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                            <title><![CDATA[ Latest from GamesRadar+ in Ps4 ]]></title>
                <link>https://www.gamesradar.com/platforms/playstation/ps4</link>
        <description><![CDATA[ All the latest ps4 content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Thu, 10 Sep 2026 21:41:36 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2 earned 35% of its $1.2 billion on disc, analyst says, but PlayStation is more interested in "control" of the market ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Sony cites "consumer preferences" for digital games as the core reason for its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">decision to abandon physical PlayStation releases</a>, the numbers presented in a new report tell a different story. Games like Marvel's Spider-Man 2 are still making a ton of money on disc, according to Rhys Elliot of Alinea Analytics, and Sony's decision to end discs is much more about controlling the overall market for PlayStation games.</p><p>Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank">latest newsletter</a>, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.</p><p>Why are these numbers so much higher than we've seen from other sources, including Sony itself? For one thing, many of the <a href="https://www.gamesradar.com/games/i-wish-physical-media-was-here-to-stay-as-sony-reports-82-percent-digital-playstation-sales-ex-blizzard-boss-says-the-purchasing-trend-from-consumers-is-clear/">previous numbers have been counting unit sales</a>, not revenue. For another, Alinea's numbers are about revenue generated, not units sold. And, of course, here we're talking purely about "prestige single-player" games, whose audiences are more likely to buy physical.</p><p>"Physical revenue is huge in the prestige single-player games Sony is getting more cautious about," Elliot argues, noting that "a disc dollar is worth less to Sony than a digital one, as there’s the retailer cut, manufacturing and distribution." Certainly, Sony would prefer if it were able to keep 100% of the revenue from these games, and it's betting that whatever players it loses by ditching physical releases will be offset by increased net profits.</p><p>So, Elliott argues, "the disc decision was largely about margins, control, and killing the secondhand market," rather than a recognition of consumer trends. We all likely could have guessed as much, and these factors are exactly why I've argued that <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">PlayStation killing discs is bad for everyone</a>, but there's some vindication in seeing the thought backed up by market analysis numbers. That doesn't make the prospect of an all-digital PS6 any less annoying, though.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-earned-35-percent-of-its-usd1-2-billion-on-disc-analyst-says-but-playstation-is-more-interested-in-control-of-the-market/</link>
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                            <![CDATA[ "The disc decision was largely about margins, control, and killing the secondhand market" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 21:41:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation, Imsomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:description>                                                            <media:text><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:text>
                                <media:title type="plain"><![CDATA[Peter Parker and Miles Morales talk in Marvel&#039;s Spider-Man 2, with the former in the Iron Spider suit and the latter in the Spider-Cat suit]]></media:title>
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                            <article>
                                <p>While Sony cites "consumer preferences" for digital games as the core reason for its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">decision to abandon physical PlayStation releases</a>, the numbers presented in a new report tell a different story. Games like Marvel's Spider-Man 2 are still making a ton of money on disc, according to Rhys Elliot of Alinea Analytics, and Sony's decision to end discs is much more about controlling the overall market for PlayStation games.</p><p>Marvel's Spider-Man 2 earned $1.2 billion in gross revenue, according to the estimates in Elliot's <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank">latest newsletter</a>, 35% of which was made up of physical unit sales. Ghost of Yotei made $400 million, with 37.6% physical. Astro Bot hit $275 million with 46.8% physical. Death Stranding 2 made $129 million, with 41.8% physical.</p><p>Why are these numbers so much higher than we've seen from other sources, including Sony itself? For one thing, many of the <a href="https://www.gamesradar.com/games/i-wish-physical-media-was-here-to-stay-as-sony-reports-82-percent-digital-playstation-sales-ex-blizzard-boss-says-the-purchasing-trend-from-consumers-is-clear/">previous numbers have been counting unit sales</a>, not revenue. For another, Alinea's numbers are about revenue generated, not units sold. And, of course, here we're talking purely about "prestige single-player" games, whose audiences are more likely to buy physical.</p><p>"Physical revenue is huge in the prestige single-player games Sony is getting more cautious about," Elliot argues, noting that "a disc dollar is worth less to Sony than a digital one, as there’s the retailer cut, manufacturing and distribution." Certainly, Sony would prefer if it were able to keep 100% of the revenue from these games, and it's betting that whatever players it loses by ditching physical releases will be offset by increased net profits.</p><p>So, Elliott argues, "the disc decision was largely about margins, control, and killing the secondhand market," rather than a recognition of consumer trends. We all likely could have guessed as much, and these factors are exactly why I've argued that <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">PlayStation killing discs is bad for everyone</a>, but there's some vindication in seeing the thought backed up by market analysis numbers. That doesn't make the prospect of an all-digital PS6 any less annoying, though.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ The Witcher 3's Songs of the Past expansion wouldn't be "possible" without the RPG's remaster, says CD Projekt Red: "The stars had to align" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A couple of weeks ago, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's brand-new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion that wouldn't have happened without the remaster.</p><p>Or, at least, that's what CD Projekt Red says in a recent interview with BBC News over on <a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank">YouTube</a>. <br><br>As Jakub Rokosz, game director behind both <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> and now Songs of the Past, recalls, "the stars had to align and the conditions had to be just right to make this [the new expansion] happen." And right they became, as "the story of Dandelion's past and homeland came into our spotlight" at the <em>perfect</em> time.</p><p>Right when "CD Projekt Red started talking to us about about doing it," other "work on the remaster" was underway – "and those two things are intertwined in a way that the realization of Letten, Dandelion's hometown, wouldn't be possible without the remaster upgrades." <br><br>As Rokosz concludes, "there are a few things that had to click together" to make Songs of the Past "possible." And, thankfully, those things did indeed click.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/fsKrLr2hRIk" allowfullscreen></iframe></div></div><p>Considering the sheer scope of Songs of the Past, I'm honestly not too surprised to hear Rokosz say that The Witcher 3 Remastered was practically necessary to make the expansion work. <br><br>After all, the original RPG from CD Projekt Red launched way back in 2015, leaving over a decade of technological advancements between then and now. Plus, it sounds like the remaster will be <em>quite</em> the overhaul, also.</p><p>We've got everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to massively reworked visuals to look forward to, at times making it sound more like a remake than a remaster, honestly. <br><br>It's one heck of an undertaking for developers, undoubtedly, anyway, considering all of the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, too. Coupled with Songs of the Past – which Rokosz makes seem huge as well – we Witcher stans have a lot to be excited about.</p><p><a href="https://www.gamesradar.com/games/the-witcher/after-20-years-voicing-geralt-the-witcher-3-star-doug-cockle-says-revisiting-his-character-for-songs-of-the-past-is-like-slipping-into-a-warm-bath/"><em>After 20 years voicing Geralt, The Witcher 3 star Doug Cockle says revisiting his character for Songs of the Past is "like slipping into a warm bath"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-expansion-wouldnt-be-possible-without-the-rpgs-remaster-says-cd-projekt-red-the-stars-had-to-align/</link>
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                            <![CDATA[ "There are a few things that had to click together" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:55:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri in The Witcher 3]]></media:description>                                                            <media:text><![CDATA[Ciri in The Witcher 3]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri in The Witcher 3]]></media:title>
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                            <article>
                                <p>A couple of weeks ago, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's brand-new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion that wouldn't have happened without the remaster.</p><p>Or, at least, that's what CD Projekt Red says in a recent interview with BBC News over on <a href="https://www.youtube.com/watch?v=fsKrLr2hRIk" target="_blank">YouTube</a>. <br><br>As Jakub Rokosz, game director behind both <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> and now Songs of the Past, recalls, "the stars had to align and the conditions had to be just right to make this [the new expansion] happen." And right they became, as "the story of Dandelion's past and homeland came into our spotlight" at the <em>perfect</em> time.</p><p>Right when "CD Projekt Red started talking to us about about doing it," other "work on the remaster" was underway – "and those two things are intertwined in a way that the realization of Letten, Dandelion's hometown, wouldn't be possible without the remaster upgrades." <br><br>As Rokosz concludes, "there are a few things that had to click together" to make Songs of the Past "possible." And, thankfully, those things did indeed click.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/fsKrLr2hRIk" allowfullscreen></iframe></div></div><p>Considering the sheer scope of Songs of the Past, I'm honestly not too surprised to hear Rokosz say that The Witcher 3 Remastered was practically necessary to make the expansion work. <br><br>After all, the original RPG from CD Projekt Red launched way back in 2015, leaving over a decade of technological advancements between then and now. Plus, it sounds like the remaster will be <em>quite</em> the overhaul, also.</p><p>We've got everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to massively reworked visuals to look forward to, at times making it sound more like a remake than a remaster, honestly. <br><br>It's one heck of an undertaking for developers, undoubtedly, anyway, considering all of the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, too. Coupled with Songs of the Past – which Rokosz makes seem huge as well – we Witcher stans have a lot to be excited about.</p><p><a href="https://www.gamesradar.com/games/the-witcher/after-20-years-voicing-geralt-the-witcher-3-star-doug-cockle-says-revisiting-his-character-for-songs-of-the-past-is-like-slipping-into-a-warm-bath/"><em>After 20 years voicing Geralt, The Witcher 3 star Doug Cockle says revisiting his character for Songs of the Past is "like slipping into a warm bath"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script>
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                                                            <title><![CDATA[ Kaiju Alpha codes (September 2026) for Exp and Cells ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Kaiju Alpha codes give huge buffs to Exp and cell generation, not only letting you power up faster, but also helping you reach any cell goal you might be headed towards to unlock new Kaiju or Skins.<br><br>Exp has a significant use in terms of getting stronger in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience where you fight as a Kaiju against other Kaiju, and while skins don't have any benefit in combat, looking cool is part of the experience when you're playing as Godzilla or Kong. So, whether you want an Exp boost or a new skin, here are all the latest Kaiju Alpha codes.<br><br><em>If you're after other rewards that you can use across all of your experiences, head on over to our list of general </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-kaiju-alpha-codes"><span>All Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUvrNLnCvbhb8JeK2UAHhe" name="kaiju-alpha-codes-redeem" alt="The Kaiju Alpha codes redemption box." src="https://cdn.mos.cms.futurecdn.net/LUvrNLnCvbhb8JeK2UAHhe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p><strong>These are the Kaiju Alpha codes you can redeem right now:</strong></p><ul><li><strong>ROSE</strong> - 2x 60-minute Exp boost, 2x 60-minute Cell boost <em><strong>new!</strong></em></li></ul><p>As usual, the latest Kaiju Alpha code grants a boost in Exp and Cells, giving you a chance to level up your favorite Kaiju. If you're saving up cells for a new character, you can always hang on to your Exp boost for when you have it.</p><p>Codes aren't case-sensitive, but it may still be worth just copying and pasting them from above to be sure they're right.</p><h2 class="article-body__section" id="section-how-to-redeem-kaiju-alpha-codes"><span>How to redeem Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nmjB9SbWGRBCspGmBL7FEC" name="kaiju-alpha-codes-how" alt="An orange arrow points to the Options button in the main menu, where you can redeem Kaiju Alpha codes." src="https://cdn.mos.cms.futurecdn.net/nmjB9SbWGRBCspGmBL7FEC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p>You can only redeem Kaiju Alpha codes from the main menu. You cannot do this in-game, and can only return to the main menu when you die or when you are not engaged in combat. When not engaged in combat, you can return to the main menu by clicking on the <strong>Menu </strong>button above your skills and waiting 10 seconds.</p><p>From the main menu click on <strong>Options</strong>, where you'll see the codes redemption box at the bottom. Enter codes from the list above and then hit enter on your keyboard or the equivalent button on your platform of choice.</p><h3 class="article-body__section" id="section-expired-kaiju-alpha-codes"><span>Expired Kaiju Alpha codes</span></h3><ul><li><del>KAONTOP</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>XECRETISREAL</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>DEAWYGIGACHAD</del> - 30 levels</li><li><del>SRRYFORBUGS</del> - 3-hour Exp boost</li><li><del>SRRYFORREVERTLEVEL</del> - 50 levels</li></ul><p>Kaiju Alpha codes tend to expire as new updates launch, so it's worth redeeming new codes as soon as possible so you don't miss out on these boosts.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/kaiju-alpha-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem the latest Kaiju Alpha codes if you're saving up cells to unlock new Kaiju or skins ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 15:30:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sulu Oppa]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Godzilla marches through a city in Kaiju Alpha.]]></media:description>                                                            <media:text><![CDATA[Godzilla marches through a city in Kaiju Alpha.]]></media:text>
                                <media:title type="plain"><![CDATA[Godzilla marches through a city in Kaiju Alpha.]]></media:title>
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                                <p>Kaiju Alpha codes give huge buffs to Exp and cell generation, not only letting you power up faster, but also helping you reach any cell goal you might be headed towards to unlock new Kaiju or Skins.<br><br>Exp has a significant use in terms of getting stronger in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience where you fight as a Kaiju against other Kaiju, and while skins don't have any benefit in combat, looking cool is part of the experience when you're playing as Godzilla or Kong. So, whether you want an Exp boost or a new skin, here are all the latest Kaiju Alpha codes.<br><br><em>If you're after other rewards that you can use across all of your experiences, head on over to our list of general </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-kaiju-alpha-codes"><span>All Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LUvrNLnCvbhb8JeK2UAHhe" name="kaiju-alpha-codes-redeem" alt="The Kaiju Alpha codes redemption box." src="https://cdn.mos.cms.futurecdn.net/LUvrNLnCvbhb8JeK2UAHhe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p><strong>These are the Kaiju Alpha codes you can redeem right now:</strong></p><ul><li><strong>ROSE</strong> - 2x 60-minute Exp boost, 2x 60-minute Cell boost <em><strong>new!</strong></em></li></ul><p>As usual, the latest Kaiju Alpha code grants a boost in Exp and Cells, giving you a chance to level up your favorite Kaiju. If you're saving up cells for a new character, you can always hang on to your Exp boost for when you have it.</p><p>Codes aren't case-sensitive, but it may still be worth just copying and pasting them from above to be sure they're right.</p><h2 class="article-body__section" id="section-how-to-redeem-kaiju-alpha-codes"><span>How to redeem Kaiju Alpha codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nmjB9SbWGRBCspGmBL7FEC" name="kaiju-alpha-codes-how" alt="An orange arrow points to the Options button in the main menu, where you can redeem Kaiju Alpha codes." src="https://cdn.mos.cms.futurecdn.net/nmjB9SbWGRBCspGmBL7FEC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sulu Oppa)</span></figcaption></figure><p>You can only redeem Kaiju Alpha codes from the main menu. You cannot do this in-game, and can only return to the main menu when you die or when you are not engaged in combat. When not engaged in combat, you can return to the main menu by clicking on the <strong>Menu </strong>button above your skills and waiting 10 seconds.</p><p>From the main menu click on <strong>Options</strong>, where you'll see the codes redemption box at the bottom. Enter codes from the list above and then hit enter on your keyboard or the equivalent button on your platform of choice.</p><h3 class="article-body__section" id="section-expired-kaiju-alpha-codes"><span>Expired Kaiju Alpha codes</span></h3><ul><li><del>KAONTOP</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>XECRETISREAL</del> - 60-minute Exp boost, 60-minute Cell boost</li><li><del>DEAWYGIGACHAD</del> - 30 levels</li><li><del>SRRYFORBUGS</del> - 3-hour Exp boost</li><li><del>SRRYFORREVERTLEVEL</del> - 50 levels</li></ul><p>Kaiju Alpha codes tend to expire as new updates launch, so it's worth redeeming new codes as soon as possible so you don't miss out on these boosts.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Final Fantasy 14's Beastmaster has fans experiencing the MMO as Pokemon trainers for the first time in its 16 years, and they love it so much they "wish it was a standard job" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's finally here – <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> just got the <em>very</em> exciting Patch 7.56 earlier this week, and the star of the show is most definitely the MMO's new limited job: the Beastmaster.</p><p>In case you've not had the chance to experience the class yourself just yet, it plays a whole lot like Pokemon or <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a> in concept.<br><br>You capture creatures from all over Eorzea (yes, old A Realm Reborn regions are <em>finally</em> coming back to life), whip 'em out in combat and use all sorts of deadly combos and actions, try to catch more beasts, and… rinse and repeat. There's a handy little bestiary to help you on the way, too.</p><p>Put simply, you've gotta (and will wanna) catch them all – and it's genuinely good fun. I've spent hours grinding away in Central Shroud myself, looking forward to the Crucible, in all its painful roguelike-ish glory… and, of course, the glittery Tourmaline Golem mount you can nab by making the duty's <a href="https://eu.finalfantasyxiv.com/lodestone/ranking/crucible/" target="_blank">official rankings</a>. <br><br>I'm not the only loving Beastmaster, though. Discussions over on Reddit prove as much, with one <a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun/" target="_blank">thread</a> dubbing the job "really fun!"</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun">Beastmaster is really fun!!</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Its poster exclaims, "This content is great," adding that the achievements tied to the new job "are really cool" as well. <br><br>A separate <a href="https://www.reddit.com/r/ffxiv/comments/1wayr3a/how_is_beastmaster/" target="_blank">post</a> on the Beastmaster sees fans sharing a similar sentiment, with folks writing that they "wish it was a standard job" rather than a limited one – and, honestly, I agree. Another person chimes in that they've "been having a blast" with the job, with a plethora of replies backing their take up.</p><p>My favorite conversation so far stems from a <a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to/" target="_blank">screenshot</a> of somebody's Warrior of Light dressed like Ash Ketchum from Pokemon, personally.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to">BeastMaster has been a lot of fun so far! Had to use the appropriate glam.</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Had to use the appropriate glam," its accompanying words read – and I love it. I also stand with the responses declaring that "the Pokemon vibe is honestly perfect." What else does Beastmaster carry with it, if not a nice old Pokemon vibe? And, that vibe <em>is</em> why so many of us adore the job already.</p><p>Obviously, however, not <em>everyone</em> likes it. There are comments here and there about how Square Enix could improve the Beastmaster (and, of course, fears that it might end up a bit… forgotten, like the Blue Mage). <br><br>Overall, though, spirits seem high when it comes to the limited job, and I can't say I've found much else to want out of it aside from, well, more levels and more utility in other parts of Final Fantasy 14.</p><p>I'm excited to see what Square Enix does with Beastmaster and how it evolves over time. Fingers crossed it's more memorable than Blue Mage – although, for me, it already is.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-spot-evercold-character-in-the-mmos-patch-7-56-screenshots-immediately-theorize-the-expansions-new-dps-class-is-that-a-crossbow/"><em>Final Fantasy 14 fans spot Evercold character in the MMO's Patch 7.56 screenshots, immediately theorize the expansion's new DPS class: "Is that a crossbow?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8BYW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8BYW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-beastmaster-has-fans-experiencing-the-mmo-as-pokemon-trainers-for-the-first-time-in-its-16-years-and-they-love-it-so-much-they-wish-it-was-a-standard-job/</link>
                                                                            <description>
                            <![CDATA[ "The Pokemon vibe is honestly perfect" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 14:56:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Beastmaster]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Beastmaster]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 Beastmaster]]></media:title>
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                                <p>It's finally here – <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> just got the <em>very</em> exciting Patch 7.56 earlier this week, and the star of the show is most definitely the MMO's new limited job: the Beastmaster.</p><p>In case you've not had the chance to experience the class yourself just yet, it plays a whole lot like Pokemon or <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a> in concept.<br><br>You capture creatures from all over Eorzea (yes, old A Realm Reborn regions are <em>finally</em> coming back to life), whip 'em out in combat and use all sorts of deadly combos and actions, try to catch more beasts, and… rinse and repeat. There's a handy little bestiary to help you on the way, too.</p><p>Put simply, you've gotta (and will wanna) catch them all – and it's genuinely good fun. I've spent hours grinding away in Central Shroud myself, looking forward to the Crucible, in all its painful roguelike-ish glory… and, of course, the glittery Tourmaline Golem mount you can nab by making the duty's <a href="https://eu.finalfantasyxiv.com/lodestone/ranking/crucible/" target="_blank">official rankings</a>. <br><br>I'm not the only loving Beastmaster, though. Discussions over on Reddit prove as much, with one <a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun/" target="_blank">thread</a> dubbing the job "really fun!"</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wc4qki/beastmaster_is_really_fun">Beastmaster is really fun!!</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Its poster exclaims, "This content is great," adding that the achievements tied to the new job "are really cool" as well. <br><br>A separate <a href="https://www.reddit.com/r/ffxiv/comments/1wayr3a/how_is_beastmaster/" target="_blank">post</a> on the Beastmaster sees fans sharing a similar sentiment, with folks writing that they "wish it was a standard job" rather than a limited one – and, honestly, I agree. Another person chimes in that they've "been having a blast" with the job, with a plethora of replies backing their take up.</p><p>My favorite conversation so far stems from a <a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to/" target="_blank">screenshot</a> of somebody's Warrior of Light dressed like Ash Ketchum from Pokemon, personally.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1wb3pk1/beastmaster_has_been_a_lot_of_fun_so_far_had_to">BeastMaster has been a lot of fun so far! Had to use the appropriate glam.</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Had to use the appropriate glam," its accompanying words read – and I love it. I also stand with the responses declaring that "the Pokemon vibe is honestly perfect." What else does Beastmaster carry with it, if not a nice old Pokemon vibe? And, that vibe <em>is</em> why so many of us adore the job already.</p><p>Obviously, however, not <em>everyone</em> likes it. There are comments here and there about how Square Enix could improve the Beastmaster (and, of course, fears that it might end up a bit… forgotten, like the Blue Mage). <br><br>Overall, though, spirits seem high when it comes to the limited job, and I can't say I've found much else to want out of it aside from, well, more levels and more utility in other parts of Final Fantasy 14.</p><p>I'm excited to see what Square Enix does with Beastmaster and how it evolves over time. Fingers crossed it's more memorable than Blue Mage – although, for me, it already is.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-spot-evercold-character-in-the-mmos-patch-7-56-screenshots-immediately-theorize-the-expansions-new-dps-class-is-that-a-crossbow/"><em>Final Fantasy 14 fans spot Evercold character in the MMO's Patch 7.56 screenshots, immediately theorize the expansion's new DPS class: "Is that a crossbow?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8BYW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8BYW.js" async></script>
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                                                            <title><![CDATA[ All Star Tower Defense codes (September 2026) for Stardust and Gems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>All Star Tower Defense codes might have been around a long time, but they're still showing no signs of slowing down as the popular game stands the test of time. Whether you're just getting involved for the first time or you're a long-term player, the following promos will be super helpful to your progression.<br><br>Anime tower defense games are rife on <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a>, so it's hard to know which ones to play, but thanks to its longevity, you know ASTD is a good choice. As you assemble your best team of anime champions and prepare to take on your next boss, redeem these ASTD codes for a boost.<br><br><em>Plus, if you want more general rewards that apply to all your experiences, take a look at our list of the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> up for grabs.</em></p><h2 class="article-body__section" id="section-all-astd-codes"><span>All ASTD codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tEmFDysQ6NfYPQ3Z7gG9ZE" name="astd-codes-redeem" alt="The ASTD codes redemption box as seen in-game." src="https://cdn.mos.cms.futurecdn.net/tEmFDysQ6NfYPQ3Z7gG9ZE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Top Down Games)</span></figcaption></figure><p><strong>These are the All Star Tower Defense codes you can redeem right now:</strong></p><ul><li><strong>ReturnOfTheLobbies </strong>- 4,000x Gems, 150x Stardust</li><li><strong>ALateSummerAwaits </strong>- 4,000x Gems, 100x Stardust</li><li><strong>AwesomeBeginnerCode </strong>- 4,000x Gems, 50x Stardust, 1x Otherworldly Pickle</li></ul><p>As you can see, ASTD codes tend to grant players with a combination of Gems and Stardust, which you need to summon new units to your team. On occasion, you may even get a special Unit, which could either be pretty weak but fun, or incredibly powerful, so don't miss out.</p><h2 class="article-body__section" id="section-how-to-redeem-astd-codes"><span>How to redeem ASTD codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vx7rkBs6AZncUQUb44nexH" name="astd-codes-redeem-how-to" alt="An orange arrow points to the settings menu button where you can redeem ASTD codes." src="https://cdn.mos.cms.futurecdn.net/Vx7rkBs6AZncUQUb44nexH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Top Down Games)</span></figcaption></figure><p>To redeem All Star Tower Defense codes, you must first click on the <strong>Settings </strong>button in the top-left hand corner of the screen. You'll find the codes redemption box at the bottom of the window that opens up. <strong>Enter the code into the box</strong> as it appears above then hit <strong>Enter</strong> or your platform equivalent. </p><p><strong>There is no on-screen message</strong> to let you know that the code has been redeemed unless it awards a Unit, which will pop up, but if it's been successful, you'll see a change in the amount of currency beneath the window.</p><h3 class="article-body__section" id="section-expired-astd-codes"><span>Expired ASTD codes</span></h3><ul><li><del>FusionReborn</del><strong> </strong>- 4,000x Gems, 150x Stardust</li><li><del>TheOverlordArrives</del> - 4,000x Gems, 250x Stardust</li><li><del>WhoInvitedThisGuy</del><strong> </strong>- 4,000x Gems, 250x Stardust</li><li><del>tboicats</del> - 3,000x Gems, 170x Stardust</li><li><del>sorryfordelayandmonkeyking</del><strong> </strong>- 4,000x Gems, 280x Stardust</li><li><del>yickadee</del><strong> </strong>- 2,000x Gems, 230x Stardust</li><li><del>twete93dont</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>tungtungnobannersahur</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>cosmicrebel</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>omgupdate2026</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>fordanielxd</del><strong> </strong>- 67x Gems, 67x Stardust</li></ul><p>Since ASTD has been around for over six years, there have been plenty of expired codes, including the selection seen above. The valid codes will also expire at some point, so it's worth redeeming them as soon as you see them to avoid disappointment.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/all-star-tower-defense-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem the latest ASTD codes for Stardust and Gems, and even the occasional special edition Unit ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 15:58:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A selection of faceless anime characters fight in All Star Tower Defense]]></media:description>                                                            <media:text><![CDATA[A selection of faceless anime characters fight in All Star Tower Defense]]></media:text>
                                <media:title type="plain"><![CDATA[A selection of faceless anime characters fight in All Star Tower Defense]]></media:title>
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                                <p>All Star Tower Defense codes might have been around a long time, but they're still showing no signs of slowing down as the popular game stands the test of time. Whether you're just getting involved for the first time or you're a long-term player, the following promos will be super helpful to your progression.<br><br>Anime tower defense games are rife on <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a>, so it's hard to know which ones to play, but thanks to its longevity, you know ASTD is a good choice. As you assemble your best team of anime champions and prepare to take on your next boss, redeem these ASTD codes for a boost.<br><br><em>Plus, if you want more general rewards that apply to all your experiences, take a look at our list of the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> up for grabs.</em></p><h2 class="article-body__section" id="section-all-astd-codes"><span>All ASTD codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tEmFDysQ6NfYPQ3Z7gG9ZE" name="astd-codes-redeem" alt="The ASTD codes redemption box as seen in-game." src="https://cdn.mos.cms.futurecdn.net/tEmFDysQ6NfYPQ3Z7gG9ZE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Top Down Games)</span></figcaption></figure><p><strong>These are the All Star Tower Defense codes you can redeem right now:</strong></p><ul><li><strong>ReturnOfTheLobbies </strong>- 4,000x Gems, 150x Stardust</li><li><strong>ALateSummerAwaits </strong>- 4,000x Gems, 100x Stardust</li><li><strong>AwesomeBeginnerCode </strong>- 4,000x Gems, 50x Stardust, 1x Otherworldly Pickle</li></ul><p>As you can see, ASTD codes tend to grant players with a combination of Gems and Stardust, which you need to summon new units to your team. On occasion, you may even get a special Unit, which could either be pretty weak but fun, or incredibly powerful, so don't miss out.</p><h2 class="article-body__section" id="section-how-to-redeem-astd-codes"><span>How to redeem ASTD codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vx7rkBs6AZncUQUb44nexH" name="astd-codes-redeem-how-to" alt="An orange arrow points to the settings menu button where you can redeem ASTD codes." src="https://cdn.mos.cms.futurecdn.net/Vx7rkBs6AZncUQUb44nexH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Top Down Games)</span></figcaption></figure><p>To redeem All Star Tower Defense codes, you must first click on the <strong>Settings </strong>button in the top-left hand corner of the screen. You'll find the codes redemption box at the bottom of the window that opens up. <strong>Enter the code into the box</strong> as it appears above then hit <strong>Enter</strong> or your platform equivalent. </p><p><strong>There is no on-screen message</strong> to let you know that the code has been redeemed unless it awards a Unit, which will pop up, but if it's been successful, you'll see a change in the amount of currency beneath the window.</p><h3 class="article-body__section" id="section-expired-astd-codes"><span>Expired ASTD codes</span></h3><ul><li><del>FusionReborn</del><strong> </strong>- 4,000x Gems, 150x Stardust</li><li><del>TheOverlordArrives</del> - 4,000x Gems, 250x Stardust</li><li><del>WhoInvitedThisGuy</del><strong> </strong>- 4,000x Gems, 250x Stardust</li><li><del>tboicats</del> - 3,000x Gems, 170x Stardust</li><li><del>sorryfordelayandmonkeyking</del><strong> </strong>- 4,000x Gems, 280x Stardust</li><li><del>yickadee</del><strong> </strong>- 2,000x Gems, 230x Stardust</li><li><del>twete93dont</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>tungtungnobannersahur</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>cosmicrebel</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>omgupdate2026</del><strong> </strong>- 2,700x Gems, 170x Stardust</li><li><del>fordanielxd</del><strong> </strong>- 67x Gems, 67x Stardust</li></ul><p>Since ASTD has been around for over six years, there have been plenty of expired codes, including the selection seen above. The valid codes will also expire at some point, so it's worth redeeming them as soon as you see them to avoid disappointment.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Anime Dice codes (September 2026) for Lucky Spins ]]></title>
                                                                                                <dc:content><![CDATA[ <p>These Anime Dice codes grant a handsome number of rewards, all of which are useful for obtaining better characters and upgrading your best for increased earnings and better fighting abilities.<br><br>Anime Dice is a combination of some of the most popular <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experiences, rolling Gacha and combat into one. Not only do you need the best anime-inspired characters to rake in as much cash as possible, but you can also pit them against bosses in a combat card game to climb the tower and earn even more rewards. You'll need all the help you can to get as far as possible, so redeem the Anime Dice codes below.<br><br><em>If you're searching for more general rewards that you can apply to all of your experiences, then we've got the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can claim.</em></p><h2 class="article-body__section" id="section-all-anime-dice-codes"><span>All Anime Dice codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ybmf7wZiBWdYHiRCC98nTD" name="anime-dice-codes-redeem" alt="The Anime Dice codes redemption box." src="https://cdn.mos.cms.futurecdn.net/ybmf7wZiBWdYHiRCC98nTD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: More & More Games)</span></figcaption></figure><p><strong>These are all the Anime Dice codes you can redeem right now:</strong></p><ul><li><strong>5KCCU </strong>- 2x Lucky Spins, 5x Trait Rerolls, 5x Gems</li><li><strong>1KCCU </strong>- 2x Lucky Spins, 5x Trait Rerolls, 5x Gems</li><li><strong>UPDATE3 </strong>- 2x Lucky Spins, 7x Trait Rerolls, 7x Gems</li><li><strong>UPDATE2 </strong>- 2x Lucky Spins, 5x Trait Rerolls, 5x Gems</li><li><strong>UPDATE1 </strong>- 2x Lucky Spins, 3x Trait Rerolls, 3x Gems</li><li><strong>RELEASE </strong>- 1x Lucky Spin, 2x Trait Rerolls, 2x Gems</li></ul><p>As you can see from the list above, Anime Dice codes tend to reward a combination of Lucky Spins, Trait Rerolls, and Gems. While Lucky Spins can get you some superb rewards if luck is on your side, Trait Rerolls and Gems can be used more specifically to upgrade your best characters.<br><br>Anime Dice codes aren't case-sensitive, so you only have to worry about spelling, but you should still just copy and paste them from above if possible to avoid mistakes.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-dice-codes"><span>How to redeem Anime Dice codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sXCMfF8aoadv9kf8JYZqtL" name="anime-dice-codes-redeem-how-to" alt="An orange arrow points to the Shop button where you can redeem Anime Dice codes." src="https://cdn.mos.cms.futurecdn.net/sXCMfF8aoadv9kf8JYZqtL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: More & More Games)</span></figcaption></figure><p>To redeem Anime Dice codes, you must first click on the <strong>Shop </strong>button in-game. The confusing thing is that there are two Shop buttons, so you must choose the one on the left-hand side of the screen, marked by a shopping basket icon. You can also get here by heading to the <strong>Market stall</strong> in the center of the arena.</p><p>Either way, you should then scroll to the <strong>bottom of the shop screen</strong> where you'll see the codes redemption box. Enter a code into the box as it appears above, and then hit <strong>Redeem</strong>.</p><h3 class="article-body__section" id="section-expired-anime-dice-codes"><span>Expired Anime Dice codes</span></h3><ul><li><em>There are no expired Anime Dice codes.</em></li></ul><p>Anime Dice is still a relatively new Roblox experience, so no codes have expired since release. However, I don't doubt that those codes above will expire at some point, when I'll move them down here, so redeem them while you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/anime-dice-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem these Anime Dice codes to boost your rolls and to level up your best characters for fighting and earning ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 11:51:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[More &amp;amp; More Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A 1 in 4m Ginyou pull in Anime Dice.]]></media:description>                                                            <media:text><![CDATA[A 1 in 4m Ginyou pull in Anime Dice.]]></media:text>
                                <media:title type="plain"><![CDATA[A 1 in 4m Ginyou pull in Anime Dice.]]></media:title>
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                                <p>These Anime Dice codes grant a handsome number of rewards, all of which are useful for obtaining better characters and upgrading your best for increased earnings and better fighting abilities.<br><br>Anime Dice is a combination of some of the most popular <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experiences, rolling Gacha and combat into one. Not only do you need the best anime-inspired characters to rake in as much cash as possible, but you can also pit them against bosses in a combat card game to climb the tower and earn even more rewards. You'll need all the help you can to get as far as possible, so redeem the Anime Dice codes below.<br><br><em>If you're searching for more general rewards that you can apply to all of your experiences, then we've got the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can claim.</em></p><h2 class="article-body__section" id="section-all-anime-dice-codes"><span>All Anime Dice codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ybmf7wZiBWdYHiRCC98nTD" name="anime-dice-codes-redeem" alt="The Anime Dice codes redemption box." src="https://cdn.mos.cms.futurecdn.net/ybmf7wZiBWdYHiRCC98nTD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: More & More Games)</span></figcaption></figure><p><strong>These are all the Anime Dice codes you can redeem right now:</strong></p><ul><li><strong>5KCCU </strong>- 2x Lucky Spins, 5x Trait Rerolls, 5x Gems</li><li><strong>1KCCU </strong>- 2x Lucky Spins, 5x Trait Rerolls, 5x Gems</li><li><strong>UPDATE3 </strong>- 2x Lucky Spins, 7x Trait Rerolls, 7x Gems</li><li><strong>UPDATE2 </strong>- 2x Lucky Spins, 5x Trait Rerolls, 5x Gems</li><li><strong>UPDATE1 </strong>- 2x Lucky Spins, 3x Trait Rerolls, 3x Gems</li><li><strong>RELEASE </strong>- 1x Lucky Spin, 2x Trait Rerolls, 2x Gems</li></ul><p>As you can see from the list above, Anime Dice codes tend to reward a combination of Lucky Spins, Trait Rerolls, and Gems. While Lucky Spins can get you some superb rewards if luck is on your side, Trait Rerolls and Gems can be used more specifically to upgrade your best characters.<br><br>Anime Dice codes aren't case-sensitive, so you only have to worry about spelling, but you should still just copy and paste them from above if possible to avoid mistakes.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-dice-codes"><span>How to redeem Anime Dice codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sXCMfF8aoadv9kf8JYZqtL" name="anime-dice-codes-redeem-how-to" alt="An orange arrow points to the Shop button where you can redeem Anime Dice codes." src="https://cdn.mos.cms.futurecdn.net/sXCMfF8aoadv9kf8JYZqtL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: More & More Games)</span></figcaption></figure><p>To redeem Anime Dice codes, you must first click on the <strong>Shop </strong>button in-game. The confusing thing is that there are two Shop buttons, so you must choose the one on the left-hand side of the screen, marked by a shopping basket icon. You can also get here by heading to the <strong>Market stall</strong> in the center of the arena.</p><p>Either way, you should then scroll to the <strong>bottom of the shop screen</strong> where you'll see the codes redemption box. Enter a code into the box as it appears above, and then hit <strong>Redeem</strong>.</p><h3 class="article-body__section" id="section-expired-anime-dice-codes"><span>Expired Anime Dice codes</span></h3><ul><li><em>There are no expired Anime Dice codes.</em></li></ul><p>Anime Dice is still a relatively new Roblox experience, so no codes have expired since release. However, I don't doubt that those codes above will expire at some point, when I'll move them down here, so redeem them while you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ "The biggest L From Soft has taken in a long time": Emergency Elden Ring patch stops players from getting the new $5 DLC items for free ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Elden Ring players were happy to discover there was a glitch that made the game's new $5 Tarnished Pack DLC appear in their multiplayer kingdom, even if they hadn't paid for it. But developer FromSoftware has speedily issued a patch stopping players in their path. </p><p>"Patch 1.17.1 has been released for #ELDENRING," says the official Elden Ring account <a href="https://x.com/ELDENRING/status/2097236393856524780" target="_blank"><u>on Twitter</u></a>. "This update fixes an issue in multiplayer where, under specific conditions, DLC-specific items could be obtained when not normally eligible. No additional content is included. Thank you for your support, Tarnished." </p><p><a href="https://www.bandainamcoent.com/news/elden-ring-patch-notes-version-1-17" target="_blank"><u>After Patch 1.17</u></a> introduced new, paid content that comes included with Elden Ring's fresh Switch 2 edition – the $5 pack contains the Idus Knight and Heavy Knight starting classes, plus more weapons and glamorous horse armor – a helpful bug made it so players with DLC items would automatically spawn copies of those items as pick-ups when entering a multiplayer game with someone who didn't have the DLC. It was the Lands Between's equivalent of dollar bills raining from the sky.</p><p>But Patch 1.17.1 smacks players' wrists and tells them to get their own $5. While Elden Ring fans can still trade DLC items with each other, including with people who don't own the Tarnished Pack, they can no longer enjoy a bounty of doubles. And they are not happy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QRE45EHPt4VNGdjoBo6AMZ" name="Elden Ring Tarnished Edition Trailer heavy and idus knight" alt="Elden Ring Tarnished Edition idus knight and heavy knight walking to scadutree" src="https://cdn.mos.cms.futurecdn.net/QRE45EHPt4VNGdjoBo6AMZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>One exasperated <a href="https://x.com/AnxiousNeck/status/2097251680119042499" target="_blank"><u>Twitter reply</u></a> says to the official Patch 1.17.1, "In other words someone found out how to get the $5 Tarnished DLC stuff for free. It should have been free anyway, guys. Charging $5 for a few pieces of gear is the biggest L From Soft has taken in a long time."</p><p>"I'll get downvoted for this, but it's crazy they released a whole patch for something as harmless as this," <a href="https://www.reddit.com/r/Eldenring/comments/1waicwb/new_patch_disables_trading_of_dlc_items_unless/" target="_blank"><u>another player reacts in a Reddit thread</u></a> on the topic, "but they can't bother to give us more balance or QoL changes. You know stuff that would actually improve the game's experience?"</p><p>"People love to claim that From soft is somehow beyond criticism," says another Reddit <a href="https://www.reddit.com/r/Eldenring/comments/1waicwb/comment/p8ic46r/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">comment</a> in the same thread, "but this was clearly a financial decision. They want more money from people. Simple as that."</p><p>As much as it pains me to agree as a hardcore FromSoftware fan (I've played all the games more than once, I've watched a total of at least 100 hours of lore videos), I do. The Tarnished Pack DLC is the developer's first experiment with something close to "microtransactions," and I have to try hard not to see it as the first ember in a house fire. Usually, I fail. But it's clear from Patch 1.17.1 that FromSoftware has the opposite reaction – if $5 DLC is an ember, it wants to keep it glowing.</p><p><a href="https://www.gamesradar.com/games/action/deep-in-fromsoftwares-sicko-arc-elden-ring-and-dark-souls-boss-hidetaka-miyazaki-says-you-cant-make-anything-thats-as-fun-just-by-following-the-same-old-rules/"><u><em>Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODDorO"></div>                            </div>                            <script src="https://kwizly.com/embed/ODDorO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/the-biggest-l-from-soft-has-taken-in-a-long-time-emergency-elden-ring-patch-stops-players-from-getting-the-new-usd5-dlc-items-for-free/</link>
                                                                            <description>
                            <![CDATA[ No shortcuts here, Tarnished ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 21:06:22 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 10:18:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring]]></media:description>                                                            <media:text><![CDATA[Elden Ring]]></media:text>
                                <media:title type="plain"><![CDATA[Elden Ring]]></media:title>
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                                <p>Elden Ring players were happy to discover there was a glitch that made the game's new $5 Tarnished Pack DLC appear in their multiplayer kingdom, even if they hadn't paid for it. But developer FromSoftware has speedily issued a patch stopping players in their path. </p><p>"Patch 1.17.1 has been released for #ELDENRING," says the official Elden Ring account <a href="https://x.com/ELDENRING/status/2097236393856524780" target="_blank"><u>on Twitter</u></a>. "This update fixes an issue in multiplayer where, under specific conditions, DLC-specific items could be obtained when not normally eligible. No additional content is included. Thank you for your support, Tarnished." </p><p><a href="https://www.bandainamcoent.com/news/elden-ring-patch-notes-version-1-17" target="_blank"><u>After Patch 1.17</u></a> introduced new, paid content that comes included with Elden Ring's fresh Switch 2 edition – the $5 pack contains the Idus Knight and Heavy Knight starting classes, plus more weapons and glamorous horse armor – a helpful bug made it so players with DLC items would automatically spawn copies of those items as pick-ups when entering a multiplayer game with someone who didn't have the DLC. It was the Lands Between's equivalent of dollar bills raining from the sky.</p><p>But Patch 1.17.1 smacks players' wrists and tells them to get their own $5. While Elden Ring fans can still trade DLC items with each other, including with people who don't own the Tarnished Pack, they can no longer enjoy a bounty of doubles. And they are not happy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QRE45EHPt4VNGdjoBo6AMZ" name="Elden Ring Tarnished Edition Trailer heavy and idus knight" alt="Elden Ring Tarnished Edition idus knight and heavy knight walking to scadutree" src="https://cdn.mos.cms.futurecdn.net/QRE45EHPt4VNGdjoBo6AMZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>One exasperated <a href="https://x.com/AnxiousNeck/status/2097251680119042499" target="_blank"><u>Twitter reply</u></a> says to the official Patch 1.17.1, "In other words someone found out how to get the $5 Tarnished DLC stuff for free. It should have been free anyway, guys. Charging $5 for a few pieces of gear is the biggest L From Soft has taken in a long time."</p><p>"I'll get downvoted for this, but it's crazy they released a whole patch for something as harmless as this," <a href="https://www.reddit.com/r/Eldenring/comments/1waicwb/new_patch_disables_trading_of_dlc_items_unless/" target="_blank"><u>another player reacts in a Reddit thread</u></a> on the topic, "but they can't bother to give us more balance or QoL changes. You know stuff that would actually improve the game's experience?"</p><p>"People love to claim that From soft is somehow beyond criticism," says another Reddit <a href="https://www.reddit.com/r/Eldenring/comments/1waicwb/comment/p8ic46r/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">comment</a> in the same thread, "but this was clearly a financial decision. They want more money from people. Simple as that."</p><p>As much as it pains me to agree as a hardcore FromSoftware fan (I've played all the games more than once, I've watched a total of at least 100 hours of lore videos), I do. The Tarnished Pack DLC is the developer's first experiment with something close to "microtransactions," and I have to try hard not to see it as the first ember in a house fire. Usually, I fail. But it's clear from Patch 1.17.1 that FromSoftware has the opposite reaction – if $5 DLC is an ember, it wants to keep it glowing.</p><p><a href="https://www.gamesradar.com/games/action/deep-in-fromsoftwares-sicko-arc-elden-ring-and-dark-souls-boss-hidetaka-miyazaki-says-you-cant-make-anything-thats-as-fun-just-by-following-the-same-old-rules/"><u><em>Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODDorO"></div>                            </div>                            <script src="https://kwizly.com/embed/ODDorO.js" async></script>
