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                            <title><![CDATA[ Latest from GamesRadar+ AU in Xbox-series-x ]]></title>
                <link>https://www.gamesradar.com/au/platforms/xbox/xbox-series-x</link>
        <description><![CDATA[ All the latest xbox-series-x content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Mon, 03 Aug 2026 20:14:59 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Xbox 360 games are reportedly coming to PC this year as Microsoft prepares disc-to-digital conversion for an upcoming launch ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/xbox-360-games-are-reportedly-coming-to-pc-this-year-as-microsoft-prepares-disc-to-digital-conversion-for-an-upcoming-launch/</link>
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                            <![CDATA[ Disc-to-digital Xbox games are seemingly coming very soon ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 20:14:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox / Bungie via YouTube]]></media:credit>
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                                <p>Alongside Microsoft's rumored disc-to-digital plan, the company is reportedly bringing Xbox 360 games to PC as part of an expanded emulation rollout this year.</p><p>A leaked roadmap <a href="https://x.com/eXtas1stv/status/2084103712796975121?s=20" target="_blank">shared</a> online and corroborated by <a href="https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program?view_token=eyJhbGciOiJIUzI1NiJ9.eyJpZCI6ImRHdFZCNzZrZGQiLCJwIjoiL2dhbWVzLzk3NDU0NC9taWNyb3NvZnQteGJveC0zNjAtZ2FtZXMtcGMtZGlzYy1kaWdpdGFsLXByb2dyYW0iLCJleHAiOjE3ODYyMDcwMjgsImlhdCI6MTc4NTc3NTAyOH0.gclBENkJ9N08A1VMrcbhgUld-W_Sth3y0rmcedhHsMo&utm_medium=gift-link" target="_blank">The Verge</a> indicates that Xbox 360 games will be playable through emulation on next-gen console Project Helix, PC, and compatible handheld PCs. </p><p>The roadmap suggests PC backwards compatibility will fully launch in October, with Xbox 360 catalog integration coming in waves throughout 2027 and 2028. Bear in mind that it's unclear how these timelines may have shifted within Microsoft. </p><p>Last month, Xbox announced <a href="https://www.gamesradar.com/platforms/xbox/xbox-launches-new-backwards-compatibility-program-on-pc-starting-with-four-games-from-the-early-2000s/">a new backwards compatibility program</a> which, so far, has seen four classic Xbox games come to PC. This Xbox 360 program appears to be an extension of this work. </p><p>This follows word that <a href="https://www.gamesradar.com/hardware/xbox-project-helix-guide/">Xbox Project Helix </a>will <a href="https://www.gamesradar.com/platforms/xbox/microsoft-announces-xbox-project-helix-our-next-generation-console-that-will-play-your-xbox-and-pc-games/">play PC games</a> and is even more PC-like in its architecture. </p><p>Microsoft's emulator on PC, regarded quite solidly by some in terms of sheer performance for the original Xbox games released so far, will seemingly handle all the legwork. The roadmap says Microsoft will handle certification and compatibility testing, store listings, player support, updates, and maintenance for "local PC execution" (not cloud or streaming) emulation. </p><p>Devs will seemingly only need to sort out commercial details like "price, Game Pass, promotions," and availability or opt-ins. </p><p>The same roadmap says public testing for the <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">rumored disc-to-digital conversion</a>, which would purportedly give owners of physical Xbox games an entitlement tied to their exact disc but stored in a digital library, was meant to begin in July – right alongside "Back Compat early access (Original Xbox titles)," which lines up with the aforementioned PC releases for those four classic games. </p><p>"Disc to Digital General Availability" is listed for an August 2026 launch for "all Xbox One & Series X owners," so if this timeline hasn't changed dramatically, we should be in for an announcement soon. </p><p>This Xbox push for digital availability comes on the heels of <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">PlayStation declaring the end of discs</a>. By abandoning physical games, fumbling its announcement, failing to address player concerns, refusing to act on digital rights, and generally playing the silent game, Sony has somehow handed Microsoft a shot at the kind of <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank">PR slam dunk that the PS4 enjoyed</a> in the 2010s with the notorious Xbox One DRM fiasco. </p><p>It would be stupid to celebrate one calamitous company and praise another in the same breath, and a lot of questions remain unanswered here, including about Microsoft's own future physical game support. Yet with expanded emulation, availability, and digital ownership, Xbox may well be off to a better start than PlayStation. </p><p><a href="https://www.gamesradar.com/games/xbox-return-to-console-exclusivity-report/"><em>"There has to be a reason for people to buy an Xbox": Making sense of Microsoft's messy return to console exclusivity</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqGxX"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqGxX.js" async></script>
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                                                            <title><![CDATA[ Baldur's Gate 3 actor Devora Wilde loves the "little throwback" her Clair Obscur: Expedition 33 character Clea gives to Lae'zel ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/baldurs-gate-3-actor-devora-wilde-loves-the-little-throwback-her-clair-obscur-expedition-33-character-clea-gives-to-laezel/</link>
                                                                            <description>
                            <![CDATA[ "What an auspicious start" ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 20:07:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Larian]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close up of Laezel in the Baldur&#039;s Gate 3 evil ending for the character]]></media:description>                                                            <media:text><![CDATA[A close up of Laezel in the Baldur&#039;s Gate 3 evil ending for the character]]></media:text>
                                <media:title type="plain"><![CDATA[A close up of Laezel in the Baldur&#039;s Gate 3 evil ending for the character]]></media:title>
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                                <p>Devora Wilde appreciates the similarities between her Clair Obscur: Expedition 33 character Clea and Baldur's Gate 3 githyanki maneater Lae'zel, partly because <em>someone</em> has to defend Lae'zel from being players' least favorite ex-girlfriend. </p><p>"One of my favorite lines was, 'What an auspicious start,'" Wilde <a href="https://www.ign.com/videos/devora-wilde-revisits-her-greatest-video-game-performances" target="_blank"><u>tells IGN</u></a> about Clea, "because it's like Lae'zel when she says, '<em>Auspicious</em>.' I don't think that was done intentionally, but I love that it was a little throwback." Wilde notices a connection between the two RPG characters, too, in that they are both problematic mean girls. </p><p>Dessendre heir and talented painter Clea is a cold, clever, and highly irritable person. The warrior Lae'zel is similar in that she pursues what she thinks is right with frosty discipline, and she's quick to inform a well-meaning person that they're wasting her time. If it weren't for her offensive sense of githyanki superiority, Lae'zel would probably enjoy hanging out with Clea and discussing how everyone else is an idiot.</p><p>"Interestingly enough," says Wilde, "what I found is that, even though Clea is a questionable character, people have been willing to give her more grace – a lot more grace than people have with Lae'zel."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tBHD9WZ6GBrSzskyjXNhdL" name="clair obscur expedition 33 gustave.jpg" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/tBHD9WZ6GBrSzskyjXNhdL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sandfall Interactive)</span></figcaption></figure><p>"I find that so fascinating," she continues, "like, reading comments and people's reactions to Clea is like, 'Well, yeah, but she's justified. She's actually the only sane member of the family. She does this because of this.' With Lae'zel, people are just like, 'No. She's just mean. She's just bad, she's mean.'" </p><p>That fan reaction could come from the fact that Lae'zel is a romance option, so her sharp words seem pointed directly at your heart, and are therefore less tolerable. </p><p>Clea, instead, mostly aims her disgust and disinterest at her own family members that disappoint her – so, while she could probably stand to drop her defenses a bit and admit things like "I'm scared," or, "I miss you," Clea's harshness is easier to relate to than a grump with green skin. But, you know, it's not Lae'zel's fault that she's so beautiful. </p><p><a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-laezel-actor-almost-broke-up-with-the-character-during-her-playthrough-but-didnt-have-the-guts-to-go-through-with-it/"><u><em>Baldur's Gate 3 Lae'zel actor almost broke up with the character during her playthrough, but "didn't have the guts to go through with it."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook8vO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook8vO.js" async></script>
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                                                            <title><![CDATA[ Baldur's Gate 3 Lae'zel actor almost broke up with the character during her playthrough, but "didn't have the guts to go through with it" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-laezel-actor-almost-broke-up-with-the-character-during-her-playthrough-but-didnt-have-the-guts-to-go-through-with-it/</link>
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                            <![CDATA[ Devora Wilde has little in common with Lae'zel ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 18:57:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Baldur&#039;s Gate]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 3 screenshot showing Lae&#039;zel, a Githyanki woman with olive green skin and tied-back red hair, smirking]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 3 screenshot showing Lae&#039;zel, a Githyanki woman with olive green skin and tied-back red hair, smirking]]></media:text>
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                                <p><a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3 actors</a>, from <a href="https://www.gamesradar.com/games/baldur-s-gate/astarion-actor-neil-newbon-completes-his-two-year-baldurs-gate-3-run-calls-the-rpg-perfect-and-predicts-there-wont-be-another-like-it-either-ever-or-for-a-very-very-very-long-time/">Astarion's Neil Newbon</a> to Shadowheart's Jennifer English, are well-known for playing their own characters in Larian's award-winning 2023 RPG, and it's always fascinating to hear how they interact with their virtual fantasy avatars. Lae'zel actor Devora Wilde documented her own <a href="https://www.youtube.com/playlist?list=PL0cvfvUGKLjJXgw8R1845Uheocjg2XFK5" target="_blank">playthrough</a> a couple of years back, but she's now revealing some conflicted feelings about the character she played so famously.</p><p>"When I'm playing, the experience I'm having with Lae'zel is as if it's somebody else," Wilde tells <a href="https://www.ign.com/videos/devora-wilde-revisits-her-greatest-vihttps://www.ign.com/videos/devora-https://www.ign.com/videos/devora-wilde-revisits-her-greatest-video-game-performances-revisits-her-greatest-video-game-performancesdeo-game-performances" target="_blank">IGN</a>. "I think it's because the voice is quite different to mine, some of the mannerisms are different to mine, because obviously we created a character. So, I'm just getting to enjoy it, and I don't have that feeling of, 'Oh, that's me.'" Because it doesn't really sound how I sound. I think I'm quite bubbly and quite enthusiastic."</p><p>Wilde adds that she "nearly broke up with her the other day," but ultimately, "didn't have the guts to go through with it."</p><p>Hearing Wilde talk about Lae'zel is like listening to a loving parent acknowledge their child's, uh, differences compared to other kids. She references a hilarious exchange between famous rivals Shadowheart and Lae'zel in which Shadowheart asks if they've "buried the hatchet," and Lae'zel takes it completely literally. "Shadowheart's like, 'Girl, I'm just trying to get you to bury the hatchet, you know what I'm saying?' But she doesn't get it. She's just a sweet little queen lizard."</p><p>Wilde also invokes one of my all-time favorite lines from Baldur's Gate 3, in which Lae'zel drops one of the sickest burns of all time on Tav, who she says has a "large, fleshy nose" that looks "like a mistake."</p><p>"You never say that in real life, do you? You shouldn't," Wilde says.</p><p>It's true that Lae'zel can be a little tough to get along with, and if you're Shadowheart, specifically, you want to tread very carefully, but she also has one of the most rewarding storylines in the game if you choose your dialogue wisely. Wilde says one of her favorite scenes involves the romance path with Lae'zel and, without spoiling anything you might not have experienced yet, it is genuinely one of the most beautiful, heartfelt scenes in the whole game. Don't judge a Githyanki by the cover, and all that.</p><p><a href="https://www.gamesradar.com/games/rpg/after-baldurs-gate-3-divinity-scholar-tries-to-unmask-larians-next-big-rpg-villain-by-painstakingly-translating-ancient-symbols-from-behind-the-scenes-footage/"><em>After Baldur's Gate 3, Divinity scholar tries to unmask Larian's next big RPG villain by painstakingly translating ancient symbols from behind-the-scenes footage.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5oyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5oyO.js" async></script>
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                                                            <title><![CDATA[ Gaming hardware costs have gone up 16% just in 2026, says US analyst, and Samsung says the AI bubble behind it all is only going to get worse in 2027 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/gaming-hardware-costs-have-gone-up-16-percent-just-in-2026-says-us-analyst-and-samsung-says-the-ai-bubble-behind-it-all-is-only-going-to-get-worse-in-2027/</link>
                                                                            <description>
                            <![CDATA[ Samsung was one of three RAM manufacturers accused of fixing prices in a lawsuit ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 17:05:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                <p>This is the first console generation to see hardware prices dramatically increase over time, with lead Circana games analyst Mat Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3ms6rx5cqhc27" target="_blank"><u>reporting</u></a> that the average selling price of new gaming hardware has jumped from $452 in January 2026 to $525 in June 2026 in the US – a staggering 16% rise in just half a year.</p><p>This follows years of <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">gradual price hikes industry-wide</a>, with <a href="https://www.gamesradar.com/hardware/its-not-just-the-us-xbox-series-s-is-now-more-expensive-than-a-switch-2-in-the-uk-and-europe-but-probably-not-for-long/"><u>Xbox recently causing yet more sticker shock</u></a> amid Europe and UK hikes of over 30% on Series S and X consoles. Nobody's avoided price increases, and the AI data center-fueled RAM and chip drought behind this dire market is expected to worsen in the year ahead. </p><p>That's according to Samsung, which, per <a href="https://techcrunch.com/2026/07/31/samsung-expects-memory-shortage-to-worsen-through-2027-and-last-until-2028/" target="_blank"><u>TechCrunch</u></a>, believes the RAM shortage will only grow worse in 2027. The company, which accounts for about one third of the memory market, also anticipates supplies struggling until at least 2028, citing "medium- to long-term demand forecasts" from major AI companies. </p><p>Samsung was notably <a href="https://www.gamesradar.com/hardware/desktop-pc/amidst-a-lawsuit-for-ram-price-fixing-micron-has-signed-manufacturing-agreements-with-16-of-its-clients-that-will-ensure-high-memory-costs-for-another-five-years/"><u>accused of coordinated RAM price fixing</u></a> in a recent lawsuit that also skewers Micron and SK Hynix, the two other largest memory manufacturers. </p><p>A desperate consumer economy isn't bothering Samsung, of course. High prices are good for business, and it's all too happy to sell to AI companies. Its Q2 financial <a href="https://images.samsung.com/is/content/samsung/assets/global/ir/docs/2026_2Q_conference_eng.pdf" target="_blank"><u>report</u></a> notes "record-breaking quarterly earnings" for its memory segment, with "record-high server revenue mix" more than making up for dips on the consumer side. </p><p>"Continued industry-wide upward price trend," the report says of the latest quarter. Ain't that the truth. </p><p><a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/"><u><em>Nintendo Switch 2 will soon cost $500 as price hikes roll out across the US, Europe, and more due to "various changes in market conditions."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ OG Assassin's Creed Black Flag devs "had a lot of teething difficulties" trying to nail down the "seamless naval experience" ]]></title>
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                            <![CDATA[ "One of the first key decisions was to reuse everything we could." ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 16:26:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced Edward Kenway firing pistol on the deck of a ship with blurry sparks flying out ahead of him]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced Edward Kenway firing pistol on the deck of a ship with blurry sparks flying out ahead of him]]></media:text>
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                                <p>While sailing was a massive part of the Assassin's Creed Black Flag experience, the devs say it was a trial to get it working in the first place.</p><p>While sailing was technically introduced earlier in the series thanks to some segments in Assassin's Creed 3, it became the whole basis of the next game in the series. Speaking to <a href="https://www.magazinesdirect.com/us/retro-gamer-subscription/dp/fe2efd7d?srsltid=AfmBOorWs7Vkr8vQ2aKCehA5mxkgrENvJf9Xo7JZHJ6miXqKq9vn7rp0" target="_blank">Retro Gamer magazine</a>, Jean Guesdon, creative director on Black Flag, explains, "One of the first key decisions was to reuse everything we could."</p><p>Despite a test-run in AC3's American Northeast the year prior, Guesdon says it wasn't quite as simple as bringing that over into the next game. This was mainly thanks to the scale of the sailing being expanded. He adds, "We had a lot of teething difficulties trying to move from focused naval missions to a seamless naval experience."</p><p>Of course, it wouldn't be the end of sailing, as Ubisoft would soon go into the Skull and Bones mines for about a decade before releasing that to… being released. But its development probably helped in the creation of <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a> this year, so piracy lives on once more. </p><p>While I'm admittedly not really into <a href="https://www.gamesradar.com/uk/tag/ubisoft/">Ubisoft</a>'s biggest series, I have always had a very big soft spot for Assassin's Creed 4: Black Flag. Maybe it's because, in many ways, it really doesn't feel like an Assassin's Creed game as the pirate fantasy elements take center stage. I don't even think I finished it entirely as I just enjoyed sailing the high seas and singing with the fellas too much.</p><p><em>If you're yet to play it yourself, you can read our </em><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-review/"><u><em>Assassin's Creed Black Flag Resynced review</em></u></a><em> to see how it compares to the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><u><em>best Assassin's Creed games</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script>
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                                                            <title><![CDATA[ Halo: Campaign Evolved was the 4th most popular game on Xbox at launch in the US but only 29th on PS5, analyst says ]]></title>
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                            <![CDATA[ That doesn't mean it's doing badly on PlayStation, though ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 16:20:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/"><u>Halo: Campaign Evolved</u></a> had a strong launch day in the US, but you may or may not be surprised to hear that it appears to have been more popular on its home turf than on PS5. </p><p>According to analyst Mat Piscatella, Circana's player engagement tracker shows that on July 28 – Halo: Campaign Evolved's proper release date after leaving its advanced access period – it came in fourth place on the US's ranking of daily active users on Xbox. Although it might have missed out on the bronze medal, Piscatella notes that "8% of total Xbox players on that date launched the game," which is obviously an enormous number.</p><p>These percentages go down when you look at the game's day-one performance on Steam and PS5. Piscatella reports that its daily active users placed it in 14th place on Steam, with 2% of daily active users launching it, while it was in 29th place on PS5, with 1% of daily active users giving it their time. </p><p>Of course, while the figures might appear smaller, it's worth noting that they're not totally comparable. Different platforms have varying user bases – 1% of daily Steam users isn't the same number as 1% of daily PlayStation users, for example. It does give an indication of each platform's priorities, though – clearly, the US-based Xbox user base has a larger proportion of folks who care about Halo enough to play it on day one than the US-based PlayStation fandom.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mrsc6mhwfs2a" data-bluesky-cid="bafyreiaqpufyffa2essgdf7hqn4wj6cirsffz7p4xvrckoyu26zc7ednbm"><p lang="en">According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrsc6mhwfs2a">2026-08-03T16:18:39.471Z</a></blockquote><p>What is easier to compare is the amount of time players on different platforms spent playing the game. "The average console player engaged with Halo: Campaign Evolved for over 2 hours" on its main release date of July 28, Piscatella says, while your average Steam player spent "a little over 1 hour in the game."</p><p>Piscatella gets ahead of one console war-fuelled interpretation of these stats as he says: "The game is currently at the top of the PlayStation Store's best-sellers list, so it's doing fine on PlayStation. What this does show is the massive challenge for new games in an environment dominated by the live service behemoths." </p><p>It'd also be totally understandable if Campaign Evolved did have more players on Xbox than PlayStation – while the novelty of Halo coming to PS5 is very cool, chances are that most diehard fans of the series already own an Xbox console, and the game is playable via a Game Pass Ultimate subscription to boot, making it even more appealing to those already subscribed to give it a whirl at no extra cost. It'll certainly earn more fans via its PS5 release, but they're probably more likely to be new ones than returning veterans. </p><p><a href="https://www.gamesradar.com/games/halo/secret-halo-campaign-evolved-ending-strongly-hints-that-another-halo-2-remake-is-in-the-works-see-you-in-the-sequel/"><u><em>Secret Halo: Campaign Evolved ending strongly hints that another Halo 2 remake is in the works – "See you in the sequel."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script>
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                                                            <title><![CDATA[ After Baldur's Gate 3, Divinity scholar tries to unmask Larian's next big RPG villain by painstakingly translating ancient symbols from behind-the-scenes footage ]]></title>
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                            <![CDATA[ The Lord of Chaos could be on his way ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 15:56:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Divinity]]></media:description>                                                            <media:text><![CDATA[Divinity]]></media:text>
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                                <p>While we eagerly await the next drop of information for the upcoming <a href="https://www.gamesradar.com/uk/divinity/">Divinity</a> game from Larian Studios, one fan believes they've uncovered a secret hidden in plain sight. Some behind-the-scenes footage of the first trailer appears to contain a byzantine clue about who the RPG's major antagonist will be.</p><p>This line of investigation comes from <a href="https://x.com/WolfheartFPS/status/2083664500754928056" target="_blank">WolfheartFPS</a>, an RPG aficionado on Twitter. They noticed that the symbols on the crown of the man who's immolated in the teaser are different in the <a href="https://www.linkedin.com/posts/today-were-excited-to-share-a-behind-the-scenes-ugcPost-7486055130300133376-k0yA/" target="_blank">making of clips shared by studio Unit Image</a>, who oversaw the CG announcement trailer. Through a bit of digging, they realized the symbols are derived from Elder Futhark, an ancient alphabet.</p><p>"It's tough to decipher as Elder Futhark is significantly more phonetic than modern English, and there are also several variant systems," they explain in the post. "You can't directly translate to modern English."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">HE IS COMING FOLKS!!!!!Upon further examination of the recent behind the scenes Divinity trailer video by Unit Image, I think I actually found something no one else has seemingly noticed or figured out yet.The crown that the man is wearing in one of the behind the scenes… pic.twitter.com/Lan09e1hYc<a href="https://twitter.com/cantworkitout/status/2083664500754928056">August 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>But being a dedicated fan who's determined to see if this actually goes anywhere, Wolfheart sat down and, over the course of five-and-a-half hours, managed to discern something resembling a cohesive message. In the version of the crown in Unit Image's video, you could interpret the words as, "Chaos is coming."</p><p>I say interpret, because there's a certain amount of guesswork here - long-dead languages weren't designed for modern internet sleuths - but this phrasing works because the Lord of Chaos is a figure in the Divinity lore. He goes right back to Divine Divinity, in fact, and as Wolfheart points out, a prevailing theory among the fanbase is that you'll finally face him in this next installment.</p><p>That's definitely one way to ramp up the stakes after the Original Sin games and <a href="https://www.gamesradar.com/uk/baldur-s-gate-3/">Baldur's Gate 3</a>. As yet, the trailer and this newer production footage are all we have to go on. Larian recently teased we'd be hearing more about Divinity in the near future. Whatever's coming, don't expect much sunshine or rainbows.</p><p><a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-hits-its-lowest-price-ever-as-larian-celebrates-3-years-of-rpg-greatness-this-is-the-price-of-having-a-nice-time-with-your-friends/"><em>Baldur's Gate 3 hits its lowest price ever as Larian celebrates 3 years of RPG greatness: "This is the price of having a nice time with your friends"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5oyO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5oyO.js" async></script>
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                                                            <title><![CDATA[ Mistfall Hunter is more Dark Souls than Arc Raiders – an extraction action RPG that could use more ideas of its own ]]></title>
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                            <![CDATA[ Mistfall Hunter's mix of Soulslike and Extraction can be delightfully devilish, even if I'd like to see more originality ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 15:33:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ stonewritesstuff@gmail.com (Abbie Stone) ]]></author>                    <dc:creator><![CDATA[ Abbie Stone ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4xNYaEwHa5hdSTrKTar7dX.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Skystone Games]]></media:credit>
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                                <p><a href="https://www.gamesradar.com/games/action-rpg/steam-next-fests-top-demo-mistfall-hunter-is-basically-dark-souls-but-pvp-extraction/"><u>Mistfall Hunter's big idea is to mix the Soulslike with the extraction shooter</u></a>. And while it's not the game's <em>only </em>idea, it's pretty darn close. There's a tense and moreish experience to be had here, but one that currently struggles to stand out from its influences. Though I suppose having a user interface that's about as friendly as a swarm of angry wasps is one way to stand out…</p><p>If your least-favorite part of <a href="https://www.gamesradar.com/dark-souls-walkthrough/"><u>Dark Souls</u></a> was being able to lock onto your enemy, then boy is <a href="https://www.gamesradar.com/mistfall-hunter/"><u>Mistfall Hunter</u></a> the game for you. Everyone else will probably spend their first hour with it inventing new curse words as they attack empty areas right next to monsters over and over. Otherwise, Soulslike veterans will mostly feel right at home. <a href="https://www.gamesradar.com/games/action-rpg/mistfall-hunter-class/"><u>Choose your class between warrior, mage, archer, and more</u></a>, then dive into a world of brutal combat, limited heals, awkward jumping and flavor text on items you have no time to read because something is busy killing you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XqunWMkmgkRitDtB2oaUye" name="SS_mistfall_hunter_IMG_2066_1080" alt="Encountering a boss enemy with a skull-face, Flesheater, in Mistfall Hunter as a trio" src="https://cdn.mos.cms.futurecdn.net/XqunWMkmgkRitDtB2oaUye.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Bellring Games<br><strong>Publisher:</strong> Skystone Games<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X<br><strong>Release date:</strong> July 20, 2026</p></div></div><p>After a preparation phase I'll moan about later, you take a boat ride to one of two areas for some monster-slaying and loot-snatchin'. You've got limited time to explore before the gyldenmist, a gold-plated take on <a href="https://www.gamesradar.com/fortnite-guide/"><u>Fortnite</u></a>'s deadly storm, closes in. You might not even live to see that, as the map is full of rank-and-file monsters, elite beasts, and some very nasty bosses. </p><p>Treasure is everywhere, as are simple missions that are assigned to you by the cocky crow who also serves as the game's not-always-welcome narrator. You want to kill enough enemies to rack up experience points, find the best loot possible, maybe tackle a mission or two, and then escape alive so it wasn't all for nothing.</p><p>Complicating matters is that there are other players somewhere on this map with you. Spot each other, and you might just jump up and down (the universal multiplayer language for 'please don't hurt me') and break out the wave emotes. But it's far more likely you'll engage in a brutal fight to the death, considering how high the rewards are for killing another player. Even if it turns out they were carrying nothing but crap, you'll still get a good chunk of XP for it. Mistfall Hunter clearly isn't trying to be the next <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-guide/"><u>Arc Raiders</u></a>. It incentivizes you to play <em>mean.</em></p><h2 id="you-rang">You rang?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dNttvhTHLFyKWcSZsf8j7f" name="SS_mistfall_hunter_IMG_2071_1080" alt="The player runs towards their own dead body in Mistfall Hunter for a second chance" src="https://cdn.mos.cms.futurecdn.net/dNttvhTHLFyKWcSZsf8j7f.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>This is most clear during escapes. After a few minutes, you can use set points on the map to summon a sentient bell monster (but of course). Successfully beat the bell black and blue, and you can ring a bell of your own over its corpse that turns it into an escape route. Naturally, ringing a bell isn't exactly quiet behaviour. You might as well be yelling "Hear ye, hear ye! I'm escaping!"</p><p>An escape point can also only be used once. So if you and another player decide not to kill each other, well, one of you is still going to have to stay behind and wait several in-game minutes until that summon point can be used again. Unspoken camaraderie can quickly turn into brutal backstabs in seconds and I love it. It means successfully escaping is always a tense affair that has never once felt routine.</p><p>Leveling up gives you more skills to choose from and talent points you can refine them with. I chose the stealth class and can switch between a dagger and a pair of far more lethal swords. I can also turn invisible. Game-breaking? Not at all, thanks to about a million caveats. My invisibility only works for a limited time, has a horrible cooldown, and disappears if I climb a ladder, open a door, or so much as look at the game funny.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VuSnxbhbBLvxyhSG4jKG8f" name="SS_mistfall_hunter_IMG_2070_1080" alt="Accepting a task in Mistfall Hunter, Fame and Folly - which tells us to sabotage the research at Soul Beacon" src="https://cdn.mos.cms.futurecdn.net/VuSnxbhbBLvxyhSG4jKG8f.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>Oh, and turning invisible must be incredibly exciting, because my heart goes <em>wild. </em>If there's an invisible player nearby, you'll hear a booming heartbeat getting louder and louder the closer they are. It's a clever way of balancing invisibility without nerfing it completely.</p><p>I also get the ability to summon a swarm of crows, and once I sink a talent point into it, my murder of crows will also stun anyone unlucky enough to be caught in the swarm. Outstanding. It's great to see a skill tree full of clever toys I actually want to unlock and play with, which isn't always a given in this kind of game. It also means that even a disastrous run won't leave you <em>completely </em>empty-handed, as experience for kills isn't lost. </p><p>Hallowgrove, the opening area, is nicely varied, with different enemy types in each region, and lots of hiding spots and smartly hidden treasures. But, it's also all very seen-it-all-before. Grunts are just FromSoftware leftovers, right down to the way their corpses ragdoll upon defeat. Considering <a href="https://www.gamesradar.com/elden-ring-guide/"><u>Elden Ring</u></a> and its better imitators love getting creative with enemy design, it's disappointing. I play the <a href="https://www.gamesradar.com/best-soulslike-games/"><u>best Soulslike games</u></a> because I'm excited and terrified to see what lurks around every corner. That diminishes way too quickly here.</p><h2 id="re-quest-log">Re-quest log</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S6r2h5kJtgCmRRqTEpPn4g" name="PR_mistfall_hunter_6_1080" alt="Ringing a bell to extract in Mistfall Hunter as the myst encroaches" src="https://cdn.mos.cms.futurecdn.net/S6r2h5kJtgCmRRqTEpPn4g.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games, Bellring Games)</span></figcaption></figure><p>The hub area is an absolute mess. Imagine <a href="https://www.gamesradar.com/dark-souls-2-boss-guide/"><u>Dark Souls 2</u></a>'s Majula, if it were bought out by Amazon. Shops, auction houses, blacksmiths, wineries, storage, a mystical tree, a mystical pool, a goddess statue, a… oh Christ, what is <em>this </em>for again? All the good work Arc Raiders did stuffing all this nonsense onto a few menu screens has been forgotten. It's a chore to explore, a relentless pack of exclamation mark icons screaming for your attention.</p><p>Navigating all this on PS5 is no picnic, either. Translating tons of PC inputs onto a DualSense can't have been fun, but there's a sloppiness to it that frustrates. 'Press the touchpad to open the map!' it says, but it won't let me open said map because it thinks I'm using the command for 'never show this tooltip again' that's <em>also </em>on the touchpad<em>. </em>There's a lot of 'hold R2 and up on the d-pad simultaneously' which will be familiar to anyone who broke their fingers trying to play <a href="https://www.gamesradar.com/baldurs-gate-3-guide/"><u>Baldur's Gate 3</u></a> on this machine. </p><p>At least Baldur's Gate 3 rewarded that finger-snapping nonsense with a stellar RPG. Mistfall Hunter is drowning in currencies, marketplaces, daily rewards, seasons, events, etc. You could argue this is all expected in our extraction games and it's certainly not launching content light. But, it's overwhelming and drowns out what little narrative there is. Mistfall is clearly more invested in the cynical hooks, like daily log-in bonuses, than in immersing you in its world or story.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kjqq9a8yS9NFPgGB2TD2ye" name="SS_mistfall_hunter_IMG_2069_1080" alt="A woman stirs some wine in camp in Mistfall Hunter" src="https://cdn.mos.cms.futurecdn.net/kjqq9a8yS9NFPgGB2TD2ye.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>Actions that should be simple are ridiculously convoluted. You can down a glass of wine before entering the fray to buff yourself (don't try that at home, kids). So you have to talk to the wine lady, confirm you want a standard glass, choose what buffs you want, <em>confirm </em>those are the buffs you want, and skip a cutscene of her pouring said glass. <em>Every. Single. Time. </em>"Why haven't you selected your glass of wine first?" asks the game when I try to just play it and skip this nonsense. It's enough to make one burn down a vineyard. </p><p>There's currently two areas to explore. The opening map that you do solo, and a far deadlier prison that you have to explore as a trio. There's also deadlier variants of both maps, but I'd say they were both struggling to hold my interest after about a dozen hours of play. The story and its world doesn't have enough to hook me in, leaving the extraction loop to do all the heavy lifting.</p><p>That <em>might </em>be enough if you love extraction games and want to try a Soulslike take on it. The foundations are strong and with regular updates and a massive UI overhaul (let a girl dream), this could become something special. For the moment Mistfall Hunter is fun enough, but a bit of a Mist Opportunity.</p><p>Mistfall Hunter was played on PS5, with a code provided by the publisher.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/best-online-games/"><em>best online games</em></a><em> recommendations for more to play!</em></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different" ]]></title>
