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                            <title><![CDATA[ Latest from GamesRadar+ in Bandai-namco ]]></title>
                <link>https://www.gamesradar.com/tag/bandai-namco</link>
        <description><![CDATA[ All the latest bandai-namco content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Thu, 18 Jun 2026 15:14:50 +0000</lastBuildDate>
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                                                            <title><![CDATA[ The new RPG for Sword Art Online feels shockingly close to the legendary anime, and the demo is topping Steam Next Fest charts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/the-new-rpg-for-sword-art-online-feels-shockingly-close-to-the-legendary-anime-and-the-demo-is-topping-steam-next-fest-charts/</link>
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                            <![CDATA[ Echoes of Aincrad looks deeply SAO-coded, for better and worse ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 15:14:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Echoes of Aincrad anime characters]]></media:description>                                                            <media:text><![CDATA[Echoes of Aincrad anime characters]]></media:text>
                                <media:title type="plain"><![CDATA[Echoes of Aincrad anime characters]]></media:title>
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                                <p>The <a href="https://www.gamesradar.com/games/steam-next-fest-guide/"><u>Steam Next Fest</u></a> demo for Echoes of Aincrad, an upcoming action RPG based on massive anime and light novel series Sword Art Online, takes me right back to the days when I was 19 and SAO was the coolest thing in the world. Given that it's the third-ranked demo for the whole Steam event, I'd say I'm not the only one who feels this way. </p><p>The presentation is spot-on. So far, <a href="https://store.steampowered.com/app/2244210/Echoes_of_Aincrad/" target="_blank"><u>Echoes of Aincrad</u></a> is a convincing portrayal of an RPG styled after an imagined MMO – and not just any MMO, as the series hook goes, but a "full-dive" game where you are cybernetically transported to a digital world while physically controlling your character's body as if it were your own. Bandai Namco has fortunately seen fit to exclude the feature that fries your real brain upon death.  </p><p>But just as rewatching Sword Art Online as an adult affirmed for me that the main series falls apart outside a very limited collection of inspired scenes (and has bad narrative habits that frequently dip into the disgusting), the moment Echoes of Aincrad has to walk the walk, cracks appear. I genuinely have a lot of appreciation for Sword Art, and the prospect of dropping a custom avatar into the anime and watching them kick butt is an appealing one, but nostalgia is not making this combat any smoother or this world any richer.</p><p>The demo presents a serviceable mix of light and heavy attacks, blocks and parries, special and counterattacks, and some light NPC coordination for your small party. These things feel <em>fine</em> in isolation, and the parry actually feels pretty good, but as soon as I try to string them together or seriously engage with enemies, it all goes to hell. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JSeCwrShfQdY3HjmLd5sij" name="Echoes of Aincrad - Story Trailer _ PS5 Games 1-20 screenshot" alt="Echoes of Aincrad anime characters" src="https://cdn.mos.cms.futurecdn.net/JSeCwrShfQdY3HjmLd5sij.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Attacks feel oddly staccato – extremely stop-and-start, with no flow or combos to speak of. Enemies are as dumb as the rocks they stand on in the opening level – a cave temple stuffed with humanoid beasts called kobolds – and about as agile. Perhaps a higher difficulty setting inaccessible in the demo would help, to say nothing of more complex encounters, but even bosses feel trivial and lack presence. </p><p>I <em>love</em> janky anime action RPGs. But like a dolphin choir stricken with sore throats, this one is not clicking. My hope is that full progression and customization, with access to more weapons and skills, can shore up the combat, but the core actions just don't have that razzmatazz right now.  </p><p>It was after I cleared the opening level that my worries really set in. I can only glean so much from a limited vertical slice of Echoes of Aincrad, and perhaps this demo shows a very old version of the full game, but its vaunted world, meant to fill gaps in the first arc of the Sword Art story by exploring levels of the titular game, feels sterile. Landscapes too big for their own good are sparsely dotted with largely dull enemies, and environments lack the charm of the game's<em> fantastic</em> character models. I say that, yet in towns and conversations, your main character is less emotive than a Scrub Daddy brush.   </p><p>Echoes of Aincrad nails the look, but I'm shaky on the feel. All the menus, animations, and graphical effects that I'd expect from an SAO game are here. This is by far the most impressive visual recreation of the full-dive MMO every viewer has fantasized about, even if it is a single-player game. I'm sure character creator access would liven things up further. But once I rip off the incredible wrapper, I find an action RPG that I probably wouldn't give a second glance were it not for the IP. The full game has its work cut out for it. I don't think watching a custom avatar pal around is going to be enough for me.   </p><p><a href="https://www.gamesradar.com/games/action-rpg/the-most-popular-soulslike-in-steam-next-fest-makes-a-very-powerful-argument-for-adding-a-shotgun-to-dark-souls/"><u><em>The most popular Soulslike in Steam Next Fest makes a very powerful argument for adding a shotgun to Dark Souls</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzzQbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OzzQbO.js" async></script>
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                                                            <title><![CDATA[ The Casetify Tamagotchi collab has lit the fires of my 90s kid heart, with its nostalgia-fueled exclusive toy ]]></title>
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                            <![CDATA[ Casetify has teamed up with Bandai to release a range of Tamagotchi accessories, and it even comes with an exclusive version of the iconic 90s toy. ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 14:55:49 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 15:11:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Rosalie Newcombe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of the Casetify Tamagotchi sitting in front of a row of PlayStation games.]]></media:description>                                                            <media:text><![CDATA[Photo of the Casetify Tamagotchi sitting in front of a row of PlayStation games.]]></media:text>
                                <media:title type="plain"><![CDATA[Photo of the Casetify Tamagotchi sitting in front of a row of PlayStation games.]]></media:title>
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                                <p>The Tamagotchi was one of the <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> from the '90s. That's not just the nostalgia in me talking as 30 years later, Bandai is still dishing out versions of the iconic digital pet. You can pick up everything from officially licensed versions featuring characters like Star Wars' Grogu to the newer Tamagotchi Paradise, which includes a full-color display, and now, there's an official smartphone collab out there to collect too.<br><br>Bandai Namco teamed up with phone accessories brand Casetify to launch a new Tamagotchi range of products, which includes vivid and nostalgia-fueled Y2K-themed phone cases, phone straps, and even collector cards. But most importantly, this collab, which<a href="https://www.casetify.com/press-release/casetify-and-tamagotchi-unite-for-a-nostalgia-filled-collection"> launched on May 29</a>, includes a bona fide limited edition Casetify Tamagotchi, that's exclusive to the brand.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KovLAmBktYPyQEY5ych6Wj" name="casetify-tama-3" alt="Photo of the Casetify Tamagotchi accessories sitting in front of a row of PlayStation games." src="https://cdn.mos.cms.futurecdn.net/KovLAmBktYPyQEY5ych6Wj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Casetify's accessories are known for not being on the cheap side, and that includes its new Limited Edition Tamagotchi. It's <a href="https://www.casetify.com/en_GB/product/tamagotchi-casetify-exclusive-device#/16011231" target="_blank"><strong>£43 (Casetify), </strong></a>which is more than double the typical £20 MSRP you can expect to pay for a version of the toy based on the original 1996 design. However, it does include a matching translucent blue plastic protective case, which you won't get if you pick up one of the cheaper retro-inspired toys off the supermarket shelf - much to my chagrin.</p><p>You're also paying more for the "limited" aspect of it all. The digital pet is decked out in Casetify branding that you can only pick up as part of this collab. Thankfully, that added bit of branding doesn't affect its design too much, as Casetify thought cleverly to change up their logo to make it better tie in with the tiny versions of characters Mametchi (yes, the Tamagotchi pets have names), Ginjirotchi, and Kuchipatchi dotted alongside it and the tiny LCD display.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x7edCEsnBx7XLypN6ETJtn" name="casetify-tama-2" alt="Close up of the Casetify Tamagotchi toy." src="https://cdn.mos.cms.futurecdn.net/x7edCEsnBx7XLypN6ETJtn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">There's plenty more Tamagotchi to go around</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LL72owNBcbApVN4kxMmG5Q" name="bandai-tama" caption="" alt="Image of a Bandai Tamagotchi toy on a pink GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/LL72owNBcbApVN4kxMmG5Q.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Bandai Namco)</span></figcaption></figure><p class="fancy-box__body-text">If you don't need a new phone case and just have your heart set on a new digital pet, you can grab an official Bandai Tamagotchi starting from <a data-analytics-id="inline-link" href="https://www.amazon.co.uk/s?k=tamagotchi&crid=PS1HMO1VYSNN&sprefix=tamagotch%2Caps%2C126&ref=nb_sb_noss_2" target="_blank"><strong>£15.98 at Amazon</strong></a>, which includes the same three-button layout and LCD display.</p></div></div><p>Sadly, by the time the Casetify Tamagotchi arrived at my door, and I had some time to see how it matched up to the rest of my digital pet collection, it has since sold out. It was available to pick up separately, and as part of two accessory bundles, including a Tamagotchi UFO Bundle Set for <a href="https://www.casetify.com/en_GB/product/tamagotchi-ufo-bundle-set#/16012417" target="_blank"><strong>£118 (Casetify)</strong></a> and a Tamagotchi Collector Bundle Set for a whopping <a href="https://www.casetify.com/en_GB/product/tamagotchi-collector-bundle-set#16012420" target="_blank"><strong>£703 (Casetify),</strong></a> but as of typing you cannot add it to your online shopping basket. </p><p>Which is a shame, because as someone who has amassed a small collection of digital friends, this is one of the best looking I own so far. Its translucent plastic chassis and "whimsical sticker-style design" feels like a design I would have seen lining up the toy shelves back in my late 1990 childhood, and it plays exactly as the toy did then.</p><p>You can select from the options to feed, play with, bathe and discipline your egg-pet, and everything from the three-button layout to the handy dandy reset button at the back are all present. The toy will also scream at you in an entirely authentic way, though you can set sounds off if you want a bit of freedom from your nostalgic parental duties.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MU5xU6GLgHD3TwdSgSm53Q" name="casetify-tama-5" alt="Close up photo of the Casetify Tamagotchi." src="https://cdn.mos.cms.futurecdn.net/MU5xU6GLgHD3TwdSgSm53Q.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>While that's disappointing that it's sold out, there is more to this collab than just a toy. There's a range of Tamagotchi-themed phone cases, which feature the original '90s characters and even art of the digital pet itself. My favorite add-on from the lot is undoubtedly the Mametchi Phone Strap, which includes a tiny plush version of the pet that you can dangle from your phone, and the Mametchi Plush Earbuds Pouch available for <a href="https://www.casetify.com/product/tamagotchi-vinyl-face-plush-earbuds-pouch#16011397" target="_blank"><strong>£33 at Casetify</strong></a><strong>,</strong> which looks ideal to store a pair of <a href="https://www.gamesradar.com/hardware/headsets-headphones/steelseries-arctis-gamebuds-review/">SteelSeries Arctis Game Buds</a>.<br><br>The phone cases and accessories are available for a wide variety of <a href="https://www.gamesradar.com/best-phones-for-gaming/">gaming phones</a>, including the Samsung Galaxy line, and start from <a href="https://www.casetify.com/co-lab/tamagotchi?nbt=nb%3Aadwords%3Ax%3A22323872870%3A%3A&nb_placement=&utm_source=google&utm_campaign=PMax%3A_202503_TOFU_GS_Colab_UK_DROP_Smart_ENG&utm_medium=cpc&utm_term=" target="_blank"><strong>£33 at Casetify</strong></a>. Sure, if you're reading this from a toy-collector standpoint they mustn't sound as exciting, but when you order a case, for example, you can not only pick your phone of choice, but even customize the design. The Egg Phone Case allows you to select from your choice of sprite art to feature on the printed image of the Tamagotchi, which is a unique gimmick that I can't help but appreciate as a '90s toy fan.</p><p><em>Check out the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> and </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> for more nostalgia-fueled toys and collectibles.</em></p>
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                                                            <title><![CDATA[ Tekken loses its third lead in 9 months as director Kouhei Ikeda leaves Bandai Namco after 20 years, leaving fans to worry about what's next for the iconic fighting game series ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/tekken/tekken-loses-its-third-lead-in-9-months-as-director-kouhei-ikeda-leaves-bandai-namco-after-20-years-leaving-fans-to-worry-about-whats-next-for-the-iconic-fighting-game-series/</link>
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                            <![CDATA[ Producers Katsuhiro Harada and Yohei Shimbori both left in the past year ]]>
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                                                                        <pubDate>Mon, 01 Jun 2026 10:10:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tekken]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco Games]]></media:credit>
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                                <p>Longtime <a href="https://www.gamesradar.com/uk/tekken/">Tekken</a> director Kouhei Ikeda has announced his departure from <a href="https://www.gamesradar.com/uk/tag/bandai-namco/">Bandai Namco</a> after 20 years at the company. </p><p>Tekken hasn't exactly been at its best over the last year or so, with a <a href="https://www.gamesradar.com/games/tekken/tekken-8-game-director-owns-up-to-season-2-screwups-we-will-continue-to-make-steady-meaningful-improvements-one-by-one-and-do-our-utmost-to-regain-your-trust/">disastrous Tekken 8 Season 2 launch</a>, followed by an <em>also </em>disastrous Tekken 8 Season 3 launch. On top of that, the development team has seen several departures.  </p><p>Last September, <a href="https://x.com/shimbori_x/status/1958912278897861036" target="_blank">Tekken 8 producer Yohei Shimbori left Bandai Namco Studios</a>, then at the end of the year, longtime series producer Katsuhiro Harada – who many associate with the series more than series creator Seiichi Ishii – left Bandai Namco after 31 years to open VS Studio at SNK. Now, half a year later, Tekken 8 director Ikeda has announced he has left the company.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Announcement:After 20 incredible years, I have left Bandai Namco Studios.Thank you all for your support.【ご報告】バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。#TEKKEN #TEKKEN8 #鉄拳8 pic.twitter.com/3Xip9DOy5z<a href="https://twitter.com/cantworkitout/status/2061296807259595212">June 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Ikeda – who worked on Soul Calibur 4 before moving onto Tekken Tag Tournament 2 as a designer and directing Tekken 7 and 8 – posted an announcement on Twitter, saying "I have officially left Bandai Namco Entertainment after many years with the company." He continues, "I am deeply proud that I had the opportunity to create games alongside such incredible people who poured their hearts into this work. While my role leading the team as game director is coming to a close, the values that both I personally and the Tekken project have always cherished – staying close to the fans and the community and building the game together with everyone – will never change.</p><p>"I have entrusted those values, and that baton, to the incredible team that will continue to shape the future of Tekken," he adds, saying, "As I look forward to the future of Tekken and the FGC, I will also continue taking on new challenges as a game developer. I hope our paths cross again someday."</p><p>Naturally, some <a href="https://www.reddit.com/r/Tekken/comments/1ttgwfd/comment/op2fpc6/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>are already speculating</u></a> that <a href="https://www.reddit.com/r/Tekken/comments/1ttgwfd/comment/op2fux9/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>he'll be joining Harada at SNK</u></a>. While nothing has been announced, Harada has often said that he wants more 3D fighting games on the market to compete with Tekken, so working on a new one with Tekken 7's director could be a no-brainer. And of course, change is scary, so some are <a href="https://old.reddit.com/r/Tekken/comments/1ttjnow/people_celebrating_nakatsus_departure_not/" target="_blank"><u>already worried that without Harada and Ikeda, Tekken is as good as dead</u></a>, which I doubt will be the case given it's one of Bandai Namco's biggest series.</p><p>At the very least, Tekken fans seem to be a bit more excited about the game, as the post-launch updates for Season 3 have been received far better, and the announcement that the next DLC character <a href="https://www.youtube.com/watch?v=bvXW2ArNz7Q" target="_blank"><u>will be Baki the Grappler villain Yujiro Hanma </u></a>is so out there that people are hyped for another silly crossover after Negan showed up in Tekken 7.</p><p><a href="https://www.gamesradar.com/games/fighting/final-fantasy-7-icon-tifa-is-rumored-to-join-the-street-fighter-6-roster-stealing-tekken-fans-most-requested-guest-fighter-away-from-the-already-miserable-fanbase/"><u><em>Final Fantasy 7 icon Tifa is rumored to join the Street Fighter 6 roster, stealing Tekken fans' most-requested guest fighter away from the already miserable fanbase</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pwne"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pwne.js" async></script>
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                                                            <title><![CDATA[ "FromSoftware is making steady progress" amid push "to develop IP in games" and film, says owner Kadokawa as Elden Ring movie looms ]]></title>
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                            <![CDATA[ FromSoftware is mid-transformation ]]>
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                                                                        <pubDate>Thu, 14 May 2026 16:52:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware / Bandai Namco]]></media:credit>
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                                <p>FromSoftware parent company Kadokawa has just released new financial results revealing the Dark Souls developer is committing to more self-publishing and self-funding while it works on converting video game IP to big deal movies like Elden Ring's. </p><p>The <a href="https://www.gamesradar.com/entertainment/elden-ring-movie-release-date-cast-story-trailer/"><u>Elden Ring movie</u></a> is already in production under A24 and 28 Days Later writer Alex Garland, who is serving as both its scriptwriter and director, and it's due to release on March 3, 2028. But 2028 feels so far away when Kadokawa predicts 2026 profits will drop something like 40.3％ "due largely to ELDEN RING NIGHTREIGN main game and DLC," the company exclaims <a href="https://ssl4.eir-parts.net/doc/9468/ir_material_for_fiscal_ym13/202797/00.pdf" target="_blank"><u>in its financial report</u></a>. So, since FromSoftware's catalogue is getting stale, Kadokawa wants another round of everything – more game IP, more film adaptations – as it relies on the Dark Souls developer for business.</p><p>"FromSoftware will steadily advance initiatives aimed at maximizing earnings by developing titles using its own capital and optimizing the business scheme including its publishing structure," says Kadokawa. "We are making steady progress in strengthening the ability to develop IP in games and the cultivation of human resources." </p><p>On that last point, Kadokawa later explains in its report that it's beginning to roll out a "special early-retirement program" for employees aged 45 and older.<br><br>It seems the aim of this program, which will begin on July 31, 2026, is to cull staff numbers, but in a nicer way. Anyone who meets the age and job rank requirements, and has been with Kadokawa for at least five years, will, seemingly, be <em>helped</em> to retire extra early. </p><p>"This initiative is expected to optimize fixed costs and improve productivity, directly contributing to improved profitability," says Kadokawa. The company doesn't explicitly state if the program is exclusive to parent company employees, or if it will extend to properties like FromSoftware, too.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The live-action movie adaptation of #ELDENRING, produced by the studio A24 in partnership with Bandai Namco and filmed for IMAX, is slated for release on March 3, 2028.Production will begin in Spring 2026, and the full cast has been announced. Learn more: https://t.co/WyyyXMkiUF pic.twitter.com/gR3Mxxl5Lt<a href="https://twitter.com/cantworkitout/status/2046212511544836558">April 20, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Kadokawa is clear, however, in saying it wants FromSoftware to "make further advances in the development of the media mix, including adaptation into videos." Several projects have already been announced in pursuit of this goal: in addition to the Elden Ring film, FromSoftware has <a href="https://www.gamesradar.com/entertainment/anime-movies/sekiro-no-defeat-trailer-is-everything-i-could-possibly-want-from-a-sekiro-anime/"><u>a Sekiro anime coming to Crunchyroll this year</u></a>, and <a href="https://www.gamesradar.com/entertainment/animation-movies/bloodborne-is-getting-an-official-r-rated-animated-movie-produced-by-a-youtuber-superfan/"><u>there's an R-rated Bloodborne animated movie</u></a> in the works. </p><p>Side note: <a href="https://www.gamesradar.com/games/action-rpg/with-no-remaster-in-sight-because-sony-hates-money-and-also-me-im-spending-bloodbornes-10-year-anniversary-thinking-about-its-hardest-perfect-boss-battle/"><u>I consider myself a Tier 1,000 Bloodborne fan</u></a>, and even so I'm skeptical when I say fellow superfan and YouTuber <a href="https://www.gamesradar.com/entertainment/animation-movies/jacksepticeye-addresses-the-bloodborne-movie-and-his-unexpected-role-im-a-producer-im-not-the-writer-or-director/"><u>JackSepticEye is producing the movie</u></a>. I'm curious about why Sony prefers a, however well-meaning, gaming personality to manhandle its beloved IP <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-shot-down-a-bloodborne-remake-from-now-dead-studio-bluepoint-in-2025-report/"><u>rather than another studio</u></a>. But, you know. At least we're getting more Bloodborne. </p><p>A strong message throughout Kadokawa's report is, go big and FromSoftware. The parent is eager to "further expand the fan base globally," it says, while "FromSoftware is making steady progress in revamping its business model to maximize earnings." </p><p>The developer, an expert in punishing dark fantasies, is a strange cash cow with weird lumps and boils. But Kadokawa is clearly hoping that's what game and film audiences want – and, based on all the hours of the day I've lost to Yharnam, I'm inclined to agree.  </p><p><a href="https://www.gamesradar.com/games/action-rpg/they-can-never-compete-with-elden-ring-but-fromsoftware-owner-says-nightreign-performed-strongly-and-the-duskbloods-is-still-coming-in-2026/"><u><em>They can never compete with Elden Ring, but FromSoftware owner says Nightreign "performed strongly" and The Duskbloods is still coming in 2026</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODDorO"></div>                            </div>                            <script src="https://kwizly.com/embed/ODDorO.js" async></script>
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                                                            <title><![CDATA[ Dragon Ball: Sparking Zero's next DLC will add over 30 characters, and Shenron is finally answering my wish by fixing the biggest problem with the original roster ]]></title>
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                            <![CDATA[ OG Dragon Ball characters arrive at last ]]>
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                                                                        <pubDate>Mon, 20 Apr 2026 10:47:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grandpa Gohan in Sparking Zero]]></media:description>                                                            <media:text><![CDATA[Grandpa Gohan in Sparking Zero]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/bandai-namco/"><u>Bandai Namco</u></a> has confirmed the new Dragon Ball: Sparking Zero DLC will be titled Super Limit-Breaking NEO, and it'll add over 30 characters and fix the biggest problem with the original roster in the process.</p><p>The main event of Dragon Ball Games Battle Hour 2026 was the confirmation that <a href="https://www.gamesradar.com/games/fighting/the-new-dragon-ball-game-that-everyone-thought-was-xenoverse-3-has-finally-been-confirmed-as-dragon-ball-xenoverse-3/"><u>Dragon Ball Project Age 1000 will in-fact be Xenoverse 3</u></a>, but for me, the best news was Dragon Ball: Sparking Zero having its expansion announced, after being <a href="https://www.gamesradar.com/games/fighting/new-dragon-ball-game-coming-in-2027-features-character-designs-from-late-series-creator-akira-toriyama-and-could-be-a-new-xenoverse-game-given-the-timeframe/"><u>teased earlier this year</u></a> alongside Age 1000. </p><p>Bandai Namco confirms the Super Limit-Breaking NEO DLC, which is set to include some wild omissions from the original stage roster like Kame House and Kami's Palace, and what looks like an RPG-lite mode where you level up your character through miscellaneous events. It doesn't look quite as interesting as Budokai 3's RPG-style story mode, but it evokes the same feeling.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/vJAh58PYuPQ" allowfullscreen></iframe></div></div><p>Best of all, the expansion will see the game add 30 new characters to the roster, and we're <em>finally </em>getting original Dragon Ball characters like Mercenary Tao, Grandpa Gohan, Nam, and Demon King Piccolo, as well as some unexpected additions like Mighty Mask, Cheelai, and Jaco to round things out. Oh, and there's a lot of love shown to GT too, with Vegeta and Trunks getting their GT versions added to the game, for you sickos out there.</p><p>My biggest issues with the original game were the complete lack of Dragon Ball additions, and not enough absolute jobbers, so I'm very glad Bandai Namco heard me giving out about not being able to play as Android 8 this whole time. </p><p>Super Limit-Breaking NEO is set to launch this summer, alongside a free update with a new battle system, featuring gameplay changes which steer the fighting "toward fiercer, more intense battles."</p><p><em>If you want to catch up before Xenoverse 3 releases, here's </em><a href="https://www.gamesradar.com/entertainment/anime-shows/how-to-watch-dragon-ball-in-order-tv-shows-and-movies/"><u><em>how to watch Dragon Ball in order.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnJLAW"></div>                            </div>                            <script src="https://kwizly.com/embed/WnJLAW.js" async></script>
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                                                            <title><![CDATA[ The new Dragon Ball game that everyone thought was Xenoverse 3 has finally been confirmed as Dragon Ball Xenoverse 3 ]]></title>
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                            <![CDATA[ He's gonna take you back to the past ]]>
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                                                                        <pubDate>Mon, 20 Apr 2026 10:18:47 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Apr 2026 10:21:02 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>As speculated by fans, Bandai Namco finally confirmed that the previously announced Dragon Ball Project Age 1000 was actually Dragon Ball Xenoverse 3 all along.</p><p>Earlier this year, at the series' 40th anniversary event, a new Dragon Ball game was announced with the catchy title, "New Game Project Age 1000," with a new character designed by series creator Akira Toriyama, <a href="https://www.gamesradar.com/tributes-from-naruto-and-one-piece-creators-fly-in-as-dragon-ball-creator-akira-toriyama-passes-away/"><u>who passed away in 2024</u></a>. Due to the "Age 1000" subtitle being near the timeframe the Dragon Ball Xenoverse series takes place – and <a href="https://www.gamesradar.com/uk/tag/bandai-namco/"><u>Bandai Namco</u></a> Southeast Asia later including it in a <a href="https://www.gamesradar.com/games/fighting/bandai-namco-may-have-accidentally-confirmed-its-mysterious-new-dragon-ball-game-was-actually-xenoverse-3-all-along-as-it-namedrops-the-sequel-in-a-youtube-playlist/"><u>playlist titled "Dragon Ball Xenoverse 3"</u></a> – many had figured it to be a new entry in the series. And, would you look at that, it's Dragon Ball Xenoverse 3.</p><p>Announced at Dragon Ball Games Battle Hour 2026, the game was revealed with a short animated trailer. A character (presumably the player-created one) answers a call from Bulma about an incoming threat, with a squad donning the Great Saiyaman logo – including Dragon Ball Super Hero's Gamma 1 – implying there's some form of Capsule Corp-funded superhero team leading the charge instead of the Time Patrol from previous entries.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/v_Copbn4ASI" allowfullscreen></iframe></div></div><p>Unfortunately, there was no gameplay shown, with only a couple of in-engine cutscenes appearing in the trailer, although I'd imagine it's going to be taking on a similar gameplay style to previous entries. Given, the game isn't set to release until 2027 (on PS5, Xbox Series X|S and PC), it may still be a while before we see it. </p><p>Frankly, I'm more interested in this Great Saiyaman superhero team idea than I ever was at the prospect of Xenoverse 3 in the first place. Xenoverse 2 is almost 10 years old at this point and is <em>still </em>getting DLC to this day, so I feel like the Time Patrol arc has been well and truly rinsed at this point. Not that the story is ever the best thing about these games, but a change of pace is very much appreciated. </p><p><em>If you want to catch up before Xenoverse 3 releases, here's </em><a href="https://www.gamesradar.com/entertainment/anime-shows/how-to-watch-dragon-ball-in-order-tv-shows-and-movies/"><u><em>how to watch Dragon Ball in order.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnJLAW"></div>                            </div>                            <script src="https://kwizly.com/embed/WnJLAW.js" async></script>
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                                                            <title><![CDATA[ JRPG fans crushed again as latest Tales announcement turns out to be another bust: "The way they hype things up is just terrible" ]]></title>
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                            <![CDATA[ Tales' 30th anniversary is being labeled as "a disaster" ]]>
