Baldur's Gate 3 marketing lead hands Sony some advice after its live-service fails, saying "pretty much every game" is effectively multiplayer now: "Every experience is a shared experience"

Baldur's Gate 3
(Image credit: Larian Studios)

Reacting to Sony's floundering push into making live-service games, Larian Studios and Baldur's Gate 3's director of publishing Michael 'Cromwelp' Douse argues that the gap between single-player and multiplayer games has never been smaller, so maybe these companies don't need to make an always-online game to have an online hit.

For context, this week Sony shut down Bluepoint Games, the PlayStation first-party studio behind the gorgeous Demon's Souls PS5 remake and Shadow of the Colossus' PS4 revival. The subsidiary had previously been working on a God of War live service game that eventually went nowhere, which is a trend often repeated elsewhere in the PlayStation Studios roster during its PS5 generation.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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