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                            <![CDATA[ Naoki Hamaguchi wants people to have an open mind ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:53:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>There have been some stark differences between the <a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/">Final Fantasy</a> 7 Remake trilogy and the original game thus far, and the conclusion could be another place where creative liberties are taken. That said, don't expect any hints from overseer Naoki Hamaguchi, who's playing coy in the hopes people choose to just enjoy the journey instead.</p><p>"I have never told any media outlet about what kind of ending <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will have," he tells <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>.</p><p>"I don't want people to focus just on the ending," he adds. "I’m aiming to create a game that will make people feel 'I'm glad they made the Remake series,' or 'I'm glad I was able to see the Final Fantasy 7 Remake series through to the end' when they look back on the whole trilogy."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/uVMg1Ub-6-Y" allowfullscreen></iframe></div></div><p>Considering he and his team will have one PlayStation release into three blockbuster games on modern hardware, I can understand his perspective. That's a decade-plus of development, redesigning, and restructuring the narrative to offer hundreds of hours of gameplay, all while celebrating and maintaining the legacy of a game that shook the industry.</p><p>But as we approach the third and final installment, the big question is: Should we expect it to end like the 1997 version, or is Hamaguchi planning the curveball of curveballs? He's saying nothing.</p><p>"The ending might be fully faithful to the original, or it might end up being something completely different," he explains. "Or perhaps, it might go in a direction no one could have imagined in the first place. I’d like everyone to experience it for themselves."</p><p>Those are big words. The climax of Final Fantasy 7 is right up there when it comes to memorable scenes in the sci-fi adventure. I'd probably place it third behind Sephiroth burning Nibelheim and the death of Aerith in set-pieces that always give me goosebumps.</p><p>I mean, Cloud doing Omnislash? And then the lifeforce coming to protect the planet? It's pure cinema. I can't see your final limit break being removed - it's just such a perfectly timed moment - but Hamaguchi hasn't done me wrong yet. I trust him, and I'm ready for what Revelation has to offer.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Xbox consoles prices are going up by over 30% in the UK and Europe – a weaker, digital-only Series S now costs more than a launch Series X ]]></title>
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                            <![CDATA[ Nintendo is also bumping up prices next month ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 12:03:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 16:18:53 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X and Xbox Series S]]></media:description>                                                            <media:text><![CDATA[Xbox Series X and Xbox Series S]]></media:text>
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                                <p>Thanks to the latest batch of price increases, the over half-a-decade-old Xbox Series S is now more expensive than the Nintendo Switch 2. </p><p>While we were warned about it in advance <a href="https://www.gamesradar.com/platforms/xbox/xbox-announces-another-console-price-hike-this-time-usd100-more-for-the-512-gb-and-usd150-for-1tb/"><u>back in June</u></a>, the latest in the ever-increasing number of hardware price hikes arrived alongside the arrival of August, as Microsoft's sweeping Xbox price bumps hit the market. While there's nothing quite as extreme as <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a>'s latest bump for the <a href="https://www.gamesradar.com/uk/platforms/playstation/ps5/"><u>PS5</u></a> console, which has seen the PS5 Pro go for nearly $1,000, the Xbox increase has seen the models increase from $100-$150 depending on how much memory is included. </p><p>While the US knew what it was getting into since June, Microsoft kept the price increase for its consoles in Europe and the UK close to its chest. But now August is here, we know it's still going to be real expensive. </p><p>This latest hike from Microsoft has made the Xbox Series X start at $749.99 / £619.99 / €749.99 for the all-digital version, while the Xbox Series S will be $599.99 / £519.99 / €599.99 or $499.99 / £429.99 / €499.99 depending on whether you want the 1TB or 512GB edition of the console. For comparison's sake, Nintendo's new console will run you $449.99 / £395.99 / €469.99, making it cheaper than the 512GB edition of the Series S. </p><p>However, that won't last <em>too </em>much longer, as <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/"><u>Nintendo itself is also implementing a price increase for Switch 2 consoles</u></a> in a month's time. Prices of the Nintendo Switch 2 console will be bumped up by $50 to $499.99 (as of right now, the UK and Europe pricing changes are unconfirmed). </p><p>Thanks to the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/"><u>ongoing global ram shortages</u></a> that are plaguing all aspects of the tech world at the moment – all in the service of <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/"><u>being funnelled AI slop farms</u></a> so someone can generate Homer Simpson singing Benson Boone for a TikTok – this generation has been the antithesis of the usual wisdom of not buying a console at launch. </p><p><em></em><a href="https://www.gamesradar.com/hardware/nintendo-fights-switch-2-scalpers-in-japan-with-new-restrictions-only-fans-with-over-50-hours-on-premium-switch-1-games-can-buy-multi-language-consoles/"><u><em>Nintendo fights Switch 2 scalpers in Japan with new restrictions – only fans with over 50 hours on premium Switch 1 games can buy multi-language consoles.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Remake boss wanted to make sure its crossover with Final Fantasy 14 didn't derail the MMO's patch schedule ]]></title>
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                            <![CDATA[ Naoki Hamaguchi had to tell his team to "look at our bandwidth to see what's realistic" ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Remake]]></media:text>
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                                <p>Final Fantasy 14 is finally <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossing over with the Final Fantasy 7 Remake trilogy</a> sometime next year, but before the collaboration was set in stone, FF7 Remake director Naoki Hamaguchi was careful to not step over the MMO's patch cadence. </p><p>Speaking to GamesRadar+ about <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">the crossover and Final Fantasy 7 Revelation</a>, in an interview from Fan Fest Berlin, Hamaguchi reiterates that developers on the Remake trilogy were "heavily involved" in the upcoming crossover event. Not only is original Final Fantasy 7 writer Kazushige Nojima serving as a story supervisor, the rest of the team is collaborating on assets that'll be used in an Evercold raid series. </p><p>What tends to happen when Final Fantasy 7 Remake has a collaboration in the works is that the outside team will get "really excited," Hamaguchi says via a translator, and "come up with all these ideas" that can sometimes be quite lofty. "But at the same time we have to be really careful that it's not impacting the FF14 patch release schedule, because then that would be putting the cart before the horse," he adds.</p><p>To make sure things didn't get out of hand, Hamaguchi and Final Fantasy 14's Naoki 'Yoshi-P' Yoshida had to remind their really excited team members to "calm down" and "be reasonable, guys." Hamaguchi remembers telling his devs to "look at our bandwidth to see what's realistic and to make sure that they can do their best work," in order to stop either team from getting too derailed. </p><p>Yoshi-P and Hamaguchi were still "running around and touching up everything around the sides, seeing what's going on [and] making sure that everything's in place." That was on top of directing Final Fantasy 14 Evercold and <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, I should add, the mad men. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ From top-down crime capers to online open-world heists, GTA has defined play freedom across gaming generations ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/from-top-down-crime-capers-to-online-open-world-heists-gta-has-defined-play-freedom-across-gaming-generations/</link>
                                                                            <description>
                            <![CDATA[ How Grand Theft Auto has defined open world gaming from PS1 to modern day ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 08:27:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Luke Kemp ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yV3vyC2FdvgtNFMfPYErDc.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 1, GTA 3, GTA 5, and GTA Vice City screenshots on a grid with the GamesRadar &#039;Countdown to GTA 6&#039; branding]]></media:description>                                                            <media:text><![CDATA[GTA 1, GTA 3, GTA 5, and GTA Vice City screenshots on a grid with the GamesRadar &#039;Countdown to GTA 6&#039; branding]]></media:text>
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                                <p>With <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> close on the horizon, the gaming industry is set to have a new standard thrust upon it with all the grace of tossing a molotov cocktail at your own carefully assembled traffic jam. It's not the first time Rockstar Games has shaken the medium by its shoulders. Arguably, they've been doing so since the very first <a href="https://www.gamesradar.com/uk/games/action/grand-theft-auto/">Grand Theft Auto</a> gave us an unprecedented amount of top-down criminal freedom.</p><p>Though, perhaps, it wasn't until the rightfully legendary <a href="https://www.gamesradar.com/gta-3-cheats/">Grand Theft Auto 3</a> crystallized the open world genre on PS2 that a standard was truly set, one the developer has committed to one-upping time and time again. By the end of the PS2 generation, it had been redefined again. Then, onto the next one. Here, we take a trip through each era of Grand Theft Auto, exploring what's defined each, and how they've pushed open world gaming forward. We're poised to see how GTA 6 will do it again.</p><h3 class="article-body__section" id="section-1997-1999-it-s-in-their-dma"><span>1997-1999: It's in their DMA</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fE4AvJjYYdVUMEqxsCWADo" name="SS_GTA_Drive the bus fast" alt="in Grand Theft Auto" src="https://cdn.mos.cms.futurecdn.net/fE4AvJjYYdVUMEqxsCWADo.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><em><strong>Games released:</strong></em><em> Grand Theft Auto, GTA: London 1969, GTA 2</em></p><div  class="fancy-box"><div class="fancy_box-title">Countdown to GTA 6</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWja8FWtZByoAbdqYrZSQ9" name="GR+ Countdown to GTA6 Populated9" caption="" alt="Composite image featuring artwork from GTA 6 for GamesRadar's Countdown to GTA 6" src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p class="fancy-box__body-text">Can't wait for the new Grand Theft Auto? Join our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/grand-theft-auto/countdown-to-gta-6">Countdown to GTA 6</a> hub for all the latest updates, features, and retrospectives on the series' legendary history.</p></div></div><p>Back in 1997, when Rockstar North was still known as DMA Design, it released a PS1 game called Grand Theft Auto, and a gaming legend was born.</p><p>This top-down crime-'em-up was spread across three locations: Liberty City; Vice City; and San Andreas. Yup, all three have been GTA canon from the beginning. You may not be surprised to learn that the series, and its reliance on crime and violence, caused controversy from the very beginning. There was much red-faced bluster about the first game in the House Of Lords, and many people wanted the game banned from sale (which never happened).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wYUY6kNmjeaVXcyCZcb4e" name="69-lords-gta-london-big-ben-2" alt="Driving past Big Ben in GTA London in the Union Jack sports car" src="https://cdn.mos.cms.futurecdn.net/wYUY6kNmjeaVXcyCZcb4e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>1999 saw the release of two new games. Grand Theft Auto: London 1969 was an expansion pack developed by Rockstar Canada, and was set in – you guessed it – London. Over here, the expansion got a bigger, standalone release (bet you can't guess why). You could tell that it was set in the UK, because when you were arrested, the screen would shout NICKED at you instead of BUSTED. Alas, the series never returned to London or any other real-world setting.</p><p>The fully fledged sequel was released in the same year as the cockney-flavoured expansion pack for the first game. GTA2 introduced many things that carried through to the rest of the series in one way or another, such as a health bar, manual saving, side-missions, vehicle modding, and – for better or for worse – a large number of things to collect hidden throughout the city. A solid foundation for future games to build on.</p><h3 class="article-body__section" id="section-2001-2004-3d-or-not-3d"><span>2001-2004: 3D or not 3D?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2xW9Jfjbo67xnV9YvNjH7c" name="ss8.jpg" alt="Grand Theft Auto 3" src="https://cdn.mos.cms.futurecdn.net/2xW9Jfjbo67xnV9YvNjH7c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Still Playing</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zkqzt9Bv5zFDYJTEgs3AUk" name="PLAY18_GR_panel.jpg" caption="" alt="Play Magazine" src="https://cdn.mos.cms.futurecdn.net/Zkqzt9Bv5zFDYJTEgs3AUk.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">This feature first appeared in PLAY Magazine #18's GTA supplement.</p></div></div><p><em><strong>Games released:</strong></em><em> GTA 3, GTA: Vice City, GTA: San Andreas</em></p><p>2001's GTA 3 was the final game to be developed under the name DMA Design (with help from Rockstar's New York division) but that, of course, is not the most notable thing about it. This was the first game in the series in full 3D, making the open world gameplay more enticing than ever.</p><p>The protagonist causing havoc in Liberty City was mute, but the NPCs weren't. The fully-voiced story boasted high-profile actors in the cast, including Kyle MacLachlan and Michael Madsen. It must've been costly to develop, but it paid off; GTA 3 was the best-selling game of the year.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wZE5Qqj4JWBQWLxrhTsWpU" name="screen12.jpg" alt="GTA Vice City" src="https://cdn.mos.cms.futurecdn.net/wZE5Qqj4JWBQWLxrhTsWpU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The next game in the series arrived just one year later. The legendary <a href="https://www.gamesradar.com/grand-theft-auto-vice-city-hidden-package-location-guide/">GTA: Vice City</a> was also the best selling game of its year, and it's little surprise, really. Not only was it riding on the phenomenal success of the previous game, the excellently curated licensed soundtrack and neon-happy visual design practically screamed 1980s at players. Another all-star cast certainly didn't hurt, with actors including Gary Busey, Dennis Hopper… and the late Ray Liotta as Tommy Vercetti.</p><p>In 2004 came the big one (literally); in terms of map size, <a href="https://www.gamesradar.com/grand-theft-auto-san-andreas-tags-location-guide/4/">GTA: San Andreas</a> was much bigger than anything that had come before, over twice as big as Liberty City and Vice City put together. Despite this, there were – unlike in the previous two games – no loading screens while exploring the open world. Some still treasure it as the best GTA, and it was certainly met with a warm welcome on release. As is tradition for the series by now, it outsold all other games that year. It introduced stealth, hopping over walls, and the ability to swim. It was the first game in the series to feature character customisation via haircuts and the like, and RPG-style skill improvement.</p><h3 class="article-body__section" id="section-2005-2009-time-to-pocket-the-profits"><span>2005-2009: Time to pocket the profits</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tGhTjGm4nPciu4gfFRnM3G" name="GTA-LCS_SCREEN_PS2_02.JPG" alt="Grand Theft Auto: Liberty City Stories" src="https://cdn.mos.cms.futurecdn.net/tGhTjGm4nPciu4gfFRnM3G.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><em><strong>Games released: </strong></em><em>GTA: Liberty City Stories, GTA: Vice City Stories, GTA: Chinatown Wars</em></p><p>Spin-off <a href="https://www.gamesradar.com/grand-theft-auto-liberty-city-stories-cheats/">GTA: Liberty City Stories</a> was released as a PSP exclusive in 2005. It was ported to PS2 in 2006, but the latter version was actually missing some really cool features from the original handheld release, namely the multiplayer mode and the ability to create custom soundtracks from your own music. (Now that's something we wish the series still had.)</p><p>2006 then saw <a href="https://www.gamesradar.com/gta-vice-city-stories-cheats/">GTA: Vice City Stories</a> for PSP (also later ported to PS2). Although the Stories games and their recycled maps were filling a gap before the next 'proper' GTA, they were still pretty good, and retained some of the stars of the games that they drew from.</p><p><a href="https://www.gamesradar.com/grand-theft-auto-chinatown-wars-11/">GTA: Chinatown Wars</a> in 2009 never made the jump from DS/PSP to PS2, which is a shame, because it's absolutely brilliant. Using a similar top-down view to the original games, it had a retro feel while being a much sharper experience than those 1990s titles.</p><h3 class="article-body__section" id="section-2008-2010-relax-at-the-niko-cafe"><span>2008-2010: Relax at the Niko cafe</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EzQhiQa7sRNxBvydEdQLwR" name="GTA 6 Wishlist GTA 4" alt="The protagonist of GTA 4 holding his hand out in front of a Diner" src="https://cdn.mos.cms.futurecdn.net/EzQhiQa7sRNxBvydEdQLwR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p><em><strong>Games released: </strong></em><em>GTA 4, The Lost And Damned, The Ballad of Gay Tony</em></p><p>As the first GTA designed from the ground up for a new generation of consoles, <a href="https://www.gamesradar.com/gta-iv-spoiler-free-walkthrough/">GTA 4</a> wowed the industry when it launched for PS3 in 2008. </p><p>Liberty City looked better than ever, and the game featured a number of improvements and features that would return in the next entry in the series. These include the importance and functions of your phone, TV programmes that you can watch in the protagonist's home, the ability to make decisions at certain points during the story, and (a small but very neat thing) the ability to hail a cab and just sit in the back, enjoying the ride.</p><p>Two expansions, The Lost And Damned and The Ballad Of Gay Tony, were released individually for Xbox 360 in 2009, but in a single standalone package for PS3 in 2010. The Lost And Damned gained notoriety for briefly showing a man's 'unholstered pistol' (<em>ahem</em>) in a cutscene.</p><h3 class="article-body__section" id="section-2013-present-five-is-live-service"><span>2013-Present: Five is live (service)</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WKMq6Fgpf8cj5QmgkkK8Jn" name="SS_GTA5_skydiving" alt="Trevor skydives over San Andreas in Grand Theft Auto 5" src="https://cdn.mos.cms.futurecdn.net/WKMq6Fgpf8cj5QmgkkK8Jn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><em><strong>Games released:</strong></em><em> GTA 5, GTA Online</em></p><p><a href="https://www.gamesradar.com/gta-5-guide/">GTA 5</a> was released in 2013. And 2014. And, er, also in 2022. We're pretty sure that Rockstar is done making new versions though, if only because it's run out of PlayStation consoles to make it for. The game’s certainly stood the test of time; the PS5 story mode is essentially identical to the original PS3 one – yet despite this, it very much feels like a current-gen experience.</p><p>We don't have the space or the time to list everything the latest instalment introduced and improved, but multiple playable characters, the biggest map in the series to date, an optional first-person perspective, and complex heist missions are certainly worth mentioning. Then, of course, there is <a href="https://www.gamesradar.com/gta-online-guide/">GTA Online</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qPZpYNRFRSpKZwUQdMRfFK" name="SS_GTA5_The Diamond Casino" alt="The Diamond Casino heist in Grand Theft Auto 5" src="https://cdn.mos.cms.futurecdn.net/qPZpYNRFRSpKZwUQdMRfFK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Grand Theft Auto Online, which launched a month after the offline component in 2013, initially suffered from severe technical issues and arguably limited content. It soon recovered, however, and Rockstar has been constantly improving and adding to it ever since. The repeated rereleases saw some casualties along the way, though; PS3 updates were stopped in 2015, and PS3 servers were shut down completely in 2021.</p><p>The game as it stands today is crammed with content, so much so that a standalone version was released earlier this year. It has a full story with expansions, players can race with one another, set up businesses, take part in multiplayer heists, enjoy stunt races, and more. Up to 30 people can play together, yet much of it can still be enjoyed as a solo experience.</p><p>Is Rockstar's dedication to GTA Online updates a sign of how important online features will be to the next game? Even if it's not, each instalment has offered something new, and there's no reason to think GTA 6 will be any different.</p><p><em>But which one should you play while waiting for GTA 6? Our </em><a href="https://www.google.com/search?q=gamesradar+best+gta+games&sca_esv=3f4a3b12c1dfeeaa&biw=1792&bih=842&sxsrf=APpeQnuXB7NlhOGYGXjQviNjhJUIDSmOcw%3A1784563939609&ei=40heaqbkJJ6rhbIPjo27sQQ&ved=0ahUKEwjm4cvd0uGVAxWeVUEAHY7GLkYQ4dUDCBA&uact=5&oq=gamesradar+best+gta+games&gs_lp=Egxnd3Mtd2l6LXNlcnAiGWdhbWVzcmFkYXIgYmVzdCBndGEgZ2FtZXMyBRAhGKABMgUQIRifBTIFECEYnwUyBRAhGJ8FMgUQIRifBUjvE1D7A1ibE3ABeAGQAQCYAWKgAagJqgECMTa4AQPIAQD4AQGYAhGgAvIJwgIKEAAYRxjWBBiwA8ICDhAAGOQCGNYEGLAD2AEBwgIXEC4Y3AYYuAYY2gYY2AIYyAMYsAPYAQHCAgsQABiABBiKBRiRAsICBRAAGIAEwgIGEAAYFhgewgIIEAAYFhgeGArCAgcQIRgKGKABmAMAiAYBkAYOugYGCAEQARgJkgcEMTYuMaAHz0SyBwQxNS4xuAfrCcIHBTAuOC45yAcygAgB&sclient=gws-wiz-serp"><em>best GTA games</em></a><em> ranking has the answer!</em></p>
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                                                            <title><![CDATA[ Clair Obscur Expedition 33's studio is a manor that looks just like the one in the RPG, but it was a pure coincidence: "It shouldn't feel like coming to an office" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33s-studio-is-a-manor-that-looks-just-like-the-one-in-the-rpg-but-it-was-a-pure-coincidence-it-shouldnt-feel-like-coming-to-an-office/</link>
                                                                            <description>
                            <![CDATA[ "It should feel like entering a house where you're just making games with friends" ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 12:32:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kepler Interactive]]></media:credit>
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                                <p>The office that developer Sandfall Interactive works out of is actually a whole manor that looks exactly like the one found in the studio's breakout sensation, <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-review/">Clair Obscur: Expedition 33</a>, but the similarity was purely coincidental. </p><p>"I wouldn't call it big, it's not <em>super</em> big," creative director and Sandfall CEO Guillaume Broche<strong> </strong>says of the manor while speaking to <a href="https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/" target="_blank">Automaton</a>. "But the office space we'd used before, when we had around 10 people on board, was quite… let's say bad quality. And very, very small. "</p><p>When Sandfall Interactive finally got into cahoots with publisher Kepler Interactive and began building a bigger team, the Montpellier government hooked the developer up with the building they now call The Manor. "When we visited, we'd already made the manor in our game, and when we opened the door, we just went 'It's the same!' That's why we just had to take it," Broche says.</p><p>You can see brief glimpses of the gorgeous work space from 2025's Xbox Developer Direct showcase, embedded below, which gave us a look at the game and the team behind it prior to its release.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OKls6TZTHsM" allowfullscreen></iframe></div></div><p>"Our philosophy was, if you come to the office, it shouldn't feel like coming to an office, it should feel like entering a house where you're just making games with friends," Broche continues. "We wanted it to feel warm. So now, we have this manor, though it's not like a massive manor with crazy gardens and everything. It's quite small, but everybody's close to each other, which makes it easier to communicate. We also have a garden now where we play Pétanque and Ping Pong regularly."</p><p>Off the back of Clair Obscur's phenomenal success, the team at Sandfall could theoretically find someplace bigger to call home, but keeping a tighter space is "really important" for Broche and his ambition to "keep this independent spirit" that made the team's debut game in the first place. </p><p>"To have an office that's just like a house where everybody feels welcome and good, and where everybody finds it easy to joke around."</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-took-inspiration-from-attack-on-titan-and-bleachs-instantly-recognizable-characters-its-an-absolute-masterpiece-for-me/"><em>Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach's instantly recognizable characters: "It's an absolute masterpiece for me"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORA2nW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORA2nW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now ]]></title>
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                            <![CDATA[ "It did make me realize all over again how hard it is to develop games these days." ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:38:46 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 09:41:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p>Each character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s ragtag party will be able to equip four different classes, called FITS here in this game, and director Naoki Hamaguchi says the process of making them reminded him how tough game development has gotten in recent years.</p><p>Final Fantasy 7 Revelation might be remaking the last act of Final Fantasy 7, but it's reaching even further back into Final Fantasy history with a job system called FITS (<em>deep breath, </em>Function Integrated Tactical Suitwear). Each character has four FITS that'll change their combat capabilities and give them a snazzy new outfit - so far, we've only seen Cloud dressed up as a Warrior and TIfa in a Black Mage fit. </p><p>"It did make me realize all over again how hard it is to develop games these days. When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi tells GamesRadar+ in <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">a recent interview</a> from Final Fantasy 14 Fan Fest Berlin. </p><p>He's definitely not wrong. Take Final Fantasy 5, one of the series' classic pixel art games that let you mix-and-match each party member with over 20 jobs. Games have only gotten way more graphically intensive over time, and every playable character in Revelation's cast has their own bespoke animations. A far cry from the days where the pixels that represented an FF5 character all awkwardly shimmy forward to attack.</p><p>These days, wanting to have 20 or 30 jobs isn't really feasible for a standalone game, Hamaguchi continues via a translator. In fact, it's "just insanely difficult" unless you're an "ongoing title" that's adding content "bit by bit," as is the case with MMORPG Final Fantasy 14. </p><p>Still, the jobs that are available in Final Fantasy 7 Revelation apparently do a lot of heavy lifting to shake up the trilogy's combat. "The FITS system has four different outfits for each character, and each of those is quite a defined role. In the end, that has added quite a lot of breadth of strategy for players to engage with, so I think it has resulted in a really good addition to the battle system," Hamaguchi explains. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/"><em>Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Pathfinder and Warhammer 40K RPG developer Owlcat Games on "speedrunning" its first 10 years and what comes next: "We won't be quitting the CRPG genre" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/pathfinder-and-warhammer-40k-rpg-developer-owlcat-games-on-speedrunning-its-first-10-years-and-what-comes-next-we-wont-be-quitting-the-crpg-genre/</link>
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                            <![CDATA[ For this week's Saturday Read, Owlcat Games' head of publishing Andrey Tsvetkov joins us to discuss old worlds and new ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vt5pWtaQd7PAtaQAsPVco4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he&#039;s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Owlcat Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Warhammer 40K: Dark Heresy]]></media:description>                                                            <media:text><![CDATA[Warhammer 40K: Dark Heresy]]></media:text>
                                <media:title type="plain"><![CDATA[Warhammer 40K: Dark Heresy]]></media:title>