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                                                                        <pubDate>Mon, 06 Apr 2026 17:05:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                <p>It's been back-to-back disappointments for Tales fans. Bandai Namco, publisher of the long-running JRPG series, broke hearts last month when a <a href="https://www.gamesradar.com/games/jrpg/bandai-namco-teaser-gives-jrpg-fans-real-hope-for-a-new-tales-game-as-elden-ring-2-holdouts-put-their-clown-makeup-on/">teaser for an anime-style RPG</a> turned out to be a Sword Art Online game, and now a hyped announcement for Tales' 30th anniversary has offered similarly disappointing results.</p><p>This 30th anniversary Tales announcement was first teased back in February by anime studio Ufotable. The fact that this teaser was coming from an anime company rather than Bandai Namco itself meant that it was always unlikely to be a new game announcement, but Ufotable has created cutscenes for numerous Tales games, and has even worked on a few smaller animated Tales projects. Something like, say, a full anime adaptation of one of the Tales games wasn't out of the question.</p><p>Instead, after more than a month of anticipation, Ufotable announced 188 anime-style Tales illustrations and a concert to be held in Japan in May. In isolation, those would both be nice enough announcements for series fans. But as it often does, hype had already boiled over, and Tales fanatics were largely left cold by the news.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4MMJDOt6Rm4" allowfullscreen></iframe></div></div><p>"The way they hype things up is just terrible," as one Japanese fan lamented in a tweet translated by <a href="https://automaton-media.com/en/news/tales-of-series-publisher-receives-backlash-in-japan-after-hyped-up-30th-anniversary-announcement-turns-out-to-be-neither-a-game-nor-an-anime/" target="_blank">Automaton</a>. That person concludes, "the Tales series itself has fallen so far out of favor that the fans’ frustration is at an alarming level… "</p><p>Another says, "If they hadn’t done an announcement of an announcement for this and just shadow dropped it instead, everyone would have been thrilled by this."</p><p>You'll see similar sentiments from fans in the West on places like <a href="https://www.reddit.com/r/tales/comments/1sbdbnj/this_30th_anniversary_is_a_disaster/" target="_blank">Reddit</a>, where the series' 30th anniversary is being lamented as "a disaster."</p><p>It's closing in on five years since the launch of Tales of Arise, the most recent entry in the series, and with no new entry yet announced, we're likely about to see the largest gap between new Tales games since the franchise launched in the '90s. It's possible a new game may get announced as part of Summer Game Fest in June, but I don't blame anybody for not wanting to hold their breath after getting burned multiple times over.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em> you can play today.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrko4e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrko4e.js" async></script>
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                                                            <title><![CDATA[ New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die" which is bad news if you're playing on the mode that deletes your save when you die ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/new-bandai-namco-sword-art-online-action-rpg-is-not-a-soulslike-dev-says-but-its-still-very-easy-to-die-which-is-bad-news-if-youre-playing-on-the-mode-that-deletes-your-save-when-you-die/</link>
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                            <![CDATA[ Sword Art Online: Echoes of Aincrad has a "Death game mode" very much like the premise of the anime it's based on ]]>
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                                                                        <pubDate>Fri, 06 Mar 2026 19:39:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Up close shot of a character from Echoes of Aincrad]]></media:description>                                                            <media:text><![CDATA[Up close shot of a character from Echoes of Aincrad]]></media:text>
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                                <p>The game Bandai Namco <a href="https://www.gamesradar.com/games/jrpg/bandai-namco-teaser-gives-jrpg-fans-real-hope-for-a-new-tales-game-as-elden-ring-2-holdouts-put-their-clown-makeup-on/">was teasing</a> earlier this week has been revealed: It's a new Sword Art Online action RPG called Echoes of Aincrad, billed as an exploration of the darker side of the anime it's based on. And while what little combat we've seen largely involves huge dark fantasy creatures with big weapons and a player character keen on dodge-rolling and parrying, the developers insist this game is "not a Soulslike."</p><p>Talking to Japanese publication <a href="https://news.denfaminicogamer.jp/kikakuthetower/260306o/2" target="_blank">Denfaminicogamer</a> (translation via <a href="https://automaton-media.com/en/news/sword-art-online-echoes-of-aincrad-comes-with-a-death-game-mode-that-deletes-your-save-data-when-you-die-but-its-not-a-soulslike-devs-say/" target="_blank">Automaton</a>), SAO series producer Yosuke Futami and Echoes of Aincrad head of production Yasuhiro Yahata made a few points of clarification about what the game is and isn't.</p><p>The devs admit it will be "very easy to die" in Echoes of Aincrad, with Yahata adding, "I can’t say there aren't any unfair enemies, especially for those who are playing for the first time."</p><p>Meanwhile, Futami notes that there are "a great variety of bosses" and that "playing for the first time is probably going to be the most fun and thrilling, and the shock you get while facing them is huge."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iJJ6v8jbvL0" allowfullscreen></iframe></div></div><p>In case you aren't an SAO fan, the premise of the original series is simple: Main characters Kirito and Asuna are living inside an MMO via a futuristic device called a NerveGear that simulates all human senses and makes it look and feel like they're actually in the game world, meanwhile their bodies are in a coma-like state being kept alive through IV drips. What they don't realize until they're partying it up in-game is that, if they die in the game, they die in real life, too.</p><p>I've always wondered why, with so many SAO games out there, none of them implement the high stakes inherent to the anime's admittedly brilliant (if not derivative) hook, but Echoes of Aincrad is doing just that with its "Death" game mode. This optional mode will delete your entire save file if you die just once. I'm not sure if there's anything differentiating this from a typical hardcore, honor, or permadeath mode, but it's even more apt in an SAO game for obvious narrative reasons. I dig it.</p><p>Echoes of Aincrad puts you in the shoes of an anime character you get to create, instead of Kirito as usual. You'll level up, unlock new gear and abilities, and "build synergy" with a partner character of your choice to take down "foes stronger than you imagined," per the game's <a href="https://store.steampowered.com/app/2244210/Echoes_of_Aincrad/" target="_blank">Steam description</a>. It's out on PS5, Xbox Series X, and PC on July 10.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-anime-games/"><em>best anime games</em></a><em> you can play right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0q37O"></div>                            </div>                            <script src="https://kwizly.com/embed/W0q37O.js" async></script>
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                                                            <title><![CDATA[ Bandai Namco teaser gives JRPG fans real hope for a new Tales game as Elden Ring 2 holdouts put their clown makeup on ]]></title>
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                            <![CDATA[ "A serenity soon to be disturbed" ]]>
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                                                                        <pubDate>Tue, 03 Mar 2026 20:25:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The back of an anime-style character wearing a sword and shield]]></media:description>                                                            <media:text><![CDATA[The back of an anime-style character wearing a sword and shield]]></media:text>
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                                <p>Bandai Namco is teasing a "new RPG reveal" for later this week, and I'm going to let the FromSoftware fans down right now: this is almost certainly <em>not</em> Elden Ring 2, or any other follow-up to the open-world RPG, no matter how much you might want that to be the case. There are a few other possibilities for the game's identity, but none more likely than the long-awaited next entry in the Tales series.</p><p>"A serenity soon to be disturbed," reads a blurb accompanying the teaser. A <a href="https://x.com/BandaiNamcoUS/status/2028878786767258111" target="_blank">follow-up tweet</a> promises that this is "a new RPG from Bandai Namco Entertainment," to be revealed <a href="https://www.youtube.com/watch?v=U5IUKHX0cSA" target="_blank">on YouTube</a> at 3pm PT / 6pm ET / 11pm GMT on March 5.</p><p>If you just see the text showing the dates and times, with an ornate golden font on a black background, you'd be forgiven for thinking this is something related to <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> or another FromSoftware game, and you'll see more than a few hopefuls in various comment sections jumping to that conclusion. After all, while FromSoftware <a href="https://www.gamesradar.com/elden-ring-trademarks-goes-through-change-of-ownership-that-sees-fromsoftware-fully-own-its-magnum-opus/">now fully owns the Elden Ring trademark</a>, it maintains a close relationship with Bandai Namco, to the extent that company published <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/">Elden Ring Nightreign</a> last year.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/U5IUKHX0cSA" allowfullscreen></iframe></div></div><p>But if you take a look at the brief teaser video, any thought that this could be a FromSoftware title will quickly evaporate from your mind. Rather than dark fantasy misery, we see a brilliantly green landscape and a brief glimpse of an anime-style character wearing a bold, heroic sword and shield on their back.</p><p>Bandai Namco has a roster of about a billion different anime-style IPs it could be developing a new RPG for, but none more likely than the Tales series. The aesthetic matches, and so does the timeline – it's been five years since the launch of Tales of Arise, exactly the same gap that existed between that game and its own predecessor.</p><p>It's also possible that this could be a new IP, or an entry in some other franchise – Sword Art Online fans are <a href="https://www.reddit.com/r/swordartonline/comments/1rjw58k/those_pillars_in_the_new_bandai_namco_rpg_teaser/" target="_blank">keen to point out</a> how familiar that big pillar in the background of the teaser looks. But a new Sword Art Online game, as many fans as the anime has, doesn't feel like the kind of announcement that'd be big enough to warrant this kind of build-up.</p><p>Tales, though? That's the kind of game – not quite Elden Ring-sized, but with a big fanbase – you can count on making headlines for a special debut on a random Thursday. There's also a larger Tales 30th anniversary broadcast coming on April 3, and I could easily see a new entry debuting here ahead of a more detailed presentation at that event. We'll know for sure what Bandai Namco has in store later this week.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em> you can play today.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6pAVe"></div>                            </div>                            <script src="https://kwizly.com/embed/O6pAVe.js" async></script>
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                                                            <title><![CDATA[ Bandai Namco may have accidentally confirmed its mysterious new Dragon Ball game was actually Xenoverse 3 all along as it namedrops the sequel in a YouTube playlist ]]></title>
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                            <![CDATA[ Age 1000 is what many guessed it was apparently ]]>
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                                                                        <pubDate>Mon, 23 Feb 2026 11:35:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Ball Age 1000 protagonist rushing toward the screen]]></media:description>                                                            <media:text><![CDATA[Dragon Ball Age 1000 protagonist rushing toward the screen]]></media:text>
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                                <p>Dragon Ball Age 1000's debut trailer was posted in a playlist called Dragon Ball Xenoverse 3 by Bandai Namco Southeast Asia, pre-emptively spoiling the not-so-surprising surprise. </p><p>Last month at Dragon Ball Genkidamatsuri – the series' 40th anniversary event – <a href="https://www.gamesradar.com/games/fighting/new-dragon-ball-game-coming-in-2027-features-character-designs-from-late-series-creator-akira-toriyama-and-could-be-a-new-xenoverse-game-given-the-timeframe/"><u>it was revealed</u></a> that series creator Akira Toriyama, <a href="https://www.gamesradar.com/tributes-from-naruto-and-one-piece-creators-fly-in-as-dragon-ball-creator-akira-toriyama-passes-away/">who passed away in 2024</a>, had created a new character for an upcoming game, which was revealed as "Dragon Ball New Game Project Age 1000." However, its true identity has seemingly been revealed a bit earlier than expected.</p><p>But someone didn't get the memo that it was meant to be a surprise, as last weekend, the Bandai Namco Southeast Asia account placed the trailer into a new playlist titled Dragon Ball Xenoverse 3. The<a href="https://www.youtube.com/playlist?list=PLO-07chH29Lr5k-4udJMz_Uw-U0H2MvVN"><u> playlist has since been removed</u></a>, but not before it was spotted by fans online (via <a href="https://bsky.app/profile/wario64.bsky.social/post/3mfhfiazeik2x"><u>Wario64</u></a>).</p><p>Given that Age 1000 in the series' lore is when the Dragon Ball Online MMO takes place, and the Xenoverse series takes a lot from the MMO, many assumed this could be Xenoverse 3, with the promise of more news released at Dragon Ball Games Battle Hour 2026 this April. </p><p>Given that Xenoverse 2 was still doing well enough to be getting DLC as late as last October – nine years after it launched – it's not shocking the game would eventually receive a follow-up, although it's a bit weird to not just outright announce it.</p><p>And, of course, there's always the chance that this is a bit of a miscommunication and Age 1000 turns out to be something completely different, so maybe hold off until April to get on the Xenoverse hype train. </p><p><em>If you want to catch up before Age 1000 releases, here's </em><a href="https://www.gamesradar.com/entertainment/anime-shows/how-to-watch-dragon-ball-in-order-tv-shows-and-movies/"><u><em>how to watch Dragon Ball in order.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnJLAW"></div>                            </div>                            <script src="https://kwizly.com/embed/WnJLAW.js" async></script>
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                                                            <title><![CDATA[ "One of the most unoptimized games": Code Vein 2 launches on Steam to "Mixed" early access reviews as fans say it "feels like wasted money" ]]></title>
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                            <![CDATA[ Bandai Namco's new action RPG isn't impressing everyone ]]>
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                                                                        <pubDate>Tue, 27 Jan 2026 11:28:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Code Vein 2]]></media:description>                                                            <media:text><![CDATA[Code Vein 2]]></media:text>
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                                <p>A good few years have passed now since Bandai Namco launched its own Dark Souls-esque action RPG, the original <a href="https://www.gamesradar.com/code-vein-review/">Code Vein</a> – but reviews for its sequel, <a href="https://www.gamesradar.com/games/action-rpg/code-vein-2-review/">Code Vein 2</a>, are a mixed bag so far so far.</p><p>If you've played the first Code Vein, then you likely remember it for its unique anime-aligned aesthetic and action-packed combat – two things its follow-up certainly boasts. The newer game isn't impressing on all ends, however, it seems. Eager fans who pre-purchased it and have 72-hour early access have been posting their thoughts on <a href="https://store.steampowered.com/app/2362060/CODE_VEIN_II/" target="_blank">Steam</a>, where reviews now sit with a "Mixed" rating overall.</p><p>"One of the most unoptimized games I have ever played," reads one of the recent reviews, "which is a real shame because it otherwise seems really cool." </p><p>Another player writes, "For now, it feels like wasted money for early access. The game performs like shit." </p><p>They aren't the only person to think so, either. "This game, for about the one hour that I played, felt like a spit in the face to fans of the first game," as somebody else puts it.</p><p>The "Mixed" rating doesn't imply negative reviews across the board, though – and there <em>are</em> plenty of players who appear to be enjoying their time with Code Vein 2. </p><p>"Code Vein was one of my favourite Souls titles, and this is already one of the most enjoyable games I've played in the past year," one positive review explains. </p><p>Another player adds that they've personally not "had one issue" performance-wise, despite various complaints from other fans.</p><p>Current Code Vein 2 reviews undeniably harbor quite an assortment of opinions, unlike the first game, which sits comfortably with a "Very Positive" rating overall on <a href="https://store.steampowered.com/app/678960/CODE_VEIN/" target="_blank">Steam</a>. Amusingly enough, the most recent review for Bandai's OG action RPG takes a little jab at the sequel while hyping up its predecessor: "Better than Code Vein 2." Whether or not that's an objective fact remains to be seen – after all, the official release is on January 29.</p><p><em>Looking for something else to wishlist? Be sure to browse our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond for even more to anticipate.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eARg0W"></div>                            </div>                            <script src="https://kwizly.com/embed/eARg0W.js" async></script>
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                                                            <title><![CDATA[ Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/code-vein-2-review/</link>
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                            <![CDATA[ Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite" ]]>
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                                                                        <pubDate>Mon, 26 Jan 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Apr 2026 12:51:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ stonewritesstuff@gmail.com (Abbie Stone) ]]></author>                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4xNYaEwHa5hdSTrKTar7dX.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A vampire characters holds an almost angelic-looking monster figure as they go in for the finishing blow atop a mound of weapons, a haloed sun above them against a ruined city backdrop, in the key art for Code Vein 2 - cropped for the thumbnail to be closer to the two figures]]></media:description>                                                            <media:text><![CDATA[A vampire characters holds an almost angelic-looking monster figure as they go in for the finishing blow atop a mound of weapons, a haloed sun above them against a ruined city backdrop, in the key art for Code Vein 2 - cropped for the thumbnail to be closer to the two figures]]></media:text>
                                <media:title type="plain"><![CDATA[A vampire characters holds an almost angelic-looking monster figure as they go in for the finishing blow atop a mound of weapons, a haloed sun above them against a ruined city backdrop, in the key art for Code Vein 2 - cropped for the thumbnail to be closer to the two figures]]></media:title>
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                                <p>Code Vein 2 is the dullest game about time-traveling vampires I've ever played. A decent Soulslike has been stretched far too thin, resulting in a repetitive and bland open world adventure that severely lacks what made its stylish predecessor special.</p><p>For the uninitiated, Code Vein was essentially an anime take on <a href="https://www.gamesradar.com/dark-souls-walkthrough/">Dark Souls</a>, both in its art style and love of wailing melodrama. Beneath all the cartoon theatrics was a solid Soulslike and that continues in this sequel. Combat is all about dodge-rolling and well-timed strikes, if you die you lose all your leveling up currency and have once chance to get it back, and bosses are brutal brick walls that you'll spend hours smashing your head against. If you've played a Soulslike before, you've played this.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Jy6ahjaytuwWFqqTGJv6P" name="SS_code_vein_IMG_1677" alt="The player finishes off an enemy with a scythe attack in Code Vein 2" src="https://cdn.mos.cms.futurecdn.net/8Jy6ahjaytuwWFqqTGJv6P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> January 29, 2026<br><strong>Platform(s): </strong>PC, PS5, Xbox Series X<br><strong>Developer:</strong> Bandai Namco Studios<br><strong>Publisher: </strong>Bandai Namco Entertainment</p></div></div><p>The main characters are 'revenants', immortal bloodsuckers who are vampires in all but name. They don't physically age, which makes them an odd choice for a time travel story. There's an upcoming apocalypse, you see, and the only way to stop it is to crack open the spherical tombs of five legendary heroes and slay them (well, <em>obviously</em>). But to break open those spheres, you'll first have to bond with the heroes a hundred years in the past. Then hop back into the present and finish them off. </p><p>So the plot is absolutely bananas. But that didn't put me off because I <em>love</em> time travel in games. The promise of getting to explore two distinct time periods is a great hook. Sadly, it's almost completely wasted. So little changes that I often had to check on the pause screen to see which time period I was in (again, they're meant to be a <em>century </em>apart). Scenery is mostly identical, and even the enemies are often standing in the exact same spots. Points for commitment, I suppose? A few key locations change for story beats but this feels like a massive missed opportunity.</p><h2 id="a-poor-calypse">A-poor-calypse</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RuKnutQHEg9HRcxUzQSv2P" name="SS_code_vein_IMG_1674" alt="Two characters look out at a ruined city in Code Vein 2" src="https://cdn.mos.cms.futurecdn.net/RuKnutQHEg9HRcxUzQSv2P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>It's an ugly world to explore in either century. This is a dramatically worse-looking game than the original Code Vein, a generic ruined city with little of the first game's inspired art direction. Broken down buildings and abandoned cars don't have to be dull – <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us 2</a> is one of the most beautiful games ever made – but this world is the wrong kind of lifeless. The most striking visual novelty here is often the amount of pop-in in the PS5 version.</p><p>But the biggest flaw has to be the dungeons. Code Vein 2 has you exploring water treatment plants, substations, and other tedious real-world locations I try so hard to avoid in real life. These are so similar to each other that I often got lost purely because I was mixing them up in my memory. Where's the supernatural twist on these locations? I replayed the first couple of dungeons in Code Vein, and they were both more interesting visually and mechanically than the majority of what you get in 2.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BETgazzsM3nR9NYtKbaV2P" name="SS_code_vein_IMG_1675" alt="Two characters ride one motorcycle down a ruined highway in Code Vein 2" src="https://cdn.mos.cms.futurecdn.net/BETgazzsM3nR9NYtKbaV2P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>There's too much dull commuting (between this and <a href="https://www.gamesradar.com/metroid-prime-4-guide/">Metroid Prime 4</a>, being given a motorbike in an open world game is becoming a real red flag). But at least the rewards for exploring are worth it. Essential, really, if you want enough health upgrades to best its nastiest bosses. The map is just opaque enough that figuring out how to reach certain parts of it is a fun puzzle in itself. But something's gone seriously wrong with your dungeon crawler when I can enjoy tracking down a dungeon, then immediately wish I didn't have to go through the tedium of exploring that dungeon.</p><p>Even the most diligent eco-warrior would think this game recycles too much. The same enemies reappear constantly. Bosses aren't immune from this either, and they should be the main events in a Soulslike. Think back to all the times you walked through the fog gate in Dark Souls, excited to see what incredible new boss you were about to face. Now imagine how deflating it is to see an enemy you've fought a dozen times already, only now with a bigger health bar. The first time I fought a golden mech with a cat figurine living inside it was a surreal treat. Not so much a dozen battles with it later.</p><p>What saves this from being a complete disaster is the combat. You always have an NPC companion fighting with you. Handy for helping you take down enemies, even handier for being used as bait while you sneak up behind said enemy for a cheeky backstab. But in Code Vein these NPCs could die, leaving you to struggle against the encounters alone. Code Vein 2 wisely just makes your companion invincible, but not so powerful that they'll beat the bosses for you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yZqGgmuwq2gxwsHmtSewEg" name="ss_3857481b5d7fe1d4c7664383536fe0793f6e0075.1920x1080" alt="Code Vein 2 screenshot" src="https://cdn.mos.cms.futurecdn.net/yZqGgmuwq2gxwsHmtSewEg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Resurrection has also been overhauled for the better. Die in combat and your companion will revive you, but temporarily disappear in the process. Die before they return and you perish properly. Oh and each time you die, the health you're resurrected with gets smaller and the wait for your companion to return gets <em>much </em>longer. </p><p>It encourages you to take risks and makes throwing yourself at a boss for a hail mary attack a valid strategy. I had some wonderfully tense moments where I was desperately dodge-rolling around the boss arena, begging my companion to come back and take this pummelling for me.</p><p>Each weapon can be assigned a selection of special attacks and some of these are absolutely game-changing. Like the one which lets you lob your weapon and have it spin in place like an extra-sharp death tornado. Or my personal favorite, that sends two swords orbiting your opponent, occasionally taking breaks from spinning around them to stab them in the face. Lovely.</p><h2 id="bloody-clever">Bloody Clever</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kt8qwAnrfGn7R5MkK4L3uK" name="PR_code_vein_2_Bat Jail" alt="Using the vampire jail attack in bat form in Code Vein 2" src="https://cdn.mos.cms.futurecdn.net/kt8qwAnrfGn7R5MkK4L3uK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>Naturally, such over-the-top treats don't come free. To regenerate the currency for using them, you'll have to steal blood from your foe. You have a secondary attack, called a 'jail', which saps blood out of enemies. With each hit you're inflicting more wounds on their body, and the more wounds you've inflicted first, the more blood a successful jail strike will withdraw.</p><div><blockquote><p>A set of spikes that I can make shoot out of the floor from afar, or a twin-headed wolf whose ferocious jaws rip blood out of bodies? Decisions, decisions…</p></blockquote></div><p>It gives combat a furious momentum where you're often rewarded for being constantly on the attack. Hanging back is an option, of course, but you'll only be able to lob so many cheap fireball strikes or sword tornados from afar before you have no choice but to get up close and personal so you bag yourself some blood. </p><p>Against the faster enemies this can be an absolute nightmare, but that's not a complaint. I enjoyed swapping out jails between boss attempts, trying to find the best fit. A set of spikes that I can make shoot out of the floor from afar, or a twin-headed wolf whose ferocious jaws rip blood out of bodies? Decisions, decisions…</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xMstUZ7s4kua6x8Tnc6i8P" name="SS_code_vein_IMG_1680" alt="The player and their companion jogs towards an industrial area in Code Vein 2" src="https://cdn.mos.cms.futurecdn.net/xMstUZ7s4kua6x8Tnc6i8P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>There's a decent variety of jails and tons of special attacks to be discovered if you do commit to exploring. The problem is that you'll almost definitely get tired of fighting Code Vein 2's repetitive bestiary with them. If you want fresh challenges to face, you'll have to go off the critical path.</p><p>There's lots of side content and extra missions to get alternate endings. I've been playing for fifty hours and still haven't covered all of it. But it rations out the good stuff, like new bosses and plot revelations, behind yet more egregious padding. One side quest has a fun story pay off, but not fun enough for that quest to justify fighting the exact same boss four times in a row. Code Vein 2 ends up being a cautionary tale about the consequences of going open world and losing too much of what made your game enjoyable in the process.</p><p>Code Vein 2 was reviewed on PS5, with a code provided by the publisher.</p><p><em>Looking for more action? Our </em><a href="https://www.gamesradar.com/games-like-dark-souls/"><em>games like Dark Souls</em></a><em> list should help!</em></p>
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                                                            <title><![CDATA[ "Of course" Blood of Dawnwalker has romance, silly, says former Witcher 3 lead ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/of-course-blood-of-dawnwalker-has-romance-silly-says-former-witcher-3-lead/</link>
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                            <![CDATA[ Those hot vampires aren't just for show ]]>
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                                                                        <pubDate>Wed, 14 Jan 2026 00:16:56 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Jan 2026 00:17:40 +0000</updated>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker protagonist up close]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker protagonist up close]]></media:text>
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                                <p><a href="https://www.gamesradar.com/the-blood-of-dawnwalker-guide/">The Blood of Dawnwalker</a>, the ambitious upcoming vampire RPG from the team of former CD Projekt Red leads at Rebel Wolves, will definitely let you romance characters, the game's creative director has confirmed.</p><p>Rebel Wolves creative director Mateusz Tomaskiewicz, who was lead quest designer on The Witcher 3, was asked by streamer Luality during the <a href="https://www.youtube.com/watch?v=pa0S8c_gp7M" target="_blank">New Game + Expo</a> (via <a href="https://www.pcgamer.com/games/rpg/the-witcher-3s-former-lead-quest-designer-says-of-course-there-is-romance-in-upcoming-vampire-rpg-the-blood-of-dawnwalker-you-can-expect-to-build-relationships-with-characters/" target="_blank">PC Gamer</a>) if he could please, for the sake of everyone eagerly awaiting this game, confirm for sure that those hot vampires aren't just there for show (my words, not Luality's). "Yes, of course," Tomaskiewicz replied to the sound of sighs of relief the world over. Unfortunately he didn't get into the details, but reiterated:</p><p>"There are romance options, yes. We didn't delve deep into with <em>whom</em> yet, and I'll leave that for the future to talk about. However, yes, you can expect to build relationships with characters."</p><p>Of course, romancing characters is one of the hallmarks of a CDPR RPG, and this being a game from former CDPR leads, it would be a massive disappointment if it didn't have any romance options. </p><p>That said, you probably don't want to spend <em>too </em>much time horsing around with Dawnwalker's romance system. <a href="https://www.gamesradar.com/games/rpg/cd-projekt-red-veteran-behind-the-blood-of-dawnwalker-says-time-isnt-just-a-resource-in-the-rpg-but-a-currency-which-players-are-in-control-of-fully-as-they-contend-with-the-vampire-games-unique-30-day-limit/">The game uses time as a literal resource, like money</a>, and <a href="https://www.gamesradar.com/games/rpg/the-witcher-3-devs-vampire-rpg-blood-of-dawnwalker-plays-out-in-30-days-and-nights-for-the-main-story-and-there-will-be-consequences-for-your-family-if-you-waste-your-time/">Rebel Wolves has previously said there will be "consequences" for wasting time in the game</a>.</p><p><a href="https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-devs-were-afraid-that-people-wouldnt-want-to-play-as-human-coen-so-it-set-out-to-create-a-combat-system-that-can-set-a-new-standard-for-rpgs/"><em>The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlDMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlDMX.js" async></script>
