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                            <title><![CDATA[ Latest from GamesRadar+ in Final-fantasy ]]></title>
                <link>https://www.gamesradar.com/games/jrpg/final-fantasy</link>
        <description><![CDATA[ All the latest final-fantasy content from the GamesRadar+ team ]]></description>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation lead "can finally feel that pressure lifting" as the RPG is now "satisfying" to play as it nears completion: "I am quite confident in it" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-can-finally-feel-that-pressure-lifting-as-the-rpg-is-now-satisfying-to-play-as-it-nears-completion-i-am-quite-confident-in-it/</link>
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                            <![CDATA[ "Of course, the final judgment is in the hands of the players," says Naoki Hamaguchi ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 12:10:36 +0000</pubDate>                                                                                                                                <updated>Tue, 04 Aug 2026 13:23:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/"><u>Final Fantasy</u></a> 7 Remake series director Naoki Hamaguchi has revealed <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/"><u>Final Fantasy 7 Revelation</u></a> is close to completion, and that he's quite confident that it'll hit the mark.</p><p>Speaking to YouTube creator <a href="https://www.youtube.com/watch?v=pWtSQuhmkmE" target="_blank"><u>Ashif’s Release Notes</u></a> (via <a href="https://x.com/Genki_JPN/status/2084218754129674279" target="_blank"><u>Genki_JPN</u></a>), Hamaguchi was asked about his approach to helming the Final Fantasy 7 Remake trilogy, as someone who was inspired by the series itself, and while the 12 years he's been working on the project have caused him to feel a massive amount of responsibility and pressure, things have somewhat calmed as he approaches the end.</p><p>"Having been able to announce FF7 revelation at SGF, I hope that people out there can look at it and think this looks like it will be pretty good," Hamaguchi says, adding, "As we are now approaching the end, it's nearing completion. I personally can pick it up and play it and think, 'yeah, this feels good; this is satisfying.' So I am quite confident in it."</p><p>Of course, with it being the final entry in the Final Fantasy 7 Remake trilogy and coinciding with the original game's 30th anniversary, Revelation has a fair amount riding on it as a release. Hamaguchi acknowledges this: "Of course the final judgment is in the hands of the players... but I feel confident." He adds, "I can see the end. So my honest state at the moment is that I can finally feel that pressure lifting."</p><p>Despite some major problems people have with the current remake games, and the weird ending of Rebirth leaving the series on a bit of a rough note for many, it's hard to deny that they are mostly an excellent time. Hopefully the finale lands for everyone, and finally clears up some of the weird remake timeline shenanigans. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/"><em>Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/</link>
                                                                            <description>
                            <![CDATA[ Naoki Hamaguchi wants people to have an open mind ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:53:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>There have been some stark differences between the <a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/">Final Fantasy</a> 7 Remake trilogy and the original game thus far, and the conclusion could be another place where creative liberties are taken. That said, don't expect any hints from overseer Naoki Hamaguchi, who's playing coy in the hopes people choose to just enjoy the journey instead.</p><p>"I have never told any media outlet about what kind of ending <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will have," he tells <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>.</p><p>"I don't want people to focus just on the ending," he adds. "I’m aiming to create a game that will make people feel 'I'm glad they made the Remake series,' or 'I'm glad I was able to see the Final Fantasy 7 Remake series through to the end' when they look back on the whole trilogy."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/uVMg1Ub-6-Y" allowfullscreen></iframe></div></div><p>Considering he and his team will have one PlayStation release into three blockbuster games on modern hardware, I can understand his perspective. That's a decade-plus of development, redesigning, and restructuring the narrative to offer hundreds of hours of gameplay, all while celebrating and maintaining the legacy of a game that shook the industry.</p><p>But as we approach the third and final installment, the big question is: Should we expect it to end like the 1997 version, or is Hamaguchi planning the curveball of curveballs? He's saying nothing.</p><p>"The ending might be fully faithful to the original, or it might end up being something completely different," he explains. "Or perhaps, it might go in a direction no one could have imagined in the first place. I’d like everyone to experience it for themselves."</p><p>Those are big words. The climax of Final Fantasy 7 is right up there when it comes to memorable scenes in the sci-fi adventure. I'd probably place it third behind Sephiroth burning Nibelheim and the death of Aerith in set-pieces that always give me goosebumps.</p><p>I mean, Cloud doing Omnislash? And then the lifeforce coming to protect the planet? It's pure cinema. I can't see your final limit break being removed - it's just such a perfectly timed moment - but Hamaguchi hasn't done me wrong yet. I trust him, and I'm ready for what Revelation has to offer.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Remake boss wanted to make sure its crossover with Final Fantasy 14 didn't derail the MMO's patch schedule ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-boss-wanted-to-make-sure-its-crossover-with-final-fantasy-14-didnt-impact-the-mmos-patch-schedule/</link>
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                            <![CDATA[ Naoki Hamaguchi had to tell his team to "look at our bandwidth to see what's realistic" ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Remake]]></media:text>
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                                <p>Final Fantasy 14 is finally <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossing over with the Final Fantasy 7 Remake trilogy</a> sometime next year, but before the collaboration was set in stone, FF7 Remake director Naoki Hamaguchi was careful to not step over the MMO's patch cadence. </p><p>Speaking to GamesRadar+ about <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">the crossover and Final Fantasy 7 Revelation</a>, in an interview from Fan Fest Berlin, Hamaguchi reiterates that developers on the Remake trilogy were "heavily involved" in the upcoming crossover event. Not only is original Final Fantasy 7 writer Kazushige Nojima serving as a story supervisor, the rest of the team is collaborating on assets that'll be used in an Evercold raid series. </p><p>What tends to happen when Final Fantasy 7 Remake has a collaboration in the works is that the outside team will get "really excited," Hamaguchi says via a translator, and "come up with all these ideas" that can sometimes be quite lofty. "But at the same time we have to be really careful that it's not impacting the FF14 patch release schedule, because then that would be putting the cart before the horse," he adds.</p><p>To make sure things didn't get out of hand, Hamaguchi and Final Fantasy 14's Naoki 'Yoshi-P' Yoshida had to remind their really excited team members to "calm down" and "be reasonable, guys." Hamaguchi remembers telling his devs to "look at our bandwidth to see what's realistic and to make sure that they can do their best work," in order to stop either team from getting too derailed. </p><p>Yoshi-P and Hamaguchi were still "running around and touching up everything around the sides, seeing what's going on [and] making sure that everything's in place." That was on top of directing Final Fantasy 14 Evercold and <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, I should add, the mad men. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/</link>
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                            <![CDATA[ "It did make me realize all over again how hard it is to develop games these days." ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:38:46 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 09:41:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p>Each character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s ragtag party will be able to equip four different classes, called FITS here in this game, and director Naoki Hamaguchi says the process of making them reminded him how tough game development has gotten in recent years.</p><p>Final Fantasy 7 Revelation might be remaking the last act of Final Fantasy 7, but it's reaching even further back into Final Fantasy history with a job system called FITS (<em>deep breath, </em>Function Integrated Tactical Suitwear). Each character has four FITS that'll change their combat capabilities and give them a snazzy new outfit - so far, we've only seen Cloud dressed up as a Warrior and TIfa in a Black Mage fit. </p><p>"It did make me realize all over again how hard it is to develop games these days. When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi tells GamesRadar+ in <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">a recent interview</a> from Final Fantasy 14 Fan Fest Berlin. </p><p>He's definitely not wrong. Take Final Fantasy 5, one of the series' classic pixel art games that let you mix-and-match each party member with over 20 jobs. Games have only gotten way more graphically intensive over time, and every playable character in Revelation's cast has their own bespoke animations. A far cry from the days where the pixels that represented an FF5 character all awkwardly shimmy forward to attack.</p><p>These days, wanting to have 20 or 30 jobs isn't really feasible for a standalone game, Hamaguchi continues via a translator. In fact, it's "just insanely difficult" unless you're an "ongoing title" that's adding content "bit by bit," as is the case with MMORPG Final Fantasy 14. </p><p>Still, the jobs that are available in Final Fantasy 7 Revelation apparently do a lot of heavy lifting to shake up the trilogy's combat. "The FITS system has four different outfits for each character, and each of those is quite a defined role. In the end, that has added quite a lot of breadth of strategy for players to engage with, so I think it has resulted in a really good addition to the battle system," Hamaguchi explains. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/"><em>Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" ]]></title>
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                            <![CDATA[ Like FF7 Remake's Yuffie expansion ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 12:05:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>Director Naoki Hamaguchi won't leave many loose threads hanging by the time the credits roll in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, so any purely hypothetical DLC that gets made will need to focus on the "untold stories" of specific characters rather than continuing the story. </p><p>This isn't the first time Naoki Hamaguchi's discussed potentially adding to Final Fantasy 7 Revelation after launch next year, but what form that might take has been up in the air. He previously hinted that <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">spin-off games could be folded into the game</a> through DLC.</p><p>Speaking to <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>, Hamaguchi's now clarified that the third and final game in his Final Fantasy 7 Remake trilogy <em>will </em>tie up the story. Don't worry about having to pay for DLC to see the true ending, then - <em>looking at you, Final Fantasy 13-2.</em></p><p>"The story will be concluded within the main game," Hamaguchi promises. "We're serious about concluding the series with FF7 Revelation, and we're proceeding with development with that goal in mind."</p><p>Should that hypothetical DLC become really real DLC, Hamaguchi says the team wants to "create a kind of spin-off focused on a specific character that depicts their untold stories," similar to what they did with Final Fantasy 7 Remake's Episode Intermission DLC, which followed Yuffie in a short campaign giving the character depth that definitely wasn't seen in the original game. "So, in case we do end up considering making a DLC, this is the kind of thing that we’d likely attempt to do."</p><p>"I feel that, at this point, both the media and the fan community are expecting a DLC to come," he says. "That being said, things haven't crystallized yet, so we can't certainly say." Should there be enough of an appetite for it, the team would certainly consider an expansion, he adds.</p><p>The possibilities are kind of endless. Alternate timeline adventures in the Lifestream? Prequels focused on Vincent Valentine or Cid Highwind? A look at Tifa's gruelling, mountain-top training? Something something, young Sephiroth? </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/"><em>Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people "get heated," it means "they see value in those elements" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements/</link>
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                            <![CDATA[ "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:24:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a href="https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/" target="_blank">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.</p><p>"Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."</p><p>I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.</p><p>"When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."</p><p>Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 fans discover "Creepypasta Backrooms" area in Patch 7.55, and Square Enix is feeding into the horror: "If you're not careful and you noclip out of reality..." ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-7-55-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality/</link>
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                            <![CDATA[ "You'll end up in the…" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:32:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is no horror game, standing as the MMORPG gem of Square Enix's beloved JRPG series – but it sure does have its spooky moments.</p><p>If you know the lore behind the Palace of the Dead, you're probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even <em>in</em> Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. <br><br>One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it's spine-chilling.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did">I think I found one of the creepiest place SE did in a while. [Spoiler:7.55]</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"I think I found one of the creepiest places SE did in a while," they write, sharing screenshots of their discovery over on <a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/?share_id=hnhYZZjGZhdtrSwYzHDdH&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>. The spot comes from the MMO's recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.<br><br>"Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this," as the poster reports.</p><p>"Reminded me of some Creepypasta Backrooms shenanigans," they add – and, yeah, I can certainly see why. <br><br>Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. <br><br>"I visited there today too, and let's just say it's really risky," as one reply reads. "All enemies are rank 40+," the person responding notes – but there <em>are</em> "four silver chests and a survey point inside" to make it worth it.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the… https://t.co/OwasiVpnS9<a href="https://twitter.com/cantworkitout/status/2082557063469977944">July 29, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own <a href="https://x.com/FF_XIV_EN/status/2082557063469977944?s=20" target="_blank">post</a>, "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the…" <br><br>It's a silly little reference to the Backrooms, but I love it.</p><p>Will I explore the area for myself? Honestly, I'm not sure I can be bothered tackling the <em>normal</em> part of the Occult Crescent – but the new Phantom weapon does beckon…<br><br><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/"><em>Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Rebirth director knows players "got a little bit of tired" of side quests in the JRPG's massive open world and might have "stepped away" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/</link>
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                            <![CDATA[ This could suggest Revelation may be more streamlined ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:21:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:description>                                                            <media:text><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:text>
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                                <p>There was a lot to do in <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi tells GamesRadar+ during a recent interview.</p><p>"Sometimes you'd get rewards like materia if you finish that content," he explains. "But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you've no idea where to start.</p><p>Or, it just feels arbitrary, as is a hurdle I've encountered in <a href="https://www.gamesradar.com/best-assassins-creed-games/">Assassin's Creed games</a> as well as <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. <br><br>Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we're now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued.</p><p>His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn't inherently better, and I'm relieved to hear Hamaguchi's taken that mindset coming off of Rebirth.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/"><em>After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO ]]></title>
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                            <![CDATA[ If he had a go at "a new online live service title from scratch," that is ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:54:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> director Naoki "Yoshi-P" Yoshida has big plans for the MMO with its new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem.</p><p>The beloved lead reveals as much in a <a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/">new interview with GamesRadar+</a>, first explaining how, for Evercold, he "chose to steer FF14 towards 'change' in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles." <br><br>That aligns well with what's to come. After all, there are <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">job changes</a> and tweaks to years-old systems underway with the expansion – changes that I personally can't wait to give a go myself (begone, tomestone hell). <br><br>It's not easy to make said changes, though. <br><br>"Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents," as Yoshi-P puts it. "Making these judgment calls is a constant part of overseeing FF14." <br><br>That's not to say he'd be making the same calls if he started from the ground up on a brand-new MMO, however. "Incidentally," the Final Fantasy 14 head admits, "if I were to develop a new online live service title from scratch, I'd be challenging myself to tackle completely new game designs and values." <br><br>That's certainly got me interested, to say the least.</p><p>Now, this obviously isn't an admission of any huge new project or anything like that – but I <em>do</em> wonder what Yoshi-P means here. After all, we're talking about the man who managed to pick the original Final Fantasy 14's pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. <br><br>It's not as though that's a small feat, and the game is still pressing on as one of the genre's greatest to date.</p><p>I suppose it'll all remain speculation… unless Yoshi-P ever <em>does</em> give something new a go – although judging by what he's said before regarding working on Final Fantasy <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-cant-really-imagine-the-mmo-coming-to-an-end-hopes-in-10-years-time-theres-a-conclusion-that-rivals-endwalker/">for at least another decade</a>, I doubt it's something we'd see anytime soon. But, hey, I'm not complaining.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/"><em>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations" ]]></title>
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                            <![CDATA[ Square Enix wants to see what you can do ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 14:38:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>As exciting as the fight with Sephiroth will be in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, it's the Weapon battles that I'm most looking forward to. They're going to be glorious spectacles, and according to Naoki Hamaguchi, overseer of the remake trilogy, a true challenge of your skills – with the occasional curveball for good measure.</p><p>"Obviously, what we're making is an RPG," <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">Hamaguchi tells GamesRadar+ in a new interview</a>. "One of the things that's fun about RPGs is having the characters <em>you've </em>leveled, <em>you've </em>customized, and <em>you've </em>brought them up where they are, and using them to overcome difficult situations."</p><p>For the endgame, the devs wanted to find balance between injecting novelty into the fights against Sapphire, Diamond and the other Weapons, and making them straight-ahead slobberknockers. "Say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool," he begins.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>"And you go into it, and it's just a completely new mechanic or minigame," he continues. "I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point."</p><p>I would agree. This will be three games into the re-telling of Final Fantasy 7, and as someone who loves tinkering with his materia and equipment, I like feeling my build succeed over any and every kind of adversity. Sometimes to my own detriment – I have forced myself to complete Darks Souls runs with less than optimal characters because I felt I had something to prove.</p><p>I digress. Hamaguchi says the devs "want to have the Final Fantasy 7 Remake series combat system at the base," regardless of what other bells and whistles might be attached to a Weapon encounter. "There may be some minigames involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit," he comments.</p><p>"But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/</link>
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                            <![CDATA[ Have you heard of the critically acclaimed MMORPG? ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:40:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea]]></media:text>
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                                <p>A nationwide survey asking Japanese players which games they've spent the most time in is both super surprising and exactly what you'd expect. Massive evergreen giants such as <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> and Animal Crossing New Horizons topping the list was definitely predictable, but I'm also kind of stunned to see a rogue PSP Monster Hunter game come dangerously close to the top spot.</p><p>A new survey of 5,400 people published in <a href="https://www.famitsu.com/" target="_blank">Famitsu </a>magazine (shared online by <a href="https://x.com/Genki_JPN/status/2082451075450478732?s=20" target="_blank">Genki</a>) has now revealed a list of the 20 most time-consuming games people in Japan have lost hours, days, or even months to. Most of the list won't surprise you – <em>heck, there's a good chance you've also enjoyed some of them for ages</em> – but there's also a few strays that'll definitely make you blink too hard. </p><p>Here's the full list in order:</p><ol start="1"><li>Final Fantasy 14</li><li>Monster Hunter Portable 2nd G</li><li>Final Fantasy 11</li><li>Animal Crossing New Horizons</li><li>Dragon Quest 10 Online</li><li>Minecraft</li><li>Apex Legends</li><li>Final Fantasy 7</li><li>Splatoon 2</li><li>Super Smash Bros. Ultimate</li><li>Genshin Impact</li><li>Monster Hunter World</li><li>Fortnite</li><li>The Legend of Zelda: Breath of the Wild</li><li>Splatoon 3</li><li>Ragnarok Online</li><li>Fate/ Grand Order</li><li>Granblue Fantasy</li><li>The Elder Scrolls 5: Skyrim</li><li>Dragon Quest 3</li></ol><p>Three Final Fantasies, a bunch of gachas, a handful of open-world RPGs, and a couple live-service shooters? Yeah, that checks out pretty perfectly. </p><p>In particular, critically acclaimed MMORPG Final Fantasy 14 coming out on top is perhaps the most predictable outcome of all. You could squash a couple already-mammoth single-player RPGs together, and they still wouldn't match up to the quality content on offer in Square Enix's seemingly immortal online world, which is only gearing up to get even bigger with next year's <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">Evercold expansion</a>. </p><p>What's more interesting are the few surprises here. Take Monster Hunter Portable 2nd G, a PSP game that's far from the series' most popular entry but still managed to secure a second place finish. Curiously, there's no Pokemon representation here at all, and only four games on the list come from publishers based in the USA: Fortnite, Minecraft, Apex Legends, and good old Skyrim. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital ]]></title>
