_____ _ _ _____ _____ _____ | ___|| | | || _ || ___|| _ | | |___ | | | || |_| || |___ | |_| | |___ || | | || ___|| ___|| _| ___| || |_| || | | |___ | |\ \ |_____||_____||_| |_____||_| \_\ _________ _______ _______ _______ _______ | _ _ || ___ || ___ ||__ __|| ___ | | | | | | || | | || | | | | | | | | | | | | | | || |___| || |___| | | | | | | | | | | | | || ___ || _ __| | | | | | | | | | | | || | | || | \ \ | | | | | | | | | | | || | | || | \ \ __| |__ | |___| | |_| |_| |_||_| |_||_| \_\|_______||_______| __________ __________ __ __________ __ __ __ __ | _______| | ____ | | | | ____ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \ \ / / \ \ / / | | _____ | |____| | | | | |____| | \ \/ / \ \/ / | | |__ | | ____ | | | | ____ | \ / \ / | | | | | | | | | | | | | | / \ | | | | | | | | | | | | | | | | / /\ \ | | | | | | | | | | | | | | | | / / \ \ | | | |____| | | | | | | |_______ | | | | | | | | | | |__________| |__| |__| |__________| |__| |__| |__| |__| |__| ------------------------------------- Platform: Nintendo Wii Release Date: November 12, 2007 Guide By: Tom Farello Email me: nuclearlemons@gmail.com ------------------------------------- Current Version: Version 1.00 Last Update: 12/23/07 ------------------------------------- _______ | __ | | | / |---------------------------------------------------------------------- | |/ /| | R E C E N T N E W S [STUFF] | /_| |---------------------------------------------------------------------- |_______| Hi, and welcome to my Super Mario Galaxy FAQ! The most recent version of this guide can always be found at: www.tomfarello.com/SMG.txt Just as a note, this will probably be the final version sent to other sites. First off, I would like to extend a huge thanks to all of my readers. Because of all of you guys, this guide has won FAQ of the Month for November, 2007. Hats off to each and every one of you! Finals are finally over (no pun intended), so I can get back to writing. I know that you guys have missed me. I am extremely displeased with the number of people that have emailed me without first reading my email policy. I'm pretty sure that I'm not really asking a lot from you to follow two simple instructions, but I guess I wasn't getting through. Therefore, I have stopped being lenient about people not following my policy: If you do not follow my policy, I will not respond to your email. If you do not follow my policy twice, I will redirect all mail you into my trash can. Fair enough? You can find my email policy by using your browser's search function, and searching for . People seem to be confused about this point, so I thought I might throw this out here; this isn't actually my first FAQ, I mention that this is ONE of my first FAQs. It's actually only my second full-length FAQ. ____ |__ | | |------------------------------------------------------------------------- | | T A B L E O F C O N T E N T S [CNTNT] __| |__----------------------------------------------------------------------- |_______| Section Name Abbr. 0. Recent News...................................................... 1. Table of Contents................................................ 2. Introduction..................................................... a. Contact Information........................................... b. About the Author.............................................. c. Version History............................................... 3. Game Basics...................................................... a. Controls...................................................... - Co-star Mode................................................ b. Powerups...................................................... c. The Power Stars............................................... - Comets...................................................... 4. The Star List.................................................... 5. Walkthrough...................................................... a. First Things First............................................ b. The Terrace................................................... c. The Fountain.................................................. d. The Kitchen................................................... e. The Bedroom................................................... f. The Engine Room............................................... g. The Garden.................................................... h. The Observatory............................................... - Bowser's Galaxy Reactor..................................... 6. Frequently Asked Questions....................................... 7. Conclusion....................................................... a. Thank You's................................................... b. Copyright Info................................................ Those abbreviations are search tools. If you want to jump to a specific point in the FAQ, just search, with your browser's search function, for series of five characters in the angular brackets, replacing the angular brackets with square brackets. For example, if you wanted to search for a section with abbreviation "", you would simply search for "[ABBRV]" with your browser's search function. There are similar search abbreviations for each galaxy in a grand galaxy, as well as each star in a galaxy. _______ |_____ | _____| |---------------------------------------------------------------------- | _____| I N T R O D U C T I O N [INTRO] | |_____----------------------------------------------------------------------- |_______| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Contact Information [CNTCT] |_____|_|_|_|_____|------------------------------------------------------------ My email address is nuclearlemons@gmail.com. I have very few requests for emails sent to me, be reasonable and follow them for me. First off, please email me. This is one of my first FAQs ever, and I would like to know if I have been helpful. Emails that tell me that I have done poorly are not appreciated. Emails that tell me WHY I have done poorly are much more helpful, and I widely accept these. In other words, criticism must be constructive. Emails that tell me that I have done well are accepted. Those kinds of emails keep this FAQ growing longer; they fuel my desire to help you. However, emails that tell me WHY I have done well are more useful to me, and I ask, again, that if you are going to criticize, even positively, please do so in a constructive manner. Also, I am writing this guide as I play through the game. If I don't specifically ask for a piece of information, it's probably not a good idea to tell me about it. I don't want my inbox to be flooded with information I was about to obtain by myself. As a general rule, if it seems like I missed something important in my guide, send me something about it. If it seems like I haven't gotten to it yet, hold off. Other than that, comments, questions, constructive criticism. Most importantly, I filter email that comes from my readers. I ask that you please put the word "Mario" in the title of every email you send me about this FAQ. If you do not, there is a good chance I will not respond to your email simply out of spite. Here is the list of things I will currently be accepting in emails: Locations of Super Mushrooms that I have seemingly missed (Luma shops, too) Questions, corrections, concerns, and constructive comments and criticism Again, be sure to include the word "Mario" in the title of emails you send me. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | About the Author [AUTHR] |_____|_|_|_|_____|------------------------------------------------------------ Hi! My name is Tom Farello, and I will be your guide through Super Mario Galaxy! I am a Sophomore Chemical Engineer at Cornell University (at the time of writing this guide). Schoolwork keeps me exceedingly busy, and I only really get to play games on breaks and days when I don't have much work to do. As far as other guides I have written, I am probably most notable for the guide I wrote for Kirby and the Amazing Mirror back in 2004. I'm not actually sure what inspired me to write a guide about this game, but I guess it might have been the fact that it was a release I was really excited about, and also the fact that I got it at Best Buy a few days before the official release date. I don't exactly have the time that some authors do, so I do not timestamp future versions of my guides, but I try to update when I am motivated enough. And nothing motivates me more than emails from my readers, so keep sending them! Other than that, I hope this guide is very helpful to you in conquering Super Mario Galaxy! _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Version History [HSTRY] |_____|_|_|_|_____|------------------------------------------------------------ Version 1.00: 12/23/07 Yeah, it's been over a month. I unfortunately had school to worry about, but I had been getting a lot of questions in the meantime, so I wanted to write a Frequently Asked Questions section before the holidays were over so I didn't get flooded. While I was at it, I pretty much finished up the guide. Also removed mywii.com.au from the list of allowed sites. Version 0.93: 11/19/07 Added cheats.de and mywii.com.au to the list of allowed sites. Version 0.92: 11/18/07 Mostly did some formatting stuff. Nothing major. Corrected a few things, and added Elecid's strategy for Battlerock's Garbage Dump. Version 0.91: 11/15/07 Added ocmodshop.com to the list of allowed sites. Version 0.90: 11/14/07 Added the "last" 20 stars to the walkthrough. I now cover 120 stars. Also added gamesradar.com, cheatplanet.com, and supercheats.com to the list of allowed sites. Version 0.81: 11/13/07 Added gamerhelp.com and gamerevolution.com to the list of sites that are allowed to use my guide. Version 0.80: 11/12/07 Added 39 stars to the walkthrough, including the last green star. I now cover 100 stars in my walkthrough. Version 0.50: 11/11/07 Added 16 stars to the walkthrough. One more green star, and also The Fate of the Universe. Now you could technically beat the game by doing nothing but follow my walkthrough. Version 0.30: 11/10/07 Added 45 stars to the walkthrough. Even one green star! That's pretty much it, though. Version 0.01: 11/08/07 Started. Basically started the star list and some outlining; basically preparing myself to start writing the walkthrough. I'm going to try to get through the basics and stuff before I get the game so I can focus entirely on the walkthrough once I actually get the game. _______ |_____ | _____| |---------------------------------------------------------------------- |_____ | G A M E B A S I C S [BASCS] _____| |---------------------------------------------------------------------- |_______| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Controls [CNTRL] |_____|_|_|_|_____|------------------------------------------------------------ Walk/Run: Tilt the control stick in the direction you want to move. The further you tilt, the faster you move. Spin: To spin, flick your Wiimote from side to side once. From now on, I will refer to this action as "spinning" for simplicity, as it is used for many of the actions done in the game. Point: Pointing at star bits will allow you to collect them and add them to your total. Shoot: Pointing at the screen and pressing B will cause you to shoot a star bit wherever you are pointing. This can be used to stun enemies among other things. Note that this will subtract one star bit from your total, and cannot be done if your current total is zero. Jump: Press A to jump. Triple Jump: Wah! Hoohoo! Yahoo! Ha-ha! While Mario doesn't actually say this, retains the ability to triple jump in this game. Just press A right before Mario lands to have him jump again, up to three times. Backflip: While stationary, press Z then A to do a backflip for extra height. Long Jump: While running, press Z then A to do a long jump. First-Person: Press up on the D+Pad to get a first-person view. While in this mode, the control stick will pan the camera. Press down on the D+Pad to get out of this mode Pan Left: Press left on the D+Pad to pan left. Pan Right: Press right on the D+Pad to pan right. Center Camera: Press C to center the camera behind Mario. CO-STAR MODE [PLYR2] Co-star Mode is this game's multiplayer. Basically, the second player can join at any time, gets another cursor, and gets to do a couple of things with it that I will cover right now. Point: Player 2 can pick up star bits just like player 1 can. Shoot: Same deal. Hold: This really the main difference. If player 2 points at an enemy and holds down the A button, the enemy will be held in place. For some types of enemies, if this causes two enemies to crash, they will both be defeated, yielding a bunch of star bits. Jump: If player 2 points at Mario and presses A, Mario will jump. Super Jump: If player 2 points at Mario and presses A at the same time as player 1, Mario will jump much higher than normal. It's actually only about the same height as a backflip, so it's not actually all that beneficial. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Powerups [PWRUP] |_____|_|_|_|_____|------------------------------------------------------------ Mushrooms and flowers and stars, oh my! Mushrooms: 1-up Mushrooms: One of the things in Mario that has never changed, green 1-up Mushrooms will grant you an extra life. Super Mushrooms: A red mushroom with stars on it. Any time you find one of these, you will want to pick it up. Not only does it refill your life, but it also makes it so that you can carry 6 units of life. This effect will continue until one of the following three things happens: 1) You go back to the Observatory for any reason. 2) You suffer instant death, such as quicksand. 3) You are reduced to 3 units of life or fewer. Bee Mushroom: A mushroom with yellow and black stripes. This mushroom will grant Mario the ability to temporarily fly and step on clouds. Mario will also wear a bee suit. This effect will continue until Mario gets hurt, or comes into contact with water. Boo Mushroom: A white mushroom with a mouth. This mushroom will allow Mario to float and phase through certain solid objects. Mario will transform into a Boo with a hat and moustache. This effect will continue until Mario gets hurt, or touches light. Flowers: Fire Flower: A red flower. This flower allows Mario to throw fireballs. Mario dons his classic red and white uniform while in this mode. This ability will run out after a certain amount of time. Ice Flower: A blue flower. This flower allows Mario to freeze any water he comes in contact with, including under his feet. Mario will become opaque and blue in this mode. This ability will run out after a certain amount of time. Stars: Starman: As usual, this one will make Mario completely invulnerable for a short time. This time, though, he also runs considerably faster while invincible. If Mario runs through an enemy, it will generally give you star bits, and you can defeat any enemy this way, including Chomps and Dry Bones and whatnot. Mario will flash rainbow colors while in this mode. Red Starman: This allows Mario to fly. Just spin while airborne to start flying. You can press and hold A in midair to stop and adjust your trajectory. This powerup lasts a long time, though you don't get to use it in many places. Mario dons a red and black uniform while in this mode. Other Items: Coins: Each coin you pick up (excluding purple ones) will fill one point on your life guage. You will also get a 1-up for every 50 you collect on a single stage. Star Bits: Star Bits can be picked up by pointing at them, and are used as ammo and currency. When shot at enemies, they will ofter stun them, or even defeat them. Also, a large number of these must be collected to enter some galaxies. You will also get a 1-up for every 50 you are holding on a single stage. Note that collecting 50, shooting one, then collecting one will not result in you getting two 1-ups. The deveopers foresaw this, but it's not like you won't have enough lives anyway. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Power Stars [TYPES] |_____|_|_|_|_____|------------------------------------------------------------ There are several types of Power Stars in the game that I would like to cover. Normal Stars: These will make up the bulk of the stars you will collect throughout the game. These will all consist of you receiving a clue as to how to get the star (the title of the star), then following a preset path to find the star. Each major galaxy has three of these, while each minor galaxy only has one. Grand Stars: These are just like normal stars, except that each one (except the last one you get in "The Fate of the Universe") will open a new area in the Observatory. Hidden Stars: These stars are tucked away in a remote corner of one or more of the stages in a galaxy, but you will not receive a clue on how to get them. Most major galaxies have one, and most minor galaxies have none, but those stages with green stars have one additional hidden star. Once you have collected all of the normal stars in a galaxy, the earliest place you can collect the hidden star will show up with a "?" above it, if you can collect the hidden star at that time. Those hidden stars that are given to you by Luigi must be attempted after rescuing Luigi in the Ghostly Galaxy by completing "Luigi and the Haunted Mansion" and waiting for Luigi to write you a letter telling you that he is trapped in a certain stage. Green Stars: There are only three of these elusive stars in the game. In my guide, I consider them equivalent with hidden stars, because they really are just that. Once you collect all three, you will be allowed into the trial galaxies, some of the hardest and most devious stages the game designers could contoct. COMETS [COMET] There are five types of comets in the game. Comets are stars that will randomly appear a stage, and force you to complete different types of challenges. Each major galaxy has two, and the minor galaxies have none. Note that you will unlock comets through normal progression through the game. Rosalina will tell you the first time a comet is sighted, but you will have to check the map after that. Speedy Comets (Red): These force you to complete a stage within a certain amount of time. Cosmic Comets (Blue): These force you to race against a cosmic copy of Mario to the star. If you lose, you will have to try again. Daredevil Comets (White): These force you to complete a stage or a part of a stage with only one life guage. These are usually against bosses. Fast Foe Comets (Yellow): These force you to complete a part of a stage with the enemy and platform scripts doubled in speed. This includes Thwomps, too, so watch out. Purple Comets (Purple): These force you to collect 100 purple coins. For the most part there are two types: one where there are only 100 coins scattered all over a stage with no time limit, and another where there are 150 coins in a part of a stage with a time limit. There are, however, a few stages with only 100 coins, and a timer. Note that you may not attempt Purple Comets until you have completed "The Fate of the Universe". _ _ | | | | | |___| |---------------------------------------------------------------------- |_____ | T H E S T A R L I S T [STLST] | |---------------------------------------------------------------------- |_| Here is quick-reference guide to the number of stars (and what kind of stars) exist for each galaxy. X - Normal Star G - Grand Star C - Comet H - Hidden Star S - Green Star The Terrace ----------- Good Egg Galaxy XXXCCH Honeyhive Galaxy XXXCCH Loopdeeloop Galaxy X Flipswitch Galaxy X Bowser Jr.'s Robot Reactor G The Fountain ------------ Space Junk Galaxy XXXCCH Battlerock Galaxy XXXCCHS Rolling Green Galaxy X Hurry-Scurry Galaxy X Bowser's Star Reactor G The Kitchen ----------- Beach Bowl Galaxy XXXCCH Ghostly Galaxy XXXCCH Buoy Base Galaxy XS Bubble Breeze Galaxy X Bowser Jr.'s Airship Armada G The Bedroom ----------- Gusty Garden Galaxy XXXCCH Freezeflame Galaxy XXXCCH Dusty Dune Galaxy XXXCCHS Honeyclimb Galaxy X Bowser's Dark Matter Plant G The Engine Room --------------- Gold Leaf Galaxy XXXCCH Sea Slide Galaxy XXXCCH Toy Time Galaxy XXXCCH Bonefin Galaxy X Bowser Jr.'s Lava Reactor G The Garden ---------- Deep Dark Galaxy XXXCCH Dreadnought Galaxy XXXCCH Melty Molten Galaxy XXXCCH Matter Splatter Galaxy X The Observatory --------------- Gateway Galaxy GH Sweet Sweet Galaxy X Sling Pod Galaxy X Drip Drop Galaxy X Bigmouth Galaxy X Sand Spiral Galaxy X Snow Cap Galaxy X Boo's Boneyard Galaxy X Rolling Gizmo Galaxy X Loopdeeswoop Galaxy X Bubble Blast Galaxy X Bowser's Galaxy Reactor G Grand Finale Galaxy X _______ | _____| | |_____----------------------------------------------------------------------- |_____ | W A L K T H R O U G H [WTHRU] _____| |---------------------------------------------------------------------- |_______| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | First Things First [FIRST] |_____|_|_|_|_____|------------------------------------------------------------ In the beginning, you will be in an area with a lot of Toads. This is a straight path, so it shouldn't be too hard for you to figure out. You can take this opportunity to get used to the controls. After you get to the castle, you will see a cutscene. After you regain control, follow the Luma Bunny to his friends. The three of them will want to play hide-and-seek. You get to find them. One of them is hiding in a crater in the ground, one of them is in a flower patch surrounded by green rubber balls, and one of them is in a pipe. If you are having trouble catching them, you might want to try to shoot star bits at them. (From here on, "star bits" will be abbreviated "SBs".) After you catch all three, a tower will appear. Go to it and talk to Princess Rosalina. When you regain control, break the crystals in front of you to release a launch star. To use it, spin while under it. On the next planet, you will collect the star chips that are hidden around. This shouldn't be too tough; just don't fall into the black hole. Get the 1-up while you're here. When you're ready, use the launch star to go to the next planet. Here, you will have to find the enemy with the key. You spin use the big pink spike to release a shockwave that stuns all of the enemies, but it might just be easier to jump on them. After you find the key, use the sling star to get to the next planet. On this one, you will need to do the same thing. Hint: the giant Goomba has the key. You will unlock a pipe with the key. Once you are inside, you want to flip all the yellow switches to blue. If you step on a switch twice, though, it will change back to yellow, so don't do that. Once you get them all, you will release the Grand Star. Congratulations! From here on, you will be getting to stages from the Observatory. To get to them, just go to the different domes (you only have one right now), and use the pull star inside to pick a stage. The black Luma will give you an explanation on this so I won't go into detail about it. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Terrace [TRRCE] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Good Egg Galaxy................ 1 Star ............................. Honeyhive Galaxy............... 3 Stars............................. Loopdeeloop Galaxy............. Bonus ............................. Flipswitch Galaxy.............. Bonus ............................. Bowser Jr.'s Robot Reactor..... 8 Stars............................. _____ | 1 |------------------------------------------------------------------------ |STAR | Good Egg Galaxy [GDEGG] |_____|------------------------------------------------------------------------ Star List: Dino Piranha........................................................ A Snack of Cosmic Proportions....................................... King Kaliente's Battle Fleet........................................ Dino Piranha Speed Run.............................................. Purple Coin Omelet.................................................. Luigi on the Roof................................................... > DINO PIRANHA < [DINOP] To start out, go to the underside of this planet. For an extra 1-up, you can go into the pipe, get the ? coin, then collect the music notes. Climb up the tower (with the path) to the launch star on the top. On the next planet, you will need to collect the star chips while dodging the boulders. A few things to take note of here: the mud on the ground will slow you down, so you don't want to be in it for too long. Also, the boulders can be destroyed if you spin the red gem on them. If you don't have excellent timing, though, this can be relatively hard to do, so you may not want to try it; remember, you only have 3 lives. Once you get them all, use the launch star to go to the next planet. Here, if you jump on the piranha plant, a vine will appear. If you spin on it, you will climb it to the next planet. You can use the rubber balls as weapons against the boulders by spinning them, but don't let them hit you on the backswing, or else you will lose a bunch of your SBs. At the end of this path, you will have to use a rubber ball against the big purple piranha plant to make a vine. Use it to get to a planet shaped like a bean. If you ground pound in the dirt, you will get stuck. Here, you want to spin where the enemy is. If you do so, then kick him, you will get a bunch of SBs. Really, all you have to do here, is go to the other side of the planet, and climb on the blocks, break the crystal, and use the launch star to get to the boss. If you manage to whack it in the tail three times (it gets harder each time), you will earn your star. > A SNACK OF COSMIC PROPORTIONS < [SNACK] You will start out on the tower again. This time, you want to take the side path to the blue Luma. He will turn into a string of pull stars that you can use to get to the launch star. Over the next few planets, the point is to collect 100 SBs, and feed them to the Luma on the egg-shaped planet. I won't really go into detail about how to do this, but I will say a couple of things. First, it is a cycle of three planets. If you use the launch stars in midair, you will skip one planet in the cycle. It goes: Green planet -> Red planet -> Egg-shaped planet. Also, the spiky plants can be defeated with the rubber balls, and the boulders can be defeated by spinning the red gem. Once you finish this up, feed the Luma, and use the launch star to go to the next planet. Here, the idea is to climb up to the top, where there is a launch star. If you can find it, there is a 1-up in a little chasm that is very nice for wall jumping. Once you use the launch star, you will be on a little glass planet. To get inside, you will want to find the crystal that doesn't have any SBs or coins in it. Spin it, and you will be able to get inside. By the fact that you are inside a glass planet, you will not be able to shoot SBs at the enemies. You should be reveling in the 2-D awesomeness of this section of the stage, but it gets even more awesome than that. The arrows on the walls dictate which direction the gravity is. Follow the path around the planet, but once you get back to where you started, you will want to stay in the up gravity section. The moving platforms will want to prevent you from doing so. Defy them, and continue on. Once you fall up, you will have a choice between going left or right. Left is some other gravity platforming, right is a platform that can crush you. If you go right, you get a 1-up, and get to skip the rest of the platforming with just a backflip into the up gravity section. This will lead you to a launch star that will take you to a star-shaped planet. There are two ways to get the star here. Either you can collect all five blue star chips, or you can just long jump to it. Don't worry, you won't die if you miss. > KING KALIENTE'S BATTLE FLEET < [FLEET] You will start on the planet with the tower once again. This time, you will have to use the red pipe on the other side of the planet. Get the 1-up if you feel like it, then head out through the top pipe, and use the launch star up there. On the next planet, if you save the Toad, he will tell you to hit the spiky plants with coconuts. So that's what you need to do. Once you hit the big spiky plant with a coconut by spinning it at him, use the sling star to get to get to the next planet. Here, you will hit the Pokey with a coconut to knock him over, then jump on his head to get a launch star. This will send you to a small planet with two Chomps. If you go into the pipe, you will find a ? coin. Get it to reveal a Starman. If you get the Starman, you will be invincible. You can use it any way you want: smack the Goombas, use it on the Chomps, or use the sling star, which you will eventually have to do anyway. Once you do so, you will be on a planet with a lot of electricity. As if I have to say it, don't touch that. It's kinda painful. Anyway, here, get to the other side of the planet, then find the platform that lets you get on top of the tank-like thing in the middle. There is a launch star in a crystal on it. Use it to gain access to those airships you saw in the intro (if you didn't skip it). Here, two aliens guard the bridge. If you save the Toad here, he will tell you to bounce something back at them. Spin coconuts to defeat them, but don't spin the fireballs. Once you have cleared them out, go across the bridge, and to the wheel of the next ship. There is a launch star here. Use it to go to a large planet with seemingly nothing on it. Go to the other side to play coconut volleyball with King Kaliente. He'll spit fireballs and coconuts at you. The idea here is very similar to Phantom Ganon in the Zelda games. When he launches a coconut at you, hit it back at him until he gets hit by it. Do this three times to unveil the star. > DINO PIRANHA SPEED RUN < [DNOSR] You get to fight Dino Piranha again, but this time, you've only got 4 minutes to do it. I won't go over the strategy again, but I will point out the major differences. The boulders that were all over the place in the original are now Chomps, so you can't actually defeat them without a Starman. It really shouldn't take you much more than 30 seconds to beat Dino Piranha, so you should be able to make it within the 4 minute guideline. > PURPLE COIN OMELET < [PCOML] On the first planet, collect the trail of 15 coins, and use the launch star. You will get 10 coins on the way to the next planet. Here there is another trail of 15 coins. Follow them toward the launch star. You will snag another 10 coins in the air. There is another trail here, but it is only 10 coins. Follow them to the launch star. You will get 10 coins again. You're back where you started. You will now want to hit the launch stars that you pass while you're launching. This should get you the remaining 30 coins. The star will appear in front of the place you land back on the first planet. > LUIGI ON THE ROOF < [LROOF] Choose any of the three main stages. Go into the red pipe at the beginning of the stage. Luigi is on the roof of the house up there. Talk to him to get the star. _____ | 3 |------------------------------------------------------------------------ |STARS| Honeyhive Galaxy [HNYHV] |_____|------------------------------------------------------------------------ Star List: Bee Mario Takes Flight.............................................. Trouble on the Tower................................................ Big Bad Bugaboom.................................................... Honeyhive Cosmic Mario Race......................................... The Honeyhive's Purple Coins........................................ Luigi in the Honeyhive Kingdom...................................... > BEE MARIO TAKES FLIGHT < [FLGHT] When you start out, if you follow the path up and to the right, you will find a fountain with a ? coin in it. If you pick that up, a Bee Mushroom will appear below you. If you pick that up, you become Bee Mario. As the name of this star suggests, Bee Mario can fly. So do so. Fly up to the platform in front of you without touching the water. If you touch the water, you will lose your bee abilities, and have to collect the Bee Mushroom again. Go through the tunnel here, but don't into the stump at the end of the path. There is a 1-up behind it. Now jump into the stump and slide down the slide. There is a Bee Mushroom inside a crystal down here. Spin the crystal to break it, then get the mushroom. Fly up the wall, and onto the platform. Bee Mario can jump on flowers, so if you need coins, there are plenty here. Mario also sticks to the honey, which makes it difficult to fly, so watch out. Use the launch star at the end of the path to go to a rather waterlogged planet. Remember, Bee Mario can't touch water, so if you do, there is a Bee Mushroom on one of the platforms here. You can use the flowers to get an extra boost here, just shake the remote while on one to gain a little height. The idea here is to get to the big flower (with the launch star on it) without touching the fountains. The launch star will send you to the planet that the queen bee is on. Except you'll have to do a bit of climbing, first. As Bee Mario, you'll be able to stick to the honey wall. If you somehow lose your bee abilities, there is a vine on the bottom of this planet that leads to a Bee Mushroom. Once you get to the top, jump on the piranha plant to get a vine to the top of the planet. Disturbingly enough, the queen will want you to itch her. To do so, find the five star chips on her. You can climb on her just like you can climb on the honey. This, of course, make a launch star appear. This will take you back near the beginning of the level, on a tree. One of the Toads up here (the one with the flashlight on his head) will give you a star, telling you that Luigi is lost. Meh, you can worry about him later. For now grab the star! > TROUBLE ON THE TOWER < [TOWER] Follow the path from the start, and one of the bees will tell you that vines wont grow if there are rocks in the way. So if you see a rock, get rid of it. Awesomely enough, there is one right there. Ground pound it to reveal a vine. Use it and the subsequent one to get to another platform. There are a couple of diversions here, but what you really want to do is get to the spring with the star shadow on it. Ground pound the spring to get to the next platform. Up here, ground pound the Wiggler to defeat him, then ground pound the switch to reveal a bridge to the next platform. If you ground pound the wooden switch in the middle, the platform will start to fall. OH NOOO... wait, it stopped. A couple of well-placed wall jumps will get you to the top here. Continue until you reach a pair of wooden walls that are far too wall-jumpable, then wall jump up to the launch star at the top. Said launch star will take you to a very oddly-shaped planet. Get to the flattest part and jump to the next planet. There is a sling star here; you can use that to get to the next planet. Here, there is a ? coin. This will make a Starman appear. Grab it, and take care of the enemies here. Once your fun is over, jump down the stump. The bee here will complain about Mandibugs. These guys aren't too bad; just jump on them to weigh them down, then give them a nice ground pound to subdue them. There is a Super Mushroom in plain sight; I highly recommend grabbing it. Not even because the next area is hard, but just because it plays an awesome theme when you grab it. And having 3 more life never hurt anyone. Ground pound the switch up above the Super Mushroom to start the windmill. Jump on one of the blades to get up to the top. There is a stack of two Mandibugs up here. Pound the first one and the second one will get mad. Pound him to get the star. > BIG BAD BUGABOOM < [BUGBM] The Mandibugs are back, and there are more of them than before. Use the path up and to the right, and go to the fountain. Here, you will see a bubble launcher that looks uncannily like FLUDD. In any case, get shot by one of the bubbles to get sent to the next platform. Here, there are a couple of Mandibugs and a Super Mushroom. I'm assuming which of those you should destroy and which you should pick up. Drop down to the platform below you to find a Bee Mushroom, and a pipe. The pipe will give you a quick way back here if you lose your bee abilities later in the stage. I recommend going through it before going any further into the stage. Then, grab the Bee Mushroom, and go through the tunnel that you used in the first star of this galaxy. The queen bee will give you a launch star, so use it. You will land on a platform with a flower and a Bee Mushroom. Get the mushroom if you need it, then use the flower to give yourself a boost toward the next platform. The flower will not send you all the way to the next platform, you will have to fly a little bit to actually get there. Same deal for the next platform. When you get to the center platform, Bugaboom will drop down from who-knows-where and attack you. The idea here is obviously to ground pound his back. This is reletively easy the first time, but then he starts to fly. Now, you will have to jump on a flower to get high enough to ground pound him. If he hits you, or you accidentally land in the water, there is a Bee Mushroom available for you. Once you hit him for the second time, he will get mad, and he will start tipping sideways when he flies. Now, you will have to wait for him to straighten out before you can hit him. Hitting him for the third time will make him give up his star. > HONEYHIVE COSMIC MARIO RACE < [HHRCE] For this star, you will be racing through the tunnel, down the stump, down the slide, and across those honey-covered platforms. Here are a few tips here: Getting to the tunnel will require some well-placed backflipping, since the Bee Mushroom is non-existent in this stage. You will need to jump on the blocks that are there for you, then backflip up. Also, the honey will slow you down and make it more difficult to jump, so stay out of that stuff. Overall, this shouldn't be too tough. The backflipping in the hardest part. > THE HONEYHIVE'S PURPLE COINS < [HHVPC] Start by grabbing the ones on the ground and in the water. There are 10. Start moving forward, and grab the one in the air on your right. Stomping on one of the rocks here releases a vine. Take it to the upper platform. Grab the one on the block and the three on the hill. Head back toward the vine, but this time look to your right. See that coin way up there? Grab it and fall to the other side. Follow the trail, and do a wall jump up to the top. Snag the two coins up here, then drop down, getting the coin that you can see along the way. If you miss it, you can use the swing to get it. You should now have a total of 26. Get the five coins by the fountain, then jump down near the pipe and grab the two coins up here. Use the pipe to get to a different area. Just follow the path here, grabbing the coins as you go. Make your way back, and grab the two coins here (you can't get the coins on the slide yet) and go into the pipe. You should have 44 coins now. Head back to the fountain, but this time, ground pound that huge pile of stone blocks to the left. There will be a purple coin waiting for you when you do. Go back to the vine now, and use it. This time, get the coins in the water and behind the tree. You should now have 53 coins. Jump on the wooden border here, and grab the five coins on it. You can hit the switch now, but don't cross the bridge yet. There is one coin in the water on your right, two behind the tree on your right, and three on the platform toward the camera. Now, hit the switch if you haven't done so, and cross the bridge. Hit the wooden switch to drop the platform. Some well-timed wall jumps will get you the two coins here. Head up to the top, and get the two coins here. Ignore the one on the wall to your left for now, and grab the rest up here (including the other one on the wall). Don't forget the two on top of the wall jump walls. There are also three in the green area above you and to your right. You will now have 