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                                <p>When I heard Owlcat Games turned 10 in June, I was surprised. Not because of its age, but lack of. Within a decade the developer has already become a household name for CRPG fans, thanks to its sprawling isometric games set in the Pathfinder universe and 2023's excellent Warhammer 40K: Rogue Trader. </p><p>Looking further afield, Owlcat is set to launch its debut third-person RPG, The Expanse: Osiris Reborn, in 2027; while <a href="https://www.gamesradar.com/games/rpg/if-baldurs-gate-3-and-pentiment-were-blasted-into-space-youd-get-warhammer-40k-dark-heresy-and-after-checking-it-out-for-an-hour-i-couldnt-have-plucked-a-better-rpg-from-my-dreams/"><u>upcoming CRPG Warhammer 40,000: Dark Heresy already looks promising</u></a>. That's on top of getting into publishing. "We're kind of speedrunning this," jokes Andrey Tsvetkov, head of publishing at Owlcat. "We managed to ship three games in 10 years, while some studios worked on a single project in that time."</p><p>Joining me to reflect on Owlcat's first decade and the future ahead, Tsvetkov says the studio owes a great deal to its fans. He's being surprisingly literal: the longer we chat, the more it becomes clear that Owlcat Games' relationship with players, and authenticity to its craft, are the studio's greatest assets. </p><h2 id="taking-initiative">Taking initiative</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m4Uih58txto5poP92PgYEX" name="Pathfinder Kingmaker 1.jpg" alt="Pathfinder: Kingmaker screenshot showing a cosy torch-lit hut on a hill" src="https://cdn.mos.cms.futurecdn.net/m4Uih58txto5poP92PgYEX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Feeling adventurous?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nVNMYkiKwGkWaRraGPXGuA" name="best-steam-spring-sales-games-warhammer-4000-rogue-trader" caption="" alt="A screenshot of a combat encounter during one of the best Steam Spring Sale games, Warhammer 40,000: Rogue Trader" src="https://cdn.mos.cms.futurecdn.net/nVNMYkiKwGkWaRraGPXGuA.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/best-crpgs/">best CRPGs</a> roundup has a familiar face or two</p></div></div><p>Through the 2000s and early 2010s, the RPG genre seemed to be moving in one direction. Increasingly dominated by third-person action RPGs, from Fallout and The Elder Scrolls at Bethesda to BioWare's Dragon Age and Mass Effect, it seemed CRPGs had settled away from the spotlight. Then veteran developer Obsidian Entertainment crowdfunded RPG Pillars of Eternity in 2015, saving itself from dire finances with a return to '90s-style isometric RPGs. </p><p>"It showed us that the market didn't move away from these kinds of products," says Tsvetkov. "Everyone was talking about multiplayer back then, and suddenly Pillars of Eternity became a great hit [...] The core team of ours always dreamed of making this kind of game, and that was a good opportunity to do so. So it inspired us to start working on the concept of a game like this – and it turned out to be Pathfinder: Kingmaker." </p><p>Pathfinder: Kingmaker was made through crowd-funding, with 18,351 backers raising $909K – far more than the original $500K target. Raising funds for a sequel, 2021's Pathfinder: Wrath of the Righteous, more than 35,000 backers pledged two million dollars. Having found an audience Owlcat funded its last titles internally, but continues to work with fans from early stages, with pre-release builds for Warhammer 40,000: Rogue Trader and its follow-up Dark Heresy helping to shape their vision. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xfBdqXdHvLdGgGnbbABMwU" name="Pathfinder.jpg" alt="Pathfinders: Wrath of the Righteous" src="https://cdn.mos.cms.futurecdn.net/xfBdqXdHvLdGgGnbbABMwU.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><div><blockquote><p>"They start burning with this idea"</p><p>Andrey Tsvetkov</p></blockquote></div><p>Tsvetkov points to the inception of Warhammer 40K: Rogue Trader as an example. "We were thinking of what kind of story we wanted to tell, what might be the next studio we'd work on, and more than half of the studio explicitly told us [they] want it to be Warhammer. 'We just want to work with Warhammer!' </p><p>So we approached Games Workshop and found common ground really fast, and started working on an RPG based on the Warhammer universe. It wasn't to achieve some target, or to expand the community, or whatever. We just wanted to make a Warhammer game." </p><p>That passion, says Tsvetkov, is a large part of why Owlcat has been able to release games so quickly. </p><p>"There is a list of things that the creative team would like to do, and we try to chase them [...] We're not working on a single game for five or six years. One of the key reasons is because the creative team behind our games wants to try different things before we get too old, before we retire and live somewhere peacefully and quietly. We want to try different things, so for us, it's an opportunity. We built the studio in a way that we can work on several projects at once. Some of them are in the full production schedule stage right now. Some are in early pre-production, just concepts we've been doing, but it allows us to bring more creative ideas to life – and that really drives people in the studio." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xW63Rp2hXQT8WWzf8PsgUk" name="The Expanse: Osiris Reborn" alt="The Expanse: Osiris Reborn" src="https://cdn.mos.cms.futurecdn.net/xW63Rp2hXQT8WWzf8PsgUk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p>Developers at the studio are ambitious, yes, but Tsvetkov argues that the team's sincerity is its greatest strength. "Most of the team who are working on the Warhammer games collect miniatures themselves. They know the lore at the level as the best lore masters. I don't want to say anything bad about Games Workshop, but at some of those meetings, we were on the same level of knowledge for Warhammer lore as those guys. That's a compliment! </p><p>"We tend not to work with things we don't actually love," he adds. "We don't enjoy ourselves."</p><h2 id="other-worlds-than-these">Other worlds than these</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2jPMTvRRRieW2fxFACYW9" name="Warhammer 40K: Dark Heresy" alt="Warhammer 40K: Dark Heresy" src="https://cdn.mos.cms.futurecdn.net/Z2jPMTvRRRieW2fxFACYW9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p>Owlcat's RPGs have an old-school level of depth, but Tsvetkov doesn't feel the studio is beholden to its ancestors. The team holds quarterly meetings to assess whether "old design ideas" are still relevant, can be improved, or hold them back in any way. "We shouldn't, as we say, become like a bronze statue," he explains. "A studio is a living, breathing organism. We have to make sure there's room for new ideas to grow."</p><p>"We don't want to repeat ourselves, right? We know that players already know, like the original Baldur's Gate one or two. They played Icewind Dale, they played Pillars of Eternity, Wasteland, etc. They played through all of these games, and they have all this experience with them. They [don't want] repetition. They want something new."</p><p>With veteran studios – think Obsidian, Larian – still around and making games, Tsetkov believes striving to be original is crucial to standing out in a crowded genre. He again points to community as a "core" strength. "They act as game ambassadors who spread the word [...] The further we go with this kind of competition, the bigger the community's role. If you have a community supporting you, you can be sure that you [can] survive the <a href="https://www.gamesradar.com/games/rpg/indies-devs-band-together-for-100-game-usd10-bundle-aiming-to-help-an-unprecedented-number-of-laid-off-developers/"><u>harsh reality of game development</u></a>."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zXqbR7J8PnLaFbUno5EuBh" name="warhammer 40,000 rogue trader.jpg" alt="A screenshot of a number of characters lined up in Warhammer 40,000: Rogue Trader." src="https://cdn.mos.cms.futurecdn.net/zXqbR7J8PnLaFbUno5EuBh.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p>Owlcat is already a mainstay in the CRPG space, but it's seemingly on the cusp of breaking through to the mainstream. Think of how <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>, <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-developers-made-my-favorite-rpg-of-2025-by-trusting-their-original-vision-we-had-the-strength-to-say-yes-thats-what-we-want/">Kingdom Come: Deliverance 2</a>, and <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> put their respective developers on the map for broader audiences. With a now-sizable audience backing Owlcat, Warhammer 40,000: Dark Heresy could blow the floodgates open. As could The Expanse: Osiris Reborn, which is Owlcat's third-person debut and likely to strike a chord with starved Mass Effect fans. Tsvetkov is modest about the possibility, but admits there's a lot the team would still like to push forwards.</p><p>"We're working on a new project that is unannounced, and it will be quite different from what we've done in the CRPG genre before," he says. "We still have room for experiments."</p><p>As Owlcat looks ahead, it remains open to tackling other familiar worlds – not just Pathfinder and Warhammer. "There are still a lot of things that we would like to do with some universe that we love," Tsetkov says, adding there are "ongoing conversations with various IP owners that might result in something interesting." </p><p>While the studio will continue to make RPGs set in familiar worlds, its "top creative leaders" also want to make a wholly original setting – eventually. The idea sounds distant, but some things are more certain. "We like to do the things that we love to do," Tsetkov says. "So we won't be quitting the CRPG genre."</p><p><em>Still drinking your coffee? Last week's Saturday Read was on </em><a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/"><em>the future of MMOs</em></a></p>
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                                                            <title><![CDATA[ Call of Duty: Black Ops 2's PlayStation ports compromised by a hacker ruining players' accounts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-2s-playstation-ports-compromised-by-a-hacker-ruining-players-accounts/</link>
                                                                            <description>
                            <![CDATA[ Watch out for C Isn't Sharp ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 13:26:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
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                                <p>A now infamous hacker is reportedly going around Call of Duty: Black Ops 2 lobbies and bricking players' accounts in the game's new PlayStation ports. </p><p>Activision recently ported the first two Call of Duty: Black Ops games to PS4 and PS5 consoles, but the original games' vulnerable infrastructure seems to have been unchanged, which already led to <a href="https://www.gamesradar.com/games/call-of-duty/activision-seemingly-didnt-bother-fixing-a-15-year-old-call-of-duty-black-ops-exploit-for-its-new-port-modder-says-but-its-now-investigating-the-leftover-ps3-issue/">years-old exploits</a> remaining intact. </p><p>Things have gotten slightly worse in Black Ops 2's multiplayer, as a hacker who goes by the name 'C Isn't Sharp?' has been <a href="https://www.reddit.com/r/blackops2/comments/1vc4w8o/had_an_itch_for_two_days_of_wanting_to_play/" target="_blank">showing up</a> in lobbies and messing with other people's accounts in various ways. Streamer TimTheTatMan fell victim to the hacker, who pushed his account to Level 55 and Prestige 16 - a Prestige level that doesn't even exist in the game proper. (Good spot, <a href="https://www.ign.com/articles/call-of-duty-black-ops-2-has-a-hacker-thats-making-the-game-unplayable-for-some" target="_blank">IGN</a>.)</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Please save Black Ops 2 @CallOfDuty pic.twitter.com/4Uh5imedH5<a href="https://twitter.com/cantworkitout/status/2082846483888418940">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Some players have <a href="https://www.reddit.com/r/blackops2/comments/1va7al6/got_set_to_max_prestige_and_now_cant_play/?share_id=iCkGx9K9TmgsmSE8NltZy&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1" target="_blank">reported</a> that being hacked has also left them unable play online matches at all since the game apparently keeps crashing thereafter. Certain players also claim their progress in other areas of the game have been reset after a chance run in with the hacker.</p><p>Right now, the only apparent fix is to look out for C Isn't Sharp's bright green name in lobbies and immediately close the game to stop your account from being altered. Hopping out of the lobby seemingly doesn't stop your stats from messing up, no matter how quick you are.</p><p>15-year-old exploits and now a boogeyman hacker haven't done much to turn public opinion around on the new Black Ops port, which were already getting side-eyed thanks to their $40 price tags - no to mention the $30 extra that it'll cost you for the map packs.</p><p>Despite all the commotion, Call of Duty is doing what Call of Duty always does: sell. Last month, both <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-ports-were-both-in-the-top-10-us-playstation-games-last-week-despite-cheating-and-dlc-mess/">Black Ops games landed within the best-selling PlayStation games chart</a> in the US.</p><p><em></em><a href="https://www.gamesradar.com/games/call-of-duty/activision-admits-call-of-duty-matchmaking-used-to-be-better-updates-black-ops-7-with-a-new-system-inspired-by-classic-games-like-black-ops-1-and-2/"><em>Activision admits Call of Duty matchmaking used to be better, updates Black Ops 7 with a new system inspired by "classic games" like Black Ops 1 and 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ Which GTA protagonist are you? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/which-gta-protagonist-are-you-quiz/</link>
                                                                            <description>
                            <![CDATA[ From criminal masterminds to those loyal to a crew, the Grand Theft Auto protagonist you align with can say a lot about you ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 13:16:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tommy, Franklin, Claude, and Michael form a grid of images for the GTA Protagonist Quiz, with the Countdown to GTA 6 GamesRadar branding]]></media:description>                                                            <media:text><![CDATA[Tommy, Franklin, Claude, and Michael form a grid of images for the GTA Protagonist Quiz, with the Countdown to GTA 6 GamesRadar branding]]></media:text>
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                                <p>In the run-up to <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, we've been spending plenty of time revisiting the <a href="https://www.gamesradar.com/best-gta-games/">best GTA games</a>. Just as important as each sprawling new city to explore is <em>who</em> you play as. Every protagonist is a criminal, but with their own motivations, style, and equipment, the results can be very different. But, which one resonates with you the most?</p><p>You might have your own answer in mind, but for scientific purposes we've created this personality quiz to properly determine the Grand Theft Auto protagonist you're the most like. Though, we can't be held responsible for the results. Whether you're bound to become the next '80s criminal mastermind like Tommy Vercetti, or are more grounded like Niko Bellic, who you align with can say a lot about you.</p><div  class="fancy-box"><div class="fancy_box-title">Countdown to GTA 6</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWja8FWtZByoAbdqYrZSQ9" name="GR+ Countdown to GTA6 Populated9" caption="" alt="Composite image featuring artwork from GTA 6 for GamesRadar's Countdown to GTA 6" src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p class="fancy-box__body-text">Can't wait for the new Grand Theft Auto? Join our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/grand-theft-auto/countdown-to-gta-6">Countdown to GTA 6</a> hub for all the latest updates, features, and retrospectives on the series' legendary history.</p></div></div><p>We've focused on the main games in this quiz, with proper protagonists that aren't completely interchangeable (though there is one nod to the true classics in here). Each protagonist , whether it's the trio from <a href="https://www.gamesradar.com/gta-5-guide/">GTA 5</a>, or from an earlier gaming generation, has been mapped to each response, so no answer is purely binary. Which means there's no wrong answers, either. Don't do the crime if you can't do the time, but <em>do</em> do this quiz. If you're looking for more, we've got loads on our <a href="https://www.gamesradar.com/gamesradar-quiz-collection/">GamesRadar+ quiz collection page</a>. Let us know who you get in the comments below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVoqgO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVoqgO.js" async></script><p><em>Can't wait? Check out our </em><a href="https://www.gamesradar.com/games-like-gta-grand-theft-auto/"><em>games like GTA</em></a><em> recommendations for what to play before GTA 6 comes out.</em></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/</link>
                                                                            <description>
                            <![CDATA[ Like FF7 Remake's Yuffie expansion ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 12:05:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>Director Naoki Hamaguchi won't leave many loose threads hanging by the time the credits roll in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, so any purely hypothetical DLC that gets made will need to focus on the "untold stories" of specific characters rather than continuing the story. </p><p>This isn't the first time Naoki Hamaguchi's discussed potentially adding to Final Fantasy 7 Revelation after launch next year, but what form that might take has been up in the air. He previously hinted that <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">spin-off games could be folded into the game</a> through DLC.</p><p>Speaking to <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>, Hamaguchi's now clarified that the third and final game in his Final Fantasy 7 Remake trilogy <em>will </em>tie up the story. Don't worry about having to pay for DLC to see the true ending, then - <em>looking at you, Final Fantasy 13-2.</em></p><p>"The story will be concluded within the main game," Hamaguchi promises. "We're serious about concluding the series with FF7 Revelation, and we're proceeding with development with that goal in mind."</p><p>Should that hypothetical DLC become really real DLC, Hamaguchi says the team wants to "create a kind of spin-off focused on a specific character that depicts their untold stories," similar to what they did with Final Fantasy 7 Remake's Episode Intermission DLC, which followed Yuffie in a short campaign giving the character depth that definitely wasn't seen in the original game. "So, in case we do end up considering making a DLC, this is the kind of thing that we’d likely attempt to do."</p><p>"I feel that, at this point, both the media and the fan community are expecting a DLC to come," he says. "That being said, things haven't crystallized yet, so we can't certainly say." Should there be enough of an appetite for it, the team would certainly consider an expansion, he adds.</p><p>The possibilities are kind of endless. Alternate timeline adventures in the Lifestream? Prequels focused on Vincent Valentine or Cid Highwind? A look at Tifa's gruelling, mountain-top training? Something something, young Sephiroth? </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/"><em>Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach's instantly recognizable characters: "It's an absolute masterpiece for me" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-took-inspiration-from-attack-on-titan-and-bleachs-instantly-recognizable-characters-its-an-absolute-masterpiece-for-me/</link>
                                                                            <description>
                            <![CDATA[ "When you see any character from Attack on Titan, you instantly know they're an Attack on Titan character," director Guillaume Broche says ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 10:58:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Anime Shows]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Entertainment]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kepler Interactive]]></media:credit>
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                                <p>Much has been said about how <a href="https://www.gamesradar.com/uk/clair-obscur-expedition-33/">Clair Obscur: Expedition 33</a> pulled heavily from classic JRPGs - Final Fantasy, Persona, Lost Odyssey, etc - but the hit game also drew lots of inspiration from some of the <a href="https://www.gamesradar.com/best-anime/">best anime shows</a> around, including Attack on Titan and Bleach.</p><p>Speaking to <a href="https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/" target="_blank">Automaton </a>about the game's influences, Sandfall Interactive CEO Guillaume Broche says "one of the anime that inspired me for Expedition 33's story was Attack on Titan." Both have pretty existential themes and a cast of characters who are almost constantly face-to-face with a life-ending threat that seems inevitable.</p><p>"I really like the idea of a group of heroes fighting together, and I especially love the uniform," Broche explains. "When you see any character from Attack on Titan, you instantly know they're an Attack on Titan character because of the uniform. That's something I really wanted to bring over into Expedition 33, making the game recognizable just from its uniforms."</p><p>Broche then mentions he's midway through a series rewatch, "and really, it's an absolute masterpiece for me." Hear, hear. </p><p>Attack on Titan's instantly recognizable cast and sleek uniforms weren't the only anime-flavored well the team at Sandfall drew from. Lead character and concept artist, Alan Reynaud, shouts out Bleach as another important touchstone for the studio: "I have to mention Bleach because the character designs in the series are spectacular. One of the things we took from it was designs that are super simple yet incredibly memorable. We wanted to have something like that, with a 'rule of cool' approach. I'd say that was a big inspiration for the character creation."</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters/"><em>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORA2nW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORA2nW.js" async></script>
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                                                            <title><![CDATA[ Crimson Desert update overhauls the game's economy with 133 new trading posts and trade goods that change in price ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/open-world/crimson-desert-update-overhauls-the-games-economy-with-133-new-trading-posts-and-trade-goods-that-change-in-price/</link>
                                                                            <description>
                            <![CDATA[ Pearl Abyss adds more ways to get rich quick ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 10:29:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pearl Abyss]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Crimson Desert]]></media:description>                                                            <media:text><![CDATA[Crimson Desert]]></media:text>
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                                <p>Yet another <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/">Crimson Desert</a> update is rolling out across each platform in what's become an <a href="https://www.gamesradar.com/games/open-world/new-crimson-desert-update-comes-with-39-pieces-of-equipment-and-boss-gear-plus-an-extra-crucial-feature-pets-will-now-snuggle-in-bed-with-you/">almost weekly tradition</a> for developer Pearl Abyss. New week, new patch. This one overhauls the open-world game's economy with 133 new trading posts and more ways to fatten your pockets with the weight of endless gold.</p><p>Those 133 trading posts will start popping up after progressing through quests, but what's more interesting is how players can now interact with the game's various traders. Harder-to-reach trading wagons will offer you higher prices for the same goods, for example, while royal posts offer you quadruple the price they used to for selling stuff. </p><p>Trading posts also stock a more diverse range of goods, wagons no longer disappear after delivering goods to a royal post, and "trade good prices change when too many are sold at a single location." The basics of supply and demand, now in Crimson Desert. Essentially, there's more ways than ever to get rich quick and make the stonks shoot up.</p><p>"Added 24 new types of high-value trade goods and 4 new types of regular trade goods," Pearl Abyss' <a href="https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=110" target="_blank">patch notes</a> explain. "Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price."</p><p>There's also now a 'Claim Bank Strongbox' feature. "Depositing 10 or more bonds allows you to start investing," the studio says. "Bonds can be exchanged for 10 Gold Bars." And you can buy rare items with your bonds, too. </p><p>With so many new trading outposts and ways to engage in Crimson Desert's economy, the map will also let you use filters to find posts, royal posts, wagon workshops, and wagon routes. Heck, you can even filter the map to only show you trading posts that sell the items you're looking for, which is really handy for a game that now has over a 100 vendors. </p><p>I'd recommend skimming the rest of the patch notes to get a gist of everything that's new, alongside all the bugs Pearl Abyss have squashed.</p><p>While Crimson Desert continues to receive near-constant updates with free content, Pearl Abyss is also working on <a href="https://www.gamesradar.com/games/open-world/crimson-desert-dlc-will-be-substantively-different-to-the-main-game-pearl-abyss-pr-lead-teases/">paid DLC that's "substantively different"</a> at the same time. </p><p><em>See what else is on the horizon with our </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games of 2026</em></a><em> guide.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5lwxe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5lwxe.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people "get heated," it means "they see value in those elements" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements/</link>
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                            <![CDATA[ "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:24:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a href="https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/" target="_blank">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.</p><p>"Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."</p><p>I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.</p><p>"When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."</p><p>Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Genshin Impact 7.0 livestream reveals nine more free 5-star characters for the Constellation selector, and I've already got my next four picked out ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/open-world/genshin-impact-7-0-livestream-reveals-nine-more-free-5-star-characters-for-the-constellation-selector-and-ive-already-got-my-next-four-picked-out/</link>
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                            <![CDATA[ Wriothesley is an easy pick ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 17:06:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Open World Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Hoyoverse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Genshin Impact 5-star character Constellation selector menu]]></media:description>                                                            <media:text><![CDATA[Genshin Impact 5-star character Constellation selector menu]]></media:text>
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                                <p>Today's Genshin Impact 7.0 livestream confirmed an expansion to the game's To Temper Thyself and Journey Far event, better known as the 5-star Constellation selector. With nine new characters added to the selectable roster, the free 5-star options have grown considerably as the event <a href="https://www.gamesradar.com/games/open-world/genshin-impact-confirms-next-wave-of-free-5-star-constellations-to-temper-thyself-and-journey-far-event-restarts-august-10-new-characters-added-if-were-lucky/">enters its fifth cycle</a>. </p><p>Provided you already have the character themselves, as of update 7.0 you'll be able to claim one free Constellation for the following characters in addition to those already available in the selector:</p><ul><li>Lyney</li><li>Wriothesley</li><li>Navia</li><li>Xianyun</li><li>Chiori</li><li>Sigewinne</li><li>Clorinde</li><li>Emilie</li><li>Yumemizuki Mizuki</li></ul><p>As expected, the newly added characters are Fontaine-focused, though some players have also expressed their shock at seeing Sumeru characters like Al Haitham skipped over. </p><p>Wriothesley, who was recently buffed with the introduction of the Stellar Conduct reaction, is comfortably one of the strongest picks for an early Constellation. </p><p>Standard character Yumemizuki Mizuki, who seems to benefit from the addition of the Stellar Swirl reaction in update 7.0, is also surprisingly relevant. I'll probably end up snagging Wriothesley for power, Xianyun for exploration, and Chiori and Emilie to make them slightly stronger as off-field options. </p><p>The rules of the selector haven't changed from the first four cycles. As developer Hoyoverse reiterated on-stream, players "can claim one Stella Fortuna [Constellation upgrade] for characters you own from the list above. Each character can only receive it once." </p><p>As ever, you can claim these freebies by completing daily tasks multiple times a week for eight weeks in a row, with miscellaneous bonus rewards to follow once you claim the Constellation for each cycle. </p><p><em>All </em><a href="https://www.gamesradar.com/genshin-impact-codes-redeem/"><u><em>Genshin Impact codes</em></u></a><em> and how to redeem them.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQ1xO"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQ1xO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 fans discover "Creepypasta Backrooms" area in Patch 7.55, and Square Enix is feeding into the horror: "If you're not careful and you noclip out of reality..." ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-7-55-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality/</link>
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                            <![CDATA[ "You'll end up in the…" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:32:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is no horror game, standing as the MMORPG gem of Square Enix's beloved JRPG series – but it sure does have its spooky moments.</p><p>If you know the lore behind the Palace of the Dead, you're probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even <em>in</em> Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. <br><br>One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it's spine-chilling.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did">I think I found one of the creepiest place SE did in a while. [Spoiler:7.55]</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"I think I found one of the creepiest places SE did in a while," they write, sharing screenshots of their discovery over on <a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/?share_id=hnhYZZjGZhdtrSwYzHDdH&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>. The spot comes from the MMO's recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.<br><br>"Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this," as the poster reports.</p><p>"Reminded me of some Creepypasta Backrooms shenanigans," they add – and, yeah, I can certainly see why. <br><br>Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. <br><br>"I visited there today too, and let's just say it's really risky," as one reply reads. "All enemies are rank 40+," the person responding notes – but there <em>are</em> "four silver chests and a survey point inside" to make it worth it.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the… https://t.co/OwasiVpnS9<a href="https://twitter.com/cantworkitout/status/2082557063469977944">July 29, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own <a href="https://x.com/FF_XIV_EN/status/2082557063469977944?s=20" target="_blank">post</a>, "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the…" <br><br>It's a silly little reference to the Backrooms, but I love it.</p><p>Will I explore the area for myself? Honestly, I'm not sure I can be bothered tackling the <em>normal</em> part of the Occult Crescent – but the new Phantom weapon does beckon…<br><br><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/"><em>Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ Dragon's Dogma 2 devs confirm what everyone was asking about: "We're working on a Hard Mode" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/dragons-dogma-2-devs-confirm-what-everyone-was-asking-about-were-working-on-a-hard-mode/</link>
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                            <![CDATA[ Meanwhile, Dark Arisen has been designed "to offer battles with an even greater sense of tension and challenge than the main game" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:16:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
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                                <p>The developers of Dragon's Dogma 2 have confirmed the game will be getting a hard mode focused on giving those who have hit the level cap a challenge. </p><p>In a Q&A posted on the <a href="https://store.steampowered.com/news/app/2054970/view/705527117835665761" target="_blank"><u>Dragon's Dogma 2 Steam Page,</u></a> producer Naoto Oyama and <a href="https://www.gamesradar.com/games/action-rpg/dragons-dogma-2-dark-arisen-is-in-good-hands-as-capcom-veteran-who-turned-dragons-dogma-1-into-a-legendary-rpg-is-back-at-the-helm-for-the-new-expansion/"><u>returning Dragon's Dogma: Dark Arisen director Kento Kinoshita</u></a> speak about the upcoming major update and the Dark Arisen expansion set to release in the coming months. The original Dark Arisen could be a bit of a nightmare depending on what point of the game you arrived at its content, and from the sounds of things, difficulty is part of the plan this time.</p><p>"Both the Forsaken Dominion and Lost Rites are expansion contents," Kinoshita explains, "so we've designed them to offer battles with an even greater sense of tension and challenge than the main game."</p><p>Confusingly, Kinoshita makes it sound like there will be some level of level scaling involved in the expansion, saying, "we're adjusting the balance so that everyone can enjoy the experience – whether they're just starting their adventure, still progressing through the game, or have already completed multiple playthroughs." </p><p>However, Oyama also adds that "the recommended starting level for Forsaken Dominion is 40, while that of Lost Rites is 20," and that while you can start the DLC content whenever, "ultimately, we'd like players to use those recommendations as a reference and choose their own path based on how they want to experience the game." To me, that sounds like it won't be level scaling at all.</p><p>Oyama says those levels aren't full-caps, either, as "these recommendations apply only to the beginning of each content. As players progress, the challenge gradually ramps up, and both experiences become increasingly demanding."</p><p>Speaking of more demanding, Kinoshita also confirms that a long-awaited feature is finally being added to the game, which should ease fears that the expansion content will be too easy: "We're working on a Hard Mode that will provide a satisfying challenge for seasoned players whose stats have reached, or are approaching, the level cap." </p><p>Unfortunately, neither can say when this will be made available, with Oyama saying: "Please stay tuned for further updates regarding the details of Hard Mode and its release window."</p><p><a href="https://www.gamesradar.com/games/rpg/capcom-returns-to-its-divisive-rpg-with-dragons-dogma-2-dark-arisen-and-the-dev-leading-the-expansion-says-its-friction-will-be-preserved-that-is-something-that-we-offer-so-that-players-can-make-a-decision-on-how-to-play/"><em>Capcom returns to its divisive RPG with Dragon's Dogma 2: Dark Arisen, and the dev leading the expansion says its friction will be preserved – "That is something that we offer so that players can make a decision on how to play."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozay0W"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozay0W.js" async></script>
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                                                            <title><![CDATA[ Clair Obscur: Expedition 33 lead says you "can't compare" turn-based and action games, and he loves both "as long as the game is good" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-lead-says-you-cant-compare-turn-based-and-action-games-and-he-loves-both-as-long-as-the-game-is-good/</link>
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                            <![CDATA[ It's an apple and oranges situation for Guillaume Broche ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:13:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kepler Interactive]]></media:credit>
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                                <p>Despite finding massive success with a modern turn-based classic, the director of Clair Obscur: Expedition 33 doesn't have a preference between action combat and turn-based battles. In fact, he loves both, so long as the fighting itself is attached to a game that's, you know, actually good.</p><p>Clair Obscur: Expedition 33 creative director and Sandfall Interactive CEO Guillaume Broche says as much in an interview with <a href="https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/" target="_blank">Automaton</a> when asked about whether he has a preference when it comes to RPG combat styles. Having previously <a href="https://www.gamesradar.com/games/the-legend-of-zelda/clair-obscur-expedition-33-lead-says-zelda-breath-of-the-wild-was-the-first-open-world-game-that-actually-delivered-on-the-promise-of-an-open-world/">gushed over the sword-swinging Legend of Zelda: Breath of the Wild</a> and overlooked <a href="https://www.gamesradar.com/games/jrpg/clair-obscur-expedition-33-is-sort-of-the-successor-to-final-fantasy-creators-overlooked-jrpg-lost-odyssey-lead-says-truly-one-of-the-most-powerful-emotional-experiences-of-my-life/">turn-based gem Lost Odyssey</a>, his answer probably won't surprise you.</p><p>"I don't have a preference, actually," he says. "I think it really depends. Sometimes I can go for either genre as long as the game is good. Sometimes I just want to play a turn-based game, and other times, I just want to play an action game."</p><p>What's really important isn't whether a game lets you freely hack and slash like a frenzied brute or makes you stop to consider your next move. What's important is how well any game executes the combat style it goes for, according to Broche. </p><p>"When I start a game, I almost don't care if it's turn-based or action, as long as the combat system is tight and the surrounding aspects like the story and characters are good," he continues. "For me, it's like being asked if I prefer pizza or sushi. You can't compare them. I love both."</p><p>Clair Obscur: Expedition 33's battles definitely follow the classic turn-based mould,  but it also requires snappy reflexes from the player to be able to parry enemy attacks or move out the way of a crushing blow. It's a pretty sweet marriage of both styles of gameplay that helped fuel <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-follows-baldurs-gate-3-to-become-the-second-game-ever-to-win-all-five-major-goty-awards/">Clair Obscur's historic awards haul.</a></p><p>We don't know what route Sandfall Interactive's next game will take, but after Expedition 33's pretty lengthy development cycle, Broche said <a href="https://www.gamesradar.com/games/rpg/after-clair-obscur-expedition-33-sandfall-interactive-is-going-to-go-a-bit-crazy-with-its-next-game-we-want-to-let-ourselves-dream-again-and-be-creative/">he wants to cut loose a little</a> while making the team's second project. "That's also why we want to let ourselves dream again and be creative again. We're going to go a bit crazy."</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters/"><em>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6PGMe"></div>                            </div>                            <script src="https://kwizly.com/embed/O6PGMe.js" async></script>
