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                            <title><![CDATA[ Latest from GamesRadar+ in Sony ]]></title>
                <link>https://www.gamesradar.com/tag/sony</link>
        <description><![CDATA[ All the latest sony content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Thu, 17 Sep 2026 10:55:44 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Hideo Kojima taps John Wick 4 star Bill Skarsgard to play Physint's lead role, calls the Metal Gear succesor "the culmination of more than 40 years of my career" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> has revealed that John Wick 4 and Nosferatu actor Bill Skarsgård will be the lead in his upcoming Metal Gear spiritual successor Physint. </p><p>Appearing at the <a href="https://www.youtube.com/watch?v=HgHyml7zeXs" target="_blank">Xbox Tokyo Game Show 2026 Broadcast</a>, Hideo Kojima gives development updates on both of his upcoming titles for <a href="https://www.gamesradar.com/uk/tag/xbox-game-studios/"><u>Xbox Game Studios</u></a>. <a href="https://www.gamesradar.com/games/horror/od-is-progressing-smoothly-hideo-kojima-says-teasing-it-as-a-completely-new-kind-of-game-that-tests-the-thresholds-of-fear/">OD is "steadily taking shape"</a> as performance capture continued this year following the SAG-AFTRA strike. As for Physint – which only last week it was announced <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox acquired after Sony decided it wanted to cancel the game</u></a> – Kojima says "the project continues to make steady progress."</p><p>Kojima calls Physint "the culmination of more than 40 years of my career: a project that will redefine 'action espionage,' unbound by any existing genres in digital entertainment." Kojima claims he realized he should make a game like <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> while he was<a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/"><u> sick during the Covid-19 pandemic</u></a>.</p><p>While we already knew Charlee Fraser, Don Lee (also known as Ma Dong-seok) and Minami Hamabe had been cast in the game, Kojima reveals that the game's lead character will be portrayed by Skarsgård. Kojima explains, "we are both long-time fans of each others' work, and we've decided to embark on this new adventure together."</p><p>Kojima also acknowledges the game's new home, saying, "I would also like to thank our partners at Xbox for believing in our vision and walking this path toward the future alongside us." He adds, "We are incredibly excited about the road ahead and look forward to sharing much more with you in the future." </p><p>Given Kojima said last year Physint is "<a href="https://www.gamesradar.com/games/action/hideo-kojima-says-metal-gear-spiritual-successor-physint-is-still-another-five-or-six-years-away-and-that-he-may-finally-direct-a-movie-after/"><u>another five or six years</u></a>" away, and things likely slowed down a bit while the game was without a publisher, we've probably still got a while to go before we get our hands on it, or even see gameplay for that matter. <br><br><a href="https://www.gamesradar.com/games/horror/hideo-kojima-says-his-pitch-for-od-sounded-crazy-to-every-publisher-except-xbox/"><em>Hideo Kojima says his pitch for OD sounded "crazy" to every publisher except Xbox.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/hideo-kojima-taps-john-wick-4-star-bill-skarsgard-to-play-physints-lead-role-calls-the-metal-gear-succesor-the-culmination-of-more-than-40-years-of-my-career/</link>
                                                                            <description>
                            <![CDATA[ I guess he had the IT factor... ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 10:55:44 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 11:02:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox | Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Bill Skarsgard in his costume for PHYSINT]]></media:description>                                                            <media:text><![CDATA[Bill Skarsgard in his costume for PHYSINT]]></media:text>
                                <media:title type="plain"><![CDATA[Bill Skarsgard in his costume for PHYSINT]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> has revealed that John Wick 4 and Nosferatu actor Bill Skarsgård will be the lead in his upcoming Metal Gear spiritual successor Physint. </p><p>Appearing at the <a href="https://www.youtube.com/watch?v=HgHyml7zeXs" target="_blank">Xbox Tokyo Game Show 2026 Broadcast</a>, Hideo Kojima gives development updates on both of his upcoming titles for <a href="https://www.gamesradar.com/uk/tag/xbox-game-studios/"><u>Xbox Game Studios</u></a>. <a href="https://www.gamesradar.com/games/horror/od-is-progressing-smoothly-hideo-kojima-says-teasing-it-as-a-completely-new-kind-of-game-that-tests-the-thresholds-of-fear/">OD is "steadily taking shape"</a> as performance capture continued this year following the SAG-AFTRA strike. As for Physint – which only last week it was announced <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox acquired after Sony decided it wanted to cancel the game</u></a> – Kojima says "the project continues to make steady progress."</p><p>Kojima calls Physint "the culmination of more than 40 years of my career: a project that will redefine 'action espionage,' unbound by any existing genres in digital entertainment." Kojima claims he realized he should make a game like <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> while he was<a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/"><u> sick during the Covid-19 pandemic</u></a>.</p><p>While we already knew Charlee Fraser, Don Lee (also known as Ma Dong-seok) and Minami Hamabe had been cast in the game, Kojima reveals that the game's lead character will be portrayed by Skarsgård. Kojima explains, "we are both long-time fans of each others' work, and we've decided to embark on this new adventure together."</p><p>Kojima also acknowledges the game's new home, saying, "I would also like to thank our partners at Xbox for believing in our vision and walking this path toward the future alongside us." He adds, "We are incredibly excited about the road ahead and look forward to sharing much more with you in the future." </p><p>Given Kojima said last year Physint is "<a href="https://www.gamesradar.com/games/action/hideo-kojima-says-metal-gear-spiritual-successor-physint-is-still-another-five-or-six-years-away-and-that-he-may-finally-direct-a-movie-after/"><u>another five or six years</u></a>" away, and things likely slowed down a bit while the game was without a publisher, we've probably still got a while to go before we get our hands on it, or even see gameplay for that matter. <br><br><a href="https://www.gamesradar.com/games/horror/hideo-kojima-says-his-pitch-for-od-sounded-crazy-to-every-publisher-except-xbox/"><em>Hideo Kojima says his pitch for OD sounded "crazy" to every publisher except Xbox.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ As Horizon Forbidden West and Helldivers 2 vanish from Steam in the UK, Sony confirms there's an ongoing issue and it's working with Valve to fix it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PC players in the UK have noticed that a couple of major PlayStation titles have been delisted from Steam, but Sony says it's working to fix the issue. </p><p>Earlier this week, users in the UK noticed that Helldivers 2 and Horizon: Forbidden West were suddenly unavailable for purchase on Steam, and that the games' store pages had been delisted. However, given that it was only in the UK and only two games, it seemed to be an unintentional issue – especially Helldivers 2, its most successful PC game by a large margin, and a live service game, which Sony continues to release on PC despite <a href="https://www.gamesradar.com/games/playstation-ceo-responds-to-reports-sony-is-abandoning-pc-seemingly-confirms-big-single-player-games-will-be-ps5-exclusives-forever/"><u>no longer releasing single-player games on the platform. </u></a></p><p>In a statement to <a href="https://www.videogameschronicle.com/news/sony-responds-after-pc-games-including-helldivers-2-disappear-in-uk/" target="_blank">VGC</a>, a Sony Interactive Entertainment spokesperson says, "We are aware of an issue affecting the availability of select titles on Steam in the UK," adding, "We are working with Valve to address the issue. We apologize for the inconvenience."</p><p>It's unclear how this happened, however, as the <a href="https://partner.steamgames.com/doc/store/retire_app" target="_blank"><u>Steamworks webpage</u></a> details the process for how to stop selling a game on Steam. Per Valve's guidance, the publisher would need to get in contact with it, and give context as to why the game is being delisted. </p><p>While many saw this as a likely glitch, since Sony recently announced it was no longer supporting PC with its single-player releases, it raised a few eyebrows. While it feels incredibly unlikely that PlayStation would remove already released games given its <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>recent string of questionable decisions</u></a>, it's natural some were a bit concerned. </p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/as-horizon-forbidden-west-and-helldivers-2-vanish-from-steam-in-the-uk-sony-confirms-theres-an-ongoing-issue-and-its-working-with-valve-to-fix-it/</link>
                                                                            <description>
                            <![CDATA[ I don't blame people for being wary, though ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 10:55:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2 soldier in intro animation with shocked expression]]></media:description>                                                            <media:text><![CDATA[Helldivers 2 soldier in intro animation with shocked expression]]></media:text>
                                <media:title type="plain"><![CDATA[Helldivers 2 soldier in intro animation with shocked expression]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>PC players in the UK have noticed that a couple of major PlayStation titles have been delisted from Steam, but Sony says it's working to fix the issue. </p><p>Earlier this week, users in the UK noticed that Helldivers 2 and Horizon: Forbidden West were suddenly unavailable for purchase on Steam, and that the games' store pages had been delisted. However, given that it was only in the UK and only two games, it seemed to be an unintentional issue – especially Helldivers 2, its most successful PC game by a large margin, and a live service game, which Sony continues to release on PC despite <a href="https://www.gamesradar.com/games/playstation-ceo-responds-to-reports-sony-is-abandoning-pc-seemingly-confirms-big-single-player-games-will-be-ps5-exclusives-forever/"><u>no longer releasing single-player games on the platform. </u></a></p><p>In a statement to <a href="https://www.videogameschronicle.com/news/sony-responds-after-pc-games-including-helldivers-2-disappear-in-uk/" target="_blank">VGC</a>, a Sony Interactive Entertainment spokesperson says, "We are aware of an issue affecting the availability of select titles on Steam in the UK," adding, "We are working with Valve to address the issue. We apologize for the inconvenience."</p><p>It's unclear how this happened, however, as the <a href="https://partner.steamgames.com/doc/store/retire_app" target="_blank"><u>Steamworks webpage</u></a> details the process for how to stop selling a game on Steam. Per Valve's guidance, the publisher would need to get in contact with it, and give context as to why the game is being delisted. </p><p>While many saw this as a likely glitch, since Sony recently announced it was no longer supporting PC with its single-player releases, it raised a few eyebrows. While it feels incredibly unlikely that PlayStation would remove already released games given its <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>recent string of questionable decisions</u></a>, it's natural some were a bit concerned. </p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ The death of physical media is having the opposite effect on me – I've fallen back in love with my disc drive in 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When Sony announced its plan to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">discontinue physical games</a> by January 2028, players responded by orchestrating a week-long boycott. Meanwhile, I went out and bought a PS5 disc drive.</p><p>Boycotts can and do work, but this one felt futile. An analyst confirmed that the boycott made <a href="https://www.gamesradar.com/platforms/playstation/playstation-boycott-made-no-significant-change-at-all-in-player-count-or-engagement-with-sonys-media-in-the-us-analyst-confirms/"><u>"no significant change at all"</u></a> in PSN's player count numbers over the course of the blackout. In fact, Sony's stock price mostly <a href="https://www.google.com/finance/beta/quote/SONY:NYSE?sa=X&ved=2ahUKEwiYr-Dxh-KWAxWPK1kFHUKYOfEQ3ecFKAR6BAg6EAU&window=1M" target="_blank"><u>trended upward</u></a> during the period.</p><p>Players' hearts were in the right place, but it's time to accept that we're going to see the end of physical games for PlayStation. But as I move toward acceptance myself, I've decided to return to my hard copy roots in 2026 to see what I've been missing.</p><h2 id="physical-upbringing">Physical upbringing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jjnNLgLZ7vij5VeRLsaTRi" name="PS2.jpg" alt="PS2" src="https://cdn.mos.cms.futurecdn.net/jjnNLgLZ7vij5VeRLsaTRi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Rest in pieces</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nboy2zTgVKvbaznjwxKBFU" name="God of War Laufey" caption="" alt="Faye holds up a gleaming sword in God of War Laufey" src="https://cdn.mos.cms.futurecdn.net/nboy2zTgVKvbaznjwxKBFU-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><strong>PlayStation killing discs is bad for everyone, whether you care about physical games or not</strong></a></p></div></div><p>When we were kids, my brother and I would visit GameStop together. We had no particular games in mind that we wanted to pick up, but the promise of finding something new always drew us back. We almost exclusively played used games, emblazoned with the pre-owned GameStop price sticker. Every game we had was on a disc or cartridge, kept in well-loved cases that were popped open and clicked close so often that I could still recognize the sound from a mile away.</p><p>I grew up in the GameCube era, with physical memory cartridges you could swap out, CD-ROMs to play on the family computer, and VHS tapes that required you to be on channel three to watch. I have the majority of The Sims 3 expansions in a box with no disc drive to ever return to, original Xbox games that are no longer backwards compatible with the current generation, and a handful of Xbox One games collecting dust on a shelf. Physical media is in my DNA, but somewhere along the way, I traded it in for the convenience of digital gaming.</p><p>Nowadays, the majority of my gaming library is on Steam, and until recently, I hadn't purchased a single physical game for this current generation. I bought a PS5 Pro right after the <a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> announcement; I have no intention of missing out on the next God of War instalment now that PlayStation will stop porting <a href="https://www.gamesradar.com/ps5-exclusives/"><u>PS5 exclusives</u></a> to PC, and was more than ready to retire my near-obsolete Xbox Series X (the big boy simply can't fit in my room alongside the PS5). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NntepTcC8N4zc8N9rGivr4" name="ps5-pro-monitor-black-friday" alt="PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen" src="https://cdn.mos.cms.futurecdn.net/NntepTcC8N4zc8N9rGivr4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Tabitha Baker)</span></figcaption></figure><p>It wasn't until I was in the car, PS5 Pro buckled into the passenger seat, that I was informed of one crucial detail. My friend asked me if I had also bought a PS5 disc drive, to which I responded similarly to Jennifer Lawrence in her infamous Hot Ones meme: "<em>What do you mean?</em>"</p><p>I laughed, because the thought hadn't occurred to me that, even in an age where physical media is being pushed out, a current-gen console wouldn't include a disc drive. I bought one a few months later, because I still wanted to use it as a media player – I have the 10th anniversary edition of Interstellar, after all. </p><p>When I finally put in that order for a PS5 disc drive, I was excited, and not just because I could use the physical media I already owned. I had just unearthed muscle memory that had been  buried in the instant gratification of digital media.</p><h2 id="back-to-my-roots">Back to my roots</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cL8h2ABLUMGUHzgr9t97CX" name="Xbox 360.jpg" alt="Xbox 360" src="https://cdn.mos.cms.futurecdn.net/cL8h2ABLUMGUHzgr9t97CX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>We can still embrace collecting and playing hard copy games while they're here.</p></blockquote></div><p>So I went out and performed my years-old ritual. I found a local used games store, filled to the brim with old and <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new games</u></a>, hardware from every generation, countless DVDs and CD-ROMs. The place was a testament to the preservation of physical media. Suddenly, I felt like a kid again. </p><p>I walked out of that store with <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/"><u>Ghost of Tsushima</u></a> for $35, as well as two more spontaneous purchases. . All said, I spent $79 on three games – just $3 more than what I spent on my pre-order copy of <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a>. As I got into my car, I remembered being a kid in the backseat, opening up the case of the game I'd just purchased just to stare at the disc or cartridge, look through the booklet, <em>anything </em>to keep me satiated until I got home and could play it.</p><p>It's a lost tradition nowadays, especially since now I'm the one driving the car and games rarely come with any sort of booklet. But holding a physical game in my hands, I experienced a level of fulfillment you just don't get when you buy digital.</p><p>We can't sway a multi-billion dollar company by pointing out that we're losing true ownership, more affordable options for games, and the age-old tradition of sharing copies of games with friends and family. Those responsible for pruning physical media don't measure it by the same values. But we can still embrace collecting and playing hard copy games while they're here. I certainly intend to make the most of the time I have left with physical games, and you should too.</p><p><em>Check out all the </em><a href="https://www.gamesradar.com/best-gamecube-games/"><em>best GameCube games</em></a><em> to pick up and play while you're reminiscing.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-death-of-physical-media-is-having-the-opposite-effect-on-me-ive-fallen-back-in-love-with-my-disc-drive-in-2026/</link>
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                            <![CDATA[ While protests hit PlayStation, I bought a PS5 disc drive and second-hand games from a local shop ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sophie Ulanoff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mcZwQmVbbB6FZ72g6PFJt6-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey]]></media:title>
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                                <p>When Sony announced its plan to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">discontinue physical games</a> by January 2028, players responded by orchestrating a week-long boycott. Meanwhile, I went out and bought a PS5 disc drive.</p><p>Boycotts can and do work, but this one felt futile. An analyst confirmed that the boycott made <a href="https://www.gamesradar.com/platforms/playstation/playstation-boycott-made-no-significant-change-at-all-in-player-count-or-engagement-with-sonys-media-in-the-us-analyst-confirms/"><u>"no significant change at all"</u></a> in PSN's player count numbers over the course of the blackout. In fact, Sony's stock price mostly <a href="https://www.google.com/finance/beta/quote/SONY:NYSE?sa=X&ved=2ahUKEwiYr-Dxh-KWAxWPK1kFHUKYOfEQ3ecFKAR6BAg6EAU&window=1M" target="_blank"><u>trended upward</u></a> during the period.</p><p>Players' hearts were in the right place, but it's time to accept that we're going to see the end of physical games for PlayStation. But as I move toward acceptance myself, I've decided to return to my hard copy roots in 2026 to see what I've been missing.</p><h2 id="physical-upbringing">Physical upbringing</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jjnNLgLZ7vij5VeRLsaTRi" name="PS2.jpg" alt="PS2" src="https://cdn.mos.cms.futurecdn.net/jjnNLgLZ7vij5VeRLsaTRi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Rest in pieces</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nboy2zTgVKvbaznjwxKBFU" name="God of War Laufey" caption="" alt="Faye holds up a gleaming sword in God of War Laufey" src="https://cdn.mos.cms.futurecdn.net/nboy2zTgVKvbaznjwxKBFU-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><strong>PlayStation killing discs is bad for everyone, whether you care about physical games or not</strong></a></p></div></div><p>When we were kids, my brother and I would visit GameStop together. We had no particular games in mind that we wanted to pick up, but the promise of finding something new always drew us back. We almost exclusively played used games, emblazoned with the pre-owned GameStop price sticker. Every game we had was on a disc or cartridge, kept in well-loved cases that were popped open and clicked close so often that I could still recognize the sound from a mile away.</p><p>I grew up in the GameCube era, with physical memory cartridges you could swap out, CD-ROMs to play on the family computer, and VHS tapes that required you to be on channel three to watch. I have the majority of The Sims 3 expansions in a box with no disc drive to ever return to, original Xbox games that are no longer backwards compatible with the current generation, and a handful of Xbox One games collecting dust on a shelf. Physical media is in my DNA, but somewhere along the way, I traded it in for the convenience of digital gaming.</p><p>Nowadays, the majority of my gaming library is on Steam, and until recently, I hadn't purchased a single physical game for this current generation. I bought a PS5 Pro right after the <a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> announcement; I have no intention of missing out on the next God of War instalment now that PlayStation will stop porting <a href="https://www.gamesradar.com/ps5-exclusives/"><u>PS5 exclusives</u></a> to PC, and was more than ready to retire my near-obsolete Xbox Series X (the big boy simply can't fit in my room alongside the PS5). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NntepTcC8N4zc8N9rGivr4" name="ps5-pro-monitor-black-friday" alt="PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen" src="https://cdn.mos.cms.futurecdn.net/NntepTcC8N4zc8N9rGivr4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Tabitha Baker)</span></figcaption></figure><p>It wasn't until I was in the car, PS5 Pro buckled into the passenger seat, that I was informed of one crucial detail. My friend asked me if I had also bought a PS5 disc drive, to which I responded similarly to Jennifer Lawrence in her infamous Hot Ones meme: "<em>What do you mean?</em>"</p><p>I laughed, because the thought hadn't occurred to me that, even in an age where physical media is being pushed out, a current-gen console wouldn't include a disc drive. I bought one a few months later, because I still wanted to use it as a media player – I have the 10th anniversary edition of Interstellar, after all. </p><p>When I finally put in that order for a PS5 disc drive, I was excited, and not just because I could use the physical media I already owned. I had just unearthed muscle memory that had been  buried in the instant gratification of digital media.</p><h2 id="back-to-my-roots">Back to my roots</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cL8h2ABLUMGUHzgr9t97CX" name="Xbox 360.jpg" alt="Xbox 360" src="https://cdn.mos.cms.futurecdn.net/cL8h2ABLUMGUHzgr9t97CX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>We can still embrace collecting and playing hard copy games while they're here.</p></blockquote></div><p>So I went out and performed my years-old ritual. I found a local used games store, filled to the brim with old and <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new games</u></a>, hardware from every generation, countless DVDs and CD-ROMs. The place was a testament to the preservation of physical media. Suddenly, I felt like a kid again. </p><p>I walked out of that store with <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/"><u>Ghost of Tsushima</u></a> for $35, as well as two more spontaneous purchases. . All said, I spent $79 on three games – just $3 more than what I spent on my pre-order copy of <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a>. As I got into my car, I remembered being a kid in the backseat, opening up the case of the game I'd just purchased just to stare at the disc or cartridge, look through the booklet, <em>anything </em>to keep me satiated until I got home and could play it.</p><p>It's a lost tradition nowadays, especially since now I'm the one driving the car and games rarely come with any sort of booklet. But holding a physical game in my hands, I experienced a level of fulfillment you just don't get when you buy digital.</p><p>We can't sway a multi-billion dollar company by pointing out that we're losing true ownership, more affordable options for games, and the age-old tradition of sharing copies of games with friends and family. Those responsible for pruning physical media don't measure it by the same values. But we can still embrace collecting and playing hard copy games while they're here. I certainly intend to make the most of the time I have left with physical games, and you should too.</p><p><em>Check out all the </em><a href="https://www.gamesradar.com/best-gamecube-games/"><em>best GameCube games</em></a><em> to pick up and play while you're reminiscing.</em></p>
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                                                            <title><![CDATA[ I’d call the Sony Inzone M10S II a gaming monitor refresh rather than a sequel, but it is one of the slickest first-person shooter screens around ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I can’t help but feel like the side of Sony that’s responsible for the Inzone M10S II is glad it isn’t tethered to the PlayStation brand. At least, that’s the impression I’m getting, seeing as it’s willfully falling deeper down the esports rabbit hole, catering to competitive players by raising its previous 1440p 480Hz panel bar to 540Hz while also dabbling in dual-mode 720Hz capabilities. And, for what it’s worth, I think sticking with its newfound niche is paying off, so long as you’re not a PS5 player.</p><p>Yes, the Sony Inzone M10S II is a <a href="https://www.gamesradar.com/best-gaming-monitors-compared/">best gaming monitor</a> contender that’s specifically targeting high-end rig wranglers. That’s not to say you can’t hook up a PS5 to this 27-inch OLED display and have a grand old time, but at $1,099.99, you’re naturally better off checking out 4K options further down the refresh rate food chain. Or, if you’re not particularly fussed about faster speeds, the option for a 1080p 720Hz boost, elevated brightness, and a new anti-glare coating, you could fall back to the OG Sony Inzone M10S during the sales.</p><p>Sony has a bit of a habit of framing its screens as successive releases, but I’m not so sure the M10S II is actually a sequel. It’s certainly an improved panel that makes one of my favorite displays from 2024 even better, but it’s not a massive overhaul of the formula. In truth, I am slightly bummed out that the company didn’t come up with a way to make its PC display double up as the <a href="https://www.gamesradar.com/best-ps5-monitor/">best PS5 monitor</a> around too, especially seeing as the vastly cheaper PlayStation monitor is just a vanilla IPS display with a DualSense cradle jammed in the middle, but alas, Inzone screens have picked a separate PC lane.</p><div ><table><caption>Sony Inzone M10S II specs</caption><tbody><tr><td class="firstcol " ><p>Price (MSRP)</p></td><td  ><p>$1,099.99 USD / £1,199</p></td></tr><tr><td class="firstcol " ><p>Panel type</p></td><td  ><p>WOLED</p></td></tr><tr><td class="firstcol " ><p>Screen size</p></td><td  ><p>27-inch</p></td></tr><tr><td class="firstcol " ><p>Ports</p></td><td  ><p>2 x HDMI 2.1, DisplayPort 2.1a, 2x USB A, 1x USB B, 3.5mm headphone jack</p></td></tr><tr><td class="firstcol " ><p>Aspect ratio</p></td><td  ><p>16:9</p></td></tr><tr><td class="firstcol " ><p>Resolution</p></td><td  ><p>2560 x 1440 / 1280 x 720 (dual mode)</p></td></tr><tr><td class="firstcol " ><p>Refresh rate</p></td><td  ><p>540Hz / 720Hz (dual mode)</p></td></tr><tr><td class="firstcol " ><p>Brightness</p></td><td  ><p>335 nit</p></td></tr><tr><td class="firstcol " ><p>Viewing angles</p></td><td  ><p>178°/178°</p></td></tr><tr><td class="firstcol " ><p>Contrast ratio</p></td><td  ><p>1,500,000:1</p></td></tr></tbody></table></div><h2 id="monitor-minimalism-manifest">Monitor minimalism manifest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c7AvLhBYP4zh8KNtiMubQF" name="sony-inzone-m10s-ii-front" alt="Sony Inzone M10S II sitting on black desk next to books and speakers with screen off." src="https://cdn.mos.cms.futurecdn.net/c7AvLhBYP4zh8KNtiMubQF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>The cliché of “less is more” is absolutely working in Sony’s favor with its Inzone M10S family, as it remains one of the sleekest desktop screens on the market. You could argue all modern gaming monitors are forced into a sense of minimalism since they’re effectively just black rectangles, but it’s what you choose to bolt onto the package that then adds visual identity.</p><p>In the case of the Inzone M10S II, it sticks with the exact same low-profile rotating disc pedestal, rather than pandering to whatever monitor gods decided the only options are V-shapes or big flat hexagons. Placing the pivot at the very bottom of a base, one that looks like it’s admittedly defying physics, helps provide freer-flowing 360° motion, and Sony has even added an extra 10° forward pivot, just in case you’re a competitive sicko who likes to peer down at your on-screen prey. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wh2GuvYMJZT4pCv6QrWX7R-1920-80.jpg" alt="Sony Inzone M10S II on black desk next to books with panel tiled back." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RSMTY3qNhLxYTkRv5hJY3R-1920-80.jpg" alt="Close up of circular Sony Inzone M10S II stand on black desk." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/thx4SKL7N2DLtVSejGyBsh-1920-80.jpg" alt="Close up of Sony Inzone M10S II ports" /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>We’re still completely missing the option for portrait orientation, though, which could be a pain if you’re planning to give the screen a day job as a side Discord panel.</p><p>The base is still just 4mm thin, helping give a flush desk effect that makes everything look integrated. It’s not just for show; it’s practical too, since it’ll let you slide keyboards and other desk accoutrements over the top, whereas many other screens have a pretty high lip. The discrete, cantilever stand provides the exact same narrow cable management hole as before, leading to those under-lip ports that are always a pain to reach into.</p><h2 id="standing-in-the-way-remote-control">Standing in the way (remote) control</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U34kd8SP3nkpScgHPsXTZV" name="sony-inzone-m10s-ii-button" alt="Close up of Sony Inzone M10S II power button and OSD toggle." src="https://cdn.mos.cms.futurecdn.net/U34kd8SP3nkpScgHPsXTZV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>As is tradition with all my monitor reviews, it’s time to dunk on Sony’s decision not to include a remote control. I find it hard to believe anyone wants to fumble around trying to use directions on a nipple hidden at the back, and while the Inzone M10S II’s OSD controls and separate power button are serviceable compared to some, I need companies to start normalizing wireless buttons.</p><p>Even in the context of an esports screen, having a remote control to quickly tweak things without reaching around a monitor is beneficial. It’s not just a luxury tied to multimedia users; it’s simply a more direct way to interact with your screen without bashing a joystick on the lines of the Inzone M10S II.</p><p>Looking at Sony’s approach specifically, placing the OSD controls off to the side means the Inzone M10S II will wobble as you toggle. You’re not going to topple the screen, but just like with the way bridges move for structural integrity, I’m not a big fan of my screens having a dance, and that could be avoided with even a simple remote in the box. </p><h2 id="be-gone-glare">Be gone, glare!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48h45s5KPtst6RCroKZZHU" name="sony-inzone-m10s-ii-anti-glare" alt="Sony Inzone M10S II tilted towards a bright window next to books and plant." src="https://cdn.mos.cms.futurecdn.net/48h45s5KPtst6RCroKZZHU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Had to tilt the Sony Inzone M10S II directly towards full sun from the window to get even a slight shadow. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Just like with my last Philips Evnia review, I’ve still got my monitor testing station pitched next to a very bright south-facing window. That was a nightmare scenario for a glossy display, but the Sony Inzone M10S II laughs in the face of glare.</p><p>The fact that the M10S II is a matte screen inherently helps it combat reflections, but Sony’s anti-glare coating is rivalling even the best I’ve tried. Even Samsung’s Odyssey OLED G6, a screen that prides itself on bouncing back rays, has slightly reflective shapes in these conditions; nothing pings back at you on this Inzone panel.</p><p>Of course, coating always comes with caveats, and the muckier the M10S II gets, the harder it will be to clean. You’ll want to largely avoid cleaners, instead opting to buff smudges out with a microfiber cloth, as it’s easier than you expect to mess up the film than you’d think. That’s something I’ve encountered with the <a href="https://www.gamesradar.com/steam-deck-oled-review/">Steam Deck OLED</a>, and while you can remove any weirdness by buffing, that can reduce the anti-glare properties.</p><h2 id="fnatic-inspired-features-and-thrills">Fnatic-inspired features and thrills</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q5ufhnSoihHqdFsdeBEL" name="sony-inzone-m10s-ii-osd" alt="Sony Inzone M10S II with OSD menu open in right hand corner and 720Hz (HD) selected." src="https://cdn.mos.cms.futurecdn.net/q5ufhnSoihHqdFsdeBEL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I won’t lie, I’m not the type of person who’ll invest in gaming hardware based on the involvement of online personalities, celebrities, or competitive players. At the same time, I’m trying to keep in mind that Fnatic, the professional esports organization known for its VALORANT efforts, helped Sony nail down the Inzone M10S II’s specs and finer design details, while I assess its overall feature set. </p><p>That journey starts with the OSD and all the things lurking within, and while the menu almost looks the same as the 2024 model, there are some new treats in there. We’re not in single refresh rate Kansas anymore, Toto, so you’ll now find a Dual Mode 720Hz mode menu that integer scales up 720p signals so as to enhance speeds. It’s a clever trick that saves you from dealing with the caveats of just feeding sub-HD into a QHD display, and just like Fnatic, I agree that it was worth adding to the sequel screen.</p><p>Stowed away in the “gaming assist” dropdown, you’ve also got a VRR Flicker reduction option, which combats strobing symptoms when switching to darker visuals, like shadowy areas of shooters. With that on, you’ll theoretically benefit from being able to track enemies better without any visual interference, all while still embracing Variable Refresh Rate (something many of you will need when trying to boost fps on most GPUs).</p><p>The M10S II also adds dedicated Motion Blur Reduction (MBR) clarity tools, and the inclusion feels like it’s really gunning for the same crown as BenQ’s ZOWIE high refresh rate screens. Those include black frame insertion for combating ghosting, a natural boon if you’re trying to gun down combatants at speed, which works in tandem with the existing suite to really clean everything up, even at ridiculous frame rates. </p><h2 id="paying-the-720p-piper">Paying the 720p piper</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qAQZAkSdLZ4EncrXT3br5A" name="sony-inzone-m10s-ii-overwatch-screen" alt="Sony Inzone M10S II monitor on black desk with Overwatch running on screen and Pharah waiting for match to start." src="https://cdn.mos.cms.futurecdn.net/qAQZAkSdLZ4EncrXT3br5A-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I’ve got massive reservations about whether modern games can look good at 720p. I’m also not sure if, outside of perhaps VALORANT and Counter-Strike 2, I’d even switch from the default 1440p 540Hz, especially since my shooter of choice, Overwatch, is capped at 600fps. </p><p>That said, playing at 720Hz absolutely feels slick, and the trick with trading resolution for wild refresh rates is to not focus on the details. Not that you would be taking a stroll through any of the esports romps the M10S II caters to anyway, as you’ll be too busy twitch-reacting to your opponents and ensuring you embrace all the accuracy perks provided by the panel. </p><p>In Overwatch, I still noticed a slight difference between playing at 720Hz and 540Hz, but I’m not so sure it helped me win games. Yes, I am absolutely the bottleneck in this situation, and if I’m being real, I haven’t got the skills in VALORANT or Counter-Strike 2 to say whether it could elevate a pro player to absolute excellence. What I can do is confirm that the screen delivers blistering speeds at both 1440p and 720p with no caveats besides the obvious definition drop with the latter, and that’s exactly what you want from a screen like this. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jCND9YJtG2ddX2XkhBChdR-1920-80.jpg" alt="Sony Inzone M10S II monitor with Overwatch 2 gameplay on screen with player set as Pharah." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>Ultimately, though, I’m still not sold on dropping back to 720p for a refresh rate boost. Unlike with full HD dual-mode screens I’ve tested, 720p automatically sets screen space to 24.5 inches, and while that suits professionals like Fnatic, I’d prefer the whole 27-inch real estate. I reckon 1080p is my personal line in the sand, and keep in mind this is coming from a <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> expert who fully embraces lower resolutions. I’ll happily play classics on an Xbox 360 or PS3 that have always looked scrappy, but in most scenarios, there are very few “new” PC games you’ll want to do that with. </p><h2 id="retro-gaming-experiments">Retro gaming experiments</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jSUuc5ZecfdcPooiCBbypZ" name="sony-inzone-m10s-ii-retro-gaming" alt="Sony Inzome M10S II with Jak and Daxter cutscene on screen running on pink PS2 slim." src="https://cdn.mos.cms.futurecdn.net/jSUuc5ZecfdcPooiCBbypZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>On that note, I am starting to put every monitor I get in for testing through some retro gaming tests in a bid to find panels suited to old setups. If you’ve already caught my guide on <a href="https://www.gamesradar.com/hardware/retro/how-to-connect-your-retro-console-to-a-modern-tv-or-monitor/">how to connect retro consoles to modern TVs or monitors</a>, you’ll already know you can hook up to most screens via HDMI. But, I specifically want to weed out the displays that can deal with old resolutions and aspect ratios correctly, and I figured the M10S II’s 720p could come in handy. </p><p>The trick is that if you use something like a GBS Control, the upscaler I recommend for working out <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/">how to play PS2 games</a>, scaling up to 1080p on a 1440p display isn’t ideal. However, since the M10S II has that aforementioned 720p mode, it could theoretically match one of the gadget’s presets. Or, it could if it didn’t only provide access to the menu when connected to a PC, and that’s not the only caveat disqualifying this screen from the classics.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/vxBfQTHSEDrU9Jk2mS3D39-1920-80.jpg" alt="Sony Inzone M10S II with pink PS2 slim connected and Jak and Daxter start screen displayed with squashed aspect ratio." /><figcaption>1280 x 960 via upscaler is squashed narrower than 4:3<small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hVPi86fDDKBtoqinjMB4Ug-1920-80.jpg" alt="Sony Inzone M10S II with Jak and Daxter cutscene and stretched aspect ratio running on pink PS2 slim." /><figcaption>720p does look more crisp, but forces 16:9 widescreen when set to 4:3<small role="credit">Phil Hayton</small></figcaption></figure></figure><p>While 720p looks crisper on this display than mismatched resolutions, the M10S II forces widescreen when connected to upscalers. What’s worse is that if you switch to 1280 x 960, it squeezes the 4:3 aspect ratio, and while 1080p is the right dimensions, the non-integer scaling looks blurry.</p><p>Before you raise your hand, just know that I’m aware the Inzone M10S II is for the exact opposite of retro gaming. Still, for over a grand, I reckon it could do a bit more to cater outside its niche, and while it’s not remotely the only screen that can’t handle low resolutions properly, it contributes to a wider issue.</p><h2 id="building-upon-a-brilliant-oled-formula">Building upon a brilliant OLED formula</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hh5UP7Ug8nbTz7uJqyiJPE" name="sonyinzone-m10s-ii-re-requiem" alt="Sony Inzone M10S II with Resident Evil Requiem gameplay on screen featuring Leon Kennedy looking at camera." src="https://cdn.mos.cms.futurecdn.net/Hh5UP7Ug8nbTz7uJqyiJPE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Outside of competitive tests and niche retro nonsense, the M10S II really shines as a successor to its excellent OLED predecessor. It takes the inky blacks and vibrancy of the original and ramps up brightness to really hammer home its colors and HDR abilities, and those make for a lavish experience when playing games at 1440p</p><p>That is to say that if you use the Sony Inzone M10S II as your main screen as well as an FPS portal, you won’t be disappointed. It’s going to trade blows with even the most color-rich displays out there, standing tall as one of the top WOLED options around. It does sit under QD-OLED contenders out there purely in terms of color accuracy, but if you prefer your blacks not looking slightly blue, or dealing with glossy screens, you’ll be looking at a traditional panel like this regardless.</p><h2 id="a-missed-multiformat-opportunity">A missed multiformat opportunity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9nTUha3z5KjcmWc9BCvmUb" name="sony-inzone-m10s-ii-ps5" alt="Sony Inzone M10S II next to PS5 with boot-up screen on display and message saying monitor has detected an auto picture mode device." src="https://cdn.mos.cms.futurecdn.net/9nTUha3z5KjcmWc9BCvmUb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Inzone M10S II knows when the PS5 specifically is plugged in, but the only perk is auto picture mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>It’s a crying shame that Sony has pigeonholed its Inzone M10S, as while its specs naturally fit competitive gaming, it could have been a great console monitor too. The counter to my petition is the fact that the Inzone M9 II is covering the 4K PC side of things, and the PlayStation brand specifically would rather you buy its 27-inch panel for the PS5.</p><p>Here’s the thing, though: I’m not sure why Sony is reserving its excellent OLED panel for a niche section of the PC market. It could have helped this sequel shine as an ultra-fast display with multiplatform provisions simply by adding some of its extra “Made for PS5” tricks and some serviceable speakers. For a grand, it could have all bases covered rather than pointing them towards IPS and mini LED alternatives, all while not neglecting the esports crowd it's clearly aiming to please.</p><p>I’m not knocking the M10S II down any point for not including console-friendly perks. However, adding some PS5 perks in there would have helped this Inzone screen inch closer to perfection. Keep in mind that this is meant to be a sequel, and while it refines what its first attempt established, it doesn’t feel like it’s truly expanding its horizons.</p><h2 id="should-you-pick-up-the-sony-inzone-m10s-ii">Should you pick up the Sony Inzone M10S II?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F2EVxKQubqrs5XqfSBbiKS" name="should-you-buy-sony-inzone-m10s-ii" alt="Sony Inzone M10S II on black desk next to books and pink PS2 slim with Jak and Daxter cutscene on display." src="https://cdn.mos.cms.futurecdn.net/F2EVxKQubqrs5XqfSBbiKS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Those of you who are serious about first-person shooters, extreme accuracy, and blistering refresh rates really should consider the Sony Inzone M10S II. The jury is out on whether a 720p dual mode is the right call, as while 720Hz raises the bar, I almost feel like a 4K/1080p combo would be useful in more games. I know, that’s an awkward thing to say given that one of my only gripes with the original was a lack of said dual mode, but alas, using it in a way that limits its usefulness to 720fps-capable romps like VALORANT is a tad niche. </p><p>Don’t get me wrong: the Inzone M10S II is still an incredibly punchy esports monitor, one that defends the honor of its predecessor and achieves the same score as a result. The latter is really due to the fact that it retains the previous MSRP while elevating brightness and sprinkling in some new, competitive-focused features. At the same time, though, it’s placed itself within a niche that bars it from being the absolute best model out there, and yet, it could have potentially snatched that crown by simply considering other platforms outside of high refresh rate PC gaming.</p><h2 id="how-i-tested-the-sony-inzone-m10s-ii">How I tested the Sony Inzone M10S II</h2><p>For a month, I put the Sony Inzone M10S II through its paces as my main PC monitor. During that time, I used the screen to play high refresh rate shooters like Overwatch while testing non-competitive releases like Cyberpunk 2077. I also specifically tested this screen’s anti-glare properties next to a bright, south-facing window and assessed whether it can properly handle different resolutions for retro console gaming via an HDMI upscaler.</p><p>For more information on <a href="https://www.gamesradar.com/how-we-test-monitors-on-gamesradar/">how we test gaming monitors</a>, swing by our full <a href="https://www.gamesradar.com/gamesradar-hardware-policy/">GamesRadar+ hardware policy</a> for a full rundown.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/tvs-monitors/sony-inzone-m10s-ii-review/</link>
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                            <![CDATA[ The Sony Inzone M10S II uses the same 27-inch OLED formula as before, but the sequel dials things in for fps games and bumps refresh rates to 540Hz/720Hz. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 15:58:44 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 16:00:10 +0000</updated>
                                                                                                                                            <category><![CDATA[TVs & Monitors]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony Inzone M10S II monitor on black desk next to books and a plant with Overwatch main screen on display.]]></media:description>                                                            <media:text><![CDATA[Sony Inzone M10S II monitor on black desk next to books and a plant with Overwatch main screen on display.]]></media:text>
                                <media:title type="plain"><![CDATA[Sony Inzone M10S II monitor on black desk next to books and a plant with Overwatch main screen on display.]]></media:title>
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                                <p>I can’t help but feel like the side of Sony that’s responsible for the Inzone M10S II is glad it isn’t tethered to the PlayStation brand. At least, that’s the impression I’m getting, seeing as it’s willfully falling deeper down the esports rabbit hole, catering to competitive players by raising its previous 1440p 480Hz panel bar to 540Hz while also dabbling in dual-mode 720Hz capabilities. And, for what it’s worth, I think sticking with its newfound niche is paying off, so long as you’re not a PS5 player.</p><p>Yes, the Sony Inzone M10S II is a <a href="https://www.gamesradar.com/best-gaming-monitors-compared/">best gaming monitor</a> contender that’s specifically targeting high-end rig wranglers. That’s not to say you can’t hook up a PS5 to this 27-inch OLED display and have a grand old time, but at $1,099.99, you’re naturally better off checking out 4K options further down the refresh rate food chain. Or, if you’re not particularly fussed about faster speeds, the option for a 1080p 720Hz boost, elevated brightness, and a new anti-glare coating, you could fall back to the OG Sony Inzone M10S during the sales.</p><p>Sony has a bit of a habit of framing its screens as successive releases, but I’m not so sure the M10S II is actually a sequel. It’s certainly an improved panel that makes one of my favorite displays from 2024 even better, but it’s not a massive overhaul of the formula. In truth, I am slightly bummed out that the company didn’t come up with a way to make its PC display double up as the <a href="https://www.gamesradar.com/best-ps5-monitor/">best PS5 monitor</a> around too, especially seeing as the vastly cheaper PlayStation monitor is just a vanilla IPS display with a DualSense cradle jammed in the middle, but alas, Inzone screens have picked a separate PC lane.</p><div ><table><caption>Sony Inzone M10S II specs</caption><tbody><tr><td class="firstcol " ><p>Price (MSRP)</p></td><td  ><p>$1,099.99 USD / £1,199</p></td></tr><tr><td class="firstcol " ><p>Panel type</p></td><td  ><p>WOLED</p></td></tr><tr><td class="firstcol " ><p>Screen size</p></td><td  ><p>27-inch</p></td></tr><tr><td class="firstcol " ><p>Ports</p></td><td  ><p>2 x HDMI 2.1, DisplayPort 2.1a, 2x USB A, 1x USB B, 3.5mm headphone jack</p></td></tr><tr><td class="firstcol " ><p>Aspect ratio</p></td><td  ><p>16:9</p></td></tr><tr><td class="firstcol " ><p>Resolution</p></td><td  ><p>2560 x 1440 / 1280 x 720 (dual mode)</p></td></tr><tr><td class="firstcol " ><p>Refresh rate</p></td><td  ><p>540Hz / 720Hz (dual mode)</p></td></tr><tr><td class="firstcol " ><p>Brightness</p></td><td  ><p>335 nit</p></td></tr><tr><td class="firstcol " ><p>Viewing angles</p></td><td  ><p>178°/178°</p></td></tr><tr><td class="firstcol " ><p>Contrast ratio</p></td><td  ><p>1,500,000:1</p></td></tr></tbody></table></div><h2 id="monitor-minimalism-manifest">Monitor minimalism manifest</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c7AvLhBYP4zh8KNtiMubQF" name="sony-inzone-m10s-ii-front" alt="Sony Inzone M10S II sitting on black desk next to books and speakers with screen off." src="https://cdn.mos.cms.futurecdn.net/c7AvLhBYP4zh8KNtiMubQF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>The cliché of “less is more” is absolutely working in Sony’s favor with its Inzone M10S family, as it remains one of the sleekest desktop screens on the market. You could argue all modern gaming monitors are forced into a sense of minimalism since they’re effectively just black rectangles, but it’s what you choose to bolt onto the package that then adds visual identity.</p><p>In the case of the Inzone M10S II, it sticks with the exact same low-profile rotating disc pedestal, rather than pandering to whatever monitor gods decided the only options are V-shapes or big flat hexagons. Placing the pivot at the very bottom of a base, one that looks like it’s admittedly defying physics, helps provide freer-flowing 360° motion, and Sony has even added an extra 10° forward pivot, just in case you’re a competitive sicko who likes to peer down at your on-screen prey. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wh2GuvYMJZT4pCv6QrWX7R-1920-80.jpg" alt="Sony Inzone M10S II on black desk next to books with panel tiled back." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RSMTY3qNhLxYTkRv5hJY3R-1920-80.jpg" alt="Close up of circular Sony Inzone M10S II stand on black desk." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/thx4SKL7N2DLtVSejGyBsh-1920-80.jpg" alt="Close up of Sony Inzone M10S II ports" /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>We’re still completely missing the option for portrait orientation, though, which could be a pain if you’re planning to give the screen a day job as a side Discord panel.</p><p>The base is still just 4mm thin, helping give a flush desk effect that makes everything look integrated. It’s not just for show; it’s practical too, since it’ll let you slide keyboards and other desk accoutrements over the top, whereas many other screens have a pretty high lip. The discrete, cantilever stand provides the exact same narrow cable management hole as before, leading to those under-lip ports that are always a pain to reach into.</p><h2 id="standing-in-the-way-remote-control">Standing in the way (remote) control</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U34kd8SP3nkpScgHPsXTZV" name="sony-inzone-m10s-ii-button" alt="Close up of Sony Inzone M10S II power button and OSD toggle." src="https://cdn.mos.cms.futurecdn.net/U34kd8SP3nkpScgHPsXTZV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>As is tradition with all my monitor reviews, it’s time to dunk on Sony’s decision not to include a remote control. I find it hard to believe anyone wants to fumble around trying to use directions on a nipple hidden at the back, and while the Inzone M10S II’s OSD controls and separate power button are serviceable compared to some, I need companies to start normalizing wireless buttons.</p><p>Even in the context of an esports screen, having a remote control to quickly tweak things without reaching around a monitor is beneficial. It’s not just a luxury tied to multimedia users; it’s simply a more direct way to interact with your screen without bashing a joystick on the lines of the Inzone M10S II.</p><p>Looking at Sony’s approach specifically, placing the OSD controls off to the side means the Inzone M10S II will wobble as you toggle. You’re not going to topple the screen, but just like with the way bridges move for structural integrity, I’m not a big fan of my screens having a dance, and that could be avoided with even a simple remote in the box. </p><h2 id="be-gone-glare">Be gone, glare!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48h45s5KPtst6RCroKZZHU" name="sony-inzone-m10s-ii-anti-glare" alt="Sony Inzone M10S II tilted towards a bright window next to books and plant." src="https://cdn.mos.cms.futurecdn.net/48h45s5KPtst6RCroKZZHU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Had to tilt the Sony Inzone M10S II directly towards full sun from the window to get even a slight shadow. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Just like with my last Philips Evnia review, I’ve still got my monitor testing station pitched next to a very bright south-facing window. That was a nightmare scenario for a glossy display, but the Sony Inzone M10S II laughs in the face of glare.</p><p>The fact that the M10S II is a matte screen inherently helps it combat reflections, but Sony’s anti-glare coating is rivalling even the best I’ve tried. Even Samsung’s Odyssey OLED G6, a screen that prides itself on bouncing back rays, has slightly reflective shapes in these conditions; nothing pings back at you on this Inzone panel.</p><p>Of course, coating always comes with caveats, and the muckier the M10S II gets, the harder it will be to clean. You’ll want to largely avoid cleaners, instead opting to buff smudges out with a microfiber cloth, as it’s easier than you expect to mess up the film than you’d think. That’s something I’ve encountered with the <a href="https://www.gamesradar.com/steam-deck-oled-review/">Steam Deck OLED</a>, and while you can remove any weirdness by buffing, that can reduce the anti-glare properties.</p><h2 id="fnatic-inspired-features-and-thrills">Fnatic-inspired features and thrills</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q5ufhnSoihHqdFsdeBEL" name="sony-inzone-m10s-ii-osd" alt="Sony Inzone M10S II with OSD menu open in right hand corner and 720Hz (HD) selected." src="https://cdn.mos.cms.futurecdn.net/q5ufhnSoihHqdFsdeBEL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I won’t lie, I’m not the type of person who’ll invest in gaming hardware based on the involvement of online personalities, celebrities, or competitive players. At the same time, I’m trying to keep in mind that Fnatic, the professional esports organization known for its VALORANT efforts, helped Sony nail down the Inzone M10S II’s specs and finer design details, while I assess its overall feature set. </p><p>That journey starts with the OSD and all the things lurking within, and while the menu almost looks the same as the 2024 model, there are some new treats in there. We’re not in single refresh rate Kansas anymore, Toto, so you’ll now find a Dual Mode 720Hz mode menu that integer scales up 720p signals so as to enhance speeds. It’s a clever trick that saves you from dealing with the caveats of just feeding sub-HD into a QHD display, and just like Fnatic, I agree that it was worth adding to the sequel screen.</p><p>Stowed away in the “gaming assist” dropdown, you’ve also got a VRR Flicker reduction option, which combats strobing symptoms when switching to darker visuals, like shadowy areas of shooters. With that on, you’ll theoretically benefit from being able to track enemies better without any visual interference, all while still embracing Variable Refresh Rate (something many of you will need when trying to boost fps on most GPUs).</p><p>The M10S II also adds dedicated Motion Blur Reduction (MBR) clarity tools, and the inclusion feels like it’s really gunning for the same crown as BenQ’s ZOWIE high refresh rate screens. Those include black frame insertion for combating ghosting, a natural boon if you’re trying to gun down combatants at speed, which works in tandem with the existing suite to really clean everything up, even at ridiculous frame rates. </p><h2 id="paying-the-720p-piper">Paying the 720p piper</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qAQZAkSdLZ4EncrXT3br5A" name="sony-inzone-m10s-ii-overwatch-screen" alt="Sony Inzone M10S II monitor on black desk with Overwatch running on screen and Pharah waiting for match to start." src="https://cdn.mos.cms.futurecdn.net/qAQZAkSdLZ4EncrXT3br5A-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I’ve got massive reservations about whether modern games can look good at 720p. I’m also not sure if, outside of perhaps VALORANT and Counter-Strike 2, I’d even switch from the default 1440p 540Hz, especially since my shooter of choice, Overwatch, is capped at 600fps. </p><p>That said, playing at 720Hz absolutely feels slick, and the trick with trading resolution for wild refresh rates is to not focus on the details. Not that you would be taking a stroll through any of the esports romps the M10S II caters to anyway, as you’ll be too busy twitch-reacting to your opponents and ensuring you embrace all the accuracy perks provided by the panel. </p><p>In Overwatch, I still noticed a slight difference between playing at 720Hz and 540Hz, but I’m not so sure it helped me win games. Yes, I am absolutely the bottleneck in this situation, and if I’m being real, I haven’t got the skills in VALORANT or Counter-Strike 2 to say whether it could elevate a pro player to absolute excellence. What I can do is confirm that the screen delivers blistering speeds at both 1440p and 720p with no caveats besides the obvious definition drop with the latter, and that’s exactly what you want from a screen like this. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jCND9YJtG2ddX2XkhBChdR-1920-80.jpg" alt="Sony Inzone M10S II monitor with Overwatch 2 gameplay on screen with player set as Pharah." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>Ultimately, though, I’m still not sold on dropping back to 720p for a refresh rate boost. Unlike with full HD dual-mode screens I’ve tested, 720p automatically sets screen space to 24.5 inches, and while that suits professionals like Fnatic, I’d prefer the whole 27-inch real estate. I reckon 1080p is my personal line in the sand, and keep in mind this is coming from a <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> expert who fully embraces lower resolutions. I’ll happily play classics on an Xbox 360 or PS3 that have always looked scrappy, but in most scenarios, there are very few “new” PC games you’ll want to do that with. </p><h2 id="retro-gaming-experiments">Retro gaming experiments</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jSUuc5ZecfdcPooiCBbypZ" name="sony-inzone-m10s-ii-retro-gaming" alt="Sony Inzome M10S II with Jak and Daxter cutscene on screen running on pink PS2 slim." src="https://cdn.mos.cms.futurecdn.net/jSUuc5ZecfdcPooiCBbypZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>On that note, I am starting to put every monitor I get in for testing through some retro gaming tests in a bid to find panels suited to old setups. If you’ve already caught my guide on <a href="https://www.gamesradar.com/hardware/retro/how-to-connect-your-retro-console-to-a-modern-tv-or-monitor/">how to connect retro consoles to modern TVs or monitors</a>, you’ll already know you can hook up to most screens via HDMI. But, I specifically want to weed out the displays that can deal with old resolutions and aspect ratios correctly, and I figured the M10S II’s 720p could come in handy. </p><p>The trick is that if you use something like a GBS Control, the upscaler I recommend for working out <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/">how to play PS2 games</a>, scaling up to 1080p on a 1440p display isn’t ideal. However, since the M10S II has that aforementioned 720p mode, it could theoretically match one of the gadget’s presets. Or, it could if it didn’t only provide access to the menu when connected to a PC, and that’s not the only caveat disqualifying this screen from the classics.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/vxBfQTHSEDrU9Jk2mS3D39-1920-80.jpg" alt="Sony Inzone M10S II with pink PS2 slim connected and Jak and Daxter start screen displayed with squashed aspect ratio." /><figcaption>1280 x 960 via upscaler is squashed narrower than 4:3<small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hVPi86fDDKBtoqinjMB4Ug-1920-80.jpg" alt="Sony Inzone M10S II with Jak and Daxter cutscene and stretched aspect ratio running on pink PS2 slim." /><figcaption>720p does look more crisp, but forces 16:9 widescreen when set to 4:3<small role="credit">Phil Hayton</small></figcaption></figure></figure><p>While 720p looks crisper on this display than mismatched resolutions, the M10S II forces widescreen when connected to upscalers. What’s worse is that if you switch to 1280 x 960, it squeezes the 4:3 aspect ratio, and while 1080p is the right dimensions, the non-integer scaling looks blurry.</p><p>Before you raise your hand, just know that I’m aware the Inzone M10S II is for the exact opposite of retro gaming. Still, for over a grand, I reckon it could do a bit more to cater outside its niche, and while it’s not remotely the only screen that can’t handle low resolutions properly, it contributes to a wider issue.</p><h2 id="building-upon-a-brilliant-oled-formula">Building upon a brilliant OLED formula</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Hh5UP7Ug8nbTz7uJqyiJPE" name="sonyinzone-m10s-ii-re-requiem" alt="Sony Inzone M10S II with Resident Evil Requiem gameplay on screen featuring Leon Kennedy looking at camera." src="https://cdn.mos.cms.futurecdn.net/Hh5UP7Ug8nbTz7uJqyiJPE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Outside of competitive tests and niche retro nonsense, the M10S II really shines as a successor to its excellent OLED predecessor. It takes the inky blacks and vibrancy of the original and ramps up brightness to really hammer home its colors and HDR abilities, and those make for a lavish experience when playing games at 1440p</p><p>That is to say that if you use the Sony Inzone M10S II as your main screen as well as an FPS portal, you won’t be disappointed. It’s going to trade blows with even the most color-rich displays out there, standing tall as one of the top WOLED options around. It does sit under QD-OLED contenders out there purely in terms of color accuracy, but if you prefer your blacks not looking slightly blue, or dealing with glossy screens, you’ll be looking at a traditional panel like this regardless.</p><h2 id="a-missed-multiformat-opportunity">A missed multiformat opportunity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9nTUha3z5KjcmWc9BCvmUb" name="sony-inzone-m10s-ii-ps5" alt="Sony Inzone M10S II next to PS5 with boot-up screen on display and message saying monitor has detected an auto picture mode device." src="https://cdn.mos.cms.futurecdn.net/9nTUha3z5KjcmWc9BCvmUb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Inzone M10S II knows when the PS5 specifically is plugged in, but the only perk is auto picture mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>It’s a crying shame that Sony has pigeonholed its Inzone M10S, as while its specs naturally fit competitive gaming, it could have been a great console monitor too. The counter to my petition is the fact that the Inzone M9 II is covering the 4K PC side of things, and the PlayStation brand specifically would rather you buy its 27-inch panel for the PS5.</p><p>Here’s the thing, though: I’m not sure why Sony is reserving its excellent OLED panel for a niche section of the PC market. It could have helped this sequel shine as an ultra-fast display with multiplatform provisions simply by adding some of its extra “Made for PS5” tricks and some serviceable speakers. For a grand, it could have all bases covered rather than pointing them towards IPS and mini LED alternatives, all while not neglecting the esports crowd it's clearly aiming to please.</p><p>I’m not knocking the M10S II down any point for not including console-friendly perks. However, adding some PS5 perks in there would have helped this Inzone screen inch closer to perfection. Keep in mind that this is meant to be a sequel, and while it refines what its first attempt established, it doesn’t feel like it’s truly expanding its horizons.</p><h2 id="should-you-pick-up-the-sony-inzone-m10s-ii">Should you pick up the Sony Inzone M10S II?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F2EVxKQubqrs5XqfSBbiKS" name="should-you-buy-sony-inzone-m10s-ii" alt="Sony Inzone M10S II on black desk next to books and pink PS2 slim with Jak and Daxter cutscene on display." src="https://cdn.mos.cms.futurecdn.net/F2EVxKQubqrs5XqfSBbiKS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Those of you who are serious about first-person shooters, extreme accuracy, and blistering refresh rates really should consider the Sony Inzone M10S II. The jury is out on whether a 720p dual mode is the right call, as while 720Hz raises the bar, I almost feel like a 4K/1080p combo would be useful in more games. I know, that’s an awkward thing to say given that one of my only gripes with the original was a lack of said dual mode, but alas, using it in a way that limits its usefulness to 720fps-capable romps like VALORANT is a tad niche. </p><p>Don’t get me wrong: the Inzone M10S II is still an incredibly punchy esports monitor, one that defends the honor of its predecessor and achieves the same score as a result. The latter is really due to the fact that it retains the previous MSRP while elevating brightness and sprinkling in some new, competitive-focused features. At the same time, though, it’s placed itself within a niche that bars it from being the absolute best model out there, and yet, it could have potentially snatched that crown by simply considering other platforms outside of high refresh rate PC gaming.</p><h2 id="how-i-tested-the-sony-inzone-m10s-ii">How I tested the Sony Inzone M10S II</h2><p>For a month, I put the Sony Inzone M10S II through its paces as my main PC monitor. During that time, I used the screen to play high refresh rate shooters like Overwatch while testing non-competitive releases like Cyberpunk 2077. I also specifically tested this screen’s anti-glare properties next to a bright, south-facing window and assessed whether it can properly handle different resolutions for retro console gaming via an HDMI upscaler.</p><p>For more information on <a href="https://www.gamesradar.com/how-we-test-monitors-on-gamesradar/">how we test gaming monitors</a>, swing by our full <a href="https://www.gamesradar.com/gamesradar-hardware-policy/">GamesRadar+ hardware policy</a> for a full rundown.</p>
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                                                            <title><![CDATA[ PlayStation is doubling down on planar drivers as it announces a new duo of Pulse wireless PS5 headsets ]]></title>
