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                            <title><![CDATA[ Latest from GamesRadar+ AU in Ubisoft ]]></title>
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        <description><![CDATA[ All the latest ubisoft content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ Forget about Ezio, it's the original Assassin's Creed that needs a remake the most ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/forget-about-ezio-its-the-original-assassins-creed-that-needs-a-remake-the-most/</link>
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                            <![CDATA[ Opinion | Ubisoft needs to elevate the game that started it all but quickly faded away before it tackles the Italian Renaissance ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Altaïr Ibn-La&#039;Ahad in Assassin&#039;s Creed]]></media:description>                                                            <media:text><![CDATA[Altaïr Ibn-La&#039;Ahad in Assassin&#039;s Creed]]></media:text>
                                <media:title type="plain"><![CDATA[Altaïr Ibn-La&#039;Ahad in Assassin&#039;s Creed]]></media:title>
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                                <p>I get it. Altaïr Ibn-La'Ahad's adventure has a special place in our memory, but have you actually gone back and replayed the first <a href="https://www.gamesradar.com/games/assassins-creed-games-in-order/"><u>Assassin's Creed</u></a>? The repetitive mission structure was already a major point of criticism back in 2007 even in GamesRadar+'s glowing <a href="https://www.gamesradar.com/assassins-creed-review/"><u>Assassin's Creed review</u></a>. The parkour system – as novel as it was back then – was rather limited, and the original assassin's arsenal of weapons and tools couldn't even match the variety of <a href="https://www.gamesradar.com/the-making-of-hitman-codename-47/"><u>the older Hitman games</u></a>.</p><p>Assassin's Creed is a crucial part of modern video game history, but as a video game, it was quickly surpassed by its much superior sequel and often ranks low among the <a href="https://www.gamesradar.com/best-assassins-creed-games/"><u>best Assassin's Creed games</u></a> according to fans. Almost 19 years later, only unfiltered nostalgia can make anyone say it holds up beyond its immaculate vibes. With the buzz that surrounds <a href="https://www.gamesradar.com/uk/assassin-s-creed-black-flag-resynced/"><u>Assassin's Creed Black Flag Resynced</u></a> suggesting there's a big interest in more remakes, I think Ubisoft needs to revisit the series' beginning before an inevitable return to Renaissance-era Italy.</p><h2 id="structural-problems-with-easy-fixes">Structural problems with easy fixes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oBjSxhZ9wpfig2EKops4iA" name="Ass-Creed-1.jpg" alt="Assassin's Creed screenshot of Altair walking through a crowded street" src="https://cdn.mos.cms.futurecdn.net/oBjSxhZ9wpfig2EKops4iA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">From the shadows</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nvoHEnfkA97Bv2wKEjXwWB" name="assassins-creed-shadows" caption="" alt="Assassin's Creed Shadows" src="https://cdn.mos.cms.futurecdn.net/nvoHEnfkA97Bv2wKEjXwWB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/assassin-s-creed/we-are-hard-to-beat-9-months-since-assassins-creed-shadows-its-associate-director-looks-back-on-what-makes-this-rpg-the-best-in-series-history/"><strong>"We are hard to beat": Assassin's Creed Shadows' associate director reflects on what makes this RPG the best in series history</strong></a></p></div></div><p>Like it or not, big-budget remakes from established publishers with vast IP libraries will continue to be churned out for the foreseeable. Personally, I don't have a problem with them as long as the original titles are readily available to purchase and they don't get in the way of new entries.<br><br>In the case of Assassin's Creed, with a new instalment on the way in <a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/"><u>Assassin's Creed Hexe</u></a>, the opportunity to fully realize the original first game's ambitious vision shouldn't be skipped in favor of going after more popular old-school entries that have endured the test of time better.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vQFBFA5LE6JorumP6UnKsQ" name="desmond rocketman.jpg" alt="Assassin's Creed" src="https://cdn.mos.cms.futurecdn.net/vQFBFA5LE6JorumP6UnKsQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Remakes are interesting to analyze. They often serve one of two purposes: to "rethink" already watertight games for a modern audience, adding a few improvements beyond graphics along the way, or to complete and polish up things that weren't quite right (or there at all) originally. No matter how iconic you think Assassin's Creed was and still is, getting to the game's best parts feels generally miserable.<br><br>Even as a 15-year-old, eager to simply play the latest technological marvel without viewing it as a critic, I wasn't impressed by Assassin's Creed's approach to investigations and side missions before the big assassination set pieces.</p><p>After the second city I visited, I began to worry. Most of the time and resources had clearly gone into cracking the tech required to bring bustling streets to life and make the player character seamlessly climb almost every surface in the game. This is the one thing a serious Assassin's Creed remake should completely demolish and rebuild. Learn from the best – ahem, the Hitman series – and put those gorgeous environments to good use.</p><p>We don't need anything too fancy, as I think AC1 should remain old-fashioned regardless of adjustments and additions, but I don't want to track down and stab an informant half a dozen times before the credits roll. I don't enjoy the meandering tasks that pad out the game's length in exchange for exhilarating 30-minute hunts. Instead, I can see it transformed into one of the <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open-world games</u></a><em> </em>to justify its scope in between story beats.</p><h2 id="graceful-aggression">Graceful aggression</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M6HzJKAJutFRV7eCPW6WpD" name="best-assassins-creed-protagonists-Altair" alt="Best Assassin's Creed Protagonists: Altair walking through the streets with his hood up during Assassin's Creed." src="https://cdn.mos.cms.futurecdn.net/M6HzJKAJutFRV7eCPW6WpD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft )</span></figcaption></figure><p>My other main gripe with the original Assassin's Creed is that its combat encounters were never very good. Even if you'd rather stick with the traditional freeflow combat that the <a href="https://www.gamesradar.com/best-batman-games/"><u>best Batman: Arkham games</u></a> immediately improved upon, Ubisoft's first go at more elegant button-mashing didn't have much grace. Ezio's trilogy and the pre-RPG entries that followed delivered something better, but <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-hands-on-big-preview/"><u>even Black Flag's refresh explored big changes to the system</u></a>.<br><br>It remains to be seen how both longtime fans of the series and newcomers will respond to Black Flag Resynced's combat when they actually play it, but I think we all can agree: finnicky action RPG-style battles shouldn't touch past entries. I'd prefer smoother animations and more reactive combos, parries, and evasive moves instead.<br><br>We were supposed to believe Altaïr was one of the best assassins the Order ever had, yet he struggled to efficiently deal with four drunken guards due to clumsy controls and janky animations. Ubisoft veterans now have all the experience and tech required to make him a lethal warrior (with, hopefully, access to more weapons and items) too.</p><h2 id="the-resident-evil-effect">The Resident Evil effect</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qWGZvz78F2NCwDzZB56WsQ" name="leon re4r.jpg" alt="Resident Evil 4 Remake screenshot of Leon holding a pistol" src="https://cdn.mos.cms.futurecdn.net/qWGZvz78F2NCwDzZB56WsQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><div><blockquote><p>Will 2027 – the series' 20th anniversary – mark AC's return to the Holy Land?</p></blockquote></div><p>By now, it's abundantly clear <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-definitely-a-remake-but-its-original-director-couldnt-feel-where-the-original-content-ends-and-the-new-content-begins/"><u>Ubisoft is looking at past wins and mistakes</u></a> to define the future of the Assassin's Creed franchise, which isn't going anywhere anytime soon.<br><br>The mix of old and new – both in design philosophies and as a profitable creative roadmap – falls in line with Capcom's approach to <a href="https://www.gamesradar.com/best-resident-evil-games/"><u>Resident Evil</u></a>, which is paying off big time. The gaps between major new releases facilitate the existence of remasters and remakes, providing both the perfect testing grounds for new features and building up a substantial financial cushion between mainline entries. It's a win-win scenario, as long as the quality is there.</p><p>Still, triple-A development <em>shouldn't be </em>overly tied to the whims of the market. Nostalgia for the sake of nostalgia isn't a viable path forward for any IP, but there are cases where creatives and fans will agree a classic never quite reached its full potential. After all, classics needn't be masterpieces (or at least that's what I believe).</p><p>Assassin's Creed 2 is undoubtedly an industry-shaking touchpoint that should be studied to understand the evolution of an entire genre, but for actual entertainment purposes, there's a much better game waiting to be unearthed and cleaned up. Rumours <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-1-remake-could-be-next-after-black-flag-resynced-leaker-says/"><u>suggest I might be right</u></a> and an Assassin's Creed 1 remake is happening next. Will 2027 – the series' 20th anniversary – mark the return to the Holy Land? I'd bet a few coins on it.</p><p><em>With so few </em><a href="https://www.gamesradar.com/upcoming-assassins-creed-games/"><em>upcoming Assassin's Creed games</em></a><em> that we know of right now, the future of the franchise has never been more mysterious...</em></p>
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                                                            <title><![CDATA[ Assassin's Creed Shadows sequel or extra DLC could be on the cards, fans speculate, as Ubisoft's final update sets up a new story for its protagonists ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-shadows-sequel-or-extra-dlc-could-be-on-the-cards-fans-speculate-as-ubisofts-final-update-sets-up-a-new-story-for-its-protagonists/</link>
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                            <![CDATA[ Although it could just be a cameo in a future game ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 10:48:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Shadows cinematic screenshot]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Shadows cinematic screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Assassin&#039;s Creed Shadows cinematic screenshot]]></media:title>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-shadows-guide/">Assassin's Creed Shadows</a> received what is <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-shadows-finally-gets-its-real-ending-as-part-of-a-free-update-bridging-the-gap-to-black-flag-resynced/">supposed to be its final update </a>ahead of the release of <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a>. But fans have noticed that the Black Tides update has left things open for more Yasuke and Naoe content. </p><p><strong>Spoilers for Assassin's Creed Shadows' Black Tides update follow</strong></p><p>Despite being promised as the "real ending" to Yasuke and Naoe's story, fans have discovered that things aren't quite as final as expected. As Assassin's Creed fan account <a href="https://x.com/TheRealZephryss/status/2068660297930592342" target="_blank">Zephryss reports</a>, "We might get a New Assassin's Creed Shadows DLC or even a sequel in the future."</p><p>At the end of the quest, Yasuke suggests passing the magic cube macguffin to the mortal enemies of the Templars, in order to keep it out of their hands, to which Naoe responds – spelling it out – "You think we should contact the Brotherhood of Assassins," adding, "maybe one day we'll seek them out."</p><p>So while Black Tides was supposed to be the finale for the duo, many now speculate that this won't be the case. <a href="https://x.com/TheRealZephryss/status/2068666670856786012" target="_blank">According to Zephryss</a>, associate game director Simon Lemay-Comtois hinted during the now-archived Assassin's Creed Shadows anniversary stream that, just as <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-mirages-free-story-dlc-comes-with-custom-difficulty-and-more-quality-of-life-changes-despite-the-game-being-over-2-years-old-this-feels-incredibly-generous/" target="_blank">Assassin's Creed Mirage received</a><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-mirages-free-story-dlc-comes-with-custom-difficulty-and-more-quality-of-life-changes-despite-the-game-being-over-2-years-old-this-feels-incredibly-generous/"> surprise DLC last year</a>, over two years after it launched, anything is possible for the future of Shadows. </p><p>Although this may not manifest in a proper sequel for Assassin's Creed Shadows, as – aside from the Ezio trilogy – it's not exactly a series that sticks with its protagonists for more than one game. </p><p>However, the series has in the past brought back characters in future entries or DLC expansions, most notably being the return of Assassin's Creed Odyssey's <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creeds-kassandra-stole-the-show-in-odyssey-popped-up-in-valhalla-and-shes-still-very-much-alive-during-ac-shadows/">Kassandra in Assassin's Creed Valhalla's DLC</a>. So perhaps we see Naoe and Yasuke return as supporting characters in a future entry, or more DLC in a few years' time.  Plus, <a href="https://www.gamesradar.com/games/assassin-s-creed/as-ubisoft-says-goodbye-to-assassins-creed-shadows-fans-spot-a-new-reference-to-a-fan-favorite-protagonist-that-has-them-hoping-for-a-proper-continuation/">the DLC hints at more Basim</a>, so perhaps there's room for crossover in whatever he does next. </p><p><em></em><a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-admits-assassins-creed-shadows-story-didnt-land-as-we-hoped-so-its-final-update-is-trying-to-fix-it/#viafoura-comments"><em>Ubisoft admits Assassin's Creed Shadows' story didn't land "as we hoped," so its final update is trying to fix it</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ As Ubisoft says goodbye to Assassin's Creed Shadows, fans spot a new reference to a fan-favorite protagonist that has them hoping for "a proper continuation" ]]></title>
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                            <![CDATA[ "Basim seemed like an interesting dude," the reference teases ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 09:54:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassins Creed Mirage]]></media:description>                                                            <media:text><![CDATA[Assassins Creed Mirage]]></media:text>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-shadows-guide/"><u>Assassin's Creed Shadows</u></a>' final update is here, and fans have discovered that it also adds references to a couple of familiar faces from the series' past. </p><p>As highlighted by a fan on Twitter, there are a couple of particularly interesting new data files to unlock in <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-shadows-finally-gets-its-real-ending-as-part-of-a-free-update-bridging-the-gap-to-black-flag-resynced/">Assassin's Creed Shadows latest patch</a>. Under the "Animus Precedents" section, you can see a file titled Alruh.</p><p>"In the 860s, a Hidden One (FYI, a 'Hidden One' is basically a Retro Assassin) named Basim encountered a machine called the 'Alruh,' which is the Arabic word for 'the spirit.' (FYI 'Animus' is the Latin word for spirit)," it begins. "This strange machine was designed to see the past, by reading Isu devices called 'Memory Seals' which as far as I can tell were like prehistoric blu-rays that contain genetic memories.</p><p>"Basim seemed like an interesting dude, but people around here get squirrely when I ask about him. Why? What happened to him?"</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Now this is interesting. They finally mentioned Basim! 👀 pic.twitter.com/X1hxfLUzk2<a href="https://twitter.com/cantworkitout/status/2067349126224990594">June 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Very interesting indeed. For fans, this is somewhat of a blessing and a curse – despite it being a cool mention, it's just made some hungrier for more. "I want a proper continuation of Basim from Valhalla's modern day, not just some random text files that don't mean anything," <a href="https://x.com/iv_sal1/status/2067354807258526062?s=20" target="_blank"><u>one writes</u></a>. "About fucking time... his modern day in Valhalla was excellent... we need more of him," <a href="https://x.com/Higgs_GG/status/2067530305150271950?s=20" target="_blank"><u>says another</u></a>. </p><p>Basim isn't the only one mentioned in the new update. Assassin's Creed Odyssey's <a href="https://x.com/TheRealZephryss/status/2067486732678029710?s=20" target="_blank"><u>Kassandra also gets a shoutout</u></a> in the "Aletheia's Trials" data file, discussing the Isu and their technology. "The Brotherhood still has access to a memory stream for a mercenary in Ancient Greece, named Kassandra," it says. "She encountered a digital apparition of one of these beings, named Aletheia. Aletheia used her own memories to create a series of training simulations for Kassandra to experience through a machine."</p><p>When Shadows' last update launched earlier this week, <a href="https://www.ubisoft.com/en-au/game/assassins-creed/news/J2SjV9CI5hH7TffMUczF7/assassins-creed-shadows-final-update-launches-today" target="_blank"><u>associate game director Simon Lemay-Comtois teased</u></a> that "there are many Easter Eggs, as well as direct and indirect references to previous games," so we knew to keep an eye out for this sort of stuff. </p><p>"The more you know about the existing lore, the more layers you'll find to enjoy and make connections with," he said at the time. "And with Domains, just wait till you see some of the higher-tier rewards we've hidden in there. You might want to take a closer look at some of them in your Hideout to read their descriptions, too."</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-has-great-news-for-completionists-no-achievement-can-be-missed-and-none-are-tied-to-a-difficulty-setting-either/"><u><em>Assassin's Creed Black Flag Resynced has great news for completionists: "no achievement can be missed," and none are tied to a difficulty setting, either.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced has great news for completionists: "no achievement can be missed," and none are tied to a difficulty setting, either ]]></title>
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                            <![CDATA[ And none of them require an internet connection ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 00:00:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A cropped closeup of Adwale in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[A cropped closeup of Adwale in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>I am very much not a completionist when it comes to games, but I understand the compulsion. There's a certain ownership of a game you can only earn yourself by checking off every single little thing it has to offer, and often times, that final checklist is the list of achievements you can unlock. Unfortunately for many completionists, many of those achievements are often tied to things like difficulty settings, or activities that can only be completed if you're connected to the internet, or worst of all, branching paths that require you to play through the game multiple times. Thankfully, Ubisoft has confirmed that Assassin's Creed: Black Flag Resynced, the upcoming remake of one of the best pirate games of all time, won't have any of that bologna tied to the achievements system.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/you-can-100-percent-assassins-creed-shadows-achievements-as-either-one-of-the-open-world-rpgs-playable-characters-and-on-any-difficulty-too/">As it did with Assassin's Creed Shadows</a>, Ubisoft published the <a href="https://store.steampowered.com/news/app/3751950/view/673996847087354094?l=english" target="_blank">full list of Assassin's Creed: Black Flag Resynced achievements</a> on Steam and, with the exception of the "hidden" ones, what you need to do to unlock them. It also confirmed three crucial details that any self-respecting completionist will be glad to know: "Available from day one, all achievements are the same across Steam, Xbox, and PlayStation.<br>All achievements will be unlockable no matter which difficulty level you choose," the studio says. "Plus, no achievement can be missed during the adventure. You also won’t need a connection to earn any of the achievements."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">And if you're wondering:- no achievement can be missed- no achievement needs an internet connection - no achievement is related to a difficulty setting<a href="https://twitter.com/cantworkitout/status/2067245885235327375">June 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>In any game, but particularly those of the massive open world variety that the Assassin's Creed series has come to embrace in recent years (with rare exceptions like Mirage, of course), it's a huge inconvenience for completionists when certain trophies are only accessible in replays, potentially adding many hours to the task of getting each and every one. Again, there is no world where I have the patience for that no matter how convenient it is, but I'm happy for the Assassin's Creed: Black Flag Resynced players who are looking forward to that 100%.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> you can play right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Ubisoft admits Assassin's Creed Shadows' story didn't land "as we hoped," so its final update is trying to fix it ]]></title>
