Gran Designs - Day four: Gran Turismo 4

The fourth title in the series was a labor of love. Twenty programmers, 40 artists and another 20 or so pen-pushers all came together under the guidance of Mr. Yamauchi to create Gran Turismo 4. It was delayed to hell - but we didn’t really care. It had its online options removed, but we didn’t really care either.

The game mechanics were the same, and perhaps too similar to previous games. Common complaintslike lack of car damage,nodamnFerraris, and the robotic enemy drivers weren’t addressed, but hey. GT4 looked great, and had the staggering Photo Mode that pushed the PS2 further than any game before or since. Plus - it had quite a few cars in it.