============================ Access Background Pattern #5 ============================ When you first beat the game and gain access to the BG Pattern house, there will only be 4 patterns total. In order to access the fifth one (of a classic SMB scene), you need to beat every stage and (even more importantly) spend coins at every single signpost on the maps. When this is fulfilled, the fifth and final background pattern will be up for sale at the BG Pattern House (assuming you beat the game already and unlocked the blue Toad house on World 1's map). ========================== Access World 4 and World 7 ========================== In order to gain access to Worlds 4 and 7, you must defeat the World 2 and World 5 Bosses to open up their respective worlds as Mini Mario. To defeat the boss in that form, you will have to use ground pounds and precision aim in order to not miss. Then, when you beat the boss, you will drop into the small crack in the floor and continue to World 4/7 instead! ============== Challenge Mode ============== In order to unlock the game's Challenge Mode, you must first beat the game. Once you have done that, go to any world map and press Start to pause it. There, enter the following code: L, R, L, R, X, X, Y, Y. If done right, a message will show up on the screen and a yellow arrow icon will appear on the top-right area of the screen when you select a level. When playing a stage, you will be unable to run back to previous areas of a level, so try not to miss anything on your first passthrough! ============================ Ending Credits Sound Effects ============================ At the end of the game, when the credits are scrolling, you can touch the letters with your stylus to hear various sound effects. Also, when you touch on the screen with your stylus, it will send a ripple effect across the screen. =========================== Flagpoles and Added Bonuses =========================== Just like the original Super Mario Brothers, every level ends when you jump on the flagpole at the end. You will gain points depending on how high on the pole you jumped towards (if you manage to land on the tip, you get a 1-Up). Also, depending on the time left when you hit the flagpole, fireworks may also take place in the background when you enter the fortress beyond the flagpole. Here is a list of what can happen at the end of the levels: Timer Effect ----- ------ 111 1 Firework, original SMB theme plays 222 2 Fireworks, original SMB theme plays 333 3 Fireworks, original SMB theme plays 444 4 Fireworks, original SMB theme plays x11, x22, x33 Toad House (Item) appears on the map x44, x55, x66 Toad House (Green) appears on the map x77, x88, x99 Toad House (Mega) appears on the map ==================== Infinite 1-Up Tricks ==================== There are a couple of interesting tricks that can be tried in order to obtain potentially unlimited 1-Ups. Said methods will be detailed below: 1. This method will require two indestructible blocks on the ground a fairly short distance from each other (several spaces wide), as well as a Lakitu throwing Spiny enemies at you. You will also need to find a Koopa Troopa and take its shell. Anyway, wait for Lakitu to toss several Spiny enemies in that area between the blocks, then toss the shell into the mix to rack up points. Allow the Lakitu to continue dropping Spinies into that area, and the shell will keep killing them, racking up more points and eventually 1-Ups. 2. This next method will require a pipe that spits out an endless supply of Goomba enemies. Wait for several Goombas to walk/fall out, then hold the dash button and start jumping on them one at a time (you hold dash to have some extra air time between landings). If you are doing this right, you should never touch the ground, continuously stomping the Goombas as they pour out, allowing yourself to gain a steady stream of 1-Ups. Also, to gain extra air in between Goombas, do this as Mini Mario. Ground pound the Goombas as Mini Mario, holding the jump button to gain extra air as you defeat it, and you should have extra air time for the next Goomba to come out. 3. In 7-5, just before the block formation above the pipe, there are two Bullet Bill cannon towers that rotate. Grab a Koopa Troopa shell from earlier in the level and toss it between those cannons, then stand on the blocks overhead. Then, just hang around as the 1-Ups rack up! 4. This trick was found in the original Super Mario Brothers, and can be done in this game as well. You need to find a stage where there are steps before the flagpole, and a Koopa Troopa walking down them (Stage 2-4 is a good example). Jump on the enemy to make it go into its shell, then bounce straight up on the left side of the shell. If done correctly, the shell will hit the step again and you'll bounce on it again, causing it to hit the step again. With this method, you can quickly rack up the extra lives in a minute! 