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                            <![CDATA[ "I hope the community is satisfied with where we leave our two protagonists" ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 19:16:56 +0000</pubDate>                                                                                                                                <updated>Wed, 17 Jun 2026 13:20:08 +0000</updated>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                <p>The new and final <a href="Assassin's Creed Shadows">Assassin's Creed Shadows</a> story update, Black Tides, is here to bridge the narrative gap between Ubisoft's latest mainline open world behemoth and the story contained in the upcoming <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Black Flag Resynced</a>, but the update has another purpose: <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-shadows-finally-gets-its-real-ending-as-part-of-a-free-update-bridging-the-gap-to-black-flag-resynced/"><u>it's the "real ending" to Naoe and Yasuke's story</u></a>, and a remedy to some of the main game's lackluster storytelling, according to Ubisoft.</p><p>In the <a href="https://www.ubisoft.com/en-gb/game/assassins-creed/news/J2SjV9CI5hH7TffMUczF7"><u>announcement writeup</u></a> for Black Tides, Ubisoft acknowledges one of the most common criticisms of Assassin's Creed Shadows. While the game has largely been praised for its engaging open world, combat, and dual protagonists, GamesRadar+'s <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-shadows-review/"><u>Assassin's Creed Shadows review</u></a> echoes many in saying the story could use some work and in particular, its ending is "disappointing." Ubisoft all but co-signs that sentiment today, describing Black Tides as a story-focused update that ties everything together and leaves players with a more satisfying conclusion.</p><p>"We acknowledge some story elements from the main game that the community didn't resonate with as much as we hoped, so we're taking those elements and that feedback and trying to put them to good use and address them in this final chapter," says associate game director Simon Lemay-Comtois. "I hope the community is satisfied with where we leave our two protagonists – and hopefully get even more excited for Black Flag Resynced in the process."</p><p>Lemay-Comtois says the Black Tides update is specifically geared toward "narrative-driven players looking for deep lore and more Templar action." The final mission, which can only be accessed once you've beaten the main campaign and the A Critical Encounter and A Puzzlement quests, is a "story-capper" with about two hours of new content "wrapping up Naoe and Yasuke's adventure." Crucially, Black Tides also adds Assassin's Creed Shadows' final Rift mission, titled Horizon, which Lemay-Comtois says connects Shadows' and Black Flag Resynced's modern day meta narratives.</p><p>Finally, Lemay-Comtois says to be on the lookout for "<em>many" </em>(his emphasis) Easter eggs in Black Tides, which include both "direct and indirect references to previous games" in the series. "The more you know about the existing lore, the more layers you'll find to enjoy and make connections with," he adds.</p><p><em>Here's how we ranked the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Shadows finally gets its "real ending" as part of a free update bridging the gap to Black Flag Resynced ]]></title>
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                            <![CDATA[ "A new threat washes ashore" ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 21:52:18 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 08:38:34 +0000</updated>
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                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Shadows protagonist Yasuke in a pirate outfit]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Shadows protagonist Yasuke in a pirate outfit]]></media:text>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-shadows-guide/">Assassin's Creed Shadows</a> is on the verge of getting its final content update, and Ubisoft has just lifted the veil on what to expect. A free update on June 16 will give us a final quest bringing Naoe and Yasuke's story to a close, while other additions will offer some final gameplay challenges and give us some unlockables to bridge the gap over to <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a>.</p><p>"A new threat washes ashore," Ubisoft's official rundown of the new story quest begins. "Two elite-level Templars known as 'Black Cross' are called to Japan to hunt Naoe and Yasuke for all the trouble they have caused. But as is often the case with the Templar Order, those Black Cross may have additional goals of their own: It's up to our two protagonists to prevent them from acquiring whatever they seek – and manage to stay alive…"</p><p>You'll need to have completed both the original game's main story as well as the A Critical Encounter and A Puzzlement quests in order to access this new mission. In the <a href="https://www.youtube.com/watch?v=_eJ2tdP-0Ek" target="_blank">video below</a>, associate game director Simon Lemay-Comtois teases that these three missions constitute the game's "real ending," and I don't know whether to be excited or upset by that declaration after how disappointing I found the game's conclusion at launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/_eJ2tdP-0Ek" allowfullscreen></iframe></div></div><p>On top of the Black Tides story quest, the update also adds "a brand-new Animus activity that will put your RPG build crafting skills to the test." Called Domains, this will be a series of challenge levels that'll let you earn a host of new end-game gear and other upgrades.</p><p>And finally, this update also kicks off a pair of Projects – essentially battle passes – that'll offer rewards in both Shadows and Black Flag Resynced, and you can progress them in both games. The video above teases some pirate-themed gear for Naoe and Yasuke in Shadows, as well as some Japan-themed outfits for Edward Kenway in Black Flag. Hopefully this'll all make the wait for Resynced a little easier to bear.</p><p><em>Here are all the </em><a href="https://www.gamesradar.com/upcoming-ubisoft-games/"><em>upcoming Ubisoft games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ The Starlink Battle for Atlas Starter Pack just got restocked, and Star Fox fans need to warp its way before stock runs out ]]></title>
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                            <![CDATA[ Ubisoft's Battle of Atlas is decked out with an incredible piece of Star Fox merch, but stock won't be around forever. ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 10:56:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                <p>Even with the new Star Fox game barreling its way to the Nintendo Switch 2, Star Fox merch is few and far between. </p><p>If and when fans ask me for merch recommendations, I'm not bringing their attention to the official Nintendo store, but <a href="https://www.gamesradar.com/starlink-battle-for-atlas-review/">Starlink Battle for Atlas</a> Starter Pack, which is now 8 years old and difficult to find new in stock.<br><br>That's why I was surprised to find the pack brand new and available for <a href="https://www.amazon.co.uk/Starlink-Battle-Atlas-Starter-Pack/dp/B07DV6YH19/" target="_blank"><strong>£14.58 at Amazon</strong></a> in the UK this week. If you want one of the only official ways to get a wonderfully detailed replica of the Arwing ship (and a tiny Fox McCloud to put in it), you need to warp speed your way to checkout. I suspect with the new wave of fans generated from Fox's Super Mario Galaxy Movie cameo and the new game launching soon on the Switch 2, that this won't be around for much longer.</p><div class="product"><a data-dimension112="ca8ea880-31a4-46b8-98c2-7049b30c961e" data-action="Deal Block" data-label="US: $76.91 at Amazon" data-dimension48="US: $76.91 at Amazon" data-dimension25="£14.58" href="https://www.amazon.co.uk/Starlink-Battle-Atlas-Starter-Pack/dp/B07DV6YH19/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="svsvwiLKm9LZvSipdzsw8P" name="switchstarlink" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/svsvwiLKm9LZvSipdzsw8P.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The Battle for Atlas Starer Pack includes not just the Arwing and Fox McCloud toys, but a copy of the base game, weapon add-ons for the ship, a controller mount, and a poster.<br><br><strong>US: </strong><a href="https://www.amazon.com/Starlink-Battle-Atlas-Starter-Pack/dp/B07DV6YH19/" target="_blank" data-dimension112="ca8ea880-31a4-46b8-98c2-7049b30c961e" data-action="Deal Block" data-label="US: $76.91 at Amazon" data-dimension48="US: $76.91 at Amazon" data-dimension25="£14.58"><strong>$76.91 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Starlink-Battle-Atlas-Starter-Pack/dp/B07DV6YH19/" target="_blank" rel="nofollow" data-dimension112="ca8ea880-31a4-46b8-98c2-7049b30c961e" data-action="Deal Block" data-label="US: $76.91 at Amazon" data-dimension48="US: $76.91 at Amazon" data-dimension25="£14.58">View Deal</a></p></div><p>Besides the <a href="https://www.gamesradar.com/toys-collectibles/its-been-a-long-wait-for-fans-but-new-star-fox-merch-is-finally-on-its-way/">new Star Fox plushies </a>that have dropped in the lead-up to the new game, there hasn't been much in the way of new collectibles featuring the crew for a while now. That's why I always bring in this Battle for Atlas Starter Pack in conversation with other fans, even though I've never actually played the game that's packed inside.</p><p>Instead, I'm all about that Arwing toy included in the box, as it's a beauty. I currently have mine sitting amongst my SNES game collection (naturally, as close to the original Starwing as possible), and it looks fantastic - like the ship flew out of Lylat Wars and onto my shelf.<br><br>Sure, I'd much prefer to have a modern version of the ship on display, especially one that doesn't feature black sections on the wings intended for equipping it with the weapon add-ons that are included in the pack. However, this is pretty much all there is to Arwing replicas, unless you have <a href="https://www.gamesradar.com/hardware/this-is-my-go-to-3d-printer-for-beginners-who-want-to-print-awesome-nerd-sh/">3D printers</a> at hand.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MEL7s6VzBt9pkpSCDFzD7e" name="arwing" alt="Photo of the Arwing from Battle for Atlas sitting on a pile of SNES games." src="https://cdn.mos.cms.futurecdn.net/MEL7s6VzBt9pkpSCDFzD7e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>At just £15, this is more than a bargain. Even if it was purely the ship alone, I'd recommend it, but you get the ship, a tiny and adorable Fox which you could put in the cockpit, and a copy of the actual <a href="https://www.gamesradar.com/starlink-battle-for-atlas-review/">Starlink Battle for Atlas</a> game, which our team's own Sam Loveridge said was, "a fantastic space exploration game, with solid flights, fights and enemies."</p><p>With the new Star Fox game heading to Switch 2, I can only assume Nintendo has new merch plans up its sleeves, which will hopefully include new versions of the team's ships. But until then, this starter pack is a great way to get some Star Fox toy rep besides picking up the amiibo or forking out three digits for those over-priced World of Nintendo figures on eBay. Trust me, it's not worth it.</p><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> and the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> if you're hunting for more Ninty toys for your collection.</em></p>
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                                                            <title><![CDATA[ "The timing is impossible to ignore": Stop Killing Games says Ubisoft attended "invitation-only" meeting with EU Commission ahead of response to campaign sparked by The Crew shutdown, but it "was not invited" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/racing/the-timing-is-impossible-to-ignore-stop-killing-games-says-ubisoft-attended-invitation-only-meeting-with-eu-commission-ahead-of-response-to-campaign-sparked-by-the-crew-shutdown-but-it-was-not-invited/</link>
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                            <![CDATA[ There are just thirteen days to go ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 09:47:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Racing Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An orange car in The Crew.]]></media:description>                                                            <media:text><![CDATA[An orange car in The Crew.]]></media:text>
                                <media:title type="plain"><![CDATA[An orange car in The Crew.]]></media:title>
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                                <p>Stop Killing Games, the movement that hopes to see a future in which developers can't just take games offline and no longer allow those who have purchased them to play ever again, is back with a new update on its European Citizens' Initiative.</p><p>In case you're out of the loop, Stop Killing Games first took off in the public eye back in 2024 <a href="https://www.gamesradar.com/games/racing/after-10-years-ubisofts-always-online-racing-game-the-crew-has-snowballed-into-a-massive-consumer-rights-campaign-thats-now-looking-for-1-million-eu-signatures/">when Ubisoft decided to take The Crew offline</a>… effectively making it a dead digital title for those who "owned" it. <br><br>The movement aims to make it so that companies can't just shut their games down as Ubisoft did, as it conflicts with consumer rights – particularly in Europe. It's been a long road, to say the least, but it's caught global attention.</p><p>Now, in a <a href="https://x.com/StopKilingGames/status/2062131784926519424" target="_blank">new online post</a>, Stop Killing Games alleges that Ubisoft CEO Yves Guillemot attended "an 'invitation-only' meeting with the European Commission, hosted by VGE [Video Games Europe], two weeks before the EC planned answer to our ECI [European Citizens' Initiative]." <br><br>That's not what stands out here, though. "SKG was not invited." In other words, the group wasn't included. In response, the movement includes an open letter.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Ubisoft CEO is today having an "invitation-only" meeting with the European Commission, hosted by VGE, 2 weeks before the EC planned answer to our ECI.SKG was not invited.Thus, we publish an Open Letter, that we invite everyone of you to read it and share it for visibility. pic.twitter.com/aOcjheiUxE<a href="https://twitter.com/cantworkitout/status/2062131784926519424">June 3, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"That is the opening image of this moment: Ubisoft at the table, with its CEO at the helm, in the room with senior European Commission officials shortly before the Commission is expected to answer Stop Killing Games," it writes. <br><br>"Ubisoft shut down The Crew, one of the cases that helped turn the destruction of online-dependent paid games into an international consumer issue and helped drive this movement’s most successful petition." </p><p>It continues, referencing how a French consumer group backed by Stop Killing Games <a href="https://www.gamesradar.com/games/racing/ubisoft-sued-again-over-the-crew-shutdown-this-time-by-french-consumer-group-backed-by-stop-killing-games-alleging-misleading-ownership-rules/">sued Ubisoft earlier this year</a>, citing misleading ownership rules. <br><br>"Ubisoft is now facing legal action over that shutdown, including from the French consumer organization UFC-Que Choisir, has faced legal action in California over the same issue, and is also under scrutiny by French and Australian consumer authorities. The timing is impossible to ignore."</p><p>The movement concludes in its opening, "The event takes place thirteen days before the European Commission is expected to answer a citizens' initiative backed by more than one million verified supporters." <br><br>As Stop Killing Games itself evidently believes, the timing certainly <em>is</em> notable. Ubisoft has yet to confirm the meeting or share anything about it, but I doubt it'd give much of a fruitful response at this point.</p><p>Previously, the studio <a href="https://www.gamesradar.com/games/racing/ubisoft-ceo-addresses-stop-killing-games-after-overseeing-the-deaths-of-the-crew-and-xdefiant-support-for-all-games-cannot-last-forever/">responded with a less-than-ideal statement,</a> saying, "Support for all games cannot last forever." Ubisoft also declared "we operate in a market," which means it's not viable to keep every title online or working indefinitely.</p><p><a href="https://www.gamesradar.com/games/industry-lobbyists-ridicule-false-premise-that-consumers-own-digital-games-amid-stop-killing-games-fight/"><em>Industry lobbyists ridicule "false premise" that "consumers 'own' digital games" amid Stop Killing Games fight</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyzmjW"></div>                            </div>                            <script src="https://kwizly.com/embed/eyzmjW.js" async></script>
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                                                            <title><![CDATA[ Splinter Cell designer Clint Hocking says "I don't think I could ever do better" than Chaos Theory, so he'll never return to the stealth series ]]></title>
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                            <![CDATA[ Done and dusted ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 21:01:22 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 21:01:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Splinter Cell]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Splinter Cell]]></media:description>                                                            <media:text><![CDATA[Splinter Cell]]></media:text>
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                                <p>Some people worry they peaked in high school – but Ubisoft veteran Clint Hocking thinks he reached a summit with the adored 2005 stealth game Splinter Cell: Chaos Theory, and he's OK with that. He never wants to make another Splinter Cell game again. </p><p>Hocking <a href="https://frvr.com/blog/splinter-cell-chaos-theory-wont-return-to-the-series-as-its-best-game/" target="_blank">tells FRVR in a new interview</a>, "I'm just happy to have made a really, really amazing game that's probably the best – I don't think it's my best game –" that title <a href="https://frvr.com/blog/news/far-cry-2-is-my-best-game-splinter-cell-designer-clint-hocking/" target="_blank">belongs to Far Cry 2</a>, he says, "but I definitely feel like it’s the best Splinter Cell that I could make. And I don't think I could ever do better." </p><p>The developer spent a total of nearly 15 years at Ubisoft working on Splinter Cell, Far Cry 2, and, most recently, <a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/">Assassin's Creed Hexe</a> as its creative director <a href="https://www.gamesradar.com/games/action/assassins-creed-hexe-creative-director-quits-ubisoft-for-the-second-time-as-black-flag-and-origins-lead-steps-in-following-clint-hockings-departure/">before leaving in February</a> and <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-creative-director-opens-new-studio-just-2-months-after-leaving-ubisoft/">starting his current studio</a>, Build Machine Games. The developer's quitting in winter was the second time he'd ditched Ubisoft, and he isn't involved in the Splinter Cell remake <a href="https://www.gamesradar.com/games/splinter-cell/splinter-cell-remake-still-happening-ubisoft-insists-as-it-lays-off-40-developers-at-the-studio-developing-it/">the publisher is apparently still working on</a> despite too many layoffs this year. Nonetheless, he gives the studio his blessing. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HH1_ZCSf_HY" allowfullscreen></iframe></div></div><p>Hocking says about Splinter Cell, "It can live on its own and other people can do what they want." He adds, "It's not my brand. I don't own it. I don't want to own it."</p><p>He explains, "I had my fill of Splinter Cell by making it." Hocking says he elected to bleed out 12, 14, 16-hour work days while making Chaos Theory over 20 years ago, telling FRVR, "I was always there because it's what I love to do and it was super engaging."</p><p>But all those hours add up. The tally equals enough Splinter Cell for one lifetime. So Hocking concludes, "To me, Splinter Cell is Chaos Theory. It's the best Splinter Cell I can make. It's the last Splinter Cell I ever hope to make." And that's all there is to it.</p><p><a href="https://www.gamesradar.com/games/valve-reportedly-threatened-ubisoft-with-a-total-delisting-of-rainbow-six-siege-by-end-of-day-tomorrow-when-it-tried-selling-it-cheaper-on-uplay/"><em>Valve reportedly threatened Ubisoft with a total delisting of Rainbow Six Siege "by end of day tomorrow" when it tried selling it cheaper on Uplay</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlbvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlbvO.js" async></script>
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                                                            <title><![CDATA[ Thanks to GTA 6, Ubisoft's new Rayman is once again launching in "nearly the same month" as a new GTA and in the same year as Assassin's Creed: Black Flag ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/thanks-to-gta-6-ubisofts-new-rayman-is-once-again-launching-in-nearly-the-same-month-as-a-new-gta-and-in-the-same-year-as-assassins-creed-black-flag/</link>