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                                                            <title><![CDATA[ 34% of PS5 discs and 50% of Xbox Series X discs are junk without a download, research finds: "It's deliberately undermining the value of physical releases" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/34-percent-of-ps5-discs-and-50-percent-of-xbox-series-x-discs-are-junk-without-a-download-research-finds-its-deliberately-undermining-the-value-of-physical-releases/</link>
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                            <![CDATA[ "We let them relabel a purchase into 'licensing'" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:07:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                <p>As <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>Sony doubles down</u></a> on its plan to end support for physical PlayStation games, game preservation group DoesItPlay finds that about a third of physical PS5 games effectively don't work without a download, and that jumps up to 50% on Xbox Series X. </p><p><a href="https://arstechnica.com/gaming/2026/07/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads/" target="_blank"><u>Ars Technica</u></a> spoke to <a href="https://www.doesitplay.org/" target="_blank"><u>DoesItPlay</u></a> owner and head admin Clemens Itsel, reporting that 27% of the 3,511 physical games tested so far require a download "to fix game-breaking bugs or obtain core game content" not present on the disc. </p><p>Cyberpunk 2077 is a useful example. Can you play that game on console without a download? Sure. But should anyone suffer through the disastrous day-one console build of that game? Heck no.</p><p>“There is a clear trend that physical releases are increasingly treated with ignorance from larger companies," Itsel argues. "There is no reason physical games would ever die unless someone like Sony deliberately kills them." </p><p>DoesItPlay tests physical games using an offline environment and local accounts that have "not been connected to any online services like PlayStation Network, EA Origin, Bethesda.net, Battle.net, etc." </p><p>The <a href="https://www.doesitplay.org/methodology" target="_blank"><u>group's methodology</u></a> is fairly straightforward. By beating a game's main story (or mode), testing "common stress situations," documenting bugs and missing content, comparing region and edition gaps as well as platform discrepancies, it creates a profile for how offline-friendly a disc is. </p><p>It's easy to call out whether a game requires an online connection to function. The necessity of a download gets a little grayer. DoesItPlay has four different ratings for "download required," which can be summarized as:</p><ul><li>No: The whole game is on the "physical medium," disc or cartridge, doesn't have significant bugs requiring patches, and "only insignificant content" requires a download</li><li>No*: the game is content-complete but "has bugs that are either too severe or too many to provide," or is missing minor content accessed via downloads</li><li>Yes*: You can beat this game with "a very high tolerance of bugs or luck to progress past them," or the game is missing "significant side content" like story DLC, new characters, and so on</li><li>Yes: If a "hard-coded prompt for a download" doesn't stop you, game-breaking bugs or essential, download-only content will</li></ul><p>Again, let's pick on Cyberpunk 2077. It gets a "yes" for offline friendly, and a big red "yes" for "download required." DoesItPlay <a href="https://www.doesitplay.org/game/Cyberpunk%202077/ps4/PS5%20BC?region=ESRB&version=Standard" target="_blank"><u>explains</u></a>: "Power of the PS5 masks a few technical issues, but even the PS5 can't completely mask the framerate issues, pop in, and bugs." </p><p>Itsel heavily criticizes the way even physical copies of games have been hollowed out. </p><p>"Xbox has long given up on producing fully functioning physical releases," he says amid <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">rumors of Microsoft testing a disc-to-digital service</a>. "They far too often require downloads or force players to create a Microsoft account. It's deliberately undermining the value of physical releases by making them incomplete or online-dependent in other ways."</p><p>It's not just Xbox, either. Itsel calls the Nintendo Switch 2's game-key cards "a form of deception" for essentially putting redemption keys on a cart, and says the root problem is how companies have been allowed to "relabel a purchase into 'licensing'." </p><p><a href="https://www.gamesradar.com/games/playstation-ditching-physical-games-is-a-bridge-across-the-bad-years-of-high-hardware-costs-analyst-says-but-it-means-casuals-and-youngsters-will-drift-off-to-mobile-pc-and-free-to-play-even-faster/"><em>PlayStation ditching physical games is "a bridge across the bad years" of high hardware costs, analyst says, but it means "casuals and youngsters will drift off to mobile, PC, and free-to-play even faster."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ With Grand Theft Auto 6 on the way, it's down to the community to bring back the best (and stupidest) thing about GTA Online ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/with-grand-theft-auto-6-on-the-way-its-down-to-the-community-to-bring-back-the-best-and-stupidest-thing-about-gta-online/</link>
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                            <![CDATA[ Opinion | Half a decade later, it's time for an alien autopsy ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 16:10:22 +0000</updated>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA Online alien wars]]></media:description>                                                            <media:text><![CDATA[GTA Online alien wars]]></media:text>
                                <media:title type="plain"><![CDATA[GTA Online alien wars]]></media:title>
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                                <p>As <a href="https://www.gamesradar.com/gta-6-guide/"><u>Grand Theft Auto 6</u></a> slowly begins to emerge on the horizon like a portent of civilizational doom, and players endlessly speculate about what to expect from its multiplayer component, I find myself thinking back to what I consider to be the golden age of <a href="https://www.gamesradar.com/gta-online-guide/">GTA Online</a> – the late 2010s and early 2020s. Even back then, years after its release, endless post-launch updates adding science fiction weapons and flying supercars had long since robbed the multiplayer component of its crime sandbox of any claim to realism. Not when you could watch the hapless LSPD going up against players armed with Tron bikes and ray guns.</p><p>Perhaps this was why the playerbase ended up stumbling upon the perfect absurdist parody in response to this eternal escalation, one that would forever change the face of one of the largest online games in history.</p><h2 id="aliens-among-us">Aliens among us</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5QkZpngMGuDsxNJi9fsysB" name="20260624105827_1" alt="GTA Online alien wars" src="https://cdn.mos.cms.futurecdn.net/5QkZpngMGuDsxNJi9fsysB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The "Alien Gang War," as it would come to be known, was not particularly complex at first. Such things never are. Teams of players would pile into panel vans, all dressed in neon green bodysuits, before driving around town until they found a suitable target based on… Well, it was never entirely clear, but comic timing was probably the most significant element.</p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWja8FWtZByoAbdqYrZSQ9" name="GR+ Countdown to GTA6 Populated9" caption="" alt="Composite image featuring artwork from GTA 6 for GamesRadar's Countdown to GTA 6" src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/grand-theft-auto/countdown-to-gta-6">Countdown to GTA 6</a>. Every week we'll be bringing you the latest on Grand Theft Auto 6, dipping back into the world of GTA Online, and celebrating the legacy of the wider series.</p></div></div><p>With their prey decided, the van would come to a screeching halt, and between three and three thousand goons in cheap Halloween costumes would pile out and attack the offender with baseball bats and pool cues, before leaping back into their getaway car and squealing away.</p><p>Juvenile? Sure. Bullying? Maybe a little. But on a visual level it was always hilarious, a bunch of neon green mascots enacting frenetic street justice with broken bottles and hammers, ignoring the fact that there were actual ray guns and lasers available in GTA Online. Even players with heavy-duty firepower were generally taken aback by the sheer number of martians sprinting at them, and it only took a single whiffle bat to the skull to knock a target down and allow the rest of the crew to promptly beat them into the tarmac.</p><p>This all went on for months as a kind of background story, never really becoming too significant, but then the 2020 COVID-19 pandemic kicked in and things started to change.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5azHxXoRQomFCQY4mjgeRB" name="20260624111653_1" alt="GTA Online alien wars" src="https://cdn.mos.cms.futurecdn.net/5azHxXoRQomFCQY4mjgeRB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>As we all remember, lockdown forced many onto their computers for the hope of any sort of social life. This influx of people supercharged the extra-terrestrial conflict, driving Gang War participants well into the millions, and the community ended up producing a counter-force to the growing green menace: the Purple Aliens.</p><p>This led to all kinds of Green versus Purple skirmishes, with the former generally standing for chaos in all forms, while the purples usually just tried to obstruct them wherever possible. It was an obviously unwinnable conflict that was still deeply entertaining, even if the Green team reliably had about three times the numbers. Plus it didn't help that a lot of people seemed slightly uncertain what was even going on, but didn't see why that should stop them from getting involved.</p><p>And two factions were only the start of it all. Now other players would introduce themselves as human defenders of Earth, out to slaughter <em>both </em>sides, or war reporters documenting events from the peripheries, claiming the role of tritagonists in an ever-developing science fiction saga that had already put Rebel Moon to shame.</p><h2 id="beam-me-up-knock-em-down">Beam me up, knock 'em down</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tLSJGaLucpMWedKxvXWriB" name="20260624102111_1" alt="GTA Online alien wars" src="https://cdn.mos.cms.futurecdn.net/tLSJGaLucpMWedKxvXWriB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><div><blockquote><p>The Green vs Purple conflict was exactly what GTA needed back then...</p></blockquote></div><p>Eventually the lack of a clear end goal or victory state for either side meant that it just petered out, but some players still try to bring back the Alien Wars from time to time, or simply fly the flag for their chosen team by digging out the bodysuit and battering a few people on a Sunday afternoon.<br><br>Me included! I'll admit I'm not above the occasional couple of hours spent in spandex while jumping people in dark alleyways, or as I sometimes think of it, "the mean meme green team bean and flee the scene scheme".</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script><p>But what I hope is that this phenomenon – or something like it – re-emerges in GTA6, especially if it can happen organically without Rockstar's meddling and oversight. In many ways the Green vs Purple conflict was exactly what GTA needed back then, stripping back all the cloying, monetized elements and focusing on consequence-free fuckabouts with very little barrier to entry. </p><p>Meanwhile, such a thing never really could get a foothold in Red Dead Online, which ended up being the sensible, well-behaved sibling, less interested in wacky chaos than taciturn hat-tipping and herb gathering. If GTA 6 Online reels me in, it's because it'll have provided that same sort of playground for violent, team-building nonsense that its predecessor did.</p><p><em>Secure your copy of Rockstar's latest with this handy guide to </em><a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/"><em>GTA 6 pre-orders</em></a><em></em></p>
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                                                            <title><![CDATA[ Countdown to GTA 6 with GamesRadar+ ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/countdown-to-gta-6/</link>
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                            <![CDATA[ With Grand Theft Auto 6 on the near horizon, join GamesRadar+ weekly as we explore GTA 6 and celebrate the legacy of the Grand Theft Auto series ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:36:38 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 15:40:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Composite image featuring artwork from GTA 6 for GamesRadar&#039;s Countdown to GTA 6]]></media:description>                                                            <media:text><![CDATA[Composite image featuring artwork from GTA 6 for GamesRadar&#039;s Countdown to GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[Composite image featuring artwork from GTA 6 for GamesRadar&#039;s Countdown to GTA 6]]></media:title>
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                                <p>The Countdown to GTA 6 has been activated. It's difficult to believe, but on November 19 you'll finally be able to leave Los Santos behind for a new sandbox to explore. Rockstar Games has booked you a ticket to the fictional US state of Leonida, the Florida-inspired region which also happens to include the neon-lit metropolis of Vice City. Mark the date on your calendars, because there's no stopping <a href="https://www.gamesradar.com/gta-6-guide/">Grand Theft Auto 6</a> from landing this November now. </p><p>GamesRadar+ has launched Countdown to GTA 6 as a destination for all of the biggest news and updates on the upcoming PS5 and Xbox Series X release. We're also going to be celebrating the 13th anniversary of Grand Theft Auto 5, returning to the chaos simulator that is GTA Online, and looking back across the entire franchise – exploring the impact and legacy of a series which truly changed the world. </p><p>You'll find new Grand Theft Auto articles every week on GamesRadar+ as we countdown to what is undoubtedly the biggest entertainment release of the decade. This is a moment worth celebrating, and we want to do it together with you. So be sure to keep our Countdown to GTA 6 bookmarked and we'll see you out there on the road to release. </p><h2 class="article-body__section" id="section-countdown-to-gta-6"><span>Countdown to GTA 6</span></h2><iframe allow="" height="200" width="100%" id="" style="border:0;" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.tickcounter.com/widget/countdown/11058623"></iframe><p>Rockstar Games is yet to confirm an official release time for GTA 6. Right now, we're assuming that it'll be available globally from midnight local time. So until we have more concrete information, our <strong>Countdown to GTA 6 timer is set to 00:00 EST on November 19</strong>. </p><h3 id="gta-6-essentials">GTA 6: Essentials</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/grand-theft-auto/predicting-the-5-biggest-gta-6-reveals-that-we-should-see-in-the-next-100-days"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/yNasCMyjoHKGwFrMXLrzVa.jpg" alt="Countdown to GTA 6 composite image showing GTA 6 artwork"></p></div><div class="card__content"><h3 class="card__title">The Next 100 Days</h3><div class="card__description-wrapper"><div class="card__description"><p>The next 100 days are going to be a critical time for GTA 6. Rockstar Games has entered into the final stretch of development, and it's likely that the marketing campaign is about to kick into high gear imminently. With all that in mind, here's my predictions for what GTA 6 related activations you should expect. </p></div></div></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/gta-6-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/yYLjY28TZKgMSPhZGfedh6.jpg" alt="Countdown to GTA 6 frame with Jason holding a phone"></p></div><div class="card__content"><h3 class="card__title">Catch Up Quick</h3><div class="card__description-wrapper"><div class="card__description"><p>Need to get caught up on all things GTA 6 but don't know where to start? Here's your essential starter guide for the new GTA game, where we run you through everything we know so far on the story and characters, gameplay and evolutions, and of course the latest rumors and release day info.</p></div></div></div></a><h3 id="secure-your-pre-order">Secure Your Pre-Order</h3>        <div class="featured_product_block featured_block_hero" data-id="bb0c6e34-8cd4-11f1-a95d-a58f4c9089f6">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-PlayStation-Delivers/dp/B0H6K928WL" data-model-name="GTA 6 (PS5)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.47%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/D8DkKeQeCYBT8Px8owRdvG.jpg" alt="Grand Theft Auto Vi - Playstation 5 (code in Box, Delivers 11/12/26, Playable 11/19/26)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">GTA 6 (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="bb0c6e8e-8cd4-11f1-be2f-57bc696bc0fb">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-PlayStation-Delivers/dp/B0H6K49W6Y" data-model-name="GTA 6 (Xbox)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:136.24%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/B7MXS97ba3M3j5BRsw7xxF.jpg" alt="Grand Theft Auto Vi - Xbox Series X|s (code in Box, Delivers 11/12/26, Playable 11/19/26)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">GTA 6 (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="bb0c6ef2-8cd4-11f1-8e87-07e6a26e5a8f">            <a href="https://www.xbox.com/en-us/games/store/grand-theft-auto-vi/9nl3wwnzlzzn" data-model-name="GTA 6 Ultimate Edition (Xbox)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JJcRcaHzMrP2VkQzPDtzrX.jpg" alt="GTA 6 Ultimate Edition"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">GTA 6 Ultimate Edition (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="the-latest-gta-6-trailer">The Latest GTA 6 Trailer</h3><iframe src="https://content.jwplatform.com/players/yf2zWOwO.html" id="yf2zWOwO" title="Grand Theft Auto 6 – Official Trailer 2" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h3 id="essential-gta-6-guides">Essential GTA 6 Guides</h3><a class="card card--standard card--rows-4 card--align-extended" href="https://www.gamesradar.com/gta-6-cars/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GL4JgqgRUFV99HexTujeo8.jpg" alt="GTA 6 Ultimate Edition screenshot"></p></div><div class="card__content"><h3 class="card__title">Every car returning for GTA 6</h3></div></a><a class="card card--standard card--rows-4 card--align-extended" href="https://www.gamesradar.com/gta-6-map/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/j5KSEoTEyL4WJAEEQUM35n.jpg" alt="GTA 6"></p></div><div class="card__content"><h3 class="card__title">Piecing together the GTA 6 map</h3></div></a><a class="card card--standard card--rows-4 card--align-extended" href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-weapons/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/E5jRb2PaMaHuDU2KkdoUi8.jpg" alt="GTA 6 Vintage Vice City pack"></p></div><div class="card__content"><h3 class="card__title">List of all known GTA 6 weapons</h3></div></a><a class="card card--standard card--rows-4 card--align-extended" href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-locations/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vnAKYkxKCZwxQwxzQE5Lzm.jpg" alt="GTA 6"></p></div><div class="card__content"><h3 class="card__title">Here's every major GTA 6 location</h3></div></a><h3 id="the-10-best-gta-6-screenshots">The 10 Best GTA 6 Screenshots</h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/PixnZ8HAbsnXjaLBuw5Zy9.jpg" alt="GTA 6 Ultimate Edition screenshot" /><figcaption><small role="credit">Rockstar</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vpa5sptMVRy5ZotQAiCQo9.jpg" alt="GTA 6 Ultimate Edition screenshot" /><figcaption><small role="credit">Rockstar</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GCd8hcqg6HgcBnZgBPxaZ3.jpg" alt="GTA 6 trailer 2" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QwAy32CnGrPYF6fzhbiS6n.jpg" alt="GTA 6" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dXqjDh44dfmqFrdvTB5jk8.jpg" alt="GTA 6 Vintage Vice City pack" /><figcaption><small role="credit">Rockstar</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nqNfjt6fka3GfAzJ2Hoe8n.jpg" alt="GTA 6" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oYxijBDJQoQrzKiHikcJrA.jpg" alt="GTA 6 Ultimate Edition screenshot" /><figcaption><small role="credit">Rockstar</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jNeGNC7zujdaZBAagBu4V9.jpg" alt="GTA 6 Ultimate Edition screenshot" /><figcaption><small role="credit">Rockstar</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oDq8ZGYBPRRDCeJMrG6Cm8.jpg" alt="GTA 6 Ultimate Edition screenshot" /><figcaption><small role="credit">Rockstar</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/y5mKvmeFWDs9KnE4hWJhak.jpg" alt="GTA 6 trailer screenshots" /><figcaption><small role="credit">Rockstar Games</small></figcaption></figure></figure><h3 id="dive-deeper-into-gta-6">Dive Deeper Into GTA 6</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/newsletter/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kkVdroESE3vqPGYUNzUcJ8.jpg" alt="GTA 6 Ultimate Edition screenshot"></p></div><div class="card__content"><h3 class="card__title">Sign up to our special GTA 6 newsletter for breaking news, insider info, and rumor analysis from the hosts of GTA 6 O'clock.</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.youtube.com/@GTAVI-oclock/videos"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/tKzNQAvgJem34Duxd2owJ8.jpg" alt="GTA 6 Vintage Vice City pack"></p></div><div class="card__content"><h3 class="card__title">GTA 6 O'clock is the world's most in-depth show dedicated to all things GTA. New episodes release weekly on Wednesday at 6pm GMT.</h3></div></a><p><em><strong>GamesRadar+'s Countdown to GTA 6  brings you new GTA 6, GTA Online, and Grand Theft Auto franchise coverage every week now that we're on the road to release.</strong></em></p>
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                                                            <title><![CDATA[ Predicting the 5 biggest GTA 6 reveals that we should see in the next 100 days ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/grand-theft-auto/predicting-the-5-biggest-gta-6-reveals-that-we-should-see-in-the-next-100-days/</link>
                                                                            <description>
                            <![CDATA[ Gameplay, online and one big surprise: predicting GTA 6's final five reveals ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:36:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
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                                <div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWja8FWtZByoAbdqYrZSQ9" name="GR+ Countdown to GTA6 Populated9" caption="" alt="Composite image featuring artwork from GTA 6 for GamesRadar's Countdown to GTA 6" src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p class="fancy-box__body-text">This article is part of our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/grand-theft-auto/countdown-to-gta-6">Countdown to GTA 6</a>. Every week we'll be bringing you the latest on Grand Theft Auto 6, dipping back into the world of GTA Online, and celebrating the legacy of the wider series.</p></div></div><p>It's typically difficult to predict when GTA 6 news is going to land. Developer Rockstar Games is historically secretive and tends to operate on its own schedule. But with around 110 days to go until <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> lands on November 19 for PS5 and Xbox Series X, that's almost certainly about to change. </p><p>The next 100 days are going to be critical. There's an exceptionally limited amount of information out there in the wild – we don't yet have a clear sense of how the latest Grand Theft Auto will play or the major gameplay innovations that Rockstar has developed. With that in mind, below you'll find my predictions for the 5 major beats that we should all expect to see on the road to GTA 6's release. </p><h2 id="5-gta-6-gameplay-showcase">5. GTA 6 gameplay showcase</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PixnZ8HAbsnXjaLBuw5Zy9" name="ULTIMATE_EDITION_SAFEHOUSE_VEHICLES_01" alt="GTA 6 Ultimate Edition screenshot" src="https://cdn.mos.cms.futurecdn.net/PixnZ8HAbsnXjaLBuw5Zy9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><ul><li><strong>Confidence</strong>: 95%</li><li><strong>Guesstimate</strong>: August</li></ul><p>Rockstar previously indicated that the marketing for GTA 6 would kick into high gear over the summer, and with just one month left before the fall you should expect that a big reveal is on the horizon. Whether it's labeled GTA Trailer 3 or something else entirely, I predict that we'll get a detailed gameplay showcase in August ahead of Gamescom. </p><p>There's so much that Rockstar could reveal, but I suspect that a first look at raw in-game action would focus on core game elements such as character-switching between the two protagonists, Jason and Lucia, and focus on the new systems and mechanics that'll feed expansive cycles of crime and chaos across Vice City.</p><h2 id="4-a-living-world-deep-dive">4. A Living World Deep-Dive</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jNeGNC7zujdaZBAagBu4V9" name="ULTIMATE_EDITION_SQUALO_01" alt="GTA 6 Ultimate Edition screenshot" src="https://cdn.mos.cms.futurecdn.net/jNeGNC7zujdaZBAagBu4V9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><ul><li><strong>Confidence</strong>: 80%</li><li><strong>Guesstimate</strong>: September</li></ul><p>Given that it's been 13 years since the release of Grand Theft Auto 5 and eight since Red Dead Redemption 2, it's now that much of a stretch to believe that Rockstar has a bit of a point to prove. The studio is known for pushing the boundaries of what is possible within open-world sandboxes, and I think that it's likely we'll get a dedicated showcase that covers the living world of Leonida. </p><p>GTA publisher Take-Two has a shareholder meeting on September 17, so what better way to generate some good vibes than with a focus on dynamic NPCs, evolving neighborhoods, wildlife density, and graphical fidelity. This seems like a no-brainer to me. </p><h2 id="3-gta-online-2-0-reveal">3. GTA Online 2.0 reveal</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gpVj4GDNqrdAuQr6QC9pBA" name="ULTIMATE_EDITION_PTT_STORE_01" alt="GTA 6 Ultimate Edition screenshot" src="https://cdn.mos.cms.futurecdn.net/gpVj4GDNqrdAuQr6QC9pBA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><ul><li><strong>Confidence</strong>: 50%</li><li><strong>Guesstimate</strong>: October</li></ul><p>GTA Online remains one of the most popular multiplayer games, with reports suggesting that it still receives millions of active users a week. In my heart, I do believe that Rockstar will want to keep the focus on the core GTA 6 campaign for as long as possible; why risk pulling attention away from Jason and Lucia's adventure? </p><p>But with so many GTA Online users spread across PS4 and Xbox One (not to mention PC, where GTA 6 remains unannounced with no release date) it seems only fair that the developer will let its online playerbase know what to expect. The cost of the PS5 and Xbox Series X only continues to rise, so clearing up the future of GTA Online feels more necessary now than ever. </p><h2 id="2-gta-6-previews">2. GTA 6 previews</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oYxijBDJQoQrzKiHikcJrA" name="ULTIMATE_EDITION_VAPID_GANADO_RETRO_BUILD_01" alt="GTA 6 Ultimate Edition screenshot" src="https://cdn.mos.cms.futurecdn.net/oYxijBDJQoQrzKiHikcJrA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><ul><li><strong>Confidence</strong>: 60%</li><li><strong>Guesstimate</strong>: October</li></ul><p>Will Rockstar let anybody play GTA 6 before it's released? As the Editor-in-Chief of GamesRadar+, I would certainly hope so – I'm as desperate to play a new Grand Theft Auto as I am to share that experience with all of you. Even if Rockstar does deploy gameplay and living world showcases, there will no doubt be millions of unanswered questions that could be addressed by letting members of the press, content creators, and the GTA community go hands-on. </p><p>It's common for studios to put previews of their upcoming video games out there (Rockstar included), but then there's nothing about this marketing campaign that's been conventional. And, given how much of the game leaked in 2022, I wouldn't be at all surprised if Rockstar keeps this one close to the chest.</p><h2 id="1-a-final-gta-6-story-trailer">1. A Final GTA 6 story Trailer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="GCd8hcqg6HgcBnZgBPxaZ3" name="Grand Theft Auto VI Trailer 2 1-20 screenshot (1)" alt="GTA 6 trailer 2" src="https://cdn.mos.cms.futurecdn.net/GCd8hcqg6HgcBnZgBPxaZ3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><ul><li><strong>Confidence</strong>: 95%</li><li><strong>Guesstimate</strong>: November</li></ul><p>If GTA 5 and RDR 2 are any indication, then the last few miles on the road to release will feature a GTA 6 story trailer that is wholly focused on the relationship between Jason and Lucia, and the criminal conspiracy that they get dragged into after a heist gone wrong. </p><p>Rockstar has always sought to showcase the filmic quality of its productions, and with GTA 6 being purpose-built for PS5 and Xbox Series X, I expect that to be especially true this time around. Grand Theft Auto is one of the biggest entertainment properties in the world and Rockstar won't want to miss an opportunity to remind the masses that GTA 6 is far more than a chaos simulator. </p><h3 id="what-comes-next">What comes next?</h3><iframe src="https://content.jwplatform.com/players/nS3RN5N2.html" id="nS3RN5N2" title="GTA 6 price, pre-order and Ultimate Edition bonuses revealed" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>If 100 days takes us to November 8, 2026, then the 101st day will see the marketing campaign kick into high gear ahead of the November 19 release date. Expect GTA 6 to be plastered everywhere in physical and digital spaces, especially as pre-load for PS5 and Xbox Series X is set to begin on November 12 for those of you with a <a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/"><u>GTA 6 pre-order</u></a> locked in. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script><p>While you wait for GTA 6, why not check out our rankings of the <a href="https://www.gamesradar.com/best-gta-games/">best GTA games</a> and the <a href="https://www.gamesradar.com/best-rockstar-games/">greatest Rockstar games</a> of all-time. </p>
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                                                            <title><![CDATA[ Game of the Week – Halo: Campaign Evolved is a legendary FPS reborn for a new generation of players ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/game-of-the-week-july-27-31-halo-campaign-evolved/</link>
                                                                            <description>
                            <![CDATA[ You've got a weekend free to play video games? Here's why Halo: Campaign Evolved is worth your time ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 15:43:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo Campaign Evolved artwork showing Master Chief posing with his assault rifle on the ring]]></media:description>                                                            <media:text><![CDATA[Halo Campaign Evolved artwork showing Master Chief posing with his assault rifle on the ring]]></media:text>
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                                <ul><li><strong>Halo: Campaign Evolved is perfect if you want</strong> a well-paced FPS packed with memorable levels that can be comfortably completed in a single weekend, either solo or with friends.</li></ul><p>Let me give you a <strong>60-second pitch</strong> for why you should play Halo: Campaign Evolved this weekend. I still remember the first time I played Halo, back when it was called Combat Evolved and the infamous "Duke" controller was too big for my little-kid hands – it was an extraordinary experience that set a new benchmark for first-person shooters on console. </p><p>Whether you're looking to indulge in a little nostalgia or looking to discover Halo for the very first time, Halo: Campaign Evolved is a must play; a well-crafted remake that retains the spirit of the 2001 original and introduces plenty of modern flourishes. </p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nqJmGkGh2Tc8opk9dcQpUb" name="HCE-05" alt="Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5" src="https://cdn.mos.cms.futurecdn.net/nqJmGkGh2Tc8opk9dcQpUb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><ul><li><strong>Halo: Combat Evolved changed </strong>the way a generation of players thought about first-person shooters<strong>. </strong></li></ul><p>Almost 25 years later, it's certainly true that there are elements of Halo: Campaign Evolved that are a little on the tired side – developer Halo Studios was intent on building a faithful remake, and didn't want to stray far from the foundations that plenty of other prominent shooters have expanded since. Elements of Halo's debut adventure that were once revolutionary are now quite perfunctory, such is its wide influence. </p><p>Still, Halo: Campaign Evolved is still an absolute riot for newcomers and returning players alike. There's a quality to its mission design, world scale, and enemy intelligence that's astounding. Seeing this game rebuilt so lovingly in Unreal Engine 5 is well worth the price of admission – and the introduction of console campaign-crossplay means there's more utility here than with Halo: The Master Chief Collection. </p><h3 id="time-commitment">Time commitment:</h3><p>If you're wondering <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-how-long-length/">how long it's going to take to beat Halo: Campaign Evolved</a>, you're looking at around 10-14 hours for the main campaign. That means it's perfect for couch co-op sessions with a friend or online co-op with a group over either a <strong>long weekend</strong> or <strong>three evenings</strong> after work. </p><h3 id="play-halo-campaign-evolved-if-you-love">Play Halo: Campaign Evolved if you love: </h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/doom/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/SqsWMrBpEjRvGsfdBZqRVm.jpg" alt="Doom"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>The snappy gunplay and reactive enemies in DOOM</strong></p></div></div></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/destiny-2/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XqeMetZGMdzjzAEqccLA3G.jpg" alt="Destiny 2 screenshot showing the player holding up a powerful energy shield while under fire"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>The sandbox combat Bungie nailed in Destiny 2</strong></p></div></div></div></a><h3 id="skip-halo-campaign-evolved-if-you-want">Skip Halo: Campaign Evolved if you want: </h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/marathon/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/u8TbA45KJ7HfiszYPguCR5.jpg" alt="Marathon Runners fighting in Dire Marsh greenhouse"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>A PvP multiplayer shooter to play with friends</strong></p></div></div></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/halo-infinite/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/3vFZZsun5vMTAP2mfQqWd3.jpg" alt="Halo Infinite screenshot showing Spartan combat"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>A wide open-world you can freely explore</strong></p></div></div></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>Halo: Campaign Evolved does actually contain some brand new content that is exclusive to this version of the original Master Chief adventure. Halo Studios has delivered three new prologue missions, set about a year before the events of Combat Evolved – a brand new adventure for Chief to go on alongside Sergeant Johnson. </p><h3 id="a-moment-you-ll-remember">A moment you'll remember:</h3><p>There's a magic to the moment Master Chief steps onto Installation 04 for the first time. After evacuating the UNSC Pillar of Autumn, Chief is given a minute to breathe. Looking up at the curving Halo ring felt revolutionary back in 2001, and today it still generates a real feeling of genuine awe.  </p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y6SGeaHFhKoMoRQTn7YtZb" name="ss_9acac3e74a26d5b234e829dc4cff0d2c91c25f08.1920x1080" alt="Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5" src="https://cdn.mos.cms.futurecdn.net/y6SGeaHFhKoMoRQTn7YtZb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><ul><li>Read our full<strong> </strong><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/"><strong>Halo: Campaign Evolved review</strong></a><strong> </strong>to learn more.</li></ul><p>You should play Halo: Campaign Evolved because it remains a true masterclass in FPS level design, with gunplay and enemy AI that revolutionized a genre. A lot has changed in 25 years, but Master Chief's debut adventure has lost none of its power. Campaign Evolved is every bit as enjoyable as Combat Evolved was back in 2001. </p><h3 id="so-where-can-you-play-it">So, where can you play it? </h3><p>Halo: Campaign Evolved is available now for for PC, PS5, and Xbox Series X. You can also download the game as part of Game Pass Ultimate. </p><p>If you don't have a Game Pass subscription, the Halo: Campaign Evolved standard edition costs $49.99, while the premium edition is $69.99. </p>        <div class="featured_product_block featured_block_versus" data-id="993c3ff4-8cd5-11f1-8ce0-27dfeb73b678">            <a href="https://www.amazon.com/Halo-Campaign-Evolved-Standard-PlayStation-5/dp/B0H27DX7HP" data-model-name="Halo: Campaign Evolved (PS5)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.47%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/WRGdnLi2EC5ntsmiKTUrGK.jpg" alt="Halo: Campaign Evolved | Standard Edition | Playstation 5"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Xbox Game Studios</div>                    <div class="featured__title">Halo: Campaign Evolved (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_versus" data-id="993c4076-8cd5-11f1-ae74-5b0b4469da4b">            <a href="https://www.amazon.com/Halo-Campaign-Evolved-Standard-PlayStation-5/dp/B0H4MQDGD1" data-model-name="Halo: Campaign Evolved (Xbox)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rwMgrdccNHhmE5cv476THK.jpg" alt="Halo: Campaign Evolved | Standard Edition | Xbox Series X|s and Windows Digital"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Xbox Game Studios</div>                    <div class="featured__title">Halo: Campaign Evolved (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-halo-campaign-evolved">How to get started with Halo: Campaign Evolved:</h3><p>If you're looking to get a better sense of <strong>where to start with Halo: Campaign Evolved this weekend</strong>, here's four essential guides to assist with your journey onto Installation 04. </p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-pillar-of-autumn-skulls-terminal/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/zZHN9odFwbpUoVaPaThnk4.jpg" alt="Halo Campaign Evolved sergeant Johnson smiling"></p></div><div class="card__content"><h3 class="card__title">All Halo: Campaign Evolved Pillar of Autumn Skulls and Terminal locations</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-terminals"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bcET9Yj7XBwCnw76jLiZU4.jpg" alt="Halo Campaign Evolved master chief hiding in a spirit dropship scaring a grunt in Boarding Action mission"></p></div><div class="card__content"><h3 class="card__title">Here's every Terminal and where to find them in Halo: Campaign Evolved</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-skulls/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/jpsxBn3kLGHArNFWykHZR4.jpg" alt="Halo Campaign Evolved master chief looking out of pelican in Silent Cartographer"></p></div><div class="card__content"><h3 class="card__title">How to unlock all 42 hidden Skulls in Halo: Campaign Evolved</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/halo-games-in-order"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JuNmAmGyswKnx8gsCzwdhP.jpg" alt="Halo: Campaign Evolved Master Chief standing behind the lifeboat pilot as they approach Halo"></p></div><div class="card__content"><h3 class="card__title">How to play the Halo games in order: chronologically and by release date</h3></div></a><h3 id="have-your-say">Have your say:</h3><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script><p><strong>If you're looking for a cheaper alternative to Halo: Campaign Evolved, both Titanfall 2 and Wolfenstein 2: The New Colossus feature in our </strong><a href="https://www.gamesradar.com/best-fps-games/"><strong>best FPS games</strong></a><strong> ranking and are regularly on sale across all major platforms.</strong></p>
