FFFFFFFFF A LLL LLL OOO UUU UUU TTTTTTTTT FFFFFFFFF AAA LLL LLL OOOOOOO UUU UUU TTTTTTTTT FFFFFFFFF AAAAA LLL LLL OOOO OOOO UUU UUU TTTTTTTTT FFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFFFFF AAAAAAAAA LLL LLL OOO OOO UUU UUU TTT FFFFFF AAAAAAAAA LLL LLL OOO OOO UUU UUU TTT FFFFFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFF AAA AAA LLL LLL OOO OOO UUU UUU TTT FFF AAA AAA LLLLLLLLL LLLLLLLLL OOOO OOOO UUUU UUUU TTT FFF AAA AAA LLLLLLLLL LLLLLLLLL OOOOOOO UUUUUUU TTT FFF AAA AAA LLLLLLLLL LLLLLLLLL OOO UUU TTT 33333333 333333333 333333333 333 333 333 3333333 3333333 3333333 333 333 333 333333333 333333333 33333333 FALLOUT 3 Weapons, Armor and Items List Guide FAQ/Walkthrough Author: ShadowsDieAway Mike Merin Email: TeamObsessed at hotmail dot com (if you want to email me, replace at with @ and dot with . this is so bots do not send me any unwanted emails) Website: www.RBFgaming.com Would you kindly visit our site FAQ first posted on 10/29/08 ================================================================================ This is a list of all weapons, armor, and items in the Fallout universe. For the Weapons section: Value: price sold for Weight: in lbs Clip: how much in your magazine Ammo: what type of ammo the gun takes AP: Action Points (used in V.A.T.S.) Damage: damage given per bullet/shot/etc. Auto: automatic fire Rate of Fire: self-explanatory Spread: the size of the firing zone Critical % Multiplier: the multiplies your chance of getting a critical hit Critical Damage: how much damage is added on if there is a critical hit Specifics: if the weapon does something special Rarity: if the weapon is unique or not For the Clothing section: Health: how much more health the outfit gives you DR: damage resistance, how much damage the outfit takes away Effects: what specialties the clothing has For the Items, Alcohol and Chems section: Quest: if the item is obtained through a quest Addiction: if there is a chance of getting addicted to the item ================================================================================ Table of Contents: [I] Checklist [II] Weapons [III] Clothing [IV] Items, Alcohol and Chems ================================================================================ [I] Checklist -------------------------------------------------------------------------------- Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Big Guns Flamer Burnmaster Flamer Gatling Laser Vengeance Gatling Laser Minigun Eugene Minigun Fat Man Experimental MIRV Fatman Missile Launcher Miss Launcher Missile Launcher - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Energy Weapons Alien Blaster Firelance Alien Blaster Laser Pistol Colonel Autumn's Laser Pistol Protectron's Gaze Laser Pistol Smuggler's End Laser Pistol Mesmetron Plasma Pistol Laser Rifle Wazer Wifle Laser Rifle Plasma Rifle A3-21's Plasma Rifle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grenades/Mines Frag Grenade Plasma Grenade Pulse Grenade Frag Mine Plasma Mine Pulse Mine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Melee Weapons Police Baton Chinese Officer's Sword Vampire's Edge Chinese Officer's Sword Combat Knife Occam's Razor Combat Knife Stabhappy Combat Knife Lead Pipe Ripper Jack Ripper Rolling Pin Knife Ant's Sting Knife Switchblade Butch's Toothpick Switchblade Tire Iron Highwayman's Friend Tire Iron Repellent Stick Baseball Bat Nail Board Board of Education Nail Board Pool Cue The Break Pool Cue Sledgehammer The Tenderizer Sledgehammer Super Sledge Fawkes' Super Sledge - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Guns 10mm Pistol Colonel Autumn's 10mm Pistol Silenced 10mm Pistol 10mm Submachine Gun Sydney's 10mm Ultra SMG .32 Pistol Scoped .44 Magnum Blackhawk Scoped .44 Magnum Chinese Pistol Zhu-Rong v418 Chinese Pistol Sawed-Off Shotgun The Kneecapper Sawed-Off Shotgun Chinese Assault Rifle Xuanlong Assault Rifle Assault Rifle BB GUn Combat Shotgun The Terrible Shotgun Hunting Rifle Ol' Painless Hunting Rifle Lincoln's Repeater Sniper Rifle Reservist's Rifle Sniper Rifle Victory Rifle Sniper Rifle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unarmed Weapons Brass Knuckles Power Fist Fisto! Power Fist The Shocker Power Fist Spiked Knuckles Plunkett's Valid Points Spiked Knuckles - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Custom Weapons Rock-It Launcher Nuka-Grenade Bottlecap Mine Shishkebab Dart Gun Railway Rifle Deathclaw Gauntlet -------------------------------------------------------------------------------- Clothing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Armor Advanced Radiation Suit Armored Vault 101 Jumpsuit Combat Armor Combat Armor, Talon Enclave Power Armor Leather Armor Linden's Outcast Power Armor Mercenary Adventurer Outfit Mercenary Charmer Outfit Mercenary Cruiser Outfit Mercenary Grunt Outfit Mercenary Troublemaker Outfit Mercenary Veteran Outfit Metal Armor Outcast Recon Armor Power Armor Prototype Medic Power Armor Radiation Suit Raider Armor, Badlands Raider Armor, Blastmaster Raider Armor, Painspike Raider Armor, Sadist Ranger Battle Armor Recon Armor Rivet City Security Armor T-51b Power Armor Tenpenny Security Uniform Tesla Armor The AntAgonizer's Costume The Mechanist's Costume Vault 101 Security Armor Wanderer's Leather Armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Helmets Boogeyman's Hood Combat Helmet Combat Helmet, Talon Crow's Eyebot Helmet Enclave Power Helmet Eyebot Helmet Hockey Mask Ledoux's Hockey Mask Metal Helmet Motorcycle Helmet Outcast Recon Helmet Power Helmet Raider Helmet, Archlight Raider Helmet, Blastmaster Raider Helmet, Psycho-Tic Raider Helmet, Wastehound Ranger