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                            <![CDATA[ "We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation" ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 21:30:48 +0000</updated>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> launches early in 2027, a year ahead of the planned end of physical PlayStation discs. But given the broader shift the industry is making toward digital games – <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is certainly the most prominent example – you'd be forgiven for wondering if the final part of the remake trilogy is going to be part of that all-digital future that so many of us are dreading.</p><p>While Square Enix has not yet made the final decision on whether Final Fantasy 7 Revelation will launch on a disc, director Naoki Hamaguchi tells GamesRadar+ that he's actively pushing for it. In an interview at the recent Final Fantasy 14 Fan Festival in Berlin, he explains the challenges facing physical media these days.</p><p>"We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation," Hamaguchi explains, "so I can't say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition."</p><p>That's the most concrete bit of the answer, but Hamaguchi also offered some of his philosophy on physical media during our interview. "I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games," he says.</p><p>"But that's obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs – I think that's lovely. I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>For his part, Hamaguchi believes that even if we lose proper game discs, he feels like "there will always be some kind of physical or packaged edition." Hamaguchi suggests, "Maybe you'll have a box with the code inside it, or maybe key cards like Nintendo's doing, or a boot disc or something. I feel like there'll always be something, and I hope there will be."</p><p>The Final Fantasy 7 remake series, of course, hearkens back to the PS1 era, where the idea of a game coming on not just one disc but several felt like an indicator of an epic adventure. Final Fantasy 7 Remake itself came on multiple discs when it launched on PS4, just as Rebirth did on its PS5 launch. While many publishers are content to offer discs with basic installers for meaty games, forcing you to download the rest online, the FF7 remake trilogy has, so far, gone above and beyond to give disc fans a premium experience.</p><p>"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."</p><p>But Hamaguchi knows how fans are going to react if he tells a media outlet like us that he wants to release Revelation in a physical format. "If you publish this, and then we announce all the products later and there is no physical edition, then they're going to rip me to pieces," he says with a laugh.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/"><em>Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/</link>
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                            <![CDATA[ Interview | Hamaguchi also tells us about the one FF7 Revelation feature that taught him "how hard it is to develop games these days." ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest]]></media:title>
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                                <p>It's finally happening. The Final Fantasy 7 Remake series is coming to Final Fantasy 14.</p><p>Over the last decade, its addition felt like a question of when rather than if. Final Fantasy 14 is designed, in part, to be a theme park that pays tribute to the wider series, with references and nods aplenty. We've seen plenty of crossovers over the years – from Final Fantasy 16 and Nier to other franchises like Monster Hunter – and <a href="https://www.gamesradar.com/final-fantasy-14s-yoshi-p-teases-crossovers-with-ff16-ff7-remake-and-more/">Final Fantasy 14's own producer and director Naoki 'Yoshi-P' Yoshida has spoken about the possibility before</a>, saying the timing needed to be right.</p><p>So how did it finally happen, and why now, exactly? Speaking to <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> boss Naoki Hamaguchi at Final Fantasy 14's Berlin leg of Fan Fest, it's one of the first questions I ask.</p><p>Hamaguchi tells me that discussions kicked off about a year ago during a conversation with Yoshi-P about the release dates for Evercold and Revelation, and it all went from there.</p><p>"Is there something we can do to use the fact that they're close together to bring some energy to the Final Fantasy franchise as a whole?" Hamaguchi tells us of the question he and Yoshi-P pondered. "That's really how things started."</p><h2 id="have-you-heard-of">Have you heard of . . .</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkXM6g537BKQQCuDAKxRCC" name="ff14-evercold-01" alt="FF14 Evercold expansion screenshot" src="https://cdn.mos.cms.futurecdn.net/LkXM6g537BKQQCuDAKxRCC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Fast forward to today, and we have a better idea of what that collaboration looks like.<a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/"> Final Fantasy 14 is getting a Final Fantasy 7-themed raid</a> called Beyond the Lifestream that involves the supervision of veterans of the OG JRPG – that being, writer Kazushige Nojima and the man responsible for Cloud's look, Tetsuya Nomura. Amusingly, Final Fantasy 14's version of the Gold Saucer is getting a revamp to look more like it does in Final Fantasy 7 Rebirth, complete with a typing game that'll get an FF7 theme to start.</p><p>Speaking to his own role in the collaboration, Hamaguchi says that, similar to Yoshi-P, he's there to guide the team's excitement into something realistic and achievable. "We have to be really careful that it's not impacting the [Final Fantasy] 14 patch release schedule," he says, "because then we're putting the cart before the horse."</p><p>As for what a successful collaboration looks like, Hamaguchi says Final Fantasy 7 fans jumping into Final Fantasy 14 and becoming Warriors of Light would be great, especially if Evercold and the crossover brought some of that momentum to the launch of Final Fantasy 7 Revelation itself. "I suppose the ultimate aim is to see that throughline of excitement and enjoyment," Hamaguchi adds.</p><p>There's certainly a solid sense of anticipation around both games already. Final Fantasy 14's Evercold reveal has certainly left <a href="https://www.gamesradar.com/games/final-fantasy/7-000-hours-in-final-fantasy-14-tired-me-out-with-dawntrail-but-evercolds-healer-reworks-duo-duties-and-new-meta-might-win-me-back/">some of the MMO heads on this very website feeling hopeful</a>, and Hamaguchi tells me it's been "really wonderful" to see players pick up Final Fantasy Remake and Rebirth on PC, Xbox, and Nintendo Switch 2 following the reveal of Revelation.</p><h2 id="duty-complete">Duty complete</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5QAsvXjbSrF6NCkKwqStLH" name="FFVII_Revelation_June_Screenshots_(16)" alt="Cloud kneels before some yellow flowers while companions Barret, Tifa, Red XIII, Cait Sith, Yuffie, Vincent Valentine, and Cid watch in the background in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/5QAsvXjbSrF6NCkKwqStLH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Of course, excitement can lead to additional pressure. Final Fantasy 7 Revelation is the final entry in a trilogy that essentially splits one game into three. While I enjoyed what Rebirth offers in terms of combat and the open world, I ask Hamaguchi how the team is freshening up the game, especially in light of his <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/">recent comments about open-world fatigue.</a></p><p>Hamaguchi tells me there are two ways in which they're doing that. The first is adding a greater sense of exploration to the world map. Pointing to the Grasslands in Final Fantasy Rebirth, Hamaguchi says it's very large and expansive, but also very "flat."</p><p>The remedy is more verticality. Hamaguchi can't reveal everything, though he does say you can dive into the map from the Highwind, and your chocobo will also be able to fly, which Hamaguchi hopes will make "certain parts less frustrating."</p><p>Another way the Final Fantasy 7 Revelation team is keeping things fresh is by making sure the "goal and reward" of side content is clearer, especially following feedback from Rebirth.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi says. "And sometimes you'd get rewards like materia if you finish that content. But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><p>To remedy this, Hamaguchi says that content in Final Fantasy 7 Revelation will match the reward to what you're doing – rewards that'll aid you in battle will be achieved through battle, a new Queen's Blood card will be earned through Queen's Blood, and so on. The hope is that the clarity will allow players to ignore the content they don't want to engage with.</p><h2 id="finding-the-right-fits">Finding the right FITS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dMVhXZdjMftmVaZCVxhUMe" name="FINAL FANTASY VII REVELATION - Gameplay Introduction - 0-3-53" alt="A screenshot of Final Fantasy 7 Revelation character Tifa reading a magical green spell as a black mage." src="https://cdn.mos.cms.futurecdn.net/dMVhXZdjMftmVaZCVxhUMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>When it comes to combat, one of Final Fantasy 7 Revelation's standout new features is the FITS system – that being, Function Integrated Tactical Suitwear. It essentially acts as a new job system that allows the likes of Cloud and Tifa to play as something like a Black Mage as opposed to the brawlers people might typically typecast them as.</p><p>Despite the visual flair of a new outfit, Hamaguchi says the biggest influence on the new feature was the job system as a Final Fantasy staple overall, though he can't say there was "zero influence" taken from the likes of Final Fantasy X-2 or Lightning Returns: Final Fantasy 13.</p><p>The new feature hasn't been without its troubles, though, as Hamaguchi jokes that adding the FITS system reminded him about "how hard it is to develop games these days."</p><p>"When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi says. And while the developers behind ongoing games like Final Fantasy 14 have done "fantastic work" in adding a variety of classes over the years, bringing something like 20-30 classes to a standalone title at launch would be "insanely difficult."</p><p>Hamaguchi also jokes that, while there are many open-world games out there, few allow your party to follow you around. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p>Another thing that makes Final Fantasy 7 Revelation stand out from the other two installments is a proper endgame. While players seeking a challenge in Final Fantasy 7 Remake and Rebirth are typically directed towards playing NewGame+, Revelation brings the challenge to your first playthrough, ready to tackle once you're powerful enough to do so.</p><p>Being the third entry in a trilogy, I ask Hamaguchi how the team is using that to shape how it's approaching the endgame and anticipated moments like fighting superbosses like Ruby and Emerald Weapon.</p><p> "Obviously, what we're making is an RPG," Hamaguchi answers. "And I think one of the things that's fun about RPGs is having the characters you've leveled, you've customized, and you've brought them up where they are, and using them to overcome difficult situations.</p><p>"So, say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool. And you go into it, and it's just a completely new mechanic or mini-game. I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point.</p><p>"But the general goal for our team when we're thinking about making these Weapon fights is that we want to have the Final Fantasy 7 Remake series combat system at the base. What we've been building up over these three games. Perhaps there'll be some extra gadgets, some other things adding something new and unique to the Weapon battle, but we want to have that foundation there as well.</p><p>"So there may be some mini-games involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit. But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."</p><h2 id="on-the-case">On the case</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PKcMKRBrjGU9FRgt3qRCVc" name="PR_FFVII_Revelation_June_Screenshots_(21)" alt="A weapon attacks Junon in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/PKcMKRBrjGU9FRgt3qRCVc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><div><blockquote><p>I think it's a wonderful culture and it would be a shame to lose that.</p><p>Naoki Hamaguchi on physical media</p></blockquote></div><p>While there are plenty of exciting developments within Final Fantasy 7 Revelation itself, those unfolding outside of the game and Square Enix are difficult to ignore. As Final Fantasy 7 Revelation nears completion, one of the more prominent conversations currently occurring across the industry is about physical media. Rockstar made headlines when it was revealed that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would be <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">a code-in-a-box at launch</a>, though <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's call to end PlayStation disc production</a> in 2028 has swiftly dwarfed that in online chatter.</p><p>Given some of the conversations I've seen in Final Fantasy 7's fandom about whether Revelation will release on a physical disc, I ask Hamaguchi for his thoughts on the topic and whether there's any news he can share.</p><p>Hamaguchi starts by saying that some of his thoughts have been touched upon as part of Nintendo Switch 2's game-key cards – <a href="https://www.gamesradar.com/games/final-fantasy/nintendo-switch-2s-game-key-cards-are-part-of-a-larger-trend-that-we-cant-avoid-final-fantasy-7-rebirth-director-says-as-physical-media-is-becoming-less-and-less-part-of-the-industry/">you can read about that here</a>, as part of an interview we did with Hamaguchi last year. He then says that, as a developer and as a fan, it seems to be the trend that we're shifting away from physical to digital.</p><p>When it comes to his personal feelings, though, Hamaguchi says he's a fan of physical media, and events like Final Fantasy 14 Fen Fest are one of the many reasons why.</p><p>"I really think that people bringing up things, asking for autographs – I think that's lovely," he tells us. "I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><p>As for his personal prediction of where things go from here, Hamaguchi says he feels that "there will always be some kind of physical or packaged edition, even if download codes become the main way that games work."</p><p>"I feel like there will always be something," Hamaguchi says, "and I hope there will be."</p><p>Looking ahead to Final Fantasy 7 Revelation, Hamaguchi says the team is "still having internal discussions on what the exact SKU product lineup is going to be," so he can't say anything "definitive" at the time of writing. That said, he is trying his best to "allow us to have some kind of physical edition."</p><p>"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. </p><p>"These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."</p><p>Given that Final Fantasy 7 marked the series' debut on disc, it's certainly odd to think of a different FF7 game going without. That said, Final Fantasy 7 launched on disc because the cartridge was no longer the best format for the game, and these days, <a href="https://www.gamesradar.com/games/final-fantasy/square-enixs-multiplatform-plan-is-already-working-but-it-still-wants-to-follow-up-a-dragon-quest-roguelike-and-dissidia-final-fantasy-with-more-mobile-games-based-on-major-ips-and-automate-70-percent-of-qa-with-ai/">given Square Enix's own strategy pivot,</a> that would mean making the game as accessible as possible across multiple platforms. As the industry settles into a way of working that's more about getting the most out of average hardware rather than pushing hardware's limits further, it'll be interesting to see what compromises Final Fantasy 7 Revelation can manage.</p><p>Still, I remain cautiously optimistic for what Final Fantasy 7 Revelation brings. Rebirth improved on Remake in a big way that has me curious to see what part three of the trilogy has in store, and everything we've seen and heard so far hits the right notes.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/"><em>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</em></a></p>
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                                                            <title><![CDATA[ 20 years later, I just realised the Final Fantasy 12 save on my PS2 memory card looks like it says Final Fantasy 9 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/retro/20-years-later-i-just-realised-the-final-fantasy-12-save-on-my-ps2-memory-card-looks-like-it-says-final-fantasy-9/</link>
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                            <![CDATA[ It turns out that if you upscale your PS2 memory card grid using a GBS-C upscaler, your Final Fantasy 12 save will look like it belongs to an earlier RPG. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 16:17:23 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Jul 2026 16:53:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro]]></category>
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                                                                                                <author><![CDATA[ phil.hayton@futurenet.com (Phil Hayton) ]]></author>                    <dc:creator><![CDATA[ Phil Hayton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ygA7jyaZ6Q8QizTZkkHFE8.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I’ve been messing around with PCs, video game consoles, and tech since before I could speak. Don’t get me wrong, I kickstarted my relationship with technology by jamming a Hot Wheels double-decker bus into my parent’s VCR, but we all have to start somewhere. I even somehow managed to become a walking, talking buyer’s guide at my teenage supermarket job, which helped me accept my career fate. So, rather than try to realise my musician dreams, or see out my University degree, I started running my own retro pop culture site and writing about video games and tech for the likes of TechRadar, The Daily Star, and the BBC before eventually ending up with a job covering graphics card shenanigans at PCGamesN. Now, I’m your friendly neighbourhood Hardware Editor at GamesRadar, and it’s my job to make sure you can kick butt in all your favourite games using the best gaming hardware, whether you’re a sucker for handhelds like the Steam Deck and Nintendo Switch or a hardcore gaming PC enthusiast. &lt;/p&gt;&lt;p&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Vivi plush from Final Fantasy 9 posed next to red PS2 memory card resting on controller receiver plugged into console.]]></media:description>                                                            <media:text><![CDATA[Vivi plush from Final Fantasy 9 posed next to red PS2 memory card resting on controller receiver plugged into console.]]></media:text>
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                                <p>Final Fantasy 9 isn't a PS2 game, but I've just noticed my PS2 memory card has a Final Fantasy save that looks like it has the wrong text. It's actually taken me 20 years to realise that the tiny low-res icon looks like it belongs to the earlier PS1 RPG, and there's a very silly reason why it looks that way. </p><p>You see, I've been messing around with an <a href="https://www.gamesradar.com/hardware/retro/ive-finally-found-an-upscaler-for-my-ps2-that-kicks-jitters-to-the-curb-and-its-affordable-compared-to-its-enthusiast-grade-counterparts/">upscaler that solves jittery PS2 visuals</a> using motion-adaptive interlacing. It'll also scale up any <a href="https://www.gamesradar.com/best-retro-consoles/">retro console</a> that supports RGB output, but it's the systems that rely on interlaced graphics that benefit most from the gizmo. </p><p>While the GBS-C's motion-adaptive deinterlacing does an excellent job weaving separated horizontal fields together into a static frame, it's far from perfect. For the most part, you won't notice anything out of sorts, but after sharing a quick photo of my old PS2 memory card screen running through the upscaler, I received comments asking, "What's with the Final Fantasy "9" save icon?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UryZDpbLNyZw2BC5d7NmqU" name="ps2-memory-card-bluesky" alt="Bluesky post with picture of PS2 memory card screen via GBS-C upscaler and user "RanchBoar" asking "What's with the Final Fantasy "9" save icon lol"" src="https://cdn.mos.cms.futurecdn.net/UryZDpbLNyZw2BC5d7NmqU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">This quirk aside, the GBS-C is a solid PS2 upscaler</div><div class="fancy_box_body"><p class="fancy-box__body-text">Yes, it's guilty of doing weird things with this specific PS2 save icon, but the GBS-C will serve up great 1080p visuals that won't flicker <a data-analytics-id="inline-link" href="https://www.amazon.com/Mcbazel-ODV-GBS-C-Component-Converter-Console/dp/B0B4B2CM9F" target="_blank">for $89.90</a>, which is far less than other options out there with motion-adaptive de-interlacing. It's worth a look if you're just getting into Sony's second console on a new screen.</p></div></div><p>I originally figured the internet at large was getting its Final Fantasy roman numerals mixed up, but soon realised my old save really looks like it says "Final Fantasy IX" over the villainous Judge Gabranth sprite. Trust me when I say I squinted at the tiny icon for a solid 10 minutes on my actual display rather than through my hastily snapped photo, and I'm pretty certain the pixels read "IX" rather than "XII."</p><p>I'll admit, I started to get excited that Square Enix had somehow managed to typo its Final Fantasy 12 save icon art, or that there was perhaps another more interesting developmental reason for the blip. That was before I realized this was very likely a symptom tied to deinterlacing a low-resolution icon, and it all ties back to the way low-res CRTs used to work.</p><p>Here's the thing: the text on the Final Fantasy 12 logo on the memory card grid isn't meant to be legible. If you really want to get a good look at it, you can press X and bring up the full rotating 3D rendered model along with the copy and delete menu. What you're actually seeing before that is a version compressed to very few pixels that, when displayed on a CRT at the mercy of interlacing, pixel bleed, and phosphor glow, still vaguely looks like "Final Fantasy XII" at a normal distance. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/YrzoQjn99NDjeXXp6rkQsX.jpg" alt="Close up photo of PS2 memory card grid with Final Fantasy XII thumbnail in view that looks like it says "Final Fantasy IX"" /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/77PN2zS9J4XvJqdhsyjiqX.jpg" alt="Front of full Final Fantasy XII PS2 memory card model with visible text and Judge cover artwork with black background." /><figcaption><small role="credit">Phil Hayton</small></figcaption></figure></figure><p>When you take that same icon, blow it up on a modern screen using nearest-neighbour upscaling and deinterlacing techniques, you end up with distorted pixels. It just so happens that, in the case of Final Fantasy 12, it warps its roman numerals to look like they belong to a different game in the series, which serves as an eye-catching example of an upscaling caveat. </p><p>Using a "line doubler" like the OSSC stands a better chance of accurately representing even the lowest pixel text on the PS2, but you still end up with something that doesn't read like the full-resolution text. I suspect Bob de-interlacing still distorts the pixels in the same way regardless, changing their alignment to a completely different numeral, but I can't speak for more expensive FPGA-powered devices by the likes of RetroTink.</p><p>Big whoop, I hear you cry. Why should you remotely care about a few distorted pixels on an old PS2 memory card screen? I'll admit that I don't think this is a reason not to upscale your PlayStation 2, but I want to record the incident so no one gets the wrong idea. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9jBykRBcubocoXJ3HjBwhh" name="GBS-C-PS2" alt="GBS-C upscaler next to PS2 and Retro Fighters Defender controller on woodgrain desk." src="https://cdn.mos.cms.futurecdn.net/9jBykRBcubocoXJ3HjBwhh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>I previously went searching to see if anyone had reported their Final Fantasy 12 PS2 memory card save showing the wrong thumbnail text, just in case there was a more elaborate reason. Immediately, I was rushed with Google AI claims that it's likely a "placeholder left over from development," which isn't remotely the case. </p><p>Therefore, this is me taking the opportunity to pre-empt any weird theories on why it looks like the PS2 memory card icon reads "Final Fantasy IX", as all it takes is someone to regurgitate AI nonsense to circulate falsified history. At the same time, this does help highlight how retro console upscaling technology works and why it will struggle to provide the exact same look as an old CRT TV, and while quirks like this aren't remotely a biggie, it could influence your setup plans. </p><ul><li><strong>PS2 memory cards </strong><a href="amazon.com/s?crid=2K0M4KQABIB4R&i=aps&k=ps2%20memory%20cards&ref=nb_sb_noss_1&sprefix=retro%20console%20upscaler%2Caps%2C2299&url=search-alias%3Daps" target="_blank"><strong>at Amazon</strong></a></li><li><strong>Retro upscalers </strong><a href="https://www.amazon.com/s?k=retro+console+upscaler&crid=33CYDF1UQR3N9&sprefix=retro+console+upscal%2Caps%2C851&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Swing by the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/"><em>best retro handhelds</em></a><em> for portable emulators you can take on your travels.</em></p>
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                                                            <title><![CDATA[ After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/</link>
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                            <![CDATA[ "It's so impressive how much better the lighting looks with this mod," fans say ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 16:26:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Rebirth characters]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Rebirth characters]]></media:text>
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                                <p>A solo modder has taken matters into their own hands and put out a new Final Fantasy 7 Rebirth mod aiming to tackle the game's long-standing lighting issues – and the results are incredible, judging by side-by-side comparisons. </p><p>Modder David 'dddd5' Matos put out the <a href="https://www.nexusmods.com/finalfantasy7rebirth/mods/2153" target="_blank">Shader Injector mod</a> for Final Fantasy 7 Rebirth late last month (and recently updated it with a couple fixes). Since then, it's only gained more and more traction with fans.</p><p>"Framework allowing injection of modified shaders into the rendering API," the modder explains on NexusMods. "Comes with modified game shaders that improve lighting/shadow quality of the game significantly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zBFViJCICUA" allowfullscreen></iframe></div></div><p>The tech experts at Digital Foundry also gave the mod a look and concluded the game's wonky lighting is much better across the board. Some areas, such as the glowing Gold Saucer, are "totally transformed with much better correspondence between the scene and its reflection," according to the outlet. Several comparison shots show dramatic differences between the modded and unmodded versions of the game, too.</p><p>For context, Final Fantasy 7 Rebirth is a mostly handsome game that's still plagued with a few odd lighting issues. Many light sources don't cast shadows at all, in-game foliage often lacks shadows, some shadows are really low quality, and lighting on character faces generally looks pretty weird in outside environments. </p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/FFVIIRemake/comments/1v48ecl/default_shader_and_shader_injector_210_comparison">Default Shader and Shader Injector 2.1.0 Comparison</a> from <a href="https://www.reddit.com/r/FFVIIRemake">r/FFVIIRemake</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"The overexposure in this game was f****** unbearable," one player writes over <a href="https://www.reddit.com/r/pcgaming/comments/1v3sq7k/comment/oz69qtv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">on Reddit</a>.</p><p>"It's so impressive how much better the lighting looks with this mod in most cases," another <a href="https://www.reddit.com/r/pcgaming/comments/1v3sq7k/comment/oz5myvp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>. "Even the performance version which only costs a few frames."</p><p>The next instalment in the series, <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, comes out sometime next year. Here's hoping it launches in tip top shape.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/"><em>Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ At 117GB, Final Fantasy 14 is about to be the biggest game on Switch 2, beating Square Enix's previous monster RPG Final Fantasy 7 Rebirth ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/at-117gb-final-fantasy-14-is-about-to-be-the-biggest-game-on-switch-2-beating-square-enixs-previous-monster-rpg-final-fantasy-7-rebirth/</link>
