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                            <title><![CDATA[ Latest from GamesRadar+ in Sony-interactive-entertainment ]]></title>
                <link>https://www.gamesradar.com/tag/sony-interactive-entertainment</link>
        <description><![CDATA[ All the latest sony-interactive-entertainment content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Fri, 14 Aug 2026 14:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Game of the Week – Marvel Tokon is a heroic fighter that's easy to get into, and villainous to master ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>Marvel Tokon: Fighting Souls is perfect if you want</strong> to throw hands across a gorgeous celebration of Marvel comic characters in an excellent fighting system</li></ul><p>Here's the <strong>60-second pitch</strong> for why you should play Marvel Tokon: Fighting Souls this weekend: The developer behind the excellent Dragon Ball FighterZ and Guilty Gear Strive have turned its hand to Marvel to create a 4v4 tag-fighter that's a love letter to the comics, and feels like a fresh take on the beloved combo action in Marvel vs Capcom (without the Capcom, of course). No reskin, this uses the Marvel theming to its fullest, and with a fun story to follow, great training modes, and simple controls, this is one of the easiest big budget fighters to get into without sacrificing depth.</p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u2SFzbyY9CeVBKLoZroynU" name="SS_MARVEL Tōkon_ Fighting Souls_20260812151735_1080" alt="Magik slashes Deadpool in Marvel Tokon: Fighting Souls, in New York City's night stage" src="https://cdn.mos.cms.futurecdn.net/u2SFzbyY9CeVBKLoZroynU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><ul><li>Marvel Tokon: Fighting Souls feels like the next evolution of some great gaming branches, serving as both a Marvel must-play and a next-level expression of the genre. <strong>Like Marvel or not, Tokon is simply an excellent fighting game.</strong></li></ul><p>Marvel Tokon: Fighting Souls is the fighting game equivalent of hero shooter <a href="https://www.gamesradar.com/uk/marvel-rivals/">Marvel Rivals</a>. It's the next big budget Marvel game before <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>. It's a fresh take on the superhero tag fighting of <a href="https://www.gamesradar.com/marvel-vs-capcom-3-beginners-guide/">Marvel vs Capcom 3</a>, <em>and </em>the developer's follow-up to<a href="https://www.gamesradar.com/dragon-ball-fighterz-tips/"> Dragon Ball FighterZ</a>.</p><p>Visually, Marvel Tokon is a stunner, continuing to build on Arc System Works' anime style that almost looks 2D until the camera whips around to highlight the impact of attacks. A Japanese studio, this take on Marvel is infused with nods to the culture, such as vampire hunter Blade having trained as a samurai, or Iron Man's armor looking almost Kamen Rider-like. But, it's heaving with nods towards Marvel comics as well, feeling like a love letter to the medium right the way down to deep cut references, and menus designed to look like comic book drafts.</p><p>As ever, the best time to check out a new fighting game is always as soon as possible. There's just something special about learning a new system alongside a community as everyone figures out how it all works. Knowing Marvel Tokon may appeal to comic or film fans first and foremost, great effort has gone into making the fighting controls easy to use and learn. Though, there's still some wild combos you can pull off once you get used to Tokon in action.</p><h3 id="time-commitment">Time commitment:</h3><p>Marvel Tokon is a great game to fit into your schedule with a <strong>low time commitment</strong> that's flexible to what you're looking to get out of it. But, don't be surprised if evenings disappear in a blur of superhero clashes.</p><p>Single-player episode content is split into separate chapters, so <strong>story content will take six or so hours to beat</strong>, with plenty of challenges and arcade modes on top. But, there's no need to play solo at all. Through online or with friends,<strong> matches themselves can take only a couple of minutes</strong> (or seconds if you're unlucky). This is a 4v4 fighter, but all your characters share a health bar, so few matches will feel like wars of attrition like you can get in Dragon Ball FighterZ.</p><p><strong>This is an online game you'll want to keep coming back to</strong>, especially as new content is added over time through DLC fighters.</p><h3 id="play-marvel-tokon-if-you-love">Play Marvel Tokon if you love:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/uk/marvel-rivals/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RXwajepaNXiBHeRdoNAGGg.jpg" alt="Marvel Rivals Season 3 Jean Grey with glowing eyes and Phoenix Force fire"></p></div><div class="card__content"><h3 class="card__title">The marvellous multiplayer in Marvel Rivals</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/street-fighter-6-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/suMhaLKuH4zwvokSBiWToB.png" alt="Street Fighter 6"></p></div><div class="card__content"><h3 class="card__title">Fighters like Street Fighter 6, Tekken 8, or Dragon Ball Fighterz</h3></div></a><h3 id="skip-marvel-tokon-if-you-want">Skip Marvel Tokon if you want:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/marvels-spider-man-2-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/iTB8mFrbjaSQEVetjDyaGX.jpg" alt="Peter Parker and Miles Morales talk in Marvel's Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit"></p></div><div class="card__content"><h3 class="card__title">A linear, story-focused Marvel adventure like Spider-Man or Wolverine</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/best-fighting-games/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vRXiCG64d8qrrEfi2ApXTV.jpg" alt="Tekken 8"></p></div><div class="card__content"><h3 class="card__title">To continue to hate Marvel, or don't like even the best fighting games</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>While Marvel Tokon has solid solo content for a fighting game, this is a genre that often lives or dies on multiplayer staying power. Whether that's matchmaking online through ranking queues, exploring room lobbies, or playing party modes; or beating up your pals locally or connected, you'll get the most out of this with other people. Don't forget that it's all good to play against players matched to your level and have fun that way. You don't need to be top of the leader boards to have a good time.</p><h3 id="a-moment-you-ll-remember">A moment you'll remember:</h3><p>Batting away your opponent with the tag-based counter system and then managing to respond with a proper combo for the first time. Fighting games have a weird bell-shaped learning curve where the more you learn the worse you can feel, but nothing beats when it all comes together and you realize the squad of characters you love to play actually kind of works.</p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fBQawuuuSKUUj9yB5FuhTF" name="SS_MARVEL Tōkon_ Fighting Souls_20260812152724_1080" alt="Loki freezes Deadpool with an ice attack in Marvel Tokon: Fighting Souls as Green Goblin joins" src="https://cdn.mos.cms.futurecdn.net/fBQawuuuSKUUj9yB5FuhTF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>In the words of <a href="https://www.gamesradar.com/uk/author/alan-wen/">Alan Wen</a>, who penned our <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/">Marvel Tokon: Fighting Souls review</a>, this is "a stunning comeback for superhero fighters, essential for Marvel and genre fans alike". Superhero fans will find plenty to love in this gorgeous but fresh take on familiar faces, the fighting game curious will find Arc System Works' friendliest combat system to date, and fighting game veterans will cackle as they air-combo opponents into oblivion with Goblin Glider cancel combos.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>Marvel Tokon: Fighting Souls is developed by Arc System Works but published by Sony Interactive Entertainment, so you'll currently only find it on PC and PS5. It is not part of any PS Plus subscription tiers at the moment.</p>        <div class="featured_product_block featured_block_standard" data-id="93162830-9651-11f1-8de4-29bdb3fa99b8">            <a href="https://store.playstation.com/en-us/product/JP9000-PPSA15595_00-MTFS000000000000" data-model-name="Big Walk" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VYULjqEh7qBNaUxC2fxcRP.jpg" alt="Marvel Tōkon: Fighting Souls"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Marvel Tokon: Fighting Souls (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="931628a8-9651-11f1-b9cc-ad9213cef913">            <a href="https://store.steampowered.com/app/3787240/MARVEL_Tkon_Fighting_Souls/" data-model-name="Marvel Tokon: Fighting Souls (PC)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VYULjqEh7qBNaUxC2fxcRP.jpg" alt="Marvel Tōkon: Fighting Souls"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Marvel Tokon: Fighting Souls (PC)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-marvel-tokon">How to get started with Marvel Tokon:</h3><p>On launch, Marvel Tokon pulls you into a well-designed tutorial that will show you the basics, giving you the option to continue with more advanced training once completed. After that, you can continue to practice in the story or arcade modes, or hop online where you'll have to complete 10 casual matches before you can join Ranked matchmaking. For the most part, though, grab a controller and dive into matches! There's no better way to learn.</p><h2 id="have-your-say">Have your say:</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqLge"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqLge.js" async></script><p><em>Just want more comic fun? Check out our </em><a href="https://www.gamesradar.com/best-marvel-games/"><em>best Marvel games</em></a><em> ranking!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fighting/game-of-the-week-august-10-14-marvel-tokon/</link>
                                                                            <description>
                            <![CDATA[ You've got a weekend free to play video games? Here's why Marvel Tokon is a fighter you shouldn't skip ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 14 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/xWzvptRjeHkrt5jt4kcxvQ-1280-80.jpg">
                                                            <media:credit><![CDATA[Marvel, Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls, holding a pumpkin-shapped bomb]]></media:description>                                                            <media:text><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls, holding a pumpkin-shapped bomb]]></media:text>
                                <media:title type="plain"><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls, holding a pumpkin-shapped bomb]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/xWzvptRjeHkrt5jt4kcxvQ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li><strong>Marvel Tokon: Fighting Souls is perfect if you want</strong> to throw hands across a gorgeous celebration of Marvel comic characters in an excellent fighting system</li></ul><p>Here's the <strong>60-second pitch</strong> for why you should play Marvel Tokon: Fighting Souls this weekend: The developer behind the excellent Dragon Ball FighterZ and Guilty Gear Strive have turned its hand to Marvel to create a 4v4 tag-fighter that's a love letter to the comics, and feels like a fresh take on the beloved combo action in Marvel vs Capcom (without the Capcom, of course). No reskin, this uses the Marvel theming to its fullest, and with a fun story to follow, great training modes, and simple controls, this is one of the easiest big budget fighters to get into without sacrificing depth.</p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u2SFzbyY9CeVBKLoZroynU" name="SS_MARVEL Tōkon_ Fighting Souls_20260812151735_1080" alt="Magik slashes Deadpool in Marvel Tokon: Fighting Souls, in New York City's night stage" src="https://cdn.mos.cms.futurecdn.net/u2SFzbyY9CeVBKLoZroynU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><ul><li>Marvel Tokon: Fighting Souls feels like the next evolution of some great gaming branches, serving as both a Marvel must-play and a next-level expression of the genre. <strong>Like Marvel or not, Tokon is simply an excellent fighting game.</strong></li></ul><p>Marvel Tokon: Fighting Souls is the fighting game equivalent of hero shooter <a href="https://www.gamesradar.com/uk/marvel-rivals/">Marvel Rivals</a>. It's the next big budget Marvel game before <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>. It's a fresh take on the superhero tag fighting of <a href="https://www.gamesradar.com/marvel-vs-capcom-3-beginners-guide/">Marvel vs Capcom 3</a>, <em>and </em>the developer's follow-up to<a href="https://www.gamesradar.com/dragon-ball-fighterz-tips/"> Dragon Ball FighterZ</a>.</p><p>Visually, Marvel Tokon is a stunner, continuing to build on Arc System Works' anime style that almost looks 2D until the camera whips around to highlight the impact of attacks. A Japanese studio, this take on Marvel is infused with nods to the culture, such as vampire hunter Blade having trained as a samurai, or Iron Man's armor looking almost Kamen Rider-like. But, it's heaving with nods towards Marvel comics as well, feeling like a love letter to the medium right the way down to deep cut references, and menus designed to look like comic book drafts.</p><p>As ever, the best time to check out a new fighting game is always as soon as possible. There's just something special about learning a new system alongside a community as everyone figures out how it all works. Knowing Marvel Tokon may appeal to comic or film fans first and foremost, great effort has gone into making the fighting controls easy to use and learn. Though, there's still some wild combos you can pull off once you get used to Tokon in action.</p><h3 id="time-commitment">Time commitment:</h3><p>Marvel Tokon is a great game to fit into your schedule with a <strong>low time commitment</strong> that's flexible to what you're looking to get out of it. But, don't be surprised if evenings disappear in a blur of superhero clashes.</p><p>Single-player episode content is split into separate chapters, so <strong>story content will take six or so hours to beat</strong>, with plenty of challenges and arcade modes on top. But, there's no need to play solo at all. Through online or with friends,<strong> matches themselves can take only a couple of minutes</strong> (or seconds if you're unlucky). This is a 4v4 fighter, but all your characters share a health bar, so few matches will feel like wars of attrition like you can get in Dragon Ball FighterZ.</p><p><strong>This is an online game you'll want to keep coming back to</strong>, especially as new content is added over time through DLC fighters.</p><h3 id="play-marvel-tokon-if-you-love">Play Marvel Tokon if you love:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/uk/marvel-rivals/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RXwajepaNXiBHeRdoNAGGg.jpg" alt="Marvel Rivals Season 3 Jean Grey with glowing eyes and Phoenix Force fire"></p></div><div class="card__content"><h3 class="card__title">The marvellous multiplayer in Marvel Rivals</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/street-fighter-6-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/suMhaLKuH4zwvokSBiWToB.png" alt="Street Fighter 6"></p></div><div class="card__content"><h3 class="card__title">Fighters like Street Fighter 6, Tekken 8, or Dragon Ball Fighterz</h3></div></a><h3 id="skip-marvel-tokon-if-you-want">Skip Marvel Tokon if you want:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/marvels-spider-man-2-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/iTB8mFrbjaSQEVetjDyaGX.jpg" alt="Peter Parker and Miles Morales talk in Marvel's Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit"></p></div><div class="card__content"><h3 class="card__title">A linear, story-focused Marvel adventure like Spider-Man or Wolverine</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/best-fighting-games/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vRXiCG64d8qrrEfi2ApXTV.jpg" alt="Tekken 8"></p></div><div class="card__content"><h3 class="card__title">To continue to hate Marvel, or don't like even the best fighting games</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>While Marvel Tokon has solid solo content for a fighting game, this is a genre that often lives or dies on multiplayer staying power. Whether that's matchmaking online through ranking queues, exploring room lobbies, or playing party modes; or beating up your pals locally or connected, you'll get the most out of this with other people. Don't forget that it's all good to play against players matched to your level and have fun that way. You don't need to be top of the leader boards to have a good time.</p><h3 id="a-moment-you-ll-remember">A moment you'll remember:</h3><p>Batting away your opponent with the tag-based counter system and then managing to respond with a proper combo for the first time. Fighting games have a weird bell-shaped learning curve where the more you learn the worse you can feel, but nothing beats when it all comes together and you realize the squad of characters you love to play actually kind of works.</p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fBQawuuuSKUUj9yB5FuhTF" name="SS_MARVEL Tōkon_ Fighting Souls_20260812152724_1080" alt="Loki freezes Deadpool with an ice attack in Marvel Tokon: Fighting Souls as Green Goblin joins" src="https://cdn.mos.cms.futurecdn.net/fBQawuuuSKUUj9yB5FuhTF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>In the words of <a href="https://www.gamesradar.com/uk/author/alan-wen/">Alan Wen</a>, who penned our <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/">Marvel Tokon: Fighting Souls review</a>, this is "a stunning comeback for superhero fighters, essential for Marvel and genre fans alike". Superhero fans will find plenty to love in this gorgeous but fresh take on familiar faces, the fighting game curious will find Arc System Works' friendliest combat system to date, and fighting game veterans will cackle as they air-combo opponents into oblivion with Goblin Glider cancel combos.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>Marvel Tokon: Fighting Souls is developed by Arc System Works but published by Sony Interactive Entertainment, so you'll currently only find it on PC and PS5. It is not part of any PS Plus subscription tiers at the moment.</p>        <div class="featured_product_block featured_block_standard" data-id="93162830-9651-11f1-8de4-29bdb3fa99b8">            <a href="https://store.playstation.com/en-us/product/JP9000-PPSA15595_00-MTFS000000000000" data-model-name="Big Walk" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VYULjqEh7qBNaUxC2fxcRP.jpg" alt="Marvel Tōkon: Fighting Souls"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Marvel Tokon: Fighting Souls (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="931628a8-9651-11f1-b9cc-ad9213cef913">            <a href="https://store.steampowered.com/app/3787240/MARVEL_Tkon_Fighting_Souls/" data-model-name="Marvel Tokon: Fighting Souls (PC)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VYULjqEh7qBNaUxC2fxcRP.jpg" alt="Marvel Tōkon: Fighting Souls"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Marvel Tokon: Fighting Souls (PC)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-marvel-tokon">How to get started with Marvel Tokon:</h3><p>On launch, Marvel Tokon pulls you into a well-designed tutorial that will show you the basics, giving you the option to continue with more advanced training once completed. After that, you can continue to practice in the story or arcade modes, or hop online where you'll have to complete 10 casual matches before you can join Ranked matchmaking. For the most part, though, grab a controller and dive into matches! There's no better way to learn.</p><h2 id="have-your-say">Have your say:</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqLge"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqLge.js" async></script><p><em>Just want more comic fun? Check out our </em><a href="https://www.gamesradar.com/best-marvel-games/"><em>best Marvel games</em></a><em> ranking!</em></p>
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                                                            <title><![CDATA[ Marvel's Wolverine will make sure squeamish players never have to see blood and gore: "We don't want to surprise anyone" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Story-driven action-adventure games have a special place in my gaming time, because my wife and I have been bonding over them for years. What started as a desire to show her why I was so obsessed with Metal Gear Solid eventually became a couples' tradition, where she'd sit in and we'd enjoy the twists and turns of games like Uncharted and Yakuza together. When Insomniac announced <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I instantly figured it'd be perfect for our gaming time together.</p><p>That thought was instantly wiped away when I saw how violent Wolverine is going to be. I can't blame Insomniac for wanting to be true to the character's violent lore, but my partner has an intense blood phobia. Even a quick glimpse of the goopy gore that permeates the game's trailers would likely be enough to push her to the edge of a panic attack.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, with hands-on impressions and dev access for Insomniac's new superhero adventure!</p></div></div><p>So when Insomniac announced that it was introducing a new accessibility option for Wolverine which will allow you to toggle off blood and gore, my interest was more than academic. Alongside my hands-on time with Marvel's Wolverine, I had to get the developers' insights into implementing this option and finding new ways to cater to players – and watchers – with diverse needs.</p><h2 id="what-i-do-isn-t-very-nice">What I do isn't very nice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wenPUHpHb395W49LpA2FhZ" name="SS_MW_PREVIEWS_HAND_4k_2026_1080" alt="Wolverine fights The Hand in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/wenPUHpHb395W49LpA2FhZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>While I don't have direct access to the violence options in my hands-on, creative director Marcus Smith demonstrates them ahead of my demo. "Yes, we are making a Wolverine game," he says. "Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness where it comes to blood. So we have settings where you can disable blood, disable gore, disable [dismemberment]."</p><p>He shows a screenshot of a character on the wrong end of Wolverine's claws. This enemy soldier is spattered with blood, with gore shooting absurdly from the spots where you'd expect. In the next screenshot, everything's the same – all the visual and emotional content is there – but the red stuff is gone. It's not a haphazard edit. It genuinely looks like a version of the game that was targeting a T for Teen rating from the start. There are other content toggles, too, like an option to turn off profanity if you simply want to make the game's dialog a bit more family friendly.</p><p>Offering these kinds of options is a big technical challenge since the gore itself is built from "a very complex set of systems," according to head of technology Mike Fitzgerald. "The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is <em>another </em>thing. A lot of cinematics have custom authored blood that's independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing."</p><h2 id="no-surprises">No surprises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Esck2W976pdFK9wvBtnn4" name="SS_wolverine_preview_broll_5_1080" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>When I first heard about these sorts of accessibility options, my instant fear was that not every edge case would be accounted for. There are, after all, cutscenes where characters get beheaded, or we see Wolverine get shredded to the bone by gunfire. In cases like those, the game simply blurs out scenes with content you don't want to see.</p><p>People like my wife have "a real reaction to that stuff," Fitzgerald acknowledges. "We don't want to surprise anyone with it when they think they have it turned off."</p><div><blockquote><p>"Wolverine is a brutal character"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>A part of me does wonder if these gracious nods to accessibility might undercut something of the game's bite. "The tone of this game is a bit darker, more mature than recent Insomniac games," Smith says, "and the reason for that is because we need to stay true to these characters. They have lived long and complex lives, and the only way to represent them with authenticity is to do so unflinchingly." Is a blood toggle a flinch?</p><p>"Wolverine is a brutal character," senior project director Jess Reiner-Reed acknowledges. "That's a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He's not cutting up people for violence' sake. He's doing it because he got into some situation. He has to defend somebody who can't defend themselves. He has to fight [against] injustice."</p><p>That distinction, I think, is why letting people play a substantially less violent version of Wolverine makes sense, even within the themes of the character. This Logan lives in a brutal world, yes, but his own brutality exists as a shield to protect others from having to endure the same hardships. And personally? I'm just glad my time playing Wolverine won't be as lonely as I feared.</p><p><em>We'll keep you up to date with every </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> worth knowing about.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-will-make-sure-squeamish-players-never-have-to-see-blood-and-gore-we-dont-want-to-surprise-anyone/</link>
                                                                            <description>
                            <![CDATA[ Big Preview | The devs behind Marvel's Wolverine explain just how much work it was to make sure everyone can enjoy the "extremely bloody" action game ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 14 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 12:14:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:title>
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                                <p>Story-driven action-adventure games have a special place in my gaming time, because my wife and I have been bonding over them for years. What started as a desire to show her why I was so obsessed with Metal Gear Solid eventually became a couples' tradition, where she'd sit in and we'd enjoy the twists and turns of games like Uncharted and Yakuza together. When Insomniac announced <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I instantly figured it'd be perfect for our gaming time together.</p><p>That thought was instantly wiped away when I saw how violent Wolverine is going to be. I can't blame Insomniac for wanting to be true to the character's violent lore, but my partner has an intense blood phobia. Even a quick glimpse of the goopy gore that permeates the game's trailers would likely be enough to push her to the edge of a panic attack.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, with hands-on impressions and dev access for Insomniac's new superhero adventure!</p></div></div><p>So when Insomniac announced that it was introducing a new accessibility option for Wolverine which will allow you to toggle off blood and gore, my interest was more than academic. Alongside my hands-on time with Marvel's Wolverine, I had to get the developers' insights into implementing this option and finding new ways to cater to players – and watchers – with diverse needs.</p><h2 id="what-i-do-isn-t-very-nice">What I do isn't very nice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wenPUHpHb395W49LpA2FhZ" name="SS_MW_PREVIEWS_HAND_4k_2026_1080" alt="Wolverine fights The Hand in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/wenPUHpHb395W49LpA2FhZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>While I don't have direct access to the violence options in my hands-on, creative director Marcus Smith demonstrates them ahead of my demo. "Yes, we are making a Wolverine game," he says. "Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness where it comes to blood. So we have settings where you can disable blood, disable gore, disable [dismemberment]."</p><p>He shows a screenshot of a character on the wrong end of Wolverine's claws. This enemy soldier is spattered with blood, with gore shooting absurdly from the spots where you'd expect. In the next screenshot, everything's the same – all the visual and emotional content is there – but the red stuff is gone. It's not a haphazard edit. It genuinely looks like a version of the game that was targeting a T for Teen rating from the start. There are other content toggles, too, like an option to turn off profanity if you simply want to make the game's dialog a bit more family friendly.</p><p>Offering these kinds of options is a big technical challenge since the gore itself is built from "a very complex set of systems," according to head of technology Mike Fitzgerald. "The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is <em>another </em>thing. A lot of cinematics have custom authored blood that's independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing."</p><h2 id="no-surprises">No surprises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Esck2W976pdFK9wvBtnn4" name="SS_wolverine_preview_broll_5_1080" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>When I first heard about these sorts of accessibility options, my instant fear was that not every edge case would be accounted for. There are, after all, cutscenes where characters get beheaded, or we see Wolverine get shredded to the bone by gunfire. In cases like those, the game simply blurs out scenes with content you don't want to see.</p><p>People like my wife have "a real reaction to that stuff," Fitzgerald acknowledges. "We don't want to surprise anyone with it when they think they have it turned off."</p><div><blockquote><p>"Wolverine is a brutal character"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>A part of me does wonder if these gracious nods to accessibility might undercut something of the game's bite. "The tone of this game is a bit darker, more mature than recent Insomniac games," Smith says, "and the reason for that is because we need to stay true to these characters. They have lived long and complex lives, and the only way to represent them with authenticity is to do so unflinchingly." Is a blood toggle a flinch?</p><p>"Wolverine is a brutal character," senior project director Jess Reiner-Reed acknowledges. "That's a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He's not cutting up people for violence' sake. He's doing it because he got into some situation. He has to defend somebody who can't defend themselves. He has to fight [against] injustice."</p><p>That distinction, I think, is why letting people play a substantially less violent version of Wolverine makes sense, even within the themes of the character. This Logan lives in a brutal world, yes, but his own brutality exists as a shield to protect others from having to endure the same hardships. And personally? I'm just glad my time playing Wolverine won't be as lonely as I feared.</p><p><em>We'll keep you up to date with every </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> worth knowing about.</em></p>
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                                                            <title><![CDATA[ Marvel Tokon sold 485,000 copies in a week but it could have been "closer to 1M" with a better PC port and Steam reviews, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Marvel Tokon: Fighting Souls has managed to sell a total of 485,000 copies across PS5 and Steam in the week since it launched, but Alinea's head of market analysis Rhys Elliott guesses the 4v4 tag team fighter could have done <em>much</em> better than that if Steam reviewers didn't hate its PC port so much. </p><p>The game itself is great. Guilty Gear Strive developer Arc System Works predictably infused Marvel Tokon with its characteristic, ostentatious combat style and vibrant art, leading writer Alan Wen to say in GamesRadar+'s four-and-a-half-star <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/">Marvel Tokon review</a> that the game makes you "so convinced that it's 2D animation of the highest caliber until you launch an opponent or execute a screen-filling super skill." Notably, Wen played the game on PS5. Many of <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-is-mixed-on-steam-as-players-report-poor-pc-performance-no-linux-support-and-countries-without-psn-unable-to-play/">Marvel Tokon's Steam reviews</a>, instead, fixate on the fact that the game requires a PSN account to play on PC, and then it crashes, and they bemoan missing Linux support, which makes Marvel Tokon incompatible with the Steam Deck. </p><p>Marvel Tokon's overall Mixed Steam rating is complicated in this sense – many of its 2,658 total negative reviews have no problem with Arc System Works's actual game. But they see Marvel Tokon as a representation of everything currently wrong with PlayStation, which is now experiencing the beginning of the three million years of bad karma it's earned for <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">its decision to stop producing physical game discs</a>. </p><p>A <a href="https://steamcommunity.com/profiles/76561198106587763/recommended/3787240" target="_blank">popular negative Marvel Tokon review</a> with over 1,000 "helpful" ratings on Steam explains it this way: "As much as I adore this game, i will call out the blatant bullsh*t Sony pulled to make TOKON on PC the way that it is... My review will remain negative until the game is optimized enough for all users that can run the minimum reqs, as well as Linux support at some point…"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KLvXAJf2XtBvtuWp8USn85" name="SS_marvel_tokon_magik_7_1080" alt="Magik poses in Marvel Tokon: Fighting Souls while holding her sword, her eye glowing fire" src="https://cdn.mos.cms.futurecdn.net/KLvXAJf2XtBvtuWp8USn85.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>So, yeah, according to <a href="https://substack.com/home/post/p-211046245" target="_blank">Alinea</a>, Marvel Tokon moved 485,000 copies and made $33 million. It should be a full-fat comeback story for Marvel fighting games, a niche previously made boring by the underwhelming Marvel vs. Capcom: Infinite in 2017, but Elliott emphasizes that 485,000 copies sold is a minimum.</p><p>He recognizes Marvel Tokon's Steam launch "was marred by performance issues, bugs, intrusive DRM, and no Linux support." And "the Steam review score is pretty telling," Elliott continues, "at under 50% positive as I write this. It's just 19% positive among those who played under an hour, suggesting a wave of bounce-and-refund players."</p><p>"Arc has been patching hard, and many issues are already fixed, but first impressions are sticky," he concludes. "Tokon might have sold closer to 1M if the Steam stuff hadn't been such an issue. Word of mouth was cut short." Huh, it sounds like prioritizing people over the mirage of fast, infinite growth is important. <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-demo-had-a-surprise-guest-at-bethesda-hq-a-giant-inflatable-rat-set-up-by-protesting-employees-to-watch-xbox-execs-who-oversaw-devastating-layoffs/">Who knew</a>.</p><p><a href="https://www.gamesradar.com/games/sony-killing-playstation-discs-will-make-ps-store-prices-cheaper-former-square-enix-financial-exec-says-and-you-only-need-to-look-at-steam-to-understand-why/"><em>Sony killing PlayStation discs will make PS Store prices cheaper, former Square Enix financial exec says, and you only need to look at Steam to understand why</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODa2mX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODa2mX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fighting/marvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says/</link>
                                                                            <description>
                            <![CDATA[ The consequences of a Mixed Steam rating… ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 21:26:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Marvel, Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine  shouts as he unleashes his ultimate attack in Marvel Tokon: Fighting Souls]]></media:description>                                                            <media:text><![CDATA[Wolverine  shouts as he unleashes his ultimate attack in Marvel Tokon: Fighting Souls]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine  shouts as he unleashes his ultimate attack in Marvel Tokon: Fighting Souls]]></media:title>
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                                <p>Marvel Tokon: Fighting Souls has managed to sell a total of 485,000 copies across PS5 and Steam in the week since it launched, but Alinea's head of market analysis Rhys Elliott guesses the 4v4 tag team fighter could have done <em>much</em> better than that if Steam reviewers didn't hate its PC port so much. </p><p>The game itself is great. Guilty Gear Strive developer Arc System Works predictably infused Marvel Tokon with its characteristic, ostentatious combat style and vibrant art, leading writer Alan Wen to say in GamesRadar+'s four-and-a-half-star <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/">Marvel Tokon review</a> that the game makes you "so convinced that it's 2D animation of the highest caliber until you launch an opponent or execute a screen-filling super skill." Notably, Wen played the game on PS5. Many of <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-is-mixed-on-steam-as-players-report-poor-pc-performance-no-linux-support-and-countries-without-psn-unable-to-play/">Marvel Tokon's Steam reviews</a>, instead, fixate on the fact that the game requires a PSN account to play on PC, and then it crashes, and they bemoan missing Linux support, which makes Marvel Tokon incompatible with the Steam Deck. </p><p>Marvel Tokon's overall Mixed Steam rating is complicated in this sense – many of its 2,658 total negative reviews have no problem with Arc System Works's actual game. But they see Marvel Tokon as a representation of everything currently wrong with PlayStation, which is now experiencing the beginning of the three million years of bad karma it's earned for <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">its decision to stop producing physical game discs</a>. </p><p>A <a href="https://steamcommunity.com/profiles/76561198106587763/recommended/3787240" target="_blank">popular negative Marvel Tokon review</a> with over 1,000 "helpful" ratings on Steam explains it this way: "As much as I adore this game, i will call out the blatant bullsh*t Sony pulled to make TOKON on PC the way that it is... My review will remain negative until the game is optimized enough for all users that can run the minimum reqs, as well as Linux support at some point…"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KLvXAJf2XtBvtuWp8USn85" name="SS_marvel_tokon_magik_7_1080" alt="Magik poses in Marvel Tokon: Fighting Souls while holding her sword, her eye glowing fire" src="https://cdn.mos.cms.futurecdn.net/KLvXAJf2XtBvtuWp8USn85.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>So, yeah, according to <a href="https://substack.com/home/post/p-211046245" target="_blank">Alinea</a>, Marvel Tokon moved 485,000 copies and made $33 million. It should be a full-fat comeback story for Marvel fighting games, a niche previously made boring by the underwhelming Marvel vs. Capcom: Infinite in 2017, but Elliott emphasizes that 485,000 copies sold is a minimum.</p><p>He recognizes Marvel Tokon's Steam launch "was marred by performance issues, bugs, intrusive DRM, and no Linux support." And "the Steam review score is pretty telling," Elliott continues, "at under 50% positive as I write this. It's just 19% positive among those who played under an hour, suggesting a wave of bounce-and-refund players."</p><p>"Arc has been patching hard, and many issues are already fixed, but first impressions are sticky," he concludes. "Tokon might have sold closer to 1M if the Steam stuff hadn't been such an issue. Word of mouth was cut short." Huh, it sounds like prioritizing people over the mirage of fast, infinite growth is important. <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-demo-had-a-surprise-guest-at-bethesda-hq-a-giant-inflatable-rat-set-up-by-protesting-employees-to-watch-xbox-execs-who-oversaw-devastating-layoffs/">Who knew</a>.</p><p><a href="https://www.gamesradar.com/games/sony-killing-playstation-discs-will-make-ps-store-prices-cheaper-former-square-enix-financial-exec-says-and-you-only-need-to-look-at-steam-to-understand-why/"><em>Sony killing PlayStation discs will make PS Store prices cheaper, former Square Enix financial exec says, and you only need to look at Steam to understand why</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODa2mX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODa2mX.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine won't show Logan's origins or how he got the adamantium skeleton: "We're not doing an origin story" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It took Hollywood decades to learn the truth about superheroes: the origin stories are usually the most boring part. Insomniac Games was clued into that fact from the start with the Marvel's Spider-Man games, which deliberately avoided showing us Peter Parker's fateful meeting with a radioactive Spider. It seems they're taking a similar approach with<a href="https://www.gamesradar.com/marvels-wolverine-guide/"> Marvel's Wolverine</a>.</p><p>"During our story, Logan already has adamantium infused to his bones," creative director Marcus Smith explains at a preview event for Marvel's Wolverine. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story."</p><p>During my <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a>, I saw the very start of the game, which does open with a brief flashback. There, we see Logan in the woods, seemingly feral, when he meets Nathaniel Essex – a character whose name will ring a calamitous bell for X-Men fans. The scene is just a few moments, and we quickly fast-forward apparent years to the actual action.</p><p>There's a sense of history to the characters, as they regularly reference past events and conflicts, but it's all flavor that makes the world seem bigger. If you have history with Wolverine in the comics or other media, you'll have a pretty clear picture of what these events look like – if not, it'll just be there to make the characters seem richer.</p><p>It's the exact same approach we saw Insomniac take in Marvel's Spider-Man, which references Spidey's origins and history in ways that make sense and add to the story, but never explicitly spells out that story. Perhaps the most important part is that it lets players just start being a superhero from the second they load up the game – whether we're talking about Peter Parker or James Logan Howlett, there's no need to make people wait for the fun part.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to have on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-wont-show-logans-origins-or-how-he-got-the-adamantium-skeleton-were-not-doing-an-origin-story/</link>
                                                                            <description>
                            <![CDATA[ "During our story, Logan already has adamantium infused to his bones" ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
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                                <p>It took Hollywood decades to learn the truth about superheroes: the origin stories are usually the most boring part. Insomniac Games was clued into that fact from the start with the Marvel's Spider-Man games, which deliberately avoided showing us Peter Parker's fateful meeting with a radioactive Spider. It seems they're taking a similar approach with<a href="https://www.gamesradar.com/marvels-wolverine-guide/"> Marvel's Wolverine</a>.</p><p>"During our story, Logan already has adamantium infused to his bones," creative director Marcus Smith explains at a preview event for Marvel's Wolverine. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story."</p><p>During my <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a>, I saw the very start of the game, which does open with a brief flashback. There, we see Logan in the woods, seemingly feral, when he meets Nathaniel Essex – a character whose name will ring a calamitous bell for X-Men fans. The scene is just a few moments, and we quickly fast-forward apparent years to the actual action.</p><p>There's a sense of history to the characters, as they regularly reference past events and conflicts, but it's all flavor that makes the world seem bigger. If you have history with Wolverine in the comics or other media, you'll have a pretty clear picture of what these events look like – if not, it'll just be there to make the characters seem richer.</p><p>It's the exact same approach we saw Insomniac take in Marvel's Spider-Man, which references Spidey's origins and history in ways that make sense and add to the story, but never explicitly spells out that story. Perhaps the most important part is that it lets players just start being a superhero from the second they load up the game – whether we're talking about Peter Parker or James Logan Howlett, there's no need to make people wait for the fun part.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to have on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ "Wolverine is our only playable character": Insomniac won't repeat Spider-Man's worst sections in Marvel's Wolverine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a moment in the <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> story trailer released toward the end of July where we see the camera pull back behind Jean Grey as she enters a dance hall. To my eye, it seemed like an obvious tease of a playable sequence featuring Jean, but looks can be deceiving – Insomniac tells me in no uncertain terms that Wolverine himself is the game's only playable character.</p><p>When I alluded to that moment with Jean Grey in the trailer in an interview with senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald, they both registered a bit of genuine confusion, before they both told me, "Wolverine is our only playable character."</p><p>That'll likely be a relief to many players of Insomniac's previous superhero games. I never hated the Mary Jane stealth sections in the Spider-Man series as much as other people seemed to, but they're unequivocally the least exciting bits of those games. Insomniac going all in on the game's central hero sounds like a good thing to me.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>My <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a> was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys.</p><p>Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."</p><p><em>For more, check out all our </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/"><em>Marvel's Wolverine Big Preview</em></a><em> coverage.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/wolverine-is-our-only-playable-character-insomniac-wont-repeat-spider-mans-worst-sections-in-marvels-wolverine/</link>
                                                                            <description>
                            <![CDATA[ "We were really focusing on Wolverine as a playable character and making sure we nailed that" ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:03:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:title>
