Below is a video detailing the typical gameplay experience for both games. Metroid first, then Moon.
Despite being significantly older, Metroid packs a lot more punch. Better architecture, more interesting sound effects, more intense enemies, just about any measure you want to use, Metroid wins. We could forgive Moon’s overall slowness if the atmosphere were suitably unsettling or the storyline engrossing, but neither are the case; so-so gameplay and so-so plot bring down the otherwise admirable work done here.
Above: Psshh, they’re still using the TRU-8927 models in this station? How embarrassing…
We desperately want to sprint into the streets, tossing confetti in the air, singing Renegade Kid’s praises for daring to dream up a moody FPS on a system best known forpreteen wish fulfillment. Instead we recommend it as a positive example to other developers, that better things are possible if you merely put in the effort. So please Renegade Kid, don’t be discouraged. Fine tuning the gameplay for a sequel (or follow-up project) could result in something really worth getting excited about.
Jan 23, 2009