78 coins. Grab the one I told you to skip, and the one directly under it, on the block. Get the one of the other block, then drop near the stump, not in it. There are three in the tunnel. Grab those, then jump into the stump. Try to grab all five here. If you can't just make your way back up, and try again. When you have a total of 89 coins, Go back up to the top, where the wall jump walls above the waterfall are. See that plant on the wall behind the wall jump walls? Backflip to it and drop to the platform below it. There are five coins on the platform for you to grab. Once you have them all, continue to the right, and backflip up to the next platform. There are five coins up here. Now you're probably thinking, "What a jerk. This guy left me with 99 coins." Well, head back to the beginning, and look to the left of where you started. There is a coin behind the fence here, and once you get it, the star will appear very close to where you are. Think I'm a jerk now? > LUIGI IN THE HONEYHIVE KINGDOM < [LGHNY] Choose any of the main three stages. Get up to the area where the bridge appeared in Trouble on the Tower. This is to the left of the waterfall when facing the tunnel. Luigi is up a tree. Shoot him with a SB and he will give you a star. _____ | |------------------------------------------------------------------------ | ? | Loopdeeloop Galaxy [LPDLP] |_____|------------------------------------------------------------------------ > SURFING 101 < Here you will be doing a little ray surfing. Talk to the big penguin, and tell him that you are, indeed, a surfer too, and he will give you some instructions about how to surf, and whatnot. When you actually get to the course, falling off the side will cost you a life, and you can only turn when you are on the surface of the water. Get to the end within 1:30:00 to get a gold medal... uh, I mean STAR! _____ | |------------------------------------------------------------------------ | ? | Flipswitch Galaxy [FLPSW] |_____|------------------------------------------------------------------------ > PAINTING THE PLANET YELLOW < The idea here, is, indeed, to paint the planet yellow. You are going to step on all of the blue switches to make them yellow. Just like in the Gateway Galaxy, if you step on the switches twice, they will turn blue again. Be careful of that purple enemy in the corner. It will shoot out shockwaves that will damage you. Once you get them all, the traps will stop, but they won't disarm, so watch out. The purple enemy will turn into a spring, which you will have to use to get the star. _____ | 8 |------------------------------------------------------------------------ |STARS| Bowser Jr.'s Robot Reactor [ROBOT] |_____|------------------------------------------------------------------------ > MEGALEG'S MOON < On the first planet, you will need to get Bullet Bills to follow you in order to break the glass cases that things are held in. What you really need is the launch star, but there is also a 1-up and coins. If it helps out, you can defeat the helmet enemies by spinning them and then jumping on them. Once you land, Bowser Jr. will be there to greet you. He will unleash Megaleg on you. You can get on top of Megaleg by getting on one of his massive legs. Once you get on top, you will need to get the Bullet Bills to break the gate for you. Once you do that, a revolving gate will appear. The idea is to break one of the pieces of the gate with a Bullet Bill and get another Bill inside the gate to break the Grand Star out. You can also get the Bullet Bill inside the gate by jumping and having it loop around you, but this requires more timing. Once you break the case, Megaleg will blow up. GRAND STAR GET! _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Fountain [FOUNT] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Space Junk Galaxy.............. 9 Stars............................. Battlerock Galaxy..............12 Stars............................. Rolling Green Galaxy........... Bonus ............................. Hurry-Scurry Galaxy............ Bonus ............................. Bowser's Star Reactor..........15 Stars............................. _____ | 9 |------------------------------------------------------------------------ |STARS| Space Junk Galaxy [SPJNK] |_____|------------------------------------------------------------------------ Star List: Pull Star Path...................................................... Kamella's Airship Attack............................................ Tarantox's Tangled Web.............................................. Pull Star Path Speed Run............................................ Purple Coin Spacewalk............................................... Yoshi's Unexpected Appearance....................................... > PULL STAR PATH < [PLLST] Grab onto the pull star at the very beginning; you will safely fall to the next planet. Here, you will have to hit a series of pull stars to get to the next planet. Once you get there, grab the star chips that are hovering around the set of three planets to make a launch star. This will send you to a rocket-shaped planet. Near the nose of the rocket, there is a planet with a pull star in the middle. Actually, there are a series of them. Follow along until you hit another series of pull stars. This will lead to a narrow planet with some jumping spiders on it. If you save all the Toads up here, you will be rewarded by the captain giving you a sling star, which is apparently a shortcut to the star. Use it to launch toward an area full of space junk. Here, you will need to platform over platforms that only appear when you are near them. Grab all five silver stars to earn your star. > KAMELLAS'S AIRSHIP ATTACK < [SHPAT] Right at the beginning, the Toad Brigade's captain asks for help. He wants you to save his men from the enemy fleet. So, use the launch star that is here, and start being a hero. On the airship, there are a couple of enemies and a switch. Hit the switch to lower the bridge, then cross it. You can get a 1-up on the platform to your left, or you can use the sling star on your right. Once you use the sling star, you will be on another airship. To get the ? box and a bunch of SBs, spin on the green thing on the ground. You can use the Koopa shell here to open the treasure chests and kill enemies. Just shake the remote. They spawn, so don't worru about running out. Open the treasure chest behind the Magikoopa to get a launch star. This will send you to a platform with a Goomba and a ? block. Once you have taken care of both of these, drop down to the airship below. To get a shell off of the Koopas, just spin them. One of the chests here contains a red shell which will home on enemies, and one contains a Super Mushroom. Use the red shell, and another green shell to take care of the aliens on the other side of the bridge to drop it. Cross it onto another airship. Use the sling star to go up through the deck, to be greeted by Kamella. Her red spells will cause fireballs to appear, whereas the green spells will cause shells to appear. You will need to spin the shells to pick them up. After two hits, she will cause two Magikoopas to appear. You should probably take care of them first. If you are running low of health, the ? block has a few coins in it. Once you hit her three times, the star is yours. > TARANTOX'S TANGLED WEB < [TRNTX] The Toad Brigade's captain needs your help again. One of his members is lost, so get to finding him! Use the pull stars to get you to a large, glass planet. Inside, there is a launch star. Use it to get to the next planet. There is a Toad stuck on a sling pod. You need to shoot him to the next sling pod by taking your cursor, putting it on the sling pod, holding A, pulling the sling pod in the direction opposite the one you want to shoot, and releasing A. You will need to do the same thing with Mario. Once you repeat this process with the second sling pod, you will be on the rocket planet from the first stage. There is another sling pod where the exhaust would come out of the rocket. Shoot yourself to the L-shaped planet, and then again, to a Koosh-like planet. You will break it open. Now, jump on another sling pod and shoot yourself into the center. Meet Tarantox. What you need to do here is shoot the red thing on his back. You can distract him by shooting one of the pulsing boils on his body. You can also enlist the Toad that is stuck in the web to do so for you. Once you hit him in the back, you need to shoot yourself into the three boils on his underside. He will then get angry, and start spewing stuff from the red and green boils. You need to do the same thing one more time, dodging the slime that is coming out of his boils. Once you hit him for the second time, he will give up the star. > PULL STAR PATH SPEED RUN < [PSPSR] You've got 4 minutes to get the Pull Star Path star. Ready? GO! There is only one real difference in this stage, and that is that there are more coins this time around. And they pretty much just act as a diversion. If you try to collect every one of them, you are really only confounding yourself, unless, of course, you are actually trying to get all the coins in the game. > PURPLE COIN SPACEWALK < [PCSWK] You will see all 100 coins laid out in front of you. This is the area with the disappearing platforms. The problem is, you only have two minutes to grab them all. So move quickly, but carefully. Try to end up near the beginning, because that's where the star is, and the timer keeps going, even after you've collected all the coins. > YOSHI'S UNEXPECTED APPEARANCE < [YOSHI] Choose Tarantox's Tangled Web. From the beginning, grab onto the pull stars, and make your way toward the large, glass planet. A Luma on the planet will want 50 SBs. There are some on the surface of the planet, and there are also some on the inside. Once you have 50, feed them to him, and he will make a planet shaped like Yoshi's head. Defeat all of the Goombas on this planet to get this star. As a sidenote, if you manage to bounce on more than one Goomba in a single jump, a counter will go off. If you get eight without falling, per Super Mario standards, you will get a 1-up. _____ | 1 2 |------------------------------------------------------------------------ |STARS| Battlerock Galaxy [BTLRK] |_____|------------------------------------------------------------------------ Star List: Battlerock Barrage.................................................. Breaking into Battlerock............................................ Topmaniac and the Topman Tribe...................................... Topmaniac's Daredevil Run........................................... Purple Coins on the Battlerock...................................... Battlerock's Garbage Dump........................................... Luigi Under the Saucer.............................................. > BATTLEROCK BARRAGE < [BRRGE] You will start of this galaxy on a set of discs with five blue star chips on them. You know what to do. As a note, the ? coin will make some coins appear. If you want them, you will need to get them quickly, because they will disappear after a short time. You can use the pull stars to get to a launch star, which will send you to another set of discs. Use the spring on the first disc to get to the second disc. There is a screw on the top of this disc. Spin on it to make the disc start moving. You will then have to ride the disc through a series of traps. Throughout this, don't forget that you can get on the bottom of the disc, but watch out for the electric balls on the edge. The ? coin in this area will cause a bunch of SBs to come out of the cannons. You will need to jump over the single green lightning bolt. At the end of the course, you will need to get a Bullet Bill to chase you to the glass case that the star is in, though you might want to pick up the 1-up first. > BREAKING INTO BATTLEROCK < [BRKIN] The Bob-ombs in this stage are similar to the Koopa shells in Space Junk Galaxy, pick them up, then toss them by shaking the remote. They will explode, and they can break glass cases. You can use this to get to the SBs, as well as the launch star and the beginning of this stage. The launch star will take you to a very colorful planet with a bunch of Chomps rolling around. Same deal here. You will want to free the Luma from its cage with the Bob-ombs. He will transform into a sling star so that you can reach the launch star above him. Launch to the next disc, where you will maneuver through a mine field with pull stars. Be sure to grab the Super Mushroom, and even the 1-up if you're feeling skilled. Take the launch star at the end to go to the next planet. Here you will want to go into the pipe. The Bob-ombs inside will actually want to attack you, so spin them to calm them down, then toss them at the glass case. Jump into the cannon in the middle, and shoot at the frozen Luma in the middle of the room. He will become a launch star. Shoot out of another cannon, and spin in the launch star to go to the next planet. Here, you will have to bring a Bob-omb to the end of the trap-filled track to blow up cases containing a 1-up and cannon. If you're a good aim, you can actually blow up both in one pass. In any case, jump into the cannon, and shoot at the star ahead of you when the path is clear of obstacles. > TOPMANIAC AND THE TOPMAN TRIBE < [TPMNC] The ? coin at the beginning here will make a bunch of SBs appear. The best way to kill the wrench-hurling moles here is to ground pound near them, then spin them. If you get too close to them before ground pounding, they will hide. Use the pull stars here to get to the next set of discs. There is a sling star above the laser on the top side of the disc that can be used to get to the next disc, which will immediately start traversing the mine field directly in front of you. At the end, there is a launch star. Use it to get to a planet with a Topman, and a Super Mushroom. You can destroy the Topman by spinning it into the electricity. Do so. You can't destroy the Super Mushroom, but you should grab it anyway. Once you spin the Topman into the electricity, the shield will go down, freeing the Luma in the cage. He will turn into a launch star, which you will use. The closest box to the mole has a pipe in it. Go down the pipe. Inside is an area with messed-up gravity. Spin the green arrow at the beginning to change the gravity's direction. Begin platforming. The ? coin will cause some SBs to appear, and if you're feeling brave, go for the 1-up. You will want to spin the pink arrow at the end to get the gravity going up, and you will continue to your left. Be careful not to jump too high, or else you'll end up back where you started. In the next area, be careful of the red platforms, because they will crush you if you stay in one place for too long. At the end, there is a purple spring that sends you to a pipe. Go through it, and to the next room. Here, jump on the purple enemy that is making shockwaves to have it spring you to the ceiling. You will go through the ceiling into a new room, where you will have to defeat two Topmen. Do so, then take the launch star that you will fall to. Get to the other side of the planet when you land, and, if you feel like it, visit the Luma shop up here. If you still have that Super Mushroom, get a 1-up; if you don't, I recommend getting another one right here. Once you get to the top of the tower, Topmaniac will appear. To oust this crazy guy, all you have to do is jump on the top of him, then spin him into the electricity three times. The spikes around him will hurt you, so watch out. The yellow Topmen in this fight will be defeated with a single spin, but the red Topmen need to be forced into the electricity. Once you defeat Topmaniac, the star will appear. > TOPMANIAC'S DAREDEVIL RUN < [TMDRE] Honestly, I'm not sure what to say here. Beat Topmaniac with only one life. The main things to look out for here are the red Topmen, and what Topmaniac does after he gets hurt. The red Topmen can get annoying. Kill them before you focus on Topmaniac. Also, each time you damage Topmaniac, he will jump directly to the center of the battlefield. If you are under him when he does this, you will take damage. > PURPLE COINS ON THE BATTLEROCK < [PCBTL] This star is pretty cool. You will be on the moving platform from Battlerock Barrage, collecting coins as you move along. You will need to collect while dodging the projectiles. Be careful, because not only do the projectiles hurt you, they will also make you unable to move for a time. The Super Mushroom along the way may be helpful, but your main focus is the coins. To get over the electricity, backflip. If you miss any of the coins along the way, you may have time to run across the other side of the platform and make it back before it goes all the way below the electricity, but try to grab them all the first time. Snag all 100 to get the star. If you didn't, talk to the robot here, and he will... well... kill you. > BATTLEROCK'S GARBAGE DUMP < [TRASH] Choose Breaking into Battlerock. Make sure to grab the SBs on the first planet, because you will need 30 by the next one. Once you have a satisfactory amount, launch yourself over to the next planet. If you are still low, grab the Starman here and grab some from the Chomps. Talk to the Luma, and feed him the 30 SBs, and he will make a new planet on which you have to blow up pieces of trash in 30 seconds with Bob-ombs. This may take you a few tries, but you won't lose a life if you mess up, so it's okay. There are only a few tips I can give you here. Try to blow up as many as you can with one Bob-omb. It seems the the lights in the middle of the arena are ideal for this.