                                                                                                <dc:content><![CDATA[ <p>My PS5 has been collecting more dust these days after Sony's decision to back out of the physical game market, but the newly announced PlayStation Pulse wireless and Pulse Edge wireless headsets could be the trick to drive me back.</p><p>The new era of <a href="https://www.gamesradar.com/best-ps5-games/">PS5 headsets</a> was announced yesterday on the <a href="https://blog.playstation.com/2026/09/15/introducing-the-next-line-of-ps5-audio-products-playstation-pulse-and-pulse-edge-wireless-headsets/" target="_blank">official PlayStation Blog</a>, by Joe Bentley, the Vice President of Engineering at Sony Interactive Entertainment. There, he revealed that they have been equipped with larger planar audio drivers than the previous Pulse pairs to create "fuller, deeper bass" while maintaining a clean sound for PS5 players. Better yet, the Edge is equipped with ANC, which is entirely new for PlayStation's Pulse headset lineup. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r3MdzdmY78E" allowfullscreen></iframe></div></div><p>The PlayStation Pulse Edge is the higher-end of the two newly announced PS5 headsets, perhaps as it has <em>the edge</em> over the other with its extra features? </p><p>Not only has it got ANC and a planar magnetic driver in tow, but Joe Bentley iterates that it has "double the magnet" volume compared to the PlayStation Pulse. If you're wondering why that's a good thing, the drivers in question are made up of a thin diaphragm with conductive wire across its surface. Magnets sit on either side to create a magnetic field that moves the diaphragm when sound (like from the <a href="https://www.gamesradar.com/best-ps5-games/">best PS5 games</a>) travels through. </p><p>With more magnets at your disposal, like the 8 per planar driver of the Edge, the more evenly air can move, which helps produce clear and enhanced bass. The downside to this is that headsets like it can be a lot heavier as a result, but there's no indication of how weighty we can expect the upcoming cans to be just yet.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VoNBUEXAANtrzDjHGwR3hL" name="pulse-playstation" alt="Image of a screenshot from the PlayStation Pulse Wireless Headset YouTube video by Sony PlayStation." src="https://cdn.mos.cms.futurecdn.net/VoNBUEXAANtrzDjHGwR3hL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony PlayStation)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Want a planar magnetic-powered sound right now?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XNH2P2wguj33QMTbPpDA3Z" name="Audeze Maxwell 2" caption="" alt="Close up on left earcup of Audeze Maxwell 2 gaming headset on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/XNH2P2wguj33QMTbPpDA3Z-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">If you want to experience a Planar Magnetic-powered sound without the wait, you can grab the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/hardware/headsets-headphones/audeze-maxwell-2-review/">Audeze Maxwell 2</a> headset for <a data-analytics-id="inline-link" href="https://www.amazon.com/Audeze-Maxwell-PlayStation-Low-Latency-Bluetooth/dp/B0G98TB4ZF/" target="_blank">$329 at Amazon</a> today.</p></div></div><p>What we do know for certain is that the Edge is also set to include a detachable boom mic for voice chat, AI-enhanced noise rejection, and PlayStation Link support when it launches in "early 2027" - all features you can expect to find on the PlayStation Pulse too.</p><p>The Pulse is expected to launch "this holiday season," so you'll have less time to wait. It won't have ANC in its corner, nor a fancy carrying case, or built-in game audio and chat balance control, which you can expect from the Edge. It also only has 4 magnets per planar driver in its midst, but you'll still be able to connect it to your PS5 or <a href="https://www.gamesradar.com/playstation-portal-review/">PS Portal</a> via PlayStation Link, and pick it up in a White or Midnight Black colorway when it's ready to ship.</p><p>For now, PlayStation has yet to drop the prices for the new Pulse headset line-up, but I'll be sure to let you know as soon as those details drop, which should be "soon" according to the blog post. For now, there's still time to pre-order the Pulse Elevate wireless speakers for <a href="https://direct.playstation.com/en-us/buy-accessories/pulse-elevate-wireless-speakers" target="_blank">$219.99 (via PS Direct)</a> / <a href="https://direct.playstation.com/en-gb/buy-accessories/pulse-elevate-wireless-speakers" target="_blank">£199.99 (via PS Direct)</a> if you're after some planar magnetic driver-powered sound.</p><ul><li><strong>View all Pulse PS5 headsets </strong><a href="https://direct.playstation.com/en-gb/accessories/headsets" target="_blank"><strong>at PS Direct</strong></a></li></ul><p><em>Can't wait for the new PlayStation Pulse and Pulse Edge headsets? Our </em><a href="https://www.gamesradar.com/best-gaming-headsets/"><em>best gaming headset</em></a><em> guide is full of the </em><a href="https://www.gamesradar.com/best-pc-headset-for-gaming/"><em>best PC headsets for gaming,</em></a><em> which are also compatible with Sony's current-gen pixel-pusher.</em></p><div data-widget-type="multimodelreview" data-widget-title="Today's best PS5 headset deals..." data-model-name="SteelSeries Arctis Nova Pro Omni,Turtle Beach Atlas 200 for PS5,SteelSeries Arctis Nova 5P Wireless,Astro A50 X,Sony PlayStation Pulse 3D Wireless Headset,Razer BlackShark V3 Pro,Audeze Maxwell"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/headsets-headphones/playstation-is-doubling-down-on-planar-drivers-as-it-announces-a-new-duo-of-pulse-wireless-ps5-headsets/</link>
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                            <![CDATA[ PlayStation has announced a new duo of Pulse headsets is incoming, and planar magnetic drivers are at the helm. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 12:26:19 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 10:14:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Headsets & Headphones]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from, the PULSE Edge Wireless Headset YouTube video from Sony PlayStation.]]></media:description>                                                            <media:text><![CDATA[Screenshot from, the PULSE Edge Wireless Headset YouTube video from Sony PlayStation.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot from, the PULSE Edge Wireless Headset YouTube video from Sony PlayStation.]]></media:title>
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                                <p>My PS5 has been collecting more dust these days after Sony's decision to back out of the physical game market, but the newly announced PlayStation Pulse wireless and Pulse Edge wireless headsets could be the trick to drive me back.</p><p>The new era of <a href="https://www.gamesradar.com/best-ps5-games/">PS5 headsets</a> was announced yesterday on the <a href="https://blog.playstation.com/2026/09/15/introducing-the-next-line-of-ps5-audio-products-playstation-pulse-and-pulse-edge-wireless-headsets/" target="_blank">official PlayStation Blog</a>, by Joe Bentley, the Vice President of Engineering at Sony Interactive Entertainment. There, he revealed that they have been equipped with larger planar audio drivers than the previous Pulse pairs to create "fuller, deeper bass" while maintaining a clean sound for PS5 players. Better yet, the Edge is equipped with ANC, which is entirely new for PlayStation's Pulse headset lineup. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r3MdzdmY78E" allowfullscreen></iframe></div></div><p>The PlayStation Pulse Edge is the higher-end of the two newly announced PS5 headsets, perhaps as it has <em>the edge</em> over the other with its extra features? </p><p>Not only has it got ANC and a planar magnetic driver in tow, but Joe Bentley iterates that it has "double the magnet" volume compared to the PlayStation Pulse. If you're wondering why that's a good thing, the drivers in question are made up of a thin diaphragm with conductive wire across its surface. Magnets sit on either side to create a magnetic field that moves the diaphragm when sound (like from the <a href="https://www.gamesradar.com/best-ps5-games/">best PS5 games</a>) travels through. </p><p>With more magnets at your disposal, like the 8 per planar driver of the Edge, the more evenly air can move, which helps produce clear and enhanced bass. The downside to this is that headsets like it can be a lot heavier as a result, but there's no indication of how weighty we can expect the upcoming cans to be just yet.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VoNBUEXAANtrzDjHGwR3hL" name="pulse-playstation" alt="Image of a screenshot from the PlayStation Pulse Wireless Headset YouTube video by Sony PlayStation." src="https://cdn.mos.cms.futurecdn.net/VoNBUEXAANtrzDjHGwR3hL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony PlayStation)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Want a planar magnetic-powered sound right now?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XNH2P2wguj33QMTbPpDA3Z" name="Audeze Maxwell 2" caption="" alt="Close up on left earcup of Audeze Maxwell 2 gaming headset on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/XNH2P2wguj33QMTbPpDA3Z-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">If you want to experience a Planar Magnetic-powered sound without the wait, you can grab the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/hardware/headsets-headphones/audeze-maxwell-2-review/">Audeze Maxwell 2</a> headset for <a data-analytics-id="inline-link" href="https://www.amazon.com/Audeze-Maxwell-PlayStation-Low-Latency-Bluetooth/dp/B0G98TB4ZF/" target="_blank">$329 at Amazon</a> today.</p></div></div><p>What we do know for certain is that the Edge is also set to include a detachable boom mic for voice chat, AI-enhanced noise rejection, and PlayStation Link support when it launches in "early 2027" - all features you can expect to find on the PlayStation Pulse too.</p><p>The Pulse is expected to launch "this holiday season," so you'll have less time to wait. It won't have ANC in its corner, nor a fancy carrying case, or built-in game audio and chat balance control, which you can expect from the Edge. It also only has 4 magnets per planar driver in its midst, but you'll still be able to connect it to your PS5 or <a href="https://www.gamesradar.com/playstation-portal-review/">PS Portal</a> via PlayStation Link, and pick it up in a White or Midnight Black colorway when it's ready to ship.</p><p>For now, PlayStation has yet to drop the prices for the new Pulse headset line-up, but I'll be sure to let you know as soon as those details drop, which should be "soon" according to the blog post. For now, there's still time to pre-order the Pulse Elevate wireless speakers for <a href="https://direct.playstation.com/en-us/buy-accessories/pulse-elevate-wireless-speakers" target="_blank">$219.99 (via PS Direct)</a> / <a href="https://direct.playstation.com/en-gb/buy-accessories/pulse-elevate-wireless-speakers" target="_blank">£199.99 (via PS Direct)</a> if you're after some planar magnetic driver-powered sound.</p><ul><li><strong>View all Pulse PS5 headsets </strong><a href="https://direct.playstation.com/en-gb/accessories/headsets" target="_blank"><strong>at PS Direct</strong></a></li></ul><p><em>Can't wait for the new PlayStation Pulse and Pulse Edge headsets? Our </em><a href="https://www.gamesradar.com/best-gaming-headsets/"><em>best gaming headset</em></a><em> guide is full of the </em><a href="https://www.gamesradar.com/best-pc-headset-for-gaming/"><em>best PC headsets for gaming,</em></a><em> which are also compatible with Sony's current-gen pixel-pusher.</em></p><div data-widget-type="multimodelreview" data-widget-title="Today's best PS5 headset deals..." data-model-name="SteelSeries Arctis Nova Pro Omni,Turtle Beach Atlas 200 for PS5,SteelSeries Arctis Nova 5P Wireless,Astro A50 X,Sony PlayStation Pulse 3D Wireless Headset,Razer BlackShark V3 Pro,Audeze Maxwell"></div>
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                                                            <title><![CDATA[ Marvel's Wolverine star calls his role "the honor of a lifetime," and couldn't be more grateful to Insomniac: "You've given this nerdy kid more than he ever dreamed of" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> lead actor Liam McIntyre has thanked Insomniac Games and the Wolverine fanbase as his performance finally reaches the world. </p><p><a href="https://x.com/Liam_J_McIntyre/status/2099784522917355830?s=20" target="_blank">Sharing a post on Twitter</a> from Insomniac community and marketing director James Stevenson of the team celebrating the launch of Marvel's Wolverine with the actor, McIntyre congratulated the team on the release, adding, "Insomniac, you've given this nerdy kid more than he ever dreamed of. No amount of thanks will ever express my gratitude." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099947617484718080"><p lang="en" dir="ltr">Just. Thanks. To all of you. @insomniacgames pic.twitter.com/m86CdfoCaP<a href="https://twitter.com/cantworkitout/status/2099947617484718080">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>McIntyre later followed this up with a video message thanking fans of the game, saying, "Thank you for all of the incredible words and all the amazing support we've had on this really awesome launch day." </p><p>The Wolverine actor adds, "we've spent years and years trying to build something that we're really proud of." He also shouts out the team at Insomniac, saying, "you guys are just the absolute best." McIntyre also spoke about his role in the game, saying, "I can't believe it. This has been the honor of a lifetime."</p><p>While Wolverine is the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/" target="_blank"><u>worst-reviewed Insomniac Games</u></a> title since the studio was acquired by Sony – as far as critic ratings go – so far fan reception seems to be positive, with the <a href="https://www.forbes.com/sites/paultassi/2026/09/15/wolverines-player-ratings-are-20-points-higher-than-its-metacritic-score/" target="_blank"><u>PlayStation Store reviews sitting at 4.84/5 stars on launch day</u></a>.</p><p> McIntyre is especially receiving praise for his role, with responses to his posts full of positive comments about his performance in the game, and some calling for him to be <a href="https://x.com/JohnOfStaff/status/2099973034404675681?s=20" target="_blank"><u>given more projects as the character</u></a>.</p><p><em></em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-dev-insomniac-has-been-cooking-hard-in-response-to-negative-feedback-we-have-been-100-percent-listening/"><u><em>Marvel's Wolverine dev Insomniac has "been cooking hard" in response to negative feedback: "We have been 100% listening"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-star-calls-his-role-the-honor-of-a-lifetime-and-couldnt-be-more-grateful-to-insomniac-youve-given-this-nerdy-kid-more-than-he-ever-dreamed-of/</link>
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                            <![CDATA[ "We've spent years and years trying to build something that we're really proud of" ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 11:53:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine - Logan wearing a white tank top]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine - Logan wearing a white tank top]]></media:text>
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                                <p><a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> lead actor Liam McIntyre has thanked Insomniac Games and the Wolverine fanbase as his performance finally reaches the world. </p><p><a href="https://x.com/Liam_J_McIntyre/status/2099784522917355830?s=20" target="_blank">Sharing a post on Twitter</a> from Insomniac community and marketing director James Stevenson of the team celebrating the launch of Marvel's Wolverine with the actor, McIntyre congratulated the team on the release, adding, "Insomniac, you've given this nerdy kid more than he ever dreamed of. No amount of thanks will ever express my gratitude." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099947617484718080"><p lang="en" dir="ltr">Just. Thanks. To all of you. @insomniacgames pic.twitter.com/m86CdfoCaP<a href="https://twitter.com/cantworkitout/status/2099947617484718080">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>McIntyre later followed this up with a video message thanking fans of the game, saying, "Thank you for all of the incredible words and all the amazing support we've had on this really awesome launch day." </p><p>The Wolverine actor adds, "we've spent years and years trying to build something that we're really proud of." He also shouts out the team at Insomniac, saying, "you guys are just the absolute best." McIntyre also spoke about his role in the game, saying, "I can't believe it. This has been the honor of a lifetime."</p><p>While Wolverine is the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/" target="_blank"><u>worst-reviewed Insomniac Games</u></a> title since the studio was acquired by Sony – as far as critic ratings go – so far fan reception seems to be positive, with the <a href="https://www.forbes.com/sites/paultassi/2026/09/15/wolverines-player-ratings-are-20-points-higher-than-its-metacritic-score/" target="_blank"><u>PlayStation Store reviews sitting at 4.84/5 stars on launch day</u></a>.</p><p> McIntyre is especially receiving praise for his role, with responses to his posts full of positive comments about his performance in the game, and some calling for him to be <a href="https://x.com/JohnOfStaff/status/2099973034404675681?s=20" target="_blank"><u>given more projects as the character</u></a>.</p><p><em></em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-dev-insomniac-has-been-cooking-hard-in-response-to-negative-feedback-we-have-been-100-percent-listening/"><u><em>Marvel's Wolverine dev Insomniac has "been cooking hard" in response to negative feedback: "We have been 100% listening"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script>
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                                                            <title><![CDATA[ The MCU's post-Doomsday X-Men should take notes from Marvel's Wolverine, just like Brand New Day did with Spider-Man ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation exclusive games like Marvel's Wolverine and Marvel's Spider-Man aren't Sony's only connection to superhero media. Sony Pictures also produces the Tom Holland-starring Spider-Man movies (and, of course, the likes of Madame Webb). That's created some creative opportunities, as Tom Holland himself has admitted that some of <a href="https://www.gamesradar.com/entertainment/marvel-movies/tom-holland-says-spider-mans-fight-moves-in-brand-new-day-were-influenced-by-insomniacs-game-finishers/"><u>Brand New Day's terrific stunts and fight scenes were inspired by the trilogy of games</u></a>. Considering the Spider-Man flicks are part of the Marvel Cinematic Universe, Marvel Studios could do worse than taking some similar notes from Marvel's Wolverine.</p><p>While the action in <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> on PS5 is certainly bombastic – expect lashings of blood and gore as Logan pops his adamantium claws to de-limb cybernetic reavers and pounce on ninja hidden in trees before ripping their chests out – high-octane action isn't unusual for the angry superhero. No, I think the most impressive aspect of Marvel's Wolverine, playing it as a long-time comic and movie fan, is how unbothered it is by the long shadow of Fox's iconic X-Men saga, many instalments of which put Wolverine himself front and center.</p><h2 id="suit-up">Suit up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xwibC4jBo3BEffkY3eEPVD" name="SS_Marvel's Wolverine_20260904201003_1080" alt="Logan is grappled by a Reaver Brute in Marvel's Wolverine as he's bloodied and his suit is in tatters" src="https://cdn.mos.cms.futurecdn.net/xwibC4jBo3BEffkY3eEPVD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>With 10 core movies spanning 2000–2017 (discounting spin-offs like Deadpool), the landmark X-Men films truly define a generation of superhero cinema. Its original two films, alongside Sam Raimi's Spider-Man movies, helped to put the comic book movie on the map and turned them into the audience-pleasers they are today.</p><div  class="fancy-box"><div class="fancy_box-title">Road to Doomsday</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9HqL2uKHpcPrLgYsnoAu6" name="best-superhero-movies-the-avengers.jpg" caption="" alt="Chris Evans as Steve Rogers with the rest of the gang during the superhero movie, The Avengers." src="https://cdn.mos.cms.futurecdn.net/o9HqL2uKHpcPrLgYsnoAu6-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel Studios/Disney )</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/entertainment/marvel-movies/14-years-later-its-still-clear-the-avengers-should-be-a-blueprint-for-any-superhero-crossover-movie/">14 years later, it's still clear The Avengers should be a blueprint for any superhero crossover movie</a></p></div></div><p>Even since Marvel Studios got the mutant rights back from Fox in 2019 with Disney's acquisition of the company, they've so far been unable to resist the allure of playing with pre-existing toys. The past eight years have seen variant timeline heroes such as Professor Charles Xavier in <a href="https://www.gamesradar.com/how-to-watch-doctor-strange-in-the-multiverse-of-madness-online-for-less/">Doctor Strange and the Multiverse of Madness</a>, and Wolverine in <a href="https://www.gamesradar.com/deadpool-3-release-date-cast-trailer-plot-deadpool-and-wolverine-marvel/">Deadpool and Wolverine</a> being reprised by original actors Patrick Stewart and Hugh Jackman respectively. A core meta red herring twist in Wandavision even revolves around the idea that Evan Peters may be reprising his role as Quicksilver. Following <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/"><u>Spider-Man: Brand New Day</u></a>, Marvel has finally announced a proper X-Men film is on the way in 2028, starring an all-new cast – and it's vital Marvel gets it right in a post <a href="https://www.gamesradar.com/entertainment/marvel-movies/avengers-doomsday-release-date-cast-plot-trailer/"><u>Avengers: Doomsday</u></a> world.</p><p>During all this to-ing and fro-ing, Insomniac Games' own Marvel universe on PlayStation has been in its lane, thriving. The <a href="https://www.gamesradar.com/spiderman-ps4-guide/"><u>Marvel's Spider-Man</u></a> games kicked off with Peter Parker already active as the web-slinger, reinventing his history with a suite of villains while also coming up with fresh origins for familiar faces to create a world for Peter Parker to inhabit that's both familiar and fresh.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LZYC6MSNZSTTWxivaMQ5SK" name="SS_Marvel's Wolverine_20260903221559_1080" alt="Nathaniel Essex welcomes the Morlocks to his institute in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/LZYC6MSNZSTTWxivaMQ5SK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel's Wolverine takes this approach even further. This is also no Wolverine origin story – only a small flash of memory points towards his Weapon X backstory that saw his bones fused with adamantium metal – but this is a universe in which the X-Men don't yet exist as an institution. In fact, the game opens up with Logan effectively coming out of retirement to assist his old crew, Team X, with rescuing their founder Nathaniel Essex from Bolivar Trask's illegal mutant blacksite facility, ending up on the trail of a grander scheme that imperils mutantkind in the process.</p><p>Logan is old, but due to suffering amnesia after going feral, he can only remember the last thirty years of his life, even if his skills before then return naturally – like being able to speak several languages fluently. Even while not being an origin story, this still manages to be a tale that juggles Wolverine finding himself and defining his future rather than his past, all while a parallel journey is happening for a dispersed and diminished mutantkind being hunted down by prejudiced forces. A better future is worth fighting for.</p><p>Team X is neither quite like the black ops Team X from the comics (formed of Weapon X test subjects) nor the X-Men themselves. They're an off-the-grid group led by Nathaniel Essex, fighting for mutant rights in a world that has forced them to do so with extreme violence. Early chapters where memorials for fallen members loom large make it clear that anything less will see you snuffed out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="epBH2ahGjMhtDdHpQLdnLi" name="SS_Marvel's Wolverine_20260905095952_1080" alt="A Japanese salary man in a bar points to Logan in Marvel's Wolverine as he grins" src="https://cdn.mos.cms.futurecdn.net/epBH2ahGjMhtDdHpQLdnLi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There's plenty of blood-spilling from Logan, but Marvel's Wolverine is also home to quieter, bleaker moments of tragedy that are heartbreaking. Especially as – like in Spider-Man – this paints a familiar world that's just different enough from the source material to leave me constantly wondering where it'll go next, and how it can possibly resolve in a way that's not completely devastating.</p><p>Jean Grey, too, is a core character (we are living in the year of Jean Grey). Unlike her recent appearances where she's much younger, it's nice to see Jean Grey here as a grown woman fully capable and comfortable with who she is, what she wants, and what she's willing to fight for.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cmJ5nmRa5wdPWEbg6AEPSK" name="SS_Marvel's Wolverine_20260903212226_1080" alt="Jean Grey glows with purple energy in casualwear in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/cmJ5nmRa5wdPWEbg6AEPSK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Here, she's grown up alongside Callisto and this game's version of the Morlocks – a found family of unhoused and abused-by-society mutants with nowhere else to turn. It's even neat to see Logan's pining for Jean in other media inverted as Jean herself is clearly won over by the power of PS5 and its ability to render Logan's incredible amount of realistic body hair and big, glistening puppy dog eyes.</p><div><blockquote><p>Jean herself has been won over by the power of PS5 and its ability to render Logan's realistic body hair and puppy dog eyes.</p></blockquote></div><p>Both Liam McIntyre and Krizia Bajos inhabit their roles as Wolverine and Jean Grey fantastically, with direction that makes the most of the gaming medium to give them a wider gamut of emotions through its lengthy runtime than one movie would be capable of. I also have to tip my hat to Troy Baker's turn as Nathaniel Essex, whose British accent is surprisingly good for Team X's morally grey mentor.</p><p>Even with these differences, Jean Grey still feels true to aspects from the comics that define her as an enduring character, the same as Wolverine. <a href="https://go.bsky.app/redirect?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmarvels-wolverine-easter-eggs%2F"><u>Plenty of Wolverine easter eggs</u></a>, teasers, and cameo appearances make it clear where a potential sequel would go while ensuring this version of the world still feels like one lived in by mutants – albeit still different from either of Fox's now-converged X-Men timelines. I actually think it's quite funny that the only movie tie-in suit Wolverine can unlock in the game so far is the yellow one from Deadpool and Wolverine, which is from a character who is decidedly <em>not</em> the one from the rest of the Fox X-Men movies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9FmrhPBnH5wwitZXvrWHFD" name="SS_Marvel's Wolverine_20260904205308_1080" alt="Wolverine snarls as he tears apart a Sentinel from within in Marvel's Wolverine, his suit tattered and covered in blood" src="https://cdn.mos.cms.futurecdn.net/9FmrhPBnH5wwitZXvrWHFD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I'd been worried elements of Fox's X-Men would be too enduring for this game to escape, and I couldn't have been more wrong. Next up, it'll be time to see the MCU's take on rebooting the X-Men, which promises a back-to-basics team composed of Professor Xavier, Rogue, Storm, Cyclops, and Emma Frost, with Nathaniel Essex also part of the picture. Still, a true back-to-basics approach feels a little obvious. After all, that's what X-Men: First Class already did so well. I want a different take, a fresh take, one that will make me reconsider what I believe the X-Men to be – just as Marvel's Wolverine has done for me in gaming with its own twists on the mutant world.</p><p>Logan's latest adventure is definitely not without problems. In our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><u>Marvel's Wolverine review</u></a>, we criticized poor pacing and a choppy structure that feels like it was compiled hastily. But, even days after finishing it a second time through New Game Plus, I'm still thinking about the game's new interpretations of classic characters. I really hope this gets a sequel, purely because I hope this isn't the last time we've seen this take on Wolverine, Jean Grey, and the rest of Team X on PS5. That's exactly the feeling <a href="https://www.gamesradar.com/entertainment/marvel-x-men-movie-release-date-story-cast-trailer-news/"><u>Marvel's X-Men movie</u></a> needs to give me when I walk out of the theater in 2028. [<em>Pulls out a chess board mimicking the Professor X / Magneto scenes in the movies</em>] – It's your move, MCU.</p><p><em>Snarling for more to play? Check out our </em><a href="https://www.gamesradar.com/best-marvel-games/"><u><em>best Marvel games </em></u></a><em>ranking. Or, if you'd rather chill, our </em><a href="https://www.gamesradar.com/best-marvel-movies-ranked/"><u><em>best Marvel movies</em></u></a><em> list has plenty of suggestions!</em></p> ]]></dc:content>
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                            <![CDATA[ Spider-Man: Brand New Day was inspired by PlayStation's trilogy, its X-Men reboot needs to do the same ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 13:06:26 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 17:03:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Logan in his black tanktop with pointy hair screams in Marvel&#039;s Wolverine as he is hurled into the air with his claws out]]></media:description>                                                            <media:text><![CDATA[Logan in his black tanktop with pointy hair screams in Marvel&#039;s Wolverine as he is hurled into the air with his claws out]]></media:text>
                                <media:title type="plain"><![CDATA[Logan in his black tanktop with pointy hair screams in Marvel&#039;s Wolverine as he is hurled into the air with his claws out]]></media:title>
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                                <p>PlayStation exclusive games like Marvel's Wolverine and Marvel's Spider-Man aren't Sony's only connection to superhero media. Sony Pictures also produces the Tom Holland-starring Spider-Man movies (and, of course, the likes of Madame Webb). That's created some creative opportunities, as Tom Holland himself has admitted that some of <a href="https://www.gamesradar.com/entertainment/marvel-movies/tom-holland-says-spider-mans-fight-moves-in-brand-new-day-were-influenced-by-insomniacs-game-finishers/"><u>Brand New Day's terrific stunts and fight scenes were inspired by the trilogy of games</u></a>. Considering the Spider-Man flicks are part of the Marvel Cinematic Universe, Marvel Studios could do worse than taking some similar notes from Marvel's Wolverine.</p><p>While the action in <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> on PS5 is certainly bombastic – expect lashings of blood and gore as Logan pops his adamantium claws to de-limb cybernetic reavers and pounce on ninja hidden in trees before ripping their chests out – high-octane action isn't unusual for the angry superhero. No, I think the most impressive aspect of Marvel's Wolverine, playing it as a long-time comic and movie fan, is how unbothered it is by the long shadow of Fox's iconic X-Men saga, many instalments of which put Wolverine himself front and center.</p><h2 id="suit-up">Suit up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xwibC4jBo3BEffkY3eEPVD" name="SS_Marvel's Wolverine_20260904201003_1080" alt="Logan is grappled by a Reaver Brute in Marvel's Wolverine as he's bloodied and his suit is in tatters" src="https://cdn.mos.cms.futurecdn.net/xwibC4jBo3BEffkY3eEPVD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>With 10 core movies spanning 2000–2017 (discounting spin-offs like Deadpool), the landmark X-Men films truly define a generation of superhero cinema. Its original two films, alongside Sam Raimi's Spider-Man movies, helped to put the comic book movie on the map and turned them into the audience-pleasers they are today.</p><div  class="fancy-box"><div class="fancy_box-title">Road to Doomsday</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9HqL2uKHpcPrLgYsnoAu6" name="best-superhero-movies-the-avengers.jpg" caption="" alt="Chris Evans as Steve Rogers with the rest of the gang during the superhero movie, The Avengers." src="https://cdn.mos.cms.futurecdn.net/o9HqL2uKHpcPrLgYsnoAu6-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel Studios/Disney )</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/entertainment/marvel-movies/14-years-later-its-still-clear-the-avengers-should-be-a-blueprint-for-any-superhero-crossover-movie/">14 years later, it's still clear The Avengers should be a blueprint for any superhero crossover movie</a></p></div></div><p>Even since Marvel Studios got the mutant rights back from Fox in 2019 with Disney's acquisition of the company, they've so far been unable to resist the allure of playing with pre-existing toys. The past eight years have seen variant timeline heroes such as Professor Charles Xavier in <a href="https://www.gamesradar.com/how-to-watch-doctor-strange-in-the-multiverse-of-madness-online-for-less/">Doctor Strange and the Multiverse of Madness</a>, and Wolverine in <a href="https://www.gamesradar.com/deadpool-3-release-date-cast-trailer-plot-deadpool-and-wolverine-marvel/">Deadpool and Wolverine</a> being reprised by original actors Patrick Stewart and Hugh Jackman respectively. A core meta red herring twist in Wandavision even revolves around the idea that Evan Peters may be reprising his role as Quicksilver. Following <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/"><u>Spider-Man: Brand New Day</u></a>, Marvel has finally announced a proper X-Men film is on the way in 2028, starring an all-new cast – and it's vital Marvel gets it right in a post <a href="https://www.gamesradar.com/entertainment/marvel-movies/avengers-doomsday-release-date-cast-plot-trailer/"><u>Avengers: Doomsday</u></a> world.</p><p>During all this to-ing and fro-ing, Insomniac Games' own Marvel universe on PlayStation has been in its lane, thriving. The <a href="https://www.gamesradar.com/spiderman-ps4-guide/"><u>Marvel's Spider-Man</u></a> games kicked off with Peter Parker already active as the web-slinger, reinventing his history with a suite of villains while also coming up with fresh origins for familiar faces to create a world for Peter Parker to inhabit that's both familiar and fresh.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LZYC6MSNZSTTWxivaMQ5SK" name="SS_Marvel's Wolverine_20260903221559_1080" alt="Nathaniel Essex welcomes the Morlocks to his institute in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/LZYC6MSNZSTTWxivaMQ5SK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel's Wolverine takes this approach even further. This is also no Wolverine origin story – only a small flash of memory points towards his Weapon X backstory that saw his bones fused with adamantium metal – but this is a universe in which the X-Men don't yet exist as an institution. In fact, the game opens up with Logan effectively coming out of retirement to assist his old crew, Team X, with rescuing their founder Nathaniel Essex from Bolivar Trask's illegal mutant blacksite facility, ending up on the trail of a grander scheme that imperils mutantkind in the process.</p><p>Logan is old, but due to suffering amnesia after going feral, he can only remember the last thirty years of his life, even if his skills before then return naturally – like being able to speak several languages fluently. Even while not being an origin story, this still manages to be a tale that juggles Wolverine finding himself and defining his future rather than his past, all while a parallel journey is happening for a dispersed and diminished mutantkind being hunted down by prejudiced forces. A better future is worth fighting for.</p><p>Team X is neither quite like the black ops Team X from the comics (formed of Weapon X test subjects) nor the X-Men themselves. They're an off-the-grid group led by Nathaniel Essex, fighting for mutant rights in a world that has forced them to do so with extreme violence. Early chapters where memorials for fallen members loom large make it clear that anything less will see you snuffed out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="epBH2ahGjMhtDdHpQLdnLi" name="SS_Marvel's Wolverine_20260905095952_1080" alt="A Japanese salary man in a bar points to Logan in Marvel's Wolverine as he grins" src="https://cdn.mos.cms.futurecdn.net/epBH2ahGjMhtDdHpQLdnLi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There's plenty of blood-spilling from Logan, but Marvel's Wolverine is also home to quieter, bleaker moments of tragedy that are heartbreaking. Especially as – like in Spider-Man – this paints a familiar world that's just different enough from the source material to leave me constantly wondering where it'll go next, and how it can possibly resolve in a way that's not completely devastating.</p><p>Jean Grey, too, is a core character (we are living in the year of Jean Grey). Unlike her recent appearances where she's much younger, it's nice to see Jean Grey here as a grown woman fully capable and comfortable with who she is, what she wants, and what she's willing to fight for.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cmJ5nmRa5wdPWEbg6AEPSK" name="SS_Marvel's Wolverine_20260903212226_1080" alt="Jean Grey glows with purple energy in casualwear in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/cmJ5nmRa5wdPWEbg6AEPSK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Here, she's grown up alongside Callisto and this game's version of the Morlocks – a found family of unhoused and abused-by-society mutants with nowhere else to turn. It's even neat to see Logan's pining for Jean in other media inverted as Jean herself is clearly won over by the power of PS5 and its ability to render Logan's incredible amount of realistic body hair and big, glistening puppy dog eyes.</p><div><blockquote><p>Jean herself has been won over by the power of PS5 and its ability to render Logan's realistic body hair and puppy dog eyes.</p></blockquote></div><p>Both Liam McIntyre and Krizia Bajos inhabit their roles as Wolverine and Jean Grey fantastically, with direction that makes the most of the gaming medium to give them a wider gamut of emotions through its lengthy runtime than one movie would be capable of. I also have to tip my hat to Troy Baker's turn as Nathaniel Essex, whose British accent is surprisingly good for Team X's morally grey mentor.</p><p>Even with these differences, Jean Grey still feels true to aspects from the comics that define her as an enduring character, the same as Wolverine. <a href="https://go.bsky.app/redirect?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmarvels-wolverine-easter-eggs%2F"><u>Plenty of Wolverine easter eggs</u></a>, teasers, and cameo appearances make it clear where a potential sequel would go while ensuring this version of the world still feels like one lived in by mutants – albeit still different from either of Fox's now-converged X-Men timelines. I actually think it's quite funny that the only movie tie-in suit Wolverine can unlock in the game so far is the yellow one from Deadpool and Wolverine, which is from a character who is decidedly <em>not</em> the one from the rest of the Fox X-Men movies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9FmrhPBnH5wwitZXvrWHFD" name="SS_Marvel's Wolverine_20260904205308_1080" alt="Wolverine snarls as he tears apart a Sentinel from within in Marvel's Wolverine, his suit tattered and covered in blood" src="https://cdn.mos.cms.futurecdn.net/9FmrhPBnH5wwitZXvrWHFD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>I'd been worried elements of Fox's X-Men would be too enduring for this game to escape, and I couldn't have been more wrong. Next up, it'll be time to see the MCU's take on rebooting the X-Men, which promises a back-to-basics team composed of Professor Xavier, Rogue, Storm, Cyclops, and Emma Frost, with Nathaniel Essex also part of the picture. Still, a true back-to-basics approach feels a little obvious. After all, that's what X-Men: First Class already did so well. I want a different take, a fresh take, one that will make me reconsider what I believe the X-Men to be – just as Marvel's Wolverine has done for me in gaming with its own twists on the mutant world.</p><p>Logan's latest adventure is definitely not without problems. In our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><u>Marvel's Wolverine review</u></a>, we criticized poor pacing and a choppy structure that feels like it was compiled hastily. But, even days after finishing it a second time through New Game Plus, I'm still thinking about the game's new interpretations of classic characters. I really hope this gets a sequel, purely because I hope this isn't the last time we've seen this take on Wolverine, Jean Grey, and the rest of Team X on PS5. That's exactly the feeling <a href="https://www.gamesradar.com/entertainment/marvel-x-men-movie-release-date-story-cast-trailer-news/"><u>Marvel's X-Men movie</u></a> needs to give me when I walk out of the theater in 2028. [<em>Pulls out a chess board mimicking the Professor X / Magneto scenes in the movies</em>] – It's your move, MCU.</p><p><em>Snarling for more to play? Check out our </em><a href="https://www.gamesradar.com/best-marvel-games/"><u><em>best Marvel games </em></u></a><em>ranking. Or, if you'd rather chill, our </em><a href="https://www.gamesradar.com/best-marvel-movies-ranked/"><u><em>best Marvel movies</em></u></a><em> list has plenty of suggestions!</em></p>
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                                                            <title><![CDATA[ PlayStation boycott made "no significant change at all in player count or engagement" with Sony's media in the US, analyst confirms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public earlier this summer, fans gathered to boycott the company – but it's not exactly having any impact so far, apparently.</p><p>A few weeks back, various posts were circulating the web about a "PSBlackout" – a boycott of PlayStation and all things Sony in honor of physical media, which folks feel the company is sidelining in favor of digital purchases. <br><br>As one thread on <a href="https://x.com/DoesItPlay1/status/2091197457174507655?lang=en-GB" target="_blank">X</a> worded it, "We want physical games to stay! A digital-only future without ownership and customer protection law is unacceptable!" The boycott then officially "started" on August 23.</p><p>Now that it's been a little while, some users are left wondering if it made any difference in engagement with Sony's media… and, well, it sounds like it didn't – in the United States, anyway, although that seems to be largely where the boycott took off, too. <br><br>Veteran analyst and Circana games lead Mat Piscatella confirms as much in <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d" target="_blank">response</a> to a curious player who questions if he's noticed "any change that could be attributed to the PSBlackout."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mvid2dxqw22d" data-bluesky-cid="bafyreiau7fm4oau2udzwm5rxsd4fdgzlloct5e3kfoqxcnpfqjwvmjamyu" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d"><p lang="en">No. There was no significant change at all in player count or engagement in our tracking.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d">2026-09-15T10:08:00.801Z</a></blockquote><p>"No," writes Piscatella. "There was no significant change at all in player count or engagement in our tracking." In other words, the blackout wasn't as fruitful as many had likely hoped. <br><br>I'm honestly not too surprised myself, though, considering the sheer scope of Sony's reach in both gaming and outside – plus, there's the fact that the company has made clear it's not budging on its decision to move away from physical releases.</p><p>In late July, Sony chief financial officer Lin Tao doubled down on the plan to end PlayStation discs despite "strong views" against it, saying, "We don't see that there will be any negative impact on our business" – and, unfortunately, it appears that she wasn't exactly wrong in believing that, judging by Piscatella's analysis. <br><br>I'm still personally hopeful that Sony will see the reaction to Microsoft's own <a href="https://www.gamesradar.com/games/xbox-announces-disc-to-digital-conversion-plan-as-part-of-its-commitment-to-game-preservation-and-while-its-a-good-idea-the-red-flags-have-me-scared/">disc-to-digital conversion plan</a> with Xbox and take note…</p><p>But, I also do highly doubt it. At the least, I'll keep my fingers crossed that we're able to find a nice middle ground in the future that allows for both digital and physical purchases on <em>all</em> platforms – and better consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/playstation-boycott-made-no-significant-change-at-all-in-player-count-or-engagement-with-sonys-media-in-the-us-analyst-confirms/</link>
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                            <![CDATA[ The "PSBlackout" started last month ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 10:09:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>After Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public earlier this summer, fans gathered to boycott the company – but it's not exactly having any impact so far, apparently.</p><p>A few weeks back, various posts were circulating the web about a "PSBlackout" – a boycott of PlayStation and all things Sony in honor of physical media, which folks feel the company is sidelining in favor of digital purchases. <br><br>As one thread on <a href="https://x.com/DoesItPlay1/status/2091197457174507655?lang=en-GB" target="_blank">X</a> worded it, "We want physical games to stay! A digital-only future without ownership and customer protection law is unacceptable!" The boycott then officially "started" on August 23.</p><p>Now that it's been a little while, some users are left wondering if it made any difference in engagement with Sony's media… and, well, it sounds like it didn't – in the United States, anyway, although that seems to be largely where the boycott took off, too. <br><br>Veteran analyst and Circana games lead Mat Piscatella confirms as much in <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d" target="_blank">response</a> to a curious player who questions if he's noticed "any change that could be attributed to the PSBlackout."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mvid2dxqw22d" data-bluesky-cid="bafyreiau7fm4oau2udzwm5rxsd4fdgzlloct5e3kfoqxcnpfqjwvmjamyu" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d"><p lang="en">No. There was no significant change at all in player count or engagement in our tracking.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d">2026-09-15T10:08:00.801Z</a></blockquote><p>"No," writes Piscatella. "There was no significant change at all in player count or engagement in our tracking." In other words, the blackout wasn't as fruitful as many had likely hoped. <br><br>I'm honestly not too surprised myself, though, considering the sheer scope of Sony's reach in both gaming and outside – plus, there's the fact that the company has made clear it's not budging on its decision to move away from physical releases.</p><p>In late July, Sony chief financial officer Lin Tao doubled down on the plan to end PlayStation discs despite "strong views" against it, saying, "We don't see that there will be any negative impact on our business" – and, unfortunately, it appears that she wasn't exactly wrong in believing that, judging by Piscatella's analysis. <br><br>I'm still personally hopeful that Sony will see the reaction to Microsoft's own <a href="https://www.gamesradar.com/games/xbox-announces-disc-to-digital-conversion-plan-as-part-of-its-commitment-to-game-preservation-and-while-its-a-good-idea-the-red-flags-have-me-scared/">disc-to-digital conversion plan</a> with Xbox and take note…</p><p>But, I also do highly doubt it. At the least, I'll keep my fingers crossed that we're able to find a nice middle ground in the future that allows for both digital and physical purchases on <em>all</em> platforms – and better consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine dev Insomniac has "been cooking hard" in response to negative feedback: "We have been 100% listening" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Insomniac Games community director James Stevenson says the team is listening to the feedback the game received ahead of its launch. </p><p><a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> has picked the worst possible time to be mid – being the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">worst-reviewed Insomniac game in a decade</a>. Not only is it releasing in perhaps the most packed September to date, right after the critically acclaimed Onimusha: Way of the Sword and The Blood of Dawnwalker and sure to be smash hits Fire Emblem: Fortune's Weave and Control: Resonant, but it comes amid a string of bad decisions from <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a>. </p><p>PS5 consoles are becoming <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">prohibitively expensive for many</a>, Sony <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">abandoning physical games</a> has been a constant in the discourse for months now, and right before Wolverine reviews dropped, it was revealed that the publisher wanted to cancel Hideo Kojima's Metal Gear spiritual successor <a href="https://www.gamesradar.com/physint-guide/">Physint</a> – with the <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">game falling in Xbox's lap</a>. Basically, Sony needed a win. </p><p>And while it doesn't seem like Wolverine is by any means a bad game, it clearly has some issues that have been picked up by players and reviewers over the last week. But in a post on Twitter, Stevenson acknowledges its shortcomings, saying, "We have been 100% listening over the last few days," adding that "the team has been cooking hard today in response to some of the feedback."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099650486450438366"><p lang="en" dir="ltr">We have been 100% listening over the last few days and the team has been cooking hard today in response to some of the feedback - in case you were wondering what that smell out of our kitchen was 😉 https://t.co/6gP7baydE5<a href="https://twitter.com/cantworkitout/status/2099650486450438366">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While multiplayer or live-service projects overhauling themselves and turning things around isn't too new a concept – see No Man's Sky – it's also started to become a thing in single-player games in recent times. Most notably, <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/">Crimson Desert</a>, released earlier this year, has been constantly updating itself based on player complaints, with a <a href="https://www.gamesradar.com/games/open-world/crimson-desert-is-already-getting-an-enhanced-edition-with-new-story-moments-and-new-language-options/">full story overhaul patch being released last month</a>. So in some cases you really are better off waiting a few years for things to get changed. </p><p><em>Check out the GamesRadar+ </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><em>Marvel's Wolverine review</em></a><em> to see what we thought of Insomniac's latest.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-dev-insomniac-has-been-cooking-hard-in-response-to-negative-feedback-we-have-been-100-percent-listening/</link>
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                            <![CDATA[ Give 'em the old Crimson Desert ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 09:50:38 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 17:03:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine - Wolverine with his face screwed up as if sniffing a scent]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine - Wolverine with his face screwed up as if sniffing a scent]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine - Wolverine with his face screwed up as if sniffing a scent]]></media:title>
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                                <p>Insomniac Games community director James Stevenson says the team is listening to the feedback the game received ahead of its launch. </p><p><a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> has picked the worst possible time to be mid – being the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">worst-reviewed Insomniac game in a decade</a>. Not only is it releasing in perhaps the most packed September to date, right after the critically acclaimed Onimusha: Way of the Sword and The Blood of Dawnwalker and sure to be smash hits Fire Emblem: Fortune's Weave and Control: Resonant, but it comes amid a string of bad decisions from <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a>. </p><p>PS5 consoles are becoming <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">prohibitively expensive for many</a>, Sony <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">abandoning physical games</a> has been a constant in the discourse for months now, and right before Wolverine reviews dropped, it was revealed that the publisher wanted to cancel Hideo Kojima's Metal Gear spiritual successor <a href="https://www.gamesradar.com/physint-guide/">Physint</a> – with the <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">game falling in Xbox's lap</a>. Basically, Sony needed a win. </p><p>And while it doesn't seem like Wolverine is by any means a bad game, it clearly has some issues that have been picked up by players and reviewers over the last week. But in a post on Twitter, Stevenson acknowledges its shortcomings, saying, "We have been 100% listening over the last few days," adding that "the team has been cooking hard today in response to some of the feedback."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099650486450438366"><p lang="en" dir="ltr">We have been 100% listening over the last few days and the team has been cooking hard today in response to some of the feedback - in case you were wondering what that smell out of our kitchen was 😉 https://t.co/6gP7baydE5<a href="https://twitter.com/cantworkitout/status/2099650486450438366">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While multiplayer or live-service projects overhauling themselves and turning things around isn't too new a concept – see No Man's Sky – it's also started to become a thing in single-player games in recent times. Most notably, <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/">Crimson Desert</a>, released earlier this year, has been constantly updating itself based on player complaints, with a <a href="https://www.gamesradar.com/games/open-world/crimson-desert-is-already-getting-an-enhanced-edition-with-new-story-moments-and-new-language-options/">full story overhaul patch being released last month</a>. So in some cases you really are better off waiting a few years for things to get changed. </p><p><em>Check out the GamesRadar+ </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><em>Marvel's Wolverine review</em></a><em> to see what we thought of Insomniac's latest.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script>
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                                                            <title><![CDATA[ Sony reportedly stops The Last of Us Part 2 multiplayer mod in its tracks right before its launch: "Extremely sad that this never got to see the light of day" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The long-awaited Last of Us Part 2 multiplayer mod won't be releasing this month after all, or ever, apparently, per Sony's request</p><p>The Last of Us Part 2 multiplayer mod, created by YouTuber Speclizer, <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-2-multiplayer-might-still-be-possible-thanks-to-modding-efforts-2-years-after-naughty-dog-officially-canceled-its-online-spin-off/"><u>began development at the start of this year</u></a>, at which point the modder wasn't sure "if this will turn out to be anything." Its <a href="https://www.gamesradar.com/games/the-last-of-us/behold-the-glorious-and-very-broken-last-of-us-2-multiplayer-mod-that-modders-built-in-a-cave-with-a-box-of-scraps-after-naughty-dog-canceled-factions-plans/"><u>first test was "very broken,"</u></a> but from the beginning, the potential was clear – this could be the fan-made answer to the Factions mode that was never added to Part 2, and <a href="https://www.gamesradar.com/naughty-dog-cancels-the-last-of-us-multiplayer-game-after-nearly-four-years-of-work/"><u>Naughty Dog's canceled The Last of Us Online</u></a>. </p><p>But alas, after hitting a "major milestone" in July, with 4v4 matches added ahead of its planned launch this month, it turns out that fans won't be able to get their hands on the mod after all. "Hey everyone, as you all know, the TLOU 2 Multiplayer mod that has been in development since January was supposed to release this month. Unfortunately I recently received a letter on behalf of Sony Interactive Entertainment requesting for the mod not to be released," Speclizer writes in a <a href="https://x.com/Speclizer_/status/2099250091206873093?s=20" target="_blank"><u>new statement</u></a>. </p><p>"Extremely sad that this never got to see the light of day but I hope you'll continue to follow me onto the next project, this time something of my own," the modder continues. "Thank you all for the incredible amount of support over the last year. I hope to bring you something bigger and better soon!"</p><p>It's disappointing news, especially since the mod could have helped fill a gap that the developer Naughty Dog wasn't able to. The Last of Us Online was canceled in late 2023, and since then, we've heard a lot of positive things about it, which makes the loss even more painful. <a href="https://www.gamesradar.com/games/the-last-of-us/cancelled-the-last-of-us-online-game-was-great-but-former-playstation-exec-says-naughty-dog-had-to-scrap-it-after-bungie-told-them-how-much-work-it-would-be/"><u>Former PlayStation boss Shuhei Yoshida thought the game was "great,"</u></a> and its director, Vinit Agarwal, recently stated that <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/"><u>many devs who worked on it thought it was "the best multiplayer game they've ever played."</u></a></p><p><a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/"><u><em>"We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/sony-reportedly-stops-the-last-of-us-part-2-multiplayer-mod-in-its-tracks-right-before-its-launch-extremely-sad-that-this-never-got-to-see-the-light-of-day/</link>
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                            <![CDATA[ The mod was supposed to be released soon after 9 months of work ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 10:07:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us 2]]></media:description>                                                            <media:text><![CDATA[The Last of Us 2]]></media:text>
                                <media:title type="plain"><![CDATA[The Last of Us 2]]></media:title>
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                                <p>The long-awaited Last of Us Part 2 multiplayer mod won't be releasing this month after all, or ever, apparently, per Sony's request</p><p>The Last of Us Part 2 multiplayer mod, created by YouTuber Speclizer, <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-2-multiplayer-might-still-be-possible-thanks-to-modding-efforts-2-years-after-naughty-dog-officially-canceled-its-online-spin-off/"><u>began development at the start of this year</u></a>, at which point the modder wasn't sure "if this will turn out to be anything." Its <a href="https://www.gamesradar.com/games/the-last-of-us/behold-the-glorious-and-very-broken-last-of-us-2-multiplayer-mod-that-modders-built-in-a-cave-with-a-box-of-scraps-after-naughty-dog-canceled-factions-plans/"><u>first test was "very broken,"</u></a> but from the beginning, the potential was clear – this could be the fan-made answer to the Factions mode that was never added to Part 2, and <a href="https://www.gamesradar.com/naughty-dog-cancels-the-last-of-us-multiplayer-game-after-nearly-four-years-of-work/"><u>Naughty Dog's canceled The Last of Us Online</u></a>. </p><p>But alas, after hitting a "major milestone" in July, with 4v4 matches added ahead of its planned launch this month, it turns out that fans won't be able to get their hands on the mod after all. "Hey everyone, as you all know, the TLOU 2 Multiplayer mod that has been in development since January was supposed to release this month. Unfortunately I recently received a letter on behalf of Sony Interactive Entertainment requesting for the mod not to be released," Speclizer writes in a <a href="https://x.com/Speclizer_/status/2099250091206873093?s=20" target="_blank"><u>new statement</u></a>. </p><p>"Extremely sad that this never got to see the light of day but I hope you'll continue to follow me onto the next project, this time something of my own," the modder continues. "Thank you all for the incredible amount of support over the last year. I hope to bring you something bigger and better soon!"</p><p>It's disappointing news, especially since the mod could have helped fill a gap that the developer Naughty Dog wasn't able to. The Last of Us Online was canceled in late 2023, and since then, we've heard a lot of positive things about it, which makes the loss even more painful. <a href="https://www.gamesradar.com/games/the-last-of-us/cancelled-the-last-of-us-online-game-was-great-but-former-playstation-exec-says-naughty-dog-had-to-scrap-it-after-bungie-told-them-how-much-work-it-would-be/"><u>Former PlayStation boss Shuhei Yoshida thought the game was "great,"</u></a> and its director, Vinit Agarwal, recently stated that <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/"><u>many devs who worked on it thought it was "the best multiplayer game they've ever played."</u></a></p><p><a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/"><u><em>"We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending.</em></u></a></p>
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                                                            <title><![CDATA[ Fed up with Sony, PlayStation fans compile a list of all the times the company said "you own" your games and archive every last receipt ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With Sony fielding a class action lawsuit claiming its store terms suggest ownership but convey the licensing of digital games, aptly named consumer rights group Consumer Rights Wiki has seen PlayStation fans assemble an incomplete but in-depth list of PlayStation verbiage indicating that users do, in fact, "own" the games they buy.</p><p>The Consumer Rights Wiki has <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit#List_of_references_on_Sony_websites_to_players_%22owning%22_their_digital_games" target="_blank"><u>a freshly updated page</u></a> dedicated to the "Sony PlayStation digital game ownership lawsuit," which hinges on a California law (per <a href="https://leginfo.legislature.ca.gov/faces/billNavClient.xhtml?bill_id=202320240AB2426" target="_blank"><u>AB 2426</u></a>) requiring digital vendors to clearly tell consumers that they are purchasing licenses, not purchasing products. Steam maker Valve seemed to <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/"><u>adjust its own verbiage</u></a> after the law's passage in 2024. </p><p>In a response to the lawsuit, <a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><u>Sony argued</u></a> "reasonable consumers would not be misled" by its terms. This follows a serendipitous email <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/"><u>reminder telling PlayStation users</u></a> "software is licensed to you, not sold." </p><p>Sony's terms of service do clearly state this, but the PlayStation Network itself, where users actually make purchases, is filled with allusions to owning digital games. This goes for PlayStation Store product listings and myriad help pages, dozens of which have been collated by Consumer Rights Wiki contributors, with links to live versions of those pages and archived web snapshots available for each. </p><p>For example, the explainer for how to "Upgrade an eligible PS4 digital game on a PS5 console with a disc drive or PS5 Digital Edition console" specifies that you will need "an eligible digital PS4 game you already own." </p><p>On the main UK PS5 hub, now branded with a warning that PlayStation will abandon physical games in January 2028, Sony writes: "Track your PS5 journey with info on your total play time, games you own and more." This bit is tucked underneath a section showing the disc drive-equipped and all-digital PS5 consoles, but is less of an explicit reference to digital games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dCi5Fdq7sD946GXMMsR2Mj" name="PS5-unboxing.jpg" alt="Sony PS5 unboxing" src="https://cdn.mos.cms.futurecdn.net/dCi5Fdq7sD946GXMMsR2Mj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>A common PlayStation Store DLC blurb – here, dutifully represented by a $2 costume for Dead or Alive 5: Last Round – clarifies: "This costume was previously distributed by some retailers as a gift with purchase of DOA5LR. Be careful not to purchase content you already own."</p><p>Upgrade pages tell a similar story. The blurb for the Final Fantasy 7 Remake upgrade for PS4 version owners reads: "You are eligible to receive a free PS5™ digital version of FINAL FANTASY VII REMAKE at no extra cost if you already either (i) own a PS4™ digital version of the game or (ii) own a PS4™ disc version of the game and also own a PS5™ console with a disc drive (you must insert the disc each time you wish you to download or play the PS5™ digital version of the game)." This includes a "digital application or game." </p><p>It doesn't get much more digital than cloud-streamed games, yet an explainer for "how do I use PS5 Cloud Streaming" notes that "Select games that you own can be streamed direct to your PS5 console or PlayStation Portal."</p><p>The list goes on and on. By my count, there are 34 examples of PlayStation pages mentioning, in some form, how players "own" games, many of them clearly defining digital games.</p><p>This may sound incredibly clear-cut, as AB 2426 prohibits "a seller of a digital good from advertising or offering for sale a digital good, as defined, to a purchaser with the terms 'buy,' 'purchase,' or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eEUyLjQddAFWukLgrE7DbH" name="ps5sideon.jpg" alt="PS5" src="https://cdn.mos.cms.futurecdn.net/eEUyLjQddAFWukLgrE7DbH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>However, the bill also spells out exceptions: "unless the seller receives at the time of each transaction an affirmative acknowledgment from the purchaser, or the seller provides to the consumer before executing each transaction a clear and conspicuous statement, as specified." </p><p>It's here that Sony may argue its agreed-upon terms cover any store purchases, and its claims thus far echo this point. Sony has also bizarrely argued that people can't own digital games because then only one non-fungible digital copy could exist. But really, Sony just wants to kick this into arbitration, which resolves cases outside courts and historically leans toward the side of big companies. </p><p>Yet the bill also states "each transaction" must see user affirmation of terms of licensing, restrictions, and the risk that a digital purchase may be "unilaterally revoked"; or "a clear and conspicuous statement" informing users "in plain language that 'buying' or 'purchasing' the digital good is a license" and in some way links or embeds more detailed terms and conditions. All this talk of ownership and "buy" buttons may actually give plaintiffs some ammunition, even if class action gaming lawsuits don't have the best track record in, or making it to, court.  </p><p><a href="https://docs.google.com/document/u/0/d/1J15euNw9ntnFautiJ7WGNyc-uy6ICnO77ALp2e_cqj4/edit"><u><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></u></a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fed-up-with-sony-playstation-fans-compile-a-list-of-all-the-times-the-company-said-you-own-your-games-and-archive-every-last-receipt/</link>
                                                                            <description>
                            <![CDATA[ For no particular reason ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 20:03:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>With Sony fielding a class action lawsuit claiming its store terms suggest ownership but convey the licensing of digital games, aptly named consumer rights group Consumer Rights Wiki has seen PlayStation fans assemble an incomplete but in-depth list of PlayStation verbiage indicating that users do, in fact, "own" the games they buy.</p><p>The Consumer Rights Wiki has <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit#List_of_references_on_Sony_websites_to_players_%22owning%22_their_digital_games" target="_blank"><u>a freshly updated page</u></a> dedicated to the "Sony PlayStation digital game ownership lawsuit," which hinges on a California law (per <a href="https://leginfo.legislature.ca.gov/faces/billNavClient.xhtml?bill_id=202320240AB2426" target="_blank"><u>AB 2426</u></a>) requiring digital vendors to clearly tell consumers that they are purchasing licenses, not purchasing products. Steam maker Valve seemed to <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/"><u>adjust its own verbiage</u></a> after the law's passage in 2024. </p><p>In a response to the lawsuit, <a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><u>Sony argued</u></a> "reasonable consumers would not be misled" by its terms. This follows a serendipitous email <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/"><u>reminder telling PlayStation users</u></a> "software is licensed to you, not sold." </p><p>Sony's terms of service do clearly state this, but the PlayStation Network itself, where users actually make purchases, is filled with allusions to owning digital games. This goes for PlayStation Store product listings and myriad help pages, dozens of which have been collated by Consumer Rights Wiki contributors, with links to live versions of those pages and archived web snapshots available for each. </p><p>For example, the explainer for how to "Upgrade an eligible PS4 digital game on a PS5 console with a disc drive or PS5 Digital Edition console" specifies that you will need "an eligible digital PS4 game you already own." </p><p>On the main UK PS5 hub, now branded with a warning that PlayStation will abandon physical games in January 2028, Sony writes: "Track your PS5 journey with info on your total play time, games you own and more." This bit is tucked underneath a section showing the disc drive-equipped and all-digital PS5 consoles, but is less of an explicit reference to digital games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dCi5Fdq7sD946GXMMsR2Mj" name="PS5-unboxing.jpg" alt="Sony PS5 unboxing" src="https://cdn.mos.cms.futurecdn.net/dCi5Fdq7sD946GXMMsR2Mj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>A common PlayStation Store DLC blurb – here, dutifully represented by a $2 costume for Dead or Alive 5: Last Round – clarifies: "This costume was previously distributed by some retailers as a gift with purchase of DOA5LR. Be careful not to purchase content you already own."</p><p>Upgrade pages tell a similar story. The blurb for the Final Fantasy 7 Remake upgrade for PS4 version owners reads: "You are eligible to receive a free PS5™ digital version of FINAL FANTASY VII REMAKE at no extra cost if you already either (i) own a PS4™ digital version of the game or (ii) own a PS4™ disc version of the game and also own a PS5™ console with a disc drive (you must insert the disc each time you wish you to download or play the PS5™ digital version of the game)." This includes a "digital application or game." </p><p>It doesn't get much more digital than cloud-streamed games, yet an explainer for "how do I use PS5 Cloud Streaming" notes that "Select games that you own can be streamed direct to your PS5 console or PlayStation Portal."</p><p>The list goes on and on. By my count, there are 34 examples of PlayStation pages mentioning, in some form, how players "own" games, many of them clearly defining digital games.</p><p>This may sound incredibly clear-cut, as AB 2426 prohibits "a seller of a digital good from advertising or offering for sale a digital good, as defined, to a purchaser with the terms 'buy,' 'purchase,' or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eEUyLjQddAFWukLgrE7DbH" name="ps5sideon.jpg" alt="PS5" src="https://cdn.mos.cms.futurecdn.net/eEUyLjQddAFWukLgrE7DbH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>However, the bill also spells out exceptions: "unless the seller receives at the time of each transaction an affirmative acknowledgment from the purchaser, or the seller provides to the consumer before executing each transaction a clear and conspicuous statement, as specified." </p><p>It's here that Sony may argue its agreed-upon terms cover any store purchases, and its claims thus far echo this point. Sony has also bizarrely argued that people can't own digital games because then only one non-fungible digital copy could exist. But really, Sony just wants to kick this into arbitration, which resolves cases outside courts and historically leans toward the side of big companies. </p><p>Yet the bill also states "each transaction" must see user affirmation of terms of licensing, restrictions, and the risk that a digital purchase may be "unilaterally revoked"; or "a clear and conspicuous statement" informing users "in plain language that 'buying' or 'purchasing' the digital good is a license" and in some way links or embeds more detailed terms and conditions. All this talk of ownership and "buy" buttons may actually give plaintiffs some ammunition, even if class action gaming lawsuits don't have the best track record in, or making it to, court.  </p><p><a href="https://docs.google.com/document/u/0/d/1J15euNw9ntnFautiJ7WGNyc-uy6ICnO77ALp2e_cqj4/edit"><u><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></u></a>. </p>