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                                <p>There's a moment in the <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> story trailer released toward the end of July where we see the camera pull back behind Jean Grey as she enters a dance hall. To my eye, it seemed like an obvious tease of a playable sequence featuring Jean, but looks can be deceiving – Insomniac tells me in no uncertain terms that Wolverine himself is the game's only playable character.</p><p>When I alluded to that moment with Jean Grey in the trailer in an interview with senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald, they both registered a bit of genuine confusion, before they both told me, "Wolverine is our only playable character."</p><p>That'll likely be a relief to many players of Insomniac's previous superhero games. I never hated the Mary Jane stealth sections in the Spider-Man series as much as other people seemed to, but they're unequivocally the least exciting bits of those games. Insomniac going all in on the game's central hero sounds like a good thing to me.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>My <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a> was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys.</p><p>Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."</p><p><em>For more, check out all our </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/"><em>Marvel's Wolverine Big Preview</em></a><em> coverage.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ After playing 2 hours of Marvel's Wolverine, Insomniac has crushed my fears of a post-Spider-Man slump: "This is uniquely Logan" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Insomniac built the adamantium skeleton for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with its <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games. The upcoming PS5 game clearly builds on the combat, the cinematic presentation, and even the progression systems of those previous titles. But after spending two hours playing Marvel's Wolverine, touring Insomniac's Los Angeles headquarters, and speaking to some of the developers bringing the game to life, it's clear that this is more than a simple reskin of Spider-Man. James Logan Howlett's burning heart beats at the center of it all.</p><p>"One thing we're really proud about at the studio is shipping games," head of technology Mike Fitzgerald tells me. "This is our fifth title on the PlayStation 5. We're really proud of that. Part of that is knowing how to build on prior games effectively. If we'd taken a Spider-Man game and put a Wolverine character model in, that wouldn't feel right. It wouldn't be right for the character. It wouldn't be fulfilling the player fantasy for the fans. So it's about building carefully on what we have and then rethinking a whole lot of the fundamentals."</p><p>So the flippy, acrobatic combat of Spider-Man – which, itself, echoes Rocksteady's Batman: Arkham series – has slowed down, with a closer camera perspective and more tightly-packed enemies. The violence is more extreme. The story is darker. And, most obviously, we're now following a linear, globe-trotting adventure rather than exploring a singular open world.</p><iframe src="https://content.jwplatform.com/players/CFhrjYJ6.html" id="CFhrjYJ6" title="Extreme violence and dark story | Marvel's Wolverine Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="rage-against-the-killing-machines">Rage against the killing machines</h2><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Insomniac Games<br><strong>Publisher:</strong> Sony Interactive Entertainment<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>"Throughout development," senior project director Jess Reiner-Reed explains, "any decision we're making, we're trying to go: 'Is this right for Wolverine? Is this telling a Logan-centric story? Is this the best way we can do this to make the player feel like they're playing as Wolverine?'"</p><p>Nowhere is this intent more obvious than with the Rage system. As you fight, striking enemies and parrying their attacks, you build up a meter representing Wolverine's bestial anger. Once it's maxed out, the color drains from the scene, Wolverine powers up, and you can launch instant-kill takedowns by pulling both triggers at once. The meter quickly drains once you reach this state, but you can keep it going longer by continuing to kill.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/v9R3G54QzZKbL5GCKYEuXG.jpg" alt="Logan stands in the streets of Japan in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vw85atvciUkZ77NeY8iUTa.jpg" alt="Logan hangs out at a jukebox in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rewz4VYykLrxqcibVt7eRJ.jpg" alt="In a snowy environment, Logan battles multiple guards in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure></figure><p>This system really incentivizes you to be aggressive, constantly escalating the speed with which you're taking down the bad guys, perfectly in line with your character's own overflowing rage. It's introduced with a great little moment in the game, where Logan's anger at seeing his fellow mutants mistreated boils over, and you're given control with maximum Rage to rip the perpetrators to shreds. If you've seen any of the trailers for Wolverine, you'll know just how bloody this game can get. But, importantly, Logan's violence feels like an outpouring of his desire to protect others.</p><p>"He's not bloodthirsty," Fitzgerald says. "He's not a sadist. He's not reveling in the violence that he's doing. We want the game to reflect that as well. The game itself isn't like 'look at how bloody and gross we can be.' It's more like this is a natural consequence of who this character is and what he grapples with over the course of the game."</p><p>The Rage system also accounts for Wolverine's superhuman healing. You do have a traditional health meter, but as long as you've got some Rage in the tank, you can get back up and keep fighting. Die without any Rage to keep you going, though, and you'll have to restart from a checkpoint. It may not be 100% true to the specifics of Logan's mutant ability, but it does keep the spirit of those powers intact and faithfully represents the character's relentless nature.</p><p>"You wouldn't see another character with that set of abilities or mechanics," Reiner-Reed says. "This is uniquely Logan."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2Spae8KLo5QDtf8XACRAhj.jpg" alt="Wolverine fights red ninja in the streets, cropped for a header image" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zgV3y5D6md7Gxq3bybidx4.jpg" alt="In Madripoor, Logan confronts a group of red-clad The Hand ninja in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure></figure><h2 id="this-is-no-origin-story">This is no origin story</h2><p>The start of the game shows a brief flashback to when Logan was living a seemingly feral life in the wilderness, just as he meets a mysterious figure promising a home for mutants. But this isn't Professor X talking about a home for gifted youngsters. This is Nathaniel Essex, a character with a lengthy X-Men comic history as the villain Mister Sinister.</p><p>But if Essex is going to become the villain of this story, that's going to be a late game twist. Insomniac dragged out the ultimate heel turn of Otto Octavius as Doctor Octopus in the 2018 Spider-Man game, which could be the blueprint for what's happening here. For now, though, the game flashes forward, with Wolverine rejoining Mystique, Jean Grey, and Sabretooth as part of Team X to rescue Essex from the anti-mutant extremist Bolivar Trask.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WkXnsPantMZLNqHeVXQtSa" name="SS_MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026_1080" alt="Wolverine, claws out, leaps towards military enemies firing rifles in Marvel's Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang" src="https://cdn.mos.cms.futurecdn.net/WkXnsPantMZLNqHeVXQtSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>What follows is something of a superpowered D-Day invasion, where I charge up a muddy hill toward a massive fort, slicing through Trask's minions as I go. While there's plenty of action and bombast, this is very much the game's tutorial, as I'm introduced to the basics of combat. The true depths of the Rage system haven't unlocked yet, but even here the combat feels meaty and rewarding.</p><p>My favorite move is pushing triangle to leap forward and quickly close the distance with an enemy. It's not entirely dissimilar to Spider-Man's Web Strike, but at this closer combat scale, it reminds me of how Batman would automatically leap between opponents in the Arkham games. Here, it's an active ingredient in the combat soup, something to stay engaged with as the rhythm of parry, dodge, slash slash slash carries on.</p><p>I find myself surprised by how quickly I can get around the game's bigger areas. Wolverine can't use web shooters to speed through these levels, but he can still <em>move</em>. Logan runs quickly, can climb up walls, and leap leg-shattering distances. There's an open-ended area early on where I have to take out a series of mutant-detecting alarms guarded by patrolling soldiers. It feels like an absolute playground, thanks largely to how quickly I can move through it, and how easy it is switch between brutal, stalking stealth and full-blown combat.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WjXomw3GoFQF59c4aYcmXG" name="SS_MW_SDCC_SentinelAction_2026_1080" alt="Wolverine faces a Sentinel in Marvel's Wolverine for PS5 who is shooting a red laser" src="https://cdn.mos.cms.futurecdn.net/WjXomw3GoFQF59c4aYcmXG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>I'm also introduced to each of the game's major cast members, but notably, this isn't their first meeting. Nor do I hear much about Wolverine's backstory, and that's very much by design. "Logan already has adamantium infused to his bones," says creative director Marcus Smith. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story." There are already plenty of places where you can learn of Wolverine's origins, and having the specifics shrouded in mystery here helps build gravity and intrigue around his relationships.</p><p>Later in the demo, I'm whisked forward to a part near the end of the game's first act. Here, I get the culmination of all the combat tricks I've learned up to this point as I take on a massive Sentinel prototype. It's a multi-stage boss fight where I've got to wear down its various weak points to deal big damage.</p><p>It's familiar stuff if you've, uh, ever played a video game before, but it's a great little challenge. In fact, it's the only time I die outside of a later optional challenge room – and it sneaks in a few unique mechanics, like an ability to call in a sniper shot from Mystique with a tap of the R1 button, which stuns the giant machine so I can get a few extra licks in.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCUFi7aJ9DccfAFamHBnSa" name="SS_MW_PREVIEWS_RAVEN_4k_2026_1080" alt="Logan wears a cowboy hat and talks to Mystique at a table in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/xCUFi7aJ9DccfAFamHBnSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><h2 id="madripoor-me-another">Madripoor me another</h2><p>Eventually, Logan ends up in Madripoor, and here the game allows me a bit of a breather. The story slows down as I wander a small bar and nearby stretch of street while Logan meets up with his allies to discuss everything that's transpired. There are fun little Easter eggs to discover here – a playing card hinting at Gambit wandering around this universe, for example – but the real treat is the character interactions.</p><p>I'm impressed by just how convincing the storytelling and character performances are. There's a wonderful little moment between Logan and Mystique where they play a round of "never have I ever," as our hero is grilled on topics like lost loves. I get to choose what parts Logan drinks to, and relish the chance to get inside the character's head and imagine his past and what's brought him to this point.</p><p>There's a haunted sense of history to how Logan and the crew refer to their past adventures and the mistakes they've made along the way, and it works in part because the story is so well-delivered. The devs say getting this right was a monumental task. "Cinematics is something where there's not, 'Hey, this is just the cinematics department, and they take care [of it],'" Reiner-Reed explains. "It takes everybody. There's lighting, there's artists, there's performance and optimization, there's animation, mocap."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fg7pBTqB6PpKtSReE2ckLa" name="SS_MW_PREVIEWS_OMEGARED_4k_2026_1080" alt="Omega Red in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/fg7pBTqB6PpKtSReE2ckLa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>This Madripoor section is also my first opportunity to properly explore, finding collectables here and there that tie into the game's various upgrade systems. I'm able to unlock a few new abilities – both passive buffs and active attacks that run on a cooldown in combat – and check out some additional suits for Wolverine, but I don't have much space to actually dive into those systems before my time with the demo ends. For now, it feels more like a teaser for the fact that, yes, there will be reasons to explore and go off the beaten path in the full game.</p><div><blockquote><p>"Any decision we're making, we're trying to go: 'Is this right for Wolverine?"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>There are also additional challenges to take on in a sort of dreamy cabin space that will apparently appear at various points across the story. Inside, Logan can interact with various totems to take on optional timed challenges, like fighting hordes of soldiers in a snowy battlefield or racing through an abstract, nearly psychedelic collection of parkour obstacles. I certainly wasn't expecting to be reminded of <a href="https://www.gamesradar.com/mirrors-edge-runners-bag-guide/">Mirror's Edge</a> during Wolverine, but the abstracted arenas for the traversal challenges put me in a similar frame of mind. These time trials are fun enough, but those that I played were pretty simple and easy. I was able to get not just a gold rating, but platinum after just a couple of tries.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fxMeuhCAn9sjv5mtHDbcx4.jpg" alt="Logan crouch walks in stealth towards an unaware enemy in Marvel's Wolverine, from the our Big Preview b-roll, in a training area made up to look like an American smalltown suburb" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRMZMRHwctt9FKtkpppCn4.jpg" alt="Logan wades through sewage littered with dead mutant bodies in Marvel's Wolverine, from the our Big Preview b-roll, as he approaches guards" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4.jpg" alt="Wolverine snarls in rage in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9yYNDTTVJpc4vLdpuJqqWB.jpg" alt="Lady Deathstrike in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation</small></figcaption></figure></figure><p>The combat challenge I took on, however, really put me through the ringer. Here, I had to manage an array of goons pelting me with fists and bullets while I whittle down a big, muscular brute with parries, dodges, and strikes – then I had to do it again, with a second wave of foes, all within a strict time limit. I failed this one over and over, but I had a great time doing it, and really learning the fight made my eventual success feel pretty sweet. The solution? Rage. Building up that rage is essential.</p><p>Before playing Marvel's Wolverine, I was afraid I would miss so much from Insomniac's previous Spider-Man games. Sure, the combat and missions in those games were fun enough, but the truly excellent part was swinging through the streets of New York City at breakneck speeds and digging for little odd jobs and side missions along the way.</p><p>Going hands-on with the game completely erased those fears. Insomniac has repurposed the fundamentals of its previous games here, yes, but it's done so in a way that feels appropriate for Logan. The turn from friendly neighborhood wall-crawler to this brooding new hero makes all the difference.</p><p><em>More from our interviews with the Marvel's Wolverine developers and further impressions from our hands-on time are still to come. For now, here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games </em></a><em>you need to have on your radar.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/</link>
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                            <![CDATA[ Wolverine builds on the bones of Insomniac's previous superhero games, but it still finds its own identity ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 14:31:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:title>
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                                <p>Insomniac built the adamantium skeleton for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with its <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games. The upcoming PS5 game clearly builds on the combat, the cinematic presentation, and even the progression systems of those previous titles. But after spending two hours playing Marvel's Wolverine, touring Insomniac's Los Angeles headquarters, and speaking to some of the developers bringing the game to life, it's clear that this is more than a simple reskin of Spider-Man. James Logan Howlett's burning heart beats at the center of it all.</p><p>"One thing we're really proud about at the studio is shipping games," head of technology Mike Fitzgerald tells me. "This is our fifth title on the PlayStation 5. We're really proud of that. Part of that is knowing how to build on prior games effectively. If we'd taken a Spider-Man game and put a Wolverine character model in, that wouldn't feel right. It wouldn't be right for the character. It wouldn't be fulfilling the player fantasy for the fans. So it's about building carefully on what we have and then rethinking a whole lot of the fundamentals."</p><p>So the flippy, acrobatic combat of Spider-Man – which, itself, echoes Rocksteady's Batman: Arkham series – has slowed down, with a closer camera perspective and more tightly-packed enemies. The violence is more extreme. The story is darker. And, most obviously, we're now following a linear, globe-trotting adventure rather than exploring a singular open world.</p><iframe src="https://content.jwplatform.com/players/CFhrjYJ6.html" id="CFhrjYJ6" title="Extreme violence and dark story | Marvel's Wolverine Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="rage-against-the-killing-machines">Rage against the killing machines</h2><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Insomniac Games<br><strong>Publisher:</strong> Sony Interactive Entertainment<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>"Throughout development," senior project director Jess Reiner-Reed explains, "any decision we're making, we're trying to go: 'Is this right for Wolverine? Is this telling a Logan-centric story? Is this the best way we can do this to make the player feel like they're playing as Wolverine?'"</p><p>Nowhere is this intent more obvious than with the Rage system. As you fight, striking enemies and parrying their attacks, you build up a meter representing Wolverine's bestial anger. Once it's maxed out, the color drains from the scene, Wolverine powers up, and you can launch instant-kill takedowns by pulling both triggers at once. The meter quickly drains once you reach this state, but you can keep it going longer by continuing to kill.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/v9R3G54QzZKbL5GCKYEuXG.jpg" alt="Logan stands in the streets of Japan in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vw85atvciUkZ77NeY8iUTa.jpg" alt="Logan hangs out at a jukebox in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rewz4VYykLrxqcibVt7eRJ.jpg" alt="In a snowy environment, Logan battles multiple guards in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure></figure><p>This system really incentivizes you to be aggressive, constantly escalating the speed with which you're taking down the bad guys, perfectly in line with your character's own overflowing rage. It's introduced with a great little moment in the game, where Logan's anger at seeing his fellow mutants mistreated boils over, and you're given control with maximum Rage to rip the perpetrators to shreds. If you've seen any of the trailers for Wolverine, you'll know just how bloody this game can get. But, importantly, Logan's violence feels like an outpouring of his desire to protect others.</p><p>"He's not bloodthirsty," Fitzgerald says. "He's not a sadist. He's not reveling in the violence that he's doing. We want the game to reflect that as well. The game itself isn't like 'look at how bloody and gross we can be.' It's more like this is a natural consequence of who this character is and what he grapples with over the course of the game."</p><p>The Rage system also accounts for Wolverine's superhuman healing. You do have a traditional health meter, but as long as you've got some Rage in the tank, you can get back up and keep fighting. Die without any Rage to keep you going, though, and you'll have to restart from a checkpoint. It may not be 100% true to the specifics of Logan's mutant ability, but it does keep the spirit of those powers intact and faithfully represents the character's relentless nature.</p><p>"You wouldn't see another character with that set of abilities or mechanics," Reiner-Reed says. "This is uniquely Logan."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2Spae8KLo5QDtf8XACRAhj.jpg" alt="Wolverine fights red ninja in the streets, cropped for a header image" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zgV3y5D6md7Gxq3bybidx4.jpg" alt="In Madripoor, Logan confronts a group of red-clad The Hand ninja in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure></figure><h2 id="this-is-no-origin-story">This is no origin story</h2><p>The start of the game shows a brief flashback to when Logan was living a seemingly feral life in the wilderness, just as he meets a mysterious figure promising a home for mutants. But this isn't Professor X talking about a home for gifted youngsters. This is Nathaniel Essex, a character with a lengthy X-Men comic history as the villain Mister Sinister.</p><p>But if Essex is going to become the villain of this story, that's going to be a late game twist. Insomniac dragged out the ultimate heel turn of Otto Octavius as Doctor Octopus in the 2018 Spider-Man game, which could be the blueprint for what's happening here. For now, though, the game flashes forward, with Wolverine rejoining Mystique, Jean Grey, and Sabretooth as part of Team X to rescue Essex from the anti-mutant extremist Bolivar Trask.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WkXnsPantMZLNqHeVXQtSa" name="SS_MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026_1080" alt="Wolverine, claws out, leaps towards military enemies firing rifles in Marvel's Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang" src="https://cdn.mos.cms.futurecdn.net/WkXnsPantMZLNqHeVXQtSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>What follows is something of a superpowered D-Day invasion, where I charge up a muddy hill toward a massive fort, slicing through Trask's minions as I go. While there's plenty of action and bombast, this is very much the game's tutorial, as I'm introduced to the basics of combat. The true depths of the Rage system haven't unlocked yet, but even here the combat feels meaty and rewarding.</p><p>My favorite move is pushing triangle to leap forward and quickly close the distance with an enemy. It's not entirely dissimilar to Spider-Man's Web Strike, but at this closer combat scale, it reminds me of how Batman would automatically leap between opponents in the Arkham games. Here, it's an active ingredient in the combat soup, something to stay engaged with as the rhythm of parry, dodge, slash slash slash carries on.</p><p>I find myself surprised by how quickly I can get around the game's bigger areas. Wolverine can't use web shooters to speed through these levels, but he can still <em>move</em>. Logan runs quickly, can climb up walls, and leap leg-shattering distances. There's an open-ended area early on where I have to take out a series of mutant-detecting alarms guarded by patrolling soldiers. It feels like an absolute playground, thanks largely to how quickly I can move through it, and how easy it is switch between brutal, stalking stealth and full-blown combat.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WjXomw3GoFQF59c4aYcmXG" name="SS_MW_SDCC_SentinelAction_2026_1080" alt="Wolverine faces a Sentinel in Marvel's Wolverine for PS5 who is shooting a red laser" src="https://cdn.mos.cms.futurecdn.net/WjXomw3GoFQF59c4aYcmXG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>I'm also introduced to each of the game's major cast members, but notably, this isn't their first meeting. Nor do I hear much about Wolverine's backstory, and that's very much by design. "Logan already has adamantium infused to his bones," says creative director Marcus Smith. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story." There are already plenty of places where you can learn of Wolverine's origins, and having the specifics shrouded in mystery here helps build gravity and intrigue around his relationships.</p><p>Later in the demo, I'm whisked forward to a part near the end of the game's first act. Here, I get the culmination of all the combat tricks I've learned up to this point as I take on a massive Sentinel prototype. It's a multi-stage boss fight where I've got to wear down its various weak points to deal big damage.</p><p>It's familiar stuff if you've, uh, ever played a video game before, but it's a great little challenge. In fact, it's the only time I die outside of a later optional challenge room – and it sneaks in a few unique mechanics, like an ability to call in a sniper shot from Mystique with a tap of the R1 button, which stuns the giant machine so I can get a few extra licks in.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCUFi7aJ9DccfAFamHBnSa" name="SS_MW_PREVIEWS_RAVEN_4k_2026_1080" alt="Logan wears a cowboy hat and talks to Mystique at a table in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/xCUFi7aJ9DccfAFamHBnSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><h2 id="madripoor-me-another">Madripoor me another</h2><p>Eventually, Logan ends up in Madripoor, and here the game allows me a bit of a breather. The story slows down as I wander a small bar and nearby stretch of street while Logan meets up with his allies to discuss everything that's transpired. There are fun little Easter eggs to discover here – a playing card hinting at Gambit wandering around this universe, for example – but the real treat is the character interactions.</p><p>I'm impressed by just how convincing the storytelling and character performances are. There's a wonderful little moment between Logan and Mystique where they play a round of "never have I ever," as our hero is grilled on topics like lost loves. I get to choose what parts Logan drinks to, and relish the chance to get inside the character's head and imagine his past and what's brought him to this point.</p><p>There's a haunted sense of history to how Logan and the crew refer to their past adventures and the mistakes they've made along the way, and it works in part because the story is so well-delivered. The devs say getting this right was a monumental task. "Cinematics is something where there's not, 'Hey, this is just the cinematics department, and they take care [of it],'" Reiner-Reed explains. "It takes everybody. There's lighting, there's artists, there's performance and optimization, there's animation, mocap."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fg7pBTqB6PpKtSReE2ckLa" name="SS_MW_PREVIEWS_OMEGARED_4k_2026_1080" alt="Omega Red in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/fg7pBTqB6PpKtSReE2ckLa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>This Madripoor section is also my first opportunity to properly explore, finding collectables here and there that tie into the game's various upgrade systems. I'm able to unlock a few new abilities – both passive buffs and active attacks that run on a cooldown in combat – and check out some additional suits for Wolverine, but I don't have much space to actually dive into those systems before my time with the demo ends. For now, it feels more like a teaser for the fact that, yes, there will be reasons to explore and go off the beaten path in the full game.</p><div><blockquote><p>"Any decision we're making, we're trying to go: 'Is this right for Wolverine?"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>There are also additional challenges to take on in a sort of dreamy cabin space that will apparently appear at various points across the story. Inside, Logan can interact with various totems to take on optional timed challenges, like fighting hordes of soldiers in a snowy battlefield or racing through an abstract, nearly psychedelic collection of parkour obstacles. I certainly wasn't expecting to be reminded of <a href="https://www.gamesradar.com/mirrors-edge-runners-bag-guide/">Mirror's Edge</a> during Wolverine, but the abstracted arenas for the traversal challenges put me in a similar frame of mind. These time trials are fun enough, but those that I played were pretty simple and easy. I was able to get not just a gold rating, but platinum after just a couple of tries.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fxMeuhCAn9sjv5mtHDbcx4.jpg" alt="Logan crouch walks in stealth towards an unaware enemy in Marvel's Wolverine, from the our Big Preview b-roll, in a training area made up to look like an American smalltown suburb" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRMZMRHwctt9FKtkpppCn4.jpg" alt="Logan wades through sewage littered with dead mutant bodies in Marvel's Wolverine, from the our Big Preview b-roll, as he approaches guards" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4.jpg" alt="Wolverine snarls in rage in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9yYNDTTVJpc4vLdpuJqqWB.jpg" alt="Lady Deathstrike in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation</small></figcaption></figure></figure><p>The combat challenge I took on, however, really put me through the ringer. Here, I had to manage an array of goons pelting me with fists and bullets while I whittle down a big, muscular brute with parries, dodges, and strikes – then I had to do it again, with a second wave of foes, all within a strict time limit. I failed this one over and over, but I had a great time doing it, and really learning the fight made my eventual success feel pretty sweet. The solution? Rage. Building up that rage is essential.</p><p>Before playing Marvel's Wolverine, I was afraid I would miss so much from Insomniac's previous Spider-Man games. Sure, the combat and missions in those games were fun enough, but the truly excellent part was swinging through the streets of New York City at breakneck speeds and digging for little odd jobs and side missions along the way.</p><p>Going hands-on with the game completely erased those fears. Insomniac has repurposed the fundamentals of its previous games here, yes, but it's done so in a way that feels appropriate for Logan. The turn from friendly neighborhood wall-crawler to this brooding new hero makes all the difference.</p><p><em>More from our interviews with the Marvel's Wolverine developers and further impressions from our hands-on time are still to come. For now, here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games </em></a><em>you need to have on your radar.</em></p>
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                                                            <title><![CDATA[ Ghost of Yotei: Complete Edition launches on disc alongside Echoes of Sekigahara DLC, a full-on "narrative expansion" with a new location ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation and Sucker Punch have announced that <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> is getting a major DLC expansion called Echoes of Sekigahara. It launches on October 1 alongside other new content and Ghost of Yotei: Complete Edition, which includes all previously released updates and will be available on a physical disc.</p><p>"Ghost of Yōtei: Echoes of Sekigahara is our new narrative expansion. Split between the present day and flashbacks to Atsu’s time on the mainland, you’ll meet Nagato, a figure from Atsu’s past who has arrived in Ezo," Sony explains on the <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog</a>.</p><p>"In the present, you’ll explore a previously unseen valley once inhabited by The Snake and his gang of loyal followers, the Vipers. In the past, you’ll experience Atsu’s time in the Battle of Sekigahara and a key moment in her life before she returned home for her quest for vengeance. You’ll meet new enemies and find new heavy weapons, new armor sets, new dyes, and more."</p><p>October 1 will also see the launch of Most Wanted, a "single-player combat survival mode" which the devs describe as "our spin on a roguelike." Each run will see you taking down enemies to earn perks and unlock new playable characters. The devs plan to announce more details on both expansions ahead of launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>Both of these DLC add-ons are part of the $70 Ghost of Yotei: Complete Edition. If you already own the base game, you can upgrade to Complete Edition for $14.99 USD.</p><p>The Complete Edition also includes the content that was previously included in the Digital Deluxe Edition, as well as "new tracks for Watanabe Mode,"  alongside "new photo mode stamps, additional cosmetics for New Game+, and new Trophies for both Echoes of Sekigahara and Most Wanted."</p><p>Additionally, a free update will launch on October 1 with a transmog feature, allowing you to equip gear for its aesthetics without being stuck with its stats. This patch will also include the "Beauty of Yotei" mode, which offers what amounts to an in-game screensaver showcasing digital Japan.</p><p>The <a href="https://www.youtube.com/watch?v=2bQrrWCRkMY" target="_blank">YouTube description</a> for the trailer also confirms that the Complete Edition will have a "physical version available October 1." While <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">Sony is seemingly fully committed to its decision to end physical discs in 2028</a>, it appears the company is treating physical games as normal until then. I'm just hoping that the physical Complete Edition will, indeed, be complete, with all that DLC and add-on content actually included on the disc rather than a download code.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/</link>
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                            <![CDATA[ A year after launch, Ghost of Yotei is getting a major expansion ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 14:23:02 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 14:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:description>                                                            <media:text><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:text>
                                <media:title type="plain"><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:title>
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                                <p>PlayStation and Sucker Punch have announced that <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> is getting a major DLC expansion called Echoes of Sekigahara. It launches on October 1 alongside other new content and Ghost of Yotei: Complete Edition, which includes all previously released updates and will be available on a physical disc.</p><p>"Ghost of Yōtei: Echoes of Sekigahara is our new narrative expansion. Split between the present day and flashbacks to Atsu’s time on the mainland, you’ll meet Nagato, a figure from Atsu’s past who has arrived in Ezo," Sony explains on the <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog</a>.</p><p>"In the present, you’ll explore a previously unseen valley once inhabited by The Snake and his gang of loyal followers, the Vipers. In the past, you’ll experience Atsu’s time in the Battle of Sekigahara and a key moment in her life before she returned home for her quest for vengeance. You’ll meet new enemies and find new heavy weapons, new armor sets, new dyes, and more."</p><p>October 1 will also see the launch of Most Wanted, a "single-player combat survival mode" which the devs describe as "our spin on a roguelike." Each run will see you taking down enemies to earn perks and unlock new playable characters. The devs plan to announce more details on both expansions ahead of launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>Both of these DLC add-ons are part of the $70 Ghost of Yotei: Complete Edition. If you already own the base game, you can upgrade to Complete Edition for $14.99 USD.</p><p>The Complete Edition also includes the content that was previously included in the Digital Deluxe Edition, as well as "new tracks for Watanabe Mode,"  alongside "new photo mode stamps, additional cosmetics for New Game+, and new Trophies for both Echoes of Sekigahara and Most Wanted."</p><p>Additionally, a free update will launch on October 1 with a transmog feature, allowing you to equip gear for its aesthetics without being stuck with its stats. This patch will also include the "Beauty of Yotei" mode, which offers what amounts to an in-game screensaver showcasing digital Japan.</p><p>The <a href="https://www.youtube.com/watch?v=2bQrrWCRkMY" target="_blank">YouTube description</a> for the trailer also confirms that the Complete Edition will have a "physical version available October 1." While <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">Sony is seemingly fully committed to its decision to end physical discs in 2028</a>, it appears the company is treating physical games as normal until then. I'm just hoping that the physical Complete Edition will, indeed, be complete, with all that DLC and add-on content actually included on the disc rather than a download code.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine PS5 console won't come with a disc drive, but PlayStation will happily sell you a standalone cover kit with disc drive parts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While PlayStation will end discs for new releases in 2028, most of its major first-party releases still seem to be launching on discs in the meantime. That includes <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> – but the limited edition console Sony's releasing alongside the upcoming PS5 is set to be digital only.</p><p>Sony revealed the Marvel's Wolverine Limited Edition PS5 console and accessories today on the <a href="https://blog.playstation.com/2026/08/11/first-look-at-marvels-wolverine-limited-edition-ps5-console-bundle-and-accessories/" target="_blank">PlayStation Blog</a>. At a price of $649.99 / £569.99 / €649.99, you're getting a digital PS5 model cast in the black and bright yellow of Wolverine's trademark spandex, with a screaming Logan drawn on the side of the console.</p><p>I can't decide how I feel about the overall look of the console, but I do like the detail on the claw marks running down the side of the machine. Those are made up of transparent plastic, allowing you to see the PS5's innards at work, just as if the Canadian anti-hero had really cut a little viewing hole in the side of the machine.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9KDStKJtMZY" allowfullscreen></iframe></div></div><p>The price is slightly more than the standalone console, but it does come with a download code for the game, so you're getting a slight deal here. Unless, of course, you want <a href="https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/">Marvel's Wolverine on disc</a>, but Sony is willing to throw you a $75 bone if you're in that camp.</p><p>If you already have a PS5 and want some X-Men flavor, you can also just buy console covers for the same effect at a price of $74.99 / £64.99 / €74.99. These include parts for digital only models alongside those for <em>real</em> consoles with disc drives. There's a separate cover set for PS5 Pro consoles, as well, which also comes in an "Adamantium" silver color if you don't care for the yellow.</p><p>This is all pretty standard stuff for a limited edition console released alongside a major new game, but given all the <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">scrutiny around Sony's decision to drop support for discs</a>, players are having about the response you'd expect to this digital-only console. "Wolverine would have fought for physical media rights," as <a href="https://www.youtube.com/watch?v=9KDStKJtMZY" target="_blank">YouTube commenter</a> SolidSmiech puts it.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/marvels-wolverine-ps5-console-wont-come-with-a-disc-drive-but-playstation-will-happily-sell-you-a-standalone-cover-kit-with-disc-drive-parts/</link>
                                                                            <description>
                            <![CDATA[ $75 to wrap your console, disc drive included, in Wolverine imagery ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 15:03:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Marvel&#039;s Wolverine PS5 console]]></media:description>                                                            <media:text><![CDATA[The Marvel&#039;s Wolverine PS5 console]]></media:text>
                                <media:title type="plain"><![CDATA[The Marvel&#039;s Wolverine PS5 console]]></media:title>
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                                <p>While PlayStation will end discs for new releases in 2028, most of its major first-party releases still seem to be launching on discs in the meantime. That includes <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> – but the limited edition console Sony's releasing alongside the upcoming PS5 is set to be digital only.</p><p>Sony revealed the Marvel's Wolverine Limited Edition PS5 console and accessories today on the <a href="https://blog.playstation.com/2026/08/11/first-look-at-marvels-wolverine-limited-edition-ps5-console-bundle-and-accessories/" target="_blank">PlayStation Blog</a>. At a price of $649.99 / £569.99 / €649.99, you're getting a digital PS5 model cast in the black and bright yellow of Wolverine's trademark spandex, with a screaming Logan drawn on the side of the console.</p><p>I can't decide how I feel about the overall look of the console, but I do like the detail on the claw marks running down the side of the machine. Those are made up of transparent plastic, allowing you to see the PS5's innards at work, just as if the Canadian anti-hero had really cut a little viewing hole in the side of the machine.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9KDStKJtMZY" allowfullscreen></iframe></div></div><p>The price is slightly more than the standalone console, but it does come with a download code for the game, so you're getting a slight deal here. Unless, of course, you want <a href="https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/">Marvel's Wolverine on disc</a>, but Sony is willing to throw you a $75 bone if you're in that camp.</p><p>If you already have a PS5 and want some X-Men flavor, you can also just buy console covers for the same effect at a price of $74.99 / £64.99 / €74.99. These include parts for digital only models alongside those for <em>real</em> consoles with disc drives. There's a separate cover set for PS5 Pro consoles, as well, which also comes in an "Adamantium" silver color if you don't care for the yellow.</p><p>This is all pretty standard stuff for a limited edition console released alongside a major new game, but given all the <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">scrutiny around Sony's decision to drop support for discs</a>, players are having about the response you'd expect to this digital-only console. "Wolverine would have fought for physical media rights," as <a href="https://www.youtube.com/watch?v=9KDStKJtMZY" target="_blank">YouTube commenter</a> SolidSmiech puts it.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ "It's time to sue Sony": Stop Killing Games joins lawsuit over PlayStation's digital "monopoly" amid death of physical games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Stop Killing Games has joined an ongoing legal effort in the Netherlands pushing against PlayStation's alleged "monopoly" over digital game sales on its platform. While the lawsuit primarily concerns digital game pricing, the end of physical media has exacerbated worries over Sony's ability to fix its own prices.</p><p>A Dutch consumer rights organization called Stichting Massaschade & Consument has been preparing this lawsuit since 2024 as part of its "Fair PlayStation" campaign. "Sony has a monopoly on digital game sales on PlayStation," organizers argue in a video breaking down their stance. "Your PlayStation is designed so you can only buy digital games through Sony's own store. And once Sony stops selling physical games in 2028, you won't have any choice at all."</p><p>Today, both Stop Killing Games and community resource DoesItPlay? have announced that they're backing the Fair PlayStation campaign. They've reposted <a href="https://www.youtube.com/watch?v=gUHyYkPnJv0" target="_blank">SM&C's video</a> with the title "It's time to sue Sony, join us."</p><p>"We're putting our full weight behind SM&C's case, with the Dutch court," the groups explain in the video description. "SM&C has to show the court it actually represents gamers, not just claims to. Our support backs that up globally. Every Dutch gamer who signs on backs it up directly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gUHyYkPnJv0" allowfullscreen></iframe></div></div><p>PlayStation's ability to set its own digital prices is a big part of <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">why I'm so concerned about the end of discs</a>. On PC, where digital has been standard for decades, there are at least a variety of different stores that can compete against each other to offer different prices on digital games. On PlayStation, the prices are set purely by Sony and their third-party partners.</p><p>The same issues obviously hold for Xbox and Nintendo, as well, but neither of those platforms have yet announced that they're going to stop selling physical media. "You end up paying way more" on digital PlayStation purchases, SM&C argues, even without the physical media market driving prices down. "On average, up to 47%. It's basically a Sony tax, and that's clearly against the law."</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," SM&C said last month in response to <a href="https://www.gamesradar.com/games/consumers-would-stop-truly-owning-their-video-games-death-of-playstation-discs-prompts-lawmakers-and-consumer-rights-groups-to-push-back/">Sony's announcement about the end of disc production</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it."</p><p>Up to this point, Stop Killing Games has largely focused on campaigns to ensure games remain accessible to players even after servers for them shut down. Notably, the <a href="https://www.gamesradar.com/games/eu-rules-against-stop-killing-games-but-after-2-years-of-campaigning-founder-insists-change-is-coming-our-position-almost-seems-too-good-to-be-true/">EU commission ruled against Stop Killing Games' biggest effort</a> back in June, but it seems the group is expanding its remit to help support other digital consumer rights efforts. Maybe the all-digital future really is inevitable, but legal challenges will be the only way to ensure digital purchases offer the same sorts of rights as physical ones.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/"><em>With GTA 6 digital only, Take-Two boss says discs "don't really make sense" – "if you're already connected, who cares if you download digitally?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyzmjW"></div>                            </div>                            <script src="https://kwizly.com/embed/eyzmjW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/its-time-to-sue-sony-stop-killing-games-joins-lawsuit-over-playstations-digital-monopoly-amid-death-of-physical-games/</link>
                                                                            <description>
                            <![CDATA[ "Once Sony stops selling physical games in 2028, you won't have any choice at all" ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 20:50:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ratchet &amp; Clank: Rift Apart]]></media:description>                                                            <media:text><![CDATA[Ratchet &amp; Clank: Rift Apart]]></media:text>
                                <media:title type="plain"><![CDATA[Ratchet &amp; Clank: Rift Apart]]></media:title>
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                                <p>Stop Killing Games has joined an ongoing legal effort in the Netherlands pushing against PlayStation's alleged "monopoly" over digital game sales on its platform. While the lawsuit primarily concerns digital game pricing, the end of physical media has exacerbated worries over Sony's ability to fix its own prices.</p><p>A Dutch consumer rights organization called Stichting Massaschade & Consument has been preparing this lawsuit since 2024 as part of its "Fair PlayStation" campaign. "Sony has a monopoly on digital game sales on PlayStation," organizers argue in a video breaking down their stance. "Your PlayStation is designed so you can only buy digital games through Sony's own store. And once Sony stops selling physical games in 2028, you won't have any choice at all."</p><p>Today, both Stop Killing Games and community resource DoesItPlay? have announced that they're backing the Fair PlayStation campaign. They've reposted <a href="https://www.youtube.com/watch?v=gUHyYkPnJv0" target="_blank">SM&C's video</a> with the title "It's time to sue Sony, join us."</p><p>"We're putting our full weight behind SM&C's case, with the Dutch court," the groups explain in the video description. "SM&C has to show the court it actually represents gamers, not just claims to. Our support backs that up globally. Every Dutch gamer who signs on backs it up directly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gUHyYkPnJv0" allowfullscreen></iframe></div></div><p>PlayStation's ability to set its own digital prices is a big part of <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">why I'm so concerned about the end of discs</a>. On PC, where digital has been standard for decades, there are at least a variety of different stores that can compete against each other to offer different prices on digital games. On PlayStation, the prices are set purely by Sony and their third-party partners.</p><p>The same issues obviously hold for Xbox and Nintendo, as well, but neither of those platforms have yet announced that they're going to stop selling physical media. "You end up paying way more" on digital PlayStation purchases, SM&C argues, even without the physical media market driving prices down. "On average, up to 47%. It's basically a Sony tax, and that's clearly against the law."</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," SM&C said last month in response to <a href="https://www.gamesradar.com/games/consumers-would-stop-truly-owning-their-video-games-death-of-playstation-discs-prompts-lawmakers-and-consumer-rights-groups-to-push-back/">Sony's announcement about the end of disc production</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it."</p><p>Up to this point, Stop Killing Games has largely focused on campaigns to ensure games remain accessible to players even after servers for them shut down. Notably, the <a href="https://www.gamesradar.com/games/eu-rules-against-stop-killing-games-but-after-2-years-of-campaigning-founder-insists-change-is-coming-our-position-almost-seems-too-good-to-be-true/">EU commission ruled against Stop Killing Games' biggest effort</a> back in June, but it seems the group is expanding its remit to help support other digital consumer rights efforts. Maybe the all-digital future really is inevitable, but legal challenges will be the only way to ensure digital purchases offer the same sorts of rights as physical ones.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/"><em>With GTA 6 digital only, Take-Two boss says discs "don't really make sense" – "if you're already connected, who cares if you download digitally?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyzmjW"></div>                            </div>                            <script src="https://kwizly.com/embed/eyzmjW.js" async></script>
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                                                            <title><![CDATA[ Sony doubles down on plan to end PlayStation discs despite "strong views" against it: "We don't see that there will be any negative impact on our business" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 isn't exactly popular among consumers – but that doesn't mean the company thinks it's making the wrong choice.</p><p>The end of physical media as we know it is quite the hot topic, with game preservation experts predicting it'll all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> and folks within the industry speaking out against companies' move toward digital-only gaming. Lords of the Fallen 2 publisher Marek Tyminski, for example, stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>However, Sony appears to be unwavering in its decision. Following its <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/er/" target="_blank">quarterly financial conference</a> during an earnings call Q&A (as transcribed by <a href="https://www.investing.com/news/transcripts/earnings-call-transcript-nuvama-wealth-posts-record-q1-2027-profit-as-stock-rises-93CH-4827081" target="_blank">Investing</a>), Sony chief financial officer Lin Tao implies as much. <br><br>The "biggest" reason? "The digitalization of contents overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of contents – digitalization is progressing." I immediately think of DVDs, personally.</p><p>According to Tao, Sony considered its decision for quite some time. <br><br>"When we think about the future – and we put in a lot of thought and time, we cautiously considered this – we came to this conclusion: we're going to cautiously move this forward. To this decision, we have received various opinions; people have strong views, and we understand that the community has put forth those views to us. Games are loved by many people."</p><p>That's perhaps an understatement – and, unsurprisingly, the nostalgia factor doesn't help. "It's a form of entertainment that's loved by people," as Tao says, "it's connected to people's fond memories in many cases." <br><br>And, although Sony isn't backing down on going disc-free, the executive explains that it's not a cut-and-dried process. "We understand those emotions. We want to consider that," she admits. "And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore." <br><br>I do wonder what that means – but, again, it's probably not what most gamers want to hear. It's not an admission of Sony taking its choice back and opting to support physical media… and "future digital ecosystem" is admittedly a tough quote to swallow as a longtime game collector myself.<br><br>Plus, Sony goes on to say it doesn't "see that there will be any negative impact on our business."</p><p>I'm choosing to remain hopeful that we'll still see discs and game cards in the future in <em>some </em>capacity – even if I'm holding on to a dying form of media here. A girl can dream, right?</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/</link>
                                                                            <description>
                            <![CDATA[ "Digitalization is progressing" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:23:37 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 15:11:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