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                                                            <title><![CDATA[ Rebel Wolves isn't afraid of creating its own vampyric folklore for The Blood of Dawnwalker: "We want to tell a story with vampires, not a story about vampires only" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/rebel-wolves-isnt-afraid-of-creating-its-own-vampyric-folklore-for-the-blood-of-dawnwalker-we-want-to-tell-a-story-with-vampires-not-a-story-about-vampires-only/</link>
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                            <![CDATA[ Big in 2026 | In part two of our spotlight series into The Blood of Dawnwalker, Rebel Wolves explores its twist on the traditional vampire fantasy ]]>
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                                                                        <pubDate>Tue, 06 Jan 2026 23:33:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dKTVZxyNaAWYrJXuTouDX9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh West joined GamesRadar+ in 2018 as its Features Editor, and now serves as the website&#039;s Editor-in-Chief. He previously worked as Deputy Editor of games™ magazine. Josh&#039;s writing has appeared in 3D Artist, Edge, Gamesmaster, iCreate, Metal Hammer, Official Xbox Magazine, Official PlayStation Magazine, Play, Retro Gamer, SciFi Now, and SFX. In his youth, he performed background roles in movies like Harry Potter and TV shows like The League of Gentlemen. With over 15 years of industry experience, you are most likely to find Josh leveraging his expertise in action-adventure games, MMOs, RPGs, and shooters to bring the readers of GR+ closer to the video games that they truly care about.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
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                                <div class="product star-deal"><p><strong></strong><a href="https://www.gamesradar.com/games/rpg/the-blood-of-dawnwalker-is-one-of-the-most-ambitious-games-of-2026-driven-by-rebel-wolves-desire-to-get-a-few-steps-closer-to-pen-and-paper-rpgs/" data-dimension112="cf6abfc3-0715-4619-84a4-9124f0f4190c" data-action="Star Deal Block" data-label="In part one of our spotlight series into The Blood of Dawnwalker, Rebel Wolves details its ambition to create a video game that draws us "a few steps closer to pen-and-paper RPGs." That's a great place to start, or you can keep reading to discover the studio's approach to building new folklore. In part one of our spotlight series into The Blood of Dawnwalker" data-dimension48="In part one of our spotlight series into The Blood of Dawnwalker, Rebel Wolves details its ambition to create a video game that draws us "a few steps closer to pen-and-paper RPGs." That's a great place to start, or you can keep reading to discover the studio's approach to building new folklore. In part one of our spotlight series into The Blood of Dawnwalker" data-dimension25=""><strong>In part one of our spotlight series into The Blood of Dawnwalker</strong></a><strong>, Rebel Wolves details its ambition to create a video game that draws us "a few steps closer to pen-and-paper RPGs." That's a great place to start, or you can keep reading to discover the studio's approach to building new folklore.</strong></p></div><p>The Blood of Dawnwalker isn't all that interested in tradition. The extent to which developer Rebel Wolves is willing to play with convention extends well beyond its unique approach to RPG design, where every action taken in service of saving your family quite literally costs time – it's the scarcest resource in Vale Sangora, a kingdom ravaged by famine, plague, war, and an undead insurgency. It's also reflected in the characters, story, and the studio's approach to vampire legends too. </p><p>Take Brencis, hailing from ancient Rome, and his three powerful vampire allies who have seized control of the open world – sealing it from outside forces as control is exerted over a desperate population. The vampires walking this cursed earth have a maw of needle-like fangs protruding from their mouths rather than two sharp ones; the older these creatures become, the more fangs they are able to grow. A helpful trait, given that humans aren't turned through bites but rather a needle being ripped from the jaw and plunged into the heart of a victim. </p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="99sQ5umqefq6cLkAc7G2Tm" name="TheBloodofDawnwalker-new-05" alt="The Blood of Dawnwalker screenshot showing four vampire lords" src="https://cdn.mos.cms.futurecdn.net/99sQ5umqefq6cLkAc7G2Tm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>"We want to tell a story <em>with</em> vampires, not a story <em>about</em> vampires only," says game director Konrad Tomaszkiewicz. "Our vampires are different. They are more wild and they have these small cliques, and sometimes those cliques fight with one another. Our vampires come from many regions of the world; we tell different stories throughout the game to show you their origins and why they are doing what they are doing. There are interesting stories to be told in the bond between them and how their relationships have changed over time." </p><p>He adds: "We have some traditional vampire themes, but aspects like silver, sunlight, and garlic work in different ways." Silver is a great example, as the element helps protagonist Coen to transform into the titular Dawnwalker – a human by day, vampire by night. </p><p>Coen suffers from argyria, a silver poisoning that he received from working in mines. This condition weakens his human form, but ultimately protects him from fully transforming into a vampire – giving him the presence of mind to set out on a journey to topple four vampire leaders. "It's another twist on the vampire fantasy."</p><p>Coen existing between two worlds will provide an interesting wrinkle to <a href="https://www.gamesradar.com/the-blood-of-dawnwalker-guide/">The Blood of Dawnwalker</a>. His two forms not only impact the story –  where you'll have the freedom to embark on a quest to save your family, swear revenge on your sire and burn his burgeoning empire to the ground, or something in between across the narrative sandbox – but the way this RPG plays too. </p><p>"We needed to create two distinct gameplay loops," says Tomaszkiewicz. "While playing as a human, we wanted to give you the feeling that you're weaker, but you'll have different toys to play with to compensate," he says, teasing out the blades and ritualistic magics that Coen is able to wield by day. "When you're a vampire, you are not only stronger but able to wield vampyric capabilities to reach your goals. With every story, every quest line that we design, we have had to think about these two ways to play." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="35EfQcB6Lsb3Tupqrjenka" name="TheBloodofDawnwalker-screen-01" alt="The Blood of Dawnwalker screenshot showing Coen in combat" src="https://cdn.mos.cms.futurecdn.net/35EfQcB6Lsb3Tupqrjenka.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Almost every quest in The Blood of Dawnwalker can be approached from day or night, or a combination of the two, greatly changing the composition of the experience. A small example of this could be Coen wielding a Hex spell during the day called Compel Soul, which allows the Dawnwalker to communicate directly with the dead to find new paths ahead. At night, Coen could instead choose to wield a vampyric ability like Shadow Step, allowing him to scale buildings and look for alternative routes through quests while weaving around weekly blood mass rituals forced upon the populace. </p><p>The problem with the former is that the dead speak in riddles, potentially leading a human Coen into battle with powerful undead threats in ancient catacombs that litter the 14th-century sandbox. And with the latter, any nighttime activity sees you contend with Blood Hunger, an affliction where, should Coen's lust for blood go unsatisfied, he may devour a friendly or key NPC to feed. The Blood of Dawnwalker is packed with these sorts of micro-decisions that play with traditional vampire fantasies, but then nobody said that being caught between two worlds would be easy...</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:650px;"><p class="vanilla-image-block" style="padding-top:0.15%;"><img id="mDxhcDUaCLhAZBsAf2hDyX" name="linebreak.jpg" alt="Line Break" src="https://cdn.mos.cms.futurecdn.net/mDxhcDUaCLhAZBsAf2hDyX.jpg" mos="" align="middle" fullscreen="" width="650" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KL7Av9gQfuLRn2rH3cqSbT" name="BloodOfDawnwalker-info" alt="Blood of Dawnwalker release information" src="https://cdn.mos.cms.futurecdn.net/KL7Av9gQfuLRn2rH3cqSbT.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><strong>Learn more about The Blood of Dawnwalker as part of our Big in 2026 Spotlight series. Every day this week we are diving deeper into Rebel Wolves' narrative sandbox. We're exploring the the studio's open-ended approach to quest design, how combat leverages Coen's human and vampire natures, and going into more depth on the time resource system which draws all of these ideas together.</strong></p>
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                                                            <title><![CDATA[ The Blood of Dawnwalker is one of the most ambitious games of 2026, driven by Rebel Wolves' desire to "get a few steps closer to pen-and-paper RPGs" ]]></title>
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                            <![CDATA[ The Blood of Dawnwalker is one of the most ambitious games of 2026, driven by a desire for Rebel Wolves to reconnect with why we fell in love with RPGs in the first place ]]>
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                                                                        <pubDate>Mon, 05 Jan 2026 21:22:39 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Apr 2026 17:19:37 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker]]></media:title>
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                                <a href="https://www.gamesradar.com/games/rpg/exploring-the-future-of-rpgs-how-rebel-wolves-is-striving-to-raise-the-bar-with-the-blood-of-dawnwalker" class="button button--large button--primary">GamesRadar+ Special: How The Blood of Dawnwalker is shaping the future of RPGs</a><p><a href="https://www.gamesradar.com/the-blood-of-dawnwalker-guide/">The Blood of Dawnwalker</a> is one of the most anticipated <a href="https://www.gamesradar.com/upcoming-rpg-games/">upcoming RPGs</a> of 2026 for good reason. It's a dark fantasy adventure that'll thrust you into a lush 14th century open-world ruled by ancient vampires, where every action (and inaction) shapes the fate of the land and the characters who inhabit it. </p><p>"I believe that RPGs should be about choice," says Rebel Wolves CEO Konrad Tomaszkiewicz. "My vision for Rebel Wolves is to get a few steps closer to pen-and-paper RPGs. Where there is a gamemaster who can evolve the story and your experience in different ways once you start taking action, but always to the same goal. That's why we are building this narrative sandbox, and why we want players to have the freedom to shape their own way of playing in the world we are creating." </p><p>You have just 30 days and 30 nights to save your family from the clutches of a centuries-old clan of vampires; the gothic kingdom of Vale Sangora isolated, its citizens enslaved into ritualistic servitude. This world waits for no one. Every quest you accept, and major action you take to complete them, moves time itself forward – you can't do everything or save everyone. "Once you leave the prologue area, there are absolutely no handrails, no invisible walls. You know what your goal is – but how (or even if) you reach it is up to you," says narrative director Jakub Szamałek. </p><p>The Blood of Dawnwalker matches this concept with incredible pedigree in the RPG space. Rebel Wolves is staffed by a mixture of fresh blood and CD Projekt RED veterans, including the game director, lead quest designer, and a senior writer of The Witcher 3: Wild Hunt. "It's taken a lot of hard work to get to where we are right now," says Tomaszkiewicz. "When we started Rebel Wolves in 2022, there were just 15 of us."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8RBDVczLuhefUjLVZy9TSj" name="PR_The_Blood_of_Dawnwalker_Screenshots (1)" alt="Coen stands on a rooftop in The Blood of Dawnwalker looking at an under construction church" src="https://cdn.mos.cms.futurecdn.net/8RBDVczLuhefUjLVZy9TSj.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="extended expandable"><a href='https://cdn.mos.cms.futurecdn.net/8RBDVczLuhefUjLVZy9TSj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>Three years on, Rebel Wolves has over 150 developers working to deliver The Blood of Dawnwalker. "The team is not huge, but it's not that small either," considers Tomaszkiewicz. "When we worked with our colleagues on The Witcher 3, the average headcount during production was 160 and by the end I think it was 205, so there isn't a huge gap." </p><iframe src="https://content.jwplatform.com/players/NkstObUg.html" id="NkstObUg" title="Why we can't wait to play The Blood of Dawnwalker" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Scaling so quickly was necessary, because time isn't the only complicating factor in The Blood of Dawnwalker's design. The ability to take on any quest, in any order, with time slipping away as you work towards your ultimate objective is complicated by Coen – the protagonist who is human by day, vampire by night. "Each form offers distinct skills and abilities," says creative director Mateusz Tomaszkiewicz, "and most quests can be approached differently during either day or night." </p><p>The Blood of Dawnwalker is promising a staggering degree of depth in its narrative sandbox, propagating the sort of freedom and flexibility seldom seen in modern RPGs. Konrad Tomaszkiewicz, who also serves as game director, says that he never feared chasing something so ambitious for Rebel Wolves' debut project. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Zp6c2aL3WU8Hx4oeEsJkh7.jpg" alt="The Blood of Dawnwalker screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MqFXCtpfoLNdV8xrgnnng7.jpg" alt="The Blood of Dawnwalker screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure></figure><p>"I know how to make AAA games, and my experience is in creating story-driven RPGs set in an open world. We wanted to take what we know and evolve the genre. It feels like my dreams are being fulfilled right now, and I'm so happy that we can pursue innovations with total freedom," he tells me. "We knew where we were going from the start. We didn't need to fight anybody to achieve what we wanted to achieve. If you want to do something new, something crazy, going independent is the best way to do it."</p><p>"I'm really happy with where the game is today. I'm also really happy that we have the team that we have. That we have created this world together. That there's a great atmosphere without crunch. We've just been so inspired to fight for AAA quality and find creative solutions to new problems," says Tomaszkiewicz. "The Blood of Dawnwalker is going to be really fun – which is important to say, because having fun is the most important thing!"</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/rpg/exploring-the-future-of-rpgs-how-rebel-wolves-is-striving-to-raise-the-bar-with-the-blood-of-dawnwalker"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/87FQTvWyzoqphfC9D8EwJ3.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">Explore the Future of RPGs</h3><div class="card__description-wrapper"><div class="card__description"><p>Return to our content hub to dive deeper into how The Blood of Dawnwalker is shaping the future of RPGs</p></div></div></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/rpg/rebel-wolves-isnt-afraid-of-creating-its-own-vampyric-folklore-for-the-blood-of-dawnwalker-we-want-to-tell-a-story-with-vampires-not-a-story-about-vampires-only/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/99sQ5umqefq6cLkAc7G2Tm.jpg" alt="The Blood of Dawnwalker screenshot showing four vampire lords"></p></div><div class="card__content"><h3 class="card__title">Read This Next</h3><div class="card__description-wrapper"><div class="card__description"><p>Learn why Rebel Wolves wasn't afraid of creating its own vampyric folklore for The Blood of Dawnwalker</p></div></div></div></a>
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                                                            <title><![CDATA[ Ace Combat 8 wants to take the franchise to even greater heights, and that ambition has cost Wings of Theve its VR support ]]></title>
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                            <![CDATA[ Big in 2026 | The creative leads for Ace Combat 8: Wings of Theve outline their ambition to deliver the next-generation of aerial action games ]]>
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                                                                        <pubDate>Mon, 05 Jan 2026 18:14:32 +0000</pubDate>                                                                                                                                <updated>Sun, 11 Jan 2026 19:50:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ace Combat 8 screenshot]]></media:description>                                                            <media:text><![CDATA[Ace Combat 8 screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Ace Combat 8 screenshot]]></media:title>
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                                <p>Ace Combat 8: Wings of Theve has set its sights on presenting an unfathomably wide horizon. 10,000 square kilometers of open skies, a landscape populated by dense layers of photorealistic clouds and trailing exhaust plumes from larger fighter squadrons than the series has ever dared to attempt. Developer Project Aces has big ambitions, and achieving them has a price. </p><p>"We did consider a VR mode for Ace Combat 8, but after much consideration we decided not to pursue it," says Kazutoki Kono, Ace Combat's brand director. "The VR mode in Ace Combat 7 is something we are greatly proud of, but after completing that process we realized that a great flat-monitor screen game and a great VR game are separate entities. We would have needed to develop two different games for Ace Combat 8 in order for us to provide a successful VR mode." </p><h2 id="reaching-new-heights">Reaching New Heights</h2><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8JVqrSavkZCdukXsTgjeU5" name="Bigin2026-herohub" caption="" alt="Big in 2026 hero image" src="https://cdn.mos.cms.futurecdn.net/8JVqrSavkZCdukXsTgjeU5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: John Strike / Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Big in 2026</strong> spotlights the 50 most anticipated games of the year, with developer access that you can't get anywhere else. Join us daily for new previews, and visit the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/big-in-2026-the-ultimate-guide-to-the-video-games-that-will-shape-2026-and-beyond/" target="_blank"><strong>Big in 2026 coverage hub</strong></a> to find every article that we've published so far.</p></div></div><p>Virtual reality is the first confirmed kill for Project Aces as it prepares Wings of Theve to take flight in 2026. The focus is on blistering aerial action at nothing less than 60fps; built to a grandeur scale, and embracing bolder speeds, than anything attempted in Ace Combat's 30 years of flight time. This team wouldn't deliver anything less, mind – 2019's Ace Combat 7 registering a franchise-record of seven million sales. </p><p>"The success of Ace Combat 7 was phenomenal," says producer Manabu Shimomoto, "and we do feel pressure to deliver for our fans again. We are mindful of the success of Ace Combat 7 and aware of the anticipation it has created for our next game." Shimomoto tells me that this has created a focus across the studio to "bring forward and really prioritize the evolution of the franchise's core concepts."</p><p>What we're talking about here are intense dogfights across dynamic cloudscapes, a living sky that transforms as the rush of fast-paced arcade-style action meets best-in-class visual fidelity. Kono says it was important to marry "functionality and beautiful visuals" into a cohesive package. Project Aces is embracing Unreal Engine 5 for Ace Combat 8, as well as a new proprietary technology base called Cloudly, to help realize its ambitions. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/87W3RT23MGUZGEeHiAKVBR.jpg" alt="Ace Combat 8 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FRTDEmbRoYSoetk2qLwoDR.jpg" alt="Ace Combat 8 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fVLdsn3fNZFwaiXFKdkWBR.jpg" alt="Ace Combat 8 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/afDoofrBKxeEZLi8TFov9R.jpg" alt="Ace Combat 8 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/stM3vQBBiqLsRsosjG3p5R.jpg" alt="Ace Combat 8 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Fhdc2PHynCoSQ5Sdvbfb4R.jpg" alt="Ace Combat 8 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure></figure><p>"Cloudly allows us to create multi-layered clouds which actually let the player assess their own elevation while flying," Kono continues. "The space is also littered with contrails, which have a function within the game as well. Once the player spots a contrail they are able to follow it to determine where an enemy pilot is. We want players to be able to experience a multi-sensory journey, from discovering enemy fighters to the physical sensation of engaging in combat, to create a more highly-elevated experience."</p><p>With such a wide playspace to populate, Ace Combat 8 is operating at a larger scale than ever before too. "Up until Ace Combat 7, we were creating everything in a 10th of an object's original size. So, if a real life aircraft was 20 meters, it would be defined as two meters in the game world. But in Ace Combat 8 we have changed our strategy so that everything is designed in real size and scale." </p><iframe src="https://content.jwplatform.com/players/XtJYd8PE.html" id="XtJYd8PE" title="ACE COMBAT 8 WINGS OF THEVE Announcement Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Kono stresses this design decision in an attempt to help us understand the lengths Project Aces is going in order to deliver a more realistic sense of speed and momentum within its flight patterns and combat models. "What's important is the comparative speed feel. It's harder to experience the actual speed you're flying by yourself, it's always felt alongside something else. Whether it's a jet that you are pursuing, moving closer to the ground, whooshing alongside buildings, or flying along the edges of clouds – these highlight the sensation of flying at high speeds." </p><p>"We have put a lot of effort into leading players naturally into experiencing these scenarios," Kono continues. "Obviously, players can choose where they fly – we aren't forcing anyone onto a set route as it were – but I like to use the term 'naturally leading' to describe it. We want to try and encourage players to experience new sensations in Ace Combat 8." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:650px;"><p class="vanilla-image-block" style="padding-top:0.15%;"><img id="mDxhcDUaCLhAZBsAf2hDyX" name="linebreak.jpg" alt="Line Break" src="https://cdn.mos.cms.futurecdn.net/mDxhcDUaCLhAZBsAf2hDyX.jpg" mos="" align="middle" fullscreen="" width="650" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><a href="https://www.gamesradar.com/games/big-in-2026-the-ultimate-guide-to-the-video-games-that-will-shape-2026-and-beyond/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="EC7bhBDdMXRvpUCBFawTpb" name="AceCombat8-info" alt="Big in 2026 info panel" src="https://cdn.mos.cms.futurecdn.net/EC7bhBDdMXRvpUCBFawTpb.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a>
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                                                            <title><![CDATA[ Code Vein 2 is Dark Souls through an anime lens, and one surprisingly emotional dungeon proves Bandai Namco has raised the stakes ]]></title>
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                            <![CDATA[ Big in 2026 | Bandai Namco's Soulslike sequel already feels like a step up from its predecessor in many ways ]]>
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                                                                        <pubDate>Mon, 05 Jan 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 11 Jan 2026 19:51:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Alessandro Fillari ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yANAvQHdSNR6Zb23h2vG9E.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations]]></media:description>                                                            <media:text><![CDATA[A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations]]></media:text>
                                <media:title type="plain"><![CDATA[A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations]]></media:title>
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                                <p>Bandai Namco has developer FromSoftware's Elden Ring and Dark Souls franchises under its wing, but that hasn't stopped the publisher from pursuing other takes on the Souls experience. The upcoming Code Vein 2 is Bandai Namco's second go-around with this particularly unique spin on the Soulslike, building off the original Code Vein's twist of an anime-inspired dark fantasy where players and their chosen partner braved treacherous dungeons in style.</p><p>The sequel focuses even more on building its cast of characters and giving a greater reason to feel invested in a world that will be shaped by your actions across two time periods. Picture an anime-style Dark Souls by way of Back to the Future. I recently had some hands-on time with Code Vein 2, learning more about the mix of sci-fi and dark fantasy and how the developers want to build on the original's character-first action-RPG stylings.</p><h2 id="two-timelines-one-big-quest">Two timelines, one big quest</h2><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8JVqrSavkZCdukXsTgjeU5" name="Bigin2026-herohub" caption="" alt="Big in 2026 hero image" src="https://cdn.mos.cms.futurecdn.net/8JVqrSavkZCdukXsTgjeU5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: John Strike / Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Big in 2026</strong> spotlights the 50 most anticipated games of the year, with developer access that you can't get anywhere else. Join us daily for new previews, and visit the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/big-in-2026-the-ultimate-guide-to-the-video-games-that-will-shape-2026-and-beyond/" target="_blank"><strong>Big in 2026 coverage hub</strong></a> to find every article that we've published so far.</p></div></div><p>Much like its predecessor, Code Vein 2 asks players to build up their custom protagonist's abilities and arsenals to defeat bosses and complete quests in a sprawling world. The sequel carries many concepts and familiar lore from the original, such as vampire-like characters known as Revenants who wield powerful abilities. However, the second game is a standalone follow-up that builds up a story focusing on building a better future by setting things right in the past.</p><p>Playing as a hunter of rogue revenants, you're tasked with saving the world following a cataclysmic event known as the Resurgence. After forming a bond with a mysterious ally named Lou, the protagonist gains the ability to travel between two time periods 100 years apart to reverse anomalies in the past, in turn improving life in the present day – but some changes may lead to some unexpected consequences that could put the future in peril.</p><p>"The core concepts of Code Vein that I believe define it in the landscape of Soulslike games are really that character drama – the charm that you get from interacting with your partner and overcoming these tough encounters, dungeons, and challenging enemies with your partner," explains producer Keita Iizuka during the extended preview.</p><p>There's a keen focus on reshaping the world around you. The time-travel element adds a cool wrinkle to the world, as you restore areas of the present to unlock new zones and side quests. These can also reveal hidden objectives and opportunities to discover, which is an intriguing evolution from the original's more rigid structure.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mcVZ7XKJmfXmwuZMsdXrwf.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/q2TcQMamtwg49ZqBJfpL3g.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yZqGgmuwq2gxwsHmtSewEg.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L6cnxYks2PxyNFF9xoq35g.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7MXVR3zepKqveiots7k7Eg.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fjTuN33iSZXvtCoJ7EMB3g.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/F3zfxAfE9FDQWczTdtUp7g.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GbTrqkzfVov7zW7QEZLmvf.jpg" alt="Code Vein 2 screenshot" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure></figure><p>Seeing the game world shift between two different eras, with the protagonist teaming up with allies from the past and then seeing their impact in the future, is a cool concept for a soulslike. The main quest we focus on during the preview sees the protagonist paired with Josee, a plucky mercenary from the past who seeks to purify a water source within the Sunken Pylon, which is heavily polluted in the present era.</p><p>This sequence presents an intriguing setup for one of the early time-travel escapades. As one of the core objectives is to uncover the root causes of the Resurgence, this entails connecting with characters from the past who will eventually become corrupted, monstrous versions of themselves in the present era. In essence, Code Vein 2 actually has you bond and partner up with likeable human versions of Souls-style bosses before they become corrupted. Bonding with Josee during the dungeon crawl before seeing their eventual corruption offers a bit of context that you normally don't get prior to facing off against a boss in a Souls-game, and the inevitable battle against Josee's corrupt form is an unexpectedly tragic boss battle to cap off the quest.</p><p>I'm intrigued by the broader scope of Code Vein 2's main story, which feels more conscious of the world and the characters within it, but it also ties into the game's larger world to explore. Tying together the main dungeons and key points of interest are the large open zones to explore filled monsters, hidden quests, and other side-tasks to uncover. It's not on the level of Elden Ring's open world, but it's certainly more expansive than the original Code Vein's structure. </p><p>What I did find interesting about Code Vein 2's setting is seeing the larger world slowly healing after completing different milestones. After defeating the Metagen Remnant, which poisoned the water in the past, the next major zone set in the massive city opened up, giving the impression that nature is healing and that your actions are slowly but surely building a better future.</p><h2 id="embracing-anime-dark-souls">Embracing 'anime Dark Souls'</h2><iframe src="https://content.jwplatform.com/players/snPhAaNM.html" id="snPhAaNM" title="Code Vein 2 embraces its anime-Dark Souls premise for an emotional time-travel story | Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Despite the larger scope, the dungeon crawls and focused combat encounters are still very much in play in Code Vein 2. The Sunken Pylon hits all the beats of a classic Souls-style dungeon – trapped in a flooded area, I had to defend myself against spiked monsters darting through the area, barely making it out alive with the treasure hidden inside. This area really got me up to speed on Code Vein 2's improved combat. It carries the fundamentals of the original but with a far better flow that feels much more responsive and satisfying than the previous game.</p><p>According to the developers, this was a particular area they wanted to improve upon from the original. "We got some not-so-good feedback in terms of the quality of the encounters from the previous game, the action in battles, and the way we adjusted the difficulty compared to other Soulslike games," says game producer Keita Iizuka. "There was certainly room for improvement. So, including upgrading the partner system, we really want to lean into our strengths [of style] and improve some of the areas that need improvement, and to really make battles feel more threatening and keep players on the edge of their seat."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jMp26HBSCthVKDPbkms9Gd" name="Code Vein 2 preview" alt="Code Vein 2 combat in the Sunken Pylon dungeon" src="https://cdn.mos.cms.futurecdn.net/jMp26HBSCthVKDPbkms9Gd.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>The second game largely sticks with the original's approach to character building and power progression, emphasizing selecting builds and weapon styles and using your partner's skills rather than tinkering with stats. Code Vein kept the familiar combat flow and style of many Soulslikes; but what truly set it apart from other games was its offering of more opportunities to experiment with class archetypes called Blood Codes. Instead of allocating points to individual stats, level-ups are all pre-defined stat buffs, letting players focus more on selecting playstyles and skills to use. </p><p>Combat in Code Vein 2 feels far more punchy and precise. I really take to its flow, landing my weapon strikes and combat arts, entering into a third-person aiming mode for my ranged weapon, and utilizing finisher attacks against stunned enemies. In a way, Code Vein 2's flashy, stylized action leans further into the concept of the series being the so-called 'anime-Dark Souls' – the Souls community's endearing way to describe its look and tone. Even though I have a lot of options in fights, I still feel the tension of that underlying Soulslike experience.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jxwY2P7HyW2U2PRmfUmfPd" name="Code Vein 2 preview" alt="Code Vein 2 screenshot showing a character with overlapping spirits firing a giant energy blast in front of a store" src="https://cdn.mos.cms.futurecdn.net/jxwY2P7HyW2U2PRmfUmfPd.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>I develop a particular fondness for the twin swords and polearm weapons, with each having its own combat arts to utilize. But what really impresses me is the expanded partner system, which is more versatile and helpful this go around. In addition to gaining stats and ability buffs from your chosen partner, who does a solid job of holding their own in a fight, they're also able to revive you if you get knocked out by an enemy – at the cost of their own life, before they revive on cooldown. This 'extra life' of sorts comes in clutch during the more challenging boss battles, giving me a much-needed second wind to power through corrupted Josee.</p><p>You can also assimilate your partner, giving the protagonist heightened attack and defensive abilities. It's an exciting option to have – especially for players who feel more comfortable playing solo. I generally kept my partner by my side, but in some of the more challenging battles, I find the assimilate option to be helpful in a pinch, especially while whittling down the last slivers of Metagen Remnant's health bar to close out the Sunken Pylon dungeon.</p><h2 id="upping-the-stakes">Upping the stakes</h2><p>Soulslikes tend to be very isolating by design, so it's neat to see Code Vein 2 lean into its partner system to make those dungeon crawls and boss battles more of a bonding experience with supporting characters. Playing Code Vein 2 already makes me feel more engaged with its setting, much more than the original game. I get the sense that the stakes of the adventure are much greater – a time-travel story that focuses on cause and effect is a fascinating concept for a Soulslike.</p><p>While Code Vein 2 hits many of the standard beats of the genre, the sequel is so far building further upon the original's character-focused Soulslike spectacle in an interesting way. Even with Bandai Namco being the core publisher of FromSoftware's <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a>, Code Vein 2 makes the case for more story-driven takes on the formula that move away from isolation and more towards bonding with allies. Hopefully, this sequel will stick the landing and embrace its oddities for the larger adventure ahead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:650px;"><p class="vanilla-image-block" style="padding-top:0.15%;"><img id="mDxhcDUaCLhAZBsAf2hDyX" name="linebreak.jpg" alt="Line Break" src="https://cdn.mos.cms.futurecdn.net/mDxhcDUaCLhAZBsAf2hDyX.jpg" mos="" align="middle" fullscreen="" width="650" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><a href="https://www.gamesradar.com/games/big-in-2026-the-ultimate-guide-to-the-video-games-that-will-shape-2026-and-beyond/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="jAAVriFU22swstmEr7xzmb" name="CodeVein2-info" alt="Big in 2026 info panel for Code Vein 2" src="https://cdn.mos.cms.futurecdn.net/jAAVriFU22swstmEr7xzmb.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a>
