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                            <title><![CDATA[ Latest from GamesRadar+ AU in Xbox-game-studios ]]></title>
                <link>https://www.gamesradar.com/au/tag/xbox-game-studios</link>
        <description><![CDATA[ All the latest xbox-game-studios content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Fri, 11 Sep 2026 10:28:57 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Death Stranding games broke even "but not by much," analyst says, which may explain whySony axed Physint despite it being Hideo Kojima's Metal Gear successor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following Sony dropping <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s next project, analysts report that the Death Stranding series just about broke even in sales.</p><p>Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a>. Pretty soon after, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox announced it's now publishing</u></a> both of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a>, with <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a> still on the way, leaving many perplexed as to why Sony would drop one of its most anticipated titles amid a whirlwind few months of bad press for the PlayStation brand. </p><p>Some speculated that the Death Stranding games had underperformed, leading to Sony's decision; however, from the sounds of things, the series didn't flop, but it didn't do much more than its budget. <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank"><u>Anilea Analytics</u></a> reports that the first Death Stranding did pretty well, selling 5 million copies by the end in the same time it took Death Stranding 2 to sell around 2.5 million copies. </p><p>Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%."</p><p>The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear. And with Sony releasing a string of high-profile misses as of late, with the likes of Marathon, Saros, and Marvel Tokon: Fighting Souls having pretty low-profile launches, and of course Sony sinking a ton of money into failed live service projects that end up canceled mid-dev (or after release in Concord's case), the publisher being more stingy is not entirely surprising. </p><p>However, Sony built its way back from the PS3's failures by being known for its high-quality releases. The Last of Us, the Horizon series, and so on fed into the prestige-publisher look Sony maintained until it decided to chase a live-service hit and stopped releasing games as often. And <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">even then the Wolverine reviews</a> seem to indicate the PlayStation first-party formula may be losing its shine a bit.  </p><p>I can't think of something with more prestige than Hideo Kojima doing a new Metal Gear-like game, which not only would probably sell better than Death Stranding did on that basis alone, but even if it only broke even, it's the type of game that gets people in who will eventually pick up the next game. But hey, PlayStation's loss is Xbox's gain, unless it also decides to cancel the title.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/death-stranding-games-broke-even-but-not-by-much-analyst-says-which-may-explain-why-sony-axed-physint-despite-it-being-hideo-kojimas-metal-gear-successor/</link>
                                                                            <description>
                            <![CDATA[ But let's keep funneling money into failed live services ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 10:28:57 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 13:30:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
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                                <p>Following Sony dropping <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s next project, analysts report that the Death Stranding series just about broke even in sales.</p><p>Despite making a massive deal out of its exclusivity when it was announced – it being the finale of a State of Play presentation – <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a> reportedly wanted to cancel Kojima Productions' Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/"><u>Physint</u></a>. Pretty soon after, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/"><u>Xbox announced it's now publishing</u></a> both of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a>, with <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a> still on the way, leaving many perplexed as to why Sony would drop one of its most anticipated titles amid a whirlwind few months of bad press for the PlayStation brand. </p><p>Some speculated that the Death Stranding games had underperformed, leading to Sony's decision; however, from the sounds of things, the series didn't flop, but it didn't do much more than its budget. <a href="https://alineaanalytics.substack.com/p/sony-divorces-kojima-while-nintendo" target="_blank"><u>Anilea Analytics</u></a> reports that the first Death Stranding did pretty well, selling 5 million copies by the end in the same time it took Death Stranding 2 to sell around 2.5 million copies. </p><p>Death Stranding has reportedly made about $243 million, with a rumored budget of around $100 million, while Death Stranding 2 has made about $129 million on a rumored budget of somewhere between $150-200 million. Anilea reports the franchise has definitely broken even with its $413 million made across both games, "but not by much," with "an estimated return on investment of 18% to 38%."</p><p>The development of Metal Gear Solid 5 reportedly going over budget is part of what caused the rift between Konami and Hideo Kojima, so the idea of Physint development being expensive isn't too surprising to hear. And with Sony releasing a string of high-profile misses as of late, with the likes of Marathon, Saros, and Marvel Tokon: Fighting Souls having pretty low-profile launches, and of course Sony sinking a ton of money into failed live service projects that end up canceled mid-dev (or after release in Concord's case), the publisher being more stingy is not entirely surprising. </p><p>However, Sony built its way back from the PS3's failures by being known for its high-quality releases. The Last of Us, the Horizon series, and so on fed into the prestige-publisher look Sony maintained until it decided to chase a live-service hit and stopped releasing games as often. And <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">even then the Wolverine reviews</a> seem to indicate the PlayStation first-party formula may be losing its shine a bit.  </p><p>I can't think of something with more prestige than Hideo Kojima doing a new Metal Gear-like game, which not only would probably sell better than Death Stranding did on that basis alone, but even if it only broke even, it's the type of game that gets people in who will eventually pick up the next game. But hey, PlayStation's loss is Xbox's gain, unless it also decides to cancel the title.</p><p><a href="https://www.gamesradar.com/games/sony-has-topped-a-generational-run-of-self-owns-abandoning-hideo-kojimas-next-metal-gear-right-as-marvels-wolverine-falls-flat/"><em>Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid spiritual successor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has announced it's working with <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a> and Kojima Productions on its Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/" target="_blank">Physint,</a> after PlayStation apparently wanted to cancel the project earlier this year. </p><p>Following Death Stranding 2's release, the list of <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a> comprises <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a>, his new attempt at a horror game in partnership with Xbox following the Silent Hills debacle, and Physint, a return to the action espionage genre in the vein of Metal Gear, which Sony made a big song and dance about when announcing. The latter seems like a somewhat personal game to the director, as he says it was conceived while he was <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/" target="_blank">sick during the Covid-19 pandemic</a>, realizing people wanted something like Metal Gear from him. </p><p>Earlier today,<a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank"> PlayStation's Twitter account</a> posted a statement saying, "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project Physint". Then, within two minutes, <a href="https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/?ocid=Announce_soc_omc_xbo_tw_Photo_lrn_9.9.5" target="_blank">Xbox posted on the Xbox Wire Blog</a> that it would be publishing Physint. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097877506401681753"><p lang="en" dir="ltr">As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7N<a href="https://twitter.com/cantworkitout/status/2097877506401681753">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Despite Sony's messaging that it simply stepped away, Kojima himself explained "In mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the Physint project." </p><p>He adds, "Physint is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner." </p><p>Kojima explains, "We found in Xbox a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Kojima adds: "Please rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward."</p><p>The combination of this news and a litany of decisions from Sony over the last few years once again leaves me questioning PlayStation's plans for the future. </p><p>After the Concord debacle, the cancellation of Naughty Dog's The Last of Us 2 multiplayer leading to it looking like the developer is going to skip the PS5 generation, <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">Horizon Hunter's Gathering in general</a>, and even going back to the closures of Bluepoint and Japan Studio, Sony seems allergic to what made PlayStation so beloved over the PS4 generation. </p><p>That being said, Xbox doesn't exactly inspire me with confidence either, <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank">following its repeated string of mass layoffs</a> and high-profile game cancellations like Perfect Dark and Everwild. Hopefully OD does well, because right now I'm not exactly confident Physint is still coming out. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-is-envious-of-21-year-old-backrooms-director-i-made-metal-gear-at-23-but-a24-didnt-get-in-touch-with-me-until-i-was-about-59/"><em>Hideo Kojima is "envious" of 21-year-old Backrooms director: "I made Metal Gear at 23 – but A24 didn’t get in touch with me until I was about 59"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/</link>
                                                                            <description>
                            <![CDATA[ "Rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward" ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 09:09:54 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 09:13:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Xbox has announced it's working with <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a> and Kojima Productions on its Metal Gear spiritual successor, <a href="https://www.gamesradar.com/physint-guide/" target="_blank">Physint,</a> after PlayStation apparently wanted to cancel the project earlier this year. </p><p>Following Death Stranding 2's release, the list of <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a> comprises <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a>, his new attempt at a horror game in partnership with Xbox following the Silent Hills debacle, and Physint, a return to the action espionage genre in the vein of Metal Gear, which Sony made a big song and dance about when announcing. The latter seems like a somewhat personal game to the director, as he says it was conceived while he was <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/" target="_blank">sick during the Covid-19 pandemic</a>, realizing people wanted something like Metal Gear from him. </p><p>Earlier today,<a href="https://x.com/PlayStation/status/2097875212427735146" target="_blank"> PlayStation's Twitter account</a> posted a statement saying, "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project Physint". Then, within two minutes, <a href="https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/?ocid=Announce_soc_omc_xbo_tw_Photo_lrn_9.9.5" target="_blank">Xbox posted on the Xbox Wire Blog</a> that it would be publishing Physint. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097877506401681753"><p lang="en" dir="ltr">As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7N<a href="https://twitter.com/cantworkitout/status/2097877506401681753">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Despite Sony's messaging that it simply stepped away, Kojima himself explained "In mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the Physint project." </p><p>He adds, "Physint is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner." </p><p>Kojima explains, "We found in Xbox a partner with whom we share a common vision for the future, and we have decided to team up with them once again."</p><p>Kojima adds: "Please rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward."</p><p>The combination of this news and a litany of decisions from Sony over the last few years once again leaves me questioning PlayStation's plans for the future. </p><p>After the Concord debacle, the cancellation of Naughty Dog's The Last of Us 2 multiplayer leading to it looking like the developer is going to skip the PS5 generation, <a href="https://www.gamesradar.com/games/horizon/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests/">Horizon Hunter's Gathering in general</a>, and even going back to the closures of Bluepoint and Japan Studio, Sony seems allergic to what made PlayStation so beloved over the PS4 generation. </p><p>That being said, Xbox doesn't exactly inspire me with confidence either, <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank">following its repeated string of mass layoffs</a> and high-profile game cancellations like Perfect Dark and Everwild. Hopefully OD does well, because right now I'm not exactly confident Physint is still coming out. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-is-envious-of-21-year-old-backrooms-director-i-made-metal-gear-at-23-but-a24-didnt-get-in-touch-with-me-until-i-was-about-59/"><em>Hideo Kojima is "envious" of 21-year-old Backrooms director: "I made Metal Gear at 23 – but A24 didn’t get in touch with me until I was about 59"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ "It's a new day at Blizzard": Union wins historic contract protecting 1,900 World of Warcraft, Diablo, Overwatch, and more workers as Microsoft plans another 1,600 layoffs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Blizzard union members represented by the Communications Workers of America (CWA) have won a contract that shields a total of 1,900 workers at the World of Warcraft developer <a href="https://www.gamesradar.com/games/strategy/as-starcraft-teasers-continue-in-the-build-up-to-blizzcon-mounting-evidence-suggests-that-a-character-who-disappeared-11-years-ago-is-making-her-return/"><u>ahead of BlizzCon 2026</u></a>, and in the middle of parent company Microsoft's <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>ongoing plan to layoff a total of 3,200 people</u></a>. </p><p>"It's a new day at Blizzard, where greater power for workers is translating into more innovative games for players," says CWA president Claude Cummings Jr. in <a href="https://cwa-union.org/news/releases/blizzard-entertainment-workers-ratify-historic-video-game-contracts-cwa" target="_blank"><u>a press release</u></a>. The union – which includes World of Warcraft, Overwatch, Diablo, <a href="https://www.gamesradar.com/games/blizzard-narrative-team-votes-in-favor-of-union-one-week-after-call-of-duty-workers-did-the-same-pushing-back-against-mass-layoffs-at-microsoft-that-saw-9-000-jobs-lost-in-favor-of-ai/"><u>Blizzard's story and franchise development team</u></a> – is now guaranteed protections regarding layoffs, Microsoft's AI usage, and other urgent concerns. </p><p>"The company has to talk with us before implementing AI tech that affects our working conditions, and we get to negotiate over the impact of that,” senior World of Warcraft designer Paul Cox <a href="https://aftermath.site/blizzard-union-contract-warcraft-overwatch-diablo/" target="_blank"><u>tells Aftermath</u></a> "We'll also be regularly discussing AI as part of our labor management committee, which is the sort of meeting between the union and the company on a frequent basis where we can bring up everything from AI to 'Hey, people are complaining that the toilet doors have too large of a gap in them.'" </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uHcetmSF3e8RujdUfnP4o" name="sombra.jpg" alt="Overwatch" src="https://cdn.mos.cms.futurecdn.net/uHcetmSF3e8RujdUfnP4o.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>And since Microsoft is cracking its knuckles ahead of another 1,600 layoffs at Xbox, Blizzard union workers also made sure to secure "really strong layoff protections," Cox says. Union members are now eligible for at least four weeks of severance and recall rights that last 14 months, which give qualified laid-off workers the opportunity to be "recalled" into open positions at Blizzard during that time period. </p><p>Cox explains, "If WoW has a bunch of layoffs, but Diablo doesn't, and Diablo is looking to expand, the folks who are laid off from WoW can get recalled into Diablo if they're qualified, which has definitely never happened in our industry before, and is very rare to see just in general. So we are really excited about that."</p><p>Blizzard workers have been fighting to feel steady in an increasingly unstable industry for a while now – apparently, "a few hundred people" have been stationing themselves outside the <a href="https://news.blizzard.com/en-us/article/21349313/the-orc-statue" target="_blank"><u>Blizzard campus' 12-foot tall orc statue</u></a> to make "noise on a regular basis," says Blizzard senior editor Alison Veneto. But Veneto thinks what really convinced Blizzard bosses to take the company's union members seriously was the threat of an awkward BlizzCon 2026, which starts on September 12.</p><p>"I'll go ahead and say it: BlizzCon is next week," she explains. "Going into BlizzCon without a contract with the level of mobilization that had been ramping up from Blizzard employees could have been uncomfortable." But now Blizzard union members' efforts have paid off, and everyone can relax – until the next thing. </p><p><a href="https://www.gamesradar.com/games/43-year-crpg-veteran-behind-fallout-and-wasteland-worried-about-job-loss-from-ai-which-seems-justified-now-that-his-parent-company-microsoft-laid-off-9-000-in-exchange-for-more-slop/"><u><em>43-year CRPG veteran behind Fallout and Wasteland "worried about job loss" from AI, which seems justified now that his parent company Microsoft laid off 9,000 in exchange for more slop</em></u></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/its-a-new-day-at-blizzard-union-wins-historic-contract-protecting-1-900-world-of-warcraft-diablo-overwatch-and-more-workers-as-microsoft-plans-another-1-600-layoffs/</link>
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                            <![CDATA[ Just in time for BlizzCon ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 14:23:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A still from the World of Warcraft: The War Within cinematic.]]></media:description>                                                            <media:text><![CDATA[A still from the World of Warcraft: The War Within cinematic.]]></media:text>
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                                <p>Blizzard union members represented by the Communications Workers of America (CWA) have won a contract that shields a total of 1,900 workers at the World of Warcraft developer <a href="https://www.gamesradar.com/games/strategy/as-starcraft-teasers-continue-in-the-build-up-to-blizzcon-mounting-evidence-suggests-that-a-character-who-disappeared-11-years-ago-is-making-her-return/"><u>ahead of BlizzCon 2026</u></a>, and in the middle of parent company Microsoft's <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>ongoing plan to layoff a total of 3,200 people</u></a>. </p><p>"It's a new day at Blizzard, where greater power for workers is translating into more innovative games for players," says CWA president Claude Cummings Jr. in <a href="https://cwa-union.org/news/releases/blizzard-entertainment-workers-ratify-historic-video-game-contracts-cwa" target="_blank"><u>a press release</u></a>. The union – which includes World of Warcraft, Overwatch, Diablo, <a href="https://www.gamesradar.com/games/blizzard-narrative-team-votes-in-favor-of-union-one-week-after-call-of-duty-workers-did-the-same-pushing-back-against-mass-layoffs-at-microsoft-that-saw-9-000-jobs-lost-in-favor-of-ai/"><u>Blizzard's story and franchise development team</u></a> – is now guaranteed protections regarding layoffs, Microsoft's AI usage, and other urgent concerns. </p><p>"The company has to talk with us before implementing AI tech that affects our working conditions, and we get to negotiate over the impact of that,” senior World of Warcraft designer Paul Cox <a href="https://aftermath.site/blizzard-union-contract-warcraft-overwatch-diablo/" target="_blank"><u>tells Aftermath</u></a> "We'll also be regularly discussing AI as part of our labor management committee, which is the sort of meeting between the union and the company on a frequent basis where we can bring up everything from AI to 'Hey, people are complaining that the toilet doors have too large of a gap in them.'" </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uHcetmSF3e8RujdUfnP4o" name="sombra.jpg" alt="Overwatch" src="https://cdn.mos.cms.futurecdn.net/uHcetmSF3e8RujdUfnP4o.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>And since Microsoft is cracking its knuckles ahead of another 1,600 layoffs at Xbox, Blizzard union workers also made sure to secure "really strong layoff protections," Cox says. Union members are now eligible for at least four weeks of severance and recall rights that last 14 months, which give qualified laid-off workers the opportunity to be "recalled" into open positions at Blizzard during that time period. </p><p>Cox explains, "If WoW has a bunch of layoffs, but Diablo doesn't, and Diablo is looking to expand, the folks who are laid off from WoW can get recalled into Diablo if they're qualified, which has definitely never happened in our industry before, and is very rare to see just in general. So we are really excited about that."</p><p>Blizzard workers have been fighting to feel steady in an increasingly unstable industry for a while now – apparently, "a few hundred people" have been stationing themselves outside the <a href="https://news.blizzard.com/en-us/article/21349313/the-orc-statue" target="_blank"><u>Blizzard campus' 12-foot tall orc statue</u></a> to make "noise on a regular basis," says Blizzard senior editor Alison Veneto. But Veneto thinks what really convinced Blizzard bosses to take the company's union members seriously was the threat of an awkward BlizzCon 2026, which starts on September 12.</p><p>"I'll go ahead and say it: BlizzCon is next week," she explains. "Going into BlizzCon without a contract with the level of mobilization that had been ramping up from Blizzard employees could have been uncomfortable." But now Blizzard union members' efforts have paid off, and everyone can relax – until the next thing. </p><p><a href="https://www.gamesradar.com/games/43-year-crpg-veteran-behind-fallout-and-wasteland-worried-about-job-loss-from-ai-which-seems-justified-now-that-his-parent-company-microsoft-laid-off-9-000-in-exchange-for-more-slop/"><u><em>43-year CRPG veteran behind Fallout and Wasteland "worried about job loss" from AI, which seems justified now that his parent company Microsoft laid off 9,000 in exchange for more slop</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Getting down to business with Fable's game director: "You can transform the economic future" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fable has a while to go before its release on February 23, 2027, but we're already salivating at the prospect of buying up every property in Albion and milking the fantasy land for all the gold it's worth.</p><p>After chatting with its game director Ralph Fulton, we now know exactly how we're going to do it. He shared key tips on manipulating the game's simulated economy and maximizing profits.</p><h2 id="treasure-horde">Treasure horde</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hH6HKwJSDRx48eCpUVpU4c" name="PR_FABLE_Gamescom2026_OfficialCombatGameplay_Screenshot_03_4K_NoLogo_1080" alt="The Hero takes aim at oncoming spirits and undead enemies in Fable (2027) for Xbox Series X in the middle of a foggy forest made up of dead trees" src="https://cdn.mos.cms.futurecdn.net/hH6HKwJSDRx48eCpUVpU4c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Playground Games<br><strong>Publisher:</strong> Xbox Game Studios<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X<br><strong>Release date:</strong> February 23, 2027</p></div></div><p>"While there will be a way to optimize every business, one of the best ways to optimize a business is to identify whether an employee is actually working hard enough to increase the amount the business earns, and if not, fire them and just keep trying new employees to find one whose trait fits the business. [That's an] inside tip for you."</p><p>In <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>, not only can you play the role of a gallivanting adventurer, but if you fancy it, a ruthless business magnate. With tailors, bookshops, barbers, pubs, tattoo parlors, and bakeries all available to invest in, there's plenty of capitalistic possibility to sink your teeth into.</p><p>"Now," says Fulton, using a bakery as an example, "I can raise their wages, which in turn makes them happier, which would make them like me more and may make them a better employee, which then increases the overall yield of the bakery. But it might not. It might just lose me money. I could put their wages down. That's undoubtedly going to make them dislike me, think I'm greedy, and it may decrease their performance. But it might not. See what I mean? So you're kind of playing with a set of levers."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QQN2nqTJwmmXaR79yhnxcB" name="PR_assets_2026_06_1780856135_01_Fable_Choices_1080" alt="The hero looks at a giant beanstalk growing out of a house in a lush village in Fable (2027) for Xbox Series X, a possible consequence of player action" src="https://cdn.mos.cms.futurecdn.net/QQN2nqTJwmmXaR79yhnxcB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Specific NPC traits can help or hinder your enterprise. But which traits should you look out for? The most important one is 'hard-working'. Any NPC with this trait will apparently boost profits by 20% right off the bat. For Fulton, however, there's one industry in particular you'll want to invest in if you're after a shortcut to the millionaire's club: farming. That's because farms are among the most lucrative ventures, capable of supporting six workers. </p><p>"Now, if you can go and get six hard-working NPCs, put them to work on a farm, that all stacks. So suddenly you can be making a ton of money from that. I didn't know that until someone in our level design team pointed that out to me. But that is actually the smart play if you're going the property route."</p><p>So, by stacking buffs triggered by traits (the 'helpful' trait is another effective one), you can get the most out of Fable's layered financial systems. Buy up a farm, introduce your own hired help, and make bank. But it's the <em>kind</em> of help you bring in that determines how much money it makes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oq98Gudq8Kw8vXNP2M7DS7" name="Xbox Games Showcase + Starfield Direct 33-5 screenshot.jpg" alt="Fable 4" src="https://cdn.mos.cms.futurecdn.net/oq98Gudq8Kw8vXNP2M7DS7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Playground Games)</span></figcaption></figure><p>Here's where Playground Games' incredible attention to detail comes in. It refuses to use a randomizer tool for NPCs, instead applying every single one of these thousands of traits one by one.</p><div><blockquote><p>"We individually picked everything about every NPC."</p><p>Ralph Fulton, game director</p></blockquote></div><p>Doing this in a settlement like Bowerstone is monumental work. This is a location containing 400 NPCs alone, each with their own routines, personalities, likes, and dislikes. Doing this across the whole of Albion is downright Herculean.</p><p>"We individually picked everything about every NPC to make it into an NPC that you could read, that made sense top to bottom. We originally had a tool that would randomize it, and just 'roll' an NPC, and that would have been a massive labor-saving device. That would have saved us so much time, but what we found was, they just didn't make as much sense."</p><h2 id="business-fantasy">Business fantasy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kpQjfbGSxaopCa2S3ppZmc" name="PR_FABLE_Gamescom2026_OfficialQuestGameplay_Screenshot_Guild_4K_NoLogo_1080" alt="The Hero looks up at an ornate temple in Fable (2027) for Xbox Series X in the middle of a lush, green forest" src="https://cdn.mos.cms.futurecdn.net/kpQjfbGSxaopCa2S3ppZmc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Melee mashing</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SAKh6VR5p2yTAvb2ekAaVB" name="PR_assets_2026_06_1780856165_03_Fable_Hero_1080" caption="" alt="The hero aims a bow and arrow at a cockatrice in a lush forest in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/SAKh6VR5p2yTAvb2ekAaVB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/fables-combat-shows-a-lot-of-promise-but-im-glad-its-not-launching-this-year/">Fable’s combat shows a lot of promise, but I'm glad it's not launching this year</a></p></div></div><p>Randomized NPCs resulted in unconvincing mismatches between trait, job, and look – like a hairdresser with a bland bob, a pacifist weaponsmith, or a vegan butcher.</p><p>As with everything in Fable, building the best business is a delicate balancing act. Pay your employees too little and you'll make more profit, sure, but they'll come to resent you, spreading word around town of your miserly ways.</p><p>This results in drastic changes to your reputation. You may become known as selfish, cruel, or any number of different pejoratives applied to your character in response to your actions. Adjectives are expressed as a word cloud floating next to your character's head, and what's really interesting is when you get contrasting ones.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5xZ4xrm9bJBqLyMGLZCo3" name="fable 4" alt="Fable 4 screenshot showing the hero holding a sword and sitting next to a man clad in armor called Humphrey" src="https://cdn.mos.cms.futurecdn.net/h5xZ4xrm9bJBqLyMGLZCo3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For example, if your penny pinching avatar also has a way with words, there's nothing stopping them being known as charming and Scrooge-like at the same time. </p><p>"You could," says Fulton when asked if it's possible to have a reputation as a friendly murderer, "if you were being kind and generous on one hand but also killing people."</p><div><blockquote><p>"It's a more accurate representation of the things you're doing than moving incrementally up-and-down a single scale."</p><p>Ralph Fulton, game director</p></blockquote></div><p>"You can see that's contradictory. But actually it's a more accurate representation of the things you're doing, and what people know about you, rather than moving incrementally up-and-down a single scale."</p><p>For some, the endgame for all this gold might be a glitzy mansion. If you're in the market for one, you'll want to hit up a place on the outskirts of Bowerstone called Manor Fields. Here you'll find impressive stately homes, some with their own hedge mazes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="epp9t79WgoCYvvq7tztUPB" name="PR_assets_2026_06_1780856135_05_Fable_JackOfBlades_4K_NoLogo_1080" alt="The masked Jack of Blades is lit from behind by flames in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/epp9t79WgoCYvvq7tztUPB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For others, the goal will be more modest: a simple house and a family. In Fable, that family is more detailed than ever. Your wife and child have their own routines, as with every single NPC you encounter. They won't just wait around for you all day to return home after a full day of adventuring, but run errands around town as they live their own lives.</p><p>Fulton describes the challenges in implementing this system. He details a playtester whose in-game wife would teleport around at odd hours randomly giving out birthday presents.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q2PgSH2gZqrNEFfRJ5Zchc" name="PR_FABLE_Gamescom2026_OfficialQuestGameplay_Screenshot_Bowerstone_4K_NoLogo_1080" alt="The Hero, on horseback, looks at a lush medieval-style city in the distance in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/Q2PgSH2gZqrNEFfRJ5Zchc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>These glitches are, thankfully, fixed. Your spouse won't get up in the middle of the night to wish you many happy returns, instead waiting until morning. But it's just one of innumerable game-breaking bugs that could potentially befall a game of Fable's magnitude, one in which your actions reverberate across the land morally, ethically, and economically.</p><p>"You can certainly transform the economic future of people," says Fulton. "By using the levers at your disposal as a landlord, as a business owner, you can change the lives of people."</p><p><em>Our </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> and </em><a href="https://www.gamesradar.com/best-story-driven-rpgs/"><em>best story-driven RPGs</em></a><em> lists are no fable, but great places to get more recommendations on what to play next!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/getting-down-to-business-with-fables-game-director-you-can-certainly-transform-the-economic-future-of-people/</link>
                                                                            <description>
                            <![CDATA[ Want a mansion in Fable? Its game director explains how to make millions ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 10:11:25 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Griff Griffin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/x4mDhJrgws6rvy5zqz7w8k.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Griff Griffin is a UK-based games journalist with over a decade of experience covering the industry. He has written for some of the biggest gaming publications in the world, including GamesRadar+, PC Gamer, Kotaku, Edge, Sports Illustrated, and Newsweek. Alongside his journalism, Griff runs the YouTube channel Gaming with Griff Griffin, where he creates guides, walkthroughs, tips, and analysis for over 100,000 subscribers. When he&amp;#39;s not making content about games, he&amp;#39;s probably playing RPGs, hunting for obscure mechanics, or figuring out how to break a game&amp;#39;s systems in increasingly creative ways.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance]]></media:description>                                                            <media:text><![CDATA[The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance]]></media:text>
                                <media:title type="plain"><![CDATA[The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance]]></media:title>
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                                <p>Fable has a while to go before its release on February 23, 2027, but we're already salivating at the prospect of buying up every property in Albion and milking the fantasy land for all the gold it's worth.</p><p>After chatting with its game director Ralph Fulton, we now know exactly how we're going to do it. He shared key tips on manipulating the game's simulated economy and maximizing profits.</p><h2 id="treasure-horde">Treasure horde</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hH6HKwJSDRx48eCpUVpU4c" name="PR_FABLE_Gamescom2026_OfficialCombatGameplay_Screenshot_03_4K_NoLogo_1080" alt="The Hero takes aim at oncoming spirits and undead enemies in Fable (2027) for Xbox Series X in the middle of a foggy forest made up of dead trees" src="https://cdn.mos.cms.futurecdn.net/hH6HKwJSDRx48eCpUVpU4c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Playground Games<br><strong>Publisher:</strong> Xbox Game Studios<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X<br><strong>Release date:</strong> February 23, 2027</p></div></div><p>"While there will be a way to optimize every business, one of the best ways to optimize a business is to identify whether an employee is actually working hard enough to increase the amount the business earns, and if not, fire them and just keep trying new employees to find one whose trait fits the business. [That's an] inside tip for you."</p><p>In <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>, not only can you play the role of a gallivanting adventurer, but if you fancy it, a ruthless business magnate. With tailors, bookshops, barbers, pubs, tattoo parlors, and bakeries all available to invest in, there's plenty of capitalistic possibility to sink your teeth into.</p><p>"Now," says Fulton, using a bakery as an example, "I can raise their wages, which in turn makes them happier, which would make them like me more and may make them a better employee, which then increases the overall yield of the bakery. But it might not. It might just lose me money. I could put their wages down. That's undoubtedly going to make them dislike me, think I'm greedy, and it may decrease their performance. But it might not. See what I mean? So you're kind of playing with a set of levers."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QQN2nqTJwmmXaR79yhnxcB" name="PR_assets_2026_06_1780856135_01_Fable_Choices_1080" alt="The hero looks at a giant beanstalk growing out of a house in a lush village in Fable (2027) for Xbox Series X, a possible consequence of player action" src="https://cdn.mos.cms.futurecdn.net/QQN2nqTJwmmXaR79yhnxcB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Specific NPC traits can help or hinder your enterprise. But which traits should you look out for? The most important one is 'hard-working'. Any NPC with this trait will apparently boost profits by 20% right off the bat. For Fulton, however, there's one industry in particular you'll want to invest in if you're after a shortcut to the millionaire's club: farming. That's because farms are among the most lucrative ventures, capable of supporting six workers. </p><p>"Now, if you can go and get six hard-working NPCs, put them to work on a farm, that all stacks. So suddenly you can be making a ton of money from that. I didn't know that until someone in our level design team pointed that out to me. But that is actually the smart play if you're going the property route."</p><p>So, by stacking buffs triggered by traits (the 'helpful' trait is another effective one), you can get the most out of Fable's layered financial systems. Buy up a farm, introduce your own hired help, and make bank. But it's the <em>kind</em> of help you bring in that determines how much money it makes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oq98Gudq8Kw8vXNP2M7DS7" name="Xbox Games Showcase + Starfield Direct 33-5 screenshot.jpg" alt="Fable 4" src="https://cdn.mos.cms.futurecdn.net/oq98Gudq8Kw8vXNP2M7DS7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Playground Games)</span></figcaption></figure><p>Here's where Playground Games' incredible attention to detail comes in. It refuses to use a randomizer tool for NPCs, instead applying every single one of these thousands of traits one by one.</p><div><blockquote><p>"We individually picked everything about every NPC."</p><p>Ralph Fulton, game director</p></blockquote></div><p>Doing this in a settlement like Bowerstone is monumental work. This is a location containing 400 NPCs alone, each with their own routines, personalities, likes, and dislikes. Doing this across the whole of Albion is downright Herculean.</p><p>"We individually picked everything about every NPC to make it into an NPC that you could read, that made sense top to bottom. We originally had a tool that would randomize it, and just 'roll' an NPC, and that would have been a massive labor-saving device. That would have saved us so much time, but what we found was, they just didn't make as much sense."</p><h2 id="business-fantasy">Business fantasy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kpQjfbGSxaopCa2S3ppZmc" name="PR_FABLE_Gamescom2026_OfficialQuestGameplay_Screenshot_Guild_4K_NoLogo_1080" alt="The Hero looks up at an ornate temple in Fable (2027) for Xbox Series X in the middle of a lush, green forest" src="https://cdn.mos.cms.futurecdn.net/kpQjfbGSxaopCa2S3ppZmc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Melee mashing</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SAKh6VR5p2yTAvb2ekAaVB" name="PR_assets_2026_06_1780856165_03_Fable_Hero_1080" caption="" alt="The hero aims a bow and arrow at a cockatrice in a lush forest in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/SAKh6VR5p2yTAvb2ekAaVB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/fables-combat-shows-a-lot-of-promise-but-im-glad-its-not-launching-this-year/">Fable’s combat shows a lot of promise, but I'm glad it's not launching this year</a></p></div></div><p>Randomized NPCs resulted in unconvincing mismatches between trait, job, and look – like a hairdresser with a bland bob, a pacifist weaponsmith, or a vegan butcher.</p><p>As with everything in Fable, building the best business is a delicate balancing act. Pay your employees too little and you'll make more profit, sure, but they'll come to resent you, spreading word around town of your miserly ways.</p><p>This results in drastic changes to your reputation. You may become known as selfish, cruel, or any number of different pejoratives applied to your character in response to your actions. Adjectives are expressed as a word cloud floating next to your character's head, and what's really interesting is when you get contrasting ones.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5xZ4xrm9bJBqLyMGLZCo3" name="fable 4" alt="Fable 4 screenshot showing the hero holding a sword and sitting next to a man clad in armor called Humphrey" src="https://cdn.mos.cms.futurecdn.net/h5xZ4xrm9bJBqLyMGLZCo3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For example, if your penny pinching avatar also has a way with words, there's nothing stopping them being known as charming and Scrooge-like at the same time. </p><p>"You could," says Fulton when asked if it's possible to have a reputation as a friendly murderer, "if you were being kind and generous on one hand but also killing people."</p><div><blockquote><p>"It's a more accurate representation of the things you're doing than moving incrementally up-and-down a single scale."</p><p>Ralph Fulton, game director</p></blockquote></div><p>"You can see that's contradictory. But actually it's a more accurate representation of the things you're doing, and what people know about you, rather than moving incrementally up-and-down a single scale."</p><p>For some, the endgame for all this gold might be a glitzy mansion. If you're in the market for one, you'll want to hit up a place on the outskirts of Bowerstone called Manor Fields. Here you'll find impressive stately homes, some with their own hedge mazes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="epp9t79WgoCYvvq7tztUPB" name="PR_assets_2026_06_1780856135_05_Fable_JackOfBlades_4K_NoLogo_1080" alt="The masked Jack of Blades is lit from behind by flames in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/epp9t79WgoCYvvq7tztUPB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For others, the goal will be more modest: a simple house and a family. In Fable, that family is more detailed than ever. Your wife and child have their own routines, as with every single NPC you encounter. They won't just wait around for you all day to return home after a full day of adventuring, but run errands around town as they live their own lives.</p><p>Fulton describes the challenges in implementing this system. He details a playtester whose in-game wife would teleport around at odd hours randomly giving out birthday presents.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q2PgSH2gZqrNEFfRJ5Zchc" name="PR_FABLE_Gamescom2026_OfficialQuestGameplay_Screenshot_Bowerstone_4K_NoLogo_1080" alt="The Hero, on horseback, looks at a lush medieval-style city in the distance in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/Q2PgSH2gZqrNEFfRJ5Zchc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>These glitches are, thankfully, fixed. Your spouse won't get up in the middle of the night to wish you many happy returns, instead waiting until morning. But it's just one of innumerable game-breaking bugs that could potentially befall a game of Fable's magnitude, one in which your actions reverberate across the land morally, ethically, and economically.</p><p>"You can certainly transform the economic future of people," says Fulton. "By using the levers at your disposal as a landlord, as a business owner, you can change the lives of people."</p><p><em>Our </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> and </em><a href="https://www.gamesradar.com/best-story-driven-rpgs/"><em>best story-driven RPGs</em></a><em> lists are no fable, but great places to get more recommendations on what to play next!</em></p>
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                                                            <title><![CDATA[ Xbox CEO Asha Sharma is "not going to shoot my dog," says now-independent Double Fine boss Tim Schafer, who initially opposed Microsoft ownership because "you guys love closing studios" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Double Fine has <a href="https://www.gamesradar.com/games/free-from-xbox-double-fine-returns-to-kickstarter-to-ask-fans-what-its-next-small-game-should-be/"><u>just regained its independence</u></a> as a studio after seven years at Microsoft, who founder Tim Schafer initially didn't want as a dad anyway. But things seemed OK until new Xbox CEO Asha Sharma stepped in for Phil Spencer. </p><p>"No one puts Double Fine out of business except for me," Schafer <a href="https://www.bloomberg.com/news/newsletters/2026-09-04/how-double-fine-escaped-the-xbox-bloodbath" target="_blank"><u>tells Bloomberg</u></a> in a new report. "Asha's not going to shoot my dog. I'm going to shoot it. But I'm not going to shoot it because it's going to do great. A lot of people want to walk the dog." It's a good dog – Double Fine <a href="https://www.gamesradar.com/games/platformer/psychonauts-2-offered-a-sensitive-approach-to-mental-health-when-we-needed-it-most-and-shouldnt-be-forgotten/"><u>made the fantastic Psychonauts 2</u></a> and always commits to weird experiments <a href="https://www.gamesradar.com/games/action/i-built-the-biggest-ugliest-vase-double-fines-kiln-would-let-me-and-immediately-got-bullied-by-better-potters/"><u>like pottery brawler Kiln</u></a>.</p><p>The developer's allegiance to the strange is what made Schafer suspicious of Microsoft in the first place, when it offered to buy the entire studio in 2019. He remembers thinking, "I don't want to get bought by you," since, "You guys love shutting down studios." But former Microsoft Gaming CEO Phil Spencer was a real fan, and current Xbox CCO Matt Booty assured Schafer that Double Fine would get to feel self-sufficient – and it did, <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>until Xbox's huge leadership overhaul this year</u></a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/ijqbq9nfUX4" allowfullscreen></iframe></div></div><p>"It's not all at once out of the blue," Schafer says, seemingly nodding to the realization that Sharma might have planned to include Double Fine <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>in Xbox's mass layoffs</u></a>. "It's like – oh, that person didn't reply to my joke text. That's kind of how you find out these things. So I knew before I knew."</p><p>Double Fine officially regained its independence on July 6 <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/"><u>along with three other studios</u></a>, including South of Midnight developer Compulsion Games. Schafer was convinced the studio would be dead at Microsoft "unless we had a breakout, Minecraft hit that year," but now he doesn't have to worry about such things; Double Fine just announced <a href="https://store.steampowered.com/app/5067360/Thank_You_Bus_Driver/" target="_blank"><u>its new game Thank You Bus Driver</u></a> on September 4. You play as a bus driver who wants passengers to say thank you. </p><p>"After all these years," says Schafer, "how little I understand about the business just shows how hard it is to know."</p><p>He continues, "That's why I'm focused on keeping my team alive. That's why we do these creative things all the time. If we stopped doing these wacky creative things, we'd eventually be like, 'Who cares?' These games aren't lucrative enough to make up for how hard they are. They have to also be really fun and rewarding to make."</p><p><a href="https://www.gamesradar.com/games/after-escaping-xbox-double-fine-lays-off-23-people-as-tim-schafer-says-only-the-survival-of-our-studio-would-ever-make-us-consider-such-a-painful-action/"><u><em>After escaping Xbox, Double Fine lays off 23 people as Tim Schafer says "only the survival of our studio would ever make us consider such a painful action."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/xbox-ceo-asha-sharma-is-not-going-to-shoot-my-dog-says-now-independent-double-fine-boss-tim-schafer-who-initially-opposed-microsoft-ownership-because-you-guys-love-closing-studios/</link>
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                            <![CDATA[ "I'm going to shoot it" ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 21:02:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Double Fine]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Psychonauts 2 release date announced]]></media:description>                                                            <media:text><![CDATA[Psychonauts 2 release date announced]]></media:text>
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                                <p>Double Fine has <a href="https://www.gamesradar.com/games/free-from-xbox-double-fine-returns-to-kickstarter-to-ask-fans-what-its-next-small-game-should-be/"><u>just regained its independence</u></a> as a studio after seven years at Microsoft, who founder Tim Schafer initially didn't want as a dad anyway. But things seemed OK until new Xbox CEO Asha Sharma stepped in for Phil Spencer. </p><p>"No one puts Double Fine out of business except for me," Schafer <a href="https://www.bloomberg.com/news/newsletters/2026-09-04/how-double-fine-escaped-the-xbox-bloodbath" target="_blank"><u>tells Bloomberg</u></a> in a new report. "Asha's not going to shoot my dog. I'm going to shoot it. But I'm not going to shoot it because it's going to do great. A lot of people want to walk the dog." It's a good dog – Double Fine <a href="https://www.gamesradar.com/games/platformer/psychonauts-2-offered-a-sensitive-approach-to-mental-health-when-we-needed-it-most-and-shouldnt-be-forgotten/"><u>made the fantastic Psychonauts 2</u></a> and always commits to weird experiments <a href="https://www.gamesradar.com/games/action/i-built-the-biggest-ugliest-vase-double-fines-kiln-would-let-me-and-immediately-got-bullied-by-better-potters/"><u>like pottery brawler Kiln</u></a>.</p><p>The developer's allegiance to the strange is what made Schafer suspicious of Microsoft in the first place, when it offered to buy the entire studio in 2019. He remembers thinking, "I don't want to get bought by you," since, "You guys love shutting down studios." But former Microsoft Gaming CEO Phil Spencer was a real fan, and current Xbox CCO Matt Booty assured Schafer that Double Fine would get to feel self-sufficient – and it did, <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>until Xbox's huge leadership overhaul this year</u></a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/ijqbq9nfUX4" allowfullscreen></iframe></div></div><p>"It's not all at once out of the blue," Schafer says, seemingly nodding to the realization that Sharma might have planned to include Double Fine <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>in Xbox's mass layoffs</u></a>. "It's like – oh, that person didn't reply to my joke text. That's kind of how you find out these things. So I knew before I knew."</p><p>Double Fine officially regained its independence on July 6 <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/"><u>along with three other studios</u></a>, including South of Midnight developer Compulsion Games. Schafer was convinced the studio would be dead at Microsoft "unless we had a breakout, Minecraft hit that year," but now he doesn't have to worry about such things; Double Fine just announced <a href="https://store.steampowered.com/app/5067360/Thank_You_Bus_Driver/" target="_blank"><u>its new game Thank You Bus Driver</u></a> on September 4. You play as a bus driver who wants passengers to say thank you. </p><p>"After all these years," says Schafer, "how little I understand about the business just shows how hard it is to know."</p><p>He continues, "That's why I'm focused on keeping my team alive. That's why we do these creative things all the time. If we stopped doing these wacky creative things, we'd eventually be like, 'Who cares?' These games aren't lucrative enough to make up for how hard they are. They have to also be really fun and rewarding to make."</p><p><a href="https://www.gamesradar.com/games/after-escaping-xbox-double-fine-lays-off-23-people-as-tim-schafer-says-only-the-survival-of-our-studio-would-ever-make-us-consider-such-a-painful-action/"><u><em>After escaping Xbox, Double Fine lays off 23 people as Tim Schafer says "only the survival of our studio would ever make us consider such a painful action."</em></u></a></p>
