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                            <title><![CDATA[ Latest from GamesRadar+ in Ps4 ]]></title>
                <link>https://www.gamesradar.com/platforms/playstation/ps4</link>
        <description><![CDATA[ All the latest ps4 content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Mon, 27 Jul 2026 17:53:39 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Sony's latest PR masterstroke is promoting vinyl records in the same breath it kills PlayStation discs: "If you can do physical for music, you can do it for games" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/sonys-latest-pr-masterstroke-is-promoting-vinyl-records-in-the-same-breath-it-kills-playstation-discs-if-you-can-do-physical-for-music-you-can-do-it-for-games/</link>
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                            <![CDATA[ Fans are, you will be surprised to hear, not happy ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 17:53:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 3 Reload vinyl records on gray wall]]></media:description>                                                            <media:text><![CDATA[Persona 3 Reload vinyl records on gray wall]]></media:text>
                                <media:title type="plain"><![CDATA[Persona 3 Reload vinyl records on gray wall]]></media:title>
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                                <p>A new promotion from Sony spotlighting its LX3 vinyl record turntable sparked renewed backlash from PlayStation fans frustrated and disappointed with the company's move to end physical media on the games side.</p><p>In January 2028, <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony will end support</a> and manufacturing for physical copies for all new PlayStation games. Yet the love of physical media is alive and well in <a href="https://x.com/SonyElectronics/status/2081170494565265650" target="_blank"><u>a new post</u></a> from the company, which, <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">like everything else Sony posts right now</a>, has become a lightning rod for criticism. </p><p>"Rediscover the warmth, detail, and ritual of vinyl with the LX3 Turntable," Sony implores. "Drop the needle, press play, and enjoy music the way it was meant to be heard."</p><p>The responses to the post are about what you'd expect. Game preservation group Does It Play? <a href="https://x.com/DoesItPlay1/status/2081307458111177033" target="_blank"><u>writes</u></a>, "Apparently, physical media is worth supporting even if it is a small niche. PS games are much bigger than vinyl. Yet for some reason, they feel the need to kill gaming culture for profit. Shame!"</p><p>"If you can do physical for music, you can do it for games," <a href="https://x.com/RamblingOnDeck/status/2081369047690567925" target="_blank"><u>replies</u></a> another user. </p><p>"So physical media is cool again... as long as it isn't game discs?" <a href="https://x.com/Yuki_ZM/status/2081293540064141654" target="_blank"><u>says</u></a> a third. </p><p>Noted PlayStation and FromSoftware sleuth Lance McDonald sums it up with his <a href="https://x.com/manfightdragon/status/2081524141828780270" target="_blank"><u>reply</u></a>: "Ahahahahahhaahahhaahahahhaahhahahaahhahaha."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Rediscover the warmth, detail, and ritual of vinyl with the LX3 Turntable. Drop the needle, press play, and enjoy music the way it was meant to be heard. Time to upgrade: https://t.co/kkSP2R2eKj pic.twitter.com/HESluTGSgw<a href="https://twitter.com/cantworkitout/status/2081170494565265650">July 26, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The irony is that the mounting support for vinyl records and waning support for physical games are largely driven by similar factors but to different ends, even though a non-trivial number of consumers in both spaces love physical media. </p><p>A larger and <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>larger percentage of game sales are digital</u></a> following overwhelming audience migration, and Sony stands to make a lot more money per sale off digital copies. Ending physical PlayStation games will also drive more users to its in-house store, furthering its control over the sales pipeline.  </p><p>The market for vinyl records, meanwhile, has shown <a href="https://camoinassociates.com/resources/vinyl-records-resurrection/" target="_blank"><u>impressive recovery and growth</u></a> in the past five years or so, and music companies and artists <em>love</em> to sell their stuff physically because a single record sale is worth about a zillion plays on digital services like Spotify.  </p><p>The mediums are distinct and their markets are wrestling with different forces, but there's something to be said for just <em>how</em> music, so thoroughly digitally commodified, got into the position that actual record sales are now treated as an oasis. </p><p>Pertinently, vinyl records are still supported by a relatively small but enthusiastic market that's willing to pay for something refreshingly tangible – exactly the sort of audience that, many <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/"><u>experts have argued</u></a>, physical games could sustain if supported. As someone who owns a lot of video game vinyl, specifically, I'm comfortably in this camp.</p><p>But demonstrably, Sony doesn't see that audience as relevant enough to outweigh the potential gains of a digital-only future, which absolutely, positively will not <a href="https://www.gamesradar.com/games/playstation-is-risking-a-usd7-2-billion-used-games-market-by-ending-disc-production-analysts-say-brick-and-mortar-game-retail-is-doomed/"><u>lead to enormous knock-on effects</u></a> or <a href="https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/"><u>access issues</u></a>. </p><p><a href="https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/"><u><em>Ubisoft CEO says ditching physical games "helped" PC gaming, and PlayStation ending discs won't "disturb" the industry much anyway</em></u></a><em>. </em></p>
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                                                            <title><![CDATA[ Anime Astral Simulator codes (July 2026) for tickets, potions, and boosts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/anime-astral-simulator-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem the latest Anime Astral Simulator codes for a bunch of boosts, potions, and tickets to boost your attack power ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 11:58:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A white-haired ninja wields two daggers in Anime Astral Simulator.]]></media:description>                                                            <media:text><![CDATA[A white-haired ninja wields two daggers in Anime Astral Simulator.]]></media:text>
                                <media:title type="plain"><![CDATA[A white-haired ninja wields two daggers in Anime Astral Simulator.]]></media:title>
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                                <p>These Anime Astral Simulator codes grant some essential rewards, including potions for boosting your power, luck, and more. With your stats buffed, you can then defeat bosses more quickly, thus earning more rewards, eventually leading you to new worlds, new pets, and new bosses.<br><br>What's more, Anime Astral Simulator is one of the rare <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experiences that's pretty much entirely free-to-play, allowing you to swap the in-game shop currency from Robux to F2P Tickets, a ton of which you can get by redeeming these rewards - so let's get to it.<br><br><em>Plus, there are even more rewards to be had with our list of </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>, granting avatar items and more for use across experiences.</em></p><h2 class="article-body__section" id="section-all-anime-astral-simulator-codes"><span>All Anime Astral Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hi9dymYMCTf5KkNzJjBfpQ" name="anime-astral-simulator-codes-redeem" alt="The Anime Astral Simulator codes redemption box as seen in-game." src="https://cdn.mos.cms.futurecdn.net/hi9dymYMCTf5KkNzJjBfpQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: StarX Inc)</span></figcaption></figure><p><strong>These are the Anime Astral Simulator codes you can redeem right now:</strong></p><ul><li><strong>OPTIMIZATIONS </strong>- 1x Damage II Potion, 1x Luck II Potion, 1x Power II Potion, 1x XP II Potion, 1x Yen II Potion, 200x F2P Tickets</li><li><strong>PROMOTION</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>TOMBRAID</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>10KLIKESALREADY</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>LIKES5K</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>5MVISITSINGAME</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>VISITSASTRAL10M</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>10KFAVORITESINTHEGAME</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>ASTRAL20KFAVORITES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>UPD6.2FIXES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>UPDATE6.2</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>FIXEDWHITEBEARDQUEST</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>UPDATE6.1</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>KIEVOLUTION</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>UPDATE6EXTRAFIXES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>2MVISITSNEW</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>LIKES3KNEW</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>30KACTIVE</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>20KACTIVE</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>7.5KFAVORITES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>!ASTRAL40KCCU!</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 250x F2P Tickets</li><li><strong>UPDATE6RELEASE</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>UPDATE6FIXES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>FIXEDAVATAR</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>SKILLTREE</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>UPDATE5.5</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>UPDATE5</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>DUNGEONS</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>PETPASSIVES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 100 Pet Passive Tokens, 150x F2P Tickets</li><li><strong>MINIUPDATE4.75</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>DIVINEPASSIVES</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>UPDATE4.5</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>SUMMERMOUNT</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 250x F2P Tickets</li><li><strong>UPDATE4</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 250x F2P Tickets</li><li><strong>TRIALMEDIUM</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 250x F2P Tickets</li><li><strong>UPDATE3.5</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 250x F2P Tickets</li><li><strong>UPDATE2.5</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>MOUNTS</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>TRACKER</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>BATTLEPASS</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>UPDATE2</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 150x F2P Tickets</li><li><strong>UPDATE1.5</strong> - 1 Damage II Potion, 1 Luck II Potion, 1 Power II Potion, 1 XP II Potion, 1 Yen II Potion, 200x F2P Tickets</li><li><strong>UPDATE1</strong> - 1 Damage I Potion, 1 Luck I Potion, 1 Power I Potion, 1 XP I Potion, 1 Yen I Potion, 150x F2P Tickets</li><li><strong>NPCNERF</strong> - 1x Damage II Potion, 1x Luck II Potion, 1x Power II Potion, 1x XP II Potion, 1x Yen II Potion, 200x F2P Tickets</li><li><strong>EXCHANGE</strong> - 1x Damage I Potion, 1x Luck I Potion, 1x Power I Potion, 1x XP I Potion, 1x Yen I Potion, 150x F2P Tickets</li><li><strong>RELEASE</strong> - 1x Damage II Potion, 1x Luck II Potion, 1x Power II Potion, 1x XP II Potion, 1x Yen II Potion, 1x Damage I Potion, 1x Luck I Potion, 1x Power I Potion, 1x XP I Potion, 1x Yen I Potion, 250x F2P Tickets</li></ul><p>As the list above shows, Anime Astral Simulator codes are incredibly generous - and they also last a long time, too. Each code grants not just one reward, but usually one of each potion at either level 1 or 2 and a stack of F2P Tickets, which can be exchanged for anything in the shop - simply toggle the currency type at the top of the shop window from Robux to Tickets. Occasionally, you'll also get some Pet Tickets to redeem for useful passive buddies.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-astral-simulator-codes"><span>How to redeem Anime Astral Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ojMzho64nc6jb8frJ2MwPM" name="how-to-redeem-anime-astral-simulator-codes" alt="An orange arrow points to the menu where you can redeem Anime Astral Simulator codes." src="https://cdn.mos.cms.futurecdn.net/ojMzho64nc6jb8frJ2MwPM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: StarX Inc)</span></figcaption></figure><p>To redeem Anime Astral Simulator codes, click on the <strong>Menu </strong>button in the top right-hand corner of the screen, then select <strong>Codes </strong>from the drop-down list. You can then pop your code into the box and hit <strong>Reedem</strong> [sic] to fill your inventory with loot.</p><p>Anime Astral Simulator codes aren't case-sensitive, so you only have to worry about getting the spelling right. That said, I'd still recommend just copying and pasting from our list above.</p><h3 class="article-body__section" id="section-expired-anime-astral-simulator-codes"><span>Expired Anime Astral Simulator codes</span></h3><ul><li><del>18MVISITS</del> - 1x Damage II Potion, 1x Luck II Potion, 1x Power II Potion, 1x XP II Potion, 1x Yen II Potion, 250x F2P Tickets</li><li><del>35KLIKES</del> - 1x Damage II Potion, 1x Luck II Potion, 1x Power II Potion, 1x XP II Potion, 1x Yen II Potion, 150x F2P Tickets</li><li><del>BACKTOASTRAL</del> - 1x Damage II Potion, 1x Luck II Potion, 1x Power II Potion, 1x XP II Potion, 1x Yen II Potion, 1 Drop II Potion, 5,000x F2P Tickets</li></ul><p>Anime Astral Simulator codes do seem to last some time, with even some very old codes still available to redeem right now. However, as the list above shows, some have expired, so you should redeem valid codes as soon as possible just in case.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/</link>
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                            <![CDATA[ At least, if the JRPGs were remade in the same fashion ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 09:43:26 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Jul 2026 15:47:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Aerith in Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Aerith in Final Fantasy 7 Remake]]></media:text>
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                                <p>Careful what you wish for, Final Fantasy fans. Potential future remakes of other games in the series would probably require even more individual parts than the Final Fantasy 7 Remake trilogy – at least, if they were remade in that same style – according to <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a>'s Naoki 'Yoshi-P' Yoshida.</p><p>The MMORPG's director said as much during a panel at Fan Fest Berlin – with Final Fantasy 7 Remake lead Naoki Hamaguchi also in attendance – warning folks that the wait for an entire remake of Final Fantasy 6, for example, would be even more painfully long than what we've become accustomed to.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/R6Yb4ZS3rLo" allowfullscreen></iframe></div></div><p>"Of course I understand the feelings of the players, but you gotta think about it," Yoshi-P says, per a translator, of fan requests for future series remakes. "Look at Final Fantasy 6, it's such an incredibly huge game. The scale is just immense."</p><p>But the same argument is true for other games in the series, like Final Fantasy 8 and Final Fantasy 9, he adds: "So, of course, now because you are working on the Final Fantasy 7 series, I do get that people would be asking for remakes of other titles. But if we did remake those other titles, we'd probably end up having to release them in four or maybe even five installments."</p><p>Final Fantasy games used to be absolutely huge in their scope because the developers couldn't render everything in excruciating detail as they can now – nor did they need to. Final Fantasy 6 was able to fit 14 playable characters, a huge world map that dramatically changes throughout the adventure, and countless epic fights onto a humble SNES cartridge. You can imagine how doing all of that in a game with Final Fantasy 7 Rebirth's production value would be tricky.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, Hamaguchi himself made clear that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-thinks-a-potential-final-fantasy-6-remake-would-be-in-better-hands-if-it-went-to-another-creator-in-square-enix/">a hypothetical remake of Final Fantasy 6 would be in better hands with another developer</a> anyway. He seems more keen on doing something new after Revelation ships. </p><p>At Fan Fest, Hamaguchi explained that he felt incredibly lucky that so many developers stayed together for all three games in the FF7 Remake trilogy, back to back. "That's why I can't just sit here and go, 'Yeah, yeah, I'll remake [FF6],' because it's not quite that easy."</p><p>Perhaps the way forward for Final Fantasy remakes is the upcoming <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>, a gorgeous pixel art game with turn-based combat, rather than the giant world of the FF7 Remake games.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14's Yoshi-P doesn't quite get the community hype around Chort, the chunky boss who quickly became an online icon: "Just why?" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-doesnt-quite-get-the-community-hype-around-chort-the-chunky-boss-who-quickly-became-an-online-icon-just-why/</link>
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                            <![CDATA[ "Honestly speaking, I just don't know why this is such a thing," Yoshi-P says ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Chort]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Chort]]></media:text>
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                                <p>The <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> fandom <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-players-demand-minion-of-chonky-patch-7-5-dungeon-boss-immediately-and-theres-hope-as-square-enix-joins-in-chort/">quickly became enamoured by a chunky new boss</a> that came alongside a patch 7.5 dungeon: Chort, a big boy who loves to roll around and wear a permanently hungry grin on his face. The critically-acclaimed MMORPG's director, Naoki 'Yoshi-P' Yoshida, doesn't quite get the hype, though.</p><p>"Honestly speaking, I just don't know why this is such a thing," Yoshi-P quips during a Final Fantasy 14 Fan Fest panel in Berlin, attended by GamesRadar+. He might not be a huge fan of the rotund icon, but he couldn't exactly ignore the topic in a room full of fans who were asking about Chort. </p><p>"I am really glad to hear that Chort is so well received," Yoshi-P adds, per a translator. "But honestly speaking, I just couldn't really understand what is the appeal [or] point of Chort. Of course, we do understand that he's very popular, and there have been many memes. But really, I just couldn't understand, like, just why?"</p><p>Yoshi-P's not totally against seeing the good in Chort - he is human, after all, and I'm sure his heart hasn't been totally frozen over. "I mean, this is some huge hunky guy, and then suddenly, well, he's standing there and then he rolls," he continues, inching closer to a eureka moment. "So from that perspective, I can kind of understand." <em>Hook, line, sinker.</em></p><p>Whether he gets the online hype or not, Yoshi-P did tell fans to continue coming together online and talking about the things they enjoy about the game. If nothing else, the devs love to see it: "When these kinds of things happen and the player community picks up on it on social media, and they combine various things, they create their own memes... it's really great for us to see as well because we are involved in creating this entertainment.</p><p>"So, if people in the community also find some unexpected sets or point of appeal in any content that we produce moving forward, do make your voices heard because the development team is looking at all of the responses on social media, and we very much do enjoy looking at them, and we do have smirks on our faces when things like this happen." </p><p>Long live Chort, then, even if his chances of becoming a minion just became less likely. We'll never forget you, big man. </p><p>Elsewhere at Fan Fest, Square Enix revealed that <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion is Final Fantasy 14's first new job</a> coming with the Evercold expansion. The game's also getting a very exciting <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossover raid series with the Final Fantasy 7 Remake trilogy</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/"><em>Final Fantasy 14 reportedly tops 1 million active players for the first time in over a year as fans prepare for the Evercold expansion</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Rockstar Games co-founder and GTA co-creator Dan Houser says he loves physical media, but digital releases have their own benefits too ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-games-co-founder-and-gta-co-creator-dan-houser-says-he-loves-physical-media-but-digital-releases-have-their-own-benefits-too/</link>
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                            <![CDATA[ As PlayStation plans to scrap game disc production ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 10:04:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 4]]></media:description>                                                            <media:text><![CDATA[GTA 4]]></media:text>
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                                <p>As Sony inches ever closer to a future where it permanently halts the production of PlayStation discs and as <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> prepares to ship <a href="https://www.gamesradar.com/games/grand-theft-auto/multiple-retailers-drop-gta-6-after-physical-version-is-confirmed-to-be-a-code-in-a-box/">without a true physical version at all</a>, Rockstar Games and Grand Theft Auto co-founder, Dan Houser, has some thoughts about the physical versus digital games debate.</p><p>The former GTA 5 and Red Dead Redemption 2 lead developer - who also had a hand in several more Rockstar classics - was recently asked about the topic at San Diego Comic-Con 2026. His thoughts? Houser isn't personally enthusiastic about physical games shipping on discs, but he doesn't see why companies should stop making them altogether. </p><p>"I don't know that I care, but if people want that, I think companies should provide it," Houser tells <a href="https://www.ign.com/articles/rockstar-co-founder-says-if-people-want-physical-game-releases-then-companies-should-provide-it" target="_blank">IGN </a>in an interview at SDCC. "But I don't know that I personally care."</p><p>He also acknowledges that people sure are critical of digital games, but from a developer's perspective, "the ability to update and fix problems in games has been really useful for the quality of games."</p><p>The future of physical games are on a lot of peoples' minds right now after PlayStation announced plans to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">axe PlayStation disc production starting in 2028</a>. That means new games that come out past that point won't get true physical editions on PlayStation hardware - it also means your ability to lend, borrow, sell, and truly own the games you pay for is seriously constricted. An ironic demonstration of how our all-digital future could go very wrong happened this week, when <a href="https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/">The PlayStation Network almost went down</a> and stopped waves of people from downloading or even playing their digital library.</p><p>Also speaking to IGN, former Rockstar veteran Lazlow Jones chimed in, too: "We all have that sort of feeling when you get that copy, and you put the disc in the console, but I also have to say I really like being at the airport and going, 'Oh, cool. I can download some quick games to my Steam Deck for this 12-hour flight.'"</p><p>Jones and Houser are now both working at Absurd Ventures, a company making multiple multimedia projects, including <a href="https://www.gamesradar.com/games/former-gta-lead-dan-housers-new-aaa-story-driven-open-world-video-game-and-animated-series-unveils-its-main-cast-featuring-stars-of-30-rock-and-billions/">an upcoming AAA open-world game</a> and a new comic book. Jones says that's "a different creative process but also just really fulfilling to have a physical thing you can say, 'Look. We made a thing.'"</p><p>"I love physical media," Houser adds.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ The PlayStation Store and Network are down – a great sign for Sony's all-digital, no-disc future ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/</link>
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                            <![CDATA[ The PlayStation Store is chugging for many users ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 17:06:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us 2]]></media:description>                                                            <media:text><![CDATA[The Last of Us 2]]></media:text>