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                                                            <title><![CDATA[ Baldur's Gate 3 director hates Divinity: Original Sin 2's squirrel so much he tried to delete him from the new versions, but the character "just wouldn't die" ]]></title>
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                            <![CDATA[ Sir Lora was the result of some publisher interference ]]>
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                                                                        <pubDate>Fri, 19 Dec 2025 16:07:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Larian Studios/Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sir Lora in Divinity: Original Sin 2]]></media:description>                                                            <media:text><![CDATA[Sir Lora in Divinity: Original Sin 2]]></media:text>
                                <media:title type="plain"><![CDATA[Sir Lora in Divinity: Original Sin 2]]></media:title>
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                                <p>We can all agree the squirrels in Larian Studios games are amazing, right? All of us except Swen Vincke, studio founder and recurring game director, who hated one of the cute critters in <a href="https://www.gamesradar.com/uk/divinity-original-sin-2/">Divinity: Original Sin 2</a> so much he ran a one-person campaign to get it deleted and failed.</p><p>He spoke about this to <a href="https://mein-mmo.de/en/larian-ceo-swen-vincke-in-interview-i-hate-the-squirrel-and-the-great-freedom-for-divinity-after-baldurs-gate-3,1542810/" target="_blank">Mein-MMO</a>, where he explained his disdain for the adorable pet. "It's funny that you like Sir Lora. I hate him. If there is one thing I regret about Original Sin 2, it's bringing Sir Lora into the game," he says. "I really tried to get rid of him."</p><p>He's not necessarily alone in this view, as Sir Lora was a late addition necessitated by Bandai Namco, who published the RPG on consoles. They wanted free DLC, and the woodland companion became the solution, a "joke that doesn’t really add anything" to the Original Sin follow-up.</p><p>"We regretted bringing Sir Lora in because it only happened due to publisher pressure," he adds. "And now we just want to get rid of him. But it's okay; it makes me happy that you enjoy him. There are people who put a lot of effort into creating him."</p><p>For this year's Switch 2. PS5 and Xbox Series X release, Vincke tried to right this publisher-led wrong by taking Sir Lora out, but he was told by the QA it was "too late" because of unforeseen structural issues.</p><p>"We couldn't figure out why. Sir Lora just wouldn't die. We lost several days debugging to find an answer to that. Now it's too late, so we have to keep him," Vincke states. The efforts would take Sir Lora out of one place, but he'd continue to pop up in others, and there was only so much time and resource available for the port.</p><p>The re-release of Divinity: Original Sin 2 is available now, providing you with ample time to enjoy Sir Lora before the <a href="https://www.gamesradar.com/games/rpg/divinity-is-a-brand-new-game-that-doesnt-require-any-experience-with-larian-studios-past-rpgs-but-youll-be-better-off-if-youve-played-original-sin-and-its-sequel/">new Divinity</a> arrives.</p><p><a href="https://www.gamesradar.com/games/rpg/larian-lead-says-ram-shortage-is-affecting-divinitys-development-calling-for-a-lot-of-optimization-work-in-early-access-that-we-didnt-necessarily-want-to-do/"><em>Larian lead says RAM shortage is affecting Divinity's development, calling for "a lot of optimization work in early access that we didn't necessarily want to do"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5oyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5oyO.js" async></script>
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                                                            <title><![CDATA[ Ace Combat 8: Wings of Theve is coming in 2026, some 7 years (and 7 million sales) after Ace Combat 7 redefined arcade flight action games ]]></title>
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                            <![CDATA[ The Ace Combat 8 release date is set for 2026, with Wings of Theve coming to PC, PS5, and Xbox Series X ]]>
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                                                                        <pubDate>Fri, 12 Dec 2025 03:34:41 +0000</pubDate>                                                                                                                                <updated>Mon, 05 Jan 2026 18:07:14 +0000</updated>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                <p>Bandai Namco was at The Game Awards 2025 to reveal Ace Combat 8: Wings of Theve. This is set to be the first new video game in the long-running series since Ace Combat 7: Skies Unknown took flight – the 2019 release still stands as a revolutionary instalment, shifting a franchise-record seven million sales. </p><p>What of the sequel, then? Bandai went all out for the Ace Combat 8 reveal, presenting an in-game trailer demonstrating its commitment to single-player storytelling for the upcoming arcade combat flight action game – and what appears to be photorealistic skies to explore. </p><p>The debut Ace Combat 8 trailer only teased the story you can expect for this return to the Strangereal universe, but it appears that high-octane, high-flying action will be paired up with more grounded interactions with a vibrant crew on a built-to-scale aircraft carrier. The trailer points to you rising up to become the Ace of Aces, a legendary fighter pilot who can inspire the masses under a mysterious 'Wings of Theve' moniker. </p><p>But if all you're here for is the flying, then Ace Combat 8 certainly looks stunning – fast and frantic from the first, brief look at combat gameplay. This is the first game in the series built on Unreal Engine 5, and the team from Bandai Namco Aces is clearly using it to go all-out with new degrees of speed and visual fidelity. All told, the Ace Combat 8 reveal seems like a great way to cap off Ace Combat's 30th anniversary celebrations. </p><p>Ace Combat 8: Wings of Theve is due to launch in 2026 for PC, PS5, and Xbox Series X. </p>
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                                                            <title><![CDATA[ Tekken boss Katsuhiro Harada is leaving Bandai Namco after 31 years: "I felt this was the most fitting moment to bring one chapter to a close" ]]></title>
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                            <![CDATA[ Tekken celebrated its 30th anniversary last year, with Harada being involved in every release ]]>
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                                                                        <pubDate>Mon, 08 Dec 2025 11:34:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tekken]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Longtime <a href="https://www.gamesradar.com/uk/tekken/"><u>Tekken</u></a> series producer Katsuhiro Harada is leaving <a href="https://www.gamesradar.com/uk/tag/bandai-namco/"><u>Bandai Namco</u></a> at the end of 2025 after a 31-year stint at the company. </p><p>Harada, who has been with the series since the beginning and directed Tekken 3, Tag Tournament, 4, 5, and 7 – and produced a number of Bandai Namco titles – announced his departure on Twitter, saying, "With the Tekken series reaching its 30th anniversary – an important milestone for a project I've devoted much of my life to – I felt this was the most fitting moment to bring one chapter to a close."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.My roots lie…<a href="https://twitter.com/cantworkitout/status/1997952347709034747">December 8, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Harada explains, "In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the 'time I have left as a creator.'" He adds that he sought advice from original PlayStation lead Ken Kutaragi, whose words "quietly supported me in making this decision."</p><p>The Tekken team also <a href="https://x.com/TEKKEN/status/1997954347347620178" target="_blank"><u>shares a statement on Twitter</u></a>, saying, "Rest assured that we are fully committed to the future development and content plans for <a href="https://www.gamesradar.com/tekken-8-review/"><u>Tekken 8</u></a>. We will continue to take community feedback on the game and its content to heart to ensure that we uphold the vision and spirit built by Harada-san, dedicating our utmost efforts to ensure the legacy of the Tekken series continues as a fighting game franchise beloved worldwide."</p><p>Harada doesn't say what the future holds for him but adds, "For 30 years I kept saying, 'I’ll do it someday,' and never once performed as a DJ at a tournament event. So instead, I will be releasing – for the first and last time – a <a href="https://soundcloud.com/katsuhiro-harada-1/tekken-a-30-year-journey-haradas-final-mix?si=a5c6ead3a5f64c4c9ac47330a8e3f4ed&utm_source=twitter&utm_medium=post&utm_campaign=social_sharing" target="_blank"><u>60-minute Tekken DJ-style nonstop mix (DJ mix)</u></a>, personally edited by myself, together with this announcement." So perhaps a DJ career is next.</p><p>That being said, a major change isn't always the worst news for a series. Harada's influence may have helped shape Tekken's identity over the years, but he explains, "Over the past four to five years, I've gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day." </p><p>First-time director Takayuki Nakayama absolutely killed it with <a href="https://www.gamesradar.com/street-fighter-6-guide/"><u>Street Fighter 6</u></a>, and considering Tekken 8 is having a turbulent time akin to Street Fighter 5, perhaps a new generation could result in a similar revival. It just means we won't be able to <a href="https://www.reddit.com/r/Tekken/comments/10j9qhc/before_t8_was_announced_harada_said_dont_ask_me/" target="_blank"><u>ask Harada "for shit"</u></a> anymore. </p><p><a href="https://www.gamesradar.com/games/super-smash-bros/now-that-kirby-air-riders-is-out-everyone-is-making-the-same-joke-about-nintendo-immediately-asking-masahiro-sakurai-to-work-on-super-smash-bros-6-alright-we-let-you-make-air-riders-you-know-what-comes-next/"><u><em>Now that Kirby Air Riders is out, everyone is making the same joke about Nintendo immediately asking Masahiro Sakurai to work on Super Smash Bros 6: "Alright. We let you make Air Riders. You know what comes next…"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pwne"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pwne.js" async></script>
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                                                            <title><![CDATA[ Digimon Story: Time Stranger DLC features a deep cut from the manga's early years that fans have wanted to see for ages, and it arrives in just a few days ]]></title>
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                            <![CDATA[ There are several forms of Omnimon, too ]]>
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                                                                        <pubDate>Fri, 05 Dec 2025 16:51:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Parallelmon in Digimon Story: Time Stranger]]></media:description>                                                            <media:text><![CDATA[Parallelmon in Digimon Story: Time Stranger]]></media:text>
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                                <p>The first story DLC for <a href="https://www.gamesradar.com/games/jrpg/digimon-story-time-stranger-review/">Digimon Story: Time Stranger</a> arrives in just a matter of days, and it's a doozy. Taking place in a bizarre dimension that exists outside time and space, the new chapter brings in a powerful digital monster fans have been hoping to see for years, and some other 'mon besides.</p><p>The setting for Alternate Dimension, as the chapter is known, is called Akashic Backdoor, and it's described as an "extradimensional space." Essentially, it's an area between realities where you can safely take on the threat, the mysterious and incredibly strong Parallelmon.</p><p>Not only has this creature created this little pocket universe, but it's kidnapped a number of your allies as well, spurring you to be sent to take it on. Unless you're a scholar of the Digimon franchise – and there'd be plenty more of us if there were any justice in this godforsaken world – you probably don't recognize this villain, but Parallelmon goes way back.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GV7S4Q2LCmc" allowfullscreen></iframe></div></div><p>It debuted back in the Digimon Adventure V-Tamer manga, by Hiroshi Izawa, the source material for the anime and resulting franchise. Sadly, over the years it became relegated to those pages, never making the leap onto our screens in any capacity. There's been some buzz among fans, though, as a <a href="https://x.com/ravelmonte/status/1996592342959100406" target="_blank">cut line</a> in the Chosen Children costume pack hinted at the monster.</p><p>Kyoko Kuremi, from Digimon Story Cyber Sleuth, makes an appearance here, alongside her father, Kodai. Omnimon Alter-B, Omnimon Zwart Defeat, BlitzGreymon, CresGarurumon, and Omnimon Alter-C make up the five monstrous additions to your roster with the DLC.</p><p>Digimon Story Time Stranger Episode Pack 1: Alternate Dimension comes out December 8. It's the first part of the season pass, with two more chapters to come.</p><p><a href="https://www.gamesradar.com/games/rpg/digimon-and-pokemon-are-fundamentally-different-according-to-digimon-story-time-stranger-producer-who-hopes-the-new-rpg-will-serve-as-an-opportunity-for-the-franchise-to-distinguish-itself/"><em>"Digimon and Pokemon are fundamentally different" according to Digimon Story: Time Stranger producer, who hopes the new RPG will "serve as an opportunity" for the franchise to distinguish itself.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlDMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlDMX.js" async></script>
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                                                            <title><![CDATA[ Elden Ring Nightreign DLC Forsaken Hollows faces storm of negative Steam reviews over lacking content, becoming FromSoftware's worst-rated PC release at 46% positive ]]></title>
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                            <![CDATA[ Players were hoping for more of Elden Ring's weapons to be added ]]>
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                                                                        <pubDate>Thu, 04 Dec 2025 17:22:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/uk/tag/fromsoftware/">FromSoftware</a> has encountered the worst boss of all with the Forsaken Hollows DLC for <a href="https://www.gamesradar.com/uk/elden-ring-nightreign/">Elden Ring Nightreign</a>: unhappy players. The roguelike spin-off's first content pack is getting blasted on Steam for not being up to snuff with the rest of the developer's post-launch additions, to the point it's setting a record low, ratings wise.</p><p>Yes, as at time of writing, The Forsaken Hollows is FromSoftware's worst rated release on Steam. This is per <a href="https://steamdb.info/developer/FromSoftware%2C+Inc./?sort=rating_desc" target="_blank">SteamDB</a>, where the 47.7% user rating places the DLC at the very bottom, almost 10% below Ashes of Ariandel in Dark Souls 3. That's rough going, and further backed up by reviews posted directly to Steam</p><p>The reviews themselves are Mixed at the minute, with only 46% positive, and some common threads emerging. "This is just a bit of a joke. How are there no new weapons besides the two signature weapons the new characters come with? And those are just a reskin of a basic hammer and a basic thrusting sword," writes one <a href="https://steamcommunity.com/profiles/76561198404429489/recommended/3531720/" target="_blank">reviewer</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/X6xQKNM1xA8" allowfullscreen></iframe></div></div><p>"Why didn't they add the ER DLC weapons, Ashes of War, or spells? That feels like a MASSIVE mistake, and I am genuinely heartbroken that we can't get those items in this game," says <a href="https://steamcommunity.com/id/TwentyFops/recommended/3531720/" target="_blank">another</a>. Even those who're happier with what's there aren't exactly brimming with praise.</p><p>"I like the new content, but it's not up to the standards I have begun to expect from FromSoftware," reads a <a href="https://steamcommunity.com/id/eviley3/recommended/3531720/" target="_blank">review</a>. "My complaint isn't only that it's an asset flip with a few extra things, it’s that even that asset flip can be done with better balance and quality."</p><p>The Forsaken Hollows adds two new playable characters, the Scholar and the Undertaker (sadly not the pro wrestling icon), a new map, and a pair of bosses. While having fresh builds to play around with, and newer encounters to defeat, it appears players were hoping to have more to dive into some six months removed from Nightreign's launch, especially when paying almost half of what the base game costs.</p><p><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-owns-up-to-its-swamp-addiction-as-elden-ring-nightreign-adds-yet-another-director-insists-it-just-kind-of-happens-its-just-sort-of-taken-a-life-of-its-own/"><em>FromSoftware owns up to its swamp addiction as Elden Ring Nightreign adds yet another, director insists it just kind of happens: "It's just sort of taken a life of its own."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7n6xO"></div>                            </div>                            <script src="https://kwizly.com/embed/X7n6xO.js" async></script>
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                                                            <title><![CDATA[ FromSoftware owns up to its swamp addiction as Elden Ring Nightreign adds yet another, director insists it just kind of happens: "It's just sort of taken a life of its own" ]]></title>
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                            <![CDATA[ Junya Ishizaki, Nightreign's director, says, "It's not like there's a rule" ]]>
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                                                                        <pubDate>Tue, 02 Dec 2025 17:28:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>There are a few things you can count on in a <a href="https://www.gamesradar.com/uk/tag/fromsoftware/">FromSoftware</a> game: inscrutable lore, lots of dying, and a swamp. There's always a swamp, and though late to the party, <a href="https://www.gamesradar.com/uk/elden-ring-nightreign/">Elden Ring Nightreign</a> is no exception. New DLC The Forsaken Hollows has brought on some swampy marshland, and even the devs are in the joke at this point.</p><p>Wandering around Limveld post-The Forsaken Hollows, you'll notice some muddy, toxic areas that'll poison you or inflict several other status ailments. These parts of the map are as tricksy as Blighttown or Valley of Defilement, and should be treated with caution. The team is conscious of FromSoft's reputation here, but it really is just a quirk of how they design games.</p><p>"We're definitely aware of the [swamp] meme," Junya Ishizaki, Nightreign's director, tells <a href="https://www.gamespot.com/articles/elden-ring-nightreign-forsaken-hollows-dlc-has-reignited-my-interest/1100-6536543/" target="_blank">GameSpot</a>. "It's not like there's a rule or any sort of policy here where it's like we have to have a swamp in there, but it always seems to be [that before you realize] someone's come up with the idea, it's already sort of in there, and it's just sort of taken a life of its own."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Z8qzE__2TTc" allowfullscreen></iframe></div></div><p>To be fair, these toxified marshes do tend to be quite different from one another. The Ashina Depths in <a href="https://www.gamesradar.com/uk/sekiro-shadows-die-twice/">Sekiro</a> are a separate mutation to <a href="https://www.gamesradar.com/uk/bloodborne/">BloodBorne</a>'s Nightmare Frontier, and they're a contrast again to Farron Keep in Dark Souls 3. There are tropes - frustrating enemies and some truly annoying heath-draining side-effects - but they do feel distinct from one another.</p><p>"The main game for Nightreign did not have a swamp, so I do see what you mean now, having it added after the fact with the DLC," Ishiazaki adds. "But yeah, it's definitely one of those things that [it] always just seems like [our game] ends up with a swamp. Even if there's not a specific rule like, 'Oh yeah, we have to put that in there,' [that's] just always how it kind of ends up."</p><p>The Forsaken Hollows comes out December 4, bringing two new Nightfarers with which to trudge through Limveld's newfound murky depths.</p><p><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-stats-reveal-fromsoftware-survivorship-bias-suggesting-its-most-deadly-world-bosses-had-their-numbers-padded-by-bruised-loot-goblins/"><em>Elden Ring Nightreign stats reveal FromSoftware survivorship bias, suggesting its "most deadly" world bosses had their numbers padded by bruised loot goblins</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwNZae"></div>                            </div>                            <script src="https://kwizly.com/embed/WwNZae.js" async></script>
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                                                            <title><![CDATA[ Nintendo announces plans to acquire a Bandai Namco studio long-rumored to be the original Metroid Prime 4 developers ]]></title>
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                            <![CDATA[ Bandai Namco Studios Singapore will be renamed Nintendo Studios Singapore ]]>
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                                                                        <pubDate>Thu, 27 Nov 2025 11:33:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metroid Prime 4: Beyond]]></media:description>                                                            <media:text><![CDATA[Metroid Prime 4: Beyond]]></media:text>
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                                <p>Nintendo has announced its planned acquisition of shares in Bandai Namco Studios Singapore, with it set to become a subsidiary of Nintendo. </p><p>Weeks ago, Nintendo confirmed to shareholders that it was interested in <a href="https://www.gamesradar.com/games/nintendo-is-shifting-its-primary-development-focus-to-nintendo-switch-2-as-it-looks-to-strengthen-its-development-capabilities-with-plans-to-acquire-new-studios/"><u>"acquisition of developers as subsidiaries"</u></a> as part of ongoing expansion efforts as it shifts its primary focus to <a href="https://www.gamesradar.com/nintendo-switch-2-guide/"><u>Nintendo Switch 2</u></a>. And based on Nintendo's previous acquisitions – with Retro Studios, Next Level Games, and Brownie Brown all working with Nintendo for years before becoming subsidiaries – I figured it was likely going to be reserved to studios Nintendo has worked with in the past as opposed to Microsoft-style industry-shifting publisher buyouts.</p><p>And less than a month later, <a href="https://www.nintendo.co.jp/corporate/release/en/2025/251127.html" target="_blank"><u>Nintendo has confirmed</u></a> that it has entered into an agreement with Bandai Namco to acquire shares in Bandai Namco Studios Singapore. Nintendo plans to have acquired 80% of the studio's shares by April 2026 (with the remainder to "be acquired after a certain period, once the subsidiary’s operations have stabilized"). And as a result of this, the studio will now become a Nintendo subsidiary and be renamed Nintendo Studios Singapore. </p><p>Per the <a href="https://bandainamcostudios.sg/work/" target="_blank"><u>studio's website</u></a> it previously worked on art, characters, animation, and environments for Splatoon 3, while <a href="https://www.mobygames.com/company/22915/bandai-namco-studios-singapore-pte-ltd/" target="_blank"><u>MobyGames</u></a> notes its credits on Bandai Namco Studios-developed games like Mario Sports Superstars and New Pokemon Snap. Notably the <a href="https://www.eurogamer.net/yes-namco-bandai-is-working-on-metroid-prime-4" target="_blank"><u>studio was heavily rumoured to be the developer of Metroid Prime 4</u></a> before <a href="https://www.gamesradar.com/metroid-prime-4-delayed-and-rebooted-as-nintendo-passes-it-to-original-trilogy-dev-retro-studios/"><u>it restarted development under Retro Studios in 2019</u></a>, although Nintendo never confirmed this detail officially. Meanwhile, the studio's CEO Makoto Ishii was recently credited in Kirby Air Riders, with a "Special Thanks" credit in Mario Kart World. Super Smash Bros. for 3DS / WiiU and Super Smash Bros. Ultimate.</p><p><a href="https://www.gamesradar.com/games/metroid/after-18-years-metroid-prime-4-beyond-is-a-surprisingly-magical-return-to-nintendos-legendary-series-and-im-all-in-on-psychic-abilities-and-the-power-of-friendship/"><u><em>After 18 years, Metroid Prime 4: Beyond is a surprisingly magical return to Nintendo's legendary series, and I'm all in on psychic abilities and the power of friendship</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqlgO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqlgO.js" async></script>
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                                                            <title><![CDATA[ "Digimon and Pokemon are fundamentally different" according to Digimon Story: Time Stranger producer, who hopes the new RPG will "serve as an opportunity" for the franchise to distinguish itself ]]></title>
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                            <![CDATA[ "Comparisons are understandable and even expected" ]]>
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                                                                        <pubDate>Wed, 26 Nov 2025 16:26:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Agumon looks at the camera in Digimon Story: Time Stranger]]></media:description>                                                            <media:text><![CDATA[Agumon looks at the camera in Digimon Story: Time Stranger]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/jrpg/digimon-story-time-stranger-review/"><u>Digimon Story: Time Stranger</u></a> producer Ryosuke Hara says he hopes the new entry in the series shows players that it and Pokemon are very different beasts. </p><p>From perhaps the moment Digimon arrived on the scene, it was faced with comments about it trying to ride the coattails of Pokemon. Even though Digimon initially had more in common with its fellow Bandai toy line Tamagotchi, the brand debuted a year after Pokemon did, and the anime series debuted shortly after the Pokemon anime started airing – around a year later for the English release – so it's not a shocker that comparisons were made that still persist to this day. </p><p>Speaking with <a href="https://mcvuk.com/" target="_blank"><u>MCV/Develop magazine</u></a> (and reported on by <a href="https://www.videogameschronicle.com/news/digimon-story-time-stranger-producer-says-he-hopes-it-shows-players-the-difference-between-digimon-and-pokemon/" target="_blank"><u>VGC</u></a>), Hara is asked how he feels about the comparisons and if he wishes they would go away. The producer responds: "There are certainly similarities when it comes to the monster collection aspect, and it's true that many players enjoy both franchises. So in that sense, comparisons are understandable and even expected."</p><p>However, despite being unphased by the comparison, Hara explains, "Digimon and Pokemon are fundamentally different in their core concepts and appeal. Each has its own unique strengths." With Digimon Story: Time Stranger, he adds, "we believe that these differences will naturally become apparent as players experience this title," and "our hope is that this game serves as an opportunity for more people to discover and appreciate what makes Digimon distinct."</p><p>If anything, modern Digimon games have more in common with the likes of Shin Megami Tensei than Pokemon, if you ask me. But it's good to know that after almost 30 years, the Digimon team isn't struggling with the Pokemon comparison. </p><p><a href="https://www.gamesradar.com/games/jrpg/digimon-story-stranger-time-has-no-trouble-plugging-the-pokemon-legends-z-a-hole-on-pc-as-it-beats-the-last-jrpgs-steam-record-32-times-over-and-lands-very-positive-reviews/"><u><em>Digimon Story Time Stranger launches to bigger player counts than any Persona or single-player Final Fantasy JRPG in Steam history</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W32d0e"></div>                            </div>                            <script src="https://kwizly.com/embed/W32d0e.js" async></script>
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                                                            <title><![CDATA[ Supports win games, so Elden Ring Nightreign's new Scholar class looks like a must-play – and like a direct counter to the infamous gank boss Libra ]]></title>
