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                            <title><![CDATA[ Latest from GamesRadar+ in Metal-gear ]]></title>
                <link>https://www.gamesradar.com/games/stealth/metal-gear</link>
        <description><![CDATA[ All the latest metal-gear content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Fri, 24 Jul 2026 11:35:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/</link>
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                            <![CDATA[ "It wouldn't be good if those dreams just came true" ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 11:35:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> still wants to go to space, but for now he's going to keep making games, and he says that's a good thing. </p><p>Metal Gear Solid creator Kojima really hasn't kept it quiet that one day he wants to go to space, so much so that <a href="https://www.gamesradar.com/uk/tag/valve/"><u>Valve</u></a> boss <a href="https://www.gamesradar.com/uk/tag/gabe-newell/"><u>Gabe Newell</u></a> tried to set <a href="https://www.gamesradar.com/games/metal-gear/valve-boss-gabe-newell-set-up-hideo-kojima-with-a-spacex-tour-after-death-stranding-showcase-because-he-was-talking-about-how-much-he-wants-to-go-into-space/"><u>Kojima up with a tour of SpaceX.</u></a> Over on Twitter, Kojima recently posted a video of his comments during a panel at Il Cinema in Piazza – a film festival in Rome –  where he explains (translated by Genki_JPN) his current thoughts about his space travel aspirations.</p><p> "I want to share this with all of you: We all want to make our dreams come true, right?" he begins. And obviously he isn't talking about his dreams with <a href="https://www.gamesradar.com/games/action/hideo-kojima-has-always-had-a-lot-of-bad-dreams-and-one-nightmare-included-voluptuous-nude-women-reanimated-decomposing-bodies-and-a-very-impolite-coach/"><u>"voluptuous nude women," reanimated "decomposing bodies," and a very impolite coach</u></a>, as he explains, "I want to go to space and I want to make a movie." However, he adds, "it wouldn't be good if those dreams just came true."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Hideo Kojima says his dream is to go to space, but for now he wants to keep on making video games!"I want to share this with all of you: We all want to make our dreams come true, right?Take me for example, I want to go to space and I want to make a movie etc. Those are… pic.twitter.com/F7Wz3L81XQ<a href="https://twitter.com/cantworkitout/status/2080578744360554870">July 24, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"That's because dreams are goals," Kojima explains, "The idea is to achieve the second, third, and fourth dreams along the way before reaching your ultimate dream." He adds that "for the time being, I think I'll keep on making games without going to space." </p><p>I would say perhaps he can go to space once he retires from creating games (although he <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/"><u>said he has no plans to retire</u></a>). However, at that same event, <a href="https://www.gamesradar.com/entertainment/drama-movies/hideo-kojima-says-hed-like-to-die-in-a-movie-theater-which-is-a-very-normal-thing-to-say/"><u>he also said he wants to die in a movie theater</u></a>, preferably just after the trailers, so unless they build theaters in space, he's probably going to have to come back to Earth at some point. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-original-metal-gear-solid-is-free-to-play-on-steam-this-weekend-as-konami-gears-up-for-master-collection-volume-2/"><em>The original Metal Gear Solid is free to play on Steam this weekend as Konami gears up for Master Collection Volume 2.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ The original Metal Gear Solid is free to play on Steam this weekend as Konami gears up for Master Collection Volume 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/the-original-metal-gear-solid-is-free-to-play-on-steam-this-weekend-as-konami-gears-up-for-master-collection-volume-2/</link>
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                            <![CDATA[ You can play the greatest game of the 1990s for free ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:03:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami, Yoji Shinkawa]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:description>                                                            <media:text><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:text>
                                <media:title type="plain"><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:title>
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                                <p>Ahead of <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid Master Collection Volume 2</a> releasing next month, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> is letting everyone play <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> for free this weekend. </p><p>2026 has been a landmark year for those of us who are still obsessed with the year 1998. Spyro is getting a new entry, Resident Evil Requiem felt like as much of a sequel to Resident Evil 2 as anything else, Pokemon Gen 1 returned, and The Legend of Zelda: Ocarina of Time is set to get a remake releasing later this year. So, not to be outdone, Konami decided to remind everyone what the real best game of 1998 was, and is letting everyone play Metal Gear Solid.</p><p><a href="https://store.steampowered.com/app/2131630/METAL_GEAR_SOLID__Master_Collection_Version/" target="_blank">Over on Steam</a>, the Master Collection Volume 1 edition of 1998's Metal Gear Solid is free to play for anyone right now, which grants you access to the PS1 classic, as well as its expansion pack Metal Gear Solid VR / Special Missions, and the Japanese exclusive Integral. On top of that there's a full screenplay and "Master Book" which features artwork, character bios, a series timeline and the like.</p><p>This free weekend also arrives alongside Metal Gear Solid Master Collection's deepest Steam discount to date at £24.99 | $29.99 (which it's only been at twice before in the previous two Steam Summer Sales). </p><p>The best part of this deal, however, is that Metal Gear Solid is not really all that long. You could absolutely beat the entire game as part of this free weekend and experience one of the all-time greats free of charge</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2-brings-4k-60fps-to-mgs4-and-peace-walker-konami-announces-but-switch-1-still-gets-saddled-with-30fps/"><em>Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2-brings-4k-60fps-to-mgs4-and-peace-walker-konami-announces-but-switch-1-still-gets-saddled-with-30fps/</link>
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                            <![CDATA[ Switch 2 runs at 1440p 60fps for Metal Gear Solid 4, but only 1080 60fps for Peace Walker ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 10:33:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> has revealed the performance targets for <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/"><u>Metal Gear Solid Master Collection Volume 2</u></a>, and 4K 60fps <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 is finally within reach, even if Switch 1 users are getting shortchanged again. </p><p>Konami released details about both Metal Gear Solid 4 and Peace Walker's performance <a href="https://www.konami.com/mg/mc2/news/us/en/notice_framerate" target="_blank">on its website</a>. It's mostly as you would expect based on the previous game: Xbox Series X, PS5, and PC will be running at 4K 60fps; Switch 2 and Xbox Series S will be 1440/60 – with 1080/60fps in MGS4's handheld mode and for both on Peace Walker for Switch 2. </p><p>Once again, the original Nintendo Switch is stuck with 1080/30fps in docked and 720/30fps in handheld. That includes Peace Walker – a 2010 PSP game that ran at 60fps when its HD edition was released on 2005's Xbox 360. </p><p>Metal Gear Solid 4 at 60fps was already revealed a few months back with the<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/"><u> first gameplay of the re-release</u></a>. On Switch 2, the game has selectable image modes between "Adjusted and Original," with the handheld mode only getting Original. Presumably, one of these matches the other platforms, with a slightly more inconsistent framerate. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/fTSMcG-j2u4" allowfullscreen></iframe></div></div><p>Funnily enough, Metal Gear Solid 4 was <em>always</em> capable of 60fps, but getting it to run as such on PS3 was only possible in really specific circumstances, and most of the time you'd be dealing with sub-30fps in action scenes. But having the game run at a stable 60fps will be a game-changer. </p><p>Peace Walker, on the other hand, has a number of different resolution and upscaling options. Konami also released a video showing off the "High Resolution" mode for the game's hand-drawn cutscenes, with the new version having a much clearer image compared to the somewhat blurry original. </p><p>While Metal Gear Solid 4's big return is the clear star of the show here, I'm hoping to see Peace Walker's stock rise with this re-release, so people can finally see it for being one of the best Metal Gear Solid games… perhaps even better than MGS4 some may say.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ A Metal Gear Solid mod finally lets us play as Grey Fox in the PS1 classic, and it's not just his disappointing VR Missions iteration ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/a-metal-gear-solid-mod-finally-lets-us-play-as-grey-fox-in-the-ps1-classic-and-its-not-just-his-disappointing-vr-missions-iteration/</link>
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                            <![CDATA[ "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions" ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 16:41:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:description>                                                            <media:text><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:text>
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                                <p>A modder has made Grey Fox playable in the original <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid,</u></a> and it's way more impressive than it sounds. </p><p>Despite Snake (and Snake, and Snake, and Snake, and…) being a contender for the greatest video game character of all time, Metal Gear has a variety of side characters that all absolutely rule, and many hope for the chance to play as them. And while there's been the odd opportunity to play as whoever isn't the main protagonist of a given game (Tanker and Snake Tales in MGS2, Ocelot in Metal Gear Online), Metal Gear is pretty strict about having you play as the main character.</p><p>One such legendary side character is Grey Fox, who – after appearances in the MSX2 originals – appeared in Metal Gear Solid 1 as the series' first Cyborg Ninja. The character was so popular that he was the selling point and cover star of Metal Gear Solid: VR Missions, where he was briefly playable for a couple of missions. And while Hideo Kojima wanted the character to get his own game as <a href="https://archive.fo/IcnSy" target="_blank"><u>a sequel to Metal Gear Rising</u></a>, it never materialized. </p><p>However, Grey Fox is finally getting his day in the cold alaska moon, as YouTube user Perfect Pizza has released a first look at the final version of their "Playable Grey Fox mod" for Metal Gear Solid. On first read this may not sound that impressive, perhaps the thought of "oh they just moved the VR Missions character into the main game," crossed your mind? Well this mod is not nearly that simple.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PzZddYyro_0" allowfullscreen></iframe></div></div><p>Watching the trailer, right away you'll notice you have access to Grey Fox's arm cannon, which saw use throughout Metal Gear Solid, but never actually got used in his previous playable appearance. The High Frequency Blade has gotten a buff too with a new trailing effect and the ability to ricochet bullets back at enemies, and there's new movement options with crouch walking introduced. The mod promises a ton of changes, like "automatic open and close face visor upon alert,""custom animations," and "custom codec calls". </p><p>On the mods <a href="https://discord.com/invite/eVst9cqaZK" target="_blank"><u>Discord</u></a>, Perfect Pizza explains "This mod uses the PSX decompilation project’s ability to modify the game’s C code and build a new executable using the developer version of Metal Gear Solid." Adding "At the time of creation, neither the AI Grey Fox boss nor the playable VR Ninja have been fully decompiled. As a result, everything shown so far has been recreated through reverse engineering, existing game code, experimentation, and educated guesses."</p><p>They explain, "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions with as many of his signature abilities and some new ones as the game’s limitations allow, while preserving core gameplay features such as crawling, elevators, weapons, and environmental interaction." and that "This project also lays the groundwork for a future version that could allow players to experience the entire game as Grey Fox."</p><p>Perfect Pizza also says "This is not a complete story-mode conversion" but that "A separate project, which I am not affiliated with, is working toward making the full campaign playable by rebuilding all the stage overlays and making the compiled exe shiftable. The future of a complete Grey Fox playthrough depends heavily on that effort."</p><p>Regardless it's an impressive mod that actually allows playable Grey Fox found in VR Missions to live up to the version we hoped he would be all along, and even if a full version doesn't show up, it'll be fun to play about with. </p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Snake actor David Hayter tells Sony "no disc, no buy" amid controversial decision to axe physical discs for new PlayStation games in 2028 ]]></title>
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                            <![CDATA[ I'm with Snake on this one ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:27:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
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                                <p>David Hayter, the striking voice behind the Metal Gear series' various Snake roles, isn't a fan of Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 – and he's certainly not afraid to show it.</p><p>The end of physical media as we know it is dominating online discussions following Sony's announcement, which cited how "general preference for digital media significantly outpaces physical discs" – a statement that plenty of folks <em>definitely</em> cannot get behind. <br><br>One of them is none other than David Hayter, the iconic voice actor known for his work on Metal Gear Solid games as Solid Snake, Old Snake, Naked Snake… you name it.</p><p>In a new online <a href="https://x.com/DavidBHayter/status/2074224383204483173" target="_blank">post</a>, Hayter makes this as clear as he possibly can, sharing a picture of all his consoles and games (physical, of course, mind you). Between the Xbox and PlayStation 5 – and various controllers – I see a plethora of gems, including everything from GTA 5 to Red Dead Redemption 2. <br><br>As for his caption? "No disc, no buy." And, yes, he tags the official PlayStation account on Twitter, too, so as to catch Sony's attention.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Oh yeah.#NoDiscNOBUY@PlayStation https://t.co/WS28joqLWT pic.twitter.com/ISJsLfoS6Z<a href="https://twitter.com/cantworkitout/status/2074224383204483173">July 6, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Unsurprisingly, fans are largely in agreement with the actor, who admits in the comments that "this is a fraction of my game collection" as well. Not to mention, "I also have 2500+ DVDs." Physical media, you say? Hayter's no hater in that department. <br><br>He's not alone, either, as big developers in the industry themselves have spoken out against the move toward digital-only. Take <a href="https://www.gamesradar.com/games/as-playstation-kills-discs-former-blizzard-boss-says-we-cant-live-in-a-world-of-fear-if-our-games-will-work-in-the-future-or-not/">former Blizzard boss Mike Ybarra</a>, for example.</p><p>He says "we can't live in a world of fear if our games will work in the future or not," and game preservation experts share in that sentiment, explaining how this will all <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a>. <br><br>Just yesterday, CEO of Lords of the Fallen 2 publisher CI Games, Marek Tyminski, also stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>There's no telling what the future will bring for physical media enthusiasts, but I'm choosing to remain hopeful that game discs won't do a DVD on us and all but disappear. Something tells me Hayter is, too.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima is "really sad" about PlayStation ending physical disc production, warns against "frightening" streaming-only future: "You don't actually possess the data yourself" ]]></title>
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                            <![CDATA[ Hideo Kojima worries that "what is happening to video games in 2028, might also happen to movies" ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 09:40:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:title>
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                                <p>Metal Gear and Death Stranding mastermind Hideo Kojima is "really sad" about Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stop producing physical copies of new PlayStation games in 2028</u></a>, calling the idea of not being able to access the media we want in the future "frightening."</p><p>I'm not sure I can think of a single person who's happy about PlayStation's move to soon kill off its new physical games – it's devastating news for collectors, <a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/"><u>worrying for game preservationists</u></a>, and raises concerns about all sorts of things from ownership to the second-hand game market, sharing with friends, and more. Kojima is understandably also upset, as he reveals in comments at the Il Cinema in Piazza film festival (<a href="https://x.com/Genki_JPN/status/2073650081987756252?s=20" target="_blank"><u>translated by @Genki_JPN on Twitter</u></a>).</p><p>"Since production is ending in 2028, this is about video games, but I grew up with physical media, so I find it really sad," he begins. "Currently, I've been buying up a lot of Blu-rays, such as various movies, and CDs too.</p><p>"The situation is different for games, as they are downloaded to the hard drive, that means the game data remains on your own hardware. However, if things shift to streaming in the future, that won't be the case anymore."</p><p>He looks to streaming services like Netflix as he notes that "there is a server somewhere, and you essentially just have the right to turn the tap, and when you do, the data flows out." However, he continues, because you don't download the data of those movies and shows, but rather gain access to them via your subscription, "the consequence of that is that you don't actually possess the data yourself."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qE5AubwLM42uwyVEtBKvS9" name="death-stranding-2" alt="Death Stranding 2" src="https://cdn.mos.cms.futurecdn.net/qE5AubwLM42uwyVEtBKvS9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>And there lies a bigger problem – while the "companies that own these servers" will "let you 'turn the tap' for a monthly fee," things might not stay the same forever. "With nations, politics and various ways of thinking, one naturally has to consider the possibility that if there is a change, the data inside will stop being distributed," Kojima says. "And if that happens you won't be able to watch or play the movies and games you like. That is what is frightening."</p><p>As a huge fan of movies, Kojima clearly has concerns that this same issue approaching PlayStation could end up impacting the film industry, too. "So, what is happening to video games in 2028, might also happen to movies," he adds. "I'd like everyone to keep that in mind." </p><p>Kojima is far from the only developer worried about the death of physical media – last week's news saw many <a href="https://www.gamesradar.com/games/long-live-physical-media-devs-and-publishers-of-baldurs-gate-3-silksong-and-more-call-sonys-decision-to-end-physical-playstation-games-genuinely-heartbreaking/"><u>devs and publishers speak out against Sony's decision</u></a>, with Larian Studios publishing director Michael Douse calling the situation "heartbreaking." <a href="https://www.gamesradar.com/games/sony-reportedly-already-has-another-use-for-its-disc-factory-after-announcing-end-of-physical-playstation-games/"><u>Sony apparently already has another use for its disc factory</u></a> in the form of microlenses, and has reportedly recently invested €30 million into the technology for manufacturing them. Needless to say, it doesn't seem likely that the company could backtrack on the idea, despite the mass backlash.</p><p><a href="https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/"><u><em>PlayStation's disc-less future could "heavily influence" Xbox and Nintendo's approach to physical games, former Sony boss says, calling the decision "dramatic."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it" ]]></title>
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                                                                            <description>
                            <![CDATA[ I mean, it's just a pipe falling over, but it's cool ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2: Sons of Liberty]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2: Sons of Liberty]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 2 is now approaching 25 years old, and players are <em>still </em>discovering things about the classic game. </p><p>Metal Gear Solid 2 is one of the PS2 titles that truly felt 'next-gen' when it came out, or so I'm told since I was five at the time and only cared about Crash Bandicoot. But all of the little details that make that game's world so special are well known now – things like how the ice cubes would melt slowly if you shot the bucket at the bar, or Snake getting a cold if he stays out in the cold too long. </p><p>And yet, multiple playthroughs later (including one about a month ago), and I never knew about one hidden detail, and it looks like almost no one else did, either. "After more than 2 decades of playing MGS2, I thought I'd seen everything, then this happened", a user on Reddit writes, sharing an extremely specific interaction that can happen towards the end of the Tanker chapter. </p><p>When Snake is making his way to the room where Metal Gear Ray is housed, there are multiple open areas you can hide in off to the side, but as has now been discovered, peeking round the corner at the approaching enemy will cause a metal pipe to fall, alerting them. </p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/after_more_than_2_decades_of_playing_mgs2_i">After more than 2 decades of playing MGS2, I thought I'd seen everything, then this happened.</a> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The comments are just as shocked as me to find this out, with the <a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/comment/osfelgf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>top response saying:</u></a> "Holy shit, what? Same here. This game is legendary, man." A response adds: "I think the insane level of detail on these games, particularly MGS2 and MGS3 is often overlooked. I was absolutely blown away by MGS2 when I was a teenager playing it for the first time, and even now I think the graphics and overall environment design are unbelievable." Meanwhile, <a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/comment/osfo2hd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>another puts it perfectly</u></a>, "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it to be real."</p><p>And sure, a pipe falling over isn't exactly mind-blowing stuff, but it's just one of the myriad details that makes Metal Gear Solid as a series so beloved. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><u><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Despite going to space in an AI short film created by a Death Stranding 2 partner, Hideo Kojima says he's actually "not interested" in AI art ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/despite-going-to-space-in-an-ai-short-film-created-by-a-death-stranding-2-partner-hideo-kojima-says-hes-actually-not-interested-in-ai-art/</link>
                                                                            <description>
                            <![CDATA[ "Art is life," says Hideo Kojima ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 10:30:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
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                                <p>Metal Gear and Death Stranding mastermind Hideo Kojima has stated that he's "not interested" in AI-generated art, despite his recent appearance in an AI-generated short film created by Pusher and Drive director Nicolas Winding Refn (who also did the motion capture for Heartman in Death Stranding and its sequel).</p><p>Late last month, many Kojima fans weren't exactly pleased to see the game director – or rather, an AI-generated version of him – <a href="https://www.gamesradar.com/games/action/generative-ai-finally-sends-hideo-kojima-into-space-in-new-short-film-with-death-stranding-2-partner-nicolas-winding-refn-which-was-immediately-blasted-as-ai-slop/"><u>show up in an AI-generated video promoting Satellites 2</u></a>, a new Prada Mode art exhibition that's been open to the public in New York over the last few days. The video sent Kojima's AI lookalike on a journey through space alongside AI Refn, before landing on Earth and seemingly checking into the Hotel Chelsea, where the exhibition was being held. </p><p>Now, though, at the exhibition itself, Kojima has expressed disinterest in the technology. <a href="https://www.washingtonpost.com/style/2026/06/06/hotel-chelsea-kojima-refn-dredge-up-glamour-old-ghosts/" target="_blank"><u>Speaking to The Washington Post</u></a>, he explains that he thinks real people need to be present when art is created. </p><p>"Art is life," he begins. "But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think I'll see it. I'm not interested in it."</p><p>Kojima continues: "We'll find a good way, a good path to how we use technology, and it's really up to young people on how we use it."</p><p>The Metal Gear creator has shared his take on AI numerous times over the last year or so – he previously said that instead of using AI to come up with ideas, <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/"><u>he would personally "lead the creative part and use AI to boost efficiency" and "handle the tedious tasks."</u></a> He also once <a href="https://www.gamesradar.com/games/hideo-kojima-thinks-video-games-are-in-the-middle-of-a-major-shift-there-was-2d-then-3d-and-now-we-have-not-just-chatgpt-but-also-extensive-ai-tech-for-devs-to-take-advantage-of/"><u>spoke about the "trend" of AI "coming into game creation"</u></a> and likened it to an evolution like games becoming 3D and using online connectivity. </p><p>I can't help but wonder if Kojima's now clearly stated disinterest in AI art could partially come in response to the negativity that followed his appearance in the Satellites 2 video. To be clear, he didn't personally create it, but his association with it didn't go down very well, to put it lightly. Even so, he doesn't acknowledge this backlash at all when speaking to The Washington Post, so it remains somewhat unclear exactly where he stands on that specific video. </p><p><a href="https://www.gamesradar.com/games/open-world/hideo-kojima-learns-that-higgs-is-the-worlds-favorite-death-stranding-2-character-but-hes-just-glad-all-his-children-have-fans/"><u><em>Hideo Kojima learns that Higgs is the world's favorite Death Stranding 2 character, but he's just glad all his children have fans.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Lego Batman actor doubles down on Solid Snake comparisons by teaming up with Metal Gear star David Hayter himself and getting his blessing ]]></title>
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                                                                            <description>
                            <![CDATA[ "I just wanna say: Batman, I admire your work" ]]>
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                                                                        <pubDate>Wed, 27 May 2026 21:41:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[DC, Warner Bros., Lego]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The key art for Lego Batman: Legacy of the Dark Knight showing a shadowed Batman superimposed in front of a neon and spotlight lit Gotham City]]></media:description>                                                            <media:text><![CDATA[The key art for Lego Batman: Legacy of the Dark Knight showing a shadowed Batman superimposed in front of a neon and spotlight lit Gotham City]]></media:text>
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                                <p>David Hayter, the iconic voice behind Metal Gear's Solid Snake, has teamed up with Lego Batman: Legacy of the Dark Knight star Shai Matheson in an adorable video response to claims that the two characters sound alike.</p><p>Sometimes the best way to answer to your critics is by laughing along with them. I know I laugh through tears every time I read another comment about the so-called "skill issue" <a href="https://www.gamesradar.com/games/action-rpg/i-couldnt-love-dark-souls-or-bloodborne-but-phantom-blade-zero-is-the-action-rpg-i-wanted-them-to-be/">preventing me from enjoying Souls games</a>, and Matheson is taking a similar approach to critiques of his Lego Batman voice, which many compare to a stuffy-nosed Solid Snake. Instead of pushing back on those accusations, Matheson made a tongue-in-cheek video with Hayter in which he receives the actor's blessing.</p><p>"So, apparently a lot of you think my Batman sounds like Solid Snake from Metal Gear if he had a cold," Matheson says in the video. "I'm not sure I understand that. Do you?" he asks, before the camera pans toward Hayter, who's blowing his nose with a tissue.</p><p>"I'm sorry, I've got a bit of a cold," Hayter says.</p><p>"Oh, I get it now," Matheson admits.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1tmr5wo/lego_batmans_shai_matheson_responds_to_a_common">Lego Batman's Shai Matheson responds to a common criticism of his portrayal of the character</a> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Despite the wholesome, diplomatic nature of the video, I actually think the actors do a better job of dispelling comparisons than anything else. Hearing the two voices side-by-side, I genuinely don't hear it. Sure, they both speak in deep, raspy baritones, but otherwise they sound like distinct characters to me. Regardless, it couldn't be more clear that Hayter is perfectly happy for people to think Lego Batman sounds just like his Solid Snake performance.</p><p>"But hey, I just wanna say: Batman, I admire you work. You're stealthy as hell," Hayter says in his signature Solid Snake voice, shortly before the two actors bust out in laughter and the video ends.</p><p>Whatever you think of Matheson's performance, it did little to hamper our impressions of Lego Batman, with GR+ US managing editor Rollin Bishop <a href="https://www.gamesradar.com/games/action/lego-batman-legacy-of-the-dark-knight-review/">awarding the game</a> a commendable 4/5 stars and saying it "remixes classic stories and games to provide a single straightforward explanation for who Batman is, how he came to be, and where he and his extended found family has ultimately found themselves – without taking itself too seriously."</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5xlpe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5xlpe.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 4's Master Collection gets an impressive new showing, confirming 60fps, shorter load times, and that Solid Snake still loves his iPod ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/</link>
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                            <![CDATA[ You can still sneak about to Snatcher music ]]>
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                                                                        <pubDate>Tue, 26 May 2026 10:05:36 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:08:30 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Metal Gear Solid 4: Guns of the Patriots, one of the best PS3 games.]]></media:description>                                                            <media:text><![CDATA[A screenshot of Metal Gear Solid 4: Guns of the Patriots, one of the best PS3 games.]]></media:text>
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                                <p>Konami has revealed the first gameplay of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 in Metal Gear Solid Master Collection Vol 2, and fans have noticed subtle changes and the return of the iPod.</p><p>While Metal Gear Solid 4 was in PS3 jail, many speculated that it was just a game that would be impossible to bring back, thanks to all its dumb little details and licensed content. But in a stream on the <a href="https://www.youtube.com/live/vlTNTZrHG70" target="_blank">WasayaganaTV YouTube channel</a> – hosted by Jujutsu Kaisen actor Yuichi Nakamura and radio personality Mafia Kajita – we got our first look at Guns of the Patriots running on new platforms. And within the steam it was shown that the Apple iPod is back in the game, signaling the return of its licensed content.</p><p>We didn't see them in the stream, but elsewhere in Metal Gear Solid 4, Otacon uses an Apple Mac computer, so it's probably safe to assume that sticks. There's also a crossover with Ubisoft's Assassin's Creed series, which allows Snake to don Altaïr's robes while sneaking around – this was confirmed to be returning <a href="https://www.gamespark.jp/article/2026/02/16/162817.html" target="_blank">in an interview</a> around the time Solid Snake was added to Rainbow Six Siege.  Also, fans spotted that the "No place for Hideo" box is still in the game; however, the link to the now-defunct Hideoblog was removed. </p><p>Naturally, however, fans are speculating about how some of the PS3-specific parts will translate. Notably, there's an iconic scene during the game's Shadow Moses segment, in which <a href="https://www.youtube.com/watch?v=qgWrKRu-ry4" target="_blank">Otacon pushes Snake to swap to disk 2</a> before realizing "we're on PlayStation 3" before talking about how good Blu-ray discs are. The question is whether this scene will remain in the game as is, be replaced with new voice lines about the specific consoles, or be nixed entirely. </p><p>The rest of the stream also showed some of the improvements coming to this version. Notably, Metal Gear Solid 4 running at 60fps is witchcraft we could've only dreamed of, and as one Twitter user pointed out, <a href="https://x.com/badhumans/status/2058607574845370710?s=61&t=0XfTct2Yr745aqquEkynBg" target="_blank">the loading times are way shorter when transitioning</a> between areas. Although if you aren't stuck on a loading screen between chapters staring at Snake smoking for 15 minutes, are you <em>really </em>playing Metal Gear Solid 4?</p><p>I replayed Metal Gear Solid 4 last year for the first time in about a decade after beating Metal Gear Solid Delta, but I may just find myself returning to it sooner than expected to experience the upgrades on show. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 3 cutscenes have been busted for 15 years – but don't worry, the modder who noticed finally fixed it ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-3-cutscenes-have-been-busted-for-15-years-but-dont-worry-the-modder-who-noticed-finally-fixed-it/</link>
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                            <![CDATA[ "10% higher than PS2's framing" ]]>
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                                                                        <pubDate>Tue, 19 May 2026 16:19:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid]]></media:text>