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                                <p>Sony's Playstation Store and PlayStation Network are down for many users, making purchases and some games and features unavailable. </p><p><a href="https://status.playstation.com/en-US/" target="_blank">PlayStation status detector</a> reports "all services are experiencing issues" for both the US and UK. The issues began around 10:19am EST, according to a footnote in the status detector. Ol' reliable, <a href="https://downdetector.com/status/playstation-network/" target="_blank">Downdetector</a>, shows the same. </p><p>When Sony says all services, it means it. On every platform, from PS Vita to PS5, the ability to purchase, download, browse, search, or redeem games is looking wobbly. Sign in, account details, PlayStation video apps, gaming trophies and widgets, and, perhaps most obviously, streaming may also be affected. </p><p>GamesRadar+ UK staff have ran run issues of our own, though some US writers have lucked into functionality. I was somehow able to claim and start a download for Crosscode, one of this month's PS Plus freebies, and a game everyone should play.</p><p>"You might have difficulty getting products on the PlayStation Store," Sony's official disclaimer reads. "We're working to resolve the issue as soon as possible. Thank you for your patience."</p><p>This, of course, comes on the heels of the news that <a href="https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/">Sony will end support for physical PlayStation games</a> in January 2028. Among the <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">many, <em>many</em> concerns</a> around the move, an especially relevant one is the fragile nature of all-digital platforms and how outages or connectivity issues can obstruct access to games.</p><p>Provided there's no login wall – another wonderful tripping hazard of modern gaming, <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-launches-to-mixed-steam-reviews-thanks-to-server-login-issues-in-a-single-player-game-after-charging-usd70-for-early-access/">most recently demonstrated by Halo: Campaign Evolved</a> – the only way a server crash will break a physical game is if that server stack lands on the disc and shatters it. But digital games are beholden to their platform holders, and those platform holders are powerless before the ruler of ethereal spaghetti code, culprit of all technical issues. </p><p><em>All </em><a href="https://www.gamesradar.com/ps5-error-codes/"><em>PS5 error codes</em></a><em> explained, with fixes and solutions</em></p>
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                                                            <title><![CDATA[ Resident Evil 4 made Capcom another $560 million and became the best-selling remake of the generation, analyst says, more than tripling sales of Oblivion Remastered and Final Fantasy 7 Rebirth ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/resident-evil/resident-evil-4-made-capcom-another-usd560-million-and-became-the-best-selling-remake-of-the-generation-analyst-says-more-than-tripling-sales-of-oblivion-remastered-and-final-fantasy-7-rebirth/</link>
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                            <![CDATA[ That's a lot of Evil ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 16:35:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Resident Evil]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil 4 remake protagonist Leon Kennedy looking at the camera]]></media:description>                                                            <media:text><![CDATA[Resident Evil 4 remake protagonist Leon Kennedy looking at the camera]]></media:text>
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                                <p>Oblivion Remastered and Final Fantasy 7 Rebirth have been found dead in a puddle of T-virus – the Resident Evil 4 remake from 2023 has sold 16.8 million copies across all platforms, and games industry researcher Alinea Analytics infers that makes it the best-selling remake of this console generation. </p><p>"It’s also among the most successful single-player horror games in history," says market analysis lead Rhys Elliott <a href="https://alineaanalytics.substack.com/p/this-gens-top-remakes-and-remasters" target="_blank"><u>in a Substack breakdown</u></a> of the best-selling game remakes and remasters since 2020, "generating $560M in gross revenue for Capcom so far across the three platforms, split 53.1% PlayStation, 34.1% Steam, and 12.8% Xbox." Resident Evil 4 remake's competition comes nowhere close. </p><p>In terms of total copies sold, Resident Evil 4 is followed by 2023 remaster Ark: Survival Ascended, which moved a total of 7 million copies. The Last of Us Part 1 remake sits behind it with 6.3 million sold, while Oblivion Remastered, the Dead Space remake, and Final Fantasy 7 Rebirth lag in the race with a total of 4.5, 4.3, and 4.2 million copies sold, respectively. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GrqMfwdRmvQXictMsdSetP" name="SS_resi_4_remake-2-chainsaw-parry-bella-sisters-on-fire_1080" alt="Leon Kennedy parries a chainsaw-wielding woman with a knife in Resident Evil 4 remake" src="https://cdn.mos.cms.futurecdn.net/GrqMfwdRmvQXictMsdSetP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Bloober's Silent Hill 2 remake from 2024 is the <em>worst</em> best-seller according to Alinea, with a total of 3.2 million copies sold – though, as a huge fan, I'm at least placated by the suggestion that millions of people have now been exposed to buff Pyramid Head. </p><p>Elliot suggests, out of all these still very popular titles, Resident Evil 4 might have been especially suited to the new, <a href="https://www.gamesradar.com/platforms/nintendo/shigeru-miyamoto-admits-nintendos-been-pumping-out-a-lot-of-remakes-as-ocarina-of-time-approaches-but-says-most-people-stopped-playing-the-original-games-within-5-years-anyway/"><u>industry-wide hobby</u></a> of swanky remakes because "it's revered enough to guarantee demand and old enough that the remake feels new." </p><p>But the obvious flaw with this conclusion is that it applies to multiple titles in Alinea's collection of best-selling remakes. Silent Hill 2, for example, is even older than Resident Evil 4 and similarly revered, while Oblivion released around the same time as Resident Evil 4 and seemed to sell at a similar pace; contemporaneous reports estimate Resident Evil 4 <a href="https://www.gamedeveloper.com/game-platforms/capcom-profits-quadruple-as-i-resident-evil-4-i-sells-3-million" target="_blank"><u>sold 3 million copies within a year</u></a> from launch, while Circana analyst Mat Piscatella said in 2025 that Oblivion Remastered <a href="https://www.linkedin.com/feed/update/urn:li:activity:7330943603332055040/" target="_blank"><u>outsold the original game's first 15 months on the market</u></a>, which likely also existed in the realm of 3 million (2006 reports say <a href="https://www.engadget.com/2006-04-10-oblivion-records-record-sales-1-7-million-and-climbing.html" target="_blank">Oblivion had already sold 1.7 copies by the end of its first week</a>). </p><p>So what's <em>really</em> so special about the Resident Evil 4 remake? Well, Capcom's sales – you can currently purchase the game <a href="https://store.steampowered.com/app/2050650/Resident_Evil_4/" target="_blank"><u>on Steam</u></a> for $9.99 instead of $39.99, whereas Silent Hill 2 is currently $27.99 on sale, and Oblivion is an unrepentant $49.99. Elliott says, "Steam's share of total Resident Evil 4 revenue has grown from 28.0% in launch week to 34.1% today. There’s that Capcom catalogue flywheel again – a game earning a bigger slice of its lifetime revenue years after release, at the low end of the price curve (in markets consoles barely reach)."</p><p>Then, there's the irresistible charms of a formative game like Resident Evil 4. It has something for every player – revolutionary third-person shooting, a girl named Ashley, and parasites that look like someone sneezed on the floor. I, personally, couldn't imagine wanting anything more.</p><p><a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u><em>Only 7 PlayStation games have sold over 100,000 physical copies in the US this year, says analyst, as commenters demand discs without buying them</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdqA6X"></div>                            </div>                            <script src="https://kwizly.com/embed/OdqA6X.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/</link>
                                                                            <description>
                            <![CDATA[ "It wouldn't be good if those dreams just came true" ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 11:35:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> still wants to go to space, but for now he's going to keep making games, and he says that's a good thing. </p><p>Metal Gear Solid creator Kojima really hasn't kept it quiet that one day he wants to go to space, so much so that <a href="https://www.gamesradar.com/uk/tag/valve/"><u>Valve</u></a> boss <a href="https://www.gamesradar.com/uk/tag/gabe-newell/"><u>Gabe Newell</u></a> tried to set <a href="https://www.gamesradar.com/games/metal-gear/valve-boss-gabe-newell-set-up-hideo-kojima-with-a-spacex-tour-after-death-stranding-showcase-because-he-was-talking-about-how-much-he-wants-to-go-into-space/"><u>Kojima up with a tour of SpaceX.</u></a> Over on Twitter, Kojima recently posted a video of his comments during a panel at Il Cinema in Piazza – a film festival in Rome –  where he explains (translated by Genki_JPN) his current thoughts about his space travel aspirations.</p><p> "I want to share this with all of you: We all want to make our dreams come true, right?" he begins. And obviously he isn't talking about his dreams with <a href="https://www.gamesradar.com/games/action/hideo-kojima-has-always-had-a-lot-of-bad-dreams-and-one-nightmare-included-voluptuous-nude-women-reanimated-decomposing-bodies-and-a-very-impolite-coach/"><u>"voluptuous nude women," reanimated "decomposing bodies," and a very impolite coach</u></a>, as he explains, "I want to go to space and I want to make a movie." However, he adds, "it wouldn't be good if those dreams just came true."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Hideo Kojima says his dream is to go to space, but for now he wants to keep on making video games!"I want to share this with all of you: We all want to make our dreams come true, right?Take me for example, I want to go to space and I want to make a movie etc. Those are… pic.twitter.com/F7Wz3L81XQ<a href="https://twitter.com/cantworkitout/status/2080578744360554870">July 24, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"That's because dreams are goals," Kojima explains, "The idea is to achieve the second, third, and fourth dreams along the way before reaching your ultimate dream." He adds that "for the time being, I think I'll keep on making games without going to space." </p><p>I would say perhaps he can go to space once he retires from creating games (although he <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/"><u>said he has no plans to retire</u></a>). However, at that same event, <a href="https://www.gamesradar.com/entertainment/drama-movies/hideo-kojima-says-hed-like-to-die-in-a-movie-theater-which-is-a-very-normal-thing-to-say/"><u>he also said he wants to die in a movie theater</u></a>, preferably just after the trailers, so unless they build theaters in space, he's probably going to have to come back to Earth at some point. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-original-metal-gear-solid-is-free-to-play-on-steam-this-weekend-as-konami-gears-up-for-master-collection-volume-2/"><em>The original Metal Gear Solid is free to play on Steam this weekend as Konami gears up for Master Collection Volume 2.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on PC: "It's a complete mystery" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/even-former-playstation-chief-shuhei-yoshida-doesnt-know-why-bloodborne-hasnt-been-remastered-or-released-on-pc-its-a-complete-mystery/</link>
                                                                            <description>
                            <![CDATA[ "As a huge fan, I hope it will come out" ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 16:24:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                <p>Former president of Sony Interactive Entertainment Worldwide Studios, Shuhei Yoshida, has no idea why PlayStation hasn't released a PS5 or PC version of Bloodborne, and as a mega fan, he personally hopes that a port, remaster, or even a special edition is on the horizon.</p><p>While speaking about Bloodborne during his keynote speech at the <a href="https://www.youtube.com/live/O6zh953WexM?si=wGplauAZz35ljIMe&t=3535" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, that's been translated by GamesRadar+, Yoshida expresses his disbelief at Sony's decision to keep his favorite Soulslike as a PS4 exclusive.</p><p>"This game [Bloodborne] has a lot of fans all over the world, and it still doesn't have a PS5 version," Yoshida says. "PlayStation's first-party team is releasing a ton of remasters, so why don't they release this one? There's no PC release. </p><p>"I am often asked why these haven't been released, but it's a complete mystery. Maybe they'll come out in the future. Maybe they won't. Maybe they'll make a special edition. Maybe they won't. As a huge fan, I hope it will come out."</p><p>Yoshida also boasts about his Bloodborne platinum trophy, though he complained about some of its more challenging bosses. He also jokingly called the "highlight of his career" defeating hell beast Watchdog of the Old Lords live on stage.</p><p>During the speech, he talks about almost 30 games he helped shape during his time at PlayStation, starting with Crash Bandicoot all the way through to Ghost of Tsushima and his work promoting indie games.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/i-should-have-listened-properly-to-miyazaki-ex-playstation-boss-admits-giving-fromsoftware-the-lowest-number-possible-for-physical-copies-of-demons-souls-after-getting-stuck-in-its-demanding-starting-area/"><u><em>"I should have listened properly to Miyazaki": Ex PlayStation boss admits giving FromSoftware "the lowest number possible" for physical copies of Demon's Souls after getting stuck in its "demanding" starting area.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxQkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxQkO.js" async></script>
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                                                            <title><![CDATA[ Further proving Kingdom Hearts' existence is a miracle, ex-Disney CEO says he can't even remember why he greenlit the JRPG in the first place ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/kingdom-hearts/further-proving-kingdom-hearts-existence-is-a-miracle-ex-disney-ceo-says-he-cant-even-remember-why-he-greenlit-the-jrpg-in-the-first-place/</link>
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                            <![CDATA[ Got it memorized, Michael Eisner? ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 13:34:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Kingdom Hearts]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Hearts Wonderland]]></media:description>                                                            <media:text><![CDATA[Kingdom Hearts Wonderland]]></media:text>
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                                <p>A former Disney CEO can only barely remember the name <a href="https://www.gamesradar.com/kingdom-hearts/">Kingdom Hearts</a>, and he definitely can't recall what made him give Square Enix's (or SquareSoft at the time) pitch the thumbs up. </p><p>Kingdom Hearts' entire existence already seemed like an impossible Disney miracle come true. Some of the company's biggest mascots, Mickey Mouse included, being deeply involved in a nonsensical JRPG's twisty storyline for over two decades, while crossing over with Final Fantasy characters, I might add, doesn't sound like it would've made Disney loosen its usually tight grip on its IP. (<em>This preceded Fortnite's bonkers crossovers, mind you.</em>) </p><p>Trying to get to the bottom of what turned Square Enix's wish upon a star into a long-running video game franchise, <a href="https://www.gamefile.news/p/delphi-interactive-james-bond-fifa-michael-eisner-disney" target="_blank">The Game File</a>'s Stephen Totilo managed to get a hold of Michael Eisner, the man who ran The Walt Disney Company for over 20 years.</p><p>According to the outlet, Eisner apparently didn't remember Kingdom Hearts at all until it was referred to as the "Final Fantasy plus Disney characters" project. "Oh, I remember now," he then says. Asked if he recalls why he green-lit the first game, he simply says, "I don't." <em>Ouch.</em></p><p>As the story goes, famed character designer Tetsuya Nomura and producer Shinji Hashimoto were early in development on a game that would try to emulate the <a href="https://www.gamesradar.com/games/super-mario/kingdom-hearts-and-final-fantasy-maestro-tetsuya-nomura-says-super-mario-64-truly-shaped-my-current-guiding-principle-when-moving-to-3d-jrpgs/">free-flowing movement of Super Mario 64</a>. When Hashimoto found himself in an elevator with a Disney executive, conversations about what eventually became Kingdom Hearts began in earnest. </p><p>Finding out what convinced Disney to relent and have its most iconic characters fight darkness alongside an anime protag wearing clown shoes and a key-shaped sword would've been fascinating, but Eisner likely signed off on many deals during his tenure, so all is forgiven here. Even well before Fortnite, Disney wasn't a total stranger to wacky video game ideas, either, between Disney Infinity and Epic Mickey. </p><p>Kingdom Hearts has had a life of its own many years after Eisner's departure, too. <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Heart 4</a> is up next, with a "deep dive" into the series also <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-updates-could-be-coming-soon-as-series-deep-dive-is-confirmed-for-d23-2-months-after-square-enixs-surprise-new-trailer/">scheduled for next month's D23 event</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/canceled-kingdom-hearts-spin-offs-intro-apparently-leaks-online-and-not-even-veteran-fans-understand-whats-going-on-why-does-it-look-like-pacific-rim-but-with-keyblades/"><em>Canceled Kingdom Hearts spin-off's intro apparently leaks online and not even veteran fans understand what's going on: "Why does it look like Pacific Rim but with Keyblades"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script>
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                                                            <title><![CDATA[ Shindo Life codes (July 2026) for free spins, RELLcoins, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/shindo-life-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Shindo Life will give you plenty of RELLcoins and spins, so you can stock up for the battle ahead ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 11:37:05 +0000</pubDate>                                                                                                                                <updated>Sun, 26 Jul 2026 10:04:31 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[RELL World]]></media:credit>
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                                <p>Shindo Life codes are here to give you a massive boost in the Naruto-inspired RPG, which is still incredibly popular despite launching in 2020 and being one of the longest-running Roblox experiences around! There are plenty of mini-games to play as you explore the huge worlds, while collecting new abilities and awakens.<br><br>The gacha element means you're constantly striving for better pulls, but the promos listed here will give you many free spins to improve your odds, along with a significant amount of in-game currency to spend in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready for adventure, then here are the codes for Shindo Life and how to redeem them.<br><br><em>If you'd prefer some more general promos that apply across all of your experiences, here's what you need to know about </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-shindo-life-codes"><span>All Shindo Life codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="ywWFAX742vDkrsKTkPXVyS" name="Shindo-Life-codes" alt="An orange arrow showing where to redeem Shindo Life codes in the Edit screen" src="https://cdn.mos.cms.futurecdn.net/ywWFAX742vDkrsKTkPXVyS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RELL World)</span></figcaption></figure><p><strong>The following Shindo Life codes can be redeemed for rewards:</strong></p><ul><li><strong>FixingShindoBuggyTimes! </strong>–  10K RELLcoins, 100 Spins <em><strong>new!</strong></em></li><li><strong>TickDamageBugs! </strong>–  10K RELLcoins, 100 Spins <em><strong>new!</strong></em></li><li><strong>LetsGOOOO40k! </strong>–  10K RELLcoins, 100 Spins <em><strong>new!</strong></em></li><li><strong>PatchUpdate249point5! </strong>–  10K RELLcoins, 100 Spins</li><li><strong>ThankYouForPatience249Patch!</strong> – 10K RELLcoins, 100 Spins</li><li><strong>FACEIDFIXUPD!</strong> – 10K RELLcoins, 100 Spins</li><li><strong>6YearsofShindoSoon!</strong> – 10K RELLcoins, 100 Spins</li><li><strong>Shindo4Life2026!</strong> – 10K RELLcoins, 100 Spins</li><li><strong>ShindoLife2026Peak!</strong> – 25K RELLcoins, 250 Spins</li><li><strong>WalkingOnTheWalls!</strong> – 25K RELLcoins, 250 Spins</li><li><strong>2mLikesC0d3d!</strong> – 40K RELLcoins, 400 Spins</li><li><strong>RELLGIFTsc!</strong> – Server Creator</li><li><strong>RELLGIFTbag!</strong> – Bloodline Bag</li><li><strong>ThankYouAllTruly!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>TimeFliesForFiveYears!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>ItrulyDOMissTheseTimes!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>ButWelooktowardThe!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>FutureAndRELLSeas!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>IsTheNextinLine!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>ItsTrulyLegendary!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>OneOfaKind!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>ThisPlatformaintReady!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>TheCommunitygonnaEat!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>BoredomWillBeRescued!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>WePerfectedRELLSeas!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>forTheFuture!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>ofOurGames!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>WeGotaLotofTestingtoDo!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>beforeWerecord!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>RELLSeasMovie3!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>theWorkloadSeems!</strong> – 5K RELLcoins, 50 Spins</li><li><strong>neverENDING!</strong> – 5K RELLcoins, 50 Spins</li></ul><p>There is a long history of codes for Shindo Life being released, with plenty of them still active. Claiming them all will give you a huge balance of RELLcoins to spend, along with a significant amount of free spins to help modify your character.</p><h2 class="article-body__section" id="section-how-to-redeem-shindo-life-codes"><span>How to redeem Shindo Life codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="emaRfq5cGSe5b92mHjwzxS" name="Shindo-Life-codes-redeem" alt="The Edit screen in the main menu where Shindo Life codes can be redeemed" src="https://cdn.mos.cms.futurecdn.net/emaRfq5cGSe5b92mHjwzxS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RELL World)</span></figcaption></figure><p>To redeem Shindo Life codes, you first need to use the arrows from the main menu to access the <strong>Edit</strong> screen, where you can customize your character. Once there, tap on the <strong>[ENTER-CODE] </strong>text box in the top-right corner of the screen, then type in a promo and when you enter the final <strong>!</strong> the code will be automatically redeemed – if that doesn't happen either you've typed it incorrectly or it has since expired. Note that <strong>codes for Shindo Life are case-sensitive</strong>, so you need to enter them <em>exactly </em>as shown otherwise they won't be claimed automatically.</p><h3 class="article-body__section" id="section-expired-shindo-life-codes"><span>Expired Shindo Life codes</span></h3><ul><li><del>ShindoDownAGAIN2x!</del> – 25K RELLcoins, 250 Spins</li><li><del>ShindoLifeTakenDown!</del> – 25K RELLcoins, 250 Spins</li><li><del>Year5ShindoLife!</del> – RELLcoins, Spins</li><li><del>5YearsReleased!</del> – RELLcoins, Spins</li><li><del>5YearsOfShindoLife!</del> – RELLcoins, Spins</li><li><del>5YearSL2!</del> – RELLcoins, Spins</li><li><del>ShindoLife5YearCodes!</del> – RELLcoins, Spins</li><li><del>ITSBeen5Years!</del> – RELLcoins, Spins</li></ul><p>There have been many expired Shindo Life codes over the years, so I've included the most recent ones in the list above for reference only. Some of them seem to stick around for longer than others, but you should always ensure you've redeemed the current codes while you can to get the maximum benefit.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Activision admits Call of Duty matchmaking used to be better, updates Black Ops 7 with a new system inspired by "classic games" like Black Ops 1 and 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/call-of-duty/activision-admits-call-of-duty-matchmaking-used-to-be-better-updates-black-ops-7-with-a-new-system-inspired-by-classic-games-like-black-ops-1-and-2/</link>
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                            <![CDATA[ "There are many elements of those experiences that players appreciate" ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 20:38:03 +0000</pubDate>                                                                                                                                <updated>Thu, 23 Jul 2026 08:54:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
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                                <p>They don't make 'em like they used to, but this week, Season 5 of Call of Duty: Black Ops 7 will introduce an updated matchmaking system that's more in line with how they used to make 'em. </p><p>In a new <a href="https://x.com/CallofDuty/status/2079975156815126904" target="_blank"><u>tweet</u></a>, the official Call of Duty Twitter account reflects, "Over the past year, we've continued to learn a lot about Multiplayer matchmaking through player data and community feedback."</p><p>This comes on the heels of the recent PS4 and PS5 release of Call of Duty: Black Ops and Black Ops 2, which has finally given the latest PlayStation consoles official versions of the first two games in this sub-series. Their release also stoked discussion of how Black Ops <em>used</em> to feel (spoilers: <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/"><u>sometimes full of cheaters</u></a>).</p><p>"We're also excited to see all the recent love for Black Ops and Black Ops II, which reinforced that there are many elements of those experiences that players appreciate," Activision agrees. "Starting this week with Season 05, we're updating Black Ops Classic, Quick Play, and Party Games in Black Ops 7 with a new matchmaking system inspired by those classic games."</p><p>With this change, the exact vibe of which will warrant some hands-on testing in the days ahead, Black Ops 7 will "continue to offer" modern Open playlists, and Activision says "we'll also include Open playlist options in the upcoming Modern Warfare 4 Beta." But if you're an older Call of Duty fan who maintains that the newer games have lost a little something, you may be in better company than you realized. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-7-expands-ricochet-anti-cheat-to-combat-exploits-in-ranked-after-banning-over-263-000-cheaters-already-this-year/"><u><em>Call of Duty: Black Ops 7 expands Ricochet anti-cheat to combat exploits in Ranked after banning over 263,000 cheaters already this year</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ The Elder Scrolls Online is struggling with "team bandwidth" after Xbox layoffs hit Bethesda and ZeniMax, leading devs to limit a store for in-game items ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-online-is-struggling-with-team-bandwidth-after-xbox-layoffs-hit-bethesda-and-zenimax-leading-devs-to-limit-a-store-for-in-game-items/</link>