Battle Helmet Recon Armor Helmet Rivet City Security Helmet T-51b Power Helmet Tenpenny Security Helmet Tesla Helmet The AntAgonizer's Helmet The Mechanist's Helmet Torcher's Mask Vault 101 Security Helmet - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Clothing Brahmin-Skin Outfit Brotherhood Scribe Robe Chinese Jumpsuit Colonel Autumn's Uniform Dirty Chinese Jumpsuit Dirty Pre-War Businesswear Dirty Pre-War Casualwear Dirty Pre-War Parkstroller Outfit Dirty Pre-War Relaxedwear Dirty Pre-War Spring Outfit Elder Lyons' Robe Enclave Officer Uniform Enclave Scientist Outfit Environment Suit Eulogy Jones' Suit Grimy Pre-War Businesswear Handyman Jumpsuit Lab Technician Outfit Lesko's Lab Coat Maple's Garb Modified Utility Jumpsuit Naughty Nightwear Negligee (1) Negligee (2) Oasis Robe Oasis Villager Robe Pre-War Casualwear Pre-War Parkstroller Pre-War Relaxedwear Pre-War Spring Outfit Red Racer Jumpsuit Red's Jumpsuit Regulator Duster RobCo Jumpsuit Roving Trader Outfit Scientist Outfit Sheriff's Duster Tenpenny's Suit The Surgeon's Lab Coat Tunnel Snake Outfit Vance's Longcoat Outfit Vault Jumpsuit Vault Lab Uniform Vault Utility Jumpsuit Wasteland Doctor Fatigues Wasteland Settler Outfit Wasteland Surgeon Outfit Wasteland Wanderer Outfit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hat Ballcap with Glasses Bandana Biker Goggles Button's Wig Chinese Commando Hat Enclave Officer Hat Eulogy Jones' Hat Ghoul Mask Lincoln's Hat Lucky Shades Makeshift Gas Mask Oasis Druid Head Poplar's Hood Pre-War Baseball Cap Pre-War Bonnet Pre-War Hat Red's Bandana Roving Trader Hat Shady Hat Sheriff's Hat Stormchaser Hat Surgical Mask Takoma Park Little Leaguer Cap Three Dog's Head Wrap -------------------------------------------------------------------------------- Items, Alcohol and Chems - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Food Ant Meat Ant Nectar Blamco Mac and Cheese Bloatify Meat Blood Pack Brahmin Steak Bubblegum Cave Fungus Cram Crispy Squirrel Bits Crunchy Mutfruit Dandy Boy Apples Dirty Water Dog Meat Fancy Lads Snack Cakes Fire Ant Nectar Fresh Apple Fresh Carrot Fresh Pear Fresh Potato Gum Drops Hatchling Mirelurk Meat Human Flesh Ice Cold Nuka-Cola Iguana Bits Iguana on a Stick InstaMash Junk Food Mirelurk Cakes Mirelurk Meat Miss. Quantum Pie Mole Rat Meat Mole Rat Wonder Meat Mutfruit Noodles Nuka-Cola Nuka-Cola Quantum Nukalurk Meat Pork N' Beans Potato Crisps Purified Water Radroach Meat Salisbury Steak Softshell Mirelurk Meat Squirrel on a Stick Squirrel Stew Strange Meat Strange Meat Pie Sugar Bombs Yoo Guai Meat YumYum Deviled Eggs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alcohol Beer Scotch Vodka Whiskey Wine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chems Ant Queen Pheromones Buffout Jet Mentats Mentats, Berry Mentats, Grape Mentats, Orange Med-X Psycho RadAway Rad-X Stealth Boy Stimpak Ultrajet ================================================================================ [II] Weapons -------------------------------------------------------------------------------- Big Guns Flamer Value: 500 Weight: 15 Clip: 60 Ammo: Flamer Fuel AP: 50 Damage: 16 Auto: Yes Rate of Fire: 8 Spread: 0.5 Critical %: 4 Crit. Damage: 1 Specifics: Sets enemies on fire Rarity: - Burnmaster Flamer Value: 500 Weight: 15 Clip: 60 Ammo: Flamer Fuel AP: 50 Damage: 24 Auto: Yes Rate of Fire: 8 Spread: 0.5 Critical %: 4 Crit. Damage: 1 Specifics: Sets enemies on fire Rarity: Unique Gatling Laser Value: 2000 Weight: 18 Clip: 240 Ammo: Electron Charge Pack AP: 30 Damage: 8 Auto: Yes Rate of Fire: 20 Spread: 0.5 Critical %: 1 Crit. Damage: 6 Specifics: - Rarity: - Vengeance Gatling Laser Value: 2400 Weight: 18 Clip: 240 Ammo: Electron Charge Pack AP: 30 Damage: 11 Auto: Yes Rate of Fire: 20 Spread: 0.5 Critical %: 1 Crit. Damage: 12 Specifics: - Rarity: Unique Minigun Value: 1000 Weight: 18 Clip: 240 Ammo: 5mm Round AP: 30 Damage: 5 Auto: Yes Rate of Fire: 20 Spread: 2 Critical %: 1 Crit. Damage: 5 Specifics: - Rarity: Unique Eugene Minigun Value: 1500 Weight: 18 Clip: 240 Ammo: 5mm Round AP: 30 Damage: 7 Auto: Yes Rate of Fire: 20 Spread: 2 Critical %: 1 Crit. Damage: 7 Specifics: - Rarity: Unique Fat Man Value: 1000 Weight: 30 Clip: 1 Ammo: Mini Nuke AP: 65 Damage: 10 Auto: No Rate of Fire: 4.5 Spread: 2 Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: Collectible Experimental MIRV Fatman Value: 2500 Weight: 30 Clip: 8 Ammo: Mini Nuke AP: 65 Damage: 10 Auto: No Rate of Fire: 4.5 Spread: 13 Critical %: 0 Crit. Damage: N/A Specifics: Launches multiple nukes simultaneously Rarity: Unique Missile Launcher Value: 500 Weight: 20 Clip: 1 Ammo: Missile AP: 55 Damage: 20 Auto: No Rate of Fire: 5.5 Spread: 0.5 Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: - Miss Launcher Missile Launcher Value: 400 Weight: 15 Clip: 1 Ammo: Missile AP: 55 Damage: 20 Auto: No Rate of Fire: 5.5 Spread: 0.5 Critical %: 0 Crit. Damage: N/A Specifics: Missiles arc like a grenade, explodes after three seconds Rarity: Unique - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Energy Weapons Alien Blaster Value: 500 Weight: 2 Clip: 10 Ammo: Alien Power Cell AP: 20 Damage: 100 Auto: No Rate of Fire: 3 Spread: 0 Critical %: 1 Crit. Damage: 40 Specifics: Chance to Disintegrate on death Rarity: - Firelance Alien Blaster Value: 750 Weight: 2 Clip: 10 Ammo: Alien Power Cell AP: 20 Damage: 80 Auto: No Rate of Fire: 3 Spread: 0 Critical %: 3 Crit. Damage: 40 Specifics: Chance to Disintegrate on death Rarity: Unique Laser Pistol Value: 320 Weight: 3 Clip: 30 Ammo: Energy Cell AP: 17 Damage: 12 Auto: No Rate of Fire: 6 Spread: 0 Critical %: 1.5 Crit. Damage: 12 Specifics: - Rarity: - Colonel Autumn's Laser Pistol Value: 420 Weight: 2 Clip: 20 Ammo: Energy Cell AP: 0 Damage: 15 Auto: No Rate of Fire: 6 Spread: 0 Critical %: 1.5 Crit. Damage: 18 Specifics: - Rarity: Unique Protectron's Gaze Laser Pistol Value: 320 Weight: 3 Clip: 20 Ammo: Energy Cell AP: 17 Damage: 24 Auto: No Rate of Fire: 3 Spread: 2.5 Critical %: 1 Crit. Damage: 24 Specifics: Fires two shots at once Rarity: Unique Smuggler's End Laser Pistol Value: 450 Weight: 2 Clip: 30 Ammo: Energy Cell AP: 17 Damage: 18 Auto: No Rate of Fire: 6 Spread: 0 Critical %: 1.5 Crit. Damage: 18 Specifics: - Rarity: Unique Mesmetron Value: 500 Weight: 2 Clip: 5 Ammo: Mesmetron Power Cell AP: 65 Damage: 1 Auto: No Rate of Fire: 1 Spread: 0 Critical %: 1 Crit. Damage: 0 Specifics: Weapon and ammo from Grouse at Paradise Falls Rarity: Unique Plasma Pistol Value: 360 Weight: 3 Clip: 16 Ammo: Energy Cell AP: 21 Damage: 25 Auto: No Rate of Fire: 3 Spread: 0.5 Critical %: 2 Crit. Damage: 25 Specifics: - Rarity: - Laser Rifle Value: 1000 Weight: 8 Clip: 24 Ammo: Micro Fusion Cell AP: 17 Damage: 23 Auto: No Rate of Fire: 2 Spread: 0 Critical %: 1.5 Crit. Damage: 22 Specifics: - Rarity: - Wazer Wifle Laser Rifle Value: 900 Weight: 8 Clip: 30 Ammo: Micro Fusion Cell AP: 17 Damage: 28 Auto: No Rate of Fire: 2 Spread: 0 Critical %: 1.5 Crit. Damage: 28 Specifics: - Rarity: Unique Plasma Rifle Value: 1800 Weight: 8 Clip: 12 Ammo: Micro Fusion Cell AP: 25 Damage: 45 Auto: No Rate of Fire: 4 Spread: 0.2 Critical %: 2 Crit. Damage: 44 Specifics: - Rarity: - A3-21's Plasma Rifle Value: 2200 Weight: 8 Clip: 12 Ammo: Micro Fusion Cell AP: 25 Damage: 50 Auto: No Rate of Fire: 4 Spread: 0.2 Critical %: 2.5 Crit. Damage: 50 Specifics: - Rarity: Unique - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grenades/Mines Frag Grenade Value: 25 Weight: 0.5 Clip: - Ammo: - AP: 24 Damage: 100 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius Rarity: - Plasma Grenade Value: 50 Weight: 0.5 Clip: - Ammo: - AP: 24 Damage: 150 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius Rarity: - Pulse Grenade Value: 40 Weight: 0.5 Clip: - Ammo: - AP: 24 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius, 200 damage to robots, 8 second disable Rarity: - Frag Mine Value: 25 Weight: 0.5 Clip: - Ammo: - AP: 35 Damage: 100 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius Rarity: - Plasma Mine Value: 50 Weight: 0.5 Clip: - Ammo: - AP: 35 Damage: 150 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius Rarity: - Pulse Mine Value: 40 Weight: 0.5 Clip: - Ammo: - AP: 35 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius, 200 damage to robots, 8 second disable Rarity: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Melee Weapons Police Baton Value: 70 Weight: 2 Clip: - Ammo: - AP: 25 Damage: 4 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 4 Specifics: - Rarity: - Chinese Officer's Sword Value: 75 Weight: 3 Clip: - Ammo: - AP: 28 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 2 Crit. Damage: 15 Specifics: - Rarity: - Vampire's Edge Chinese Officer's Sword Value: 400 Weight: 1 Clip: - Ammo: - AP: 28 Damage: 15 Auto: - Rate of Fire: - Spread: - Critical %: 3 Crit. Damage: 20 Specifics: - Rarity: Unique Combat Knife Value: 50 Weight: 1 Clip: - Ammo: - AP: 17 Damage: 7 Auto: - Rate of Fire: - Spread: - Critical %: 3 Crit. Damage: 13 Specifics: - Rarity: - Occam's Razor Combat Knife Value: 65 Weight: 1 Clip: - Ammo: - AP: 17 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 3 Crit. Damage: 13 Specifics: - Rarity: Unique Stabhappy Combat Knife Value: 65 Weight: 1 Clip: - Ammo: - AP: 17 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 4 Crit. Damage: 15 Specifics: Slightly more damage to limbs Rarity: Unique Lead Pipe Value: 75 Weight: 3 Clip: - Ammo: - AP: 24 Damage: 9 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 18 Specifics: - Rarity: - Ripper Value: 100 Weight: 6 Clip: - Ammo: - AP: 65 Damage: 30 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: - Jack Ripper Value: 200 Weight: 6 Clip: - Ammo: - AP: 65 Damage: 30 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 15 Specifics: 50% extra limb damage Rarity: Unique Rolling Pin Value: 10 Weight: 1 Clip: - Ammo: - AP: 24 Damage: 3 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: - Knife Value: 20 Weight: 1 Clip: - Ammo: - AP: 20 Damage: 4 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 4 Specifics: - Rarity: - Ant's Sting Knife Value: 30 Weight: 1 Clip: - Ammo: - AP: 20 Damage: 4 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 4 Specifics: Poisons enemies, 40 damage every 10 seconds Rarity: Unique Switchblade Value: 35 Weight: 1 Clip: - Ammo: - AP: 18 Damage: 5 Auto: - Rate of Fire: - Spread: - Critical %: 2 Crit. Damage: 9 Specifics: - Rarity: - Butch's Toothpick Switchblade Value: 50 Weight: 1 Clip: - Ammo: - AP: 18 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 2.5 Crit. Damage: 13 Specifics: - Rarity: Unique Tire Iron Value: 40 Weight: 3 Clip: - Ammo: - AP: 27 Damage: 6 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 6 Specifics: - Rarity: - Highwayman's Friend Tire Iron Value: 75 Weight: 5 Clip: - Ammo: - AP: 27 Damage: 10 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 10 Specifics: - Rarity: Unique Repellent Stick Value: 120 Weight: 3 Clip: - Ammo: - AP: 40 Damage: 1 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: Explodes Mole Rats after 5 seconds Rarity: - Baseball Bat Value: 55 Weight: 3 Clip: - Ammo: - AP: 25 Damage: 9 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 9 Specifics: - Rarity: - Nail Board Value: 30 Weight: 4 Clip: - Ammo: - AP: 27 Damage: 8 