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                                                            <title><![CDATA[ Baldur's Gate 3 hits its lowest price ever as Larian celebrates 3 years of RPG greatness: "This is the price of having a nice time with your friends" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-hits-its-lowest-price-ever-as-larian-celebrates-3-years-of-rpg-greatness-this-is-the-price-of-having-a-nice-time-with-your-friends/</link>
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                            <![CDATA[ "Gather your party and face off against world-ending threats" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:53:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Baldur&#039;s Gate]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 3]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 3]]></media:text>
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                                <p><a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> has dominated the RPG sphere for a good three years now, altering the genre for good with its monumental 2023 release – and, to celebrate, developer Larian Studios is gracing us with the game's biggest sale yet.</p><p>Since Baldur's Gate 3 launched some three summers ago, it's only gone on sale a few times – but it's only ever been discounted by about 20-25% <em>max</em>. This week, however, Larian is breaking the mold with a solid 30% price cut for Baldur's Gate 3 on all platforms aside from Xbox: GOG, Steam, and PlayStation 5. <br><br>The studio reveals as much in a new online <a href="https://x.com/baldursgate3/status/2082844475584377239" target="_blank">post</a>, celebrating its now-beloved RPG's legacy so far.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Gather your party and face off against world-ending threats, or end the world with your own two hands.Baldur’s Gate 3 is now 30% off this week as we celebrate three years of adventure 🦑 pic.twitter.com/v8bEaBWRPs<a href="https://twitter.com/cantworkitout/status/2082844475584377239">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"Gather your party and face off against world-ending threats, or end the world with your own two hands," it reads. "Baldur's Gate 3 is now 30% off this week as we celebrate three years of adventure." <br><br>In <a href="https://x.com/larianstudios/status/2082845785075368117/photo/1" target="_blank">response</a>, the dev also shares an amusing edited screenshot of Withers talking to Shadowheart. The highlighted dialogue jests, "This is the price of having a nice time with your friends." Honestly, it's not wrong – and "nice time" might just be an understatement.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">https://t.co/7egKeLZ0h7 pic.twitter.com/yCC3maSG4h<a href="https://twitter.com/cantworkitout/status/2082845785075368117">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>To date, I've managed to rack up nearly 2,000 hours in the RPG – and <em>many</em> of these were spent playing alongside my partner and friends… so, you know, at $41.99 and 30% off, it really might just be the price of having a great time with pals. I'd wager it's worth it at its full price, so it must be doubly so now. <br><br>Plus, a quick look over at <a href="https://steamdb.info/app/1086940/" target="_blank">SteamDB</a> confirms what I said earlier – this is the lowest that Baldur's Gate 3 has ever been priced.</p><p><a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-boss-praises-the-rpgs-most-brutal-run-yet-as-2-players-ruin-their-game-to-stuff-every-npc-inside-a-single-crate-we-shouldve-made-that-an-achievement/"><em>Baldur's Gate 3 boss praises the RPG's most brutal run yet, as 2 players ruin their game to stuff every NPC inside a single crate: "We should've made that an achievement."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdkjJW"></div>                            </div>                            <script src="https://kwizly.com/embed/OdkjJW.js" async></script>
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                                                            <title><![CDATA[ Collectively, we chose a digital future for games – so why doesn’t it feel like our choice at all? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/collectively-we-chose-a-digital-future-for-games-so-why-doesnt-it-feel-like-our-choice-at-all/</link>
                                                                            <description>
                            <![CDATA[ We mourn the death of discs, yet we starved physical copies of their oxygen ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:24:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Serena Cherry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mrHKq3u3VNHgBD6YDzo7kh.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Serena Cherry is a games journalist and a metal musician; she joined GamesRadar+ in 2022 as its Social Media Editor. Serena&#039;s writing has previously appeared in PC Gamer, Guitar World, Kerrang!, Metal Hammer, Decibel, Metal Injection, Metal Sucks, Terrorizer Magazine, Vice, EasyJet Magazine, CoasterForce, and Bristol 24/7. Besides Dark Souls, Bloodborne, and Elden Ring (obviously), she enjoys rollercoasters, anime, Formula 1, and Robot Wars. Most likely to be found talking excitedly about video game soundtracks.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>My local game store is closing down. News of its closure was, ruefully, the thing that motivated me to pay one last overdue visit. I picked over its second-hand PS4 games like a vulture, while the last remaining, slightly-mishapen Bowser plushie stared at me with accusatory eyes that seemed to ask: <em>why are you only visiting this place now that it is dying?</em></p><p>Despite growing up spending all my pocket money on second hand video game cartridges and discs, doing this now – after years spent buying digitally – feels forced, like a consolatory pat on physical media's coffin. A defeated admission that we had it better then. </p><p>There’s a desperation to it, isn’t there? Clinging onto hard copies as if they’re tiny mountain grips that will keep games tangible in an inevitable digital landslide. The pursuit of permanence now appears futile, like trying to fix a chain on a snowflake. </p><p>But it was us who moved toward digital gaming willingly. We chose to make full game sales  "around 80%" digital on PlayStation and "over 90%" digital on Xbox <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/"><u>according to games analyst Daniel Ahmad</u></a>. We demonstrated that we no longer need game discs or the stores that sell them. And yet the impending loss of physical games and game stores feels like a step forward for tech that’s dragging us along with it in surrender.</p><h2 id="the-cost-of-convenience">The cost of convenience</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:53.13%;"><img id="ygPvGBkQwpeCEDghgH35o5" name="Store_photo1" alt="Photos taken in a GAME store in the UK, soon to close down" src="https://cdn.mos.cms.futurecdn.net/ygPvGBkQwpeCEDghgH35o5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1020" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">The great escape</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CmD6umvb36sJDXxdueobfL" name="n64-controller-closeup" caption="" alt="Close up of N64 controller front with visible dirt in grooves." src="https://cdn.mos.cms.futurecdn.net/CmD6umvb36sJDXxdueobfL.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/in-the-age-of-ai-and-layoffs-playing-old-games-in-2026-is-about-more-than-nostalgia/"><strong>In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia</strong></a></p></div></div><p>When it comes to video games, I’d give anything to go back to the physical world. My shelves are bare. I buy my games from a machine. Two clicks of a button and voila, the game is downloading. It’s a transaction that bears no humanity or shared sense of occasion, especially when compared to buying a game in the 00’s.<br><br>Looking back on memories of visiting my local game store brings a sharp awareness of what we have sacrificed for convenience. The thrill of finding a game you wanted for ages on the shelf and soaking in every detail of the box art. The lively in-store conversations debating which game titles were superior that month. Discovering new games through staff recommendations, or making new friends with other customers when you both reach for the only second hand copy of PaRappa the Rapper in the bargain bin.</p><p>Back then, going to the video game store for a new game was a quest in itself. A journey that required enough initiative and determination to traipse into every second hand game store in town, in pursuit of the cheapest copy of Shadow of the Colossus. That effort meant something, as did holding the game in your hands for the first time. It felt like a reward that has been earned.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:53.13%;"><img id="ygPvGBkQwpeCEDghgH35o5" name="Store_photo1" alt="Photos taken in a GAME store in the UK, soon to close down" src="https://cdn.mos.cms.futurecdn.net/ygPvGBkQwpeCEDghgH35o5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1020" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>When I was a teen, the clerks working in video game stores were the first adults I met who took games seriously. They didn’t scoff at them or admonish them as a waste of time. They were like guiding figures, chatting to them in the store and hearing their recommendations for other games was validating. Maybe I wasn’t so weird for being way more interested in video games than TV or movies, like the other grown ups in my life at the time would have me believe.</p><p>I remember my first midnight in-store game release, queueing up in the brisk cold on 11/11/11 to get my hands on a copy of Skyrim. Talking excitedly with other gamers while we waited in line. It felt like a magical shared experience where the game store became a safe haven for an othered passion.</p><p>Downloading a game, on the other hand, offers no human interaction. No shared excitement. Just another numbingly convenient, instantly gratifying, solitary moment between me and my machine.</p><p>This is why Sony killing PlayStation discs is not just <a href="https://www.gamesradar.com/platforms/playstation/sony-killing-physical-playstation-games-is-the-latest-attack-on-our-diminishing-rights-leading-digital-rights-group-says-the-end-goal-is-to-turn-the-customer-into-a-renter/"><u>"the latest attack on our diminishing rights"</u></a> – it’s an erosion of the choice to live in an offline world. </p><h2 id="choice-paralysis">Choice paralysis</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:53.13%;"><img id="yE2onjRbeSAULP3E8oXVn5" name="storephoto_3" alt="Photos taken in a GAME store in the UK, soon to close down" src="https://cdn.mos.cms.futurecdn.net/yE2onjRbeSAULP3E8oXVn5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1020" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><div><blockquote><p>Now that everything is confined to the screen, the escape route has become a claustrophobic tunnel...</p></blockquote></div><p>When discs die, so do the stores that sell them. As does the shared human interaction and sense of occasion of buying a physical game in real life. We’re going to miss these moments when the next game like Hollow Knight Silksong releases and <a href="https://www.gamesradar.com/games/action/steam-and-the-switch-eshop-are-down-or-at-least-struggling-the-very-second-hollow-knight-silksong-has-launched-and-you-couldnt-write-better-chaos/"><u>immediately crashes the Steam and Nintendo eShop</u></a>, or a <a href="https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/"><u>PSN outage removes access to our libraries</u></a> and all we can do is wait, helplessly dependent on digital. <br><br>I understand that technically, digital distribution of video games is an improvement in terms of accessibility, production costs, waste management, and availability. But emotionally, it feels like a downgrade. </p><p>It might seem silly to feel attached to old gaming discs and the stores that sell them, but these plastic cases are a physical representation of the digital worlds that moved me. Gazing at their box art is like staring at an old photo, it has the power to unlock a million memories. It makes an experience that has only ever existed on a screen feel a little more grounded in reality. </p><p>In the 00’s, a screen was once a source of escape from everything. But now that everything is confined to the screen, the escape route has become a claustrophobic tunnel with no end in sight. Collectively, we all chose the digital future. So why didn't it feel like a choice? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vrywRLiHPCnEGw6ZEmJoN7" name="PS2" alt="Phil holding an original PS2 with one hand next to vampire Pac-Man plush." src="https://cdn.mos.cms.futurecdn.net/vrywRLiHPCnEGw6ZEmJoN7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Phil Hayton)</span></figcaption></figure><p>Perhaps because PlayStation removing the option to physically own a game is not something we would ever actually choose. Yes, it's the sensible course of business action when you look at the stats of digital vs. physical sales. But in a disc-less world we are unable to trade or resell, unable to borrow from a friend, unable to buy a game in a real life store and own it for life. </p><p>We have been railroaded on to the digital path, where all roads lead to reliance on publisher-owned storefronts.</p><p>I fear we are passing a point of no return in the games industry. I keep asking myself the same question, one which also rattled through my brain when I stared at the “closing down sale” poster in my local game store: What can I do? </p><p>Can the world where we walk into a game store, talk to staff and buy a new game on disc still be saved? Or is it time to let go of those we're still holding onto? Maybe we can't stop the industry from changing, but we can support real game discs and real game stores before the choice disappears entirely.</p><p><em>Escape to a simpler time with the </em><a href="https://www.gamesradar.com/best-ps2-games-all-time/"><em>best PS2 games</em></a><em> ever</em></p>
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                                                            <title><![CDATA[ Another BioWare veteran steps forth to say a Dragon Age remaster isn't impossible, but that doesn't mean it will happen: "In no means a trivial exercise" ]]></title>
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                            <![CDATA[ "I have a unique perspective on the tech under the hood," Trent Oster says ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:21:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Age]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A cropped screenshot of characters attacking a dragon in Dragon Age: Origins - Ultimate Edition.]]></media:description>                                                            <media:text><![CDATA[A cropped screenshot of characters attacking a dragon in Dragon Age: Origins - Ultimate Edition.]]></media:text>
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                                <p>After <a href="https://www.gamesradar.com/dragon-age-4-confirmed-release-date-solas-wishlist-news/">Dragon Age: The Veilguard</a>, it's hard to imagine the series' future – or a comeback of its past RPGs in the form of remakes. That doesn't mean a return of the original entries is entirely impossible, though. Trent Oster, BioWare co-founder and RPG veteran, believes as much, anyway. <br><br>In a new online <a href="https://x.com/TrentOster/status/2082875691255923107?s=20" target="_blank">post</a>, the industry legend, who now serves as the CEO of Beamdog, writes, "I've seen a fair bit of chatter about the impossibility of remastering Dragon Age. I like to think of myself as someone who talks a bit, but more often lets my work speak for me. In my opinion, it is possible, but in no means a trivial exercise."</p><p>In other words, remasters or remakes <em>could</em> happen – but that doesn't mean that they will, or that they'd be a simple feat for developers. Oster's opinion has quite the foundation, too. <br><br>As he says, "Having led the development of both of the engines that were smashed together to make DA:O and DA:2, I have a unique perspective on the tech under the hood." So, if any dev out there knows how possible it is (and if it's possible at all), it's probably him.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I've seen a fair bit of chatter about the impossibility of remastering Dragon Age. I like to think of myself as someone who talks a bit, but more often lets my work speak for me. In my opinion, it is possible, but in no means a trivial exercise.<a href="https://twitter.com/cantworkitout/status/2082875691255923107">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Not everyone agrees with Oster about the possibility, though – or, at the least, they're not sure that remakes or remasters are in the cards right now. <br><br>Mark Darrah, who co-directed Dragon Age: Origins and directed its sequel, thinks <a href="https://www.gamesradar.com/games/dragon-age/basically-no-one-at-bioware-knows-how-dragon-age-works-anymore-says-studio-veteran-so-dont-expect-a-remaster-like-mass-effects-even-if-one-would-sell-super-well/">we shouldn't expect a remaster</a> of the original trilogy like Mass Effect's own even if one would sell "super well." According to him, "basically no one at BioWare" now knows how Dragon Age and its engine work anymore.</p><p>Darrah also <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-veteran-says-a-series-comeback-would-be-difficult-with-eas-frightening-graveyard-of-dormant-ip-i-suspect-that-it-wouldnt-happen/">isn't certain about a series comeback of any sort for Dragon Age</a>, saying, "I suspect that it wouldn't happen" as publisher EA "owns a frightening number of IPs that are dormant" already. <br><br>I suppose that checks out, considering the likes of American McGee's Alice, Mirror's Edge, SimCity, Spore, Titanfall, and… I could go on. It's sad to think about, of course, but it definitely doesn't inspire any hope for BioWare's RPGs.</p><p>Although I <em>would</em> love to see Oster's thought that "it is possible" ring true and remasters or remakes come to light, I'm not sure I'll hold my breath.</p><p><a href="https://www.gamesradar.com/games/dragon-age/dragon-age-and-bioware-veteran-says-games-could-learn-a-thing-or-two-from-how-the-movie-business-makes-money/"><em>Dragon Age and BioWare veteran says games could learn a thing or two from how the movie business makes money.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjayaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XjayaO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Rebirth director knows players "got a little bit of tired" of side quests in the JRPG's massive open world and might have "stepped away" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/</link>
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                            <![CDATA[ This could suggest Revelation may be more streamlined ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:21:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:description>                                                            <media:text><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:text>
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                                <p>There was a lot to do in <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi tells GamesRadar+ during a recent interview.</p><p>"Sometimes you'd get rewards like materia if you finish that content," he explains. "But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you've no idea where to start.</p><p>Or, it just feels arbitrary, as is a hurdle I've encountered in <a href="https://www.gamesradar.com/best-assassins-creed-games/">Assassin's Creed games</a> as well as <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. <br><br>Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we're now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued.</p><p>His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn't inherently better, and I'm relieved to hear Hamaguchi's taken that mindset coming off of Rebirth.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/"><em>After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Palworld lead shrugs off "dead game" suggestions as Pocketpair's survival hit continues to bring in half a million concurrent Steam players mid-week, weeks after 1.0 launch ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/survival/palworld-lead-shrugs-off-dead-game-suggestions-as-pocketpairs-survival-hit-continues-to-bring-in-half-a-million-concurrent-steam-players-mid-week-weeks-after-1-0-launch/</link>
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                            <![CDATA[ "Goofs aside, thanks again for making 1.0 such a success, gamers," says Bucky ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:44:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld pal Herbil has a surprised expression in official animated short Finders Keepers.]]></media:description>                                                            <media:text><![CDATA[Palworld pal Herbil has a surprised expression in official animated short Finders Keepers.]]></media:text>
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                                <p>Pocketpair's head of publishing and communications John 'Bucky' Buckley has been teasing people that call <a href="https://www.gamesradar.com/games/action/palworld-guide/">Palworld</a> a "dead game" on social media by pointing out that it still has a massive half a million concurrent players mid-week.</p><p>Shortly after its 2024 early access launch on PC and Xbox, the creature-collecting, survival-crafting game hit a massive peak on Steam with over <a href="https://www.gamesradar.com/palworld-sails-to-new-heights-as-it-becomes-the-second-ever-steam-game-to-hit-2-million-concurrent-players/"><u>2 million concurrent players</u></a>. In the two years since, Palworld has also been ported to PS5, giving people even more ways to play.</p><p>Palworld might not have seen the same number of concurrent players on Steam since that time, but the playerbase has been steadily growing. In fact, Pocketpair announced that <a href="https://www.gamesradar.com/games/survival/over-2-years-since-launch-palworld-hits-40-million-players-right-before-its-1-0-release-and-now-has-over-8-million-more-players-than-pokemon-red-blue-and-green/"><u>Palworld surpassed 40 million players</u></a> not long before its full release. It has truly gone from strength to strength.</p><p>However, its concurrent Steam players have declined since its peak, which is natural given that it's now available on other platforms, and the new-game-hype has died down. That hasn't stopped people from pointing out that, at 'just' half a million concurrents, Palworld has fallen to 25% of the concurrent players it had at its peak.</p><p>Bucky, however, has clapped back at the haters on social media, pointing out that despite the natural dip in concurrent players, Palworld is still wildly successful. Noting that three weeks have passed since the game's 1.0 launch but it's "still hitting half a mil [concurrent users] midweek," on Steam he describes its popularity as "bonkers."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">It’s been 3 weeks since 1.0 dropped, and we’re still hitting half a mil ccu midweek?Bonkers. There’s people out there absolutely dying to post “Palworld lost X% of their players! Dead game!!”, and at this rate they’ll have to wait at least another week or two…😔 pic.twitter.com/tmYuxBoms8<a href="https://twitter.com/cantworkitout/status/2082830399458410658">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>He ends the message by joking that haters will have to wait a few more weeks before claiming Palworld is dead again. "There’s people out there absolutely dying to post 'Palworld lost X% of their players! Dead game!!'" he says, "and at this rate they'll have to wait at least another week or two…"</p><p>Following up on the post further down in the thread, he adds: "Goofs aside, thanks again for making 1.0 such a success, gamers."</p><p><em></em><a href="https://www.gamesradar.com/games/survival/palworld-dev-pocketpair-demonstrates-that-its-pro-mods-even-those-cursed-nsfw-ones-by-releasing-a-patch-to-improve-their-stability/"><u><em>Palworld dev Pocketpair demonstrates that it's pro mods, even those cursed NSFW ones, by releasing a patch to improve their stability.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKBb7W"></div>                            </div>                            <script src="https://kwizly.com/embed/OKBb7W.js" async></script>
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                                                            <title><![CDATA[ The best Mistfall Hunter class and starter options ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action-rpg/mistfall-hunter-class/</link>
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                            <![CDATA[ There's a range of class options in Mistfall Hunter but who's best and what's good to start with? ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:41:26 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 14:13:48 +0000</updated>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. He&#039;s currently playing things like Silent Hill F, Dying Light The Beast, Outer Worlds 2 and Ghost of Yotei. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more, for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then became news editor for Kotaku UK, contributing to both the UK and US sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity.    &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mistfall Hunter classes]]></media:description>                                                            <media:text><![CDATA[Mistfall Hunter classes]]></media:text>
                                <media:title type="plain"><![CDATA[Mistfall Hunter classes]]></media:title>
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                                <p>There are six Mistfall Hunter classes you can chose from, and the best really depends on how you want to play. There are clear contenders for a best starter to get you into the game, but whether you want direct combat, ranged options, or magic plays into your choice. </p><p>There's a recognizable mix of fighters, magic users, stealthy types, rogues, and tanks, each with their own quirks. To figure out what's going on with each takes a little experimenting. Fortunately I've been trying them all out, so I can pass on my opinions of everything available to help you decide what might be best for you.</p><p>This is all based on the starter loadouts for the time being, without any levelling up or extra skills. Obviously some of these characters will evolve as you develop them but you're not doing that until you get some experience under your belt with something that works for you off the bat. So here are your options. </p><h2 class="article-body__section" id="section-mistfall-hunter-best-starter-classes"><span>Mistfall Hunter best starter classes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dCWkjoANXtGHAfwRAmSdxM" name="Mistfall Hunter classes" alt="The best Mistfall Hunter best starter classes" src="https://cdn.mos.cms.futurecdn.net/dCWkjoANXtGHAfwRAmSdxM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p><strong>Like most of these games the best starter class is the basic fighter, the Mercenary. </strong>They have a good mix of mobility, offense, and defense, letting you learn the ropes with the most accommodating set of skills to help you stay alive.  </p><ul><li><strong>S Tier</strong><ul><li>Mercenary</li></ul></li><li><strong>A tier</strong><ul><li>Blackarrow</li><li>Sorcerer</li></ul></li><li><strong>B tier</strong><ul><li>Withered Knight</li></ul></li><li><strong>C Tier</strong><ul><li>Shadowstrix</li><li>Seer</li></ul></li></ul><p>After the Mercenary, the Blackarrow and Sorcerer options are good, focusing on ranged attacks that keep you at a safe distance. Of the two I'd say the Blackarrow archer is the best in terms of keeping up the pressure on your feet, although all their attacks are basically 'firing an arrow' so it can get a bit samey. The Sorcerer on the other hand has a little more variety but takes a little longer with its charged attacks and cooldowns, and has a stamina draining dodge that can leave you exposed if you overuse it. <br><br>The Withered Knight <em>is </em>a good option, as it can laydown some serious damage, but it's probably one of the tougher classes to master with slow, broad attacks that need patience and care to land. So, a good option if you're willing to put in the practice. </p><p>The Shadowstrix and Seer are at the bottom of my Mistfall class tier list because they either don't really stand out or need some work to realize their potential. The Shadowstrix is a stealthy, rogue-like option that feels a little flail-y once you've blown cover. Meanwhile, the Seer has some interesting potential but requires a lot of strategy and planning to build up its abilities. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q6aPbNp37qJwtB7Bk5weWZ" name="Mistfall Hunter classes" alt="Dew, who let's you change Mistfall Hunter classes" src="https://cdn.mos.cms.futurecdn.net/Q6aPbNp37qJwtB7Bk5weWZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>If you want to change class, experiment, and try a few out, you can talk to Dew, and there's a practice ground to test things without any real risk. There's a minimal cooldown involved, but nothing that will stop you swapping around to see how some of the other options play. </p><h2 class="article-body__section" id="section-all-mistfall-hunter-classes"><span>All Mistfall Hunter classes </span></h2><p>Below are all of the Mistfall Hunter classes and my opinion on then. This isn't in order or preference, just how they appear in-game. Having played around with all of them, I've gathered together some pros and cons, and what I think of them. </p><h3 class="article-body__section" id="section-mercenary"><span>Mercenary</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jGV54hDUHPsPa72N3MzJ7N" name="Mistfall Hunter classes" alt="The Mistfall Hunter mercenary class" src="https://cdn.mos.cms.futurecdn.net/jGV54hDUHPsPa72N3MzJ7N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>The Mercenary is fast and nimble fighter with a quick dodge and a shield to help avoid taking damage. As a class, it sacrifices a high damage output for speed and versatility - letting you dip and weave around enemies while landing a constant rain of blows. There's also a damaging shield dash to close distances. Attacking stacks a Sword Tip effect that then lets you use a Stacked Slash when you accumulate enough to do more damage. You also have the option to change to a giant hammer which swaps the speed and protection of the sword and shield for harder hitting attacks and has the chance to build a Super Armor effect that negates stagger. </p><h3 class="article-body__section" id="section-sorcerer"><span>Sorcerer</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DPZUb35o7DKuFnvEHkJM3N" name="Mistfall Hunter classes" alt="The Mistfall Hunter Sorcerer class" src="https://cdn.mos.cms.futurecdn.net/DPZUb35o7DKuFnvEHkJM3N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>The sorcerer uses ranged attacks to deal damage and add elemental effects to enemies. Their main offense to start with is a fireball, and a windcraft spell that knocks enemies back and hurts them. They can also use a frost attack to damage and slow opponents. Because they are best at range, they also have a far reaching (but stamina sapping) teleport dodge that can get them well out of the reach of danger, although it runs out fast. As they're maybe not the best at charging into battle headfirst, there's also a Phantom Step spell that silences their footsteps and cancels fall damage, giving you some more options to get around. They're good if you're patient and can maintain distance.  </p><h3 class="article-body__section" id="section-blackarrow"><span>Blackarrow</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M2X7i5PAb9T48EnkFqk7BN" name="Mistfall Hunter classes" alt="The Mistfall Hunter Blackarrow class" src="https://cdn.mos.cms.futurecdn.net/M2X7i5PAb9T48EnkFqk7BN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>This is a fast paced, ranged archer that specialises in a constant flurry of arrows using distance and a diving roll to avoid taking any damage back. As well as firing basic arrows that can be charged for more damage and range, you can also use a full auto Volley to fire five arrows in quick succession, as well as a shotgun like Scattershot blast that fires seven arrows in a wide arc. You can also switch to a limited amount of Steel Arrows that pierce enemies, and Storm-imbued arrows that cause stagger and knock back effects. I found this option an easy and very safe class in terms of survivability, thanks to the range involved, but it is a little dull to play as all your attacks are basically just 'firing an arrow'. </p><h3 class="article-body__section" id="section-shadowstrix"><span>Shadowstrix</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="32n7afgYixCii3owChgeDN" name="Mistfall Hunter classes" alt="The Mistfall Hunter Shadowstrix class" src="https://cdn.mos.cms.futurecdn.net/32n7afgYixCii3owChgeDN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>The Shadowstrix can switch between a dagger and dual blades, focusing on a stealthy, backstabbing, poisoning style of play. With the dagger, you can access an invisibility skill to get close to an enemy as well as a poison attack that deals damage and reduces a target's dodge and movement. The single dagger is very much for opening up an attack from stealth, while the Dual Blades is more for the direct combat that follows, with a highly mobile range of dancing combos that string together multiple attacks, or launch them at a distance. You also have a Crow Storm attack that works like a ranged spell to slow and damage enemies. It's a fast character with longer attacks that take a little skill to master so that you're not waving your blades wildly into thing air. </p><h3 class="article-body__section" id="section-seer"><span>Seer</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Aqf2vxwyxnGg4Lv2jKnJGN" name="Mistfall Hunter classes" alt="The Mistfall Hunter Seer class" src="https://cdn.mos.cms.futurecdn.net/Aqf2vxwyxnGg4Lv2jKnJGN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>The Seer is probably the hardest option to start with as it relies on casting runes to deal real damage, while using minor magic attacks to charge the power needed to do that. Their basic attack is a Psionic Orb that doesn't do a huge amount on its own and instead is more about building Psionic Energy you can then use to fire charged orbs and cast runes: there's a Punishment Rune that acts like a turret, firing at the enemy with the lowest health; and a Burst Rune that acts like a landmine - marking enemies that touch it and dealing damage after a delay when the mark 'bursts'. This is very tactical class that requires forward planning to get the most out of it. </p><h3 class="article-body__section" id="section-withered-knight"><span>Withered Knight</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gdjhLK3Pc8KEkwN5xxeRLN" name="Mistfall Hunter classes" alt="The Mistfall Hunter Withered Knight class" src="https://cdn.mos.cms.futurecdn.net/gdjhLK3Pc8KEkwN5xxeRLN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skystone Games)</span></figcaption></figure><p>The Withered Knight is a slow and heavy hitting option, with long, broadly animated attacks that can sail past enemies if you miss. They need precision and care to land blows but can stack that damage to build a 'Wither' finisher that can be detonated for even more damage. They can also switch to a polearm and shield combo that trades damage for protection but requires a great deal of precision to land its narrow attacks. This is very much a powerful, slow moving tank that can hit incredibly hard if you master its longer movement and attack wind ups, but probably not the best for beginners. </p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to complete the Forza Horizon 6 Hirosaki Castle photo challenge ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-hirosaki-castle-photo-challenge/</link>
