After gushing for three long pages about how wonderful BioShock is, it's only fair that we list the drawbacks. The absence of multiplayer will drive away some, though for us, it's hard to imagine this as anything other than a haunting solitary experience. The enemies - which consist only of Splicers and Big Daddies - can seem repetitive, though the ways in which you defeat them is continuously transforming. And the two endings we know of are downright disappointing when compared to the masterful storytelling of the rest of the game.
Really, though, the only glaring weakness we can find in BioShock is that it may be too unusual, too original, too artistic and too genius to be embraced by the general public. Please don't let this game become that forgotten, one-of-a-kind masterpiece. We need sequels. We need more. Go out and buy it already.
Oct 17, 2008