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: - Board of Education Nail Board Value: 60 Weight: 4 Clip: - Ammo: - AP: 27 Damage: 12 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 12 Specifics: - Rarity: Unique Pool Cue Value: 15 Weight: 1 Clip: - Ammo: - AP: 27 Damage: 3 Auto: - Rate of Fire: - Spread: - Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: - The Break Pool Cue Value: 50 Weight: 1 Clip: - Ammo: - AP: 27 Damage: 6 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 6 Specifics: - Rarity: Unique Sledgehammer Value: 130 Weight: 12 Clip: - Ammo: - AP: 38 Damage: 20 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 10 Specifics: - Rarity: - The Tenderizer Sledgehammer Value: 230 Weight: 12 Clip: - Ammo: - AP: 38 Damage: 30 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 15 Specifics: - Rarity: Unique Super Sledge Value: 180 Weight: 20 Clip: - Ammo: - AP: 38 Damage: 25 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 25 Specifics: - Rarity: - Fawkes' Super Sledge Value: 300 Weight: 18 Clip: - Ammo: - AP: 38 Damage: 32 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 32 Specifics: Attacks faster than regular Sledgehammer Rarity: Unique - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Guns 10mm Pistol Value: 225 Weight: 3 Clip: 12 Ammo: 10mm Round AP: 17 Damage: 9 Auto: No Rate of Fire: 6 Spread: 0.5 Critical %: 1 Crit. Damage: 9 Specifics: - Rarity: - Colonel Autumn's 10mm Pistol Value: 325 Weight: 3 Clip: 12 Ammo: 10mm Round AP: 17 Damage: 13 Auto: No Rate of Fire: 6 Spread: 0.5 Critical %: 1 Crit. Damage: 13 Specifics: - Rarity: Unique Silenced 10mm Pistol Value: 250 Weight: 3 Clip: 12 Ammo: 10mm Round AP: 21 Damage: 8 Auto: No Rate of Fire: 6 Spread: 0.5 Critical %: 2 Crit. Damage: 5 Specifics: - Rarity: - 10mm Submachine Gun Value: 330 Weight: 5 Clip: 30 Ammo: 10mm Round AP: 20 Damage: 7 Auto: Yes Rate of Fire: 10 Spread: 1.5 Critical %: 1 Crit. Damage: 7 Specifics: - Rarity: - Sydney's 10mm Ultra SMG Value: 430 Weight: 5 Clip: 50 Ammo: 10mm Round AP: 20 Damage: 9 Auto: Yes Rate of Fire: 10 Spread: 1.5 Critical %: 1 Crit. Damage: 9 Specifics: - Rarity: Unique .32 Pistol Value: 110 Weight: 2 Clip: 5 Ammo: .32 Caliber Round AP: 20 Damage: 6 Auto: No Rate of Fire: 6 Spread: 0.5 Critical %: 1 Crit. Damage: 6 Specifics: - Rarity: - Scoped .44 Magnum Value: 300 Weight: 4 Clip: 6 Ammo: .44 Round, Magnum AP: 32 Damage: 35 Auto: No Rate of Fire: 2.25 Spread: 0.3 Critical %: 2 Crit. Damage: 35 Specifics: Scoped Rarity: - Blackhawk Scoped .44 Magnum Value: 500 Weight: 4 Clip: 6 Ammo: .44 Round, Magnum AP: 32 Damage: 55 Auto: No Rate of Fire: 2.25 Spread: 0.3 Critical %: 2 Crit. Damage: 45 Specifics: Scoped Rarity: Unique Chinese Pistol Value: 190 Weight: 2 Clip: 10 Ammo: 10mm Round AP: 17 Damage: 4 Auto: No Rate of Fire: 6 Spread: 1 Critical %: 1 Crit. Damage: 4 Specifics: - Rarity: - Zhu-Rong v418 Chinese Pistol Value: 290 Weight: 2 Clip: 10 Ammo: 10mm Round AP: 17 Damage: 4 Auto: No Rate of Fire: 4.5 Spread: 1 Critical %: 2 Crit. Damage: 4 Specifics: Chance of setting enemies on fire Rarity: Unique Sawed-Off Shotgun Value: 150 Weight: 4 Clip: 2 Ammo: Shotgun Cell AP: 37 Damage: 50 Auto: No Rate of Fire: 2.25 Spread: 7 Critical %: N/A Crit. Damage: - Specifics: - Rarity: - The Kneecapper Sawed-Off Shotgun Value: 350 Weight: 5 Clip: 2 Ammo: Shotgun Cell AP: 37 Damage: 75 Auto: No Rate of Fire: 1.9 Spread: 4 Critical %: N/A Crit. Damage: - Specifics: - Rarity: Unique Chinese Assault Rifle Value: 500 Weight: 7 Clip: 24 Ammo: 5.56mm Round AP: 23 Damage: 11 Auto: Yes Rate of Fire: 8 Spread: 1.5 Critical %: 1 Crit. Damage: 10 Specifics: - Rarity: - Xuanlong Assault Rifle Value: 400 Weight: 7 Clip: 36 Ammo: 5.56mm Round AP: 23 Damage: 12 Auto: Yes Rate of Fire: 8 Spread: 1.5 Critical %: 1 Crit. Damage: 12 Specifics: - Rarity: Unique Assault Rifle Value: 300 Weight: 7 Clip: 24 Ammo: 5.56mm Round AP: 23 Damage: 8 Auto: Yes Rate of Fire: 8 Spread: 1.5 Critical %: 1 Crit. Damage: 8 Specifics: - Rarity: - BB GUn Value: 36 Weight: 2 Clip: 100 Ammo: BB AP: 28 Damage: 4 Auto: No Rate of Fire: 0.75 Spread: 0.5 Critical %: 1 Crit. Damage: 4 Specifics: - Rarity: - Combat Shotgun Value: 200 Weight: 7 Clip: 12 Ammo: Shotgun Cell AP: 27 Damage: 55 Auto: No Rate of Fire: 1.5 Spread: 3 Critical %: 1 Crit. Damage: 27 Specifics: - Rarity: - The Terrible Shotgun Value: 250 Weight: 10 Clip: 12 Ammo: Shotgun Cell AP: 27 Damage: 80 Auto: No Rate of Fire: 1.5 Spread: 6 Critical %: 1 Crit. Damage: 40 Specifics: - Rarity: Unique Hunting Rifle Value: 150 Weight: 6 Clip: 5 Ammo: .32 Caliber Rifle AP: 25 Damage: 25 Auto: No Rate of Fire: 0.75 Spread: 0.3 Critical %: 1 Crit. Damage: 25 Specifics: - Rarity: - Ol' Painless Hunting Rifle Value: 250 Weight: 6 Clip: 5 Ammo: .32 Caliber Rifle AP: 23 Damage: 30 Auto: No Rate of Fire: 1.1 Spread: 0 Critical %: 1 Crit. Damage: 30 Specifics: - Rarity: Unique Lincoln's Repeater Value: 500 Weight: 5 Clip: 15 Ammo: .44 Round, Magnum AP: 25 Damage: 50 Auto: No Rate of Fire: 0.75 Spread: 0 Critical %: 2 Crit. Damage: 50 Specifics: - Rarity: - Sniper Rifle Value: 300 Weight: 10 Clip: 5 Ammo: .308 Caliber Round AP: 38 Damage: 40 Auto: No Rate of Fire: 1 Spread: 0 Critical %: 5 Crit. Damage: 40 Specifics: Scoped Rarity: - Reservist's Rifle Sniper Rifle Value: 500 Weight: 10 Clip: 3 Ammo: .308 Caliber Round AP: 32 Damage: 40 Auto: No Rate of Fire: 1.6 Spread: 0 Critical %: 5 Crit. Damage: 40 Specifics: Scoped Rarity: Unique Victory Rifle Sniper Rifle Value: 450 Weight: 10 Clip: 5 Ammo: .308 Caliber Round AP: 38 Damage: 40 Auto: No Rate of Fire: 1 Spread: 0 Critical %: 3 Crit. Damage: 40 Specifics: Scoped, knocks enemy down on