5. This method may not be for "infinite" 1-Ups, but you can still get a considerable amount by using it. Go to Stage 4-1 and run to the right, where you will meet the first Koopa Troopa enemy. Now, if you were to hold the dash button and jump from enemy to enemy as you move to the right, ending at the midpoint flag, you will be able to net 11 1-Ups if done correctly. ===================== Luigi on Title Screen ===================== Here is an interesting easter egg to see Luigi on the title screen during the intro if you don't make a selection right away. Highlight the "Mario Vs. Luigi" option but don't press anything. If you wait for the intro scene above to play out, you will see Luigi walk out towards the end. This will not happen if you have any other option highlighted, and if you try to move the cursor during this, the scene will immediately change. ======================= Mini Mushroom Locations ======================= Here is a list of where you can find Mini Mushrooms (outside of Toad Houses), for those of you who haven't beaten the game yet: Stage 1-4: When you reach the point where you drop down to a lower area (before the Paratroopa), hit the far-right ? block to find it. Stage 2-Castle: In the second half of the stage, go right until you reach the pit with a giant spike ball and a rope hanging above. Swing from the rope to reach the ledge, then hit the right ? block. Stage 3-A: After you pass the midpoint flag, go right until you can go into the water again by the spiders. Under the water, hit the ? block to find the Mini Mushroom. Stage 7-A: After you pass the midpoint flag, hop up the pipes above you with the Squigglers coming out. Go up the upside-down pipe at the top, then go right (above you will be a tiny pipe you can wall jump to). If you go right, hit the ? block to get a Mini Mushroom. ============= Play as Luigi ============= To be able to play as Luigi in single player mode, first go to the file selection screen. Highlight the file you wish to open, then hold L + R before pressing A. If done correctly, you will now be able to play as Luigi. On an added note, if you press L + R while selecting a new file, in the opening scene, Luigi will be walking with Princess Peach instead of Mario. ================ Save at Any Time ================ If you beat the game once, you will have the option to save your game at any time. All you have to do is select it from the menu screen when you press Start while on the world map. =============== Save File Stars =============== When you complete the game, you can receive up to three stars next to your save file at the start of the game. You need to fulfill certain requirements in order to receive these stars, as listed below: 1: Beat the game once. 2: Unlock and complete all stages, and enter all Cannon areas. 3: Spend all the Star Coins (signs on world maps, BG Pattern Toad House), and find all secret exits. ======================= Toad House Item Success ======================= The following is a method of sorts, for when you want to actually receive the item you want from the Toad Houses. First, keep in mind that the order of items that appear on the block is: Mushroom -> Fire Flower -> Blue Shell -> Mini Mushroom With that said, stand under the box, but do not jump right away. Hit Start to pause the game, and catch a glimpse of what item it stopped at prior to the screen turning black. Suppose you want a Blue Shell; you'll want the item it stopped on to be a Fire Flower. To get the selected item successfully, quickly hit A to tap out of the pause screen, then press A a second time immediately. With a little bit of luck, you will most likely come out with the Blue Shell in hand! ================================ Touch Screen Background Patterns ================================ When you beat the game, if you revisit World 1, you will see a blue Toad's House there. This is the BG Pattern Toad House. Inside, you can buy up to 4 additional background patterns (for the background of your touch screen), for 20 Star Coins apiece. ===================== Unlimited Toad Houses ===================== After you beat all the levels in the game (secret ones included), you will see on the map that all of the Toad Houses you used will be restored. As an added perk, you can visit any of them an infinite amount of times to get more items and 1-Ups at any time! ================= Warp Zone Cannons ================= In some worlds, there are cannons you can access (usually through taking secret exits). When you enter the cannon area, there will be a large cannon in the area, and a world number written below it. If you want to warp, simply drop into the cannon and off you go! Here is a list of the known warp zones thus far: World 5 Warp #1: Take the secret exit from the World 1 Tower. World 5 Warp #2: Take the secret exit from Stage 2-A. World 6 Warp: Take the secret exit from the World 3 Ghost House. World 7 Warp: Take the secret exit from the World 4 Ghost House. World 8 Warp: Take the secret exit from the World 5 Ghost House. *****************************************************************************</p>