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                                <p>A modder is fixing an issue that has persisted with Metal Gear Solid 3 since 2011's HD Collection release – one that most people didn't really notice. </p><p>Metal Gear Solid 3 is the greatest game ever made – this was the subject of the <a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/">first thing I ever wrote for GamesRadar+</a>, about a game I've inhaled as many times as Kirby inhales a Waddle Dee. And yet, somehow, I never noticed that the 2011 HD collection version of the game, which was then ported over to Master Collection in 2023, actually had a broken camera in it the whole time.</p><p>As spotted by <a href="https://www.pcgamer.com/games/action/i-just-learnt-ive-been-playing-metal-gear-solid-3-with-a-broken-camera-for-15-years/" target="_blank">PC Gamer</a>, Afevis Solmunko, one of the developers behind the MGSFix mod – who also found a hidden third-person mode in Metal Gear Solid 2's HD port – is working on a fix for the Metal Gear Solid Master Collection to fix the framing of cutscenes so that they match how they appeared in the PS2 original. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Another major fix added to MGSHDFix 3.1.0! In both 2011 HDC & 2023 MC, the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of screen. Now fully corrected/properly centered by MGSHDFix.(Konami fixed this issue in Delta.) pic.twitter.com/INKm8PZrqc<a href="https://twitter.com/cantworkitout/status/2055889686787424629">May 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"In both 2011 [HD Collection] & 2023 [Master Collection], the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of the screen," he explains. "Now fully corrected/properly centered by MGSHDFix." <br><br>Turns out, Metal Gear Solid 2 has the same issue, with Solmunko also speaking about potentially fixing that one, too, in a message on the Metal Gear Network <a href="https://discord.com/invite/metal-gear-network-mgn-1116856754920226876" target="_blank">Discord</a> server.</p><p>Granted, there aren't massive things being missed in the HD version's framing, as in, there's nothing as bad as The Simpsons was on Disney+ at launch. Clearly so, since most of us never actually noticed the difference for 15 years. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ This Metal Gear Solid and Death Stranding merch is enough to unite all Hideo Kojima fans ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/this-metal-gear-solid-and-death-stranding-merch-is-enough-to-unite-all-hideo-kojima-fans/</link>
                                                                            <description>
                            <![CDATA[ I've gathered the best video game merch you can grab to show off your Hideo Kojima fandom. ]]>
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                                                                        <pubDate>Fri, 15 May 2026 15:15:08 +0000</pubDate>                                                                                                                                <updated>Fri, 15 May 2026 15:57:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                            <media:credit><![CDATA[Future/Good Smile Company/Kojima Productions/Konami/Tubbz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of a collection of Kojima game character merch on a light green GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of a collection of Kojima game character merch on a light green GamesRadar+ background.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of a collection of Kojima game character merch on a light green GamesRadar+ background.]]></media:title>
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-webkit-user-select: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-slider-line {        position: absolute !important;        top: 0 !important;        bottom: 0 !important;        left: 50% !important;        width: 4px !important;        background-color: white !important;        transform: translateX(-50%) !important;        box-shadow: 0 0 10px rgba(0,0,0,0.5) !important;        pointer-events: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-handle {        position: absolute !important;        top: 50% !important;        left: 50% !important;        transform: translate(-50%, -50%) !important;        width: 32px !important;        height: 32px !important;        background-color: white !important;        border-radius: 50% !important;        box-shadow: 0 2px 6px rgba(0,0,0,0.3) !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        gap: 4px !important;        pointer-events: none !important;        z-index: 11 !important;        overflow: hidden !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-handle.fv-image-compare-handle-square {        border-radius: 6px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-arrow-left {        width: 0 !important;        height: 0 !important;        border-top: 4px solid transparent !important;        border-bottom: 4px solid transparent !important;        border-right: 4px solid #4b5563 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-arrow-right {        width: 0 !important;        height: 0 !important;        border-top: 4px solid transparent !important;        border-bottom: 4px solid transparent !important;        border-left: 4px solid #4b5563 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label {        position: absolute !important;        top: 1rem !important;        background-color: rgba(0, 0, 0, 0.5) !important;        color: white !important;        padding: 0.25rem 0.75rem !important;        border-radius: 0.25rem !important;        font-size: 0.875rem !important;        font-weight: 500 !important;        pointer-events: none !important;        backdrop-filter: blur(4px) !important;        z-index: 5 !important;        transition: right 0.3s ease, opacity 0.2s ease !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label-left {        left: 1rem !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label-right {        right: 1rem !important;    }        #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-expand-btn,    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn {        position: absolute !important;        bottom: 1rem !important;        right: 1rem !important;        background-color: rgba(0, 0, 0, 0.5) !important;        color: white !important;        border: none !important;        border-radius: 0.25rem !important;        padding: 0.5rem !important;        cursor: pointer !important;        z-index: 20 !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        backdrop-filter: blur(4px) !important;        transition: background-color 0.2s !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-expand-btn:hover,    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn:hover {        background-color: rgba(0, 0, 0, 0.7) !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn {        display: none !important;        top: 1rem !important;        bottom: auto !important;    }    /* Fullscreen State */    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen {        position: fixed !important;        top: 0 !important;        left: 0 !important;        right: 0 !important;        bottom: 0 !important;        width: 100% !important;        height: 100% !important;        z-index: 999999 !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        background-color: rgba(0, 0, 0, 0.9) !important;        margin: 0 !important;        touch-action: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner {        width: 100% !important;        height: 100% !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        cursor: grab !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active {        cursor: grabbing !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg {        position: absolute !important;        top: 0 !important;        left: 0 !important;        max-width: 100% !important;        max-height: 100% !important;        width: 100% !important;        height: 100% !important;        object-fit: contain !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg {        max-width: 100% !important;        max-height: 100% !important;        width: 100% !important;        height: 100% !important;        object-fit: contain !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn {        display: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn {        display: flex !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right {        right: 4rem !important;    }    /* Footer */    #fv-chart-1778857317019-9r7nqh1ss .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-footer-content { text-align: center !important; width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo {         display: block !important;         margin: 0 auto !important;         width: 120px !important;         min-width: 120px !important;        max-width: 120px !important;         height: auto !important;         object-fit: contain !important;         flex-shrink: 0 !important;    }    /* Display Mode Controls */    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title {        appearance: none !important;        -webkit-appearance: none !important;        -moz-appearance: none !important;        background: transparent !important;        border: none !important;        font-size: 18px !important;        font-weight: 600 !important;        color: var(--riv-primary) !important;        padding-right: 28px !important;        padding-left: 10px !important;        cursor: pointer !important;        text-align: center !important;        text-align-last: center !important;        width: auto !important;        max-width: 100% !important;        font-family: 'Open Sans', sans-serif !important;        line-height: 1.3 !important;        margin: 0 !important;        text-overflow: ellipsis !important;        overflow: hidden !important;        white-space: nowrap !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title:focus { outline: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title::-ms-expand { display: none !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-chevron {        position: absolute !important;        right: 0 !important;        top: 50% !important;        transform: translateY(-50%) !important;        pointer-events: none !important;        color: var(--riv-primary) !important;        display: flex !important;        align-items: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn {        background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;        cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }        /* Legend */    #fv-chart-1778857317019-9r7nqh1ss .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }    /* Multi-Value Legend */    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-value-legend {         display: flex !important;         justify-content: center !important;         flex-wrap: wrap !important;         gap: 12px 24px !important;         margin-bottom: 1.5rem !important;         padding: 0 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }    /* Chart Core Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-group { margin-bottom: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-title {         font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;        text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;        font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;        text-transform: none !important;        white-space: normal !important;        overflow-wrap: break-word !important;         word-wrap: break-word !important;        max-width: 100% !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-row, #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }     #fv-chart-1778857317019-9r7nqh1ss .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar:hover { opacity: 0.8 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-value { flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }    /* Multi-Value Bar Logic */    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }        /* Stacked Bar */    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-bar { display: flex !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-segment:last-child { border-right: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }    /* Grouped Bar */    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title-wrapper { padding-left: 150px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster .fv-bar-container { height: 20px !important; }        /* Line Chart Grid */    #fv-chart-1778857317019-9r7nqh1ss .riv-grid line {        stroke: #D1D5DB !important;        stroke-dasharray: 3 3 !important;    }    /* X-Axis */    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }     #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks span { position: relative !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-y-axis-title {        font-size: 15px !important;        color: #374151 !important;        line-height: 1.5 !important;        text-align: left !important;        padding-left: 5.83% !important; /* Aligns with Y-axis line inside SVG (35/600) */        margin-bottom: 4px !important;        display: block !important;        font-weight: bold !important;    }    /* Shop The Look */    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; transition: min-height 0.3s ease !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-stl-container { width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-stl-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-image { display: block !important; width: 100% !important; height: auto !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-container { position: absolute !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06) !important; transition-property: all !important; transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1) !important; transition-duration: 300ms !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn:hover { transform: scale(1.1) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn:focus { outline: 2px solid transparent !important; outline-offset: 2px !important; box-shadow: 0 0 0 2px #ffffff, 0 0 0 4px #000000 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn[aria-expanded="true"] { background-color: #3b82f6 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-pulse { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #EA5507 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-stl-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }    @keyframes fv-stl-ping { 75%, 100% { transform: scale(2); opacity: 0; } }    @media (max-width: 640px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-pulse { animation-fill-mode: none !important; }    }    /* Shop the look button */    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; height: 2.5rem !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; color: #111827 !important; padding: 0 1rem 0 3rem !important; border-radius: 0.25rem !important; font-weight: 700 !important; font-size: 0.875rem !important; box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2) !important; border: none !important; cursor: pointer !important; transition: all 0.2s !important; z-index: 10 !important; display: flex !important; align-items: center !important; text-transform: uppercase !important; overflow: hidden !important; white-space: nowrap !important; max-width: calc(100% - 2rem) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn span { overflow: hidden !important; text-overflow: ellipsis !important; white-space: nowrap !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn:hover { background-color: #ffffff !important; transform: scale(1.05) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-logo { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; object-fit: cover !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; color: #1f2937 !important; flex-shrink: 0 !important; }    /* All Products Modal */    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss { position: fixed !important; inset: 0 !important; background-color: rgba(0, 0, 0, 0) !important; backdrop-filter: blur(0px) !important; -webkit-backdrop-filter: blur(0px) !important; display: flex !important; align-items: center !important; justify-content: center !important; z-index: 99999 !important; pointer-events: none !important; transition: background-color 0.3s ease, backdrop-filter 0.3s ease, -webkit-backdrop-filter 0.3s ease !important; padding: 1rem !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss { position: absolute !important; padding: 0 !important; align-items: flex-end !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active { background-color: rgba(0, 0, 0, 0.2) !important; backdrop-filter: blur(4px) !important; -webkit-backdrop-filter: blur(4px) !important; pointer-events: auto !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-content { width: 100% !important; max-width: 42rem !important; max-height: 100% !important; display: flex !important; flex-direction: column !important; position: relative !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; border-radius: 1rem !important; box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important; overflow: hidden !important; transition: transform 0.3s cubic-bezier(0.16, 1, 0.3, 1), opacity 0.3s ease !important; opacity: 0 !important; transform: scale(0.95) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active .fv-stl-all-products-content { opacity: 1 !important; transform: scale(1) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active .fv-stl-all-products-content { transform: translateY(0) !important; }        /* V2 Bottom Sheet Style */    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2 { align-items: flex-end !important; padding: 0 !important; }    @media (min-width: 640px) {        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2:not(.mobile-view *) { justify-content: flex-end !important; }    }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2 .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }    @media (min-width: 640px) {        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2:not(.mobile-view *) .fv-stl-all-products-content { max-width: 700px !important; border-radius: 1.5rem 0 0 0 !important; }    }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2.is-active .fv-stl-all-products-content { transform: translateY(0) !important; opacity: 1 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-header { display: flex !important; align-items: center !important; justify-content: space-between !important; padding: 1.5rem !important; border-bottom: 1px solid #e5e7eb !important; flex-shrink: 0 !important; position: sticky !important; top: 0 !important; background-color: rgba(255, 255, 255, 0.8) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-header { padding: 0.75rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-logo { height: 1.5rem !important; width: auto !important; object-fit: contain !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-logo { height: 1.25rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-title { font-size: 1.25rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-title { font-size: 1.125rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-close { width: 2rem !important; height: 2rem !important; border-radius: 9999px !important; background-color: rgba(0, 0, 0, 0.05) !important; display: flex !important; align-items: center !important; justify-content: center !important; border: none !important; cursor: pointer !important; z-index: 10 !important; color: #6b7280 !important; transition: all 0.2s !important; padding: 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-close:hover { background-color: rgba(0, 0, 0, 0.1) !important; color: #111827 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-list { list-style: none !important; padding: 1.5rem !important; margin: 0 !important; overflow-y: auto !important; flex: 1 !important; display: flex !important; flex-direction: column !important; gap: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-list { padding: 0.75rem !important; gap: 0.5rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-item { margin: 0 !important; padding: 0.25rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link { display: flex !important; align-items: flex-start !important; padding: 0.75rem !important; text-decoration: none !important; color: inherit !important; transition: all 0.2s !important; border-radius: 1rem !important; border: 1px solid transparent !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link { padding: 0.5rem !important; border-radius: 0.75rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link:hover { background-color: #ffffff !important; border-color: #e5e7eb !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.05), 0 2px 4px -1px rgba(0, 0, 0, 0.03) !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-item.is-highlighted .fv-stl-all-products-link { background-color: #ffffff !important; border-color: #d1d5db !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #111827 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-container { position: relative !important; margin-right: 1.25rem !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-container { margin-right: 0.75rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-number { position: absolute !important; top: -0.5rem !important; left: -0.5rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; background-color: #0f172a !important; color: #ffffff !important; display: flex !important; align-items: center !important; justify-content: center !important; font-size: 0.75rem !important; font-weight: 700 !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #ffffff !important; z-index: 10 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-number { top: -0.375rem !important; left: -0.375rem !important; width: 1.25rem !important; height: 1.25rem !important; font-size: 0.625rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-wrapper { width: 6rem !important; height: 6rem !important; border-radius: 0.75rem !important; overflow: hidden !important; background-color: #f9fafb !important; border: 1px solid #f3f4f6 !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: inset 0 2px 4px 0 rgba(0, 0, 0, 0.02) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-wrapper { width: 4rem !important; height: 4rem !important; border-radius: 0.5rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image { width: 100% !important; height: 100% !important; object-fit: cover !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-placeholder { width: 2rem !important; height: 2rem !important; color: #d1d5db !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-placeholder { width: 1.5rem !important; height: 1.5rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-info { flex: 1 !important; min-width: 0 !important; display: flex !important; flex-direction: column !important; justify-content: center !important; margin-top: 0.25rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-info { margin-top: 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-brand { font-size: 0.625rem !important; font-weight: 700 !important; color: #6b7280 !important; text-transform: uppercase !important; letter-spacing: 0.1em !important; margin: 0 0 0.375rem 0 !important; white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-brand { font-size: 0.5625rem !important; margin: 0 0 0.25rem 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-name { font-size: 1rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 0 0.375rem 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.25 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-name { font-size: 0.875rem !important; margin: 0 0 0.25rem 0 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-meta { display: flex !important; align-items: center !important; font-size: 0.875rem !important; margin-bottom: 0.375rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-meta { font-size: 0.75rem !important; margin-bottom: 0.25rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-price { font-weight: 700 !important; color: #111827 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-sale-price { font-weight: 700 !important; color: #dc2626 !important; margin-right: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-sale-price { margin-right: 0.375rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-original-price { color: #9ca3af !important; text-decoration: line-through !important; font-size: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-original-price { font-size: 0.625rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-commentary { font-size: 0.875rem !important; color: #4b5563 !important; margin: 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.375 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-commentary { font-size: 0.75rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action { width: 2.5rem !important; height: 2.5rem !important; border-radius: 9999px !important; background-color: #f9fafb !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; margin-left: 1rem !important; flex-shrink: 0 !important; border: 1px solid #f3f4f6 !important; transition: all 0.2s !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action { width: 2rem !important; height: 2rem !important; margin-left: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action svg { width: 14px !important; height: 14px !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link:hover .fv-stl-all-products-action { background-color: #111827 !important; color: #ffffff !important; border-color: #111827 !important; }    /* Image Annotation Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-ia-container { width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-ia-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-image { display: block !important; width: 100% !important; height: auto !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-container { position: absolute !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1) !important; transition: all 300ms cubic-bezier(0.4, 0, 0.2, 1) !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button:hover { transform: scale(1.1) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button.is-active { background-color: #EA5507 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-pulse-ring { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #EA5507 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-ia-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }    @keyframes fv-ia-ping { 75%, 100% { transform: scale(2); opacity: 0; } }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-static-tooltip { display: none !important; position: absolute !important; top: -10px !important; left: 50% !important; transform: translate(-50%, -100%) !important; background-color: rgba(255, 255, 255, 0.95) !important; padding: 10px !important; border-radius: 6px !important; box-shadow: 0 4px 12px rgba(0,0,0,0.15) !important; width: max-content !important; max-width: 200px !important; font-size: 13px !important; color: #1f2937 !important; z-index: 20 !important; pointer-events: none !important; white-space: pre-wrap !important; line-height: 1.4 !important; border: 1px solid #e5e7eb !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button:hover + .fv-ia-static-tooltip { display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo-explore-bar { position: relative !important; width: 100% !important; display: flex !important; justify-content: center !important; align-items: center !important; min-height: 30px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo-explore-bar .fv-logo { margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-wrapper { position: absolute !important; right: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-logo-explore-bar { flex-direction: column !important; min-height: auto !important; gap: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-ia-explore-wrapper { position: static !important; align-self: flex-end !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn { background-color: rgba(255, 255, 255, 0.95) !important; color: #1e293b !important; border: 1px solid #e5e7eb !important; border-radius: 9999px !important; padding: 0.5rem 1.25rem !important; font-size: 0.875rem !important; font-weight: 600 !important; font-family: sans-serif !important; display: inline-flex !important; align-items: center !important; gap: 0.5rem !important; cursor: pointer !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1) !important; transition: all 0.2s !important; pointer-events: auto !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn:hover { background-color: #ffffff !important; transform: translateY(-2px) !important; box-shadow: 0 6px 8px -1px rgba(0, 0, 0, 0.15) !important; color: #EA5507 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn svg { transition: transform 0.2s !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn:hover svg { transform: translateX(2px) !important; }    /* IA Modal Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-active-modal-container { display: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modals { display: block !important; position: static !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-item { display: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-item.is-active {         display: flex !important;         flex-direction: column !important;         position: absolute !important;        top: 1rem !important;        right: 1rem !important;        z-index: 20 !important;        width: 18rem !important;        max-width: calc(100% - 2rem) !important;        background-color: #ffffff !important;         padding: 1rem !important;         border-radius: 0.75rem !important;        box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.1), 0 10px 10px -5px rgba(0, 0, 0, 0.04) !important;        border: 1px solid #e5e7eb !important;        border-top: 4px solid #EA5507 !important;        animation: fv-ia-fade-in 0.2s ease-out !important;         gap: 0.75rem !important;        max-height: 80% !important;        overflow-y: auto !important;        pointer-events: auto !important;    }    @keyframes fv-ia-fade-in { from { opacity: 0; transform: scale(0.95); } to { opacity: 1; transform: scale(1); } }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-header { display: flex !important; justify-content: space-between !important; align-items: flex-start !important; margin: 0 !important; gap: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-title { font-size: 1rem !important; line-height: 1.25 !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-close-button { background: #f9fafb !important; border: 1px solid #e5e7eb !important; border-radius: 50% !important; width: 2rem !important; height: 2rem !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; cursor: pointer !important; padding: 0 !important; flex-shrink: 0 !important; transition: all 0.2s !important; box-shadow: 0 1px 2px 0 rgba(0, 0, 0, 0.05) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-close-button:hover { background: #e5e7eb !important; color: #111827 !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-description { font-size: 0.875rem !important; color: #374151 !important; margin: 0 !important; line-height: 1.625 !important; white-space: pre-wrap !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-ia-node-description { font-size: 0.875rem !important; }    /* Error Handling */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-empty { display: flex !important; align-items: center !important; justify-content: center !important; height: 200px !important; background-color: #f1f5f9 !important; color: #64748b !important; border: 2px dashed #cbd5e1 !important; border-radius: 0.5rem !important; }    /* Countdown Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-container {        display: flex !important;        flex-direction: column !important;        align-items: center !important;        justify-content: center !important;        padding: 1rem !important;        position: relative !important;        width: 100% !important;        box-sizing: border-box !important;        font-family: Montserrat, sans-serif !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-header {        text-align: center !important;        margin-bottom: 2rem !important;        z-index: 10 !important;        width: 100% !important;        display: flex !important;        flex-direction: column !important;        align-items: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-title {        font-size: 1.25rem !important;        font-weight: 900 !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;        margin: 0 !important;        font-style: italic !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-subhead {        font-size: 1.125rem !important;        font-weight: 900 !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;        margin: 0.25rem 0 0 0 !important;        font-style: italic !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-timer-wrap {        display: flex !important;        flex-direction: column !important;        align-items: center !important;        width: 100% !important;        max-width: 64rem !important;        z-index: 10 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels {        display: flex !important;        justify-content: center !important;        width: 100% !important;        margin-bottom: 0.5rem !important;        padding: 0 0.5rem !important;        font-size: 0.75rem !important;        font-weight: bold !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels > div {        flex: 1 !important;        text-align: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-box {        position: relative !important;        width: 100% !important;        border-top: 6px solid #333 !important;        border-bottom: 8px solid #333 !important;        padding: 1rem 0 !important;        background: linear-gradient(to bottom, #1f2937, #000000) !important;        box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {        display: flex !important;        justify-content: center !important;        font-size: 1.75rem !important;        font-weight: 900 !important;        letter-spacing: 0em !important;        font-family: monospace !important;        color: #fff !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.digit-box {        flex: 1 !important;        text-align: center !important;        white-space: nowrap !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {        flex: 0 0 auto !important;        opacity: 0.5 !important;        position: relative !important;        top: -2px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-l {        position: absolute !important;        left: -15px !important;        top: 50% !important;        transform: translateY(-50%) !important;        width: 0 !important;        height: 0 !important;        border-top: 15px solid transparent !important;        border-bottom: 15px solid transparent !important;        border-right: 15px solid #374151 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-r {        position: absolute !important;        right: -15px !important;        top: 50% !important;        transform: translateY(-50%) !important;        width: 0 !important;        height: 0 !important;        border-top: 15px solid transparent !important;        border-bottom: 15px solid transparent !important;        border-left: 15px solid #374151 !important;    }    @media (min-width: 600px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-container {            padding: 2rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-title {            font-size: 1.75rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-subhead {            font-size: 1.25rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {            font-size: 2.25rem !important;            letter-spacing: 0 !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels {            font-size: 0.875rem !important;            padding: 0 1rem !important;            margin-bottom: 1rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-box {            padding: 1.5rem 0 !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {            top: -4px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-l {            left: -20px !important;            border-top-width: 20px !important;            border-bottom-width: 20px !important;            border-right-width: 20px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-r {            right: -20px !important;            border-top-width: 20px !important;            border-bottom-width: 20px !important;            border-left-width: 20px !important;        }    }        @media (min-width: 768px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {            font-size: 3.5rem !important;            letter-spacing: 0.05em !