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                                                            <title><![CDATA[ Skyrim and Fallout made Bethesda devs feel "safe" from mass layoffs before Xbox ended decades-long careers in two-minute meetings ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Bethesda is among the many game studios affected by the <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">ongoing mass layoffs at Xbox</a>, which are set to cut 3,200 jobs by the end of the 2027 fiscal year. At least 1,600 employees have already been let go, including Skyrim and Fallout veterans with decades-long careers like <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/">Christiane Meister</a> and <a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/">Ray Lederer</a>. It apparently was a rude awakening for staff at the storied studio, who'd hoped their work on such legendary franchises would insulate them from Microsoft's cost-cutting.</p><p>"There was an impending sense of doom, and it was like, man, is it going to be us?" Anne Barrett, who worked at Bethesda Game Studios Austin, tells <a href="https://www.theguardian.com/games/2026/sep/01/xbox-layoffs-microsoft" target="_blank">The Guardian</a>. "We thought we were safe. I mean, Bethesda Games Studios is Skyrim, it’s Fallout. We have really highly anticipated stuff coming out. We thought that the work we were doing was going to keep us safe. And instead, we got brought into a meeting that was two minutes long, to end, in some cases, decades of career at the company. It was just devastating."</p><p>Employees seemingly didn't have any more insight into the layoffs than the public did. They worried over the same <a href="https://www.gamesradar.com/games/major-xbox-layoffs-reportedly-on-the-way-as-ceo-asha-sharma-admits-microsofts-gaming-division-is-over-extended/">reports of mass job cuts</a> that the rest of us were all reading. The Guardian reports that they all learned of the mass layoffs when Asha Sharma published her <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">"resetting Xbox" memo</a> for the world to read. An hour later, people were called into meetings where they learned who had been fired.</p><p>"I remember, I laughed the whole day because I was in complete disbelief," Barrett says. "I was like, there’s no way they’re doing this. That’s how I processed it. Some of my co-workers were just devastated. I mean, breaking down. They did not understand what was going on. We had people who were just in really dark places. I think it hit me probably the next day. I felt like, wow – I just spent seven years doing all this. In college, people called me Bethesda because it was my dream to work here. And that was just … gone."</p><p>There are numerous <a href="https://www.gamesradar.com/upcoming-bethesda-games/">upcoming Bethesda games</a> in various stages of production, including the likes of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>. Series fans have been waiting well over a decade for both of those RPGs, and they'll likely be among the biggest titles Xbox has ever released. Yet it's still been willing to cut the veteran talent who helped make the previous entries great.</p><p>"I don't know how you create games at the quality level we were without the institutional knowledge that's been lost," Barrett says. "We have proprietary tech. Our titles have a very well-known visual identity. And when you lose the people who built the tech, when you lose the people who were improving it, you can't just throw new people at that problem, right? You can’t replace an artist with someone brand new and say: 'Now replicate what they were doing 15, 20 years ago.' The company has said that they can do it. I disagree."</p><p>Barrett says that her "view of the industry has definitely been damaged." arguing that "there’s been a loss of sight over why AAA games were so valuable to players. It wasn't just that they were big and shiny. It was that [the studios] had the resources to invest in creativity. What I see now is the same formula over and over and over again. In any entertainment industry, if you do that enough times, people get tired of it. I would love for us as an industry to get back to actually being creative and investing in that creativity."</p><p><a href="https://www.gamesradar.com/games/ea-devs-feel-the-threat-of-layoffs-at-all-times-especially-after-saudi-arabia-acquisition-its-hard-to-see-how-teams-or-games-that-underperform-wouldnt-be-dissolved/"><em>EA devs feel "the threat of layoffs at all times," especially after Saudi Arabia acquisition: "It's hard to see how teams or games that underperform wouldn't be dissolved."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/skyrim-and-fallout-made-bethesda-devs-feel-safe-from-mass-layoffs-before-xbox-ended-decades-long-careers-in-two-minute-meetings/</link>
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                            <![CDATA[ “I don't know how you create games at the quality level we were without the institutional knowledge that’s been lost" ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 21:52:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Skyrim]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:description>                                                            <media:text><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:text>
                                <media:title type="plain"><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:title>
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                                <p>Bethesda is among the many game studios affected by the <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">ongoing mass layoffs at Xbox</a>, which are set to cut 3,200 jobs by the end of the 2027 fiscal year. At least 1,600 employees have already been let go, including Skyrim and Fallout veterans with decades-long careers like <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/">Christiane Meister</a> and <a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/">Ray Lederer</a>. It apparently was a rude awakening for staff at the storied studio, who'd hoped their work on such legendary franchises would insulate them from Microsoft's cost-cutting.</p><p>"There was an impending sense of doom, and it was like, man, is it going to be us?" Anne Barrett, who worked at Bethesda Game Studios Austin, tells <a href="https://www.theguardian.com/games/2026/sep/01/xbox-layoffs-microsoft" target="_blank">The Guardian</a>. "We thought we were safe. I mean, Bethesda Games Studios is Skyrim, it’s Fallout. We have really highly anticipated stuff coming out. We thought that the work we were doing was going to keep us safe. And instead, we got brought into a meeting that was two minutes long, to end, in some cases, decades of career at the company. It was just devastating."</p><p>Employees seemingly didn't have any more insight into the layoffs than the public did. They worried over the same <a href="https://www.gamesradar.com/games/major-xbox-layoffs-reportedly-on-the-way-as-ceo-asha-sharma-admits-microsofts-gaming-division-is-over-extended/">reports of mass job cuts</a> that the rest of us were all reading. The Guardian reports that they all learned of the mass layoffs when Asha Sharma published her <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">"resetting Xbox" memo</a> for the world to read. An hour later, people were called into meetings where they learned who had been fired.</p><p>"I remember, I laughed the whole day because I was in complete disbelief," Barrett says. "I was like, there’s no way they’re doing this. That’s how I processed it. Some of my co-workers were just devastated. I mean, breaking down. They did not understand what was going on. We had people who were just in really dark places. I think it hit me probably the next day. I felt like, wow – I just spent seven years doing all this. In college, people called me Bethesda because it was my dream to work here. And that was just … gone."</p><p>There are numerous <a href="https://www.gamesradar.com/upcoming-bethesda-games/">upcoming Bethesda games</a> in various stages of production, including the likes of <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>. Series fans have been waiting well over a decade for both of those RPGs, and they'll likely be among the biggest titles Xbox has ever released. Yet it's still been willing to cut the veteran talent who helped make the previous entries great.</p><p>"I don't know how you create games at the quality level we were without the institutional knowledge that's been lost," Barrett says. "We have proprietary tech. Our titles have a very well-known visual identity. And when you lose the people who built the tech, when you lose the people who were improving it, you can't just throw new people at that problem, right? You can’t replace an artist with someone brand new and say: 'Now replicate what they were doing 15, 20 years ago.' The company has said that they can do it. I disagree."</p><p>Barrett says that her "view of the industry has definitely been damaged." arguing that "there’s been a loss of sight over why AAA games were so valuable to players. It wasn't just that they were big and shiny. It was that [the studios] had the resources to invest in creativity. What I see now is the same formula over and over and over again. In any entertainment industry, if you do that enough times, people get tired of it. I would love for us as an industry to get back to actually being creative and investing in that creativity."</p><p><a href="https://www.gamesradar.com/games/ea-devs-feel-the-threat-of-layoffs-at-all-times-especially-after-saudi-arabia-acquisition-its-hard-to-see-how-teams-or-games-that-underperform-wouldnt-be-dissolved/"><em>EA devs feel "the threat of layoffs at all times," especially after Saudi Arabia acquisition: "It's hard to see how teams or games that underperform wouldn't be dissolved."</em></a></p>
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                                                            <title><![CDATA[ Fable is "15-20 hours" long, Xbox confirms, but you can "literally play it forever" if you treat it more like a life sim than an RPG ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has confirmed that <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>'s main story will be around 15 to 20 hours long, exactly in keeping with the first three entries in the venerable RPG series. You can double that playtime with sidequests and exploration, and the real devotees can play "forever" if they want to treat the game as a life sim.</p><p>"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay," associate game director Will Kennedy says at a Gamescom Q&A session, via <a href="https://www.polygon.com/fable-game-length-interview-xbox/" target="_blank">Polygon</a>. "And then, of course, the life systems are limitless, so you can play them for as long as you want."</p><p>"You can literally play it forever if that's what you want to do," fellow associate game director Craig Littler adds.</p><p>Personally, that sounds like the perfect length for an RPG to me – but I recognize I have a professional incentive to squeeze in as many games as I can manage. For players who invest in a small handful of games per year, the rise of RPGs like The Witcher 3, Baldur's Gate 3, and Elden Ring – whose playtimes can only be measured along astronomical scales – has fundamentally shifted expectations.</p><p>Still, the original Fable games are beloved for a reason, and part of that reason is the fact that they're breezy role-playing experiences that don't overstay their welcome. All three existing mainline Fable games are listed at around 15 hours to complete the main story on <a href="https://howlongtobeat.com/?q=fable" target="_blank">HowLongToBeat</a>, with that time extending to 25 hours or more depending on how many side quests you want to do.</p><p>Regardless, the fact that Playground Games is confident enough in the new Fable's life simulation aspects to cite them as a reason to keep playing forever is certainly encouraging. The game promises a <a href="https://www.gamesradar.com/games/rpg/fable-promises-a-bethesda-like-reactive-fantasy-world-and-i-think-it-will-be-enough-to-cover-for-the-elder-scrolls-6/">big, dynamic open world with loads of opportunities to get up to sandbox shenanigans</a>, and that can go a long way toward making an RPG feel like more than the sum of its main story quests.</p><p><a href="https://www.gamesradar.com/games/rpg/fables-combat-shows-a-lot-of-promise-but-im-glad-its-not-launching-this-year/"><em>Fable’s combat shows a lot of promise, but I'm glad it's not launching this year.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fable-is-15-20-hours-long-xbox-confirms-but-you-can-literally-play-it-forever-if-you-treat-it-more-like-a-life-sim-than-an-rpg/</link>
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                            <![CDATA[ "The life systems are limitless, so you can play them for as long as you want" ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 20:09:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance]]></media:description>                                                            <media:text><![CDATA[The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance]]></media:text>
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                                <p>Xbox has confirmed that <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>'s main story will be around 15 to 20 hours long, exactly in keeping with the first three entries in the venerable RPG series. You can double that playtime with sidequests and exploration, and the real devotees can play "forever" if they want to treat the game as a life sim.</p><p>"We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay," associate game director Will Kennedy says at a Gamescom Q&A session, via <a href="https://www.polygon.com/fable-game-length-interview-xbox/" target="_blank">Polygon</a>. "And then, of course, the life systems are limitless, so you can play them for as long as you want."</p><p>"You can literally play it forever if that's what you want to do," fellow associate game director Craig Littler adds.</p><p>Personally, that sounds like the perfect length for an RPG to me – but I recognize I have a professional incentive to squeeze in as many games as I can manage. For players who invest in a small handful of games per year, the rise of RPGs like The Witcher 3, Baldur's Gate 3, and Elden Ring – whose playtimes can only be measured along astronomical scales – has fundamentally shifted expectations.</p><p>Still, the original Fable games are beloved for a reason, and part of that reason is the fact that they're breezy role-playing experiences that don't overstay their welcome. All three existing mainline Fable games are listed at around 15 hours to complete the main story on <a href="https://howlongtobeat.com/?q=fable" target="_blank">HowLongToBeat</a>, with that time extending to 25 hours or more depending on how many side quests you want to do.</p><p>Regardless, the fact that Playground Games is confident enough in the new Fable's life simulation aspects to cite them as a reason to keep playing forever is certainly encouraging. The game promises a <a href="https://www.gamesradar.com/games/rpg/fable-promises-a-bethesda-like-reactive-fantasy-world-and-i-think-it-will-be-enough-to-cover-for-the-elder-scrolls-6/">big, dynamic open world with loads of opportunities to get up to sandbox shenanigans</a>, and that can go a long way toward making an RPG feel like more than the sum of its main story quests.</p><p><a href="https://www.gamesradar.com/games/rpg/fables-combat-shows-a-lot-of-promise-but-im-glad-its-not-launching-this-year/"><em>Fable’s combat shows a lot of promise, but I'm glad it's not launching this year.</em></a></p>
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                                                            <title><![CDATA[ Fable’s combat shows a lot of promise, but I'm glad it's not launching this year ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Warhammers have never been my thing in RPGs, and I expected the same to be said of my approach to <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>. But, loading into my hands-on combat demo, I found myself falling for a hefty hammer over my usual go-to dagger.</p><p>I try out two loadouts during the session: one with a bow and arrow in addition to my hammer, and another with a more rapid-fire, SMG-like crossbow. Each comes with four requisite spells, from levitation to thunder spears and huge floating swords to pin my prey down before finishing them with a big hammer swipe. Most excitingly, I get to polymorph wraiths into little ghost chickens and boot them across the screen.</p><h2 id="hammering-home">Hammering home</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zsDeCMA6QLpFtdTnMHoo4c" name="PR_FABLE_Gamescom2026_OfficialCombatGameplay_Screenshot_02_4K_NoLogo_1080" alt="The Hero mashes undead with a big hammer in Fable (2027) for Xbox Series X in a foggy cave" src="https://cdn.mos.cms.futurecdn.net/zsDeCMA6QLpFtdTnMHoo4c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Playground Games<br><strong>Publisher:</strong> Xbox Game Studios<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X<br><strong>Release date:</strong> February 23, 2027</p></div></div><p>For Playground Games' first <em>stab</em> at third-person combat (the Forza Horizon developer has been more comfortable behind the wheel until now), Fable absolutely impresses. There’s irreverent delight in experimenting with the two systems, seeing which spells synergize with my weapon as I discover powerful new ways to beat up baddies. </p><p>Slaughtering a skeleton makes a spirit burst out of its crumpled form, which spawns even more deadly foes until you beat it to undeath all over again with a well-timed arrow to the head, fire bolt to the face, or wallop with my beloved hammer. Combat here can feel more inventive than typical hack and slash fare.</p><p>But, there are a few areas that still need smoothing. My character model's head and neck feel stiffer than expected while breaking into a run, and a seemingly automatic enemy lock-on can get frustrating when I'm swarmed out the gate. The rapid-fire crossbow also seems to break for me now and then – holding RT on my Xbox controller <em>should </em>send out a barrage of arrows, but every so often I need to hammer the button to make it fire instead. I'm not sure if it's meant to feel like it's jamming or not, but it's not the most pleasant experience when angry skeletons have a bone to pick.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yrkAeF38f3MjpMxuz2uUPB" name="PR_assets_2026_06_1780856135_04_Fable_Balverine_4K_NoLogo_1080" alt="The Hero encounters a Balverine in a forest at night, lit by the moon in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/yrkAeF38f3MjpMxuz2uUPB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>There are also moments where I wish enemies would feel more reactive and aggressive. Even on the hard 'Legend' difficulty, crossbow-wielding skeletons and their lengthy reload animations leave ample time for me to close the gap and finish them off. I don't feel overly challenged at the moment. Obviously, early demos can still be a ways off final balance, but in Fable I want to earn the right to call myself a Hero.</p><p>Thankfully, the stiffness never distracts from how spells facilitate some truly magical moments. My personal favorite spell lets me disappear and dash behind a group of enemies before knocking them flying with a heavy melee spin attack – which is also how I manage to finish off a huge wraith boss, spawning legions of ghostly minions to his aid.</p><p>Beyond these kits that make up my hands-on, I'm told there will be other weapons to choose from in the full game, and that new spells acquired through narrative progression can be swapped out any time you fancy, all in the name of player choice and experimentation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sGeNdUY5Uv87WawaiJpTmc" name="PR_FABLE_Gamescom2026_OfficialQuestGameplay_Screenshot_Clocktower_4K_NoLogo_1080" alt="The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance" src="https://cdn.mos.cms.futurecdn.net/sGeNdUY5Uv87WawaiJpTmc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>I'm torn. There's an argument to be made that Playground should delay Fable once more. The next six months running up to launch will certainly be crucial for Playground to refine its work.</p><p>The ingredients are there for a sharp, dynamic combat system that packs a mean punch as well as a crackling bolt of lightning. But, so far, I feel like I'm reading a fable that still has notes in its margins. It's just about making sure everything connects to deliver an RPG worthy of Albion's legend. We've waited long enough as it is, and I can be patient if it means getting it right.</p><p><em>Looking to spin more fables of your own? Our </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> and </em><a href="https://www.gamesradar.com/best-story-driven-rpgs/"><em>best story-driven RPGs</em></a><em> rankings are filled with recommendations for tales that'll stick with you!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fables-combat-shows-a-lot-of-promise-but-im-glad-its-not-launching-this-year/</link>
                                                                            <description>
                            <![CDATA[ Magic and melee systems soar with zappy combos, even if Fable still needs a spit and polish to make it shine ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 17:00:21 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 11:23:02 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The hero aims a bow and arrow at a cockatrice in a lush forest in Fable (2027) for Xbox Series X]]></media:description>                                                            <media:text><![CDATA[The hero aims a bow and arrow at a cockatrice in a lush forest in Fable (2027) for Xbox Series X]]></media:text>
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                                <p>Warhammers have never been my thing in RPGs, and I expected the same to be said of my approach to <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>. But, loading into my hands-on combat demo, I found myself falling for a hefty hammer over my usual go-to dagger.</p><p>I try out two loadouts during the session: one with a bow and arrow in addition to my hammer, and another with a more rapid-fire, SMG-like crossbow. Each comes with four requisite spells, from levitation to thunder spears and huge floating swords to pin my prey down before finishing them with a big hammer swipe. Most excitingly, I get to polymorph wraiths into little ghost chickens and boot them across the screen.</p><h2 id="hammering-home">Hammering home</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zsDeCMA6QLpFtdTnMHoo4c" name="PR_FABLE_Gamescom2026_OfficialCombatGameplay_Screenshot_02_4K_NoLogo_1080" alt="The Hero mashes undead with a big hammer in Fable (2027) for Xbox Series X in a foggy cave" src="https://cdn.mos.cms.futurecdn.net/zsDeCMA6QLpFtdTnMHoo4c.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Playground Games<br><strong>Publisher:</strong> Xbox Game Studios<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X<br><strong>Release date:</strong> February 23, 2027</p></div></div><p>For Playground Games' first <em>stab</em> at third-person combat (the Forza Horizon developer has been more comfortable behind the wheel until now), Fable absolutely impresses. There’s irreverent delight in experimenting with the two systems, seeing which spells synergize with my weapon as I discover powerful new ways to beat up baddies. </p><p>Slaughtering a skeleton makes a spirit burst out of its crumpled form, which spawns even more deadly foes until you beat it to undeath all over again with a well-timed arrow to the head, fire bolt to the face, or wallop with my beloved hammer. Combat here can feel more inventive than typical hack and slash fare.</p><p>But, there are a few areas that still need smoothing. My character model's head and neck feel stiffer than expected while breaking into a run, and a seemingly automatic enemy lock-on can get frustrating when I'm swarmed out the gate. The rapid-fire crossbow also seems to break for me now and then – holding RT on my Xbox controller <em>should </em>send out a barrage of arrows, but every so often I need to hammer the button to make it fire instead. I'm not sure if it's meant to feel like it's jamming or not, but it's not the most pleasant experience when angry skeletons have a bone to pick.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yrkAeF38f3MjpMxuz2uUPB" name="PR_assets_2026_06_1780856135_04_Fable_Balverine_4K_NoLogo_1080" alt="The Hero encounters a Balverine in a forest at night, lit by the moon in Fable (2027) for Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/yrkAeF38f3MjpMxuz2uUPB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>There are also moments where I wish enemies would feel more reactive and aggressive. Even on the hard 'Legend' difficulty, crossbow-wielding skeletons and their lengthy reload animations leave ample time for me to close the gap and finish them off. I don't feel overly challenged at the moment. Obviously, early demos can still be a ways off final balance, but in Fable I want to earn the right to call myself a Hero.</p><p>Thankfully, the stiffness never distracts from how spells facilitate some truly magical moments. My personal favorite spell lets me disappear and dash behind a group of enemies before knocking them flying with a heavy melee spin attack – which is also how I manage to finish off a huge wraith boss, spawning legions of ghostly minions to his aid.</p><p>Beyond these kits that make up my hands-on, I'm told there will be other weapons to choose from in the full game, and that new spells acquired through narrative progression can be swapped out any time you fancy, all in the name of player choice and experimentation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sGeNdUY5Uv87WawaiJpTmc" name="PR_FABLE_Gamescom2026_OfficialQuestGameplay_Screenshot_Clocktower_4K_NoLogo_1080" alt="The Hero walks through a quirky, fairytale-looking town in Fable (2027) for Xbox Series X filled with citizens, with a big clocktower in the distance" src="https://cdn.mos.cms.futurecdn.net/sGeNdUY5Uv87WawaiJpTmc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>I'm torn. There's an argument to be made that Playground should delay Fable once more. The next six months running up to launch will certainly be crucial for Playground to refine its work.</p><p>The ingredients are there for a sharp, dynamic combat system that packs a mean punch as well as a crackling bolt of lightning. But, so far, I feel like I'm reading a fable that still has notes in its margins. It's just about making sure everything connects to deliver an RPG worthy of Albion's legend. We've waited long enough as it is, and I can be patient if it means getting it right.</p><p><em>Looking to spin more fables of your own? Our </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> and </em><a href="https://www.gamesradar.com/best-story-driven-rpgs/"><em>best story-driven RPGs</em></a><em> rankings are filled with recommendations for tales that'll stick with you!</em></p>
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                                                            <title><![CDATA[ Halo co-creator praises Witcher 3 Songs of the Past, wonders "what it would have been like if we’d kept building on Halo 3 with ODST-like expansions" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former Halo series lead and Halo 3 ODST creative director Joseph Staten has praised <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3</u></a>'s new expansion, reflecting on what the team could've done with more expansions for Halo games. </p><p><a href="https://x.com/joestaten/status/2092700184803524751?s=20" target="_blank"><u>Over on Twitter</u></a>, Staten posted the Songs of the Past trailer, saying that it's "super inspiring to see CD Projekt Red deliver new Witcher 3 adventures," with the next expansion set to release 12 years after The Witcher 3 first released in 2015. He adds, "I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions – new stories, innovative mechanics, etc." Saying that it "Would have been great fun."</p><p>Halo 3 ODST is one of the most beloved games in the franchise for many. Originally starting as DLC for Halo 3, it took a different approach to campaign design than the main series had at the time, trading a lot of the spectacle for a film-noir-inspired title that's a bit smaller scale than the threat of world-ending catastrophes found in Halo 3. </p><p>When asked if this would've potentially been a smaller team within <a href="https://www.gamesradar.com/uk/tag/bungie/"><u>Bungie</u></a> working on Halo side stories while the main team was focused on Destiny, <a href="https://x.com/joestaten/status/2092709925084680657?s=20" target="_blank"><u>Staten responded</u></a>, "In theory, this only would have happened if we never left Microsoft, which likely means Destiny never existed." </p><p>While spinoffs aren't exactly rare, Halo 3 ODST is exactly the type of project I'd love to see from devs more often, smaller scale stories that perhaps focus on side-characters to bridge the gap between major sequels, Marvel's Spider-Man Miles Morales being another great example of this. And who knows, perhaps more titles like ODST could get Halo back on track.</p><p><a href="https://www.gamesradar.com/games/halo/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach/"><em>Give Master Chief a break – I want more Halo games like ODST and Reach</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/halo-co-creator-praises-witcher-3-songs-of-the-past-wonders-what-it-would-have-been-like-if-wed-kept-building-on-halo-3-with-odst-like-expansions/</link>
                                                                            <description>
                            <![CDATA[ "Super inspiring to see CD Projekt Red deliver new Witcher 3 adventures" ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 16:09:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo 3: ODST screenshot of a Spartan fighting another soldier in the Security Zone]]></media:description>                                                            <media:text><![CDATA[Halo 3: ODST screenshot of a Spartan fighting another soldier in the Security Zone]]></media:text>
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                                <p>Former Halo series lead and Halo 3 ODST creative director Joseph Staten has praised <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3</u></a>'s new expansion, reflecting on what the team could've done with more expansions for Halo games. </p><p><a href="https://x.com/joestaten/status/2092700184803524751?s=20" target="_blank"><u>Over on Twitter</u></a>, Staten posted the Songs of the Past trailer, saying that it's "super inspiring to see CD Projekt Red deliver new Witcher 3 adventures," with the next expansion set to release 12 years after The Witcher 3 first released in 2015. He adds, "I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions – new stories, innovative mechanics, etc." Saying that it "Would have been great fun."</p><p>Halo 3 ODST is one of the most beloved games in the franchise for many. Originally starting as DLC for Halo 3, it took a different approach to campaign design than the main series had at the time, trading a lot of the spectacle for a film-noir-inspired title that's a bit smaller scale than the threat of world-ending catastrophes found in Halo 3. </p><p>When asked if this would've potentially been a smaller team within <a href="https://www.gamesradar.com/uk/tag/bungie/"><u>Bungie</u></a> working on Halo side stories while the main team was focused on Destiny, <a href="https://x.com/joestaten/status/2092709925084680657?s=20" target="_blank"><u>Staten responded</u></a>, "In theory, this only would have happened if we never left Microsoft, which likely means Destiny never existed." </p><p>While spinoffs aren't exactly rare, Halo 3 ODST is exactly the type of project I'd love to see from devs more often, smaller scale stories that perhaps focus on side-characters to bridge the gap between major sequels, Marvel's Spider-Man Miles Morales being another great example of this. And who knows, perhaps more titles like ODST could get Halo back on track.</p><p><a href="https://www.gamesradar.com/games/halo/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach/"><em>Give Master Chief a break – I want more Halo games like ODST and Reach</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script>
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                                                            <title><![CDATA[ Original Halo art director "may disagree" with some Campaign Evolved "creative decisions," but says "I’m rooting for the team and for Halo" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo co-creator and art director Marcus Lehto says he disagrees with some of Campaign Evolved's decisions, but is rooting for the franchise nonetheless. </p><p>The former <a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a> creative director recemtly <a href="https://www.gamesradar.com/games/halo/halo-co-creator-thinks-many-of-you-would-not-like-his-ideas-for-a-darker-pvpve-sequel-including-xbox-itself/">commented on the Halo franchise</a>, with Lehto saying that "talk of Halo's future is certainly very exciting," but that it's "fanciful and that I doubt Asha [Sharma, Xbox CEO] really gives a shit."</p><p>He added that fans may not actually want him to return to the franchise, saying, "If I were to make another Halo these days, I bet many of you would not like it." This also followed his comments that he is unhappy <a href="https://www.gamesradar.com/games/halo/halo-co-creator-says-the-remakes-lack-of-pvp-is-a-misstep-resulting-from-lack-of-oversight-and-poor-planning/">the new Halo remake left multiplayer out</a> of the package.   </p><p>In a <a href="https://x.com/game_fabricator/status/2091937715432698117" target="_blank">post on Twitter</a>, Lehto acknowledges there's been "Lots of discussion about my thoughts on Halo lately." He explains, "I genuinely enjoyed Campaign Evolved and think there’s a lot of great work in it. I may disagree with some decisions, but I’m rooting for the team and for Halo."</p><p>Lehto adds, "I helped create it, and I’ll always care deeply about it."</p><p>Unfortunately, Halo hasn't had the best time since Bungie stopped working on the franchise. Halo 4 was received well enough, but Halo 5 and the subsequent messy release of Halo Infinite have left the fanbase burnt out. While remaking the first game in the series certainly feels like setting the stage to reboot it altogether, there's no denying that Halo has lost its luster along the way.  </p><p><a href="https://www.gamesradar.com/games/halo/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach/"><em>Give Master Chief a break – I want more Halo games like ODST and Reach</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/original-halo-art-director-may-disagree-with-some-campaign-evolved-creative-decisions-but-says-im-rooting-for-the-team-and-for-halo/</link>
                                                                            <description>
                            <![CDATA[ Marcus Lehto worked on the series until Halo Reach ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:24:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo Campaign Evolved Master Chief near the pelican dropship rear door with other pelicans visible behind on approach to the Silent Cartographer beach]]></media:description>                                                            <media:text><![CDATA[Halo Campaign Evolved Master Chief near the pelican dropship rear door with other pelicans visible behind on approach to the Silent Cartographer beach]]></media:text>
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                                <p>Halo co-creator and art director Marcus Lehto says he disagrees with some of Campaign Evolved's decisions, but is rooting for the franchise nonetheless. </p><p>The former <a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a> creative director recemtly <a href="https://www.gamesradar.com/games/halo/halo-co-creator-thinks-many-of-you-would-not-like-his-ideas-for-a-darker-pvpve-sequel-including-xbox-itself/">commented on the Halo franchise</a>, with Lehto saying that "talk of Halo's future is certainly very exciting," but that it's "fanciful and that I doubt Asha [Sharma, Xbox CEO] really gives a shit."</p><p>He added that fans may not actually want him to return to the franchise, saying, "If I were to make another Halo these days, I bet many of you would not like it." This also followed his comments that he is unhappy <a href="https://www.gamesradar.com/games/halo/halo-co-creator-says-the-remakes-lack-of-pvp-is-a-misstep-resulting-from-lack-of-oversight-and-poor-planning/">the new Halo remake left multiplayer out</a> of the package.   </p><p>In a <a href="https://x.com/game_fabricator/status/2091937715432698117" target="_blank">post on Twitter</a>, Lehto acknowledges there's been "Lots of discussion about my thoughts on Halo lately." He explains, "I genuinely enjoyed Campaign Evolved and think there’s a lot of great work in it. I may disagree with some decisions, but I’m rooting for the team and for Halo."</p><p>Lehto adds, "I helped create it, and I’ll always care deeply about it."</p><p>Unfortunately, Halo hasn't had the best time since Bungie stopped working on the franchise. Halo 4 was received well enough, but Halo 5 and the subsequent messy release of Halo Infinite have left the fanbase burnt out. While remaking the first game in the series certainly feels like setting the stage to reboot it altogether, there's no denying that Halo has lost its luster along the way.  </p><p><a href="https://www.gamesradar.com/games/halo/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach/"><em>Give Master Chief a break – I want more Halo games like ODST and Reach</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script>
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                                                            <title><![CDATA[ "The Ori 3 rumors are nonsense," Metroidvania series creator says, and that Halo has taught Xbox you'll "undoubtedly get more slop" without the right talent working on beloved series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Amid all of the <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> shenanigans and <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> rumors coming to fruition, word has been circulating online about another series potentially getting a new entry: the beloved Ori games.</p><p>If you're not familiar with<a href="https://www.gamesradar.com/ori-and-blind-forest-review/"> Ori and the Blind Forest</a> or <a href="https://www.gamesradar.com/ori-and-the-will-of-the-wisps-review/">Ori and the Will of the Wisp</a>, they're charming Metroidvanias developed by Moon Game Studios – but published by Microsoft Studios and Xbox Game Studios, respectively. In other words, Microsoft essentially owns the rights to the IP rather than Moon Game Studios. <br><br>So, when <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">rumors about another Ori game</a> started coming to light, folks thought it'd be handled by new devs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091523063116378130"><p lang="en" dir="ltr">Once again there’s a bunch of people asking me about Ori 3 since there’s rumors floating about…As before, I haven’t heard anything about any of this.I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I’d guess that by now…<a href="https://twitter.com/cantworkitout/status/2091523063116378130">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to Thomas Mahler, CEO of Moon Game Studios and director behind both Ori games, however, that's not the case – and, in fact, there is supposedly no Ori 3 in the works anywhere. <br><br>"Once again there's a bunch of people asking me about Ori 3 since there's rumors floating about," as he writes over on <a href="https://x.com/thomasmahler/status/2091523063116378130" target="_blank">X</a>. "As before, I haven't heard anything about any of this." He then explains why he believes only his studio could pull a threequel off.</p><p>"I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I'd guess that by now Microsoft has learned their lesson that the right talent needs to work on those IP's, otherwise you'll undoubtedly get more slop," the lead states, alluding to the more mixed reviews Halo entries headed by 343 Industries saw, like <a href="https://www.gamesradar.com/halo-4-review/">Halo 4</a>. <br><br>What Mahler says next about Moon Game Studios' own plans is quite eye-catching, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091588849088815270"><p lang="en" dir="ltr">I can confirm that the Ori 3 rumors are nonsense 👍That said, I had Gareth over for dinner a while ago since he was recording the No Rest for the Wicked Soundtrack in Vienna (you folks will LOVE it!) and even he asked me if we'd be ready to do another one."It's time", he…<a href="https://twitter.com/cantworkitout/status/2091588849088815270">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Internally, we've been discussing our interest in purchasing the IP back," the CEO describes, because "I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!" <br><br>In a later <a href="https://x.com/thomasmahler/status/2091588849088815270" target="_blank">post</a>, he reiterates all of this, writing, "I can confirm that the Ori 3 rumors are nonsense" and stating that composer Gareth Coker "asked me if we'd be ready to do another one" – another Ori game, that is. "'It's time,' he said!"</p><p>So, there you have it – there might not be a new Ori in the works after all. It's important to note that Xbox could still have something up its sleeve, as there's no real way to tell – but that may truly just be wishful thinking at this point, considering everything.</p><p><em>Searching for some </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our handy little roundup of the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> out there right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4RmX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4RmX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/the-ori-3-rumors-are-nonsense-metroidvania-series-creator-says-and-that-halo-has-taught-xbox-youll-undoubtedly-get-more-slop-without-the-right-talent-working-on-beloved-series/</link>
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                            <![CDATA[ "I doubt any other studio could really do much with it" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ori and the Blind Forest]]></media:description>                                                            <media:text><![CDATA[Ori and the Blind Forest]]></media:text>
                                <media:title type="plain"><![CDATA[Ori and the Blind Forest]]></media:title>
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                                <p>Amid all of the <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> shenanigans and <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> rumors coming to fruition, word has been circulating online about another series potentially getting a new entry: the beloved Ori games.</p><p>If you're not familiar with<a href="https://www.gamesradar.com/ori-and-blind-forest-review/"> Ori and the Blind Forest</a> or <a href="https://www.gamesradar.com/ori-and-the-will-of-the-wisps-review/">Ori and the Will of the Wisp</a>, they're charming Metroidvanias developed by Moon Game Studios – but published by Microsoft Studios and Xbox Game Studios, respectively. In other words, Microsoft essentially owns the rights to the IP rather than Moon Game Studios. <br><br>So, when <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">rumors about another Ori game</a> started coming to light, folks thought it'd be handled by new devs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091523063116378130"><p lang="en" dir="ltr">Once again there’s a bunch of people asking me about Ori 3 since there’s rumors floating about…As before, I haven’t heard anything about any of this.I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I’d guess that by now…<a href="https://twitter.com/cantworkitout/status/2091523063116378130">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to Thomas Mahler, CEO of Moon Game Studios and director behind both Ori games, however, that's not the case – and, in fact, there is supposedly no Ori 3 in the works anywhere. <br><br>"Once again there's a bunch of people asking me about Ori 3 since there's rumors floating about," as he writes over on <a href="https://x.com/thomasmahler/status/2091523063116378130" target="_blank">X</a>. "As before, I haven't heard anything about any of this." He then explains why he believes only his studio could pull a threequel off.</p><p>"I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I'd guess that by now Microsoft has learned their lesson that the right talent needs to work on those IP's, otherwise you'll undoubtedly get more slop," the lead states, alluding to the more mixed reviews Halo entries headed by 343 Industries saw, like <a href="https://www.gamesradar.com/halo-4-review/">Halo 4</a>. <br><br>What Mahler says next about Moon Game Studios' own plans is quite eye-catching, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091588849088815270"><p lang="en" dir="ltr">I can confirm that the Ori 3 rumors are nonsense 👍That said, I had Gareth over for dinner a while ago since he was recording the No Rest for the Wicked Soundtrack in Vienna (you folks will LOVE it!) and even he asked me if we'd be ready to do another one."It's time", he…<a href="https://twitter.com/cantworkitout/status/2091588849088815270">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Internally, we've been discussing our interest in purchasing the IP back," the CEO describes, because "I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!" <br><br>In a later <a href="https://x.com/thomasmahler/status/2091588849088815270" target="_blank">post</a>, he reiterates all of this, writing, "I can confirm that the Ori 3 rumors are nonsense" and stating that composer Gareth Coker "asked me if we'd be ready to do another one" – another Ori game, that is. "'It's time,' he said!"</p><p>So, there you have it – there might not be a new Ori in the works after all. It's important to note that Xbox could still have something up its sleeve, as there's no real way to tell – but that may truly just be wishful thinking at this point, considering everything.</p><p><em>Searching for some </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our handy little roundup of the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> out there right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4RmX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4RmX.js" async></script>
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                                                            <title><![CDATA[ Halo co-creator thinks "many of you would not like" his ideas for a "darker" PvPvE sequel, including Xbox itself ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo universe co-creator and former Bungie creative director Marcus Lehto is having all kinds of strange ideas about the future of the franchise. But before you get too excited and start shooting your Needler pistol into the air, you should know the former Bungie creative director is certain you'll hate what he's thinking, and IP owner Xbox won't care. </p><p>"While talk of Halo's future is certainly very exciting, I'm aware that it's fanciful and that I doubt Asha [Sharma, Xbox CEO] really gives a shit," Lehto <a href="https://x.com/game_fabricator/status/2090260733670105404" target="_blank"><u>writes in an August 19 Twitter post</u></a>. "Also, Halo MUST be built by a local team together," he adds, jabbing at Microsoft's reputation for internal layoffs <a href="https://www.gamesradar.com/games/xbox-faces-hundreds-of-striking-employees-as-union-at-bethesda-parent-zenimax-stages-a-walkout-to-tell-microsoft-to-stop-dragging-their-feet/"><u>followed by external contracting</u></a>, "not outsourced around the globe to a group that has ZERO investment in making something great."</p><p>That could be that. But whatever Lehto's been mulling over sounds compelling, and Xbox has lately been experiencing <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>more drastic changes</u></a> than a little Halo revival, so... </p><p>Lehto teases in another Twitter post, "If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel." </p><p>Then, while Halo games have always offered multiplayer PvP – Lehto despises the fact that <a href="https://www.gamesradar.com/games/halo/halo-co-creator-says-the-remakes-lack-of-pvp-is-a-misstep-resulting-from-lack-of-oversight-and-poor-planning/"><u>the new Halo remake left this feature out</u></a> – they aren't as reliable when it comes to PvE. But it sounds like Lehto wants to rectify this with a truly PvPvE Halo <a href="https://www.gamesradar.com/games/third-person-shooter/pvp-is-the-reason-arc-raiders-works-love-it-or-hate-it-even-embarks-design-lead-says-it-adds-the-spice/"><u>à la Arc Raiders</u></a>, saying, "PvP would be the brains, PvE the heart and soul."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qQc7WBjuzR2wQvRKjvKn33" name="halo4-2" alt="Halo 4 artwork showing Master Chief getting up from the ground as debris falls" src="https://cdn.mos.cms.futurecdn.net/qQc7WBjuzR2wQvRKjvKn33.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Ultimately, "It would not be 'everyone's' Halo," Lehto says confidently. In case he hasn't yet sharpened that point enough to tear through your gauzy memories of 2001, <a href="https://x.com/game_fabricator/status/2090176084952400184" target="_blank"><u>he adds that</u></a>, "I would probably bench much of the current lore – respect it, but build a new future narrative for both the old and new audiences which makes much more sense."</p><p>Halo fans finally bared their teeth at this. A spooky, more militaristic Halo? Sure. PvPvE? Interesting. Xbox is currently an unsightly lump of job cuts and <a href="https://www.gamesradar.com/games/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap/"><u>drooping revenue</u></a> – fine, maybe it doesn't even <em>deserve</em> a new Halo game, that's not Lehto's fault. But threats to the lore are simply offensive, fans say, even if they come from the man who helped establish 26th century alien colonization.</p><p>"The lore is the only good thing about halo," <a href="https://x.com/Not_Toa_Kraadak/status/2090465233684799745" target="_blank"><u>one person argues</u></a> on Twitter.</p><p>"I know this is just your aspirations, but Halo really can't afford another soft reboot," <a href="https://x.com/inadeadheat/status/2090293234065100856" target="_blank"><u>frets another</u></a>. </p><p>Lehto gets it. If lightning strikes at the right time and his unconventional Halo sequel eventually gets approved, <a href="https://x.com/game_fabricator/status/2090237034262901092" target="_blank"><u>he says</u></a>, first, "We'd need to sit together, break bread, and enjoy some deep conversation – along with some fine beverages of course." Can we get that in a Halo game?</p><p><a href="https://www.gamesradar.com/games/halo/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach/"><u><em>Give Master Chief a break – I want more Halo games like ODST and Reach</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/halo-co-creator-thinks-many-of-you-would-not-like-his-ideas-for-a-darker-pvpve-sequel-including-xbox-itself/</link>
                                                                            <description>
                            <![CDATA[ "I'm aware that it's fanciful" ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 17:32:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:text>