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                                                            <title><![CDATA[ $2 billion later, I'm not convinced GTA 6 will do more for me than a PS2 and San Andreas ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It'd be silly of me to deny the hype for <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, as like it or not, it'll likely be the game of the decade. The thing I'm struggling to process is the fact that, in the grand scheme of things, the sandbox formula hasn't really changed <em>that</em> much. In fact, Rockstar is gearing up to bring back some of its more realistic features, which has me wondering why I wouldn't just stick with my PS2 and the biggest GTA game from the 2000s.</p><p>I'm naturally talking about Grand Theft Auto: San Andreas, an open-world romp that has players scrambling for <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/">how to play PS2 games</a> to this very day. It's easy to see why once you get a feel for what the GTA Vice City sequel is all about, as it trades the glitz and neon glimmer for the institutionally corrupt Los Santos and CJ's struggle to clear his family name and take on rival gangs.</p><p>Here's my big confession: I've never been that big into GTA as a franchise. Therefore, when it became clear that the latest entry would take us back to modern-day Vice City, I really wasn't too enthused. If anything, the fact that it's set to drop the '80s vibes that enticed me to drop into Leonida adds to that, and while my ears perked up upon hearing it will bring back a fan-favorite San Andreas mechanic, I reckon many of us should still just plug back in our PS2.</p><h2 id="play-a-gta-you-actually-own">Play a GTA you actually own</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8DQSt7Rs8tJnVFVn5K55zZ" name="gta-san-andreas-ps2-hdmi" alt="Hand holding DualShock 4 controller in front of PS2 connected to an LG OLED TV with GTA San Andreas load screen." src="https://cdn.mos.cms.futurecdn.net/8DQSt7Rs8tJnVFVn5K55zZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Before you rush to the comments, I know full well a <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> from 26 years ago won't remotely provide the same absurd GTA experience as a new system. That is to say, if you're financially barred from playing the new sandbox, which is exclusive to the PS5 and Xbox Series X, you'll naturally want to reach for good old GTA V as a modern-day alternative.</p><p>At this stage, though, anyone who's hyped for GTA V has likely drained it for every piece of open-world novelty it can provide. It's for that reason that I reckon it's high time we pitched back up the PlayStation 2 in our living rooms, and not even just because I reckon fresher-faced players probably missed out on the third 3D entry. </p><p>Here's the thing: GTA 6 is arriving during one of the worst periods in history to buy new video games. Sony is rightfully coming under fire for choosing to end physical PS5 disc support in 2028, and Rockstar has already chosen to shove its sandbox in an empty box. This has prompted some anger from fans, with a rather unorganised collective attempting a "blackout" last month, but I reckon if you really want to make a punch via a protest, you should go completely offline just as GTA 6 lands.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h4RZyMimha3s78MEcvqSFg" name="PS2-26th-anniversary" alt="Close up of original PS2 switched on with green reset and blue eject button lights illuminated." src="https://cdn.mos.cms.futurecdn.net/h4RZyMimha3s78MEcvqSFg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I know there's no talking anyone who's got GTA 6 pre-ordered into passing it up for an offline PS2 experience. Therefore, I'm largely speaking to those of you who can't afford it or are choosing not to play, as if everyone who's not venturing into the sandbox switches back to the PS2, it could be enough to catch Sony's attention this time around.</p><p>As for how you're going to do that, there are really cheap ways to get the old PlayStation 2 up and running today. It largely becomes a question of <a href="https://www.gamesradar.com/hardware/retro/how-to-connect-your-retro-console-to-a-modern-tv-or-monitor/">how to connect retro consoles to modern TVs and monitors</a>, and having spent the weekend testing a pretty cheap HDMI adapter, I can confirm it's a decent place to start.</p><p>For context, I usually use a dedicated upscaler like the GBS Control, as it takes an RGB signal via SCART, upscales things to 1080p, and deals with any funky, wobbly deinterlacing nonsense. However, I decided to give an adapter similar to the versions you see for <a href="https://www.amazon.com/Mcbazel-HDMI-Adapter-Converter-Support/dp/B0BPBFBPHV" target="_blank">$13.99 at Amazon</a> a shot, and it got the job done with zero visual nonsense. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9jBykRBcubocoXJ3HjBwhh" name="GBS-C-PS2" alt="GBS-C upscaler next to PS2 and Retro Fighters Defender controller on woodgrain desk." src="https://cdn.mos.cms.futurecdn.net/9jBykRBcubocoXJ3HjBwhh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>If you really want your consoles to look the part, you'll want to invest in either a GBS-C or an OSSC, as that will provide you with upscaling, <a href="https://www.gamesradar.com/hardware/retro/what-are-scanlines/">retro scanline</a> settings, and other perks that'll help things look crispier. But, I get that the whole deal here is acquiring an old GTA game to play in protest to the industry at large when you potentially don't have any gear already, so a passive HDMI adapter is a perfectly acceptable way to play.</p><p>On that note, you can pick up GTA San Andreas on PS2 <a href="https://www.ebay.com/sch/i.html?_nkw=gta+san+andreas+ps2&_sacat=0&_from=R40&_trksid=p4624852.m570.l1313" target="_blank">for around $20</a> these days, and if you've not got an old console to play it on, you can grab one for under $80. Effectively, you can grab an old Grand Theft Auto and the hardware to play it on for potentially less than GTA 6 Ultimate Edition, which Sony claims you won't actually own. </p><p>You could say statements like that are fuelling my decision to revisit San Andreas rather than think about GTA 6. I get that it's completely cynical of me to say both games feature the same core mechanics of automobile theft, gunplay, and law-breaking missions, but really, Rockstar's whole shtick has remained the same for 30 years.</p><h2 id="old-crime-caper-new-controller">Old crime caper, new controller</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3nEb2ojAfnsMYnqBPeZ36a" name="8bitdo-controller-adapter" alt="Close up of 8Bitdo Retro Receiver for PS1 and PS2 inserted into controller port with red memory card lying below on black desk." src="https://cdn.mos.cms.futurecdn.net/3nEb2ojAfnsMYnqBPeZ36a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I recently had the same conversation of "you should just re-play San Andreas on the PS2" with a friend. They initially fought me on the basis that they didn't want to use a wired DualShock 2 in the living room, so like some sort of spiv, I opened my metaphorical jacket to reveal a bunch of relevant gadgets. </p><p>I know for a fact some of you will be scrambling to say "just play the Definitive Edition on PC." Okay, yes, you can do that for a quick fix, but if you also want this project to double up as a light protest over the state of things, you should stick with an OG PS2. You can still help the old system feel nice and fresh by learning <a href="https://www.gamesradar.com/hardware/retro/how-to-use-new-controllers-with-retro-consoles/">how to use new controllers with retro consoles</a>, as if you grab an 8Bitdo Retro Receiver <a href="https://www.amazon.com/Bluetooth-Receiver-Windows-Compatible-Controller-PlayStation/dp/B0CCYML6M8" target="_blank">for $24.99</a>, you can sync up a DualShock 4 or even the DualSense to your 26-year-old machine.</p><p>Will using a PS5 controller to play San Andreas feel authentic? Nah. Will it help cut the cord and make the setup feel discrete and slick? Absolutely. I absolutely understand that not everyone wants janky old ensembles cluttering their play spaces, and while I'll normally choose an OG pad as an enthusiast, I also test the <a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/">best retro controllers</a> made today in an effort to put together modern-feeling setups. </p><h2 id="a-bit-of-san-andreas-inspiration">A bit of San Andreas inspiration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FWS9P2SD9AGPuFFgyJ8Yy" name="SS-GTA-San-Andreas" alt="GTA San Andreas" src="https://cdn.mos.cms.futurecdn.net/FWS9P2SD9AGPuFFgyJ8Yy-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The initial reason San Andreas ended up on my mind amid GTA 6 is admittedly the mechanical links. The new sandbox is set to borrow the realistic lifestyle routine elements of the PS2 caper, with weight fluctuation and sleep requirements ready to become a part of the formula again. Both of those features were first introduced in 2004, and if it's part of the reason to buy the latest entry, then I'll choose to go backwards.</p><p>I should note that you don't have to specifically replay San Andreas to protest by playing other GTA games. Now is a pretty good time to revisit the OG romps like GTA 3, Vice City, or even some of the spin-offs like Liberty City Stories. If you get a base PS2 setup in place, you'll have access to those outings while the modern industry has its very expensive moment, and if you really have no interest in Grand Theft Auto, there are over 4,000 OG PlayStation 2 games that'll save you paying for anything new.</p><ul><li><strong>PS2 adapters </strong><a href="https://www.amazon.com/s?k=PS2+upscaler&crid=FA60IMUMSIIA&sprefix=ps2+upscale%2Caps%2C254&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li><li><strong>PS2 controllers </strong><a href="https://www.amazon.com/s?k=PS2+controller&crid=1QS4EC0C63KJN&sprefix=ps2+controlle%2Caps%2C241&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/"><em>best retro handhelds</em></a><em> if you'd rather play classic GTA on the go.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/usd2-billion-later-im-not-convinced-gta-6-will-do-more-for-me-than-a-ps2-and-san-andreas/</link>
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                            <![CDATA[ I'll be playing GTA San Andreas on an original PS2 while everyone tucks in GTA 6, and you'd be surprised how easy it is to get the retro console up and running. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 14:48:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS2 connected to Sony Trinitron CRT TV with GTA San Andreas gameplay on screen featuring CJ standing in street.]]></media:description>                                                            <media:text><![CDATA[PS2 connected to Sony Trinitron CRT TV with GTA San Andreas gameplay on screen featuring CJ standing in street.]]></media:text>
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                                <p>It'd be silly of me to deny the hype for <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, as like it or not, it'll likely be the game of the decade. The thing I'm struggling to process is the fact that, in the grand scheme of things, the sandbox formula hasn't really changed <em>that</em> much. In fact, Rockstar is gearing up to bring back some of its more realistic features, which has me wondering why I wouldn't just stick with my PS2 and the biggest GTA game from the 2000s.</p><p>I'm naturally talking about Grand Theft Auto: San Andreas, an open-world romp that has players scrambling for <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/">how to play PS2 games</a> to this very day. It's easy to see why once you get a feel for what the GTA Vice City sequel is all about, as it trades the glitz and neon glimmer for the institutionally corrupt Los Santos and CJ's struggle to clear his family name and take on rival gangs.</p><p>Here's my big confession: I've never been that big into GTA as a franchise. Therefore, when it became clear that the latest entry would take us back to modern-day Vice City, I really wasn't too enthused. If anything, the fact that it's set to drop the '80s vibes that enticed me to drop into Leonida adds to that, and while my ears perked up upon hearing it will bring back a fan-favorite San Andreas mechanic, I reckon many of us should still just plug back in our PS2.</p><h2 id="play-a-gta-you-actually-own">Play a GTA you actually own</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8DQSt7Rs8tJnVFVn5K55zZ" name="gta-san-andreas-ps2-hdmi" alt="Hand holding DualShock 4 controller in front of PS2 connected to an LG OLED TV with GTA San Andreas load screen." src="https://cdn.mos.cms.futurecdn.net/8DQSt7Rs8tJnVFVn5K55zZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Before you rush to the comments, I know full well a <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> from 26 years ago won't remotely provide the same absurd GTA experience as a new system. That is to say, if you're financially barred from playing the new sandbox, which is exclusive to the PS5 and Xbox Series X, you'll naturally want to reach for good old GTA V as a modern-day alternative.</p><p>At this stage, though, anyone who's hyped for GTA V has likely drained it for every piece of open-world novelty it can provide. It's for that reason that I reckon it's high time we pitched back up the PlayStation 2 in our living rooms, and not even just because I reckon fresher-faced players probably missed out on the third 3D entry. </p><p>Here's the thing: GTA 6 is arriving during one of the worst periods in history to buy new video games. Sony is rightfully coming under fire for choosing to end physical PS5 disc support in 2028, and Rockstar has already chosen to shove its sandbox in an empty box. This has prompted some anger from fans, with a rather unorganised collective attempting a "blackout" last month, but I reckon if you really want to make a punch via a protest, you should go completely offline just as GTA 6 lands.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h4RZyMimha3s78MEcvqSFg" name="PS2-26th-anniversary" alt="Close up of original PS2 switched on with green reset and blue eject button lights illuminated." src="https://cdn.mos.cms.futurecdn.net/h4RZyMimha3s78MEcvqSFg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I know there's no talking anyone who's got GTA 6 pre-ordered into passing it up for an offline PS2 experience. Therefore, I'm largely speaking to those of you who can't afford it or are choosing not to play, as if everyone who's not venturing into the sandbox switches back to the PS2, it could be enough to catch Sony's attention this time around.</p><p>As for how you're going to do that, there are really cheap ways to get the old PlayStation 2 up and running today. It largely becomes a question of <a href="https://www.gamesradar.com/hardware/retro/how-to-connect-your-retro-console-to-a-modern-tv-or-monitor/">how to connect retro consoles to modern TVs and monitors</a>, and having spent the weekend testing a pretty cheap HDMI adapter, I can confirm it's a decent place to start.</p><p>For context, I usually use a dedicated upscaler like the GBS Control, as it takes an RGB signal via SCART, upscales things to 1080p, and deals with any funky, wobbly deinterlacing nonsense. However, I decided to give an adapter similar to the versions you see for <a href="https://www.amazon.com/Mcbazel-HDMI-Adapter-Converter-Support/dp/B0BPBFBPHV" target="_blank">$13.99 at Amazon</a> a shot, and it got the job done with zero visual nonsense. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9jBykRBcubocoXJ3HjBwhh" name="GBS-C-PS2" alt="GBS-C upscaler next to PS2 and Retro Fighters Defender controller on woodgrain desk." src="https://cdn.mos.cms.futurecdn.net/9jBykRBcubocoXJ3HjBwhh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>If you really want your consoles to look the part, you'll want to invest in either a GBS-C or an OSSC, as that will provide you with upscaling, <a href="https://www.gamesradar.com/hardware/retro/what-are-scanlines/">retro scanline</a> settings, and other perks that'll help things look crispier. But, I get that the whole deal here is acquiring an old GTA game to play in protest to the industry at large when you potentially don't have any gear already, so a passive HDMI adapter is a perfectly acceptable way to play.</p><p>On that note, you can pick up GTA San Andreas on PS2 <a href="https://www.ebay.com/sch/i.html?_nkw=gta+san+andreas+ps2&_sacat=0&_from=R40&_trksid=p4624852.m570.l1313" target="_blank">for around $20</a> these days, and if you've not got an old console to play it on, you can grab one for under $80. Effectively, you can grab an old Grand Theft Auto and the hardware to play it on for potentially less than GTA 6 Ultimate Edition, which Sony claims you won't actually own. </p><p>You could say statements like that are fuelling my decision to revisit San Andreas rather than think about GTA 6. I get that it's completely cynical of me to say both games feature the same core mechanics of automobile theft, gunplay, and law-breaking missions, but really, Rockstar's whole shtick has remained the same for 30 years.</p><h2 id="old-crime-caper-new-controller">Old crime caper, new controller</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3nEb2ojAfnsMYnqBPeZ36a" name="8bitdo-controller-adapter" alt="Close up of 8Bitdo Retro Receiver for PS1 and PS2 inserted into controller port with red memory card lying below on black desk." src="https://cdn.mos.cms.futurecdn.net/3nEb2ojAfnsMYnqBPeZ36a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I recently had the same conversation of "you should just re-play San Andreas on the PS2" with a friend. They initially fought me on the basis that they didn't want to use a wired DualShock 2 in the living room, so like some sort of spiv, I opened my metaphorical jacket to reveal a bunch of relevant gadgets. </p><p>I know for a fact some of you will be scrambling to say "just play the Definitive Edition on PC." Okay, yes, you can do that for a quick fix, but if you also want this project to double up as a light protest over the state of things, you should stick with an OG PS2. You can still help the old system feel nice and fresh by learning <a href="https://www.gamesradar.com/hardware/retro/how-to-use-new-controllers-with-retro-consoles/">how to use new controllers with retro consoles</a>, as if you grab an 8Bitdo Retro Receiver <a href="https://www.amazon.com/Bluetooth-Receiver-Windows-Compatible-Controller-PlayStation/dp/B0CCYML6M8" target="_blank">for $24.99</a>, you can sync up a DualShock 4 or even the DualSense to your 26-year-old machine.</p><p>Will using a PS5 controller to play San Andreas feel authentic? Nah. Will it help cut the cord and make the setup feel discrete and slick? Absolutely. I absolutely understand that not everyone wants janky old ensembles cluttering their play spaces, and while I'll normally choose an OG pad as an enthusiast, I also test the <a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/">best retro controllers</a> made today in an effort to put together modern-feeling setups. </p><h2 id="a-bit-of-san-andreas-inspiration">A bit of San Andreas inspiration</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FWS9P2SD9AGPuFFgyJ8Yy" name="SS-GTA-San-Andreas" alt="GTA San Andreas" src="https://cdn.mos.cms.futurecdn.net/FWS9P2SD9AGPuFFgyJ8Yy-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The initial reason San Andreas ended up on my mind amid GTA 6 is admittedly the mechanical links. The new sandbox is set to borrow the realistic lifestyle routine elements of the PS2 caper, with weight fluctuation and sleep requirements ready to become a part of the formula again. Both of those features were first introduced in 2004, and if it's part of the reason to buy the latest entry, then I'll choose to go backwards.</p><p>I should note that you don't have to specifically replay San Andreas to protest by playing other GTA games. Now is a pretty good time to revisit the OG romps like GTA 3, Vice City, or even some of the spin-offs like Liberty City Stories. If you get a base PS2 setup in place, you'll have access to those outings while the modern industry has its very expensive moment, and if you really have no interest in Grand Theft Auto, there are over 4,000 OG PlayStation 2 games that'll save you paying for anything new.</p><ul><li><strong>PS2 adapters </strong><a href="https://www.amazon.com/s?k=PS2+upscaler&crid=FA60IMUMSIIA&sprefix=ps2+upscale%2Caps%2C254&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li><li><strong>PS2 controllers </strong><a href="https://www.amazon.com/s?k=PS2+controller&crid=1QS4EC0C63KJN&sprefix=ps2+controlle%2Caps%2C241&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/"><em>best retro handhelds</em></a><em> if you'd rather play classic GTA on the go.</em></p>
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                                                            <title><![CDATA[ Death Stranding games broke even "but not by much," analyst says, which may explain whySony axed Physint despite it being Hideo Kojima's Metal Gear successor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following Sony dropping <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s next project, analysts report that the Death Stranding series just about broke even in sales.</p><p>Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a>. Pretty soon after, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox announced it's now publishing</u></a> both of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a>, with <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a> still on the way, leaving many perplexed as to why Sony would drop one of its most anticipated titles amid a whirlwind few months of bad press for the PlayStation brand. </p><p>Some speculated that the Death Stranding games had underperformed, leading to Sony's decision; however, from the sounds of things, the series didn't flop, but it didn't do much more than its budget. <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank"><u>Anilea Analytics</u></a> reports that the first Death Stranding did pretty well, selling 5 million copies by the end in the same time it took Death Stranding 2 to sell around 2.5 million copies. </p><p>Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%."</p><p>The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear. And with Sony releasing a string of high-profile misses as of late, with the likes of Marathon, Saros, and Marvel Tokon: Fighting Souls having pretty low-profile launches, and of course Sony sinking a ton of money into failed live service projects that end up canceled mid-dev (or after release in Concord's case), the publisher being more stingy is not entirely surprising. </p><p>However, Sony built its way back from the PS3's failures by being known for its high-quality releases. The Last of Us, the Horizon series, and so on fed into the prestige-publisher look Sony maintained until it decided to chase a live-service hit and stopped releasing games as often. And <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">even then the Wolverine reviews</a> seem to indicate the PlayStation first-party formula may be losing its shine a bit.  </p><p>I can't think of something with more prestige than Hideo Kojima doing a new Metal Gear-like game, which not only would probably sell better than Death Stranding did on that basis alone, but even if it only broke even, it's the type of game that gets people in who will eventually pick up the next game. But hey, PlayStation's loss is Xbox's gain, unless it also decides to cancel the title.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/death-stranding-games-broke-even-but-not-by-much-analyst-says-which-may-explain-why-sony-axed-physint-despite-it-being-hideo-kojimas-metal-gear-successor/</link>
                                                                            <description>
                            <![CDATA[ But let's keep funneling money into failed live services ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 10:28:57 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:30:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                <p>Following Sony dropping <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s next project, analysts report that the Death Stranding series just about broke even in sales.</p><p>Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a>. Pretty soon after, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox announced it's now publishing</u></a> both of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a>, with <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a> still on the way, leaving many perplexed as to why Sony would drop one of its most anticipated titles amid a whirlwind few months of bad press for the PlayStation brand. </p><p>Some speculated that the Death Stranding games had underperformed, leading to Sony's decision; however, from the sounds of things, the series didn't flop, but it didn't do much more than its budget. <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank"><u>Anilea Analytics</u></a> reports that the first Death Stranding did pretty well, selling 5 million copies by the end in the same time it took Death Stranding 2 to sell around 2.5 million copies. </p><p>Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%."</p><p>The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear. And with Sony releasing a string of high-profile misses as of late, with the likes of Marathon, Saros, and Marvel Tokon: Fighting Souls having pretty low-profile launches, and of course Sony sinking a ton of money into failed live service projects that end up canceled mid-dev (or after release in Concord's case), the publisher being more stingy is not entirely surprising. </p><p>However, Sony built its way back from the PS3's failures by being known for its high-quality releases. The Last of Us, the Horizon series, and so on fed into the prestige-publisher look Sony maintained until it decided to chase a live-service hit and stopped releasing games as often. And <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">even then the Wolverine reviews</a> seem to indicate the PlayStation first-party formula may be losing its shine a bit.  </p><p>I can't think of something with more prestige than Hideo Kojima doing a new Metal Gear-like game, which not only would probably sell better than Death Stranding did on that basis alone, but even if it only broke even, it's the type of game that gets people in who will eventually pick up the next game. But hey, PlayStation's loss is Xbox's gain, unless it also decides to cancel the title.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2 earned 35% of its $1.2 billion on disc, analyst says, but PlayStation is more interested in "control" of the market ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Sony cites "consumer preferences" for digital games as the core reason for its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">decision to abandon physical PlayStation releases</a>, the numbers presented in a new report tell a different story. Games like Marvel's Spider-Man 2 are still making a ton of money on disc, according to Rhys Elliot of Alinea Analytics, and Sony's decision to end discs is much more about controlling the overall market for PlayStation games.</p><p>Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank">latest newsletter</a>, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.</p><p>Why are these numbers so much higher than we've seen from other sources, including Sony itself? For one thing, many of the <a href="https://www.gamesradar.com/games/i-wish-physical-media-was-here-to-stay-as-sony-reports-82-percent-digital-playstation-sales-ex-blizzard-boss-says-the-purchasing-trend-from-consumers-is-clear/">previous numbers have been counting unit sales</a>, not revenue. For another, Alinea's numbers are about revenue generated, not units sold. And, of course, here we're talking purely about "prestige single-player" games, whose audiences are more likely to buy physical.</p><p>"Physical revenue is huge in the prestige single-player games Sony is getting more cautious about," Elliot argues, noting that "a disc dollar is worth less to Sony than a digital one, as there’s the retailer cut, manufacturing and distribution." Certainly, Sony would prefer if it were able to keep 100% of the revenue from these games, and it's betting that whatever players it loses by ditching physical releases will be offset by increased net profits.</p><p>So, Elliott argues, "the disc decision was largely about margins, control, and killing the secondhand market," rather than a recognition of consumer trends. We all likely could have guessed as much, and these factors are exactly why I've argued that <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">PlayStation killing discs is bad for everyone</a>, but there's some vindication in seeing the thought backed up by market analysis numbers. That doesn't make the prospect of an all-digital PS6 any less annoying, though.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-earned-35-percent-of-its-usd1-2-billion-on-disc-analyst-says-but-playstation-is-more-interested-in-control-of-the-market/</link>
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                            <![CDATA[ "The disc decision was largely about margins, control, and killing the secondhand market" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 21:41:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation, Imsomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:description>                                                            <media:text><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:text>
                                <media:title type="plain"><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:title>
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                                <p>While Sony cites "consumer preferences" for digital games as the core reason for its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">decision to abandon physical PlayStation releases</a>, the numbers presented in a new report tell a different story. Games like Marvel's Spider-Man 2 are still making a ton of money on disc, according to Rhys Elliot of Alinea Analytics, and Sony's decision to end discs is much more about controlling the overall market for PlayStation games.</p><p>Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank">latest newsletter</a>, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.</p><p>Why are these numbers so much higher than we've seen from other sources, including Sony itself? For one thing, many of the <a href="https://www.gamesradar.com/games/i-wish-physical-media-was-here-to-stay-as-sony-reports-82-percent-digital-playstation-sales-ex-blizzard-boss-says-the-purchasing-trend-from-consumers-is-clear/">previous numbers have been counting unit sales</a>, not revenue. For another, Alinea's numbers are about revenue generated, not units sold. And, of course, here we're talking purely about "prestige single-player" games, whose audiences are more likely to buy physical.</p><p>"Physical revenue is huge in the prestige single-player games Sony is getting more cautious about," Elliot argues, noting that "a disc dollar is worth less to Sony than a digital one, as there’s the retailer cut, manufacturing and distribution." Certainly, Sony would prefer if it were able to keep 100% of the revenue from these games, and it's betting that whatever players it loses by ditching physical releases will be offset by increased net profits.</p><p>So, Elliott argues, "the disc decision was largely about margins, control, and killing the secondhand market," rather than a recognition of consumer trends. We all likely could have guessed as much, and these factors are exactly why I've argued that <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">PlayStation killing discs is bad for everyone</a>, but there's some vindication in seeing the thought backed up by market analysis numbers. That doesn't make the prospect of an all-digital PS6 any less annoying, though.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Former PlayStation boss sounds just as surprised as everyone else that Sony let Hideo Kojima's Metal Gear successor go to Xbox ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former PlayStation boss Shuhei Yoshida has seemingly reacted to the news that <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Sony has dropped Hideo Kojima's highly anticipated </u></a><a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/" target="_blank"><u>stealth game, Physint</u></a>, allowing Xbox to swoop in, and he's just as surprised as we are.</p><p>Overnight, PlayStation announced that "we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project <a href="https://www.gamesradar.com/physint-guide/"><u>PHYSINT</u></a>." However, Kojima's own statement highlights this move as being a lot more one-sided than you might expect: "In mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project," he reveals, going on to say that "we have spent the last three months searching tirelessly for a new partner," leading Kojima Productions right back to Xbox, which it's also teaming up with on horror title OD. </p><p>The concept that <em>any </em>company would want to cancel a Kojima game is shocking, and the situation of PlayStation essentially handing it over to its main competition only makes it weirder, even though it's unclear if Sony could have known that's where the game would end up. Yoshida, former president of Sony Interactive Entertainment Worldwide Studios, has responded to the news on Twitter, expressing how "surprised" he is (translated by GamesRadar+). </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097923151133032630"><p lang="en" dir="ltr">（´-`）.｡oO（びっくりしたなあ｡｡｡）<a href="https://twitter.com/cantworkitout/status/2097923151133032630">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Although his original post isn't shared in response to anything in particular, it's obvious that this is what he's referring to – he doubles down on the sentiment in <a href="https://x.com/yosp/status/2097939056701415546?s=20" target="_blank"><u>a separate reply</u></a> to someone asking him about it directly. </p><p>While Yoshida might not have said much, the fact that the news has prompted him to respond like this at all speaks volumes. Sony is in desperate need of a win after its announcement that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stopping production of physical discs for new PlayStation games in 2028</u></a> – the backlash it's prompted from folks opposed to an all-digital future has been immense, with the company's comment sections everywhere filled with cries of "no disc no buy" more than two months on. </p><p>Needless to say, deciding it doesn't want to bring Kojima's Metal Gear Solid spiritual successor to life isn't it – in fact, it looks like the opposite. Even with the company's reassurance that "we continue to have great admiration for Hideo Kojima's vision for the game," the general response across the internet is disbelief that Sony would give up on what, from the outside, looks like an easy win. </p><p>Despite the change in circumstances, Kojima is clear: "Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward."</p><p><a href="https://www.gamesradar.com/games/metal-gear/as-hideo-kojima-turns-63-the-metal-gear-solid-and-death-stranding-creator-says-i-would-like-to-remain-focused-on-creating-games-despite-the-interest-in-movies/"><u><em>As Hideo Kojima turns 63, the Metal Gear Solid and Death Stranding creator says "I would like to remain focused on creating games" despite the interest in movies.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/stealth/former-playstation-boss-sounds-just-as-surprised-as-everyone-else-that-sony-let-hideo-kojimas-metal-gear-successor-go-to-xbox/</link>
                                                                            <description>
                            <![CDATA[ Shuhei Yoshida has responded to the Physint news ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 10:08:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Shuhei Yoshida]]></media:description>                                                            <media:text><![CDATA[Shuhei Yoshida]]></media:text>
                                <media:title type="plain"><![CDATA[Shuhei Yoshida]]></media:title>
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                                <p>Former PlayStation boss Shuhei Yoshida has seemingly reacted to the news that <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Sony has dropped Hideo Kojima's highly anticipated </u></a><a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/" target="_blank"><u>stealth game, Physint</u></a>, allowing Xbox to swoop in, and he's just as surprised as we are.</p><p>Overnight, PlayStation announced that "we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project <a href="https://www.gamesradar.com/physint-guide/"><u>PHYSINT</u></a>." However, Kojima's own statement highlights this move as being a lot more one-sided than you might expect: "In mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project," he reveals, going on to say that "we have spent the last three months searching tirelessly for a new partner," leading Kojima Productions right back to Xbox, which it's also teaming up with on horror title OD. </p><p>The concept that <em>any </em>company would want to cancel a Kojima game is shocking, and the situation of PlayStation essentially handing it over to its main competition only makes it weirder, even though it's unclear if Sony could have known that's where the game would end up. Yoshida, former president of Sony Interactive Entertainment Worldwide Studios, has responded to the news on Twitter, expressing how "surprised" he is (translated by GamesRadar+). </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097923151133032630"><p lang="en" dir="ltr">（´-`）.｡oO（びっくりしたなあ｡｡｡）<a href="https://twitter.com/cantworkitout/status/2097923151133032630">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Although his original post isn't shared in response to anything in particular, it's obvious that this is what he's referring to – he doubles down on the sentiment in <a href="https://x.com/yosp/status/2097939056701415546?s=20" target="_blank"><u>a separate reply</u></a> to someone asking him about it directly. </p><p>While Yoshida might not have said much, the fact that the news has prompted him to respond like this at all speaks volumes. Sony is in desperate need of a win after its announcement that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stopping production of physical discs for new PlayStation games in 2028</u></a> – the backlash it's prompted from folks opposed to an all-digital future has been immense, with the company's comment sections everywhere filled with cries of "no disc no buy" more than two months on. </p><p>Needless to say, deciding it doesn't want to bring Kojima's Metal Gear Solid spiritual successor to life isn't it – in fact, it looks like the opposite. Even with the company's reassurance that "we continue to have great admiration for Hideo Kojima's vision for the game," the general response across the internet is disbelief that Sony would give up on what, from the outside, looks like an easy win. </p><p>Despite the change in circumstances, Kojima is clear: "Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward."</p><p><a href="https://www.gamesradar.com/games/metal-gear/as-hideo-kojima-turns-63-the-metal-gear-solid-and-death-stranding-creator-says-i-would-like-to-remain-focused-on-creating-games-despite-the-interest-in-movies/"><u><em>As Hideo Kojima turns 63, the Metal Gear Solid and Death Stranding creator says "I would like to remain focused on creating games" despite the interest in movies.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid spiritual successor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has announced it's working with <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a> and Kojima Productions on its Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/" target="_blank">Physint,</a> after PlayStation apparently wanted to cancel the project earlier this year. </p><p>Following Death Stranding 2's release, the list of <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a> comprises <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a>, his new attempt at a horror game in partnership with Xbox following the Silent Hills debacle, and Physint, a return to the action espionage genre in the vein of Metal Gear, which Sony made a big song and dance about when announcing. The latter seems like a somewhat personal game to the director, as he says it was conceived while he was <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/" target="_blank">sick during the Covid-19 pandemic</a>, realizing people wanted something like Metal Gear from him. </p><p>Earlier today,<a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank"> PlayStation's Twitter account</a> posted a statement saying, "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project Physint". Then, within two minutes, <a href="https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/?ocid=Announce_soc_omc_xbo_tw_Photo_lrn_9.9.5" target="_blank">Xbox posted on the Xbox Wire Blog</a> that it would be publishing Physint. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097877506401681753"><p lang="en" dir="ltr">As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7N<a href="https://twitter.com/cantworkitout/status/2097877506401681753">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Despite Sony's messaging that it simply stepped away, Kojima himself explained "In mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the Physint project." </p><p>He adds, "Physint is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner." </p><p>Kojima explains, "We found in Xbox a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Kojima adds: "Please rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward."</p><p>The combination of this news and a litany of decisions from Sony over the last few years once again leaves me questioning PlayStation's plans for the future. </p><p>After the Concord debacle, the cancellation of Naughty Dog's The Last of Us 2 multiplayer leading to it looking like the developer is going to skip the PS5 generation, <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">Horizon Hunter's Gathering in general</a>, and even going back to the closures of Bluepoint and Japan Studio, Sony seems allergic to what made PlayStation so beloved over the PS4 generation. </p><p>That being said, Xbox doesn't exactly inspire me with confidence either, <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank">following its repeated string of mass layoffs</a> and high-profile game cancellations like Perfect Dark and Everwild. Hopefully OD does well, because right now I'm not exactly confident Physint is still coming out. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-is-envious-of-21-year-old-backrooms-director-i-made-metal-gear-at-23-but-a24-didnt-get-in-touch-with-me-until-i-was-about-59/"><em>Hideo Kojima is "envious" of 21-year-old Backrooms director: "I made Metal Gear at 23 – but A24 didn’t get in touch with me until I was about 59"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/</link>
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                            <![CDATA[ "Rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 09:09:54 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 09:13:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[physint art showing a man in shadows]]></media:description>                                                            <media:text><![CDATA[physint art showing a man in shadows]]></media:text>
                                <media:title type="plain"><![CDATA[physint art showing a man in shadows]]></media:title>
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                            <article>
                                <p>Xbox has announced it's working with <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a> and Kojima Productions on its Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/" target="_blank">Physint,</a> after PlayStation apparently wanted to cancel the project earlier this year. </p><p>Following Death Stranding 2's release, the list of <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a> comprises <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a>, his new attempt at a horror game in partnership with Xbox following the Silent Hills debacle, and Physint, a return to the action espionage genre in the vein of Metal Gear, which Sony made a big song and dance about when announcing. The latter seems like a somewhat personal game to the director, as he says it was conceived while he was <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/" target="_blank">sick during the Covid-19 pandemic</a>, realizing people wanted something like Metal Gear from him. </p><p>Earlier today,<a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank"> PlayStation's Twitter account</a> posted a statement saying, "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project Physint". Then, within two minutes, <a href="https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/?ocid=Announce_soc_omc_xbo_tw_Photo_lrn_9.9.5" target="_blank">Xbox posted on the Xbox Wire Blog</a> that it would be publishing Physint. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097877506401681753"><p lang="en" dir="ltr">As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7N<a href="https://twitter.com/cantworkitout/status/2097877506401681753">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Despite Sony's messaging that it simply stepped away, Kojima himself explained "In mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the Physint project." </p><p>He adds, "Physint is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner." </p><p>Kojima explains, "We found in Xbox a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Kojima adds: "Please rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward."</p><p>The combination of this news and a litany of decisions from Sony over the last few years once again leaves me questioning PlayStation's plans for the future. </p><p>After the Concord debacle, the cancellation of Naughty Dog's The Last of Us 2 multiplayer leading to it looking like the developer is going to skip the PS5 generation, <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">Horizon Hunter's Gathering in general</a>, and even going back to the closures of Bluepoint and Japan Studio, Sony seems allergic to what made PlayStation so beloved over the PS4 generation. </p><p>That being said, Xbox doesn't exactly inspire me with confidence either, <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank">following its repeated string of mass layoffs</a> and high-profile game cancellations like Perfect Dark and Everwild. Hopefully OD does well, because right now I'm not exactly confident Physint is still coming out. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-is-envious-of-21-year-old-backrooms-director-i-made-metal-gear-at-23-but-a24-didnt-get-in-touch-with-me-until-i-was-about-59/"><em>Hideo Kojima is "envious" of 21-year-old Backrooms director: "I made Metal Gear at 23 – but A24 didn’t get in touch with me until I was about 59"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ If PS6 handheld rumors are real, ex-PlayStation boss suggests Sony skip a home console because it "really struggles to sell 2 different pieces of hardware at the same time" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As rumors suggest that <a href="https://www.gamesradar.com/hardware/handhelds/the-rumored-ps6-handheld-and-console-will-reportedly-pack-24gb-and-30gb-ram-respectively-and-im-sure-hoping-ramageddon-has-blown-over-by-then/"><u>Sony could be working on an upcoming handheld console as well as the inevitable PS6</u></a>, former PlayStation boss Shawn Layden says that handling two separate pieces of hardware at once is something the company "really struggles" with, which might not bode well.</p><p>Layden, who previously served as the chairman of Sony Interactive Entertainment Worldwide Studios and the president and CEO of SIE America, gives his thoughts on the company's rumored handheld in a new chat with Reiss 'Kiwi Talkz' Reilly on YouTube (below). He acknowledges that the problem is only something he can see now, looking back on his experience, and it's this: "The company really struggles to sell two different pieces of hardware at the same time."</p><p>Layden knows that the response to this might be, "'What about PlayStation Portable? That was a real success.'" Well, his point still remains: "Yes, and while we were doing that, I was struggling selling PS3."</p><p>As the former lead explains, there are multiple factors at play here – the company's focus essentially becomes divided, and it becomes almost in competition with itself. "It's not just development resources, it's also marketing resources," he begins. "You almost have to set up two different companies to do it, where neither one is worried about what the other one is doing, they're just trying to be successful in their own right."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8ekU7qoSzTU?start=1503" allowfullscreen></iframe></div></div><p>He continues: "When you have one company managing both, inevitably there's stealing from Peter to pay Paul for something else, and 'well, we'll move that marketing program over to this other game which is going to be more successful than that game was.' All the tradeoffs just sort of… you lose your focus on what [you're] really trying to get done here."</p><p>So then, what if we really can expect a handheld console from Sony in the next generation? Layden suggests: "If Sony were to come out with a handheld, I guess maybe they just consolidate all their gaming activities around that mid-size platform."</p><p>Sony has yet to confirm whether these rumors are true, but <a href="https://www.gamesradar.com/hardware/handhelds/a-ps6-handheld-is-seemingly-on-the-table-as-playstation-ceo-says-sony-will-be-leveraging-technologies-that-can-be-used-in-various-forms-and-locations/" target="_blank"><u>SIE CEO Hideaki Nishino recently hinted</u></a> that the company will be "leveraging technologies that can be used in various forms and locations" when making future game consoles, which sure sounds promising for handheld enjoyers. Other rumors have suggested that the <a href="https://www.gamesradar.com/hardware/handhelds/playstation-handheld-rumors-suggest-it-will-beat-the-xbox-series-s-but-i-wouldnt-bother-thinking-about-it-or-the-steam-deck-2-until-at-least-2028/"><u>potential handheld could outpace the Xbox Series S</u></a>.  </p><p><a href="https://www.gamesradar.com/hardware/if-ps6-and-xbox-project-helix-are-usd1-000-5-year-sales-could-be-40-percent-worse-than-the-ps5-generation-analyst-says/"><u><em>If PS6 and Xbox Project Helix are $1,000, 5-year sales could be 40% worse than the PS5 generation, analyst says.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJlE9O"></div>                            </div>                            <script src="https://kwizly.com/embed/eJlE9O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/if-ps6-handheld-rumors-are-real-ex-playstation-boss-suggests-sony-skip-a-home-console-because-it-really-struggles-to-sell-2-different-pieces-of-hardware-at-the-same-time/</link>
                                                                            <description>
                            <![CDATA[ Shawn Layden says there are "tradeoffs" to having a handheld out at the same time as a home console ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 10:24:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Close up of PlayStation Portal on woodgrain table with Crash Bandicoot 2 gameplay on screen.]]></media:description>                                                            <media:text><![CDATA[Close up of PlayStation Portal on woodgrain table with Crash Bandicoot 2 gameplay on screen.]]></media:text>
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                                <p>As rumors suggest that <a href="https://www.gamesradar.com/hardware/handhelds/the-rumored-ps6-handheld-and-console-will-reportedly-pack-24gb-and-30gb-ram-respectively-and-im-sure-hoping-ramageddon-has-blown-over-by-then/"><u>Sony could be working on an upcoming handheld console as well as the inevitable PS6</u></a>, former PlayStation boss Shawn Layden says that handling two separate pieces of hardware at once is something the company "really struggles" with, which might not bode well.</p><p>Layden, who previously served as the chairman of Sony Interactive Entertainment Worldwide Studios and the president and CEO of SIE America, gives his thoughts on the company's rumored handheld in a new chat with Reiss 'Kiwi Talkz' Reilly on YouTube (below). He acknowledges that the problem is only something he can see now, looking back on his experience, and it's this: "The company really struggles to sell two different pieces of hardware at the same time."</p><p>Layden knows that the response to this might be, "'What about PlayStation Portable? That was a real success.'" Well, his point still remains: "Yes, and while we were doing that, I was struggling selling PS3."</p><p>As the former lead explains, there are multiple factors at play here – the company's focus essentially becomes divided, and it becomes almost in competition with itself. "It's not just development resources, it's also marketing resources," he begins. "You almost have to set up two different companies to do it, where neither one is worried about what the other one is doing, they're just trying to be successful in their own right."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8ekU7qoSzTU?start=1503" allowfullscreen></iframe></div></div><p>He continues: "When you have one company managing both, inevitably there's stealing from Peter to pay Paul for something else, and 'well, we'll move that marketing program over to this other game which is going to be more successful than that game was.' All the tradeoffs just sort of… you lose your focus on what [you're] really trying to get done here."</p><p>So then, what if we really can expect a handheld console from Sony in the next generation? Layden suggests: "If Sony were to come out with a handheld, I guess maybe they just consolidate all their gaming activities around that mid-size platform."</p><p>Sony has yet to confirm whether these rumors are true, but <a href="https://www.gamesradar.com/hardware/handhelds/a-ps6-handheld-is-seemingly-on-the-table-as-playstation-ceo-says-sony-will-be-leveraging-technologies-that-can-be-used-in-various-forms-and-locations/" target="_blank"><u>SIE CEO Hideaki Nishino recently hinted</u></a> that the company will be "leveraging technologies that can be used in various forms and locations" when making future game consoles, which sure sounds promising for handheld enjoyers. Other rumors have suggested that the <a href="https://www.gamesradar.com/hardware/handhelds/playstation-handheld-rumors-suggest-it-will-beat-the-xbox-series-s-but-i-wouldnt-bother-thinking-about-it-or-the-steam-deck-2-until-at-least-2028/"><u>potential handheld could outpace the Xbox Series S</u></a>.  </p><p><a href="https://www.gamesradar.com/hardware/if-ps6-and-xbox-project-helix-are-usd1-000-5-year-sales-could-be-40-percent-worse-than-the-ps5-generation-analyst-says/"><u><em>If PS6 and Xbox Project Helix are $1,000, 5-year sales could be 40% worse than the PS5 generation, analyst says.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJlE9O"></div>                            </div>                            <script src="https://kwizly.com/embed/eJlE9O.js" async></script>
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                                                            <title><![CDATA[ PlayStation's Peter Parker actor has pushed Insomniac to put Deadpool in Spider-Man 3: "I would like to believe that they got the idea from me" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If we end up seeing Deadpool in Marvel's Spider-Man 3, it would seem we have Peter Parker actor Yuri Lowenthal to thank, at least partly.</p><p>Talking to The Movie Dweeb on <a href="https://www.instagram.com/reel/Dc1g2GdIQYJ/?igsi=ODU5OXk3MHNldHM3" target="_blank">Instagram</a>, Lowenthal was asked to comment on a potential Wolverine and Spider-Man collab in Insomniac's next open-world Spider-Man game. Insomniac is currently hard at work prepping for the release of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, out September 15, but considering the success of Spider-Man, the standalone Miles Morales game, and Spider-Man 2, another Peter Parker game seems likely to happen at some point even though nothing's been confirmed yet. And of course, a Wolverine x Spider-Man match-up seems all the more likely with Insomniac now having worked on both IPs.</p><p>Lowenthal thinks a Wolverine collab would be "terribly exciting," but he says "there is one character that I would opt for even more strongly than Wolverine, and it would be Deadpool."</p><p>In response to this, The Movie Dweeb points out a tweet apparently published at some point from Insomniac creative director Brian Horton. I tried to track down the tweet, but Horton's Twitter account has been deactivated and there's no Bluesky equivalent, so take this with a grain of salt. According to The Movie Dweeb, the tweet read "worlds collide" and included hashtags for Wolverine and Spider-Man. Lowenthal says the tweet is news to him, but confirmed he's pushed Horton repeatedly on Deadpool being in the next Spider-Man game.</p><p>"I've pushed [Horton] every time I see him with the Deadpool thing, so if I've just spoiled it for Spider-Man 3, then I would just like to believe that they got the idea from me anyway," Lowenthal says.</p><p>As much as I'm sure Wade Wilson would be flattered to have a part in Insomniac's Spider-Man series, I'm not sure it would be a tonal fit, what with Deadpool's whole thing being expletive-laden meta humor and Marvel's Spider-Man being a generally straightforward, family friendly affair. At the very least, you'd probably have to bump up that ESRB rating from Teen to Mature.</p><p><a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/"><em>After playing 2 hours of Marvel's Wolverine, Insomniac has crushed my fears of a post-Spider-Man slump: "This is uniquely Logan"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmABzX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmABzX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/playstations-peter-parker-actor-has-pushed-insomniac-to-put-deadpool-in-spider-man-3-i-would-like-to-believe-that-they-got-the-idea-from-me/</link>
                                                                            <description>
                            <![CDATA[ Might have to bump up that ESRB rating ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 23:04:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Deadpool]]></media:description>                                                            <media:text><![CDATA[Deadpool]]></media:text>
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                                <p>If we end up seeing Deadpool in Marvel's Spider-Man 3, it would seem we have Peter Parker actor Yuri Lowenthal to thank, at least partly.</p><p>Talking to The Movie Dweeb on <a href="https://www.instagram.com/reel/Dc1g2GdIQYJ/?igsi=ODU5OXk3MHNldHM3" target="_blank">Instagram</a>, Lowenthal was asked to comment on a potential Wolverine and Spider-Man collab in Insomniac's next open-world Spider-Man game. Insomniac is currently hard at work prepping for the release of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, out September 15, but considering the success of Spider-Man, the standalone Miles Morales game, and Spider-Man 2, another Peter Parker game seems likely to happen at some point even though nothing's been confirmed yet. And of course, a Wolverine x Spider-Man match-up seems all the more likely with Insomniac now having worked on both IPs.</p><p>Lowenthal thinks a Wolverine collab would be "terribly exciting," but he says "there is one character that I would opt for even more strongly than Wolverine, and it would be Deadpool."</p><p>In response to this, The Movie Dweeb points out a tweet apparently published at some point from Insomniac creative director Brian Horton. I tried to track down the tweet, but Horton's Twitter account has been deactivated and there's no Bluesky equivalent, so take this with a grain of salt. According to The Movie Dweeb, the tweet read "worlds collide" and included hashtags for Wolverine and Spider-Man. Lowenthal says the tweet is news to him, but confirmed he's pushed Horton repeatedly on Deadpool being in the next Spider-Man game.</p><p>"I've pushed [Horton] every time I see him with the Deadpool thing, so if I've just spoiled it for Spider-Man 3, then I would just like to believe that they got the idea from me anyway," Lowenthal says.</p><p>As much as I'm sure Wade Wilson would be flattered to have a part in Insomniac's Spider-Man series, I'm not sure it would be a tonal fit, what with Deadpool's whole thing being expletive-laden meta humor and Marvel's Spider-Man being a generally straightforward, family friendly affair. At the very least, you'd probably have to bump up that ESRB rating from Teen to Mature.</p><p><a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/"><em>After playing 2 hours of Marvel's Wolverine, Insomniac has crushed my fears of a post-Spider-Man slump: "This is uniquely Logan"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmABzX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmABzX.js" async></script>
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                                                            <title><![CDATA[ Intergalactic: The Heretic Prophet's writing hasn't been influenced by Neil Druckmann's time on The Last of Us HBO show, but production lessons are being learned ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-creator Neil Druckmann says that working on the series' HBO TV adaptation of the <a href="https://www.gamesradar.com/uk/tag/naughty-dog/">Naughty Dog</a> game hasn't changed his approach to writing, but he's learned some lessons that have been brought into developing Intergalactic: The Heretic Prophet. </p><p>Speaking to <a href="https://t.co/DiqnunJl6N" target="_blank">The Washington Post</a>, Druckmann explained that for Season 3 of the HBO TV series, he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role." Druckmann was a writer and showrunner for the first and second seasons of the HBO series. </p><p>However, he stepped away from the series ahead of its third season to focus on the production of Naughty Dog's next game, Intergalactic: The Heretic Prophet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095568329964453901"><p lang="en" dir="ltr">Neil Druckmann has been focused on Intergalactic, and clarified to me that he and Naughty Dog are NOT involved in the creative direction of The Last of Us Season 3 on HBO. This is in my piece dissecting why games writing is different from other media. https://t.co/DiqnunJl6N pic.twitter.com/Aviypgttnz<a href="https://twitter.com/cantworkitout/status/2095568329964453901">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Now, Druckmann says that working on the TV series hasn't changed his approach to writing in games, but explains that it has changed his approach to other aspects of creating Intergalactic. For example, a TV series needs to account for elements like lighting and makeup, which Druckmann says are lessons that have been brought into the studio's next game. </p><p>And despite the lack of an announced sequel, Druckmann says that <a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/">Naughty Dog isn't "done with The Last of Us." </a>Whether that means a full-fledged The Last of Us Part 3 or simply more multimedia projects around the franchise remains unclear. But given that it's been over six years since Naughty Dog released a game, and with the possibility that the developer skips the PS5 generation entirely, I don't think we'll see a new Last of Us game for a while. </p><p><em>Looking to pass the time until The Last of Us 3 releases in a decade's time? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/intergalactic-the-heretic-prophets-writing-hasnt-been-influenced-by-neil-druckmanns-time-on-the-last-of-us-hbo-show-but-production-lessons-are-being-learned/</link>
                                                                            <description>
                            <![CDATA[ Druckmann stepped away from the show following its second season ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 10:33:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword]]></media:description>                                                            <media:text><![CDATA[On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword]]></media:text>
                                <media:title type="plain"><![CDATA[On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword]]></media:title>
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                                <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-creator Neil Druckmann says that working on the series' HBO TV adaptation of the <a href="https://www.gamesradar.com/uk/tag/naughty-dog/">Naughty Dog</a> game hasn't changed his approach to writing, but he's learned some lessons that have been brought into developing Intergalactic: The Heretic Prophet. </p><p>Speaking to <a href="https://t.co/DiqnunJl6N" target="_blank">The Washington Post</a>, Druckmann explained that for Season 3 of the HBO TV series, he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role." Druckmann was a writer and showrunner for the first and second seasons of the HBO series. </p><p>However, he stepped away from the series ahead of its third season to focus on the production of Naughty Dog's next game, Intergalactic: The Heretic Prophet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095568329964453901"><p lang="en" dir="ltr">Neil Druckmann has been focused on Intergalactic, and clarified to me that he and Naughty Dog are NOT involved in the creative direction of The Last of Us Season 3 on HBO. This is in my piece dissecting why games writing is different from other media. https://t.co/DiqnunJl6N pic.twitter.com/Aviypgttnz<a href="https://twitter.com/cantworkitout/status/2095568329964453901">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Now, Druckmann says that working on the TV series hasn't changed his approach to writing in games, but explains that it has changed his approach to other aspects of creating Intergalactic. For example, a TV series needs to account for elements like lighting and makeup, which Druckmann says are lessons that have been brought into the studio's next game. </p><p>And despite the lack of an announced sequel, Druckmann says that <a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/">Naughty Dog isn't "done with The Last of Us." </a>Whether that means a full-fledged The Last of Us Part 3 or simply more multimedia projects around the franchise remains unclear. But given that it's been over six years since Naughty Dog released a game, and with the possibility that the developer skips the PS5 generation entirely, I don't think we'll see a new Last of Us game for a while. </p><p><em>Looking to pass the time until The Last of Us 3 releases in a decade's time? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script>
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                                                            <title><![CDATA[ "We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-lead Neil Druckmann says that Naughty Dog isn't quite finished with its beloved IP – and it sounds like he's not just referencing the HBO series, either.</p><p>Although <a href="https://www.gamesradar.com/the-last-of-us-tv-show/">The Last of Us TV show</a> is ongoing, with the third season underway to "wrap up" the story from the existing two games, as Druckmann tells <a href="https://www.washingtonpost.com/entertainment/video-games/2026/09/03/what-makes-good-video-game-writing-i-asked-writers/" target="_blank">The Washington Post</a> in a new interview, there might be more in the works <em>outside</em> of the television adaptation. <br><br>He begins by saying that he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role" in the show's progression either.</p><p>So, he "can't personally speak to how production is progressing" – but that doesn't necessarily spell the end of The Last of Us in its entirety. <br><br>"It's important for us to note that as the creator of the games, Naughty Dog is still the steward of this IP and even though this might be the end of this adaptation, we're not done with The Last of Us," he reveals. <br><br>In fact, it sounds like there's more than one Last of Us-shaped project coming from the studio.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095560313194119381"><p lang="en" dir="ltr">There's a constant debate: Is video game writing good or bad? How does it compare to sentences in a book? In a film script? I talked to writers of games and other disciplines like Neil Druckmann and Evan Narcisse to explain why games writing is unique.https://t.co/DiqnunJl6N<a href="https://twitter.com/cantworkitout/status/2095560313194119381">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"There's a couple projects in the works that, when the time is right, I'm very excited to talk about," as Druckmann concludes. <br><br>So, what could those projects be? Well, I'm immediately reminded of The Last of Us Online – the canceled multiplayer project that its former game director dubbed <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/">"the best multiplayer game"</a> many Naughty Dog devs had "ever played." It never came to fruition, of course, but I can't help but think of it.</p><p>That's not to say it's happening – it <em>was</em> canceled, after all… but there are apparently two (or more, maybe?) things going on over at Naughty Dog that are within The Last of Us realm, so it's all exciting news nonetheless. <br><br>I've personally got my own fingers crossed for some sort of spin-off, as I'm not sure they could effectively do an official Part 3, considering everything that happens in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us 2</a>. Who knows, though?</p><p>Anything could happen, but we'll just have to wait and see what Naughty Dog has in store. It sounds like Druckmann is gearing up to reveal it soon-ish, so, yeah.</p><p><em>Searching for something more solid to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond, in that case.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/</link>