* Also, if you jump, the Bob-omb that you are holding will go further when you throw it. You can also make a little chain reaction by putting Bob-ombs close together. Oh, and be sure not to blow yourself up. Once you nab them all, you'll get a star as your reward. * Thank you to Elecid for this great strategy. > LUIGI UNDER THE SAUCER < [SAUCR] Choose Battlerock Barrage. When you get to the end, instead of freeing the star, free Luigi from the underside of the same platform. GREEN STAR GET! _____ | |------------------------------------------------------------------------ | ? | Rolling Green Galaxy [RLLNG] |_____|------------------------------------------------------------------------ > ROLLING IN THE CLOUDS < This time, you're going to be rolling around Monkey Ball style. There isn't much I can say about this one except for the following: Goombas are scattered around the galaxy. They will act as obstacles, and your ball will get totally messed up if you roll over them. Also, the ? coins give you SBs, so if you're low on those, you might want to consider picking them up. Finally, the areas with flowers near the end are hills. You might not want to stay on the side with the infinite abyss on them for too long. The yellow holes will act as cannons to shoot you to a new area, and the blue hole is the goal. Once you get there, the star will pop out of the ball, and you can climb the flag to get it. _____ | |------------------------------------------------------------------------ | ? | Hurry-Scurry Galaxy [HURRY] |_____|------------------------------------------------------------------------ > SHRINKING SATELLITE < One thing you should definitely know about this stage: the green floors will start to disappear when you step on them. Get across to the other side of the path, and step on the green tile underneath the ? block. There is a launch star underneath the tile, so you are okay stepping on it. Use the launch star to head to the so-called "shrinking satellite" All of the floor here will fall away when you step on them, so grab all 25 notes quickly. There is no really "good" way to do it. When you reach a certain point, there will be notes on your left and right. Either way is okay, since you will just end up looping back to the beginning anyway. Once you get all of the notes, the black hole will disappear, and be replaced by a star. Just fall through the planet to grab it. _____ | 1 5 |------------------------------------------------------------------------ |STARS| Bowser's Star Reactor [SRCTR] |_____|------------------------------------------------------------------------ > THE FIERY STRONGHOLD < Disclaimer: Some platforming involved. But in all seriousness, you will have to do some platforming while avoiding whirling fire to the tune of Super Mario 64's Bowser World Theme. Sweet. At the beginning, be sure to grab the 1-up, but don't get yourself killed over it. In the area with the messed-up gravity, be sure to pay attention to where the black holes are, and where there in no floor/ceiling. Some of the ares look misleadingly safe. The basic idea is to go up, around the fireballs, down onto the moving platform, back up, around the fire again, over the Thwomp, and onto the yellow platform. Be careful, the Thwomp is instant death. In the next area, grab the 1-up if you want it, then head forward. Be careful, because there are some fire-breathing FLUDD heads behind the Thwomp. You can take your time before Bowser starts annihilating the platforms you are on. Grab the Super Mushroom here and head toward the top of the tower. Time to face off against Bowser with a really epic Latin-choir-like theme in the background. He will shoot some shockwaves at you, then try to stomp you. Make him land on one of the blue circles on the ground, and his tail will catch fire. He will start going around the planet, with his tail on fire. He will try to avoid you, so you need to head him off. When you get it range, spin his tail and he will lose control. Just spin him again to hurt him. He will then get mad and start spitting fireballs at you. Repeat the same process for the second hit. This time, though, he will move around the planet after you spin his tail. One more time will do the trick, except this time, you have to hit him twice after hitting his tail. The Grand Star will then appear. Collect it and revel in it! _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Kitchen [KTCHN] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Beach Bowl Galaxy..............16 Stars............................. Ghoslty Galaxy.................20 Stars............................. Bubble Breeze Galaxy........... Bonus ............................. Buoy Base Galaxy............... Bonus ............................. Bowser Jr.'s Airship Armada....23 Stars............................. _____ | 1 6 |------------------------------------------------------------------------ |STARS| Beach Bowl Galaxy [BCHBL] |_____|------------------------------------------------------------------------ Star List: Sunken Treasure..................................................... Passing the Swim Test............................................... The Secret Undersea Cavern.......................................... Fast Foes on the Cyclone Stone...................................... Beachcombing for Purple Coins....................................... Wall Jumping up Waterfalls.......................................... > SUNKEN TREASURE < [SNKTR] In this area, there are five star chips for you to find. They are all under the water, so look there. The hardest ones to find are the one inside the clam at the bottom of the stage, and the one in front of the eel's mouth, at the left-most part of the stage, when facing the shore from the water. Once you get all five, take the launch star to the next platform. The ? coin here will cause a bunch of notes to appear. Collect them all for a 1-up. Hit the ! switch at the end, and quickly make your way up the path that appears, because it's timed. The next ! switch will cause two walls to appear. Wall jump up there. Two spins to the crystal will release the star. > PASSING THE SWIM TEST < [SMTST] Talk to the big penguin, and tell him that you are interested in taking the swim test. He will ask you to find a golden shell. Get to it! One of the penguins underwater has a golden shell. Spin him to get it. Take it back to the big penguin to get a very easy star. > THE SECRET UNDERSEA CAVERN < [CAVRN] This time, there are a lot of shells underwater. Grab any of them, and head toward the cracked rock wall. Shoot said shell at said wall to break it. If you're interested, there is also a 1-up in one of the chests. Head into the hole in the wall and break the boxes that are near the gate. Go inside, and ground pound on the stump to summon a launch star. You will be sent to a far-off planet where you will be asked to get by a group of rolling boxes. To do this, you will need to wait where their teeth will land, because they have a hole inside them right there. If you're feeling ambitious, you might want to try to take the disappearing paths. Either way, spin the crystal twice at the end to free the star. > FAST FOES ON THE CYCLONE STONE < [CYCLN] In this stage, all enemy and platform scripts have doubled in speed. Be careful. This is from the second half of The Secret Undersea Cavern. There aren't any real differences here, just don't go any faster than about half as fast as you think you can, or else you'll end up part of the floor. > BEACHCOMBING FOR PURPLE COINS < [BCHPC] Start with the coins on the islands in the water. There are a total of 25, if you include the four coins on the tree on the leftmost island, while facing the shore, and the one that you can get by bouncing on the big penguin's head. According to one of the penguins, there are five in the ocean. So grab a shell and go get them! They are on a rock in the middle, on the bottom, hidden by some seaweed, on a fallen pillar near the bottom, under the arch, and down by the rock wall that you destroyed with a shell earlier. While you're here, grab the coin on the ledge above the arch by doing a jump, a wall jump, and a spin in the air. Now, grab onto the vine near the beginning, and swing around it, collecting all the coins here. You should now have 55. Now, climb to the top, near the waterfall, and grab the ten coins in the waterfall basin (you will have to use the Spring Mushroom to grab one of the coins behind the waterfall). Then, use the Spring Mushroom to grab the six coins on the trees near the beginning, and grab the coin near the fence behind the trees. Now, head to the other side of the waterfall basin, and grab the two coins here, the one near the tree, and the ones on the swing. Your total should now be 81. Use the Spring Mushroom to get to the top platform near the waterfall, and follow the trail of coins here. You will want to keep the spring abilities, since there are a bunch of coins high above that white platform near the water. Once you've picked up the three coins on the tree at the top, you should have all 100. The star is by the big penguin at the bottom. > WALL JUMPING UP WATERFALLS < [WTRFL] Choose Passing the Swim Test or The Secret Undersea Cavern. Grab a shell (the shell will be the gold shell if you picked Passing the Swim Test), and take it to the treasure chest on the very right side of the stage, facing the shore. Open it with the shell, and a launch star will pop out. This will take you to a quaint little area with a ? coin, a Cataquack and a Super Mario Bros. 3 background theme. Anyway, have the Cataquack launch you into the ? coin. An Ice Flower will appear. Use it to wall jump up the set of waterfalls furthest away from you. You will have to do three sets of wall jumps (the third consisting of only one wall jump) to get to a sling star. If you run out of ice power by the third wall jump, you can do a backflip with a spin at its apex. This will launch you to a new area, with a new Cataquack and a new Ice Flower. Grab the flower, and have the Duckapult... I mean Cataquack follow you along the ice platforms you are making, toward the star, and have him launch you into it. _____ | 2 0 |------------------------------------------------------------------------ |STARS| Ghostly Galaxy [GSTLY] |_____|------------------------------------------------------------------------ Star List: Luigi and the Haunted Mansion....................................... A Very Spooky Sprint................................................ Beware of Bouldergeist.............................................. Bouldergeist's Daredevil Run........................................ Purple Coins in the Bone Pen........................................ Matter Splatter Mansion............................................. > LUIGI AND THE HAUNTED MANSION < [MANSN] You will start this one out on one of the Star Brigade's ships. Take the launch star to the main level. To defeat the pumpkin Goombas here, just spin them once, and they become normal Goombas. Follow the winding path ahead, avoiding Chomps as they come rolling. Inside, there is a Boo. As a Toad that is stuck in a box so cleverly points out, ghosts hate light. So let's hit the lights. The switch in the corner closest to the camera will turn on a light that you can use to lure the Boo toward. Walk up the stairs. The Boo in the picture frame will pop out and chase you. He is holding a key, so get him into the light. Once you grab the key, go through the door that it opens. In this room, you need to grab all five star chips without falling out any of the windows. There is also a crack in the ceiling that you can ground pound to get a significant number of coins. Once you get all of the star chips, jump into the launch star that appears in the window. You'll be warped to a different point in the mansion. If you look to the left, you can see Luigi calling for help. If you go to the right, you'll see a key. You will need a well-timed button press on the pull star to grab it. Once you do so, head through the door, and down the hallway. The sign is written in Booish, so you can't read it... yet. Pick up the coin to get a Boo Mushroom. Grab it to turn into Boo Mario. You can float up to the ceiling to grab a ? coin that makes the 1-up mushroom come out of the painting, then go through the bars by shaking the remote. In this room, go through the bars, and get hit by the light (Luigi will be afraid of you if you're in ghost form). Jump onto the trampoline, and Luigi will give you a star. > A VERY SPOOKY SPRINT < [SPRNT] You will start this stage one the Brigade's ship. Use the launch star here. When you land, you will notice that the winding path has been replaced by a series of pull stars. When you get across, use the launch star and the end. You will be put on a planet with a large Boo. He will want to race you through a course infested with pull stars, black holes, and... meat.....? Anyway, make it to the end before he does to claim your star. Lose, and you can kiss one of your lives goodbye. About 1:10:00 will do it for you. > BEWARE OF BOULDERGEIST < [BLDRG] This stage starts out the same way, except the winding path is now a wavy path. Go into the mansion, and use the Bomb Boos to break the Bowser statue in the fireplace. To use a Bomb Boo, just spin it. There is a launch star in the fireplace. It takes you to a flat planet that you have to climb. Defeat the lone spider (spin it twice) to unveil a sling pod, which you can use to get yourself up higher. Then use the sling pods to get to the sling star, which takes you to a launch star. This one takes you to a similar planet. The statues at the bottom of the planet contain a coin and a 1-up, so you might want to grab those. Collect the five blue star chips here to create some pull stars, and use them to reach a launch star. You will land on a rather bouncy planet with a 1-up and a launch star. If you time it right, you can gain some extra air by pushing A right before you bounce. The launch star takes you near a round platform, with a Luma shop closeby. Know what time it is? It's time for you to grab a Super Mushroom and kick some boulder butt! This guy is little weird. He will throw rocks at you, some of them black. The black ones will turn into Bomb Boos when they hit the ground. You need to hit Bouldergeist with four of these in order to hurt him. After you hurt him once, he will grow hands, with which he will do various things like punch and block. If you're running low on life, the gold rocks hold coins, so be sure to pick those up. Also, if you hit his hands twice they will disappear, but they will eventually spawn. Hurt him one more time to clean up and claim your star. > BOULDERGEIST'S DAREDEVIL RUN < [BGDRE] There really aren't any differences here. The main thing you need to look out for are the times when he summons rocks from the ground. That can really sneak up from behind you if you aren't paying attention. > PURPLE COINS IN THE BONE PEN < [PCBPN] When you see the intro, this star will look fun! Then you land and get a 1-minute timer. Better hurry up! If it makes you feel any better, there are actually 150 coins here. The star will appear in the middle, near where the Super Mushroom is. > MATTER SPLATTER MANSION < [MSMNS] Pick A Very Spooky Sprint. Right at the beginning, in one of the rocks, is a launch star. Spin the rock to relveal the star, and take it. You will be forced to walk across the floor as it appears. At the end of the first hallway, grab the key and go through the door. The next hallway is a little screwier, but keep following the path until you get the key. When you get the ? coin, the area that you can be in will start to rise, so you need to do the same. Keep going up, grabbing all the stuff you can, until you get to the last one, which holds a star. _____ | |------------------------------------------------------------------------ | ? | Bubble Breeze Galaxy [BBLBZ] |_____|------------------------------------------------------------------------ > THROUGH THE POISON SWAMP < That crazy Toad Brigade crashed their ship and they want you to do something about it. Go to the large bubble machine on your right, and jump in. Move your cursor around the bubble and hold A to blow the bubble around. Collect all five star chips, then get to the launch star without falling into the swamp, since the swamp is instant death. The only thing that will break the bubble is the spiky balls, so don't worry about the walls. To get out of the bubble, just use the Z button. After using the launch star, jump into another bubble and keep it going. Follow the path in the bubble, grabbing the ? coins if you feel so inclined. When you get to the ! switch, hit it, then hurry up and grab another bubble, since the gate that it opens is timed. Just keep moving along. You can grab the 1-up here if you're feeling bold. Eventually you'll find the star. I recommend you leave the bubble before getting the star. You don't need to manuever the bubble through the spikes on this one. _____ | |------------------------------------------------------------------------ | ? | Buoy Base Galaxy [BYBSE] |_____|------------------------------------------------------------------------ Star List: The Floating Fortress............................................... The Secret of Buoy Base............................................. > THE FLOATING FORTRESS < [FLTNG] Right at the beginning, one of the robots hints that you want to blow up the underwater weight. Get one of the Torpedo Teds to crash into the glass weight underneath the fortress, and watch it rise to the surface. If the Bloopers are giving you a hard time, just spin them. Jump onto the newly-risen fortress and begin to climb. Be careful of the big stone faces. They will try to push you off the base. When you reach a robot, he will ask you to turn off a valve. If you do so by spinning on it, a green spring enemy will appear, which you can jump on to get up to the next platform, which has a screw on it. Spin on the screw, and the upper platforms will start moving. Now, you will need to collect five blue star chips. Some good platforming and careful timing should nab you all five star chips and a 1-up if you're feeling ambitious. The fifth star chip is all the way at the top, so you'll want to head toward the end after you have only four. Use the pull stars to get to the next planet, where you will need to avoid shockwaves on both sides of the planet. The second shockwave enemy (180 degrees in any direction from the first one) has a screw in it. Remove said screw by spinning on it, and the top half of the planet will open, revealing a bunch of SBs and a star. Grab it! > THE SECRET OF BUOY BASE < [SCRBB] Choose The Floating Fortress (dur). Instead of getting the Torpedo Ted to crash into the weight, get it to crash into the glass casing around the pipe. Then cross the path with Bullet Bills everywhere (if you fall, you will go back into the main part of the stage), and have one of them blow up the glass case around the star. Congratulations, you got a green star! _____ | 2 3 |------------------------------------------------------------------------ |STARS| Bowser Jr.'s Airship Armada [ARMDA] |_____|------------------------------------------------------------------------ > SINKING THE AIRSHIPS < The red enemies on the first airship will shoot rocks at you, so be careful. You will want to pick up as many SBs right now as possible, so that you will have 30 SBs by the time you get the Luma shop. When you get to the cannon, aim exactly where you want to go; since there is no gravity, you will fly in a straight line. The laser guys on the second ship cannot be defeated, so don't try. The blue Luma on the third ship will sell you a mushroom for 30 SBs; I highly recommend getting the Super Mushroom. Cross the bridge and hit the switch to start moving. You can knock the spiders out of the way with a spin. Watch out for projectiles. Jump on the deck of the last ship to start a fight with Bowser Jr. You will need to hurl Koopa shells at his ship. Depending on how many times you have hit him, he will shoot different projectiles at you. If you hit Bowser Jr. himself instead of his ship, a lot of SBs appear.* This only works once, and it doesn't count as a hit, but it's still pretty cool. After hitting him a whopping five times, you will get a well-deserved Grand Star! * Thank you to gorlando for this little tidbit. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Bedroom [BEDRM] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Gusty Garden Galaxy............24 Stars............................. Freezeflame Galaxy.............26 Stars............................. Dusty Dune Galaxy..............29 Stars............................. Honeyclimb Galaxy.............. Bonus ............................. Bowser's Dark Matter Plant.....33 Stars............................. _____ | 2 4 |------------------------------------------------------------------------ |STARS| Gusty Garden Galaxy [GUSTY] |_____|------------------------------------------------------------------------ Star List: Bunnies in the Wind................................................. The Dirty Tricks of Major Burrows................................... Gusty Garden's Gravity Scramble..................................... Major Burrows's Daredevil Run....................................... Purple Coins on the Puzzle Cube..................................... The Golden Chomp.................................................... > BUNNIES IN THE WIND < [BWIND] If you talk to the bunnies at the beginning, they say that you can grab a piece of fluff and fly with it. Sounds like fun! Grab one and shake the remote to go higher. You can only do this three times, though. Do this to get to the next planet. Be sure to orient yourself with the wind behind you, not in front of you. The ? coin here gives you some SBs. You will need to use the fluff again to get to the next planet. There are a couple of diversions here; the most important one is that if you destroy one of the piranha plants here, a vine will appear, which has a 1-up at the end of it. Over the next few planets, you will need to defeat piranha plants to get vines from them. Eventually, you will need to destroy a giant piranha plant, and it will give you a launch star. This will take you to a garden with a bunny in it. He will want you to catch him. Do so to get a star. > THE DIRTY TRICKS OF MAJOR BURROWS < [BRRWS] Ready to fly again? Fly to a planet where there is a big mole. On the way, if you pick up the series of four ? coins, you will get a lot of SBs. Once you get to the mole, you will need to destroy it. The easiest way to do this is to ground pound near it, and then spin it. Defeating it will give you a sling star that will send you to a planet with three moles. Get them all to get a launch star. This will take you to a bunch of apples. Hit the right peg on each planet to make a caterpillar take you to the next one. Getting it right three times earns you a launch star. On the next planet, if you pound the peg you land on, a Super Mushroom will briefly appear. Grab it before it's too late. Another peg will earn you some SBs. When you're done here jump on the launch star. Enter Major Burrows. To get this punk, you will need to ground pound when he pops out of the ground, then spin him while he's stunned. You will have to do this a total of three times. The second time, he will run away from you when you have to spin him, and the third time, you will have to ground pound him twice. Once you've nailed three hits, you'll win your star. > GUSTY GARDEN'S GRAVITY SCRAMBLE < [GRSCR] You will need to fly to planets two and three, and then use vines to get to planet four and the subsequent launch star. You will land on a planet with a lot of boulders and spiky plants. Dodge all of this, and get to the other side to get to a launch star. In the next area, you will be forced to use the poles and the crazy gravity to collect five star chips. The only one that's really all that hard to find is the one that's on the underside of the disc you start on. Don't worry about doing some crazy gravity jumping to get the chips, you won't die if you aren't dumb about it. Use the launch star that appears when you get all five. This will take you to an area where you must do some crazy platforming with some weird gravity. Every time you see a green arrow, you will want to head toward it. In the area with the moving boxes, there is a Super Mushroom which you may want for the area with projectiles. When you get to said area, be sure the projectiles don't knock you into the black hole. After two rounds of projectiles and two spins to the crystal, the star will be yours. > MAJOR BURROWS'S DAREDEVIL RUN < [MBDRE] Major Burrows with one life. I think the biggest tips I can give you are to stay away from him when he's not above ground, and to always know where he is. It's kind of annoying to have hit him two times just to have him pop out from under you. Also, stay away from the spiky plants. You're just asking to lose if you go on that side of the planet. On the third hit, make sure he is close enough to you on the second ground pound that he doesn't make it back underground; if you try to spin him while he's in the air, it will damage you. > PURPLE COINS ON THE PUZZLE CUBE < [PCCBE] Two and a half minutes to grab 100 coins. Can you make it? There are a total of 150, so you don't have to get them all. My strategy is to get the coins on the faces first, then worry about the corners later. Any way you do this, it isn't really hard, but if you don't make it, try changing your strategy. One thing you should definitely do is remember wher you've been. The star will appear near where you started. > THE GOLDEN CHOMP < [GCHMP] Choose Gusty Garden's Gravity Scramble. If you hit the string of ? coins at the beginning, you will get a Starman. Break the gold Chomp with it _____ | 2 6 |------------------------------------------------------------------------ |STARS| Freezeflame Galaxy [FRZFL] |_____|------------------------------------------------------------------------ Star List: The Frozen Peak of Baron Brrr....................................... Freezeflame's Blistering Core....................................... Hot and Cold Collide................................................ Frosty Cosmic Mario Race............................................ Purple Coins on the Summit.......................................... Conquering the Summit............................................... > THE FROZEN PEAK OF BARON BRRR < [BBRRR] What a great name. Baron Brrr. I wonder who in their right mind would name their child "Brrr". Anyway, you should get used to the new physics here. On the ice, if you spin, you will skate, which is faster than running. The penguin here will want you to catch him. Do so while learning the physics. Once he does, he will give you a launch star. Once you are at the bottom of the slide, you will be at a lake. If you stay in the cold water for too long, you will take damage, so stay out of the water. Start heading across, until you get to a ? coin. Grab it to reveal an Ice Flower. While you're here, take note of the stairs right in front of you. You're going there next. Grab the Ice Flower, which allows you to walk on water, and head for those stairs. Use the sling star to go up to a slide. As you can see there is a Super Mushroom and a 1-up here. Try to grab them both, but remember that you can always come back here. Grab the Ice Flower again, and run over to the platform with the fountains. Jump up the fountains, and, if you have time, jump up the second set for a 1-up. Keep moving along the platforms, not getting pushed in the the massive stone faces. Once you reach the Ice Flower, grab it, jump up on the stone faces, into the sling star, and up the pair of fountains. Yeah, that thing is Baron Brrr. There is an Ice Flower to your left. Grab it, then run over to the baron, wall jump up, and spin him. He may try to knock you off with a shockwave, just jump over that. You need to have the Ice Flower to spin him; he will be too cold if you don't. Once you spin him, you will need to spin him one more time to damage him. Three hits will take care of this guy. Go ahead and get your star. > FREEZEFLAME'S BLISTERING CORE < [BCORE] You will again start on the ice ring. This time, you need to find five star chips. This isn't hard; they are all frozen in crystals. Once you get them all, use the pull stars to get to the launch star. Continue along, doing your best to avoid the enemies. Grab the Super Mushroom in plain sight, and ignore the signs to go up. You will need to grab a pole, and do some lava-infested platforming to reach a ? coin. This will make a Fire Flower appear. Not only can this light torches, but it can also burn those annoying enemies. Do so. Also, light the torch to open the gate. Head back to where that Super Mushroom was in plain sight, and light those torches, too. Doing so will give you a set of stairs. Now you can listen to those signs. Keep platforming, but watch out for that round platform; it will spin while you stand on it. Light all of the torches at the end here (one of them you will need to jump to reach), and wall jump up to a new area. Here, all of the round platforms will rotate. Use this to your advantage by rolling them such that they form a bridge to the next platform. The moving platforms here will sink, so watch out again. You will want to use the Fire Flower on the right to light the torches here, to open the gate to the star. > HOT AND COLD COLLIDE < [HTCLD] You will start on a different ice ring this time. Ironically enough, you will need to avoid some fire on this ice ring. Once you get to the end (you need to skate across both sides of the ring), you will break a crystal with a launch star. The water level in the next planet will rise and fall. Be careful not to be in the water when it rises, because it is cold. At the end of the path here is a valve, which you will use to open the door. Of course, of the other side of the planet is rising and falling lava. Obviously more dangerous than cold water. Open the valve at the end here to get a Fire Flower and a shortcut back to the cold part of the planet. Use it to light to two torches on the cold side, revealing a launch star. In the next area, you will have to use an Ice Flower to run across lava. Go quickly so that your ice ability doesn't run out while you are on the lava. Get to the end to get your star. > FROSTY COSMIC MARIO RACE < [FRRCE] You will be racing across the final area of Hot and Cold Collide, just without the hot. The best tips I can give you here are to skate, since it's faster than running, and plan your jumps ahead of time. This shouldn't be too tough. > PURPLE COINS ON THE SUMMIT < [PCSMT] This is one of the tougher purple coin missions. Good thing you have me here, eh? Anyway, start out by picking up the two coins at the beginning, then look up and to the left. There is a ? coin up there. To get there, backflip, then spin onto the pillar, then just jump over. Grab the purple coin above the ? coin, then get to work up here. There are three coins to your direct right, and four to your left. I recommend going back to where the fountains are, and starting from there, use the same path that you did in The Frozen Peak of Baron Brrr. Most of the coins are in plain sight, and require at most a backflip to collect. Once you have reached the top, you should have 35 coins. Now, scour the area where Baron Brrr was. There are some purple coins in the right side of the cave, behind the normal coins. Once you are done up here (you should have 53 coins), so back to the very beginning. You will notice that there are two coins behind the slide; be sure to pick those up. Now, you will follow the same path you used to get to the summit, with a few exceptions. When you first get the Ice Flower (be sure to get the coin above the Ice Flower), head over to the ? coin near the fountains. There are two coins on rocks near there. (One of them will require a backflip followed by a well-timed spin.) Also, visit the area where the Super Mushroom was (and for that matter, still is), because there are a couple of coins up there. You should now have 78 coins. Now, head up to the summit. Be sure not to miss the coin near the first sling star. None of the coins up here should really come as surprises to you, so just keep heading up toward the top. Before the second sling star, you should have 85 coins. Here, you will notice that the boulders are gone. Just keep climbing up, grabbing the coins as you see them. Before the third sling star, you should have 90 coins. Once you reach the summit, you will have 98 coins. The Toad here says something about a long jump, and you look into the distance. You see a couple of purple coins shining in the distance. You know what you must do. LEAP OF FAITH! The last two coins are here. The star will appear near the beginning of the stage, which is exactly where the sling star here will take you > CONQUERING THE SUMMIT < [SUMMT] Choose The Frozen Peak of Baron Brrr. After you scale the first set of fountains on your way up, climb the second set (the one with the 1-up), doing a triple jump off the second fountain. You will see a sling star. You need to get there. Once you do, use it to get to an area with a Fire Flower and some enemies. You can use the Fire Flower to defeat the ice bats and melt the snowmen. Look out for the stone faces along the way, they will try to push you into the bottomless abyss. The snowman at the end here will have a sling star in it. It will take you to the next area. The same general principles apply here, except now you have to dodge boulders. Get up to the very top, melt the final snowman to claim your star, and climb to the peak to claim your star. _____ | 2 9 |------------------------------------------------------------------------ |STARS| Dusty Dune Galaxy [DSTDN] |_____|------------------------------------------------------------------------ Star List: Soaring on the Desert Winds......................................... Blasting through the Sand........................................... Sunbaked Sand Castle................................................ Sandblast Speed Run................................................. Purple Coins in the Desert.......................................... Bullet Bill on Your Back............................................ Treasure of the Pyramid............................................. > SOARING ON THE DESERT WINDS < [SRING] Two things I should mention before you start. The quicksand is instant death, and jumping inside a tornado and spinning will make you fly like a helicopter. Knowing those two things, make your way forward to the platform with the pipe over to the right of the horseshoe-shaped island. Inside the pipe, you will do some platforming. The quicksand here won't kill you, unless it's running toward the screen. If you can get on top of the first Thwomp, you will come to an area with a Super Mushroom and a 1-up. After the second Thwomp, the circular platforms have their own gravity. The ? coin after the round platforms will make a Fire Flower appear. Use it to defeat the piranha plants, and keep moving forward. Eventually, a boulder will appear and try to crush you. You should destroy it by spinning the red gem on it. At the end here, there is a sling star which leads to a pipe, which leads to a launch star. You will have to scale a wall here. The easiest way to deal with the chickens here is to shoot them with a SB, then kick them. Keep scaling the wall until you reach a ? coin. The coin will make two sling stars appear. Use them to keep moving up to another ? coin. This one will summon a bunch of SBs. Now, you will have to wall jump to keep moving. At the end, two spins to the crystal will shatter it. > BLASTING THROUGH THE SAND < [BLAST] The little flowers in the ground here are actually enemies; just spin them to defeat them. Once you defeat all five on the second platform, a big one will appear. Just take out its segments one by one to defeat it. Doing so will earn you a launch star. If you look carefully, beyond the planet with the boulders, you should see a Super Mushroom. Grab it, then head into the sling star. Make sure to hit the second sling star in the air. You will reach a quicksand planet. You can ride the quicksand to the other side, which has a sling star on it. On the next planet, you will have to use the same idea to collect the five blue star chips. There is a shell on the other side of the planet you land on, which you will need to use to open the treasure chest further down the quicksand path. Once you've picked up all five, use the pull stars to reach another planet. Here, you will need to travel along the moving paths without falling in the quicksand. If you fall, you will be sent back to the beginning. If you go in the direction of the green arrow, you will go to a room with 3 1-ups in it, then get spit out on a large, flat planet. If you follow the orange arrow, you will reach a launch star, and you will be shot to the same planet. If you picked the orange way, you will have to take a path to meet with where the green path let out. Once you have done so, go through the hole to the other side, then follow the path to another hole. Go to the stack of three platforms and hit the blue switch on top of them. Quickly get back to the other side of the planet, since the switch is timed. When you get back, you will find out that the platforms switched sides of the planet, and you can now climb up and get your star. > SUNBAKED SAND CASTLE < [CASTL] Right at the start, you will want to hit the switch. This will make the platform you are on rise. You will need to watch out for blocks and things while you are rising. You should watch the shadows on the ground to see if you are about to hit something. There are a Super Mushroom and 1-up here, but they are reletively tough to get. Once you reach the top, there will be a launch star waiting for you. On the next planet, you will need to hit two switches to make the platform rise and fall. You have to collect five star chips while the platform is rising and falling. Most of them are near either the top or the bottom, but there is one in a treasure chest that is pretty much in the middle. When you have all five, a launch star will appear at the top of the castle. Use it. On the next planet, you will want to launch a coconut into the giant spiky plant. Doing so will reveal a launch star. You may need to wait for the planet to fill up with sand before you can reach it. You will land on a planet with a Pokey, and no means to defeat it. You will need to use the sling star on the other side of the Pokey to reach a planet with a bunch of coconuts. Hit a bunch of the coconuts to the planet with the Pokey, and then fire at will. You will get a launch star for your efforts. This will send you to a glass tower with the star in it. Drop down to the bottom and spin the box to find a pipe. Jump in the pipe and get ready to do some upside-down platforming. You can spin the box that is right inside the tower. Just keep continuing along until... What? The tower is sinking? Hurry to the end, breaking the boxes along the way. Once you reach the top, the tower will stop sinking, and you can grab the star. > SANDBLAST SPEED RUN < [SNDSR] This time, you get four and a half minutes. The Super Mushroom has been replaced with a 1-up, so you can't get those 6 lives I know you want, but keep going, you can do it. Also, all the enemies, including the tornadoes, are gone, so you don't have to worry about them. The only thing you really need to worry about is having to go back on your own tracks, like missing the blue star chips and having to hit the switch more than once. > PURPLE COINS IN THE DESERT < [PCDST] Pick up the five coins in front of you. There is also one inside the hole. Collect the coins on the path, as well as using the tornado to get the ones in the air. Make sure you get the ones above the Thwomp; those are hard to see from this angle. By the time you get to the next hole, you should have 44 coins. Grab the coins on the other side of the hole, as well as the one under it, and the one on the other side of it for a total of 49 coins. Go to the right, and get all the coins over there. Don't forget the ones above the tornadoes. Remember that switch you hit in Blasting Through the Sand? Well, you're going to be doing the same thing, just with more coins and less stars. By the time you get to the next hole, you should have 66 coins. Get the four coins on the way out of the hole, and keep moving along. Make sure to get the coin above the switch before you hit it. When you hit the switch, you should have 83 coins. Hit the switch and grab the three coins here. Make your way back to the tower, grabbing the remaining 14 coins along the way. (One of them is behind the tower.) The star will appear at the base of the tower. > BULLET BILL ON YOUR BACK < [BLLET] Choose Sunbaked Sand Castle. On the planet with the spiky plant, head toward the stack of coins. There is a switch there to ground pound, if you get there fast enough (remember that the sand level builds up on this planet). If you miss it, don't worry, because the sand will eventually drain back down.