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                            <title><![CDATA[ Latest from GamesRadar+ in Hitman ]]></title>
                <link>https://www.gamesradar.com/games/stealth/hitman</link>
        <description><![CDATA[ All the latest hitman content from the GamesRadar+ team ]]></description>
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                                                            <title><![CDATA[ Hitman Classic Trilogy Remastered coming in 2027: it's already got a Steam page, and the side-by-side comparison is lovely ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/hitman-classic-trilogy-remastered-coming-in-2027-its-already-got-a-steam-page-and-the-side-by-side-comparison-is-lovely/</link>
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                            <![CDATA[ Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Contracts return ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 00:37:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cropped close key art of Agent 47 pulling out his gun for Hitman 2]]></media:description>                                                            <media:text><![CDATA[Cropped close key art of Agent 47 pulling out his gun for Hitman 2]]></media:text>
                                <media:title type="plain"><![CDATA[Cropped close key art of Agent 47 pulling out his gun for Hitman 2]]></media:title>
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                                <p>The Hitman Classic Trilogy is getting a full remaster from IO Interactive and Saber Interactive. It's a very interactive situation out here. </p><p>Hitman Classic Trilogy Remastered abruptly <a href="https://store.steampowered.com/app/4716160/HITMAN_Classic_Trilogy_Remastered/" target="_blank"><u>appeared on Steam</u></a> tonight following a <a href="https://www.gamesradar.com/tag/summer-game-fest/"><u>Summer Game Fest</u></a> presentation from IO Interactive, attended by GamesRadar+. Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Contracts are back and – arguably – looking better than ever. A release date is not listed on Steam, but the collection is apparently "coming soon," and by soon Saber and Io mean in 2027. It's also coming to PS5 and Xbox. </p><p>The trailer blurb reads: "The legendary trilogy that forged the HITMAN legacy, painstakingly rebuilt from the ground up. Whether returning to the field or taking on your first assignment, HITMAN Classic Trilogy Remastered will provide the ultimate entry into Agent 47’s early career"</p><p>The side-by-side screenshots included in the Steam page are pretty impressive at first blush. Remasters for this era of games can be quite hit-and-miss, but this looks like a hit so far. Objects, textures, and lighting effects are noticeably improved, and so far I haven't seen any personality, art direction, or essential details sanded off and sacrificed at the altar of HD. Here's the announcement trailer:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/e6NC_jUY8Wc" allowfullscreen></iframe></div></div><p>If you do want to play with the old look, you'll enjoy the "instant graphics toggle" included in the collection. "Switch seamlessly between the original presentation and the enhanced visuals. Play the games as you remember them or rediscover them in a modern light," the devs say. </p><p>Broadly, the remastered trilogy promises "upgraded character models, enhanced environments, and high-resolution textures." There's also a new photo mode, although taking pictures of yourself actively assassinating folks doesn't seem like a wise thing to do.  </p><p>A speaker for Saber said, "For us, remastering isn't just about taking visuals. It's about finding the original vision while embracing the possibilities of today's technology. Every project is a bridge between generations of gamers, and our goal is to make these worlds accessible, exciting, and unforgettable once again." </p><p><a href="https://www.gamesradar.com/games/action/007-first-light-dev-io-interactive-wont-publish-future-james-bond-games-despite-its-success-as-amazon-gaming-boss-reminds-everyone-who-owns-the-ip-now/"><u><em>007 First Light dev IO Interactive won't publish future James Bond games despite its success, as Amazon gaming boss reminds everyone who owns the IP now</em></u></a><em>. </em></p>
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                                                            <title><![CDATA[ 007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/007-first-light-will-be-less-stealthy-than-hitman-because-io-is-pushing-forward-momentum-gameplay-all-the-time/</link>
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                            <![CDATA[ "We want to reduce that decision-making time to always keep moving forward and be a little bit faster" ]]>
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                                                                        <pubDate>Sat, 14 Feb 2026 00:53:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of James Bond in 007 First Light&#039;s reveal trailer.]]></media:description>                                                            <media:text><![CDATA[A screenshot of James Bond in 007 First Light&#039;s reveal trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of James Bond in 007 First Light&#039;s reveal trailer.]]></media:title>
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                                <p>Hitman developer IO Interactive has always seemed like an ideal studio for a 007 adaptation, for reasons that probably don't need specifying here. That said, IO has long been transparent about not wanting 007: First Light to simply be a Hitman game starring James Bond. The studio has also made clear <a href="https://www.gamesradar.com/games/hitman/007-first-light-isnt-an-uncharted-style-action-game-but-its-not-just-another-hitman-game-either-we-are-leaning-a-lot-on-what-ioi-does-best/">its next game won't be an Uncharted-style action game</a>, either - even if <a href="https://www.gamesradar.com/games/hitman/boy-007-first-light-really-looks-like-uncharted-but-with-hitman-style-stealth-and-honestly-hell-yeah/">it really looks like one</a> - making it something of an open question exactly what style of gameplay is to be expected.</p><p>Talking to <a href="https://gameinformer.com/feature/2026/01/27/007-first-light-the-legend-begins" target="_blank">Game Informer</a>, Gameplay director Andreas Krogh compared 007: First Light's approach to stealth with how stealth is handled in the Hitman series.</p><p>"Hitman was a game where we thought about [stealth] as puzzle design. We're taking that same type of stealth into Bond," said Krogh. "But I will say an important difference is that in Bond, we are striving to do forward momentum gameplay all the time, both in combat and in stealth.</p><p>"Where in Hitman, we had some setups where we wanted you to use some time to stake out the situation and maybe poke a little bit at it to see what happens. In Bond, you can use time to observe a situation, but it's very evident there are options you can use right away, and you can just use them and see what happens and come forward. We want to reduce that decision-making time to always keep moving forward and be a little bit faster."</p><p>That checks out. While it's easy to draw parallels between Agent 47 and James Bond, the 007 IP in general is known for fast-paced chase sequences and explosive action whereas Hitman games are generally much slower paced. It sounds like IO is just trying to do justice to the respective IP.</p><p><a href="https://www.gamesradar.com/games/action/007-first-light-will-do-something-no-bond-game-has-done-before-slow-down-players-might-be-surprised-at-how-much-they-enjoy-those-quieter-experiences/"><em>007 First Light will do something no Bond game has done before – slow down: "Players might be surprised at how much they enjoy those quieter experiences"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02QrX"></div>                            </div>                            <script src="https://kwizly.com/embed/W02QrX.js" async></script>
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                                                            <title><![CDATA[ Boy, 007: First Light really looks like Uncharted but with Hitman-style stealth, and honestly hell yeah ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/boy-007-first-light-really-looks-like-uncharted-but-with-hitman-style-stealth-and-honestly-hell-yeah/</link>
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                            <![CDATA[ Count me in ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 23:24:48 +0000</pubDate>                                                                                                                                <updated>Thu, 12 Feb 2026 23:24:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[007: First Light]]></media:description>                                                            <media:text><![CDATA[007: First Light]]></media:text>
                                <media:title type="plain"><![CDATA[007: First Light]]></media:title>
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                                <p>I know <a href="https://www.gamesradar.com/007-first-light-guide/">007: First Light</a> developer IO Interactive <a href="https://www.gamesradar.com/games/hitman/007-first-light-isnt-an-uncharted-style-action-game-but-its-not-just-another-hitman-game-either-we-are-leaning-a-lot-on-what-ioi-does-best/">has been trying to distance itself from all of those Uncharted comparisons</a>, but man, the game's new trailer really isn't doing it any favors in that regard. This thing looks like Uncharted, but with Hitman-style stealth, which sounds like a bangin' pitch to be fair.</p><p>Debuted during today's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a>, 007: First Light's new trailer shows Nathan Drake - I mean, James Bond - hang from perilous cliffs, jump from exploding vehicles, beat the crap out of people, and charm the heck out of everyone while doing it. You know, like Nathan Drake does. We've already heard the developers say they're "leaning into" what IO does best, and this being a James Bond game, it's fair to say there will be stealth. So, basically, Uncharted action and cinematics combined with Hitman stealth? Count me the heck in. </p><p>Here's the new trailer:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/trvIyyFt_MM" allowfullscreen></iframe></div></div><p>This being a story trailer, I feel some responsibility to tell you what's going on in this game. You play as a young secret agent out on his first mission to prove himself and earn his 00 status in an origin story that sees Bond tangling with dangerous criminals like main antagonist Bawma the pirate, played by none other than Lenny Kravitz.</p><p>The trailer shows Bond getting into all sorts of trouble in Iceland, narrowly escaping death on multiple occasions but catching the eyes of a former 00 agent and training instructor for the program, who takes the young Bong under his wing as they team up against the rogue British operative 009. Naturally, you're whisked off to some of the most dangerous places in the world, and you'll have to rely on more than Nate Drake's - ugh, I mean James Bond's - charm to survive.</p><p>The game is out May 27 on PS5, Xbox Series X, PC, and Switch 2.</p><p><a href="https://www.gamesradar.com/games/action/007-first-light-will-do-something-no-bond-game-has-done-before-slow-down-players-might-be-surprised-at-how-much-they-enjoy-those-quieter-experiences/"><em>007 First Light will do something no Bond game has done before – slow down: "Players might be surprised at how much they enjoy those quieter experiences"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02QrX"></div>                            </div>                            <script src="https://kwizly.com/embed/W02QrX.js" async></script>
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                                                            <title><![CDATA[ 007: First Light devs were in a "really, really bad spot" with only "3 months to survive" before Hitman saved them ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/007-first-light-devs-were-in-a-really-really-bad-spot-with-only-3-months-to-survive-before-hitman-saved-them/</link>
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                            <![CDATA[ "I think Hitman, as a franchise, and our fan base and community, has never been in a better place than we are today" ]]>
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                                                                        <pubDate>Thu, 29 Jan 2026 17:26:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman ]]></media:description>                                                            <media:text><![CDATA[Hitman ]]></media:text>
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                                <p>IO Interactive says it was in danger of having to close down before the decision to focus on Hitman for its 2016 release. </p><p>Speaking to <a href="https://gameinformer.com/feature/2026/01/27/007-first-light-the-legend-begins" target="_blank">Game Informer</a>, IO recalled facing trouble in the early 2010's after a string of original titles like Mini Ninjas and the Kane & Lynch duology. These were followed by 2012's Hitman: Absolution which was successful – but failed to meet Square Enix's expectations (stop me if you've heard that before). The studio went through substantial layoffs in 2010 and 2013 which saw it go from roughly 200 employees to just 70.</p><p>"We were in a really, really bad spot. We only had three months to survive," explains IO Interactive CEO, Hakan Abrak. This led to the studio "making some tough decisions," but Abrak explains that despite the hardship, the studio was "sticking to and believing in Hitman 2016 - that vision that we had already laid out in 2013 - we believed in that direction." </p><p>"I think Hitman, as a franchise, and our fan base and community, has never been in a better place than we are today, and we are so proud of that." Abrak says. He adds that the studio is proud of its journey, saying, "being independent and financing your own game, publishing your own game, standing on your own feet, especially today, in these times in the industry, being one of the Last Mohicans left: a triple-A, independent studio where we're not public, we're not owned by a big corporation. We are privately owned, and it's almost like you can count us on one hand."</p><p>And as we know now as IO Interactive is thriving as an independent developer – outside of the <a href="https://www.gamesradar.com/games/action/mindseye-dev-says-new-performance-hotfix-is-the-first-in-a-series-of-patches-but-with-40-percent-positive-reviews-and-just-over-500-players-on-steam-it-would-take-a-miracle-to-turn-this-train-around/">MindsEye debacle</a> – the gamble paid off, as Hitman World of Assassination trilogy stands as one of the greatest games of all time and the studio works on one of the most exciting-looking James Bond titles ever with <a href="https://www.gamesradar.com/uk/007-first-light/"><u>007 First Light</u></a>. </p><p><a href="https://www.gamesradar.com/games/action/goldeneye-007-is-a-fantastic-game-but-007-first-light-dev-says-io-interactives-title-has-a-far-wider-and-more-expansive-offering-and-gameplay-experience/"><u><em>GoldenEye 007 is "a fantastic game," but 007 First Light has "a far wider and more expansive offering" says IO dev</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W02QrX"></div>                            </div>                            <script src="https://kwizly.com/embed/W02QrX.js" async></script>
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                                                            <title><![CDATA[ "There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, the "ramifications" of the World of Assassination, and "actually realizing we were about to do this" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/theres-level-design-and-then-theres-hitman-level-design-io-interactive-leads-reflect-on-25-years-with-agent-47-the-ramifications-of-the-world-of-assassination-and-actually-realizing-we-were-about-to-do-this/</link>
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                            <![CDATA[ IO Interactive's Christian Elverdam and Matthias Engstrøm talk 25 years of Hitman, level design, and crafting a World of Assassination ]]>
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                                                                        <pubDate>Tue, 21 Oct 2025 17:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Oct 2025 17:45:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cropped in key art of Agent 47 for Hitman 2016, showing him suited in front of a world map]]></media:description>                                                            <media:text><![CDATA[Cropped in key art of Agent 47 for Hitman 2016, showing him suited in front of a world map]]></media:text>
                                <media:title type="plain"><![CDATA[Cropped in key art of Agent 47 for Hitman 2016, showing him suited in front of a world map]]></media:title>
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                                <p>It's no wonder Agent 47 is a master assassin. After 25 years of Hitman, he's had more than enough time to become a surefire murder professional, taking players through heaps of sandbox missions to creatively off a huge list of ne'er do well targets. The milestone anniversary, celebrating a quarter of a century since Hitman: Codename 47 released on PC on November 19, 2000, is the perfect excuse to chat with the series' current developers and nerd out about the series' fantastic history of clockwork-like, finely tuned levels.</p><p>"We're feeling good," says Christian Elverdam, IO Interactive CCO (and director of 2016's Hitman) when I ask about the studio's mood. It's been a journey. Not only has the studio released three full games from 2016 to 2021, but they've been collected together into a living game as Hitman: World of Assassination. Partway through, the studio went from being owned by Square Enix, to independent; shifted from an episodic release model; and has juggled fan expectations around the legendary classic games such as Hitman: Blood Money.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQ49Mxxhaa8udSNoJ6C77T" name="PR_Hitman_BM_M04_Rehab_13" alt="Agent 47 stealths through the rehab center despite his poster being on display in Hitman: Blood Money" src="https://cdn.mos.cms.futurecdn.net/NQ49Mxxhaa8udSNoJ6C77T.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>"I can just reflect that at least, I think part of the journey we were on from, at least from my time at IO, it feels like we're – in lack of a better word – we're home," says Elverdam. "For a long time, there were so many questions about, what's Hitman supposed to be? What is the future of Hitman? Who's the character, what's the universe, what's the flavor? I think the World of Assassination as it wrapped up, kind of landed in a really good spot. And so 25 years in I think it feels pretty strong."</p><h2 id="mister-worldwide">Mister Worldwide</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="istcpZmfc5YCCTJkr27uQR" name="3_Hitman_3.jpg" alt="Best stealth games - Hitman 3" src="https://cdn.mos.cms.futurecdn.net/istcpZmfc5YCCTJkr27uQR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><div><blockquote><p>It's part of the DNA, of the company, and, yeah, of me.</p></blockquote></div><p>"25 years. It's quite impressive for a franchise, <em>and</em> to be at its peak," says Matthias Engstrøm, Hitman 3's game director who has worked as a level designer across the entire Hitman: World of Assassination. "When I started to work on Hitman 3, Hakan [Abrak], CEO of the company, said, 'I think you could work on Hitman forever'. And I was like: yes! It's true. It's part of the DNA, of the company, and, yeah, of me. It's such a fun thing to work on."</p><p>"In terms of being an old franchise – I don't think we've ever been more, in some ways, youthful, about what we are," reflects Elverdam on Hitman's evolution. "We have the World of Assassination and, actually, in 2013 that was the pitch. The pitch was called Hitman: The World of Assassination back then. The idea was to build an ever expanding game where all the blocks would fit together, so you didn't just replace one game after the other, which eventually leads to this massive body of levels."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J73CAYiWC65YA35Ru3HoNF" name="SS_hitman_3_caption1-dubai-banana-attack" alt="Agent 47 clocks a guard with a banana in Hitman 3" src="https://cdn.mos.cms.futurecdn.net/J73CAYiWC65YA35Ru3HoNF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>It's been a long time in the making, but boot up the game today and that's exactly what it is – what started out as moving levels forward through Hitman (2016) through to Hitman 2 has now become entirely one singular hub. "That allowed us to do many things, like Freelancer mode as an example, right? Which is extremely popular, I can say. If you look at who plays Hitman, a lot of people come in and play Freelancer. Which is, in some ways, a small little roguelike mode on top of all that content, right?" says Elverdam.</p><p>Having those strong foundations has allowed for creativity and experimentation, which is also how the VR versions of Hitman: World of Assassination came about, and the time-limited elusive targets. It's been about being able to ask and answer those questions. "Hey, what happens if we get Jean Claude Van Damme into the game? What would that be like?" says Elverdam. "Or, even better, when we announced James Bond [<a href="https://www.gamesradar.com/007-first-light-guide/">007: First Light</a>], we had the opportunity to put Le Chiffre into a level that was pretty basically written as an homage to James Bond." The base game being strong and thriving is almost like a safety net. "We did ghost mode. [...] We had sniper mode. <a href="https://www.gamesradar.com/games/stealth/7-years-on-agent-47s-attempt-to-contain-a-deadly-virus-in-patient-zero-brings-the-classic-hitman-stealth-action-to-an-unmatched-fever-pitch/">We even had what if there's a virus outbreak in Hokkaido [with the] Patient Zero [DLC]</a>."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sqRB6FxMvDZHTkhCgbWnBQ" name="hitmancoloradosnipe.jpg" alt="Agent 47 prepares to snipe in Hitman 2016" src="https://cdn.mos.cms.futurecdn.net/sqRB6FxMvDZHTkhCgbWnBQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div></figure><p>But it's easy to talk about strong foundations now that the task is done – Hitman: World of Assassination, starting with Hitman (2016), had a monumental task ahead of it. 2006's Hitman: Blood Money was a landmark release on PS2, while the next-gen shift away from sandbox levels to authored, more linear missions like police chases and quiet infiltrations with 2012's Hitman: Absolution proved more divisive. IO Interactive had to combine both approaches – the sandbox freedom of Blood Money with the density of detail of Absolution.</p><p>Elverdam is quick to sing Jacob Mikkelsen's praises (who directed 2018's Hitman 2) when I bring up the undertaking of translating Blood Money's freedom to a whole new scale. "Jacob built Paris, and he was also part of Blood Money – so he built a lot of Blood Money, and even some Hitman before that. He was one of our master blacksmiths back then, discussing what is a proper setup, right?" ("He was truly the master of that," adds Engstrøm).</p><h2 id="levelling-up">Levelling up</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:55.73%;"><img id="zqHs6CmBTYcsmYivmzpwYP" name="HITMAN---Episode-3-Marrakesh-B.JPG" alt="Agent 47 looks out a window in Marrakesh in Hitman 2016" src="https://cdn.mos.cms.futurecdn.net/zqHs6CmBTYcsmYivmzpwYP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1070" attribution="" endorsement="" class=""></p></div></div></figure><p>For Hitman, getting the levels right is beyond vital with the sandbox approach to completing missions in a variety of creative ways "Jacob [...] directed Hitman 2, Matthias obviously directed Hitman 3, all level designer backgrounds, because Hitman is very level design driven, right?" notes Elverdam. "There's level design, and then there's Hitman level design."</p><p>"It's <em>so</em> satisfying," says Engstrøm. "If you are a designer or level designer, Hitman is the game you want to work on. I've worked on quite a lot of different types of games, but, yeah, as a level designer, definitely Hitman is up there in terms of just being able to express [yourself], because you are the one who you're allowed to be creative and have that, you know, Swiss cheese."</p><p>"The way we do the Hitman games, every level has a 'track owner', we call it, but that's mainly a mini director. So you have a lot of freedom with that level, right? Because it's its own little ecosystem," says Elverdam. "That was surprisingly hard to figure out, in all honesty, that was why it took a little while to build Hitman 2016, because it sounds easy on paper. You take the gameplay from Blood Money – the complexity of Blood Money, the nonlinearity sandbox nature – but in Blood Money, you could get away with having more empty rooms and more lightweight ambience, and we set the bar extremely high in Absolution. So how do you square that? We spent a lot of time on that."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g2xjWwtSYNXYj4R6p5LCQN" name="OXT158.extra_list.02_hitman_01.jpg" alt="Agent 47 stands above corpses in Paris in Hitman 2016" src="https://cdn.mos.cms.futurecdn.net/g2xjWwtSYNXYj4R6p5LCQN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div></figure><div><blockquote><p>[The Paris fashion show] was one upping everything we did before. That little system is extremely hard to script.</p></blockquote></div><p>Hitman (2016) released across PC, PS4, and Xbox One – expectations from players had risen a lot beyond PS2 for what they expected from sandbox levels that boast a multitude of approaches. The goal was to make levels that felt alive and reactive, but that deeply embedded the player as Agent 47 into the "core patterns".</p><p>An early example of trying to prove the concept, Elverdamn tells me, was "How do we create this recurring event, like a fashion show? Models come in. Models walk on the catwalk. Models walk out again. This can be interrupted in different ways. Models disappear, and it still has to go on until, you know, there's not any models left, but still, for a long time you can take the stage. That was one upping everything we did before. That little system is extremely hard to script. And the auction is a little bit of the same test up in the attic." </p><p>Hitman: World of Assassination's levels need to feel lively, but not so much that Agent 47 really gets left behind. Iterating episodically, IO Interactive managed to make it work, and kept aiming higher from there. "Hitman 2 was like, OK, Hitman [2016] was great, how do we do everything bigger? The race event is the same thing. It's this clockwork mechanism just even more insane. Let's put the target in a race car – like, Jesus! [laughs] So, Miami and Paris are kind of siblings. But then Matthias, you did Mumbai, which was…"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xAMYj6DGH5VzkHUuNCz5pC" name="mumbai-1.jpg" alt="Agent 47 crouches in a trainyard in Hitman 2" src="https://cdn.mos.cms.futurecdn.net/xAMYj6DGH5VzkHUuNCz5pC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div></figure><p>"That was a big one!" chuckles Engstrøm. The Indian city is heaving with NPCs, and multiple targets split across distinct areas from buildings to markets and rooftops. "I think in retrospect, maybe we could have toned it down a little bit." The goal was to match up to the high expectations of the largest previous areas like Paris and Sapienaza. "It's still giving us trouble up to this day, actually! Because that's the one level that we always have trouble running on, like, different platforms, and VR... If it can run Mumbai, then we're fine, it's good!"</p><p>"I think it's interesting, right?" says Elverdam about the Mumbai level. "It's all about finding the design space. And here we [got to] basically – OK, that's big enough, right? Before that level, everyone was like, 'I want to build something bigger!' After that level people were like [shrugs] 'Yeah, yeah, OK!' [laughs]" It's an incredibly dense level, but Engstrøm notes that it can be difficult for players to want to replay it immediately because it's so large and asks so much.</p><p>Elverdam continues, "That's what you have to learn, right? Like, can we do a fashion show? Yes. What works, what doesn't? This is, very humbly, what we had to figure out with the new formula [for World of Assassination]. [Mumbai] answers the question: how big can you build a game scaled for jogging and pedestrian walking?" The team briefly considered having the taxi cabs you can use to exit the missions be used to fast travel, but "we ended up not doing it," says Engstrøm.</p><h2 id="travel-plans">Travel plans</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Bsa3nHcMTDEiZJVfRwnNF" name="SS_hitman_3_caption2-berlin-djing" alt="Agent 47 DJs in Hitman 3" src="https://cdn.mos.cms.futurecdn.net/6Bsa3nHcMTDEiZJVfRwnNF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>I feel cruel asking a level designer their favorite Hitman level, but I can't help myself. "Berlin for me, yeah, absolutely Berlin. Not only because it's a great Hitman level, but also [...] what we wanted it to be, how it should fit in the story – [Agent 47] being all alone," says Engstrøm. The mission, Apex Predator, has Agent 47 forced to go dark while evading and striking back at agents who are in turn hunting him. "Seeing it come alive and being even better [than planned]! And then a twist on the formula that our fans love as well. In a time where people couldn't go out and club because it was during corona[virus], right?"</p><p>"I can't pick a favorite. I really can't. But I have moments that I think will stick with me forever," says Elverdam. "Walking onto the catwalk in Paris the first time, and actually realizing we were about to do this, and the ramifications for what it meant for the rest of Hitman in the future was tremendous for me. And also just <em>landing</em> Paris. It's still today, the hardest level to work with, because it has so much learning built into it." The first full level of Hitman 2016, it's the map that had to do the heaviest lifting, and really prove itself.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PFcXryJjdvuwkrKXEE5ewg" name="extra_now3.new.jpg" alt="Agent 47 strolls through Sapienza." src="https://cdn.mos.cms.futurecdn.net/PFcXryJjdvuwkrKXEE5ewg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div></figure><div><blockquote><p>One of the things I wanted was to make Hitman feel a little bit more aspirational, not dark all the time, [...] a game that you want to hang out in.</p></blockquote></div><p>"Sapienza for the vibe. Because one of the things I wanted was to make Hitman feel a little bit more aspirational, not dark all the time, [...] a game that you want to hang out in," says Elverdam. To this day, the sunny vibes are immaculate. "I was so amazed at that level when we had it in our hands and it started working. I loved The Constant in the [Isle of Sgai] level. [Like Matthias,] I go Berlin as well. I think it's a masterpiece in terms of: how efficient can you be? It's not too big, it's not too small. It has a spectacular build up going down to the dance floor. It's like, oh my god – it's insane. In that sense, I think it's probably objectively, the most well balanced of all the levels. But then obviously we have Diana [appearing at the end of Mendoza]. I think you can't really beat that. That's also cheating in a way, like, 'Hey, let's put one of the franchise characters in the game'. [...] Then you could go New York. I love the idea of a bank heist and a bank and all that. I love it!"</p><p>I agree that Sapienza, as the second episode of Hitman (2016), felt truly iconic – and a real statement of intent for what that first game in the new trilogy was aiming to be. "Oh, for IO Interactive as a company, that level holds a special place in our hearts," says Elverdam. "Paris came out, and we had a little bit of a rough launch, as everything you do – like servers, whatever, all that shit – and it was still like, 'what is this?'"</p><p>"But then Sapienza came out, and it became pretty clear to some people what we were doing. And it was like, Okay, you could just, [snaps fingers] you could sense the vibe changing around gaming and the sentiment about what Hitman is. Because you can't do Paris and Sapienza by mistake. And remember, we were still building the levels right? It was episodic. So for the team to get that feedback was just rocket fuel. The self confidence after that was night and day. [Sapizena] is, in terms of impact, it's the most impactful level we had."</p><p><em>Keep quiet with our </em><a href="https://www.gamesradar.com/best-stealth-games/"><em>best stealth games</em></a><em> ranking!</em></p>