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                                <p>Halo universe co-creator and former Bungie creative director Marcus Lehto is having all kinds of strange ideas about the future of the franchise. But before you get too excited and start shooting your Needler pistol into the air, you should know the former Bungie creative director is certain you'll hate what he's thinking, and IP owner Xbox won't care. </p><p>"While talk of Halo's future is certainly very exciting, I'm aware that it's fanciful and that I doubt Asha [Sharma, Xbox CEO] really gives a shit," Lehto <a href="https://x.com/game_fabricator/status/2090260733670105404" target="_blank"><u>writes in an August 19 Twitter post</u></a>. "Also, Halo MUST be built by a local team together," he adds, jabbing at Microsoft's reputation for internal layoffs <a href="https://www.gamesradar.com/games/xbox-faces-hundreds-of-striking-employees-as-union-at-bethesda-parent-zenimax-stages-a-walkout-to-tell-microsoft-to-stop-dragging-their-feet/"><u>followed by external contracting</u></a>, "not outsourced around the globe to a group that has ZERO investment in making something great."</p><p>That could be that. But whatever Lehto's been mulling over sounds compelling, and Xbox has lately been experiencing <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>more drastic changes</u></a> than a little Halo revival, so... </p><p>Lehto teases in another Twitter post, "If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel." </p><p>Then, while Halo games have always offered multiplayer PvP – Lehto despises the fact that <a href="https://www.gamesradar.com/games/halo/halo-co-creator-says-the-remakes-lack-of-pvp-is-a-misstep-resulting-from-lack-of-oversight-and-poor-planning/"><u>the new Halo remake left this feature out</u></a> – they aren't as reliable when it comes to PvE. But it sounds like Lehto wants to rectify this with a truly PvPvE Halo <a href="https://www.gamesradar.com/games/third-person-shooter/pvp-is-the-reason-arc-raiders-works-love-it-or-hate-it-even-embarks-design-lead-says-it-adds-the-spice/"><u>à la Arc Raiders</u></a>, saying, "PvP would be the brains, PvE the heart and soul."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qQc7WBjuzR2wQvRKjvKn33" name="halo4-2" alt="Halo 4 artwork showing Master Chief getting up from the ground as debris falls" src="https://cdn.mos.cms.futurecdn.net/qQc7WBjuzR2wQvRKjvKn33.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Ultimately, "It would not be 'everyone's' Halo," Lehto says confidently. In case he hasn't yet sharpened that point enough to tear through your gauzy memories of 2001, <a href="https://x.com/game_fabricator/status/2090176084952400184" target="_blank"><u>he adds that</u></a>, "I would probably bench much of the current lore – respect it, but build a new future narrative for both the old and new audiences which makes much more sense."</p><p>Halo fans finally bared their teeth at this. A spooky, more militaristic Halo? Sure. PvPvE? Interesting. Xbox is currently an unsightly lump of job cuts and <a href="https://www.gamesradar.com/games/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap/"><u>drooping revenue</u></a> – fine, maybe it doesn't even <em>deserve</em> a new Halo game, that's not Lehto's fault. But threats to the lore are simply offensive, fans say, even if they come from the man who helped establish 26th century alien colonization.</p><p>"The lore is the only good thing about halo," <a href="https://x.com/Not_Toa_Kraadak/status/2090465233684799745" target="_blank"><u>one person argues</u></a> on Twitter.</p><p>"I know this is just your aspirations, but Halo really can't afford another soft reboot," <a href="https://x.com/inadeadheat/status/2090293234065100856" target="_blank"><u>frets another</u></a>. </p><p>Lehto gets it. If lightning strikes at the right time and his unconventional Halo sequel eventually gets approved, <a href="https://x.com/game_fabricator/status/2090237034262901092" target="_blank"><u>he says</u></a>, first, "We'd need to sit together, break bread, and enjoy some deep conversation – along with some fine beverages of course." Can we get that in a Halo game?</p><p><a href="https://www.gamesradar.com/games/halo/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach/"><u><em>Give Master Chief a break – I want more Halo games like ODST and Reach</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script>
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                                                            <title><![CDATA[ Fable deserves a "chance to shine" – which is why Xbox should delay it one final time ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/tag/quick-resume/"><em><strong>Quick Resume</strong></em></a><em> is a regular column dedicated to all things Xbox from GamesRadar+'s Editor-in-Chief. This week, Josh is (regretfully) arguing for Fable to be delayed once again. </em></p><p>If Xbox is serious about wanting to return to growth in 2027, then chief content officer Matt Booty should make one more difficult decision before year's end – he should delay Fable one final time.  </p><p>When I spoke with Booty following the Xbox Games Showcase, the CCO told me that part of his job "is making sure that every game has a place to shine." He reasoned that <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/"><u>Gears of War: E-Day</u></a> "can be a game that pushes through in September" as it leads Xbox's return to console exclusivity. </p><p>And as for <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/"><u>Fable</u></a>, Booty told me: "We really want to give it its own space – its chance to shine. It made more sense to move it out of the year, instead of having to come right at the end of it." </p><p>The <a href="https://www.gamesradar.com/upcoming-rpg-games/"><u>upcoming RPG</u></a> was pushed to February 23, 2027 – moving it clear of the <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> vortex. When the decision was made in May to <a href="https://www.gamesradar.com/games/rpg/xbox-delays-fable-to-2027-but-insists-the-game-is-in-great-shape/">delay Fable</a>, its new release window was relatively clear of competition. Now it looks like the sort of month where time goes to die. </p><ul><li>Tomb Raider: Legacy of Atlantis, February 12</li><li>God of War Laufey, February 16</li><li>Persona 4 Revival, February 18</li><li>Fable, February 23</li><li>Metro 2039, February TBC</li></ul><iframe src="https://content.jwplatform.com/players/EBA8wSvM.html" id="EBA8wSvM" title="Fable - XBOX Games Showcase 2026" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new games release schedule</u></a> for Feb 2027 reflects one of the strongest months of the console generation. It's an exciting lineup, and I have no idea how I'm going to play them all. God forbid Rockstar relaunches GTA Online within this timeframe.</p><p>I wouldn't advocate for a Fable delay were it not for Sony Santa Monica deciding to date <a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> for February at SDCC. It's hard not to feel as if PlayStation Studios has made an active decision here. It swerved clear of the relatively clear January and March windows to position its first PS5 exclusive of 2027 a week before one of Xbox's most important upcoming titles. </p><div><blockquote><p>"We really want to give it its own space – its chance to shine"</p><p>Matt Booty, Xbox CCO</p></blockquote></div><p>Remember, Fable is a multiplatform release. Xbox is surely hoping that positive reception from the <em>massive</em> audience of PS5 players will help push this long-awaited franchise revival to new heights – reestablishing Fable as a core pillar of the Xbox platform, one which could (whisper it) draw PlayStation owners to Xbox when it inevitably comes time for a platform-exclusive sequel to <a href="https://www.gamesradar.com/hardware/xbox-project-helix-guide/">Project Helix</a>.  </p><p>The situation is complicated further by Xbox granting five days of early access to whomever pre-orders the Premium Edition. So, come February 18, PS5 owners will have a tough choice to make. If Xbox is serious about wanting to return to growth in 2027, having recorded a $1.7 billion decline in revenue last year, then it needs to give Fable the clearest runway to succeed on both platforms. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="djCdabLxDtJ9bhEZouNY3f" name="Fable4-new" alt="Fable screenshot showing the hero exploring a town and looking at a magical beanstalk" src="https://cdn.mos.cms.futurecdn.net/djCdabLxDtJ9bhEZouNY3f.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>When I spoke with Playground Games' general manager in June, he noted that there was "a little bit of disappointment" within the studio <a href="https://www.gamesradar.com/games/rpg/fable-delay-was-a-disappointment-playground-boss-says-but-avoiding-gta-6-can-give-the-rpg-the-attention-this-game-deserves/"><u>that Fable had been pushed to 2027</u></a>. I'm certain that another shift would be similarly received internally, but the argument for Fable's original delay still rings true today: </p><p>"We could all absolutely see the benefits of that movement – moving out of that really congested period towards the end of the year, and obviously avoiding Grand Theft Auto," said Ralph Fulton. "The thing I love about it now, and the thing I've tried to sell the team on, is that going into February and having a much less contested window allows us the opportunity to go out and really make a moment for ourselves, and get the attention that I think this game deserves." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqx0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqx0X.js" async></script><p>Fulton is correct in his assessment. Fable is deserving of attention. Everything I have personally seen of the game so far is exceptionally promising, and I firmly believe that it has the capacity to reshape the way we think about RPGs through its expressive, interlocking living population and social systems. </p><p>What Fable needs is the space to shine. Room for discussion to flourish out of it, rather than risk getting caught in the inevitable, exhausting 'Kratos vs. Laufey' debate that's surely (and sadly) going to dominate February. </p><p><strong>Related Stories:</strong></p><a class="card card--standard card--rows-1 card--align-center" href="https://www.gamesradar.com/games/xbox-return-to-console-exclusivity-report/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mm3HQX5Sh5mqbuZTgfGBsn.jpg" alt="Composite image with screenshots of Modern Warfare 4, Spyro: A Realm Beyond, Gears of War: E-Day, and Fable in the wings of the Xbox logo"></p></div><div class="card__content"><h3 class="card__title">Making sense of Microsoft&#39;s messy return to console exclusivity</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/fps/rather-than-rip-and-tear-id-software-apart-xbox-should-have-put-the-fps-pioneers-on-gears-of-war/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/sp8RV4sSX8vB4AW8z6t6h9.jpg" alt="Gears of War: E-Day screenshot"></p></div><div class="card__content"><h3 class="card__title">Rather than rip and tear id Software apart, Xbox should have put the FPS pioneers on the Gears of War franchise</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival/after-8-years-and-no-new-releases-undead-labs-biggest-contribution-to-xbox-is-the-tech-it-leaves-behind/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Pu77okJdB2dAsYo8mpZik3.jpg" alt="State of Decay 3 screenshot"></p></div><div class="card__content"><h3 class="card__title">After 8 years and no new releases, Undead Labs&#39; biggest contribution to Xbox is the shared-world tech it leaves behind</h3></div></a> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fable-deserves-a-chance-to-shine-which-is-why-xbox-should-delay-it-one-final-time/</link>
                                                                            <description>
                            <![CDATA[ Fable is one of my most anticipated RPGs of 2027, but it deserves a clearer release window ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:44:49 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 09:08:35 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fable screenshot showing a hero aiming an arrow at a giant bird]]></media:description>                                                            <media:text><![CDATA[Fable screenshot showing a hero aiming an arrow at a giant bird]]></media:text>
                                <media:title type="plain"><![CDATA[Fable screenshot showing a hero aiming an arrow at a giant bird]]></media:title>
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                                <p><a href="https://www.gamesradar.com/tag/quick-resume/"><em><strong>Quick Resume</strong></em></a><em> is a regular column dedicated to all things Xbox from GamesRadar+'s Editor-in-Chief. This week, Josh is (regretfully) arguing for Fable to be delayed once again. </em></p><p>If Xbox is serious about wanting to return to growth in 2027, then chief content officer Matt Booty should make one more difficult decision before year's end – he should delay Fable one final time.  </p><p>When I spoke with Booty following the Xbox Games Showcase, the CCO told me that part of his job "is making sure that every game has a place to shine." He reasoned that <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/"><u>Gears of War: E-Day</u></a> "can be a game that pushes through in September" as it leads Xbox's return to console exclusivity. </p><p>And as for <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/"><u>Fable</u></a>, Booty told me: "We really want to give it its own space – its chance to shine. It made more sense to move it out of the year, instead of having to come right at the end of it." </p><p>The <a href="https://www.gamesradar.com/upcoming-rpg-games/"><u>upcoming RPG</u></a> was pushed to February 23, 2027 – moving it clear of the <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> vortex. When the decision was made in May to <a href="https://www.gamesradar.com/games/rpg/xbox-delays-fable-to-2027-but-insists-the-game-is-in-great-shape/">delay Fable</a>, its new release window was relatively clear of competition. Now it looks like the sort of month where time goes to die. </p><ul><li>Tomb Raider: Legacy of Atlantis, February 12</li><li>God of War Laufey, February 16</li><li>Persona 4 Revival, February 18</li><li>Fable, February 23</li><li>Metro 2039, February TBC</li></ul><iframe src="https://content.jwplatform.com/players/EBA8wSvM.html" id="EBA8wSvM" title="Fable - XBOX Games Showcase 2026" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new games release schedule</u></a> for Feb 2027 reflects one of the strongest months of the console generation. It's an exciting lineup, and I have no idea how I'm going to play them all. God forbid Rockstar relaunches GTA Online within this timeframe.</p><p>I wouldn't advocate for a Fable delay were it not for Sony Santa Monica deciding to date <a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> for February at SDCC. It's hard not to feel as if PlayStation Studios has made an active decision here. It swerved clear of the relatively clear January and March windows to position its first PS5 exclusive of 2027 a week before one of Xbox's most important upcoming titles. </p><div><blockquote><p>"We really want to give it its own space – its chance to shine"</p><p>Matt Booty, Xbox CCO</p></blockquote></div><p>Remember, Fable is a multiplatform release. Xbox is surely hoping that positive reception from the <em>massive</em> audience of PS5 players will help push this long-awaited franchise revival to new heights – reestablishing Fable as a core pillar of the Xbox platform, one which could (whisper it) draw PlayStation owners to Xbox when it inevitably comes time for a platform-exclusive sequel to <a href="https://www.gamesradar.com/hardware/xbox-project-helix-guide/">Project Helix</a>.  </p><p>The situation is complicated further by Xbox granting five days of early access to whomever pre-orders the Premium Edition. So, come February 18, PS5 owners will have a tough choice to make. If Xbox is serious about wanting to return to growth in 2027, having recorded a $1.7 billion decline in revenue last year, then it needs to give Fable the clearest runway to succeed on both platforms. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="djCdabLxDtJ9bhEZouNY3f" name="Fable4-new" alt="Fable screenshot showing the hero exploring a town and looking at a magical beanstalk" src="https://cdn.mos.cms.futurecdn.net/djCdabLxDtJ9bhEZouNY3f.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>When I spoke with Playground Games' general manager in June, he noted that there was "a little bit of disappointment" within the studio <a href="https://www.gamesradar.com/games/rpg/fable-delay-was-a-disappointment-playground-boss-says-but-avoiding-gta-6-can-give-the-rpg-the-attention-this-game-deserves/"><u>that Fable had been pushed to 2027</u></a>. I'm certain that another shift would be similarly received internally, but the argument for Fable's original delay still rings true today: </p><p>"We could all absolutely see the benefits of that movement – moving out of that really congested period towards the end of the year, and obviously avoiding Grand Theft Auto," said Ralph Fulton. "The thing I love about it now, and the thing I've tried to sell the team on, is that going into February and having a much less contested window allows us the opportunity to go out and really make a moment for ourselves, and get the attention that I think this game deserves." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODqx0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODqx0X.js" async></script><p>Fulton is correct in his assessment. Fable is deserving of attention. Everything I have personally seen of the game so far is exceptionally promising, and I firmly believe that it has the capacity to reshape the way we think about RPGs through its expressive, interlocking living population and social systems. </p><p>What Fable needs is the space to shine. Room for discussion to flourish out of it, rather than risk getting caught in the inevitable, exhausting 'Kratos vs. Laufey' debate that's surely (and sadly) going to dominate February. </p><p><strong>Related Stories:</strong></p><a class="card card--standard card--rows-1 card--align-center" href="https://www.gamesradar.com/games/xbox-return-to-console-exclusivity-report/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mm3HQX5Sh5mqbuZTgfGBsn.jpg" alt="Composite image with screenshots of Modern Warfare 4, Spyro: A Realm Beyond, Gears of War: E-Day, and Fable in the wings of the Xbox logo"></p></div><div class="card__content"><h3 class="card__title">Making sense of Microsoft&#39;s messy return to console exclusivity</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/fps/rather-than-rip-and-tear-id-software-apart-xbox-should-have-put-the-fps-pioneers-on-gears-of-war/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/sp8RV4sSX8vB4AW8z6t6h9.jpg" alt="Gears of War: E-Day screenshot"></p></div><div class="card__content"><h3 class="card__title">Rather than rip and tear id Software apart, Xbox should have put the FPS pioneers on the Gears of War franchise</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival/after-8-years-and-no-new-releases-undead-labs-biggest-contribution-to-xbox-is-the-tech-it-leaves-behind/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Pu77okJdB2dAsYo8mpZik3.jpg" alt="State of Decay 3 screenshot"></p></div><div class="card__content"><h3 class="card__title">After 8 years and no new releases, Undead Labs&#39; biggest contribution to Xbox is the shared-world tech it leaves behind</h3></div></a>
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                                                            <title><![CDATA[ The Elder Scrolls 6: Sentinel could be the title of Bethesda's next RPG according to a solid fan theory that dates back to a Starfield teaser ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier this week, <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-ceo-says-her-live-playthrough-of-the-elder-scrolls-6-shows-incredible-scale-but-the-story-is-even-greater/">Xbox CEO Asha Sharma experienced a "live playthrough" of The Elder Scrolls 6</a>, and offered some exuberant praise for it, alongside with an extra little teaser: eight asterisks. These eight asterisks, apparently, represent the game's subtitle, and they're lending credence to a longstanding theory that the title of the upcoming RPG will be The Elder Scrolls 6: Sentinel. It seems Bethesda may have even been planning this reveal since <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>.</p><p>Both Asha's tweet and a <a href="https://x.com/BethesdaStudios/status/2087281455500083610" target="_blank">follow-up message</a> from Bethesda's own account were quite conspicuous in repeating "********," so it seems clear the devs expect us to be speculating on an eight-letter subtitle for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>.</p><p>"Sentinel" instantly became a frontrunner among the guesses, since the name has history in Elder Scrolls lore. The kingdom of Sentinel – and the capital city of the same name – is a prominent location in Hammerfell, which has long been rumored as the RPG's location. That alone makes it a pretty compelling guess, to the point where <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-6-setting-theory-backed-by-ex-bethesda-dev-as-fans-try-to-decipher-xbox-ceos-teaser/">even former Bethesda dev Michael Kirkbride had co-signed it</a>, but there's more fuel for this fire.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087573017740157050"><p lang="en" dir="ltr">I am starting to believe. https://t.co/8qwZ3f7JpW<a href="https://twitter.com/cantworkitout/status/2087573017740157050">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When you create your character in Starfield, there's an employee number listed at the bottom of the screen: 190514-2009140512. You can split that number into two-digit components, as in 19, 05, 14, 20, 09, 14, 05, and 12. Count out each number to a corresponding letter in the alphabet and, well, you can probably guess where this is going. You'll get S, E, N, T, I, N, E, and L.</p><p>The Elder Scrolls 6 and Starfield were both announced at the same time, and certainly by the time Starfield was actually released in 2023, it's possible Bethesda had already decided on the next game's subtitle.</p><p>In any case, it's safe to say that the Elder Scrolls community has been taken by Sentinel fever at this point. The whole Elder Scrolls 6 subreddit has been overtaken by Sentinel fever, especially after the apparent Starfield teaser was pointed out. I'm on board with the sentiment the folks behind the UESP Wiki are <a href="https://x.com/UESP_net/status/2087573017740157050" target="_blank">tweeting</a>: "I am starting to believe."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-demo-had-a-surprise-guest-at-bethesda-hq-a-giant-inflatable-rat-set-up-by-protesting-employees-to-watch-xbox-execs-who-oversaw-devastating-layoffs/"><em>The Elder Scrolls 6 demo had a surprise guest at Bethesda HQ: a giant inflatable rat set up by protesting employees to watch Xbox execs who oversaw "devastating layoffs."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-sentinel-could-be-the-title-of-bethesdas-next-rpg-according-to-a-solid-fan-theory-that-dates-back-to-a-starfield-teaser/</link>
                                                                            <description>
                            <![CDATA[ Todd Howard, you sly dog ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 21:37:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
                                <media:title type="plain"><![CDATA[Todd Howard]]></media:title>
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                                <p>Earlier this week, <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-ceo-says-her-live-playthrough-of-the-elder-scrolls-6-shows-incredible-scale-but-the-story-is-even-greater/">Xbox CEO Asha Sharma experienced a "live playthrough" of The Elder Scrolls 6</a>, and offered some exuberant praise for it, alongside with an extra little teaser: eight asterisks. These eight asterisks, apparently, represent the game's subtitle, and they're lending credence to a longstanding theory that the title of the upcoming RPG will be The Elder Scrolls 6: Sentinel. It seems Bethesda may have even been planning this reveal since <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>.</p><p>Both Asha's tweet and a <a href="https://x.com/BethesdaStudios/status/2087281455500083610" target="_blank">follow-up message</a> from Bethesda's own account were quite conspicuous in repeating "********," so it seems clear the devs expect us to be speculating on an eight-letter subtitle for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>.</p><p>"Sentinel" instantly became a frontrunner among the guesses, since the name has history in Elder Scrolls lore. The kingdom of Sentinel – and the capital city of the same name – is a prominent location in Hammerfell, which has long been rumored as the RPG's location. That alone makes it a pretty compelling guess, to the point where <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-6-setting-theory-backed-by-ex-bethesda-dev-as-fans-try-to-decipher-xbox-ceos-teaser/">even former Bethesda dev Michael Kirkbride had co-signed it</a>, but there's more fuel for this fire.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087573017740157050"><p lang="en" dir="ltr">I am starting to believe. https://t.co/8qwZ3f7JpW<a href="https://twitter.com/cantworkitout/status/2087573017740157050">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When you create your character in Starfield, there's an employee number listed at the bottom of the screen: 190514-2009140512. You can split that number into two-digit components, as in 19, 05, 14, 20, 09, 14, 05, and 12. Count out each number to a corresponding letter in the alphabet and, well, you can probably guess where this is going. You'll get S, E, N, T, I, N, E, and L.</p><p>The Elder Scrolls 6 and Starfield were both announced at the same time, and certainly by the time Starfield was actually released in 2023, it's possible Bethesda had already decided on the next game's subtitle.</p><p>In any case, it's safe to say that the Elder Scrolls community has been taken by Sentinel fever at this point. The whole Elder Scrolls 6 subreddit has been overtaken by Sentinel fever, especially after the apparent Starfield teaser was pointed out. I'm on board with the sentiment the folks behind the UESP Wiki are <a href="https://x.com/UESP_net/status/2087573017740157050" target="_blank">tweeting</a>: "I am starting to believe."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-demo-had-a-surprise-guest-at-bethesda-hq-a-giant-inflatable-rat-set-up-by-protesting-employees-to-watch-xbox-execs-who-oversaw-devastating-layoffs/"><em>The Elder Scrolls 6 demo had a surprise guest at Bethesda HQ: a giant inflatable rat set up by protesting employees to watch Xbox execs who oversaw "devastating layoffs."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Id Software lead says devs "don't have the incentive to care anymore" with Microsoft threatening another 1,600 Xbox layoffs after latest bloodbath ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plan to cut 3,200 employees at Xbox</a> still looming over the industry as a whole and affecting various studios, id Software lead services programmer Chris Hayes says developers are left without "the incentive to care anymore."</p><p>Microsoft's cuts are certainly no secret, with a plethora of studios – including Bethesda and the like – losing developers mid-production. In a recent interview with Auf ein Bier over on <a href="https://www.youtube.com/watch?v=aA64Ogzm_VU" target="_blank">YouTube</a>, Hayes comments on the situation himself, criticizing companies for widespread layoffs. <br><br>"They weakened their studios," he starts (thanks, <a href="https://www.pcgamer.com/gaming-industry/id-software-dev-says-mass-layoffs-like-microsofts-are-weakening-the-games-industry-because-developers-dont-have-the-incentive-to-care-anymore/" target="_blank">PCGamer</a>). "When they do layoffs, they weaken and devalue their studios – but they don't understand that." </p><p>He continues, stating that companies like Microsoft "continue to say that they have strong studios while they weaken them." It's tough to listen to, seeing as he's definitely not wrong.<br><br>Heck, CEO Satya Nadella recently claimed <a href="https://www.gamesradar.com/games/microsoft-ceo-says-xbox-has-the-best-ip-and-talented-studios-around-the-world-is-confident-itll-return-to-growth-after-its-worst-quarter-in-years-amid-mass-layoffs/">Xbox has "the best IP"</a> and "talented studios around the world," calling himself confident that it'll "return" to growth after its worst quarter in years amid the mass layoffs. So, yeah. <em>Definitely</em> not wrong.</p><p>Hayes goes on to say that "it is our experience together, our working together, and our past experiences that make the studio good" – and obviously, layoffs don't exactly fit into that picture. <br><br>"Yeah, you could just throw away half and bring in more later if you happen to need more number of hours to to fill out the check boxes that you want," the dev then admits… but that's not going to work in a company's favor, really.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aA64Ogzm_VU" allowfullscreen></iframe></div></div><p>"You're just going to end up with a mediocre game and people aren't going to be happy and everyone will know it," as Hayes states. "And that's the long-term thinking that doesn't seem to be present." <br><br>Not only is it not present, according to the id Software lead, but companies "fundamentally don't understand what makes the business." They might know numbers for marketing and the like, but not how to deliver a <em>decent</em> product.</p><p>"The actual reality of what makes a good game, how it gets done," that's what companies like Microsoft fall short of comprehending, as Hayes outlines. "They're so disconnected from that, they don't understand what it takes to build a team, what it takes to maintain a team – and that failures are important, too." <br><br>Rather than throwing in the towel following failures, the dev says it'd be beneficial to learn from them and allow team members to grow. But, sadly, that's far too often not how things work out. <br><br>"If you make a mistake, that's the last mistake you make as a team. That team is done. So no one's growing, no one's learning, and as a result, individuals don't have the incentive to care anymore." <br><br>I'm immediately personally reminded of The Elder Scrolls Online and how its team over at ZeniMax is <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">back down to the same size</a> it was a decade or so ago – and it's not a good reminder.</p><p>Hayes isn't the only person at id Software to speak out about the layoffs, either. Last month, producer Andrew Willis said, <a href="https://www.gamesradar.com/games/youll-never-get-another-world-of-warcraft-or-morrowind-in-the-current-climate-id-software-producer-says-as-constant-layoffs-batter-the-industry/">"You'll never get another World of Warcraft or Morrowind in the current climate"</a> – a statement that sadly feels like it might just ring true if things carry on the way they've been going. <br><br>Here's hoping the industry heals a bit over time and that we see less news about studio reductions.</p><p><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><em>Mass layoffs expected at EA as the now-private publisher reportedly tells its new debt masters that it's going to cut $700 million in annual costs</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/id-software-lead-says-devs-dont-have-the-incentive-to-care-anymore-with-microsoft-threatening-another-1-600-xbox-layoffs-after-latest-bloodbath/</link>
                                                                            <description>
                            <![CDATA[ "No one's growing, no one's learning" ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 15:42:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[id Software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Doom: The Dark Ages]]></media:description>                                                            <media:text><![CDATA[Doom: The Dark Ages]]></media:text>
                                <media:title type="plain"><![CDATA[Doom: The Dark Ages]]></media:title>
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                                <p>With <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plan to cut 3,200 employees at Xbox</a> still looming over the industry as a whole and affecting various studios, id Software lead services programmer Chris Hayes says developers are left without "the incentive to care anymore."</p><p>Microsoft's cuts are certainly no secret, with a plethora of studios – including Bethesda and the like – losing developers mid-production. In a recent interview with Auf ein Bier over on <a href="https://www.youtube.com/watch?v=aA64Ogzm_VU" target="_blank">YouTube</a>, Hayes comments on the situation himself, criticizing companies for widespread layoffs. <br><br>"They weakened their studios," he starts (thanks, <a href="https://www.pcgamer.com/gaming-industry/id-software-dev-says-mass-layoffs-like-microsofts-are-weakening-the-games-industry-because-developers-dont-have-the-incentive-to-care-anymore/" target="_blank">PCGamer</a>). "When they do layoffs, they weaken and devalue their studios – but they don't understand that." </p><p>He continues, stating that companies like Microsoft "continue to say that they have strong studios while they weaken them." It's tough to listen to, seeing as he's definitely not wrong.<br><br>Heck, CEO Satya Nadella recently claimed <a href="https://www.gamesradar.com/games/microsoft-ceo-says-xbox-has-the-best-ip-and-talented-studios-around-the-world-is-confident-itll-return-to-growth-after-its-worst-quarter-in-years-amid-mass-layoffs/">Xbox has "the best IP"</a> and "talented studios around the world," calling himself confident that it'll "return" to growth after its worst quarter in years amid the mass layoffs. So, yeah. <em>Definitely</em> not wrong.</p><p>Hayes goes on to say that "it is our experience together, our working together, and our past experiences that make the studio good" – and obviously, layoffs don't exactly fit into that picture. <br><br>"Yeah, you could just throw away half and bring in more later if you happen to need more number of hours to to fill out the check boxes that you want," the dev then admits… but that's not going to work in a company's favor, really.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aA64Ogzm_VU" allowfullscreen></iframe></div></div><p>"You're just going to end up with a mediocre game and people aren't going to be happy and everyone will know it," as Hayes states. "And that's the long-term thinking that doesn't seem to be present." <br><br>Not only is it not present, according to the id Software lead, but companies "fundamentally don't understand what makes the business." They might know numbers for marketing and the like, but not how to deliver a <em>decent</em> product.</p><p>"The actual reality of what makes a good game, how it gets done," that's what companies like Microsoft fall short of comprehending, as Hayes outlines. "They're so disconnected from that, they don't understand what it takes to build a team, what it takes to maintain a team – and that failures are important, too." <br><br>Rather than throwing in the towel following failures, the dev says it'd be beneficial to learn from them and allow team members to grow. But, sadly, that's far too often not how things work out. <br><br>"If you make a mistake, that's the last mistake you make as a team. That team is done. So no one's growing, no one's learning, and as a result, individuals don't have the incentive to care anymore." <br><br>I'm immediately personally reminded of The Elder Scrolls Online and how its team over at ZeniMax is <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">back down to the same size</a> it was a decade or so ago – and it's not a good reminder.</p><p>Hayes isn't the only person at id Software to speak out about the layoffs, either. Last month, producer Andrew Willis said, <a href="https://www.gamesradar.com/games/youll-never-get-another-world-of-warcraft-or-morrowind-in-the-current-climate-id-software-producer-says-as-constant-layoffs-batter-the-industry/">"You'll never get another World of Warcraft or Morrowind in the current climate"</a> – a statement that sadly feels like it might just ring true if things carry on the way they've been going. <br><br>Here's hoping the industry heals a bit over time and that we see less news about studio reductions.</p><p><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><em>Mass layoffs expected at EA as the now-private publisher reportedly tells its new debt masters that it's going to cut $700 million in annual costs</em></a></p>
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                                                            <title><![CDATA[ Xbox finally fixes bug that made it impossible to play physical games while exec promises "to improve reliability of our products" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has apparently fixed the bug that contributed to <a href="https://www.gamesradar.com/games/an-xbox-outage-left-physical-games-unplayable-tech-lead-says-microsoft-is-working-to-make-sure-that-never-happens-again/"><u>some players being unable to launch games, including those on physical discs</u></a>, in a new update it's deploying. Xbox CTO Scott Van Vliet hopes the fix sticks – and that Xbox products in the future won't be so sensitive.</p><p>Van Vliet is one of Xbox Game Studios CEO Asha Sharma's <a href="https://www.gamesradar.com/games/xbox-loses-new-exec-that-ceo-asha-sharma-appointed-just-2-months-ago/"><u>many new executive recruits</u></a> – he's been the CTO since May, and he oversaw Microsoft's Azure OpenAI business product before that. So no wonder he sounds nervous. Two weeks ago, <a href="https://x.com/scottvanvliet/status/2081892395218841974" target="_blank"><u>Van Vliet apologized for the "unacceptable situation"</u></a> that was Microsoft's game launch bug, and he writes <a href="https://x.com/scottvanvliet/status/2086814728551289308" target="_blank"><u>in an update on Twitter</u></a> that Xbox engineers are actively looking for ways to improve its clearly vulnerable software.</p><p>The CTO explains that "an underlying service required for XBOX Home Console sharing and Game Pass purchased content, as well as some PC scenarios" completely toppled after a system update. This issue then met and joined forces with a bug buried "in the XBOX client software stack," says Van Vliet, making "other license checks" fail and triggering "cascading failure scenarios that affected some players' ability to launch games."</p><p>Xbox will take over the "underlying service" that failed and, up until now, sat "outside of XBOX," according to Van Vliet's first Twitter post on the subject. That patch that includes the necessary bug fix to go along with that approach "becomes mandatory August 17," says Van Vliet, after which, he has big plans.</p><p>The CTO half-explains, "Our engineering and operations teams are looking broadly across our stack to improve reliability of our products and services. We will have more updates to share in the weeks and months ahead as we roll out some great new features for players, paired with quality-of-life systems updates." Vague – but who doesn't like "quality-of-life systems updates"?</p><p>"Appreciate the explanations," <a href="https://x.com/LowlyEidolon/status/2086852667465142755" target="_blank"><u>one Twitter poster says honestly</u></a>, "even though I don't understand what it means."</p><p><a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/"><u><em>Xbox is reportedly testing a feature to digitize physical game collections as PlayStation decides to phase out discs</em></u></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/xbox/xbox-finally-fixes-bug-that-made-it-impossible-to-play-physical-games-while-exec-promises-to-improve-reliability-of-our-products/</link>
                                                                            <description>
                            <![CDATA[ That would be nice ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 20:36:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paramount]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Halo TV series]]></media:description>                                                            <media:text><![CDATA[Halo TV series]]></media:text>
                                <media:title type="plain"><![CDATA[Halo TV series]]></media:title>
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                                <p>Xbox has apparently fixed the bug that contributed to <a href="https://www.gamesradar.com/games/an-xbox-outage-left-physical-games-unplayable-tech-lead-says-microsoft-is-working-to-make-sure-that-never-happens-again/"><u>some players being unable to launch games, including those on physical discs</u></a>, in a new update it's deploying. Xbox CTO Scott Van Vliet hopes the fix sticks – and that Xbox products in the future won't be so sensitive.</p><p>Van Vliet is one of Xbox Game Studios CEO Asha Sharma's <a href="https://www.gamesradar.com/games/xbox-loses-new-exec-that-ceo-asha-sharma-appointed-just-2-months-ago/"><u>many new executive recruits</u></a> – he's been the CTO since May, and he oversaw Microsoft's Azure OpenAI business product before that. So no wonder he sounds nervous. Two weeks ago, <a href="https://x.com/scottvanvliet/status/2081892395218841974" target="_blank"><u>Van Vliet apologized for the "unacceptable situation"</u></a> that was Microsoft's game launch bug, and he writes <a href="https://x.com/scottvanvliet/status/2086814728551289308" target="_blank"><u>in an update on Twitter</u></a> that Xbox engineers are actively looking for ways to improve its clearly vulnerable software.</p><p>The CTO explains that "an underlying service required for XBOX Home Console sharing and Game Pass purchased content, as well as some PC scenarios" completely toppled after a system update. This issue then met and joined forces with a bug buried "in the XBOX client software stack," says Van Vliet, making "other license checks" fail and triggering "cascading failure scenarios that affected some players' ability to launch games."</p><p>Xbox will take over the "underlying service" that failed and, up until now, sat "outside of XBOX," according to Van Vliet's first Twitter post on the subject. That patch that includes the necessary bug fix to go along with that approach "becomes mandatory August 17," says Van Vliet, after which, he has big plans.</p><p>The CTO half-explains, "Our engineering and operations teams are looking broadly across our stack to improve reliability of our products and services. We will have more updates to share in the weeks and months ahead as we roll out some great new features for players, paired with quality-of-life systems updates." Vague – but who doesn't like "quality-of-life systems updates"?</p><p>"Appreciate the explanations," <a href="https://x.com/LowlyEidolon/status/2086852667465142755" target="_blank"><u>one Twitter poster says honestly</u></a>, "even though I don't understand what it means."</p><p><a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/"><u><em>Xbox is reportedly testing a feature to digitize physical game collections as PlayStation decides to phase out discs</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Gears of War: E-Day's Steam player peak has already passed the series' all-time record, and it's still only in limited beta ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first leg of <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a>'s beta has only just clawed its way out of the ground, and it's putting up some strong Steam numbers already.</p><p>The <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-beta/">Gears of War: E-Day open beta</a>'s first portion runs from August 6 (yesterday) to August 10 on Xbox Series X|S consoles and PC, and it seems to be doing quite well right out of the gate. </p><p>According to SteamDB, the beta managed to get <a href="https://steamdb.info/app/4059240/charts/" target="_blank">14,331 players</a> chainsaw-gunning and wall-hopping at the same time, and we haven't even reached its first weekend where multiplayer games usually balloon. </p><p>Mind you, that's already the best Steam concurrent player peak the series has ever seen. Last year's re-remastered Gears of War Reloaded reached just <a href="https://steamdb.info/app/2523720/charts/" target="_blank">under 5,000</a> concurrent Steam players, strategy gem Gears Tactics hoarded <a href="https://steamdb.info/app/1184050/charts/" target="_blank">7,351 players</a> together, and the previous record holder Gears 5 peaked with a little <a href="https://steamdb.info/app/1097840/charts/" target="_blank">over 10,000 people</a>.</p><p>It's also worth noting that the Gears of War: E-Day beta is currently in early access, meaning it's only available to players who have pre-ordered the game or Game Pass Ultimate subscribers (who wouldn't have access to the Steam version, anyway). Putting up the series' best numbers before the general public's had a chance to shotgun chunks of meat off subterranean alien bugs is a very good sign for the prequel's prospects.</p><p>The full E-Day open beta goes live for everyone from August 13 to August 17. Both betas let folks try out Gears of War's PvP Versus mode and its sprawling 12-player <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart/">Horde mode</a> that throws waves of increasingly bloodthirsty enemies into wide open maps. </p><p>Gears of War: E-Day comes out in full on October 6 on Xbox Series X|S, PC, and Game Pass Ultimate. </p><p><em></em><a href="https://www.gamesradar.com/games/gears-of-war/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game/"><em>Burying EA, Gears of War: E-Day devs say there's no "pride and accomplishment" grind, just "old-school" unlocks from playing the game.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6VKGO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6VKGO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-steam-player-peak-has-already-passed-the-series-all-time-record-and-its-still-only-in-limited-beta/</link>
                                                                            <description>
                            <![CDATA[ E-Day's beta doesn't open up to everyone until August 13 ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 09:36:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gears of War]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.]]></media:text>
                                <media:title type="plain"><![CDATA[Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.]]></media:title>
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                                <p>The first leg of <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a>'s beta has only just clawed its way out of the ground, and it's putting up some strong Steam numbers already.</p><p>The <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-beta/">Gears of War: E-Day open beta</a>'s first portion runs from August 6 (yesterday) to August 10 on Xbox Series X|S consoles and PC, and it seems to be doing quite well right out of the gate. </p><p>According to SteamDB, the beta managed to get <a href="https://steamdb.info/app/4059240/charts/" target="_blank">14,331 players</a> chainsaw-gunning and wall-hopping at the same time, and we haven't even reached its first weekend where multiplayer games usually balloon. </p><p>Mind you, that's already the best Steam concurrent player peak the series has ever seen. Last year's re-remastered Gears of War Reloaded reached just <a href="https://steamdb.info/app/2523720/charts/" target="_blank">under 5,000</a> concurrent Steam players, strategy gem Gears Tactics hoarded <a href="https://steamdb.info/app/1184050/charts/" target="_blank">7,351 players</a> together, and the previous record holder Gears 5 peaked with a little <a href="https://steamdb.info/app/1097840/charts/" target="_blank">over 10,000 people</a>.</p><p>It's also worth noting that the Gears of War: E-Day beta is currently in early access, meaning it's only available to players who have pre-ordered the game or Game Pass Ultimate subscribers (who wouldn't have access to the Steam version, anyway). Putting up the series' best numbers before the general public's had a chance to shotgun chunks of meat off subterranean alien bugs is a very good sign for the prequel's prospects.</p><p>The full E-Day open beta goes live for everyone from August 13 to August 17. Both betas let folks try out Gears of War's PvP Versus mode and its sprawling 12-player <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart/">Horde mode</a> that throws waves of increasingly bloodthirsty enemies into wide open maps. </p><p>Gears of War: E-Day comes out in full on October 6 on Xbox Series X|S, PC, and Game Pass Ultimate. </p><p><em></em><a href="https://www.gamesradar.com/games/gears-of-war/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game/"><em>Burying EA, Gears of War: E-Day devs say there's no "pride and accomplishment" grind, just "old-school" unlocks from playing the game.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6VKGO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6VKGO.js" async></script>
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                                                            <title><![CDATA[ "CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An analyst has shared why Call of Duty's Black Ops 1 and 2 ports are vastly outperforming <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved</a> on PlayStation.</p><p>Over on Twitter, Alinea Analytics head of market analysis Rhys Elliott posts a chart of estimates of July's best-selling games on PlayStation consoles. <a href="https://www.gamesradar.com/uk/tag/activision/">Activision</a>'s Call of Duty: Black Ops and Black Ops 2 ports are right at the top, with the latter estimated at 8.2 million sold, making it far and away the highest-selling game of the month, while Black Ops 1 is estimated at only 3 million. </p><p>Halo, on the other hand, was estimated to have sold around 351,000 copies in July. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084778964510556301"><p lang="en" dir="ltr">Here's our PlayStation copies sold ranking for July (@alineaanalytics estimates).Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD… pic.twitter.com/5OgKfyiNra<a href="https://twitter.com/cantworkitout/status/2084778964510556301">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD ports," Elliott explains. Not to mention Halo's stock has somewhat fallen in the last decade and a half, with Elliott adding, "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach."</p><p>And ultimately, he believes price is the main factor, saying, "A proven, beloved old game, dropped at the right moment and, just as importantly, at the RIGHT PRICE, can out-earn almost anything new and buy a bit of breathing room in the slate." </p><p>And while the Call of Duty ports are kind of expensive, they launched with a pretty significant <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><em>limited-time </em>discount</a> for PS Plus subscribers. Elliott adds, "CoD got it. Halo didn't. Sixty dollars for what’s essentially a graphical touch-up of a 2001 game was always gonna be a rough sell, and players clearly weren’t having it." </p><p><em></em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-was-the-4th-most-popular-game-on-xbox-at-launch-in-the-us-but-only-29th-on-ps5-analyst-says/"><em>Halo: Campaign Evolved was the 4th most popular game on Xbox at launch in the US but only 29th on PS5, analyst says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/cod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell/</link>
                                                                            <description>
                            <![CDATA[ "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 05 Aug 2026 11:03:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:description>                                                            <media:text><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:text>
                                <media:title type="plain"><![CDATA[Black Ops games in order: A man walking through a ruined city during Call of Duty Black Ops 2]]></media:title>
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                                <p>An analyst has shared why Call of Duty's Black Ops 1 and 2 ports are vastly outperforming <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved</a> on PlayStation.</p><p>Over on Twitter, Alinea Analytics head of market analysis Rhys Elliott posts a chart of estimates of July's best-selling games on PlayStation consoles. <a href="https://www.gamesradar.com/uk/tag/activision/">Activision</a>'s Call of Duty: Black Ops and Black Ops 2 ports are right at the top, with the latter estimated at 8.2 million sold, making it far and away the highest-selling game of the month, while Black Ops 1 is estimated at only 3 million. </p><p>Halo, on the other hand, was estimated to have sold around 351,000 copies in July. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084778964510556301"><p lang="en" dir="ltr">Here's our PlayStation copies sold ranking for July (@alineaanalytics estimates).Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD… pic.twitter.com/5OgKfyiNra<a href="https://twitter.com/cantworkitout/status/2084778964510556301">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Beyond the CoD doing ports doing GANGBUSTERS, the thing that stands out is Halo's notably slow start on PlayStation, which ironically stings even more next to the success of two effort-light CoD ports," Elliott explains. Not to mention Halo's stock has somewhat fallen in the last decade and a half, with Elliott adding, "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach."</p><p>And ultimately, he believes price is the main factor, saying, "A proven, beloved old game, dropped at the right moment and, just as importantly, at the RIGHT PRICE, can out-earn almost anything new and buy a bit of breathing room in the slate." </p><p>And while the Call of Duty ports are kind of expensive, they launched with a pretty significant <a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-black-ops-and-black-ops-2-shadow-drop-on-ps5-and-youve-got-one-month-to-get-them-at-a-good-price/"><em>limited-time </em>discount</a> for PS Plus subscribers. Elliott adds, "CoD got it. Halo didn't. Sixty dollars for what’s essentially a graphical touch-up of a 2001 game was always gonna be a rough sell, and players clearly weren’t having it." </p><p><em></em><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-was-the-4th-most-popular-game-on-xbox-at-launch-in-the-us-but-only-29th-on-ps5-analyst-says/"><em>Halo: Campaign Evolved was the 4th most popular game on Xbox at launch in the US but only 29th on PS5, analyst says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script>