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {            top: -5px !important;        }    }    /* Mobile / Forced Mobile View / Labels on Top */    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-pie-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-pie-container {        flex-direction: column !important; gap: 1rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-product-title-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-product-title-wrapper {        padding-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-row,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stacked-product,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-bar-product,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-row,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stacked-product,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-bar-product {        flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-label:not(.fv-grouped-product-title),    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {        width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-label,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-product-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-label,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-product-title {        width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-container,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-cluster,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-cluster {        width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-wrapper {        margin-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-label-space,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-label-space {        display: none !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-chart-space,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-chart-space {        padding-right: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-benchmark-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-benchmark-title {        font-size: 16px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-dropdown-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-dropdown-title {        font-size: 16px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-carousel-nav-btn,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-carousel-nav-btn {        padding: 8px 12px !important; font-size: 14px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-chart-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-chart-title {        padding: 0 8px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-chart-subhead,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-chart-subhead {        padding: 0 8px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-header,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-header {        flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-wrapper {        flex: 1 !important; min-width: 0 !important; width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-wrapper.fv-left,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-wrapper.fv-left {        text-align: center !important; padding-right: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-wrapper.fv-right,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-wrapper.fv-right {        text-align: center !important; padding-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select.fv-select-left,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select.fv-select-left {        text-align: center !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select.fv-select-right,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select.fv-select-right {        text-align: center !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-vs,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-vs {        text-align: center !important; padding: 0.25rem 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-container {        max-width: 100% !important; width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select {        font-size: 14px !important; width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-btn,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-btn {        bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-logo,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-icon,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-logo,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-icon {        width: 2rem !important; height: 2rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-icon svg,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-icon svg {        width: 14px !important; height: 14px !important;    }        #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-y-axis-title { padding-left: 5% !important; /* (30/600) for mobile view */ }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view.fv-contains-line-chart .fv-footer-content {        margin-left: -1rem !important;        margin-right: -1rem !important;    }    @media (max-width: 599px) {         #fv-chart-1778857317019-9r7nqh1ss .fv-pie-container {            flex-direction: column !important; gap: 1rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title-wrapper {            padding-left: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-row,        #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-product,        #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-bar-product {            flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-label:not(.fv-grouped-product-title) {            width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-label,        #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title {            width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-container,        #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster {            width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper {            margin-left: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-label-space {            display: none !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-chart-space {            padding-right: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-title {            font-size: 16px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title {            font-size: 16px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn {            padding: 8px 12px !important; font-size: 14px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-chart-title {            padding: 0 8px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-chart-subhead {            padding: 0 8px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-header {            flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper {            flex: 1 !important; min-width: 0 !important; width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-left {            text-align: center !important; padding-right: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-right {            text-align: center !important; padding-left: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select.fv-select-left {            text-align: center !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select.fv-select-right {            text-align: center !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-vs {            text-align: center !important; padding: 0.25rem 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-container {            max-width: 100% !important; width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select {            font-size: 14px !important; width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn {            bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-logo,        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon {            width: 2rem !important; height: 2rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon svg {            width: 14px !important; height: 14px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-y-axis-title { padding-left: 5% !important; /* (30/600) for mobile view */ }        #fv-chart-1778857317019-9r7nqh1ss.fv-contains-line-chart .fv-footer-content {            margin-left: -1rem !important;            margin-right: -1rem !important;        }    }  </style><script type="application/ld+json">{  "@context": "https://schema.org",  "@type": "Dataset",  "name": "Overall Chart Title",  "description": "Subhead to describe the test and what's being measured and why",  "creator": {    "@type": "Organization",    "name": "GamesRadar+",    "logo": "https://cdn.mos.cms.futurecdn.net/hWFMXtbQF4RUmSn67ubMSo.png"  },  "isAccessibleForFree": true,  "dateCreated": "2026-05-15T15:01:57.019Z",  "citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized",  "keywords": [    "Shop the Collection",    "benchmark",    "comparison",    "performance",    "review",    "GamesRadar+"  ],  "measurementTechnique": "Performance Benchmarking",  "variableMeasured": []}</script>    <div id="fv-chart-1778857317019-9r7nqh1ss" class="fv-chart-wrapper   fv-full-bleed" data-bar-labels-on-top="false" data-iframe-height="true">        <div class="fv-inner-wrapper fv-no-header  fv-is-shop-the-look ">                                                <div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1778857317019-9r7nqh1ss-shop-the-look-1" data-chart-type="Shop the Collection" data-title="Shop the Collection" data-subhead="" data-caption="" style=""><div class="fv-benchmark-group">        <div class="fv-stl-container">            <div class="fv-stl-wrapper" data-image-compare="true">                <img src="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK.jpg" alt="Shoppable image" class="fv-stl-image" loading="lazy" 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viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><line x1="18" y1="6" x2="6" y2="18"></line><line x1="6" y1="6" x2="18" y2="18"></line></svg>                    </button>                </div>                <ul class="fv-stl-all-products-list">                                <li class="fv-stl-all-products-item" data-product-id="1blhw6w">                <a href="https://www.amazon.com/Kojima-Productions-Gaming-Pullover-Hoodie/dp/B0CZTRXVTY?customId=B078RXQC7K&customizationToken=MC_Assembly_1%23B078RXQC7K&th=1&psc=1" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41de7ptBmhL._SL2000_.jpg" alt="Kojima Productions White Video Gaming Merch Pullover Hoodie" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">1</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Kojima Productions</p>                        <p class="fv-stl-all-products-name">Kojima Productions White Video Gaming Merch Pullover Hoodie</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $39.99        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="knqgski">                <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPBKRH/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/51PdgFRvZtL._SL2000_.jpg" alt="Metal Gear Solid: Solid Snake Nendoroid Action Figure" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">2</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Good Smile Company</p>                        <p class="fv-stl-all-products-name">Metal Gear Solid: Solid Snake Nendoroid Action Figure</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $68.95        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 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class="fv-stl-all-products-name">Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $26.16        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                        </ul>            </div>   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' (' + unit + ')' : '');                        }                    });                }                                if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);                if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);            });            /*  Carousel & Dropdown Logic */            var charts = chartWrapper.querySelectorAll('.fv-chart-item');            var dropdown = chartWrapper.querySelector('.fv-dropdown-title');            var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');            var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');            var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');            var counter = chartWrapper.querySelector('.fv-carousel-counter');                        /*  Text Elements */            var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');            var captionEl = chartWrapper.querySelector('.rv-chart-caption');            var footerContentEl = chartWrapper.querySelector('.fv-footer-content');            var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');            var logoEl = chartWrapper.querySelector('.fv-logo');            if (charts.length > 1 && (dropdown || prevBtn)) {                 var currentChartIndex = 0;                 var titles = [];                 if (dropdown) {                    titles = Array.from(dropdown.options).map(function(o) { return o.text; });                 } else {                    charts.forEach(function(c) {                        titles.push(c.getAttribute('data-title') || '');                    });                 }                                  function showInternalChart(index) {                    if (index < 0) index = charts.length - 1;                    if (index >= charts.length) index = 0;                    currentChartIndex = index;                                        charts.forEach(function(c, i) {                        c.style.display = i === index ? 'block' : 'none';                        if (i === index) {                             var cType = c.dataset.chartType;                             if (cType === 'Line') {                                 /*  Line chart animations if needed */                             } else if (cType !== 'Pie') {                                 window.fvAnimateCharts(chartWrapper);                             }                                                          /*  Update labels-on-top based on current chart type */                             var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';                             if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {                                 chartWrapper.classList.add('labels-on-top');                             } else {                                 chartWrapper.classList.remove('labels-on-top');                             }                        }                    });                                        if (dropdown) dropdown.value = index;                    if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];                    if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;                                        /*  Update Subhead and Caption */                    var activeChart = charts[index];                    if (activeChart) {                        var newSubhead = activeChart.getAttribute('data-subhead');                        var newCaption = activeChart.getAttribute('data-caption');                        var currentChartType = activeChart.getAttribute('data-chart-type');                        var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';                                                if (subheadEl) subheadEl.textContent = newSubhead || '';                        if (captionEl) captionEl.textContent = newCaption || '';                                                if (footerContentEl) {                             if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {                                 footerContentEl.style.display = 'block';                                 if (bottomBarEl) bottomBarEl.style.display = 'flex';                             } else {                                 footerContentEl.style.display = 'none';                                 if (bottomBarEl && !logoEl) {                                     bottomBarEl.style.display = 'none';                                 }                             }                        }                    }                 }                                  if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });                 if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });                 if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });            }            /*  Image Comparison Logic */            var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');            imageCompareWrappers.forEach(function(wrapper) {                var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;                var slider = wrapper.querySelector('.fv-image-compare-slider');                var fgImage = wrapper.querySelector('.fv-image-compare-fg');                var bgImage = wrapper.querySelector('.fv-image-compare-bg');                var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');                var labelRight = wrapper.querySelector('.fv-image-compare-label-right');                var isDragging = false;                /*  Zoom state */                var scale = 1;                var panX = 0;                var panY = 0;                var isPanning = false;                var hasPanned = false;                var lastClientX = 0;                var lastClientY = 0;                var initialDistance = null;                var lastCenterX = null;                var lastCenterY = null;                function updateTransform() {                    if (wrapper.classList.contains('fv-image-compare-fullscreen')) {                        inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');                    } else {                        inner.style.removeProperty('transform');                        scale = 1;                        panX = 0;                        panY = 0;                    }                }                function constrainPan() {                    var rect = wrapper.getBoundingClientRect();                    /*  Max pan depends on how much the image is scaled beyond the wrapper */                    var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);                    var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);                    panX = Math.max(-maxPanX, Math.min(panX, maxPanX));                    panY = Math.max(-maxPanY, Math.min(panY, maxPanY));                }                wrapper.addEventListener('wheel', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    e.preventDefault();                    var zoomSensitivity = 0.005;                    var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);                    var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                        if (newScale === scale) return;                    var rect = wrapper.getBoundingClientRect();                    var mouseX = e.clientX - rect.left - rect.width / 2;                    var mouseY = e.clientY - rect.top - rect.height / 2;                                        var ratio = newScale / scale;                    panX = mouseX - (mouseX - panX) * ratio;                    panY = mouseY - (mouseY - panY) * ratio;                                        scale = newScale;                    constrainPan();                    updateTransform();                }, { passive: false });                wrapper.addEventListener('mousedown', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;                    if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                    isPanning = true;                    hasPanned = false;                    lastClientX = e.clientX;                    lastClientY = e.clientY;                });                window.addEventListener('mousemove', function(e) {                    if (!isPanning) return;                    var dx = e.clientX - lastClientX;                    var dy = e.clientY - lastClientY;                                        if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                        hasPanned = true;                    }                    lastClientX = e.clientX;                    lastClientY = e.clientY;                                        panX += dx;                    panY += dy;                                        constrainPan();                    updateTransform();                });                window.addEventListener('mouseup', function() {                    isPanning = false;                });                wrapper.addEventListener('touchstart', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        initialDistance = Math.sqrt(dx * dx + dy * dy);                                                var rect = wrapper.getBoundingClientRect();                        lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                        lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                hasPanned = true; /*  Prevent click after pinch */                    } else if (e.touches.length === 1 && scale > 1) {                        if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                        isPanning = true;                        hasPanned = false;                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                    }                }, { passive: false });                wrapper.addEventListener('touchmove', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2 && initialDistance !== null) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        var distance = Math.sqrt(dx * dx + dy * dy);                                                if (initialDistance > 0) {                            var zoomFactor = distance / initialDistance;                            var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                                        var rect = wrapper.getBoundingClientRect();                            var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                            var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                        var ratio = newScale / scale;                            panX = centerX - (centerX - panX) * ratio;                            panY = centerY - (centerY - panY) * ratio;                                                        if (lastCenterX !== null && lastCenterY !== null) {                                panX += (centerX - lastCenterX);                                panY += (centerY - lastCenterY);                            }                                                        scale = newScale;                            lastCenterX = centerX;                            lastCenterY = centerY;                            constrainPan();                            updateTransform();                        }                        initialDistance = distance;                    } else if (e.touches.length === 1 && isPanning) {                        e.preventDefault();                        var dx = e.touches[0].clientX - lastClientX;                        var dy = e.touches[0].clientY - lastClientY;                                                if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                            hasPanned = true;                        }                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                                                panX += dx;                        panY += dy;                                                constrainPan();                        updateTransform();                    }                }, { passive: false });                wrapper.addEventListener('touchend', function(e) {                    if (e.touches.length < 2) {                        initialDistance = null;                    }                    if (e.touches.length === 0) {                        isPanning = false;                    }                });                function handleMove(clientX) {                    var rect = inner.getBoundingClientRect();                    var x = Math.max(0, Math.min(clientX - rect.left, rect.width));                    var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));                                        if (slider) slider.style.setProperty('left', percent + '%', 'important');                    if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');                                        if (labelLeft) {                        if (percent < 10) {                            labelLeft.style.setProperty('opacity', '0', 'important');                        } else {                            labelLeft.style.setProperty('opacity', '1', 'important');                        }                    }                    if (labelRight) {                        if (percent > 90) {                            labelRight.style.setProperty('opacity', '0', 'important');                        } else {                            labelRight.style.setProperty('opacity', '1', 'important');                        }                    }                }                function onMouseMove(e) {                    if (!isDragging) return;                    handleMove(e.clientX);                }                function onTouchMove(e) {                    if (!isDragging) return;                    e.preventDefault();                    handleMove(e.touches[0].clientX);                }                function stopDragging() {                    isDragging = false;                    window.removeEventListener('mousemove', onMouseMove);                    window.removeEventListener('mouseup', stopDragging);                    window.removeEventListener('touchmove', onTouchMove);                    window.removeEventListener('touchend', stopDragging);                }                if (slider) {                    var startDrag = function(clientX) {                        isDragging = true;                        handleMove(clientX);                        window.addEventListener('mousemove', onMouseMove);                        window.addEventListener('mouseup', stopDragging);                    };                    var startTouchDrag = function(clientX) {                        isDragging = true;                        handleMove(clientX);                        window.addEventListener('touchmove', onTouchMove, { passive: false });                        window.addEventListener('touchend', stopDragging);                    };                    slider.addEventListener('mousedown', function(e) {                        e.preventDefault();                        startDrag(e.clientX);                    });                    slider.addEventListener('touchstart', function(e) {                        e.preventDefault();                        startTouchDrag(e.touches[0].clientX);                    }, { passive: false });                }                /*  Expand/Close Logic */                var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');                var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');                if (expandBtn) {                    if (window !== window.parent) {                        expandBtn.style.display = 'none';                    } else {                        expandBtn.addEventListener('click', function(e) {                            /*  e.preventDefault(); // Removed to allow text selection */                            e.stopPropagation();                            wrapper.classList.add('fv-image-compare-fullscreen');                            document.body.style.overflow = 'hidden';                                                        /*  Load high-res images if available */                            if (fgImage && fgImage.dataset.highresSrc) {                                fgImage.src = fgImage.dataset.highresSrc;                                fgImage.removeAttribute('srcset');                                fgImage.removeAttribute('sizes');                            }                            if (bgImage && bgImage.dataset.highresSrc) {                                bgImage.src = bgImage.dataset.highresSrc;                                bgImage.removeAttribute('srcset');                                bgImage.removeAttribute('sizes');                            }                        });                    }                }                if (closeBtn) {                    closeBtn.addEventListener('click', function(e) {                        /*  e.preventDefault(); // Removed to allow text selection */                        e.stopPropagation();                        wrapper.classList.remove('fv-image-compare-fullscreen');                        document.body.style.overflow = '';                        updateTransform();                    });                }                                /*  Close on Escape */                document.addEventListener('keydown', function(e) {                    if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {                        wrapper.classList.remove('fv-image-compare-fullscreen');                        document.body.style.overflow = '';                        updateTransform();                    }                });            });            /*  Shop The Look Hotspots */            var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');            var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');            var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');            var allProductsList = chartWrapper.querySelector('.fv-stl-all-products-list');            var stlContainer = chartWrapper.querySelector('.fv-stl-container');                        function closeAllModals() {                if (allProductsModal) {                    allProductsModal.classList.remove('is-active');                                        /*  Remove highlights */                    var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');                    items.forEach(function(item) {                        item.classList.remove('is-highlighted');                    });                    /*  Remove min-height after transition */                    if (stlContainer) {                        setTimeout(function() {                            if (!allProductsModal.classList.contains('is-active')) {                                stlContainer.style.minHeight = '';                                if ('parentIFrame' in window) {                                    window.parentIFrame.size();                                }                            }                        }, 300);                    }                }                hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });                if ('parentIFrame' in window) {                    window.parentIFrame.size();                }            }            hotspots.forEach(function(btn) {                btn.addEventListener('click', function(e) {                    e.stopPropagation();                    var hotspotId = btn.getAttribute('data-hotspot-id');                    var isExpanded = btn.getAttribute('aria-expanded') === 'true';                                        closeAllModals();                                        if (!isExpanded && allProductsModal) {                        btn.setAttribute('aria-expanded', 'true');                        allProductsModal.classList.add('is-active');                        /*  Ensure container is tall enough */                        var container = btn.closest('.fv-stl-container');                        if (container && container.offsetHeight < 450) {                            container.style.minHeight = '450px';                        }                                                /*  Highlight and scroll to item */                        var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');                        if (targetItem) {                            targetItem.classList.add('is-highlighted');                            setTimeout(function() {                                targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });                            }, 100);                        }                                                if ('parentIFrame' in window) {                            window.parentIFrame.size();                        }                    }                });            });            /*  Shop All button */            if (shopAllBtn && allProductsModal) {                shopAllBtn.addEventListener('click', function(e) {                    e.stopPropagation();                    closeAllModals();                    allProductsModal.classList.add('is-active');                    /*  Ensure container is tall enough */                    var container = shopAllBtn.closest('.fv-stl-container');                    if (container && container.offsetHeight < 450) {                        container.style.minHeight = '450px';                    }                    if ('parentIFrame' in window) {                        window.parentIFrame.size();                    }                });            }            /*  Close button in all products modal */            if (allProductsModal) {                var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');                if (closeAllBtn) {                    closeAllBtn.addEventListener('click', function(e) {                        e.stopPropagation();                        closeAllModals();                    });                }            }            /*  Close modals when clicking outside */            chartWrapper.addEventListener('click', function(e) {                /*  Only close if clicking on the wrapper or container, not inside a modal content */                if (!e.target.closest('.fv-stl-all-products-content')) {                    closeAllModals();                }            });            if (allProductsModal) {                allProductsModal.addEventListener('click', function(e) {                    if (!e.target.closest('.fv-stl-all-products-content')) {                        closeAllModals();                    }                });            }            /*  Image Annotation Logic */            var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');            var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');            var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;            var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');            var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');            var currentIaIndex = -1;            function closeAllIANodes() {                iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });                if (originalCaption) originalCaption.style.display = 'block';                if (dynamicCaption) dynamicCaption.style.display = 'none';            }                        function resetExploreBtn() {                currentIaIndex = -1;                if (exploreBtn) {                    var exploreSpan = exploreBtn.querySelector('span');                    if (exploreSpan) exploreSpan.textContent = 'Explore';                }            }            iaNodes.forEach(function(btn, index) {                btn.addEventListener('click', function(e) {                    e.stopPropagation();                    var isActive = btn.classList.contains('is-active');                    closeAllIANodes();                    if (!isActive) {                        currentIaIndex = index;                        if (exploreBtn) {                            var exploreSpan = exploreBtn.querySelector('span');                            if (exploreSpan) exploreSpan.textContent = 'Next';                        }                        btn.classList.add('is-active');                        if (dynamicCaption) {                            var title = btn.getAttribute('data-title') || '';                            var desc = btn.getAttribute('data-desc') || '';                            dynamicCaption.innerHTML = '';                            var strongTag = document.createElement('strong');                            strongTag.textContent = title;                            dynamicCaption.appendChild(strongTag);                            if (desc) {                                dynamicCaption.appendChild(document.createTextNode(' - ' + desc));                            }                                                        if (originalCaption) originalCaption.style.display = 'none';                            dynamicCaption.style.display = 'block';                                                        if (footerContentEl) footerContentEl.style.display = 'block';                        }                    } else {                        resetExploreBtn();                    }                });            });            if (exploreBtn) {                exploreBtn.addEventListener('click', function(e) {                    e.stopPropagation();                    if (iaNodes.length === 0) return;                                        var nextIndex = currentIaIndex + 1;                    if (nextIndex >= iaNodes.length) {                        closeAllIANodes();                        resetExploreBtn();                    } else {                        currentIaIndex = nextIndex;                        var targetBtn = iaNodes[currentIaIndex];                        if (targetBtn) {                            if(targetBtn.classList.contains('is-active')) {                                targetBtn.click();                            }                            targetBtn.click();                        }                    }                });            }            if (iaWrapper) {                iaWrapper.addEventListener('click', function(e) {                    if (!e.target.closest('.fv-ia-node-button') && !e.target.closest('.fv-ia-explore-btn')) {                        closeAllIANodes();                        resetExploreBtn();                    }                });            }            /*  Initial Animation */            window.fvAnimateCharts(chartWrapper);            /*  Countdown Logic */            var countdownContainer = chartWrapper.querySelector('.fv-countdown-container');            if (countdownContainer) {                var targetDateAttr = countdownContainer.getAttribute('data-target-date');                if (targetDateAttr) {                    var targetDate = new Date(targetDateAttr);                    var primaryColor = countdownContainer.getAttribute('data-primary-color') || '#f97316';                    var subheadColor = countdownContainer.getAttribute('data-subhead-color') || '#ffffff';                                        var pad = function(n) { return (n < 10 ? '0' : '') + n; };                                        var updateCountdown = function() {                        var difference = +targetDate - +new Date();                        var d = 0, h = 0, m = 0, s = 0;                        if (difference > 0) {                            d = Math.floor(difference / (1000 * 60 * 60 * 24));                            h = Math.floor((difference / (1000 * 60 * 60)) % 24);                            m = Math.floor((difference / 1000 / 60) % 60);                            s = Math.floor((difference / 1000) % 60);                        }                                                var daysEl = countdownContainer.querySelector('[data-time="days"]');                        var hoursEl = countdownContainer.querySelector('[data-time="hours"]');                        var minsEl = countdownContainer.querySelector('[data-time="minutes"]');                        var secsEl = countdownContainer.querySelector('[data-time="seconds"]');                                                if (daysEl) daysEl.textContent = d;                        if (hoursEl) hoursEl.textContent = pad(h);                        if (minsEl) minsEl.textContent = pad(m);                        if (secsEl) secsEl.textContent = pad(s);                    };                                        updateCountdown();                    setInterval(updateCountdown, 1000);                }            }        }        if (false) {            var slideshowContainer = document.getElementById(uniqueId + '-slideshow');            if (slideshowContainer) {                var slides = slideshowContainer.querySelectorAll('.fv-slide');                slides.forEach(function(slide) {                    setupWrapper(slide.querySelector('.fv-chart-wrapper'));                });            }                    } else {            setupWrapper(root);        }      }            if (document.readyState === 'loading') {        document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1778857317019-9r7nqh1ss', false); });      } else {        initialize('fv-chart-1778857317019-9r7nqh1ss', false);      }    })();      </script></div><p>Hideo Kojima is one of the most major figures in the gaming biz - I mean, after all, his genius mind (and past teams at both Konami and Kojima Productions) did bring us the likes of Metal Gear Solid and Death Stranding, to name but a few, which makes him worth putting on a pedestal.