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                            <![CDATA[ And it's only going to get bigger once Evercold drops ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 15:49:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14: Evercold]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> is coming to Nintendo Switch 2 next month, and now that its file size has been confirmed… I hope you didn't want to have a bunch of games installed on your console. </p><p>Thanks to a listing on the <a href="https://www.nintendo.com/us/store/products/final-fantasy-xiv-online-switch-2/" target="_blank">US version of the Nintendo eShop</a>, we've learned that the critically acclaimed MMORPG Final Fantasy 14 will come in a hefty 117.2GB file size on Nintendo Switch 2. For those keeping score, that comes at just under half of the Switch 2's entire 256GB storage. That's half of your Switch 2 space for Final Fantasy 14. </p><p>So not only is Final Fantasy 14 the biggest single game file available on Nintendo Switch 2 so far, it also beats out the previous record holder for the franchise – 91.8GB Final Fantasy 7 Rebirth – by over 25GB. <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> has been desperate to hold the title it seems, since, on top of that, the single biggest eShop game listing to date is <a href="https://www.nintendolife.com/news/2026/06/kingdom-hearts-collection-switch-2-estimated-file-size-revealed" target="_blank">Kingdom Hearts Collection, which clocks in at an estimated 131GB</a>… but that includes three games. </p><p>Of course, Final Fantasy 14 being so big makes total sense. Aside from it having one of the biggest<em> </em>MMO base games, Final Fantasy 14 is currently five major expansions deep with Heavensward, Stormblood, Shadowbringers, Endwalker, and Dawntrail, and it's only going to get bigger once <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> releases in January 2027. So even if you're only picking up the base game and not the complete edition of Final Fantasy 14, you will have to install all of that data, too. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-doesnt-quite-get-the-community-hype-around-chort-the-chunky-boss-who-quickly-became-an-online-icon-just-why/"><em>Final Fantasy 14's Yoshi-P doesn't quite get the community hype around Chort, the chunky boss who quickly became an online icon: "Just why?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 Evercold's new DPS job will be revealed in October, but Square Enix is already dropping some big, feathered hints ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercolds-new-dps-job-will-be-revealed-in-october-but-square-enix-is-already-dropping-some-big-feathered-hints/</link>
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                            <![CDATA[ Stay tuned for Fan Fest in Japan, then ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 15:45:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy 14 Evercold&#039;s extended reveal trailer, showing a cat-eared character shooing off a big, armored bird atop a cliffside.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy 14 Evercold&#039;s extended reveal trailer, showing a cat-eared character shooing off a big, armored bird atop a cliffside.]]></media:text>
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                                <p>Square Enix plans to reveal the next <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> DPS job in a few months from now, and some fresh clues already have fans fawning over the possibility of playing as a bird-loving Falconer-type when the game's Evercold expansion drops.</p><p>This past weekend, Final Fantasy 14 composer and sound designer Masayoshi Soken took to the Fan Fest stage in Berlin to tease fans with two audio snippets related to the unannounced second job coming in next year's Evercold expansion, alongside <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion</a>.</p><p>The first snippet blasted clinging and clanging noises at the audience, while the second sounded like a bird screeching and clawing at <em>something. </em>You can try to decipher the clues for yourself in the clip below.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/new_ranged_dps_teased_by_soken_at_berlin_fanfest">New ranged dps teased by Soken at Berlin fanfest</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"These are sound effects from the new DPS job we're going to announce at the JP Fan Fest," it's revealed via a translator. The Japanese leg of Fan Fest is set to begin on October 31, 2026, so we won't need to wait too much longer to find out what the team's been cooking. </p><p>Over on Reddit, theorists are overwhelmingly <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoi5h8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">in agreement</a> that all clues are pointing to a Falconer job or something adjacent to that, at least (Hunter, Ranger, Beastmaster, etc.) "Falconer is the ranged DPS we saw in the trailer. Bet," one fan <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoaujl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">writes</a>.</p><p>Evercold's extended teaser trailer threw fuel over the fire, too, with a brief glimpse of a large, armored, winged creature taking flight and annoying a spellcaster. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/urDT_At-AX4" allowfullscreen></iframe></div></div><p>"Willing to bet that the bird in the trailer is related to the job, but the girl is unrelated," another theorycrafter <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoks0t/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>. "The last trailer will likely extend that shot to show the bird flying to whoever is our job representative! The baton she has is more likely a plot device, rather than the weapon of the job."</p><p>A Falconer job would be entirely new for the Final Fantasy series, though past games have dabbled with similar concepts. Final Fantasy 10-2's Trainer job gives one of the characters a big bird to command, for example. And Final Fantasy 5's Hunter can also occasionally call in help from woodland critters, flying types included. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/"><em>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ "I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/</link>
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                            <![CDATA[ Yoshi-P reassured him that he didn't "have to respond" to the compliment ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 10:20:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 patch 6.4 The Dark Throne]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 patch 6.4 The Dark Throne]]></media:text>
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                                <p>Speaking on stage at Final Fantasy 14 Fan Fest, the MMORPG's lead Naoki 'Yoshi-P' Yoshida lays the praise on Naoki Hamaguchi, saying that fans are desperate for the Final Fantasy 7 Rebirth director to work on the next mainline entry in the long-running JRPG series.</p><p>The pair were standing on stage together at MMO's annual fan convention for a panel called Naoki's Room. The two series leads, who coincidentally share the same first name, answered a number of prepared questions during the talk. Towards the end of the discussion, Yoshi-P revealed that he's received many comments from fans asking for Hamaguchi to work on FF17. </p><p>"But there were comments along the lines of 'I want this guy [Hamaguchi] to make Final Fantasy 17,'" he says.</p><p>Yoshi-P continues by explaining how highly he regards the compliment. "So I think that's probably the highest praise you can get," he continues, before adding "you don't have to respond." </p><p>The FF7R lead is clearly embarrassed by the comment when he says, "my response?" Yoshi-P then makes a gesture that he doesn't need to answer before quickly wrapping up the discussion.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Did...Yoshi-P just hint that Hamaguchi is maybe working on FF17?? LOLYoshi-P: I think it's one of the biggest compliments people were saying in the comments they wish Hamaguchi is making FF17. But you don't have to answer...!Hamaguchi: If I answer...Yoshi-P: No, no, don't! pic.twitter.com/7KaNpK67nM<a href="https://twitter.com/cantworkitout/status/2081365261341593693">July 26, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Some have speculated that this is a hint that Hamaguchi is indeed working on FF17, but it's vague at best. While Hamaguchi is visibly embarrassed, it could be from the compliment, from being caught off guard, or because he's unsure if he can talk about the projects he's working on. Equally, Yoshi-P may have cut Hamaguchi off to save him from his embarrassment.</p><p>Final Fantasy 7 Rebirth was a huge success and we're sure Hamaguchi would do an excellent job developing a completely new mainline entry, rather than his current remakes. However, as the third part of the remake trilogy, <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, isn't scheduled to be released until 2027, we hope he focuses his energy on perfecting that game first.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/"><u><em>Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/</link>
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                            <![CDATA[ At least, if the JRPGs were remade in the same fashion ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 09:43:26 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Jul 2026 15:47:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Aerith in Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Aerith in Final Fantasy 7 Remake]]></media:text>
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                                <p>Careful what you wish for, Final Fantasy fans. Potential future remakes of other games in the series would probably require even more individual parts than the Final Fantasy 7 Remake trilogy – at least, if they were remade in that same style – according to <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a>'s Naoki 'Yoshi-P' Yoshida.</p><p>The MMORPG's director said as much during a panel at Fan Fest Berlin – with Final Fantasy 7 Remake lead Naoki Hamaguchi also in attendance – warning folks that the wait for an entire remake of Final Fantasy 6, for example, would be even more painfully long than what we've become accustomed to.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/R6Yb4ZS3rLo" allowfullscreen></iframe></div></div><p>"Of course I understand the feelings of the players, but you gotta think about it," Yoshi-P says, per a translator, of fan requests for future series remakes. "Look at Final Fantasy 6, it's such an incredibly huge game. The scale is just immense."</p><p>But the same argument is true for other games in the series, like Final Fantasy 8 and Final Fantasy 9, he adds: "So, of course, now because you are working on the Final Fantasy 7 series, I do get that people would be asking for remakes of other titles. But if we did remake those other titles, we'd probably end up having to release them in four or maybe even five installments."</p><p>Final Fantasy games used to be absolutely huge in their scope because the developers couldn't render everything in excruciating detail as they can now – nor did they need to. Final Fantasy 6 was able to fit 14 playable characters, a huge world map that dramatically changes throughout the adventure, and countless epic fights onto a humble SNES cartridge. You can imagine how doing all of that in a game with Final Fantasy 7 Rebirth's production value would be tricky.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, Hamaguchi himself made clear that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-thinks-a-potential-final-fantasy-6-remake-would-be-in-better-hands-if-it-went-to-another-creator-in-square-enix/">a hypothetical remake of Final Fantasy 6 would be in better hands with another developer</a> anyway. He seems more keen on doing something new after Revelation ships. </p><p>At Fan Fest, Hamaguchi explained that he felt incredibly lucky that so many developers stayed together for all three games in the FF7 Remake trilogy, back to back. "That's why I can't just sit here and go, 'Yeah, yeah, I'll remake [FF6],' because it's not quite that easy."</p><p>Perhaps the way forward for Final Fantasy remakes is the upcoming <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>, a gorgeous pixel art game with turn-based combat, rather than the giant world of the FF7 Remake games.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ 28 years later, Final Fantasy 8's wonderfully awkward E3 reveal has hit the internet – please enjoy Square and EA execs desperately trying to stall for Squall for 7 minutes straight ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/28-years-later-final-fantasy-8s-wonderfully-awkward-e3-reveal-has-hit-the-internet-please-enjoy-square-and-ea-execs-desperately-trying-to-stall-for-squall-for-7-minutes-straight/</link>
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                            <![CDATA[ This is "possibly the only surviving video of the US debut" ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Squall looks surprised in a CG cutscene in Final Fantasy 8]]></media:description>                                                            <media:text><![CDATA[Squall looks surprised in a CG cutscene in Final Fantasy 8]]></media:text>
                                <media:title type="plain"><![CDATA[Squall looks surprised in a CG cutscene in Final Fantasy 8]]></media:title>
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                                <p>E3 is best remembered for its glitzy press conferences, where big publishers put their best feet forward as they showcase their games to massive audiences online. But it wasn't always that way. Just look at when Square turned the much-anticipated US reveal of Final Fantasy 8 into a desperately awkward stalling match.</p><p>In 1998, Square was riding high on the success of Final Fantasy 7, a game which had proven a hit even in North America, where JRPGs had historically been a niche genre. At the time, Square had mostly partnered with Sony to publish its PlayStation titles, but that was about to change with the formation of Square Electronic Arts.</p><p>As the name suggests, this would be a joint venture between Square and EA to help bring the Japanese company's games to market in North America. (Another company, Electronic Arts Square, would do the same for EA's games in Japan.) At E3 1998, they detailed this partnership in front of journalists, highlighting titles like Parasite Eve, Xenogears, and yes, Final Fantasy 8 as among the first to be published by Square Electronic Arts.</p><p>That press conference was not meant to be seen by the public, but an attendee by the name of Anthony Parisi happened to be there, filming with a camcorder. Parisi's tape – alongside an absolute treasure trove of other materials related to E3 – was recently published as part of the <a href="https://archive.gamehistory.org/item/3996212d-944c-450c-8eb0-f528f85ebd36" target="_blank">Video Game History Foundation's digital archive</a>, giving us what the <a href="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b" target="_blank">group calls</a> "possibly the only surviving video of the US debut of Final Fantasy VIII."</p><p>It sounds momentous, but if you follow the link above, scroll to the 57:19 mark in the video, and watch the whole 35-minute press conference for yourself, you'll find that it feels like anything but a big deal. </p><p>A handful of EA and Square reps sit down behind an innocuous table and simply tell members of the media about what they plan to do. It is a press conference in the most traditional sense, and the exact kind of thing E3 was for before the livestreaming era.</p><p>Eventually, the execs run down the games they're showing at E3 and, alongside the hands-on demos, promise "a preview of Final Fantasy 8." In the video, we hear someone near the camera quietly whisper, "Nice." </p><p>A Square rep politely asks attendees to refrain from filming this preview, but thankfully, this camera operator chooses to outright ignore that request, pointing the camera directly at the projector screen.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:32mfz7eoqf5l5nnhahsgoijf/app.bsky.feed.post/3mrdadzdvz22b" data-bluesky-cid="bafyreifdkmbr5ffumbugvos4j63o3sz36xrqww65dt3ijf3ld7naja4xca"><p lang="en">Yes! Anthony Parisi's tape from E3 1998 has possibly the only surviving video of the US debut of Final Fantasy VIII, including six full minutes of the Squaresoft staff fumbling with the projector trying to get the trailer to playarchive.gamehistory.org/item/3996212...</p>— @gamehistoryorg.bsky.social (<a href="https://bsky.app/profile/did:plc:32mfz7eoqf5l5nnhahsgoijf?ref_src=embed">@gamehistoryorg.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b">2026-07-24T20:17:54.786Z</a></blockquote><p>Except the screen remains blank. Audio from this mystery trailer begins to play several times, but video never accompanies it. Minutes pass. It's unclear exactly how many minutes pass, because there's a cut in the middle of the footage. When we come back, Square and EA are setting up to take questions from the audience in a seemingly impromptu Q&A session as others continue to try getting the projector running. At one point, the microphones cut out too.</p><p>This keeps happening for at least seven minutes in front of a crowd increasingly restless to see Final Fantasy 8 – it's probably even longer, given the jump in the footage. At long last, the lights dim, and the video begins to play… completely without audio. The crowd gets one last laugh in before they finally get to see the trailer, complete with soundtrack, debuting about a minute of impressive CG footage featuring the soon-to-be beloved protagonist, Squall.</p><p>It's all a fun reminder of what the old E3 was: an event for publishers to show their upcoming products to retail buyers and members of the media. E3's more public face, where these "press conferences" turned into high-production events broadcast for gamers around the world, wouldn't really get underway until the mid-'00s.</p><p>There's one more detail from this press conference I want to highlight – one that I found pretty notable given the constant mass layoffs happening around the game industry, many of which are directly tied to major publishers overspending on mergers and acquisitions with other studios. The partnership between EA and Square, it seems, was intended to be very different.</p><p>"As opposed to many joint ventures, this one will actually create jobs, as opposed to reduce jobs in the industry," then EA president John Riccitiello argued, which is a downright stunning thing to hear a video game executive say now, nearly three decades later. "This is not an efficiency proposition, this is an effectiveness proposition. This is going to build this industry, and build the businesses of Square and EA."</p><p>Of course, Riccitiello was leading EA when it would shut down multiple studios and lay off thousands of employees through the late '00s, so I guess not all joint ventures are created equal. Square Electronic Arts would disappear after the Square Enix merger, but not before bringing us North American players some of the <a href="https://www.gamesradar.com/best-jrpgs/">best JRPGs</a> of all time.</p><p><em>This is our ranking of the </em><a href="https://www.gamesradar.com/best-final-fantasy-games/"><em>best Final Fantasy games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/</link>
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                            <![CDATA[ You can expect two changes to Final Fantasy 14's housing system to land during the Evercold run of post-expansion patches ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A new Final Fantasy 14 character with pink hair in the extended Evercold trailer]]></media:description>                                                            <media:text><![CDATA[A new Final Fantasy 14 character with pink hair in the extended Evercold trailer]]></media:text>
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                                <p>Final Fantasy 14's housing system is due to get two "very big" overhauls as part of the post-Evercold run of patches, and it looks like Blizzard's own take on the popular MMO feature in World of Warcraft has given Square Enix plenty to chew over.</p><p>As part of Final Fantasy 14 Fan Fest in Berlin, producer and director Naoki 'Yoshi-P' Yoshida spoke to the press to tackle some questions about Evercold. Among the most interesting was a question over whether Square Enix had any plans to modernize Final Fantasy 14's housing system.</p><p>Speaking through a translator, Yoshi-P jokes that the question may have been refined prior to being presented to him, before adding: "I get the feeling what you really want to ask is, well, WoW has come up with this amazing housing system. How about [Final Fantasy] 14?"</p><p>Yoshi-P starts by saying that the Final Fantasy 14 team has an "immense respect" for the World of Warcraft team. And indeed, Y<a href="https://www.gamesradar.com/final-fantasy-14-director-wants-to-do-a-blizzard-crossover/">oshi-P has rarely been shy</a> in giving Blizzard its flowers.</p><p>Then, he shares that when the Final Fantasy 14 team saw that the <a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-midnight-player-housing-hands-on-gamescom/">WoW devs were working on their own housing system</a>, and that they "looked to [Final Fantasy] 14 and incorporated things which they wanted to surpass us, I think that in itself is very much a sense of great honor for us to hear."</p><p>Seemingly happy to return the favor, Yoshi-P says he went "hands-on" with the WoW housing system, and came away impressed and motivated. </p><p>"I really do appreciate it. It's amazing," he says. "And we always like taking on new challenges. So this time around, when I tried WoW's housing, I thought it really is amazing, and it's been a good source of research."</p><p>The good news is that you'll see the results of that research soon. Yoshi-P says the Final Fantasy 14 team is "planning two very big overhauls for housing" during the patch 8.0 series. If you're averse to numbers, that means it'll arrive at some point between Final Fantasy 14's Evercold expansion launching and whatever the next expansion ends up being.</p><p>So what's on the way? Yoshi-P says one of the overhauls relates to the UI as it's currently "quite technical" and "not very accessible." In an ideal world, Yoshi-P would like a casual player to be able to create elaborate housing.</p><p>While Yoshi-P can't reveal much about the second overhaul, he does say it will make players happier than the UI update and that it's currently in the planning phase. As such, there's a chance it'll release before the UI update, but we'll just need to wait and see how the chips fall. Yoshi-P says the Final Fantasy 14 team will announce further details when they have more visibility.</p><p>The news is the latest sliver we've got about Final Fantasy 14's Evercold expansion. As part of the Berlin Fan Fest, we've also found out that the first <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">new FF14 Evercold job</a> will be a hulking tank called the Bastion, that <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">Final Fantasy 14 is getting a crossover with the Final Fantasy 7 Remake series</a>, and much more. It feels like Final Fantasy 14 is going for it, and that might be just what the MMO needs.</p><p>Final Fantasy 14 Evercold releases January, 2027.</p><p><a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/"><em>"The desire for a world you can escape to is stronger than ever": How MMORPGs are flourishing in a multiplayer landscape dominated by live-service shooters.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14's Yoshi-P doesn't quite get the community hype around Chort, the chunky boss who quickly became an online icon: "Just why?" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-doesnt-quite-get-the-community-hype-around-chort-the-chunky-boss-who-quickly-became-an-online-icon-just-why/</link>
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                            <![CDATA[ "Honestly speaking, I just don't know why this is such a thing," Yoshi-P says ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Chort]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Chort]]></media:text>
