The Elder Scrolls IV: Oblivion - Shivering Isles review

Branching out into Oblivion

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The towns and people here are just as friendly and demented as their ruler. The main city of Neo Sheoth is divided in two: the happy, druggy, artsy half known as Bliss, and the dreary, skinning-animals-for-fun half called Crucible. Each is protected by its own army of babes in metal bikinis - the Golden Saints and the Dark Seductresses - who naturally hate each other.

Into this abnormal stewpot goes the real meat of this expansion: new missions, most of which are just a little more creative and morbid than all but the best of the main game stuff.

The towns and people here are just as friendly and demented as their ruler. The main city of Neo Sheoth is divided in two: the happy, druggy, artsy half known as Bliss, and the dreary, skinning-animals-for-fun half called Crucible. Each is protected by its own army of babes in metal bikinis - the Golden Saints and the Dark Seductresses - who naturally hate each other.

Into this abnormal stewpot goes the real meat of this expansion: new missions, most of which are just a little more creative and morbid than all but the best of the main game stuff.

A suicidal man pays you to rub him out. You solve an intricate conspiracy plot by walking around town with an inquisitor who lightning-tortures anyone you question until the clues spill out, volt by volt. In another mission, the Saints and Seductresses are battling and you have to befriend both sides then betray one or the other, leading them into the enemy's trap.

You kill a huge monster using the tears of its creator and arrows made of the bones of its predecessor. You find yourself trapped in a fort where two armies of ghosts continually replay their last battle until you help one army win. A fellow you've helped promises to give you "one of his old dogs" - but it's not what you think.

A suicidal man pays you to rub him out. You solve an intricate conspiracy plot by walking around town with an inquisitor who lightning-tortures anyone you question until the clues spill out, volt by volt. In another mission, the Saints and Seductresses are battling and you have to befriend both sides then betray one or the other, leading them into the enemy's trap.

You kill a huge monster using the tears of its creator and arrows made of the bones of its predecessor. You find yourself trapped in a fort where two armies of ghosts continually replay their last battle until you help one army win. A fellow you've helped promises to give you "one of his old dogs" - but it's not what you think.

More info

GenreRole Playing
DescriptionThis 30-hour campaign is the first proper expansion pack for the enormo-adventure, The Elder Scrolls IV: Oblivion, and a must-play for anyone, even if you didn't finish the main game.
Platform"PC","Xbox 360","PS3"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.