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                                                            <title><![CDATA[ Jujutsu Zero codes (September 2026) for Crystals, Lumens, and Clan Rerolls ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Jujutsu Zero codes award you with a variety of items to help you level up your fighting style - and you'll need to fight hard as you embark on any of the dangerous quests this fighting RPG has to offer.<br><br>This <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience is also a gacha game, in a way, and you'll need to roll for attacks in special, limited-time banners. For this, you'll need Crystals, while Lumens unlock rewards in the standard banner. Both are commonly available by redeeming Jujutsu Zero codes, so take a look at the list below.<br><br><em>For more general rewards you can use across all experiences, check out our up-to-date list of all the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can redeem now.</em></p><h2 class="article-body__section" id="section-all-jujutsu-zero-codes"><span>All Jujutsu Zero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q7XymCTzrYRsDEfhC67S5S" name="jujutsu-zero-codes-how" alt="The Jujutsu Zero codes redemption box." src="https://cdn.mos.cms.futurecdn.net/q7XymCTzrYRsDEfhC67S5S.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Studio Resonance)</span></figcaption></figure><p><strong>These are the Jujutsu Zero codes you can redeem right now:</strong></p><ul><li><strong>210KLIKES</strong> - 3,500x Lumens, 300x Crystals, 35x Clan Rolls</li><li><strong>INFINITEVOID</strong> - 1,000x Crystals, 5,000x Lumens, 50x Clan Rolls</li><li><strong>200KLIKES</strong> - 500x Cursed Crystals, 3,500x Lumens, 50x Clan Rolls</li></ul><p>As you can see, there are loads of Lumens and Crystals up for grabs with these Jujutsu Zero codes, letting you save up to roll multiple times in both the standard and Disaster banners.</p><h2 class="article-body__section" id="section-how-to-redeem-jujutsu-zero-codes"><span>How to redeem Jujutsu Zero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9KTvQpyQ5eADzPcpEWy6H" name="jujutsu-zero-codes-redeem" alt="The Codes button on the main menu in Jujutsu Zero." src="https://cdn.mos.cms.futurecdn.net/o9KTvQpyQ5eADzPcpEWy6H.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Studio Resonance)</span></figcaption></figure><p>You must redeem Jujutsu Zero codes from the main menu, which is available when you launch the game. If you want to return to the main menu from the experience, hit the <strong>Menu </strong>button in the top left-hand corner, then select <strong>Return Menu</strong>, the bottom left option. This takes you back to the main menu, where you can select the <strong>Codes </strong>button, enter your code into the box, and hit <strong>Redeem </strong>to claim your rewards.</p><p>Jujutsu Zero codes aren't case-sensitive, so you don't have to worry about that, but you still need to make sure you spell the codes correctly, so I'd still recommend copying and pasting from the list above.</p><h3 class="article-body__section" id="section-expired-jujutsu-zero-codes"><span>Expired Jujutsu Zero codes</span></h3><ul><li><del>CODE_LIMITED_EVENT!!</del> - 500x Cursed Crystals, 6x Shadow Essence</li><li><del>TradingUP</del> - 3,000x Lumens, 500x Cursed Crystals</li><li><del>AURA</del><strong> </strong>- 4,000x Lumens, 35x Clan Rolls</li></ul><p>There are already a few expired Jujutsu Zero codes, and I have no doubt that those that are currently valid will expire soon, so be sure to redeem them before I have to move them down here.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/jujutsu-zero-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem these Jujutsu Zero codes for Crystals and Lumens, which you can then exchange for weapons and abilities ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 12:06:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Studio Resonance]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[One of the Techniques you can get by redeeming Jujutsu Zero codes.]]></media:description>                                                            <media:text><![CDATA[One of the Techniques you can get by redeeming Jujutsu Zero codes.]]></media:text>
                                <media:title type="plain"><![CDATA[One of the Techniques you can get by redeeming Jujutsu Zero codes.]]></media:title>
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                                <p>Jujutsu Zero codes award you with a variety of items to help you level up your fighting style - and you'll need to fight hard as you embark on any of the dangerous quests this fighting RPG has to offer.<br><br>This <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience is also a gacha game, in a way, and you'll need to roll for attacks in special, limited-time banners. For this, you'll need Crystals, while Lumens unlock rewards in the standard banner. Both are commonly available by redeeming Jujutsu Zero codes, so take a look at the list below.<br><br><em>For more general rewards you can use across all experiences, check out our up-to-date list of all the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> you can redeem now.</em></p><h2 class="article-body__section" id="section-all-jujutsu-zero-codes"><span>All Jujutsu Zero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q7XymCTzrYRsDEfhC67S5S" name="jujutsu-zero-codes-how" alt="The Jujutsu Zero codes redemption box." src="https://cdn.mos.cms.futurecdn.net/q7XymCTzrYRsDEfhC67S5S.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Studio Resonance)</span></figcaption></figure><p><strong>These are the Jujutsu Zero codes you can redeem right now:</strong></p><ul><li><strong>210KLIKES</strong> - 3,500x Lumens, 300x Crystals, 35x Clan Rolls</li><li><strong>INFINITEVOID</strong> - 1,000x Crystals, 5,000x Lumens, 50x Clan Rolls</li><li><strong>200KLIKES</strong> - 500x Cursed Crystals, 3,500x Lumens, 50x Clan Rolls</li></ul><p>As you can see, there are loads of Lumens and Crystals up for grabs with these Jujutsu Zero codes, letting you save up to roll multiple times in both the standard and Disaster banners.</p><h2 class="article-body__section" id="section-how-to-redeem-jujutsu-zero-codes"><span>How to redeem Jujutsu Zero codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o9KTvQpyQ5eADzPcpEWy6H" name="jujutsu-zero-codes-redeem" alt="The Codes button on the main menu in Jujutsu Zero." src="https://cdn.mos.cms.futurecdn.net/o9KTvQpyQ5eADzPcpEWy6H.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Studio Resonance)</span></figcaption></figure><p>You must redeem Jujutsu Zero codes from the main menu, which is available when you launch the game. If you want to return to the main menu from the experience, hit the <strong>Menu </strong>button in the top left-hand corner, then select <strong>Return Menu</strong>, the bottom left option. This takes you back to the main menu, where you can select the <strong>Codes </strong>button, enter your code into the box, and hit <strong>Redeem </strong>to claim your rewards.</p><p>Jujutsu Zero codes aren't case-sensitive, so you don't have to worry about that, but you still need to make sure you spell the codes correctly, so I'd still recommend copying and pasting from the list above.</p><h3 class="article-body__section" id="section-expired-jujutsu-zero-codes"><span>Expired Jujutsu Zero codes</span></h3><ul><li><del>CODE_LIMITED_EVENT!!</del> - 500x Cursed Crystals, 6x Shadow Essence</li><li><del>TradingUP</del> - 3,000x Lumens, 500x Cursed Crystals</li><li><del>AURA</del><strong> </strong>- 4,000x Lumens, 35x Clan Rolls</li></ul><p>There are already a few expired Jujutsu Zero codes, and I have no doubt that those that are currently valid will expire soon, so be sure to redeem them before I have to move them down here.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The Veil codes (September 2026) for race rerolls and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Veil codes can help you to expand your character options as you attempt to endure the mysterious and foreboding labyrinth that stretches ahead of you. Hordes of monsters stand in your way, along with any other players that choose chaos and take a PvP approach to their adventures instead of working together.<br><br>The promos you can claim provide free Race Rerolls, which are used to roll the RNG dice in the character creator to give you different base stats to build on, as well as cosmetic items to wear in this roleplaying <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to brave the labyrinth, then these are the codes for The Veil and how to redeem them.<br><br><em>If you'd prefer some more general promos that can be applied to all of your experiences, we've got the most recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered.</em></p><h2 class="article-body__section" id="section-all-the-veil-codes"><span>All The Veil codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="jbPiwSBzkXaqWkWqznzw9o" name="The-Veil-codes" alt="The menu screen used to redeem The Veil codes" src="https://cdn.mos.cms.futurecdn.net/jbPiwSBzkXaqWkWqznzw9o.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BlackstarDW Studios)</span></figcaption></figure><p><strong>The following The Veil codes can now be claimed:</strong></p><ul><li><strong>SORRY4SHUTDOWN </strong>– 3x Race Rerolls <em><strong>new!</strong></em></li><li><strong>VERITYBOMB</strong> – 3x Race Rerolls</li><li><strong>RELEASE</strong> – 6x Race Rerolls, Party Hat</li></ul><p>As you can see from the first couple of codes for The Veil, Race Rerolls are the main reward you'll receive, though this offering may expand as the experience develops. The launch promo also gets you a Party Hat to wear to celebrate the game's release as you explore the labyrinth.</p><h2 class="article-body__section" id="section-how-to-redeem-the-veil-codes"><span>How to redeem The Veil codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="Q3Q7gMe69G65GLxSmEprBo" name="The-Veil-codes-redeem" alt="An arrowing indicating how to access the menu to redeem The Veil codes" src="https://cdn.mos.cms.futurecdn.net/Q3Q7gMe69G65GLxSmEprBo.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BlackstarDW Studios)</span></figcaption></figure><p>To redeem The Veil codes, you first need to <strong>join the BlackstarDW Studios community group</strong>, which you should do from the Roblox menu before you jump in as I couldn't see a way to join from within the experience. Complete the initial tutorial to learn the controls, then hit the <strong>three vertical dots icon</strong> at the top of the screen before scrolling down to select the glowing <strong>Shop </strong>option.<br><br>Within the Shop menu, either scroll to the bottom or hit the <strong>Codes </strong>option on the left to jump straight to it, then use the <strong>Redeem codes here! </strong>text box to enter a promo and redeem it. <strong>Codes for The Veil are case-sensitive</strong> so type them carefully, and there is no obvious visual indication that a promo has been successfully redeemed – though you'll see any physical items awarded appear in your inventory at the bottom of the screen.</p><h3 class="article-body__section" id="section-expired-the-veil-codes"><span>Expired The Veil codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>At the moment there are no expired The Veil codes, as they haven't been part of this experience for long. It's unlikely the launch promos will stick around, so make sure you claim the active promos as soon as possible.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/the-veil-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for The Veil can help you in endure the labyrinth with free rerolls to change your race ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 11:32:47 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 09:12:54 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
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                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[BlackstarDW Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[You can enter The Veil codes after this loading screen showing the player character hiding from a couple of monsters in party hats]]></media:description>                                                            <media:text><![CDATA[You can enter The Veil codes after this loading screen showing the player character hiding from a couple of monsters in party hats]]></media:text>
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                                <p>The Veil codes can help you to expand your character options as you attempt to endure the mysterious and foreboding labyrinth that stretches ahead of you. Hordes of monsters stand in your way, along with any other players that choose chaos and take a PvP approach to their adventures instead of working together.<br><br>The promos you can claim provide free Race Rerolls, which are used to roll the RNG dice in the character creator to give you different base stats to build on, as well as cosmetic items to wear in this roleplaying <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to brave the labyrinth, then these are the codes for The Veil and how to redeem them.<br><br><em>If you'd prefer some more general promos that can be applied to all of your experiences, we've got the most recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered.</em></p><h2 class="article-body__section" id="section-all-the-veil-codes"><span>All The Veil codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="jbPiwSBzkXaqWkWqznzw9o" name="The-Veil-codes" alt="The menu screen used to redeem The Veil codes" src="https://cdn.mos.cms.futurecdn.net/jbPiwSBzkXaqWkWqznzw9o.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BlackstarDW Studios)</span></figcaption></figure><p><strong>The following The Veil codes can now be claimed:</strong></p><ul><li><strong>SORRY4SHUTDOWN </strong>– 3x Race Rerolls <em><strong>new!</strong></em></li><li><strong>VERITYBOMB</strong> – 3x Race Rerolls</li><li><strong>RELEASE</strong> – 6x Race Rerolls, Party Hat</li></ul><p>As you can see from the first couple of codes for The Veil, Race Rerolls are the main reward you'll receive, though this offering may expand as the experience develops. The launch promo also gets you a Party Hat to wear to celebrate the game's release as you explore the labyrinth.</p><h2 class="article-body__section" id="section-how-to-redeem-the-veil-codes"><span>How to redeem The Veil codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="Q3Q7gMe69G65GLxSmEprBo" name="The-Veil-codes-redeem" alt="An arrowing indicating how to access the menu to redeem The Veil codes" src="https://cdn.mos.cms.futurecdn.net/Q3Q7gMe69G65GLxSmEprBo.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BlackstarDW Studios)</span></figcaption></figure><p>To redeem The Veil codes, you first need to <strong>join the BlackstarDW Studios community group</strong>, which you should do from the Roblox menu before you jump in as I couldn't see a way to join from within the experience. Complete the initial tutorial to learn the controls, then hit the <strong>three vertical dots icon</strong> at the top of the screen before scrolling down to select the glowing <strong>Shop </strong>option.<br><br>Within the Shop menu, either scroll to the bottom or hit the <strong>Codes </strong>option on the left to jump straight to it, then use the <strong>Redeem codes here! </strong>text box to enter a promo and redeem it. <strong>Codes for The Veil are case-sensitive</strong> so type them carefully, and there is no obvious visual indication that a promo has been successfully redeemed – though you'll see any physical items awarded appear in your inventory at the bottom of the screen.</p><h3 class="article-body__section" id="section-expired-the-veil-codes"><span>Expired The Veil codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>At the moment there are no expired The Veil codes, as they haven't been part of this experience for long. It's unlikely the launch promos will stick around, so make sure you claim the active promos as soon as possible.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Anime Fighting Simulator codes (September 2026) for Shards, Boosts, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>These Anime Fighting Simulator codes will come in super handy as you're levelling up your weapons and abilities in the fighting game. Whether you need to buff you Chakra, your sword, or your durability, you'll be able to do so with most of the codes below.<br><br>Luckily, redemption codes come in thick and fast for this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience, and I'll be keeping an eye on the latest announcements so you don't miss any. So, whether it's Tensei Shards or a training speed boost you're after, take a look at the Anime Fighting Simulator codes below.<br><br><em>If you'd also like some rewards that can be used in many other experiences as well, then we have all of the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> too.</em></p><h2 class="article-body__section" id="section-all-anime-fighting-simulator-codes"><span>All Anime Fighting Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yt2EE3CxZoEdSyb2ijQJYT" name="anime-fighting-simulator-codes" alt="The Anime Fighting Simulator codes redemption box" src="https://cdn.mos.cms.futurecdn.net/yt2EE3CxZoEdSyb2ijQJYT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Anime Fighting Simulator codes BZ)</span></figcaption></figure><p><strong>These are the Anime Fighting Simulator codes you can redeem in-game right now:</strong></p><ul><li><strong>TOURNEYFIX </strong>- 1x Temporary Server Boost, 4x Stat Boost, 4x Chikara Boost, 2x Tensei Shard Booster</li><li><strong>TRIPLET </strong>- 2,000x Tensei Shards, 1,000x Tower Tokens, 2x Shifting Serum, 4x Training Speed Boost, 4x Stat Boost</li></ul><p>As you can see from the list above, there are a load of great rewards to be had from redeeming these Anime Fighting Simulator codes. New codes often come through every few days, so I'll be updating this list regularly. Check back frequently to make sure you don't miss out.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-fighting-simulator-codes"><span>How to redeem Anime Fighting Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9feWSYEHrGKSnbSHK6yeN" name="anime-fighting-simulator-codes-redeem" alt="An orange arrow points to the shop section where you can redeem Anime Fighting Simulator codes." src="https://cdn.mos.cms.futurecdn.net/K9feWSYEHrGKSnbSHK6yeN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Anime Fighting Simulator BZ)</span></figcaption></figure><p>To redeem Anime Fighting Simulator codes, simply access the <strong>Shop </strong>via the basket button on the left-hand menu. From here, you'll see the <strong>Codes </strong>tab at the end of the top bar. Select this, enter your code into the box, and hit <strong>Redeem</strong>.</p><p>Enter codes exactly as they appear above to ensure that you get your rewards.</p><h3 class="article-body__section" id="section-expired-anime-fighting-simulator-codes"><span>Expired Anime Fighting Simulator codes</span></h3><ul><li><del>FASTFIX</del> - 1x Server Boost</li><li><del>FIGHT</del> - 2,000x Tensei, 4x Speed, 4x Stat, 10x Trait Rerolls</li><li><del>TOURNEY</del> - 1,500x Chikara, 1,500x Tensei Shards, 4x Training Speed Boost, 4x Stat Boost, 4x Yen Boost</li><li><del>7.5SHUTDOWN</del> - 1,500x Tensei, 1x Temp Server Boost</li><li><del>SEASON2</del> - 750x Tensei Shards, 4x Stat Boosts, 4x Training Speed Boosts, 10x Trait Rerolls</li><li><del>MOREFIXES</del> - 1x Server Boost, 2x Stat Boosts, 750x Tensei Shards, 2x Yen Boosts</li><li><del>FLAMEBREATHING</del> - 5,000x Chikara, 750x Tensei Shards, 5x Stat Boosts, 5x Training Speed Boosts, 5x Yen Boosts</li><li><del>MIDWEEK</del> - 500x Tensei Shards, 2x Training Speed Boosts, 2x Yen Boosts, 10x Trait Rerolls</li><li><del>DIM2FASTFIX</del> - 500x Tensei Shards, 1x Server Boost</li><li><del>DIM2FIXES</del> - 1x Temp Server Boost, 500x Tensei Shards</li><li><del>DIMENSION2</del> - 500x Tensei Shards, 2x Yen Boosts, 2x Stat Boosts, 2x Speed Training Boosts</li><li><del>UPDFIXES</del> - 1x Temporary Server Boost</li><li><del>LIBERATION</del> - 2x Stat Boost, 2x Yen Boost, 1,000x Chikara, 1x Server Boost</li><li><del>WTOPSPEED</del> - 1x Temp Server Boost</li><li><del>RUMBLING</del> - 4x Stat Boosts, 2x Training Boosts, 10x Trait Rerolls, 1x Temp Server Boost</li><li><del>SHUTDOWNBOOST</del> - 1x Temporary Server Boost</li><li><del>FIVEUPDATE</del> - 2,000x Chikara, 2x Stat Boosts, 2x Yen Boosts, 2x Training Speed Boosts</li><li><del>UPDATEWED</del> - 2x Stat Boosts, 2x Yen Boosts, 1,000x Chikara, 1x Server Boost</li><li><del>UPD4RELEASE</del> - 3x Stat Boosts, 2x Yen Boosts, 1,000x Chikara, 2x Fruit Rolls</li><li><del>SWORDINCIDENT</del> - 4x Stat Boosts, 2x Yen Boosts, 1,000x Chikara, 2x Limbo Keys</li><li><del>MIDBUGFIX</del> - 1,000x Chikara, 1x Server Boost, 2x Stat Boosts, 2x Yen Boosts</li><li><del>BPEXP</del> - 400x Battle Pass XP</li><li><del>100THOUSANDLIKES</del> - 1,000x Chikara, 3x Stat Boosts, 3x Fruit Rolls</li><li><del>HOTFIXPATCH</del> - 3,000x Chikara, 2x Fruit Rolls, 2x Stat Boosts</li><li><del>UPD3RELEASE</del> - 3x Chikara Boost, 3x Yen Boost, 3x Stat Boost, 1,000x Chikara, 1x Champion Luck Boost</li><li><del>MIDWEEKUPD</del> - 3x Stat Boost, 3x Yen Boost, 3x Fruit Rolls, 1,000x Chikara</li><li><del>QUICKSHUTDOWN</del> - 2,000x Chikara, 2x Stat Boosts, 2x Yen Boosts</li><li><del>UPDATE2PLAY</del> - 3x Yen Boost, 3x Stat Boost, 3x Fruit Rolls, 12x Trait Rerolls, 1,000x Chikara Shards</li><li><del>DELAYCODE</del> - 8x Dungeon Keys</li><li><del>QUICKFIX</del> - 3x Server Boosts</li><li><del>THANKYOUFOR50K</del> - 3x Fruit Rolls, 2x Yen Boosts, 2x Stat Boost, 10x Trait Rerolls, 2x Training Speed Boost</li><li><del>100KFAVS</del> - 2x Chikara Boosts, 10x Trait Rerolls, 3x Fruit Rolls, 3x Stat Boosts, 500x Chikara Shards</li><li><del>UPDATE1</del> - 1x Stat Boost, 1x Chikara boost, 1x Yen Boost, 12x Trait Reroll, 5x Fruit Rolls, 1x Malevolent Key, 1,000x Chikara</li><li><del>THANKYOUSUPPORT</del> - 1x Fruit Roll, 2x Stat Boost</li><li><del>RELEASE</del> - 600x Chikara Shards, 1x Speed Training Boost</li></ul><p>Loads of Anime Fighting Simulator codes have already expired, as you can see from the list above, so be sure to redeem any current codes while you have the chance. </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/anime-fighting-simulator-codes/</link>
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                            <![CDATA[ You'll want to redeem these Anime Fighting Simulator codes if you want to boost your stats, Chakra, and even training speed ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 11:27:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Anime Fighting Simulator BZ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An anime character with flames on their face in Anime Fighting Simulator]]></media:description>                                                            <media:text><![CDATA[An anime character with flames on their face in Anime Fighting Simulator]]></media:text>
                                <media:title type="plain"><![CDATA[An anime character with flames on their face in Anime Fighting Simulator]]></media:title>
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                                <p>These Anime Fighting Simulator codes will come in super handy as you're levelling up your weapons and abilities in the fighting game. Whether you need to buff you Chakra, your sword, or your durability, you'll be able to do so with most of the codes below.<br><br>Luckily, redemption codes come in thick and fast for this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience, and I'll be keeping an eye on the latest announcements so you don't miss any. So, whether it's Tensei Shards or a training speed boost you're after, take a look at the Anime Fighting Simulator codes below.<br><br><em>If you'd also like some rewards that can be used in many other experiences as well, then we have all of the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> too.</em></p><h2 class="article-body__section" id="section-all-anime-fighting-simulator-codes"><span>All Anime Fighting Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yt2EE3CxZoEdSyb2ijQJYT" name="anime-fighting-simulator-codes" alt="The Anime Fighting Simulator codes redemption box" src="https://cdn.mos.cms.futurecdn.net/yt2EE3CxZoEdSyb2ijQJYT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Anime Fighting Simulator codes BZ)</span></figcaption></figure><p><strong>These are the Anime Fighting Simulator codes you can redeem in-game right now:</strong></p><ul><li><strong>TOURNEYFIX </strong>- 1x Temporary Server Boost, 4x Stat Boost, 4x Chikara Boost, 2x Tensei Shard Booster</li><li><strong>TRIPLET </strong>- 2,000x Tensei Shards, 1,000x Tower Tokens, 2x Shifting Serum, 4x Training Speed Boost, 4x Stat Boost</li></ul><p>As you can see from the list above, there are a load of great rewards to be had from redeeming these Anime Fighting Simulator codes. New codes often come through every few days, so I'll be updating this list regularly. Check back frequently to make sure you don't miss out.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-fighting-simulator-codes"><span>How to redeem Anime Fighting Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K9feWSYEHrGKSnbSHK6yeN" name="anime-fighting-simulator-codes-redeem" alt="An orange arrow points to the shop section where you can redeem Anime Fighting Simulator codes." src="https://cdn.mos.cms.futurecdn.net/K9feWSYEHrGKSnbSHK6yeN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Anime Fighting Simulator BZ)</span></figcaption></figure><p>To redeem Anime Fighting Simulator codes, simply access the <strong>Shop </strong>via the basket button on the left-hand menu. From here, you'll see the <strong>Codes </strong>tab at the end of the top bar. Select this, enter your code into the box, and hit <strong>Redeem</strong>.</p><p>Enter codes exactly as they appear above to ensure that you get your rewards.</p><h3 class="article-body__section" id="section-expired-anime-fighting-simulator-codes"><span>Expired Anime Fighting Simulator codes</span></h3><ul><li><del>FASTFIX</del> - 1x Server Boost</li><li><del>FIGHT</del> - 2,000x Tensei, 4x Speed, 4x Stat, 10x Trait Rerolls</li><li><del>TOURNEY</del> - 1,500x Chikara, 1,500x Tensei Shards, 4x Training Speed Boost, 4x Stat Boost, 4x Yen Boost</li><li><del>7.5SHUTDOWN</del> - 1,500x Tensei, 1x Temp Server Boost</li><li><del>SEASON2</del> - 750x Tensei Shards, 4x Stat Boosts, 4x Training Speed Boosts, 10x Trait Rerolls</li><li><del>MOREFIXES</del> - 1x Server Boost, 2x Stat Boosts, 750x Tensei Shards, 2x Yen Boosts</li><li><del>FLAMEBREATHING</del> - 5,000x Chikara, 750x Tensei Shards, 5x Stat Boosts, 5x Training Speed Boosts, 5x Yen Boosts</li><li><del>MIDWEEK</del> - 500x Tensei Shards, 2x Training Speed Boosts, 2x Yen Boosts, 10x Trait Rerolls</li><li><del>DIM2FASTFIX</del> - 500x Tensei Shards, 1x Server Boost</li><li><del>DIM2FIXES</del> - 1x Temp Server Boost, 500x Tensei Shards</li><li><del>DIMENSION2</del> - 500x Tensei Shards, 2x Yen Boosts, 2x Stat Boosts, 2x Speed Training Boosts</li><li><del>UPDFIXES</del> - 1x Temporary Server Boost</li><li><del>LIBERATION</del> - 2x Stat Boost, 2x Yen Boost, 1,000x Chikara, 1x Server Boost</li><li><del>WTOPSPEED</del> - 1x Temp Server Boost</li><li><del>RUMBLING</del> - 4x Stat Boosts, 2x Training Boosts, 10x Trait Rerolls, 1x Temp Server Boost</li><li><del>SHUTDOWNBOOST</del> - 1x Temporary Server Boost</li><li><del>FIVEUPDATE</del> - 2,000x Chikara, 2x Stat Boosts, 2x Yen Boosts, 2x Training Speed Boosts</li><li><del>UPDATEWED</del> - 2x Stat Boosts, 2x Yen Boosts, 1,000x Chikara, 1x Server Boost</li><li><del>UPD4RELEASE</del> - 3x Stat Boosts, 2x Yen Boosts, 1,000x Chikara, 2x Fruit Rolls</li><li><del>SWORDINCIDENT</del> - 4x Stat Boosts, 2x Yen Boosts, 1,000x Chikara, 2x Limbo Keys</li><li><del>MIDBUGFIX</del> - 1,000x Chikara, 1x Server Boost, 2x Stat Boosts, 2x Yen Boosts</li><li><del>BPEXP</del> - 400x Battle Pass XP</li><li><del>100THOUSANDLIKES</del> - 1,000x Chikara, 3x Stat Boosts, 3x Fruit Rolls</li><li><del>HOTFIXPATCH</del> - 3,000x Chikara, 2x Fruit Rolls, 2x Stat Boosts</li><li><del>UPD3RELEASE</del> - 3x Chikara Boost, 3x Yen Boost, 3x Stat Boost, 1,000x Chikara, 1x Champion Luck Boost</li><li><del>MIDWEEKUPD</del> - 3x Stat Boost, 3x Yen Boost, 3x Fruit Rolls, 1,000x Chikara</li><li><del>QUICKSHUTDOWN</del> - 2,000x Chikara, 2x Stat Boosts, 2x Yen Boosts</li><li><del>UPDATE2PLAY</del> - 3x Yen Boost, 3x Stat Boost, 3x Fruit Rolls, 12x Trait Rerolls, 1,000x Chikara Shards</li><li><del>DELAYCODE</del> - 8x Dungeon Keys</li><li><del>QUICKFIX</del> - 3x Server Boosts</li><li><del>THANKYOUFOR50K</del> - 3x Fruit Rolls, 2x Yen Boosts, 2x Stat Boost, 10x Trait Rerolls, 2x Training Speed Boost</li><li><del>100KFAVS</del> - 2x Chikara Boosts, 10x Trait Rerolls, 3x Fruit Rolls, 3x Stat Boosts, 500x Chikara Shards</li><li><del>UPDATE1</del> - 1x Stat Boost, 1x Chikara boost, 1x Yen Boost, 12x Trait Reroll, 5x Fruit Rolls, 1x Malevolent Key, 1,000x Chikara</li><li><del>THANKYOUSUPPORT</del> - 1x Fruit Roll, 2x Stat Boost</li><li><del>RELEASE</del> - 600x Chikara Shards, 1x Speed Training Boost</li></ul><p>Loads of Anime Fighting Simulator codes have already expired, as you can see from the list above, so be sure to redeem any current codes while you have the chance. </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ No Man's Sky fans on alert for Cosmos update news as Hello Games boss Sean Murray starts vague posting cocktail emojis ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/no-mans-sky-guide/">No Man's Sky</a> and Hello Games lead Sean Murray is back on social media with more vague emoji-posting – this time in the form of a cocktail emote that sure looks a whole lot like it might be referencing the upcoming <a href="https://www.gamesradar.com/games/survival/no-mans-sky-cosmos-is-the-next-big-update-as-hello-games-refuses-to-slow-down-after-10-years/">Cosmos update</a> for the survival game.</p><p>You know, because of the drink, the cosmopolitan? Also known as a "cosmo" – and that's what folks think Murray is teasing here. <br><br>It all started with a post on <a href="https://x.com/NoMansSky/status/2095641858374349074" target="_blank">X</a> that included a single cocktail emoji. Then, the official Hello Games account <a href="https://x.com/hellogames/status/2095806723017576629" target="_blank">responded</a> with a few more cocktail emojis. <br><br>Understandably, fans immediately went wild with theories, ranging from martinis (which, just, why?) to, of course, <em>cosmos</em>.</p><p>Over on <a href="https://www.reddit.com/r/NoMansSkyTheGame/comments/1w6zlca/_/" target="_blank">Reddit</a>, the theorizing is running wild as well… much to nobody's surprise, ever. As one response to a screenshot of Murray's emojis reads, "There's a cocktail called a Cosmo. So multiple are 'Cosmos'… right?" Right, indeed, anon. Right, indeed. <br><br>Another jokes, "Cosmos update is actually just adding alcoholic drinks to the game." Honestly, at this point, it could be, seeing as we know next to nothing about the huge patch.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095806723017576629"><p lang="en" dir="ltr">🍸🍸🍸 https://t.co/DVgA03ahjT<a href="https://twitter.com/cantworkitout/status/2095806723017576629">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It exists, and it's coming – that's about all that Hello Games has confirmed thus far, aside from its name, and the developers have said absolutely <em>zilch</em> about it since they first unveiled it in August. <br><br>This isn't the first time Murray and the team have posted mysterious emojis, either. It's how they <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">teased the Remnant update</a> in February, which launched <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">with a Garry's Mod-style gravity gun</a> and more just days later.</p><p>It's also the way that <a href="https://www.gamesradar.com/games/survival/no-mans-sky-gets-yet-another-free-update-as-the-swarm-adds-a-bit-of-helldivers-2-flair-to-the-survival-game-with-its-biggest-and-most-epic-space-battles-to-date/">The Swarm update</a>, which brought a bit of <a href="https://www.gamesradar.com/helldivers-2-guide/">Helldivers 2</a> flair to the survival game's mix, was <a href="https://www.gamesradar.com/games/survival/no-mans-sky-lead-is-once-again-emoji-posting-leaving-fans-wondering-what-bees-might-mean-for-the-survival-games-next-update-hive-colony-swarm/">hinted at</a> in May… also shortly before it launched. <br><br>Then there were the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-boss-sean-murray-once-again-gets-the-community-dancing-with-just-a-few-short-posts-save-some-emojis-for-light-no-fire-buddy/">stadium emojis</a>, which were teasing the big <a href="https://www.gamesradar.com/games/survival/no-mans-sky-xeno-arena-update-lets-you-raise-train-and-battle-the-alien-creatures-found-across-the-universe-is-inspired-by-hello-games-love-of-pokemon-palworld-world-of-warcrafts-pet-battling/">Xeno Arena update</a> that dropped earlier this year,  introducing a fun Pokemon and <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a>-esque creature battling system that fans had been requesting <a href="https://www.gamesradar.com/games/survival/almost-2-years-later-no-mans-sky-boss-finally-responds-to-fan-asking-for-pokemon-style-update-we-did-it/">for nearly two years</a> – so, yeah.</p><p>Does this mean that the Cosmos update is coming sometime soon, perhaps within the next few days or weeks? Maybe – I know that I'd certainly recommend keeping an eye on the Hello Games social media accounts, personally.</p><p><a href="https://www.gamesradar.com/games/survival/no-mans-sky-fan-adds-nvidias-dlss-5-to-the-game-hello-games-programmer-worries-the-ai-filter-could-ruin-its-unique-look-and-feel/"><em>No Man's Sky fan adds Nvidia's DLSS 5 to the game, Hello Games programmer worries the AI filter could ruin its "unique look and feel"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONJL1O"></div>                            </div>                            <script src="https://kwizly.com/embed/ONJL1O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/no-mans-sky-fans-on-alert-for-cosmos-update-news-as-hello-games-boss-sean-murray-starts-vague-posting-cocktail-emojis/</link>
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                            <![CDATA[ Could it release within the next few days? ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 16:34:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Hello Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[No Man&#039;s Sky Expeditions 4 Emergence]]></media:description>                                                            <media:text><![CDATA[No Man&#039;s Sky Expeditions 4 Emergence]]></media:text>
                                <media:title type="plain"><![CDATA[No Man&#039;s Sky Expeditions 4 Emergence]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/no-mans-sky-guide/">No Man's Sky</a> and Hello Games lead Sean Murray is back on social media with more vague emoji-posting – this time in the form of a cocktail emote that sure looks a whole lot like it might be referencing the upcoming <a href="https://www.gamesradar.com/games/survival/no-mans-sky-cosmos-is-the-next-big-update-as-hello-games-refuses-to-slow-down-after-10-years/">Cosmos update</a> for the survival game.</p><p>You know, because of the drink, the cosmopolitan? Also known as a "cosmo" – and that's what folks think Murray is teasing here. <br><br>It all started with a post on <a href="https://x.com/NoMansSky/status/2095641858374349074" target="_blank">X</a> that included a single cocktail emoji. Then, the official Hello Games account <a href="https://x.com/hellogames/status/2095806723017576629" target="_blank">responded</a> with a few more cocktail emojis. <br><br>Understandably, fans immediately went wild with theories, ranging from martinis (which, just, why?) to, of course, <em>cosmos</em>.</p><p>Over on <a href="https://www.reddit.com/r/NoMansSkyTheGame/comments/1w6zlca/_/" target="_blank">Reddit</a>, the theorizing is running wild as well… much to nobody's surprise, ever. As one response to a screenshot of Murray's emojis reads, "There's a cocktail called a Cosmo. So multiple are 'Cosmos'… right?" Right, indeed, anon. Right, indeed. <br><br>Another jokes, "Cosmos update is actually just adding alcoholic drinks to the game." Honestly, at this point, it could be, seeing as we know next to nothing about the huge patch.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095806723017576629"><p lang="en" dir="ltr">🍸🍸🍸 https://t.co/DVgA03ahjT<a href="https://twitter.com/cantworkitout/status/2095806723017576629">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It exists, and it's coming – that's about all that Hello Games has confirmed thus far, aside from its name, and the developers have said absolutely <em>zilch</em> about it since they first unveiled it in August. <br><br>This isn't the first time Murray and the team have posted mysterious emojis, either. It's how they <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">teased the Remnant update</a> in February, which launched <a href="https://www.gamesradar.com/games/survival/after-days-of-teasing-no-mans-sky-fans-with-cryptic-emoji-posts-hello-games-boss-sean-murray-reveals-new-update-with-gravity-guns-recycling-and-vehicle-customization-that-lets-us-build-spider-mechs/">with a Garry's Mod-style gravity gun</a> and more just days later.</p><p>It's also the way that <a href="https://www.gamesradar.com/games/survival/no-mans-sky-gets-yet-another-free-update-as-the-swarm-adds-a-bit-of-helldivers-2-flair-to-the-survival-game-with-its-biggest-and-most-epic-space-battles-to-date/">The Swarm update</a>, which brought a bit of <a href="https://www.gamesradar.com/helldivers-2-guide/">Helldivers 2</a> flair to the survival game's mix, was <a href="https://www.gamesradar.com/games/survival/no-mans-sky-lead-is-once-again-emoji-posting-leaving-fans-wondering-what-bees-might-mean-for-the-survival-games-next-update-hive-colony-swarm/">hinted at</a> in May… also shortly before it launched. <br><br>Then there were the <a href="https://www.gamesradar.com/games/survival/no-mans-sky-boss-sean-murray-once-again-gets-the-community-dancing-with-just-a-few-short-posts-save-some-emojis-for-light-no-fire-buddy/">stadium emojis</a>, which were teasing the big <a href="https://www.gamesradar.com/games/survival/no-mans-sky-xeno-arena-update-lets-you-raise-train-and-battle-the-alien-creatures-found-across-the-universe-is-inspired-by-hello-games-love-of-pokemon-palworld-world-of-warcrafts-pet-battling/">Xeno Arena update</a> that dropped earlier this year,  introducing a fun Pokemon and <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a>-esque creature battling system that fans had been requesting <a href="https://www.gamesradar.com/games/survival/almost-2-years-later-no-mans-sky-boss-finally-responds-to-fan-asking-for-pokemon-style-update-we-did-it/">for nearly two years</a> – so, yeah.</p><p>Does this mean that the Cosmos update is coming sometime soon, perhaps within the next few days or weeks? Maybe – I know that I'd certainly recommend keeping an eye on the Hello Games social media accounts, personally.</p><p><a href="https://www.gamesradar.com/games/survival/no-mans-sky-fan-adds-nvidias-dlss-5-to-the-game-hello-games-programmer-worries-the-ai-filter-could-ruin-its-unique-look-and-feel/"><em>No Man's Sky fan adds Nvidia's DLSS 5 to the game, Hello Games programmer worries the AI filter could ruin its "unique look and feel"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONJL1O"></div>                            </div>                            <script src="https://kwizly.com/embed/ONJL1O.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima intentionally designed Metal Gear Solid's box art to look confusing and grab attention, but stores ruined his plan by "trying to be helpful" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has explained why the Japanese box art for the original <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> was written vertically, but says some retailers didn't get the memo. </p><p>Metal Gear Solid is a series synonymous with banger box art, with most entries in the series featuring some gorgeous artwork from series artist Yoji Shinkawa – in Japan and Europe that is, the US typically got 3D renders (with <a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-is-even-more-of-a-throwback-as-it-brings-back-a-ps2-staple-having-better-box-art-outside-of-the-us/">worse box art for the US being a tradition Konami is continuing to this very day</a>). However, Europe won out with the original Metal Gear Solid, getting Shinkawa art, as both the US and Japan got a blank white cover with the game's title on it. However, there were differences: the US copy had the title in red, while the Japanese copy had the title on its side.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095651575738102262"><p lang="en" dir="ltr">When you placed on a shelf, I intentionally designed the package to make customers wonder, “Why is it vertical?!” and pick it up to see what it is, leading them to the game information from there. However, some stores, perhaps trying to be helpful, turned the package sideways and… https://t.co/L7iazGnTsO<a href="https://twitter.com/cantworkitout/status/2095651575738102262">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When asked why the title was intentionally misplaced on the Japanese cover, Kojima explains, in a post on Twitter, "When you placed [it] on a shelf, I intentionally designed the package to make customers wonder, 'Why is it vertical?!' and pick it up to see what it is, leading them to the game information from there!" </p><p>However, Kojima adds that this didn't exactly work out as planned, as "some stores, perhaps trying to be helpful, turned the package sideways and displayed it horizontally instead of the way I intended."</p><p>Doing something weird with the cover to pique players' curiosity isn't unique to Metal Gear Solid, mind you; the most obvious example is the space shooter Phalanx on the SNES. The European and Japanese covers featured a shot of a spaceship flying away from various explosions, while the US cover consists of an old fella playing the banjo with a tiny spaceship flying past in the background. And it's definitely the only reason I remember that game off the top of my head.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/"><em>91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-intentionally-designed-metal-gear-solids-box-art-to-look-confusing-and-grab-attention-but-stores-ruined-his-plan-by-trying-to-be-helpful/</link>
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                            <![CDATA[ "I intentionally designed the package to make customers wonder, 'Why is it vertical?!'" ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 11:51:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[MGS]]></media:description>                                                            <media:text><![CDATA[MGS]]></media:text>
                                <media:title type="plain"><![CDATA[MGS]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has explained why the Japanese box art for the original <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> was written vertically, but says some retailers didn't get the memo. </p><p>Metal Gear Solid is a series synonymous with banger box art, with most entries in the series featuring some gorgeous artwork from series artist Yoji Shinkawa – in Japan and Europe that is, the US typically got 3D renders (with <a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-is-even-more-of-a-throwback-as-it-brings-back-a-ps2-staple-having-better-box-art-outside-of-the-us/">worse box art for the US being a tradition Konami is continuing to this very day</a>). However, Europe won out with the original Metal Gear Solid, getting Shinkawa art, as both the US and Japan got a blank white cover with the game's title on it. However, there were differences: the US copy had the title in red, while the Japanese copy had the title on its side.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095651575738102262"><p lang="en" dir="ltr">When you placed on a shelf, I intentionally designed the package to make customers wonder, “Why is it vertical?!” and pick it up to see what it is, leading them to the game information from there. However, some stores, perhaps trying to be helpful, turned the package sideways and… https://t.co/L7iazGnTsO<a href="https://twitter.com/cantworkitout/status/2095651575738102262">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When asked why the title was intentionally misplaced on the Japanese cover, Kojima explains, in a post on Twitter, "When you placed [it] on a shelf, I intentionally designed the package to make customers wonder, 'Why is it vertical?!' and pick it up to see what it is, leading them to the game information from there!" </p><p>However, Kojima adds that this didn't exactly work out as planned, as "some stores, perhaps trying to be helpful, turned the package sideways and displayed it horizontally instead of the way I intended."</p><p>Doing something weird with the cover to pique players' curiosity isn't unique to Metal Gear Solid, mind you; the most obvious example is the space shooter Phalanx on the SNES. The European and Japanese covers featured a shot of a spaceship flying away from various explosions, while the US cover consists of an old fella playing the banjo with a tiny spaceship flying past in the background. And it's definitely the only reason I remember that game off the top of my head.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/"><em>91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Intergalactic: The Heretic Prophet's writing hasn't been influenced by Neil Druckmann's time on The Last of Us HBO show, but production lessons are being learned ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-creator Neil Druckmann says that working on the series' HBO TV adaptation of the <a href="https://www.gamesradar.com/uk/tag/naughty-dog/">Naughty Dog</a> game hasn't changed his approach to writing, but he's learned some lessons that have been brought into developing Intergalactic: The Heretic Prophet. </p><p>Speaking to <a href="https://t.co/DiqnunJl6N" target="_blank">The Washington Post</a>, Druckmann explained that for Season 3 of the HBO TV series, he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role." Druckmann was a writer and showrunner for the first and second seasons of the HBO series. </p><p>However, he stepped away from the series ahead of its third season to focus on the production of Naughty Dog's next game, Intergalactic: The Heretic Prophet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095568329964453901"><p lang="en" dir="ltr">Neil Druckmann has been focused on Intergalactic, and clarified to me that he and Naughty Dog are NOT involved in the creative direction of The Last of Us Season 3 on HBO. This is in my piece dissecting why games writing is different from other media. https://t.co/DiqnunJl6N pic.twitter.com/Aviypgttnz<a href="https://twitter.com/cantworkitout/status/2095568329964453901">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Now, Druckmann says that working on the TV series hasn't changed his approach to writing in games, but explains that it has changed his approach to other aspects of creating Intergalactic. For example, a TV series needs to account for elements like lighting and makeup, which Druckmann says are lessons that have been brought into the studio's next game. </p><p>And despite the lack of an announced sequel, Druckmann says that <a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/">Naughty Dog isn't "done with The Last of Us." </a>Whether that means a full-fledged The Last of Us Part 3 or simply more multimedia projects around the franchise remains unclear. But given that it's been over six years since Naughty Dog released a game, and with the possibility that the developer skips the PS5 generation entirely, I don't think we'll see a new Last of Us game for a while. </p><p><em>Looking to pass the time until The Last of Us 3 releases in a decade's time? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/intergalactic-the-heretic-prophets-writing-hasnt-been-influenced-by-neil-druckmanns-time-on-the-last-of-us-hbo-show-but-production-lessons-are-being-learned/</link>
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                            <![CDATA[ Druckmann stepped away from the show following its second season ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 10:33:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Last of Us]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword]]></media:description>                                                            <media:text><![CDATA[On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword]]></media:text>
                                <media:title type="plain"><![CDATA[On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword]]></media:title>
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                                <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-creator Neil Druckmann says that working on the series' HBO TV adaptation of the <a href="https://www.gamesradar.com/uk/tag/naughty-dog/">Naughty Dog</a> game hasn't changed his approach to writing, but he's learned some lessons that have been brought into developing Intergalactic: The Heretic Prophet. </p><p>Speaking to <a href="https://t.co/DiqnunJl6N" target="_blank">The Washington Post</a>, Druckmann explained that for Season 3 of the HBO TV series, he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role." Druckmann was a writer and showrunner for the first and second seasons of the HBO series. </p><p>However, he stepped away from the series ahead of its third season to focus on the production of Naughty Dog's next game, Intergalactic: The Heretic Prophet.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095568329964453901"><p lang="en" dir="ltr">Neil Druckmann has been focused on Intergalactic, and clarified to me that he and Naughty Dog are NOT involved in the creative direction of The Last of Us Season 3 on HBO. This is in my piece dissecting why games writing is different from other media. https://t.co/DiqnunJl6N pic.twitter.com/Aviypgttnz<a href="https://twitter.com/cantworkitout/status/2095568329964453901">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Now, Druckmann says that working on the TV series hasn't changed his approach to writing in games, but explains that it has changed his approach to other aspects of creating Intergalactic. For example, a TV series needs to account for elements like lighting and makeup, which Druckmann says are lessons that have been brought into the studio's next game. </p><p>And despite the lack of an announced sequel, Druckmann says that <a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/">Naughty Dog isn't "done with The Last of Us." </a>Whether that means a full-fledged The Last of Us Part 3 or simply more multimedia projects around the franchise remains unclear. But given that it's been over six years since Naughty Dog released a game, and with the possibility that the developer skips the PS5 generation entirely, I don't think we'll see a new Last of Us game for a while. </p><p><em>Looking to pass the time until The Last of Us 3 releases in a decade's time? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script>
