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The evolution of videogame zombies

Disposition: Shambly

While plenty of games feature zombies with differing appearances, it’s difficult to think of a series with more variety and diversity crammed into its undead ranks than The House of the Dead. You’ve got bargain-basement shirtless zombies with half a face, gross swamp zombies covered in slime, semi-intelligent ax-toting zombies and giant, mutated boss zombies with chainsaws, superpowers and hearts on the outside. And that’s just in The House of the Dead 2, probably the most widely played edition of the series; the sequels ramp up the variety even more, giving us everything from giant zombie cops to infected nurses.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.