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                                                            <title><![CDATA[ "We actually did put Daniel Craig in there": Hitman developers secured the 007 First Light license by modelling James Bond's face onto Agent 47's body ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/we-actually-did-put-daniel-craig-in-there-hitman-developers-secured-the-007-first-light-license-by-modelling-james-bonds-face-onto-agent-47s-body/</link>
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                            <![CDATA[ IOI wanted to show the game's "not necessarily about only shooting and cut scenes" ]]>
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                                                                        <pubDate>Thu, 04 Sep 2025 10:48:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[007: First Light]]></media:description>                                                            <media:text><![CDATA[007: First Light]]></media:text>
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                                <p>IO Interactive has said <a href="https://www.gamesradar.com/games/action/007-first-light-is-not-a-reskin-of-hitman-io-interactive-says-again-and-the-team-brought-in-amazing-fresh-talent-including-devs-with-specific-driving-expertise-to-help-build-car-missions/">its new James Bond game is "not a reskin" of its iconic Hitman series</a>, but that's certainly how the journey started anyway. </p><p>IOI just unveiled a significant chunk of footage from 007 First Light, showing a much younger James Bond who's as invincible in an exploding shootout as Nathan Drake, yet still stealths around with as much wit as Agent 47. Smashing the two gaming heroes together (quite literally) was also how IOI secured the license (to kill), though.</p><p>Speaking to <a href="https://www.ign.com/articles/hitman-dev-io-interactive-put-daniel-craigs-head-on-agent-47-when-pitching-for-james-bond-game-007-first-light" target="_blank">IGN</a>, 007 First Light director Hakan Abrak revealed that the team won the game rights to the series actually by making Agent 47 wear the face of the last James Bond, Daniel Craig, all while running around a classic Hitman mission.</p><p>"We actually did put Daniel Craig in there," Abrak said. "We just modeled his head and put it in instead of Agent 47, just for demo purposes, giving an impression of what these living, breathing spaces mean in an IO game. And if you are acquainted with the franchise, there is a level called Sapienza with the virus in the caves underneath the compound. So we showed some things off there and, yeah, it was well received."</p><p>Sapienza is clearly the perfect World of Assassination level to pitch for a James Bond game, just because it encapsulates the fantasy of going to a luxury holiday destination for a covert operation. It's sun-kissed and lush; some buildings scream luxury, but it's also hiding a dark secret under the surface. </p><p>IO Interactive chose to demo the game in this fashion to show 007 First Light is "not necessarily about only shooting and cut scenes - there's certainly that in our game as well — but it's also being able to explore the part of the Bond fantasy where he is in social spaces where he is using not only his fisticuffs, but also his charms and bluff and figuring out different ways in those social spaces to overcome the obstacles or get what he wants." Again, it's sort of an Uncharted meets Hitman situation. </p><p><a href="https://www.gamesradar.com/games/action/007-first-lights-james-bond-is-certainly-handsome-but-he-isnt-a-ken-doll-says-io-interactive-the-human-aspect-of-him-is-something-we-were-really-trying-hard-to-give-you/"><em>007 First Light's James Bond is "certainly handsome," but "he isn't a Ken doll," says IO Interactive: "The human aspect of him is something we were really trying hard to give you."</em></a></p>
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                                                            <title><![CDATA[ I'm loving Hitman: World of Assassination on Switch 2, but the game's always-online requirement is worse than ever ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/im-loving-hitman-world-of-assassination-on-switch-2-but-the-games-always-online-requirement-is-worse-than-ever/</link>
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                            <![CDATA[ Now Playing | Agent 47 should be at his best, but [Connection failed] ]]>
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                                                                        <pubDate>Tue, 08 Jul 2025 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Agent 47 on a mission in Hitman: World of Assassination]]></media:description>                                                            <media:text><![CDATA[Agent 47 on a mission in Hitman: World of Assassination]]></media:text>
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                                <p>During the barrage of third party games we got during the reveal of the <a href="https://www.gamesradar.com/nintendo-switch-2-guide/"><u>Nintendo Switch 2</u></a>, there were a few reveals where my reaction was simply, "Oh, that’s cool, but I’ve already played it elsewhere, so I’m not too bothered." I love <a href="https://www.gamesradar.com/street-fighter-6-guide/">Street Fighter 6</a>, <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a>, and <a href="https://www.gamesradar.com/final-fantasy-7-remake-guide/">Final Fantasy 7 Remake</a>, but when I have a PS5 or PC copy already, I don’t feel a huge draw to getting it again on Switch 2. But when IO Interactive showed up with Hitman, something clicked in me. </p><p>The Hitman: World of Assassination trilogy is one of the greatest games of all time in my eyes. Not only that, but it kept the stealth genre alive after Thief, Splinter Cell, and Metal Gear Solid were unceremoniously dumped by their publishers during the early 2010s. Even from the first game in the trilogy, it’s been something special, and its two sequels were just as excellent, with few duds (sorry, Marrakesh) across its 22 maps. </p><h2 id="it-s-a-hit-man">It's a hit, man</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RsfxryQPiU35Lu2DKshMcY" name="Hitman: World of Assassination Switch 2" alt="Agent 47 aiming a sniper rifle down a racetrack in Hitman: World of Assassination" src="https://cdn.mos.cms.futurecdn.net/RsfxryQPiU35Lu2DKshMcY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Nice shot</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="odCrxDmWsbNEhCkSUHyXbD" name="hitman le chiffre" caption="" alt="Le Chiffre seen in Hitman: World of Assassination trailer." src="https://cdn.mos.cms.futurecdn.net/odCrxDmWsbNEhCkSUHyXbD.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/hitman/if-assassins-creed-isnt-going-to-bring-back-the-multiplayer-we-all-loved-theres-another-stealthy-murder-game-that-can-do-it-even-better-hitman/">If Assassin's Creed isn't going to bring back the multiplayer we all loved, there's another stealthy murder game that can do it even better: Hitman</a></p></div></div><p>The core of Hitman is its suite of open sandbox missions, where you’re thrust into a location and you have a number of targets to kill. That's it. From there you’re free to do what you want. You could use a number of disguises to get close to your target and take them out at the right time; or beeline to take them out and try to boost out of there. Or you can follow one of IO’s Mission Stories, which act almost as a tutorial and give you a way to get near to the target – usually in some silly way, like Agent 47 pretending to be a drummer and inexplicably being incredible at it, or pretending to be a detective sent to investigate a death at a family manor. </p><p>But after that’s over with, Hitman has an almost Fortnite-level of things you can do. There are escalations, which are specific challenges that pick up in difficulty each time (round one will be to kill them; round 3 may be to kill them specifically with an axe while dressed as a flamingo, for example). Then there are player-made contracts which allow you to create your own rules and set up any NPC as a target. And the best of all is Freelancer mode, which turns the game into a roguelite and is one of the most moreish game modes ever made.  </p><p>That level-based format is perfect for a handheld: picking the game up for a 30-minute run where you go in, take out a target, and then put it down again feels right at home for the Switch 2. That is, until you’re reminded of Hitman’s biggest flaws that have been present since the trilogy kicked off in 2016. </p><h2 id="should-we-have-connected">Should we have connected?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ALfwAhvtoFFpRKk4PLsLbY" name="Hitman: World of Assassination Switch 2" alt="Agent 47 in disguise and choking a target out from behind while overlooking a dock in Hitman: World of Assassination" src="https://cdn.mos.cms.futurecdn.net/ALfwAhvtoFFpRKk4PLsLbY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>When Hitman: World of Assassination launched in 2016, it was an episodic affair where, over the course of the year, new levels would drop (this was just after the peak of Telltale games, after all). But along with the weird format was an always-online requirement, as the game would track your progress across each level, which in turn lets you use each level's specific unlocks. So if you were to play Hitman without a connection, you still have access to all of the missions, but none of your unlockables will be available, as the game tracks online and offline progress separately.</p><p>This makes the appeal of Hitman's Switch 2 debut moot. That pick-up-and-play formula is so great and fits a handheld perfectly, but when the game’s arbitrary always-online requirement means you can’t play it on the train or a flight, that perfect fit gets extremely loose. Always-online is a bummer regardless, especially in a single-player only game, but at least it makes sense when you factor in the likes of cross save… except there isn’t any. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J8R8WfShFbFhTDNFH72PaY" name="Hitman: World of Assassination Switch 2" alt="Agent 47 in a leather coat standing in a neon-lit city street in Hitman: World of Assassination" src="https://cdn.mos.cms.futurecdn.net/J8R8WfShFbFhTDNFH72PaY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>The only ports I was truly interested in from that Switch 2 launch games list were <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> and <a href="https://www.gamesradar.com/how-to-play-fortnite/">Fortnite </a>because I knew I would be able to continue what I’ve been doing on other platforms for years. In a game like Hitman, where a lot of the fun is doing individual challenges, maxing out your mastery of each map to get items you can then take anywhere, the prospect of having to do all that again makes that Switch 2 version a real bummer. </p><p>The Switch 2 is probably my favorite way to play Hitman, but it's also the version that brings out its glaring issues the most. The always-online requirement and lack of cross-progression that have plagued it since the beginning are especially bad on a platform you can take anywhere and a new platform for the game almost 10 years later. That’s the big issue with Hitman: World of Assassination on Switch 2 – it <em>could </em>be the perfect version of the game.</p><p><em>We've avoided detection to round up the </em><a href="https://www.gamesradar.com/best-stealth-games/"><em>best stealth games</em></a><em> to play after Hitman</em></p>
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                                                            <title><![CDATA[ If Assassin's Creed isn't going to bring back the multiplayer we all loved, there's another stealthy murder game that can do it even better: Hitman ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/if-assassins-creed-isnt-going-to-bring-back-the-multiplayer-we-all-loved-theres-another-stealthy-murder-game-that-can-do-it-even-better-hitman/</link>
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                            <![CDATA[ Opinion | I love Hitman, but its upcoming co-op mode is just a stepping stone towards what it really needs: direct competitive assassination ]]>
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                                                                        <pubDate>Mon, 16 Jun 2025 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman Trilogy is now on Xbox Game Pass]]></media:description>                                                            <media:text><![CDATA[Hitman Trilogy is now on Xbox Game Pass]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman Trilogy is now on Xbox Game Pass]]></media:title>
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                                <p>Hitman is getting a co-op mode? Yes, yes, <em>yes. </em>I love the new Hitman games, which manage to blend 2000s thriller vibes with bumbling, deadpan comedy and immersive challenge to a superb degree. Watching the stone-faced Agent 47 load up a sniper rifle while wearing a pink flamingo suit, or make clumsy, but ominous puns to an oblivious target before throwing a magical briefcase at their skull is <em>delightful</em>. It's satisfying when it goes right, and hilarious when it goes wrong, so the opportunity to see two agents moving either in perfect harmony or bickering, inept misadventure is something I can't wait for...</p><p>But it makes me wonder, is that really the best we can do? Because the best thriller-killer movies aren't about two murderers working with each other, but against each other, playing cat and mouse from the shadows. For a long time now, Hitman games have had a pseudo-competitive element wherein players cleanly speedrun missions for the highest point total, but I think the concept has further to go...</p><h2 id="mr-and-mrs-47">Mr and Mrs 47</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jA2rXTx5f4oC5e3JfYso4" name="hitman3deceivers.jpg" alt="Hitman 3 protagonist agent 47 blending in wearing a suit on a bench" src="https://cdn.mos.cms.futurecdn.net/jA2rXTx5f4oC5e3JfYso4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Keep up</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TBRcSSYmNJSUgDAHXNJsuL" name="elden-ring-movie" caption="" alt="Elden Ring" src="https://cdn.mos.cms.futurecdn.net/TBRcSSYmNJSUgDAHXNJsuL.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco/FromSoftware)</span></figcaption></figure><p class="fancy-box__body-text">Here are the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/best-action-games/">best action games</a> for you to try after Hitman</p></div></div><p>The obvious idea would be to have two agents just trying to kill each other, but I don't really think that's the best way to encourage comedy or creativity. Hitman's mechanics are too tied into the behaviour of NPCs and the skill needed to evade and manipulate them. Removing or downplaying that element risks compromising a large part of what makes Hitman so fun to play. If you don't have to worry about stealth or disguises, or what the bots think about you, that's about half the game's systems out of the window.</p><p>Instead, I'd suggest something that's more like a race, or treasure hunt – both players rushing to find and kill the same targets before the other can do so, trying to remain anonymous the whole time, and even attempting to pick off each other to send them back to a random spawn or temporarily put them out of action.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NjrJyMaHqfvnMiWYDFRip8" name="HITMAN-Sapienza_3.jpg" alt="Hitman strangles a target in Sapienza" src="https://cdn.mos.cms.futurecdn.net/NjrJyMaHqfvnMiWYDFRip8.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class=""></p></div></div></figure><p>What I'm imagining is something like the early Assassin's Creed multiplayer, operating in disguises early on as you try to suss out the target without making it obvious. And look, there's another figure near them, moving suspiciously… another hunter, or just a drunk local? Will you risk your cover and your reputation to kill what might be just an innocent man?</p><p>Then, once you find the guy who needs his brains redistributed, it's about trying to work out how to get the best possible kill before your competitor can find and do the same. Shove them off a balcony with a well-placed elbow? The old reliable food poisoning/toilet swirlie combo? Or just put a bullet in them and stuff the carcass into a picnic hamper before walking away with an innocent whistle? However you kill them, you get points according to the neatness of the kill and a new target is sent to both of you, beginning the cycle anew. Except wait, that's not an NPC looking at me from down that corri–<strong>BLAM</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fYpHqmZwR48VEqpdWb8bmX" name="HITMAN-3_20211006003018" alt="Walking through a corridor laden with bodies in a hazmat suit while playing the 2016 Hitman DLC mission Patient Zero in Hitman 3." src="https://cdn.mos.cms.futurecdn.net/fYpHqmZwR48VEqpdWb8bmX.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Of course, things may be more urgent overall. Maybe you're lining up a sniper shot and see your enemy assassin creeping up on your kill with garrotte wire. Your hand forced, you blow the target's head off, losing the chance to hide the corpse, but depriving your opponent of any points at all. A C+ for you is still better than a perfect score for them.</p><p>Obviously there's a lot of things that would probably need tweaking from the core game, but ideally it should all be to preserve enough of the core Hitman experience and stop the whole thing from devolving into simple deathmatch shootouts. For one thing, there's already enough games like that, and secondly, watching two killers trying to sabotage each other is going to be endlessly more entertaining and fit the dark comedy tone that Hitman has mastered than just blasting assault rifles at other professional murderers.</p><p><em>They're favorites of mine, but did the recent Hitman games make it onto our list of the </em><a href="https://www.gamesradar.com/best-stealth-games/"><em>best Stealth games</em></a><em>?</em></p>
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                                                            <title><![CDATA[ IOI says the hero in 007 First Light isn't the "classy Bond with the martini" we know and love, but thankfully Q will teach him "why he needs to wear a nice watch and things like that" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/ioi-says-the-hero-in-007-first-light-isnt-the-classy-bond-with-the-martini-we-know-and-love-but-thankfully-q-will-teach-him-why-he-needs-to-wear-a-nice-watch-and-things-like-that/</link>
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                            <![CDATA[ Q will teach the young Bond "manners" ]]>
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                                                                        <pubDate>Fri, 13 Jun 2025 21:17:43 +0000</pubDate>                                                                                                                                <updated>Fri, 13 Jun 2025 21:17:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[James Bond in an all-black get-up talking to a lady who&#039;s just off-screen while at a fancy event in 007: First Light]]></media:description>                                                            <media:text><![CDATA[James Bond in an all-black get-up talking to a lady who&#039;s just off-screen while at a fancy event in 007: First Light]]></media:text>
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                                <p><a href="https://www.gamesradar.com/007-first-light-guide/">007 First Light</a> stars a younger, less refined version of the classic "tuxedo Bond" we've come to know and love from the legendary film series, but thankfully he's still got his trusty Q to show him how to dress, sip martinis, and brood.</p><p>We sat down with IO Interactive's 007 franchise director Jonathan Lacaille during <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2025-everything-announced/">Summer Game Fest 2025</a>, and he opened up a little about the unique relationship dynamic between this game's James Bond and his Quartermaster, who fans of the film series will remember as Bond's sometimes father figure and supplier of state-of-the-art gadgets.</p><p><em>(The below quote has been lightly edited for clarity.)</em></p><p>"The Bond that we have today is not tuxedo Bond, the classy Bond with the martini and so on, said Lacaille. "He's young, he's not the suit guy yet. But Q is more the classy gentleman with a lot of taste, and he will teach Bond what he should wear, manners, you know, why he needs to wear a nice watch and things like that."</p><p>It's ironic that my first thought after hearing that was, 'oh so kind of like Nathan Drake and Victor Sullivan from Uncharted' because I specifically made the point recently that <a href="https://www.gamesradar.com/games/hitman/007-first-light-isnt-an-uncharted-style-action-game-but-its-not-just-another-hitman-game-either-we-are-leaning-a-lot-on-what-ioi-does-best/">007 First Light in fact <em>isn't </em>an Uncharted-style action game</a> based on comments from this same interview. Well, haven't I made myself look like a fool?</p><p>Anyway, I'm encouraged that IOI isn't going the safe route and just adapting the most instantly recognizable Bond. Sean Connery was pretty young when he was introduced as Bond at 32 in Dr. No, but even then he very much embraced the archetypal Bond that Lacaille is describing, so it'll be refreshing to see a scrappier, less elegant Bond.</p><p><a href="https://www.gamesradar.com/games/action/007-first-light-devs-chose-a-james-bond-origin-story-to-help-be-more-relatable-to-a-younger-audience-maybe-than-the-bond-franchise-is-used-to/"><em>007 First Light devs chose a James Bond origin story to help be "more relatable" to a "younger audience maybe than the Bond franchise is used to"</em></a></p>
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                                                            <title><![CDATA[ After 9 years of deadly new Hitman updates, the hardest part about designing new Elusive Targets like James Bond villain Le Chiffre is "actually keeping the target alive" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/after-9-years-of-deadly-new-hitman-updates-the-hardest-part-about-designing-new-elusive-targets-like-james-bond-villain-le-chiffre-is-actually-keeping-the-target-alive/</link>
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                            <![CDATA[ "Le Chiffre took like five months to make, and some guy will surely do it in like a second" ]]>
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                                                                        <pubDate>Mon, 09 Jun 2025 12:08:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Le Chiffre seen in Hitman: World of Assassination trailer.]]></media:description>                                                            <media:text><![CDATA[Le Chiffre seen in Hitman: World of Assassination trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Le Chiffre seen in Hitman: World of Assassination trailer.]]></media:title>
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                                <p>Hitman has been getting new Elusive Targets for players to take down thanks to content updates for over nine years now, and as World of Assassination gets its latest in the form of James Bond villain Le Chiffre, one senior level designer tells us the hardest part about making them is "actually keeping the target alive."</p><p>Casino Royale's Le Chiffre joining Hitman World of Assassination was one of the surprise reveals from <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2025-everything-announced/">Summer Game Fest 2025</a>. Successfully taking him out will <a href="https://www.gamesradar.com/games/action/you-can-get-a-unique-007-first-light-reward-if-you-kill-mads-mikkelsens-casino-royale-character-in-hitman-in-the-next-30-days/">net you a reward in IO Interactive's upcoming James Bond game 007 First Light</a>, even though Hitman senior level designer Martin Ansdal has since <a href="https://www.gamesradar.com/games/hitman/007-first-light-is-a-distinct-and-separate-universe-says-io-interactive-despite-mads-mikkelsens-le-chiffre-coming-to-hitman/">told us "that does not imply a larger, shared thing" between the two universes</a>. </p><p>In the same interview, we asked how IO Interactive approaches designing a level like this when players have so many different ways to tackle it and complete the mission. Ansdal agrees that this is certainly a challenge "after all the updates" that have been added, including "the banana peel," which can be used to make people slip over in true slapstick fashion. "So that's something we now have to consider," he says.</p><p>Beyond that, though, "the hardest part is actually keeping the target alive, because the player has so many ways" to take them out. Ansdal points to the antics of speedrunners and "some of the stuff they do." He explains: "Le Chiffre took like five months to make, and some guy will surely do it in like a second or something."</p><p>Are any brave speedrunners going to take that on as a challenge? I hope so. When it comes to solutions to the latest level, Ansdal mentions he's "definitely seen some banana peel shenanigans," as well as "something that required a very special solution," although he didn't reveal what, teasing that players could "try to figure out the thing" instead.</p><p><a href="https://www.gamesradar.com/games/hitman/mads-mikkelsen-says-his-roles-in-death-stranding-and-hitman-both-had-one-thing-in-common-i-had-no-idea-what-was-going-on/"><em>Mads Mikkelsen says his roles in Death Stranding and Hitman both had "one thing" in common: "I had no idea what was going on."</em></a></p>
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                                                            <title><![CDATA[ Mads Mikkelsen says his roles in Death Stranding and Hitman both had "one thing" in common: "I had no idea what was going on" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/mads-mikkelsen-says-his-roles-in-death-stranding-and-hitman-both-had-one-thing-in-common-i-had-no-idea-what-was-going-on/</link>
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                            <![CDATA[ Honestly, do any of us ever know what's going on? ]]>
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                                                                        <pubDate>Sun, 08 Jun 2025 14:07:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Sophie Ulanoff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mcZwQmVbbB6FZ72g6PFJt6.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mads Mikkelsen as Le Chiffre in Hitman]]></media:description>                                                            <media:text><![CDATA[Mads Mikkelsen as Le Chiffre in Hitman]]></media:text>
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                                <p>Everyone's favorite Danish actor, Mads Mikkelsen, is returning to video games after his role as Clifford Unger in Hideo Kojima's critically acclaimed Death Stranding. As announced at <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2025-everything-announced/"><u>Summer Game Fest</u></a> this weekend, Mikkelsen is adding a new addition to his video game credits, playing the latest celebrity target in Hitman World of Assassination. <a href="https://www.youtube.com/live/kZTWqjFnYrE?si=e2MRBwvHCHLbzsYJ"><u>At the IOI Showcase</u></a> earlier this weekend, Mikkelsen shared a fascinating behind-the-scenes tidbit for both this new role and his role as Unger.</p><p>"I had no idea what was going on," he admits, when asked if approaching this role was different at all from Death Stranding, or if he just "jumped right back into it." Apparently, this is the one thing both roles had in common. He initially explained how odd it was when recording for Death Stranding to be in a room with no set and wearing the mo-cap gear, which he described as "green tights" and "dots on our faces." Despite being out of his element, Mikkelsen had no problem delivering a solid performance as Unger.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bQBlnhM0pMU?start=5532" allowfullscreen></iframe></div></div><p><a href="https://www.gamesradar.com/games/hitman/007-first-light-is-a-distinct-and-separate-universe-says-io-interactive-despite-mads-mikkelsens-le-chiffre-coming-to-hitman/"><u>For his performance in Hitman</u></a>, Mikkelsen is actually stepping back into some familiar shoes, as he'll be playing his Casino Royale character, Le Chiffre.</p><p>Ultimately, Mikkelsen answered the question by saying that "there was a difference for sure," before admitting that their core similarity was that he was kind of clueless about what was happening around him. Normally, that wouldn't exactly incite confidence in an actor's performance, but Mikkelsen is the type of person many can agree will deliver regardless of whether he's thrown into an empty studio wearing some tights or is in costume on a set. Besides, this lets the rest of us know that even if we never have any idea what's going on, clearly, we can achieve anything – Mads Mikkelsen is now definitive proof of that.</p><p><a href="https://www.gamesradar.com/games/stealth/i-got-to-shag-his-wife-and-kill-him-so-lets-see-what-happens-in-the-game-26-years-before-becoming-david-batesons-target-in-hitman-mads-mikkelsen-worked-with-the-agent-47-actor-on-a-danish-short-film/"><u><em>"I got to shag his wife and kill him, so let's see what happens in the game": 26 years before becoming David Bateson's target in Hitman, Mads Mikkelsen worked with the Agent 47 actor on a Danish short film</em></u></a></p>
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                                                            <title><![CDATA[ 007: First Light isn't an Uncharted-style action game, but it's not just another Hitman game either: "We are leaning a lot on what IOI does best" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/007-first-light-isnt-an-uncharted-style-action-game-but-its-not-just-another-hitman-game-either-we-are-leaning-a-lot-on-what-ioi-does-best/</link>
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                            <![CDATA[ "We don't want the game to just go by shooting and shooting and shooting" ]]>
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                                                                        <pubDate>Sat, 07 Jun 2025 18:05:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of James Bond in 007 First Light&#039;s reveal trailer.]]></media:description>                                                            <media:text><![CDATA[A screenshot of James Bond in 007 First Light&#039;s reveal trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of James Bond in 007 First Light&#039;s reveal trailer.]]></media:title>
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                                <p>At first blush, <a href="https://www.gamesradar.com/007-first-light-guide/">007: First Light</a> looks like quite the departure for Hitman developer IO Interactive, but apparently it's also not the straightforward, Uncharted-style action game that it appears to be. Fear not, there's still plenty of Hitman DNA in there.</p><p>We caught up with IO's 007 franchise director Jonathan Lacaille during <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2025-everything-announced/">Summer Game Fest 2025</a>, and we basically asked him for a vibe check. Is 007: First Light the linear, cinematic action game it looks like in its <a href="https://www.youtube.com/watch?v=i-fgtpwEMPM" target="_blank">announcement trailer</a> from this week, or can we expect to see more of the Hitman series' systems-driven design that IO has become known for these days?</p><p>"It's neither," he said. "IOI has a pedigree, and that fits really well with the [007] IP, so we are leaning into that, of course. But that would not tell the full story ... we are leaning a lot on what IOI does best."</p><p>So, it definitely sounds like IOI diehards won't be left wanting for the studio's signature style, but Lacaille added that, "We had to come up with a lot of new things that IOI had to learn and to reiterate on to really bring the Bond experience."</p><p>He mentioned driving as an example of a new gameplay mechanic IOI had to learn, as the Hitman games don't have driving. Shooting guns, likewise, is something you really don't want to do much in Hitman, but naturally in a game like 007: First Light, it's a big part of the experience. Still, Lacaille stressed that "we don't want the game to just go by shooting and shooting and shooting. We want to give the player a lot of tools to feel as smart as Bond in the game."</p><p>After a somewhat conspicuously long period of silence, 007: First Light is slated for launch next year on PS5, Xbox Series X, <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a>, and PC via Steam and the Epic Game Store.</p><p><a href="https://www.gamesradar.com/games/action/007-first-light-devs-chose-a-james-bond-origin-story-to-help-be-more-relatable-to-a-younger-audience-maybe-than-the-bond-franchise-is-used-to/"><em>007: First Light devs chose a James Bond origin story to help be "more relatable" to a "younger audience maybe than the Bond franchise is used to"</em></a></p>