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                            <![CDATA[ The class is one of two coming to the game in The Forsaken Hollows ]]>
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                                                                        <pubDate>Tue, 25 Nov 2025 17:24:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Nightreign The Forsaken Hollows]]></media:description>                                                            <media:text><![CDATA[Elden Ring Nightreign The Forsaken Hollows]]></media:text>
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                                <p>Disruption is afoot for <a href="https://www.gamesradar.com/uk/elden-ring-nightreign/">Elden Ring Nightreign</a>. A new class has been revealed for the soulsborne boss rush, the Scholar, who provides support from further back in the play area, something that should be useful indeed.</p><p>As the moniker implies, the build is centred on someone who's studied Limveld. They've looked at the plants, investigated the ruins, and you better believe they've read all the lore – exhaustively so, by the looks of things. Through all this carnal knowledge, they wield abilities that can weaken enemies and provide hearty buff to their allies.</p><p>The trailer includes examples of both, as the character utilizes a projectile spell to stop a heinous Nightlord and their minions from moving forward. This then allows two Nightfarers to gain the advantage in the encounter, taking on a gigantic monster each and doing well for themselves.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vIUORnIS_ug" allowfullscreen></iframe></div></div><p>Next up is the more exciting part, with the Scholar taking on the infamous Libra. Through their spells, gleamed from a tome they carry into the arena, because of course they do, their allies get some form of advantage that seems to make Libra's spawn considerably easier. Scholars have a cane for close combat, too, but since it gets shattered in one swing from a big sword in a clip, I wouldn't count on it beyond emergencies.</p><p>As is typical of FromSoftware, we just have what's in this video for details right now. But there isn't long to wait before we can start creating builds based on the Scholar and see what they’re made of. It arrives, alongside another class, the Undertaker, with the Elden Ring Nightreign The Forsaken Hollows DLC on December 4.</p><p><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreigns-the-forsaken-hollows-dlc-teases-a-boss-fight-against-7-enemies-and-the-community-is-living-in-fear-this-fight-is-either-gonna-be-one-of-the-best-or-one-of-the-worst/"><em>Elden Ring Nightreign's The Forsaken Hollows DLC teases a boss fight against 7 enemies, and the community is living in fear: "This fight is either gonna be one of the best, or one of the worst"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7n6xO"></div>                            </div>                            <script src="https://kwizly.com/embed/X7n6xO.js" async></script>
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                                                            <title><![CDATA[ The Witcher 3 director says "everything is optional" in his upcoming RPG Blood of Dawnwalker, as there's "no main quest" just like the original Fallout ]]></title>
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                            <![CDATA[ Rebel Wolves is developing the ambitious game ]]>
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                                                                        <pubDate>Tue, 25 Nov 2025 16:07:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
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                                <p>Upcoming RPG <a href="https://www.gamesradar.com/the-blood-of-dawnwalker-guide/">The Blood of Dawnwalker</a> has a lot going for it, what with it being directed by Konrad Tomaskiewicz, the man who led development on <a href="https://www.gamesradar.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>. Besides studio Rebel Wolves boasting some game dev pedigree, the project holds a distinct selling point of having no central questline for players to follow.</p><p>Or, as Tomaskiewicz put it to <a href="https://www.eurogamer.net/the-witcher-3-directors-new-rpg-the-blood-of-dawnwalker-is-different-to-that-classic-cd-projekt-red-game-in-one-big-way-it-doesnt-have-a-main-quest" target="_blank">Eurogamer</a>: "There's no main quest." He continues at length: "You build your experience from the quests you encounter. You know where your [enemy is]. You can attack this place anytime you want to. It's up to you if you want to do it by yourself, or if you want to build yourself, find the powerful items, develop your character, or do some quests and find allies to help you do it."</p><p>The idea, in his mind, is to "bring video games closer to pen-and-paper RPGs and give you the freedom to experience what you want to experience." Taking place in the 1300s in part of the Carpathian Mountains, a large mountain range located mostly in Romania but which touches on several countries, The Blood of Dawnwalker has you play as a half-vampire, half-human named Coen, who's racing against time to save his family.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/arbNkIdeAVs" allowfullscreen></iframe></div></div><p>Games have been incorporating elements of tabletop role-play for decades now, and Tomaskiewicz harkens back to a particular benchmark for such things. "Our game is more similar in this area to the old Fallout, the first and second [games], where you have a clear goal and everything is optional - you decide. You travel the world, you decide what you want to do," he says.</p><p>Of course, Geralt of Rivia's shadow looms too. "We're taking from our previous experience [The Witcher 3], the things we feel that makes the quest cool - how to build the storytelling in a way that you are engaged and you are immersed, but giving you more freedom," Tomaskiewicz states.</p><p>With the likes of Baldur's Gate 3 and Kingdom Come: Deliverance 2, The Blood of Dawnwalker has an uphill battle to stand out. But then, that's the kind of situation any Witcher thrives in.</p><p><a href="https://www.gamesradar.com/games/open-world/gta-6-might-be-the-massive-game-with-massive-marketing-but-the-witcher-3-director-doesnt-mind-launching-his-next-rpg-the-blood-of-dawnwalker-at-the-same-time-im-fine-with-it/"><em>GTA 6 might be the "massive game with massive marketing," but The Witcher 3 director doesn't mind launching his next RPG The Blood of Dawnwalker at the same time: "I'm fine with it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlDMX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlDMX.js" async></script>
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                                                            <title><![CDATA[ Studio Ghibli, Square Enix, Bandai Namco and more Japanese companies demand OpenAI avoid unauthorized use of their IP: "There is no system allowing one to avoid liability" ]]></title>
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                            <![CDATA[ "Respond sincerely" ]]>
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                                                                        <pubDate>Fri, 31 Oct 2025 17:36:43 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:16:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Studio Ghibli]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nausicaa of the Valley of the Wind]]></media:description>                                                            <media:text><![CDATA[Nausicaa of the Valley of the Wind]]></media:text>
                                <media:title type="plain"><![CDATA[Nausicaa of the Valley of the Wind]]></media:title>
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                                <p>The Japanese organization Content Overseas Distribution Association (CODA) – on behalf of member companies like Studio Ghibli and Square Enix creating anime and video games – has formally requested OpenAI avoid unauthorized use of its IP in the Sora 2 AI video generator. </p><p>In a written request CODA sent to OpenAI on October 27 and publicly announced <a href="https://coda-cj.jp/en/news/817/" target="_blank">on October 28</a> (<a href="https://automaton-media.com/en/news/sonys-aniplex-bandai-namco-and-other-japanese-publishers-demand-end-to-unauthorized-training-of-openais-sora2-through-coda/" target="_blank">noticed by Automaton</a>), the organization says it "considers that the act of replication during the machine learning process may constitute copyright infringement."</p><p>Writing on behalf of <a href="https://coda-cj.jp/en/organization/link1/" target="_blank">36 major Japanese companies</a>, including entertainment behemoths like Aniplex, Toei, and Universal Music, CODA explains "that a large portion of content produced by Sora 2 closely resembles Japanese content or images" as "the result of using Japanese content as machine learning data."</p><p>Japan's copyright system requires those looking to use copyrighted material request it ahead of time, in contrast to Sora 2's current system that asks companies to opt-out certain characters' likeness sort of halfway through their usage. CODA warns OpenAI of this fact, noting that "there is no system allowing one to avoid liability for infringement through subsequent objections."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPjDRBc3j2rVrcQCLAetqe" name="Sailor Moon" alt="Sailor Moon" src="https://cdn.mos.cms.futurecdn.net/zPjDRBc3j2rVrcQCLAetqe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Toei Animation)</span></figcaption></figure><p>OpenAI CEO Sam Altman indirectly addresses this concern about Sora 2's unpopular opt-out policy <a href="https://blog.samaltman.com/sora-update-number-1" target="_blank">in an October 3 blog</a>, writing that Sora 2 will eventually "give rightsholders more granular control over generation of characters, similar to the opt-in model for likeness but with additional controls." </p><p>"In particular," he continues, "we'd like to acknowledge the remarkable creative output of Japan – we are struck by how deep the connection between users and Japanese content is!" Altman then claims, "We are going to try sharing some of this revenue with rightsholders who want their characters generated by users."</p><p>Not good enough, CODA suggests. The organization makes two formal requests of OpenAI: "that its members' content is not used for machine learning without their permission; and, OpenAI responds sincerely to claims and inquiries from CODA member companies regarding copyright infringement related to Sora 2's outputs."</p><p>"Respond sincerely," CODA reiterates, "such that both the healthy development of AI technology and the protection of rightsholders and creators' rights are ensured."</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/take-two-ceo-says-ai-is-going-to-be-really-really-bad-at-making-video-games-and-probably-couldnt-even-come-up-with-the-gta-6-marketing-plan/"><em>Take-Two CEO says AI is "going to be really, really bad" at making video games and probably couldn't even come up with the GTA 6 marketing plan</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Once Upon a Katamari review: "Time traveling cowboy adventures, ninja thievery, pirate battles, and more make this the most inventive evolution of the series yet" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action/once-upon-a-katamari-review/</link>
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                            <![CDATA[ Once Upon a Katamari review: "Time traveling cowboy adventures, ninja thievery, pirate battles, and more make this the most inventive evolution of the series yet" ]]>
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                                                                        <pubDate>Wed, 22 Oct 2025 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Once Upon a Katamari showing the Prince rolling a katamari across the cosmic scroll of history with dinosaurs, UFOs, and more]]></media:description>                                                            <media:text><![CDATA[Key art for Once Upon a Katamari showing the Prince rolling a katamari across the cosmic scroll of history with dinosaurs, UFOs, and more]]></media:text>
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                                <p>Once Upon a Katamari keeps the series' ball rolling – literally. Arcadey, the concept of Katamari revolves around the Prince of Cosmos rolling up all manner of objects, snowball-like into progressively bigger balls by sticking them to his titular katamari ball. Yet, with the early games already seeing you go from tiny housebound spheres to earth-shattering balls of chaos – the question for later sequels has always been, fittingly, how do you go bigger? Once Upon a Katamari's answer is to, instead, go a little deeper.</p><p>Katamari has gotten us used to rolling through charming lo-fi dioramas, learning how to use both analog sticks to push the ball through all the usual houses, gardens, towns, and cities. Once Upon a Katamari instead uses a time travel conceit to send us rolling through history – a perfect excuse to majorly shake up the types of objects we roll from era to era (each has its own set of levels), the locations we do it in, and even <em>why</em> we roll. Some of Once Upon a Katamari's best moments use each period setting to deliver set piece style missions. It's an incredibly smart way to give us more katamari on a scale that feels fittingly big, while giving each rolling adventure a different feeling and focus.</p><h2 id="kat-at-it-again">Kat' at it again</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SDzLJ9GrwVQyg6CpBNeqJe" name="SS_once_upon_a_katamari_4" alt="Rolling around Edo Japan with sushi in Once Upon a Katamari" src="https://cdn.mos.cms.futurecdn.net/SDzLJ9GrwVQyg6CpBNeqJe.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>October 24, 2025<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X/S, Nintendo Switch<br><strong>Developer: </strong>RENGAME<br><strong>Publisher: </strong>Bandai Namco Entertainment</p></div></div><p>The core of the Prince's rolling throughout Once Upon a Katamari is much the same as ever – using the analog sticks you must manoeuvre the ball through a stage under time pressure (ranging from around five minutes to twice that and beyond), usually to reach a certain size goal. Simply touching another object of roughly the same size as your katamari sticks it to it, affecting the rolling physics for a period of time until it flattens out.</p><p>The quickfire arcadey genius of Katamari is instinctively weighing up a horde of vibrant, charming, low-polygon objects to identify which ones you can safely scoop up, and which you'll just bash into, losing precious time. The two-hand style steering adds a wrinkle as well, combined with lightweight momentum, which means it can be a genuine challenge to thread the needle on adding bigger and bigger objects to your katamari. Then, once you've sufficiently increased in size, doubling back to nab objects you were too small to before, and deciding when to – in most levels – break out of your confines and roll through new areas with even bigger objects before the timer hits zero and the King of Cosmos sassingly judges your prowess.</p><p>Once Upon a Katamari is at its best when it's really that simple. You can press a dash button for a quick boost that takes away control briefly, or flip over your katamari by clicking in the buttons to do a u-turn, but for the most part there's nothing particularly fancy to it – just good old fashioned ball rolling of the sort series fans will be more than familiar with. New powerups add some new considerations, and I was worried the likes of a magnet ability would make the rolling action too easy – but they're all brief enough to feel fine if not especially revolutionary.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6RjxFUMpt5hjrzkBXzXAHe" name="SS_once_upon_a_katamari_3" alt="Rolling along a pirate beach in Once Upon a Katamari" src="https://cdn.mos.cms.futurecdn.net/6RjxFUMpt5hjrzkBXzXAHe.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><div><blockquote><p>Each stage is full of delightfully posed little jokes, characters, and charming anachronisms before you roll them up.</p></blockquote></div><p>Once Upon a Katamari really shines through its settings. Earlier games already had a diorama-like feel as you rolled through little events throughout town, and something about traveling between historical periods really enhances that. It almost has a Where's Waldo-like quality to it when you're rolling big enough to get a sense of these spaces. There's a banquet in the shogun's castle in Edo Japan, a cowboy gold rush, an Ancient Egyptian tomb… all full of delightfully posed little jokes and characters (and charming anachronisms) before you roll them up.</p><p>As with recent predecessors, missions that de-emphasize rolling your katamari as big as possible can feel out of step. Thankfully, though, they're mostly confined to optional side missions – some of which do need to be completed to earn enough crowns to progress through the story, but that's never very many. Some might focus on, say, collecting only money, or collecting every object of a certain size, or scooping up roses to create a bouquet – a fine enough challenge, but when I literally can't roll up other objects beyond that to get bigger, it feels antithetical to the katamari challenge to me. Katamari should be a devastating force of nature, not something that will arbitrarily decide to only roll up certain objects. Thankfully though, these moments are sparse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jAYd48m4wf9M8nPgZrNmzD" name="PR_Once Upon A KATAMARI PS5 (3)" alt="The Price uses a magent in Ancient Greece in Once Upon a Katamari" src="https://cdn.mos.cms.futurecdn.net/jAYd48m4wf9M8nPgZrNmzD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Crowning achievement</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rTDmgACaTuRAJRkfaCnpzD" name="PR_Once Upon A KATAMARI PS5 (7)" caption="" alt="Rolling up a snowball in the ice age in Once Upon a Katamari" src="https://cdn.mos.cms.futurecdn.net/rTDmgACaTuRAJRkfaCnpzD.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p class="fancy-box__body-text">Each level has three hidden crowns that can be fun to track down, though annoyingly some become unobtainable if you get too big.</p></div></div><p>For every mission that's a misstep, Once Upon a Katamari uses its historical settings to come up with even more inventive set piece missions that better vibe with having restrictions. One series of Edo Japan missions (the era which, understandably, seems to have the most levels) has you rolling a small noble boy around a feast to gobble up enough delicious food to fit into a prized piece of armor, going from rolling like a big bit of dry spaghetti to smoother and ball-like the further you get in.</p><p>There's always something new and joyous to experience. Another level begins on a pirate ship, but, as you keep rolling, becomes a whole ship battle with a kraken that ends up with you rolling somewhere completely different to where you began. An Ancient Greece level tasks you with headhunting specific famous philosophers for a big debate, having to grow big enough to stick them to you in the process. There's even a whole level that plays on the folkloric hyakki yako, a demon parade. Once Upon a Katamari has rolled up so many ideas that it just feels exciting to take part, all while sowing ball-rolling chaos.</p><p>Once Upon a Katamari is immaculately presented as well. Its lo-fi models still work well, offering striking designs for everything from mahjong pieces and sweets to yeti and dinosaurs – everything reacting to being stuck up into the ball wonderfully (there's plenty of overly dramatic yelling as you roll through a street festival). The bopping soundtrack features incredible music to roll to as well, including returning and iconic motifs. Katamari is incredible for a reason, but the kind of game that got it so right on early attempts that it's really been a struggle to justify new releases. Once Upon a Katamari's time travel solution is genius, and just goes to show the series is on a roll.</p><p>Once Upon a Katamari was reviewed on PC, with a code provided by the publisher.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> list for what to add to your calendar next!</em></p>
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                                                            <title><![CDATA[ Little Nightmares 3 review: "An overly safe, uneven, and half-baked follow-up where co-op is a hindrance instead of the evolution it should've been" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/little-nightmares-3-review/</link>
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                            <![CDATA[ Little Nightmares 3 review: "An overly safe, uneven, and half-baked follow-up where co-op is a hindrance instead of the evolution it should've been" ]]>
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                                                                        <pubDate>Thu, 09 Oct 2025 16:35:09 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Mar 2026 15:12:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Digital storefront key art for Little Nightmares 3 showing the two masked kids holding hands among a clutter of household items as a large figure with a glowing eye menacingly watches them from the background, cropped closer to the highlight the children]]></media:description>                                                            <media:text><![CDATA[Digital storefront key art for Little Nightmares 3 showing the two masked kids holding hands among a clutter of household items as a large figure with a glowing eye menacingly watches them from the background, cropped closer to the highlight the children]]></media:text>
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                                <p>When it was announced that Supermassive Games was stepping in for Tarsier Studios to make Little Nightmares 3, I was conflicted. On one hand, Supermassive made Until Dawn, one of my favorite horror games ever. On the other, that's a high bar to clear, and this horror platformer is a different kind of beast entirely. Sadly, Little Nightmares 3 not only fails to reach the highs of Until Dawn – it falls short of its predecessors, too, carrying over wrinkles I was hoping to see ironed out and underutilizing new features that could've otherwise taken the series into exciting new directions.</p><p>Little Nightmares has always been a series that makes up for its clunky controls and shallow gameplay with meticulously crafted vibes: the imposing sense of scale, the wonderfully macabre creatures, and the delicately conveyed lore behind it all. This series is <em>perfect</em> for October, and whether I'm compelled by jumping from platform to platform in-between chase sequences and tedious puzzles doesn't matter. I play these games for the vibes. But with Little Nightmares 3, I was hoping innovations like co-op, a gliding umbrella, and bow-and-arrow would give me something more than just vibes to huff on, but after rolling credits, I'm not sure it even gave me that.</p><h2 id="new-kids-same-chores">New kids, same chores</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gb3H3FwnL86SLkncLFRM3N" name="Little Nightmares 3 Alone and Low.jpg" alt="Little Nightmares 3 Alone and Low" src="https://cdn.mos.cms.futurecdn.net/Gb3H3FwnL86SLkncLFRM3N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>The one big highlight in Little Nightmares 3, the ace up its sleeve single-handedly carrying the three stars I'm awarding the game here, is The Carnevale, a lot of which was previously already seen in <a href="https://www.youtube.com/watch?v=KV7CzN470hE">gameplay trailers</a>. When I emerge from one of Little Nightmares 3's uniformly dour environments into this comparatively vibrant, colorful playground, it's like a breath of fresh air. So much of this game feels like trudging through the same claustrophobic pipes, sneaking past the same twitchy mannequins, and running away from generic arachnid humanoids, and well, The Carnevale at least <em>looks </em>different. You're still just wandering around, occasionally crouch-walking past enemies that, when triggered, rush toward and eat you, and solving uninteresting puzzles, but at least you have something different to look at.</p><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> October 10, 2025<br><strong>Platform(s):</strong> PC, PS5, PS4 Xbox Series X/S, Xbox One Nintendo Switch 2, Nintendo Switch<br><strong>Developer:</strong> Supermassive Games<br><strong>Publisher: </strong>Bandai Namco Entertainment</p></div></div><p>And that, right there, is where the true nightmare lies: the tedium. Little Nightmares 3 is a chore to play. The umbrella? You might think you could ride upward drafts around obstacles or glide haphazardly above a pool of clawing, murderous hands. Gliding mechanics are platforming gold, even when lazily implemented, but nope, in Little Nightmares 3, the umbrella just carries you upwind to higher platforms. And it goes away entirely about halfway through the game.</p><p>But the bow-and-arrow and wrench thing! Surely, new protagonists Low and Alone bring something new to the table, gameplay-wise, right? Technically, yes, Low has a bow, and Alone has a wrench. But the limits of the tools' functionality is insultingly simplistic. The bow shoots things, and the wrench whacks things, and that's it. The worst part: many of the game's puzzles are based around these mechanics. Don't know where to go? See a weak point in a wall? Hit it with your wrench. Can't reach a high-up platform? Shoot the string suspending the crate hanging from the ceiling with Low's ranged attack.</p><h2 id="better-together-or-not">Better together. Or not</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5keCmSGbxXs6vgfFyTGuRB" name="PR_little_nightmares_3_1" alt="Alone and Low float between buildings on little umbrellas in Little Nightmares 3" src="https://cdn.mos.cms.futurecdn.net/5keCmSGbxXs6vgfFyTGuRB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>Co-op is probably the biggest disappointment of Little Nightmares 3. The decision to leave out couch co-op is a baffling misstep. The series has always seemed primed for a second player, but specifically someone in the same room as you. Unfortunately, even if the game offered split-screen, I'm not sure the experience would be any less monotonous.</p><p>If anything, the co-op option, which doesn't support drop-in multiplayer and must be committed to from the beginning of each playthrough, just gets in the way of solo play. I can't count the amount of times I died simply because Low, my companion, failed to play her part in time. Otherwise, again, it's just, shoot string, bash object, and far too often, pry something open together, jump in tandem to break through the floor, or move a heavy crate around.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="93gxFhgnRzpKEbMwLJzZhL" name="Screenshot (1041).jpg" alt="Little Nightmares 3 screenshot of Low and Alone pulling down a large lever together" src="https://cdn.mos.cms.futurecdn.net/93gxFhgnRzpKEbMwLJzZhL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>Now do that again, and again, and again, until you're chased by something. The chase scenes are intense, and by far the scariest parts of the game, but they're also the most frustrating. A lot of these encounters feel like 'gotcha' moments where you can't know what the game wants you to do until you're dead.</p><p>For example, oftentimes you're running away from a monster, and you slide through a small opening into a new room, and even at full sprint, you're inevitably caught and killed. But if you somehow spot the little box off to the left, obscured by low light, of course, you'll know you're supposed to veer off and hide until the creature goes away. The thing is, when you're being chased by a giant spider lady, the last thing you're paying attention to is a box in the corner of the room, distilling otherwise thrilling games of cat-and-mouse into experiments of trial and error.</p><div><blockquote><p>There were times in the final two chapters where I had to briefly put the controller down to give myself a break from the tension.</p></blockquote></div><p>The game definitely picks up considerably in its second half, starting with the carnival level. I won't spoil anything, but there were times in the final two chapters where I had to briefly put the controller down to give myself a break from the tension. But again, it's a grating variety of tension that's as much the result of questionable design as intentionally nerve-racking scenarios. There's a lot of stealth action in these parts, burdened by the same monotony of learning enemy behavior through failure that often seems unavoidable, turning them into a guessing game that quickly grows tiring instead of frightening. Still, I was relieved that the frankly boring first half transforms into a fairly stirring, fast-paced, even experimental conclusion where you play with physical light and non-linear exploration in some really fun ways, particularly when you equip an item that blurs the line between nightmare and reality.</p><h2 id="til-death-do-us-part">'Til death do us part</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yPt9ADZFgtJoqJqNveNBbB" name="PR_little_nightmares_3_2" alt="Alone and Low walk across a pipe through a green-tinged room in Little Nightmares 3 with a large figure in a sling in the background working machinery" src="https://cdn.mos.cms.futurecdn.net/yPt9ADZFgtJoqJqNveNBbB.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>For better or worse, Little Nightmares 3 definitely feels like a Little Nightmares game. Set pieces, even those that appear monotone in retrospect, are spectacular. There's a playful, mischievous, but ultimately oppressive mood so unique to the series Tarsier created that I'm delighted to find intact, but there are also rough edges still to be sanded down. The distanced perspective and dim lighting characterizing the franchise makes it hard to nail down where to approach a platform from a ledge, again leading to death that frequently feels unwarranted. There are spatial platforming puzzles, absent of environmental or narrative relevance, testing the limits of your patience for rearranging vertical stacks of platforms until precisely positioned. In other parts of the game, I put down the controller to take a breather from the anxiety. In these parts, I put it down because I worried the handles would crack under my aggravated grip.</p><p>I don't hate Little Nightmares 3; I only hate that it falls short of my expectations. There's a lot of heart to the story that I can't touch upon, but I applaud Supermassive for its earnest and largely successful attempt to balance foreboding, harrowing themes with childlike, lovelorn characters. While I wished for more variety, what's on display stands tall with the best environmental designs of the series, and particularly in the back half, it's a scarier game than you might expect. There are flashes of brilliance reflected in Supermassive's worldbuilding and emotionally resonant, cinematic storytelling, but in every other regard Little Nightmares 3 is an overly safe, half-baked follow-up where co-op is a hindrance instead of the evolution it should've been.</p><p>Little Nightmares 3 was reviewed on PS5, with a code provided by the publisher.</p><p><em>Need to catch up? Take a look at our </em><a href="https://www.gamesradar.com/games/little-nightmares-timeline-story-recap/"><em>complete Little Nightmares timeline and story recap ahead of Little Nightmares 3</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Digimon Story: Time Stranger review: "Finally in competition with Pokemon and Persona, this monster raising RPG is showing rapid evolution" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/jrpg/digimon-story-time-stranger-review/</link>
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                            <![CDATA[ Digimon Story: Time Stranger review: "Finally in competition with Pokemon and Persona, this monster raising RPG is showing rapid evolution" ]]>
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                                                                        <pubDate>Mon, 06 Oct 2025 11:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Oct 2025 15:18:51 +0000</updated>
                                                                                                                                            <category><![CDATA[JRPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Max Williams ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YCTXSjnQxhjEXoKi2pZYyf.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Digimon Story: Time Stranger on the PS Store, cropped for a header, showing the cast of character standing in front of a montage of environments with Digimon around them]]></media:description>                                                            <media:text><![CDATA[Key art for Digimon Story: Time Stranger on the PS Store, cropped for a header, showing the cast of character standing in front of a montage of environments with Digimon around them]]></media:text>