<br><br>Being behind so many major gaming franchises means that there's plenty of merch out there with his name on it, and quite literally too. If you're a die-hard Kojima fan and want to show off your fandom for the man who's brought you countless hours of entertainment (and countless head scratches), then you can pick up everything from Kojima Productions shirts to an official Metal Gear solid mouse mats, and even cute chibi figures of Sam and Higgs from Death Stranding 2 that can sit on your monitor.</p><p>While Kojima doesn't have his hand in Konami releases these days, I've still gathered a fair share of merchandise spanning his projects past and present, so there's a little something for every type of Kojima fan. I even found an official anime model of the Kojima Productions lumens mascot by Kotobukiya, because of course that exists.</p>        <div class="featured_product_block featured_block_hero" data-id="26559bc4-40b7-4673-a33e-49abb10cc4e4">            <a href="https://www.amazon.com/Ghostmech-Death-Stranding-Video-T-Shirt/dp/B0F1GDMXYY?customId=B07537H64L&customizationToken=MC_Assembly_1%23B07537H64L&th=1&psc=1" data-model-name="Ghostmech Logo Death Stranding 2 T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QUNthpvXKZSNXdCztnXpLA.jpg" alt="Ghostmech Logo Death Stranding 2 Video Game Art Print for Ga T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Ghostmech Logo Death Stranding 2 T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4e33ac9c-65a3-48de-b140-87f37494804a">            <a href="https://www.amazon.com/Stranding-Organization-Bridges-Gaming-T-Shirt/dp/B0CZTSCP65?customId=B078RWLY49&customizationToken=MC_Assembly_1%23B078RWLY49&th=1&psc=1" data-model-name="Bridges Long Sleeve T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LknqXkSP3rGmbP4r67USzB.jpg" alt="Death Stranding Organization Bridges Video Gaming Merch Long Sleeve T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Bridges Long Sleeve T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="464f6b4c-a058-4e61-ba13-31919d844030">            <a href="https://www.amazon.com/Kojima-Productions-Gaming-Pullover-Hoodie/dp/B0CZTRXVTY?customId=B078RXQC7K&customizationToken=MC_Assembly_1%23B078RXQC7K&th=1&psc=1" data-model-name="Kojima Productions Pullover Hoodie" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/FjmF7PEbbweJYanjGmjufD.jpg" alt="Kojima Productions White Video Gaming Merch Pullover Hoodie"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Kojima Productions Pullover Hoodie</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f0ec2d3c-d8e4-41dd-bb70-92a900547673">            <a href="https://www.amazon.com/TUBBZ-Amazon-Exclusive-Stealth-Camoflage/dp/B0DP5D7LNJ/" data-model-name="Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qUfF2QxkwdNk6LhrTa67W8.jpg" alt="Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>TUBBZ</div>                                        <div class="featured__title">Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f02f5585-97f8-4927-b1b9-68fc11b593f5">            <a href="https://www.amazon.com/Metal-Gear-Solid-Desk-Coaster/dp/B0C8B37HNT/" data-model-name="Metal Gear Solid Xl Desk Pad and Coaster Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Z3XGGPdqJNgiG36k5rDBzG.jpg" alt="Metal Gear Solid Xl Desk Pad and Coaster Set"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fanattik</div>                                        <div class="featured__title">Metal Gear Solid Xl Desk Pad and Coaster Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="44c9ad09-37f6-46cf-b185-8fcddc4aa8cd">            <a href="https://www.amazon.com/Metal-Gear-Solid-Limited-Coaster/dp/B0C8B51F2S/" data-model-name="Metal Gear Solid Limited Edition Metal Coaster (Set of 4)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yuqDi9qFw7RuL7GVaku2RM.jpg" alt="Metal Gear Solid Limited Edition Metal Coaster Set of 4"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fanattik</div>                                        <div class="featured__title">Metal Gear Solid Limited Edition Metal Coaster (Set of 4)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c92d1fdc-9850-4338-846e-5f0733c32008">            <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPBKRH/" data-model-name="Metal Gear Solid: Solid Snake Nendoroid Action Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:142.86%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RSKz7XJFrSVZqcwkdpA7kR.jpg" alt="Metal Gear Solid: Solid Snake Nendoroid Action Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Metal Gear Solid: Solid Snake Nendoroid Action Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d820e65f-5958-4a45-8cb7-5335e53939f8">            <a href="https://www.amazon.com/Kotobukiya-Kojima-Productions_LUDENS-Black-Multicolor/dp/B08F83N35R/" data-model-name="Kojima Productions_ludens Black Ver model" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:121.65%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jkKspsVFmNCSDDFXA3DaCC.jpg" alt="Kotobukiya Kojima Productions_ludens Black Ver., Multicolor"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kotobukiya</div>                                        <div class="featured__title">Kojima Productions_ludens Black Ver model</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="25a06338-ac1a-4c45-bf9a-9545e70fe7f3">            <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPWM8T/" data-model-name="Metal Gear Solid: Raiden (MGS2 Ver.) Nendoroid Action Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/52RCLQTQFULfYVp9qKuFoV.jpg" alt="Metal Gear Solid: Raiden (msg2 Ver.) Nendoroid Action Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Metal Gear Solid: Raiden (MGS2 Ver.) Nendoroid Action Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7324298b-4ef4-4629-aeac-1f1408bca964">            <a href="https://www.amazon.com/Banpresto-Death-Stranding-Monitor-Figure/dp/B0GV1TXFQC" data-model-name="Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rgwu3QoS8hpH8szaCPKKRa.jpg" alt="Banpresto - Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Banpresto</div>                                        <div class="featured__title">Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f65e0df9-b3ba-4144-96d1-bfb2fb677359">            <a href="https://www.amazon.com/Kotobukiya-KP514-Stranding-Reverse-Motorcycle/dp/B08JGX5TYN/" data-model-name="Death Stranding Reverse Trike 1/12 Scale Model Kit" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:66.80%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TqubUufpjDE9HuJqT6bctm.jpg" alt="Death Stranding Reverse Trike 1/12 Scale Model Kit"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kotobukiya</div>                                        <div class="featured__title">Death Stranding Reverse Trike 1/12 Scale Model Kit</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d61f1cde-933b-4777-8ee7-26a25281c365">            <a href="https://www.amazon.com/Banpresto-Stranding-Monitor-Collecitble-Figure/dp/B0GQZP4F4X/" data-model-name="Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/HSNNuZGcrNPXsQaLMsRPQ3.jpg" alt="Banpresto - Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Banpresto</div>                                        <div class="featured__title">Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> and the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> if you're after more gaming merch to add to your growing collection.</em></p>
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                                                            <title><![CDATA[ Metal Gear Solid 2 modder finds hidden mode that Hideo Kojima said Konami "experimented with" before cutting it over 15 years ago ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-modder-finds-hidden-mode-that-hideo-kojima-said-konami-experimented-with-before-cutting-it-over-15-years-ago/</link>
                                                                            <description>
                            <![CDATA[ Thanks to the discovery, Metal Gear Solid 2 looks more like Metal Gear Solid 3 Subsistence ]]>
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                                                                        <pubDate>Wed, 13 May 2026 16:21:57 +0000</pubDate>                                                                                                                                <updated>Wed, 13 May 2026 16:40:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2]]></media:text>
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                                <p>After 15 years, <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 2's unfinished third-person camera mode has finally been found in the Master Collection version of the stealth classic.</p><p>Afevis Solmunko – one of the developers behind the MGSFix mod, which spruces up the PC version of Metal Gear Solid Master Collection Vol 1 – posts on Twitter (spotted by <a href="https://www.pcgamer.com/games/action/true-3rd-person-view-has-been-hidden-in-a-single-metal-gear-solid-2-variable-for-15-years-now-were-finally-getting-it/" target="_blank">PC Gamer</a>), "accidentally found third person view in MGS2MC" while sharing videos of it in action. They note "it locks the camera to overhead view when in super-tight corridors so you don't clip through walls, but otherwise... yeah, it been there for 15 years."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">we know they experimented with a 3D camera for the HD Collection of MGS2. Maybe, this code is what's left of those experiments. pic.twitter.com/fkn7NWdZl6<a href="https://twitter.com/cantworkitout/status/2054401740452106477">May 13, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>15 years in this case refers to the Metal Gear Solid HD Collection, released by Bluepoint Games in 2011, and the basis for the versions of Metal Gear Solid 2 and 3 in Master Collection. </p><p>As a user in the responses points out, series creator Hideo Kojima mentioned in an interview around the release of HD Collection that "we experimented with putting a 3D camera in there" and turns out the experiments were hidden in there the whole time. This change effectively gives Metal Gear Solid 2 the same treatment as Metal Gear Solid 3 Subsistence, where you can turn it into a more traditional third-person shooter style of play. </p><p>It's definitely going to be fun to return to Metal Gear Solid 2 to check this out, but I can also see it being a Metal Gear Solid: The Twin Snakes situation. The GameCube remake of the original Metal Gear Solid added in the first-person aiming from its sequel, which in turn absolutely killed the balance of the game, since the world wasn't planned for you being able to properly aim (the most notable being the Revolver Ocelot fight, which becomes a total joke). So, a third-person MGS2 could definitely see the same balance issues, but as a fun way to replay the game, I'd have loved to see an official version of this emerge for the HD Collection. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid creator and "real visionary in our field" Hideo Kojima "was talking about how much he wants to go into space," so Valve boss Gabe Newell set him up with a SpaceX tour ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/valve-boss-gabe-newell-set-up-hideo-kojima-with-a-spacex-tour-after-death-stranding-showcase-because-he-was-talking-about-how-much-he-wants-to-go-into-space/</link>
                                                                            <description>
                            <![CDATA[ GabeN asked Elon Musk himself on Kojima's behalf over 7 years ago, though it doesn't appear to have happened yet ]]>
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                                                                        <pubDate>Thu, 30 Apr 2026 10:53:32 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Death Stranding 2]]></media:description>                                                            <media:text><![CDATA[Death Stranding 2]]></media:text>
                                <media:title type="plain"><![CDATA[Death Stranding 2]]></media:title>
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                                <p>Hideo Kojima wants to go to space. He's made this very known, and frankly, I'm not sure the world would be ready for whatever game he'd come up with after escaping the planet for a while. But Valve boss Gabe Newell was clearly eager to help the Metal Gear mastermind make the right connections, as emails have now been released showing Newell asking Elon Musk to give Kojima a tour of SpaceX. </p><p>As <a href="https://www.pcgamer.com/gaming-industry/thanks-to-musk-v-altman-lawsuit-its-now-public-record-that-gabe-newell-emailed-elon-musk-to-get-his-pal-hideo-kojima-a-tour-of-spacex-and-openai/" target="_blank"><u>spotted by PC Gamer</u></a>, the <a href="https://app.box.com/s/d8dxew0n3g2xg13y5812lioqa9hxyoo4/file/2213934513159?sv1=affiliate&sv_campaign_id=78888&sscid=98797_1777539584_9f15079f186e705be9118cff1b16f193&awc=98797_1777539584_9f15079f186e705be9118cff1b16f193" target="_blank"><u>newly revealed emails</u></a> have appeared as part of the Musk v Altman lawsuit, listed in the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.433688/gov.uscourts.cand.433688.499.0.pdf" target="_blank"><u>"amended joint exhibit list"</u></a> filed on April 24. For some background, Musk is suing the CEO of OpenAI, Sam Altman (who's also one of the co-founders alongside Musk), and the company itself, with the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.433688/gov.uscourts.cand.433688.1.0_1.pdf" target="_blank"><u>first complaint filed in August 2024</u></a> alleging that "Altman assured Musk that the non-profit structure" of OpenAI "guaranteed neutrality and a focus on safety and openness for the benefit of humanity, not shareholder value. But as it turns out, this was all hot-air philanthropy – the hook for Altman's long con." </p><p>Anyway, this email from Newell dates back to October 2018, and he gets right to the point. Kojima - "Metal Gear series, a real visionary in our field" - had just visited Valve, "talking about his new game," he says – which we can infer was the first Death Stranding, given the timing of his visit (and resulted in a delightful photo of the pair). Newell says Kojima "mentioned the importance he places on future work in AI." </p><p>This part isn't too surprising – more recently, the Death Stranding mastermind has stated that he'd <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/"><u>"like AI to handle the tedious tasks</u></a> that would lower cost and cut down on time," but "would lead the creative part" himself. However, while he can see uses for the technology, he's also expressed <a href="https://www.gamesradar.com/games/action/metal-gear-solid-and-death-stranding-creator-hideo-kojima-thinks-we-cant-go-back-to-a-world-without-ai-smartphones-were-the-same/"><u>concerns that "humans would become spoiled"</u></a> if they became too reliant on it.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">VALVE訪問。Gabeさんと。 pic.twitter.com/xxZvLN9FWP<a href="https://twitter.com/cantworkitout/status/1057761165156052992">October 31, 2018</a></p></blockquote><div class="see-more__filter"></div></div><p>Emailing Musk, Newell says he told Kojima that he'd be "happy to introduce him to the people at OpenAI," but that's not all. "The second thing is he was talking about how much he wants to go into space, and I offered to introduce him to you," Newell writes. "He'd love to get a SpaceX tour."</p><p>Responding to Newell's email, Musk seems enthusiastic about the idea. "Sure, it would be great to meet Hideo Kojima and he's welcome to see the rocket factory," Musk writes, telling the Valve boss to "send him my email."</p><p>Sadly, this plan still hadn't come to fruition by 2020, when Kojima seemingly made reference to some of these details in an <a href="https://x.com/summergamefest/status/1282667617459658754?s=20" target="_blank"><u>interview with The Game Awards host Geoff Keighley</u></a>. Mentioning that he visited Valve "maybe four, five years ago" (which would place this well before Newell's 2018 email, so the timeline isn't entirely clear here), Kojima explains: "Gabe said, 'Since we love space so much, let's go visit SpaceX because I know Elon Musk, and I'll contact him, and let's go.'" Poor Kojima seemed slightly disappointed, however, when he added: "Actually, I was really anticipating really going together, but we haven't done that yet."</p><p>That didn't lead to Kojima giving up on his dream, though. In 2023, he explained that "I want to go to outer space and create a game you can play in space," <a href="https://www.gamesradar.com/please-nobody-let-hideo-kojima-go-to-space/"><u>pleading: "Please someone send me up to space."</u></a> Then, last year, he <a href="https://www.theguardian.com/games/2025/jun/19/were-all-connected-but-its-not-the-connection-i-imagined-hideo-kojima-on-death-stranding-2" target="_blank"><u>told The Guardian</u></a> that he wants to "go to the International Space Station and stay there for a few months," adding: "I could probably make games in space. I want to be the first."</p><p>At the very least, <a href="https://www.gamesradar.com/games/open-world/if-you-gaze-at-the-night-sky-in-death-stranding-2-while-taking-a-bath-you-might-see-a-constellation-shaped-like-hideo-kojimas-face-looking-back-at-you/"><u>an image of Kojima appears in the night sky in Death Stranding 2</u></a>, so he's made it up there in some form. But who knows, perhaps one day we'll see him and Newell set off to the moon together.</p><p><a href="https://www.gamesradar.com/hardware/valve-chief-gabe-newell-saw-todays-consoles-coming-a-long-time-ago-all-the-consoles-are-using-pc-graphics-hardware-now/"><u><em>Valve chief Gabe Newell saw today's consoles coming a long time ago: "All the consoles are using PC graphics hardware now."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/</link>
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                            <![CDATA[ "I'd be like, 'What does this mean?' and they'd say, 'just say it.'" ]]>
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                                                                        <pubDate>Sun, 26 Apr 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4]]></media:text>
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                                <p>Despite being the star of the series, <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> actor David Hayter says he doesn't fully understand the story of the series either. </p><p>Speaking to Fall Damage, Hayter is asked about the series' storyline, responding, "Do I understand the story of Metal Gear Solid? Uh, basically I do; Do I understand all of it? Absolutely not," adding, "I didn't understand all of it while we were recording it." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j3CLWu7F31o" allowfullscreen></iframe></div></div><p>"I'd be like, 'What does this mean?' and they'd say, 'just say it. And I'd be like, 'Okay.'" Hayter recalls. But he doesn't begrudge the series for it, as he adds, "again, that's what makes Metal Gear, Metal Gear." Hayter explains, "There's more information. There's more character development. There's more detail to the story than you can ever possibly absorb, no matter how many times you play it." He adds, "that's what makes the world feel real and rich and lovable."</p><p>Metal Gear is one of those series that gets hit with the 'nonsensical story' stick often, and while it does venture into some wild territory, the core storyline has always been pretty easy to follow. Not to mention it takes place across seven canon games, so we're hardly talking about Kingdom Hearts or Persona, where a golf spinoff would somehow be canon. </p><p>Although even the most hardcore of Metal Gear fans like myself will admit that it got a touch convoluted around Metal Gear Solid 4, with elements like a possessed character actually just brainwashing themselves to think they were possessed for two games, a character who was immune to the villain's greatest weapon because he has chronic IBS, and some frankly dumb retcons to tie things into other games.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued ]]></title>
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                            <![CDATA[ Escape from Escape from New York ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 14:22:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:description>                                                            <media:text><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> lead actor David Hayter says he intentionally didn't try to mimic Snake's inspiration when creating the voice for the character.</p><p>Speaking to Fall Damage, Hayter says, "When we started Metal Gear and I started taking on Snake, I didn't want him to sound like Kurt Russell from Escape from New York." He explains: "I knew that there were similarities there and I felt like he needed to sound more weathered, you know, that he had been through a lot more than I had been through at that point in my life."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j3CLWu7F31o" allowfullscreen></iframe></div></div><p>Russell played the character Snake Plissken in the film, a mullet-donning, cigarette-smoking, eyepatch-wearing badass, to which <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> was clearly inspired for both Solid Snake and Big Boss. He even acknowledged this, with Metal Gear Solid 2 introducing Iroquois Pliskin a character who looks suspiciously like Solid Snake (but it couldn't be, he died on that tanker two years ago). </p><p>Before Hayter was replaced as Big Boss – with Kiefer Sutherland playing the role in Metal Gear Solid 5: Ground Zeroes – Kojima actually <a href="https://www.pcgamer.com/kurt-russell-gives-thoughtful-and-nuanced-answer-about-why-he-wouldnt-voice-snake-in-metal-gear-solid-3-also-seems-to-think-the-character-is-actually-snake-plissken/" target="_blank">tried to get Kurt Russell himself to play the character in Metal Gear Solid 3.</a> Escape from New York director John Carpenter <a href="https://www.hollywoodreporter.com/movies/movie-news/john-carpenter-speaks-halloween-secrets-834754/" target="_blank">also revealed</a> that the studio wanted to go after the game for ripping off the film, but "I told them not to do that. I know the director of those games, and he's a nice guy, or at least he's nice to me."</p><p>Hayter has a point, though, while Metal Gear Solid was many people's entry point to the franchise, Solid Snake was already in retirement by the time that game took place, with the original MSX2 games taking place 10 and six years before the PS1 title (where he would get a voice for the first time). So, the weathered take on the character was probably the right one, and would prove to be one of the most iconic voices in gaming. </p><p><em></em><a href="https://www.gamesradar.com/games/hideo-kojima-and-dark-souls-creator-hidetaka-miyazakis-games-have-something-other-aaa-titles-dont-former-playstation-boss-says-you-can-tell-its-their-visions/"><em>Hideo Kojima and Dark Souls creator Hidetaka Miyazaki's games have something other AAA titles don't, former PlayStation boss says: "You can tell it's their visions."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Modders achieve Hideo Kojima's original vision for Metal Gear Solid 5: The Phantom Pain by fully integrating the Ground Zeroes mission ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/modders-achieve-hideo-kojimas-original-vision-for-metal-gear-solid-5-the-phantom-pain-by-fully-integrating-the-ground-zeroes-mission/</link>
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                            <![CDATA[ Kept you waiting, huh? ]]>
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                                                                        <pubDate>Thu, 26 Feb 2026 00:40:38 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Feb 2026 11:00:13 +0000</updated>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.]]></media:description>                                                            <media:text><![CDATA[A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.]]></media:text>
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                                <p>Whether they're <a href="https://www.gamesradar.com/after-5-years-you-can-finally-play-resident-evil-2-remake-the-scariest-way-possible-with-old-school-fixed-camera-controls/">adding tank controls to Resident Evil 2 Remake</a> or <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-player-marries-a-literal-dragon-with-the-help-of-a-mod-giving-dragonborn-a-whole-new-meaning-as-he-breaks-the-rpg-and-makes-it-run-as-buggy-as-oblivion/">making dragon marriage legal in Skyrim</a>, mods are capable of beautiful things. The latest example lets Metal Gear Solid 5: The Phantom Pain players experience the game the way Hideo Kojima originally envisioned: with Ground Zeroes serving as a prologue at the beginning.</p><p>Metal Gear Solid 5: Ground Zeroes was originally being developed as the opening mission and prologue to The Phantom Pain, but it was split off and released as a separate game <a href="https://kotaku.com/why-metal-gear-solid-vs-prologue-is-sold-separately-1465079306" target="_blank">because Kojima wanted fans to have something to play</a> when the new generation of consoles, then the PS4 and Xbox One, released. However, Kojima reiterated in a <a href="https://x.com/HIDEO_KOJIMA_EN/status/1637762752797372417" target="_blank">2023 social media post</a> that the original plan was for Ground Zeroes to simply be a prologue quest in The Phantom Pain.</p><p>It only took 11 years, but you can finally play the two games as if they were one, as Kojima originally envisioned. Created by RLC and uploaded to <a href="https://www.nexusmods.com/metalgearsolidvtpp/mods/2402" target="_blank">NexusMods</a> by CapLagRobin, the mod fully integrates Ground Zeroes' campaign, which takes place a few months after Peace Walker, to the beginning of The Phantom Pain, bridging the two games into a cohesive whole that theoretically is more true to Kojima's original vision. </p><p>The modder admits "many issues persist" and there are some "features not implemented," but if you follow the instructions (which require you to own a copy of Ground Zeroes), the Ground Zeroes mission will be added to The Phantom Pain's mission list on the iDroid. By default, the game will transition into the Ground Zeroes mission automatically after you beat Episode 1: Phantom Limbs, but there are options to let you turn off automatic transitions.</p><p>Of course, this also means Ground Zeroes' Camp Omega map is now fully explorable in The Phantom Pain's free roam system, allowing you to run around as Venom, do fun stuff like Fulton extractions, and even do side ops. There's no way of knowing if these elements were added in a way that's entirely faithful to Kojima's original plans, but until we get an official re-release bridging the two games together, this is by far the closest we've got to the developer's original vision.</p><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><em>10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Nature is healing: After Smash Bros and Fortnite nerfed him, Rainbow Six Siege has finally given Solid Snake a bigger butt in line with Hideo Kojima's intention ]]></title>
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                            <![CDATA[ He's not quite Metal Gear Solid 2 thick, but it's a start ]]>
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                                                                        <pubDate>Sun, 22 Feb 2026 14:01:44 +0000</pubDate>                                                                                                                                <updated>Sun, 22 Feb 2026 14:03:53 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Solid Snake is finally back on the right path once again as Rainbow Six Siege gives him bigger cheeks than his most recent appearances.</p><p>Snake had a hard life. Not only has Metal Gear Solid's star player not had an appearance in the games since 2008, but since then his crossover appearances have committed crimes against him. In Metal Gear Solid 2, 4, and Super Smash Bros. Brawl, Solid Snake is caked up, <a href="https://archive.ph/RECxe#selection-575.0-526.38" target="_blank">Kojima insisted that he has a better ass than Raiden</a>, and boy did the team deliver which led to the iconic "the clap of my ass cheeks keeps alerting the guards" meme that even David Hayter himself got in on.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ixWybGQnPHQ" allowfullscreen></iframe></div></div><p>But Snake's first appearance in 10 years for Super Smash Bros. Ultimate was the start of a worrying trend, yes it was nice to see Snake again, and some signs of life for the then-dormant Metal Gear series, but his cake was heavily nerfed, he had a flat ass. Then years later when he appeared in Fortnite, it got even worse, it was gone, he was so flat he made Hank Hill look like Aunt Fanny from the 2005 film Robots. </p><p>However, there is a spark of hope. As Twitter user HEITAIs points out (via machine translation) that with his upcoming appearance in Rainbow Six Siege, Ubisoft is trying to right one of the most horrific wrongs bestowed upon Snake, as he appears to be a bit more thick than his Fortnite and Smash days. Granted, he's still not the whole bakery as he was in his heyday, but it's a good first step in the return of Metal Gear. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Concerning if true.<a href="https://twitter.com/cantworkitout/status/2024564449605275924">February 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Hayter even commented on the shrinkage, calling it "concerning if true", so with Snake himself alerted of some of the wrongdoings bestowed upon him, hopefully Metal Gear Solid 6 will have him as caked up as Kojima intended. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/"><em>Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima can't help but flex his famous friends as he shares Metal Gear Solid 3 collector's edition book featuring "legendary" contributors like Guillermo del Toro: "The energy we had was incredible" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-cant-help-but-flex-his-famous-friends-as-he-shares-metal-gear-solid-3-collectors-edition-book-featuring-legendary-contributors-like-guillermo-del-toro-the-energy-we-had-was-incredible/</link>
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                            <![CDATA[ John Woo says the series has "played an important part in the history of the video game industry" ]]>
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                                                                        <pubDate>Wed, 18 Feb 2026 13:03:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Hideo Kojima is reminiscing over the Metal Gear Solid 3 Premium Package, and the impressive list of contributors for its included book. </p><p>Metal Gear Solid 3 is the <a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/">best game ever made if you ask me</a> (which you should, because it's true). Over 20 years later, there's a reason the game that was the worst-selling Metal Gear Solid game of the original four entries is one people still talk about to this day, and the one Konami elected to remake with <a href="https://www.gamesradar.com/games/stealth/veteran-metal-gear-solid-producer-says-given-our-age-it-was-now-or-never-for-an-mgs3-remake-because-its-such-an-incredible-series-i-decided-that-now-was-the-time/">2025's Metal Gear Solid Delta</a>. And even though he's no longer involved with the series, series creator Hideo Kojima has been reminiscing over his magnum opus.</p><p>Over on Twitter, Kojima posts images of one of the books included in the Japanese-exclusive Metal Gear Solid 3 Premium Package, recounting the wild list of contributors included. Names like future Kojima collaborator Guillermo del Toro, filmmaker John Woo, Parasite Eve author Hideaki Sena, and Polish author Stanisław Lem were included in the book. Kojima notes, "The lineup of contributors has now become legendary."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Yano san dug up the novel from the Japanese limited edition of MGS3. At the time, neither the contributors nor I had any fear. The energy we had was incredible. The lineup of contributors has now become legendary: Stanisław Lem, Sakyo Komatsu, Hideaki Sena, Koji Tanaka, Haruki… pic.twitter.com/PUz3KFWpAk<a href="https://twitter.com/cantworkitout/status/2023668426041131110">February 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Kojima recalls, "At the time, neither the contributors nor I had any fear. The energy we had was incredible." He also includes photos of messages left by some of the contributors, with del Toro saying "all of a sudden, Pain, Fear, and Sorrow are things I look forward to" in reference to the game's boss fights, adding: "<a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has nailed the mood, the moves, the fights. Awesome!" </p><p>Woo says the series has "played an important part in the history of the video game industry," and adds, "The classic battles between Liquid Snake and Solid Snake definitely belong on the big screen."</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/"><em>Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning, days after Konami's reveal of the re-release ]]></title>
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                            <![CDATA[ Xbox One is now locked out of Peace Walker entirely ]]>