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                                                            <title><![CDATA[ 007 First Light is "a distinct and separate universe," says IO Interactive, despite Mads Mikkelsen's Le Chiffre coming to Hitman ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/007-first-light-is-a-distinct-and-separate-universe-says-io-interactive-despite-mads-mikkelsens-le-chiffre-coming-to-hitman/</link>
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                            <![CDATA[ "That does not imply a larger, shared thing" ]]>
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                                                                        <pubDate>Sat, 07 Jun 2025 15:27:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mads Mikkelsen as Le Chiffre in Hitman]]></media:description>                                                            <media:text><![CDATA[Mads Mikkelsen as Le Chiffre in Hitman]]></media:text>
                                <media:title type="plain"><![CDATA[Mads Mikkelsen as Le Chiffre in Hitman]]></media:title>
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                                <p><a href="https://www.gamesradar.com/007-first-light-guide/">007 First Light</a> isn't the only James Bond-related project IO Interactive had been keeping under wraps, as the studio has also brought Mads Mikkelsen's iconic Casino Royale villain Le Chiffre in for Hitman's latest Elusive Target. Just don't expect this to be the start of a larger connected universe bringing the two franchises together.</p><p>"What you saw from First Light, it's a completely original Bond and a completely original universe," senior Hitman level designer Martin Ansdal tells me in a Summer Game Fest interview. "I think they want, really, to design a Bond for video games, and that has to be a distinct and separate universe. So there's no plans for crossover."</p><p>Since Le Chiffre is a character pulled from the Daniel Craig movie universe, he "would not have been able to exist" in the same world as <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> 007 First Light, Ansdal continues, "because that creates confusion about what universe it is."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8xfmiGFIBRk" allowfullscreen></iframe></div></div><p>As IO sees it, "you can have Mads Mikkelsen as a guest star in the World of Assassination, but it's important to state that does not imply a larger, shared thing."</p><p>Regardless, Le Chiffre's appearance in Hitman has given the team room to create something "more ambitious" than previous Elusive Targets, and Ansdal says that's important for the studio, the Hitman brand, and himself as a designer.</p><p>"When I go to work, I don't try to make 'content.' I try to do something special, like something that doesn't exist in other games. An experience you couldn't have in any other game. [No] other game will have you dress up as a flamingo and kill Le Chiffre with a banana peel he slips on. You cannot get that anywhere else."</p><p><em>Check out </em><a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2025-everything-announced/"><em>everything announced at Summer Game Fest 2025</em></a><em> for all you need to know from the kickoff event. The </em><a href="https://www.gamesradar.com/summer-game-fest-schedule-2025/"><em>Summer Game Fest schedule for 2025</em></a><em> continues to roll on, and we'll have more on all the big games as it goes.</em></p>
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                                                            <title><![CDATA[ Agent 47 has had the same actor for 25 years, and he says he's a "very, very close friend" of Hitman ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/hitman/agent-47-has-had-he-same-actor-for-25-years-and-he-says-hes-a-very-very-close-friend-of-hitman/</link>
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                            <![CDATA[ And Hitman seems to be a very, very close friend of David Bateson as well ]]>
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                                                                        <pubDate>Sun, 01 Sep 2024 19:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 02 Sep 2024 09:06:24 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Jesse Vitelli ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ni3woNrMLLaWRruAdnq3jY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 key art for deluxe edition featuring Agent 47 on red background]]></media:description>                                                            <media:text><![CDATA[Hitman 3 key art for deluxe edition featuring Agent 47 on red background]]></media:text>
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                                <p>Hitman&apos;s protagonist <a href="https://www.gamesradar.com/hitman-agent-47-archer/">Agent 47</a> has been switching disguises and targets for 25 years, but one thing has always remained constant: his voice actor. David Bateson has voiced Agent 47 since the beginning, and in a recent interview with <a href="https://www.gamesradar.com/playmag/">Play Magazine</a>, he outlined how it all started.</p><p>"I was in a studio doing a corporate thing. And that studio was also making the graphics for the first game. They actually interrupted my session. They opened the door and said &apos;David! Listen, if you get a minute afterwards, could you come in and have a look at the graphics of this computer game we&apos;re developing? We need a voice. We&apos;ve got a character, but we don&apos;t know what he should sound like&apos;. I went &apos;ok, yeah, sure&apos;. I noticed a striking resemblance to myself right there. It was the look of that first game. Very kind of Film Noir, long shadows, like The Third Man. My favorite film is Blade Runner, and it had that kind of Blade Runner look, so I gave it a crack."</p><p>25 years is a long time to play the same role, and it&apos;s only natural to build a connection. It&apos;s hard not to become protective over the character, watching how they are received by the public with every new installment. Bateson goes on to say "I truly look upon Agent 47, Tobias Rieper, as a very, very close friend. I feel very protective of him. I feel like I really, really know this character. After so many years, both the writers and myself have kind of grown up with this character."</p><p>Of course, Agent 47 is not like many other characters. He was designed to be a blank slate, to fit into any role or disguise in broad daylight. The personality and funny dry delivery come from Bateson&apos;s familiarity with the character and the writers building him in tandem. </p><p>"So they&apos;re writing with a knowledge of how he would say things, and what he would say. And they&apos;re also hearing me, how I would probably give an interpretation. It&apos;s become a kind of synergy of my acting talent and their writing talent., which has just got tighter and tighter."</p><p>Developing a role isn&apos;t an easy feat. It requires each member of the team to bring their all, and in some cases, pull from old memories to find the inspiration for the next plot beat. With Agent 47, Bateson recalls an old childhood memory that helped him resonate with the character.</p><p>"I moved around a hell of a lot as a kid. I went to nine schools in 12 years of schooling. So I was always the new boy getting the shit kicked out of time. I always felt on the outside looking in, where everyone knew each other since they were at nursery school. They&apos;d been through each others&apos; everything. And I hadn&apos;t."</p><p>Bateson has spent almost half a lifetime with Agent 47, and that&apos;s not something you see very often. With some IP lying dormant for years, company restructuring, and voice actors coming and going, it&apos;s nice to know that wherever Agent 47 goes, Bateson is along for the ride.</p><p>For more information on Hitman, be sure to check out the <a href="https://www.gamesradar.com/games/stealth/the-state-of-io-interactive-in-2024-hitman-developer-on-project-fantasy-007-and-staying-afloat-in-a-tumultuous-industry/">state of its developer IO Interactive</a>.</p>
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                                                            <title><![CDATA[ The next Hitman game is "a little bit on hiatus" as the devs work on James Bond ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/the-next-hitman-game-is-a-little-bit-on-hiatus-as-the-devs-work-on-james-bond/</link>
                                                                            <description>
                            <![CDATA[ With Project 007 and an online fantasy RPG in development the next Hitman game is currently on hold ]]>
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                                                                        <pubDate>Mon, 13 Mar 2023 20:31:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                <p>IO Interactive is at work on <a href="https://www.gamesradar.com/project-007-james-bond-game-io-interactive-guide/">Project 007</a> and an as-yet-untitled online fantasy RPG, and while the studio is still supporting the World of Assassination, the main Hitman series is "a little bit on hiatus."</p><p>"Right now a major, major new Hitman game: that&apos;s a little bit on hiatus, as we&apos;re building another agent fantasy that&apos;s also taking up a lot of our time," chief creative officer Christian Elverdam tells <a href="https://www.eurogamer.net/how-io-turned-hitman-around-from-absolution-to-world-of-assassination" target="_blank">Eurogamer</a>, alluding to the upcoming James Bond game. "But obviously we&apos;ll come back to beloved Agent 47. He&apos;s still very much in the heart of this company."</p><p>Elverdam says that the lessons learned from the recent Hitman trilogy have him excited for the prospect of that future game, though. "Obviously, as any creative, it would be nice to then go in and say, &apos;Okay, well, with everything we&apos;ve learned, what would that be if we had to re-articulate a sandbox - what would that look like?&apos;"</p><p><a href="https://www.gamesradar.com/new-james-bond-game-project-007/">Project 007 was announced way back in 2020</a>, and in recent financial reports the studio has hinted that the game <a href="https://www.gamesradar.com/hitman-devs-project-007-could-be-three-years-away/">may still be several more years away</a>. That <a href="https://www.gamesradar.com/the-hitman-studio-is-working-on-a-fantasy-rpg/">online fantasy RPG was announced just two weeks ago</a>, and is likely even further out from launch. With that in mind, it&apos;s likely that any major return for Agent 47 is going to be a long, long time away.</p><p>The recent Hitman trilogy has drawn its share of criticism for the potential preservation issues and occasional <a href="https://www.gamesradar.com/hitman-3-is-having-issues-with-bringing-in-progress-from-previous-games/">technical problems</a> its always-online status presented, but there&apos;s no denying that this series of releases has offered the series&apos; most compelling sandbox ever, with nearly two dozen levels and numerous ways to play through each one of them, all of which is <a href="https://www.gamesradar.com/hitman-3-is-changing-its-name-and-making-dlc-free-for-all/">now contained in the single World of Assassination package</a>. If Agent 47 is going into hibernation for the foreseeable future, World of Assassination is an incredible note to end on.</p><p><em>No disguise needed to walk into our list of the </em><a href="https://www.gamesradar.com/best-stealth-games/"><em>best stealth games</em></a><em>.</em></p>
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                                                            <title><![CDATA[ How to crack Hitman Freelancer safes ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-freelancer-safes-clues/</link>
                                                                            <description>
                            <![CDATA[ You'll need to find three Hitman Freelancer safe clues to get inside ]]>
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                                                                        <pubDate>Mon, 30 Jan 2023 16:00:35 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Feb 2023 17:31:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Stealth]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman Freelancer safes]]></media:description>                                                            <media:text><![CDATA[Hitman Freelancer safes]]></media:text>
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                                <p>If you crack Hitman Freelancer safes then you&apos;ll be able to grab the Merces secured within, boosting your balance of in-game currency so you can purchase new items to add to your arsenal. However, it&apos;s not as simple as just popping the door open, as you&apos;ll first need to get Hitman Freelancer safe clues by using your camera to find them in the nearby area. Once you&apos;ve gathered this necessary intel, you can then crack the safe itself, though you&apos;ll need to be stealth so you don&apos;t get caught in the act. You may have to go out of your way to complete this task, but with the extra cash you&apos;ll obtain you can buy new <a href="https://www.gamesradar.com/hitman-freelancer-weapons/">Hitman Freelancer weapons</a> for use in the field, so it&apos;s worth the effort.</p><div  class="fancy-box"><div class="fancy_box-title">Hitman Keypad codes</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6VCgyK3sRTm7synWTh4tck" name="Hitman-3-Keypad-Codes.jpg" caption="" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/6VCgyK3sRTm7synWTh4tck.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p class="fancy-box__body-text">All of the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/hitman-3-keypad-codes/">Hitman 3 keypad codes</a> to fully access each location.</p></div></div><p>The main pointers for cracking safes in Hitman Freelancer are to check your map to find their locations, assuming that they are actually available – the roguelike structure of missions means they don&apos;t feature in every location, though you can check this in your briefing intel. Then when you get to the vicinity, use Instinct mode to search your surroundings and look for any items that stand out so you can scan them with your camera. That&apos;s the general gist, but below we have the full lowdown on how to find safe clues in Hitman Freelancer. For more general guidance on this mode, we also have a complete set of <a href="https://www.gamesradar.com/hitman-freelancer-tips/">Hitman Freelancer tips</a> to help you on your way.</p><h2 id="where-to-find-hitman-freelancer-safes">Where to find Hitman Freelancer safes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y2kQ8DqS4L2tnANtcTCJpM" name="Hitman-Freelancer-safes-map.jpg" alt="Hitman Freelancer safes" src="https://cdn.mos.cms.futurecdn.net/y2kQ8DqS4L2tnANtcTCJpM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Not all missions contain Hitman Freelancer safes, but you can check the Location Intel information displayed on the mission briefing screen to see how many (if any) will be there. Once you&apos;ve started the mission, the locations of any safes will be shown on your main map, so you can see where they are and plan a route to reach them. Bear in mind that some will be in hostile or secure areas, which means you may need certain disguises or tools so you can reach the safe.</p><h2 id="how-to-get-the-hitman-freelancer-safe-clues">How to get the Hitman Freelancer safe clues</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mvYk3So3mvh9SAGyMVpkiM" name="Hitman-Freelancer-safes-clue.jpg" alt="Hitman Freelancer safes" src="https://cdn.mos.cms.futurecdn.net/mvYk3So3mvh9SAGyMVpkiM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>For each safe, there are three Hitman Freelancer safe clues in the surrounding area, and you need to find all of them to crack the code. These clues are often not in the same room as the safe, but they will be nearby so you won&apos;t have to stray too far to track them down. Use Instinct mode to search around the locale, which will highlight the clues in yellow to make them stand out, and these could be items such as notes, documents, or tablets. You don&apos;t need to have visited the safe itself to start collecting these clues, so if you see any on the way then grab them to save time and avoid the need for backtracking.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9xjcLPKYPnmegCzeikPwM" name="Hitman-Freelancer-safes-scanning.jpg" alt="Hitman Freelancer safes" src="https://cdn.mos.cms.futurecdn.net/q9xjcLPKYPnmegCzeikPwM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Once you&apos;ve identified one of the Hitman Freelancer safe clues, select your camera from the inventory then aim it at the item to start scanning. Get the item in the middle of the camera reticule for a couple of seconds and you&apos;ll acquire the safe clue – note that this is not an illegal action, so you don&apos;t need to wait until you&apos;re alone in the area to obtain the intel. After collecting the third and final safe clue, you&apos;ll receive a &apos;Safe Cracked&apos; notification and an XP bonus, then you can return to the safe itself and claim your reward. Be aware that actually cracking Hitman Freelancer safes <strong>is</strong> an illegal action, so ensure that you&apos;re not being observed when you open it up to collect your Merces.</p>
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                                                            <title><![CDATA[ 8 Hitman Freelancer tips to take down the Syndicates ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-freelancer-tips/</link>
                                                                            <description>
                            <![CDATA[ Use these Hitman Freelancer tips to upgrade your Safehouse, earn bonus Merces, and match contracts to your playstyle ]]>
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                                                                        <pubDate>Fri, 27 Jan 2023 17:37:38 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Feb 2023 17:40:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Stealth]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman Freelancer tips]]></media:description>                                                            <media:text><![CDATA[Hitman Freelancer tips]]></media:text>
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                                <p>Having some Hitman Freelancer tips to hand will give you an advantage as you set out into this new world, as the roguelike nature of the challenge means you&apos;ll need to approach contracts in a different way if you want to succeed. Without the safety net of saves and replays that you have to fall back on during the single player campaign, you&apos;ll need to react fast to any unexpected events that happen during a hit, and improvise if you have to as there are no second chances. Studying your target before making a move is key, so you don&apos;t have to deal with any chaotic fallout that could jeopardise the outcome of your mission.</p><p>This is extra important, as if your target escapes then they&apos;ll be able to warn others and there will be tougher security to breach in subsequent missions, while being wounded in action will result in losing the weapons and items you held along with a chunk of the Merces in-game currency. Failure is not an option, so follow these Hitman Freelancer tips to start your new career on the right foot.</p><h2 id="1-customize-the-safehouse-by-completing-challenges-and-mastery">1. Customize the Safehouse by completing Challenges and Mastery</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="udHkPGTRVVeUnpHnoJFo2f" name="Hitman-Freelancer-tips-customize-Safehouse.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/udHkPGTRVVeUnpHnoJFo2f.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>When you initiailly arrive in your Hitman Freelancer Safehouse it&apos;s pretty sparse and more than a little bleak, but thankfully there are several ways to spruce it up. The first is by completing Freelancer Challenges to earn Trophies to display, with almost 100 different items to unlock – though as the targets you need to hit are quite high it&apos;ll be a while before you start accessing these. The other way is by earning XP during missions, which will rewards you with plenty of cosmetics to improve your home base.</p><h2 id="2-unlock-new-areas-of-the-safehouse-by-increasing-your-mastery-level">2. Unlock new areas of the Safehouse by increasing your Mastery Level</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DxRYGT5mgqa7pDAQ3PPN8f" name="Hitman-Freelancer-tips-unlock-Safehouse.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/DxRYGT5mgqa7pDAQ3PPN8f.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>There are also plenty of locations within the Safehouse that you&apos;re locked out of at first, and these will gradually open up as you earn XP during missions to increase your Mastery Level. The full list of areas you can unlock is as follows:</p><ul><li><strong>Wardrobe</strong> - Mastery Level 2</li><li><strong>Bathroom</strong> - Mastery Level 4</li><li><strong>Upstairs</strong> - Mastery Level 6</li><li><strong>Garage</strong> - Mastery Level 8</li><li><strong>Outside</strong> - Mastery Level 12</li><li><strong>Shooting Range</strong> - Master Level 13</li><li><strong>Vault</strong> - Mastery Level 16</li><li><strong>Practice Space</strong> - Mastery Level 18</li><li><strong>Office</strong> - Mastery Level 20</li><li><strong>Gym</strong> - Mastery Level 22</li><li><strong>Bedroom</strong> - Mastery Level 31</li><li><strong>Shed</strong> - Mastery Level 32</li></ul><h2 id="3-target-syndicates-based-on-your-playstyle">3. Target Syndicates based on your playstyle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8mDmxY452SPGmsu738kDte" name="Hitman-Freelancer-tips-choose-Syndicate.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/8mDmxY452SPGmsu738kDte.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>When you start a new contract, the first thing to do is choose which Crime Syndicate you&apos;re going to go after. There are eight of them in total, and each Syndicate has a specific type of Payout Objectives associated with it that are geared towards a certain playstyle. It&apos;s particularly important when you&apos;re starting out to complete as many Payout Objectives as possible, to build up your reserve of Merces to fund future purchases, so consider how your personal style matches the descriptions below then pick a Syndicate you&apos;re most suited to:</p><ul><li><strong>Arms Trafficking: </strong>Gun and Explosive Kills</li><li><strong>Eco Crime: </strong>Trap and Accident Kills</li><li><strong>Big Pharma:</strong> Poison Kills</li><li><strong>Organ Trafficking: </strong>Melee Kills and Sedations</li><li><strong>Assassination: </strong>Silent Kills</li><li><strong>Sick Games:</strong> [variable, revealed when you start the contract]</li><li><strong>Psy Ops: </strong>Blinding and Avoiding Detection</li><li><strong>Espionage: </strong>Stay Undetected and use Stealth</li></ul><h2 id="4-check-your-briefing-for-location-intel-and-payout-objectives">4. Check your briefing for Location Intel and Payout Objectives</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7whMrygaEZWdSFH4eBt6ne" name="Hitman-Freelancer-tips-Briefing.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/7whMrygaEZWdSFH4eBt6ne.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Before choosing where to head for your next mission, review the briefings for all available territories to see how many Targets you&apos;ll need to eliminate, what Couriers and Safes there are for bonus Merces, and if there are Suppliers to sell you new items. You can also see what Payout Objectives are on offer, and plan the equipment you take with you accordingly for the best chance of success. Bear in mind that the last location you visit is where you&apos;ll face the Syndicate Leader, so think ahead to decide which territory will be best for that showdown.</p><h2 id="5-unlock-new-weapons-to-build-up-your-arsenal">5. Unlock new weapons to build up your arsenal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xh7hhunT9bXgBBjWGBhQnU" name="Hitman-Freelancer-Weapons.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/xh7hhunT9bXgBBjWGBhQnU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>There are several ways to get new <a href="https://www.gamesradar.com/hitman-freelancer-weapons/">Hitman Freelancer weapons</a> to build up your available arsenal, and start filling in those bare walls covering a large part of your Safehouse. You can find them lying around during missions, retrieve them from Stashes, or purchase them from Suppliers if any are available, though they need to have a rarity attached and you must successfully exit the mission area to bring them back. After each mission you&apos;ll also be presented with a Supply Crate, from which you can choose one item to add to your collection for future use.</p><h2 id="6-take-out-couriers-and-crack-safes-for-bonus-merces">6. Take out Couriers and crack Safes for bonus Merces</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tcqbgaA7YyhXa8vnYmyCfe" name="Hitman-Freelancer-tips-crack-safe.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/tcqbgaA7YyhXa8vnYmyCfe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Building up your balance of the in-game currency Merces is important for purchasing weapons and items, and there are a couple of easy ways to do this depending on your Location Intel. If there are any Couriers, these are additional NPCs who can be taken out for a cash bonus, though you should take care not to compromise your mission objectives while doing so. <a href="https://www.gamesradar.com/hitman-freelancer-safes-clues/">Hitman Freelancer safes</a> can also provide extra Merces if you crack them, so follow the map marker to the right area then use your camera to scan nearby clues to discover the code.</p><h2 id="7-remember-your-training">7. Remember your training</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7NQSapQxrasHxogycaWgXe" name="Hitman-Freelancer-tips-training.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/7NQSapQxrasHxogycaWgXe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>While working through your Hitman Freelancer contracts you&apos;ll be revisiting locations from the main campaign, with all of the same opportunities for &apos;accidents&apos; depending on the route your target(s) are assigned to follow. You can also use the same <a href="https://www.gamesradar.com/hitman-3-keypad-codes/">Hitman 3 keypad codes</a> as before, so it pays to have those handy for sneaking into otherwise secure areas. If you need a refresher, you can always go back to the campaign and replay contracts to remind yourself of the <a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations">Hitman 3 Mission Stories and assassinations</a> available to boost your knowledge.</p><h2 id="8-you-can-pause-if-you-need-time-to-think">8. You can pause if you need time to think</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZEXfp89z53tvYamVEkeVCe" name="Hitman-Freelancer-tips-pause.jpg" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/ZEXfp89z53tvYamVEkeVCe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Although you have to be connected with the online servers to play Hitman Freelancer mode and each roguelike contract is a one-shot deal with no saves or replays available, the missions aren&apos;t completely &apos;live&apos; and you can still pause the game. This gives you the opportunity to think about next steps, review the map and your objectives, then resume when ready to continue your work.</p>
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                                                            <title><![CDATA[ How to get new Hitman Freelancer weapons for your safehouse ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-freelancer-weapons/</link>
                                                                            <description>
                            <![CDATA[ If you're looking for Hitman Freelancer weapons to fill your walls, this is how you collect them ]]>
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                                                                        <pubDate>Fri, 27 Jan 2023 14:59:42 +0000</pubDate>                                                                                                                                <updated>Tue, 31 Jan 2023 11:08:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman Freelancer weapons]]></media:description>                                                            <media:text><![CDATA[Hitman Freelancer weapons]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman Freelancer weapons]]></media:title>
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                                <p>Finding new Hitman Freelancer weapons is key to building your assassination career, as having a selection of guns and items to take with you on your next contract means you won&apos;t have to rely on what you can find in the location itself. Bringing back weapons also means you&apos;ll start to fill in the empty slots all over the walls in your Safehouse, making the place look a lot less bare. There&apos;s a risk vs reward strategy at play in this roguelike mode, as you&apos;ll lose any weapons you take with you if you&apos;re wounded in action, but the right tools can greatly increase your chance of a successful mission. Here are the main ways to access new weapons in Hitman Freelancer, so you can expand the selection of items available to you by returning them to your Safehouse.</p><div  class="fancy-box"><div class="fancy_box-title">Hitman Keypad codes</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6VCgyK3sRTm7synWTh4tck" name="Hitman-3-Keypad-Codes.jpg" caption="" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/6VCgyK3sRTm7synWTh4tck.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p class="fancy-box__body-text">All of the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/hitman-3-keypad-codes/">Hitman 3 keypad codes</a> to fully access each location.</p></div></div><p>The main points you need to know are that only weapons with a rarity attached to them can be brought back to your Safehouse, ranging from Common to Legendary. Next, you need to successfully exit a mission to bring items back, as if you&apos;re wounded and don&apos;t make it out of an area then anything you&apos;re carrying will be lost. Finally, you can place any Hitman Freelancer weapons you&apos;ve recovered in the wall racks and Freelancer Tools cases at your Safehouse by simply dropping them, and they&apos;ll then appear in the appropriate slot. If you&apos;re looking for more general guidance, we also have a set of <a href="https://www.gamesradar.com/hitman-freelancer-tips/">Hitman Freelancer tips</a> to get you started in this roguelike mode.</p><h2 id="how-to-get-hitman-freelancer-weapons">How to get Hitman Freelancer weapons</h2><p>There are three main ways to add Hitman Freelancer weapons to your arsenal:</p><ol><li><a href="#1-find-hitman-freelancer-weapons-during-missions"><strong>Find weapons during missions</strong></a></li><li><a href="#2-buy-hitman-freelancer-weapons-from-suppliers"><strong>Buy weapons from Suppliers</strong></a></li><li><a href="#3-get-free-hitman-freelancer-weapons-from-supply-crates"><strong>Get free weapons from Supply Crates</strong></a></li></ol><h2 id="1-find-hitman-freelancer-weapons-during-missions">1. Find Hitman Freelancer weapons during missions</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2D9eENQWQnK39iAFgHNNfU" name="Hitman-Freelancer-Weapons-Stash.jpg" alt="Hitman Freelancer weapons" src="https://cdn.mos.cms.futurecdn.net/2D9eENQWQnK39iAFgHNNfU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>The main way to acquire new Hitman Freelancer weapons is to find them during missions, then bring them back to your Safehouse. Some of these you&apos;ll find lying around in the level, while others may be dropped by NPCs you incapacitate or eliminate. You should also be on the lookout for Stash crates, which don&apos;t appear on your main map but pop up a cube icon on your screen and minimap when you&apos;re close to them. Find the Stash then open it, and you&apos;ll be offered a choice between up to three different items, though you can only take one away.</p><h2 id="2-buy-hitman-freelancer-weapons-from-suppliers">2. Buy Hitman Freelancer weapons from Suppliers</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ec74pX2xJy4dxtwbuqgpWU" name="Hitman-Freelancer-Weapons-Supplier.jpg" alt="Hitman Freelancer weapons" src="https://cdn.mos.cms.futurecdn.net/ec74pX2xJy4dxtwbuqgpWU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Most missions should have at least one Supplier available for you to purchase new Hitman Freelancer weapons from, though you can confirm this by checking the details in the Location Intel information before accepting a contract. During the mission a pair of guns icon will be visible on the main map, so you can follow this to meet the Supplier and then interact with them to see what wares they have available. They normally have a selection of guns, melee weapons, and tools for sale, though you&apos;ll need to have saved up your Merces currency first as some of the items are particularly expensive – make sure you&apos;re also cracking <a href="https://www.gamesradar.com/hitman-freelancer-safes-clues/">Hitman Freelancer safes</a> where available so you&apos;ve got funds to spend.</p><h2 id="3-get-free-hitman-freelancer-weapons-from-supply-crates">3. Get free Hitman Freelancer weapons from Supply Crates</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j5mrN5B44zGgPUHYbTCGPU" name="Hitman-Freelancer-Weapons-Supply-Crate.jpg" alt="Hitman Freelancer weapons" src="https://cdn.mos.cms.futurecdn.net/j5mrN5B44zGgPUHYbTCGPU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Every time you return to your Safehouse after a mission, a new Supply Crate will appear with three possible Hitman Freelancer weapons or items to choose from. You can only pick one of them to keep, so think carefully about what upcoming missions you have and the tools already at your disposal to make the most useful selection for your current circumstances.</p>