* Once you do that, 15 notes will appear. You will also need to grab those before they sink. Once you get all 15, a launch star will appear. You will land on a planet with a cannon. The idea here is to get the Bullet Bill to follow you as the platform you are on sinks. The blue switch will lower the platform so you can uncover the glass cases. One of them holds a star. The star will go to the top once you release it. * Thank you to stratmancj for the information. > TREASURE OF THE PYRAMID < [PYRMD] Choose Blasting Through the Sand. After the first launch star, go to the underside of the planet you land on. There is a Luma here who will want 20 SBs. If you don't have it, there are some nearby, and there is also a Starman under the platform with the sling star which you can use to destroy the boulders. Once you have 20, feed them to the Luma, and use the launch star that appears. Once inside the pipe, you will need to grab five silver stars. Once you hit the green line, though, the sand will start to rise, and you will have to avoid getting crushed by the "scrolling screen", if you will. It's much easier to do this systematically, starting at a point and going either clockwise or counter-clockwise each time you go. Once you have all five, the sand will go away, and you will be able to grab your shiny, new green star! _____ | |------------------------------------------------------------------------ | ? | Honeyclimb Galaxy [HNYCL] |_____|------------------------------------------------------------------------ > SCALING THE STICKY WALL < Grab the Bee Mushroom and climb up the walls. On the first wall, the ? coins get you, in order, a few moving platforms, some coins, and a bunch of SBs. Use the launch star and the end of the first wall to get to the second wall. On the second wall, you will have to dodge projectiles. This wall is shorter, and there are a lot of SBs for you here. Use the launch star at the end and you'll reach yet another wall. The third wall will have you defeating Mandibugs. Warning: trying to defeat the Mandibugs on the moving platforms has a good chance of getting you killed. Also, if you jump on a Mandibug without ground pounding, you will slip, and probably get hurt. At the top of the third wall, the star shines bright. Grab it. _____ | 3 3 |------------------------------------------------------------------------ |STARS| Bowser's Dark Matter Plant [DKMTR] |_____|------------------------------------------------------------------------ > DARKNESS ON THE HORIZON < Just like in Bowser's last stage, prepare for some tricky platforming with some weird gravity. This time, it goes in all four directions! But I'm getting ahead of myself. In the first area, the dark matter is instant death, so don't touch it. Get across the platforms to the area where the gravity is messed up. You will have to anticipate where you will land in all cases, so make sure you are paying attention to the direction of the gravity. Once you get through that part, climb up the pole, and into another dark matter area. This time, there are moving platforms and stationary holes. If you fall into a hole, you will be sucked into the dark matter. You can grab a couple of 1-ups here, then you will have to do another gravity area. There is a moving platform that traverses several gravity fields. The first time, you'll want to be in the upper-left corner. The second time, you'll want to be in the lower-left, and the third, the lower-right. Make sure to get off this platform quickly enough. After that, you will save a few Lumas, and grab a Super Mushroom. And then Bowser. This fight is almost identical to last time, except he gets a little bit crazier with the shockwaves and fireballs. He'll also throw in a new spin attack, so watch out for that. You know the drill though, three strikes and he's out. Watch out on his third hit. He won't move in an exact circle when his tail lights on fire, so you'll have to pay attention through the meshy planet to see what he does. After you've clobbered him three times, you'll get a Grand Star. You're almost there! _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Engine Room [ENGIN] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Gold Leaf Galaxy...............34 Stars............................. Sea Slide Galaxy...............36 Stars............................. Toy Time Galaxy................40 Stars............................. Bonefin Galaxy................. Bonus.............................. Bowser Jr.'s Lava Reactor......45 Stars............................. _____ | 3 4 |------------------------------------------------------------------------ |STARS| Gold Leaf Galaxy [GLDLF] |_____|------------------------------------------------------------------------ Star List: Star Bunnies on the Hunt............................................ Cataquack to the Skies.............................................. When it Rains, it Pours............................................. Cosmic Mario Forest Race............................................ Purple Coins in the Woods........................................... Bell on the Big Tree................................................ > STAR BUNNIES ON THE HUNT < [SBHNT] The bunnies are looking for blue star chips. You know what to do. Actually, this stage is very similar to the Honeyhive Galaxy, a mirror image of it, really. So you may kind of know your way around here already. The first chip is on the rock to your left; just wall jump up the back of it. You will be able to see three stumps from there, go to them and pound them all to activate a sling star. Use it to get your second star chip. The third one is in the box at the base of the waterfall. Go back to the beginning and use the flower to fling yourself up the hill. Grab the Bee Mushroom here, and fly up to the flower platform and onto the ledge here. Jump on the spring to the left to get your fourth star chip. From here, jump on the platform that the Wiggler inhabits, and jump to the ledge above you. You will need to look for the lowest point on the ledge to jump to. From there, walk behind the waterfall, and look for the platform right behind the rock in front of you. The last one is on that platform. Head back to the beginning, and use the pull stars to get to the launch star above you. This will put you right in front of a bunny who wants you to catch him. You won't be able to do it by just running. You will need to launch something at him. I prefer the ? crystals. Anyway, once you get him, you will receive your star. > CATAQUACK TO THE SKIES < [QUACK] Follow the path up to where the boulders are coming out. Use the Cataquack there to get to the sling star above you. This will send you to the top of the hill on the other side of the stage. Grab the Bee Mushroom and have a nearby Cataquack fling you to the next platform. Do the same thing one more time. Head to the left, and use the launch star to go to a new planet. Have the Cataquack here fling you to the square planet not far from here. Notice the Cataquack symbol on the ground. You need to get the next Cataquack to the same symbol on this sqaure planet. The best way to do that is by the wooden pathway. On the next planet, you need to get to the end before a Cataquack decides to fling you backwards. If you get to the other end, it will fling you into a launch star. You will need to have the Cataquack launch you into the Bee Mushroom, then on top of the Jenga-like tower. From there, go to the round tower, and then onto the set of flowers. Be sure not to get hit by the bugs. Platform over the flowers to the last one, which houses the star. > WHEN IT RAINS, IT POURS < [RAINS] To the left of the main path, there is an area where you can wall jump up. Do so, and grab the Bee Mushroom up there. Bee Mario is light enough to walk on clouds, so you won't fall through them. Use the flower platforms in view to get up to the next ledge, but remember you can't go under the raincloud. Once you are up there, use the rainclouds as platforms to get to the observation deck. Make your way to the tower, taking care not to get rained on, and ground pound the spring at the end. Climb up the tower, still making sure that you don't touch the rain. At the end, there is a rock that you can ground pound to summon a vine. Use it to get up to the boss. He is a blue mole in a water- shooting machine. You will need to hit the red switch to raise some platforms, then ground pound his machine to damage it. After two hits, he will get mad and start shooting like crazy. This fight will be a lot easier if you can keep your bee abilities through the whole thing, but you don't need them. > COSMIC MARIO FOREST RACE < [FTRCE] You will be racing from the beginning of the stage to the bottom of the tower. The best shortcut here is to long jump from where the bee is to where to two blocks are, but watch out, because Cosmic Mario will also do that. If you can perfect where to jump and all that, this shouldn't be too hard. > PURPLE COINS IN THE WOODS < [PCWDS] Three and a half minutes to grab 100 coins. This isn't too bad, because all of the coins are in rather easy places to spot them. In the first area, make sure you get the four coins on the stump. When you reach the bee, he will tell you that you should have 20 coins. If you don't, you'll need to go back. If you do, keep moving forward. When you reach the tower, the bee will tell you that you should have 50 coins. Start climbing the tower. On the lowest level, go to the left first, then head to the right and up. The next bee will tell you that you should have 70 coins. The best way to get onto the next platform is to jump on the bee's head, then use a backflip followed by a spin for the next one. When you get up to where you fought the boss, the bee will tell you that you should have 90 coins. Keep it moving, only 10 more left! Get those last 10 in time to get a star. > THE BELL ON THE BIG TREE < [BLLTR] Choose Cataquack to the Skies. Once you get on top of the hill, jump in one of the bubbles that comes out from under the tree. Right above you is a bell. Get the bubble to the bell and hit it. This will cause a string of notes to appear. Grab them all to get the star. _____ | 3 6 |------------------------------------------------------------------------ |STARS| Sea Slide Galaxy [SEASL] |_____|------------------------------------------------------------------------ Star List: Going after Guppy................................................... Faster than a Speeding Penguin...................................... The Silver Stars of Sea Slide....................................... Underwater Cosmic Mario Race........................................ Purple Coins by the Seaside......................................... Hurry, He's Hungry.................................................. > GOING AFTER GUPPY < [GUPPY] A whale is causing trouble in these waters. Go teach him a lesson! He will ask you to go through eight rings. This is significantly easier with a shell, so grab one and swim through those rings. Once you get all eight, Guppy will give you a star. > FASTER THAN A SPEEDING PENGUIN < [PENGN] To start the race, talk to one of the pink penguins on the shore. Tell him you're interested, and the race will start. Grab the first shell you see, and get going. Most importantly, don't crash into anything. The weird rings near the end are boosts, so use those if you still need them. Take first place to get a star. > THE SILVER STARS OF SEA SLIDE < [SSOSS] Grab the Bee Mushroom on the island in front of you, then get on the tree on the island. You will use the cloud here as a platform. On top of the arch is the first silver star. Use the cannon on the next shore to blast up to the Toad Brigade's ship to collect your second silver star. Use the sling star to get back to where the cannon is. A lot of the penguins here will give you hints about where the other stars are. Next go to the tower further downstream. (You don't need to fly; there is a Bee Mushroom there.) Grab said Bee Mushroom, and fly up the tree near the sling star. The third silver star is up there. Use the sling star to go back to the beginning of the stage. This time, go upstream. There is a massive tree in front of you. Fly to it, then fly up it to get a fourth silver star. Go on the other side of the tree and spin on the valve to make a path of water flow to the island in the middle of the galaxy. Jump into it. Go to the top of the planet and grab the last silver star. Use the launch star, then the nearby sling star to get back to the beginning of the stage, and grab the star. > UNDERWATER COSMIC MARIO RACE < [UWRCE] This time, it's a race to the tower, near the underwater gate. You'll need to be pretty good about hitting boosts and not hitting walls with the shell this time. Also, make sure you don't go too far underwater. There are signs, so pay attention. > PURPLE COINS BY THE SEASIDE < [PCSEA] Grab the Bee Mushroom, and jump onto the cloud in front of you. The hunt begins. The first three are to your left. Most of them are pretty easy to spot, so I'm just going to check in with you on several occasions. The one on the arch should be your 7th. The one under the ? block should be your 19th. Make sure you didn't miss the one on the stone slab after the second island. After the ? block, get the three under the race goalpost before you continue on with the clouds. The one on the next tree should be your 29th. Make sure you don't miss the ones on the bridge in front of you. Also, there are three behind the tower. After you get the ones on the tower, you should have 49. The one on the green Toad ship should be your 68th. Before you get to the big tree, you will have 73. Be sure to scour the tree very well. There are a total of 23 on and around the tree. By the time you leave the tree, you should have 96. There are three more than a cloud, and one more on a stone in the water. Unfortunately, the star appears on the tower, so head over there to claim it. > HURRY, HE'S HUNGRY < [HNGRY] Feed the Luma near the cannon 40 SBs, and he'll turn into a planet around the black hole. Use the cannon to shoot to the planet, and collect all of the notes before the platforms disappear. Each platform here has a note, so you will need to traverse the entire planet to get the star. Once you get them all, the black hole will turn into a star. _____ | 4 0 |------------------------------------------------------------------------ |STARS| Toy Time Galaxy [TOYTM] |_____|------------------------------------------------------------------------ Star List: Heavy Metal Mecha-Bowser............................................ Mario Meets Mario................................................... Bouncing Down Cake Lane............................................. Fast Foes of Toy Time............................................... Luigi's Purple Coins................................................ The Flipswitch Chain................................................ > HEAVY METAL MECHA-BOWSER < [MECHA] On the first planet, all you need to do is get to the other side. Use the launch star here. On the next planet, there is a weird-looking Mechakoopa. Just destroy it with a ground pound. The robot here will tell you that his friends got kidnapped. The gravity in this next part gets a little weird. The purple walls will pull you inward, but everywhere that's not purple will be normal. It's kind of hard to get used to, but you'll get it. Jump onto the nearby orange block, and you will be sucked into the purple wall. Now for some weird platforming. Do not leave the purple wall. You are trying to get to that orange bolt by the cage. The blue screw will stop the spinning platform and give you a bunch of SBs, so hit that first. There's a Super Mushroom around the back of this area if you follow the yellow and red platforms. Once you have unscrewed the bolt here, head back the way you came. You need to get to that yellow robot on the far side of the planet. Unscrew the nearby bolt, then find the screw, and spin it. Then, get on the new platform, and follow it up to a launch star. Go across the conveyor belt, and get the ? coin to summon a Spring Mushroom. If you hit A right as you're about to bounce, you'll bounce really high. Use this ability to get over the nearby wall, and follow the conveyor belts to another wall, which you will need to jump over. The orange block leads to a pipe where you can get a lot of SBs, and the blue block leads to a launch star. Here, use the Spring Mushroom to get on top of the jar and ground pound the top. Use the launch star inside. Welcome to Mecha-Bowser. You will need to wall jump up his feet, and spin the screws on each leg. Once you do this, a sling star will appear. Next, you will need to remove all four bolts on this plate. A pipe will appear once you do. Get on the green platform to the right and make your way to the shoulder. Once there, unbolt the arm. Use the launch star before the arm floats away to get to the mouth. Use the nearby Spring Mushroom to get on the head and ground pound the stack of rocks on top. Mecha-Bowser will blow up and the star will be yours. > MARIO MEETS MARIO < [MMTSM] This time, you will need to ride the train to get to the launch star. You will need to collect five star chips here. One of them is on top of the laser on this side of the planet; the other four are on the other side of the planet. Once you get all five, the launch star will appear on the point of the screw. Meet Mario. You will need to collect the five silver stars. They are all in plain sight, but the terrain is very dangerous. The only color you aren't yet familiar with is yellow; those bad boys will start to spin when you land on them. The star will appear back where you started. > BOUNCING DOWN CAKE LANE < [CKELN] Hop onto the train and into the launch star. You will land on a rather tasty-looking planet. Grab the Spring Mushroom here, and spring jump, then wall jump up to the top of these platforms. Go against the conveyor belt at the top, and down onto a cake. Bounce against the flow of the cake, and jump through the forks and into the sling star. Go to the top of the ice cream cone, and climb the popsicle sticks to land on a lollipop. Jump onto the ice platform, and climb the ice steps. At the top, jump onto another lollipop. Jump onto another ice platform. Around the back of this platform is a Super Mushroom. Grab it, then jump into the cannon. Shoot yourself toward the launch star, and use it. This will bring you to a staircase of forks. Jump up the staircase and onto the top of the cake. Spin out all five candles, and a launch star will appear. This will bring you to a different cake, with flying electric projectiles. You need to use the Spring Mushroom here to get on top of the cannon at the top and ground pound it. After two hits, the mole inside will get mad and start electrocuting the cannon every once in a while. If you touch the cannon while it is electrofied, you will take damage. There is a Super Mushroom here if you're ever running out of life. Three hits will take the sucker out and earn you a star. > FAST FOES OF TOY TIME < [FFTOY] You will need to hit all of the switches here with fast enemy scripts. Thankfully, on the first ring, all of the switches are safe zones. On the second ring, though, you may have a little bit of trouble with those fast spike traps. Once you hit all three switches on the ring you start on, and all twelve on the other ring, the star will appear on a block in the blue ring. > LUIGI'S PURPLE COINS < [LUIPC] Collect the purple coins on Luigi. In three minutes. This is really similar to the Mario silver stars, but it's a mirror image, and the green stuff will kill you in one shot. There are 150 total, so don't feel like you need them all. Make sure you can get back to where you started, because that's where the star shows up when you get 100. This is pretty tough, but develop a strategy, and you should be able to get this one. > THE FLIPSWITCH CHAIN < [FSCHN] Choose Mario Meets Mario. By the time you get to the planet with the huge screw sticking through it, you will need 50 SBs. Feed them to the Luma at the top of the planet. Use the launch star that appears when he is done. On this planet, you will need to hit all the switches, just like earlier. There are three on the ring you start on, and twelve on the other one. To get to the other one, just do a long jump where the two rings are near each other. Once you get them all, the star will appear on a block in the blue ring. _____ | |------------------------------------------------------------------------ | ? | Bonefin Galaxy [BNFIN] |_____|------------------------------------------------------------------------ > KINGFIN'S FEARSOME WATERS < You start on a green Toad Brigade ship. Use the launch star to enter the main part of the galaxy. Yes, that's Kingfin. By himself, he's not so tough; his movements seem to be mostly random. But hit him once with a shell, and he'll unleash two of his minions that act like torpedoes. It is noteworthy that there is a red shell somewhere around here, and a Super Mushroom floating around somewhere. Also, there is a 1-up in a treasure chest. Two more hits will see four more torpedo fish after you, and other two hits, totalling five hits will finally take this guy down. You get a star for your efforts. _____ | 4 5 |------------------------------------------------------------------------ |STARS| Bowser Jr.'s Lava Reactor [LAVAR] |_____|------------------------------------------------------------------------ > KING KALIENTE'S SPICY RETURN < On the first planet here, you will need to get to the end of the track, where there is a Bullet Bill cannon. Get one of the Bullet Bills it fires to follow you back to the case where the launch star is, and then use it. Next, grab the Super Mushroom, and send some coconuts back at the aliens. Be careful, because the platforms that you are standing on will sink while you are on them. Once you beat the two of them, another launch star will appear. Bowser Jr. will unleash King Kaliente on you. The rules this time are pretty much the same, except the platforms you are on will sink when you stand on them. The first two hits will require two coconuts, the third hit will require three. Once you send that last coconut at him, he will give up another Grand Star. One more to go! _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Garden [GARDN] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Deep Dark Galaxy...............46 Stars............................. Dreadnought Galaxy.............48 Stars............................. Melty Molten Galaxy............52 Stars............................. Matter Splatter Galaxy......... Bonus ............................. _____ | 4 6 |------------------------------------------------------------------------ |STARS| Deep Dark Galaxy [DPDRK] |_____|------------------------------------------------------------------------ Star List: The Underground Ghost Ship.......................................... Bubble Blastoff..................................................... Guppy and the Underground Lake...................................... Ghost Ship Daredevil Run............................................ Plunder the Purple Coins............................................ Boo in a Box........................................................ > THE UNDERGROUND GHOST SHIP < [GSHIP] At the beginning, you will want to jump into the cannon, and shoot yourself to the planet above you. There is a Starman along the way, so you can take care of the enemies on the planet. Once the Starman runs out, you will need to grab the Fire Flower, and hit the sling star back to the main planet. You will need to light the torches near the gate. Head inside. Jump into the water, and down to the bottom, where there is an arrow made of SBs. Spin the switch down here and head through the gate. Go upward, and open another gate, and head to the surface. Here, you will see a ship. You will want to look up on the cliff to the left, because there is a Super Mushroom up there. Now, get on the ship. Once you get on the deck, Kamella will greet you with a force field that traps you on the boat. Like last time, you will want to wait for a green spell, then hurl the resulting shell back at her. Once you hit her twice, she will take flight to the crow's nest. Give chase! Hit her twice more to earn the star. > BUBBLE BLASTOFF < [BBOFF] The cannon mole here is the same as the others, except this time, you can use the coconuts on the ground or the shell in the water to damage it. Once you finish it off, use the cannon to get to the planet with the Fire Flower. Grab it, then head back and light all three torches in the cave. Doing so will make an Ice Flower appear. Use it to get across the lake, and to a series of fountains. Climb them and the pole that they lead to up to a platform. Now, go across the yellow and red platforms, and onto the round platform with a star on it. Get the ? coin to make the platform into a bunch of sling stars. Use any of them to get to a platform with a bubble launcher on it. Follow the series of bubble launchers to get to a series of poles, which leads to a final bubble launcher. This will send you to a small planet with three stumps. The Cheep-Cheeps here can be taken out with just a spin. Ground pound all three stumps to get the bubble launcher working, then have it shoot you to the next planet. It is a glass planet with some yellow balls rolling around on the inside. You will need to ground pound all three yellow balls while dodging the shockwaves here. Once you get all three the watermelon-looking thing will expand to take up the entire planet and a star will pop out from the inside. ...Don't ask me; it wasn't my idea. > GUPPY AND THE UNDERGROUND LAKE < [UGLKE] Head to the lake, and go to the bottom. Talk to Guppy here. He will want you to go through eight more rings. Grab the shell down here to make this a lot easier. Once you nail all eight, Guppy will give you the star. > GHOST SHIP DAREDEVIL RUN < [SHDRE] You will have to beat Kamella here with only one life. A few tips: stay away from red spells. Also, when she summons Magikoopas, take care of them before you deal with her. This one's not too tough, just make sure you're careful. > PLUNDER THE PURPLE COINS < [PLNPC] Start out by going behind you. There is one on the box here, two under the box, one at the far end of the water, and ten underwater. Once you have 14, you have them all in this area. Jump out of the water, and look to your right. There is one floating here. Head toward the cliffs. There are a total of fourteen on the cliffs, so you should have 29 now. Go onto the ship. There are three on the stairs, 20 on the deck, two under the crow's nest, and 17 on and around the crow's nest. You should have 71 once you are done with the ship. One of the ones that is really easy to miss on the deck is the one on the side of the ship furthest from the stairs, down in the area near the cannons. To get the ones under the crow's nest, backflip onto the pole, then wall jump off of it, and finish up with a spin. Now, take care of the lake. There are 17 on the surface, including the ones on the side and back of the ship, the ones between the cannons, and the one on the wooden platform just off the shore. Once you get the final 12 underwater, the star will appear on the ship's deck. > BOO IN A BOX < [BINBX] Choose any of the three main stages. At the bottom of the underground lake, grab a shell, and find the bow of a wrecked ship. Around the bow will be a bunch of mines. Hit any of the mines with the shell, and it will blow up. There is a launch star underneath. Use it to get to the inside of a box-shaped planet. Here, you will need to rotate the box through various means to get to the fourth side. For the first side, jump onto the pegs and spin the arrow to rotate the box. On the second side, use the trampoline to get to the arrow. On the third side, you will need to use the bubble launcher. On the fourth side, spin the crystal to let in some light, then rotate back to the first side. Lure the Boo into the light, and the star is yours. _____ | 4 8 |------------------------------------------------------------------------ |STARS| Dreadnought Galaxy [DRDNT] |_____|------------------------------------------------------------------------ Star List: Infiltrating the Dreadnought........................................ Dreadnought's Colossal Cannons...................................... Revenge of the Topman Tribe......................................... Topman Tribe Speed Run.............................................. Battlestation's Purple Coins........................................ Dreadnought's Garbage Dump.......................................... > INFILTRATING THE DREADNOUGHT < [INFDN] At the beginning, you will need to get to the other side of the planet. Just keep avoiding the traps all around. When you get to the area with two conical platforms, just jump near the center to get to the other side. Once you reach the end of the area, there will be a launch star waiting for you. Use it. Defeat all of the helmet dudes here to gain access to the pipe. Remember how to take care of these guys? Spin them, then jump on them when they are dizzy. The pipe takes you to a two-dimensional area. You will need to wall jump up the area with the moving walls here. At the top on the left is a Super Mushroom, and on the right is an arrow that you can use to change the gravity. Once you change it, head up the moving platforms and to the right. Avoid the projectiles here, and jump in between to platforms here to change the gravity once again. Use the set of springs here to get to the pipe. Next, you'll have to bounce off a set of springs to get to the top of a staircase of rotating platforms. Be careful not to get bounced into the electricity. If you can get a Bob-omb all the way to the top, you will get a 1-up. Next, wall jump up the set of moving walls to get to a launch star. If you really wanted to, you could use the Bob-ombs up here to get the 1-up. The launch star takes you to a square planet. Avoid the traps and use the sling star to get to a new planet. Drop off the platform here, and get a Bullet Bill to follow you around to a glass case with a fountain inside. Breaking the case will fill the planet with water... and traps. Get on the platform that looks kind of like a staircase with a fence at the end, and ride the trap on the right to a new platform. From here, continue along, and jump on another trap which will take you to the same platform as the star. Avoid the traps to claim it. > DREADNOUGHT'S COLOSSAL CANNONS < [CNNNS] Head forward onto the large bolt in front of you. If you stand to the right side of it, it will spin forward; if you stand to the left, it will spin backward. In the next area, you will need to hit two sets of switches while dodging Chomps. After you do this, you will cross two more bolts to a pair of those aliens that you have to launch coconuts back at. Once you defeat both of them, a bridge will drop, giving you access to a launch star. This will lead to an area with a lot of projectiles and platforms with different gravities. As a general rule here, if you see a platform that you haven't been on yet, jump on it. If you're really having a lot of trouble with this section, you should try shooting the projectiles with SBs. As long as you have enough, SBs, this could be rather helpful. At the end you will need to make a choice: jump to the spring without a star above it, or jump to a spring with a star above it. I think you know what the obvious choice is. > REVENGE OF THE TOPMAN TRIBE < [RVNGE] At the beginning, jump onto the spring to get to a sling star, which will take you to another planet. Here, you will need to spin the Topmen into the electricity to free the Luma. Once you do so, he will transform into a sling star which you can use to get to the next planet. When you ground pound the switch here, five blue star chips will appear. Four of them are on the ground, but one of them will require you to jump off of the spring. Once you get all five, use the pull stars that appear to get to the launch star. On the bottom of the platform you land on is a Super Mushroom. Grab it, then make your way through the minefield in front of you, dodging projectiles as you go. Once you get to the end, use the launch star. You will land on a platform full of shockwave-inducing enemies. The shockwaves will only go to the circles on the floor, so use that as a reference. If you're curious as to what's in the treasure chests here, the first one has a coin, the second one has SBs, and the third on has a 1-up. If you lost the Super Mushroom from earlier, or just want to refill your life, you can pick up the one here. At the end is a launch star. You should recognize this area. It Topmaniac's ship. There is a Luma shop here just in case you want ANOTHER Super Mushroom. Get up to the top to battle Topmaniac again. This time, it's pretty much the same, but the electricity is broken up into four sections that rotate along the edges. Also, the small, yellow Topmen are out; the only enemies he will summon are the big, red Topmen. Electrocute him three times to get your star. > TOPMAN TRIBE SPEED RUN < [TOPSR] You've got a whopping six minutes to polish this one up. Get going. There's actually no way this should take you six minutes. Just don't get caught up in the minefield. The only major difference is that everywhere you needed to use a green spring enemy to get somewhere, there will also be a red Topman to accompany it. > BATTLESTATION'S PURPLE COINS < [BTLPC] Grab the Super Mushroom at the beginning. Since the problem here isn't where the coins are or how to get the coins, but how to get the coins without diving headlong into a projectile that will likely throw Mario clean of the meager platform that he is standing on, I really can't help too much this time. I will say this, though. The projectiles can be destroyed with SBs. The only coins that are really all that hard to miss are the three above the Thwomp. I cannot stress this enough, MAKE SURE YOU GET THOSE THREE COINS. When you have a total of 99 at the end, do not panic. You will get the last one after you have used the launch star at the end. > DREADNOUGHT'S GARBAGE DUMP < [GRBGE] Choose Revenge of the Topman Tribe. On the underside of the first area, there is a pipe. Use it to get to an area with a lot of junk. You know what to do. Get them all in 30 seconds to get the star. Apparently, this is a lot easier if you run into a Bob-omb while holding another one, you can start the fuse without actually picking it up.* This can be a lifesaver, especially because the Bob-ombs take somewhere around 10 seconds to blow up. This, along with the earlier strategy of throwing the Bob-ombs at the lights on the ground can make this significantly easier. * Thank you to Chris Pioli for this invaluable information. _____ | 5 2 |------------------------------------------------------------------------ |STARS| Melty Molten Galaxy [MELTY] |_____|------------------------------------------------------------------------ Star List: The Sinking Lava Spire.............................................. Through the Meteor Storm............................................ Fiery Dino Piranha.................................................. Lava Spire Daredevil Run............................................ Red-Hot Purple Coins................................................ Burning Tide........................................................ > THE SINKING LAVA SPIRE < [SPIRE] One thing to know before you start out this galaxy: LAVA BAD. Now that we've established that, let's get to business. Start out by going the only way you can, and over the lava pit. The purple platforms connected by the rock are actually a seesaw configuration, and the blue and green platforms sink, so don't stay on any of them for too long. Once you are past the geysers, wall jump up to the stone switch and ground pound it to lower the platforms. Wall jump up to the top, and use the pair of sling stars and the launch star to get to yet another sling star, which you will use to get to the next area. Here, there are three spherical planets. Make your way to the topmost one, and start using the pull stars here. You will have to dodge the fireballs here, but the size of them is actually rather deceiving; they are a lot longer than you think. Make sure you grab the Super Mushroom along the way, and use the launch star at the end. This will send you to another launch star, which you should also use. After you use the sling star, you will be on a planet half-enveloped by lava. Here, you will need to grab the five star chips. Watch out for the geysers. Once you do so, a launch star will appear. This one will take you just off the spire that is in the title. A bunch of the platforms along the way will also sink, so be careful. Once you get to the spire, you will find that it does, indeed, sink. Make your way upward quickly, but carefully, avoiding traps and whatnot along the way. If you have time, grab the 1-up, and at the top, two spins will break the crystal that holds the star. > THROUGH THE METEOR STORM < [METEO] At the beginning here, you will need to dodge a bunch of meteors that are falling from the sky. You will eventually reach a pair of torches. You will need to light these using the fire enemy that is also on this platform. Once both torches are lit, use the launch star that appears here. The next planet is a two-dimensional platformer riddled with traps. You will need to watch out for Thwomps, holes, and meteors. I actually highly recommend picking up the 1-up that is in this area, considering it is in one of the few safe areas along the way. Once you get to the end, use the launch star. Next up, you will have to pick up five star chips while dodging, you guessed it, falling meteors. You will definitely want to pick up the Super Mushroom that is here. The hardest star chip to find is the one on the island to the right. Once you have them all, a launch star will appear. This one takes you to a U-shaped planet. Go to the far side of the planet, and have a Bullet Bill follow you back to the beginning, so you can blow up the glass case with the launch star inside. Here's a tip; if you try to maneuver it along the inside of the U, it will catch up to you and hit you. Try to get it to follow you along the outside of the U, and you will have a lot easier of a time. As if that weren't enough, now you have to roll along a path full of holes and rotating platforms... and rotating platforms with holes. Get to the end, and grab the star. You deserve it! > FIERY DINO PIRANHA < [FRYDP] At the beginning, you will want to head toward that cliff that you scaled in The Sinking Lava Spire. This time, though, you will want to go toward the right side of the cliff. Once you are there, climb up to the top, and jump into the pipe. Take the sling star to the half-submerged planet, and defeat all the enemies here to get a launch star. Submerged planet version 2.0! This time with rolling and fireball attachments! Just get to the end to get to the launch star. Now, you will need to collect five star chips, while staying on a set of rotating platforms. While you're collecting things, why not grab the Super Mushroom that's just hanging around out here. Once you get all five chips, the launch star will appear back where you started. Next, you will need to do some three-dimensional platforming. Use the sling stars all around here to help you traverse the sinking platforms. Near the end, there is a Luma shop just in case you forgot to pick up the Super Mushroom earlier. Once you buy yourself something pretty, hop into the launch star. Hmmm, this looks familiar, but somehow different.... Hey, it's Dino Piranha! Wait just a second, why the heck is he on fire? This fight is very similar to the one you had to do for one of the first stars you got in this game, but also very different. For starters, his tail is on fire, and he runs faster. Secondly, this one spits fireballs at you. Yeah, I'd probably say that this time, it's a little bit harder. To damage him, you will need to hit his tail back at him while it isn't on fire. This little fella will follow the same pattern as the original, except that after your second hit, he will start throwing fireballs at you. Three hits will take him down and give you your star. > LAVA SPIRE DAREDEVIL RUN < [LSDRE] The Sinking Lava Spire with one life. Holy mother of pearl. Good luck for this one, you'll need it. No major differences for this one, just try to be more careful than you were the first time. Even if you were really careful the first time. > RED-HOT PURPLE COINS < [HOTPC] Start with the two behind you, then work your way forward, picking up the Super Mushroom as you go along. Don't forget the one over the big lava pit in the middle. The first platform has a total of 29 coins on it. There are two spots over the lava here that there are coins. One is in the area that you probably will want to jump over, that one has three. But there are also two over the wide area of the lava pit. Don't forget those. All of the sinking platforms here have coins that you will need to have