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                            <![CDATA[ Okay, if we're doing 2013 again, give me the return of its GOTY: Metal Gear Rising Revengeance ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 16:24:12 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 16:24:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:description>                                                            <media:text><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/rayman/rayman-is-back-as-ubisoft-confirms-the-long-rumored-rayman-legends-remake-is-coming-this-year/" target="_blank">Rayman Legends Retold</a> devs say it's a mere coincidence that 13 years later, Rayman Legends Retold is launching around the same time as a new GTA and Assassin's Creed Black Flag.</p><p>It's 2013, Rayman Legends was released a few weeks before the new GTA game, and now it's 2026, and Rayman Legends Retold is about to release a few weeks before the new GTA game. But that's not all for Ubisoft's 2013 lineup, as – despite being one of the AAA companies that typically doesn't remake games all that much – the developer is also remaking Assassin's Creed Black Flag. But the fact that all of these games released in 2013 are returning again is a mere coincidence.</p><p>Speaking to GamesRadar+, Rayman Legends Retold brand producer Loïc Gounon explained, "I think it's a - I would not say random - but I think it's a bit of an accident that [both] remakes collided a bit the same year." However, while Assassin's Creed "also has new games in development that have been teased or announced" for Rayman, it's a bit of a different story, as "our context, as we explained, is more relaunching the brand."</p><p>Gounon continues, "I think what's funny in terms of story is actually that Black Flag and Legends released the same year [2013], so that's another accident." He then acknowledges that the situation is "A bit like GTA. We released the same month as GTA 5, 13 years ago, and now we release nearly the same month as GTA 6."</p><p>Thankfully, Rayman Legends is releasing much further out than GTA this time, so hopefully it won't be <a href="http://www.eurogamer.net/articles/2013-10-16-ubisoft-splinter-cell-rayman-legends-missed-sales-targets" target="_blank">quite as big of a sales flop</a> this time around, especially since it sounds like Retold's <a href="https://www.gamesradar.com/games/rayman/ubisoft-is-planning-a-new-more-adventurous-3d-rayman-game-but-only-if-everything-goes-well-with-its-rayman-legends-retold-remake/">success is how we get a new 3D Rayman game. </a></p><p><em></em><a href="https://www.gamesradar.com/games/rayman/a-rayman-1-remake-is-basically-mission-impossible-for-ubisoft-rayman-legends-retold-producer-says-and-besides-it-already-got-a-reboot/"><em>A Rayman 1 remake is basically "mission impossible" for Ubisoft, Legends Retold producer says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ Ubisoft is planning a new, "more adventurous 3D Rayman" game – but only if "everything goes well" with its Rayman Legends Retold remake ]]></title>
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                            <![CDATA[ "I think what we're seeing now with Astro Bot, with new 3D platformers, there is a rebirth of the golden age of PS2-ish platformers" ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 14:24:20 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 14:24:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                <p>One Rayman lead at Ubisoft says that a new 3D Rayman is hopefully going to happen eventually, although it's not confirmed to be the next game in the series.</p><p>Speaking to GamesRadar+, <a href="https://www.gamesradar.com/games/rayman/rayman-is-back-as-ubisoft-confirms-the-long-rumored-rayman-legends-remake-is-coming-this-year/"><u>Rayman Legends Retold</u></a> brand producer Loïc Gounon explains that when Rayman Origins released, there was a trend of "smaller games, more agile 2D, multiplayer" with the likes of New Super Mario Bros. Wii and Donkey Kong Country Returns. </p><p>"I think what we're seeing now with Astro Bot, with new 3D platformers, there is a rebirth of the golden age of PS2-ish platformers," he explains, adding: "If you look back at the franchise, it's basically Rayman 2, Rayman 3 that were in that era. </p><p>"We think it might be the time to come back with more adventurous 3D Rayman games," Gounon continues. "We are starting with that project [Rayman Legends Retold], that's what we are aiming for, in a way, and what we want for Rayman, and we think it's a good match, both for the players and the market."</p><p>When asked if the thing the team sees next for Rayman is a return to the fully 3D style found in earlier games, Gounon says, "that's the plan! That will be the plan if everything goes well!" He adds, "We are setting up a new team. We're resetting the foundation for the franchise. That's why also being – even though we are a bit more than a remake – being partially a remake, there are some solid grounds where we felt it was a good way to bring back the franchise."</p><p>So yes, Rayman Legends is a confusing choice for a game to remake, but as a means to bring back the series for a true 3D Rayman 4 – that we've been waiting for since the mid 2000's when the real Rayman 4 (which Gounon also worked on) became Rayman Raving Rabbids – I'm more than happy to support it.</p><p><em></em><a href="https://www.gamesradar.com/games/rayman/a-rayman-1-remake-is-basically-mission-impossible-for-ubisoft-rayman-legends-retold-producer-says-and-besides-it-already-got-a-reboot/"><em>A Rayman 1 remake is basically "mission impossible" for Ubisoft, Legends Retold producer says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ A Rayman 1 remake is basically "mission impossible" for Ubisoft, Rayman Legends Retold producer says – and besides, it already got a "reboot" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/a-rayman-1-remake-is-basically-mission-impossible-for-ubisoft-rayman-legends-retold-producer-says-and-besides-it-already-got-a-reboot/</link>
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                            <![CDATA[ Translation: play Rayman Origins ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 13:48:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                <p>Rayman Legends Retold brand producer Loic Gounon has explained why Legends is the game getting remade instead of the original Rayman. </p><p>So, Rayman Legends Retold has been announced, and naturally, I'm sure everyone is wondering 'why is Ubisoft remaking the last game in the series that is available on every platform and still very much holds up?' </p><p>"Obviously it's a question we've had in most of the interviews," Gounon explains at a recent preview event attended by GamesRadar+, noting that "it's sort of the richest one in a way." He says that Legends has "all of Rayman," with the likes of Globox, the Teensies, Murfy, and Barbara joining the adventure, and that if Ubisoft "wanted to go [to the] next [game], we need to have all of Rayman."</p><p>The game most in need of a remake is arguably Rayman, the PS1 classic which had a re-release earlier this year with <a href="https://www.gamesradar.com/games/platformer/over-30-years-later-rayman-is-finally-getting-a-remake-giving-me-a-chance-to-get-revenge-on-this-rock-hard-platformer-on-behalf-of-my-five-year-old-self/"><u>Rayman 30th Anniversary Edition</u></a>, "I think it's been tried," Gounon explains. He adds, "I think it's a game that's really difficult to remake, and I think, in a way, the answer to remaking Rayman 1 is Rayman Origins, and we went through those arguments internally."</p><p>Gounon adds, "Rayman Origins is sort of a reboot of Rayman 1. There are some of the characters, some of the places." In original Rayman, he says, it's "super slow" and "very old school game design," but "if you start changing that, the metrics, the sense of speed, it's another game. It's Origins"</p><p>He continues, "I would call it near a mission impossible to remake Rayman 1, honestly. That's why, when we decided to celebrate the 30th anniversary, we felt that keeping Rayman 1 as intact as it was, going for a bit more of a documentary approach, how the franchise was born, was a better angle."</p><p>Of course, that doesn't rule out remakes for Rayman 2 or 3, so keep the hopium going. </p><p><em>Rayman Legends may be one of the best games of 2013, and if its remake is as good as that, we'll be looking at one of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><u><em>new games</em></u></a><em> of 2026 too.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ Rayman is back, as Ubisoft confirms the long-rumored Rayman Legends remake is coming this year ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/rayman-is-back-as-ubisoft-confirms-the-long-rumored-rayman-legends-remake-is-coming-this-year/</link>
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                            <![CDATA[ Rayman Legends Retold will release in October ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 21:17:16 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Jun 2026 21:19:12 +0000</updated>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman, Globox, Barbara, and Grand Minimus run through Rayman Legends Retold&#039;s opening forest level]]></media:description>                                                            <media:text><![CDATA[Rayman, Globox, Barbara, and Grand Minimus run through Rayman Legends Retold&#039;s opening forest level]]></media:text>
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                                <p>Ubisoft has confirmed the long-rumored Rayman Legends remake at today's <a href="https://www.gamesradar.com/uk/tag/playstation-state-of-play/"><u>PlayStation State of Play</u></a>, with Rayman Legends Retold set to launch on October 1, 2026. </p><p>Despite being the last game in the series to release – way back in 2013 – Rayman Legends is the game Ubisoft has decided to remake for the series' grand return. Rayman Legends Retold is Rayman Legends, but with a fresh coat of paint – namely, ditching the 2D hand-drawn aesthetic for a 3D makeover. However, despite the 3D characters, the game is playing in 2D just like the original, but it's not a straight remake, as Ubisoft is seemingly adding new levels to the game where you ride a dragon in 3D Star Fox-like levels. </p><p>Also showcased was the voice acting, which seemingly features the return of Rayman's long-time voice actor David Gasman (who first played the character in Rayman 2). The rest of the crew is also voiced, but I wasn't able to place them – although Globox <em>really </em>sounds like Patrick Star from SpongeBob SquarePants. And as is tradition, Barbara has a Scottish accent that really doesn't sound like it was done by a Scottish person. </p><p>The game is set to launch on October 1, 2026. Obviously, being a PlayStation State of Play, only a PS5 version was confirmed, but known leaker <a href="https://x.com/billbil_kun/status/2061727073522078191?s=20" target="_blank"><u>Billbil-Kun revealed Switch 2 box art</u></a> for the game earlier today (and yes, it's a Game-Key Card), and <a href="https://x.com/billbil_kun/status/2061727485075620341?s=20" target="_blank">claims it'll be launching for 40$.</a> They also claim pre-ordering it will grant access to <a href="https://www.gamesradar.com/games/rayman/rayman-origins-remaster-leaks-on-the-xbox-store-with-a-very-affordable-placeholder-price-of-usd2-000/">Rayman Origins: Enhanced Edition</a>, which wasn't shown in the showcase.</p><p><em>Rayman Legends may be one of the best games of 2013, and if it's remake is as good as that we'll be looking at one of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><u><em>new games</em></u></a><em> of 2026 too</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ The more I hear about Far Cry 7, the more I worry about it ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/far-cry/the-more-i-hear-about-far-cry-7-the-more-i-worry-about-it/</link>
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                            <![CDATA[ Opinion | If rumors hold true, I'm not sure I want the FPS game Ubisoft is cooking ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Far Cry]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Far Cry 6]]></media:description>                                                            <media:text><![CDATA[Far Cry 6]]></media:text>
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                                <p>Sometimes I don't know what I want until I know what I don't. It's been six years since <a href="https://www.gamesradar.com/far-cry-6-tips/">Far Cry 6</a> dropped us off on the island of Yara, five of which I've spent wondering how developer Ubisoft might one-up on its greatest hit (cough: that's <a href="https://www.gamesradar.com/far-cry-5-guide-walkthrough/">Far Cry 5</a>) with <a href="https://www.gamesradar.com/far-cry-7-reportedly-in-development-at-ubisoft/">Far Cry 7 in development as of 2021</a>.</p><p>But I'm not here to argue about the <a href="https://www.gamesradar.com/best-far-cry-games/">best Far Cry games</a>, despite how correct I am. I wish I had more positivity to share, but from Ubisoft's <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/ubisoft-reportedly-testing-generative-ai-in-far-cry-7-as-company-posts-record-1-3-billion-loss" target="_blank">alleged use of generative AI</a> to the harsh real-world time limits spoken of in various rumored "leaks", I have to be blunt about one of my favorite FPS series: the future of Far Cry sounds impossibly bleak.</p><h2 id="planting-the-seeds">Planting the Seeds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g2mGwiBg8Zem79nhsz26sF" name="far cry 2.jpg" alt="Joseph Seed in Far Cry 5 holding his hands out to be handcuffed" src="https://cdn.mos.cms.futurecdn.net/g2mGwiBg8Zem79nhsz26sF.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Nope county</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q2pDwgP2sTY7uP4KGETNXh" name="FCND_ka_standard_181207_4amCET_1544178189.jpg" caption="" alt="Far Cry New Dawn promotional image of the Twins sitting in front of Josed Seed tied to the hood of a yellow car." src="https://cdn.mos.cms.futurecdn.net/Q2pDwgP2sTY7uP4KGETNXh.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/far-cry/with-no-far-cry-7-in-sight-im-glad-the-fps-best-spin-off-sequel-just-landed-on-xbox-game-pass/"><strong>With no Far Cry 7 in sight, I'm glad the FPS' best spin-off sequel just landed on Xbox Game Pass</strong></a></p></div></div><p>The most fun I have ahead of a major game launch is indulging myself in fan theories. Sometimes, they can be better than the actual thing – I still can't believe Capcom didn't actualize <a href="https://www.gamesradar.com/games/resident-evil/i-dont-care-what-capcom-says-leon-not-being-in-resident-evil-requiem-makes-no-sense/"><u>my wildest prediction</u></a> about <a href="https://www.gamesradar.com/resident-evil-9-requiem/"><u>Resident Evil Requiem</u></a>. When it comes to Far Cry 7, that rumor mill has been going haywire for years now.</p><p>It's not all been bad news. I could handle the <a href="https://www.gamesradar.com/far-cry-7-will-reportedly-be-online-oriented-as-part-of-a-series-shake-up/"><u>heavier tilt toward online multiplayer</u></a>, as was theorized five years ago. More recent leaks suggest a Taken-style plot, where the protagonist character must rescue their family in a certain real-world time frame, and I don't <em>hate </em>the idea as much as begrudge the prospect of rushing through a stunning open world just because the game says so. </p><p>Again, all of this is pure speculation at this point. But with recent news suggesting that Ubisoft has been using Far Cry 7 to experiment with generative AI, I have to kindly ask: has Ubisoft been huffing some of Hope Seed's psychotropic flowers, or is there something else in the water?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AHiuZ3rXk8hkFD3ET8YxJ4" name="Faithfar2.jpg" alt="Hope Seed taking the protagonist's hand in a hazy field full of psychotropic drug gas in Far Cry 5" src="https://cdn.mos.cms.futurecdn.net/AHiuZ3rXk8hkFD3ET8YxJ4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That "something" happens to be a massive company-wide restructure. The move, which is still ongoing, saw Ubisoft consolidating its brands under five creative houses, with the first seeing Far Cry, Assassin's Creed, and Rainbow Six Siege to be managed by Vantage Studios from hereon out. This change has led to "disappointing" short term financials, according to Ubisoft CEO Yves Guillemot in the company's <a href="https://ubisoft.pxf.io/c/221109/864200/12050?subId1=grd-gb-2644465249523267332&sharedId=grd-gb&u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fcompany%2Fabout-us%2Finvestors" target="_blank">latest earnings call</a>, with a sight to see a turnaround later down the line with major releases for these top IPs slated for 2027 and beyond.</p><p>All that to say, it's clear Ubisoft is taking its time with Far Cry 7 and Assassin's Creed Hexe as it cleans up house. The fact that we have zero details confirmed about Far Cry 7 at this stage wouldn't usually bother me too much (see above), but the silence paired with Ubisoft's restructuring has me feeling uneasy. Even if the developer <em>is </em>allegedly playing around with generative AI using its current build of Far Cry 7 to test out Teammates, its separate gen-AI NPC initiative is enough to make me balk.</p><h2 id="destination-unknown">Destination unknown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pw5umoU9AVYczNUziJPsNS" name="Far Cry 6 miami dani.jpg" alt="Far Cry 6 preorder dlc" src="https://cdn.mos.cms.futurecdn.net/Pw5umoU9AVYczNUziJPsNS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div><blockquote><p> I'd hate to see Ubisoft play with its food too much on the hunt for novelty</p></blockquote></div><p>I'm not ready for generative AI in my Far Cry, and I'm less ready for whatever Teammates is. But if Ubisoft is comfortable enough to experiment with gen-AI in this capacity at all, it speaks volumes about what the restructure might bring.<br><br>Ubisoft's poor fiscal performance in the past two years has brought with it a desire for change, and what better way for it to leverage its newly-minted Tencent partnership by leaning into the Chinese company's penchant for AI-powered gaming solutions? Implementing something like Tencent's <a href="https://giinex.tencent.com/" target="_blank"><u>Giinex</u></a> – which helps developers experiment with generative AI-powered NPCs – in a Far Cry game is suddenly an actual possibility, as is the use of GameGen-X in creating procedurally-generated AI open worlds.</p><p>Generative AI in video games is not my cup of tea (shock, horror), but it also sounds like a terrible move for Far Cry 7. This is an FPS series where Ubisoft has delivered some of its most inventive work, from Blood Dragon's ridiculous '80s camp to romping about Midwest America with a friendly bear called Cheeseburger. Then there are those Far Cry 7 leaks which, if true, point to it being the most adventurous take on the series' format yet. With rumors of timed conditions and <a href="https://www.youtube.com/watch?v=hRl3OwHeOM8" target="_blank"><u>numerous protagonists</u></a> being enough of an envelope-push for the <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> as it is, I'd hate to see Ubisoft play with its food too much on the hunt for novelty over a game that players actually want.</p><p>Surely with this much time on its hands, Ubisoft can find a way to actually make a game rather than let a machine generate one – even if it'll be hard pressed to top Far Cry 5. Like, ever.</p><p><em>Check out all the </em><a href="https://www.gamesradar.com/upcoming-ubisoft-games/"><em>upcoming Ubisoft games</em></a><em> that have been revealed so far, from </em><a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/"><em>Assassin's Creed Codename Hexe</em></a><em> to the future of Rainbow Six Siege.</em></p>
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                                                            <title><![CDATA[ Ubisoft returning to Assassin's Creed 2-style cities would be the best thing for Hexe ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/ubisoft-returning-to-assassins-creed-2-style-cities-would-be-the-best-thing-for-hexe/</link>
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                            <![CDATA[ Opinion | The breadth of an RPG with close-quarters city stealth city could be Ubisoft's silver bullet ]]>
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                                                                        <pubDate>Fri, 29 May 2026 13:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best Assassin&#039;s Creed protagonists: Ezio Auditore sitting in a dark room writing with a quill. ]]></media:description>                                                            <media:text><![CDATA[Best Assassin&#039;s Creed protagonists: Ezio Auditore sitting in a dark room writing with a quill. ]]></media:text>
                                <media:title type="plain"><![CDATA[Best Assassin&#039;s Creed protagonists: Ezio Auditore sitting in a dark room writing with a quill. ]]></media:title>