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                                <p>Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 isn't exactly popular among consumers – but that doesn't mean the company thinks it's making the wrong choice.</p><p>The end of physical media as we know it is quite the hot topic, with game preservation experts predicting it'll all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> and folks within the industry speaking out against companies' move toward digital-only gaming. Lords of the Fallen 2 publisher Marek Tyminski, for example, stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>However, Sony appears to be unwavering in its decision. Following its <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/er/" target="_blank">quarterly financial conference</a> during an earnings call Q&A (as transcribed by <a href="https://www.investing.com/news/transcripts/earnings-call-transcript-nuvama-wealth-posts-record-q1-2027-profit-as-stock-rises-93CH-4827081" target="_blank">Investing</a>), Sony chief financial officer Lin Tao implies as much. <br><br>The "biggest" reason? "The digitalization of contents overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of contents – digitalization is progressing." I immediately think of DVDs, personally.</p><p>According to Tao, Sony considered its decision for quite some time. <br><br>"When we think about the future – and we put in a lot of thought and time, we cautiously considered this – we came to this conclusion: we're going to cautiously move this forward. To this decision, we have received various opinions; people have strong views, and we understand that the community has put forth those views to us. Games are loved by many people."</p><p>That's perhaps an understatement – and, unsurprisingly, the nostalgia factor doesn't help. "It's a form of entertainment that's loved by people," as Tao says, "it's connected to people's fond memories in many cases." <br><br>And, although Sony isn't backing down on going disc-free, the executive explains that it's not a cut-and-dried process. "We understand those emotions. We want to consider that," she admits. "And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore." <br><br>I do wonder what that means – but, again, it's probably not what most gamers want to hear. It's not an admission of Sony taking its choice back and opting to support physical media… and "future digital ecosystem" is admittedly a tough quote to swallow as a longtime game collector myself.<br><br>Plus, Sony goes on to say it doesn't "see that there will be any negative impact on our business."</p><p>I'm choosing to remain hopeful that we'll still see discs and game cards in the future in <em>some </em>capacity – even if I'm holding on to a dying form of media here. A girl can dream, right?</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ PlayStation is risking a $7.2 billion used games market by ending disc production, analysts say: "Brick and mortar game retail is doomed" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation might make the growing $7.2 billion second-hand games market shrink down to roly-poly size once it <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">officially abandons physical discs in 2028</a>, analysts say. </p><p>A <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC report</a> cites <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">data from market researcher Dataintelo</a> describing the video games resale market as worth $7.2 billion in 2025, though experts anticipated in March that it would expand to $13.8 billion by 2034. But that estimate might look dramatically different now that PlayStation has decided to stop feeding it. </p><p>"Brick and mortar game retail is doomed," Wedbush Securities managing director of strategic planning Michael Pachter tells CNBC definitively. He explains that at least one-third of sold games are used, and these sales help fuel new game purchases, too. Fewer discs from PlayStation lead to fewer opportunities to purchase games in general, whether new or old.</p><p>Morningstar equity research director Kazunori Ito likewise imagines the secondhand games market will "keep shrinking and eventually disappear" once Sony makes the transition to digital-only. PC games are already there with the help of major online shops like Steam, Epic, and GOG, and while Xbox technically hasn't renounced game discs yet, it's apparently headed that way, and it's practicing by <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">testing a feature that digitizes entire disc collections</a>. </p><p>Without new PlayStation and Xbox games to keep it freshly stocked, the secondhand games market will grow stale. We'll all be passing around the same 5,000 copies of Cabela's Monster Buck Hunter until they'll rot, and then I'll really have no chance at securing one of the world's highly coveted Silent Hill 2 discs for less than $300.</p><p>Ito adds, "There is an important difference between players accepting that shift [to digital] because they see value in it, and having it effectively forced on them by taking away the alternative." But it doesn't seem to matter to PlayStation.</p><p><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-is-risking-a-usd7-2-billion-used-games-market-by-ending-disc-production-analysts-say-brick-and-mortar-game-retail-is-doomed/</link>
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                            <![CDATA[ That's… good to know ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 21:05:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
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                                <p>PlayStation might make the growing $7.2 billion second-hand games market shrink down to roly-poly size once it <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">officially abandons physical discs in 2028</a>, analysts say. </p><p>A <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC report</a> cites <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">data from market researcher Dataintelo</a> describing the video games resale market as worth $7.2 billion in 2025, though experts anticipated in March that it would expand to $13.8 billion by 2034. But that estimate might look dramatically different now that PlayStation has decided to stop feeding it. </p><p>"Brick and mortar game retail is doomed," Wedbush Securities managing director of strategic planning Michael Pachter tells CNBC definitively. He explains that at least one-third of sold games are used, and these sales help fuel new game purchases, too. Fewer discs from PlayStation lead to fewer opportunities to purchase games in general, whether new or old.</p><p>Morningstar equity research director Kazunori Ito likewise imagines the secondhand games market will "keep shrinking and eventually disappear" once Sony makes the transition to digital-only. PC games are already there with the help of major online shops like Steam, Epic, and GOG, and while Xbox technically hasn't renounced game discs yet, it's apparently headed that way, and it's practicing by <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">testing a feature that digitizes entire disc collections</a>. </p><p>Without new PlayStation and Xbox games to keep it freshly stocked, the secondhand games market will grow stale. We'll all be passing around the same 5,000 copies of Cabela's Monster Buck Hunter until they'll rot, and then I'll really have no chance at securing one of the world's highly coveted Silent Hill 2 discs for less than $300.</p><p>Ito adds, "There is an important difference between players accepting that shift [to digital] because they see value in it, and having it effectively forced on them by taking away the alternative." But it doesn't seem to matter to PlayStation.</p><p><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ As Sony plans to kill discs, PS5 publisher says "physical games help us reach audiences that digital often can't," even if "digital distribution has made games more accessible" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A game publisher has spoken out about Sony's plan to kill off physical games, saying it's still valuable to reach certain audiences.</p><p>You know the story by now: <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> opened the floodgates by announcing that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 will only release digitally</a> – well, <em>technically </em>there will be a physical version, but it's a code in a box, so I'm not counting it – and then shortly after, <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it will stop making disks in 2028</a>. This caused massive outrage from players, with the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> trailer – and most trailers on the PlayStation YouTube channel – <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">being bombarded with comments</a> demanding Sony change course.</p><p>Speaking to <a href="https://www.gamefile.news/p/serenity-forge-interview-discs-and-digital" target="_blank">Game File</a>, founder and CEO of publisher Serenity Forge, Zhenghua Yang explains, "For us, physical publishing has actually never just been another sales channel" and that the disk releases are "actually an important part of our mission to bring meaningful games to as many people as possible globally."</p><p>Serenity Forge has published a number of iconic indie titles like Lisa, Doki Doki Literature Club, and Slay the Princess over the years. Yang adds, "Physical games help us reach audiences that digital often can’t," explaining, "They can be discovered in retail stores like Walmart/GameStop/etc, given as gifts, distributed to places with limited internet access, and preserved as lasting works of art."</p><p>However, Yang stresses the importance of digital games too, saying, "Digital distribution has made games more accessible, and it's been one of the biggest drivers of growth for our industry." </p><p>However, he doesn't see it as a 'one or the other' situation, adding, "We see physical and digital as complementary rather than competing" and that a combo of the two helps games reach the "widest possible audience."</p><p>Yang adds, "Every platform holder has to make long-term decisions based on manufacturing costs, logistics, consumer behavior" and says he has "no doubt Sony evaluated all of those factors carefully." </p><p>Industry analyst Mat Piscatella also revealed that in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/#viafoura-comments">have sold more than 100,000 physical copies</a> in the US this year, suggesting that, unfortunately – despite the massive online outrage – people aren't putting their money where their mouth is. </p><p>Despite Sony's decision likely having massive effects on the industry, Yang says the company's mission statement hasn't changed: "Our responsibility can really only be to adapt, continue serving our players, and keep finding new ways to make meaningful interactive art accessible to the widest possible audience."</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/as-sony-plans-to-kill-discs-ps5-publisher-says-physical-games-help-us-reach-audiences-that-digital-often-cant-even-if-digital-distribution-has-made-games-more-accessible/</link>
                                                                            <description>
                            <![CDATA[ "We see physical and digital as complementary rather than competing" ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 09:53:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Team Salvato]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:description>                                                            <media:text><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:text>
                                <media:title type="plain"><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:title>
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                                <p>A game publisher has spoken out about Sony's plan to kill off physical games, saying it's still valuable to reach certain audiences.</p><p>You know the story by now: <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> opened the floodgates by announcing that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 will only release digitally</a> – well, <em>technically </em>there will be a physical version, but it's a code in a box, so I'm not counting it – and then shortly after, <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it will stop making disks in 2028</a>. This caused massive outrage from players, with the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> trailer – and most trailers on the PlayStation YouTube channel – <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">being bombarded with comments</a> demanding Sony change course.</p><p>Speaking to <a href="https://www.gamefile.news/p/serenity-forge-interview-discs-and-digital" target="_blank">Game File</a>, founder and CEO of publisher Serenity Forge, Zhenghua Yang explains, "For us, physical publishing has actually never just been another sales channel" and that the disk releases are "actually an important part of our mission to bring meaningful games to as many people as possible globally."</p><p>Serenity Forge has published a number of iconic indie titles like Lisa, Doki Doki Literature Club, and Slay the Princess over the years. Yang adds, "Physical games help us reach audiences that digital often can’t," explaining, "They can be discovered in retail stores like Walmart/GameStop/etc, given as gifts, distributed to places with limited internet access, and preserved as lasting works of art."</p><p>However, Yang stresses the importance of digital games too, saying, "Digital distribution has made games more accessible, and it's been one of the biggest drivers of growth for our industry." </p><p>However, he doesn't see it as a 'one or the other' situation, adding, "We see physical and digital as complementary rather than competing" and that a combo of the two helps games reach the "widest possible audience."</p><p>Yang adds, "Every platform holder has to make long-term decisions based on manufacturing costs, logistics, consumer behavior" and says he has "no doubt Sony evaluated all of those factors carefully." </p><p>Industry analyst Mat Piscatella also revealed that in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/#viafoura-comments">have sold more than 100,000 physical copies</a> in the US this year, suggesting that, unfortunately – despite the massive online outrage – people aren't putting their money where their mouth is. </p><p>Despite Sony's decision likely having massive effects on the industry, Yang says the company's mission statement hasn't changed: "Our responsibility can really only be to adapt, continue serving our players, and keep finding new ways to make meaningful interactive art accessible to the widest possible audience."</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ Only 7 PlayStation games have sold over 100,000 physical copies in the US this year, says analyst, as commenters demand discs without buying them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation fans continue to <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>demand physical game discs</u></a> from the company after it announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it would stop making them in 2028</u></a>, but actual sales numbers gathered by Circana industry analyst Mat Piscatella suggest that – as much as I hate saying this – Sony might be right. </p><p>People are not buying physical games, though the 12,000 wailing comments under the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank"><u>trailer</u></a> might confuse you into thinking you fell asleep and woke up in a physical media Eden. But – I'm consoling my tired, creaking DVD shelf as I say this – we are not in Eden, as Piscatella reveals only seven PlayStation games have sold more than 100,000 physical copies in the US this year. </p><p>"2 PlayStation video games sold more than 10k physical units in the US during week ending July 11, 2026," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tijrlts2w" target="_blank"><u>the analyst shares on Bluesky</u></a>, "7 have sold more than 100k physical units year-to-date." <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank"><u>Global estimates from earlier this month</u></a> by Alinea Analytics suggest EA Sports FC 26, Resident Evil Requiem, and 007 First Light might be among those seven games, as each saw at least 12% of their millions of international sales derive from physical games. In Requiem's case, a hefty 27.8% of its 3.5 million copies sold are estimated to have come from physical discs. </p><p>Those are not <em>small </em>numbers. But they're not <em>big</em> for PlayStation, either, especially when considering the fact that Piscatella's data comes from "all games, all pubs, all PS platforms," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3vfkvtns2a" target="_blank"><u>he explains</u></a>. </p><p>Things used to look very different for all games, all pubs, all platforms. According to a wedge-shaped chart Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4ddpzqns2o" target="_blank"><u>posted on Bluesky</u></a> in June, US consumer spending on physical games went on a sleigh ride downhill from $11.5 billion in 2009 to $1.6 billion in 2026. We're still nurturing a capital-B Billion, but that wad of cash is a much smaller prize for Sony than it's used to.</p><p>Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4dijbkjs2o" target="_blank"><u>predicted this summer</u></a>, "More than half of all Xbox Series consoles in the US don't have a physical drive, while over a quarter of PS5's are the same. We likely have less than a decade left of physical software." </p><p>Now, PlayStation is fulfilling the prophecy. <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tm3r5jk2w" target="_blank"><u>Piscatella says</u></a> about players' recent outrage, "Commenting is cool, use your voice and all that. But commenting is cheap." So, remember, if you really do care about physical discs, buy them.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/</link>
                                                                            <description>
                            <![CDATA[ Put your money where your comment is ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 20:21:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine looks shocked]]></media:description>                                                            <media:text><![CDATA[Wolverine looks shocked]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine looks shocked]]></media:title>
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                                <p>PlayStation fans continue to <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>demand physical game discs</u></a> from the company after it announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it would stop making them in 2028</u></a>, but actual sales numbers gathered by Circana industry analyst Mat Piscatella suggest that – as much as I hate saying this – Sony might be right. </p><p>People are not buying physical games, though the 12,000 wailing comments under the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank"><u>trailer</u></a> might confuse you into thinking you fell asleep and woke up in a physical media Eden. But – I'm consoling my tired, creaking DVD shelf as I say this – we are not in Eden, as Piscatella reveals only seven PlayStation games have sold more than 100,000 physical copies in the US this year. </p><p>"2 PlayStation video games sold more than 10k physical units in the US during week ending July 11, 2026," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tijrlts2w" target="_blank"><u>the analyst shares on Bluesky</u></a>, "7 have sold more than 100k physical units year-to-date." <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank"><u>Global estimates from earlier this month</u></a> by Alinea Analytics suggest EA Sports FC 26, Resident Evil Requiem, and 007 First Light might be among those seven games, as each saw at least 12% of their millions of international sales derive from physical games. In Requiem's case, a hefty 27.8% of its 3.5 million copies sold are estimated to have come from physical discs. </p><p>Those are not <em>small </em>numbers. But they're not <em>big</em> for PlayStation, either, especially when considering the fact that Piscatella's data comes from "all games, all pubs, all PS platforms," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3vfkvtns2a" target="_blank"><u>he explains</u></a>. </p><p>Things used to look very different for all games, all pubs, all platforms. According to a wedge-shaped chart Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4ddpzqns2o" target="_blank"><u>posted on Bluesky</u></a> in June, US consumer spending on physical games went on a sleigh ride downhill from $11.5 billion in 2009 to $1.6 billion in 2026. We're still nurturing a capital-B Billion, but that wad of cash is a much smaller prize for Sony than it's used to.</p><p>Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4dijbkjs2o" target="_blank"><u>predicted this summer</u></a>, "More than half of all Xbox Series consoles in the US don't have a physical drive, while over a quarter of PS5's are the same. We likely have less than a decade left of physical software." </p><p>Now, PlayStation is fulfilling the prophecy. <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tm3r5jk2w" target="_blank"><u>Piscatella says</u></a> about players' recent outrage, "Commenting is cool, use your voice and all that. But commenting is cheap." So, remember, if you really do care about physical discs, buy them.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ Marathon just lost its game director: Joe Ziegler is Bungie's latest high-profile departure ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Marathon game director Joe Ziegler has stepped down and left Bungie a short two months after the developer announced its <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>final update for fellow FPS Destiny 2</u></a>. His last day at the company was July 17. </p><p>Former Destiny 2 design lead Del Chafe III will take over as game director with help from Marathon's current creative director Julia Nardin. Ziegler <a href="https://x.com/Ziegler_Dev/status/2078162822559641797" target="_blank"><u>writes in a Twitter announcement</u></a>, "Both of them have been operating in a strong leadership capacity for the team and are ready to guide Marathon into the next chapter with an even better and brighter future." Marathon launched in March with a peak concurrent player count of 88,337, according to Steam DB, and its current player count as of writing is 6,775. </p><p>Nardin <a href="https://www.gamesradar.com/games/fps/bungie-doesnt-see-marathon-going-anywhere-we-know-where-we-want-to-take-the-story-over-the-next-few-years/"><u>told GamesRadar+</u></a> earlier this summer that Marathon's team already knew "where we want to take the story over the next few years," so, at least publicly, Bungie looks ready to invest in Marathon as it leaves Destiny 2 in a sad, comatose state. But the fact that the shooter has gone from nearly 90,000 simultaneous players to under 10,000 is a foreboding one. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2078162822559641797"><p lang="en" dir="ltr">Hey everyone I've got a bit of an announcement to make. Today, Friday 7/17, will be my last day at Bungie and I'll be passing the torch of Game Director to the very capable and amazing hands of Del Chafe III, who will guide the game forward alongside the Creative Director Julia…<a href="https://twitter.com/cantworkitout/status/2078162822559641797">July 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen," Ziegler says. "The mission will continue in new and surprising ways so stay tuned for what this team has in store for you!" The developer says he will "be heading to something new, somewhere else" with updates to come "soon."</p><p>"Hopefully as I move onto new things, you'll join me for those adventures as well," he adds. </p><p>Bungie has recently been shedding employees like cat hair – <a href="https://www.gamesradar.com/games/destiny/most-of-the-destiny-2-team-is-being-laid-off-as-bungie-says-the-mmo-fell-short-of-expectations-these-past-several-years-some-marathon-devs-also-affected/"><u>it laid off "most" of its Destiny 2 team</u></a> in a massive sweep, and while PlayStation CEO Herman Hulst swore to staff at the time that Marathon "remains an important part of our portfolio, and we will continue to support the team," some of its devs were also impacted by layoffs. Following those layoffs, Bundie studio head <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/bungie-studio-head-reportedly-leaves-after-16-years-with-the-company-following-mass-layoffs-and-destiny-2-death-spiral/"><u>Justin Truman reportedly stepped down</u></a> from his position after less than a year. </p><p>"Working at Bungie was <a href="https://www.gamesradar.com/games/destiny/former-destiny-2-devs-say-working-at-bungie-was-a-toxic-dysfunctional-experience-describe-leaders-who-forgot-that-people-play-games-for-fun/"><u>the most toxic, dysfunctional experience</u></a> of my professional life," former narrative lead Michael Zenke, who left Bungie in 2017, remarked after Destiny 2's death knell update was announced. Ziegler's sudden departure from Marathon after a now seems like evidence of this. You can't enjoy a home with a crumbling foundation. </p><p><a href="https://www.gamesradar.com/destiny-2-ends-marathon-what-next-for-bungie/"><u><em>As Destiny 2 ends, what's next for Bungie?</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/marathon-just-lost-its-game-director-joe-ziegler-is-bungies-latest-high-profile-departure/</link>
                                                                            <description>
                            <![CDATA[ Dark timeline ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 19:35:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon Triage runner]]></media:description>                                                            <media:text><![CDATA[Marathon Triage runner]]></media:text>
                                <media:title type="plain"><![CDATA[Marathon Triage runner]]></media:title>
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                            <article>
                                <p>Marathon game director Joe Ziegler has stepped down and left Bungie a short two months after the developer announced its <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>final update for fellow FPS Destiny 2</u></a>. His last day at the company was July 17. </p><p>Former Destiny 2 design lead Del Chafe III will take over as game director with help from Marathon's current creative director Julia Nardin. Ziegler <a href="https://x.com/Ziegler_Dev/status/2078162822559641797" target="_blank"><u>writes in a Twitter announcement</u></a>, "Both of them have been operating in a strong leadership capacity for the team and are ready to guide Marathon into the next chapter with an even better and brighter future." Marathon launched in March with a peak concurrent player count of 88,337, according to Steam DB, and its current player count as of writing is 6,775. </p><p>Nardin <a href="https://www.gamesradar.com/games/fps/bungie-doesnt-see-marathon-going-anywhere-we-know-where-we-want-to-take-the-story-over-the-next-few-years/"><u>told GamesRadar+</u></a> earlier this summer that Marathon's team already knew "where we want to take the story over the next few years," so, at least publicly, Bungie looks ready to invest in Marathon as it leaves Destiny 2 in a sad, comatose state. But the fact that the shooter has gone from nearly 90,000 simultaneous players to under 10,000 is a foreboding one. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2078162822559641797"><p lang="en" dir="ltr">Hey everyone I've got a bit of an announcement to make. Today, Friday 7/17, will be my last day at Bungie and I'll be passing the torch of Game Director to the very capable and amazing hands of Del Chafe III, who will guide the game forward alongside the Creative Director Julia…<a href="https://twitter.com/cantworkitout/status/2078162822559641797">July 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen," Ziegler says. "The mission will continue in new and surprising ways so stay tuned for what this team has in store for you!" The developer says he will "be heading to something new, somewhere else" with updates to come "soon."</p><p>"Hopefully as I move onto new things, you'll join me for those adventures as well," he adds. </p><p>Bungie has recently been shedding employees like cat hair – <a href="https://www.gamesradar.com/games/destiny/most-of-the-destiny-2-team-is-being-laid-off-as-bungie-says-the-mmo-fell-short-of-expectations-these-past-several-years-some-marathon-devs-also-affected/"><u>it laid off "most" of its Destiny 2 team</u></a> in a massive sweep, and while PlayStation CEO Herman Hulst swore to staff at the time that Marathon "remains an important part of our portfolio, and we will continue to support the team," some of its devs were also impacted by layoffs. Following those layoffs, Bundie studio head <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/bungie-studio-head-reportedly-leaves-after-16-years-with-the-company-following-mass-layoffs-and-destiny-2-death-spiral/"><u>Justin Truman reportedly stepped down</u></a> from his position after less than a year. </p><p>"Working at Bungie was <a href="https://www.gamesradar.com/games/destiny/former-destiny-2-devs-say-working-at-bungie-was-a-toxic-dysfunctional-experience-describe-leaders-who-forgot-that-people-play-games-for-fun/"><u>the most toxic, dysfunctional experience</u></a> of my professional life," former narrative lead Michael Zenke, who left Bungie in 2017, remarked after Destiny 2's death knell update was announced. Ziegler's sudden departure from Marathon after a now seems like evidence of this. You can't enjoy a home with a crumbling foundation. </p><p><a href="https://www.gamesradar.com/destiny-2-ends-marathon-what-next-for-bungie/"><u><em>As Destiny 2 ends, what's next for Bungie?</em></u></a></p>
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                                                            <title><![CDATA[ "We want physical games": Marvel's Wolverine trailer reveals Lady Deathstrike and a Sabretooth team-up, but nobody in the comments is talking about that ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Surprise! The official PlayStation YouTube channel has randomly dropped a new trailer for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with some notable story and character reveals, and as you might imagine the community is – wait, what's that? Oh, the comments are absolutely flooded with anger about Sony's decision to end physical discs, to the point where hardly anyone is actually discussing the content of the trailer.</p><p>The trailer seems to effectively be an extended cutscene, but it does have some meat for fans to chew on. We see Wolverine chasing a photo of himself and Jean Grey through an array of battlefields, suggesting that their relationship will be a central part of the story. More surprising is that Sabretooth – who we've seen appear in previous footage – seems to be teaming up with Logan. We've also finally got confirmation that Lady Deathstrike will appear in the game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rJrqHyojaa4" allowfullscreen></iframe></div></div><p>But if you scroll through the <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank">comments on YouTube</a>, you won't see much discussion about those facts. Instead, you'll see messages like "We want physical games," "WE WANT PHYSICAL GAMES!" and "WE WANT PHYSICAL GAMES!!!!" Others are chiming in with comments like "That disc is going to look awesome," "This is gonna be a day one buy on physical disc," and "Can't wait for my PHYSICAL COPY."</p><p><a href="https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/">Marvel's Wolverine will indeed be released on a physical disc</a>, something that the devs at Insomniac confirmed in the wake of news that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 would be a digital-only launch</a>. Since then, Sony announced that there will be <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">no more new PlayStation games on disc as of 2028</a>, so it seems Marvel's Wolverine is likely among the last of a dying breed.</p><p>Analysts expect that <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">Sony "will not reverse" its decision to kill discs despite the backlash</a>, but boy – that backlash is <em>loud</em> on the official PlayStation YouTube channel. It's not just a response to a big, first-party title like Wolverine, either – every single new trailer uploaded to the channel is inundated with the same sorts of comments supporting physical media.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077656654146093449"><p lang="en" dir="ltr">Me: omg! our game just launched and PlayStation posted our launch trailer! 400 comments whaaaaaat! I wonder what people think of our game??Oh… oh no pic.twitter.com/dfZQ8vsn6h<a href="https://twitter.com/cantworkitout/status/2077656654146093449">July 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Non-Sony devs are certainly taking notice. Eat Pant Games, the New Zealand indie studio behind adorable platformer Teeto, posted a harrowing recap of seeing 400 comments under the game's release trailer, only to find that they're all about physical discs. Teeto is a small enough release that it's only happening digitally for now, but the devs <a href="https://x.com/EatPantGames/status/2077660989844263251" target="_blank">are hopeful</a> that could change in the future: "WE CAN HAVE BOTH."</p><p>Despite some reports to the contrary, Sony hasn't been shutting off comments in response to the backlash. <a href="https://www.youtube.com/watch?v=roEAnFrE8Yk">Trailers for titles like Instant Sports 2</a> are flagged as family-friendly content on YouTube, which means comments are turned off automatically – presumably to protect kids from the horrors of gamers who are mad about Sony's efforts to hasten the death of physical media.</p><p><a href="https://www.gamesradar.com/platforms/playstation/sony-killing-physical-playstation-games-is-the-latest-attack-on-our-diminishing-rights-leading-digital-rights-group-says-the-end-goal-is-to-turn-the-customer-into-a-renter/"><em>Sony killing physical PlayStation games is "the latest attack on our diminishing rights," leading digital rights group says: "The end goal is to turn the customer into a renter."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/</link>
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                            <![CDATA[ "Can't wait for my PHYSICAL COPY" ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 20:16:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lady Deathstrike in Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Lady Deathstrike in Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Lady Deathstrike in Marvel&#039;s Wolverine]]></media:title>
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                                <p>Surprise! The official PlayStation YouTube channel has randomly dropped a new trailer for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with some notable story and character reveals, and as you might imagine the community is – wait, what's that? Oh, the comments are absolutely flooded with anger about Sony's decision to end physical discs, to the point where hardly anyone is actually discussing the content of the trailer.</p><p>The trailer seems to effectively be an extended cutscene, but it does have some meat for fans to chew on. We see Wolverine chasing a photo of himself and Jean Grey through an array of battlefields, suggesting that their relationship will be a central part of the story. More surprising is that Sabretooth – who we've seen appear in previous footage – seems to be teaming up with Logan. We've also finally got confirmation that Lady Deathstrike will appear in the game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rJrqHyojaa4" allowfullscreen></iframe></div></div><p>But if you scroll through the <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank">comments on YouTube</a>, you won't see much discussion about those facts. Instead, you'll see messages like "We want physical games," "WE WANT PHYSICAL GAMES!" and "WE WANT PHYSICAL GAMES!!!!" Others are chiming in with comments like "That disc is going to look awesome," "This is gonna be a day one buy on physical disc," and "Can't wait for my PHYSICAL COPY."</p><p><a href="https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/">Marvel's Wolverine will indeed be released on a physical disc</a>, something that the devs at Insomniac confirmed in the wake of news that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 would be a digital-only launch</a>. Since then, Sony announced that there will be <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">no more new PlayStation games on disc as of 2028</a>, so it seems Marvel's Wolverine is likely among the last of a dying breed.</p><p>Analysts expect that <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">Sony "will not reverse" its decision to kill discs despite the backlash</a>, but boy – that backlash is <em>loud</em> on the official PlayStation YouTube channel. It's not just a response to a big, first-party title like Wolverine, either – every single new trailer uploaded to the channel is inundated with the same sorts of comments supporting physical media.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077656654146093449"><p lang="en" dir="ltr">Me: omg! our game just launched and PlayStation posted our launch trailer! 400 comments whaaaaaat! I wonder what people think of our game??Oh… oh no pic.twitter.com/dfZQ8vsn6h<a href="https://twitter.com/cantworkitout/status/2077656654146093449">July 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Non-Sony devs are certainly taking notice. Eat Pant Games, the New Zealand indie studio behind adorable platformer Teeto, posted a harrowing recap of seeing 400 comments under the game's release trailer, only to find that they're all about physical discs. Teeto is a small enough release that it's only happening digitally for now, but the devs <a href="https://x.com/EatPantGames/status/2077660989844263251" target="_blank">are hopeful</a> that could change in the future: "WE CAN HAVE BOTH."</p><p>Despite some reports to the contrary, Sony hasn't been shutting off comments in response to the backlash. <a href="https://www.youtube.com/watch?v=roEAnFrE8Yk">Trailers for titles like Instant Sports 2</a> are flagged as family-friendly content on YouTube, which means comments are turned off automatically – presumably to protect kids from the horrors of gamers who are mad about Sony's efforts to hasten the death of physical media.</p><p><a href="https://www.gamesradar.com/platforms/playstation/sony-killing-physical-playstation-games-is-the-latest-attack-on-our-diminishing-rights-leading-digital-rights-group-says-the-end-goal-is-to-turn-the-customer-into-a-renter/"><em>Sony killing physical PlayStation games is "the latest attack on our diminishing rights," leading digital rights group says: "The end goal is to turn the customer into a renter."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Soulslike devs accidentally make a powerful case for discs: PS5-exclusive physical edition sells out as Sony moves to end physical editions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">plans to end physical discs</a> by 2028, assuming no one wants to hold anything in their hands anymore now that we have the Fortnite item shop to provide us with Skibidi Toilet backpack in exchange for real money. But if that were even a little bit true, then <a href="https://www.gamesradar.com/games/action-rpg/mortal-shell-2-is-suddenly-one-of-my-most-anticipated-soulslikes-and-its-out-next-month/">Mortal Shell 2</a> developer Cold Symmetry wouldn't have to be so despondent. Its PS5-exclusive Revered Edition with a physical disc is running out of stock, which is great, but Cold Symmetry doesn't yet have confirmed plans to replace it.</p><p>"Demand for the PS5 physical Revered Edition of Mortal Shell 2 has exceeded expectations," Cold Symmetry writes in <a href="https://x.com/MortalShellGame/status/2077713025247613325" target="_blank">a July 16 Twitter post</a>, ahead of the grim Soulslike sequel's August 20 launch. "Unfortunately supply across a number of retailers has now been fully reserved, meaning that in a growing number of markets fans are unable to pre-purchase a copy of the game. We apologise for the lack of availability." </p><p>Mortal Shell 2 follows the first game from 2020 in being a frigid stone slab of an action-RPG, all gray and mist blue as you possess fallen warriors' empty Shells and use their combat powers against heretics. Its fancy $70 Revered Edition comes in a big box with a physical game, steelbook, artbook, and in-game exclusives. While most major retailers seem to still be accepting pre-orders for the Edition, Cold Symmetry suggests there's no guarantee your order will be fulfilled if you place one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9tj9bk6QJKBaZ4b6dxoZB" name="ss_da74e6f08060d6dc75e0bbc3f452ab74a7ac4720.1920x1080" alt="Mortal Shell 2" src="https://cdn.mos.cms.futurecdn.net/u9tj9bk6QJKBaZ4b6dxoZB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cold Symmetry / Playstack)</span></figcaption></figure><p>"There is a very low chance of additional physical copies becoming available before the game's release," the developer continues on Twitter. "We are working with our distribution partner to review ongoing demand and we'll update as soon as we hear their decision on next steps." </p><p>"To be clear," Cold Symmetry reiterates, "there is no guarantee of a stock replenishment plan after launch as this decision is not ours to make."</p><p>But even if the Revered Edition's physical games are sold out for good, fans have decided Mortal Shell 2 will still be the accidental poster child of discs. Niko Partners video game market analyst Daniel Ahmad <a href="https://x.com/ZhugeEX/status/2077745175795786103" target="_blank">writes on Twitter</a> about Mortal Shell 2's slipping stock, "Granted this is overall a supply issue rather than demand, but it does show this model works and could continue working."</p><p>Others scoff more full-throatedly at PlayStation for ever doubting the game format. In any case, it seems that physical media doesn't lie down and die just because Sony wants it to.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdBGbe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdBGbe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/soulslike-devs-accidentally-make-a-powerful-case-for-discs-ps5-exclusive-physical-edition-sells-out-as-sony-moves-to-end-physical-editions/</link>
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                            <![CDATA[ Everyone wants a piece of Mortal Shell 2 ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 20:15:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Cold Symmetry]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mortal Shell character floats against black background]]></media:description>                                                            <media:text><![CDATA[Mortal Shell character floats against black background]]></media:text>
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                                <p>Sony <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">plans to end physical discs</a> by 2028, assuming no one wants to hold anything in their hands anymore now that we have the Fortnite item shop to provide us with Skibidi Toilet backpack in exchange for real money. But if that were even a little bit true, then <a href="https://www.gamesradar.com/games/action-rpg/mortal-shell-2-is-suddenly-one-of-my-most-anticipated-soulslikes-and-its-out-next-month/">Mortal Shell 2</a> developer Cold Symmetry wouldn't have to be so despondent. Its PS5-exclusive Revered Edition with a physical disc is running out of stock, which is great, but Cold Symmetry doesn't yet have confirmed plans to replace it.</p><p>"Demand for the PS5 physical Revered Edition of Mortal Shell 2 has exceeded expectations," Cold Symmetry writes in <a href="https://x.com/MortalShellGame/status/2077713025247613325" target="_blank">a July 16 Twitter post</a>, ahead of the grim Soulslike sequel's August 20 launch. "Unfortunately supply across a number of retailers has now been fully reserved, meaning that in a growing number of markets fans are unable to pre-purchase a copy of the game. We apologise for the lack of availability." </p><p>Mortal Shell 2 follows the first game from 2020 in being a frigid stone slab of an action-RPG, all gray and mist blue as you possess fallen warriors' empty Shells and use their combat powers against heretics. Its fancy $70 Revered Edition comes in a big box with a physical game, steelbook, artbook, and in-game exclusives. While most major retailers seem to still be accepting pre-orders for the Edition, Cold Symmetry suggests there's no guarantee your order will be fulfilled if you place one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9tj9bk6QJKBaZ4b6dxoZB" name="ss_da74e6f08060d6dc75e0bbc3f452ab74a7ac4720.1920x1080" alt="Mortal Shell 2" src="https://cdn.mos.cms.futurecdn.net/u9tj9bk6QJKBaZ4b6dxoZB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cold Symmetry / Playstack)</span></figcaption></figure><p>"There is a very low chance of additional physical copies becoming available before the game's release," the developer continues on Twitter. "We are working with our distribution partner to review ongoing demand and we'll update as soon as we hear their decision on next steps." </p><p>"To be clear," Cold Symmetry reiterates, "there is no guarantee of a stock replenishment plan after launch as this decision is not ours to make."</p><p>But even if the Revered Edition's physical games are sold out for good, fans have decided Mortal Shell 2 will still be the accidental poster child of discs. Niko Partners video game market analyst Daniel Ahmad <a href="https://x.com/ZhugeEX/status/2077745175795786103" target="_blank">writes on Twitter</a> about Mortal Shell 2's slipping stock, "Granted this is overall a supply issue rather than demand, but it does show this model works and could continue working."</p><p>Others scoff more full-throatedly at PlayStation for ever doubting the game format. In any case, it seems that physical media doesn't lie down and die just because Sony wants it to.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdBGbe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdBGbe.js" async></script>
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                                                            <title><![CDATA[ Former PlayStation Store boss says retail price is "set directly by the publisher" as digital draws ire for being more costly than the physical discs Sony is killing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation Store's former boss has spoken out about "allegations of monopolization and price manipulation" on Sony's storefront, claiming that it's actually publishers that set the recommended retail price for games. </p><p>Folks have been looking at the prices on the PlayStation Store with even more disdain than usual lately following Sony's announcement that it'll be <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>killing off physical discs for new PlayStation games</u></a> from 2028. After all, one of the greatest virtues of physical games is that they're generally a lot more affordable. Between price cuts at retailers and the second-hand market, more often than not, your wallet will thank you for picking up a boxed copy of a game rather than a digital version, which often stays put at its full retail price outside of sales events. </p><p>Needless to say, the idea of not having any other choice to buy new PlayStation games going forward is concerning – many are worried that gaming is going to become even more expensive than it already is as a result, but according to one former exec, that pricing isn't Sony's fault. Gordon Thornton spent the best part of 18 years at Sony Interactive Entertainment before his departure in 2022, and in that time, he held many roles, including that of senior vice president and global head of PlayStation Store and services. On <a href="https://www.linkedin.com/in/gordon-thornton/details/experience/" target="_blank"><u>his LinkedIn page</u></a>, he explains that he "built and scaled PlayStation's global direct-to-consumer business from inception to $13B in revenue, transforming the PlayStation Store into the world's largest digital games retailer and subscription platform."</p><p>With that in mind, Thornton was <em>more </em>than involved with the workings of the PlayStation Store, and <a href="https://insider-gaming.com/exclusive-interview-sony-veteran-digital-disc-gaming-playstation-stars/" target="_blank"><u>speaking to Insider Gaming</u></a>, he claims that Sony isn't responsible for the retail pricing of all games on the storefront – their publishers are. "Regarding allegations of monopolization and price manipulation, PlayStation operates on a buy/sell model where the publisher acts as the supplier," he begins. "Because the recommended retail price is set directly by the publisher, Sony does not control these pricing structures, which counters claims of unilateral price fixing."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ecTp58i4YufQyaoGSPAyva" name="PR_tlou2_pc" alt="Ellie lit in red in the The Last of Us Part 2 Remastered for PC" src="https://cdn.mos.cms.futurecdn.net/ecTp58i4YufQyaoGSPAyva.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Now, it's worth noting that this comes across as a bit odd, largely because it seems to contradict claims made by Sony itself when it was fighting back against a class-action lawsuit alleging violations of antitrust and unfair competition laws. Specifically, back in 2021, plaintiff Agustin Caccuri filed a <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.1.0.pdf" target="_blank"><u>class action complaint</u></a> in which it was alleged that – amongst other things – "Sony also requires publishers who sell digital games on the PlayStation Store to relinquish full control over the retail price," and claimed that, unlike Xbox and Nintendo's stores, "game developers must cede total control over the retail price to Sony."</p><p>In a <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.45.0.pdf" target="_blank"><u>motion to dismiss</u></a> filed in early 2022, Sony acknowledged the claim that it "'force[d] publishers to cede control over the final retail price' of digital games to Sony," and said: "Of course, that is how a wholesale model works: the wholesaler and retailer agree on a wholesale price and, in turn, the retailer sets the price of the product that it sells to consumers." It added: "Under the wholesale model, Sony and the publisher/developer agree upon a wholesale price and then Sony sets the retail price that it will charge consumers on the PlayStation Store."</p><p>It further explained: "The retailer (Sony) and the wholesaler (game publisher) agree on a wholesale price that the retailer will pay the wholesaler for the product (videogames); [...] the retailer sets the retail price, which typically includes a margin over the wholesale price; and [...] the retailer sells the product to consumers."</p><p>As it happens, a settlement for this lawsuit was <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.224.0.pdf" target="_blank"><u>preliminarily approved in April</u></a>, and although things aren't final (there are still a number of stages, including the final approval hearing planned for October 15), eligible class members could collectively be set to receive $7.85 million if it goes through.</p><p><a href="https://www.gamesradar.com/platforms/playstation/last-time-playstation-threatened-to-close-ps3-and-vita-digital-stores-the-players-revolted-as-gamers-and-collectors-this-is-a-hard-pill-to-swallow/"><u><em>Last time PlayStation threatened to close PS3 and Vita digital stores, the players revolted: "As gamers and collectors this is a hard pill to swallow."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/former-playstation-store-boss-says-retail-price-is-set-directly-by-the-publisher-as-digital-draws-ire-for-being-more-costly-than-the-physical-discs-sony-is-killing/</link>
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                            <![CDATA[ Gordon Thornton claims this "counters claims of unilateral price fixing" ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 11:17:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Santa Monica Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War: Ragnarok]]></media:description>                                                            <media:text><![CDATA[God of War: Ragnarok]]></media:text>
                                <media:title type="plain"><![CDATA[God of War: Ragnarok]]></media:title>