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                                                            <title><![CDATA[ Halo: Campaign Evolved was the 4th most popular game on Xbox at launch in the US but only 29th on PS5, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/"><u>Halo: Campaign Evolved</u></a> had a strong launch day in the US, but you may or may not be surprised to hear that it appears to have been more popular on its home turf than on PS5. </p><p>According to analyst Mat Piscatella, Circana's player engagement tracker shows that on July 28 – Halo: Campaign Evolved's proper release date after leaving its advanced access period – it came in fourth place on the US's ranking of daily active users on Xbox. Although it might have missed out on the bronze medal, Piscatella notes that "8% of total Xbox players on that date launched the game," which is obviously an enormous number.</p><p>These percentages go down when you look at the game's day-one performance on Steam and PS5. Piscatella reports that its daily active users placed it in 14th place on Steam, with 2% of daily active users launching it, while it was in 29th place on PS5, with 1% of daily active users giving it their time. </p><p>Of course, while the figures might appear smaller, it's worth noting that they're not totally comparable. Different platforms have varying user bases – 1% of daily Steam users isn't the same number as 1% of daily PlayStation users, for example. It does give an indication of each platform's priorities, though – clearly, the US-based Xbox user base has a larger proportion of folks who care about Halo enough to play it on day one than the US-based PlayStation fandom.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mrsc6mhwfs2a" data-bluesky-cid="bafyreiaqpufyffa2essgdf7hqn4wj6cirsffz7p4xvrckoyu26zc7ednbm" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrsc6mhwfs2a"><p lang="en">According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrsc6mhwfs2a">2026-08-03T16:18:39.471Z</a></blockquote><p>What is easier to compare is the amount of time players on different platforms spent playing the game. "The average console player engaged with Halo: Campaign Evolved for over 2 hours" on its main release date of July 28, Piscatella says, while your average Steam player spent "a little over 1 hour in the game."</p><p>Piscatella gets ahead of one console war-fuelled interpretation of these stats as he says: "The game is currently at the top of the PlayStation Store's best-sellers list, so it's doing fine on PlayStation. What this does show is the massive challenge for new games in an environment dominated by the live service behemoths." </p><p>It'd also be totally understandable if Campaign Evolved did have more players on Xbox than PlayStation – while the novelty of Halo coming to PS5 is very cool, chances are that most diehard fans of the series already own an Xbox console, and the game is playable via a Game Pass Ultimate subscription to boot, making it even more appealing to those already subscribed to give it a whirl at no extra cost. It'll certainly earn more fans via its PS5 release, but they're probably more likely to be new ones than returning veterans. </p><p><a href="https://www.gamesradar.com/games/halo/secret-halo-campaign-evolved-ending-strongly-hints-that-another-halo-2-remake-is-in-the-works-see-you-in-the-sequel/"><u><em>Secret Halo: Campaign Evolved ending strongly hints that another Halo 2 remake is in the works – "See you in the sequel."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/halo-campaign-evolved-was-the-4th-most-popular-game-on-xbox-at-launch-in-the-us-but-only-29th-on-ps5-analyst-says/</link>
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                            <![CDATA[ That doesn't mean it's doing badly on PlayStation, though ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 16:20:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:text>
                                <media:title type="plain"><![CDATA[Halo: Campaign Evolved AI companion Cortana]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/"><u>Halo: Campaign Evolved</u></a> had a strong launch day in the US, but you may or may not be surprised to hear that it appears to have been more popular on its home turf than on PS5. </p><p>According to analyst Mat Piscatella, Circana's player engagement tracker shows that on July 28 – Halo: Campaign Evolved's proper release date after leaving its advanced access period – it came in fourth place on the US's ranking of daily active users on Xbox. Although it might have missed out on the bronze medal, Piscatella notes that "8% of total Xbox players on that date launched the game," which is obviously an enormous number.</p><p>These percentages go down when you look at the game's day-one performance on Steam and PS5. Piscatella reports that its daily active users placed it in 14th place on Steam, with 2% of daily active users launching it, while it was in 29th place on PS5, with 1% of daily active users giving it their time. </p><p>Of course, while the figures might appear smaller, it's worth noting that they're not totally comparable. Different platforms have varying user bases – 1% of daily Steam users isn't the same number as 1% of daily PlayStation users, for example. It does give an indication of each platform's priorities, though – clearly, the US-based Xbox user base has a larger proportion of folks who care about Halo enough to play it on day one than the US-based PlayStation fandom.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mrsc6mhwfs2a" data-bluesky-cid="bafyreiaqpufyffa2essgdf7hqn4wj6cirsffz7p4xvrckoyu26zc7ednbm" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrsc6mhwfs2a"><p lang="en">According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mrsc6mhwfs2a">2026-08-03T16:18:39.471Z</a></blockquote><p>What is easier to compare is the amount of time players on different platforms spent playing the game. "The average console player engaged with Halo: Campaign Evolved for over 2 hours" on its main release date of July 28, Piscatella says, while your average Steam player spent "a little over 1 hour in the game."</p><p>Piscatella gets ahead of one console war-fuelled interpretation of these stats as he says: "The game is currently at the top of the PlayStation Store's best-sellers list, so it's doing fine on PlayStation. What this does show is the massive challenge for new games in an environment dominated by the live service behemoths." </p><p>It'd also be totally understandable if Campaign Evolved did have more players on Xbox than PlayStation – while the novelty of Halo coming to PS5 is very cool, chances are that most diehard fans of the series already own an Xbox console, and the game is playable via a Game Pass Ultimate subscription to boot, making it even more appealing to those already subscribed to give it a whirl at no extra cost. It'll certainly earn more fans via its PS5 release, but they're probably more likely to be new ones than returning veterans. </p><p><a href="https://www.gamesradar.com/games/halo/secret-halo-campaign-evolved-ending-strongly-hints-that-another-halo-2-remake-is-in-the-works-see-you-in-the-sequel/"><u><em>Secret Halo: Campaign Evolved ending strongly hints that another Halo 2 remake is in the works – "See you in the sequel."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqN7e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqN7e.js" async></script>
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                                                            <title><![CDATA[ Burying EA, Gears of War: E-Day devs say there's no "pride and accomplishment" grind, just "old-school" unlocks from playing the game ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> remembers the golden years of multiplayer shooters that didn't double as undercover cosmetic storefronts, and it's promising a throwback experience where almost every piece of customization will be earnable by playing online matches. <em>What an idea!</em> But don't worry about grinding endlessly for in-game currency, the devs apparently aren't going down EA's "pride and accomplishment" route.</p><p>The Coalition today dived deep into Gears of War: E-Day's multiplayer portions – the <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart/">Horde mode that pits 12 players against waves of subterranean beasties</a> and the Versus mode that includes sweaty 4v4 PvP matches. While the multiplayer looked great, what really got my chainsaw-guns revved up was the talk of how The Coalition is ditching the seedier parts of modern online shooters. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/cmawSe1PkPg" allowfullscreen></iframe></div></div><p>"Remember the good ol' days when you bought a game and you could unlock all the customization items just by playing because you <em>already bought</em> the game? Us too! So, when it comes to growing your own collection of customization items in E-Day, we've taken a more old-school inspired approach," the devs write in a lengthy new <a href="https://www.gearsofwar.com/en-us/news/multiplayer/" target="_blank">blog post</a>.</p><p>"Nearly every single item in Gears of War: E-Day can be earned by simply playing the game. That means no battle pass, no tour of duty, no gimmicks, no bullshit. Whether it's a Legendary Character Skin, an Epic Weapon Skin Set or a Rare Pose, almost all of it can be earned through gameplay," it adds.</p><p>According to the studio, the only exceptions to this rule are items included in the Premium Edition of the game, pay-only bundles that raise money for charity, and collaboration content like an incoming weapon skin set inspired by Metallica. That aside, you'll be able to earn in-game coins after online matches, by levelling up, or by "unlocking many of the medals from our Gears 3-inspired medal system."</p><p>The Coalition seems keen to avoid a Star Wars: Battlefront 2 type of disaster, though: "Now to address the Brumak in the room, earning coins is not intended to be painstaking or provide the player with a <em>sense of pride and accomplishment</em>. Earning Coins shouldn't be an arduous grind. Chasing your favorite skin and unlocking new items should be fun. As such, we've carefully tuned the rate you earn Coins with this principle in-mind and we'll pay close attention to player feedback to adjust as necessary in post-launch."</p><p>In case you've forgotten about the almost decade-old controversy, EA found itself in hot water when Star Wars Battlefront 2 fans complained about how unlocking certain characters could take upwards of 40 hours. EA's response? They wanted to give folks a "sense of pride and accomplishment" in having spent literal days to play as Darth Vader. It's still Reddit's <a href="https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/comment/dppum98/?st=JH2MUORV&sh=5997c5a5" target="_blank">most downvoted comment</a>.</p><p>Here's hoping The Coalition's promises land true when Gears of War: E-Day comes to PC and Xbox Series X|S on October 6. A multiplayer open beta kicks off for pre-orderers and Game Pass Ultimate subscribers between August 6-10, before opening up to everyone between August 13-17.</p><p><em>In the meantime, check out the </em><a href="https://www.gamesradar.com/best-co-op-games/"><em>best co-op games</em></a><em> to play right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzaZJW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzaZJW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/gears-of-war/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game/</link>
                                                                            <description>
                            <![CDATA[ "That means no battle pass, no tour of duty, no gimmicks" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 14:46:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gears of War]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Coalition]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day screenshot shows a man grimacing.]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day screenshot shows a man grimacing.]]></media:text>
                                <media:title type="plain"><![CDATA[Gears of War: E-Day screenshot shows a man grimacing.]]></media:title>
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                                <p><a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> remembers the golden years of multiplayer shooters that didn't double as undercover cosmetic storefronts, and it's promising a throwback experience where almost every piece of customization will be earnable by playing online matches. <em>What an idea!</em> But don't worry about grinding endlessly for in-game currency, the devs apparently aren't going down EA's "pride and accomplishment" route.</p><p>The Coalition today dived deep into Gears of War: E-Day's multiplayer portions – the <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart/">Horde mode that pits 12 players against waves of subterranean beasties</a> and the Versus mode that includes sweaty 4v4 PvP matches. While the multiplayer looked great, what really got my chainsaw-guns revved up was the talk of how The Coalition is ditching the seedier parts of modern online shooters. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/cmawSe1PkPg" allowfullscreen></iframe></div></div><p>"Remember the good ol' days when you bought a game and you could unlock all the customization items just by playing because you <em>already bought</em> the game? Us too! So, when it comes to growing your own collection of customization items in E-Day, we've taken a more old-school inspired approach," the devs write in a lengthy new <a href="https://www.gearsofwar.com/en-us/news/multiplayer/" target="_blank">blog post</a>.</p><p>"Nearly every single item in Gears of War: E-Day can be earned by simply playing the game. That means no battle pass, no tour of duty, no gimmicks, no bullshit. Whether it's a Legendary Character Skin, an Epic Weapon Skin Set or a Rare Pose, almost all of it can be earned through gameplay," it adds.</p><p>According to the studio, the only exceptions to this rule are items included in the Premium Edition of the game, pay-only bundles that raise money for charity, and collaboration content like an incoming weapon skin set inspired by Metallica. That aside, you'll be able to earn in-game coins after online matches, by levelling up, or by "unlocking many of the medals from our Gears 3-inspired medal system."</p><p>The Coalition seems keen to avoid a Star Wars: Battlefront 2 type of disaster, though: "Now to address the Brumak in the room, earning coins is not intended to be painstaking or provide the player with a <em>sense of pride and accomplishment</em>. Earning Coins shouldn't be an arduous grind. Chasing your favorite skin and unlocking new items should be fun. As such, we've carefully tuned the rate you earn Coins with this principle in-mind and we'll pay close attention to player feedback to adjust as necessary in post-launch."</p><p>In case you've forgotten about the almost decade-old controversy, EA found itself in hot water when Star Wars Battlefront 2 fans complained about how unlocking certain characters could take upwards of 40 hours. EA's response? They wanted to give folks a "sense of pride and accomplishment" in having spent literal days to play as Darth Vader. It's still Reddit's <a href="https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/comment/dppum98/?st=JH2MUORV&sh=5997c5a5" target="_blank">most downvoted comment</a>.</p><p>Here's hoping The Coalition's promises land true when Gears of War: E-Day comes to PC and Xbox Series X|S on October 6. A multiplayer open beta kicks off for pre-orderers and Game Pass Ultimate subscribers between August 6-10, before opening up to everyone between August 13-17.</p><p><em>In the meantime, check out the </em><a href="https://www.gamesradar.com/best-co-op-games/"><em>best co-op games</em></a><em> to play right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzaZJW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzaZJW.js" async></script>
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                                                            <title><![CDATA[ Fallout veteran's new BioShock-esque RPG is "first and foremost a dialogue and conversation-rich" game – and devs say if you don't like that, "might we recommend Doom?" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/clockwork-revolution-guide/">Clockwork Revolution</a>, the BioShock-esque RPG underway from Fallout veterans like Brian Fargo over at inXile, is <em>not</em> merely a shooter – and if that's what you're hoping to get out of it, then look elsewhere.</p><p>Or, at least, that's what inXile says in response to folks who want a more action-packed time out of Clockwork Revolution than a story-led experience. <br><br>The developer makes this clear in a new online <a href="https://x.com/inXile/status/2082517853874614286?s=20" target="_blank">post</a>, responding to a fan critical of the RPG's… well, RPG-ness. Heck, the team even goes as far as suggesting that anyone unhappy with Clockwork Revolution leaning into its genre's narrative elements play shooters like Doom instead.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082517853874614286"><p lang="en" dir="ltr">Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES with great gunplay and awesome time powersbut if you want a pure run and gun shooter,… pic.twitter.com/lmnNEq4T8P<a href="https://twitter.com/cantworkitout/status/2082517853874614286">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES, with great gunplay and awesome time powers," the studio writes. <br><br>"But if you want a pure run and gun shooter, might we recommend Doom? Hear great things." In the comments, inXile alludes to <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> as an option, too. "Ooh, or the new Gears that looks real good too," the dev adds. "Lots of options." <br><br>As for what inXile was responding to in the first place, it all stems from a discussion over on <a href="https://steamcommunity.com/app/2439280/discussions/0/801219096906898034/#c587307353321519296" target="_blank">Steam</a>, in which it outlined how "Clockwork is a deep, narrative RPG, with complex character creation, skill trees, perks, traits, weapon customization, inventory systems, gear, etc." and is "first and foremost a dialogue and conversation-rich roleplaying game."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082611908553949676"><p lang="en" dir="ltr">ooh or the new Gears that looks real good toolots of options<a href="https://twitter.com/cantworkitout/status/2082611908553949676">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's where a prospective fan replied that they were disappointed to learn that. <br><br>"Forgive me, but what you describe just sounds like a bunch of endless number twiddling followed by a lot of talk-talk-talk-talk-talk (and if modern gaming convention follows, we can expect about 8 minutes of unskippable cutscenes for every 3 mouse clicks)," their comment reads. "I'll wait and see how it comes out, but I'm certainly less enthusiastic about it now."</p><p>Honestly, it sounds like inXile might be right here – they'd probably be better off playing something like Doom if they're more fond of fast-paced, blood-pumping gameplay than story. <br><br>That's not to say that Clockwork Revolution won't have <em>any</em> combat, of course. Much like BioShock, there's first-person shooting involved. It just won't take center stage, as it's still an RPG at its core… and quite frankly, I'm good with that.</p><p><a href="https://www.gamesradar.com/games/rpg/fallout-veteran-brian-fargo-says-i-loathe-companions-that-point-out-the-obvious-and-thats-why-his-new-rpg-wont-feature-an-annoying-sidekick/"><em>Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGL3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGL3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fallout-veterans-new-bioshock-esque-rpg-is-first-and-foremost-a-dialogue-and-conversation-rich-game-and-devs-say-if-you-dont-like-that-might-we-recommend-doom/</link>
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                            <![CDATA[ "Or the new Gears that looks real good too" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 14:26:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[InXile Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Clockwork Revolution]]></media:description>                                                            <media:text><![CDATA[Clockwork Revolution]]></media:text>
                                <media:title type="plain"><![CDATA[Clockwork Revolution]]></media:title>
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                                <p><a href="https://www.gamesradar.com/clockwork-revolution-guide/">Clockwork Revolution</a>, the BioShock-esque RPG underway from Fallout veterans like Brian Fargo over at inXile, is <em>not</em> merely a shooter – and if that's what you're hoping to get out of it, then look elsewhere.</p><p>Or, at least, that's what inXile says in response to folks who want a more action-packed time out of Clockwork Revolution than a story-led experience. <br><br>The developer makes this clear in a new online <a href="https://x.com/inXile/status/2082517853874614286?s=20" target="_blank">post</a>, responding to a fan critical of the RPG's… well, RPG-ness. Heck, the team even goes as far as suggesting that anyone unhappy with Clockwork Revolution leaning into its genre's narrative elements play shooters like Doom instead.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082517853874614286"><p lang="en" dir="ltr">Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES with great gunplay and awesome time powersbut if you want a pure run and gun shooter,… pic.twitter.com/lmnNEq4T8P<a href="https://twitter.com/cantworkitout/status/2082517853874614286">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Clockwork is a deep RPG with crunchy systems; mature and intertwining narrative; far-reaching reactivity to your choices; interesting characters; great music; insane world building; and YES, with great gunplay and awesome time powers," the studio writes. <br><br>"But if you want a pure run and gun shooter, might we recommend Doom? Hear great things." In the comments, inXile alludes to <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> as an option, too. "Ooh, or the new Gears that looks real good too," the dev adds. "Lots of options." <br><br>As for what inXile was responding to in the first place, it all stems from a discussion over on <a href="https://steamcommunity.com/app/2439280/discussions/0/801219096906898034/#c587307353321519296" target="_blank">Steam</a>, in which it outlined how "Clockwork is a deep, narrative RPG, with complex character creation, skill trees, perks, traits, weapon customization, inventory systems, gear, etc." and is "first and foremost a dialogue and conversation-rich roleplaying game."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082611908553949676"><p lang="en" dir="ltr">ooh or the new Gears that looks real good toolots of options<a href="https://twitter.com/cantworkitout/status/2082611908553949676">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's where a prospective fan replied that they were disappointed to learn that. <br><br>"Forgive me, but what you describe just sounds like a bunch of endless number twiddling followed by a lot of talk-talk-talk-talk-talk (and if modern gaming convention follows, we can expect about 8 minutes of unskippable cutscenes for every 3 mouse clicks)," their comment reads. "I'll wait and see how it comes out, but I'm certainly less enthusiastic about it now."</p><p>Honestly, it sounds like inXile might be right here – they'd probably be better off playing something like Doom if they're more fond of fast-paced, blood-pumping gameplay than story. <br><br>That's not to say that Clockwork Revolution won't have <em>any</em> combat, of course. Much like BioShock, there's first-person shooting involved. It just won't take center stage, as it's still an RPG at its core… and quite frankly, I'm good with that.</p><p><a href="https://www.gamesradar.com/games/rpg/fallout-veteran-brian-fargo-says-i-loathe-companions-that-point-out-the-obvious-and-thats-why-his-new-rpg-wont-feature-an-annoying-sidekick/"><em>Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGL3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGL3O.js" async></script>
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                                                            <title><![CDATA[ Gears of War: E-Day multiplayer takes a big swing with Horde Siege mode, which shines when squads collide in its dense city ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Even the <a href="https://www.gamesradar.com/best-online-games/"><u>best online multiplayer games</u></a> aren't firing on all cylinders all the time. In fact, I'd argue that's what makes their best moments standout – the clutch sniper nest you establish to help your team make a comeback in <a href="https://www.gamesradar.com/games/call-of-duty-black-ops-7-guide/"><u>Black Ops 7</u></a>, finally clawing back some rounds in <a href="https://www.gamesradar.com/uk/tekken-8/"><u>Tekken 8</u></a> from a random player who for that evening has become your absolute nemesis, the (for some of us) rare, glittering Victory Royale in <a href="https://www.gamesradar.com/fortnite-guide/"><u>Fortnite</u></a>.</p><p>The same holds true for <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/"><u>Gears of War: E-Day</u></a>'s newest mode – Horde Siege – which I've been playing in early access, which at times feels like Gears as you've never played it before. At others, the same old. But, the attempt to craft these moments across large-scale player-versus-environment co-operative play is ambitious enough to be worth a respectful hat tip. Three squads of four players battle locusts across a stonking massive district of Kalona City while clearing a checklist of activities before battling to safely extract.</p><h2 id="city-boy">City boy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nu8NcTetF5xgrxb6Leyf49" name="SS_gears_of_war_e_day_preview_1_1080" alt="Marcus shoots a boss monster in Gears of War: E-Day's Horde Siege mode" src="https://cdn.mos.cms.futurecdn.net/Nu8NcTetF5xgrxb6Leyf49.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> The Coalition<br><strong>Publisher:</strong> Xbox Game Studios<br><strong>Platform(s):</strong> PC, Xbox Series X/S<br><strong>Release date:</strong> October 6, 2026</p></div></div><p>Gears of War E-Day's Horde Siege vision comes together when these squads collide, interacting across their different objectives to make it really feel like the city has burst into war. A few of your squad's goals may have you circling the edge of the district, before all at once lines moving through the city intersect with those of other players, bullets fly, and hulking groups of locusts all converge as well.</p><p>Kalona City, even as it's being reduced to rubble, is gorgeous – bringing to life the mix of brutalism and futurism that so characterizes what remains of civilization in the Gears games set after this prequel (E-Day, 'Emergence Day', is when the world is rocked by a locust invasion from beneath the earth). Gears of War: E-Day's single-player campaign is set entirely within Kalona City, aiming to ground this disastrous first incursion with a real sense of place. The same seems to be true of Horde Siege, maps centering on districts so large it's easy to barely see players not in your squad during large chunks of play. (There's one district in my hands-on, but there will be three maps at launch).</p><p>All this is to say that the map design is incredibly open, and the unpredictable nature of how other squads are moving through it means battle lines can feel like they emerge anywhere. If the match was only catering for to squad, you'd have a good idea of how to move through, say, a courtyard, while making effective use of cover. But when another squad is coming from a different direction with the same idea, things can get messy. Yet, thanks to the overall co-operative nature, alliances come naturally, firefights ebbing and flowing between units all driven by the same goal to wipe out locusts and get out of there intact in order to do it all over again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YpPZyhghruJcjywpyquksM" name="SS_gears_of_war_e_day_preview_26_1080" alt="Dom in Gears of War: E-Day's Horde Siege mode takes cover from a locust" src="https://cdn.mos.cms.futurecdn.net/YpPZyhghruJcjywpyquksM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">You shalt not battle pass</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BDvuGT76naHc7BmRwsdd6E" name="gears of war e day" caption="" alt="Gears of War: E-Day screenshot shows a man grimacing." src="https://cdn.mos.cms.futurecdn.net/BDvuGT76naHc7BmRwsdd6E.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gears-of-war/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game/">Burying EA, Gears of War: E-Day devs say there's no "pride and accomplishment" grind, just "old-school" unlocks from playing the game</a></p></div></div><p>Gears of War: E-Day marks a rare case where I'm more curious about the multiplayer than the campaign. I remain a bit grumpy about fleshing out the titular E-Day, as <a href="https://www.gamesradar.com/games/gears-of-war/if-playing-gears-of-war-while-feeling-the-thrum-of-the-ps5s-dualsense-is-wrong-i-dont-want-to-be-right-this-is-still-a-genre-masterpiece-19-years-on/"><u>I think the still-incredible first Gears of War handles its gritty, sci-fi worldbuilding almost immaculately</u></a>.</p><p>But, I'm not so cold-hearted that the prospect of a back-to-fundamentals approach to Gears doesn't appeal (I vastly prefer the original trilogy to the later games), and I can rock more with the idea of E-Day being a backdrop to multiplayer scenarios than I really need to have my <a href="https://www.gamesradar.com/hold-up-han-solos-real-name-might-not-actually-be-han-solo/"><u>'Solo explaining Han Solo's name' moment</u></a> with Marcus Fenix and the iconic lancer chainsaw rifle.</p><p>Which doesn't mean Gears of War E-Day's Horde Siege multiplayer is without flaw (for clarity, I only played this mode – not Versus). For all the moments where Kalona City comes alive with converging squads, there are many more when it doesn't, and I'm left with just my squad defending a point from oncoming Locusts, and the action doesn't feel all that evolved from my recent replay of <a href="https://www.gamesradar.com/games/gears-of-war-reloaded-guide/"><u>Gears of War Reloaded</u></a>.</p><h2 id="shifting-gears">Shifting gears</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8F47MddyFmjByd7AXgRbHG" name="SS_gears_of_war_e_day_preview_11_1080" alt="Marcus and the squad clear an extraction point in Gears of War: E-Day's Horde Siege mode" src="https://cdn.mos.cms.futurecdn.net/8F47MddyFmjByd7AXgRbHG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Gunplay, once meaty, feels sedate in these more modest encounters, with bullets glancing off enemies like they don't feel it as they plod directly for cover, almost ignoring I'm there. (Executions, though, are delightfully brutal). I'm not sure if this is a consequence of Horde Siege's sheer scale – combat looked more tactile in the campaign footage I've seen. After all, even when two other squads are duking it out on the other side of the map to me, they're still there.</p><div><blockquote><p>Gears has more meathead gore-blasting competition now than it did back in the day.</p></blockquote></div><p>Some of this is also the case in Reloaded, but there I can excuse it because it's a remaster of a game from 2006, and constant splurges of gore to cap off kills are frequent. Here, draining whole clips into locusts, I'm conscious of the fact I'm not seeing the chunks of them flying I'd like to see. Perhaps, also, I'm spoiled by the excellent <a href="https://www.gamesradar.com/games/third-person-shooter/space-marine-2-tips/"><u>Warhammer 40K Space Marine 2</u></a>, where co-op encounters felt considerably meatier – though I understand that Space Marine 2's encounters are more tightly crafted than the sprawling scale of E-Day's Horde Siege. Whatever the case, it's true that Gears has more meathead gore-blasting competition now than it did back in the day.</p><p>I'm not sure what the solution is other than to see how Gears of War E-Day's Horde Siege mode performs once it's out in the wild. There's a chance squads run into each other more frequently than in my experience, and it feels more electric as a result. As it stands, those moments where Horde Siege shine are few and far between, and rather than feeling like exemplar moments that make the build-up worth it, I'm left soaking enemies with whole clips while I wish it was happening more often.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8aX479KdeNX8wcpMB8vB4N" name="SS_gears_of_war_e_day_preview_29_1080" alt="Dom in Gears of War: E-Day's Horde Siege mode takes cover as locusts fly overhead" src="https://cdn.mos.cms.futurecdn.net/8aX479KdeNX8wcpMB8vB4N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>There's definitely solid craft within what I've played of Gears of War E-Day so far, but I'm struggling to really get a sense of overall intention. Did I mention you can jump at any point now? No, I didn't, because it seems – at least here – relatively pointless. You can slide constantly now as well, which I can see getting annoying much as it did in <a href="https://www.gamesradar.com/call-of-duty-modern-warfare-3-guide/"><u>Modern Warfare 3</u></a>. The variable cover size is a nice touch, the tutorial having me crawl along small bits of rubble on my back. But, in what I play in Horde Siege, it's still all waist high cover still rules the day.</p><p>Alongside <a href="https://www.gamesradar.com/halo-campaign-evolved/">Halo: Campaign Evolved</a>, Gears of War: E-Day is yearning for the past, <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>much as I'm sure Xbox is as it enacts thousands of lay-offs across some of its best-in-class development studios</u></a>, has become the target of boycotts, and is staring down the barrel of massively inflated hardware prices thanks to the component crisis. But, I'm not yet convinced E-Day or Xbox fully understand what made its historic moments work. The same old can never be entirely new, and while Horde Siege <em>can </em>feel special, too much of the time I'm left grasping for reasons to play another match, especially when Versus mode is right there.</p><p>But what about you? Looking forwards to returning to Gears' online offerings when E-Day launches? Let us know in the comments!</p><p><em>Take a look at our </em><a href="https://www.gamesradar.com/best-co-op-games/"><em>best co-op games</em></a><em> ranking for more!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-horde-siege-shines-when-squads-collide-in-its-dense-city-but-sags-when-theyre-apart/</link>
                                                                            <description>
                            <![CDATA[ Hands-on with Gears of War E-Day's newest multiplayer mode, which turns Kalona City into a battleground for large-scale co-op blasting ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 15:10:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Gears of War]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Two players queue for a Gears of War: E-Day online match as Dom]]></media:description>                                                            <media:text><![CDATA[Two players queue for a Gears of War: E-Day online match as Dom]]></media:text>
                                <media:title type="plain"><![CDATA[Two players queue for a Gears of War: E-Day online match as Dom]]></media:title>
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                                <p>Even the <a href="https://www.gamesradar.com/best-online-games/"><u>best online multiplayer games</u></a> aren't firing on all cylinders all the time. In fact, I'd argue that's what makes their best moments standout – the clutch sniper nest you establish to help your team make a comeback in <a href="https://www.gamesradar.com/games/call-of-duty-black-ops-7-guide/"><u>Black Ops 7</u></a>, finally clawing back some rounds in <a href="https://www.gamesradar.com/uk/tekken-8/"><u>Tekken 8</u></a> from a random player who for that evening has become your absolute nemesis, the (for some of us) rare, glittering Victory Royale in <a href="https://www.gamesradar.com/fortnite-guide/"><u>Fortnite</u></a>.</p><p>The same holds true for <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/"><u>Gears of War: E-Day</u></a>'s newest mode – Horde Siege – which I've been playing in early access, which at times feels like Gears as you've never played it before. At others, the same old. But, the attempt to craft these moments across large-scale player-versus-environment co-operative play is ambitious enough to be worth a respectful hat tip. Three squads of four players battle locusts across a stonking massive district of Kalona City while clearing a checklist of activities before battling to safely extract.</p><h2 id="city-boy">City boy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nu8NcTetF5xgrxb6Leyf49" name="SS_gears_of_war_e_day_preview_1_1080" alt="Marcus shoots a boss monster in Gears of War: E-Day's Horde Siege mode" src="https://cdn.mos.cms.futurecdn.net/Nu8NcTetF5xgrxb6Leyf49.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> The Coalition<br><strong>Publisher:</strong> Xbox Game Studios<br><strong>Platform(s):</strong> PC, Xbox Series X/S<br><strong>Release date:</strong> October 6, 2026</p></div></div><p>Gears of War E-Day's Horde Siege vision comes together when these squads collide, interacting across their different objectives to make it really feel like the city has burst into war. A few of your squad's goals may have you circling the edge of the district, before all at once lines moving through the city intersect with those of other players, bullets fly, and hulking groups of locusts all converge as well.</p><p>Kalona City, even as it's being reduced to rubble, is gorgeous – bringing to life the mix of brutalism and futurism that so characterizes what remains of civilization in the Gears games set after this prequel (E-Day, 'Emergence Day', is when the world is rocked by a locust invasion from beneath the earth). Gears of War: E-Day's single-player campaign is set entirely within Kalona City, aiming to ground this disastrous first incursion with a real sense of place. The same seems to be true of Horde Siege, maps centering on districts so large it's easy to barely see players not in your squad during large chunks of play. (There's one district in my hands-on, but there will be three maps at launch).</p><p>All this is to say that the map design is incredibly open, and the unpredictable nature of how other squads are moving through it means battle lines can feel like they emerge anywhere. If the match was only catering for to squad, you'd have a good idea of how to move through, say, a courtyard, while making effective use of cover. But when another squad is coming from a different direction with the same idea, things can get messy. Yet, thanks to the overall co-operative nature, alliances come naturally, firefights ebbing and flowing between units all driven by the same goal to wipe out locusts and get out of there intact in order to do it all over again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YpPZyhghruJcjywpyquksM" name="SS_gears_of_war_e_day_preview_26_1080" alt="Dom in Gears of War: E-Day's Horde Siege mode takes cover from a locust" src="https://cdn.mos.cms.futurecdn.net/YpPZyhghruJcjywpyquksM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">You shalt not battle pass</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BDvuGT76naHc7BmRwsdd6E" name="gears of war e day" caption="" alt="Gears of War: E-Day screenshot shows a man grimacing." src="https://cdn.mos.cms.futurecdn.net/BDvuGT76naHc7BmRwsdd6E.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gears-of-war/burying-ea-gears-of-war-e-day-devs-say-theres-no-pride-and-accomplishment-grind-just-old-school-unlocks-from-playing-the-game/">Burying EA, Gears of War: E-Day devs say there's no "pride and accomplishment" grind, just "old-school" unlocks from playing the game</a></p></div></div><p>Gears of War: E-Day marks a rare case where I'm more curious about the multiplayer than the campaign. I remain a bit grumpy about fleshing out the titular E-Day, as <a href="https://www.gamesradar.com/games/gears-of-war/if-playing-gears-of-war-while-feeling-the-thrum-of-the-ps5s-dualsense-is-wrong-i-dont-want-to-be-right-this-is-still-a-genre-masterpiece-19-years-on/"><u>I think the still-incredible first Gears of War handles its gritty, sci-fi worldbuilding almost immaculately</u></a>.</p><p>But, I'm not so cold-hearted that the prospect of a back-to-fundamentals approach to Gears doesn't appeal (I vastly prefer the original trilogy to the later games), and I can rock more with the idea of E-Day being a backdrop to multiplayer scenarios than I really need to have my <a href="https://www.gamesradar.com/hold-up-han-solos-real-name-might-not-actually-be-han-solo/"><u>'Solo explaining Han Solo's name' moment</u></a> with Marcus Fenix and the iconic lancer chainsaw rifle.</p><p>Which doesn't mean Gears of War E-Day's Horde Siege multiplayer is without flaw (for clarity, I only played this mode – not Versus). For all the moments where Kalona City comes alive with converging squads, there are many more when it doesn't, and I'm left with just my squad defending a point from oncoming Locusts, and the action doesn't feel all that evolved from my recent replay of <a href="https://www.gamesradar.com/games/gears-of-war-reloaded-guide/"><u>Gears of War Reloaded</u></a>.</p><h2 id="shifting-gears">Shifting gears</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8F47MddyFmjByd7AXgRbHG" name="SS_gears_of_war_e_day_preview_11_1080" alt="Marcus and the squad clear an extraction point in Gears of War: E-Day's Horde Siege mode" src="https://cdn.mos.cms.futurecdn.net/8F47MddyFmjByd7AXgRbHG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Gunplay, once meaty, feels sedate in these more modest encounters, with bullets glancing off enemies like they don't feel it as they plod directly for cover, almost ignoring I'm there. (Executions, though, are delightfully brutal). I'm not sure if this is a consequence of Horde Siege's sheer scale – combat looked more tactile in the campaign footage I've seen. After all, even when two other squads are duking it out on the other side of the map to me, they're still there.</p><div><blockquote><p>Gears has more meathead gore-blasting competition now than it did back in the day.</p></blockquote></div><p>Some of this is also the case in Reloaded, but there I can excuse it because it's a remaster of a game from 2006, and constant splurges of gore to cap off kills are frequent. Here, draining whole clips into locusts, I'm conscious of the fact I'm not seeing the chunks of them flying I'd like to see. Perhaps, also, I'm spoiled by the excellent <a href="https://www.gamesradar.com/games/third-person-shooter/space-marine-2-tips/"><u>Warhammer 40K Space Marine 2</u></a>, where co-op encounters felt considerably meatier – though I understand that Space Marine 2's encounters are more tightly crafted than the sprawling scale of E-Day's Horde Siege. Whatever the case, it's true that Gears has more meathead gore-blasting competition now than it did back in the day.</p><p>I'm not sure what the solution is other than to see how Gears of War E-Day's Horde Siege mode performs once it's out in the wild. There's a chance squads run into each other more frequently than in my experience, and it feels more electric as a result. As it stands, those moments where Horde Siege shine are few and far between, and rather than feeling like exemplar moments that make the build-up worth it, I'm left soaking enemies with whole clips while I wish it was happening more often.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8aX479KdeNX8wcpMB8vB4N" name="SS_gears_of_war_e_day_preview_29_1080" alt="Dom in Gears of War: E-Day's Horde Siege mode takes cover as locusts fly overhead" src="https://cdn.mos.cms.futurecdn.net/8aX479KdeNX8wcpMB8vB4N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>There's definitely solid craft within what I've played of Gears of War E-Day so far, but I'm struggling to really get a sense of overall intention. Did I mention you can jump at any point now? No, I didn't, because it seems – at least here – relatively pointless. You can slide constantly now as well, which I can see getting annoying much as it did in <a href="https://www.gamesradar.com/call-of-duty-modern-warfare-3-guide/"><u>Modern Warfare 3</u></a>. The variable cover size is a nice touch, the tutorial having me crawl along small bits of rubble on my back. But, in what I play in Horde Siege, it's still all waist high cover still rules the day.</p><p>Alongside <a href="https://www.gamesradar.com/halo-campaign-evolved/">Halo: Campaign Evolved</a>, Gears of War: E-Day is yearning for the past, <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/"><u>much as I'm sure Xbox is as it enacts thousands of lay-offs across some of its best-in-class development studios</u></a>, has become the target of boycotts, and is staring down the barrel of massively inflated hardware prices thanks to the component crisis. But, I'm not yet convinced E-Day or Xbox fully understand what made its historic moments work. The same old can never be entirely new, and while Horde Siege <em>can </em>feel special, too much of the time I'm left grasping for reasons to play another match, especially when Versus mode is right there.</p><p>But what about you? Looking forwards to returning to Gears' online offerings when E-Day launches? Let us know in the comments!</p><p><em>Take a look at our </em><a href="https://www.gamesradar.com/best-co-op-games/"><em>best co-op games</em></a><em> ranking for more!</em></p>
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                                                            <title><![CDATA[ Microsoft CEO says Xbox has "the best IP" and "talented studios around the world," is confident it'll "return" to growth after its worst quarter in years amid mass layoffs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plans to cut 3,200 employees at Xbox</a> coming to light, it's been hard to imagine just how the company's – and, more specifically, its gaming branch's – future looks. According to CEO Satya Nadella, however, the future is bright. </p><p>During an <a href="https://www.microsoft.com/en-us/investor/events/fy-2026/earnings-fy-2026-q4" target="_blank">earnings call</a> following a quarterly financial report, one that notably shows Xbox having had its <a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/">worst quarter</a> in terms of profits in years, the Microsoft lead shares as much. <br><br>"When it comes to Xbox," he explains, "we are making the necessary decisions required across our content portfolio, platform, and operations to reset the business for long-term growth."</p><p>This echoes what Xbox head Asha Sharma has been saying about Xbox having a "reset" – although she has also admitted the company is <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-says-a-healthy-xbox-could-weather-the-current-storm-but-microsofts-gaming-brand-is-anything-but-our-core-has-to-be-healthy/">"unhealthy"</a> in its current state. <br><br>Nadella goes on to assure, "We have the best IP in the industry, and talented studios around the world, and believe we can bring these strengths together and expect to return the business to growth in fiscal 2027." This feels like a <em>lot</em>, given, well, everything.</p><p>Nadella discusses Windows as a whole, and its other brands like Bing and Edge, concluding that, "In closing, I am energized about the opportunities ahead. I have never been more confident in Microsoft's opportunity to drive durable, long-term growth and ensure the benefits of AI flow broadly." <br><br>It's certainly a notable bout of confidence, all things considered – but it does leave me wondering: <em>which</em> IP is the CEO alluding to?</p><p>The Elder Scrolls and Bethesda's other RPG giants immediately spring to mind, as does Gears of War with its upcoming entry, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a>. It's difficult to fathom a healthy, thriving Xbox, however, amid all of the layoffs and shuffling about – "best IP in the industry" or not. <br><br>I suppose only time will tell <em>what</em> the future holds for Microsoft's gaming branch, though. There are a good few months left until the next quarterly financial report.</p><p><a href="https://www.gamesradar.com/games/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap/"><em>200 million new Xbox players weren't enough to offset falling revenue in its latest fiscal year, CEO says: "We need to close that gap."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/microsoft-ceo-says-xbox-has-the-best-ip-and-talented-studios-around-the-world-is-confident-itll-return-to-growth-after-its-worst-quarter-in-years-amid-mass-layoffs/</link>
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                            <![CDATA[ "I am energized about the opportunities ahead," says Satya Nadella ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:16:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day screenshot]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day screenshot]]></media:text>
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                                <p>Following <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plans to cut 3,200 employees at Xbox</a> coming to light, it's been hard to imagine just how the company's – and, more specifically, its gaming branch's – future looks. According to CEO Satya Nadella, however, the future is bright. </p><p>During an <a href="https://www.microsoft.com/en-us/investor/events/fy-2026/earnings-fy-2026-q4" target="_blank">earnings call</a> following a quarterly financial report, one that notably shows Xbox having had its <a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/">worst quarter</a> in terms of profits in years, the Microsoft lead shares as much. <br><br>"When it comes to Xbox," he explains, "we are making the necessary decisions required across our content portfolio, platform, and operations to reset the business for long-term growth."</p><p>This echoes what Xbox head Asha Sharma has been saying about Xbox having a "reset" – although she has also admitted the company is <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-says-a-healthy-xbox-could-weather-the-current-storm-but-microsofts-gaming-brand-is-anything-but-our-core-has-to-be-healthy/">"unhealthy"</a> in its current state. <br><br>Nadella goes on to assure, "We have the best IP in the industry, and talented studios around the world, and believe we can bring these strengths together and expect to return the business to growth in fiscal 2027." This feels like a <em>lot</em>, given, well, everything.</p><p>Nadella discusses Windows as a whole, and its other brands like Bing and Edge, concluding that, "In closing, I am energized about the opportunities ahead. I have never been more confident in Microsoft's opportunity to drive durable, long-term growth and ensure the benefits of AI flow broadly." <br><br>It's certainly a notable bout of confidence, all things considered – but it does leave me wondering: <em>which</em> IP is the CEO alluding to?</p><p>The Elder Scrolls and Bethesda's other RPG giants immediately spring to mind, as does Gears of War with its upcoming entry, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a>. It's difficult to fathom a healthy, thriving Xbox, however, amid all of the layoffs and shuffling about – "best IP in the industry" or not. <br><br>I suppose only time will tell <em>what</em> the future holds for Microsoft's gaming branch, though. There are a good few months left until the next quarterly financial report.</p><p><a href="https://www.gamesradar.com/games/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap/"><em>200 million new Xbox players weren't enough to offset falling revenue in its latest fiscal year, CEO says: "We need to close that gap."</em></a></p>