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                                <p>Something wicked this way comes, and maybe something stealthy. <a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/">Assassin’s Creed Codename Hexe</a> is one of the next <a href="https://www.gamesradar.com/upcoming-ubisoft-games/">upcoming Ubisoft games</a> on the horizon after <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Black Flag Resynched</a>, and if the latest leaks turn out to be true, it might be the game I’ve dreamt of for a decade.</p><p>According to a "prominent" Ubisoft insider on Reddit, <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-setting-potentially-leaked-as-a-witchy-german-city-and-ubisoft-fans-think-its-the-best-possible-outcome/">Hexe will allegedly be set in the medieval German town of Würzberg</a>. It's an incredibly ambitious move, if true, possibly delivering the first single-location RPG the franchise has ever seen. 2023's <a href="https://www.gamesradar.com/assassins-creed-mirage-guide/">Assassin's Creed Mirage</a> gave us a taste of classic city-stealth Creed back in action, <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-unitys-city-stealth-should-have-been-the-series-future-and-its-latest-ps5-update-proves-it/">something I adored about Unity and Syndicate</a> and mourned the loss of when Ubisoft widened its scope for the RPGs entries shortly after. With massive renditions of ancient Egypt, a Viking Britain, and the Greek islands during the Peloponnesian War, these games still amount to some of the <a href="https://www.gamesradar.com/best-third-person-rpgs/">best third-person RPGs</a> ever – but sprawl leaves no shadow to hide in.</p><p>Hexe has an incredible opportunity to splice those two worlds together, iterating upon not only Ubisoft's intentions for the franchise going forward (and what the publisher will look like from hereon out), but how it will use a little genre-blending witchcraft to finally make this series feel like itself again.</p><h2 id="toil-and-trouble">Toil and trouble</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9XBLkgvJ3uqoKdJsfRLg9" name="ac hexe" alt="Assassin's Creed Codename Hexe reveal screenshot." src="https://cdn.mos.cms.futurecdn.net/h9XBLkgvJ3uqoKdJsfRLg9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Game Fest 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fx2wENBcnD26Wnna2KccoA" name="ac shadows assassin hideout" caption="" alt="Assassin's Creed Shadows screenshot of Naoe standing before the symbol of the Assassins" src="https://cdn.mos.cms.futurecdn.net/fx2wENBcnD26Wnna2KccoA.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Assassin's Creed Codename Hexe is on my </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/events-conferences/wildcard-wishlist-14-games-were-desperate-to-see-at-summer-game-fest-2026/"><strong>Wildcard Wishlist </strong></a><strong>of games I'm desperate to see at SGF 2026</strong></p></div></div><p>I don't usually put too much stock into the rumor mill. Hell, those <a href="https://www.gamesradar.com/resident-evil-9-requiem/">Resident Evil 9</a> leaks reeked from the start, and <a href="https://www.gamesradar.com/games/resident-evil/whether-or-not-the-new-resident-evil-9-rumors-are-real-is-beside-the-point-its-clear-what-capcom-has-to-do-next/">I only hurt myself by entertaining them</a>. But the truth is that Ubisoft needs to do something bold right now, and cross-breeding its two Creed genres for something fresh makes perfect sense for the publisher – especially right now.</p><p>It's been a rough 12 months for Ubisoft. In a move to course-correct from a period of declining stock price, a <a href="https://www.gamesradar.com/games/assassins-creed-studio-ubisoft-returns-with-more-bad-news-proposing-voluntary-layoffs-that-could-cut-up-to-200-people-at-its-france-location/">massive company-wide restructuring</a> announced in January 2026 saw a number of internal studios closed, games canceled mid-development (<a href="https://www.gamesradar.com/games/after-6-years-of-waiting-multiple-delays-and-a-complete-reboot-prince-of-persia-remake-dev-comments-on-its-cancellation-we-know-this-is-deeply-disappointing/">RIP Prince of Persia remake</a>), and the <a href="https://www.gamesradar.com/games/assassin-s-creed/in-the-midst-of-ubisofts-grand-restructuring-the-future-of-assassins-creed-has-never-felt-so-uncertain/">grouping of specific IPS under new "creative houses"</a> built around specific purposes. Its<a href="https://www.ubisoft.com/en-us/company/about-us/investors" target="_blank"> latest earnings call</a> simply pointed out the writing on the wall: as Ubisoft's "targeted premium games," there's a lot of pressure on games like Assassin's Creed to lead the charge toward growth.</p><p>That means even with Black Flag Resynched on the horizon, Ubisoft is still prioritizing its internal affairs. The earnings call stipulates that we can expect a "softer release slate" from Ubisoft in the next year, according to CEO Yves Guillemot, with "disappointing short-term financial performance" due to ongoing restructuring costs. The payoff will be "a <a href="https://www.gamesradar.com/games/ubisoft-says-expect-more-assassins-creed-far-cry-and-ghost-recon-in-the-next-3-years-and-a-return-to-higher-quality-standards/">significantly bigger content pipeline</a>" from 2027 through 2029, with games from major brands "including Assassin’s Creed, Far Cry and Ghost Recon" to benefit from this more fiscally-conservative period.</p><p>While that seems to give us a rough release window for the <a href="https://www.gamesradar.com/upcoming-assassins-creed-games/">upcoming Assassin's Creed game</a>, it also proves that there's much more riding on Hexe than the viability of the game alone; Ubisoft needs it to land if it wants to prove that all this in-house cleanup was actually worth the short-term losses.</p><h2 id="brick-by-brick">Brick by brick</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ns3thYj5vVddBi6h9aEcRW" name="Assassin's Creed Mirage synchornizing viewpoint.jpg" alt="Assassin's Creed Mirage Basim perched on tower with a view of Baghdad" src="https://cdn.mos.cms.futurecdn.net/ns3thYj5vVddBi6h9aEcRW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div><blockquote><p>I don't mind waiting for something that might actually bring Assassin's Creed to daring new heights</p></blockquote></div><p>A city (or town, in this case) RPG sounds like an excellent play in that regard. Ever since <a href="https://www.gamesradar.com/assassins-creed-valhalla-guide/">Assassin's Creed Valhalla</a>'s terrifying size and scope intimidated many from ever finishing it, each subsequent Creed has felt tighter in its presentation. Mirage, while not an RPG, presents a large, dynamic city with small outcroppings and hamlets to explore, and <a href="https://www.gamesradar.com/assassins-creed-shadows-guide/">Assassin's Creed Shadows</a> presents a slice of Sengoku-period Japan instead of the whole territory.</p><p>It speaks to Ubisoft's ongoing mild identity crisis in relation to Assassin's Creed's future. It's impossible to please everyone, and finding the perfect one-size-fits-all Creed RPG has felt like its ever-growing Everest. Shadows felt like a marked turning point in itself, not only in relation to more assassin-heavy gameplay and smaller, more focused world map, but in how it incorporates plenty of classic iconography alongside novel ones. Shinobi Naoe using an actual hidden blade, for example, instead of Kassandra and Alexios' broken spearheads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m8FcTgskAzWmAQo77s2kQ6" name="Assassin's Creed Shadows Naoe stabbing target" alt="Assassin's Creed Shadows Naoe assassinating target with Tanto skill" src="https://cdn.mos.cms.futurecdn.net/m8FcTgskAzWmAQo77s2kQ6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The Hexe leaks seem to take that nod back to the series' roots to the next level. Alleged protagonist Anika is said to be a descendent of the Auditore family, and the game might even feature a long-awaited cameo from master assassin Ezio himself as a ghost of sorts. That might sound far-flung at first, but for a game supposedly set during the European witch trials, I'm expecting more than a taste of the arcane in Hexe anyway. The leaker <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1tbe5ql/ac_hexe_details_and_dialogue_leaked_by_rogue/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_body&embed_host_url=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fassassins-creed-hexe-setting-potentially-leaked-as-a-witchy-german-city-and-ubisoft-fans-think-its-the-best-possible-outcome%2F" target="_blank">also cites</a> "blood pacts and poison", ritual sites and circles, and “tree-to-tree branch jumping” (welcome back Naoe) among story and gameplay features.</p><p>There's still quite some time before the 2027-29 period Ubisoft has offered in terms of a vague release window, but already, I'm feeling hopeful. I don't mind waiting for something that might actually bring Assassin's Creed to daring new heights on Ubisoft's quest to make serious bank from the stealth franchise, and if those heights happen to involve invoking the devil and killing some witch-hunters, consider my hidden blade as whetted as my appetite.</p><p><em>Check out the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> for the ultimate stealth-action adventure</em></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced devs aren't worried about pirate games like Sea of Thieves and Windrose, because Ubisoft offers a "unique mixture" others don't ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-devs-arent-worried-about-pirate-games-like-sea-of-thieves-and-windrose-because-ubisoft-offers-a-unique-mixture-others-dont/</link>
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                            <![CDATA[ Edward Kenway's adventure stands out ]]>
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                                                                        <pubDate>Thu, 28 May 2026 16:17:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Ali Jones ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal screenshot shows Edward Kenway smiling.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal screenshot shows Edward Kenway smiling.]]></media:text>
                                <media:title type="plain"><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal screenshot shows Edward Kenway smiling.]]></media:title>
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                                <p>It's the era of the pirate game, it seems, as <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-creative-lead-says-the-world-of-the-caribbean-is-a-little-bit-more-dense-compared-to-shadows-take-on-japan/">Assassin's Creed Black Flag Resynced</a> approaches and other gems like Windrose and Sea of Thieves continue to make waves – but Ubisoft's remake might just make a bigger splash than the rest.</p><p>Or, at least, that's what game director Richard Knight seems to think. When asked recently by GamesRadar+ what <em>not</em> being an RPG does for Assassin's Creed, he explains, "A lot of it comes down to the narrative that we tell with Black Flag. It's always going forward. It's kind of like Edward himself – he's always pushing forward, he's making mistakes, and pushing to the next thing. And it turns into this epic." <br><br>That checks out, I suppose.</p><p>"You see from the very beginning," continues Knight, getting into the nitty-gritty of what makes the protagonist's story and position stand out, "at first, he's there to make money for his family. He just can't bear the idea of being poor in England. So he's off to get money. And in the very beginning of the game, he literally will kill people for money, and then he'll complain about not getting enough money." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/WjsTLe7bBUA" allowfullscreen></iframe></div></div><p>The lead concludes on Edward: "And he's all about money, and that's very interesting because it creates this fundamental tension with the character as he starts to learn these assassin things." <br><br>This "interesting" background and setting feed into the "mix" that Knight says Black Flag Resynced boasts – the elements that make it different than other pirate games, such as Skull and Bones, Sea of Thieves, or Windrose.</p><p>It's "the assassin game and the pirate game at the same time," put simply. "It's only by doing both of those that you get that unique mixture that forms Edward's story." <br><br>As a fan of the 2013 original myself, I can certainly see what Knight means – most other pirate games are online, combat and PvP-heavy experiences, while Black Flag feels like its own sort of title that combines features and factors that make various genres fun.</p><p>Here's hoping that, come Assassin's Creed Black Flag Resynced, everyone understands what the director is getting at with the whole "unique mixture" statement – and thankfully, there's not long left to wait until its July 9 release date.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-creative-lead-says-the-world-of-the-caribbean-is-a-little-bit-more-dense-compared-to-shadows-take-on-japan/"><em>Assassin's Creed Black Flag Resynced creative lead says "the world of the Caribbean is a little bit more dense" compared to Shadows' take on Japan.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced creative lead says "the world of the Caribbean is a little bit more dense" compared to Shadows' take on Japan ]]></title>
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                            <![CDATA[ All those ships have a hearty crew ]]>
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                                                                        <pubDate>Wed, 27 May 2026 16:09:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[In Assassin&#039;s Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana]]></media:description>                                                            <media:text><![CDATA[In Assassin&#039;s Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana]]></media:text>
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                                <p>Edward Kenway is sailing back to our screens in <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub/">Assassin's Creed Black Flag Resynced</a>, a remake of the beloved 2013 original. Despite being an older installment, we've been assured by a central developer that the game's world will feel as lively as any of the more recent entries.</p><p>When discussing <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a>'s map, creative director Paul Fu tells GamesRadar+ that the world is actually more populous than in Assassin's Creed Shadows, which became more of an issue as development wore on. "Compared to Shadows, the world of the Caribbean is a little bit more dense," he says.</p><p>"We have more NPCs crammed in," he adds. "A man-of-war easily has at least 10-20 NPCs, so you can imagine the amount of stuff that we have to cram in per square kilometer."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PhQ3yQjUgAc" allowfullscreen></iframe></div></div><p>Man-of-wars were the standard seafaring ships for multiple centuries leading up to the 1800s. They all require crews to function, immediately pushing up the number of characters the game needs straight off the bat, since they're the vessels that carry you from island to island around Black Flag, searching for gold, and completing assassinations.</p><p>There are many such crews on the open sea, requiring you to deploy the cannons on occasion. But then, once you get to port, there are all the people you encounter roaming the streets and such. It all stacks up, making for a vibrant environment that will have required some amount of attention to get right.</p><p>"There was a challenge there later on, but early on, when we tried to make the city seamless, it wasn't too difficult," Fu recalls. Having worked on several Assassin's Creed games by now, Fu's a dab hand at getting them right. We'll find out if this revisit is truly a treasure trove on July 9.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-removed-loading-screens-between-naval-gameplay-thanks-to-modern-hardware-ubisoft-says/"><em>Assassin's Creed Black Flag Resynced removed loading screens "between naval gameplay" thanks to "modern hardware," Ubisoft says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced removed loading screens "between naval gameplay" thanks to "modern hardware," Ubisoft says ]]></title>
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                            <![CDATA[ The Black Flag remake is also adding autopilot as a hands-off way to explore the open world ]]>
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                                                                        <pubDate>Tue, 26 May 2026 20:00:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward steers the Jackdaw through bright blue waters in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward steers the Jackdaw through bright blue waters in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>Even some 13 years later, Assassin's Creed Black Flag is still arguably one of the most compelling open worlds Ubisoft ever designed, but it was technically ambitious enough for its time that fans like me have been dreaming for years about what it would look like if it was built for modern hardware. Resynced, Ubisoft's ground-up Black Flag remake releasing in July, will answer that question, and ahead of release Ubisoft has dropped a handful of new details about the updated naval exploration.</p><p>In a new deep-dive <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/1QoM4qTIi9ERlzDOrxeRgK" target="_blank">writeup </a>on <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a>'s "naval gameplay," Ubisoft details what's been improved, tweaked, moved around, and faithfully preserved in the remake, with one key highlight being the 2026 game's more "seamless" open world, which apparently won't have loading screens at all during naval exploration.</p><p>"The Jackdaw is a character in its own right and will accompany Edward and his crew on their journey throughout the Caribbean," Ubisoft says, referring to the brigantine captained by Black Flag protagonist Edward Kenway. "It's still the ship you know and love, but with some upgrades to improve your experience and create a more seamless, immersive sailing experience."</p><p>Chiefly, Ubisoft says the massive increase in processing power in today's development kits has resulted in the complete removal of loading screens while you're out on the open sea.</p><p>"A benefit of the latest generation of hardware has been the ability to create seamless open worlds with no loading screens. As such, Resynced has upgraded to modern hardware, allowing us to remove loading screens between naval gameplay and the major cities of the game," reads the writeup.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bwl3iNeR1OE" allowfullscreen></iframe></div></div><p>A couple of new tools will be available in Black Flag Resynced that should make getting around its open world even intuitive. There's the Pathfinder, which will highlight a good route to your destination when you stick a pin on the map and activate it, and then there's Follow Sea, which Ubisoft says it just "a fancy term for autopilot," which will make your ship steer itself when you set a path on the map.</p><p>Black Flag Resynced's take on the Caribbean Sea isn't just more seamless and navigable than before - it's also been upgraded with the goal of being "truer to life," and of course that means less predictable and more dangerous. The original game's dynamic weather system has been upgraded to be even more dynamic, with conditions like rogue winds and waves and violent storms being all-new elements of sailing you'll need to deal with. Ubisoft says the remake's weather system will simulate real-life water cycles and "realistically blow the billowing cloth of sails and move or even destroy objects in the world."</p><p>Also, lightning! Lightning strikes will now connect from sky to water and potentially even cause AoE damage if you have the misfortune of being near that contact point. Meanwhile, waterspouts; essentially water tornadoes to my scientifically illiterate brain; will pose even further challenges to pirates.</p><p>"One of the key pillars we discussed with our Tech and Realization teams was to convey the awe-inspiring power of nature," says lead naval designer Guilhem Marin. "We really cranked up the gameplay of the elements to convey that, despite all of its firepower and tools, the Jackdaw has to respect the fury of the sea or face oblivion."</p><p>The "open world spirit of freedom" that defines Resynced was a major focus of <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynceds-open-world-spirit-of-freedom-is-defined-by-one-mysterious-church/">GamesRadar+'s recent preview of the Black Flag remake</a>, in which creative director Paul Fu and lead level designer Julian Koch talk about adapting a PS3 game in a way that preserves the spirit of the original while conforming to the modern day standards of games like Assassin's Creed Shadows and Mirage. </p><p>We also have a <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-hands-on-big-preview/">hands-on Black Flag remake preview</a> that takes to the open seas and reports back: "This is Black Flag at its best, the flagship of the Assassin's Creed series' treasure fleet flying over the waves at full sail."</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flags-edward-kenway-is-a-really-bad-assassin-says-resynceds-game-director-so-ubisoft-had-to-recapture-his-spirit-in-the-remake/"><em>Assassin's Creed Black Flag's Edward Kenway is "a really bad assassin," says Resynced's game director, so Ubisoft had to recapture his "spirit" in the remake</em></a></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag's Edward Kenway is "a really bad assassin," says Resynced's game director, so Ubisoft had to recapture his "spirit" in the remake ]]></title>
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                            <![CDATA[ He's also a pirate, after all ]]>
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                                                                        <pubDate>Tue, 26 May 2026 16:46:39 +0000</pubDate>                                                                                                                                <updated>Wed, 27 May 2026 08:35:54 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward leans off some rigging in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Edward leans off some rigging in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>We're back on the high seas for <a href="https://www.gamesradar.com/uk/assassin-s-creed-black-flag-resynced/">Assassin's Creed Black Flag Resynced</a> this coming July, putting us back in the boots of one Edward Kearney in his quest for treasure. Naturally, he gets to do all the killing you've come to expect, but he's not quite the hero prior protagonists are, at least at the start, and the devs worked to enhance those aspects of his journey.</p><p>Indeed, when Black Flag kicks off, Edward's doing it all for the money, never mind to defeat the Templars, but over the course of the game, he becomes more like his forebears in Desmond and Connor. In the original story, [Edward's] a really bad assassin," Richard Knight, game director on Resynced, tells GamesRadar+.</p><p>"He's taking deals with Templars, he's taking deals for money, he's doing all these bad things to eventually become this heroic, larger-than-life character," Knight continues. "And the original game nailed that, and we don't want to change that."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PhQ3yQjUgAc" allowfullscreen></iframe></div></div><p>A huge part of what made Black Flag fun is playing someone who's both an assassin and a pirate. A killer-for-hire and a wealth-obsessed explorer. Two edges of the same sword that's being plunged into the back of many enemies, and when it came to revisiting the game in light of modern installments like Mirage and Shadows, the goal was to massage these aspects further.</p><p>"It's important for us to have that same spirit and flavor of Edward, to tell that same core story, just in greater fidelity, but in a modern gameplay experience too," Knight explains.</p><p>He teases that narrative ideas that have been kicking around since the early 2010s have been fleshed out and finished, making this a time capsule, of sorts. As always, keep to the shadows, watch your back, and 'X' marks the spot, in more ways than one.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-definitely-a-remake-but-its-original-director-couldnt-feel-where-the-original-content-ends-and-the-new-content-begins/"><em>Assassin's Creed Black Flag Resynced is "definitely a remake," but its original director "couldn't feel where the original content ends and the new content begins"</em></a></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced's "open-world spirit of freedom" is defined by one mysterious church ]]></title>