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                                                            <title><![CDATA[ "We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-lead Neil Druckmann says that Naughty Dog isn't quite finished with its beloved IP – and it sounds like he's not just referencing the HBO series, either.</p><p>Although <a href="https://www.gamesradar.com/the-last-of-us-tv-show/">The Last of Us TV show</a> is ongoing, with the third season underway to "wrap up" the story from the existing two games, as Druckmann tells <a href="https://www.washingtonpost.com/entertainment/video-games/2026/09/03/what-makes-good-video-game-writing-i-asked-writers/" target="_blank">The Washington Post</a> in a new interview, there might be more in the works <em>outside</em> of the television adaptation. <br><br>He begins by saying that he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role" in the show's progression either.</p><p>So, he "can't personally speak to how production is progressing" – but that doesn't necessarily spell the end of The Last of Us in its entirety. <br><br>"It's important for us to note that as the creator of the games, Naughty Dog is still the steward of this IP and even though this might be the end of this adaptation, we're not done with The Last of Us," he reveals. <br><br>In fact, it sounds like there's more than one Last of Us-shaped project coming from the studio.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095560313194119381"><p lang="en" dir="ltr">There's a constant debate: Is video game writing good or bad? How does it compare to sentences in a book? In a film script? I talked to writers of games and other disciplines like Neil Druckmann and Evan Narcisse to explain why games writing is unique.https://t.co/DiqnunJl6N<a href="https://twitter.com/cantworkitout/status/2095560313194119381">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"There's a couple projects in the works that, when the time is right, I'm very excited to talk about," as Druckmann concludes. <br><br>So, what could those projects be? Well, I'm immediately reminded of The Last of Us Online – the canceled multiplayer project that its former game director dubbed <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/">"the best multiplayer game"</a> many Naughty Dog devs had "ever played." It never came to fruition, of course, but I can't help but think of it.</p><p>That's not to say it's happening – it <em>was</em> canceled, after all… but there are apparently two (or more, maybe?) things going on over at Naughty Dog that are within The Last of Us realm, so it's all exciting news nonetheless. <br><br>I've personally got my own fingers crossed for some sort of spin-off, as I'm not sure they could effectively do an official Part 3, considering everything that happens in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us 2</a>. Who knows, though?</p><p>Anything could happen, but we'll just have to wait and see what Naughty Dog has in store. It sounds like Druckmann is gearing up to reveal it soon-ish, so, yeah.</p><p><em>Searching for something more solid to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond, in that case.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/</link>
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                            <![CDATA[ "As the creator of the games, Naughty Dog is still the steward of this IP" ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 09:43:54 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 10:40:56 +0000</updated>
                                                                                                                                            <category><![CDATA[The Last of Us]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us]]></media:description>                                                            <media:text><![CDATA[The Last of Us]]></media:text>
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                                <p><a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a> co-lead Neil Druckmann says that Naughty Dog isn't quite finished with its beloved IP – and it sounds like he's not just referencing the HBO series, either.</p><p>Although <a href="https://www.gamesradar.com/the-last-of-us-tv-show/">The Last of Us TV show</a> is ongoing, with the third season underway to "wrap up" the story from the existing two games, as Druckmann tells <a href="https://www.washingtonpost.com/entertainment/video-games/2026/09/03/what-makes-good-video-game-writing-i-asked-writers/" target="_blank">The Washington Post</a> in a new interview, there might be more in the works <em>outside</em> of the television adaptation. <br><br>He begins by saying that he "wasn't involved in shaping this season's creative direction, and Naughty Dog did not have a creative role" in the show's progression either.</p><p>So, he "can't personally speak to how production is progressing" – but that doesn't necessarily spell the end of The Last of Us in its entirety. <br><br>"It's important for us to note that as the creator of the games, Naughty Dog is still the steward of this IP and even though this might be the end of this adaptation, we're not done with The Last of Us," he reveals. <br><br>In fact, it sounds like there's more than one Last of Us-shaped project coming from the studio.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095560313194119381"><p lang="en" dir="ltr">There's a constant debate: Is video game writing good or bad? How does it compare to sentences in a book? In a film script? I talked to writers of games and other disciplines like Neil Druckmann and Evan Narcisse to explain why games writing is unique.https://t.co/DiqnunJl6N<a href="https://twitter.com/cantworkitout/status/2095560313194119381">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"There's a couple projects in the works that, when the time is right, I'm very excited to talk about," as Druckmann concludes. <br><br>So, what could those projects be? Well, I'm immediately reminded of The Last of Us Online – the canceled multiplayer project that its former game director dubbed <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/">"the best multiplayer game"</a> many Naughty Dog devs had "ever played." It never came to fruition, of course, but I can't help but think of it.</p><p>That's not to say it's happening – it <em>was</em> canceled, after all… but there are apparently two (or more, maybe?) things going on over at Naughty Dog that are within The Last of Us realm, so it's all exciting news nonetheless. <br><br>I've personally got my own fingers crossed for some sort of spin-off, as I'm not sure they could effectively do an official Part 3, considering everything that happens in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us 2</a>. Who knows, though?</p><p>Anything could happen, but we'll just have to wait and see what Naughty Dog has in store. It sounds like Druckmann is gearing up to reveal it soon-ish, so, yeah.</p><p><em>Searching for something more solid to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond, in that case.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exgamX"></div>                            </div>                            <script src="https://kwizly.com/embed/exgamX.js" async></script>
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                                                            <title><![CDATA[ No Man's Sky fan adds Nvidia's DLSS 5 to the game, Hello Games programmer worries the AI filter could ruin its "unique look and feel" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>People have been inflicting the cruel colors and harsh lines of Nvidia's DLSS 5 on games that were normal before they were forced to look like AI-enhanced Love Island, and Hello Games' stylized space explorer No Man's Sky is the latest victim. A popular fanmade clip showing No Man's Sky looking more unnaturally crisp than a hangnail reveals plenty of people actually <em>want</em> DLSS 5 – but that developer Hello Games probably won't give it to them.</p><p>The original post from Twitch streamer Oskar1up has over 6,000 likes <a href="https://x.com/oskar1up/status/2094951085236429217" target="_blank"><u>and 1.8 million views on Twitter</u></a> as comments commend the dramatic peach sunset and glassy ocean waves DLSS 5 gives the otherwise subtly beautiful game from 2016. The post ultimately caught Hello Games engine programmer Martin Griffiths' attention, but not for entirely innocent reasons. </p><p>Another Twitter user <a href="https://x.com/scottstts/status/2095118798122578108" target="_blank"><u>says of Oskar1up's DLSS 5 experiment</u></a>, "No Man's Sky is like the perfect game for DLSS 5, no human faces so no weird uncanny valley, and tons of natural and space scenes can use the realism boost." But Griffiths doesn't seem convinced by this claim that DLSS 5 has no downsides when applied to environments.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095261246467563912"><p lang="en" dir="ltr">It would probably fall to me to implement DLSS 5 in No Man’s Sky, since I coded our DLSS support.But adopting it isn’t really a technology decision — it’s much more an art-direction choice.So.. the question isn’t whether we can do it. It’s whether it enhances the image, or… pic.twitter.com/1SENg8de27<a href="https://twitter.com/cantworkitout/status/2095261246467563912">September 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"It would probably fall to me to implement DLSS 5 in No Man's Sky, since I coded our DLSS support," Griffiths writes on Twitter. "But adopting it isn’t really a technology decision – it's much more an art-direction choice."</p><p>On this note, GamesRadar+ learned during our early hands-on time with DLSS 5 at Gamescom 2026 that the tech <a href="https://www.gamesradar.com/hardware/desktop-pc/the-underlying-geometry-is-unchanged-turns-out-dlss-5-really-is-just-a-filter-over-2d-images-as-nvidia-employee-reveals-materials-are-inferred-from-the-rendered-frame/"><u>that applies a 2D generative AI filter</u></a> to images is "only" made for photorealistic games, as Nvidia insisted. So, it shouldn't apply to No Man's Sky, which was carefully crafted to be its own soft rainbow galaxy. </p><p>That said, Nvidia's intentions are irrelevant when it comes to the unruly desires of curious gamers, who've crafted <a href="https://www.gamesradar.com/hardware/desktop-pc/i-yassified-michael-nvidia-dlss-5-is-already-creeping-into-games-like-gta-5-and-control-via-an-experimental-runtime-and-i-need-it-to-stop/"><u>their own DLSS 5 button</u></a> with files from NBA 2K27. It's this bootleg that is making No Man's Sky look like it's been deflated and then stuffed with clear jelly.</p><p>Personally, I think it looks awful – generic and unmotivated. To add DLSS 5, Griffiths says, "The question isn't whether we can do it. It's whether it enhances the image, or starts to subtract from No Man's Sky's own unique look and feel." </p><p>So, could Hello Games litter their beloved game's universe with AI? Sure. <em>Should</em> the developer do so? I hope no one actually believes that. </p><p><a href="https://www.gamesradar.com/hardware/desktop-pc/nvidia-says-its-only-targeting-photorealistic-games-with-dlss-5-but-am-i-the-only-one-who-thinks-realistic-visuals-are-worse/"><u><em>Nvidia says it's only targeting "photorealistic" games with DLSS 5, but am I the only one who thinks "realistic" visuals are worse?</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/no-mans-sky-fan-adds-nvidias-dlss-5-to-the-game-hello-games-programmer-worries-the-ai-filter-could-ruin-its-unique-look-and-feel/</link>
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                            <![CDATA[ Not my No Man's Sky ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 20:14:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                <p>People have been inflicting the cruel colors and harsh lines of Nvidia's DLSS 5 on games that were normal before they were forced to look like AI-enhanced Love Island, and Hello Games' stylized space explorer No Man's Sky is the latest victim. A popular fanmade clip showing No Man's Sky looking more unnaturally crisp than a hangnail reveals plenty of people actually <em>want</em> DLSS 5 – but that developer Hello Games probably won't give it to them.</p><p>The original post from Twitch streamer Oskar1up has over 6,000 likes <a href="https://x.com/oskar1up/status/2094951085236429217" target="_blank"><u>and 1.8 million views on Twitter</u></a> as comments commend the dramatic peach sunset and glassy ocean waves DLSS 5 gives the otherwise subtly beautiful game from 2016. The post ultimately caught Hello Games engine programmer Martin Griffiths' attention, but not for entirely innocent reasons. </p><p>Another Twitter user <a href="https://x.com/scottstts/status/2095118798122578108" target="_blank"><u>says of Oskar1up's DLSS 5 experiment</u></a>, "No Man's Sky is like the perfect game for DLSS 5, no human faces so no weird uncanny valley, and tons of natural and space scenes can use the realism boost." But Griffiths doesn't seem convinced by this claim that DLSS 5 has no downsides when applied to environments.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095261246467563912"><p lang="en" dir="ltr">It would probably fall to me to implement DLSS 5 in No Man’s Sky, since I coded our DLSS support.But adopting it isn’t really a technology decision — it’s much more an art-direction choice.So.. the question isn’t whether we can do it. It’s whether it enhances the image, or… pic.twitter.com/1SENg8de27<a href="https://twitter.com/cantworkitout/status/2095261246467563912">September 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"It would probably fall to me to implement DLSS 5 in No Man's Sky, since I coded our DLSS support," Griffiths writes on Twitter. "But adopting it isn’t really a technology decision – it's much more an art-direction choice."</p><p>On this note, GamesRadar+ learned during our early hands-on time with DLSS 5 at Gamescom 2026 that the tech <a href="https://www.gamesradar.com/hardware/desktop-pc/the-underlying-geometry-is-unchanged-turns-out-dlss-5-really-is-just-a-filter-over-2d-images-as-nvidia-employee-reveals-materials-are-inferred-from-the-rendered-frame/"><u>that applies a 2D generative AI filter</u></a> to images is "only" made for photorealistic games, as Nvidia insisted. So, it shouldn't apply to No Man's Sky, which was carefully crafted to be its own soft rainbow galaxy. </p><p>That said, Nvidia's intentions are irrelevant when it comes to the unruly desires of curious gamers, who've crafted <a href="https://www.gamesradar.com/hardware/desktop-pc/i-yassified-michael-nvidia-dlss-5-is-already-creeping-into-games-like-gta-5-and-control-via-an-experimental-runtime-and-i-need-it-to-stop/"><u>their own DLSS 5 button</u></a> with files from NBA 2K27. It's this bootleg that is making No Man's Sky look like it's been deflated and then stuffed with clear jelly.</p><p>Personally, I think it looks awful – generic and unmotivated. To add DLSS 5, Griffiths says, "The question isn't whether we can do it. It's whether it enhances the image, or starts to subtract from No Man's Sky's own unique look and feel." </p><p>So, could Hello Games litter their beloved game's universe with AI? Sure. <em>Should</em> the developer do so? I hope no one actually believes that. </p><p><a href="https://www.gamesradar.com/hardware/desktop-pc/nvidia-says-its-only-targeting-photorealistic-games-with-dlss-5-but-am-i-the-only-one-who-thinks-realistic-visuals-are-worse/"><u><em>Nvidia says it's only targeting "photorealistic" games with DLSS 5, but am I the only one who thinks "realistic" visuals are worse?</em></u></a></p>
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                                                            <title><![CDATA[ Final Fantasy 14 fans spot Evercold character in the MMO's Patch 7.56 screenshots, immediately theorize the expansion's new DPS class: "Is that a crossbow?" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Before <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> gets its hotly anticipated new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a>, Square Enix has one final update in store with fresh Dawntrail content: Patch 7.56.</p><p>Patch 7.56 is set to arrive next Tuesday on September 8, bringing the series of Patch 7.5x updates to a close – and, of course, Dawntrail's bigger post-launch content. <br><br>Harboring the limited Beastmaster job, new main scenario quests, and much, <em>much</em> more, it's one heck of a release ahead of Evercold… a release that might just lead into the upcoming expansion itself with the introduction of a strikingly familiar pink-haired Miqo'te.</p><p>If you've seen the Evercold trailer, then you likely recognize Visna, the mysterious cat girl with icy eyes and a freckled face – something we don't even get to truly apply to our own Warriors of Light (yet, anyway). <br><br>Interestingly enough, Square Enix just updated its <a href="https://eu.finalfantasyxiv.com/dawntrail/media/patch_7_5/" target="_blank">official media webpage</a> for Patch 7.5, including Patch 7.56, of course, with new screenshots… and Visna herself appears in one of them, implying she'll be in-game before Evercold.</p><p>Not only that, but she seems to be donning a crossbow of sorts on her back – and, you know, that's pretty eye-catching, seeing as there are two new jobs coming in Evercold and <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">we only know about the tank class</a> so far: the Bastion. <br><br>Could the DPS underway be a crossbow wielder or something in that vein? Well, the image is certainly proving enough to spur all kinds of theories online. <br><br>Just take a look at <a href="https://www.reddit.com/r/ffxiv/comments/1w618ng/75_site_updated_for_upcoming_patch_beastmastermsq/?share_id=4qO5IGQzmJMNdf1DcCRHf&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, for one.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1w618ng/75_site_updated_for_upcoming_patch_beastmastermsq">7.5 site updated for upcoming patch (Beastmaster/MSQ Part 2)</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>In response to a fan noting their surprise at "the Miqo'te NPC from the Evercold trailer" seemingly being introduced in Patch 7.56 and asking "she definitely can't be the new job, right," another explains that she might just be. <br><br>"You can actually spy a crossbow on her back," they write. "So it might actually be the new job." Further down, somebody else points out that Visna is holding a "wand" of sorts, too.</p><p>They suggest "the job will have crossbow and wand offhand and you carve runes with the wand which then grant either weaknesses/special attacks that either the crossbow or your bird can attack." <br><br>The "bird" they reference here likely stems from the popular theory that the new DPS class is a falconer of some flavor – but who knows? It's all just speculation for now, but it <em>is</em> intriguing to see the girl in Patch 7.56 screencaps… and her "weapon," if that's what it is.</p><p>We'll learn more next week, come Patch 7.56 and its shenanigans. There <em>is</em> the Beastmaster job to look forward to as well as more questing and the like, so it's not all mystery.</p><p><a href="https://www.gamesradar.com/tabletop-gaming/magic-the-gathering-swiftly-learns-the-power-of-final-fantasy-14-as-a-mommy-cat-lady-overtakes-its-most-popular-commander-card/"><em>Magic: The Gathering swiftly learns the power of Final Fantasy 14 as a mommy cat lady overtakes its most popular commander card</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-spot-evercold-character-in-the-mmos-patch-7-56-screenshots-immediately-theorize-the-expansions-new-dps-class-is-that-a-crossbow/</link>
                                                                            <description>
                            <![CDATA[ What could the pink-haired Miqo'te reveal about 8.0? ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 14:33:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy XIV]]></media:title>
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                            <article>
                                <p>Before <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> gets its hotly anticipated new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a>, Square Enix has one final update in store with fresh Dawntrail content: Patch 7.56.</p><p>Patch 7.56 is set to arrive next Tuesday on September 8, bringing the series of Patch 7.5x updates to a close – and, of course, Dawntrail's bigger post-launch content. <br><br>Harboring the limited Beastmaster job, new main scenario quests, and much, <em>much</em> more, it's one heck of a release ahead of Evercold… a release that might just lead into the upcoming expansion itself with the introduction of a strikingly familiar pink-haired Miqo'te.</p><p>If you've seen the Evercold trailer, then you likely recognize Visna, the mysterious cat girl with icy eyes and a freckled face – something we don't even get to truly apply to our own Warriors of Light (yet, anyway). <br><br>Interestingly enough, Square Enix just updated its <a href="https://eu.finalfantasyxiv.com/dawntrail/media/patch_7_5/" target="_blank">official media webpage</a> for Patch 7.5, including Patch 7.56, of course, with new screenshots… and Visna herself appears in one of them, implying she'll be in-game before Evercold.</p><p>Not only that, but she seems to be donning a crossbow of sorts on her back – and, you know, that's pretty eye-catching, seeing as there are two new jobs coming in Evercold and <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">we only know about the tank class</a> so far: the Bastion. <br><br>Could the DPS underway be a crossbow wielder or something in that vein? Well, the image is certainly proving enough to spur all kinds of theories online. <br><br>Just take a look at <a href="https://www.reddit.com/r/ffxiv/comments/1w618ng/75_site_updated_for_upcoming_patch_beastmastermsq/?share_id=4qO5IGQzmJMNdf1DcCRHf&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, for one.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1w618ng/75_site_updated_for_upcoming_patch_beastmastermsq">7.5 site updated for upcoming patch (Beastmaster/MSQ Part 2)</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>In response to a fan noting their surprise at "the Miqo'te NPC from the Evercold trailer" seemingly being introduced in Patch 7.56 and asking "she definitely can't be the new job, right," another explains that she might just be. <br><br>"You can actually spy a crossbow on her back," they write. "So it might actually be the new job." Further down, somebody else points out that Visna is holding a "wand" of sorts, too.</p><p>They suggest "the job will have crossbow and wand offhand and you carve runes with the wand which then grant either weaknesses/special attacks that either the crossbow or your bird can attack." <br><br>The "bird" they reference here likely stems from the popular theory that the new DPS class is a falconer of some flavor – but who knows? It's all just speculation for now, but it <em>is</em> intriguing to see the girl in Patch 7.56 screencaps… and her "weapon," if that's what it is.</p><p>We'll learn more next week, come Patch 7.56 and its shenanigans. There <em>is</em> the Beastmaster job to look forward to as well as more questing and the like, so it's not all mystery.</p><p><a href="https://www.gamesradar.com/tabletop-gaming/magic-the-gathering-swiftly-learns-the-power-of-final-fantasy-14-as-a-mommy-cat-lady-overtakes-its-most-popular-commander-card/"><em>Magic: The Gathering swiftly learns the power of Final Fantasy 14 as a mommy cat lady overtakes its most popular commander card</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ How to watch the PlayStation State of Play for September 2026 and what to expect including Final Fantasy 7 Revelation ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new <a href="https://www.gamesradar.com/uk/tag/playstation-state-of-play/">PlayStation State of Play is</a> happening this week. In fact, Sony is airing <em>two </em>shows, with State of Play Japan to follow the main showcase. Here's how to watch the show and what we're expecting to see.</p><p>In typical Sony fashion, we only know about one game ahead of the showcase, with a new look at <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/"><u>Final Fantasy 7 Revelation</u></a> confirmed to be closing out the first show. We just saw <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a>'s next major release at Gamescom last week, but it was a bit of a short look, so hopefully we get something a bit more substantial this time around. </p><p>We're also approaching Tokyo Game Show later this month, and fittingly, Sony is airing a new State of Play Japan presentation immediately following the regular show. This will feature "deep dives into upcoming games from game studios in Japan and Asia, including new gameplay, announcements, and more." </p><p>Last year's State of Play Japan featured announcements from <a href="https://www.gamesradar.com/uk/tag/capcom/">Capcom</a>, Sega, Square Enix, and Bandai Namco among others, so perhaps announcements from these publishers will be saved for the second presentation this time around. </p><p>As for what I think we'll see? Upcoming games like Rayman Legends Retold, Star Wars Galactic Racer, and Control Resonant feel like a good shout, while there will hopefully be some surprise announcements coming too. However, I can't say I'm expecting much from Sony itself.</p><p>One thing I'm 100% certain we'll see however, is the chat for the stream flooded with cries of "no disc, no buy," calling out Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical game production</a> for new games in 2028 and the <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/">company's continued insistence to remind you</a> that you don't own your digital games – with its lawyers offering the argument that <a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/">only one person could own the game</a> if that were the case. </p><h2 id="how-to-watch-the-playstation-state-of-play-september-2026-showcase">How to watch the PlayStation State of Play September 2026 showcase</h2><p>The PlayStation State of Play will air live on Thursday, September 3 at 6am PT / 9am ET / 2pm GMT. Once the State of Play comes to an end, State of Play Japan will begin. </p><p>Sony has not confirmed how long either broadcast will be however. Last September's State of Play ran for 40 minutes, while November's State of Play Japan was also 40 minutes long. I don't expect to see an 80 minute showcase, but there's a chance we get an hour-long event like the shows from February and June of this year. </p><h2 id="watch-the-state-of-play-steam-here">Watch the State of Play steam here</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dcTYz_mJpkU" allowfullscreen></iframe></div></div><p>The shows will air live on PlayStation's <a href="https://www.youtube.com/watch?v=dcTYz_mJpkU" target="_blank">YouTube</a> and <a href="http://twitch.tv/playstation" target="_blank">Twitch</a> channels simultaneously, so just pick whatever platform you prefer. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wlk7ve"></div>                            </div>                            <script src="https://kwizly.com/embed/Wlk7ve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/events-conferences/how-to-watch-the-playstation-state-of-play-for-september-2026-and-what-to-expect-including-final-fantasy-7-revelation/</link>
                                                                            <description>
                            <![CDATA[ Don't forget the State of Play Japan show, either ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 02 Sep 2026 14:48:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events & Conferences]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Yuffie, Barret, and Tifa in Final Fantasy 7 Revelation parachute towards a land mass]]></media:description>                                                            <media:text><![CDATA[Yuffie, Barret, and Tifa in Final Fantasy 7 Revelation parachute towards a land mass]]></media:text>
                                <media:title type="plain"><![CDATA[Yuffie, Barret, and Tifa in Final Fantasy 7 Revelation parachute towards a land mass]]></media:title>
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                                <p>A new <a href="https://www.gamesradar.com/uk/tag/playstation-state-of-play/">PlayStation State of Play is</a> happening this week. In fact, Sony is airing <em>two </em>shows, with State of Play Japan to follow the main showcase. Here's how to watch the show and what we're expecting to see.</p><p>In typical Sony fashion, we only know about one game ahead of the showcase, with a new look at <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/"><u>Final Fantasy 7 Revelation</u></a> confirmed to be closing out the first show. We just saw <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a>'s next major release at Gamescom last week, but it was a bit of a short look, so hopefully we get something a bit more substantial this time around. </p><p>We're also approaching Tokyo Game Show later this month, and fittingly, Sony is airing a new State of Play Japan presentation immediately following the regular show. This will feature "deep dives into upcoming games from game studios in Japan and Asia, including new gameplay, announcements, and more." </p><p>Last year's State of Play Japan featured announcements from <a href="https://www.gamesradar.com/uk/tag/capcom/">Capcom</a>, Sega, Square Enix, and Bandai Namco among others, so perhaps announcements from these publishers will be saved for the second presentation this time around. </p><p>As for what I think we'll see? Upcoming games like Rayman Legends Retold, Star Wars Galactic Racer, and Control Resonant feel like a good shout, while there will hopefully be some surprise announcements coming too. However, I can't say I'm expecting much from Sony itself.</p><p>One thing I'm 100% certain we'll see however, is the chat for the stream flooded with cries of "no disc, no buy," calling out Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical game production</a> for new games in 2028 and the <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/">company's continued insistence to remind you</a> that you don't own your digital games – with its lawyers offering the argument that <a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/">only one person could own the game</a> if that were the case. </p><h2 id="how-to-watch-the-playstation-state-of-play-september-2026-showcase">How to watch the PlayStation State of Play September 2026 showcase</h2><p>The PlayStation State of Play will air live on Thursday, September 3 at 6am PT / 9am ET / 2pm GMT. Once the State of Play comes to an end, State of Play Japan will begin. </p><p>Sony has not confirmed how long either broadcast will be however. Last September's State of Play ran for 40 minutes, while November's State of Play Japan was also 40 minutes long. I don't expect to see an 80 minute showcase, but there's a chance we get an hour-long event like the shows from February and June of this year. </p><h2 id="watch-the-state-of-play-steam-here">Watch the State of Play steam here</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dcTYz_mJpkU" allowfullscreen></iframe></div></div><p>The shows will air live on PlayStation's <a href="https://www.youtube.com/watch?v=dcTYz_mJpkU" target="_blank">YouTube</a> and <a href="http://twitch.tv/playstation" target="_blank">Twitch</a> channels simultaneously, so just pick whatever platform you prefer. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wlk7ve"></div>                            </div>                            <script src="https://kwizly.com/embed/Wlk7ve.js" async></script>
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                                                            <title><![CDATA[ After 20 years voicing Geralt, The Witcher 3 star Doug Cockle says revisiting his character for Songs of the Past is "like slipping into a warm bath" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a>.</p><p>The expansion marks the return of Geralt's voice actor, Doug Cockle, who is taking on the role of the game's silver-haired protagonist once more… a role he's now been familiar with for over 20 years, since the original Witcher game. <br><br>How does Cockle feel stepping back into Geralt's boots for Songs of the Past, though? Well, he tells GamesRadar+ at <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a>.</p><p>"It's always a thrill to step back into Geralt's shoes," Cockle admits. "He is a character I know very, very well, so it's always a pleasure to revisit him, and it has been for Songs of the Past as well." <br><br>It's comforting, too, as per the actor's words – sort of like… taking a hot bath at the end of a tough day, apparently? "I always describe it as like slipping into a warm bath," as Cockle puts it. "It's just very comfortable, very easy."</p><p>Acting <em>is</em> "still work," however, as he goes on to say – "but it's work that is very comfortable for me to to move back into, and it's always a pleasure." That makes sense. <br>After all, "I've been voicing Geralt since 2006, I think it is," Cockle recalls, "so over 20 years now, and as long as CDPR keeps asking me to come back…" he will. Yes, even if he's "like 80 years old," he'd still be willing to voice the beloved witcher.</p><p>John Schwab, voice of Dandelion, largely feels the same. He tells GamesRadar+ that he "got more excitement stepping into the booth because I was returning to the character."<br><br>So The Witcher RPG series is one its actors are not only comfy with at this point (and then some), but also one that they genuinely enjoy being a part of. As a fan myself, as much is made obvious by their observable talent.</p><p><a href="https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/"><em>Nobody was more surprised by The Witcher 3 Songs of the Past than Geralt and Dandelion's actors: "They announced the expansion pack before we knew what we were doing."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/after-20-years-voicing-geralt-the-witcher-3-star-doug-cockle-says-revisiting-his-character-for-songs-of-the-past-is-like-slipping-into-a-warm-bath/</link>
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                            <![CDATA[ "It's always a pleasure" ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 14:41:38 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 14:58:08 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Hal Dimond ]]></dc:contributor>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Geralt in bathtub]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Geralt in bathtub]]></media:text>
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                                <p>Last week, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a>.</p><p>The expansion marks the return of Geralt's voice actor, Doug Cockle, who is taking on the role of the game's silver-haired protagonist once more… a role he's now been familiar with for over 20 years, since the original Witcher game. <br><br>How does Cockle feel stepping back into Geralt's boots for Songs of the Past, though? Well, he tells GamesRadar+ at <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a>.</p><p>"It's always a thrill to step back into Geralt's shoes," Cockle admits. "He is a character I know very, very well, so it's always a pleasure to revisit him, and it has been for Songs of the Past as well." <br><br>It's comforting, too, as per the actor's words – sort of like… taking a hot bath at the end of a tough day, apparently? "I always describe it as like slipping into a warm bath," as Cockle puts it. "It's just very comfortable, very easy."</p><p>Acting <em>is</em> "still work," however, as he goes on to say – "but it's work that is very comfortable for me to to move back into, and it's always a pleasure." That makes sense. <br>After all, "I've been voicing Geralt since 2006, I think it is," Cockle recalls, "so over 20 years now, and as long as CDPR keeps asking me to come back…" he will. Yes, even if he's "like 80 years old," he'd still be willing to voice the beloved witcher.</p><p>John Schwab, voice of Dandelion, largely feels the same. He tells GamesRadar+ that he "got more excitement stepping into the booth because I was returning to the character."<br><br>So The Witcher RPG series is one its actors are not only comfy with at this point (and then some), but also one that they genuinely enjoy being a part of. As a fan myself, as much is made obvious by their observable talent.</p><p><a href="https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/"><em>Nobody was more surprised by The Witcher 3 Songs of the Past than Geralt and Dandelion's actors: "They announced the expansion pack before we knew what we were doing."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script>
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                                                            <title><![CDATA[ "Consoles are here to stay": CD Projekt Red lead says The Witcher 3 studio isn't "worried" about next-gen consoles like the PS6 and Project Helix facing delays ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt Red's games – think banger RPGs like <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> and <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> – perform quite well on consoles… and even though such platforms have hit a bit of a wall costs-wise with the RAMpocalypse and what have you, the studio isn't worried.</p><p>Michał Nowakowski, joint CD Projekt Red CEO, explains as much in a new interview with <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a>, describing how he believes console brands like Xbox and PlayStation will live on despite <a href="https://www.gamesradar.com/hardware/ram-shortage-shoves-ps5-xbox-and-nintendos-us-sales-to-a-july-low-not-seen-since-2020-as-price-concerns-linger-analyst-says/">RAM shortage struggles</a> and other roadblocks – and his own company's games' potential performance on such platforms in the future is <em>not</em> a concern at this point. <br><br>"I'm not worried," as Nowakowski says. "Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming." <br><br>I suppose he's right there. Although I'm more of a PC gamer myself, I can appreciate the moments I kick back to play on my Switch 2 for a change. It's a matter of convenience – and, yes, price… even if consoles are hiking their own price tags. <br><br>Regardless, Nowakowski doesn't see them going anywhere.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/WjsOjxJvFlg" allowfullscreen></iframe></div></div><p>"I'm a big believer that they're going to weather the storm," he admits, going on to say he's aware of the "the objective challenge" that is pricing – and the rumors of next-gen consoles being delayed.<br><br>I mean, <a href="https://www.gamesradar.com/games/the-ps6-doesnt-have-a-release-date-yet-sony-ceo-says-largely-because-getting-parts-is-still-a-nightmare-thanks-to-ai/">Sony's CEO couldn't give a release date for the PS6</a> last month, and the ongoing shortage of hardware components isn't helping settle consumers' concerns. But, does it really matter either way? <br><br>Nowakowski thinks not.</p><p>"How we reach gamers is a little irrelevant. Content is the king. And if the content is right, people will find a way to play it," the CD Projekt Red lead says. "When we launch, if PS5, Xbox Series X/S is what people are playing, we're going to be there. We're going to find a business model that’s going to work for us, that's going to be fine for players, and that's it." <br><br>Sounds pretty good, if you ask me… deliver to the players, wherever they may be.</p><p>"If the next-gen gets delayed, it could be the case that some ideas are put on a shelf for the future," Nowakowski concludes. "We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay" – and, you know, something tells me he's right.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-wont-scrap-saves-or-achievements-from-the-og-rpg-as-cd-projekt-red-confirms-itll-all-carry-over/"><em>The Witcher 3 Remastered won't scrap saves or achievements from the OG RPG as CD Projekt Red confirms it'll all carry over</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyqgne"></div>                            </div>                            <script src="https://kwizly.com/embed/eyqgne.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/consoles-are-here-to-stay-cd-projekt-red-lead-says-the-witcher-3-studio-isnt-worried-about-next-gen-consoles-like-the-ps6-and-project-helix-facing-delays/</link>
                                                                            <description>
                            <![CDATA[ "They're going to weather the storm" ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 16:26:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 next-gen]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 next-gen]]></media:text>
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                                <p>CD Projekt Red's games – think banger RPGs like <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> and <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> – perform quite well on consoles… and even though such platforms have hit a bit of a wall costs-wise with the RAMpocalypse and what have you, the studio isn't worried.</p><p>Michał Nowakowski, joint CD Projekt Red CEO, explains as much in a new interview with <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a>, describing how he believes console brands like Xbox and PlayStation will live on despite <a href="https://www.gamesradar.com/hardware/ram-shortage-shoves-ps5-xbox-and-nintendos-us-sales-to-a-july-low-not-seen-since-2020-as-price-concerns-linger-analyst-says/">RAM shortage struggles</a> and other roadblocks – and his own company's games' potential performance on such platforms in the future is <em>not</em> a concern at this point. <br><br>"I'm not worried," as Nowakowski says. "Consoles are still necessary to broaden the audience on the casual or semi-casual level. It's important to have easy to plug in and enjoy gaming." <br><br>I suppose he's right there. Although I'm more of a PC gamer myself, I can appreciate the moments I kick back to play on my Switch 2 for a change. It's a matter of convenience – and, yes, price… even if consoles are hiking their own price tags. <br><br>Regardless, Nowakowski doesn't see them going anywhere.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/WjsOjxJvFlg" allowfullscreen></iframe></div></div><p>"I'm a big believer that they're going to weather the storm," he admits, going on to say he's aware of the "the objective challenge" that is pricing – and the rumors of next-gen consoles being delayed.<br><br>I mean, <a href="https://www.gamesradar.com/games/the-ps6-doesnt-have-a-release-date-yet-sony-ceo-says-largely-because-getting-parts-is-still-a-nightmare-thanks-to-ai/">Sony's CEO couldn't give a release date for the PS6</a> last month, and the ongoing shortage of hardware components isn't helping settle consumers' concerns. But, does it really matter either way? <br><br>Nowakowski thinks not.</p><p>"How we reach gamers is a little irrelevant. Content is the king. And if the content is right, people will find a way to play it," the CD Projekt Red lead says. "When we launch, if PS5, Xbox Series X/S is what people are playing, we're going to be there. We're going to find a business model that’s going to work for us, that's going to be fine for players, and that's it." <br><br>Sounds pretty good, if you ask me… deliver to the players, wherever they may be.</p><p>"If the next-gen gets delayed, it could be the case that some ideas are put on a shelf for the future," Nowakowski concludes. "We'd have to adjust. We're not worried on the commercial side. Consoles are here to stay" – and, you know, something tells me he's right.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-wont-scrap-saves-or-achievements-from-the-og-rpg-as-cd-projekt-red-confirms-itll-all-carry-over/"><em>The Witcher 3 Remastered won't scrap saves or achievements from the OG RPG as CD Projekt Red confirms it'll all carry over</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyqgne"></div>                            </div>                            <script src="https://kwizly.com/embed/eyqgne.js" async></script>
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                                                            <title><![CDATA[ The Witcher 3 Remastered won't scrap saves or achievements from the OG RPG as CD Projekt Red confirms it'll all carry over ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week's <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase saw the reveal of <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a>, a reworked take on CD Projekt Red's original 2015 RPG – and excited fans don't need to worry about losing their decade-old progress, apparently.</p><p>Developers reveal as much in a new post over on <a href="https://x.com/CDPRED_Support/status/2094706848163041453" target="_blank">X</a>, explaining that all of our saves from <a href="https://www.gamesradar.com/witcher-3-guide/" target="_blank">The Witcher 3</a> will, in fact, carry over to the remaster coming later this month. <br><br>"We've seen your questions about The Witcher 3: Wild Hunt – Remastered," it reads. "Good news: your current saves will work with the upgrade, so you can get back on the Path right where you left off." <br><br>Good news indeed, especially for those of us with hundreds of hours clocked in-game.</p><p>That's not all, either. Apparently, all of our unlocked achievements (or trophies, for all you PlayStation 5 enjoyers) will still be unlocked in The Witcher 3 Remastered – no need to spend ages grinding Gwent cards and the like again. <br><br>As CD Projekt Red says, "Your unlocked achievements and trophies will carry over too!" I'm thrilled, personally, and I'm evidently not alone, with folks commenting that this is "great to hear."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094706848163041453"><p lang="en" dir="ltr">We’ve seen your questions about The Witcher 3: Wild Hunt — Remastered!Good news: your current saves will work with the upgrade, so you can get back on the Path right where you left off. Your unlocked achievements and trophies will carry over too! ⚔️🏆<a href="https://twitter.com/cantworkitout/status/2094706848163041453">September 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some people, however, <em>do</em> wish they could redo it all – because of course they do. As various other replies highlight, a lot of fans want to "100%" The Witcher 3 once more… which makes sense, I suppose, when you consider just how good the original RPG is. <br><br>As grueling a task completing everything again might be, I can see why players would want to. Heck, I have nearly 1,000 hours in the game on PC alone myself.</p><p>Regarding what The Witcher 3 Remastered brings to the table that we've <em>not</em> yet seen, there's everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to overhauled visuals to look forward to. <br><br>There's also CD Projekt Red's new DLC for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a>, and, of course, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, to anticipate. It's a better time than ever to be a fan of the Polish studio's lineup of games, I'd say – I know I certainly am, and I can't wait for it all to release.</p><p><a href="https://www.gamesradar.com/games/the-witcher/after-avoiding-game-key-cards-with-cyberpunk-2077-cd-projekt-red-says-the-witcher-3-remastereds-switch-2-physical-edition-details-will-come-when-the-time-is-right/"><em>After avoiding game-key cards with Cyberpunk 2077, CD Projekt Red says The Witcher 3 Remastered's Switch 2 physical edition details will come "when the time is right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-wont-scrap-saves-or-achievements-from-the-og-rpg-as-cd-projekt-red-confirms-itll-all-carry-over/</link>
                                                                            <description>
                            <![CDATA[ "Good news" ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 13:26:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt with a bloody lip lies on the ground]]></media:description>                                                            <media:text><![CDATA[Geralt with a bloody lip lies on the ground]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt with a bloody lip lies on the ground]]></media:title>
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                                <p>Last week's <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase saw the reveal of <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a>, a reworked take on CD Projekt Red's original 2015 RPG – and excited fans don't need to worry about losing their decade-old progress, apparently.</p><p>Developers reveal as much in a new post over on <a href="https://x.com/CDPRED_Support/status/2094706848163041453" target="_blank">X</a>, explaining that all of our saves from <a href="https://www.gamesradar.com/witcher-3-guide/" target="_blank">The Witcher 3</a> will, in fact, carry over to the remaster coming later this month. <br><br>"We've seen your questions about The Witcher 3: Wild Hunt – Remastered," it reads. "Good news: your current saves will work with the upgrade, so you can get back on the Path right where you left off." <br><br>Good news indeed, especially for those of us with hundreds of hours clocked in-game.</p><p>That's not all, either. Apparently, all of our unlocked achievements (or trophies, for all you PlayStation 5 enjoyers) will still be unlocked in The Witcher 3 Remastered – no need to spend ages grinding Gwent cards and the like again. <br><br>As CD Projekt Red says, "Your unlocked achievements and trophies will carry over too!" I'm thrilled, personally, and I'm evidently not alone, with folks commenting that this is "great to hear."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094706848163041453"><p lang="en" dir="ltr">We’ve seen your questions about The Witcher 3: Wild Hunt — Remastered!Good news: your current saves will work with the upgrade, so you can get back on the Path right where you left off. Your unlocked achievements and trophies will carry over too! ⚔️🏆<a href="https://twitter.com/cantworkitout/status/2094706848163041453">September 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some people, however, <em>do</em> wish they could redo it all – because of course they do. As various other replies highlight, a lot of fans want to "100%" The Witcher 3 once more… which makes sense, I suppose, when you consider just how good the original RPG is. <br><br>As grueling a task completing everything again might be, I can see why players would want to. Heck, I have nearly 1,000 hours in the game on PC alone myself.</p><p>Regarding what The Witcher 3 Remastered brings to the table that we've <em>not</em> yet seen, there's everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to overhauled visuals to look forward to. <br><br>There's also CD Projekt Red's new DLC for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a>, and, of course, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, to anticipate. It's a better time than ever to be a fan of the Polish studio's lineup of games, I'd say – I know I certainly am, and I can't wait for it all to release.</p><p><a href="https://www.gamesradar.com/games/the-witcher/after-avoiding-game-key-cards-with-cyberpunk-2077-cd-projekt-red-says-the-witcher-3-remastereds-switch-2-physical-edition-details-will-come-when-the-time-is-right/"><em>After avoiding game-key cards with Cyberpunk 2077, CD Projekt Red says The Witcher 3 Remastered's Switch 2 physical edition details will come "when the time is right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script>