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                                                            <title><![CDATA[ 200 million new Xbox players weren't enough to offset falling revenue in its latest fiscal year, CEO says: "We need to close that gap" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>200 million new players coming to Xbox and its games weren't enough to drive growth in the company's business, according to CEO Asha Sharma. </p><p><a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/">Xbox just had its worst quarter in years</a>, no thanks to a 10% fall off in revenue from "content and services" and a 13% drop in hardware revenue over the last few months of Microsoft's 2026 fiscal year. Despite all of those flailing stats, Sharma says a ton of new people checked out the gaming division's stuff, actually.</p><p>"In [fiscal year 2026], over 200 million new players came to XBOX and our games, but our business did not grow with our audience," Sharma <a href="https://x.com/asha_shar/status/2082595819648373220" target="_blank">notes </a>over on social media. "We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of [fiscal year 2027]."</p><p>Over the last fiscal year, Xbox put out a good chunk of games between Call of Duty: Black Ops 7, Forza Horizon 6, The Outer Worlds 2, Ninja Gaiden 4, and more. The company's numerous evergreen hits (your Minecrafts and Candy Crushes) and multiplatform ports (Starfield) likely also drove growth in the company's player numbers. But, regardless, there's a pretty dramatic gulf between the amount of people checking out games owned by Xbox and the money Xbox is actually making.</p><p>Earlier this month, Sharma took some dramatic steps to reorient the company. That included <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">sweeping layoffs</a> across the Xbox division. Four first-party studios were also spun out – Double Fine and Compulsion Games are now independent developers, while Undead Labs and Ninja Theory are in the process of joining new ownership. </p><p>As for its current fiscal year – the one we're in for the next 12 months or so – Xbox is betting that its <a href="https://www.gamesradar.com/games/xbox-return-to-console-exclusivity-report/">messy return to exclusives</a> could help right the ship. We'll see how the launch of <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> goes later this year.</p><p><em></em><a href="https://www.gamesradar.com/games/battlefield/despite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-usd8-million-bonus-increase-and-he-could-net-another-usd125-million-in-severance-as-buyout-looms/"><em>Despite Battlefield 6 layoffs, EA paid its CEO 305x more than its average employee last year thanks to an $8 million bonus increase — and he could net another $125 million in severance as buyout looms.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzaZJW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzaZJW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap/</link>
                                                                            <description>
                            <![CDATA[ Asha Sharma thinks Xbox will finally start to grow this year, however ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 09:36:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Forza Horizon 6 acura chasing massive mech in mech my day showcase event]]></media:description>                                                            <media:text><![CDATA[Forza Horizon 6 acura chasing massive mech in mech my day showcase event]]></media:text>
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                                <p>200 million new players coming to Xbox and its games weren't enough to drive growth in the company's business, according to CEO Asha Sharma. </p><p><a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/">Xbox just had its worst quarter in years</a>, no thanks to a 10% fall off in revenue from "content and services" and a 13% drop in hardware revenue over the last few months of Microsoft's 2026 fiscal year. Despite all of those flailing stats, Sharma says a ton of new people checked out the gaming division's stuff, actually.</p><p>"In [fiscal year 2026], over 200 million new players came to XBOX and our games, but our business did not grow with our audience," Sharma <a href="https://x.com/asha_shar/status/2082595819648373220" target="_blank">notes </a>over on social media. "We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of [fiscal year 2027]."</p><p>Over the last fiscal year, Xbox put out a good chunk of games between Call of Duty: Black Ops 7, Forza Horizon 6, The Outer Worlds 2, Ninja Gaiden 4, and more. The company's numerous evergreen hits (your Minecrafts and Candy Crushes) and multiplatform ports (Starfield) likely also drove growth in the company's player numbers. But, regardless, there's a pretty dramatic gulf between the amount of people checking out games owned by Xbox and the money Xbox is actually making.</p><p>Earlier this month, Sharma took some dramatic steps to reorient the company. That included <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">sweeping layoffs</a> across the Xbox division. Four first-party studios were also spun out – Double Fine and Compulsion Games are now independent developers, while Undead Labs and Ninja Theory are in the process of joining new ownership. </p><p>As for its current fiscal year – the one we're in for the next 12 months or so – Xbox is betting that its <a href="https://www.gamesradar.com/games/xbox-return-to-console-exclusivity-report/">messy return to exclusives</a> could help right the ship. We'll see how the launch of <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> goes later this year.</p><p><em></em><a href="https://www.gamesradar.com/games/battlefield/despite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-usd8-million-bonus-increase-and-he-could-net-another-usd125-million-in-severance-as-buyout-looms/"><em>Despite Battlefield 6 layoffs, EA paid its CEO 305x more than its average employee last year thanks to an $8 million bonus increase — and he could net another $125 million in severance as buyout looms.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzaZJW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzaZJW.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima is a "genius," OD star Hunter Schafer says: "We just did mocap not too long ago" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Euphoria star Hunter Schafer has revealed she's recently performed in mocap for <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s upcoming horror game <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a>. </p><p>Despite knowing about the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a> for a while now, we really don't know all that much about either of them. We do know that horror title OD will be first up to the plate, with the game being announced at <a href="https://www.gamesradar.com/news/live/game-awards-2023-everything-announced/"><u>The Game Awards 2023</u></a>, but – despite a <a href="https://www.gamesradar.com/kojimas-mystery-game-overdose-leaks-in-bizarre-gameplay-video-recorded-in-the-worst-way-imaginable/"><u>very naked gameplay leak</u></a> a year before the game was announced – Kojima claimed <a href="https://www.gamesradar.com/games/action/hideo-kojima-is-making-his-metal-gear-spiritual-successor-physint-all-by-myself-while-kojima-productions-is-busy-on-od/"><u>his studio was just beginning to work on OD last year</u></a>. We did get our second trailer last year, while Kojima is hyping it up as a game that goes <a href="https://www.gamesradar.com/games/horror/hideo-kojima-says-od-goes-beyond-the-limit-of-scariness-for-video-games-but-if-you-chicken-out-theres-a-system-to-help-you-keep-going/"><u>"beyond the limit of 'scariness."</u></a> </p><p>Well, we now have a slight update on the production of OD, as Schafer – when speaking to <a href="https://www.ign.com/videos/hunter-schafer-talks-favorite-video-games-and-hideo-kojimas-od" target="_blank">IGN</a> at SDCC 2026 – says working OD "was a lot of fun" and that she "just did mocap not too long ago." </p><p>Schafer also says "that was my first experience doing motion capture," adding that she loves "how much imagination is involved in filming something like that." She notes: "I just think Hideo's a genius and so lovely to work with"</p><p>Beyond that, Schafer speaks about the games she's been playing, calling The Last of Us Part 2 "life-changing," and revealing she has recently played Journey, which she describes as "really simple and gorgeous."</p><p>For comparison, Death Stranding 2 motion capture was completed in May 2024, and took just over a year to release from that point. So, come time for The Game Awards this year, I'd suspect (or hope) we might find out a bit more about OD, and have a better idea of what it is and when it's releasing. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/"><em>Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evNj5e"></div>                            </div>                            <script src="https://kwizly.com/embed/evNj5e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/horror/hideo-kojima-is-a-genius-od-star-hunter-schafer-says-we-just-did-mocap-not-too-long-ago/</link>
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                            <![CDATA[ "That was my first experience doing motion capture" ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 15:04:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Horror Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[OD screenshot which shows the Unreal Engine 5 sceen test for actor Sophia Lillis]]></media:description>                                                            <media:text><![CDATA[OD screenshot which shows the Unreal Engine 5 sceen test for actor Sophia Lillis]]></media:text>
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                                <p>Euphoria star Hunter Schafer has revealed she's recently performed in mocap for <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s upcoming horror game <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/"><u>OD</u></a>. </p><p>Despite knowing about the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/"><u>upcoming Hideo Kojima games</u></a> for a while now, we really don't know all that much about either of them. We do know that horror title OD will be first up to the plate, with the game being announced at <a href="https://www.gamesradar.com/news/live/game-awards-2023-everything-announced/"><u>The Game Awards 2023</u></a>, but – despite a <a href="https://www.gamesradar.com/kojimas-mystery-game-overdose-leaks-in-bizarre-gameplay-video-recorded-in-the-worst-way-imaginable/"><u>very naked gameplay leak</u></a> a year before the game was announced – Kojima claimed <a href="https://www.gamesradar.com/games/action/hideo-kojima-is-making-his-metal-gear-spiritual-successor-physint-all-by-myself-while-kojima-productions-is-busy-on-od/"><u>his studio was just beginning to work on OD last year</u></a>. We did get our second trailer last year, while Kojima is hyping it up as a game that goes <a href="https://www.gamesradar.com/games/horror/hideo-kojima-says-od-goes-beyond-the-limit-of-scariness-for-video-games-but-if-you-chicken-out-theres-a-system-to-help-you-keep-going/"><u>"beyond the limit of 'scariness."</u></a> </p><p>Well, we now have a slight update on the production of OD, as Schafer – when speaking to <a href="https://www.ign.com/videos/hunter-schafer-talks-favorite-video-games-and-hideo-kojimas-od" target="_blank">IGN</a> at SDCC 2026 – says working OD "was a lot of fun" and that she "just did mocap not too long ago." </p><p>Schafer also says "that was my first experience doing motion capture," adding that she loves "how much imagination is involved in filming something like that." She notes: "I just think Hideo's a genius and so lovely to work with"</p><p>Beyond that, Schafer speaks about the games she's been playing, calling The Last of Us Part 2 "life-changing," and revealing she has recently played Journey, which she describes as "really simple and gorgeous."</p><p>For comparison, Death Stranding 2 motion capture was completed in May 2024, and took just over a year to release from that point. So, come time for The Game Awards this year, I'd suspect (or hope) we might find out a bit more about OD, and have a better idea of what it is and when it's releasing. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/"><em>Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evNj5e"></div>                            </div>                            <script src="https://kwizly.com/embed/evNj5e.js" async></script>
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                                                            <title><![CDATA[ Halo: Campaign Evolved launches to "mixed" Steam reviews thanks to server login issues in a single-player game after charging $70 for early access ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo: Campaign Evolved might be a remake of one of the <a href="https://www.gamesradar.com/best-shooters/">best shooters</a> to ever do it, but that doesn't mean it's entirely bullet proof. On Steam, the remake has debuted to an average 'Mixed' rating thanks to player complaints of crashes and server login issues that temporarily stopped people from playing the campaign-only game.</p><p>For context, Halo: Campaign Evolved launches in full on July 28, but owners of the $70/£70 Premium Edition get to skip the queue and jump in five days early. Despite paying extra, those fans have maybe been given the short end of the stick if user reviews are anything to go by. </p><p>At the time of writing, about 32% of Campaign Evolved's 1,666 <a href="https://store.steampowered.com/app/2806050/Halo_Campaign_Evolved/#app_reviews_hash" target="_blank">Steam user reviews</a> give it the thumbs down, with many reviews citing semi-frequent crashes and problems even connecting to the game's servers in the first place.</p><p>"Yes the game just came out, but it shouldn't be a trend for a game to always come out severely broken," one player <a href="https://steamcommunity.com/id/sgwigglysquid/recommended/2806050" target="_blank">writes</a>. "Call me a boomer, but I miss when games came out in a playable state without patches needed."<br><br>"Login failed," another <a href="https://steamcommunity.com/id/EchooWave/recommended/2806050" target="_blank">states</a>. "Cannot play the single-player game as servers are overloaded. Screw your DRM." Halo Studios actually responded to that user review by promising that login issues should now be fixed, and judging by the almost 20 hours the fan has on record, it seems server issues are a non-issue for now.</p><p>Still, some other fans took issue with the fact that Halo: Campaign Evolved requires a login and a connection at all. The game is playable start-to-finish in online co-op, but there's no real reason why Spartans who prefer to go in solo should have to connect their Microsoft accounts before even reaching the main menu.</p><p>Technical issues and a bumpy launch aside, players who aren't being interrupted by crashes seem otherwise happy with the classic game's second remake.</p><p>"Finished the prequel missions. Barely any problems whatsoever, and so far it's been refreshing playing a "new" Halo game again," one fans <a href="https://steamcommunity.com/id/chadsonchappo/recommended/2806050" target="_blank">says </a>of the new three-mission arc.</p><p>"Well – it's Halo 1's campaign, but with a new coat of paint on top and some interesting and fun tweaks to mix up the gameplay, with the most comprehensive set of skulls the series has ever seen that offer tons of replay value," a second player <a href="https://steamcommunity.com/profiles/76561198005533427/recommended/2806050" target="_blank">explains</a>. "Really, that's all I think needs to be said to justify the recommendation here."</p><p>GamesRadar's <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved review</a> had similarly good things to say about the remake, even if the package as a whole also felt like "a wasted opportunity for Halo Studios to put its own spin on a classic."</p><p><em>Want more? A </em><a href="https://www.gamesradar.com/games/halo/secret-halo-campaign-evolved-ending-strongly-hints-that-another-halo-2-remake-is-in-the-works-see-you-in-the-sequel/"><em>secret Halo: Campaign Evolved ending strongly hints that another Halo 2 remake is in the works – "See you in the sequel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlVKX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlVKX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/halo-campaign-evolved-launches-to-mixed-steam-reviews-thanks-to-server-login-issues-in-a-single-player-game-after-charging-usd70-for-early-access/</link>
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                            <![CDATA[ Were you blinded by its majesty? Or did you need to log in first? ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 16:20:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[FPS Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo Master Chief against bright light]]></media:description>                                                            <media:text><![CDATA[Halo Master Chief against bright light]]></media:text>
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                                <p>Halo: Campaign Evolved might be a remake of one of the <a href="https://www.gamesradar.com/best-shooters/">best shooters</a> to ever do it, but that doesn't mean it's entirely bullet proof. On Steam, the remake has debuted to an average 'Mixed' rating thanks to player complaints of crashes and server login issues that temporarily stopped people from playing the campaign-only game.</p><p>For context, Halo: Campaign Evolved launches in full on July 28, but owners of the $70/£70 Premium Edition get to skip the queue and jump in five days early. Despite paying extra, those fans have maybe been given the short end of the stick if user reviews are anything to go by. </p><p>At the time of writing, about 32% of Campaign Evolved's 1,666 <a href="https://store.steampowered.com/app/2806050/Halo_Campaign_Evolved/#app_reviews_hash" target="_blank">Steam user reviews</a> give it the thumbs down, with many reviews citing semi-frequent crashes and problems even connecting to the game's servers in the first place.</p><p>"Yes the game just came out, but it shouldn't be a trend for a game to always come out severely broken," one player <a href="https://steamcommunity.com/id/sgwigglysquid/recommended/2806050" target="_blank">writes</a>. "Call me a boomer, but I miss when games came out in a playable state without patches needed."<br><br>"Login failed," another <a href="https://steamcommunity.com/id/EchooWave/recommended/2806050" target="_blank">states</a>. "Cannot play the single-player game as servers are overloaded. Screw your DRM." Halo Studios actually responded to that user review by promising that login issues should now be fixed, and judging by the almost 20 hours the fan has on record, it seems server issues are a non-issue for now.</p><p>Still, some other fans took issue with the fact that Halo: Campaign Evolved requires a login and a connection at all. The game is playable start-to-finish in online co-op, but there's no real reason why Spartans who prefer to go in solo should have to connect their Microsoft accounts before even reaching the main menu.</p><p>Technical issues and a bumpy launch aside, players who aren't being interrupted by crashes seem otherwise happy with the classic game's second remake.</p><p>"Finished the prequel missions. Barely any problems whatsoever, and so far it's been refreshing playing a "new" Halo game again," one fans <a href="https://steamcommunity.com/id/chadsonchappo/recommended/2806050" target="_blank">says </a>of the new three-mission arc.</p><p>"Well – it's Halo 1's campaign, but with a new coat of paint on top and some interesting and fun tweaks to mix up the gameplay, with the most comprehensive set of skulls the series has ever seen that offer tons of replay value," a second player <a href="https://steamcommunity.com/profiles/76561198005533427/recommended/2806050" target="_blank">explains</a>. "Really, that's all I think needs to be said to justify the recommendation here."</p><p>GamesRadar's <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved review</a> had similarly good things to say about the remake, even if the package as a whole also felt like "a wasted opportunity for Halo Studios to put its own spin on a classic."</p><p><em>Want more? A </em><a href="https://www.gamesradar.com/games/halo/secret-halo-campaign-evolved-ending-strongly-hints-that-another-halo-2-remake-is-in-the-works-see-you-in-the-sequel/"><em>secret Halo: Campaign Evolved ending strongly hints that another Halo 2 remake is in the works – "See you in the sequel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlVKX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlVKX.js" async></script>
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                                                            <title><![CDATA[ Secret Halo: Campaign Evolved ending strongly hints that another Halo 2 remake is in the works – "See you in the sequel" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo: Campaign Evolved strongly hints that another <a href="https://www.gamesradar.com/uk/games/fps/halo/">Halo</a> remake could be on the way. </p><p><a href="https://www.gamespot.com/articles/halo-2-and-3-are-also-getting-campaign-evolved-style-remakes-leaker-claims/1100-6535856/" target="_blank">Rumors</a> have <a href="https://www.youtube.com/watch?v=pTobbtFwqzQ" target="_blank">been swirling</a> for a while that Halo Studios is planning to remake Master Chief's entire original trilogy – Halo CE, Halo 2, and Halo 3 – in the same style as its newly-released revamp, Halo: Campaign Evolved. That means yes to sprint, no to multiplayer, and sweeping changes to the rest of the game (new levels, weapons, updated visuals, etc.)</p><p>For anyone crossing their fingers for Halo 2 and Halo 3 to get the same treatment, good news! Halo: Campaign Evolved rather explicitly pours fuel over the fire of those rumors in its secret ending, unlocked by completing the game on Legendary difficulty. (<em>Don't worry, there's no hard spoilers here.</em>)</p><p>Finishing the fight on the game's toughest difficulty rewards you with an <a href="https://www.youtube.com/watch?v=ghu1ta8NuKM" target="_blank">alternative ending</a> that's surprisingly different to Bungie's 2001 shooter. The part that's important here is a line uttered by our good old Sergeant Avery Johnson, who caps off the entire game with: "See you in the sequel!"</p><p>While that's not hard confirmation of a Halo 2 remake in itself, the implication is crystal clear since an inevitable Halo 7 isn't exactly a sequel to Halo: Campaign Evolved, and I doubt HD Johnson is telling folks to go back and play the original Halo 2 after the series' latest remake.</p><p>Halo 2 has also actually been remade once before in Halo 2 Anniversary, which came bundled with The Master Chief Collection, but that was the case with the series' first game too, so it's not exactly a deal breaker for Xbox Game Studios.</p><p>The iconic Xbox sequel was also infamously a victim of a turbulent development cycle that left tons of content on the cutting room floor. The "finishing this fight" line became so recognizable in the first place because Master Chief did not, in fact, finish the fight until an entire game later when Halo 2's cliffhanger ending was finally resolved. </p><p>My point is, Halo 2 perhaps stands to benefit more than its older sibling should it get another, more comprehensive remake. It's also worth nothing that Halo 2 Anniversary was beholden to the source material's exact level layout since you could switch between both graphical options on the fly – a Campaign Evolved-style remake would presumably allow for more dramatic changes.</p><p>Our <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved review</a> calls it a "faithful remake of the 2001 classic that highlights exactly why the original Halo holds up so well 25 years later," even though Halo Studios could've done more to put its own spin on the classic game.</p><p><em></em><a href="https://www.gamesradar.com/games/halo/halo-3s-final-mission-could-have-been-a-flying-banshee-scene-inspired-by-star-wars-return-of-the-jedi/"><em>Halo 3's final mission could have been a flying banshee scene inspired by Star Wars: Return of the Jedi.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W029YX"></div>                            </div>                            <script src="https://kwizly.com/embed/W029YX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/halo/secret-halo-campaign-evolved-ending-strongly-hints-that-another-halo-2-remake-is-in-the-works-see-you-in-the-sequel/</link>
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                            <![CDATA[ Finishing the fight... again? ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 11:12:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved Master chief shooting towards the camera as a hunter runs up from behind]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved Master chief shooting towards the camera as a hunter runs up from behind]]></media:text>
                                <media:title type="plain"><![CDATA[Halo: Campaign Evolved Master chief shooting towards the camera as a hunter runs up from behind]]></media:title>
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                                <p>Halo: Campaign Evolved strongly hints that another <a href="https://www.gamesradar.com/uk/games/fps/halo/">Halo</a> remake could be on the way. </p><p><a href="https://www.gamespot.com/articles/halo-2-and-3-are-also-getting-campaign-evolved-style-remakes-leaker-claims/1100-6535856/" target="_blank">Rumors</a> have <a href="https://www.youtube.com/watch?v=pTobbtFwqzQ" target="_blank">been swirling</a> for a while that Halo Studios is planning to remake Master Chief's entire original trilogy – Halo CE, Halo 2, and Halo 3 – in the same style as its newly-released revamp, Halo: Campaign Evolved. That means yes to sprint, no to multiplayer, and sweeping changes to the rest of the game (new levels, weapons, updated visuals, etc.)</p><p>For anyone crossing their fingers for Halo 2 and Halo 3 to get the same treatment, good news! Halo: Campaign Evolved rather explicitly pours fuel over the fire of those rumors in its secret ending, unlocked by completing the game on Legendary difficulty. (<em>Don't worry, there's no hard spoilers here.</em>)</p><p>Finishing the fight on the game's toughest difficulty rewards you with an <a href="https://www.youtube.com/watch?v=ghu1ta8NuKM" target="_blank">alternative ending</a> that's surprisingly different to Bungie's 2001 shooter. The part that's important here is a line uttered by our good old Sergeant Avery Johnson, who caps off the entire game with: "See you in the sequel!"</p><p>While that's not hard confirmation of a Halo 2 remake in itself, the implication is crystal clear since an inevitable Halo 7 isn't exactly a sequel to Halo: Campaign Evolved, and I doubt HD Johnson is telling folks to go back and play the original Halo 2 after the series' latest remake.</p><p>Halo 2 has also actually been remade once before in Halo 2 Anniversary, which came bundled with The Master Chief Collection, but that was the case with the series' first game too, so it's not exactly a deal breaker for Xbox Game Studios.</p><p>The iconic Xbox sequel was also infamously a victim of a turbulent development cycle that left tons of content on the cutting room floor. The "finishing this fight" line became so recognizable in the first place because Master Chief did not, in fact, finish the fight until an entire game later when Halo 2's cliffhanger ending was finally resolved. </p><p>My point is, Halo 2 perhaps stands to benefit more than its older sibling should it get another, more comprehensive remake. It's also worth nothing that Halo 2 Anniversary was beholden to the source material's exact level layout since you could switch between both graphical options on the fly – a Campaign Evolved-style remake would presumably allow for more dramatic changes.</p><p>Our <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-review/">Halo: Campaign Evolved review</a> calls it a "faithful remake of the 2001 classic that highlights exactly why the original Halo holds up so well 25 years later," even though Halo Studios could've done more to put its own spin on the classic game.</p><p><em></em><a href="https://www.gamesradar.com/games/halo/halo-3s-final-mission-could-have-been-a-flying-banshee-scene-inspired-by-star-wars-return-of-the-jedi/"><em>Halo 3's final mission could have been a flying banshee scene inspired by Star Wars: Return of the Jedi.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W029YX"></div>                            </div>                            <script src="https://kwizly.com/embed/W029YX.js" async></script>
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                                                            <title><![CDATA[ Bethesda reportedly canceled an unannounced PvP shooter, likely from Wolfenstein dev MachineGames ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A former Bethesda employee has revealed that the publisher was working on an unannounced PVP shooter which was eventually canceled.</p><p>The employee, who was included in Xbox's <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">latest wave of layoffs that hit the publisher</a>, included details about his 12-year tenure at Bethesda on his <a href="https://www.linkedin.com/in/alex-jones-2697371a4/" target="_blank">LinkedIn profile</a> (via <a href="https://x.com/bogorad222/status/2079873396540612750" target="_blank">Twitter user Timur222</a>), which included a detail from his role as an associate producer that reads: "Supported production on an unannounced PvP FPS title (subsequently canceled), contributing to scheduling and cross-team coordination."</p><p>However, that's pretty much all there is in terms of info for this title. Keep in mind the dev worked at Bethesda Softworks, not Bethesda Game Studios – the studio developing Elder Scrolls and Fallout titles – so there's a ton of possibilities. </p><p>One throughline in the resume is working with Machine Games on Wolfenstein games, and while the studio most recently released Indiana Jones and The Great Circle, there <em>was </em>a rumored FPS title in the works. In a Bethesda roadmap leaked in 2023, there was a title called "Project Platinum," which Giant Bomb founder Jeff Gerstmann <a href="https://www.resetera.com/threads/jeff-gerstmann-in-june-2024-machine-games-is-working-on-a-rainbow-six-counter-strike-like-competitive-game-project-platinum.1078527/" target="_blank">identified as a Machine Games title</a> in the vein of Rainbow Six Siege or Counter-Strike. </p><p>Over a year ago, <a href="https://x.com/bogorad222/status/1927629681982915009" target="_blank">Timur222</a> also spotted a "Canceled unannounced project" on the LinkedIn page of another MachineGames employee, giving the idea that this was Project Platinum a little more evidence, given it fits within the 2021 - 2025 timeframe.</p><p>Earlier this year, rumors emerged that <a href="https://www.gamesradar.com/games/fps/8-years-after-wolfenstein-2-vowed-to-make-america-nazi-free-again-multiple-reports-suggest-wolfenstein-3-is-finally-in-development/" target="_blank">MachineGames had begun work on Wolfenstein 3</a>, after eight years and two spinoffs since Wolfenstein 2: The New Colossus' ending, which felt like it was the beginning of something big (I mean, you gotta kill Mecha Hitler, right?). </p><p>Since the layoffs, word has emerged that Bethesda is set to <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">focus on its "strongest franchises,"</a> which includes <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a>. And while wanting to focus on Doom and Quake while<a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"> destroying the studio behind them</a> is certainly a move, the news does suggest that Wolfenstein 3 is safe from cancellation for now.   </p><p><em></em><a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/"><em>Doom developer id Software "is essentially dead," Duke Nukem 3D co-creator says after layoffs</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/bethesda-reportedly-canceled-an-unannounced-pvp-shooter-likely-from-wolfenstein-dev-machinegames/</link>
                                                                            <description>
                            <![CDATA[ A former employee listed a canceled shooter on his LinkedIn ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 15:37:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>A former Bethesda employee has revealed that the publisher was working on an unannounced PVP shooter which was eventually canceled.</p><p>The employee, who was included in Xbox's <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">latest wave of layoffs that hit the publisher</a>, included details about his 12-year tenure at Bethesda on his <a href="https://www.linkedin.com/in/alex-jones-2697371a4/" target="_blank">LinkedIn profile</a> (via <a href="https://x.com/bogorad222/status/2079873396540612750" target="_blank">Twitter user Timur222</a>), which included a detail from his role as an associate producer that reads: "Supported production on an unannounced PvP FPS title (subsequently canceled), contributing to scheduling and cross-team coordination."</p><p>However, that's pretty much all there is in terms of info for this title. Keep in mind the dev worked at Bethesda Softworks, not Bethesda Game Studios – the studio developing Elder Scrolls and Fallout titles – so there's a ton of possibilities. </p><p>One throughline in the resume is working with Machine Games on Wolfenstein games, and while the studio most recently released Indiana Jones and The Great Circle, there <em>was </em>a rumored FPS title in the works. In a Bethesda roadmap leaked in 2023, there was a title called "Project Platinum," which Giant Bomb founder Jeff Gerstmann <a href="https://www.resetera.com/threads/jeff-gerstmann-in-june-2024-machine-games-is-working-on-a-rainbow-six-counter-strike-like-competitive-game-project-platinum.1078527/" target="_blank">identified as a Machine Games title</a> in the vein of Rainbow Six Siege or Counter-Strike. </p><p>Over a year ago, <a href="https://x.com/bogorad222/status/1927629681982915009" target="_blank">Timur222</a> also spotted a "Canceled unannounced project" on the LinkedIn page of another MachineGames employee, giving the idea that this was Project Platinum a little more evidence, given it fits within the 2021 - 2025 timeframe.</p><p>Earlier this year, rumors emerged that <a href="https://www.gamesradar.com/games/fps/8-years-after-wolfenstein-2-vowed-to-make-america-nazi-free-again-multiple-reports-suggest-wolfenstein-3-is-finally-in-development/" target="_blank">MachineGames had begun work on Wolfenstein 3</a>, after eight years and two spinoffs since Wolfenstein 2: The New Colossus' ending, which felt like it was the beginning of something big (I mean, you gotta kill Mecha Hitler, right?). </p><p>Since the layoffs, word has emerged that Bethesda is set to <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">focus on its "strongest franchises,"</a> which includes <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a>. And while wanting to focus on Doom and Quake while<a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"> destroying the studio behind them</a> is certainly a move, the news does suggest that Wolfenstein 3 is safe from cancellation for now.   </p><p><em></em><a href="https://www.gamesradar.com/games/fps/doom-developer-id-software-is-essentially-dead-duke-nukem-3d-co-creator-says-after-layoffs-reportedly-cut-almost-half-of-the-studio/"><em>Doom developer id Software "is essentially dead," Duke Nukem 3D co-creator says after layoffs</em></a></p>
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                                                            <title><![CDATA[ Xbox launches new backwards compatibility program on PC, starting with four games from the early 2000s ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has announced Xbox backward compatibility for PC, with four original Xbox games released today on the Xbox app. </p><p>In a post on <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/" target="_blank"><u>Xbox Wire</u></a>, Microsoft says, "Today, we’re introducing Xbox Backward Compatibility on PC, making it easier to play classic Xbox games from the past across PC and handhelds, including the ROG Xbox Ally and Xbox Ally X." </p><p>The post adds, "As players, we don’t want to leave our gaming legacy behind even as technology continues to evolve and advance. We expect our library of games to move forward with us and to be able to play them in entirely new ways." If that isn't a soft confirmation of Project Helix having backwards compatibility, I don't know what is.</p><p>Included in this list is Rare remake Conker: Live and Reloaded, flight combat title Crimson Skies: High Road to Revenge, failed mascot Blinx: The Time Sweeper, and Bill Gates' favorite game Fuzion Frenzy. </p><p>The post continues, "This marks the beginning of a broader effort to preserve Xbox games from the past and bring them to PC over time." Oh, and all four are included with all <a href="https://www.gamesradar.com/uk/tag/xbox-game-pass/">Xbox Game Pass</a> plans.</p><p>Microsoft also says these editions will have enhancements, explaining, "We are also adding new features to make your gaming experience better than ever." </p><p>These include "4x resolution upscaling, VSync support, Fullscreen and Windowed display modes, anisotropic filtering, enhanced anti-aliasing, and more. These games also include customizable language and audio settings." </p><p>Xbox confirms that Achievements will be coming to these original Xbox games, with the four games released today set to be updated to include them "in the coming months."</p><p><a href="https://www.gamesradar.com/games/arkane-founder-asks-xbox-ceo-how-much-microsoft-wants-for-the-studio-im-asking-for-a-friend/"><em>Arkane founder asks Xbox CEO "how much" Microsoft wants for the studio: "I'm asking for a friend"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/xbox/xbox-launches-new-backwards-compatibility-program-on-pc-starting-with-four-games-from-the-early-2000s/</link>
                                                                            <description>
                            <![CDATA[ I am the Great Mighty Poo, and now I am on PC too ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 15:21:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[conker live and reloaded showing him looking at the great mighty poo ]]></media:description>                                                            <media:text><![CDATA[conker live and reloaded showing him looking at the great mighty poo ]]></media:text>
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                                <p>Xbox has announced Xbox backward compatibility for PC, with four original Xbox games released today on the Xbox app. </p><p>In a post on <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/" target="_blank"><u>Xbox Wire</u></a>, Microsoft says, "Today, we’re introducing Xbox Backward Compatibility on PC, making it easier to play classic Xbox games from the past across PC and handhelds, including the ROG Xbox Ally and Xbox Ally X." </p><p>The post adds, "As players, we don’t want to leave our gaming legacy behind even as technology continues to evolve and advance. We expect our library of games to move forward with us and to be able to play them in entirely new ways." If that isn't a soft confirmation of Project Helix having backwards compatibility, I don't know what is.</p><p>Included in this list is Rare remake Conker: Live and Reloaded, flight combat title Crimson Skies: High Road to Revenge, failed mascot Blinx: The Time Sweeper, and Bill Gates' favorite game Fuzion Frenzy. </p><p>The post continues, "This marks the beginning of a broader effort to preserve Xbox games from the past and bring them to PC over time." Oh, and all four are included with all <a href="https://www.gamesradar.com/uk/tag/xbox-game-pass/">Xbox Game Pass</a> plans.</p><p>Microsoft also says these editions will have enhancements, explaining, "We are also adding new features to make your gaming experience better than ever." </p><p>These include "4x resolution upscaling, VSync support, Fullscreen and Windowed display modes, anisotropic filtering, enhanced anti-aliasing, and more. These games also include customizable language and audio settings." </p><p>Xbox confirms that Achievements will be coming to these original Xbox games, with the four games released today set to be updated to include them "in the coming months."</p><p><a href="https://www.gamesradar.com/games/arkane-founder-asks-xbox-ceo-how-much-microsoft-wants-for-the-studio-im-asking-for-a-friend/"><em>Arkane founder asks Xbox CEO "how much" Microsoft wants for the studio: "I'm asking for a friend"</em></a></p>
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                                                            <title><![CDATA[ Fallout 3's gunplay is "not good," admits former Bethesda designer, and we'll probably see "a lot of that work" that went into Fallout 4 when it comes to the remaster ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fallout 3 designer Bruce Nesmith previously shared his hopes that a remaster of the game would make the combat better than it was in 2008.</p><p>Last week, Bethesda dropped a load of info about its post-apocalyptic RPG series: <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/" target="_blank">Fallout 5 is "currently in preproduction,"</a> New Vegas developer <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/" target="_blank">Obsidian is returning to the series</a> for a new entry, and <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>. </p><p>Granted, this felt a bit like jingling keys to distract from <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a>'s <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">massive wave of layoffs</a> – something <a href="https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/">one workers' union has already called out</a> – but it's naturally a very exciting prospect to fans. </p><p>Speaking to <a href="https://frvr.com/blog/news/as-fallout-3-and-new-vegas-remasters-are-confirmed-original-designer-hopes-bethesda-will-improve-its-aged-gunplay/" target="_blank">FRVR</a> around the time The Elder Scrolls 4: Oblivion Remastered released in 2025, Nesmith shared his thoughts about a potential remaster of Fallout 3, admitting that the gunplay in the 2008 RPG is "not good." </p><p>"It didn’t hold up to shooters at the time," he explained, "a lot of work was done on that for Fallout 4." </p><p>And it's true, Fallout 4 did feel more akin to what would be a traditional first-person shooter of that era, making it so players didn't have to rely on the V.A.T.S. quite as much. </p><p>"I anticipate seeing a lot of that work [we did with Fallout 4] go into it [Fallout 3 Remastered]," Nesmith explained. And granted, Oblivion Remastered did make some changes to the combat compared to the 2006 original, namely giving new movesets to the melee weapons. So perhaps Bethesda will end up making the shooting in Fallout 3 (and New Vegas) feel more like Fallout 4. </p><p><em></em><a href="https://www.gamesradar.com/games/fallout/modders-remastering-fallout-3-in-fallout-4-are-not-bothered-by-bethesdas-official-version-our-project-has-been-a-community-driven-passion-project-for-almost-a-full-decade/"><em>Modders remastering Fallout 3 in Fallout 4 are not bothered by Bethesda's official version: "Our project has been a community-driven passion project for almost a full decade"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/fallout-3s-gunplay-is-not-good-admits-former-bethesda-designer-and-well-probably-see-a-lot-of-that-work-that-went-into-fallout-4-when-it-comes-to-the-remaster/</link>
                                                                            <description>
                            <![CDATA[ "It didn’t hold up to shooters at the time" ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 09:51:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout 3]]></media:description>                                                            <media:text><![CDATA[Fallout 3]]></media:text>
                                <media:title type="plain"><![CDATA[Fallout 3]]></media:title>
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                                <p>Fallout 3 designer Bruce Nesmith previously shared his hopes that a remaster of the game would make the combat better than it was in 2008.</p><p>Last week, Bethesda dropped a load of info about its post-apocalyptic RPG series: <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/" target="_blank">Fallout 5 is "currently in preproduction,"</a> New Vegas developer <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/" target="_blank">Obsidian is returning to the series</a> for a new entry, and <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>. </p><p>Granted, this felt a bit like jingling keys to distract from <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a>'s <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">massive wave of layoffs</a> – something <a href="https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/">one workers' union has already called out</a> – but it's naturally a very exciting prospect to fans. </p><p>Speaking to <a href="https://frvr.com/blog/news/as-fallout-3-and-new-vegas-remasters-are-confirmed-original-designer-hopes-bethesda-will-improve-its-aged-gunplay/" target="_blank">FRVR</a> around the time The Elder Scrolls 4: Oblivion Remastered released in 2025, Nesmith shared his thoughts about a potential remaster of Fallout 3, admitting that the gunplay in the 2008 RPG is "not good." </p><p>"It didn’t hold up to shooters at the time," he explained, "a lot of work was done on that for Fallout 4." </p><p>And it's true, Fallout 4 did feel more akin to what would be a traditional first-person shooter of that era, making it so players didn't have to rely on the V.A.T.S. quite as much. </p><p>"I anticipate seeing a lot of that work [we did with Fallout 4] go into it [Fallout 3 Remastered]," Nesmith explained. And granted, Oblivion Remastered did make some changes to the combat compared to the 2006 original, namely giving new movesets to the melee weapons. So perhaps Bethesda will end up making the shooting in Fallout 3 (and New Vegas) feel more like Fallout 4. </p><p><em></em><a href="https://www.gamesradar.com/games/fallout/modders-remastering-fallout-3-in-fallout-4-are-not-bothered-by-bethesdas-official-version-our-project-has-been-a-community-driven-passion-project-for-almost-a-full-decade/"><em>Modders remastering Fallout 3 in Fallout 4 are not bothered by Bethesda's official version: "Our project has been a community-driven passion project for almost a full decade"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Xbox Game Pass isn’t "viable" with so few subscribers, says former Forza lead bracing for more "studios getting shut down" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Forza Horizon 5 director Mike Brown says <a href="https://www.gamesradar.com/uk/tag/xbox-game-pass/">Xbox Game Pass</a> simply hasn't taken off enough to be viable. </p><p>Speaking to <a href="https://www.youtube.com/watch?v=X_f9vrPFpm4" target="_blank">MinnMax</a> (via <a href="https://www.eurogamer.net/forza-horizon-5-director-comments-xbox-game-pass" target="_blank">Eurogamer</a>), Brown – who departed Playground Games in 2023 and is now directing open-world racer Clutch at Maverick Games – was asked about the <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">current wave of layoffs</a> facing Xbox studios. Brown singles out Xbox Game Pass and says Microsoft "invested a fortune in the concept," which led to teams being acquired, games being funded, and jobs being created. However, he adds, "The reality is not enough people have subscribed to it at the prices that they needed to pay in order to make that business viable."</p><p>Brown explains, "We’re now going to see studios getting shut down or spun off. Loads of people are going to lose their jobs. And that is honestly just a result of a well-meaning player-focused concept of Xbox Game Pass not quite landing."  </p><p>Bloomberg's Jason Schreier talked about Xbox Game Pass on the <a href="https://maximumfun.org/episodes/triple-click/xbox-layoffs-and-the-playstation-disc-disaster/" target="_blank">Triple Click podcast</a>, where he claims, "there are a lot of people out there in studio leadership within Xbox who absolutely detest Game Pass and think it has destroyed the value of their games, think it has taken away from the value of all games in general just as a service" He adds, that some of those people believe "It's been a detriment to the games industry."</p><p>Brown has a bit more of a favorable view of the service, however, saying, "It's a good idea. Let's have a subscription, make it affordable, try and get games to more people. We'll have a really diverse selection of games on there. We'll get a load of studios involved. We'll make some games that probably couldn't exist otherwise."</p><p>Last year, <a href="https://www.gamesradar.com/games/if-you-want-to-play-xbox-game-pass-games-like-the-outer-worlds-2-or-black-ops-7-on-day-one-youre-going-to-have-to-pay-a-full-usd30-a-month-for-ultimate/">Xbox Game Pass Ultimate reached $30 per month</a>, which led to subscriber loss <a href="https://www.gamesradar.com/games/xbox-ceo-says-game-pass-price-cuts-are-a-good-first-step-but-the-company-has-a-lot-more-to-do/">according to Xbox CEO Asha Sharma</a>, who promptly took the price <a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/">down to $23 per month</a>.</p><p><a href="https://www.gamesradar.com/games/arkane-founder-asks-xbox-ceo-how-much-microsoft-wants-for-the-studio-im-asking-for-a-friend/"><em>Arkane founder asks Xbox CEO "how much" Microsoft wants for the studio: "I'm asking for a friend"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/xbox/xbox-game-pass-isnt-viable-with-so-few-subscribers-says-former-forza-lead-bracing-for-more-studios-getting-shut-down/</link>
                                                                            <description>
                            <![CDATA[ Mike Brown directed Forza Horizon 5 before leaving Playground in 2023 ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 16:15:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Forza Horizon 5 chevrolet corvette stingray coupe car]]></media:description>                                                            <media:text><![CDATA[Forza Horizon 5 chevrolet corvette stingray coupe car]]></media:text>
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                                <p>Forza Horizon 5 director Mike Brown says <a href="https://www.gamesradar.com/uk/tag/xbox-game-pass/">Xbox Game Pass</a> simply hasn't taken off enough to be viable. </p><p>Speaking to <a href="https://www.youtube.com/watch?v=X_f9vrPFpm4" target="_blank">MinnMax</a> (via <a href="https://www.eurogamer.net/forza-horizon-5-director-comments-xbox-game-pass" target="_blank">Eurogamer</a>), Brown – who departed Playground Games in 2023 and is now directing open-world racer Clutch at Maverick Games – was asked about the <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">current wave of layoffs</a> facing Xbox studios. Brown singles out Xbox Game Pass and says Microsoft "invested a fortune in the concept," which led to teams being acquired, games being funded, and jobs being created. However, he adds, "The reality is not enough people have subscribed to it at the prices that they needed to pay in order to make that business viable."</p><p>Brown explains, "We’re now going to see studios getting shut down or spun off. Loads of people are going to lose their jobs. And that is honestly just a result of a well-meaning player-focused concept of Xbox Game Pass not quite landing."  </p><p>Bloomberg's Jason Schreier talked about Xbox Game Pass on the <a href="https://maximumfun.org/episodes/triple-click/xbox-layoffs-and-the-playstation-disc-disaster/" target="_blank">Triple Click podcast</a>, where he claims, "there are a lot of people out there in studio leadership within Xbox who absolutely detest Game Pass and think it has destroyed the value of their games, think it has taken away from the value of all games in general just as a service" He adds, that some of those people believe "It's been a detriment to the games industry."</p><p>Brown has a bit more of a favorable view of the service, however, saying, "It's a good idea. Let's have a subscription, make it affordable, try and get games to more people. We'll have a really diverse selection of games on there. We'll get a load of studios involved. We'll make some games that probably couldn't exist otherwise."</p><p>Last year, <a href="https://www.gamesradar.com/games/if-you-want-to-play-xbox-game-pass-games-like-the-outer-worlds-2-or-black-ops-7-on-day-one-youre-going-to-have-to-pay-a-full-usd30-a-month-for-ultimate/">Xbox Game Pass Ultimate reached $30 per month</a>, which led to subscriber loss <a href="https://www.gamesradar.com/games/xbox-ceo-says-game-pass-price-cuts-are-a-good-first-step-but-the-company-has-a-lot-more-to-do/">according to Xbox CEO Asha Sharma</a>, who promptly took the price <a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/">down to $23 per month</a>.</p><p><a href="https://www.gamesradar.com/games/arkane-founder-asks-xbox-ceo-how-much-microsoft-wants-for-the-studio-im-asking-for-a-friend/"><em>Arkane founder asks Xbox CEO "how much" Microsoft wants for the studio: "I'm asking for a friend"</em></a></p>