critical hit Rarity: Unique - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unarmed Weapons Brass Knuckles Value: 20 Weight: 1 Clip: - Ammo: - AP: 18 Damage: 6 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 6 Specifics: - Rarity: - Power Fist Value: 100 Weight: 6 Clip: - Ammo: - AP: 28 Damage: 20 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 20 Specifics: - Rarity: - Fisto! Power Fist Value: 100 Weight: 6 Clip: - Ammo: - AP: 25 Damage: 25 Auto: - Rate of Fire: - Spread: - Critical %: 1.5 Crit. Damage: 25 Specifics: - Rarity: Unique The Shocker Power Fist Value: 150 Weight: 6 Clip: - Ammo: - AP: 25 Damage: 20 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 20 Specifics: Additional 25 damage to robots Rarity: Unique Spiked Knuckles Value: 25 Weight: 1 Clip: - Ammo: - AP: 19 Damage: 9 Auto: - Rate of Fire: - Spread: - Critical %: 1 Crit. Damage: 9 Specifics: - Rarity: - Plunkett's Valid Points Spiked Knuckles Value: 30 Weight: 1 Clip: - Ammo: - AP: 15 Damage: 12 Auto: - Rate of Fire: - Spread: - Critical %: 2 Crit. Damage: 12 Specifics: - Rarity: Unique - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Custom Weapons Rock-It Launcher Value: 200 Weight: 8 Clip: 12 Ammo: Misc. objects AP: 32 Damage: 50 Auto: No Rate of Fire: 3.33 Spread: 1 Critical %: 1 Crit. Damage: 25 Specifics: Big Guns Rarity: - Nuka-Grenade Value: 50 Weight: 0.5 Clip: - Ammo: - AP: 24 Damage: 500 Auto: - Rate of Fire: - Spread: 0 Critical %: 0 Crit. Damage: N/A Specifics: 20 foot radius, Radiation and Fire Rarity: Bottlecap Mine Value: 75 Weight: 0.5 Clip: - Ammo: - AP: 35 Damage: 500 Auto: - Rate of Fire: - Spread: 1 Critical %: 0 Crit. Damage: N/A Specifics: - Rarity: - Shishkebab Value: 200 Weight: 3 Clip: - Ammo: - AP: 28 Damage: 35 Auto: - Rate of Fire: - Spread: 0 Critical %: 2 Crit. Damage: 24 Specifics: Melee Weapon, Ignites target Rarity: - Dart Gun Value: 500 Weight: 3 Clip: 1 Ammo: Dart AP: 25 Damage: 6 Auto: No Rate of Fire: 8.33 Spread: 0 Critical %: 2.5 Crit. Damage: 12 Specifics: Small Guns, Poison: 64 damage per 8 seconds & cripples legs Rarity: - Railway Rifle Value: 200 Weight: 9 Clip: 8 Ammo: Railway Spikes AP: 24 Damage: 30 Auto: No Rate of Fire: 2 Spread: 0.75 Critical %: 3 Crit. Damage: 30 Specifics: Small Guns Rarity: - Deathclaw Gauntlet Value: 150 Weight: 10 Clip: - Ammo: - AP: 26 Damage: 20 Auto: - Rate of Fire: - Spread: 0 Critical %: 5 Crit. Damage: 30 Specifics: Unarmed weapon, Ignores damage resistance from armor Rarity: - ================================================================================ [III] Clothing -------------------------------------------------------------------------------- Armor Advanced Radiation Suit Value: 100 Powered: N Weight: 7 Health: 25 DR: 8 Effects: Rad Resistance +40% Armored Vault 101 Jumpsuit Value: 180 Powered: N Weight: 15 Health: 100 DR: 12 Effects: Energy Weapons +5, Small Guns +5 Combat Armor Value: 390 Powered: N Weight: 25 Health: 400 DR: 32 Effects: - Combat Armor, Talon Value: 275 Powered: N Weight: 25 Health: 300 DR: 28 Effects: - Enclave Power Armor Value: 780 Powered: Y Weight: 45 Health: 1200 DR: 40 Effects: Radiation Resistance +15%, Agility -1, Strength +1 Leather Armor Value: 160 Powered: N Weight: 15 Health: 150 DR: 24 Effects: - Linden's Outcast Power Armor Value: 740 Powered: Y Weight: 45 Health: 1000 DR: 40 Effects: Radiation Resistance +10%, Agility -1, Strength +1, Big Guns +5 Mercenary Adventurer Outfit Value: 50 Powered: N Weight: 8 Health: 100 DR: 12 Effects: Small Guns +2, Melee Weapons +2 Mercenary Charmer Outfit Value: 50 Powered: N Weight: 8 Health: 100 DR: 12 Effects: Small Guns +2, Melee Weapons +2 Mercenary Cruiser Outfit Value: 50 Powered: N Weight: 8 Health: 100 DR: 12 Effects: Small Guns +2, Melee Weapons +2 Mercenary Grunt Outfit Value: 50 Powered: N Weight: 8 Health: 100 DR: 12 Effects: Small Guns +2, Melee Weapons +2 Mercenary Troublemaker Outfit Value: 50 Powered: N Weight: 8 Health: 100 DR: 12 Effects: Small Guns +2, Melee Weapons +2 Mercenary Veteran Outfit Value: 50 Powered: N Weight: 8 Health: 100 DR: 12 Effects: Small Guns +2, Melee Weapons +2 Metal Armor Value: 460 Powered: N Weight: 30 Health: 500 DR: 36 Effects: Agility -1 Outcast Recon Armor Value: 180 Powered: N Weight: 20 Health: 400 DR: 28 Effects: Sneak +5 Power Armor Value: 740 Powered: Y Weight: 45 Health: 1000 DR: 40 Effects: Radiation Resistance +10%, Agility -2, Strength +2 Prototype Medic Power Armor Value: 1000 Powered: Y Weight: 45 Health: 1000 DR: 40 Effects: Radiation Resistance +25%, Agility -1, Dispenses Med-X Radiation Suit Value: 60 Powered: N Weight: 5 Health: 15 DR: 6 Effects: Radiation Resistance +30% Raider Armor, Badlands Value: 180 Powered: N Weight: 15 Health: 100 DR: 16 Effects: - Raider Armor, Blastmaster Value: 180 Powered: N Weight: 15 Health: 100 DR: 16 Effects: - Raider Armor, Painspike Value: 180 Powered: N Weight: 15 Health: 100 DR: 16 Effects: - Raider Armor, Sadist Value: 180 Powered: N Weight: 15 Health: 100 DR: 16 Effects: - Ranger Battle Armor Value: 430 Powered: N Weight: 27 Health: 1100 DR: 39 Effects: Small Guns +10, AP +5, Luck +1 Recon Armor Value: 180 Powered: N Weight: 20 Health: 400 DR: 28 Effects: Sneak +5 Rivet City Security Armor Value: 330 Powered: N Weight: 20 Health: 100 DR: 24 Effects: Small Guns +5 T-51b Power Armor Value: 1000 Powered: Y Weight: 40 Health: 2000 DR: 50 Effects: Radiation Resistance +25 Tenpenny Security Uniform Value: 180 Powered: N Weight: 20 Health: 100 DR: 24 Effects: Small Guns +5 Tesla Armor Value: 820 Powered: Y Weight: 45 Health: 1500 DR: 43 Effects: Radiation Resistance +20%, Energy Weapons +10 The AntAgonizer's Costume Value: 120 