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                                                            <title><![CDATA[ Sony CEO says selling more PS5s isn't as important as monetizing the 125 million monthly PS Plus users now the console is 6 years old ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/sony/" target="_blank">Sony</a> CEO Hiroki Totoki says selling PS5 consoles isn't as important at this point in its life; instead, monetizing the existing user base is the priority. </p><p>Speaking to <a href="https://www.youtube.com/watch?v=obR5p5AzR_s" target="_blank">The Wall Street Journal</a>, Totoki explains that the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">ongoing global RAM shortages</a>, driven <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/" target="_blank">by AI companies, aren't</a> Sony's biggest problem right now. While it has caused the company to increase prices of <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">PS5 consoles by £90 across the board</a>, Totoki explains, "we are in the latter half of the lifetime cycle of a PS console. That means that we do not need to aggressively sell the console today."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094383548539244734"><p lang="en" dir="ltr">Sony CEO Hiroki Totoki says at this point in the PS5’s life cycle they do not need to aggressively sell the console!Says they are instead focused on monetizing the existing user base of over 95M consoles sold and 125M monthly active users. https://t.co/K7FjBdee3Z pic.twitter.com/xW2slfjOat<a href="https://twitter.com/cantworkitout/status/2094383548539244734">August 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Totoki explains, "We are focusing on recurring revenue from the current user base," citing PS Plus and noting that among the over 95 million PS5 consoles sold, the subscription service has "more than 125 million" monthly active users. He adds, "how to monetize from that user [base] is quite important for us."</p><p>Many of us who remember the era will talk about how Sony's overconfidence off the back of the PS2's success led to the company making poor decisions, such as setting the PS3's high launch price and just expecting everyone to go along with it. </p><p>And with the PS4 and PS5 doing well, it very much feels like we're back in that era, only this time, no matter how many bad decisions Sony has made this generation – the live service focus, killing physical games, forcing PSN on PC – Microsoft is too busy tripping over its own shoelaces to take advantage like it did with the Xbox 360. Competition is healthy, but Sony is now at the point where the lead is so huge that it doesn't need to "aggressively sell the console," because where else are you playing <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>? </p><p><em></em><a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><em>Sony lawyers argue that nobody is stupid enough to believe they actually own digital games, because then only one person could buy GTA 6</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/sony-ceo-says-selling-more-ps5s-isnt-as-important-as-monetizing-the-125-million-monthly-ps-plus-users-now-the-console-is-6-years-old/</link>
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                            <![CDATA[ "We are focusing on recurring revenue from the current user base" ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 11:17:31 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 11:23:36 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 controller]]></media:description>                                                            <media:text><![CDATA[PS5 controller]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 controller]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/sony/" target="_blank">Sony</a> CEO Hiroki Totoki says selling PS5 consoles isn't as important at this point in its life; instead, monetizing the existing user base is the priority. </p><p>Speaking to <a href="https://www.youtube.com/watch?v=obR5p5AzR_s" target="_blank">The Wall Street Journal</a>, Totoki explains that the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">ongoing global RAM shortages</a>, driven <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/" target="_blank">by AI companies, aren't</a> Sony's biggest problem right now. While it has caused the company to increase prices of <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">PS5 consoles by £90 across the board</a>, Totoki explains, "we are in the latter half of the lifetime cycle of a PS console. That means that we do not need to aggressively sell the console today."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094383548539244734"><p lang="en" dir="ltr">Sony CEO Hiroki Totoki says at this point in the PS5’s life cycle they do not need to aggressively sell the console!Says they are instead focused on monetizing the existing user base of over 95M consoles sold and 125M monthly active users. https://t.co/K7FjBdee3Z pic.twitter.com/xW2slfjOat<a href="https://twitter.com/cantworkitout/status/2094383548539244734">August 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Totoki explains, "We are focusing on recurring revenue from the current user base," citing PS Plus and noting that among the over 95 million PS5 consoles sold, the subscription service has "more than 125 million" monthly active users. He adds, "how to monetize from that user [base] is quite important for us."</p><p>Many of us who remember the era will talk about how Sony's overconfidence off the back of the PS2's success led to the company making poor decisions, such as setting the PS3's high launch price and just expecting everyone to go along with it. </p><p>And with the PS4 and PS5 doing well, it very much feels like we're back in that era, only this time, no matter how many bad decisions Sony has made this generation – the live service focus, killing physical games, forcing PSN on PC – Microsoft is too busy tripping over its own shoelaces to take advantage like it did with the Xbox 360. Competition is healthy, but Sony is now at the point where the lead is so huge that it doesn't need to "aggressively sell the console," because where else are you playing <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>? </p><p><em></em><a href="https://www.gamesradar.com/games/sony-lawyers-argue-that-nobody-is-stupid-enough-to-believe-they-actually-own-digital-games-because-then-only-one-person-could-buy-gta-6/"><em>Sony lawyers argue that nobody is stupid enough to believe they actually own digital games, because then only one person could buy GTA 6</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 4's DLC might only be saved thanks to the uncelebrated work of fan preservationists ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> 4's new re-release in Master Collection Vol.2 appears to reference a fan-made Metal Gear Online project in its files, suggesting Konami relied on the project for DLC.</p><p>Back in the days of the Xbox 360 and PS3, it felt like every game had a multiplayer mode, even if it didn't need it. Nonetheless, this trend resulted in some shockingly great multiplayer experiences like Naughty Dog's Uncharted and The Last of Us online modes, Capcom's forgotten Bionic Commando reboot, and Bioshock 2. </p><p>Then, though Metal Gear Online debuted with Metal Gear Solid 3 Subsistence on the PS2, it took the Metal Gear Online 2 featured in Metal Gear Solid 4 to make the series' multiplayer a legendary experience. That brings us to the SaveMGO project, which allows players to play Metal Gear multiplayer to this very day. </p><p>Officially, Metal Gear Online went offline in 2012. However, SaveMGO has played a vital role in Metal Gear Solid 4's enduring appeal. </p><p>Now, it seems like Konami is acknowledging fan efforts. The SaveMGO Twitter account (via <a href="https://www.timeextension.com/news/2026/08/metal-gear-solid-fan-community-makes-unexpected-appearance-in-master-collection-vol-2-executable" target="_blank">Time Extension</a>) recently shared SaveMGO member Marko's reaction to a post in the Discord community for the project, in which someone shares references to SaveMGO in Metal Gear Solid 4's new port files.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093084011815993459"><p lang="en" dir="ltr">SaveMGO is officially canon.MGS4 in MC2 has strings referencing SaveMGO right inside the executable.The original DLC might only exist today because SaveMGO kept it available all these years.My reaction to the news is in the video. Feeling proud 🫡.#mgs4 #mc2 #savemgo pic.twitter.com/Bf1JlJ0brT<a href="https://twitter.com/cantworkitout/status/2093084011815993459">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The working theory among fans is that Konami used SaveMGO to access some of the now-deleted DLC for the game which consisted of camouflage patterns for Snake. Marko says, "That is awesome! So the only way they could get that stuff is thanks to the preservation potential of SaveMGO." SaveMGO says in its own tweet, "The original DLC might only exist today because SaveMGO kept it available all these years," adding that the team is "feeling proud."</p><p>While it wouldn't be the end of the world if DLC camo were missing from Metal Gear Solid 4, Konami's possible reliance on SaveMGO proves the importance of preservation, and more specifically, fan-made preservation projects. Because it's fantastic that I can still use cool Metal Gear Solid 4 camo, but it's even better that I can still play Metal Gear Online almost a decade-and-a-half since the servers shut.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/"><em>91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-dlc-might-only-be-saved-thanks-to-the-uncelebrated-work-of-fan-preservationists/</link>
                                                                            <description>
                            <![CDATA[ SaveMGO was referenced in the Metal Gear Solid Master Collection Vol 2 release ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 10:15:53 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 14:47:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> 4's new re-release in Master Collection Vol.2 appears to reference a fan-made Metal Gear Online project in its files, suggesting Konami relied on the project for DLC.</p><p>Back in the days of the Xbox 360 and PS3, it felt like every game had a multiplayer mode, even if it didn't need it. Nonetheless, this trend resulted in some shockingly great multiplayer experiences like Naughty Dog's Uncharted and The Last of Us online modes, Capcom's forgotten Bionic Commando reboot, and Bioshock 2. </p><p>Then, though Metal Gear Online debuted with Metal Gear Solid 3 Subsistence on the PS2, it took the Metal Gear Online 2 featured in Metal Gear Solid 4 to make the series' multiplayer a legendary experience. That brings us to the SaveMGO project, which allows players to play Metal Gear multiplayer to this very day. </p><p>Officially, Metal Gear Online went offline in 2012. However, SaveMGO has played a vital role in Metal Gear Solid 4's enduring appeal. </p><p>Now, it seems like Konami is acknowledging fan efforts. The SaveMGO Twitter account (via <a href="https://www.timeextension.com/news/2026/08/metal-gear-solid-fan-community-makes-unexpected-appearance-in-master-collection-vol-2-executable" target="_blank">Time Extension</a>) recently shared SaveMGO member Marko's reaction to a post in the Discord community for the project, in which someone shares references to SaveMGO in Metal Gear Solid 4's new port files.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093084011815993459"><p lang="en" dir="ltr">SaveMGO is officially canon.MGS4 in MC2 has strings referencing SaveMGO right inside the executable.The original DLC might only exist today because SaveMGO kept it available all these years.My reaction to the news is in the video. Feeling proud 🫡.#mgs4 #mc2 #savemgo pic.twitter.com/Bf1JlJ0brT<a href="https://twitter.com/cantworkitout/status/2093084011815993459">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The working theory among fans is that Konami used SaveMGO to access some of the now-deleted DLC for the game which consisted of camouflage patterns for Snake. Marko says, "That is awesome! So the only way they could get that stuff is thanks to the preservation potential of SaveMGO." SaveMGO says in its own tweet, "The original DLC might only exist today because SaveMGO kept it available all these years," adding that the team is "feeling proud."</p><p>While it wouldn't be the end of the world if DLC camo were missing from Metal Gear Solid 4, Konami's possible reliance on SaveMGO proves the importance of preservation, and more specifically, fan-made preservation projects. Because it's fantastic that I can still use cool Metal Gear Solid 4 camo, but it's even better that I can still play Metal Gear Online almost a decade-and-a-half since the servers shut.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/"><em>91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ 91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Metal Gear Solid 4 players on PC have earned one specific achievement right away, and all I can say is that poor statue. </p><p>Metal Gear Solid is an incredibly silly game series. The series features some of the greatest stories in gaming, with the <a href="https://www.gamesradar.com/games/stealth/best-metal-gear-games/">best Metal Gear games</a> still hitting like nothing else, even after multiple replays. </p><p>But yeah, those games can get dumb as hell. </p><p>There's a recurring character whose characterization revolves around his chronic IBS, which turns out to be a family trait, as his ancestor found in Metal Gear Solid 3 also can't stop dropping ass on a near-constant basis.</p><p>But aside from Mr. Poop, the games themselves are filled with silly little moments and interactions throughout the world. For example, you can slip on the bird droppings at the start of Metal Gear Solid 2, or the fourth-wall-breaking dialogue about the PS3 (which <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">has been changed</a>). One of these comes at the start of Metal Gear Solid 4, where you can pose next to statues to blend in, but if you go to the well one too many times, Snake accidentally rips off the statue's genitals. </p><p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2 features an achievement for doing so, called "Handle with Caution," which rewards you if you "broke off the most important part of a statue". And yesterday, once the game launched on Steam, <a href="https://bsky.app/profile/columbologist.bsky.social/post/3mu3h6o7whf2r" target="_blank">BlueSky user Columbologist</a> took a peek at the achievements list and discovered something. Frankly, they put it better than I ever could, with their post reading: "91.8% of players, having waited nearly 20 years for MGS4 to be playable on anything other than PS3, booted the game and immediately made a beeline for a statue's dick."</p><p>While the number is at a much lower 21.4% at the time of writing, the fact remains that mere hours after Metal Gear Solid 4 launched on PC, 91.8% of players had already pulled the statues' genitals straight off. Just as Hideo Kojima intended.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-nintendo-ports-of-metal-gear-solid-4-replace-the-iconic-ps3-and-psp-in-game-consoles-with-generic-variants/"><em>The Nintendo ports of Metal Gear Solid 4 replace the iconic PS3 and PSP in-game consoles with generic variants</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/</link>
                                                                            <description>
                            <![CDATA[ PC players understood the mission ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snake in Metal Gear Solid 4 posing with his hands over a statues crotch]]></media:description>                                                            <media:text><![CDATA[Snake in Metal Gear Solid 4 posing with his hands over a statues crotch]]></media:text>
                                <media:title type="plain"><![CDATA[Snake in Metal Gear Solid 4 posing with his hands over a statues crotch]]></media:title>
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                            <article>
                                <p>Metal Gear Solid 4 players on PC have earned one specific achievement right away, and all I can say is that poor statue. </p><p>Metal Gear Solid is an incredibly silly game series. The series features some of the greatest stories in gaming, with the <a href="https://www.gamesradar.com/games/stealth/best-metal-gear-games/">best Metal Gear games</a> still hitting like nothing else, even after multiple replays. </p><p>But yeah, those games can get dumb as hell. </p><p>There's a recurring character whose characterization revolves around his chronic IBS, which turns out to be a family trait, as his ancestor found in Metal Gear Solid 3 also can't stop dropping ass on a near-constant basis.</p><p>But aside from Mr. Poop, the games themselves are filled with silly little moments and interactions throughout the world. For example, you can slip on the bird droppings at the start of Metal Gear Solid 2, or the fourth-wall-breaking dialogue about the PS3 (which <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">has been changed</a>). One of these comes at the start of Metal Gear Solid 4, where you can pose next to statues to blend in, but if you go to the well one too many times, Snake accidentally rips off the statue's genitals. </p><p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2 features an achievement for doing so, called "Handle with Caution," which rewards you if you "broke off the most important part of a statue". And yesterday, once the game launched on Steam, <a href="https://bsky.app/profile/columbologist.bsky.social/post/3mu3h6o7whf2r" target="_blank">BlueSky user Columbologist</a> took a peek at the achievements list and discovered something. Frankly, they put it better than I ever could, with their post reading: "91.8% of players, having waited nearly 20 years for MGS4 to be playable on anything other than PS3, booted the game and immediately made a beeline for a statue's dick."</p><p>While the number is at a much lower 21.4% at the time of writing, the fact remains that mere hours after Metal Gear Solid 4 launched on PC, 91.8% of players had already pulled the statues' genitals straight off. Just as Hideo Kojima intended.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-nintendo-ports-of-metal-gear-solid-4-replace-the-iconic-ps3-and-psp-in-game-consoles-with-generic-variants/"><em>The Nintendo ports of Metal Gear Solid 4 replace the iconic PS3 and PSP in-game consoles with generic variants</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ The Nintendo ports of Metal Gear Solid 4 replace the iconic PS3 and PSP in-game consoles with generic variants ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the release of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2, it's been confirmed that Nintendo editions of Metal Gear Solid 4 have removed PlayStation references from the game. </p><p>Metal Gear Solid 4 was famously a PS3 exclusive until this week, and the game itself made that clear. Throughout the game you could see a PS3 console on Snake and Otacon's plane, Sunny could be seen playing the PSP, and Snake used a Dualshock 3 controller to control the Metal Gear Mk. 2. On top of that, there's the famous scene where Otacon recounts how great the PS3 and Blu-Ray discs are. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092869753748471925"><p lang="en" dir="ltr">Also Sunny's PSP (photo by @HEITAIs) pic.twitter.com/kRpK0U3aY5<a href="https://twitter.com/cantworkitout/status/2092869753748471925">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">already knew that line had been changed</a> to whatever platform you're playing on, but fans noticed <a href="https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/">Konami's online manual seemingly removed the console from the Switch versions</a>, before Konami changed the image to show the PS3 again. But now the collection is out, fans have revealed that yes, Nintendo players won't see a PlayStation console. </p><p>On the PS5, Xbox Series X|S, and PC versions of Metal Gear Solid 4, you'll still see the PlayStation controller and consoles, but for Switch 1 and 2 the DualShock and PSP have been changed to generic versions, while the PS3 console has a Kerotan frog from Metal Gear Solid 3 in its place. </p><p>There hasn't been an official statement about the change, but given that both the PC and Xbox versions have the PlayStation kit, many are assuming this was a call from Nintendo itself. Although, weirdly, the PlayStation seen in Metal Gear Solid is still present in the Switch version of the first collection, albeit in a very low-poly form. Still, if it's the price to pay to get Metal Gear Solid 4 on more platforms, I suppose it's not the biggest deal. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/speedrunner-turns-one-of-metal-gear-solid-4s-biggest-bosses-into-a-total-pushover-using-the-power-of-master-collection-vol-2s-enhanced-framerate/"><em>Speedrunner turns one of Metal Gear Solid 4's biggest bosses into a total pushover using the power of Master Collection Vol 2's enhanced framerate</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/the-nintendo-ports-of-metal-gear-solid-4-replace-the-iconic-ps3-and-psp-in-game-consoles-with-generic-variants/</link>
                                                                            <description>
                            <![CDATA[ Well, and a frog toy. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 15:24:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4]]></media:text>
                                <media:title type="plain"><![CDATA[Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/5PLRdqHGWV2XbGFZMTTqPQ-1280-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>With the release of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2, it's been confirmed that Nintendo editions of Metal Gear Solid 4 have removed PlayStation references from the game. </p><p>Metal Gear Solid 4 was famously a PS3 exclusive until this week, and the game itself made that clear. Throughout the game you could see a PS3 console on Snake and Otacon's plane, Sunny could be seen playing the PSP, and Snake used a Dualshock 3 controller to control the Metal Gear Mk. 2. On top of that, there's the famous scene where Otacon recounts how great the PS3 and Blu-Ray discs are. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092869753748471925"><p lang="en" dir="ltr">Also Sunny's PSP (photo by @HEITAIs) pic.twitter.com/kRpK0U3aY5<a href="https://twitter.com/cantworkitout/status/2092869753748471925">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">already knew that line had been changed</a> to whatever platform you're playing on, but fans noticed <a href="https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/">Konami's online manual seemingly removed the console from the Switch versions</a>, before Konami changed the image to show the PS3 again. But now the collection is out, fans have revealed that yes, Nintendo players won't see a PlayStation console. </p><p>On the PS5, Xbox Series X|S, and PC versions of Metal Gear Solid 4, you'll still see the PlayStation controller and consoles, but for Switch 1 and 2 the DualShock and PSP have been changed to generic versions, while the PS3 console has a Kerotan frog from Metal Gear Solid 3 in its place. </p><p>There hasn't been an official statement about the change, but given that both the PC and Xbox versions have the PlayStation kit, many are assuming this was a call from Nintendo itself. Although, weirdly, the PlayStation seen in Metal Gear Solid is still present in the Switch version of the first collection, albeit in a very low-poly form. Still, if it's the price to pay to get Metal Gear Solid 4 on more platforms, I suppose it's not the biggest deal. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/speedrunner-turns-one-of-metal-gear-solid-4s-biggest-bosses-into-a-total-pushover-using-the-power-of-master-collection-vol-2s-enhanced-framerate/"><em>Speedrunner turns one of Metal Gear Solid 4's biggest bosses into a total pushover using the power of Master Collection Vol 2's enhanced framerate</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss says The Witcher 3 "inspired me for so many years," and it was "a great honor" to share the stage at Gamescom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Final Fantasy 7 remake trilogy overlord Naoki Hamaguchi can't believe he got to share the Gamescom stage with his hero, Geralt of Rivia – in spirit, at least, since developer CD Projekt Red used <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Opening Night Live 2026</a> to announce its unexpected The Witcher 3 refresh and expansion. And <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> lead level designer Miles Tost feels the same way. </p><p>"The pleasure was ours," Tost writes in <a href="https://x.com/tostspender/status/2092658699982520331" target="_blank">an August 26 Twitter reply</a> to Hamaguchi. "Final Fantasy, especially 7 have a special place in my heart and I'm so happy I get to relive that through your and your team's hard work!"</p><p>Originally, Hamaguchi <a href="https://x.com/nhamaguc/status/2092386533198483658" target="_blank">wrote on Twitter</a> after Opening Night Live (ONL), "Sharing the final spotlight at ONL alongside The Witcher 3, one of my favorite games of all time, was a truly special moment for me. It was a great honor to stand on the same stage as a game that has inspired me for so many years."</p><p>It's rare that you see developers as seemingly untouchable as Square Enix's Hamaguchi show that, in the cocoon of their living rooms, they're still fans who feel that knot of excitement forming each time a certain title screen comes up. It's nice!</p><p>Hamaguchi has always been generous in sharing his love for The Witcher franchise, though, spending the past few years emphasizing that <a href="https://www.gamesradar.com/final-fantasy-7-rebirths-open-world-is-inspired-by-the-witcher-3-and-horizon/">The Witcher 3 is one of his major Final Fantasy 7 remake inspirations</a>. In 2024, <a href="https://www.gamesradar.com/games/final-fantasy/hes-just-like-us-final-fantasy-7-rebirth-director-was-so-excited-about-the-witcher-4-when-ciri-removed-her-hood-he-almost-stood-up/">Final Fantasy producer Yoshinori Kitase even told fans</a> that, while watching that year's Witcher 4 trailer at The Game Awards, "Hamaguchi was so excited when Ciri removed her hood, he almost stood up!"</p><p>So I'm especially glad for him to be at <a href="https://www.gamesradar.com/tag/gamescom/">Gamescom</a> this year, where he was also recently able to meet CD Projekt Red joint CEO Michał Nowakowski and show him some of Square Enix's upcoming <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>. Hamaguchi <a href="https://x.com/nhamaguc/status/2093026330669699498" target="_blank">says on Twitter about the experience</a>, "It was a great honor to have Michał Nowakowski, Joint CEO of CD PROJEKT RED, stop by the Square Enix booth.</p><p>"Sharing the stage at ONL alongside The Witcher 3, one of my all-time favorite games, was already a special moment. Having Michał come by in person made it even more memorable.</p><p>"I was also very happy to tell him directly that The Witcher 3 continues to be one of the biggest inspirations for me as a game creator." Let us pray, now, for Hamaguchi's sake, that the new <a href="https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/">The Witcher 3 expansion Songs of the Past</a> is just as sweet as he probably thinks it is when it launches in 2027.<br><br><em>Keep up with the entire </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-witcher-3-inspired-me-for-so-many-years-and-it-was-a-great-honor-to-share-the-stage-at-gamescom/</link>
                                                                            <description>
                            <![CDATA[ Friendship! ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 18:57:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Songs of the PAst]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Songs of the PAst]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Songs of the PAst]]></media:title>
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                                <p>Final Fantasy 7 remake trilogy overlord Naoki Hamaguchi can't believe he got to share the Gamescom stage with his hero, Geralt of Rivia – in spirit, at least, since developer CD Projekt Red used <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Opening Night Live 2026</a> to announce its unexpected The Witcher 3 refresh and expansion. And <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> lead level designer Miles Tost feels the same way. </p><p>"The pleasure was ours," Tost writes in <a href="https://x.com/tostspender/status/2092658699982520331" target="_blank">an August 26 Twitter reply</a> to Hamaguchi. "Final Fantasy, especially 7 have a special place in my heart and I'm so happy I get to relive that through your and your team's hard work!"</p><p>Originally, Hamaguchi <a href="https://x.com/nhamaguc/status/2092386533198483658" target="_blank">wrote on Twitter</a> after Opening Night Live (ONL), "Sharing the final spotlight at ONL alongside The Witcher 3, one of my favorite games of all time, was a truly special moment for me. It was a great honor to stand on the same stage as a game that has inspired me for so many years."</p><p>It's rare that you see developers as seemingly untouchable as Square Enix's Hamaguchi show that, in the cocoon of their living rooms, they're still fans who feel that knot of excitement forming each time a certain title screen comes up. It's nice!</p><p>Hamaguchi has always been generous in sharing his love for The Witcher franchise, though, spending the past few years emphasizing that <a href="https://www.gamesradar.com/final-fantasy-7-rebirths-open-world-is-inspired-by-the-witcher-3-and-horizon/">The Witcher 3 is one of his major Final Fantasy 7 remake inspirations</a>. In 2024, <a href="https://www.gamesradar.com/games/final-fantasy/hes-just-like-us-final-fantasy-7-rebirth-director-was-so-excited-about-the-witcher-4-when-ciri-removed-her-hood-he-almost-stood-up/">Final Fantasy producer Yoshinori Kitase even told fans</a> that, while watching that year's Witcher 4 trailer at The Game Awards, "Hamaguchi was so excited when Ciri removed her hood, he almost stood up!"</p><p>So I'm especially glad for him to be at <a href="https://www.gamesradar.com/tag/gamescom/">Gamescom</a> this year, where he was also recently able to meet CD Projekt Red joint CEO Michał Nowakowski and show him some of Square Enix's upcoming <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>. Hamaguchi <a href="https://x.com/nhamaguc/status/2093026330669699498" target="_blank">says on Twitter about the experience</a>, "It was a great honor to have Michał Nowakowski, Joint CEO of CD PROJEKT RED, stop by the Square Enix booth.</p><p>"Sharing the stage at ONL alongside The Witcher 3, one of my all-time favorite games, was already a special moment. Having Michał come by in person made it even more memorable.</p><p>"I was also very happy to tell him directly that The Witcher 3 continues to be one of the biggest inspirations for me as a game creator." Let us pray, now, for Hamaguchi's sake, that the new <a href="https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/">The Witcher 3 expansion Songs of the Past</a> is just as sweet as he probably thinks it is when it launches in 2027.<br><br><em>Keep up with the entire </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script>
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                                                            <title><![CDATA[ Nobody was more surprised by The Witcher 3 Songs of the Past than Geralt and Dandelion's actors: "They announced the expansion pack before we knew what we were doing" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A couple of days ago, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first-ever look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion the voice actors didn't even know was happening.</p><p>Well, not at first, anyway. Geralt actor Doug Cockle and voice of Dandelion John Schwab reveal as much in a <a href="http://youtube.com/live/bvw7Kor87ro?si=qse7mbRIFDGaTwaP" target="_blank">new live stream</a> with CD Projekt Red, explaining that they had no idea <em>why</em> the studio wanted them back in for more lines. <br><br>In fact, Schwab wasn't even in the loop at all until after Songs of the Past was public knowledge. "They announced the expansion pack before we knew what we were doing," he admits.</p><p>"So, I was like, 'They've announced it, I haven't got called… oh well, it was fun being Dandelion – good luck to whoever does it now!" <br><br>Thankfully, Schwab did indeed return as everyone's favorite bard. On the other hand, Cockle says he <em>did</em> know he's be coming back to voice more Geralt… but he wasn't sure why he got the call. "I had a little bit more of a headstart on John," as the actor describes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>"I got a little heads up from someone at CDPR – they were like, 'Are you available around these times for something that might be happening?' So, that's kind of how I found out… but I didn't know exactly what it was until it was actually announced officially on social media." <br><br>That's honestly amusing and, well, a bit mind-boggling, seeing as Songs of the Past was first unveiled online in May of <em>this</em> year.</p><p>Even more interestingly, CD Projekt Red first <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-features-a-new-country-and-completely-original-story-cd-projekt-red-came-up-with-years-ago-but-never-used/">conceptualized Songs of the Past "years" ago</a>, only for Fool's Theory to step in and breathe life back into it later on down the line. <br>As for when it's set to release, though, Songs of the Past is coming sometime in 2027.</p><p><em>Excited for </em><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/"><em>The Witcher 4</em></a><em>? Be sure to browse through our roundup of all the </em><a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/"><em>upcoming CD Projekt Red games</em></a><em> for even more to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red really had us all in the dark ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 16:30:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:title>
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                            <article>
                                <p>A couple of days ago, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> provided us with our first-ever look at both <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and CD Projekt Red's new expansion for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion the voice actors didn't even know was happening.</p><p>Well, not at first, anyway. Geralt actor Doug Cockle and voice of Dandelion John Schwab reveal as much in a <a href="http://youtube.com/live/bvw7Kor87ro?si=qse7mbRIFDGaTwaP" target="_blank">new live stream</a> with CD Projekt Red, explaining that they had no idea <em>why</em> the studio wanted them back in for more lines. <br><br>In fact, Schwab wasn't even in the loop at all until after Songs of the Past was public knowledge. "They announced the expansion pack before we knew what we were doing," he admits.</p><p>"So, I was like, 'They've announced it, I haven't got called… oh well, it was fun being Dandelion – good luck to whoever does it now!" <br><br>Thankfully, Schwab did indeed return as everyone's favorite bard. On the other hand, Cockle says he <em>did</em> know he's be coming back to voice more Geralt… but he wasn't sure why he got the call. "I had a little bit more of a headstart on John," as the actor describes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>"I got a little heads up from someone at CDPR – they were like, 'Are you available around these times for something that might be happening?' So, that's kind of how I found out… but I didn't know exactly what it was until it was actually announced officially on social media." <br><br>That's honestly amusing and, well, a bit mind-boggling, seeing as Songs of the Past was first unveiled online in May of <em>this</em> year.</p><p>Even more interestingly, CD Projekt Red first <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-features-a-new-country-and-completely-original-story-cd-projekt-red-came-up-with-years-ago-but-never-used/">conceptualized Songs of the Past "years" ago</a>, only for Fool's Theory to step in and breathe life back into it later on down the line. <br>As for when it's set to release, though, Songs of the Past is coming sometime in 2027.</p><p><em>Excited for </em><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/"><em>The Witcher 4</em></a><em>? Be sure to browse through our roundup of all the </em><a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/"><em>upcoming CD Projekt Red games</em></a><em> for even more to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script>
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                                                            <title><![CDATA[ Possibly the last major Elden Ring patch buffs a ton of weapons and seems to fix one of the biggest complaints since launch ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Elden Ring patch 1.17 will arrive Friday, August 28, alongside the new Tarnished Pack DLC, adding a few classes, cosmetics, NPC events, and buyable items. </p><p>The <a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-117" target="_blank">patch notes </a>from publisher Bandai Namco are more substantial than expected, and chock-full of buffs. </p><p>The Tarnished Pack itself adds the Idus Knight and Heavy Knight starting classes, three outfits for your mount Torrent, NPC invasions in Caelid and Leyndell, and some "weapons that can be purchased from merchants or found in the Lands Between." The pack is bigger news for Nintendo fans, as it's also bringing <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring </a>to the Switch 2. </p><p>Though the Tarnished Pack is $5, everyone will get to experience the changes in version 1.17 for free. The headliner is a change to "certain items found in the field or obtained by defeating certain powerful enemies in the Realm of Shadow." These items will now be of "higher-tier" or "other treasures." FromSoftware is being characteristically vague, but I'm hoping this translates into fewer junk items marked as rare. For years, players have moaned about the onslaught of Arteria Leafs and Rune Arcs. Will we finally be spared?</p><p>Most of the patch is weapon, spell, and shield buffs. Importantly, tons of greatshields have had their guard boost increased and their weight reduced, making them more competitive with medium shields. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuGdhZbiDLzQCqjZJ4v96m" name="ER-sam-1.jpg" alt="Elden Ring" src="https://cdn.mos.cms.futurecdn.net/NuGdhZbiDLzQCqjZJ4v96m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The once-broken perfume bottles had their attack power increased, the Smithscript weapons will deal more damage with throwing attacks, and Rellana's Twin Blades got a welcome critical hit buff.</p><p>Buffed spells include Founding Rain of Stars, Carian Retaliation, Meteorite, Meteorite of Astel, Gravitational Missile, Feather of the Divine Bird, O Flame, and the previously memed Rain of Fire, all generally enjoying more damage, quicker casting, or greater range. </p><p>A few parry skills were also buffed. The basic Parry skill, Thops's Barrier, and Storm Wall are all sporting "improved parry performance." Storm Wall and Thops's Barrier are more niche than parrying attacks to set enemies up for critical hits, but deflecting ranged attacks can be handy too. </p><p>The only real nerf in here is to Rakshasa's Great Katana, which will cause users to take more damage in PvP mid-attack, and cause a longer attack delay when wielded in the left hand. Rugalea's Roar, Rotten Breath, and Ekzykes's Decay also got small PvP-exclusive nerfs. </p><p>Elden Ring is more than four years old at this point, so this Tarnished Edition patch could well be the last sizable update we ever see. "We will continue to make improvements so that you can enjoy ELDEN RING more comfortably," the patch notes conclude.</p><p>Meanwhile, FromSoftware is coming up on the release of <a href="https://www.gamesradar.com/the-duskbloods-guide/"><u>The Duskbloods</u></a>, and apparently has <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-boss-hidetaka-miyazaki-teases-unannounced-games-says-the-studio-should-do-what-it-wants-as-the-investor-that-told-nintendo-to-charge-99-cents-just-to-get-mario-to-jump-a-little-higher-fights-its-parent-company/"><u>multiple other games in the works</u></a>. After Elden Ring Nightreign and The Duskbloods, the studio will seemingly return to its usual single-player adventures. </p><p><a href="https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/"><u><em>Even after Elden Ring exploded, Hidetaka Miyazaki says FromSoftware doesn't make games for anyone: "The motivation is that this is a game I want to see exist"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePk31X"></div>                            </div>                            <script src="https://kwizly.com/embed/ePk31X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/possibly-the-last-major-elden-ring-patch-buffs-a-ton-of-weapons-and-seems-to-fix-one-of-the-biggest-complaints-since-launch/</link>
                                                                            <description>
                            <![CDATA[ The Tarnished Edition brings a big patch for everyone ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 14:47:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware / Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring warrior in gold holy light]]></media:description>                                                            <media:text><![CDATA[Elden Ring warrior in gold holy light]]></media:text>
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                            <article>
                                <p>Elden Ring patch 1.17 will arrive Friday, August 28, alongside the new Tarnished Pack DLC, adding a few classes, cosmetics, NPC events, and buyable items. </p><p>The <a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-117" target="_blank">patch notes </a>from publisher Bandai Namco are more substantial than expected, and chock-full of buffs. </p><p>The Tarnished Pack itself adds the Idus Knight and Heavy Knight starting classes, three outfits for your mount Torrent, NPC invasions in Caelid and Leyndell, and some "weapons that can be purchased from merchants or found in the Lands Between." The pack is bigger news for Nintendo fans, as it's also bringing <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring </a>to the Switch 2. </p><p>Though the Tarnished Pack is $5, everyone will get to experience the changes in version 1.17 for free. The headliner is a change to "certain items found in the field or obtained by defeating certain powerful enemies in the Realm of Shadow." These items will now be of "higher-tier" or "other treasures." FromSoftware is being characteristically vague, but I'm hoping this translates into fewer junk items marked as rare. For years, players have moaned about the onslaught of Arteria Leafs and Rune Arcs. Will we finally be spared?</p><p>Most of the patch is weapon, spell, and shield buffs. Importantly, tons of greatshields have had their guard boost increased and their weight reduced, making them more competitive with medium shields. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NuGdhZbiDLzQCqjZJ4v96m" name="ER-sam-1.jpg" alt="Elden Ring" src="https://cdn.mos.cms.futurecdn.net/NuGdhZbiDLzQCqjZJ4v96m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The once-broken perfume bottles had their attack power increased, the Smithscript weapons will deal more damage with throwing attacks, and Rellana's Twin Blades got a welcome critical hit buff.</p><p>Buffed spells include Founding Rain of Stars, Carian Retaliation, Meteorite, Meteorite of Astel, Gravitational Missile, Feather of the Divine Bird, O Flame, and the previously memed Rain of Fire, all generally enjoying more damage, quicker casting, or greater range. </p><p>A few parry skills were also buffed. The basic Parry skill, Thops's Barrier, and Storm Wall are all sporting "improved parry performance." Storm Wall and Thops's Barrier are more niche than parrying attacks to set enemies up for critical hits, but deflecting ranged attacks can be handy too. </p><p>The only real nerf in here is to Rakshasa's Great Katana, which will cause users to take more damage in PvP mid-attack, and cause a longer attack delay when wielded in the left hand. Rugalea's Roar, Rotten Breath, and Ekzykes's Decay also got small PvP-exclusive nerfs. </p><p>Elden Ring is more than four years old at this point, so this Tarnished Edition patch could well be the last sizable update we ever see. "We will continue to make improvements so that you can enjoy ELDEN RING more comfortably," the patch notes conclude.</p><p>Meanwhile, FromSoftware is coming up on the release of <a href="https://www.gamesradar.com/the-duskbloods-guide/"><u>The Duskbloods</u></a>, and apparently has <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-boss-hidetaka-miyazaki-teases-unannounced-games-says-the-studio-should-do-what-it-wants-as-the-investor-that-told-nintendo-to-charge-99-cents-just-to-get-mario-to-jump-a-little-higher-fights-its-parent-company/"><u>multiple other games in the works</u></a>. After Elden Ring Nightreign and The Duskbloods, the studio will seemingly return to its usual single-player adventures. </p><p><a href="https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/"><u><em>Even after Elden Ring exploded, Hidetaka Miyazaki says FromSoftware doesn't make games for anyone: "The motivation is that this is a game I want to see exist"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePk31X"></div>                            </div>                            <script src="https://kwizly.com/embed/ePk31X.js" async></script>
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                                                            <title><![CDATA[ The Witcher 3 hasn't had an expansion in 10 years because "good things take time" and Songs of the Past was dead for a while, says CD Projekt Red dev ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this week, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> gave us our first look at <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and as CD Projekt Red's huge new DLC for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion that's apparently existed in theory for quite some time now.</p><p>Fool's Theory, the studio partnering with CD Projekt Red for the expansion's development, reveals as much in an interview with <a href="https://www.eurogamer.net/witcher-3-songs-of-the-past-story-written-years-ago-interview" target="_blank">Eurogamer</a>, explaining that The Witcher 3 team had in fact conceptualized Songs of the Past "years" ago – but "had to put it aside for various reasons." <br><br>How did the original developers feel about that, though? Well, according to quest designer Philipp Weber, it wasn't easy for them to do.</p><p>"Good things take time," however – and that's precisely the case with Songs of the Past. <br><br>As he goes on to write over on <a href="https://x.com/PhiWeber/status/2092627267398537384">X</a> in response to Fool's Theory's words on the expansion's "age," if you will," it was still tough. "At first, we were heartbroken when our story disappeared in the vaults." <br><br>But, then, Fool's Theory swooped in and came to the rescue… breathing life back into <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>, 10 years after its last expansion, Blood and Wine.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092627267398537384"><p lang="en" dir="ltr">Good things take time. At first, we were heartbroken when our story disappeared in the vaults.Imagine the wonderful surprise when years later, our good friends at @Fools_Theory would take the bones of this story and developed it into the Songs of the Past! https://t.co/HeAfhUgR9S<a href="https://twitter.com/cantworkitout/status/2092627267398537384">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Imagine the wonderful surprise when years later, our good friends at Fool's Theory would take the bones of this story and developed it into the Songs of the Past," as Weber recalls. <br><br>It's a bittersweet memory, I'm sure – helping think up what might end up standing as one of the greatest Witcher 3 expansions, having to scrap it for a good while, and then seeing it come back into the limelight with the help of fellow devs at another studio.</p><p>Songs of the Past itself <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-is-set-in-dandelions-home-of-letten-a-fully-realized-open-world-with-quests-and-npcs-that-live-up-to-our-signature-mature-story-cdpr-confirms/">takes us to Letten</a>, home of everyone's favorite bard, Dandelion, as Geralt journeys to find the whereabouts of his musically talented friend. From <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/">Belleteyn</a> to <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">silver chains as a weapon</a>, the expansion will let us experience <em>many</em> series firsts as the snowy-haired protagonist… and I, for one, cannot wait. <br><br>Between that and <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, I'm honestly not sure what I'm more excited about.</p><p><em>It's a good time to be a Witcher fan, eh? Be sure to browse through our roundup of all the </em><a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/"><em>upcoming CD Projekt Red games</em></a><em> for even more to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-hasnt-had-an-expansion-in-10-years-because-good-things-take-time-and-songs-of-the-past-was-dead-for-a-while-says-cd-projekt-red-dev/</link>
                                                                            <description>
                            <![CDATA[ "We were heartbroken when our story disappeared in the vaults" ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 14:40:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Songs of the Past expansion screenshot]]></media:title>
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                                <p>Earlier this week, <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> gave us our first look at <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> and as CD Projekt Red's huge new DLC for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a> – an expansion that's apparently existed in theory for quite some time now.</p><p>Fool's Theory, the studio partnering with CD Projekt Red for the expansion's development, reveals as much in an interview with <a href="https://www.eurogamer.net/witcher-3-songs-of-the-past-story-written-years-ago-interview" target="_blank">Eurogamer</a>, explaining that The Witcher 3 team had in fact conceptualized Songs of the Past "years" ago – but "had to put it aside for various reasons." <br><br>How did the original developers feel about that, though? Well, according to quest designer Philipp Weber, it wasn't easy for them to do.</p><p>"Good things take time," however – and that's precisely the case with Songs of the Past. <br><br>As he goes on to write over on <a href="https://x.com/PhiWeber/status/2092627267398537384">X</a> in response to Fool's Theory's words on the expansion's "age," if you will," it was still tough. "At first, we were heartbroken when our story disappeared in the vaults." <br><br>But, then, Fool's Theory swooped in and came to the rescue… breathing life back into <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>, 10 years after its last expansion, Blood and Wine.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092627267398537384"><p lang="en" dir="ltr">Good things take time. At first, we were heartbroken when our story disappeared in the vaults.Imagine the wonderful surprise when years later, our good friends at @Fools_Theory would take the bones of this story and developed it into the Songs of the Past! https://t.co/HeAfhUgR9S<a href="https://twitter.com/cantworkitout/status/2092627267398537384">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Imagine the wonderful surprise when years later, our good friends at Fool's Theory would take the bones of this story and developed it into the Songs of the Past," as Weber recalls. <br><br>It's a bittersweet memory, I'm sure – helping think up what might end up standing as one of the greatest Witcher 3 expansions, having to scrap it for a good while, and then seeing it come back into the limelight with the help of fellow devs at another studio.</p><p>Songs of the Past itself <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-is-set-in-dandelions-home-of-letten-a-fully-realized-open-world-with-quests-and-npcs-that-live-up-to-our-signature-mature-story-cdpr-confirms/">takes us to Letten</a>, home of everyone's favorite bard, Dandelion, as Geralt journeys to find the whereabouts of his musically talented friend. From <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/">Belleteyn</a> to <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">silver chains as a weapon</a>, the expansion will let us experience <em>many</em> series firsts as the snowy-haired protagonist… and I, for one, cannot wait. <br><br>Between that and <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, I'm honestly not sure what I'm more excited about.</p><p><em>It's a good time to be a Witcher fan, eh? Be sure to browse through our roundup of all the </em><a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/"><em>upcoming CD Projekt Red games</em></a><em> for even more to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script>