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                                                            <title><![CDATA[ Hitman 3 is changing its name and making DLC free for all ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-is-changing-its-name-and-making-dlc-free-for-all/</link>
                                                                            <description>
                            <![CDATA[ Hitman 3 becomes World of Assassination ]]>
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                                                                        <pubDate>Tue, 03 Jan 2023 15:22:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hirun Cryer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8BiuFxwQtFJzgiCjjwubsh.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 tactical turtleneck]]></media:description>                                                            <media:text><![CDATA[Hitman 3 tactical turtleneck]]></media:text>
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                                <p>Hitman 3 is changing its name, nearly two years after it first launched.</p><p>Earlier today on January 3, developer IO Interactive announced via a new <a href="https://www.ioi.dk/hitman-3-to-world-of-assassination/" target="_blank">blog post</a> that Hitman 3 would be ditching its entire name. Starting on January 26 (just after the sequel&apos;s second anniversary), Hitman 3 will simply be called "Hitman: World of Assassination" going forward.</p><p>After this date: Hitman: World of Assassination will be the only way to play the third game in the series to all newcomers. This is basically IO Interactive&apos;s attempt to streamline the entire saga, as the blog post notes, bringing everything under one new roof.</p><p>To this end, all Hitman: World of Assassination owners will have the exact same content. This basically means content from Hitman 1 and Hitman 2, which was previously available for Hitman 3 players willing to shell out a little extra, is all going entirely free in the retitled game.</p><p>This means 21 total destinations from across the Hitman trilogy will all be immediately available in Hitman: World of Assassination, to both new and veteran players. However, you&apos;ll need to purchase the Hitman: World of Assassination Deluxe Pack to gain access to the DLC maps from Hitman 1 and 2.</p><p>This includes Haven Island and New York, both of which were DLC for Hitman 2, as well as the Seven Deadly Sins contracts, which were DLC for Hitman 3. All the base Hitman trilogy content is being bundled together into one package, while also DLC from the three games is similarly being bundled into one purchase option.</p><p><em>Elsewhere, we&apos;re still waiting on </em><a href="https://www.gamesradar.com/hitman-3-freelancer-is-a-roguelike-inspired-mode-with-new-campaigns-and-a-customizable-safehouse/"><em>Hitman 3&apos;s rogue-like Freelancer mode</em></a><em>, which was previously delayed out of 2022 and into this year. </em></p>
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                                                            <title><![CDATA[ Hitman 3 modders have remade a classic Codename 47 level in stunning detail ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-modders-have-remade-a-classic-codename-47-level-in-stunning-detail/</link>
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                            <![CDATA[ The Noodle Massacre is alive again ]]>
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                                                                        <pubDate>Thu, 14 Jul 2022 13:39:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hirun Cryer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/8BiuFxwQtFJzgiCjjwubsh.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 review]]></media:description>                                                            <media:text><![CDATA[Hitman 3 review]]></media:text>
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                                <p>Hitman 3 modders have remade a mission from Hitman: Contracts/Codename 47 in the latest game.</p><p>Just below, you can see a gameplay walkthrough of the Chongqing Noodle Massacre, a brand new mission modded into Hitman 3. However, if you head over to the <a href="https://www.nexusmods.com/hitman3/mods/354" target="_blank">NexusMods</a> page for the mod, or if you&apos;re familiar with past Hitman games, you might recognise this as the Seafood Massacre mission from Hitman: Contracts and Codename 47.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LjYGKghvz0w" allowfullscreen></iframe></div></div><p>The Chongqing Noodle Massacre mod was first published in Hitman 3 in June, but it&apos;s flown relatively under the radar until now. This is the very first modded bonus mission for Hitman 3, and it&apos;s basically taking the older mission from the series&apos; past and reconstructing it entirely to fit in the confines of the Chongqing level from the base game.</p><p>There are two versions of the mission in the mod. You can pick the daytime or night versions of the Chongqing Noodle Massacre mission, and your mission targets will change depending on which version you pick. However, the one constant is that you need to take out the Red Dragon Negotiator, hide their body, and leave a special amulet on a table to implicate the same organization.</p><p>It&apos;s interesting that only in this mod can you access the Chongqing map in Hitman 3 at daytime. Ordinarily, the map will always load players into a night time setting, and this surely produced tonnes of extra work for the team behind the mod, as they reveal they&apos;ve had to manually edit out all puddles, rain, rain sound effects, wetness built into textures, and even certain lights.</p><p>This is a pretty staggering dedication, and despite the mod team acknowledging that the original mission in Hitman: Contracts/Codename 47 was one of the smallest in both games, it&apos;s clearly taken massive amounts of work. Perhaps this will tide players over until the <a href="https://www.gamesradar.com/hitman-3s-rogue-like-freelancer-mode-gets-delayed-to-the-latter-half-of-2022/">Freelancer mode for Hitman 3 launches later this year</a>. </p><p><em>Check out our guide on how to get the various </em><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><em>Hitman 3 Mission Stories and assassinations</em></a><em>. </em></p>
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                                                            <title><![CDATA[ Hitman 3 July roadmap confirms a free new map ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-july-roadmap-confirms-a-free-new-map/</link>
                                                                            <description>
                            <![CDATA[ Agent 47 also gets two new Elusive Targets this month ]]>
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                                                                        <pubDate>Fri, 08 Jul 2022 15:51:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hirun Cryer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8BiuFxwQtFJzgiCjjwubsh.jpg ]]></dc:source>
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                                <p>Hitman 3 just got a brand new roadmap for the month of July.</p><p>This means that, yes, the lineup of July content has already kicked off in Hitman 3. Just below, you can see the announcement from developer IO Interactive outlining all the new content coming throughout the month, headlined by an entirely free location called Ambrose Island, launching on July 26.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The HITMAN 3 July Roadmap has arrived, better late than never. July in HITMAN 3 is going to be a very exciting month, with a brand new FREE location coming to all HITMAN 3 owners, a sharp-looking unlock, a Game Update and more. https://t.co/owDdSRQzLM pic.twitter.com/kjkrI7XxiA<a href="https://twitter.com/IOInteractive/status/1545377276988166145">July 8, 2022</a></p></blockquote><div class="see-more__filter"></div></div><p>With Ambrose Island loosely shaping up to be a pirate-themed adventure on a remote island, there&apos;s a more literal pirate-themed adventure on the cards with July&apos;s Featured Contract. Bootleg and Buccaneers launches on July 21, and drops Agent 47 on an island armed with a cutlass and pirate garb.</p><p>Elsewhere, there are two new Elusive Targets to try your hand at. The Revolutionary is live right now for everyone who owns the Hitman 2 Access Pass, and the imposing Food Critic will be live this time next week on July 15, available only for those who own the Hitman 1 GOTY Access Pass.</p><p>Finally, the free location for July is active for everyone right now through to July 10. This time, Bangkok is going free to play for everyone who owns the base version of Hitman 3, and it wouldn&apos;t be a stretch to say this is one of the original Hitman&apos;s best offerings in terms of locations and creative kills. </p><p>This is just the latest in a long line of content for Hitman 3, with the promising <a href="https://www.gamesradar.com/hitman-3s-rogue-like-freelancer-mode-gets-delayed-to-the-latter-half-of-2022/">Freelancer mode set to launch later this year</a>. If you&apos;re unfamiliar with the delayed add-on, it&apos;s basically a roguelike makeover for Agent 47&apos;s escapades, where you journey from one location to the next with nothing but your bare hands to start out with. It sure sounds like an enticing shake-up for the usual formula.</p><p><em>Check out our guide on how to get the various </em><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><em>Hitman 3 Mission Stories and assassinations</em></a><em>. </em></p>
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                                                            <title><![CDATA[ Hitman 3's rogue-like Freelancer mode gets delayed to the latter half of 2022 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3s-rogue-like-freelancer-mode-gets-delayed-to-the-latter-half-of-2022/</link>
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                            <![CDATA[ There's all-new content planned for May ]]>
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                                                                        <pubDate>Thu, 05 May 2022 15:01:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hirun Cryer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8BiuFxwQtFJzgiCjjwubsh.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3]]></media:description>                                                            <media:text><![CDATA[Hitman 3]]></media:text>
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                                <p>Hitman 3&apos;s rogue-like mode mode has been delayed to the second half of this year.</p><p>In a <a href="https://www.ioi.dk/hitman-3-year-2-road-ahead/">blog post</a> released earlier today on May 5, developer IO Interactive outlined content for the foreseeable future for Hitman 3. <a href="https://www.gamesradar.com/hitman-3-freelancer-is-a-roguelike-inspired-mode-with-new-campaigns-and-a-customizable-safehouse/">The Freelancer mode</a> headlines the additions, but its release date has slipped to the latter half of 2022. "In short, this mode is quite expansive and involving. It’s built for players that want to dive deeper into what a Hitman game can be and for that reason, we’ve decided to give it more time," the announcement reads.</p><p>If you weren&apos;t already familiar with Freelancer, it&apos;s an experimental mode, letting players choose to play through a series of campaigns spanning maps across the entire World of Assassination trilogy. Unusually though, Agent 47 won&apos;t have the backing of the ICA, so you&apos;ll have to kit yourself out with whatever gear you choose at the beginning of the mission, and then complete the campaign with said gear.</p><p>Ultimately, if you perish during the campaign, you lose all your gear. It&apos;s a risk-reward dynamic we haven&apos;t really seen explored until now in the World of Assassination trilogy from IOI, and as the developer makes very clear in the new blog post today, it&apos;s generally regarded as the next evolution of the entire series at large, not just another simple update.</p><p>To compensate for the Freelancer delay, IOI is bringing in some new content in the meantime. You can check out the newly-unveiled May roadmap for Hitman 3 just below, which includes new weapons, new Featured Contracts, two returning Elusive Contracts, and there&apos;s even a new event called Duck Hunt taking place later this month. Topping this all off is a game update later this month on May 24.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQFPhuU5PXcRCphP3Gb4e4" name="hitman 3 spring 2022 roadmap.jpg" alt="Hitman 3" src="https://cdn.mos.cms.futurecdn.net/NQFPhuU5PXcRCphP3Gb4e4.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>It certainly looks like Hitman 3&apos;s got a fairly busy future immediately ahead of it, as developer IOI continues work on it aside from other projects. One said project is the <a href="https://www.gamesradar.com/project-007-james-bond-game-io-interactive-guide">Project 007</a> Bond adaptation, announced back in late 2020, before Hitman 3 had even launched. We&apos;ve heard incredibly little about the project since it was first announced, and it definitely looks like all hands aren&apos;t on deck just yet.</p><p>Check out our guide on how to get the various <a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/">Hitman 3 Mission Stories and assassinations</a>. </p>
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                                                            <title><![CDATA[ Why you should play... The Last of Us ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/why-you-should-play-the-last-of-us/</link>
                                                                            <description>
                            <![CDATA[ Episode Three of our new video series has Leon trying to convince Heather that there's more to The Last of Us that scares ]]>
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                                                                        <pubDate>Thu, 31 Mar 2022 16:18:13 +0000</pubDate>                                                                                                                                <updated>Thu, 31 Mar 2022 16:20:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ tom.farthing@futurenet.com (Tom Farthing) ]]></author>                    <dc:creator><![CDATA[ Tom Farthing ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/NKYuWWpmmEVnAFxJZJc2Mh.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Heather and Leon play the Last of Us]]></media:description>                                                            <media:text><![CDATA[Heather and Leon play the Last of Us]]></media:text>
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                                <p>If you&apos;ve not had a chance to dive into the thrills and (blood) spills of The Last of Us, then a) why not and b) let us convince you to try. As part of a new video series, we&apos;re revisiting classic or much-beloved games, where one megafan tries to convince someone who&apos;s more on the fence as to what&apos;s so great about it. </p><p>This week Leon and Heather are playing the iconic action-adventure horror game The Last of Us, which originally came out in 2013 developed by Naughty Dog. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective and players use firearms, improvised weapons, and stealth to defend against hostile humans or cannibalistic creatures infected by a mutated fungus in the genus Cordyceps.<br><br>When we reviewed <a href="https://www.gamesradar.com/the-last-of-us-review/">The Last Of Us</a> we said it built on a culmination of everything that action gaming has grown to become over the last eight years, The Last of Us is the definitive statement on what the genre has achieved thus far. Made of wildly eclectic gameplay mechanics polished to a sheen, bound intelligently and movingly to one of the most affecting narratives in games, The Last of Us succeeds where so many pretenders have failed.<br><br><em>If there is a classic game you want us to go back and play let us know in the comments. </em></p>
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                                                            <title><![CDATA[ Why you should play... Breath of the Wild ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/why-you-should-play-breath-of-the-wild/</link>
                                                                            <description>
                            <![CDATA[ Episode Two of our new video series has Sam trying to convince Ali to change his mind on Zelda's epic ]]>
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                                                                        <pubDate>Fri, 25 Mar 2022 18:00:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ tom.farthing@futurenet.com (Tom Farthing) ]]></author>                    <dc:creator><![CDATA[ Tom Farthing ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/NKYuWWpmmEVnAFxJZJc2Mh.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ali and Sam play Breath of the Wild]]></media:description>                                                            <media:text><![CDATA[Ali and Sam play Breath of the Wild]]></media:text>
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                                <p>Ever wondered why there&apos;s such a frenzy around Zelda: Breath of the Wild? Or did you play it and just not click with the new open-world structure? Well, as part of a new video series, we&apos;ve decided to revisit classic or highly-renowned games with a super fan guiding a colleague through the (many) reasons why it&apos;s one of their favorites. <br><br>This week Sam and Ali are playing the iconic The Legend of Zelda: Breath of the Wild that originally came out in 2017 developed by Nintendo for the launch of the Nintendo Switch.<br><br>In our <a href="https://www.gamesradar.com/zelda-breath-of-the-wild-review/">Legend of Zelda: Breath of the Wild review</a>, we said that the series has always had something of a fairytale quality to it. It speaks to our imaginations, calling us on to adventure. What a familiar feeling to look across Hyrule Field at Death Mountain, wondering what it would be like to climb it. What a profound thrill to make that journey in its entirety. It has taken 18 years, but Nintendo has done it again: this is the adventure game to beat. It’s a vast world you’ll want to explore and to help climbing and gliding makes navigation a treat. The physics reinvigorate combat and puzzles and it’s refreshingly a jank-free for a game this size.<br><br>With a new game coming out later this year, it could be the perfect time to jump back into Zelda.</p><p><em>If there is a classic game you want us to explore as a part of our new video series, let us know in the comments or drop us a line on Twitter </em><a href="https://twitter.com/GamesRadar" target="_blank"><em>@GamesRadar</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Why you should play... Hitman ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/why-you-should-play-hitman/</link>
                                                                            <description>
                            <![CDATA[ Episode One of our new video series has Tom trying to convince JJ to play the Hitman series ]]>
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                                                                        <pubDate>Wed, 16 Mar 2022 18:00:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ tom.farthing@futurenet.com (Tom Farthing) ]]></author>                    <dc:creator><![CDATA[ Tom Farthing ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/NKYuWWpmmEVnAFxJZJc2Mh.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[JJ and Tom in the first episode of our new video series - Why You Should Play]]></media:description>                                                            <media:text><![CDATA[JJ and Tom in the first episode of our new video series - Why You Should Play]]></media:text>
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                                <p>Ever wondered what&apos;s so great about the Hitman games? Or did you play it a while ago and bounce off it? As part of a brand new video series called "Why you should play", we&apos;ve decided to revisit some classic games like Hitman with our resident super fans explaining what&apos;s so great about each title, to someone who&apos;s more on the fence. </p><p>This week Tom and JJ are playing Hitman 3, in the latest title in the long-running sandbox assassination series. This is the final part of the trilogy that started in 2016, which marked a new series for the franchise made by IO Interactive.</p><p>In our <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3 review</a>, we said it&apos;s a slick and entertaining conclusion to the trilogy that has fun and imaginative assassinations, with beautiful levels to explore and incredible world-building.</p><p>What Tom loves about Hitman happens to be the same thing that JJ doesn&apos;t -patience and reward for time investment. Tom enjoys that Hitman forces you to take your time on each level to slowly uncover secrets and ways to achieve your goal. JJ, a huge fan of big AAA shooters and Fortnite, is much more focused on the gunplay and combat element of the series, which is a key part but can change the game. Watch the video above to see Tom try to convince JJ to change his mind. </p><p><em>If there is a classic game you want us to explore as a part of our new video series, let us know in the comments or drop us a line on Twitter </em><a href="https://twitter.com/GamesRadar" target="_blank"><em>@GamesRadar</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Hitman 3 Arcade Contracts will be tweaked to avoid railroading and "instant failure" states ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-arcade-contracts-will-be-tweaked-to-avoid-railroading-and-instant-failure-states/</link>
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                            <![CDATA[ “Creatively restrictive” complications are out ]]>
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                                                                        <pubDate>Fri, 04 Mar 2022 15:54:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeremy Peel ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/UGCkHP2LGoVFkPwGSHworL.png ]]></dc:source>
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                                <p>Hitman 3 dev IO Interactive is looking to design more creatively fulfilling challenges for its Arcade Contracts in future.</p><p>The studio introduced the Elusive Target Arcade back in January - a twist on Hitman’s one-shot assassination mode that asks you to take down multiple targets one after another, with extra complications thrown in. It’s tricky, so the usual ‘one shot’ rule for Elusive Targets is toned down - if you fail, you’re locked out for only 12 hours.</p><p>Three new Arcade Contracts have arrived in the game this week - Nebulae, Genera and Vitae - each corresponding to a game in the trilogy. Your reward for completing any one of them is the Sieger AR552 Tactical, a nifty looking SMG.</p><p>They’ve been designed with a slightly different philosophy, which IO will apply to all Arcade Contracts going forward. “We will avoid complications that are considered to be creatively restrictive or can result in instant failure,” <a href="https://www.ioi.dk/hitman-3-year-2-march-roadmap/" target="_blank">it writes</a>. “This includes the ‘Hide All Bodies’ complication."</p><p>A bunch of tweaks have been made to preexisting Arcade Contracts, too - IO removing two complications each from The Deceits, The Codices and The Ellipses. That’ll bring them in line with a new rule: a single complication will persist throughout each Contract.</p><p>Ultimately, IO is planning on making all complications optional, letting you opt out of the restrictions you don’t find fulfilling. “If we don’t encounter any unexpected issues, we expect to implement this additional change with our next patch,” the studio says.</p><p>Next week, players can expect a new Elusive Target in Dartmoor, named The Collector. You’ll have ten days to take down the fine art addict, though as usual, you’ll only get one attempt.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Ub9g5kJEw_s" allowfullscreen></iframe></div></div><p>Beyond that, IO is planning to add Contracts Mode support for a couple of older missions from March 17. And it’ll finish out the month on March 24 with yet another batch of Arcade Contracts for Elusive Target Arcade. Busy, busy!</p><p>Personally, as a latecomer to the <a href="https://www.gamesradar.com/hitman-3-review/">Hitman trilogy</a>, I’ve been very happy to see Elusive Targets from the past return recently. I’ve come to a number of Hitman 3’s maps cold that way, treating the game like a permadeath challenge in which I regularly chuck my gun-concealing-suitcase over a high wall, without quite knowing what’s on the other side. Thoroughly recommended.</p><p><em>New to the trilogy? Here are our tips for your next </em><a href="https://www.gamesradar.com/hitman-3-tips/"><em>Hitman 3 contract</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Hitman 3 Steam owners get free upgrades after launch troubles ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-steam-owners-get-free-upgrades-after-launch-troubles/</link>
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                            <![CDATA[ Deluxe Edition or Seven Deadly Sins are yours to keep ]]>
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                                                                        <pubDate>Thu, 27 Jan 2022 17:38:09 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Jan 2022 17:48:44 +0000</updated>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3: Seven Deadly Sins - Greed]]></media:description>                                                            <media:text><![CDATA[Hitman 3: Seven Deadly Sins - Greed]]></media:text>
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                                <p>Hitman 3 Steam owners are getting free upgrades to more expensive editions of the game after a launch marred by missed expectations and upset players.</p><p>After a year of PC exclusivity on Epic Games Store, IO Interactive finally brought Hitman 3 to Steam last week. Unfortunately, waiting fans were surprised to be greeted by a confusing range of options for purchasing the game and its two predecessors (whose levels can also be played in upgraded form in Hitman 3). One particular sticking point was the full $60 price tag for just the base game, and IO Interactive today announced a plan to help smooth things over by giving away some extra content that you&apos;d normally have to pay extra for.</p><p>"Ultimately, we didn’t meet our own expectations of a launch experience and we don’t like that our Steam community is beginning their HITMAN 3 journey in this way," IO Interactive wrote in a post to <a href="https://store.steampowered.com/news/app/1659040/view/4992805031276320398" target="_blank">Hitman 3&apos;s Steam community page</a>.</p><p>If you own Hitman 3 on Steam, you&apos;ll be given a free upgrade to Hitman 3 Deluxe Edition, which will entitle you to all the extra Deluxe edition content which has already been added to the game - including exclusive Escalation Contracts, suits, items, and more. If you already own the Deluxe Edition or Hitman Trilogy, you&apos;ll also get an upgrade to the Seven Deadly Sins Collection, featuring a set of new challenges and unlockable rewards pulled from the mind of Agent 47. The offers will remain valid through February 19, 2022.</p><p><em>Rough Steam launch aside, Hit-fans have a lot to look forward to with the new, roguelike inspired </em><a href="https://www.gamesradar.com/hitman-3-freelancer-is-a-roguelike-inspired-mode-with-new-campaigns-and-a-customizable-safehouse/"><u><em>Hitman 3 Freelancer mode</em></u></a><em>.</em> </p>
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                                                            <title><![CDATA[ Hitman 3 Freelancer is a roguelike-inspired mode with new campaigns and a customizable safehouse ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-freelancer-is-a-roguelike-inspired-mode-with-new-campaigns-and-a-customizable-safehouse/</link>
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                            <![CDATA[ The trilogy is also coming to Steam and Game Pass ]]>
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                                                                        <pubDate>Thu, 13 Jan 2022 16:01:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                <p>Hitman 3 Freelancer is a new, roguelike-inspired mode coming to the assassination game this spring, adding a new safehouse and limited resources to agent 47&apos;s usual order of business.</p><p>Freelancer was the biggest announcement from IO Interactive&apos;s <a href="https://www.ioi.dk/hitman-3-year-2-reveal/" target="_blank"><u>Hitman 3 Year 2 reveal event</u></a>, which also covered other new features coming this year including a new map, and both VR and ray tracing support for PC players. According to the announcement, Freelancer will let players choose from a set of campaigns, each against its own criminal enterprise. 47 will be able to eliminate key members of the organizations on a selection of maps from all across the Hitman trilogy, finally tracking down its leader to whatever map you leave for last.</p><p>So far, so Hitman. But the big difference in Freelancer is that 47 doesn&apos;t have the backing of the ICA. Instead, you&apos;ll plan out each hit from your customizable safehouse, selecting just the right attire and gear for the hit at hand. Whatever equipment you bring will be lost for good if you&apos;re taken out (or if you stash it in a garbage can ahead of a checkpoint and forget to pick it back up), but black market suppliers located in the missions themselves will also be happy to restock you for a price.</p><p>Other new NPCs hanging out in missions will make your life harder, whether by guarding your targets or alerting them so they begin to flee after suspicious activity - you&apos;ll even find some other assassins out on the job (and they probably won&apos;t be very happy to see you).</p><p>IO Interactive says Freelancer mode is in the final stages of development now, and if it&apos;s piqued your interest, you have a few new ways to catch up before then: Hitman Trilogy Collection, which includes the missions from all three games playable in the upgraded Hitman 3 experience, is coming to PC, PS4, PS5, Xbox One, and Xbox Series X and S on January 20 - that&apos;s also when it will debut on Steam, and as part of the selection of bundled-in games for Xbox Game Pass and PC Game Pass subscribers.</p><p><em>Find even more to get excited about this year with our guide to </em><a href="https://www.gamesradar.com/new-games-2022/"><u><em>new games 2022</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Hitman 3 Death In The Family Clues and Intel locations in Dartmoor to solve Zachary Carlisle's murder ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle/</link>
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                            <![CDATA[ Find all the evidence to prove who the murderer is in the Hitman 3 Dartmoor level ]]>