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                            <![CDATA[ Big Preview | Resynced offers "another reason to explore and find secrets within a world that you already love" ]]>
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                                                                        <pubDate>Mon, 25 May 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:26:19 +0000</updated>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway parries an enemy sword attack in Assassin&#039;s Creed Black Flag Resynced in the pouring rain, with the GamesRadar+ orange Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Edward Kenway parries an enemy sword attack in Assassin&#039;s Creed Black Flag Resynced in the pouring rain, with the GamesRadar+ orange Big Preview frame]]></media:text>
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                                <p>Somewhere among the waves of Assassin's Creed Black Flag Resynced is a remote island, upon which stands a church. In the original game, that church wasn't there. But its existence in the remake is part of an effort to revitalize the Caribbean, bringing Black Flag up to scratch with modern-era counterparts like <a href="https://www.gamesradar.com/assassins-creed-shadows-guide/"><u>Assassin's Creed Shadows</u></a> and Mirage without sacrificing the classic feel of the original.</p><p>With the series having changed almost beyond recognition over the 13 years between original and remake, keeping the core experience recognizable while pulling a PS3-era title in-line with modern Assassin's Creed is no mean feat. But while that church might be just one tiny detail in the context of a full-scale remake, this one isolated, innocuous building helps explain how Resynced is breathing new life into Black Flag's Caribbean.</p><p>"In the original Black Flag, the world was expansive - there were a lot of secrets, a lot of activities to do, but there weren't necessarily a lot of stories for the player to discover," says creative director Paul Fu. For him, the church is an example of that kind of story. While he doesn't give away anything else about it, he does reveal that "players might be surprised that when they stumble upon a secret in the open world, Edward has something to say about that that didn't exist in the original game."</p><h2 id="vamos">Vamos</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6tqxAwBdYUGa4nsy3RhZzS" name="ACBFR_Screenshot_02_Naval" alt="Edward steers the Jackdaw through bright blue waters in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/6tqxAwBdYUGa4nsy3RhZzS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5BAvKb7DhM3XAK34kRtbQM" name="SS_acbfr_gr_bigpreview_hub_v6_v2" caption="" alt="Edward Kenway from Assassin's Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/5BAvKb7DhM3XAK34kRtbQM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text">This month, we're shipshape and ready to cruise the gaming seas with our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub">Assassin's Creed Black Flag Big Preview</a>, with new dev access and hands-on with the game!</p></div></div><p>That's part of an overhaul that'll be felt across the Caribbean. While major settlements like Nassau and Havana have been revitalized, the sea itself has had its own substantial improvement. "We really wanted to revisit the playa," says lead level designer Julian Koch. In the original Black Flag, those small islands that dotted the open ocean "were often templated, with just one chest, one animus fragment." Now, each playa is entirely hand-crafted, and Koch says "every time you have an island that looks a bit different, expect some reward, expect some story, some secrets. Edward comments on every location."</p><p>That narrative depth was something Fu wanted to push throughout the game. He points to the original game's Templar Hunts, side quests which sent you all over the map in pursuit of a particular assassination target; "I really liked how they brought you to other cities, so I wanted to have more of that type of activity." That focus on additional missions helps drive players to corners of the map they might never have seen, whether they were present in the original game or are new to the remake. "There's a little bit more of an open-world spirit of freedom" in Resynced as a result, Fu explains - not enough to turn Black Flag into a sprawling, RPG-era Assassin's Creed game, but enough to encourage the spirit of adventure that's key to Edward's journey.</p><p>That spirit is something that Koch is also looking to uncover. "Black Flag is a bit codified - each location has its own identity," he explains. But the remake "allowed us to create more diversity." He points to a section of my Black Flag Resynced hands-on session, in which Edward infiltrates a plantation. In the original game, that setting might have felt the same no matter where in the Caribbean you uncovered it. In the remake, "a plantation is still mostly a plantation - when you see one, you know it's a stealth challenge. But now we can make them a bit different, not by changing the layout, but by adding more detail."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="srGGEoR7eEWUzirAzZN4uR" name="PR_ACBFR_Screenshot_Static_16x9_VistaBoat_230426_615PMCEST_1080" alt="Edward Kenway stands on the edge of the Jackdaw, holding a rope, as he looks out across the water in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/srGGEoR7eEWUzirAzZN4uR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That might be via a questline about the warden's pet crocodile, but it could also be in the set-dressing. Now that Ubisoft isn't limited by the memory constraints of two generations ago, it can make sure the same type of location feels completely different depending on where in the Caribbean you find it. Havana and Nassau look and feel completely different, and despite the fact that tech from Assassin's Creed Shadows has helped make Resynced, "you notice how much more chaotic Havana is in comparison to the tidy Japanese cities."</p><p>"And that's just stories," Koch continues. New design assets aren't only there to make the Caribbean look good, but to help contextualize Resynced's new gameplay. "What can we do now that Edward can crouch?" he asks. "It sounds very basic, but it actually completely changes your relationship to the Caribbean." A barrel is still a barrel, he says, but they had to be rebuilt so that Edward could hide behind it. "We wanted to approach this as a way to give you more opportunities, being a bit less binary than 'you can either climb up or you stalk in a bush.'</p><p>None of these changes are large enough to make Resynced feel like a totally new experience in isolation. In fact, much of it could be missed entirely - optional side content, set-dressing designed to fade into the background, or "mastery moves" that Koch says most players will probably never make full use of. But when you see it as part of a whole, a series of small changes layered seamlessly on top of each other, they make the Caribbean a far richer and more vibrant open world than it was 13 years ago. These changes, small as they might originally seem, "just help you," Fu explains. "They give you another reason to explore and find secrets within a world that you already love."</p><p><em>Set sail for our Assassin's Creed Black Flag Resynced Big Preview for more on the big remake. Or, take a look at our </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><u><em>best Assassin's Creed games</em></u></a><em> ranking for what to play next.</em></p>
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                                                            <title><![CDATA[ Kingdom Come: Deliverance 2 director says Ubisoft is the size of "70 Warhorse sized studios" even "after layoffs," and it could make "10 KCD2 sized games, each developed for 7 years, released every year" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-director-says-ubisoft-is-the-size-of-70-warhorse-sized-studios-even-after-layoffs-and-it-could-make-10-kcd2-sized-games-each-developed-for-7-years-released-every-year/</link>
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                            <![CDATA[ Kingdom Come: Deliverance 13 does have a nice ring to it ]]>
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                                                                        <pubDate>Sat, 23 May 2026 00:32:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                <p>In the wake of <a href="https://www.gamesradar.com/games/ubisoft-hits-major-reset-button-cancels-6-games-including-prince-of-persia-remake-delays-7-more-reportedly-including-assassins-creed-black-flag-remake-and-confirms-4-new-ip/">Ubisoft's "major reset"</a> earlier this year, which resulted in the loss of about 1,200 jobs, the cancelation of six games, and the closure of two studios, it's easy to forget that the company still employees somewhere around 16,500 employees across a massive global network of dozens of studios. </p><p>By contrast, Kingdom Come: Deliverance studio Warhorse operates out of just two offices in the Czech Republic and employs an estimated 240 workers. Yet, it's managed to deliver a strong 2025 GOTY contender in <a href="https://www.gamesradar.com/games/action-rpg/kingdom-come-deliverance-2-tips/">Kingdom Come: Deliverance 2</a>, with plans for <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-studio-confirms-lord-of-the-rings-rumors-warhorse-is-making-an-open-world-middle-earth-rpg/">a follow-up as early as 2027 and a Lord of the Rings RPG in the works</a> as well. Ubisoft also dropped a duo of bangers last year in <a href="https://www.gamesradar.com/assassins-creed-shadows-guide/">Assassin's Creed Shadows</a> and Anno 17, not to mention a new Just Dance game—and comparing a multinational network of developers to a unified AA studio is never a perfect equation—but it's hard not to wonder if Ubisoft is operating as efficiently as it can with that comparison in mind.</p><p>Daniel Vávra, the controversial Warhorse co-founder and director of Kingdom Come: Deliverance 1 and 2, is happy to tee up that question to his Twitter followers with a tweet putting Ubisoft's massive size into context that's very favorable to Warhorse.</p><p>Responding to a report of Ubisoft's record financial losses, Vávra boastfully explains what Warhorse could accomplish with Ubisoft's workforce and budget.</p><p>"Ubisoft has 16 600 employees after layoffs. Ooops," he says. "Thats about 70 Warhorse sized studios. That could be 10 KCD2 sized games, each developed for 7 years, released every year!" Vávra also jokingly wonders aloud to his readers whether he should "buy the current" dip in Ubisoft stock.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Ubisoft has 16 600 employees after layoffs. Ooops. Thats about 70 Warhorse sized studios. That could be 10 KCD2 sized games, each developed for 7 years, released every year! The question is though: should I buy the current dip? 🤔😉 pic.twitter.com/UtWTVVVqr9<a href="https://twitter.com/cantworkitout/status/2057481994318024771">May 21, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Vávra, <a href="https://aftermath.site/podcasts/aftermath-hours-podcast-kingdom-come-deliverance-gamergate/">who was a vocal proponent of the first Gamergate movement</a> way back when, is known for his inflammatory commentary on everything <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-chief-really-proud-of-lgbt-gayming-awards-nom-insists-henry-and-hans-gay-romance-isnt-woke-like-other-rpgs/">from "woke" games</a> <a href="https://www.gamesradar.com/games/action-rpg/kingdom-come-deliverance-2-lead-says-ai-may-mean-the-demise-of-humanity-and-the-end-of-most-big-publishers-but-if-ai-can-help-me-make-an-epic-game-in-a-year-with-a-smaller-team-like-in-the-old-days-im-all-for-it/">to AI </a>to <a href="https://www.gamesradar.com/games/rpg/skyrim-inspired-kingdom-come-deliverance-even-though-warhorse-co-founder-once-listed-100-reasons-that-he-hates-the-bethesda-rpg/">his hatred of The Elder Scrolls: Skyrim</a>. <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-studio-co-founder-reportedly-steps-down-as-creative-director-to-focus-on-turning-the-rpg-series-into-a-movie-or-show/">He recently stepped away from actively developing Kingdom Come games</a> to focus on the movie adaptation, which <a href="https://www.gamesradar.com/kingdom-come-deliverance-is-getting-a-live-action-adaptation/">was announced almost six years ago</a>. His not so subtle critique of Ubisoft's resource management is pretty tame by comparison, and even if you don't want to admit it, absolutely valid when you look at how Ubisoft's been moving in recent years.</p><p><a href="https://www.gamesradar.com/games/ubisoft-says-expect-more-assassins-creed-far-cry-and-ghost-recon-in-the-next-3-years-and-a-return-to-higher-quality-standards/"><em>Ubisoft says expect more Assassin's Creed, Far Cry, and Ghost Recon in the next 3 years, and "a return to higher quality standards"</em></a></p>
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                                                            <title><![CDATA[ "Old-school classic" or "the post-Shadows Assassin's Creed"? Black Flag Resynced devs explain where the remake sits in the series' history ]]></title>
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                            <![CDATA[ Big Preview | Ubisoft's Paul Fu, Richard Knight, and Julian Koch talk balancing two distinct eras of the series within Assassin's Creed Black Flag Resynced ]]>
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                                                                        <pubDate>Fri, 22 May 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:26:31 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced]]></media:text>
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                                <p>"It's definitely an old-school, classic Assassin's Creed." When I ask Paul Fu, creative director on <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a> and a Ubisoft veteran whose work dates back to the time of Ezio Auditore, where this remake sits in the franchise – whether the  'classic' era that ended with Syndicate or the 'modern' one that started with Origins – his answer is clear. The trappings of modern Assassin's Creed are here, but they're arranged atop an authentic remake of the original experience.</p><p>"Right from the beginning," Fu explains, "we made notes of every single part of the original Black Flag to decide what we should and should not change. And most of it doesn't change. We simply added onto it." Even that simple design philosophy was driven by an almost slavish pursuit of the original creators' intentions. Whenever the team considered adding a new feature or cutscene, they looked to the work of Black Flag's creative director, Jean Guesdon, and lead writer Darby McDevitt. If the new idea didn't fit with their respective visions, "then we just didn't put it in the game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="adCmFaiTbu88jZ6FftvWsS" name="ACBFR_Screenshot_05_Blackbeard" alt="A closeup of Blackbeard with his rope hair on fire in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/adCmFaiTbu88jZ6FftvWsS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That "guiding light" was applied to the entire development process – "we had to create guidelines for every single department" – and Fu believes it's been very successful. So successful, in fact, that when he spoke with Guesdon – now the franchise's content lead – about Resynced, he "felt that he almost couldn't feel where the original content ends and the new content begins."</p><h2 id="anchors-away">Anchors away</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6tqxAwBdYUGa4nsy3RhZzS" name="ACBFR_Screenshot_02_Naval" alt="Edward steers the Jackdaw through bright blue waters in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/6tqxAwBdYUGa4nsy3RhZzS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5BAvKb7DhM3XAK34kRtbQM" name="SS_acbfr_gr_bigpreview_hub_v6_v2" caption="" alt="Edward Kenway from Assassin's Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/5BAvKb7DhM3XAK34kRtbQM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text">This month, we're shipshape and ready to cruise the gaming seas with our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub">Assassin's Creed Black Flag Big Preview</a>, with new dev access and hands-on with the game!</p></div></div><p>Clearly, however, the new content is there. Ubisoft says there's around eight hours of extra story in Resynced, including an entire end-game questline and three character arcs for the new 'officer' NPCs who'll help give Edward an edge in battle. "We knew we wanted to remake Black Flag" says game director Richard Knight, "but we can't just tell the same old story."</p><p>As a result, Resynced is a "modernized" take on that original. The sci-fi story thread that dealt with the fallout of Desmond Miles' demise, central to the franchise in 2013 but "not really the question that's being asked today", is gone. Mechanics "that you've seen in other games, like Shadows or Mirage" are here instead. Resynced "is an authentic retelling," Knight explains, "but it's also a new retelling."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BvfUnqYP4KyBsfctvQZwgW" name="assets_2026_04_1776929556_ACBFR_Screenshot_Static_16x9_NavalGameplay_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced the Jackdaw ship engages in combat against another ship" src="https://cdn.mos.cms.futurecdn.net/BvfUnqYP4KyBsfctvQZwgW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That line isn't easy to tread. Ubisoft has clearly tried to build a remake that's deeply authentic to the original, which comes across in my <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-hands-on-big-preview">Black Flag Resynced hands-on</a>, but Knight's take on whether this is a 'classic' Assassin's Creed is a little less definitive than Fu's: Resynced is "the latest Assassin's Creed, the post-Shadows AC."</p><p>If you spent last year exploring Japan with Naoe and Yasuke, much of Resynced's UI will be strangely familiar for a game that originally launched 13 years ago. Much is made of the Atmos system's ability to enhance the Caribbean weather. Free crouch and manual jump streamline movement around the major cities and stealth encounters. The feel of classic AC is there in the combat and the parkour, but it's brought to life by the efforts of a dramatically more modern engine.</p><p>But where the original does shine through, it's just as good as before. Naval combat, for instance, hosts a large number of individual changes, but Knight acknowledges that the original system "was very, very good, even if you play it today." For Resynced, he says Ubisoft aimed to take that original experience "and try not to change it very much." Then, "the next step is not to add all these dramatic new features, it's just to add on a little bit, make it slightly more comfortable." The result is that sailing the Jackdaw feels exactly like you remember it from Black Flag, but with a few new tactical options thrown in to expand on the system, rather than overhauling it.</p><h2 id="s-ea-tier">S(ea)-tier</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gM5G7AU8CaNMV2LjUxRope" name="assets_2026_04_1776929600_ACBFR_ConceptArt_PirateLife_Static_23.04.26_615PMCEST" alt="Assassin's Creed Black Flag Resynced concept of Edward Kenway fighting a solider atop a bridge in the Caribbean" src="https://cdn.mos.cms.futurecdn.net/gM5G7AU8CaNMV2LjUxRope.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That philosophy, of taking the original game and subtly building on it, is one that lead level designer Julian Koch is deeply focused on. "This game is a love letter to the original," he says, "and it's tying everything together. We're not changing the Caribbean in-depth, we're being faithful to the location, keeping the spirit alive." You see that in the reefs hidden in the newly-explorable depths below the waterline, the increased detail that brings Havana to life but makes it feel different from Nassau, or the micro-narratives woven into the settlements Edward can now disembark directly into thanks to Resynced's fully open-world take on the Caribbean.</p><div><blockquote><p>This game is a love letter to the original.</p><p>Julian Koch, lead level designer</p></blockquote></div><p>That seamlessness is one of Resynced's biggest improvements over Black Flag, and the single biggest contributor to the feeling that this is an Assassin's Creed designed to stand alongside its modern counterparts.</p><p>"It creates this immersion," Koch explains, "like you're always in the Caribbean. Having fewer loading screens keeps you there, under the sun, under the rain." But it wasn't without its challenges. Adding in locations like Havana and Kingston, which were instanced in the original game, meant making sure the Jackdaw could sail right up into the bay. It also meant hoping the cities fit where they were supposed to go: "We were worried that Havana in the [instanced] world was larger than the space that [Ubisoft] gave it in the Caribbean," Fu explains. Thankfully, all the major cities did fit in their intended locations, and plenty of other locations have received substantial glow-ups.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="N9HJj4f7noZqP69hMQPGwS" name="ACBFR_Screenshot_04_Underwater" alt="Edward Kenway swims under the water in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/N9HJj4f7noZqP69hMQPGwS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Regardless of the challenges behind it, nailing that open-world approach was a crucial part of building Resynced. "The original had many, many facets to it," says Fu, "but I think one of the strongest feelings you get from playing it was freedom, liberty, the way you want to live life as you see fit."</p><p>Knight echoes that: "With Resynced, it's important for us to have that same spirit and flavor of Edward, to tell that same core story, just in greater fidelity." The remake, he says, "gives us the opportunity to add a bit more – not just to modernize it and add features that feel more comfortable today, but also to add a little bit more content, to follow-up on a few plot lines."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FxZ5F6tZW7EgKJSyVnNovS" name="ACBFR_Screenshot_01_Parkour_Market" alt="Edward Kenway jumps over a market stall in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/FxZ5F6tZW7EgKJSyVnNovS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The scope of Black Flag Resynced is easy to underestimate. It might often look like a fresh coat of paint over that classic Assassin's Creed feeling, but its developers are quick to emphasize the scope of this remake. "It needed to be rebuilt from the ground," says Koch, "otherwise we'd have been constantly blocked by things that were designed 13 years ago."</p><p>Resynced offers Ubisoft the chance to build Black Flag into something new, an accurate homage to the original that remains in-line with what the series looks like in 2026, and where it might go in the future. Knight explains it best: "We wanted to really say 'this is the next step, this is a resynchronization of that experience you had so many years ago'."</p><p><em>Set sail for our Assassin's Creed Black Flag Resynced Big Preview for more on the big remake. Or, take a look at our </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><u><em>best Assassin's Creed games</em></u></a><em> ranking for what to play next.</em></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced hands-on: "Wonderfully sailing on the edge of the series' best classic and modern entries, this feels like a statement of intent for its future" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-hands-on-big-preview/</link>