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                                <p>Digimon Story: Time Stranger is a welcome return to the series' more standard mechanics after the long-awaited Digimon Survive back in 2022 was a bit of a miss. Time Stranger focuses on developing the already strong monster-raising and battling mechanics of its predecessors, but while telling a new standalone story that doesn't tie into the Digimon Story: Cyber Sleuth games with which this shares half a title. It feels like a big leap forward, especially in how Time Stranger can feel quite close to the anime series – something Pokemon often struggles with. It might end up uneven, but this is a promising evolution for Digimon.</p><p>You play as an agent of ADAMAS, an organization who investigate strange happenings such as cryptid sightings. While following up leads in one such case, you discover an influx of phase electron lifeforms (Digimon) appearing throughout Tokyo and get caught up in a terrifying, destructive mess of events that threatens to bring about the end of the world. It's a high stakes anime-style plot that appeals to fans of the series like me, and <a href="https://www.gamesradar.com/games/jrpg/digimon-story-stranger-time-has-no-trouble-plugging-the-pokemon-legends-z-a-hole-on-pc-as-it-beats-the-last-jrpgs-steam-record-32-times-over-and-lands-very-positive-reviews/">may be one reason Digimon Story: Time Stranger player counts have already blasted past the likes of Persona and Final Fantasy on PC</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F9siz2MeuURDYKhUZCfv8T" name="Digimon Story" alt="Screenshot of Digimon Story: Time Stranger of a human character running with digital monsters." src="https://cdn.mos.cms.futurecdn.net/F9siz2MeuURDYKhUZCfv8T.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> October 3, 2025<br><strong>Platform(s):</strong> PS5, Xbox Series, Windows<br><strong>Developer:</strong> Media. Vision<br><strong>Publisher: </strong>Bandai Namco Entertainment</p></div></div><p>Conveniently, you slip through a gap in time and gain another 8 years to figure out just what caused the Shinjuku Inferno and, most importantly, prevent it. Of the two avatar characters you're offered at the beginning, the one you don't choose becomes your Operator, a fellow Agent who phones you up across the timelines to give you mission briefings, chat over what's going on, and consistently remind you that back in the year you came from things are not so good. Because being 8 years ago doesn't negate your work commitments.</p><h2 id="digimon-are-the-champions">Digimon are the champions</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ppr9MX5c5x7TtjMEoMqqbX" name="SS_digimon_story_time_stranger_20251001150617_1" alt="A metal greymon in darkness stands before a human in Digimon Story: Time Stranger" src="https://cdn.mos.cms.futurecdn.net/Ppr9MX5c5x7TtjMEoMqqbX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>As well as sending you years into the past, Time Stranger sees you investigating two realms at once – both the Human World and the Digital World of Iliad. It's fun to run around the Digital World itself, and captures the magical feelings from the anime. Little nods to the series, like finding a group of Digimon hanging out who are all the rookie companions from Digimon Adventure 02 just puts a smile on my face.</p><p>Time Stranger's mechanics largely focus on an attribute-based strengths and weaknesses style of combat and building up a strong team with a variety of Digimon so you always have the right one for the job. It's a lot like <a href="https://www.gamesradar.com/persona-5-characters-guide/">Persona 5</a>, except my nostalgic attachment to Digimon makes me care about my monster collecting a whole lot more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wYjX6fbZLUZRe8JSxJUEcP" name="PR_DSTS (2)" alt="A hacker rides Garurumon through an ocea themed area in Digimon Story: Time Stranger" src="https://cdn.mos.cms.futurecdn.net/wYjX6fbZLUZRe8JSxJUEcP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>Every Digimon's evolutions, skills, and even base stats can be influenced in myriad ways. For this, the Personality system is at the core of everything you do. Your Digimon have a personality that loves to shift around on a big old alignment chart, with quadrants for Valor, Amicability, Philanthropy, and Wisdom. Whereabouts a Digimon's personality sits on this chart will influence which stats they're more likely to improve through levelling up, which Personality Skills they're likely to learn, and some other cool quirks too.</p><p>A Digimon's personality changes based on how you respond to questions they ask you. A downfall of this is that many questions don't give you an answer for all categories. Depending on which you get, this does leave you just having to be a bit mean if you don't want all of your party to skew towards the trait they keep offering you. But, an amount of this is also based on where their Personality already lies, and whether they're Vaccine, Data, or Virus type. If all else fails, that's where items come in. Perfecting builds through this system really provides a wealth of customization for you to sink your teeth into.</p><h2 id="who-s-that-digimon">Who's that Digimon?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uYsGcWnJw8dh8S9Vn8Q4kX" name="SS_digimon_story_time_stranger_20251002182557_1" alt="Black Gatomon leaps in front of a pink background in Digimon Story: Time Stranger" src="https://cdn.mos.cms.futurecdn.net/uYsGcWnJw8dh8S9Vn8Q4kX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>To Digivolve into new forms, your Digimon must meet certain criteria such as their own stat levels in say speed or health, or even your own Agent Rank. You can see options on the tree if you've encountered them before, but, with over 450 Digimon in the game, you'll usually have some unknowns before you. Slowly uncovering mystery options from the Digivolution tree is a lot of fun, especially when you find yourself trying to guess who it might be based on silhouette.</p><p>It's easy to get caught up trying to unlock new entries and faffing about with a handful of microchips to steer towards evolving how you want. It will take a long time to get all of them, but with the ability to De-Digivolve as well, you have a lot of opportunities to take a Digimon in a different direction and carve out some more levels to make them stronger through the prestige-like process De-Digivolving brings. I think I'm finally understanding the hype of all that Pokedex business. The fate of the world can wait, I need to get a Wizardmon!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PQSVisPPcFGykSMgLPoMjX" name="SS_digimon_story_time_stranger_20251001211545_1" alt="Commanding Agumon in battle in Digimon Story: Time Stranger" src="https://cdn.mos.cms.futurecdn.net/PQSVisPPcFGykSMgLPoMjX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><div><blockquote><p>The Personality system is at the core of everything you do.</p></blockquote></div><p>On that note, there's also the Convert mechanic. When you fight a Digimon, you gather data that builds up to let you summon one of your own. It seems to take a lot more encounters to get enough data the higher rank the Digimon is, so it can be easier to Convert a Baby Digimon and train them from the ground up. While it doesn't take many levels for them to be able to Digivolve, this also gives you the ability to max level them at each life stage for a super strong Digimon later on.</p><p>Taking a few cues from recent Pokemon titles has done some good in keeping Time Stranger up to speed. I particularly love the DigiFarm. Digimon on the DigiFarm won't be available in battle, but they can get a lot done while you're not looking. What's more, the loads of strange items sparkling on the map my magpie eye had me collecting turned out to be for getting Zudomon to build items for the DigiFarm. All that scavenging of Gray Textures was worthwhile!</p><p>You can build Training Sets to put a Digimon's growth on a particular path, but also create little decorative items so the place is all nice and pretty. And when you use the Training Sets, you actually get to see them in action. Seeing my Gotsumon hanging out in a tea room surrounded by cute buildings and windmills? It's basically only a couple of steps away from a Digimon cozy game that would own my soul.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="teiGDAvTcZwign3QuchjnX" name="SS_digimon_story_time_stranger_20251003203159_1" alt="Digimon card battling in Digimon Story: Time Stranger" src="https://cdn.mos.cms.futurecdn.net/teiGDAvTcZwign3QuchjnX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco Entertainment)</span></figcaption></figure><p>The Digital World: Iliad gameplay sections may feel like stepping into the anime, but the dungeons get longer and slower. Thankfully, enemies are visible on the map, so you can try to avoid them or even wipe them out pre-emptively with a DigiAttack when it's time to hustle. Although it does drag the dungeons on a bit, it's a nice touch to include using some NPC Digimon's abilities to help you progress too.</p><p>Ironically, considering its title, the actual narrative of Digimon Story: Time Stranger takes a bit of backseat to its wonderful gameplay. It's got just the right amount of cheesy fun and surprisingly emotional moments I've come to expect from Digimon, but the pacing can be a little slow. There's nothing at all wrong with it, and it's a solid accompaniment to the compelling mechanics, but the anime-style story can get a bit lost when you're focused on raising the perfect new monster pal.</p><p>Digimon Story: Time Stranger was reviewed on PC, with a code provided by the publisher.</p><p><em>Take a look at our </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em> ranking for your next adventure! Or read our list of the </em><a href="https://www.gamesradar.com/best-digimon-games/"><em>best Digimon games</em></a><em>. </em></p>
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                                                            <title><![CDATA[ "It's not over yet": As the Dragon Ball: Sparking Zero roster reaches 208 characters, Bandai Namco teases that "the next DLC is already in the pipeline" with details to come in January ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fighting/its-not-over-yet-as-the-dragon-ball-sparking-zero-roster-reaches-208-characters-bandai-namco-teases-that-the-next-dlc-is-already-in-the-pipeline-with-details-to-come-in-january/</link>
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                            <![CDATA[ Is this a promise or a threat? ]]>
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                                                                        <pubDate>Thu, 02 Oct 2025 16:53:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Ball: Sparking Zero]]></media:description>                                                            <media:text><![CDATA[Dragon Ball: Sparking Zero]]></media:text>
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                                <p>Dragon Ball: Sparking Zero launched with an absolutely massive roster, and it's only gotten bigger with DLC. We're up to 208 characters in total, and somehow Bandai Namco isn't done yet. The developers say even more character add-ons are in the pipeline, but at this point I'm struggling to think of what they could even add.</p><p>In a new "over 200 characters" trailer – I'm sure Bandai Namco is eagerly awaiting the day it can do the "over 9,000 characters" version – we get a brief rundown of every single character in the game, from Goku (Z-Early) to Goku (Daima) Super Saiyan 4 and every other fighter, Goku or otherwise, in between.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j8HmLnipbkA" allowfullscreen></iframe></div></div><p>"Enjoy this character showcase as we celebrate the game’s first anniversary," the <a href="https://www.youtube.com/watch?v=j8HmLnipbkA" target="_blank">trailer description</a> reads. "But it's not over yet. The next DLC is already in the pipeline, bringing new characters and more. More info coming January 2026!"</p><p>I'm struggling to think of what additional characters the devs could add, but you'll certainly find more hardcore Dragon Ball fans than me offering suggestions – Super 17 from Dragon Ball GT is a popular choice, but personally, I'm holding out for the farmer with the shotgun from the first arc of classic DBZ.</p><p>But what I really want to know is just how many more Gokus can be squeezed into the roster. There are somewhere between <a href="https://www.gamesradar.com/games/fighting/dragon-ball-sparking-zero-is-adding-another-set-of-gokus-which-will-bring-us-to-either-9-24-29-30-or-39-375-total-gokus-depending-on-who-you-ask-and-at-this-point-im-concerned-bandai-is-running-out/">nine and 39.375 Gokus on the roster depending on how you do the math</a>, but surely the protagonist of a series that's been running this long has a few more variants to be thrown in.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-fighting-games/"><em>best fighting games</em></a><em> available today.</em></p>
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                                                            <title><![CDATA[ The most unhinged anime character creator of all time is back with even more eyebrows, color gradients, and hair layers in Code Vein 2 ]]></title>
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                            <![CDATA[ "Down to the last detail" ]]>
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                                                                        <pubDate>Thu, 25 Sep 2025 21:02:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Code Vein 2]]></media:description>                                                            <media:text><![CDATA[Code Vein 2]]></media:text>
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                                <p>For anyone like me, who could spend <a href="https://www.gamesradar.com/games/action-rpg/dragon-age-the-veilguard-streamer-spends-over-21-hours-in-character-creator-out-of-extreme-dedication-to-being-sexy-i-have-my-priorities-sorted-and-theyre-insane/">hours inside a character creator</a> just determining which set of 20 eyelashes are the most elegantly arranged, stand back. Keep your guard up, find a shield…or just clear your calendar. Once Code Vein 2 comes out on January 30th, 2026, a monstrous new character creator will be unleashed according to a new gameplay presentation from Bandai Namco. </p><p>I know I shouldn't be so eager to hand over even more afternoons of my life to yet another pretty lady machine, but I can't help myself. The <a href="https://www.gamesradar.com/news/live/ps5-state-of-play-september-2025-news-reveals-everything-announced/">PlayStation State of Play September 2025</a> yesterday showed how luxuriously gothic Code Vein 2 looks <a href="https://www.youtube.com/watch?v=EkajrffHLVo" target="_blank">in a release date trailer</a>, and I got to see even more of its vampiric world up-close at this year's <a href="https://www.gamesradar.com/games/action-rpg/bandai-namco-unveils-code-vein-2-a-stunning-follow-up-to-the-2019-anime-action-rpg-that-still-has-one-of-the-best-character-creators-ever/">Summer Game Fest</a>, so can you blame a girl for being excited?</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TXvqHwzxJHU" allowfullscreen></iframe></div></div><p>"I think there's something that really attracts us to this idea of a vampire as a motif or backdrop for character and storytelling," series producer Keita Iizuka told me through an interpreter at Summer Game Fest, "because they're extremely powerful and very strong. Yet, they have very clear weaknesses. I think everyone kind of universally understands they're not invincible."</p><p>It's fitting, then, that Bandai Namco's video shows off character creator presets that look rigorously ill, but also deadly. Bandai consumer insights analyst Dan Tack demonstrates how you can choose any one of these pale, siren-eyed templates or dive into an ocean of fiddly edits. </p><p>"You can create your character down to the last detail," Tack says. "Eyes, hair, scars – all kinds of different things that you can tweak and design to your exact specifications." There's a range of skin tones from the iciest white to the most velvety brown. There's a slider for where a curl begins in your hair. There's even an advanced editing option for the glossiness of your eyeballs, God help us.</p><p><a href="https://www.gamesradar.com/games/rpg/flanked-by-the-duskbloods-and-the-blood-of-dawnwalker-code-vein-2-swoops-into-the-vampire-game-renaissance-by-improving-the-lovably-janky-soulslike-rpg-we-got-6-years-ago/"><em>Flanked by The Duskbloods and The Blood of Dawnwalker, Code Vein 2 swoops into the vampire game renaissance by "improving" the lovably janky Soulslike RPG we got 6 years ago</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Elden Ring Nightreign gets its Deep of Night easy button, but it's not enough – FromSoftware's new patch also buffs the roguelike action RPG's players while nerfing various bosses ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-gets-its-deep-of-night-easy-button-but-its-not-enough-fromsoftwares-new-patch-also-buffs-the-roguelike-action-rpgs-players-while-nerfing-various-bosses/</link>
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                            <![CDATA[ No need to git gud ]]>
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                                                                        <pubDate>Wed, 24 Sep 2025 13:11:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[PS4]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Nightreign]]></media:description>                                                            <media:text><![CDATA[Elden Ring Nightreign]]></media:text>
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                                <p><a href="https://www.gamesradar.com/tag/bandai-namco/">Bandai Namco</a> and <a href="https://www.gamesradar.com/tag/fromsoftware/">FromSoftware</a> have been hard at work improving their new multiplayer roguelike spin on <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a>, the long-awaited <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/">Nightreign</a>, since its release in May – and a new patch following the <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreigns-deep-of-night-mode-is-out-today-and-its-high-difficulty-even-by-fromsoftware-standards-new-red-tier-gear-3-more-relic-slots-and-uber-buffed-enemies/">Deep of Night launch</a> proves that work isn't over.</p><p>The Deep of Night was added earlier this month after <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-just-got-its-biggest-patch-ever-and-its-probably-the-most-generous-batch-of-buffs-fromsoftware-has-ever-given-even-if-the-communitys-favorite-op-legendaries-got-wrecked/">Nightreign's biggest patch ever</a> as a "high-difficulty" mode with enhanced enemies and a challenging Nightlord whose identity isn't revealed until the expedition begins. It's brutal – so brutal, in fact, that FromSoftware basically decided to<a href="https://www.gamesradar.com/games/roguelike/fromsoftware-finally-added-an-easy-button-to-one-of-its-games-elden-ring-nightreign-will-let-you-de-rank-its-brutal-deep-of-night-mode-if-you-decide-its-too-hard/"> add its first-ever easy button</a> to the game with this latest update, allowing players to voluntarily demote themselves and make it easier. That wasn't enough, though, it seems.</p><p>New Elden Ring Nightreign patch 1.02.3 has now finally arrived, as detailed on the official Bandai Namco <a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-1023?utm_source=SM_Official&utm_medium=official_post&utm_campaign=NR_Patch1023">website</a>, and it doesn't just add "a feature to decrease your Deep of Night Depth level by one level" – it also boasts various "balance adjustments," with nerfs for <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-bosses/">Elden Ring Nightreign bosses</a> and various buffs for the roguelike action RPG's players. The first one increases both "attack power and stagger damage" for the strong and dash attacks of most weapon types.</p><p>The second boosts "the stagger damage for dual-wielding jump attacks for Thrusting Swords" – but the buffs don't end there. Another increases "the potency of the 'Improved Skill Attack Power (+1, +2)' passive effects," while other tweaks target healing and more. One that has personally caught my eye (I struggle to keep my health up, OK?) is an adjustment to the Gradual Restoration Flask, allowing it to "provide a small instant heal upon use."</p><p>It's not all about buffs, though – and trust me, there are <em>many</em> – as FromSoftware has brought a plethora of nerfs to make expeditions a bit smoother in light of recent difficulty complaints. "Reduced the HP of the night boss version of Ancient Dragon, The Duke's Dear Freja, Tibia Mariner, and Great Wyrm," as reads the first of the so-called "combat and enemies balance adjustments." The next makes Valiant Gargoyle "easier to stagger and reduces its HP."</p><p>Patch 1.02.3 also reduces "the HP and attack power of 'Maris, Fathom of Night' during an Everdark Sovereign 'Augur' Expedition in the Deep of Night mode." There's plenty of other helpful changes, and if you're a struggling Nightfarer yourself (as I am), the full notes from Bandai Namco are worth a read – I'm just hopeful they don't spark some of the typical "git gud" discussions such updates on Soulslike games usually do.</p><p>It seems like much of the community agrees that the Deep of Night mode is indeed quite challenging, however, judging by <a href="https://www.reddit.com/r/Nightreign/comments/1nhfk9e/i_wanna_know_the_general_consensus_of_deep_of/">discussions online</a> –  so who knows, perhaps a majority might agree that the patch 1.02.3 adjustments are much-needed.</p><p><a href="https://www.gamesradar.com/games/action-rpg/bloodborne-remake-hopefuls-brace-yourselves-insider-says-nothing-is-happening-with-bloodborne-so-dont-expect-that/"><em>Bloodborne remake hopefuls, brace yourselves: Insider says "nothing is happening with Bloodborne, so don't expect that"</em></a></p>
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                                                            <title><![CDATA[ Bandai Namco trademark could hint at a new crossover fighting game that shares a name with a forgotten Smash Bros-like featuring Bomberman, Metal Gear's Solid Snake, and Optimus Prime ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fighting/bandai-namco-trademark-could-hint-at-a-new-crossover-fighting-game-that-shares-a-name-with-a-forgotten-smash-bros-like-featuring-bomberman-metal-gears-solid-snake-and-optimus-prime/</link>
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                            <![CDATA[ It's probably another Shonen Jump crossover fighter ]]>
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                                                                        <pubDate>Mon, 22 Sep 2025 16:50:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bitstep, Hudson]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[DreamMix TV World Fighters box art]]></media:description>                                                            <media:text><![CDATA[DreamMix TV World Fighters box art]]></media:text>
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                                <p>Bandai Namco has registered a trademark that has a suspiciously similar name to a forgotten Smash Bros. wannabe. </p><p>Bandai Namco is no stranger to the crossover fighting game, with countless Shonen Jump games coming out over the years – most recently 2019's stinker Jump Force, and Tekken and Soul Calibur have both featured crossover fighters. But most notably, Bandai Namco Studios is co-developer of Super Smash Bros. for 3DS, for Wii U, and Ultimate. </p><p>As noticed by <a href="https://bsky.app/profile/gematsu.com/post/3lz4v4g5tk22s" target="_blank"><u>Gematsu</u></a> Bandai Namco has filed a trademark for "World Fighters" in Japan. And given that Bandai Namco has quite a few fighting game franchises under its belt, this has the gears turning in people's heads. The <a href="https://old.reddit.com/r/GamingLeaksAndRumours/comments/1nmxxji/bandai_namco_trademarks_world_fighters_in_the_us/" target="_blank"><u>GamingLeaksAndRumours subreddit is speculating</u></a> that this could be some form of crossover fighter, whether that be a Bandai Namco-wide crossover game or a new version of the Jump Stars/Jump Force list of crossover anime fighting games. Or, it could be as simple as something like a subtitle for a One Piece or Dragon Ball game. </p><p>However, interestingly, the name World Fighters has been used for a crossover fighting game before – that being 2003's forgotten Japan-only Smash Bros-like fighter DreamMix TV World Fighters from Hudson. This saw Hudson, Konami, and Takara team up for a fighting game roster that featured the likes of Metal Gear's Solid Snake, Castlevania's Simon Belmont, Bomberman, and Optimus Prime (three of which featured in Super Smash Bros. Ultimate, we're through the looking glass here people). </p><p>"Finally the sequel to DreamMix TV World Fighters for PS2," one <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1nmxxji/comment/nfgcs8b/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Reddit user speculates</a>, responding to the new trademark news, as <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1nmxxji/comment/nfgfqzr/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another adds</a>: "Optimus Prime is gonna throw hands with Bomberman again."</p><p>Now, granted, it is extremely unlikely that Bandai Namco is working on a new DreamMix TV World Fighters game for a number of reasons, first of all being the game was published by Hudson which was absorbed by Konami. But on the off chance that the two publishers are teaming up on a new crossover fighting game revival (they aren't), I want to be the first to say I called it. </p><p><a href="https://www.gamesradar.com/games/super-smash-bros/if-you-play-a-pirated-super-smash-bros-exactly-69-times-on-n64-nintendos-sneaky-anti-piracy-measure-will-lull-the-illegitimate-user-into-a-false-sense-of-security-and-trap-you-as-mario-forever/"><u><em>If you play a pirated Super Smash Bros exactly 69 times on N64, Nintendo's "sneaky" anti-piracy measure will "lull the illegitimate user into a false sense of security" and trap you as Mario forever.</em></u></a></p>
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                                                            <title><![CDATA[ Dragon Ball: Sparking Zero is adding another set of Gokus, which will bring us to either 9, 24, 29, 30, or 39.375 total Gokus depending on who you ask, and at this point I'm concerned Bandai is running out ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fighting/dragon-ball-sparking-zero-is-adding-another-set-of-gokus-which-will-bring-us-to-either-9-24-29-30-or-39-375-total-gokus-depending-on-who-you-ask-and-at-this-point-im-concerned-bandai-is-running-out/</link>
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                            <![CDATA[ That's a lotta Gokus ]]>
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                                                                        <pubDate>Fri, 19 Sep 2025 18:01:02 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Sep 2025 20:01:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Ball Sparking Zero]]></media:description>                                                            <media:text><![CDATA[Dragon Ball Sparking Zero]]></media:text>
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                                <p>Dragon Ball: Sparking Zero has always aimed to be the ultimate Dragon Ball fighter, and as the roster expands and the Goku count grows ever higher through DLC, it's laying a strong claim to that title. Another Goku – or, perhaps, two more Gokus – are hitting the game as part of the upcoming DLC 3 release on September 24, and at this point I'm starting to worry Bandai Namco might be running out of new Gokus to add.</p><p>A fresh trailer for DLC 3 shows off a new round of Daima characters with battles based on the anime's final fight – spoiler warning, by the way. The six additional characters are Goku (Mini) Super Saiyan 4, Goku (Daima) Super Saiyan 4, Vegeta (Daima) Super Saiyan 3, Majin Duu, Third Eye Gomah, and Giant Gomah.</p><p>Naturally, we here at the GamesRadar+ offices soon started trying to count Gokus, and we keep coming up with different answers because few of us agree on what constitutes an entire Goku. My colleague Scott argues that transformations and other alternate forms do not count as full Gokus, and thus this DLC would bring us to a Goku count of nine.</p><ol start="1"><li>Goku (Z-Early)</li><li>Goku (Z-Mid)</li><li>Goku (Z-End)</li><li>Goku (Super)</li><li>Goku Black</li><li>Goku (GT)</li><li>Goku (Teen)</li><li>Goku (Mini)</li><li>Goku (Daima)</li></ol><p>I think this count is needlessly reductive. Both myself and US managing editor Rollin agree that Super Saiyans and other similar transformations do count as full Gokus. After all, even this DLC pack is billing Goku (Mini) Super Saiyan 4 as a whole new character, setting the precedent that another transformation increases the Goku count. This count would take us to 24 total Gokus.</p><ol start="1"><li>Goku (Z-Early)</li><li>Goku (Z-Mid)</li><li>Goku (Z-Mid) Super Saiyan</li><li>Goku (Z-End)</li><li>Goku (Z-End) Super Saiyan</li><li>Goku (Z-End) Super Saiyan 2</li><li>Goku (Z-End) Super Saiyan 3</li><li>Goku (Super)</li><li>Goku (Super) Super Saiyan</li><li>Goku (Super) Super Saiyan God</li><li>Goku (Super) Super Saiyan God Super Saiyan</li><li>Goku (Super) Ultra Instinct</li><li>Goku Black</li><li>Goku (Super) Ultra Instinct -Sign–</li><li>Goku Black Super Saiyan Rosé</li><li>Goku (GT)</li><li>Goku (GT) Super Saiyan</li><li>Goku (GT) Super Saiyan 3</li><li>Goku (GT) Super Saiyan 4</li><li>Goku (Teen)</li><li>Goku (Mini)</li><li>Goku (Mini) Super Saiyan</li><li>Goku (Mini) Super Saiyan 4</li><li>Goku (Daima) Super Saiyan 4</li></ol><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RsrbOrCaTBU" allowfullscreen></iframe></div></div><p>While I would stop the count here, I do have to acknowledge that some might reasonably argue that fusions – where Goku joins with another character to become something else – should each count as one-half Goku. I think this gets away a bit from the spirit of what a Goku truly is, but I can respect the idea. If we count the various versions of Gogeta, Vegito, and Fused Zamasu as each being 0.5 Gokus, our Goku count reaches 29.</p><p>But I'm not the first to do research in this area. Last year, <a href="https://aftermath.site/dragon-ball-sparking-zero-goku-how-many" target="_blank">Aftermath</a> did a thorough Goku count to try and estimate exactly how many Gokus were in Sparking Zero. Their count included transformations and fusions, but they also added one more argument: since Cell is partially made up out of Goku's cells, each version of Cell should count as one-fifth of a Goku. This idea would take the Goku count to 30.</p><p>However, I would argue that if you're counting a character made up of Goku's cells as a partial Goku, I think any character sharing Goku's genetic material should count here. Yes, that means we need to be counting Goku's children as partial Gokus. If I'm counting correctly, and we assume a child equals one-half of each parent, there are 14 Gohans – equalling seven Gokus – and two Gotens – equalling one Goku.</p><p>We've been counting fusions this entire time, so the three Gotenks included in Sparking Zero would give us another three-quarters of a Goku, and Super Buu's absorption of Gohan should probably bring us another quarter-Goku. We've also got Super Buu's absorption of Gotenks, which gives us .125 Gokus, and we can't forget about Goku's grandchildren, as Pan would give us another quarter-Goku.</p><p>I <em>think</em> that takes us 39.375 Gokus, but I'm starting to feel <a href="https://www.youtube.com/watch?v=msDuNZyYAIQ" target="_blank">a bit like Scott Steiner</a> here. In this instance, the numbers <em>might</em> lie, but they're only spelling disaster for anybody trying to do a thorough Goku audit of Sparking Zero.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-fighting-games/"><em>best fighting games</em></a><em> you can play today.</em></p>
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                                                            <title><![CDATA[ Elden Ring Nightreign's Deep of Night mode is out today, and it's "high-difficulty" even by FromSoftware standards: new red-tier gear, 3 more relic slots, and uber-buffed enemies  ]]></title>
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                            <![CDATA[ Deep of Night also has an endless mode for the true sickos ]]>
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                                                                        <pubDate>Wed, 10 Sep 2025 16:01:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Nightreign red version of Bell Bearing Hunter]]></media:description>                                                            <media:text><![CDATA[Elden Ring Nightreign red version of Bell Bearing Hunter]]></media:text>