                                                                            <description>
                            <![CDATA[ "As the creator of the games, Naughty Dog is still the steward of this IP" ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 09:43:54 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 10:40:56 +0000</updated>
                                                                                                                                            <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us]]></media:description>                                                            <media:text><![CDATA[The Last of Us]]></media:text>
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                                <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-lead Neil Druckmann says that Naughty Dog isn't quite finished with its beloved IP – and it sounds like he's not just referencing the HBO series, either.</p><p>Although <a href="https://www.gamesradar.com/the-last-of-us-tv-show/">The Last of Us TV show</a> is ongoing, with the third season underway to "wrap up" the story from the existing two games, as Druckmann tells <a href="https://www.washingtonpost.com/entertainment/video-games/2026/09/03/what-makes-good-video-game-writing-i-asked-writers/" target="_blank">The Washington Post</a> in a new interview, there might be more in the works <em>outside</em> of the television adaptation. <br><br>He begins by saying that he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role" in the show's progression either.</p><p>So, he "can't personally speak to how production is progressing" – but that doesn't necessarily spell the end of The Last of Us in its entirety. <br><br>"It's important for us to note that as the creator of the games, Naughty Dog is still the steward of this IP and even though this might be the end of this adaptation, we're not done with The Last of Us," he reveals. <br><br>In fact, it sounds like there's more than one Last of Us-shaped project coming from the studio.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095560313194119381"><p lang="en" dir="ltr">There's a constant debate: Is video game writing good or bad? How does it compare to sentences in a book? In a film script? I talked to writers of games and other disciplines like Neil Druckmann and Evan Narcisse to explain why games writing is unique.https://t.co/DiqnunJl6N<a href="https://twitter.com/cantworkitout/status/2095560313194119381">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"There's a couple projects in the works that, when the time is right, I'm very excited to talk about," as Druckmann concludes. <br><br>So, what could those projects be? Well, I'm immediately reminded of The Last of Us Online – the canceled multiplayer project that its former game director dubbed <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/">"the best multiplayer game"</a> many Naughty Dog devs had "ever played." It never came to fruition, of course, but I can't help but think of it.</p><p>That's not to say it's happening – it <em>was</em> canceled, after all… but there are apparently two (or more, maybe?) things going on over at Naughty Dog that are within The Last of Us realm, so it's all exciting news nonetheless. <br><br>I've personally got my own fingers crossed for some sort of spin-off, as I'm not sure they could effectively do an official Part 3, considering everything that happens in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us 2</a>. Who knows, though?</p><p>Anything could happen, but we'll just have to wait and see what Naughty Dog has in store. It sounds like Druckmann is gearing up to reveal it soon-ish, so, yeah.</p><p><em>Searching for something more solid to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond, in that case.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script>
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                                                            <title><![CDATA[ Sony announces GTA 6 limited edition DualSense, and at least something's physical ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At the time of writing, the only shelf piece GTA 6 will receive (other than a redundant code-carrying case) is a limited edition DualSense controller. Announced as part of today's PlayStation State of Play, two DualSense controllers bearing that 'VI' stamp will be unleashed alongside the game on November 19. </p><p>Each gamepad launches at a pretty sizeable $84.99, though that's been the going rate for a special edition controller for a little while now, with pre-orders dropping on September 10 at 10am local time. </p><p>Available in either black or white, both gamepads feature a shimmery two-tone mid-section with a pop of neon purple in those icon legends and D-pad arrows. Both feature identical Vice City etchings around the main grips and controls, with palm leaves cut into the body of the gamepad itself, and replicated in the middle of that now-iconic VI stamp on the touchpad. </p><div  class="fancy-box"><div class="fancy_box-title">Not the DualSense's first chromatic outift</div><div class="fancy_box_body"><p class="fancy-box__body-text">Sony's been experimenting with similar shimmery designs across the rest of its DualSense army for some time, with the Chroma Collection shining in green, blue, and pink. While not quite as iridescent, they are cheaper at <a data-analytics-id="inline-link" href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-chroma-pearl-for-ps5-pc-mac-mobile" target="_blank">$79 (PS Direct)</a>.</p></div></div><p>It's a nicely bold controller design, in the right light. Obviously Sony has positioned its shimmers and shines just so to create the classic Vice City vibe in its State of Play sizzle reel. However, if those embossed sections are as textured as they appear from press materials, your GTA allegiance should be pretty obvious in the hands. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZaEPhfPQytv5iXCftU6w3J" name="Dualsenses" alt="PS5 DualSense limited edition GTA 6 versions in black and white" src="https://cdn.mos.cms.futurecdn.net/ZaEPhfPQytv5iXCftU6w3J-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Of course, you're still getting all the first-party features of the best PS5 controllers, with unparalleled (on the console) haptic feedback and that slick adaptive trigger system as well. Based on the <a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/">GTA 6 pre-order</a> hype and recent <a href="https://www.gamesradar.com/news/live/xbox-series-x-25-pre-orders-where-to-buy-console-and-controller-live/">Xbox X25 pre-orders</a>, these could well move fast when they hit the shelves, so I'd recommend marking September 10 on your calendar sharpish. </p><p>This marks the first special edition GTA 6 PS5 accessory we've seen so far. It's all but expected that Sony will launch its own PS5 bundles when the time comes, but a special edition console is still but a hope and a dream. Still, having something to hold in the hands is always appreciated right now. GTA's own <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-games-reportedly-has-no-plans-to-print-gta-6-discs-at-launch-or-in-the-months-after/">digital-only release</a> kickstarted a whole physical media debate earlier in the year, one Sony seems to have <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">doubled down on in more recent announcements</a>. </p><ul><li><strong>See all PS5 controllers </strong><a href="https://www.amazon.com/s?k=PS5+controller&crid=1E0ZDAB6W5PI7&sprefix=ps5+controll%2Caps%2C230&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Don't care for the DualSense? We're also rounding up the </em><a href="https://www.gamesradar.com/best-pc-controller-for-gaming/"><em>best PC controllers</em></a><em> and the </em><a href="https://www.gamesradar.com/best-xbox-series-x-controller/"><em>best Xbox Series X controllers</em></a><em> on the market. </em></p><div data-widget-type="multimodelreview" data-model-name="Turtle Beach Victrix Pro BFG Reloaded (PS5),DualSense Edge,Nacon Revolution 5 Pro,Razer Raiju V3 Pro,Scuf Omega,Sony PlayStation 5 DualSense Wireless Controller White" data-widget-title="Today's best PS5 controller deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/gaming-controllers/sony-announces-gta-6-limited-edition-dualsense-and-at-least-somethings-physical/</link>
                                                                            <description>
                            <![CDATA[ Sony has announced a special edition DualSense controller ready for GTA 6, and pre-orders begin on September 10. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 03 Sep 2026 14:45:38 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 15:34:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Controllers]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 limited edition DualSense controller in black]]></media:description>                                                            <media:text><![CDATA[GTA 6 limited edition DualSense controller in black]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 limited edition DualSense controller in black]]></media:title>
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                            <article>
                                <p>At the time of writing, the only shelf piece GTA 6 will receive (other than a redundant code-carrying case) is a limited edition DualSense controller. Announced as part of today's PlayStation State of Play, two DualSense controllers bearing that 'VI' stamp will be unleashed alongside the game on November 19. </p><p>Each gamepad launches at a pretty sizeable $84.99, though that's been the going rate for a special edition controller for a little while now, with pre-orders dropping on September 10 at 10am local time. </p><p>Available in either black or white, both gamepads feature a shimmery two-tone mid-section with a pop of neon purple in those icon legends and D-pad arrows. Both feature identical Vice City etchings around the main grips and controls, with palm leaves cut into the body of the gamepad itself, and replicated in the middle of that now-iconic VI stamp on the touchpad. </p><div  class="fancy-box"><div class="fancy_box-title">Not the DualSense's first chromatic outift</div><div class="fancy_box_body"><p class="fancy-box__body-text">Sony's been experimenting with similar shimmery designs across the rest of its DualSense army for some time, with the Chroma Collection shining in green, blue, and pink. While not quite as iridescent, they are cheaper at <a data-analytics-id="inline-link" href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-chroma-pearl-for-ps5-pc-mac-mobile" target="_blank">$79 (PS Direct)</a>.</p></div></div><p>It's a nicely bold controller design, in the right light. Obviously Sony has positioned its shimmers and shines just so to create the classic Vice City vibe in its State of Play sizzle reel. However, if those embossed sections are as textured as they appear from press materials, your GTA allegiance should be pretty obvious in the hands. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZaEPhfPQytv5iXCftU6w3J" name="Dualsenses" alt="PS5 DualSense limited edition GTA 6 versions in black and white" src="https://cdn.mos.cms.futurecdn.net/ZaEPhfPQytv5iXCftU6w3J-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Of course, you're still getting all the first-party features of the best PS5 controllers, with unparalleled (on the console) haptic feedback and that slick adaptive trigger system as well. Based on the <a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/">GTA 6 pre-order</a> hype and recent <a href="https://www.gamesradar.com/news/live/xbox-series-x-25-pre-orders-where-to-buy-console-and-controller-live/">Xbox X25 pre-orders</a>, these could well move fast when they hit the shelves, so I'd recommend marking September 10 on your calendar sharpish. </p><p>This marks the first special edition GTA 6 PS5 accessory we've seen so far. It's all but expected that Sony will launch its own PS5 bundles when the time comes, but a special edition console is still but a hope and a dream. Still, having something to hold in the hands is always appreciated right now. GTA's own <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-games-reportedly-has-no-plans-to-print-gta-6-discs-at-launch-or-in-the-months-after/">digital-only release</a> kickstarted a whole physical media debate earlier in the year, one Sony seems to have <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">doubled down on in more recent announcements</a>. </p><ul><li><strong>See all PS5 controllers </strong><a href="https://www.amazon.com/s?k=PS5+controller&crid=1E0ZDAB6W5PI7&sprefix=ps5+controll%2Caps%2C230&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Don't care for the DualSense? We're also rounding up the </em><a href="https://www.gamesradar.com/best-pc-controller-for-gaming/"><em>best PC controllers</em></a><em> and the </em><a href="https://www.gamesradar.com/best-xbox-series-x-controller/"><em>best Xbox Series X controllers</em></a><em> on the market. </em></p><div data-widget-type="multimodelreview" data-model-name="Turtle Beach Victrix Pro BFG Reloaded (PS5),DualSense Edge,Nacon Revolution 5 Pro,Razer Raiju V3 Pro,Scuf Omega,Sony PlayStation 5 DualSense Wireless Controller White" data-widget-title="Today's best PS5 controller deals"></div>
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                                                            <title><![CDATA[ Sony CEO says selling more PS5s isn't as important as monetizing the 125 million monthly PS Plus users now the console is 6 years old ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/sony/" target="_blank">Sony</a> CEO Hiroki Totoki says selling PS5 consoles isn't as important at this point in its life; instead, monetizing the existing user base is the priority. </p><p>Speaking to <a href="https://www.youtube.com/watch?v=obR5p5AzR_s" target="_blank">The Wall Street Journal</a>, Totoki explains that the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">ongoing global RAM shortages</a>, driven <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/" target="_blank">by AI companies, aren't</a> Sony's biggest problem right now. While it has caused the company to increase prices of <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">PS5 consoles by £90 across the board</a>, Totoki explains, "we are in the latter half of the lifetime cycle of a PS console. That means that we do not need to aggressively sell the console today."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094383548539244734"><p lang="en" dir="ltr">Sony CEO Hiroki Totoki says at this point in the PS5’s life cycle they do not need to aggressively sell the console!Says they are instead focused on monetizing the existing user base of over 95M consoles sold and 125M monthly active users. https://t.co/K7FjBdee3Z pic.twitter.com/xW2slfjOat<a href="https://twitter.com/cantworkitout/status/2094383548539244734">August 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Totoki explains, "We are focusing on recurring revenue from the current user base," citing PS Plus and noting that among the over 95 million PS5 consoles sold, the subscription service has "more than 125 million" monthly active users. He adds, "how to monetize from that user [base] is quite important for us."</p><p>Many of us who remember the era will talk about how Sony's overconfidence off the back of the PS2's success led to the company making poor decisions, such as setting the PS3's high launch price and just expecting everyone to go along with it. </p><p>And with the PS4 and PS5 doing well, it very much feels like we're back in that era, only this time, no matter how many bad decisions Sony has made this generation – the live service focus, killing physical games, forcing PSN on PC – Microsoft is too busy tripping over its own shoelaces to take advantage like it did with the Xbox 360. Competition is healthy, but Sony is now at the point where the lead is so huge that it doesn't need to "aggressively sell the console," because where else are you playing <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>? </p><p><em></em><a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><em>Sony lawyers argue that nobody is stupid enough to believe they actually own digital games, because then only one person could buy GTA 6</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/sony-ceo-says-selling-more-ps5s-isnt-as-important-as-monetizing-the-125-million-monthly-ps-plus-users-now-the-console-is-6-years-old/</link>
                                                                            <description>
                            <![CDATA[ "We are focusing on recurring revenue from the current user base" ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 11:17:31 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 11:23:36 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 controller]]></media:description>                                                            <media:text><![CDATA[PS5 controller]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 controller]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/sony/" target="_blank">Sony</a> CEO Hiroki Totoki says selling PS5 consoles isn't as important at this point in its life; instead, monetizing the existing user base is the priority. </p><p>Speaking to <a href="https://www.youtube.com/watch?v=obR5p5AzR_s" target="_blank">The Wall Street Journal</a>, Totoki explains that the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">ongoing global RAM shortages</a>, driven <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/" target="_blank">by AI companies, aren't</a> Sony's biggest problem right now. While it has caused the company to increase prices of <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">PS5 consoles by £90 across the board</a>, Totoki explains, "we are in the latter half of the lifetime cycle of a PS console. That means that we do not need to aggressively sell the console today."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094383548539244734"><p lang="en" dir="ltr">Sony CEO Hiroki Totoki says at this point in the PS5’s life cycle they do not need to aggressively sell the console!Says they are instead focused on monetizing the existing user base of over 95M consoles sold and 125M monthly active users. https://t.co/K7FjBdee3Z pic.twitter.com/xW2slfjOat<a href="https://twitter.com/cantworkitout/status/2094383548539244734">August 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Totoki explains, "We are focusing on recurring revenue from the current user base," citing PS Plus and noting that among the over 95 million PS5 consoles sold, the subscription service has "more than 125 million" monthly active users. He adds, "how to monetize from that user [base] is quite important for us."</p><p>Many of us who remember the era will talk about how Sony's overconfidence off the back of the PS2's success led to the company making poor decisions, such as setting the PS3's high launch price and just expecting everyone to go along with it. </p><p>And with the PS4 and PS5 doing well, it very much feels like we're back in that era, only this time, no matter how many bad decisions Sony has made this generation – the live service focus, killing physical games, forcing PSN on PC – Microsoft is too busy tripping over its own shoelaces to take advantage like it did with the Xbox 360. Competition is healthy, but Sony is now at the point where the lead is so huge that it doesn't need to "aggressively sell the console," because where else are you playing <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>? </p><p><em></em><a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><em>Sony lawyers argue that nobody is stupid enough to believe they actually own digital games, because then only one person could buy GTA 6</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Sony lawyers argue that nobody is stupid enough to believe they actually own digital games, because then only one person could buy GTA 6 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the end of physical PlayStation games looming, the need for clear digital ownership rights is more pressing than ever. For its part, Sony believes your rights are very clear: you do not own your digital games, and it's unlikely you're stupid enough to believe otherwise. At least, that's roughly the argument the company's lawyers are presenting in response to a proposed class-action lawsuit.</p><p>Sony argues that its current customer-facing disclosures ensure that "reasonable consumers would not be misled" into believing they actually own their digital games. That's according to a <a href="https://www.gamefile.news/p/facing-lawsuit-sony-argues-its-already" target="_blank">Game File report</a> (paid article link) citing an August 21 filing Sony's lawyers made in California's Northern District.</p><p>The publisher is responding to a proposed class action lawsuit, which alleges that Sony is violating a <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/">California law that requires digital stores to clearly explain that customers are purchasing licenses</a> rather than actual products when they buy digital goods. The law requires a "clear and conspicuous" warning about the nature of the purchase.</p><p>Sony's <a href="https://www.playstation.com/en-us/legal/terms-of-service/" target="_blank">terms of service</a> and <a href="https://www.playstation.com/en-us/legal/software-eula/" target="_blank">software product licensing agreement</a> (SPLA) both clearly lay out that you "do not own the product" and "it is not sold for you to own." But those are statements buried deep within lengthy documents, so the idea that they meet that "clear and conspicuous" requirement is fairly suspect.</p><p>But from here, Sony's argument gets quite a bit weirder. "As Plaintiffs admit, Section 1 of the SPLA likewise explains that 'The Software is licensed to you, not sold,'" the filing says. "This makes sense. In the digital age, it is not plausible to allege that reasonable consumers believed they were obtaining 'ownership' of a digital game."</p><p>In other words, Sony's lawyers are arguing that if you truly own your digital games, only one copy of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> could ever be sold. "Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr. Mendoza, not Sony, would have owned it then," the filing says.</p><p>Notably, these arguments were filed just before <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/">PlayStation sent out email reminders to its customers reminding them that they don't own anything</a>. Clearly, Sony wants to make its position on this matter clear.</p><p>Sony's terms of service also specifically bars users from taking part in class action lawsuits against the company, with disputes instead resolved by private arbitration – a process which tends to be preferable for big companies. But it's ultimately for a judge to decide whether that arbitration clause is actually binding. These arguments are part of an effort from Sony to ensure the case goes to arbitration – whether the judge agrees remains to be seen.</p><p><a href="https://www.gamesradar.com/games/industry-lobbyists-ridicule-false-premise-that-consumers-own-digital-games-amid-stop-killing-games-fight/"><em>Industry lobbyists ridicule "false premise" that "consumers 'own' digital games" amid Stop Killing Games fight.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/</link>
                                                                            <description>
                            <![CDATA[ PlayStation believes "reasonable consumers would not be misled" by its current disclosures ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 17:18:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>With the end of physical PlayStation games looming, the need for clear digital ownership rights is more pressing than ever. For its part, Sony believes your rights are very clear: you do not own your digital games, and it's unlikely you're stupid enough to believe otherwise. At least, that's roughly the argument the company's lawyers are presenting in response to a proposed class-action lawsuit.</p><p>Sony argues that its current customer-facing disclosures ensure that "reasonable consumers would not be misled" into believing they actually own their digital games. That's according to a <a href="https://www.gamefile.news/p/facing-lawsuit-sony-argues-its-already" target="_blank">Game File report</a> (paid article link) citing an August 21 filing Sony's lawyers made in California's Northern District.</p><p>The publisher is responding to a proposed class action lawsuit, which alleges that Sony is violating a <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/">California law that requires digital stores to clearly explain that customers are purchasing licenses</a> rather than actual products when they buy digital goods. The law requires a "clear and conspicuous" warning about the nature of the purchase.</p><p>Sony's <a href="https://www.playstation.com/en-us/legal/terms-of-service/" target="_blank">terms of service</a> and <a href="https://www.playstation.com/en-us/legal/software-eula/" target="_blank">software product licensing agreement</a> (SPLA) both clearly lay out that you "do not own the product" and "it is not sold for you to own." But those are statements buried deep within lengthy documents, so the idea that they meet that "clear and conspicuous" requirement is fairly suspect.</p><p>But from here, Sony's argument gets quite a bit weirder. "As Plaintiffs admit, Section 1 of the SPLA likewise explains that 'The Software is licensed to you, not sold,'" the filing says. "This makes sense. In the digital age, it is not plausible to allege that reasonable consumers believed they were obtaining 'ownership' of a digital game."</p><p>In other words, Sony's lawyers are arguing that if you truly own your digital games, only one copy of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> could ever be sold. "Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr. Mendoza, not Sony, would have owned it then," the filing says.</p><p>Notably, these arguments were filed just before <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/">PlayStation sent out email reminders to its customers reminding them that they don't own anything</a>. Clearly, Sony wants to make its position on this matter clear.</p><p>Sony's terms of service also specifically bars users from taking part in class action lawsuits against the company, with disputes instead resolved by private arbitration – a process which tends to be preferable for big companies. But it's ultimately for a judge to decide whether that arbitration clause is actually binding. These arguments are part of an effort from Sony to ensure the case goes to arbitration – whether the judge agrees remains to be seen.</p><p><a href="https://www.gamesradar.com/games/industry-lobbyists-ridicule-false-premise-that-consumers-own-digital-games-amid-stop-killing-games-fight/"><em>Industry lobbyists ridicule "false premise" that "consumers 'own' digital games" amid Stop Killing Games fight.</em></a></p>
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                                                            <title><![CDATA[ PS5 Pros all but vanish after GTA 6 reveal, going for up to $1,300 at the few stores with stock ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> hype is reaching a fever pitch after yesterday's big Netflix reveal, and it's seemingly making PS5 Pro consoles pretty hard to come by. In the wake of the <a href="https://www.gamesradar.com/news/live/gta-6-extended-look-showcase-live-coverage-2026-everything-announced/">GTA 6 extended look</a>, most retailers have seemingly run out of stock of Sony's high-end machine, which has left third-party retailers eagerly selling it at exorbitant markups.</p><p>As I write this, you can still get a PS5 Pro console from <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-pro-console-2-tb" target="_blank">PlayStation Direct</a> for $899. But that seems to be the only major retailer in the US that currently has the console in stock, and I wouldn't count on the supply lasting much longer.</p><p>PS5 Pro is in stock at <a href="https://www.amazon.com/PlayStation%C2%AE5-Digital-825GB-PlayStation-5/dp/B0FRGMYJMG/" target="_blank">Amazon</a>, but only at $1,299 from a third-party seller. The situation is the same at <a href="https://www.walmart.com/ip/Sony-PlayStation-5-Pro-Console-PS5-Pro/18235967161?classType=REGULAR&athbdg=L1102&from=/search" target="_blank">Walmart</a>. It's out of stock altogether at <a href="https://www.bestbuy.com/product/playstation-5-pro-console/JXHQ37TR86" target="_blank">Best Buy</a> and <a href="https://www.target.com/p/playstation-5-pro-console/-/A-93620188" target="_blank">Target</a>. There's no way of telling if people are actually buying at these prices, but recent eBay listings tell the story – new consoles have been selling for as much as $1,200 there.</p><p>It's possible – likely, even – that Sony will replenish PS5 Pro stock for retailers ahead of GTA 6's actual release, but I guess this is the power of GTA 6. People want the best possible experience for Rockstar's next game, and they're apparently willing to pay a premium for it.</p><p>GTA 6 is confirmed to feature PS5 Pro enhancements, but we don't yet know what those improvements will look like. Certainly the game looked plenty impressive on the base PS5 during the extended look, and it's apparently <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-at-60fps-is-unlikely-on-console-and-will-be-genuinely-challenging-on-pc-tech-analysts-say/">unlikely to hit 60fps even on the Pro</a>.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/after-13-years-gta-6s-gameplay-deep-dive-has-been-so-worth-the-wait-even-my-76-year-old-mother-has-been-texting-me-about-it/"><em>After 13 years, GTA 6's gameplay deep dive has been so worth the wait even my 76-year-old mother has been texting me about it.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/ps5-pros-all-but-vanish-after-gta-6-reveal-going-for-up-to-usd1-300-at-the-few-stores-with-stock/</link>
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                            <![CDATA[ Stock has very suddenly started disappearing ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 21:51:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Tabitha Baker]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen]]></media:description>                                                            <media:text><![CDATA[PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen]]></media:title>
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                                <p><a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> hype is reaching a fever pitch after yesterday's big Netflix reveal, and it's seemingly making PS5 Pro consoles pretty hard to come by. In the wake of the <a href="https://www.gamesradar.com/news/live/gta-6-extended-look-showcase-live-coverage-2026-everything-announced/">GTA 6 extended look</a>, most retailers have seemingly run out of stock of Sony's high-end machine, which has left third-party retailers eagerly selling it at exorbitant markups.</p><p>As I write this, you can still get a PS5 Pro console from <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-pro-console-2-tb" target="_blank">PlayStation Direct</a> for $899. But that seems to be the only major retailer in the US that currently has the console in stock, and I wouldn't count on the supply lasting much longer.</p><p>PS5 Pro is in stock at <a href="https://www.amazon.com/PlayStation%C2%AE5-Digital-825GB-PlayStation-5/dp/B0FRGMYJMG/" target="_blank">Amazon</a>, but only at $1,299 from a third-party seller. The situation is the same at <a href="https://www.walmart.com/ip/Sony-PlayStation-5-Pro-Console-PS5-Pro/18235967161?classType=REGULAR&athbdg=L1102&from=/search" target="_blank">Walmart</a>. It's out of stock altogether at <a href="https://www.bestbuy.com/product/playstation-5-pro-console/JXHQ37TR86" target="_blank">Best Buy</a> and <a href="https://www.target.com/p/playstation-5-pro-console/-/A-93620188" target="_blank">Target</a>. There's no way of telling if people are actually buying at these prices, but recent eBay listings tell the story – new consoles have been selling for as much as $1,200 there.</p><p>It's possible – likely, even – that Sony will replenish PS5 Pro stock for retailers ahead of GTA 6's actual release, but I guess this is the power of GTA 6. People want the best possible experience for Rockstar's next game, and they're apparently willing to pay a premium for it.</p><p>GTA 6 is confirmed to feature PS5 Pro enhancements, but we don't yet know what those improvements will look like. Certainly the game looked plenty impressive on the base PS5 during the extended look, and it's apparently <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-at-60fps-is-unlikely-on-console-and-will-be-genuinely-challenging-on-pc-tech-analysts-say/">unlikely to hit 60fps even on the Pro</a>.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/after-13-years-gta-6s-gameplay-deep-dive-has-been-so-worth-the-wait-even-my-76-year-old-mother-has-been-texting-me-about-it/"><em>After 13 years, GTA 6's gameplay deep dive has been so worth the wait even my 76-year-old mother has been texting me about it.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ 13 years after famous Microsoft dunk, ex-PlayStation boss Shuhei Yoshida says Xbox disc-to-digital feature is "a great move" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former PlayStation boss Shuhei Yoshida has praised the new Xbox disc-to-digital initiative, with many pointing out the irony of his classic PS4 game sharing video following Sony's decision to drop physical games. </p><p>Earlier this week, <a href="https://www.gamesradar.com/uk/tag/microsoft/" target="_blank"><u>Microsoft</u></a> announced that physical Xbox One and Xbox Series X|S discs will soon be able to be transferred to digital games. This comes around a month after <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> confirmed it will <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stop producing physical games </u></a>in 2028 for the PS5 and any future PlayStation console. That, funnily enough, also came shortly after <a href="https://www.gamesradar.com/gta-6-guide/" target="_blank"><u>GTA 6</u></a> confirmed that its 'physical' games will be <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/" target="_blank"><u>codes in boxes</u></a> instead of a real physical game, meaning you're buying a <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/" target="_blank"><u>license that can be revoked at any time,</u></a> as Sony was keen to remind players in an ill-timed email.  </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092757450428731647"><p lang="en" dir="ltr">A great move by team Xbox :) https://t.co/det1JKBjqA<a href="https://twitter.com/cantworkitout/status/2092757450428731647">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on Twitter, Yoshida tweeted Xbox CEO Asha Sharma's post announcing the initiative, calling it "A great move by team Xbox." But of course, <a href="https://x.com/SynchPulse/status/2092758949439082867?s=20" target="_blank"><u>many people's minds went straight to</u></a> one of PlayStation's biggest dunks on Xbox, with the <a href="https://www.gamesradar.com/platforms/ps4/former-playstation-boss-says-we-did-not-want-to-make-fun-of-xbox-in-ps4-game-sharing-video-that-quite-obviously-seemed-to-make-fun-of-xbox/"><u>"Official PlayStation Used Game Instructional Video"</u></a> showing Yoshida simply handing a game to Adam Boyes as a jab at Xbox One's potential no-used-games policy. </p><p>However, despite the irony, many have been praising Yoshida, asking for the former PlayStation boss to return now that Sony is consistently upsetting players due to its poor, somewhat anti-consumer, decisions, with <a href="https://x.com/apokalypz_Jesse/status/2092764678430568809?s=20" target="_blank">one user saying</a> "You've always had class praising Nintendo Microsoft and even Steam for the good they do even when you were directly working for PlayStation." adding that "PlayStation hasn't been the same without you."</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/13-years-after-famous-microsoft-dunk-ex-playstation-boss-shuhei-yoshida-says-xbox-disc-to-digital-feature-is-a-great-move/</link>
                                                                            <description>
                            <![CDATA[ Given PlayStation's latest moves, everyone's mind went to the same clip ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 14:33:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two men holding a game in their hands]]></media:description>                                                            <media:text><![CDATA[Two men holding a game in their hands]]></media:text>
                                <media:title type="plain"><![CDATA[Two men holding a game in their hands]]></media:title>
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                                <p>Former PlayStation boss Shuhei Yoshida has praised the new Xbox disc-to-digital initiative, with many pointing out the irony of his classic PS4 game sharing video following Sony's decision to drop physical games. </p><p>Earlier this week, <a href="https://www.gamesradar.com/uk/tag/microsoft/" target="_blank"><u>Microsoft</u></a> announced that physical Xbox One and Xbox Series X|S discs will soon be able to be transferred to digital games. This comes around a month after <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> confirmed it will <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stop producing physical games </u></a>in 2028 for the PS5 and any future PlayStation console. That, funnily enough, also came shortly after <a href="https://www.gamesradar.com/gta-6-guide/" target="_blank"><u>GTA 6</u></a> confirmed that its 'physical' games will be <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/" target="_blank"><u>codes in boxes</u></a> instead of a real physical game, meaning you're buying a <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/" target="_blank"><u>license that can be revoked at any time,</u></a> as Sony was keen to remind players in an ill-timed email.  </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092757450428731647"><p lang="en" dir="ltr">A great move by team Xbox :) https://t.co/det1JKBjqA<a href="https://twitter.com/cantworkitout/status/2092757450428731647">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on Twitter, Yoshida tweeted Xbox CEO Asha Sharma's post announcing the initiative, calling it "A great move by team Xbox." But of course, <a href="https://x.com/SynchPulse/status/2092758949439082867?s=20" target="_blank"><u>many people's minds went straight to</u></a> one of PlayStation's biggest dunks on Xbox, with the <a href="https://www.gamesradar.com/platforms/ps4/former-playstation-boss-says-we-did-not-want-to-make-fun-of-xbox-in-ps4-game-sharing-video-that-quite-obviously-seemed-to-make-fun-of-xbox/"><u>"Official PlayStation Used Game Instructional Video"</u></a> showing Yoshida simply handing a game to Adam Boyes as a jab at Xbox One's potential no-used-games policy. </p><p>However, despite the irony, many have been praising Yoshida, asking for the former PlayStation boss to return now that Sony is consistently upsetting players due to its poor, somewhat anti-consumer, decisions, with <a href="https://x.com/apokalypz_Jesse/status/2092764678430568809?s=20" target="_blank">one user saying</a> "You've always had class praising Nintendo Microsoft and even Steam for the good they do even when you were directly working for PlayStation." adding that "PlayStation hasn't been the same without you."</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Backwards compatibility is neat, but I'd grab an original PS1 rather than listening to people saying "just buy a PS2" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>By rights, the original PlayStation should be an icon, but I can't help but feel the PS1 lives in the shadow of the PlayStation 2. After all, the latter is the best-selling console of all time, not to mention it can run its predecessor's library thanks to backwards compatibility. However, I need everyone to stop telling new players to just "pick up a PS2", as if you're specifically looking to play those original black discs; it could end in tears. </p><p>That's not to say that if you've already sussed out <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/">how to play PS2 games</a> on original hardware, you can't use it for PS1 discs. The sequel system has the same MIPS R3000A microprocessor as the '90s <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a>, and that means it can run 98% of the OG PlayStation library. The problem is that various other hardware differences can get in the way of you playing certified classics, and the issues stem from subtle differences with the PlayStation 2 outside of backwards compatibility. </p><p>When I first got my hands on the mighty PlayStation 2, it evicted every other console from my CRT TV trolley. Luckily, I've never gotten rid of a console in my life, so upon running into various weird hiccups with PS1 games, including even Tomb Raider 2, I fetched the original and popped it on top of its successor. To this day, I still use a separate system for PlayStation discs, and if you're serious about that specific library, you probably should too.</p><h2 id="laser-tolerance-turmoil">Laser tolerance turmoil </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUR3D5rKpBpcTycsnUASDh" name="PS2-slim-laser" alt="Close up of pink PS2 Slim disc tray and lens." src="https://cdn.mos.cms.futurecdn.net/AUR3D5rKpBpcTycsnUASDh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Functionally speaking, the PS1 and PS2 perform similar tricks. Pop in a disc, close the lid, and boom, you're playing a video game. Of course, even those of you who aren't tech-savvy will know the PlayStation 2 is designed to run DVDs, whereas its predecessor deals in CDs, and while that doesn't stop the sixth-gen system from running both, it's more a secondary role.</p><p>I don't want you to think the PS2 is <em>bad</em> at reading CDs; that's not strictly true. It's got a dual diode laser assembly that's specifically designed to run DVDs and those black discs. Out of the box, it'll have no trouble with either, but feed it something that's perhaps been resurfaced in a shop a few times back in the day, and the game's potentially a bogey.</p><p>I actually learned this the hard ware first hand upon aquiring a commercial disc resurfacing machine. The victim was a copy of Croc 2 for the PS1 that had scratches that looked deliberately inflicted, likely out of rage since the platformer is painful thanks to its slippery mechanics. Initially, its only issue on PS2 was that it'd refuse to play cutscenes, but after a few whirls in the Disc-go-devil, it refused to work in the PlayStation 2.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9chPuKEsPzYX5JNG65QAV3" name="ps1-disc-spinning" alt="Hand pressing PS1 disc cover down as disc spins inside." src="https://cdn.mos.cms.futurecdn.net/9chPuKEsPzYX5JNG65QAV3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My original PS1 still has a spring pressing the open mechanism, which is handy for peeking inside to see if things are at full speed. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Whenever you "resurface" or "polish" a disc using a commercial machine, you're taking a microscopic layer off of your CD or DVD. One instance of repair shouldn't impact anything, but keeping it in for extended periods will reduce your discs density. This is exactly what trips the PS2 up, as it's setup is specifically sensitive when you change the 780nm CD requirements of its blue laser.</p><p>On the flip side, Croc 2 still works perfectly fine in both a standard PS1 and the slim oval PSOne from the 2000s. Its single diode laser assembly has a better time powering through scratches that the PS2 simply can't tolerate, and that also applies to reduced layers. </p><p>My anecdote might sound like it won't apply to you, but reality is that you won't know how many times a game shop has ran your disc through a machine, and that could lead you to thinking your PS1 disc is busted. If you have a PS1 to hand, though, you may find that it's simply out of tolerance range for the PS2's dual-diode laser. Simply put, if you use an actual PlayStation, you chances running battered and bruised games theoretically increase. </p><h2 id="some-ps2-consoles-are-ps1-emulators">Some PS2 consoles are PS1 emulators</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BNzf3dvvnkbYoEFJciGqYW" name="ossc-ps2-silent-hill" alt="Silent Hill 2 cutscene running on PS2 connected to OSSC and Dough Spectrum Black monitor." src="https://cdn.mos.cms.futurecdn.net/BNzf3dvvnkbYoEFJciGqYW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>The whole point of picking up a real console is arguably to avoid emulation. While many PS2 models will run PS1 games "natively" using a chipset, there are a few later systems that actually use software emulation. That means your games will be theoretically subject to worse compatibility, and from my experience, the issues can catch you off guard. </p><p>I should note that Sony's emulation software has a good track record, which makes sense given it almost ended up in a PS1 DualShock "PUGA" plug-and-play console for the Brazilian market. It also brought PlayStation classics to retro handhelds like the PSP and makes the PS3 a solid HDMI-capable option, and while it's technically a different emulation suite to that included with the SCPH-75000 models and SlimSCPH-900xx systems, it does work fairly well. </p><p>The main issue with the PS2's "Deckard" emulation is simply that it's emulation, so it's subject to all the usual quirks. Audio issues, freezing, and loading issues are all on the table, and I even encountered a system that had trouble playing Tomb Raider 2 with a third-party DualShock 2 controller. Just to be clear, the gamepad was working both with other games and consoles with the PS1 chipset, meaning there was something odd going on with the way it interfaced with the emulator via the controller port. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xPa8KeG6ryQzArzmAMq5Qm" name="third-party-controller" alt="Generic third party PS2 controller on desk." src="https://cdn.mos.cms.futurecdn.net/xPa8KeG6ryQzArzmAMq5Qm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'm pretty sure the gamepad in question was this horrible generic third-party pad. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Even when things are running fine, PS2s that use PS1 emulation can suffer performance-wise. I specifically recall bringing my copy of Spyro 3: Year of the Dragon to my friend's house to play on a Slim system. Everything seemingly went swimmingly, but when I fired it up back home, my nine-year-old eyes could swear it was running smoother.</p><p>That's due to the fact I was still using a PS1 to play, whereas my friend had "updated" to a PS2 Slim after their fat version had an unfortunate run-in with a foot (yes, someone kicked the disc tray in a rage fit). The point is that while you might not care about frame rates when playing janky early 3D games anyway, there is a difference to be found, and that could sway whether you use a PS2 for everything or opt for an original PlayStation.</p><h2 id="playing-ps1-games-on-a-ps2-or-ps3-has-its-perks">Playing PS1 games on a PS2 or PS3 has its perks</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mujJVgLuG4P3Wnhi2C4Y4L" name="ktc-g27p6-muppet-monster-madness.jpg" alt="KTC G27P6 connected to PS2 with gameplay from Muppet Monster Madness on screen" src="https://cdn.mos.cms.futurecdn.net/mujJVgLuG4P3Wnhi2C4Y4L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Phil Hayton)</span></figcaption></figure><p>Okay, I don't want to completely dismiss the idea of playing PS1 games on a PS2 or even the PS3. Using other systems, even those that rely on emulation, can help you tap into different output types, including component and HDMI, in turn saving you from looking up <a href="https://www.gamesradar.com/hardware/retro/how-to-connect-your-retro-console-to-a-modern-tv-or-monitor/">how to connect retro consoles to modern TVs or monitors</a>. I'd argue it's still worth grabbing a <a href="https://www.gamesradar.com/hardware/retro/ive-finally-found-an-upscaler-for-my-ps2-that-kicks-jitters-to-the-curb-and-its-affordable-compared-to-its-enthusiast-grade-counterparts/">GBS-C upscaler to combat jittery de-interlacing in PS2 games</a> anyway, but it'll still save some faff. </p><p>The PlayStation 2 also has some sneaky texture smoothing tricks hidden in its menu, and they're worthwhile if you hate the blocky look of some games. By hitting triangle in the main menu and selecting "PlayStation Driver", you can toggle the effects and take the harshness off early 3D capers like Metal Gear Solid, but I personally prefer the raw pixel look. </p><p>Later, the PS3 built upon these effects with "PS Smoothing", which effectively adds in anti-aliasing to properly combat jaggies. It can work well depending on the game, but you'll want to avoid using it on anything 2D or stylistically blocky, as it'll hamper definition even when using clean HDMI output.</p><h2 id="the-ps1-just-hits-different">The PS1 just hits different</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GG2WdLunNWwfhSzNMDQG4N" name="PS1-close-up" alt="Close up of PS1 console with green power light on." src="https://cdn.mos.cms.futurecdn.net/GG2WdLunNWwfhSzNMDQG4N-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Even when you place all those objective PS1 benefits aside, I still prefer the vibes when playing PlayStation games on the OG hardware. Everything from getting the full ominous Sony Computer Entertainment BIOS screen to the chirps of the original laser are a wonderful, hardware-specific experience, even if the latter spoils jump scares in horror romps. </p><p>The technical quirks when trying to play PS1 games on PS2 are really just part of my wider quest to keep Sony's first console relevant. I'll have plenty more specific words to say about the OG PlayStation for years to come, but for now, I want you to consider picking one up if you'll be largely playing '90s classics anyway.</p><p>Side note: if you're looking for something timely to play, I've been revisiting an <a href="https://www.gamesradar.com/games/25-years-before-coyote-vs-acme-willie-e-coyotes-blue-collar-cousin-got-his-own-ps1-game/">obscure PS1 stealth game with connections to Coyote vs Acme,</a> released 25 years before the spoof courtroom drama.</p><ul><li><strong>Retro consoles </strong><a href="https://www.amazon.com/s?k=retro+consoles&crid=27JEB60SQ31SF&sprefix=retro+consol%2Caps%2C252&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro upscalers </strong><a href="https://www.amazon.com/s?k=retro+upscalers&crid=19P9KROXPKTEM&sprefix=retro+upscale%2Caps%2C204&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for modern PS1 and PS2 gamepad alternatives.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/backwards-compatibility-is-neat-but-id-grab-an-original-ps1-rather-than-listening-to-people-saying-just-buy-a-ps2/</link>
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                            <![CDATA[ You can play PS1 games on your PS2, but here's why it's sometimes better to use Sony's original console rather than rely on backwards compatibility. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:07:56 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 13:40:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS1 on black desk next to Sony Trinitron CRT TV with Croc 2 gameplay on screen and PS2 standing vertical on right.]]></media:description>                                                            <media:text><![CDATA[PS1 on black desk next to Sony Trinitron CRT TV with Croc 2 gameplay on screen and PS2 standing vertical on right.]]></media:text>
                                <media:title type="plain"><![CDATA[PS1 on black desk next to Sony Trinitron CRT TV with Croc 2 gameplay on screen and PS2 standing vertical on right.]]></media:title>
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                                <p>By rights, the original PlayStation should be an icon, but I can't help but feel the PS1 lives in the shadow of the PlayStation 2. After all, the latter is the best-selling console of all time, not to mention it can run its predecessor's library thanks to backwards compatibility. However, I need everyone to stop telling new players to just "pick up a PS2", as if you're specifically looking to play those original black discs; it could end in tears. </p><p>That's not to say that if you've already sussed out <a href="https://www.gamesradar.com/hardware/retro/how-to-play-ps2-games/">how to play PS2 games</a> on original hardware, you can't use it for PS1 discs. The sequel system has the same MIPS R3000A microprocessor as the '90s <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a>, and that means it can run 98% of the OG PlayStation library. The problem is that various other hardware differences can get in the way of you playing certified classics, and the issues stem from subtle differences with the PlayStation 2 outside of backwards compatibility. </p><p>When I first got my hands on the mighty PlayStation 2, it evicted every other console from my CRT TV trolley. Luckily, I've never gotten rid of a console in my life, so upon running into various weird hiccups with PS1 games, including even Tomb Raider 2, I fetched the original and popped it on top of its successor. To this day, I still use a separate system for PlayStation discs, and if you're serious about that specific library, you probably should too.</p><h2 id="laser-tolerance-turmoil">Laser tolerance turmoil </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUR3D5rKpBpcTycsnUASDh" name="PS2-slim-laser" alt="Close up of pink PS2 Slim disc tray and lens." src="https://cdn.mos.cms.futurecdn.net/AUR3D5rKpBpcTycsnUASDh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Functionally speaking, the PS1 and PS2 perform similar tricks. Pop in a disc, close the lid, and boom, you're playing a video game. Of course, even those of you who aren't tech-savvy will know the PlayStation 2 is designed to run DVDs, whereas its predecessor deals in CDs, and while that doesn't stop the sixth-gen system from running both, it's more a secondary role.</p><p>I don't want you to think the PS2 is <em>bad</em> at reading CDs; that's not strictly true. It's got a dual diode laser assembly that's specifically designed to run DVDs and those black discs. Out of the box, it'll have no trouble with either, but feed it something that's perhaps been resurfaced in a shop a few times back in the day, and the game's potentially a bogey.</p><p>I actually learned this the hard ware first hand upon aquiring a commercial disc resurfacing machine. The victim was a copy of Croc 2 for the PS1 that had scratches that looked deliberately inflicted, likely out of rage since the platformer is painful thanks to its slippery mechanics. Initially, its only issue on PS2 was that it'd refuse to play cutscenes, but after a few whirls in the Disc-go-devil, it refused to work in the PlayStation 2.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9chPuKEsPzYX5JNG65QAV3" name="ps1-disc-spinning" alt="Hand pressing PS1 disc cover down as disc spins inside." src="https://cdn.mos.cms.futurecdn.net/9chPuKEsPzYX5JNG65QAV3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My original PS1 still has a spring pressing the open mechanism, which is handy for peeking inside to see if things are at full speed. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Whenever you "resurface" or "polish" a disc using a commercial machine, you're taking a microscopic layer off of your CD or DVD. One instance of repair shouldn't impact anything, but keeping it in for extended periods will reduce your discs density. This is exactly what trips the PS2 up, as it's setup is specifically sensitive when you change the 780nm CD requirements of its blue laser.</p><p>On the flip side, Croc 2 still works perfectly fine in both a standard PS1 and the slim oval PSOne from the 2000s. Its single diode laser assembly has a better time powering through scratches that the PS2 simply can't tolerate, and that also applies to reduced layers. </p><p>My anecdote might sound like it won't apply to you, but reality is that you won't know how many times a game shop has ran your disc through a machine, and that could lead you to thinking your PS1 disc is busted. If you have a PS1 to hand, though, you may find that it's simply out of tolerance range for the PS2's dual-diode laser. Simply put, if you use an actual PlayStation, you chances running battered and bruised games theoretically increase. </p><h2 id="some-ps2-consoles-are-ps1-emulators">Some PS2 consoles are PS1 emulators</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BNzf3dvvnkbYoEFJciGqYW" name="ossc-ps2-silent-hill" alt="Silent Hill 2 cutscene running on PS2 connected to OSSC and Dough Spectrum Black monitor." src="https://cdn.mos.cms.futurecdn.net/BNzf3dvvnkbYoEFJciGqYW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>The whole point of picking up a real console is arguably to avoid emulation. While many PS2 models will run PS1 games "natively" using a chipset, there are a few later systems that actually use software emulation. That means your games will be theoretically subject to worse compatibility, and from my experience, the issues can catch you off guard. </p><p>I should note that Sony's emulation software has a good track record, which makes sense given it almost ended up in a PS1 DualShock "PUGA" plug-and-play console for the Brazilian market. It also brought PlayStation classics to retro handhelds like the PSP and makes the PS3 a solid HDMI-capable option, and while it's technically a different emulation suite to that included with the SCPH-75000 models and SlimSCPH-900xx systems, it does work fairly well. </p><p>The main issue with the PS2's "Deckard" emulation is simply that it's emulation, so it's subject to all the usual quirks. Audio issues, freezing, and loading issues are all on the table, and I even encountered a system that had trouble playing Tomb Raider 2 with a third-party DualShock 2 controller. Just to be clear, the gamepad was working both with other games and consoles with the PS1 chipset, meaning there was something odd going on with the way it interfaced with the emulator via the controller port. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xPa8KeG6ryQzArzmAMq5Qm" name="third-party-controller" alt="Generic third party PS2 controller on desk." src="https://cdn.mos.cms.futurecdn.net/xPa8KeG6ryQzArzmAMq5Qm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'm pretty sure the gamepad in question was this horrible generic third-party pad. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Even when things are running fine, PS2s that use PS1 emulation can suffer performance-wise. I specifically recall bringing my copy of Spyro 3: Year of the Dragon to my friend's house to play on a Slim system. Everything seemingly went swimmingly, but when I fired it up back home, my nine-year-old eyes could swear it was running smoother.</p><p>That's due to the fact I was still using a PS1 to play, whereas my friend had "updated" to a PS2 Slim after their fat version had an unfortunate run-in with a foot (yes, someone kicked the disc tray in a rage fit). The point is that while you might not care about frame rates when playing janky early 3D games anyway, there is a difference to be found, and that could sway whether you use a PS2 for everything or opt for an original PlayStation.</p><h2 id="playing-ps1-games-on-a-ps2-or-ps3-has-its-perks">Playing PS1 games on a PS2 or PS3 has its perks</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mujJVgLuG4P3Wnhi2C4Y4L" name="ktc-g27p6-muppet-monster-madness.jpg" alt="KTC G27P6 connected to PS2 with gameplay from Muppet Monster Madness on screen" src="https://cdn.mos.cms.futurecdn.net/mujJVgLuG4P3Wnhi2C4Y4L-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Phil Hayton)</span></figcaption></figure><p>Okay, I don't want to completely dismiss the idea of playing PS1 games on a PS2 or even the PS3. Using other systems, even those that rely on emulation, can help you tap into different output types, including component and HDMI, in turn saving you from looking up <a href="https://www.gamesradar.com/hardware/retro/how-to-connect-your-retro-console-to-a-modern-tv-or-monitor/">how to connect retro consoles to modern TVs or monitors</a>. I'd argue it's still worth grabbing a <a href="https://www.gamesradar.com/hardware/retro/ive-finally-found-an-upscaler-for-my-ps2-that-kicks-jitters-to-the-curb-and-its-affordable-compared-to-its-enthusiast-grade-counterparts/">GBS-C upscaler to combat jittery de-interlacing in PS2 games</a> anyway, but it'll still save some faff. </p><p>The PlayStation 2 also has some sneaky texture smoothing tricks hidden in its menu, and they're worthwhile if you hate the blocky look of some games. By hitting triangle in the main menu and selecting "PlayStation Driver", you can toggle the effects and take the harshness off early 3D capers like Metal Gear Solid, but I personally prefer the raw pixel look. </p><p>Later, the PS3 built upon these effects with "PS Smoothing", which effectively adds in anti-aliasing to properly combat jaggies. It can work well depending on the game, but you'll want to avoid using it on anything 2D or stylistically blocky, as it'll hamper definition even when using clean HDMI output.</p><h2 id="the-ps1-just-hits-different">The PS1 just hits different</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GG2WdLunNWwfhSzNMDQG4N" name="PS1-close-up" alt="Close up of PS1 console with green power light on." src="https://cdn.mos.cms.futurecdn.net/GG2WdLunNWwfhSzNMDQG4N-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Even when you place all those objective PS1 benefits aside, I still prefer the vibes when playing PlayStation games on the OG hardware. Everything from getting the full ominous Sony Computer Entertainment BIOS screen to the chirps of the original laser are a wonderful, hardware-specific experience, even if the latter spoils jump scares in horror romps. </p><p>The technical quirks when trying to play PS1 games on PS2 are really just part of my wider quest to keep Sony's first console relevant. I'll have plenty more specific words to say about the OG PlayStation for years to come, but for now, I want you to consider picking one up if you'll be largely playing '90s classics anyway.</p><p>Side note: if you're looking for something timely to play, I've been revisiting an <a href="https://www.gamesradar.com/games/25-years-before-coyote-vs-acme-willie-e-coyotes-blue-collar-cousin-got-his-own-ps1-game/">obscure PS1 stealth game with connections to Coyote vs Acme,</a> released 25 years before the spoof courtroom drama.</p><ul><li><strong>Retro consoles </strong><a href="https://www.amazon.com/s?k=retro+consoles&crid=27JEB60SQ31SF&sprefix=retro+consol%2Caps%2C252&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro upscalers </strong><a href="https://www.amazon.com/s?k=retro+upscalers&crid=19P9KROXPKTEM&sprefix=retro+upscale%2Caps%2C204&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for modern PS1 and PS2 gamepad alternatives.</em></p>
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                                                            <title><![CDATA[ Rediscovering my PS Vita has left me despairing for PlayStation's all-digital future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I bought my PS Vita when the console was already in its death throes. Killzone: Mercenary and Tearaway had just launched, and I was eagerly playing through the Vita's backlog, not realizing Sony had zero intention of releasing anything further on the handheld. Still, it was the perfect companion for my work commute (console-like games on the go!) until Hearthstone came along and started dominating my train time.</p><p>The Vita soon went into a box under the bed, to be forgotten for a decade. But after moving house recently, I found my dusty Vita and charged it back up, intending to have a quick browse of my old trophies before throwing it on Facebook Marketplace. Instead, I've fallen in love all over again – and found myself despairing for Sony's all-digital future. </p><h2 id="vita-lity">Vita-lity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZtqbBWL2CPoJhZL7j7PcC" name="ps vita.jpg" alt="Someone holding a PS Vita." src="https://cdn.mos.cms.futurecdn.net/zZtqbBWL2CPoJhZL7j7PcC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">End of an era</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nboy2zTgVKvbaznjwxKBFU" name="God of War Laufey" caption="" alt="Faye holds up a gleaming sword in God of War Laufey" src="https://cdn.mos.cms.futurecdn.net/nboy2zTgVKvbaznjwxKBFU-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><strong>PlayStation killing discs is bad for everyone, whether you care about physical games or not</strong></a></p></div></div><p>The most immediately striking thing about the Vita is how good it feels in your hands; smaller and lighter than a Switch or Steam Deck, yet sturdy, sleek, and stylish (I remember it being bigger, but back then we didn't all have Pro Max XL phones in our pockets).<br><br>It has modern features, like a sleep mode that resumes your game exactly where you left off – rediscovering my PS3 put into perspective how wonderful the quick resume feature really is. And, most importantly, it has a decent selection of games I've been eagerly playing, from Resistance: Burning Skies to Uncharted: Golden Abyss and LittleBigPlanet.</p><p>However, those exclusives are only a minor part of the story. What makes the Vita really great is its back catalogue of the <a href="https://www.gamesradar.com/best-psp-games/">best PSP games</a> and PS1 games, its handful of PS2 ports, plus the many indie games that continued to release far beyond when Sony stopped giving a shit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jAg3Kest64hTQjNnVQ4pbP" name="Pyramid_Head.jpg" alt="Silent Hill screenshot of Pyramid Head approaching a cornered man" src="https://cdn.mos.cms.futurecdn.net/jAg3Kest64hTQjNnVQ4pbP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p> I currently have Silent Hill, Monster Hunter: Freedom, Ratchet & Clank, the Sly Cooper trilogy, God of War, Rayman, and the first three Metal Gear Solids all downloaded. I know a few of these are on other modern consoles, but I can't fit a Switch in my pocket when getting the bus into town. </p><p>It is an absolute tragedy, then, that anyone who buys a second-hand Vita next year will never have access to most of these games. The majority of the PS Vita's indie releases and all of its PSP and PS1 releases are digital-only, and <a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/"><u>Sony's about to close down the digital store for good</u></a>. In other words, half the reason to own a Vita is ceasing to be legally obtainable.<br><br>In fact, I would argue the Vita is losing out on more functionality than any other console would if its digital store closed down. Well, that is any other console currently on the marketplace…</p><h2 id="connection-failed">Connection failed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DphkMSyNZd9HbJ6LqKCuhY" name="PS3 and PS4.jpg" alt="PS4" src="https://cdn.mos.cms.futurecdn.net/DphkMSyNZd9HbJ6LqKCuhY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>There are physical options out there for Vita, PSP, and PS3 games. The same will never be said about an all-digital PS6. </p></blockquote></div><p>If you're reading this, you're likely aware that Sony will <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">no longer release games on physical discs</a> from 2028 onwards.<br><br>The likelihood is therefore that the PS6 will be digital only, which means there will be no way to <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank"><u>lend games to your friends</u></a> or sell them on the second-hand marketplace. It brings to mind a bleak hypothetical scenario: If the PS6 were to only have a single Sony-led digital store, your console would never play a <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> again should Sony shut it down. You'd be left with your catalogue of purchased games, as long as the publisher continued to permit them being redownloaded. If not, anyone who might buy a PS6 in this scenario after the digital store's closure would never be able to play a game on the console at all.</p><p>Right now, I'm trying not to spend all my money on digital PSP and PS1 games for my Vita, because I know that in a few months, I'll be stuck with what I've already got. This is ignoring the thriving Vita jailbreaking scene, which should not have to be relied upon to play games. Yet, thankfully, there are physical options out there for Vita, PSP, and PS3 games on original hardware. The same will never be said about an all-digital PS6.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iUw5gHHfmQAnKYR6zZ5ty5" name="Untitled (3).jpg" alt="Best PS3 Games - PlayStation 3" src="https://cdn.mos.cms.futurecdn.net/iUw5gHHfmQAnKYR6zZ5ty5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>To not have that option – for games not to be preserved on a disc, for them not to be available to future PS6 owners after Sony stops caring and closes the digital store – should be a terrifying prospect for gamers. To paraphrase and re-frame an old PS Vita ad, the <a href="https://www.youtube.com/watch?v=ZZOfR6IrSzU&t=1" target="_blank"><u>world is absolutely no longer in play</u></a>.<br><br>If you think that's overdramatic, look once more to the Vita. The digital store's closure comes almost exactly 15 years after the Vita's release. Does that mean we should expect the PS6 to have a 15-year shelf life? At least PCs have open ecosystems, with older games getting support from GOG and various retro enthusiasts so they can live on. </p><p>The Vita shows that there's no guarantee Sony will keep its next console functional any longer. But at least, with the Vita, I can guarantee that in another 10 years, when I slot in my old Tearaway cartridge, I will be able to play that game – no online store required. </p><p><em>Check out the </em><a href="https://www.gamesradar.com/best-ps-vita-games/"><em>best PS Vita games</em></a><em> ever if you're itching to get back to physical gaming.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rediscovering-my-ps-vita-has-left-me-despairing-for-playstations-all-digital-future/</link>
                                                                            <description>