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                                <p>The <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> fandom <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-players-demand-minion-of-chonky-patch-7-5-dungeon-boss-immediately-and-theres-hope-as-square-enix-joins-in-chort/">quickly became enamoured by a chunky new boss</a> that came alongside a patch 7.5 dungeon: Chort, a big boy who loves to roll around and wear a permanently hungry grin on his face. The critically-acclaimed MMORPG's director, Naoki 'Yoshi-P' Yoshida, doesn't quite get the hype, though.</p><p>"Honestly speaking, I just don't know why this is such a thing," Yoshi-P quips during a Final Fantasy 14 Fan Fest panel in Berlin, attended by GamesRadar+. He might not be a huge fan of the rotund icon, but he couldn't exactly ignore the topic in a room full of fans who were asking about Chort. </p><p>"I am really glad to hear that Chort is so well received," Yoshi-P adds, per a translator. "But honestly speaking, I just couldn't really understand what is the appeal [or] point of Chort. Of course, we do understand that he's very popular, and there have been many memes. But really, I just couldn't understand, like, just why?"</p><p>Yoshi-P's not totally against seeing the good in Chort - he is human, after all, and I'm sure his heart hasn't been totally frozen over. "I mean, this is some huge hunky guy, and then suddenly, well, he's standing there and then he rolls," he continues, inching closer to a eureka moment. "So from that perspective, I can kind of understand." <em>Hook, line, sinker.</em></p><p>Whether he gets the online hype or not, Yoshi-P did tell fans to continue coming together online and talking about the things they enjoy about the game. If nothing else, the devs love to see it: "When these kinds of things happen and the player community picks up on it on social media, and they combine various things, they create their own memes... it's really great for us to see as well because we are involved in creating this entertainment.</p><p>"So, if people in the community also find some unexpected sets or point of appeal in any content that we produce moving forward, do make your voices heard because the development team is looking at all of the responses on social media, and we very much do enjoy looking at them, and we do have smirks on our faces when things like this happen." </p><p>Long live Chort, then, even if his chances of becoming a minion just became less likely. We'll never forget you, big man. </p><p>Elsewhere at Fan Fest, Square Enix revealed that <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion is Final Fantasy 14's first new job</a> coming with the Evercold expansion. The game's also getting a very exciting <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossover raid series with the Final Fantasy 7 Remake trilogy</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/"><em>Final Fantasy 14 reportedly tops 1 million active players for the first time in over a year as fans prepare for the Evercold expansion</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ The Final Fantasy 7 Remake series comes to Final Fantasy 14 as part of Evercold's new raid series, and veterans of the OG JRPG are involved ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/</link>
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                            <![CDATA[ Beyond the Lifestream brings some of the JRPG series' most iconic characters to the critically acclaimed MMO ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 10:26:36 +0000</pubDate>                                                                                                                                <updated>Sat, 25 Jul 2026 10:35:49 +0000</updated>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p>A new Final Fantasy 14 Evercold raid has been confirmed, and it features none other than a crossover with the Final Fantasy 7 Remake series. </p><p>As part of Final Fantasy 14's Fan Fest celebrations in Berlin, Naoki 'Yoshi-P' Yoshida revealed that an Evercold raid will be called Beyond the Lifestream. </p><p>If that's not enough of a hint, that does indeed mean the critically acclaimed MMO is getting a Final Fantasy 7 Remake series crossover. </p><p>As part of the reveal, Final Fantasy 7 Revelation lead Naoki Hamaguchi joined the stage to reveal more details. You're getting three tiers, with the first starting in update 8.01. Additionally, there will be three difficulty levels. The standard Normal and Savage difficulties, and a new difficulty that's new to Evercold that's designed to bridge the gap between the standard two.</p><p>Additionally, OG Final Fantasy 7 writer Kazushige Nojima is acting as story supervisor to make sure everything fits. Naturally, OG Final Fantasy 7 art icon Tetsuya Nomura is also getting involved.</p><p>Somewhat related, though amusing for sure, but we've also found out that Final Fantasy 14's version of the Gold Saucer is getting additional games, like a typing game that's Final Fantasy 7-related to start, of course. Brush up on your vocab, folks. There are outfits to be unlocked, starting with Tifa and Barret's duds.</p><p>That's about it for now, but you can expect plenty more details as we get closer to Final Fantasy 14's Evercold expansion, which releases in January 2027.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/"><em>The Bastion is Final Fantasy 14's first new job for Evercold, a hulking tank with a shield and gun on each arm.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ The Bastion is Final Fantasy 14's first new job for Evercold, a hulking tank with a shield and gun on each arm ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/</link>
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                            <![CDATA[ As for the other job, you'll have to wait for the Japanese edition of Fan Fest ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 08:25:45 +0000</pubDate>                                                                                                                                <updated>Sat, 25 Jul 2026 08:55:33 +0000</updated>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 producer Naoki Yoshida in a T-shirt apparently teasing one of the new Evercold jobs]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 producer Naoki Yoshida in a T-shirt apparently teasing one of the new Evercold jobs]]></media:text>
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                                <p>The first new Final Fantasy 14 job of Evercold has been revealed, and it's a tank called the Bastion that blends high fantasy and mechanical aesthetics.</p><p>As part of the European leg of Final Fantasy 14 Fan Fest, producer and director Naoki 'Yoshi-P' Yoshida has taken to the stage once more to continue the drip feed of what's coming to the MMO in its next expansion. In this case, Final Fantasy 14 Evercold.</p><p>Back at the American leg of Fan Fest, we found out that <a href="https://www.gamesradar.com/games/final-fantasy/yoshi-p-teases-new-final-fantasy-14-evercold-jobs-says-fans-have-already-guessed-the-weapon-for-one/">Final Fantasy 14 would be getting two new jobs in Evercold</a> – something for tank fans, something for DPS fans. Yoshi-P also revealed that these new classes would be something new to the Final Fantasy series, so no throwbacks here.</p><p>Now, we know what one of them is. As part of a new trailer, Square Enix has revealed that Final Fantasy is getting a new tank job that not only has a shield on each arm, but can also fire 'em both off as guns. </p><p>Our first glimpse of the new job in action came from an extended version of the Evercold trailer, which opened the Berlin Fan Fest keynote. </p><p>While Yoshi-P did appear in his cosplay to further tease the job, we had to wait just a little while longer for some more details, and it was worth it. </p><p>We first see a glimpse of some of its moves, blending up-close-and-personal combat with the ability to fire off its weapons from a bit of a distance. From vibes alone, it looks like it'll hit like a truck. </p><p>If you're keen to start Evercold as the Bastion, you'll want to make sure you're level 90 and around Limsa when the expansion releases in January 2027. Additionally, as touched upon at the last Fan Fest, this job will use the MMO's new streamlined moveset.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uaZlrprwSq4" allowfullscreen></iframe></div></div><p>The job news might not be a total surprise to some clever Final Fantasy 14 fans. As is tradition, Yoshi-P teased what jobs were to come with a t-shirt he made everyone aware of at the last Fan Fest. Now, the t-shirts aren't typically an obvious giveaway. For Dawntrail, Yoshi-P wore a Ninja Turtles t-shirt to tease the upcoming artist job. It wasn't to tease that some sort of Ninja job was on the way – that'd be too obvious, and the MMO already has it – rather, the clue was that each turtle is named after an artist.</p><p>For Evercold, we got a picture of A Realm Reborn antagonist Rhitahtyn sas Arvina with a 'guess who's back' caption above it. <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-sleuths-think-theyve-figured-out-the-mmos-new-jobs-and-its-thanks-to-the-new-expansions-theme-that-yoshi-p-hoped-we-wouldnt-notice-yet/">Fans quickly assumed this was leading us to the tank job</a>, with theories ranging from something obvious like a gunshield user to grander theories – like something hammer-based due to Ritahtyn sas Arvina's name translating to "judge" in the Roegadyn language. And, of course, the expansion being Norse themed.</p><p>Amusingly, Yoshi-P himself said that some fans already guessed what the jobs were back in Anaheim. Naturally, he didn't confirm which guesses were correct.</p><p>Regardless, that's one job down, and some were, of course, correct. When the Japan leg of Final Fantasy 14 comes around, we'll find out the other. Final Fantasy 14's Evercold expansion releases in January 2027.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-third-walk-raid-starts-with-ff11s-most-infamous-boss-being-bodied-in-a-cutscene-because-a-raid-designer-wanted-to-show-off-the-true-strength-of-your-first-foe/"><em>Final Fantasy 14's Third Walk raid starts with FF11's most infamous boss being bodied in a cutscene because a raid designer wanted to show off the true strength of your first foe.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 reportedly tops 1 million active players for the first time in over a year as fans prepare for the Evercold expansion ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/</link>
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                            <![CDATA[ Things are looking up after Dawntrail ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 16:11:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Evercold]]></media:text>
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                                <p>It seems like things are looking up for <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a>. After Dawntrail led to players <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-director-yoshi-p-knows-the-mmo-isnt-in-perfect-shape-after-dawntrail-but-patch-7-3-marks-a-new-beginning-for-square-enix/">gradually pulling away</a> from Square Enix's MMORPG, new data suggests many are now returning, in anticipation of upcoming expansion, Evercold.</p><p>The information comes from Japanese outlet <a href="https://luckybancho.ldblog.jp/archives/59950973.html" target="_blank">Lucky Bancho</a>, which regularly posts numbers related to the MMO's overall playerbase. According to these numbers, since March, Final Fantasy 14's number of active players has grown to over one million, to a grand total of around 1,020,000.</p><p>That's a good sign, and a decent jump from Lucky Bancho's last survey of the userbase in March, where the numbers for those actively playing were closer to around 770,000. It's mentioned that some 80,000 new accounts have been started as well, double the 40,000 of the previous datapoint, suggesting more people are beginning their journeys through Eorzea.</p><p>It's been a long time since the MMO came close to one million, according to the site's numbers. It recorded 990,000 active players <a href="https://luckybancho.ldblog.jp/archives/59046947.html" target="_blank">in March 2025</a>, over a year ago.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Dk3rfUC80DE" allowfullscreen></iframe></div></div><p>These insights are built through looking over public information on achievements and the like. It's not the most accurate because it doesn't include private accounts and doesn't differentiate among people who have multiple accounts. But it's a good ballpark estimate that can give us some insight into the overall health of the game.</p><p>There have been concerns following the negative reception to Dawntrail over the future of Final Fantasy 14. One bad expansion isn't a death knell for a game that's already been going well for over a decade now, but a consistent drop in players is enough to cause some anxiety.</p><p>But anticipation is growing for Evercold. It arrives in early 2027, and kicks off the Godless Realms Saga, marking a new era for the MMO. There's even an <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-getting-an-evangelion-raid-series-and-shamelessly-im-even-more-excited-for-it-than-anything-else-in-the-mmos-evercold-expansion/">Evangelion crossover on the way</a>. The future is looking bright, as it tends to under the watchful eye of director Naoki Yoshida.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-third-walk-raid-starts-with-ff11s-most-infamous-boss-being-bodied-in-a-cutscene-because-a-raid-designer-wanted-to-show-off-the-true-strength-of-your-first-foe/"><em>Final Fantasy 14's Third Walk raid starts with FF11's most infamous boss being bodied in a cutscene because a raid designer wanted to show off the true strength of your first foe.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/</link>
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                            <![CDATA[ "I know I've had the experience where I've been thrown out into an open world game and not known where to go" ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 16:03:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation characters looking down from airship]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation characters looking down from airship]]></media:text>
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                                <p>Final Fantasy 7 Remake series director Naoki Hamaguchi understands open-world fatigue, which is why Revelation is seemingly trying to find a balance between Remake and Rebirth. </p><p>Rebirth's open world has been a point of criticism for the 2024 RPG, and despite the, <em>ahem, </em>revelation that <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/"><u>Final Fantasy 7 Revelation</u></a> will have a bigger world than even Rebirth did, Hamaguchi tells <a href="https://www.eurogamer.net/the-big-final-fantasy-7-revelation-interview" target="_blank">Eurogamer</a> that not overdoing it is on his mind. </p><p>He explains, "The world is even bigger than it was in Rebirth, so it is more important than ever for us to ensure there's enough guidance here, so people have no issues enjoying what this game has to offer."</p><p>"There are a lot of open world games out in the world right now, and [the idea of 'open world fatigue'] is a very important concept to me," Hamaguchi says. </p><p>Hamaguchi notes "it depends on personal preference and different perceptions, but for me personally, I know I've had the experience where I've been thrown out into an open world game and not known where to go, not known where to begin, and not known what to do."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4MueEDwK53ZeNsJffueF5" name="SS_ff7_revelation_sephiroth_crop" alt="With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image" src="https://cdn.mos.cms.futurecdn.net/4MueEDwK53ZeNsJffueF5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>As someone who is just playing Final Fantasy 7 Rebirth now after waiting for ages, it's pretty striking how different the layout of the game is compared to the first game in the Remake trilogy. While Final Fantasy 7 Remake did have little hubs to explore and get up to nonsense, it was very much funneling you forward through the adventure. </p><p>Rebirth, on the other hand, is very much an open-world game, full of distractions in each of the game's many areas. I've spent countless hours running through the maps to find all of the intel, fast forwarding through every bit of annoying dialogue Chadley is giving, with a few chapters still to go. </p><p>"For me personally, as a creator, I think it's very important to offer proper guidance for the players in open world games," Hamaguchi continues. </p><p>He says the Rebirth team wanted to "make it easy" for people to see how much content there is, and says "that design philosophy is applied to Revelation: players have all the guidance that they need. This is something that both myself and the development team were very careful about when we designed the game."</p><p>Hamaguchi also singles out the Highwind and parachute mechanic included in the next game, and stresses it isn't as simple as picking where to go and letting the cutscene drop you there. </p><p>"After you open the parachute, you kind of have to rely on your memory to ensure that you're actually dropping into the place where you want to go," he clarifies. This is billed as "another example of the guidance we're giving players, without directing them too much."</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-dlc-includes-story-expansion-pass-according-to-epic-games-store-database-listings/"><em>Final Fantasy 7 Revelation DLC includes "Story Expansion Pass," according to Epic Games Store database listings</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14's Third Walk raid starts with FF11's most infamous boss being bodied in a cutscene because a raid designer wanted to show off the true strength of your first foe ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-third-walk-raid-starts-with-ff11s-most-infamous-boss-being-bodied-in-a-cutscene-because-a-raid-designer-wanted-to-show-off-the-true-strength-of-your-first-foe/</link>
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                            <![CDATA[ FF11's toughest superboss is nothing compared to a chibi black mage ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 12:02:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Shantotto in Final Fantasy 14]]></media:description>                                                            <media:text><![CDATA[Shantotto in Final Fantasy 14]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/final-fantasy-xiv/"><u>Final Fantasy 14</u></a>'s battle content designer Masayoshi Ishikawa says that he put Absolute Virtue in Windurst: The Third Walk just to show how strong Shantotto is. He also jokes that the menace could've been the first boss of Windurst if Shantotto hadn't destroyed it in the pre-fight cutscene.</p><p>In an interview with <a href="https://www.famitsu.com/article/202607/81293" target="_blank"><u>Famitsu</u></a>, Ishikawa discusses the ways he tried to show Shantotto's strength in the finale to the Final Fantasy 11 crossover, Echoes of Vana'diel. Despite being the first boss of Windurst: The Third Walk, Ishikawa wanted her to appear particularly powerful.</p><p>As translated by GamesRadar+, Ishikawa says, "As she's the first boss, there are limits on how strong we can make her. In the distance Meteor rains down in the middle of the fight exploding in chaos, and as she casts a large number of mage actions, FF14 players can easily tell 'this is a powerful black mage.' She shows her strength in a number of ways, like the dynamic way Quake raises walls up from the ground."</p><p>However, it's not the damage she deals in battle that best demonstrates how formidable she is, but who she defeats before the fight with her even begins. "The cherry on top is that she defeats Absolute Virtue in the cutscene before the battle starts," Ishikawa explains with a chuckle.</p><p>The interviewer then asks Ishikawa if Absolute Virtue would have been Windurst's first boss if that cutscene didn't exist. "Could've been," Ishikawa replies with a chuckle. He shouldn't have teased us with a good time.</p><p>Absolute Virtue stands as one of Final Fantasy 11's most infamous bosses due to how hard it once was. To be honest, at the peak of its powers, it was probably among the hardest super bosses you could face in the whole Final Fantasy series. </p><p>In the years following its release, Square Enix got heat for discounting teams for not beating it by legit means. While the devs did eventually release some tips on how to topple the beast, they eventually conceded and nerfed Absolute Virtue. Mind you, it did take us a few years to get to that point.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/square-enix-just-killed-final-fantasy-14s-mobile-port-before-it-could-even-launch-globally-offering-sincere-apologies-for-being-unable-to-meet-your-expectations/"><u><em>Square Enix just killed Final Fantasy 14's mobile port before it could even launch globally, offering "sincere apologies for being unable to meet your expectations"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdxRO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdxRO.js" async></script>
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                                                            <title><![CDATA[ Kingdom Hearts made assembling Final Fantasy 10's dev team "difficult" after Tetsuya Nomura and other JRPG veterans were assigned to the Disney crossover, lead says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/kingdom-hearts-made-assembling-final-fantasy-10s-dev-team-difficult-after-tetsuya-nomura-and-other-jrpg-veterans-were-assigned-to-the-disney-crossover-lead-says/</link>
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                            <![CDATA[ "Tetsuya Nomura and I worked on FF7 and FF8 together, but then he was assigned to Kingdom Hearts," says Yoshinori Kitase ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 10 HD Remaster screenshot shows two characters shouting.]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 10 HD Remaster screenshot shows two characters shouting.]]></media:text>
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                                <p>It turns out that getting a development team together for Final Fantasy 10 was trickier than you might expect, all because of a completely separate game – Kingdom Hearts 1. </p><p>Final Fantasy 10 producer Yoshinori Kitase (who also directed Final Fantasy 7, 8, and more) discusses this in a recent <a href="https://na.finalfantasy.com/news/2831" target="_blank"><u>interview to celebrate the JRPG's 25th anniversary</u></a>. </p><p>"First of all, assembling the FF10 team was difficult," he begins. "Tetsuya Nomura and I worked on FF7 and FF8 together, but then he was assigned to Kingdom Hearts. He was involved with FF10 as a character designer, of course, but his main project was Kingdom Hearts, and some of the other staff were assigned there too."</p><p>As the director of Kingdom Hearts, it's little wonder that Nomura didn't have as much time available for Final Fantasy 10. The two games only released a few months apart, too, so there was a lot of crossover in their development times.</p><p>His absence, along with the other staff members who were shifted onto the RPG, meant that "the first thing we needed to do was to find people who could lead teams to handle core 3D elements like 3DCG motion graphics, backgrounds, and character models" for the Final Fantasy entry, Kitase says. </p><p>To handle that, a number of new staff members were brought onto the team, but Kitase says that "mostly we promoted people we had worked with before to handle key aspects of the project." </p><p>And, of course, the team still had plenty of veterans to support things, too – Kitase gives the example of Yusuke Naora, the JRPG's world art director, who'd already been credited on multiple Final Fantasy games including 3, 7, and 8. </p><p>Flash forward to today, and Nomura is still splitting his time between Kingdom Hearts and Final Fantasy. As well as having <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/"><u>Kingdom Hearts 4</u></a> on the horizon (though how far away that is is another matter), Nomura is also one of the creative directors on Final Fantasy 7 Revelation. He's clearly a busy guy. </p><p><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-updates-could-be-coming-soon-as-series-deep-dive-is-confirmed-for-d23-2-months-after-square-enixs-surprise-new-trailer/"><u><em>Kingdom Hearts 4 updates could be coming soon as series "deep dive" is confirmed for D23, 2 months after Square Enix's surprise new trailer.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 4 was nearly skipped entirely so the JRPG series could "beat" Dragon Quest: "It was kind of a brilliant idea" ]]></title>
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                            <![CDATA[ "Game development was certainly changing, but the way games were being promoted was changing as well," says Takashi Tokita ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 11:22:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cecil leads the party to Troia in Final Fantasy 4&#039;s 3D Remake.]]></media:description>                                                            <media:text><![CDATA[Cecil leads the party to Troia in Final Fantasy 4&#039;s 3D Remake.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/"><u>Final Fantasy</u></a> series leads Takashi Tokita and Yoshinori Kitase claim that Square Enix considered skipping Final Fantasy 4 as a promotional stunt. If the company had decided to go directly to FF5, the multi-entry JRPG series' fifth entry would've launched before Dragon Quest's.</p><p>In an interview on <a href="https://na.finalfantasy.com/news/2831" target="_blank"><u>Final Fantasy's official website</u></a>, Final Fantasy 4 lead Tokita reveals that Square Enix considered calling the series' fourth entry Final Fantasy 5 in order to surpass the company's most popular JRPG series, Dragon Quest. Originally launching one year before Final Fantasy's first entry, Dragon Quest continues to hold the title of Square Enix's longest running series.</p><p>Tokita began his first principal position at Square Enix working as lead game designer on Final Fantasy 4. As he had previously worked on the JRPG's third entry, he saw the move to development on the SNES from the NES as an opportunity to catch up to Dragon Quest.</p><p>"In the NES era, Dragon Quest was released before Final Fantasy," Tokita explains. "So it felt like we were constantly trying to catch up. But FF was released for the SNES first, and while that came with its own pressures, it was also a chance to pull ahead since both series were tied with four titles each."</p><p>This advantage apparently led to company higher-ups discussing how to make the most of the situation. "Now that I think about it, wasn't there talk of skipping 4 and making 5 instead?" Kitase asks. "There was," Tokita confirms. "The CEO at the time stated that we would skip 4 and go straight to 5 to beat Dragon Quest. Talk about an innovative approach."</p><p>If Square Enix had gone through with the idea it wouldn't have been the only time it went with an unconventional numbering strategy for the series. In North America, Final Fantasy 4 was infamously labelled as the series' second entry, while six had the honor of being American players' Final Fantasy 3.</p><p>Despite the confusing unconventional numbering causes, Kitase believes it would have been "kind of a brilliant idea." "Game development was certainly changing," Tokita adds. "But the way games were being promoted was changing as well."</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-10-leaned-into-the-fantasy-genre-after-devs-learned-that-the-lord-of-the-rings-was-in-production-and-thought-it-would-be-the-next-big-global-trend/"><u><em>Final Fantasy 10 leaned into the fantasy genre after devs "learned that The Lord of the Rings was in production" and thought it would be "the next big global trend."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 10 leaned into the fantasy genre after devs "learned that The Lord of the Rings was in production" and thought it would be "the next big global trend" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-10-leaned-into-the-fantasy-genre-after-devs-learned-that-the-lord-of-the-rings-was-in-production-and-thought-it-would-be-the-next-big-global-trend/</link>