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                                                            <title><![CDATA[ Speedrunner turns one of Metal Gear Solid 4's biggest bosses into a total pushover using the power of Master Collection Vol 2's enhanced framerate ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Metal Gear Speedrunner has discovered that the higher framerate in <a href="https://www.gamesradar.com/uk/metal-gear-solid/" target="_blank">Metal Gear Solid</a> Master Collection Vol 2 has made one of the series ' most iconic boss fights a cakewalk. </p><p><em><strong>Sure, it's almost 20 years old, but Metal Gear Solid 4 spoilers ahead for anyone about to experience it for the first time through the Master Collection. </strong></em></p><p>Metal Gear Solid 4 may be a bit messy, but there's one thing it nails: nostalgia and fan service – before nostalgia bait became all the rage. Returning to Shadow Moses Island in Act 4 is one of the greatest gaming moments of all time, and it culminates with a power fantasy a decade in the making as you get to pilot Metal Gear Rex and have a scrap with the improved model Metal Gear Ray. It's a phenomenal boss fight and would be the best moment in the game if not for the final boss.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092729508386292045"><p lang="en" dir="ltr">thanks to 60FPS, Ray can be mega destroyed way faster than the original... pic.twitter.com/CJ4BJAnPbU<a href="https://twitter.com/cantworkitout/status/2092729508386292045">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Jaguar King, a Metal Gear series speedrunner, posted a clip of their gameplay on Twitter, saying, "Thanks to 60FPS, Ray can be mega destroyed way faster than the original…" The attached clip shows the iconic Rex vs Ray scrap, with Rex launching missiles at Ray, then using its laser to destroy Ray's health bar almost instantly, with the fight lasting a mere 11 seconds in total.</p><p>Games having things tied to framerates isn't new. The original Metal Gear Solid is still 30 fps in Master Collection Vol. 1 for this very reason. Destiny 2 players also discovered differences in damage when the game was released<a href="https://www.thegamer.com/destiny-2-players-fix-frame-rate-problem/" target="_blank"> on PC and had the 60fps option available</a>. But what's weird about this is that Metal Gear Solid 4 was always <em>technically </em>60fps; yes, the PS3 version never actually ran that well most of the time, but the game was built with a 60fps cap in mind, so it's strange that it would have an effect here. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/"><em>Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/speedrunner-turns-one-of-metal-gear-solid-4s-biggest-bosses-into-a-total-pushover-using-the-power-of-master-collection-vol-2s-enhanced-framerate/</link>
                                                                            <description>
                            <![CDATA[ "It's not over yet"... oh wait it is ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:49:21 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 16:50:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 4]]></media:title>
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                                <p>A Metal Gear Speedrunner has discovered that the higher framerate in <a href="https://www.gamesradar.com/uk/metal-gear-solid/" target="_blank">Metal Gear Solid</a> Master Collection Vol 2 has made one of the series ' most iconic boss fights a cakewalk. </p><p><em><strong>Sure, it's almost 20 years old, but Metal Gear Solid 4 spoilers ahead for anyone about to experience it for the first time through the Master Collection. </strong></em></p><p>Metal Gear Solid 4 may be a bit messy, but there's one thing it nails: nostalgia and fan service – before nostalgia bait became all the rage. Returning to Shadow Moses Island in Act 4 is one of the greatest gaming moments of all time, and it culminates with a power fantasy a decade in the making as you get to pilot Metal Gear Rex and have a scrap with the improved model Metal Gear Ray. It's a phenomenal boss fight and would be the best moment in the game if not for the final boss.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092729508386292045"><p lang="en" dir="ltr">thanks to 60FPS, Ray can be mega destroyed way faster than the original... pic.twitter.com/CJ4BJAnPbU<a href="https://twitter.com/cantworkitout/status/2092729508386292045">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Jaguar King, a Metal Gear series speedrunner, posted a clip of their gameplay on Twitter, saying, "Thanks to 60FPS, Ray can be mega destroyed way faster than the original…" The attached clip shows the iconic Rex vs Ray scrap, with Rex launching missiles at Ray, then using its laser to destroy Ray's health bar almost instantly, with the fight lasting a mere 11 seconds in total.</p><p>Games having things tied to framerates isn't new. The original Metal Gear Solid is still 30 fps in Master Collection Vol. 1 for this very reason. Destiny 2 players also discovered differences in damage when the game was released<a href="https://www.thegamer.com/destiny-2-players-fix-frame-rate-problem/" target="_blank"> on PC and had the 60fps option available</a>. But what's weird about this is that Metal Gear Solid 4 was always <em>technically </em>60fps; yes, the PS3 version never actually ran that well most of the time, but the game was built with a 60fps cap in mind, so it's strange that it would have an effect here. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/"><em>Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ The 10 best Metal Gear games of all time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here you'll find our ranking of the best Metal Gear games in the almost 40-year history of the iconic stealth action series. </p><p>Despite being MIA for over a decade, Metal Gear Solid still remains one of the most beloved video game series' and one that many – namely, me – consider to be the greatest saga of games ever made. The series put <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> on the map, and each of the mainline entries received rave reviews. And to answer the question here, play them in release order. </p><p>With Metal Gear Solid Delta: Snake Eater releasing recently, and the release of the <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new game</u></a>, Metal Gear Solid Master Collection Vol 2 now here, it's time to reflect on the series' past. And for someone who has played each of these games multiple times, it's been a herculean task to rank some of my personal favorite outings. Still, after much deliberation, I've found the top dogs in Kojima's saga. Here's my ranking of the 10 best Metal Gear games of all time.</p><h2 class="article-body__section" id="section-the-best-metal-gear-games-starting-with"><span>The best Metal Gear games, starting with...</span></h2><h2 id="10-metal-gear-solid-portable-ops">10. Metal Gear Solid: Portable Ops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9pbvq7ktFrtcjFPuoRK5Ch" name="best-metal-gear-games-portable-ops" alt="Snake infront of burning palm trees on the cover of one of the best metal Gear games, Metal Gear Solid: Portable Ops" src="https://cdn.mos.cms.futurecdn.net/9pbvq7ktFrtcjFPuoRK5Ch.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2006<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PSP</p></div></div></div></div><p>The PSP's first Metal Gear Solid game has largely been overlooked thanks to its<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-volume-2-revives-peace-walker-but-lets-other-psp-era-games-like-portable-ops-fade-away-this-game-should-be-considered-an-integral-part-of-the-saga/"><u> status as a canon entry in the franchise being up in the air</u></a> (from what I gather, the gist of it is that it did happen in series canon, but anything that contradicts what happens in the Kojima-led games didn't happen). </p><p>While it sows the seeds of recruiting soldiers, building an army, and mission-based stages that would later be expanded on in Peace Walker, Portable Ops plays more like Metal Gear Solid 3 in a way that doesn't really translate in the most clean way. But behind the somewhat awkward gameplay is a full-blown Metal Gear Solid game worth checking out, as it still ranks among the <a href="https://www.gamesradar.com/best-psp-games">best PSP games</a>, and forgetting that, it's worth it purely to spend some more time with Big Boss</p><h2 id="9-metal-gear-acid-2">9. Metal Gear Acid 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2U2wSLNaTGoUeeUGABoedA" name="best-metal-gear-games-acid-2" alt="Snake smiling in art work for one of the best Metal Gear games, Metal Gear Acid 2" src="https://cdn.mos.cms.futurecdn.net/2U2wSLNaTGoUeeUGABoedA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2006<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> PSP</p></div></div></div></div><p>The Metal Gear Acid duology should not work. The most iconic stealth action game being turned into a deckbuilder tactics title doesn't sound like the most natural crossover, and while there were some definite growing pains with the first game, Metal Gear Acid 2 is among the best that the tactics genre have to offer. </p><p>The premise is simple: you play as Snake (no relation), use decks of cards based on past Metal Gear and Hideo Kojima games in order to sneak or fight through missions, and take down an arms manufacturer and maybe scrap with a Metal Gear along the way. Integrating stealth into a tactics game works way better than I'd ever expect, and the card pricing mechanic adds an extra layer of risk vs reward to proceedings that make for tense encounters. It's a game that <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-has-me-wishing-my-favorite-series-would-try-tactics-again/"><u>I'd love to see make a comeback</u></a> now that tactical games as a whole are back in fashion.</p><h2 id="8-metal-gear-2-solid-snake">8. Metal Gear 2: Solid Snake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vQQsZdrN8iQSGmyPxFQhuK" name="best-metal-gear-games-metal-gear-2-solid-snake" alt="Snake sneaking in a corridor with two enemies during one of the best Metal Gear games, Metal Gear 2: Solid Snake" src="https://cdn.mos.cms.futurecdn.net/vQQsZdrN8iQSGmyPxFQhuK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1990<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> MSX2, PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Our first canon entry on the list, Metal Gear's MSX2 duology, is often overlooked compared to the later games, with many opting to skip the original titles. Understandably so, given that the games were not officially available until 2006, when they were translated for Metal Gear Solid 3: Subsistence. While the original Metal Gear is somewhat tough to go back to, Metal Gear 2 should not be missed.</p><p>Eight years before Metal Gear Solid and still within the NES era, Metal Gear 2 feels ahead of its time. Not only is Kojima's directorial style in full swing this early on, but a number of iconic moments from Metal Gear Solid – codec number on the back of the box, the radar, a secret admirer over codec – were actually done first in Metal Gear 2.</p><h2 id="7-metal-gear-solid-4-guns-of-the-patriots">7. Metal Gear Solid 4: Guns of the Patriots</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebKHUMWm2LuXFykyTy84oT" name="best-metal-gear-games-4-guns-of-patriots" alt="Snake holding a gun while smoking during one of the best Metal Gear games, Metal Gear Solid 4: Guns of the Patriots" src="https://cdn.mos.cms.futurecdn.net/ebKHUMWm2LuXFykyTy84oT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2008<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PC, PS3, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Metal Gear Solid 4 has gained a somewhat elusive legendary status thanks to its PS3 exclusivity, and many are about to experience it for the first time thanks to Metal Gear Solid Master Collection Vol 2. It marks the latest point in the series timeline – taking place in the far-flung future of 2014 – and marks the end of Solid Snake's story. </p><p>While the gameplay is fantastic, the story is full of brilliant moments and has some of the best nostalgia work ever put in a game. However, I will say that Metal Gear Solid 4 is also a bit messy. Gameplay innovations are abandoned by the end of Act 2, Act 3 is a really weak tailing mission, there are some rubbish retcons (here's looking at you, Para-Medic), and finally, we also have a few of the most convoluted plot points told through the lengthiest cutscenes in series history. It's still a classic that's well worth experiencing, but it's a flawed one.</p><h2 id="6-metal-gear-rising-revengeance">6. Metal Gear Rising: Revengeance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3iG5wdGSfMVFB94H7i2u9e" name="best-metal-gear-games-rising-revengeance" alt="A bionic ninja standing infront of fire during one of the best Metal Gear games, Metal Gear Rising: Revengeance" src="https://cdn.mos.cms.futurecdn.net/3iG5wdGSfMVFB94H7i2u9e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Platinum Games)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2013<br><strong>Developer: </strong>Platinum Games<br><strong>Platform(s):</strong> PC, PS3, Xbox 360, Xbox Series X (Backwards Compatibility)</p></div></div></div></div><p>Metal Gear Rising: Revengeance is easily the best spin-off the series has to offer. Starring the cyborg ninja version of Raiden, we only got to see him be the coolest guy in cutscenes during Metal Gear Solid 4; Metal Gear Rising ditches the stealth gameplay to be one of the greatest hack-and-slash action games ever made.</p><p>If there was a textbook definition of over-the-top, Metal Gear Rising is it. You start the game with Raiden launching a Metal Gear Ray – which was a massive threat the last time we played as him – over his head like it's nothing while the iconic heavy metal soundtrack kicks in with impeccable timing. It only gets wilder from there, with the entire finale with Senator Armstrong standing toe-to-toe with the best moments from the main series.  </p><h2 id="5-metal-gear-solid-peace-walker">5. Metal Gear Solid: Peace Walker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MXcWQghnaJtGPSUBzJzGim" name="best-metal-gear-games-metal-gear-peace-walker" alt="Snake looking to teh side with an ally during one of the best Metal Gear games, Metal Gear Solid: Peace Walker" src="https://cdn.mos.cms.futurecdn.net/MXcWQghnaJtGPSUBzJzGim.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2010<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PSP, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Aside from the classic MSX2 games, Metal Gear Solid: Peace Walker is the most overlooked entry in the mainline series. While the lack of a number and its original release as a PSP game may feel like spin-off material, Peace Walker is Metal Gear Solid 5 in all but name (not to mention it originally <em>was</em> Metal Gear Solid 5 in name). Mixing Metal Gear with Monster Hunter, this portable entry follows on from Metal Gear Solid 3 and shows how Big Boss eventually became the villain seen in the original games. </p><p>Peace Walker is the best story in the series behind the original Solid trilogy, thanks in part to its phenomenal supporting cast of characters. While the moreish mission-based gameplay and base management were perfect for a handheld, these aspects would eventually be built on for the actual Metal Gear Solid 5 down the line, and the series was all the better for it. </p><h2 id="4-metal-gear-solid-5">4. Metal Gear Solid 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WmhhX68K6EUrbfbdnhpmS7" name="best-metal-gear-games-5-the-phantom-pain" alt="Snake with white face paint during one of the best Metal Gear games, Metal Gear Solid 5" src="https://cdn.mos.cms.futurecdn.net/WmhhX68K6EUrbfbdnhpmS7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2014|2015<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PC, PS3, PS4, Xbox 360, Xbox One </p></div></div></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>I've never looked forward to a game more than Metal Gear Solid 5</u></a>. While it's <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a> and has the worst story in the series, Metal Gear Solid 5 is incredible. Not only would it bridge the gap between the Big Boss and Solid Snake eras of the saga, but it was <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s final Metal Gear. The prologue game, Ground Zeroes, introduced one of the greatest areas in the series' history with Camp Omega, and despite its short runtime is a fantastic taste of the full game.</p><p>Meanwhile, The Phantom Pain is, simply put, one of the <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open world games</u></a> ever made. The outing retains the mission-based structure of Peace Walker but places it in an open-world, and unlike some of the genre's biggest titles, freedom is the name of the game in Metal Gear Solid 5. You can approach any mission in a number of different ways, and it's the type of game where you can have the dumbest idea possible only for it to actually work. It could've easily been the best Metal Gear game had it lived up to the expectations of its story, but it's still an unmissable part of the franchise.</p><h2 id="3-metal-gear-solid-2-sons-of-liberty">3. Metal Gear Solid 2: Sons of Liberty</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGQLHDLmq7jADhAbFj6XdH" name="best-metal-gear-games-2-sons-of-liberty" alt="Snake holding a gun ina  green room during one of the best Metal Gear games, Metal Gear Solid 2: Sons of Liberty" src="https://cdn.mos.cms.futurecdn.net/SGQLHDLmq7jADhAbFj6XdH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2001<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC,<strong> </strong>PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Controversial at launch thanks to one of the biggest twists in gaming history, Metal Gear Solid 2 has been reappraised for what it truly is, a postmodern classic. Kojima's subversive storyline is ahead of its time, with the game predicting a number of parts of modern-day society and internet culture, so much so that "Metal Gear Solid 2 predicted this" is a meme in itself.</p><p>The jump in technical prowess between the PS1 original and the PS2 debut is also stunning. The graphical bump, effects, physics, enemy AI, and scale of the game feels like a true generational leap that we simply don't see anymore. It was the killer app for those of us who remember the launch of the PS2, and one that still holds up 25 years later.</p><h2 id="2-metal-gear-solid">2. Metal Gear Solid</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZYop5NTYPzk6LgpfUh3D7S" name="best-metal-gear-games-metal-gear-solid" alt="Snake hiding from a soldier at night during one of the best Metal Gear games, Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/ZYop5NTYPzk6LgpfUh3D7S.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1998<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC, PS1, PS4, PS5, Switch, Xbox Series X</p></div></div></div></div><p>What can even be said about Metal Gear Solid at this point? The PS1 hit was revolutionary thanks to its storytelling, redefining the stealth genre, and an iconic cast of characters and bosses that have yet to be beaten by Kojima's later games. But even outside of the industry-shaking changes, it's a brilliant stealth action game that still holds up as one of the best to ever do it. </p><p>Metal Gear Solid laid the foundation for what would become the greatest series of video games ever made, Metal Gear Solid 2, 3, and 4 all pay massive homage to the game. Meanwhile, the rise of cinematic-focused AAA games from the likes of Naughty Dog owes a debt to Metal Gear Solid for laying the foundations. Every time I've replayed the game in the years since my first encounter with it, I am left in awe at just how brilliant it is, especially compared to a majority of its PS1 contemporaries.</p><h2 id="1-metal-gear-solid-3-snake-eater">1. Metal Gear Solid 3: Snake Eater</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uBvjFE3JD33htMpPxoguFP" name="MGS3_08.jpg" alt="Metal Gear Solid 3" src="https://cdn.mos.cms.futurecdn.net/uBvjFE3JD33htMpPxoguFP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2004<br><strong>Developer: </strong>Konami Computer Entertainment Japan<br><strong>Platform(s):</strong> PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p><a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/"><u>Metal Gear Solid 3: Snake Eater is the greatest game ever made</u></a>. I felt that way moments after rolling credits on it for the first time, and I still feel that way years later. Instead of following up on Metal Gear Solid 2 and Solid Snake, Metal Gear Solid 3 is a prequel showing a young version of series antagonist Big Boss, with the player taking on the role of Naked Snake. Snake Eater takes the "you're on your own" feeling of infiltrating the Shadow Moses military base in Metal Gear Solid to the next level, as Naked Snake must sneak through the Russian jungle, securing his own weapons, gear, and food to survive. This was an evolution of the stealth mechanics that later games would build upon.</p><p>Snake Eater also marks Kojima's peak as a storyteller. Naked Snake is inherently more human than his supersoldier clone spawn, making for the most personal story in the series as Snake has to come to grips with hunting down his mentor in the name of his country to prevent nuclear armageddon – all while goofy James Bond-esque nonsense is going on. This culminates in the emotional final act that still gets me teary-eyed countless replays later, with the final boss fight being the greatest moment in the series' history. </p><p><em>For more recommendations, check out the </em><a href="https://www.gamesradar.com/best-stealth-games"><em>best stealth games </em></a><em>of all time. Or look ahead with our round up of all the </em><a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games"><em>upcoming Hideo Kojima games</em></a><em> on the way. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/stealth/best-metal-gear-games/</link>
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                            <![CDATA[ I've played all the Metal Gear games, and these are the top 10 that I recommend playing today ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:21:25 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 11:37:11 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close of of Snake in the jungle during one of the best Metal Gear games, Metal Gear Solid 3: Snake Eater. ]]></media:description>                                                            <media:text><![CDATA[A close of of Snake in the jungle during one of the best Metal Gear games, Metal Gear Solid 3: Snake Eater. ]]></media:text>
                                <media:title type="plain"><![CDATA[A close of of Snake in the jungle during one of the best Metal Gear games, Metal Gear Solid 3: Snake Eater. ]]></media:title>
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                                <p>Here you'll find our ranking of the best Metal Gear games in the almost 40-year history of the iconic stealth action series. </p><p>Despite being MIA for over a decade, Metal Gear Solid still remains one of the most beloved video game series' and one that many – namely, me – consider to be the greatest saga of games ever made. The series put <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> on the map, and each of the mainline entries received rave reviews. And to answer the question here, play them in release order. </p><p>With Metal Gear Solid Delta: Snake Eater releasing recently, and the release of the <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new game</u></a>, Metal Gear Solid Master Collection Vol 2 now here, it's time to reflect on the series' past. And for someone who has played each of these games multiple times, it's been a herculean task to rank some of my personal favorite outings. Still, after much deliberation, I've found the top dogs in Kojima's saga. Here's my ranking of the 10 best Metal Gear games of all time.</p><h2 class="article-body__section" id="section-the-best-metal-gear-games-starting-with"><span>The best Metal Gear games, starting with...</span></h2><h2 id="10-metal-gear-solid-portable-ops">10. Metal Gear Solid: Portable Ops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9pbvq7ktFrtcjFPuoRK5Ch" name="best-metal-gear-games-portable-ops" alt="Snake infront of burning palm trees on the cover of one of the best metal Gear games, Metal Gear Solid: Portable Ops" src="https://cdn.mos.cms.futurecdn.net/9pbvq7ktFrtcjFPuoRK5Ch.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2006<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PSP</p></div></div></div></div><p>The PSP's first Metal Gear Solid game has largely been overlooked thanks to its<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-volume-2-revives-peace-walker-but-lets-other-psp-era-games-like-portable-ops-fade-away-this-game-should-be-considered-an-integral-part-of-the-saga/"><u> status as a canon entry in the franchise being up in the air</u></a> (from what I gather, the gist of it is that it did happen in series canon, but anything that contradicts what happens in the Kojima-led games didn't happen). </p><p>While it sows the seeds of recruiting soldiers, building an army, and mission-based stages that would later be expanded on in Peace Walker, Portable Ops plays more like Metal Gear Solid 3 in a way that doesn't really translate in the most clean way. But behind the somewhat awkward gameplay is a full-blown Metal Gear Solid game worth checking out, as it still ranks among the <a href="https://www.gamesradar.com/best-psp-games">best PSP games</a>, and forgetting that, it's worth it purely to spend some more time with Big Boss</p><h2 id="9-metal-gear-acid-2">9. Metal Gear Acid 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2U2wSLNaTGoUeeUGABoedA" name="best-metal-gear-games-acid-2" alt="Snake smiling in art work for one of the best Metal Gear games, Metal Gear Acid 2" src="https://cdn.mos.cms.futurecdn.net/2U2wSLNaTGoUeeUGABoedA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2006<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> PSP</p></div></div></div></div><p>The Metal Gear Acid duology should not work. The most iconic stealth action game being turned into a deckbuilder tactics title doesn't sound like the most natural crossover, and while there were some definite growing pains with the first game, Metal Gear Acid 2 is among the best that the tactics genre have to offer. </p><p>The premise is simple: you play as Snake (no relation), use decks of cards based on past Metal Gear and Hideo Kojima games in order to sneak or fight through missions, and take down an arms manufacturer and maybe scrap with a Metal Gear along the way. Integrating stealth into a tactics game works way better than I'd ever expect, and the card pricing mechanic adds an extra layer of risk vs reward to proceedings that make for tense encounters. It's a game that <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-has-me-wishing-my-favorite-series-would-try-tactics-again/"><u>I'd love to see make a comeback</u></a> now that tactical games as a whole are back in fashion.</p><h2 id="8-metal-gear-2-solid-snake">8. Metal Gear 2: Solid Snake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vQQsZdrN8iQSGmyPxFQhuK" name="best-metal-gear-games-metal-gear-2-solid-snake" alt="Snake sneaking in a corridor with two enemies during one of the best Metal Gear games, Metal Gear 2: Solid Snake" src="https://cdn.mos.cms.futurecdn.net/vQQsZdrN8iQSGmyPxFQhuK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1990<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> MSX2, PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Our first canon entry on the list, Metal Gear's MSX2 duology, is often overlooked compared to the later games, with many opting to skip the original titles. Understandably so, given that the games were not officially available until 2006, when they were translated for Metal Gear Solid 3: Subsistence. While the original Metal Gear is somewhat tough to go back to, Metal Gear 2 should not be missed.</p><p>Eight years before Metal Gear Solid and still within the NES era, Metal Gear 2 feels ahead of its time. Not only is Kojima's directorial style in full swing this early on, but a number of iconic moments from Metal Gear Solid – codec number on the back of the box, the radar, a secret admirer over codec – were actually done first in Metal Gear 2.</p><h2 id="7-metal-gear-solid-4-guns-of-the-patriots">7. Metal Gear Solid 4: Guns of the Patriots</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebKHUMWm2LuXFykyTy84oT" name="best-metal-gear-games-4-guns-of-patriots" alt="Snake holding a gun while smoking during one of the best Metal Gear games, Metal Gear Solid 4: Guns of the Patriots" src="https://cdn.mos.cms.futurecdn.net/ebKHUMWm2LuXFykyTy84oT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2008<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PC, PS3, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Metal Gear Solid 4 has gained a somewhat elusive legendary status thanks to its PS3 exclusivity, and many are about to experience it for the first time thanks to Metal Gear Solid Master Collection Vol 2. It marks the latest point in the series timeline – taking place in the far-flung future of 2014 – and marks the end of Solid Snake's story. </p><p>While the gameplay is fantastic, the story is full of brilliant moments and has some of the best nostalgia work ever put in a game. However, I will say that Metal Gear Solid 4 is also a bit messy. Gameplay innovations are abandoned by the end of Act 2, Act 3 is a really weak tailing mission, there are some rubbish retcons (here's looking at you, Para-Medic), and finally, we also have a few of the most convoluted plot points told through the lengthiest cutscenes in series history. It's still a classic that's well worth experiencing, but it's a flawed one.</p><h2 id="6-metal-gear-rising-revengeance">6. Metal Gear Rising: Revengeance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3iG5wdGSfMVFB94H7i2u9e" name="best-metal-gear-games-rising-revengeance" alt="A bionic ninja standing infront of fire during one of the best Metal Gear games, Metal Gear Rising: Revengeance" src="https://cdn.mos.cms.futurecdn.net/3iG5wdGSfMVFB94H7i2u9e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Platinum Games)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2013<br><strong>Developer: </strong>Platinum Games<br><strong>Platform(s):</strong> PC, PS3, Xbox 360, Xbox Series X (Backwards Compatibility)</p></div></div></div></div><p>Metal Gear Rising: Revengeance is easily the best spin-off the series has to offer. Starring the cyborg ninja version of Raiden, we only got to see him be the coolest guy in cutscenes during Metal Gear Solid 4; Metal Gear Rising ditches the stealth gameplay to be one of the greatest hack-and-slash action games ever made.</p><p>If there was a textbook definition of over-the-top, Metal Gear Rising is it. You start the game with Raiden launching a Metal Gear Ray – which was a massive threat the last time we played as him – over his head like it's nothing while the iconic heavy metal soundtrack kicks in with impeccable timing. It only gets wilder from there, with the entire finale with Senator Armstrong standing toe-to-toe with the best moments from the main series.  </p><h2 id="5-metal-gear-solid-peace-walker">5. Metal Gear Solid: Peace Walker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MXcWQghnaJtGPSUBzJzGim" name="best-metal-gear-games-metal-gear-peace-walker" alt="Snake looking to teh side with an ally during one of the best Metal Gear games, Metal Gear Solid: Peace Walker" src="https://cdn.mos.cms.futurecdn.net/MXcWQghnaJtGPSUBzJzGim.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2010<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PSP, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Aside from the classic MSX2 games, Metal Gear Solid: Peace Walker is the most overlooked entry in the mainline series. While the lack of a number and its original release as a PSP game may feel like spin-off material, Peace Walker is Metal Gear Solid 5 in all but name (not to mention it originally <em>was</em> Metal Gear Solid 5 in name). Mixing Metal Gear with Monster Hunter, this portable entry follows on from Metal Gear Solid 3 and shows how Big Boss eventually became the villain seen in the original games. </p><p>Peace Walker is the best story in the series behind the original Solid trilogy, thanks in part to its phenomenal supporting cast of characters. While the moreish mission-based gameplay and base management were perfect for a handheld, these aspects would eventually be built on for the actual Metal Gear Solid 5 down the line, and the series was all the better for it. </p><h2 id="4-metal-gear-solid-5">4. Metal Gear Solid 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WmhhX68K6EUrbfbdnhpmS7" name="best-metal-gear-games-5-the-phantom-pain" alt="Snake with white face paint during one of the best Metal Gear games, Metal Gear Solid 5" src="https://cdn.mos.cms.futurecdn.net/WmhhX68K6EUrbfbdnhpmS7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2014|2015<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PC, PS3, PS4, Xbox 360, Xbox One </p></div></div></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>I've never looked forward to a game more than Metal Gear Solid 5</u></a>. While it's <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a> and has the worst story in the series, Metal Gear Solid 5 is incredible. Not only would it bridge the gap between the Big Boss and Solid Snake eras of the saga, but it was <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s final Metal Gear. The prologue game, Ground Zeroes, introduced one of the greatest areas in the series' history with Camp Omega, and despite its short runtime is a fantastic taste of the full game.</p><p>Meanwhile, The Phantom Pain is, simply put, one of the <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open world games</u></a> ever made. The outing retains the mission-based structure of Peace Walker but places it in an open-world, and unlike some of the genre's biggest titles, freedom is the name of the game in Metal Gear Solid 5. You can approach any mission in a number of different ways, and it's the type of game where you can have the dumbest idea possible only for it to actually work. It could've easily been the best Metal Gear game had it lived up to the expectations of its story, but it's still an unmissable part of the franchise.</p><h2 id="3-metal-gear-solid-2-sons-of-liberty">3. Metal Gear Solid 2: Sons of Liberty</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGQLHDLmq7jADhAbFj6XdH" name="best-metal-gear-games-2-sons-of-liberty" alt="Snake holding a gun ina  green room during one of the best Metal Gear games, Metal Gear Solid 2: Sons of Liberty" src="https://cdn.mos.cms.futurecdn.net/SGQLHDLmq7jADhAbFj6XdH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2001<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC,<strong> </strong>PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Controversial at launch thanks to one of the biggest twists in gaming history, Metal Gear Solid 2 has been reappraised for what it truly is, a postmodern classic. Kojima's subversive storyline is ahead of its time, with the game predicting a number of parts of modern-day society and internet culture, so much so that "Metal Gear Solid 2 predicted this" is a meme in itself.</p><p>The jump in technical prowess between the PS1 original and the PS2 debut is also stunning. The graphical bump, effects, physics, enemy AI, and scale of the game feels like a true generational leap that we simply don't see anymore. It was the killer app for those of us who remember the launch of the PS2, and one that still holds up 25 years later.</p><h2 id="2-metal-gear-solid">2. Metal Gear Solid</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZYop5NTYPzk6LgpfUh3D7S" name="best-metal-gear-games-metal-gear-solid" alt="Snake hiding from a soldier at night during one of the best Metal Gear games, Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/ZYop5NTYPzk6LgpfUh3D7S.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1998<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC, PS1, PS4, PS5, Switch, Xbox Series X</p></div></div></div></div><p>What can even be said about Metal Gear Solid at this point? The PS1 hit was revolutionary thanks to its storytelling, redefining the stealth genre, and an iconic cast of characters and bosses that have yet to be beaten by Kojima's later games. But even outside of the industry-shaking changes, it's a brilliant stealth action game that still holds up as one of the best to ever do it. </p><p>Metal Gear Solid laid the foundation for what would become the greatest series of video games ever made, Metal Gear Solid 2, 3, and 4 all pay massive homage to the game. Meanwhile, the rise of cinematic-focused AAA games from the likes of Naughty Dog owes a debt to Metal Gear Solid for laying the foundations. Every time I've replayed the game in the years since my first encounter with it, I am left in awe at just how brilliant it is, especially compared to a majority of its PS1 contemporaries.</p><h2 id="1-metal-gear-solid-3-snake-eater">1. Metal Gear Solid 3: Snake Eater</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uBvjFE3JD33htMpPxoguFP" name="MGS3_08.jpg" alt="Metal Gear Solid 3" src="https://cdn.mos.cms.futurecdn.net/uBvjFE3JD33htMpPxoguFP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2004<br><strong>Developer: </strong>Konami Computer Entertainment Japan<br><strong>Platform(s):</strong> PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p><a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/"><u>Metal Gear Solid 3: Snake Eater is the greatest game ever made</u></a>. I felt that way moments after rolling credits on it for the first time, and I still feel that way years later. Instead of following up on Metal Gear Solid 2 and Solid Snake, Metal Gear Solid 3 is a prequel showing a young version of series antagonist Big Boss, with the player taking on the role of Naked Snake. Snake Eater takes the "you're on your own" feeling of infiltrating the Shadow Moses military base in Metal Gear Solid to the next level, as Naked Snake must sneak through the Russian jungle, securing his own weapons, gear, and food to survive. This was an evolution of the stealth mechanics that later games would build upon.</p><p>Snake Eater also marks Kojima's peak as a storyteller. Naked Snake is inherently more human than his supersoldier clone spawn, making for the most personal story in the series as Snake has to come to grips with hunting down his mentor in the name of his country to prevent nuclear armageddon – all while goofy James Bond-esque nonsense is going on. This culminates in the emotional final act that still gets me teary-eyed countless replays later, with the final boss fight being the greatest moment in the series' history. </p><p><em>For more recommendations, check out the </em><a href="https://www.gamesradar.com/best-stealth-games"><em>best stealth games </em></a><em>of all time. Or look ahead with our round up of all the </em><a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games"><em>upcoming Hideo Kojima games</em></a><em> on the way. </em></p>
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                                                            <title><![CDATA[ The Witcher 3 Remastered sees CD Projekt Red work with one of the RPG's most beloved modders to make his work "officially available in the game" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This week's big <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase delivered a reveal no one expected from CD Projekt Red: an official remastered version of <a href="https://www.gamesradar.com/the-witcher-3-wild-hunt/">The Witcher 3</a>.</p><p>Fit with everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to stunning overhauled visuals, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> is one heck of a huge undertaking for the studio – but, apparently, it's got a bit of help from an unexpected source: a modder known as "HalkHogan" (brilliant, I know) over on <a href="https://www.nexusmods.com/profile/HalkHogan" target="_blank">Nexus Mods</a>. <br><br>In case you don't recognize him by name, he's the mastermind behind The Witcher 3 HD Reworked Project NextGen Edition.</p><p>It's a mod that, well, upgrades and essentially "remasters" The Witcher 3 – but with CD Projekt Red's official remaster coming, fans understandably had concerns about the mod and how relevant it'll be (or what HalkHogan may plan to do with it). <br><br>Turns out it'll be relevant indeed… because it's being integrated into the actual game. The modder confirms as much in a <a href="https://www.nexusmods.com/witcher3/mods/9963?tab=posts" target="_blank">new post</a> over on the modding platform, and I am <em>thrilled</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3SRlpX0HODY" allowfullscreen></iframe></div></div><p>"It's been a while since the last news and I would like to clarify any questions and confirm that I am cooperating with CDPR on the Witcher 3 Remaster and my work will be officially available in the game on September 29th (on PC and consoles)," HalkHogan writes. "HDRP will no longer be needed." <br><br>If this is a dream, please don't pinch me. I'm getting a brand new remaster <em>and</em> I can scrap the one and only mod I ever used?</p><p>Much like CD Projekt Red, HalkHogan has also been hard at work to ensure everything going into the game from his end is pixel-perfect. "Almost all in-game characters, monsters, animals, vegetation, armors, and equipment for Geralt and Roach, and a large part of the environment, have been reworked," as he explains. "And I've put a lot of effort into ensuring the highest quality." <br><br>I have no doubts myself here, honestly.</p><p>I'm sure that the folks behind his mod's 725,582 downloads don't either – but I suppose we'll all find out next month, come The Witcher 3 Remastered.<br><em></em><br><em></em><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-tweaks-combat-to-be-much-more-smooth-and-precise-as-cd-projekt-red-wants-the-2015-rpg-to-stand-up-to-todays-games/"><em>The Witcher 3 Remastered tweaks combat "to be much more smooth and precise," as CD Projekt Red wants the 2015 RPG "to stand up to today's games"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-sees-cd-projekt-red-work-with-one-of-the-rpgs-most-beloved-modders-to-make-his-work-officially-available-in-the-game/</link>
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                            <![CDATA[ He's "reworked" it all for the September release ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 10:15:51 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 10:34:45 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:text>
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                                <p>This week's big <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase delivered a reveal no one expected from CD Projekt Red: an official remastered version of <a href="https://www.gamesradar.com/the-witcher-3-wild-hunt/">The Witcher 3</a>.</p><p>Fit with everything from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to stunning overhauled visuals, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> is one heck of a huge undertaking for the studio – but, apparently, it's got a bit of help from an unexpected source: a modder known as "HalkHogan" (brilliant, I know) over on <a href="https://www.nexusmods.com/profile/HalkHogan" target="_blank">Nexus Mods</a>. <br><br>In case you don't recognize him by name, he's the mastermind behind The Witcher 3 HD Reworked Project NextGen Edition.</p><p>It's a mod that, well, upgrades and essentially "remasters" The Witcher 3 – but with CD Projekt Red's official remaster coming, fans understandably had concerns about the mod and how relevant it'll be (or what HalkHogan may plan to do with it). <br><br>Turns out it'll be relevant indeed… because it's being integrated into the actual game. The modder confirms as much in a <a href="https://www.nexusmods.com/witcher3/mods/9963?tab=posts" target="_blank">new post</a> over on the modding platform, and I am <em>thrilled</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3SRlpX0HODY" allowfullscreen></iframe></div></div><p>"It's been a while since the last news and I would like to clarify any questions and confirm that I am cooperating with CDPR on the Witcher 3 Remaster and my work will be officially available in the game on September 29th (on PC and consoles)," HalkHogan writes. "HDRP will no longer be needed." <br><br>If this is a dream, please don't pinch me. I'm getting a brand new remaster <em>and</em> I can scrap the one and only mod I ever used?</p><p>Much like CD Projekt Red, HalkHogan has also been hard at work to ensure everything going into the game from his end is pixel-perfect. "Almost all in-game characters, monsters, animals, vegetation, armors, and equipment for Geralt and Roach, and a large part of the environment, have been reworked," as he explains. "And I've put a lot of effort into ensuring the highest quality." <br><br>I have no doubts myself here, honestly.</p><p>I'm sure that the folks behind his mod's 725,582 downloads don't either – but I suppose we'll all find out next month, come The Witcher 3 Remastered.<br><em></em><br><em></em><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-tweaks-combat-to-be-much-more-smooth-and-precise-as-cd-projekt-red-wants-the-2015-rpg-to-stand-up-to-todays-games/"><em>The Witcher 3 Remastered tweaks combat "to be much more smooth and precise," as CD Projekt Red wants the 2015 RPG "to stand up to today's games"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script>
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                                                            <title><![CDATA[ Elden Ring on Switch 2 might be my new go-to version of the action-RPG from now on ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/elden-ring/"><u>Elden Ring</u></a> remains one of the most important and <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPGs</u></a> of the decade and it's easy to talk me into replaying it. This made a new journey to the Lands Between on Nintendo Switch 2 enticing before I'd even touched the port. While early reports last year weren't exactly encouraging, I trusted FromSoftware to take its time and eventually deliver a conversion worthy of an Elden Lord.</p><p>After <a href="https://www.gamesradar.com/games/action-rpg/i-played-elden-ring-tarnished-edition-on-nintendo-switch-2-and-fat-rolled-across-the-lands-between-as-the-new-knight-class/"><u>a more convincing showing in early 2026</u></a>, we hoped for the best. Ahead of <a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><u>The Duskbloods</u></a>' launch on Switch 2, the Hidetaka Miyazaki-led studio needed a major win that makes it clear Nintendo's latest console isn't getting second-grade material. Thankfully, Elden Ring Tarnished Edition makes an excellent first impression and feels perfectly fine to play... As long as you're happy with a conservative framerate lock and no major additions.</p><h2 id="tarnished-this-port-isn-39-t">Tarnished, this port isn't</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vpDKFnwHksV5GDzwoRVpuE" name="ERS2_1" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/vpDKFnwHksV5GDzwoRVpuE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Addicted to pain</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8jdwBqJxh7r8GHwBaYfURG" name="SS-Elden-Ring.jpg" caption="" alt="Elden Ring screenshot showing Melina, a young woman with short copper-y hair, staring ahead as flames rise behind her" src="https://cdn.mos.cms.futurecdn.net/8jdwBqJxh7r8GHwBaYfURG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action-rpg/what-its-like-beating-elden-ring-twice-a-week-for-4-years-i-think-its-the-greatest-game-thats-ever-been-made/"><strong>What it's like beating Elden Ring twice a week for 4 years: "I think it's the greatest game that's ever been made"</strong></a></p></div></div><p>Despite its cross-generation nature and more than a few aging elements, Elden Ring wasn't a guaranteed win on Nintendo's second hybrid console. Whether it was the in-house engine's limitations or a lack of optimization, this (otherwise) excellent action RPG wasn't a great performer on PS5 and Xbox Series X. A constant 60 FPS lock isn't possible even on Performance mode, so everyone who played Elden Ring on consoles has gotten used to its unevenness.</p><p>This could've spelled doom for the Switch 2's Tarnished Edition. Yet the final result is visually convincing. Smart sacrifices prevent it from presenting a lesser version of the gorgeous world FromSoftware introduced in 2022. None of its visual identity is lost, and even with an obviously lower graphical preset when running it in handheld versus docked mode (compared in the gallery below), the final image output is shockingly sharp.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/TmVF7mw3j62LvYguFj7U7F.jpg" alt="A screenshot of Elden Ring Tarnished Edition in handheld mode on the Switch 2" /><figcaption>Elden Ring Tarnished Edition in handheld mode<small role="credit">Bandai Namco Entertainment, FromSoftware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eso2eodeZt242wd2ETgS2C.jpg" alt="A screenshot of Elden Ring Tarnished Edition in docked mode on the Switch 2" /><figcaption>Elden Ring Tarnished Edition in docked mode<small role="credit">FromSoftware, Bandai Namco Entertainment</small></figcaption></figure></figure><p>Though Elden Ring Tarnished Edition on Switch 2 lacks visual modes (or framerate targets), playing it handheld automatically cuts distant shadows, fog density, asset level of detail, lighting, and, of course, resolution. The overall visual features survive the transition, but lighting is an obvious change; the Lands Between seem <em>a bit </em>dimmer if you're not playing docked, at least when exploring outside.</p><p>The presence of so many visual changes versus a simpler resolution downgrade to hit a 30 FPS target – yes, as far as I can tell, it doesn't go higher than that – may be explained by the fact FromSoftware's engine isn't compatible with DLSS. Frustratingly, the press materials provided by Bandai Namco neither confirm nor deny what's happening under the hood, so I have to assume the lower graphical preset makes up for the lack of that upscaling crutch.</p><p>In any case, the resolution looks to be 1080p on both TV and the console's own screen. It's among the sharpest-looking third-party ports I've played so far on Switch 2 even in its more compromised form, that's for sure. In fact, I'd say it looks better than it did on Xbox Series S, which makes me think <em>some </em>sort of upscaling might be involved. As an extra, the HDR support, even on the Switch 2's below-average screen, gives a depth to darker areas and shaded environments that's often quite remarkable.</p><h2 id="delays-and-further-optimizations-have-paid-off">Delays and further optimizations have paid off</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SnWuJ4CVLjnm6pAdhWsDqE" name="ERS2_4" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/SnWuJ4CVLjnm6pAdhWsDqE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><div><blockquote><p>It's among the sharpest-looking third-party ports I've played so far on Switch 2</p></blockquote></div><p>With a 30 FPS lock in place that generally holds steady, Elden Ring Tarnished Edition on Switch 2 actually feels a lot like playing Bloodborne on the PS4.</p><p>Well, except for the load times. On both the internal SSD and a microSD Express, the port is blazing fast to load from the main menu, and fast travel never takes longer than a few seconds. That comparison also means there's a hint of input lag to the experience. It's to be expected, but potentially frustrating for more competitive players.</p><p>During my time with the pre-release build, I explored three major areas of the map and cleared several bosses, up to the Raya Lucaria Academy area. Though I'd have liked to see an uncapped framerate option, I didn't feel like the 30 FPS lock was getting in the way of my enjoyment at all. This isn't the disaster other journalists experienced last year, that's for sure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8gy6gT8RWLPMqaUqrDNP7F" name="ERS2_5" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/8gy6gT8RWLPMqaUqrDNP7F.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><p>That conservative target is missed at times, though, as Stormveil's crowded courtyards and rooftops can trigger some frame drops. I think the suddenly higher NPC count might be the issue here, and Liurnia of the Lakes' reflective surface is as problematic as it was on other platforms.</p><p>Other obvious hits to the framerate come from abundant particle effects in fire attacks or dense smoke and mist. These are less noticeable in most cases, as they generally happen when you're getting toasted and are knocked down, but trained eyes will catch them. Overall, docked play seems sturdier, but when FPS drops happen, the console's own screen fares better once again. VRR and low framerate compensation to the rescue!</p><p>What's surprising is that I've also seen no major drops in open world boss encounters, which adds to my suspicion that nearby NPC counts putting extra pressure on Switch 2's so-so CPU are the culprit here. This has been part of a larger problem with Elden Ring that has affected other platforms since launch. Switch 2 just has less headroom to work with. Considering the faraway enemies are often seen with low-framerate animations, there might be something to this theory.</p><h2 id="judge-this-book-by-the-cover">Judge this book by the cover</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MfEBuxxYLFSjJLeLoYMP7F" name="ERS2_7" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/MfEBuxxYLFSjJLeLoYMP7F.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><p>But the Tarnished Edition is still just Elden Ring on a new platform. There's nothing that makes it special or markedly different from other console versions, aside from a few extra goodies – sold as a minor DLC for other platforms – that feel like little goodbye gifts.</p><p>You could argue there's some value to the two new classes, but they're only a way to start with a different stat distribution and new armor pieces that you won't be using for too long. As for Torrent's cosmetics, they feel like a throwback to <a href="https://www.gamesradar.com/games/the-elder-scrolls/youre-all-making-fun-of-it-and-yet-you-buy-it-skyrim-and-oblivion-vet-on-bethesdas-horse-armor-and-how-the-dev-didnt-know-what-the-hell-it-was-doing-at-the-time/"><u>Oblivion's horse armor DLC moment</u></a>. This also wouldn't fully be a complete port to a modern Nintendo platform without gimmicks, so it'd feel wrong not to mention that you can perform all of Elden Ring's emotes with motion controls  if that's your thing. I don't care, but someone probably will. Real Wii-era vibes.</p><p>Still, Elden Ring Tarnished Edition is a huge reminder of how meaty the third-party support for Switch 2 has become in 2026. With <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-4-oblivion-remastered-switch-2-port/"><u>Oblivion Remastered</u></a> bringing another Bethesda heavyweight to the hybrid console and <a href="https://www.gamesradar.com/games/diablo/diablo-4-reportedly-comes-to-switch-2-next-month-but-will-be-a-usd69-99-code-in-box-release/"><u>Diablo 4 likely coming sooner rather than later</u></a>, there's no better piece of hardware to play modern open-world RPGs on-the-go.</p><p>It seems that Bandai Namco and FromSoft knew they had to get this one right. Despite some rough edges, this version of the massive action RPG stands tall beside the others – and I plan on replaying Elden Ring all the way through on Switch 2.</p><p><em>Elden Ring Tarnished Edition might just become one of the </em><a href="https://www.gamesradar.com/best-switch-2-games/"><em>best Switch 2 games</em></a><em> ever, but time and opinions will tell...</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/elden-ring-on-switch-2-might-be-my-new-go-to-version-of-the-action-rpg-from-now-on/</link>