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                            <![CDATA[ Big Preview | Black Flag Resynced brings together two very different eras of Assassin's Creed ]]>
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                                                                        <pubDate>Thu, 21 May 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 13:34:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced]]></media:text>
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                                <p>Even after 13 years, the debate over Assassin's Creed: Black Flag's sea shanties remains fierce. But to me, the gentle call of 'Lowlands Away' and its promise of a new beginning always felt the best fit for Edward's journey and the quiet beauty of the Caribbean. So, when that song rang out the very first time, as I steered the Jackdaw out onto the open ocean in <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a>, the cresting wave of nostalgia I felt served as a potent signal; first, of how popular Black Flag remains; but second, of just how faithful a recreation Resynced is.</p><p>My demo begins with Edward Kenway's mad dash through the jungle in pursuit of unfortunate assassin turncoat Duncan Walpole. Ubisoft wastes no time in showing off Resynced's fresh coat of paint – while Black Flag looked the part in 2013, it can't hold a candle to the density and vibrancy plastered across this remake's world, buoyed by the Atmos system that most recently breathed life into <a href="https://www.gamesradar.com/assassins-creed-shadows-guide/"><u>Assassin's Creed Shadows</u></a>' Japan. The climax of that chase – a frenetic and deadly scuffle in a shallow pool dappled in shade thrown down from the canopy above – is an enormous statement of intent. Resynced looks beautiful from its opening moments, whether out at sea or crawling through the undergrowth.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/N9HJj4f7noZqP69hMQPGwS.jpg" alt="Edward Kenway swims under the water in Assassin's Creed Black Flag Resynced" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RWQyVeDvhNGVpmviHQYZxR.jpg" alt="Edward Kenway leans on a tiled roof as he looks out across Havana in the sunshine in Assassin's Creed Black Flag Resynced" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div  class="fancy-box"><div class="fancy_box-title">Fast Facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> In-house<br><strong>Publisher:</strong> Ubisoft<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X<br><strong>Release date:</strong> July 9, 2026</p></div></div><p>In Havana, Edward's first major destination and the only large settlement featured in my demo, that feeling of vitality doesn't let up. It's here that Resynced's more 'classic' Assassin's Creed DNA – the design borrowed from the era that culminated in 2015's <a href="https://www.gamesradar.com/assassins-creed-syndicate-secrets-london-guide/"><u>Assassin's Creed Syndicate</u></a> – shows through most clearly, but Cuba is brighter, more colorful, and more bustling with life than ever before. Despite the improvements in detail and parkour that lend Resynced its modern feel, being in Havana feels like stepping back into the series' history: When I start a fight, it's driven by a single enemy at a time, a tetchy back-and-forth of parries and counters; when I clamber over rooftops, there's a distant muscle memory of how each freerunning move should merge with the next; as I pass a posse of dancers, I consider throwing them a handful of coin purely for the novelty of that classic social stealth.</p><h2 id="bristol-fashion">Bristol fashion</h2><iframe src="https://content.jwplatform.com/players/wxaiNxNO.html" id="wxaiNxNO" title="New players should start with Black Flag remake, says Assassin’s Creed Edward Kenway actor" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5BAvKb7DhM3XAK34kRtbQM" name="SS_acbfr_gr_bigpreview_hub_v6_v2" caption="" alt="Edward Kenway from Assassin's Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/5BAvKb7DhM3XAK34kRtbQM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text">Our S<a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">ummer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, developer access, and more!</p></div></div><p>But for all that familiarity, where the changes do come they're welcome improvements. When I'm handed a tailing mission, I'm detected almost immediately. But, instead of instantly desynchronizing, I end up in a fight with the offended guards, and have to scurry away until the conversation restarts. When I eventually discover the location of my confiscated goods, the new free-crouch feature and detection UI borrowed from modern Assassin's Creed games give me the chance to make my way to the rooftop of the nearby Castillo entirely unseen by the garrison. Even with just two small changes, stealth immediately feels like a more viable option than simply carving my way through a horde of guards.</p><p>It's the same location, the same level design, the same quests as the original game, but while this collection of minor changes makes it clear there's a difference between Black Flag and Resynced, they're so seamlessly integrated that it's never entirely clear where the original game ends and its remake begins. Edward's Eagle Vision is massively improved by borrowing from Shadows. The ability to jump and crouch freely means new avenues and strategies are opened up in locations that might easily have felt exhaustingly familiar. In a straight fight, modern UI lets combat flow more naturally, and tools like the rope dart are unlocked earlier to give players more chance to play with their prey before dispatching it. And all these changes are felt before Edward even takes his first true steps on the deck of the Jackdaw.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6tqxAwBdYUGa4nsy3RhZzS" name="ACBFR_Screenshot_02_Naval" alt="Edward steers the Jackdaw through bright blue waters in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/6tqxAwBdYUGa4nsy3RhZzS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><h2 id="fair-winds">Fair winds</h2><p>When I do finally get my hands on the ship's wheel, Resynced's improvement over Black Flag is complete. Sailing directly out of Havana without a loading screen in sight, I'm  jetting across the bay towards the fort at Dry Tortuga within moments. It's an enormous transformation, not just because it allows Edwards to seamlessly depart major settlements, but because it allows him to seamlessly enter them too. It goes a long way towards glueing together what always felt like an open world that craved the freedom of the sea, and being able sail right from a major port and within minutes of actual sailing be able to leap straight from the gunwales of the Jackdaw to begin an attack on a fort or an assault on a Spanish plantation catapults Resynced into the open-world territory of modern Assassin's Creed.</p><p>Add the ability to free-dive anywhere below the water, hand-crafted islands each with a unique reason to explore, and mini-narratives woven nearly throughout the world, Resynced genuinely feels like a modern series entry, but without the sheer scale that weighs down games like Valhalla and Shadows. It's even better that Resynced accomplishes this without feeling like an unrecognizable overhaul. With a ship, a crew, and a litany of map icons to uncover across the Caribbean, the winds were already blowing in this direction. In many respects, Black Flag was already the treasure map that would lead the way, several iterations later, to the modern era of Assassin's Creed.</p><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>When a fight breaks out on the open ocean, Resynced gets even better. While control of your ship remains much the same as Black Flag, it's another case of a few small improvements offering much more than the sum of their parts. The mortar is brought forward in the story, and alternate firing methods offer a tactical edge that means fights never feel like a simple exchange of broadsides. The addition of three new 'officer' NPCs should compound that feeling even further. In my demo, I only meet one of those, and while her introductory quest feels a little stiff, the 'Perfect Brace' ability she offers – the chance to further limit damage by preparing for impact at just the right moment – adds another level of skill expression to fights. With three of those officers eventually on deck, and additional narrative to frame their addition to the story, I can see late-game ship combat eclipsing even the gold standard set by Black Flag.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/W29U8JoxaCctyKGUQ3zYkR.jpg" alt="Two naval ships engage in combat at sea in Assassin's Creed Black Flag Resynced" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kcPH6GibvPgqHgEViqrK9T.jpg" alt="Edward leans off some rigging in Assassin's Creed Black Flag Resynced" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/adCmFaiTbu88jZ6FftvWsS.jpg" alt="A closeup of Blackbeard with his rope hair on fire in Assassin's Creed Black Flag Resynced" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GcGnem9iduQZecgHkaaZHk.jpg" alt="Black Flag" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Bp4q8rBAR3zHU2nLCxxYNR.jpg" alt="Edward Kenway parried a sword in the rain in Assassin's Creed Black Flag Resynced" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EDY9HPmADoDaphryZDZ5MS.jpg" alt="Assassin's Creed Black Flag Resynced reveal screenshot shows Edward Kenway aiming his gun." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>That naval combat is one of Resynced highlights should come as little surprise. But it's the philosophy that marks those improvements over Black Flag that helps transform the rest of the game. This remake is an enormously additive experience. What is missing from the original – the Abstergo cutscenes, hidden blade combat – is either dramatically improved upon or replaced with so many other ideas that the absence is barely noticeable. Exploration is more free-form. Naval combat is more tactical. Stealth is more flexible and more rewarding. Tools that were once largely limited to the end-game playground are handed out earlier just for the fun of it.</p><p>'Modern' Assassin's Creed is absolutely still here, but it's the adjustment of the 'classic' feel of Black Flag, rather than overhauling entirely, that makes Resynced so interesting. This is Black Flag at its best, the flagship of the Assassin's Creed series' treasure fleet flying over the waves at full sail.</p><a href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="sM2pKUX7T93YgVmphQZpma" name="gr_summer_info_panel_ac_black_flag_resynced" alt="The GamesRadar+ Summer Preview 2026 info box for Assassin's Creed Black Flag Resynced, listing the developer and publisher as Ubisoft" src="https://cdn.mos.cms.futurecdn.net/sM2pKUX7T93YgVmphQZpma.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a><p><em>Tail our Assassin's Creed Black Flag Resynced Big Preview to learn more about Ubisoft's iconic revival! Or, take a look at our </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><u><em>best Assassin's Creed games</em></u></a><em> ranking for what to play next.</em></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced "ranks among the best titles in the franchise" for pre-orders, Ubisoft says, expecting "it will be a really successful" entry ]]></title>
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                            <![CDATA[ The pirate remake is off to a strong start, it seems ]]>
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                                                                        <pubDate>Wed, 20 May 2026 20:28:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A cropped closeup of Adwale in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[A cropped closeup of Adwale in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>Ubisoft is "very happy" with early reception to Assassin's Creed Black Flag Resynced, the upcoming remake of the series' beloved pirate-themed installment, and expects it to sit comfortably alongside full-fat entries in the franchise. </p><p>CFO Frederick Duguet discussed Resynced during the Q&A portion of the company's May 20 earnings call. Asked about internal expectations for the game, and whether it could approach a "full-scale" Assassin's Creed entry like last year's Shadows or if it would more closely resemble something like Assassin's Creed Mirage, Duguet expressed confidence in current numbers. </p><p>"We are very happy with the pre-orders momentum that ranks among the best titles in the franchise for the first three weeks," Duguet says, "Of course, there's still seven weeks to go, so we'll see how the momentum will continue building up." Resynced is out July 9. </p><p>Duguet continues: "We are happy and confident that it will be a really successful Assassin's Creed title, because it's faithful to the experience, but it also comes with many improvements to the original experience that players have liked when they've seen the first showcase of the game."</p><p>That's the odd thing about Resynced. It's a new version of an old game, but to many modern players and Assassin's Creed fans, it will be an all-new experience, and it was deliberately modernized to echo recent entries just like Shadows. In terms of production, it's a smaller project, but it's still a full-fat Assassin's Creed game. </p><p>Duguet also stresses that "it's not a full-price type of game," which is interesting given that it is a full $60. Sure, Shadows is $70, the new norm for Ubisoft and many other AAA games, but $60 is kind of toeing the line on what counts as "full-price." A lot of big games are still $60, after all; coming from Ubisoft, the price point seems to reflect an acknowledgement that this is ultimately a remake. </p><p>Our <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub/"><u>Assassin's Creed Black Flag Resynced big preview</u></a> has everything you need to know about this promising return to Edward Kenway's adventure. </p><p><a href="https://www.gamesradar.com/games/ubisoft-says-expect-more-assassins-creed-far-cry-and-ghost-recon-in-the-next-3-years-and-a-return-to-higher-quality-standards/"><u><em>Ubisoft says expect more Assassin's Creed, Far Cry, and Ghost Recon in the next 3 years, and "a return to higher quality standards"</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Ubisoft says expect more Assassin's Creed, Far Cry, and Ghost Recon in the next 3 years, and "a return to higher quality standards" ]]></title>
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                            <![CDATA[ We love higher quality standards! ]]>
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                                                                        <pubDate>Wed, 20 May 2026 17:13:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                <p>Ubisoft says more games from flagship brands like Assassin's Creed, Far Cry, and Ghost Recon are on their way with even better quality than what the publisher has demonstrated in new releases like "Assassin's Creed Shadows, Anno 117: Pax Romana and the Avatar: Frontiers of Pandora expansion."</p><p>Each of these games managed to achieve "above 80 Metacritic scores," Ubisoft boasts in the earnings report <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/1LR2VCCkksmsZ3BDdDrpQW/3bbed93696b39f8e2d8cebf527afb025/Ubisoft_FY26_PR_English_vF.pdf" target="_blank"><u>posted on its website May 20</u></a>, but the company looks forward to an even higher-caliber, "significantly bigger content pipeline" through 2029.</p><p>This maxed-out calendar was made possible by "discontinuing 7 projects and delaying 6 others to maximize long-term value" <a href="https://www.gamesradar.com/games/ubisoft-hits-major-reset-button-cancels-6-games-including-prince-of-persia-remake-delays-7-more-reportedly-including-assassins-creed-black-flag-remake-and-confirms-4-new-ip/"><u>earlier this year</u></a>, says Ubisoft, recalling when it laid waste to the Prince of Persia: The Sands of Time remake and other anticipated games. At the time, CEO and founder Yves Guillemot emphasized that the AAA game industry was becoming "persistently more selective and competitive with rising development costs and greater challenges in creating brands." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="shQKFNueoNbXXQW8D8rMUK" name="SandsofTime_01.jpg" alt="Sands of time" src="https://cdn.mos.cms.futurecdn.net/shQKFNueoNbXXQW8D8rMUK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That was the prologue to what Ubisoft describes as "a return to higher quality standards" in its earnings report. Guillemot now says the company is eager to show players it's "capable of consistently delivering high-quality experiences" in a "sustained release cadence" empowered by those game delays, as well as <a href="https://www.gamesradar.com/games/ubisoft-studio-unionizes-is-immediately-shut-down-by-ubisoft-affecting-71-people/"><u>studio closures</u></a> that helped Ubisoft staff numbers tumble by 1,200 employees since last year. </p><p>Looking to "boost teams’ creativity and efficiency" and "enhance player experience," Ubisoft <a href="https://www.gamesradar.com/games/joining-valves-gabe-newell-at-the-altar-of-ai-ubisoft-ceo-says-the-controversial-tech-will-be-as-big-a-revolution-for-our-industry-as-the-shift-to-3d/"><u>repeats its excitement about generative AI</u></a> and shares that it's "accelerating investments" on <a href="https://www.gamesradar.com/games/ubisoft-makes-a-big-bet-on-generative-ai-driven-gameplay-leading-to-more-interactive-and-engaging-games-ceo-says-this-work-reflects-the-direction-we-want-to-take/"><u>its in-game Teammates companions</u></a>. Meanwhile, Ubisoft developers are apparently "making tangible progress organically on AI applications."</p><p>It's vague, but it's a commitment: Ubisoft keeps going all-in on generative AI, and it says it's got better games in the pipe. It's probably reasonable to expect, then, an increased presence of AI tech in Ubisoft's next three years of releases, quality pending. </p><p><a href="https://www.gamesradar.com/games/rpg/watch-dogs-legion-lead-says-ubisoft-probably-would-have-looked-into-ai-powered-npcs-if-the-tech-was-more-advanced-depending-on-what-the-cultural-climate-was/"><u><em>Former Assassin's Creed Hexe lead says Ubisoft probably would have looked into AI-powered NPCs for one of his older games if the tech were more advanced at that time</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Assassin's Creed: Black Flag star thought he was auditioning for a "pirate TV show," not Ubisoft's action gem ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-star-thought-he-was-auditioning-for-a-pirate-tv-show-not-ubisofts-action-gem/</link>
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                            <![CDATA[ "They asked me for a callback, and then they leveled with me. They were like, listen: this is a videogame." ]]>