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                                                                        <pubDate>Tue, 17 Feb 2026 12:12:25 +0000</pubDate>                                                                                                                                <updated>Tue, 17 Feb 2026 12:14:59 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid: Peace Walker]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid: Peace Walker]]></media:text>
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                                <p>Without warning, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has delisted the games featured in the upcoming Metal Gear Solid Master Collection Vol. 2.</p><p>Delisted games are nothing new – it feels like every other week there's a new story of a classic being removed, leaving no way to purchase them. Typically, these are due to rights issues, with Marvel vs. Capcom, The Simpsons Arcade Game, and Scott Pilgrim vs. the World: The Game all being ripped from stores over the years. But other times, delistings happen to push you to the new version of the game, like we saw with Rockstar, which delisted GTA 3, Vice City, and San Andreas in favor of the anything but definitive Grand Theft Auto: The Trilogy – The Definitive Edition.</p><p>Metal Gear games have been delisted in the past, with historical footage used in Metal Gear Solid 2 and 3 causing those games to be delisted in 2021. However, this time around it seems like Konami might have pulled a Rockstar.  </p><p>After the announcement of <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid Master Collection Vol. 2</a> last week, <a href="https://www.resetera.com/threads/konami-delists-multiple-metal-gear-solid-titles-with-no-warning.1437856/" target="_blank">fans noticed</a> that the PS3's Metal Gear Solid 4, PSP's Metal Gear Solid Peace Walker, and its console version Peace Walker HD have been removed from the PS3, PSP, and Xbox stores, meaning the upcoming release will be the only way to get both games digitally. I've personally checked on the PS3, Vita, and Xbox Stores, and can confirm the removal of these titles. </p><p>While this sucks anyway, it's especially bad for anyone still on Xbox One, as Metal Gear Solid Master Collection Vol. 2 won't be releasing on the last-gen console. So now there's simply no way – outside of tracking down a physical copy – of playing Peace Walker on the platform. Plus, it's a bit unfortunate considering the collection is still six months away, meaning no one will be able to pick them up in the meantime.</p><p>As weird as it is to say, however, I really hope it simply is a case of wanting to push players to the new edition, because Monster Hunter content and The Carpenters' music are integral parts to the Peace Walker experience, and them missing from a future re-release would be a huge shame. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-peace-walker-co-op-inspired-by-the-monster-hunter-craze-lives-on-in-master-collection-volume-2/"><em>Metal Gear Solid Peace Walker co-op, inspired by the Monster Hunter craze, lives on in Master Collection Volume 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Volume 2 revives Peace Walker, but lets other PSP-era games like Portable Ops fade away: "This game should be considered an integral part of the saga" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-volume-2-revives-peace-walker-but-lets-other-psp-era-games-like-portable-ops-fade-away-this-game-should-be-considered-an-integral-part-of-the-saga/</link>
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                            <![CDATA[ "It'll either be a bonus game, Vol 3, or it's never happening" ]]>
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                                                                        <pubDate>Fri, 13 Feb 2026 17:59:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                <p>Metal Gear Solid Master Collection Volume 2 was revealed at yesterday's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">Sony State of Play</a> presentation, confirming that Metal Gear Solid 4 is finally being freed from its long-standing PS3 jail. The collection also includes the 2000 Game Boy Color game Ghost Babel and the 2010 PSP title Peace Walker, but there are plenty more Metal Gear entries not present here – including Portable Ops.</p><p>Portable Ops, released in 2006 for PSP, is something of a black sheep in the series. It's set after Metal Gear Solid 3, telling the story of how Big Boss first built the military unit that he'd lead in Peace Walker and MGS5. It'd make perfect sense for inclusion in Volume 2, since it bridges the gap between MGS3 in the previous collection and Peace Walker here.</p><p>But series lead Hideo Kojima only had minor involvement in the development of Portable Ops, and specific events from the game are only tangentially referenced in later titles. Its status as a semi-canon title might account for its exclusion here – but Ghost Babel, an entirely non-canon game, is still part of the package.</p><p>"Such an underrated game," one fan laments on <a href="https://old.reddit.com/r/metalgearsolid/comments/1r3b4vh/pour_one_out_for_my_fellow_portable_ops_fans/o531ov3/" target="_blank">Reddit</a>. "Legitimately I think the story is the best sequel to 3 we ever got, and the gameplay is way overhated. Imo this game should be considered an integral part of the saga. Legitimately it’s story has more impact than V’s somehow."</p><p>It's not impossible that Portable Ops might sneak into the collection – after all, Konami did only reveal the NES games included in Volume 1 some time after the original announcement. "It'll either be a bonus game, Vol 3, or it's never happening," another commenter <a href="https://old.reddit.com/r/metalgearsolid/comments/1r3b4vh/pour_one_out_for_my_fellow_portable_ops_fans/o5353w3/" target="_blank">suggests</a>, and yeah, that does seem to cover all the bases.</p><p>Likely the biggest reason we're not getting Portable Ops is that it's never previously been ported. The version of Peace Walker included in Volume 2 is based on the one included in the old HD Collection, which likely lessened the development load here. Portable Ops would need a whole new port, and given the resources Konami's already putting in to finally get Metal Gear Solid 4 off the PS3, well, maybe it figures that another bigger port project is better saved for a possible Volume 3.</p><p>There's still plenty of Metal Gear left to fill out future collections, too. There are the Acid games, PSP deckbuilders with big cult followings, and Platinum's excellent, over-the-top action title Metal Gear Rising: Reveangance. Plus, of course, Metal Gear Solid 5: The Phantom Pain and its premium-priced preview, Ground Zeroes. Heck, there's even Metal Gear Survive if you really need to scrape the bottom of the barrel. Maybe it's premature to talk about all this when Volume 2 was only just announced, but there's more than enough material left to fill Volumes 3 and 4.</p><p><em>Metal Gear gave us some of the </em><a href="https://www.gamesradar.com/best-psp-games/"><em>best PSP games</em></a><em> ever released.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Peace Walker co-op, inspired by the Monster Hunter craze, lives on in Master Collection Volume 2 ]]></title>
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                            <![CDATA[ I'm Big Boss. And you are too. ]]>
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                                                                        <pubDate>Fri, 13 Feb 2026 16:00:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Konami has confirmed that despite online modes being stripped from Metal Gear Solid 3 and 4's Master Collection editions, Peace Walker will keep its online functions in Master Collection Volume 2.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid 4 finally escaping PS3 jail</a> was the headline of last night's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a> for Metal Gear fans. But as an elderly person – aka someone who still has his PS3 hooked up – the biggest deal for me was that Metal Gear Solid: Peace Walker is back, and I'll be able to play it on Nintendo Switch 2. Not only is it the most underrated of the series canon entries, but having a portable version that doesn't require the dreaded claw hand technique for camera control is a big deal.</p><p>When it was confirmed that Metal Gear Online 2 won't be back with Metal Gear Solid 4 I did get a bit fearful, but the <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank">PlayStation Blog</a> post about the collection spoke some beautiful words to me: "This title can be played online in CO-OPS, a cooperative mode for 2 to 4 players, as well as in VERSUS OPS, a competitive mode for up to 6 players." </p><p>Now I'm a big single-player guy but Metal Gear Solid: Peace Walker's co-op is one of the best things about the game. You see, Peace Walker isn't really much of a Metal Gear at all – at least in terms of the games that came before it. No, Peace Walker was Monster Hunter all along. </p><p>The game introduced the mission-based structure later found in Metal Gear Solid 5, along with lengthy boss battles akin to Capcom's flagship series – which in turn, encouraged you to play co-op to take down them together. There was even three missions where you actually took down monsters from the series with a Tigrex, Rathalos, and Gear REX – an original monster based on Metal Gear Rex who I desperately want Capcom to add to Monster Hunter Wilds.</p><p>This is why, I suspect, it's often not liked as much as the other main entries, hell, even I didn't like it the first time I played it; it took a second playthrough for me to really get that it's a banger, and stands alongside the rest of the numbered entries. And keeping the co-op that makes that experience even better will hopefully give Peace Walker a chance to stick out once more. </p><p><a href="https://www.gamesradar.com/games/action/death-stranding-2-pc-port-out-in-march-with-unlocked-framerates-and-ultra-widescreen-support-kojima-truthers-rejoice/"><em>Death Stranding 2 PC port out in March with “unlocked framerates” and ultra widescreen support, Kojima truthers rejoice</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ After 18 years, Metal Gear Solid 4 finally escapes PS3 jail as Konami announces Master Collection Volume 2 and throws in the overlooked GBC game ]]></title>
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                            <![CDATA[ Metal Gear Solid 4, Peace Walker, and Ghost Babel are all staging a comeback ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 22:51:48 +0000</pubDate>                                                                                                                                <updated>Thu, 12 Feb 2026 23:51:50 +0000</updated>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Old Snake in the Master Collection version of Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Old Snake in the Master Collection version of Metal Gear Solid 4]]></media:text>
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                                <p>Fans of stealth action and over-the-top cutscenes can both finally let their PS3s rest, as Konami has finally announced Metal Gear Solid Master Collection Volume 2. After a long, long wait, the collection was announced at today's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a> broadcast.</p><p>Metal Gear Solid Master Collection Volume 2 will launch on August 27, 2026 across PS5, Xbox Series X/S, Switch 2, Switch, and PC. The headline addition here is, of course Metal Gear Solid 4: Guns of the Patriots, which was one of the last big PlayStation 3 exclusives still unavailable on modern platforms.</p><p>In a <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank">PlayStation Blog</a> post, Konami confirms that this version of MGS4 will feature "improvement in the internal resolution, increase of the maximum frame rate and customizable button control settings." A stable frame rate alone would make this the definitive version of the game, so here's hoping the port is a good one in all respects.</p><p>The other big game in this collection is Peace Walker, which is based on the "the PS3 HD Collection version of the PSP original." I remember that as a solid port, and all the original game's co-op and versus multiplayer modes will remain available here. Sadly, it doesn't seem that Portable Ops, the other MGS PSP game, has made the cut.</p><p>The most surprising addition is Metal Gear:  Ghost Babel, released in the US as simply "Metal Gear Solid." This Game Boy Color title is a surprisingly robust adaptation of the stealth-action series, one that punches well above the weight you'd attribute to a GBC adaptation of a big console title.</p><p><em>For more </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em>, you know where to click.</em></p>
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                                                            <title><![CDATA[ Hideo Kojima discussed a Metal Gear Solid FPS with Call of Duty co-creator Vince Zampella during the early days of Respawn Entertainment ]]></title>
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                            <![CDATA[ Oh, what could've been ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 11:58:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>Although <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a> Solid spin-offs have tended to be more good than bad, most of them are pretty forgettable. A possible collaboration between series creator Hideo Kojima and Respawn, however, would likely have been a standout if it came to pass.</p><p>During a tribute to Vince Zampella at DICE 2026, Kojima revealed that conversations about such a game had taken place between him and the <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a> co-creator after the release of Metal Gear Solid 4. As <a href="https://www.videogameschronicle.com/news/hideo-kojima-says-he-talked-to-vince-zampella-about-making-a-metal-gear-shooter-at-respawn/" target="_blank">reported</a> by VGC, Kojima stated the notion was a first-person shooter set in the world of Solid Snake, and it was one of the potential ideas for a then-nascent Respawn Entertainment.</p><p>Zampella co-founded Respawn with Jason West in 2010, following them being fired from Activision after a period of tension between the publisher and Infinity Ward. A Metal Gear FPS was among the avenues considered to help the fledgling team get off the ground.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ICgpSmozTHU" allowfullscreen></iframe></div></div><p>No reason is given for why it didn't happen, but ultimately, the devs went with an original idea, eventually making <a href="https://www.gamesradar.com/uk/titanfall/">Titanfall</a>. Zampella and Kojima maintained a relationship, as the <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a> creator says he sought advice when going independent himself, after parting ways with Konami to form Kojima Productions.</p><p>"Without him, the gaming industry wouldn't be what it is today," Kojima added. Zampella passed away late last year. As one of the central architects behind the Call of Duty series and Respawn, that description is more than apt. More recently, Zampella led DICE through the development and launch of <a href="https://www.gamesradar.com/uk/battlefield-6/">Battlefield 6</a>, breaking <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">multiple records</a> with the blockbuster sequel.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-is-often-mistaken-for-a-story-about-ai-hideo-kojima-says-but-its-actually-about-what-human-life-would-become-in-the-digital-age/"><em>Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about "what human life would become" in the digital age.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Sounding like the coolest guy in the room, Hideo Kojima says him being creative "isn't special," it's just as natural as eating: "If creativity were taken out of my daily life, I probably wouldn't survive" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/sounding-like-the-coolest-guy-in-the-room-hideo-kojima-says-him-being-creative-isnt-special-its-just-as-natural-as-eating-if-creativity-were-taken-out-of-my-daily-life-i-probably-wouldnt-survive/</link>
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                            <![CDATA[ "It's built into my body. It's not unique to me." ]]>
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                                                                        <pubDate>Tue, 06 Jan 2026 12:58:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has decided to flex on everyone by saying creating things isn't actually all that special, but rather just a simple part of day-to-day life.</p><p>Kojima has a massive resume by creating a series that is almost entirely composed of masterpieces with <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a>, <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a> and its sequel, and has been involved with a ton of cult classics like Snatcher and Policenauts. It's not a stretch to call him one of the most creative game directors due to how wholly unique each of his games is, but as it turns out, being creative isn't a big thing to him.</p><p>During an <a href="https://www.youtube.com/watch?v=02Ah5VQrzvA" target="_blank">interview with Wired</a> (below) where Kojima is asked questions by fans, he's asked, "What does creativity mean to you, not as a creator, but as a person? And from your perspective, what is the true essence of creativity?" Kojima specifically notes the final question saying, "I'd like someone to tell me that."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/02Ah5VQrzvA" allowfullscreen></iframe></div></div><p>He explains, "To me, creating isn't special. It's simply a part of my daily life," which is a flex on the likes of me who has missed deadlines simply because I <em>needed </em>to read the Wikipedia synopsis of WWE SummerSlam 2006. Kojima likens creativity to "sleeping, eating, walking, or bathing" as just something you do day to day. "It's built into my body. It's not unique to me."</p><p>Kojima continues, "From waking to sleeping, I'm always thinking. When inspired, I instantly visualize and conceptualize. Then I just go to the office and bring those ideas to life." He reckons that most creatives are the same as him, and says: "If creativity were taken out of my daily life, I probably wouldn't survive."</p><p><em></em><a href="https://www.gamesradar.com/games/action/hideo-kojima-calls-death-stranding-2-his-masterpiece-but-thats-only-because-his-latest-work-is-always-his-best/"><em>Hideo Kojima calls Death Stranding 2 his "masterpiece," but that's only because his "latest work" is always his best.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqLjO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqLjO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about "what human life would become" in the digital age ]]></title>
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                            <![CDATA[ "It has become somewhat of a reality." ]]>
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                                                                        <pubDate>Sun, 21 Dec 2025 14:14:56 +0000</pubDate>                                                                                                                                <updated>Mon, 22 Dec 2025 10:04:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p>Hideo Kojima has shot down a common Metal Gear Solid 2 interpretation that reads into the game as a story about AI. To the famed auteur, his sequel is more about what happens to society in the digital age.</p><p>"MGS2 is often mistaken for a story about AI, but it's about digital society," Kojima said in an interview with <a href="https://www.youtube.com/watch?v=02Ah5VQrzvA&t" target="_blank">Wired Japan</a>. "MGS1 was about DNA. That's when I thought about the shift from analog to digital. In digital society, everything is preserved. Like social media today. Even graffiti remains without deteriorating. The internet connects everything, and opinions are exchanged directly everywhere. MGS2 explored what human life would become then."</p><p>He goes on to emphasize that the stealth sequel "wasn't about AI" - it was instead about "interweaving digital data gaining a will of its own." Unfortunately, his fictional future is inching closer to our reality.</p><p>"24 years have passed," he added. "It has become somewhat of a reality. I didn't predict it. [It's] rather a future I didn't desire, but unfortunately we're heading there."</p><p>The video game auteur also offered thoughts on generative AI, more specifically. in recent weeks, explaining that <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/">he thinks of the tech "as more of a friend"</a> to be used to "boost efficiency" while he handles all the creative work. "I'd like AI to handle the tedious tasks that would lower cost and cut down on time," he said.</p><p><a href="https://www.gamesradar.com/games/action/death-strandings-hideo-kojima-wants-to-pioneer-a-new-genre-not-focus-much-on-existing-ones-but-hed-still-like-to-make-a-western-or-space-game/"><em>Death Stranding's Hideo Kojima wants to "pioneer a new genre," not "focus much on existing ones," but he'd still like to make a Western or space game</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Konami sounds pleased with Metal Gear Solid Delta Snake Eater and Silent Hill f as it reports a jump in game sales: "Beautiful yet terrifying" ]]></title>
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                            <![CDATA[ Metal Gear Solid and Silent Hill are back on top ]]>
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                                                                        <pubDate>Thu, 30 Oct 2025 16:10:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:title>
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                                <p>Konami's had a banner year, with big releases from both Metal Gear Solid and Silent Hill. With the former, we got the long-awaited remake of the third game in <a href="https://www.gamesradar.com/uk/metal-gear-solid-3-snake-eater/">Metal Gear Solid Delta: Snake Eater</a>, and a brand new installment in <a href="https://www.gamesradar.com/uk/silent-hill-f/">Silent Hill f</a> for the latter.</p><p>Both have done well critically and, as a <a href="https://img.konami.com/ir/en/ir-data/statements/2025/en1030_7e8gde.pdf" target="_blank">new financial report</a> states, commercially. In a round-up for March through September of this year, the publisher notes that both games crossed the threshold of one million "initial sales" globally. In other words, they launched incredibly strongly.</p><p>Silent Hill f actually <a href="https://www.gamesradar.com/games/silent-hill/silent-hill-f-sells-over-1-million-copies-in-just-4-days-as-konami-confirms-the-new-horror-game-is-already-exceeding-the-success-the-silent-hill-2-remake-saw-last-year/">became a standard-bearer</a> for the embattled horror series to sell one million copies, narrowly outdoing the Silent Hill 2 Remake's time of four days. This is the first wholly new entry in over a decade, signifying genuine investment and interest from Konami in after years of Pyramid Head and that mysterious and terrifying town languishing in limbo.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KWKLv3osnsA" allowfullscreen></iframe></div></div><p>There’s a small note on f's conception, stating the idea was to make something "beautiful yet horrifying." The use of 1960s Japan and more plant-based monsters, the game lives up to that description. Even though it's a spin-off canonically, taking place decades before the mainline games and well removed from them geographically, it just goes to show what all that pent-up desire does for a franchise.</p><p>Solid Snake's return, then, actually enjoyed one million purchases around the world in just 24 hours. A beloved game, from an S-tier property, remade for modern hardware, is truly an equation for success. The only note given here is, "allows players to enjoy extreme survival stealth action in a jungle setting," and, yep, that is correct.</p><p>Coincidentally, Silent Hill f and Metal Gear Solid Delta: Snake Eater both take place in the ‘60s. Does this matter? Probably not. But Konami, if you're wondering what to do with Zone of the Enders, maybe consider going retro-futuristic with it.</p><p><a href="https://www.gamesradar.com/games/silent-hill/silent-hill-fs-hinako-actor-is-playing-her-own-game-on-stream-and-i-feel-bad-for-how-hard-im-laughing-at-her-terror/"><em>Silent Hill f's Hinako actor is playing her own game on stream and I feel bad for how hard I'm laughing at her terror</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKl7oX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKl7oX.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima says "no one ever told me" Konami turned down a Matrix game – but maybe there "could’ve been a way to make it work" despite Metal Gear Solid 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-says-no-one-ever-told-me-konami-turned-down-a-matrix-game-but-maybe-there-couldve-been-a-way-to-make-it-work-despite-metal-gear-solid-2/</link>
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                            <![CDATA[ He was "surprised" to learn of the supposed potential Wachowski sisters collab ]]>
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                                                                        <pubDate>Wed, 29 Oct 2025 10:39:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Tim Levy, PlayStation Australia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima speaking at Sydney Film Festival about Death Stranding 2]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima speaking at Sydney Film Festival about Death Stranding 2]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima speaking at Sydney Film Festival about Death Stranding 2]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank"><u>Hideo Kojima</u></a> has revealed he was unaware of the pitch that he would make a game based on The Matrix, despite reports that the Wachowski sisters asked him to do so directly.</p><p>Earlier this week, reports surfaced from an interview with former vice president of licensing at <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> Digital Entertainment, Christopher Bergstresser, that <a href="https://www.gamesradar.com/games/action/hideo-kojima-supposedly-had-strong-interest-in-making-a-matrix-game-adaptation-after-the-wachowskis-asked-him-to-but-konami-said-no/"><u>Lilly and Lana Wachowski pitched that Hideo Kojima make a game based on The Matrix</u></a>, with a further anonymous source saying Kojima would continue to "show strong interest" despite working on <a href="https://www.gamesradar.com/uk/metal-gear-solid/"><u>Metal Gear Solid</u></a> 2 at the time. However, the man himself has come out to say that he was utterly unaware that such a suggestion ever happened. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT<a href="https://twitter.com/cantworkitout/status/1983390844037009907">October 29, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>In a post on Twitter, Kojima says, "I was surprised to see on social media that the Wachowski sisters had 'offered me a Matrix game project!' back in 1999. In all these 26 years, no one ever told me such a conversation had taken place." </p><p>Kojima explains that he and the Wachowski sisters had exchanged emails as they were "mutual fans" and that they met three times when The Matrix was released in Japan.</p><p>One of those times was when "they were invited to the headquarters of Konami’s CS Division," where Kojima notes, "When I arrived at the headquarters, their meeting with Mr. Kitaue, the head of the CS Division, had just ended." </p><p>This meeting with Kitaue was where the Matrix game pitch supposedly took place, which Kitaue turned down, although the previous report said Kojima and Aki Saito were also present (Kojima said that "Aki wasn't even there"). </p><p>So while the meeting to pitch a Kojima-led Matrix game may have happened, Kojima wasn't present for it (which, to be fair, this was 26 years ago, it's easy to mix up details, especially when Kojima was present directly afterward).</p><p>While Kojima being unaware of the project does conflict with the anonymous report he was still interested in the project after it was rejected, he does note "I was already extremely busy with MGS2 and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work."</p><p><a href="https://www.gamesradar.com/games/adventure/hideo-kojimas-overlooked-cyberpunk-adventure-game-is-one-of-the-three-games-ataris-ceo-would-love-to-remaster-i-dont-know-if-it-would-do-well-but-id-probably-push-it-through/"><u><em>Hideo Kojima's overlooked cyberpunk adventure game is one of the three games Atari's CEO would love to remaster: "I don’t know if it would do well, but I’d probably push it through."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0VKO"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0VKO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima says Metal Gear Solid and Death Stranding wouldn't exist without the Osaka World's Fair he attended 55 years ago ]]></title>
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                                                                            <description>
                            <![CDATA[ "I experienced up close the 'future and harmony of the world'" ]]>
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                                                                        <pubDate>Wed, 08 Oct 2025 10:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Oct 2025 19:49:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> says Metal Gear Solid and Death Stranding only exist because of him visiting the 1970 Osaka World's Fair.</p><p>Despite Kojima's games being unique experiences, he loves to pull inspiration from a wide variety of cultures, with the Metal Gear series being heavily inspired by American action movies (plus, Snatcher is pretty much just Blade Runner), while Kojima's recent games have showcased his infatuation with Hollywood stars. <a href="https://www.gamesradar.com/death-stranding-2-guide/"><u>Death Stranding 2</u></a> in particular speaks about the idea of a fully connected world (especially in a post-Covid world) and everything that comes along with it. </p><p>In an essay for <a href="https://ananweb.jp/categories/entertainment/55165" target="_blank"><u>Japanese magazine an-an</u></a> (translated by <a href="https://automaton-media.com/en/news/hideo-kojima-says-metal-gear-and-death-stranding-wouldnt-exist-without-the-globalist-and-futuristic-outlook-he-learned-from-1970s-osaka-world-expo/" target="_blank"><u>Automaton</u></a>) Kojima reflects on the 1970s Osaka World's Fair as the current 2025 expo in Osaka comes to a close later this month. Kojima says that visiting the event as a child had a major impact on his outlook, describing it as the dividing line between a "personal B.C and A.D." </p><p>"I experienced up close the 'future and harmony of the world'," Kojima says, adding, "It also showed me the coexistence of different countries, races, religions, customs, and histories. It was the embodiment of 'the past and future,' 'the world and harmony' itself." Kojima goes on to say that without the event, his "futuristic mindset and globalism would have never developed, and as a result, Metal Gear and Death Stranding would not have come into being either."</p><p>Kojima then expresses that he found this year's edition disappointing compared to the 1970 event, saying he believes is a lack of ambition and futuristic vision (although granted, seeing an event in your 60s is probably far less wondrous than when you're a child). </p><p><a href="https://www.gamesradar.com/games/horror/hideo-kojima-seemingly-confirms-that-od-will-be-an-anthology-horror-game-with-his-segment-based-on-the-fear-of-the-knock/"><u><em>Hideo Kojima seemingly confirms that OD will be an anthology horror game with his segment based on the "fear of the knock"</em></u></a></p>
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                                                            <title><![CDATA[ Metal Gear Solid 5's unfinished mission has finally had its cutscene partially ported into the game, adding what's arguably the true ending after 10 years ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-5s-unfinished-mission-has-finally-had-its-cutscene-partially-ported-into-the-game-adding-whats-arguably-the-true-ending-after-10-years/</link>
                                                                            <description>
                            <![CDATA[ Never be game over ]]>
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                                                                        <pubDate>Wed, 01 Oct 2025 15:56:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid movie]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid movie]]></media:text>
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                                <p>10 years and one month to the day that it launched, fans have managed to get a missing cutscene from Metal Gear Solid 5 running in-game.</p><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>Metal Gear Solid 5 turned 10 </u></a>back in September, and since the game released it's been hit with the label of being <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a>, thanks to an ending chapter that felt rushed and a DVD featured in the collectors edition that showed off the concept for a 51st mission called Kingdom of the Flies. </p><p>While it does address what happened to Liquid and Metal Gear Sahelanthropus after they disappeared during the events of the game, in reality, Kingdom of the Flies doesn't actually tie up the story much more than the actual game does. And while some consider it the true ending, its omission is a symptom of a greater issue with the game.</p><p>Despite tireless investigation from the Never Be Game Over contingent, no secret ending was there to be found. The DVD footage was pretty much all we had to go from. However, a decade, a Metal Gear Solid 3 remake and two Kojima games later, someone has managed to get elements of the cut mission into the game. </p><p>As spotted by a user on <a href="https://www.resetera.com/threads/modders-have-been-able-to-access-the-episode-51-cutscene-for-metal-gear-solid-v-in-game-for-the-first-time.1313347/" target="_blank"><u>ResetEra,</u></a> a group called ModdersHeaven has managed to get the cutscene found on that DVD running in Metal Gear Solid 5, where Snake approaches Metal Gear Sahelanthropus guarded by Eli and the child soldiers while XOF soldiers approach. Granted, it's in a fairly incomplete state, with Snake and the soldiers walking across a blank river that looks like the boss arena for Rom in Bloodborne with the character models present. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iviRX0ZHXnM" allowfullscreen></iframe></div></div><p>Of course in the grand scheme of things this doesn't add too much to the game, but it's an interesting look at what the future of the game could bring. It's highly unlikely we'll ever get proper closure on Metal Gear Solid 5 from Konami and Hideo Kojima, but after 10 years of fans trying to uncover everything, we could see a variant of this missing content made for the game. </p><p><a href="https://www.gamesradar.com/games/metal-gear/konami-finally-gives-an-update-on-metal-gear-solid-master-collection-vol-2-assuring-that-development-is-moving-forward-and-i-hope-that-means-metal-gear-solid-4s-escape-from-ps3-is-close-at-hand/"><u><em>Konami finally gives an update on Metal Gear Solid Master Collection Vol. 2, assuring that development is moving forward, and I hope that means Metal Gear Solid 4's escape from PS3 is close at hand.</em></u></a></p>
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                                                            <title><![CDATA[ Konami finally gives an update on Metal Gear Solid Master Collection Vol. 2, assuring that development is moving forward, and I hope that means Metal Gear Solid 4's escape from PS3 is close at hand  ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/konami-finally-gives-an-update-on-metal-gear-solid-master-collection-vol-2-assuring-that-development-is-moving-forward-and-i-hope-that-means-metal-gear-solid-4s-escape-from-ps3-is-close-at-hand/</link>
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                            <![CDATA[ Huge Metal Gear Solid 4 fans can hopefully be excited to play it for the first time ]]>
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                                                                        <pubDate>Fri, 26 Sep 2025 16:35:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:text>