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                                <p>PlayStation Store's former boss has spoken out about "allegations of monopolization and price manipulation" on Sony's storefront, claiming that it's actually publishers that set the recommended retail price for games. </p><p>Folks have been looking at the prices on the PlayStation Store with even more disdain than usual lately following Sony's announcement that it'll be <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>killing off physical discs for new PlayStation games</u></a> from 2028. After all, one of the greatest virtues of physical games is that they're generally a lot more affordable. Between price cuts at retailers and the second-hand market, more often than not, your wallet will thank you for picking up a boxed copy of a game rather than a digital version, which often stays put at its full retail price outside of sales events. </p><p>Needless to say, the idea of not having any other choice to buy new PlayStation games going forward is concerning – many are worried that gaming is going to become even more expensive than it already is as a result, but according to one former exec, that pricing isn't Sony's fault. Gordon Thornton spent the best part of 18 years at Sony Interactive Entertainment before his departure in 2022, and in that time, he held many roles, including that of senior vice president and global head of PlayStation Store and services. On <a href="https://www.linkedin.com/in/gordon-thornton/details/experience/" target="_blank"><u>his LinkedIn page</u></a>, he explains that he "built and scaled PlayStation's global direct-to-consumer business from inception to $13B in revenue, transforming the PlayStation Store into the world's largest digital games retailer and subscription platform."</p><p>With that in mind, Thornton was <em>more </em>than involved with the workings of the PlayStation Store, and <a href="https://insider-gaming.com/exclusive-interview-sony-veteran-digital-disc-gaming-playstation-stars/" target="_blank"><u>speaking to Insider Gaming</u></a>, he claims that Sony isn't responsible for the retail pricing of all games on the storefront – their publishers are. "Regarding allegations of monopolization and price manipulation, PlayStation operates on a buy/sell model where the publisher acts as the supplier," he begins. "Because the recommended retail price is set directly by the publisher, Sony does not control these pricing structures, which counters claims of unilateral price fixing."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ecTp58i4YufQyaoGSPAyva" name="PR_tlou2_pc" alt="Ellie lit in red in the The Last of Us Part 2 Remastered for PC" src="https://cdn.mos.cms.futurecdn.net/ecTp58i4YufQyaoGSPAyva.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Now, it's worth noting that this comes across as a bit odd, largely because it seems to contradict claims made by Sony itself when it was fighting back against a class-action lawsuit alleging violations of antitrust and unfair competition laws. Specifically, back in 2021, plaintiff Agustin Caccuri filed a <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.1.0.pdf" target="_blank"><u>class action complaint</u></a> in which it was alleged that – amongst other things – "Sony also requires publishers who sell digital games on the PlayStation Store to relinquish full control over the retail price," and claimed that, unlike Xbox and Nintendo's stores, "game developers must cede total control over the retail price to Sony."</p><p>In a <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.45.0.pdf" target="_blank"><u>motion to dismiss</u></a> filed in early 2022, Sony acknowledged the claim that it "'force[d] publishers to cede control over the final retail price' of digital games to Sony," and said: "Of course, that is how a wholesale model works: the wholesaler and retailer agree on a wholesale price and, in turn, the retailer sets the price of the product that it sells to consumers." It added: "Under the wholesale model, Sony and the publisher/developer agree upon a wholesale price and then Sony sets the retail price that it will charge consumers on the PlayStation Store."</p><p>It further explained: "The retailer (Sony) and the wholesaler (game publisher) agree on a wholesale price that the retailer will pay the wholesaler for the product (videogames); [...] the retailer sets the retail price, which typically includes a margin over the wholesale price; and [...] the retailer sells the product to consumers."</p><p>As it happens, a settlement for this lawsuit was <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.224.0.pdf" target="_blank"><u>preliminarily approved in April</u></a>, and although things aren't final (there are still a number of stages, including the final approval hearing planned for October 15), eligible class members could collectively be set to receive $7.85 million if it goes through.</p><p><a href="https://www.gamesradar.com/platforms/playstation/last-time-playstation-threatened-to-close-ps3-and-vita-digital-stores-the-players-revolted-as-gamers-and-collectors-this-is-a-hard-pill-to-swallow/"><u><em>Last time PlayStation threatened to close PS3 and Vita digital stores, the players revolted: "As gamers and collectors this is a hard pill to swallow."</em></u></a></p>
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                                                            <title><![CDATA[ "The conversation needs to shift to consumer rights": Amid PlayStation's physical shutdown, analyst clarifies viral remarks about nobody missing disc drives ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week, analyst Daniel Ahmad compared the end of physical PlayStation games to the end of disc drives in Apple laptops, noting that <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/">nobody these days really seems to care about PC games having gone all-digital</a>. The full post was lengthy and nuanced, but the internet tends not to read that far (congrats on making it over 50 words into this article, by the way), so now he's further clarifying what he meant on social media.</p><p>"When I compared Sony stopping disc production to CD drives being removed from computers, I'm talking in the context of games shipping on disc," Ahmad says on <a href="https://bsky.app/profile/zhugeex.com/post/3mqkhvibffc2o" target="_blank">Bluesky</a>. "Obviously you can buy an external drive for a PC, but virtually no modern PC game. This isn't me saying 'Wow I love Sony and they are great for doing this', it's to say that PC is essentially 100% digital and you'll be hard pressed to find anyone pining for the days of physical PC games."</p><p>Look, <em>I</em> like old-school, big box PC games and collect them here and there, but even as I cling to physical console games I'm willing to admit that the ship has long since sailed for physical computer games. There are all kinds of things making physical versions of modern PC games impractical, from the lack of disc drives on most retail computers to the inordinate amount of discs a modern PC install would require.</p><p>Ahmad reiterates the central point from his original post: "Regardless of whether it's bringing physical back, or embracing digital, the conversation needs to shift to consumer rights and what a license should enable. Stop Killing Games was one part of it, but gifting, family sharing, refunds, and other aspects are just as important."</p><p>That gets to the key difference separating digital games on console from those on PC. Steam dominates computer game distribution, with easy ways to gift games, solid refund policies, and built-in family sharing options. Valve is pressed into offering those kinds of features because it faces competition from other digital storefronts and the convenience of pirated games, but it would be a lot better for consumers if those kinds of features were required on digital stores by law.</p><p>We don't know what the PlayStation Store will look like when physical disc production ends, but none of the three console manufacturers have offered digital storefronts on par with those on PC, never mind something in line with what groups like Stop Killing Games are dreaming of. While I'd love for physical games to exist forever, I'm not confident they will. That's why, as Ahmad suggests, we need to be pushing for stronger ownership rights for our digital goods.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-physical-games/"><em>best physical games</em></a><em> to grab while you still can.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-conversation-needs-to-shift-to-consumer-rights-amid-playstations-physical-shutdown-analyst-clarifies-viral-remarks-about-nobody-missing-disc-drives/</link>
                                                                            <description>
                            <![CDATA[ "This isn't me saying 'Wow I love Sony and they are great for doing this'" ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 21:59:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment Europe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of Arjun during the cinematic trailer for Saros.]]></media:description>                                                            <media:text><![CDATA[A close-up of Arjun during the cinematic trailer for Saros.]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up of Arjun during the cinematic trailer for Saros.]]></media:title>
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                                <p>Last week, analyst Daniel Ahmad compared the end of physical PlayStation games to the end of disc drives in Apple laptops, noting that <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/">nobody these days really seems to care about PC games having gone all-digital</a>. The full post was lengthy and nuanced, but the internet tends not to read that far (congrats on making it over 50 words into this article, by the way), so now he's further clarifying what he meant on social media.</p><p>"When I compared Sony stopping disc production to CD drives being removed from computers, I'm talking in the context of games shipping on disc," Ahmad says on <a href="https://bsky.app/profile/zhugeex.com/post/3mqkhvibffc2o" target="_blank">Bluesky</a>. "Obviously you can buy an external drive for a PC, but virtually no modern PC game. This isn't me saying 'Wow I love Sony and they are great for doing this', it's to say that PC is essentially 100% digital and you'll be hard pressed to find anyone pining for the days of physical PC games."</p><p>Look, <em>I</em> like old-school, big box PC games and collect them here and there, but even as I cling to physical console games I'm willing to admit that the ship has long since sailed for physical computer games. There are all kinds of things making physical versions of modern PC games impractical, from the lack of disc drives on most retail computers to the inordinate amount of discs a modern PC install would require.</p><p>Ahmad reiterates the central point from his original post: "Regardless of whether it's bringing physical back, or embracing digital, the conversation needs to shift to consumer rights and what a license should enable. Stop Killing Games was one part of it, but gifting, family sharing, refunds, and other aspects are just as important."</p><p>That gets to the key difference separating digital games on console from those on PC. Steam dominates computer game distribution, with easy ways to gift games, solid refund policies, and built-in family sharing options. Valve is pressed into offering those kinds of features because it faces competition from other digital storefronts and the convenience of pirated games, but it would be a lot better for consumers if those kinds of features were required on digital stores by law.</p><p>We don't know what the PlayStation Store will look like when physical disc production ends, but none of the three console manufacturers have offered digital storefronts on par with those on PC, never mind something in line with what groups like Stop Killing Games are dreaming of. While I'd love for physical games to exist forever, I'm not confident they will. That's why, as Ahmad suggests, we need to be pushing for stronger ownership rights for our digital goods.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-physical-games/"><em>best physical games</em></a><em> to grab while you still can.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ "Consumers would stop truly owning their video games": Death of PlayStation discs prompts lawmakers and consumer rights groups to push back ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's decision to end production of disks for new PlayStation games in 2028 has met with extensive backlash from players online, and that backlash is starting to expand into larger consumer rights campaigns around the world. Lawmakers in Mexico and a consumer rights nonprofit in the Netherlands both say that effectively ending the physical games market will give Sony full control over how players buy games on its platforms.</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," according to a statement from Stichting Massaschade & Consument provided to <a href="https://wccftech.com/sonys-disc-free-2028-plan-hands-it-total-price-control-dutch-group-warns/" target="_blank">Wccftech</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it. That is exactly the harm our Fair PlayStation claim is about: a price can never be fair when the buyer is left with no ownership and no alternative."</p><p>Stichting Massaschade & Consument is a Dutch consumer rights organization that's already taking Sony to task as part of its <a href="https://www.massaschadeconsument.nl/collectieve-acties/playstation/" target="_blank">Fair PlayStation campaign</a>. That campaign, which has already been ongoing for years, argues that Sony's digital marketplace can charge artificially high prices because there's nowhere else to get your digital games. If physical games go away, too, consumers will have no alternative to paying whatever price Sony and its third-party partners choose to charge.</p><p>This argument is a big part of why <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">I'm so concerned over the end of physical PlayStation games</a>, but for all intents and purposes, it's perfectly legal – which is why groups like Stichting Massaschade & Consument and Stop Killing Games have been pushing for changes regarding how digital purchases are regarded in the law.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kWSIFh8ICaA" allowfullscreen></iframe></div></div><p>Separate from those movements, federal representative Iraís Reyes and senator Luis Donaldo Colosio are set to file a complaint about Sony's move with Mexico’s National Antitrust Commission, according to a statement provided to <a href="https://www.levelup.com/en/news/mexican-lawmakers-to-file-antitrust-complaint-against-playstation-and-sony-over-ps-store-following-the-potential-end-of-physical-games/" target="_blank">LevelUp</a>. This is a purely civilian process – the two lawmakers aren't yet advancing legislation to try and stop the end of PlayStation discs, but they are raising their concerns before the country's regulators.</p><p>"Sony would become both the referee and the player within its own ecosystem, and we know what can happen when a single company controls every part of the market," Reyes argues, echoing the concerns of the Dutch regulators. But this complaint covers several additional concerns about the end of physical media.</p><p>"Consumers would stop truly owning their video games," Colosio adds. "With digital distribution, you’re no longer buying a game in the traditional sense – you’re purchasing a license, which means access to the content depends entirely on the conditions established by the company." He also notes that access to reliable, high-speed internet – a requirement for using a digital game – isn't consistent across Mexico.</p><p>These are all arguments we've heard before, and both these efforts are local to their respective regions. But the backlash is expanding beyond the gaming community, and even if <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">Sony has no intention on backpedalling its all-digital plans</a>, changes to the law around digital ownership could solve most of the problems around the big pivot anyway.</p><p><a href="https://www.gamesradar.com/entertainment/streaming-services/after-sony-announces-its-sunsetting-playstation-discs-hideo-kojima-shares-a-warning-about-physical-media-what-is-happening-to-video-games-in-2028-might-also-happen-to-movies/"><em>After Sony announces its sunsetting PlayStation discs, Hideo Kojima shares a warning about physical media: "What is happening to video games in 2028 might also happen to movies."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/consumers-would-stop-truly-owning-their-video-games-death-of-playstation-discs-prompts-lawmakers-and-consumer-rights-groups-to-push-back/</link>
                                                                            <description>
                            <![CDATA[ "The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price" ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 20:26:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two men holding a game in their hands]]></media:description>                                                            <media:text><![CDATA[Two men holding a game in their hands]]></media:text>
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                                <p>Sony's decision to end production of disks for new PlayStation games in 2028 has met with extensive backlash from players online, and that backlash is starting to expand into larger consumer rights campaigns around the world. Lawmakers in Mexico and a consumer rights nonprofit in the Netherlands both say that effectively ending the physical games market will give Sony full control over how players buy games on its platforms.</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," according to a statement from Stichting Massaschade & Consument provided to <a href="https://wccftech.com/sonys-disc-free-2028-plan-hands-it-total-price-control-dutch-group-warns/" target="_blank">Wccftech</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it. That is exactly the harm our Fair PlayStation claim is about: a price can never be fair when the buyer is left with no ownership and no alternative."</p><p>Stichting Massaschade & Consument is a Dutch consumer rights organization that's already taking Sony to task as part of its <a href="https://www.massaschadeconsument.nl/collectieve-acties/playstation/" target="_blank">Fair PlayStation campaign</a>. That campaign, which has already been ongoing for years, argues that Sony's digital marketplace can charge artificially high prices because there's nowhere else to get your digital games. If physical games go away, too, consumers will have no alternative to paying whatever price Sony and its third-party partners choose to charge.</p><p>This argument is a big part of why <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">I'm so concerned over the end of physical PlayStation games</a>, but for all intents and purposes, it's perfectly legal – which is why groups like Stichting Massaschade & Consument and Stop Killing Games have been pushing for changes regarding how digital purchases are regarded in the law.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kWSIFh8ICaA" allowfullscreen></iframe></div></div><p>Separate from those movements, federal representative Iraís Reyes and senator Luis Donaldo Colosio are set to file a complaint about Sony's move with Mexico’s National Antitrust Commission, according to a statement provided to <a href="https://www.levelup.com/en/news/mexican-lawmakers-to-file-antitrust-complaint-against-playstation-and-sony-over-ps-store-following-the-potential-end-of-physical-games/" target="_blank">LevelUp</a>. This is a purely civilian process – the two lawmakers aren't yet advancing legislation to try and stop the end of PlayStation discs, but they are raising their concerns before the country's regulators.</p><p>"Sony would become both the referee and the player within its own ecosystem, and we know what can happen when a single company controls every part of the market," Reyes argues, echoing the concerns of the Dutch regulators. But this complaint covers several additional concerns about the end of physical media.</p><p>"Consumers would stop truly owning their video games," Colosio adds. "With digital distribution, you’re no longer buying a game in the traditional sense – you’re purchasing a license, which means access to the content depends entirely on the conditions established by the company." He also notes that access to reliable, high-speed internet – a requirement for using a digital game – isn't consistent across Mexico.</p><p>These are all arguments we've heard before, and both these efforts are local to their respective regions. But the backlash is expanding beyond the gaming community, and even if <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">Sony has no intention on backpedalling its all-digital plans</a>, changes to the law around digital ownership could solve most of the problems around the big pivot anyway.</p><p><a href="https://www.gamesradar.com/entertainment/streaming-services/after-sony-announces-its-sunsetting-playstation-discs-hideo-kojima-shares-a-warning-about-physical-media-what-is-happening-to-video-games-in-2028-might-also-happen-to-movies/"><em>After Sony announces its sunsetting PlayStation discs, Hideo Kojima shares a warning about physical media: "What is happening to video games in 2028 might also happen to movies."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Former PlayStation boss thinks "we've lost a lot of the variety in games," and we can thank the "rising cost" of new titles for that: "We had so many crazy games on PS1" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former PlayStation lead Shawn Layden thinks that "we've lost a lot of the variety in games" releasing these days, with more titles that look like "the game next to it" rather than something entirely unique – and you can thank "the rising cost" of development for that. </p><p>It's no secret that game budgets are inflating massively. Earlier this year, it was reported that <a href="https://www.gamesradar.com/games/new-aaa-games-could-cost-usd300-million-or-much-more-to-make-insider-says-which-might-help-explain-the-current-state-of-the-industry-amid-layoffs-and-studio-closures/"><u>new AAA games could cost upwards of $300 million to make</u></a>, and with that in mind, it's little wonder that publishers have such high standards for what actually counts as a success these days. What's more, as Layden, the former president of Sony Interactive Entertainment America, points out, <a href="https://www.gamesradar.com/games/most-players-have-no-idea-how-much-games-cost-to-make-and-everythings-more-expensive-than-people-think-devs-say-as-indie-hits-like-balatro-are-the-exception/"><u>those massive costs</u></a> are also driving "risk tolerance" extremely low.</p><p>"I was at a game awards show a couple of years ago, and I was a bit disappointed to see that all the games I saw at that awards presentation were either zombie apocalypse, some kind of space marines, [or] guys in medieval Europe with really big swords," Layden tells PSI in an interview (below). </p><p>"That was so central to what everyone was building. There's so many games that looked like the game next to it and looked like the game next to it," he says, adding: "I'm concerned that in today's world, quirky games like PaRappa the Rapper don't get made anymore."</p><p>Layden continues: "I think we've lost a lot of the variety in games that are out there. We have: 'this one's a looter shooter, and this one's a hero shooter, this one's an extraction shooter. Shooter, shooter, shooter.' We have mountains of those. But where's the next Katamari Damacy?" </p><p>Furthermore, he warns that the games industry could be losing "the opportunity to attract new users" by refraining from increasing the amount of different kinds of games on offer to players. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kn9FRj7KS00?start=1196" allowfullscreen></iframe></div></div><p>With all that said, Layden obviously sees the reason why this is the case: "The rising cost of games." He explains: "I mean, if you could make a game for $5 or $6 million, like we could back on PlayStation One, then you'd do ten games. [...] Like, let's see what people are excited by.</p><p>"We had so many crazy games on PS1 because the cost to risk was manageable. You know, you could literally throw away $6 to $7 million on a project that didn't work, but go, 'Well, at least we learned something.' Now, if every throw of the dice is triple digit millions, then risk tolerance goes to about zero."</p><p>Now, Layden says, trying to get funding for a new game means getting hit with questions like, "'is it a sequel? Is it an established IP?'" Devs might find themselves pitching something as "'like Fortnite meets Call of Duty in Zombieland,'" he suggests. But ultimately, "no one wants to take a risk on unicorn ballet in space. No one's going to give you any money to make that game, even if it's really super exciting.</p><p>"So yeah, the high cost is driving risk tolerance to zero," he concludes. "I think as long as we judge games solely on revenue projections, then, you know, again, your risk tolerance goes to zero."</p><p>It's not that games that stray from the mainstream don't exist, of course. I think it's fairly safe to say that Clair Obscur: Expedition 33's popularity last year was, at the very least in part, driven by the things that made it different, from its blend of action and turn-based combat, its delightfully French vibes, to its stellar story. Similarly, before Balatro blew up, could you honestly say you'd played a Poker-themed roguelike deckbuilder full of illegal cards and weird Jokers? I doubt it, somehow. The point remains – let's have more unique, weird, and wonderful games, please. </p><p><a href="https://www.gamesradar.com/games/ex-playstation-boss-says-pc-ports-werent-losing-sony-any-hardware-sales-questions-how-it-could-think-otherwise-now-its-reportedly-keeping-big-single-player-games-console-exclusive/"><u><em>Ex-PlayStation boss says PC ports weren't losing Sony any hardware sales, questions how it could think otherwise now it's reportedly keeping big single-player games console-exclusive.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/former-playstation-boss-thinks-weve-lost-a-lot-of-the-variety-in-games-and-we-can-thank-the-rising-cost-of-new-titles-for-that-we-had-so-many-crazy-games-on-ps1/</link>
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                            <![CDATA[ Shawn Layden says "if every throw of the dice is triple digit millions, then risk tolerance goes to about zero" ]]>
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                                                                        <pubDate>Sun, 12 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space.]]></media:description>                                                            <media:text><![CDATA[Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space.]]></media:text>
                                <media:title type="plain"><![CDATA[Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space.]]></media:title>
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                                <p>Former PlayStation lead Shawn Layden thinks that "we've lost a lot of the variety in games" releasing these days, with more titles that look like "the game next to it" rather than something entirely unique – and you can thank "the rising cost" of development for that. </p><p>It's no secret that game budgets are inflating massively. Earlier this year, it was reported that <a href="https://www.gamesradar.com/games/new-aaa-games-could-cost-usd300-million-or-much-more-to-make-insider-says-which-might-help-explain-the-current-state-of-the-industry-amid-layoffs-and-studio-closures/"><u>new AAA games could cost upwards of $300 million to make</u></a>, and with that in mind, it's little wonder that publishers have such high standards for what actually counts as a success these days. What's more, as Layden, the former president of Sony Interactive Entertainment America, points out, <a href="https://www.gamesradar.com/games/most-players-have-no-idea-how-much-games-cost-to-make-and-everythings-more-expensive-than-people-think-devs-say-as-indie-hits-like-balatro-are-the-exception/"><u>those massive costs</u></a> are also driving "risk tolerance" extremely low.</p><p>"I was at a game awards show a couple of years ago, and I was a bit disappointed to see that all the games I saw at that awards presentation were either zombie apocalypse, some kind of space marines, [or] guys in medieval Europe with really big swords," Layden tells PSI in an interview (below). </p><p>"That was so central to what everyone was building. There's so many games that looked like the game next to it and looked like the game next to it," he says, adding: "I'm concerned that in today's world, quirky games like PaRappa the Rapper don't get made anymore."</p><p>Layden continues: "I think we've lost a lot of the variety in games that are out there. We have: 'this one's a looter shooter, and this one's a hero shooter, this one's an extraction shooter. Shooter, shooter, shooter.' We have mountains of those. But where's the next Katamari Damacy?" </p><p>Furthermore, he warns that the games industry could be losing "the opportunity to attract new users" by refraining from increasing the amount of different kinds of games on offer to players. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kn9FRj7KS00?start=1196" allowfullscreen></iframe></div></div><p>With all that said, Layden obviously sees the reason why this is the case: "The rising cost of games." He explains: "I mean, if you could make a game for $5 or $6 million, like we could back on PlayStation One, then you'd do ten games. [...] Like, let's see what people are excited by.</p><p>"We had so many crazy games on PS1 because the cost to risk was manageable. You know, you could literally throw away $6 to $7 million on a project that didn't work, but go, 'Well, at least we learned something.' Now, if every throw of the dice is triple digit millions, then risk tolerance goes to about zero."</p><p>Now, Layden says, trying to get funding for a new game means getting hit with questions like, "'is it a sequel? Is it an established IP?'" Devs might find themselves pitching something as "'like Fortnite meets Call of Duty in Zombieland,'" he suggests. But ultimately, "no one wants to take a risk on unicorn ballet in space. No one's going to give you any money to make that game, even if it's really super exciting.</p><p>"So yeah, the high cost is driving risk tolerance to zero," he concludes. "I think as long as we judge games solely on revenue projections, then, you know, again, your risk tolerance goes to zero."</p><p>It's not that games that stray from the mainstream don't exist, of course. I think it's fairly safe to say that Clair Obscur: Expedition 33's popularity last year was, at the very least in part, driven by the things that made it different, from its blend of action and turn-based combat, its delightfully French vibes, to its stellar story. Similarly, before Balatro blew up, could you honestly say you'd played a Poker-themed roguelike deckbuilder full of illegal cards and weird Jokers? I doubt it, somehow. The point remains – let's have more unique, weird, and wonderful games, please. </p><p><a href="https://www.gamesradar.com/games/ex-playstation-boss-says-pc-ports-werent-losing-sony-any-hardware-sales-questions-how-it-could-think-otherwise-now-its-reportedly-keeping-big-single-player-games-console-exclusive/"><u><em>Ex-PlayStation boss says PC ports weren't losing Sony any hardware sales, questions how it could think otherwise now it's reportedly keeping big single-player games console-exclusive.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script>
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                                                            <title><![CDATA[ "Single-player, narrative-driven gaming is here to stay," ex-PlayStation boss says: "It's how we built this business. That's what sustains it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former PlayStation boss Shawn Layden is a big believer that "single player, narrative-driven gaming is here to stay," saying it's "what sustains" the business. </p><p>When you think of PlayStation's greatest hits, chances are, you're going to think of a whole bunch of single-player games. Whether it's The Last of Us, God of War, Uncharted, or Ghost of Tsushima, there's no doubt that games like this have been huge drivers of PlayStation's success, and although Sony has delved more into the world of live-service in recent years (to mixed success), Layden – former president of Sony Interactive Entertainment America – says it's with single-player games the games business was built, and what'll continue to keep it going. </p><p>"I firmly believe that single player, narrative-driven gaming is here to stay," he tells PSI in an interview on YouTube (below). "It's how we built this business. That's what sustains it. It's a type of game where you can enjoy it by yourself and talk to friends about it. Maybe there's multiplayer, maybe there isn't. </p><p>"But I think essentially most of our great gaming experiences are when we allow ourselves to be immersed in that world with that character, to learn that story, more so than 'I got online with a bunch of friends and we played team deathmatch.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kn9FRj7KS00?start=1082" allowfullscreen></iframe></div></div><p>That's not to say that live-service games don't have their place, of course. Helldivers 2, published by Sony Interactive Entertainment, has been hugely successful since its launch two years ago. However, we've obviously also seen a lot of live-service horror stories – <a href="https://www.gamesradar.com/games/fps/concord-is-officially-fully-permanently-dead-as-sony-announces-its-closing-the-failed-hero-shooters-studio-and-moving-on-we-will-take-the-lessons-learned/">Concord didn't even last two weeks</a> before it was shut down for good, and while it still has plenty of fans, Destiny 2 has been in decline for a long time at this point, so much so that it's now received <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/">its final update.</a> </p><p>It's worth noting that Layden's comments were made before Sony's announcement that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>killing physical discs for new PlayStation games in 2028</u></a>, so he's not responding to <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>that backlash</u></a> here. In a separate interview about that decision, <a href="https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/"><u>Layden called the move "dramatic," and suggested it could "heavily influence" Xbox and Nintendo's approach</u></a> to physical games going forward.  </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/sony-killing-physical-playstation-games-has-folks-so-angry-that-its-announcement-has-even-more-views-than-rockstars-gta-6-trailer-posts-on-twitter/"><u><em>Sony killing physical PlayStation games has folks so angry that its announcement has even more views than Rockstar's GTA 6 trailer posts on Twitter.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1d0aO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1d0aO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/single-player-narrative-driven-gaming-is-here-to-stay-ex-playstation-boss-says-its-how-we-built-this-business-thats-what-sustains-it/</link>
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                            <![CDATA[ Shawn Layden thinks "most of our great gaming experiences" are games that immerse you in their world, story, and characters ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us Part 1]]></media:description>                                                            <media:text><![CDATA[The Last of Us Part 1]]></media:text>
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                                <p>Former PlayStation boss Shawn Layden is a big believer that "single player, narrative-driven gaming is here to stay," saying it's "what sustains" the business. </p><p>When you think of PlayStation's greatest hits, chances are, you're going to think of a whole bunch of single-player games. Whether it's The Last of Us, God of War, Uncharted, or Ghost of Tsushima, there's no doubt that games like this have been huge drivers of PlayStation's success, and although Sony has delved more into the world of live-service in recent years (to mixed success), Layden – former president of Sony Interactive Entertainment America – says it's with single-player games the games business was built, and what'll continue to keep it going. </p><p>"I firmly believe that single player, narrative-driven gaming is here to stay," he tells PSI in an interview on YouTube (below). "It's how we built this business. That's what sustains it. It's a type of game where you can enjoy it by yourself and talk to friends about it. Maybe there's multiplayer, maybe there isn't. </p><p>"But I think essentially most of our great gaming experiences are when we allow ourselves to be immersed in that world with that character, to learn that story, more so than 'I got online with a bunch of friends and we played team deathmatch.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kn9FRj7KS00?start=1082" allowfullscreen></iframe></div></div><p>That's not to say that live-service games don't have their place, of course. Helldivers 2, published by Sony Interactive Entertainment, has been hugely successful since its launch two years ago. However, we've obviously also seen a lot of live-service horror stories – <a href="https://www.gamesradar.com/games/fps/concord-is-officially-fully-permanently-dead-as-sony-announces-its-closing-the-failed-hero-shooters-studio-and-moving-on-we-will-take-the-lessons-learned/">Concord didn't even last two weeks</a> before it was shut down for good, and while it still has plenty of fans, Destiny 2 has been in decline for a long time at this point, so much so that it's now received <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/">its final update.</a> </p><p>It's worth noting that Layden's comments were made before Sony's announcement that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>killing physical discs for new PlayStation games in 2028</u></a>, so he's not responding to <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>that backlash</u></a> here. In a separate interview about that decision, <a href="https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/"><u>Layden called the move "dramatic," and suggested it could "heavily influence" Xbox and Nintendo's approach</u></a> to physical games going forward.  </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/sony-killing-physical-playstation-games-has-folks-so-angry-that-its-announcement-has-even-more-views-than-rockstars-gta-6-trailer-posts-on-twitter/"><u><em>Sony killing physical PlayStation games has folks so angry that its announcement has even more views than Rockstar's GTA 6 trailer posts on Twitter.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1d0aO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1d0aO.js" async></script>
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                                                            <title><![CDATA[ Sony Santa Monica confirms "God of War Laufey will be available on disc" despite PlayStation's war on physical ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> will be available on a physical disc, developer Sony Santa Monica has confirmed. This strongly suggests the game will launch before the PS6, which is strongly expected to be a digital only console.</p><p>In the before times, this wouldn't be much of a story, but in a world where the biggest game to release this century, <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-games-reportedly-has-no-plans-to-print-gta-6-discs-at-launch-or-in-the-months-after/">seemingly has no plans for a traditional physical launch</a>, and more pertinent to this story, where <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">PlayStation is ending production of physical discs</a>, it's pretty big news. For physical game collectors, it's one of the biggest <a href="https://www.gamesradar.com/upcoming-ps5-games/">upcoming PS5 games</a> on the horizon and one more they'll be able to save a space for on their shelves, like the good old days.</p><p>Responding to questions on Twitter, the official Sony Santa Monica account confirms: "We can confirm God of War Laufey will be available on disc."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075664837095674340"><p lang="en" dir="ltr">We can confirm God of War Laufey will be available on disc.<a href="https://twitter.com/cantworkitout/status/2075664837095674340">July 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>God of War Laufey is the next mainline game in Sony Santa Monica's God of War series and the third game in the Norse saga. Instead of being a direct sequel to 2022's God of War Ragnarok, Laufey's story picks up directly following the scene depicting Faye's funeral from 2018 God of War, serving as a sort of connective link between God of War and God of War Ragnarok. And as you might expect from the title, longtime series protagonist Kratos isn't the lead protagonist here. Instead, players take control of the much more agile, <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-says-kratos-gameplay-is-so-fantastic-because-hes-such-a-heavy-hitter-but-new-protagonist-faye-is-just-as-strong-and-just-as-good-a-warrior/">but equally powerful</a>, Laufey, Kratos's second wife and the mother of Atreus.</p><p>There's no release date for God of War Laufey yet, but again, if it's getting a disc, it's likely to launch as a PS5 game instead of a PS6 exclusive. <a href="https://www.gamesradar.com/hardware/ps6-release-date-rumors-are-spiralling-but-it-looks-like-things-could-kick-off-in-2028/">Analysts think the PS6 could launch around 2028</a>.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-proves-women-are-still-gaining-ground-in-gaming-and-im-thrilled-kratos-is-sitting-this-one-out/"><em>God of War Laufey proves women are still gaining ground in gaming, and I'm thrilled Kratos is sitting this one out</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/sony-santa-monica-confirms-god-of-war-laufey-will-be-available-on-disc-despite-playstations-war-on-physical/</link>
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                            <![CDATA[ Save a PS5 game case-sized spot for God of War Laufey on your shelf ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 22:49:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey trailer screenshots]]></media:description>                                                            <media:text><![CDATA[God of War Laufey trailer screenshots]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey trailer screenshots]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> will be available on a physical disc, developer Sony Santa Monica has confirmed. This strongly suggests the game will launch before the PS6, which is strongly expected to be a digital only console.</p><p>In the before times, this wouldn't be much of a story, but in a world where the biggest game to release this century, <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-games-reportedly-has-no-plans-to-print-gta-6-discs-at-launch-or-in-the-months-after/">seemingly has no plans for a traditional physical launch</a>, and more pertinent to this story, where <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">PlayStation is ending production of physical discs</a>, it's pretty big news. For physical game collectors, it's one of the biggest <a href="https://www.gamesradar.com/upcoming-ps5-games/">upcoming PS5 games</a> on the horizon and one more they'll be able to save a space for on their shelves, like the good old days.</p><p>Responding to questions on Twitter, the official Sony Santa Monica account confirms: "We can confirm God of War Laufey will be available on disc."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075664837095674340"><p lang="en" dir="ltr">We can confirm God of War Laufey will be available on disc.<a href="https://twitter.com/cantworkitout/status/2075664837095674340">July 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>God of War Laufey is the next mainline game in Sony Santa Monica's God of War series and the third game in the Norse saga. Instead of being a direct sequel to 2022's God of War Ragnarok, Laufey's story picks up directly following the scene depicting Faye's funeral from 2018 God of War, serving as a sort of connective link between God of War and God of War Ragnarok. And as you might expect from the title, longtime series protagonist Kratos isn't the lead protagonist here. Instead, players take control of the much more agile, <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-says-kratos-gameplay-is-so-fantastic-because-hes-such-a-heavy-hitter-but-new-protagonist-faye-is-just-as-strong-and-just-as-good-a-warrior/">but equally powerful</a>, Laufey, Kratos's second wife and the mother of Atreus.</p><p>There's no release date for God of War Laufey yet, but again, if it's getting a disc, it's likely to launch as a PS5 game instead of a PS6 exclusive. <a href="https://www.gamesradar.com/hardware/ps6-release-date-rumors-are-spiralling-but-it-looks-like-things-could-kick-off-in-2028/">Analysts think the PS6 could launch around 2028</a>.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-proves-women-are-still-gaining-ground-in-gaming-and-im-thrilled-kratos-is-sitting-this-one-out/"><em>God of War Laufey proves women are still gaining ground in gaming, and I'm thrilled Kratos is sitting this one out</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Snake actor David Hayter tells Sony "no disc, no buy" amid controversial decision to axe physical discs for new PlayStation games in 2028 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>David Hayter, the striking voice behind the Metal Gear series' various Snake roles, isn't a fan of Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 – and he's certainly not afraid to show it.</p><p>The end of physical media as we know it is dominating online discussions following Sony's announcement, which cited how "general preference for digital media significantly outpaces physical discs" – a statement that plenty of folks <em>definitely</em> cannot get behind. <br><br>One of them is none other than David Hayter, the iconic voice actor known for his work on Metal Gear Solid games as Solid Snake, Old Snake, Naked Snake… you name it.</p><p>In a new online <a href="https://x.com/DavidBHayter/status/2074224383204483173" target="_blank">post</a>, Hayter makes this as clear as he possibly can, sharing a picture of all his consoles and games (physical, of course, mind you). Between the Xbox and PlayStation 5 – and various controllers – I see a plethora of gems, including everything from GTA 5 to Red Dead Redemption 2. <br><br>As for his caption? "No disc, no buy." And, yes, he tags the official PlayStation account on Twitter, too, so as to catch Sony's attention.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074224383204483173"><p lang="en" dir="ltr">Oh yeah.#NoDiscNOBUY@PlayStation https://t.co/WS28joqLWT pic.twitter.com/ISJsLfoS6Z<a href="https://twitter.com/cantworkitout/status/2074224383204483173">July 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unsurprisingly, fans are largely in agreement with the actor, who admits in the comments that "this is a fraction of my game collection" as well. Not to mention, "I also have 2500+ DVDs." Physical media, you say? Hayter's no hater in that department. <br><br>He's not alone, either, as big developers in the industry themselves have spoken out against the move toward digital-only. Take <a href="https://www.gamesradar.com/games/as-playstation-kills-discs-former-blizzard-boss-says-we-cant-live-in-a-world-of-fear-if-our-games-will-work-in-the-future-or-not/">former Blizzard boss Mike Ybarra</a>, for example.</p><p>He says "we can't live in a world of fear if our games will work in the future or not," and game preservation experts share in that sentiment, explaining how this will all <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a>. <br><br>Just yesterday, CEO of Lords of the Fallen 2 publisher CI Games, Marek Tyminski, also stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>There's no telling what the future will bring for physical media enthusiasts, but I'm choosing to remain hopeful that game discs won't do a DVD on us and all but disappear. Something tells me Hayter is, too.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-tells-sony-no-disc-no-buy-amid-controversial-decision-to-axe-physical-discs-for-new-playstation-games-in-2028/</link>
                                                                            <description>
                            <![CDATA[ I'm with Snake on this one ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:27:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:title>
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                                <p>David Hayter, the striking voice behind the Metal Gear series' various Snake roles, isn't a fan of Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 – and he's certainly not afraid to show it.</p><p>The end of physical media as we know it is dominating online discussions following Sony's announcement, which cited how "general preference for digital media significantly outpaces physical discs" – a statement that plenty of folks <em>definitely</em> cannot get behind. <br><br>One of them is none other than David Hayter, the iconic voice actor known for his work on Metal Gear Solid games as Solid Snake, Old Snake, Naked Snake… you name it.</p><p>In a new online <a href="https://x.com/DavidBHayter/status/2074224383204483173" target="_blank">post</a>, Hayter makes this as clear as he possibly can, sharing a picture of all his consoles and games (physical, of course, mind you). Between the Xbox and PlayStation 5 – and various controllers – I see a plethora of gems, including everything from GTA 5 to Red Dead Redemption 2. <br><br>As for his caption? "No disc, no buy." And, yes, he tags the official PlayStation account on Twitter, too, so as to catch Sony's attention.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074224383204483173"><p lang="en" dir="ltr">Oh yeah.#NoDiscNOBUY@PlayStation https://t.co/WS28joqLWT pic.twitter.com/ISJsLfoS6Z<a href="https://twitter.com/cantworkitout/status/2074224383204483173">July 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unsurprisingly, fans are largely in agreement with the actor, who admits in the comments that "this is a fraction of my game collection" as well. Not to mention, "I also have 2500+ DVDs." Physical media, you say? Hayter's no hater in that department. <br><br>He's not alone, either, as big developers in the industry themselves have spoken out against the move toward digital-only. Take <a href="https://www.gamesradar.com/games/as-playstation-kills-discs-former-blizzard-boss-says-we-cant-live-in-a-world-of-fear-if-our-games-will-work-in-the-future-or-not/">former Blizzard boss Mike Ybarra</a>, for example.</p><p>He says "we can't live in a world of fear if our games will work in the future or not," and game preservation experts share in that sentiment, explaining how this will all <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a>. <br><br>Just yesterday, CEO of Lords of the Fallen 2 publisher CI Games, Marek Tyminski, also stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>There's no telling what the future will bring for physical media enthusiasts, but I'm choosing to remain hopeful that game discs won't do a DVD on us and all but disappear. Something tells me Hayter is, too.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ It sure feels like PlayStation underestimated the backlash to ending physical games: its first post in a week has been besieged by disc defenders ]]></title>
                                                                                                <dc:content><![CDATA[ <p>On July 1, Sony announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>the impending end of both physical PlayStation games</u></a> and, in a demonstration of just one risk of a digital-only future, the shutdown of the PS3 and PS Vita storefronts. In its first social media post since this one-two bombshell, PlayStation discusses its fight stick controller.</p><p>The 10,000 Twitter replies <a href="https://x.com/PlayStation/status/2074478664805212593" target="_blank"><u>this post</u></a> has received in 30 minutes are not about the fight stick controller. </p><p>Increasingly, it appears that, just as PlayStation was previously bullied out of closing the PS3 and PS Vita stores in 2021, Sony has underestimated the scope and intensity of backlash resulting from its decision to end support for physical games.   </p><p>Sony's July 1 announcement post has, according to Twitter view and comment metrics, outperformed both of the GTA 6 trailers shared by Rockstar Games. Rare close-ups of the most-anticipated game in history sparked less discussion than the death of discs on one of gaming's main platforms. I'm not sure this storm can be waited out, folks.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c4Pg2is8wwNeHEpTwoVA3c" name="FFVII_Revelation_Switch_2_June_Screenshots_(1)" alt="Cloud Strife wearing a serious expression in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/c4Pg2is8wwNeHEpTwoVA3c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The responses to PlayStation's fight stick post are exactly what you'd expect: a litany of demands for discs interspersed with bizarre memes, riffs on PlayStation taglines ("Play has limits" and "Greed has no limits" and so on), and the general sharpening of pitchforks. My favorite reply is probably the shot of noted anti-corpo hero Cloud (of Final Fantasy 7) sizing up Sony headquarters. The award for best quote tweet <a href="https://x.com/ScottTheWoz/status/2074480933583909131" target="_blank"><u>goes to Scott Wozniak</u></a>.  </p><p>Sony higher-ups undoubtedly anticipated some measure of blowback to this new strategy, and for all we know this response is well within internal expectations and unlikely to rattle, let alone dissuade, leadership as the company's stock actually climbs after the news. Yet it's hard to remember a larger, louder, unified response in this space, and if I trust gamers with anything, it's spite. </p><p>We've heard <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u>many sensible arguments</u></a> for the continued support of physical games. Consumer choice, game discovery, knock-on effects from collapsing game stores, hobbyist culture, repeat sales, price protection, new-gamer onboarding, game preservation – the list goes on. </p><p>Additionally, as gaming struggles to replace aging players and consoles tread water in a dire hardware market, many have called PlayStation short-sighted for inventing a new way to push even more people toward PC – as physical copies were a rare advantage consoles had over PC gaming – all just to make a little more money off game sales. Gaming is actively facing existential challenges that stretch far beyond the short term, and, historically, pissing everybody off hasn't worked out in any publisher's favor. </p><p><a href="https://www.gamesradar.com/games/instead-of-putting-its-games-on-pc-sony-apparently-wants-to-escape-the-reputation-that-playstation-equals-the-living-room-by-selling-monitors-and-speakers/"><u><em>Instead of putting its games on PC, Sony apparently wants to escape the reputation that "PlayStation equals the living room" by selling monitors and speakers</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/</link>