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                            <![CDATA[ Peter Jackson's trilogy inspired a pivot away from Final Fantasy 7's sci-fi tone ]]>
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                                                                        <pubDate>Sun, 19 Jul 2026 13:11:28 +0000</pubDate>                                                                                                                                <updated>Sun, 19 Jul 2026 13:11:39 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 10 screenshot]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 10 screenshot]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/final-fantasy-x/">Final Fantasy 10</a>'s developers chose to move away from sci-fi after finding out that The Lord of the Rings was being adapted into a big-screen trilogy, and hoping they could be a part of the "next big global trend."</p><p>Square Enix is now <a href="https://www.gamesradar.com/toys-collectibles/final-fantasy-10-is-turning-25-and-ive-gathered-the-best-merch-worth-collecting-for-fans-of-the-iconic-rpg/">celebrating 25 years</a> since the original Final Fantasy 10 first launched, and in an effort to stop fans crumbling into dust, the company released <a href="https://na.finalfantasy.com/news/2831" target="_blank">an interview</a> between Takashi Tokita (of Chrono Trigger and Parasite Eve fame) and series producer Yoshinori Kitase about the iconic game's production. </p><p>While Final Fantasy frequently flips between the sci-fi and fantasy genres, Final Fantasy 10 was originally supposed to follow on from Final Fantasy 7 and Final Fantasy 8's more tech-forward approach. According to Kitase, that quickly changed.</p><p>"During development, we initially took a more sci-fi approach at first, but when we thought about what would be trending in Hollywood around the time of FF10's release, we learned that The Lord of the Rings was in production," Kitase explains. "So we thought fantasy was going to be the next big global trend, and that was one of the reasons we decided to go with fantasy rather than sci-fi." </p><p>The timing worked out perfectly, too. Final Fantasy 10 began development in 1999 and came out in 2001, just a few short months before The Lord of the Rings: Fellowship of the Ring and Harry Potter and the Philosopher's Stone made waves in theatres.</p><p>Yuna's pilgrimage and Frodo's trek aren't too dissimilar when you take a step back, either. Both are tragic characters carrying a literal burden too heavy for anyone else, tasked with saving the world from a calamity that'll likely kill them in the process. But Final Fantasy 10's sci-fi routes still show up here and there in the final game, as well.</p><p>"It began with Mr. [Kazushige] Nojima wanting to explore a fantasy atmosphere that wasn't rooted in medieval Europe, but instead drew from more Eastern influences, since both FF7 and FF8 had maintained a sci-fi tone," Kitase adds.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/japanese-gamers-vote-final-fantasy-10-the-most-tear-jerking-jrpg-of-all-time-but-it-seems-the-emotional-appeal-of-western-indies-like-undertale-and-omori-is-universal/"><em>Japanese gamers vote Final Fantasy 10 the most tear jerking JRPG of all time, but it seems the emotional appeal of Western indies like Undertale and Omori is universal</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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                                                            <title><![CDATA[ Square Enix just killed Final Fantasy 14's mobile port before it could even launch globally, offering "sincere apologies for being unable to meet your expectations" ]]></title>
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                            <![CDATA[ "Due to adjustments in business operations…" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 16:31:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a>'s planned <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-mobile-apparently-a-whole-separate-mmo-is-seemingly-confirmed-by-china/">mobile port</a> – a release that Square Enix hoped for the world to see after its launch in China – is now off the table entirely, apparently.</p><p>In case you're out of the loop on Final Fantasy 14 Mobile, it first kicked off years ago when <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-mobile-kicked-off-5-years-ago-when-a-small-team-of-die-hard-fans-proposed-the-idea-to-mmo-lead-yoshi-p-armed-with-a-100-page-proposal/">"a small team of die-hard" fans proposed the idea</a> to MMO director Naoki "Yoshi-P" Yoshida, "armed with a 100-page proposal" – a proposal that interested the lead, to say the least. <br><br>It's largely been off the radar since its announcement and development at Tencent, however, with little news popping up about it aside from its release last summer in China. Now, sadly, it seems it won't be coming out <em>anywhere</em> else – even though the rest of the world was set to see Final Fantasy 14 Mobile sometime after that initial region-exclusive release. And, to top the disappointing news off, the Chinese edition is going offline as well. <br><br>Square Enix confirms as much in a new <a href="https://ffxivmobile.com/web202409/#/news/detail?lang=en&id=6356384a-2423-46a6-9781-87377895a917" target="_blank">announcement</a> on the canceled project's official website, first looking back at the mobile port's June 2025 launch in China.</p><p>"On the launch day of Final Fantasy 14 Mobile (Chinese Edition) in the Chinese mainland, we said, 'Resonate with the Light, and blaze as one,' and promised that the adventure had just begun. Over this time, it is you who have truly brought 'Mobile Eorzea' to life. Every suggestion you shared on gameplay, experiences, and features guided us to build the game world." <br><br>It's heartwarming to hear, but it wasn't enough to save the port, it seems.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/n1vk2A--ZbY" allowfullscreen></iframe></div></div><p>"Today, however, we must regretfully share an important announcement. Due to adjustments in business operations and changes in the market environment, Tencent and Square Enix have, through amicable negotiation, decided to terminate the licensing agreement for Final Fantasy 14 Mobile (Chinese Edition)." <br><br>The game will go offline in China on September 30 this year – and, once again, will <em>not</em> be coming overseas.</p><p>As Square Enix states, "To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations" – which, you know, makes it pretty clear this is indeed the <em>end</em> end of Final Fantasy 14 Mobile. <br><br>Unfortunately, it's not the first Square Enix or Final Fantasy title on mobile devices to bite the dust. The <a href="https://www.gamesradar.com/games/final-fantasy/square-enix-kills-final-fantasy-games-mobile-version-after-being-unable-to-completely-fix-a-bug-stopping-fans-from-accessing-their-additional-paid-content/">Final Fantasy Crystal Chronicles remaster went down</a> last year.</p><p>Final Fantasy 7: Ever Crisis is <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-ever-crisis-is-shutting-down-after-3-years-as-square-enix-twists-the-knife-for-fans-of-a-lost-2004-spin-off-thats-only-just-making-a-comeback-in-the-rpg/">also shutting down</a> after three years, much to fans' dismay. At least we've got <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> to look forward to, I suppose – and, you know, the <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-switch-2-officially-confirmed-for-august-after-free-1-month-trial-to-show-us-how-the-mmo-runs-on-nintendos-new-handheld/">Nintendo Switch 2 port</a>, which arrives next month with a free trial. <br><br>It's disappointing to learn that the MMO seemingly won't ever be available to play via our mobile phones, but perhaps it's for the best. I'm not sure I can imagine tackling a Savage on my Samsung Galaxy, honestly.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-hit-with-yet-another-stalking-mod-not-even-2-weeks-after-the-mmos-last-one-shut-down/"><em>Final Fantasy 14 hit with yet another stalking mod, not even 2 weeks after the MMO's last one shut down.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy Resonance calls back to the JRPG series' most sweat-inducing challenge with the jump rope minigame from Final Fantasy 9 ]]></title>
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                            <![CDATA[ Have mercy on our thumbs, Square Enix ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 16:25:43 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Jul 2026 16:26:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy Resonance, showing a blonde pixel-art character running toward a group of small, white, winged creatures in a blue floating city.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy Resonance, showing a blonde pixel-art character running toward a group of small, white, winged creatures in a blue floating city.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a> is going heavy on the Final Fantasy fan service – from the iconic series heroes who temporarily join in on battles to the nostalgic pixel art and fate-defying story – but the fan service goes so deep here that the <a href="https://www.gamesradar.com/video-game-release-dates/">upcoming game</a> even includes a callback to one of the franchise's most infamous challenges of all time, Final Fantasy 9's jump rope minigame.</p><p>Final Fantasy Resonance is somewhat of a celebration of the entire series. After all, you can literally summon fan-favorite characters, such as Cloud and Lightning, to slash enemies into tiny little pixel squares. But good fan service celebrates the uglier, less popular parts of the fandom, too. Enter, Final Fantasy 9's jump rope.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lEr9SLQuWkM" allowfullscreen></iframe></div></div><p>Square Enix recently revealed a couple of minigames you'll be able to partake in when the turn-based game launches later this year, including one that has you play hide-and-seek with Moogles and another that tests your timing with a skipping rope. (Thanks, <a href="https://www.gematsu.com/2026/07/final-fantasy-resonance-pixel-trailer-latest-details-and-screenshots#google_vignette" target="_blank">Gematsu</a>!) </p><p>Anyone that's played even the first few hours of Final Fantasy 9 might remember a section that puts us in the oversized shoes and pointy hat of Vivi, the black mage, who can choose to simply remain in the early-game area and jump rope with some kids forever. Or until he becomes delirious since the minigame is really tough. Like, my knuckles are aching and my brows are clammy and all I can hear is the sound of Vivi's boots knocking on the ground, echoing up and down my skull, kinda tough.</p><p>Better yet, the challenge was tied to a few really powerful cards used in Final Fantasy 9's Tetra Master minigame. Nowadays, completionists and super fans are even more incentivized to reach 1,000 consecutive, successful rope jumps thanks to two achievements – a challenge that <a href="https://www.gamesradar.com/games/final-fantasy/putting-fromsoftware-challenge-sickos-to-shame-one-fan-smashes-final-fantasy-9s-infamous-skip-rope-challenge-entirely-blindfolded/">one fan twisted into a FromSoftwarian nightmare by going in with a blindfold</a>.</p><p>Either way, for better or for worse, you can partake in the jumping of ropes in Final Fantasy Resonance thanks to a group of kids playing in a village. Perhaps Square Enix will take it easier on our thumbs this time around...</p><p>Each town supposedly has a different minigame, so the door's open to other fan-favorite/fan-abhorred activities as well. Blitzball? Fort Condor? Just fishing? We'll find out when Final Fantasy Resonance comes to PC and all current consoles on October 22.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/more-traditional-final-fantasy-remakes-could-happen-as-square-enix-says-itll-follow-what-truly-resonates-with-fans-even-if-thats-not-open-world-action/"><em>More traditional Final Fantasy remakes could happen, as Square Enix says it'll follow what "truly resonates" with fans, even if that's not open-world action.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmVle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmVle.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 10 is turning 25, and I've gathered the best merch worth collecting for fans of the iconic RPG ]]></title>
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                            <![CDATA[ Final Fantasy 10 is celebrating its 25th anniversary and I've gathered my favorite pieces of merch for one fan to another. ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 15:43:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Image of a set of official Final Fantasy 10 merch on a blue GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of a set of official Final Fantasy 10 merch on a blue GamesRadar+ background.]]></media:text>
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                                <p>It's been 25 years since Final Fantasy 10 Jecht-shotted its way onto the PlayStation 2 in Japan on July 19, 2001. I feel like I could turn into a big pile of dust at any moment, as I remember playing the game shortly after release and being bewitched by the world of Spira. I even went through a period as a teen where I'd stretch my hands out and bow like I was praying to Yevon to friends and family; that's how much the game became part of my personality.</p><p>These days I settle for collecting the <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> rather than roleplaying as summoner Yuna, and there's plenty of merch out there. To celebrate 25 years of Final Fantasy 10, you can get your hands on an LP Vinyl Set of the soundtrack, which features a curated selection of 20 of Nobuo Uetmatsu's amazing tracks. Personally, I'm a bigger fan of the Suteki Da Ne music box, which contains a small and adorable rendition of the song that plays during one of the game's best cutscenes.</p><p>If you don't want to collect merch that'll make you cry, there are plenty of TCG accessories too. Final Fantasy 10 characters have featured within both the official Final Fantasy TCG and Magic: The Gathering, so there's sleeves, deck boxes, and playmats available featuring Tidus and Yuna. The official Square Enix online store has also rolled out new plushies available to pre-order, so you can soon give the pair a cuddle, which they sorely need after the events of the game.<em> If you know, you know.</em></p><p>With 25 years under its belt, there's too much Final Fantasy 10 merch to list, so I've just picked out some of my favorite and widely available favorite pieces. As a heads up, some of these are pre-order items like that fabulous Eternal Calm LP Vinyl set. It's definitely worth grabbing before resellers get their hands on it, as it <em>may be your last chance.</em></p>        <div class="featured_product_block featured_block_hero" data-id="1009eb64-81ea-11f1-a6bc-a7babb0abb19">            <a href="https://na.store.square-enix-games.com/final-fantasy-x-lp-vinyl-set--eternal-calm-" data-model-name="FINAL FANTASY X LP Vinyl Set -Eternal Calm-" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bm67Ratw3Jr2BEGHQVhh.jpg" alt="Image of the Final Fantasy X LP vinyl set, with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">FINAL FANTASY X LP Vinyl Set -Eternal Calm-</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="b3bfed9e-81e5-11f1-acb4-f7de2eea6ab0">            <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-musique-Suteki/dp/B0BQBC8MQB/" data-model-name="Final Fantasy X Music Box - Suteki Da Ne (Isn't it wonderful?) " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vygeWKpLEQhZdeBctyiQiV.jpg" alt="Final Fantasy X Boite à Musique Suteki Da Ne"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy X Music Box - Suteki Da Ne (Isn't it wonderful?) </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="6499c916-81e4-11f1-ad64-dd546bd45349">            <a href="https://www.amazon.com/Magic-Gathering-Fantasy-Commander-Counter/dp/B0DTMTWVGT/" data-model-name="Final Fantasy X Commander Deck - Counter Blitz" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ZbLPiWd69jfTLfPYNT4eWJ.jpg" alt="Magic: the Gathering Final Fantasy X Commander Deck - Counter Blitz"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Magic: The Gathering</div>                                        <div class="featured__title">Final Fantasy X Commander Deck - Counter Blitz</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d888bbc0-81e4-11f1-bcc2-87324d58f3f3">            <a href="https://na.store.square-enix-games.com/final-fantasy-x-x-lit-b_ff-apt_---besaid-aurochs-stackable-mug" data-model-name="Besaid Aurochs Stackable Mug" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/i5yWQbvpwwEAY7DJo9VZgd.jpg" alt="Image of the FINAL FANTASY X x Lit Bāff Apt. - Besaid Aurochs Stackable Mug with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>FINAL FANTASY X x Lit Bāff Apt.</div>                                        <div class="featured__title">Besaid Aurochs Stackable Mug</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d888bb48-81e4-11f1-8862-ddf66067c7ba">            <a href="https://www.amazon.com/Ultra-Pro-Universes-Accessories-Collectible/dp/B0F5SNPG8L/" data-model-name="Final Fantasy X Universes Beyond Tidus (commander) 100+ Deck Box for Magic: the Gathering" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RibKmFKWUaZbhEuM3B8xhH.jpg" alt="Ultra Pro - Final Fantasy X Universes Beyond Tidus (commander) 100+ Deck Box for Magic: the Gathering | Trading Card Accessories, Collectible Card Game Gear, Fantasy Gaming Supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra Pro</div>                                        <div class="featured__title">Final Fantasy X Universes Beyond Tidus (commander) 100+ Deck Box for Magic: the Gathering</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c4c7642e-81e9-11f1-8567-59231fb9208a">            <a href="https://na.store.square-enix-games.com/final-fantasy-series-pixelight-neo---ffrk-yuna" data-model-name="FFRK YUNA" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/4M69o5jU964Breks6buycY.jpg" alt="Image of the Yuna Pixelight Neo light, with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Pixelight Neo</div>                                        <div class="featured__title">FFRK YUNA</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="43b13358-81e7-11f1-b4bf-ddda569cb375">            <a href="https://www.bestbuy.com/product/ultra-pro-ultra-pro-final-fantasy-10-tidus-and-yuna-playmat/JXL9RGX7X4" data-model-name="Final Fantasy 10 Tidus and Yuna Playmat" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ycPpg9LNfuSFzubszLcu68.jpg" alt="Image of the official Ultra Pro Final Fantasy X Tidus and Yuna playmat, with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra Pro</div>                                        <div class="featured__title">Final Fantasy 10 Tidus and Yuna Playmat</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="43b133d0-81e7-11f1-a168-a1f498160a5b">            <a href="https://na.store.square-enix-games.com/final-fantasy-x-plush---tidus" data-model-name="Final Fantasy X Plush - Tidus" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zhDNjkYc5fSDKwZZqEYvEN.jpg" alt="Image of the official Final Fantasy X Tidus plush by Square Enix, with a white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy X Plush - Tidus</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="c4c764ce-81e9-11f1-8a2d-2be3b8fe822f">            <a href="https://www.amazon.com/One-Touch-Edge-Final-Fantasy-PREORDER/dp/B0FRS8KGD6/" data-model-name="One-Touch Edge: Final Fantasy - Yuna" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/mHzrkrX6BAyFqvJxBvYnWj.jpg" alt="One-Touch Edge: Final Fantasy - Yuna (preorder)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">One-Touch Edge: Final Fantasy - Yuna</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out our </em><a href="https://www.gamesradar.com/toys-collectibles/best-legend-of-zelda-merch/"><em>best Legend of Zelda merch</em></a><em>, </em><a href="https://www.gamesradar.com/best-super-mario-merchandise/"><em>best Super Mario merch</em></a><em>, and </em><a href="https://www.gamesradar.com/toys-collectibles/animal-crossing-just-turned-25-heres-how-were-celebrating-the-anniversary-in-style/"><em>best Animal Crossing merch</em></a><em> guides for more quality video game collectibles worth adding to your shelf.</em></p>
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                                                            <title><![CDATA[ Final Fantasy 14 hit with yet another stalking mod, not even 2 weeks after the MMO's last one shut down ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-hit-with-yet-another-stalking-mod-not-even-2-weeks-after-the-mmos-last-one-shut-down/</link>
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                            <![CDATA[ Someone shine the Bat-Signal for Square Enix ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 12:01:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14&#039;s Hildibrand looks shocked]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14&#039;s Hildibrand looks shocked]]></media:text>
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                                <p>Stop us if you've heard this before, folks, but the <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> community is grappling with yet <em>another</em> stalking mod… you know, not even two whole weeks after the last one was on the chopping block.</p><p>In case you missed it, Memoria – a plug-in that, put simply, allowed for in-game tracking of players' <em>entire</em> history – <a href="https://www.gamesradar.com/games/final-fantasy/another-final-fantasy-14-mod-goes-down-following-concerns-of-stalking-in-the-mmo-with-fans-calling-out-square-enixs-lack-of-action/">went down earlier this month</a> following a plethora of complaints from concerned Final Fantasy 14 fans. Its creator assured "the service is now closed, and all collected player data has been permanently deleted," but people were understandably still upset… both by its existence and the lack of action Square Enix took about it.</p><p>Now, some 13 or so days later, a new plug-in fans fear can enable stalking and harrassment has entered the limelight – and it's safe to say that it, coupled with the timing of its arrival, is <em>not</em> going over well with fans. <br><br>A worried player first pointed EchoVault, the add-on in question, out on Reddit a few days ago, explaining that, much like Memoria and <a href="https://www.gamesradar.com/games/final-fantasy/infamous-final-fantasy-14-plugin-that-could-enable-stalking-reportedly-hit-with-a-cease-and-desist-with-all-player-data-permanently-and-irreversibly-deleted/">Playerscope (another controversial mod)</a>, it can track player data… but that's not all.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1ut2c7h/playerscope_is_back_and_alt_tracking_is_still">Playerscope is back, and Alt Tracking is still very much possible</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Allegedly, the creator behind EchoVault <em>is</em> the same creator who made Memoria. As the fan who notes the new plug-in claims, "The domain for both websites is the same, and on his 'shutdown message' for Memoria, he felt the need to put this line here." <br><br>The alleged line? "Every echo finds its vault, in time." Oof. The evidence is quite damning, if true – although it's worth noting that this line is missing from a different screenshot of the statement that was circulating earlier in the month. Either way, it doesn't seem like Square Enix is catching onto it.</p><p>Players have likely filed various reports since the callout post, seeing as the fan who made it provided feedback links for the MMO's developers, and hundreds of people interacted with it – but we've seen no word from Square Enix since, and the plug-in is still up as per its <a href="https://echovault.gg/" target="_blank">website</a> (and boy, is it something). <br><br>On top of this, the person behind the Reddit thread has returned today with a <em>new</em> <a href="https://www.reddit.com/r/ffxiv/comments/1uxl29o/echovault_playerscope_clone_just_got_worse_now/?share_id=GlWRAXhtT5MgRziYKR50D&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">update</a> on how the mod "just got worse."</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1uxl29o/echovault_playerscope_clone_just_got_worse_now">EchoVault (Playerscope clone) just got worse, now tracks you automatically through Player Search</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>As per their findings, EchoVault "just pushed an update that further automates the process by using Player Search." In short, the plug-in can run player searches for users while they idle, "cycling jobs to discover more characters across your world." I… yeah. <br><br>And, "once again," the fan bringing all of this to light begs fellow Warriors of Light to report the add-on to Square Enix. Not everyone is convinced it'll help, though.</p><p>One commenter writes, "Unfortunately, from all appearances, Square just doesn't seem to care." Another adds, "Mods are cooked." <br><br>From <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-dawntrail-helped-players-block-stalkers-but-the-problem-might-get-much-worse-with-a-backend-exploit-some-mods-are-already-taking-advantage-of/">issues with the built-in blacklist system</a> and complaints about it not being protective enough of users, to contention stemming from such questionable <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-patch-makes-an-effort-to-combat-mods-that-can-enable-harassment-but-players-report-its-very-easy-to-reverse-newly-hidden-account-ids/">plug-ins that enable harassment</a>, this isn't the first (or last, let's be real) time that the topic of stalking will come up in the Final Fantasy 14 community.</p><p>As a longtime fan of the MMO myself, it feels like a broken record – and while Square Enix <em>does</em> step in sometimes, it's evident that it's not enough. Here's hoping things change for the better… and that every third-party tool that can't be used for nefarious purposes doesn't suffer for it.</p><p><a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-and-final-fantasy-14-fans-can-now-earn-up-to-usd15-000-in-scholarship-money-by-tackling-achievements-with-a-less-than-1-percent-global-completion-rate/"><em>World of Warcraft and Final Fantasy 14 fans can now earn up to $15,000 in scholarship money by tackling achievements with a less than "1% global completion rate."</em></a></p>
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                                                            <title><![CDATA[ World of Warcraft and Final Fantasy 14 fans can now earn up to $15,000 in scholarship money by tackling achievements with a less than "1% global completion rate" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-and-final-fantasy-14-fans-can-now-earn-up-to-usd15-000-in-scholarship-money-by-tackling-achievements-with-a-less-than-1-percent-global-completion-rate/</link>
