If you haven%26rsquo;t bought a copy of StarCraft II yet, you%26rsquo;re a liar. A big, cold hearted liar. How do we know that? Well, because Blizzard released the first month%26rsquo;s sales numbers, that%26rsquo;s how. Now, stop trying to argue with us and own up to the fact that you, like the rest of us, are enjoyingthisdamn fine,highly moddablegame.
Above: One of us, one of us, one of us%26hellip;
Topping out at 3 million copies sold the world over and becoming the fastest-selling RTS of all time, Blizzard%26rsquo;s latest masterpiece is proof positive that if you build it, the nerds will come. 1 million copies of the game were moved during its first day alone, rounding out to 1.5 million units sold in the first 48 hours.
"We appreciate all the enthusiasm that players around the world have shown for StarCraft II," said CEO and co-founder of Blizzard Entertainment Mike Morhaime.
"It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it's been gratifying to see how strongly the global community has already embraced the game."
Let%26rsquo;s be honest, if Blizzard would poop on paper, take video of the act, and encode it to a Blu-Ray disk we%26rsquo;d embrace it. But we%26rsquo;re happy with StarCraft, just to be clear.
Sep 1, 2010
StarCraft II Review
As if you needed any more reason to play the game, dig our review of it
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