                                                                            <description>
                            <![CDATA[ Physical game enjoyers have not forgotten ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 14:38:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Guerrilla Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Horizon Zero Dawn]]></media:description>                                                            <media:text><![CDATA[Horizon Zero Dawn]]></media:text>
                                <media:title type="plain"><![CDATA[Horizon Zero Dawn]]></media:title>
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                                <p>On July 1, Sony announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>the impending end of both physical PlayStation games</u></a> and, in a demonstration of just one risk of a digital-only future, the shutdown of the PS3 and PS Vita storefronts. In its first social media post since this one-two bombshell, PlayStation discusses its fight stick controller.</p><p>The 10,000 Twitter replies <a href="https://x.com/PlayStation/status/2074478664805212593" target="_blank"><u>this post</u></a> has received in 30 minutes are not about the fight stick controller. </p><p>Increasingly, it appears that, just as PlayStation was previously bullied out of closing the PS3 and PS Vita stores in 2021, Sony has underestimated the scope and intensity of backlash resulting from its decision to end support for physical games.   </p><p>Sony's July 1 announcement post has, according to Twitter view and comment metrics, outperformed both of the GTA 6 trailers shared by Rockstar Games. Rare close-ups of the most-anticipated game in history sparked less discussion than the death of discs on one of gaming's main platforms. I'm not sure this storm can be waited out, folks.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c4Pg2is8wwNeHEpTwoVA3c" name="FFVII_Revelation_Switch_2_June_Screenshots_(1)" alt="Cloud Strife wearing a serious expression in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/c4Pg2is8wwNeHEpTwoVA3c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The responses to PlayStation's fight stick post are exactly what you'd expect: a litany of demands for discs interspersed with bizarre memes, riffs on PlayStation taglines ("Play has limits" and "Greed has no limits" and so on), and the general sharpening of pitchforks. My favorite reply is probably the shot of noted anti-corpo hero Cloud (of Final Fantasy 7) sizing up Sony headquarters. The award for best quote tweet <a href="https://x.com/ScottTheWoz/status/2074480933583909131" target="_blank"><u>goes to Scott Wozniak</u></a>.  </p><p>Sony higher-ups undoubtedly anticipated some measure of blowback to this new strategy, and for all we know this response is well within internal expectations and unlikely to rattle, let alone dissuade, leadership as the company's stock actually climbs after the news. Yet it's hard to remember a larger, louder, unified response in this space, and if I trust gamers with anything, it's spite. </p><p>We've heard <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u>many sensible arguments</u></a> for the continued support of physical games. Consumer choice, game discovery, knock-on effects from collapsing game stores, hobbyist culture, repeat sales, price protection, new-gamer onboarding, game preservation – the list goes on. </p><p>Additionally, as gaming struggles to replace aging players and consoles tread water in a dire hardware market, many have called PlayStation short-sighted for inventing a new way to push even more people toward PC – as physical copies were a rare advantage consoles had over PC gaming – all just to make a little more money off game sales. Gaming is actively facing existential challenges that stretch far beyond the short term, and, historically, pissing everybody off hasn't worked out in any publisher's favor. </p><p><a href="https://www.gamesradar.com/games/instead-of-putting-its-games-on-pc-sony-apparently-wants-to-escape-the-reputation-that-playstation-equals-the-living-room-by-selling-monitors-and-speakers/"><u><em>Instead of putting its games on PC, Sony apparently wants to escape the reputation that "PlayStation equals the living room" by selling monitors and speakers</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Sony reportedly already has another use for its disc factory after announcing end of physical PlayStation games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The industry is reeling at the moment from <a href="https://www.gamesradar.com/tag/sony/">Sony</a>'s announcement that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it'll be ending new physical discs for PlayStation consoles in 2028</a>. Though the pivot appears quite sudden, barring more extraneous market factors, a new report suggests it's been coming for some time, and the main factory involved is already changing direction.</p><p>This comes from <a href="https://salzburg.orf.at/stories/3360879/" target="_blank">ORF Salzburg</a>, an Austrian outlet who spoke to the head of Sony's flagship disc-producing plant in Thalgau about the shifting tide in business. Apparently, some 600,000 discs come out of the facility every single day, 50% of which are for PlayStation devices.</p><p>It was once part of a small phalanx of factories, with two based in the United States, but one of those was shuttered in 2011 and the other pivoted toward the auto industry. As of 2022, it's been all based in Thalgau, according to Dietmar Tanzer, the president of Sony DADC, and as translated by <a href="https://www.theverge.com/games/961203/sony-austria-thalgau-end-disc-production-microlenses-instead" target="_blank">The Verge</a>, it's since been treated as the centre of Sony's disced operations.</p><p>But since from 2028 onwards, those 300,000 pieces of circular plastic <em>won't </em>be going to PlayStation-related systems, the focus will apparently be on making microlenses, a practice that began coming in toward the end of 2024, The Verge notes. These are made using transparent discs, and per the report, Sony's recently allocated €30 million into the technology for manufacturing them, and there's potential to move into auto-motion too. It's claimed that employees are planned to be retrained extensively in the future, with plans to begin mass production of microlenses potentially as soon as next year.</p><p>Alas, the choice to discontinue physical games on PlayStation consoles wasn't made in a hurry, and it appears Sony's not about to give up on a start-of-the-art factory like in Thalgau. I'm relieved to see it doesn't appear jobs are being lost on this front, anyway, which was among my fears when hearing about the shift away from allowing us to buy discs in boxes.</p><p>This is a small upside thus far, and the industry's been collectively voicing their concerns and disappointments. The future of game preservation and consumer rights in the medium is in danger of regressing further. At least we'll have good microlenses.</p><p><a href="https://www.gamesradar.com/games/former-playstation-boss-warns-sony-wont-be-able-to-replicate-a-key-factor-to-the-ps2s-success-in-the-current-generation-due-to-hardware-costs/"><em>Former PlayStation boss warns Sony won't be able to replicate a key factor to the PS2's success "in the current generation" due to hardware costs.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-reportedly-already-has-another-use-for-its-disc-factory-after-announcing-end-of-physical-playstation-games/</link>
                                                                            <description>
                            <![CDATA[ Sony has apparently already invested heavily into the planned changeover ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 16:46:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5]]></media:description>                                                            <media:text><![CDATA[PS5]]></media:text>
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                                <p>The industry is reeling at the moment from <a href="https://www.gamesradar.com/tag/sony/">Sony</a>'s announcement that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it'll be ending new physical discs for PlayStation consoles in 2028</a>. Though the pivot appears quite sudden, barring more extraneous market factors, a new report suggests it's been coming for some time, and the main factory involved is already changing direction.</p><p>This comes from <a href="https://salzburg.orf.at/stories/3360879/" target="_blank">ORF Salzburg</a>, an Austrian outlet who spoke to the head of Sony's flagship disc-producing plant in Thalgau about the shifting tide in business. Apparently, some 600,000 discs come out of the facility every single day, 50% of which are for PlayStation devices.</p><p>It was once part of a small phalanx of factories, with two based in the United States, but one of those was shuttered in 2011 and the other pivoted toward the auto industry. As of 2022, it's been all based in Thalgau, according to Dietmar Tanzer, the president of Sony DADC, and as translated by <a href="https://www.theverge.com/games/961203/sony-austria-thalgau-end-disc-production-microlenses-instead" target="_blank">The Verge</a>, it's since been treated as the centre of Sony's disced operations.</p><p>But since from 2028 onwards, those 300,000 pieces of circular plastic <em>won't </em>be going to PlayStation-related systems, the focus will apparently be on making microlenses, a practice that began coming in toward the end of 2024, The Verge notes. These are made using transparent discs, and per the report, Sony's recently allocated €30 million into the technology for manufacturing them, and there's potential to move into auto-motion too. It's claimed that employees are planned to be retrained extensively in the future, with plans to begin mass production of microlenses potentially as soon as next year.</p><p>Alas, the choice to discontinue physical games on PlayStation consoles wasn't made in a hurry, and it appears Sony's not about to give up on a start-of-the-art factory like in Thalgau. I'm relieved to see it doesn't appear jobs are being lost on this front, anyway, which was among my fears when hearing about the shift away from allowing us to buy discs in boxes.</p><p>This is a small upside thus far, and the industry's been collectively voicing their concerns and disappointments. The future of game preservation and consumer rights in the medium is in danger of regressing further. At least we'll have good microlenses.</p><p><a href="https://www.gamesradar.com/games/former-playstation-boss-warns-sony-wont-be-able-to-replicate-a-key-factor-to-the-ps2s-success-in-the-current-generation-due-to-hardware-costs/"><em>Former PlayStation boss warns Sony won't be able to replicate a key factor to the PS2's success "in the current generation" due to hardware costs.</em></a></p>
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                                                            <title><![CDATA[ PlayStation's disc-less future could "heavily influence" Xbox and Nintendo's approach to physical games, former Sony boss says, calling the decision "dramatic" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony is ending physical disc production</a> for new PlayStation games in 2028, and the widely controversial decision could affect how Xbox and Nintendo approach physical media, according to the company's ex-boss.</p><p>Earlier this week, PlayStation made everyone and their unborn children mad by announcing that it plans to discontinue physical production of new games releasing on PS4, PS5, and inevitable PS6 consoles from January 2026. "Following this date, new games will be available on PlayStation Store and at retailers in digital formats only," the company explained. </p><p>Former PlayStation Worldwide Studios head, Shawn Layden, who led the company across its PS4 golden years, recently chimed in on the "dramatic decision" in an <a href="https://www.eurogamer.net/shawn-layden-playstation-scrapping-discs-sony-reaction" target="_blank">interview with Eurogamer</a>.</p><p>Speaking on how PlayStation's disc-less future could impact the other two console makers, Layden essentially says it's not good news: "Certainly this is an industry where if one company, particularly the leader of the industry, makes a decision of this magnitude, that's going to heavily influence what the other ones do."</p><p>The Nintendo Switch 2 is a fairly new console that supports physical cartridges, despite a few <a href="https://www.gamesradar.com/platforms/nintendo-switch-2/the-switch-2s-controversial-game-key-cards-prove-to-be-a-preservation-nightmare-as-japans-national-library-refuses-to-use-them/">less-than-ideal Game-Key Card</a> releases. The <a href="https://www.gamesradar.com/games/nintendo-probably-wont-ditch-physical-games-just-because-playstation-is-analyst-predicts-nintendo-is-going-to-be-nintendo-for-better-and-or-worse/">likelihood of the Big N completely ditching physical games any time soon is pretty low</a>, then.</p><p>Meanwhile, Xbox has pretty openly discussed its next-gen plans for <a href="https://www.gamesradar.com/hardware/xbox-project-helix-guide/">Project Helix</a>, a console that can also apparently play your PC games. What shape that takes isn't totally clear, but there haven't been any promises of a built-in disc drive at the time of writing. </p><p>Ending support for physical releases isn't a new point of debate for the company, Layden says, since was apparently asked about it "every year for the last 20 years." But he was always hesitant to pull the trigger until he was "comfortable enough to believe that worldwide, broadband throughout is good enough to support that download experience, good enough to reach the majority of customers," he tells Eurogamer. While he was in charge, that reality obviously never came to pass, though he acknowledges that he no longer works for PlayStation and, thus, no longer knows what their internal data says about the matter.</p><p>Regardless, Sony's decision has been hugely unpopular. <a href="https://www.gamesradar.com/games/long-live-physical-media-devs-and-publishers-of-baldurs-gate-3-silksong-and-more-call-sonys-decision-to-end-physical-playstation-games-genuinely-heartbreaking/">Developers and publishers across the industry spoke out against PlayStation's all-digital future</a>, citing concerns around game preservation and consumer rights. </p><p>Despite huge declines over the last two decades, one analyst recently revealed that <a href="https://www.gamesradar.com/games/grand-theft-auto/as-gta-6-abandons-discs-analyst-reveals-physical-games-sales-in-the-us-actually-grew-for-the-first-time-in-17-years/">spending on physical games in the US actually increased</a> over the last 12-month period. Around $1.6 billion was spent on physical video games in the US alone – certainly nothing to scoff at, and the small increase in business indicates that it's not a market that's ready to die by itself.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/"><em>Game preservation expert says stop killing games if you don't want piracy, because companies like PlayStation and Rockstar "refuse to offer a meaningful alternative"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/</link>
                                                                            <description>
                            <![CDATA[ Shawn Layden speaks on Sony's controversial all-digital plans ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 03 Jul 2026 16:16:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony is ending physical disc production</a> for new PlayStation games in 2028, and the widely controversial decision could affect how Xbox and Nintendo approach physical media, according to the company's ex-boss.</p><p>Earlier this week, PlayStation made everyone and their unborn children mad by announcing that it plans to discontinue physical production of new games releasing on PS4, PS5, and inevitable PS6 consoles from January 2026. "Following this date, new games will be available on PlayStation Store and at retailers in digital formats only," the company explained. </p><p>Former PlayStation Worldwide Studios head, Shawn Layden, who led the company across its PS4 golden years, recently chimed in on the "dramatic decision" in an <a href="https://www.eurogamer.net/shawn-layden-playstation-scrapping-discs-sony-reaction" target="_blank">interview with Eurogamer</a>.</p><p>Speaking on how PlayStation's disc-less future could impact the other two console makers, Layden essentially says it's not good news: "Certainly this is an industry where if one company, particularly the leader of the industry, makes a decision of this magnitude, that's going to heavily influence what the other ones do."</p><p>The Nintendo Switch 2 is a fairly new console that supports physical cartridges, despite a few <a href="https://www.gamesradar.com/platforms/nintendo-switch-2/the-switch-2s-controversial-game-key-cards-prove-to-be-a-preservation-nightmare-as-japans-national-library-refuses-to-use-them/">less-than-ideal Game-Key Card</a> releases. The <a href="https://www.gamesradar.com/games/nintendo-probably-wont-ditch-physical-games-just-because-playstation-is-analyst-predicts-nintendo-is-going-to-be-nintendo-for-better-and-or-worse/">likelihood of the Big N completely ditching physical games any time soon is pretty low</a>, then.</p><p>Meanwhile, Xbox has pretty openly discussed its next-gen plans for <a href="https://www.gamesradar.com/hardware/xbox-project-helix-guide/">Project Helix</a>, a console that can also apparently play your PC games. What shape that takes isn't totally clear, but there haven't been any promises of a built-in disc drive at the time of writing. </p><p>Ending support for physical releases isn't a new point of debate for the company, Layden says, since was apparently asked about it "every year for the last 20 years." But he was always hesitant to pull the trigger until he was "comfortable enough to believe that worldwide, broadband throughout is good enough to support that download experience, good enough to reach the majority of customers," he tells Eurogamer. While he was in charge, that reality obviously never came to pass, though he acknowledges that he no longer works for PlayStation and, thus, no longer knows what their internal data says about the matter.</p><p>Regardless, Sony's decision has been hugely unpopular. <a href="https://www.gamesradar.com/games/long-live-physical-media-devs-and-publishers-of-baldurs-gate-3-silksong-and-more-call-sonys-decision-to-end-physical-playstation-games-genuinely-heartbreaking/">Developers and publishers across the industry spoke out against PlayStation's all-digital future</a>, citing concerns around game preservation and consumer rights. </p><p>Despite huge declines over the last two decades, one analyst recently revealed that <a href="https://www.gamesradar.com/games/grand-theft-auto/as-gta-6-abandons-discs-analyst-reveals-physical-games-sales-in-the-us-actually-grew-for-the-first-time-in-17-years/">spending on physical games in the US actually increased</a> over the last 12-month period. Around $1.6 billion was spent on physical video games in the US alone – certainly nothing to scoff at, and the small increase in business indicates that it's not a market that's ready to die by itself.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/"><em>Game preservation expert says stop killing games if you don't want piracy, because companies like PlayStation and Rockstar "refuse to offer a meaningful alternative"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ Game preservation expert says stop killing games if you don't want piracy, because companies like PlayStation and Rockstar "refuse to offer a meaningful alternative" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Between the controversy that Rockstar Games has sparked with its upcoming <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> release (one that sees <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">digital download codes in "physical" copies</a> rather than discs) and Sony <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">ending physical disc production</a> for new PlayStation games in 2028, it's been one heck of a week.</p><p>It's not looking good for collectors or general fans of physical media, that's for certain. On the one hand, we've got developers like Rockstar moving away from discs. On the other, there are even bigger companies like Sony announcing that it'll cut the production of new game discs for its consoles altogether in just a couple of years. Then, there's Nintendo with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards on the Switch 2</a> – so, yeah.</p><p>This, coupled with all of the <a href="https://www.gamesradar.com/games/eu-rules-against-stop-killing-games-but-after-2-years-of-campaigning-founder-insists-change-is-coming-our-position-almost-seems-too-good-to-be-true/">Stop Killing Games chatter</a> surrounding the end of live-service titles, has made for <em>much</em> discussion regarding consumer rights – so much so, in fact, that preservation experts like Video Game History Foundation director Frank Cifaldi have chimed in on the matter. <br><br>Most recently, he has <a href="https://bsky.app/profile/frankcifaldi.bsky.social/post/3mpm6gz4s322i" target="_blank">responded</a> to a person on social media asserting that "piracy is the only extant form of media preservation that exists in games right now."</p><p>Cifaldi doesn't exactly disagree there, writing, "As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative." </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:pwr6abquzsshkgorh3bwxyn7/app.bsky.feed.post/3mpm6gz4s322i" data-bluesky-cid="bafyreif5smupzjck7ivk4ajh77thzde5ztmxkm5wec2v4lrbcrtou6wn54" cite="https://bsky.app/profile/frankcifaldi.bsky.social/post/3mpm6gz4s322i"><p lang="en">As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative.</p>— @frankcifaldi.bsky.social (<a href="https://bsky.app/profile/did:plc:pwr6abquzsshkgorh3bwxyn7?ref_src=embed">@frankcifaldi.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/frankcifaldi.bsky.social/post/3mpm6gz4s322i">2026-07-02T15:26:34.299Z</a></blockquote><p>That certainly makes sense – heck, <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> like GTA 6 are only the tip of the iceberg of the problem at hand.</p><p>This also lines up with <a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/">what Cifaldi said yesterday,</a> as Sony announced its plan for physical discs on PlayStation consoles – that downloading GTA 6 with the "hope it'll run in 50 years is not a preservation solution." <br><br>He dubbed the entire situation "unfortunate news for those who still prefer buying games on physical media," which, you know, isn't exactly a minor portion of video game consumers. There <em>are</em> quite a few collectors out there, too.</p><p>Here's hoping the industry itself takes note of people's reactions – although I doubt it'll be enough to convince companies like Sony to back down on their decision to step away from physical media. Times are changing, after all… I suppose.</p><p><a href="https://www.gamesradar.com/games/nintendo-probably-wont-ditch-physical-games-just-because-playstation-is-analyst-predicts-nintendo-is-going-to-be-nintendo-for-better-and-or-worse/"><em>Nintendo probably won't ditch physical games just because PlayStation is, analyst predicts: "Nintendo is going to be Nintendo, for better and/or worse."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/</link>
                                                                            <description>
                            <![CDATA[ GTA 6 is only the tip of the iceberg ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 15:28:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>Between the controversy that Rockstar Games has sparked with its upcoming <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> release (one that sees <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">digital download codes in "physical" copies</a> rather than discs) and Sony <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">ending physical disc production</a> for new PlayStation games in 2028, it's been one heck of a week.</p><p>It's not looking good for collectors or general fans of physical media, that's for certain. On the one hand, we've got developers like Rockstar moving away from discs. On the other, there are even bigger companies like Sony announcing that it'll cut the production of new game discs for its consoles altogether in just a couple of years. Then, there's Nintendo with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards on the Switch 2</a> – so, yeah.</p><p>This, coupled with all of the <a href="https://www.gamesradar.com/games/eu-rules-against-stop-killing-games-but-after-2-years-of-campaigning-founder-insists-change-is-coming-our-position-almost-seems-too-good-to-be-true/">Stop Killing Games chatter</a> surrounding the end of live-service titles, has made for <em>much</em> discussion regarding consumer rights – so much so, in fact, that preservation experts like Video Game History Foundation director Frank Cifaldi have chimed in on the matter. <br><br>Most recently, he has <a href="https://bsky.app/profile/frankcifaldi.bsky.social/post/3mpm6gz4s322i" target="_blank">responded</a> to a person on social media asserting that "piracy is the only extant form of media preservation that exists in games right now."</p><p>Cifaldi doesn't exactly disagree there, writing, "As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative." </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:pwr6abquzsshkgorh3bwxyn7/app.bsky.feed.post/3mpm6gz4s322i" data-bluesky-cid="bafyreif5smupzjck7ivk4ajh77thzde5ztmxkm5wec2v4lrbcrtou6wn54" cite="https://bsky.app/profile/frankcifaldi.bsky.social/post/3mpm6gz4s322i"><p lang="en">As the director of a historical video game preservation institution, and someone who has dedicated his entire adult life to this cause, this is accurate. We have attempted to work with the industry's trade organization to find a legal path forward, but they refuse to offer a meaningful alternative.</p>— @frankcifaldi.bsky.social (<a href="https://bsky.app/profile/did:plc:pwr6abquzsshkgorh3bwxyn7?ref_src=embed">@frankcifaldi.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/frankcifaldi.bsky.social/post/3mpm6gz4s322i">2026-07-02T15:26:34.299Z</a></blockquote><p>That certainly makes sense – heck, <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> like GTA 6 are only the tip of the iceberg of the problem at hand.</p><p>This also lines up with <a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/">what Cifaldi said yesterday,</a> as Sony announced its plan for physical discs on PlayStation consoles – that downloading GTA 6 with the "hope it'll run in 50 years is not a preservation solution." <br><br>He dubbed the entire situation "unfortunate news for those who still prefer buying games on physical media," which, you know, isn't exactly a minor portion of video game consumers. There <em>are</em> quite a few collectors out there, too.</p><p>Here's hoping the industry itself takes note of people's reactions – although I doubt it'll be enough to convince companies like Sony to back down on their decision to step away from physical media. Times are changing, after all… I suppose.</p><p><a href="https://www.gamesradar.com/games/nintendo-probably-wont-ditch-physical-games-just-because-playstation-is-analyst-predicts-nintendo-is-going-to-be-nintendo-for-better-and-or-worse/"><em>Nintendo probably won't ditch physical games just because PlayStation is, analyst predicts: "Nintendo is going to be Nintendo, for better and/or worse."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Sony says AI is "exciting," great for "synthetic assets," and an "important foundational technology supporting our strategy" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recent comments from Sony executives affirm PlayStation is eagerly exploring applications of AI, including the use of "synthetic assets" in game development.</p><p>A <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/business_segment_meeting/pdf/2026/GNS_QA_E.pdf" target="_blank"><u>translated Q&A</u></a> from the company's recent games and network services meeting includes joint remarks from Sony president and CEO Hideaki Nishino, studio business CEO Hermen Hulst, and senior vice president of finance and corporate development Lynn Azar. </p><p>In the meeting's opening presentation, Nishino says, "We also see AI as an important foundational technology supporting our strategy. AI is already helping us across various fields by improving development efficiency, enhancing the player experience, improving content discovery, and enabling creators to build richer content." </p><p>Nishino adds that, "With our global player base, deep library of IP, and integrated ecosystem, AI is an exciting long-term opportunity for us."</p><p>Nishino notably doesn't specify generative AI, <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>which many game developers have pushed back on</u></a>, but Sony does discuss how AI may be used in game development. Some of its messaging echoes previous chatter of expediting or removing tedium from game production, but it also looks at more operational applications across the business.</p><p>One questioner asks, "As new content emerges in the age of AI, how do you plan to differentiate your platform?"</p><p>Sony's joint response is wide-reaching. "With the introduction of AI, we are now able to analyze data at scale much more quickly, and we are seeing strong progress in advancing data utilization," it begins. For example, given the "enormous" volume of PlayStation Store transactions and the risk of "very significant" financial impact from fraud, Sony says "AI engines are being used to assess transaction reliability with a high degree of sophistication, contributing to the prevention of fraud." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p9YXbvtEEKBHPbUGYj2csk" name="horizon multiplayer.jpg" alt="Horizon" src="https://cdn.mos.cms.futurecdn.net/p9YXbvtEEKBHPbUGYj2csk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Guerilla Games)</span></figcaption></figure><p>Quick to stress that "as a creative entertainment company, we prioritize our creators," Sony says AI can enhance that creative work by "by removing repetitive tasks and enabling faster iteration and higher-quality outputs."</p><p>This includes the use of "synthetic assets, including synthetic voices, as early placeholders." Indeed, artificial voices have been used as placeholders in some games for quite some time, and the likes of Arc Raiders even shipped with many artificial voices. Today, the risks of AI-generated placeholder assets, especially art, <a href="https://www.gamesradar.com/games/open-world/neverness-to-everness-devs-admit-using-ai-assisted-tools-after-deleting-slop-animation-now-reviewing-and-reworking-the-flagged-assets/"><u>slipping into the final version of a game and causing a stink</u></a> among players have increased. </p><p>Former Dragon Age narrative lead David Gaider discussed this exact risk in <a href="https://www.gamesradar.com/games/rpg/generative-ai-is-a-plague-says-dragon-age-vet-david-gaider-its-not-ready-for-prime-time-theres-just-a-lot-of-executives-who-really-really-want-it-to-be/"><u>scathing comments on generative AI</u></a>. "All you'd need is one lazy developer or one temp asset that's been forgotten or was placed by someone who's since left the team and you'd have an issue on your hands," Gaider says. </p><p>Sony says these synthetic assets are "less about cost efficiency and more about improving quality and development speed, which we see as highly valuable." Of course, since game development costs are largely a function of labor over time, saving time via AI is unavoidably tied to cost efficiency. </p><p>Sony also squarely focuses on how games may benefit from AI. "For many years, AI has been deeply embedded in our development processes, and we are increasingly seeing its impact on more immersive in-game experiences, where characters and worlds are enhanced by AI capabilities," the company explains. It's unclear how far back Sony is looking, or how much of this sentiment stems from the fact that AI – as a broader technology and a means of, say, directing NPCs – was woven into games long before the term AI gained new meaning in the ChatGPT decade. </p><p>This rhetoric seems to veer closer to that of Ubisoft, <a href="https://www.gamesradar.com/games/as-other-devs-commit-to-ai-as-a-development-tool-ubisoft-is-doubling-down-on-player-facing-generative-ai/"><u>which has made much of player-facing gen AI</u></a>, including visions for more dynamic and responsive companions and other non-player characters. We've also seen some developers question the feasibility and fun of this application of gen AI, with concerns percolating that this approach will just result in poorly defined writing that tries to do everything. </p><p>"At the same time, we are experimenting at a more fundamental level with smaller, AI-first initiatives, while remaining realistic about near-term efficiency gains," Sony concludes, seemingly blunting the sensationalism seen in some circles of AI discussion. "These efforts position us to stay at the forefront as AI continues to evolve, both in development processes and in shaping future player experiences."</p><p><a href="https://www.gamesradar.com/games/instead-of-putting-its-games-on-pc-sony-apparently-wants-to-escape-the-reputation-that-playstation-equals-the-living-room-by-selling-monitors-and-speakers/"><u><em>Instead of putting its games on PC, Sony apparently wants to escape the reputation that "PlayStation equals the living room" by selling monitors and speakers</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-says-ai-is-exciting-great-for-synthetic-assets-and-an-important-foundational-technology-supporting-our-strategy/</link>
                                                                            <description>
                            <![CDATA[ "We are increasingly seeing its impact on more immersive in-game experiences" ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 15:00:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2]]></media:description>                                                            <media:text><![CDATA[Helldivers 2]]></media:text>
                                <media:title type="plain"><![CDATA[Helldivers 2]]></media:title>
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                                <p>Recent comments from Sony executives affirm PlayStation is eagerly exploring applications of AI, including the use of "synthetic assets" in game development.</p><p>A <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/business_segment_meeting/pdf/2026/GNS_QA_E.pdf" target="_blank"><u>translated Q&A</u></a> from the company's recent games and network services meeting includes joint remarks from Sony president and CEO Hideaki Nishino, studio business CEO Hermen Hulst, and senior vice president of finance and corporate development Lynn Azar. </p><p>In the meeting's opening presentation, Nishino says, "We also see AI as an important foundational technology supporting our strategy. AI is already helping us across various fields by improving development efficiency, enhancing the player experience, improving content discovery, and enabling creators to build richer content." </p><p>Nishino adds that, "With our global player base, deep library of IP, and integrated ecosystem, AI is an exciting long-term opportunity for us."</p><p>Nishino notably doesn't specify generative AI, <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>which many game developers have pushed back on</u></a>, but Sony does discuss how AI may be used in game development. Some of its messaging echoes previous chatter of expediting or removing tedium from game production, but it also looks at more operational applications across the business.</p><p>One questioner asks, "As new content emerges in the age of AI, how do you plan to differentiate your platform?"</p><p>Sony's joint response is wide-reaching. "With the introduction of AI, we are now able to analyze data at scale much more quickly, and we are seeing strong progress in advancing data utilization," it begins. For example, given the "enormous" volume of PlayStation Store transactions and the risk of "very significant" financial impact from fraud, Sony says "AI engines are being used to assess transaction reliability with a high degree of sophistication, contributing to the prevention of fraud." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p9YXbvtEEKBHPbUGYj2csk" name="horizon multiplayer.jpg" alt="Horizon" src="https://cdn.mos.cms.futurecdn.net/p9YXbvtEEKBHPbUGYj2csk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Guerilla Games)</span></figcaption></figure><p>Quick to stress that "as a creative entertainment company, we prioritize our creators," Sony says AI can enhance that creative work by "by removing repetitive tasks and enabling faster iteration and higher-quality outputs."</p><p>This includes the use of "synthetic assets, including synthetic voices, as early placeholders." Indeed, artificial voices have been used as placeholders in some games for quite some time, and the likes of Arc Raiders even shipped with many artificial voices. Today, the risks of AI-generated placeholder assets, especially art, <a href="https://www.gamesradar.com/games/open-world/neverness-to-everness-devs-admit-using-ai-assisted-tools-after-deleting-slop-animation-now-reviewing-and-reworking-the-flagged-assets/"><u>slipping into the final version of a game and causing a stink</u></a> among players have increased. </p><p>Former Dragon Age narrative lead David Gaider discussed this exact risk in <a href="https://www.gamesradar.com/games/rpg/generative-ai-is-a-plague-says-dragon-age-vet-david-gaider-its-not-ready-for-prime-time-theres-just-a-lot-of-executives-who-really-really-want-it-to-be/"><u>scathing comments on generative AI</u></a>. "All you'd need is one lazy developer or one temp asset that's been forgotten or was placed by someone who's since left the team and you'd have an issue on your hands," Gaider says. </p><p>Sony says these synthetic assets are "less about cost efficiency and more about improving quality and development speed, which we see as highly valuable." Of course, since game development costs are largely a function of labor over time, saving time via AI is unavoidably tied to cost efficiency. </p><p>Sony also squarely focuses on how games may benefit from AI. "For many years, AI has been deeply embedded in our development processes, and we are increasingly seeing its impact on more immersive in-game experiences, where characters and worlds are enhanced by AI capabilities," the company explains. It's unclear how far back Sony is looking, or how much of this sentiment stems from the fact that AI – as a broader technology and a means of, say, directing NPCs – was woven into games long before the term AI gained new meaning in the ChatGPT decade. </p><p>This rhetoric seems to veer closer to that of Ubisoft, <a href="https://www.gamesradar.com/games/as-other-devs-commit-to-ai-as-a-development-tool-ubisoft-is-doubling-down-on-player-facing-generative-ai/"><u>which has made much of player-facing gen AI</u></a>, including visions for more dynamic and responsive companions and other non-player characters. We've also seen some developers question the feasibility and fun of this application of gen AI, with concerns percolating that this approach will just result in poorly defined writing that tries to do everything. </p><p>"At the same time, we are experimenting at a more fundamental level with smaller, AI-first initiatives, while remaining realistic about near-term efficiency gains," Sony concludes, seemingly blunting the sensationalism seen in some circles of AI discussion. "These efforts position us to stay at the forefront as AI continues to evolve, both in development processes and in shaping future player experiences."</p><p><a href="https://www.gamesradar.com/games/instead-of-putting-its-games-on-pc-sony-apparently-wants-to-escape-the-reputation-that-playstation-equals-the-living-room-by-selling-monitors-and-speakers/"><u><em>Instead of putting its games on PC, Sony apparently wants to escape the reputation that "PlayStation equals the living room" by selling monitors and speakers</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Bethesda not-so-subtly brags about its physical Oblivion Remastered Switch 2 cartridge, mere hours after Sony announces the end of new PlayStation discs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> plans for the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-a-disastrous-skyrim-launch-switch-2-getting-oblivion-remastered-in-august-is-less-exciting-especially-when-bethesda-wont-show-much-gameplay-footage-or-fix-the-existing-versions-of-this-rpg/">Switch 2 release</a> of <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>, it reassures fans that the RPG remake will indeed be "available on a physical game card" – an assertion that catches the eye, to say the least.</p><p>In case you're out of the loop, fans of physical media have had a heck of a week. Yesterday, Sony announced that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">ending physical disc production</a> for new games on PlayStation consoles in 2028, stating "general preference for digital media significantly outpaces physical discs" – and, boy, did that cause a stir. <br><br>Unsurprisingly, folks aren't thrilled… and it's not too difficult to see why. The move away from discs and cartridges <em>has</em> been a hot topic. Bethesda, however, isn't dipping out of producing physical copies of its games just yet – and it's reassuring players that Oblivion Remastered on <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a> is no exception in that regard. <br><br>A new <a href="https://x.com/ElderScrolls/status/2072321161631801424" target="_blank">post</a> from the company (which, mind you, went live mere <em>hours</em> after Sony announced its plan to axe physical disc production for PlayStation) reads that "The Elder Scrolls 4: Oblivion Remastered Deluxe Edition is available on a physical game card."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072321161631801424"><p lang="en" dir="ltr">The Elder Scrolls IV: Oblivion Remastered Deluxe Edition is available on a physical game card for those seeking to add to their collection! 🎁 https://t.co/cmTJWGN9VT<a href="https://twitter.com/cantworkitout/status/2072321161631801424">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You know, "for those seeking to add to their collection!" The attached video shows the cartridge itself being waved around front and center, just to get the message across. That's totally just a conveniently timed coincidence and most definitely not a jab at Sony… right? Well, it's not like Bethesda names any names here or anything – but it does appear the community finds the timing amusing. <br><br>"This after Sony announces that they'll end disc production in 2028," as one fan's reply puts it. Another jests, "Alright, Bethesda. You got my attention!"<br><br>Honestly, I'm glad – joke or not – that Bethesda is still letting fans choose between going digital or physical. It's not as though Sony is the only big name to make moves away from the latter, anyway, with Nintendo having sparked similar controversy with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards on the Switch 2</a> last year. <br><br>That wasn't a complete wipe of physical copies for Nintendo's console, however, but it shows that times are certainly changing.</p><p>As someone who enjoys collecting games myself, I <em>do</em> hope more companies follow suit here and let consumers choose whether or not they want digital or physical releases. Choice is the key here, I'd say – and stripping that away is the core of the contention.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/pretend-we-kept-patching-oblivion-what-would-we-have-done-if-we-kept-supporting-it-todd-howard-explains-the-thought-exercise-bethesda-went-through-for-its-remaster/"><em>"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKYGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKYGO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/bethesda-not-so-subtly-brags-about-its-physical-oblivion-remastered-switch-2-cartridge-mere-hours-after-sony-announces-the-end-of-new-playstation-discs/</link>
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                            <![CDATA[ "For those seeking to add to their collection" ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 13:18:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[Oblivion Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[Oblivion Remastered]]></media:title>
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                                <p>As <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> plans for the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-a-disastrous-skyrim-launch-switch-2-getting-oblivion-remastered-in-august-is-less-exciting-especially-when-bethesda-wont-show-much-gameplay-footage-or-fix-the-existing-versions-of-this-rpg/">Switch 2 release</a> of <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>, it reassures fans that the RPG remake will indeed be "available on a physical game card" – an assertion that catches the eye, to say the least.</p><p>In case you're out of the loop, fans of physical media have had a heck of a week. Yesterday, Sony announced that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">ending physical disc production</a> for new games on PlayStation consoles in 2028, stating "general preference for digital media significantly outpaces physical discs" – and, boy, did that cause a stir. <br><br>Unsurprisingly, folks aren't thrilled… and it's not too difficult to see why. The move away from discs and cartridges <em>has</em> been a hot topic. Bethesda, however, isn't dipping out of producing physical copies of its games just yet – and it's reassuring players that Oblivion Remastered on <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a> is no exception in that regard. <br><br>A new <a href="https://x.com/ElderScrolls/status/2072321161631801424" target="_blank">post</a> from the company (which, mind you, went live mere <em>hours</em> after Sony announced its plan to axe physical disc production for PlayStation) reads that "The Elder Scrolls 4: Oblivion Remastered Deluxe Edition is available on a physical game card."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072321161631801424"><p lang="en" dir="ltr">The Elder Scrolls IV: Oblivion Remastered Deluxe Edition is available on a physical game card for those seeking to add to their collection! 🎁 https://t.co/cmTJWGN9VT<a href="https://twitter.com/cantworkitout/status/2072321161631801424">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You know, "for those seeking to add to their collection!" The attached video shows the cartridge itself being waved around front and center, just to get the message across. That's totally just a conveniently timed coincidence and most definitely not a jab at Sony… right? Well, it's not like Bethesda names any names here or anything – but it does appear the community finds the timing amusing. <br><br>"This after Sony announces that they'll end disc production in 2028," as one fan's reply puts it. Another jests, "Alright, Bethesda. You got my attention!"<br><br>Honestly, I'm glad – joke or not – that Bethesda is still letting fans choose between going digital or physical. It's not as though Sony is the only big name to make moves away from the latter, anyway, with Nintendo having sparked similar controversy with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards on the Switch 2</a> last year. <br><br>That wasn't a complete wipe of physical copies for Nintendo's console, however, but it shows that times are certainly changing.</p><p>As someone who enjoys collecting games myself, I <em>do</em> hope more companies follow suit here and let consumers choose whether or not they want digital or physical releases. Choice is the key here, I'd say – and stripping that away is the core of the contention.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/pretend-we-kept-patching-oblivion-what-would-we-have-done-if-we-kept-supporting-it-todd-howard-explains-the-thought-exercise-bethesda-went-through-for-its-remaster/"><em>"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKYGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKYGO.js" async></script>
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                                                            <title><![CDATA[ As PlayStation kills discs, former Blizzard boss says "we can't live in a world of fear if our games will work in the future or not" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A former Microsoft gaming executive and Blizzard Entertainment's ex-president, Mike Ybarra, has reacted to the news of <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">PlayStation's all-digital, disc-less future</a> with some notes for console makers.</p><p>Sony Interactive Entertainment yesterday announced that physical production for new PlayStation games will end in January, 2028, effectively meaning games released after that point will no longer be printed on discs for the PS5, PS5 Pro, and inevitable PS6. A huge blow to game preservation and consumer rights, to say the least.</p><p>Former industry leader Mike Ybarra reckons platform holders have a lot of work to do before they're ready to ditch physical games and force gamers into an entirely digital future, based on a lengthy post to social media. "Sad to see this happening across the entire gaming industry. I guess it was going to happen at some point, but I didn't think it would be this soon," <a href="https://x.com/Qwik/status/2072489635322700076?s=20" target="_blank">he tweets</a>.</p><p>Top of the list? "You need to establish a digital promise for consumers. We can't live in a world of fear if our games will work in the future or not. You owe everyone a clear vision for our 'digital locker' that gives us confidence our games are actually our games. You don't get to just turn the games off (I get [multiplayer] games are different from [single-player] games, etc.)."</p><p>Reactions to PlayStation's decision have been heated, which might be putting it lightly, and a big worry is that games can simply be scrubbed offline or revoked for people who have spent real, hard-earned cash on them. Digital consumer rights in most countries haven't totally caught up yet, so nothing's legally stopping Xbox or PlayStation from going down this route.</p><p>"You need to innovate game sharing," Ybarra continues. "Lending my game to my friend should be as easy as handing him/her a disc. It's possible to do, I've lived it and looked into it before. As players, we should be able to share our games. You can have restrictions on it but fundamentally this should 'just work' 75%+ of the time. A 'friends and family' of 3, 6, 9, or whatever number is a solution others have in place. Mirror it and make it industry standard."</p><p>The former Blizzard boss then pitches a pretty radical idea that would let people "have an open marketplace" on consoles to resell their digital games to other players "for store credit or cash" – with the platform holders taking a cut of that money.  "Game developers will not like this," Ybarra acknowledges, "but being consumer friendly has to go both ways here. A used game marketplace is a must have in my view."</p><p>He then asks console makers to make digital libraries more public, like achievements are, and to communicate what this all-digital future looks like more clearly. "All of this is possible. Make your platform the best place to play."</p><p><em></em><a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/"><em>Downloading GTA 6 with the "hope it'll run in 50 years is not a preservation solution," Video Game History Foundation says as PlayStation kills discs.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/as-playstation-kills-discs-former-blizzard-boss-says-we-cant-live-in-a-world-of-fear-if-our-games-will-work-in-the-future-or-not/</link>