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                            <![CDATA[ The blog will offer less information, too ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:47:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online]]></media:text>
                                <media:title type="plain"><![CDATA[The Elder Scrolls Online]]></media:title>
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                                <p>Amid the rubble of the <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">layoffs across Xbox</a>, which included numerous positions at <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> and ZeniMax, the remaining developers on <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">The Elder Scrolls Online</a> are starting to struggle. The MMO is one of numerous projects impacted by Microsoft's restructuring of its games division, with only a fraction of the staff attached now as opposed to prior.</p><p>To mitigate their own workload, devs on The Elder Scrolls Online are making changes to what features are available to players. As of today, July 22, that includes in-game purchases, since the ability to do so through the official site has been removed.</p><p>"To help manage workload, we have decided to remove the Web Crown Store from the official elderscrollsonline.com website," reads a <a href="https://forums.elderscrollsonline.com/en/discussion/696513/crown-store-website-updates" target="_blank">message</a> from Kevin Gbolie, community manager on ESO, on the official forum.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RmIrUdrINr8" allowfullscreen></iframe></div></div><p>"The ability to acquire crowns via the website will remain," he says, "and, of course, this does not affect the items that will be offered on the Crown Store in The Elder Scrolls Online, you will just need to login into the game to view and purchase the latest offerings."</p><p>It's noted that the blog for showing off what's in the Crown Store will change as well, due to "team bandwidth." In response to comments on these changes, Gbolie mentions that while the new version of the blog is still being sorted out, it'll definitely come with a bullet list of new items.</p><p>This is unfortunate because the high-res screenshots accompanying the items were used by the Unofficial Elder Scrolls Pages, and Gbolie even mentions the team is aware of that symbiosis. But alas, the time and energy just aren't there any more.</p><p>"The team responsible for the blog and those screenshots doesn't have the capacity to provide those at the scale we could before," he writes in another post. "But we will provide what we can for now and adjust from there."</p><p>It is a sad time for Bethesda, ZeniMax, this game, and the legacy behind it. These devs deserve better, but at least the game is still going – for now.</p><p><a href="https://www.gamesradar.com/games/fps/bethesda-reportedly-canceled-an-unannounced-pvp-shooter-likely-from-wolfenstein-dev-machinegames/"><em>Bethesda reportedly canceled an unannounced PvP shooter, likely from Wolfenstein dev MachineGames.</em></a></p>
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                                                            <title><![CDATA[ Anime Expeditions codes (July 2026) for free rerolls, gems, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/strategy/anime-expeditions-codes/</link>
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                            <![CDATA[ Codes for Anime Expeditions provide you with lots of Trait Crystals, Rerolls, Locks, and Gems ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 16:06:07 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Jul 2026 12:09:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy Games]]></category>
                                                    <category><![CDATA[Android]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Expeditions Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Anime Expeditions codes showing a character wielding a sword made of purple energy with a demon behind them]]></media:description>                                                            <media:text><![CDATA[Key art for Anime Expeditions codes showing a character wielding a sword made of purple energy with a demon behind them]]></media:text>
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                                <p>Anime Expedition codes will give you a significant head start in this tower defense experience, where you summon units from across the world of anime. Once you've assembled your team, you can process on your own or with friends to fight off enemies and continue your journey.<br><br>The developers have been particularly generous with Anime Expedition codes so far, with plenty of promos available to stock up on Equipment and Stat Locks and Rerolls to modify units, along with Trait Crystals and Gems to spend in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. To prepare for your travels, these are the codes for Anime Expeditions and how to redeem them.<br><br><em>If you're looking for general promos that can be used in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered.</em></p><h2 class="article-body__section" id="section-all-anime-expeditions-codes"><span>All Anime Expeditions codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="gYREajY9axs5c9qjEwLVfW" name="Anime-Expeditions-codes" alt="The menu to redeem Anime Expeditions codes shown in-game" src="https://cdn.mos.cms.futurecdn.net/gYREajY9axs5c9qjEwLVfW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expeditions Entertainment)</span></figcaption></figure><p><strong>The following Anime Expeditions codes can be claimed right now:</strong></p><ul><li><strong>250kCCU </strong>– 100x Trait Crystals <em>[expires July 31, 2026] </em><em><strong>new!</strong></em></li><li><strong>300kCCU </strong>– 100x Trait Crystals, 1,500x Villain Coins <em>[expires July 31, 2026] </em><em><strong>new!</strong></em></li><li><strong>200mvisits </strong>– 50x Trait Crystals, 15x Stat Locks, 15x Stat Rerolls <em>[expires July 31, 2026] </em><em><strong>new!</strong></em></li><li><strong>VillainInvasion </strong>– 50x Trait Crystals, 1,000x Villain Coins <em>[expires July 31, 2026] </em><em><strong>new!</strong></em></li><li><strong>releasetournamentsorry </strong>– 50x Trait Crystals, 15x Stat Locks, 15x Stat Rerolls <em>[expires July 31, 2026] </em><em><strong>new!</strong></em></li><li><strong>sorryforlongmaintenance</strong> – 50x Trait Crystals, 15x Stat Locks, 15x Stat Rerolls <em>[expires July 31, 2026] </em><em><strong>new!</strong></em></li><li><strong>EA+</strong> – Rewards <em>[requires Early Access+]</em></li><li><strong>EA</strong> – 20x Trait Crystals, 2,500x Gems <em>[requires Early Access]</em></li></ul><p>As you can see, there are currently a number of of codes available for Anime Expeditions to be claimed, which add up to a significant number of crystals, rerolls, locks, and gems. Stack all of these rewards up, and you'll be in a solid position to make good progress.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-expeditions-codes"><span>How to redeem Anime Expeditions codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="XDGTcRravUGsE2cyBSa3jW" name="Anime-Expeditions-codes-redeem" alt="Where to redeem Anime Expeditions codes indicated by a large orange arrow on the main game screen" src="https://cdn.mos.cms.futurecdn.net/XDGTcRravUGsE2cyBSa3jW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expeditions Entertainment)</span></figcaption></figure><p>To redeem Anime Expeditions codes, you just need to tap the <strong>(...)</strong> icon at the top of the screen, then choose <strong>Redeem Codes </strong>from the menu that pops up. This will then take you to the <strong>Codes</strong> screen, where you can use the <strong>Enter Code...</strong> text box to type in a promo before using the <strong>Redeem Code </strong>button to claim your reward. The good news is that codes for Anime Expeditions are not case-sensitive, so as long as you use the correct spelling it doesn't matter about capitalization.</p><h3 class="article-body__section" id="section-expired-anime-expeditions-codes"><span>Expired Anime Expeditions codes</span></h3><ul><li><del>wfade</del> – 50x Trait Crystals, 25x Equipment Rerolls, 25x Stat Rerolls, 2,500x Gems</li><li><del>1MGROUP!</del> – 50x Trait Crystals, 25x Equipment Rerolls, 25x Stat Locks, 25x Stat Rerolls, 5,000x Gems</li><li><del>WanderingFix</del> – 10x Trait Crystals</li><li><del>HAPPYBDAYCOOP</del> – 10x Trait Crystals</li><li><del>100mvisits</del> – 50x Trait Crystals, 25x Equipment Rerolls, 25x Stat Locks, 25x Stat Rerolls, 5,000x Gems</li><li><del>AE#1</del> – 5x Equipment Locks, 5x Equipment Rerolls, 5x Stat Locks, 5x Stat Rerolls, 1,000x Gems</li><li><del>RELEASE</del> – 100x Trait Crystals, 2,500x Gems</li><li><del>EXPEDITIONS</del> – 30x Equipment Locks, 30x Equipment Rerolls</li><li><del>100K!</del> – 50x Trait Crystals, 20x Stat Locks, 20x Stat Rerolls, 2,500x Gems</li><li><del>30KLIKES!</del> – 2,500x Gems</li><li><del>WeekendSurge</del> – 25x Trait Crystals, 2,500x Gems</li><li><del>200KCCU</del> – 50x Trait Crystals, 10x Stat Locks, 10x Stat Rerolls, 2,500x Gems</li><li><del>SorryForRestart</del> – 50x Trait Crystals</li><li><del>sorryforguilds</del> – 250x Trait Crystals</li><li><del>SorryForBugs</del> – 25x Trait Crystals, 2,500x Gems</li></ul><p>There are already plenty of expired Anime Expeditions codes, highlighting that they don't seem to be sticking around for too long once they've been announced. As always, make sure you claim all of the active codes as soon as you can, so you don't miss out on any rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ PlayStation "may as well eliminate the hardware" if Sony is ending physical discs, says creator of Disgaea RPG series: "Why would you need the console?" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/strategy/playstation-may-as-well-eliminate-the-hardware-if-sony-is-ending-physical-discs-says-creator-of-disgaea-rpg-series-why-would-you-need-the-console/</link>
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                            <![CDATA[ "If you're going to get rid of physical games, you may as well go all the way," says Sohei Niikawa ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 13:42:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nippon Ichi Software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Disgaea 7: Vows of the Virtueless screenshot shows a blonde girl with cat ears holding a gun.]]></media:description>                                                            <media:text><![CDATA[Disgaea 7: Vows of the Virtueless screenshot shows a blonde girl with cat ears holding a gun.]]></media:text>
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                                <p>Disgaea series creator and former president of Nippon Ichi Software, Sohei Niikawa, has spoken out against Sony's decision to kill discs for new PlayStation games from 2028, saying the company "may as well go all the way" and "eliminate the hardware too."</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's controversial announcement</a> earlier this month has sparked outrage across the games industry, with everyone from players to <a href="https://www.gamesradar.com/games/long-live-physical-media-devs-and-publishers-of-baldurs-gate-3-silksong-and-more-call-sonys-decision-to-end-physical-playstation-games-genuinely-heartbreaking/">devs raising concerns</a> about the future of physical media, game preservation, ownership, and more. I'm honestly struggling to think of a single person I've seen in favor of the decision, and Niikawa certainly isn't one of them.</p><p>In an <a href="https://noisypixel.net/disgaea-creator-playstation-end-physical-games-hardware/" target="_blank"><u>interview with Noisy Pixel</u></a> at Anime Expo 2026, Niikawa explains that he thinks "physical editions of games are very important." For a start, he begins, there's the collectible aspect: "For fans, being able to keep a game they love as an object can have a great deal of value. It becomes a memory or a keepsake connected to something that matters to them," he says. </p><p>That point is clearly fresh on his mind given his attendance at Anime Expo. "They can also bring that physical game to an event like this and ask someone to sign it," he continues. "Afterward, they can take it home, display it, and decorate their room with it. Physical games are important because they can carry that kind of meaning."</p><p>Niikawa notes that he can understand Sony's decision "from a purely business perspective," but thinks that "the executives who decided it have probably never experienced" a fan approaching them to sign a physical game at an event. He adds: "I don't think they understand the feelings of those fans, and they may never have considered what physical editions mean to the people who value them."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yi3vrXcNmbZnrEkjiG5Shi" name="Disgaea 7 game.jpg" alt="Fuji and Pirilika chatting" src="https://cdn.mos.cms.futurecdn.net/yi3vrXcNmbZnrEkjiG5Shi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nippon Ichi )</span></figcaption></figure><p>As for the future of physical games, Niikawa sounds almost defeated as he suggests that, without physical games, there's little point in having consoles in the first place. "If they're going to go as far as eliminating physical packages, they may as well eliminate the hardware too," he says. "A television would be enough. Why would you need the console? If you're going to get rid of physical games, you may as well go all the way."</p><p>It's fair to say that with the likes of cloud gaming, there's a genuine possibility of that being the case going forward. Xbox may have <a href="https://www.gamesradar.com/games/microsofts-weird-this-is-an-xbox-marketing-appears-to-be-getting-quietly-swept-under-the-rug-amid-leadership-changes/">shoved its odd "this is an Xbox" marketing under the rug</a>, but Game Pass Ultimate's cloud functionality really can let a lot of devices function like a console, albeit with limitations like the constant internet connection requirement and smaller choice of games. Sony is delving more into cloud gaming now, too – following an update last year, you <a href="https://www.gamesradar.com/platforms/playstation/playstation-portal-now-lets-you-stream-your-own-digital-games-to-the-handheld-without-a-ps5-but-you-still-need-to-have-the-most-expensive-version-of-ps-plus-to-do-so/"><u>no longer need to own a PS5 in order to use the PlayStation Portal</u></a>. </p><p>Is this a future people would actually want, though? I suspect not – the <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/">backlash over the disc situation has been bad</a> enough. Metal Gear creator Hideo Kojima previously said that the concept of a digital-only future where <a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-is-really-sad-about-playstation-ending-physical-disc-production-warns-against-frightening-streaming-only-future-you-dont-actually-possess-the-data-yourself/"><u>media can suddenly become inaccessible is "frightening."</u></a></p><p><a href="https://www.gamesradar.com/games/action-rpg/as-playstation-kills-discs-nier-automata-creator-yoko-taro-is-saddened-by-the-loss-of-physical-media-and-despairs-over-the-future-of-games-thats-just-the-way-things-are-going/"><u><em>As PlayStation kills discs, Nier Automata creator Yoko Taro is "saddened by the loss of physical media" and despairs over "the future" of games: "That's just the way things are going."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ When is DBD Chaos Shuffle back? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/horror/dbd-chaos-shuffle/</link>
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                            <![CDATA[ DBD Chaos Shuffle randomizes your perk loadout whether you're a killer or survivor, leading to some hectic gameplay ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 10:54:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Horror Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A DBD Chaos Shuffle perk icon, featuring a question mark in place of the usual perk icon.]]></media:description>                                                            <media:text><![CDATA[A DBD Chaos Shuffle perk icon, featuring a question mark in place of the usual perk icon.]]></media:text>
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                                <p>DBD Chaos Shuffle, along with 2v8, is one of the most prominent limited-time modes added to the horror game. It only comes around occasionally, so I for one am always looking forward to the next iteration of the LTM.<br><br>By randomizing your perk loadout in every match, you never know what's going to happen - especially since the other four players also have random perks, too. Not only is this just a recipe for fun, but it's also a great way to learn some of the more obscure perks you might not use much or even own, so here's when DBD Chaos Shuffle returns next.</p><h2 class="article-body__section" id="section-when-is-dbd-chaos-shuffle-back"><span>When is DBD Chaos Shuffle back?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3BtdG8cSmbDTidcmQXhMkJ" name="dbd-chaos-shuffle-loadout" alt="Kate Denson stands next to her DBD Chaos Shuffle perk loadout, which features four random perks." src="https://cdn.mos.cms.futurecdn.net/3BtdG8cSmbDTidcmQXhMkJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Behaviour Interactive)</span></figcaption></figure><p><strong>DBD Chaos Shuffle returns from Tuesday, July 28, 2026, at 8AM PDT / 11AM EDT / 4PM BST, and end at the same time on Tuesday, August 4, when it will be replaced by the Lights Out modifier.</strong></p><p>This is just a short period of one week, so make sure you don't miss the return of Dead by Daylight Chaos Shuffle. The reason this event is so short is that it makes up just one third of the Summer of Screams, with Chaos Shuffle, Lights Out, and <a href="https://www.gamesradar.com/games/horror/dbd-2v8-mode">DBD's 2v8 mode</a> each making a return for one week only.</p><p>As I've mentioned above, Chaos Shuffle randomly selects your four perks, but you can still choose your item, add-ons, and Offering. You won't know what your perks are until you load into the game, so I recommend using the first few seconds of the match, before play begins, to read your perk descriptions. You can do this by entering the menu and hovering your mouse or controller cursor over each perk. You can look at these at any time, but you will be out of commission while you do so.</p><p><em>This latest Chaos Shuffle event comes ahead of the </em><a href="https://www.gamesradar.com/games/horror/next-dbd-update-ptb/"><em>next DBD update</em></a><em>, which is coming soon, boasting heaps of thrilling new content, so redeem the latest </em><a href="https://www.gamesradar.com/games/horror/dead-by-daylight-codes-dbd"><em>DBD codes</em></a><em> to ensure you're stocked up on Bloodpoints to spend on the next new character.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2-brings-4k-60fps-to-mgs4-and-peace-walker-konami-announces-but-switch-1-still-gets-saddled-with-30fps/</link>
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                            <![CDATA[ Switch 2 runs at 1440p 60fps for Metal Gear Solid 4, but only 1080 60fps for Peace Walker ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 10:33:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> has revealed the performance targets for <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/"><u>Metal Gear Solid Master Collection Volume 2</u></a>, and 4K 60fps <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 is finally within reach, even if Switch 1 users are getting shortchanged again. </p><p>Konami released details about both Metal Gear Solid 4 and Peace Walker's performance <a href="https://www.konami.com/mg/mc2/news/us/en/notice_framerate" target="_blank">on its website</a>. It's mostly as you would expect based on the previous game: Xbox Series X, PS5, and PC will be running at 4K 60fps; Switch 2 and Xbox Series S will be 1440/60 – with 1080/60fps in MGS4's handheld mode and for both on Peace Walker for Switch 2. </p><p>Once again, the original Nintendo Switch is stuck with 1080/30fps in docked and 720/30fps in handheld. That includes Peace Walker – a 2010 PSP game that ran at 60fps when its HD edition was released on 2005's Xbox 360. </p><p>Metal Gear Solid 4 at 60fps was already revealed a few months back with the<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/"><u> first gameplay of the re-release</u></a>. On Switch 2, the game has selectable image modes between "Adjusted and Original," with the handheld mode only getting Original. Presumably, one of these matches the other platforms, with a slightly more inconsistent framerate. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fTSMcG-j2u4" allowfullscreen></iframe></div></div><p>Funnily enough, Metal Gear Solid 4 was <em>always</em> capable of 60fps, but getting it to run as such on PS3 was only possible in really specific circumstances, and most of the time you'd be dealing with sub-30fps in action scenes. But having the game run at a stable 60fps will be a game-changer. </p><p>Peace Walker, on the other hand, has a number of different resolution and upscaling options. Konami also released a video showing off the "High Resolution" mode for the game's hand-drawn cutscenes, with the new version having a much clearer image compared to the somewhat blurry original. </p><p>While Metal Gear Solid 4's big return is the clear star of the show here, I'm hoping to see Peace Walker's stock rise with this re-release, so people can finally see it for being one of the best Metal Gear Solid games… perhaps even better than MGS4 some may say.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Cyberpunk 2077 quest designer says Villa Eurodyne is still full of secrets: "I have hidden a lot in this space" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/open-world/cyberpunk-2077-quest-designer-says-villa-eurodyne-is-still-full-of-secrets-i-have-hidden-a-lot-in-this-space/</link>
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                            <![CDATA[ What else will you discover? ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 16:08:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
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                                <p>Cyberpunk 2077 is a six-year-old game at this point, but the open-world RPG probably still offers even its most committed players more tucked-away secrets to discover, according to CD Projekt Red associate game director Paweł Sasko.</p><p>Responding <a href="https://x.com/PaweSasko/status/2079282064327848292" target="_blank"><u>to a fan on Twitter</u></a> who hadn't yet realized they could creep through Cyberpunk musician Kerry Eurodyne's laptop and read his aspirations about being painted nude, Sasko says, "Part of our design philosophy is to provide the player with optional ways to explore the depth of the design and narrative."  </p><p>"In Cyberpunk those are emails, files, shards with additional articles and books," Sasko continues, "all telling the story of the place, characters and completing their arc." </p><p>Kerry's hilltop mansion Villa Eurodyne is particularly crammed with detail, as Sasko says, "This whole villa was designed and implemented by me, and I have hidden a lot in this space." </p><p>Some intriguing threads leave you with nothing once they're pulled – like <a href="https://www.reddit.com/r/cyberpunkgame/comments/1b5xvnv/whats_in_this_random_locked_room_in_kerrys_house/" target="_blank"><u>the "random locked room"</u></a> fans assumed Kerry had designated as a sex-murder dungeon, but noclip-ing into it revealed a much less fascinating, empty room. Other times, you might discover – as <a href="https://www.reddit.com/r/LowSodiumCyberpunk/comments/tndn1g/found_these_guys_outside_of_kerrys_villa_sounds/" target="_blank"><u>one fan on Reddit did</u></a> – that there are two corpses facedown in the dirt outside of Kerry's villa, and this is what happens to you after you try to steal one of Kerry's guitars; a datashard near the thieving pair reveals their thwarted, deadly plan. </p><p>Cyberpunk 2077 fans are good about sharing their in-game finds as they stumble upon them, though Sasko does not <em>not</em> say that there are more Villa Eurodyne mysteries to unearth. So who knows – even after six years, Cyberpunk 2077 and its sleazy mansions might have more for you to learn, if you look hard enough. </p><p><a href="https://www.gamesradar.com/games/rpg/cyberpunk-2077-is-a-better-role-playing-game-than-the-witcher-3/"><u><em>Cyberpunk 2077 is a better role-playing game than The Witcher 3</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OamLwO"></div>                            </div>                            <script src="https://kwizly.com/embed/OamLwO.js" async></script>
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                                                            <title><![CDATA[ Call of Duty: Black Ops and Black Ops 2 ports were both in the top 10 US PlayStation games last week despite cheating and DLC mess ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-ports-were-both-in-the-top-10-us-playstation-games-last-week-despite-cheating-and-dlc-mess/</link>
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                            <![CDATA[ The rest of the top 10 featured the games that are always in there ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 14:54:35 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 14:55:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
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                                                    <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Aiming down sights in a crowded market in Call of Duty Black Ops 2, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Aiming down sights in a crowded market in Call of Duty Black Ops 2, from Edge 353]]></media:text>