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                                <p>On the heels of <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-just-got-its-biggest-patch-ever-and-its-probably-the-most-generous-batch-of-buffs-fromsoftware-has-ever-given-even-if-the-communitys-favorite-op-legendaries-got-wrecked/">the biggest Elden Ring Nightreign patch yet</a>, developer FromSoftware and publisher Bandai Namco released a new trailer for the action RPG's incoming Deep of Night mode, which will bring new challenges, gear, and multi-day sagas. </p><p>Deep of Night is coming to <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/">Elden Ring Nightreign</a> today, September 10, at 6:30pm PT / 9:30pm ET / 2:30am BT (September 11). This "high-difficulty" mode sees players cleave through day after day of bosses and enhanced enemies to delve deeper into the night, with Depth 4 being some sort of finale that leads into an "endless battle for those seeking even greater thrills." </p><p>"We encourage you to try and see if you can surpass Depth 3," Bandai previously teased. </p><p>Today's trailer goes into much more, er, depth. Deep of Night modifies the normal gameplay loop with a new tier of gear, special weapon affixes, and three extra slots for relics with their own unique affixes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M-qY-Lb37eE" allowfullscreen></iframe></div></div><p>"Depth Relics" are only active in Deep of Night, and since you get three extra slots for a total of six, they won't derail your normal builds. </p><p>These relics can roll new and stronger effects, as well as detrimental effects to counterbalance them. It looks like every roll can have a downside, so you'll have to weigh the advantages and disadvantages against each other for your build. </p><p>Here are some of the new negative relic effects shown in the trailer: </p><ul><li>Reduced Vigor and Arcane</li><li>Reduced Dexterity and Faith</li><li>Reduced Intelligence and Dexterity</li><li>Taking damage causes Madness buildup</li><li>Taking damage causes Poison buildup</li><li>Taking damage causes Blood Loss buildup</li><li>Reduce damage negation for flask usages</li><li>Lower attack when below max HP</li><li>Poison buildup when below max HP</li><li>Rot buildup when below max HP</li><li>Near death reduces max HP</li></ul><p>Some weapons will also spawn with multiple affixes – some positive, some negative. In the trailer footage, there's a recurring theme of negative affixes punishing you for being below full health, but there's a greater variety of effects beyond that. You can also roll multiple positive affixes on one weapon, it seems. </p><p>Red-grade weapons, which share the level 7 wield requirement of purple-rarity weapons, feature unique new bonuses. We saw a Jar Cannon that summons lightning on precision shots, and a Blade of Calling that triggers Holy shockwaves on charged attacks. </p><p>Even normal enemies will be stronger in this mode, and super-buffed red-tinged variants will also appear. Terrifyingly, this includes a red version of the Bell Bearing Hunter, an enemy so tanky and lethal even in normal Nightreign that most players avoid it entirely. As you might expect, these variants drop those fancy red weapons. Red-eyed, red-tinged BBH, here we come. </p><p>"In Deep of Night, the target Nightlord will not be revealed until the battle begins, and ongoing Shifting Earth at the Roundtable Hold will not be reflected," the trailer narrator explains. </p><p>"It is advisable to prepare relic presets in advance to be ready for each Nightlord fight." </p><p>The deeper you go, the stronger enemies become. You'll also run into special modifiers, including a nasty one that conceals points of interest on the map and another that completely hides the target Nightlord. Additionally, Everdark Nightlords can randomly appear. </p><p>With Everdark versions of all the non-final Nightlord bosses already available, Deep of Night feels like the next step in the Nightreign arms race as we wait on that DLC. The fact that it has a true endless mode feels like FromSoftware saying, "Here you go, sickos, knock yourselves out." And as a sicko who was <em>just </em>getting tired of Nightreign, yeah, I'm thinkin' I'm back. </p><p><a href="https://www.gamesradar.com/games/action-rpg/i-love-elden-ring-nightreign-but-im-not-sure-if-its-good-for-my-mental-health/"><em>I love Elden Ring Nightreign but I'm not sure if it's good for my mental health</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Elden Ring Nightreign just got its biggest patch ever, and it's probably the most generous batch of buffs FromSoftware has ever given – even if the community's favorite OP legendaries got wrecked ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-just-got-its-biggest-patch-ever-and-its-probably-the-most-generous-batch-of-buffs-fromsoftware-has-ever-given-even-if-the-communitys-favorite-op-legendaries-got-wrecked/</link>
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                            <![CDATA[ Basically every Nightfarer got a buff, and so did a ton of relics ]]>
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                                                                        <pubDate>Wed, 10 Sep 2025 14:25:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring: Nightreign boss Everdark Libra ]]></media:description>                                                            <media:text><![CDATA[Elden Ring: Nightreign boss Everdark Libra ]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/">Elden Ring Nightreign</a> patch 1.02.2 is rolling out on all platforms, and it's by far the largest update to ever come to FromSoftware's oddball PvE action RPG. It's also among the most player-friendly updates in the developer's modern history, drowning fans in so many buffs and boss nerfs that we're practically playing a different game. </p><p>Publisher Bandai Namco has the <a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-1022?utm_source=SM_Official&utm_medium=official_post&utm_campaign=NR_Patch1022" target="_blank">lengthy patch notes posted here</a>. For starters, every single Nightfarer has been buffed. Here are the key points: </p><ul><li>Wylder's skill got minor boosts for poise and stamina damage, but his special relic effects for added fire damage got significant buffs.</li><li>Guardian gains more strength and dexterity when leveling, deals more damage with halberd guard counters, has greater "angle range" on his Steel Guard passive, and his ultimate art's weapon portion has a wider range.</li><li>Duchess now gains more dexterity when leveling, deals more damage with some dagger attacks, and her ultimate art's invisibility lasts longer.</li><li>Raider deals more stagger damage with greataxes and great hammers, and his skill has longer range. (Relatedly, dual-wield jump attacks for "some large weapons" now deal reduced stagger damage.)</li><li>Revenant's spirits have "adjusted" transparency, and you can now pass right through the spirits Helen and Frederick.</li><li>Recluse deals more damage with the offensive Magic Cocktail, and this will cast spells more quickly. The relic effect that boosts her max HP after her ultimate has increased potency and now "persists until an attack is received, even after the art's duration ends."</li><li>Executor has higher attack power with his Cursed Sword, which is higher still when it's in its unleashed state, and some of his beast-form attacks will deal more damage.</li><li>Ironeye didn't receive character buffs, presumably because he's already one of the best Nightfarers in the game, but his "extends duration of weak point" relic now extends the duration even more.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LGPX596CrcJmMWtPveFcvL" name="Nightreign Gaping Jaw Everdark Sovereign" alt="Promotional image showing the Everdark Sovereign version of Gaping Jaw in Elden Ring Nightreign." src="https://cdn.mos.cms.futurecdn.net/LGPX596CrcJmMWtPveFcvL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware, Bandai Namco)</span></figcaption></figure><p>Several neutral relic affixes have also been enhanced, including continuous HP recovery, HP and FP restoration from specific weapon attacks, runes earned from critical hits (this was previously a pathetic flat amount), and HP restored from using items like healing boluses.</p><p>There are a few player nerfs slipped in here. Two legendary weapons, the Grafted Blade Greatsword and Marais Executioner's Sword, got some adjustments, and it sure sounds like a nerf. Their passive effects now have a cap, reining in the infinitely stackable stat boosts, but their effects have also had their potency adjusted "accordingly," so maybe we'll gain more power more quickly. I don't think FromSoft wanted us to have 10,000 HP or one-hit bosses, though. </p><p>One popular relic, which improves poise and damage negation when knocked back by an attack, has had its duration reduced, seemingly to weaken the functional invincibility that can be attained by stacking low-HP and knockback effects. </p><p>Some nerfs work in our favor. <a href="https://www.gamesradar.com/games/action-rpg/yeah-elden-ring-nightreigns-new-giga-boss-everdark-libra-is-100-percent-getting-nerfed-and-if-fromsoftware-doesnt-do-it-soon-ill-delete-my-best-relic/">As expected, the notoriously difficult Everdark Sovereign Equilibrious Beast</a> has been adjusted. </p><p>The summoned condemned Guardian now has reduced attack power, re-summoning condemned no longer increases their damage negation, and various condemned behavior – like reaction to ranged attacks, or target priority "under specific combat rules" – was tweaked. The light dropped by defeated condemned Nightfarers will also grant "increased" enhancement. </p><p>Other bosses have been buffed. Everdark Fulghor deals more damage with "some attacks" and – here comes the FromSoftware-mandated Guardian downer – greater HP and stamina damage through guard. Everdark Sentient Pest also deals more guard damage, but the stagger duration of some of its attacks has been reduced (hopefully reducing the stunlock AoE combos). </p><p>Two other points stand out to me. Firstly, the Night's Tide will now deal more damage after you beat the second night boss, further limiting farming strategies. </p><p>Secondly, FromSoftware has "adjusted the design of the Holy attribute icon," which was famously hard to distinguish from the Lightning icon. The Holy icon now has a noticeable dark orange tint to it. It is a glorious day. </p><p><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-answers-your-unholy-prayers-with-extreme-deep-of-the-night-challenge-mode-and-it-even-has-an-endless-option/"><em>Elden Ring Nightreign answers your unholy prayers with extreme "Deep of the Night" challenge mode, and it even has an endless option</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Elden Ring Nightreign answers your unholy prayers with extreme "Deep of the Night" challenge mode, and it even has an endless option ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-answers-your-unholy-prayers-with-extreme-deep-of-the-night-challenge-mode-and-it-even-has-an-endless-option/</link>
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                            <![CDATA[ Are you ready to face the Depths? ]]>
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                                                                        <pubDate>Thu, 28 Aug 2025 16:20:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ issythefreelancer@gmail.com (Issy van der Velde) ]]></author>                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xcshQXQB6pvtdYtqvJh5fV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[the bird-headed guardian blocking behind a greatshield as fire swirls all around]]></media:description>                                                            <media:text><![CDATA[the bird-headed guardian blocking behind a greatshield as fire swirls all around]]></media:text>
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                                <p>Are you a FromSoftware sicko who loves doing challenge runs to make these tough games even more difficult? If you said "yes," you're in luck, because <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/"><u>Elden Ring Nightreign</u></a> is getting a new difficulty mode: Deep of Night.</p><p>Starting September 11, you'll be able to try out this "high-difficulty challenge mode designed for seasoned players who have navigated through the Night many times." But what's actually harder about it?</p><p>First of all, and probably most obviously, the enemies you face will be stronger. You also won't be able to choose which Nightlord to face, so you'll have to prepare for them all. </p><p>Some new items called Depth Relics, which can only be found doing the Deep of Night challenge mode, will be available to find. I don't know what they do, I just know that I want them. Additionally, there will be weapons with more effects on them, but some of these will be detrimental to you.</p><p>Like <a href="https://www.gamesradar.com/bloodborne-guide-walkthrough/"><u>Bloodborne</u></a>'s Chalice Dungeons, the difficulty of the Deep of Night challenge will increase the deeper you descend. Bandai Namco states, "the ratings will fluctuate based on wins and losses, affecting the 'depth,'" and encourages you to try and get past Depth 3.</p><p>If you do, Depths 4 and 5 will have an endless battle, so you can really test your mettle and see how long you can survive. You can read Bandai Namco's full explanation of the new feature <a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-high-difficulty-expedition-mode-deep-of-night-has-appeared" target="_blank"><u>right here</u></a>.</p><p>Over on <a href="https://www.resetera.com/threads/elden-ring-nightreign-gets-a-new-high-difficulty-mode-called-%E2%80%9Cdeep-of-the-night%E2%80%9D-on-september-11th.1282959/" target="_blank"><u>ResetEra</u></a>, fans are joking about FromSoftware finally adding a difficulty option. "Monkey paw. From adds difficulty settings — it's hard mode," reads one comment. </p><p><em>While you wait, check out the </em><a href="https://www.gamesradar.com/best-online-games/"><u><em>best online games</em></u></a><em> you can play with friends right now.</em></p>
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                                                            <title><![CDATA[ "We refuse to fold": As multiple games scramble out of the way of Hollow Knight: Silksong's release, one platformer stands firm despite launching just 1 day before the Metroidvania ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/we-refuse-to-fold-as-multiple-games-scramble-out-of-the-way-of-hollow-knight-silksongs-release-one-platformer-stands-firm-despite-launching-just-1-day-before-the-metroidvania/</link>
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                            <![CDATA[ 10/10 origami joke ]]>
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                                                                        <pubDate>Thu, 28 Aug 2025 15:39:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ issythefreelancer@gmail.com (Issy van der Velde) ]]></author>                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xcshQXQB6pvtdYtqvJh5fV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a paper person called Hiro]]></media:description>                                                            <media:text><![CDATA[a paper person called Hiro]]></media:text>
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                                <p>The release date of <a href="https://www.gamesradar.com/hollow-knight-silksong-guide/"><u>Hollow Knight: Silksong</u></a> was finally announced last week, not at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2025-everything-announced/"><u>Gamescom Opening Night Live 2025,</u></a> but in the game's own special presentation a couple of days after. It'll be in your hands September 4, and <a href="https://www.gamesradar.com/games/adventure/hollow-knight-silksong-has-now-delayed-at-least-8-indie-games-in-the-5-days-since-its-september-release-date-was-announced-i-feel-like-a-little-krill-trying-to-not-get-eaten-by-a-blue-whale/"><u>many indie games have decided to push back their own launches</u></a> for fear of competing with this long-awaited sequel. But one game remains undeterred: <a href="https://www.gamesradar.com/games/platformer/origami-action-platformer-hirogami-looks-stunning-in-its-latest-trailer-and-the-best-part-is-theres-a-new-steam-demo-available-right-now/">Hirogami</a>.</p><p>Hirogami is a 3D platformer coming to PC and PS5 just one day before Silksong arrives, September 3. Set in an origami world, you play as Hiro, capable of taking on animal forms and wielding a giant fan and folding powers. </p><p>"Back in June, we announced Hirogami's launch date as September 3, 2025," reads a statement from publisher Kakehashi Games on <a href="https://bsky.app/profile/kakehashigames.com/post/3lxfgf5otf22h" target="_blank"><u>Bluesky</u></a>. "Today, we're letting you know that Hirogami's launch date is staying exactly where it is." Brave. Very brave.</p><p>The statement continues, noting that everyone is happy for Team Cherry, and excited for Silksong – Kakehashi Games is also "deeply honored to be handling the Japanese localization." But, despite the newfound competition, "for just this once, we refuse to fold." What an excellent pun.</p><p>But other games have decided not to push their luck and have instead moved their launch dates back. 2D Metroidvania Stomp and the Sword of Miracles is going to wait for the Silksong hype to die down before releasing its demo, which is smart considering the genre similarity.</p><p>RPG <a href="https://www.gamesradar.com/games/jrpg/dropping-the-gta-of-indie-games-with-2-weeks-notice-makes-everyone-freak-out-devs-wanted-to-fight-silksong-but-its-added-another-body-to-its-kill-count-with-delay-of-persona-inspired-tactics-rpg/"><u>Demonschool has gone from September 3 to November 19</u></a>, so you'll have a solid month and a half to get through Silksong before it demands any of your time. That's one game out of Hirogami's way on the September 3, though, so maybe it sticking to its guns is the right play.</p><p><em>While you wait, check out our list of the </em><a href="https://www.gamesradar.com/year-in-review-must-play-indies-of-2024/"><u><em>best indies</em></u></a><em> of 2024. Make sure you catch up before Silksong takes over your life.</em></p>
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                                                            <title><![CDATA[ One of the best JRPGs ever may have its remaster unveiled tomorrow as Bandai Namco prepares an official announcement following months of speculation and a supposed leak ]]></title>
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                            <![CDATA[ Tales of Xillia remaster, when? ]]>
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                                                                        <pubDate>Mon, 18 Aug 2025 16:40:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tales of Xillia]]></media:description>                                                            <media:text><![CDATA[Tales of Xillia]]></media:text>
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                                <p>Just days after what seemed to be an accidental leak from Bandai Namco of a <a href="https://www.gamesradar.com/games/jrpg/after-promising-more-re-releases-bandai-namco-seemingly-leaks-a-remaster-of-one-of-my-all-time-favorite-jrpgs-which-still-has-some-of-the-best-combat-in-the-genre/">potential Tales of Xillia remake</a>, the developer has posted a link for a video airing tomorrow – one that's set to confirm what the new remaster really is.</p><p>Nearly a year ago, Bandai Namco unveiled that <a href="https://www.gamesradar.com/games/jrpg/tales-of-graces-f-remastered-is-only-the-first-of-many-remakes-that-fans-of-bandai-namcos-beloved-jrpg-series-can-expect/">Tales of Graces f Remastered</a> was in the works and set to launch in January. The studio also <a href="https://www.gamesradar.com/games/jrpg/after-17-jrpgs-across-30-years-bandai-namco-is-gearing-up-to-release-more-tales-of-remasters-fairly-consistently-and-as-much-as-possible/">hinted toward more remakes</a> in the future, and now that the Tales of Graces f Remastered release has long passed, it's unsurprising that fans are wondering what's next from Bandai. Last week's supposed leak of a Tales of Xillia remaster – a video thumbnail featuring the game's main cast – only furthered expectations.<br><br>Although there's still no telling whether or not a Tales of Xillia remake is truly underway just yet, the JRPG community will likely find out tomorrow as a new placeholder on <a href="https://www.youtube.com/watch?v=EfIytHHiIyU&ab_channel=TalesofYouTubeChannel" target="_blank">YouTube</a> implies that the next Bandai Namco remaster is going to be revealed. The video, which will premiere around 7am PDT / 2pm UTC / 3pm BST / 4pm CEST, is titled "Next Tales of Remastered is...?" </p><p>Fans are, of course, already theorizing ahead of its debut.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">⚡︎━━━━━━━━━━━━━⚡︎What is the next Tales of Remastered ?Announcement on Tuesday, August 19 at 7AM PDT/4PM CEST!⚡︎━━━━━━━━━━━━━⚡︎Tomorrow at, title information will be premiered on YouTube!Stay tuned! ✨ https://t.co/hmfhK556xX pic.twitter.com/IpxLP05Unx<a href="https://twitter.com/cantworkitout/status/1957449194081247689">August 18, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Comments on a new online <a href="https://x.com/TalesofSeries/status/1957449194081247689" target="_blank">post</a> from Bandai Namco regarding the upcoming reveal show as much, highlighting people's thoughts. "LET IT BE XILLA," exclaims one especially enthusiastic fan. </p><p>Another person counters this, saying, "Tales of Destiny, please!" </p><p>Elsewhere, someone argues it's "most likely" Xilia, as the game is "the easiest to port to PC and next gen systems." As a Tales stan myself, I do wonder what it'll actually end up being.<br><br>If it's truly a Tales of Xillia remaster, will Bandai Namco remake both the first and second parts of the beloved duology? If so, will they release it as one ultimate revamp? Alternatively, do devs have something entirely different up their sleeve? Only time will tell.<br><br><em>Need something to tide you over? Here are the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em> to play right now, and some of the most exciting </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> underway.</em></p>
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                                                            <title><![CDATA[ After promising more re-releases, Bandai Namco seemingly leaks a remaster of one of my all-time favorite JRPGs, which still has some of the best combat in the genre ]]></title>
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                            <![CDATA[ Tales of Xillia is still one of my top three Tales games ]]>
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                                                                        <pubDate>Thu, 14 Aug 2025 14:47:36 +0000</pubDate>                                                                                                                                <updated>Thu, 14 Aug 2025 14:47:47 +0000</updated>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                <p>Hawk-eyed fans caught Bandai Namco Europe posting and hastily deleting a YouTube placeholder for an August 18 announcement video starring much of the main cast of Tales of Xillia and teasing "Tales of Series News," all but confirming that the 2013 JRPG is next in line for a remaster. </p><p>The thumbnail for the scheduled video post, per <a href="https://www.reddit.com/r/tales/comments/1mpy3ur/the_next_tales_of_event_and_the_next_remaster/" target="_blank">SkyDragonOfThebes</a> on the dedicated Tales Reddit community, features female lead Milla Maxwell and companions Alvin, Leia Rolando, Rowen J. Ilbert, and Elize Lutus (with her doll Teepo). The only one missing from this particular screenshot is male lead Jude Mathis, though it's likely he'll appear elsewhere in the full video once it's released. </p><p>This sort of announcement video is Bandai-standard for new Tales releases. Assuming Bandai Namco sticks to this timeline, a Tales of Xillia remaster could well be announced as early as Monday, August 18, some 12 years after the game's global release and nearly 14 after its Japanese launch.</p><p>Earlier this year, we got the well-received multiplatform release of Tales of Graces f Remastered, which revitalized 2012's Tales of Graces f, originally released as just Tales of Graces for the Wii in Japan in 2009. If we're lucky, the next remaster will also be available for all platforms, including PC and, now, perhaps <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a>. </p><p>Tales of Xillia would be next in line for a remaster, and <a href="https://www.gamesradar.com/games/jrpg/tales-of-graces-f-remastered-is-only-the-first-of-many-remakes-that-fans-of-bandai-namcos-beloved-jrpg-series-can-expect/">Bandai said last August</a>, and <a href="https://www.gamesradar.com/games/jrpg/after-17-jrpgs-across-30-years-bandai-namco-is-gearing-up-to-release-more-tales-of-remasters-fairly-consistently-and-as-much-as-possible/">reiterated last December</a>, that there's more where that came from and it was positioning itself to release such remasters "fairly consistently." </p><p>A Tales of Xillia remaster is particularly exciting to me, not just because the game is still one of my top three favorite Tales installments, but also because it was my introduction to the series. I have fond memories of spending hours upon hours chilling out and practicing combos for Milla and Jude. </p><p>To this day, Tales of Xillia has one of the best and most fluid combat systems in Tales and ranks among the best in action JRPGs altogether, especially if you like juggling enemies for an unreasonably long time. Its skill tree, which sees you obtain new abilities by unlocking squares of nodes on a spiderweb-like grid, is another standout system. It did a good job balancing base stats and bespoke upgrades, and the way it presented progression was pretty novel for the time.  </p><p>A sequel, Tales of Xillia 2, was released globally in 2014, but like some people I found it to be a startlingly similar, slightly worse version of the original game. I wouldn't complain if Xillia 2 also got a remaster, in part because I didn't particularly like the next standalone installment in the series, Tales of Zestiria, but I'm much more interested in the return of the first game. For now, we've got to wait until August 18.  </p><p><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-does-it-again-bandai-namco-lights-a-cigar-with-digital-profits-up-jpy7-billion-partly-thanks-to-5-million-nightreign-players-and-doubles-down-on-sony-collaboration/"><em>Elden Ring does it again: Bandai Namco lights a cigar with digital profits up ¥7 billion partly thanks to 5 million+ Nightreign players, and doubles down on Sony collaboration</em></a></p>
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                                                            <title><![CDATA[ Elden Ring Nightreign's big new challenge is one of the most hated, polarizing bosses in FromSoftware history: "I wish it was longer and he traveled a full zip code away with every attack" ]]></title>
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                            <![CDATA[ Some people seem to like Everdark Augur, but its haters are tireless ]]>
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                                                                        <pubDate>Fri, 01 Aug 2025 21:09:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Nightreign Everdark Augur boss]]></media:description>                                                            <media:text><![CDATA[Elden Ring Nightreign Everdark Augur boss]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/">Elden Ring Nightreign</a> recently released the Everdark version of what's widely regarded as its most boring boss fight, Augur, and as many players had feared, the beefed-up version has made a long, floaty boss fight even longer and floatier. </p><p>Augur is basically a giant floating wisp that occasionally deigns to attack the player with magic and sleep spells. Everdark Augur is a <em>massive</em> floating wisp that unleashes sleep carpet bombs and constantly flies across the entire, gigantic boss arena. The kicker is that, after dealing with the normal, puny first phase, you get a special magic weapon that you can use to regenerate FP and launch projectile attacks at Everdark Augur, whittling away its chunky health bar. </p><p>The thing is, those special projectiles are about the only meaningful way to damage Everdark Augur. Even ranged characters like Ironeye and Recluse will struggle to hit the boss with arrows or spells due to how high it floats and how much it moves, and other attacks probably wouldn't deal much damage anyway. </p><p>This means that all the gear you pick up on the way to the final boss is mostly irrelevant, because you're going to be pigeonholed into spamming projectiles no matter what. As a result, buildcrafting for an Everdark Augur run boils down to maximizing stats like magic or weapon skill damage, healing, stamina recovery, FP recovery, and universal bonuses like that. </p><p>It's not that Everdark Augur is hard or brutal. The boss genuinely isn't very threatening. Its attacks are pretty easily avoided or blocked, and since the charged projectiles on the special weapons have more range than an anti-tank rifle, you can kind of ignore any concept of spacing or proactivity. But would you believe that a monotonous, pigeonholed, tedious boss fight has not gone down well with a lot of FromSoftware fans. </p><p>"'I love the Augur fight so much, I wish it was longer and he traveled a full zip code away with every attack' - No one ever," <a href="https://www.reddit.com/r/Nightreign/comments/1meics9/i_love_the_augur_fight_so_much_i_wish_it_was/" target="_blank">writes</a> Reddit user CtrlAltDoom, summing up much of the response to Everdark Augur. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ek8qny7NdTv99FnsNd3hT" name="nightreign" alt="Elden Ring: Nightreign" src="https://cdn.mos.cms.futurecdn.net/3ek8qny7NdTv99FnsNd3hT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>SynthLup <a href="https://www.reddit.com/r/Nightreign/comments/1memzaz/who_decided_this_was_okay/" target="_blank">questioned</a> the bizarre decision to force players to use custom magic weapons against a boss that has high magic resistance. (It is weird.) "Honestly impressed how Everdark Augur made Base Augur look fun," <a href="https://www.reddit.com/r/Nightreign/comments/1mf2vyj/honestly_impressed_how_everdark_augur_made_base/" target="_blank">chimed in</a> No-One-9424. </p><p>I would actually disagree there. With a buddy, enjoying <a href="https://www.gamesradar.com/games/action-rpg/after-admitting-it-kind-of-forgot-about-duos-fromsoft-finally-adds-a-2-player-mode-to-elden-ring-nightreign-and-adjusts-balance-based-on-number-of-players">Nightreign's new duo expeditions</a>, I died to and then beat Everdark Augur last night, and I would argue that at least the music and visuals are good. That said, it is very underwhelming compared to the other Everdark bosses, but I suppose this was expected given how dull Augur is as a baseline. </p><p>The special weapons feel like a solution to a problem that didn't really need to exist, but I suppose it is at least <em>different</em>, and arguably interesting, to buildcraft for one specific strategy that's unique to this boss fight. It is kind of lame how multiple classes are just inherently unfavored in the matchup, though. All characters have their bad matchups, but nothing else quite like this, I would say. But this fight does get some brownie points for reminding me of the Storm Ruler boss in Demon's Souls, which is still one of my favorite FromSoftware games. </p><p>The good news is that there are a few ways to make Everdark Augur very manageable, if not particularly electrifying. <a href="https://www.reddit.com/r/Nightreign/comments/1metxa4/step_by_step_everdark_augur/" target="_blank">Your_Pal_Kailum has a pretty good writeup</a> that includes many of the strategies my friend and I incorporated in our successful fun. The tragic irony is that this actually makes this boss exceedingly farmable, as it can be difficult to fail once you know what you're doing. Here's a shortlist:</p><ul><li>Stay far away from your teammates (unless you need to revive them) to reduce AoE overlap</li><li>Make an empty spot in your main hand weapons to instantly equip the special weapon when you acquire it</li><li>Focus on transferable stat bonuses when drafting rewards and gear throughout the run</li><li>Take any form of sleep resistance you can get</li><li>If the lock-on will cooperate, focus on Augur's energy orbs when they appear to stun the boss</li><li>Use your weapon's fully charged projectile attack when the boss is extremely far away, as it seems to have functionally infinite range</li><li>Try to find a Sacred Seal with a healing spell on it, because you'll have infinite mana, and therefore infinite healing, thanks to the custom weapon's FP regeneration</li></ul><p><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-had-one-big-problem-turning-an-old-dark-souls-3-boss-into-an-elden-ring-nightreign-boss-and-apparently-it-solved-it-by-yeeting-him-into-the-sky/"><em>FromSoftware had one big problem turning an old Dark Souls 3 boss into an Elden Ring Nightreign boss, and apparently it solved it by yeeting him into the sky</em></a><em>.</em></p>