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                            <![CDATA[ "You need to establish a digital promise for consumers" ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 09:32:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>A former Microsoft gaming executive and Blizzard Entertainment's ex-president, Mike Ybarra, has reacted to the news of <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">PlayStation's all-digital, disc-less future</a> with some notes for console makers.</p><p>Sony Interactive Entertainment yesterday announced that physical production for new PlayStation games will end in January, 2028, effectively meaning games released after that point will no longer be printed on discs for the PS5, PS5 Pro, and inevitable PS6. A huge blow to game preservation and consumer rights, to say the least.</p><p>Former industry leader Mike Ybarra reckons platform holders have a lot of work to do before they're ready to ditch physical games and force gamers into an entirely digital future, based on a lengthy post to social media. "Sad to see this happening across the entire gaming industry. I guess it was going to happen at some point, but I didn't think it would be this soon," <a href="https://x.com/Qwik/status/2072489635322700076?s=20" target="_blank">he tweets</a>.</p><p>Top of the list? "You need to establish a digital promise for consumers. We can't live in a world of fear if our games will work in the future or not. You owe everyone a clear vision for our 'digital locker' that gives us confidence our games are actually our games. You don't get to just turn the games off (I get [multiplayer] games are different from [single-player] games, etc.)."</p><p>Reactions to PlayStation's decision have been heated, which might be putting it lightly, and a big worry is that games can simply be scrubbed offline or revoked for people who have spent real, hard-earned cash on them. Digital consumer rights in most countries haven't totally caught up yet, so nothing's legally stopping Xbox or PlayStation from going down this route.</p><p>"You need to innovate game sharing," Ybarra continues. "Lending my game to my friend should be as easy as handing him/her a disc. It's possible to do, I've lived it and looked into it before. As players, we should be able to share our games. You can have restrictions on it but fundamentally this should 'just work' 75%+ of the time. A 'friends and family' of 3, 6, 9, or whatever number is a solution others have in place. Mirror it and make it industry standard."</p><p>The former Blizzard boss then pitches a pretty radical idea that would let people "have an open marketplace" on consoles to resell their digital games to other players "for store credit or cash" – with the platform holders taking a cut of that money.  "Game developers will not like this," Ybarra acknowledges, "but being consumer friendly has to go both ways here. A used game marketplace is a must have in my view."</p><p>He then asks console makers to make digital libraries more public, like achievements are, and to communicate what this all-digital future looks like more clearly. "All of this is possible. Make your platform the best place to play."</p><p><em></em><a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/"><em>Downloading GTA 6 with the "hope it'll run in 50 years is not a preservation solution," Video Game History Foundation says as PlayStation kills discs.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ PlayStation killing discs is bad for everyone, whether you care about physical games or not ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This morning, Sony announced that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">physical PlayStation game discs will cease production in 2028</a> and, well… I'm not surprised, I'm just disappointed. I've been a physical game collector for years, but the writing's been on the wall pretty much since the start of the PS4 generation. The advantages of digital distribution are too numerous to count – if you're a game publisher. But for those of us out here actually buying and playing games, the consequences are vast and severe even for players who prefer the digital format.</p><p>The existence of digital distribution has been a net positive for gaming, since it's allowed small and mid-sized developers to create games and sell them to a wide audience they never would've been able to reach before. Without digital game sales, the likes of Stardew Valley, Hades, and Terraria simply would not exist. But while I'm happy to support indie developers by buying their digital games, if I'm faced with a choice between paying $70 (or, at this point, $80) for a physical game or a digital one, I'm going for the physical option every time.</p><h2 id="preserving-the-past">Preserving the past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DiqYeQePjUz3RMWKnd5hpa" name="image (1).jpg" alt="God of War Ragnarok" src="https://cdn.mos.cms.futurecdn.net/DiqYeQePjUz3RMWKnd5hpa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Despite the fact that some (not all, not even most, but some) discs are essentially unlock keys that contain very little game data, they are still physical objects that hold value in the real world. I can lend these discs to friends, or sell them on eBay, or use them to revisit favorite old titles instead of rebuying the latest remaster – all things that, presumably, publishers like Sony would prefer us not to do.</p><p>The vast majority of current game discs, which do contain fully playable game installs, are essential to ensuring the games of today remain available in the future. Sony is proving this true even now as it promises (for real this time) to <a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/">shut down the PS3 and Vita stores</a>. The same thing has <a href="https://www.gamesradar.com/nintendo-wii-shop-channel-shutting-down-in-2019-listen-to-the-music-while-you-can/">already happened with Wii</a>, Wii U, 3DS, and Xbox 360 online stores, and while users admirably still have the ability to redownload purchased games on those platforms, if you want to go back and play a digital-only release you might have missed out on in that era, your only option is piracy.</p><p>The secondhand NES that I got as a kid in the '90s still works, albeit with a bit of repair work. The same goes for all of my old games, with many hundreds of other titles still available to buy secondhand. When I spent $700 on a PS5 Pro, my expectation was that it, too, would continue to work for another 30 or 40 years, and that I'd be able to play its library of thousands of games whenever I got around to them. But what good is the promise of that investment when the PS6 comes around and every single game I purchase is tied to a server that Sony could choose to shut down at any time?</p><h2 id="protecting-the-future">Protecting the future</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kWSIFh8ICaA" allowfullscreen></iframe></div></div><p>With the end of physical games, PlayStation now controls its entire ecosystem, just as the company <a href="https://www.gamesradar.com/games/just-one-generation-ago-playstation-couldnt-shut-up-about-how-great-physical-games-are-keep-it-forever/">once ridiculed Xbox for trying to do in 2013</a>. The company can now ensure it gets a cut of every single game sold on its platforms, with no threat of players spending their money on cheaper used titles. And without a genuine market for new and used retail games to determine what people actually want to pay, we're about to enter a new Wild West for pricing.</p><p>This future is all the more concerning given the <a href="https://www.gamesradar.com/hardware/retro/if-sony-thinks-surge-pricing-wont-prompt-me-to-shun-new-gen-consoles-and-go-back-to-the-ps1-it-should-think-again/">"dynamic" pricing that Sony is already experimenting with on the PlayStation Store</a>. With a retail game, everyone sees the same, clearly marked retail price. In an all-digital ecosystem, that clarity is gone, replaced by an individual price for each user, with little clarity about who's getting which price and why.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5pr59gqrwUbnXoTnDznk34" name="saros-guide-header" alt="A screenshot of Arjun during the new game Saros." src="https://cdn.mos.cms.futurecdn.net/5pr59gqrwUbnXoTnDznk34.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Interactive Entertainment Europe)</span></figcaption></figure><p>This threat is not purely theoretical. It's called <a href="https://www.gamesradar.com/hardware/retro/if-sony-thinks-surge-pricing-wont-prompt-me-to-shun-new-gen-consoles-and-go-back-to-the-ps1-it-should-think-again/" target="_blank">surveillance pricing</a>, where online retailers use your personal data to set prices according to whatever they think you're willing to pay. In most cases, competing retailers carry similar products so that if, say, Instacart decides to gouge you on grocery prices, you can at least use a different service or head to a local store.</p><p>PC games have, of course, effectively been digital only for years without running these sorts of scams, but PC is an open platform. If Steam were to suddenly take a dramatic turn for the worse, alternatives like GOG, Humble, or even the dreaded Epic Games Store could start to pick up the slack. Sites like IsThereAnyDeal already keep PC stores honest with comparative pricing history going back years.</p><p>But as of January 2028, the PlayStation Store will be the only place you can buy new PlayStation games, barring whatever mysterious format these now discless games show up at retail in. I've got my fingers crossed that Sony decides not to, you know, be evil, but my willingness to trust corporate altruism is pretty low these days. The end of physical discs benefits no one but Sony and, perhaps, the increasingly small handful of AAA publishers.</p><p><em>Get these </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> on discs while you still can.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/</link>
                                                                            <description>
                            <![CDATA[ Opinion | A discless future for Sony and PS5 is a dark one for us all ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 17:08:29 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 18:46:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                <p>This morning, Sony announced that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">physical PlayStation game discs will cease production in 2028</a> and, well… I'm not surprised, I'm just disappointed. I've been a physical game collector for years, but the writing's been on the wall pretty much since the start of the PS4 generation. The advantages of digital distribution are too numerous to count – if you're a game publisher. But for those of us out here actually buying and playing games, the consequences are vast and severe even for players who prefer the digital format.</p><p>The existence of digital distribution has been a net positive for gaming, since it's allowed small and mid-sized developers to create games and sell them to a wide audience they never would've been able to reach before. Without digital game sales, the likes of Stardew Valley, Hades, and Terraria simply would not exist. But while I'm happy to support indie developers by buying their digital games, if I'm faced with a choice between paying $70 (or, at this point, $80) for a physical game or a digital one, I'm going for the physical option every time.</p><h2 id="preserving-the-past">Preserving the past</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DiqYeQePjUz3RMWKnd5hpa" name="image (1).jpg" alt="God of War Ragnarok" src="https://cdn.mos.cms.futurecdn.net/DiqYeQePjUz3RMWKnd5hpa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Despite the fact that some (not all, not even most, but some) discs are essentially unlock keys that contain very little game data, they are still physical objects that hold value in the real world. I can lend these discs to friends, or sell them on eBay, or use them to revisit favorite old titles instead of rebuying the latest remaster – all things that, presumably, publishers like Sony would prefer us not to do.</p><p>The vast majority of current game discs, which do contain fully playable game installs, are essential to ensuring the games of today remain available in the future. Sony is proving this true even now as it promises (for real this time) to <a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/">shut down the PS3 and Vita stores</a>. The same thing has <a href="https://www.gamesradar.com/nintendo-wii-shop-channel-shutting-down-in-2019-listen-to-the-music-while-you-can/">already happened with Wii</a>, Wii U, 3DS, and Xbox 360 online stores, and while users admirably still have the ability to redownload purchased games on those platforms, if you want to go back and play a digital-only release you might have missed out on in that era, your only option is piracy.</p><p>The secondhand NES that I got as a kid in the '90s still works, albeit with a bit of repair work. The same goes for all of my old games, with many hundreds of other titles still available to buy secondhand. When I spent $700 on a PS5 Pro, my expectation was that it, too, would continue to work for another 30 or 40 years, and that I'd be able to play its library of thousands of games whenever I got around to them. But what good is the promise of that investment when the PS6 comes around and every single game I purchase is tied to a server that Sony could choose to shut down at any time?</p><h2 id="protecting-the-future">Protecting the future</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kWSIFh8ICaA" allowfullscreen></iframe></div></div><p>With the end of physical games, PlayStation now controls its entire ecosystem, just as the company <a href="https://www.gamesradar.com/games/just-one-generation-ago-playstation-couldnt-shut-up-about-how-great-physical-games-are-keep-it-forever/">once ridiculed Xbox for trying to do in 2013</a>. The company can now ensure it gets a cut of every single game sold on its platforms, with no threat of players spending their money on cheaper used titles. And without a genuine market for new and used retail games to determine what people actually want to pay, we're about to enter a new Wild West for pricing.</p><p>This future is all the more concerning given the <a href="https://www.gamesradar.com/hardware/retro/if-sony-thinks-surge-pricing-wont-prompt-me-to-shun-new-gen-consoles-and-go-back-to-the-ps1-it-should-think-again/">"dynamic" pricing that Sony is already experimenting with on the PlayStation Store</a>. With a retail game, everyone sees the same, clearly marked retail price. In an all-digital ecosystem, that clarity is gone, replaced by an individual price for each user, with little clarity about who's getting which price and why.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5pr59gqrwUbnXoTnDznk34" name="saros-guide-header" alt="A screenshot of Arjun during the new game Saros." src="https://cdn.mos.cms.futurecdn.net/5pr59gqrwUbnXoTnDznk34.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Interactive Entertainment Europe)</span></figcaption></figure><p>This threat is not purely theoretical. It's called <a href="https://www.gamesradar.com/hardware/retro/if-sony-thinks-surge-pricing-wont-prompt-me-to-shun-new-gen-consoles-and-go-back-to-the-ps1-it-should-think-again/" target="_blank">surveillance pricing</a>, where online retailers use your personal data to set prices according to whatever they think you're willing to pay. In most cases, competing retailers carry similar products so that if, say, Instacart decides to gouge you on grocery prices, you can at least use a different service or head to a local store.</p><p>PC games have, of course, effectively been digital only for years without running these sorts of scams, but PC is an open platform. If Steam were to suddenly take a dramatic turn for the worse, alternatives like GOG, Humble, or even the dreaded Epic Games Store could start to pick up the slack. Sites like IsThereAnyDeal already keep PC stores honest with comparative pricing history going back years.</p><p>But as of January 2028, the PlayStation Store will be the only place you can buy new PlayStation games, barring whatever mysterious format these now discless games show up at retail in. I've got my fingers crossed that Sony decides not to, you know, be evil, but my willingness to trust corporate altruism is pretty low these days. The end of physical discs benefits no one but Sony and, perhaps, the increasingly small handful of AAA publishers.</p><p><em>Get these </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> on discs while you still can.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Just one generation ago, PlayStation couldn't shut up about how great physical games are: "Keep it forever" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announces <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it's doing away with new disc releases in 2028</a>, people are recalling the big song and dance the company made about physical games and game sharing to dunk on the Xbox One back when the PS4 was announced. </p><p>Back in 2013, Xbox made headlines thanks to its DRM policies, which was the beginning of the tailspin the console has been in ever since, and a way for Sony to capitalize on it, giving the PS4 the starting momentum it needed after a weaker PS3 generation to become one of the most successful consoles of all time. </p><p>Former president and CEO of Sony Computer Entertainment America, Jack Tretton, got on stage at E3 2013 off the back of Xbox's disastrous showing and announced, "PS4 won't impose any new restrictions on the use of PS4 game discs," and was cut off by mass applause. He highlighted many ways a PS4 disc can be used, capping off with the fact that you can "keep it forever."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:idpr7cxv2u34lmpvap62t7kp/app.bsky.feed.post/3mplok5bizs2s" data-bluesky-cid="bafyreift6ilbdp2o5kv2wiqxbrtuvki7j76pjxpp4utkhmgubyjs5fcbra" cite="https://bsky.app/profile/ethangach.bsky.social/post/3mplok5bizs2s"><p lang="en">Jack Trenton on stage at Sony's E3 2013 press conference says PS4 discs will let players keep their games forever to roaring applause in the room.</p>— @ethangach.bsky.social (<a href="https://bsky.app/profile/did:plc:idpr7cxv2u34lmpvap62t7kp?ref_src=embed">@ethangach.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/ethangach.bsky.social/post/3mplok5bizs2s">2026-07-01T15:53:47.784Z</a></blockquote><p>Following that same E3 presentation, <a href="https://www.gamesradar.com/platforms/ps4/former-playstation-boss-says-we-did-not-want-to-make-fun-of-xbox-in-ps4-game-sharing-video-that-quite-obviously-seemed-to-make-fun-of-xbox/">Sony released the "Official PlayStation Used Game Instructional Video"</a> which featured former president of SIE Worldwide Studios Shuhei Yoshida and ex-vice president of third-party relations Adam Boyes simply handing a game over to each other. A move that has been remembered to this day, only now it'll be remembered with a heap of irony.</p><p>And here we are. One console generation later, and Sony is now in the mood to kill off its physical game production forever, which means you'll be stuck to digital purchases – which Sony has recently proven it can just wipe off your account (with movies, at least – <a href="https://kotaku.com/playstation-store-movies-digital-studio-canal-terminator-2000711013" target="_blank">thanks, Kotaku</a>). It's also a signal that the PS6 could have a terrible approach to backwards compatibility if you're unable to use PS5 discs with it, with the chance of the next console having a disc drive now seeming significantly less likely.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/"><em>PlayStation Store on PS3 and Vita to shut down 5 years after Sony first decided against it – starting as soon as next month in some regions.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/just-one-generation-ago-playstation-couldnt-shut-up-about-how-great-physical-games-are-keep-it-forever/</link>
                                                                            <description>
                            <![CDATA[ Sony is killing physical game production for new games in 2028 ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 15:52:36 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 15:53:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two men holding a game in their hands]]></media:description>                                                            <media:text><![CDATA[Two men holding a game in their hands]]></media:text>
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                                <p>As <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announces <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it's doing away with new disc releases in 2028</a>, people are recalling the big song and dance the company made about physical games and game sharing to dunk on the Xbox One back when the PS4 was announced. </p><p>Back in 2013, Xbox made headlines thanks to its DRM policies, which was the beginning of the tailspin the console has been in ever since, and a way for Sony to capitalize on it, giving the PS4 the starting momentum it needed after a weaker PS3 generation to become one of the most successful consoles of all time. </p><p>Former president and CEO of Sony Computer Entertainment America, Jack Tretton, got on stage at E3 2013 off the back of Xbox's disastrous showing and announced, "PS4 won't impose any new restrictions on the use of PS4 game discs," and was cut off by mass applause. He highlighted many ways a PS4 disc can be used, capping off with the fact that you can "keep it forever."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:idpr7cxv2u34lmpvap62t7kp/app.bsky.feed.post/3mplok5bizs2s" data-bluesky-cid="bafyreift6ilbdp2o5kv2wiqxbrtuvki7j76pjxpp4utkhmgubyjs5fcbra" cite="https://bsky.app/profile/ethangach.bsky.social/post/3mplok5bizs2s"><p lang="en">Jack Trenton on stage at Sony's E3 2013 press conference says PS4 discs will let players keep their games forever to roaring applause in the room.</p>— @ethangach.bsky.social (<a href="https://bsky.app/profile/did:plc:idpr7cxv2u34lmpvap62t7kp?ref_src=embed">@ethangach.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/ethangach.bsky.social/post/3mplok5bizs2s">2026-07-01T15:53:47.784Z</a></blockquote><p>Following that same E3 presentation, <a href="https://www.gamesradar.com/platforms/ps4/former-playstation-boss-says-we-did-not-want-to-make-fun-of-xbox-in-ps4-game-sharing-video-that-quite-obviously-seemed-to-make-fun-of-xbox/">Sony released the "Official PlayStation Used Game Instructional Video"</a> which featured former president of SIE Worldwide Studios Shuhei Yoshida and ex-vice president of third-party relations Adam Boyes simply handing a game over to each other. A move that has been remembered to this day, only now it'll be remembered with a heap of irony.</p><p>And here we are. One console generation later, and Sony is now in the mood to kill off its physical game production forever, which means you'll be stuck to digital purchases – which Sony has recently proven it can just wipe off your account (with movies, at least – <a href="https://kotaku.com/playstation-store-movies-digital-studio-canal-terminator-2000711013" target="_blank">thanks, Kotaku</a>). It's also a signal that the PS6 could have a terrible approach to backwards compatibility if you're unable to use PS5 discs with it, with the chance of the next console having a disc drive now seeming significantly less likely.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/"><em>PlayStation Store on PS3 and Vita to shut down 5 years after Sony first decided against it – starting as soon as next month in some regions.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ PlayStation Store on PS3 and Vita to shut down 5 years after Sony first decided against it – starting as soon as next month in some regions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's the end of an era – Sony has announced that it's officially closing down the PlayStation Store on PS3 and Vita… five years after it first decided that was a bad idea. </p><p>Announcing it in <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank">a blog post</a> today, Sid Shumen, senior director of Sony Interactive Entertainment's content communications, writes: "After nearly two decades of supporting the PS3 console generation, we wanted to let you know we will be closing the PlayStation Store on PS3, as well as on PS Vita."</p><p>Getting déjà vu? You might remember that we've been here before. <a href="https://www.gamesradar.com/ps3-and-ps-vita-playstation-store-shutting-down-this-summer-sony-confirms/">Sony announced this was going to happen back in 2021</a>, before it quickly U-turned on the decision and kept the stores running. Now, though, we're running out of luck.</p><p>For some regions, the closure is as early as next month. For Mexico, Honduras, and Nicaragua, "PlayStation Store on PS3 will close starting August 2026," it's stated. Then, for "additional Latin American and Middle Eastern countries," the PS3 store will close in late 2026. Finally, "in all other countries, PlayStation Store on PS3 and PS Vita will close in July 2027."</p><p>"We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming. PS3 and PS Vita represent an important era in our PlayStation history, so this was not an easy decision for us to make," the post reads. <br><br>"As we continue to expand the PlayStation experience on newer devices that most of our users are playing on today, we need to focus more resources on delivering the best gaming experiences on these platforms as we look ahead towards the future."</p><p>But why now? <br><br>Sony explains: "As the PlayStation Store continues to evolve to support modern commerce systems, including updated payment processing standards, PS3 and PS Vita are no longer able to support these updates at the level required."</p><p>At the very least, while you won't be able to make new purchases, you will still be able to redownload any previously purchased content. </p><p>It's <a href="https://www.gamesradar.com/heres-when-the-nintendo-3ds-and-wii-u-eshops-will-close/">reminiscent of Nintendo's decision to close the Wii U and 3DS eShops in 2023</a> – a huge blow to fans, and also potentially a devastating loss for game preservation as it becomes harder and harder to access older releases.</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><em>PlayStation is ending physical disc production for new games in 2028 as Sony says "general preference for digital media significantly outpaces physical discs."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/</link>
                                                                            <description>
                            <![CDATA[ It's the end of an era ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 12:34:20 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 12:42:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                <p>It's the end of an era – Sony has announced that it's officially closing down the PlayStation Store on PS3 and Vita… five years after it first decided that was a bad idea. </p><p>Announcing it in <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank">a blog post</a> today, Sid Shumen, senior director of Sony Interactive Entertainment's content communications, writes: "After nearly two decades of supporting the PS3 console generation, we wanted to let you know we will be closing the PlayStation Store on PS3, as well as on PS Vita."</p><p>Getting déjà vu? You might remember that we've been here before. <a href="https://www.gamesradar.com/ps3-and-ps-vita-playstation-store-shutting-down-this-summer-sony-confirms/">Sony announced this was going to happen back in 2021</a>, before it quickly U-turned on the decision and kept the stores running. Now, though, we're running out of luck.</p><p>For some regions, the closure is as early as next month. For Mexico, Honduras, and Nicaragua, "PlayStation Store on PS3 will close starting August 2026," it's stated. Then, for "additional Latin American and Middle Eastern countries," the PS3 store will close in late 2026. Finally, "in all other countries, PlayStation Store on PS3 and PS Vita will close in July 2027."</p><p>"We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming. PS3 and PS Vita represent an important era in our PlayStation history, so this was not an easy decision for us to make," the post reads. <br><br>"As we continue to expand the PlayStation experience on newer devices that most of our users are playing on today, we need to focus more resources on delivering the best gaming experiences on these platforms as we look ahead towards the future."</p><p>But why now? <br><br>Sony explains: "As the PlayStation Store continues to evolve to support modern commerce systems, including updated payment processing standards, PS3 and PS Vita are no longer able to support these updates at the level required."</p><p>At the very least, while you won't be able to make new purchases, you will still be able to redownload any previously purchased content. </p><p>It's <a href="https://www.gamesradar.com/heres-when-the-nintendo-3ds-and-wii-u-eshops-will-close/">reminiscent of Nintendo's decision to close the Wii U and 3DS eShops in 2023</a> – a huge blow to fans, and also potentially a devastating loss for game preservation as it becomes harder and harder to access older releases.</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><em>PlayStation is ending physical disc production for new games in 2028 as Sony says "general preference for digital media significantly outpaces physical discs."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ PlayStation is ending physical disc production for new games in 2028 as Sony says "general preference for digital media significantly outpaces physical discs" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's official – Sony has just announced that, in a couple of years, it'll no longer support the production of physical discs for new games on consoles like the PlayStation 5 and PS5 Pro.<br><br>The trend of moving away from physical discs in favor of digital codes has been a hot topic for the past couple of years, to say the least. Games like <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> immediately spring to mind, and it's certainly not the only title to ship out <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">codes in boxes</a> rather than, you know, actual discs. In fact, discs might soon end up being a thing of the past entirely.<br><br>In a <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank">new blog post</a>, Sony explains that they will be for PlayStation consoles anyway – much to many players' dismay, I'm sure. <br><br>"As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028," says Sid Shumen, senior director of SIE's content communications. <br><br>"Following this date, new games will be available on PlayStation Store and at retailers in digital formats only." The post <em>does</em> however clarify, "This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format" – although I'm not sure that softens the blow here by much. <br><br>Sony states that it will "continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games, whether that's at retailers or PlayStation Store," concluding, "We remain committed to delivering a world-class gaming experience to our fans and we thank you for your continued support."<br><br>There's no telling how the community will react just yet, but I have a feeling a lot of folks won't exactly be thrilled. Heck, many of us still collect physical media – including games, of course – and Sony isn't the first to let those of us who do down in this sense.<br><br>Nintendo sparked similar controversy with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards</a> on the <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a> last year – and that wasn't even a 100% wipe of physical copies like Sony's is going to be in a couple of years on PlayStation consoles.<br><br>Regardless of how we feel, though, times are definitely changing. <br><br>I'd suggest anyone who <em>isn't</em> looking forward to the 2028 change from Sony snag whatever physical releases they can for now... backlogs be damned.<br><br><a href="https://www.gamesradar.com/games/grand-theft-auto/multiple-retailers-drop-gta-6-after-physical-version-is-confirmed-to-be-a-code-in-a-box/"><em>Multiple retailers drop GTA 6 after physical version is confirmed to be a code in a box.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/</link>
                                                                            <description>
                            <![CDATA[ "This is a natural direction" for the company ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 12:17:01 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 12:35:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5]]></media:description>                                                            <media:text><![CDATA[PS5]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>It's official – Sony has just announced that, in a couple of years, it'll no longer support the production of physical discs for new games on consoles like the PlayStation 5 and PS5 Pro.<br><br>The trend of moving away from physical discs in favor of digital codes has been a hot topic for the past couple of years, to say the least. Games like <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> immediately spring to mind, and it's certainly not the only title to ship out <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">codes in boxes</a> rather than, you know, actual discs. In fact, discs might soon end up being a thing of the past entirely.<br><br>In a <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank">new blog post</a>, Sony explains that they will be for PlayStation consoles anyway – much to many players' dismay, I'm sure. <br><br>"As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028," says Sid Shumen, senior director of SIE's content communications. <br><br>"Following this date, new games will be available on PlayStation Store and at retailers in digital formats only." The post <em>does</em> however clarify, "This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format" – although I'm not sure that softens the blow here by much. <br><br>Sony states that it will "continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games, whether that's at retailers or PlayStation Store," concluding, "We remain committed to delivering a world-class gaming experience to our fans and we thank you for your continued support."<br><br>There's no telling how the community will react just yet, but I have a feeling a lot of folks won't exactly be thrilled. Heck, many of us still collect physical media – including games, of course – and Sony isn't the first to let those of us who do down in this sense.<br><br>Nintendo sparked similar controversy with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards</a> on the <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a> last year – and that wasn't even a 100% wipe of physical copies like Sony's is going to be in a couple of years on PlayStation consoles.<br><br>Regardless of how we feel, though, times are definitely changing. <br><br>I'd suggest anyone who <em>isn't</em> looking forward to the 2028 change from Sony snag whatever physical releases they can for now... backlogs be damned.<br><br><a href="https://www.gamesradar.com/games/grand-theft-auto/multiple-retailers-drop-gta-6-after-physical-version-is-confirmed-to-be-a-code-in-a-box/"><em>Multiple retailers drop GTA 6 after physical version is confirmed to be a code in a box.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ After GTA 6's controversial code-in-a-box decision, Marvel's Wolverine devs confirm the PS5 game comes with a disc ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>'s physical edition now confirmed to be nothing more than a code in a box, you'd be forgiven for fearing that every AAA game is set to follow suit. Well, it seems <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> is at least safe from that particular mark of shame. In the wake of a new wave of concerns from game collectors, developer Insomniac Games has confirmed, thankfully, that the physical version is a real one.</p><p>"The physical version will include a disc in box," Insomniac says on <a href="https://x.com/insomniacgames/status/2069839442400141456?s=20" target="_blank">Twitter</a>, making its stance perfectly clear in response to a question from one concerned fan. In fairness, first-party, Sony-published PS5 games have shown no signs of ditching discs just yet, but here in 2026 you can never be perfectly certain.</p><p>GTA 6 (like <a href="https://www.gamesradar.com/games/mario-kart-world-guide/">Mario Kart World</a> before it) has also seemingly opened the gates for $80 games, but that's another path Wolverine won't be following. In response to another player begging the studio not to charge more than $70 for Wolverine, Insomniac simply <a href="https://x.com/insomniacgames/status/2069916498534240603" target="_blank">tweeted</a> a link to the game's PlayStation Store page – where it is, of course, listed for $69.99. You <em>can</em> pay $80 if you really want the Deluxe Edition, though.</p><p>Rockstar's next game was likely always going to sell boatloads regardless of price, and it seems <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-not-having-a-physical-disk-wont-have-any-impact-on-rockstars-sales-analyst-predicts-and-it-might-be-even-better-for-retailers/">unlikely that what's effectively a digital-only launch will slow down GTA 6's momentum</a> at all. <a href="https://www.gamesradar.com/games/grand-theft-auto/as-gta-6-abandons-discs-analyst-reveals-physical-games-sales-in-the-us-actually-grew-for-the-first-time-in-17-years/">Physical game sales are actually slightly up in 2026</a>, but disc-buying hold-outs are still a far, <em>far</em> smaller audience than the one GTA 6 is courting.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/multiple-retailers-drop-gta-6-after-physical-version-is-confirmed-to-be-a-code-in-a-box/"><em>Multiple retailers drop GTA 6 after physical version is confirmed to be a code in a box.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/</link>
                                                                            <description>
                            <![CDATA[ Wolverine also won't be following GTA 6's lead on pricing ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 22:00:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation, Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine screams in rage with his claws out in Marvel&#039;s Wolverine with a group of kidnapped mutants, including Leech, behind him]]></media:description>                                                            <media:text><![CDATA[Wolverine screams in rage with his claws out in Marvel&#039;s Wolverine with a group of kidnapped mutants, including Leech, behind him]]></media:text>
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                                <p>With <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>'s physical edition now confirmed to be nothing more than a code in a box, you'd be forgiven for fearing that every AAA game is set to follow suit. Well, it seems <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> is at least safe from that particular mark of shame. In the wake of a new wave of concerns from game collectors, developer Insomniac Games has confirmed, thankfully, that the physical version is a real one.</p><p>"The physical version will include a disc in box," Insomniac says on <a href="https://x.com/insomniacgames/status/2069839442400141456?s=20" target="_blank">Twitter</a>, making its stance perfectly clear in response to a question from one concerned fan. In fairness, first-party, Sony-published PS5 games have shown no signs of ditching discs just yet, but here in 2026 you can never be perfectly certain.</p><p>GTA 6 (like <a href="https://www.gamesradar.com/games/mario-kart-world-guide/">Mario Kart World</a> before it) has also seemingly opened the gates for $80 games, but that's another path Wolverine won't be following. In response to another player begging the studio not to charge more than $70 for Wolverine, Insomniac simply <a href="https://x.com/insomniacgames/status/2069916498534240603" target="_blank">tweeted</a> a link to the game's PlayStation Store page – where it is, of course, listed for $69.99. You <em>can</em> pay $80 if you really want the Deluxe Edition, though.</p><p>Rockstar's next game was likely always going to sell boatloads regardless of price, and it seems <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-not-having-a-physical-disk-wont-have-any-impact-on-rockstars-sales-analyst-predicts-and-it-might-be-even-better-for-retailers/">unlikely that what's effectively a digital-only launch will slow down GTA 6's momentum</a> at all. <a href="https://www.gamesradar.com/games/grand-theft-auto/as-gta-6-abandons-discs-analyst-reveals-physical-games-sales-in-the-us-actually-grew-for-the-first-time-in-17-years/">Physical game sales are actually slightly up in 2026</a>, but disc-buying hold-outs are still a far, <em>far</em> smaller audience than the one GTA 6 is courting.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/multiple-retailers-drop-gta-6-after-physical-version-is-confirmed-to-be-a-code-in-a-box/"><em>Multiple retailers drop GTA 6 after physical version is confirmed to be a code in a box.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ When it comes to RPG design, Fallout: New Vegas lead Josh Sawyer says Ghost of Tsushima and Yotei have "some of the best armor I've ever seen" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Josh Sawyer, best known for his work on RPG gems like Fallout: New Vegas and Pillars of Eternity, says Sucker Punch Productions and Sony Interactive Entertainment created some of the greatest armor sets he's seen in video games.</p><p>To be precise, the developer and publisher did so in <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/">Ghost of Tsushima</a> and its more recent sequel, <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a>. <br><br>Speaking in a new Q&A on <a href="https://www.youtube.com/watch?v=3ykoC8KyLPk" target="_blank">YouTube</a>, Sawyer admits as much, first explaining that artists gain far more freedom during development when they don't have to "worry about every single part of the body" separately or "follow very strict rules for where every part of armor is broken up." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3ykoC8KyLPk" allowfullscreen></iframe></div></div><p>Not only does it look great, though, but it's technically more practical as well. "The stat bonuses are all built into one suit of armor, and the themes can be just built right around that," Sawyer describes. "All the stats just grow in a very straightforward way." <br><br>He <em>does</em> go on to share the appeal of other systems, in which armor sets are "divided" differently and allow the players, rather than the artists, "a lot more freedom," too, though.</p><p>Honestly, I feel as though varying armor systems fit well in their respective games – much like Ghost of Tsushima and Yotei's do. It's part of the core identity that titles, especially RPGs, carry with them… and there's no <em>one</em> right way to do it.</p><p><em>Itching to play something fun yourself? Browse through our roundup of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> out there, or check out a few of the most exciting </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/when-it-comes-to-rpg-design-fallout-new-vegas-lead-josh-sawyer-says-ghost-of-tsushima-and-yotei-have-some-of-the-best-armor-ive-ever-seen/</link>
                                                                            <description>
                            <![CDATA[ "Looks really cool" ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 16:26:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sucker Punch]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot]]></media:description>                                                            <media:text><![CDATA[Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot]]></media:title>
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                                <p>Josh Sawyer, best known for his work on RPG gems like Fallout: New Vegas and Pillars of Eternity, says Sucker Punch Productions and Sony Interactive Entertainment created some of the greatest armor sets he's seen in video games.</p><p>To be precise, the developer and publisher did so in <a href="https://www.gamesradar.com/ghost-of-tsushima-guide-walkthrough/">Ghost of Tsushima</a> and its more recent sequel, <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a>. <br><br>Speaking in a new Q&A on <a href="https://www.youtube.com/watch?v=3ykoC8KyLPk" target="_blank">YouTube</a>, Sawyer admits as much, first explaining that artists gain far more freedom during development when they don't have to "worry about every single part of the body" separately or "follow very strict rules for where every part of armor is broken up." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3ykoC8KyLPk" allowfullscreen></iframe></div></div><p>Not only does it look great, though, but it's technically more practical as well. "The stat bonuses are all built into one suit of armor, and the themes can be just built right around that," Sawyer describes. "All the stats just grow in a very straightforward way." <br><br>He <em>does</em> go on to share the appeal of other systems, in which armor sets are "divided" differently and allow the players, rather than the artists, "a lot more freedom," too, though.</p><p>Honestly, I feel as though varying armor systems fit well in their respective games – much like Ghost of Tsushima and Yotei's do. It's part of the core identity that titles, especially RPGs, carry with them… and there's no <em>one</em> right way to do it.</p><p><em>Itching to play something fun yourself? Browse through our roundup of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> out there, or check out a few of the most exciting </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script>
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                                                            <title><![CDATA[ PlayStation CEO responds to reports Sony is abandoning PC, seemingly confirms big single-player games will be PS5 exclusives forever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems like it's been an eternity since PlayStation and Xbox were both moving toward multiplatform releases for big first-party titles. As Xbox seemingly returns to the idea of good old-fashioned console exclusives, <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">reporting from Bloomberg suggests PlayStation is doing the same on PC</a>, opting for first-party releases that stay on PS5 permanently instead of coming to other platforms after a period of timed exclusivity. Now, we have comment from PlayStation CEO Hideaki Nishino that seems to add further weight to that reporting.</p><p>In the latest issue of Japanese magazine Famitsu, spotted and machine-translated by <a href="https://www.resetera.com/threads/sie-ceo-nishino-says-that-for-sp-games-they-will-further-refine-the-value-that-playstation-can-offer-while-mp-games-continue-to-release-ps5-pc.1554739/" target="_blank">Resetera</a> user Red Kong XIX, Nishino responds to reports that PlayStation is stepping away from releasing first-party single-player games on non-PlayStation platforms. </p><p>As we've come to expect from CEOs of massive companies, his words are vague, and there's an inherent fuzziness to machine-translated quotes, but the implication reads pretty clear to me and mirrors Bloomberg's reporting: first-party single-player games will be PS5 exclusives, while live-service games will continue to be multiplatform. Still, it sounds like Sony will consider each release on a case-by-case basis.</p><p>The machine translation reads:</p><p>"We've always determined platform selection based on the characteristics of each title. If releasing a title on PC would maximize the gaming experience, we'll continue to consider that option. Our current main policy is that, for single-player games developed in-house, we will further refine the value of the gaming experience that PlayStation can offer.</p><p>"At the same time, we believe it is important for live-service games to reach a wider audience through online multiplayer, so we continue to view releases on both PS5 and PC as the standard. Regardless of the platform, we will make decisions based on the principle of delivering the best possible gaming experience that maximizes each title's unique features."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t6NWz6JKPCPHfWbHFBeh5N" name="Saros - Launch Trailer _ PS5 Games 1-20 screenshot" alt="Saros launch trailer screenshot shows a concerned Arjun Devraj." src="https://cdn.mos.cms.futurecdn.net/t6NWz6JKPCPHfWbHFBeh5N.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Housemarque)</span></figcaption></figure><p><a href="https://www.resetera.com/threads/sie-ceo-nishino-says-that-for-sp-games-they-will-further-refine-the-value-that-playstation-can-offer-while-mp-games-continue-to-release-ps5-pc.1554739/page-6#post-156668917" target="_blank">Commenting </a>on Nishino's remarks today, Bloomberg's Jason Schreier adds, "there's no 'case by case' here" and PlayStation Studios' single-player swings will all be PlayStation exclusives. </p><p>Sony never embraced multiplatform releases to the same degree as Xbox, which ported major first-party Xbox games like Sea of Thieves, Grounded, Indiana Jones and the Great Circle, and others to PS5 before the foundational leadership shakeup in February 2026 that saw longtime <a href="https://www.gamesradar.com/platforms/xbox/xbox-boss-phil-spencer-is-leaving-and-a-microsoft-ai-exec-is-taking-over-with-president-sarah-bond-also-resigning/">Xbox boss Phil Spencer and president Sarah Bond leave the company</a>. </p><p>PlayStation warmed up to PC with ports of big games like Horizon, The Last of Us, and Marvel's Spider-Man, but straight-up Xbox versions of PlayStation games never became commonplace, and it sounds like even PC is being reconsidered now, at least when it comes to the sort of big-budget, narrative-driven titles the PlayStation brand is synonymous with.</p><p><a href="https://www.gamesradar.com/games/releasing-playstation-games-day-one-on-pc-isnt-a-good-strategy-for-its-aaa-titles-former-sony-head-says-but-he-hasnt-seen-proof-its-abandoning-the-platform-altogether/"><u><em>Releasing PlayStation games day one on PC isn't "a good strategy" for its AAA titles, former Sony head says, but he hasn't seen proof its abandoning the platform altogether</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OamvpO"></div>                            </div>                            <script src="https://kwizly.com/embed/OamvpO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-ceo-responds-to-reports-sony-is-abandoning-pc-seemingly-confirms-big-single-player-games-will-be-ps5-exclusives-forever/</link>
                                                                            <description>
                            <![CDATA[ Hideaki Nishino suggests live-service PlayStation games will continue to be multiplatform ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 19:08:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nathan Drake in Uncharted 4.]]></media:description>                                                            <media:text><![CDATA[Nathan Drake in Uncharted 4.]]></media:text>
                                <media:title type="plain"><![CDATA[Nathan Drake in Uncharted 4.]]></media:title>