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                                <p>Despite being a bit of a terrible deal, the PS4 and PS5 versions of Call of Duty: Black Ops and Black Ops 2 both charted among the most played games on PlayStation in the US last week. </p><p>Earlier this month, Activision released the rumored Call of Duty: Black Ops 1 and 2 ports on PS4 and PS5. And despite being the highlight of the franchise for many people, these ports haven't exactly gone down well with fans. </p><p>First off, unless you have PlayStation Plus to take advantage of a <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><u><em>limited-time </em></u><u>discount,</u></a> both games are $40 each, and $30 on top of that for the DLC map packs, which fragments the player base between those who do and don't have DLC… the <em>already</em> fragmented player base, as there's no crossplay between PS4 and PS5. </p><p>And on top of that, the <a href="https://www.gamesradar.com/games/call-of-duty/activision-scrambles-to-stop-cheaters-in-call-of-duty-black-ops-port-as-lobbies-become-practically-unplayable-thanks-to-xp-exploits/"><u>game swiftly became rife with cheaters</u></a> – presumably due to the fact that 15-year-old exploits haven't been fixed – making the online just a bit of a miserable experience. </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mr3rfjfwqk2u" data-bluesky-cid="bafyreib4qywszjpybxo6uf2yr5t7plu2ygxk5l7sv2dnbjtyi6t33rwkgu"><p lang="en">Circana Player Engagement Tracker - US Top 10 Titles by Total Weekly Active Users (Not Concurrent) - W/E Jul 11, 2026- Call of Duty: Black Ops I & II debut in top 10 on PlayStation- Palworld jumps from 57th on Steam a week ago to 2nd with v1.0 official launch</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3rfjfwqk2u">2026-07-21T14:54:39.588Z</a></blockquote><p>And yet, the nostalgia for these two games has proven potent, as thanks to Circana's Mat Piscatella, we know that both games debuted in the top 10 most played games on PlayStation in the US. Black Ops came in at ninth place, with only Madden NFL 26 behind it in the top 10, while Minecraft and Marvel Rivals came in eighth and seventh before Black Ops 2 appeared at number six. However, the regular old Call of Duty (the app that encompasses the likes of Warzone) came in fourth, giving Activision's shooter three spots in the top 10.</p><p>Predictably, the top 10 outside of these two games is filled with titles that were also in last week's ranking, with Fortnite, NBA 2K26, and Roblox holding the same top three spots. As for last week's big release, Assassin's Creed Black Flag: Resynced, the chart notes that it launched within the top 30 on PlayStation. So nostalgia <em>is </em>potent, but maybe for some things more than others. </p><p><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>Here are the 10 best Call of Duty games of all-time.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ As Sony plans to kill discs, PS5 publisher says "physical games help us reach audiences that digital often can't," even if "digital distribution has made games more accessible" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/as-sony-plans-to-kill-discs-ps5-publisher-says-physical-games-help-us-reach-audiences-that-digital-often-cant-even-if-digital-distribution-has-made-games-more-accessible/</link>
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                            <![CDATA[ "We see physical and digital as complementary rather than competing" ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 09:53:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Team Salvato]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:description>                                                            <media:text><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:text>
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                                <p>A game publisher has spoken out about Sony's plan to kill off physical games, saying it's still valuable to reach certain audiences.</p><p>You know the story by now: <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> opened the floodgates by announcing that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 will only release digitally</a> – well, <em>technically </em>there will be a physical version, but it's a code in a box, so I'm not counting it – and then shortly after, <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it will stop making disks in 2028</a>. This caused massive outrage from players, with the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> trailer – and most trailers on the PlayStation YouTube channel – <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">being bombarded with comments</a> demanding Sony change course.</p><p>Speaking to <a href="https://www.gamefile.news/p/serenity-forge-interview-discs-and-digital" target="_blank">Game File</a>, founder and CEO of publisher Serenity Forge, Zhenghua Yang explains, "For us, physical publishing has actually never just been another sales channel" and that the disk releases are "actually an important part of our mission to bring meaningful games to as many people as possible globally."</p><p>Serenity Forge has published a number of iconic indie titles like Lisa, Doki Doki Literature Club, and Slay the Princess over the years. Yang adds, "Physical games help us reach audiences that digital often can’t," explaining, "They can be discovered in retail stores like Walmart/GameStop/etc, given as gifts, distributed to places with limited internet access, and preserved as lasting works of art."</p><p>However, Yang stresses the importance of digital games too, saying, "Digital distribution has made games more accessible, and it's been one of the biggest drivers of growth for our industry." </p><p>However, he doesn't see it as a 'one or the other' situation, adding, "We see physical and digital as complementary rather than competing" and that a combo of the two helps games reach the "widest possible audience."</p><p>Yang adds, "Every platform holder has to make long-term decisions based on manufacturing costs, logistics, consumer behavior" and says he has "no doubt Sony evaluated all of those factors carefully." </p><p>Industry analyst Mat Piscatella also revealed that in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/#viafoura-comments">have sold more than 100,000 physical copies</a> in the US this year, suggesting that, unfortunately – despite the massive online outrage – people aren't putting their money where their mouth is. </p><p>Despite Sony's decision likely having massive effects on the industry, Yang says the company's mission statement hasn't changed: "Our responsibility can really only be to adapt, continue serving our players, and keep finding new ways to make meaningful interactive art accessible to the widest possible audience."</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ Only 7 PlayStation games have sold over 100,000 physical copies in the US this year, says analyst, as commenters demand discs without buying them ]]></title>
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                                                                            <description>
                            <![CDATA[ Put your money where your comment is ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 20:21:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
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                                <p>PlayStation fans continue to <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>demand physical game discs</u></a> from the company after it announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it would stop making them in 2028</u></a>, but actual sales numbers gathered by Circana industry analyst Mat Piscatella suggest that – as much as I hate saying this – Sony might be right. </p><p>People are not buying physical games, though the 12,000 wailing comments under the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank"><u>trailer</u></a> might confuse you into thinking you fell asleep and woke up in a physical media Eden. But – I'm consoling my tired, creaking DVD shelf as I say this – we are not in Eden, as Piscatella reveals only seven PlayStation games have sold more than 100,000 physical copies in the US this year. </p><p>"2 PlayStation video games sold more than 10k physical units in the US during week ending July 11, 2026," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tijrlts2w" target="_blank"><u>the analyst shares on Bluesky</u></a>, "7 have sold more than 100k physical units year-to-date." <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank"><u>Global estimates from earlier this month</u></a> by Alinea Analytics suggest EA Sports FC 26, Resident Evil Requiem, and 007 First Light might be among those seven games, as each saw at least 12% of their millions of international sales derive from physical games. In Requiem's case, a hefty 27.8% of its 3.5 million copies sold are estimated to have come from physical discs. </p><p>Those are not <em>small </em>numbers. But they're not <em>big</em> for PlayStation, either, especially when considering the fact that Piscatella's data comes from "all games, all pubs, all PS platforms," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3vfkvtns2a" target="_blank"><u>he explains</u></a>. </p><p>Things used to look very different for all games, all pubs, all platforms. According to a wedge-shaped chart Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4ddpzqns2o" target="_blank"><u>posted on Bluesky</u></a> in June, US consumer spending on physical games went on a sleigh ride downhill from $11.5 billion in 2009 to $1.6 billion in 2026. We're still nurturing a capital-B Billion, but that wad of cash is a much smaller prize for Sony than it's used to.</p><p>Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4dijbkjs2o" target="_blank"><u>predicted this summer</u></a>, "More than half of all Xbox Series consoles in the US don't have a physical drive, while over a quarter of PS5's are the same. We likely have less than a decade left of physical software." </p><p>Now, PlayStation is fulfilling the prophecy. <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tm3r5jk2w" target="_blank"><u>Piscatella says</u></a> about players' recent outrage, "Commenting is cool, use your voice and all that. But commenting is cheap." So, remember, if you really do care about physical discs, buy them.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ As PlayStation kills discs, Nier Automata creator Yoko Taro is "saddened by the loss of physical media" and despairs over "the future" of games: "That's just the way things are going" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/as-playstation-kills-discs-nier-automata-creator-yoko-taro-is-saddened-by-the-loss-of-physical-media-and-despairs-over-the-future-of-games-thats-just-the-way-things-are-going/</link>
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                            <![CDATA[ "I guess that's just the future…" Yoko complains ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 13:50:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                <p>Nier series director Yoko Taro has expressed his concerns over the decline of physical video games, after Nintendo started to replace some Switch 2 cartridges with Game-Key Cards, and <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>PlayStation announced plans to end physical disc production for new games in 2028</u></a>.</p><p>Following up from a <a href="https://x.com/yokotaro/status/2078860779907137582" target="_blank"><u>tweet</u></a> in which he showcases his physical copy of Hi-Fi Rush, the legendary game designer writes about how he is "saddened" by the loss of physical games. Yoko thought that publishers would continue to distribute games physically in some form, but now believes the industry is going in a different direction.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">個人的に物理メディアがなくなるのはさみしい限りだけど、時代の流れなんでしょうね。物理流通を握ってる事自体は steam などに比べてアドバンテージと言えるから、ＤＬ化が推進されても高額な限定版だけ物理、みたいな（ＣＤ流通的な）未来が来ると思ってたけど。ハズレて残念。 https://t.co/25PmkG836m<a href="https://twitter.com/cantworkitout/status/2078860779907137582">July 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>As translated by GamesRadar+, Yoko says: "Personally, I'm saddened by the loss of physical media, but that's just the way things are going." He goes on to explain that he never thought physical media would be phased out completely. </p><p>"As keeping control of physical distribution has its advantages compared to just releasing games on Steam etc, I thought that in the future, even if digital game downloads were pushed, there would still be expensive limited editions (like what we see with CDs). Seems I was wrong," he writes.</p><p>He continues by talking about Nintendo's controversial Game-Key Cards, which the company has been offering as a replacement for some physical releases. Rather than having the data for the purchased game on the cartridge, Game-Key Cards allow players to download the digital game once they are inserted into the Switch 2.</p><p>"Switch 2 keycards are more confusing than normal ROMs," Yoko says. "And they're specified with a huge label on the cover of the box like 'THIS IS A KEY CARD.' I guess that's just the future…" </p><p>It seems as though like many players, Yoko has resigned himself to a future without physical games despite how unpopular Sony's announcement has been.</p><p><em></em><a href="https://www.gamesradar.com/games/as-playstation-declares-nobody-wants-physical-discs-anymore-gen-z-is-helping-fuel-a-16-percent-surge-in-us-music-cd-sales/"><u><em>As PlayStation declares nobody wants physical discs anymore, Gen Z is helping fuel a 16% surge in US music CD sales</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 10 leaned into the fantasy genre after devs "learned that The Lord of the Rings was in production" and thought it would be "the next big global trend" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-10-leaned-into-the-fantasy-genre-after-devs-learned-that-the-lord-of-the-rings-was-in-production-and-thought-it-would-be-the-next-big-global-trend/</link>
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                            <![CDATA[ Peter Jackson's trilogy inspired a pivot away from Final Fantasy 7's sci-fi tone ]]>
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                                                                        <pubDate>Sun, 19 Jul 2026 13:11:28 +0000</pubDate>                                                                                                                                <updated>Sun, 19 Jul 2026 13:11:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 10 screenshot]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 10 screenshot]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/final-fantasy-x/">Final Fantasy 10</a>'s developers chose to move away from sci-fi after finding out that The Lord of the Rings was being adapted into a big-screen trilogy, and hoping they could be a part of the "next big global trend."</p><p>Square Enix is now <a href="https://www.gamesradar.com/toys-collectibles/final-fantasy-10-is-turning-25-and-ive-gathered-the-best-merch-worth-collecting-for-fans-of-the-iconic-rpg/">celebrating 25 years</a> since the original Final Fantasy 10 first launched, and in an effort to stop fans crumbling into dust, the company released <a href="https://na.finalfantasy.com/news/2831" target="_blank">an interview</a> between Takashi Tokita (of Chrono Trigger and Parasite Eve fame) and series producer Yoshinori Kitase about the iconic game's production. </p><p>While Final Fantasy frequently flips between the sci-fi and fantasy genres, Final Fantasy 10 was originally supposed to follow on from Final Fantasy 7 and Final Fantasy 8's more tech-forward approach. According to Kitase, that quickly changed.</p><p>"During development, we initially took a more sci-fi approach at first, but when we thought about what would be trending in Hollywood around the time of FF10's release, we learned that The Lord of the Rings was in production," Kitase explains. "So we thought fantasy was going to be the next big global trend, and that was one of the reasons we decided to go with fantasy rather than sci-fi." </p><p>The timing worked out perfectly, too. Final Fantasy 10 began development in 1999 and came out in 2001, just a few short months before The Lord of the Rings: Fellowship of the Ring and Harry Potter and the Philosopher's Stone made waves in theatres.</p><p>Yuna's pilgrimage and Frodo's trek aren't too dissimilar when you take a step back, either. Both are tragic characters carrying a literal burden too heavy for anyone else, tasked with saving the world from a calamity that'll likely kill them in the process. But Final Fantasy 10's sci-fi routes still show up here and there in the final game, as well.</p><p>"It began with Mr. [Kazushige] Nojima wanting to explore a fantasy atmosphere that wasn't rooted in medieval Europe, but instead drew from more Eastern influences, since both FF7 and FF8 had maintained a sci-fi tone," Kitase adds.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/japanese-gamers-vote-final-fantasy-10-the-most-tear-jerking-jrpg-of-all-time-but-it-seems-the-emotional-appeal-of-western-indies-like-undertale-and-omori-is-universal/"><em>Japanese gamers vote Final Fantasy 10 the most tear jerking JRPG of all time, but it seems the emotional appeal of Western indies like Undertale and Omori is universal</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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                                                            <title><![CDATA[ Square Enix just killed Final Fantasy 14's mobile port before it could even launch globally, offering "sincere apologies for being unable to meet your expectations" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/square-enix-just-killed-final-fantasy-14s-mobile-port-before-it-could-even-launch-globally-offering-sincere-apologies-for-being-unable-to-meet-your-expectations/</link>
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                            <![CDATA[ "Due to adjustments in business operations…" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 16:31:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a>'s planned <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-mobile-apparently-a-whole-separate-mmo-is-seemingly-confirmed-by-china/">mobile port</a> – a release that Square Enix hoped for the world to see after its launch in China – is now off the table entirely, apparently.</p><p>In case you're out of the loop on Final Fantasy 14 Mobile, it first kicked off years ago when <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-mobile-kicked-off-5-years-ago-when-a-small-team-of-die-hard-fans-proposed-the-idea-to-mmo-lead-yoshi-p-armed-with-a-100-page-proposal/">"a small team of die-hard" fans proposed the idea</a> to MMO director Naoki "Yoshi-P" Yoshida, "armed with a 100-page proposal" – a proposal that interested the lead, to say the least. <br><br>It's largely been off the radar since its announcement and development at Tencent, however, with little news popping up about it aside from its release last summer in China. Now, sadly, it seems it won't be coming out <em>anywhere</em> else – even though the rest of the world was set to see Final Fantasy 14 Mobile sometime after that initial region-exclusive release. And, to top the disappointing news off, the Chinese edition is going offline as well. <br><br>Square Enix confirms as much in a new <a href="https://ffxivmobile.com/web202409/#/news/detail?lang=en&id=6356384a-2423-46a6-9781-87377895a917" target="_blank">announcement</a> on the canceled project's official website, first looking back at the mobile port's June 2025 launch in China.</p><p>"On the launch day of Final Fantasy 14 Mobile (Chinese Edition) in the Chinese mainland, we said, 'Resonate with the Light, and blaze as one,' and promised that the adventure had just begun. Over this time, it is you who have truly brought 'Mobile Eorzea' to life. Every suggestion you shared on gameplay, experiences, and features guided us to build the game world." <br><br>It's heartwarming to hear, but it wasn't enough to save the port, it seems.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/n1vk2A--ZbY" allowfullscreen></iframe></div></div><p>"Today, however, we must regretfully share an important announcement. Due to adjustments in business operations and changes in the market environment, Tencent and Square Enix have, through amicable negotiation, decided to terminate the licensing agreement for Final Fantasy 14 Mobile (Chinese Edition)." <br><br>The game will go offline in China on September 30 this year – and, once again, will <em>not</em> be coming overseas.</p><p>As Square Enix states, "To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations" – which, you know, makes it pretty clear this is indeed the <em>end</em> end of Final Fantasy 14 Mobile. <br><br>Unfortunately, it's not the first Square Enix or Final Fantasy title on mobile devices to bite the dust. The <a href="https://www.gamesradar.com/games/final-fantasy/square-enix-kills-final-fantasy-games-mobile-version-after-being-unable-to-completely-fix-a-bug-stopping-fans-from-accessing-their-additional-paid-content/">Final Fantasy Crystal Chronicles remaster went down</a> last year.</p><p>Final Fantasy 7: Ever Crisis is <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-ever-crisis-is-shutting-down-after-3-years-as-square-enix-twists-the-knife-for-fans-of-a-lost-2004-spin-off-thats-only-just-making-a-comeback-in-the-rpg/">also shutting down</a> after three years, much to fans' dismay. At least we've got <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> to look forward to, I suppose – and, you know, the <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-switch-2-officially-confirmed-for-august-after-free-1-month-trial-to-show-us-how-the-mmo-runs-on-nintendos-new-handheld/">Nintendo Switch 2 port</a>, which arrives next month with a free trial. <br><br>It's disappointing to learn that the MMO seemingly won't ever be available to play via our mobile phones, but perhaps it's for the best. I'm not sure I can imagine tackling a Savage on my Samsung Galaxy, honestly.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-hit-with-yet-another-stalking-mod-not-even-2-weeks-after-the-mmos-last-one-shut-down/"><em>Final Fantasy 14 hit with yet another stalking mod, not even 2 weeks after the MMO's last one shut down.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ New Diablo 4 hotfix finally increases Mythic drop rates and removes limits on equipping them as Blizzard admits "not every idea lands exactly as intended" ]]></title>
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                            <![CDATA[ Another patch is coming with further changes ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 11:09:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 4 Lilith]]></media:description>                                                            <media:text><![CDATA[Diablo 4 Lilith]]></media:text>
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                                <p>After almost three weeks of community outcry, Blizzard is modifying the drop rates for Mythics in <a href="https://www.gamesradar.com/diablo-4/">Diablo 4</a> Season 14. Players had been <a href="https://www.gamesradar.com/games/diablo/diablo-4-players-label-season-14-a-joke-after-they-still-cant-get-any-iconic-mythics-despite-the-latest-update-they-just-never-learn/">finding it tough to get Unique Mythics</a>, to the point where many couldn't find any <a href="https://www.gamesradar.com/games/diablo/diablo-4-streamer-spends-20-hours-non-stop-farming-bosses-for-the-arpgs-rarest-items-doesnt-get-a-single-one-dont-try-this-at-home/">despite farming specifically</a> for them, and now hotfixes are being rolled out to take the edge off.</p><p>"We've heard your feedback on Season of Death Awakening, including Mythic unique drop rates, equip limits, and more," Dan Tanguay, the design director of live service for Diablo 4,  says on the <a href="https://us.forums.blizzard.com/en/d4/t/season-of-death-awakening-changes-and-next-steps/263235" target="_blank">official Blizzard forums</a>, as relayed by Marcus 'Marcoose' Kretz, senior community manager for the Diablo series.</p><p>"In a patch releasing today, we're increasing the drop rate for Mythics from the Corrupted Reaper boss fight and removing equip limits for Mythic Uniques," he writes. "Additionally, in a patch coming next week, we're adding Superior Lair Keys to the Glints of Hope repeatable cache and increasing the Mythic Tribute drop rates in the Undercity."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Nuu7aOAw0is" allowfullscreen></iframe></div></div><p>How much the drop rate for the Corrupted Reaper battle increases will need to be tested, but seeing as numerous players have gotten exactly zero uniques from that encounter, things can really only go up. Letting people equip more than one is helpful as well – you can only have one crafted Mythic at a time currently, significantly reducing the options for any given build.</p><p>His post was made on July 16, yesterday at time of writing, meaning it should be live and available to you whenever you boot up Diablo 4 next. A <a href="https://www.reddit.com/r/diablo4/comments/1uyhd55/season_14_is_back_blizzard_is_finally_hotfixing/" target="_blank">fan on Reddit</a> amusingly told others they can now "re-install Diablo 4," since a few had commented they were ostensibly avoiding this season due to what was happening with Mythics.</p><p>The second patch Tanguay mentioned should massage out further problems, too. "Seasons are where we experiment with new ideas and push Diablo 4 in new directions," he finishes. "Not every idea lands exactly as intended, but we’ll continue listening to your feedback, addressing what’s not working, and applying those lessons to future seasonal updates."</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4s-overwatch-crossover-skins-have-been-revealed-and-they-are-completely-cursed-mercy-looks-like-a-90-year-old-grandma/"><em>Diablo 4's Overwatch crossover skins have been revealed and they are completely cursed: "Mercy looks like a 90-year-old grandma."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyqGve"></div>                            </div>                            <script src="https://kwizly.com/embed/eyqGve.js" async></script>
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                                                            <title><![CDATA[ GTA 5 had "so much" cut content, including minigames that were almost "completely done," former Rockstar dev says: "They'll throw out entire levels" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/gta-5-had-so-much-cut-content-including-minigames-that-were-almost-completely-done-former-rockstar-dev-says-theyll-throw-out-entire-levels/</link>
                                                                            <description>
                            <![CDATA[ Rockstar Games apparently isn't scared to kill its darling ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 10:21:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