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                                <p>While the collection still hasn't officially been announced, <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> releasing "<a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> Solid Master Collection Vol. 1" pretty much gave away that there would be more releases, with the developers acknowledging that <a href="https://www.gamesradar.com/games/metal-gear/konami-knows-the-metal-gear-solid-master-collection-had-a-pretty-rough-launch-and-is-doing-everything-it-can-not-to-repeat-that-in-vol-2/"><u>"we are making a Vol. 2,"</u></a> and <a href="https://www.gamesradar.com/games/metal-gear/konami-is-seemingly-interested-in-more-metal-gear-remakes-as-a-new-survey-asks-fans-which-mainline-entry-they-want-to-see-get-the-delta-treatment-next/"><u>including it in a recent survey</u></a> However we have finally gotten our first update on the development of the upcoming collection. </p><p>Konami hosted a live version of the "Metal Gear Production Hotline" series at TGS, focusing on <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta: Snake Eater</u></a>'s upcoming Fox Hunt multiplayer mode which is set to launch at the end of October. Following the Fox Hunt presentation, the devs took questions that had been sent in from fans, one of which asked about "updates regarding Master Collection Vol 2." </p><p>Metal Gear series producer Noriaki Okamura responded (via <a href="https://x.com/Kuwabara357/status/1971126048017322123" target="_blank">fan translation</a> cited by <a href="https://www.videogameschronicle.com/news/metal-gear-solid-master-collection-vol-2-is-still-moving-forward-properly-konami-says/" target="_blank"><u>VGC,</u></a> and further verified with YouTube's auto translate feature) noting that fans held on to the "Vol. 1" name meaning there must be a second. He reportedly adds, "we've been working on it properly while also producing Metal Gear Solid Delta: Snake Eater. When the time is right, we'd like to share." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SQMxcCpkI44" allowfullscreen></iframe></div></div><p>And while he wasn't able to give any major updates on the collection, Okamura did apparently say "the project is moving forward properly, and we believe it's shaping up to be something really enjoyable." The producer previously cited that the rough launch of Master Collection Vol. 1 made the team take a step back and make sure the same mistakes weren't made in the future. </p><p>Okamura also wasn't able to confirm which games would be included in the upcoming collection, but the general consensus among fans is that Metal Gear Solid 4 and Metal Gear Solid: Peace Walker are pretty much guaranteed. </p><p>Metal Gear Solid 4 in particular is a major one as it was never released outside of the PS3, leaving no official means to play the game on modern platforms Okamura previously said "we definitely are aware of this situation with MGS4," and that <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-still-hasnt-been-confirmed-for-modern-platforms-but-a-konami-producer-says-you-can-probably-connect-the-dots/"><u>"you can probably connect the dots" </u></a>as to what games would be included in Metal Gear Solid Master Collection Vol. 2, and as someone who just replayed MGS4 a couple weeks back, I'm choosing to believe Metal Gear Ac!d 2 will be a bonus game.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-star-david-hayter-thinks-solid-snake-is-misunderstood-what-really-draws-me-to-him-and-i-think-what-subconsciously-draws-the-audience-to-him-is-his-inability-to-turn-away-from-anybody-who-needs-help/"><u><em>Metal Gear star David Hayter thinks Solid Snake is "misunderstood": "What really draws me to him, and I think what subconsciously draws the audience to him, is his inability to turn away from anybody who needs help."</em></u></a></p>
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                                                            <title><![CDATA[ Konami is seemingly interested in more Metal Gear remakes as a new survey asks fans which mainline entry they want to see get the Delta treatment next ]]></title>
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                            <![CDATA[ The survey also namedrops the unannounced Metal Gear Solid: Master Collection Vol. 2 ]]>
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                                                                        <pubDate>Mon, 22 Sep 2025 16:21:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> is asking players which <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> games they want to see remade next, from the MSX2 originals to Metal Gear Solid 5. </p><p>A few days before the <a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>10th anniversary of Metal Gear Solid 5</u></a>, which was the final mainline release for the series, Konami released <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta: Snake Eater</u></a>, an extremely faithful remake of what many consider to be the <a href="https://www.gamesradar.com/best-metal-gear-games/2/"><u>best Metal Gear game.</u></a> And while fellow Konami series Silent Hill also returned with a remake of its most beloved title SH2, <a href="https://www.gamesradar.com/games/silent-hill-f-guide/"><u>Silent Hill f</u></a> also brought the series back with an original entry. However, it sounds like Konami is keen to do more Metal Gear remakes.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">In the upcoming survey for the METAL GEAR - PRODUCTION HOTLINE at TGS2025, a couple questions stood out to me. 🤔🧐 pic.twitter.com/risfFUH7ks<a href="https://twitter.com/cantworkitout/status/1969354623007014979">September 20, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Ahead of the Metal Gear Production Hotline stream at Tokyo Game Show 2025, Twitter account Metal Gear Network noticed <a href="https://questant.jp/q/7DNR3EOO" target="_blank"><u>a survey</u></a> which is seemingly intended to be sent out after the show has some interesting questions on there. For example, one question relates to what fans want to see from future streams, including "information on Metal Gear Solid: Master Collection Vol. 2" which has yet to be formally announced.</p><p>More notably, question 10 asks you to select which Metal Gear games you would like to see be remade. This list includes every main series title (barring MGS3 of course), from the MSX2 titles Metal Gear and Metal Gear 2 Solid Snake, all the way through to Peace Walker and the Metal Gear Solid 5 duology of Ground Zeroes and The Phantom Pain. Plus, there's an option to select "other" if you want to request a Metal Gear Rising or Acid remake. </p><p>While it was a fairly obvious conclusion that Konami would be interested in more Metal Gear remakes (there's already a <a href="https://www.gamesradar.com/games/silent-hill/the-original-silent-hill-is-getting-a-remake-from-bloober-team-following-the-horror-studios-success-bringing-silent-hill-2-into-the-modern-day/"><u>Silent Hill 1 remake confirmed</u></a>, after all), it's surprising to see Metal Gear Solid 5 in the list there given it still feels extremely modern. If you ask me, a remake of Metal Gear 1 and 2 that fleshes them out into a complete story given the sheer amount of retcons and other weird plot bits that have happened to those games over the years would be ideal, but it's probably going to be Metal Gear Solid 1 next. </p><p><a href="https://www.gamesradar.com/games/silent-hill/silent-hill-fs-metacritic-score-pairs-it-with-silent-hill-3-but-doesnt-quite-hit-the-highs-of-the-original-two-games-or-2024s-silent-hill-2-remake/"><u><em>Silent Hill f's Metacritic score pairs it with Silent Hill 3, but doesn't quite hit the highs of the original two games or 2024's Silent Hill 2 remake.</em></u></a></p>
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                                                            <title><![CDATA[ If 20 years and a Metal Gear Solid Delta playthrough have taught me anything, it's that Snake Eater remains one of the greatest, stupidest games ever made ]]></title>
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                            <![CDATA[ Now Playing | After 20 years, one of the wildest tales in gaming is validated once more ]]>
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                                                                        <pubDate>Mon, 08 Sep 2025 18:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 10 Sep 2025 18:07:11 +0000</updated>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dKTVZxyNaAWYrJXuTouDX9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh West joined GamesRadar+ in 2018 as its Features Editor, and now serves as the website&#039;s Editor-in-Chief. He previously worked as Deputy Editor of games™ magazine. Josh&#039;s writing has appeared in 3D Artist, Edge, Gamesmaster, iCreate, Metal Hammer, Official Xbox Magazine, Official PlayStation Magazine, Play, Retro Gamer, SciFi Now, and SFX. In his youth, he performed background roles in movies like Harry Potter and TV shows like The League of Gentlemen. With over 15 years of industry experience, you are most likely to find Josh leveraging his expertise in action-adventure games, MMOs, RPGs, and shooters to bring the readers of GR+ closer to the video games that they truly care about.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater snake aiming pistol]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater snake aiming pistol]]></media:text>
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                                <p>If playing <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta: Snake Eater</a> has taught me anything, it's that we should all be more considerate of the memories we keep and those we allow to fade. It has been 20 years since I last infiltrated the wilds of Tselinoyarsk, an experience which left such a mark that I still consider Metal Gear Solid 3 to be one of my favorite video games of all-time – not to mention a true titan of the industry. </p><p>I remember MGS3 as this playful love letter to the sheer audacity of the best James Bond movies. A cinematic masterpiece, one which deftly wove interlocking stealth-action systems with an emotionally-resonant storyline. And as this bold reinvention of what a Metal Gear game could be, as Konami traded away the series' defining urban environments for an ambitious Soviet jungle setting. Back in 2004, Snake Eater was as close to perfect as a developer could hope to get.  </p><p>These are the memories that I retained, which are largely supported by my returning playthrough in Metal Gear Solid Delta. The memories which have been allowed to decay over time center around how utterly outrageous Snake Eater truly is. There are a lot of reasons I could (and do) recommend a playthrough of the MGS3 remake, but the opportunity to reappraise it fairly against modern standards for storytelling, controls, and graphical fidelity is simply too good to pass up. </p><h2 id="one-must-live">One must live</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EypDE6Sr9eF4tGGcMNQoKc" name="kill the end early mgs delta" alt="kill the end early mgs delta" src="https://cdn.mos.cms.futurecdn.net/EypDE6Sr9eF4tGGcMNQoKc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Four-star agent</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3NTeqvwFrgU7HGGcseMtBn" name="Metal Gear Solid Delta red light before skydive" caption="" alt="Metal Gear Solid Delta: Snake Eater snake with oxygen mask on before skydiving" src="https://cdn.mos.cms.futurecdn.net/3NTeqvwFrgU7HGGcseMtBn.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-snake-eater-review/">Metal Gear Solid Delta: Snake Eater review</a>: "Little surprised me in this rigid remake, but it's still one of my favorite games of all time"</p></div></div><p>There's a scene early on where Naked Snake is given an M1911A1 pistol. Upon receiving this gift, the FOX Unit operative spends minutes enthusiastically, exhaustively detailing each of its custom parts – yes, Snake, the feeding ramp <em>is</em> polished to a mirror sheen, and yes, it <em>is</em> fascinating that the interlock with the frame is tightened for added precision. There are multiple cutscenes dedicated to one character twirling and juggling a procession of different weapons – a slow burn of character development, as long-time fans of the series witness Ocelot transform into <em>Revolver Ocelot</em>. One climactic encounter is interrupted by a swarm of homicidal hornets. Every boss battle concludes with a body exploding. </p><p>That so much of this audacity unfolds under the shadow of a second Cold War and threat of a third World War is astonishing. It wouldn't be difficult for me to make the argument that Metal Gear Solid 3 is among the stupidest, most ridiculous video games to exist. The thing is, while that sentiment may be undoubtedly true, Snake Eater is also undeniably brilliant. There's a sincerity to all of its excess. A purity in every one of its tangents, and an unbridled joy inherent to all of its cinematic flourish. It all contributes to the experience feeling like this wondrous, singular entity which remains peerless.</p><p>Metal Gear Solid Delta has made me consider how few modern AAA video games are just utterly unrestrained. My brain is drawing a faint line to the Yakuza/Like a Dragon franchise, wherein developer Ryu Ga Gotoku still blends gritty crime drama with audacious characters and distractions aplenty. And then of course Metal Gear creator Hideo Kojima is still at it, having recently delivered Death Stranding 2: On the Beach – an exceptionally silly video game, although certainly not as cohesive as Snake Eater. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Df6ohKHLt6CQgNK87tStyX" name="SS_mgs_delta_boss_snake" alt="The Boss and Snake face to face in Metal Gear Solid Delta: Snake Eater while fighting" src="https://cdn.mos.cms.futurecdn.net/Df6ohKHLt6CQgNK87tStyX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>I suppose that what I'm trying to tell you is that Metal Gear Solid Delta is still absolutely worth your time. The likes of <a href="https://www.gamesradar.com/hollow-knight-silksong-guide/">Hollow Knight Silksong</a>, <a href="https://www.gamesradar.com/games/open-world/dying-light-the-beast-guide/">Dying Light: The Beast</a>, <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-guide/">Borderlands 4</a>, and countless other titles are vying for your time and attention in September, but delving into the chaos and considered-action of Snake Eater is still of paramount importance. I have to believe that there's value here beyond mere nostalgia. I'm exceptionally curious to hear first impressions from newcomers (please do drop a comment below if you're one of them!), particularly as it's been 10 whole years since the last release in the franchise from Kojima. </p><p>I suspect that many new players may find MGS3 to be something of a time capsule, a strange relic from a distant past. But there's still vibrancy to the core action, insight to be gleaned from this politically-charged thriller, and nearly endless amount of smiles to be drawn from its bizarre scenarios. Snake Eater in 2025, what a thrill!</p><p><a href="https://www.gamesradar.com/games/action/i-almost-gave-up-hideo-kojima-on-looking-into-the-abyss-death-stranding-2s-australian-setting-working-with-his-idols-and-connecting-with-koalas/">"I almost gave up": Hideo Kojima on looking into the abyss, Death Stranding 2's Australian setting, working with his idols, and connecting with koalas</a></p>
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                                                            <title><![CDATA[ Metal Gear Solid veteran David Hayter says Snake is responsible for the strangest line he's had to read, all because of a farting Super Smash Bros fighter ]]></title>
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                            <![CDATA[ Shockingly not any of the lines he did for Metal Gear ]]>
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                                                                        <pubDate>Fri, 05 Sep 2025 13:36:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>David Hayter has revealed the strangest line he's ever had to do while playing Snake wasn't actually for a Metal Gear Solid game. </p><p>The <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> Solid series features some of the greatest stories in gaming history, but they are also home to some of the absolute dumbest moments in games. <a href="https://www.gamesradar.com/uk/metal-gear-solid-3-snake-eater/"><u>Metal Gear Solid 3</u></a> has an incredibly emotional ending that still gets me teary-eyed every time I replay it, but it's also the game featuring the character who shoots bees from his mouth. Metal Gear Solid 4 features Snake grappling with his own mortality, but also has him come across a guy crapping himself inside of a barrel and has Snake exclaim "diarrhea?" (something Snake voice actor David Hayter mentioned unprompted when I interviewed him for <a href="https://www.gamesradar.com/games/stealth/my-first-line-was-snake-vs-monkey-says-metal-gear-solid-3s-david-hayter-i-could-only-ask-why-am-i-saying-this/"><u>this feature</u></a>).</p><p>Speaking to Lady Dimitrescu actor Maggie Robertson as part of the Future Game Show, Hayter was asked what the weirdest line of dialogue he ever had to record was. And shockingly, it's not a Metal Gear line. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aAUEcWhAPG4?start=459" allowfullscreen></iframe></div></div><p>When Snake appears in Super Smash Bros., he can call his team to gather intel about his opponents, which Hayter recalls. "In Super Smash Bros., they describe to me my opponent Jigglypuff, who gets around by farting, and I had to say 'by… farting…'" </p><p>Now the Pokemon diehards will no doubt question when the lore says Jigglypuff is farting constantly, but this was actually an error from Hayter. The codec call in question was actually about Wario, who has the devastating Wario Waft move, which sees him deem that you get his Wario steam and send opponents flying with a mushroom cloud out of his rear end. This move also sends him flying into the air through the sheer force of ass ripping. </p><p>Sadly, they only recorded codec calls for Super Smash Bros. Brawl and not for Snake's return in Ultimate (although the Brawl ones still appear there), which is a huge shame because I'd love to hear Snake talk about how crocodiles taste in relation to King K Rool or hear his reaction to Minecraft Steve. And presumably he just means lines he's said officially in a game, because...</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Zq5PR3Wuzo" allowfullscreen></iframe></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-replaces-the-original-games-bikini-model-posters-with-new-pictures-and-family-photos-of-the-same-women-21-years-later/"><u><em>Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later.</em></u></a></p>
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                                                            <title><![CDATA[ Metal Gear Solid 2's big Raiden twist was a surprise to Solid Snake's voice actor, who only found out while he was recording for the game: "Okay... well, we'll see how people feel about that" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2s-big-raiden-twist-was-a-surprise-to-solid-snakes-voice-actor-who-only-found-out-while-he-was-recording-for-the-game-okay-well-well-see-how-people-feel-about-that/</link>
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                            <![CDATA[ "The game came out and was amazing but there was understandable conversation about that" ]]>
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                                                                        <pubDate>Thu, 04 Sep 2025 09:54:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2]]></media:text>
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                                <p>Solid Snake voice actor David Hayter has revealed that he only found out about <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a> Solid 2's Raiden twist while in the booth recording for the game.</p><p><a href="https://www.gamesradar.com/metal-gear-solid-2-sons-of-liberty/">Metal Gear Solid 2</a> may be beloved now and correctly cited as one of the best games ever made, but at the time, people were upset. It's not entirely an understatement to say it was the most anticipated game of its time, with all the pre-release (and even the box art) material showing Solid Snake on a new mission. Only for the game to come out, have Snake 'die' after the first two hours, and have the player be Raiden, who wasn't quite as cool, calm, and collected as his predecessor.</p><p>And it turns out that it wasn't just the people playing Metal Gear Solid 2 who were taken by surprise from the twist, as Solid Snake voice actor David Hayter told <a href="https://www.pcgamer.com/games/action/david-solid-snake-hayter-found-out-raiden-was-replacing-him-in-metal-gear-solid-2-in-the-booth-while-we-were-recording-and-im-like-what-the-hell/" target="_blank">PC Gamer</a> that he didn't know this crucial bit of info going in either. "I was surprised as anybody that Snake wasn't going to be the protagonist," Hayter says, adding, "I found out in the booth while we were recording. And I'm like, 'What the hell?' And they were like, 'No, no, it's gonna be Raiden as the player character.'"</p><p>Hayter himself saw the backlash to the decision coming, adding, "I was like: 'Wow. Okay… well, we'll see how people feel about that.' The game came out and was amazing, but there was understandable conversation about that." That isn't to say he's not a fan, as he called Metal Gear Solid 2 "an astounding game."</p><p>However, its follow-up was welcome news to Hayter, who said, "Metal Gear Solid 3 really came back home again, my favorite game in the series. It just really dialled down into what Snake is about, what Metal Gear is about." And ultimately, it wasn't too big of a deal; we got one of the best games ever made, albeit with a different protagonist who would go on to become universally beloved in his second starring role, Metal Gear Rising: Revengeance, while players got to play as a "Snake" again in Metal Gear Solid 3 (and got the best game ever made out of it). </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-says-theres-no-way-konami-can-replicate-hideo-kojimas-style-but-dont-write-off-another-series-entry-yet-will-it-be-the-same-no-could-it-be-amazing-sure/"><em>Metal Gear Solid Snake actor says "there's no way" Konami can replicate Hideo Kojima's style, but don't write off another series entry yet: "Will it be the same? No; Could it be amazing? Sure."</em></a></p>
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                                                            <title><![CDATA[ As Metal Gear Solid turns 27 years old, Hideo Kojima says "there are only a handful of people who participated" on the seminal classic who are "still a part of the new 'Kojima Productions'" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/as-metal-gear-solid-turns-27-years-old-hideo-kojima-says-there-are-only-a-handful-of-people-who-participated-on-the-seminal-classic-who-are-still-a-part-of-the-new-kojima-productions/</link>
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                            <![CDATA[ While the current Metal Gear series producer had a "Special Thanks" credit in the game ]]>
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                                                                        <pubDate>Wed, 03 Sep 2025 09:44:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> is reflecting on the original Metal Gear Solid, saying that there's only a few team members left who are still with him at Kojima Productions.</p><p>Less than a week after the release of <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta</u></a>, and two days after the <a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>10th anniversary of Metal Gear Solid 5</u></a>, September 3, 2025, marks the 27th anniversary of Metal Gear Solid (or its release in Japan, at least). And 27 years later, Hideo Kojima is still creating games, with his studio, Kojima Productions, releasing <a href="https://www.gamesradar.com/death-stranding-2-guide/" target="_blank"><u>Death Stranding 2</u></a> just a few months ago. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">There are only a handful of people who participated in MGS1 back in 1998 who are still a part of the new "Kojima Productions." There’s “Shin-chan" and "Matsuhanaan." “Bei-yan," who was a second-year rookie at the time. “Let's," who was new and worked exclusively on the VR mode,… https://t.co/9uKj54gR6I<a href="https://twitter.com/cantworkitout/status/1963046039256236322">September 3, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Reminiscing on the launch of Metal Gear Solid over on Twitter, Kojima noted that "There are only a handful of people who participated in MGS1 back in 1998 who are still a part of the new 'Kojima Productions.'" The names listed by Kojima include "Shin-chan," who I assume has to be longtime Metal Gear artist Yoji Shinkawa and not the famous anime character, and Matsuhanaan, who I'd wager is Yoshikazu Matsuhana, who has been working with Kojima since Snatcher. </p><p>Kojima also namedrops "Bei-yan," "Let's," and "Aki," which are far less identifiable names; however, he mentioned Aki was "from the International Consumer Division," which presumably means it's Akiyoshi Saito. </p><p>There are still staff from earlier games in the series at <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a>, with current Metal Gear series producer Noriaki Okamura being a special thanks listing in the original game, and having worked on earlier Kojima titles like Snatcher and Policenauts, before joining the series with Metal Gear Acid 2. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-replaces-the-original-games-bikini-model-posters-with-new-pictures-and-family-photos-of-the-same-women-21-years-later/"><u><em>Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later.</em></u></a></p>
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                                                            <title><![CDATA[ Where to catch a Tsuchinoko in Metal Gear Solid Delta ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/mgs-delta-tsuchinoko-catch-where-metal-gear-solid/</link>
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                            <![CDATA[ Catch the Tsuchinoko in MGS Delta to earn an infinite ammo face paint ]]>
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                                                                        <pubDate>Tue, 02 Sep 2025 11:37:54 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Sep 2025 11:45:47 +0000</updated>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. So games like Iron Lung, &lt;a href=&quot;https://www.gamesradar.com/resident-evil-village-review/&quot;&gt;Resident Evil&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/god-of-war-ragnarok-review/&quot;&gt;God of War Ragnarok&lt;/a&gt;, Horizon, anything Bethesda and so on. He&#039;s currently playing things like Starfield and Spider-Man 2, while looking forward to Full Fathom, Labyrinth Of The Demon King and whatever Cory Barlog is cooking up next. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then left to become news editor for Kotaku UK, contributing to both the UK and international sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[MGS Delta Tsuchinoko Metal Gear Solid]]></media:description>                                                            <media:text><![CDATA[MGS Delta Tsuchinoko Metal Gear Solid]]></media:text>
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                                <p>The Metal Gear Solid Delta Tsuchinoko is a legendary cryptid that, if you catch it in MGS 3, earns you the Infinity face paint when you get to the end of the game. There are several opportunities to trap this strange snake but as it's hard to detect - not showing up on sonar or thermal goggles - it's largely a case of knowing where to look, and where to place a mouse trap to get it. </p><p>You also have to watch for a point in the game where you can drop it and need to pick it up again to make sure you role credits with it still on you. It's not tough to find at least - you just have to know where to look and remember to pick it up after it's lost. </p><p>Here's where I caught a Tsuchinoko in MGS Delta, and what you need to catch and keep it. </p><h2 id="how-to-get-a-moustrap-in-mgs-delta">How to get a moustrap in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h3MTRcENbbbwAaw4hf8kTT" name="MGS Delta Tsuchinoko" alt="MGS Delta moustrap" src="https://cdn.mos.cms.futurecdn.net/h3MTRcENbbbwAaw4hf8kTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>You should pick up some mousetraps generally as you explore, and they're useful for catching live food that won't go off. If you haven't found any yet you can usually find them in the food stores near bases. You can also try shaking down some guards to see what loot they drop. </p><p><strong>Here are a few MGS Delta mousetrap locations if you're having trouble finding one: </strong></p><ul><li><strong>Bolshaya Past Base </strong>- in the food store, and also under a bed in the sleeping area.</li><li><strong>Ponizovje warehouse </strong>- in the food store on the second floor.</li><li><strong>Gorki Lab B1 East </strong>- in the cell at the end of the corridor.</li></ul><p>As one of the easiest locations to catch a Tsuchinoko is where you fight The Fear, the Gorki Lab B1 East option is probably the best choice as it's where you go immediately after the battle. You'll need to sneak in using the Scientist camo and reach the basement but once you've finished there, you can leave and head back to the boss fight area.</p><h2 id="how-to-trap-a-tsuchinoko-in-mgs-delta">How to trap a Tsuchinoko in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PC2bDBgsMqfSPte2EKXeTT" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko location Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/PC2bDBgsMqfSPte2EKXeTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p><strong>The easiest place to catch a Tsuchinoko in Metal Gear Solid Delta is probably Graniny Gorki South, the area where you fight The Fear. </strong>This is where I caught mine by placing mousetraps where you can see the white squares on the map above, after you've defeated him.</p><p>A lot of guides and the wiki talk about having to clear the area of animals using sonar and the thermal goggles to find the Tsuchinoko as a mystery sonar ping left after all the animals are gone. This did not work for me, and instead I cleared <em>most</em> of the animals around the southern entrance and placed three traps there. When I left and immediately came back two of the traps had random animals, but one had the legendary Tsuchinoko!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FQVT9NaSEQzfNKUUp3UyST" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko in a trap Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/FQVT9NaSEQzfNKUUp3UyST.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>If you don't get a Tsuchinoko first try, just keep setting traps and you should catch one eventually. </p><p>If you have no luck at Graniny Gorki South or have gone past it, <strong>there are a few other options to catch a Tsuchinoko in Metal Gear Solid Delta: </strong></p><ul><li><strong>Sokrovenno West</strong>, after you <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3/">defeat The End in MGS Delta</a>.</li><li><strong>Bolshaya Past South</strong> after fighting Ocelot soldiers at the Rassvet factory.</li></ul><p>There are other locations and methods you can look up, but the three places I've outlined here are the simplest. Once you have it make sure to talk to Para-Medic as this will trigger some dialogue about your find, including strict instructions <em>not to eat it</em> - you need to finish the game with it still in your inventory to get the Infinity face paint that unlocks infinite ammo. However, there's a problem with that...</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4L4duc7kk3eeu2C33QAUTT" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/4L4duc7kk3eeu2C33QAUTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><h2 id="how-to-find-the-tsuchinoko-in-mgs-delta-after-you-lose-it">How to find the Tsuchinoko in MGS Delta after you lose it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e6hJkaeu4LCeynWTj2MwST" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko location after you lose it Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/e6hJkaeu4LCeynWTj2MwST.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>You have to finish the game with the Tsuchinoko still on you to unlock the Infinity ammo face paint. However, after being captured by Volgin and escaping you'll lose all your gear, including the weird snake. Meeting up with Eva under the waterfall will get you most of you gear back, but not the Tsuchinoko. </p><p>To find the Tsuchinoko after you lose your equipment head back out of the waterfall to the area Snake's standing at on the map above. The Tsuchinoko will be crawling near a tree in that area. <strong>Remember to catch it non-lethally</strong> before you take it on its way to the end credits. Once the game's over, the Infinity face paint will be among a range of camos and face paints you'll unlock that include all the options from the <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/">MGS Delta quiz about what MGS game you like.</a></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ 10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype ]]></title>
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                            <![CDATA[ Opinion | Kept me waiting, but it was pretty good ]]>
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                                                                        <pubDate>Mon, 01 Sep 2025 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers]]></media:title>