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                                                                        <pubDate>Tue, 19 May 2026 11:56:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A cropped closeup of Edward Kenway in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[A cropped closeup of Edward Kenway in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>With <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> weeks away from release, Edward Kenway actor Matt Ryan has been reminiscing about the time he thought he was auditioning for a pirate TV show rather than Ubisoft's soon-to-be hit. </p><p>Speaking to <a href="https://www.pcgamer.com/games/assassins-creed/before-landing-the-lead-role-in-assassins-creed-black-flag-star-matt-ryan-actually-thought-he-was-auditioning-for-a-pirate-tv-show/" target="_blank"><u>PC Gamer</u></a>, Ryan recalls, "It was pitched to me via my agent as a pirate TV show." He continued, "Amy Hubbard, a great casting director in the UK, got me into the room, and then they liked me. They asked me for a callback, and then they leveled with me. They were like, listen: this is a videogame. They said it was an Assassin's Creed, and I'd played the first one, so I was like 'great, that's a cool game.'"</p><p>And while he was seemingly down for it anyway, Ryan explains that being able to mocap the performance was a big deal for him. "I didn't think it was mocap," he recalls, "so when it was mocap, I was over the moon. I get to be the character, in the body, you know?"</p><p>And while Edward Kenway would end up being Matt Ryan's only role to date in a video game, the actor has an appreciation for the medium and its unique elements, saying, "as an actor, if you do a play, it's one performance, it's gone, and there is something kind of wonderful about a performance that's fleeting.</p><p>"And with TV and movies, people watch it once, maybe twice if you're lucky, so they spend a bit of time with you. But with a videogame, they spend a lot of time with you." He adds, "It's been really, really nice after all these years to be invited back to this role, and to feel that this character is as beloved as it is."</p><p>Ezio may be the face of Assassin's Creed for many, but 13 years on, Edward Kenway is the closest second in terms of how much fans love the character. Granted, it helps that Black Flag is the <a href="https://www.gamesradar.com/best-assassins-creed-games/">best Assassin's Creed game</a>, too.</p><p><em>GamesRadar+ also spoke to Matt Ryan, which you can </em><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-star-on-resurrecting-edward-kenway-after-13-years/"><u><em>read here </em></u></a><em>alongside our </em><a href="https://cdn.mos.cms.futurecdn.net/5BAvKb7DhM3XAK34kRtbQM-1280-80.jpg.webp"><u><em>preview of the upcoming remake </em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced: The Big Preview – New developer access and hands-on with the iconic pirate revival pulls into harbor ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub/</link>
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                            <![CDATA[ The Big Preview | We take a deep dive beneath Assassin's Creed Black Flag Resynced's waves, and crack open a bounty of access with Ubisoft ]]>
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                                                                        <pubDate>Mon, 18 May 2026 16:01:00 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 10:56:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway from Assassin&#039;s Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Edward Kenway from Assassin&#039;s Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame]]></media:text>
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                                <p>Assassin's Creed Black Flag Resynced already feels historic, and we're not just talking about it being set in the Age of Piracy. Originally the fourth numbered entry in the series, Black Flag quickly became a firm fan-favorite thanks to its swashbuckling action and sunny (though sometimes viciously stormy) Caribbean-set open world. After the divisive <a href="https://www.gamesradar.com/assassins-creed-3-tips/">Assassin's Creed 3</a>, it felt like a real return to form.</p><p>Now, Assassin's Creed Black Flag Resynced is on the way July 9, and it's the first proper remake Ubisoft has done for the series (though there have been several remasters). What does such a lavish rework entail? We roll up our silk sleeves to go hands-on for ourselves across several hours, and talk to some of the Ubisoft developers who are getting the refreshed <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> shipshape and ready for the high seas. Hoist sails, and stick with the crew as we crack the lid on this treasure trove. Land has been spotted, and it's looking like a paradise.</p><p><strong>Join us below to explore our Assassin's Creed Black Flag Resynced Big Preview with us on GamesRadar+</strong></p><h3 class="article-body__section" id="section-assassin-s-creed-black-flag-resynced-the-big-preview"><span>Assassin's Creed Black Flag Resynced: The Big Preview</span></h3>        <div class="featured_product_block featured_block_versus" data-id="f86034fa-c015-497b-8fec-e48fc316f159">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/DnZUy8ipL5bnftVGRmDKWA.jpg" alt="Black Flag Resynced"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Start here</div>                    <div class="featured__title">Hands-on with Black Flag</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-hands-on-big-preview"><u><strong>Assassin's Creed Black Flag Resynced hands-on</strong></u></a>: Wonderfully sailing on the edge of the series' best classic and modern entries, after three hours of play this feels like a statement of intent for its future as well. Combining traversal improvements from recent entries with a retooled approach to mission flow, this manages to be a fresh take on the pirate adventure while still being faithful.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_versus" data-id="a483db4d-3fcc-4668-8725-568d28d188d4">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/wyh98459gcokrLNBsLnot7.jpg" alt="Edward Kenway wields his flintlock pistols on a ship in key art for Assassin's Creed Black Flag Resynced, with the GamesRadar+ orange Big Preview frame"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>The Assassin</div>                    <div class="featured__title">Edward Kenway returns</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><u><strong></strong></u><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-star-on-resurrecting-edward-kenway-after-13-years"><u><strong>Matt Ryan interview:</strong></u></a> Not only does Assassin's Creed Black Flag Resynced bring back its cheeky rogue star, the great pirate Edward Kenway – but his original actor as well. We speak with the game's leading man, Matt Ryan (Constantine, DC's Legends of Tomorrow), about putting the hood back on, the new story elements being added, and reflecting on how Black Flag has remained a fan favorite over the years.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_versus" data-id="1f9d7dca-3134-4d74-8903-ed745d8f5507">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VteQv7QzeN3md9uQ9gXp4o.jpg" alt="Edward Kenway leans on a tiled roof as he looks out across Havana in the sunshine in Assassin's Creed Black Flag Resynced, with an orange GamesRadar+ Big Preview frame"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Deep Dive</div>                    <div class="featured__title">The biggest changes</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><u><strong></strong></u><a href="https://www.gamesradar.com/games/assassin-s-creed/the-5-biggest-changes-coming-to-assassins-creed-black-flag-resynced/"><u><strong>The 5 biggest changes coming to Assassin's Creed Black Flag Resynced:</strong></u></a> Definitely no Ship of Theseus, fans of the original will find much intact in this remake. But, big changes still promise to make this a slicker experience, from a completely reworked combat system, upgraded parkour and movement, and even new characters and quest lines that promise to add a lot more.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_versus" data-id="8c5e44d4-3ab6-4adb-aaad-350b6223072a">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/xj9oWni5ruzQYGRoikvuH7.jpg" alt="Black Flag Resynced"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Dev Access</div>                    <div class="featured__title">A new era</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong></strong><a href="https://www.gamesradar.com/games/assassin-s-creed/old-school-classic-or-the-post-shadows-assassins-creed-black-flag-resynced-devs-explain-where-the-remake-sits-in-the-series-history"><u><strong>"Old-school classic" or "the post-Shadows Assassin's Creed"?</strong></u></a> We speak with Ubisoft's Paul Fu, Richard Knight, and Julian Koch about the development team's approach to balancing two distinct eras of the series within Assassin's Creed Black Flag Resynced – creating a version of this fan favorite entry that still holds true to what made it beloved, with lessons learned from newer games.</p></p>                </div>                            </div>        </div><h3 class="article-body__section" id="section-new-video"><span>New Video</span></h3><h2 id="hands-on-gameplay">Hands-on gameplay</h2><iframe src="https://content.jwplatform.com/players/fghGou7U.html" id="fghGou7U" title="This is Black Flag at its BEST | Assassin's Creed Black Flag Resyced preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="matt-ryan-interview">Matt Ryan interview</h2><iframe src="https://content.jwplatform.com/players/wxaiNxNO.html" id="wxaiNxNO" title="New players should start with Black Flag remake, says Assassin’s Creed Edward Kenway actor" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h3 class="article-body__section" id="section-dive-deeper"><span>Dive Deeper</span></h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynceds-open-world-spirit-of-freedom-is-defined-by-one-mysterious-church/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/NDw5kEnJ6V8BDSoV3kEtTf.jpg" alt="Edward Kenway parries an enemy sword attack in Assassin's Creed Black Flag Resynced in the pouring rain, with the GamesRadar+ orange Big Preview frame"></p></div><div class="card__content"><h3 class="card__title">Assassin's Creed Black Flag Resynced's "open-world spirit of freedom" is defined by one mysterious church</h3><div class="card__description-wrapper"><div class="card__description"><p>This faithful remake is all about adding on detail across its vast Caribbean open world. We talk to the developers about expanding each island to tell its own story, and giving more reason to explore.</p></div></div></div></a><a class="card card--standard card--rows-3 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/13-years-on-assassins-creed-black-flag-resynced-is-finally-fixing-the-biggest-problem-i-had-with-the-original/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CEQNbbNxnWkDFPk4oYYQti.jpg" alt="At night, Edward Kenway presses himself against a corner as he peeks at an oncoming guard in Assassin's Creed Black Flag Resynced, with an orange GamesRadar+ Big Preview frame"></p></div><div class="card__content"><h3 class="card__title">13 years on, Assassin's Creed Black Flag Resynced is finally fixing the biggest problem I had with the original</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-is-definitely-a-remake-but-its-original-director-couldnt-feel-where-the-original-content-ends-and-the-new-content-begins/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/czwaoVBmU28AYUwezKPpM3.jpg" alt="A cropped closeup of Anne Bonny in Assassin's Creed Black Flag Resynced, with the GamesRadar+ orange Big Preview frame"></p></div><div class="card__content"><h3 class="card__title">Assassin's Creed Black Flag Resynced is "definitely a remake," but its original director "couldn't feel where the original content ends and the new content begins"</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-ditches-the-originals-abstergo-sections-because-desmonds-story-isnt-really-the-question-thats-being-asked-today/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/pHgMpunP66wqJu9DDidGM3.jpg" alt="Ships shoot cannons in naval combat, with the GamesRadar+ orange Big Preview frame"></p></div><div class="card__content"><h3 class="card__title">Assassin's Creed Black Flag Resynced ditches the original's Abstergo sections because Desmond's story isn't "really the question that's being asked today"</h3></div></a><a class="card card--standard card--rows-3 card--align-inline" href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/TpTnVwnRY5rUyTr7BSDWLT.jpg" alt="A cropped closeup of Blackbeard in Assassin's Creed Black Flag Resynced, with an orange GamesRadar+ Big Preview frame"></p></div><div class="card__content"><h3 class="card__title">Assassin's Creed Black Flag Resynced – Everything you need to know about the Assassin's Creed Black Flag remake</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-brings-a-huge-change-to-combat-and-i-kind-of-love-it/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/QAKRfjMiXbSLSquxZVzmPG.jpg" alt="Edward Kenway attacks an enemy in a screenshot from the Assassin's Creed Black Flag Remastered overview trailer."></p></div><div class="card__content"><h3 class="card__title">Assassin's Creed Black Flag Resynced brings a huge change to combat and I kind of love it</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynceds-parkour-builds-on-the-latest-design-improvements-from-recent-assassins-creed-games-says-ubisoft/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/pu7EjoR82gmS66uKn8hUkR.jpg" alt="Havana in the sunshine, with a ship docked, in Assassin's Creed Black Flag Resynced"></p></div><div class="card__content"><h3 class="card__title">Assassin's Creed Black Flag Resynced's parkour "builds on the latest design improvements"</h3></div></a><p><em>Leap of faith jump into our </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> list for more!</em></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced star on resurrecting Edward Kenway after 13 years: "It becomes quite nostalgic and a little bit emotional" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-star-on-resurrecting-edward-kenway-after-13-years/</link>
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                            <![CDATA[ Big Preview | Matt Ryan is "humbled" by Ubisoft's decision to remake Black Flag ]]>
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                                                                        <pubDate>Mon, 18 May 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:27:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway wields his flintlock pistols on a ship in key art for Assassin&#039;s Creed Black Flag Resynced, with the GamesRadar+ orange Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Edward Kenway wields his flintlock pistols on a ship in key art for Assassin&#039;s Creed Black Flag Resynced, with the GamesRadar+ orange Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Edward Kenway wields his flintlock pistols on a ship in key art for Assassin&#039;s Creed Black Flag Resynced, with the GamesRadar+ orange Big Preview frame]]></media:title>
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                                <p>"When you do something, you never know quite what it's going to become." For Matt Ryan, the performer behind <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> anti-hero Edward Kenway, that rings particularly true. Much has changed since he first started working on the role 15 years ago; Ubisoft's fortunes, the role of the mocap performer, and the Assassin's Creed series itself have all been transformed. But, in spite of that change, Ryan is clearly thrilled to be returning to the Caribbean.</p><p>Ryan's own journey to Resynced hasn't exactly been smooth sailing. The long-rumored Black Flag remake was, by Ubisoft's own admission, its <a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-confirms-assassins-creed-black-flag-resynced-reveal-showcase-as-it-clowns-on-its-own-worst-kept-secret/"><u>"worst-kept secret"</u></a> - a secret that <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-remake-takes-a-step-closer-to-reality-as-lead-voice-actor-tells-fans-you-may-have-to-beat-it-again/"><u>Ryan himself had inadvertently helped to spread</u></a> when he was caught on a mic at a convention hinting at some kind of return for Edward on the horizon. When I ask him how pleased he is to finally have Resynced out in the open, he can do little more than laugh: "It's great to have it out."</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5BAvKb7DhM3XAK34kRtbQM" name="SS_acbfr_gr_bigpreview_hub_v6_v2" caption="" alt="Edward Kenway from Assassin's Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/5BAvKb7DhM3XAK34kRtbQM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text">This month, we're shipshape and ready to cruise the gaming seas with our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub">Assassin's Creed Black Flag Big Preview</a>, with new dev access and hands-on with the game!</p></div></div><p>Even <a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-allegedly-threatened-to-sue-assassins-creed-black-flags-edward-kenway-for-hinting-at-the-open-world-games-remake/"><u>the alleged threat of legal action</u></a> seems to have done little to dampen Ryan's enthusiasm for Black Flag or Edward Kenway, an attitude shaped in no small part by the game's community: "The reception the character got from the fans has been amazing over the years, and getting to come back, I feel really humbled, and grateful. I feel really lucky that we've returned, and that they chose this game."</p><h2 id="hoist-sails">Hoist sails</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="yib5XEbuE93DNWjuXN7M3H" name="matt ryan" alt="Matt Ryan as Edward Kenway" src="https://cdn.mos.cms.futurecdn.net/yib5XEbuE93DNWjuXN7M3H.jpg" mos="" align="middle" fullscreen="" width="1920" height="1081" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Ubisoft's return to Black Flag owes much to its enduring fan-favorite status. Certainly one of the most beloved games to come out of the series' 'classic' era, its success hinges in no small part on Edward's ability to up-end the Creed, something that's far from lost on Ryan. </p><p>"He starts off as someone from a small province who's wanting a better life, who's willing to do anything to get that," he says, suggesting that Kenway's arc over the course of the game is a huge part of what continues to draw people to Black Flag. "He loses a lot of people around him, and his moral compass doesn't come into the game until about two thirds of the way through. You get to go on that journey with him, and [have] that realization that actually, the person he was seeking to be doesn't lie in the place he was seeking it. I love that about the journey of the character."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Bp4q8rBAR3zHU2nLCxxYNR" name="PR_ACBFR_Screenshot_Static_16x9_EdwardParry_230426_615PMCEST_1080" alt="Edward Kenway parried a sword in the rain in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/Bp4q8rBAR3zHU2nLCxxYNR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That journey is a complex one, but Ryan says he had no difficulty returning to it. "It's a little bit like riding a bike," he explains. "You just have to shuffle around a little bit and find where [the character] is." 15 years on, he acknowledges that "there were some small adjustments I had to make, my voice is a little bit deeper," but points out that the original recording was a lengthy process: "I'd fly into Montreal, we'd shoot for a week, then I'd go away, they'd do all the technical work, then I'd come back to another bit. That was over a long period of time, so you get to know [Edward] quite well." Ryan says that getting back into the world of the character for Resynced was as simple as loading Black Flag back up: "To tune back into it, I just played the game."</p><p>But getting his sea legs back wasn't just a case of Ryan revisiting old scenes. There's plenty of new narrative content in Resynced that he says "adds more depth" to Edward's character. I ask him about lead Black Flag writer Darby McDevitt's claim that <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-lead-writer-wrote-2-new-scenes-for-resynced-and-one-of-them-is-now-a-top-5-favorite-for-him/"><u>one of the new scenes is "now a top five favorite"</u></a>, and Ryan's response is emphatic: "I really am seeing that. Those scenes that he wrote are in my top scenes that I've played as Kenway." Key to that, he says, is the performance of one actor behind a "great new character." While Ryan doesn't reveal exactly who he's talking about, he says he was blown away: "I was like 'this character is awesome'. And the actor who played it, it was like 'I don't have to do anything. I've just been listening to this guy and reacting. He was so good."</p><p>Since first bringing Edward Kenway to life, Ryan's acting work has focused on TV, but he's quick to both espouse the virtues of video game acting and state his desire to return to mocap. Wasting little time in praising Troy Baker as "one of the best in the industry," he says that performance capture is "a wonderful medium to work in," and points out how the term 'voice actor' is often a misnomer: "You're lending your whole body to it, and all of your facial expression, every single part of you. You have a lot of freedom with that."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="srGGEoR7eEWUzirAzZN4uR" name="PR_ACBFR_Screenshot_Static_16x9_VistaBoat_230426_615PMCEST_1080" alt="Edward Kenway stands on the edge of the Jackdaw, holding a rope, as he looks out across the water in Assassin's Creed Black Flag Resynced" src="https://cdn.mos.cms.futurecdn.net/srGGEoR7eEWUzirAzZN4uR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>In the intervening decade and a half since Edward first pulled on his stolen Assassin's garb, Ryan's most notable work has been in portraying John Constantine across a whole suite of DC Comics projects, but his fondness for Kenway and Black Flag as a whole is palpable.</p><p>"As an actor, I believe you serve the writing, you serve the vision of the director or the character," he says. "You have to trust in it, you have to be bold, you have to be brave, and you believe in the vision of the creators." That vision has clearly been adapted a little for Resynced, but Ryan's belief in its unwavering: "Playing the game today, I'm going from the beginning, I'm having all these memories come back to me of playing those scenes back then, and these flashes of moments, and it becomes quite nostalgic and a little bit emotional. It's wonderful that we're back here doing this again, and that we've got to bring more of this character to the audience."</p><p><em>Our Assassin's Creed Black Flag Resynced Big Preview will keep diving deep into the seas of this revival in the week ahead! Can't wait? Check out our </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><u><em>best Assassin's Creed games</em></u></a><em> ranking for what to play right now.</em></p>
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                                                            <title><![CDATA[ Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/events-conferences/wildcard-wishlist-14-games-were-desperate-to-see-at-summer-game-fest-2026/</link>
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                            <![CDATA[ SGF Predictions | From GTA 6 to Far Cry 7, we're daring to dream big ahead of Summer Game Fest ]]>