                            <![CDATA[ I'm back in love with the PS Vita and hoarding physical games like a dragon ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jack.shepherd@futurenet.com (Jack Shepherd) ]]></author>                    <dc:creator><![CDATA[ Jack Shepherd ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jPngxUTaZWtuGwyacS9RVn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jack Shepherd is the former Senior Entertainment Editor of GamesRadar. Jack used to work at The Independent as a general culture writer before specializing in TV and film for the likes of GR+, Total Film, SFX, and others. You can now find Jack working as a freelance journalist and editor.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hand holding PS Vita with Anbernic RG Vita handheld teaser on screen in backdrop.]]></media:description>                                                            <media:text><![CDATA[Hand holding PS Vita with Anbernic RG Vita handheld teaser on screen in backdrop.]]></media:text>
                                <media:title type="plain"><![CDATA[Hand holding PS Vita with Anbernic RG Vita handheld teaser on screen in backdrop.]]></media:title>
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                                <p>I bought my PS Vita when the console was already in its death throes. Killzone: Mercenary and Tearaway had just launched, and I was eagerly playing through the Vita's backlog, not realizing Sony had zero intention of releasing anything further on the handheld. Still, it was the perfect companion for my work commute (console-like games on the go!) until Hearthstone came along and started dominating my train time.</p><p>The Vita soon went into a box under the bed, to be forgotten for a decade. But after moving house recently, I found my dusty Vita and charged it back up, intending to have a quick browse of my old trophies before throwing it on Facebook Marketplace. Instead, I've fallen in love all over again – and found myself despairing for Sony's all-digital future. </p><h2 id="vita-lity">Vita-lity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZtqbBWL2CPoJhZL7j7PcC" name="ps vita.jpg" alt="Someone holding a PS Vita." src="https://cdn.mos.cms.futurecdn.net/zZtqbBWL2CPoJhZL7j7PcC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">End of an era</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nboy2zTgVKvbaznjwxKBFU" name="God of War Laufey" caption="" alt="Faye holds up a gleaming sword in God of War Laufey" src="https://cdn.mos.cms.futurecdn.net/nboy2zTgVKvbaznjwxKBFU-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><strong>PlayStation killing discs is bad for everyone, whether you care about physical games or not</strong></a></p></div></div><p>The most immediately striking thing about the Vita is how good it feels in your hands; smaller and lighter than a Switch or Steam Deck, yet sturdy, sleek, and stylish (I remember it being bigger, but back then we didn't all have Pro Max XL phones in our pockets).<br><br>It has modern features, like a sleep mode that resumes your game exactly where you left off – rediscovering my PS3 put into perspective how wonderful the quick resume feature really is. And, most importantly, it has a decent selection of games I've been eagerly playing, from Resistance: Burning Skies to Uncharted: Golden Abyss and LittleBigPlanet.</p><p>However, those exclusives are only a minor part of the story. What makes the Vita really great is its back catalogue of the <a href="https://www.gamesradar.com/best-psp-games/">best PSP games</a> and PS1 games, its handful of PS2 ports, plus the many indie games that continued to release far beyond when Sony stopped giving a shit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jAg3Kest64hTQjNnVQ4pbP" name="Pyramid_Head.jpg" alt="Silent Hill screenshot of Pyramid Head approaching a cornered man" src="https://cdn.mos.cms.futurecdn.net/jAg3Kest64hTQjNnVQ4pbP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p> I currently have Silent Hill, Monster Hunter: Freedom, Ratchet & Clank, the Sly Cooper trilogy, God of War, Rayman, and the first three Metal Gear Solids all downloaded. I know a few of these are on other modern consoles, but I can't fit a Switch in my pocket when getting the bus into town. </p><p>It is an absolute tragedy, then, that anyone who buys a second-hand Vita next year will never have access to most of these games. The majority of the PS Vita's indie releases and all of its PSP and PS1 releases are digital-only, and <a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/"><u>Sony's about to close down the digital store for good</u></a>. In other words, half the reason to own a Vita is ceasing to be legally obtainable.<br><br>In fact, I would argue the Vita is losing out on more functionality than any other console would if its digital store closed down. Well, that is any other console currently on the marketplace…</p><h2 id="connection-failed">Connection failed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DphkMSyNZd9HbJ6LqKCuhY" name="PS3 and PS4.jpg" alt="PS4" src="https://cdn.mos.cms.futurecdn.net/DphkMSyNZd9HbJ6LqKCuhY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>There are physical options out there for Vita, PSP, and PS3 games. The same will never be said about an all-digital PS6. </p></blockquote></div><p>If you're reading this, you're likely aware that Sony will <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">no longer release games on physical discs</a> from 2028 onwards.<br><br>The likelihood is therefore that the PS6 will be digital only, which means there will be no way to <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank"><u>lend games to your friends</u></a> or sell them on the second-hand marketplace. It brings to mind a bleak hypothetical scenario: If the PS6 were to only have a single Sony-led digital store, your console would never play a <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> again should Sony shut it down. You'd be left with your catalogue of purchased games, as long as the publisher continued to permit them being redownloaded. If not, anyone who might buy a PS6 in this scenario after the digital store's closure would never be able to play a game on the console at all.</p><p>Right now, I'm trying not to spend all my money on digital PSP and PS1 games for my Vita, because I know that in a few months, I'll be stuck with what I've already got. This is ignoring the thriving Vita jailbreaking scene, which should not have to be relied upon to play games. Yet, thankfully, there are physical options out there for Vita, PSP, and PS3 games on original hardware. The same will never be said about an all-digital PS6.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iUw5gHHfmQAnKYR6zZ5ty5" name="Untitled (3).jpg" alt="Best PS3 Games - PlayStation 3" src="https://cdn.mos.cms.futurecdn.net/iUw5gHHfmQAnKYR6zZ5ty5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>To not have that option – for games not to be preserved on a disc, for them not to be available to future PS6 owners after Sony stops caring and closes the digital store – should be a terrifying prospect for gamers. To paraphrase and re-frame an old PS Vita ad, the <a href="https://www.youtube.com/watch?v=ZZOfR6IrSzU&t=1" target="_blank"><u>world is absolutely no longer in play</u></a>.<br><br>If you think that's overdramatic, look once more to the Vita. The digital store's closure comes almost exactly 15 years after the Vita's release. Does that mean we should expect the PS6 to have a 15-year shelf life? At least PCs have open ecosystems, with older games getting support from GOG and various retro enthusiasts so they can live on. </p><p>The Vita shows that there's no guarantee Sony will keep its next console functional any longer. But at least, with the Vita, I can guarantee that in another 10 years, when I slot in my old Tearaway cartridge, I will be able to play that game – no online store required. </p><p><em>Check out the </em><a href="https://www.gamesradar.com/best-ps-vita-games/"><em>best PS Vita games</em></a><em> ever if you're itching to get back to physical gaming.</em></p>
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                                                            <title><![CDATA[ Sony reminds PlayStation users they don't own anything: "The software is licensed to you, not sold" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony recently sent an email to folks with PlayStation accounts reminding them of the Terms of Service they agreed to when signing up, the lack of full rights to digital purchases, and all.</p><p>The email has arrived not even two months after Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public, which is certainly… a choice. <br><br>If you've not received it yourself, it's quite lengthy, but it basically outlines all of the company's Terms of Service. Most notably, it gets into digital purchases, and how they can be rescinded – yes, "even those you paid for," as the email reads. "The software is licensed to you, not sold," after all.</p><p>Now, that's not to say that this <em>will</em> happen, but more so that it can. For example, should you lose access to your PlayStation account, you'll also lose access to your digital purchases. Or, if Sony issues a ban or the like against you, you can similarly lose access to your digital games. <br><br>It's a tough pill to swallow amid all the game preservation chatter, especially as Sony recently <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/" target="_blank">doubled down on its plan</a> to axe physical discs.</p><p>Folks aren't taking the email very well, unsurprisingly, as it serves as a reminder that we'll never truly "own" our digital purchases. <br><br>That's not all, either – there are other tidbits that aren't sitting well with users, like the fact that Sony writes it "may track and record your activity on PlayStation Online Services" and that its "liability will not be more than £100." In other words, that's the most the company can pay you back, should it need to.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091161484160057849"><p lang="en" dir="ltr">SONY is sending out emails updating and reminding people of their PlayStation terms. short version what it says:- You don't own your digital games, you rent a license- If a account closed or banned your games are gone, even paid ones- PlayStation can record your chats, clips,… pic.twitter.com/54Fu8cZlCS<a href="https://twitter.com/cantworkitout/status/2091161484160057849">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on <a href="https://x.com/mrpyo1/status/2091161484160057849" target="_blank">X</a>, one disgruntled user points out some of these eye-catching Terms of Service highlights, starting with the fact that "you don't own your digital games, you rent a license," and if an account is "closed or banned, your games are gone, even paid ones." <br><br>Comments show disappointment across the board, with many people upset by the blatant lack of consumer rights for digital purchases.</p><p>"This company are total greedy assholes right now," one response reads, "and Rockstar Games are just as guilty." They're likely referencing the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is essentially <a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/">digital only</a> – a point that allegedly spurred the recent <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leaks</a> circulating the web. <br><br>Another adds, "Sony's executives truly represent everything that is wrong with gaming." A good few responses bring up pirating games, too.</p><p>That checks out, considering how game preservation experts recently predicted the rise in digital gaming would all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> – but it's important to note that this isn't a PlayStation-exclusive problem. <br>As a <a href="https://x.com/nib95_/status/2091549824130683347" target="_blank">separate thread</a> explains, Microsoft has similar Terms of Service for Xbox users. It's an issue that isn't tethered to one console or platform, but rather… well, pretty much every single one that supports digital purchases.</p><p>Here's hoping we're able to find a nice middle ground in the future that allows for both digital and physical purchases – and consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/</link>
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                            <![CDATA[ Yes, "even those you paid for" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 13:59:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[S-Game]]></media:credit>
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                            <article>
                                <p>Sony recently sent an email to folks with PlayStation accounts reminding them of the Terms of Service they agreed to when signing up, the lack of full rights to digital purchases, and all.</p><p>The email has arrived not even two months after Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public, which is certainly… a choice. <br><br>If you've not received it yourself, it's quite lengthy, but it basically outlines all of the company's Terms of Service. Most notably, it gets into digital purchases, and how they can be rescinded – yes, "even those you paid for," as the email reads. "The software is licensed to you, not sold," after all.</p><p>Now, that's not to say that this <em>will</em> happen, but more so that it can. For example, should you lose access to your PlayStation account, you'll also lose access to your digital purchases. Or, if Sony issues a ban or the like against you, you can similarly lose access to your digital games. <br><br>It's a tough pill to swallow amid all the game preservation chatter, especially as Sony recently <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/" target="_blank">doubled down on its plan</a> to axe physical discs.</p><p>Folks aren't taking the email very well, unsurprisingly, as it serves as a reminder that we'll never truly "own" our digital purchases. <br><br>That's not all, either – there are other tidbits that aren't sitting well with users, like the fact that Sony writes it "may track and record your activity on PlayStation Online Services" and that its "liability will not be more than £100." In other words, that's the most the company can pay you back, should it need to.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091161484160057849"><p lang="en" dir="ltr">SONY is sending out emails updating and reminding people of their PlayStation terms. short version what it says:- You don't own your digital games, you rent a license- If a account closed or banned your games are gone, even paid ones- PlayStation can record your chats, clips,… pic.twitter.com/54Fu8cZlCS<a href="https://twitter.com/cantworkitout/status/2091161484160057849">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on <a href="https://x.com/mrpyo1/status/2091161484160057849" target="_blank">X</a>, one disgruntled user points out some of these eye-catching Terms of Service highlights, starting with the fact that "you don't own your digital games, you rent a license," and if an account is "closed or banned, your games are gone, even paid ones." <br><br>Comments show disappointment across the board, with many people upset by the blatant lack of consumer rights for digital purchases.</p><p>"This company are total greedy assholes right now," one response reads, "and Rockstar Games are just as guilty." They're likely referencing the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is essentially <a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/">digital only</a> – a point that allegedly spurred the recent <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leaks</a> circulating the web. <br><br>Another adds, "Sony's executives truly represent everything that is wrong with gaming." A good few responses bring up pirating games, too.</p><p>That checks out, considering how game preservation experts recently predicted the rise in digital gaming would all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> – but it's important to note that this isn't a PlayStation-exclusive problem. <br>As a <a href="https://x.com/nib95_/status/2091549824130683347" target="_blank">separate thread</a> explains, Microsoft has similar Terms of Service for Xbox users. It's an issue that isn't tethered to one console or platform, but rather… well, pretty much every single one that supports digital purchases.</p><p>Here's hoping we're able to find a nice middle ground in the future that allows for both digital and physical purchases – and consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ "PlayStation has restored my access": Indie dev says their games will now "remain available" after Sony previously pulled their publishing deal without "any reason" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Late last week, indie developer Ternox Games revealed that they wouldn't be releasing titles on PlayStation any longer as Sony had seemingly spontaneously <a href="https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/">terminated their publishing deal</a> – but, now, all appears to be back in working order.</p><p>In case you missed the news when it dropped last Sunday, Ternox Games announced that their colorful '80s Japanese stock market simulator, STONKS-9800, wouldn't be releasing on the PlayStation 5 as "Sony unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason." <br><br>The dev also explained that their existing games on the platform would "be removed from the PlayStation Store after August 23."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089021552012525708"><p lang="en" dir="ltr">STONKS-9800 will not be coming to PS5.Sony @PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.My existing games are scheduled to be removed from the PlayStation Store after August 23. pic.twitter.com/NQRnAmdyRb<a href="https://twitter.com/cantworkitout/status/2089021552012525708">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Well, we've got much better news today: Ternox Games' lineup is apparently good to stay on the PS5, and they'll also continue to launch games on the console's store in the future. <br><br>The dev reveals as much in a new online <a href="https://x.com/Taimumari/status/2090576281565806971?s=20" target="_blank">post</a> – one written in response to the original thread on the publishing deal debacle. "Playstation has restored my access to the developer account and allowed me to continue working," it reads.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090576281565806971"><p lang="en" dir="ltr">Playstation has restored my access to the developer account and allowed me to continue working!My games will remain available for purchase, and I'll keep releasing games for PlayStation as well!Thank you all for your support! https://t.co/9xQwAX0MxT<a href="https://twitter.com/cantworkitout/status/2090576281565806971">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"My games will remain available for purchase, and I'll keep releasing games for PlayStation as well!" Ternox Games concludes by thanking fans for their support – and it's safe to say they're happy, too. <br><br>"Great news," reads one comment. "Congratulations!" Others question why Sony did what it had apparently done in the first place, although the studio doesn't seem to reveal any details on why the publishing deal fell through.</p><p>As for Ternox Games' portfolio, I can confidently report that STONKS-9800 is a banger, with "Overwhelmingly Positive" reviews over on <a href="https://store.steampowered.com/app/1539140/STONKS9800_Stock_Market_Simulator/" target="_blank">Steam</a> and a retro-feeling aesthetic to die for. I'm sure it'll do just as well on PS5, now that it seems to finally be making its way there.</p><p><em>Looking to support some smaller developers yourself? Here's a roundup of the best </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games</em></a><em> arriving this year and beyond to wishlist now.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-has-restored-my-access-indie-dev-says-their-games-will-now-remain-available-after-sony-previously-pulled-their-publishing-deal-without-any-reason/</link>
                                                                            <description>
                            <![CDATA[ Ternox Games has some good news for PS5 players ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 10:24:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Ternox Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[STONKS-9800]]></media:description>                                                            <media:text><![CDATA[STONKS-9800]]></media:text>
                                <media:title type="plain"><![CDATA[STONKS-9800]]></media:title>
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                                <p>Late last week, indie developer Ternox Games revealed that they wouldn't be releasing titles on PlayStation any longer as Sony had seemingly spontaneously <a href="https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/">terminated their publishing deal</a> – but, now, all appears to be back in working order.</p><p>In case you missed the news when it dropped last Sunday, Ternox Games announced that their colorful '80s Japanese stock market simulator, STONKS-9800, wouldn't be releasing on the PlayStation 5 as "Sony unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason." <br><br>The dev also explained that their existing games on the platform would "be removed from the PlayStation Store after August 23."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089021552012525708"><p lang="en" dir="ltr">STONKS-9800 will not be coming to PS5.Sony @PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.My existing games are scheduled to be removed from the PlayStation Store after August 23. pic.twitter.com/NQRnAmdyRb<a href="https://twitter.com/cantworkitout/status/2089021552012525708">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Well, we've got much better news today: Ternox Games' lineup is apparently good to stay on the PS5, and they'll also continue to launch games on the console's store in the future. <br><br>The dev reveals as much in a new online <a href="https://x.com/Taimumari/status/2090576281565806971?s=20" target="_blank">post</a> – one written in response to the original thread on the publishing deal debacle. "Playstation has restored my access to the developer account and allowed me to continue working," it reads.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090576281565806971"><p lang="en" dir="ltr">Playstation has restored my access to the developer account and allowed me to continue working!My games will remain available for purchase, and I'll keep releasing games for PlayStation as well!Thank you all for your support! https://t.co/9xQwAX0MxT<a href="https://twitter.com/cantworkitout/status/2090576281565806971">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"My games will remain available for purchase, and I'll keep releasing games for PlayStation as well!" Ternox Games concludes by thanking fans for their support – and it's safe to say they're happy, too. <br><br>"Great news," reads one comment. "Congratulations!" Others question why Sony did what it had apparently done in the first place, although the studio doesn't seem to reveal any details on why the publishing deal fell through.</p><p>As for Ternox Games' portfolio, I can confidently report that STONKS-9800 is a banger, with "Overwhelmingly Positive" reviews over on <a href="https://store.steampowered.com/app/1539140/STONKS9800_Stock_Market_Simulator/" target="_blank">Steam</a> and a retro-feeling aesthetic to die for. I'm sure it'll do just as well on PS5, now that it seems to finally be making its way there.</p><p><em>Looking to support some smaller developers yourself? Here's a roundup of the best </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games</em></a><em> arriving this year and beyond to wishlist now.</em></p>
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                                                            <title><![CDATA[ If PS6 and Xbox Project Helix are $1,000, 5-year sales could be 40% worse than the PS5 generation, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony and Microsoft had better think long and hard before pricing the next generation of consoles at $1000, as one prominent industry analyst predicts that could result in a huge drop in sales compared to the current generation.</p><p>According to a new <a href="https://www.ampereanalysis.com/report/the-1000-next-gen-problem-why-sony-and-microsoft-need-a-new-console-strategy" target="_blank">report from Ampere Analysis</a> (via <a href="https://www.videogameschronicle.com/news/launching-ps6-and-xbox-helix-at-1000-could-lead-to-a-nearly-40-drop-in-sales-over-five-years-analyst-warns/" target="_blank">VGC</a>), there is a specific set of circumstances which seem entirely plausible that could see combined PS6 and Xbox Project Helix sales plummet 38% over five years compared to PS5 and Xbox Series X sales over the same time period. Those circumstances are A) The next-gen consoles launch with a base price of $1000, and B) they're "conventionally designed, incrementally improved" over the current generation, which is typically the deal these days.</p><p>In that scenario, the analyst predicts Sony and Microsoft would see a massive drop in adoption rates as well as a decrease in consumer spending that could negatively impact the overall console games and services market by 12%.</p><p>With PS5 Pros going for $900, trade wars ongoing, and <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">RAM shortages</a> showing no signs of improving, a $1000 PS6 isn't such an outlandish prediction. And yet, <a href="https://www.gamesradar.com/games/sony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly/">another industry analyst has gone on the record to say consoles that expensive could price out buyers "quite significantly."</a></p><p>The folks at Ampere reckon Sony and Microsoft could avoid that problem in several ways, either by delaying the start of the next generation until component costs go down, keeping prices low through "heavier hardware subsidies, new monetisation models, more aggressive digital content strategies and optimised sales channels," or by going in another direction entirely and "substantially" innovating in a way that doesn't rely on "graphical improvement." VGC cites the Nintendo Wii as an example of this, trading raw hardware power for form factor innovation.</p><p>Considering the Xbox Series S launched for $299 less than six years ago, it's staggering to consider a successor that costs more than triple that as the cost of basic living necessities like groceries, gas, and housing remains elevated. I'm no analyst, but it's easy to see how people living in today's economy would stay out of a $1000 console generation until things settle down.</p><p><a href="https://www.gamesradar.com/platforms/playstation/threats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there/"><em>Threats of a $1,000 PS6 have ex-Sony president just as scared as you are: "How much more ray tracing can you put in there?"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/if-ps6-and-xbox-project-helix-are-usd1-000-5-year-sales-could-be-40-percent-worse-than-the-ps5-generation-analyst-says/</link>
                                                                            <description>
                            <![CDATA[ "Conventionally designed, incrementally improved" next-gen consoles priced at $1000 could be disastrous for the gaming market ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 21:53:27 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 10:02:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
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                                <p>Sony and Microsoft had better think long and hard before pricing the next generation of consoles at $1000, as one prominent industry analyst predicts that could result in a huge drop in sales compared to the current generation.</p><p>According to a new <a href="https://www.ampereanalysis.com/report/the-1000-next-gen-problem-why-sony-and-microsoft-need-a-new-console-strategy" target="_blank">report from Ampere Analysis</a> (via <a href="https://www.videogameschronicle.com/news/launching-ps6-and-xbox-helix-at-1000-could-lead-to-a-nearly-40-drop-in-sales-over-five-years-analyst-warns/" target="_blank">VGC</a>), there is a specific set of circumstances which seem entirely plausible that could see combined PS6 and Xbox Project Helix sales plummet 38% over five years compared to PS5 and Xbox Series X sales over the same time period. Those circumstances are A) The next-gen consoles launch with a base price of $1000, and B) they're "conventionally designed, incrementally improved" over the current generation, which is typically the deal these days.</p><p>In that scenario, the analyst predicts Sony and Microsoft would see a massive drop in adoption rates as well as a decrease in consumer spending that could negatively impact the overall console games and services market by 12%.</p><p>With PS5 Pros going for $900, trade wars ongoing, and <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">RAM shortages</a> showing no signs of improving, a $1000 PS6 isn't such an outlandish prediction. And yet, <a href="https://www.gamesradar.com/games/sony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly/">another industry analyst has gone on the record to say consoles that expensive could price out buyers "quite significantly."</a></p><p>The folks at Ampere reckon Sony and Microsoft could avoid that problem in several ways, either by delaying the start of the next generation until component costs go down, keeping prices low through "heavier hardware subsidies, new monetisation models, more aggressive digital content strategies and optimised sales channels," or by going in another direction entirely and "substantially" innovating in a way that doesn't rely on "graphical improvement." VGC cites the Nintendo Wii as an example of this, trading raw hardware power for form factor innovation.</p><p>Considering the Xbox Series S launched for $299 less than six years ago, it's staggering to consider a successor that costs more than triple that as the cost of basic living necessities like groceries, gas, and housing remains elevated. I'm no analyst, but it's easy to see how people living in today's economy would stay out of a $1000 console generation until things settle down.</p><p><a href="https://www.gamesradar.com/platforms/playstation/threats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there/"><em>Threats of a $1,000 PS6 have ex-Sony president just as scared as you are: "How much more ray tracing can you put in there?"</em></a></p>
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                                                            <title><![CDATA[ Insomniac Games "announced Wolverine very early because we knew it would be very difficult to keep a lid on it," lead says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to avoid leaks these days. The internet is full of sleuths, and many creators love being seen as a credible source of exclusive information. To avoid the risk of such things spoiling the game, Insomniac decided to just reveal <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Wolverine</a> was happening years ahead of release, even if it meant being asked about it well before we'd get to see it.</p><p>In an <a href="https://www.thegamer.com/marvels-wolverine-game-director-mike-daly-interview-exclusive/" target="_blank">interview with TheGamer</a>, game director Mike Daly explains the logic here. "We announced Wolverine very early because we knew it would be very difficult to keep a lid on it," he says.</p><p>"We wanted to be able to cast the crew knowing that," he adds, noting the studio's slate played a part as well. "Insomniac does take on the very difficult challenge of working on multiple games at once, and we've tried to stagger our releases so that the team can help out where they're needed the most while allowing the other projects to proceed efficiently, which is one aspect of it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>Indeed, Insomniac is a large operation. Besides Wolverine, you have the <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Spider-Man</a> series, for which the developer released three installments over five years, and the <a href="https://www.gamesradar.com/uk/games/action/ratchet-and-clank/">Ratchet and Clank</a> games. The latter two are massive parts of Sony's PlayStation catalog, and our adamantium-clawed X-Man's new outing has become a key tentpole for the PS5 after a generation light on first-party releases. </p><p>Being so big makes being inconspicuous difficult. With a lot of employees keeping details close to their chest while a lot of people sniff around, sometimes it's best to just be clear about what you're up to, and then absorb the attention that brings.</p><p>Sure, you could end up in the uncomfortable situation of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> if there were unexpected delays, but clearly Insomniac was confident in its ability to get Wolverine onto shelves. The studio's history does lend itself to being a little forthcoming. </p><p>And here we are. Wolverine comes out in September. After that, we'll have to see what emerges - Insomniac's not been that forthcoming just yet.</p><p><a href="https://www.gamesradar.com/games/action/its-a-relentless-onslaught-as-marvels-wolverine-faces-backlash-insomniac-community-lead-calls-out-social-media-algorithms-for-pushing-negativity/"><em>"It's a relentless onslaught": As Marvel's Wolverine faces backlash, Insomniac community lead calls out social media algorithms for pushing "negativity"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/insomniac-games-announced-wolverine-very-early-because-we-knew-it-would-be-very-difficult-to-keep-a-lid-on-it-lead-says/</link>
                                                                            <description>
                            <![CDATA[ Sometimes it's better to just put the game out in the open ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 16:45:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine looks shocked]]></media:description>                                                            <media:text><![CDATA[Wolverine looks shocked]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine looks shocked]]></media:title>
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                                <p>It's hard to avoid leaks these days. The internet is full of sleuths, and many creators love being seen as a credible source of exclusive information. To avoid the risk of such things spoiling the game, Insomniac decided to just reveal <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Wolverine</a> was happening years ahead of release, even if it meant being asked about it well before we'd get to see it.</p><p>In an <a href="https://www.thegamer.com/marvels-wolverine-game-director-mike-daly-interview-exclusive/" target="_blank">interview with TheGamer</a>, game director Mike Daly explains the logic here. "We announced Wolverine very early because we knew it would be very difficult to keep a lid on it," he says.</p><p>"We wanted to be able to cast the crew knowing that," he adds, noting the studio's slate played a part as well. "Insomniac does take on the very difficult challenge of working on multiple games at once, and we've tried to stagger our releases so that the team can help out where they're needed the most while allowing the other projects to proceed efficiently, which is one aspect of it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>Indeed, Insomniac is a large operation. Besides Wolverine, you have the <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Spider-Man</a> series, for which the developer released three installments over five years, and the <a href="https://www.gamesradar.com/uk/games/action/ratchet-and-clank/">Ratchet and Clank</a> games. The latter two are massive parts of Sony's PlayStation catalog, and our adamantium-clawed X-Man's new outing has become a key tentpole for the PS5 after a generation light on first-party releases. </p><p>Being so big makes being inconspicuous difficult. With a lot of employees keeping details close to their chest while a lot of people sniff around, sometimes it's best to just be clear about what you're up to, and then absorb the attention that brings.</p><p>Sure, you could end up in the uncomfortable situation of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> if there were unexpected delays, but clearly Insomniac was confident in its ability to get Wolverine onto shelves. The studio's history does lend itself to being a little forthcoming. </p><p>And here we are. Wolverine comes out in September. After that, we'll have to see what emerges - Insomniac's not been that forthcoming just yet.</p><p><a href="https://www.gamesradar.com/games/action/its-a-relentless-onslaught-as-marvels-wolverine-faces-backlash-insomniac-community-lead-calls-out-social-media-algorithms-for-pushing-negativity/"><em>"It's a relentless onslaught": As Marvel's Wolverine faces backlash, Insomniac community lead calls out social media algorithms for pushing "negativity"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ Horizon 3 is reportedly still years away as a small team continues to plan the single-player sequel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier today, a new report claimed that <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">PlayStation is planning a substantial rework of Horizon Hunters Gathering</a>, responding to poor playtest feedback for the multiplayer spin-off by stripping the live-service elements in order to make it more of a traditional co-op game. That report also has some bad news for fans of the traditional Horizon games: Horizon 3 is apparently still years away.</p><p>The "majority" of developers at Guerrilla Games are still working on <a href="https://www.gamesradar.com/horizon-hunters-gathering-guide/">Horizon Hunters Gathering</a>, according to Jason Schreier at <a href="https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0MjM0MSwiZXhwIjoxNzg3NzQ3MTQxLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.W2rmW_r4vHOvYW2YsXBRftk6tzRuk5-lCzHVi21wLDU&leadSource=article-gifting" target="_blank">Bloomberg</a>. That leaves a very small team planning the next single-player Horizon game, which is apparently still years away from being finished.</p><p>That's pretty much the same story that's been reported since February, when <a href="https://www.gamesradar.com/games/horizon/new-horizon-game-announced-guerrilla-surprises-with-horizon-hunters-gathering-a-monster-hunter-like-co-op-action-game-for-ps5-and-pc/">Horizon Hunters Gathering was first announced</a>. Even then, Schreier was reporting that the majority of Guerrilla was working on the multiplayer spin-off, leaving Horizon 3 on the backburner. It seems that hasn't changed, even as the studio finds itself forced to pivot from the initial plans for Hunters Gathering.</p><p>Five years separated the launches of <a href="https://www.gamesradar.com/horizon-zero-dawn-tips/">Horizon Zero Dawn</a> in 2017 and <a href="https://www.gamesradar.com/horizon-forbidden-west-guide/">Horizon Forbidden West</a> in 2022, and it's looking like there might be an even longer wait before Horizon 3 rolls around. I'd even hazard a guess that we won't be buying Horizon 3 <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">on a physical disc</a>.</p><p>PlayStation has made a big push into live-service games over the past few years, and during that span we saw the <a href="https://www.gamesradar.com/games/fps/concord-is-being-taken-offline-this-week-and-everyone-is-getting-refunds-as-playstation-tries-to-determine-the-best-path-ahead/">launch and immediate shutdown of Concord</a>, a <a href="https://www.gamesradar.com/games/fps/marathon-sold-just-1-2-million-copies-with-nearly-70-percent-on-steam-analyst-estimates-it-hasnt-exactly-made-the-splash-sony-and-bungie-wanted/">middling response for Bungie's Marathon</a>, and the <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/">death of Destiny 2</a>. The publisher's biggest recent multiplayer hit is certainly <a href="https://www.gamesradar.com/helldivers-2-beginners-guide/">Helldivers 2</a>, which wasn't even developed internally. It's tough to put that context out of mind when another multiplayer experiment is dragging resources away from one PlayStation's biggest single-player franchises.</p><p><a href="https://www.gamesradar.com/games/single-player-narrative-driven-gaming-is-here-to-stay-ex-playstation-boss-says-its-how-we-built-this-business-thats-what-sustains-it/"><em>"Single-player, narrative-driven gaming is here to stay," ex-PlayStation boss says: "It's how we built this business. That's what sustains it."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAR7gW"></div>                            </div>                            <script src="https://kwizly.com/embed/eAR7gW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/horizon/horizon-3-is-reportedly-still-years-away-as-a-small-team-continues-to-plan-the-single-player-sequel/</link>
                                                                            <description>
                            <![CDATA[ Most of Guerrilla Games apparently continues to work on the multiplayer spin-off ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 16:03:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Horizon]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Horizon Forbidden West]]></media:description>                                                            <media:text><![CDATA[Horizon Forbidden West]]></media:text>
                                <media:title type="plain"><![CDATA[Horizon Forbidden West]]></media:title>
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                                <p>Earlier today, a new report claimed that <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">PlayStation is planning a substantial rework of Horizon Hunters Gathering</a>, responding to poor playtest feedback for the multiplayer spin-off by stripping the live-service elements in order to make it more of a traditional co-op game. That report also has some bad news for fans of the traditional Horizon games: Horizon 3 is apparently still years away.</p><p>The "majority" of developers at Guerrilla Games are still working on <a href="https://www.gamesradar.com/horizon-hunters-gathering-guide/">Horizon Hunters Gathering</a>, according to Jason Schreier at <a href="https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0MjM0MSwiZXhwIjoxNzg3NzQ3MTQxLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.W2rmW_r4vHOvYW2YsXBRftk6tzRuk5-lCzHVi21wLDU&leadSource=article-gifting" target="_blank">Bloomberg</a>. That leaves a very small team planning the next single-player Horizon game, which is apparently still years away from being finished.</p><p>That's pretty much the same story that's been reported since February, when <a href="https://www.gamesradar.com/games/horizon/new-horizon-game-announced-guerrilla-surprises-with-horizon-hunters-gathering-a-monster-hunter-like-co-op-action-game-for-ps5-and-pc/">Horizon Hunters Gathering was first announced</a>. Even then, Schreier was reporting that the majority of Guerrilla was working on the multiplayer spin-off, leaving Horizon 3 on the backburner. It seems that hasn't changed, even as the studio finds itself forced to pivot from the initial plans for Hunters Gathering.</p><p>Five years separated the launches of <a href="https://www.gamesradar.com/horizon-zero-dawn-tips/">Horizon Zero Dawn</a> in 2017 and <a href="https://www.gamesradar.com/horizon-forbidden-west-guide/">Horizon Forbidden West</a> in 2022, and it's looking like there might be an even longer wait before Horizon 3 rolls around. I'd even hazard a guess that we won't be buying Horizon 3 <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">on a physical disc</a>.</p><p>PlayStation has made a big push into live-service games over the past few years, and during that span we saw the <a href="https://www.gamesradar.com/games/fps/concord-is-being-taken-offline-this-week-and-everyone-is-getting-refunds-as-playstation-tries-to-determine-the-best-path-ahead/">launch and immediate shutdown of Concord</a>, a <a href="https://www.gamesradar.com/games/fps/marathon-sold-just-1-2-million-copies-with-nearly-70-percent-on-steam-analyst-estimates-it-hasnt-exactly-made-the-splash-sony-and-bungie-wanted/">middling response for Bungie's Marathon</a>, and the <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/">death of Destiny 2</a>. The publisher's biggest recent multiplayer hit is certainly <a href="https://www.gamesradar.com/helldivers-2-beginners-guide/">Helldivers 2</a>, which wasn't even developed internally. It's tough to put that context out of mind when another multiplayer experiment is dragging resources away from one PlayStation's biggest single-player franchises.</p><p><a href="https://www.gamesradar.com/games/single-player-narrative-driven-gaming-is-here-to-stay-ex-playstation-boss-says-its-how-we-built-this-business-thats-what-sustains-it/"><em>"Single-player, narrative-driven gaming is here to stay," ex-PlayStation boss says: "It's how we built this business. That's what sustains it."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAR7gW"></div>                            </div>                            <script src="https://kwizly.com/embed/eAR7gW.js" async></script>
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                                                            <title><![CDATA[ Wolverine PS5 pre-orders are live, here's where to buy the special edition console and controller ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><div  class="fancy-box"><div class="fancy_box-title">Quick links</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UQk5SEnqtfc2tbM9M5NPt8" name="wolverinedual" caption="" alt="Image of the Battle Yellow Marvel's Wolverine DualSense controller on a yellow GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/UQk5SEnqtfc2tbM9M5NPt8-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony PlayStation/Insomniac Games)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="#section-pre-order-wolverine-ps5-dualsense-controllers">Controllers</a><br><a data-analytics-id="inline-link" href="#section-pre-order-wolverine-ps5-console-covers">Console Covers</a><br><a data-analytics-id="inline-link" href="#section-pre-order-wolverine-ps5-bundles">Bundles</a></p></div></div><p>Sony might be exiting the physical disc game, but it's definitely not stopping from unleashing a magnitude of marvelous themed PS5 console bundles and accessories to tie into its next big release, <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, which is clawing its way to the console on September 15, 2026.</p><p>A brand-new Battle Yellow PS5 Slim Digital Edition console is set to launch alongside Insomniac Games' new superhero outing, and you can pre-order it for <a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>£569.99</strong></a> / <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>$649.99</strong></a>at PS Direct. While the <a href="https://www.gamesradar.com/ps5-price-bundle-deals/">PS5 bundle</a> pre-orders dropped earlier this week, there's still plenty of stock to go around, but I can't say the same for the Console Covers. The <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74</strong></a> / <a href="https://direct.playstation.com/en-gb/collections/wolverine" target="_blank"><strong>£64.99</strong></a> PS5 Pro console covers are "currently unavailable" but the Battle Yellow Slim version is still live should you make your Sony setup look eXtraodinary, <em>if you catch my drift</em>. The matching yellow DualSense controller is also back in stock at PS Direct in the US, but you'll have to claw your way to Currys to pre-order the PS5 pad in the UK.<br><br>So you don't have to spend your time browsing needlessly through PS Direct and other retailers, I've dropped all the US and UK links you need to secure your new PS5, console covers, or DualSense controllers down below. That way, you'll be more than equipped to claw your way to Logan's enemies once September rolls around. Don't forget to secure your <a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/">Marvel's Wolverine pre-order</a> of the game too.</p><h2 class="article-body__section" id="section-pre-order-wolverine-ps5-dualsense-controllers"><span>Pre-order Wolverine PS5 DualSense controllers</span></h2><div class="product"><a data-dimension112="fdf892d2-9bd8-11f1-ba0e-030de9404360" data-action="Deal Block" data-label="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension48="Limited Edition DualSense controllers |  $84 at PS Direct" href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2ZuiCVWE7U2h7DBzBcNMkW" name="wolverinecontrollers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ZuiCVWE7U2h7DBzBcNMkW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Limited Edition DualSense controllers | </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile" target="_blank" data-dimension112="fdf892d2-9bd8-11f1-ba0e-030de9404360" data-action="Deal Block" data-label="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension48="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension25=""><strong>$84 at PS Direct</strong></a><br>The Battle Yellow DualSense is now available at Amazon US and back in stock at PS Direct, but the same can't be said for the Adamantium version of the limited edition pad. The silver PS5 controller is now out of stock, but there's every chance Sony could unload more in the lead-up to September.<br><br>Best Buy: <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C" target="_blank">$84.99</a><br>Target: <a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866" target="_blank">Check stock</a><br>GameStop: <a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html" target="_blank">$84.99</a><br>Amazon: <a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL/" target="_blank">$84.99</a><a class="view-deal button" href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow" data-dimension112="fdf892d2-9bd8-11f1-ba0e-030de9404360" data-action="Deal Block" data-label="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension48="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="fdf89336-9bd8-11f1-b265-f929ecfedba1" data-action="Deal Block" data-label="|  £74.99 at PS Direct" data-dimension48="|  £74.99 at PS Direct" href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2ZuiCVWE7U2h7DBzBcNMkW" name="wolverinecontrollers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ZuiCVWE7U2h7DBzBcNMkW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Limited Edition DualSense controllers</strong> <strong>| </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank" data-dimension112="fdf89336-9bd8-11f1-b265-f929ecfedba1" data-action="Deal Block" data-label="|  £74.99 at PS Direct" data-dimension48="|  £74.99 at PS Direct" data-dimension25=""><strong>£74.99 at PS Direct</strong></a><br>The UK stock situation has taken an opposite turn, and while you can readily find the Adamantium pad, the Battle Yellow version is "currently unavailable" at PS Direct. Fortunately, you can still pick up the yellow pad at Currys, so it's not all doom and gloom.</p><p>Currys: <a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html?" target="_blank">£74.99</a><br>Amazon: <a href="https://www.amazon.co.uk/s?k=marvel%27s+wolverine+ps5+dualsense&crid=18TNUBCZIFBSP&sprefix=marvel%27s+wolverine+ps5+dualsens%2Caps%2C111&ref=nb_sb_noss" target="_blank">Check stock</a><a class="view-deal button" href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow" data-dimension112="fdf89336-9bd8-11f1-b265-f929ecfedba1" data-action="Deal Block" data-label="|  £74.99 at PS Direct" data-dimension48="|  £74.99 at PS Direct" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-wolverine-ps5-console-covers"><span>Pre-order Wolverine PS5 console covers</span></h2><div class="product"><a data-dimension112="fdf893ea-9bd8-11f1-8900-ad798597407a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="PMcbtKRghkufB8H7GDBME7" name="wolverinecovers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PMcbtKRghkufB8H7GDBME7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>PlayStation 5 and PS5 Pro Console Covers | </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" data-dimension112="fdf893ea-9bd8-11f1-8900-ad798597407a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension25=""><strong>$74.99 at PS Direct </strong></a><br>Sony has yet to re-stock the PS5 Pro Console Covers. However, if you have a PS5 Slim (disc or digital) you can still pre-order the Battle Yellow covers for your Sony console at PS Direct.<a class="view-deal button" href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow" data-dimension112="fdf893ea-9bd8-11f1-8900-ad798597407a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="fdf89444-9bd8-11f1-9923-0d933bd8128a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="PMcbtKRghkufB8H7GDBME7" name="wolverinecovers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PMcbtKRghkufB8H7GDBME7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>PlayStation 5 and PS5 Pro Console Covers | </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" data-dimension112="fdf89444-9bd8-11f1-9923-0d933bd8128a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension25=""><strong>£64.99 at PS Direct </strong></a><br>Just like the US, the PS5 Pro Console Covers remain out of stock for now. However, you can still pre-order the Battle Yellow covers for your PS5 Slim console. <a class="view-deal button" href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow" data-dimension112="fdf89444-9bd8-11f1-9923-0d933bd8128a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-pre-order-wolverine-ps5-bundles"><span>Pre-order Wolverine PS5 bundles</span></h3><div class="product"><a data-dimension112="fdf89502-9bd8-11f1-ac59-d32cdce96187" data-action="Deal Block" data-label="|  $649.99 at PS Direct" data-dimension48="|  $649.99 at PS Direct" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Wqf7kLk8FULgcJgdtTh2qb" name="wolverineps5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Wqf7kLk8FULgcJgdtTh2qb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Battle Yellow Limited Edition Bundle</strong> <strong>| </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" data-dimension112="fdf89502-9bd8-11f1-ac59-d32cdce96187" data-action="Deal Block" data-label="|  $649.99 at PS Direct" data-dimension48="|  $649.99 at PS Direct" data-dimension25=""><strong>$649.99 at PS Direct</strong></a><br>Stock for the Battle Yellow PS5 console bundle in the US is still going strong even days after pre-orders dropped. If you're on the hunt for a new PS5, just remember this is for an 825 GB console, and a digital copy of the game and the matching yellow PS5 gamepad are included.<a class="view-deal button" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow" data-dimension112="fdf89502-9bd8-11f1-ac59-d32cdce96187" data-action="Deal Block" data-label="|  $649.99 at PS Direct" data-dimension48="|  $649.99 at PS Direct" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="fdf8955c-9bd8-11f1-91e4-e7beef917603" data-action="Deal Block" data-label="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension48="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Wqf7kLk8FULgcJgdtTh2qb" name="wolverineps5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Wqf7kLk8FULgcJgdtTh2qb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Battle Yellow Limited Edition Bundle | </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" data-dimension112="fdf8955c-9bd8-11f1-91e4-e7beef917603" data-action="Deal Block" data-label="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension48="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension25=""><strong>£569.99 at PS Direct</strong></a><br>The Battle Yellow Limited Edition PS5 bundle has yet to sell out at PS Direct in the UK. With it, you get that 825GB Slim edition console, the matching DualSense controller, and a digital voucher for the Insomniac Game along with its pre-order in-game bonuses.<br><br>Very: <a href="https://www.very.co.uk/playstation-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd?" target="_blank">£569</a><br>Currys: <a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html?" target="_blank">£569.99</a><br>Smyths Toys: <a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695" target="_blank">£569.99</a><br>Amazon: <a href="https://www.amazon.co.uk/s?k=marvel%27s+wolverine+ps5+bundle&crid=3KDLQP5TL2JBS&sprefix=marvel%27s+wolverine+ps5+bundl%2Caps%2C120&ref=nb_sb_noss_2" target="_blank">Check stock</a><a class="view-deal button" href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow" data-dimension112="fdf8955c-9bd8-11f1-91e4-e7beef917603" data-action="Deal Block" data-label="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension48="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-marvel-s-wolverine-ps5-bundles-accessories-faq"><span>Marvel's Wolverine PS5 Bundles & Accessories FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2gdr8giqMVZmg24RtE8E58" name="Marvel's Wolverine PS5" alt="The Marvel's Wolverine PS5 console" src="https://cdn.mos.cms.futurecdn.net/2gdr8giqMVZmg24RtE8E58-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><section class="article__schema-question"><h3>When is the Marvel's Wolverine release date?</h3><article class="article__schema-answer"><p>Marvel's Wolverine is launching on September 15, 2026 for $69.99 in the US and £69.99 in the UK only on the PlayStation 5.</p></article></section><section class="article__schema-question"><h3>Which limited edition Marvel's Wolverine PS5 bundles and accessories are available?</h3><article class="article__schema-answer"><p>The official Sony PlayStation Blog <a href="https://blog.playstation.com/2026/08/11/first-look-at-marvels-wolverine-limited-edition-ps5-console-bundle-and-accessories/" target="_blank">announced on August 11, 2026</a>, that a range of battle-ready Marvel's Wolverine accessories were arriving to tie in with the game's upcoming September release, including:</p></article></section><ul><li>PS5 Console – Marvel’s Wolverine Battle Yellow Limited Edition Bundle: $649.99 US / £569.99</li><li>DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition: $84.99 / £74.99</li><li>PlayStation 5 Console Covers – Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Console Covers – Marvel’s Wolverine Battle Yellow Limited Edition: $74.99 / £64.9</li><li>PlayStation 5 Pro Console Covers –Marvel’s Wolverine Adamantium Limited Edition: $74.99 / £64.99</li><li>DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition: $84.99 / £74.99</li></ul><section class="article__schema-question"><h3>When did the the Marvel's Wolverine PS5 bundles and accessory pre-orders go live?</h3><article class="article__schema-answer"><p>Pre-orders for the Marvel’s Wolverine PS5 Digital Edition bundle and accessories went live on August 19 at 10 AM<strong> </strong>local time.</p></article></section></div><div class="live-content"><h2 id="stock-is-unleashed">Stock is unleashed</h2><p>Sony has just dropped its stock for special edition PS5 Wolverine pre-orders, so stick with us as we scour the web to see where all your favorite retailers find themselves on this very yellow Wednesday. </p></div><div class="live-content"><time datetime="2026-08-19T14:28:45+00:00">August 19, 2026 – 10:28 AM</time><h2 id="there-39-s-still-time-to-get-your-physical-marvel-39-s-wolverine-copy-secured-too">There's still time to get your physical Marvel's Wolverine copy secured too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="egFsMCUErfYhaQZCtvYK7H" name="MW-ps5-preorders" alt="Image of the Marvel's Wolverine PS5 box art on a blue GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/egFsMCUErfYhaQZCtvYK7H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Marvel/Insomniac Games)</span></figcaption></figure><p>If you aren't planning on grabbing the new Marvel's Wolverine PS5 bundle, which comes with a digital copy of the game, remember that you can still secure a standalone physical copy today.<br><br><a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/">Marvel's Wolverine pre-orders</a> have been live for quite some time, and I made sure to grab mine as soon as possible, as it's likely to be one of my last chances to add a physical Insomniac Games PS5 disc to my collection. <br><br>The good news is that, should you be thinking about doing the same, Insomniac Games <a href="https://www.eurogamer.net/marvels-wolverine-ps5-disc-insomniac-1" target="_blank">confirmed to Eurogamer</a> that it will be "fully playable" on disc at launch, which is nice to know as someone who loves their physical media.</p></div><div class="live-content"><time datetime="2026-08-19T14:41:58+00:00">August 19, 2026 – 10:41 AM</time><h2 id="battle-yellow-dualsense-stock-is-going-strong-at-best-buy">Battle Yellow DualSense stock is going strong at Best Buy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UQk5SEnqtfc2tbM9M5NPt8" name="wolverinedual" alt="Image of the Battle Yellow Marvel's Wolverine DualSense controller on a yellow GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/UQk5SEnqtfc2tbM9M5NPt8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony PlayStation/Insomniac Games)</span></figcaption></figure><p>If you get all your shopping done at Best Buy, you can also add the Battle Yellow DualSense to your online shopping basket, as stock is plentiful at the US retailer. It's also one of your best bets to ensure that it arrives on (or shortly) after release day too.<br><br><strong>Battle Yellow PS5 DualSense:</strong> <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C" target="_blank"><strong>$84.99 at Best Buy</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:55:16+00:00">August 19, 2026 – 10:55 AM</time><h2 id="dualsense-stock-is-gone-but-gamestop-has-come-to-the-rescue">DualSense stock is gone, but GameStop has come to the rescue</h2><p>If you were about to log on to the US PS Direct store to grab one of those shockingly yellow PS5 controllers, I hate to be the one to tell you that stock is currently gone for now. Loading up the product listing doesn't let you add it to your basket and simply states that the limited edition gamepad is "currently unavailable" but you can pick it up at GameStop.<br><br>It's listed at its full $84.99 price but unlike Best Buy, just be wary that it might not arrive on release day. The US retailer states that it may take 2-3 business days to arrive at your door, so you'll have to stick with your basic white PS5 pad for a few days at least.<br><br><strong>Battle Yellow PS5 DualSense:</strong> <a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html" target="_blank"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:26:45+00:00">August 19, 2026 – 11:26 AM</time><h2 id="the-battle-yellow-limited-edition-ps5-bundle-is-a-sight-to-behold">The Battle Yellow Limited Edition PS5 Bundle is a sight to behold</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2gdr8giqMVZmg24RtE8E58" name="Marvel's Wolverine PS5" alt="The Marvel's Wolverine PS5 console" src="https://cdn.mos.cms.futurecdn.net/2gdr8giqMVZmg24RtE8E58-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>I'm not in the market for a new PS5 as I'm fine with my chonky launch model console, but the Battle Yellow PS5 is a beauty. I'm sure not sure its bright yellow coloring would match the cool-toned aesthetics of my living room, but I adore the fact that it's not just got art of Logan's face printed on the side, but that it has three slashes that make it appear as though he's been battling out with the Sony console.<br><br>In a surprising twist, stock of this new limited edition PS5 is still easily found hours after pre-orders dropped, when I assumed it would have been all gone by now. As of typing, you can snag it at both the US and UK PS Direct storefronts for its full $649 / £569.99 MSRP, and make your Wolverine love known to the world - or to whoever you share your nerdy living quarters with.<br><br>UK Battle Yellow Limited Edition Bundle: <a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>£569.99 at PS Direct</strong></a><br>US Battle Yellow Limited Edition Bundle: <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>$649 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:36:49+00:00">August 19, 2026 – 11:36 AM</time><h2 id="don-39-t-be-mellow-yellow-there-39-s-still-a-chance-to-grab-the-adamantium-limited-edition-controller">Don't be mellow yellow, there's still a chance to grab the Adamantium Limited Edition controller</h2><p>The Battle Yellow DualSense might be out of stock right now at the US PS Direct online store, but that's not the case for the silver Adamantium Limited Edition PS5 controller.<br><br>While it might not scream 'Wolverine' as much as the other design, I appreciate it for its subtlety, an the fact it's actually in stock for $84 at PS Direct.<br><br><strong>Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>$84 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:00:58+00:00">August 19, 2026 – 12:00 PM</time><h2 id="already-got-a-ps5-these-marvel-39-s-wolverine-console-covers-are-the-answer">Already got a PS5? These Marvel's Wolverine console covers are the answer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mtWiwhC9BaQku3FEJwJVwm" name="wolverinecovers (1)" alt="Image of the Battle Yellow PS5 console covers on a blue GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/mtWiwhC9BaQku3FEJwJVwm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony PlayStation/Insomniac Games)</span></figcaption></figure><p>As pretty as the Marvel's Wolverine PS5 bundle looks, there's a high chance you already have the Sony console sitting amongst your gaming setup. In that case, I doubt you'll be wanting to splash the cash for a second, but thankfully Sony chose to drop some console covers for exactly that reason.<br><br>There are a few different types on offer, which can get a little confusing, but I'm here to simplify it for you. If you have a PS5 Pro, there's a set of Battle Yellow and Adamantium Limited Edition covers which also come with a cover for the official Sony Disc Drive, should you have one. Both of these are currently out of stock at PS Direct, but they're $74 if Sony decides to drop some more.<br><br>If you have a PS5 Slim instead, you can grab the Battle Yellow covers for <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74</strong></a>, which are compatible with both the digital-only and disc edition console. Stock is still available for these, though there's no Adamantium edition as that is limited to the PS5 Pro. That's really all you need to know.<br><br><strong>Battle Yellow Limited Edition Console Covers:</strong> <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:19:05+00:00">August 19, 2026 – 12:19 PM</time><h2 id="hey-wolverine-fans-it-39-s-time-for-a-uk-stock-check-in">Hey Wolverine fans, it's time for a UK stock check-in</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FzVTG9qDkRfFgAfCxphMfi" name="wolverine_key_art_ps_store_1080" alt="Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background" src="https://cdn.mos.cms.futurecdn.net/FzVTG9qDkRfFgAfCxphMfi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Right, it's coming up to the end of the day, so I wanted to do a quick stock check of how things are looking in the UK. PS Direct still has plenty of the Yellow Limited Edition PS5 console bundle up for grabs, however the matching controller is currently unavailable at the retailer. Fortunately, you can at least grab the controller at alternatives like Currys, so that's not a huge deal.<br><br>That being said, the console covers are exclusive to the Sony online store, and so you won't be able to find the now out-of-stock PS5 Pro accessories anywhere else. Anyone with a PS5 Slim can at least still secure their pre-order for the yellow covers, regardless of whether they have the digital or disc edition console.<br><br><strong>PS5 Yellow Limited Edition Bundle:</strong> <a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>£569.99 at PS Direct</strong></a><br><strong>Battle Yellow Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html?" target="_blank"><strong>£74.99 at Currys</strong></a><br><strong>Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>£74.99 at PS Direct</strong></a><br><strong>PS5 Console Covers Battle Yellow Limited Edition:</strong> <a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>£64.99 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:35:29+00:00">August 19, 2026 – 12:35 PM</time><h2 id="it-39-s-time-for-a-us-marvel-39-s-wolverine-stock-check-in-now">It's time for a US Marvel's Wolverine stock check-in now</h2><p>What about the US?</p><p> Well, it's a pretty similar story across the pond, as that 825 GB PS5 Battle Yellow PS5 Bundle is still in stock at the US PS Direct online store alongside the Adamantium Limited Edition controller. What you won't find at PS Direct is the Battle Yellow controller, but it's available at a long list of alternative US retailers, so that shouldn't be too much of a worry.</p><p>You are going to struggle to find those PS5 Pro console covers, as they're both listed as "currently unavailable" on the site, and that's the only place you can find them as PS Direct exclusives. At least the Battle Yellow Limited Edition covers pre-orders are still live and available, should you have the PS5 Slim in your setup instead.<br><br><strong>PS5 Yellow Limited Edition Bundle:</strong> <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>$649 at PS Direct</strong></a><br><strong>Battle Yellow Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html" target="_blank"><strong>$84.99 at GameStop</strong></a><br><strong>Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>$84 at PS Direct</strong></a><br><strong>PS5 Console Covers Battle Yellow Limited Edition:</strong> <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:43:00+00:00">August 19, 2026 – 12:43 PM</time><h2 id="that-39-s-goodbye-for-me-for-now">That's goodbye for me, for now</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Crej5yWNGCcCtVXEvFRfFn" name="marvel's wolverine" alt="Wolverine looks shocked" src="https://cdn.mos.cms.futurecdn.net/Crej5yWNGCcCtVXEvFRfFn-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>As my body is not practically indestructible like Logan's, I need to log off and make my dinner to stock up on energy. That means I won't be updating you with the latest stock alerts, but I will be back tomorrow morning to keep you informed of how things are looking for the PS5 bundle, cover covers, and limited edition controllers.<br><br>In the meantime, do be sure to check out our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/">Marvel's Wolverine Big Preview</a> for a deeper insight into Insomniac Games' upcoming release by our games team.</p></div><div class="live-content"><time datetime="2026-08-20T09:37:08+00:00">August 20, 2026 – 5:37 AM</time><h2 id="hope-you-39-re-having-a-claw-some-morning">Hope you're having a claw-some morning</h2><p>Hello, it's me, Rosalie, and I am back once more to keep you informed of all the stock updates for the Marvel's Wolverine PlayStation goodies.<br><br>A quick browse reveals that things are pretty much the same as they were last night, but I'll be sticking around most of this morning regardless to help ensure you get what you want - whether that's a brand-new PS5 bundle with Wolverine's face on it, or the stunning Battle Yellow PS5 controller.</p></div><div class="live-content"><time datetime="2026-08-20T09:50:25+00:00">August 20, 2026 – 5:50 AM</time><h2 id="the-battle-yellow-dualsense-is-still-out-of-stock-at-ps-direct-but-there-39-s-hope">The Battle Yellow DualSense is still out of stock at PS Direct, but there's hope</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BCtirmwzJxK6dgNtnpQMgH" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/BCtirmwzJxK6dgNtnpQMgH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Don't worry, you don't need be as angry as Wolverine at the sight of "currently unavailable" controllers at PS Direct.<br><br>The Battle Yellow DualSense might be sold out at the US and UK versions of the retailers, but there's still stock at alternatives online stores, and you can find these all below:<br><br><strong>UK - Currys:</strong> <a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-marvel%E2%80%99s-wolverine-battle-yellow-limited-edition-10307231.html?" target="_blank"><strong>£74.99</strong></a><br><strong>US - GameStop: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html?" target="_blank"><strong>$84.99</strong></a><br><strong>US - Best Buy: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C" target="_blank"><strong>$84.99</strong></a></p></div><div class="live-content"><time datetime="2026-08-20T10:42:54+00:00">August 20, 2026 – 6:42 AM</time><h2 id="marvel-39-s-wolverine-ps5-console-stock-is-still-flowing-at-ps-direct">Marvel's Wolverine PS5 console stock is still flowing at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2gdr8giqMVZmg24RtE8E58" name="Marvel's Wolverine PS5" alt="The Marvel's Wolverine PS5 console" src="https://cdn.mos.cms.futurecdn.net/2gdr8giqMVZmg24RtE8E58-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>If you had your eye on a new PS5 console (and don't mind losing out on a disc drive), then you'll be glad to know you shouldn't have an issue picking up the Marvel's Wolverine bundle.<br><br>The Battle Yellow Limited Edition PS5 console is currently in stock at both the US and UK PS Direct online stores, and it's available at plenty of alternatives too.<br><br>Remember that with it, you're getting not just the console, but the matching Battle Yellow PS5 gamepad, a digital copy of the game, and the pre-order in-game bonuses too. <br><br><strong>Battle Yellow Limited Edition Bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle?clickref=1011lDtuMumn&emcid=ot-ps-456950" target="_blank"><strong>$649.99 at PS Direct</strong></a><br><strong>Battle Yellow Limited Edition Bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle?clickref=1011lDtuMNwN&emcid=ot-ps-456951" target="_blank"><strong>£569.99 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-20T12:00:20+00:00">August 20, 2026 – 8:00 AM</time><h2 id="prefer-the-subtleties-of-silver">Prefer the subtleties of silver? </h2><p>If you aren't much of a fan of the bright Battle Yellow PS5 bundle and accessories, there's always the Adamantium controller to consider.<br><br>Sure, it doesn't match Wolverine's suit, but I'm much more drawn to its subtle look, with the silver cutting through the contrasting black slashes across the faceplate. It's far easier to find in stock than the alternative, too. It's still in stock at PS Direct in both the US and UK - the choice is yours.<br><br><strong>US - Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>UK - Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile?clickref=1110l4jLhBuI&emcid=ot-ps-456951" target="_blank"><strong>£74.99 at PS Direct</strong></a></p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/news/live/marvel-wolverine-ps5-console-controller-pre-orders-live/</link>