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                                <p>It seems like it's been an eternity since PlayStation and Xbox were both moving toward multiplatform releases for big first-party titles. As Xbox seemingly returns to the idea of good old-fashioned console exclusives, <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">reporting from Bloomberg suggests PlayStation is doing the same on PC</a>, opting for first-party releases that stay on PS5 permanently instead of coming to other platforms after a period of timed exclusivity. Now, we have comment from PlayStation CEO Hideaki Nishino that seems to add further weight to that reporting.</p><p>In the latest issue of Japanese magazine Famitsu, spotted and machine-translated by <a href="https://www.resetera.com/threads/sie-ceo-nishino-says-that-for-sp-games-they-will-further-refine-the-value-that-playstation-can-offer-while-mp-games-continue-to-release-ps5-pc.1554739/" target="_blank">Resetera</a> user Red Kong XIX, Nishino responds to reports that PlayStation is stepping away from releasing first-party single-player games on non-PlayStation platforms. </p><p>As we've come to expect from CEOs of massive companies, his words are vague, and there's an inherent fuzziness to machine-translated quotes, but the implication reads pretty clear to me and mirrors Bloomberg's reporting: first-party single-player games will be PS5 exclusives, while live-service games will continue to be multiplatform. Still, it sounds like Sony will consider each release on a case-by-case basis.</p><p>The machine translation reads:</p><p>"We've always determined platform selection based on the characteristics of each title. If releasing a title on PC would maximize the gaming experience, we'll continue to consider that option. Our current main policy is that, for single-player games developed in-house, we will further refine the value of the gaming experience that PlayStation can offer.</p><p>"At the same time, we believe it is important for live-service games to reach a wider audience through online multiplayer, so we continue to view releases on both PS5 and PC as the standard. Regardless of the platform, we will make decisions based on the principle of delivering the best possible gaming experience that maximizes each title's unique features."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t6NWz6JKPCPHfWbHFBeh5N" name="Saros - Launch Trailer _ PS5 Games 1-20 screenshot" alt="Saros launch trailer screenshot shows a concerned Arjun Devraj." src="https://cdn.mos.cms.futurecdn.net/t6NWz6JKPCPHfWbHFBeh5N.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Housemarque)</span></figcaption></figure><p><a href="https://www.resetera.com/threads/sie-ceo-nishino-says-that-for-sp-games-they-will-further-refine-the-value-that-playstation-can-offer-while-mp-games-continue-to-release-ps5-pc.1554739/page-6#post-156668917" target="_blank">Commenting </a>on Nishino's remarks today, Bloomberg's Jason Schreier adds, "there's no 'case by case' here" and PlayStation Studios' single-player swings will all be PlayStation exclusives. </p><p>Sony never embraced multiplatform releases to the same degree as Xbox, which ported major first-party Xbox games like Sea of Thieves, Grounded, Indiana Jones and the Great Circle, and others to PS5 before the foundational leadership shakeup in February 2026 that saw longtime <a href="https://www.gamesradar.com/platforms/xbox/xbox-boss-phil-spencer-is-leaving-and-a-microsoft-ai-exec-is-taking-over-with-president-sarah-bond-also-resigning/">Xbox boss Phil Spencer and president Sarah Bond leave the company</a>. </p><p>PlayStation warmed up to PC with ports of big games like Horizon, The Last of Us, and Marvel's Spider-Man, but straight-up Xbox versions of PlayStation games never became commonplace, and it sounds like even PC is being reconsidered now, at least when it comes to the sort of big-budget, narrative-driven titles the PlayStation brand is synonymous with.</p><p><a href="https://www.gamesradar.com/games/releasing-playstation-games-day-one-on-pc-isnt-a-good-strategy-for-its-aaa-titles-former-sony-head-says-but-he-hasnt-seen-proof-its-abandoning-the-platform-altogether/"><u><em>Releasing PlayStation games day one on PC isn't "a good strategy" for its AAA titles, former Sony head says, but he hasn't seen proof its abandoning the platform altogether</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OamvpO"></div>                            </div>                            <script src="https://kwizly.com/embed/OamvpO.js" async></script>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2 is getting its first update in over a year as Insomniac brings Spidey's Brand New Day suit to PS5 and PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/marvels-spider-man-2-guide/">Marvel's Spider-Man 2</a> seemed to have been put to bed as developer Insomniac switched its focus to the upcoming <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, but apparently there's at least one more surprise in store. Alongside the <a href="https://www.gamesradar.com/entertainment/marvel-movies/new-spider-man-brand-new-day-trailer-sees-tom-hollands-peter-parker-start-to-lose-control-as-an-invisible-villain-causes-hulk-level-havoc/">release of today's Spider-Man: Brand New Day trailer</a>, Insomniac revealed that Spidey's new look is coming to the game in a free update on PS5 and PC.</p><p>"Get a fresh start in Marvel's Spider-Man 2," the studio exclaims in a <a href="https://bsky.app/profile/insomniac.games/post/3moj2zzxtbk2a" target="_blank">tweet</a>. "Swing across skylines in Peter Parker's 'Fresh Start' suit inspired by the upcoming film, Spider-Man: Brand New Day, in theatres July 31! The suit will be available in-game via update July 28 on PS5 and PC at no additional cost!" You can get a very brief look at the new suit at the end of the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6TnbSI4yfZY" allowfullscreen></iframe></div></div><p>The game already features an array of suits paying tribute to Spider-Man's varied appearances across different media, including designs inspired by both the Sam Raimi films and the modern MCU movies. But this update is particularly notable simply because it's the first major change to the game in over a year.</p><p>In fact, the last update of any kind for Spider-Man 2 appears to have been a <a href="https://store.steampowered.com/news/app/2651280/view/530973313390871694" target="_blank">May 2025 hotfix</a> for the PC version. That version, of course, launched some time after the PS5 original, and brought with it the <a href="https://www.gamesradar.com/games/spider-man/spider-man-2-dlc-hopes-dashed-as-insomniac-confirms-we-have-no-additional-story-content-planned-while-touting-the-new-pc-port/">sad news that no story DLC was planned for the game</a>, despite some seemingly obvious teases for it in one of the side stories.</p><p>With that in mind, it's notable that Spider-Man 2 is getting what's likely its final update in time for the upcoming film. Any excuse to go swinging through digital NYC again is a good one in my mind.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-marvel-games/"><em>best Marvel games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/marvels-spider-man-2-is-getting-its-first-update-in-over-a-year-as-insomniac-brings-spideys-brand-new-day-suit-to-ps5-and-pc/</link>
                                                                            <description>
                            <![CDATA[ The suit arrives "at no additional cost" ]]>
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                                                                        <pubDate>Wed, 17 Jun 2026 20:57:34 +0000</pubDate>                                                                                                                                <updated>Wed, 17 Jun 2026 20:58:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Spider-Man stretches in Brand New Day]]></media:description>                                                            <media:text><![CDATA[Spider-Man stretches in Brand New Day]]></media:text>
                                <media:title type="plain"><![CDATA[Spider-Man stretches in Brand New Day]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/marvels-spider-man-2-guide/">Marvel's Spider-Man 2</a> seemed to have been put to bed as developer Insomniac switched its focus to the upcoming <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, but apparently there's at least one more surprise in store. Alongside the <a href="https://www.gamesradar.com/entertainment/marvel-movies/new-spider-man-brand-new-day-trailer-sees-tom-hollands-peter-parker-start-to-lose-control-as-an-invisible-villain-causes-hulk-level-havoc/">release of today's Spider-Man: Brand New Day trailer</a>, Insomniac revealed that Spidey's new look is coming to the game in a free update on PS5 and PC.</p><p>"Get a fresh start in Marvel's Spider-Man 2," the studio exclaims in a <a href="https://bsky.app/profile/insomniac.games/post/3moj2zzxtbk2a" target="_blank">tweet</a>. "Swing across skylines in Peter Parker's 'Fresh Start' suit inspired by the upcoming film, Spider-Man: Brand New Day, in theatres July 31! The suit will be available in-game via update July 28 on PS5 and PC at no additional cost!" You can get a very brief look at the new suit at the end of the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6TnbSI4yfZY" allowfullscreen></iframe></div></div><p>The game already features an array of suits paying tribute to Spider-Man's varied appearances across different media, including designs inspired by both the Sam Raimi films and the modern MCU movies. But this update is particularly notable simply because it's the first major change to the game in over a year.</p><p>In fact, the last update of any kind for Spider-Man 2 appears to have been a <a href="https://store.steampowered.com/news/app/2651280/view/530973313390871694" target="_blank">May 2025 hotfix</a> for the PC version. That version, of course, launched some time after the PS5 original, and brought with it the <a href="https://www.gamesradar.com/games/spider-man/spider-man-2-dlc-hopes-dashed-as-insomniac-confirms-we-have-no-additional-story-content-planned-while-touting-the-new-pc-port/">sad news that no story DLC was planned for the game</a>, despite some seemingly obvious teases for it in one of the side stories.</p><p>With that in mind, it's notable that Spider-Man 2 is getting what's likely its final update in time for the upcoming film. Any excuse to go swinging through digital NYC again is a good one in my mind.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-marvel-games/"><em>best Marvel games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ God of War Laufey director says there's "definitely" some "long-term potential" in bumping into the many gods that Kratos has butchered ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest</a> graced us with our first look at <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>, a brand-new God of War title from Santa Monica Studio and Sony Interactive Entertainment. </p><p>The big reveal came during the <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">PlayStation State of Play</a> showcase, promising a game that places us in the shoes of Kratos' late wife Faye rather than the demigod son of Zeus. <br><br>It's undeniably stunning, but a quick watch of God of War Laufey's new trailer sparks a very important question – might we see gods that Kratos himself killed in the series' past titles, judging by the new deities we'll evidently run into?</p><p>GamesRadar+ had the opportunity to ask director Ariel Lawrence if allowing players to run into previously butchered gods is something Santa Monica has considered at all – and, yeah, the future looks bright. <br><br>"I think that's definitely the kind of long-term potential for a franchise that has killed as many gods as we have," explains the lead, "being able to see what happens in a place where those folks could come together."</p><p>Understandably, though, Lawrence doesn't want to give away too much – although it sounds like whatever gods we <em>do</em> bump into will have to fit into the grander story. <br><br>"But we also want to make sure that the people that you're running into, that all [is supported] in the story," she says. "I'm not going to make promises about how many of those people we may or may not come in contact with, but yes, I think as a possibility… absolutely."</p><p>That's certainly exciting to hear – heck, it almost sounds like God of War Laufey itself could perhaps re-introduce some of these older gods… but I suppose that only time can tell now. <br><br>Thankfully, there's likely not <em>too</em> long left to wait. Judging by all of the gameplay that Sony highlighted during its event, the new Santa Monica title appears to be quite far in its development already. I'm keeping my fingers crossed for a 2027 release, personally.</p><p>Until then, there are plenty of brutal beasts and gods to take on in God of War Laufey's iconic predecessors… so I'll be doing just that for the time being.</p><p><a href="https://www.gamesradar.com/games/action/god-of-war-laufey-director-ariel-lawrence-hopes-faye-is-a-character-we-can-keep-telling-stories-about/"><em>As God of War Laufey puts Kratos to one side, its director hopes "we can keep telling stories about everybody going forward."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-director-says-theres-definitely-some-long-term-potential-in-bumping-into-the-many-gods-that-kratos-has-butchered/</link>
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                            <![CDATA[ It's "absolutely" a possibility ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 13:12:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey]]></media:title>
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                            <article>
                                <p>This <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest</a> graced us with our first look at <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>, a brand-new God of War title from Santa Monica Studio and Sony Interactive Entertainment. </p><p>The big reveal came during the <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">PlayStation State of Play</a> showcase, promising a game that places us in the shoes of Kratos' late wife Faye rather than the demigod son of Zeus. <br><br>It's undeniably stunning, but a quick watch of God of War Laufey's new trailer sparks a very important question – might we see gods that Kratos himself killed in the series' past titles, judging by the new deities we'll evidently run into?</p><p>GamesRadar+ had the opportunity to ask director Ariel Lawrence if allowing players to run into previously butchered gods is something Santa Monica has considered at all – and, yeah, the future looks bright. <br><br>"I think that's definitely the kind of long-term potential for a franchise that has killed as many gods as we have," explains the lead, "being able to see what happens in a place where those folks could come together."</p><p>Understandably, though, Lawrence doesn't want to give away too much – although it sounds like whatever gods we <em>do</em> bump into will have to fit into the grander story. <br><br>"But we also want to make sure that the people that you're running into, that all [is supported] in the story," she says. "I'm not going to make promises about how many of those people we may or may not come in contact with, but yes, I think as a possibility… absolutely."</p><p>That's certainly exciting to hear – heck, it almost sounds like God of War Laufey itself could perhaps re-introduce some of these older gods… but I suppose that only time can tell now. <br><br>Thankfully, there's likely not <em>too</em> long left to wait. Judging by all of the gameplay that Sony highlighted during its event, the new Santa Monica title appears to be quite far in its development already. I'm keeping my fingers crossed for a 2027 release, personally.</p><p>Until then, there are plenty of brutal beasts and gods to take on in God of War Laufey's iconic predecessors… so I'll be doing just that for the time being.</p><p><a href="https://www.gamesradar.com/games/action/god-of-war-laufey-director-ariel-lawrence-hopes-faye-is-a-character-we-can-keep-telling-stories-about/"><em>As God of War Laufey puts Kratos to one side, its director hopes "we can keep telling stories about everybody going forward."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script>
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                                                            <title><![CDATA[ God of War Laufey director says getting The Boys star Jack Quaid in his viral cube rig was "not super required, but it is a lot of fun" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Devastating news, folks: They did not, in fact, perform motion capture on a cube for <a href="https://www.gamesradar.com/god-of-war-laufey-guide/" target="_blank">God of War Laufey</a>. At least not in a way that was critical for animating The Boys star Jack Quaid's geometric character Phranque.<br><br>Speaking to GamesRadar+, God of War Laufey director Ariel Lawrence said the ridiculous-looking PVC mocap rig Quaid wore in the <a href="https://www.youtube.com/watch?v=uKMCqyeBWmU" target="_blank">Meet the Cast</a> video was mostly for show.<br><br>"We mocap a little bit, like we have a marker for him to be able to be directional on set," she explained. But instead of actually translating the rig into a 3D model, it helps the team figure out the blocking, or where the actors should be standing, for each scene.</p><p>Regardless, Lawrence said strapping a bunch of PVC pipes to Quaid is "not super required, but it is a lot of fun."<br><br>I can't blame Sony Santa Monica for that. If you have the opportunity and the resources to do that to a Hollywood actor, you might as well. Say what you will about Sony's obsession with cinematic storytelling in its games, but you can't deny that it commits to authenticity no matter what.<br><br>And you can already see it in the relatively small bit of God of War Laufey that we saw earlier this week. Doborah Ann Woll plays Faye as a stubborn warrior who has no sympathy for the nasty gods of the afterlife, even spitting in their faces when she has no upper hand. The fact that Sony went through the effort to put the actors behind the talking cube and sword in the same room is impressive and grounds an otherwise absurd group of characters.<br><br>Frankly, I need to know how many hours Quaid spent looking like he's wearing a work-in-progress Halloween costume. The PVC wouldn't weigh you down much, but it certainly might cause some problems maneuvering around groups of people. We can only hope Sony is filming a full documentary so we can see more.<br><br><a href="https://www.gamesradar.com/games/action/god-of-war-laufey-director-ariel-lawrence-hopes-faye-is-a-character-we-can-keep-telling-stories-about/"><em>God of War Laufey director Ariel Lawrence hopes Faye is a character "we can keep telling stories about"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-director-says-getting-the-boys-star-jack-quaid-in-his-viral-cube-rig-was-not-super-required-but-it-is-a-lot-of-fun/</link>
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                            <![CDATA[ Sony Santa Monica only partially performed motion capture on a cube ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 17:09:06 +0000</pubDate>                                                                                                                                <updated>Sat, 06 Jun 2026 18:12:34 +0000</updated>
                                                                                                                                            <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eZ8pKTpX2dtAAWqmv5z4i9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jack Quaid wears PVC pipes in the shape of a cube around a black bodysuit during God of War motion capture]]></media:description>                                                            <media:text><![CDATA[Jack Quaid wears PVC pipes in the shape of a cube around a black bodysuit during God of War motion capture]]></media:text>
                                <media:title type="plain"><![CDATA[Jack Quaid wears PVC pipes in the shape of a cube around a black bodysuit during God of War motion capture]]></media:title>
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                                <p>Devastating news, folks: They did not, in fact, perform motion capture on a cube for <a href="https://www.gamesradar.com/god-of-war-laufey-guide/" target="_blank">God of War Laufey</a>. At least not in a way that was critical for animating The Boys star Jack Quaid's geometric character Phranque.<br><br>Speaking to GamesRadar+, God of War Laufey director Ariel Lawrence said the ridiculous-looking PVC mocap rig Quaid wore in the <a href="https://www.youtube.com/watch?v=uKMCqyeBWmU" target="_blank">Meet the Cast</a> video was mostly for show.<br><br>"We mocap a little bit, like we have a marker for him to be able to be directional on set," she explained. But instead of actually translating the rig into a 3D model, it helps the team figure out the blocking, or where the actors should be standing, for each scene.</p><p>Regardless, Lawrence said strapping a bunch of PVC pipes to Quaid is "not super required, but it is a lot of fun."<br><br>I can't blame Sony Santa Monica for that. If you have the opportunity and the resources to do that to a Hollywood actor, you might as well. Say what you will about Sony's obsession with cinematic storytelling in its games, but you can't deny that it commits to authenticity no matter what.<br><br>And you can already see it in the relatively small bit of God of War Laufey that we saw earlier this week. Doborah Ann Woll plays Faye as a stubborn warrior who has no sympathy for the nasty gods of the afterlife, even spitting in their faces when she has no upper hand. The fact that Sony went through the effort to put the actors behind the talking cube and sword in the same room is impressive and grounds an otherwise absurd group of characters.<br><br>Frankly, I need to know how many hours Quaid spent looking like he's wearing a work-in-progress Halloween costume. The PVC wouldn't weigh you down much, but it certainly might cause some problems maneuvering around groups of people. We can only hope Sony is filming a full documentary so we can see more.<br><br><a href="https://www.gamesradar.com/games/action/god-of-war-laufey-director-ariel-lawrence-hopes-faye-is-a-character-we-can-keep-telling-stories-about/"><em>God of War Laufey director Ariel Lawrence hopes Faye is a character "we can keep telling stories about"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ Sony's Cory Barlog compares God of War Laufey's gods to billionaires: "They're all a**holes" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first lesson you learn when reading about mythological gods is that a lot of them are self-centered jerks. God of War is basically an entire series about this fact, and <a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> will be no different.</p><p>"They're all assholes," Sony Santa Monica's head of creative Cory Barlog told <a href="https://www.ign.com/articles/godofwarlaufeyinterview" target="_blank"><u>IGN</u></a> of the gods you'll meet in the upcoming game. It's not just the towering Mongolian god of war and his violent Egyptian partner who we saw in the initial footage that will be a thorn in your side. Everyone with a divine past in the Everywhen, God of War Laufey's new setting, will be insufferable to be around.</p><p>Barlog compares it to an island full of billionaires: "They think they're gonna have a happy life. No, they're all going to fight each other, they're all going to be in this strange sense of conflict because they're locked in a prison."</p><p>It probably won't help that the Everywhen is the afterlife for gods, a big bucket of bitter beings who didn't all die willingly. On some level, I can understand why it might be frustrating to have to deal with a stubborn woman and her <a href="https://www.gamesradar.com/games/god-of-war/theres-more-to-god-of-war-laufeys-cube-than-your-small-brain-can-possibly-understand-this-is-the-best-theory-ive-seen/"><u>talking cube and sword friends</u></a> on top of everything else. Like a ridiculous sitcom plot, I fully expect their refusal to communicate will be the reason protagonist Faye's journey will be dozens of hours longer than it needs to be.</p><p>Nobody playing a God of War game will complain if that also means taking these miserable gods on in one-on-one combat, though. Part of the pitch for God of War Laufey seems to include the catharsis of putting some of these gods in their place. That Mongolian brute Begtse absolutely deserved everything Faye did to him in the boss battle we saw.</p><p>All of this begs the question though: If Faye isn't technically a god but a giant, does she count as one of them? I imagine we'll learn a lot about her past when God of War Laufey comes out and that might include some things that aren't necessarily flattering.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-can-be-enjoyed-completely-standalone-says-sony-but-you-should-play-2018-god-of-war-and-ragnarok-to-fully-appreciate-the-world/" target="_blank"><u><em>"God of War Laufey can be enjoyed completely standalone," says Sony, but you should play 2018 God of War and Ragnarok "to fully appreciate the world"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/sonys-cory-barlog-compares-god-of-war-laufeys-gods-to-billionaires-theyre-all-a-holes/</link>
                                                                            <description>
                            <![CDATA[ The cube and the sword might be the only friendly faces you'll see ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 22:09:27 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 22:09:41 +0000</updated>
                                                                                                                                            <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eZ8pKTpX2dtAAWqmv5z4i9.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
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                                <p>The first lesson you learn when reading about mythological gods is that a lot of them are self-centered jerks. God of War is basically an entire series about this fact, and <a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> will be no different.</p><p>"They're all assholes," Sony Santa Monica's head of creative Cory Barlog told <a href="https://www.ign.com/articles/godofwarlaufeyinterview" target="_blank"><u>IGN</u></a> of the gods you'll meet in the upcoming game. It's not just the towering Mongolian god of war and his violent Egyptian partner who we saw in the initial footage that will be a thorn in your side. Everyone with a divine past in the Everywhen, God of War Laufey's new setting, will be insufferable to be around.</p><p>Barlog compares it to an island full of billionaires: "They think they're gonna have a happy life. No, they're all going to fight each other, they're all going to be in this strange sense of conflict because they're locked in a prison."</p><p>It probably won't help that the Everywhen is the afterlife for gods, a big bucket of bitter beings who didn't all die willingly. On some level, I can understand why it might be frustrating to have to deal with a stubborn woman and her <a href="https://www.gamesradar.com/games/god-of-war/theres-more-to-god-of-war-laufeys-cube-than-your-small-brain-can-possibly-understand-this-is-the-best-theory-ive-seen/"><u>talking cube and sword friends</u></a> on top of everything else. Like a ridiculous sitcom plot, I fully expect their refusal to communicate will be the reason protagonist Faye's journey will be dozens of hours longer than it needs to be.</p><p>Nobody playing a God of War game will complain if that also means taking these miserable gods on in one-on-one combat, though. Part of the pitch for God of War Laufey seems to include the catharsis of putting some of these gods in their place. That Mongolian brute Begtse absolutely deserved everything Faye did to him in the boss battle we saw.</p><p>All of this begs the question though: If Faye isn't technically a god but a giant, does she count as one of them? I imagine we'll learn a lot about her past when God of War Laufey comes out and that might include some things that aren't necessarily flattering.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-can-be-enjoyed-completely-standalone-says-sony-but-you-should-play-2018-god-of-war-and-ragnarok-to-fully-appreciate-the-world/" target="_blank"><u><em>"God of War Laufey can be enjoyed completely standalone," says Sony, but you should play 2018 God of War and Ragnarok "to fully appreciate the world"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ "God of War Laufey can be enjoyed completely standalone," says Sony, but you should play 2018 God of War and Ragnarok "to fully appreciate the world" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The recently revealed <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">State of Play</a> showstopper <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> is the upcoming third game in Sony Santa Monica's Norse Era, serving <a href="https://www.gamesradar.com/games/god-of-war/this-is-not-a-prequel-god-of-wars-cory-barlog-confirms-laufey-is-a-continuation-of-the-timeline/">not as a prequel</a> but as a continuation of the saga running in tandem with the first game, and PlayStation is handing out the green light to play Laufey without knowing anything about its predecessors. </p><p>Obviously, PlayStation is the expert on its own games – and has a commercial interest in making its new releases look approachable – but I'm gonna go ahead and say you should probably disregard its guidance here and just play 2018 God of War and God of War Ragnarok before Laufey.</p><p>In the FAQ section on the official PlayStation <a href="https://www.playstation.com/en-us/games/god-of-war-laufey/" target="_blank">website</a>, Sony says "God of War Laufey can be enjoyed completely standalone," but even the publisher itself can't deny the status of the previous two games. "To fully appreciate the world and characters, players should play both God of War (2018) and God of War Ragnarök – both of which are available on PlayStation 5 and PlayStation 4 consoles, and on PC." (Laufey, however, <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">seemingly won't come to PC</a>, just like every other future, major, first-party, single-player PlayStation game.)</p><p>That is the way. As hyped as I am for God of War Laufey – and I really am excited – you'd be doing a disservice skipping the other games, both from a narrative perspective and simply because they bang. Chiefly, though, new protagonist Faye's journey through the the afterlife of the gods, Everwhen, will surely feel  more impactful if you understand the weight of her relationship with Kratos and Atreus, which serves as the emotional bedrock of the first game and is a major narrative thread in Ragnarok as well.</p><p>As if I haven't already pitched you a lot of God of War to play, I'd also make the argument that the old Greek games are worth playing ahead of God of War Laufey if you have the time. They're not nearly as crucial as the Norse games, but playing them will definitely add some color and history to the world, and to Kratos, and give you an added layer of appreciation for <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-says-kratos-gameplay-is-so-fantastic-because-hes-such-a-heavy-hitter-but-new-protagonist-faye-is-just-as-strong-and-just-as-good-a-warrior/">Laufey's more acrobatic fighting style</a>.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-is-exactly-how-i-want-the-series-combat-to-evolve-from-the-return-of-aerial-combos-to-hitting-dudes-so-hard-their-souls-fly-out/"><em>God of War Laufey is exactly how I want the series' combat to evolve, from the return of aerial combos to hitting dudes so hard their souls fly out.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-can-be-enjoyed-completely-standalone-says-sony-but-you-should-play-2018-god-of-war-and-ragnarok-to-fully-appreciate-the-world/</link>
                                                                            <description>
                            <![CDATA[ 2018 God of War and God of War Ragnarok are elite action-adventure games that shouldn't be missed ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 19:03:11 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 19:03:15 +0000</updated>
                                                                                                                                            <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey warrior Faye mid air with sword]]></media:description>                                                            <media:text><![CDATA[God of War Laufey warrior Faye mid air with sword]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey warrior Faye mid air with sword]]></media:title>
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                                <p>The recently revealed <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">State of Play</a> showstopper <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> is the upcoming third game in Sony Santa Monica's Norse Era, serving <a href="https://www.gamesradar.com/games/god-of-war/this-is-not-a-prequel-god-of-wars-cory-barlog-confirms-laufey-is-a-continuation-of-the-timeline/">not as a prequel</a> but as a continuation of the saga running in tandem with the first game, and PlayStation is handing out the green light to play Laufey without knowing anything about its predecessors. </p><p>Obviously, PlayStation is the expert on its own games – and has a commercial interest in making its new releases look approachable – but I'm gonna go ahead and say you should probably disregard its guidance here and just play 2018 God of War and God of War Ragnarok before Laufey.</p><p>In the FAQ section on the official PlayStation <a href="https://www.playstation.com/en-us/games/god-of-war-laufey/" target="_blank">website</a>, Sony says "God of War Laufey can be enjoyed completely standalone," but even the publisher itself can't deny the status of the previous two games. "To fully appreciate the world and characters, players should play both God of War (2018) and God of War Ragnarök – both of which are available on PlayStation 5 and PlayStation 4 consoles, and on PC." (Laufey, however, <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">seemingly won't come to PC</a>, just like every other future, major, first-party, single-player PlayStation game.)</p><p>That is the way. As hyped as I am for God of War Laufey – and I really am excited – you'd be doing a disservice skipping the other games, both from a narrative perspective and simply because they bang. Chiefly, though, new protagonist Faye's journey through the the afterlife of the gods, Everwhen, will surely feel  more impactful if you understand the weight of her relationship with Kratos and Atreus, which serves as the emotional bedrock of the first game and is a major narrative thread in Ragnarok as well.</p><p>As if I haven't already pitched you a lot of God of War to play, I'd also make the argument that the old Greek games are worth playing ahead of God of War Laufey if you have the time. They're not nearly as crucial as the Norse games, but playing them will definitely add some color and history to the world, and to Kratos, and give you an added layer of appreciation for <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-says-kratos-gameplay-is-so-fantastic-because-hes-such-a-heavy-hitter-but-new-protagonist-faye-is-just-as-strong-and-just-as-good-a-warrior/">Laufey's more acrobatic fighting style</a>.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-is-exactly-how-i-want-the-series-combat-to-evolve-from-the-return-of-aerial-combos-to-hitting-dudes-so-hard-their-souls-fly-out/"><em>God of War Laufey is exactly how I want the series' combat to evolve, from the return of aerial combos to hitting dudes so hard their souls fly out.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ There's more to God of War Laufey's cube than your small brain can possibly understand: This is the best theory I've seen ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Everyone clowned on him. No one took him seriously. Phranque, the talking cube guy from the <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> reveal <a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/">trailer</a> took a lot of crap for cramping everyone's otherwise pristine style with its gelatinous spatial symmetry, but I knew all along there's more to Phranque than meets the eye. Even here at work, watching the showcase with my normy peers, I was forced to defend him from all sorts of slander. "Everyone hates Frank the gelatinous cube," said one GR+ news editor Iain Harris. I seethed, praying for cube's redemption, and it came quicker than I expected.</p><p>All over the internet, hardworking amateur historians are piecing together the puzzle like a mythological Rubik's Cube, and miraculously, a genuinely convincing theory has emerged. The first, as highlighted by <a href="https://www.gamespot.com/articles/god-of-war-laufeys-phranque-is-far-from-just-a-cube/" target="_blank">GameSpot</a>, is that the cube is a physical manifestation of Metatron's Cube, a device used by Archangel Metatron of Jewish celestial tradition to oversee the flow of energy bridging the mortal Earth and the immortal wisdom of the divine.</p><p>According to <a href="https://www.learnreligions.com/archangel-metatrons-cube-in-sacred-geometry-124293" target="_blank">Learn Religions</a>, in the field of sacred geometry, Metatron's Cube "represents the patterns that make up everything God has made" and "contains every shape that exists in the universe God has created, and those shapes are the building blocks of all physical matter."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uXACqyzpcYGNdk2wK6wyUN" name="laufey cube" alt="Laufey talks to the cube" src="https://cdn.mos.cms.futurecdn.net/uXACqyzpcYGNdk2wK6wyUN.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Santa Monica)</span></figcaption></figure><p>More importantly, the publication points to works such as Doreen Virtue's 'Archangels 101'; which says Metatron uses his cube "for healing and clearing away lower energies" and that "you can call upon Metatron and his healing cube to clear you"; and 'Metatron: Invoking the Angel of God's Presence', in which Rose VanDen Eynden writes that the cube can be used to facilitate "human spiritual progression." Both of those uses sound pretty, well, useful to God of War protagonist Laufey as she finds herself trapped in the horrible afterlife realm of Everywhen.</p><p>Still not sold? "The geometric perfection of Metatron's Cube represents the underlying order of the cosmos," per <a href="https://pardesco.com/blogs/news/metatrons-cube?srsltid=AfmBOoqFq-IXVjdrbU9q0Jvvf-8c6SW8VmZenlM5AYpAdH6vB2MkSqsf" target="_blank">Pardesco</a>. Everywhen, essentially the afterlife for the gods, is frequently described as a chaotic realm of disorder where power-hungry gods vie for control in a constant state of disarray. Something like Metatron's Cube could really come in handy there, don't you think?</p><p>Again, this is just a theory, and there are certainly others that make some sense, but my money's on Phranque being some sort of representation of Metatron's Cube. He's clearly positioned as a companion to the player character, offering up assists in battle, but PlayStation says he'll also "do whatever it takes to protect his friends and the creatures of the Everywhen." Seeing as Metatron's Cube is frequently cited as a symbol of protection in ancient geometry, and, you know, it's a cube, it seems a reasonable enough stab in the dark while we wait for the game to release and answer all of the universe's mysteries.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufeys-release-reportedly-isnt-years-away-but-dont-expect-a-pc-launch/"><em>God of War Laufey's release reportedly isn't "years away," but don't expect a PC launch</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/theres-more-to-god-of-war-laufeys-cube-than-your-small-brain-can-possibly-understand-this-is-the-best-theory-ive-seen/</link>
                                                                            <description>
                            <![CDATA[ Our little cube buddy could possibly contain the entire universe, so maybe stop talking so much crap ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 00:14:46 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 17:42:51 +0000</updated>
                                                                                                                                            <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Faye stands on a cliff overlooking Everwhen holding a sword with a ribbon attached and standing next to a jelly cube in key art for God of War Laufey]]></media:description>                                                            <media:text><![CDATA[Faye stands on a cliff overlooking Everwhen holding a sword with a ribbon attached and standing next to a jelly cube in key art for God of War Laufey]]></media:text>
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                                <p>Everyone clowned on him. No one took him seriously. Phranque, the talking cube guy from the <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a> reveal <a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/">trailer</a> took a lot of crap for cramping everyone's otherwise pristine style with its gelatinous spatial symmetry, but I knew all along there's more to Phranque than meets the eye. Even here at work, watching the showcase with my normy peers, I was forced to defend him from all sorts of slander. "Everyone hates Frank the gelatinous cube," said one GR+ news editor Iain Harris. I seethed, praying for cube's redemption, and it came quicker than I expected.</p><p>All over the internet, hardworking amateur historians are piecing together the puzzle like a mythological Rubik's Cube, and miraculously, a genuinely convincing theory has emerged. The first, as highlighted by <a href="https://www.gamespot.com/articles/god-of-war-laufeys-phranque-is-far-from-just-a-cube/" target="_blank">GameSpot</a>, is that the cube is a physical manifestation of Metatron's Cube, a device used by Archangel Metatron of Jewish celestial tradition to oversee the flow of energy bridging the mortal Earth and the immortal wisdom of the divine.</p><p>According to <a href="https://www.learnreligions.com/archangel-metatrons-cube-in-sacred-geometry-124293" target="_blank">Learn Religions</a>, in the field of sacred geometry, Metatron's Cube "represents the patterns that make up everything God has made" and "contains every shape that exists in the universe God has created, and those shapes are the building blocks of all physical matter."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uXACqyzpcYGNdk2wK6wyUN" name="laufey cube" alt="Laufey talks to the cube" src="https://cdn.mos.cms.futurecdn.net/uXACqyzpcYGNdk2wK6wyUN.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Santa Monica)</span></figcaption></figure><p>More importantly, the publication points to works such as Doreen Virtue's 'Archangels 101'; which says Metatron uses his cube "for healing and clearing away lower energies" and that "you can call upon Metatron and his healing cube to clear you"; and 'Metatron: Invoking the Angel of God's Presence', in which Rose VanDen Eynden writes that the cube can be used to facilitate "human spiritual progression." Both of those uses sound pretty, well, useful to God of War protagonist Laufey as she finds herself trapped in the horrible afterlife realm of Everywhen.</p><p>Still not sold? "The geometric perfection of Metatron's Cube represents the underlying order of the cosmos," per <a href="https://pardesco.com/blogs/news/metatrons-cube?srsltid=AfmBOoqFq-IXVjdrbU9q0Jvvf-8c6SW8VmZenlM5AYpAdH6vB2MkSqsf" target="_blank">Pardesco</a>. Everywhen, essentially the afterlife for the gods, is frequently described as a chaotic realm of disorder where power-hungry gods vie for control in a constant state of disarray. Something like Metatron's Cube could really come in handy there, don't you think?</p><p>Again, this is just a theory, and there are certainly others that make some sense, but my money's on Phranque being some sort of representation of Metatron's Cube. He's clearly positioned as a companion to the player character, offering up assists in battle, but PlayStation says he'll also "do whatever it takes to protect his friends and the creatures of the Everywhen." Seeing as Metatron's Cube is frequently cited as a symbol of protection in ancient geometry, and, you know, it's a cube, it seems a reasonable enough stab in the dark while we wait for the game to release and answer all of the universe's mysteries.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufeys-release-reportedly-isnt-years-away-but-dont-expect-a-pc-launch/"><em>God of War Laufey's release reportedly isn't "years away," but don't expect a PC launch</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine is not an open-world game like Spider-Man, it's a "linear single-player adventure" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> clearly builds on developer Insomniac's previous Spider-Man games, there's one key area where it's very different: this is not an open-world game. Insomniac has now fully confirmed that Wolverine is a linear game, and that decision is to ensure that the story properly captures Logan's essence.</p><p>"We did not set out to make an open world game or a sandbox game," game director Mike Daly tells <a href="https://www.ign.com/articles/marvels-wolverine-the-big-interview-with-insomniac-on-sonys-unapologetically-violent-ps5-exclusive" target="_blank">IGN</a>. "What we really wanted was high octane, high intrigue, linear single-player adventure, and the missions reflect that in their structure."</p><p>I think that's a very good thing. The Marvel's Spider-Man games are excellent in part because of their open worlds, as getting to explore the digital New York City makes it feel more real, and Spider-Man's speedy web-slinging makes the checklists breezy and entertaining to complete. But not every AAA game needs to offer an open world, and doing it here wouldn't really serve Wolverine's character.</p><p>"Going back to the beginning when we asked ourselves, how do we make the best Wolverine game possible that represents that character?" Daly muses. "We thought about, Logan's a character who basically travels the world, has traveled the world many times over. He's pulled by a search for his past. He's pushed by a sense of duty. And to that end, we decided that a globe-hopping adventure was the right take for this game. Logan is not a character that's anchored in a particular place and spends a lot of time on it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OiBo_NgYI5Q" allowfullscreen></iframe></div></div><p>Daly adds that the trailer we saw at <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">PlayStation State of Play</a> is "representative" of the pacing of the action in the full game. "Logan's got a lead, he's got a direction, but he has agency in how he decides to approach it," the director explains. As we see in the video, you'll have the option of whether or not to engage in stealth, and perhaps some different ways to approach a given encounter, as well as "some optional content and collectibles along the way."</p><p>The devs are also making sure that there are "different flavors of gameplay" along the way, too, where some "are more about observation and traversal, some are more about finding characters to interact with, and a lot of them are about stalking enemies and taking them out."</p><p>Spider-Man's open world made sense, since he's a character known for sticking to one place and becoming a part of its identity. For Wolverine, who we more often than not see on the road, rambling from place to place, sticking him on a roller coaster feels a lot more natural.</p><p><a href="https://www.gamesradar.com/games/action/marvels-wolverine-lets-you-turn-off-the-extreme-blood-and-gore-proudly-shown-at-playstations-state-of-play-we-didnt-want-to-go-over-the-top/"><em>Marvel's Wolverine lets you turn off the extreme blood and gore proudly shown at PlayStation's State of Play: "We didn't want to go over the top."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-is-not-an-open-world-game-like-spider-man-its-a-linear-single-player-adventure/</link>
                                                                            <description>
                            <![CDATA[ "How do we make the best Wolverine game possible that represents that character?" ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 21:37:37 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 21:37:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
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                                <p>While <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> clearly builds on developer Insomniac's previous Spider-Man games, there's one key area where it's very different: this is not an open-world game. Insomniac has now fully confirmed that Wolverine is a linear game, and that decision is to ensure that the story properly captures Logan's essence.</p><p>"We did not set out to make an open world game or a sandbox game," game director Mike Daly tells <a href="https://www.ign.com/articles/marvels-wolverine-the-big-interview-with-insomniac-on-sonys-unapologetically-violent-ps5-exclusive" target="_blank">IGN</a>. "What we really wanted was high octane, high intrigue, linear single-player adventure, and the missions reflect that in their structure."</p><p>I think that's a very good thing. The Marvel's Spider-Man games are excellent in part because of their open worlds, as getting to explore the digital New York City makes it feel more real, and Spider-Man's speedy web-slinging makes the checklists breezy and entertaining to complete. But not every AAA game needs to offer an open world, and doing it here wouldn't really serve Wolverine's character.</p><p>"Going back to the beginning when we asked ourselves, how do we make the best Wolverine game possible that represents that character?" Daly muses. "We thought about, Logan's a character who basically travels the world, has traveled the world many times over. He's pulled by a search for his past. He's pushed by a sense of duty. And to that end, we decided that a globe-hopping adventure was the right take for this game. Logan is not a character that's anchored in a particular place and spends a lot of time on it."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OiBo_NgYI5Q" allowfullscreen></iframe></div></div><p>Daly adds that the trailer we saw at <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">PlayStation State of Play</a> is "representative" of the pacing of the action in the full game. "Logan's got a lead, he's got a direction, but he has agency in how he decides to approach it," the director explains. As we see in the video, you'll have the option of whether or not to engage in stealth, and perhaps some different ways to approach a given encounter, as well as "some optional content and collectibles along the way."</p><p>The devs are also making sure that there are "different flavors of gameplay" along the way, too, where some "are more about observation and traversal, some are more about finding characters to interact with, and a lot of them are about stalking enemies and taking them out."</p><p>Spider-Man's open world made sense, since he's a character known for sticking to one place and becoming a part of its identity. For Wolverine, who we more often than not see on the road, rambling from place to place, sticking him on a roller coaster feels a lot more natural.</p><p><a href="https://www.gamesradar.com/games/action/marvels-wolverine-lets-you-turn-off-the-extreme-blood-and-gore-proudly-shown-at-playstations-state-of-play-we-didnt-want-to-go-over-the-top/"><em>Marvel's Wolverine lets you turn off the extreme blood and gore proudly shown at PlayStation's State of Play: "We didn't want to go over the top."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ God of War Laufey star Deborah Ann Woll says "Kratos gameplay is so fantastic because he's such a heavy hitter," but new protagonist Faye is "just as strong and just as good a warrior" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony Santa Monica stole the show at last night's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">State of Play</a> with <a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/">20 minutes of gameplay footage</a> from the newly announced <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>, the next installment in the studio's reboot series. The <a href="https://www.gamesradar.com/games/god-of-war/this-is-not-a-prequel-god-of-wars-cory-barlog-confirms-laufey-is-a-continuation-of-the-timeline/">not-prequel</a> stars a brand new protagonist in Kratos's second wife and Atreus's mother, Faye, and her distinctly agile move set was put on full display toward the end of the showcase, revealing a huge contrast with Kratos's brawny, lumbering movement.</p><p>In a 'meet the cast' video accompanying God of War Laufey's announcement, Faye actor Deborah Ann Woll compares the two protagonists' very different playstyle's, describing Kratos as "a heavy hitter" and Laufey as "acrobatic."</p><p>"I love how acrobatic Faye is. I think the Kratos gameplay is so fantastic because he's such a heavy hitter and he has that brute force," she says. "And Faye is just as strong and just as good a warrior, but her gameplay is spinning and whipping and flipping, and it's in the air, and we can show that there are so many ways to be a warrior."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uKMCqyeBWmU" allowfullscreen></iframe></div></div><p>As someone who generally prefers fast, fluid, theatrical combat to the high-gravity feel of 2018 God of War and Ragnarok, I'm absolutely psyched for Laufey. Don't get me wrong, those previous games both have great combat, but I played them more for the worldbuilding and lore, and now Laufey looks like it offers a fresh perspective on that universe as well as a combat system that's a little more up my alley.</p><p>Talking to <a href="https://www.ign.com/articles/godofwarlaufeyreveal" target="_blank">IGN</a>, God of War Laufey director Ariel Lawrence explains how the upcoming game and new hero's combat were influenced by Santa Monica's long history with the series, including the Greek-era God of War games, which featured much more hack-and-slash-style combat compared to the 2018 reboot and Ragnarok. </p><p>"Kratos is like a brick wall, and he's a little stoic, but it's just that his brutality is different," Lawrence says. "How do we show somebody who's his equal as she is? So when we looked, we got to think about all the [Santa Monica] games. The Greek era had an influence on Faye. The Norse era has an influence on Faye. So going to our more agile combat roots but also retaining our companions, our gritty closer combat. How do those marry together and then make something that's uniquely Faye-feeling while still being a Santa Monica game?"</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufeys-release-reportedly-isnt-years-away-but-dont-expect-a-pc-launch/"><em>God of War Laufey's release reportedly isn't "years away," but don't expect a PC launch</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-says-kratos-gameplay-is-so-fantastic-because-hes-such-a-heavy-hitter-but-new-protagonist-faye-is-just-as-strong-and-just-as-good-a-warrior/</link>