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                            <![CDATA[ The University of Silicon Valley is rewarding top-tier gamers ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 15:01:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[World of Warcraft]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                <p><a href="https://www.gamesradar.com/world-of-warcraft-guide/">World of Warcraft</a> and Final Fantasy 14 players can finally earn some cash by playing their beloved respective MMOs and put it towards a real-life degree – but it's not as easy as it may sound.</p><p>The University of Silicon Valley in California has quite an offer on the table for a few very lucky select students (10-15 annually, apparently) – the Max Achievement Scholarship, as the educational institution outlines on its <a href="https://usv.edu/max-achievement-scholarship#achievements" target="_blank">official website</a>. <br><br>If you've not heard of it before, it gives folks a chance to score up to $15,000 in scholarship money… but it's far simpler said than actually done. It isn't <em>only</em> a matter of playing games, you see.</p><p>As the university explains, "The Max Achievement Scholarship recognizes students who have demonstrated extraordinary mastery, persistence, and systems thinking through the completion of rare and demanding achievements in digital gaming environments." <br><br>Yes, that means that aspiring players need to get to grindin' in their game of choice. We're talking "ultra-rare accomplishments" for the "Legendary Tier" of awards.</p><p>Many of these, as the University of Silicon Valley describes, require "500+ hours of sustained mastery across complex systems (typically <1% global completion rate)." For example, World of Warcraft players need to have Loremaster unlocked, all 13 professions maxed, and 25+ Exalted reputations, plus the Keystone Master achievement. <br><br>As for Final Fantasy 14 players, the requirements are higher than the in-game requirements to become a Mentor.</p><p>I know, I know, those aren't exactly <em>ridiculously</em> high themselves – but the university's are. Players need all 20 combat jobs and eight crafter/gatherer jobs at level 100 (the game's max level), plus all role quests and "all 12 extreme trials cleared," although it's not specified which ones. <br><br>I'm assuming Dawntrail's trials… and then some? The bottom line is that this scholarship money isn't easily obtainable, regardless.</p><p>MMOs aren't the only games up for the cash, either – heck, there's everything from <a href="https://www.gamesradar.com/minecraft-guide/">Minecraft</a> to Dark Souls (good luck with that one). You can even apply as a general PC, PlayStation 5, or Xbox Series X|S gamer, but you'll need platinums and perfect games galore. <br><br>Put simply, there's no quick way to have a go at the Max Achievement Scholarship money. If you think you might qualify, though, the university <em>is</em> accepting submissions now.</p><p>Multiple achievements may be submitted, too – but "achievements earned via modded, private, or emulated servers are not eligible." So, if you're a World of Warcraft or Final Fantasy 14 (or insert another game name here) stan, shoot your shot.</p><p><a href="https://www.gamesradar.com/games/world-of-warcraft/blizzard-knows-world-of-warcrafts-removal-of-raid-add-ons-is-controversial-but-the-mmos-lead-says-its-new-ui-has-been-successful-so-far/"><em>Blizzard knows World of Warcraft's removal of raid add-ons is "controversial," but the MMO's lead says its new UI "has been successful so far"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODb6Le"></div>                            </div>                            <script src="https://kwizly.com/embed/ODb6Le.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 6 is halfway to a remake in this Final Fantasy Tactics mod that took 3 years of work, and it's beautiful ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-is-halfway-to-a-remake-in-this-final-fantasy-tactics-mod-that-took-3-years-of-work-and-its-beautiful/</link>
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                            <![CDATA[ Rejoice, FF6: Tactics is here ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 14:28:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 6]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 6]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 6]]></media:title>
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                                <p>Modders have been reanimating classic games inside of other classic games for almost as long as reanimation has been a thing (200 years or so; thanks, Mary Shelley) - from <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-modder-bringing-morrowind-to-fromsoftwares-rpg-says-its-the-most-complex-mod-ever-created-but-hes-made-tremendous-progress/">a Morrowind remake built within Elden Ring</a> to, now, a Final Fantasy Tactics mod that plops the strategy game's combat onto Final Fantasy 6's scenarios. </p><p>Over the <a href="https://www.gamesradar.com/final-fantasy-6-in-the-style-of-ff-tactics-is-the-one-jrpg-mod-i-didnt-know-i-needed/">last three years</a>, a modder known as Conman on the FFHacktics forum has been hard at work on a mod called FF6: Tactics, alongside a group of other contributors. <br><br>Rather than remaking the entirety of Final Fantasy 6 in Tactics' style, which would probably take much longer than three years, the goal was to "avoid any world map/randoms/stores and just jump from one battle to another." </p><p>Conman called this a "battle rush style" with the mod assuming "the player already knows the story." Final Fantasy 6's biggest battles, but in a strategy format, then. <br><br>That includes having most of Final Fantasy 6's main cast playable with their own quirks along for the ride: Terra's a scarily powerful magic user, Locke can steal, Cyan can pull off fancy sword moves... You get the idea. </p><p>New stages, reworked sprites, and that banger soundtrack filtered through FFT's sound font. After all that hard work, the mod is finally done and out now - you can find it <a href="https://ffhacktics.com/smf/index.php?topic=13070.msg232661#msg232661" target="_blank">here</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4SMF8j-bn3Y" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FbgFCFLnz3w" allowfullscreen></iframe></div></div><p>As you might be able to tell from the adorably chunky assets on show and the project's development timeline, the mod is built off the back of the original PS1 version of Final Fantasy Tactics, not the more recently modernized <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-tactics-the-ivalice-chronicles-review/">The Ivalice Chronicles</a> remaster, so don't expect its quality-of-life improvements or cleaner graphics to show up in the mod.</p><p>And elsewhere in the realm of remakes, Square Enix recently said <a href="https://www.gamesradar.com/games/final-fantasy/more-traditional-final-fantasy-remakes-could-happen-as-square-enix-says-itll-follow-what-truly-resonates-with-fans-even-if-thats-not-open-world-action/">more traditional and official Final Fantasy remakes</a> could be in the pipeline depending on what "resonates" with fans the most. <br><br>Perhaps that sparks hope for that long-rumored Final Fantasy 6 remake, but even if that's a far-flung dream at this point, at least we have the above gorgeous mod that's halfway there.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-thinks-a-potential-final-fantasy-6-remake-would-be-in-better-hands-if-it-went-to-another-creator-in-square-enix/"><em>Final Fantasy 7 Revelation lead thinks a potential Final Fantasy 6 remake would "be in better hands if it went to another creator in Square Enix"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7: Ever Crisis is shutting down after 3 years, as Square Enix twists the knife for fans of a lost 2004 spin-off that's only just making a comeback in the RPG ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-ever-crisis-is-shutting-down-after-3-years-as-square-enix-twists-the-knife-for-fans-of-a-lost-2004-spin-off-thats-only-just-making-a-comeback-in-the-rpg/</link>
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                            <![CDATA[ Square Enix says it would "be difficult" to continue providing the "best possible experience for our players" ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 11:30:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sephiroth in Final Fantasy 7: Ever Crisis]]></media:description>                                                            <media:text><![CDATA[Sephiroth in Final Fantasy 7: Ever Crisis]]></media:text>
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                                <p>You may or may not be aware that we got a new <a href="https://www.gamesradar.com/uk/final-fantasy-7/">Final Fantasy 7</a> spin-off a few years ago. Yes, in addition to Rebirth and Remake. It's called Ever Crisis, and it's a gacha game retelling the whole franchise from the ground up, and if you haven't looked into it yet, you only have a limited window since it's now being shut down.</p><p><a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> has announced that Ever Crisis will cease operations on October 6, 2026, implying that maintaining the game has become untenable for one reason or another. "Since the launch of the App Store and Google Play versions on September 7, 2023, and the Steam version on December 6, 2023, we have worked to provide the best possible experience for our players," a <a href="https://en.ffviiec.com/news/end-of-service/" target="_blank">statement from the company</a> reads.</p><p>"After careful consideration, however, we have determined that it will be difficult to continue doing so and have made the decision to end service," the post finishes. We don't have hard data across all platforms, but on Steam, Ever Crisis peaked at 4,756 concurrent players, and now averages around 500, according to <a href="https://steamcharts.com/app/2484110" target="_blank">SteamCharts</a>.</p><p>Unless the mobile playerbase was remarkably different, that's low by any standards, never mind for something tied to one of the most beloved games of all time. Red Crystals, the in-game currency, are now already off sale, but you're free to use any you already have until October 6. Story events will remain until the whole thing goes dark as well, giving players a few months to experience anything they haven't already.</p><p>Besides retelling the compilation of Final Fantasy 7, there is some original material in the narrative. Sephiroth's backstory gets more fleshed out, thanks to a plotline set 15 years before the original JRPG.</p><p>This is frustratingly common practice for Square Enix – see the nebulous lore of Kingdom Hearts – and it's irritating no method of preservation has been forthcoming. The publisher commented recently that it will look at ways of keeping releases 'enjoyable' on a case-by-case basis, which may mean the best we get are <a href="https://www.gamesradar.com/games/square-enix-doesnt-promise-to-keep-games-playable-forever-but-it-will-continue-to-create-pathways-for-fans-to-enjoy-them-even-after-service-has-ended/">official uploads of the cutscenes on YouTube</a>.</p><p>In an added wrinkle of irony, a redo of Final Fantasy 7: Before Crisis <a href="https://www.youtube.com/watch?v=RaYWKBw-4CI" target="_blank">kicked off in the latest update</a>. Before Crisis is another mobile game, from 2004, which never released outside Japan before it was discontinued in 2018. It focused on the Turks, and it looks like it'll become lost media for the second time. Reno, Rude and the boys just can't catch a break!</p><p>You have until October to enjoy this slice of Final Fantasy 7. Then, we go back to waiting for <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-payoff-will-leave-you-sobbing-cloud-actor-guarantees-even-if-you-havent-cried-in-the-first-two-yet/"><em>Final Fantasy 7 Revelation "payoff" will leave you "sobbing," Cloud actor guarantees, even "if you haven't cried in the first two yet."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation "payoff" will leave you "sobbing," Cloud actor guarantees, even "if you haven't cried in the first two yet" ]]></title>
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                            <![CDATA[ Cody Christian is confident about how the trilogy is finishing up ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 11:17:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cloud and the rest of the Final Fantasy 7 Revelation crowd approach a flowerbed]]></media:description>                                                            <media:text><![CDATA[Cloud and the rest of the Final Fantasy 7 Revelation crowd approach a flowerbed]]></media:text>
                                <media:title type="plain"><![CDATA[Cloud and the rest of the Final Fantasy 7 Revelation crowd approach a flowerbed]]></media:title>
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                                <p>There are a few moments strewn across <a href="https://www.gamesradar.com/uk/final-fantasy-7/">Final Fantasy 7</a> that seem expressly made to engineer a lump in your throat. So far, the remake trilogy has delivered several of its own, and one of the main voice actors believes that the third part will be the most emotional of the lot.</p><p>At KawaCon, Cody Christian, the voice of Cloud Strife for the Final Fantasy 7 redux, gives a little hint of what's to come in the climactic finale of the blockbuster RPG. "There's so much emotionality, there's so much vulnerability," he tells Ally B.</p><p>"There are moments in this that if you haven't cried in the first two yet, I guarantee you'll be sobbing in this third one," he adds. That's a rather large claim to make, but then, I'm not expecting much less.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/Daa1YHqxqal/" target="_blank">A post shared by Ally B (@love.allyb)</a></p><p>A photo posted by  on </p></blockquote></div><p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will cap off almost a decade's worth of storytelling, after <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> took the original JRPG and expanded it in just about every way imaginable. There have been many narrative alterations too, making what happens difficult to predict, leaving those of us who know the source material well vulnerable to having our heartstrings played just like anyone else.</p><p>Christian finishes by saying, "It's a payoff," and it truly will be. Development on this project has been going on for well over a decade by now, and it'll be a seven-year journey once Revelation lands on shelves. Even just having Cloud and Sephiroth face off for the last time is going to feel like the end of an era.</p><p>For me, at least, the most bittersweet part will be the epilogue. Nanaki and his cubs looking at an overgrown Midgar hundreds of years later is just such a poetic climax. All things fade, and all things heal, given enough time and energy. It's beautiful. Is it 2027, yet?</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-dlc-includes-story-expansion-pass-according-to-epic-games-store-database-listings/"><em>Final Fantasy 7 Revelation DLC includes "Story Expansion Pass," according to Epic Games Store database listings</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 15 Switch 2 port is "not entirely impossible" despite the technical hurdles, Square Enix says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-15-switch-2-port-is-not-entirely-impossible-despite-the-technical-hurdles-square-enix-says/</link>
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                            <![CDATA[ But the company doesn't have any concrete port plans ]]>
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                                                                        <pubDate>Sat, 04 Jul 2026 12:59:45 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 09:31:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p>A Nintendo Switch 2 port of <a href="https://www.gamesradar.com/final-fantasy-15-walkthrough-guide/">Final Fantasy 15</a> isn't totally off the table, according to publisher Square Enix. Squeezing the massive, open-world, boys-on-the-road game onto the handheld console might be tricky, sure, but it's not impossible.</p><p>Square Enix has been one of the most active publishers since the Switch 2's launch last summer, with everything from its Dragon Quest remakes to The Adventures of Elliot: The Millennium Tales hitting the console. More notably, the company's also ported a number of Final Fantasy games onto the system between Final Fantasy 7 Remake, a native version of Final Fantasy 10/10-2, and the upcoming <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>.</p><p>In a recent <a href="https://www.hd.square-enix.com/eng/ir/stock/pdf/20260701_en.pdf" target="_blank">shareholder's meeting</a>, questions naturally came up about other Final Fantasies potentially getting on-the-go Switch 2 versions as well. If a game as ambitious and scarily big as Final Fantasy 7 Rebirth can fit, why not others? </p><p>Asked specifically about a Final Fantasy 15 port, Square Enix says "while there are certain hardware constraints when it comes to faithfully replicating the exact experience of Final Fantasy 15, we can say that it is not entirely impossible."</p><p>As for whether the company will actually take the time to make a Final Fantasy 15 Switch 2 version, "we will pass along your input to the development team as a valuable perspective on marketing and future platform options," Square Enix slyly leaves. <em>Alright, then, keep your secrets</em>.</p><p>Final Fantasy 15 first came out in 2016 (20 years ago!) and quickly became one of the best-selling games in the entire series, even if it was clear the endearing RPG needed a little more time in the oven. Square Enix has since beefed the game up with various DLC packs and a Royal Edition that added new content, features, and tech improvements to the already handsome world. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/more-traditional-final-fantasy-remakes-could-happen-as-square-enix-says-itll-follow-what-truly-resonates-with-fans-even-if-thats-not-open-world-action/"><em>More traditional Final Fantasy remakes could happen, as Square Enix says it'll follow what "truly resonates" with fans, even if that's not open-world action</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ More traditional Final Fantasy remakes could happen, as Square Enix says it'll follow what "truly resonates" with fans, even if that's not open-world action ]]></title>
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                            <![CDATA[ Final Fantasy Resonance could be crucial here ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A party of heroes gather in Final Fantasy Resonance]]></media:description>                                                            <media:text><![CDATA[A party of heroes gather in Final Fantasy Resonance]]></media:text>
                                <media:title type="plain"><![CDATA[A party of heroes gather in Final Fantasy Resonance]]></media:title>
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                                <p>As soon as I saw <a href="https://www.gamesradar.com/games/final-fantasy/square-enix-finally-announced-the-one-final-fantasy-game-ive-wanted-for-8-years/">Final Fantasy Resonance</a> sporting a 2.5D pixel art aesthetic, it instantly shot up in my most-anticipated list for this year. The new spin-off, a sort-of remake of a mobile game, is delivering on the retro-inspired ideals I've been hoping to see from the franchise for some time, and it appears the response to this may decide how quickly we see more of them.</p><p>During a <a href="https://www.hd.square-enix.com/eng/ir/stock/pdf/20260701_en.pdf" target="_blank">question-and-answer section</a> of a recent shareholders meeting, <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> responds to an inquiry over the scale of its remakes and remasters. Essentially, could we expect more smaller projects like Resonance, with games that update an older title's visuals but retain traditional combat systems, unlike the huge open-world, action-driven Final Fantasy 7 Remake trilogy? The answer isn't fully committal in either direction.</p><p>"As part of our market-in approach, we engage in trial and error to establish what is best for contemporary customers based on current market needs and trends," the company says, per a transcript. "In doing so, it is extremely important to us that we strike the right balance between our approach and the expectations of players who loved the original works."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wbsfQYI_IIY" allowfullscreen></iframe></div></div><p>This all makes sense – the higher-ups are watching what sells, and what kind of feedback any given release garners. "While specific titles may call for specific mechanics, we will continue our development efforts by assessing what truly resonates within the current market environment for both original titles and new remakes," the answer finishes.</p><p>If something is popular, they'll make more of it, seems to be the gist here. Resonance isn't the only game to test the market here, we also had Final Fantasy Tactics – The Ivalice Chronicles last year, which maintained the isometric visuals of the original.</p><p>Square Enix has already embraced the beauty of 2.5D with <a href="https://www.gamesradar.com/best-dragon-quest-games/">Dragon Quest</a>, where we've seen several of the early entries be remade in this style. They are gorgeous looking, and seem to have successfully allowed the property to find multiple generations of new fans.</p><p>The same could be true for the early Final Fantasy games, while the 17th mainline game and whatever other remakes forge forward in terms of triple-A development. Wouldn't that be nice? I know I'll be picking up Resonance to do my part. Will you?</p><p><a href="https://www.gamesradar.com/games/square-enix-doesnt-promise-to-keep-games-playable-forever-but-it-will-continue-to-create-pathways-for-fans-to-enjoy-them-even-after-service-has-ended/"><em>Square Enix doesn't promise to keep games playable forever, but it will "continue to create pathways" for fans to enjoy them "even after service has ended."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmVle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmVle.js" async></script>
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                                                            <title><![CDATA[ Another Final Fantasy 14 mod goes down following concerns of stalking in the MMO, with fans calling out Square Enix's "lack of action" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/another-final-fantasy-14-mod-goes-down-following-concerns-of-stalking-in-the-mmo-with-fans-calling-out-square-enixs-lack-of-action/</link>
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                            <![CDATA[ "Plug-in developers will continue to push the line further and further…" ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Dawntrail]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Dawntrail]]></media:text>
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                                <p>As beloved as the MMO is itself, the <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> community is certainly no stranger to controversy… especially when it comes to in-game stalking, sadly.</p><p>If you've been playing the Square Enix gem for a while, you'll probably recall some of the <a href="https://www.gamesradar.com/games/final-fantasy/infamous-final-fantasy-14-plugin-that-could-enable-stalking-reportedly-hit-with-a-cease-and-desist-with-all-player-data-permanently-and-irreversibly-deleted/">conversations surrounding stalking</a> over the years. From <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-dawntrail-helped-players-block-stalkers-but-the-problem-might-get-much-worse-with-a-backend-exploit-some-mods-are-already-taking-advantage-of/">issues with the built-in blacklist system</a> and complaints about it not being protective enough of users to contention stemming from some, erm, <em>questionable</em> <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-patch-makes-an-effort-to-combat-mods-that-can-enable-harassment-but-players-report-its-very-easy-to-reverse-newly-hidden-account-ids/">mods that enable harassment</a>, it's not as though there's exactly a shortage of discussion about it – and this continues to be the case.</p><p>Most recently, a plug-in (yes, the ever-eternal third-party tool controversy and what have you) known as "Memoria" has taken the limelight as the latest Final Fantasy 14 mod to essentially allow for… well, in-game stalking. <br><br>In case you haven't seen ads – or, more likely, posts about the add-on – Memoria's creator described it as a "free" plug-in that "tracks every player you encounter automatically and builds a history over time" on <a href="https://web.archive.org/web/20260702041033/https://github.com/RoseOfficial/Memoria" target="_blank">GitHub</a>.</p><p>As for what it "remembers," they said, "Memoria captures what the game already exposes to nearby players, then adds public Lodestone data on top." So, think everything from a player's name and world history to their appearance changes and progression. <br><br>It's not hard to see why this wouldn't be welcomed by most Warriors of Light, as it tracks everything and lets others see it. Should you want to get away from someone, it becomes virtually impossible.</p><p>Players immediately took note of Memoria and shared it on forums like <a href="https://www.reddit.com/r/ffxiv/comments/1ukb7km/a_new_stalking_plugin_emerges_post_everywhere_to/" target="_blank">Reddit</a>, calling for the takedown of the mod and attention from Square Enix.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1ukb7km/a_new_stalking_plugin_emerges_post_everywhere_to">A new stalking plugin emerges, post everywhere to get the devs attention.</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>As one user's post reads, "Plug-in developers will continue to push the line further and further with the development team's lack of action against them. Cheating, botting, harassment, and stalking continue to be amplified with the continued advancement of plug-in development."</p><p>The conversations over on <a href="https://x.com/mhysathewhm/status/2072029310941098380" target="_blank">Twitter</a> showcased similar worries, with one fan asking, "Why is no one talking about the new stalking plug-in? That thing shows your frequent areas, your character models, and they have now just disabled the fact that they can see your alts?" <br><br>They clarify that, as per Memoria's creator, people would have to contact them via Discord to remove their data – not that the modder was very receptive to those requests, either, it's alleged.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">why is no one talking about the new stalking plugin ??? That thing shows your frequent areas, your character models and they have now just disabled the fact that they can see your alts??? hello??? HAVE WE LEARNED NOTHING????<a href="https://twitter.com/cantworkitout/status/2072029310941098380">June 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Well, thankfully, Memoria is no longer up for download (although it was available for a good few months, seeing as it first went live in April) – but its creator's <a href="https://x.com/therainbowbun/status/2072720153838604553" target="_blank">farewell message</a> isn't any less controversial than the plug-in itself. <br><br>"Memoria set out to remember the people you crossed paths with in Eorzea: every sprout you helped, every static that drifted apart, every stranger you could swear you had partied with before," it begins.</p><p>"The service is now closed, and all collected player data has been permanently deleted," the takedown notice continues, assuring fans their data isn't up anymore. "To everyone who installed it, tested it, and helped make it better: thank you. You made a solo project feel like a team." </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Memoria, the plugin in FFXIV which raised many safety concerns, has allegedly been closed.Whilst the developer claims it could be used to see who you "crossed paths with", it infringed on people's privacy and could've caused a lot of potential harm with its location tracker. pic.twitter.com/Uuxtrufp4I<a href="https://twitter.com/cantworkitout/status/2072720153838604553">July 2, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Admittedly, it leaves a bit of a sour taste in my mouth, too – as much as I'd like to think the mod came about with good intentions, the implications are hard to ignore here, regardless of what its creator had in mind.</p><p>As the player sharing the post from Memoria's creator puts it, the add-on "infringed on people's privacy and could've caused a lot of potential harm with its location tracker." <br><br>It's a tale as old as time with Final Fantasy 14 at this point, sadly, and I'm sure it'll continue to be so long as plug-ins exist. It'd be nice for Square Enix to crack down on problematic mods like Memoria more hastily in the future.</p><p>With new Final Fantasy 14 expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> also approaching, the topic of stalking and blacklist functions is sure to come up again – here's hoping the devs are prepared.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-devs-pulled-off-the-best-relaunch-in-the-history-of-video-games-clair-obscur-expedition-33-lead-says/"><em>Final Fantasy 14 devs pulled off the best relaunch "in the history of video games," Clair Obscur: Expedition 33 lead says.</em></a></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation DLC includes "Story Expansion Pass," according to Epic Games Store database listings ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-dlc-includes-story-expansion-pass-according-to-epic-games-store-database-listings/</link>