                                                                            <description>
                            <![CDATA[ Here's where you can find Hirosaki Castle in FH6 ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:13:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Forza Horizon]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Forza Horizon 6 photo of 1971 Nissan Skyline driving in front of Hirosaki Castle in the winter]]></media:description>                                                            <media:text><![CDATA[Forza Horizon 6 photo of 1971 Nissan Skyline driving in front of Hirosaki Castle in the winter]]></media:text>
                                <media:title type="plain"><![CDATA[Forza Horizon 6 photo of 1971 Nissan Skyline driving in front of Hirosaki Castle in the winter]]></media:title>
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                                <p>Hirosaki Castle in Forza Horizon 6 is in the Takashiro Region, and you need to take a photo with it for one of this week's winter challenges in the Italian Exotics Festival Playlist Series. While the castle grounds are quite easy to find on the map, you've still got to find the castle, and be driving a Classic Sports Car to complete the photo challenge. With that, I've explained everything you need to know to complete this <a href="https://www.gamesradar.com/forza-horizon-6-guide/">Forza Horizon 6</a> challenge, including the location of Hirosaki Castle.</p><h2 class="article-body__section" id="section-forza-horizon-6-hirosaki-castle-location"><span>Forza Horizon 6 Hirosaki Castle location</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mU68o9FWZ7cdtcsat7T4vW" name="Forza Horizon 6 Photo challenge Hirosaki Castle map" alt="Forza Horizon 6 Hirosaki Castle marked on map" src="https://cdn.mos.cms.futurecdn.net/mU68o9FWZ7cdtcsat7T4vW.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mU68o9FWZ7cdtcsat7T4vW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Hirosaki Castle is in the eastern half of the Takshiro Region of Forza Horizon 6, almost directly north of Soni Circuit. On the map, the castle grounds are quite easy to spot, appearing as a large grey-brown rectangle with an orange road and white road surrounding it. The Hirosaki Castle itself is the white square in the southeast corner of the grounds.<br><br>To complete the photo challenge, you need to snap a photo of a Classic Sports Car with the castle itself. You can use <a href="https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-fast-travel/">Forza Horizon 6 fast travel</a> to reach the road surrounding the castle, but then you need to find one of the ways into the grounds and make your way to the castle.<br><br>You also need to be in a Classic Sports Car, so open the 'Change Car' menu, press Y to bring up the Filters menu, then toggle on Classic Sports Cars under the Car Type header. Close the Filters menu and then choose an appropriate car from your garage. Obviously if you don't have any Classic Sports Cars, you'll need to buy one. You could also drive the 1971 Nissan Skyline 200GT-R, which is one of the <a href="https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-barn-finds/">Forza Horizon 6 Barn Finds</a>.<br><br>Once you've got the right car and are in position, open Photo Mode and snap a quickshot with RB to complete the Photo Challenge. For your efforts, you'll get two Festival Playlist points for the winter season and a White Suit for your Drivatar. Remember, like the <a href="https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-hokubu-treasure-hunt/">Forza Horizon 6 Hokubu Treasure Hunt</a> for this winter season, you've only got until <strong>2:30pm UTC on August 6</strong> to complete this challenge!<br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Square Enix says that weird Kingdom Hearts Collection cover art wasn't AI-generated and "issues" like Donald Duck's uneven number of fingers "resulted from human error" ]]></title>
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                            <![CDATA[ There are now three different versions going around ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:57:07 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 11:00:43 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Hearts Collection]]></media:description>                                                            <media:text><![CDATA[Kingdom Hearts Collection]]></media:text>
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                                <p>A finger on the monkey's paw curled with <a href="https://www.gamesradar.com/uk/platforms/nintendo/">Nintendo</a> fans wishing they could play the <a href="https://www.gamesradar.com/uk/games/rpg/kingdom-hearts/">Kingdom Hearts</a> games on Switch 2. A collection combining the mainline trilogy was announced in June, but it came with cover art that was <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-ai-art-accusations-hit-square-enix-and-that-sure-looks-like-slop-to-me/">immediately hit with AI accusations</a>, a claim Square Enix is now wholeheartedly refuting.</p><p>In a statement <a href="https://www.gamespot.com/articles/exclusive-disney-insists-that-cursed-kingdom-hearts-art-was-not-ai-generated/" target="_blank">given to GameSpot</a>, the company claims everything in that cover is manmade, and the problems people were highlighting came from human hands. </p><p>"We're aware of feedback regarding recent Kingdom Hearts visuals," a Square Enix PR representative said. "These assets were created by our development team without the use of generative AI, and the issues resulted from human error."</p><p>This would be fine and dandy if we were talking about one or two problems, but there's a long list when it comes to that visual. Donald Duck has three fingers on one hand and four on the other, the hands on the clock tower don't look straight and the details around the gears of the clock are muddy, the Keyblades have inconsistently sized keychains – I could go on.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Kingdom Hearts Collection [I~III] features KH 1.5+2.5, 2.8 and III + Re Mind (DLC)!Launching October 8 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Xbox on PC. pic.twitter.com/fz7r1dtIbJ<a href="https://twitter.com/cantworkitout/status/2064362651036369250">June 9, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>It's worth noting many of these things are tropes of gen-AI imagery, hence why fans were so quick to accuse Square Enix of using it in this instance. The software used to create AI imagery gets these facets a little bit wrong because what it puts out is a composite picture using other assets, made extremely quickly.</p><p>Nonetheless, the statement points to <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-collection-cover-art-quietly-changes-following-accusations-of-ai-generation/">the revised artwork</a>. "Quality is extremely important to us, and updated assets have been implemented where appropriate," finishes Square Enix's comment.</p><p>Another cover has since been put out. Some things have been sorted, like Donald's hands, but other parts, like the zipper on Sora's jacket going nowhere, remain. Yet another version exists on YouTube, where characters have simply been moved around.</p><p>The original is still easy to find on <a href="https://x.com/KINGDOMHEARTS/status/2064362651036369250" target="_blank">Square Enix's Twitter feed</a>. The Kingdom Hearts Collection comes out on October 6, and maybe we'll see another draft of this art when it actually hits shelves.</p><p><a href="https://www.gamesradar.com/games/kingdom-hearts/further-proving-kingdom-hearts-existence-is-a-miracle-ex-disney-ceo-says-he-cant-even-remember-why-he-greenlit-the-jrpg-in-the-first-place/"><em>Further proving Kingdom Hearts' existence is a miracle, ex-Disney CEO says he can't even remember why he greenlit the JRPG in the first place.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script>
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                                                            <title><![CDATA[ Gears of War E-Day beta dates, times, and how to get access ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-beta/</link>
                                                                            <description>
                            <![CDATA[ All the details on when the Gears of War E-Day multiplayer beta starts and how you can join in ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:20:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gears of War]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A huge creature bears sharp pointed teeth in the Gears of War E-Day beta ]]></media:description>                                                            <media:text><![CDATA[A huge creature bears sharp pointed teeth in the Gears of War E-Day beta ]]></media:text>
                                <media:title type="plain"><![CDATA[A huge creature bears sharp pointed teeth in the Gears of War E-Day beta ]]></media:title>
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                                <p>The Gears of War E-Day multiplayer beta gives you a chance to try out the upcoming game for free while allowing the dev team at The Coalition a chance to see how it handles under stress. I'd call that a win-win.<br><br>If you want to join in and check out the multiplayer aspect of the upcoming game, here's how to gain access to the latest Gears of War beta, including the dates and times the server is open to all.</p><h2 class="article-body__section" id="section-gears-of-war-e-day-beta-dates"><span>Gears of War E-Day beta dates</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ATfFcxUJiB6vCjEoxbB8T" name="gears-of-war-e-day-beta-dates" alt="The dates for the two Gears of War E-Day beta weekends shown over a promotional action shot." src="https://cdn.mos.cms.futurecdn.net/ATfFcxUJiB6vCjEoxbB8T.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p><strong>The Gears of War: E-Day Multiplayer Beta goes live across two weekends: August 6 - 10, and August 13 - 17, 2026. The first is for players with early access, while the second weekend is open for everyone.</strong></p><p>The beta is focussed solely on the multiplayer aspect of the new Gears of War game, including the brand-new Horde Siege mode, which is "an Evolution of Gears' Iconic PvE Mode", featuring 12 players split into smaller squads, each playing <em>cooperatively</em> against the harsh and demanding environment. </p><p>You'll be able to try this and of course PvP in both weekends of the beta, so if you want to know how to get involved, read on.</p><h2 class="article-body__section" id="section-how-to-join-the-gears-of-war-e-day-beta"><span>How to join the Gears of War E-Day beta</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eQZPfCWXK9njpMXeJisGnN" name="gears-of-war-e-day-beta-how-to" alt="A squad of four readies up for the Gears of War E-Day multiplayer beta." src="https://cdn.mos.cms.futurecdn.net/eQZPfCWXK9njpMXeJisGnN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p><strong>To get early access to the Gears of War E-Day beta, you must pre-order the game or have an active Game Pass Ultimate or PC subscription. This does mean that there is technically a cost to playing early, but if you already have Game Pass Ultimate, you're in.</strong></p><p>Unfortunately, this does mean that those on Game Pass Premium or Essential won't get early access, but you can upgrade your subscription level if you so wish. You can do this or purchase the game any time before the early access beta ends on August 10 to get in.</p><p>If you'd rather not make the commitment to the game or Game Pass Ultimate or PC just yet, then you can still participate in the beta during the second weekend, simply by downloading the beta on Xbox or PC nearer the time.</p><p><em>If you're not on PC or Xbox and are wondering about those </em><a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-ps5"><em>Gears of War PS5</em></a><em> rumors, we've got a separate article for you.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to find the Forza Horizon 6 winter Treasure Hunt in Hokubu ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-hokubu-treasure-hunt/</link>
                                                                            <description>
                            <![CDATA[ Here's where you'll find the FH6 Treasure Hunt in Hokubu for the winter season ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:17:39 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 11:15:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Forza Horizon]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Racing Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Forza Horizon 6 hokubu winter treasure hunt red car posing next to treasure chest in the snow]]></media:description>                                                            <media:text><![CDATA[Forza Horizon 6 hokubu winter treasure hunt red car posing next to treasure chest in the snow]]></media:text>
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                                <p>The Forza Horizon 6 Hokubu Treasure Hunt for the winter season of the Italian Exotics Festival Playlist Series is in quite an obscure place on the map, with the photo clue giving you very little to go off. If you don't know where those big hay bale scarecrows can be found in <a href="https://www.gamesradar.com/forza-horizon-6-guide/">Forza Horizon 6</a>, then you're going to have a tough time scouring the region for this treasure chest. To help you find and smash it, I've laid out the exact location of this Treasure Hunt in Forza Horizon 6 below.</p><h2 class="article-body__section" id="section-forza-horizon-6-hokubu-treasure-hunt-location"><span>Forza Horizon 6 Hokubu Treasure Hunt location</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="so73pYJ25mTzgLF7TteE8K" name="Forza Horizon 6 Treasure Hunt Hokubu winter map" alt="Forza Horizon 6 hokubu winter treasure hunt map" src="https://cdn.mos.cms.futurecdn.net/so73pYJ25mTzgLF7TteE8K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>The Forza Horizon 6 Treasure Hunt chest in the Hokubu is found on the <strong>northwestern side of the Shikisai-No-Aka flower fields</strong>, which is roughly in the middle of the region.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W359A958ruHxC3XAmNUX2K" name="Forza Horizon 6 Treasure Hunt Hokubu winter chest" alt="Forza Horizon 6 hokubu winter treasure hunt chest next car park and fields with large hay bale scarecrow" src="https://cdn.mos.cms.futurecdn.net/W359A958ruHxC3XAmNUX2K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>The treasure chest itself is in a car park between the highway road that goes around the north side of the flower fields and the white road that goes through them. There's a small garage building by this car park and the treasure chest is next to it, overlooking the snow-covered fields. It's a spot you can’t use <a href="https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-fast-travel/">Forza Horizon 6 fast travel</a> to reach directly, but you can get close. Once you're there, smash into the treasure chest for an easy 100,000 Credits, making it a great way to get some <a href="https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-money-farm/">Forza Horizon 6 money</a>.<br><br>This Treasure Hunt in FH6 isn't around for long as it's part of the limited-time Festival Playlist activities for the winter week. That means you've got until <strong>2:30pm UTC on August 6</strong> to destroy the chest, otherwise the season will change to spring and a new set of challenges will take over. You've also got until the same date and time to complete the <a href="https://www.gamesradar.com/games/forza-horizon/forza-horizon-6-hirosaki-castle-photo-challenge">Forza Horizon 6 Hirosaki Castle</a> photo challenge!<br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Is Gears of War E-Day on PS5? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-ps5/</link>
                                                                            <description>
                            <![CDATA[ Will you be able to play the new Gears of War on PlayStation 5? ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:03:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gears of War]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day screenshot]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day screenshot]]></media:text>
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                                <p>Will Gears of War E-Day be on PS5 at launch, and if not, is that liable to change any time in the future? The new Gears of War prequel has captured attention since it was announced, but right now Xbox-owned games and their ports have a somewhat on-and-off relation with PlayStation 5, making it hard to know off-hand. Below I'll lay out the details and explain what you can play E-Day on.</p><h3 class="article-body__section" id="section-will-gears-of-war-e-day-be-on-ps5"><span>Will Gears of War E-Day be on PS5?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nu8NcTetF5xgrxb6Leyf49" name="SS_gears_of_war_e_day_preview_1_1080" alt="Marcus shoots a boss monster in Gears of War: E-Day's Horde Siege mode" src="https://cdn.mos.cms.futurecdn.net/Nu8NcTetF5xgrxb6Leyf49.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p><strong>No, there will NOT be a PS5 port of Gears of War E-Day, </strong>according to current information given to us by Microsoft.</p><p>The current plan is for E-Day to be an Xbox exclusive, playable only on the Series X/S and PC. While at some point in the past it appeared as though Microsoft was considering a PlayStation port, that appears to have changed in the wake of variously changing business strategies at Xbox.</p><p>This might come as a surprise to some, as recent Xbox games have had a habit of making it to PlayStation sooner or later, with recent years giving us PS5 ports of Starfield, Sea of Thieves, and the upcoming Fable game still planned for simultaneous releases on both consoles. However, Xbox appears to be reconsidering which games it makes ports of, at least when it comes to launch day.</p><p>It's possible that we may see a later port of E-Day to PS5 in the future, but there's no guarantee of that, and it certainly won't be at launch day according to current information. If you're determined to see the historic moment where a chainsaw was duct-taped to a machine gun as soon as possible, you'll need access to an Xbox or Gaming PC.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ After 12 years and heavy layoffs, new Elder Scrolls Online lead says the MMO is "here to stay" with extra help from Bethesda proper and "all-new experiences in Skyrim" on the way ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/after-12-years-and-heavy-layoffs-new-elder-scrolls-online-lead-says-the-mmo-is-here-to-stay-with-extra-help-from-bethesda-proper-and-all-new-experiences-in-skyrim-on-the-way/</link>
                                                                            <description>
                            <![CDATA[ Zenimax Online is "entering a new chapter of collaboration across Bethesda" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 00:21:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls Online seasonal content promotional images]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online seasonal content promotional images]]></media:text>
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                                <p>The Elder Scrolls Online developer Zenimax Online got hit hard by <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">the unprecedented Xbox restructuring</a> from earlier this month, with a Microsoft filing confirming the studio lost more than 200 developers. Still, it insists its flagship title isn't going anywhere any time soon.</p><p>In a new community letter from Elder Scrolls Online's new game director, Nick Giacomini, <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july/">who replaced longtime lead Rich Lambert</a>, Giacomini lays out an optimistic future for the game while acknowledging "a number of organizational changes and departures of teammates who helped shape The Elder Scrolls Online."</p><p>Despite messaging<a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-online-is-struggling-with-team-bandwidth-after-xbox-layoffs-hit-bethesda-and-zenimax-leading-devs-to-limit-a-store-for-in-game-items/"> that indicates </a>Zenimax Online is struggling with "team bandwidth," as well as <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/">concern from a laid off senior developer about the studio's ability to push out content at the same cadence as before</a>, Giacomini says there's still a bright future ahead for Elder Scrolls Online, thanks in part to "a new chapter of collaboration across Bethesda.</p><p>"By working more closely with Bethesda Game Studios across The Elder Scrolls, we have new opportunities to share ideas, align our efforts, and create even better experiences for players, all while continuing to build the future of ESO."</p><p>Giacomini couches his optimism with some less than great news. "With the recent changes to our studio, trying to hit our previously announced deadlines would mean sacrificing the quality you deserve," he says. "Therefore, we are establishing a clear principle for how we build and ship content and features moving forward: quality experiences over calendar dates."</p><p>You know what means: delays. Specifically, the new Crimson Veldt trial is being delayed to January 2027 alongside Update 52, which will also include the new Jerall Pass PvP zone and Skyrim's Dynamic Encounters: Rimegales. The long-anticipated refresh to classes and combat is also being moved to 2027, but Zenimax Online is looking at "some interim options" for classes in the meantime.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y6wy6Fbr4AXGrpsgHAMT5G" name="eso-04" alt="The Elder Scrolls Online screenshot" src="https://cdn.mos.cms.futurecdn.net/Y6wy6Fbr4AXGrpsgHAMT5G.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>"We know it's disappointing to see some features move out, and believe me, we want to get these into your hands as soon as possible, too. But we believe this is the right move for the long-term health of the game," says Giacomini.</p><p>Giacomini lays out the main highlights of this year's two seasons in his writeup, and there's definitely a good amount of new stuff still coming this year, but his focus returns to the long-term vision.</p><p>"We've had bumps in the road over our 12-year history that we've always faced together," he says. "As our studio evolves, we are not looking to just 'maintain' the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you. </p><p>"Moving forward, our principles are simple: we will continue to build fun and rewarding experiences through our Seasonal model, deliver long-standing player-requested features and changes that make Tamriel more fulfilling, and find new ways to provide you with features and content to keep your adventures fresh."</p><p>Giacomini says plans for Elder Scrolls Online in 2027 are still being finalized, but he teases some "never before seen," "all-new experiences in Skyrim" as part of the roadmap. I've been playing Elder Scrolls Online on-and-off for almost a decade, and I'm cautiously excited to see what's next for a studio navigating dramatic leadership changes, a tighter budget, and a smaller team.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/"><em>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio</em></a></p>
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                                                            <title><![CDATA[ Open-world D&D game Warlock casts iconic Baldur's Gate 3 and Resident Evil Village actor as an evil archmage, and after Orin and Lady Dimitrescu I couldn't be more excited ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/open-world/open-world-d-and-d-game-warlock-casts-iconic-baldurs-gate-3-and-resident-evil-village-actor-as-an-evil-archmage-and-after-orin-and-lady-dimitrescu-i-couldnt-be-more-excited/</link>
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                            <![CDATA[ Maggie Robertson is officially Tasha ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 10:04:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Open World Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wizards of the Coast]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dungeons &amp; Dragons Warlock Tasha]]></media:description>                                                            <media:text><![CDATA[Dungeons &amp; Dragons Warlock Tasha]]></media:text>
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                                <p>Late last year, Dungeons & Dragons publisher Wizards of the Coast revealed that it's <a href="https://www.gamesradar.com/games/open-world/d-and-d-unveils-new-open-world-adventure-game-warlock-but-its-definitely-not-a-turn-based-rpg-like-baldurs-gate-3/">working on a new open-world game</a>, the ever-mysterious Warlock, and its cast has now added a well-known games star.</p><p>The Hasbro company didn't unveil <em>too</em> much about the exciting title, aside from the fact that it is not, in fact, a turn-based game like <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> (much to many fans' disappointment, I'd say) – no dice rolls, and a less "tabletop" vibe. It's also evidently magic-heavy, if the name didn't give it away, and an entirely single-player experience. <br><br>Warlock almost strikes me as a mashup of <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> and D&D so far, but it's difficult to tell… yet.</p><p>What we <em>do</em> now know, however, is that Tasha – the archmage and demonologist you might recognize from various adventures in the Forgotten Realms – is featured in Warlock, and she's voiced by none other than Lady Dimitrescu actor Maggie Robertson.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ayW7oCXggoE" allowfullscreen></iframe></div></div><p>Yes, the very same Maggie Robertson who plays Orin the Red in Baldur's Gate 3. She'll be taking care of Tasha's motion performance capture as well, if her voice wasn't exciting enough.</p><p>Kaatri, the protagonist of Warlock, also has quite the star backing her voice: Tricia Helfer of Battlestar Galactica and Lucifer. <br><br>It's shaping up to be one heck of a cast, that's for certain – and if other D&D games like Baldur's Gate 3 taught us anything, it's that the cast can shine <em>very</em> brightly in such titles. Something tells me that Warlock will serve as a great example of this, too, when it arrives sometime in 2027.</p><p>I'm excited to see how Tasha fits into Warlock and what the dynamic is like between Kaatri and the historically chaotic evil mage – there's a lot that Wizards of the Coast and developer Invoke Studios could do here lore-wise, but they're not being too open with what we can expect to see just yet. </p><p><em>Searching for other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to hop into? Here are the </em><a href="https://www.gamesradar.com/best-tabletop-rpgs/"><em>best tabletop RPGs</em></a><em> you and your pals can enjoy this year – there's more than D&D out there, after all.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQwrGX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQwrGX.js" async></script>
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                                                            <title><![CDATA[ Blizzard "heard your feedback" on Diablo 4 Mythics and is completely changing how they work again: "The random factors are gone" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/diablo/blizzard-heard-your-feedback-on-diablo-4-mythics-and-is-completely-changing-how-they-work-again-the-random-factors-are-gone/</link>
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                            <![CDATA[ Blizzard caves yet again ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 22:08:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
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                                <p>The controversy around Mythic items has emerged as the defining issue of Diablo 4's fourteenth season, and Blizzard is back yet again with another foundational change to how the game's rarest loot works.</p><p>Diablo 4's Season of Death Awakening launched last month with a big compromise for players who were upset about <a href="https://www.gamesradar.com/games/diablo/diablo-4-season-14-brings-controversial-mythic-unique-changes-and-heavy-nerfs-but-hey-at-least-blizzard-is-finally-introducing-one-long-requested-mode/">the big Mythic rework</a> previewed in the PTR. Instead of completely removing a Mythic Unique's special powers and leaving the item's identity up to the RNG gods, <a href="https://www.gamesradar.com/games/diablo/blizzard-says-fine-itll-split-the-difference-with-diablo-4-players-outraged-over-mythics-keeps-core-changes-in-tact-to-ensure-the-arpgs-long-term-health/">Blizzard made it so that a Mythic Unique will always drop with two guaranteed stats</a>, with the other two being random. Well, it appears that wasn't enough to win over the Diablo 4 player base, as PTR 3.2.0, which will be available August 4 to 11, is doing away with Mythic RNG entirely.</p><p>"We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics," says Blizzard in a new <a href="https://news.blizzard.com/en-us/article/24292852/the-3-2-0-ptr-what-you-need-to-know#Mythic" target="_blank">breakdown</a> of PTR 3.2.0. "Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels."</p><p>Unsurprisingly, Blizzard isn't completely reversing course on Mythics 3.0, meaning Mythic items are still a type of Unique rather than their own distinct category, but whereas previous changes made for items with 50% RNG, the new versions will be "far more deterministic," which is pretty much what players have been asking for this whole time.</p><p>The Horadric Cube will now have a new "Upgrade Direct" recipe that'll let you do exactly what it sounds like. Instead of the old upgrade recipe that spat out a completely random Mythic item of the same slot when you put in a Unique, <a href="https://www.gamesradar.com/games/diablo/diablo-4-players-are-accidentally-trashing-their-best-items-due-to-an-objectively-misleading-recipe-and-its-the-best-argument-ive-seen-for-yellow-paint-in-games/">which was causing lots of players to mistakenly trash some of their best items</a>, this new and more "direct" recipe gives you the exact same item but of Mythic quality. </p><p>"As the name implies, this is a direct transfer to a Mythic state: the random factors are gone," confirms Blizzard. "Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained.</p><p>"The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!"</p><p>There is one more pretty crucial caveat here. Any Mythic created using the Cube will have a Crafted tag on it, and you'll only be able to equip one Crafted Mythic at a time. You can have as many Mythics equipped as you want so long as they're all made at the Jeweler, but just one Cube-crafted Mythic.</p><p>Hopefully, this latest change to Mythics is the one that satisfies Blizzard and the Diablo 4 community, as frankly, keeping track of what's what has become a full-time job for me. Although, I suppose the Diablo 4 Mythic beat isn't the worst career trajectory I could've thought of.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-4-lead-says-theres-often-no-ideal-solution-when-it-comes-to-doing-anything-in-the-action-rpg-often-we-just-have-to-pick-a-thing/"><em>Diablo 4 lead says "there's often no ideal solution" when it comes to doing anything in the action-RPG: "Often, we just have to pick a thing"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script>
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                                                            <title><![CDATA[ We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran dev: "We have to change that" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/we-wont-get-the-next-fromsoftware-or-another-remedy-or-larian-at-this-rate-warns-veteran-dev-we-have-to-change-that/</link>
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                            <![CDATA[ Interview | "It's like waiting at the door for a package you've never ordered" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 19:08:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:text>