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                                                            <title><![CDATA[ After 23 years, Pac-Man World 2 is back – I don't know if this 73 Metacritic PS2 underdog really needed a remake, but I'm happy it's getting one ]]></title>
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                            <![CDATA[ Let's hear it for the 7/10 sleepers of days past ]]>
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                                                                        <pubDate>Thu, 31 Jul 2025 16:11:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Pac-Man World 2 Re-Pac]]></media:description>                                                            <media:text><![CDATA[Pac-Man World 2 Re-Pac]]></media:text>
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                                <p>We live in an era of nonstop remasters, remakes, and re-releases for stone-cold classics, but the true greats make up a pretty small section of gaming history. What of our nostalgia for those 7/10 PS2 platformers we played through on lazy weekend rentals? Well, Bandai Namco had a treat for us during today's <a href="https://www.gamesradar.com/news/live/nintendo-direct-july-2025-live-everything-announced/">Nintendo Direct Partner Showcase</a> with the reveal of Pac-Man World 2 Re-Pac.</p><p>Yes, Pac-Man World 2 Re-Pac is a remake – and yes, the devs are quite particular about this being a ground-up rebuild – of the 2002 original. It's got full voice acting across the cast, a landing target to help you aim your jumps, a seemingly Mario Odyssey-inspired co-op mode where player two controls a helpful drone, and optional mission objectives that'll reward you with items to customize your look.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1VE8nYzcAa8" allowfullscreen></iframe></div></div><p>It seems to be a very full-featured remake for a game that might well have been confined to the bargain bin of history. The original was broadly regarded as a decent if fairly unremarkable platformer whose PS2 edition earned a <a href="https://www.metacritic.com/game/pac-man-world-2/" target="_blank">73 Metacritic</a>. That's a better score than many of the dozens upon dozens of platformers released in the era got, but this is still more Billy Hatcher than Jak and Daxter.</p><p>And yet there's something nice about a game like this getting the full remake treatment. In the wake of games like Glover, Croc, SpongeBob SquarePants: Battle for Bikini Bottom, and yes, the first Pac-Man World getting their moment in an arguably undeserved spotlight, I'm just happy that old platformers like Pac-Man World 2 are still getting to shine. (Even if I'd probably prefer to dig up a $10 copy of the PS2 original over this $30 remake.)</p><p>Pac-Man World 2 Re-Pac launches across PS5, PS4, Xbox Series X/S, Switch 2, Switch 1, and PC via Steam on September 26.</p><p><em>Sometimes, a much lesser game still scratches an itch that the </em><a href="https://www.gamesradar.com/best-mario-games/"><em>best Mario games</em></a><em> can't satisfy.</em></p>
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                                                            <title><![CDATA[ Long-awaited Elden Ring Nightreign update adding a 2-player mode to the FromSoftware spin-off has been delayed following tsunami warning ]]></title>
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                            <![CDATA[ Patch 1.02, which brings duos, is now coming tomorrow ]]>
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                                                                        <pubDate>Wed, 30 Jul 2025 09:43:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Nightreign]]></media:description>                                                            <media:text><![CDATA[Elden Ring Nightreign]]></media:text>
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                                <p><a href="https://www.gamesradar.com/tag/bandai-namco/">Bandai Namco</a> and <a href="https://www.gamesradar.com/tag/fromsoftware/">FromSoftware</a> have been hard at work improving their new multiplayer roguelike spin on <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a>, the long-awaited <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/">Elden Ring Nightreign</a> – but they've had to postpone a hotly anticipated update due to severe weather warnings following an earthquake.</p><p>At the tail end of last week, developers <a href="https://www.gamesradar.com/games/action-rpg/duos-come-to-elden-ring-nightreign-as-fromsoftware-announces-two-player-mode-way-sooner-than-i-expected-and-more-relics-filtering-options-are-also-coming-next-week/">lifted the veil on an update</a> Nightreign fans requested <a href="https://www.gamesradar.com/games/co-op/in-its-3-player-push-elden-ring-nightreign-boss-admits-fromsoftware-kind-of-overlooked-and-neglected-the-duos-aspect-but-is-considering-it-for-post-launch-support/">before the game even launched</a> – one adding duos, or a two-player mode, to the game. Patch 1.02, which was set to bring duos and some "quality-of-life UI improvements, including more Relics filtering options," to Nightreign, was scheduled to release today. As FromSoftware reveals in a new online post, however, the patch is no longer coming on July 30.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Due to the tsunami warning following the earthquake near the Kamchatka Peninsula, we have decided to postpone the distribution of the 'ELDEN RING NIGHTREIGN' Patch 1.02, which was scheduled for today to tomorrow, July 31 (Thursday) after 10:00CEST | 1:00 PDT.<a href="https://twitter.com/cantworkitout/status/1950415325264031884">July 30, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Instead, it should drop tomorrow, on July 31. "Due to the tsunami warning following the earthquake near the Kamchatka Peninsula," explain the devs, "we have decided to postpone the distribution of the Elden Ring Nightreign Patch 1.02, which was scheduled for today, to tomorrow, July 31 (Thursday) after 10:00 CEST | 1:00 PDT." The studio adds that the new Everdark cycle, which was supposed to come after 1.02 and add beefed-up versions of more Nightlords, is also arriving late.</p><p>"Additionally, the second cycle of Everdark Sovereign, which was scheduled to start at 03:00 CEST | 18:00 PDT (7/30) tomorrow, will also be delayed until after the update file has been distributed," writes FromSoftware. "Thank you for your understanding." </p><p>The news regarding Patch 1.02 and the second cycle comes from the devs following a devastating 8.8 magnitude earthquake just off Russia's coast and subsequent <a href="https://www.bbc.co.uk/news/live/c3r4x9yrrg4t" target="_blank">tsunami warnings</a> in Japan.</p><p>Although the situation itself is anything but heartwarming, fans are gathering in the replies to wish devs and fellow players alike well. "Stay safe, everyone," comments one. Another says the call to postpone was a "great decision," while "wishing everyone's safety."</p><p><em>After reading our </em><a href="https://www.gamesradar.com/games/roguelike/elden-ring-nightreign-review/"><em>Elden Ring Nightreign review,</em></a><em> check out our </em><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-tips/"><em>Elden Ring Nightreign tips</em></a><em> to help you beat the Nightlords.</em></p>
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                                                            <title><![CDATA[ FromSoftware had one big problem turning an old Dark Souls 3 boss into an Elden Ring Nightreign boss, and apparently it solved it by yeeting him into the sky ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/fromsoftware-had-one-big-problem-turning-an-old-dark-souls-3-boss-into-an-elden-ring-nightreign-boss-and-apparently-it-solved-it-by-yeeting-him-into-the-sky/</link>
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                            <![CDATA[ If in doubt, send them into orbit ]]>
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                                                                        <pubDate>Tue, 29 Jul 2025 16:32:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ issythefreelancer@gmail.com (Issy van der Velde) ]]></author>                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xcshQXQB6pvtdYtqvJh5fV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring: Nightreign launch trailer]]></media:description>                                                            <media:text><![CDATA[Elden Ring: Nightreign launch trailer]]></media:text>
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                                <p>Everyone's favorite voiceless FromSoftware extraordinaire, Zulie the Witch, has uncovered how one boss fight in <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/"><u>Elden Ring Nightreign</u></a> needed to be changed to work around a visual detail previously obscured by a cutscene.</p><p><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-proves-its-been-the-master-of-asset-reuse-for-over-a-decade-as-a-modder-discovers-dark-souls-blighttown-is-made-of-just-10-bits-of-wood/"><u>FromSoftware developers are the masters of asset reuse</u></a>, and Nightreign shows off the studio's prowess perfectly. <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-bosses/"><u>Plenty of bosses from older games make an appearance</u></a>, and some are changed. As Zullie the Witch notes, this is necessary when bringing them from one game to another, as their old gimmicks may not work in Nightreign.</p><p>Zullie highlights one subtle change that has been made to Nameless King to make his fight more suitable for this multiplayer experience. An optional boss in Dark Souls 3, he rides a Stormdrake in the first phase of the fight, before dismounting and absorbing its soul in an ode to Ornstein and Smough from Dark Souls 1.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JRq-0ezS9Iw" allowfullscreen></iframe></div></div><p>In Dark Souls 3, the cutscene allows the devs to swap the Nameless King model for one that's about 35% smaller, Zullie claims. However, in Nightreign, there's no cutscene, so how does FromSoftware make the change without us noticing?</p><p>Now, in Nightreign, he simply rockets himself upwards before coming back to land slightly smaller than he was before. In the chaos of battle you may not even notice it. Zullie says he disappears about 105 meters up, near the doors of the Spirit Shelter, and then the smaller model appears and is what comes down.</p><p>I love how much smoke and mirrors there are in video games. They're all an absolute miracle.</p><p><em>While you're here, check out our </em><a href="https://www.gamesradar.com/games/roguelike/elden-ring-nightreign-review/"><em>Elden Ring Nightreign review</em></a><em>, as well as our </em><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-tips/"><em>Elden Ring Nightreign tips</em></a><em> to help you beat the Nightlords.</em></p>
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                                                            <title><![CDATA[ Sony acquires 16 million shares of Elden Ring publisher Bandai Namco for around $464 million in new partnership "aimed at strengthening engagement among anime and manga fans" ]]></title>
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                            <![CDATA[ And also "creating new and emotionally moving experiences" ]]>
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                                                                        <pubDate>Thu, 24 Jul 2025 10:24:43 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Jul 2025 13:39:42 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A character looking out across the lands during Elden Ring. ]]></media:description>                                                            <media:text><![CDATA[A character looking out across the lands during Elden Ring. ]]></media:text>
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                                <p>Signing on to a brand-new "strategic partnership," <a href="https://www.gamesradar.com/tag/sony/">Sony</a> has acquired 16 million shares of Elden Ring publisher <a href="https://www.gamesradar.com/tag/bandai-namco/">Bandai Namco</a> for 68 billion yen – approximately $464 million.</p><p>The two companies reveal as much in a new statement via Sony's official <a href="https://www.sony.com/en/SonyInfo/News/Press/202507/25-0724E/" target="_blank">website</a>, outlining the deal made and what it might mean for future Bandai Namco releases. Following the acquisition of approximately 2.5% of the latter brand's total issued shares, Sony states that the companies will begin to "focus on expanding the fan community for IP such as anime and manga around the world and strengthening engagement."</p><p>This plan rings true, particularly in the anime field where rapid market growth is anticipated, while merging their strengths to create new and emotionally moving experiences for fans, and as a result of these efforts, maximize the value of IP." </p><p>The announcement also describes how the two "intend to implement initiatives including the expansion of works as well as products and services based on IP developed by Bandai Namco."</p><p>On the new partnership, Bandai Namco executive vice president Nobuhiko Momoi says the company is "filled with excitement about the potential to create new entertainment by combining Sony Group's strengths and technological capabilities across various entertainment fields with Bandai Namco's IP axis strategy." </p><p>Sony chief strategy officer and representative corporate executive officer Toshimoto Mitomo shares similar words.</p><p>"Through this partnership, we aim to co-create an array of content and experiences that exceed expectations and deliver Kando (emotion) to even more fans," writes Mitomo. </p><p>The future certainly looks bright for the two – and judging by Bandai Namco's past anime-aligned releases, like <a href="https://www.gamesradar.com/games/fighting/dragon-ball-sparking-zero-review/">Dragon Ball: Sparking Zero</a>, and its future launches, including <a href="https://www.gamesradar.com/games/action-rpg/bandai-namco-unveils-code-vein-2-a-stunning-follow-up-to-the-2019-anime-action-rpg-that-still-has-one-of-the-best-character-creators-ever/">Code Vein 2</a>, Sony couldn't have picked a better partner for its plans.</p><p>Here's hoping that, together, Bandai Namco and Sony can add to the ever-growing list of <a href="https://www.gamesradar.com/best-anime-games/">best anime games</a> – I know I'll personally be looking forward to more.<br><br><em>Here are some of the most exciting </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> this year and beyond that you should keep an eye on.</em></p>
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                                                            <title><![CDATA[ The best retro remakes and reboots out there aren't afraid to get weird with it – as Shadow Labyrinth being a dark and gritty Pac-Man game shows us ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/best-retro-remakes-reboots/</link>
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                            <![CDATA[ Pac-Man recreated as a D&D warlock patron has me thinking back to the best retro remakes and out-there reboots from gaming history ]]>
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                                                                        <pubDate>Mon, 14 Jul 2025 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of PUCK eating an enemy during the upcoming Xbox Series X game, Shadow Labyrinth.]]></media:description>                                                            <media:text><![CDATA[A screenshot of PUCK eating an enemy during the upcoming Xbox Series X game, Shadow Labyrinth.]]></media:text>
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                                <p>Of all the best retro remakes and reboots of old games, Shadow Labyrinth might very well end up as one of the strangest. A dark and gritty sci-fi game about cruel enemies, all the while being empowered by the dark, eldritch horror known as… er, Pac-Man? Yes, Shadow Labyrinth is a reboot of the Pac-Man franchise that seems to be inspired by <a href="https://www.gamesradar.com/best-games-like-hollow-knight/">games like Hollow Knight</a>, Metroid and Inside, among other things, and certainly one of the more unique <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> to come out in recent memory. I can't say anybody saw it coming, but I suppose you should credit developer Bandai Namco with not being too obvious and wanting to keep things fresh. Personally, I can't wait for the boss battle with a giant cherry.</p><p>But Shadow Labyrinth is only the latest in a grand history of retro reboots that went out to reinvent the games they were building on. Some of these stumbled hard, like Metroid: Other M falling short of the <a href="https://www.gamesradar.com/best-metroid-games/">best Metroid games</a>, or the 2002 Space Invaders remake "Space Raiders" best being forgotten. But there are some success stories! In fact, some of the best games in recent memory have been new takes on the supposedly "untouchable" classics.</p><p>With that in mind, I've been going back through my library of games to enjoy all the great reworkings and modern twists on old classics out there, the 5 best retro remakes and reboots, or at least those sequels that found new angles on what came before. Though for the sake of this list, I'll be considering "retro" as anything that came out 20 years ago or more. If that slaps you in the face with the cruel reality of the merciless passage of time, so be it.</p><h2 id="5-tetris-99">5. Tetris 99</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bmjPfEQ5kgCizFhPjYDCXU" name="1. Tetris 99.jpg" alt="Tetris 99" src="https://cdn.mos.cms.futurecdn.net/bmjPfEQ5kgCizFhPjYDCXU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p><strong>Developer:</strong> Arika<br><strong>Platform(s): </strong>Nintendo Switch</p><p>It shouldn't work. It couldn't work. "What if Tetris was a Battle Royale Game" sounds like some silly meme, and yet the end result is undeniably entertaining. With nearly a hundred players all furiously building walls at each other like competitive bricklayers, there's something completely absorbing about the sheer frenzy of it all. </p><p>If you've got a Switch online subscription, you can get this one for free, and it's definitely worth a try on that basis alone. That being said, maybe brace yourself for a brutally tough playerbase – after having been out for several years at time of writing, those remaining are likely to be some very stiff competition.</p><h2 id="4-wolfenstein-the-new-order">4. Wolfenstein: The New Order</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pn7x6HZgLC64dP9gRsDxiP" name="wolfenstein the new order.jpg" alt="Wolfenstein: The New Order" src="https://cdn.mos.cms.futurecdn.net/pn7x6HZgLC64dP9gRsDxiP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p><strong>Developer:</strong> MachineGames<br><strong>Platform(s): </strong>PC, Xbox One, PS4, Xbox 360, PS3</p><p>The Wolfenstein franchise has had multiple reboots and remakes to various degrees of success, but it's the New Order that easily takes the gold. Focusing on a whole new alt-history continuity where the Nazis win WWII with space-age tech, hero B.J. Blazkowicz becomes head of the resistance and begins fighting back in colorful locations all across the world – and even beyond it.</p><p>Yes, the New Order is a gleefully fun and ridiculous game – to the extent that one mission has you fighting fascists on the moon while dual-wielding shotguns – and yet it's really well-written in a way that can be incredibly affecting, with character development being a high point in our <a href="https://www.gamesradar.com/wolfenstein-new-order-review/">Wolfenstein: The New Order review</a>. Despite his capacity for extreme violence, Blazkowicz is a soft-spoken protagonist who seems permanently (and understandably) exhausted by his exploits, and the supporting cast is all robustly written too. Not to mention that you can actually play part of the original Wolfenstein in a hidden easter egg!</p><h2 id="3-pokemon-heart-gold-and-pokemon-soul-silver">3. Pokemon Heart Gold and Pokemon Soul Silver</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QNt9dar4Ss6fEDX7Werybj" name="pokemon-hgss-red-battle.jpg" alt="A Pokemon trainer approached Red in Heart Gold on top of a snowy mountain" src="https://cdn.mos.cms.futurecdn.net/QNt9dar4Ss6fEDX7Werybj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p><strong>Developer:</strong> Game Freak<br><strong>Platform(s): </strong>Nintendo 3DS</p><p>Let's get this out of the way: Pokemon Gold, Silver and Crystal, the second generation, are the <a href="https://www.gamesradar.com/best-pokemon-games/">best Pokemon games</a> in the core franchise… Or at least they were, until Heart Gold and Soul Silver basically just improved over them in every way possible. This is arguably the only regular remake on this list, rather than a full reboot, but to be honest, HG/SS builds so expansively on what came before that they feel like a bona fide elevation.</p><p>As games go, these are complete fan-pleasers. You want quality of life improvements that don't compromise the core experience? You want your Pokemon to follow you around like they did in Pokemon Yellow? How about having your Pokemon follow you around in real life, with the attached Pokewalker device? I tell you, if Game Freak wants to win people over, just port these to Nintendo Switch 2 – it'll be the easiest fortune they ever made.</p><h2 id="2-doom-2016">2. Doom (2016)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qZ2uWjhchAmBzavkRaTgrN" name="stemot1.jpg" alt="A screenshot of a Demon firing a weapon during Doom" src="https://cdn.mos.cms.futurecdn.net/qZ2uWjhchAmBzavkRaTgrN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: id Software)</span></figcaption></figure><p><strong>Developer: </strong>iD Software<br><strong>Platform(s): </strong>PC, Xbox One, PS4, Nintendo Switch</p><p>The 2010s were just a really good time for reimaginings of classic FPS shooters, perhaps none greater than Doom (2016), a game so good it launched a new era for Doom games that's still ongoing today, and arguably helped to inspire the bouncier, faster-paced era of shooters that supplanted the heavier, more realistic military ones before it.</p><p>Doom (2016) is a game so cut down to basics that it's both deeply refreshing and completely hilarious. The Doom Slayer is basically the Tasmanian Devil, a vortex of endless violence who wakes up, starts murdering demons, and does nothing else for the next fifteen hours. Fighting first across a Martian space base before venturing into hell itself, there's never a moment where you doubt that you're the most dangerous thing on the battlefield, submitting anything the slightest bit infernal to atrocities that even they would probably consider a bit much. Still, that's part of its charm, and one of the reasons that our <a href="https://www.gamesradar.com/doom-review/">Doom review</a> gave it full marks.</p><h2 id="1-prince-of-persia-the-sands-of-time">1. Prince of Persia: The Sands of Time</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UKf538ppLS8nW4VZ4mYAs4" name="ss5" alt="Prince of Persia: The Sands of Time screenshot of the protagonist zip lining" src="https://cdn.mos.cms.futurecdn.net/UKf538ppLS8nW4VZ4mYAs4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p><strong>Developer:</strong> Ubisoft Montreal<br><strong>Platform(s): </strong>PC, PS2, GameCube, Xbox</p><p>Did you forget that this one wasn't the first? The original Prince of Persia was a supremely retro step-platformer that came out in 1989, for the Apple II computer! The legendary 2003 reboot for the franchise immediately became a contender for one of the greatest games ever made, and Sands of Time has managed to hold onto that crown and stay in those discussions ever since. </p><p>A fluid and wonderfully charismatic game with a great gimmick, Sands of Time blends parkour, combat, and the ability to play with time seamlessly together, while also featuring a great story and developing romance behind it all. A highly anticipated remake has been in development hell for years, but if you can find a copy for PC or an old PS2 to play it on, you'll still have a great time with it even now.</p><p><em>Feeling old-school in your tastes? You can check out the </em><a href="https://www.gamesradar.com/best-ps2-games-all-time/"><em>best PS2 games</em></a><em> right here, or go even further back with the </em><a href="https://www.gamesradar.com/best-retro-games/"><em>best retro games</em></a><em>! </em></p>
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                                                            <title><![CDATA[ I hope you're ready for round 2, because Elden Ring Nightreign is bringing back 3 weeks of mega-bosses – except this time they come in pairs for more varied pain: "F*** my life" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/roguelike/i-hope-youre-ready-for-round-2-because-elden-ring-nightreign-is-bringing-back-3-weeks-of-mega-bosses-except-this-time-they-come-in-pairs-for-more-varied-pain-f-my-life/</link>
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                            <![CDATA[ Ow, ow, ow, ow ]]>
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                                                                        <pubDate>Tue, 08 Jul 2025 20:59:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Roguelike Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring Nightreign Gaping Jaw]]></media:description>                                                            <media:text><![CDATA[Elden Ring Nightreign Gaping Jaw]]></media:text>
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                                <p>So, the good news is that you should feel some level of familiarity with Elden Ring Nightreign's next round of boosted Everdark Sovereign bosses, because they're the same creatures from FromSoftware's debut of the <a href="https://www.bandainamcoent.com/news/elden-ring-nightreign-the-everdark-sovereigns-have-emerged" target="_blank"><u>limited-time challenges</u></a>. The bad news is, this time, they're returning as rotating "pairs" to make a given week more difficult, and to make you pee your pants.</p><p>"From the Night, familiar terrors rise anew," developer FromSoftware announces in a July 8 <a href="https://x.com/ELDENRING/status/1942587654463205707" target="_blank"><u>post on Twitter</u></a>. "The Everdark Sovereigns Gaping Jaw, Sentient Pest, and Darkdrift Knight Nightlords will come back in pairs over the next three weeks." </p><p>This is what the schedule looks like at the moment: </p><ul><li><strong>July 10 to July 17</strong> - Gaping Jaw and Darkdrift Knight</li><li><strong>July 17 to July 24</strong> - Sentient Pest and Darkdrift Knight</li><li><strong>July 24 to July 31</strong> - Gaping Jaw and Sentient Pest</li></ul><p>"May shadows writhe beneath your strikes," FromSoftware continues on Twitter. Sure, or may the already repulsively violent <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-gaping-jaw-adel/"><u>Gaping Jaw</u></a> keep its mouth shut for once.</p><p>"Gaping Jaw twice?" concurs <a href="https://x.com/SweetPeachGames" target="_blank"><u>FromSoftware enthusiast SweetPeachGames</u></a>. "Fuck my life."</p><p>"Time to delete Nightreign and move on to better things," says <a href="https://x.com/CrungoGames/status/1942607388856758467" target="_blank"><u>another reply</u></a>.</p><p>If you really must abandon Limveld out of fear, it probably <em>is </em>best you do it now. In a <a href="https://x.com/ELDENRING/status/1942587660054212865" target="_blank"><u>subsequent tweet</u></a>, FromSoftware says solemnly that "the Night grows deeper still. The Everdark Sovereigns Tricephalos, Augur, Equilibrious Beast, and Fissure in the Fog will be the next abominations to lay waste to Limveld." These creatures don't yet have arrival dates, though, for some FromSoftware sickos, the dread that comes with that sort of mystery is the point of playing.</p><p><a href="https://www.gamesradar.com/games/roguelike/i-hope-youre-not-squeamish-because-elden-ring-nightreign-lets-you-find-and-loot-your-own-corpse-to-steal-back-your-best-gear-on-your-next-run-i-couldnt-have-even-imagined-that-was-possible/"><u><em>I hope you're not squeamish, because Elden Ring Nightreign lets you find and loot your own corpse to steal back your best gear on your next run: "I couldn't have even imagined that was possible."</em></u></a></p>
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                                                            <title><![CDATA[ Elden Ring's Let Me Solo Her already has 155 hours in Nightreign largely spent helping other players, and like us he's hoping for more maps and characters ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/elden-rings-let-me-solo-her-already-has-155-hours-in-nightreign-largely-spent-helping-other-players-and-like-us-hes-hoping-for-more-maps-and-characters/</link>
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                            <![CDATA[ There's still more to conquer ]]>
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                                                                        <pubDate>Fri, 04 Jul 2025 12:08:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ issythefreelancer@gmail.com (Issy van der Velde) ]]></author>                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xcshQXQB6pvtdYtqvJh5fV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[let me solo her facing off against melania. they&#039;re an elden ring player who dual-wields katanas and only wears a pot on his head]]></media:description>                                                            <media:text><![CDATA[let me solo her facing off against melania. they&#039;re an elden ring player who dual-wields katanas and only wears a pot on his head]]></media:text>
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                                <p>Let Me Solo Her, the <a href="https://www.gamesradar.com/elden-ring-guide/"><u>Elden Ring</u></a> legend who helped countless players defeat Malenia, the hardest boss in the game, has just reached 700,000 subscribers on YouTube. In a celebratory Q&A, he shares his thoughts on <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/"><u>Elden Ring Nightreign</u></a> and upcoming Switch 2 exclusive <a href="https://www.gamesradar.com/the-duskbloods-guide/"><u>The Duskbloods</u></a>.</p><p>"So far, Nightreign has been an absolute blast to play and I'm already 155 hours in," he says. "I think that's a record for the amount of hours that I've put in [in] such a short time."</p><p>The live-service and roguelite elements of Nightreign make it very moreish, so I'm not surprised this is the fastest Let Me Solo Her has racked up that number of hours. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vENaYfW_1TU" allowfullscreen></iframe></div></div><p>"And with the way the enhanced bosses have been coming out, I really like the direction they're going with this. I'm hoping for new maps and new characters now for Nightreign."</p><p>The first of the enhanced, limited time bosses, known as Everdark Sovereigns, was <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-kicks-off-big-boy-season-with-its-first-souped-up-everdark-sovereign-boss-but-not-everyone-loves-their-limited-availability-not-permanent-are-we-for-f-ng-real/"><u>Adel, Baron of the Night</u></a> – a juiced-up version of the Gaping Jaw Nightlord that was a real tough nut to crack. The second, Fulghor, Champion of Nightglow, was considered relatively easy by the community, and <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-ruins-my-entire-week-by-announcing-elden-ring-nightreigns-next-everdark-boss-fight-is-the-bug-duo-that-frankly-already-sucks/"><u>the third one </u></a>is a <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-actually-did-it-elden-ring-nightreign-powers-up-its-annoying-bug-duo-boss-by-i-almost-cant-believe-this-adding-a-third-bug-to-the-fight/">now a trio boss</a>, so good luck.</p><p>As for The Duskbloods, Let Me Solo Her still isn't sure about it, mostly because he'd need to buy a <a href="https://www.gamesradar.com/nintendo-switch-2-guide/"><u>Nintendo Switch 2</u></a> specifically for that one game, and "I don't really play other Nintendo games as of right now."</p><p>Despite spending so much time on Nightreign, "I actually still do help people in Elden Ring, although it is significantly fewer." He now looks for people asking for help in the game's Discord server.</p><p>And his exploits are so legendary that they even get recognized in other games. He shares a screenshot of a chat log in Helldivers 2, where one player asks: "Is that the real Let me solo her?" To this, he replies patriotically: "Focus on the mission at hand, Helldiver."</p><p><em>While you're here, make sure to check out our </em><a href="https://www.gamesradar.com/games/roguelike/elden-ring-nightreign-review/"><u><em>Elden Ring Nightreign review</em></u></a><em>, as well as our top </em><a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-tips/"><u><em>Elden Ring Nightreign tips</em></u></a><em> so you don't need Let Me Solo Her's help.</em></p>
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