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                                <p>Rockstar Games' open worlds are humungous affairs full of things to buy, shoot, collect, rob, and do. Although with games as lush and extravagant as Red Dead Redemption and <a href="https://www.gamesradar.com/gta-5-guide/">GTA 5</a>, it might surprise you to learn that Rockstar Games is actually quite restrained, and the developer cuts a lot of content before passing the finish line. </p><p>That's according to former GTA 5 producer John Ricchio, who recently told Kiwi Talkz about how the Grand Theft Auto developer trims the fat on its mammoth games. "There was so much stuff in GTA, particularly GTA 5 – oh my god, there was so much stuff that was like done," he says in the interview. "Like, minigames that were completely done and ready to go, except for like animation, right?"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IK39id7-opI" allowfullscreen></iframe></div></div><p>Minigames were allegedly binned because "the animation team were getting destroyed," and there was "so much animation work to do to bring everything to the same level" in a game as large as GTA 5 "that we had to cut stuff that was otherwise completely done." There simply wasn't enough time on the calendar to have everything meet the same level of quality. </p><p>Ricchio was often told by fellow developers that sweeping cuts are just "'a thing that happens, you know, because the game is so big – GTAs are always gigantic.'" Rockstar leaders wouldn't hesitate to bin larger parts of the game, either: "They'll throw out entire levels and they'll throw out entire things because they don't have enough resources to get everything to the same level."</p><p>Major cuts were sometimes "hard to deal with" for the dedicated developers who had been working on features or levels or minigames for a "really long time," especially when everyone on the team was happy with the cut work. "It wasn't like they went into DLC or anything… They just disappeared," Ricchio adds. </p><p>But he also acknowledges that such cuts are part of working under a "large production" like Rockstar Games, and it's sometimes for the best. "Every decision can't be made by everyone," he says, and when a developer's headcount stretches as wide as Rockstar's, there'll inevitably be decisions that not everyone will agree on. </p><p>According to another ex-developer, an entire single-player <a href="https://www.gamesradar.com/games/grand-theft-auto/single-player-gta-5-dlc-was-canceled-because-it-couldnt-out-compete-the-cash-cow-that-gta-online-had-become-former-dlc-developer-claims/">Agent Trevor DLC was abruptly scrapped </a>after the dizzying success of GTA Online. <a href="https://www.rockstaruniverse.co.uk/gta-v-content-cuts/" target="_blank">Rockstar Universe</a> also lists all of the games' supposed cut content, mostly based on glimpses of features from old trailers that never made it into the finished product. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-5-is-still-selling-millions-a-year-letting-rockstar-do-whatever-it-wants-with-gta-6-analyst-estimates-1-8-million-just-on-ps5-in-2026/"><em>GTA 5 is still selling millions a year, letting Rockstar do whatever it wants with GTA 6: analyst estimates 1.8 million just on PS5 in 2026.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Blizzard promises Diablo 4's Iconic Mythic drop rate is "being looked into" as players declare the latest patch a "failed" experiment ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/diablo/blizzard-promises-diablo-4s-iconic-mythic-drop-rate-is-being-looked-into-as-players-declare-the-latest-patch-a-failed-experiment/</link>
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                            <![CDATA[ The issues are reaching mythic proportions ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:45:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[One of Diablo 4&#039;s Barbarians stands in front of the camp fire]]></media:description>                                                            <media:text><![CDATA[One of Diablo 4&#039;s Barbarians stands in front of the camp fire]]></media:text>
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                                <p>The Iconic Mythics saga in <a href="https://www.gamesradar.com/diablo-4/">Diablo 4</a> just won't end, and as Blizzard continues to step on rakes to the wide ridicule of the game's most hardcore fans, the devs have announced that they're looking into how to escape the rake field they now seem to permanently reside in. In less hyperbolic terms – yes, they know Iconic Mythics aren't dropping, and yes, they're trying to figure out a solution.</p><p>A recent update was meant to <a href="https://www.gamesradar.com/games/diablo/diablo-4-players-label-season-14-a-joke-after-they-still-cant-get-any-iconic-mythics-despite-the-latest-update-they-just-never-learn/">actually get Iconic Mythics dropping again</a>, as the <a href="https://news.blizzard.com/en-us/article/24287406/diablo-iv-patch-notes" target="_blank">patch notes</a> promised that Blizzard had "increased the chance of naturally dropped Mythics being an Iconic Mythic." By all accounts, however, they're still effectively impossible to farm.</p><p>"Clearly the patch failed," as one irate post on the <a href="https://us.forums.blizzard.com/en/d4/t/iconic-mythics-still-not-dropping/262915" target="_blank">official message board</a> put it. "Iconic mythics were supposed to start dropping. Now the community has collectively wasted millions of lair keys for no chance at iconic mythics still. Remove the crafted tag from AT LEAST the iconic mythics at blacksmith. They got nerfed with patch anyway. I just wasted 70 Lair keys on Grigoire for ZERO mythics of ANY kind."</p><p>In response to that message, a Blizzard community manager promises that "this is being looked into, as well as other issues surrounding mythics." The CM has, in fact, <a href="https://us.forums.blizzard.com/en/d4/u/Lyricana/activity" target="_blank">repeated that sentiment</a> several times in response to other, similar messages over the past few days. But if you're looking for concrete details about what's changing and when, the devs have not provided them just yet.</p><p>Outrage over the state of mythic items across the game has been ongoing <a href="https://www.gamesradar.com/games/diablo/diablo-4-season-14-brings-controversial-mythic-unique-changes-and-heavy-nerfs-but-hey-at-least-blizzard-is-finally-introducing-one-long-requested-mode/">since before Season 14 hit the PTR at the start of June</a>, and while Blizzard has <a href="https://www.gamesradar.com/games/diablo/blizzard-says-fine-itll-split-the-difference-with-diablo-4-players-outraged-over-mythics-keeps-core-changes-in-tact-to-ensure-the-arpgs-long-term-health/">offered various olive branches to the community</a> and <a href="https://www.gamesradar.com/games/diablo/blizzard-responds-to-diablo-4-season-14-mythic-complaints-by-making-them-easier-to-craft-and-fixing-a-bug-that-stopped-bosses-from-dropping-them/">implemented changes to the system</a>, it seems that there's still work to be done.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4-streamer-spends-20-hours-non-stop-farming-bosses-for-the-arpgs-rarest-items-doesnt-get-a-single-one-dont-try-this-at-home/"><em>Diablo 4 streamer spends "20 hours non-stop" farming bosses for the ARPG's rarest items, doesn't get a single one: "Don't try this at home."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyqGve"></div>                            </div>                            <script src="https://kwizly.com/embed/eyqGve.js" async></script>
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                                                            <title><![CDATA[ Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/</link>
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                            <![CDATA[ Xbox has laid off staff from the studio again after major layoffs in 2025 ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:11:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[MMO Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Zenimax Online]]></media:credit>
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                                <p>Ex-The <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">Elder Scrolls Online</a> senior encounter designer Morgan Goin was one of the devs let go from Zenimax Online Studios and says she can't see how the studio can maintain the same cadence of updates going forward. </p><p><a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> kicked off its<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"> fifth batch of layoffs</a> since spending $75 billion on acquiring Activision Blizzard in 2023. Since then Microsoft has effectively had yearly layoffs each July, with Zenimax Online Studios – which was hit in a major way last year's layoffs, resulting in the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/">cancellation of Project Blackbird</a> and several high-profile departures from the company – being one of the biggest hits for of this year's wave alongside Doom developer id Software, as up to half of the devs behind Bethesda's MMO have reportedly lost their jobs. </p><p>While Bethesda did try to damage control this somewhat with a statement saying <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">its team is the same size as in 2015</a>, devs are painting a different story. Speaking to <a href="https://www.bbc.co.uk/news/articles/c932eynvq1do" target="_blank">BBC News</a>, Goin says she was "blindsided" by the sheer number of cuts and estimates that some disciplines at the studio have been reduced to a quarter of their pre-layoffs size. Goin adds, "We're not going to be able to put out the amount of content at the speed that we were…<strong> </strong>or anything approaching that." </p><p>Andrew Young, a senior content designer on Elder Scrolls Online from 2012 until 2024, said <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">the MMO "basically funded other failing projects."</a> While nothing specific was mentioned, The Elder Scrolls <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-6-years-the-elder-scrolls-blades-is-shutting-down-in-june-and-bethesdas-made-everything-in-the-rpg-super-easy-to-unlock-for-the-remaining-time-thank-you-for-playing/">Blades</a> and <a href="https://www.gamesradar.com/the-elder-scrolls-legends-cancels-all-new-content-but-its-still-online-for-now/">Legends</a> didn't exactly light the world on fire, but it could be in reference to any number of underperforming Zenimax titles (two bad Wolfenstein spinoffs releasing on the same day, anyone?). </p><p>Like with last year's layoffs, Zenimax Online Studios is <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july/">losing several high-profile staff</a> as a result of this year's cuts, with studio head Joseph Burba, Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz all reportedly leaving the company. </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p>
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                                                            <title><![CDATA[ Final Fantasy 14 hit with yet another stalking mod, not even 2 weeks after the MMO's last one shut down ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-hit-with-yet-another-stalking-mod-not-even-2-weeks-after-the-mmos-last-one-shut-down/</link>
                                                                            <description>
                            <![CDATA[ Someone shine the Bat-Signal for Square Enix ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 12:01:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14&#039;s Hildibrand looks shocked]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14&#039;s Hildibrand looks shocked]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14&#039;s Hildibrand looks shocked]]></media:title>
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                                <p>Stop us if you've heard this before, folks, but the <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> community is grappling with yet <em>another</em> stalking mod… you know, not even two whole weeks after the last one was on the chopping block.</p><p>In case you missed it, Memoria – a plug-in that, put simply, allowed for in-game tracking of players' <em>entire</em> history – <a href="https://www.gamesradar.com/games/final-fantasy/another-final-fantasy-14-mod-goes-down-following-concerns-of-stalking-in-the-mmo-with-fans-calling-out-square-enixs-lack-of-action/">went down earlier this month</a> following a plethora of complaints from concerned Final Fantasy 14 fans. Its creator assured "the service is now closed, and all collected player data has been permanently deleted," but people were understandably still upset… both by its existence and the lack of action Square Enix took about it.</p><p>Now, some 13 or so days later, a new plug-in fans fear can enable stalking and harrassment has entered the limelight – and it's safe to say that it, coupled with the timing of its arrival, is <em>not</em> going over well with fans. <br><br>A worried player first pointed EchoVault, the add-on in question, out on Reddit a few days ago, explaining that, much like Memoria and <a href="https://www.gamesradar.com/games/final-fantasy/infamous-final-fantasy-14-plugin-that-could-enable-stalking-reportedly-hit-with-a-cease-and-desist-with-all-player-data-permanently-and-irreversibly-deleted/">Playerscope (another controversial mod)</a>, it can track player data… but that's not all.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1ut2c7h/playerscope_is_back_and_alt_tracking_is_still">Playerscope is back, and Alt Tracking is still very much possible</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Allegedly, the creator behind EchoVault <em>is</em> the same creator who made Memoria. As the fan who notes the new plug-in claims, "The domain for both websites is the same, and on his 'shutdown message' for Memoria, he felt the need to put this line here." <br><br>The alleged line? "Every echo finds its vault, in time." Oof. The evidence is quite damning, if true – although it's worth noting that this line is missing from a different screenshot of the statement that was circulating earlier in the month. Either way, it doesn't seem like Square Enix is catching onto it.</p><p>Players have likely filed various reports since the callout post, seeing as the fan who made it provided feedback links for the MMO's developers, and hundreds of people interacted with it – but we've seen no word from Square Enix since, and the plug-in is still up as per its <a href="https://echovault.gg/" target="_blank">website</a> (and boy, is it something). <br><br>On top of this, the person behind the Reddit thread has returned today with a <em>new</em> <a href="https://www.reddit.com/r/ffxiv/comments/1uxl29o/echovault_playerscope_clone_just_got_worse_now/?share_id=GlWRAXhtT5MgRziYKR50D&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">update</a> on how the mod "just got worse."</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1uxl29o/echovault_playerscope_clone_just_got_worse_now">EchoVault (Playerscope clone) just got worse, now tracks you automatically through Player Search</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>As per their findings, EchoVault "just pushed an update that further automates the process by using Player Search." In short, the plug-in can run player searches for users while they idle, "cycling jobs to discover more characters across your world." I… yeah. <br><br>And, "once again," the fan bringing all of this to light begs fellow Warriors of Light to report the add-on to Square Enix. Not everyone is convinced it'll help, though.</p><p>One commenter writes, "Unfortunately, from all appearances, Square just doesn't seem to care." Another adds, "Mods are cooked." <br><br>From <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-dawntrail-helped-players-block-stalkers-but-the-problem-might-get-much-worse-with-a-backend-exploit-some-mods-are-already-taking-advantage-of/">issues with the built-in blacklist system</a> and complaints about it not being protective enough of users, to contention stemming from such questionable <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-patch-makes-an-effort-to-combat-mods-that-can-enable-harassment-but-players-report-its-very-easy-to-reverse-newly-hidden-account-ids/">plug-ins that enable harassment</a>, this isn't the first (or last, let's be real) time that the topic of stalking will come up in the Final Fantasy 14 community.</p><p>As a longtime fan of the MMO myself, it feels like a broken record – and while Square Enix <em>does</em> step in sometimes, it's evident that it's not enough. Here's hoping things change for the better… and that every third-party tool that can't be used for nefarious purposes doesn't suffer for it.</p><p><a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-and-final-fantasy-14-fans-can-now-earn-up-to-usd15-000-in-scholarship-money-by-tackling-achievements-with-a-less-than-1-percent-global-completion-rate/"><em>World of Warcraft and Final Fantasy 14 fans can now earn up to $15,000 in scholarship money by tackling achievements with a less than "1% global completion rate."</em></a></p>
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                                                            <title><![CDATA[ Xbox layoffs claim leadership of Elder Scrolls Online studio ZeniMax, including a 14-year veteran who was only appointed to run the studio last July ]]></title>
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                            <![CDATA[ The Bethesda studio reportedly plans to "transition" to new leadership ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:44:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online]]></media:text>
                                <media:title type="plain"><![CDATA[The Elder Scrolls Online]]></media:title>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> – and, in particular, ZeniMax Online Studios – have felt the impact of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's recent plan to cut over 3,200 employees at Xbox</a>, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> reporting a loss of "dozens of programmers, artists, designers and testers."</p><p>It's no secret that the layoffs have torn through Bethesda and its Elder Scrolls Online studio, which <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">has been hit particularly hard</a>. <br><br>An MMO team that grew over time to quite mind-boggling figures has now been reduced to the <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">same size it boasted over a decade ago</a>, leaving remaining developers – and fans – concerned about the future. Those affected didn't just include devs, however… leadership has faced the chopping block, too, apparently.</p><p>We learn as much from <a href="https://www.gamefile.news/p/zenimax-online-studio-head-out" target="_blank">Game File</a>, which reportedly obtained a copy of the official notice from ZeniMax Online Studios regarding its plans to "transition" to new leadership "over the next few months" – leadership that consists of company veterans. <br><br>Leads departing include studio head Joseph Burba (who has a 14-year history at the company and was just appointed to his role last July), Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz.</p><p>They "will remain in place during the transition period to help ensure a smooth handoff," however. <br><br>As for who will step in to take the helm, head of business operations Joshua Henderson will run ZeniMax Online Studios alongside Nick Giacomini, who was just promoted to Elder Scrolls Online game director last August. <br><br>In their statement, the former leaders note that they predict "growth" for the MMO.</p><p>"We have tremendous confidence in Josh and Nick," they write, "the future of this studio, and the continued growth of ESO. With exciting experiences still ahead for our players as we wrap up work for Update 51 and beyond, we believe that your passion, creativity, and commitment to each other and the community will continue serving as the heartbeat of ESO." <br><br>It's bittersweet – especially after some 200+ losses at the studio.</p><p>Here's hoping that the affected developers are able to land on their feet, and ZeniMax Online Studios can pick up the pieces somehow – these certainly aren't easy times in the industry, and the impact is more evident than ever.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p>
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                                                            <title><![CDATA[ EA finally admits adding autosaves to The Sims 4 is a good idea after 12 years, slapping a band-aid on over a decade of heartbreak from crashes and lost progress ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-sims/ea-finally-admits-adding-autosaves-to-the-sims-4-is-a-good-idea-after-12-years-slapping-a-band-aid-on-over-a-decade-of-heartbreak-from-crashes-and-lost-progress/</link>
                                                                            <description>
                            <![CDATA[ Autosaves arrive July 21 ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 16:27:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Sims]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Sims 4]]></media:description>                                                            <media:text><![CDATA[The Sims 4]]></media:text>
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                                <p>The day I never thought I'd witness is near – EA is finally introducing an autosave feature to <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a>… you know, a good 12 years after its 2014 launch.</p><p>How many Sims have I lost to random crashes? How many houses have perished before my eyes due to buggy shutdowns? Too many to count, I'd say – and sure, I could've been more vigilant about saving, but The Sims 4 has needed an autosave feature for well over a decade now. <br><br>Some of the <a href="https://www.gamesradar.com/best-sims-4-mods/">best Sims 4 mods</a> (I'm looking at you, MC Command Center) have tried to rectify the issue, but EA hadn't officially addressed it… until now. On July 21, the studio is <em>finally</em> adding an autosave ("AutoSave," as EA calls it) option to the life sim – but that's not all. <br><br>As outlined in its latest <a href="https://www.ea.com/en/games/the-sims/the-sims-4/news/laundry-list-july-14-2026" target="_blank">Laundry List</a> of upcoming fixes, EA says, "This month we're introducing a new AutoSave to The Sims 4, and rolling out Memory Boost to Mac and console players to improve overall performance for more Simmers." <br><br>The team is also looking to target "the top-reported issues from players via EA Forums."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Simmers,Our latest Laundry List is available now, including details on new features like AutoSave, save reminders, the full rollout of Memory Boost and today's https://t.co/PaIxE5VLJt Dev Q&A.In game on July 21, click the link below to learn more: https://t.co/WELI1LMlRU pic.twitter.com/hymrAwmkqI<a href="https://twitter.com/cantworkitout/status/2077046945722331558">July 14, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The autosave feature is undeniably the most eye-catching tidbit here, though. So… how will it work, exactly? "Quietly in the background, automatically creating save points at key moments while you play," apparently. <br><br>"You can customize when AutoSave happens in Game Save Settings, with options like saving after traveling between lots, after a period of playtime, or at important gameplay milestones."</p><p>There's another option for Simmers who hate themselves (I kid, I kid). "If you'd rather stay in control, Save Reminders like the friendly (or slightly grumpy) gnome notification… can prompt you to create a manual save at the frequency you choose. Together, these features help reduce the risk of lost progress while giving you the flexibility to save the way you want." <br><br>Not bad, EA. Not bad at all. It just took, erm, 12 years.</p><p>EA goes into some of its other big tweaks, too, like the Memory Boost system that "improves how The Sims 4 manages memory while you play, helping deliver a smoother experience with reduced lag, improved frame rates and responsiveness, shorter loading times, and a lower risk of memory-related crashes." <br><br>It sounds like, all in all, The Sims 4 will crash less – and when it does crash, it'll be far less painful thanks to autosaving.</p><p>I don't know about you all, but I think this is a step in the right direction – even if it's coming a bit late to The Sims 4. Now, if you'll excuse me, I have some mods to delete…</p><p><a href="https://www.gamesradar.com/games/the-sims/the-sims-4s-microtransaction-marketplace-has-officially-shown-me-the-door-after-24-years-of-simming/"><em>The Sims 4's microtransaction Marketplace has officially shown me the door after 24 years of Simming.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAA2ae"></div>                            </div>                            <script src="https://kwizly.com/embed/eAA2ae.js" async></script>
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                                                            <title><![CDATA[ "You'll never get another World of Warcraft or Morrowind in the current climate," id Software producer says as constant layoffs batter the industry ]]></title>
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                                                                            <description>
                            <![CDATA[ "The people who manage it today have no idea how it actually works" ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 13:38:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[World of Warcraft]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the World of Warcraft: The War Within cinematic.]]></media:description>                                                            <media:text><![CDATA[A still from the World of Warcraft: The War Within cinematic.]]></media:text>