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                                <p>The rampant <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>contraction</u></a>, consolidation, and uncertainty in the games industry risks boxing out creators and denying opportunities for teams to develop and master their craft. A new generation of household names like Larian, Remedy, FromSoftware, CD Projekt Red, or Respawn may never be allowed to bloom today. At least, that's the concern of veteran game developer Xalavier Nelson Jr. of (mostly) Strange Scaffold fame.</p><p>Originally, I spoke to Nelson Jr. about how, in his view, generative AI won't solve the games industry's budget problems – one of many reasons <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>a lot of game developers don't want to use gen AI</u></a>. In short, AI didn't cause the unsustainable approach to game development afflicting many publishers, and worse games made cheaper with AI won't fix it. As Nelson Jr. puts it: "We are spending an unknown amount of money in an unknown amount of time to make a game of unknown quality to reach an unknown amount of people." And so far, AI has only added another budget problem: the AI-driven RAM drought has seen console (and Steam Machine) prices <a href="https://www.gamesradar.com/hardware/xbox-prices-will-jump-again-this-weekend-but-please-dont-buy-a-brand-new-console-today/"><u>rise so high</u></a> that these machines are <a href="https://www.gamesradar.com/platforms/playstation/threats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there/"><u>no longer accessible</u></a> to many. </p><p>Taking another step back, Nelson Jr. raises an increasingly evergreen point about the confounding combination of industry-wide disasters and endless good games, and it touches on how the effects of the past few years will linger.</p><h2 id="good-games-in-bad-conditions">Good games in bad conditions </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vqa8EtGLMqHDT7Z6RiCebe" name="Elden Ring - Opening Cutscene 0-45 screenshot.jpg" alt="Elden Ring" src="https://cdn.mos.cms.futurecdn.net/vqa8EtGLMqHDT7Z6RiCebe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>"That's part of why everyone seems like they're losing their minds. It's because, every day, a game is coming from an unexpected place and having an impact on the industry and on players," observes Nelson Jr. "It seems like, without even trying, great games will continue to emerge." Just this week, I wrote about how two devs made a game in four months and <a href="https://www.gamesradar.com/games/strategy/two-devs-made-a-game-in-4-months-now-its-made-usd360-000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable/"><u>watched in awe</u></a> as it earned over $360,000 in 24 hours. </p><p>"The invisible damage of investors, executives, publishers, and even players waiting for great games to emerge from the ether is that the voices that could be producing those projects and refining their craft and making your next favorite game will never have the ability to practice their art such that they can bring that to you," he adds. </p><p>A huge problem, Nelson Jr. reasons, is that more and more successful games are coming from unexpected places. Now, this sounds like a good thing. People are finding success and good games are coming out. The actual problem is that the <em>expected</em> places, the bedrock of the industry and the spaces that once represented stability and legacy, <a href="https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/"><u>are shrinking</u></a> or <a href="https://www.gamesradar.com/games/action/latest-microsoft-victim-reportedly-being-closed-after-releasing-one-game-since-xbox-acquisition/"><u>dying</u></a>. This contributes to that uncertainty, making a career in games more dangerous and stunting studios. </p><div><blockquote><p>You don't get the next FromSoftware without having a group of people, individually and together, exercise their craft.</p><p>Xalavier Nelson Jr.</p></blockquote></div><p>"We regularly celebrate the studios and the individual artists that have had a chance to refine their craft for decades at a time, not just in games, but beyond," Nelson Jr. argues. "When an artist gets that much time to figure out what they're doing and why and how to make it meaningful, great things occur. And it happens over and over again. We look at Remedy, we look at Larian. Every single time these studios talk about what they do and how they do it, people get excited. Then simultaneously, we create none of the conditions for another Remedy or Larian to occur.</p><p>"If you look at FromSoftware before [its] modern era, they would put out like three or four video games a year minimum. If you look at their time between releases, Dark Souls 3 to Sekiro to Elden Ring was three years each time. How fucking crazy is that? And how much of that is built on a team which has shipped dozens of games beforehand? You don't get the next FromSoftware without having a group of people, individually and together, exercise their craft." </p><h2 id="your-first-game">Your first game </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uYMyWmpPdcx95spnfvJbjk" name="PR_control_resonant_key_art_main_1080" alt="Key art for Control Resonant showing Dylan Faden wielding the Aberrant as a massive granite-like hammer in front of a warped Manhattan" src="https://cdn.mos.cms.futurecdn.net/uYMyWmpPdcx95spnfvJbjk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Likewise, CD Projekt Red didn't start with The Witcher 3. Larian didn't start with Baldur's Gate 3. But if any of these studios were just sprouting today, they'd be hard-pressed to ever get the chance to make their Elden Ring, Witcher 3, or Baldur's Gate 3. That might require a debut on the level of Clair Obscur: Expedition 33, which is a huge outlier. Which is not to reduce the scope of the games industry's culling to, horror of horrors, fewer games to play. The actual problem is that more people will not have the means or opportunity to build and sustain careers that enable games like that. Because games don't emerge from the ether. Ask <a href="https://www.gamesradar.com/games/mmo/amazon-games-gutted-amid-14-000-layoffs-work-on-first-party-games-and-mmos-in-particular-scaled-back-casual-and-ai-focused-games-a-continued-focus/"><u>Amazon</u></a>, <a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/"><u>Xbox</u></a>, <a href="https://www.gamesradar.com/games/baldurs-gate-and-d-and-d-owner-hasbro-is-down-usd56-million-as-its-strategy-of-canceling-almost-everything-surprisingly-fails-to-yield-games/"><u>Hasbro</u></a>, or <a href="https://www.gamesradar.com/games/after-a-usd2-billion-mess-that-saw-thousands-of-layoffs-with-many-studios-and-games-shut-down-new-embracer-ceo-hopes-trust-in-the-company-is-improving/"><u>Embracer</u></a> what happens when <em>all you have</em> is a bunch of money, control of some IP, and <a href="https://www.gamesradar.com/games/layoffs-might-offer-better-short-term-financial-results-late-nintendo-president-satoru-iwata-admitted-in-2013-but-employees-who-fear-that-they-may-be-laid-off-will-never-produce-the-same-results/"><u>people who are worried about their livelihood</u></a>.  </p><p>For all the deserved concern in the air, video games are not going to up and vanish. But plenty of people will be forced out of game development, or forced to accept misery to stay in it. In Nelson Jr.'s view, an approach to games that is decidedly focused on people is probably the best way to help those people. </p><p>"I mourn the world where we are waiting for more studios like that to emerge because we haven't created the conditions for it to happen," he concludes. "It's like waiting at the door for a package you've never ordered. That's what the games industry has created in terms of not consistently supporting creators, and one of the only ways we can reverse that is by audiences paying attention to who makes the games that they are loving right now, and showing up for them as often as possible, and evangelizing those projects so that they can keep making them."</p><p>"I like finding a new, special, best-selling game on Steam that takes a hold of the zeitgeist as much as anyone. But when that story comes out of nowhere and I can't especially identify with a journey that the developer has gone on to build it, there is something missing. And I also know, because of the patterns in the games industry, I might not see them ever make a game again, and we have to change that." </p><p><a href="https://www.gamesradar.com/games/open-world/our-bosses-would-have-stopped-us-if-ps2s-spider-man-was-made-today-says-director-there-were-several-months-of-us-telling-our-bosses-dont-look-at-it-yet-dont-look-at-it-yet/"><em>"Our bosses would have stopped us," if PS2's Spider-Man was made today, says director: "There were several months of us telling our bosses 'Don't look at it yet! Don't look at it yet!'"</em></a></p>
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                                                            <title><![CDATA[ All Halo Campaign Evolved Skull locations ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/halo-campaign-evolved-skulls/</link>
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                            <![CDATA[ Here's how you unlock all 42 Skulls in Halo Campaign Evolved ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 18:18:21 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 16:28:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved player holding Floor Is Lava Skull in Halo level]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved player holding Floor Is Lava Skull in Halo level]]></media:text>
                                <media:title type="plain"><![CDATA[Halo: Campaign Evolved player holding Floor Is Lava Skull in Halo level]]></media:title>
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                                <p>Halo Campaign Evolved Skulls are pretty though to find, usually nestled off the beaten path while some are in utterly obscure places. There are also three per level, so that's a total of 39 to find across the game's 13 levels, and there are even three more that you'll unlock along the way for the Campaign Remix mode.</p><p>One helpful thing to know about the Skulls is that they make an ominous, ghostly breathing-like sound when you're nearby - wear some headphones and you might be able to home in by listening out. But some of them are impossible to find even when being thorough, requiring specific conditions to be met and puzzles to be solved, so I've explained how to unlock every Skull in Halo Campaign Evolved below.</p><p><em><strong>Make sure you also look out for the </strong></em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-terminals/"><em><strong>Halo Campaign Evolved Terminals</strong></em></a><em><strong> as you explore every level!</strong></em></p><h2 class="article-body__section" id="section-halo-campaign-evolved-pillar-of-autumn-skull-1"><span>Halo Campaign Evolved Pillar of Autumn Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="87i64apetTwpuhcBC4qCWb" name="Halo Campaign Evolved Collectibles Pillar of Autumn Skull Speed Limit" alt="Halo Campaign Evolved Pillar of Autumn skull on a walkway in cryo" src="https://cdn.mos.cms.futurecdn.net/87i64apetTwpuhcBC4qCWb.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/87i64apetTwpuhcBC4qCWb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, the start of the level.</strong></p><p>As soon as soon as you have control of Master Chief, turn around and go to the two large, round containers on the left side of the back of the room. Climb onto these containers, then jump across to the nearby upper walkway. Walk to the other end and you'll find the <strong>Speed Limit Skull</strong>.</p><p><strong>Speed Limit</strong>: Disables sprint.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-pillar-of-autumn-skull-2"><span>Halo Campaign Evolved Pillar of Autumn Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4KL9YTHRhjZKHoPqLRDaYb" name="Halo Campaign Evolved Collectibles Pillar of Autumn Skull Magnified" alt="Halo Campaign Evolved Pillar of Autumn Skull on armory weapon rack" src="https://cdn.mos.cms.futurecdn.net/4KL9YTHRhjZKHoPqLRDaYb.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4KL9YTHRhjZKHoPqLRDaYb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, as soon as the marine says Cortana needs you at the bridge.</strong></p><p>The next room the marine leads you into is an armory, and the <strong>Magnified Skull</strong> is on top of the weapon rack near the middle of the room.</p><p><strong>Magnified:</strong> The assault rifle now has a 60-round magazine, just like the original.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-pillar-of-autumn-skull-3"><span>Halo Campaign Evolved Pillar of Autumn Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KyL4sR8xx2nCkDGxSnahXb" name="Halo Campaign Evolved Collectibles Pillar of Autumn Skull Perspective" alt="Halo Campaign Evolved Pillar of Autumn skull under pilots on the bridge" src="https://cdn.mos.cms.futurecdn.net/KyL4sR8xx2nCkDGxSnahXb.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KyL4sR8xx2nCkDGxSnahXb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, after the cutscene where Master Chief meets Keyes at the bridge.</strong></p><p>Turn around and go back into the bridge. Head over to the main control area with the glass canopy and the two pilots in their chairs and drop down into the floorspace below them to find the <strong>Perspective Skull</strong>.</p><p><strong>Perspective:</strong> Switches to a third-person, over-the-shoulder view.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-halo-skull-1"><span>Halo Campaign Evolved Halo Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mb4mM2zc4mzFUkK8WRM9yk" name="Halo Campaign Evolved Collectibles Halo Skull Grunt Funeral grenade jump" alt="Halo: Campaign Evolved Grunt Funeral skull location and grenade jump route on Forerunner spire in Halo level" src="https://cdn.mos.cms.futurecdn.net/mb4mM2zc4mzFUkK8WRM9yk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mb4mM2zc4mzFUkK8WRM9yk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, at the lifeboat crash site near the cliff edge where the marines are holed up underground.</strong></p><p>Before getting into the details for this Skull, it's worth mentioning that it's much easier to get if you play this mission with the Acrophobia Skull active. Otherwise, make sure you <strong>DO NOT</strong><em><strong> </strong></em><strong>use any frag grenades</strong> while you rescue the marines.</p><p>Clear out the Covenant as normal, then head to the upper platform of the main Forerunner spire structure in the middle of the area. Jump onto the small lip on either side of the spire, then walk up the ramp – this will get you into a small nook in the middle of the spire where you can see a hole that leads down into the basement where the marines were hiding.</p><p>Standing in this nook, look at one of the corners opposite the hole where the ramp meets part of the spire and chuck a frag grenade into it. As you do, turn around to face the narrow ledge you need to get on top of, then jump just before the grenade explodes. The explosion should then boost you up enough to get on top of the ledge. You can also crouch in mid-air to tuck Chief's legs and help you get up. Walk up the narrow ledge to find the <strong>Grunt Funeral Skull</strong> at the top.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cNzo9DEm9x7CTcEVQUbayk" name="Halo Campaign Evolved Collectibles Halo Skull Grunt Funeral" alt="Halo: Campaign Evolved Grunt Funeral Skull on top of Forerunner spire in Halo level" src="https://cdn.mos.cms.futurecdn.net/cNzo9DEm9x7CTcEVQUbayk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cNzo9DEm9x7CTcEVQUbayk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>If you run out of frag grenades, quickly reload to the last checkpoint and you should be able to attempt again. It is possible to do this grenade jump with a plasma grenade, but their more powerful short-range explosion means you'll probably just blow yourself up. Otherwise, <strong>if you have the Acrophobia Skull active, you can fly up to the Skull</strong> very easily.</p><p><strong>Grunt Funeral:</strong> When grunts die, they explode like a plasma grenade.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-halo-skull-2"><span>Halo Campaign Evolved Halo Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kBxLwd7vMvdNyeqj8Pmqyk" name="Halo Campaign Evolved Collectibles Halo Skull Floor Is Lava" alt="Halo: Campaign Evolved Floor Is Lava Skull marked with jumping route across rock formations in Halo level" src="https://cdn.mos.cms.futurecdn.net/kBxLwd7vMvdNyeqj8Pmqyk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/kBxLwd7vMvdNyeqj8Pmqyk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, at the lifeboat crash site near the rockslide.</strong></p><p>After rescuing the marines in this area, go to the top of the rockslide area and stand on the largest of the rock formations (this is usually where a marine with a sniper rifle perches). Hop across to the large, grass-covered rock on your right, then jump down to the smaller rock ahead and below. The <strong>Floor Is Lava Skull</strong> is on this rock.</p><p><strong>Floor Is Lava:</strong> Take continuous damage whenever you're touching the ground.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-halo-skull-3"><span>Halo Campaign Evolved Halo Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pEFghNpYvebUzyfWv4Dgnk" name="Halo Campaign Evolved Collectibles Halo Skull Give & Take" alt="Halo: Campaign Evolved Give and Take Skull marked near river in Halo level" src="https://cdn.mos.cms.futurecdn.net/pEFghNpYvebUzyfWv4Dgnk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pEFghNpYvebUzyfWv4Dgnk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, along the river from the final lifeboat crash site in the hills.</strong></p><p>Find the river and follow it uphill to until you reach the tall tunnel. Go inside the tunnel and on your left there will be some large rocks. Check next to the largest rock and you'll find the <strong>Give & Take Skull</strong> floating ominously. </p><p><strong>Give & Take:</strong> Firing your weapon drains your shield, but damaging enemies recharges your shield.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-truth-and-reconciliation-skull-1"><span>Halo Campaign Evolved Truth and Reconciliation Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iqXQbzhXnZ9iaB4LctZgkF" name="Halo Campaign Evolved Skull Truth and Reconciliation Skull 1 cliff tree" alt="Halo Campaign Evolved shrub on cliff edge leading to Iron Skull" src="https://cdn.mos.cms.futurecdn.net/iqXQbzhXnZ9iaB4LctZgkF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iqXQbzhXnZ9iaB4LctZgkF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, just before using the gravity lift to get inside the ship.</strong></p><p>From the grav lift, head up the hill towards the cliff and look for a small tree right on the cliff edge and to the left of a bushier shrub and a much taller tree.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EFAHsx3F8Bz37zVy3r4bLE" name="Halo Campaign Evolved Skull Truth and Reconciliation Skull 1 cliff ledge" alt="Halo Campaign Evolved Iron Skull on cliff edge in Truth and Reconciliation" src="https://cdn.mos.cms.futurecdn.net/EFAHsx3F8Bz37zVy3r4bLE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EFAHsx3F8Bz37zVy3r4bLE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Walk over to this small tree and then look down the cliff and you'll spot the <strong>Iron Skull</strong> on a tiny ledge. Carefully drop down to collect it. As far as I can tell, there's no way back up, so you have to die or reload your checkpoint.</p><p><strong>Iron: </strong>Dying while playing solo restart the level. Dying in co-op resets to your last checkpoint.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-truth-and-reconciliation-skull-2"><span>Halo Campaign Evolved Truth and Reconciliation Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HhAQeBRJecskDD9jjuLsVE" name="Halo Campaign Evolved Skull Truth and Reconciliation Skull 2 columns" alt="Halo Campaign Evolved Endurance Spec Skull on column in covenant ship vehicle bay in Truth and Reconciliation" src="https://cdn.mos.cms.futurecdn.net/HhAQeBRJecskDD9jjuLsVE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/HhAQeBRJecskDD9jjuLsVE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, after entering the vehicle bay with some Wraiths lying around.</strong></p><p>Run along the upper walkway but rather than going through the door into the corridors leading down, keep going right until you find a Covenant barrel-looking object near the edge of the walkway next to a purple column – this column is the first in a row of three. The <strong>Endurance Spec Skull </strong>itself is on the furthest column.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7pMbtUeggs8sHmF3EfpkFF" name="Halo Campaign Evolved Skull Truth and Reconciliation Skull 2 jumping" alt="Halo Campaign Evolved Endurance Spec Skull on columns that you have to jump across in Truth and Reconciliation" src="https://cdn.mos.cms.futurecdn.net/7pMbtUeggs8sHmF3EfpkFF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7pMbtUeggs8sHmF3EfpkFF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>To reach this Skull, you need to leap across the columns using the steep bulbous parts as jumping points. Be warned that this can be quite difficult as it's very easy to bounce or slip off the columns. But when you eventually reach the third one, start holding Square/X so that you grab the Skull without having to land on the column properly.</p><p><strong>Endurance Spec:</strong> UNSC vehicles can't be damaged.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-truth-and-reconciliation-skull-3"><span>Halo Campaign Evolved Truth and Reconciliation Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qUDf9uDyqbdbuJGnUnb7RE" name="Halo Campaign Evolved Skull Truth and Reconciliation Skull 3 door" alt="Halo Campaign Evolved door leading to Foreign Skull in Truth and Reconciliation" src="https://cdn.mos.cms.futurecdn.net/qUDf9uDyqbdbuJGnUnb7RE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qUDf9uDyqbdbuJGnUnb7RE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, after entering the shuttle bay.</strong></p><p>Immediately head right to a door which will occasionally open to let Covenant enemies join the fight. When the door opens, run inside and follow the corridor all the way to the other end. You'll find the <strong>Foreign Skull</strong> on the floor in a corner next to a round, purple hologram.</p><p><strong>Foreign:</strong> You cannot use Covenant weapons.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-silent-cartographer-skull-1"><span>Halo Campaign Evolved Silent Cartographer Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HdQBtQQ5LTxng8UKDmdajF" name="Halo Campaign Evolved Skull Silent Cartographer Skull 1 on Forerunner structure" alt="Halo Campaign Evolved Acrophobia Skull on Forerunner building in the Silent Cartographer" src="https://cdn.mos.cms.futurecdn.net/HdQBtQQ5LTxng8UKDmdajF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/HdQBtQQ5LTxng8UKDmdajF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha or Bravo, where the two Hunters are that guard the way to the security system.</strong></p><p>The area where you find the Hunter pair features a Forerunner structure in the middle. Walk up the inclined part of this structure and you'll find the <strong>Acrophobia Skull</strong> at the end near the cliff wall.</p><p><strong>Acrophobia:</strong> While in mid-air hold the jump button to fly.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-silent-cartographer-skull-2"><span>Halo Campaign Evolved Silent Cartographer Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3HrunVoQ8CEMYenaJf6jjF" name="Halo Campaign Evolved Skull Silent Cartographer Skull 2 cave" alt="Halo Campaign Evolved cave leading to Bandana Skull in the Silent Cartographer" src="https://cdn.mos.cms.futurecdn.net/3HrunVoQ8CEMYenaJf6jjF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/3HrunVoQ8CEMYenaJf6jjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha or Bravo, outside the entrance structure to the Silent Cartographer.</strong></p><p>Standing on the platform outside the main entranceway and facing the entrance, look to your right for a hole in the cliff. Head inside to find a small cave tunnel and the <strong>Bandana Skull</strong> lying in the middle of a patch of light.</p><p><strong>Bandana: </strong>Gain infinite ammo and grenades (also disables the ability to earn certain achievements).</p><h2 class="article-body__section" id="section-halo-campaign-evolved-silent-cartographer-skull-3"><span>Halo Campaign Evolved Silent Cartographer Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oTYx3UrGAjrGMusMnBxijF" name="Halo Campaign Evolved Skull Silent Cartographer Skull 3 stairs ledge" alt="Halo Campaign Evolved Hip Fire Skull on small ledge in the Silent Cartographer" src="https://cdn.mos.cms.futurecdn.net/oTYx3UrGAjrGMusMnBxijF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oTYx3UrGAjrGMusMnBxijF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, after going through the previously locked door. </strong></p><p>Follow the main objective through the Forerunner facility, including going down to the next floor. You'll then be directed to another stairwell that leads downward with a blue hologram in the gap. Look down this gap and you'll just about be able to spot the <strong>Hip Fire Skull</strong> on a small corner ledge. Jump down and collect the Skull.</p><p><strong>Hip Fire: </strong>Disables aiming and scope zoom for all weapons.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-assault-on-the-control-room-skull-1"><span>Halo Campaign Evolved Assault on the Control Room Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AkTxd799398aEothdWaMmE" name="Halo Campaign Evolved Skull Assault on the Control Room Skull 1 tank bridge" alt="Halo Campaign Evolved IWHBYD Skull in crevice while player drives scorpion tank across bridge in Assault on the Control Room" src="https://cdn.mos.cms.futurecdn.net/AkTxd799398aEothdWaMmE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/AkTxd799398aEothdWaMmE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, after driving the Scorpion tank across the bridge in the chasm.</strong></p><p>Once on the other side of the bridge, turn left and drive the tank to the ice wall at the end of the platform. You'll notice a tall, narrow gap on the right side of this ice wall which is where the <strong>IWHBYD Skull</strong> (I Would Have Been Your Daddy, in case you're curious) is.</p><p>To reach it, turn the tank around and reverse so that the turret is close to the gap. Then get out the tank, climb on top of the turret, and jump to the Skull.</p><p><strong>IWHBYD: </strong>Rare dialogue becomes more common.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-assault-on-the-control-room-skull-2"><span>Halo Campaign Evolved Assault on the Control Room Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X65Td8sArQtgbXTr4pphkF" name="Halo Campaign Evolved Skull Assault on the Control Room Skull 2 right arch" alt="Halo Campaign Evolved Angry Skull on rightermost arch in assault on the control room" src="https://cdn.mos.cms.futurecdn.net/X65Td8sArQtgbXTr4pphkF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/X65Td8sArQtgbXTr4pphkF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, after reaching the snowy clearing with three large arches but before going through the door to to find the Control Center Ziggurat.</strong></p><p>From this door, turn around to look at the three arch structures. Walk up the one on the right and you'll find the <strong>Angry Skull</strong> right in the middle.</p><p><strong>Angry: </strong>Enemies fire their weapons faster and more frequently.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-assault-on-the-control-room-skull-3"><span>Halo Campaign Evolved Assault on the Control Room Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xEDP8VQtc2KYuXtXfjnhjF" name="Halo Campaign Evolved Skull Assault on the Control Room Skull 3 ziggurat" alt="Halo Campaign Evolved Cowbell Skull under bridge in assault on the control room" src="https://cdn.mos.cms.futurecdn.net/xEDP8VQtc2KYuXtXfjnhjF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xEDP8VQtc2KYuXtXfjnhjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Echo, upon reaching the bridge next to the Control Center Ziggurat with the Banshees on it.</strong></p><p>Walk up to the middle of the bridge and stand on the left where the slope of the ziggurat almost touches the bridge. Jump down this slope and walk down and under the bridge to find the <strong>Cowbell Skull</strong> perched on a rock. </p><p><strong>Cowbell: </strong>Objects are more easily moved by physics effects, such as explosions.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-343-guilty-spark-skull-1"><span>Halo Campaign Evolved 343 Guilty Spark Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psniFK7czUfNjMVDNZWZ2E" name="Halo Campaign Evolved Skull 343 Guilty Spark Skull 1 dirt mound" alt="Halo Campaign Evolved Fog Skull on dirt mound in 343 Guilty Spark" src="https://cdn.mos.cms.futurecdn.net/psniFK7czUfNjMVDNZWZ2E.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/psniFK7czUfNjMVDNZWZ2E.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, just after you pass the crashed Spirit dropship.</strong></p><p>Follow the path left and up the hill. When you pass the large tree on your left and get to the purple light, start climbing up the rock and dirt bank on the left. The <strong>Fog Skull</strong> is on top of a small dirt mound on this bank.</p><p><strong>Fog: </strong>Motion Tracker is disabled.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-343-guilty-spark-skull-2"><span>Halo Campaign Evolved 343 Guilty Spark Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SvvRjgTahSAKjYQ7xxjqkE" name="Halo Campaign Evolved Skull 343 Guilty Spark Skull 2 dead marine" alt="Halo Campaign Evolved That's Just Wrong Skull from dead marine in 343 Guilty Spark" src="https://cdn.mos.cms.futurecdn.net/SvvRjgTahSAKjYQ7xxjqkE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SvvRjgTahSAKjYQ7xxjqkE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, upon finding the insane marine in the Forerunner facility who tries to shoot you.</strong></p><p>Kill him. He'll drop the <strong>That's Just… Wrong Skull</strong> for that. </p><p><strong>That's Just… Wrong: </strong>Enemies have increased awareness of your presence.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-343-guilty-spark-skull-3"><span>Halo Campaign Evolved 343 Guilty Spark Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="degbeQjhGWgzXxwSjkrsTE" name="Halo Campaign Evolved Skull 343 Guilty Spark Skull 3" alt="Halo Campaign Evolved They Come Back Skull in 343 Guilty Spark dark forest" src="https://cdn.mos.cms.futurecdn.net/degbeQjhGWgzXxwSjkrsTE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/degbeQjhGWgzXxwSjkrsTE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, at the end of the level where you have to kill the Flood while you wait for evac next to a large Forerunner structure.</strong></p><p>Obviously don't kill everything otherwise you'll end the mission. From the Forerunner structure, facing the oncoming Flood, turn left and go around the back of the structure into the dark forest. Keep going until you find a thin felled tree next to a much larger tree.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dHZZs5QbndFf4mTQkryVEE" name="Halo Campaign Evolved Skull 343 Guilty Spark Skull 3 fallen tree" alt="Halo Campaign Evolved fallen tree leading to Skull in 343 Guilty Spark" src="https://cdn.mos.cms.futurecdn.net/dHZZs5QbndFf4mTQkryVEE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dHZZs5QbndFf4mTQkryVEE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Climb up to and walk along the felled tree until you can see a large rock formation below. Look down and to your left and you'll spot the <strong>They Come Back Skull</strong> on this rock. </p><p><strong>They Come Back: </strong>Flood Combat Forms reanimated by Infection Forms are much more dangerous.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-library-skull-1"><span>Halo Campaign Evolved The Library Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="egdvLGpiVFu9fM5pfurCPF" name="Halo Campaign Evolved Skull Library Skull 1 incline" alt="Halo Campaign Evolved Tilt Skull in the Library" src="https://cdn.mos.cms.futurecdn.net/egdvLGpiVFu9fM5pfurCPF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/egdvLGpiVFu9fM5pfurCPF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, after going through the service tunnel (when you come out the other side, 343 Guilty Spark will remark on how you survived and Sentinels will arrive to kill the Flood).</strong></p><p>From the service tunnel exit, walk forward, then turn around and you'll spot large slopes on either side. Climb up to the one on your left to find the <strong>Tilt Skull</strong>.</p><p><strong>Tilt: </strong>Positive and negative damage multipliers are increased (for example, plasma weapons deal even more damage against shields, but even less against health).</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-library-skull-2"><span>Halo Campaign Evolved The Library Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QizmeQhs8NsrBptCKx7tPF" name="Halo Campaign Evolved Skull Library Skull 2 jumping" alt="Halo Campaign Evolved Pop Skull in the Library" src="https://cdn.mos.cms.futurecdn.net/QizmeQhs8NsrBptCKx7tPF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QizmeQhs8NsrBptCKx7tPF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, upon reaching the first large door that 343 Guilty Spark must open.</strong></p><p>Opposite the door is an area with two large pillars and a small ledge against the wall with a light shining upwards. The <strong>Pop Skull</strong> is on this ledge. To get to it, climb up one of the slopes near either of the pillars, jump onto a pillar, then jump across to the ledge.</p><p><strong>Pop: </strong>Shooting Flood enemies in their weakspot causes them to explode.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-library-skull-3"><span>Halo Campaign Evolved The Library Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Swch6p3TseJhV5vRGbgyJE" name="Halo Campaign Evolved Skull Library Skull 3 doorway" alt="Halo Campaign Evolved Famine Skull in The Library" src="https://cdn.mos.cms.futurecdn.net/Swch6p3TseJhV5vRGbgyJE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Swch6p3TseJhV5vRGbgyJE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, after taking the elevator down to the Flood-infested final floor.</strong></p><p>Go straight ahead from the lift, down the incline, and through the doorway into some Flood goop-filled corridors. Take the next left, and you'll find the <strong>Famine Skull</strong> on the floor near a wall of goop.</p><p><strong>Famine: </strong>Weapons dropped by enemies contain half the ammo.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-two-betrayals-skull-1"><span>Halo Campaign Evolved Two Betrayals Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NRKCwquwqMvWCLXMELhqSE" name="Halo Campaign Evolved Skull Two Betrayals Skull 1 spire" alt="Halo Campaign Evolved piloting Banshee to reach Tough Luck Skull on top of control room spire in Two Betrayals" src="https://cdn.mos.cms.futurecdn.net/NRKCwquwqMvWCLXMELhqSE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NRKCwquwqMvWCLXMELhqSE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, upon grabbing a Banshee after leaving the Control Center.</strong></p><p>Fly the Banshee to the top of the Control Center spire, land on it, then grab the <strong>Tough Luck Skull </strong>near the edge. Be aware that there's no way to get down without dying unless you've expertly landed your Banshee, so you'll have to reload a checkpoint or restart the level.</p><p><strong>Tough Luck: </strong>Enemies always go berserk, constantly dive out the way, and rarely flee a fight.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-two-betrayals-skull-2"><span>Halo Campaign Evolved Two Betrayals Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i3wwfZf9Yz5vPdwKKeuJXE" name="Halo Campaign Evolved Skull Two Betrayals Skull 2 arch" alt="Halo Campaign Evolved arrow pointing to flood growths where Black Eye Skull is found in Two Betrayals" src="https://cdn.mos.cms.futurecdn.net/i3wwfZf9Yz5vPdwKKeuJXE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/i3wwfZf9Yz5vPdwKKeuJXE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, upon reaching the area with the three arches – the same snowy area where the Angry Skull was in Assault on the Control Room.</strong></p><p>This time, walk across the middle arch then bear right into the small dead end of Flood growths. The Black Eye Skull is on a small pile of snow in this area.</p><p><strong>Black Eye: </strong>Your shields only recharge when you melee enemies.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-two-betrayals-skull-3"><span>Halo Campaign Evolved Two Betrayals Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SLLR99Q55gXAqX2eu6cVuE" name="Halo Campaign Evolved Skull Two Betrayals Skull 3 console and locked door" alt="Halo Campaign Evolved forerunner console and doorway leading to Mythic Skull in Two Betrayals" src="https://cdn.mos.cms.futurecdn.net/SLLR99Q55gXAqX2eu6cVuE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SLLR99Q55gXAqX2eu6cVuE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, once you reach the snow canyon where you need to commandeer another Banshee.</strong></p><p>Fly to the top of the massive tower in the middle of the canyon and land your Banshee on the top. Activate the Forerunner console in the middle to open a door, then fly your Banshee to the landing area in front of the console – <em>not</em> the landing area the objective marker is telling you to go to.