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                            <![CDATA[ Sony has just dropped its limited edition Marvel's Wolverine PS5 bundles, console covers, and DualSense controllers and I've gathered all the links you need to make them yours. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 14:19:29 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 12:04:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine special edition PS5 controller and console on a blue background with pre-order badge]]></media:description>                                                            <media:text><![CDATA[Wolverine special edition PS5 controller and console on a blue background with pre-order badge]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine special edition PS5 controller and console on a blue background with pre-order badge]]></media:title>
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                                <div class="live-content"><div  class="fancy-box"><div class="fancy_box-title">Quick links</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UQk5SEnqtfc2tbM9M5NPt8" name="wolverinedual" caption="" alt="Image of the Battle Yellow Marvel's Wolverine DualSense controller on a yellow GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/UQk5SEnqtfc2tbM9M5NPt8-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony PlayStation/Insomniac Games)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="#section-pre-order-wolverine-ps5-dualsense-controllers">Controllers</a><br><a data-analytics-id="inline-link" href="#section-pre-order-wolverine-ps5-console-covers">Console Covers</a><br><a data-analytics-id="inline-link" href="#section-pre-order-wolverine-ps5-bundles">Bundles</a></p></div></div><p>Sony might be exiting the physical disc game, but it's definitely not stopping from unleashing a magnitude of marvelous themed PS5 console bundles and accessories to tie into its next big release, <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, which is clawing its way to the console on September 15, 2026.</p><p>A brand-new Battle Yellow PS5 Slim Digital Edition console is set to launch alongside Insomniac Games' new superhero outing, and you can pre-order it for <a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>£569.99</strong></a> / <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>$649.99</strong></a>at PS Direct. While the <a href="https://www.gamesradar.com/ps5-price-bundle-deals/">PS5 bundle</a> pre-orders dropped earlier this week, there's still plenty of stock to go around, but I can't say the same for the Console Covers. The <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74</strong></a> / <a href="https://direct.playstation.com/en-gb/collections/wolverine" target="_blank"><strong>£64.99</strong></a> PS5 Pro console covers are "currently unavailable" but the Battle Yellow Slim version is still live should you make your Sony setup look eXtraodinary, <em>if you catch my drift</em>. The matching yellow DualSense controller is also back in stock at PS Direct in the US, but you'll have to claw your way to Currys to pre-order the PS5 pad in the UK.<br><br>So you don't have to spend your time browsing needlessly through PS Direct and other retailers, I've dropped all the US and UK links you need to secure your new PS5, console covers, or DualSense controllers down below. That way, you'll be more than equipped to claw your way to Logan's enemies once September rolls around. Don't forget to secure your <a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/">Marvel's Wolverine pre-order</a> of the game too.</p><h2 class="article-body__section" id="section-pre-order-wolverine-ps5-dualsense-controllers"><span>Pre-order Wolverine PS5 DualSense controllers</span></h2><div class="product"><a data-dimension112="fdf892d2-9bd8-11f1-ba0e-030de9404360" data-action="Deal Block" data-label="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension48="Limited Edition DualSense controllers |  $84 at PS Direct" href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2ZuiCVWE7U2h7DBzBcNMkW" name="wolverinecontrollers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ZuiCVWE7U2h7DBzBcNMkW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Limited Edition DualSense controllers | </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile" target="_blank" data-dimension112="fdf892d2-9bd8-11f1-ba0e-030de9404360" data-action="Deal Block" data-label="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension48="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension25=""><strong>$84 at PS Direct</strong></a><br>The Battle Yellow DualSense is now available at Amazon US and back in stock at PS Direct, but the same can't be said for the Adamantium version of the limited edition pad. The silver PS5 controller is now out of stock, but there's every chance Sony could unload more in the lead-up to September.<br><br>Best Buy: <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C" target="_blank">$84.99</a><br>Target: <a href="https://www.target.com/p/playstation-5-dualsense-controller-marvel-39-s-wolverine-le/-/A-1011953866" target="_blank">Check stock</a><br>GameStop: <a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html" target="_blank">$84.99</a><br>Amazon: <a href="https://www.amazon.com/PlayStation-DualSense%C2%AE-Wireless-Controller-Gaming-Console/dp/B0HF1FBXSL/" target="_blank">$84.99</a><a class="view-deal button" href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-battle-yellow-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow" data-dimension112="fdf892d2-9bd8-11f1-ba0e-030de9404360" data-action="Deal Block" data-label="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension48="Limited Edition DualSense controllers |  $84 at PS Direct" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="fdf89336-9bd8-11f1-b265-f929ecfedba1" data-action="Deal Block" data-label="|  £74.99 at PS Direct" data-dimension48="|  £74.99 at PS Direct" href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2ZuiCVWE7U2h7DBzBcNMkW" name="wolverinecontrollers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ZuiCVWE7U2h7DBzBcNMkW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Limited Edition DualSense controllers</strong> <strong>| </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank" data-dimension112="fdf89336-9bd8-11f1-b265-f929ecfedba1" data-action="Deal Block" data-label="|  £74.99 at PS Direct" data-dimension48="|  £74.99 at PS Direct" data-dimension25=""><strong>£74.99 at PS Direct</strong></a><br>The UK stock situation has taken an opposite turn, and while you can readily find the Adamantium pad, the Battle Yellow version is "currently unavailable" at PS Direct. Fortunately, you can still pick up the yellow pad at Currys, so it's not all doom and gloom.</p><p>Currys: <a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html?" target="_blank">£74.99</a><br>Amazon: <a href="https://www.amazon.co.uk/s?k=marvel%27s+wolverine+ps5+dualsense&crid=18TNUBCZIFBSP&sprefix=marvel%27s+wolverine+ps5+dualsens%2Caps%2C111&ref=nb_sb_noss" target="_blank">Check stock</a><a class="view-deal button" href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank" rel="nofollow" data-dimension112="fdf89336-9bd8-11f1-b265-f929ecfedba1" data-action="Deal Block" data-label="|  £74.99 at PS Direct" data-dimension48="|  £74.99 at PS Direct" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-wolverine-ps5-console-covers"><span>Pre-order Wolverine PS5 console covers</span></h2><div class="product"><a data-dimension112="fdf893ea-9bd8-11f1-8900-ad798597407a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="PMcbtKRghkufB8H7GDBME7" name="wolverinecovers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PMcbtKRghkufB8H7GDBME7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>PlayStation 5 and PS5 Pro Console Covers | </strong><a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" data-dimension112="fdf893ea-9bd8-11f1-8900-ad798597407a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension25=""><strong>$74.99 at PS Direct </strong></a><br>Sony has yet to re-stock the PS5 Pro Console Covers. However, if you have a PS5 Slim (disc or digital) you can still pre-order the Battle Yellow covers for your Sony console at PS Direct.<a class="view-deal button" href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow" data-dimension112="fdf893ea-9bd8-11f1-8900-ad798597407a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | $74.99 at PS Direct" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="fdf89444-9bd8-11f1-9923-0d933bd8128a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="PMcbtKRghkufB8H7GDBME7" name="wolverinecovers" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PMcbtKRghkufB8H7GDBME7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>PlayStation 5 and PS5 Pro Console Covers | </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" data-dimension112="fdf89444-9bd8-11f1-9923-0d933bd8128a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension25=""><strong>£64.99 at PS Direct </strong></a><br>Just like the US, the PS5 Pro Console Covers remain out of stock for now. However, you can still pre-order the Battle Yellow covers for your PS5 Slim console. <a class="view-deal button" href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank" rel="nofollow" data-dimension112="fdf89444-9bd8-11f1-9923-0d933bd8128a" data-action="Deal Block" data-label="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension48="PlayStation 5 and PS5 Pro Console Covers | £64.99 at PS Direct" data-dimension25="">View Deal</a></p></div><h3 class="article-body__section" id="section-pre-order-wolverine-ps5-bundles"><span>Pre-order Wolverine PS5 bundles</span></h3><div class="product"><a data-dimension112="fdf89502-9bd8-11f1-ac59-d32cdce96187" data-action="Deal Block" data-label="|  $649.99 at PS Direct" data-dimension48="|  $649.99 at PS Direct" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Wqf7kLk8FULgcJgdtTh2qb" name="wolverineps5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Wqf7kLk8FULgcJgdtTh2qb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Battle Yellow Limited Edition Bundle</strong> <strong>| </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" data-dimension112="fdf89502-9bd8-11f1-ac59-d32cdce96187" data-action="Deal Block" data-label="|  $649.99 at PS Direct" data-dimension48="|  $649.99 at PS Direct" data-dimension25=""><strong>$649.99 at PS Direct</strong></a><br>Stock for the Battle Yellow PS5 console bundle in the US is still going strong even days after pre-orders dropped. If you're on the hunt for a new PS5, just remember this is for an 825 GB console, and a digital copy of the game and the matching yellow PS5 gamepad are included.<a class="view-deal button" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow" data-dimension112="fdf89502-9bd8-11f1-ac59-d32cdce96187" data-action="Deal Block" data-label="|  $649.99 at PS Direct" data-dimension48="|  $649.99 at PS Direct" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="fdf8955c-9bd8-11f1-91e4-e7beef917603" data-action="Deal Block" data-label="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension48="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Wqf7kLk8FULgcJgdtTh2qb" name="wolverineps5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Wqf7kLk8FULgcJgdtTh2qb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Battle Yellow Limited Edition Bundle | </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" data-dimension112="fdf8955c-9bd8-11f1-91e4-e7beef917603" data-action="Deal Block" data-label="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension48="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension25=""><strong>£569.99 at PS Direct</strong></a><br>The Battle Yellow Limited Edition PS5 bundle has yet to sell out at PS Direct in the UK. With it, you get that 825GB Slim edition console, the matching DualSense controller, and a digital voucher for the Insomniac Game along with its pre-order in-game bonuses.<br><br>Very: <a href="https://www.very.co.uk/playstation-playstationreg5-digital-edition-marvels-wolverine-battle-yellow-limited-edition-bundle-825gb/1601288149.prd?" target="_blank">£569</a><br>Currys: <a href="https://www.currys.co.uk/products/playstation-playstation-5-digital-wolverine-edition-10307230.html?" target="_blank">£569.99</a><br>Smyths Toys: <a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/games/marvels-wolverine/playstation-5-digital-edition-slim-wolverine-limited-edt-bundle/p/264695" target="_blank">£569.99</a><br>Amazon: <a href="https://www.amazon.co.uk/s?k=marvel%27s+wolverine+ps5+bundle&crid=3KDLQP5TL2JBS&sprefix=marvel%27s+wolverine+ps5+bundl%2Caps%2C120&ref=nb_sb_noss_2" target="_blank">Check stock</a><a class="view-deal button" href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank" rel="nofollow" data-dimension112="fdf8955c-9bd8-11f1-91e4-e7beef917603" data-action="Deal Block" data-label="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension48="Battle Yellow Limited Edition Bundle |  £569.99 at PS Direct" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-marvel-s-wolverine-ps5-bundles-accessories-faq"><span>Marvel's Wolverine PS5 Bundles & Accessories FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2gdr8giqMVZmg24RtE8E58" name="Marvel's Wolverine PS5" alt="The Marvel's Wolverine PS5 console" src="https://cdn.mos.cms.futurecdn.net/2gdr8giqMVZmg24RtE8E58-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><section class="article__schema-question"><h3>When is the Marvel's Wolverine release date?</h3><article class="article__schema-answer"><p>Marvel's Wolverine is launching on September 15, 2026 for $69.99 in the US and £69.99 in the UK only on the PlayStation 5.</p></article></section><section class="article__schema-question"><h3>Which limited edition Marvel's Wolverine PS5 bundles and accessories are available?</h3><article class="article__schema-answer"><p>The official Sony PlayStation Blog <a href="https://blog.playstation.com/2026/08/11/first-look-at-marvels-wolverine-limited-edition-ps5-console-bundle-and-accessories/" target="_blank">announced on August 11, 2026</a>, that a range of battle-ready Marvel's Wolverine accessories were arriving to tie in with the game's upcoming September release, including:</p></article></section><ul><li>PS5 Console – Marvel’s Wolverine Battle Yellow Limited Edition Bundle: $649.99 US / £569.99</li><li>DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition: $84.99 / £74.99</li><li>PlayStation 5 Console Covers – Battle Yellow Limited Edition: $74.99 / £64.99</li><li>PlayStation 5 Pro Console Covers – Marvel’s Wolverine Battle Yellow Limited Edition: $74.99 / £64.9</li><li>PlayStation 5 Pro Console Covers –Marvel’s Wolverine Adamantium Limited Edition: $74.99 / £64.99</li><li>DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition: $84.99 / £74.99</li></ul><section class="article__schema-question"><h3>When did the the Marvel's Wolverine PS5 bundles and accessory pre-orders go live?</h3><article class="article__schema-answer"><p>Pre-orders for the Marvel’s Wolverine PS5 Digital Edition bundle and accessories went live on August 19 at 10 AM<strong> </strong>local time.</p></article></section></div><div class="live-content"><h2 id="stock-is-unleashed">Stock is unleashed</h2><p>Sony has just dropped its stock for special edition PS5 Wolverine pre-orders, so stick with us as we scour the web to see where all your favorite retailers find themselves on this very yellow Wednesday. </p></div><div class="live-content"><time datetime="2026-08-19T14:28:45+00:00">August 19, 2026 – 10:28 AM</time><h2 id="there-39-s-still-time-to-get-your-physical-marvel-39-s-wolverine-copy-secured-too">There's still time to get your physical Marvel's Wolverine copy secured too</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="egFsMCUErfYhaQZCtvYK7H" name="MW-ps5-preorders" alt="Image of the Marvel's Wolverine PS5 box art on a blue GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/egFsMCUErfYhaQZCtvYK7H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Marvel/Insomniac Games)</span></figcaption></figure><p>If you aren't planning on grabbing the new Marvel's Wolverine PS5 bundle, which comes with a digital copy of the game, remember that you can still secure a standalone physical copy today.<br><br><a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/">Marvel's Wolverine pre-orders</a> have been live for quite some time, and I made sure to grab mine as soon as possible, as it's likely to be one of my last chances to add a physical Insomniac Games PS5 disc to my collection. <br><br>The good news is that, should you be thinking about doing the same, Insomniac Games <a href="https://www.eurogamer.net/marvels-wolverine-ps5-disc-insomniac-1" target="_blank">confirmed to Eurogamer</a> that it will be "fully playable" on disc at launch, which is nice to know as someone who loves their physical media.</p></div><div class="live-content"><time datetime="2026-08-19T14:41:58+00:00">August 19, 2026 – 10:41 AM</time><h2 id="battle-yellow-dualsense-stock-is-going-strong-at-best-buy">Battle Yellow DualSense stock is going strong at Best Buy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UQk5SEnqtfc2tbM9M5NPt8" name="wolverinedual" alt="Image of the Battle Yellow Marvel's Wolverine DualSense controller on a yellow GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/UQk5SEnqtfc2tbM9M5NPt8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony PlayStation/Insomniac Games)</span></figcaption></figure><p>If you get all your shopping done at Best Buy, you can also add the Battle Yellow DualSense to your online shopping basket, as stock is plentiful at the US retailer. It's also one of your best bets to ensure that it arrives on (or shortly) after release day too.<br><br><strong>Battle Yellow PS5 DualSense:</strong> <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C" target="_blank"><strong>$84.99 at Best Buy</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T14:55:16+00:00">August 19, 2026 – 10:55 AM</time><h2 id="dualsense-stock-is-gone-but-gamestop-has-come-to-the-rescue">DualSense stock is gone, but GameStop has come to the rescue</h2><p>If you were about to log on to the US PS Direct store to grab one of those shockingly yellow PS5 controllers, I hate to be the one to tell you that stock is currently gone for now. Loading up the product listing doesn't let you add it to your basket and simply states that the limited edition gamepad is "currently unavailable" but you can pick it up at GameStop.<br><br>It's listed at its full $84.99 price but unlike Best Buy, just be wary that it might not arrive on release day. The US retailer states that it may take 2-3 business days to arrive at your door, so you'll have to stick with your basic white PS5 pad for a few days at least.<br><br><strong>Battle Yellow PS5 DualSense:</strong> <a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html" target="_blank"><strong>$84.99 at GameStop</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:26:45+00:00">August 19, 2026 – 11:26 AM</time><h2 id="the-battle-yellow-limited-edition-ps5-bundle-is-a-sight-to-behold">The Battle Yellow Limited Edition PS5 Bundle is a sight to behold</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2gdr8giqMVZmg24RtE8E58" name="Marvel's Wolverine PS5" alt="The Marvel's Wolverine PS5 console" src="https://cdn.mos.cms.futurecdn.net/2gdr8giqMVZmg24RtE8E58-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>I'm not in the market for a new PS5 as I'm fine with my chonky launch model console, but the Battle Yellow PS5 is a beauty. I'm sure not sure its bright yellow coloring would match the cool-toned aesthetics of my living room, but I adore the fact that it's not just got art of Logan's face printed on the side, but that it has three slashes that make it appear as though he's been battling out with the Sony console.<br><br>In a surprising twist, stock of this new limited edition PS5 is still easily found hours after pre-orders dropped, when I assumed it would have been all gone by now. As of typing, you can snag it at both the US and UK PS Direct storefronts for its full $649 / £569.99 MSRP, and make your Wolverine love known to the world - or to whoever you share your nerdy living quarters with.<br><br>UK Battle Yellow Limited Edition Bundle: <a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>£569.99 at PS Direct</strong></a><br>US Battle Yellow Limited Edition Bundle: <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>$649 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T15:36:49+00:00">August 19, 2026 – 11:36 AM</time><h2 id="don-39-t-be-mellow-yellow-there-39-s-still-a-chance-to-grab-the-adamantium-limited-edition-controller">Don't be mellow yellow, there's still a chance to grab the Adamantium Limited Edition controller</h2><p>The Battle Yellow DualSense might be out of stock right now at the US PS Direct online store, but that's not the case for the silver Adamantium Limited Edition PS5 controller.<br><br>While it might not scream 'Wolverine' as much as the other design, I appreciate it for its subtlety, an the fact it's actually in stock for $84 at PS Direct.<br><br><strong>Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>$84 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:00:58+00:00">August 19, 2026 – 12:00 PM</time><h2 id="already-got-a-ps5-these-marvel-39-s-wolverine-console-covers-are-the-answer">Already got a PS5? These Marvel's Wolverine console covers are the answer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mtWiwhC9BaQku3FEJwJVwm" name="wolverinecovers (1)" alt="Image of the Battle Yellow PS5 console covers on a blue GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/mtWiwhC9BaQku3FEJwJVwm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Sony PlayStation/Insomniac Games)</span></figcaption></figure><p>As pretty as the Marvel's Wolverine PS5 bundle looks, there's a high chance you already have the Sony console sitting amongst your gaming setup. In that case, I doubt you'll be wanting to splash the cash for a second, but thankfully Sony chose to drop some console covers for exactly that reason.<br><br>There are a few different types on offer, which can get a little confusing, but I'm here to simplify it for you. If you have a PS5 Pro, there's a set of Battle Yellow and Adamantium Limited Edition covers which also come with a cover for the official Sony Disc Drive, should you have one. Both of these are currently out of stock at PS Direct, but they're $74 if Sony decides to drop some more.<br><br>If you have a PS5 Slim instead, you can grab the Battle Yellow covers for <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74</strong></a>, which are compatible with both the digital-only and disc edition console. Stock is still available for these, though there's no Adamantium edition as that is limited to the PS5 Pro. That's really all you need to know.<br><br><strong>Battle Yellow Limited Edition Console Covers:</strong> <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:19:05+00:00">August 19, 2026 – 12:19 PM</time><h2 id="hey-wolverine-fans-it-39-s-time-for-a-uk-stock-check-in">Hey Wolverine fans, it's time for a UK stock check-in</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FzVTG9qDkRfFgAfCxphMfi" name="wolverine_key_art_ps_store_1080" alt="Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background" src="https://cdn.mos.cms.futurecdn.net/FzVTG9qDkRfFgAfCxphMfi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Right, it's coming up to the end of the day, so I wanted to do a quick stock check of how things are looking in the UK. PS Direct still has plenty of the Yellow Limited Edition PS5 console bundle up for grabs, however the matching controller is currently unavailable at the retailer. Fortunately, you can at least grab the controller at alternatives like Currys, so that's not a huge deal.<br><br>That being said, the console covers are exclusive to the Sony online store, and so you won't be able to find the now out-of-stock PS5 Pro accessories anywhere else. Anyone with a PS5 Slim can at least still secure their pre-order for the yellow covers, regardless of whether they have the digital or disc edition console.<br><br><strong>PS5 Yellow Limited Edition Bundle:</strong> <a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>£569.99 at PS Direct</strong></a><br><strong>Battle Yellow Limited Edition DualSense: </strong><a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-wolverine-edition-10307231.html?" target="_blank"><strong>£74.99 at Currys</strong></a><br><strong>Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>£74.99 at PS Direct</strong></a><br><strong>PS5 Console Covers Battle Yellow Limited Edition:</strong> <a href="https://direct.playstation.com/en-gb/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>£64.99 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:35:29+00:00">August 19, 2026 – 12:35 PM</time><h2 id="it-39-s-time-for-a-us-marvel-39-s-wolverine-stock-check-in-now">It's time for a US Marvel's Wolverine stock check-in now</h2><p>What about the US?</p><p> Well, it's a pretty similar story across the pond, as that 825 GB PS5 Battle Yellow PS5 Bundle is still in stock at the US PS Direct online store alongside the Adamantium Limited Edition controller. What you won't find at PS Direct is the Battle Yellow controller, but it's available at a long list of alternative US retailers, so that shouldn't be too much of a worry.</p><p>You are going to struggle to find those PS5 Pro console covers, as they're both listed as "currently unavailable" on the site, and that's the only place you can find them as PS Direct exclusives. At least the Battle Yellow Limited Edition covers pre-orders are still live and available, should you have the PS5 Slim in your setup instead.<br><br><strong>PS5 Yellow Limited Edition Bundle:</strong> <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle" target="_blank"><strong>$649 at PS Direct</strong></a><br><strong>Battle Yellow Limited Edition DualSense: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html" target="_blank"><strong>$84.99 at GameStop</strong></a><br><strong>Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>$84 at PS Direct</strong></a><br><strong>PS5 Console Covers Battle Yellow Limited Edition:</strong> <a href="https://direct.playstation.com/en-us/buy-accessories/ps5-console-covers-model-group-slim-marvels-wolverine-battle-yellow-limited-edition" target="_blank"><strong>$74 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-19T16:43:00+00:00">August 19, 2026 – 12:43 PM</time><h2 id="that-39-s-goodbye-for-me-for-now">That's goodbye for me, for now</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Crej5yWNGCcCtVXEvFRfFn" name="marvel's wolverine" alt="Wolverine looks shocked" src="https://cdn.mos.cms.futurecdn.net/Crej5yWNGCcCtVXEvFRfFn-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac Games)</span></figcaption></figure><p>As my body is not practically indestructible like Logan's, I need to log off and make my dinner to stock up on energy. That means I won't be updating you with the latest stock alerts, but I will be back tomorrow morning to keep you informed of how things are looking for the PS5 bundle, cover covers, and limited edition controllers.<br><br>In the meantime, do be sure to check out our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/">Marvel's Wolverine Big Preview</a> for a deeper insight into Insomniac Games' upcoming release by our games team.</p></div><div class="live-content"><time datetime="2026-08-20T09:37:08+00:00">August 20, 2026 – 5:37 AM</time><h2 id="hope-you-39-re-having-a-claw-some-morning">Hope you're having a claw-some morning</h2><p>Hello, it's me, Rosalie, and I am back once more to keep you informed of all the stock updates for the Marvel's Wolverine PlayStation goodies.<br><br>A quick browse reveals that things are pretty much the same as they were last night, but I'll be sticking around most of this morning regardless to help ensure you get what you want - whether that's a brand-new PS5 bundle with Wolverine's face on it, or the stunning Battle Yellow PS5 controller.</p></div><div class="live-content"><time datetime="2026-08-20T09:50:25+00:00">August 20, 2026 – 5:50 AM</time><h2 id="the-battle-yellow-dualsense-is-still-out-of-stock-at-ps-direct-but-there-39-s-hope">The Battle Yellow DualSense is still out of stock at PS Direct, but there's hope</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BCtirmwzJxK6dgNtnpQMgH" name="Marvel's Wolverine" alt="Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/BCtirmwzJxK6dgNtnpQMgH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>Don't worry, you don't need be as angry as Wolverine at the sight of "currently unavailable" controllers at PS Direct.<br><br>The Battle Yellow DualSense might be sold out at the US and UK versions of the retailers, but there's still stock at alternatives online stores, and you can find these all below:<br><br><strong>UK - Currys:</strong> <a href="https://www.currys.co.uk/products/playstation-ps5-dualsense-wireless-controller-marvel%E2%80%99s-wolverine-battle-yellow-limited-edition-10307231.html?" target="_blank"><strong>£74.99</strong></a><br><strong>US - GameStop: </strong><a href="https://www.gamestop.com/gaming-accessories/controllers/playstation-5/products/sony-dualsense-wireless-controller---marvels-wolverine-battle-yellow-limited-edition/450549.html?" target="_blank"><strong>$84.99</strong></a><br><strong>US - Best Buy: </strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-marvels-wolverine-battle-limited-edition-for-ps5-pc-mac-mobile-yellow/JXHQ37ZQ8C" target="_blank"><strong>$84.99</strong></a></p></div><div class="live-content"><time datetime="2026-08-20T10:42:54+00:00">August 20, 2026 – 6:42 AM</time><h2 id="marvel-39-s-wolverine-ps5-console-stock-is-still-flowing-at-ps-direct">Marvel's Wolverine PS5 console stock is still flowing at PS Direct</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2gdr8giqMVZmg24RtE8E58" name="Marvel's Wolverine PS5" alt="The Marvel's Wolverine PS5 console" src="https://cdn.mos.cms.futurecdn.net/2gdr8giqMVZmg24RtE8E58-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p>If you had your eye on a new PS5 console (and don't mind losing out on a disc drive), then you'll be glad to know you shouldn't have an issue picking up the Marvel's Wolverine bundle.<br><br>The Battle Yellow Limited Edition PS5 console is currently in stock at both the US and UK PS Direct online stores, and it's available at plenty of alternatives too.<br><br>Remember that with it, you're getting not just the console, but the matching Battle Yellow PS5 gamepad, a digital copy of the game, and the pre-order in-game bonuses too. <br><br><strong>Battle Yellow Limited Edition Bundle: </strong><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle?clickref=1011lDtuMumn&emcid=ot-ps-456950" target="_blank"><strong>$649.99 at PS Direct</strong></a><br><strong>Battle Yellow Limited Edition Bundle: </strong><a href="https://direct.playstation.com/en-gb/buy-consoles/playstation5-digital-edition-console-825-gb-marvels-wolverine-battle-yellow-limited-edition-bundle?clickref=1011lDtuMNwN&emcid=ot-ps-456951" target="_blank"><strong>£569.99 at PS Direct</strong></a></p></div><div class="live-content"><time datetime="2026-08-20T12:00:20+00:00">August 20, 2026 – 8:00 AM</time><h2 id="prefer-the-subtleties-of-silver">Prefer the subtleties of silver? </h2><p>If you aren't much of a fan of the bright Battle Yellow PS5 bundle and accessories, there's always the Adamantium controller to consider.<br><br>Sure, it doesn't match Wolverine's suit, but I'm much more drawn to its subtle look, with the silver cutting through the contrasting black slashes across the faceplate. It's far easier to find in stock than the alternative, too. It's still in stock at PS Direct in both the US and UK - the choice is yours.<br><br><strong>US - Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-us/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile" target="_blank"><strong>$84 at PS Direct</strong></a><strong></strong><br><strong>UK - Adamantium Limited Edition DualSense: </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/dualsense-wireless-controller-marvels-wolverine-adamantium-limited-edition-for-ps5-pc-mac-mobile?clickref=1110l4jLhBuI&emcid=ot-ps-456951" target="_blank"><strong>£74.99 at PS Direct</strong></a></p></div>
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                                                            <title><![CDATA[ PlayStation reportedly reworking live service Horizon Hunters Gathering into a smaller, more traditional co-op game following ill-received playtests ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/horizon-zero-dawn-tips/">Horizon Zero Dawn</a> and sequel <a href="https://www.gamesradar.com/horizon-forbidden-west-guide/">Horizon Forbidden West</a> spin-off <a href="https://www.gamesradar.com/horizon-hunters-gathering-guide/">Horizon Hunters Gathering</a> is reportedly taking on a new shape following ill-received playtests.</p><p>Horizon Hunters Gathering, a project from developer Guerrilla Games and publisher Sony Interactive Entertainment, has been in the works for a little while now. Guerrilla unveiled the game as a live service multiplayer spin-off back in February, at which point it was reported that <a href="https://www.gamesradar.com/games/horizon/horizon-3-is-probably-not-coming-for-a-long-time-as-most-of-the-studio-is-reportedly-working-on-multiplayer-spin-off-hunters-gathering-instead/">"most of the studio"</a> was on the new title (much to the dismay of folks hoping for a Horizon threequel, unsurprisingly). <br><br>It doesn't seem to be going all that well so far, however.</p><p>According to a new report from <a href="https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0MjM0MSwiZXhwIjoxNzg3NzQ3MTQxLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.W2rmW_r4vHOvYW2YsXBRftk6tzRuk5-lCzHVi21wLDU" target="_blank">Bloomberg</a>, unnamed sources familiar with the project's current state allege that PlayStation has been reworking it since June after receiving poor feedback following private playtesting – perhaps the <a href="https://www.gamesradar.com/games/co-op/the-monster-hunter-fan-in-me-is-really-eyeballing-the-new-content-in-the-second-playtest-for-playstations-own-co-op-monster-game-horizon-hunters-gathering/">second round of playtesting</a> that rolled out in May. <br><br>Supposedly, the devs and publisher are transforming Horizon Hunters Gathering into a more "traditional" co-op experience with a story mode… and <em>much</em> smaller scope.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mtgq4rrs5c2g" data-bluesky-cid="bafyreihrlrzktvyal66yq5o2sshxtcdi43a57lchf7swnifroawlkvss6u" cite="https://bsky.app/profile/jasonschreier.bsky.social/post/3mtgq4rrs5c2g"><p lang="en">BREAKING: PlayStation is rebooting the online game Horizon Hunters Gathering after negative playtest feedback. New plan is smaller scope, more traditional co-op multiplayer, no more live service.Yet another entry in PlayStation's ongoing live-service struggles: www.bloomberg.com/news/article...</p>— @jasonschreier.bsky.social (<a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">@jasonschreier.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3mtgq4rrs5c2g">2026-08-19T16:04:34.727Z</a></blockquote><p>What that means precisely is unknown, but at the least, the game doesn't seem to be entirely scrapped – yet, anyway. <br><br>As per the report, Sony apparently told Guerrilla that devs would have until the end of December to change things for the better and impress higher-ups with the game. That's not all, either. <br><br>Apparently, many of Horizon Hunters Gathering's current devs will end up reassigned to a separate project (although there's no title provided here).</p><p>Bloomberg states that a representative for PlayStation has declined to comment. There's also no solid word from Guerrilla itself, but it's disheartening to read nonetheless. <br><br>It hasn't exactly been an easy time for live service games recently, with failed and axed projects from Sony popping up left, right, and center. I'm immediately reminded of the <a href="https://www.gamesradar.com/games/action/after-a-live-service-god-of-war-game-was-reportedly-canceled-demons-souls-remake-studio-bluepoint-appears-to-be-making-another-third-person-action-game/">supposed live service God of War spin-off</a> and, of course, <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/">The Last of Us Online</a>.</p><p>As for what's next for Horizon Hunters Gathering, it's hard to tell. Here's hoping that either the dev or publisher provides a bit of information itself soon.</p><p><a href="https://www.gamesradar.com/games/horizon/horizon-steel-frontiers-is-coming-out-in-2027-publisher-confirms-while-we-still-wait-for-news-on-forbidden-west-sequel/"><em>Horizon Steel Frontiers is coming out in 2027, publisher confirms, while we still wait for news on Forbidden West sequel.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/</link>
                                                                            <description>
                            <![CDATA[ The Horizon Zero Dawn spin-off allegedly hasn't landed well with players ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:05:37 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 16:04:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Horizon]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Guerrilla Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Horizon Hunters Gathering key art]]></media:description>                                                            <media:text><![CDATA[Horizon Hunters Gathering key art]]></media:text>
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                                <p><a href="https://www.gamesradar.com/horizon-zero-dawn-tips/">Horizon Zero Dawn</a> and sequel <a href="https://www.gamesradar.com/horizon-forbidden-west-guide/">Horizon Forbidden West</a> spin-off <a href="https://www.gamesradar.com/horizon-hunters-gathering-guide/">Horizon Hunters Gathering</a> is reportedly taking on a new shape following ill-received playtests.</p><p>Horizon Hunters Gathering, a project from developer Guerrilla Games and publisher Sony Interactive Entertainment, has been in the works for a little while now. Guerrilla unveiled the game as a live service multiplayer spin-off back in February, at which point it was reported that <a href="https://www.gamesradar.com/games/horizon/horizon-3-is-probably-not-coming-for-a-long-time-as-most-of-the-studio-is-reportedly-working-on-multiplayer-spin-off-hunters-gathering-instead/">"most of the studio"</a> was on the new title (much to the dismay of folks hoping for a Horizon threequel, unsurprisingly). <br><br>It doesn't seem to be going all that well so far, however.</p><p>According to a new report from <a href="https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0MjM0MSwiZXhwIjoxNzg3NzQ3MTQxLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.W2rmW_r4vHOvYW2YsXBRftk6tzRuk5-lCzHVi21wLDU" target="_blank">Bloomberg</a>, unnamed sources familiar with the project's current state allege that PlayStation has been reworking it since June after receiving poor feedback following private playtesting – perhaps the <a href="https://www.gamesradar.com/games/co-op/the-monster-hunter-fan-in-me-is-really-eyeballing-the-new-content-in-the-second-playtest-for-playstations-own-co-op-monster-game-horizon-hunters-gathering/">second round of playtesting</a> that rolled out in May. <br><br>Supposedly, the devs and publisher are transforming Horizon Hunters Gathering into a more "traditional" co-op experience with a story mode… and <em>much</em> smaller scope.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mtgq4rrs5c2g" data-bluesky-cid="bafyreihrlrzktvyal66yq5o2sshxtcdi43a57lchf7swnifroawlkvss6u" cite="https://bsky.app/profile/jasonschreier.bsky.social/post/3mtgq4rrs5c2g"><p lang="en">BREAKING: PlayStation is rebooting the online game Horizon Hunters Gathering after negative playtest feedback. New plan is smaller scope, more traditional co-op multiplayer, no more live service.Yet another entry in PlayStation's ongoing live-service struggles: www.bloomberg.com/news/article...</p>— @jasonschreier.bsky.social (<a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">@jasonschreier.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3mtgq4rrs5c2g">2026-08-19T16:04:34.727Z</a></blockquote><p>What that means precisely is unknown, but at the least, the game doesn't seem to be entirely scrapped – yet, anyway. <br><br>As per the report, Sony apparently told Guerrilla that devs would have until the end of December to change things for the better and impress higher-ups with the game. That's not all, either. <br><br>Apparently, many of Horizon Hunters Gathering's current devs will end up reassigned to a separate project (although there's no title provided here).</p><p>Bloomberg states that a representative for PlayStation has declined to comment. There's also no solid word from Guerrilla itself, but it's disheartening to read nonetheless. <br><br>It hasn't exactly been an easy time for live service games recently, with failed and axed projects from Sony popping up left, right, and center. I'm immediately reminded of the <a href="https://www.gamesradar.com/games/action/after-a-live-service-god-of-war-game-was-reportedly-canceled-demons-souls-remake-studio-bluepoint-appears-to-be-making-another-third-person-action-game/">supposed live service God of War spin-off</a> and, of course, <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/">The Last of Us Online</a>.</p><p>As for what's next for Horizon Hunters Gathering, it's hard to tell. Here's hoping that either the dev or publisher provides a bit of information itself soon.</p><p><a href="https://www.gamesradar.com/games/horizon/horizon-steel-frontiers-is-coming-out-in-2027-publisher-confirms-while-we-still-wait-for-news-on-forbidden-west-sequel/"><em>Horizon Steel Frontiers is coming out in 2027, publisher confirms, while we still wait for news on Forbidden West sequel.</em></a></p>
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                                                            <title><![CDATA[ Phantom Blade Zero State of Play bravely leaves comments on, is flooded with PlayStation fans telling Sony "no disc no buy" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony left the comments live on yesterday's <a href="https://www.gamesradar.com/phantom-blade-zero/"><u>Phantom Blade Zero</u></a> State of Play, and the chat was pretty much exactly what you would expect.</p><p>Back in July, <a href="https://www.gamesradar.com/tag/sony/"><u>Sony</u></a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it will stop making discs for new games in 2028</u></a>, which naturally caused uproar within the community of fans who still want to buy physical games. This has been very much targeted, with the likes of a <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> trailer <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>being bombarded with comments</u></a> demanding Sony change its mind – as is the case with most trailers on the PlayStation YouTube channel and <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>most posts on the PlayStation social accounts</u></a>, even games not published by Sony.</p><p>However, Sony seems somewhat unphased, saying that <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>"we don't see that there will be any negative impact on our business,"</u></a> further evidenced by the fact it didn't bother to turn off comments for the <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-pre-orders-officially-live-at-usd60-and-the-sekiro-esque-soulslike-is-getting-a-20-minute-state-of-play-from-sony-next-week/"><u>Phantom Blade Zero State of Play</u></a><u>.</u></p><p>During the 20 minute deep dive, the live chat was bombarded with chants of "no disc no buy" and a mass amount of disc emojis. And, via a clip from Twitter user thegamersjoint, it looks like the live chat was not stopping at all, hopefully sending the message to Sony. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089534457267331152"><p lang="en" dir="ltr">playstation have the chat enabled for the phantom blade zero live showcase and oh my fucking god bro, they actually don't care 💀💀💀 pic.twitter.com/NeISEoLHZE<a href="https://twitter.com/cantworkitout/status/2089534457267331152">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This has also continued into the comments on the <a href="https://www.youtube.com/watch?v=blh1v1dGJ2s" target="_blank">on-demand version </a>of the video, with tongue-in-cheek comments the likes of "Phantom Disc Zero" and "I'll buy it when it comes out in physical format" flooding the section. </p><p>Unfortunately, Sony's decision is having a knock-on effect on games outside of its publishing library. Phantom Blade Zero has been looking pretty sick for years, but its biggest presentation to date has now been overshadowed by Sony's decision to cull physical discs (which has likely made the apparent lack of discs for Phantom Blade Zero a bit more controversial). However, reportedly in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>have sold more than 100,000 physical copies</u></a> in the US so far, so it feels like people will need to vote with their wallets for Sony to pay attention.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-state-of-play-bravely-leaves-comments-on-is-flooded-with-playstation-fans-telling-sony-no-disc-no-buy/</link>
                                                                            <description>
                            <![CDATA[ "I'll buy it when it comes out in physical format" ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 10:45:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero]]></media:text>
                                <media:title type="plain"><![CDATA[Phantom Blade Zero]]></media:title>
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                                <p>Sony left the comments live on yesterday's <a href="https://www.gamesradar.com/phantom-blade-zero/"><u>Phantom Blade Zero</u></a> State of Play, and the chat was pretty much exactly what you would expect.</p><p>Back in July, <a href="https://www.gamesradar.com/tag/sony/"><u>Sony</u></a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it will stop making discs for new games in 2028</u></a>, which naturally caused uproar within the community of fans who still want to buy physical games. This has been very much targeted, with the likes of a <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> trailer <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>being bombarded with comments</u></a> demanding Sony change its mind – as is the case with most trailers on the PlayStation YouTube channel and <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>most posts on the PlayStation social accounts</u></a>, even games not published by Sony.</p><p>However, Sony seems somewhat unphased, saying that <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>"we don't see that there will be any negative impact on our business,"</u></a> further evidenced by the fact it didn't bother to turn off comments for the <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-pre-orders-officially-live-at-usd60-and-the-sekiro-esque-soulslike-is-getting-a-20-minute-state-of-play-from-sony-next-week/"><u>Phantom Blade Zero State of Play</u></a><u>.</u></p><p>During the 20 minute deep dive, the live chat was bombarded with chants of "no disc no buy" and a mass amount of disc emojis. And, via a clip from Twitter user thegamersjoint, it looks like the live chat was not stopping at all, hopefully sending the message to Sony. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089534457267331152"><p lang="en" dir="ltr">playstation have the chat enabled for the phantom blade zero live showcase and oh my fucking god bro, they actually don't care 💀💀💀 pic.twitter.com/NeISEoLHZE<a href="https://twitter.com/cantworkitout/status/2089534457267331152">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This has also continued into the comments on the <a href="https://www.youtube.com/watch?v=blh1v1dGJ2s" target="_blank">on-demand version </a>of the video, with tongue-in-cheek comments the likes of "Phantom Disc Zero" and "I'll buy it when it comes out in physical format" flooding the section. </p><p>Unfortunately, Sony's decision is having a knock-on effect on games outside of its publishing library. Phantom Blade Zero has been looking pretty sick for years, but its biggest presentation to date has now been overshadowed by Sony's decision to cull physical discs (which has likely made the apparent lack of discs for Phantom Blade Zero a bit more controversial). However, reportedly in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>have sold more than 100,000 physical copies</u></a> in the US so far, so it feels like people will need to vote with their wallets for Sony to pay attention.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script>
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                                                            <title><![CDATA[ God of War Laufey star Deborah Ann Woll destroyed The Last of Us 2's infamous golf club prop during her "very first day on set" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Perhaps no single object in all of video games is quite so haunted by infamy as the golf club in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us Part 2</a>. The prop used to represent that golf has apparently remained in PlayStation's motion capture studio for all these years – until, it seems, the day Deborah Ann Woll walked on set for <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>.</p><p>First, if you haven't yet played The Last of Us Part 2 and have somehow avoided learning about its first act twist for all these years, here's a <strong>SPOILER WARNING</strong> for the rest of this article. Still here? Good. The opening hours of The Last of Us Part 2 see Joel, the protagonist of the previous game, brutally beaten to death with a golf club by the vengeful Abby.</p><p>The golf club itself instantly became something of a meme. Now, years later, it still serves both as a symbol of the game's most devastating moment and a lazy shorthand for those who didn't like the way the story went. Either way, the actual prop used in the motion capture sessions for the game is nigh unrecognizable. You can get a brief glimpse of it in the <a href="https://www.youtube.com/watch?v=SC3C7GMMfDU" target="_blank">2024 documentary</a> on the making of The Last of Us Part 2, around the 52:50 mark: a big, purple stick shaped like an elongated baseball bat. </p><p>So you can forgive Deborah Ann Woll, who portrays the title character in God of War Laufey, for not instantly noticing the significance of the purple stick. "My very first day on set for Laufey, we were doing a scene, and they handed me a prop," she says in a San Diego Comic-Con panel. "Unbeknownst to me, this was a <em>very</em> famous prop that they had used on The Last of Us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088280064974635337"><p lang="en" dir="ltr">You’ve heard the story. Now see the evidence. 🪓🏌️‍♀️Deborah Ann Woll’s first day on the set of God of War Laufey certainly made an impression! pic.twitter.com/YT5hriUSdB<a href="https://twitter.com/cantworkitout/status/2088280064974635337">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A clip of Woll's comments was recently shared on <a href="https://x.com/SonySantaMonica/status/2088280064974635337" target="_blank">Twitter</a> by Santa Monica Studio. With an ironic grin, she turns to game director Ariel Lawrence and asks, "Was it a hockey stick? Or a baseball bat?"</p><p>"It was a golf club," Lawrence dryly responds.</p><p>"Some sort of sporting equipment, you know," Woll continues. "They gave it to me, and I was supposed to use it like an axe. And I… broke it."</p><p>The clip also shows footage of the incident. Woll is in normal clothes – not motion capture gear – so this seems to be some sort of test footage or rehearsal session. But she's so into the scene that she absolutely <em>smashes</em> that stick into the ground, where it snaps in two with a loud 'thunk.'  She awkwardly drops the stick, clearly afraid she's broken something important, but in the background, somebody shouts "Yeeeeaaaah! Yeah!" </p><p>"She swung it so hard, it cracked, and it echoed throughout" the motion capture studio, Lawrence says. "And we were like 'hot damn, let's go.'"</p><p><em>God of War Laufey is just one of many </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> worth keeping on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-destroyed-the-last-of-us-2s-infamous-golf-club-prop-during-her-very-first-day-on-set/</link>
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                            <![CDATA[ "We were like 'hot damn, let's go'" ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 17:32:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Faye holds up a gleaming sword in God of War Laufey]]></media:description>                                                            <media:text><![CDATA[Faye holds up a gleaming sword in God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[Faye holds up a gleaming sword in God of War Laufey]]></media:title>
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                                <p>Perhaps no single object in all of video games is quite so haunted by infamy as the golf club in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us Part 2</a>. The prop used to represent that golf has apparently remained in PlayStation's motion capture studio for all these years – until, it seems, the day Deborah Ann Woll walked on set for <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>.</p><p>First, if you haven't yet played The Last of Us Part 2 and have somehow avoided learning about its first act twist for all these years, here's a <strong>SPOILER WARNING</strong> for the rest of this article. Still here? Good. The opening hours of The Last of Us Part 2 see Joel, the protagonist of the previous game, brutally beaten to death with a golf club by the vengeful Abby.</p><p>The golf club itself instantly became something of a meme. Now, years later, it still serves both as a symbol of the game's most devastating moment and a lazy shorthand for those who didn't like the way the story went. Either way, the actual prop used in the motion capture sessions for the game is nigh unrecognizable. You can get a brief glimpse of it in the <a href="https://www.youtube.com/watch?v=SC3C7GMMfDU" target="_blank">2024 documentary</a> on the making of The Last of Us Part 2, around the 52:50 mark: a big, purple stick shaped like an elongated baseball bat. </p><p>So you can forgive Deborah Ann Woll, who portrays the title character in God of War Laufey, for not instantly noticing the significance of the purple stick. "My very first day on set for Laufey, we were doing a scene, and they handed me a prop," she says in a San Diego Comic-Con panel. "Unbeknownst to me, this was a <em>very</em> famous prop that they had used on The Last of Us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088280064974635337"><p lang="en" dir="ltr">You’ve heard the story. Now see the evidence. 🪓🏌️‍♀️Deborah Ann Woll’s first day on the set of God of War Laufey certainly made an impression! pic.twitter.com/YT5hriUSdB<a href="https://twitter.com/cantworkitout/status/2088280064974635337">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A clip of Woll's comments was recently shared on <a href="https://x.com/SonySantaMonica/status/2088280064974635337" target="_blank">Twitter</a> by Santa Monica Studio. With an ironic grin, she turns to game director Ariel Lawrence and asks, "Was it a hockey stick? Or a baseball bat?"</p><p>"It was a golf club," Lawrence dryly responds.</p><p>"Some sort of sporting equipment, you know," Woll continues. "They gave it to me, and I was supposed to use it like an axe. And I… broke it."</p><p>The clip also shows footage of the incident. Woll is in normal clothes – not motion capture gear – so this seems to be some sort of test footage or rehearsal session. But she's so into the scene that she absolutely <em>smashes</em> that stick into the ground, where it snaps in two with a loud 'thunk.'  She awkwardly drops the stick, clearly afraid she's broken something important, but in the background, somebody shouts "Yeeeeaaaah! Yeah!" </p><p>"She swung it so hard, it cracked, and it echoed throughout" the motion capture studio, Lawrence says. "And we were like 'hot damn, let's go.'"</p><p><em>God of War Laufey is just one of many </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> worth keeping on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script>
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                                                            <title><![CDATA[ Kratos actor Christopher Judge clarifies he doesn't want to join the God of War TV show because he's "old as balls," but wants game devs to "get the love and respect they deserve" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Christopher Judge, one of the most recognisable and iconic voices in video games, has clarified some recent comments he made on the <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> TV show. Although Ryan Hurst has had to <a href="https://www.gamesradar.com/entertainment/live-action-shows/god-of-war-tv-show-to-recast-kratos-and-reshoot-four-full-episodes-after-the-odyssey-stars-on-set-injury/">abdicate the lead role</a>, the voice of Kratos wasn't throwing in his hat to take Hurst's place, despite initial impressions.</p><p>While attending <a href="https://www.tiktok.com/@fanexpohq/video/7670547434967141639" target="_blank">FanExpo Boston</a>, Judge commented on what he believes is a common problem across video game adaptations. "You have this pre-existing, successful property, and the first thing you do is not hire anyone associated with it," he said.</p><p>"I have no idea why you don't take that cast, those writers, especially when you are going to do episodes that are shot-for-shot remakes of the game," he added, <a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/">referencing The Last of Us</a>. Once these quotes start travelling the internet, it was pointed out that it could be read as him vying for playing Kratos, since Hurst bowed out due to an injury.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088127196686885046"><p lang="en" dir="ltr">I do know. As my kids tell me I’m old as balls. I truly hope they find someone as great as Ryan. I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love. No… https://t.co/BUl9xfSJq5<a href="https://twitter.com/cantworkitout/status/2088127196686885046">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Judge, a television veteran who had a starring role in Stargate SG-1 for years, has since clarified he isn't campaigning for the part, because, for one reason, he's probably a bit too old. "As my kids tell me I'm old as balls," he says on Twitter.</p><p>"I truly hope they find someone as great as Ryan," he adds. "I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love."</p><p>He then gives a nod to Stargate as an example of "the best" writers in television and film. His broader point stands. If you look at <a href="https://www.gamesradar.com/uk/games/rpg/fallout/">Fallout</a>, or Castlevania, or Cyberpunk: Edgerunners, or <a href="https://www.gamesradar.com/uk/the-witcher/">The Witcher</a>, there aren't many people who were involved in the games on the production staff.</p><p>Neil Druckmann has contributed quite heavily to HBO's <a href="https://www.gamesradar.com/uk/games/action/the-last-of-us/">The Last of Us</a>, but he's much more of an exception. It's a shame, because narrative designers seem like an untapped resource for translating a game's universe to another medium, but then, their expertise is in one area and not necessarily the other.</p><p>In any case, I hope we see Judge make a cameo in Amazon's God of War. And wherever he appears, we get a nice loud "Boy," for good measure.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-creator-says-sonys-decision-to-kill-playstation-discs-is-likely-because-the-needs-of-the-many-customers-outweigh-the-needs-of-the-fewer/"><em>God of War creator says Sony's decision to kill PlayStation discs is likely because "the needs of the many customers outweigh the needs of the fewer."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqL0e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqL0e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/kratos-actor-christopher-judge-clarifies-he-doesnt-want-to-join-the-god-of-war-tv-show-because-hes-old-as-balls-but-wants-game-devs-to-get-the-love-and-respect-they-deserve/</link>
                                                                            <description>
                            <![CDATA[ The voice of Kratos wants those he collaborates with to be respected ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:46:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>Christopher Judge, one of the most recognisable and iconic voices in video games, has clarified some recent comments he made on the <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> TV show. Although Ryan Hurst has had to <a href="https://www.gamesradar.com/entertainment/live-action-shows/god-of-war-tv-show-to-recast-kratos-and-reshoot-four-full-episodes-after-the-odyssey-stars-on-set-injury/">abdicate the lead role</a>, the voice of Kratos wasn't throwing in his hat to take Hurst's place, despite initial impressions.</p><p>While attending <a href="https://www.tiktok.com/@fanexpohq/video/7670547434967141639" target="_blank">FanExpo Boston</a>, Judge commented on what he believes is a common problem across video game adaptations. "You have this pre-existing, successful property, and the first thing you do is not hire anyone associated with it," he said.</p><p>"I have no idea why you don't take that cast, those writers, especially when you are going to do episodes that are shot-for-shot remakes of the game," he added, <a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/">referencing The Last of Us</a>. Once these quotes start travelling the internet, it was pointed out that it could be read as him vying for playing Kratos, since Hurst bowed out due to an injury.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088127196686885046"><p lang="en" dir="ltr">I do know. As my kids tell me I’m old as balls. I truly hope they find someone as great as Ryan. I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love. No… https://t.co/BUl9xfSJq5<a href="https://twitter.com/cantworkitout/status/2088127196686885046">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Judge, a television veteran who had a starring role in Stargate SG-1 for years, has since clarified he isn't campaigning for the part, because, for one reason, he's probably a bit too old. "As my kids tell me I'm old as balls," he says on Twitter.</p><p>"I truly hope they find someone as great as Ryan," he adds. "I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love."</p><p>He then gives a nod to Stargate as an example of "the best" writers in television and film. His broader point stands. If you look at <a href="https://www.gamesradar.com/uk/games/rpg/fallout/">Fallout</a>, or Castlevania, or Cyberpunk: Edgerunners, or <a href="https://www.gamesradar.com/uk/the-witcher/">The Witcher</a>, there aren't many people who were involved in the games on the production staff.</p><p>Neil Druckmann has contributed quite heavily to HBO's <a href="https://www.gamesradar.com/uk/games/action/the-last-of-us/">The Last of Us</a>, but he's much more of an exception. It's a shame, because narrative designers seem like an untapped resource for translating a game's universe to another medium, but then, their expertise is in one area and not necessarily the other.</p><p>In any case, I hope we see Judge make a cameo in Amazon's God of War. And wherever he appears, we get a nice loud "Boy," for good measure.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-creator-says-sonys-decision-to-kill-playstation-discs-is-likely-because-the-needs-of-the-many-customers-outweigh-the-needs-of-the-fewer/"><em>God of War creator says Sony's decision to kill PlayStation discs is likely because "the needs of the many customers outweigh the needs of the fewer."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqL0e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqL0e.js" async></script>
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                                                            <title><![CDATA[ "This win was purely out of spite" – Fighting game icon SonicFox says winning Marvel Tokon's first major tournament was fuelled by catching flak for criticizing it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After catching flak for their opinions on Marvel Tokon: Fighting Souls, fighting game icon SonicFox has commented on their win in the game's first major tournament.</p><p>Marvel Tokon has been available for just over a week, and it has already had its first major tournament appearance at CEO 2026 over the weekend. The tournament had 1,057 entrants – the second-highest at the tourney behind Street Fighter 6's 1,110 – including the likes of Marvel vs Capcom legend Justin Wong, Leffen, and SonicFox, who would go on to win the tournament from Losers Top 8. </p><p>While SonicFox is best known for their domination of NetherRealm games like Mortal Kombat and Injustice, they were a big winner in Arc-Sys' previous tag-team fighter Dragon Ball FighterZ, so their win isn't <em>too </em>shocking, but this win also comes in the wake of their criticism of the new fighter. </p><p>Back during the beta, <a href="https://x.com/SonicFox/status/2081524862980620755?s=20" target="_blank">SonicFox said the game</a> "needs way more work still since so many decisions don't make a lot of sense," while adding that "The characters are genuinely pretty interesting, just heavily restricted by the game itself." Naturally, this inspired a ton of comments about SonicFox disliking the game being a skill issue, or using the fact SonicFox primarily plays the generally poorer quality Mortal Kombat games as an excuse to discredit their opinion.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089130529824096724"><p lang="en" dir="ltr">Also this win should definitely make people actually shut the fuck up and let me voice my opinions on the game LMAOOACTUAL delusion to believe that I don’t like a game because I can’t be “good” at it.This win was purely out of spite. I had fun, Tokon just needs some work.<a href="https://twitter.com/cantworkitout/status/2089130529824096724">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After the CEO win, SonicFox took to Twitter to say "this win should definitely make people actually shut the fuck up and let me voice my opinions on the game" and that it's "delusion to believe that I don’t like a game because I can’t be 'good' at it." SonicFox then adds, "This win was purely out of spite" to those reactions to their opinion on the game. </p><p>Marvel Tokon has been struggling out the gate a bit. It <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-is-mixed-on-steam-as-players-report-poor-pc-performance-no-linux-support-and-countries-without-psn-unable-to-play/" target="_blank">launched with rough PC performance</a> (which was swiftly patched by Arc System Works after the game's first weekend), a lack of Linux support, and a requirement for a PSN account, which locks players in certain countries out of the game entirely, resulting in the game sitting at Mixed Steam reviews. This includes seasoned players, like Sajam, who called it <a href="https://www.reddit.com/r/Fighters/comments/1vqosdc/the_game_is_fun_but_i_think_this_is_one_of_the/" target="_blank">"one of the worst fighting game launches," </a> while <a href="https://www.reddit.com/r/MarvelTokon/comments/1viwbx5/maxdood_uninstalls_tokon_pc_after_2_days_of/" target="_blank">Maximillian ended up uninstalling the PC version</a> of the game live on stream to grab a PS5 copy after issues with the port. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says/">analysts reckon</a> the game's reported 485,000 copies sold mark could've been closer to a million had the PC version not had so many issues. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/"><em>Marvel Tokon: Fighting Souls review</em></a><em> to see how Arc System Works' latest stacks up. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODa2mX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODa2mX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fighting/this-win-was-purely-out-of-spite-fighting-game-icon-sonicfox-says-winning-marvel-tokons-first-major-tournament-was-fuelled-by-catching-flak-for-criticizing-it/</link>