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                                <p>Between the months of December 2012 and September 2015, I don't think a day went by when I didn't think about Metal Gear Solid 5: The Phantom Pain. I've never been that excited for a game before or since. The game was poised to be the most important MGS story ever, bridging the final gap between Big Boss' story and the first time he and Solid Snake faced off in Metal Gear, finally showing when he turned into a bad guy.</p><p>It's hard to overstate just how hyped up the fanbase was for Metal Gear Solid 5. The game's trailers were among the best ever made and inspired a ton of discussion and theorycrafting (the big twist was guessed after the first trailer, by the way). </p><p>Little did we know that few of our questions would be answered, with a game that was by all accounts <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/" target="_blank"><u>'unfinished</u></a>,' or that this would be Hideo Kojima's final Metal Gear. And yet despite what should have been a massive disappointment, I still think of it as a masterpiece.</p><h2 id="here-s-to-you">Here's to you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9qWD6ZN2U2mmQ4GyrTjnA8" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5 screenshot showing Snake taking cover behind some sandbags" src="https://cdn.mos.cms.futurecdn.net/9qWD6ZN2U2mmQ4GyrTjnA8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Teamwork, Snake</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9br74KFm3zJ7Fb9JxiATS" name="MetalGear.jpg" caption="" alt="Punished Snake" src="https://cdn.mos.cms.futurecdn.net/h9br74KFm3zJ7Fb9JxiATS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: konami)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/close-book-metal-gear-solid-5-we-need-work-together/">To close the book on Metal Gear Solid 5, we need to work together</a></p></div></div><p>Now, Metal Gear Solid 5 is hardly derided. It received rave reviews and countless Game of the Year nominations and wins (including <a href="https://www.gamesradar.com/best-games-2015/2/"><u>here at GamesRadar+</u></a>). That was mostly down to the gameplay. While it was heavily touted as the game where "MGS goes open world," that alone didn't make it shine. It was how the player can interact with that world – having more in line with immersive sims than the typical open world formula people were used to at the time – and being the first game I can think of that felt truly free.</p><p>The core of Metal Gear Solid 5 is the player having an idea, trying it out, and 99% of the time it works. In one mission, Snake has to assassinate an PMC official that is meeting an arms dealer on an airfield. You could run in guns blazing and take him out as soon as he lands, extract him and the dealer to join your ranks at mother base, sneak into the airport and stick a C4 to his contact's ass, or strap a C4 to a car and send it flying off a hill into the helicopter as he tries to escape. You have so many ways of going around a mission, which is a far cry from the likes of sprawling Rockstar games, which get pissy when you try and walk five feet off the intended path. This is a game where you can end an intense sniper duel by calling for an equipment airdrop and having the box land on the enemy's head.</p><p>Of course, there's also the long-touted reactivity. If you exclusively do infiltrations at night, enemies will start wearing night vision goggles. Go for headshots, they'll start wearing helmets. It's not often that a game is so good that it can ruin an entire genre, but since The Phantom Pain, I've not been able to vibe with the generic open worlds, with only a select few like <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">The Legend of Zelda: Breath of the Wild</a> and <a href="https://www.gamesradar.com/dragons-dogma-2-guide/">Dragon's Dogma 2</a> captivating me. And the core of that is freedom of expression and allowing the player to make their own way.</p><h2 id="from-the-man-who-sold-the-world">From the man who sold the world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dArBtebWsmMxC5NvmTVGA8" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5 screenshot showing Snake riding a horde through Afghanistan" src="https://cdn.mos.cms.futurecdn.net/dArBtebWsmMxC5NvmTVGA8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>As alluded to earlier, Metal Gear Solid 5 was "unfinished," but what does that actually mean? The game's second act consisted of few new missions, instead many repeated missions with challenges (beat without bringing any kit, etc.), and there was a cut mission which was detailed on the collector's edition. We never actually saw the event that causes Big Boss' heel turn, which would lead to him being the villain in the MSX games (with the <a href="https://www.youtube.com/watch?v=Rfn4UBmhfAM"><u>E3 2014</u></a> trailer feeling like it was setting it up how bleak it was). That part wasn't unfinished at all – it just wasn't something that was in Metal Gear Solid 5.</p><p>At the end of The Phantom Pain, you learn that – as Venom Snake – you weren't playing as Big Boss at all. You were a medic that was caught in the explosion during the events of Ground Zeroes, who through surgery and hypnosis, was led to believe he was the former Naked Snake. At the end of the game you get a monologue from the real Big Boss, thanking you for helping create the myth of "Big Boss" and saying that the title is shared. Venom walks off into the darkness of Outer Heaven, presumably about to meet his end at the hands of Solid Snake in Metal Gear (and thus finally explaining how Big Boss came back to life in Metal Gear 2: Solid Snake).</p><p>We weren't playing as Big Boss at all – so when did he turn evil? And while Metal Gear Solid 5 has an underwhelming story, the way it actually gives us the answer – effectively "Have you been paying attention?" – is a stroke of genius. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kJuZbx8gB56xhxps8A8798" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5: The Phantom Pain picture of Snake in white face paint looking down with his eye closed" src="https://cdn.mos.cms.futurecdn.net/kJuZbx8gB56xhxps8A8798.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>In every game we play as Big Boss, he's a heroic figure, the protagonist who saves the day. But in the previous game, Metal Gear Solid Peace Walker, he's also the guy who runs a PMC, profiting from all sides of wars, forcibly taking soldiers to work for him, recruiting Chico – who was not even a teenager – and after averting a nuclear launch, kept Metal Gear Zeke and ensured Militaires Sans Frontières was equipped with nukes. Plus, stealing a guy's life and identity so that he can continue your legacy in aid of recruiting more soldiers is pretty messed up too, huh?</p><p>At the end of the <a href="https://youtu.be/UMyoCr2MnpM?si=0G6wnnk_s-8wmcYp" target="_blank"><u>E3 2013</u></a> trailer, we hear Big Boss say, "Kaz, I'm already a demon," and I don't know if I'm overthinking it, but that perfectly underscores how this game handled it. There was no big dramatic event that caused Big Boss to snap and become a bad guy; there was no monologue, or massive betrayal. Big Boss is a heroic figure, but he was already a demon when The Phantom Pain took place.</p><p>It's been 10 years since The Phantom Pain was released, and I have still never been as excited for a game since. It's not an exaggeration to say my anticipation for it helped me out during some rough spots. The ideal, finished version of Metal Gear Solid 5 in my mind is the perfect game, and while that never happened, what we got was one of the best examples of an immersive sim with a story that – while barebones – made me re-evaluate previous entries. It may be flawed, but it's still a masterpiece that I can't stop thinking about a decade on. </p><p><em>See where Metal Gear Solid 5 ranks on our round-up of the </em><a href="https://www.gamesradar.com/best-open-world-games/"><em>best open world games</em></a><em></em></p>
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                                                            <title><![CDATA[ Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later ]]></title>
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                                                                            <description>
                            <![CDATA[ Snake Eater's Easter eggs continue to surprise ]]>
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                                                                        <pubDate>Fri, 29 Aug 2025 18:09:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A poster in Metal Gear Solid Delta]]></media:description>                                                            <media:text><![CDATA[A poster in Metal Gear Solid Delta]]></media:text>
                                <media:title type="plain"><![CDATA[A poster in Metal Gear Solid Delta]]></media:title>
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                                <p>Is Metal Gear Solid 3 an artful exploration of what patriotism means through shifting national allegiances, or a spy adventure built to appeal most of all to teenage boys? The answer, of course, is simply 'yes,' and nowhere are the game's more prurient intentions apparent than in the array of real-life bikini model posters that you can find throughout the levels. Those posters are still present in the <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta</a> remake, but Konami has also given them a surprisingly wholesome update.</p><p>If you play Delta in Legacy Style, you'll see all the old posters upscaled to look more detailed at modern resolutions. But if you play in New Style, you'll see new photos of the same models as they look now, 21 years later. Some of the new images remain a bit spicy – shout out to anybody who can still rock a revealing swimsuit at what must be roughly 40 years old – but others are downright wholesome family photos.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cbkjFm6tjpT8B7fDksGwaa" name="Metal Gear Solid Delta poster 3" alt="A poster in Metal Gear Solid Delta" src="https://cdn.mos.cms.futurecdn.net/cbkjFm6tjpT8B7fDksGwaa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>As creative producer Yuji Korekado tells <a href="https://www.famitsu.com/article/202508/50274" target="_blank">Famitsu</a> (translated by <a href="https://automaton-media.com/en/news/metal-gear-solid-delta-snake-eater-updates-the-original-games-sexy-posters-with-recent-photos-of-the-same-gravure-models/" target="_blank">Automaton</a>), Konami reached out to the original game's models and asked for new photos of themselves looking their best. Some responded with traditional modeling photos, while others came back with the more heartwarming images.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="evuCJKbppebkP63xi7UdZa" name="Metal Gear Solid Delta poster 2" alt="A poster in Metal Gear Solid Delta" src="https://cdn.mos.cms.futurecdn.net/evuCJKbppebkP63xi7UdZa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>It's an endearing touch, but MGS Delta seems to be full of those – from the<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-is-so-accurate-that-the-guards-will-still-give-you-secret-codes-for-a-psp-game-you-cant-officially-buy-anymore/"> inclusion of the old PSP codes</a> to a <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-contains-a-remake-of-a-minigame-not-seen-since-the-ps2-releases-with-metal-gear-rising-developer-platinum-games-taking-charge-of-it/">brand-new version of the old Guy Savage minigame</a>. Those other Easter eggs aren't the type to get partners lovingly calling out their family's appearance in a new video game on <a href="https://x.com/yd1221/status/1958847141918748935" target="_blank">social media</a>, though. All I can say is d'aww.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">登場します！ 妻と子供が👶新作『メタルギア ソリッド デルタ: スネークイーター』@shokohamada https://t.co/2mzZU5Xftk pic.twitter.com/OpE7P9Vg5f<a href="https://twitter.com/cantworkitout/status/1958847141918748935">August 22, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p><em>Check out our </em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-beginner-tips/"><em>Metal Gear Solid Delta beginner tips</em></a><em> if you're new to the game, and if you're new to the series as a whole, here's the </em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/"><em>best MGS game to pick at the start of Metal Gear Solid Delta</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Metal Gear Solid Delta: Snake Eater's $200 collector's edition comes with "awful imitation moss" and the jankiest looking Snake figure I've ever seen ]]></title>
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                                                                            <description>
                            <![CDATA[ You're... not pretty good ]]>
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                                                                        <pubDate>Fri, 29 Aug 2025 15:16:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater snake aiming pistol]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater snake aiming pistol]]></media:text>
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                                <p>Fans are discovering the collectors edition of Metal Gear Solid Delta: Snake Eater comes with a slightly janky looking Snake.</p><p>Collectors editions are a way for fans who are excited about the game to get their hands on some cool extras. And because these fans are so loyal, collectors editions are definitely always great quality, you definitely don't get cheap plastic eggs when <a href="https://marveltoynews.com/review-marvel-vs-capcom-infinite-statues-infinity-gems/" target="_blank"><u>Marvel Vs Capcom Infinite's promised Infinity Stones </u></a>or a generic red beanie with a <a href="https://www.gamesradar.com/the-15-most-bizarre-video-game-collectors-editions-and-wait-one-of-them-is-10-million-really/"><u>denim coat for the game box like with Infamous Second Son</u></a>. And you definitely wouldn't get a <a href="https://www.gamesradar.com/everyones-mad-about-the-fallout-76-power-armour-editions-crappy-bag-but-bethesdas-response-to-the-complaints-is-worse/"><u>cheap nylon bag from Fallout 76 when a fancy canvas one was advertised</u></a>.</p><p>And when you spend $200 on Metal Gear Solid Delta: Snake Eater you're going to get a nice terrarium with a diorama of Naked Snake after losing his bag at the beginning of the game. Except yeah you see where I'm going with this it's not great. </p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1n2y9gf/that_200_is_feeling_way_worse">That $200 is feeling way worse</a> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>As posted by a user on Reddit who says "this just feels like a smack in the face," the Metal Gear Solid Delta collectors edition was advertised with plastic plants that would stick up, and in reality, it comes with what the user describes as "awful imitation moss stuff that looks worse in person and does anything but stay upright."</p><p>And not content with the<a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-companions-got-official-usd50-d-and-d-minis-and-i-am-casting-vicious-mockery-because-what-in-the-nine-hells-is-this/" target="_blank"><u> weird-looking Baldur's Gate 3</u></a> minis that released a few months back, taking all the spotlight, you're treated to a miniature figure of Naked Snake with crossed eyes and a really cheap-looking paint job. I'm sure it's nice from a distance, but yeah, this ain't it, especially for $200.</p><p>This terrarium collectors edition only seems to have been released in the US too, with Japan and the UK getting <a href="https://www.youtube.com/watch?v=EFLt-cRORFM&ab_channel=Dalipoe"><u>the Collectors Pack,</u></a> which includes a vinyl soundtrack and a super detailed looking bust of Naked Snake with a snake coiled round him, which is more expensive, but way better. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-snake-eater-already-has-a-mod-that-brings-dad-back-home-as-you-can-now-play-as-hideo-kojima/"><u><em>Metal Gear Solid Delta: Snake Eater already has a mod that "brings dad back home" as you can now play as Hideo Kojima.</em></u></a></p>
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                                                            <title><![CDATA[ Metal Gear Solid Delta: Snake Eater already has a mod that "brings dad back home" as you can now play as Hideo Kojima ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-snake-eater-already-has-a-mod-that-brings-dad-back-home-as-you-can-now-play-as-hideo-kojima/</link>
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                            <![CDATA[ Kojima said he won't be playing the remake, but you can play it as him ]]>
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                                                                        <pubDate>Fri, 29 Aug 2025 10:06:40 +0000</pubDate>                                                                                                                                <updated>Fri, 29 Aug 2025 10:07:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima in Metal Gear Solid Delta]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima in Metal Gear Solid Delta]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima in Metal Gear Solid Delta]]></media:title>
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                                <p>There are constants in life when it comes to PC games – namely, that if you can swap a model in a game, you will see CJ from GTA San Andreas modded in there.  <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta</a>: Snake Eater is no different, as players have already added the iconic character into the remake of the best game to come from the same year San Andreas was released. However, he's far from the only character to be added by fans.</p><p>Earlier this year, Metal Gear creator <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> said <a href="https://www.gamesradar.com/games/stealth/hideo-kojima-laughs-when-asked-if-hell-be-playing-konamis-metal-gear-solid-delta-remake-no-i-wont/">during an interview</a> that he won't be playing the Snake Eater remake. So, players have taken things into their own hands – now, you can instead play Delta <em>as</em> Hideo Kojima. </p><p>As spotted by <a href="https://www.thegamer.com/metal-gear-solid-delta-snake-eater-hideo-kojima-cj-spider-man-joel-mods/" target="_blank">The Gamer</a> within days of the game being released in early access for deluxe edition owners, fans have already taken the Hideo Kojima model from Metal Gear Solid 5: Ground Zeroes and used it for a mod that "brings dad back home." </p><p>However, the modder notes on the <a href="https://www.nexusmods.com/metalgearsoliddeltasnakeeater/mods/33">Nexus Mods</a> page, "This is a very rushed mod just to see if I can even get something functional in this game," and neither lighting nor animations are working properly on the Hideo model. They do intend to fix these in the future, though. However, the outfits themselves work perfectly fine, so you can have Kojima in Snake's Militaires Sans Frontières sneaking suit from Peace Walker (and later Ground Zeroes) or have him dress as a crocodile with the deluxe edition costume pack. </p><p><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-says-i-wont-play-the-metal-gear-solid-delta-remake-from-konami-but-its-devs-still-would-love-if-he-did-we-want-to-deliver-this-game-whilst-being-very-respectful/"><em>Hideo Kojima says "I won't" play the Metal Gear Solid Delta remake from Konami, but its devs still "would love" if he did: "We want to deliver this game whilst being very respectful"</em></a></p>
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                                                            <title><![CDATA[ How long does it take to beat Metal Gear Solid Delta?  ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-how-long-to-beat-length/</link>
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                            <![CDATA[ The MGS 3 Snake Eater remake will run you 15-25 hours depending on what you put in ]]>
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                                                                        <pubDate>Thu, 28 Aug 2025 16:26:20 +0000</pubDate>                                                                                                                                <updated>Thu, 28 Aug 2025 16:31:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. So games like Iron Lung, &lt;a href=&quot;https://www.gamesradar.com/resident-evil-village-review/&quot;&gt;Resident Evil&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/god-of-war-ragnarok-review/&quot;&gt;God of War Ragnarok&lt;/a&gt;, Horizon, anything Bethesda and so on. He&#039;s currently playing things like Starfield and Spider-Man 2, while looking forward to Full Fathom, Labyrinth Of The Demon King and whatever Cory Barlog is cooking up next. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then left to become news editor for Kotaku UK, contributing to both the UK and international sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                <p>When it comes to how long it takes to beat Metal Gear Solid Delta it took me 19 and a half hours. However there's some caveats to the length of this MGS 3 Snake Eater remake, and you might be facing a completely different time depending on a few variables, so let's take a look at your options. </p><h2 id="how-long-is-mgs-delta-snake-eater">How long is MGS Delta Snake Eater? </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ji3XdGr2uTf6brVDy4M2Ne" name="Metal Gear Solid Delta tips shooting GRU soldier with AK" alt="How long is MGS Delta Snake Eater?" src="https://cdn.mos.cms.futurecdn.net/ji3XdGr2uTf6brVDy4M2Ne.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>As I mentioned, it took me 19.5 hours to finish Metal Gear Solid Delta but there's a few conditions there. Firstly I've played it before so I knew where to to go and what to do. So if you've never played it before you might run a little longer. <br><br>I also went semi-completionist in terms of non-lethally killing bosses (there are three ways to <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3/">defeat The End in MGS Delta</a>, for example). So you might actually cut some time off if you just want to race through and see the credits as quickly as possible. <br><br><strong>Considering various factors these are my estimates on completion times for Metal Gear Solid Delta: </strong></p><ul><li><strong>15-16 hours - basic speedy play through taking little or no time for extras.</strong></li><li><strong>20 hours - semi-completionist playthrough taking some time to be non-lethal (including bosses), and explore to find a few secrets.</strong></li><li><strong>25+ hours - full 100% playthrough trying to get everything. As somethings can be missed, and some items only unlock on completion this could easily double.</strong></li></ul><p>If you need some help then I've written some <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-beginner-tips/">Metal Gear Solid Delta tips</a> from my first play though that guide a few things. We've also got the answers to the <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/">MGS Delta quiz on what MGS game you like </a>to help you pick the best starting gear. </p><p>However you approach things you're looking broadly at about a 20 hour completion time for MGS Delta, plus or minus five hours depending on how much you want cut corners or do more.  </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Metal Gear Solid Delta is so faithful that Konami seemingly kept all of the original's assets in the game's files ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-is-so-faithful-that-konami-seemingly-kept-all-of-the-originals-assets-in-the-games-files/</link>
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                            <![CDATA[ Still in a dream ]]>
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                                                                        <pubDate>Thu, 28 Aug 2025 10:12:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Fans are digging into the files of <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta</u></a>: Snake Eater and have discovered the game has a lot of data from the original 2004 game just sitting there. </p><p>If there's one thing to say about Metal Gear Solid Delta: Snake Eater, it's that it's extremely faithful. We're talking, the <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-is-so-accurate-that-the-guards-will-still-give-you-secret-codes-for-a-psp-game-you-cant-officially-buy-anymore/"><u>guards still give you codes for Metal Gear Acid on the PSP</u></a> levels of faithfulness. And while that was very much the intention from Konami, it's inspired comments about what a remake really is when games like Resident Evil 4 and Silent Hill 2 feel like reimaginings, while Metal Gear has more in line with Oblivion Remastered and Dead Rising Deluxe Remaster.</p><p>Turns out faithfulness isn't all it has in common with Oblivion Remastered (I mean, they also share a developer, but shh) as fans have discovered that the files of Metal Gear Solid Delta seemingly contain the entirety of Metal Gear Solid 3 Snake Eater.</p><p>A user on the <a href="https://www.reddit.com/r/metalgearsolid/comments/1n1ppn2/mgsdelta_contains_seemingly_the_entirety_of_mgs3/" target="_blank"><u>r/MetalGearSolid subreddit</u></a> posted saying, "I stumbled into a suspicious little folder named 'OldMGS3', inquisitive of what it contained, I opened it and its 'us' subdirectory, just to be hit with what looks like every asset from Metal Gear Solid 3. If it is so, then there may be at least 5-12GB of unused and now worthless data." The user also attached screenshots of Ocelot's old model and the game's Ponizivje Warehouse: Exterior area. </p><p>Users in the comments speculate that the game could have potentially featured a graphic swap mode, similar to Halo Anniversary or the recent Tomb Raider remasters, or it could be as simple as using the original files as reference material in the game. The only classic MGS3 assets still in Delta are the original opening credits when you play in Legacy mode and some of the Secret Theater videos, so the rest of it is presumably just taking up space. </p><p><a href="https://www.gamesradar.com/games/metal-gear/a-giant-exclamation-point-appears-over-komanis-head-as-it-investigates-metal-gear-solid-delta-causing-some-of-the-weirdest-bugs-and-crashes-of-2025-with-not-one-but-two-crocodile-issues/"><u><em>A giant exclamation point appears over Komani's head as it investigates Metal Gear Solid Delta causing some of the weirdest bugs and crashes of 2025, with not one, but two crocodile issues.</em></u></a></p>
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                                                            <title><![CDATA[ 10 Metal Gear Solid Delta tips for new MGS players ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-beginner-tips/</link>
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                            <![CDATA[ If Metal Gear Solid Delta is your first MGS 3 experience, these beginner tips and tricks will help you learn the ropes ]]>
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                                                                        <pubDate>Wed, 27 Aug 2025 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 28 Aug 2025 16:44:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/v6MrDnYdXecSwHaqR6eDZV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a guides writer here at GamesRadar+ working with the rest of the guides team to provide readers with great information and advice on the best items, how to complete a particular challenge, or where to go in the hottest video games, so hopefully he can help you out. Will got into games journalism after realising he didn’t particularly like writing local news when he started his journalism degree at Kingston University London. Making it his mission to combine his gaming interests with his degree, Will spent three years tenuously linking university projects to video games, contributing several news stories and features to student-run gaming site, startmenu, and being one of the news editors for the university’s newspaper, The River. After graduating in 2020, Will got into freelance guides writing in February 2021 and spent five months at Game Rant, during which he wrote about Apex Legends, Animal Crossing: New Horizons, and a lot of Destiny 2 – too much, one might say – including guiding players through Raid encounters, weekly challenges, and quests. Since August 2021, Will has been over here at GamesRadar+, writing more guides and coordinating coverage with the rest of the team for service titles, including Warzone, Fortnite, and Destiny 2, and some of the biggest releases, such as Halo Infinite, Elden Ring, and God of War Ragnarok, with much more to come. However, he is no doubt still spending far too much time doing space magic stuff in Destiny 2 and trying to claw his way to Apex Predator in Apex Legends.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater snake holding pistol and knife]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater snake holding pistol and knife]]></media:text>
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                                <p>With these Metal Gear Solid Delta tips you should be off to a good start for MGS 3: Snake Eater's tactical espionage journey. As someone who never played the original, there were quite a lot of things that took some getting used to (although MGS5 and Death Stranding had prepared me for Hideo Kojima's penchant for long cutscenes). </p><p>Metal Gear Solid Delta does actually tell you a lot of useful information and even has an in-game tips menu for the basics and some extra help, but there are also quite a lot of things the game doesn't prepare you for. So, if you're completely new to Snake Eater, bear these MGS Delta tips in mind when you play. Having a bit of extra knowledge will certainly affect <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-how-long-to-beat-length/">how long it takes to complete MGS Delta.</a></p><p>If you've yet to start, then check out the answers to the '<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/">what MGS game do like quiz' in MGS Delta</a> to choose whatever gets you the gear you want. </p><h2 id="1-stealth-isn-t-actually-that-important">1. Stealth isn't actually that important</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ji3XdGr2uTf6brVDy4M2Ne" name="Metal Gear Solid Delta tips shooting GRU soldier with AK" alt="Metal Gear Solid Delta: Snake Eater tips shooting a GRU soldier with an AK, high alert" src="https://cdn.mos.cms.futurecdn.net/ji3XdGr2uTf6brVDy4M2Ne.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Despite all the warnings about "sneaking missions" and getting caught, being stealthy in MGS Delta isn't actually as important as it makes out, especially for first-time players. Don't get me wrong, you will have a much, much easier time if you slow down, scout areas and enemy patrols, then sneak through, but going loud isn’t as consequential as you might think. Regardless of how you run down the Alert percentage, whether that's by hiding or taking a 'no witnesses' approach, things will eventually return to normal.</p><p>The major downsides of not playing stealthily in <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta</a> is that it's obviously a lot more dangerous and usually forces out a lethal playstyle, which is a resource intensive playstyle and has some gameplay impacts later. Your final score upon completing the game will also be affected by your approach, but I wouldn't worry about this on your first go.</p><h2 id="2-non-lethal-boss-kills-help-you-get-the-best-rewards-in-mgs-delta">2. Non-lethal boss kills help you get the best rewards in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BaRHEuWcK5tdZsFT4GSrNe" name="Metal Gear Solid Delta tips non-lethal End kill" alt="Metal Gear Solid Delta: Snake Eater tips shooting The End with tranquilizer pistol" src="https://cdn.mos.cms.futurecdn.net/BaRHEuWcK5tdZsFT4GSrNe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Playing non-lethally, even during boss fights, is arguably the best approach as it'll help you get some great gear. Using tranquilizing weapons, such as the cigarette gas spray, MK.22 pistol, and Mosin Nagant sniper rifle will reduce a boss's stamina gauge (the thin line below their health bar), eventually leading to a non-lethal (or rather indirect) end for them. For example, non-lethally <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3">defeating The End in MGS Delta</a>, will get you the Mosin Nagant, and holding him up gets you one of the best camouflage uniforms in the game.</p><h2 id="3-make-sure-you-attach-suppressors">3. Make sure you attach suppressors!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7EjvHQ9uTd9XFrrKKVdsMe" name="Metal Gear Solid Delta tips attach suppressor" alt="Metal Gear Solid Delta: Snake Eater tips attach suppressor weapon option highlighted" src="https://cdn.mos.cms.futurecdn.net/7EjvHQ9uTd9XFrrKKVdsMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Suppressed weapons are vital to a stealth approach in MGS Delta, but suppressors have limited durability which diminishes with each shot fired. This can catch you out if you aren't paying attention, so make sure you regularly look at the suppressor gauge above your weapon's ammo counter in the bottom-right corner of the screen.</p><p>When a suppressor has worn out, you need to hold D-Pad Right down to open the weapon menu and press X to attach a new suppressor (or detach one already equipped if you want to go loud). Suppressors are also found as items on the ground, so if you run out, you'll have to loot thoroughly and hope you find one.</p><h2 id="4-don-t-forget-to-save-by-tuning-to-140-96-in-metal-gear-solid-delta">4. Don't forget to save by tuning to 140.96 in Metal Gear Solid Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iXGxoxVVn2MwaGbErZe4Ne" name="Metal Gear Solid Delta tips radio dave" alt="Metal Gear Solid Delta: Snake Eater tips radio tuning menu for saving" src="https://cdn.mos.cms.futurecdn.net/iXGxoxVVn2MwaGbErZe4Ne.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>MGS 3 Delta has a manual save feature, which you may want to exploit to save scrub and reset to an earlier checkpoint if things go wrong. The problem is that it's quite an easy feature to forget about, mentioned briefly at the start of the game, and MGS Delta's generous auto-save system, which constantly overwrites a single save slot, doesn't help much either.</p><p>I recommend taking the time to save by holding down on the D-pad to open the radio menu and then selecting SAVE from the memory or tuning to 140.96 whenever you reach a critical location – an enemy base, for example. That way you should always have a save you can load back to without losing lots of progress.</p><h2 id="5-eat-often-to-keep-your-stamina-up-as-this-has-several-benefits">5. Eat often to keep your Stamina up as this has several benefits</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YyNkNAiL8KwCQpkLVk2UKe" name="Metal Gear Solid Delta tips eating python" alt="Metal Gear Solid Delta: Snake Eater tips snake eating a snake" src="https://cdn.mos.cms.futurecdn.net/YyNkNAiL8KwCQpkLVk2UKe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Stamina is incredibly important in MGS Delta, mainly being responsible for Snake's health regeneration, so you should keep it topped up by eating food. You'll also notice that Snake's stomach gurgles when his Stamina starts getting low, and these noises can actually give him away in a stealth situation – don't let a rumbly tummy be the cause of your death.</p><p>Calorie Mates and ramen noodles are the best foods for Stamina restoration, but you can also gather fresh food by killing wildlife and shooting fruit out of trees. Just be aware that if you quit the game and come back a day later, any fresh food in Snake's backpack will be rotten, restoring little of Snake's Stamina and making him sick. </p><h2 id="6-use-your-gadgets-to-get-all-the-advantages-you-can">6. Use your gadgets to get all the advantages you can</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d5daPGLELyXApfHdtHgCNe" name="Metal Gear Solid Delta tips gadgets motion detector" alt="Metal Gear Solid Delta: Snake Eater tips gadgets menu motion detector" src="https://cdn.mos.cms.futurecdn.net/d5daPGLELyXApfHdtHgCNe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>This is a very obvious tip but make sure you use as many of Snake's tools as you can, especially if you’re trying to maintain stealth. It can be quite easy to write off most of them and use only the tranquilizer pistol and compass, but Snake starts the game with several useful gadgets and there are plenty more to find as you play. Things like the scope, thermal goggles, and motion sensor can be very useful for spotting enemies when you enter a new area.</p><h2 id="7-check-your-camouflage-index-often-and-change-camo-if-it-gets-low">7. Check your Camouflage Index often and change camo if it gets low</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MeeKifMszVj7AzUmesdUMe" name="Metal Gear Solid Delta tips change camouflage" alt="Metal Gear Solid Delta: Snake Eater tips change camouflage" src="https://cdn.mos.cms.futurecdn.net/MeeKifMszVj7AzUmesdUMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Snake's Camouflage Index is obviously very important if you're opting for a full stealth approach, so you'll want to keep it as high as possible. With that in mind, it's a good idea to tap D-Pad Up every so often to check your Camouflage and whether you can tweak Snake's uniform and facepaint to better match the environment. Depending on how you answered the <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question">Metal Gear Solid Delta favorite MGS game question</a>, you might have some extra uniforms that can help you.</p><h2 id="8-cure-yourself-of-any-injuries-and-illnesses-as-soon-as-they-happen">8. Cure yourself of any injuries and illnesses as soon as they happen</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ugifm7Mvr38BxctzTP78Le" name="Metal Gear Solid Delta tips cure leech" alt="Metal Gear Solid Delta: Snake Eater tips remove leech with cigar" src="https://cdn.mos.cms.futurecdn.net/Ugifm7Mvr38BxctzTP78Le.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Getting shot, stabbed, or stung can be quite debilitating for Snake and their effects can get worse over time. Thankfully, there's no reason not to fix them as soon as they happen. Opening the Survival Viewer and Cure menu pauses the game, so you can spend as long as you want healing Snake before getting back into the action. While you're in the Survival Viewer, you might want to eat some food to further help with healing.</p><h2 id="9-loot-storage-buildings-for-supplies-and-then-blow-them-up-to-hinder-the-guards">9. Loot storage buildings for supplies and then blow them up to hinder the guards</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XHzkM7ZpS3GQQYkJZM2UMe" name="Metal Gear Solid Delta tips storage rooms" alt="Metal Gear Solid Delta: Snake Eater tips Snake entering a storage room with rations inside" src="https://cdn.mos.cms.futurecdn.net/XHzkM7ZpS3GQQYkJZM2UMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>As you explore enemy territory, look out for small sheds and storage buildings as these will often contain multiple food items or weapons and ammo. In general, buildings tend to have quite a lot of supplies in them, so being thorough and checking every door you come across is also a good idea to keep stocked up. </p><p>Once you've found some TNT you can also use it to blow these places up so all the surrounding guards go without certain weapons and food, making them less efficient. </p><h2 id="10-pick-up-bodies-to-get-items-from-them">10. Pick up bodies to get items from them</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JMizV2sEgzey5ZAjqVjJMe" name="Metal Gear Solid Delta tips drag bodies" alt="Metal Gear Solid Delta: Snake Eater tips moving sleeping body" src="https://cdn.mos.cms.futurecdn.net/JMizV2sEgzey5ZAjqVjJMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Dead, sleeping, or knocked out enemies drop useful items if you pick them up and then put them down again. If you've had to deal with a bunch of guards in a single area, it's a good idea to quickly go around and pick them up, then immediately drop them to get them to spit out some ammo, some grenades, or something else. And as a bonus tip, it's faster to pick up bodies by the legs!</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ What's the best MGS game to pick at the start of Metal Gear Solid Delta to get the best camo ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/</link>