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                                <p>The past couple of weeks have been undeniably difficult for the video game industry, with <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plan to cut 3,200 employees at Xbox</a> affecting various in-progress titles and studios – one of which is id Software, the team behind Doom.</p><p>In fact, id Software producer Andrew Willis has spoken at length about the layoffs and their impact across the board. A few days ago, he called them "incomprehensible," saying that small worker-owned studios are <a href="https://www.gamesradar.com/games/after-incomprehensible-xbox-layoffs-id-software-producer-says-worker-owned-studios-are-the-only-path-forward/">"the only path forward"</a> from here. <br><br>Since then, he's continued to share his thoughts over on <a href="https://www.linkedin.com/in/andrew-willis-consultant/" target="_blank">LinkedIn</a>, writing, "The games industry must change if it is going to create art and franchises that have long-term sustainable value."</p><iframe allow="" height="264" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7482516568770363392?collapsed=1"></iframe><p>As the producer states, "Right now, it feels like the monopolies that control it are simply trying to extract as much goodwill and value (that took decades to build) as they can with little concern for the diminishing returns it's leading to. This is what happens when the people who control it (most Ivy League MBAs) do not play games, have never shipped a game, and fundamentally do not understand the industry they manage."</p><p>Willis then says, "You'll never get another WoW or Morrowind in the current climate" – a statement I can't help but feel rings especially true right now. <br><br>It's difficult to imagine such impactful games releasing when so many developers are struggling to mitigate the blow that widespread layoffs are leaving in their wake… and according to the producer, a lot of the issues stem from improper management.</p><iframe allow="" height="264" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7482904800787947520?collapsed=1"></iframe><p>"One thing that drives me nuts while watching the games industry be mismanaged is how everyone is looking for these massive 10x returns but is so focused on short-term growth that they essentially kill the goose before it can start laying eggs," as he explains. <br><br>"Disbanding and destroying a team after just one commercial letdown… makes it so you won't ever have a group that learns from their mistakes and perfects their next attempt (see Helldivers 2)."</p><p>With such quick trigger-pulling, Willis says studios will "never get that breakout success" they're after. <br><br>"These people would've turned down funding for George Lucas, Walt Disney, etc., and they wonder why they can't establish another colossal IP that pays dividends for decades. It's mind-boggling. There is lots wrong with the game industry, but I believe that one of the main things is that the people who manage it today have no idea how it actually works and refuse to learn or listen to the people that do."</p><iframe allow="" height="264" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7482963873893994497?collapsed=1"></iframe><p>The producer cites how wild it is to see spending on hardware and software go up, but layoffs never settling. <br><br>"It's really amazing how demand and consumer spending on video games continues to increase year over year, and yet the supply side continues to be extremely volatile for employees," he describes. "The failure to connect these two sides in a way that creates sustainable growth points to a direct failure of executive leadership – the consequences of which are only suffered by workers."</p><p>Willis signs off with one final thought: "The more I think about it, the more I come to the conclusion that the executive management class that controls the video game industry is so severely inept that they have somehow failed everyone all at once in every aspect – the shareholders, the consumers, the employees, and anyone who cares about games. They tried to sacrifice quality for profit, and they didn't even manage to generate the latter. Abysmal choices."</p><p>I'm inclined to agree with Willis on his point about a "breakout success" in this climate – it feels near impossible. Here's hoping the industry is able to heal a bit over time, and that we see less news regarding mass layoffs, too.</p><p><a href="https://www.gamesradar.com/games/layoffs-might-offer-better-short-term-financial-results-late-nintendo-president-satoru-iwata-admitted-in-2013-but-employees-who-fear-that-they-may-be-laid-off-will-never-produce-the-same-results/"><em>Layoffs might offer "better short-term financial results," late Nintendo president Satoru Iwata admitted in 2013, but "employees who fear that they may be laid off" will never produce the same results</em></a></p>
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                                                            <title><![CDATA[ Tales of series lead apologizes for the long wait as the JRPG series approaches its largest gulf between mainline entries with no sign of a new game ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/jrpg/tales-of-series-lead-apologizes-for-the-long-wait-as-the-jrpg-series-approaches-its-largest-gulf-between-mainline-entries-with-no-sign-of-a-new-game/</link>
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                            <![CDATA[ "The bar has risen when it comes to the scale of development" ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 11:09:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tales of Arise]]></media:description>                                                            <media:text><![CDATA[Tales of Arise]]></media:text>
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                                <p>Tales of series lead Yusuke Tomizawa has apologized for the long wait for a new mainline entry in the series. </p><p><a href="https://www.gamesradar.com/uk/tag/bandai-namco/">Bandai Namco</a>'s Tales of series has been one of the most consistent RPG series of all time since it kicked off with 1995's Tales of Phantasia. Since then, the series has been an annual release, with occasional one- or two-year gaps. The wait between 2016's Tales of Berseria and 2021's Tales of Arise was the longest in the series history; however, Arise was at least announced in 2019. Come September, it'll have been five years since Arise was released, without any word of what the next game in the series will be. </p><p>While the series has been getting consistent releases over the last year and a half thanks to the Tales Remaster Project, which has seen <a href="https://www.gamesradar.com/games/jrpg/tales-of-graces-f-remastered-is-only-the-first-of-many-remakes-that-fans-of-bandai-namcos-beloved-jrpg-series-can-expect/">Graces f</a>, Xillia, and Berseria all remastered (with <a href="https://www.gamesradar.com/games/jrpg/after-26-years-classic-jrpg-tales-of-eternia-returns-the-remaster-coming-this-october-looks-fantastic-and-is-actually-good-for-the-series-for-once/">Eternia's remaster releasing this October</a>), Tomizawa, general producer of the series, acknowledged the long wait in an interview with <a href="https://www.famitsu.com/article/202607/80405" target="_blank">Famitsu</a> (translated by <a href="https://automaton-media.com/en/news/tales-of-series-producer-apologizes-for-the-long-wait-on-new-entry-says-development-team-is-hard-at-work/" target="_blank">Automaton</a>). </p><p>Tomizawa says that one challenge the series faces is the lack of ways for players to get acquainted with older titles in the series, which spurred the remaster project. However, he notes that a new entry living up to expectations is "absolutely essential" and, unfortunately, that, mixed with the ever-increasing development time for AAA games, can be to blame for the long wait.</p><p>"The bar has risen when it comes to the scale of development and other factors, and to be honest, we’ve kept players waiting for quite long," Tomizawa explains. He adds, "While we haven’t been able to share concrete information yet, we are continuing to work on it while thinking of the series’ future."</p><p>Final Fantasy 14 and 16 director and longtime <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> developer Naoki 'Yoshi-P' Yoshida said earlier this year that the long wait times between entries in the JRPG series has made it somewhat harder for younger players to engage with the series. The first 10 years of Final Fantasy had seven mainline entries released, while 1999-2002 had four mainline entries released in back-to-back years. In comparison, the last 10 years have had two mainline entries.</p><p><em></em><a href="https://www.gamesradar.com/games/jrpg/jrpg-fans-crushed-again-as-latest-tales-announcement-turns-out-to-be-another-bust-the-way-they-hype-things-up-is-just-terrible/"><em>JRPG fans crushed again as latest Tales announcement turns out to be another bust: "The way they hype things up is just terrible"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmEle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmEle.js" async></script>
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                                                            <title><![CDATA[ World of Warcraft and Final Fantasy 14 fans can now earn up to $15,000 in scholarship money by tackling achievements with a less than "1% global completion rate" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-and-final-fantasy-14-fans-can-now-earn-up-to-usd15-000-in-scholarship-money-by-tackling-achievements-with-a-less-than-1-percent-global-completion-rate/</link>
                                                                            <description>
                            <![CDATA[ The University of Silicon Valley is rewarding top-tier gamers ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 15:01:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[World of Warcraft]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for World of Warcraft: Midnight.]]></media:description>                                                            <media:text><![CDATA[Key art for World of Warcraft: Midnight.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/world-of-warcraft-guide/">World of Warcraft</a> and Final Fantasy 14 players can finally earn some cash by playing their beloved respective MMOs and put it towards a real-life degree – but it's not as easy as it may sound.</p><p>The University of Silicon Valley in California has quite an offer on the table for a few very lucky select students (10-15 annually, apparently) – the Max Achievement Scholarship, as the educational institution outlines on its <a href="https://usv.edu/max-achievement-scholarship#achievements" target="_blank">official website</a>. <br><br>If you've not heard of it before, it gives folks a chance to score up to $15,000 in scholarship money… but it's far simpler said than actually done. It isn't <em>only</em> a matter of playing games, you see.</p><p>As the university explains, "The Max Achievement Scholarship recognizes students who have demonstrated extraordinary mastery, persistence, and systems thinking through the completion of rare and demanding achievements in digital gaming environments." <br><br>Yes, that means that aspiring players need to get to grindin' in their game of choice. We're talking "ultra-rare accomplishments" for the "Legendary Tier" of awards.</p><p>Many of these, as the University of Silicon Valley describes, require "500+ hours of sustained mastery across complex systems (typically <1% global completion rate)." For example, World of Warcraft players need to have Loremaster unlocked, all 13 professions maxed, and 25+ Exalted reputations, plus the Keystone Master achievement. <br><br>As for Final Fantasy 14 players, the requirements are higher than the in-game requirements to become a Mentor.</p><p>I know, I know, those aren't exactly <em>ridiculously</em> high themselves – but the university's are. Players need all 20 combat jobs and eight crafter/gatherer jobs at level 100 (the game's max level), plus all role quests and "all 12 extreme trials cleared," although it's not specified which ones. <br><br>I'm assuming Dawntrail's trials… and then some? The bottom line is that this scholarship money isn't easily obtainable, regardless.</p><p>MMOs aren't the only games up for the cash, either – heck, there's everything from <a href="https://www.gamesradar.com/minecraft-guide/">Minecraft</a> to Dark Souls (good luck with that one). You can even apply as a general PC, PlayStation 5, or Xbox Series X|S gamer, but you'll need platinums and perfect games galore. <br><br>Put simply, there's no quick way to have a go at the Max Achievement Scholarship money. If you think you might qualify, though, the university <em>is</em> accepting submissions now.</p><p>Multiple achievements may be submitted, too – but "achievements earned via modded, private, or emulated servers are not eligible." So, if you're a World of Warcraft or Final Fantasy 14 (or insert another game name here) stan, shoot your shot.</p><p><a href="https://www.gamesradar.com/games/world-of-warcraft/blizzard-knows-world-of-warcrafts-removal-of-raid-add-ons-is-controversial-but-the-mmos-lead-says-its-new-ui-has-been-successful-so-far/"><em>Blizzard knows World of Warcraft's removal of raid add-ons is "controversial," but the MMO's lead says its new UI "has been successful so far"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODb6Le"></div>                            </div>                            <script src="https://kwizly.com/embed/ODb6Le.js" async></script>
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                                                            <title><![CDATA[ Dying Light: The Beast canceled on PS4 and Xbox One as Techland says the 13-year-old consoles can't handle "the experience we set out to create" ]]></title>
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                            <![CDATA[ "This was not a matter of choosing to leave those platforms behind" ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 14:39:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Horror Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Techland]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dying Light: The Beast]]></media:description>                                                            <media:text><![CDATA[Dying Light: The Beast]]></media:text>
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                                <p>After nearly a year since it first released on current gen consoles, Techland has announced the PS4 and Xbox One versions of <a href="https://www.gamesradar.com/uk/dying-light-the-beast/"><u>Dying Light: The Beast</u></a> are cancelled. </p><p>Over on Twitter, the official <a href="https://www.gamesradar.com/uk/dying-light/"><u>Dying Light</u></a> account posted a message announcing the cancellation. "After careful consideration, we have made the difficult decision that Dying Light: The Beast will no longer be released on PlayStation 4 and Xbox One." Techland explains "Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware. Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">After careful consideration, we have made the difficult decision that Dying Light: The Beast will no longer be released on PlayStation 4 and Xbox One.Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware. Its open world,…<a href="https://twitter.com/cantworkitout/status/2077000243455906018">July 14, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The post continues, "As development progressed, it became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create." Adding, "This was not a matter of choosing to leave those platforms behind. Rather, it reflected the technical realities of development and our commitment to delivering the best possible experience."</p><p>While the fact that we're talking about almost 13 year old consoles makes this not much of a surprise, Dying Light 2 – which The Beast started out as DLC for before being spun off into a full game – ran pretty well on those consoles when it was released back in 2022. However, we <em>are </em>talking about 13 year old consoles, and while the PS4 has had an especially long tail considering we're almost at the end of the PS5's life, it's probably safe to expect that most new games won't be coming to the platform anymore. Techland adds, "We know many of you were looking forward to playing on PS4 or Xbox One, and we are truly sorry for the disappointment this causes." </p><p><a href="https://www.gamesradar.com/games/survival-horror/dying-light-the-beast-is-very-strong-proof-that-slowing-down-and-focusing-on-the-core-details-works-former-series-lead-says-we-learned-that-quality-beats-quantity/">Dying Light The Beast is "very strong proof" that slowing down and focusing on the core details works, former series lead says: "We learned that quality beats quantity"</a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W09aMO"></div>                            </div>                            <script src="https://kwizly.com/embed/W09aMO.js" async></script>
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                                                            <title><![CDATA[ Activision scrambles to stop cheaters in Call of Duty: Black Ops port as lobbies become practically unplayable thanks to XP exploits ]]></title>
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                            <![CDATA[ You could potentially be blocked from even entering a match ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 14:36:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A soldier in a jungle setting and a bandana in Call of Duty: Black Ops]]></media:description>                                                            <media:text><![CDATA[A soldier in a jungle setting and a bandana in Call of Duty: Black Ops]]></media:text>
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                                <p>Things aren't going well for the new ports of <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a>: Black Ops and its follow-up on PlayStation 4 and 5. Mere days after launch, players found the lobbies to be absolutely riddled with cheaters, to the point that the FPS is basically unplayable, prompting Activision to take drastic action.</p><p>These versions of Black Ops 1 and 2 launched on July 9, and it wasn't long before reports emerged of fans having a frustrating time due to hacks and exploits. Not just your routine exploits either, custom lobbies have made it so that you can jump to the top level by grenading yourself right as a match starts.</p><p>This is leading to entire teams blowing themselves up, giving the opposition the win by default. What fun, eh? Who needs bullets and guns and actually playing the game properly? Seeing this rather large wildfire of issues, Activision quickly shut everything down by flat-out disabling certain playlists for the time being.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">📢 Call of Duty: #BlackOps on PS4/PS5The first phase of a fix to address an issue impacting player XP has been deployed.• Playlists have been updated with a server-side fix.• Players with negative XP have been reset to Level 20 so they can begin progressing again.…<a href="https://twitter.com/cantworkitout/status/2076857266909946129">July 14, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The publisher announced this on the <a href="https://x.com/CODUpdates/status/2076857266909946129" target="_blank">Call of Duty Updates Twitter account</a> on July 13. Since then, the "first phase" of hotfixes have been rolled out. Playlists have gotten a server-side fix, and anyone lumbered with negative XP has now been reset to level 20 for regular progression.</p><p>That second one is due to a bizarre hack on the first Black Ops. Killing someone in a round of Domination where a player is already at the top level will either catapult you to level 50, or take away the same amount of experience from overall score, putting you in minus figures and locking you out of playing altogether because the game reads you as less than level 1. </p><p>I'm not a gambling man anyway, but I definitely wouldn't be taking that risk. Activision had made it clear the multiplayer infrastructure is built on new servers, to prevent age old glitches and issues re-emerging. Sadly, hackers have only gotten worse in the 16 years since the first Black Ops, and the fact these re-releases are coming at a $40 premium just makes this all the more irritating.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-is-bigger-than-the-marvel-cinematic-universe-new-xbox-ceo-brags-as-more-of-its-games-turn-to-film-and-tv/"><em>"Call of Duty is bigger than the Marvel Cinematic Universe": New Xbox CEO brags as more of its games turn to film and TV</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ Clean the Squishies codes (July 2026) for free Squishies ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/adventure/clean-the-squishies-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Clean the Squishies will give you free currency to unlock Trail and Aura boosts ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 11:34:18 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 10:47:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                <p>Clean the Squishies codes can be used to get a boost in this tidying simulator, as you try to put your local squishy shop back in order. There are cute collectibles all over the floor that need returning to their correct shelves, so work alone or with friends to complete the cleanup.<br><br>The initial Clean the Squishies codes provide you with Squishies, which is also the in-game currency used to purchase upgrades. Using it you can unlock Trails and Auras to equip on your character, which boost the cash and Squishies you earn while cleaning up in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to sort, then here are the codes for Clean the Squishies and how to redeem them.<br><br><em>If you'd prefer more general promos that apply across every experience, then take a look at the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-clean-the-squishies-codes"><span>All Clean the Squishies codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="QXwHJ2vFZVA3TtTPjR2kVZ" name="Clean-the-Squishies-codes" alt="The menu screen where you can redeem Clean the Squishies codes" src="https://cdn.mos.cms.futurecdn.net/QXwHJ2vFZVA3TtTPjR2kVZ.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SquishyDishy)</span></figcaption></figure><p><strong>The following Clean the Squishies codes are currently available:</strong></p><ul><li><strong>UPDATE3</strong> – 1,100 Squishies <em><strong>new! (currently not working)</strong></em></li><li><strong>WELCOME</strong> – 100 Squishies <em><strong>new!</strong></em></li><li><strong>SQUISHY</strong> – 250 Squishies <em><strong>new!</strong></em></li><li><strong>UPDATE1</strong> – 1,000 Squishies</li></ul><p>There are currently a few codes for Clean the Squishies that can be claimed, despite them being a relatively new addition to the experience. They all provide the Squishies currency for in-game purchases, to help get you up and running.</p><h2 class="article-body__section" id="section-how-to-redeem-clean-the-squishies-codes"><span>How to redeem Clean the Squishies codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="BqXZ5kuA8EQWzsPpspVcZZ" name="Clean-the-Squishies-codes-redeem" alt="An orange arrow pointing at the menu button used to redeem Clean the Squishies codes" src="https://cdn.mos.cms.futurecdn.net/BqXZ5kuA8EQWzsPpspVcZZ.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SquishyDishy)</span></figcaption></figure><p>To redeem Clean the Squishies codes, all you have to do is hit the <strong>Cog</strong> icon at the top of the screen to open up the <strong>Settings </strong>menu. This has a <strong>code...</strong> text box at the bottom, so type in a promo and then tap the <strong>Redeem </strong>button to collect your reward. Codes for Clean the Squishies aren't case-sensitive, so it doesn't matter how you enter them as long as the correct spelling is used.</p><h3 class="article-body__section" id="section-expired-clean-the-squishies-codes"><span>Expired Clean the Squishies codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>As they are a recent addition to the experience, there are currently no expired Clean the Squishies codes to be aware of. However, these situations don't tend to last for long, so make sure you've claimed any active codes before they get moved down here.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Former PlayStation Store boss says retail price is "set directly by the publisher" as digital draws ire for being more costly than the physical discs Sony is killing ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/former-playstation-store-boss-says-retail-price-is-set-directly-by-the-publisher-as-digital-draws-ire-for-being-more-costly-than-the-physical-discs-sony-is-killing/</link>
                                                                            <description>
                            <![CDATA[ Gordon Thornton claims this "counters claims of unilateral price fixing" ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 11:17:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                <p>PlayStation Store's former boss has spoken out about "allegations of monopolization and price manipulation" on Sony's storefront, claiming that it's actually publishers that set the recommended retail price for games. </p><p>Folks have been looking at the prices on the PlayStation Store with even more disdain than usual lately following Sony's announcement that it'll be <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>killing off physical discs for new PlayStation games</u></a> from 2028. After all, one of the greatest virtues of physical games is that they're generally a lot more affordable. Between price cuts at retailers and the second-hand market, more often than not, your wallet will thank you for picking up a boxed copy of a game rather than a digital version, which often stays put at its full retail price outside of sales events. </p><p>Needless to say, the idea of not having any other choice to buy new PlayStation games going forward is concerning – many are worried that gaming is going to become even more expensive than it already is as a result, but according to one former exec, that pricing isn't Sony's fault. Gordon Thornton spent the best part of 18 years at Sony Interactive Entertainment before his departure in 2022, and in that time, he held many roles, including that of senior vice president and global head of PlayStation Store and services. On <a href="https://www.linkedin.com/in/gordon-thornton/details/experience/" target="_blank"><u>his LinkedIn page</u></a>, he explains that he "built and scaled PlayStation's global direct-to-consumer business from inception to $13B in revenue, transforming the PlayStation Store into the world's largest digital games retailer and subscription platform."</p><p>With that in mind, Thornton was <em>more </em>than involved with the workings of the PlayStation Store, and <a href="https://insider-gaming.com/exclusive-interview-sony-veteran-digital-disc-gaming-playstation-stars/" target="_blank"><u>speaking to Insider Gaming</u></a>, he claims that Sony isn't responsible for the retail pricing of all games on the storefront – their publishers are. "Regarding allegations of monopolization and price manipulation, PlayStation operates on a buy/sell model where the publisher acts as the supplier," he begins. "Because the recommended retail price is set directly by the publisher, Sony does not control these pricing structures, which counters claims of unilateral price fixing."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ecTp58i4YufQyaoGSPAyva" name="PR_tlou2_pc" alt="Ellie lit in red in the The Last of Us Part 2 Remastered for PC" src="https://cdn.mos.cms.futurecdn.net/ecTp58i4YufQyaoGSPAyva.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Now, it's worth noting that this comes across as a bit odd, largely because it seems to contradict claims made by Sony itself when it was fighting back against a class-action lawsuit alleging violations of antitrust and unfair competition laws. Specifically, back in 2021, plaintiff Agustin Caccuri filed a <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.1.0.pdf" target="_blank"><u>class action complaint</u></a> in which it was alleged that – amongst other things – "Sony also requires publishers who sell digital games on the PlayStation Store to relinquish full control over the retail price," and claimed that, unlike Xbox and Nintendo's stores, "game developers must cede total control over the retail price to Sony."</p><p>In a <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.45.0.pdf" target="_blank"><u>motion to dismiss</u></a> filed in early 2022, Sony acknowledged the claim that it "'force[d] publishers to cede control over the final retail price' of digital games to Sony," and said: "Of course, that is how a wholesale model works: the wholesaler and retailer agree on a wholesale price and, in turn, the retailer sets the price of the product that it sells to consumers." It added: "Under the wholesale model, Sony and the publisher/developer agree upon a wholesale price and then Sony sets the retail price that it will charge consumers on the PlayStation Store."</p><p>It further explained: "The retailer (Sony) and the wholesaler (game publisher) agree on a wholesale price that the retailer will pay the wholesaler for the product (videogames); [...] the retailer sets the retail price, which typically includes a margin over the wholesale price; and [...] the retailer sells the product to consumers."</p><p>As it happens, a settlement for this lawsuit was <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.378114/gov.uscourts.cand.378114.224.0.pdf" target="_blank"><u>preliminarily approved in April</u></a>, and although things aren't final (there are still a number of stages, including the final approval hearing planned for October 15), eligible class members could collectively be set to receive $7.85 million if it goes through.</p><p><a href="https://www.gamesradar.com/platforms/playstation/last-time-playstation-threatened-to-close-ps3-and-vita-digital-stores-the-players-revolted-as-gamers-and-collectors-this-is-a-hard-pill-to-swallow/"><u><em>Last time PlayStation threatened to close PS3 and Vita digital stores, the players revolted: "As gamers and collectors this is a hard pill to swallow."</em></u></a></p>