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                                                                        <pubDate>Tue, 14 Dec 2021 17:27:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                <p>The Hitman 3 Death In The Family clues are well tucked away around the Dartmoor mission setting, but you&apos;ll need to uncover them all if you want to solve the murder of Zachary Carlisle. That means it&apos;s time to (literally) put on your detective hat in <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a>, then scour the mansion for the necessary evidence while questioning all of the family members who have unwittingly become Dartmoor murder suspects, and the knives are out as they keenly shift suspicions towards each other. To conclude this investigation satisfactorily you&apos;ll need to figure out exactly who killed Zachary, which gives a tidy conclusion to your Dartmoor mission, and this is where you&apos;ll find all of the Hitman 3 Death In The Family clues required to achieve that.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-keypad-codes/"><strong>Hitman 3 keypad codes</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-explosive-golf-ball-angry-birdy-assassination/"><strong>Hitman 3 explosive golf ball</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a></p><h2 id="how-to-get-the-private-investigator-disguise">How to get the Private Investigator disguise</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yyiSoUUfGPkzaScujmuWM7" name="Hitman 3 DITF Lure Private Investigator.jpeg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/yyiSoUUfGPkzaScujmuWM7.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>To start this murder mystery, you need to get the Private Investigator disguise. The quickest way to do this is to head to the right of the gate right at the beginning of the level where you&apos;ll find a part of the wall you can hop over. From there you can cross the river where the banks are sandy to reach the bushes near some rocks. You can throw a coin here to get the detective&apos;s attention as he goes past, and subdue him to take his disguise. You&apos;ll need to get him close to the bushes so the rock hides what you&apos;re doing though, or the maid waiting to greet him will raise the alarm. </p><p>You can then enter the house as the detective but you&apos;ll need to either ditch your gun to get past a frisk, or sneak it in. For the latter option head left at the front door, hop over the wall, and follow the left hand side of the house around, through some bushes. You&apos;ll find an open window right on the corner where the bushes end - drop your gun under the window here and as soon as you get in the house you can get it back via the first room on your left. You can wander the lower floors freely as the detective and no one will question you jumping out a window for a second. </p><h2 id="hitman-3-clues-location-zachary-apos-s-bedroom">Hitman 3 Clues Location - Zachary&apos;s Bedroom</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pEzeFpdj9C5PJu43sTLiX7" name="Hitman 3 DITF Zacharys Bedroom.jpeg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/pEzeFpdj9C5PJu43sTLiX7.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Once you&apos;ve been led to Zachary&apos;s Bedroom, you&apos;ll need to identify six clues. These can be found either by examining objects directly, or by using your new camera to scan them. The six clues you need are as follows:</p><ol><li><strong>Zachary&apos;s Body</strong> - use your camera to scan the body in the bed.</li><li><strong>Whisky Glass and Bottle</strong> - use your camera to scan the glass and bottle on the table by the bed.</li><li><strong>Zachary&apos;s Suicide Note</strong> - on the table next to the fireplace.</li><li><strong>Zachary&apos;s Laptop</strong> - on the desk to the left of the fireplace.</li><li><strong>Secret Room</strong> - approach the bookcases to the left of the large mirror and look for a book in the middle section you can pull.</li><li><strong>Mansion Floor Plan</strong> - inside the Secret Room you reveal, on the ledge under the one-way mirror.</li></ol><p>With all of those clues found, head back down to Mr Fernsby in the Foyer and ask for more information. This will flag additional areas to investigate for clues – Emma and Gregory&apos;s Room, Rebecca&apos;s Room, and Mr Fernsby&apos;s Office – but to get the complete story you&apos;ll need to visit the following locations:</p><h2 id="hitman-3-clues-location-library">Hitman 3 Clues Location - Library</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AmPP2mYWsKoxdfU2sMzFt8" name="Hitman-3-DITF-Library.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/AmPP2mYWsKoxdfU2sMzFt8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/AmPP2mYWsKoxdfU2sMzFt8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><ul><li>Question Patrick Carlisle.</li></ul><h2 id="hitman-3-clues-location-staff-room">Hitman 3 Clues Location - Staff Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TZwHZgFQom27rruEFw4et9" name="Hitman-3-DITF-Staff-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/TZwHZgFQom27rruEFw4et9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TZwHZgFQom27rruEFw4et9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><ul><li>Question Rosie (the maid) - confirms Patrick&apos;s alibi.</li></ul><h2 id="hitman-3-clues-location-dining-room">Hitman 3 Clues Location - Dining Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3GzxgrQJvgj9RiUjveFgBA" name="Hitman-3-DITF-Dining-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/3GzxgrQJvgj9RiUjveFgBA.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/3GzxgrQJvgj9RiUjveFgBA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><ul><li>Question Edward Carlisle.</li><li>Use your camera to scan <strong>Edward&apos;s Speech</strong> on the table - handwriting does not match Zachary&apos;s suicide note.</li></ul><h2 id="hitman-3-clues-location-sitting-room">Hitman 3 Clues Location - Sitting Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="asthd4it4Bp34MpkGBLjB9" name="Hitman-3-DITF-Sitting-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/asthd4it4Bp34MpkGBLjB9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/asthd4it4Bp34MpkGBLjB9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><ul><li>Question Emma Carlisle.</li><li>Question Gregory Carlisle - confirms Edward and Gregory&apos;s alibis.</li><li>Use your camera to scan the <strong>Portrait of Montgomery Carlisle</strong> next to the windows.</li><li>Just outside from the Sitting Room on the left side, use your camera to scan the <strong>Footprints on Terrace</strong> by the steps.</li></ul><h2 id="hitman-3-clues-location-trophy-room">Hitman 3 Clues Location - Trophy Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mZL4um98zQUVTi6ABX3mfU" name="Hitman-3-DITF-Trophy-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/mZL4um98zQUVTi6ABX3mfU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mZL4um98zQUVTi6ABX3mfU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><ul><li>Question Rebecca Carlisle - she may be in the Sitting Room if not in here.</li><li>Use your camera to scan the <strong>Documents on the Carlisles&apos; Assets</strong> on the round table.</li></ul><h2 id="hitman-3-clues-location-mr-fernsby-apos-s-office">Hitman 3 Clues Location - Mr Fernsby&apos;s Office</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dygtt8ibPE5jmZo4T3arb8" name="Hitman-3-DITF-Mr-Fernsbys-Office.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/dygtt8ibPE5jmZo4T3arb8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/dygtt8ibPE5jmZo4T3arb8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Now start investigating the flagged rooms with Mr Fernsby&apos;s Office, as this will help with the rest of the investigation. The door to his office is locked, but you can silently pop it open with a crowbar – if you didn&apos;t pick it up earlier, there&apos;s one just outside the Kitchen by the delivery vans. The three clues are as follows:</p><ol><li><strong>Zachary&apos;s Half-Burnt Diary</strong> - at the back of the fireplace behind Mr Fernsby&apos;s desk, handwriting does not match Zachary&apos;s suicide note.</li><li><strong>Mr Fernsby&apos;s List</strong> - on Mr Fernsby&apos;s desk, handwriting does not match Zachary&apos;s suicide note.</li><li><strong>Mr Fernsby&apos;s Pills</strong> - on the windowsill opposite the desk.</li></ol><p>At this point you will be given the opportunity to frame the butler for Zachary&apos;s murder, even though you know he didn&apos;t do it. You should therefore continue investigating, and if you grab the Mansion Master Key here from the shelves in the corner near the fireplace you can then access the other two rooms.</p><h2 id="hitman-3-clues-location-emma-and-gregory-apos-s-room">Hitman 3 Clues Location - Emma and Gregory&apos;s Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qGc7RCqFBkUXLEMKsoRLH8" name="Hitman-3-DITF-Emma-and-Gregorys-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/qGc7RCqFBkUXLEMKsoRLH8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qGc7RCqFBkUXLEMKsoRLH8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Head up to the first floor and use the Mansion Master Key to unlock Emma and Gregory&apos;s Room, then search for these four clues:</p><ol><li><strong>Letter From Emma&apos;s Mother</strong> - on the bedside table to the right of the bed.</li><li><strong>Greenhouse Key Chain</strong> - nestled in the pile of suitcases near the fireplace.</li><li><strong>Bulldog Cane</strong> - leaning against the drawers to the right of the fireplace.</li><li><strong>Shoes and Footprints</strong> - use your camera to scan the shoes in the corner to the left of the fireplace.</li></ol><p>The Bulldog Cane also operates as a key to open passages to Secret Rooms around the mansion, so take it with you.</p><h2 id="hitman-3-clues-location-secret-room">Hitman 3 Clues Location - Secret Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EyGeAy2L38MvDen9Z4Mwg7" name="Hitman-3-DITF-Secret-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/EyGeAy2L38MvDen9Z4Mwg7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyGeAy2L38MvDen9Z4Mwg7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Back in the corridor, head straight on until you reach the upper floor of the library, then check the shelves behind the table with the radio where you entered to find a Mysterious Switch you can activate with the Bulldog Cane. This opens a Secret Room, and inside you&apos;ll find <strong>Montgomery&apos;s Long Lost Letter</strong> – at this point you&apos;ll be able to frame the situation to suggest that Zachary did in fact commit suicide, but we know that didn&apos;t happen so let&apos;s press on.</p><h2 id="hitman-3-clues-location-rebecca-apos-s-room">Hitman 3 Clues Location - Rebecca&apos;s Room</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WZbgH9iLBSitVjgVCwL4y7" name="Hitman-3-DITF-Rebeccas-Room.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/WZbgH9iLBSitVjgVCwL4y7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WZbgH9iLBSitVjgVCwL4y7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Again, use the Mansion Master Key to unlock Rebecca&apos;s Room, then track down these two clues:</p><ol><li><strong>Rebecca&apos;s Notebook</strong> - use your camera to scan the notebook near the fireplace, handwriting does not match Zachary&apos;s suicide note.</li><li><strong>Rebecca&apos;s Laptop</strong> - on the table in the middle of the room, confirms Rebecca&apos;s alibi.</li></ol><h2 id="hitman-3-clues-location-the-greenhouse">Hitman 3 Clues Location - The Greenhouse</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wzc7NEPYt9UvC2VvHz7MQ7" name="Hitman-3-DITF-Greenhouse.jpg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/wzc7NEPYt9UvC2VvHz7MQ7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wzc7NEPYt9UvC2VvHz7MQ7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Finally, head to The Greenhouse at the far end of the garden. The entrances are locked, but you can easily pop one of them open with a crowbar when nobody&apos;s looking – if you don&apos;t already have this tool to hand, you can pick one up from behind The Greenhouse. Inside you might observe Emma Carlisle working on something depending on timings, although you might also find it empty. Once she leaves you can identify the following two clues:</p><ol><li><strong>Lab Equipment</strong> - on a bench to the side of The Greenhouse with no door.</li><li><strong>Poison Dosage Table</strong> - use your camera to scan the book on the bench to the right of the Lab Equipment.</li></ol><p>You can also grab the <strong>Boat Key </strong>from the other side of The Greenhouse, to unlock an additional exit option and use the equipment and plants to make a lethal poison that might be useful later. At this point you&apos;ll have uncovered all the evidence you need to prove that Emma murdered Zachary, so now follow the marker back to Mr Fernsby and tell him you&apos;re ready to conclude your investigation. You&apos;ll need to act fast, as Emma immediately heads to the Sitting Room to poison Alexa&apos;s drink, and if you don&apos;t speak to Mr Fernsby before Alexa arrives in the Sitting Room she&apos;ll be eliminated before you get what you need – though this does earn you the <strong>Family Feud</strong> trophy or achievement. Once you&apos;ve notified Mr Fernsby that you&apos;re ready, follow him to Alexa Carlisle&apos;s Office on Level 2 then wait for her to arrive.</p><h2 id="hitman-3-dartmoor-concluding-the-investigation">Hitman 3 Dartmoor - Concluding The Investigation</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A2qh8KbGhjCRf4Es3EJRiE" name="Hitman 3 DITF Conclusion.jpeg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/A2qh8KbGhjCRf4Es3EJRiE.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Once you sit with Alexa in her office, you&apos;ll be presented with three conclusions to reveal, each of which unlocks a different Feat within Dartmoor:</p><ul><li><strong>Accuse Emma</strong> - A Matter of Justice.</li><li><strong>Accuse Mr Fernsby</strong> - A Matter of Loyalty.</li><li><strong>Accuse Zachary</strong> - A Matter of Guilt.</li></ul><p>Whichever option you choose, ask for the <strong>Case File</strong> as your reward and Alexa will open the safe for you to retrieve it, before walking out to the balcony. If you confirmed that Zachary committed suicide, Alexa will be so wracked with guilt that she throws herself over the ledge and does the job for you, otherwise you&apos;ll need to walk out onto the balcony and push her over. You can also poison the tea she drinks in the room directly opposite when you leave her office. You&apos;re now free to stroll out of the mansion to the exit of your choice and celebrate your great detective work – mission accomplished.</p><h2 id="hitman-3-dartmoor-alexa-carlisle-apos-s-office-safe-code">Hitman 3 Dartmoor - Alexa Carlisle&apos;s Office Safe Code</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WoJkQYnwg9tLBpqFRwCsLE" name="Hitman 3 DITF Safe Code.jpeg" alt="Hitman 3 Death In The Family Clues" src="https://cdn.mos.cms.futurecdn.net/WoJkQYnwg9tLBpqFRwCsLE.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>If you decided to ask for Money instead of the Case File as your reward, or have otherwise ended up in Alexa Carlisle&apos;s Office with the safe locked, then there is a way to get it open. Activate the button on the side of her chair by the desk and a painting will move aside to reveal the safe, which has a set of four symbols above it. Look around the office for items that match the symbols and you&apos;ll find small plaques with numbers next to them as follows:</p><ul><li>Clock - 1</li><li>Telescope - 9</li><li>Fireplace - 7</li><li>Moose - 5</li></ul><p>Put these together, and Alexa Carlisle&apos;s Office safe code is <strong>1975</strong>, so punch that into the keypad and you can grab the Case File to complete your objective.</p><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ All Hitman 3 Mission Stories and assassinations ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/</link>
                                                                            <description>
                            <![CDATA[ Mission Stories in Hitman 3 lead you to new assassination opportunities, and we've got them all covered ]]>
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                                                                        <pubDate>Tue, 14 Dec 2021 17:04:52 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Dec 2021 17:08:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 Mission Stories]]></media:description>                                                            <media:text><![CDATA[Hitman 3 Mission Stories]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman 3 Mission Stories]]></media:title>
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                                <p>The Hitman 3 Mission Stories can really help you find new methods for infiltrating levels and reaching your targets, as well as revealing new possibilities for assassinations that you may not have considered otherwise. With each area positively bustling with activity during assignments in <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a>, it can seem daunting to try and keep track of all the different mini-stories taking place, and this is where Mission Stories prove their worth. By overhearing a conversation or happening upon a certain piece of intel you&apos;ll get the ball rolling, at which point your handler steps in to lead you through the rest of the process. Despite this guidance from them, there are times where it&apos;s unclear what to do next or where to head, so let us guide you through all of the Hitman 3 Mission Stories and provide some advice for the assassination feats in each mission.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-keypad-codes/"><strong>Hitman 3 keypad codes</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a></p><h2 id="hitman-3-mission-stories-dubai-on-top-of-the-world">Hitman 3 Mission Stories: Dubai - On Top Of The World</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.45%;"><img id="MccydULgLgwECAKAyAwp9b" name="download.jpg" alt="Hitman 3 Mission Stories: Dubai - On Top Of The World" src="https://cdn.mos.cms.futurecdn.net/MccydULgLgwECAKAyAwp9b.jpg" mos="" align="middle" fullscreen="" width="1024" height="578" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Two of the Providence Partners, Carl Ingram and Marcus Stuyvesant, are at the top of the Burj Al-Ghazali skyscraper towering over the Dubai desert. Carl Ingram is holed up in the rooftop penthouse suite, while Marcus Stuyvesant is admiring the "Accumulus" art installation below.</p><h2 id="how-the-mighty-fall">How The Mighty Fall</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RkMSfDXCisiTisysjTAuud" name="Hitman-3-Mission-Stories-1-OTOTW-How-The-Mighty-Fall-Start.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/RkMSfDXCisiTisysjTAuud.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RkMSfDXCisiTisysjTAuud.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Approach the terminals in the upper right corner of the Level 0 Atrium, and interact with the highlighted unit to start this Mission Story. Head to the entrance to the Staff Area in the lower left corner of Level 0, where Grey should help you by accessing the security camera to reveal <strong>4706</strong> as the door code, which you&apos;ll need to enter manually. Once inside, you&apos;ll need to follow the instructions to reach the Level 3 Server Room, then obtain the key card from a nearby maintenance worker. Back in the Server Room, look for the server rack with a different display above and sabotage it to get admin privileges, then update the schedule. Grab a nearby Penthouse Guard&apos;s disguise, then head up to the Lounge to secure both targets inside.</p><h2 id="bird-of-prey">Bird Of Prey</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="szaA9ibCbSSccyjYFMubYk" name="Hitman-3-Mission-Stories-1-OTOTW-Bird-Of-Prey.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/szaA9ibCbSSccyjYFMubYk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/szaA9ibCbSSccyjYFMubYk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Go up to the Level 1 Garden area, where you&apos;ll find assassin Zana "The Vulture" Kazem being refused access to a secure area. Follow him into the Garden, and he&apos;ll soon walk off to a secluded area where you can subdue him, take The Assassin disguise, then hide his body in the bushes – don&apos;t take any of his weapons as you need to return to the secure area and pass a frisk. The assistant will lead you to a meeting with Carl Ingram, who will ask you to take out reporter Hans Lucht.</p><p>Head back to the Atrium and locate Hans Lucht, then use the Escort prompt to have him follow you. Lead him to a quiet spot – there are several bathrooms off the Atrium with private stalls – then knock him out and take a photo with your camera. Deliver the picture to the assistant, then follow her to the penthouse to meet Ingram again.</p><h2 id="in-security">(In)Security</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zU8VAgCTREBfZ798RZoqLH" name="Hitman-3-Mission-Stories-1-OTOTW-InSecurity-Start.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/zU8VAgCTREBfZ798RZoqLH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zU8VAgCTREBfZ798RZoqLH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Make your way up to Level 2 via the stairs to the left of the Black Gold Bar on Level 1, and at the Security Room you&apos;ll overhear a conversation about Marcus Stuyvesan&apos;s replacement bodyguard, who you need to locate. Although the marker then highlights the door by the Level 1 Black Gold Bar to access the staff area, you can also use the Level 0 entrance from How The Mighty Fall with code <strong>4706</strong>. Once inside, grab an Event Security disguise – there&apos;s one in the laundry room off the staff area stairwell on Level 1 – then find the changing room inside the kitchen on Level 0.</p><p>After a humorous exchange with the boxers-clad new recruit, swipe his Transfer Papers from the bench then report to the Security Room on Level 2. Meet Marcus Stuyvesan then follow him out to the balcony, before hitting the four moving targets with throwing knives. This will complete the Mission Story, and once the other guard is dismissed you&apos;ll immediately have the opportunity to push Marcus Stuyvesan off the side of the building.</p><h2 id="dubai-on-top-of-the-world-other-assassination-opportunities">Dubai - On Top of the World: Other Assassination Opportunities</h2><p>These are the other location-specific Assassination challenges you can complete in Dubai:</p><ul><li><strong>Pick Your Poison:</strong> Eliminate Carl Ingram by making him eat poisoned food.</li><li><strong>Vertical Approach:</strong> Eliminate Marcus Stuyvesant by pushing, dumping or pulling him over a ledge or railing.</li><li><strong>Angry Birdy:</strong> Eliminate Carl Ingram by making him strike a <a href="https://www.gamesradar.com/hitman-3-explosive-golf-ball-angry-birdy-assassination/">Hitman 3 explosive golf ball</a>.</li><li><strong>Black Gold Eye:</strong> Eliminate Carl Ingram by impaling him on his oil-rig model in his office.</li><li><strong>Impactful Art:</strong> Eliminate both targets with a single chandelier.</li><li><strong>Mile High Drop:</strong> Eliminate each target while they are in the air parachuting.</li><li><strong>Conserving Ammunition:</strong> Eliminate both targets with a single bullet using a sniper rifle.</li><li><strong>Steep Task:</strong> Eliminate Carl Ingram by pushing, dumping or pulling him over a ledge or railing.</li><li><strong>Icarus:</strong> Electrocute Marcus Stuyvesant using the sun at the art installation.</li></ul><h2 id="hitman-3-mission-stories-dartmoor-death-in-the-family">Hitman 3 Mission Stories: Dartmoor - Death In The Family</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1790px;"><p class="vanilla-image-block" style="padding-top:60.34%;"><img id="UiYwL8RGkszzat7gx8ydbb" name="H3_Preview_Dartmoor_FamilyGathering.jpg" alt="Hitman 3 Mission Stories: Dartmoor - Death In The Family" src="https://cdn.mos.cms.futurecdn.net/UiYwL8RGkszzat7gx8ydbb.jpg" mos="" align="middle" fullscreen="" width="1790" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>After the recent announcement of Alexa Carlisle&apos;s death, the most senior Providence Partner has shocked her family by returning to the ancestral home of Thornbridge Manor in a very much alive condition. The same can&apos;t be said for younger brother Zachary, who was found dead in his bed after many years of living as a recluse at the mansion.</p><h2 id="means-motive-and-opportunity">Means, Motive And Opportunity</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PEKvYVWuwor3DdjpfnKfP9" name="Hitman-3-Mission-Stories-2-DITF-Means-Motive-and-Opportunity.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/PEKvYVWuwor3DdjpfnKfP9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/PEKvYVWuwor3DdjpfnKfP9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>For this Mission Story you&apos;ll need to become a Private Investigator and solve the mystery at Thornbridge Manor. The process is quite involved, so we have a complete <a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle/">Hitman 3 Death In The Family Clues</a> walkthrough to guide you through every stage of it.</p><h2 id="a-day-to-remember">A Day To Remember</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BJDjqjdLe2nR3dzcSUddtB" name="Hitman-3-Mission-Stories-2-DITF-A-Day-To-Remember.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/BJDjqjdLe2nR3dzcSUddtB.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/BJDjqjdLe2nR3dzcSUddtB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Head to the Garden in the upper area of the map, where you&apos;ll find the Photographer setting up a family photo. To get started you need to disguise yourself as the Photographer, but as he walks in a loop around the area past a storage crate it isn&apos;t difficult to take him out and dump the body. Next you need to grab a fuse cell, and although the marker directs you to one you&apos;ll need a crowbar to access it – you can get a crowbar from outside the kitchen on the right side of the map, or behind the Greenhouse at the top of the map. With the fuse in hand, install it in the other fuse box in the Garden then take a photograph of the staff member.</p><p>That completes the Mission Story, but to wrap things up you can wait until the staff member moves to summon the family members, grab the screwdriver from the bench to the side with blue boxes on top then expose the wire behind the chair in front of the camera. Next, grab the wrench from the opposite side of the fountain then use it to open the water valve on the side and create a leak. Wait for the family to assemble in position, then use the camera to take the photograph and electrocute Alexa Carlisle.</p><h2 id="her-final-resting-place">Her Final Resting Place</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PjSxyZuvT4Qr56ik9usCaB" name="Hitman-3-Mission-Stories-2-DITF-Her-Final-Resting-Place.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/PjSxyZuvT4Qr56ik9usCaB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Go to the Graveyard on the left side of the map, where you&apos;ll overhear a maid talking about the funeral arrangements. First order of business is to get rid of the graveyard birds, which you can do by shooting the three nests in the trees they are circling. Try and do this with a silenced weapon from a distance to avoid raising suspicion, though if any shots are heard then hide in the bushes until the search ends. You&apos;ll now have a brief window to disguise yourself as the Undertaker, before Alexa Carlisle arrives on the scene for a tour. Either way, the Mission Story is complete when your target reaches the graveyard.</p><h2 id="dartmoor-death-in-the-family-other-assassination-opportunities">Dartmoor - Death in the Family: Other Assassination Opportunities</h2><p>These are the other location-specific Assassination challenges you can complete in Dartmoor:</p><ul><li><strong>Another Death in the Family:</strong> - Allow Emma to poison Alexa after you discover her in the Greenhouse as the Private Investigator.</li><li><strong>One for the Ages:</strong> Electrocute Alexa Carlisle during the photo shoot.</li><li><strong>I Find This Amoosing:</strong> - Drop the huge antler chandelier hanging over the Foyer on Alexa by shooting the support as she walks underneath.</li><li><strong>Grave Mistake:</strong> Put Alexa Carlisle to rest.</li><li><strong>Keep Calm and Aim:</strong> Eliminate Alexa Carlisle with a sniper rifle from the roof of the mansion.</li><li><strong>Sweet Dreams:</strong> Eliminate Alexa Carlisle in her private room.</li></ul><h2 id="hitman-3-mission-stories-berlin-apex-predator">Hitman 3 Mission Stories: Berlin - Apex Predator</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jJFpvZKCCj4CYP2CdRWbCM" name="Berlin_Location.jpg" alt="Hitman 3 Mission Stories: Berlin - Apex Predator" src="https://cdn.mos.cms.futurecdn.net/jJFpvZKCCj4CYP2CdRWbCM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>After following a lead to meet Olivia Hall, Agent 47 is left on his own to handle five ICA Agents who are hunting him down around the remote Club Holle nightclub and connected biker hideout. As he has no handler present, there are no Mission Stories to complete during Apex Predator.</p><h2 id="berlin-apex-predator-other-assassination-opportunities">Berlin - Apex Predator: Other Assassination Opportunities</h2><p>These are the location-specific Assassination challenges you can complete in Berlin:</p><ul><li><strong>Suck a Bag of Bricks:</strong> Eliminate a target with a bag of bricks.</li><li><strong>Waaagh!:</strong> Eliminate a target with the scrap sword.</li><li><strong>Crane Trauma:</strong> Eliminate Agent Thames by setting up a crane accident.</li><li><strong>How the Turntables:</strong> Eliminate Agent Montgomery and Agent Banner in the light show grand finale.</li><li><strong>Drive It Home:</strong> Eliminate ICA agents as they evacuate the area.</li><li><strong>Rule of Threes:</strong> Eliminate 3 agents from the radio tower using a sniper rifle.</li><li><strong>The 47th Trick in the Book:</strong> Eliminate Agent Tremaine with his own rifle.</li></ul><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="hitman-3-mission-stories-chongqing-end-of-an-era">Hitman 3 Mission Stories: Chongqing - End Of An Era</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PpMVBqXK8Rvoyta5ZCP4aa" name="chongqing-china-hitman-3-1610397822272.jpg" alt="Hitman 3 Mission Stories: Chongqing - End Of An Era" src="https://cdn.mos.cms.futurecdn.net/PpMVBqXK8Rvoyta5ZCP4aa.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>In an attempt to expose the work of ICA to the world, Agent 47 needs to access the data core deep within a secret underground Facility. Unfortunately this is protected by Imogen Royce, a brilliant behavioural analyst, and Hush, a great innovator who is running unethical experiments, who are both connected to the data security systems and must be eliminated.</p><h2 id="certainty-principle">Certainty Principle</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qjGNKqAnjc7aihAzh5T4Kh" name="Hitman-3-Mission-Stories-4-EOAN-Certainty-Principle.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/qjGNKqAnjc7aihAzh5T4Kh.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qjGNKqAnjc7aihAzh5T4Kh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Head into the Restaurant below Yuzhong Square on the map, to overhear the conversation with the Board Member and kick things off. Now go outside and cross the square to the hotel opposite, where you&apos;ll need to access the ICA Apartment – either continue up to the rooftop then drop down on the far side to climb in through the window, or take a shortcut using <strong>0118</strong> as the code for the front door. Inside, grab the P41 Form off the floor at the foot of the bed, then return to the Restaurant. Either wait for the Dumpling Cook to walk past the storage basket or lure him into the bathroom, then knock him out and take his disguise before dumping the body. Grab the Emetic Rat Poison from the stool in the bathroom, then head into the kitchen.</p><p>Walk up to the bowl beside the bell and follow the Prepare prompt, then apply the rat poison when nobody is watching. Ring the Service Bell then wait for the tainted food to be served to the Board Member, before following him into the bathroom to steal his disguise after subduing him then dumping the body. Go through the kitchen and start the tour with the Facility Guide – if you have any illegal weapons, you can conceal them in the wastebasket by the stairs you came down to enter the Facility before passing the frisk. Inside the Vetting Office, use your camera to hack the glass panel in the corner then quickly hack the laptop to let Olivia in. On the other side you&apos;ll meet Imogen Royce, so follow her on the tour until the Mission Story is complete.</p><h2 id="impulse-control">Impulse Control</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yptW6iYBVBDEStk8QSXdbh" name="Hitman-3-Mission-Stories-4-EOAN-Impulse-Control.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/yptW6iYBVBDEStk8QSXdbh.