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                            <![CDATA[ The Unknown Journey continues even further ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 16:21:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cloud Strife wearing a serious expression in Final Fantasy 7 Revelation ]]></media:description>                                                            <media:text><![CDATA[Cloud Strife wearing a serious expression in Final Fantasy 7 Revelation ]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> is the third and final game in Square Enix's ambitious remake trilogy, but it might not be the true end of the saga. New listings on the Epic Games Store database suggest multiple DLCs are planned for the upcoming game.</p><p>Those listings include the pre-order bonuses and Premium Edition goodies you'd expect, plus nine DLCs and an entire "Story Expansion Pass," according to third-party tool <a href="https://epicdb.org/sandbox/a2c630e6aab44a2d90e56d7e3237af1c/items" target="_blank">EpicDB</a>, a site that tracks everything that happens on The Epic Games Store's backend, similarly to how SteamDB works. </p><p>Square Enix has yet to officially share anything about Final Fantasy 7 Revelation's DLC plans, so take these sightings with a fist full of salt. All of these listings could be placeholders, they could simply be item packs or cosmetics, they could be subject to change, or they could be complete bogus. </p><p>After <a href="https://www.gamesradar.com/games/epic-games-store-database-launches-out-of-nowhere-immediately-sparks-hopes-of-a-final-fantasy-9-remake-red-dead-redemption-pc-port-and-so-much-more-before-going-down/">EpicDB seemingly leaked a bunch of codenames</a> that weren't supposed to see the light of day two years ago, Epic Games said it "released an update so third-party tools can't surface any new unpublished product titles." That update would theoretically make these listings impossible to view, so make of that what you will.</p><p>Final Fantasy 7 Remake series director Naoki Hamaguchi has hinted at the possibility of post-launch content before, for what it's worth. As long as fans want it loudly enough, he's said that <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">he's open to making expansions focused on extended universe content</a>.  </p><p>Square Enix has already set a precedent for such a thing, too. Final Fantasy 7 Remake, the first game in the kind of remade trilogy, enjoyed an Intergrade DLC that focused exclusively on loveable ninja Yuffie for a few hours. Perhaps Final Fantasy 7 Revelation could welcome its own Intergrade-sized expansions in the months or years following its own launch next year. </p><p>The Final Fantasy 7 universe certainly doesn't stop at the base game - spin-offs such as Advent Children and Dirge of Cerberus continued to milk that cow, and fans have come around to those projects in the years since, as well.</p><p>"This Final Fantasy 7 Remake series is not simply a recreation of the original work, but rather, our goal is to create a single, new Final Fantasy 7 that incorporates the settings and concepts of all the previous spin-off titles such as Advent Children, Dirge of Cerberus, and Crisis Core," <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-characters-from-spin-offs-such-as-advent-children-dirge-of-cerberus-and-crisis-core-will-appear-in-the-jrpg/">Hamaguchi explained</a> last month. </p><p>Final Fantasy 7 Revelation is due out next year on PC, Xbox, PS5, and Switch 2.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-says-the-way-we-design-games-also-needs-to-evolve-as-streaming-over-buying-becomes-more-common-even-if-he-does-fully-support-content-creators/"><em>Final Fantasy 7 Revelation lead says "the way we design games also needs to evolve" as streaming over buying becomes more common, even if he does "fully support" content creators</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 devs pulled off the best relaunch "in the history of video games," Clair Obscur: Expedition 33 lead says ]]></title>
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                            <![CDATA[ "They reworked everything," says Guillaume Broche ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 16:33:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14]]></media:text>
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                                <p>It's no secret that <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> had one of the biggest comebacks of any MMO  (heck, any <em>game</em>) when director Naoki "Yoshi-P" Yoshida stepped in for A Realm Reborn – even <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-review/">Clair Obscur: Expedition 33</a> lead Guillaume Broche thinks so.</p><p>The RPG's creative director says as much in a new episode of Video Game Club via Konbini on YouTube (below), first saying that Final Fantasy 14 is "in the top three games I've played the most in my life." <br><br>He then recalls A Realm Reborn, and how "Square Enix pulled off the best thing in the history of video games when it comes to relaunching a game." Broche explains why he thinks so, going over how the MMO's developers did it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/i5x2hm7Epdc" allowfullscreen></iframe></div></div><p>"Basically, they released a first version, and it was a disaster. Everyone was playing it, and it was terrible. And what they did was, after a year, they released an in-game cutscene showing the end of the world. An eight-minute cutscene with Bahamut arriving and blowing up the world." <br><br>Indeed, they did – I still go back and watch that scene online myself. The public chat was filled with countdowns and excitement… there's nothing quite like it.<br><br>Broche agrees, saying "everyone had seen that cutscene" – even folks who had never actually played the game. That didn't stop them from asking, "'What's going on at Square Enix?'" Then came A Realm Reborn. <br><br>"They relaunched it a year later," as the Clair: Obscur Expedition 33 lead puts it. "They reworked everything, relaunched the game, and it was truly exceptional. So it's still a huge hit today." That it is.</p><p>I'm a hardened Warrior of Light myself, and I'm still not done with the MMO after pouring in <em>thousands</em> of hours – nor will I be any time soon, with new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> underway. </p><p>"Rebuilding an MMO in one year – I don't know how they did it. It's impossible," Broche continues. "To do that, and then, after a year, relaunch it and have it work. I think that's just too good to be true."<br><br>Perhaps my affinity for the game has to do with how Square Enix takes "more creative risks," in the words of Broche, but he's certainly right about one thing: "The game is exceptional. It still has its expansions, and there's still a super active community."</p><p>He praises everything from its music (massive shoutout to Masayoshi Soken) to its bosses, amusingly even admitting he played as a Lalafell – which I can't get over, honestly.<br><br>Should you be a Final Fantasy 14 fan yourself, I'd genuinely suggest giving the interview with the Clair Obscur: Expedition 33 director a deeper watch for more.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/clair-obscur-expedition-33-lead-says-zelda-breath-of-the-wild-was-the-first-open-world-game-that-actually-delivered-on-the-promise-of-an-open-world/"><em>Clair Obscur: Expedition 33 lead says Zelda: Breath of the Wild was "the first open-world game that actually delivered on the promise of an open world."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ How Final Fantasy 14's best Dawntrail raids are serving as "a firm guideline for our future battle content development" as the MMO heads to Evercold ]]></title>
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                            <![CDATA[ Interview | "We have much to learn from missteps and areas where we reflect and improve," assistant director Tsuyoshi Yokozawa says, "but we take all of that forward as motivation" ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Anna Koselke ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Final Fantasy 14 raid boss with red hair closes her eyes and rests her head in her hand]]></media:description>                                                            <media:text><![CDATA[A Final Fantasy 14 raid boss with red hair closes her eyes and rests her head in her hand]]></media:text>
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                                <p>Final Fantasy 14 heads to the <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">new Evercold expansion</a> having walked a bumpy road. Things like story and content rollout have needed <a href="https://www.gamesradar.com/games/final-fantasy/7-000-hours-in-final-fantasy-14-tired-me-out-with-dawntrail-but-evercolds-healer-reworks-duo-duties-and-new-meta-might-win-me-back/">some improvements on the fly</a>, though plenty of the combat encounters have felt like the MMO at its best.</p><p>As such, given the opportunity to ask assistant director Tsuyoshi Yokozawa a few questions about The Arcadian series over email ahead of Final Fantasy 14's Anaheim edition of Fan Fest, how could we refuse?</p><p>We put forward questions about how the eight-player raid series for Dawntrail came to be, what surprised them most when it landed, and what lessons the team is taking on board and into the future. Given the expectation of a new expansion at Fan Fest, we thought the last point to be especially pertinent. You can find the answers below in their entirety, as we received them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ihvDSEhH2cgxdc2ax3UJK8" name="ffxiv-arcadion-raid-2" alt="A Final Fantasy 14 boss towers above you in a wrestling arena" src="https://cdn.mos.cms.futurecdn.net/ihvDSEhH2cgxdc2ax3UJK8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="how-would-you-say-previous-raid-tiers-and-feedback-surrounding-them-influenced-the-development-of-the-arcadion-series">How would you say previous raid tiers and feedback surrounding them influenced the development of the Arcadion series?</h2><p><strong>Tsuyoshi Yokozawa:</strong> Thank you for your question.</p><p>Our experience from previous raid series, along with feedback from players, played a very important role in the design philosophy of the Arcadion.</p><p>In previous series, especially at the time of Pandæmonium, our emphasis was on a policy of comprehensively ensuring player comfort and stress reduction.</p><p>This approach did help make content more accessible, but at the same time, by pursuing that philosophy so rigorously, there were moments where it unintentionally limited our ability to explore more creative ideas when planning mechanics and theatrics. We also moved towards designs that reduced the possibility of mistakes – for example, by increasing hitbox sizes. However, as that approach continued, we began to see a new challenge emerge; there was less room for individual players to demonstrate their true abilities, resulting in a heightened sensation of "going through the motions" when tackling the fight. To break through these challenges, we decided that with the Arcadion, we would return to the mindset we had during the Heavensward era.</p><p>This entailed not being bound by convenience alone, but rather focused first and foremost on "novel experiences and surprises", approaching encounter design with a freer, more flexible perspective. At the same time, we placed importance on striking a balance, where overcoming moderate challenges would deliver a strong sense of achievement. As a result, I believe we were able to create exciting battles filled with new surprises, and that led to positive feedback from many players.</p><h2 id="how-did-the-team-find-balancing-mechanics-between-the-normal-tier-and-the-savage-tier-of-arcadion-to-meet-the-expectations-of-both-casual-players-and-fans-looking-forward-to-each-new-set-of-hardcore-raids">How did the team find balancing mechanics between the Normal tier and the Savage tier of Arcadion, to meet the expectations of both casual players and fans looking forward to each new set of hardcore raids?</h2><p><strong>Yokozawa: </strong>Adjusting the difficulty level so that a wide range of players can enjoy the raid is always a great challenge for us.</p><p>The basic idea is to meet the expectations of different target groups at the same time, so right from the design stage – serving as the foundation of the battle – we intentionally incorporate some mechanics that can be expanded on with additional elements, with the Savage tier in mind.</p><p>The Normal raid allows players to experience the basic movements of the encounter. Then in Savage, we build on that foundation by layering in more complex decision-making and stricter, more demanding reactions, allowing us to deliver a level of challenge that feels appropriate for each group of players.</p><p>That said, because this series was designed with novelty and surprise as the top priority, there were many instances where we could not significantly change the core flow between the Normal and Savage encounters.</p><p>Finding the right way to clearly differentiate the difficulty—while still maintaining consistency in the core presentation and overall experience—was one of the most challenging aspects for the team.</p><p>This was especially true for AAC Cruiserweight M3.</p><p>In any raid series, across the series as a whole, we believe it's important for the third encounter to serve as a major "wall" for players to overcome. Therefore, we designed the raid not only in terms of the difficulty of individual mechanics, but also as a "flow of battles" including numerical aspects such as damage values and endurance values, so that players could feel a solid sense of challenge and accomplishment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ou2cx7Qbok6jnpanRRL7Y" name="ffxiv-arcadion-raid-3" alt="Final Fantasy 14 players take on a red-headed raid boss in a cyberpunk wrestling ring" src="https://cdn.mos.cms.futurecdn.net/3ou2cx7Qbok6jnpanRRL7Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="the-arcadion-is-pretty-widely-praised-by-the-community-as-one-of-the-best-raid-tiers-to-date-why-do-you-think-that-is-and-what-sets-it-apart">The Arcadion is pretty widely praised by the community as one of the best raid tiers to date – why do you think that is, and what sets it apart?</h2><p><strong>Yokozawa: </strong>I believe there are three main reasons why the Arcadion is so highly regarded.</p><p><u>The essence of the Heavensward era and a more free-spirited approach</u></p><p>As I mentioned earlier, a major factor was a return to the design philosophy that prioritized "surprise and novelty", which we pursued at the time of Heavensward.</p><p>By building mechanics with a more open, unrestricted mindset, we feel that this approach resonated well with the expectations of today's players.</p><p><u>Cultivation of characters players can grow attached to over time</u></p><p>Rather than treating the bosses simply as one‑off enemies to be defeated, we placed strong emphasis on each character's unique personalities with the goal of creating characters that players could continue to enjoy and appreciate over the long term.</p><p>By conveying the backgrounds and appeal of the characters through the battles, I hope the players have developed a deeper attachment to them compared with any bosses from previous raid series.</p><p><u>Unparalleled immersion through </u><u><em>live </em></u><u>commentary</u></p><p>Another key feature of this series was the introduction of live match commentary, which we feel worked extremely well. The commentary adds a real sense of being part of a live event, as if the players themselves are participating in the match. From a presentation standpoint as well, we're proud to have delivered an experience that stands apart from previous raid series, offering a distinctly heightened level of immersion.</p><h2 id="is-there-anything-the-team-tried-that-didn-t-work-in-the-end">Is there anything the team tried that didn't work in the end?</h2><p><strong>Yokozawa:</strong> With over a decade of experience in battle content development, we have built up a rich array of knowledge about system constraints and what's realistically achievable within the game.</p><p>Therefore, we are able to determine to some extent what is feasible and what isn't in the early stages of planning.</p><p>Thanks to this accumulated know‑how, it's very rare for us to run into major issues after production has already started that would force us to abandon a plan altogether.</p><p>That said, there were a few ideas we explored during the concept phase that ultimately didn't make it into the game. For example, we had several stage transformation ideas for AAC Cruiserweight M2; visually dynamic ideas such as a transition to a fantasy-style sea of trees with fairies and mysterious mushrooms or shifting to night and a meteor shower falling across the arena.</p><p>Additionally, for the Neo Bombarian Special in AAC Cruiserweight M3, we had considered different theatrics in the early drafts of the plan. Specifically, buildings collapsing on impact would get hooked onto other structures like bridges, and the players would actually cross over them as pathways.</p><p>However, this brought up a number of game design challenges, such as making movement across those structures feel enjoyable as a gameplay element, and the difficulty of arranging the buildings in a way that wouldn't feel unnatural as actual architectural structures, which ultimately led us to settle on the current form.</p><p>In Final Fantasy 14, there are also inherent system limitations when it comes to dynamically moving collision elements, so we look for ways to maximize what we can achieve within those constraints.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7tnPEURq9JT3ByHRgtHqFB" name="SS-Final-Fantasy-14-Kefka" alt="Final Fantasy 14 Kefka" src="https://cdn.mos.cms.futurecdn.net/7tnPEURq9JT3ByHRgtHqFB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="what-have-you-learned-from-the-arcadion-and-feedback-from-fans-for-the-series-that-you-think-you-might-potentially-carry-over-to-the-next-tier">What have you learned from the Arcadion and feedback from fans for the series that you think you might potentially carry over to the next tier?</h2><p><strong>Yokozawa:</strong> Our experience with the Arcadion has served as a firm guideline for our future battle content development.</p><p>Although some of the points below overlap with what I mentioned before, we would like to strongly carry over the following three points in particular into the next raid series:</p><p><u>Pursuit of unique experiences without fear of risk</u></p><p>What this series has reaffirmed for me is that surprise and novelty are at the very heart of what makes content truly entertaining.</p><p>Rather than taking a more conservative approach by prioritizing convenience and efficiency, I would like us to continue to challenge ourselves with free thinking, prioritizing "unprecedented experiences", even if it entails some degree of risk and resources.</p><p><u>Creation of boss characters that players can genuinely connect with</u></p><p>One of the great responses we got with the Arcadion was the very enthusiastic support from the community for the boss characters.</p><p>Instead of having them exist purely as enemies to defeat, we want to further emphasize portraying their individuality, background, and personality through the battles themselves—so that they can be appreciated and loved as characters over the long term. This is something we plan to place even greater importance on in the next series.</p><p><u>Designing gameplay that allows for flexible problem-solving</u></p><p>Rather than forcing players to utilize a specific strategy, we value leaving in room for players to approach situations in their own way, using their creativity and judgment to overcome challenges.</p><p>At the same time, while we will continue to include mechanics where mistakes can lead directly to a full wipe, we want to be more deliberate about where those moments occur. By expanding the opportunities for recovery—through tools like healing, resurrection, and limit breaks—we aim to enhance both the excitement of progression and the sense of accomplishment that comes from overcoming difficult situations through players' own resourcefulness.</p><h2 id="just-for-fun-which-boss-was-your-favorite-to-design-and-see-fans-go-up-against">Just for fun, which boss was your favorite to design (and see fans go up against)?</h2><p><strong>Yokozawa:</strong> When it comes to my favorite boss, this does lean quite a bit into my personal preference, but I would have to say Honey B. Lovely! She has a profound sense of professionalism as an idol, and I respect that unwavering professionalism first of all.</p><p>Naturally, as a professional, she should be able to play the role of a cute idol, but in the middle of a battle, she'd inevitably end up showing her true colours, no longer being able to contain the boiling rage that bursts out... It's that intense contrast that I find so compelling. It feels like her inescapable "human side" really comes through in those moments, and that gap between her composed persona and her true emotions is what makes her so memorable for me.</p><p>In addition, all the elements, such as the mechanics and music tied to the character design, are perfectly matched, and I feel that the raid was completed to a very high level of polish as a single duty.</p><p>The most memorable part about the raids was when I saw the players take on the Lindwurm in the latter half of AAC Heavyweight M4 (Savage). The Development team was thrilled to see how the community would figure out the mechanic, which was difficult to grasp from the setting.</p><p>In the end, players were able to come up with efficient solutions far earlier than we had anticipated, and we were once again impressed by just how adaptable and resourceful the community can be.</p><p>Also, although not a boss, it is yan who is strongly etched in my personal memory.</p><p>I designed the framework of the battle myself in AAC Cruiserweight M2 (Savage), and the trial and error involved in its creation made yan very memorable, for better or worse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8At8MRUZuduFCcM52KZPxN" name="ff14 futures rewritten ultimate.jpg" alt="Final Fantasy 14 Patch 7.1: Crossroads screenshot." src="https://cdn.mos.cms.futurecdn.net/8At8MRUZuduFCcM52KZPxN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="one-final-fun-one-as-the-arcadion-series-is-wrestling-themed-which-wrestler-in-real-life-do-you-think-would-make-a-good-raid-boss">One final fun one – as the Arcadion series is wrestling themed, which wrestler in real life do you think would make a good raid boss?</h2><p><strong>Yokozawa:</strong> It's precisely because the raid series deals with a very passionate theme of wrestling that my imagination runs wild thinking about the answer to this.</p><p>I'm a little afraid to mention real-life wrestlers, because I'm worried I might come across as rude...</p><p>That said, looking at types we didn't feature in the Arcadion, wrestlers like 'The Fiend' Bray Wyatt and The Great Muta, who have a very clear duality as characters, are very appealing to me.</p><p>As a designer, being able to dramatically shift the atmosphere and even the "feel" of the gameplay within a single fight has a lot of creative potential, and I'm confident we could create something really engaging and rewarding with that kind of concept.</p><p>Next, as a baby-faced female wrestler, Bianca Belair would also make an interesting design.</p><p>In particular, the attack of using her hair as a whip can very easily be imagined as a battle mechanic for the raid.</p><p>(Truth be told though, it is very difficult to actually reproduce the smooth movement of a whip in FF14, but allow me to answer without feasibility factored into the equation!)</p><h2 id="anything-else-to-add">Anything else to add?</h2><p><strong>Yokozawa:</strong> Thank you so much for enjoying the Arcadion and for sharing so much warm and thoughtful feedback with us.</p><p>We always take our players' voices seriously, and we're committed to creating battles that deliver both excitement and a strong sense of accomplishment.</p><p>Of course, we have much to learn from missteps and areas where we reflect and</p><p>Improve – but we take all of that forward as motivation to keep delivering experiences that can only be found in FF14.</p><p>I look forward to seeing you all on the battlefield in the next challenge. We hope you will continue to look forward to FF14's battle content in the future!</p><p><em>What's the </em><a href="https://www.gamesradar.com/best-mmorpg/"><em>best MMO</em></a><em> for you? If it isn't Final Fantasy 14, chances are you'll find it on this list. Maybe.</em></p>