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                                                            <title><![CDATA[ Stardew Valley was almost canceled after Eric Barone's PC died without backups: "It feels crazy that it all worked out" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/stardew-valley-was-almost-canceled-after-eric-barones-pc-died-without-backups-it-feels-crazy-that-it-all-worked-out/</link>
                                                                            <description>
                            <![CDATA[ The farming sim landscape almost looked very different ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 23:49:58 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Jul 2026 09:05:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[ConcernedApe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Stardew Valley character]]></media:description>                                                            <media:text><![CDATA[A Stardew Valley character]]></media:text>
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                                <p>These days, it's hard to imagine a world without <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>. Eric "ConcernedApe" Barone's pixel perfect village escape is the modern standard bearer by which all other cozy and retro-styled games are measured against. Explicitly inspired by the early Harvest Moon games, Stardew Valley has ballooned in popularity beyond anyone's expectations since its release in 2016, taking on its own identity and inspiring countless other indie games of the cute and cuddly variety. None of this would be true, however, if Barone hadn't been able to salvage the game data from a computer crash that happened about a year into development.</p><p><a href="https://www.pcgamer.com/games/rpg/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month/" target="_blank">PC Gamer</a> recently republished a 2016 interview with Barone in which the solo developer brushed with the idea that his ragtag Harvest Moon-like could become a phenomenon. Barone couldn't have had any idea just how revolutionary Stardew Valley would one day become, but he had the foresight to know he was very lucky to recover from a PC crash that almost put Stardew Valley in a pixelated grave before it was ever born.</p><p>Barone told PC Gamer that the project was almost canceled when the PC he was using to develop the game unexpectedly crashed. Since he had no backups, Barone thought it was over for Stardew Valley, but was ultimately able to restore the project from the old hard drive and build a new rig. </p><p>"In retrospect, it feels crazy that it all worked out," he said. "The whole development was so sloppy. It was the most indie development you could imagine: no professional style at all, figuring it all out as I go, and just the scrappiest code you could imagine. I'm almost embarrassed to have other people look at my code!"</p><p>Barone's next game, <a href="https://www.gamesradar.com/haunted-chocolatier-guide/">Haunted Chocolatier</a>, very much seems to be being built using the foundation laid down by Stardew Valley, and with Barone having all of that experience under his belt, not to mention a small team helping him put everything together, fans can expect a much smoother development process while they wait for the darker, sweeter follow-up.</p><p><a href="https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-taking-a-long-time-admits-stardew-valley-creator-concernedape-but-going-over-every-last-detail-is-just-what-it-takes-to-make-a-game-im-satisfied-with/"><em>Haunted Chocolatier is "taking a long time," admits Stardew Valley creator ConcernedApe – but going "over every last detail" is just what it takes "to make a game I'm satisfied with"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpPNGX"></div>                            </div>                            <script src="https://kwizly.com/embed/XpPNGX.js" async></script>
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                                                            <title><![CDATA[ "The conversation needs to shift to consumer rights": Amid PlayStation's physical shutdown, analyst clarifies viral remarks about nobody missing disc drives ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-conversation-needs-to-shift-to-consumer-rights-amid-playstations-physical-shutdown-analyst-clarifies-viral-remarks-about-nobody-missing-disc-drives/</link>
                                                                            <description>
                            <![CDATA[ "This isn't me saying 'Wow I love Sony and they are great for doing this'" ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 21:59:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment Europe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of Arjun during the cinematic trailer for Saros.]]></media:description>                                                            <media:text><![CDATA[A close-up of Arjun during the cinematic trailer for Saros.]]></media:text>
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                                <p>Last week, analyst Daniel Ahmad compared the end of physical PlayStation games to the end of disc drives in Apple laptops, noting that <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/">nobody these days really seems to care about PC games having gone all-digital</a>. The full post was lengthy and nuanced, but the internet tends not to read that far (congrats on making it over 50 words into this article, by the way), so now he's further clarifying what he meant on social media.</p><p>"When I compared Sony stopping disc production to CD drives being removed from computers, I'm talking in the context of games shipping on disc," Ahmad says on <a href="https://bsky.app/profile/zhugeex.com/post/3mqkhvibffc2o" target="_blank">Bluesky</a>. "Obviously you can buy an external drive for a PC, but virtually no modern PC game. This isn't me saying 'Wow I love Sony and they are great for doing this', it's to say that PC is essentially 100% digital and you'll be hard pressed to find anyone pining for the days of physical PC games."</p><p>Look, <em>I</em> like old-school, big box PC games and collect them here and there, but even as I cling to physical console games I'm willing to admit that the ship has long since sailed for physical computer games. There are all kinds of things making physical versions of modern PC games impractical, from the lack of disc drives on most retail computers to the inordinate amount of discs a modern PC install would require.</p><p>Ahmad reiterates the central point from his original post: "Regardless of whether it's bringing physical back, or embracing digital, the conversation needs to shift to consumer rights and what a license should enable. Stop Killing Games was one part of it, but gifting, family sharing, refunds, and other aspects are just as important."</p><p>That gets to the key difference separating digital games on console from those on PC. Steam dominates computer game distribution, with easy ways to gift games, solid refund policies, and built-in family sharing options. Valve is pressed into offering those kinds of features because it faces competition from other digital storefronts and the convenience of pirated games, but it would be a lot better for consumers if those kinds of features were required on digital stores by law.</p><p>We don't know what the PlayStation Store will look like when physical disc production ends, but none of the three console manufacturers have offered digital storefronts on par with those on PC, never mind something in line with what groups like Stop Killing Games are dreaming of. While I'd love for physical games to exist forever, I'm not confident they will. That's why, as Ahmad suggests, we need to be pushing for stronger ownership rights for our digital goods.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-physical-games/"><em>best physical games</em></a><em> to grab while you still can.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ "Consumers would stop truly owning their video games": Death of PlayStation discs prompts lawmakers and consumer rights groups to push back ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/consumers-would-stop-truly-owning-their-video-games-death-of-playstation-discs-prompts-lawmakers-and-consumer-rights-groups-to-push-back/</link>
                                                                            <description>
                            <![CDATA[ "The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price" ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 20:26:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
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                                <p>Sony's decision to end production of disks for new PlayStation games in 2028 has met with extensive backlash from players online, and that backlash is starting to expand into larger consumer rights campaigns around the world. Lawmakers in Mexico and a consumer rights nonprofit in the Netherlands both say that effectively ending the physical games market will give Sony full control over how players buy games on its platforms.</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," according to a statement from Stichting Massaschade & Consument provided to <a href="https://wccftech.com/sonys-disc-free-2028-plan-hands-it-total-price-control-dutch-group-warns/" target="_blank">Wccftech</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it. That is exactly the harm our Fair PlayStation claim is about: a price can never be fair when the buyer is left with no ownership and no alternative."</p><p>Stichting Massaschade & Consument is a Dutch consumer rights organization that's already taking Sony to task as part of its <a href="https://www.massaschadeconsument.nl/collectieve-acties/playstation/" target="_blank">Fair PlayStation campaign</a>. That campaign, which has already been ongoing for years, argues that Sony's digital marketplace can charge artificially high prices because there's nowhere else to get your digital games. If physical games go away, too, consumers will have no alternative to paying whatever price Sony and its third-party partners choose to charge.</p><p>This argument is a big part of why <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">I'm so concerned over the end of physical PlayStation games</a>, but for all intents and purposes, it's perfectly legal – which is why groups like Stichting Massaschade & Consument and Stop Killing Games have been pushing for changes regarding how digital purchases are regarded in the law.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kWSIFh8ICaA" allowfullscreen></iframe></div></div><p>Separate from those movements, federal representative Iraís Reyes and senator Luis Donaldo Colosio are set to file a complaint about Sony's move with Mexico’s National Antitrust Commission, according to a statement provided to <a href="https://www.levelup.com/en/news/mexican-lawmakers-to-file-antitrust-complaint-against-playstation-and-sony-over-ps-store-following-the-potential-end-of-physical-games/" target="_blank">LevelUp</a>. This is a purely civilian process – the two lawmakers aren't yet advancing legislation to try and stop the end of PlayStation discs, but they are raising their concerns before the country's regulators.</p><p>"Sony would become both the referee and the player within its own ecosystem, and we know what can happen when a single company controls every part of the market," Reyes argues, echoing the concerns of the Dutch regulators. But this complaint covers several additional concerns about the end of physical media.</p><p>"Consumers would stop truly owning their video games," Colosio adds. "With digital distribution, you’re no longer buying a game in the traditional sense – you’re purchasing a license, which means access to the content depends entirely on the conditions established by the company." He also notes that access to reliable, high-speed internet – a requirement for using a digital game – isn't consistent across Mexico.</p><p>These are all arguments we've heard before, and both these efforts are local to their respective regions. But the backlash is expanding beyond the gaming community, and even if <a href="https://www.gamesradar.com/games/sony-will-not-reverse-plan-to-kill-physical-playstation-games-analyst-says-they-knew-what-the-online-reaction-would-look-like-and-they-now-wait-for-this-storm-to-pass/">Sony has no intention on backpedalling its all-digital plans</a>, changes to the law around digital ownership could solve most of the problems around the big pivot anyway.</p><p><a href="https://www.gamesradar.com/entertainment/streaming-services/after-sony-announces-its-sunsetting-playstation-discs-hideo-kojima-shares-a-warning-about-physical-media-what-is-happening-to-video-games-in-2028-might-also-happen-to-movies/"><em>After Sony announces its sunsetting PlayStation discs, Hideo Kojima shares a warning about physical media: "What is happening to video games in 2028 might also happen to movies."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ PlayStation is ditching a $402 million market and destroying consumer "freedoms" by abandoning physical games, says major UK retail association ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/playstation-is-ditching-a-usd402-million-market-and-destroying-consumer-freedoms-by-abandoning-physical-games-says-major-uk-retail-association/</link>
                                                                            <description>
                            <![CDATA[ Everybody loses ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 16:25:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost of Yotei]]></media:description>                                                            <media:text><![CDATA[Ghost of Yotei]]></media:text>
                                <media:title type="plain"><![CDATA[Ghost of Yotei]]></media:title>
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                                <p>You can add the UK retail organization The Entertainment Retailer's Association (ERA) to the bloated shelf of enemies PlayStation has collected since announcing <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it would stop producing physical game discs by 2028</u></a>. The association representing major UK game retailers like Amazon and Sainsbury's can't believe PlayStation wants to leave so much money still swaying on the tree. </p><p>"ERA consumer data shows that 25% of under 25s use discs for gaming and the total [UK] disc-based games market was valued at over £300 million" – about $402 million – "in 2025," says Retailer's Association CEO Kim Bayley, as reported by <a href="https://www.thegamebusiness.com/p/retail-trade-body-condemns-playstations" target="_blank"><u>The Game Business</u></a>. "The industry should be embracing every legitimate way consumers want to buy games, not narrowing their choices." </p><p>I think it's rare that moneymakers, like the people who represent Sainsbury's, and mere mortal video game players, who are tired of everything in the industry <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>getting worse</u></a> and <a href="https://www.gamesradar.com/games/grand-theft-auto/games-will-keep-getting-more-expensive-after-gta-6-raises-the-bar-but-only-the-most-in-demand-games-will-get-away-with-it-analysts-say/"><u>more expensive</u></a>, agree. But it seems that PlayStation's plan to, <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank"><u>in its own words</u></a>, "remain committed to delivering a world-class gaming experience" by exploding an important facet of game preservation, ownership, artistry, dignity, and indeed, sales, can bring together uneasy allies. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KPCjkfjcVo6FwCoa4PoFAA" name="RET137.DSC_1347-Playstation-open-no-cd.jpg" alt="PlayStation" src="https://cdn.mos.cms.futurecdn.net/KPCjkfjcVo6FwCoa4PoFAA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It appears, then, that Bayley shares an opinion with GamesRadar+ staff writer Dustin Bailey, who <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u>recently (and correctly) observed</u></a>, "The secondhand NES that I got as a kid in the '90s still works, albeit with a bit of repair work. The same goes for all of my old games, with many hundreds of other titles still available to buy secondhand. When I spent $700 on a PS5 Pro, my expectation was that it, too, would continue to work for another 30 or 40 years [...]. But what good is the promise of that investment when the PS6 comes around and every single game I purchase is tied to a server that Sony could choose to shut down at any time?"</p><p>Similarly, Bayley argues, "A disc can be shared with family, traded in, collected, preserved and, crucially, still played years from now. A download licence often offers none of those freedoms." </p><p>It seems that many people who like buying and selling video games don't want another reason for the industry to fail, who knew? </p><p>"Removing discs doesn't represent progress," says Bayley. "It simply removes choice. That's bad for gamers, bad for retailers, and ultimately bad for the long-term health and preservation of our games industry." </p><p><a href="https://www.gamesradar.com/games/former-playstation-boss-thinks-weve-lost-a-lot-of-the-variety-in-games-and-we-can-thank-the-rising-cost-of-new-titles-for-that-we-had-so-many-crazy-games-on-ps1/"><u><em>Former PlayStation boss thinks "we've lost a lot of the variety in games," and we can thank the "rising cost" of new titles for that: "We had so many crazy games on PS1."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ As Elder Scrolls Online fans fear for the MMO, Bethesda reportedly confirms its team is the same size it was when it delivered some of its best content ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/</link>
                                                                            <description>
                            <![CDATA[ Microsoft's layoffs aren't necessarily the end, folks ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 13:18:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[MMO Games]]></category>
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                                                    <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
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                                <p>The Elder Scrolls Online team is unfortunately part of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's ongoing plan to cut 3,200 employees at Xbox</a>, leaving the developers behind the Bethesda MMO far fewer in number than before.</p><p>In fact, the team is apparently as small as it was about a decade ago, when the game only really began to take off after its shaky launch – or, at least, that's what prominent community figure Baratron, who helps run the Unofficial Elder Scrolls Pages and its <a href="https://discord.gg/uesp" target="_blank">Discord</a>, reports.<br><br>He reveals as much in a new message, explaining that he learned the news from associate design director Jason Barnes and associate director of community management Jessica Folsom.</p><p>It came during the past weekend's Elder Scrolls Online Tavern event in Hesse, Germany, where fans and developers gathered to celebrate the MMO. <br><br>"This is important," writes Baratron. "According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset."</p><p>That's shocking, to say the least – but he doesn't seem to think it's a bad thing. After all, "both are highly acclaimed DLCs," as the UESP admin puts it. "So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode." <br><br>Baratron assures that there's more reason to think the end of Elder Scrolls Online isn't near, too.</p><p>"Also Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released," he states. "It really is not the end yet." <br><br>It's a bit of bittersweet, good-and-bad news, all things considered – the layoffs, obviously, are <em>not</em> nice to hear about… but it's reassuring that they don't spell the demise of the MMO.</p><p>Here's hoping any and all affected developers are able to land on their feet, and The Elder Scrolls Online proves to have a brighter future than fans expect following the upsetting news circulating recently.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/"><em>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio</em></a></p>
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                                                            <title><![CDATA[ Former PlayStation boss thinks "we've lost a lot of the variety in games," and we can thank the "rising cost" of new titles for that: "We had so many crazy games on PS1" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/former-playstation-boss-thinks-weve-lost-a-lot-of-the-variety-in-games-and-we-can-thank-the-rising-cost-of-new-titles-for-that-we-had-so-many-crazy-games-on-ps1/</link>
                                                                            <description>
                            <![CDATA[ Shawn Layden says "if every throw of the dice is triple digit millions, then risk tolerance goes to about zero" ]]>
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                                                                        <pubDate>Sun, 12 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space.]]></media:description>                                                            <media:text><![CDATA[Katamari Damacy Reroll trailer screenshot shows the Prince and the King of all Cosmos flying through space.]]></media:text>
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                                <p>Former PlayStation lead Shawn Layden thinks that "we've lost a lot of the variety in games" releasing these days, with more titles that look like "the game next to it" rather than something entirely unique – and you can thank "the rising cost" of development for that. </p><p>It's no secret that game budgets are inflating massively. Earlier this year, it was reported that <a href="https://www.gamesradar.com/games/new-aaa-games-could-cost-usd300-million-or-much-more-to-make-insider-says-which-might-help-explain-the-current-state-of-the-industry-amid-layoffs-and-studio-closures/"><u>new AAA games could cost upwards of $300 million to make</u></a>, and with that in mind, it's little wonder that publishers have such high standards for what actually counts as a success these days. What's more, as Layden, the former president of Sony Interactive Entertainment America, points out, <a href="https://www.gamesradar.com/games/most-players-have-no-idea-how-much-games-cost-to-make-and-everythings-more-expensive-than-people-think-devs-say-as-indie-hits-like-balatro-are-the-exception/"><u>those massive costs</u></a> are also driving "risk tolerance" extremely low.</p><p>"I was at a game awards show a couple of years ago, and I was a bit disappointed to see that all the games I saw at that awards presentation were either zombie apocalypse, some kind of space marines, [or] guys in medieval Europe with really big swords," Layden tells PSI in an interview (below). </p><p>"That was so central to what everyone was building. There's so many games that looked like the game next to it and looked like the game next to it," he says, adding: "I'm concerned that in today's world, quirky games like PaRappa the Rapper don't get made anymore."</p><p>Layden continues: "I think we've lost a lot of the variety in games that are out there. We have: 'this one's a looter shooter, and this one's a hero shooter, this one's an extraction shooter. Shooter, shooter, shooter.' We have mountains of those. But where's the next Katamari Damacy?" </p><p>Furthermore, he warns that the games industry could be losing "the opportunity to attract new users" by refraining from increasing the amount of different kinds of games on offer to players. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kn9FRj7KS00?start=1196" allowfullscreen></iframe></div></div><p>With all that said, Layden obviously sees the reason why this is the case: "The rising cost of games." He explains: "I mean, if you could make a game for $5 or $6 million, like we could back on PlayStation One, then you'd do ten games. [...] Like, let's see what people are excited by.</p><p>"We had so many crazy games on PS1 because the cost to risk was manageable. You know, you could literally throw away $6 to $7 million on a project that didn't work, but go, 'Well, at least we learned something.' Now, if every throw of the dice is triple digit millions, then risk tolerance goes to about zero."</p><p>Now, Layden says, trying to get funding for a new game means getting hit with questions like, "'is it a sequel? Is it an established IP?'" Devs might find themselves pitching something as "'like Fortnite meets Call of Duty in Zombieland,'" he suggests. But ultimately, "no one wants to take a risk on unicorn ballet in space. No one's going to give you any money to make that game, even if it's really super exciting.</p><p>"So yeah, the high cost is driving risk tolerance to zero," he concludes. "I think as long as we judge games solely on revenue projections, then, you know, again, your risk tolerance goes to zero."</p><p>It's not that games that stray from the mainstream don't exist, of course. I think it's fairly safe to say that Clair Obscur: Expedition 33's popularity last year was, at the very least in part, driven by the things that made it different, from its blend of action and turn-based combat, its delightfully French vibes, to its stellar story. Similarly, before Balatro blew up, could you honestly say you'd played a Poker-themed roguelike deckbuilder full of illegal cards and weird Jokers? I doubt it, somehow. The point remains – let's have more unique, weird, and wonderful games, please. </p><p><a href="https://www.gamesradar.com/games/ex-playstation-boss-says-pc-ports-werent-losing-sony-any-hardware-sales-questions-how-it-could-think-otherwise-now-its-reportedly-keeping-big-single-player-games-console-exclusive/"><u><em>Ex-PlayStation boss says PC ports weren't losing Sony any hardware sales, questions how it could think otherwise now it's reportedly keeping big single-player games console-exclusive.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script>