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/yptW6iYBVBDEStk8QSXdbh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Make your way to the alleyway right then up on the map from Yuzhong Square and listen in on the conversation between the Homeless People, before taking down the one stood by the crates, stealing his disguise and dumping the body. Now continue along the alleyway past the blue van, go left then left again to find The Block building – conceal your illegal weapon in the garbage can outside if you have one. Enter the building, pass the frisk, then follow the guard to the screening room and wait your turn. After your brief interview you&apos;ll need to find a way up to the top floor, so you could try luring someone into the connected toilet to steal their disguise, or go out onto the balcony through the door and climb the pipe at the end to reach the next floor up.</p><p>When you reach Level 5, immediately turn right after you enter the testing area to find a bathroom in the corner where the Perfect Test Subject is waiting. Steal their disguise and dump the body, then return to the test area and speak to researcher Junli. You can then enter the experimentation chairs with Hush to complete the Mission Story – though ultimately you&apos;ll need to incapacitate and hide Junli, so Sister Lei will operate the controls without restraint and overload Hush&apos;s brain.</p><h2 id="all-seeing-eyes">All-Seeing Eyes</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D58fM7CEqmzneC3rFUNV2h" name="Hitman-3-Mission-Stories-4-EOAN-All-Seeing-Eye.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/D58fM7CEqmzneC3rFUNV2h.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/D58fM7CEqmzneC3rFUNV2h.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Go to the Laundromat up then left on the map from Yuzhong Square, then use the ICA code <strong>0118</strong> to unlock the doors at the rear. Head up the stairs and overhear the drone discussion, then sneak past the guards and continue up to the roof. Knock out the Street Guard, take his disguise and sniper rifle, then dump the body and continue up the stairs to the upper roof where the drone can be scanned with your camera. Now stand on the platform under the sign, and snipe the five drones as they move back and forth across the sky in a fixed pattern – it&apos;s easiest to hit them at the end of their path rather than when they are moving through the air.</p><p>Now you need to avoid the guard patrols, so drop through the gap and slide down the drainpipe as two of them come up the stairs to the upper rooftop, then remain on the roof but stay out of sight until the prompt tells you to shoot more drones near The Block. Sneak behind the guards to get back to the upper rooftop, then take out the remaining drones before waiting for Hush and Imogen Royce to meet in the Lotus Passage opposite. The Mission Story is finished here, but time your shot correctly and you can eliminate both targets with one sniper bullet – and the added bonus is your drone hacking allows Olivia to hack the data core remotely, so you don&apos;t even have to set foot in the Facility and can simply stroll out of the nearby exit.</p><h2 id="chongqing-end-of-an-era-other-assassination-opportunities">Chongqing - End of an Era: Other Assassination Opportunities</h2><p>These are the other location-specific Assassination challenges you can complete in Chongqing:</p><ul><li><strong>Stick It to the Man:</strong> [REDACTED]</li><li><strong>Venting Some Stress:</strong> [REDACTED]</li><li><strong>Deprivation:</strong> Eliminate Hush when he is using his deprivation chamber.</li><li><strong>Mnemonic:</strong> Overload Hush&apos;s brain.</li><li><strong>Big Bada Boom:</strong> Eliminate Hush and Imogen Royce in one explosion.</li><li><strong>A Shock to the System:</strong> Eliminate Imogen Royce by electrocution.</li><li><strong>Cooling Down:</strong> Eliminate Imogen Royce by drowning her in the core&apos;s coolant.</li><li><strong>Bullet Points:</strong> Eliminate Hush and Imogen Royce with a single bullet from a sniper rifle.</li><li><strong>Medium Rare:</strong> Eliminate Imogen Royce by having an employee start the core cleansing.</li></ul><h2 id="hitman-3-mission-stories-mendoza-the-farewell">Hitman 3 Mission Stories: Mendoza - The Farewell</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TCCa2L5DxscEt4XjhfAvKn" name="Mendoza_Location.jpg" alt="Hitman 3 Mission Stories: Mendoza - The Farewell" src="https://cdn.mos.cms.futurecdn.net/TCCa2L5DxscEt4XjhfAvKn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>It&apos;s time to discover where Diana Burnwood&apos;s true allegiance lies, as you meet her at the Yates Estate winery for an exclusive party of movers and shakers. Don Yates is currently lined up to succeed as The Constant, and Tamara Vidal is Arthur Edwards&apos; most trusted aide, so both need to be eliminated to put Diana&apos;s plan into motion.</p><h2 id="the-tour">The Tour</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RF6y2sU82PhQYjBeahF6P9" name="Hitman-3-Mission-Stories-5-TF-The-Tour.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/RF6y2sU82PhQYjBeahF6P9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RF6y2sU82PhQYjBeahF6P9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Head across the Dance Floor and through Reception to the Fermentation Atrium, where you&apos;ll find Corvo Black discussing a tour of the estate. Follow him outside and wait until he goes for a smoke near the railings, then subdue him and steal his disguise before dumping his body in the flowerbed.</p><h2 id="eyes-on-target">Eyes On Target</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PSF7GqLibqyEMxxPVp9mm8" name="Hitman-3-Mission-Stories-5-TF-Eyes-On-Target.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/PSF7GqLibqyEMxxPVp9mm8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/PSF7GqLibqyEMxxPVp9mm8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>At the bottom of the main driveway, quickly dart past the Gauchos guarding the entrance to the dirt track and duck into the flowers on your left before you&apos;re spotted. Head towards the silos, then lure a Gaucho into the flowers and steal his disguise. Hop over the wall into the silo area then make your way to the upper gantry and listen to the discussion between the sniper and their spotter.</p><h2 id="over-the-top">Over The Top</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3giErMMTVM3U8Yxr5At769" name="Hitman-3-Mission-Stories-5-TF-Over-The-Top.jpg" alt="Hitman 3 Mission Stories" src="https://cdn.mos.cms.futurecdn.net/3giErMMTVM3U8Yxr5At769.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/3giErMMTVM3U8Yxr5At769.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Go over the Dance Floor and through Reception to the far side of the Fermentation Atrium, then eavesdrop on the conversation between the two Workers about overflowing tanks. You&apos;ll need to be disguised as a Worker or Gaucho to follow the Senior Worker and continue the next part of the Mission Story relatively unchallenged.</p><h2 id="mendoza-the-farewell-other-assassination-opportunities">Mendoza - The Farewell: Other Assassination Opportunities</h2><p>These are the other location-specific Assassination challenges you can complete in Mendoza:</p><ul><li><strong>Notes of Hemlock:</strong> Serve Tamara Vidal a poisoned glass of Pinot Noir.</li><li><strong>Domestic Disturbance:</strong> Eliminate Don Archibald Yates by mariticide.</li><li><strong>The Orator:</strong> Eliminate Don Archibald Yates with a Branson MD-2 microphone.</li><li><strong>Pencil Pusher:</strong> Eliminate Don Archibald Yates with a pen.</li><li><strong>Ged Rid of the Body:</strong> Eliminate Don Archibald Yates with a garden shredder.</li><li><strong>Firebrand:</strong> Eliminate Tamara Vidal by electrocution.</li><li><strong>Pulp Friction:</strong> Eliminate Tamara Vidal with the grape crusher.</li><li><strong>Murder By Proxy:</strong> Eliminate both targets by proxy.</li><li><strong>Coldhearted:</strong> Eliminate Tamara Vidal by hypothermia.</li><li><strong>To Loyalty:</strong> Eliminate Don Archibald Yates with a poisoned glass of 1945 Grand Paladin.</li></ul><h2 id="hitman-3-mission-stories-carpathian-mountains-untouchable">Hitman 3 Mission Stories: Carpathian Mountains - Untouchable</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="axL8dACWzj8ZxgfjM7FKHo" name="CM2_Location.jpg" alt="Hitman 3 Mission Stories: Carpathian Mountains - Untouchable" src="https://cdn.mos.cms.futurecdn.net/axL8dACWzj8ZxgfjM7FKHo.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>This is it, the big finale, so it&apos;s time to use all your training and skills to infiltrate the train and eliminate The Constant, Arthur Edwards. As you have no handler available, there are no Mission Stories to complete in the Carpathian Mountains.</p><h2 id="carpathian-mountains-untouchable-other-assassination-opportunities">Carpathian Mountains - Untouchable: Other Assassination Opportunities</h2><p>This is the location-specific Assassination challenge you can complete in the Carpathian Mountains:</p><ul><li><strong>Losing Everything: </strong>Eliminate the Constant by poisoning him.</li></ul><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Hitman 3 tips providing 12 things you need to know before you take on your next contract ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-tips/</link>
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                            <![CDATA[ Become the ultimate assassin with our essential Hitman 3 tips ]]>
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                                                                        <pubDate>Tue, 14 Dec 2021 16:26:58 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Dec 2021 17:08:05 +0000</updated>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 tips]]></media:description>                                                            <media:text><![CDATA[Hitman 3 tips]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman 3 tips]]></media:title>
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                                <p>Checking out some Hitman 3 tips before you head out on a contract is a sensible move, regardless of whether you&apos;re a newcomer to the world of stealthy eliminations or are already a professional assassin. There&apos;s always something new to learn, and this is especially true in <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a> thanks to various changes to the gameplay and mechanics involved, which can massively improve your experience once you know how to master them. If it&apos;s assassination advice that you&apos;re looking for then you&apos;ve come to the right place, so let us pass on some essential Hitman 3 tips to complete your assignments like a seasoned pro.</p><p><a href="https://www.gamesradar.com/hitman-3-keypad-codes/"><strong>Hitman 3 keypad codes</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"><strong>Hitman 3 Death In The Family Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-explosive-golf-ball-angry-birdy-assassination/"><strong>Hitman 3 explosive golf ball</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a></p><h2 id="1-pick-up-everything-in-case-you-need-it">1. Pick up everything in case you need it</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yttS3R3iuvAk3TXiRsMouU" name="Hitman-3-tips-1-pick.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/yttS3R3iuvAk3TXiRsMouU.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>In the world of Hitman it pays to be a kleptomaniac, so every time you see a handy item or tool lying around make sure you grab it. Screwdrivers let you tamper with electronics, wrenches can open up valves or repair machines, and crowbars are particularly useful as they let you break through locked doors to access new areas. There&apos;s no limit to how much you can carry, and having the right item in your inventory can help you explore fresh routes and opportunities.</p><h2 id="2-coins-are-the-ultimate-portable-distraction">2. Coins are the ultimate portable distraction</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cw4DR3dtFTcJqQHTZk9STV" name="Hitman-3-tips-2-coin.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/cw4DR3dtFTcJqQHTZk9STV.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>You&apos;ll usually start with a few coins in your pocket, and there are often more lying around within levels for you to pick up, which is handy as they&apos;re the perfect tool for creating distractions. Their use is twofold, as you can either throw one near an NPC to move them out of position so you can sneak past, or use the sound to lure them into a secluded area so you can subdue them without getting spotted. In a pinch you can use other items such as bricks or fruit for the same purpose, just make sure your target doesn&apos;t see you throwing the thing or they&apos;ll investigate you instead.</p><h2 id="3-instinct-mode-is-your-greatest-tool">3. Instinct Mode is your greatest tool</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pDoiiGgBYzrwnGBkNxRbtV" name="Hitman-3-tips-3-instinct.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/pDoiiGgBYzrwnGBkNxRbtV.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Use Instinct Mode often to keep track of your targets&apos; locations and their movements, as well scanning ahead when moving through restricted areas or to spot if NPCs who can see through your disguise are around, so you don&apos;t end up walking straight into them. Instinct Mode highlights any other nearby items you can interact with, including places to hide bodies, and you can also follow wires and pipes to see what they connect to and plan future schemes.</p><h2 id="4-don-apos-t-forget-your-minimap">4. Don&apos;t forget your minimap</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QBUHZK5T7RL3XDmaKQTkGW" name="Hitman-3-tips-4-minimap.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/QBUHZK5T7RL3XDmaKQTkGW.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>There&apos;s a wealth of information shown on your minimap in the bottom left corner of the screen, so make sure you don&apos;t overlook it. The camera icon indicates there is either an item you can scan for Intel, or something you can hack such as a window or vent to open up an additional route. As well as big red icons for your targets, you&apos;ll also be tracking black dots for NPCs who will ignore you and white dots for those who can see through your current disguise and detect you, so use this to plan your movements and avoid them.</p><h2 id="5-keep-an-eye-on-your-status">5. Keep an eye on your status</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqddWP76NvxAoLspc6HodW" name="Hitman-3-tips-5-status.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/GqddWP76NvxAoLspc6HodW.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Underneath your minimap you&apos;ll see a status bar, depending on your current circumstances, and this can help you consider your next actions. <strong>Trespassing</strong> means you&apos;re in an area you shouldn&apos;t be with your current disguise, so either find a different outfit or stay out of sight. <strong>Searching </strong>means an NPC is checking out something suspicious, but as long as you&apos;re not caught within the Area Being Investigated you should be fine, while <strong>Compromised</strong> indicates you&apos;ve been witnessed committing a crime and the person who saw you is on the way to raise the alarm. <strong>Hunted</strong> shows that guards are trying to track you down and will initially attempt to arrest you if spotted, with <strong>Combat </strong>being the final stage where you&apos;ll be shot on sight.</p><h2 id="6-save-at-key-points-in-missions-while-experimenting">6. Save at key points in missions while experimenting</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WQ3ZcxizQuc6UZtvGNn7HZ" name="Hitman-3-tips-6-save.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/WQ3ZcxizQuc6UZtvGNn7HZ.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Unless you&apos;re playing on Master difficulty, you have access to an unlimited number of saves during a mission, and you should take full advantage of this to save at key points while you&apos;re testing out new strategies and approaches. There&apos;s nothing more frustrating than pulling off a skilful undetected infiltration into a fresh area, then blowing your cover soon afterwards by making a silly mistake or getting an unexpected outcome to one of your actions. Making regular saves may feel like a bit of a cheat, but while you&apos;re still finding your feet and experimenting it gives you easy fallbacks without having to start the mission again from scratch.</p><h2 id="7-replay-missions-to-increase-your-mastery-level">7. Replay missions to increase your Mastery Level</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7tYAjJh8qi3q9brWDfaeZ" name="Hitman-3-tips-7-mastery.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/s7tYAjJh8qi3q9brWDfaeZ.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Most actions you undertake during a mission award you with XP, which in turn add up to increase your Mastery Level for that contract. Higher Mastery Levels unlock new starting locations and outfits, locations to smuggle items into the mission, and additional equipment to use, opening up more possibilities for your assassinations. Take a look through the challenges in the menu, as each one you complete unlocks a sizeable chunk of XP to help you progress towards the top Mastery Level.</p><h2 id="8-try-not-to-kill-anyone-other-than-your-targets">8. Try not to kill anyone other than your targets</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="364LvGhVmqK29q7UMmy4rY" name="Hitman-3-tips-8-no-kill.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/364LvGhVmqK29q7UMmy4rY.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>You may be a world-class assassin, but that doesn&apos;t mean you have to be ruthless when it comes to the lives of others. You&apos;ll often need to deal with other NPCs, but you should always try to incapacitate them rather than kill – not only do non-target kills reduce your score and rating, but you don&apos;t receive any experience for them either, whereas you get 25XP for every silent takedown. If you do get spotted by an NPC before knocking them out, you&apos;ll get an <strong>Unconscious Witness </strong>notification in the corner of the screen, which you can remove by dumping the body in a container. However, if you don&apos;t hide them and someone discovers the witness, you&apos;ll be instantly compromised when they&apos;re woken up.</p><h2 id="9-take-the-time-to-observe-what-apos-s-happening-around-you">9. Take the time to observe what&apos;s happening around you</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r5pf57h38AfDS5rwGb2kzW" name="Hitman-3-tips-9-observe.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/r5pf57h38AfDS5rwGb2kzW.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Missions take place in huge living, breathing worlds, and all of those NPCs milling about aren&apos;t just there for show. Pay attention to any conversations happening around you, especially when entering a new area, as they&apos;ll either provide some background information to what&apos;s currently going on or reveal opportunities for further exploration and even assassination methods. Often these aren&apos;t automatically added to your Intel, so listen well and follow up on them to make new discoveries.</p><h2 id="10-play-out-the-mission-stories">10. Play out the Mission Stories</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fMvmTCzY4tyurvLCn89UNX" name="Hitman-3-tips-10-mission-stories.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/fMvmTCzY4tyurvLCn89UNX.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Following on from the previous tip, Mission Stories are specific routes through a contract that can be triggered when you overhear a specific conversation or witness a particular event, and are marked by a green lightbulb icon. Once it&apos;s been revealed, accept the prompt to follow it and you&apos;ll be led through a series of actions to reach one or more of your targets, helping you to learn the mechanics of each mission and providing useful Intel you can use on your subsequent playthroughs. It&apos;s absolutely worth your time to run through these scenarios, and we have a separate <a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/">Hitman 3 Mission Stories and all assassinations</a> guide on all the opportunities you can find.</p><h2 id="11-look-for-shortcuts-to-open-up">11. Look for Shortcuts to open up</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yf7akFCZLdnSVjKYqo6gUY" name="Hitman-3-tips-11-shortcuts.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/Yf7akFCZLdnSVjKYqo6gUY.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>New to Hitman 3, there are now shortcuts you can unlock within missions which then become permanent, so you can immediately use them on your subsequent playthroughs. Often these are in the form of ladders, which you can break the locks on with a crowbar to release, but they can also be particular doors you open or items you move to create a permanent access route. These shortcuts can let you bypass entire sections of a mission you&apos;d normally have to sneak or bluff your way through, so they&apos;re a real asset when you find them.</p><h2 id="12-watch-out-for-cameras">12. Watch out for cameras</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lj5L9uQDfhhDgoK2xtyF4Y" name="Hitman-3-tips-12-camera.jpeg" alt="Hitman 3 tips" src="https://cdn.mos.cms.futurecdn.net/Lj5L9uQDfhhDgoK2xtyF4Y.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Security cameras cast a coloured grid on the floor, so you can see exactly where they are currently viewing. This makes it much easier to avoid being spotted, though you can also shoot a camera to take it out or disable security systems remotely in many cases. If you do get spotted it isn&apos;t automatically a problem, unless you&apos;re doing something illegal at the time, though if you want to complete the mission completely undetected then you&apos;ll need to find and destroy the recording before you exit the level.</p><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ How to get the Hitman 3 secret ending ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-secret-ending/</link>
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                            <![CDATA[ The A New Father feat gives you a secret ending in Hitman 3 if you know how to trigger it ]]>
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                                                                        <pubDate>Tue, 14 Dec 2021 16:10:50 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Dec 2021 17:07:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt;, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. So games like Iron Lung, &lt;a href=&quot;https://www.gamesradar.com/resident-evil-village-review/&quot;&gt;Resident Evil&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/god-of-war-ragnarok-review/&quot;&gt;God of War Ragnarok&lt;/a&gt;, Horizon, anything Bethesda and so on. He&#039;s currently looking forward to games like the &lt;a href=&quot;https://www.gamesradar.com/dead-space-remake-hands-on-gameplay-preview/&quot;&gt;Dead Space&lt;/a&gt; and &lt;a href=&quot;https://www.gamesradar.com/resident-evil-4-remake-gameplay-hands-on/&quot;&gt;Resident Evil 4&lt;/a&gt; Remakes, Atomic Heart, Judas, Starfield, Star Wars Jedi: Survivor, Silent Hill: Ascension and plenty more. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then left to become news editor for Kotaku UK, contributing to both the UK and international sites, before joining GamesRadar in the same role and eventually becoming Guides Coordinator. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                <p>A Hitman 3 secret ending is available if you know the process for reaching it, and as well as unlocking the A New Father feat you also get to experience something very interesting. Naturally there are huge spoilers to follow as we explain the secret ending in Hitman 3, so if you&apos;ve not reached the final level and aren&apos;t prepared to know about it just yet then stop reading until you&apos;re ready. However, once you&apos;ve wrapped up the game and know how it concludes, you&apos;re in the perfect position for us to explain how to get the Hitman 3 secret ending and tick off that A New Father feat in the challenges. </p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-keypad-codes/"><strong>Hitman 3 keypad codes</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"><strong>Hitman 3 Death In The Family Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-explosive-golf-ball-angry-birdy-assassination/"><strong>Hitman 3 explosive golf ball</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a></p><h2 id="how-to-get-the-hitman-3-secret-ending">How to get the Hitman 3 secret ending</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VxjHWtyXJehgc247tBbdvc" name="Hitman3_03.jpg" alt="Hitman 3" src="https://cdn.mos.cms.futurecdn.net/VxjHWtyXJehgc247tBbdvc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>In the final level of Hitman 3 you&apos;ll find yourself on a Providence train circling Romania. You&apos;re final target is the Constant himself, along with <em>anyone </em>on the train. I mean it, every single Providence employee on board is a viable target, making this level an absolute blast if you want to execute absolutely everyone along the way. Whatever you do with the other people on the train you&apos;ll finally reach the Constant who will calmly accept his fate. Not before making you an offer though - use the serum again that originally wiped your memory once before as a Providence assassin and "surrender to your true nature". </p><p>Initially, 47 will reject the offer outright and the game will leave you watching the Constant at the mirror with a wealth of options to kill him with. You can find a gun, fiber wire and axe in the carriage for example. You can also use the serum to wipe the Constant&apos;s memory, which is obviously the most satisfying option. However, to get the secret ending just wait for barely a minute: the Constant will start talking again and you&apos;ll get the option to inject yourself. If you choose this you&apos;ll trigger the secret ending option, which will be very interesting to any Hitman fans that have seen the original game from 2000. </p><p>Check below the image if you want to know what the Hitman 3 secret ending actually entails, or stop now and go find it for yourself. </p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="seockESBD3dtaKSS2vm2zF" name="hitman.jpg" alt="Hitman" src="https://cdn.mos.cms.futurecdn.net/seockESBD3dtaKSS2vm2zF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>If you do choose to inject yourself then 47 will pass out and everything will go black. You&apos;ll wake up in a potentially very familiar looking padded cell with a barred door, as the Constant recites the opening lines from the original game, recreating perfectly the original intro that started it all and bringing the game full circle. </p><p>"Wake up my friend. It&apos;s the dawn of a new day and you have things to do."</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wR9y8Nh6Prg65ve4y9Z348" name="hitman secret ending.jpg" alt="Hitman 3 secret ending" src="https://cdn.mos.cms.futurecdn.net/wR9y8Nh6Prg65ve4y9Z348.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Where to find the Hitman 3 explosive golf ball in Dubai and complete the Angry Birdy assassination ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-explosive-golf-ball-angry-birdy-assassination/</link>
                                                                            <description>
                            <![CDATA[ If you're looking for the Hitman 3 explosive golf ball location, here's how to send Carl Ingram out with a bang ]]>
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                                                                        <pubDate>Tue, 14 Dec 2021 15:57:05 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Dec 2021 17:07:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                <p>If you&apos;re aware of the Hitman 3 explosive golf ball in Dubai, then it&apos;s likely you&apos;ve been studying the assassination challenges for that level and are wondering how to tick the Angry Birdy task off that list, or at the very least you&apos;ve heard a couple of cleaners discussing an interesting plot to get rid of Carl Ingram. There are several tricky elements to carrying this out in <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a>, as you first have to locate the explosive golf ball itself, and then find a way to encourage Carl Ingram to head outside and actually strike it. Helpfully we&apos;ve already figured out the details, so allow us to reveal the Hitman 3 explosive golf ball location and explain how to complete the Angry Birdy assassination challenge.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-keypad-codes/"><strong>Hitman 3 keypad codes</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"><strong>Hitman 3 Death In The Family Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a></p><h2 id="hitman-3-explosive-golf-ball-location">Hitman 3 explosive golf ball location</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oMPgZmCaGM8m54Je5Npo7K" name="Hitman-3-explosive-golf-ball-map.jpg" alt="Hitman 3 explosive golf ball location" src="https://cdn.mos.cms.futurecdn.net/oMPgZmCaGM8m54Je5Npo7K.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/oMPgZmCaGM8m54Je5Npo7K.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>The Hitman 3 explosive golf ball is found inside a locked storage room, at the end of the Maintenance Corridor on Level 3, and there are two main routes to reach it. You can infiltrate this area disguised as Maintenance Staff or a Penthouse Guard, and when you enter the Maintenance Corridor you&apos;ll overhear a female staff member discussing the explosive golf ball on her phone.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fQAcaDgVbhpeAVP5ojNQmJ" name="Hitman-3-explosive-golf-ball-found.jpg" alt="Hitman 3 explosive golf ball location" src="https://cdn.mos.cms.futurecdn.net/fQAcaDgVbhpeAVP5ojNQmJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Either incapacitate her to get the Janitorial Key (if you haven&apos;t found one elsewhere), or use a crowbar to pry open the door to the storage room at the end of the corridor. Inside, look behind the red toolbox in the corner and you&apos;ll find the Hitman 3 explosive golf ball, so grab it to add it to your inventory and complete the first stage of this assassination.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GGjCJsaukCJZjetQFMBmUJ" name="Hitman-3-explosive-golf-ball-shortcut.jpg" alt="Hitman 3 explosive golf ball location" src="https://cdn.mos.cms.futurecdn.net/GGjCJsaukCJZjetQFMBmUJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>Alternatively, if you have a crowbar you can head up to Level 4 disguised as a Penthouse Guard, then make your way to the Outdoor Area off the main luxurious Courtyard. Near the golf set up you&apos;ll see the Penthouse Terrace Ladder shortcut, so break it with your crowbar and you can climb down directly into the storage room to collect the Hitman 3 explosive golf ball. This also opens up the shortcut for all subsequent playthroughs, which is quite handy.</p><h2 id="how-to-eliminate-carl-ingram-with-the-explosive-golf-ball">How to eliminate Carl Ingram with the explosive golf ball</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dXPTh8R79EDhaiJVaAjm8J" name="Hitman-3-explosive-golf-ball-noise.jpeg" alt="Hitman 3 explosive golf ball location" src="https://cdn.mos.cms.futurecdn.net/dXPTh8R79EDhaiJVaAjm8J.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>So, now you have the Hitman 3 explosive golf ball, you need to actually encourage Carl Ingram to go and hit a few drives. He&apos;s trying to get some work done and has specifically requested no distractions, so the key to achieving this is making noise. When he&apos;s in the Master Suite on Level 5, turn on the vacuum cleaner in the corridor, and when he&apos;s in the Study on Level 3 switch on the radio in the corner – just make sure nobody observes you.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F4gpXvBcMSAm4va6CAmD7G" name="Hitman-3-explosive-golf-ball-place.jpeg" alt="Hitman 3 explosive golf ball location" src="https://cdn.mos.cms.futurecdn.net/F4gpXvBcMSAm4va6CAmD7G.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p>With both distractions completed, Carl Ingram will be so furious that he&apos;ll need to go and play some golf to cool off, so make sure you&apos;ve planted the Hitman 3 explosive golf ball in the basket before he arrives with his security in the Outdoor Area. With everything in motion, all that&apos;s left to do is stand back and admire your handiwork, then collect the Angry Birdy assassination challenge that nets you a cool 4,000 XP towards your Mastery Level.</p><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Hitman 3 keypad codes to unlock all doors and safes ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-keypad-codes/</link>
                                                                            <description>
                            <![CDATA[ If you need Hitman 3 door codes to access a locked area or open a safe, we've got all the digits ]]>