the platforms sink to to get. By the time you leave the purple platform, you should have 43. The blue one has three under it, and the green one has a total of five under it. You also need to backflip off the stone on the fully-risen green platform to get another coin. Backtrack to the stone platform in the middle of the lava pit. There are a bunch of coins here. After getting the six on the stone platform, you should have 58. Follow the path around to the right. Before you get any on the stone wall, you should have 67. There are a total of four just one the stone wall; you can save the one above it for later. Once you are within jumping distance of the platform after the green one, get there, and grab the coin behind the green platform. Get the five on the geysers, and the one in the little hole in the wall for a total of 78. Grab the one near the stone switch, then wall jump up to the top. Backflip up to the left, and grab all the ones on the top here. Don't forget the one you skipped earlier. Use the sling star once you have 92 coins. Ignore the coins underneath the second sling star, and go inside the volcano. Grab the five in here, and use the sling star. You will be shot out to the sling star with the three coins under it. This time, grab the coins and the star will appear on the top of the cliff. Grab it. > BURNING TIDE < [BRNTD] Choose The Sinking Lava Spire. You will need to collect 80 SBs before you use the launch star above the volcano to get this one. There are actually a bunch of SBs inside the volcano; if you use the two sling stars here, then ignore the launch star, you will fall into the volcano. If you ground pound the switch, a lot of SBs appear, but the platform you are standing on will begin to fall into the lava. Be sure to use the sling star before you also fall into the lava. If you have 80 when you get to the area with the three spherical planets, feed them to the Luma, and use the launch star that appears. In this area, the lava will rise and fall continuously. The white areas here will never fall below the lava, so you will have to stay here while the lava level is high. You need to grab the five silver stars to get the star. I highly recommend grabbing the Super Mushroom above the ? block in one of the safe areas. Other than that, good luck. The star will appear in a danger zone, so grab it quickly. _____ | |------------------------------------------------------------------------ | ? | Matter Splatter Galaxy [SPLTR] |_____|------------------------------------------------------------------------ > WATCH YOUR STEP < This galaxy is pretty crazy. There are little streams of liquid bouncing around, and they create platforms when they "land". The only thing is that the platforms disappear after a while, so you will need to strategically follow the streams as they bounce around, or you won't have anything to stand on. Get to the pipe at the end of the first area to get to a second area. This area has the same basic concept, except you will need to wall jump to get to the end. Follow the little liquid stream as it bounces back and forth between the walls. Then, you will need to platform across from side to side as the tangible area moves back and forth. As it says, watch your step. The third area is a little different, as it has you using the Spring Mushroom to get from platform to platform. When you grab the ? coin, the area that you can be in will start moving upward. The pink grated platforms can be moved up through, but not down through, so use these to your advantage. The next ? coin here will give you a lot of SBs. When you reach the sling star, use it to get to a pipe, and the next area. Here, you're back in three dimensions, and the area that you can be in moves forward. You will need to jump over gaps to get to platforms, and you won't really know what's coming until it does. One thing to look out for here is the SBs. Anywhere there's a SB, there's a platform. The star is at the end of this area. _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | The Observatory [OBSRV] |_____|_|_|_|_____|------------------------------------------------------------ Galaxy List: Gateway Galaxy...................................................... Sweet Sweet Galaxy............. 400 SBs............................. Sling Pod Galaxy............... 400 SBs............................. Drip Drop Galaxy............... 600 SBs............................. Bigmouth Galaxy................ 800 SBs............................. Sand Spiral Galaxy.............1000 SBs............................. Snow Cap Galaxy................1600 SBs............................. Boo's Boneyard Galaxy..........1200 SBs............................. Rolling Gizmo Galaxy........... Trial ............................. Loopdeeswoop Galaxy............ Trial ............................. Bubble Blast Galaxy............ Trial ............................. Bowser's Galaxy Reactor........60 Stars............................. Grand Finale Galaxy............?? Stars............................. _____ | |------------------------------------------------------------------------ | | Gateway Galaxy [GTWAY] |_____|------------------------------------------------------------------------ Star List: Grand Star Rescue................................................... Gateway's Purple Coins.............................................. > GRAND STAR RESCUE < [GRAND] This is the first star you get in the game. If you don't yet have this star, you should to the beginning of the guide. The search abbreviation for it is . > GATEWAY'S PURPLE COINS < [GTEPC] Walk up to Princess Rosalina to start a cutscene, and wait for it to end. Now, you're going to try to grab all 100 purple coins using the Red Starman provided for you. A lot of them don't require Flying Mario, but the ones in bubbles all do. There aren't any in craters or pipes, so don't worry about those areas. Also, there are plenty of Red Starmen around, and the powerup lasts a long time, so you shouldn't have to worry about not finding a Red Starman. Grab all 100 coins to get a red star. You may now also use the Red Starman in the observatory. _____ | 400 |------------------------------------------------------------------------ | SBs | Sweet Sweet Galaxy [SWTSW] |_____|------------------------------------------------------------------------ > ROCKY ROAD < I honestly don't think that there's much I can help you out with here. It's just a bunch of tricky platforming. There's a 1-up a little further than halfway through, and if you're feeling ambitious, you might want to pick up those coins to show your platforming prowess. Try to stay away from the places where the platforms appear, simply because you don't know what is going to appear next. Unless you memorize the platforms. _____ | 400 |------------------------------------------------------------------------ | SBs | Sling Pod Galaxy [SLING] |_____|------------------------------------------------------------------------ > A VERY STICKY SITUATION < Here you will need to shoot yourself from sling pod to sling pod without hitting any of the projectiles that are flying around all over the place. This is undoubtedly extremely hard. Thankfully, there are plenty of SBs and 1-ups, and a checkpoint. Getting the ? coin in the second half is helpful, because the SBs that appear will help you with your aim. _____ | 600 |------------------------------------------------------------------------ | SBs | Drip Drop Galaxy [DRPDR] |_____|------------------------------------------------------------------------ > GIANT EEL OUTBREAK < Ever since the giant eels showed up, the penguins haven't been able to catch any fish! Help them out! This one is pretty simple; shoot the shells at the eels to defeat all of them. Remember that red shells home, and you will also need shells to open the treasure chests. Some of the chests have enemies in them, though, so be careful. One of the chests actually has a Super Mushroom, which could end up being very useful. There are three eels in total, and once you've destroyed them all, the star will come out of the ship. _____ | 800 |------------------------------------------------------------------------ | SBs | Bigmouth Galaxy [BGMTH] |_____|------------------------------------------------------------------------ > BIGMOUTH'S GOLD BAIT < To open the golden treaure chest and the beginning here, you will need a golden Koopa Shell. To get one, go underwater, and into a cavernous area. There are two ways to get to the shell. First, you can find all five star chips underwater here, or you can go to the edge of the cave, and wall jump up. Either way, grab the golden shell, make your way back to the beginning, and pop open the chest to get your... Toad? He will thank you for rescuing him by giving you a star. _____ |1,000|------------------------------------------------------------------------ | SBs | Sand Spiral Galaxy [SNDSP] |_____|------------------------------------------------------------------------ > CHOOSING A FAVORITE SNACK < From the beginning, jump into the sling star. Get to the mushrooms. Now, you have an option. Either you can use the Bee Mushroom or the Boo Mushroom. If you choose the bee, you will have to worry about your fly meter and enemies. If you choose the Boo, you will have to worry about lights. Personally, I think the Boo Mushroom is easier to get through with. Either way, once you get to the sling star, use it, grab the Starman, and get to the moon-like thing to get the star. Be careful not to fall off because you're running too quickly. _____ |1,600|------------------------------------------------------------------------ | SBs | Snow Cap Galaxy [SNWCP] |_____|------------------------------------------------------------------------ > STAR BUNNIES IN THE SNOW < Shell the treasure chest at the beginning to get a sling star. Use it to get to the main area. You need to get a total of three bunnies. But first, you need to hit all of the switches around here. Once you get them all, an area on the side of the planet will open up and reveal a Fire Flower. You can use this to melt snowmen and snow mushrooms. One of the the bunnies is in a snowman, one of them is in a hole in the ground (you can move snow around with your cursor), and one of them is in the chest. You can open the chest with the shell that is in one of the snowmen. You can trap the bunnies in the holes on either side of the planet if you are having trouble catching them. Once you grab them all, they will give up the star. _____ |1,200|------------------------------------------------------------------------ | SBs | Boo's Boneyard Galaxy [BBONE] |_____|------------------------------------------------------------------------ > RACING THE SPOOKY SPEEDSTER < Right at the beginning, jump into the pipe. Grab the Boo Mushroom, and talk to the large Boo. He will, once again, want to race you. When you race, you will be pushed in the direction of the wind, so use that to your advantage. Sometimes, things that look like shortcuts will actually lead you astray, so I will outline the best path to take. Follow the signs until you see a 1-up to your right. Get it, then grab the ? coin and let the fan blow you downward. Keep doing this, until you see some rotating bones. Go through the crystal wall here, and grab the ? coin and get blown down by the fan. A crystal wall will come out of nowhere, so be prepared for it. After that, just keep hovering down, not hitting any walls, until you reach the finish. Anything below 55:00 should get you the star. _____ | 3 |------------------------------------------------------------------------ |GREEN| Rolling Gizmo Galaxy [GIZMO] |_____|------------------------------------------------------------------------ > GIZMOS, GEARS, AND GADGETS < Another rolling stage for you. Except this one is pretty tough. You'll need to break the metallic blocks by jumping into them, and you'll push the bridge down the same way. Other than that, you will need to avoid tons of tricks and traps. Bob-ombs will be especially annoying. Don't be afraid to use that jump button; it can get you out of a lot of sticky situations. Climb up the flag and claim your star. _____ | 3 |------------------------------------------------------------------------ |GREEN| Loopdeeswoop Galaxy [LPDSW] |_____|------------------------------------------------------------------------ > THE GALAXY'S GREATEST WAVE < Woah. Now that's a pretty crazy racetrack. The rules here are the same, and you'll have to beat 3:00:00* this time. As the big penguin says, stay calm. If you go too fast around some of these turns, you WILL fall off. * Thank you to Silicon Hero for the correction. _____ | 3 |------------------------------------------------------------------------ |GREEN| Bubble Blast Galaxy [BBLST] |_____|------------------------------------------------------------------------ > THE ELECTRIC LABYRINTH < Just like the name implies, you will be traversing an electric maze. You will be given a choice of five pipes. You will eventually need to go into them all, because each houses an area with a star chip. Remember how to control the bubbles? Well, you will need to get through the labyrinth without touching the electric walls here. The ? coins will generally make a path of coins that is usually the safest way to go, so I recommend picking those up. Once you have all five chips, use the launch star in the middle. This will bring you to yet another maze. Grab another bubble and get going. This time, you will have Bullet Bills chasing you. Grab the 1-up if you can, but just keep going. You will want to block the Bullet Bills with anything you can without getting hit by anything. Rotating red and green platforms work rather well for this cause, but you can use anything solid. The star is at the end of this one, so keep at it. _____ | 6 0 |------------------------------------------------------------------------ |STARS| Bowser's Galaxy Reactor [BOWSR] |_____|------------------------------------------------------------------------ > THE FATE OF THE UNIVERSE < At the beginning, take note of the spotlight on the wall. It is actually a gravitational field. If you are inside it, you will fall inward. It not, you will fall downward. You will need to do some platforming inside, and outside, of those fields. After you reach the top, you will be sent to a planet with a lot of sinking and moving platforms. On the next planet, the platforms won't appear until you are near them, but they also disappear completely after a short time. Don't stay on just one platform. The next one is covered with rotating platforms and fireballs. At the end of this planet, you will need to go against the flow of a rotating platform to get to the end. Next, you will be on the appearing platforms again, but this time you will need to wall jump. Eventually, you will get to a part where the gravity changes. Next on the menu is Thwomps, Bullet Bills, and sinking platforms. Eventually, you will reach some rotating platforms which you will need to get to the other side of the planet. And the end here, you will find a launch star. Grab the Super Mushroom and 1-up here while dodging the fireballs, then watch the cutscene. Hmmm, this looks a little bit different from the other Bowser fights... When he rolls into a boulder, you will need to spin him in the head. Then, spin him again while he's dizzy. On the second shot, you will need to hit him twice, then you will move to a different planet. If you didn't guess it, you will need to hit him with the rubber balls. You can do this either when he's breathing fire or curled up. Spin him while he's dizzy. First shot takes one, second takes two. You will then fall onto a rather Bowser-fight- looking planet. He will launch everything he has at you this time. Light his tail on fire as usual, and then spin him while he's dizzy. The first time you'll need to do it once, the second time, twice. Once you've done him in for the last time, he will give up a Grand Star. Congratulations, you've beaten Super Mario Galaxy! Enjoy that final cutscene! Well, you'll only get to see the REAL final cutscene if you got 120 stars! _____ | ALL |------------------------------------------------------------------------ |STARS| Grand Finale Galaxy [FNALE] |_____|------------------------------------------------------------------------ > THE STAR FESTIVAL < This area will look familiar. This isn't anything too tough, just a straight path of purple coins. This entire stage is completely built around nostalgia of the game, so take the time to talk to the various NPCs around the stage. The only coin that isn't along that straight path is the one on the Starshroom. Once you reach the end, you can talk to the Mailtoad and agree to get a congratulatory letter (complete with photo) posted to your Wii Message Board. Once you have all 100 coins, grab your final, well-deserved star. _______ | _____| | |_____----------------------------------------------------------------------- | ___ | F R E Q U E N T L Y A S K E D Q U E S T I O N S [QSTNS] | |___| |---------------------------------------------------------------------- |_______| Here are a few of the questions that a lot of you are asking: Q. I have 104 stars, and there doesn't seem to be anything left for me to do. What should I do? A. Talk to Rosalina, and agree. Once you complete "The Fate of the Universe" you will unlock Purple Comets. These are the last 15 stars you need. Q. You talk about purple coin stars. How do I get those? A. You will need to complete "The Fate of the Universe" to unlock Purple Comets. Q. You mention "Dino Piranha Speed Run" but I don't know how to get it. What do I need to do? A. Through the natural progression of the game, you will unlock comets. You must then wait for one to randomly appear over Good Egg Galaxy in order to claim this star. Q. You mention "Luigi on the Roof" but when I go to the roof, Luigi isn't there. What am I doing wrong? A. In order to do any of the hidden stars that require you to talk to Luigi, you must first save him in the Ghostly Galaxy. You must then wait for the Mailtoad to give you a letter from Luigi saying that he is in one of the galaxies. You may then claim the star. Q. You don't mention the storybook at all! What's up with that? A. Not true. I just did. But in all seriousness, I feel that the storyline, and therefore, the storybook, are not really all that important to this game as a whole, and plus, if you really wanted to know what was in the storybook, you could just read it in-game. Q. Where these questions actually frequently asked? A. Most of them were. A few of them, including this one, were not. _______ |_____ | | |---------------------------------------------------------------------- | | C O N C L U S I O N [CNCLS] | |---------------------------------------------------------------------- |_| _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Thank You's [THANX] |_____|_|_|_|_____|------------------------------------------------------------ Credit where credit is due. Thank you to the following: Nintendo for making such a spectacular game! www.gamefaqs.com for allowing me to post this FAQ. Corrections by: Silicon Hero stratmancj Strategies by: Elecid Chris Pioli Other cool stuff by: gorlando _____ _____ _____ | ____| | ___|------------------------------------------------------------ |____ | | | | |__ | Copyright Info [CPYRT] |_____|_|_|_|_____|------------------------------------------------------------ Copyright Tom Farello, 2007 This guide is for personal use only. It may be recommended to others, however it may not be distributed or used in any way to make a profit. This guide may be referenced, but credit must be given for all references. No site may directly link to this guide except the following: www.tomfarello.com www.gamefaqs.com www.gamerhelp.com www.gamerevolution.com www.gamesradar.com www.cheatplanet.com www.supercheats.com www.ocmodshop.com www.cheats.de If any other site directly links to this guide, please contact me at nuclearlemons@gmail.com. Please be sure to follow my email policy.</p>