Burnout Revenge

How many driving games invite you to crash, let alone reward you for it? In genre-shattering defiance of everything we know about racing games, the Burnout series has taken crashing, the racer's kryptonite, and morphed it into an art form. As if the series' trademark style of full-contact racing wasn't rough enough, Burnout Revenge adds the new Traffic Attack mode, which actually requires you to slam into as many cars as possible for maximum score.

Crash Mode, a sort of puzzle game in which you attempt to cause the kind of pile-ups that enable body shop owners to buy their own islands, remains a huge draw as well. The Xbox 360 version's Crash mode crams in ten new and exclusive crash junctions, each designed with a more vertical theme and a variety of starting points. Now you can trigger your automotive Armageddon from tons of different angles.

Of course, hi-def depiction of shearing sheet metal is to be expected; all of the car models and tracks are due for a major visual upgrade. The 360 processor can handle more complicated calculations, resulting in rides that look better in motion and trigger burlier shrapnel storms when that motion is suddenly interrupted. Now, when you rub fenders with another vehicle at skin-peeling velocity, sparks aren't the only thing that'll fly; they'll be accompanied by actual chunks of your vehicle as whole pieces are torn off by particularly severe collisions, fueling additional motivation for recklessness.

Superior Xbox Live support provides features like online downloadable replays, so get ready to share your most thrilling chassis-thrashings with your buddies. The new Live Revenge addition enables players to keep track of which online players deserve special attention during the next race. (By "attention" we really mean "fender fracturing beat down" and by "players" we mean "punk-ass rivals looking to get wrecked hard.")