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                                                                        <pubDate>Tue, 14 Dec 2021 15:09:23 +0000</pubDate>                                                                                                                                <updated>Mon, 30 Jan 2023 17:45:08 +0000</updated>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/X9V9ZNnzDaXe7sEa8oHxMM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After a varied career that includes providing security for students&#039; union event nights, technical support for conferences, and financial accounting for a quango, Iain joined Future in 2012 following a short stint as a freelancer to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. He has a tenacious attitude to hunting down collectibles in games, continuing his searches long after others would have given up trying to find that last elusive trinket, and knows how best to present this information to help others on their own hidden item quests. Iain is GamesRadar&#039;s resident Fortnite expert, having sunk thousands of hours into the battle royale and penned over 500 guides on the subject, with over 60 Solo Victory Royales under his belt including several coveted Crowned Victory Royales in recent times. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX, covering tips, walkthroughs, features, and reviews. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and thanks to a raft of questionably basic PS4 releases he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements. When not writing about video games, you&#039;ll find Iain refereeing roller derby bouts on skates, running half marathons to fundraise for charities, or volunteering in the local community.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 keypad codes]]></media:description>                                                            <media:text><![CDATA[Hitman 3 keypad codes]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman 3 keypad codes]]></media:title>
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                                <p>Hitman 3 keypad codes can get you through select locked doors or open particular safes, which means it pays to know what the required combinations are in advance so you can enter fresh areas or grab handy items to assist with your contracts. When you find one of these locks you manually enter the four digit passcode, and as these Hitman 3 door codes are the same every time you can look them up in a guide such as this without having to actually find them in the game. No more listening in to NPC conversations or scanning noticeboards for clues is needed, you can just get straight into the action.</p><div  class="fancy-box"><div class="fancy_box-title">Hitman Freelancer tips</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2j58fsEwDb75rivtAxcaPe" name="Hitman-Freelancer-tips.jpg" caption="" alt="Hitman Freelancer tips" src="https://cdn.mos.cms.futurecdn.net/2j58fsEwDb75rivtAxcaPe.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p class="fancy-box__body-text">Follow these <a data-analytics-id="inline-link" href="https://www.gamesradar.com/hitman-freelancer-tips/">Hitman Freelancer tips</a> to get a head start in the separate roguelike mode.</p></div></div><p>We should point out that although you can use these door codes during any Freelancer contracts that take place in these locations, to open the specific <a href="https://www.gamesradar.com/hitman-freelancer-safes-clues/">Hitman Freelancer safes</a> you&apos;ll need to find clues hidden in the nearby area, so we&apos;ve got a separate guide covering those. Here we&apos;ll mainly be focused on access, so whether it&apos;s unlocking the multiple China door codes (though a lot of them are actually the same) or opening the Dartmoor office safe, our complete set of Hitman 3 keypad codes will ensure that you always have access and nothing gets in your way.</p><h2 id="all-hitman-3-keypad-codes-for-doors-and-safes">All Hitman 3 keypad codes for doors and safes</h2><ul><li><a href="#section-dubai-hitman-3-keypad-codes"><strong>Dubai, United Arab Emirates codes</strong></a></li><li><a href="#section-dartmoor-hitman-3-keypad-codes"><strong>Dartmoor, England codes</strong></a></li><li><a href="#section-berlin-hitman-3-keypad-codes"><strong>Berlin, Germany codes</strong></a></li><li><a href="#section-chongqing-hitman-3-keypad-codes"><strong>Chongqing, China codes</strong></a></li><li><a href="#section-mendoza-hitman-3-keypad-codes"><strong>Mendoza, Argentina codes</strong></a></li><li><a href="#section-carpathian-mountains-hitman-3-keypad-codes"><strong>Carpathian Mountains, Romania codes</strong></a></li></ul><h3 class="article-body__section" id="section-dubai-hitman-3-keypad-codes"><span>Dubai Hitman 3 keypad codes</span></h3><ul><li><strong>Level 0: Staff Area door codes - 4706</strong></li><li><strong>Levels 2 and 3: Security Rooms safe codes - 6927</strong></li><li><strong>Level 5: Guest Bedroom safe code - 7465</strong></li></ul><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sd3sfVYMsy4MgsNttpQnwj" name="Hitman-3-Keypad-Dubai-2.jpg" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/sd3sfVYMsy4MgsNttpQnwj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Level 0: Staff Area door codes<br></strong>There are two doors with keypad codes leading from the Atrium to the Staff Area, with one in the corner above the stairs coming up from Level -1 and the other behind the small bar on the way up to Level 1. They share the same door code written on the Meeting Room whiteboard, which is <strong>4706</strong>.</p><p><strong>Levels 2 and 3: Security Rooms safe codes<br></strong>The Security Room on the right of the map on Level 2, and the Security Room on Level 3 both have safes containing the Evacuation Keycards needed to trigger the VIP Evacuation Protocol. Handily the safe code of <strong>6927</strong> is the same for both, and is pinned to the notice board in the Level 3 Security Room.</p><p><strong>Level 5: Guest Bedroom safe code</strong><br>You can access the Guest Bedroom in the Penthouse area by stealing the key from the Penthouse Staff member in the Level 4 Storage room, or by forcing the door with a lockpick/crowbar. Inside, there&apos;s a note attached to the computer revealing the safe code of <strong>7465</strong>, and the safe is in the corner near the television.</p><h3 class="article-body__section" id="section-dartmoor-hitman-3-keypad-codes"><span>Dartmoor Hitman 3 keypad codes</span></h3><ul><li><strong>Level 2: Alexa Carlisle's Office safe code - 1975</strong></li></ul><iframe src="https://content.jwplatform.com/players/mOCwlvCt.html" id="mOCwlvCt" title="Hitman 3 Dartmoor Reveal Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>Level 2: Alexa Carlisle&apos;s Office safe code<br></strong>Depending on whether you&apos;ve found all of the <a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle">Hitman 3 Death In The Family Clues</a> and solved the mystery, this may have been opened for you already. If not, there&apos;s a button on the arm of Alexa Carlisle&apos;s chair behind the desk, which moves a painting on the wall to the side and reveals the safe. There are a series of symbols above it, which can be linked to items in the room with numbers on plaques beside them, and the safe code you&apos;ll get when you put these all together is <strong>1975</strong>.</p><h3 class="article-body__section" id="section-berlin-hitman-3-keypad-codes"><span>Berlin Hitman 3 keypad codes</span></h3><ul><li><strong>Level -2: Rolf Hirschmuller's Office safe code - 1989</strong></li></ul><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MZ8Rp6boSbLRwoCKxzaJsf" name="Hitman-3-Keypad-Berlin.jpg" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/MZ8Rp6boSbLRwoCKxzaJsf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Level -2: Rolf Hirschmuller&apos;s Office safe code<br></strong>In the lowest level of the club adjacent to the building controlled by the bikers you&apos;ll find Rolf Hirschmuller&apos;s Office, and according to the nearby tech staff the code for the safe inside is aptly the year that the Berlin Wall fell. That historical moment happened in <strong>1989</strong>, so punch the into the safe to open it up – you can either disguise your way in, or slide down the pipe in the corridor on Level -1 linking the club to the biker building.</p><h3 class="article-body__section" id="section-chongqing-hitman-3-keypad-codes"><span>Chongqing Hitman 3 keypad codes</span></h3><ul><li><strong>Level 2: ICA Apartment door code - 0118</strong></li><li><strong>Level 0: ICA Facility Container Entrance door code - 0118</strong></li><li><strong>Level 1: Laundromat door code - 0118</strong></li><li><strong>Level 4: The Block near Benchmark Lab door code - 2552</strong></li><li><strong>Level 5: Hush's Private Lab and Therapy Room external door codes - 2552</strong></li><li><strong>Level 0: Arcade door code - 2552</strong></li><li><strong>Level 0: Arcade courtyard shortcut hatch code - 2552</strong></li></ul><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fock9PJpCHbDAMaw9R6nvC" name="Hitman-3-Keypad-Chongqing-2.jpg" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/fock9PJpCHbDAMaw9R6nvC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Level 2: ICA Apartment door code<br></strong>You can initially access the ICA Apartment by dropping down from the roof and climbing in through the window, but if you listen to the answering machine messages by the bed you&apos;ll learn the entry code for the apartment, and the facility, is <strong>0118</strong>.</p><p><strong>Level 0: ICA Facility Container Entrance door code<br></strong>Around the side of the Restaurant is the entrance to the ICA Facility, disguised as a set of freight containers. If you didn&apos;t already get the door code of <strong>0118</strong> from the ICA Apartment answering machine, there&apos;s also an employee pacing outside who will say it out loud before entering.</p><p><strong>Level 1: Laundromat door code<br></strong>Either this is a huge coincidence, or ICA security is not as tight as it should be, because the code for the door at the back of the Laundromat is also <strong>0118</strong>.</p><p><strong>Level 4: The Block near Benchmark Lab door code<br></strong>Beyond the Benchmark Lab on Level 4 is a stairwell in the corner, with a keypad door to access it. In Hush&apos;s Private Lab on Level 5 you&apos;ll find a whiteboard which reveals <strong>2552</strong> as the general access code for the building.</p><p><strong>Level 5: Hush&apos;s Private Lab and Therapy Room external door codes<br></strong>To enter either of these rooms from the external balcony you need the same keypad code, which you can even see through the window from the balcony, so use <strong>2552</strong> again.</p><p><strong>Level 0: Arcade door code<br></strong>At the base of Hush&apos;s building you&apos;ll find an Arcade in the corner, and in the rear room is a keypad door to take a back route to the upper floors. Guess what? The code is also <strong>2552</strong> – evidently Hush&apos;s security is as good as the ICA&apos;s.</p><p><strong>Level 0: Arcade courtyard shortcut hatch code<br></strong>In the courtyard to the rear the Arcade, there&apos;s a hatch tucked behind some blue and orange crates which opens up a shortcut route directly into Level -3 of the ICA Facility. Once again, the magic code you need is <strong>2552</strong>.</p><h3 class="article-body__section" id="section-mendoza-hitman-3-keypad-codes"><span>Mendoza Hitman 3 keypad codes</span></h3><ul><li><strong>Level 1: Wine Fridge lasers code - 1945</strong></li><li><strong>Level 3: Villa Basement safe code - 2006</strong></li></ul><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9ytZQfjx7q2e2mbZB9jgeC" name="Hitman-3-Keypad-Mendoza.jpeg" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/9ytZQfjx7q2e2mbZB9jgeC.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Level 1: Wine Fridge lasers code<br></strong>To access the precious bottle of wine, you need the Wine Fridge code to disable the lasers. The wine is a 1945 Grand Paladin, you overhear the code being hinted at as the "last year of World War 2", and a note by the keypad says "it&apos;s a vintage year" – if you still haven&apos;t figured it out, the code to disable the lasers is <strong>1945</strong>, which is a bit on the nose.</p><p><strong>Level 3: Villa Basement safe code<br></strong>You&apos;ll need to do some investigating to solve this one, so listen for a discussion between guards outside the Villa, who say the code for the safe is the year Don Archibald Yates and his wife got married. Upstairs in the Level 5 Villa Office you can grab a calendar from the wall, indicating it is April 2021 and the couple are marking their "crystal anniversary" – as this celebrates 15 years of marriage, this makes the safe code <strong>2006</strong>.</p><h3 class="article-body__section" id="section-carpathian-mountains-hitman-3-keypad-codes"><span>Carpathian Mountains Hitman 3 keypad codes</span></h3><ul><li><strong>Laboratory door code - 1979</strong></li></ul><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tCM67sDYJ9acM5qtpEPbtY" name="Hitman-3-Keypad-Carpathian-Mountains.jpeg" alt="Hitman 3 keypad codes" src="https://cdn.mos.cms.futurecdn.net/tCM67sDYJ9acM5qtpEPbtY.jpeg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: IO Interactive)</span></figcaption></figure><p><strong>Laboratory door code<br></strong>The only keypad code in this final mission comes right at the start, where you need to access a store room for a crowbar so you can escape. There aren&apos;t many clues around for this one, other than the massive poster on the wall stating <strong>1979</strong> – enter that, and you&apos;re golden.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-explosive-golf-ball-angry-birdy-assassination/"><strong>Hitman 3 explosive golf ball</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a></p>
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                                                            <title><![CDATA[ Hitman 3 takes out the competition to win PC Game of the Year at the Golden Joysticks ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-takes-out-the-competition-to-win-pc-game-of-the-year-at-the-golden-joysticks/</link>
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                            <![CDATA[ Agent 47 is back on top ]]>
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                                                                        <pubDate>Tue, 23 Nov 2021 22:57:45 +0000</pubDate>                                                                                                                                <updated>Wed, 24 Nov 2021 09:40:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ sam.loveridge@futurenet.com (Sam Loveridge) ]]></author>                    <dc:creator><![CDATA[ Sam Loveridge ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JKVzu4Buf8nmwkrwf2LnoF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 wins PC Game of the Year at the Golden Joystick Awards]]></media:description>                                                            <media:text><![CDATA[Hitman 3 wins PC Game of the Year at the Golden Joystick Awards]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman 3 wins PC Game of the Year at the Golden Joystick Awards]]></media:title>
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                                <iframe src="https://content.jwplatform.com/players/AqS2Dd7E.html" id="AqS2Dd7E" title="PC Game Of The Year - Hitman 3 - Golden Joysticks Awards 2021" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a> has taken down all of its competitors to take home the award for PC Game of the Year at this year&apos;s Golden Joystick Awards.</p><p>IO Interactive&apos;s latest entry in the long-running assassin series carried on the story of the &apos;World of Assassination&apos; from the previous two games. Agent 47 returns to take on another globe-trotting murderous adventure, with levels set across locations like Dubai, Berlin, and the UK&apos;s own Dartmoor.</p><p>This year&apos;s list of nominations was a great showcase of the diversity of PC releases this year, with Hitman 3 winning out over the former Skyrim-mod The Forgotten City and indie breakout hit Wildermyth. </p><p>The full list of nominees was as follows:</p><ul><li>Chivalry 2</li><li><strong>Hitman 3 (winner)</strong></li><li>Old World</li><li>Pathfinder</li><li>The Forgotten City</li><li>Wildermyth</li></ul><p>In our review, we called Hitman 3 a "great end to the trilogy, with a satisfying conclusion made from enjoyable and endlessly entertaining levels". </p><p>"There&apos;s something endlessly satisfying about unpacking and mastering the Groundhog Day playgrounds of Hitman 3," wrote Leon Hurley at launch. "It should get boring; watching the same guards patrol their patrols, or workers work and characters wander well-worn tracks you know so well. But it never gets old. Knowing there&apos;s the tiniest crack to slip through, or a moment to exploit that can leave a target oh so tragically killed is never dulled by the repetition of running and rerunning the scenario like a time traveler that can only leave the loop after meeting the right conditions."</p><p><em>Hitman 3 is available now on PS5, PS4, Xbox Series X, Xbox One, Switch, and PC.</em></p>
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                                                            <title><![CDATA[ Hitman 3 is getting new maps, new modes, and new storylines through 2022 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-is-getting-new-maps-new-modes-and-new-storylines-through-2022/</link>
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                            <![CDATA[ The game's second year features "a few surprises" that fans have been asking for "for a very, very long time" ]]>
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                                                                        <pubDate>Mon, 22 Nov 2021 16:27:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd.jpg ]]></dc:source>
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                                <p>Hitman 3 is getting a second year of content which will include new maps, new modes, new storylines, VR support, and ray-tracing on PC.</p><p>In a new trailer, developer IO Interactive outlined Hitman 3&apos;s second year. Starting in January with VR support on PC (on top of the currently-available PlayStation VR) and an elusive target &apos;arcade&apos; which will put a spin on the limited-time marks, there&apos;ll also be ray-tracing on PC coming in "early 2022." </p><p>On top of that, CEO Hakan Abrak said that "new maps, new storylines, new modes, new ways of playing" would all be coming in 2022, as well as "a few surprises that our community has been asking for for a very, very long time."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/r6Y3Bqjz_AY" allowfullscreen></iframe></div></div><p>There&apos;s no word on what shape those surprises might take, but hopefully we&apos;ll begin to see them around the time of the secretive spring update mentioned on the developer&apos;s <a href="https://www.ioi.dk/hitman-3-year-2/" target="_blank"><u>website</u></a>. It&apos;s also no surprise that development would be continuing on the game, as the studio announced that the &apos;World of Assassination&apos; trilogy that kicked off with the Hitman reboot in 2016 had reached 50 million players, with Hitman 3 topping the list as the most successful Hitman game ever.</p><p>That IO is continuing work on the trilogy is notable for a different reason, however. Last November, the developer announced <a href="https://www.gamesradar.com/project-007-james-bond-game-io-interactive-guide/"><u>Project 007</u></a>, its take on a James Bond prequel. There&apos;s no word on when that game will arrive, but a year on from its reveal, hopefully a closer look isn&apos;t too far away.</p><p><em>Prefer a sneaky approach? Here&apos;s our list of the </em><a href="https://www.gamesradar.com/best-stealth-games/"><em>best stealth games</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Hitman 3 Gluttony DLC adds a new mission and other indulgences next week ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-gluttony-dlc-adds-a-new-mission-and-other-indulgences-next-week/</link>
                                                                            <description>
                            <![CDATA[ The Season of Gluttony begins at the end of the month ]]>
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                                                                        <pubDate>Thu, 26 Aug 2021 21:26:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3]]></media:description>                                                            <media:text><![CDATA[Hitman 3]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jPbWzOTOw8A" allowfullscreen></iframe></div></div><p>Next week, the Hitman 3 Gluttony DLC is continuing the game&apos;s Seven Deadly Sins collection of expansions. Check out the trailer up top introducing the food-loving character you&apos;ll be dealing with in Gluttony.</p><p>The expansion includes a new Escalation mission called The Gluttony Gobble, as well as the flashy Profligacy Suit, the equally glitzy Maximalist Shotgun, and the &apos;Bubble Queen&apos; Gum pack. All that will be available when the Gluttony DLC launches on Tuesday, August 31. You can buy the Gluttony DLC individually for $4.99 or upgrade to the complete Seven Deadly Sins collection for $30 and gain access to all past, current, and future DLCs.</p><p>The upcoming Season of Gluttony is the fifth expansion in Hitman 3&apos;s Seven Deadly Sins series, with two more to come at unknown dates. The collection kicked off with Hitman 3&apos;s <a href="https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-starts-with-greed-next-week/">Season of Greed</a> DLC, which was followed by <a href="https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-continues-next-week-with-pride/">Season of Pride</a>, <a href="https://www.gamesradar.com/hitman-3-season-of-the-sloth-is-out-now-with-new-dartmoor-mode/">Season of Sloth</a>, and then <a href="https://www.gamesradar.com/hitman-3-lust-dlc-brings-a-new-assignment-and-other-additions-next-week/">Season of Lust</a> most recently. Each little expansion has included various new suits, weapons, and missions themed around, you guessed it, the seven deadly sins. IO Interactive calls each DLC a "season" as they continue to release new content in the weeks following launch, so expect to see more Gluttony-themed additions in the near future.</p><p>IO Interactive hasn&apos;t announced the next DLC in the Seven Deadly Sins collection yet, but by process of elimination we can safely confirm it&apos;ll be titled either Wrath or Envy.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 | Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ Hitman 3 Lust DLC brings a new assignment and other additions next week ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-lust-dlc-brings-a-new-assignment-and-other-additions-next-week/</link>
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                            <![CDATA[ Lust will join Greed, Pride, and Sloth. ]]>
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                                                                        <pubDate>Thu, 22 Jul 2021 14:45:14 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Jul 2021 14:59:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hope Bellingham ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eYN2dZxQzLKUKzQqrHnPDh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training. My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I&#039;m also known to write about the odd Korean drama for the Entertainment team every now and then.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 DLC Seven Deadly Sins Lust]]></media:description>                                                            <media:text><![CDATA[Hitman 3 DLC Seven Deadly Sins Lust]]></media:text>
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                                <p>The <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a> Lust DLC is coming on July 27.</p><p>Following the release of <a href="https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-starts-with-greed-next-week/"><u>Season of Greed</u></a>, <a href="https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-continues-next-week-with-pride/"><u>Season of Pride</u></a>, and <a href="https://www.gamesradar.com/hitman-3-season-of-the-sloth-is-out-now-with-new-dartmoor-mode/"><u>Season of Sloth</u></a>, Lust will once again take players into the mind of Agent 47 by offering more in-game content including a fancy new red suit, known in the game as The Scarlet Suit, as well as The Serpent’s Tongue crossbow, another weapon called The Serpent’s Bite, and new mission The Lust Assignation. </p><p>The Lust chapter was announced via a sultry new trailer which sees Agent 47 navigate what appears to be a nightclub where an enigmatic voice asks the assassin: “Do you like to party, Agent 47?” The trailer also features several references to snakes - which makes the serpent-themed items make a lot more sense - as well as masquerade masks that gives the whole trailer a mysterious and uneasy vibe. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fkXLry9v7Cg" allowfullscreen></iframe></div></div><p>The Seven Deadly Sins expansion collection is made up of seven DLC packs with each one based on one of the seven deadly sins: pride, greed, lust, envy, gluttony, wrath, and sloth. Each expansion includes cosmetic upgrades, new weapons, and a new mission. After Lust, players can still look forward to expansions based on wrath, envy, and gluttony sometime in the near future. </p><p>Each pack is available for $4.99/£4.19 each. Players also have the option to purchase the entire collection for a one-off $29/£24 which will automatically make each expansion available to you upon its release. You’re also going to be making a slight saving by purchasing the packs as a whole collection. </p><p>Hitman 3 was released earlier this year and the game’s developer IO Interactive has given fans plenty of reasons to either revisit the game or pick it up for the first time a few months down the line. Not only is the Seven Deadly Sins DLC pack on offer, but also plenty of other regular and free content and technical updates. </p><p>Hitman 3, as well as the Seven Deadly Sins expansion pack is available now on PS4, <a href="https://www.gamesradar.com/sony-ps5-release-date-news-specs-features/">PS5</a>, Xbox One, <a href="https://www.gamesradar.com/xbox-series-x-release-date-games-cost-specs/">Xbox Series X</a>/<a href="https://www.gamesradar.com/xbox-series-s-release-date-games-cost-specs/">Xbox Series S</a>, and PC. A <a href="https://www.gamesradar.com/hitman-3-cloud-version-is-coming-to-nintendo-switch/">Cloud version of Hitman 3</a> is also available on Nintendo Switch. </p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"><strong> Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a></p>
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                                                            <title><![CDATA[ Hitman 3 offers players access to Sapienza free for a limited time ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-offers-players-access-to-sapienza-free-for-a-limited-time/</link>
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                            <![CDATA[ IO Interactive offers you a free visit to the beautiful sea-side town full of murder ]]>
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                                                                        <pubDate>Fri, 25 Jun 2021 16:08:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Patrick Dane ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wqPXYudKSxih7qpq5n5hbf.jpg ]]></dc:source>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tyFtgRmC58M" allowfullscreen></iframe></div></div><p>The classic Hitman map Sapienza is currently free to play for all inside of Hitman 3.</p><p>You will be able to play the map from today for no extra charge. The great news is you don&apos;t even have to own <a href="https://www.gamesradar.com/hitman-3-review/">Hitman 3</a>. The map is also available in the <a href="https://www.gamesradar.com/uk/you-can-play-hitman-3s-dubai-level-for-free-through-the-rest-of-this-week/">Hitman 3 Free Starter Pack</a> which gives you a small sample of the broader experience. However, this offer also extends to Hitman 3 owners who just don&apos;t own the Hitman (2016) content in the game. </p><p> You can play the map in its entirety all the way until July 4th, giving you just over a week to mess around with murder in the Mediterranean. </p><p>And murder there shall be too. On July 2 (to July 14th), The Twins Elusive Targets will be killable in the Sapienza map, giving you two days to have your chance at the targets free of charge. The Elusive Target is fairly unique and interesting as Agent 47 has been hired by one of the twins to kill the other. However, which one is which won&apos;t be marked, so players will have to learn and deduce who the actual target is. </p><p>Sapienza is one of the best maps in the modern Hitman trilogy, with some considering the best. It&apos;s a dense little seaside village, but it is packed with dark secrets and means for murders. From canons to exploding gold balls to secret labs to expired spaghetti sauce, the options available to Agent 47 on the map are some of the broadest out there. While it may only be one level, you will certainly be able to get lost and find new things for hours and hours. </p><p>While the original map landed in 2016 with Hitman, like all other maps in the World of Assassination trilogy, Sapienza has been updated to be compatible with Hitman 3. This updates the graphics and adds a lot of quality of life fixes, and has these maps running on next-gen consoles. Even if you&apos;ve played Sapienza before, it&apos;s entirely worth checking it out again, and now you can, for free.</p><p><em>Looking for a good time for no money this weekend? Check out the </em><a href="https://www.gamesradar.com/best-free-games-play-right-now/"><em>best free games </em></a><em>on the market.</em></p>
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                                                            <title><![CDATA[ Hitman 3 Season of the Sloth is out now with new Dartmoor mode ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-season-of-the-sloth-is-out-now-with-new-dartmoor-mode/</link>
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                            <![CDATA[ Hitman's new season is all about slowing it down ]]>
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                                                                        <pubDate>Wed, 16 Jun 2021 11:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[Stealth]]></category>
                                                                                                                    <dc:creator><![CDATA[ Patrick Dane ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 The Collector]]></media:description>                                                            <media:text><![CDATA[Hitman 3 The Collector]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oeuc_Ki2mBs" allowfullscreen></iframe></div></div><p>Hitman 3 Season of the Sloth is here bringing with it a whole raft of new additions and changes to the murder sim. </p><p>The game is currently running seasonal content all themed around the 7 deadly sins. We&apos;ve seen the <a href="https://www.gamesradar.com/uk/hitman-3-season-of-greed-roadmap-reveals-2-elusive-targets-and-more-coming-this-month/">Season of Greed</a> and <a href="https://www.gamesradar.com/uk/hitman-3-seven-deadly-sins-dlc-continues-next-week-with-pride/">Season of Pride</a>, but now it is time to slow things down. It&apos;s time for the Season of the Sloth. </p><p>Running until July 19th, this season is about bringing down the pace of murder. The biggest addition is the new Escalation activity, The Sloth Depletion. This is a rework of the Dartmoor map, which has now been given a literally messy redesign, with the formerly pristine manor now looking rather muckier.</p><p>On top of this, Agent 47 now has a "Vitality Meter" that will be used up with movement and actions. That means you only have a set amount of effort to expend to complete your tasks. Agent 47 is apparently feeling stubborn about his laziness. You will have to size up the risk-reward of every action, manage your meter, and plan ahead. </p><p>By doing this Escalation, you will be able to earn three new items to use elsewhere. The Lotophage suit, slapdash SMG, and goldbrick sedative proximity mine are all up for grabs. A sedative proximity mine seems like it could be very powerful, allowing you to knock out guards and targets without having to be anywhere near them. </p><p>There are also two elusive targets up for killing (but remember, you only get one shot!). The first, The Liability, is available from June 17 to June 28th on the Club Holle map. He is a lazy building inspector who is awful at his job and gets people hurt, so don&apos;t worry too much about the ethical considerations here. Who are we kidding, you&apos;re playing a game called Hitman after all...  </p><p>The second set of Elusive Targets are The Twins on Sapienza. There is a catch though. One of the Twins has hired you to kill the other, but you won&apos;t know which is which to start. You will have to use clues to figure out the true target and get out (you think they could have tried not dressing the same.)</p><p>If you don&apos;t own Sapienza, don&apos;t worry. It will be free to all players during the duration of that Elusive Target which runs from June 25 to July 4. </p><p><em>Don&apos;t miss our </em><a href="https://www.gamesradar.com/prime-day-ps5-deals/" target="_blank"><em>Prime Day PS5 deals</em></a><em> roundup folks as we&apos;re expecting a massive stock drop from Amazon on everything from consoles, headsets, games, storage, and more on June 21.</em></p>