                                                                            <description>
                            <![CDATA[ "Delusion to believe that I don’t like a game because I can’t be 'good' at it." ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:23:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Marvel, Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls while flying on his glider, holding a pumpkin-shapped bomb]]></media:description>                                                            <media:text><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls while flying on his glider, holding a pumpkin-shapped bomb]]></media:text>
                                <media:title type="plain"><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls while flying on his glider, holding a pumpkin-shapped bomb]]></media:title>
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                                <p>After catching flak for their opinions on Marvel Tokon: Fighting Souls, fighting game icon SonicFox has commented on their win in the game's first major tournament.</p><p>Marvel Tokon has been available for just over a week, and it has already had its first major tournament appearance at CEO 2026 over the weekend. The tournament had 1,057 entrants – the second-highest at the tourney behind Street Fighter 6's 1,110 – including the likes of Marvel vs Capcom legend Justin Wong, Leffen, and SonicFox, who would go on to win the tournament from Losers Top 8. </p><p>While SonicFox is best known for their domination of NetherRealm games like Mortal Kombat and Injustice, they were a big winner in Arc-Sys' previous tag-team fighter Dragon Ball FighterZ, so their win isn't <em>too </em>shocking, but this win also comes in the wake of their criticism of the new fighter. </p><p>Back during the beta, <a href="https://x.com/SonicFox/status/2081524862980620755?s=20" target="_blank">SonicFox said the game</a> "needs way more work still since so many decisions don't make a lot of sense," while adding that "The characters are genuinely pretty interesting, just heavily restricted by the game itself." Naturally, this inspired a ton of comments about SonicFox disliking the game being a skill issue, or using the fact SonicFox primarily plays the generally poorer quality Mortal Kombat games as an excuse to discredit their opinion.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089130529824096724"><p lang="en" dir="ltr">Also this win should definitely make people actually shut the fuck up and let me voice my opinions on the game LMAOOACTUAL delusion to believe that I don’t like a game because I can’t be “good” at it.This win was purely out of spite. I had fun, Tokon just needs some work.<a href="https://twitter.com/cantworkitout/status/2089130529824096724">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After the CEO win, SonicFox took to Twitter to say "this win should definitely make people actually shut the fuck up and let me voice my opinions on the game" and that it's "delusion to believe that I don’t like a game because I can’t be 'good' at it." SonicFox then adds, "This win was purely out of spite" to those reactions to their opinion on the game. </p><p>Marvel Tokon has been struggling out the gate a bit. It <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-is-mixed-on-steam-as-players-report-poor-pc-performance-no-linux-support-and-countries-without-psn-unable-to-play/" target="_blank">launched with rough PC performance</a> (which was swiftly patched by Arc System Works after the game's first weekend), a lack of Linux support, and a requirement for a PSN account, which locks players in certain countries out of the game entirely, resulting in the game sitting at Mixed Steam reviews. This includes seasoned players, like Sajam, who called it <a href="https://www.reddit.com/r/Fighters/comments/1vqosdc/the_game_is_fun_but_i_think_this_is_one_of_the/" target="_blank">"one of the worst fighting game launches," </a> while <a href="https://www.reddit.com/r/MarvelTokon/comments/1viwbx5/maxdood_uninstalls_tokon_pc_after_2_days_of/" target="_blank">Maximillian ended up uninstalling the PC version</a> of the game live on stream to grab a PS5 copy after issues with the port. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says/">analysts reckon</a> the game's reported 485,000 copies sold mark could've been closer to a million had the PC version not had so many issues. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/"><em>Marvel Tokon: Fighting Souls review</em></a><em> to see how Arc System Works' latest stacks up. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODa2mX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODa2mX.js" async></script>
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                                                            <title><![CDATA[ The PS6 doesn't have a release date yet, Sony CEO says, largely because getting parts is still a nightmare thanks to AI ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We're coming up to the time where <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> would typically reveal the next generation of the PlayStation. But if you're eagerly anticipating the PS6, I would make sure to breathe, because the corporation doesn't have any kind of launch window for the hardware yet.</p><p>Speaking to the <a href="https://www.wsj.com/business/media/sony-ceo-hiroki-totoki-efc8923f" target="_blank">Wall Street Journal</a>, Hiroki Totoki, the CEO of Sony, said there's no release date for the follow-up to the PlayStation 5. Generally speaking, consoles tend to have about seven years before another full iteration comes along. The PS5 launched in late 2020, thus the back half of next year, 2027, is where expectations lay.</p><p>However, it looks and sounds like Sony will be missing that window. Totoki doesn't go into great detail on why, but there are some obvious issues within the game and tech industries right now – he points to the current state of energy and chip supplies, for example, as well as trade wars, noting that "we need to take some action. Otherwise, we cannot survive in this landscape."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>Demand is outstripping supply on parts necessary to build consoles, thanks largely to data centers and tech surrounding generative AI. It's difficult for any manufacturer to consistently keep its products moving right now, never mind launching a system on a global scale.</p><p>On top of that, things are unsteady within game development, to say the least. Most major publishers have undergone layoffs in recent memory, and lots of releases have been canceled or delayed. It's not a strong climate for putting out a new console and stretching those teams even further.</p><p>Similarly, I've got to imagine the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> plays a factor. After a number of delays, it's out this November. Sony will definitely be expecting to shift a healthy amount of consoles for Christmas, and the potential of the PS6 may slow those down a little bit, encouraging those not in any rush to simply wait for the new, shiny platform.</p><p>The same is potentially true for a few other highly anticipated games, like <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a>. Triple-A projects are still looking incredible and running great on the PS5 anyway, so what's the rush?</p><p><a href="https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/"><em>Indie dev says Sony suddenly ended their publishing deal without "any reason," delisting their games and cancelling PS5 port of Steam game with 97% 'overwhelmingly positive' reviews, won't explain or respond "in any way."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-ps6-doesnt-have-a-release-date-yet-sony-ceo-says-largely-because-getting-parts-is-still-a-nightmare-thanks-to-ai/</link>
                                                                            <description>
                            <![CDATA[ Based on usual patterns, PS5's sequel would probably have been due late next year ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:19:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5]]></media:description>                                                            <media:text><![CDATA[PS5]]></media:text>
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                                <p>We're coming up to the time where <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> would typically reveal the next generation of the PlayStation. But if you're eagerly anticipating the PS6, I would make sure to breathe, because the corporation doesn't have any kind of launch window for the hardware yet.</p><p>Speaking to the <a href="https://www.wsj.com/business/media/sony-ceo-hiroki-totoki-efc8923f" target="_blank">Wall Street Journal</a>, Hiroki Totoki, the CEO of Sony, said there's no release date for the follow-up to the PlayStation 5. Generally speaking, consoles tend to have about seven years before another full iteration comes along. The PS5 launched in late 2020, thus the back half of next year, 2027, is where expectations lay.</p><p>However, it looks and sounds like Sony will be missing that window. Totoki doesn't go into great detail on why, but there are some obvious issues within the game and tech industries right now – he points to the current state of energy and chip supplies, for example, as well as trade wars, noting that "we need to take some action. Otherwise, we cannot survive in this landscape."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>Demand is outstripping supply on parts necessary to build consoles, thanks largely to data centers and tech surrounding generative AI. It's difficult for any manufacturer to consistently keep its products moving right now, never mind launching a system on a global scale.</p><p>On top of that, things are unsteady within game development, to say the least. Most major publishers have undergone layoffs in recent memory, and lots of releases have been canceled or delayed. It's not a strong climate for putting out a new console and stretching those teams even further.</p><p>Similarly, I've got to imagine the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> plays a factor. After a number of delays, it's out this November. Sony will definitely be expecting to shift a healthy amount of consoles for Christmas, and the potential of the PS6 may slow those down a little bit, encouraging those not in any rush to simply wait for the new, shiny platform.</p><p>The same is potentially true for a few other highly anticipated games, like <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a>. Triple-A projects are still looking incredible and running great on the PS5 anyway, so what's the rush?</p><p><a href="https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/"><em>Indie dev says Sony suddenly ended their publishing deal without "any reason," delisting their games and cancelling PS5 port of Steam game with 97% 'overwhelmingly positive' reviews, won't explain or respond "in any way."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script>
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                                                            <title><![CDATA[ Indie dev says Sony suddenly ended their publishing deal without "any reason," delisting their games and cancelling PS5 port of Steam game with 97% 'overwhelmingly positive' reviews, won't explain or respond "in any way" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It appears <a href="https://www.gamesradar.com/tag/sony/">Sony</a> has unilaterally cut ties with Ukrainian developer Ternox Games. The company, most notable for anime stock market sim Stonks-9800, claims there's been no explanation from the PlayStation manufacturer over the decision, which will result in its games being delisted and at least one port being canceled.</p><p>Ternox Games made the announcement on August 17, saying its deal with Sony had been unceremoniously canceled. "Sony PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason," the dev writes on <a href="https://x.com/Taimumari/status/2089021552012525708" target="_blank">Twitter</a>.</p><p>"PlayStation Support refuses to listen to my arguments or even respond to my emails in any way," it adds.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089021552012525708"><p lang="en" dir="ltr">STONKS-9800 will not be coming to PS5.Sony @PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.My existing games are scheduled to be removed from the PlayStation Store after August 23. pic.twitter.com/NQRnAmdyRb<a href="https://twitter.com/cantworkitout/status/2089021552012525708">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Stonks-9800 was slated for a PlayStation 5 version, but that's off the table. A shame, because it's a fun, inventive game that could attract a whole other audience on Sony's system. Essentially, you play as a Japanese salary man who's trying to use stocks to make his way up in the world.</p><p>The visuals are heavily influenced by '80s anime, and it's largely text-based. It has over 1,380 reviews on Steam, and 97% of those are positive. Getting on the PS Store would've widened Ternox's potential audience considerably, while offering more fascinating games for the users there.</p><p>The plan was to do a PS5 disc version in 2027, just ahead of <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony ceasing production on physical games</a>. Since that's no longer feasible, Ternox promises to "do my best" to do physical releases on PC and Nintendo Switch.</p><p>A total of 13 earlier releases from Ternox are already available on the PS Store, but you only have until August 23 to get them. These are a mix of in-house releases and from outside developers.</p><p><a href="https://www.gamesradar.com/games/sony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly/"><em>Sony ending PlayStation discs "was always going to happen," says analyst, as the PS6 costing $1,000 would "limit your audience quite significantly"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/</link>
                                                                            <description>
                            <![CDATA[ The games will leave the PS Store on August 23 ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 10:55:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ternox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Stonks-9800]]></media:description>                                                            <media:text><![CDATA[Stonks-9800]]></media:text>
                                <media:title type="plain"><![CDATA[Stonks-9800]]></media:title>
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                                <p>It appears <a href="https://www.gamesradar.com/tag/sony/">Sony</a> has unilaterally cut ties with Ukrainian developer Ternox Games. The company, most notable for anime stock market sim Stonks-9800, claims there's been no explanation from the PlayStation manufacturer over the decision, which will result in its games being delisted and at least one port being canceled.</p><p>Ternox Games made the announcement on August 17, saying its deal with Sony had been unceremoniously canceled. "Sony PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason," the dev writes on <a href="https://x.com/Taimumari/status/2089021552012525708" target="_blank">Twitter</a>.</p><p>"PlayStation Support refuses to listen to my arguments or even respond to my emails in any way," it adds.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089021552012525708"><p lang="en" dir="ltr">STONKS-9800 will not be coming to PS5.Sony @PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.My existing games are scheduled to be removed from the PlayStation Store after August 23. pic.twitter.com/NQRnAmdyRb<a href="https://twitter.com/cantworkitout/status/2089021552012525708">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Stonks-9800 was slated for a PlayStation 5 version, but that's off the table. A shame, because it's a fun, inventive game that could attract a whole other audience on Sony's system. Essentially, you play as a Japanese salary man who's trying to use stocks to make his way up in the world.</p><p>The visuals are heavily influenced by '80s anime, and it's largely text-based. It has over 1,380 reviews on Steam, and 97% of those are positive. Getting on the PS Store would've widened Ternox's potential audience considerably, while offering more fascinating games for the users there.</p><p>The plan was to do a PS5 disc version in 2027, just ahead of <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony ceasing production on physical games</a>. Since that's no longer feasible, Ternox promises to "do my best" to do physical releases on PC and Nintendo Switch.</p><p>A total of 13 earlier releases from Ternox are already available on the PS Store, but you only have until August 23 to get them. These are a mix of in-house releases and from outside developers.</p><p><a href="https://www.gamesradar.com/games/sony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly/"><em>Sony ending PlayStation discs "was always going to happen," says analyst, as the PS6 costing $1,000 would "limit your audience quite significantly"</em></a></p>
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                                                            <title><![CDATA[ Insomniac had to ditch Spider-Man's open-world for Marvel's Wolverine because Logan is "not somebody who has a friendly neighborhood" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After the announcement of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I wondered how much had changed from Insomniac's excellent Spider-Man games. The best part of those previous titles was swinging down digital New York streets, exploring the open world at my own pace. My hands-on time with Marvel's Wolverine put those fears to rest. While the foundations built for those Spider-Man games are clearly present here, the action takes a bloody new form that helps Logan's story sing.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>"Central to the Wolverine player fantasy is claw combat, in much the same way that web swinging is the central element of Spider-Man player fantasy," creative director Marcus Smith says. "So we developed a lot of systems for our combat that supply the fast, fluid, and lethal combat system that you would expect from Wolverine."</p><p>So Insomniac has traded a web-swinging open-world for a mostly linear roller coaster that takes Wolverine on a globe-trotting adventure. It's a game design decision, yes, but one built on the idea of being true to Logan's character – something the developers repeatedly emphasized to me in my interviews with them.</p><h2 id="not-so-friendly-neighborhood">Not-so-friendly neighborhood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nwpV7NnZJjsNCww5VMq3Ha" name="SS_MW_PREVIEWS_LOGAN_4k_2026_1080" alt="A close-up of Logan without a mask in Marvel's Wolverine for PS5, wearing tactical military gear" src="https://cdn.mos.cms.futurecdn.net/nwpV7NnZJjsNCww5VMq3Ha-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>"We're telling a Logan story," senior project director Jess Reiner-Reed says when I ask about the decision to ditch the open world. "He's so different from Spider-Man in so many different ways. One of the ways is that Logan is not somebody who stays in the same spot for a while. He's not somebody who has a friendly neighborhood. He's not settling down in one location. He's a loner guy in a lot of ways."</p><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character,'" director of technology Mike Fitzgerald says. "As we talk about those key things, it's about his claws, his healing factor, his rage and anger, his past and dealing with that. These are some of the core things. The game doesn't have to be everything and have everything. At the same time, you don't want to be frustrating or slow."</p><div><blockquote><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character'"</p><p>Mike Fitzgerald, director of technology</p></blockquote></div><p>While Wolverine isn't <em>about</em> movement, I never found the game to be slow. In fact, in some open-ended areas, I was astounded by how fast I could move. There's a part early in the game where you have to take out some anti-mutant alarms spread out across a bunch of half-constructed buildings, and Wolverine's ability to get around, claw his way up walls, and leap between rooftops is plenty of fun in its own right.</p><p>"Some of it's subtle, though, in fun ways," Fitzgerald tells me. "Like, he can climb trees. I mean, he's a wolverine with claws that you go up. But if you walk out on the branch, the branch bends, because he's a very heavy guy. That's a whole system we had to build [...] But Spider-Man walks out on stuff and doesn't affect those things at all. He's very light and nimble. As soon as we put it so the branch was bending under the weight and the leaves were all moving the right way, it's like, 'Oh yeah, this feels like this character and not that other character,' even because of that subtle bit."</p><h2 id="lone-wolverine">Lone wolverine</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWXTFe7Nq6TUj3gqqBLxx4" name="SS_wolverine_preview_broll_7_1080" alt="Logan uses his claws to traverse a zipline above the Madripoor rooftops in Marvel's Wolverine, from the our Big Preview b-roll" src="https://cdn.mos.cms.futurecdn.net/hWXTFe7Nq6TUj3gqqBLxx4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Even Logan's personality provided its own challenges to the team. As it turns out, it's a lot easier to depict somebody like Peter Parker as a character than it is to make Logan's brooding solitude compelling. "Wolverine's a very internal character," Fitzgerald explains. "Spider-Man is an external character. He quips. He talks. He says what he thinks. Logan [is] quiet, and needs to express with his face and his eyes, and interact with characters. Oftentimes, saying one thing but feeling another. How do we express that through the game? It took a lot of work and effort."</p><p>These sorts of considerations permeated the game's development from top to bottom, as the devs repeatedly emphasized in our interview. "For making Wolverine," Reiner-Reed says, "we were constantly asking the question, like, 'Okay, what would Logan do here?' Doesn't matter what another character would do. 'What would <em>our </em>guy do? How would he react to this situation?' I think development-wise, that was what we were always focused on."</p><p>It's paid off, at least in the two hours I've played so far. Building Wolverine on the foundation of Spider-Man makes sense, since there's a core of biff-boom-bang action at the heart of every superhero adventure. But Insomniac has smartly torn down and rethought just about every element in a way that makes sense for this new hero.</p><p><em>As we await the launch of Marvel's Wolverine, here are the other </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> you need to know about.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/insomniac-had-to-ditch-spider-mans-open-world-for-marvels-wolverine-because-logan-is-not-somebody-who-has-a-friendly-neighborhood/</link>
                                                                            <description>
                            <![CDATA[ Big Preview | Wolverine is a very different character from Spider-Man, and the developers wanted to reflect that every step of the way ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine, claws out, leaps towards military enemies firing rifles in Marvel&#039;s Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang, with the orange Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine, claws out, leaps towards military enemies firing rifles in Marvel&#039;s Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang, with the orange Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine, claws out, leaps towards military enemies firing rifles in Marvel&#039;s Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang, with the orange Big Preview frame]]></media:title>
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                                <p>After the announcement of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I wondered how much had changed from Insomniac's excellent Spider-Man games. The best part of those previous titles was swinging down digital New York streets, exploring the open world at my own pace. My hands-on time with Marvel's Wolverine put those fears to rest. While the foundations built for those Spider-Man games are clearly present here, the action takes a bloody new form that helps Logan's story sing.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>"Central to the Wolverine player fantasy is claw combat, in much the same way that web swinging is the central element of Spider-Man player fantasy," creative director Marcus Smith says. "So we developed a lot of systems for our combat that supply the fast, fluid, and lethal combat system that you would expect from Wolverine."</p><p>So Insomniac has traded a web-swinging open-world for a mostly linear roller coaster that takes Wolverine on a globe-trotting adventure. It's a game design decision, yes, but one built on the idea of being true to Logan's character – something the developers repeatedly emphasized to me in my interviews with them.</p><h2 id="not-so-friendly-neighborhood">Not-so-friendly neighborhood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nwpV7NnZJjsNCww5VMq3Ha" name="SS_MW_PREVIEWS_LOGAN_4k_2026_1080" alt="A close-up of Logan without a mask in Marvel's Wolverine for PS5, wearing tactical military gear" src="https://cdn.mos.cms.futurecdn.net/nwpV7NnZJjsNCww5VMq3Ha-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>"We're telling a Logan story," senior project director Jess Reiner-Reed says when I ask about the decision to ditch the open world. "He's so different from Spider-Man in so many different ways. One of the ways is that Logan is not somebody who stays in the same spot for a while. He's not somebody who has a friendly neighborhood. He's not settling down in one location. He's a loner guy in a lot of ways."</p><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character,'" director of technology Mike Fitzgerald says. "As we talk about those key things, it's about his claws, his healing factor, his rage and anger, his past and dealing with that. These are some of the core things. The game doesn't have to be everything and have everything. At the same time, you don't want to be frustrating or slow."</p><div><blockquote><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character'"</p><p>Mike Fitzgerald, director of technology</p></blockquote></div><p>While Wolverine isn't <em>about</em> movement, I never found the game to be slow. In fact, in some open-ended areas, I was astounded by how fast I could move. There's a part early in the game where you have to take out some anti-mutant alarms spread out across a bunch of half-constructed buildings, and Wolverine's ability to get around, claw his way up walls, and leap between rooftops is plenty of fun in its own right.</p><p>"Some of it's subtle, though, in fun ways," Fitzgerald tells me. "Like, he can climb trees. I mean, he's a wolverine with claws that you go up. But if you walk out on the branch, the branch bends, because he's a very heavy guy. That's a whole system we had to build [...] But Spider-Man walks out on stuff and doesn't affect those things at all. He's very light and nimble. As soon as we put it so the branch was bending under the weight and the leaves were all moving the right way, it's like, 'Oh yeah, this feels like this character and not that other character,' even because of that subtle bit."</p><h2 id="lone-wolverine">Lone wolverine</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWXTFe7Nq6TUj3gqqBLxx4" name="SS_wolverine_preview_broll_7_1080" alt="Logan uses his claws to traverse a zipline above the Madripoor rooftops in Marvel's Wolverine, from the our Big Preview b-roll" src="https://cdn.mos.cms.futurecdn.net/hWXTFe7Nq6TUj3gqqBLxx4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Even Logan's personality provided its own challenges to the team. As it turns out, it's a lot easier to depict somebody like Peter Parker as a character than it is to make Logan's brooding solitude compelling. "Wolverine's a very internal character," Fitzgerald explains. "Spider-Man is an external character. He quips. He talks. He says what he thinks. Logan [is] quiet, and needs to express with his face and his eyes, and interact with characters. Oftentimes, saying one thing but feeling another. How do we express that through the game? It took a lot of work and effort."</p><p>These sorts of considerations permeated the game's development from top to bottom, as the devs repeatedly emphasized in our interview. "For making Wolverine," Reiner-Reed says, "we were constantly asking the question, like, 'Okay, what would Logan do here?' Doesn't matter what another character would do. 'What would <em>our </em>guy do? How would he react to this situation?' I think development-wise, that was what we were always focused on."</p><p>It's paid off, at least in the two hours I've played so far. Building Wolverine on the foundation of Spider-Man makes sense, since there's a core of biff-boom-bang action at the heart of every superhero adventure. But Insomniac has smartly torn down and rethought just about every element in a way that makes sense for this new hero.</p><p><em>As we await the launch of Marvel's Wolverine, here are the other </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> you need to know about.</em></p>
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                                                            <title><![CDATA[ The PSP is the ultimate physical media EDC in 2026, change my mind ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I don't normally consider myself a trend hopper, but when the physical media resurgence started popping off I knew I was in for a treat. With new tech surging in price, streaming brands getting greedier, and pride in ownership at an all-time low it was obvious something was about to give and I'm so glad it has. I do worry, though. </p><p>With all this rushing towards CD players, Blu-ray rippers, and <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handhelds</a>, how many cheap plastic devices are going to make it into our carts, and eventually into landfill once the trend dies down? What if there was an ahead-of-its-time device that could scratch that itch for physical ownership without requiring the Temu factories to rev their engines? What if we could, rather than shelling out for the latest nostalgia tat, save older devices from their own e-waste fate? </p><p>Enter my one true love, the PSP. </p><p>The PlayStation Portable, first debuted in 2005 (in NA and EU), had its sights set on being more than a <a href="https://www.gamesradar.com/best-gaming-handheld/">gaming handheld</a>. At launch it not only promised performance closer to that of a PS2 than a PS1, but it heralded in one of Sony's most beautiful designs; the UMD. A shining beacon of creativity that faded to ash far too quickly.</p><p>The fact that this is a handheld console running disc games never quite gets the flowers it deserves in my opinion, and it's partly Sony's optimism in its format that keeps the PSP close to my heart. However, that UMD meant the PSP could stand as a portable gaming machine and media center all from your pocket. Ironically, now that Sony has become enemy number one in the fight against digitalisation, it's these little discs that are keeping that physical media itch scratched for me.</p><div  class="fancy-box"><div class="fancy_box-title">They're usually pretty cheap too</div><div class="fancy_box_body"><p class="fancy-box__body-text">PSP games can start at just a couple bucks if you're after some of the more widely printed ones. You'll find them cheaper second-hand (or in job-lots) at via <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+games&_sacat=0&_from=R40&_trksid=p2334524.m570.l1313&_odkw=PSP+1000&_osacat=0" target="_blank">eBay</a>, but <a data-analytics-id="inline-link" href="https://www.gamestop.com/video-games/psp" target="_blank">GameStop</a> still stocks some classics at a higher markup if you don't want to go down the market route.</p></div></div><p>The UMD was a product of its time, Sony could never have expected to keep its games limited to the 1.8GB at hand. That doesn't mean it's not still impressive today, though. While it only really lasted about four years (after 2009, Sony was more focused on distribution via is PS Store, as evidenced by the all-digital PSP Go), current estimates put about 1,000 - 1,500 movies available on UMD, and nearly 2,000 games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4j74aMnwgdbdbGitzw3S3a" name="PSP UMDs" alt="PSP UMDs arranged on a wooden desk with a white PSP handheld in the corner" src="https://cdn.mos.cms.futurecdn.net/4j74aMnwgdbdbGitzw3S3a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It gets even better, though. </p><p>Remember when I said the PSP had its sights set on being more than a gaming handheld? It really wanted to be a smartphone, well before ole Steve got on stage in 2007. </p><p>Thumbing through 'PSP: The Official Guide Book' on <a href="https://archive.org/details/PSP_Playstation_Portable_The_Official_Guide_Book_2005_Future_Publishing_GB/page/24/mode/2up" target="_blank">Internet Archive</a> provides a clear look at just how Sony wanted the PSP to position itself in your pocket. The mag notes that "in November 2003, when Sony unveiled its prototype PSP to western journalists, mobile telephone functionality was mentioned among the list of possible features." (25). The spread on future applications speculates around then-rumored hardware upgrades, ranging from a USB keyboard for productivity to the then-"prototype" GPS add-on that would later become the Sony PSP-290 (still kicking around <a href="https://www.ebay.com/sch/i.html?_nkw=psp-290+GPS&_sacat=0&_from=R40&_trksid=m570.l1313&_odkw=psp-290+GPU&_osacat=0" target="_blank">on eBay</a>). </p><p>Unfortunately, the PSP never received its call and message functionality, though it could still tick a smartphone's other boxes; web browsing, mp3 playback, movies, photos (via the Go!Cam attachment), and of course gaming. The difference, even back then, was that it still put that physical media ownership at the center of its package. And it could well be the last device to truly be able to claim that. </p><p>So where does it stand today? Pretty tall if you ask me. </p><p>No, you won't get the latest Blu-ray releases on here (though there was a time when Sony wanted to package PSP-friendly versions of movies in with its Blu-Rays- as per <a href="https://www.gamedeveloper.com/game-platforms/blu-ray-discs-to-include-psp-support" target="_blank">Game Developer</a>). You'll also need to rip your CDs before you can build up a song library you actually own. </p><p>But the PSP fights hard to keep your entertainment in your control in 2026. What other device can hold an entire (albeit in the case of movies and games, dated) media library in your pocket. And actually in your pocket, by the way - none of this Steam Deck bulk. It's all the physical media gadgets we've been yearning for rolled into one, and it pulls off that seemingly impossible (by 2005's standards) feat with grace and style. </p><div  class="fancy-box"><div class="fancy_box-title">How much should you pay for a PSP in 2026?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fESTcEUPNeexgKZpdNzyyV" name="PSP" caption="" alt="White PSP handheld on a shelf with a Nintendo-themed picture and notebook" src="https://cdn.mos.cms.futurecdn.net/fESTcEUPNeexgKZpdNzyyV-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">In today's market, I would aim for about $60-$80 / £40-£60 to get a working PSP1000 with some minor cosmetic scuffs via sites like <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+1000&_sacat=0&_from=R40&_trksid=p4624852.m570.l1313" target="_blank">eBay</a> and <a data-analytics-id="inline-link" href="https://www.vinted.com/catalog?search_text=PSP+1000" target="_blank">Vinted</a>. You may have to pick up a spare charger, battery, or memory card at that price, but moving closer to $100 you should be getting those by default. Go cheaper and you can easily find replacement parts at <a data-analytics-id="inline-link" href="https://www.aliexpress.com/" target="_blank">AliExpress</a>.</p></div></div><p>If you're keen to join my PSP Appreciation club, you've only really got one option. These days, you'll find working PSP 1000s on sites like eBay and Vinted for between $50 and $120 (I generally see working devices for £40 - £100 in the UK), depending on their level of wear and how many accessories are included. </p><p>The real fun, though, starts under that 'working' price threshold. I've been hiding my second biggest reason for loving the PSP. It's a tinkerer's gateway. </p><p>The thing is remarkably easy to tear down and diagnose. It's got relatively few parts all told, and they generally hold up pretty well. Not only that, but there's a massive market for third party replacements over on <a href="https://www.aliexpress.com/" target="_blank">AliExpress</a>, and I would say 80% of PSPs I've polished up over the last few years have been fixable without a solder iron. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myEvhLH2SqFQvVfvGR8Bmi" name="PSP faceplate" alt="PSP with faceplate removed on a blue board with spare screen and thumbstick components" src="https://cdn.mos.cms.futurecdn.net/myEvhLH2SqFQvVfvGR8Bmi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>See, these things were <strong>popular </strong>and they were <strong>portable</strong>. They lived in the pockets of 00s denizens, so most of them are cracked and pretty filthy. A broken PSP for $30/£30 is pretty easy to find and, in my experience, most of them just need a good clean (obviously read descriptions carefully and be prepared to lose on this gamble if you're not experienced with more complicated fixes). The first PSP I rescued was sold at a discount due to dead face buttons and a wandering thumbstick. A new nubbin and some isopropyl alcohol later it's up and running like new. </p><p>Avoiding the inevitable rush of cheap tat when factories look to capitalize on the physical media trend while saving seemingly 'broken' tech from landfill? Count me in.</p><p>I'll go down swinging for the PSP for years to come, but if your EDC does it better, change my mind in the comments below.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ADBW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ADBW.js" async></script><p><em>We're also rounding up all the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for other systems, or if you're looking to scratch a more modern physical media itch, Rosalie's </em><a href="https://www.gamesradar.com/hardware/ive-been-buying-blu-rays-for-over-15-years-and-these-are-my-top-tips-for-building-the-ultimate-physical-film-collection/"><em>tips and tricks for collecting Blu-Rays</em></a><em> is also available. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/the-psp-is-the-ultimate-physical-media-edc-in-2026-change-my-mind/</link>
                                                                            <description>
                            <![CDATA[ The PSP still holds up as a pocket friendly mult-media device, and its focus on physical media makes it the go-to for current ownership trends. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 15:54:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two PSPs positioned in front of physical game cases on a wooden desk]]></media:description>                                                            <media:text><![CDATA[Two PSPs positioned in front of physical game cases on a wooden desk]]></media:text>
                                <media:title type="plain"><![CDATA[Two PSPs positioned in front of physical game cases on a wooden desk]]></media:title>
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                                <p>I don't normally consider myself a trend hopper, but when the physical media resurgence started popping off I knew I was in for a treat. With new tech surging in price, streaming brands getting greedier, and pride in ownership at an all-time low it was obvious something was about to give and I'm so glad it has. I do worry, though. </p><p>With all this rushing towards CD players, Blu-ray rippers, and <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handhelds</a>, how many cheap plastic devices are going to make it into our carts, and eventually into landfill once the trend dies down? What if there was an ahead-of-its-time device that could scratch that itch for physical ownership without requiring the Temu factories to rev their engines? What if we could, rather than shelling out for the latest nostalgia tat, save older devices from their own e-waste fate? </p><p>Enter my one true love, the PSP. </p><p>The PlayStation Portable, first debuted in 2005 (in NA and EU), had its sights set on being more than a <a href="https://www.gamesradar.com/best-gaming-handheld/">gaming handheld</a>. At launch it not only promised performance closer to that of a PS2 than a PS1, but it heralded in one of Sony's most beautiful designs; the UMD. A shining beacon of creativity that faded to ash far too quickly.</p><p>The fact that this is a handheld console running disc games never quite gets the flowers it deserves in my opinion, and it's partly Sony's optimism in its format that keeps the PSP close to my heart. However, that UMD meant the PSP could stand as a portable gaming machine and media center all from your pocket. Ironically, now that Sony has become enemy number one in the fight against digitalisation, it's these little discs that are keeping that physical media itch scratched for me.</p><div  class="fancy-box"><div class="fancy_box-title">They're usually pretty cheap too</div><div class="fancy_box_body"><p class="fancy-box__body-text">PSP games can start at just a couple bucks if you're after some of the more widely printed ones. You'll find them cheaper second-hand (or in job-lots) at via <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+games&_sacat=0&_from=R40&_trksid=p2334524.m570.l1313&_odkw=PSP+1000&_osacat=0" target="_blank">eBay</a>, but <a data-analytics-id="inline-link" href="https://www.gamestop.com/video-games/psp" target="_blank">GameStop</a> still stocks some classics at a higher markup if you don't want to go down the market route.</p></div></div><p>The UMD was a product of its time, Sony could never have expected to keep its games limited to the 1.8GB at hand. That doesn't mean it's not still impressive today, though. While it only really lasted about four years (after 2009, Sony was more focused on distribution via is PS Store, as evidenced by the all-digital PSP Go), current estimates put about 1,000 - 1,500 movies available on UMD, and nearly 2,000 games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4j74aMnwgdbdbGitzw3S3a" name="PSP UMDs" alt="PSP UMDs arranged on a wooden desk with a white PSP handheld in the corner" src="https://cdn.mos.cms.futurecdn.net/4j74aMnwgdbdbGitzw3S3a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It gets even better, though. </p><p>Remember when I said the PSP had its sights set on being more than a gaming handheld? It really wanted to be a smartphone, well before ole Steve got on stage in 2007. </p><p>Thumbing through 'PSP: The Official Guide Book' on <a href="https://archive.org/details/PSP_Playstation_Portable_The_Official_Guide_Book_2005_Future_Publishing_GB/page/24/mode/2up" target="_blank">Internet Archive</a> provides a clear look at just how Sony wanted the PSP to position itself in your pocket. The mag notes that "in November 2003, when Sony unveiled its prototype PSP to western journalists, mobile telephone functionality was mentioned among the list of possible features." (25). The spread on future applications speculates around then-rumored hardware upgrades, ranging from a USB keyboard for productivity to the then-"prototype" GPS add-on that would later become the Sony PSP-290 (still kicking around <a href="https://www.ebay.com/sch/i.html?_nkw=psp-290+GPS&_sacat=0&_from=R40&_trksid=m570.l1313&_odkw=psp-290+GPU&_osacat=0" target="_blank">on eBay</a>). </p><p>Unfortunately, the PSP never received its call and message functionality, though it could still tick a smartphone's other boxes; web browsing, mp3 playback, movies, photos (via the Go!Cam attachment), and of course gaming. The difference, even back then, was that it still put that physical media ownership at the center of its package. And it could well be the last device to truly be able to claim that. </p><p>So where does it stand today? Pretty tall if you ask me. </p><p>No, you won't get the latest Blu-ray releases on here (though there was a time when Sony wanted to package PSP-friendly versions of movies in with its Blu-Rays- as per <a href="https://www.gamedeveloper.com/game-platforms/blu-ray-discs-to-include-psp-support" target="_blank">Game Developer</a>). You'll also need to rip your CDs before you can build up a song library you actually own. </p><p>But the PSP fights hard to keep your entertainment in your control in 2026. What other device can hold an entire (albeit in the case of movies and games, dated) media library in your pocket. And actually in your pocket, by the way - none of this Steam Deck bulk. It's all the physical media gadgets we've been yearning for rolled into one, and it pulls off that seemingly impossible (by 2005's standards) feat with grace and style. </p><div  class="fancy-box"><div class="fancy_box-title">How much should you pay for a PSP in 2026?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fESTcEUPNeexgKZpdNzyyV" name="PSP" caption="" alt="White PSP handheld on a shelf with a Nintendo-themed picture and notebook" src="https://cdn.mos.cms.futurecdn.net/fESTcEUPNeexgKZpdNzyyV-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">In today's market, I would aim for about $60-$80 / £40-£60 to get a working PSP1000 with some minor cosmetic scuffs via sites like <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+1000&_sacat=0&_from=R40&_trksid=p4624852.m570.l1313" target="_blank">eBay</a> and <a data-analytics-id="inline-link" href="https://www.vinted.com/catalog?search_text=PSP+1000" target="_blank">Vinted</a>. You may have to pick up a spare charger, battery, or memory card at that price, but moving closer to $100 you should be getting those by default. Go cheaper and you can easily find replacement parts at <a data-analytics-id="inline-link" href="https://www.aliexpress.com/" target="_blank">AliExpress</a>.</p></div></div><p>If you're keen to join my PSP Appreciation club, you've only really got one option. These days, you'll find working PSP 1000s on sites like eBay and Vinted for between $50 and $120 (I generally see working devices for £40 - £100 in the UK), depending on their level of wear and how many accessories are included. </p><p>The real fun, though, starts under that 'working' price threshold. I've been hiding my second biggest reason for loving the PSP. It's a tinkerer's gateway. </p><p>The thing is remarkably easy to tear down and diagnose. It's got relatively few parts all told, and they generally hold up pretty well. Not only that, but there's a massive market for third party replacements over on <a href="https://www.aliexpress.com/" target="_blank">AliExpress</a>, and I would say 80% of PSPs I've polished up over the last few years have been fixable without a solder iron. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myEvhLH2SqFQvVfvGR8Bmi" name="PSP faceplate" alt="PSP with faceplate removed on a blue board with spare screen and thumbstick components" src="https://cdn.mos.cms.futurecdn.net/myEvhLH2SqFQvVfvGR8Bmi-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>See, these things were <strong>popular </strong>and they were <strong>portable</strong>. They lived in the pockets of 00s denizens, so most of them are cracked and pretty filthy. A broken PSP for $30/£30 is pretty easy to find and, in my experience, most of them just need a good clean (obviously read descriptions carefully and be prepared to lose on this gamble if you're not experienced with more complicated fixes). The first PSP I rescued was sold at a discount due to dead face buttons and a wandering thumbstick. A new nubbin and some isopropyl alcohol later it's up and running like new. </p><p>Avoiding the inevitable rush of cheap tat when factories look to capitalize on the physical media trend while saving seemingly 'broken' tech from landfill? Count me in.</p><p>I'll go down swinging for the PSP for years to come, but if your EDC does it better, change my mind in the comments below.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ADBW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ADBW.js" async></script><p><em>We're also rounding up all the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for other systems, or if you're looking to scratch a more modern physical media itch, Rosalie's </em><a href="https://www.gamesradar.com/hardware/ive-been-buying-blu-rays-for-over-15-years-and-these-are-my-top-tips-for-building-the-ultimate-physical-film-collection/"><em>tips and tricks for collecting Blu-Rays</em></a><em> is also available. </em></p>
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                                                            <title><![CDATA[ Marvel's Wolverine will make sure squeamish players never have to see blood and gore: "We don't want to surprise anyone" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Story-driven action-adventure games have a special place in my gaming time, because my wife and I have been bonding over them for years. What started as a desire to show her why I was so obsessed with Metal Gear Solid eventually became a couples' tradition, where she'd sit in and we'd enjoy the twists and turns of games like Uncharted and Yakuza together. When Insomniac announced <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I instantly figured it'd be perfect for our gaming time together.</p><p>That thought was instantly wiped away when I saw how violent Wolverine is going to be. I can't blame Insomniac for wanting to be true to the character's violent lore, but my partner has an intense blood phobia. Even a quick glimpse of the goopy gore that permeates the game's trailers would likely be enough to push her to the edge of a panic attack.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, with hands-on impressions and dev access for Insomniac's new superhero adventure!</p></div></div><p>So when Insomniac announced that it was introducing a new accessibility option for Wolverine which will allow you to toggle off blood and gore, my interest was more than academic. Alongside my hands-on time with Marvel's Wolverine, I had to get the developers' insights into implementing this option and finding new ways to cater to players – and watchers – with diverse needs.</p><h2 id="what-i-do-isn-t-very-nice">What I do isn't very nice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wenPUHpHb395W49LpA2FhZ" name="SS_MW_PREVIEWS_HAND_4k_2026_1080" alt="Wolverine fights The Hand in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/wenPUHpHb395W49LpA2FhZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>While I don't have direct access to the violence options in my hands-on, creative director Marcus Smith demonstrates them ahead of my demo. "Yes, we are making a Wolverine game," he says. "Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness where it comes to blood. So we have settings where you can disable blood, disable gore, disable [dismemberment]."</p><p>He shows a screenshot of a character on the wrong end of Wolverine's claws. This enemy soldier is spattered with blood, with gore shooting absurdly from the spots where you'd expect. In the next screenshot, everything's the same – all the visual and emotional content is there – but the red stuff is gone. It's not a haphazard edit. It genuinely looks like a version of the game that was targeting a T for Teen rating from the start. There are other content toggles, too, like an option to turn off profanity if you simply want to make the game's dialog a bit more family friendly.</p><p>Offering these kinds of options is a big technical challenge since the gore itself is built from "a very complex set of systems," according to head of technology Mike Fitzgerald. "The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is <em>another </em>thing. A lot of cinematics have custom authored blood that's independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing."</p><h2 id="no-surprises">No surprises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Esck2W976pdFK9wvBtnn4" name="SS_wolverine_preview_broll_5_1080" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>When I first heard about these sorts of accessibility options, my instant fear was that not every edge case would be accounted for. There are, after all, cutscenes where characters get beheaded, or we see Wolverine get shredded to the bone by gunfire. In cases like those, the game simply blurs out scenes with content you don't want to see.</p><p>People like my wife have "a real reaction to that stuff," Fitzgerald acknowledges. "We don't want to surprise anyone with it when they think they have it turned off."</p><div><blockquote><p>"Wolverine is a brutal character"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>A part of me does wonder if these gracious nods to accessibility might undercut something of the game's bite. "The tone of this game is a bit darker, more mature than recent Insomniac games," Smith says, "and the reason for that is because we need to stay true to these characters. They have lived long and complex lives, and the only way to represent them with authenticity is to do so unflinchingly." Is a blood toggle a flinch?</p><p>"Wolverine is a brutal character," senior project director Jess Reiner-Reed acknowledges. "That's a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He's not cutting up people for violence' sake. He's doing it because he got into some situation. He has to defend somebody who can't defend themselves. He has to fight [against] injustice."</p><p>That distinction, I think, is why letting people play a substantially less violent version of Wolverine makes sense, even within the themes of the character. This Logan lives in a brutal world, yes, but his own brutality exists as a shield to protect others from having to endure the same hardships. And personally? I'm just glad my time playing Wolverine won't be as lonely as I feared.</p><p><em>We'll keep you up to date with every </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> worth knowing about.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-will-make-sure-squeamish-players-never-have-to-see-blood-and-gore-we-dont-want-to-surprise-anyone/</link>
                                                                            <description>
                            <![CDATA[ Big Preview | The devs behind Marvel's Wolverine explain just how much work it was to make sure everyone can enjoy the "extremely bloody" action game ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 12:14:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:text>
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                                <p>Story-driven action-adventure games have a special place in my gaming time, because my wife and I have been bonding over them for years. What started as a desire to show her why I was so obsessed with Metal Gear Solid eventually became a couples' tradition, where she'd sit in and we'd enjoy the twists and turns of games like Uncharted and Yakuza together. When Insomniac announced <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I instantly figured it'd be perfect for our gaming time together.</p><p>That thought was instantly wiped away when I saw how violent Wolverine is going to be. I can't blame Insomniac for wanting to be true to the character's violent lore, but my partner has an intense blood phobia. Even a quick glimpse of the goopy gore that permeates the game's trailers would likely be enough to push her to the edge of a panic attack.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, with hands-on impressions and dev access for Insomniac's new superhero adventure!</p></div></div><p>So when Insomniac announced that it was introducing a new accessibility option for Wolverine which will allow you to toggle off blood and gore, my interest was more than academic. Alongside my hands-on time with Marvel's Wolverine, I had to get the developers' insights into implementing this option and finding new ways to cater to players – and watchers – with diverse needs.</p><h2 id="what-i-do-isn-t-very-nice">What I do isn't very nice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wenPUHpHb395W49LpA2FhZ" name="SS_MW_PREVIEWS_HAND_4k_2026_1080" alt="Wolverine fights The Hand in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/wenPUHpHb395W49LpA2FhZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>While I don't have direct access to the violence options in my hands-on, creative director Marcus Smith demonstrates them ahead of my demo. "Yes, we are making a Wolverine game," he says. "Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness where it comes to blood. So we have settings where you can disable blood, disable gore, disable [dismemberment]."</p><p>He shows a screenshot of a character on the wrong end of Wolverine's claws. This enemy soldier is spattered with blood, with gore shooting absurdly from the spots where you'd expect. In the next screenshot, everything's the same – all the visual and emotional content is there – but the red stuff is gone. It's not a haphazard edit. It genuinely looks like a version of the game that was targeting a T for Teen rating from the start. There are other content toggles, too, like an option to turn off profanity if you simply want to make the game's dialog a bit more family friendly.</p><p>Offering these kinds of options is a big technical challenge since the gore itself is built from "a very complex set of systems," according to head of technology Mike Fitzgerald. "The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is <em>another </em>thing. A lot of cinematics have custom authored blood that's independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing."</p><h2 id="no-surprises">No surprises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Esck2W976pdFK9wvBtnn4" name="SS_wolverine_preview_broll_5_1080" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>When I first heard about these sorts of accessibility options, my instant fear was that not every edge case would be accounted for. There are, after all, cutscenes where characters get beheaded, or we see Wolverine get shredded to the bone by gunfire. In cases like those, the game simply blurs out scenes with content you don't want to see.</p><p>People like my wife have "a real reaction to that stuff," Fitzgerald acknowledges. "We don't want to surprise anyone with it when they think they have it turned off."</p><div><blockquote><p>"Wolverine is a brutal character"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>A part of me does wonder if these gracious nods to accessibility might undercut something of the game's bite. "The tone of this game is a bit darker, more mature than recent Insomniac games," Smith says, "and the reason for that is because we need to stay true to these characters. They have lived long and complex lives, and the only way to represent them with authenticity is to do so unflinchingly." Is a blood toggle a flinch?</p><p>"Wolverine is a brutal character," senior project director Jess Reiner-Reed acknowledges. "That's a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He's not cutting up people for violence' sake. He's doing it because he got into some situation. He has to defend somebody who can't defend themselves. He has to fight [against] injustice."</p><p>That distinction, I think, is why letting people play a substantially less violent version of Wolverine makes sense, even within the themes of the character. This Logan lives in a brutal world, yes, but his own brutality exists as a shield to protect others from having to endure the same hardships. And personally? I'm just glad my time playing Wolverine won't be as lonely as I feared.</p><p><em>We'll keep you up to date with every </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> worth knowing about.</em></p>
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                                                            <title><![CDATA[ God of War has lasted so long because Sony Santa Monica "actually respects the fans," says Kratos actor Christopher Judge: "People invite you into their homes, the least you can do is respect what they have to say" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The current voice of Kratos, Christopher Judge, has thrown respect towards his predecessor, TC Carson, on the back of the original <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> trilogy being remade with the first voice of the titular character in tow. To him, it signifies just how much Sony Santa Monica cares about the legacy of the series, since Carson's a large part of the reason why anyone still cares.</p><p>Judge spoke on the subject during a panel at Fan Expo Boston, per <a href="https://collider.com/god-of-war-christopher-judge-greek-trilogy-remake-praise-fans-santa-monica-studio/">Collider</a>. "I'm glad it worked out," he says. "And the thing I'm glad, too, is that TC isn't forgotten because where we are now is because of TC Carson and how magnificent he is."</p><p>The God of War Trilogy Remake was announced back in February, giving the first three adventures starring Kratos top-down reworks. We don't have many other details beyond Carson's involvement and that it's happening, but it's exciting as is. The original God of War and its immediate sequels haven't gotten much attention since the days of the PS3, and given how big the property is now, it's high time newer fans got a history.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G_tq12WisX8" allowfullscreen></iframe></div></div><p>"I'm so happy that they're remastering the original games, and then that will find a new audience, and I just think it's wonderful," Judge adds. I'm somewhat curious both what creative liberties the devs take, and how the games themselves land overall. These are different games to the 2018 installment and Ragnarok.</p><p>Their worlds aren't as big, Kratos is more two-dimensional, he's got no little companion around him, and there are jokes and set-pieces that haven't aged well. If you know, you know. All I'm saying is I neither expect, nor necessarily want, these to be one-to-one updates.</p><p>To finish, Judge, who's been the voice of Kratos since the 2018 game and is now very much a face of the franchise, says Sony Santa Monica's reverence for the fanbase is what's keeping the series going strong after two decades. "That is a testament to not only Cory [Balrog, creative director at Santa Monica Studio], but all of Sony Santa Monica and their investment in this," he explains.</p><p>"They actually respect the fans," Judge continues. "Like, it's not that hard of a thing to do. You ask people to pay for your product, or people invite you into their homes, the least you can do is respect what they have to say, and Sony Santa Monica actually does that."</p><p>The next God of War game is <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">Laufey</a>, following Kratos's wife in her journey through the underworld. It's due out next year.</p><p><a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/"><em>God of War star Christopher Judge criticizes The Last of Us and similar adaptations for excluding people who made the games: "What are you thinking?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-has-lasted-so-long-because-sony-santa-monica-actually-respects-the-fans-says-kratos-actor-christopher-judge-people-invite-you-into-their-homes-the-least-you-can-do-is-respect-what-they-have-to-say/</link>
                                                                            <description>
                            <![CDATA[ He's glad TC Carson's coming back the remastered trilogy too ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 10:42:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Ragnarok]]></media:description>                                                            <media:text><![CDATA[God of War Ragnarok]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Ragnarok]]></media:title>
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                                <p>The current voice of Kratos, Christopher Judge, has thrown respect towards his predecessor, TC Carson, on the back of the original <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> trilogy being remade with the first voice of the titular character in tow. To him, it signifies just how much Sony Santa Monica cares about the legacy of the series, since Carson's a large part of the reason why anyone still cares.</p><p>Judge spoke on the subject during a panel at Fan Expo Boston, per <a href="https://collider.com/god-of-war-christopher-judge-greek-trilogy-remake-praise-fans-santa-monica-studio/">Collider</a>. "I'm glad it worked out," he says. "And the thing I'm glad, too, is that TC isn't forgotten because where we are now is because of TC Carson and how magnificent he is."</p><p>The God of War Trilogy Remake was announced back in February, giving the first three adventures starring Kratos top-down reworks. We don't have many other details beyond Carson's involvement and that it's happening, but it's exciting as is. The original God of War and its immediate sequels haven't gotten much attention since the days of the PS3, and given how big the property is now, it's high time newer fans got a history.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G_tq12WisX8" allowfullscreen></iframe></div></div><p>"I'm so happy that they're remastering the original games, and then that will find a new audience, and I just think it's wonderful," Judge adds. I'm somewhat curious both what creative liberties the devs take, and how the games themselves land overall. These are different games to the 2018 installment and Ragnarok.</p><p>Their worlds aren't as big, Kratos is more two-dimensional, he's got no little companion around him, and there are jokes and set-pieces that haven't aged well. If you know, you know. All I'm saying is I neither expect, nor necessarily want, these to be one-to-one updates.</p><p>To finish, Judge, who's been the voice of Kratos since the 2018 game and is now very much a face of the franchise, says Sony Santa Monica's reverence for the fanbase is what's keeping the series going strong after two decades. "That is a testament to not only Cory [Balrog, creative director at Santa Monica Studio], but all of Sony Santa Monica and their investment in this," he explains.</p><p>"They actually respect the fans," Judge continues. "Like, it's not that hard of a thing to do. You ask people to pay for your product, or people invite you into their homes, the least you can do is respect what they have to say, and Sony Santa Monica actually does that."</p><p>The next God of War game is <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">Laufey</a>, following Kratos's wife in her journey through the underworld. It's due out next year.</p><p><a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/"><em>God of War star Christopher Judge criticizes The Last of Us and similar adaptations for excluding people who made the games: "What are you thinking?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine won't show Logan's origins or how he got the adamantium skeleton: "We're not doing an origin story" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It took Hollywood decades to learn the truth about superheroes: the origin stories are usually the most boring part. Insomniac Games was clued into that fact from the start with the Marvel's Spider-Man games, which deliberately avoided showing us Peter Parker's fateful meeting with a radioactive Spider. It seems they're taking a similar approach with<a href="https://www.gamesradar.com/marvels-wolverine-guide/"> Marvel's Wolverine</a>.</p><p>"During our story, Logan already has adamantium infused to his bones," creative director Marcus Smith explains at a preview event for Marvel's Wolverine. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story."</p><p>During my <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a>, I saw the very start of the game, which does open with a brief flashback. There, we see Logan in the woods, seemingly feral, when he meets Nathaniel Essex – a character whose name will ring a calamitous bell for X-Men fans. The scene is just a few moments, and we quickly fast-forward apparent years to the actual action.</p><p>There's a sense of history to the characters, as they regularly reference past events and conflicts, but it's all flavor that makes the world seem bigger. If you have history with Wolverine in the comics or other media, you'll have a pretty clear picture of what these events look like – if not, it'll just be there to make the characters seem richer.</p><p>It's the exact same approach we saw Insomniac take in Marvel's Spider-Man, which references Spidey's origins and history in ways that make sense and add to the story, but never explicitly spells out that story. Perhaps the most important part is that it lets players just start being a superhero from the second they load up the game – whether we're talking about Peter Parker or James Logan Howlett, there's no need to make people wait for the fun part.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to have on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-wont-show-logans-origins-or-how-he-got-the-adamantium-skeleton-were-not-doing-an-origin-story/</link>
                                                                            <description>
                            <![CDATA[ "During our story, Logan already has adamantium infused to his bones" ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