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                            <![CDATA[ After timid previews, Elden Ring Tarnished Edition's final form runs perfectly fine on Switch 2 and impresses with the visuals ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C.png ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware, Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Tarnished Edition key art for Switch 2]]></media:description>                                                            <media:text><![CDATA[Elden Ring Tarnished Edition key art for Switch 2]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/elden-ring/"><u>Elden Ring</u></a> remains one of the most important and <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPGs</u></a> of the decade and it's easy to talk me into replaying it. This made a new journey to the Lands Between on Nintendo Switch 2 enticing before I'd even touched the port. While early reports last year weren't exactly encouraging, I trusted FromSoftware to take its time and eventually deliver a conversion worthy of an Elden Lord.</p><p>After <a href="https://www.gamesradar.com/games/action-rpg/i-played-elden-ring-tarnished-edition-on-nintendo-switch-2-and-fat-rolled-across-the-lands-between-as-the-new-knight-class/"><u>a more convincing showing in early 2026</u></a>, we hoped for the best. Ahead of <a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><u>The Duskbloods</u></a>' launch on Switch 2, the Hidetaka Miyazaki-led studio needed a major win that makes it clear Nintendo's latest console isn't getting second-grade material. Thankfully, Elden Ring Tarnished Edition makes an excellent first impression and feels perfectly fine to play... As long as you're happy with a conservative framerate lock and no major additions.</p><h2 id="tarnished-this-port-isn-39-t">Tarnished, this port isn't</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vpDKFnwHksV5GDzwoRVpuE" name="ERS2_1" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/vpDKFnwHksV5GDzwoRVpuE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Addicted to pain</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8jdwBqJxh7r8GHwBaYfURG" name="SS-Elden-Ring.jpg" caption="" alt="Elden Ring screenshot showing Melina, a young woman with short copper-y hair, staring ahead as flames rise behind her" src="https://cdn.mos.cms.futurecdn.net/8jdwBqJxh7r8GHwBaYfURG.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action-rpg/what-its-like-beating-elden-ring-twice-a-week-for-4-years-i-think-its-the-greatest-game-thats-ever-been-made/"><strong>What it's like beating Elden Ring twice a week for 4 years: "I think it's the greatest game that's ever been made"</strong></a></p></div></div><p>Despite its cross-generation nature and more than a few aging elements, Elden Ring wasn't a guaranteed win on Nintendo's second hybrid console. Whether it was the in-house engine's limitations or a lack of optimization, this (otherwise) excellent action RPG wasn't a great performer on PS5 and Xbox Series X. A constant 60 FPS lock isn't possible even on Performance mode, so everyone who played Elden Ring on consoles has gotten used to its unevenness.</p><p>This could've spelled doom for the Switch 2's Tarnished Edition. Yet the final result is visually convincing. Smart sacrifices prevent it from presenting a lesser version of the gorgeous world FromSoftware introduced in 2022. None of its visual identity is lost, and even with an obviously lower graphical preset when running it in handheld versus docked mode (compared in the gallery below), the final image output is shockingly sharp.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/TmVF7mw3j62LvYguFj7U7F.jpg" alt="A screenshot of Elden Ring Tarnished Edition in handheld mode on the Switch 2" /><figcaption>Elden Ring Tarnished Edition in handheld mode<small role="credit">Bandai Namco Entertainment, FromSoftware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eso2eodeZt242wd2ETgS2C.jpg" alt="A screenshot of Elden Ring Tarnished Edition in docked mode on the Switch 2" /><figcaption>Elden Ring Tarnished Edition in docked mode<small role="credit">FromSoftware, Bandai Namco Entertainment</small></figcaption></figure></figure><p>Though Elden Ring Tarnished Edition on Switch 2 lacks visual modes (or framerate targets), playing it handheld automatically cuts distant shadows, fog density, asset level of detail, lighting, and, of course, resolution. The overall visual features survive the transition, but lighting is an obvious change; the Lands Between seem <em>a bit </em>dimmer if you're not playing docked, at least when exploring outside.</p><p>The presence of so many visual changes versus a simpler resolution downgrade to hit a 30 FPS target – yes, as far as I can tell, it doesn't go higher than that – may be explained by the fact FromSoftware's engine isn't compatible with DLSS. Frustratingly, the press materials provided by Bandai Namco neither confirm nor deny what's happening under the hood, so I have to assume the lower graphical preset makes up for the lack of that upscaling crutch.</p><p>In any case, the resolution looks to be 1080p on both TV and the console's own screen. It's among the sharpest-looking third-party ports I've played so far on Switch 2 even in its more compromised form, that's for sure. In fact, I'd say it looks better than it did on Xbox Series S, which makes me think <em>some </em>sort of upscaling might be involved. As an extra, the HDR support, even on the Switch 2's below-average screen, gives a depth to darker areas and shaded environments that's often quite remarkable.</p><h2 id="delays-and-further-optimizations-have-paid-off">Delays and further optimizations have paid off</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SnWuJ4CVLjnm6pAdhWsDqE" name="ERS2_4" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/SnWuJ4CVLjnm6pAdhWsDqE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><div><blockquote><p>It's among the sharpest-looking third-party ports I've played so far on Switch 2</p></blockquote></div><p>With a 30 FPS lock in place that generally holds steady, Elden Ring Tarnished Edition on Switch 2 actually feels a lot like playing Bloodborne on the PS4.</p><p>Well, except for the load times. On both the internal SSD and a microSD Express, the port is blazing fast to load from the main menu, and fast travel never takes longer than a few seconds. That comparison also means there's a hint of input lag to the experience. It's to be expected, but potentially frustrating for more competitive players.</p><p>During my time with the pre-release build, I explored three major areas of the map and cleared several bosses, up to the Raya Lucaria Academy area. Though I'd have liked to see an uncapped framerate option, I didn't feel like the 30 FPS lock was getting in the way of my enjoyment at all. This isn't the disaster other journalists experienced last year, that's for sure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8gy6gT8RWLPMqaUqrDNP7F" name="ERS2_5" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/8gy6gT8RWLPMqaUqrDNP7F.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><p>That conservative target is missed at times, though, as Stormveil's crowded courtyards and rooftops can trigger some frame drops. I think the suddenly higher NPC count might be the issue here, and Liurnia of the Lakes' reflective surface is as problematic as it was on other platforms.</p><p>Other obvious hits to the framerate come from abundant particle effects in fire attacks or dense smoke and mist. These are less noticeable in most cases, as they generally happen when you're getting toasted and are knocked down, but trained eyes will catch them. Overall, docked play seems sturdier, but when FPS drops happen, the console's own screen fares better once again. VRR and low framerate compensation to the rescue!</p><p>What's surprising is that I've also seen no major drops in open world boss encounters, which adds to my suspicion that nearby NPC counts putting extra pressure on Switch 2's so-so CPU are the culprit here. This has been part of a larger problem with Elden Ring that has affected other platforms since launch. Switch 2 just has less headroom to work with. Considering the faraway enemies are often seen with low-framerate animations, there might be something to this theory.</p><h2 id="judge-this-book-by-the-cover">Judge this book by the cover</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MfEBuxxYLFSjJLeLoYMP7F" name="ERS2_7" alt="Elden Ring Tarnished Edition screenshots taken on the Switch 2" src="https://cdn.mos.cms.futurecdn.net/MfEBuxxYLFSjJLeLoYMP7F.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment, FromSoftware)</span></figcaption></figure><p>But the Tarnished Edition is still just Elden Ring on a new platform. There's nothing that makes it special or markedly different from other console versions, aside from a few extra goodies – sold as a minor DLC for other platforms – that feel like little goodbye gifts.</p><p>You could argue there's some value to the two new classes, but they're only a way to start with a different stat distribution and new armor pieces that you won't be using for too long. As for Torrent's cosmetics, they feel like a throwback to <a href="https://www.gamesradar.com/games/the-elder-scrolls/youre-all-making-fun-of-it-and-yet-you-buy-it-skyrim-and-oblivion-vet-on-bethesdas-horse-armor-and-how-the-dev-didnt-know-what-the-hell-it-was-doing-at-the-time/"><u>Oblivion's horse armor DLC moment</u></a>. This also wouldn't fully be a complete port to a modern Nintendo platform without gimmicks, so it'd feel wrong not to mention that you can perform all of Elden Ring's emotes with motion controls  if that's your thing. I don't care, but someone probably will. Real Wii-era vibes.</p><p>Still, Elden Ring Tarnished Edition is a huge reminder of how meaty the third-party support for Switch 2 has become in 2026. With <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-4-oblivion-remastered-switch-2-port/"><u>Oblivion Remastered</u></a> bringing another Bethesda heavyweight to the hybrid console and <a href="https://www.gamesradar.com/games/diablo/diablo-4-reportedly-comes-to-switch-2-next-month-but-will-be-a-usd69-99-code-in-box-release/"><u>Diablo 4 likely coming sooner rather than later</u></a>, there's no better piece of hardware to play modern open-world RPGs on-the-go.</p><p>It seems that Bandai Namco and FromSoft knew they had to get this one right. Despite some rough edges, this version of the massive action RPG stands tall beside the others – and I plan on replaying Elden Ring all the way through on Switch 2.</p><p><em>Elden Ring Tarnished Edition might just become one of the </em><a href="https://www.gamesradar.com/best-switch-2-games/"><em>best Switch 2 games</em></a><em> ever, but time and opinions will tell...</em></p>
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                                                            <title><![CDATA[ The Witcher 3 Remastered tweaks combat "to be much more smooth and precise," as CD Projekt Red wants the 2015 RPG "to stand up to today's games" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday brought us <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a>, which saw the reveal of various new games – and, perhaps most excitingly of all, a first look at <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> as well as CD Projekt Red's new DLC for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a>.</p><p>In case you missed it, the showcase outlined some of what we can expect to see in the new revamped take on The Witcher 3 come its release on September 29, from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to overhauled visuals – and much, <em>much</em> more. <br><br>GamesRadar+ got to hear more about it all from Miles Tost, level design lead on <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, starting with how the combat system is indeed going "to be much more smooth and precise."</p><p>Tost shows it in action, too, and boy, is it smooth – and there's quite a lot at play that makes it so. "We updated the camera system, character animations, sign visuals, a lot of things to make it feel more modern," as the lead puts it. <br><br>There's "cleaner foliage, improved rendering and lighting, advanced ray tracing" as well – "it really, really tries to stand up to today's games," basically, and as much is obvious from what we witness of the remaster.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>As per <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">PC Gamer</a>, CD Projekt Red had quite a lot in mind while tweaking The Witcher 3 Remastered's improvements – including new players. <br><br>Executive producer of external projects Jakub Kutrzuba states as much: "We're mostly thinking about new players, you know? We're looking at The Witcher from that perspective – so what would be the biggest pain points? What would a player expect to be changed in order to enjoy the game?" </p><p>And, echoing Tost's own words, what would The Witcher 3 feel like "if it was a game which released in 2026?" Well, there's the smoother combat – but there's also more player freedom. <br><br>"You can change target while playing the animation or performing strikes, and it gives the game a kind of freshness," for instance, as studio head Adam Badowski explains. And CD Projekt Red put a <em>lot</em> of work into this whole "freshness" thing.</p><p>"We put a lot of our time into how the game actually plays…" Kutrzuba confirms. "We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore." <br><br>I, for one, am thrilled to hear that. I mean, who wants their immersion to be broken in an RPG, right?</p><p>The Witcher 3 is already admittedly pretty good at handling that as it is now, so we're thrilled to experience how much better it might be come the remaster next month. Something tells me it'll be a massive leap, considering everything CD Projekt Red says.</p><p><a href="http://battle.net"><em>Blizzard and CD Projekt Red team up for Diablo 4 Geralt skin and The Witcher 3 on Battle.net</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-tweaks-combat-to-be-much-more-smooth-and-precise-as-cd-projekt-red-wants-the-2015-rpg-to-stand-up-to-todays-games/</link>
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                            <![CDATA[ "We're mostly thinking about new players" ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 10:44:30 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 11:52:46 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Ali Jones ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:title>
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                                <p>Yesterday brought us <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a>, which saw the reveal of various new games – and, perhaps most excitingly of all, a first look at <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> as well as CD Projekt Red's new DLC for the RPG, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/">Songs of the Past</a>.</p><p>In case you missed it, the showcase outlined some of what we can expect to see in the new revamped take on The Witcher 3 come its release on September 29, from <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/">"improved combat"</a> to overhauled visuals – and much, <em>much</em> more. <br><br>GamesRadar+ got to hear more about it all from Miles Tost, level design lead on <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, starting with how the combat system is indeed going "to be much more smooth and precise."</p><p>Tost shows it in action, too, and boy, is it smooth – and there's quite a lot at play that makes it so. "We updated the camera system, character animations, sign visuals, a lot of things to make it feel more modern," as the lead puts it. <br><br>There's "cleaner foliage, improved rendering and lighting, advanced ray tracing" as well – "it really, really tries to stand up to today's games," basically, and as much is obvious from what we witness of the remaster.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>As per <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">PC Gamer</a>, CD Projekt Red had quite a lot in mind while tweaking The Witcher 3 Remastered's improvements – including new players. <br><br>Executive producer of external projects Jakub Kutrzuba states as much: "We're mostly thinking about new players, you know? We're looking at The Witcher from that perspective – so what would be the biggest pain points? What would a player expect to be changed in order to enjoy the game?" </p><p>And, echoing Tost's own words, what would The Witcher 3 feel like "if it was a game which released in 2026?" Well, there's the smoother combat – but there's also more player freedom. <br><br>"You can change target while playing the animation or performing strikes, and it gives the game a kind of freshness," for instance, as studio head Adam Badowski explains. And CD Projekt Red put a <em>lot</em> of work into this whole "freshness" thing.</p><p>"We put a lot of our time into how the game actually plays…" Kutrzuba confirms. "We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore." <br><br>I, for one, am thrilled to hear that. I mean, who wants their immersion to be broken in an RPG, right?</p><p>The Witcher 3 is already admittedly pretty good at handling that as it is now, so we're thrilled to experience how much better it might be come the remaster next month. Something tells me it'll be a massive leap, considering everything CD Projekt Red says.</p><p><a href="http://battle.net"><em>Blizzard and CD Projekt Red team up for Diablo 4 Geralt skin and The Witcher 3 on Battle.net</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script>
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                                                            <title><![CDATA[ The Witcher 3's Songs of the Past DLC includes a nod to CD Projekt Red's original 2007 RPG and its source books as Geralt wields a new silver chain ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Tonight's big <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase provided us with a neat glimpse of <em>many</em>, many exciting <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> underway –  and, perhaps best of all, The Witcher 3's own big <a href="https://www.gamesradar.com/games/the-witcher/new-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027/">Songs of the Past</a> DLC.<br><br>Yep, we actually have finally seen Geralt front and center in the DLC, and I couldn't be more excited after watching CD Projekt Red's <a href="https://www.youtube.com/watch?v=SB3siHVCHpY" target="_blank">new teaser trailer</a> myself. It contains a first look at the protagonist wielding silver chains – a weapon he hasn't used since the opening of the original 2007 Witcher RPG, nearly two decades ago now.<br><br>It's kind of a huge deal, to say the least, seeing as we've only witnessed Geralt with a silver chain in that cinematic and in <a href="https://www.gamesradar.com/the-witcher-books/">The Witcher books</a> by Andrzej Sapkowski, where he used one against Adda when she was reborn as a Striga.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>That's not all we see of Songs of the Past, either. Those <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/">Belleteyn theories</a> that had folks convinced we'd finally get to experience the massive celebratory fertility festival (you know, <em>Beltane</em>, basically)?<br><br>It sure looks like they're ringing true, as Geralt can be seen in the midst of Belleteyn's festivities in CD Projekt Red's new trailer. Yet another first (sort of, anyway, seeing as we never got to actually wield chains ourselves) for Witcher gamers – and I'm so here for it.<br><br>The DLC isn't the only exciting news we got at <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> about The Witcher 3, however. We also got to see <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> (yes, you read that right) in action, with all of its improved visuals, combat tweaks, reworked skill trees, and <em>much</em> more. It's never been a better time to be a Witcher stan, basically.<br><br>All of this and the fact that <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> is still underway, too – along with the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, of course. Please don't pinch me if this is all a silly little dream... I don't want to wake up.<br><br><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right/"><em>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/</link>
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                            <![CDATA[ We're so back, baby ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:32:06 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 20:56:09 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Songs of the Past]]></media:title>
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                                <p>Tonight's big <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase provided us with a neat glimpse of <em>many</em>, many exciting <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> underway –  and, perhaps best of all, The Witcher 3's own big <a href="https://www.gamesradar.com/games/the-witcher/new-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027/">Songs of the Past</a> DLC.<br><br>Yep, we actually have finally seen Geralt front and center in the DLC, and I couldn't be more excited after watching CD Projekt Red's <a href="https://www.youtube.com/watch?v=SB3siHVCHpY" target="_blank">new teaser trailer</a> myself. It contains a first look at the protagonist wielding silver chains – a weapon he hasn't used since the opening of the original 2007 Witcher RPG, nearly two decades ago now.<br><br>It's kind of a huge deal, to say the least, seeing as we've only witnessed Geralt with a silver chain in that cinematic and in <a href="https://www.gamesradar.com/the-witcher-books/">The Witcher books</a> by Andrzej Sapkowski, where he used one against Adda when she was reborn as a Striga.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>That's not all we see of Songs of the Past, either. Those <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/">Belleteyn theories</a> that had folks convinced we'd finally get to experience the massive celebratory fertility festival (you know, <em>Beltane</em>, basically)?<br><br>It sure looks like they're ringing true, as Geralt can be seen in the midst of Belleteyn's festivities in CD Projekt Red's new trailer. Yet another first (sort of, anyway, seeing as we never got to actually wield chains ourselves) for Witcher gamers – and I'm so here for it.<br><br>The DLC isn't the only exciting news we got at <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> about The Witcher 3, however. We also got to see <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> (yes, you read that right) in action, with all of its improved visuals, combat tweaks, reworked skill trees, and <em>much</em> more. It's never been a better time to be a Witcher stan, basically.<br><br>All of this and the fact that <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> is still underway, too – along with the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, of course. Please don't pinch me if this is all a silly little dream... I don't want to wake up.<br><br><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right/"><em>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script>
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                                                            <title><![CDATA[ King Legacy codes (September 2026) for Cash, Gems, EXP boosts, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>King Legacy codes have been around for a long time now, but they are still useful in this popular RPG adventure as you sail the seas fighting pirates, dragons, and other enemies. Your search for a wide range of physical in-game fruits will take you all over the map, so any help is always welcome.<br><br>The promos that are currently active provide a variety of benefits, from a significant cash injection and some free stat resets so you can respec your character to a decent period of double EXP earning in this anime-flavored <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're keen to hunt down that elusive fruit, then these are the codes for King Legacy and how to redeem them.<br><br><em>If you'd prefer some promos that provide rewards for all of your experiences, then we've got the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered as well.</em></p><h2 class="article-body__section" id="section-all-king-legacy-codes"><span>All King Legacy codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="iyiMUjsrZsGLAwaYHo7YrS" name="King-Legacy-codes" alt="The menu used to redeem King Legacy codes" src="https://cdn.mos.cms.futurecdn.net/iyiMUjsrZsGLAwaYHo7YrS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sea King Games)</span></figcaption></figure><p><strong>The following King Legacy codes can be redeemed in-game:</strong></p><ul><li><strong>2MFAV</strong> – +1 Refund Stats</li><li><strong>FREESTATSRESET</strong> – +1 Refund Stats</li><li><strong>RainbowDragon</strong> – 100x Gems (Need to have unlocked Rainbow Dragon color before Update 7)</li><li><strong>DragonColorRefund</strong> – 50x Gems (10x Gems if your old color was original red)</li><li><strong>SKGames</strong> – 2x EXP for 30 minutes (Need to join the Sea King Games Roblox group first)</li><li><strong>WELCOMETOKINGLEGACY</strong> – 2x EXP for 30 minutes</li><li><strong><3LEEPUNGG</strong> – 2x EXP for 30 minutes</li><li><strong>Peodiz</strong> – $100,000</li><li><strong>DinoxLive</strong> – $100,000</li></ul><p>There are a decent number of active codes for King Legacy available, though none of them have been released recently. You can use them to get Cash and Gems, as well as stat resets that will get added to your menu. Note that the EXP boost periods stack and they only count down while you are in the game, so you don't need to worry about losing any benefits from them.</p><h2 class="article-body__section" id="section-how-to-redeem-king-legacy-codes"><span>How to redeem King Legacy codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="qWiSLPfHMoWuUqyDfZKefS" name="King-Legacy-codes-redeem" alt="An arrowing showing how to access the menu to redeem King Legacy codes" src="https://cdn.mos.cms.futurecdn.net/qWiSLPfHMoWuUqyDfZKefS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sea King Games)</span></figcaption></figure><p>To redeem King Legacy codes, you first need to tap the <strong>Menu </strong>icon to the right of the Health bar at the bottom of the screen, then from the row of options that appear above it select the <strong>Basket </strong>icon to open the Shop. Scroll to the bottom of that menu to find the <strong>Enter Code</strong> text box, then type in a promo and hit <strong>Redeem</strong> to receive your reward. Note that <strong>codes for King Legacy are case-sensitive</strong>, so you need to enter them exactly as we've written them in our list.</p><h3 class="article-body__section" id="section-expired-king-legacy-codes"><span>Expired King Legacy codes</span></h3><ul><li><del>FIXEDBUG1003</del> – 3x Gold Keys</li><li><del>Serpent10</del> – 10x Gems</li><li><del>FreePterSpin</del> – 10x Copper Keys</li><li><del>EchoOfNine</del> – 1x Gold Key</li><li><del>Update8Release</del> – 2x EXP for 15 minutes</li><li><del>YT90KCELEBRATION</del> – 5x Fortune Tales</li><li><del>YT100KLEGEND</del> – 5x Chronicles Lore</li><li><del>FreeQuakeSpin</del> – 10x Copper Keys</li><li><del>EchoMelody</del> – 10x Copper Keys</li><li><del>RiseOfPhoenix</del> – 1x Iron Key</li><li><del>QuakeSurprise</del> – 2x EXP for 15 minutes</li><li><del>PvPArenaFun</del> – +1 Refund Stats</li><li><del>KioruV2PowerUp</del> – 2x EXP for 15 minutes</li><li><del>QuakeTsunamiBoost</del> – +1 Refund Stats</li><li><del>DragonColorsUnlocked</del> – 1x Gold Key</li><li><del>ThirdSeaAdventures</del> – 25x Gems (Need to have unlocked Third Sea)</li><li><del>Halloween2024</del> – 50x Candies, +1 Refund Stats</li><li><del>Update7Release</del> – 2x EXP for 15 mins</li><li><del>TelekinesisFruitPower</del> – 1x Iron Key</li><li><del>EpicAdventure</del> – +1 Refund Stats</li></ul><p>There are plenty of expired King Legacy codes as they've been around for a long time now, but I've included the most recent ones above for reference. While the currently active promos have also been available for a while, don't risk leaving them unclaimed!</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/king-legacy-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for King Legacy will help on your adventure as you battle enemies and search for rare fruits ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:36:05 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 09:35:00 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sea King Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for King Legacy codes showing a character unsheathing a sword while a huge monster looks on menacingly in the background]]></media:description>                                                            <media:text><![CDATA[Press shot for King Legacy codes showing a character unsheathing a sword while a huge monster looks on menacingly in the background]]></media:text>
                                <media:title type="plain"><![CDATA[Press shot for King Legacy codes showing a character unsheathing a sword while a huge monster looks on menacingly in the background]]></media:title>
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                                <p>King Legacy codes have been around for a long time now, but they are still useful in this popular RPG adventure as you sail the seas fighting pirates, dragons, and other enemies. Your search for a wide range of physical in-game fruits will take you all over the map, so any help is always welcome.<br><br>The promos that are currently active provide a variety of benefits, from a significant cash injection and some free stat resets so you can respec your character to a decent period of double EXP earning in this anime-flavored <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're keen to hunt down that elusive fruit, then these are the codes for King Legacy and how to redeem them.<br><br><em>If you'd prefer some promos that provide rewards for all of your experiences, then we've got the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered as well.</em></p><h2 class="article-body__section" id="section-all-king-legacy-codes"><span>All King Legacy codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="iyiMUjsrZsGLAwaYHo7YrS" name="King-Legacy-codes" alt="The menu used to redeem King Legacy codes" src="https://cdn.mos.cms.futurecdn.net/iyiMUjsrZsGLAwaYHo7YrS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sea King Games)</span></figcaption></figure><p><strong>The following King Legacy codes can be redeemed in-game:</strong></p><ul><li><strong>2MFAV</strong> – +1 Refund Stats</li><li><strong>FREESTATSRESET</strong> – +1 Refund Stats</li><li><strong>RainbowDragon</strong> – 100x Gems (Need to have unlocked Rainbow Dragon color before Update 7)</li><li><strong>DragonColorRefund</strong> – 50x Gems (10x Gems if your old color was original red)</li><li><strong>SKGames</strong> – 2x EXP for 30 minutes (Need to join the Sea King Games Roblox group first)</li><li><strong>WELCOMETOKINGLEGACY</strong> – 2x EXP for 30 minutes</li><li><strong><3LEEPUNGG</strong> – 2x EXP for 30 minutes</li><li><strong>Peodiz</strong> – $100,000</li><li><strong>DinoxLive</strong> – $100,000</li></ul><p>There are a decent number of active codes for King Legacy available, though none of them have been released recently. You can use them to get Cash and Gems, as well as stat resets that will get added to your menu. Note that the EXP boost periods stack and they only count down while you are in the game, so you don't need to worry about losing any benefits from them.</p><h2 class="article-body__section" id="section-how-to-redeem-king-legacy-codes"><span>How to redeem King Legacy codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="qWiSLPfHMoWuUqyDfZKefS" name="King-Legacy-codes-redeem" alt="An arrowing showing how to access the menu to redeem King Legacy codes" src="https://cdn.mos.cms.futurecdn.net/qWiSLPfHMoWuUqyDfZKefS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sea King Games)</span></figcaption></figure><p>To redeem King Legacy codes, you first need to tap the <strong>Menu </strong>icon to the right of the Health bar at the bottom of the screen, then from the row of options that appear above it select the <strong>Basket </strong>icon to open the Shop. Scroll to the bottom of that menu to find the <strong>Enter Code</strong> text box, then type in a promo and hit <strong>Redeem</strong> to receive your reward. Note that <strong>codes for King Legacy are case-sensitive</strong>, so you need to enter them exactly as we've written them in our list.</p><h3 class="article-body__section" id="section-expired-king-legacy-codes"><span>Expired King Legacy codes</span></h3><ul><li><del>FIXEDBUG1003</del> – 3x Gold Keys</li><li><del>Serpent10</del> – 10x Gems</li><li><del>FreePterSpin</del> – 10x Copper Keys</li><li><del>EchoOfNine</del> – 1x Gold Key</li><li><del>Update8Release</del> – 2x EXP for 15 minutes</li><li><del>YT90KCELEBRATION</del> – 5x Fortune Tales</li><li><del>YT100KLEGEND</del> – 5x Chronicles Lore</li><li><del>FreeQuakeSpin</del> – 10x Copper Keys</li><li><del>EchoMelody</del> – 10x Copper Keys</li><li><del>RiseOfPhoenix</del> – 1x Iron Key</li><li><del>QuakeSurprise</del> – 2x EXP for 15 minutes</li><li><del>PvPArenaFun</del> – +1 Refund Stats</li><li><del>KioruV2PowerUp</del> – 2x EXP for 15 minutes</li><li><del>QuakeTsunamiBoost</del> – +1 Refund Stats</li><li><del>DragonColorsUnlocked</del> – 1x Gold Key</li><li><del>ThirdSeaAdventures</del> – 25x Gems (Need to have unlocked Third Sea)</li><li><del>Halloween2024</del> – 50x Candies, +1 Refund Stats</li><li><del>Update7Release</del> – 2x EXP for 15 mins</li><li><del>TelekinesisFruitPower</del> – 1x Iron Key</li><li><del>EpicAdventure</del> – +1 Refund Stats</li></ul><p>There are plenty of expired King Legacy codes as they've been around for a long time now, but I've included the most recent ones above for reference. While the currently active promos have also been available for a while, don't risk leaving them unclaimed!</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Red Dead Redemption 2 fans make the DLC they've always wanted with a massive Mexico mod that features new NPCs, towns, wildlife, and a lot more ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/">Red Dead Redemption 2</a> is still going strong despite being a good eight years old now, with fans keeping it alive via expansive mods – like Nuevo Paraíso, the <a href="https://www.gamesradar.com/games/red-dead/red-dead-redemption-2-modders-unveil-ambitious-recreation-of-the-mexican-territory-from-rdr1-that-stays-true-to-the-canon-of-rockstars-sequel-and-its-basically-a-full-fledged-dlc/">"ambitious recreation of the Mexican territory from RDR1</a>" we've waited some time for.</p><p>We don't have much longer to wait, thankfully, as creator Rixus has unveiled the mod's big release date in a new trailer over on <a href="https://www.youtube.com/watch?v=9S-nv2iTrUg'" target="_blank">YouTube</a> – and it's coming next month on September 16. <br><br>Seeing as we're just a few weeks away from the launch now, that's quite big news… and it's accompanied by a fresh sneak peek at Nuevo Paraíso, too. Between the searing landscapes and populated towns showcased, I'm honestly not sure what I'm personally most excited for.</p><p>As Rixus writes, there's <em>plenty</em> to look forward to, after all – and it's all been "recreated to fit seamlessly within the story and timeline of Red Dead Redemption 2 in 1907" as well: "Explore a Mexico on the brink of change, where beautiful landscapes and growing settlements stand alongside political unrest, government oppression, and a population struggling under an increasingly unstable regime."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9S-nv2iTrUg" allowfullscreen></iframe></div></div><p>Yes, it's the period leading into the Mexican Revolution of 1911… with loads of new features. <br><br>"Discover new settlements, hidden locations, activities, encounters, mysteries, Easter eggs, wildlife, local people, classic characters, and dangers as you travel across the state," as Rixus puts it. Yep – Easter eggs, Rockstar Games-style. There are gang hideouts, train robberies, and shops galore to also uncover.</p><p>The modder describes Nuevo Paraíso as "more than a journey across the border" and "an ambitious fan-made expansion created to bring Mexico back to life, while remaining faithful to the atmosphere, identity, and canon of Red Dead Redemption" – the perfect mod, if you ask me. <br><br>It'll be entirely free over on <a href="https://www.nexusmods.com/profile/Rixus724/mods" target="_blank">Nexus Mods</a>, too (exclusively for PC players, sorry, console users), as Rixus confirms, come mid-September... and yeah, I've bookmarked his page on the website already.</p><p><a href="https://www.gamesradar.com/games/red-dead/kingdom-come-deliverance-2s-excellent-storytelling-praised-by-red-dead-redemption-2-lead-actor-roger-clark-as-he-finally-sits-down-to-play-warhorses-rpg/"><em>Kingdom Come: Deliverance 2's "excellent storytelling" praised by Red Dead Redemption 2 lead actor Roger Clark as he finally sits down to play Warhorse's RPG</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ww3AxW"></div>                            </div>                            <script src="https://kwizly.com/embed/Ww3AxW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/red-dead/red-dead-redemption-2-fans-make-the-dlc-theyve-always-wanted-with-a-massive-mexico-mod-that-features-new-npcs-towns-wildlife-and-a-lot-more/</link>
                                                                            <description>
                            <![CDATA[ "Explore a Mexico on the brink of change" in September ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 14:55:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Red Dead]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Red Dead Redemption 2 screenshot showing the silhouette of a man with a cowboy hat on horseback, a glowing sun seen behind him]]></media:description>                                                            <media:text><![CDATA[Red Dead Redemption 2 screenshot showing the silhouette of a man with a cowboy hat on horseback, a glowing sun seen behind him]]></media:text>
                                <media:title type="plain"><![CDATA[Red Dead Redemption 2 screenshot showing the silhouette of a man with a cowboy hat on horseback, a glowing sun seen behind him]]></media:title>
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                                <p><a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/">Red Dead Redemption 2</a> is still going strong despite being a good eight years old now, with fans keeping it alive via expansive mods – like Nuevo Paraíso, the <a href="https://www.gamesradar.com/games/red-dead/red-dead-redemption-2-modders-unveil-ambitious-recreation-of-the-mexican-territory-from-rdr1-that-stays-true-to-the-canon-of-rockstars-sequel-and-its-basically-a-full-fledged-dlc/">"ambitious recreation of the Mexican territory from RDR1</a>" we've waited some time for.</p><p>We don't have much longer to wait, thankfully, as creator Rixus has unveiled the mod's big release date in a new trailer over on <a href="https://www.youtube.com/watch?v=9S-nv2iTrUg'" target="_blank">YouTube</a> – and it's coming next month on September 16. <br><br>Seeing as we're just a few weeks away from the launch now, that's quite big news… and it's accompanied by a fresh sneak peek at Nuevo Paraíso, too. Between the searing landscapes and populated towns showcased, I'm honestly not sure what I'm personally most excited for.</p><p>As Rixus writes, there's <em>plenty</em> to look forward to, after all – and it's all been "recreated to fit seamlessly within the story and timeline of Red Dead Redemption 2 in 1907" as well: "Explore a Mexico on the brink of change, where beautiful landscapes and growing settlements stand alongside political unrest, government oppression, and a population struggling under an increasingly unstable regime."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9S-nv2iTrUg" allowfullscreen></iframe></div></div><p>Yes, it's the period leading into the Mexican Revolution of 1911… with loads of new features. <br><br>"Discover new settlements, hidden locations, activities, encounters, mysteries, Easter eggs, wildlife, local people, classic characters, and dangers as you travel across the state," as Rixus puts it. Yep – Easter eggs, Rockstar Games-style. There are gang hideouts, train robberies, and shops galore to also uncover.</p><p>The modder describes Nuevo Paraíso as "more than a journey across the border" and "an ambitious fan-made expansion created to bring Mexico back to life, while remaining faithful to the atmosphere, identity, and canon of Red Dead Redemption" – the perfect mod, if you ask me. <br><br>It'll be entirely free over on <a href="https://www.nexusmods.com/profile/Rixus724/mods" target="_blank">Nexus Mods</a>, too (exclusively for PC players, sorry, console users), as Rixus confirms, come mid-September... and yeah, I've bookmarked his page on the website already.</p><p><a href="https://www.gamesradar.com/games/red-dead/kingdom-come-deliverance-2s-excellent-storytelling-praised-by-red-dead-redemption-2-lead-actor-roger-clark-as-he-finally-sits-down-to-play-warhorses-rpg/"><em>Kingdom Come: Deliverance 2's "excellent storytelling" praised by Red Dead Redemption 2 lead actor Roger Clark as he finally sits down to play Warhorse's RPG</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ww3AxW"></div>                            </div>                            <script src="https://kwizly.com/embed/Ww3AxW.js" async></script>
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                                                            <title><![CDATA[ Roblox takes down controversial doomscrolling game, promises to remove others that reward watching "a continuous feed of content" as they're "not appropriate for younger users" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> has been in the limelight the past couple of days thanks to Steal an Egg, a pet-raising simulator that encourages users to continuously doomscroll through reels while running on a virtual treadmill Black Mirror-style – or, well, <em>used</em> to encourage.</p><p>Used to, because Roblox actually deplatformed the game yesterday following folks' outrage online over Steal an Egg's encouragement of short-form video overconsumption (you know, doomscrolling). At first, users weren't sure <em>why</em> Roblox removed Steal an Egg – but now, it all makes sense. <br><br>The company explains its reasoning in a new <a href="https://devforum.roblox.com/t/roblox-kids-and-select-new-restrictions-on-reward-driven-media-feeds/4829188" target="_blank">post</a>, confirming that it won't allow Roblox to host such games any longer. So, what do we mean by "such" here? Well, games that encourage doomscrolling, basically. <br><br>"Effective immediately," as the Roblox developers write, "games will not be allowed in Roblox Kids and Select if they combine all of the following: A media feed (short-form videos, images, or story-style posts). A feed that autoplays, loops, or scrolls on its own. A reward, or implied reward, for continued watching."</p><p>The devs conclude with their reasoning here: "Rewarding users to consume a continuous feed of content without natural stopping points is not appropriate for younger users." <br><br>They specify what kinds of games and what sort of content isn't okay further, then, but it's safe to say that this was a pretty decent move on the Roblox team's part. Between Grow a Garden and Steal a Brainrot, there's already plenty of mind-melting content to fall under the spell of, anyway.</p><p>Comments show users happy to see the change, too. "This is incredible," reads one. "I am extremely glad that the team is making changes in response to creator and community feedback. I really appreciate how fast this change was made as well." <br><br>Another replies, "This is a genuine breath of fresh air to see Roblox actually making good decisions for the health and quality of the platform instead of whatever will pump the stock up."</p><p>The comments make sense here, considering past statements from the company, like CEO Dave Baszucki's instructing parents to simply <a href="https://www.gamesradar.com/games/simulation/roblox-ceo-tells-concerned-parents-not-to-let-your-kids-be-on-roblox-even-if-it-sounds-a-little-counter-intuitive/">not "let your kids be on Roblox"</a> when they raised concerns… and seeing as it's basically <a href="https://www.gamesradar.com/games/simulation/roblox-is-reportedly-bigger-than-the-entirety-of-steam-with-a-whopping-47-4-million-concurrent-users-almost-exclusively-thanks-to-two-games-steal-a-brainrot-and-grow-a-garden/">the biggest gaming platform in the world</a> now.</p><p><em>Fan of the virtual platform yourself? Here are some up-to-date </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> to use for free, effortless goodies.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJoLEW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJoLEW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/roblox-takes-down-controversial-doomscrolling-game-promises-to-remove-others-that-reward-watching-a-continuous-feed-of-content-as-theyre-not-appropriate-for-younger-users/</link>
                                                                            <description>
                            <![CDATA[ Steal an Egg is no more ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 13:54:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Roblox Corporation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Roblox]]></media:description>                                                            <media:text><![CDATA[Roblox]]></media:text>
                                <media:title type="plain"><![CDATA[Roblox]]></media:title>
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                                <p><a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> has been in the limelight the past couple of days thanks to Steal an Egg, a pet-raising simulator that encourages users to continuously doomscroll through reels while running on a virtual treadmill Black Mirror-style – or, well, <em>used</em> to encourage.</p><p>Used to, because Roblox actually deplatformed the game yesterday following folks' outrage online over Steal an Egg's encouragement of short-form video overconsumption (you know, doomscrolling). At first, users weren't sure <em>why</em> Roblox removed Steal an Egg – but now, it all makes sense. <br><br>The company explains its reasoning in a new <a href="https://devforum.roblox.com/t/roblox-kids-and-select-new-restrictions-on-reward-driven-media-feeds/4829188" target="_blank">post</a>, confirming that it won't allow Roblox to host such games any longer. So, what do we mean by "such" here? Well, games that encourage doomscrolling, basically. <br><br>"Effective immediately," as the Roblox developers write, "games will not be allowed in Roblox Kids and Select if they combine all of the following: A media feed (short-form videos, images, or story-style posts). A feed that autoplays, loops, or scrolls on its own. A reward, or implied reward, for continued watching."</p><p>The devs conclude with their reasoning here: "Rewarding users to consume a continuous feed of content without natural stopping points is not appropriate for younger users." <br><br>They specify what kinds of games and what sort of content isn't okay further, then, but it's safe to say that this was a pretty decent move on the Roblox team's part. Between Grow a Garden and Steal a Brainrot, there's already plenty of mind-melting content to fall under the spell of, anyway.</p><p>Comments show users happy to see the change, too. "This is incredible," reads one. "I am extremely glad that the team is making changes in response to creator and community feedback. I really appreciate how fast this change was made as well." <br><br>Another replies, "This is a genuine breath of fresh air to see Roblox actually making good decisions for the health and quality of the platform instead of whatever will pump the stock up."</p><p>The comments make sense here, considering past statements from the company, like CEO Dave Baszucki's instructing parents to simply <a href="https://www.gamesradar.com/games/simulation/roblox-ceo-tells-concerned-parents-not-to-let-your-kids-be-on-roblox-even-if-it-sounds-a-little-counter-intuitive/">not "let your kids be on Roblox"</a> when they raised concerns… and seeing as it's basically <a href="https://www.gamesradar.com/games/simulation/roblox-is-reportedly-bigger-than-the-entirety-of-steam-with-a-whopping-47-4-million-concurrent-users-almost-exclusively-thanks-to-two-games-steal-a-brainrot-and-grow-a-garden/">the biggest gaming platform in the world</a> now.</p><p><em>Fan of the virtual platform yourself? Here are some up-to-date </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> to use for free, effortless goodies.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJoLEW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJoLEW.js" async></script>