</p><p>Pass through the now unlocked door here to reach a room full of enemies. Kill everything inside (Flood, stealth Elites and Fuel Rod Gun Grunts), then go to the opposite side of the room to find another console which you can activate to open the nearby door. This leads into a Flood-infested corridor and you need to kill everything in here too so that you can activate another console, letting you into the final room.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X4hU38sb8ShDCj5S33HkjF" name="Halo Campaign Evolved Skull Two Betrayals Skull 3" alt="Halo Campaign Evolved Mythic Skull in Two Betrayals" src="https://cdn.mos.cms.futurecdn.net/X4hU38sb8ShDCj5S33HkjF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/X4hU38sb8ShDCj5S33HkjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Kill everything in this last room (lots of Flood, including Tank Forms), and then collect the <strong>Mythic Skull</strong> from the enclosure in the middle.</p><p><strong>Mythic: </strong>Enemies have more health.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-keyes-skull-1"><span>Halo Campaign Evolved Keyes Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUCyNZZcAxjmM72L8X43kF" name="Halo Campaign Evolved Skull Keyes Skull 1 covenant grav lift" alt="Halo Campaign Evolved gravity lift leading to Skull in Keyes" src="https://cdn.mos.cms.futurecdn.net/hUCyNZZcAxjmM72L8X43kF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hUCyNZZcAxjmM72L8X43kF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha on Heroic difficulty or higher, at the very start of the mission. </strong><em><strong>Fair warning: this is by far the hardest Halo Campaign Evolved Skull to get.</strong></em><strong> </strong></p><p>The <strong>Catch Skull</strong> itself is at the highest point of the gravity lift that takes you into the Truth and Reconciliation ship, but it will disappear if you take too long to reach it. </p><p>To get this Skull, you need to <strong>speedrun through the opening section of Keyes, sprinting and jumping past every enemy</strong>, to get to the grav lift area as quickly as possible (Tip: look up slightly to prevent aim assist from dragging your aim around as you run past enemies!).</p><p>Once there, focus on killing the Covenant enemies, most of which will be marked with red icons. I recommend grabbing the Overshield, fighting your way to the grav lift itself, and then standing in it while chucking grenades and shooting at anything that approaches.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VtMCVBQupha3Tv3bZKxkFE" name="Halo Campaign Evolved Skull Keyes Skull 1 button prompt" alt="Halo Campaign Evolved Catch Skull gravity lift button prompt in Keyes" src="https://cdn.mos.cms.futurecdn.net/VtMCVBQupha3Tv3bZKxkFE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VtMCVBQupha3Tv3bZKxkFE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Eventually, <strong>the gravity lift will pull you up, at which point you need to hold Square/X</strong>. Doing so should guarantee that you collect the Skull as soon as you reach the highest point of the lift. To give you an idea of how quick you need to be, I grabbed the Skull in just under three minutes, but it is thankfully still obtainable even if you die and reload at a checkpoint midway through your speedrun.</p><p><strong>Catch: </strong>Enemies throw and drop more grenades.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-keyes-skull-2"><span>Halo Campaign Evolved Keyes Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VteVDdKRdFW8dbkt3SUZMF" name="Halo Campaign Evolved Skull Keyes Skull 2 Wraith" alt="Halo Campaign Evolved crouch under destroyed Wraith to reach Blind Skull in Keyes" src="https://cdn.mos.cms.futurecdn.net/VteVDdKRdFW8dbkt3SUZMF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VteVDdKRdFW8dbkt3SUZMF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, once you're inside the vehicle bay.</strong></p><p>Get down to the main floor of the vehicle bay and head to the open doorway past the Wraiths. Down this corridor, you'll notice a destroyed Wraith and several Covenant containers blocking the way but stick to the left wall and you can crouch-walk under the Wraith. Go to the end of the corridor and you'll find the <strong>Blind Skull</strong> on the ground next to the locked door. </p><p><strong>Blind: </strong>HUD and weapons are invisible.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-keyes-skull-3"><span>Halo Campaign Evolved Keyes Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WbP8yNcxrxTL8dG89k27kF" name="Halo Campaign Evolved Skull Keyes Skull 3 flood keyes" alt="Halo Campaign Evolved Pinata Skull from flood form Keyes" src="https://cdn.mos.cms.futurecdn.net/WbP8yNcxrxTL8dG89k27kF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WbP8yNcxrxTL8dG89k27kF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, after the cutscene where Master Chief removes Flood Keyes' neural lace.</strong></p><p>Keep punching Keyes' Flood form until it drops the appropriately named <strong>Piñata Skull</strong>.</p><p><strong>Piñata: </strong>Punching enemies makes them drop inert grenades.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-maw-skull-1"><span>Halo Campaign Evolved The Maw Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JSjTyHc5YvZVNQN6Bbp3fE" name="Halo Campaign Evolved Skull The Maw Skull 1 cryo" alt="Halo Campaign Evolved Stowed Reload Skull in cryo room in The Maw" src="https://cdn.mos.cms.futurecdn.net/JSjTyHc5YvZVNQN6Bbp3fE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JSjTyHc5YvZVNQN6Bbp3fE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, in the burning cryo storage room.</strong></p><p>Head to the far-left corner of the room where the fire, walk up the collapsed walkway, then turn around and jump onto the far support pillar against the wall. The <strong>Stowed Reload Skull</strong> is on top of this pillar.</p><p><strong>Stowed Reload: </strong>Weapons reload while stowed.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-maw-skull-2"><span>Halo Campaign Evolved The Maw Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JbsLapbJNXcjokQGF9APFF" name="Halo Campaign Evolved Skull The Maw Skull 2 engineering" alt="Halo Campaign Evolved Boom Skull in engineering room in The Maw" src="https://cdn.mos.cms.futurecdn.net/JbsLapbJNXcjokQGF9APFF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JbsLapbJNXcjokQGF9APFF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, just after destroying the four cores in Engineering.</strong></p><p>From the far control panel on the right side of the room as you entered (this is the one that controls Core F), jump down on to the small platform with a box on it that's just below the wide doorway you can leave through. Then drop down to the left onto the narrow walkway, where you'll find the <strong>Boom Skull</strong> tucked away.</p><p><strong>Boom: </strong>Explosion radius is doubled.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-maw-skull-3"><span>Halo Campaign Evolved The Maw Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="upXtZHdL7sfwMWV2q3gjmF" name="Halo Campaign Evolved Skull The Maw Skull 3 warthog" alt="Halo Campaign Evolved Thunderstorm Skull in shortcut tunnel in The Maw" src="https://cdn.mos.cms.futurecdn.net/upXtZHdL7sfwMWV2q3gjmF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/upXtZHdL7sfwMWV2q3gjmF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, towards the beginning of the Warthog run.</strong></p><p>Begin the Warthog run as normal until you reach the first tunnel section. On your right, you'll spot a smaller tunnel with red lights you can drive through as a shortcut. Go through and then keep driving until you find a second tunnel like this, also on your right. Drive halfway through this one, get out the Warthog, then walk over to the scorched wall on your right. The <strong>Thunderstorm Skull</strong> is on the floor next to this wall.</p><p><strong>Thunderstorm: </strong>Upgrades the ranks of most enemies.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-boarding-action-skull-1"><span>Halo Campaign Evolved Boarding Action Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KN8EXkmYbm4kRRdxwtqkaE" name="Halo Campaign Evolved Skull Boarding Action Skull 1 seraph door" alt="Halo Campaign Evolved Seraph spaceship launch bay with door leading to Skull in Boarding Action" src="https://cdn.mos.cms.futurecdn.net/KN8EXkmYbm4kRRdxwtqkaE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KN8EXkmYbm4kRRdxwtqkaE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, after defeating the two Hunters on the upper floor (you can hear this Skull from the very start of the mission but need to make it past this point to collect it).</strong></p><p>Instead of going up to where the objective marker directs, go right and follow the walkway and corridors down to the Seraph (the purple spaceship) launch bay.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ySs9fuuXyS3duAhfLvgvaE" name="Halo Campaign Evolved Skull Boarding Action Skull 1" alt="Halo Campaign Evolved Malfunction Skull on covenant ship in Boarding Action" src="https://cdn.mos.cms.futurecdn.net/ySs9fuuXyS3duAhfLvgvaE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ySs9fuuXyS3duAhfLvgvaE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Go through the door beyond the Seraph and head towards the path with the orange lights on it past the Shade turret and to your right. The <strong>Malfunction Skull</strong> is on this path.</p><p><strong>Malfunction: </strong>When you respawn, a random HUD element is disabled.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-boarding-action-skull-2"><span>Halo Campaign Evolved Boarding Action Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VReRAzkQb6dKE5imj47GwE" name="Halo Campaign Evolved Skull Boarding Action Skull 2 training room doors" alt="Halo Campaign Evolved doors leading to Skull in elite training room in Boarding Action" src="https://cdn.mos.cms.futurecdn.net/VReRAzkQb6dKE5imj47GwE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VReRAzkQb6dKE5imj47GwE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, after reaching the Elite training room area with the purple tube above.</strong></p><p>Rather than going through the purple tube as the objective marker directs, head left along the upper floor towards two open doors. Go through the one on your left and follow the corridor to emerge onto the upper floor of the room before the training room – there will also be a squad of Elites ahead, so make sure you kill them first.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NJeCAVhjjBhUh9FTajCYjF" name="Halo Campaign Evolved Skull Boarding Action Skull 2" alt="Halo Campaign Evolved Johnny Ammo Seed Skull on walkway in Boarding Action" src="https://cdn.mos.cms.futurecdn.net/NJeCAVhjjBhUh9FTajCYjF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NJeCAVhjjBhUh9FTajCYjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Next, go straight ahead to the curved pathway that goes around a rock spire, and you'll find the <strong>Johnny Ammo Seed Skull</strong> there.</p><p><strong>Johnny Ammo Seed: </strong>When reloading, any remaining ammo in the discarded magazine is lost.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-boarding-action-skull-3"><span>Halo Campaign Evolved Boarding Action Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EckCzbTfmn9pUKHpm46yyE" name="Halo Campaign Evolved Skull Boarding Action Skull 3 grav lift" alt="Halo Campaign Evolved arrow pointing to doorway left of gravity lift to Leadhead Skull in Boarding Action" src="https://cdn.mos.cms.futurecdn.net/EckCzbTfmn9pUKHpm46yyE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EckCzbTfmn9pUKHpm46yyE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Delta, after fighting through the room with the central gravity lift.</strong></p><p>Before riding the grav lift up, go through the door to the left of it and follow the corridor to the end to find the <strong>Leadhead Skull</strong>.</p><p><strong>Leadhead: </strong>Headshots no longer provide extra damage or instant kills.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-most-dangerous-game-skull-1"><span>Halo Campaign Evolved The Most Dangerous Game Skull 1</span></h2><p><strong>From Rally Point Alpha as you need to play through almost the entire level in one go to get this Skull.</strong></p><p>To get the <strong>Temperamental Skull</strong> in The Most Dangerous Game, you need to shoot an invincible gold Elite that appears at three set points during the mission. The problem is that it almost immediately retreats to safety if you start shooting it or get too close. Miss an opportunity to break its shield and you can't collect the Skull later in the level – I recommend holding onto a longer-range weapon, such as the Battle or Needle Rifle to help.</p><p>Here are the three places you must shoot the gold Elite and where to find the Skull afterwards:</p><ol start="1"><li><strong>From Rally Point Alpha, after the Brute ambush area. </strong>The next area features many tall trees with large leaves and a far-off rock hill. <strong>The Elite is at the top of this hill</strong> and will retreat into the Covenant building behind it when you start shooting.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QScZDVs7fKxrpuVoaeupjF" name="Halo Campaign Evolved Skull Most Dangerous Game Skull 1 Elite 1" alt="Halo Campaign Evolved The Most Dangerous Game Temperamental Skull gold elite 1 on hill" src="https://cdn.mos.cms.futurecdn.net/QScZDVs7fKxrpuVoaeupjF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QScZDVs7fKxrpuVoaeupjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><ol start="2"><li><strong>From Rally Point Bravo, upon reaching the Covenant bridge with a Wraith at the opposite end. </strong>Run across the bridge and past the Wraith, then start shooting the Elite. It will very quickly retreat through the doors directly behind it.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Di9mbkEqRWqnoEUguaxcE" name="Halo Campaign Evolved Skull Most Dangerous Game Skull 1 Elite 2" alt="Halo Campaign Evolved The Most Dangerous Game Temperamental Skull gold elite 2 on the bridge" src="https://cdn.mos.cms.futurecdn.net/5Di9mbkEqRWqnoEUguaxcE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5Di9mbkEqRWqnoEUguaxcE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><ol start="3"><li><strong>From Rally Point Charlie, after rescuing the marines from the brig and reach the room with the windows that let you see the packed sarcophagi</strong> (this is also very close to this level's Terminal). <strong>Head through the exit door into an outside area, then immediately look left and up</strong> to spot the gold Elite in an elevated position. Shoot it quickly before it retreats backwards out of sight.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rCcxaBGisk5f49fQkHg6kF" name="Halo Campaign Evolved Skull Most Dangerous Game Skull 1 Elite 3" alt="Halo Campaign Evolved The Most Dangerous Game Temperamental Skull gold elite 3 on balcony" src="https://cdn.mos.cms.futurecdn.net/rCcxaBGisk5f49fQkHg6kF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rCcxaBGisk5f49fQkHg6kF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><ol start="4"><li>If you sufficiently shot the gold Elite in all three areas, the Temperamental Skull can be collected from the same area as above. Kill all the enemies, then go up to the <strong>purple spire structure in the middle of the area</strong> to find the Skull.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G8DfWv7DzWxz3jjrrygZkF" name="Halo Campaign Evolved Skull Most Dangerous Game Skull 1" alt="Halo Campaign Evolved The Most Dangerous Game Temperamental Skull in covenant device" src="https://cdn.mos.cms.futurecdn.net/G8DfWv7DzWxz3jjrrygZkF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/G8DfWv7DzWxz3jjrrygZkF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>Temperamental: </strong>Allies attack you more quickly if you kill a friendly.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-most-dangerous-game-skull-2"><span>Halo Campaign Evolved The Most Dangerous Game Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R5gA8u3Noh3MUTyq6AxojF" name="Halo Campaign Evolved Skull Most Dangerous Game Skull 2 plasma batteries" alt="Halo Campaign Evolved two plasma batteries on pillars next to large door leading to Recession Skull in The Most Dangerous Game" src="https://cdn.mos.cms.futurecdn.net/R5gA8u3Noh3MUTyq6AxojF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/R5gA8u3Noh3MUTyq6AxojF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, upon reaching the bridge with the Wraith at the end.</strong></p><p>As you step onto the bridge, turn around and shoot the plasma batteries on top of the columns on either side of the large door. This will cause the door to open, letting you grab the <strong>Recession Skull </strong>on the ground and access an armory of UNSC weapons.</p><p><strong>Recession: </strong>Every shot fired expends twice as much ammo.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-the-most-dangerous-game-skull-3"><span>Halo Campaign Evolved The Most Dangerous Game Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WT3p8Kmq7oxcGm2JbzjqjF" name="Halo Campaign Evolved Skull Most Dangerous Game Skull 3 purple fire" alt="Halo Campaign Evolved Ghost Skull in purple fire brazier above doorway in The Most Dangerous Game" src="https://cdn.mos.cms.futurecdn.net/WT3p8Kmq7oxcGm2JbzjqjF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WT3p8Kmq7oxcGm2JbzjqjF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, after you go through a large door where Johnson, Williams, and Master Chief have a brief conversation.</strong></p><p>From the large door you came in through, bear left until you reach a tree with lots of stalagmites next to it. Jump onto the stalagmites, then climb up the jagged cliff, heading towards the large door. The <strong>Ghost Skull</strong> itself is in the purple flame closest to the cliff, so once you've made it to the flatter side of the cliff, you just need to jump across to the flame and grab the Skull.</p><p><strong>Ghost: </strong>Enemies don't flinch when shot at.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-heavy-burden-skull-1"><span>Halo Campaign Evolved Heavy Burden Skull 1</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z8TGrAusra6JybsJA4MPMF" name="Halo Campaign Evolved Skull Heavy Burden Skull 1 bridge" alt="Halo Campaign Evolved Eye Patch Skull at the end of a bridge in Heavy Burden" src="https://cdn.mos.cms.futurecdn.net/z8TGrAusra6JybsJA4MPMF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/z8TGrAusra6JybsJA4MPMF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Alpha, when you reach a bridge across a large chasm.</strong></p><p>Rather than crossing the bridge, turn left and go through the next door (be careful as some Elites will attack you from here) and cross the much narrower bridge nearby. The <strong>Eye Patch</strong> <strong>Skull</strong> is to the right of the door at the end of this bridge.</p><p><strong>Eye Patch: </strong>Auto-aiming is disabled for all weapons.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-heavy-burden-skull-2"><span>Halo Campaign Evolved Heavy Burden Skull 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EtuYFQsRuh9imntwdvCU3F" name="Halo Campaign Evolved Skull Heavy Burden Skull 2 rock spire" alt="Halo Campaign Evolved Grunt Birthday Party Skull on rock spire in Heavy Burden" src="https://cdn.mos.cms.futurecdn.net/EtuYFQsRuh9imntwdvCU3F.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EtuYFQsRuh9imntwdvCU3F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Bravo, when you reach a massive room with several floors as you head back to regroup with Williams.</strong></p><p>In this room, you'll notice an elevated circular platform with two purple fire braziers and a cluster of rock spires nearby. The <strong>Grunt Birthday Party Skull</strong> is on top of the tallest of these spires.</p><p>To get to it, you need to get down to this circular platform, hop onto the brazier closest to the rock spires, then sprint and jump across to the top of one of the shorter spires. Then you just need to jump up and hold Square/X to grab the Skull. </p><p><strong>Grunt Birthday Party: K</strong>illing a grunt with a headshot produces confetti and cheers.</p><h2 class="article-body__section" id="section-halo-campaign-evolved-heavy-burden-skull-3"><span>Halo Campaign Evolved Heavy Burden Skull 3</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cPrYSDsx4PL7YYDbpVSq7F" name="Halo Campaign Evolved Skull Heavy Burden Skull 3 gondola" alt="Halo Campaign Evolved Efficient Skull in the corner of a platform for the ship gondola in Heavy Burden" src="https://cdn.mos.cms.futurecdn.net/cPrYSDsx4PL7YYDbpVSq7F.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cPrYSDsx4PL7YYDbpVSq7F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><strong>From Rally Point Charlie, after you restore power to the gondola and continue moving.</strong></p><p>With the gondola moving again, it will hover into a large room with a bridge, then into a room with a station on either side of the tunnel. The Skull is tucked away in the far-right corner of the station on the left, so you've got to hop off the gondola, sprint to the corner, and grab the <strong>Efficient Skull</strong>. Unfortunately, this area also has a 'Return To The Battlefield' timer, and the chances of you making it back to the gondola in time are very slim.</p><p> <strong>Efficient: </strong>Enemies killed while you're at full health drop more ammo.</p><h2 class="article-body__section" id="section-campaign-remix-skulls"><span>Campaign Remix Skulls</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rZ3Muafz4dtrHrd2TefWw9" name="Halo Campaign Evolved Skulls list Armistice campaign remix skull" alt="Halo Campaign Evolved Skulls list Armistice campaign remix skull" src="https://cdn.mos.cms.futurecdn.net/rZ3Muafz4dtrHrd2TefWw9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Once you've <strong>collected any three Skulls</strong> in Halo Campaign Evolved, you'll also unlock three more Skulls – <strong>Adaptation</strong>, <strong>Armistice</strong>, and <strong>Reload</strong> – and the <strong>Campaign Remix mode</strong>. This mode randomly applies a selection of the Skulls you've collected to a new campaign, except for Adaptation, Armistice, and Reload which are always active in Remix mode. Here's what these Skulls do:</p><ul><li><strong>Adaptation:</strong> Randomizes the enemy factions present in a mission.</li><li><strong>Armistice:</strong> Enemy factions never fight one another.</li><li><strong>Reload:</strong> Randomizes all pre-placed weapons in a mission.</li></ul><p><em>Collecting all of these Skulls will add several hours to </em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-how-long-length"><em>how long it takes to beat Halo Campaign Evolved</em></a><em>, and they're also one of the major </em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-all-changes"><em>Halo Campaign Evolved changes</em></a><em> that the remake introduces.</em><br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Chaotic Cyberpunk 2077 mod makes every car move at "super sonic speeds," and it's terrifying: "It's now a horror game" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/chaotic-cyberpunk-2077-mod-makes-every-car-move-at-super-sonic-speeds-and-its-terrifying-its-now-a-horror-game/</link>
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                            <![CDATA[ Not that the map needed more to be happening ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 16:39:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077]]></media:title>
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                                <p>The future of <a href="https://www.gamesradar.com/uk/cyberpunk-2077/">Cyberpunk 2077</a> was scary enough without thinking about being mowed down by cars moving like they've been shot out of a cannon. And yet, a modder has made this a reality, completely changing the experience of walking around Night City.</p><p>This particular exercise in absurdity comes from Blurbs, a streamer who specializes in making ridiculous mods. For a session with <a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt</a>'s dystopian RPG, he decided to dial up the speed on every car to be "super sonic," and carnage ensued.</p><p>Now, whenever he tries to walk anywhere, the danger of a car just plowing itself into a building or a wall it's going too fast to dodge is omnipresent. Silence is immediately filled by the tension of wondering where the next vehicle is going to appear from, often hearing it first, before seeing it then flipping through the air after hitting an obstacle.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I modded Cyberpunk 2077 so that all cars travel at super sonic speeds.It's now a horror game. pic.twitter.com/6IUDS57t10<a href="https://twitter.com/cantworkitout/status/2082153129525612699">July 28, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"It's now a horror game," he writes on <a href="https://x.com/Blurbstv/status/2082153129525612699" target="_blank">Twitter</a>, with a compilation of antics his changes wrought up the city. Intersections are now even bigger death traps before, as vehicles just slam into each other with aplomb.</p><p>At one point, he decides to get into a car himself, only to find he can't get out of the parking lot. The physics turns him into a pinball, bouncing around the walls and corners of the concrete prison of his own making, while every touch of the accelerator just makes it worse.</p><p>While yes, this is scary, it's also hilarious. Seeing the amount of pile ups takes me back to roving through <a href="https://www.gamesradar.com/uk/games/action/grand-theft-auto/">Grand Theft Auto</a> 3 in a tank on maximum wanted level, just enjoying the chaos. Maybe that could be what Blurbs does next?</p><p><a href="https://www.gamesradar.com/games/open-world/cyberpunk-2077-quest-designer-says-villa-eurodyne-is-still-full-of-secrets-i-have-hidden-a-lot-in-this-space/"><em>Cyberpunk 2077 quest designer says Villa Eurodyne is still full of secrets: "I have hidden a lot in this space"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script>
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                                                            <title><![CDATA[ Helldivers 2's Warhammer crossover arrives next month, bringing the Bolt Pistol and other 40K weapons as well as some extremely appropriate armor ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/third-person-shooter/helldivers-2s-warhammer-crossover-arrives-next-month-bringing-the-bolt-pistol-and-other-40k-weapons-as-well-as-some-extremely-appropriate-armor/</link>
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                            <![CDATA[ Truly no better partnership when it comes to war ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 16:07:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooters]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios/Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2 x Warhammer 40,000 crossover]]></media:description>                                                            <media:text><![CDATA[Helldivers 2 x Warhammer 40,000 crossover]]></media:text>
                                <media:title type="plain"><![CDATA[Helldivers 2 x Warhammer 40,000 crossover]]></media:title>
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                                <p>The crossover we've been waiting for is finally about to arrive. <a href="https://www.gamesradar.com/uk/warhammer-40-000/">Warhammer 40,000</a> is coming to <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a> in the form of new weapons, armor, stratagems and more, to make destroying the bugs and robots even easier than before.</p><p>Developer Arrowhead Game Studios has shared a trailer revealing everything in the <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warhammer-40k-warbond/">Helldivers 2 Warhammer 40K Warbond</a>, and there's plenty to dig into. Right off the bat, and I think we all expected this, the Bolt Pistol is being added to the armory. A safe, sturdy piece of kit that'll reduce any insect to flailing limbs.</p><p>Then you've the Meltamine, used against Automatons in the video to demonstrate its usefulness against metal and heavy armor. Anything that gives robot scum and even worse day is perfectly fine by me. Preferable, even.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/h-j-SpRxhHo" allowfullscreen></iframe></div></div><p>The Hot Shot Marksman Rifle rounds out the standard weapons, a semi-automatic sniper made for picking out headshots when faced with a maelstrom of enemies. Ideal for giving cover, or staving off a wave of insects from a distance.</p><p>While these can be used for your loadouts, the Meltagun is a new stratagem. I gawked at first at the notion of this not being something I can lock and load as soon as I drop in, but then seeing it in action, I get it. Melting things by pulling a trigger is a power you should earn, and only for a limited time.</p><p>Two sets of armor accompany these, inspired by the Astra Militarum's Kasrkin, which are certainly far more appropriate for Super Earth's loyal army of death-prone soldiers than the more robust, superhuman Space Marines of the 40K universe, for example. Otherwise, there's a smattering of other minor changes that'll come in tow. It all looks like a lot of fun, especially if you like war, and boy howdy, do I like war. </p><p>The Warhammer 40,000 collaboration kicks off on August 12.</p><p><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-targets-super-credit-cheaters-with-radically-improved-tools-but-not-everyones-on-board-with-arrowheads-announcement/"><em>Helldivers 2 targets Super Credit cheaters with "radically improved" tools, but not everyone's on board with Arrowhead's announcement.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbw2Me"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbw2Me.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO ]]></title>
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                            <![CDATA[ If he had a go at "a new online live service title from scratch," that is ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:54:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> director Naoki "Yoshi-P" Yoshida has big plans for the MMO with its new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem.</p><p>The beloved lead reveals as much in a <a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/">new interview with GamesRadar+</a>, first explaining how, for Evercold, he "chose to steer FF14 towards 'change' in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles." <br><br>That aligns well with what's to come. After all, there are <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">job changes</a> and tweaks to years-old systems underway with the expansion – changes that I personally can't wait to give a go myself (begone, tomestone hell). <br><br>It's not easy to make said changes, though. <br><br>"Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents," as Yoshi-P puts it. "Making these judgment calls is a constant part of overseeing FF14." <br><br>That's not to say he'd be making the same calls if he started from the ground up on a brand-new MMO, however. "Incidentally," the Final Fantasy 14 head admits, "if I were to develop a new online live service title from scratch, I'd be challenging myself to tackle completely new game designs and values." <br><br>That's certainly got me interested, to say the least.</p><p>Now, this obviously isn't an admission of any huge new project or anything like that – but I <em>do</em> wonder what Yoshi-P means here. After all, we're talking about the man who managed to pick the original Final Fantasy 14's pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. <br><br>It's not as though that's a small feat, and the game is still pressing on as one of the genre's greatest to date.</p><p>I suppose it'll all remain speculation… unless Yoshi-P ever <em>does</em> give something new a go – although judging by what he's said before regarding working on Final Fantasy <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-cant-really-imagine-the-mmo-coming-to-an-end-hopes-in-10-years-time-theres-a-conclusion-that-rivals-endwalker/">for at least another decade</a>, I doubt it's something we'd see anytime soon. But, hey, I'm not complaining.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/"><em>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ The Skyrim-inspired username "fus_ro_dah" was used as evidence to imprison an innocent man while an actual criminal seemingly roamed free for 6 years ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-skyrim-inspired-username-fus-ro-dah-was-used-as-evidence-to-imprison-an-innocent-man-while-an-actual-criminal-seemingly-roamed-free-for-6-years/</link>
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                            <![CDATA[ "His conviction rested on the internet username being attributed to him," an appeal decision reads ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:36:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim]]></media:description>                                                            <media:text><![CDATA[Skyrim]]></media:text>
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                                <p>A man from Halifax, Nova Scotia has been found "factually innocent" after 18 months in prison after it was determined that someone had misread his Skyrim-inspired username during an investigation.</p><p>In February 2020, Canada police arrested Halifax resident Brandon Klayme on charges that included possession of child pornography and child luring. In April 2023, he was found guilty in court and, in January 2024, sentenced to 18 months in prison, with an 18-month probation period to follow. This month, not long after his release, an appeal court ruled that Klayme is innocent, and it turns out he was only caught up in this whole mess because, during an investigation found inadequate, somebody misread a single underscore in his Skyrim-inspired username on the messaging app Kik: "fus_ro_dah."</p><p>A <a href="https://www.cbc.ca/news/canada/nova-scotia/how-a-single-underscore-led-to-an-innocent-halifax-man-s-conviction-9.7283149" target="_blank"><u>CBC</u></a> report (thanks, <a href="https://www.polygon.com/skyrim-fus-ro-dah-username-prison-mistake-police-case/?taid=6a6a607571891d00011429b2&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter" target="_blank"><u>Polygon</u></a>) notes that the actual suspect in the case, accused of exchanging sexually explicit messages with a 12-year-old child, was operating under the username "fus__ro_dah," with <em>two</em> underscores. </p><p>In <a href="https://decisions.courts.ns.ca/nsc/nsca/en/item/523839/index.do" target="_blank"><u>the appeal</u></a> (thanks, <a href="https://gizmodo.com/how-a-single-typo-in-a-username-cost-an-innocent-man-18-months-of-his-life-2000792325" target="_blank"><u>Gizmodo</u></a>), Klayme writes in his affidavit, "In the latter stages of preparing my appeal arguments, it was discovered that the subpoena contained a subtle mistake that changed the course of my life."</p><p>"The police officer did not notice that the perpetrator's Kik username 'fus__ro_dah' contains a double underscore," Klayme continues. "This discrepancy went completely unnoticed at the trial. It was never brought to the attention of the trial judge." </p><p>The appeal background notes, "The Wisconsin police identified Mr. Klayme as the offender using an incorrect username. His conviction rested on the internet username being attributed to him." </p><p>The appeal also reiterates that a search of the bedroom believed to have been used by Klayme in his parents' house found "no evidence" linking him to the conversations or images in question, "nor was there evidence found of any Kik account activity by Mr. Klayme during the time frame of the offences." </p><p>To really hammer home the point, the appeals court suggests "the correct username likely would have led [sic] identified someone in California" – someone thousands of miles away who has seemingly roamed free, or at least free of this specific charge, throughout this six-year process. </p><p>"Mr. Klayme should not have been convicted of these offences," the decision concludes. "This is not a situation where an acquittal is entered because the Crown has failed to prove beyond a reasonable doubt the essential elements of an offence or an error during the trial made the verdict unsafe. In these circumstances, Mr. Klayme is factually innocent of the offences. He should never have been charged, let alone convicted." </p><p><a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/"><em>Bethesda's last Skyrim concept artist has been laid off after "almost 18 years of dedication to The Elder Scrolls, Fallout, and Starfield" amid Xbox cuts: "It has been my honor."</em></a></p>
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