Monster Rancher 2 Fact Sheet Version 0.3 - 9/9/99 Author: Doug Rosengard ( Thanks to Sean McCann for additional information (Make sure to view this info in Courier or another fixed-width font.) THINGS CHANGED FROM THE ORIGINAL MONSTER RANCHER - Techniques have a Withering and Sharpness stat. Withering appears to drain guts, but I'm not sure what Sharpness does yet. - Drills do not earn you money; they only improve your stats. Also, monsters can not only Succeed or Fail at a drill, but can also get a Great result (+20 or so), can Cheat for +1 gain, or go Truant and not even try. Once your skill reaches 350 or so, drills designed primarily to improve that stat are listed with two stars, and become much harder to complete. However, when you do succeed at the drill, you can gain up to 20 points at a time. Three stars are also possible later on. - If a monster does not want to do a particular drill, he will give you a "yuck" gesture before you confirm "yes/no" to start. So if you select a drill, and the monster goes "yuck", you should consider doing a different drill instead that week. - Battles now give you a single-arrow training boost to three random stats, but only if you win at least one match. In fact, you gain about an equal number of total points from a battle as you do from one week at the Errantry. The Errantry is still a better source of training, though, since the stats gained are not random, and since you can learn special techniques there. - Just as you get training in a battle, you also sometimes earn money as a reward for defeating a wild monster while training at the Errantry. Fighting wild monsters is more difficult than a normal battle for two reasons. First, you can NOT directly control your monster; your monster is automatically controlled by the computer. Second, the fight has no time limit, and lasts until either you or your opponent falls unconcious. Finally, your opponent comes from a random rank, so might be much more powerful or weaker than you. - The Lab can now "Analyze" your monster for you, and give you insight into some hidden properties of that monster type. - The Market now sells different monsters based on the season, giving you more than just the original three to choose from. Also, you can sell your monster at the market, if you don't feel like freezing it at the Lab. - Your training assistant is personalized based on answers you give to a personality test at the start of the game. My guess is this has some effect on when she tells you something is tired, stressed out, spoiled, and so on. For example, if you indicate you like to take risks, she probably waits longer to tell you your monster needs rest than if you say you like to play it safe. GUTS RECOVERY RATES All monsters gain Guts back at a rate determined by their primary monster type (i.e. what type of monster body and attacks they have). Below are listed the relative amount of Guts each monster gets back in the same amount of time (e.g. In the time it takes a Zuum to get back 5 Guts, a Pixie will get back 10 while a Golem will get back only 3.) Only those monster I've had a chance to compare are listed. Ape - 5 ColorPandora - 6 Gaboo - 4.5 Ghost - 10 Golem - 3 Jell - 5 Kato - 5.5 Mammoth - 4 Naga - 5.5 Nya - 4.5 Pixie - 10 Suezo - 5 Zuum - 5 MONSTER TECHNIQUES The list below only has a few moves so far, and is just so I have a template to add new moves to later on. Stats are listed as Force/Hit %/Wither/Sharp. Mocchi Techniques Long Range Mid Range Short Range Hand to Hand ----------------------------------------------------------- Roll Attack Head Butt Slap Sharp Tech #2 Basic Tech Basic Tech Cost 27 Cost 12 Cost 10 POW Based POW Based POW Based D/D/D/C D/D/E/E E/B/E/- Petal Swirl Sharp Tech #1 Cost 16 INT Based D/D/D/C Pixie Techniques Long Range Mid Range Short Range Hand to Hand ----------------------------------------------------------- Kiss Pat Withering Basic Tech Cost 18 Cost 12 INT Based POW Based -/B/C/E E/A/-/- Kick Basic Tech Cost 10 POW based E/B/-/- (Monster Techniques Continued) Zuum Techniques Long Range Mid Range Short Range Hand to Hand ----------------------------------------------------------- Tail Claw Basic Tech Basic Tech Cost 12 Cost 10 POW Based POW Based D/A/-/E D/C/-/- Tail Lash Basic Tech Cost 20 D/A/E/E Tail Combo Hit Tech #1 Cost 19 POW Based D/A/E/E OPPONENTS Rank A Opponents Gaatrek (Whale/Whale) L485 P611 I219 Sk174 Sp206 D321 Sharkin (Naga/Gali) L404 P481 I527 Sk542 Sp199 D288 Siva (Dragon/Dragon) L364 P607 I615 Sk351 Sp223 D333 Rank B Opponents Baluum (Mammoth/Tiger) L420 P456 I345 Sk291 Sp144 D190 Dewless (Mono/Golem) L205 P334 I326 Sk255 Sp025 D490 Epsilon (Henger/??) L290 P375 I311 Sk369 Sp357 D242 Ghoulshine (Tiger/Gali) L244 P257 I455 Sk469 Sp340 D177 Liquel (Hare/Gali) L225 P405 I213 Sk366 Sp310 D144 Pirrateau (Crab/Mocchi) L188 P229 I182 Sk171 Sp165 D270 Robeneal (Worm/Mono) L398 P312 I366 Sk295 Sp145 D270 Sanjuras (Gali/Gali) L225 P356 I481 Sk256 Sp222 D287 Tiravail (Plant/Suezo) L320 P149 I345 Sk237 Sp166 D115 Rank C Opponents Gunburn (Suezo/Hare) L165 P245 I338 Sk324 Sp245 D119 Hyoue (Kato/Hare) L127 P128 I399 Sk144 Sp375 D101 Nicolle (Nya/Nya) L251 P166 I185 Sk333 Sp340 D095 Ofrey (Ghost/Ghost) L111 P075 I293 Sk321 Sp369 D044 Pivorus (CPandora/CPandora) L424 P115 I108 Sk287 Sp255 D045 Recknen (Gaboo/Jell) L260 P255 I177 Sk170 Sp290 D095 Rockgeiger (Golem/Golem) L201 P442 I129 Sk066 Sp051 D314 Susvain (Naga/Zuum) L199 P295 I043 Sk366 Sp117 D175 Zamber (Zuum/Mono) L262 P275 I184 Sk266 Sp190 D309 Waranmo (Ape/Plant) L355 P308 I135 Sk195 Sp178 D199 Rank D Opponents Capella (Jell/Naga) L123 P165 I158 Sk195 Sp111 D217 Hailfall (Arrowhead/Arrowhead) L136 P150 I103 Sk098 Sp074 D278 Millnum (Pixie/Pixie) L066 P089 I285 Sk222 Sp236 D070 Pup Face (Tiger/Hare) L234 P223 I338 Sk375 Sp349 D065 Rapid Fist (Hare/Hare) L101 P344 I133 Sk197 Sp322 D111 Sleetbomb (Mammoth/??) L275 P223 I047 Sk099 Sp049 D182 Winston (Tiger/Jell) L086 P104 I225 Sk258 Sp211 D082 Rank E Opponents Harikicks (Zuum/Suezo) L156 P107 I094 Sk149 Sp138 D133 Junomoule (Mocchi/Tiger) L152 P135 I127 Sk161 Sp158 D138 Leone (Tiger/Hare) L088 P103 I127 Sk152 Sp144 D077 Lontar (Suezo/Plant) L121 P096 I150 Sk129 Sp085 D095 Nats (Hare/Hare) L057 P139 I057 Sk104 Sp141 D047 Oakleyman (Gaboo/Gaboo) L199 P158 I023 Sk055 Sp147 D081 Unknown rank Amoeba (Jell/Jell) L144 P159 I222 Sk217 Sp119 D298 Haze (Kato/Hare) L119 P099 I251 Sk115 Sp279 D134 Kitty (Pixie/Hare) L286 P278 I627 Sk501 Sp519 D225 Searock (Arrowhead/Golem) L343 P584 I212 Sk281 Sp255 D622</p>