We can’t stress enough how integrated the gameplay and plot are - it’s far beyond anything else. Another example? It’s late at night, and Lucas’s guest - an ex-girlfriend - is reluctant to leave. When the option to say goodnight or lunge in for some tonsil tennis pops up, we go for the latter.
It all goes smoochingly for about three seconds, before she leaves in an uncomfortable trail of muttered apologies. Then watch in horror as the game-calculated mental meter of the already-unhinged Kane plummets from severely unhinged to borderline suicidal. It’s a real wake up call. You suddenly grasp what is happening - you can mess with these guys on a whim. We almost drove him to suicide - it’s possible - just to see what might happen.