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                                                            <title><![CDATA[ Another former Xbox studio is "independently owned, again" after Microsoft shut it down in 2024 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Alpha Dog Games – a studio shuttered by Microsoft two years ago – has reemerged as an independent studio. </p><p>Two years ago – in what was the beginning of Microsoft's apparent new trend of yearly summer layoffs – <a href="https://www.gamesradar.com/games/action/microsoft-reportedly-closing-the-bethesda-studios-behind-redfall-hi-fi-rush-and-more-following-reprioritization-of-titles-and-resources/">Microsoft shut down Prey developer Arkane Austin</a>, Hi-Fi Rush developer Tango Gameworks, and Mighty Doom developer Alpha Dog Games, as well as folding Roundhouse Games into ZeniMax Online Studios. While Tango Gameworks was eventually <a href="https://www.gamesradar.com/games/action/were-back-baby-hi-fi-rush-and-tango-gameworks-have-been-resurrected-by-pubg-publisher-krafton-with-50-transferred-developers-now-working-on-hi-fi-rush-2/">revived by PUBG publisher Krafton</a>, the other studios remained closed for the last two years. </p><p>However, out of nowhere, the <a href="https://www.linkedin.com/in/shawnwoods/" target="_blank">LinkedIn profile</a> (via <a href="https://www.vice.com/en/article/alpha-dog-games-independent-xbox-bethesda/" target="_blank">Vice</a>, spotted by regular LinkedIn sleuth <a href="https://x.com/bogorad222/status/2079147845685313994?s=20" target="_blank">Timur222 on Twitter</a>) of the studio's founder, Shawn Woods was updated with the section under Alpha Dog Games saying "independently owned, again." Bethesda acquired the studio back in 2019, where it was then brought under the Microsoft banner following its purchase of ZeniMax.</p><p>While the update was reportedly only added to his profile recently, Woods' profile lists this tenure as "May 2025 – Present" suggesting that the studio actually went independent last year while Phil Spencer was still head of Xbox.</p><p>Earlier this month, <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> started its<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"> fifth batch of layoffs</a> since spending $75 billion on acquiring <a href="https://www.gamesradar.com/uk/tag/activision-blizzard/">Activision Blizzard</a> in 2023, which resulted in Compulsion Games and Double Fine both going back to being independent developers, Ninja Theory and Undead Labs being purchased by currently unknown buyers, and Arkane "reviewing potential strategic options." And in 2024 – shortly after being purchased by Microsoft as a part of Activision – Crash Bandicoot and Spyro developer <a href="https://www.gamesradar.com/games/adventure/going-independent-meant-taking-a-massive-massive-risk-how-toys-for-bob-split-off-from-activision-and-xbox-to-help-guide-spyro-to-a-realm-beyond/">Toys For Bob went independent</a>.</p><p>At the time of writing, "Independently owned, again," is the extent of what Woods has had to say about the return of Alpha Dog Games, so it's unclear what the studio is working on. While Microsoft's layoffs have done untold damage with the amount of developers now looking for work and the years of knowledge leaving the industry due to an ever-increasing lack of opportunity, it's a little glimmer of light to see studios retaining their independence.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/"><em>"Don't fall for it": Union says Fallout 5 and Elder Scrolls 6 news shouldn't distract you from huge Bethesda layoffs as Xbox CEO praises the series' "remarkable" achievements.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/another-former-xbox-studio-is-independently-owned-again-after-microsoft-shut-it-down-in-2024/</link>
                                                                            <description>
                            <![CDATA[ Mighty Doom developer Alpha Dog Games was previously shut alongside Tango Gameworks ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 11:53:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Alpha Dog Games – a studio shuttered by Microsoft two years ago – has reemerged as an independent studio. </p><p>Two years ago – in what was the beginning of Microsoft's apparent new trend of yearly summer layoffs – <a href="https://www.gamesradar.com/games/action/microsoft-reportedly-closing-the-bethesda-studios-behind-redfall-hi-fi-rush-and-more-following-reprioritization-of-titles-and-resources/">Microsoft shut down Prey developer Arkane Austin</a>, Hi-Fi Rush developer Tango Gameworks, and Mighty Doom developer Alpha Dog Games, as well as folding Roundhouse Games into ZeniMax Online Studios. While Tango Gameworks was eventually <a href="https://www.gamesradar.com/games/action/were-back-baby-hi-fi-rush-and-tango-gameworks-have-been-resurrected-by-pubg-publisher-krafton-with-50-transferred-developers-now-working-on-hi-fi-rush-2/">revived by PUBG publisher Krafton</a>, the other studios remained closed for the last two years. </p><p>However, out of nowhere, the <a href="https://www.linkedin.com/in/shawnwoods/" target="_blank">LinkedIn profile</a> (via <a href="https://www.vice.com/en/article/alpha-dog-games-independent-xbox-bethesda/" target="_blank">Vice</a>, spotted by regular LinkedIn sleuth <a href="https://x.com/bogorad222/status/2079147845685313994?s=20" target="_blank">Timur222 on Twitter</a>) of the studio's founder, Shawn Woods was updated with the section under Alpha Dog Games saying "independently owned, again." Bethesda acquired the studio back in 2019, where it was then brought under the Microsoft banner following its purchase of ZeniMax.</p><p>While the update was reportedly only added to his profile recently, Woods' profile lists this tenure as "May 2025 – Present" suggesting that the studio actually went independent last year while Phil Spencer was still head of Xbox.</p><p>Earlier this month, <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> started its<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"> fifth batch of layoffs</a> since spending $75 billion on acquiring <a href="https://www.gamesradar.com/uk/tag/activision-blizzard/">Activision Blizzard</a> in 2023, which resulted in Compulsion Games and Double Fine both going back to being independent developers, Ninja Theory and Undead Labs being purchased by currently unknown buyers, and Arkane "reviewing potential strategic options." And in 2024 – shortly after being purchased by Microsoft as a part of Activision – Crash Bandicoot and Spyro developer <a href="https://www.gamesradar.com/games/adventure/going-independent-meant-taking-a-massive-massive-risk-how-toys-for-bob-split-off-from-activision-and-xbox-to-help-guide-spyro-to-a-realm-beyond/">Toys For Bob went independent</a>.</p><p>At the time of writing, "Independently owned, again," is the extent of what Woods has had to say about the return of Alpha Dog Games, so it's unclear what the studio is working on. While Microsoft's layoffs have done untold damage with the amount of developers now looking for work and the years of knowledge leaving the industry due to an ever-increasing lack of opportunity, it's a little glimmer of light to see studios retaining their independence.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/"><em>"Don't fall for it": Union says Fallout 5 and Elder Scrolls 6 news shouldn't distract you from huge Bethesda layoffs as Xbox CEO praises the series' "remarkable" achievements.</em></a></p>
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                                                            <title><![CDATA[ Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Left 4 Dead writer Chet Faliszek hears you crying about PlayStation's decision <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>to end physical game discs in 2028</u></a>, and he's shoving your own fist in your mouth to make you stop. You caused your own suffering, he wants players to know.</p><p>"You, the consumer, have made a choice, and your choice is for digital," Faliszek says plainly in <a href="https://www.youtube.com/watch?v=SgfB6zxzHhU" target="_blank"><u>a new YouTube video</u></a> on the subject. "I keep seeing this, like, 'Oh, they should do memory cards. They should do…' Right now, today – the games we are talking about are available at retail <em>today</em>. The used games are available at retail today, and you aren't going into retail and buying them."</p><p>Unfortunately for the thousands of commenters spamming Sony's last trailer for <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> with emoji pitchfork and torches, he's right. Circana industry analyst Mat Piscatella just revealed <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>only seven PlayStation games</u></a> managed to crack 100,000 physical sales in the US this year.</p><p>Even worse, "Anybody who's reporting software sales right now, and they're doing digital and retail, they're all under reporting," Faliszek says, "because they're not reporting Steam. Let's not even get into mobile. And what was Game Pass? Game Pass was digital only. You as the consumer have forced the large corporations hand, and you've told them 'Stop with retail.'"</p><p>Once you, apparently, regretted your decision to invest almost entirely in digital, you didn't start buying Crimson Desert discs while you could, nor did you abstain from making digital purchases altogether. Now it's too late, says Faliszek.</p><p>"You should have started protesting Game Pass, and stop buying Xbox games, and stop buying digital," says the frustrated writer. "But you didn't, because it's easier." </p><p><a href="https://www.gamesradar.com/games/the-steam-machine-isnt-doing-exclusives-because-valve-thinks-restricting-where-people-can-play-doesnt-work/"><u><em>The Steam Machine isn't doing exclusives because Valve thinks "restricting where people can play" doesn't work</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/former-valve-writer-says-playstation-killing-physical-discs-is-no-conspiracy-you-the-consumer-have-made-your-choice-and-the-choice-is-for-digital/</link>
                                                                            <description>
                            <![CDATA[ But what if I don't like the consequences of my actions? ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 21:10:09 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 21:10:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Portal 2]]></media:description>                                                            <media:text><![CDATA[Portal 2]]></media:text>
                                <media:title type="plain"><![CDATA[Portal 2]]></media:title>
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                                <p>Left 4 Dead writer Chet Faliszek hears you crying about PlayStation's decision <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>to end physical game discs in 2028</u></a>, and he's shoving your own fist in your mouth to make you stop. You caused your own suffering, he wants players to know.</p><p>"You, the consumer, have made a choice, and your choice is for digital," Faliszek says plainly in <a href="https://www.youtube.com/watch?v=SgfB6zxzHhU" target="_blank"><u>a new YouTube video</u></a> on the subject. "I keep seeing this, like, 'Oh, they should do memory cards. They should do…' Right now, today – the games we are talking about are available at retail <em>today</em>. The used games are available at retail today, and you aren't going into retail and buying them."</p><p>Unfortunately for the thousands of commenters spamming Sony's last trailer for <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> with emoji pitchfork and torches, he's right. Circana industry analyst Mat Piscatella just revealed <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>only seven PlayStation games</u></a> managed to crack 100,000 physical sales in the US this year.</p><p>Even worse, "Anybody who's reporting software sales right now, and they're doing digital and retail, they're all under reporting," Faliszek says, "because they're not reporting Steam. Let's not even get into mobile. And what was Game Pass? Game Pass was digital only. You as the consumer have forced the large corporations hand, and you've told them 'Stop with retail.'"</p><p>Once you, apparently, regretted your decision to invest almost entirely in digital, you didn't start buying Crimson Desert discs while you could, nor did you abstain from making digital purchases altogether. Now it's too late, says Faliszek.</p><p>"You should have started protesting Game Pass, and stop buying Xbox games, and stop buying digital," says the frustrated writer. "But you didn't, because it's easier." </p><p><a href="https://www.gamesradar.com/games/the-steam-machine-isnt-doing-exclusives-because-valve-thinks-restricting-where-people-can-play-doesnt-work/"><u><em>The Steam Machine isn't doing exclusives because Valve thinks "restricting where people can play" doesn't work</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Todd Howard considered retirement before being inspired by Bethesda devs working on RPGs like Fallout 5 and Elder Scrolls 6 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Todd Howard warns he is no longer thinking of retiring, he will persist until the end of days, asking you to buy Skyrim - and to release a few more games, we imagine.</p><p>Todd Howard has been at <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/" target="_blank">Bethesda Game Studios</a> since 1994, when it was creating Terminator games, making a massive splash on the studio's popularity after taking on the director's role for The Elder Scrolls 3: Morrowind, the game that established the Bethesda RPG for years to come. </p><p>Since then, he's directed Fallout 3, 4, Skyrim, and Starfield. And while he's only in his mid-50's now, by the time his Game Director roles on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and presumably <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> come to an end, he'll likely be nearing retirement age.  </p><p>Speaking to <a href="https://www.youtube.com/watch?v=j3vP8EOmtRk" target="_blank">Jason Schreier</a>, Howard is asked about his eventual retirement and says, "The truth is there was a period of time a while back where I pondered what does it look like? Not is it imminent, but what does it look like? And I no longer do." </p><p>He explains, "I see the work we're doing. I just love it. I love working with these people. It's really not something I think about."</p><p>Howard adds, "Some folks in our industry that are a little older than me, they're just making great stuff, too. So, it's not something I've been thinking about." </p><p>One such name who is a "little older" is Hideo Kojima, who on his 60th birthday just under three years ago <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/">said he has no plans to retire</a>, and wishes to create things for the rest of his life. But worry not for now, Todd Howard will be around to sell you copies of Skyrim on PS6 and Xbox Project Helix.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/as-bethesda-pushes-ahead-with-the-elder-scrolls-and-fallout-professional-lurker-todd-howard-returns-to-reddit-to-say-youd-be-surprised-how-many-great-ideas-i-get-here/"><em>Elder Scrolls and Fallout boss Todd Howard says "you'd be surprised how many great ideas I get" from Reddit.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/todd-howard-considered-retirement-before-being-inspired-by-bethesda-devs-working-on-rpgs-like-fallout-5-and-elder-scrolls-6/</link>
                                                                            <description>
                            <![CDATA[ "Some folks in our industry that are a little older than me, they're just making great stuff, too. So, it's not something I've been thinking about." ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 14:41:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>Todd Howard warns he is no longer thinking of retiring, he will persist until the end of days, asking you to buy Skyrim - and to release a few more games, we imagine.</p><p>Todd Howard has been at <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/" target="_blank">Bethesda Game Studios</a> since 1994, when it was creating Terminator games, making a massive splash on the studio's popularity after taking on the director's role for The Elder Scrolls 3: Morrowind, the game that established the Bethesda RPG for years to come. </p><p>Since then, he's directed Fallout 3, 4, Skyrim, and Starfield. And while he's only in his mid-50's now, by the time his Game Director roles on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and presumably <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> come to an end, he'll likely be nearing retirement age.  </p><p>Speaking to <a href="https://www.youtube.com/watch?v=j3vP8EOmtRk" target="_blank">Jason Schreier</a>, Howard is asked about his eventual retirement and says, "The truth is there was a period of time a while back where I pondered what does it look like? Not is it imminent, but what does it look like? And I no longer do." </p><p>He explains, "I see the work we're doing. I just love it. I love working with these people. It's really not something I think about."</p><p>Howard adds, "Some folks in our industry that are a little older than me, they're just making great stuff, too. So, it's not something I've been thinking about." </p><p>One such name who is a "little older" is Hideo Kojima, who on his 60th birthday just under three years ago <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/">said he has no plans to retire</a>, and wishes to create things for the rest of his life. But worry not for now, Todd Howard will be around to sell you copies of Skyrim on PS6 and Xbox Project Helix.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/as-bethesda-pushes-ahead-with-the-elder-scrolls-and-fallout-professional-lurker-todd-howard-returns-to-reddit-to-say-youd-be-surprised-how-many-great-ideas-i-get-here/"><em>Elder Scrolls and Fallout boss Todd Howard says "you'd be surprised how many great ideas I get" from Reddit.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ As Bethesda pushes ahead with The Elder Scrolls and Fallout, "professional lurker" Todd Howard returns to Reddit to say "you'd be surprised how many great ideas I get" here ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda Game Studios</a> boss Todd Howard has revealed he's constantly lurking on Reddit and claims the team is consistently taking that feedback on board. </p><p>In a <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy5rpn1/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">thread on r/Games,</a> Howard chimed in with his first Reddit post since the launch of Starfield – well aside from reacting to <a href="https://www.reddit.com/r/gaming/comments/1qbvpy5/comment/nzfubzr/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">one post six months ago</a> that modded a cardboard cutout of him into Fallout 4 as the immortal snail – saying "Hey Reddit. I’m a professional lurker and read your comments all the time." </p><p>And given Reddit's reactions to Bethesda games at times – just look at any New Vegas thread – this may have sounded vaguely threatening, but Howard adds, "Many here do and we deeply appreciate all the passion for our work."</p><p>The thread in question was the post from Bethesda outlining the future of the studio. This post included news about how <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is<a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/"> "currently in preproduction,"</a> <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>, <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is making a new Fallout game</a>, and an <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/">update on the production of The Elder Scrolls 6</a>. Howard explains, "Today’s info was an attempt at changing that and letting everyone know what we’ve been working on the past several years, and a look at what’s coming. So know we’re constantly listening and keep telling us how to be even better."</p><p>Howard also added, "You’d be surprised how many great ideas I get from Reddit. So upvote your favorite and we’ll do it. Maybe." </p><p>Unsurprisingly, fans really want Oblivion Remastered to be fixed after a year. <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy79ngu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">One user says,</a> "Please get Virtuous to keep patching Oblivion and give it as much love as you guys gave Skyrim, because it feels abandoned right now, which is a shame." </p><p>Meanwhile, <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy7dlo4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another</a> has fears that the upcoming Fallout remasters will share a similar fate, saying, "Pay Virtuous whatever amount needed for the remasters to function well."</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/as-bethesda-pushes-ahead-with-the-elder-scrolls-and-fallout-professional-lurker-todd-howard-returns-to-reddit-to-say-youd-be-surprised-how-many-great-ideas-i-get-here/</link>
                                                                            <description>
                            <![CDATA[ Todd Howard is "constantly listening" ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 10:16:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard Starfield reveal]]></media:description>                                                            <media:text><![CDATA[Todd Howard Starfield reveal]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda Game Studios</a> boss Todd Howard has revealed he's constantly lurking on Reddit and claims the team is consistently taking that feedback on board. </p><p>In a <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy5rpn1/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">thread on r/Games,</a> Howard chimed in with his first Reddit post since the launch of Starfield – well aside from reacting to <a href="https://www.reddit.com/r/gaming/comments/1qbvpy5/comment/nzfubzr/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">one post six months ago</a> that modded a cardboard cutout of him into Fallout 4 as the immortal snail – saying "Hey Reddit. I’m a professional lurker and read your comments all the time." </p><p>And given Reddit's reactions to Bethesda games at times – just look at any New Vegas thread – this may have sounded vaguely threatening, but Howard adds, "Many here do and we deeply appreciate all the passion for our work."</p><p>The thread in question was the post from Bethesda outlining the future of the studio. This post included news about how <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is<a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/"> "currently in preproduction,"</a> <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters</a>, <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is making a new Fallout game</a>, and an <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-says-the-elder-scrolls-6-is-going-great-actually-were-where-we-planned-to-be-loving-how-it-looks-and-playing-it-every-day/">update on the production of The Elder Scrolls 6</a>. Howard explains, "Today’s info was an attempt at changing that and letting everyone know what we’ve been working on the past several years, and a look at what’s coming. So know we’re constantly listening and keep telling us how to be even better."</p><p>Howard also added, "You’d be surprised how many great ideas I get from Reddit. So upvote your favorite and we’ll do it. Maybe." </p><p>Unsurprisingly, fans really want Oblivion Remastered to be fixed after a year. <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy79ngu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">One user says,</a> "Please get Virtuous to keep patching Oblivion and give it as much love as you guys gave Skyrim, because it feels abandoned right now, which is a shame." </p><p>Meanwhile, <a href="https://www.reddit.com/r/Games/comments/1uz0zoy/comment/oy7dlo4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another</a> has fears that the upcoming Fallout remasters will share a similar fate, saying, "Pay Virtuous whatever amount needed for the remasters to function well."</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ "Don't fall for it": Union says Fallout 5 and Elder Scrolls 6 news shouldn't distract you from huge Bethesda layoffs as Xbox CEO praises the series' "remarkable" achievements ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Bethesda just announced a whole lot of news about the future of Fallout and The Elder Scrolls, and if you find the timing of it all a bit suspicious, you're not alone. United Videogame Workers-CWA says the announcement is an "intentional" distraction from the layoffs happening at Bethesda.</p><p>"The timing of this kind of press is intentional," UVW-CWA says in a <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g" target="_blank">Bluesky post</a>. "How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it."</p><p>UVW-CWA is a direct-join union representing game workers across the industry, but it does not represent any one specific workplace. The CWA part of the name is for the Communications Workers of America, which supports several workplace unions at various Microsoft-owned game studios, including Bethesda.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:jbe7fjzzu224qthboll4palb/app.bsky.feed.post/3mqtycpgmak2g" data-bluesky-cid="bafyreidefrfmai2qleetop7a4uosjpprcool3klzpkzmocphuupq6dyz5y" cite="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g"><p lang="en">The timing of this kind of press is intentional. How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it.</p>— @videogameworkers.bsky.social (<a href="https://bsky.app/profile/did:plc:jbe7fjzzu224qthboll4palb?ref_src=embed">@videogameworkers.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g">2026-07-17T20:21:37.854Z</a></blockquote><p>Employees across Microsoft's gaming divisions staged protests last week in support of those affected by the <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/">Xbox layoffs</a>. <a href="https://www.gamedeveloper.com/production/unions-take-legal-action-against-microsoft-for-allegedly-mishandling-xbox-layoffs" target="_blank">Game Developer</a> reports that unions are also taking legal action against Microsoft. </p><p>According to CWA Canada president Carmel Smyth, "The unions CWA and CWA Canada have jointly filed unfair labor practice complaints against Microsoft alleging the company has unlawfully fired people without giving notice to or discussing it with the union as the employer is legally obliged to do when we are in the middle of ongoing bargaining [for] a collective agreement."</p><p>For her part, Xbox CEO Asha Sharma is celebrating the historic success of Bethesda's various franchises on <a href="https://x.com/asha_shar/status/2078119482204270711" target="_blank">Twitter</a>. "The achievements of these franchises are remarkable: The Elder Scrolls V: Skyrim has crossed 65 million units sold, becoming one of the 10 best-selling games of all time, Fallout 4 has also crossed 35 million units sold, joining the top 25, and Starfield will soon reach over 1 billion hours played," she says.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2078119482204270711"><p lang="en" dir="ltr">Todd Howard just shared plans for the Fallout, The Elder Scrolls, and Starfield franchises. These worlds have earned a special place with hundreds of millions of people over many years. I'm looking forward to what's next, including the partnership with Obsidian on a new Fallout… https://t.co/8Debzwo6Ig<a href="https://twitter.com/cantworkitout/status/2078119482204270711">July 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But at a certain point, you have to start asking whether the developers who actually made those games have actually seen the fruits of their success. Certainly, they're not getting royalties – come on, this is the video game industry – but many aren't even getting to enjoy continued employment. We've only gotten anecdotal details on individuals who have been laid off, but we know their numbers include <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/">Christiane Meister, a 27-year veteran of everything from Morrowind to Fallout 4</a>, and <a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/">Dane Olds, a 20-year vet with a similar list of credits</a>.</p><p>But hey, <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is coming! And <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>! And <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian's making a new Fallout game</a> of its own, finally – never mind the <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">reports that Microsoft canceled the studio's Avowed follow-up</a> in order to have it build something for the far more popular franchise. I'm certain that the developers who remain at these studios are putting their all into their work, but it's tough to see today's announcement as much more than Microsoft's attempt at jingling keys in front of the eyes of gamers who've grown increasingly exhausted of the industry's most cynical business practices.</p><p><a href="https://www.gamesradar.com/games/fallout/todd-howard-says-layoffs-at-bethesda-were-really-tough-were-going-through-a-change-so-that-we-focus-best-on-the-franchises/"><em>Todd Howard says layoffs at Bethesda were "really tough": "We're going through a change so that we focus best on the franchises."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/dont-fall-for-it-union-says-fallout-5-and-elder-scrolls-6-news-shouldnt-distract-you-from-huge-bethesda-layoffs-as-xbox-ceo-praises-the-series-remarkable-achievements/</link>
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                            <![CDATA[ "The timing of this kind of press is intentional" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 20:24:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>Bethesda just announced a whole lot of news about the future of Fallout and The Elder Scrolls, and if you find the timing of it all a bit suspicious, you're not alone. United Videogame Workers-CWA says the announcement is an "intentional" distraction from the layoffs happening at Bethesda.</p><p>"The timing of this kind of press is intentional," UVW-CWA says in a <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g" target="_blank">Bluesky post</a>. "How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it."</p><p>UVW-CWA is a direct-join union representing game workers across the industry, but it does not represent any one specific workplace. The CWA part of the name is for the Communications Workers of America, which supports several workplace unions at various Microsoft-owned game studios, including Bethesda.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:jbe7fjzzu224qthboll4palb/app.bsky.feed.post/3mqtycpgmak2g" data-bluesky-cid="bafyreidefrfmai2qleetop7a4uosjpprcool3klzpkzmocphuupq6dyz5y" cite="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g"><p lang="en">The timing of this kind of press is intentional. How are they going to make these games when Bethesda and Obsidian collectively laid off hundreds? Don’t fall for it.</p>— @videogameworkers.bsky.social (<a href="https://bsky.app/profile/did:plc:jbe7fjzzu224qthboll4palb?ref_src=embed">@videogameworkers.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g">2026-07-17T20:21:37.854Z</a></blockquote><p>Employees across Microsoft's gaming divisions staged protests last week in support of those affected by the <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/">Xbox layoffs</a>. <a href="https://www.gamedeveloper.com/production/unions-take-legal-action-against-microsoft-for-allegedly-mishandling-xbox-layoffs" target="_blank">Game Developer</a> reports that unions are also taking legal action against Microsoft. </p><p>According to CWA Canada president Carmel Smyth, "The unions CWA and CWA Canada have jointly filed unfair labor practice complaints against Microsoft alleging the company has unlawfully fired people without giving notice to or discussing it with the union as the employer is legally obliged to do when we are in the middle of ongoing bargaining [for] a collective agreement."</p><p>For her part, Xbox CEO Asha Sharma is celebrating the historic success of Bethesda's various franchises on <a href="https://x.com/asha_shar/status/2078119482204270711" target="_blank">Twitter</a>. "The achievements of these franchises are remarkable: The Elder Scrolls V: Skyrim has crossed 65 million units sold, becoming one of the 10 best-selling games of all time, Fallout 4 has also crossed 35 million units sold, joining the top 25, and Starfield will soon reach over 1 billion hours played," she says.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2078119482204270711"><p lang="en" dir="ltr">Todd Howard just shared plans for the Fallout, The Elder Scrolls, and Starfield franchises. These worlds have earned a special place with hundreds of millions of people over many years. I'm looking forward to what's next, including the partnership with Obsidian on a new Fallout… https://t.co/8Debzwo6Ig<a href="https://twitter.com/cantworkitout/status/2078119482204270711">July 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But at a certain point, you have to start asking whether the developers who actually made those games have actually seen the fruits of their success. Certainly, they're not getting royalties – come on, this is the video game industry – but many aren't even getting to enjoy continued employment. We've only gotten anecdotal details on individuals who have been laid off, but we know their numbers include <a href="https://www.gamesradar.com/games/rpg/xbox-just-laid-off-a-core-bethesda-artist-who-worked-on-skyrim-oblivion-morrowind-fallout-3-and-fallout-4-27-year-veteran-christiane-meister/">Christiane Meister, a 27-year veteran of everything from Morrowind to Fallout 4</a>, and <a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/">Dane Olds, a 20-year vet with a similar list of credits</a>.</p><p>But hey, <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> is coming! And <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>! And <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian's making a new Fallout game</a> of its own, finally – never mind the <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">reports that Microsoft canceled the studio's Avowed follow-up</a> in order to have it build something for the far more popular franchise. I'm certain that the developers who remain at these studios are putting their all into their work, but it's tough to see today's announcement as much more than Microsoft's attempt at jingling keys in front of the eyes of gamers who've grown increasingly exhausted of the industry's most cynical business practices.</p><p><a href="https://www.gamesradar.com/games/fallout/todd-howard-says-layoffs-at-bethesda-were-really-tough-were-going-through-a-change-so-that-we-focus-best-on-the-franchises/"><em>Todd Howard says layoffs at Bethesda were "really tough": "We're going through a change so that we focus best on the franchises."</em></a></p>
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                                                            <title><![CDATA[ Todd Howard says layoffs at Bethesda were "really tough": "We're going through a change so that we focus best on the franchises" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> announces what's going on with the future of the studio, director and producer Todd Howard has acknowledged the layoffs that have hit the studio as part of <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/">Microsoft's latest batch of staff cuts</a>.</p><p>Speaking to <a href="https://www.bloomberg.com/news/articles/2026-07-17/bethesda-announces-new-fallout-roadmap-following-xbox-reset?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDI5NjgzNCwiZXhwIjoxNzg0OTAxNjM0LCJhcnRpY2xlSWQiOiJUSUJPOEtSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WPphbl9dFwIAFlouvuMaHTOb4OTnc5-4omF-JRoRfOQ&leadSource=article-gifting" target="_blank">Bloomberg</a>, Howard calls the cuts at <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> "really tough" for him and his colleagues. This latest round of cuts saw <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">staff at the studio laid off</a> as part of Xbox's seemingly now-yearly mass layoffs – including <a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/">18-year veterans of the company</a> like Ray Lederer. Bethesda as a whole also got hit hard as we also saw fellow ZeniMax Studios<a href="https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/"> id Software</a> and <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/">ZeniMax Online Studios</a> face heavy cuts.</p><p>Howard adds, "This is Bethesda's 40th anniversary, and there have been periods where we've gone through changes," referring to a portion of the 1990s where the studio was on the brink. But now, he says, "We're going through a change so that we focus best on the franchises and what we need to do to deliver for everybody." </p><p>Word over the last week is that Xbox has been pushing Bethesda to focus on marquee titles with Bethesda Game Studios on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>, while the wider ZeniMax studios work on <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a>. </p><p>Howard also spoke about his personal feelings on the layoffs with <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/we-spoke-to-todd-howard-about-fallout-5-obsidians-fallout-elder-scrolls-6-starfield-and-more" target="_blank">Windows Central</a>, saying "I've been doing this a long time, whenever you've worked with people for, in some cases, many decades, and they're no longer here, that's really personally very difficult, and difficult for our teams."</p><p>These interviews have come alongside word that <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/">Fallout 5 is "currently in preproduction,"</a> that <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters,</a> and that <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is returning to the post-apocalyptic RPG series</a> for a new entry. But with layoffs across Bethesda and Obsidian, as one <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g" target="_blank">workers union has already suggested</a>, it's hard not to see this as Microsoft trying to change the subject.</p><p>Video game fans are currently quite unhappy with everything going on at Xbox, with thousands of developers losing their jobs, and calling into question how these diminished numbers will affect development going forward. So a big blowout of every Fallout project everyone wants to know about – with nothing to actually show from them – arguably feels more like an attempt at a distraction or reassurance, rather than it being the right time to drop this news. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/todd-howard-says-layoffs-at-bethesda-were-really-tough-were-going-through-a-change-so-that-we-focus-best-on-the-franchises/</link>
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                            <![CDATA[ Bethesda Game Studios was hit in the latest round of Microsoft layoffs ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 16:10:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
                                <media:title type="plain"><![CDATA[Todd Howard]]></media:title>
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                                <p>As <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> announces what's going on with the future of the studio, director and producer Todd Howard has acknowledged the layoffs that have hit the studio as part of <a href="https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/">Microsoft's latest batch of staff cuts</a>.</p><p>Speaking to <a href="https://www.bloomberg.com/news/articles/2026-07-17/bethesda-announces-new-fallout-roadmap-following-xbox-reset?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDI5NjgzNCwiZXhwIjoxNzg0OTAxNjM0LCJhcnRpY2xlSWQiOiJUSUJPOEtSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WPphbl9dFwIAFlouvuMaHTOb4OTnc5-4omF-JRoRfOQ&leadSource=article-gifting" target="_blank">Bloomberg</a>, Howard calls the cuts at <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> "really tough" for him and his colleagues. This latest round of cuts saw <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">staff at the studio laid off</a> as part of Xbox's seemingly now-yearly mass layoffs – including <a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/">18-year veterans of the company</a> like Ray Lederer. Bethesda as a whole also got hit hard as we also saw fellow ZeniMax Studios<a href="https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/"> id Software</a> and <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/">ZeniMax Online Studios</a> face heavy cuts.</p><p>Howard adds, "This is Bethesda's 40th anniversary, and there have been periods where we've gone through changes," referring to a portion of the 1990s where the studio was on the brink. But now, he says, "We're going through a change so that we focus best on the franchises and what we need to do to deliver for everybody." </p><p>Word over the last week is that Xbox has been pushing Bethesda to focus on marquee titles with Bethesda Game Studios on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a>, while the wider ZeniMax studios work on <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a>. </p><p>Howard also spoke about his personal feelings on the layoffs with <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/we-spoke-to-todd-howard-about-fallout-5-obsidians-fallout-elder-scrolls-6-starfield-and-more" target="_blank">Windows Central</a>, saying "I've been doing this a long time, whenever you've worked with people for, in some cases, many decades, and they're no longer here, that's really personally very difficult, and difficult for our teams."</p><p>These interviews have come alongside word that <a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg/">Fallout 5 is "currently in preproduction,"</a> that <a href="https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/">Fallout 3 and Fallout: New Vegas are both getting remasters,</a> and that <a href="https://www.gamesradar.com/games/fallout/16-years-after-fallout-new-vegas-obsidian-is-returning-to-the-post-apocalyptic-rpg-series-and-todd-howard-could-not-be-more-excited/">Obsidian is returning to the post-apocalyptic RPG series</a> for a new entry. But with layoffs across Bethesda and Obsidian, as one <a href="https://bsky.app/profile/videogameworkers.bsky.social/post/3mqtycpgmak2g" target="_blank">workers union has already suggested</a>, it's hard not to see this as Microsoft trying to change the subject.</p><p>Video game fans are currently quite unhappy with everything going on at Xbox, with thousands of developers losing their jobs, and calling into question how these diminished numbers will affect development going forward. So a big blowout of every Fallout project everyone wants to know about – with nothing to actually show from them – arguably feels more like an attempt at a distraction or reassurance, rather than it being the right time to drop this news. </p>
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                                                            <title><![CDATA[ Fallout 3 and Fallout: New Vegas are both getting remasters, Bethesda announces ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After seemingly endless amounts of speculation and rumours, Fallout 3 and Fallout: New Vegas remasters have been officially announced by Bethesda.</p><p>This happened in a<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank"> <u>Twitter post</u></a> where Bethesda Game Studios acknowledged the future of the studio following Microsoft's latest massive wave of layoffs – including the future of its big three: Starfield, The Elder Scrolls, and Fallout. While Starfield got some more proof of life and Elder Scrolls got a pretty simple "we're working on it," Fallout fans are eating right now.</p><p>Not only has Bethesda outlined the future of Fallout by confirming that<a href="https://www.gamesradar.com/fallout-5-guide/"> <u>Fallout 5</u></a> is<a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg"> <u>in pre-production</u></a>, and that the<a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/"> <u>rumours are true</u></a> and it <em>will </em>be working with Obsidian Entertainment on a new Fallout game, but the past of the series is also getting some love as Bethesda finally confirms those remasters are happening.</p><p>"We also know many players want to revisit previous Fallout experiences." Bethesda says, adding: "While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas."</p><p>This duo of remasters has been heavily requested and heavily rumored since the release of The Elder Scrolls 4: Oblivion Remastered in 2025, and while it's not exactly been a massive secret, this is the first time Bethesda has outright mentioned it's happening. Fallout 3 was first released back in 2008 and marked Bethesda's first outing with the franchise, while New Vegas was helmed by Obsidian Entertainment – a studio at the time filled with ex-Fallout 1 and 2 staffers – and is widely considered the greatest game in the franchise.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><u><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/fallout-3-and-fallout-new-vegas-are-both-getting-remasters-bethesda-announces/</link>
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                            <![CDATA[ "We're not announcing any dates today" ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 14:24:13 +0000</pubDate>                                                                                                                                <updated>Fri, 17 Jul 2026 14:28:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Fallout]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas]]></media:text>
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                                <p>After seemingly endless amounts of speculation and rumours, Fallout 3 and Fallout: New Vegas remasters have been officially announced by Bethesda.</p><p>This happened in a<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/" target="_blank"> <u>Twitter post</u></a> where Bethesda Game Studios acknowledged the future of the studio following Microsoft's latest massive wave of layoffs – including the future of its big three: Starfield, The Elder Scrolls, and Fallout. While Starfield got some more proof of life and Elder Scrolls got a pretty simple "we're working on it," Fallout fans are eating right now.</p><p>Not only has Bethesda outlined the future of Fallout by confirming that<a href="https://www.gamesradar.com/fallout-5-guide/"> <u>Fallout 5</u></a> is<a href="https://www.gamesradar.com/games/fallout/fallout-5-is-currently-in-preproduction-bethesda-breaks-silence-on-long-awaited-rpg"> <u>in pre-production</u></a>, and that the<a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/"> <u>rumours are true</u></a> and it <em>will </em>be working with Obsidian Entertainment on a new Fallout game, but the past of the series is also getting some love as Bethesda finally confirms those remasters are happening.</p><p>"We also know many players want to revisit previous Fallout experiences." Bethesda says, adding: "While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas."</p><p>This duo of remasters has been heavily requested and heavily rumored since the release of The Elder Scrolls 4: Oblivion Remastered in 2025, and while it's not exactly been a massive secret, this is the first time Bethesda has outright mentioned it's happening. Fallout 3 was first released back in 2008 and marked Bethesda's first outing with the franchise, while New Vegas was helmed by Obsidian Entertainment – a studio at the time filled with ex-Fallout 1 and 2 staffers – and is widely considered the greatest game in the franchise.</p><p><em></em><a href="https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/"><u><em>Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Doom: The Dark Ages lead says claims that id Software has been "gutted" by layoffs are "not true," and its engine team is "very much alive and well" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Doom: The Dark Ages director and id Software co-studio director Hugo Martin has acknowledged the layoffs the studio is facing, and says things aren't as dire as they sound.</p><p>As part of a Slayers Club Live stream on the Bethesda YouTube channel (spotted by <a href="https://kotaku.com/doom-director-addresses-id-software-bloodbath-what-matters-the-most-is-that-the-games-are-good-2000716853" target="_blank">Kotaku</a>), Martin says: "There's been reports that we've been 'nerfed into the ground' and 'gutted' and we have 50 people and that’s not true." </p><p>These reports came from a mixture of places. Derek Best, a principal VFX artist at the studio, talked of <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">Xbox "nuking a team into the dirt,"</a> while a WARN notice filed in Texas suggested that 136 of the 185 developers at the studio were let go. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XDHo1QYYElg" allowfullscreen></iframe></div></div><p>Martin continues, "We're the size we were when we made Doom 2016 and id Tech is very much alive and well." Reports also claimed that the<a href="https://www.gamesradar.com/games/fps/xbox-confirms-there-isnt-just-1-person-left-in-texas-working-on-id-softwares-engine-following-mass-layoffs-but-dozens-across-multiple-locations/"> id Tech team was decimated at the Texas studio</a>, but Martin says: "You have to understand we have id Tech engineers both in Frankfurt and at MachineGames. We collaborate quite a bit."</p><p>Furthermore, he adds: "The id Tech is there, the Doom team is here, and we're excited to share with you guys more of what we're working on in the future when it is appropriate and approved." </p><p><a href="https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/">After the layoffs occurred, former employees claimed</a> Martin had proposed a "Gun Fu" action game inspired by the likes of John Wick, while Perfect Dark, a western robot survival game, and multiple Doom projects were also rumoured to have been pitched. </p><p>Martin says "the fact that we made a game that people like and is critical and commercially successful – like I said, it's doing very well related to the forecast and stuff – that's good for everyone, for the people at the studio, for the people who, unfortunately, we had to say goodbye to." He adds: "But what matters the most is that the games are good and I'm so happy that people, I don't know… It's just a good thing for everybody, it's going to help. So we are really here to just play the game now and celebrate the work."</p><p>If anything, Martin's note that Doom was critically and commercially successful just makes Microsoft's layoffs more mind boggling. A legendary studio which created some of the most iconic shooter franchises in history – ones <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Xbox is reportedly pushing Bethesda to make more of</a> – facing layoffs at this scale while also being successful and owned by one of the most affluent companies in history is difficult to explain, to put it lightly. </p><p><em></em><a href="https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/"><u><em>Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims.</em></u></a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/doom-the-dark-ages-lead-says-claims-that-id-software-has-been-gutted-by-layoffs-are-not-true-and-its-engine-team-is-very-much-alive-and-well/</link>
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                            <![CDATA[ "What matters the most is that the games are good," says Hugo Martin ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 13:14:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Doom: The Dark Ages]]></media:description>                                                            <media:text><![CDATA[Doom: The Dark Ages]]></media:text>