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                                                            <title><![CDATA[ Hitman: Blood Money director returns to IO Interactive ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-blood-money-director-returns-to-io-interactive/</link>
                                                                            <description>
                            <![CDATA[ The Hitman studio is staffing up for Hitman, Project 007, and a "new, unannounced original IP" ]]>
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                                                                        <pubDate>Wed, 12 May 2021 19:52:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best stealth games - Hitman 3]]></media:description>                                                            <media:text><![CDATA[Best stealth games - Hitman 3]]></media:text>
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                                <p>Hitman: Blood Money director Rasmus Højengaard and former CD Projekt Red developer Andrzej Zawadzki<strong> </strong>are joining Hitman studio IO Interactive, the studio has announced.</p><p>Højengaard is returning to IO Interactive as design director 15 years after leaving the studio in 2006. Some of the stuff he&apos;s worked on outside of IO includes Battlefield 5, Star Wars Battlefront, and Mirror&apos;s Edge at Dice in Stockholm.</p><p>Zawadzki is IO Interactive&apos;s new senior game designer, having previously worked on The Witcher 3 and served as lead gameplay designer on Cyberpunk 2077 while he was at CD Projekt.</p><p><a href="https://www.ioi.dk/senior-talent-joins-io-interactive/" target="_blank">IO Interactive says</a> it&apos;s bringing on the two developers to help with development on Hitman, <a href="https://www.gamesradar.com/project-007-james-bond-game-io-interactive-guide/">Project 007</a>, and a "new, unannounced original IP." Zawadzki specifically was hired to work on the new series, while Højengaard will be working on all of IO&apos;s upcoming games.</p><p>As for IO&apos;s mystery unannounced game, <a href="https://www.gamesradar.com/hitman-developer-is-apparently-working-on-a-big-new-multiplayer-game/">recent job listings suggest it&apos;s a multiplayer title</a>, or at least something with a multiplayer element. And then, of course, there&apos;s Project 007, which tells a James Bond origin story. Another job listing suggests <a href="https://www.gamesradar.com/project-007-sounds-like-a-big-departure-from-hitman-in-new-job-listing/">Project 007 will have "character-driven scenes with substantial dialogue," which sounds like a pretty big departure from Hitman 3</a>.</p><p><em>Speaking of Hitman, these are the </em><a href="https://www.gamesradar.com/best-stealth-games/"><em>best stealth games</em></a><em> to play right now.</em></p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ Hitman 3 roadmap introduces a new Elusive Target and free locations ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-roadmap/</link>
                                                                            <description>
                            <![CDATA[ What to do and who to kill in Hitman 3 ]]>
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                                                                        <pubDate>Mon, 10 May 2021 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 The Iconoclast]]></media:description>                                                            <media:text><![CDATA[Hitman 3 The Iconoclast]]></media:text>
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                                <p>The Hitman 3 roadmap for the Season of Pride comes complete with free new events and updates as well as paid additions from the Seven Deadly Sins DLC through June 13.</p><p>Developers IO Interactive already gave us a look at <a href="https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-continues-next-week-with-pride/"><u>what Pride means for Agent 47</u></a>: escalations across Chongqing, gaudy suits and sniper rifles, and a brand new sword to mercilessly buckle your targets&apos; swashes. But even if you&apos;re only playing with the content available in the base game - or just the Hitman 3 Free Starter Pack - you&apos;ll still find plenty of fresh opportunities.</p><p>The main event for this month is the second all-new Elusive Target for Hitman 3, The Iconoclast. This fellow assassin is headed to Mendoza to court some new clients after making an enemy of her handler, and it&apos;s up to 47 to show her why it&apos;s never a good idea to betray a business relationship in this particular profession. She&apos;ll be available from Wednesday, May 12 to Monday, May 24, giving you a little extra time to plot out a proper end for your colleague in the field. </p><p>Later on in the season, The Black Hat Elusive Target from the first Hitman will return to Paris - and since Paris will be available in the Hitman 3 Free Starter Pack from May 28 to June 6, free players will be able to take on the target as well. Here&apos;s the full list of Hitman 3 Season of Pride content from IO.</p><ul><li>Act 2: Pride / Seven Deadly Sins DLC</li><li>The Sebastian Principle / Tutorial Escalation</li><li>The Pasqual Consortium / Escalation</li><li>The Iconoclast (Mendoza) / Elusive Target</li><li>Spawn On Me / Featured Contracts</li><li>The Black Hat (Paris) / Elusive Target</li><li>Hitman Community / Featured Contracts</li><li>Location Rotation: Paris</li><li>Location Rotation: Sapienza (The Icon)</li></ul><p><em>Even as it keeps new and returning missions pouring into Hitman 3, </em><a href="https://www.gamesradar.com/hitman-developer-rumoured-to-be-working-on-a-fantasy-exclusive-for-xbox/"><u><em>IO Interactive may be working on a new fantasy exclusive for Xbox</em></u></a><em>.</em></p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ Hitman 3 Seven Deadly Sins DLC continues next week with Pride ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-continues-next-week-with-pride/</link>
                                                                            <description>
                            <![CDATA[ Season of Pride brings a new missions, weapons, and more ]]>
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                                                                        <pubDate>Wed, 05 May 2021 15:57:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hirun Cryer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/8BiuFxwQtFJzgiCjjwubsh.jpg ]]></dc:source>
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                                <p>Hitman 3&apos;s Seven Deadly Sins DLC continues next week with the Season of Pride.</p><p>Just below, you can check out the announcement trailer for the Season of Pride in Hitman 3, which was revealed earlier today. The upcoming continuation of the Seven Deadly Sins DLC for Hitman 3 launches next week on May 10, so there&apos;s not long to wait until we&apos;re gunning down villains with Agent 47 looking particularly extravagant. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">That new suit is simply sinful.Prepare for the Season of Pride and the second act of Hitman 3's Seven Deadly Sins DLC, coming May 10: https://t.co/OyFD8C2lRW pic.twitter.com/dbHU9O5ewR<a href="https://twitter.com/PlayStation/status/1389939185549594633">May 5, 2021</a></p></blockquote><div class="see-more__filter"></div></div><p>From the reveal trailer above, we can see that headlining the Season of Pride is a brand new suit, called The Narcissus. This follows on from the debut <a href="https://www.gamesradar.com/uk/hitman-3-seven-deadly-sins-dlc-starts-with-greed-next-week/">Season of Greed DLC</a>, which launched earlier this year in March, kicking off the Seven Deadly Sins DLC, which also granted Agent 47 a flashy new suit.</p><p>Elsewhere, there&apos;s a new sword for Agent 47 to get to grips with in the Season of Pride. Called "The Proud Swashbuckler," this sword looks perfect for getting up close and personal with targets, or for lobbing across an entire room straight into the face of a target.</p><p>Finally, the DLC adds The Majestic sniper rifle, and The Pride Profusion, an Escalation mission that takes place on a modified version of the Chongqing map. As those familiar with the map based in China will no doubt know, snipers are an assassin&apos;s ideal weapon for completing one of the more elaborate story missions on the regular Chongqing map.</p><p>Looking ahead to the future of Hitman 3, we can still expect five DLC packs featured within the Seven Deadly Sins collection at some point down the line. These new DLC packs aren&apos;t included with the standard or deluxe editions of Hitman 3 however, so you&apos;ll have to shell out $29.99 if you want in on the action.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> | </strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> | </strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ Hitman 3 The Politician Elusive Target is live now and it's free to try ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-the-politician-elusive-target-is-live-now-and-its-free-to-try/</link>
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                            <![CDATA[ Hawke's Bay is in the Free Starter Pack ]]>
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                                                                        <pubDate>Fri, 23 Apr 2021 19:56:46 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Apr 2021 20:54:46 +0000</updated>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 The Politician]]></media:description>                                                            <media:text><![CDATA[Hitman 3 The Politician]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nasTa-S0fcE" allowfullscreen></iframe></div></div><p>The latest Hitman 3 Elusive Target is live (but hopefully not for long) as players have until May 3 to kill The Politician. You don&apos;t even need to own the game to take your shot.</p><p>This next Elusive Target arrives just days after the <a href="https://www.gamesradar.com/hitman-3s-fantastic-dartmoor-map-now-has-its-own-elusive-target/"><u>untimely demise of The Collector</u></a>, and can be found at Hawke&apos;s Bay, the introductory map from Hitman 2. So can her body double. Dame Barbara Elizabeth Keating is a bit paranoid about people making attempts on her life (I can&apos;t imagine why) and thus is accompanied at all times by an uncannily similar double, who is <em>not</em> the Elusive Target.</p><p>You won&apos;t fail the mission if you just bump off both of them to be sure, but you also won&apos;t get that coveted Silent Assassin rating. Just make sure you have the right one in your sights before you pull the trigger and you&apos;ll be out of there in no time.</p><p>The Hawke&apos;s Bay map is available as part of the Hitman 3 Free Starter Pack for a limited time (also <a href="https://www.gamesradar.com/you-can-play-hitman-3s-dubai-level-for-free-through-the-rest-of-this-week/"><u>Dubai, the initial level from Hitman 3</u></a>, along with its permanent inclusion of the ICA Facility tutorial stages) so all are welcome to infiltrate and execute. In fact, if you&apos;ve been thinking about picking up Hitman 3 but haven&apos;t committed yet, this would be a great time to give it a try. This is already The Politicians&apos; second encore from her initial appearance in Hitman 2, and she may not be back for another go-round.</p><p><a href="https://www.gamesradar.com/hitman-developer-is-apparently-working-on-a-big-new-multiplayer-game/"><u><em>Hitman developer IO Interactive seems to be working on a multiplayer game</em></u></a><em> for one of its next projects.</em></p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ Hitman 3's fantastic Dartmoor map now has its own Elusive Target ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3s-fantastic-dartmoor-map-now-has-its-own-elusive-target/</link>
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                            <![CDATA[ Don't forget to grab the painting ]]>
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                                                                        <pubDate>Fri, 09 Apr 2021 15:43:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 The Collector]]></media:description>                                                            <media:text><![CDATA[Hitman 3 The Collector]]></media:text>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/4CuQHRHV2BbBZwZbzjRqH-1280-80.jpg" />
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Ub9g5kJEw_s" allowfullscreen></iframe></div></div><p>The first all-new Elusive Target for Hitman 3 is now live in the game, and you have 10 days to eliminate The Collector before he can slip through your grasp.</p><p>You&apos;ll find Kody Haynes taking up residence at Dartmoor, the map which hosts the excellent Knives Out-style murder mystery in the standard Hitman 3 campaign. Try not to get too caught up in the intrigue while you&apos;re searching for Haynes as well as a secondary target: a one-of-a-kind painting. Keep your eyes out for a portrait of a smiling woman with a bundle of flowers in hand and you can earn yourself a nice bonus on top of the usual exclusive unlockables, assuming you have it in tow when you exfiltrate after bumping off Haynes.</p><p>As with all Elusive Targets, you only have one shot at eliminating The Collector before he disappears on April 19 - sort of. Once you start completing objectives you can&apos;t restart the mission, and if 47 ends up being the one to get eliminated that&apos;s the end of the road too. Avoid those conditions and you&apos;re free to explore the stage and restart as much as you want. I always do at least one dry run to gather information and put together a plan before going in for the kill, but if you&apos;re more of a spur-of-the-moment kind of assassin, do your thing.</p><p>Once Haynes is out of the picture one way or another, The Politician will quickly take his place. This returning Hitman 2 Elusive Target is headed to Hawke&apos;s Bay from April 23 to May 3, and she&apos;s bringing her body double, so make sure you keep the right one in your sights.</p><p><em>Check out the </em><a href="https://www.gamesradar.com/hitman-3-season-of-greed-roadmap-reveals-2-elusive-targets-and-more-coming-this-month/"><u><em>Hitman 3 Season of Greed roadmap</em></u></a><em> to see what else is on the way this month.</em> </p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ Hitman 3 Season of Greed roadmap reveals 2 Elusive Targets and more coming this month ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-season-of-greed-roadmap-reveals-2-elusive-targets-and-more-coming-this-month/</link>
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                            <![CDATA[ Also your last chance at the Berlin Egg Hunt ]]>
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                                                                        <pubDate>Thu, 08 Apr 2021 15:56:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 The Politician]]></media:description>                                                            <media:text><![CDATA[Hitman 3 The Politician]]></media:text>
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                                <p>The Hitman 3 Season of Greed has gone live, and developer IO Interactive has rolled out a roadmap of everything to come, including the first Elusive Target set in a Hitman 3 level.</p><p>As a matter of fact, you get two Elusive Targets to take down this month. The first is The Collector, a mysterious figure coming to Dartmoor from April 9 to 19. He&apos;s an all-new target and your first chance to put your expertise in Hitman 3&apos;s new levels to the test in an Elusive Target mission. </p><p>The second target is The Politician, who you can hunt down in Hawke&apos;s Bay from April 23 to May 3 - she previously appeared back in 2019, and her body double roaming the map means you&apos;ll need to make double sure before you pull that trigger.</p><p>The other big special event which you still have time to participate in is the Berlin Egg Hunt, a special Easter-themed escalation that sends 47 across the map searching for poisonous eggs. Finish it in time and you&apos;ll unlock a raver outfit - a trenchcoat with a yellow hoodie underneath, which is about as colorful as 47 cares to get - for your permanent use. The Berlin Egg Hunt will go offline on April 12, so you&apos;d better start collecting.</p><p>Other notable additions this month include a set of new Featured Contracts coming from IO&apos;s partners, a new Escalation in Jinzhen, and a game update rolling out on May 10 to cap off the Season of Greed and introduce new fixes and improvements to the game. We&apos;re still waiting on that <a href="https://www.gamesradar.com/hitman-3-xbox-series-x-ray-tracing-update-is-coming-for-xbox-series-x-and-s/"><u>Hitman 3 ray tracing update</u></a> for PC and consoles…</p><p><em>Even if you don&apos;t own Hitman 3, you&apos;ll be able to take out The Politician in the </em><a href="https://www.gamesradar.com/you-can-play-hitman-3s-dubai-level-for-free-through-the-rest-of-this-week/"><u><em>Hitman 3 Free Starter Pack</em></u></a><em>.</em></p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><strong>Hitman 3 tips</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <strong>Hitman 3 Death In The Family Dartmoor Clues</strong></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><strong>Hitman 3 Mission Stories and all assassinations</strong></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><strong>Hitman 3 secret ending</strong></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><strong>Hitman 3 Elusive Targets</strong></a> </p>
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                                                            <title><![CDATA[ You can play Hitman 3's Dubai level for free through the rest of this week ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/you-can-play-hitman-3s-dubai-level-for-free-through-the-rest-of-this-week/</link>
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                            <![CDATA[ Grab the Hitman 3 Free Starter Pack ]]>
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                                                                        <pubDate>Tue, 30 Mar 2021 14:37:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 tactical turtleneck]]></media:description>                                                            <media:text><![CDATA[Hitman 3 tactical turtleneck]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EXPRmmaenDc" allowfullscreen></iframe></div></div><p>The new Hitman 3 Free Starter Pack lets you try out a sampler of 47&apos;s greatest hits and, for a limited time, it includes the Hitman 3 Dubai location.</p><p>The Dubai map will be available in the Hitman 3 Free Starter Pack from March 30 to April 5. This first location from Hitman 3 takes place in an opulent, cloud-piercing skyscraper and is full of challenges to complete even after you bump off your main assassination targets for the first time. </p><p>According to <a href="https://www.ioi.dk/hitman-3-free-starter-pack/"><u>IO Interactive&apos;s news post</u></a>, the Hitman 3 Free Starter Pack will always offer free access to the ICA Facility - which hosts the tutorial from the first game, along with its own selection of other challenges - and for a limited time, you&apos;ll also be able to play through Hawke&apos;s Bay from Hitman 2.</p><p>As you play through the starter pack, you&apos;ll earn XP, unlocks, and other progress that you can take with you into the full version of the game. It also works the other way around - if you own Hitman or Hitman 2 stages, you&apos;ll be able to import them into the Hitman 3 Free Starter Pack and play through them with the newest game&apos;s improved effects, animations, and camera item. Make sure you check out IO&apos;s <a href="https://profile.hitman.com/"><u>Hitman 3: Progression Carryover site</u></a> to get everything squared away before you embark on your world tour of assassination.</p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><u><strong>Hitman 3 tips</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <u><strong>Hitman 3 Death In The Family Dartmoor Clues</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><u><strong>Hitman 3 Mission Stories and all assassinations</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><u><strong>Hitman 3 secret ending</strong></u></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><u><strong>Hitman 3 Elusive Targets</strong></u></a></p>
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                                                            <title><![CDATA[ Hitman 3: Seven Deadly Sins DLC starts with Greed next week ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-seven-deadly-sins-dlc-starts-with-greed-next-week/</link>
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                            <![CDATA[ Taking 47 back to his contract killer roots ]]>
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                                                                        <pubDate>Wed, 24 Mar 2021 16:53:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3: Seven Deadly Sins - Greed]]></media:description>                                                            <media:text><![CDATA[Hitman 3: Seven Deadly Sins - Greed]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rVtrl7Mgobw" allowfullscreen></iframe></div></div><p>Hitman 3: Seven Deadly Sins is a new DLC collection heading to the game, and it all starts with the arrival of Greed later this month.</p><p>Separate from the additional content unlocked in Hitman 3: Deluxe Edition, the Seven Deadly Sins is a seven-part expansion which will add new challenges and rewards to the games themed after their respective transgressions. Act 1: Greed, coming on March 30, will add a new Escalation to the game called The Greed Enumeration, a challenge set in a modified Dubai map with the unique wrinkle of letting you carry certain items forward between each of the three stages.</p><p>You&apos;ll also be able to unlock the delightfully gaudy Rapacious Suit, the Greedy Little Coin, and The Devil&apos;s Cane for 47&apos;s personal use. Pride, Sloth, Lust, Gluttony, Wrath, and finally Envy will roll out in following updates; each one will also correspond to its own in-game season of four to six weeks, encompassing more of the free Escalations, Featured Contracts, and Elusive Contracts which IO has already been rolling out since Hitman 3 launched back in January.</p><p>You&apos;ll be able to pick each pack up individually for $4.99 / £4.99, or lock in your purchase of the complete Seven Deadly Sins Collection for $29.99 / £29.99. It may feel a little odd to have both Deluxe Edition content and Seven Deadly Sins content as rolling premium purchases so close to release, but as long as they&apos;re both full of new stuff to play and unlock it will be tough to complain.</p><p><em>Check out the </em><a href="https://www.gamesradar.com/hitman-3-march-roadmap/"><u><em>Hitman 3 March roadmap</em></u></a><em> to see what&apos;s coming before Greed arrives.</em></p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><u><strong>Hitman 3 tips</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <u><strong>Hitman 3 Death In The Family Dartmoor Clues</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><u><strong>Hitman 3 Mission Stories and all assassinations</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><u><strong>Hitman 3 secret ending</strong></u></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><u><strong>Hitman 3 Elusive Targets</strong></u></a> </p>
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                                                            <title><![CDATA[ Hitman 3 patch notes: Interface improvements, level changes, and 47's training turtleneck  ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-patch-notes/</link>
                                                                            <description>
                            <![CDATA[ Here are the biggest changes in Hitman 3 version 3.11 ]]>
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                                                                        <pubDate>Tue, 23 Feb 2021 18:23:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
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                                                                                                <author><![CDATA[ connor.sheridan@futurenet.com (Connor Sheridan) ]]></author>                    <dc:creator><![CDATA[ Connor Sheridan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/5701d667e2c77a07c38bd44ebdcd761c.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[IO Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 tactical turtleneck]]></media:description>                                                            <media:text><![CDATA[Hitman 3 tactical turtleneck]]></media:text>
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                                <p>The new Hitman 3 patch notes tell the tale of the first major update for the game, complete with interface improvements, connectivity fixes, and the return of the tactical turtleneck.</p><p><a href="https://www.gamesradar.com/hitman-3-review/"><u>Hitman 3</u></a> version 3.11 is live now across all platforms, with a download size that should come in at 2 to 3 GB depending on where you&apos;re playing (or nothing extra if you&apos;re playing on the Stadia or Switch versions, since it&apos;s all in the cloud anyway). It looks like this update won&apos;t deliver <a href="https://www.gamesradar.com/hitman-3-xbox-series-x-ray-tracing-update-is-coming-for-xbox-series-x-and-s/">Hitman 3 ray-tracing</a> support, but as a consolation prize, you can now unlock the cool turtleneck sweater outfit 47 wore during his ICA assessment days. Just go back and complete The Final Test mission from the tutorial prologue and you&apos;ll be able to enjoy the tactical coziness wherever.</p><p>The update also makes a few tweaks to the user interface: it should now better represent when 47 would be trespassing by climbing or vaulting over parts of the environment. You&apos;ll get an audio effect as soon as you enter a hostile area, so it will be easier to remember not to walk right past those guards until <em>after </em>you&apos;re dressed like somebody important.</p><p>Players who like to go for high ratings will also be pleased to find some helpful changes to the Silent Assassin HUD, which you can enable in the options menu. It will be easier to tell when you can no longer get Silent Assassin in this playthrough, and it will also indicate if you <em>could</em> get Silent Assassin but only if you destroy some video recordings first - that should save you some time when you&apos;re trying for five stars.</p><p>The Hitman 3 patch notes also include tweaks for the new levels, like removing a few points in Dubai where 47 would jump off the side of the building instead of just vaulting over part of the environment. This is unintended behavior, because he is Hitman, not Jumpman. You can check out the full list of changes on <a href="https://www.ioi.dk/hitman-3-february-patch-3-11/"><u>IO Interactive&apos;s official site</u></a>.</p><p><em>See what else is on the way this month with the </em><a href="https://www.gamesradar.com/hitman-3-roadmap/"><u><em>Hitman 3 roadmap</em></u></a><em>.</em></p><p><a href="https://www.gamesradar.com/hitman-3-tips/"><u><strong>Hitman 3 tips</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-death-in-the-family-clues-murder-murderer-zachary-carlisle"> <u><strong>Hitman 3 Death In The Family Dartmoor Clues</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/all-hitman-3-mission-stories-and-assassinations/"><u><strong>Hitman 3 Mission Stories and all assassinations</strong></u></a><strong> |</strong><a href="https://www.gamesradar.com/hitman-3-secret-ending"><u><strong>Hitman 3 secret ending</strong></u></a> <strong>| </strong><a href="https://www.gamesradar.com/hitman-3-elusive-targets/"><u><strong>Hitman 3 Elusive Targets</strong></u></a> </p>
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                                                            <title><![CDATA[ Hitman 3 players can now import locations from previous games ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hitman-3-players-can-now-import-locations-from-previous-games/</link>
                                                                            <description>
                            <![CDATA[ IO Interactive have finally delivered what they promised ]]>
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                                                                        <pubDate>Thu, 18 Feb 2021 17:03:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hitman]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Hope Bellingham ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/eYN2dZxQzLKUKzQqrHnPDh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training. My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I&#039;m also known to write about the odd Korean drama for the Entertainment team every now and then.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hitman 3 review]]></media:description>                                                            <media:text><![CDATA[Hitman 3 review]]></media:text>
                                <media:title type="plain"><![CDATA[Hitman 3 review]]></media:title>
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                                <p>IO Interactive has today announced that they’ve finally implemented location importing from previous Hitman games into Hitman 3.</p><p>After stating that this would be in place <a href="https://www.gamesradar.com/uk/hitman-3-pc-players-will-be-able-to-import-locations-before-the-end-of-february/"><u>"before the end of February"</u></a>, IO Interactive today tweeted the news that “HITMAN 3 PC players can now import locations from HITMAN 1 and HITMAN 2 at no additional cost.”</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">💻✅We're pleased to share that HITMAN 3 PC players can now import locations from HITMAN 1 and HITMAN 2 at no additional cost.Follow the official 3-step guide here: https://t.co/NBq08j7C9J pic.twitter.com/1vbG5dpSIq<a href="https://twitter.com/IOInteractive/status/1362420111248883712">February 18, 2021</a></p></blockquote><div class="see-more__filter"></div></div><p>The developers have also released a <a href="https://www.ioi.dk/hitman-3-pc-location-importing-guide/" target="_blank"><u>3-step online guide</u></a> to help players through the process, which just requires an IOI online account, and a copy of <a href="https://www.gamesradar.com/uk/hitman-3-review/"><u>Hitman 3</u></a>, as well as the previous games you want to import from on PC. According to the website, once you have claimed the content, it “cannot be undone or reversed” and they recommend “using a PC browser, [as] the location importing site is not fully optimised for mobile browsers.”</p><p>This process started out as an issue with IOI Accounts and resulted in <a href="https://twitter.com/IOInteractive/status/1351907620769177608?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1351907620769177608%7Ctwgr%5E%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fhitman-3-is-having-issues-with-bringing-in-progress-from-previous-games%2F" target="_blank">the studio tweeting</a> “we&apos;re hard at work on getting IOI Account back online to enable progression carry over.” as fans had previously worried that they’d have to <a href="https://www.gamesradar.com/uk/hitman-3-pc-players-wont-have-to-repurchase-previous-games-on-epic-games-store-says-io-interactive/"><u>repurchase the older games</u></a> on the Epic Games Store due to Hitman 3 being exclusively available to the digital storefront for its first year of release.</p><p>For many fans, this fix has been a long time coming as <a href="https://www.ioi.dk/hitman-3-pre-launch-guide/" target="_blank"><u>IO Interactive&apos;s pre-launch guide</u></a> suggests: "If you have already started playing Hitman 3 and then choose to perform the progression carryover process, you will lose all progression earned within Hitman 3 up to that point. We recommend you carryover progress before starting Hitman 3." Thankfully, IO Interactive delivered just in time. </p><p><em>If you’re now ready to become Agent 47, make sure you check out our </em><a href="https://www.gamesradar.com/hitman-3-tips"><u><em>Hitman 3 tips</em></u></a><em> before you get started </em></p>
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