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                                                            <title><![CDATA[ "Single-player, narrative-driven gaming is here to stay," ex-PlayStation boss says: "It's how we built this business. That's what sustains it" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/single-player-narrative-driven-gaming-is-here-to-stay-ex-playstation-boss-says-its-how-we-built-this-business-thats-what-sustains-it/</link>
                                                                            <description>
                            <![CDATA[ Shawn Layden thinks "most of our great gaming experiences" are games that immerse you in their world, story, and characters ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us Part 1]]></media:description>                                                            <media:text><![CDATA[The Last of Us Part 1]]></media:text>
                                <media:title type="plain"><![CDATA[The Last of Us Part 1]]></media:title>
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                                <p>Former PlayStation boss Shawn Layden is a big believer that "single player, narrative-driven gaming is here to stay," saying it's "what sustains" the business. </p><p>When you think of PlayStation's greatest hits, chances are, you're going to think of a whole bunch of single-player games. Whether it's The Last of Us, God of War, Uncharted, or Ghost of Tsushima, there's no doubt that games like this have been huge drivers of PlayStation's success, and although Sony has delved more into the world of live-service in recent years (to mixed success), Layden – former president of Sony Interactive Entertainment America – says it's with single-player games the games business was built, and what'll continue to keep it going. </p><p>"I firmly believe that single player, narrative-driven gaming is here to stay," he tells PSI in an interview on YouTube (below). "It's how we built this business. That's what sustains it. It's a type of game where you can enjoy it by yourself and talk to friends about it. Maybe there's multiplayer, maybe there isn't. </p><p>"But I think essentially most of our great gaming experiences are when we allow ourselves to be immersed in that world with that character, to learn that story, more so than 'I got online with a bunch of friends and we played team deathmatch.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kn9FRj7KS00?start=1082" allowfullscreen></iframe></div></div><p>That's not to say that live-service games don't have their place, of course. Helldivers 2, published by Sony Interactive Entertainment, has been hugely successful since its launch two years ago. However, we've obviously also seen a lot of live-service horror stories – <a href="https://www.gamesradar.com/games/fps/concord-is-officially-fully-permanently-dead-as-sony-announces-its-closing-the-failed-hero-shooters-studio-and-moving-on-we-will-take-the-lessons-learned/">Concord didn't even last two weeks</a> before it was shut down for good, and while it still has plenty of fans, Destiny 2 has been in decline for a long time at this point, so much so that it's now received <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/">its final update.</a> </p><p>It's worth noting that Layden's comments were made before Sony's announcement that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>killing physical discs for new PlayStation games in 2028</u></a>, so he's not responding to <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>that backlash</u></a> here. In a separate interview about that decision, <a href="https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/"><u>Layden called the move "dramatic," and suggested it could "heavily influence" Xbox and Nintendo's approach</u></a> to physical games going forward.  </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/sony-killing-physical-playstation-games-has-folks-so-angry-that-its-announcement-has-even-more-views-than-rockstars-gta-6-trailer-posts-on-twitter/"><u><em>Sony killing physical PlayStation games has folks so angry that its announcement has even more views than Rockstar's GTA 6 trailer posts on Twitter.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1d0aO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1d0aO.js" async></script>
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                                                            <title><![CDATA[ Kingdom Come: Deliverance 2 star begs Rockstar Games to "make me a cowboy" as fans urge the studio to cast him in Red Dead Redemption 3 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/red-dead/kingdom-come-deliverance-2-star-begs-rockstar-games-to-make-me-a-cowboy-as-fans-urge-the-studio-to-cast-him-in-red-dead-redemption-3/</link>
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                            <![CDATA[ One fan asks, "Have you cast for RDR3 already?" ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 11:38:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Red Dead]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Red Dead Redemption 2 screenshot showing the silhouette of a man with a cowboy hat on horseback, a glowing sun seen behind him]]></media:description>                                                            <media:text><![CDATA[Red Dead Redemption 2 screenshot showing the silhouette of a man with a cowboy hat on horseback, a glowing sun seen behind him]]></media:text>
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                                <p>After <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/">Red Dead Redemption 2</a>, fans can't help but now look forward to Rockstar Games' next cowboy adventure – and <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-review-even-if-some-friction-can-lead-to-frustration-its-realization-of-medieval-life-remains-utterly-absorbing/">Kingdom Come: Deliverance 2</a> star Luke Dale is no exception.</p><p>Dale, who plays Hans Capon in Kingdom Come and its sequel, confirms as much in a new online <a href="https://x.com/LukeDaleLive/status/2075449566762009045" target="_blank">post</a>, pinging the official Rockstar account on Twitter. "Once again pleading with Rockstar Games to make me a cowboy," he writes – and honestly, I feel like he's probably serious here, too. <br><br>I mean, he <em>does</em> say "once again," which sort of implies he's given thought to joining the Red Dead cast at some point in the past… or perhaps even requested a role.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Once again pleading with @RockstarGames to make me a cowboy. https://t.co/mc8UC2SyM0<a href="https://twitter.com/cantworkitout/status/2075449566762009045">July 10, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Red Dead Redemption 3 remains a bit of a mystery, though, as Rockstar hasn't even confirmed it's happening. The studio is admittedly likely busy with <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> and what have you, but a third Red Dead feels inevitable. <br><br>After all, Red Dead Redemption 2 and its online counterpart still boast an active player base – myself included (hey, there's a serious shortage of good horse games out there, OK?). It's also, you know, the <a href="https://www.gamesradar.com/games/red-dead/as-red-dead-redemption-2-becomes-the-third-best-selling-game-ever-actor-roger-clark-says-its-the-fans-that-keep-it-going/">third best-selling game</a> <em>ever</em>.</p><p>Commenters on Dale's post seem to think a third game is in the works, too, and are keen for the Kingdom Come star to join the cast, with one asking Rockstar, "Have you cast for RDR3 already?" Another amusingly questions Dale himself, wondering, "How good is your American accent?" The Kingdom Come: Deliverance 2 actor replies with a GIF: "Oh, you have NO idea." <br><br>Now I sort of want to see him as a cowboy someday, too.</p><p>Here's hoping Rockstar hears his cries and gives him a chance – and, um, that Red Dead Redemption 3 is actually happening at all (or planned to, at least).</p><p><em>Need something to tide you over until then? Have a quick browse through our roundup of the most exciting </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script>
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                                                            <title><![CDATA[ Call of Duty: Black Ops and Black Ops 2 shadow drop on PS5, and you've got one month to get them at a good price ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/</link>
                                                                            <description>
                            <![CDATA[ The decade-old games are not cheap, but are cheaper with PlayStation Plus ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 20:02:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
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                                <p>The original Call of Duty: Black Ops and Black Ops 2 are now available natively on PS5 (and PS4) thanks to <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">shadow-dropped new ports</a>, and the prices haven't aged a day. </p><p><a href="https://store.playstation.com/en-us/product/UP0002-PPSA34501_00-CODBO1GAME000001" target="_blank">Call of Duty: Black Ops</a> is $39.99 at base or $19.99 with PlayStation Plus through August 6. Its season pass comes with the First Strike, Escalation, Annihilation, and Rezurrection content packs, and is $29.99 or $9.89 with PlayStation Plus, also through August 6. </p><p>The same prices and limited-time PlayStation Plus promos apply to <a href="https://store.playstation.com/en-us/product/UP0002-PPSA34502_00-CODBO2GAME000001" target="_blank">Call of Duty: Black Ops 2</a> and its season pass, which includes four DLCs – Revolution, Uprising, Vengeance, and Apocalypse – along with the Nuketown Zombies map and an "Exclusive Calling Card - 'The Deuce.'" </p><p>Cross-platform multiplayer is notably not supported by these versions, which is one of several complaints circulating among Call of Duty fans, along with player base fragmentation resulting from the expansion packs being sold separately. <a href="https://x.com/ModernWarzone/status/2075266384301380026" target="_blank">Modern Warzone</a> notes that Wager Matches and Theatre mode are also missing from the PlayStation ports. </p><p>All in all, post-discount, you could be spending as much as $140 to get everything in both games. On the one hand, this comes as no surprise; this is exactly how much these games and content packs cost <a href="https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/"><u>on Steam</u></a>, for comparison. The PS Plus deals do take the edge off, if only for now, and you will need a PS Plus sub to play online to begin with. It does feel kind of weird to pay this price for the season passes of 16- and 14-year-old games, I'll agree. After all, those seasons have long passed. </p><p><a href="https://www.gamesradar.com/best-call-of-duty-games/"><u><em>Here are the 10 best Call of Duty games of all-time.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ A Metal Gear Solid mod finally lets us play as Grey Fox in the PS1 classic, and it's not just his disappointing VR Missions iteration ]]></title>
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                            <![CDATA[ "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions" ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 16:41:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:description>                                                            <media:text><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:text>
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                                <p>A modder has made Grey Fox playable in the original <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid,</u></a> and it's way more impressive than it sounds. </p><p>Despite Snake (and Snake, and Snake, and Snake, and…) being a contender for the greatest video game character of all time, Metal Gear has a variety of side characters that all absolutely rule, and many hope for the chance to play as them. And while there's been the odd opportunity to play as whoever isn't the main protagonist of a given game (Tanker and Snake Tales in MGS2, Ocelot in Metal Gear Online), Metal Gear is pretty strict about having you play as the main character.</p><p>One such legendary side character is Grey Fox, who – after appearances in the MSX2 originals – appeared in Metal Gear Solid 1 as the series' first Cyborg Ninja. The character was so popular that he was the selling point and cover star of Metal Gear Solid: VR Missions, where he was briefly playable for a couple of missions. And while Hideo Kojima wanted the character to get his own game as <a href="https://archive.fo/IcnSy" target="_blank"><u>a sequel to Metal Gear Rising</u></a>, it never materialized. </p><p>However, Grey Fox is finally getting his day in the cold alaska moon, as YouTube user Perfect Pizza has released a first look at the final version of their "Playable Grey Fox mod" for Metal Gear Solid. On first read this may not sound that impressive, perhaps the thought of "oh they just moved the VR Missions character into the main game," crossed your mind? Well this mod is not nearly that simple.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PzZddYyro_0" allowfullscreen></iframe></div></div><p>Watching the trailer, right away you'll notice you have access to Grey Fox's arm cannon, which saw use throughout Metal Gear Solid, but never actually got used in his previous playable appearance. The High Frequency Blade has gotten a buff too with a new trailing effect and the ability to ricochet bullets back at enemies, and there's new movement options with crouch walking introduced. The mod promises a ton of changes, like "automatic open and close face visor upon alert,""custom animations," and "custom codec calls". </p><p>On the mods <a href="https://discord.com/invite/eVst9cqaZK" target="_blank"><u>Discord</u></a>, Perfect Pizza explains "This mod uses the PSX decompilation project’s ability to modify the game’s C code and build a new executable using the developer version of Metal Gear Solid." Adding "At the time of creation, neither the AI Grey Fox boss nor the playable VR Ninja have been fully decompiled. As a result, everything shown so far has been recreated through reverse engineering, existing game code, experimentation, and educated guesses."</p><p>They explain, "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions with as many of his signature abilities and some new ones as the game’s limitations allow, while preserving core gameplay features such as crawling, elevators, weapons, and environmental interaction." and that "This project also lays the groundwork for a future version that could allow players to experience the entire game as Grey Fox."</p><p>Perfect Pizza also says "This is not a complete story-mode conversion" but that "A separate project, which I am not affiliated with, is working toward making the full campaign playable by rebuilding all the stage overlays and making the compiled exe shiftable. The future of a complete Grey Fox playthrough depends heavily on that effort."</p><p>Regardless it's an impressive mod that actually allows playable Grey Fox found in VR Missions to live up to the version we hoped he would be all along, and even if a full version doesn't show up, it'll be fun to play about with. </p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Former Marathon and Destiny 2 lead "pleased to share" outcome of his $200 million lawsuit against Bungie and Sony is "one I am very satisfied with" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/former-marathon-and-destiny-2-lead-pleased-to-share-outcome-of-his-usd200-million-lawsuit-against-bungie-and-sony-is-one-i-am-very-satisfied-with/</link>
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                            <![CDATA[ Christopher Barrett previously alleged a "premeditated scheme to terminate" him ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 09:44:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon]]></media:description>                                                            <media:text><![CDATA[Marathon]]></media:text>
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                                <p>Former <a href="https://www.gamesradar.com/marathon-guide/">Marathon</a> and <a href="https://www.gamesradar.com/destiny-2-guide-walkthrough/">Destiny 2</a> director Christopher Barrett has reached an agreement with both <a href="https://www.gamesradar.com/tag/bungie/">Bungie</a> and Sony following his $200 million lawsuit against the companies.</p><p>As per his <a href="https://www.linkedin.com/in/cgbarrett/" target="_blank">LinkedIn</a>, Barrett spent over two decades at Bungie, starting his career there as an art director back in 1999. Most recently (for well over 10 years, mind you), the developer was a game director leading projects like Marathon and the <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/">now-dying</a> Destiny 2. He left Bungie unexpectedly in the spring of 2024 – and that's where things get a bit messy. <br><br>Reports following his departure alleged inappropriate behavior toward female colleagues.</p><p>Barrett said he was <em>actually</em> fired so his employers could avoid paying him about $45 million under his employment contract, stating that they were trying to "deflect attention from their massive business failures." <br><br>Then, he sued both Bungie and Sony for $200 million, citing a "premeditated scheme to terminate" him and "avoid paying him the tens of millions of dollars he was owed." It's all… a lot.</p><p>Sony did respond, sharing supposed examples of Barrett's allegedly inappropriate behavior and a rundown of his financial earnings. <br><br>There hasn't been much to say about the case since then, but Barrett's most recent post on LinkedIn confirms that moves <em>have</em> been made – and that a settlement has been reached. </p><iframe allow="" height="628" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7480712170251620353?collapsed=1"></iframe><p>"I am pleased to share that Sony, Bungie, and I have reached an agreement to resolve the lawsuit," it reads.</p><p>"The outcome is one I am very satisfied with, and I am grateful to everyone who stood by me. Closing this chapter allows me to focus my attention on what's next in my gaming journey, and I look forward to what lies ahead." <br><br>At the end, Barrett includes "the parties' joint statement," which reasserts that they've settled the case and the dev's name has been added to the credits of Marathon "to reflect" his work on the shooter as game director.</p><p>Like I said earlier, it's all certainly a <em>lot</em>. Here's hoping that this truly is in the past now, and that every party involved can move forward.</p><p><a href="https://www.gamesradar.com/games/destiny/in-the-ashes-of-destiny-2-furious-developer-creates-playable-pete-parsons-themed-parody-raid-where-the-former-bungie-ceo-attacks-the-entire-playerbase-with-cars/"><em>In the ashes of Destiny 2, furious developer creates playable Pete Parsons-themed parody raid where the former Bungie CEO attacks "the entire playerbase" with cars</em></a></p>
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                                                            <title><![CDATA[ In the ashes of Destiny 2, furious developer creates playable Pete Parsons-themed parody raid where the former Bungie CEO attacks "the entire playerbase" with cars ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/in-the-ashes-of-destiny-2-furious-developer-creates-playable-pete-parsons-themed-parody-raid-where-the-former-bungie-ceo-attacks-the-entire-playerbase-with-cars/</link>
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                            <![CDATA[ The Final Car is here ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 15:44:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Pete Carsons on X]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Parody of Bungie CEO Pete Parsons]]></media:description>                                                            <media:text><![CDATA[Parody of Bungie CEO Pete Parsons]]></media:text>
                                <media:title type="plain"><![CDATA[Parody of Bungie CEO Pete Parsons]]></media:title>
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                                <p>One Destiny 2 player, an apparent game developer, has made their own raid to throw one last tomato at former Bungie CEO Pete Parsons, who <a href="https://www.gamesradar.com/games/destiny/bungie-ceo-pete-parsons-is-out-new-studio-head-steps-up-with-destiny-2-flailing-marathon-in-limbo-and-the-eye-of-sony-burning/"><u>departed</u></a> the struggling company amid controversy over the small fortune he'd seemingly recently spent on exotic cars. </p><p>Satire <a href="https://x.com/CarsonsTheGame/status/2074561583334719893" target="_blank"><u>Twitter account Pete Carsons</u></a>, whose operator is currently unclear, proudly revealed "The Vault of Cars" this week – a fully playable, in-browser Destiny raid which parodies the Vault of Glass and features Parsons, reborn as a Taniks-like machine hybrid with a South Park-style bucket mouth, as the final boss.</p><p>Spite absolutely drips off of this joke raid. A simulated orbit popup asks, "Do you have what it takes to face Pete Carsons in the Vault of Cars and stop him from purchasing all of the remaining cars in The Last City?" </p><p>A Twitter post adds: "Note: This experience is not affiliated with or endorsed by Bungie. It is satire only." You know, in case you weren't sure. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7u3zkVqy8U4" allowfullscreen></iframe></div></div><p>Once you log in to "The Final Car," you're thrown into a conversation with "Pete Carsons, Destroyer of Guardians" in a blurry Vault of Glass. Like <em>every freaking Destiny boss, </em>"Pete Carsons" throws up an invincible shield and starts chucking MacGuffins at you – in this case, a procession of cars with labels like "team reduction, crunch enforcer, layoff candidate, micro management, bad taste," and more. </p><p>This is a multilayered fight and a fairly impressive lo-fi recreation of the Vault of Glass final boss, Atheon. If you survive the cars – obviously, by throwing tomatoes at them – you'll be whisked to another realm beset by blinking oracles. If you fail the mechanics, you'll see a wipe screen which confirms that the Guardian in this scenario is named "The Entire Playerbase." </p><p>Clearing the raid <a href="https://x.com/DeejayM2K/status/2074567481163677810/photo/1" target="_blank">seems to pull up</a> a "We Want Destiny 3" page, which links to <a href="https://www.gamesradar.com/games/destiny/playstation-showcase-brigaded-by-destiny-3-hopefuls-as-petition-crosses-338-000-signatures-we-want-d3/">the petition</a> calling for a sequel. The parody's creator, "a random developer," writes, "Building video games is hard. It is <em>very</em> hard.</p><p>"This industry is neither forgiving nor secure, and yet – we build these worlds because we know millions of people will be invited to experienced the combined efforts of tens of millions of hours it takes to build those worlds."</p><p>This sentiment hits hard as the games industry bloodbath continues amidst, most recently, <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">thousands of layoffs</a> and multiple studio divestments at Xbox. </p><p>Skewering "very bad and sometimes obvious decisions" made at the expense of game devs, the creator of Pete Carsons continues: "For me, Destiny was special, and although I never got to work on it, a lot of my friends did, friends who can no longer continue to build their world. This is the devastating reality of those bad decisions. The conditions that presented themselves to make Destiny a reality might not be conditions we see for a very, very long time again, if ever." </p><p>This parody comes as Bungie reels from massive layoffs, <a href="http://gamesradar.com/games/destiny/destiny-2-isnt-fully-dead-yet-community-manager-says-the-devs-who-werent-laid-off-are-still-working-on-maintenance-upkeep-and-a-small-fix-could-sneak-in-here-or-there"><u>struggles to even hotfix</u></a> Destiny 2 now that it's in permanent maintenance mode, and watches Marathon lose players. In May, as players prayed for a Destiny 3, <a href="https://www.gamesradar.com/games/destiny/former-destiny-2-writer-says-it-turns-out-the-real-destiny-killer-was-ceo-pete-parsons-as-players-pray-for-destiny-3/"><u>a former Destiny 2 writer said</u></a>, "It turns out the real Destiny killer was Pete Parsons." </p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-community-manager-calls-out-leaders-who-made-multiple-years-of-poor-decisions-as-former-bungie-vp-shares-post-blaming-industry-implosion-on-the-market/"><u><em>Destiny 2 community manager calls out "leaders who made multiple years of poor decisions" as former Bungie VP shares post blaming industry implosion on the market</em></u></a><em>. </em></p>
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