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                                <p>Doom: The Dark Ages director and id Software co-studio director Hugo Martin has acknowledged the layoffs the studio is facing, and says things aren't as dire as they sound.</p><p>As part of a Slayers Club Live stream on the Bethesda YouTube channel (spotted by <a href="https://kotaku.com/doom-director-addresses-id-software-bloodbath-what-matters-the-most-is-that-the-games-are-good-2000716853" target="_blank">Kotaku</a>), Martin says: "There's been reports that we've been 'nerfed into the ground' and 'gutted' and we have 50 people and that’s not true." </p><p>These reports came from a mixture of places. Derek Best, a principal VFX artist at the studio, talked of <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">Xbox "nuking a team into the dirt,"</a> while a WARN notice filed in Texas suggested that 136 of the 185 developers at the studio were let go. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XDHo1QYYElg" allowfullscreen></iframe></div></div><p>Martin continues, "We're the size we were when we made Doom 2016 and id Tech is very much alive and well." Reports also claimed that the<a href="https://www.gamesradar.com/games/fps/xbox-confirms-there-isnt-just-1-person-left-in-texas-working-on-id-softwares-engine-following-mass-layoffs-but-dozens-across-multiple-locations/"> id Tech team was decimated at the Texas studio</a>, but Martin says: "You have to understand we have id Tech engineers both in Frankfurt and at MachineGames. We collaborate quite a bit."</p><p>Furthermore, he adds: "The id Tech is there, the Doom team is here, and we're excited to share with you guys more of what we're working on in the future when it is appropriate and approved." </p><p><a href="https://www.gamesradar.com/games/fps/pitches-for-a-co-op-doom-a-new-perfect-dark-and-a-john-wick-inspired-cyberpunk-game-were-cooking-at-id-software-before-microsoft-layoffs-reportedly-led-to-136-job-cuts/">After the layoffs occurred, former employees claimed</a> Martin had proposed a "Gun Fu" action game inspired by the likes of John Wick, while Perfect Dark, a western robot survival game, and multiple Doom projects were also rumoured to have been pitched. </p><p>Martin says "the fact that we made a game that people like and is critical and commercially successful – like I said, it's doing very well related to the forecast and stuff – that's good for everyone, for the people at the studio, for the people who, unfortunately, we had to say goodbye to." He adds: "But what matters the most is that the games are good and I'm so happy that people, I don't know… It's just a good thing for everybody, it's going to help. So we are really here to just play the game now and celebrate the work."</p><p>If anything, Martin's note that Doom was critically and commercially successful just makes Microsoft's layoffs more mind boggling. A legendary studio which created some of the most iconic shooter franchises in history – ones <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Xbox is reportedly pushing Bethesda to make more of</a> – facing layoffs at this scale while also being successful and owned by one of the most affluent companies in history is difficult to explain, to put it lightly. </p><p><em></em><a href="https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/"><u><em>Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims.</em></u></a><em></em></p>
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                                                            <title><![CDATA[ Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/clockwork-revolution-guide/">Clockwork Revolution</a> isn't going to feature an overly annoying companion, thankfully, with inXile Entertainment founder and Fallout veteran Brian Fargo confirming as much.</p><p>We've all played games with less-than-ideal companions. From too much hand-holding to generally pesky personalities, there's no shortage of qualities that can make gameplay a bit of a slog to get through. The Legend of Zelda immediately springs to mind for me, with the ever-loathed (and beloved) Navi, and <a href="https://www.gamesradar.com/metroid-prime-4-guide/">Metroid Prime 4: Beyond</a>'s Myles Mackenzie, the <a href="https://www.gamesradar.com/games/action/metroid-prime-4-beyond-players-are-finding-samus-sidekick-so-annoying-they-are-sharing-hints-for-how-to-lessen-the-cringe-i-shut-off-voice-volume-completely-and-instantly-felt-better/">notoriously annoying sidekick</a> of protagonist Samus.</p><p>Much to the gaming community's delight, however, Clockwork Revolution won't feature a companion that makes you want to connect your head with the desk – Fargo, studio head and game producer, reassures us of this in a new online <a href="https://x.com/BrianFargo/status/2077818069087617388" target="_blank">post.</a><br>"Been getting questions about the companion in Clockwork Revolution. Rest assured: I LOATHE companions that point out the obvious because they think players are dumb," he writes.</p><p>"Ours only speaks when it knows something you couldn't or has something genuinely funny to say. Kept rare on purpose. Hoping by the end you say, 'I wish she talked more, not less.'" That'd certainly be the day, eh? </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077818069087617388"><p lang="en" dir="ltr">Been getting questions about the companion in Clockwork Revolution. Rest assured: I LOATHE companions that point out the obvious because they think players are dumb. Ours only speaks when it knows something you couldn't or has something genuinely funny to say. Kept rare on…<a href="https://twitter.com/cantworkitout/status/2077818069087617388">July 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As for why Fargo and fellow developers at inXile chose to make their companion (presumably Prentice, the flying, foul-mouthed automaton <a href="https://news.xbox.com/en-us/2026/06/07/clockwork-revolution-preview-xbox-games-showcase-2026/" target="_blank">described</a> by publisher Xbox Game Studios last month) that way, basically, it has to do with retro games and how Fargo feels they treated their players. </p><p>"My philosophy goes all the way back to the '80s," as he explains in response to a fan agreeing that they're "so tired" of spoiler-laden companions. <br><br>"Even when the audience was truly younger than today, we always treated them with intelligence, and we never regretted doing so." That makes a lot of sense – and explains why older games feel more "difficult" in contrast.</p><p>I'm personally thrilled to learn Prentice won't be as hand-holdy, but I suppose we'll have to wait and see just how far that goes when Clockwork Revolution releases in 2027.</p><p><a href="https://www.gamesradar.com/games/rpg/time-bending-rpg-from-fallout-veteran-has-choices-that-take-a-long-time-to-catch-up-with-you/"><em>Time-bending RPG from Fallout veteran has choices that "take a long time to catch up with you."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGL3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGL3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fallout-veteran-brian-fargo-says-i-loathe-companions-that-point-out-the-obvious-and-thats-why-his-new-rpg-wont-feature-an-annoying-sidekick/</link>
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                            <![CDATA[ "Ours only speaks when it knows something you couldn't," says the Clockwork Revolution lead ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 09:44:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[InXile Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Clockwork Revolution screenshot showing an older man in steampunk-y histroical clothing grimacing ]]></media:description>                                                            <media:text><![CDATA[Clockwork Revolution screenshot showing an older man in steampunk-y histroical clothing grimacing ]]></media:text>
                                <media:title type="plain"><![CDATA[Clockwork Revolution screenshot showing an older man in steampunk-y histroical clothing grimacing ]]></media:title>
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                                <p><a href="https://www.gamesradar.com/clockwork-revolution-guide/">Clockwork Revolution</a> isn't going to feature an overly annoying companion, thankfully, with inXile Entertainment founder and Fallout veteran Brian Fargo confirming as much.</p><p>We've all played games with less-than-ideal companions. From too much hand-holding to generally pesky personalities, there's no shortage of qualities that can make gameplay a bit of a slog to get through. The Legend of Zelda immediately springs to mind for me, with the ever-loathed (and beloved) Navi, and <a href="https://www.gamesradar.com/metroid-prime-4-guide/">Metroid Prime 4: Beyond</a>'s Myles Mackenzie, the <a href="https://www.gamesradar.com/games/action/metroid-prime-4-beyond-players-are-finding-samus-sidekick-so-annoying-they-are-sharing-hints-for-how-to-lessen-the-cringe-i-shut-off-voice-volume-completely-and-instantly-felt-better/">notoriously annoying sidekick</a> of protagonist Samus.</p><p>Much to the gaming community's delight, however, Clockwork Revolution won't feature a companion that makes you want to connect your head with the desk – Fargo, studio head and game producer, reassures us of this in a new online <a href="https://x.com/BrianFargo/status/2077818069087617388" target="_blank">post.</a><br>"Been getting questions about the companion in Clockwork Revolution. Rest assured: I LOATHE companions that point out the obvious because they think players are dumb," he writes.</p><p>"Ours only speaks when it knows something you couldn't or has something genuinely funny to say. Kept rare on purpose. Hoping by the end you say, 'I wish she talked more, not less.'" That'd certainly be the day, eh? </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077818069087617388"><p lang="en" dir="ltr">Been getting questions about the companion in Clockwork Revolution. Rest assured: I LOATHE companions that point out the obvious because they think players are dumb. Ours only speaks when it knows something you couldn't or has something genuinely funny to say. Kept rare on…<a href="https://twitter.com/cantworkitout/status/2077818069087617388">July 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As for why Fargo and fellow developers at inXile chose to make their companion (presumably Prentice, the flying, foul-mouthed automaton <a href="https://news.xbox.com/en-us/2026/06/07/clockwork-revolution-preview-xbox-games-showcase-2026/" target="_blank">described</a> by publisher Xbox Game Studios last month) that way, basically, it has to do with retro games and how Fargo feels they treated their players. </p><p>"My philosophy goes all the way back to the '80s," as he explains in response to a fan agreeing that they're "so tired" of spoiler-laden companions. <br><br>"Even when the audience was truly younger than today, we always treated them with intelligence, and we never regretted doing so." That makes a lot of sense – and explains why older games feel more "difficult" in contrast.</p><p>I'm personally thrilled to learn Prentice won't be as hand-holdy, but I suppose we'll have to wait and see just how far that goes when Clockwork Revolution releases in 2027.</p><p><a href="https://www.gamesradar.com/games/rpg/time-bending-rpg-from-fallout-veteran-has-choices-that-take-a-long-time-to-catch-up-with-you/"><em>Time-bending RPG from Fallout veteran has choices that "take a long time to catch up with you."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGL3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGL3O.js" async></script>
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                                                            <title><![CDATA[ Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ex-The <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">Elder Scrolls Online</a> senior encounter designer Morgan Goin was one of the devs let go from Zenimax Online Studios and says she can't see how the studio can maintain the same cadence of updates going forward. </p><p><a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> kicked off its<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"> fifth batch of layoffs</a> since spending $75 billion on acquiring Activision Blizzard in 2023. Since then Microsoft has effectively had yearly layoffs each July, with Zenimax Online Studios – which was hit in a major way last year's layoffs, resulting in the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/">cancellation of Project Blackbird</a> and several high-profile departures from the company – being one of the biggest hits for of this year's wave alongside Doom developer id Software, as up to half of the devs behind Bethesda's MMO have reportedly lost their jobs. </p><p>While Bethesda did try to damage control this somewhat with a statement saying <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">its team is the same size as in 2015</a>, devs are painting a different story. Speaking to <a href="https://www.bbc.co.uk/news/articles/c932eynvq1do" target="_blank">BBC News</a>, Goin says she was "blindsided" by the sheer number of cuts and estimates that some disciplines at the studio have been reduced to a quarter of their pre-layoffs size. Goin adds, "We're not going to be able to put out the amount of content at the speed that we were…<strong> </strong>or anything approaching that." </p><p>Andrew Young, a senior content designer on Elder Scrolls Online from 2012 until 2024, said <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">the MMO "basically funded other failing projects."</a> While nothing specific was mentioned, The Elder Scrolls <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-6-years-the-elder-scrolls-blades-is-shutting-down-in-june-and-bethesdas-made-everything-in-the-rpg-super-easy-to-unlock-for-the-remaining-time-thank-you-for-playing/">Blades</a> and <a href="https://www.gamesradar.com/the-elder-scrolls-legends-cancels-all-new-content-but-its-still-online-for-now/">Legends</a> didn't exactly light the world on fire, but it could be in reference to any number of underperforming Zenimax titles (two bad Wolfenstein spinoffs releasing on the same day, anyone?). </p><p>Like with last year's layoffs, Zenimax Online Studios is <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july/">losing several high-profile staff</a> as a result of this year's cuts, with studio head Joseph Burba, Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz all reportedly leaving the company. </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-is-not-going-to-be-able-to-put-out-the-amount-of-content-at-the-speed-it-was-former-dev-says-following-xbox-layoffs/</link>
                                                                            <description>
                            <![CDATA[ Xbox has laid off staff from the studio again after major layoffs in 2025 ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:11:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[MMO Games]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Zenimax Online]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[Elder Scrolls Online]]></media:text>
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                                <p>Ex-The <a href="https://www.gamesradar.com/uk/the-elder-scrolls-online/">Elder Scrolls Online</a> senior encounter designer Morgan Goin was one of the devs let go from Zenimax Online Studios and says she can't see how the studio can maintain the same cadence of updates going forward. </p><p><a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> kicked off its<a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"> fifth batch of layoffs</a> since spending $75 billion on acquiring Activision Blizzard in 2023. Since then Microsoft has effectively had yearly layoffs each July, with Zenimax Online Studios – which was hit in a major way last year's layoffs, resulting in the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/">cancellation of Project Blackbird</a> and several high-profile departures from the company – being one of the biggest hits for of this year's wave alongside Doom developer id Software, as up to half of the devs behind Bethesda's MMO have reportedly lost their jobs. </p><p>While Bethesda did try to damage control this somewhat with a statement saying <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">its team is the same size as in 2015</a>, devs are painting a different story. Speaking to <a href="https://www.bbc.co.uk/news/articles/c932eynvq1do" target="_blank">BBC News</a>, Goin says she was "blindsided" by the sheer number of cuts and estimates that some disciplines at the studio have been reduced to a quarter of their pre-layoffs size. Goin adds, "We're not going to be able to put out the amount of content at the speed that we were…<strong> </strong>or anything approaching that." </p><p>Andrew Young, a senior content designer on Elder Scrolls Online from 2012 until 2024, said <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">the MMO "basically funded other failing projects."</a> While nothing specific was mentioned, The Elder Scrolls <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-6-years-the-elder-scrolls-blades-is-shutting-down-in-june-and-bethesdas-made-everything-in-the-rpg-super-easy-to-unlock-for-the-remaining-time-thank-you-for-playing/">Blades</a> and <a href="https://www.gamesradar.com/the-elder-scrolls-legends-cancels-all-new-content-but-its-still-online-for-now/">Legends</a> didn't exactly light the world on fire, but it could be in reference to any number of underperforming Zenimax titles (two bad Wolfenstein spinoffs releasing on the same day, anyone?). </p><p>Like with last year's layoffs, Zenimax Online Studios is <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july/">losing several high-profile staff</a> as a result of this year's cuts, with studio head Joseph Burba, Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz all reportedly leaving the company. </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p>
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                                                            <title><![CDATA[ Xbox layoffs claim leadership of Elder Scrolls Online studio ZeniMax, including a 14-year veteran who was only appointed to run the studio last July ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> – and, in particular, ZeniMax Online Studios – have felt the impact of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's recent plan to cut over 3,200 employees at Xbox</a>, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> reporting a loss of "dozens of programmers, artists, designers and testers."</p><p>It's no secret that the layoffs have torn through Bethesda and its Elder Scrolls Online studio, which <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">has been hit particularly hard</a>. <br><br>An MMO team that grew over time to quite mind-boggling figures has now been reduced to the <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">same size it boasted over a decade ago</a>, leaving remaining developers – and fans – concerned about the future. Those affected didn't just include devs, however… leadership has faced the chopping block, too, apparently.</p><p>We learn as much from <a href="https://www.gamefile.news/p/zenimax-online-studio-head-out" target="_blank">Game File</a>, which reportedly obtained a copy of the official notice from ZeniMax Online Studios regarding its plans to "transition" to new leadership "over the next few months" – leadership that consists of company veterans. <br><br>Leads departing include studio head Joseph Burba (who has a 14-year history at the company and was just appointed to his role last July), Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz.</p><p>They "will remain in place during the transition period to help ensure a smooth handoff," however. <br><br>As for who will step in to take the helm, head of business operations Joshua Henderson will run ZeniMax Online Studios alongside Nick Giacomini, who was just promoted to Elder Scrolls Online game director last August. <br><br>In their statement, the former leaders note that they predict "growth" for the MMO.</p><p>"We have tremendous confidence in Josh and Nick," they write, "the future of this studio, and the continued growth of ESO. With exciting experiences still ahead for our players as we wrap up work for Update 51 and beyond, we believe that your passion, creativity, and commitment to each other and the community will continue serving as the heartbeat of ESO." <br><br>It's bittersweet – especially after some 200+ losses at the studio.</p><p>Here's hoping that the affected developers are able to land on their feet, and ZeniMax Online Studios can pick up the pieces somehow – these certainly aren't easy times in the industry, and the impact is more evident than ever.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/xbox-layoffs-claim-leadership-of-elder-scrolls-online-studio-zenimax-including-a-14-year-veteran-who-was-only-appointed-to-run-the-studio-last-july/</link>
                                                                            <description>
                            <![CDATA[ The Bethesda studio reportedly plans to "transition" to new leadership ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:44:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[MMO Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
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                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls Online]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online]]></media:text>
                                <media:title type="plain"><![CDATA[The Elder Scrolls Online]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> – and, in particular, ZeniMax Online Studios – have felt the impact of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's recent plan to cut over 3,200 employees at Xbox</a>, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">company's union representatives</a> reporting a loss of "dozens of programmers, artists, designers and testers."</p><p>It's no secret that the layoffs have torn through Bethesda and its Elder Scrolls Online studio, which <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/">has been hit particularly hard</a>. <br><br>An MMO team that grew over time to quite mind-boggling figures has now been reduced to the <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/">same size it boasted over a decade ago</a>, leaving remaining developers – and fans – concerned about the future. Those affected didn't just include devs, however… leadership has faced the chopping block, too, apparently.</p><p>We learn as much from <a href="https://www.gamefile.news/p/zenimax-online-studio-head-out" target="_blank">Game File</a>, which reportedly obtained a copy of the official notice from ZeniMax Online Studios regarding its plans to "transition" to new leadership "over the next few months" – leadership that consists of company veterans. <br><br>Leads departing include studio head Joseph Burba (who has a 14-year history at the company and was just appointed to his role last July), Elder Scrolls Online executive producer Susan Kath, studio game director Rich Lambert, and production director Ala Diaz.</p><p>They "will remain in place during the transition period to help ensure a smooth handoff," however. <br><br>As for who will step in to take the helm, head of business operations Joshua Henderson will run ZeniMax Online Studios alongside Nick Giacomini, who was just promoted to Elder Scrolls Online game director last August. <br><br>In their statement, the former leaders note that they predict "growth" for the MMO.</p><p>"We have tremendous confidence in Josh and Nick," they write, "the future of this studio, and the continued growth of ESO. With exciting experiences still ahead for our players as we wrap up work for Update 51 and beyond, we believe that your passion, creativity, and commitment to each other and the community will continue serving as the heartbeat of ESO." <br><br>It's bittersweet – especially after some 200+ losses at the studio.</p><p>Here's hoping that the affected developers are able to land on their feet, and ZeniMax Online Studios can pick up the pieces somehow – these certainly aren't easy times in the industry, and the impact is more evident than ever.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/making-fallout-and-elder-scrolls-games-will-be-harder-than-ever-now-following-xbox-cuts-say-laid-off-bethesda-devs-calling-loss-of-institutional-knowledge-staggering/"><em>Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"</em></a></p>
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                                                            <title><![CDATA[ Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox subsidiary Obsidian <a href="https://www.gamesradar.com/platforms/xbox/obsidian-was-also-hit-by-the-microsoft-sacrificial-rituals-says-laid-off-rpg-veteran-who-previously-worked-on-dragon-age-and-mass-effect/">got butchered</a> along with most of the parent company's children during mass layoffs earlier this month, making the original Fallout: New Vegas team even more scarce. New Vegas writer Chris Avellone did the math, and it looks like only 16 of Fallout: New Vegas' total 73 developers still work at Obsidian. </p><p>"Some of the ex-NV developers were among those laid off last week, unfortunately," Avellone explains <a href="https://x.com/ChrisAvellone/status/2077202949789601862" target="_blank">in a July 14 Twitter post on the topic</a>. 21-year veteran art director Dan Alpert was impacted, as was animator Shon Stewart, and assistant art director Paul Fish.  "Shon in particular was a big surprise when I heard about it," says Avellone, "he's a great animator."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077179032337281090"><p lang="en" dir="ltr">Because this keeps getting mentioned and the comparisons aren’t fair in some instances, here’s a list of New Vegas development team and if a Y/N if they still work at Obsidian.Note that Tim Cain and Leonard Boyarsky, two of the three founders of Fallout are also there (last I… pic.twitter.com/zbqT72OKCj<a href="https://twitter.com/cantworkitout/status/2077179032337281090">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But many New Vegas developers had already been long gone from Obsidian. Character artist <a href="https://www.linkedin.com/in/staticcurve/" target="_blank">Kevin Manning</a> has spent the last seven years at Riot Games, for example, junior artist <a href="https://www.linkedin.com/in/meganamorse/" target="_blank">Megan Morse</a> hasn't worked at Obsidian since 2012 and is currently an artist at Exodus studio Archetype, and <a href="https://x.com/ChrisAvellone/status/608274470768222209" target="_blank">Avellone himself left Obsidian</a> – which he co-founded – in 2015. He's currently fiddling with secret "other projects, including RPGs," he <a href="https://x.com/ChrisAvellone/status/2077182596040339557" target="_blank">says on Twitter.</a> </p><p>Obsidian is now toiling over <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">a new Fallout game</a> – which may or may not be the new Fallout game we already knew about, <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> – after Xbox canceled its planned sequel to 2025 action-RPG Avowed. So while it isn't exactly thrilling news that only 20% of Fallout: New Vegas developers have jobs at Obsidian after 16 years of layoffs, game cancellations, new opportunities, and plain, old life, it's not a big surprise to me, either. </p><p>Fallout co-creator Tim Cain <a href="https://www.gamesradar.com/games/rpg/fallout-co-creator-tim-cain-rejoins-obsidian-tells-everyone-to-not-bother-guessing-what-game-hes-working-on-youre-not-gonna-guess-right/">returned to Obsidian in 2025</a> for an unrevealed project, and co-creator Leonard Boyarsky has spent the last decade at Obsidian. This doesn't satisfy the people on Twitter who begged Avellone for his Obsidian stats to begin with, but so little does. </p><p>"I wasn't sure about a few people on the list, so this may get revised," Avellone adds <a href="https://x.com/ChrisAvellone/status/2077199129244217456" target="_blank">on Twitter</a>. "Still, better than nothing and a lot better than yelling back and forth."</p><p><a href="https://www.gamesradar.com/entertainment/sci-fi-shows/fallout-new-vegas-writer-says-he-feels-embarrassed-by-some-of-the-fallout-tv-show-dialogue-but-has-no-notes-for-really-cool-cyberpunk-edgerunners/"><em>Fallout: New Vegas writer says he feels "embarrassed" by some of the Fallout TV show dialogue, but has no notes for "really cool" Cyberpunk: Edgerunners</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fallout/only-16-fallout-new-vegas-developers-still-work-at-obsidian-says-rpgs-original-writer/</link>
                                                                            <description>
                            <![CDATA[ The studio is currently working on a new Fallout game ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 16:39:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fallout: New Vegas]]></media:description>                                                            <media:text><![CDATA[Fallout: New Vegas]]></media:text>
                                <media:title type="plain"><![CDATA[Fallout: New Vegas]]></media:title>
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                                <p>Xbox subsidiary Obsidian <a href="https://www.gamesradar.com/platforms/xbox/obsidian-was-also-hit-by-the-microsoft-sacrificial-rituals-says-laid-off-rpg-veteran-who-previously-worked-on-dragon-age-and-mass-effect/">got butchered</a> along with most of the parent company's children during mass layoffs earlier this month, making the original Fallout: New Vegas team even more scarce. New Vegas writer Chris Avellone did the math, and it looks like only 16 of Fallout: New Vegas' total 73 developers still work at Obsidian. </p><p>"Some of the ex-NV developers were among those laid off last week, unfortunately," Avellone explains <a href="https://x.com/ChrisAvellone/status/2077202949789601862" target="_blank">in a July 14 Twitter post on the topic</a>. 21-year veteran art director Dan Alpert was impacted, as was animator Shon Stewart, and assistant art director Paul Fish.  "Shon in particular was a big surprise when I heard about it," says Avellone, "he's a great animator."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077179032337281090"><p lang="en" dir="ltr">Because this keeps getting mentioned and the comparisons aren’t fair in some instances, here’s a list of New Vegas development team and if a Y/N if they still work at Obsidian.Note that Tim Cain and Leonard Boyarsky, two of the three founders of Fallout are also there (last I… pic.twitter.com/zbqT72OKCj<a href="https://twitter.com/cantworkitout/status/2077179032337281090">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But many New Vegas developers had already been long gone from Obsidian. Character artist <a href="https://www.linkedin.com/in/staticcurve/" target="_blank">Kevin Manning</a> has spent the last seven years at Riot Games, for example, junior artist <a href="https://www.linkedin.com/in/meganamorse/" target="_blank">Megan Morse</a> hasn't worked at Obsidian since 2012 and is currently an artist at Exodus studio Archetype, and <a href="https://x.com/ChrisAvellone/status/608274470768222209" target="_blank">Avellone himself left Obsidian</a> – which he co-founded – in 2015. He's currently fiddling with secret "other projects, including RPGs," he <a href="https://x.com/ChrisAvellone/status/2077182596040339557" target="_blank">says on Twitter.</a> </p><p>Obsidian is now toiling over <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">a new Fallout game</a> – which may or may not be the new Fallout game we already knew about, <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> – after Xbox canceled its planned sequel to 2025 action-RPG Avowed. So while it isn't exactly thrilling news that only 20% of Fallout: New Vegas developers have jobs at Obsidian after 16 years of layoffs, game cancellations, new opportunities, and plain, old life, it's not a big surprise to me, either. </p><p>Fallout co-creator Tim Cain <a href="https://www.gamesradar.com/games/rpg/fallout-co-creator-tim-cain-rejoins-obsidian-tells-everyone-to-not-bother-guessing-what-game-hes-working-on-youre-not-gonna-guess-right/">returned to Obsidian in 2025</a> for an unrevealed project, and co-creator Leonard Boyarsky has spent the last decade at Obsidian. This doesn't satisfy the people on Twitter who begged Avellone for his Obsidian stats to begin with, but so little does. </p><p>"I wasn't sure about a few people on the list, so this may get revised," Avellone adds <a href="https://x.com/ChrisAvellone/status/2077199129244217456" target="_blank">on Twitter</a>. "Still, better than nothing and a lot better than yelling back and forth."</p><p><a href="https://www.gamesradar.com/entertainment/sci-fi-shows/fallout-new-vegas-writer-says-he-feels-embarrassed-by-some-of-the-fallout-tv-show-dialogue-but-has-no-notes-for-really-cool-cyberpunk-edgerunners/"><em>Fallout: New Vegas writer says he feels "embarrassed" by some of the Fallout TV show dialogue, but has no notes for "really cool" Cyberpunk: Edgerunners</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlM9X.js" async></script>
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                                                            <title><![CDATA[ Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite a statement from the studio, former <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a> staff don't see how the studio can possibly make another game in its id Tech engine after a majority of the devs at the Texas-based studio were laid off. </p><p>Last week, after much conversation about what state the legendary studio is left in after <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank">136 of its 185 developers were laid off</a> by <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a>, id Software released a statement on <a href="https://x.com/idSoftware/status/2075638499412189455" target="_blank">Twitter</a>. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the post reads, saying "The team today is about the same size we were when making Doom 2016." </p><p>While the Doom 2016 line may be true, the cost of game development is rapidly increasing compared to even ten years ago. And given the comments from developers affected by these layoffs, like Derek Best, former principal VFX artist, <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/" target="_blank">who said,</a> "Nothing says business success like nuking a team into the dirt and relegating them to support studio size," many saw this as potential damage control from higher-ups at the studio.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft?utm_source=dlvr.it&utm_medium=twitter" target="_blank">Game Developer</a>, a source impacted by the cuts at id Software says, "Does Microsoft care? Absolutely not. And they seem to actually put some level of effort and care into making it as painful as possible."</p><p>Another dev let go last week told the outlet "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the in the trash can," and while <a href="https://www.gamesradar.com/games/fps/xbox-confirms-there-isnt-just-1-person-left-in-texas-working-on-id-softwares-engine-following-mass-layoffs-but-dozens-across-multiple-locations/">Microsoft commented</a> on word that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one staff member remained at the Texas studio working on id Tech</a>, they did not specify how many were working on the engine, which is also used by Wolfenstein developer Machine Games. </p><p>The developer continues, "The institutional knowledge [that has been lost] on the id Tech side is immense... I cannot imagine a path forward where they make another game in id Tech." </p><p>And yet, word is Bethesda is planning to focus on its biggest franchises going forward, and while <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> are likely the priority for Bethesda Game Studios, <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a> – three series made in id Tech – are apparently included in that focus. I'm not sure I see the thought process behind Xbox's decision with that one.</p><p><a href="https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/"><u><em>"There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of"</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/</link>
                                                                            <description>
                            <![CDATA[ "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech]" ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 14:55:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Best Steam Autumn Sale games: The Doom Slayer blasting a demon with a blue power ray during Doom Eternal. ]]></media:description>                                                            <media:text><![CDATA[Best Steam Autumn Sale games: The Doom Slayer blasting a demon with a blue power ray during Doom Eternal. ]]></media:text>
                                <media:title type="plain"><![CDATA[Best Steam Autumn Sale games: The Doom Slayer blasting a demon with a blue power ray during Doom Eternal. ]]></media:title>
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                                <p>Despite a statement from the studio, former <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a> staff don't see how the studio can possibly make another game in its id Tech engine after a majority of the devs at the Texas-based studio were laid off. </p><p>Last week, after much conversation about what state the legendary studio is left in after <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank">136 of its 185 developers were laid off</a> by <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a>, id Software released a statement on <a href="https://x.com/idSoftware/status/2075638499412189455" target="_blank">Twitter</a>. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the post reads, saying "The team today is about the same size we were when making Doom 2016." </p><p>While the Doom 2016 line may be true, the cost of game development is rapidly increasing compared to even ten years ago. And given the comments from developers affected by these layoffs, like Derek Best, former principal VFX artist, <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/" target="_blank">who said,</a> "Nothing says business success like nuking a team into the dirt and relegating them to support studio size," many saw this as potential damage control from higher-ups at the studio.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft?utm_source=dlvr.it&utm_medium=twitter" target="_blank">Game Developer</a>, a source impacted by the cuts at id Software says, "Does Microsoft care? Absolutely not. And they seem to actually put some level of effort and care into making it as painful as possible."</p><p>Another dev let go last week told the outlet "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the in the trash can," and while <a href="https://www.gamesradar.com/games/fps/xbox-confirms-there-isnt-just-1-person-left-in-texas-working-on-id-softwares-engine-following-mass-layoffs-but-dozens-across-multiple-locations/">Microsoft commented</a> on word that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one staff member remained at the Texas studio working on id Tech</a>, they did not specify how many were working on the engine, which is also used by Wolfenstein developer Machine Games. </p><p>The developer continues, "The institutional knowledge [that has been lost] on the id Tech side is immense... I cannot imagine a path forward where they make another game in id Tech." </p><p>And yet, word is Bethesda is planning to focus on its biggest franchises going forward, and while <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> are likely the priority for Bethesda Game Studios, <a href="https://www.gamesradar.com/games/fps/doom-wolfenstein-and-quake-will-reportedly-join-fallout-and-elder-scrolls-as-bethesda-owner-zenimax-switches-focus-to-its-largest-franchises-amid-xbox-restructure/">Doom, Quake, and Wolfenstein</a> – three series made in id Tech – are apparently included in that focus. I'm not sure I see the thought process behind Xbox's decision with that one.</p><p><a href="https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/"><u><em>"There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of"</em></u></a></p>
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                                                            <title><![CDATA[ "There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a> developer says there is no benefit to being owned by Microsoft after the Xbox-owned developer faced mass layoffs one day before the launch of a new Doom DLC expansion. </p><p>Speaking to <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft" target="_blank">Gamedeveloper</a>, the unnamed source at the Doom developer explained, "They [Microsoft] didn't even wait to see if the product is successful before they got rid of the team." </p><p>And had Microsoft waited, it would've seen that Doom: The Dark Ages' Revelation DLC has netted <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/">rave reviews on Steam</a> and is one of the <a href="https://www.pushsquare.com/news/2026/07/doom-ps5-dlc-quietly-becomes-one-of-2026s-best-rated-releases" target="_blank">top-rated games of 2026 on Opencritic</a>. </p><p>Reports say the studio has <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off">seen 136 of its 185 developers laid off</a> by Microsoft, in its fifth round of mass layoffs since spending 75 billion to acquire Activision Blizzard. Despite the publisher <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/">apparently pushing Bethesda</a> to make more Doom games, Xbox saw fit to seemingly gut the team behind the iconic franchise.</p><p>"There are no benefits to being owned by Microsoft," the developer continues. "In fact, they have destroyed immense amounts of value that I don't even think that they're aware of." </p><p>Unfortunately, even if you release a good and successful game now, you're still not safe. Doom: The Dark Ages was the "biggest launch in id's history" when it launched in 2025, and just over a year later, id has reportedly been made a shell of its former self. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/assassin-s-creed/as-assassins-creed-black-flag-resynceds-underwater-levels-draw-praise-dev-says-those-responsible-are-being-fired-right-now-because-ubisoft-thinks-thats-what-we-deserve/" target="_blank">Ubisoft is in the process of letting go of 51 developers at Ubisoft Barcelona,</a> right as <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-creative-lead-says-the-world-of-the-caribbean-is-a-little-bit-more-dense-compared-to-shadows-take-on-japan/" target="_blank">Assassin's Creed Black Flag Resynced was</a> is released. One Gamedeveloper source echoed this, saying, "It feels like we put a good product out and it just has zero effect on your longevity in the industry."</p><p>There really aren't many studios left with the legacy of id Software – the studio that revolutionized the FPS, which would then go on to become the biggest genre in the world for a time – and it's a studio that has never really had any major missteps either. It's a shame to think that years of knowledge might be lost as 136 developers seek out new employment in an industry with fewer jobs to go around.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"><em>"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/</link>
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                            <![CDATA[ Xbox layoffs hit id Software one day before releasing the acclaimed Dark Ages DLC ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 12:23:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A player shooting a demon during the upcoming PS5 game, Doom: The Dark Ages.]]></media:description>                                                            <media:text><![CDATA[A player shooting a demon during the upcoming PS5 game, Doom: The Dark Ages.]]></media:text>
                                <media:title type="plain"><![CDATA[A player shooting a demon during the upcoming PS5 game, Doom: The Dark Ages.]]></media:title>
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                                <p>An <a href="https://www.gamesradar.com/uk/tag/id-software/">id Software</a> developer says there is no benefit to being owned by Microsoft after the Xbox-owned developer faced mass layoffs one day before the launch of a new Doom DLC expansion. </p><p>Speaking to <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft" target="_blank">Gamedeveloper</a>, the unnamed source at the Doom developer explained, "They [Microsoft] didn't even wait to see if the product is successful before they got rid of the team." </p><p>And had Microsoft waited, it would've seen that Doom: The Dark Ages' Revelation DLC has netted <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/">rave reviews on Steam</a> and is one of the <a href="https://www.pushsquare.com/news/2026/07/doom-ps5-dlc-quietly-becomes-one-of-2026s-best-rated-releases" target="_blank">top-rated games of 2026 on Opencritic</a>. </p><p>Reports say the studio has <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off">seen 136 of its 185 developers laid off</a> by Microsoft, in its fifth round of mass layoffs since spending 75 billion to acquire Activision Blizzard. Despite the publisher <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/">apparently pushing Bethesda</a> to make more Doom games, Xbox saw fit to seemingly gut the team behind the iconic franchise.</p><p>"There are no benefits to being owned by Microsoft," the developer continues. "In fact, they have destroyed immense amounts of value that I don't even think that they're aware of." </p><p>Unfortunately, even if you release a good and successful game now, you're still not safe. Doom: The Dark Ages was the "biggest launch in id's history" when it launched in 2025, and just over a year later, id has reportedly been made a shell of its former self. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/assassin-s-creed/as-assassins-creed-black-flag-resynceds-underwater-levels-draw-praise-dev-says-those-responsible-are-being-fired-right-now-because-ubisoft-thinks-thats-what-we-deserve/" target="_blank">Ubisoft is in the process of letting go of 51 developers at Ubisoft Barcelona,</a> right as <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-creative-lead-says-the-world-of-the-caribbean-is-a-little-bit-more-dense-compared-to-shadows-take-on-japan/" target="_blank">Assassin's Creed Black Flag Resynced was</a> is released. One Gamedeveloper source echoed this, saying, "It feels like we put a good product out and it just has zero effect on your longevity in the industry."</p><p>There really aren't many studios left with the legacy of id Software – the studio that revolutionized the FPS, which would then go on to become the biggest genre in the world for a time – and it's a studio that has never really had any major missteps either. It's a shame to think that years of knowledge might be lost as 136 developers seek out new employment in an industry with fewer jobs to go around.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/"><em>"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"</em></a></p>
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                                                            <title><![CDATA[ "How Ubisoft and Embracer leadership aren't in prison absolutely eludes me": Helldivers 2 studio QA manager laments "darkest timeline" as layoffs hurt thousands ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's too much carnage to keep up with – Xbox is <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>in the middle of chopping up 3,200 jobs</u></a>, Ubisoft's <a href="https://www.gamesradar.com/games/action/after-laying-off-thousands-ubisoft-says-losing-key-talents-and-skills-is-a-big-danger-for-the-company/"><u>on track to have made a total of 4,000 layoffs</u></a> since 2022, and Embracer is now indistinguishable from a natural disaster, having laid waste to $2 billion-worth of acquisitions by closing, canceling, and setting fire to everything unlucky enough to be in its path. Helldivers 2 studio Arrowhead QA manager Dave Gallacher has seen it all, and he despises it. </p><p>"Each structural point of our industry is controlled by money and those with it have been greedy morons for the past 10+ years," Gallacher, who spent 10 years at DICE before joining Arrowhead this summer, says in <a href="https://www.linkedin.com/feed/update/urn:li:activity:7482218463411785728/?dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287482319377413988353%2Curn%3Ali%3Aactivity%3A7482218463411785728%29" target="_blank"><u>a LinkedIn thread</u></a> <a href="https://www.gamesradar.com/games/after-incomprehensible-xbox-layoffs-id-software-producer-says-worker-owned-studios-are-the-only-path-forward/"><u>discussing worker-owned studios</u></a> as the possible answer to mass layoffs. "How Ubisoft and Embracer leadership aren't in prison absolutely eludes me for their shady tactics, and the victims are very much these thousands of talented developers we're hoping can summon money out of the ether to start studios." </p><p>That's a painful analysis, but Gallacher has clearly been working with it for a while. Last week, as Xbox began culling thousands of positions and leaving studios bleeding out the neck, Gallacher said <a href="https://www.linkedin.com/posts/davegallacher_for-the-past-3-years-ive-used-the-phrase-activity-7480147044381384704-93NI?utm_source=share&utm_medium=member_desktop&rcm=ACoAACCxqPYBVJt2Ky3TFmSQJzXksAZ9gE3yM2k" target="_blank"><u>in another LinkedIn post</u></a>, "For the past 3 years, I've used the phrase 'this year is going to be a bloodbath,' relating to the games industry. And somehow it gets worse each year."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qePgBuiSoR67295eUcviLg" name="SS_ACBFR_edward_closeup" alt="Edward Kenway perches in a tree within a patch of jungle on Principe in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/qePgBuiSoR67295eUcviLg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>"Where is that money going?" he continues. "<a href="https://www.pcgamer.com/gaming-industry/xboxs-ceo-wants-its-games-to-cater-to-more-than-a-billion-people-each-day-or-24-times-more-than-the-peak-population-of-steam-which-is-delusional/" target="_blank"><u>A deluded CEO speaking of reaching 'billions of players'</u></a> whilst pouring the newly pilfered wages of talented Devs into the plagiarism machine (AI). Absolute darkest timeline shit."</p><p>Microsoft. Ubisoft. Embracer. EA, Gallacher's former employer, which reportedly laid off Battlefield 6 devs <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-devs-reportedly-hit-with-layoffs-after-what-ea-called-the-biggest-launch-in-franchise-history-and-an-estimated-20-million-units-sold/"><u>after they helped make a game that sold 20 million copies</u></a>. Epic Games, <a href="https://www.gamesradar.com/games/fortnite/epic-games-lays-off-over-1-000-people-ceo-tim-sweeney-says-im-sorry-were-here-again-and-blames-the-downturn-in-fortnite-engagement/"><u>which exterminated more than 1,000 jobs in March</u></a> after being disappointed <a href="https://www.gamesradar.com/games/fortnite/fortnite-co-creator-says-the-games-dollar26-billion-success-is-humbling-especially-since-people-said-we-were-crazy-at-the-start/"><u>its $26 billion game</u></a> Fortnite is waning in popularity. There's not a single angel among these video game industry behemoths, only vultures. </p><p>Since I read and write about layoffs and game cancellations nearly every day, recently, I find it difficult to feel anything toward it that resembles optimism. I also play video games for fun every day, and my own headlines about money and lost jobs knock around the back of my head while I grapple with the fact that, despite <em>everything</em>, I still love playing video games. </p><p>"Some parts continue to drive obsessive behaviour, some parts make you want to go play in traffic," Gallacher said earlier this week <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480344628437659649?commentUrn=urn%3Ali%3Acomment%3A%28activity%3A7480344628437659649%2C7481244772075200512%29&dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287481244772075200512%2Curn%3Ali%3Aactivity%3A7480344628437659649%29" target="_blank"><u>in another post about the video game industry</u></a>. "It's complicated." There's not much else to say – just, if Ubisoft and Embracer leadership ever do go to prison like Gallacher fantasizes, I think it should be the one from Avatar: Frontiers of Pandora. </p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access its store</em></u></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/how-ubisoft-and-embracer-leadership-arent-in-prison-absolutely-eludes-me-helldivers-2-studio-qa-manager-laments-darkest-timeline-as-layoffs-hurt-thousands/</link>
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                            <![CDATA[ The bloodbath gets thicker ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 21:15:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2 Python Commandos Warbond weapons]]></media:description>                                                            <media:text><![CDATA[Helldivers 2 Python Commandos Warbond weapons]]></media:text>