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                            <![CDATA[ Metal Gear Solid Delta asks you to pick a fave MGS game to get starting camo for Snake, but what's the best answer? ]]>
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                                                                        <pubDate>Wed, 27 Aug 2025 23:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Sep 2025 12:05:57 +0000</updated>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/v6MrDnYdXecSwHaqR6eDZV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a guides writer here at GamesRadar+ working with the rest of the guides team to provide readers with great information and advice on the best items, how to complete a particular challenge, or where to go in the hottest video games, so hopefully he can help you out. Will got into games journalism after realising he didn’t particularly like writing local news when he started his journalism degree at Kingston University London. Making it his mission to combine his gaming interests with his degree, Will spent three years tenuously linking university projects to video games, contributing several news stories and features to student-run gaming site, startmenu, and being one of the news editors for the university’s newspaper, The River. After graduating in 2020, Will got into freelance guides writing in February 2021 and spent five months at Game Rant, during which he wrote about Apex Legends, Animal Crossing: New Horizons, and a lot of Destiny 2 – too much, one might say – including guiding players through Raid encounters, weekly challenges, and quests. Since August 2021, Will has been over here at GamesRadar+, writing more guides and coordinating coverage with the rest of the team for service titles, including Warzone, Fortnite, and Destiny 2, and some of the biggest releases, such as Halo Infinite, Elden Ring, and God of War Ragnarok, with much more to come. However, he is no doubt still spending far too much time doing space magic stuff in Destiny 2 and trying to claw his way to Apex Predator in Apex Legends.&lt;/p&gt; ]]></dc:description>
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                                <p>Metal Gear Solid Delta starts by asking what MGS game you like, with the answer deciding some starting camo you get in this MGS 3 remake. With eight options, each providing different camo for Snake, you've got choices, but since some rewards are better than others, you might want to know exactly what you're getting based on your answer. </p><p>Of course, you can answer honestly and take whatever MGS Delta throws at you, but you might miss out on something useful. To clear things up, I've tested every answer to this opening MGS Delta question, and have laid out the rewards below. </p><p>Once you've made your choice here, make sure to check out these <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-beginner-tips/">Metal Gear Solid Delta tips</a> to help you get to grips with everything once the game starts properly. </p><h2 class="article-body__section" id="section-the-best-game-to-choose-at-the-start-of-metal-gear-solid-delta"><span>The best game to choose at the start of Metal Gear Solid Delta</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dQo23rnuHsfiuNxvuzv3Eg" name="Metal Gear Solid Delta new game question auscam uniform model viewer" alt="Metal Gear Solid Delta new game question MGS 1 AUSCAM uniform" src="https://cdn.mos.cms.futurecdn.net/dQo23rnuHsfiuNxvuzv3Eg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>None of these rewards are essential and wearing any of them is entirely optional. While some uniforms are good to have, especially for new players, this is ultimately not a question to get that caught up on. You might even want to pick one just to add an extra layer of challenge, or just dress Snake in a hilariously impractical outfit in <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta</a>.</p><p><strong>But if you want to know what the best new game question answers are in Metal Gear Solid Delta, I'd argue that the following offer the most useful rewards:</strong></p><ol start="1"><li><strong>I like MGS 1: </strong>Gives you two solid uniforms with great perks (the DPM uniform doubles Snake's Life regeneration for fast healing and less reliance on stamina, and the AUSCAM uniform reduces damage taken by one third, making Snake much more robust). The DPM uniform is especially good thanks to camouflage effectiveness in the game's many forest/jungle areas too.</li><li><strong>I like MGS 2:</strong> Since you need to constantly find new suppressors to replace worn-out ones, wearing the Desert Tiger uniform, which prevents suppressors from wearing out, is a huge help, meaning you don't have to risk running into danger while scavenging for suppressors.</li><li><strong>I like MGS 3:</strong> The Flecktarn camo uniform you get from this option is both good camouflage for forest environments and is useful if you want to get full use out of Snake's gadgets. It prevents batteries from draining so you can use things like the motion sensor endlessly. (It's very useful for <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3/">killing The End in MGS Delta</a>.)</li></ol><h2 class="article-body__section" id="section-all-mgs-game-answers-explained-in-metal-gear-solid-delta"><span>All MGS game answers explained in Metal Gear Solid Delta</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sXxQVTUyfsBvuQVBp58kFg" name="Metal Gear Solid Delta new game question answers" alt="Metal Gear Solid Delta new game question and MGS game answers" src="https://cdn.mos.cms.futurecdn.net/sXxQVTUyfsBvuQVBp58kFg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Catch a Tsuchinoko to get the Infinity face paint in MGS Delta</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v3CLJM6drqpK9kYMrafsST" name="MGS Delta Tsuchinoko" caption="" alt="MGS Delta Tsuchinoko Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/v3CLJM6drqpK9kYMrafsST.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p class="fancy-box__body-text"><strong>If you can </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/metal-gear/mgs-delta-tsuchinoko-catch-where-metal-gear-solid/"><strong>trap a Tsuchinoko in Metal Gear Solid Delta</strong></a><strong> you'll unlock the Infinity face paint to get infinite ammo at the end of the game. Here's where to look, how to get one and, how not to lose it. </strong></p></div></div><p>The favorite MGS game question in Metal Gear Solid Delta gets you extra camouflage rewards at the start –  some uniform or face paint options for Snake to don, helping him stay hidden in certain environments. Most also provide bonus effects to help you as you play, and some provide nice boosts to Snake's Camo Index in certain environments. </p><p>Regardless of how you answer the question, you'll get the bonus camouflage items as soon as you collect your backpack right at the start of the game and can equip them via the Camouflage menu within the Survival Viewer.</p><p>Furthermore, after beating the game, you get every reward anyway.</p><p><strong>Here I've listed all the items you get depending on which answer you pick when starting a new game in MGS Delta:</strong></p><h3 class="article-body__section" id="section-i-m-playing-the-mgs-series-for-the-first-time"><span>I'm playing the MGS series for the first time!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wxbt9STa2hWmYqsVLgxdGg" name="Metal Gear Solid Delta new game question mummy uniform" alt="Metal Gear Solid Delta new game question mummy uniform" src="https://cdn.mos.cms.futurecdn.net/wxbt9STa2hWmYqsVLgxdGg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>UNIFORM/MUMMY:</strong> Prevents injuries that require bandages to treat.</p><h3 class="article-body__section" id="section-i-like-mgs-1"><span>I like MGS 1!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eH7PgHYCNE2uHtn6FNqFHg" name="Metal Gear Solid Delta new game question auscam uniform" alt="Metal Gear Solid Delta new game question AUSCAM uniform in camouflage menu" src="https://cdn.mos.cms.futurecdn.net/eH7PgHYCNE2uHtn6FNqFHg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>UNIFORM/DPM:</strong> Doubles Snake's natural Life recovery rate. Also effective camouflage in forest areas.</p><p><strong>UNIFORM/AUSCAM: </strong>Reduces incoming damage by one third. Also effective camouflage against white backgrounds.</p><h3 class="article-body__section" id="section-i-like-mgs-2"><span>I like MGS 2!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zwcB5iho73KQno3AbYtFHg" name="Metal Gear Solid Delta new game question desert tiger uniform" alt="Metal Gear Solid Delta new game question desert tiger uniform in camouflage menu" src="https://cdn.mos.cms.futurecdn.net/zwcB5iho73KQno3AbYtFHg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>UNIFORM/DESERT TIGER: </strong>Prevents weapon suppressors from wearing out. Also effective camouflage against brown backgrounds.</p><p><strong>Special intro cutscene: </strong>The start of the game is the same for all answers except this one. In the opening cutscenes, Naked Snake wears a disguise mask that resembles Raiden, the main protagonist and player character of MGS2, which he then takes off upon landing in the jungle. Importantly, this mask is available to all players via the Camouflage menu, regardless of which answer you choose to the question.</p><h3 class="article-body__section" id="section-i-like-mgs-3"><span>I like MGS 3!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xJHJkWXq4CZYph62kWnDGg" name="Metal Gear Solid Delta new game question flecktarn uniform" alt="Metal Gear Solid Delta new game question flecktarn uniform in camouflage menu" src="https://cdn.mos.cms.futurecdn.net/xJHJkWXq4CZYph62kWnDGg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>UNIFORM/FLECKTARN: </strong>Prevents battery drain. Also effective camouflage in forest areas.</p><h3 class="article-body__section" id="section-i-like-mgs-4"><span>I like MGS 4!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SVQNCeo6TCeWpkWCjV4XGg" name="Metal Gear Solid Delta new game question green face paint" alt="Metal Gear Solid Delta new game question green face paint" src="https://cdn.mos.cms.futurecdn.net/SVQNCeo6TCeWpkWCjV4XGg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>FACE/GREEN: </strong>Grip Gauge does not diminish.</p><p><strong>FACE/BROWN: </strong>O2 Gauge does not diminish.</p><h3 class="article-body__section" id="section-i-like-mgs-peace-walker"><span>I like MGS: PEACE WALKER!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WDbYj4pgHZ5x9Zr9dQkEGg" name="Metal Gear Solid Delta new game question banana uniform" alt="Metal Gear Solid Delta new game question banana uniform in camouflage menu" src="https://cdn.mos.cms.futurecdn.net/WDbYj4pgHZ5x9Zr9dQkEGg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>UNIFORM/BANANA: </strong>All food tastes great.</p><h3 class="article-body__section" id="section-i-like-mgs-v"><span>I like MGS V!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y4AeUETVTxaAkhzYsg48Gg" name="Metal Gear Solid Delta new game question USA face paint" alt="Metal Gear Solid Delta new game question USA face paint" src="https://cdn.mos.cms.futurecdn.net/y4AeUETVTxaAkhzYsg48Gg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>FACE/NATIONAL FLAGS: </strong>Face paint options that decorate Snake's face with a flag of the Soviet Union, UK, France, Germany, Italy, Spain, Sweden, Japan, or the USA. These have practically no positive impact on your Camo Index and look quite funny.</p><h3 class="article-body__section" id="section-i-like-everything-in-the-mgs-series"><span>I like everything in the MGS series!</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cTkHTPsFyBEFVWWWswPbGg" name="Metal Gear Solid Delta new game question grenade uniform" alt="Metal Gear Solid Delta new game question  grenade uniform" src="https://cdn.mos.cms.futurecdn.net/cTkHTPsFyBEFVWWWswPbGg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>UNIFORM/GRENADE: </strong>Grenades can be used infinitely. I'm not sure how useful that is in a stealth game where being quiet and remaining undetected is the goal.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to kill The End early in Metal Gear Solid Delta ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3/</link>
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                            <![CDATA[ You can snipe The End or change the clock to have him die of old age in MGS Delta ]]>
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                                                                        <pubDate>Wed, 27 Aug 2025 23:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Sep 2025 12:01:08 +0000</updated>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. So games like Iron Lung, &lt;a href=&quot;https://www.gamesradar.com/resident-evil-village-review/&quot;&gt;Resident Evil&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/god-of-war-ragnarok-review/&quot;&gt;God of War Ragnarok&lt;/a&gt;, Horizon, anything Bethesda and so on. He&#039;s currently playing things like Starfield and Spider-Man 2, while looking forward to Full Fathom, Labyrinth Of The Demon King and whatever Cory Barlog is cooking up next. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then left to become news editor for Kotaku UK, contributing to both the UK and international sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[How to kill the End early in MGS Delta]]></media:description>                                                            <media:text><![CDATA[How to kill the End early in MGS Delta]]></media:text>
                                <media:title type="plain"><![CDATA[How to kill the End early in MGS Delta]]></media:title>
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                                <p>You can kill The End in Metal Gear Solid Delta by changing the clock or sniping him before the boss fight, just as you could in MGS 3. The method is basically identical to the original Snake Eater, with only a minor point to be aware of on modern consoles. </p><p>It's a fun thing to do and I've done it all already to show you how below.  However, if you are going to try either method, just make sure you have a save you can go back on.  Not only is the boss fight really good and would be a shame to miss, but you can also get some good rewards. You can also <a href="https://www.gamesradar.com/games/metal-gear/mgs-delta-tsuchinoko-catch-where-metal-gear-solid/">catch the Metal Gear Solid Delta Tsuchinoko</a> in one of the areas you fight him, so check my guide on that for more information. </p><p><strong>So, if you want to kill The End early in MGS Delta, either by sniping him or changing the clock so he dies of old age, here's how to do it. </strong></p><h2 class="article-body__section" id="section-how-to-kill-the-end-by-sniping-him-early-in-mgs-delta"><span>How to kill The End by sniping him early in MGS Delta</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EypDE6Sr9eF4tGGcMNQoKc" name="kill the end early mgs delta" alt="cutscene where you can sniper The End in MGS Delta" src="https://cdn.mos.cms.futurecdn.net/EypDE6Sr9eF4tGGcMNQoKc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>You can kill The End in Metal Gear Solid Delta when he appears in an early cutscene. Like MGS 3 you'll need to take a detour first to find a sniper rifle - if you trigger the cutscene before that you'll miss your chance.  </p><p><strong>So if you want to snipe The End so you don't have to fight him in a boss battle here what you need to do: </strong></p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>When you reach Ponizovje South look for a left turning just before you leave the map to reach the Ponizovje West area. <strong>Do not take the top north exit</strong> before the left turn, as you'll trigger the cutscene with The End in before you have the sniper rifle.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U8HrRpJooC5gpST34m5MF4" name="How to kill the End early in MGS Delta" alt="Map to get sniper rifle to snipe end early in MGS Delta" src="https://cdn.mos.cms.futurecdn.net/U8HrRpJooC5gpST34m5MF4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="2"><li>The left turn from Ponizovje South will take you to Ponizovje West where you'll find a weapons store behind an orange door with a light over it. Deal with the guards however you want and go inside the weapons store to find a Dragunov sniper rifle. (If you have TNT you can also blow the store up afterwards to weaken guards in the surrounding area.)</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cz53LYK7EFdeVqVMvnFeF4" name="How to kill the End early in MGS Delta" alt="Weapon store where you get sniper rifle in MGS Delta" src="https://cdn.mos.cms.futurecdn.net/Cz53LYK7EFdeVqVMvnFeF4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li>Once you have the rifle make sure it's ready to equip in your weapons menu, return to Ponizovje South back the way you came, and leave via the top, north exit.</li><li>Leaving Ponizovje South by the north exit will take you to an area called Ponizovje Warehouse: Exterior where a lengthy cutscene will play the moment you enter. This will see almost every character you've met so far appear to explain and expand the story. Most importantly that includes The End, who comes out in a wheelchair.</li><li><strong>When the cutscene is over The End is left out on the dock and if you immediately equip the sniper rifle you'll be able to snipe him.</strong></li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gJiA9ZM6gCb7rjdsDqLcKc" name="kill the end early mgs delta" alt="kill the end early mgs delta" src="https://cdn.mos.cms.futurecdn.net/gJiA9ZM6gCb7rjdsDqLcKc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="6"><li>There will be a number of guards on the dock so <strong>focus on hitting the one that comes to collect The End</strong> first as he'll block your shot otherwise. With him down, go after The End who will try to wheel himself to safety. Unload into the back of his head as he flees - you'll know he's dead when he explodes. Don't worry about the other guards until he's dead or he'll escape.</li><li><strong>However, while you can kill The End here, you can also choose to only wound  him and he'll start the boss fight with less health and stamina. </strong>If The End is killed, when you reach the area you would have fought him in you'll instead face several Ocelot unit soldiers.</li></ol><h2 class="article-body__section" id="section-how-to-kill-the-end-with-old-age-by-changing-the-clock-in-mgs-delta"><span>How to kill The End with old age by changing the clock in MGS Delta</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DggjrKm9wxMNukyvHfXwF4" name="How to kill the End early in MGS Delta" alt="The End dies of old age in MGS Delta" src="https://cdn.mos.cms.futurecdn.net/DggjrKm9wxMNukyvHfXwF4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>You can still kill The End in Metal Gear Solid Delta by changing the time, as you could in MGS 3. On modern consoles, however, it needs to be done a specific way to work thanks to how things like the PS5 keeps games running in the background. </p><p><strong>To kill The End from old age in Metal Gear Solid Delta by changing the clock you need to do the following: </strong></p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Once you've reached The End boss fight and the battle has started, save the game. Some radio dialogue will tell you it's a bad idea without explaining why.</li><li>Once you've saved the game, quit out of MGS 3 Delta and <strong>make sure the game is fully shut down</strong>, not in rest mode or running in the background in any way.</li><li>With the game fully closed, go into the relevant settings to change the date of your PS5, PC or Xbox Series X manually. You can change it to anything as long as it's at least eight days ahead. I tried that, and ten years into the future, and both worked.</li><li>With the date changed, start up the game again and load the save you made when the boss fight started. If you've done it right then a new cutscene will play showing Snake creeping up on The End only to find out he's died from old age.</li></ol><p>You can also wait a week to get the same effect if you want, skipping the clock forward is just a shortcut for actual time passing. Just remember to ensure you've fully shut the game down - on PS5, for example, if you just access settings while the game is still running in the background it won't work. Obviously trying out either method will affect <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-how-long-to-beat-length/">how long MGS Delta takes to complete</a>, so you might want to factor that in if want a fast run. </p><p><strong>It's also worth mentioning that while both these methods are fun to try out you might want to actually fight The End as the rewards you can earn are worth it: </strong> </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WqWrdnLEwA2GDRz5yGRWF4" name="How to kill the End early in MGS Delta" alt="The moss camo you get from killing the End in MHS delta" src="https://cdn.mos.cms.futurecdn.net/WqWrdnLEwA2GDRz5yGRWF4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><ul><li>If you defeat The End non-lethally you'll get his <strong>Mosin-Nagant sniper rifle</strong> which fires tranquiliser rounds so you can avoid killing people at longer range. (It's unsilenced though so needs to be at long range to avoid raising alarms.)</li><li>If you can sneak up on The End and hold him at gunpoint for long enough he'll give you his <strong>rifle and his Moss uniform</strong>, a camo pattern that can reach 100% in specific areas and conditions, namely when it's raining in the Svyatogornyj and Sokrovenno areas. It'll also replenish Snake's stamina in light.</li></ul><p>Overall your best tactic when fighting The End is to take some shots at him on the dock beforehand to weaken him a bit, and then go through with the fight to get the gun and camo. If you've haven't started the game at all yet then check out the answers to the<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/"> 'what MGS game do you like' question in Metal Gear Solid Delta</a>, as one option specifically earns you a useful camo for this fight. We've also got a host of <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-beginner-tips/">useful MGS Delta tips</a> to help you with this, and the rest of the game.   </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ A giant exclamation point appears over Komani's head as it investigates Metal Gear Solid Delta causing some of the weirdest bugs and crashes of 2025, with not one, but two crocodile issues ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/a-giant-exclamation-point-appears-over-komanis-head-as-it-investigates-metal-gear-solid-delta-causing-some-of-the-weirdest-bugs-and-crashes-of-2025-with-not-one-but-two-crocodile-issues/</link>
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                            <![CDATA[ There's also a crash related to using the radio, which is way more common than the crocs ]]>
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                                                                        <pubDate>Wed, 27 Aug 2025 16:23:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater screenshot showing Snake in action]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater screenshot showing Snake in action]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has released a list of known issues for <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta</a>: Snake Eater in what is perhaps the most bizarre note I've ever seen from a game. </p><p>What is a modern AAA game release on PC without any issues? We've had a rough year, with the likes of Monster Hunter: Wilds, The Last of Us Part 2, and Marvel's Spider-Man 2 all experiencing classic issues such as poor performance, texture problems, and poor DRM, making their launches a rough one. But those are weak; Konami has come along with Metal Gear Solid Delta to show what some real launch issues look like. </p><p>In a post on the game's <a href="https://store.steampowered.com/news/app/2417610/view/528730392279121936?l=english" target="_blank"><u>Steam news page, </u></a>Konami addressed some known issues with the remake, and it's unlike any list of issues I've seen before. The highlights include "removing the Crocodile Cap from the Survival Viewer while it is equipped may cause the game to crash under certain conditions," "opening the Radio Window under certain conditions may cause the game to crash," and "collecting food when a hungry crocodile is nearby may cause the game to crash under certain conditions."</p><p>Now, most games can't even say they have one crocodile-related crashing bug to their name, while Metal Gear Solid Delta is out here with two. The industry really needs to catch up. Although, that radio one is certainly a big problem given how often you use it. </p><p>There are also some non-crash bugs to spice things up, such as "transitioning from a roll into a crawl may result in the character model floating in mid-air under certain conditions" and "in areas where the camera switches to Intrusion View, character movement may become restricted under certain conditions." So you can't accuse Konami of playing it safe with bugs. </p><p>But for real, what a strange group of issues. Metal Gear Solid Delta technically isn't out until August 28, with early access starting earlier this week, so I'd hope Konami can get them out of the way by the real launch, or at the very least soon after it. At least the original version of Snake Eater is still available on PC. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-contains-a-remake-of-a-minigame-not-seen-since-the-ps2-releases-with-metal-gear-rising-developer-platinum-games-taking-charge-of-it/"><u><em>Metal Gear Solid Delta contains a remake of a minigame not seen since the PS2 releases, with Metal Gear Rising developer Platinum Games taking charge of it.</em></u></a></p>
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                                                            <title><![CDATA[ Hideo Kojima says "I won't" play the Metal Gear Solid Delta remake from Konami, but its devs still "would love" if he did: "We want to deliver this game whilst being very respectful" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-says-i-wont-play-the-metal-gear-solid-delta-remake-from-konami-but-its-devs-still-would-love-if-he-did-we-want-to-deliver-this-game-whilst-being-very-respectful/</link>
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                            <![CDATA[ Maybe if Elle Fanning were in it ]]>
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                                                                        <pubDate>Tue, 26 Aug 2025 17:33:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 3 Delta]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 3 Delta]]></media:text>
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                                <p>10 years after his bitter breakup with Konami, Hideo Kojima has far outgrown his status as just the developer's little prince, so of course he doesn't want to play its soon-to-be-released <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid 3 remake</u></a>, Metal Gear Solid Delta: Snake Eater. Still, the remake's developers hope that Kojima at least approves of what they've done while revisiting the franchise he started nearly 40 years ago. </p><p>"We are not sure what he would want to do," Metal Gear Solid Delta producer Noriaki Okamura tells Inverse in <a href="https://www.inverse.com/gaming/metal-gear-solid-delta-interview-okamura-korekado" target="_blank"><u>a new interview</u></a>, "but we want to deliver this game whilst being very respectful of all the people that we previously worked with." </p><p>"We would love for [Kojima] to see it too," he says. </p><p>Earlier this summer, Kojima actually <a href="https://www.gamesradar.com/games/stealth/hideo-kojima-laughs-when-asked-if-hell-be-playing-konamis-metal-gear-solid-delta-remake-no-i-wont/" target="_blank"><u>laughed during an interview with fashion retailer Ssense</u></a> after being asked if he'll play Delta. </p><p>"No, I won't," he said plainly. Though he also suggested he understands why it exists – earlier in the same interview, Kojima mentioned that, "Even during [my days at] Konami, I was thinking about the business side as well. That's one of the reasons I continued Metal Gear," because he thought of it as "my IP." </p><p>Delta's Okamura and creative producer Yuji Korekado – who've both worked on Kojima's original Metal Gear titles – indicate to Inverse that they, too, want to preserve Kojima's legacy. </p><p>"Just taking that original concept without even changing it, the game still had so many good points and a lot of charm to it and a lot of emotion," Okamura says about remaking Metal Gear Solid 3. "There wasn't a lot to change. The game still had a lot to offer even though it was more than 20 years old."</p><p><a href="https://www.gamesradar.com/games/open-world/hideo-kojima-says-hes-already-written-a-concept-for-death-stranding-3-but-he-wants-someone-else-to-make-it/"><u><em>Hideo Kojima says he's already written a concept for Death Stranding 3, but he wants someone else to make it</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Hideo Kojima says he wants to "take it easy" as he gets older, but he still "intends to continue creating things for as long as I live" ]]></title>
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                            <![CDATA[ Kojima celebrated his 62nd birthday over the weekend ]]>
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                                                                        <pubDate>Mon, 25 Aug 2025 11:35:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> recently celebrated his 62nd birthday, and in a message to his fans reaffirmed that he'll continue to create for as long as he can.</p><p>Like him or not, Hideo Kojima has a massive impact on the world of games. And while his star has risen significantly since his very public breakup with Konami (although he'd been a big deal before that if the <a href="https://www.engadget.com/2005-11-21-death-threats-forced-kojima-to-lead-mgs4-project.html"><u>Metal Gear Solid 4 death threat</u></a> fiasco was anything to go by), it's easy to forget he's been directing games since the mid 80s. And just like the rest of us he's bound to the passing of time. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Today, I turned 62 years old. I received many birthday messages, illustrations, etc. from all over the world. Thank you so much. I intend to continue creating things for as long as I live. My stance on "creation" is to “not overwork” and to "take it easy,” and I will continue to… pic.twitter.com/cyQ5pjQbR6<a href="https://twitter.com/cantworkitout/status/1959485566854009014">August 24, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>On August 24, Hideo Kojima turned 62 years old, and shared a message on Twitter. In the message he thanked his fans for sending him messages and illustrations, and said "I intend to continue creating things for as long as I live." </p><p>Kojima added, "My stance on "creation" is to “not overwork” and to "take it easy,” and I will continue to give it my all even after my 60’s." but he also made sure to assure people "My stance on "creation" is to “not overwork” and to "take it easy,” and I will continue to give it my all even after my 60’s."</p><p>Kojima spoke about falling seriously ill during the pandemic, which made him realize "that a lot of people wanted me to make something like Metal Gear," which in turn led to the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima game</a> Physint. He also hasn't given up on his ambitions to make a film, which he says may be happening after Physint comes out in <a href="https://www.gamesradar.com/games/action/hideo-kojima-says-metal-gear-spiritual-successor-physint-is-still-another-five-or-six-years-away-and-that-he-may-finally-direct-a-movie-after/"><u>"five or six years."</u></a></p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-is-so-accurate-that-the-guards-will-still-give-you-secret-codes-for-a-psp-game-you-cant-officially-buy-anymore/"><u><em>Metal Gear Solid Delta is so accurate that the guards will still give you secret codes for a PSP game you can't officially buy anymore.</em></u></a></p>
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                                                            <title><![CDATA[ Konami veteran says the goal with Metal Gear Solid Delta was to let new devs "figure out" how to make a Metal Gear so they can eventually "carry on the legacy on our behalf" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/metal-gear/konami-veteran-says-the-goal-with-metal-gear-solid-delta-was-to-let-new-devs-figure-out-how-to-make-a-metal-gear-so-they-can-eventually-carry-on-the-legacy-on-our-behalf/</link>
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                            <![CDATA[ "But also give them a chance to experience the game themselves" ]]>
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                                                                        <pubDate>Fri, 22 Aug 2025 15:45:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Metal Gear Solid's series producers have said that the development of the Snake Eater remake is in part to train developers to continue the series. </p><p><a href="https://www.gamesradar.com/uk/tag/konami/" target="_blank"><u>Konami</u></a> hasn't really touched Metal Gear Solid since <a href="https://www.gamesradar.com/kojima-konami-october-december-non-compete-clause/" target="_blank"><u>Hideo Kojima left Konami</u></a> back in 2015 (barring Metal Gear Survive, which, y'know…), and for its grand return, it's made a remake of <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/" target="_blank"><u>Metal Gear Solid Delta: Snake Eater</u></a>. And by remake, I mean that literally, barring the controls and the visuals, there isn't much different (it even <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-is-so-accurate-that-the-guards-will-still-give-you-secret-codes-for-a-psp-game-you-cant-officially-buy-anymore/" target="_blank"><u>keeps in the Metal Gear Acid codes</u></a>), which somewhat makes you wonder why remake it in the first place?</p><p>Well, according to series producer Noriaki Okamura, who <a href="https://www.rollingstone.com/culture/rs-gaming/metal-gear-solid-producers-training-new-devs-continue-series-1235410797/" target="_blank"><u>told Rolling Stone,</u></a> "It’s a very black and white answer for us: Because we’re getting old," he adds, "We only have a few years left out of us to make a game, right? And one of the things that we noticed, and what really kicked off this project, is that we started seeing a huge wave of new gamers that [weren’t] even aware or didn’t even [know] Metal Gear before. And [we] were like, 'We need to do something about this because we wanted to carry on the legacy.'"</p><p>Okamura notes that the development team on the remake is full of younger talent because "not only did we want to give them a chance to figure out how to create and develop a Metal Gear game, but also give them a chance to experience the game themselves." </p><p>And while he won't confirm a new Metal Gear game is in development, Okamura said, "Right now, the goal is to build a team that could carry on the legacy on our behalf and could produce, hopefully in the future, more exciting games."</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-contains-a-remake-of-a-minigame-not-seen-since-the-ps2-releases-with-metal-gear-rising-developer-platinum-games-taking-charge-of-it/"><u><em>Metal Gear Solid Delta contains a remake of a minigame not seen since the PS2 releases, with Metal Gear Rising developer Platinum Games taking charge of it.</em></u></a></p>
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