The Witness walkthrough & puzzle guide

Mountain

Once you've activated at least seven lasers, you can head to the top of the mountain to take on the final challenge.

Swipe the lock on the box to get started.

Hint: You need to find the right viewing angle to work around the statues for each solution.

With all three solutions entered, a stairway into the mountain will be revealed.

This path will allow you to access the panels on both sides.

Note: the following solutions have been artificially highlighted for ease of viewing.

With the panels on both sides completed, you also need to solve those wedged in the central pile of junk.

You can find a recording tucked away in the central column.

Another one sits within a model structure inside the office.

Hint: You need to pick the right viewing angle and starting point to complete these panels.

Now go back to the original control panel and reconfigure the path.

This will let you pass through the doorway to the next area.

A recording is tucked away behind the concept art in this area.

Head up the stairs and set up a path to the other side.

Hint: The same solution eventually applies to every panel in this section.

You now need to do various back and forth changes to the path to open and connect to the exit.

Once out of the area, you can ride this lift down.

Quickly solve the stray panel to the side on your way down.

Hint: The remaining (not cancelled) shape from the previous puzzles must also fit into the overall solution.

Stand on the pressure pad beyond the statue to reveal two puzzles on a timer.

These puzzles are random and change each time, but once you solve one it should remain completed so you can focus on the other.

Welcome to the final room!

Note: the following panels are wrapped around pillars, so composite images have been created to show the solution from all angles and wrap around from side to side.

A lift will have risen out of the water by the time you solve all of the pillar panels.

Swipe the indicated slots to activate the lift, completing the main game and unlocking the Endgame trophy.

After a flight around the island you'll find yourself back in the opening bunker tunnel on a new game. If you reload you should have a save file back in the lift, at which point you can turn around and unswipe the door slots to exit, allowing you to continue exploring the island.

Jump to Section:

Opening Garden
Blue & Green Panels
Pink Trees
Pottery (Symmetry)
Orange Trees (Shady Trees)
Sun Temple (Desert Ruin)
Hedge Maze (Keep)
Pressure Pad Maze
Red Tree Temple (Monastery)
Greenhouse (Bunker)
Marsh
Treehouses
Quarry
Bamboo Forest (Jungle)
Town
Mountain
Mountain Challenge
Secret Rooms
Windmill & Video Player
Secret Ending

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.