                                                                            <description>
                            <![CDATA[ "There are so many ways to be a warrior" ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 20:27:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Santa Monica Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Faye in God of War Laufey stands behind bars, with Phranque the cube in the background.]]></media:description>                                                            <media:text><![CDATA[Faye in God of War Laufey stands behind bars, with Phranque the cube in the background.]]></media:text>
                                <media:title type="plain"><![CDATA[Faye in God of War Laufey stands behind bars, with Phranque the cube in the background.]]></media:title>
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                                <p>Sony Santa Monica stole the show at last night's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/">State of Play</a> with <a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/">20 minutes of gameplay footage</a> from the newly announced <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>, the next installment in the studio's reboot series. The <a href="https://www.gamesradar.com/games/god-of-war/this-is-not-a-prequel-god-of-wars-cory-barlog-confirms-laufey-is-a-continuation-of-the-timeline/">not-prequel</a> stars a brand new protagonist in Kratos's second wife and Atreus's mother, Faye, and her distinctly agile move set was put on full display toward the end of the showcase, revealing a huge contrast with Kratos's brawny, lumbering movement.</p><p>In a 'meet the cast' video accompanying God of War Laufey's announcement, Faye actor Deborah Ann Woll compares the two protagonists' very different playstyle's, describing Kratos as "a heavy hitter" and Laufey as "acrobatic."</p><p>"I love how acrobatic Faye is. I think the Kratos gameplay is so fantastic because he's such a heavy hitter and he has that brute force," she says. "And Faye is just as strong and just as good a warrior, but her gameplay is spinning and whipping and flipping, and it's in the air, and we can show that there are so many ways to be a warrior."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uKMCqyeBWmU" allowfullscreen></iframe></div></div><p>As someone who generally prefers fast, fluid, theatrical combat to the high-gravity feel of 2018 God of War and Ragnarok, I'm absolutely psyched for Laufey. Don't get me wrong, those previous games both have great combat, but I played them more for the worldbuilding and lore, and now Laufey looks like it offers a fresh perspective on that universe as well as a combat system that's a little more up my alley.</p><p>Talking to <a href="https://www.ign.com/articles/godofwarlaufeyreveal" target="_blank">IGN</a>, God of War Laufey director Ariel Lawrence explains how the upcoming game and new hero's combat were influenced by Santa Monica's long history with the series, including the Greek-era God of War games, which featured much more hack-and-slash-style combat compared to the 2018 reboot and Ragnarok. </p><p>"Kratos is like a brick wall, and he's a little stoic, but it's just that his brutality is different," Lawrence says. "How do we show somebody who's his equal as she is? So when we looked, we got to think about all the [Santa Monica] games. The Greek era had an influence on Faye. The Norse era has an influence on Faye. So going to our more agile combat roots but also retaining our companions, our gritty closer combat. How do those marry together and then make something that's uniquely Faye-feeling while still being a Santa Monica game?"</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufeys-release-reportedly-isnt-years-away-but-dont-expect-a-pc-launch/"><em>God of War Laufey's release reportedly isn't "years away," but don't expect a PC launch</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ God of War will "always tell stories about Kratos," says Sony Santa Monica creative lead Cory Barlog, but God of War Laufey gives devs a chance to surprise you ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> will be the first time the series abandons its titular god Kratos and focuses instead on someone else's magic – in this case, Kratos' dead wife Laufey, or Faye, as the giantess navigates the perilous afterlife run by power-starving deities. <a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/"><u>The 20 minutes of footage</u></a> developer Sony Santa Monica shared at <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/"><u>PlayStation State of Play June 2026</u></a> makes the game look prettier than usual, with so many sparkles, purple flowers, and exceptionally cool aerial combos, but head of creative Cory Barlog says it's not really a series "departure."</p><p>He elaborates in a conversation with God of War Laufey game director Ariel Lawrence recently posted on the PlayStation Youtube. Barlog acknowledges that zooming in on the soft, kind, formidable mother Faye is "a different thing" than focusing on the permanently scowling dad Kratos, but God of War Laufey is "still part of the larger tapestry of what we truly, really want to explore, all of these different characters in there." </p><p>Crucially, for fans who already miss their frowning father, Barlog confirms that "there's always going to be Kratos games." He reiterates this in <a href="https://www.ign.com/articles/godofwarlaufeyreveal" target="_blank"><u>a new IGN interview</u></a>, too, reminding fans Sony will "always tell stories about Kratos." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jm43XdyL9gc" allowfullscreen></iframe></div></div><p>But with Kratos being a given, God of War Laufey instead gives "us some place" for the now nearly 10-year-old reboot series to make us "surprised and see how things connect," Barlog says. "So for us, it's not a departure; it's more of an expansion."</p><p>Nevertheless, even game director Ariel Lawrence says she was "a little shocked" to learn she would lead a game about Faye rather than "another Kratos game," since she had assumed "I would be telling stories about [Kratos] for the rest of my life."</p><p>But Barlog says, "For me, it's really exciting because, again [...] Kratos is sort of the" – "the trunk of our tree," Lawrence interjects. Barlog agrees, describing stoic Kratos as the 1,000-pound truck that "drives the franchise forward, and we want to follow him. But there are so many interesting characters that we created along the way." </p><p>I think Laufey, in particular, has been a looming shadow for so long, it's made me desperate to know her. It's her death that sets Sony Santa Monica's God of War series in motion, after all, and other characters speak of her with such reverence, I feel like I have to experience what she's like for myself. So I see God of War Laufey as finally addressing that need, at the perfect time (because I'd find any time perfect). </p><p><a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/"><u><em>God of War Laufey is exactly how I want the series' combat to evolve, from the return of aerial combos to hitting dudes so hard their souls fly out</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-will-always-tell-stories-about-kratos-says-sony-santa-monica-creative-lead-cory-barlog-but-god-of-war-laufey-gives-devs-a-chance-to-surprise-you/</link>
                                                                            <description>
                            <![CDATA[ It's not a departure, it's an expansion ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 15:58:10 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 15:58:14 +0000</updated>
                                                                                                                                            <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> will be the first time the series abandons its titular god Kratos and focuses instead on someone else's magic – in this case, Kratos' dead wife Laufey, or Faye, as the giantess navigates the perilous afterlife run by power-starving deities. <a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/"><u>The 20 minutes of footage</u></a> developer Sony Santa Monica shared at <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/"><u>PlayStation State of Play June 2026</u></a> makes the game look prettier than usual, with so many sparkles, purple flowers, and exceptionally cool aerial combos, but head of creative Cory Barlog says it's not really a series "departure."</p><p>He elaborates in a conversation with God of War Laufey game director Ariel Lawrence recently posted on the PlayStation Youtube. Barlog acknowledges that zooming in on the soft, kind, formidable mother Faye is "a different thing" than focusing on the permanently scowling dad Kratos, but God of War Laufey is "still part of the larger tapestry of what we truly, really want to explore, all of these different characters in there." </p><p>Crucially, for fans who already miss their frowning father, Barlog confirms that "there's always going to be Kratos games." He reiterates this in <a href="https://www.ign.com/articles/godofwarlaufeyreveal" target="_blank"><u>a new IGN interview</u></a>, too, reminding fans Sony will "always tell stories about Kratos." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jm43XdyL9gc" allowfullscreen></iframe></div></div><p>But with Kratos being a given, God of War Laufey instead gives "us some place" for the now nearly 10-year-old reboot series to make us "surprised and see how things connect," Barlog says. "So for us, it's not a departure; it's more of an expansion."</p><p>Nevertheless, even game director Ariel Lawrence says she was "a little shocked" to learn she would lead a game about Faye rather than "another Kratos game," since she had assumed "I would be telling stories about [Kratos] for the rest of my life."</p><p>But Barlog says, "For me, it's really exciting because, again [...] Kratos is sort of the" – "the trunk of our tree," Lawrence interjects. Barlog agrees, describing stoic Kratos as the 1,000-pound truck that "drives the franchise forward, and we want to follow him. But there are so many interesting characters that we created along the way." </p><p>I think Laufey, in particular, has been a looming shadow for so long, it's made me desperate to know her. It's her death that sets Sony Santa Monica's God of War series in motion, after all, and other characters speak of her with such reverence, I feel like I have to experience what she's like for myself. So I see God of War Laufey as finally addressing that need, at the perfect time (because I'd find any time perfect). </p><p><a href="https://www.gamesradar.com/games/god-of-war/new-god-of-war-game-starring-kratos-wife-faye-announced-with-20-minutes-of-footage/"><u><em>God of War Laufey is exactly how I want the series' combat to evolve, from the return of aerial combos to hitting dudes so hard their souls fly out</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbv5gX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbv5gX.js" async></script>
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                                                            <title><![CDATA[ Sony's State of Play returns next month, promises "closer look at Marvel's Wolverine" and "more than 60 minutes of updates, announcements, and gameplay reveals" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's State of Play is set to return next month, and it looks like <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> is taking top billing among all the other updates on PS5 games, old and new, we'll see.</p><p>That all comes from Sony itself, which says the showcase will take place on June 2 and feature "60 minutes of updates, announcements, and gameplay reveals from top studios around the world."</p><p>As for what you can expect to see, you'll largely have to wait and find out. To tide you over until then, though, Sony does reveal we're getting a closer look at Marvel's Wolverine ahead of its September 15 release.</p><p>"Insomniac Games will share more from its upcoming third-person action-adventure game, showing off Logan's brutal and relentless combat along with some new details," the PlayStation maker <a href="https://blog.playstation.com/2026/05/20/state-of-play-returns-tuesday-june-2/" target="_blank">teases</a>.</p><p>If you're keen to get that in your calendar, Sony says the State of Play kicks off at 2pm PT –  that's 5pm ET / 11pm CEST if you're elsewhere in the world. As ever, you can watch it on YouTube and Twitch, and expect the whole thing to last around an hour.</p><p>It's been a long ol' road for Insomniac's Wolverine game – in fact, one voice actor says <a href="https://www.gamesradar.com/games/action/marvels-wolverine-voice-actor-has-been-working-on-insomniacs-new-game-for-almost-as-long-as-his-sons-been-alive-ive-been-waiting-for-this/">he's been working on it nearly as long as his son has been alive</a>. We've seen periods of silence followed by <a href="https://www.gamesradar.com/insomniac-games-responds-to-massive-hack-extremely-distressing-but-work-on-marvels-wolverine-continues-as-planned/">a substantial data breach</a> before the game showed itself off good and proper – and officially. <br><br>Marvel's Wolverine is currently set to release this fall. That said, if recent reports are to be believed, <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">I wouldn't hold out on that one coming to the likes of PC.</a></p><p><a href="https://www.gamesradar.com/games/forza-horizon/as-halo-and-forza-horizon-6-prepare-to-jump-ship-to-ps5-xbox-fans-use-new-community-voting-tool-to-tell-microsoft-they-want-their-exclusives-back/"><em>As Halo and Forza Horizon 6 prepare to jump ship to PS5, Xbox fans use new community voting tool to tell Microsoft they want their exclusives back.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5rKnO"></div>                            </div>                            <script src="https://kwizly.com/embed/W5rKnO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/events-conferences/sonys-state-of-play-returns-next-month-promises-closer-look-at-marvels-wolverine-and-more-than-60-minutes-of-updates-announcements-and-gameplay-reveals/</link>
                                                                            <description>
                            <![CDATA[ Expect to see "Logan's brutal and relentless combat along with some new details" ]]>
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                                                                        <pubDate>Wed, 20 May 2026 12:35:04 +0000</pubDate>                                                                                                                                <updated>Wed, 20 May 2026 13:05:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Events &amp; Conferences]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
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                                <p>Sony's State of Play is set to return next month, and it looks like <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> is taking top billing among all the other updates on PS5 games, old and new, we'll see.</p><p>That all comes from Sony itself, which says the showcase will take place on June 2 and feature "60 minutes of updates, announcements, and gameplay reveals from top studios around the world."</p><p>As for what you can expect to see, you'll largely have to wait and find out. To tide you over until then, though, Sony does reveal we're getting a closer look at Marvel's Wolverine ahead of its September 15 release.</p><p>"Insomniac Games will share more from its upcoming third-person action-adventure game, showing off Logan's brutal and relentless combat along with some new details," the PlayStation maker <a href="https://blog.playstation.com/2026/05/20/state-of-play-returns-tuesday-june-2/" target="_blank">teases</a>.</p><p>If you're keen to get that in your calendar, Sony says the State of Play kicks off at 2pm PT –  that's 5pm ET / 11pm CEST if you're elsewhere in the world. As ever, you can watch it on YouTube and Twitch, and expect the whole thing to last around an hour.</p><p>It's been a long ol' road for Insomniac's Wolverine game – in fact, one voice actor says <a href="https://www.gamesradar.com/games/action/marvels-wolverine-voice-actor-has-been-working-on-insomniacs-new-game-for-almost-as-long-as-his-sons-been-alive-ive-been-waiting-for-this/">he's been working on it nearly as long as his son has been alive</a>. We've seen periods of silence followed by <a href="https://www.gamesradar.com/insomniac-games-responds-to-massive-hack-extremely-distressing-but-work-on-marvels-wolverine-continues-as-planned/">a substantial data breach</a> before the game showed itself off good and proper – and officially. <br><br>Marvel's Wolverine is currently set to release this fall. That said, if recent reports are to be believed, <a href="https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/">I wouldn't hold out on that one coming to the likes of PC.</a></p><p><a href="https://www.gamesradar.com/games/forza-horizon/as-halo-and-forza-horizon-6-prepare-to-jump-ship-to-ps5-xbox-fans-use-new-community-voting-tool-to-tell-microsoft-they-want-their-exclusives-back/"><em>As Halo and Forza Horizon 6 prepare to jump ship to PS5, Xbox fans use new community voting tool to tell Microsoft they want their exclusives back.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5rKnO"></div>                            </div>                            <script src="https://kwizly.com/embed/W5rKnO.js" async></script>
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                                                            <title><![CDATA[ PlayStation reportedly confirms end of PC support for major single-player games as CEO commits to console exclusivity  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>New comments from PlayStation Studios CEO Hermen Hulst reportedly confirm the end of Sony's major single-player games coming to PC, affirming earlier claims that <a href="https://www.gamesradar.com/platforms/playstation/sony-reportedly-ending-pc-ports-of-playstation-games-like-ghost-of-yotei-valuing-console-sales-over-what-one-ex-sony-boss-called-printing-money-on-pc/"><u>the company is pulling back from the platform</u></a>. </p><p>Reiterating the outlet's March <a href="https://www.bloomberg.com/news/articles/2026-03-04/sony-pulls-back-from-playstation-games-on-pc?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTEyOTk3MiwiZXhwIjoxNzc5NzM0NzcyLCJhcnRpY2xlSWQiOiJUQkRNVTVLR1pBS0owMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.XEWYXBDX_Xg13JxGEFC1iwV140zKDSlLoblfeJluqb8&leadSource=uverify%20wall" target="_blank"><u>report</u></a>, Bloomberg reporter Jason Schreier <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3mm5jzsls5s2a" target="_blank"><u>says on Bluesky</u></a>: "PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year." </p><p>Hulst's exact words are unknown, but the message seems clear. Going forward, games like God of War, Marvel's Spider-Man, The Last of Us, and Horizon Zero Dawn – all previously released or remastered on PC sometime after their PlayStation console debut – will no longer be available outside PlayStation hardware.  </p><p>However, multiplayer games like Helldivers 2 – the crown jewel of Sony's largely disastrous live service push – and upcoming spinoff <a href="https://www.gamesradar.com/horizon-hunters-gathering-guide/">Horizon Hunters Gathering</a> can still seemingly come to both PC and PlayStation consoles. Helldivers 2 is also on Xbox, which is a non-trivial detail here. PlayStation-backed games in the same vein could potentially come to other consoles in the future as well. Just look at Marathon, a multi-platform shooter made and published by Bungie, a studio that Sony owns. </p><p>This decision seems to extend only to major PlayStation studios and single-player IP, not every single-player game that Sony touches. Naughty Dog's <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/"><u>Intergalactic: The Heretic Prophet</u></a> is the obvious example; we can seemingly give up on that ever coming to PC, even years down the road like the Uncharted series.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CASjrTLAa874jWbGPpVv6E" name="intergalactic_ the heretic prophet.jpg" alt="Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet." src="https://cdn.mos.cms.futurecdn.net/CASjrTLAa874jWbGPpVv6E.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Naughty Dog)</span></figcaption></figure><p>Recently released PS5 shooter Saros also will not come to PC, Schreier affirms in a separate reply, even though developer Housemarque's previous title, Returnal, did (and plays best on PC). </p><p>Another useful corner case is found in Kena: Scars of Kosmora, successor to Kena: Bridge of Spirits. Scars of Kosmora is a single-player game but will be published by PlayStation Publishing <a href="https://store.steampowered.com/app/3485810/Kena_Scars_of_Kosmora/?curator_clanid=40425349" target="_blank"><u>on Steam </u></a>and the Epic Games Store. On the PlayStation Store, its publisher is listed as Sony Interactive Entertainment. </p><p>Made by independent studio Ember Lab, the subject of <a href="https://sonyinteractive.com/en/news/blog/studio-spotlight-ember-lab/" target="_blank"><u>considerable promotion</u></a> by Sony, the single-player Kena duology began on PS4, PS5, and PC in 2021. Bridge of Spirits was later brought to Xbox and Nintendo consoles (published by Ember Lab on all platforms), and the second game is still eyeing PlayStation and PC. </p><p>This should not be confused with timed, third-party console exclusives <a href="https://www.gamesradar.com/ps5-exclusivity-blocks-final-fantasy-7-rebirth-pc-release-until-at-least-may-29-2024/"><u>like the Final Fantasy 7 Remake trilogy</u></a>. That also goes for games like Stellar Blade, a once PS5-exclusive, independently made game which was published – and on PC, co-published – by Sony. In this case, developer Shift-Up has actively <a href="https://www.gamesradar.com/games/action-rpg/stellar-blade-2-might-not-be-ps5-exclusive-as-sony-isnt-publishing-the-sequel/"><u>pushed to publish Stellar Blade 2</u></a> itself. </p><p>Horizon Hunters Gathering, a cartoonish take on Monster Hunter, also provides some clarity here. Like Horizon Zero Dawn and Horizon Forbidden West, it's made by Guerrilla Games and published on PC by PlayStation. It will seemingly come to PC as planned, not by the same rules as Kena, but because it's a multiplayer game. However, a hypothetical third entry in the mainline Horizon series starring protagonist Aloy would not come to PC under Sony's new direction. </p><p>This news also rules out ports for games like Ghost of Yotei, the follow-up to Ghost of Tsushima, which was released on PC in 2024. Yotei was released on PS5 in October 2025, so if PC Tsushima fans want to see what developer Sucker Punch cooked up next, they'll have to buy a console. The same goes for <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a>, Insomniac's next superhero action game after Marvel's Spider-Man. </p><p><a href="https://www.gamesradar.com/games/releasing-playstation-games-day-one-on-pc-isnt-a-good-strategy-for-its-aaa-titles-former-sony-head-says-but-he-hasnt-seen-proof-its-abandoning-the-platform-altogether/"><u><em>Releasing PlayStation games day one on PC isn't "a good strategy" for its AAA titles, former Sony head says, but he hasn't seen proof its abandoning the platform altogether</em></u></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-reportedly-confirms-end-of-pc-support-for-major-single-player-games-as-ceo-commits-to-console-exclusivity/</link>
                                                                            <description>
                            <![CDATA[ The days of God of War and The Last of Us coming to PC are seemingly over ]]>
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                                                                        <pubDate>Mon, 18 May 2026 20:19:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment Europe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Arjun during the new game Saros. ]]></media:description>                                                            <media:text><![CDATA[A screenshot of Arjun during the new game Saros. ]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Arjun during the new game Saros. ]]></media:title>
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                                <p>New comments from PlayStation Studios CEO Hermen Hulst reportedly confirm the end of Sony's major single-player games coming to PC, affirming earlier claims that <a href="https://www.gamesradar.com/platforms/playstation/sony-reportedly-ending-pc-ports-of-playstation-games-like-ghost-of-yotei-valuing-console-sales-over-what-one-ex-sony-boss-called-printing-money-on-pc/"><u>the company is pulling back from the platform</u></a>. </p><p>Reiterating the outlet's March <a href="https://www.bloomberg.com/news/articles/2026-03-04/sony-pulls-back-from-playstation-games-on-pc?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTEyOTk3MiwiZXhwIjoxNzc5NzM0NzcyLCJhcnRpY2xlSWQiOiJUQkRNVTVLR1pBS0owMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.XEWYXBDX_Xg13JxGEFC1iwV140zKDSlLoblfeJluqb8&leadSource=uverify%20wall" target="_blank"><u>report</u></a>, Bloomberg reporter Jason Schreier <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3mm5jzsls5s2a" target="_blank"><u>says on Bluesky</u></a>: "PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year." </p><p>Hulst's exact words are unknown, but the message seems clear. Going forward, games like God of War, Marvel's Spider-Man, The Last of Us, and Horizon Zero Dawn – all previously released or remastered on PC sometime after their PlayStation console debut – will no longer be available outside PlayStation hardware.  </p><p>However, multiplayer games like Helldivers 2 – the crown jewel of Sony's largely disastrous live service push – and upcoming spinoff <a href="https://www.gamesradar.com/horizon-hunters-gathering-guide/">Horizon Hunters Gathering</a> can still seemingly come to both PC and PlayStation consoles. Helldivers 2 is also on Xbox, which is a non-trivial detail here. PlayStation-backed games in the same vein could potentially come to other consoles in the future as well. Just look at Marathon, a multi-platform shooter made and published by Bungie, a studio that Sony owns. </p><p>This decision seems to extend only to major PlayStation studios and single-player IP, not every single-player game that Sony touches. Naughty Dog's <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/"><u>Intergalactic: The Heretic Prophet</u></a> is the obvious example; we can seemingly give up on that ever coming to PC, even years down the road like the Uncharted series.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CASjrTLAa874jWbGPpVv6E" name="intergalactic_ the heretic prophet.jpg" alt="Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet." src="https://cdn.mos.cms.futurecdn.net/CASjrTLAa874jWbGPpVv6E.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Naughty Dog)</span></figcaption></figure><p>Recently released PS5 shooter Saros also will not come to PC, Schreier affirms in a separate reply, even though developer Housemarque's previous title, Returnal, did (and plays best on PC). </p><p>Another useful corner case is found in Kena: Scars of Kosmora, successor to Kena: Bridge of Spirits. Scars of Kosmora is a single-player game but will be published by PlayStation Publishing <a href="https://store.steampowered.com/app/3485810/Kena_Scars_of_Kosmora/?curator_clanid=40425349" target="_blank"><u>on Steam </u></a>and the Epic Games Store. On the PlayStation Store, its publisher is listed as Sony Interactive Entertainment. </p><p>Made by independent studio Ember Lab, the subject of <a href="https://sonyinteractive.com/en/news/blog/studio-spotlight-ember-lab/" target="_blank"><u>considerable promotion</u></a> by Sony, the single-player Kena duology began on PS4, PS5, and PC in 2021. Bridge of Spirits was later brought to Xbox and Nintendo consoles (published by Ember Lab on all platforms), and the second game is still eyeing PlayStation and PC. </p><p>This should not be confused with timed, third-party console exclusives <a href="https://www.gamesradar.com/ps5-exclusivity-blocks-final-fantasy-7-rebirth-pc-release-until-at-least-may-29-2024/"><u>like the Final Fantasy 7 Remake trilogy</u></a>. That also goes for games like Stellar Blade, a once PS5-exclusive, independently made game which was published – and on PC, co-published – by Sony. In this case, developer Shift-Up has actively <a href="https://www.gamesradar.com/games/action-rpg/stellar-blade-2-might-not-be-ps5-exclusive-as-sony-isnt-publishing-the-sequel/"><u>pushed to publish Stellar Blade 2</u></a> itself. </p><p>Horizon Hunters Gathering, a cartoonish take on Monster Hunter, also provides some clarity here. Like Horizon Zero Dawn and Horizon Forbidden West, it's made by Guerrilla Games and published on PC by PlayStation. It will seemingly come to PC as planned, not by the same rules as Kena, but because it's a multiplayer game. However, a hypothetical third entry in the mainline Horizon series starring protagonist Aloy would not come to PC under Sony's new direction. </p><p>This news also rules out ports for games like Ghost of Yotei, the follow-up to Ghost of Tsushima, which was released on PC in 2024. Yotei was released on PS5 in October 2025, so if PC Tsushima fans want to see what developer Sucker Punch cooked up next, they'll have to buy a console. The same goes for <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a>, Insomniac's next superhero action game after Marvel's Spider-Man. </p><p><a href="https://www.gamesradar.com/games/releasing-playstation-games-day-one-on-pc-isnt-a-good-strategy-for-its-aaa-titles-former-sony-head-says-but-he-hasnt-seen-proof-its-abandoning-the-platform-altogether/"><u><em>Releasing PlayStation games day one on PC isn't "a good strategy" for its AAA titles, former Sony head says, but he hasn't seen proof its abandoning the platform altogether</em></u></a><em>. </em></p>
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                                                            <title><![CDATA[ "FromSoftware is making steady progress" amid push "to develop IP in games" and film, says owner Kadokawa as Elden Ring movie looms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>FromSoftware parent company Kadokawa has just released new financial results revealing the Dark Souls developer is committing to more self-publishing and self-funding while it works on converting video game IP to big deal movies like Elden Ring's. </p><p>The <a href="https://www.gamesradar.com/entertainment/elden-ring-movie-release-date-cast-story-trailer/"><u>Elden Ring movie</u></a> is already in production under A24 and 28 Days Later writer Alex Garland, who is serving as both its scriptwriter and director, and it's due to release on March 3, 2028. But 2028 feels so far away when Kadokawa predicts 2026 profits will drop something like 40.3％ "due largely to ELDEN RING NIGHTREIGN main game and DLC," the company exclaims <a href="https://ssl4.eir-parts.net/doc/9468/ir_material_for_fiscal_ym13/202797/00.pdf" target="_blank"><u>in its financial report</u></a>. So, since FromSoftware's catalogue is getting stale, Kadokawa wants another round of everything – more game IP, more film adaptations – as it relies on the Dark Souls developer for business.</p><p>"FromSoftware will steadily advance initiatives aimed at maximizing earnings by developing titles using its own capital and optimizing the business scheme including its publishing structure," says Kadokawa. "We are making steady progress in strengthening the ability to develop IP in games and the cultivation of human resources." </p><p>On that last point, Kadokawa later explains in its report that it's beginning to roll out a "special early-retirement program" for employees aged 45 and older.<br><br>It seems the aim of this program, which will begin on July 31, 2026, is to cull staff numbers, but in a nicer way. Anyone who meets the age and job rank requirements, and has been with Kadokawa for at least five years, will, seemingly, be <em>helped</em> to retire extra early. </p><p>"This initiative is expected to optimize fixed costs and improve productivity, directly contributing to improved profitability," says Kadokawa. The company doesn't explicitly state if the program is exclusive to parent company employees, or if it will extend to properties like FromSoftware, too.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2046212511544836558"><p lang="en" dir="ltr">The live-action movie adaptation of #ELDENRING, produced by the studio A24 in partnership with Bandai Namco and filmed for IMAX, is slated for release on March 3, 2028.Production will begin in Spring 2026, and the full cast has been announced. Learn more: https://t.co/WyyyXMkiUF pic.twitter.com/gR3Mxxl5Lt<a href="https://twitter.com/cantworkitout/status/2046212511544836558">April 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Kadokawa is clear, however, in saying it wants FromSoftware to "make further advances in the development of the media mix, including adaptation into videos." Several projects have already been announced in pursuit of this goal: in addition to the Elden Ring film, FromSoftware has <a href="https://www.gamesradar.com/entertainment/anime-movies/sekiro-no-defeat-trailer-is-everything-i-could-possibly-want-from-a-sekiro-anime/"><u>a Sekiro anime coming to Crunchyroll this year</u></a>, and <a href="https://www.gamesradar.com/entertainment/animation-movies/bloodborne-is-getting-an-official-r-rated-animated-movie-produced-by-a-youtuber-superfan/"><u>there's an R-rated Bloodborne animated movie</u></a> in the works. </p><p>Side note: <a href="https://www.gamesradar.com/games/action-rpg/with-no-remaster-in-sight-because-sony-hates-money-and-also-me-im-spending-bloodbornes-10-year-anniversary-thinking-about-its-hardest-perfect-boss-battle/"><u>I consider myself a Tier 1,000 Bloodborne fan</u></a>, and even so I'm skeptical when I say fellow superfan and YouTuber <a href="https://www.gamesradar.com/entertainment/animation-movies/jacksepticeye-addresses-the-bloodborne-movie-and-his-unexpected-role-im-a-producer-im-not-the-writer-or-director/"><u>JackSepticEye is producing the movie</u></a>. I'm curious about why Sony prefers a, however well-meaning, gaming personality to manhandle its beloved IP <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-shot-down-a-bloodborne-remake-from-now-dead-studio-bluepoint-in-2025-report/"><u>rather than another studio</u></a>. But, you know. At least we're getting more Bloodborne. </p><p>A strong message throughout Kadokawa's report is, go big and FromSoftware. The parent is eager to "further expand the fan base globally," it says, while "FromSoftware is making steady progress in revamping its business model to maximize earnings." </p><p>The developer, an expert in punishing dark fantasies, is a strange cash cow with weird lumps and boils. But Kadokawa is clearly hoping that's what game and film audiences want – and, based on all the hours of the day I've lost to Yharnam, I'm inclined to agree.  </p><p><a href="https://www.gamesradar.com/games/action-rpg/they-can-never-compete-with-elden-ring-but-fromsoftware-owner-says-nightreign-performed-strongly-and-the-duskbloods-is-still-coming-in-2026/"><u><em>They can never compete with Elden Ring, but FromSoftware owner says Nightreign "performed strongly" and The Duskbloods is still coming in 2026</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODDorO"></div>                            </div>                            <script src="https://kwizly.com/embed/ODDorO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fromsoftware-is-making-steady-progress-amid-push-to-develop-ip-in-games-and-film-says-owner-kadokawa-as-elden-ring-movie-looms/</link>
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                            <![CDATA[ FromSoftware is mid-transformation ]]>
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                                                                        <pubDate>Thu, 14 May 2026 16:52:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware / Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring soldier drawing sword]]></media:description>                                                            <media:text><![CDATA[Elden Ring soldier drawing sword]]></media:text>
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                                <p>FromSoftware parent company Kadokawa has just released new financial results revealing the Dark Souls developer is committing to more self-publishing and self-funding while it works on converting video game IP to big deal movies like Elden Ring's. </p><p>The <a href="https://www.gamesradar.com/entertainment/elden-ring-movie-release-date-cast-story-trailer/"><u>Elden Ring movie</u></a> is already in production under A24 and 28 Days Later writer Alex Garland, who is serving as both its scriptwriter and director, and it's due to release on March 3, 2028. But 2028 feels so far away when Kadokawa predicts 2026 profits will drop something like 40.3％ "due largely to ELDEN RING NIGHTREIGN main game and DLC," the company exclaims <a href="https://ssl4.eir-parts.net/doc/9468/ir_material_for_fiscal_ym13/202797/00.pdf" target="_blank"><u>in its financial report</u></a>. So, since FromSoftware's catalogue is getting stale, Kadokawa wants another round of everything – more game IP, more film adaptations – as it relies on the Dark Souls developer for business.</p><p>"FromSoftware will steadily advance initiatives aimed at maximizing earnings by developing titles using its own capital and optimizing the business scheme including its publishing structure," says Kadokawa. "We are making steady progress in strengthening the ability to develop IP in games and the cultivation of human resources." </p><p>On that last point, Kadokawa later explains in its report that it's beginning to roll out a "special early-retirement program" for employees aged 45 and older.<br><br>It seems the aim of this program, which will begin on July 31, 2026, is to cull staff numbers, but in a nicer way. Anyone who meets the age and job rank requirements, and has been with Kadokawa for at least five years, will, seemingly, be <em>helped</em> to retire extra early. </p><p>"This initiative is expected to optimize fixed costs and improve productivity, directly contributing to improved profitability," says Kadokawa. The company doesn't explicitly state if the program is exclusive to parent company employees, or if it will extend to properties like FromSoftware, too.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2046212511544836558"><p lang="en" dir="ltr">The live-action movie adaptation of #ELDENRING, produced by the studio A24 in partnership with Bandai Namco and filmed for IMAX, is slated for release on March 3, 2028.Production will begin in Spring 2026, and the full cast has been announced. Learn more: https://t.co/WyyyXMkiUF pic.twitter.com/gR3Mxxl5Lt<a href="https://twitter.com/cantworkitout/status/2046212511544836558">April 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Kadokawa is clear, however, in saying it wants FromSoftware to "make further advances in the development of the media mix, including adaptation into videos." Several projects have already been announced in pursuit of this goal: in addition to the Elden Ring film, FromSoftware has <a href="https://www.gamesradar.com/entertainment/anime-movies/sekiro-no-defeat-trailer-is-everything-i-could-possibly-want-from-a-sekiro-anime/"><u>a Sekiro anime coming to Crunchyroll this year</u></a>, and <a href="https://www.gamesradar.com/entertainment/animation-movies/bloodborne-is-getting-an-official-r-rated-animated-movie-produced-by-a-youtuber-superfan/"><u>there's an R-rated Bloodborne animated movie</u></a> in the works. </p><p>Side note: <a href="https://www.gamesradar.com/games/action-rpg/with-no-remaster-in-sight-because-sony-hates-money-and-also-me-im-spending-bloodbornes-10-year-anniversary-thinking-about-its-hardest-perfect-boss-battle/"><u>I consider myself a Tier 1,000 Bloodborne fan</u></a>, and even so I'm skeptical when I say fellow superfan and YouTuber <a href="https://www.gamesradar.com/entertainment/animation-movies/jacksepticeye-addresses-the-bloodborne-movie-and-his-unexpected-role-im-a-producer-im-not-the-writer-or-director/"><u>JackSepticEye is producing the movie</u></a>. I'm curious about why Sony prefers a, however well-meaning, gaming personality to manhandle its beloved IP <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-shot-down-a-bloodborne-remake-from-now-dead-studio-bluepoint-in-2025-report/"><u>rather than another studio</u></a>. But, you know. At least we're getting more Bloodborne. </p><p>A strong message throughout Kadokawa's report is, go big and FromSoftware. The parent is eager to "further expand the fan base globally," it says, while "FromSoftware is making steady progress in revamping its business model to maximize earnings." </p><p>The developer, an expert in punishing dark fantasies, is a strange cash cow with weird lumps and boils. But Kadokawa is clearly hoping that's what game and film audiences want – and, based on all the hours of the day I've lost to Yharnam, I'm inclined to agree.  </p><p><a href="https://www.gamesradar.com/games/action-rpg/they-can-never-compete-with-elden-ring-but-fromsoftware-owner-says-nightreign-performed-strongly-and-the-duskbloods-is-still-coming-in-2026/"><u><em>They can never compete with Elden Ring, but FromSoftware owner says Nightreign "performed strongly" and The Duskbloods is still coming in 2026</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODDorO"></div>                            </div>                            <script src="https://kwizly.com/embed/ODDorO.js" async></script>
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                                                            <title><![CDATA[ Horizon Zero Dawn Remastered used PlayStation's new AI animation tool, and Naughty Dog and San Diego Studio are both following suit ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's latest financial report is in, and would you believe it? The company is keen to tell investors just how much its business is going to be improved by AI. PlayStation is just one part of the larger Sony business, but <a href="https://www.gamesradar.com/hardware/ps5-sales-are-42-percent-behind-ps4-at-this-point-in-the-generation-and-its-got-nothing-to-do-with-the-price-increase/">sluggish PS5 sales</a> and <a href="https://www.gamesradar.com/games/fps/sony-reports-usd765-million-impairment-loss-on-marathon-and-destiny-2-studio-bungie-for-the-last-financial-year-after-paying-usd3-6-billion-for-it-in-2022/">big losses around Marathon and Bungie</a> are having their effects. Don't worry, though – PlayStation's investment in AI is going to make it all better, and we've gotten some specifics about how the tech is being used in games like Horizon Zero Dawn Remastered.</p><p>"At PlayStation, our goal is always to be the best place to play and the best place to publish," according to Sony Interactive Entertainment CEO Hideaki Nishino, whose statements during the earnings call were transcribed by <a href="https://finance.yahoo.com/quote/SONY/earnings/SONY-Q4-2026-earnings_call-538181.html">Yahoo Finance</a>. "We see AI as a powerful tool to help us in this mission."</p><p>Those are pretty standard vagaries about AI, but Nishino did offer some specifics. Notably, he says, "game developers are automating repetitive workloads, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animations through new AI-powered tools."</p><p>That includes an animation tool called Mockingbird, which "quickly animates 3D facial model based on the performance capture." Nishino emphasizes that this is not a replacement for human performers, but it optimizes "how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rgDYyxOKBgg" allowfullscreen></iframe></div></div><p>This isn't purely theoretical, either. "We have already seen the teams at Naughty Dog, San Diego Studio, and other adopt the tool, including in released titles like Horizon Zero Dawn Remastered," Nishino explains.</p><p>While the stink of purely AI-generated content looms large, this is – in theory – the kind of thing AI is actually useful for, helping to automate tedious tasks so that developers can focus their attention on more creative work. That's why you won't find an AI disclosure on Horizon's <a href="https://store.steampowered.com/app/2561580/Horizon_Zero_Dawn_Remastered/" target="_blank">Steam store page</a>, as <a href="https://www.gamesradar.com/games/valve-softens-steam-ai-disclosure-to-distinguish-efficiency-gains-from-the-use-of-ai-in-creating-content-that-is-shipped-with-your-game/">Valve doesn't require devs to be up front about "efficiency gains" from AI</a>, as opposed to fully AI-generated content.</p><p>Nishino also cites the machine learning-driven PSSR upscaling tech available on PS5 Pro as another example of AI wins, offering improved resolution and performance for games like Saros and Ghost of Yotei. And, more broadly, he says players will get "more immersion, more adventures, and fresh ways to enjoy their favorite characters" thanks to the emerging tech. Simultaneously, AI will offer publishers a "more efficient production environment and a better discovery to ensure their games reach the right audience."</p><p>Of course, the reality of these assertions remains to be seen. The biggest effect AI has had on the gaming world so far is making consoles and PCs dramatically more expensive, as data centers gobble up RAM in absurd volumes. That's not Sony's fault or responsibility, of course, but the notion that the tech pushing the game industry's head underwater is the same thing that will save it from drowning is difficult to reckon with in the short term.</p><p><a href="https://www.gamesradar.com/hardware/ps6-price-and-release-window-is-still-undecided-but-sony-reports-an-increase-in-investments-into-the-next-gen-playstation/"><em>PS6 price and release window is still undecided, but Sony reports "an increase in investments" into the next-gen PlayStation.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/horizon-zero-dawn-remastered-used-playstations-new-ai-animation-tool-and-naughty-dog-and-san-diego-studio-are-both-following-suit/</link>
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                            <![CDATA[ "Animation work that would have taken hours can now be completed in a fraction of a second" ]]>
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                                                                        <pubDate>Fri, 08 May 2026 17:44:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Aloy in Horizon Zero Dawn Remastered]]></media:description>                                                            <media:text><![CDATA[Aloy in Horizon Zero Dawn Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[Aloy in Horizon Zero Dawn Remastered]]></media:title>
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                                <p>Sony's latest financial report is in, and would you believe it? The company is keen to tell investors just how much its business is going to be improved by AI. PlayStation is just one part of the larger Sony business, but <a href="https://www.gamesradar.com/hardware/ps5-sales-are-42-percent-behind-ps4-at-this-point-in-the-generation-and-its-got-nothing-to-do-with-the-price-increase/">sluggish PS5 sales</a> and <a href="https://www.gamesradar.com/games/fps/sony-reports-usd765-million-impairment-loss-on-marathon-and-destiny-2-studio-bungie-for-the-last-financial-year-after-paying-usd3-6-billion-for-it-in-2022/">big losses around Marathon and Bungie</a> are having their effects. Don't worry, though – PlayStation's investment in AI is going to make it all better, and we've gotten some specifics about how the tech is being used in games like Horizon Zero Dawn Remastered.</p><p>"At PlayStation, our goal is always to be the best place to play and the best place to publish," according to Sony Interactive Entertainment CEO Hideaki Nishino, whose statements during the earnings call were transcribed by <a href="https://finance.yahoo.com/quote/SONY/earnings/SONY-Q4-2026-earnings_call-538181.html">Yahoo Finance</a>. "We see AI as a powerful tool to help us in this mission."</p><p>Those are pretty standard vagaries about AI, but Nishino did offer some specifics. Notably, he says, "game developers are automating repetitive workloads, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animations through new AI-powered tools."</p><p>That includes an animation tool called Mockingbird, which "quickly animates 3D facial model based on the performance capture." Nishino emphasizes that this is not a replacement for human performers, but it optimizes "how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rgDYyxOKBgg" allowfullscreen></iframe></div></div><p>This isn't purely theoretical, either. "We have already seen the teams at Naughty Dog, San Diego Studio, and other adopt the tool, including in released titles like Horizon Zero Dawn Remastered," Nishino explains.</p><p>While the stink of purely AI-generated content looms large, this is – in theory – the kind of thing AI is actually useful for, helping to automate tedious tasks so that developers can focus their attention on more creative work. That's why you won't find an AI disclosure on Horizon's <a href="https://store.steampowered.com/app/2561580/Horizon_Zero_Dawn_Remastered/" target="_blank">Steam store page</a>, as <a href="https://www.gamesradar.com/games/valve-softens-steam-ai-disclosure-to-distinguish-efficiency-gains-from-the-use-of-ai-in-creating-content-that-is-shipped-with-your-game/">Valve doesn't require devs to be up front about "efficiency gains" from AI</a>, as opposed to fully AI-generated content.</p><p>Nishino also cites the machine learning-driven PSSR upscaling tech available on PS5 Pro as another example of AI wins, offering improved resolution and performance for games like Saros and Ghost of Yotei. And, more broadly, he says players will get "more immersion, more adventures, and fresh ways to enjoy their favorite characters" thanks to the emerging tech. Simultaneously, AI will offer publishers a "more efficient production environment and a better discovery to ensure their games reach the right audience."</p><p>Of course, the reality of these assertions remains to be seen. The biggest effect AI has had on the gaming world so far is making consoles and PCs dramatically more expensive, as data centers gobble up RAM in absurd volumes. That's not Sony's fault or responsibility, of course, but the notion that the tech pushing the game industry's head underwater is the same thing that will save it from drowning is difficult to reckon with in the short term.</p><p><a href="https://www.gamesradar.com/hardware/ps6-price-and-release-window-is-still-undecided-but-sony-reports-an-increase-in-investments-into-the-next-gen-playstation/"><em>PS6 price and release window is still undecided, but Sony reports "an increase in investments" into the next-gen PlayStation.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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