Powered: N Weight: 15 Health: 100 DR: 20 Effects: Agility +1, Charisma -1 The Mechanist's Costume Value: 30 Powered: N Weight: 15 Health: 100 DR: 20 Effects: Endurance +1, Charisma -1 Vault 101 Security Armor Value: 70 Powered: N Weight: 15 Health: 100 DR: 12 Effects: - Wanderer's Leather Armor Value: 160 Powered: N Weight: 15 Health: 150 DR: 24 Effects: Small Guns +10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Helmets Boogeyman's Hood Value: 110 Powered: N Weight: 3 Health: 100 DR: 8 Effects: - Combat Helmet Value: 50 Powered: N Weight: 3 Health: 50 DR: 5 Effects: - Combat Helmet, Talon Value: 60 Powered: N Weight: 3 Health: 40 DR: 4 Effects: - Crow's Eyebot Helmet Value: 20 Powered: N Weight: 10 Health: 25 DR: 5 Effects: Perception +1 Enclave Power Helmet Value: 110 Powered: Y Weight: 5 Health: 75 DR: 9 Effects: Radiation Resistance +5%, Charisma -1 Eyebot Helmet Value: 20 Powered: N Weight: 3 Health: 25 DR: 5 Effects: - Hockey Mask Value: 10 Powered: N Weight: 1 Health: 15 DR: 3 Effects: Unarmed +5 Ledoux's Hockey Mask Value: 100 Powered: N Weight: 1 Health: 25 DR: 4 Effects: AP +25 Metal Helmet Value: 70 Powered: N Weight: 3 Health: 50 DR: 5 Effects: - Motorcycle Helmet Value: 6 Powered: N Weight: 1 Health: 10 DR: 5 Effects: - Outcast Recon Helmet Value: 40 Powered: N Weight: 3 Health: 40 DR: 4 Effects: Perception +1 Power Helmet Value: 110 Powered: Y Weight: 5 Health: 75 DR: 8 Effects: Radiation Resistance +3 Raider Helmet, Archlight Value: 20 Powered: N Weight: 3 Health: 15 DR: 2 Effects: - Raider Helmet, Blastmaster Value: 20 Powered: N Weight: 3 Health: 15 DR: 2 Effects: Explosives +5, Big Guns +5 Raider Helmet, Psycho-Tic Value: 20 Powered: N Weight: 3 Health: 15 DR: 2 Effects: - Raider Helmet, Wastehound Value: 20 Powered: N Weight: 3 Health: 15 DR: 2 Effects: - Ranger Battle Helmet Value: 60 Powered: N Weight: 5 Health: 50 DR: 6 Effects: - Recon Armor Helmet Value: 40 Powered: N Weight: 3 Health: 40 DR: 4 Effects: - Rivet City Security Helmet Value: 50 Powered: N Weight: 3 Health: 25 DR: 4 Effects: - T-51b Power Helmet Value: 120 Powered: Y Weight: 4 Health: 100 DR: 10 Effects: Radiation Resistance +8%, Charisma +1 Tenpenny Security Helmet Value: 50 Powered: N Weight: 1 Health: 25 DR: 4 Effects: - Tesla Helmet Value: 120 Powered: Y Weight: 5 Health: 100 DR: 9 Effects: Radiation Resistance +5%, Charisma -1 The AntAgonizer's Helmet Value: 60 Powered: N Weight: 5 Health: 50 DR: 6 Effects: - The Mechanist's Helmet Value: 60 Powered: N Weight: 5 Health: 50 DR: 6 Effects: - Torcher's Mask Value: 20 Powered: N Weight: 3 Health: 15 DR: 2 Effects: Explosives +5, Big Guns +5 Vault 101 Security Helmet Value: 30 Powered: N Weight: 3 Health: 25 DR: 3 Effects: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Clothing *note* none of these are powered Brahmin-Skin Outfit Value: 6 Weight: 2 Health: 100 DR: 2 Effects: Endurance +1, Agility +1 Brotherhood Scribe Robe Value: 6 Weight: 2 Health: 100 DR: 2 Effects: - Chinese Jumpsuit Value: 10 Weight: 2 Health: 100 DR: 6 Effects: Small Guns +5 Colonel Autumn's Uniform Value: 12 Weight: 3 Health: 100 DR: 10 Effects: Energy Weapons +5, Small Guns +5 Dirty Chinese Jumpsuit Value: 6 Weight: 2 Health: 50 DR: 6 Effects: Small Guns +5 Dirty Pre-War Businesswear Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Speech +5 Dirty Pre-War Casualwear Value: 6 Weight: 2 Health: 100 DR: 3 Effects: Agility +1 Dirty Pre-War Parkstroller Outfit Value: 5 Weight: 10 Health: 100 DR: 3 Effects: Agility +1 Dirty Pre-War Relaxedwear Value: 6 Weight: 5 Health: 100 DR: 3 Effects: Agility +1 Dirty Pre-War Spring Outfit Value: 5 Weight: 2 Health: 100 DR: 3 Effects: Agility +1 Elder Lyons' Robe Value: 8 Weight: 2 Health: 100 DR: 3 Effects: - Enclave Officer Uniform Value: 8 Weight: 3 Health: 100 DR: 5 Effects: Energy Weapons +5, Small Guns +5 Enclave Scientist Outfit Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Science +5 Environment Suit Value: 100 Weight: 5 Health: 25 DR: 6 Effects: Radiation Resistance +30%, Medicine +5 Eulogy Jones' Suit Value: 6 Weight: 3 Health: 100 DR: 2 Effects: Charisma +1 Grimy Pre-War Businesswear Value: 6 Weight: 2 Health: 100 DR: 3 Effects: Speech +5 Handyman Jumpsuit Value: 6 Weight: 1 Health: 100 DR: 2 Effects: Repair +5 Lab Technician Outfit Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Science +5 Lesko's Lab Coat Value: 10 Weight: 1 Health: 100 DR: 5 Effects: Science +10, Radiation Resistance +20% Maple's Garb Value: 6 Weight: 2 Health: 100 DR: 4 Effects: Perception +1, Agility +1 Modified Utility Jumpsuit Value: 30 Weight: 2 Health: 100 DR: 1 Effects: Repair +5, Radiation Resistance +10, Luck +1 Naughty Nightwear Value: 30 Weight: 1 Health: 100 DR: 1 Effects: Charisma +1, Luck +1, Speech +10 Negligee (1) Value: 6 Weight: 1 Health: 100 DR: 1 Effects: Charisma +1 Negligee (2) Value: 10 Weight: 1 Health: 100 DR: 1 Effects: Charisma +1 Oasis Robe Value: 30 Weight: 3 Health: 100 DR: 4 Effects: - Oasis Villager Robe Value: 6 Weight: 2 Health: 100 DR: 4 Effects: - Pre-War Casualwear Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Agility +1 Pre-War Parkstroller Value: 6 Weight: 2 Health: 100 DR: 3 Effects: Agility +1 Pre-War Relaxedwear Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Agility +1 Pre-War Spring Outfit Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Agility +1 Red Racer Jumpsuit Value: 6 Weight: 1 Health: 100 DR: 2 Effects: Repair +5 Red's Jumpsuit Value: 40 Weight: 1 Health: 100 DR: 3 Effects: Small Guns +5 Regulator Duster Value: 70 Weight: 3 Health: 150 DR: 10 Effects: Small Guns +5, Charisma +1 RobCo Jumpsuit Value: 6 Weight: 1 Health: 100 DR: 2 Effects: Repair +5 Roving