Retro Gamer Team
Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.
Latest articles by Retro Gamer Team
Sonic the Hedgehog turns 30: How Sega transformed 'Mr Needlemouse' into one of gaming's most enduring icons
By Retro Gamer Team published
Feature Former head of Sonic Team Yuji Naka reflects on the making of Sonic the Hedgehog
From Shogo to Shadow of War: Charting the chaotic, creative history of Monolith Productions
By Retro Gamer Team, Robert Zak published
Feature The story of Monolith Productions is one of eclectic games and technological trailblazing
"The outrage was ridiculous": How Raven Software made one of the most controversial shooters of its time with Soldier of Fortune
By Retro Gamer Team, Paul Walker-Emig published
Feature Discover how Call of Duty: Warzone developer Raven Software created an FPS that would become embroiled in controversy
Looking back at R-Type 2, the arcade sequel that struggled to escape the shadow of its own legacy
By Retro Gamer Team, Martyn Carroll published
Feature Retro Gamer charts developer Irem's difficulties in following up on its arcade mega hit
R-Type Final 2 is the star of this month's Retro Gamer
By Retro Gamer Team published
News R-Type Final 2’s Kazuma Kujo reflects on his new game and the long-running franchise
The history of TimeSplitters: "We naively thought that EA are better at selling games than Eidos"
By Retro Gamer Team, Adam Barnes published
Feature Retro Gamer looks back (or forward?) at the cult FPS from the team that once reinvented the genre on console
The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller
By Retro Gamer Team, Luke Albiges published
Feature As Animal Crossing turns 20, we reflect on the impact and evolution of the series from Dobutsu no Mori to Animal Crossing: New Horizons
The making of Clock Tower: "The most important thing for me was the stillness"
By Retro Gamer Team, Sara Elsam published
Feature A Japanese classic steeped in all the excess of cult Italian horror, creator Hifumi Kono takes us through the development of Clock Tower
Retro Gamer celebrates Capcom's arcade legacy with 8 collectible covers
By Retro Gamer Team published
News Exclusive artwork highlights the best of the arcade juggernaut
The making of Labyrinth: The Computer Game – "We didn't know how popular it was going to be"
By Retro Gamer Team published
Feature Lucasfilm Games walks Retro Gamer through its very first adventure game, its 1986 adaptation of Labyrinth
Annelid antics: How Worms made an art of refining a timeless genre
By Retro Gamer Team, Nick Thorpe published
Feature For 25 years, Team17’s warmongering invertebrates have battled on computers, consoles, and phones around the world
The making of Hitman: Codename 47 – "We were asked to prove ourselves with a simple shooter first"
By Edward Love, Retro Gamer Team published
Feature With Hitman 3 now available, Retro Gamer explores the origins story of Agent 47's first covert operation
Let's get physical: Meet the companies reissuing retro classics for audiences new and old
By Nick Thorpe, Retro Gamer Team published
Feature Expanding your retro collection used to necessitate hunting for used games, but reissues are bucking that trend
"We wanted as much gore and blood as possible": The Making of Robocop Versus The Terminator
By Graeme Mason, Retro Gamer Team published
Feature Retro Gamer takes a look back at a 1993 cult classic
"We were basically trying to keep Harmonix afloat": The making of Guitar Hero
By Retro Gamer Team, Ed Nightingale published
Feature The story of how Harmonix converted iconic rock songs into an accessible gaming experience
Picture perfect: The fight to preserve retro resolutions in the 4K era
By Nick Thorpe, Retro Gamer Team published
Feature Retro games must inevitably be played on newer displays, but is this costing us vital visual characteristics of the games we love?
"We were beginners when it came to online games": The making of Monster Hunter
By Alan Wen, Retro Gamer Team published
Feature Kaname Fujioka tells Retro Gamer how his team began a series that laid the groundwork for connecting hunters together
The making of Silent Hill 2: "The wavelength of fear is actually the same wavelength you have when you are relaxed"
By Retro Gamer Team, Steve Burns published
Feature Tales from the Retro Crypt – Chapter Four
The making of Realms of the Haunting: "By the end I was completing the game in two hours and 30 minutes"
By Retro Gamer Team, Graeme Mason published
Feature Tales from the Retro Crypt – Chapter Three
The making of The 7th Guest: "A lot of people thought what we were doing was impossible"
By Martyn Casserly, Retro Gamer Team published
Feature Tales from the Retro Crypt – Chapter Two
The making of Stephen King's The Mist: "It's kind of hard for a text adventure to be scary"
By Martyn Carroll, Retro Gamer Team published
Feature Tales from the Retro Crypt – Chapter One
How Star Wars: Rebel Assault overcame "countless challenges" to pave the way for future Star Wars games
By Heather Wald, Retro Gamer Team published
News Lead Star Wars: Rebel Assualt coder Vince Lee talks to Retro Gamer
The making of Yoshi's Island – How Nintendo delivered a sensational successor to Super Mario World
By Nick Thorpe, Retro Gamer Team published
Feature 25 years on from release, game directors Takashi Tezuka and Shigefumi Hino discuss the making of a true classic