Lego Batman 3: Beyond Gotham character unlocks guide

Chapter 7: Europe Against It 

Cheshire (Free Play)

When you reach the Arc de Triomphe, use a digging character on the five dirt spots around the area to unearth five cannons. Fire them off with grappling attacks to spawn a character token at the foot of the arch.

Lobo (Free Play)

At the second bridge in England, use Brainiac's shrink ray on the wrecking ball above the nearby boat.

Manchester Black (Free Play)

When you reach Italy, talk to Bat-Mite in the southwestern corner, and he'll say he wants a certain electronic device. You'll find it by operating the tech panel on the far right side of the map: match up the three lights on the tower to spawn the device, then return it to Bat-Mite for a token.

Chapter 8: Big Trouble in Little Gotham 

Deathstroke (Story Mode)

When you start at the carnival with Joker and Flash, look for five firework wheels around the perimeter. Use a ranged attack to get the wheels lit and spinning, then shoot them to send the fireworks off. Do this to the five wheels around the area for a token.

Deadshot (Story Mode)

In the top corner near the swinging ship is a dunk tank. Climb on top, then user Joker's gun to shoot the target that rises up. You'll fall into the water and grab the token inside.

Mad Hatter (Free Play)

You'll find Bat-Mite atop the building on the right side of the greenhouse area. He wants a special magnifying glass, so start your search on the left side of the area. Use a big character to bust through the cracked wall, then use a magnetic character to open the chest and find what you're after. Return it to Bat-Mite for a token.

Chapter 9: Power of Love 

Parasite (Free Play)

There's a dark cave right by where the flower platforms sprout. Use an illumination character (the charging station is right there too) to light it up and discover a token inside.

Zamaron Warrior (Free Play)

Bat-Mite is right at the start of the next zone, and he wants a little Batmobile toy. You'll find it inside the magnetic plane past the gate. Use a magnetic character to open the hatch, then use a frost or shield character to quench the flames and grab the toy beyond. Return it to Bat-Mite for a token.

Vibe (Free Play)

After stopping the pink monster the first time, grab the nearby hook to bring the column down and form debris. Build this into a magnifying glass and light ray, which will blow a hole in a nearby cliff, revealing a token.

Chapter 10: A Blue Hope 

Blue Beetle (Free Play)

Bat-Mite can be found right at the start of the planet proper, and he wants a certain blaster. Hop into the nearby river with a scuba character and blast the rock atop the chest. When the chest surfaces, open it with a grappling weapon to uncover the blaster. Give this to the mite for a token.

Captain Cold (Free Play)

Fly underneath the final area where Saint Walker is being held to find a magnetic plant. Use a magnetic character to open it and find a token inside.

Reach Warrior (Free Play)

In the same area is a purple rock. Shrink it with Brainiac to find a Mini-Robin tunnel. Spawn one with Robin's Tech Suit and fly it through to grab another token.

Chapter 11: Jailhouse Nok 

Indigo Tribe Warrior (Free Play)

Just before heading indoors, you'll pass a dark cave. Use the nearby station to charge up an illumination suit, then light up the cave to find a web. Bust this up to grab the token on the other side.

Black Hand (Story Mode)

When you reach the first save station, look for a ladder to a lower ledge. Here, use Martian Manhunter's mind control to get a worker to pull a lever and reveal a silver box. Shoot this with Cyborg's Demolition Suit to reveal a character token.

Ultra-Humanite (Free Play)

In the same spot you can find Bat-Mite, who's on the hunt for a key; you can find it across the de-electrified lift. Use Brainiac's shrink ray to get past the purple door, then use a stealth character to grab it from out of the camera's view. Return this to Bat-Mite for a token.

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