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                                <p>There's too much carnage to keep up with – Xbox is <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>in the middle of chopping up 3,200 jobs</u></a>, Ubisoft's <a href="https://www.gamesradar.com/games/action/after-laying-off-thousands-ubisoft-says-losing-key-talents-and-skills-is-a-big-danger-for-the-company/"><u>on track to have made a total of 4,000 layoffs</u></a> since 2022, and Embracer is now indistinguishable from a natural disaster, having laid waste to $2 billion-worth of acquisitions by closing, canceling, and setting fire to everything unlucky enough to be in its path. Helldivers 2 studio Arrowhead QA manager Dave Gallacher has seen it all, and he despises it. </p><p>"Each structural point of our industry is controlled by money and those with it have been greedy morons for the past 10+ years," Gallacher, who spent 10 years at DICE before joining Arrowhead this summer, says in <a href="https://www.linkedin.com/feed/update/urn:li:activity:7482218463411785728/?dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287482319377413988353%2Curn%3Ali%3Aactivity%3A7482218463411785728%29" target="_blank"><u>a LinkedIn thread</u></a> <a href="https://www.gamesradar.com/games/after-incomprehensible-xbox-layoffs-id-software-producer-says-worker-owned-studios-are-the-only-path-forward/"><u>discussing worker-owned studios</u></a> as the possible answer to mass layoffs. "How Ubisoft and Embracer leadership aren't in prison absolutely eludes me for their shady tactics, and the victims are very much these thousands of talented developers we're hoping can summon money out of the ether to start studios." </p><p>That's a painful analysis, but Gallacher has clearly been working with it for a while. Last week, as Xbox began culling thousands of positions and leaving studios bleeding out the neck, Gallacher said <a href="https://www.linkedin.com/posts/davegallacher_for-the-past-3-years-ive-used-the-phrase-activity-7480147044381384704-93NI?utm_source=share&utm_medium=member_desktop&rcm=ACoAACCxqPYBVJt2Ky3TFmSQJzXksAZ9gE3yM2k" target="_blank"><u>in another LinkedIn post</u></a>, "For the past 3 years, I've used the phrase 'this year is going to be a bloodbath,' relating to the games industry. And somehow it gets worse each year."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qePgBuiSoR67295eUcviLg" name="SS_ACBFR_edward_closeup" alt="Edward Kenway perches in a tree within a patch of jungle on Principe in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/qePgBuiSoR67295eUcviLg.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>"Where is that money going?" he continues. "<a href="https://www.pcgamer.com/gaming-industry/xboxs-ceo-wants-its-games-to-cater-to-more-than-a-billion-people-each-day-or-24-times-more-than-the-peak-population-of-steam-which-is-delusional/" target="_blank"><u>A deluded CEO speaking of reaching 'billions of players'</u></a> whilst pouring the newly pilfered wages of talented Devs into the plagiarism machine (AI). Absolute darkest timeline shit."</p><p>Microsoft. Ubisoft. Embracer. EA, Gallacher's former employer, which reportedly laid off Battlefield 6 devs <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-devs-reportedly-hit-with-layoffs-after-what-ea-called-the-biggest-launch-in-franchise-history-and-an-estimated-20-million-units-sold/"><u>after they helped make a game that sold 20 million copies</u></a>. Epic Games, <a href="https://www.gamesradar.com/games/fortnite/epic-games-lays-off-over-1-000-people-ceo-tim-sweeney-says-im-sorry-were-here-again-and-blames-the-downturn-in-fortnite-engagement/"><u>which exterminated more than 1,000 jobs in March</u></a> after being disappointed <a href="https://www.gamesradar.com/games/fortnite/fortnite-co-creator-says-the-games-dollar26-billion-success-is-humbling-especially-since-people-said-we-were-crazy-at-the-start/"><u>its $26 billion game</u></a> Fortnite is waning in popularity. There's not a single angel among these video game industry behemoths, only vultures. </p><p>Since I read and write about layoffs and game cancellations nearly every day, recently, I find it difficult to feel anything toward it that resembles optimism. I also play video games for fun every day, and my own headlines about money and lost jobs knock around the back of my head while I grapple with the fact that, despite <em>everything</em>, I still love playing video games. </p><p>"Some parts continue to drive obsessive behaviour, some parts make you want to go play in traffic," Gallacher said earlier this week <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480344628437659649?commentUrn=urn%3Ali%3Acomment%3A%28activity%3A7480344628437659649%2C7481244772075200512%29&dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287481244772075200512%2Curn%3Ali%3Aactivity%3A7480344628437659649%29" target="_blank"><u>in another post about the video game industry</u></a>. "It's complicated." There's not much else to say – just, if Ubisoft and Embracer leadership ever do go to prison like Gallacher fantasizes, I think it should be the one from Avatar: Frontiers of Pandora. </p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access its store</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path forward" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>id Software producer Andrew Willis can only see one way through the Microsoft mess as <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>the company begins executing its plans to bulldoze 3,200 jobs at Xbox</u></a>: studios owned by workers, rather than executives who don't mind setting fire to, say, 3,200 jobs.</p><p>Willis mourned the layoffs – <a href="https://www.gamesradar.com/games/fps/id-software-co-founder-says-my-microsoft-will-probably-be-a-good-steward-of-the-brand-statement-isnt-aging-well-after-the-doom-maker-lost-136-of-its-185-staff-to-layoffs/"><u>which already impacted 136 of id Software's total 185 staff members</u></a> – in <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480709111886659584/" target="_blank"><u>a LinkedIn post</u></a> earlier this week, calling the layoffs an "incomprehensible decision," and remarking that "the game industry is being run by people who do not fundamentally understand anything about it, not even how it generates value or profit." He's decided in <a href="https://www.linkedin.com/feed/update/urn:li:activity:7482218463411785728/" target="_blank"><u>a new post</u></a>, then, that "the only way to fix the video game industry at this point is for developer owned studios to start rising from these studio closures and layoffs."</p><p>Doom studio id Software, of course, was originally created by Doom's developers in 1991, but Willis also seems in favor of true <a href="https://www.gamesindustry.biz/an-introduction-to-game-worker-cooperatives" target="_blank"><u>worker cooperatives</u></a> where all of a business' employees double as owners who can guide direction. A co-op is not impervious to problems – worker-owned Dead Cells developer Motion Twin <a href="https://deepnight.net/blog/regarding-dead-cells-termination/" target="_blank"><u>had a public falling out with the game's lead dev after a disagreement in 2024</u></a>, for example – but I think many people would prefer interpersonal drama to receiving an email from a CEO you've never met informing you that something like 3,531,840 more people in your field have just been laid off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfuRp3k2pDEK283PibhdiV" name="DOOM Eternal_The Ancient Gods Part Two_Armored Baron-86372604f389d234c45.38878646.jpg" alt="Doom Eternal" src="https://cdn.mos.cms.futurecdn.net/UfuRp3k2pDEK283PibhdiV.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>So, Willis, who also helped lead <a href="https://cwa-union.org/news/releases/video-game-developers-texas-vote-form-latest-wall-wall-union-cwa" target="_blank"><u>id Software's unionization efforts in 2025</u></a>, says, "We've got to learn from the past, be fiscally responsibly, and create an environment of sustainable growth (though growth should be a byproduct of success, not a goal in and of itself)."</p><p>"Its the only path forward I can see," he reiterates. "These large publishers and monopolies have proven themselves terrible stewards and somehow even worse financial managers." To his point, although Microsoft Gaming had already eliminated <a href="https://www.gamesradar.com/games/microsoft-gaming-laid-off-over-2-500-workers-this-year-but-it-still-found-enough-spare-change-to-give-its-ceo-a-usd79-million-bonus/"><u>2,500 jobs in 2024</u></a>, and Microsoft killed <a href="https://www.gamesradar.com/games/after-laying-off-15-000-employees-in-a-year-microsoft-will-now-reportedly-pay-yet-more-employees-to-quit-voluntarily-in-historic-first/"><u>about 15,000 more jobs in 2025</u></a>, Xbox began 2026 with <a href="https://www.gamesradar.com/games/xbox-revenue-declines-across-the-board-year-over-year-with-microsoft-cfo-blaming-a-fall-off-in-first-party-game-sales/"><u>its overall revenue 9% down</u></a> in a hole. </p><p>"If the people who create the value own that value, good things will follow," Willis concludes. Makes sense to me. </p><p><a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/"><u><em>Microsoft lays off Bethesda vet behind Todd Howard's "crazy" Fallout 4 idea, "too many Skyrim weapons to count," the Dwemer, and Mudcrabs – and he may leave games altogether</em></u></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/after-incomprehensible-xbox-layoffs-id-software-producer-says-worker-owned-studios-are-the-only-path-forward/</link>
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                            <![CDATA[ Microsoft is planning 3,200 layoffs total ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 20:03:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Best FPS games]]></media:description>                                                            <media:text><![CDATA[Best FPS games]]></media:text>
                                <media:title type="plain"><![CDATA[Best FPS games]]></media:title>
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                                <p>id Software producer Andrew Willis can only see one way through the Microsoft mess as <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>the company begins executing its plans to bulldoze 3,200 jobs at Xbox</u></a>: studios owned by workers, rather than executives who don't mind setting fire to, say, 3,200 jobs.</p><p>Willis mourned the layoffs – <a href="https://www.gamesradar.com/games/fps/id-software-co-founder-says-my-microsoft-will-probably-be-a-good-steward-of-the-brand-statement-isnt-aging-well-after-the-doom-maker-lost-136-of-its-185-staff-to-layoffs/"><u>which already impacted 136 of id Software's total 185 staff members</u></a> – in <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480709111886659584/" target="_blank"><u>a LinkedIn post</u></a> earlier this week, calling the layoffs an "incomprehensible decision," and remarking that "the game industry is being run by people who do not fundamentally understand anything about it, not even how it generates value or profit." He's decided in <a href="https://www.linkedin.com/feed/update/urn:li:activity:7482218463411785728/" target="_blank"><u>a new post</u></a>, then, that "the only way to fix the video game industry at this point is for developer owned studios to start rising from these studio closures and layoffs."</p><p>Doom studio id Software, of course, was originally created by Doom's developers in 1991, but Willis also seems in favor of true <a href="https://www.gamesindustry.biz/an-introduction-to-game-worker-cooperatives" target="_blank"><u>worker cooperatives</u></a> where all of a business' employees double as owners who can guide direction. A co-op is not impervious to problems – worker-owned Dead Cells developer Motion Twin <a href="https://deepnight.net/blog/regarding-dead-cells-termination/" target="_blank"><u>had a public falling out with the game's lead dev after a disagreement in 2024</u></a>, for example – but I think many people would prefer interpersonal drama to receiving an email from a CEO you've never met informing you that something like 3,531,840 more people in your field have just been laid off. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfuRp3k2pDEK283PibhdiV" name="DOOM Eternal_The Ancient Gods Part Two_Armored Baron-86372604f389d234c45.38878646.jpg" alt="Doom Eternal" src="https://cdn.mos.cms.futurecdn.net/UfuRp3k2pDEK283PibhdiV.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>So, Willis, who also helped lead <a href="https://cwa-union.org/news/releases/video-game-developers-texas-vote-form-latest-wall-wall-union-cwa" target="_blank"><u>id Software's unionization efforts in 2025</u></a>, says, "We've got to learn from the past, be fiscally responsibly, and create an environment of sustainable growth (though growth should be a byproduct of success, not a goal in and of itself)."</p><p>"Its the only path forward I can see," he reiterates. "These large publishers and monopolies have proven themselves terrible stewards and somehow even worse financial managers." To his point, although Microsoft Gaming had already eliminated <a href="https://www.gamesradar.com/games/microsoft-gaming-laid-off-over-2-500-workers-this-year-but-it-still-found-enough-spare-change-to-give-its-ceo-a-usd79-million-bonus/"><u>2,500 jobs in 2024</u></a>, and Microsoft killed <a href="https://www.gamesradar.com/games/after-laying-off-15-000-employees-in-a-year-microsoft-will-now-reportedly-pay-yet-more-employees-to-quit-voluntarily-in-historic-first/"><u>about 15,000 more jobs in 2025</u></a>, Xbox began 2026 with <a href="https://www.gamesradar.com/games/xbox-revenue-declines-across-the-board-year-over-year-with-microsoft-cfo-blaming-a-fall-off-in-first-party-game-sales/"><u>its overall revenue 9% down</u></a> in a hole. </p><p>"If the people who create the value own that value, good things will follow," Willis concludes. Makes sense to me. </p><p><a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/"><u><em>Microsoft lays off Bethesda vet behind Todd Howard's "crazy" Fallout 4 idea, "too many Skyrim weapons to count," the Dwemer, and Mudcrabs – and he may leave games altogether</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ As Elder Scrolls Online fans fear for the MMO, Bethesda reportedly confirms its team is the same size it was when it delivered some of its best content ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Elder Scrolls Online team is unfortunately part of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's ongoing plan to cut 3,200 employees at Xbox</a>, leaving the developers behind the Bethesda MMO far fewer in number than before.</p><p>In fact, the team is apparently as small as it was about a decade ago, when the game only really began to take off after its shaky launch – or, at least, that's what prominent community figure Baratron, who helps run the Unofficial Elder Scrolls Pages and its <a href="https://discord.gg/uesp" target="_blank">Discord</a>, reports.<br><br>He reveals as much in a new message, explaining that he learned the news from associate design director Jason Barnes and associate director of community management Jessica Folsom.</p><p>It came during the past weekend's Elder Scrolls Online Tavern event in Hesse, Germany, where fans and developers gathered to celebrate the MMO. <br><br>"This is important," writes Baratron. "According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset."</p><p>That's shocking, to say the least – but he doesn't seem to think it's a bad thing. After all, "both are highly acclaimed DLCs," as the UESP admin puts it. "So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode." <br><br>Baratron assures that there's more reason to think the end of Elder Scrolls Online isn't near, too.</p><p>"Also Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released," he states. "It really is not the end yet." <br><br>It's a bit of bittersweet, good-and-bad news, all things considered – the layoffs, obviously, are <em>not</em> nice to hear about… but it's reassuring that they don't spell the demise of the MMO.</p><p>Here's hoping any and all affected developers are able to land on their feet, and The Elder Scrolls Online proves to have a brighter future than fans expect following the upsetting news circulating recently.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/"><em>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/as-elder-scrolls-online-fans-fear-for-the-mmo-bethesda-reportedly-confirms-its-team-is-the-same-size-it-was-when-it-delivered-some-of-its-best-content/</link>
                                                                            <description>
                            <![CDATA[ Microsoft's layoffs aren't necessarily the end, folks ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 13:18:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
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                                <p>The Elder Scrolls Online team is unfortunately part of <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's ongoing plan to cut 3,200 employees at Xbox</a>, leaving the developers behind the Bethesda MMO far fewer in number than before.</p><p>In fact, the team is apparently as small as it was about a decade ago, when the game only really began to take off after its shaky launch – or, at least, that's what prominent community figure Baratron, who helps run the Unofficial Elder Scrolls Pages and its <a href="https://discord.gg/uesp" target="_blank">Discord</a>, reports.<br><br>He reveals as much in a new message, explaining that he learned the news from associate design director Jason Barnes and associate director of community management Jessica Folsom.</p><p>It came during the past weekend's Elder Scrolls Online Tavern event in Hesse, Germany, where fans and developers gathered to celebrate the MMO. <br><br>"This is important," writes Baratron. "According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset."</p><p>That's shocking, to say the least – but he doesn't seem to think it's a bad thing. After all, "both are highly acclaimed DLCs," as the UESP admin puts it. "So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode." <br><br>Baratron assures that there's more reason to think the end of Elder Scrolls Online isn't near, too.</p><p>"Also Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released," he states. "It really is not the end yet." <br><br>It's a bit of bittersweet, good-and-bad news, all things considered – the layoffs, obviously, are <em>not</em> nice to hear about… but it's reassuring that they don't spell the demise of the MMO.</p><p>Here's hoping any and all affected developers are able to land on their feet, and The Elder Scrolls Online proves to have a brighter future than fans expect following the upsetting news circulating recently.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-really-no-one-left-former-elder-scrolls-online-dev-says-the-mmo-basically-funded-other-failing-projects-as-microsoft-guts-the-studio/"><em>"There's really no one left": Former Elder Scrolls Online dev says the MMO "basically funded other failing projects" as Microsoft guts the studio</em></a></p>
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                                                            <title><![CDATA[ Former PlayStation head tells Xbox to either be a good publisher or make a good platform with exclusives: "Nintendo needs its Mario and its Zelda" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former PlayStation head Shawn Layden has urged Asha Sharma at Xbox to decide whether it wants to be a publisher or a platform holder.</p><p>Speaking to <a href="https://www.eurogamer.net/xbox-asha-sharma-shawn-layden-playstation" target="_blank">Eurogamer</a>, Layden says, "There's two roads," when it comes to what <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> can do, that is "be a competitive platform rival in the marketplace with PlayStation, or the biggest game publisher in the world, which based on all their acquisitions, they're either there or they're very close to it." </p><p>However, Microsoft's inconsistent decision making has seen the Xbox brand try to be both, as it went all-in on releasing its games on PS5, before running it back <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/">with the likes of Gears of War E-Day,</a> </p><p>"Those two roads do not converge," Layden says, adding, "to be a platform and to be a very well-supported, well-accepted, well-selling platform, you need exclusive content." He explains, "Nintendo needs its Mario and its Zelda, and PlayStation needs Crash Bandicoot and Astro Bot and Kratos and Horizon, all of that." Granted, Crash Bandicoot is now owned by Xbox, but he was the de facto PlayStation mascot for its early years. </p><p>He adds, "If you're going to be the biggest publisher in the world, which is not a bad ambition - I'm sure there's gold on them there hills - you have to bring your stuff on every platform. Multi-platform is almost a prerequisite."</p><p>Layden explains, "When I was running PlayStation Studios, even in our biggest year, we never got over maybe 22 percent market share," and that the remainder was made up primarily by the biggest third-party publishers. </p><p>"As a first-party platform, our job was almost not to be the biggest game publisher in the world." Layden adds, "I wasn't making games so I could steal market share from EA or steal market share from Activision. My job was to make games that made the pie bigger, and my opportunity was in growing it out."</p><p>Unfortunately, right now the only consistent thing from Xbox is that people will be laid off in droves on a pretty much yearly basis, if the five rounds of layoffs since the Activision Blizzard purchase are anything to go by. And while Microsoft is bound to release Call of Duty on other platforms for a while yet, the idea of spending disgusting amounts of money to own the biggest franchises in the world and then still releasing them for your rivals is somewhat confusing.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/id-software-co-founder-says-my-microsoft-will-probably-be-a-good-steward-of-the-brand-statement-isnt-aging-well-after-the-doom-maker-lost-136-of-its-185-staff-to-layoffs/"><em>id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X854Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/X854Ee.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/xbox/former-playstation-head-tells-xbox-to-either-be-a-good-publisher-or-make-a-good-platform-with-exclusives-nintendo-needs-its-mario-and-its-zelda/</link>
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                            <![CDATA[ "Those two roads do not converge" ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 11:46:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Master Chief during one of the best Xbox Series X games, Halo Infinite]]></media:description>                                                            <media:text><![CDATA[A screenshot of Master Chief during one of the best Xbox Series X games, Halo Infinite]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Master Chief during one of the best Xbox Series X games, Halo Infinite]]></media:title>
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                                <p>Former PlayStation head Shawn Layden has urged Asha Sharma at Xbox to decide whether it wants to be a publisher or a platform holder.</p><p>Speaking to <a href="https://www.eurogamer.net/xbox-asha-sharma-shawn-layden-playstation" target="_blank">Eurogamer</a>, Layden says, "There's two roads," when it comes to what <a href="https://www.gamesradar.com/uk/tag/microsoft/">Microsoft</a> can do, that is "be a competitive platform rival in the marketplace with PlayStation, or the biggest game publisher in the world, which based on all their acquisitions, they're either there or they're very close to it." </p><p>However, Microsoft's inconsistent decision making has seen the Xbox brand try to be both, as it went all-in on releasing its games on PS5, before running it back <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/">with the likes of Gears of War E-Day,</a> </p><p>"Those two roads do not converge," Layden says, adding, "to be a platform and to be a very well-supported, well-accepted, well-selling platform, you need exclusive content." He explains, "Nintendo needs its Mario and its Zelda, and PlayStation needs Crash Bandicoot and Astro Bot and Kratos and Horizon, all of that." Granted, Crash Bandicoot is now owned by Xbox, but he was the de facto PlayStation mascot for its early years. </p><p>He adds, "If you're going to be the biggest publisher in the world, which is not a bad ambition - I'm sure there's gold on them there hills - you have to bring your stuff on every platform. Multi-platform is almost a prerequisite."</p><p>Layden explains, "When I was running PlayStation Studios, even in our biggest year, we never got over maybe 22 percent market share," and that the remainder was made up primarily by the biggest third-party publishers. </p><p>"As a first-party platform, our job was almost not to be the biggest game publisher in the world." Layden adds, "I wasn't making games so I could steal market share from EA or steal market share from Activision. My job was to make games that made the pie bigger, and my opportunity was in growing it out."</p><p>Unfortunately, right now the only consistent thing from Xbox is that people will be laid off in droves on a pretty much yearly basis, if the five rounds of layoffs since the Activision Blizzard purchase are anything to go by. And while Microsoft is bound to release Call of Duty on other platforms for a while yet, the idea of spending disgusting amounts of money to own the biggest franchises in the world and then still releasing them for your rivals is somewhat confusing.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/id-software-co-founder-says-my-microsoft-will-probably-be-a-good-steward-of-the-brand-statement-isnt-aging-well-after-the-doom-maker-lost-136-of-its-185-staff-to-layoffs/"><em>id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X854Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/X854Ee.js" async></script>
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                                                            <title><![CDATA[ Summary: what's happening at Xbox? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Xbox reset announced on July 6 is the biggest, most controversial restructure in the Microsoft division's history. The broad strokes are simple: <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Xbox is cutting 3,200 jobs, 1,600 of them being immediate layoffs</a>, in a spate of studio spin-outs and redundancies off the back of low profit margins. The <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-says-a-healthy-xbox-could-weather-the-current-storm-but-microsofts-gaming-brand-is-anything-but-our-core-has-to-be-healthy/">company has become unhealthy</a>, according to CEO Asha Sharma, with the restructure aimed at "reset[ting] our content portfolio". </p><p>Basically, Xbox is paring back its output to its highest-earning franchises and will be rerouting money and people into them. But with each new day bringing more numbers, outrage, and insights into Sharma's <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">"Resetting Xbox"</a> announcement, I can't be the only one who feels the picture is getting foggier by the hour.</p><p>Here, I'm going to go through everything we know so far about the Xbox restructure, from the studios being sold back to themselves as independent developers to the layoffs and consultancy periods we know of right now. I'll touch on how Xbox managed to get here in the first place, and what the reset might mean for all the <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X games</a> now that development teams have been cut or divested entirely.</p><h3 class="article-body__section" id="section-layoffs"><span>Layoffs</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YprS8RywKqa8Tkv9U5FFfT" name="upcoming-pc-games-doom-the-dark-ages.jpg" alt="A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages." src="https://cdn.mos.cms.futurecdn.net/YprS8RywKqa8Tkv9U5FFfT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Xbox announced <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">1,600 immediate "role eliminations"</a> in the first stage of its reset, with the majority coming from ZeniMax studios Bethesda,  ZeniMax Online, and id Software, with further instant cuts made at Obsidian.</p><p>After receiving a notice from the Texan Workforce Committee, Game Developer <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank">reported</a> that 136 jobs in total have been cut from id Software, with a further 22 being made at Bethesda Game Works. This brings us to 158 job losses under the ZeniMax umbrella at the time of writing.</p><section class="article__schema-question"><h3>What is happening to id Software?</h3><article class="article__schema-answer"><p>Xbox has dramatically cut jobs at id Software in its latest round of company layoffs. The Doom and Wolfenstein developer has reportedly <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">reduced to "support studio" size</a>. In terms of actual numbers, it's alleged that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one person remains</a> working on the game engine itself.</p><p>Co-founder John McCarmack took to <a href="https://x.com/ID_AA_Carmack/status/2075319665564234012" target="_blank">X</a> to voice his sadness at the situation, though his feelings are tempered with an understanding of the layoffs as a business decision. "To continue being produced long term, games need to succeed, not just be beloved," he writes. "Games are competing with every other option for spending your leisure time and money, and the competition is brutal."</p></article></section><section class="article__schema-question"><h3>What is happening to Bethesda and ZeniMax Online?</h3><article class="article__schema-answer"><p>Members of Bethesda Game Studios working on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> have been let go from Xbox as part of the reset, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-be-hurt-and-potentially-delayed-by-xbox-layoffs-bethesda-devs-expect-this-has-had-a-crushing-effect-on-morale/">including "dozens of programmers, artists, designers and testers" </a>and an <a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/">iconic Fallout and Skyrim artist</a> who had been at Bethesda for almost 20 years. A number of ZeniMax Online developers, the team behind Elder Scrolls Online, have also reportedly been cut.</p><p>The Bethesda Games Studios Union <a href="https://www.gamesradar.com/platforms/xbox/bethesda-union-blasts-microsoft-as-xbox-layoffs-hit-the-fallout-and-elder-scrolls-studio-too-when-will-this-cycle-of-cuts-in-pursuit-of-ever-greater-profits-end/">has been vocal in its backlash</a> against these sudden and sharp job losses, with concerns around <a href="https://www.gamesradar.com/upcoming-bethesda-games/">upcoming Bethesda games</a> mounting for players and developers alike. </p></article></section><section class="article__schema-question"><h3>What is happening at Obsidian?</h3><article class="article__schema-answer"><p>Obsidian Entertainment has seen a number of jobs cut during the first round of the Xbox reset, despite the success of last year's Avowed and Grounded 2. There's no news yet on exactly how many developers have been let go, but it looks like the developer will be changing tack to focus on another Fallout game.</p></article></section><h3 class="article-body__section" id="section-studio-exits"><span>Studio exits</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5vUAqSfegA6dkNK5DDAGM9" name="Senua_Screenshot_01" alt="Senua screenshot" src="https://cdn.mos.cms.futurecdn.net/5vUAqSfegA6dkNK5DDAGM9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>As part of the Xbox Reset, CEO Asha Sharma has announced that <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/">four Microsoft-owned studios</a> "will leave Xbox to new management," meaning they are to be sold and will no longer be part of Xbox's in-house developer cohort. In addition, Arkane Studios (Dishonored, Deathloop, Redfall) has entered  "required consultation" in Lyon, France, to decide the developer's future.</p><p>The four Xbox studios being sold as part of the reset are:</p><ol start="1"><li><strong>Compulsion Games</strong> (We Happy Few, South of Midnight)</li><li><strong>Double Fine </strong>(Psychonauts, Psychonauts 2)</li><li><strong>Ninja Theory</strong> (Hellblade, Hellblade 2)</li><li><strong>Undead Labs </strong>(State of Decay, State of Decay 2)</li></ol><section class="article__schema-question"><h3>What is happening to Compulsion Games?</h3><article class="article__schema-answer"><p>Compulsion Games will be sold back to itself as an independent developer as part of the Xbox restructure. The developer made its own announcement on <a href="https://bsky.app/profile/compulsiongames.bsky.social/post/3mpy7kyn54s2k" target="_blank">BlueSky</a> shortly after Sharma's Xbox News post, confirming that the studio will retain all rights to We Happy Few, Contrast, and last year's South of Midnight.</p><p>"As an independent studio, we are excited to continue building the distinctive games that define Compulsion while taking the next steps in our journey," the post reads. </p></article></section><section class="article__schema-question"><h3>What is happening to Double Fine?</h3><article class="article__schema-answer"><p>Just like Compulsion, Double Fine is to go independent again as Xbox sells the studio back to its original founders along with the rights all all its games.  </p><p>"We're thankful to everyone at Xbox for seven great years together, and for working with us to reach an outcome which preserves our history and culture, and returns ownership of our games to us," says Double Fine in a news <a href="https://www.doublefine.com/news/independence-day" target="_blank">bulletin</a>. "We will share more news soon on what comes next."</p></article></section><section class="article__schema-question"><h3>What is happening to Ninja Theory?</h3><article class="article__schema-answer"><p>Ninja Theory is being sold to new management. The developer is yet to provide comment on their view of the situation, but its <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a>, Senua, was announced at Summer Game Fest and funding from Xbox is being provided for the team to finish development. </p></article></section><section class="article__schema-question"><h3>What is happening to Undead Labs?</h3><article class="article__schema-answer"><p>Same as Ninja Theory, <a href="https://www.gamesradar.com/state-of-decay-3-guide/">State of Decay 3</a> studio Undead Labs is  to be sold on to "new management" as part of Xbox's restructure. The developer is approaching the move optimistically, having made a Discord announcement (posted to Reddit <a href="https://www.reddit.com/r/StateOfDecay/comments/1up8njd/undead_labs_begins_a_new_chapter/" target="_blank">here</a>) reinforcing how its "commitment to this community has never been stronger" as Undead Labs "begins a new chapter."</p></article></section><section class="article__schema-question"><h3>What is happening to Arkane?</h3><article class="article__schema-answer"><p>Of all the devs affected by the Xbox restructure, Arkane Studios' future is the murkiest. Arkane has entered "required consultation" with its Works Council (elected employee representation) in France, which means the studio is in discussions about what its next steps should be. </p><p>All Xbox has said so far is that it is currently considering "potential strategic options" for Arkane Studios, so whether those options include layoffs or divestment is not yet clear. Xbox is yet to comment further. </p></article></section><h3 class="article-body__section" id="section-what-does-the-reset-mean-for-future-xbox-games"><span>What does the reset mean for future Xbox games?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gCGvuQSPLZkuyZj7KzF8L7" name="SS-The-Elder-Scrolls-6" alt="The Elder Scrolls 6" src="https://cdn.mos.cms.futurecdn.net/gCGvuQSPLZkuyZj7KzF8L7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p>With the Xbox reset impacting multiple studios with games either in active or conceptual development, the severity will depend upon whether the teams have been cut or the studios themselves sold on.</p><p>As Compulsion and Double Fine are being sold back to themselves as independent developers, each will leave Xbox with " their IP, catalog, and runway for their next games" intact according to Sharma's announcement. </p><p>Compulsion confirmed in a post on Blue Sky that it will keep the rights to games shipped under Xbox, including last year's dreamy South of Midnight, and Double Fine reiterated that it will also regain full rights to its back catalogue too.</p><p>Meanwhile, it looks like Ninja Theory and Undead Labs will retain "funding to complete and grow Senua and State of Decay 3" after being divested and sold off to new management. Senua was only recently announced at Summer Game Fest 2026, and State of Decay 3 has been in development for six years and is finally slated to launch in February 2027. It also leaves another question in the air: whether State of Decay 3 <a href="https://www.gamesradar.com/games/survival/state-of-decay-3-could-reportedly-skip-xbox-game-pass-after-microsoft-dumped-its-studio/">will launch on Game Pass at all</a>, let alone on day one, now that Undead Labs is splitting from Xbox.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PGPS5KiRVXHTudRcSnGuaQ" name="SS-Avowed" alt="Giatta and Yatzli getting ready to cast spells and attack during the Xbox exclusive Avowed." src="https://cdn.mos.cms.futurecdn.net/PGPS5KiRVXHTudRcSnGuaQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Obsidian Entertainment)</span></figcaption></figure><p>Aside from slashing its workface, another goal of the Xbox reset is to <a href="https://www.gamesradar.com/platforms/xbox/ceo-admits-xbox-sees-three-to-10-times-lower-margins-than-comparable-platform-and-publishing-businesses-after-game-pass-and-multiplatform-bets-didnt-pay-off/">course-correct the division's poor profit margin</a> by reinvesting time and manpower into flagship franchises. This means Obsidian has had to scrap plans for Avowed 2 altogether, allegedly <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">working on a new Fallout game</a> instead. Off the back of that, Bethesda will continue working on The Elder Scrolls 6 as one of the key tentpole franchises remaining under Xbox, while there's been no mention of <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable 4 </a>developer Playground Games in any of the announcements so far.</p><p>Most intriguing to me right now is what will become of <a href="https://www.gamesradar.com/marvels-blade-guide/">Marvel's Blade</a>, which is in development at Arkane. Xbox has revealed very little about Arkane's "required consultation" period, including whether it intends to make redundancies or sell the studio off entirely, so I'll have to get back to you on that one.</p><p>As for why any of this was necessary in the first place, I've already touched on the lack of profitability Xbox is experiencing at the moment. But according to <a href="https://www.reuters.com/podcasts/reuters-morning-bid/samsungs-ai-problem-2026-07-07/?referrer=singular_click_id%3Dcf722974-dffe-4ddd-aa73-f315de15688c" target="_blank">Reuters</a>, Microsoft is axing 4,800 jobs across the whole company ("more than 2% of their global workforce") to finance its AI spending. It seems Xbox is just bearing the brunt of that figure. AI is one of Microsoft's biggest interests at the moment, and with Xbox boss Sharma announcing her role as <a href="https://www.gamesradar.com/platforms/xbox/xbox-ceo-asha-sharma-joins-us-federal-reserve-as-adviser-on-ai-for-productivity-and-jobs-taskforce/">an "external advisor" to the US Federal Reserve</a> on "productivity and jobs" in the wake of AI technologies, it's all starting to sound a little circular.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/whats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future/</link>
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                            <![CDATA[ Everything we know about the "Xbox Reset," from Compulsion and Double Fine going independent to Bethesda layoffs and what it means for future Xbox games ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 15:05:09 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 15:49:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Compulsion Games]]></media:credit>
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                                <p>The Xbox reset announced on July 6 is the biggest, most controversial restructure in the Microsoft division's history. The broad strokes are simple: <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Xbox is cutting 3,200 jobs, 1,600 of them being immediate layoffs</a>, in a spate of studio spin-outs and redundancies off the back of low profit margins. The <a href="https://www.gamesradar.com/games/xbox-ceo-asha-sharma-says-a-healthy-xbox-could-weather-the-current-storm-but-microsofts-gaming-brand-is-anything-but-our-core-has-to-be-healthy/">company has become unhealthy</a>, according to CEO Asha Sharma, with the restructure aimed at "reset[ting] our content portfolio". </p><p>Basically, Xbox is paring back its output to its highest-earning franchises and will be rerouting money and people into them. But with each new day bringing more numbers, outrage, and insights into Sharma's <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank">"Resetting Xbox"</a> announcement, I can't be the only one who feels the picture is getting foggier by the hour.</p><p>Here, I'm going to go through everything we know so far about the Xbox restructure, from the studios being sold back to themselves as independent developers to the layoffs and consultancy periods we know of right now. I'll touch on how Xbox managed to get here in the first place, and what the reset might mean for all the <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X games</a> now that development teams have been cut or divested entirely.</p><h3 class="article-body__section" id="section-layoffs"><span>Layoffs</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YprS8RywKqa8Tkv9U5FFfT" name="upcoming-pc-games-doom-the-dark-ages.jpg" alt="A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages." src="https://cdn.mos.cms.futurecdn.net/YprS8RywKqa8Tkv9U5FFfT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Xbox announced <a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-and-elder-scrolls-union-says-bethesda-layoffs-didnt-hurt-microsofts-14-layers-of-management-we-lost-dozens-of-programmers-artists-designers-and-testers/">1,600 immediate "role eliminations"</a> in the first stage of its reset, with the majority coming from ZeniMax studios Bethesda,  ZeniMax Online, and id Software, with further instant cuts made at Obsidian.</p><p>After receiving a notice from the Texan Workforce Committee, Game Developer <a href="https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off" target="_blank">reported</a> that 136 jobs in total have been cut from id Software, with a further 22 being made at Bethesda Game Works. This brings us to 158 job losses under the ZeniMax umbrella at the time of writing.</p><section class="article__schema-question"><h3>What is happening to id Software?</h3><article class="article__schema-answer"><p>Xbox has dramatically cut jobs at id Software in its latest round of company layoffs. The Doom and Wolfenstein developer has reportedly <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/">reduced to "support studio" size</a>. In terms of actual numbers, it's alleged that <a href="https://www.gamesradar.com/games/fps/probably-dead-forever-team-behind-the-incredible-doom-and-wolfenstein-engine-reportedly-reduced-to-1-person-following-xbox-cuts/">only one person remains</a> working on the game engine itself.</p><p>Co-founder John McCarmack took to <a href="https://x.com/ID_AA_Carmack/status/2075319665564234012" target="_blank">X</a> to voice his sadness at the situation, though his feelings are tempered with an understanding of the layoffs as a business decision. "To continue being produced long term, games need to succeed, not just be beloved," he writes. "Games are competing with every other option for spending your leisure time and money, and the competition is brutal."</p></article></section><section class="article__schema-question"><h3>What is happening to Bethesda and ZeniMax Online?</h3><article class="article__schema-answer"><p>Members of Bethesda Game Studios working on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> have been let go from Xbox as part of the reset, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-be-hurt-and-potentially-delayed-by-xbox-layoffs-bethesda-devs-expect-this-has-had-a-crushing-effect-on-morale/">including "dozens of programmers, artists, designers and testers" </a>and an <a href="https://www.gamesradar.com/games/fallout/microsoft-lays-off-bethesda-vet-behind-todd-howards-crazy-fallout-4-idea-too-many-skyrim-weapons-to-count-the-dwemer-and-mudcrabs-and-he-may-leave-games-altogether/">iconic Fallout and Skyrim artist</a> who had been at Bethesda for almost 20 years. A number of ZeniMax Online developers, the team behind Elder Scrolls Online, have also reportedly been cut.</p><p>The Bethesda Games Studios Union <a href="https://www.gamesradar.com/platforms/xbox/bethesda-union-blasts-microsoft-as-xbox-layoffs-hit-the-fallout-and-elder-scrolls-studio-too-when-will-this-cycle-of-cuts-in-pursuit-of-ever-greater-profits-end/">has been vocal in its backlash</a> against these sudden and sharp job losses, with concerns around <a href="https://www.gamesradar.com/upcoming-bethesda-games/">upcoming Bethesda games</a> mounting for players and developers alike. </p></article></section><section class="article__schema-question"><h3>What is happening at Obsidian?</h3><article class="article__schema-answer"><p>Obsidian Entertainment has seen a number of jobs cut during the first round of the Xbox reset, despite the success of last year's Avowed and Grounded 2. There's no news yet on exactly how many developers have been let go, but it looks like the developer will be changing tack to focus on another Fallout game.</p></article></section><h3 class="article-body__section" id="section-studio-exits"><span>Studio exits</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5vUAqSfegA6dkNK5DDAGM9" name="Senua_Screenshot_01" alt="Senua screenshot" src="https://cdn.mos.cms.futurecdn.net/5vUAqSfegA6dkNK5DDAGM9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>As part of the Xbox Reset, CEO Asha Sharma has announced that <a href="https://www.gamesradar.com/games/xbox-parts-ways-with-4-studios-with-south-of-midnight-and-psychonauts-devs-going-independent-as-arkane-begins-required-consultation-to-review-potential-strategic-options/">four Microsoft-owned studios</a> "will leave Xbox to new management," meaning they are to be sold and will no longer be part of Xbox's in-house developer cohort. In addition, Arkane Studios (Dishonored, Deathloop, Redfall) has entered  "required consultation" in Lyon, France, to decide the developer's future.</p><p>The four Xbox studios being sold as part of the reset are:</p><ol start="1"><li><strong>Compulsion Games</strong> (We Happy Few, South of Midnight)</li><li><strong>Double Fine </strong>(Psychonauts, Psychonauts 2)</li><li><strong>Ninja Theory</strong> (Hellblade, Hellblade 2)</li><li><strong>Undead Labs </strong>(State of Decay, State of Decay 2)</li></ol><section class="article__schema-question"><h3>What is happening to Compulsion Games?</h3><article class="article__schema-answer"><p>Compulsion Games will be sold back to itself as an independent developer as part of the Xbox restructure. The developer made its own announcement on <a href="https://bsky.app/profile/compulsiongames.bsky.social/post/3mpy7kyn54s2k" target="_blank">BlueSky</a> shortly after Sharma's Xbox News post, confirming that the studio will retain all rights to We Happy Few, Contrast, and last year's South of Midnight.</p><p>"As an independent studio, we are excited to continue building the distinctive games that define Compulsion while taking the next steps in our journey," the post reads. </p></article></section><section class="article__schema-question"><h3>What is happening to Double Fine?</h3><article class="article__schema-answer"><p>Just like Compulsion, Double Fine is to go independent again as Xbox sells the studio back to its original founders along with the rights all all its games.  </p><p>"We're thankful to everyone at Xbox for seven great years together, and for working with us to reach an outcome which preserves our history and culture, and returns ownership of our games to us," says Double Fine in a news <a href="https://www.doublefine.com/news/independence-day" target="_blank">bulletin</a>. "We will share more news soon on what comes next."</p></article></section><section class="article__schema-question"><h3>What is happening to Ninja Theory?</h3><article class="article__schema-answer"><p>Ninja Theory is being sold to new management. The developer is yet to provide comment on their view of the situation, but its <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a>, Senua, was announced at Summer Game Fest and funding from Xbox is being provided for the team to finish development. </p></article></section><section class="article__schema-question"><h3>What is happening to Undead Labs?</h3><article class="article__schema-answer"><p>Same as Ninja Theory, <a href="https://www.gamesradar.com/state-of-decay-3-guide/">State of Decay 3</a> studio Undead Labs is  to be sold on to "new management" as part of Xbox's restructure. The developer is approaching the move optimistically, having made a Discord announcement (posted to Reddit <a href="https://www.reddit.com/r/StateOfDecay/comments/1up8njd/undead_labs_begins_a_new_chapter/" target="_blank">here</a>) reinforcing how its "commitment to this community has never been stronger" as Undead Labs "begins a new chapter."</p></article></section><section class="article__schema-question"><h3>What is happening to Arkane?</h3><article class="article__schema-answer"><p>Of all the devs affected by the Xbox restructure, Arkane Studios' future is the murkiest. Arkane has entered "required consultation" with its Works Council (elected employee representation) in France, which means the studio is in discussions about what its next steps should be. </p><p>All Xbox has said so far is that it is currently considering "potential strategic options" for Arkane Studios, so whether those options include layoffs or divestment is not yet clear. Xbox is yet to comment further. </p></article></section><h3 class="article-body__section" id="section-what-does-the-reset-mean-for-future-xbox-games"><span>What does the reset mean for future Xbox games?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gCGvuQSPLZkuyZj7KzF8L7" name="SS-The-Elder-Scrolls-6" alt="The Elder Scrolls 6" src="https://cdn.mos.cms.futurecdn.net/gCGvuQSPLZkuyZj7KzF8L7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p>With the Xbox reset impacting multiple studios with games either in active or conceptual development, the severity will depend upon whether the teams have been cut or the studios themselves sold on.</p><p>As Compulsion and Double Fine are being sold back to themselves as independent developers, each will leave Xbox with " their IP, catalog, and runway for their next games" intact according to Sharma's announcement. </p><p>Compulsion confirmed in a post on Blue Sky that it will keep the rights to games shipped under Xbox, including last year's dreamy South of Midnight, and Double Fine reiterated that it will also regain full rights to its back catalogue too.</p><p>Meanwhile, it looks like Ninja Theory and Undead Labs will retain "funding to complete and grow Senua and State of Decay 3" after being divested and sold off to new management. Senua was only recently announced at Summer Game Fest 2026, and State of Decay 3 has been in development for six years and is finally slated to launch in February 2027. It also leaves another question in the air: whether State of Decay 3 <a href="https://www.gamesradar.com/games/survival/state-of-decay-3-could-reportedly-skip-xbox-game-pass-after-microsoft-dumped-its-studio/">will launch on Game Pass at all</a>, let alone on day one, now that Undead Labs is splitting from Xbox.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PGPS5KiRVXHTudRcSnGuaQ" name="SS-Avowed" alt="Giatta and Yatzli getting ready to cast spells and attack during the Xbox exclusive Avowed." src="https://cdn.mos.cms.futurecdn.net/PGPS5KiRVXHTudRcSnGuaQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Obsidian Entertainment)</span></figcaption></figure><p>Aside from slashing its workface, another goal of the Xbox reset is to <a href="https://www.gamesradar.com/platforms/xbox/ceo-admits-xbox-sees-three-to-10-times-lower-margins-than-comparable-platform-and-publishing-businesses-after-game-pass-and-multiplatform-bets-didnt-pay-off/">course-correct the division's poor profit margin</a> by reinvesting time and manpower into flagship franchises. This means Obsidian has had to scrap plans for Avowed 2 altogether, allegedly <a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-studio-obsidian-reportedly-working-on-a-new-fallout-rpg-after-forced-pivot-from-xbox-kills-avowed-2-and-other-games/">working on a new Fallout game</a> instead. Off the back of that, Bethesda will continue working on The Elder Scrolls 6 as one of the key tentpole franchises remaining under Xbox, while there's been no mention of <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable 4 </a>developer Playground Games in any of the announcements so far.</p><p>Most intriguing to me right now is what will become of <a href="https://www.gamesradar.com/marvels-blade-guide/">Marvel's Blade</a>, which is in development at Arkane. Xbox has revealed very little about Arkane's "required consultation" period, including whether it intends to make redundancies or sell the studio off entirely, so I'll have to get back to you on that one.</p><p>As for why any of this was necessary in the first place, I've already touched on the lack of profitability Xbox is experiencing at the moment. But according to <a href="https://www.reuters.com/podcasts/reuters-morning-bid/samsungs-ai-problem-2026-07-07/?referrer=singular_click_id%3Dcf722974-dffe-4ddd-aa73-f315de15688c" target="_blank">Reuters</a>, Microsoft is axing 4,800 jobs across the whole company ("more than 2% of their global workforce") to finance its AI spending. It seems Xbox is just bearing the brunt of that figure. AI is one of Microsoft's biggest interests at the moment, and with Xbox boss Sharma announcing her role as <a href="https://www.gamesradar.com/platforms/xbox/xbox-ceo-asha-sharma-joins-us-federal-reserve-as-adviser-on-ai-for-productivity-and-jobs-taskforce/">an "external advisor" to the US Federal Reserve</a> on "productivity and jobs" in the wake of AI technologies, it's all starting to sound a little circular.</p>
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