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                                                            <title><![CDATA[ Final Fantasy 14 devs looked to the MMO's best expansion to design the Arcadion series after feeling like "ensuring player comfort and stress reduction" limited creativity ]]></title>
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                            <![CDATA[ Heavensward, beloved by fans and Square Enix alike ]]>
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                                                                        <pubDate>Sun, 28 Jun 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 The Epic of Alexander Ultimate]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 The Epic of Alexander Ultimate]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 The Epic of Alexander Ultimate]]></media:title>
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                                <p>With <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> underway, it's hard for us raiders not to consider what the 8.0 tier might look like – after all, Dawntrail's own Arcadion arguably stands as one of the best the MMO has seen to date.</p><p>Just why is it <em>so</em> good, though? Dawntrail as a whole left many players disappointed, after all, <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-dawntrail-recent-reviews-drop-back-to-mostly-negative-on-steam-as-patch-7-25-falls-short-of-mmo-fans-expectations-occult-crescent-has-disappointed-many-people/">teetering back and forth from "Mostly Negative" reviews on Steam</a> since its release – but its raid series, the Arcadion, never met that sort of poor reception itself. <br><br>I got to ask assistant director Tsuyoshi Yokozawa about this, questioning what Square Enix had learned from its past tiers… and how it implemented this knowledge into the Arcadion.</p><p>"Our experience from previous raid series, along with feedback from players, played a very important role in the design philosophy of the Arcadion," he tells me. "In previous series, especially at the time of Pandæmonium, our emphasis was on a policy of comprehensively ensuring player comfort and stress reduction. This approach did help make content more accessible," but it also limited developers' ability to "explore more creative ideas."</p><p>They saw another problem there, too. As Yokozawa says, "There was less room for individual players to demonstrate their true abilities, resulting in a heightened sensation of 'going through the motions' when tackling the fight. To break through these challenges, we decided that with the Arcadion, we would return to the mindset we had during the Heavensward era." <br><br>That's right – the Alexander era. I love it, you probably love it, <em>many</em> fans love it. I've even got a soft spot in my heart for the more recent Ultimate.</p><p>If you're newer to the MMO, you might be wondering what he means here, however. He explains: "This entailed not being bound by convenience alone, but rather focused first and foremost on 'novel experiences and surprises,' approaching encounter design with a freer, more flexible perspective." <br><br>Square Enix also "placed importance on striking a balance, where overcoming moderate challenges would deliver a strong sense of achievement."</p><p>That's why the lead thinks the team was "able to create exciting battles filled with new surprises" out of the Arcadion – "and that led to positive feedback from many players." <br><br>It certainly did. I, for one, see it as one of the best Savage (and Normal, honestly) tiers. The Arcadion is up there with the Alexander raids in terms of novelty, coming as a much-needed breath of fresh air amid Dawntrail's other content.</p><p>Yokozawa stresses this once more, describing the Arcadion as "a return to the design philosophy that prioritized 'surprise and novelty,' which we pursued at the time of Heavensward." <br><br>He concludes that, "By building mechanics with a more open, unrestricted mindset, we feel that this approach resonated well with the expectations of today's players." I'd say he's most definitely not wrong here.</p><p>Across discussions on forums online, you'll see people praising the Arcadion as a top-tier… well, tier. Heck, you'll even find folks noting that it's as boundary-pushing as Heavensward's raid series was. I'm just hopeful Evercold's will prove similarly brilliant.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-raids-follow-the-arcadions-lead-as-the-mmos-assistant-director-teases-theyll-value-surprise-and-novelty-over-convenience-and-efficiency"><em>Final Fantasy 14 Evercold raids follow The Arcadion's lead as the MMO's assistant director teases they'll value "surprise and novelty" over "convenience and efficiency."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 Evercold raids follow The Arcadion's lead as the MMO's assistant director teases a value of "surprise and novelty" over "convenience and efficiency" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-raids-follow-the-arcadions-lead-as-the-mmos-assistant-director-teases-theyll-value-surprise-and-novelty-over-convenience-and-efficiency/</link>
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                            <![CDATA[ It's "at the very heart of what makes content truly entertaining" ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail The Arcadion Dancing Green]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail The Arcadion Dancing Green]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> is on its way, so it's a great time to take a step back and look at what might just be one of the best raid tiers the MMO has seen to date: the Arcadion.</p><p>It's no secret that Dawntrail, as an expansion, left many of us a bit disappointed – I mean, they can't<em> all</em> be Shadowbringers, am I right? It has dipped <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-dawntrail-recent-reviews-drop-back-to-mostly-negative-on-steam-as-patch-7-25-falls-short-of-mmo-fans-expectations-occult-crescent-has-disappointed-many-people/">in and out of a "Mostly Negative" rating on Steam</a> (now sitting at "Mixed" reviews overall). But, still, it didn't go wrong in every delivery. <br><br>In fact, its raid series, the Arcadion, is widely regarded as one of the greatest… both for casual players and hardcore fans tackling the Savages.</p><p>As a dedicated raider myself, I'm interested to see what Evercold's own raids might bring – and what Square Enix learned from the Arcadion's solid reception. So I ask assistant director Tsuyoshi Yokozawa during a recent interview what the developers are considering carrying over into the next tier. <br><br>"Our experience with the Arcadion has served as a firm guideline for our future battle content development," he tells me… which, yeah, makes a lot of sense.</p><p>"We would like to strongly carry over the following three points in particular into the next raid series." The first is the "pursuit of unique experiences without fear of risk" – something I'm certainly a fan of. <br><br>"What this series has reaffirmed for me is that surprise and novelty are at the very heart of what makes content truly entertaining," Yokozawa explains. This means risk-taking while battle planning and "'prioritizing unprecedented experiences.'"</p><p>This might cost more resources, but it's clearly worked with the Arcadion. I don't think I'll soon forget the fight designs from Dawntrail's high-tier raiding, and I'm ready for more of that. I'm also ready for more of the lead's next point – the "creation of boss characters that players can genuinely connect with." <br><br>Is he low-key talking about Honey B. Lovely here and how she became a community icon? I'd like to think so.</p><p>"Instead of having them exist purely as enemies to defeat, we want to further emphasize portraying their individuality, background, and personality through the battles themselves," continues Yokozawa on raid bosses, "so that they can be appreciated and loved as characters over the long term." This approach is something Square Enix plans "to place even greater importance on" in Evercold.</p><p>The third point the assistant director brings up might have a greater effect on us hardcore raiders than anyone else: "designing gameplay that allows for flexible problem-solving." <br><br>According to Yokozawa, "Rather than forcing players to utilize a specific strategy, we value leaving in room for players to approach situations in their own way, using their creativity and judgment to overcome challenges." Comparing different statics' clears proves his point, honestly.</p><p>Square Enix "will continue to include mechanics where mistakes can lead directly to a full wipe," but the devs "want to be more deliberate about where those moments occur." <br><br>They'll do this "by expanding the opportunities for recovery" – think limit breaks, healing, and rezzes. It's all about the feeling "overcoming difficult situations through players' own resourcefulness" gives us as raiders, and I get it.</p><p>Just think about how much better a kill feels when you think you've truly contributed to the static's overall ability to get it – it's a feeling I know well as a healer main. It's nice to see devs acknowledge its power. <br><br>As Yokozawa concludes, they "always take our players' voices seriously" and are "committed to creating battles that deliver both excitement and a strong sense of accomplishment." The Arcadion serves as proof.</p><p>"Of course, we have much to learn from missteps and areas where we reflect and improve – but we take all of that forward as motivation to keep delivering experiences that can only be found in FF14," he admits, before signing off with a heartfelt message: "I look forward to seeing you all on the battlefield in the next challenge. We hope you will continue to look forward to FF14's battle content in the future!"</p><p>I know I already am – my fellow static members definitely are, too. All of these points, along with the upcoming job changes, have me at the edge of my seat.<br><br><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-make-their-own-in-game-tinder-with-gil-hungry-bunny-boys-and-modded-cat-girls-galore/"><em>Final Fantasy 14 fans make their own in-game Tinder, with gil-hungry bunny boys and modded cat girls galore.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 gets a shoutout in Deltarune Chapter 5 with an Easter egg that forever immortalizes one dev's love of the MMO ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-gets-a-shoutout-in-deltarune-chapter-5-with-an-easter-egg-that-forever-immortalizes-one-devs-love-of-the-mmo/</link>
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                            <![CDATA[ Cat meets cat world ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 16:27:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[G&#039;raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood]]></media:description>                                                            <media:text><![CDATA[G&#039;raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood]]></media:text>
                                <media:title type="plain"><![CDATA[G&#039;raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood]]></media:title>
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                                <p>Have you heard of the critically acclaimed MMORPG <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a>? Well, Deltarune Chapter 5 is trying to spread the word.</p><p><a href="https://www.gamesradar.com/games/rpg/deltarune-chapter-5-immediately-breaks-the-rpgs-all-time-steam-peak-with-nearly-300-000-concurrent-players-and-counting-moments-after-launch/">Deltarune Chapter 5</a> continued the game's story with another new and bonkers episode yesterday, but hidden in between its vibrant pixels is an Easter egg with the subtlety of a sledgehammer smashing eggs. Spotted by Redditor MaximumCompany8921, there are some lines in the new chapter that not-so-quietly nod at Square Enix's evergreen hit.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1ueiz11/ffxiv_nod_in_deltarune_ch5">FFXIV nod in Deltarune Ch5</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"There's some drawing by Temmi of her with an additional set of ears)", a text bubble reads. "(Seems to be motivating you to play a certain MMORPG...)" - perhaps one with an expanded free trial...</p><p>For those who don't know, Temmie is a cat-like character in the shared Undertale/Deltarune universe who's based on one of the real-world artists behind the game, Temmie Chang. Both share a name, and both evidently love Final Fantasy 14.</p><p>Real-world Temmie Chang has notably created tons of really cool Final Fantasy 14 fan art over the years - like the one below - primarily of her Miqo'te character who belongs to the feline-humanoid-hybrid race. So, the reference to in-game Temmie's extra pair of ears likely implies that she, too, loves the Miqo'te (unless, I don't know, she bought a pair of bunny ears from the Gold Saucer or something). <em>Very meta</em>.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:mymwxdm4zedrqufkotuxn72k/app.bsky.feed.post/3mol5fcslxs2e" data-bluesky-cid="bafyreiat2ckbm6rgoxu7bhn3gaxkjcub7x6ik466aehosigmknpxcdmodq"><p lang="en">sketch request thread (ffxiv WoLs only ver)</p>— @tuyoki.bsky.social (<a href="https://bsky.app/profile/did:plc:mymwxdm4zedrqufkotuxn72k?ref_src=embed">@tuyoki.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/tuyoki.bsky.social/post/3mol5fcslxs2e">2026-06-25T16:25:58.226Z</a></blockquote><p>Will we ever see what Deltarune Temmie's Miqo'te looks like? Is she excited for <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/" target="_blank">Evercold</a>? What class does she main? Our best bet for answers is probably in <a href="https://www.gamesradar.com/games/rpg/deltarune-chapter-6-is-aiming-for-a-2027-release-undertale-legend-toby-fox-casually-reveals-on-steam-after-chapter-5s-record-breaking-launch/">Deltarune Chapter 6</a>, which is aiming to launch sometime next year according to lead dev Toby Fox.</p><p><a href="https://www.gamesradar.com/games/rpg/deltarune-chapter-5-update-stops-flirting-from-freezing-the-game-and-makes-the-final-boss-easier-if-you-suck/"><em>Deltarune Chapter 5 update stops flirting from freezing the game and makes the final boss easier if you suck</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director says characters from spin-offs "such as Advent Children, Dirge of Cerberus, and Crisis Core" will appear in the JRPG ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-characters-from-spin-offs-such-as-advent-children-dirge-of-cerberus-and-crisis-core-will-appear-in-the-jrpg/</link>
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                            <![CDATA[ "Our goal is to create a single, new Final Fantasy 7 that incorporates the settings and concepts of all the previous spin-off titles," says Naoki Hamaguchi ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 15:53:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy 7 Advent Children showing Cloud holding an unconscious Tifa in his arms.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy 7 Advent Children showing Cloud holding an unconscious Tifa in his arms.]]></media:text>
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                                <p>The Final Fantasy 7 Remake trilogy intends to pull the entire FF7 story into its gravitational orbit, series director Naoki Hamaguchi says, so expect even more extended universe references and characters and concepts to show up in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>.</p><p>"Well, at this time it's best not to say whether Cissnei will appear or not," Naoki Hamaguchi teases at a recent Q&A event in Shanghai when asked about the side character who first appeared in the PSP prequel, Final Fantasy 7: Crisis Core, and then made a surprise reappearance in Final Fantasy 7 Rebirth. "But there is one thing I can tell you." (Thanks for the translation, <a href="https://x.com/Genki_JPN/status/2068648972189868178" target="_blank">Genki</a>.)</p><p>"This Final Fantasy 7 Remake series is not simply a recreation of the original work, but rather, our goal is to create a single, new Final Fantasy 7 that incorporates the settings and concepts of all the previous spin-off titles such as Advent Children, Dirge of Cerberus, and Crisis Core," he adds, also pointing to the Dirge of Cerberus characters who pop up in the Intergrade DLC.</p><p>"So, since that concept will of course carry over into Revelation as well, not limited to Cissnei, for the last entry, there will be characters that have appeared in the various FF7 compilation games that I think will be there," Hamaguchi says, "and each of these characters has a large and dedicated fanbase, so we want to create a work that can satisfy the feelings of those people."</p><p>There you have it – Hamaguchi has previously been <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-fans-will-see-for-themselves-if-the-jrpg-remake-trilogy-links-to-advent-children-though-other-square-enix-veterans-may-have-spoiled-that-already/">a little coy</a> about how heavily Revelation will touch on compilation games, but it's now as good as confirmed.</p><p>Cloud and his party's world has expanded greatly in the three decades since their original clash with Sephiroth, as Square Enix has bolted on prequels and sequels and everything in-between to keep its cash cow milking. What's interesting is that Hamaguchi is potentially walking on thorny territory by folding slightly divisive projects into the ongoing remake. </p><p>Take PS2 shooter Dirge of Cerberus, a game most people agreed was middling when it came out 20 years ago and a game that hasn't received a big re-evaluation since. Animated sequel film Advent Children didn't fare much better, though it definitely has its fans nowadays.</p><p>The Final Fantasy 7 Remake games haven't exactly been strict when (kind of) retelling the original story, however. At least, so far, it seems like the Remake series is more a very liberal, alternate universe sequel to the original game rather than a straight one-to-one copy of it. Hamaguchi's also teased that any <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">potential DLC could involve certain spin-offs</a>, too.</p><p>We'll see how deep the references go when Final Fantasy 7 Revelation comes out on PC, PS5, Xbox Series X|S, and Switch 2 sometime next year.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-portrayal-of-an-essential-scene-from-the-og-jrpg-made-game-director-naoki-hamaguchi-cry-in-each-of-his-40-playthroughs/"><em>Final Fantasy 7 Revelation's portrayal of an "essential" scene from the OG JRPG made game director Naoki Hamaguchi cry in each of his 40 playthroughs.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation lead says "the way we design games also needs to evolve" as streaming over buying becomes more common, even if he does "fully support" content creators ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-says-the-way-we-design-games-also-needs-to-evolve-as-streaming-over-buying-becomes-more-common-even-if-he-does-fully-support-content-creators/</link>
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                            <![CDATA[ It makes sense, like Naoki Hamaguchi says, "as times change" ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 13:08:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, the third part of the JRPG remake from Square Enix, is sure to be part of many content creators' streams when it releases – but that doesn't mean it'll take away from viewers' own gameplay experiences, according to director Naoki Hamaguchi.</p><p>The lead explains as much in a recent interview with <a href="https://www.4gamer.net/games/013/G101379/20260607016/" target="_blank">4Gamer, </a>stating that developers need to be careful with RPGs like Final Fantasy <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-streamers-have-caused-a-bit-of-a-crisis-for-rpgs-and-its-up-to-devs-to-make-sure-fans-actually-want-to-play-a-game-themselves/">so that folks aren't satisfied by merely watching videos or streams</a> – but that's not to say he doesn't approve of streamers and the like. <br><br>He's simply taken this into account while designing Final Fantasy 7 Revelation, ensuring it's a unique experience for everyone… <em>every</em> time. When the world is "changing," as Hamaguchi says, devs need to, too – and that means making sure a new title like the third part of the Final Fantasy 7 Remake trilogy is suited for both playing and streaming. <br><br>He clarifies his take in a <a href="https://x.com/nhamaguc/status/2067970585205051892" target="_blank">follow-up post</a> online, writing, "I fully support streaming culture," stressing once again that he's not opposed to content creation. "But as times change, I believe the way we design games also needs to evolve."  </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I fully support streaming culture. But as times change, I believe the way we design games also needs to evolve. I’m looking forward to seeing how Final Fantasy VII Revelation is received.-… https://t.co/rxvgOr4J5Q<a href="https://twitter.com/cantworkitout/status/2067970585205051892">June 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Hamaguchi concludes, "I'm looking forward to seeing how Final Fantasy 7 Revelation is received." <br><br>I'm personally excited to see how it goes as well – not only because I can't wait for the game itself, but because I want to see how Square Enix has managed to strike a balance between content creators' ability to host a fun stream or record an immersive video and players' capacity to enjoy the game firsthand themselves.</p><p>I don't often watch streams myself, but I <em>do</em> like gameplay videos here and there – and I see where the director is coming from here, honestly. <br><br>It's evident that most games weren't exactly designed with content creation or streaming in mind, even if there's been a rise in watching them rather than purchasing them for convenience, so it's intriguing to hear that some devs are taking this into account during production.</p><p>I don't think Final Fantasy 7 Revelation would have an issue with sales either way, though – sure, people will watch it… but it's also the third part of a remake trilogy of one of the <a href="https://www.gamesradar.com/best-jrpgs/">best JRPGs</a> to date. Something tells me <em>lots</em> of fans will be lining up to buy it.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-portrayal-of-an-essential-scene-from-the-og-jrpg-made-game-director-naoki-hamaguchi-cry-in-each-of-his-40-playthroughs/"><em>Final Fantasy 7 Revelation's portrayal of an "essential" scene from the OG JRPG made game director Naoki Hamaguchi cry in each of his 40 playthroughs.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Sorry Kingdom Hearts nerds, Final Fantasy 7 Rebirth director Naoki Hamaguchi says sea salt ice cream "isn't a homage" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/sorry-kingdom-hearts-nerds-final-fantasy-7-rebirth-director-naoki-hamaguchi-says-sea-salt-ice-cream-isnt-a-homage/</link>
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                            <![CDATA[ It's a nice idea, though ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 21:12:19 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Jun 2026 09:06:46 +0000</updated>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Rebirth]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Rebirth]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 7 Rebirth]]></media:title>
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                                <p>There's a point in Final Fantasy 7 Rebirth where rookie Turks operative Elena takes a break from being a whiny firestarter and cools off with a stick of sea salt ice cream – a custardy, aquamarine treat featured throughout the Kingdom Hearts series also made by Square Enix. Reasonable fans therefore assumed Elena's frozen dessert was a sweet self-reference, but Final Fantasy 7 remake trilogy director Naoki Hamaguchi says no. Not at all. </p><p>Hamaguchi tells <a href="https://www.thegamer.com/final-fantasy-7-revelation-naoki-hamaguchi-interview-queerness-realism-easter-eggs/" target="_blank"><u>The Gamer</u></a> in a new interview, "It might be disappointing to hear this, but Elena's ice cream isn't a homage to Kingdom Hearts." </p><p>Now, if you've suddenly started to hear a thousand distant howls, know that it isn't the wind. It's the lonely cries of Kingdom Hearts fans around the world realizing the franchise they <a href="https://www.reddit.com/r/SquareEnix/comments/1s529j4/is_kingdom_hearts_silence_sign_of_it_being_a_dead/" target="_blank"><u>constantly fret about being dead</u></a> is more comatose than they first assumed. </p><p>Still, Kingdom Hearts is not <em>dead </em>dead. Sure, it would have been lovely to live in the world where Elena's salty ice cream is a sign that Square Enix loves Kingdom Hearts – in which Cloud-like champion Sora gets to shake hands with Donald Duck – just as much as its other children. However, Square Enix has devoted itself to something better than a measly sign. <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/"><u>Kingdom Hearts 4</u></a> is definitely in production, the developer <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-resurfaces-in-a-nintendo-direct-of-all-places-with-our-best-look-at-the-new-rpg-in-over-4-years/"><u>confirmed earlier this month</u></a>, seven years after Kingdom Hearts 3 launched. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dt481rpWJ3c" allowfullscreen></iframe></div></div><p>I understand, though, that it's hard for some people to feel soothed by that fact when there's <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-resurfaces-in-a-nintendo-direct-of-all-places-with-our-best-look-at-the-new-rpg-in-over-4-years/"><u>still no release date</u></a> for the action RPG in sight. That's too bad, Hamaguchi suggests. He continues to tell The Gamer that Elena's ice cream simply introduces audiences to the popular Japanese "soda-flavored popsicle called Garigari-kun, which we've actually referenced quite a bit during development." This pop has a mascot that's a hungry schoolboy with a concerningly red mouth, and he shoves Gargari-kun's blue, shaved ice filling into the gaping hole.</p><p>"As such, it's closer to say we were envisioning a slightly nostalgic popsicle, reminiscent of the summer," Hamaguchi concludes. Right. Well, now that I've stopped looking at the Gargari-kun mascot's gigantic, hypnotic mouth, I'm thinking you could also say that Kingdom Hearts – whose first installment released in 2002 – is also a slightly nostalgic confection, right?</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-has-many-game-ideas-tucked-away-that-hed-like-to-do-something-with-one-being-a-game-design-that-combines-ai-and-servers/"><u><em>Final Fantasy 14 boss Yoshi-P has "many game ideas" tucked away that he'd like to do something with, one being a "game design that combines AI and servers."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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