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                                <p>It took Hollywood decades to learn the truth about superheroes: the origin stories are usually the most boring part. Insomniac Games was clued into that fact from the start with the Marvel's Spider-Man games, which deliberately avoided showing us Peter Parker's fateful meeting with a radioactive Spider. It seems they're taking a similar approach with<a href="https://www.gamesradar.com/marvels-wolverine-guide/"> Marvel's Wolverine</a>.</p><p>"During our story, Logan already has adamantium infused to his bones," creative director Marcus Smith explains at a preview event for Marvel's Wolverine. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story."</p><p>During my <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a>, I saw the very start of the game, which does open with a brief flashback. There, we see Logan in the woods, seemingly feral, when he meets Nathaniel Essex – a character whose name will ring a calamitous bell for X-Men fans. The scene is just a few moments, and we quickly fast-forward apparent years to the actual action.</p><p>There's a sense of history to the characters, as they regularly reference past events and conflicts, but it's all flavor that makes the world seem bigger. If you have history with Wolverine in the comics or other media, you'll have a pretty clear picture of what these events look like – if not, it'll just be there to make the characters seem richer.</p><p>It's the exact same approach we saw Insomniac take in Marvel's Spider-Man, which references Spidey's origins and history in ways that make sense and add to the story, but never explicitly spells out that story. Perhaps the most important part is that it lets players just start being a superhero from the second they load up the game – whether we're talking about Peter Parker or James Logan Howlett, there's no need to make people wait for the fun part.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to have on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ "Wolverine is our only playable character": Insomniac won't repeat Spider-Man's worst sections in Marvel's Wolverine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a moment in the <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> story trailer released toward the end of July where we see the camera pull back behind Jean Grey as she enters a dance hall. To my eye, it seemed like an obvious tease of a playable sequence featuring Jean, but looks can be deceiving – Insomniac tells me in no uncertain terms that Wolverine himself is the game's only playable character.</p><p>When I alluded to that moment with Jean Grey in the trailer in an interview with senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald, they both registered a bit of genuine confusion, before they both told me, "Wolverine is our only playable character."</p><p>That'll likely be a relief to many players of Insomniac's previous superhero games. I never hated the Mary Jane stealth sections in the Spider-Man series as much as other people seemed to, but they're unequivocally the least exciting bits of those games. Insomniac going all in on the game's central hero sounds like a good thing to me.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>My <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a> was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys.</p><p>Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."</p><p><em>For more, check out all our </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/"><em>Marvel's Wolverine Big Preview</em></a><em> coverage.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/wolverine-is-our-only-playable-character-insomniac-wont-repeat-spider-mans-worst-sections-in-marvels-wolverine/</link>
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                            <![CDATA[ "We were really focusing on Wolverine as a playable character and making sure we nailed that" ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:03:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:title>
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                                <p>There's a moment in the <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> story trailer released toward the end of July where we see the camera pull back behind Jean Grey as she enters a dance hall. To my eye, it seemed like an obvious tease of a playable sequence featuring Jean, but looks can be deceiving – Insomniac tells me in no uncertain terms that Wolverine himself is the game's only playable character.</p><p>When I alluded to that moment with Jean Grey in the trailer in an interview with senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald, they both registered a bit of genuine confusion, before they both told me, "Wolverine is our only playable character."</p><p>That'll likely be a relief to many players of Insomniac's previous superhero games. I never hated the Mary Jane stealth sections in the Spider-Man series as much as other people seemed to, but they're unequivocally the least exciting bits of those games. Insomniac going all in on the game's central hero sounds like a good thing to me.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>My <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a> was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys.</p><p>Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."</p><p><em>For more, check out all our </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/"><em>Marvel's Wolverine Big Preview</em></a><em> coverage.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ After playing 2 hours of Marvel's Wolverine, Insomniac has crushed my fears of a post-Spider-Man slump: "This is uniquely Logan" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Insomniac built the adamantium skeleton for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with its <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games. The upcoming PS5 game clearly builds on the combat, the cinematic presentation, and even the progression systems of those previous titles. But after spending two hours playing Marvel's Wolverine, touring Insomniac's Los Angeles headquarters, and speaking to some of the developers bringing the game to life, it's clear that this is more than a simple reskin of Spider-Man. James Logan Howlett's burning heart beats at the center of it all.</p><p>"One thing we're really proud about at the studio is shipping games," head of technology Mike Fitzgerald tells me. "This is our fifth title on the PlayStation 5. We're really proud of that. Part of that is knowing how to build on prior games effectively. If we'd taken a Spider-Man game and put a Wolverine character model in, that wouldn't feel right. It wouldn't be right for the character. It wouldn't be fulfilling the player fantasy for the fans. So it's about building carefully on what we have and then rethinking a whole lot of the fundamentals."</p><p>So the flippy, acrobatic combat of Spider-Man – which, itself, echoes Rocksteady's Batman: Arkham series – has slowed down, with a closer camera perspective and more tightly-packed enemies. The violence is more extreme. The story is darker. And, most obviously, we're now following a linear, globe-trotting adventure rather than exploring a singular open world.</p><iframe src="https://content.jwplatform.com/players/CFhrjYJ6.html" id="CFhrjYJ6" title="Extreme violence and dark story | Marvel's Wolverine Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="rage-against-the-killing-machines">Rage against the killing machines</h2><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Insomniac Games<br><strong>Publisher:</strong> Sony Interactive Entertainment<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>"Throughout development," senior project director Jess Reiner-Reed explains, "any decision we're making, we're trying to go: 'Is this right for Wolverine? Is this telling a Logan-centric story? Is this the best way we can do this to make the player feel like they're playing as Wolverine?'"</p><p>Nowhere is this intent more obvious than with the Rage system. As you fight, striking enemies and parrying their attacks, you build up a meter representing Wolverine's bestial anger. Once it's maxed out, the color drains from the scene, Wolverine powers up, and you can launch instant-kill takedowns by pulling both triggers at once. The meter quickly drains once you reach this state, but you can keep it going longer by continuing to kill.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/v9R3G54QzZKbL5GCKYEuXG-1920-80.jpg" alt="Logan stands in the streets of Japan in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vw85atvciUkZ77NeY8iUTa-1920-80.jpg" alt="Logan hangs out at a jukebox in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi-1920-80.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rewz4VYykLrxqcibVt7eRJ-1920-80.jpg" alt="In a snowy environment, Logan battles multiple guards in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure></figure><p>This system really incentivizes you to be aggressive, constantly escalating the speed with which you're taking down the bad guys, perfectly in line with your character's own overflowing rage. It's introduced with a great little moment in the game, where Logan's anger at seeing his fellow mutants mistreated boils over, and you're given control with maximum Rage to rip the perpetrators to shreds. If you've seen any of the trailers for Wolverine, you'll know just how bloody this game can get. But, importantly, Logan's violence feels like an outpouring of his desire to protect others.</p><p>"He's not bloodthirsty," Fitzgerald says. "He's not a sadist. He's not reveling in the violence that he's doing. We want the game to reflect that as well. The game itself isn't like 'look at how bloody and gross we can be.' It's more like this is a natural consequence of who this character is and what he grapples with over the course of the game."</p><p>The Rage system also accounts for Wolverine's superhuman healing. You do have a traditional health meter, but as long as you've got some Rage in the tank, you can get back up and keep fighting. Die without any Rage to keep you going, though, and you'll have to restart from a checkpoint. It may not be 100% true to the specifics of Logan's mutant ability, but it does keep the spirit of those powers intact and faithfully represents the character's relentless nature.</p><p>"You wouldn't see another character with that set of abilities or mechanics," Reiner-Reed says. "This is uniquely Logan."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2Spae8KLo5QDtf8XACRAhj-1920-80.jpg" alt="Wolverine fights red ninja in the streets, cropped for a header image" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zgV3y5D6md7Gxq3bybidx4-1920-80.jpg" alt="In Madripoor, Logan confronts a group of red-clad The Hand ninja in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure></figure><h2 id="this-is-no-origin-story">This is no origin story</h2><p>The start of the game shows a brief flashback to when Logan was living a seemingly feral life in the wilderness, just as he meets a mysterious figure promising a home for mutants. But this isn't Professor X talking about a home for gifted youngsters. This is Nathaniel Essex, a character with a lengthy X-Men comic history as the villain Mister Sinister.</p><p>But if Essex is going to become the villain of this story, that's going to be a late game twist. Insomniac dragged out the ultimate heel turn of Otto Octavius as Doctor Octopus in the 2018 Spider-Man game, which could be the blueprint for what's happening here. For now, though, the game flashes forward, with Wolverine rejoining Mystique, Jean Grey, and Sabretooth as part of Team X to rescue Essex from the anti-mutant extremist Bolivar Trask.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WkXnsPantMZLNqHeVXQtSa" name="SS_MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026_1080" alt="Wolverine, claws out, leaps towards military enemies firing rifles in Marvel's Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang" src="https://cdn.mos.cms.futurecdn.net/WkXnsPantMZLNqHeVXQtSa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>What follows is something of a superpowered D-Day invasion, where I charge up a muddy hill toward a massive fort, slicing through Trask's minions as I go. While there's plenty of action and bombast, this is very much the game's tutorial, as I'm introduced to the basics of combat. The true depths of the Rage system haven't unlocked yet, but even here the combat feels meaty and rewarding.</p><p>My favorite move is pushing triangle to leap forward and quickly close the distance with an enemy. It's not entirely dissimilar to Spider-Man's Web Strike, but at this closer combat scale, it reminds me of how Batman would automatically leap between opponents in the Arkham games. Here, it's an active ingredient in the combat soup, something to stay engaged with as the rhythm of parry, dodge, slash slash slash carries on.</p><p>I find myself surprised by how quickly I can get around the game's bigger areas. Wolverine can't use web shooters to speed through these levels, but he can still <em>move</em>. Logan runs quickly, can climb up walls, and leap leg-shattering distances. There's an open-ended area early on where I have to take out a series of mutant-detecting alarms guarded by patrolling soldiers. It feels like an absolute playground, thanks largely to how quickly I can move through it, and how easy it is switch between brutal, stalking stealth and full-blown combat.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WjXomw3GoFQF59c4aYcmXG" name="SS_MW_SDCC_SentinelAction_2026_1080" alt="Wolverine faces a Sentinel in Marvel's Wolverine for PS5 who is shooting a red laser" src="https://cdn.mos.cms.futurecdn.net/WjXomw3GoFQF59c4aYcmXG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>I'm also introduced to each of the game's major cast members, but notably, this isn't their first meeting. Nor do I hear much about Wolverine's backstory, and that's very much by design. "Logan already has adamantium infused to his bones," says creative director Marcus Smith. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story." There are already plenty of places where you can learn of Wolverine's origins, and having the specifics shrouded in mystery here helps build gravity and intrigue around his relationships.</p><p>Later in the demo, I'm whisked forward to a part near the end of the game's first act. Here, I get the culmination of all the combat tricks I've learned up to this point as I take on a massive Sentinel prototype. It's a multi-stage boss fight where I've got to wear down its various weak points to deal big damage.</p><p>It's familiar stuff if you've, uh, ever played a video game before, but it's a great little challenge. In fact, it's the only time I die outside of a later optional challenge room – and it sneaks in a few unique mechanics, like an ability to call in a sniper shot from Mystique with a tap of the R1 button, which stuns the giant machine so I can get a few extra licks in.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCUFi7aJ9DccfAFamHBnSa" name="SS_MW_PREVIEWS_RAVEN_4k_2026_1080" alt="Logan wears a cowboy hat and talks to Mystique at a table in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/xCUFi7aJ9DccfAFamHBnSa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><h2 id="madripoor-me-another">Madripoor me another</h2><p>Eventually, Logan ends up in Madripoor, and here the game allows me a bit of a breather. The story slows down as I wander a small bar and nearby stretch of street while Logan meets up with his allies to discuss everything that's transpired. There are fun little Easter eggs to discover here – a playing card hinting at Gambit wandering around this universe, for example – but the real treat is the character interactions.</p><p>I'm impressed by just how convincing the storytelling and character performances are. There's a wonderful little moment between Logan and Mystique where they play a round of "never have I ever," as our hero is grilled on topics like lost loves. I get to choose what parts Logan drinks to, and relish the chance to get inside the character's head and imagine his past and what's brought him to this point.</p><p>There's a haunted sense of history to how Logan and the crew refer to their past adventures and the mistakes they've made along the way, and it works in part because the story is so well-delivered. The devs say getting this right was a monumental task. "Cinematics is something where there's not, 'Hey, this is just the cinematics department, and they take care [of it],'" Reiner-Reed explains. "It takes everybody. There's lighting, there's artists, there's performance and optimization, there's animation, mocap."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fg7pBTqB6PpKtSReE2ckLa" name="SS_MW_PREVIEWS_OMEGARED_4k_2026_1080" alt="Omega Red in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/fg7pBTqB6PpKtSReE2ckLa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>This Madripoor section is also my first opportunity to properly explore, finding collectables here and there that tie into the game's various upgrade systems. I'm able to unlock a few new abilities – both passive buffs and active attacks that run on a cooldown in combat – and check out some additional suits for Wolverine, but I don't have much space to actually dive into those systems before my time with the demo ends. For now, it feels more like a teaser for the fact that, yes, there will be reasons to explore and go off the beaten path in the full game.</p><div><blockquote><p>"Any decision we're making, we're trying to go: 'Is this right for Wolverine?"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>There are also additional challenges to take on in a sort of dreamy cabin space that will apparently appear at various points across the story. Inside, Logan can interact with various totems to take on optional timed challenges, like fighting hordes of soldiers in a snowy battlefield or racing through an abstract, nearly psychedelic collection of parkour obstacles. I certainly wasn't expecting to be reminded of <a href="https://www.gamesradar.com/mirrors-edge-runners-bag-guide/">Mirror's Edge</a> during Wolverine, but the abstracted arenas for the traversal challenges put me in a similar frame of mind. These time trials are fun enough, but those that I played were pretty simple and easy. I was able to get not just a gold rating, but platinum after just a couple of tries.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fxMeuhCAn9sjv5mtHDbcx4-1920-80.jpg" alt="Logan crouch walks in stealth towards an unaware enemy in Marvel's Wolverine, from the our Big Preview b-roll, in a training area made up to look like an American smalltown suburb" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRMZMRHwctt9FKtkpppCn4-1920-80.jpg" alt="Logan wades through sewage littered with dead mutant bodies in Marvel's Wolverine, from the our Big Preview b-roll, as he approaches guards" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4-1920-80.jpg" alt="Wolverine snarls in rage in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi-1920-80.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4-1920-80.jpg" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9yYNDTTVJpc4vLdpuJqqWB-1920-80.jpg" alt="Lady Deathstrike in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation</small></figcaption></figure></figure><p>The combat challenge I took on, however, really put me through the ringer. Here, I had to manage an array of goons pelting me with fists and bullets while I whittle down a big, muscular brute with parries, dodges, and strikes – then I had to do it again, with a second wave of foes, all within a strict time limit. I failed this one over and over, but I had a great time doing it, and really learning the fight made my eventual success feel pretty sweet. The solution? Rage. Building up that rage is essential.</p><p>Before playing Marvel's Wolverine, I was afraid I would miss so much from Insomniac's previous Spider-Man games. Sure, the combat and missions in those games were fun enough, but the truly excellent part was swinging through the streets of New York City at breakneck speeds and digging for little odd jobs and side missions along the way.</p><p>Going hands-on with the game completely erased those fears. Insomniac has repurposed the fundamentals of its previous games here, yes, but it's done so in a way that feels appropriate for Logan. The turn from friendly neighborhood wall-crawler to this brooding new hero makes all the difference.</p><p><em>More from our interviews with the Marvel's Wolverine developers and further impressions from our hands-on time are still to come. For now, here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games </em></a><em>you need to have on your radar.</em></p> ]]></dc:content>
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                            <![CDATA[ Wolverine builds on the bones of Insomniac's previous superhero games, but it still finds its own identity ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 14:31:10 +0000</updated>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:title>
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                                <p>Insomniac built the adamantium skeleton for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with its <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games. The upcoming PS5 game clearly builds on the combat, the cinematic presentation, and even the progression systems of those previous titles. But after spending two hours playing Marvel's Wolverine, touring Insomniac's Los Angeles headquarters, and speaking to some of the developers bringing the game to life, it's clear that this is more than a simple reskin of Spider-Man. James Logan Howlett's burning heart beats at the center of it all.</p><p>"One thing we're really proud about at the studio is shipping games," head of technology Mike Fitzgerald tells me. "This is our fifth title on the PlayStation 5. We're really proud of that. Part of that is knowing how to build on prior games effectively. If we'd taken a Spider-Man game and put a Wolverine character model in, that wouldn't feel right. It wouldn't be right for the character. It wouldn't be fulfilling the player fantasy for the fans. So it's about building carefully on what we have and then rethinking a whole lot of the fundamentals."</p><p>So the flippy, acrobatic combat of Spider-Man – which, itself, echoes Rocksteady's Batman: Arkham series – has slowed down, with a closer camera perspective and more tightly-packed enemies. The violence is more extreme. The story is darker. And, most obviously, we're now following a linear, globe-trotting adventure rather than exploring a singular open world.</p><iframe src="https://content.jwplatform.com/players/CFhrjYJ6.html" id="CFhrjYJ6" title="Extreme violence and dark story | Marvel's Wolverine Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="rage-against-the-killing-machines">Rage against the killing machines</h2><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Insomniac Games<br><strong>Publisher:</strong> Sony Interactive Entertainment<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>"Throughout development," senior project director Jess Reiner-Reed explains, "any decision we're making, we're trying to go: 'Is this right for Wolverine? Is this telling a Logan-centric story? Is this the best way we can do this to make the player feel like they're playing as Wolverine?'"</p><p>Nowhere is this intent more obvious than with the Rage system. As you fight, striking enemies and parrying their attacks, you build up a meter representing Wolverine's bestial anger. Once it's maxed out, the color drains from the scene, Wolverine powers up, and you can launch instant-kill takedowns by pulling both triggers at once. The meter quickly drains once you reach this state, but you can keep it going longer by continuing to kill.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/v9R3G54QzZKbL5GCKYEuXG-1920-80.jpg" alt="Logan stands in the streets of Japan in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vw85atvciUkZ77NeY8iUTa-1920-80.jpg" alt="Logan hangs out at a jukebox in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi-1920-80.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rewz4VYykLrxqcibVt7eRJ-1920-80.jpg" alt="In a snowy environment, Logan battles multiple guards in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure></figure><p>This system really incentivizes you to be aggressive, constantly escalating the speed with which you're taking down the bad guys, perfectly in line with your character's own overflowing rage. It's introduced with a great little moment in the game, where Logan's anger at seeing his fellow mutants mistreated boils over, and you're given control with maximum Rage to rip the perpetrators to shreds. If you've seen any of the trailers for Wolverine, you'll know just how bloody this game can get. But, importantly, Logan's violence feels like an outpouring of his desire to protect others.</p><p>"He's not bloodthirsty," Fitzgerald says. "He's not a sadist. He's not reveling in the violence that he's doing. We want the game to reflect that as well. The game itself isn't like 'look at how bloody and gross we can be.' It's more like this is a natural consequence of who this character is and what he grapples with over the course of the game."</p><p>The Rage system also accounts for Wolverine's superhuman healing. You do have a traditional health meter, but as long as you've got some Rage in the tank, you can get back up and keep fighting. Die without any Rage to keep you going, though, and you'll have to restart from a checkpoint. It may not be 100% true to the specifics of Logan's mutant ability, but it does keep the spirit of those powers intact and faithfully represents the character's relentless nature.</p><p>"You wouldn't see another character with that set of abilities or mechanics," Reiner-Reed says. "This is uniquely Logan."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2Spae8KLo5QDtf8XACRAhj-1920-80.jpg" alt="Wolverine fights red ninja in the streets, cropped for a header image" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zgV3y5D6md7Gxq3bybidx4-1920-80.jpg" alt="In Madripoor, Logan confronts a group of red-clad The Hand ninja in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure></figure><h2 id="this-is-no-origin-story">This is no origin story</h2><p>The start of the game shows a brief flashback to when Logan was living a seemingly feral life in the wilderness, just as he meets a mysterious figure promising a home for mutants. But this isn't Professor X talking about a home for gifted youngsters. This is Nathaniel Essex, a character with a lengthy X-Men comic history as the villain Mister Sinister.</p><p>But if Essex is going to become the villain of this story, that's going to be a late game twist. Insomniac dragged out the ultimate heel turn of Otto Octavius as Doctor Octopus in the 2018 Spider-Man game, which could be the blueprint for what's happening here. For now, though, the game flashes forward, with Wolverine rejoining Mystique, Jean Grey, and Sabretooth as part of Team X to rescue Essex from the anti-mutant extremist Bolivar Trask.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WkXnsPantMZLNqHeVXQtSa" name="SS_MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026_1080" alt="Wolverine, claws out, leaps towards military enemies firing rifles in Marvel's Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang" src="https://cdn.mos.cms.futurecdn.net/WkXnsPantMZLNqHeVXQtSa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>What follows is something of a superpowered D-Day invasion, where I charge up a muddy hill toward a massive fort, slicing through Trask's minions as I go. While there's plenty of action and bombast, this is very much the game's tutorial, as I'm introduced to the basics of combat. The true depths of the Rage system haven't unlocked yet, but even here the combat feels meaty and rewarding.</p><p>My favorite move is pushing triangle to leap forward and quickly close the distance with an enemy. It's not entirely dissimilar to Spider-Man's Web Strike, but at this closer combat scale, it reminds me of how Batman would automatically leap between opponents in the Arkham games. Here, it's an active ingredient in the combat soup, something to stay engaged with as the rhythm of parry, dodge, slash slash slash carries on.</p><p>I find myself surprised by how quickly I can get around the game's bigger areas. Wolverine can't use web shooters to speed through these levels, but he can still <em>move</em>. Logan runs quickly, can climb up walls, and leap leg-shattering distances. There's an open-ended area early on where I have to take out a series of mutant-detecting alarms guarded by patrolling soldiers. It feels like an absolute playground, thanks largely to how quickly I can move through it, and how easy it is switch between brutal, stalking stealth and full-blown combat.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WjXomw3GoFQF59c4aYcmXG" name="SS_MW_SDCC_SentinelAction_2026_1080" alt="Wolverine faces a Sentinel in Marvel's Wolverine for PS5 who is shooting a red laser" src="https://cdn.mos.cms.futurecdn.net/WjXomw3GoFQF59c4aYcmXG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>I'm also introduced to each of the game's major cast members, but notably, this isn't their first meeting. Nor do I hear much about Wolverine's backstory, and that's very much by design. "Logan already has adamantium infused to his bones," says creative director Marcus Smith. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story." There are already plenty of places where you can learn of Wolverine's origins, and having the specifics shrouded in mystery here helps build gravity and intrigue around his relationships.</p><p>Later in the demo, I'm whisked forward to a part near the end of the game's first act. Here, I get the culmination of all the combat tricks I've learned up to this point as I take on a massive Sentinel prototype. It's a multi-stage boss fight where I've got to wear down its various weak points to deal big damage.</p><p>It's familiar stuff if you've, uh, ever played a video game before, but it's a great little challenge. In fact, it's the only time I die outside of a later optional challenge room – and it sneaks in a few unique mechanics, like an ability to call in a sniper shot from Mystique with a tap of the R1 button, which stuns the giant machine so I can get a few extra licks in.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCUFi7aJ9DccfAFamHBnSa" name="SS_MW_PREVIEWS_RAVEN_4k_2026_1080" alt="Logan wears a cowboy hat and talks to Mystique at a table in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/xCUFi7aJ9DccfAFamHBnSa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><h2 id="madripoor-me-another">Madripoor me another</h2><p>Eventually, Logan ends up in Madripoor, and here the game allows me a bit of a breather. The story slows down as I wander a small bar and nearby stretch of street while Logan meets up with his allies to discuss everything that's transpired. There are fun little Easter eggs to discover here – a playing card hinting at Gambit wandering around this universe, for example – but the real treat is the character interactions.</p><p>I'm impressed by just how convincing the storytelling and character performances are. There's a wonderful little moment between Logan and Mystique where they play a round of "never have I ever," as our hero is grilled on topics like lost loves. I get to choose what parts Logan drinks to, and relish the chance to get inside the character's head and imagine his past and what's brought him to this point.</p><p>There's a haunted sense of history to how Logan and the crew refer to their past adventures and the mistakes they've made along the way, and it works in part because the story is so well-delivered. The devs say getting this right was a monumental task. "Cinematics is something where there's not, 'Hey, this is just the cinematics department, and they take care [of it],'" Reiner-Reed explains. "It takes everybody. There's lighting, there's artists, there's performance and optimization, there's animation, mocap."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fg7pBTqB6PpKtSReE2ckLa" name="SS_MW_PREVIEWS_OMEGARED_4k_2026_1080" alt="Omega Red in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/fg7pBTqB6PpKtSReE2ckLa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>This Madripoor section is also my first opportunity to properly explore, finding collectables here and there that tie into the game's various upgrade systems. I'm able to unlock a few new abilities – both passive buffs and active attacks that run on a cooldown in combat – and check out some additional suits for Wolverine, but I don't have much space to actually dive into those systems before my time with the demo ends. For now, it feels more like a teaser for the fact that, yes, there will be reasons to explore and go off the beaten path in the full game.</p><div><blockquote><p>"Any decision we're making, we're trying to go: 'Is this right for Wolverine?"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>There are also additional challenges to take on in a sort of dreamy cabin space that will apparently appear at various points across the story. Inside, Logan can interact with various totems to take on optional timed challenges, like fighting hordes of soldiers in a snowy battlefield or racing through an abstract, nearly psychedelic collection of parkour obstacles. I certainly wasn't expecting to be reminded of <a href="https://www.gamesradar.com/mirrors-edge-runners-bag-guide/">Mirror's Edge</a> during Wolverine, but the abstracted arenas for the traversal challenges put me in a similar frame of mind. These time trials are fun enough, but those that I played were pretty simple and easy. I was able to get not just a gold rating, but platinum after just a couple of tries.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fxMeuhCAn9sjv5mtHDbcx4-1920-80.jpg" alt="Logan crouch walks in stealth towards an unaware enemy in Marvel's Wolverine, from the our Big Preview b-roll, in a training area made up to look like an American smalltown suburb" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRMZMRHwctt9FKtkpppCn4-1920-80.jpg" alt="Logan wades through sewage littered with dead mutant bodies in Marvel's Wolverine, from the our Big Preview b-roll, as he approaches guards" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4-1920-80.jpg" alt="Wolverine snarls in rage in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi-1920-80.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4-1920-80.jpg" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9yYNDTTVJpc4vLdpuJqqWB-1920-80.jpg" alt="Lady Deathstrike in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation</small></figcaption></figure></figure><p>The combat challenge I took on, however, really put me through the ringer. Here, I had to manage an array of goons pelting me with fists and bullets while I whittle down a big, muscular brute with parries, dodges, and strikes – then I had to do it again, with a second wave of foes, all within a strict time limit. I failed this one over and over, but I had a great time doing it, and really learning the fight made my eventual success feel pretty sweet. The solution? Rage. Building up that rage is essential.</p><p>Before playing Marvel's Wolverine, I was afraid I would miss so much from Insomniac's previous Spider-Man games. Sure, the combat and missions in those games were fun enough, but the truly excellent part was swinging through the streets of New York City at breakneck speeds and digging for little odd jobs and side missions along the way.</p><p>Going hands-on with the game completely erased those fears. Insomniac has repurposed the fundamentals of its previous games here, yes, but it's done so in a way that feels appropriate for Logan. The turn from friendly neighborhood wall-crawler to this brooding new hero makes all the difference.</p><p><em>More from our interviews with the Marvel's Wolverine developers and further impressions from our hands-on time are still to come. For now, here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games </em></a><em>you need to have on your radar.</em></p>
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                                                            <title><![CDATA[ Ghost of Yotei: Complete Edition launches on disc alongside Echoes of Sekigahara DLC, a full-on "narrative expansion" with a new location ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation and Sucker Punch have announced that <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> is getting a major DLC expansion called Echoes of Sekigahara. It launches on October 1 alongside other new content and Ghost of Yotei: Complete Edition, which includes all previously released updates and will be available on a physical disc.</p><p>"Ghost of Yōtei: Echoes of Sekigahara is our new narrative expansion. Split between the present day and flashbacks to Atsu’s time on the mainland, you’ll meet Nagato, a figure from Atsu’s past who has arrived in Ezo," Sony explains on the <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog</a>.</p><p>"In the present, you’ll explore a previously unseen valley once inhabited by The Snake and his gang of loyal followers, the Vipers. In the past, you’ll experience Atsu’s time in the Battle of Sekigahara and a key moment in her life before she returned home for her quest for vengeance. You’ll meet new enemies and find new heavy weapons, new armor sets, new dyes, and more."</p><p>October 1 will also see the launch of Most Wanted, a "single-player combat survival mode" which the devs describe as "our spin on a roguelike." Each run will see you taking down enemies to earn perks and unlock new playable characters. The devs plan to announce more details on both expansions ahead of launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>Both of these DLC add-ons are part of the $70 Ghost of Yotei: Complete Edition. If you already own the base game, you can upgrade to Complete Edition for $14.99 USD.</p><p>The Complete Edition also includes the content that was previously included in the Digital Deluxe Edition, as well as "new tracks for Watanabe Mode,"  alongside "new photo mode stamps, additional cosmetics for New Game+, and new Trophies for both Echoes of Sekigahara and Most Wanted."</p><p>Additionally, a free update will launch on October 1 with a transmog feature, allowing you to equip gear for its aesthetics without being stuck with its stats. This patch will also include the "Beauty of Yotei" mode, which offers what amounts to an in-game screensaver showcasing digital Japan.</p><p>The <a href="https://www.youtube.com/watch?v=2bQrrWCRkMY" target="_blank">YouTube description</a> for the trailer also confirms that the Complete Edition will have a "physical version available October 1." While <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">Sony is seemingly fully committed to its decision to end physical discs in 2028</a>, it appears the company is treating physical games as normal until then. I'm just hoping that the physical Complete Edition will, indeed, be complete, with all that DLC and add-on content actually included on the disc rather than a download code.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/</link>
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                            <![CDATA[ A year after launch, Ghost of Yotei is getting a major expansion ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 14:23:02 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 14:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:description>                                                            <media:text><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:text>
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                                <p>PlayStation and Sucker Punch have announced that <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> is getting a major DLC expansion called Echoes of Sekigahara. It launches on October 1 alongside other new content and Ghost of Yotei: Complete Edition, which includes all previously released updates and will be available on a physical disc.</p><p>"Ghost of Yōtei: Echoes of Sekigahara is our new narrative expansion. Split between the present day and flashbacks to Atsu’s time on the mainland, you’ll meet Nagato, a figure from Atsu’s past who has arrived in Ezo," Sony explains on the <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog</a>.</p><p>"In the present, you’ll explore a previously unseen valley once inhabited by The Snake and his gang of loyal followers, the Vipers. In the past, you’ll experience Atsu’s time in the Battle of Sekigahara and a key moment in her life before she returned home for her quest for vengeance. You’ll meet new enemies and find new heavy weapons, new armor sets, new dyes, and more."</p><p>October 1 will also see the launch of Most Wanted, a "single-player combat survival mode" which the devs describe as "our spin on a roguelike." Each run will see you taking down enemies to earn perks and unlock new playable characters. The devs plan to announce more details on both expansions ahead of launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>Both of these DLC add-ons are part of the $70 Ghost of Yotei: Complete Edition. If you already own the base game, you can upgrade to Complete Edition for $14.99 USD.</p><p>The Complete Edition also includes the content that was previously included in the Digital Deluxe Edition, as well as "new tracks for Watanabe Mode,"  alongside "new photo mode stamps, additional cosmetics for New Game+, and new Trophies for both Echoes of Sekigahara and Most Wanted."</p><p>Additionally, a free update will launch on October 1 with a transmog feature, allowing you to equip gear for its aesthetics without being stuck with its stats. This patch will also include the "Beauty of Yotei" mode, which offers what amounts to an in-game screensaver showcasing digital Japan.</p><p>The <a href="https://www.youtube.com/watch?v=2bQrrWCRkMY" target="_blank">YouTube description</a> for the trailer also confirms that the Complete Edition will have a "physical version available October 1." While <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">Sony is seemingly fully committed to its decision to end physical discs in 2028</a>, it appears the company is treating physical games as normal until then. I'm just hoping that the physical Complete Edition will, indeed, be complete, with all that DLC and add-on content actually included on the disc rather than a download code.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script>
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                                                            <title><![CDATA[ Marvel Tokon: Fighting Souls review: "A stunning comeback for superhero fighters, essential for Marvel and genre fans alike" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Every match in Marvel Tokon: Fighting Souls feels like it could be ripped fresh from the pages of a comic book in how it builds a tight narrative of clashing superheroes and supervillains. While it may begin as a traditional 2v2 bout, the end of a combo at the edge of a screen smashes the opponent out of one panel and across the stage when another hero suddenly joins, turning this into a 3v2, while each subsequent loss sees another hero jumping into the fray until it culminates in an epic 4v4 showdown. These are the largest teams of any tag fighter to date, and no franchise is better suited than Marvel, which gave birth to this sub-genre back in the '90s with X-Men vs. Street Fighter – which eventually morphed into the iconic Marvel vs Capcom.</p><p>The difference, however, is that this latest Marvel fighter has changed hands to another Japanese studio, and in the hands of Arc System Works, it's a much-needed course-correct following <a href="https://www.gamesradar.com/marvel-vs-capcom-infinite-review-rarely-makes-satisfactory-justification-for-its-own-team-ups-or-face-offs/"><u>the nadir of Marvel vs Capcom: Infinite</u></a>. Without the heavy hand of the <a href="https://www.gamesradar.com/mcu-timeline-marvel-movies-tv-shows/"><u>Marvel Cinematic Universe</u></a> influencing story and art direction, Marvel Tokon: Fighting Souls instead goes back to its comic book with an anime twist that naturally fits the studio behind stylish anime fighters like Guilty Gear Strive and <a href="https://www.gamesradar.com/dragon-ball-fighterz-tips/"><u>Dragon Ball FighterZ</u></a> like an Infinity Gauntlet.</p><h2 id="living-comics">Living comics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MLbTP5dWcPzB9Xv3H7iTV" name="SS_MARVEL Tōkon_ Fighting Souls_20260812151956_1080" alt="Deadpool punches Doctor Doom in his nether regions in Marvel Tokon: Fighting Souls, in New York City's night stage" src="https://cdn.mos.cms.futurecdn.net/2MLbTP5dWcPzB9Xv3H7iTV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>August 6, 2026<br><strong>Platform(s): </strong>PC, PS5<br><strong>Developer:</strong> Arc System Works<br><strong>Publisher: </strong>Sony Interactive Entertainment</p></div></div><p>Every frame of animation in Marvel Tokon: Fighting Souls is just gorgeous to behold. You're so convinced that it's 2D animation of the highest caliber until you launch an opponent or execute a screen-filling super skill that shows these character models from a different camera angle. It's a style that Arc System Works has already perfected with its past titles, but also one that it wisely doesn't overly rely on.</p><p>To Sony and Marvel's credit, there's no attempt to shoehorn in a half-baked cinematic story mode with the existing assets. Instead, it leans into its origins by literally having episodes that unfold as comic books. And I don't mean the basic, visual novel-style bookends of <a href="https://www.gamesradar.com/street-fighter-6-guide/"><u>Street Fighter 6</u></a>'s arcade mode.</p><p>These episodes are penned by acclaimed comic book author <a href="https://www.gamesradar.com/author/kieron-gillen/"><u>Kieron Gillen</u></a>, each having its own visual flair and flavor thanks to a variety of artists – including Marvel veterans as well as renowned manga artists like Fairy Tail creator Hiro Mashima</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMHz7ndFUA7cuRCee3JEjc" name="SS_marvel_tokon_IMG_4810_1080" alt="Spider-Man meets The Promoter in a Marvel Tokon cutscene styled like a comic book" src="https://cdn.mos.cms.futurecdn.net/zMHz7ndFUA7cuRCee3JEjc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Episodes have a dynamic presentation as comic panels tease out in a scene, changing in size and order around the page for emphasis, further bolstered by expressive voice acting and a surprising amount of DualSense haptics. It's certainly more lively than having character models standing around talking at each other with an endless amount of shot-reverse-shot (not naming any names).</p><p>The central plot of a worlds-threatening invasion that contrives a reason for our superheroes to fight one another is boilerplate stuff for a fighting game (though even the antagonists are actually deep cuts from Marvel history). But, what makes these episodes so memorable is that they are anchored in more tangible human drama, be it the fangirling Ms Marvel wanting to prove herself to reluctant mentor Spider-Man, or Storm's crisis of confidence as she tries to lead a beaten-down but still unbreakable X-Men against a backdrop of mutant prejudices at its peak.</p><p>In other words, real care has gone into the composition of each official fighting team, making for a diverse roster that strikes a balance between classic favorites and cult classics, with the addition of Robbie Reyes' Ghost Rider, Blade, and Magik almost feeling like a shout-out to the sorely underrated <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/"><u>Marvel's Midnight Suns</u></a>.</p><h2 id="balancing-act">Balancing act</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H7Ava2oZwHqnTBbiMEfoQd" name="SS_marvel_tokon_IMG_4819_1080" alt="Carnage fills the screen with red tentacle attacks in Marvel Tokon while fighting The Champion" src="https://cdn.mos.cms.futurecdn.net/H7Ava2oZwHqnTBbiMEfoQd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Of course, outside of the story mode, you're free to pick your team of four as you see fit. Yet, as intimidating as the idea of a 4v4 fighter might seem on paper, ArcSys makes it accessible through a lot of smart choices. As mentioned before, you're eased in with a traditional 2v2, as you 'assemble' the full team over the course of the match. Having another team member automatically joining the player who's lost a round feels like gaining reinforcements, always teasing the possibility of an exciting comeback rather than getting swept away in your opponent's momentum.</p><p>In the same way, you can only unleash the show-stopping, maximum-meter-draining Tokon Assemble that uses all four fighters as a last-ditch ultimate when your opponent is on match point. Having the team sharing one health bar means it avoids the prolonged bouts in other tag fighters, such as Dragon Ball FighterZ, when you swap out low-health fighters, while also making it feasible for new players to just focus on mastering one fighter and using the rest as assists.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AXEeWHkeqkgxnTRGMeshRW" name="SS_marvel_tokon_74_1080" alt="Deadpool prepares to attack surrounded by an arsenal of guns in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/AXEeWHkeqkgxnTRGMeshRW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>In usual Arc System Works style, Marvel Tokon is a four-button fighter at heart, though this entry emphasizes the simplicity of control that can bring. Pared back to a light, medium, and heavy attack rather than separate punches and kicks as Street Fighter has, the final button is an assist that can call in allies to supplement a beatdown.</p><div><blockquote><p>Marvel Tokon emphasizes simplicity of control.</p></blockquote></div><p>With gatling combos, basic chains always respect inputs so you don't have to sweat strict timing outside of really fancy chains, while each fighter's core command inputs are identical (pour one out for fans of charging fighters). Having both simpler commands for specials – one direction with a squeeze of the trigger – and traditional motion inputs – say, a quarter circle and two buttons – available at all times allows for flexibility, be it if you struggle with the traditional Shoryuken motion, or your chain of moves just makes it easier to tap one input rather than the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9nfnspSxfqSzDeFp2nuGRd" name="SS_marvel_tokon_IMG_4811_1080" alt="Spider-Man web attacks the Green Goblin in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/9nfnspSxfqSzDeFp2nuGRd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Chibi oh-no</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX9H78sHij5DSajnL7m8Dc" name="SS_marvel_tokon_boxout_1080" caption="" alt="Running around the Arcadia Rumble in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/nX9H78sHij5DSajnL7m8Dc-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p class="fancy-box__body-text">Chibi avatars aren't just for lobbies, they star in the party mode-style Arcadia Rumble where you run around a map collecting items between match-ups. It's an interesting concept, but makes the actual fights unsatisfyingly throwaway.</p></div></div><p>More importantly, even with these shared inputs, each fighter's playstyle feels distinct, from the projectile-based Doom to the combination of tech-powered tankiness of Peni Parker and her mech SP//dr, as are their moves. So, while Cap and Iron Man perform an anti-air with the Shoryuken input, the same move for Spidey is a stylish counter, while Ms Marvel's is a grab.</p><p>This might be Arc System Works' most successful attempt at a simple to grasp fighting system yet, but it still has plenty of depth veterans of the genre will enjoy. As fast and fun as Marvel Tokon feels to play, it's going to be for nothing if your only recourse is eating humble pie against seasoned tag fighter players who know how to exploit its mechanics to a high level. Easy combos can be blocked, assist attacks batted away, and before you know it, your opponent's knocked you across the stage multiple times and has their full team criss-crossing to keep you locked into  a juggling pile-on you can barely cry, "Stop, I'm already dead."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XanVjCkLwmMWj8AwaNYnRW" name="SS_marvel_tokon_70_1080" alt="Blade slashses Hulk in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/XanVjCkLwmMWj8AwaNYnRW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>There are fortunately a range of modes to keep you occupied, including a very robust training mode breaking down every mechanic and character moveset, with combo trials that reveal plenty of depth even with simpler inputs. While the branching arcade mode in All Star Arena is a no-brainer, the most compelling is a roguelike-ish survival mode where your team gets buffs from Soul cards that you can also upgrade if you draw a duplicate card or change out for a different buff, while also encountering regular boss fights in the form of a mega-buffed opponent.</p><p>Time will tell whether it will be as beloved as <a href="https://www.gamesradar.com/marvel-vs-capcom-3-beginners-guide/"><u>Marvel vs Capcom 3</u></a>, but after the dire mis-step of Infinite threatened to undo Marvel's long fighting game heritage, Marvel Tokon: Fighting Souls is a fantastic comeback that packs both style and substance, reminding the new wave of <a href="https://www.gamesradar.com/games/fighting/i-won-my-first-2xko-match-using-the-power-of-rancid-vibes-and-its-sold-me-on-a-game-i-didnt-expect-to-care-about/"><u>tag fighters like 2XKO</u></a> and <a href="https://www.gamesradar.com/games/fighting/invincible-vs-review/"><u>Invincible VS</u></a> just who is the genre's champion.</p><p>Marvel Tokon: Fighting Souls was reviewed on PS5, with a code provided by the publisher.</p><p><em>After another battle? Check out our </em><a href="https://www.gamesradar.com/best-fighting-games/"><em>best fighting games</em></a><em> ranking!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/</link>
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                            <![CDATA[ Every match feels like it could be ripped fresh from the pages of a comic ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 10:24:19 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 16:27:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting Games]]></category>
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                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rxr2vc7bumd5wn7YQY9PD7-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Marvel, Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Blade sheathes his katana in Marvel Tokon]]></media:description>                                                            <media:text><![CDATA[Blade sheathes his katana in Marvel Tokon]]></media:text>
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                                <p>Every match in Marvel Tokon: Fighting Souls feels like it could be ripped fresh from the pages of a comic book in how it builds a tight narrative of clashing superheroes and supervillains. While it may begin as a traditional 2v2 bout, the end of a combo at the edge of a screen smashes the opponent out of one panel and across the stage when another hero suddenly joins, turning this into a 3v2, while each subsequent loss sees another hero jumping into the fray until it culminates in an epic 4v4 showdown. These are the largest teams of any tag fighter to date, and no franchise is better suited than Marvel, which gave birth to this sub-genre back in the '90s with X-Men vs. Street Fighter – which eventually morphed into the iconic Marvel vs Capcom.</p><p>The difference, however, is that this latest Marvel fighter has changed hands to another Japanese studio, and in the hands of Arc System Works, it's a much-needed course-correct following <a href="https://www.gamesradar.com/marvel-vs-capcom-infinite-review-rarely-makes-satisfactory-justification-for-its-own-team-ups-or-face-offs/"><u>the nadir of Marvel vs Capcom: Infinite</u></a>. Without the heavy hand of the <a href="https://www.gamesradar.com/mcu-timeline-marvel-movies-tv-shows/"><u>Marvel Cinematic Universe</u></a> influencing story and art direction, Marvel Tokon: Fighting Souls instead goes back to its comic book with an anime twist that naturally fits the studio behind stylish anime fighters like Guilty Gear Strive and <a href="https://www.gamesradar.com/dragon-ball-fighterz-tips/"><u>Dragon Ball FighterZ</u></a> like an Infinity Gauntlet.</p><h2 id="living-comics">Living comics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MLbTP5dWcPzB9Xv3H7iTV" name="SS_MARVEL Tōkon_ Fighting Souls_20260812151956_1080" alt="Deadpool punches Doctor Doom in his nether regions in Marvel Tokon: Fighting Souls, in New York City's night stage" src="https://cdn.mos.cms.futurecdn.net/2MLbTP5dWcPzB9Xv3H7iTV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>August 6, 2026<br><strong>Platform(s): </strong>PC, PS5<br><strong>Developer:</strong> Arc System Works<br><strong>Publisher: </strong>Sony Interactive Entertainment</p></div></div><p>Every frame of animation in Marvel Tokon: Fighting Souls is just gorgeous to behold. You're so convinced that it's 2D animation of the highest caliber until you launch an opponent or execute a screen-filling super skill that shows these character models from a different camera angle. It's a style that Arc System Works has already perfected with its past titles, but also one that it wisely doesn't overly rely on.</p><p>To Sony and Marvel's credit, there's no attempt to shoehorn in a half-baked cinematic story mode with the existing assets. Instead, it leans into its origins by literally having episodes that unfold as comic books. And I don't mean the basic, visual novel-style bookends of <a href="https://www.gamesradar.com/street-fighter-6-guide/"><u>Street Fighter 6</u></a>'s arcade mode.</p><p>These episodes are penned by acclaimed comic book author <a href="https://www.gamesradar.com/author/kieron-gillen/"><u>Kieron Gillen</u></a>, each having its own visual flair and flavor thanks to a variety of artists – including Marvel veterans as well as renowned manga artists like Fairy Tail creator Hiro Mashima</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMHz7ndFUA7cuRCee3JEjc" name="SS_marvel_tokon_IMG_4810_1080" alt="Spider-Man meets The Promoter in a Marvel Tokon cutscene styled like a comic book" src="https://cdn.mos.cms.futurecdn.net/zMHz7ndFUA7cuRCee3JEjc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Episodes have a dynamic presentation as comic panels tease out in a scene, changing in size and order around the page for emphasis, further bolstered by expressive voice acting and a surprising amount of DualSense haptics. It's certainly more lively than having character models standing around talking at each other with an endless amount of shot-reverse-shot (not naming any names).</p><p>The central plot of a worlds-threatening invasion that contrives a reason for our superheroes to fight one another is boilerplate stuff for a fighting game (though even the antagonists are actually deep cuts from Marvel history). But, what makes these episodes so memorable is that they are anchored in more tangible human drama, be it the fangirling Ms Marvel wanting to prove herself to reluctant mentor Spider-Man, or Storm's crisis of confidence as she tries to lead a beaten-down but still unbreakable X-Men against a backdrop of mutant prejudices at its peak.</p><p>In other words, real care has gone into the composition of each official fighting team, making for a diverse roster that strikes a balance between classic favorites and cult classics, with the addition of Robbie Reyes' Ghost Rider, Blade, and Magik almost feeling like a shout-out to the sorely underrated <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/"><u>Marvel's Midnight Suns</u></a>.</p><h2 id="balancing-act">Balancing act</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H7Ava2oZwHqnTBbiMEfoQd" name="SS_marvel_tokon_IMG_4819_1080" alt="Carnage fills the screen with red tentacle attacks in Marvel Tokon while fighting The Champion" src="https://cdn.mos.cms.futurecdn.net/H7Ava2oZwHqnTBbiMEfoQd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Of course, outside of the story mode, you're free to pick your team of four as you see fit. Yet, as intimidating as the idea of a 4v4 fighter might seem on paper, ArcSys makes it accessible through a lot of smart choices. As mentioned before, you're eased in with a traditional 2v2, as you 'assemble' the full team over the course of the match. Having another team member automatically joining the player who's lost a round feels like gaining reinforcements, always teasing the possibility of an exciting comeback rather than getting swept away in your opponent's momentum.</p><p>In the same way, you can only unleash the show-stopping, maximum-meter-draining Tokon Assemble that uses all four fighters as a last-ditch ultimate when your opponent is on match point. Having the team sharing one health bar means it avoids the prolonged bouts in other tag fighters, such as Dragon Ball FighterZ, when you swap out low-health fighters, while also making it feasible for new players to just focus on mastering one fighter and using the rest as assists.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AXEeWHkeqkgxnTRGMeshRW" name="SS_marvel_tokon_74_1080" alt="Deadpool prepares to attack surrounded by an arsenal of guns in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/AXEeWHkeqkgxnTRGMeshRW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>In usual Arc System Works style, Marvel Tokon is a four-button fighter at heart, though this entry emphasizes the simplicity of control that can bring. Pared back to a light, medium, and heavy attack rather than separate punches and kicks as Street Fighter has, the final button is an assist that can call in allies to supplement a beatdown.</p><div><blockquote><p>Marvel Tokon emphasizes simplicity of control.</p></blockquote></div><p>With gatling combos, basic chains always respect inputs so you don't have to sweat strict timing outside of really fancy chains, while each fighter's core command inputs are identical (pour one out for fans of charging fighters). Having both simpler commands for specials – one direction with a squeeze of the trigger – and traditional motion inputs – say, a quarter circle and two buttons – available at all times allows for flexibility, be it if you struggle with the traditional Shoryuken motion, or your chain of moves just makes it easier to tap one input rather than the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9nfnspSxfqSzDeFp2nuGRd" name="SS_marvel_tokon_IMG_4811_1080" alt="Spider-Man web attacks the Green Goblin in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/9nfnspSxfqSzDeFp2nuGRd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Chibi oh-no</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX9H78sHij5DSajnL7m8Dc" name="SS_marvel_tokon_boxout_1080" caption="" alt="Running around the Arcadia Rumble in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/nX9H78sHij5DSajnL7m8Dc-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p class="fancy-box__body-text">Chibi avatars aren't just for lobbies, they star in the party mode-style Arcadia Rumble where you run around a map collecting items between match-ups. It's an interesting concept, but makes the actual fights unsatisfyingly throwaway.</p></div></div><p>More importantly, even with these shared inputs, each fighter's playstyle feels distinct, from the projectile-based Doom to the combination of tech-powered tankiness of Peni Parker and her mech SP//dr, as are their moves. So, while Cap and Iron Man perform an anti-air with the Shoryuken input, the same move for Spidey is a stylish counter, while Ms Marvel's is a grab.</p><p>This might be Arc System Works' most successful attempt at a simple to grasp fighting system yet, but it still has plenty of depth veterans of the genre will enjoy. As fast and fun as Marvel Tokon feels to play, it's going to be for nothing if your only recourse is eating humble pie against seasoned tag fighter players who know how to exploit its mechanics to a high level. Easy combos can be blocked, assist attacks batted away, and before you know it, your opponent's knocked you across the stage multiple times and has their full team criss-crossing to keep you locked into  a juggling pile-on you can barely cry, "Stop, I'm already dead."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XanVjCkLwmMWj8AwaNYnRW" name="SS_marvel_tokon_70_1080" alt="Blade slashses Hulk in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/XanVjCkLwmMWj8AwaNYnRW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>There are fortunately a range of modes to keep you occupied, including a very robust training mode breaking down every mechanic and character moveset, with combo trials that reveal plenty of depth even with simpler inputs. While the branching arcade mode in All Star Arena is a no-brainer, the most compelling is a roguelike-ish survival mode where your team gets buffs from Soul cards that you can also upgrade if you draw a duplicate card or change out for a different buff, while also encountering regular boss fights in the form of a mega-buffed opponent.</p><p>Time will tell whether it will be as beloved as <a href="https://www.gamesradar.com/marvel-vs-capcom-3-beginners-guide/"><u>Marvel vs Capcom 3</u></a>, but after the dire mis-step of Infinite threatened to undo Marvel's long fighting game heritage, Marvel Tokon: Fighting Souls is a fantastic comeback that packs both style and substance, reminding the new wave of <a href="https://www.gamesradar.com/games/fighting/i-won-my-first-2xko-match-using-the-power-of-rancid-vibes-and-its-sold-me-on-a-game-i-didnt-expect-to-care-about/"><u>tag fighters like 2XKO</u></a> and <a href="https://www.gamesradar.com/games/fighting/invincible-vs-review/"><u>Invincible VS</u></a> just who is the genre's champion.</p><p>Marvel Tokon: Fighting Souls was reviewed on PS5, with a code provided by the publisher.</p><p><em>After another battle? Check out our </em><a href="https://www.gamesradar.com/best-fighting-games/"><em>best fighting games</em></a><em> ranking!</em></p>
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                                                            <title><![CDATA[ Phantom Blade Zero pre-orders officially live at $60, and the Sekiro-esque Soulslike is getting a 20-minute State of Play from Sony next week ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/phantom-blade-zero/">Phantom Blade Zero</a>, the exciting action RPG first unveiled during Sony's 2023 PlayStation Showcase, has drawn quite a lot of attention for its <a href="https://www.gamesradar.com/playstation-showcases-game-of-the-show-is-drawing-a-lot-of-attention-from-the-sekiro-fandom/">Sekiro-style vibes</a> – and we'll finally get to see more of its Soulslike charm later this month.</p><p>That's right – Sony is dropping a 20-minute-long "deep dive" State of Play showcasing some of Phantom Blade Zero's gameplay on August 17, as outlined in its latest <a href="https://blog.playstation.com/2026/08/11/watch-the-phantom-blade-zero-gameplay-deep-dive-state-of-play-on-august-17-pre-orders-live-today/'" target="_blank">blog post</a> on the game. <br><br>There's more, though… the studio has also revealed that pre-orders are officially live, along with a brand-new pre-order trailer for Phantom Blade Zero. That pre-order trailer? It's a whopping 11 minutes long itself, highlighting combat, story, and more.</p><p>It shows off an eye-catching face, too – that of actor and martial artist Donnie Yen, who Sony says "has served as creative consultant for Phantom Blade Zero since 2023, bringing his martial arts and action filmmaking expertise to our combat design to help deliver an authentic kung fu experience." <br><br>He has taken on the role of facial and motion capture actor for Mó Yuan, as well, who is the protagonist Soul's father.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aOU7KOPGVYU?start=245" allowfullscreen></iframe></div></div><p>As for glimpses of the gameplay that the trailer provides, we see what seems to be an action-packed boss fight atop of a moving cart pulled by horses (moving very fast, mind you), and other such scenes that prove just how wonderfully chaotic and, well, <em>cool</em>, Phantom Blade Zero appears as though it'll be. <br><br>There's also the matter of the actual pre-orders themselves, which are up for grabs over on <a href="https://www.playstation.com/games/phantom-blade-zero/">PlayStation 5</a> now. The Standard Edition comes in at $59.99, while the Deluxe Edition is just 10 bucks more at $69.99. <br><br>Phantom Blade Zero <em>will</em> come to PC, too, but as Sony previously confirmed, it'll be at least 12 months (so, a year) after its PS5 release on October 29 this year. That's not so bad, all things considered, although it does mean that those of us craving some new Soulslike action on PC will have to wait a little while until we get it.</p><p><a href="https://www.gamesradar.com/games/action-rpg/gta-6-doesnt-scare-phantom-blade-zero-devs-who-just-moved-their-release-date-closer-to-rockstars-we-dont-think-about-any-of-this/"><em>GTA 6 doesn't scare Phantom Blade Zero devs, who just moved their release date closer to Rockstar's: "We don't think about any of this"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-pre-orders-officially-live-at-usd60-and-the-sekiro-esque-soulslike-is-getting-a-20-minute-state-of-play-from-sony-next-week/</link>
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                            <![CDATA[ Coming to PS5 first, and later, PC ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 09:43:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero Donnie Yen]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero Donnie Yen]]></media:text>
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                                <p><a href="https://www.gamesradar.com/phantom-blade-zero/">Phantom Blade Zero</a>, the exciting action RPG first unveiled during Sony's 2023 PlayStation Showcase, has drawn quite a lot of attention for its <a href="https://www.gamesradar.com/playstation-showcases-game-of-the-show-is-drawing-a-lot-of-attention-from-the-sekiro-fandom/">Sekiro-style vibes</a> – and we'll finally get to see more of its Soulslike charm later this month.</p><p>That's right – Sony is dropping a 20-minute-long "deep dive" State of Play showcasing some of Phantom Blade Zero's gameplay on August 17, as outlined in its latest <a href="https://blog.playstation.com/2026/08/11/watch-the-phantom-blade-zero-gameplay-deep-dive-state-of-play-on-august-17-pre-orders-live-today/'" target="_blank">blog post</a> on the game. <br><br>There's more, though… the studio has also revealed that pre-orders are officially live, along with a brand-new pre-order trailer for Phantom Blade Zero. That pre-order trailer? It's a whopping 11 minutes long itself, highlighting combat, story, and more.</p><p>It shows off an eye-catching face, too – that of actor and martial artist Donnie Yen, who Sony says "has served as creative consultant for Phantom Blade Zero since 2023, bringing his martial arts and action filmmaking expertise to our combat design to help deliver an authentic kung fu experience." <br><br>He has taken on the role of facial and motion capture actor for Mó Yuan, as well, who is the protagonist Soul's father.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aOU7KOPGVYU?start=245" allowfullscreen></iframe></div></div><p>As for glimpses of the gameplay that the trailer provides, we see what seems to be an action-packed boss fight atop of a moving cart pulled by horses (moving very fast, mind you), and other such scenes that prove just how wonderfully chaotic and, well, <em>cool</em>, Phantom Blade Zero appears as though it'll be. <br><br>There's also the matter of the actual pre-orders themselves, which are up for grabs over on <a href="https://www.playstation.com/games/phantom-blade-zero/">PlayStation 5</a> now. The Standard Edition comes in at $59.99, while the Deluxe Edition is just 10 bucks more at $69.99. <br><br>Phantom Blade Zero <em>will</em> come to PC, too, but as Sony previously confirmed, it'll be at least 12 months (so, a year) after its PS5 release on October 29 this year. That's not so bad, all things considered, although it does mean that those of us craving some new Soulslike action on PC will have to wait a little while until we get it.</p><p><a href="https://www.gamesradar.com/games/action-rpg/gta-6-doesnt-scare-phantom-blade-zero-devs-who-just-moved-their-release-date-closer-to-rockstars-we-dont-think-about-any-of-this/"><em>GTA 6 doesn't scare Phantom Blade Zero devs, who just moved their release date closer to Rockstar's: "We don't think about any of this"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script>
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