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                                                            <title><![CDATA[ Rediscovering my PS Vita has left me despairing for PlayStation's all-digital future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I bought my PS Vita when the console was already in its death throes. Killzone: Mercenary and Tearaway had just launched, and I was eagerly playing through the Vita's backlog, not realizing Sony had zero intention of releasing anything further on the handheld. Still, it was the perfect companion for my work commute (console-like games on the go!) until Hearthstone came along and started dominating my train time.</p><p>The Vita soon went into a box under the bed, to be forgotten for a decade. But after moving house recently, I found my dusty Vita and charged it back up, intending to have a quick browse of my old trophies before throwing it on Facebook Marketplace. Instead, I've fallen in love all over again – and found myself despairing for Sony's all-digital future. </p><h2 id="vita-lity">Vita-lity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZtqbBWL2CPoJhZL7j7PcC" name="ps vita.jpg" alt="Someone holding a PS Vita." src="https://cdn.mos.cms.futurecdn.net/zZtqbBWL2CPoJhZL7j7PcC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">End of an era</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nboy2zTgVKvbaznjwxKBFU" name="God of War Laufey" caption="" alt="Faye holds up a gleaming sword in God of War Laufey" src="https://cdn.mos.cms.futurecdn.net/nboy2zTgVKvbaznjwxKBFU.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><strong>PlayStation killing discs is bad for everyone, whether you care about physical games or not</strong></a></p></div></div><p>The most immediately striking thing about the Vita is how good it feels in your hands; smaller and lighter than a Switch or Steam Deck, yet sturdy, sleek, and stylish (I remember it being bigger, but back then we didn't all have Pro Max XL phones in our pockets).<br><br>It has modern features, like a sleep mode that resumes your game exactly where you left off – rediscovering my PS3 put into perspective how wonderful the quick resume feature really is. And, most importantly, it has a decent selection of games I've been eagerly playing, from Resistance: Burning Skies to Uncharted: Golden Abyss and LittleBigPlanet.</p><p>However, those exclusives are only a minor part of the story. What makes the Vita really great is its back catalogue of the <a href="https://www.gamesradar.com/best-psp-games/">best PSP games</a> and PS1 games, its handful of PS2 ports, plus the many indie games that continued to release far beyond when Sony stopped giving a shit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jAg3Kest64hTQjNnVQ4pbP" name="Pyramid_Head.jpg" alt="Silent Hill screenshot of Pyramid Head approaching a cornered man" src="https://cdn.mos.cms.futurecdn.net/jAg3Kest64hTQjNnVQ4pbP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p> I currently have Silent Hill, Monster Hunter: Freedom, Ratchet & Clank, the Sly Cooper trilogy, God of War, Rayman, and the first three Metal Gear Solids all downloaded. I know a few of these are on other modern consoles, but I can't fit a Switch in my pocket when getting the bus into town. </p><p>It is an absolute tragedy, then, that anyone who buys a second-hand Vita next year will never have access to most of these games. The majority of the PS Vita's indie releases and all of its PSP and PS1 releases are digital-only, and <a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/"><u>Sony's about to close down the digital store for good</u></a>. In other words, half the reason to own a Vita is ceasing to be legally obtainable.<br><br>In fact, I would argue the Vita is losing out on more functionality than any other console would if its digital store closed down. Well, that is any other console currently on the marketplace…</p><h2 id="connection-failed">Connection failed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DphkMSyNZd9HbJ6LqKCuhY" name="PS3 and PS4.jpg" alt="PS4" src="https://cdn.mos.cms.futurecdn.net/DphkMSyNZd9HbJ6LqKCuhY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>There are physical options out there for Vita, PSP, and PS3 games. The same will never be said about an all-digital PS6. </p></blockquote></div><p>If you're reading this, you're likely aware that Sony will <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">no longer release games on physical discs</a> from 2028 onwards.<br><br>The likelihood is therefore that the PS6 will be digital only, which means there will be no way to <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank"><u>lend games to your friends</u></a> or sell them on the second-hand marketplace. It brings to mind a bleak hypothetical scenario: If the PS6 were to only have a single Sony-led digital store, your console would never play a <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> again should Sony shut it down. You'd be left with your catalogue of purchased games, as long as the publisher continued to permit them being redownloaded. If not, anyone who might buy a PS6 in this scenario after the digital store's closure would never be able to play a game on the console at all.</p><p>Right now, I'm trying not to spend all my money on digital PSP and PS1 games for my Vita, because I know that in a few months, I'll be stuck with what I've already got. This is ignoring the thriving Vita jailbreaking scene, which should not have to be relied upon to play games. Yet, thankfully, there are physical options out there for Vita, PSP, and PS3 games on original hardware. The same will never be said about an all-digital PS6.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iUw5gHHfmQAnKYR6zZ5ty5" name="Untitled (3).jpg" alt="Best PS3 Games - PlayStation 3" src="https://cdn.mos.cms.futurecdn.net/iUw5gHHfmQAnKYR6zZ5ty5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>To not have that option – for games not to be preserved on a disc, for them not to be available to future PS6 owners after Sony stops caring and closes the digital store – should be a terrifying prospect for gamers. To paraphrase and re-frame an old PS Vita ad, the <a href="https://www.youtube.com/watch?v=ZZOfR6IrSzU&t=1" target="_blank"><u>world is absolutely no longer in play</u></a>.<br><br>If you think that's overdramatic, look once more to the Vita. The digital store's closure comes almost exactly 15 years after the Vita's release. Does that mean we should expect the PS6 to have a 15-year shelf life? At least PCs have open ecosystems, with older games getting support from GOG and various retro enthusiasts so they can live on. </p><p>The Vita shows that there's no guarantee Sony will keep its next console functional any longer. But at least, with the Vita, I can guarantee that in another 10 years, when I slot in my old Tearaway cartridge, I will be able to play that game – no online store required. </p><p><em>Check out the </em><a href="https://www.gamesradar.com/best-ps-vita-games/"><em>best PS Vita games</em></a><em> ever if you're itching to get back to physical gaming.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rediscovering-my-ps-vita-has-left-me-despairing-for-playstations-all-digital-future/</link>
                                                                            <description>
                            <![CDATA[ I'm back in love with the PS Vita and hoarding physical games like a dragon ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 25 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jack.shepherd@futurenet.com (Jack Shepherd) ]]></author>                    <dc:creator><![CDATA[ Jack Shepherd ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jPngxUTaZWtuGwyacS9RVn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jack Shepherd is the former Senior Entertainment Editor of GamesRadar. Jack used to work at The Independent as a general culture writer before specializing in TV and film for the likes of GR+, Total Film, SFX, and others. You can now find Jack working as a freelance journalist and editor.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hand holding PS Vita with Anbernic RG Vita handheld teaser on screen in backdrop.]]></media:description>                                                            <media:text><![CDATA[Hand holding PS Vita with Anbernic RG Vita handheld teaser on screen in backdrop.]]></media:text>
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                                <p>I bought my PS Vita when the console was already in its death throes. Killzone: Mercenary and Tearaway had just launched, and I was eagerly playing through the Vita's backlog, not realizing Sony had zero intention of releasing anything further on the handheld. Still, it was the perfect companion for my work commute (console-like games on the go!) until Hearthstone came along and started dominating my train time.</p><p>The Vita soon went into a box under the bed, to be forgotten for a decade. But after moving house recently, I found my dusty Vita and charged it back up, intending to have a quick browse of my old trophies before throwing it on Facebook Marketplace. Instead, I've fallen in love all over again – and found myself despairing for Sony's all-digital future. </p><h2 id="vita-lity">Vita-lity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zZtqbBWL2CPoJhZL7j7PcC" name="ps vita.jpg" alt="Someone holding a PS Vita." src="https://cdn.mos.cms.futurecdn.net/zZtqbBWL2CPoJhZL7j7PcC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">End of an era</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nboy2zTgVKvbaznjwxKBFU" name="God of War Laufey" caption="" alt="Faye holds up a gleaming sword in God of War Laufey" src="https://cdn.mos.cms.futurecdn.net/nboy2zTgVKvbaznjwxKBFU.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><strong>PlayStation killing discs is bad for everyone, whether you care about physical games or not</strong></a></p></div></div><p>The most immediately striking thing about the Vita is how good it feels in your hands; smaller and lighter than a Switch or Steam Deck, yet sturdy, sleek, and stylish (I remember it being bigger, but back then we didn't all have Pro Max XL phones in our pockets).<br><br>It has modern features, like a sleep mode that resumes your game exactly where you left off – rediscovering my PS3 put into perspective how wonderful the quick resume feature really is. And, most importantly, it has a decent selection of games I've been eagerly playing, from Resistance: Burning Skies to Uncharted: Golden Abyss and LittleBigPlanet.</p><p>However, those exclusives are only a minor part of the story. What makes the Vita really great is its back catalogue of the <a href="https://www.gamesradar.com/best-psp-games/">best PSP games</a> and PS1 games, its handful of PS2 ports, plus the many indie games that continued to release far beyond when Sony stopped giving a shit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jAg3Kest64hTQjNnVQ4pbP" name="Pyramid_Head.jpg" alt="Silent Hill screenshot of Pyramid Head approaching a cornered man" src="https://cdn.mos.cms.futurecdn.net/jAg3Kest64hTQjNnVQ4pbP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p> I currently have Silent Hill, Monster Hunter: Freedom, Ratchet & Clank, the Sly Cooper trilogy, God of War, Rayman, and the first three Metal Gear Solids all downloaded. I know a few of these are on other modern consoles, but I can't fit a Switch in my pocket when getting the bus into town. </p><p>It is an absolute tragedy, then, that anyone who buys a second-hand Vita next year will never have access to most of these games. The majority of the PS Vita's indie releases and all of its PSP and PS1 releases are digital-only, and <a href="https://www.gamesradar.com/games/playstation-store-on-ps3-and-vita-to-shut-down-5-years-after-sony-first-decided-against-it-starting-as-soon-as-next-month-in-some-regions/"><u>Sony's about to close down the digital store for good</u></a>. In other words, half the reason to own a Vita is ceasing to be legally obtainable.<br><br>In fact, I would argue the Vita is losing out on more functionality than any other console would if its digital store closed down. Well, that is any other console currently on the marketplace…</p><h2 id="connection-failed">Connection failed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DphkMSyNZd9HbJ6LqKCuhY" name="PS3 and PS4.jpg" alt="PS4" src="https://cdn.mos.cms.futurecdn.net/DphkMSyNZd9HbJ6LqKCuhY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>There are physical options out there for Vita, PSP, and PS3 games. The same will never be said about an all-digital PS6. </p></blockquote></div><p>If you're reading this, you're likely aware that Sony will <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">no longer release games on physical discs</a> from 2028 onwards.<br><br>The likelihood is therefore that the PS6 will be digital only, which means there will be no way to <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank"><u>lend games to your friends</u></a> or sell them on the second-hand marketplace. It brings to mind a bleak hypothetical scenario: If the PS6 were to only have a single Sony-led digital store, your console would never play a <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> again should Sony shut it down. You'd be left with your catalogue of purchased games, as long as the publisher continued to permit them being redownloaded. If not, anyone who might buy a PS6 in this scenario after the digital store's closure would never be able to play a game on the console at all.</p><p>Right now, I'm trying not to spend all my money on digital PSP and PS1 games for my Vita, because I know that in a few months, I'll be stuck with what I've already got. This is ignoring the thriving Vita jailbreaking scene, which should not have to be relied upon to play games. Yet, thankfully, there are physical options out there for Vita, PSP, and PS3 games on original hardware. The same will never be said about an all-digital PS6.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iUw5gHHfmQAnKYR6zZ5ty5" name="Untitled (3).jpg" alt="Best PS3 Games - PlayStation 3" src="https://cdn.mos.cms.futurecdn.net/iUw5gHHfmQAnKYR6zZ5ty5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>To not have that option – for games not to be preserved on a disc, for them not to be available to future PS6 owners after Sony stops caring and closes the digital store – should be a terrifying prospect for gamers. To paraphrase and re-frame an old PS Vita ad, the <a href="https://www.youtube.com/watch?v=ZZOfR6IrSzU&t=1" target="_blank"><u>world is absolutely no longer in play</u></a>.<br><br>If you think that's overdramatic, look once more to the Vita. The digital store's closure comes almost exactly 15 years after the Vita's release. Does that mean we should expect the PS6 to have a 15-year shelf life? At least PCs have open ecosystems, with older games getting support from GOG and various retro enthusiasts so they can live on. </p><p>The Vita shows that there's no guarantee Sony will keep its next console functional any longer. But at least, with the Vita, I can guarantee that in another 10 years, when I slot in my old Tearaway cartridge, I will be able to play that game – no online store required. </p><p><em>Check out the </em><a href="https://www.gamesradar.com/best-ps-vita-games/"><em>best PS Vita games</em></a><em> ever if you're itching to get back to physical gaming.</em></p>
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                                                            <title><![CDATA[ Runaways codes (September 2026) for Credz and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Runaways codes will provide you with a helping hand as you hit the streets and go on the run from the law, before the crimes you've committed catch up with you. As you try to escape over the border you can rob banks and shops along the way, pawn the loot you swipe for cash, and evade the cops so you don't end up behind bars.<br><br>The promos available at the moment will give you a fistful of Credz to spend, as well as arming you with a Light Pistol to protect yourself until you can get hold of a better weapon in this high-octane <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to outmaneuver the police, then here are the codes for Runaways and how to redeem them.<br><br><em>If you're looking for some promos with a wider use across all of your experiences, then take a look at the most recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-runaways-codes"><span>All Runaways codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="NqpabQDiv4wch6ZfiTtiNW" name="Runaways-codes" alt="The Shop menu used to redeem Runaways codes" src="https://cdn.mos.cms.futurecdn.net/NqpabQDiv4wch6ZfiTtiNW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: supercat games)</span></figcaption></figure><p><strong>The following Runaways codes are available to claim:</strong></p><ul><li><strong>SUPERCAT</strong> – Pistol (Light)</li><li><strong>RUN</strong> – 1,000 Credz</li></ul><p>There are currently a couple of codes for Runaways to help get you started, providing you with some Credz cash to spend and a Light Pistol to arm yourself with. No doubt more promos will be added soon, so keep checking back here for updates.</p><h2 class="article-body__section" id="section-how-to-redeem-runaways-codes"><span>How to redeem Runaways codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="Yr6MxaCTFBuDeExfVL6mMW" name="Runaways-codes-redeem" alt="How to access the Shop menu to redeem Runaways codes" src="https://cdn.mos.cms.futurecdn.net/Yr6MxaCTFBuDeExfVL6mMW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: supercat games)</span></figcaption></figure><p>To redeem Runaways codes, you need to select the <strong>SHOP </strong>icon on the left side of the screen, then scroll to the bottom of the menu that opens to find the <strong>CODES </strong>section. Type a promo into the <strong>Insert Code Here... </strong>text box, then hit the <strong>USE </strong>button to collect your reward. Codes for Runaways are not case-sensitive, so it doesn't matter if you use all caps or not.</p><h3 class="article-body__section" id="section-expired-runaways-codes"><span>Expired Runaways codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>There are currently no expired Runaways codes, due to their recent addition to this experience. This situation can often change quickly though, so make sure you've picked up the active promos while you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/runaways-codes/</link>
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                            <![CDATA[ Codes for Runaways will give you some cash to help with your escape, along with other useful items ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 11:53:19 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 10:51:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
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                                                    <category><![CDATA[iPhone]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[supercat games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for Runaways codes featuring several players involved in a police chase]]></media:description>                                                            <media:text><![CDATA[Press shot for Runaways codes featuring several players involved in a police chase]]></media:text>
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                                <p>Runaways codes will provide you with a helping hand as you hit the streets and go on the run from the law, before the crimes you've committed catch up with you. As you try to escape over the border you can rob banks and shops along the way, pawn the loot you swipe for cash, and evade the cops so you don't end up behind bars.<br><br>The promos available at the moment will give you a fistful of Credz to spend, as well as arming you with a Light Pistol to protect yourself until you can get hold of a better weapon in this high-octane <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to outmaneuver the police, then here are the codes for Runaways and how to redeem them.<br><br><em>If you're looking for some promos with a wider use across all of your experiences, then take a look at the most recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-runaways-codes"><span>All Runaways codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="NqpabQDiv4wch6ZfiTtiNW" name="Runaways-codes" alt="The Shop menu used to redeem Runaways codes" src="https://cdn.mos.cms.futurecdn.net/NqpabQDiv4wch6ZfiTtiNW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: supercat games)</span></figcaption></figure><p><strong>The following Runaways codes are available to claim:</strong></p><ul><li><strong>SUPERCAT</strong> – Pistol (Light)</li><li><strong>RUN</strong> – 1,000 Credz</li></ul><p>There are currently a couple of codes for Runaways to help get you started, providing you with some Credz cash to spend and a Light Pistol to arm yourself with. No doubt more promos will be added soon, so keep checking back here for updates.</p><h2 class="article-body__section" id="section-how-to-redeem-runaways-codes"><span>How to redeem Runaways codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="Yr6MxaCTFBuDeExfVL6mMW" name="Runaways-codes-redeem" alt="How to access the Shop menu to redeem Runaways codes" src="https://cdn.mos.cms.futurecdn.net/Yr6MxaCTFBuDeExfVL6mMW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: supercat games)</span></figcaption></figure><p>To redeem Runaways codes, you need to select the <strong>SHOP </strong>icon on the left side of the screen, then scroll to the bottom of the menu that opens to find the <strong>CODES </strong>section. Type a promo into the <strong>Insert Code Here... </strong>text box, then hit the <strong>USE </strong>button to collect your reward. Codes for Runaways are not case-sensitive, so it doesn't matter if you use all caps or not.</p><h3 class="article-body__section" id="section-expired-runaways-codes"><span>Expired Runaways codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>There are currently no expired Runaways codes, due to their recent addition to this experience. This situation can often change quickly though, so make sure you've picked up the active promos while you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ After 31 years, one of the most beloved JRPGs on the Super Nintendo gets its first-ever North American release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After three long decades, Terranigma is finally getting a modern re-release. The Super Nintendo JRPG, which was developed by Quintet and published by Enix in 1995, was never released in North America and had never been re-released on a later platform. But now, publisher Clear River Games is bringing the beloved classic to modern consoles and PC.</p><p>The new version of Terranigma will be released on PS5, PS4, Xbox Series X/S, Switch 2, Switch, Steam, and GOG in "early 2027," according to a press release. </p><p>Judging by the <a href="https://www.youtube.com/watch?v=e5rWXIzACtM" target="_blank">first trailer</a> and <a href="https://store.steampowered.com/app/4193690/Terranigma/" target="_blank">Steam page</a>, this will be a re-release that preserves the original game's look, feel, and gameplay – though the announcement notes that this version "thoughtfully adds to the original masterpiece, bringing a host of upgrades, tweaks and bonus features, designed to make the best, better still and provide an ideal point of entry for modern gamers."</p><p>Terranigma is an action RPG where you play as a boy who resurrects the Earth, charting its history from primordial evolution up through the modern day. Developer Quintet was known for Super NES classics like ActRaiser and Illusion of Gaia, and Terranigma is widely regarded as one of the best RPGs ever released on the platform. A shame, then, that its worldwide release was so limited.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TimC_NyEmsk" allowfullscreen></iframe></div></div><p>Unlike many cult classic JRPGs, Terranigma actually was released outside of Japan – just not in North America. Nintendo published the game in Europe and Australia late in 1996, but by that time the gaming world was already obsessed with the newfangled 3D graphics of platforms like the PS1 and N64. Whatever plans might've existed for a North American version were dashed by the closure of Enix's US office, well before the Square merger, in late 1995.</p><p>Before the HD era largely standardized television formats worldwide, PAL TVs were fundamentally different from the NTSC televisions used in the US and Japan – most notably in the fact that they refresh 50 times per second instead of 60. That makes Terranigma's PAL-only release a problem for English-speaking players worldwide these days, since it runs at an improper speed that's out of line with the Japanese original.</p><p>Numerous fan patches and console mods have given RPG fans ways to play Terranigma over the years, but the rights situation around the game – with part of its ownership tied up with the original developers at Quintet, and part held by the modern Square Enix – meant that it had never gotten an official, modern port. And thus, there was never a way to officially play it in English at the intended 60Hz speed.</p><p>“I hope the themes of god and humanity, creation and destruction, and the atmosphere of the world itself resonate with today's players too," original artist Kamui Fujiwara says in the press release. "Not as a relic of the past, but as a living, breathing work. This moment has been long awaited and now it is finally here. I hope you will enjoy it with all your heart.”</p><p><em>Check out more of the </em><a href="https://www.gamesradar.com/best-snes-games-all-time/"><em>best SNES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP0aVe"></div>                            </div>                            <script src="https://kwizly.com/embed/eP0aVe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/after-31-years-one-of-the-most-beloved-jrpgs-on-the-super-nintendo-gets-its-first-ever-north-american-release/</link>
                                                                            <description>
                            <![CDATA[ Terranigma is finally back ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 19:17:25 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 18:08:46 +0000</updated>
                                                                                                                                            <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Clear River Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:description>                                                            <media:text><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:text>
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                                <p>After three long decades, Terranigma is finally getting a modern re-release. The Super Nintendo JRPG, which was developed by Quintet and published by Enix in 1995, was never released in North America and had never been re-released on a later platform. But now, publisher Clear River Games is bringing the beloved classic to modern consoles and PC.</p><p>The new version of Terranigma will be released on PS5, PS4, Xbox Series X/S, Switch 2, Switch, Steam, and GOG in "early 2027," according to a press release. </p><p>Judging by the <a href="https://www.youtube.com/watch?v=e5rWXIzACtM" target="_blank">first trailer</a> and <a href="https://store.steampowered.com/app/4193690/Terranigma/" target="_blank">Steam page</a>, this will be a re-release that preserves the original game's look, feel, and gameplay – though the announcement notes that this version "thoughtfully adds to the original masterpiece, bringing a host of upgrades, tweaks and bonus features, designed to make the best, better still and provide an ideal point of entry for modern gamers."</p><p>Terranigma is an action RPG where you play as a boy who resurrects the Earth, charting its history from primordial evolution up through the modern day. Developer Quintet was known for Super NES classics like ActRaiser and Illusion of Gaia, and Terranigma is widely regarded as one of the best RPGs ever released on the platform. A shame, then, that its worldwide release was so limited.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TimC_NyEmsk" allowfullscreen></iframe></div></div><p>Unlike many cult classic JRPGs, Terranigma actually was released outside of Japan – just not in North America. Nintendo published the game in Europe and Australia late in 1996, but by that time the gaming world was already obsessed with the newfangled 3D graphics of platforms like the PS1 and N64. Whatever plans might've existed for a North American version were dashed by the closure of Enix's US office, well before the Square merger, in late 1995.</p><p>Before the HD era largely standardized television formats worldwide, PAL TVs were fundamentally different from the NTSC televisions used in the US and Japan – most notably in the fact that they refresh 50 times per second instead of 60. That makes Terranigma's PAL-only release a problem for English-speaking players worldwide these days, since it runs at an improper speed that's out of line with the Japanese original.</p><p>Numerous fan patches and console mods have given RPG fans ways to play Terranigma over the years, but the rights situation around the game – with part of its ownership tied up with the original developers at Quintet, and part held by the modern Square Enix – meant that it had never gotten an official, modern port. And thus, there was never a way to officially play it in English at the intended 60Hz speed.</p><p>“I hope the themes of god and humanity, creation and destruction, and the atmosphere of the world itself resonate with today's players too," original artist Kamui Fujiwara says in the press release. "Not as a relic of the past, but as a living, breathing work. This moment has been long awaited and now it is finally here. I hope you will enjoy it with all your heart.”</p><p><em>Check out more of the </em><a href="https://www.gamesradar.com/best-snes-games-all-time/"><em>best SNES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP0aVe"></div>                            </div>                            <script src="https://kwizly.com/embed/eP0aVe.js" async></script>
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                                                            <title><![CDATA[ After 5 years, the farming sim series that inspired Stardew Valley gets new game and another JRPG spin-off as ConcernedApe dubs them "the best games of my life" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Story of Seasons (previously known as Harvest Moon outside of Japan), the cozy series that inspired <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>, is returning five years after its last original entry with another gem – and a fresh JRPG spin-off for Rune Factory stans, too.</p><p>In case you're out of the loop, Story of Seasons – which <em>used</em> to be Harvest Moon, but is now a separate franchise overseas – hasn't seen the release of a new mainline entry since Pioneers of Olive Town back in 2021. <br><br>Sure, we've had remakes and all, like the recent (and, yes, good) <a href="https://www.gamesradar.com/games/simulation/after-92-hours-with-story-of-seasons-grand-bazaar-i-can-safely-confirm-2025-is-indeed-the-year-of-the-cozy-game-and-the-beloved-farming-sim-series-that-inspired-stardew-valley-is-so-back/">Story of Seasons: Grand Bazaar</a>, but a never-before-seen release? It's been five years, y'all. Turns out developer Marvelous Inc has one up its sleeve, however.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091877659412213945"><p lang="en" dir="ltr">New Story of Seasons game teaser 👀👀👀 pic.twitter.com/1dXTBWIwYf<a href="https://twitter.com/cantworkitout/status/2091877659412213945">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The team confirms as much in a new live stream over on <a href="https://x.com/i/broadcasts/1dKrPrnMgAeJX" target="_blank">X</a>, unveiling a brand-new Story of Seasons with some downright adorable footage. I'm talking bubbly cows, crystal-blue waters, and a charming seaside town I can't wait to learn more about. <br><br>That's not all that Marvelous has in the works, though. It showcases Rune Factory 6 as well, the latest entry in Story of Seasons' spin-off JRPG series… and, yep, it looks just as gorgeous.<br><br>As excited as I am for both, the most wholesome part of the stream stands out as a message from Eric "ConcernedApe" Barone – the mastermind behind Stardew Valley himself. <br><br>"The Harvest Moon and Rune Factory series are the best games of my life and have played a huge part in shaping who I am today," it reads (as translated in-house by GamesRadar+). "Playing Harvest Moon on the SNES as a child it was obvious that it set itself apart from every other game I had played."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091851861477179730"><p lang="en" dir="ltr">eric barone (stardew creator) leaving a message for the story of seasons + rune factory anniversary awwwwtalking about how playing harvest moon on the famicom brought him so much joy and comfort ;w; pic.twitter.com/TsmxoOsycf<a href="https://twitter.com/cantworkitout/status/2091851861477179730">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He explains why: "Many games focus on grand adventures, battles, and saving the world, while Harvest Moon presents a very different world, a little life that's centered around farming, the bonds people share, and building a home. It reminds me of the unspoken comforts of slow-paced everyday activities." <br><br>That it does, ConcernedApe. That it does – and that's probably why so many of us harbor so much love for it.</p><p>We'll likely learn more about both Marvelous projects soon, but for now, I'll be rewatching the live stream over and over again for better glimpses of Story of Seasons' farm animals and Rune Factory 6's chibi little beast-like characters.<br><br><em>Searching for other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/games-like-stardew-valley/"><em>games like Stardew Valley</em></a><em> to hop into while you wait for Story of Seasons and Rune Factory 6.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEq50e"></div>                            </div>                            <script src="https://kwizly.com/embed/eEq50e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/after-5-years-the-farming-sim-series-that-inspired-stardew-valley-gets-new-game-and-another-jrpg-spin-off-as-concernedape-dubs-them-the-best-games-of-my-life/</link>
                                                                            <description>
                            <![CDATA[ Story of Seasons, once known as Harvest Moon, is so back ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 16:23:55 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 19:44:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Marvelous Inc.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Story of Seasons]]></media:description>                                                            <media:text><![CDATA[Story of Seasons]]></media:text>
                                <media:title type="plain"><![CDATA[Story of Seasons]]></media:title>
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                            <article>
                                <p>Story of Seasons (previously known as Harvest Moon outside of Japan), the cozy series that inspired <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>, is returning five years after its last original entry with another gem – and a fresh JRPG spin-off for Rune Factory stans, too.</p><p>In case you're out of the loop, Story of Seasons – which <em>used</em> to be Harvest Moon, but is now a separate franchise overseas – hasn't seen the release of a new mainline entry since Pioneers of Olive Town back in 2021. <br><br>Sure, we've had remakes and all, like the recent (and, yes, good) <a href="https://www.gamesradar.com/games/simulation/after-92-hours-with-story-of-seasons-grand-bazaar-i-can-safely-confirm-2025-is-indeed-the-year-of-the-cozy-game-and-the-beloved-farming-sim-series-that-inspired-stardew-valley-is-so-back/">Story of Seasons: Grand Bazaar</a>, but a never-before-seen release? It's been five years, y'all. Turns out developer Marvelous Inc has one up its sleeve, however.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091877659412213945"><p lang="en" dir="ltr">New Story of Seasons game teaser 👀👀👀 pic.twitter.com/1dXTBWIwYf<a href="https://twitter.com/cantworkitout/status/2091877659412213945">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The team confirms as much in a new live stream over on <a href="https://x.com/i/broadcasts/1dKrPrnMgAeJX" target="_blank">X</a>, unveiling a brand-new Story of Seasons with some downright adorable footage. I'm talking bubbly cows, crystal-blue waters, and a charming seaside town I can't wait to learn more about. <br><br>That's not all that Marvelous has in the works, though. It showcases Rune Factory 6 as well, the latest entry in Story of Seasons' spin-off JRPG series… and, yep, it looks just as gorgeous.<br><br>As excited as I am for both, the most wholesome part of the stream stands out as a message from Eric "ConcernedApe" Barone – the mastermind behind Stardew Valley himself. <br><br>"The Harvest Moon and Rune Factory series are the best games of my life and have played a huge part in shaping who I am today," it reads (as translated in-house by GamesRadar+). "Playing Harvest Moon on the SNES as a child it was obvious that it set itself apart from every other game I had played."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091851861477179730"><p lang="en" dir="ltr">eric barone (stardew creator) leaving a message for the story of seasons + rune factory anniversary awwwwtalking about how playing harvest moon on the famicom brought him so much joy and comfort ;w; pic.twitter.com/TsmxoOsycf<a href="https://twitter.com/cantworkitout/status/2091851861477179730">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He explains why: "Many games focus on grand adventures, battles, and saving the world, while Harvest Moon presents a very different world, a little life that's centered around farming, the bonds people share, and building a home. It reminds me of the unspoken comforts of slow-paced everyday activities." <br><br>That it does, ConcernedApe. That it does – and that's probably why so many of us harbor so much love for it.</p><p>We'll likely learn more about both Marvelous projects soon, but for now, I'll be rewatching the live stream over and over again for better glimpses of Story of Seasons' farm animals and Rune Factory 6's chibi little beast-like characters.<br><br><em>Searching for other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/games-like-stardew-valley/"><em>games like Stardew Valley</em></a><em> to hop into while you wait for Story of Seasons and Rune Factory 6.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEq50e"></div>                            </div>                            <script src="https://kwizly.com/embed/eEq50e.js" async></script>
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                                                            <title><![CDATA[ Sony reminds PlayStation users they don't own anything: "The software is licensed to you, not sold" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony recently sent an email to folks with PlayStation accounts reminding them of the Terms of Service they agreed to when signing up, the lack of full rights to digital purchases, and all.</p><p>The email has arrived not even two months after Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public, which is certainly… a choice. <br><br>If you've not received it yourself, it's quite lengthy, but it basically outlines all of the company's Terms of Service. Most notably, it gets into digital purchases, and how they can be rescinded – yes, "even those you paid for," as the email reads. "The software is licensed to you, not sold," after all.</p><p>Now, that's not to say that this <em>will</em> happen, but more so that it can. For example, should you lose access to your PlayStation account, you'll also lose access to your digital purchases. Or, if Sony issues a ban or the like against you, you can similarly lose access to your digital games. <br><br>It's a tough pill to swallow amid all the game preservation chatter, especially as Sony recently <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/" target="_blank">doubled down on its plan</a> to axe physical discs.</p><p>Folks aren't taking the email very well, unsurprisingly, as it serves as a reminder that we'll never truly "own" our digital purchases. <br><br>That's not all, either – there are other tidbits that aren't sitting well with users, like the fact that Sony writes it "may track and record your activity on PlayStation Online Services" and that its "liability will not be more than £100." In other words, that's the most the company can pay you back, should it need to.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091161484160057849"><p lang="en" dir="ltr">SONY is sending out emails updating and reminding people of their PlayStation terms. short version what it says:- You don't own your digital games, you rent a license- If a account closed or banned your games are gone, even paid ones- PlayStation can record your chats, clips,… pic.twitter.com/54Fu8cZlCS<a href="https://twitter.com/cantworkitout/status/2091161484160057849">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on <a href="https://x.com/mrpyo1/status/2091161484160057849" target="_blank">X</a>, one disgruntled user points out some of these eye-catching Terms of Service highlights, starting with the fact that "you don't own your digital games, you rent a license," and if an account is "closed or banned, your games are gone, even paid ones." <br><br>Comments show disappointment across the board, with many people upset by the blatant lack of consumer rights for digital purchases.</p><p>"This company are total greedy assholes right now," one response reads, "and Rockstar Games are just as guilty." They're likely referencing the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is essentially <a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/">digital only</a> – a point that allegedly spurred the recent <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leaks</a> circulating the web. <br><br>Another adds, "Sony's executives truly represent everything that is wrong with gaming." A good few responses bring up pirating games, too.</p><p>That checks out, considering how game preservation experts recently predicted the rise in digital gaming would all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> – but it's important to note that this isn't a PlayStation-exclusive problem. <br>As a <a href="https://x.com/nib95_/status/2091549824130683347" target="_blank">separate thread</a> explains, Microsoft has similar Terms of Service for Xbox users. It's an issue that isn't tethered to one console or platform, but rather… well, pretty much every single one that supports digital purchases.</p><p>Here's hoping we're able to find a nice middle ground in the future that allows for both digital and physical purchases – and consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/</link>
                                                                            <description>
                            <![CDATA[ Yes, "even those you paid for" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 13:59:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[S-Game]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot shows a young woman holding out a blue pouch ]]></media:description>                                                            <media:text><![CDATA[A screenshot shows a young woman holding out a blue pouch ]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Sony recently sent an email to folks with PlayStation accounts reminding them of the Terms of Service they agreed to when signing up, the lack of full rights to digital purchases, and all.</p><p>The email has arrived not even two months after Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public, which is certainly… a choice. <br><br>If you've not received it yourself, it's quite lengthy, but it basically outlines all of the company's Terms of Service. Most notably, it gets into digital purchases, and how they can be rescinded – yes, "even those you paid for," as the email reads. "The software is licensed to you, not sold," after all.</p><p>Now, that's not to say that this <em>will</em> happen, but more so that it can. For example, should you lose access to your PlayStation account, you'll also lose access to your digital purchases. Or, if Sony issues a ban or the like against you, you can similarly lose access to your digital games. <br><br>It's a tough pill to swallow amid all the game preservation chatter, especially as Sony recently <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/" target="_blank">doubled down on its plan</a> to axe physical discs.</p><p>Folks aren't taking the email very well, unsurprisingly, as it serves as a reminder that we'll never truly "own" our digital purchases. <br><br>That's not all, either – there are other tidbits that aren't sitting well with users, like the fact that Sony writes it "may track and record your activity on PlayStation Online Services" and that its "liability will not be more than £100." In other words, that's the most the company can pay you back, should it need to.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091161484160057849"><p lang="en" dir="ltr">SONY is sending out emails updating and reminding people of their PlayStation terms. short version what it says:- You don't own your digital games, you rent a license- If a account closed or banned your games are gone, even paid ones- PlayStation can record your chats, clips,… pic.twitter.com/54Fu8cZlCS<a href="https://twitter.com/cantworkitout/status/2091161484160057849">August 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on <a href="https://x.com/mrpyo1/status/2091161484160057849" target="_blank">X</a>, one disgruntled user points out some of these eye-catching Terms of Service highlights, starting with the fact that "you don't own your digital games, you rent a license," and if an account is "closed or banned, your games are gone, even paid ones." <br><br>Comments show disappointment across the board, with many people upset by the blatant lack of consumer rights for digital purchases.</p><p>"This company are total greedy assholes right now," one response reads, "and Rockstar Games are just as guilty." They're likely referencing the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is essentially <a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/">digital only</a> – a point that allegedly spurred the recent <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leaks</a> circulating the web. <br><br>Another adds, "Sony's executives truly represent everything that is wrong with gaming." A good few responses bring up pirating games, too.</p><p>That checks out, considering how game preservation experts recently predicted the rise in digital gaming would all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> – but it's important to note that this isn't a PlayStation-exclusive problem. <br>As a <a href="https://x.com/nib95_/status/2091549824130683347" target="_blank">separate thread</a> explains, Microsoft has similar Terms of Service for Xbox users. It's an issue that isn't tethered to one console or platform, but rather… well, pretty much every single one that supports digital purchases.</p><p>Here's hoping we're able to find a nice middle ground in the future that allows for both digital and physical purchases – and consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ "The Ori 3 rumors are nonsense," Metroidvania series creator says, and that Halo has taught Xbox you'll "undoubtedly get more slop" without the right talent working on beloved series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Amid all of the <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> shenanigans and <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> rumors coming to fruition, word has been circulating online about another series potentially getting a new entry: the beloved Ori games.</p><p>If you're not familiar with<a href="https://www.gamesradar.com/ori-and-blind-forest-review/"> Ori and the Blind Forest</a> or <a href="https://www.gamesradar.com/ori-and-the-will-of-the-wisps-review/">Ori and the Will of the Wisp</a>, they're charming Metroidvanias developed by Moon Game Studios – but published by Microsoft Studios and Xbox Game Studios, respectively. In other words, Microsoft essentially owns the rights to the IP rather than Moon Game Studios. <br><br>So, when <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">rumors about another Ori game</a> started coming to light, folks thought it'd be handled by new devs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091523063116378130"><p lang="en" dir="ltr">Once again there’s a bunch of people asking me about Ori 3 since there’s rumors floating about…As before, I haven’t heard anything about any of this.I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I’d guess that by now…<a href="https://twitter.com/cantworkitout/status/2091523063116378130">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to Thomas Mahler, CEO of Moon Game Studios and director behind both Ori games, however, that's not the case – and, in fact, there is supposedly no Ori 3 in the works anywhere. <br><br>"Once again there's a bunch of people asking me about Ori 3 since there's rumors floating about," as he writes over on <a href="https://x.com/thomasmahler/status/2091523063116378130" target="_blank">X</a>. "As before, I haven't heard anything about any of this." He then explains why he believes only his studio could pull a threequel off.</p><p>"I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I'd guess that by now Microsoft has learned their lesson that the right talent needs to work on those IP's, otherwise you'll undoubtedly get more slop," the lead states, alluding to the more mixed reviews Halo entries headed by 343 Industries saw, like <a href="https://www.gamesradar.com/halo-4-review/">Halo 4</a>. <br><br>What Mahler says next about Moon Game Studios' own plans is quite eye-catching, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091588849088815270"><p lang="en" dir="ltr">I can confirm that the Ori 3 rumors are nonsense 👍That said, I had Gareth over for dinner a while ago since he was recording the No Rest for the Wicked Soundtrack in Vienna (you folks will LOVE it!) and even he asked me if we'd be ready to do another one."It's time", he…<a href="https://twitter.com/cantworkitout/status/2091588849088815270">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Internally, we've been discussing our interest in purchasing the IP back," the CEO describes, because "I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!" <br><br>In a later <a href="https://x.com/thomasmahler/status/2091588849088815270" target="_blank">post</a>, he reiterates all of this, writing, "I can confirm that the Ori 3 rumors are nonsense" and stating that composer Gareth Coker "asked me if we'd be ready to do another one" – another Ori game, that is. "'It's time,' he said!"</p><p>So, there you have it – there might not be a new Ori in the works after all. It's important to note that Xbox could still have something up its sleeve, as there's no real way to tell – but that may truly just be wishful thinking at this point, considering everything.</p><p><em>Searching for some </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our handy little roundup of the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> out there right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4RmX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4RmX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/the-ori-3-rumors-are-nonsense-metroidvania-series-creator-says-and-that-halo-has-taught-xbox-youll-undoubtedly-get-more-slop-without-the-right-talent-working-on-beloved-series/</link>
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                            <![CDATA[ "I doubt any other studio could really do much with it" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ori and the Blind Forest]]></media:description>                                                            <media:text><![CDATA[Ori and the Blind Forest]]></media:text>
                                <media:title type="plain"><![CDATA[Ori and the Blind Forest]]></media:title>
                                                    </media:content>
