Alone in the Dark

Zombies! Monsters! Horrible crawly things made of spine and fecal matter that burrow into your skin! That's what you think of when you think Alone In The Dark. Isn't it? Yep, us too. So with the fifth installment of the series entering the third and final year of production, we packed our bags, soiled our pants (just to get the inevitable over and done with), and hopped to Eden Games' offices in Lyon, France to get an exclusive update on this survival horror classic.

So, the first thing we asked studio director David Nadal was this: with the game close to completion, is there anything you would have done differently? "Well, we wouldn't have any monsters in it. At all." Bwuh? That’s right. Forget everything you thought you knew about Alone In The Dark. In this chilling re-imagination, the monsters dotted throughout are going to be the least of your problems.

We got to see monsters, alright; big, foul, gruesome Giger-inspired monstrosities that'll make your guts positively curdle. But, odd though it sounds, they're only incidental, just part of the plot line- not something you'll be encountering repeatedly throughout the game. In a strange turn of events, this isn't a survival horror game. It's a survival game.