Trader Outfit Value: 6 Weight: 2 Health: 100 DR: 2 Effects: Barter +5 Scientist Outfit Value: 8 Weight: 2 Health: 100 DR: 3 Effects: Science +5 Sheriff's Duster Value: 35 Weight: 3 Health: 150 DR: 5 Effects: Small Guns +5, Charisma +1 Tenpenny's Suit Value: 8 Weight: 2 Health: 100 DR: 3 Effects: - The Surgeon's Lab Coat Value: 30 Weight: 1 Health: 100 DR: 2 Effects: Science +5, Medicine +10 Tunnel Snake Outfit Value: 8 Weight: 2 Health: 100 DR: 4 Effects: Melee Weapons +5 Vance's Longcoat Outfit Value: 100 Weight: 4 Health: 100 DR: 10 Effects: Small Guns +2, Melee Weapons +2 Vault Jumpsuit Value: 10 Weight: 1 Health: 100 DR: 1 Effects: Repair +5, Lockpick +5 Vault Lab Uniform Value: 6 Weight: 1 Health: 100 DR: 2 Effects: Science +5 Vault Utility Jumpsuit Value: 10 Weight: 1 Health: 100 DR: 1 Effects: Repair +5, Lockpick +5 Wasteland Doctor Fatigues Value: 6 Weight: 2 Health: 100 DR: 2 Effects: Medicine +5 Wasteland Settler Outfit Value: 6 Weight: 2 Health: 100 DR: 2 Effects: Endurance +1, Agility +1 Wasteland Surgeon Outfit Value: 6 Weight: 2 Health: 100 DR: 2 Effects: Medicine +5 Wasteland Wanderer Outfit Value: 6 Weight: 2 Health: 100 DR: 2 Effects: Endurance +1, Agility +1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hat *note* none of these are powered Ballcap with Glasses Value: 6 Weight: 1 Health: 10 DR: 1 Effects: Perception +1 Bandana Value: 6 Weight: 1 Health: 10 DR: 2 Effects: Perception +1 Biker Goggles Value: 6 Weight: 1 Health: 10 DR: 1 Effects: - Button's Wig Value: 20 Weight: 1 Health: 100 DR: 1 Effects: Speech +10, Barter +5, Intelligence +1, Perception -1 Chinese Commando Hat Value: 6 Weight: 1 Health: 15 DR: 1 Effects: Perception +1 Enclave Officer Hat Value: 6 Weight: 1 Health: 15 DR: 1 Effects: Energy Weapons +5 Eulogy Jones' Hat Value: 6 Weight: 1 Health: 15 DR: 1 Effects: Charisma +1 Ghoul Mask Value: 50 Weight: 1 Health: 100 DR: 3 Effects: Causes Feral Ghouls to ignore you Lincoln's Hat Value: 40 Weight: 1 Health: 50 DR: 1 Effects: Speech +5, Intelligence +1 Lucky Shades Value: 40 Weight: 1 Health: 150 DR: 1 Effects: Luck +1 Makeshift Gas Mask Value: 40 Weight: 2 Health: 25 DR: 3 Effects: - Oasis Druid Head Value: 6 Weight: 1 Health: 10 DR: 2 Effects: - Poplar's Hood Value: 6 Weight: 1 Health: 25 DR: 2 Effects: Agility +1, Sneak +10 Pre-War Baseball Cap Value: 8 Weight: 1 Health: 15 DR: 1 Effects: Perception +1 Pre-War Bonnet Value: 8 Weight: 1 Health: 15 DR: 1 Effects: Perception +1 Pre-War Hat Value: 8 Weight: 1 Health: 15 DR: 1 Effects: Perception +1 Red's Bandana Value: 30 Weight: 1 Health: 10 DR: 2 Effects: Perception +1 Roving Trader Hat Value: 6 Weight: 1 Health: 10 DR: 1 Effects: Barter +5 Shady Hat Value: 40 Powered: 1 Weight: 50 Health: 1 DR: Sneak +5, Perception +1 Effects: Sheriff's Hat Value: 35 Weight: 1 Health: 40 DR: 1 Effects: Perception +1 Stormchaser Hat Value: 6 Weight: 1 Health: 10 DR: 1 Effects: Perception +1 Surgical Mask Value: 6 Weight: 1 Health: 10 DR: 1 Effects: Medicine +5, Poison Resistance +5%, Radiation Resistance +5% Takoma Park Little Leaguer Cap Value: 60 Weight: 1 Health: 15 DR: 1 Effects: Melee Weapons +5, Explosives +5, Melee Damage +5 Three Dog's Head Wrap Value: 200 Weight: 0 Health: 15 DR: 2 Effects: Charisma +1, Luck +1 ================================================================================ [IV] Items, Alcohol and Chems *note* many items have been left outside and collected radiation, and therefore when you eat them you will gain a little bit of exposure which you can track on your Pip-Boy. The effects are: 0: No effect 200: Endurance -1 400: Endurance -2, Agility -1 600: Endurance -3, Agility -2, Strength -1 800: Endurance -3, Agility -2, Strength -2 1,000: Instant Death Under "Effects," Rads are the amount of exposure added Also, if there is an addiction, you will get withdrawal after a certain time and that will affect your stats. You can take an addictive Chem twice before there's a chance that you can get addicted, but you'll then have to wait 30 hours before you can take that Chem without having a chance of getting addicted. With Alcohol, there is always a 5% chance of addiction, and Scotch, Whiskey and Vodka always has a 10% chance of addiction. You can always cure addiction by going to a doctor. -------------------------------------------------------------------------------- Food Ant Meat Weight: 1 Cost: 4 Quest: No Addiction: No Effects: Health +5, Rads +3 Ant Nectar Weight: 0.25 Cost: 20 Quest: No Addiction: Yes Effects: Intelligence +2, Charisma +2, Strength +4, lasts 4 minutes Blamco Mac and Cheese Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Bloatify Meat Weight: 1 Cost: 4 Quest: No Addiction: No Effects: Health +5, Rads +3 Blood Pack Weight: 1 Cost: 5 Quest: Yes Addiction: No Effects: Health +1 (+20 if you complete the Blood Ties Quest) Brahmin Steak Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Bubblegum Weight: 1 Cost: 1 Quest: No Addiction: No Effects: Health +1, Rads +1 Cave Fungus Weight: 1 Cost: 50 Quest: No Addiction: No Effects: Health +5, Rads +10 Cram Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Crispy Squirrel Bits Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Crunchy Mutfruit Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Dandy Boy Apples Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Dirty Water Weight: 1 Cost: 10 Quest: No Addiction: No Effects: Health +10, Rads +6 Dog Meat Weight: 1 Cost: 4 Quest: No Addiction: No Effects: Health +5, Rads +3 Fancy Lads Snack Cakes Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Fire Ant Nectar Weight: 1 Cost: 20 Quest: Yes Addiction: No Effects: Agility +4, Intelligence -3, Fire Resistance +25%, lasts 2 mins. Fresh Apple Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +10 Fresh Carrot Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +10 Fresh Pear Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +10 Fresh Potato Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +10 Gum Drops Weight: 1 Cost: 2 Quest: No Addiction: No Effects: Health +1, Rads +1 Hatchling Mirelurk Meat Weight: 1 Cost: 4 Quest: No Addiction: No Effects: Health +5, Rads +3 Human Flesh Weight: 1 Cost: 0 Quest: Yes Addiction: No Effects: Health +25, Rads +10 Ice Cold Nuka-Cola Weight: 1 Cost: 20 Quest: Yes Addiction: No Effects: Health +20, Rads +3 Iguana Bits Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Iguana on a Stick Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 InstaMash Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Junk Food Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Mirelurk Cakes Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Mirelurk Meat Weight: 1 Cost: 20 Quest: No Addiction: No Effects: Health +20, Rads +3 Miss. Quantum Pie Weight: 1 Cost: 20 Quest: Yes Addiction: No Effects: Strength +1, Intelligence -1, AP +20, Rads +5, lasts 4 minutes Mole Rat Meat Weight: 1 Cost: 4 Quest: No Addiction: No Effects: Health +5, Rads +3 Mole Rat Wonder Meat Weight: 1 Cost: 20 Quest: Yes Addiction: No Effects: Health +20, Rads +3 Mutfruit Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Noodles Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Nuka-Cola Weight: 1 Cost: 20 Quest: No Addiction: No Effects: Health +10, Rads +3 Nuka-Cola Quantum Weight: 1 Cost: 30 Quest: Yes Addiction: Yes Effects: AP +20, Rads +10, lasts 4 minutes Nukalurk Meat Weight: 1 Cost: 7 Quest: Yes Addiction: No Effects: Health +20, Rads +5, AP +10, lasts 4 minutes Pork N' Beans Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Potato Crisps Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Purified Water Weight: 1 Cost: 20 Quest: No Addiction: No Effects: Health +20 Radroach Meat Weight: 1 Cost: 4 Quest: No Addiction: No Effects: Health +5, Rads +3 Salisbury Steak Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Softshell Mirelurk Meat Weight: 1 Cost: 30 Quest: No Addiction: No Effects: Health +3, Rads +3 Squirrel on a Stick Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Squirrel Stew Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Strange Meat Weight: 1 Cost: 2 Quest: Yes Addiction: No Effects: Health +5, Rads +3 Strange Meat Pie Weight: 1 Cost: 2 Quest: Yes Addiction: No Effects: Health +5, Rads +3 Sugar Bombs Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 Yoo Guai Meat Weight: 1 Cost: 30 Quest: No Addiction: No Effects: Health +10, Rads +10, Damage +10%, lasts 2 minutes YumYum Deviled Eggs Weight: 1 Cost: 5 Quest: No Addiction: No Effects: Health +5, Rads +3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alcohol Beer Weight: 1 Cost: 2 Quest: No Addiction: Yes Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes Scotch Weight: 1 Cost: 10 Quest: No Addiction: Yes Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes Vodka Weight: 1 Cost: 20 Quest: No Addiction: Yes Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes Whiskey Weight: 1 Cost: 10 Quest: No Addiction: Yes Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes Wine Weight: 1 Cost: 10 Quest: No Addiction: Yes Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chems Ant Queen Pheromones Weight: 1 Cost: 75 Quest: Yes Addiction: No Effects: Charisma +3, Intelligence -3, Perception -3, lasts 4 minutes Buffout Weight: 0 Cost: 20 Quest: No Addiction: Yes Effects: Strength +2, Endurance +3, Health +60, lasts 4 minutes Jet Weight: 0 Cost: 20 Quest: No Addiction: Yes Effects: AP +30, lasts 4 minutes Mentats Weight: 0 Cost: 20 Quest: No Addiction: Yes Effects: Intelligence +5, Perception +5, lasts 4 minutes Mentats, Berry Weight: 0 Cost: 20 Quest: Yes Addiction: Yes Effects: Intelligence +5, lasts 4 minutes Mentats, Grape Weight: 0 Cost: 20 Quest: Yes Addiction: Yes Effects: Charisma +5, lasts 4 minutes Mentats, Orange Weight: 0 Cost: 20 Quest: Yes Addiction: Yes Effects: Perception +5, lasts 4 minutes Med-X Weight: 0 Cost: 20 Quest: No Addiction: Yes Effects: Damage Resistance +25, lasts 4 minutes Psycho Weight: 0 Cost: 20 Quest: No Addiction: Yes Effects: Damage +25%, lasts 4 minutes RadAway Weight: 0 Cost: 20 Quest: No Addiction: No Effects: Restore Rads +50 Rad-X Weight: 0 Cost: 20 Quest: No Addiction: No Effects: Radiation Resistance +25% Stealth Boy Weight: 1 Cost: 100 Quest: No Addiction: No Effects: Stealth Field, Sneak +100, lasts 2 minutes Stimpak Weight: 0 Cost: 25 Quest: No Addiction: No Effects: Health or Limb Condition +30 Ultrajet Weight: 0 Cost: 50 Quest: Yes Addiction: Yes Effects: AP +40, lasts 4 minutes ================================================================================ Closing Stuff ================================================================================ I hope you found this guide useful. -------------------------------------------------------------------------------- _____ __ __ / ___// /_ ____ ____/ /_____ _______ \__ \/ __ \/ __ \/ __ / __ \ | /| / / ___/ ___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \ /____/_/ /_/\_____\____/\____/|__/|__/_____/ ___ _ / _ \(_)__ ______ ________ __ / // / / _ \ / __ \ | /| / / __ \ | / / / // / / __/ / /_/ / |/ |/ / /_/ / |/ / /____/_/\___/ \_____\__/|__/\_____\ / / / /__/ ShadowsDieAway -------------------------------------------------------------------------------- This guide is free for distribution, but please don't leave out this part of the guide where credit is due, thank you and enjoy!</p>