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                                <p>Amid all of the <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> shenanigans and <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> rumors coming to fruition, word has been circulating online about another series potentially getting a new entry: the beloved Ori games.</p><p>If you're not familiar with<a href="https://www.gamesradar.com/ori-and-blind-forest-review/"> Ori and the Blind Forest</a> or <a href="https://www.gamesradar.com/ori-and-the-will-of-the-wisps-review/">Ori and the Will of the Wisp</a>, they're charming Metroidvanias developed by Moon Game Studios – but published by Microsoft Studios and Xbox Game Studios, respectively. In other words, Microsoft essentially owns the rights to the IP rather than Moon Game Studios. <br><br>So, when <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">rumors about another Ori game</a> started coming to light, folks thought it'd be handled by new devs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091523063116378130"><p lang="en" dir="ltr">Once again there’s a bunch of people asking me about Ori 3 since there’s rumors floating about…As before, I haven’t heard anything about any of this.I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I’d guess that by now…<a href="https://twitter.com/cantworkitout/status/2091523063116378130">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to Thomas Mahler, CEO of Moon Game Studios and director behind both Ori games, however, that's not the case – and, in fact, there is supposedly no Ori 3 in the works anywhere. <br><br>"Once again there's a bunch of people asking me about Ori 3 since there's rumors floating about," as he writes over on <a href="https://x.com/thomasmahler/status/2091523063116378130" target="_blank">X</a>. "As before, I haven't heard anything about any of this." He then explains why he believes only his studio could pull a threequel off.</p><p>"I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I'd guess that by now Microsoft has learned their lesson that the right talent needs to work on those IP's, otherwise you'll undoubtedly get more slop," the lead states, alluding to the more mixed reviews Halo entries headed by 343 Industries saw, like <a href="https://www.gamesradar.com/halo-4-review/">Halo 4</a>. <br><br>What Mahler says next about Moon Game Studios' own plans is quite eye-catching, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091588849088815270"><p lang="en" dir="ltr">I can confirm that the Ori 3 rumors are nonsense 👍That said, I had Gareth over for dinner a while ago since he was recording the No Rest for the Wicked Soundtrack in Vienna (you folks will LOVE it!) and even he asked me if we'd be ready to do another one."It's time", he…<a href="https://twitter.com/cantworkitout/status/2091588849088815270">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Internally, we've been discussing our interest in purchasing the IP back," the CEO describes, because "I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!" <br><br>In a later <a href="https://x.com/thomasmahler/status/2091588849088815270" target="_blank">post</a>, he reiterates all of this, writing, "I can confirm that the Ori 3 rumors are nonsense" and stating that composer Gareth Coker "asked me if we'd be ready to do another one" – another Ori game, that is. "'It's time,' he said!"</p><p>So, there you have it – there might not be a new Ori in the works after all. It's important to note that Xbox could still have something up its sleeve, as there's no real way to tell – but that may truly just be wishful thinking at this point, considering everything.</p><p><em>Searching for some </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our handy little roundup of the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> out there right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4RmX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4RmX.js" async></script>
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                                                            <title><![CDATA[ New Call of Duty: Black Ops 1 and 2 PS5 update turns the ports into Modern Warfare 4 ads ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this year, <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">PS4 and PS5 got native ports of Call of Duty: Black Ops 1 and 2</a>. Now, Microsoft and Activision are turning these beloved FPS titles into billboards for <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a>, with a big ol' pre-order button for the upcoming game stuck right there in the main multiplayer menu.</p><p>These new "pre-order MW4" options appeared after recent updates to the PlayStation versions of both Black Ops 1 and 2. Call of Duty news account <a href="https://x.com/charlieINTEL/status/2090136458481025107" target="_blank">CharlieIntel</a> tweets <a href="https://x.com/charlieINTEL/status/2090534909429285238" target="_blank">images of both</a> the updated menus, which gives the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-pre-orders-are-required-for-early-beta-access-but-bonuses-also-include-double-xp-steelbooks-and-straight-up-discounts/">Modern Warfare 4 pre-orders</a> equal billing with such features as "play online" and "options."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090136458481025107"><p lang="en" dir="ltr">A new update for Call of Duty: Black Ops 2 port on PS5 and PS4 added in a "Pre-Order MW4" ad in the main menu pic.twitter.com/w6xLobKRvF<a href="https://twitter.com/cantworkitout/status/2090136458481025107">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Of course, it's not unusual for modern online games to include regularly updated "news" feeds that often include what are basically ads for new DLC or upcoming sequels. But ports of the OG Black Ops games were well-received, in part, because a big chunk of the COD fandom is frustrated with the state of the modern games. Those same players are, at their most polite, giving a big "yeah, no thanks" to these ads.</p><p>Clearly, Microsoft wants every eye it can get on Modern Warfare 4. While Black Ops 7 sales are monstrous compared to almost every other game in the industry, it <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">failed to beat Battlefield 6 on the US sales charts</a> last year. That's the first time in the long rivalry between the two series that EA's FPS has come out on top. Certainly, not the outcome that Xbox was looking for after its <a href="https://www.gamesradar.com/microsoft-xbox-activision-blizzard-acquisition-deal-explained/">$68.7 billion acquisition of Activision Blizzard</a>.</p><p><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>The price of Xbox Game Pass Ultimate is falling, and all it cost was day one access to new Call of Duty games.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/new-call-of-duty-black-ops-1-and-2-ps5-update-turns-the-ports-into-modern-warfare-4-ads/</link>
                                                                            <description>
                            <![CDATA[ FPS fans sick of modern Call of Duty can't escape Modern Warfare 4 even in their old favorites ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 16:07:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:description>                                                            <media:text><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:text>
                                <media:title type="plain"><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:title>
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                                <p>Earlier this year, <a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">PS4 and PS5 got native ports of Call of Duty: Black Ops 1 and 2</a>. Now, Microsoft and Activision are turning these beloved FPS titles into billboards for <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a>, with a big ol' pre-order button for the upcoming game stuck right there in the main multiplayer menu.</p><p>These new "pre-order MW4" options appeared after recent updates to the PlayStation versions of both Black Ops 1 and 2. Call of Duty news account <a href="https://x.com/charlieINTEL/status/2090136458481025107" target="_blank">CharlieIntel</a> tweets <a href="https://x.com/charlieINTEL/status/2090534909429285238" target="_blank">images of both</a> the updated menus, which gives the <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-pre-orders-are-required-for-early-beta-access-but-bonuses-also-include-double-xp-steelbooks-and-straight-up-discounts/">Modern Warfare 4 pre-orders</a> equal billing with such features as "play online" and "options."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090136458481025107"><p lang="en" dir="ltr">A new update for Call of Duty: Black Ops 2 port on PS5 and PS4 added in a "Pre-Order MW4" ad in the main menu pic.twitter.com/w6xLobKRvF<a href="https://twitter.com/cantworkitout/status/2090136458481025107">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Of course, it's not unusual for modern online games to include regularly updated "news" feeds that often include what are basically ads for new DLC or upcoming sequels. But ports of the OG Black Ops games were well-received, in part, because a big chunk of the COD fandom is frustrated with the state of the modern games. Those same players are, at their most polite, giving a big "yeah, no thanks" to these ads.</p><p>Clearly, Microsoft wants every eye it can get on Modern Warfare 4. While Black Ops 7 sales are monstrous compared to almost every other game in the industry, it <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">failed to beat Battlefield 6 on the US sales charts</a> last year. That's the first time in the long rivalry between the two series that EA's FPS has come out on top. Certainly, not the outcome that Xbox was looking for after its <a href="https://www.gamesradar.com/microsoft-xbox-activision-blizzard-acquisition-deal-explained/">$68.7 billion acquisition of Activision Blizzard</a>.</p><p><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>The price of Xbox Game Pass Ultimate is falling, and all it cost was day one access to new Call of Duty games.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Some classic jokes from <a href="https://www.gamesradar.com/uk/metal-gear-solid/">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.</p><p>The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.</p><p>In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"</p><p>Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c_69rBtxG1k" allowfullscreen></iframe></div></div><p>Now, as has been highlighted by reviewers (<a href="https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review" target="_blank">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the  Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.</p><p>Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/"><em>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/</link>
                                                                            <description>
                            <![CDATA[ We're not on PS3 any more ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:56:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:title>
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                                <p>Some classic jokes from <a href="https://www.gamesradar.com/uk/metal-gear-solid/">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.</p><p>The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.</p><p>In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"</p><p>Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c_69rBtxG1k" allowfullscreen></iframe></div></div><p>Now, as has been highlighted by reviewers (<a href="https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review" target="_blank">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the  Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.</p><p>Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/"><em>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Fallout co-creator says devs should look to "bad games" for inspiration and not just "good" ones: "You could learn a lot" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fallout co-creator Timothy Cain, whose most recent portfolio entries include the likes of <a href="https://www.gamesradar.com/the-outer-worlds-2-guide/">The Outer Worlds 2</a> and its predecessor over at Obsidian Entertainment, thinks developers have a lot to learn from bad games – not just successful titles.</p><p>It's a tale as old as time, as Cain describes in his latest YouTube video (below). A game becomes a smash hit – think anything from indie to AAA, <a href="https://www.gamesradar.com/games/co-op/like-prop-hunt-but-chameleons-viral-new-hide-and-seek-game-celebrates-2-million-steam-sales-after-just-5-days-as-fans-dub-it-the-next-friendslop-banger/">Meccha Chameleon</a> to <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-review/">Clair Obscur: Expedition 33</a> – and the industry goes wild with copies or clones, attempting to recapture that same success. <br><br>This might even lead to other folks copying the bad aspects of "good" games. As Cain puts it, they may "blindly copy" them. These bad aspects could be obvious, and so they're not often overlooked – but "bad" games are, on the other hand, and that takes valuable lessons away from aspiring devs, according to Cain. <br><br>"In general," as he says, "bad games are ignored, especially if they weren't part of a popular franchise and or never sold very well." This checks out. When they're sequels of "good" titles, they're not as oft forgotten.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NgoSGPEvFPA" allowfullscreen></iframe></div></div><p>But, "there are so many games out there that one game came out, it wasn't very good, and it was forgotten," Cain explains, concluding, "and I'm saying you could learn a lot from games like that." <br><br>Honestly, I get what he means. I'm immediately reminded of that quote about those who don't learn from history being doomed to repeat it, and of the concept of survivorship bias – the overarching theme of the Fallout mastermind's video, actually.</p><p>In his own words, "the whole point of this video was [to] please remember about survivorship bias. The qualities of successful games… may not be those qualities which made them successful. And conversely, look at failed ones because some of the things that they share in common may be the reason that they failed." <br><br>It's a much-needed message for the industry (and any outside of it as well, for that matter).</p><p>Comments see viewers agreeing with Cain, too. "It's the slow path to eventually making the same video game over and over again," reads one. Another adds, "such a simple concept, but you're totally right, they don't ever analyze what makes a game bad." </p><p><a href="https://www.gamesradar.com/games/fallout/fallout-co-creator-says-turn-based-and-real-time-rpgs-both-have-loud-vocal-advocates-who-wont-play-anything-else-so-devs-cant-please-everyone/"><em>Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/fallout-co-creator-says-devs-should-look-to-bad-games-for-inspiration-and-not-just-good-ones-you-could-learn-a-lot/</link>
                                                                            <description>
                            <![CDATA[ "The qualities of successful games… may not be those qualities which made them successful" ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 16:33:04 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 16:33:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Interplay Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout]]></media:description>                                                            <media:text><![CDATA[Fallout]]></media:text>
                                <media:title type="plain"><![CDATA[Fallout]]></media:title>
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                                <p>Fallout co-creator Timothy Cain, whose most recent portfolio entries include the likes of <a href="https://www.gamesradar.com/the-outer-worlds-2-guide/">The Outer Worlds 2</a> and its predecessor over at Obsidian Entertainment, thinks developers have a lot to learn from bad games – not just successful titles.</p><p>It's a tale as old as time, as Cain describes in his latest YouTube video (below). A game becomes a smash hit – think anything from indie to AAA, <a href="https://www.gamesradar.com/games/co-op/like-prop-hunt-but-chameleons-viral-new-hide-and-seek-game-celebrates-2-million-steam-sales-after-just-5-days-as-fans-dub-it-the-next-friendslop-banger/">Meccha Chameleon</a> to <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-review/">Clair Obscur: Expedition 33</a> – and the industry goes wild with copies or clones, attempting to recapture that same success. <br><br>This might even lead to other folks copying the bad aspects of "good" games. As Cain puts it, they may "blindly copy" them. These bad aspects could be obvious, and so they're not often overlooked – but "bad" games are, on the other hand, and that takes valuable lessons away from aspiring devs, according to Cain. <br><br>"In general," as he says, "bad games are ignored, especially if they weren't part of a popular franchise and or never sold very well." This checks out. When they're sequels of "good" titles, they're not as oft forgotten.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NgoSGPEvFPA" allowfullscreen></iframe></div></div><p>But, "there are so many games out there that one game came out, it wasn't very good, and it was forgotten," Cain explains, concluding, "and I'm saying you could learn a lot from games like that." <br><br>Honestly, I get what he means. I'm immediately reminded of that quote about those who don't learn from history being doomed to repeat it, and of the concept of survivorship bias – the overarching theme of the Fallout mastermind's video, actually.</p><p>In his own words, "the whole point of this video was [to] please remember about survivorship bias. The qualities of successful games… may not be those qualities which made them successful. And conversely, look at failed ones because some of the things that they share in common may be the reason that they failed." <br><br>It's a much-needed message for the industry (and any outside of it as well, for that matter).</p><p>Comments see viewers agreeing with Cain, too. "It's the slow path to eventually making the same video game over and over again," reads one. Another adds, "such a simple concept, but you're totally right, they don't ever analyze what makes a game bad." </p><p><a href="https://www.gamesradar.com/games/fallout/fallout-co-creator-says-turn-based-and-real-time-rpgs-both-have-loud-vocal-advocates-who-wont-play-anything-else-so-devs-cant-please-everyone/"><em>Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Fortnite Cheat Codes and how to use them to collect Sprites ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fortnite Cheat Codes have been introduced to replace the Sprite Chests this season, and this fresh mechanic fits in with the general gaming theme for Override. Once you discover a cheat code emblazoned on a surface, you need to match the arrow directions accurately to collect your rewards – it's not quite the Konami Code, but you know the general idea! To get up to speed, this is how Cheat Codes in Fortnite work.<br><br><em>Note that these cheat codes are separate to the </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-lobby-hack-codes/"><em>Fortnite admin panel codes</em></a><em> you enter on the Battle Royale lobby screen, though both provide ways to add more </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-sprites/"><em>Fortnite Sprites</em></a><em> to your collection.</em></p><h2 class="article-body__section" id="section-fortnite-cheat-codes-locations"><span>Fortnite Cheat Codes locations</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xRajZQpWY8sTTFknrVBu66" name="Fortnite-Cheat-Codes-found" alt="Interacting with one of the Fortnite Cheat Codes glowing on a wall to enter cheat" src="https://cdn.mos.cms.futurecdn.net/xRajZQpWY8sTTFknrVBu66.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure></a><p>Fortnite Cheat Codes appear on surfaces in many locations around the island, and make a distinctive chime sound when you are close to them in the same way that Chests do. If you've turned on the <strong>Visualize Sound Effects</strong> option under <strong>Audio</strong> settings (which I highly recommend you do if you haven't already) then you'll see a blue glow and four arrow icon appear that will lead you to the Cheat Code. The color of it represents the rarity of the Sprite you'll receive if entered correctly, as follows:</p><ul><li><strong>Blue Cheat Code</strong> – Rare Sprite</li><li><strong>Purple Cheat Code</strong> – Epic Sprite</li><li><strong>Gold Cheat Code</strong> – Legendary Sprite</li></ul><p>Note that although Fortnite Cheat Codes can appear in the same location for multiple matches, the rarity is randomized each time – so if you find a Gold Cheat Code then unfortunately you can't keep returning to that location and guarantee a Legendary Sprite every visit.</p><h2 class="article-body__section" id="section-how-to-use-fortnite-cheat-codes"><span>How to use Fortnite Cheat Codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XG889F2dEi8kVujJndYJ76" name="Fortnite-Cheat-Codes-input" alt="Interacting with one of the Fortnite Cheat Codes to input code" src="https://cdn.mos.cms.futurecdn.net/XG889F2dEi8kVujJndYJ76.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure><p>Once you've found a Fortnite Cheat Code, approach it and follow the <strong>ENTER CHEAT </strong>prompt to start typing it in using the d-pad or direction controls. Sometimes the camera angle and visual glitches can make it difficult to read the code, so have a quick look at it before interacting so you know what you need to enter. Make a mistake and you'll have to restart, but there's no actual timer so you can take as long as you need to enter the Cheat Code.<br><br><em>Note: If you have one of the </em><em><strong>Cheat Master </strong></em><em>Sprites equipped, you can just mash buttons and the correct code will be entered automatically!</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fortnite/fortnite-cheat-codes/</link>
                                                                            <description>
                            <![CDATA[ Cheat Codes in Fortnite have replaced Sprite Chests, and this is how they work ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 16:14:17 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 17:51:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Fortnite]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[One of the Fortnite Cheat Codes glowing on a wall]]></media:description>                                                            <media:text><![CDATA[One of the Fortnite Cheat Codes glowing on a wall]]></media:text>
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                                <p>Fortnite Cheat Codes have been introduced to replace the Sprite Chests this season, and this fresh mechanic fits in with the general gaming theme for Override. Once you discover a cheat code emblazoned on a surface, you need to match the arrow directions accurately to collect your rewards – it's not quite the Konami Code, but you know the general idea! To get up to speed, this is how Cheat Codes in Fortnite work.<br><br><em>Note that these cheat codes are separate to the </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-lobby-hack-codes/"><em>Fortnite admin panel codes</em></a><em> you enter on the Battle Royale lobby screen, though both provide ways to add more </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-sprites/"><em>Fortnite Sprites</em></a><em> to your collection.</em></p><h2 class="article-body__section" id="section-fortnite-cheat-codes-locations"><span>Fortnite Cheat Codes locations</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xRajZQpWY8sTTFknrVBu66" name="Fortnite-Cheat-Codes-found" alt="Interacting with one of the Fortnite Cheat Codes glowing on a wall to enter cheat" src="https://cdn.mos.cms.futurecdn.net/xRajZQpWY8sTTFknrVBu66.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure></a><p>Fortnite Cheat Codes appear on surfaces in many locations around the island, and make a distinctive chime sound when you are close to them in the same way that Chests do. If you've turned on the <strong>Visualize Sound Effects</strong> option under <strong>Audio</strong> settings (which I highly recommend you do if you haven't already) then you'll see a blue glow and four arrow icon appear that will lead you to the Cheat Code. The color of it represents the rarity of the Sprite you'll receive if entered correctly, as follows:</p><ul><li><strong>Blue Cheat Code</strong> – Rare Sprite</li><li><strong>Purple Cheat Code</strong> – Epic Sprite</li><li><strong>Gold Cheat Code</strong> – Legendary Sprite</li></ul><p>Note that although Fortnite Cheat Codes can appear in the same location for multiple matches, the rarity is randomized each time – so if you find a Gold Cheat Code then unfortunately you can't keep returning to that location and guarantee a Legendary Sprite every visit.</p><h2 class="article-body__section" id="section-how-to-use-fortnite-cheat-codes"><span>How to use Fortnite Cheat Codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XG889F2dEi8kVujJndYJ76" name="Fortnite-Cheat-Codes-input" alt="Interacting with one of the Fortnite Cheat Codes to input code" src="https://cdn.mos.cms.futurecdn.net/XG889F2dEi8kVujJndYJ76.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure><p>Once you've found a Fortnite Cheat Code, approach it and follow the <strong>ENTER CHEAT </strong>prompt to start typing it in using the d-pad or direction controls. Sometimes the camera angle and visual glitches can make it difficult to read the code, so have a quick look at it before interacting so you know what you need to enter. Make a mistake and you'll have to restart, but there's no actual timer so you can take as long as you need to enter the Cheat Code.<br><br><em>Note: If you have one of the </em><em><strong>Cheat Master </strong></em><em>Sprites equipped, you can just mash buttons and the correct code will be entered automatically!</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ New Terraria "hotfix" feels a lot more like an update, bringing changes fans of the survival game have wanted for over 10 years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this year, Terraria saw the release of its <a href="https://www.gamesradar.com/games/survival/after-5-years-terraria-1-4-5-sees-the-iconic-sandbox-game-hit-another-high-with-over-160-000-players-exploring-its-new-minecraft-inspired-world-seed-and-more/">long-awaited 1.4.5 update</a> (known also as by its official name, Bigger and Boulder) – but developer Re-Logic has still been working since to patch things up.</p><p>The proof is in the pudding, as they say, and the latest serving of pudding is 1.4.5.7 – a handy, seemingly little new "hotfix" that is actually <em>anything</em> but little. <br><br>As outlined in <a href="https://store.steampowered.com/news/app/105600/view/692018222142062720?l=english" target="_blank">the patch notes on Steam</a>, this version of Terraria sees a plethora of additions, adjustments, and reworks land, with some including changes I (and many other fans, judging by circulating discussions online) have spent the last 10 or so years waiting to see come to fruition.</p><p>First and foremost, we've got a bunch of new items to look forward to in 1.4.5.7, from staves to accessories, and even materials like the Kinship Peach. There are also "two new secret seeds," as per Re-Logic's patch notes… which I can't wait to explore. <br><br>The real excitement (for me, anyway), though, comes from the tweaks the so-called hotfix – which truly does feel like an update – brings. Let's start with the respawn timer.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090181512503107857"><p lang="en" dir="ltr">Terraria 1.4.5.7 is out now for PC! Console and Mobile are in submissions and will be out as soon as approved.Check out all of the details in the Terraria 1.4.5.7 changelog!https://t.co/kR3nG7wcnz pic.twitter.com/5sHL7fVvlP<a href="https://twitter.com/cantworkitout/status/2090181512503107857">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You know how when you die, you annoyingly have to wait to respawn? Well, not anymore – as long as there's "no great danger around," anyway. <br><br>And yoyos, the weapons that have arguably been universally hated and seen as, well, useless since 2015? As one fan so eloquently puts it in a <a href="https://x.com/NeoNeotopian/status/2090200560259522607/photo/1" target="_blank">post over on Twitter</a>, they're "not ass" anymore, with buffs and specific yoyo changes like one to the Eye of Cthulhu that spawns an, erm, Eye of Cthulhu upon hitting an enemy.</p><p>There are changes across the board to classes and weapons, however, so I'd advise taking a look at the full patch notes – especially if you like playing with magic, like me. </p><p>Bosses are different now, too, with nerfs to some (thankfully, the Empress of Light is one of these), and adjustments to <em>many</em>. The Moon Lord, for example, has better-telegraphed attacks in 1.4.5.7, making the fight a bit less painful. The Deerclops' attacks better line up visibly as well.</p><p>All in all, it's a downright loaded hotfix, and apparently the "last" to come for the Bigger and Boulder update. <br><br>There's genuinely too much to cover here, so again, I'd recommend reading through Re-Logic's roundup – but I personally can't wait to see what's next.</p><p><a href="https://www.gamesradar.com/games/survival/terrarias-biggest-mod-calamity-is-shutting-down-after-10-years-over-what-the-makers-call-a-troubled-past-and-irrecoverably-tainted-reputation/"><em>Terraria's biggest mod, Calamity, is shutting down after 10 years over what the makers call a "troubled past" and "irrecoverably tainted reputation."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex9N3W"></div>                            </div>                            <script src="https://kwizly.com/embed/ex9N3W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/new-terraria-hotfix-feels-a-lot-more-like-an-update-bringing-changes-fans-of-the-survival-game-have-wanted-for-over-10-years/</link>
                                                                            <description>
                            <![CDATA[ From bosses to magic to… yoyos? ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 13:07:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Re-Logic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A character in Terraria dressed in armour and holding a torch]]></media:description>                                                            <media:text><![CDATA[A character in Terraria dressed in armour and holding a torch]]></media:text>
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                                <p>Earlier this year, Terraria saw the release of its <a href="https://www.gamesradar.com/games/survival/after-5-years-terraria-1-4-5-sees-the-iconic-sandbox-game-hit-another-high-with-over-160-000-players-exploring-its-new-minecraft-inspired-world-seed-and-more/">long-awaited 1.4.5 update</a> (known also as by its official name, Bigger and Boulder) – but developer Re-Logic has still been working since to patch things up.</p><p>The proof is in the pudding, as they say, and the latest serving of pudding is 1.4.5.7 – a handy, seemingly little new "hotfix" that is actually <em>anything</em> but little. <br><br>As outlined in <a href="https://store.steampowered.com/news/app/105600/view/692018222142062720?l=english" target="_blank">the patch notes on Steam</a>, this version of Terraria sees a plethora of additions, adjustments, and reworks land, with some including changes I (and many other fans, judging by circulating discussions online) have spent the last 10 or so years waiting to see come to fruition.</p><p>First and foremost, we've got a bunch of new items to look forward to in 1.4.5.7, from staves to accessories, and even materials like the Kinship Peach. There are also "two new secret seeds," as per Re-Logic's patch notes… which I can't wait to explore. <br><br>The real excitement (for me, anyway), though, comes from the tweaks the so-called hotfix – which truly does feel like an update – brings. Let's start with the respawn timer.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090181512503107857"><p lang="en" dir="ltr">Terraria 1.4.5.7 is out now for PC! Console and Mobile are in submissions and will be out as soon as approved.Check out all of the details in the Terraria 1.4.5.7 changelog!https://t.co/kR3nG7wcnz pic.twitter.com/5sHL7fVvlP<a href="https://twitter.com/cantworkitout/status/2090181512503107857">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You know how when you die, you annoyingly have to wait to respawn? Well, not anymore – as long as there's "no great danger around," anyway. <br><br>And yoyos, the weapons that have arguably been universally hated and seen as, well, useless since 2015? As one fan so eloquently puts it in a <a href="https://x.com/NeoNeotopian/status/2090200560259522607/photo/1" target="_blank">post over on Twitter</a>, they're "not ass" anymore, with buffs and specific yoyo changes like one to the Eye of Cthulhu that spawns an, erm, Eye of Cthulhu upon hitting an enemy.</p><p>There are changes across the board to classes and weapons, however, so I'd advise taking a look at the full patch notes – especially if you like playing with magic, like me. </p><p>Bosses are different now, too, with nerfs to some (thankfully, the Empress of Light is one of these), and adjustments to <em>many</em>. The Moon Lord, for example, has better-telegraphed attacks in 1.4.5.7, making the fight a bit less painful. The Deerclops' attacks better line up visibly as well.</p><p>All in all, it's a downright loaded hotfix, and apparently the "last" to come for the Bigger and Boulder update. <br><br>There's genuinely too much to cover here, so again, I'd recommend reading through Re-Logic's roundup – but I personally can't wait to see what's next.</p><p><a href="https://www.gamesradar.com/games/survival/terrarias-biggest-mod-calamity-is-shutting-down-after-10-years-over-what-the-makers-call-a-troubled-past-and-irrecoverably-tainted-reputation/"><em>Terraria's biggest mod, Calamity, is shutting down after 10 years over what the makers call a "troubled past" and "irrecoverably tainted reputation."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex9N3W"></div>                            </div>                            <script src="https://kwizly.com/embed/ex9N3W.js" async></script>
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                                                            <title><![CDATA[ Fortnite admin panel codes and how to use Lobby Hacks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fortnite admin panel codes are a new system introduced with the Override season, allowing Lobby Hacks that tie in to the general gaming theme that's now up and running. By opening the admin panel from the lobby screen, you can type in a selection of secret codes to receive instant rewards, including some powerful Sprites to kickstart your collection and handy gizmos to deploy for an advantage in matches. To find out more, here are all of the admin panel codes in Fortnite and how to redeem them for Lobby Hacks.<br><br><em>Note that these codes are separate from the </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-cheat-codes/"><em>Fortnite Cheat Codes</em></a><em> you can find and enter during matches, though both of them will unlock new </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-sprites/"><em>Fortnite Sprites</em></a><em> to add to your collection.</em></p><h2 class="article-body__section" id="section-all-fortnite-admin-panel-codes"><span>All Fortnite admin panel codes</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F55AMXmVLfihu5f3pkmJyN" name="Fortnite-Lobby-Hack-codes-entry" alt="The Fortnite admin panel used to redeem Lobby Hack codes" src="https://cdn.mos.cms.futurecdn.net/F55AMXmVLfihu5f3pkmJyN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure></a><p><strong>The following Fortnite admin panel codes can be redeemed now to activate Lobby Hacks:</strong></p><ul><li><strong>Sprites</strong><ul><li><strong>8BITBLAST </strong>– Cheat Master 8-Bit Sprite</li><li><strong>BORN2PLAY </strong>– Cheat Master Adventure Sprite</li><li><strong>GATHERANDCRAFT </strong>– Cheat Master Bush Sprite [need to complete all Wrixel (Ziggy) Part 1 Story quests before claiming]</li><li><strong>GOTTAGOFAST </strong>– Cheat Master Sonic Sprite</li><li><strong>IWANNAFLYHIGH </strong>– Cheat Master Tails Sprite</li><li><strong>JONESYISGOLDEN</strong> – Gold Jonesy Sprite</li><li><strong>PLAY4ALL </strong>– Cheat Master Jonesy Sprite</li></ul></li><li><strong>Sprite Dust</strong><ul><li><strong>ABGESTAUBT </strong>– 2,000 Sprite Dust</li><li><strong>CHISPAMBO </strong>– 2,000 Sprite Dust</li><li><strong>DUSTINTHEWIND </strong>– 5,000 Sprite Dust <em><strong>new!</strong></em></li><li><strong>H0P0NVC</strong> – 2,000 Sprite Dust [code contains zeros]</li><li><strong>MAGILUME </strong>– 2,000 Sprite Dust</li><li><strong>PERLIMPINPIN </strong>– 2,000 Sprite Dust</li><li><strong>WHEREISTHEDUSTYTREE </strong>– 5,000 Sprite Dust <em><strong>new!</strong></em></li><li><strong>YOURTHOUGHTSAREMINE</strong> – 5,000 Sprite Dust [need to complete all Geno Part 1 Story quests before claiming]</li></ul></li><li><strong>Gizmos</strong><ul><li><strong>CHATWHEREDOYOUFINDTHEKEY</strong> – 2 Extraction Accelerators</li><li><strong>FINDITCHAT </strong>– 2 Cheat Code Locators</li><li><strong>INVALIDCHEAT</strong> – 2 Cheat Code Locators</li><li><strong>NOPROLLAMA </strong>– Llama Supply Drop <em>[expires September 14, 2026] </em><em><strong>new!</strong></em></li><li><strong>O2OVERRIDE </strong>– Llama Supply Drop, 5 Portable Extractors</li><li><strong>PERFECTORDER </strong>– 4 Spicy Tacos</li><li><strong>SURVIVETHENIGHT </strong>– 2 Cheat Code Locators</li><li><strong>TAKEYOURHEART </strong>- 2 Extraction Accelerators</li></ul></li><li><strong>Cosmetics</strong><ul><li><strong>BEMOREALIEN </strong>– Override Ready Loading Screen</li><li><strong>BRB</strong> – Briefly turn into a toilet (can be used more than once)</li><li><strong>DONTBLOCKME </strong>– Briefly turn into a Tetris Piece (can be used more than once)</li><li><strong>INSERTCOINTOCONTINUE</strong> – Briefly turn into an arcade machine (can be used more than once)</li><li><strong>LETSBLOCKANDROLL </strong>– Briefly turn into a Tetris Piece (can be used more than once)</li><li><strong>OVERRIDEXP </strong>– 40,000 XP</li><li><strong>REACHYOURIMPOSSIBLE </strong>– Block Party Loading Screen</li></ul></li></ul><p>Note that the first time you redeem an admin panel code you'll also unlock the Cuddle Team Leader Outfit Style for Wrixel, and if you redeem a code for a Sprite that you already have in your collection then you'll receive 10,000 Sprite Dust as a reward instead.</p><h2 class="article-body__section" id="section-how-to-redeem-fortnite-admin-panel-codes"><span>How to redeem Fortnite admin panel codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ULJw3o8gC4d8SK9tgSzZ3P" name="Fortnite-Lobby-Hack-codes-redeem" alt="How to access the Fortnite admin panel to redeem Lobby Hack codes" src="https://cdn.mos.cms.futurecdn.net/ULJw3o8gC4d8SK9tgSzZ3P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure><p>To redeem admin panel codes in Fortnite, go to the Battle Royale Lobby in the main menu and select the <strong>.../ admin panel </strong>in the top-right corner of the screen by following the button prompt or clicking on it. This will open the <strong>fortnite admin panel</strong>, where you can type in any of the promos before hitting the <strong>SUBMIT</strong> button to claim your rewards. Fortnite Lobby Hack codes are not case-sensitive, so you don't have to enter them in all caps as long as the correct spelling is used.<br><br><em>These are all of the Fortnite admin panel codes that have been revealed so far, but as more are discovered I will add them to this guide.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fortnite/fortnite-lobby-hack-codes/</link>
                                                                            <description>
                            <![CDATA[ Lobby Hacks in Fortnite use the admin panel unlock free items, including Sprites, Sprite Dust, Gizmos, and cosmetics ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 20 Aug 2026 12:17:52 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 13:49:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Fortnite]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Fortnite admin panel codes reward received for using a Lobby Hack]]></media:description>                                                            <media:text><![CDATA[A Fortnite admin panel codes reward received for using a Lobby Hack]]></media:text>
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                                <p>Fortnite admin panel codes are a new system introduced with the Override season, allowing Lobby Hacks that tie in to the general gaming theme that's now up and running. By opening the admin panel from the lobby screen, you can type in a selection of secret codes to receive instant rewards, including some powerful Sprites to kickstart your collection and handy gizmos to deploy for an advantage in matches. To find out more, here are all of the admin panel codes in Fortnite and how to redeem them for Lobby Hacks.<br><br><em>Note that these codes are separate from the </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-cheat-codes/"><em>Fortnite Cheat Codes</em></a><em> you can find and enter during matches, though both of them will unlock new </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-sprites/"><em>Fortnite Sprites</em></a><em> to add to your collection.</em></p><h2 class="article-body__section" id="section-all-fortnite-admin-panel-codes"><span>All Fortnite admin panel codes</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F55AMXmVLfihu5f3pkmJyN" name="Fortnite-Lobby-Hack-codes-entry" alt="The Fortnite admin panel used to redeem Lobby Hack codes" src="https://cdn.mos.cms.futurecdn.net/F55AMXmVLfihu5f3pkmJyN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure></a><p><strong>The following Fortnite admin panel codes can be redeemed now to activate Lobby Hacks:</strong></p><ul><li><strong>Sprites</strong><ul><li><strong>8BITBLAST </strong>– Cheat Master 8-Bit Sprite</li><li><strong>BORN2PLAY </strong>– Cheat Master Adventure Sprite</li><li><strong>GATHERANDCRAFT </strong>– Cheat Master Bush Sprite [need to complete all Wrixel (Ziggy) Part 1 Story quests before claiming]</li><li><strong>GOTTAGOFAST </strong>– Cheat Master Sonic Sprite</li><li><strong>IWANNAFLYHIGH </strong>– Cheat Master Tails Sprite</li><li><strong>JONESYISGOLDEN</strong> – Gold Jonesy Sprite</li><li><strong>PLAY4ALL </strong>– Cheat Master Jonesy Sprite</li></ul></li><li><strong>Sprite Dust</strong><ul><li><strong>ABGESTAUBT </strong>– 2,000 Sprite Dust</li><li><strong>CHISPAMBO </strong>– 2,000 Sprite Dust</li><li><strong>DUSTINTHEWIND </strong>– 5,000 Sprite Dust <em><strong>new!</strong></em></li><li><strong>H0P0NVC</strong> – 2,000 Sprite Dust [code contains zeros]</li><li><strong>MAGILUME </strong>– 2,000 Sprite Dust</li><li><strong>PERLIMPINPIN </strong>– 2,000 Sprite Dust</li><li><strong>WHEREISTHEDUSTYTREE </strong>– 5,000 Sprite Dust <em><strong>new!</strong></em></li><li><strong>YOURTHOUGHTSAREMINE</strong> – 5,000 Sprite Dust [need to complete all Geno Part 1 Story quests before claiming]</li></ul></li><li><strong>Gizmos</strong><ul><li><strong>CHATWHEREDOYOUFINDTHEKEY</strong> – 2 Extraction Accelerators</li><li><strong>FINDITCHAT </strong>– 2 Cheat Code Locators</li><li><strong>INVALIDCHEAT</strong> – 2 Cheat Code Locators</li><li><strong>NOPROLLAMA </strong>– Llama Supply Drop <em>[expires September 14, 2026] </em><em><strong>new!</strong></em></li><li><strong>O2OVERRIDE </strong>– Llama Supply Drop, 5 Portable Extractors</li><li><strong>PERFECTORDER </strong>– 4 Spicy Tacos</li><li><strong>SURVIVETHENIGHT </strong>– 2 Cheat Code Locators</li><li><strong>TAKEYOURHEART </strong>- 2 Extraction Accelerators</li></ul></li><li><strong>Cosmetics</strong><ul><li><strong>BEMOREALIEN </strong>– Override Ready Loading Screen</li><li><strong>BRB</strong> – Briefly turn into a toilet (can be used more than once)</li><li><strong>DONTBLOCKME </strong>– Briefly turn into a Tetris Piece (can be used more than once)</li><li><strong>INSERTCOINTOCONTINUE</strong> – Briefly turn into an arcade machine (can be used more than once)</li><li><strong>LETSBLOCKANDROLL </strong>– Briefly turn into a Tetris Piece (can be used more than once)</li><li><strong>OVERRIDEXP </strong>– 40,000 XP</li><li><strong>REACHYOURIMPOSSIBLE </strong>– Block Party Loading Screen</li></ul></li></ul><p>Note that the first time you redeem an admin panel code you'll also unlock the Cuddle Team Leader Outfit Style for Wrixel, and if you redeem a code for a Sprite that you already have in your collection then you'll receive 10,000 Sprite Dust as a reward instead.</p><h2 class="article-body__section" id="section-how-to-redeem-fortnite-admin-panel-codes"><span>How to redeem Fortnite admin panel codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ULJw3o8gC4d8SK9tgSzZ3P" name="Fortnite-Lobby-Hack-codes-redeem" alt="How to access the Fortnite admin panel to redeem Lobby Hack codes" src="https://cdn.mos.cms.futurecdn.net/ULJw3o8gC4d8SK9tgSzZ3P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Epic Games)</span></figcaption></figure><p>To redeem admin panel codes in Fortnite, go to the Battle Royale Lobby in the main menu and select the <strong>.../ admin panel </strong>in the top-right corner of the screen by following the button prompt or clicking on it. This will open the <strong>fortnite admin panel</strong>, where you can type in any of the promos before hitting the <strong>SUBMIT</strong> button to claim your rewards. Fortnite Lobby Hack codes are not case-sensitive, so you don't have to enter them in all caps as long as the correct spelling is used.<br><br><em>These are all of the Fortnite admin panel codes that have been revealed so far, but as more are discovered I will add them to this guide.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The Witcher 3's Songs of the Past DLC may feature a festival the RPG series has never seen, as new CD Projekt Red artwork sparks Belleteyn theories ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After 11 years, <a href="https://www.gamesradar.com/the-witcher-3-wild-hunt/">The Witcher 3</a> might finally let us experience Belleteyn firsthand in new DLC, <a href="https://www.gamesradar.com/games/the-witcher/new-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027/">Songs of the Past</a> – if a Gamescom booth from CD Projekt Red offers anything to go by.</p><p>Belleteyn has sadly only been mentioned by the developer in The Witcher 3 thus far, as a massive celebratory fertility festival with food, drink, love, and you name it (think Beltane, its real-world Gaelic counterpart). <br><br>Interestingly enough, however, it is the birthday of Yennefer, and in The Witcher books, Geralt believes it's also around the same time that Ciri herself was born… so, yeah, it's a pretty big deal.</p><p>Why do we think we might get to witness Belleteyn in all of its glory come Songs of the Past, though? Well, it just so happens that <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> is upon us and CD Projekt Red's booth artwork at the annual event appears to show a scene from Belleteyn – fire, festivities, and the like by the water. <br><br>It's already caught the eye of excited fans, too, with one post on <a href="https://x.com/HazzadorGamin/status/2090334625453478032" target="_blank">X</a> reading, "That looks like Belleteyn." Indeed, it does.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090334625453478032"><p lang="en" dir="ltr">CDPR booth at Gamescom shows Witcher 3 new expansion Songs of the Past art, that looks like Belleteyn. pic.twitter.com/QqSyOLBXIl<a href="https://twitter.com/cantworkitout/status/2090334625453478032">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on <a href="https://www.reddit.com/r/witcher/comments/1vtceqx/first_look_at_the_witcher_3_songs_of_the_past/" target="_blank">Reddit</a>, theories are running wild as well, as a picture of the Gamescom booth has folks convinced it is, in fact, referencing Belleteyn. <br><br>The top response literally just says "Belleteyn," so there you have it. Another chimes in, "Looks like there might be Belleteyn festivities artwork on the left side," further solidifying that the festival <em>is</em> what's on all of our minds – but this isn't the first time it's presence in Songs of the Past has been proposed.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/witcher/comments/1vtceqx/first_look_at_the_witcher_3_songs_of_the_past">First look at The Witcher 3 Songs of the Past booth for Gamescom</a><figcaption><cite> from <a href="https://www.reddit.com/r/witcher">r/witcher</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>A solid five months ago now, a <a href="https://www.reddit.com/r/witcher/comments/1tpi7m4/belleteyn_songs_of_the_past_dlc_reference/?sort=new" target="_blank">separate thread</a> on the website saw somebody note, "I noticed an X post, it talks about Geralt's sword (surprisingly his THIRD sword here since he already has two on his back) being the exact same one he had next to him during Belleteyn, which is a major spring and fertility festival that corresponds to the real-world Celtic Holiday of Beltane." <br><br>This older theorizing stems from older Songs of the Past artwork showing the sword.</p><p>So, could this all truly tease some sort of Belleteyn festivities in Songs of the Past? I certainly hope so, but I suppose only time will tell – and the DLC is set to launch in 2027.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right/"><em>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/</link>
                                                                            <description>
                            <![CDATA[ Could a humble Gamescom booth truly be a teaser? ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 10:05:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Songs of the Past Geralt]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Songs of the Past Geralt]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Songs of the Past Geralt]]></media:title>
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                                <p>After 11 years, <a href="https://www.gamesradar.com/the-witcher-3-wild-hunt/">The Witcher 3</a> might finally let us experience Belleteyn firsthand in new DLC, <a href="https://www.gamesradar.com/games/the-witcher/new-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027/">Songs of the Past</a> – if a Gamescom booth from CD Projekt Red offers anything to go by.</p><p>Belleteyn has sadly only been mentioned by the developer in The Witcher 3 thus far, as a massive celebratory fertility festival with food, drink, love, and you name it (think Beltane, its real-world Gaelic counterpart). <br><br>Interestingly enough, however, it is the birthday of Yennefer, and in The Witcher books, Geralt believes it's also around the same time that Ciri herself was born… so, yeah, it's a pretty big deal.</p><p>Why do we think we might get to witness Belleteyn in all of its glory come Songs of the Past, though? Well, it just so happens that <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> is upon us and CD Projekt Red's booth artwork at the annual event appears to show a scene from Belleteyn – fire, festivities, and the like by the water. <br><br>It's already caught the eye of excited fans, too, with one post on <a href="https://x.com/HazzadorGamin/status/2090334625453478032" target="_blank">X</a> reading, "That looks like Belleteyn." Indeed, it does.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090334625453478032"><p lang="en" dir="ltr">CDPR booth at Gamescom shows Witcher 3 new expansion Songs of the Past art, that looks like Belleteyn. pic.twitter.com/QqSyOLBXIl<a href="https://twitter.com/cantworkitout/status/2090334625453478032">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Over on <a href="https://www.reddit.com/r/witcher/comments/1vtceqx/first_look_at_the_witcher_3_songs_of_the_past/" target="_blank">Reddit</a>, theories are running wild as well, as a picture of the Gamescom booth has folks convinced it is, in fact, referencing Belleteyn. <br><br>The top response literally just says "Belleteyn," so there you have it. Another chimes in, "Looks like there might be Belleteyn festivities artwork on the left side," further solidifying that the festival <em>is</em> what's on all of our minds – but this isn't the first time it's presence in Songs of the Past has been proposed.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/witcher/comments/1vtceqx/first_look_at_the_witcher_3_songs_of_the_past">First look at The Witcher 3 Songs of the Past booth for Gamescom</a><figcaption><cite> from <a href="https://www.reddit.com/r/witcher">r/witcher</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>A solid five months ago now, a <a href="https://www.reddit.com/r/witcher/comments/1tpi7m4/belleteyn_songs_of_the_past_dlc_reference/?sort=new" target="_blank">separate thread</a> on the website saw somebody note, "I noticed an X post, it talks about Geralt's sword (surprisingly his THIRD sword here since he already has two on his back) being the exact same one he had next to him during Belleteyn, which is a major spring and fertility festival that corresponds to the real-world Celtic Holiday of Beltane." <br><br>This older theorizing stems from older Songs of the Past artwork showing the sword.</p><p>So, could this all truly tease some sort of Belleteyn festivities in Songs of the Past? I certainly hope so, but I suppose only time will tell – and the DLC is set to launch in 2027.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right/"><em>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evLN6O"></div>                            </div>                            <script src="https://kwizly.com/embed/evLN6O.js" async></script>
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