"Are you serious?": Dev claims Sony lawyers killed their Bloodborne ARPG, and now they're extra devastated with hopes for a Bluepoint remake crushed by its closure

Bloodborne
(Image credit: SIE)

Now that Sony's announced the closure of Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, the dream of a Bloodborne redux seems that much further away. A solo dev, who was purportedly told to stop working on his own take on FromSoftware's horror action RPG by Sony, has expressed his frustration and bemusement at the move.

"Sony sent me a cease and desist letter regarding my second Bloodborne remake project that I posted about in November 2024," Maxime Foulquier says on Twitter, with an image of the mail in question. "I told myself, 'OK… I expected this might happen. Maybe it's because a real Bloodborne remake is actually in development, with Bluepoint leading it for the PS6 launch?'"

"Unfortunately, plans have changed. I'd rather speak about it now, as my disappointment is immense," he states. "The disappearance of Bluepoint is a tremendous loss for the industry and for the dream of a Bloodborne remake."

To be clear, there was no confirmation Bluepoint had anything to do with a Bloodborne re-release, but given the studio's success with Demon's Souls, it seemed somewhat probable. I mean, Sony bought the outfit after Demon's Souls came out – as a launch game for the PlayStation 5, no less.

"Why are you making such absurd decisions, Sony?" Foulquier asks, saying what I suspect many are thinking. "Shutting down such a talented studio while you're not even making a Bloodborne remake and on top of that, sending cease and desist letters to small fan projects? Are you serious?"

He's since shared a clip of his Bloodborne-inspired game, involving the player wielding a blade and a gun, taking out demonic entities in a gothic take on Paris. It's looking good, and definitely worth keeping an eye on, regardless of anything Bloodborne-related we see in the future.

Bloodborne "is a special game for me" says Hidetaka Miyazaki, and it's "the strongest reflection of my type of flavoring of a game that one can experience"

Anthony McGlynn
Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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