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                                                                        <pubDate>Mon, 18 May 2026 14:21:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events &amp; Conferences]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                <p>Summer Game Fest 2026 draws ever closer, and this might be GamesRadar+'s longest Wildcard Wishlist yet. The <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest 2026 schedule</a> grows more detailed by the week, with an <a href="https://www.gamesradar.com/platforms/xbox/xbox-games-showcase-in-june-to-be-followed-by-gears-of-war-e-day-direct-promising-a-deep-dive-into-the-publishers-return-to-the-franchise-after-6-years/">Xbox Games Showcase and Gears of War special confirmed</a> so far alongside Day of the Devs and a Wholesome Direct. But instead of being rational when it comes to specific game predictions, I've enlisted my most trusted dreamer colleagues in outlining all the <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> we hope to see – no matter how out-of-pocket they might be. (I mean, <a href="https://www.gamesradar.com/games/wildcard-wishlist-these-are-the-games-weve-pinned-our-hopes-and-dreams-on-turning-up-at-summer-game-fest-2025/">I <em>was</em> right</a> about <a href="https://www.gamesradar.com/resident-evil-9-requiem/">Resident Evil Requiem</a>'s reveal <a href="https://www.gamesradar.com/games/horror/ive-never-felt-as-much-camaraderie-as-i-did-with-the-resident-evil-9-hopefuls-absolutely-crashing-out-over-capcoms-sgf-prank-not-gonna-trust-this-dude-anymore-ever/">last summer</a>, after all.)</p><p>This is our third year of putting our hearts before our heads in the leadup to the showcase season. Here, you'll find everything from announced <a href="https://www.gamesradar.com/upcoming-ps5-games/">upcoming PS5</a> and <a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/">upcoming Xbox Series X games</a> we'd love to see more of, like <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> and <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, to <a href="https://www.gamesradar.com/upcoming-ubisoft-games/">upcoming Ubisoft games</a> that have yet to be revealed despite reportedly entering development. They're all alike in one way: we have no real reason to be hoping for a major update from them at Summer Game Fest this year… but <em>man, </em>would we love to see it. Get the hopium ready, people. Here are the GamesRadar+ team's most-wanted wildcard games of SGF 2026! </p><h2 id="1-assassin-s-creed-codename-hexe">1. Assassin's Creed Codename Hexe</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9XBLkgvJ3uqoKdJsfRLg9" name="ac hexe" alt="Assassin's Creed Codename Hexe reveal screenshot." src="https://cdn.mos.cms.futurecdn.net/h9XBLkgvJ3uqoKdJsfRLg9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p><strong>Developer:</strong> Ubisoft Montreal<br><strong>Platform(s): </strong>TBC<br><strong>Release date:</strong> TBC</p><p>The <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-setting-potentially-leaked-as-a-witchy-german-city-and-ubisoft-fans-think-its-the-best-possible-outcome/">leaks are out there now</a>, which means I'm just waiting for some official <a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/">Assassin's Creed Codename Hexe</a> news to validate it. It's been a busy time for Ubisoft, with <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynched</a> launching mere months from now, but what can I say? I'm a sucker for a rich, gloomy setting, and a game set during the European witch trials would definitely tick that box. After all these years jumping between RPGs and stealth action, it's high time Ubisoft injects some much-needed provincial magic into the mix. I saw Ezio Auditore with the devil!</p><h2 id="2-divinity">2. Divinity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GWzjVMWkXigtKtGmZrYiEn" name="SS-Divinity" alt="Divinity" src="https://cdn.mos.cms.futurecdn.net/GWzjVMWkXigtKtGmZrYiEn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Larian Studios)</span></figcaption></figure><p><strong>Developer: </strong>Larian Studios<br><strong>Platform(s):</strong> TBC<br><strong>Release date: </strong>TBC</p><p>We only just learned of Larian's new RPG at The Game Awards 2025, so maybe I'm greedy to hope for another peek so soon at Summer Game Fest. But can you blame me? The stunning reveal trailer introduces a far grislier side to the <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> studio than we've ever seen before, with a man getting <a href="https://www.gamesradar.com/games/rpg/as-larian-disgusts-and-excites-with-divinity-trailer-obsidians-josh-sawyer-says-it-is-wild-what-people-will-get-upset-about-in-games-and-then-cheer-wicker-man-x-event-horizon/">burned alive inside a wicker effigy</a> while townspeople celebrate around the pyre with rapturous glee. All eyes are on Larian as it quietly works to bring this sinister medieval fantasy to life, and while I'm more than happy to wait patiently, I really hope the studio doesn't leave too long before our next glimpse.</p><h2 id="3-haunted-chocolatier">3. Haunted Chocolatier</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZsCtouWieaGPbzhypBXhwj" name="02_3f2jo.jpg" alt="Haunted Chocolatier" src="https://cdn.mos.cms.futurecdn.net/ZsCtouWieaGPbzhypBXhwj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ConcernedApe)</span></figcaption></figure><p><strong>Developer: </strong>ConcernedApe<br><strong>Platform(s): </strong>PC<br><strong>Release date: </strong>TBC</p><p>I know, I know, ConcernedApe (aka Eric Barone) has told us time and time again that he's  still wrapped up in Stardew Valley and won't be showing off his <a href="https://www.gamesradar.com/upcoming-rpg-games/">upcoming RPG</a> anytime soon. But it would be remiss of me not to include the elusive <a href="https://www.gamesradar.com/haunted-chocolatier-guide/">Haunted Chocolatier</a> on this list, even as someone with admittedly little knowledge of his other works. The combination of its quirky setting, social sim elements, and a greater focus on combat this time around in this <a href="https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-way-bigger-than-stardew-valley-says-concernedape-everything-is-cranked-up/">"way bigger"</a> game is what grips me about it, and the fact that it's still so shrouded in mystery only piques my interest further. C'mon, Mr Barone - break off a square for us at Summer Game Fest?</p><h2 id="4-intergalactic-the-heretic-prophet">4. Intergalactic: The Heretic Prophet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eGzuneATU5xVLYuq44egaE" name="Intergalactic-TheHereticProphet_01.jpg" alt="Jodran A. Mun leans back in the cockpit of her spaceship, arms behind her head, in an Intergalactic: The Heretic Prophet PS5 screenshot" src="https://cdn.mos.cms.futurecdn.net/eGzuneATU5xVLYuq44egaE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation Studios)</span></figcaption></figure><p><strong>Developer: </strong>Naughty Dog<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> TBC</p><p>It's been two years since <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a> was revealed at The Game Awards 2024, and Naughty Dog has been quiet for far too long. The Last of Us developer's latest looks like a stunning sci-fi adventure, with a brief cinematic reveal trailer the only thing we have to go on for now. It's the studio's "wildest, most creative story yet" according to Neil Druckman, but I'm most keen for a better look at its combat after a glimpse of its third-person melee action. Here's hoping SGF 2026 sees Naughty Dog reminding us of its upcoming <a href="https://www.gamesradar.com/ps5-exclusives/">PS5 exclusive</a> in style – maybe even with a release window?</p><h2 id="5-marvel-s-blade">5. Marvel's Blade</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kBnZ4ybgCDfGCBDAWvdBMT" name="Marvel's-Blade-6.jpg" alt="Marvel's Blade's first trailer" src="https://cdn.mos.cms.futurecdn.net/kBnZ4ybgCDfGCBDAWvdBMT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p><strong>Developer: </strong>Arkane Lyon<br><strong>Platform(s): </strong>PC, Xbox Series X<br><strong>Release date:</strong> TBC</p><p>The coolest vamp slayer in the Marvel universe is past due a temperature check, but with such little news of late, I'm not feeling confident we'll be seeing <a href="https://www.gamesradar.com/marvels-blade-guide/">Marvel's Blade</a> at Summer Game Fest 2026. Studio Arkane's <a href="https://www.gamesradar.com/upcoming-marvel-games/">upcoming Marvel game</a> has been in the works for years now, and save for some stills shared in 2025, we really haven't learned much since its first reveal in 2023. But maybe that silence is soon to end, should Arkane appear during an Xbox showcase this summer to give the PS5's upcoming Marvel's Wolverine a run for its money? Again, I have no grounds for this supposition except… <em>what if?</em></p><h2 id="6-mass-effect-5">6. Mass Effect 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QcEcFVVmnHbQcgtUmWqnSS" name="MassEffect5.jpg" alt="Mass Effect 5" src="https://cdn.mos.cms.futurecdn.net/QcEcFVVmnHbQcgtUmWqnSS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p><strong>Developer: </strong>BioWare <br><strong>Platform(s): </strong>TBC<br><strong>Release date: </strong>TBC</p><p>After <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-veilguard-guide/">Dragon Age: The Veilguard</a> tied a bow on Dragon Age for what will likely be a long time to come, I have my sights firmly set on my <a href="https://www.gamesradar.com/games/rpg/5-years-on-i-still-think-about-mass-effect-legendary-editions-symbolic-first-trailer/">other favorite BioWare series</a>: Mass Effect. With <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> in the works, there's always a small part of me that hopes we'll learn more about the next space-faring adventure. With only crumbs to go off of so far – which amounts to <a href="https://www.gamesradar.com/figuring-out-what-the-n7-day-2023-teaser-means-for-mass-effect-5-is-sending-my-fan-theory-brain-into-overdrive/">cryptic teasers here and there</a> – there are so many questions I have about what's in store. As the <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-hasnt-been-shown-off-more-because-bioware-is-simply-just-busy-workin-on-the-eagerly-anticipated-rpg-lead-says-not-a-lot-of-time-for-tease/">developer is busy working on the next entry</a>, I don't <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-is-going-to-release-a-long-time-after-dragon-age-the-veilguard-because-bioware-has-become-a-one-project-studio-veteran-suggests/">expect we'll actually see it</a> at Summer Game Fest this year… But hey, there's always N7 Day in November.</p><h2 id="7-cyberpunk-2">7. Cyberpunk 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phUWP6jUumTrSX2rko9GwV" name="Cyberpunk2077DLC_01.jpg" alt="Cyberpunk 2077 DLC screenshot" src="https://cdn.mos.cms.futurecdn.net/phUWP6jUumTrSX2rko9GwV.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><p><strong>Developer:</strong> CD Projekt Red<br><strong>Platform(s): </strong>TBC<br><strong>Release date: </strong>TBC</p><p> What else is this list for but to wish for the day CD Projekt Red unveils Cyberpunk 2 for real? We've known about the existence of the <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> sequel <a href="https://www.gamesradar.com/cyberpunk-2077-sequel-project-orion/">for some time now</a>, with some rumors (or leaks, <a href="https://www.gamesradar.com/games/cyberpunk/cyperpunk-2-goes-beyond-night-city-to-a-new-location-that-feels-more-like-chicago-gone-wrong-according-to-the-creator-of-the-original-tabletop-rpg/">considering they came from the IP creator</a> himself) that it will be set outside of Night City in Chicago instead. This is about as wildcard of a wishlist item I could possibly think of, and there's as much likelihood of it being shown at Summer Game Fest as there is of Keanu Reeves breaking into my house to offer me a cigarette. But both are things I'd quite enjoy, so leave a girl to her dreams.</p><h2 id="8-far-cry-7">8. Far Cry 7</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rnRhPDGNvZJkGcW4WLdhZ8" name="Far Cry 6 juan resolver.jpg" alt="Far Cry 6 best resolver weapons" src="https://cdn.mos.cms.futurecdn.net/rnRhPDGNvZJkGcW4WLdhZ8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p><strong>Developer:</strong> TBA<br><strong>Platform(s): </strong>TBC<br><strong>Release date: </strong>TBC</p><p>While I'm still high on complete fantasy, <a href="https://www.gamesradar.com/far-cry-7-reportedly-in-development-at-ubisoft/">we need to talk about Far Cry 7</a>. Ubisoft has been especially quiet about the followup to 2021's Far Cry 6, so much so that it hasn't even been revealed yet. The rumor mill suggests that it <em>could </em>be coming as soon as next year, but as Ubisoft goes through a period of restructuring, there's never been a murkier time to be a fan of its top IPs. Still, <em>if </em>a Ubisoft Forward is on the cards for this summer, maybe it's not so wild to imagine a Far Cry 7 reveal after all? Not sure how I feel about the 24 hour time-limit, though…</p><h2 id="9-the-witcher-4">9. The Witcher 4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dFfU3JzmjWSqiYjhb2qbSb" name="witcher 4 ciri" alt="The Witcher 4" src="https://cdn.mos.cms.futurecdn.net/dFfU3JzmjWSqiYjhb2qbSb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><strong>Developer: </strong>CD Projekt Red<br><strong>Platform(s): </strong>PC, Xbox Series X, PS5<br><strong>Release date: </strong>TBC </p><p>More than a decade after Geralt hung up his swords, The Witcher 4 seems tantalisingly close yet remains just out of reach. <a href="https://www.gamesradar.com/games/the-witcher/witcher-4-tech-demo-shows-swapping-to-unreal-engine-was-worth-it-cdpr-says-and-that-its-not-like-we-lost-things-because-of-the-transition-away-from-cyberpunk-2077s-red-engine/">Last summer's tech demo</a> suggests CDPR has been quietly making major strides, but since then we've heard almost nothing about Ciri's upcoming adventure beyond a promising series of hiring announcements. Unfortunately, we're not expecting to return to The Continent before 2027, which means a major announcement is unlikely, but a new trailer setting up Ciri's story or her adventure in the new region of Kovir could be the start of a major 18-month hype cycle.</p><h2 id="10-the-elder-scrolls-6">10.  The Elder Scrolls 6</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K8UF9zoAwuGycnuGMdS8Ag" name="upcoming-pc-games-elder-scrolls-6.jpg" alt="A screenshot of the trailer for the upcoming PC game, The Elder Scrolls 6." src="https://cdn.mos.cms.futurecdn.net/K8UF9zoAwuGycnuGMdS8Ag.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p><strong>Developer: </strong>Bethesda Game Studios<br><strong>Platform(s): </strong>TBC<br><strong>Release date: </strong>TBC</p><p>After a whopping 14 years of… well, not much of anything, I'm <em>still</em> unwaveringly hopeful we'll see <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> make an appearance at another event, even if it hasn't since its very first reveal at E3 back in 2018. Sure, Todd Howard himself has joked that we should all <a href="https://www.gamesradar.com/games/the-elder-scrolls/just-pretend-we-didnt-announce-it-todd-howard-knows-the-elder-scrolls-6-teaser-has-haunted-rpg-fans-for-nearly-8-years-but-its-early-reveal-was-about-informing-our-audience/">"just pretend"</a> that Bethesda never announced its long-awaited next RPG, but that's far easier said than done. I'd love to see a sneak peek of the setting – whether or not it's truly the ever-rumored Hammerfell or High Rock – or perhaps get an idea of when it's set. Will it take place after or before <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>? Will we see playable races we've never seen before, like the Falmer? I doubt it, but hey, a girl can dream – and dreaming is exactly what I'll be doing.</p><h2 id="11-grand-theft-auto-6">11. Grand Theft Auto 6</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WCUSnDP6CwC78uviCLYwfU" name="gta-6" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/WCUSnDP6CwC78uviCLYwfU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p><strong>Developer: </strong>Rockstar Games<br><strong>Platform(s):</strong> PS5, Xbox Series X<br><strong>Release date:</strong> November 19, 2026</p><p>With Grand Theft Auto 6 set to launch on November 19 and <a href="https://www.gamesradar.com/games/grand-theft-auto/take-two-ceo-eases-gta-6-delay-fears-says-a-lot-of-people-will-be-calling-in-sick-on-november-19/">no further delays in sight</a>, expect to hear a lot more from Rockstar in the coming months. Although the game's two existing trailers have been released with little build-up or fanfare, Summer Game Fest 2026 could be the perfect stage for Rockstar to open the floodgates as the run-up to launch begins. After all, we still don't know much about what we'll be getting up to in Leonida, nor what to expect from GTA 6's multiplayer. Will anything from our <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wishlist/">GTA 6 wishlist</a> come true at SGF 2026? Time will tell!</p><h2 id="12-persona-6">12. Persona 6</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="924uR32bKUDT4ovi7cVW2Q" name="Persona 5 Royal_scrn1.jpg" alt="Persona 5" src="https://cdn.mos.cms.futurecdn.net/924uR32bKUDT4ovi7cVW2Q.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlus)</span></figcaption></figure><p><strong>Developer: </strong>Atlus<br><strong>Platform(s): </strong>TBC<br><strong>Release date: </strong>TBC</p><p>As Persona 5 fast approaches its tenth anniversary, having complete silence on the next proper game in the RPG series is starting to make me sweat, <a href="https://www.gamesradar.com/games/persona/as-the-wait-for-persona-6-continues-developers-tease-opportunities-in-2026-to-talk-about-future-developments-for-the-jrpgs-30th-anniversary/">but Persona 6 news might come soon</a>. The fifth game propelled this teen drama series into the spotlight like never before, and as a (mostly) anthology-style series the big question is just how what will <a href="https://www.gamesradar.com/persona-6-guide/">Persona 6</a> do next? Stick with its predecessors urban, Tokyo vibes? Return to a rural small town, like Persona 4? Will they age up teens to college students? Will it still be set in Japan, or span multiple locations? <a href="https://www.reddit.com/r/Persona5/comments/t3f5vt/persona_6_to_have_a_green_color_palette_full/" target="_blank"><em>Will it be green?!</em></a> It could be <em>anything</em>. Which also means, at the moment, it's nothing. I simply have to know what direction they'll be taking, so even a small teaser will do. But, like everyone else waiting, I demand to be impressed. No pressure now.</p><h2 id="13-wolf-among-us-2">13. Wolf Among Us 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TFSYxkHYCvdZ5YwHRTJ8DM" name="The Wolf Among Us 2.jpg" alt="The Wolf Among Us 2 Bigby" src="https://cdn.mos.cms.futurecdn.net/TFSYxkHYCvdZ5YwHRTJ8DM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Telltale)</span></figcaption></figure><p><strong>Developer: </strong>Telltale / Adhoc Studio<br><strong>Platform(s): </strong>PC, PS5, Xbox Series X<br><strong>Release date</strong>: TBC</p><p>It's somehow been nearly seven years since The Wolf Among Us 2 was first announced at the Game Awards <a href="https://www.gamesradar.com/the-wolf-among-us-2-is-being-revived-and-the-original-game-is-free-for-a-limited-time/">back in 2019</a>. Fast forward to today, and we've seen a few <a href="https://www.gamesradar.com/the-wolf-among-us-2-debuts-first-trailer-and-2023-release-window/">trailers</a>, <a href="https://www.gamesradar.com/five-years-after-its-announcement-the-wolf-among-us-2-is-still-in-production-and-gets-four-new-screenshots/">screenshots</a>, and <a href="https://www.gamesradar.com/the-wolf-among-us-2-story-and-setting-details-unveiled/">story details</a>. But after a string of delays and some radio silence, I have no idea what's happening when it comes to Bigby's longwaited return. Even so, <a href="https://www.gamesradar.com/reliving-the-magic-of-the-wolf-among-us-only-adds-to-my-excitement-for-bigbys-return/">I still yearn for the sequel to my favorite Telltale game</a> to finally see the light of day. With Adhoc Studio's – who penned Bigby's return – releasing a fantastic episodic story-driven experience <a href="https://www.gamesradar.com/games/strategy/after-selling-1-million-copies-in-just-10-days-devs-behind-story-driven-episodic-superhero-game-dispatch-need-to-think-about-season-2-that-was-a-question-mark-3-weeks-ago/">in Dispatch last year</a>, my appetite for Wolf Among Us 2 only intensifies. May Bigby huff and puff this year down.  </p><h2 id="14-witchbrook">14. Witchbrook</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dHMcHNtU64NnWoNYKA5HsM" name="4_hana" alt="Witchbrook screenshot showing a room above a clothing boutique where a character interacts with another and a heart appears above one of them" src="https://cdn.mos.cms.futurecdn.net/dHMcHNtU64NnWoNYKA5HsM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Chucklefish)</span></figcaption></figure><p><strong>Developer(s):</strong> Chucklefish, Robotality<br><strong>Platform(s):</strong> PC, Switch, Switch 2, Xbox Series X <br><strong>Release date: </strong>TBC 2026</p><p><a href="https://www.gamesradar.com/games/simulation/witchbrook-guide/">Witchbrook</a> has been at the top of every cozy gamers most anticipated list since it was officially announced back in 2018. However, it's almost been<em> eight years</em> now and we still don't have a firm release date for the magic centered life-sim. The good news is that after it was delayed last year, the new 2026 launch window hasn't moved from the game's store pages. And, considering that we haven't got any new dev blog entries via the title's <a href="https://www.witchbrook.com/" target="_blank">website</a> either since December, I have my fingers crossed that we'll see it make an appearance during the Wholesome Direct on June 6. I'm craving to live out my cute pixelated witch fantasy and after a decade of waiting, it's time that we all get our hands on this one. </p>
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                                                            <title><![CDATA[ Assassin's Creed Unity's city stealth should have been the series' future, and its latest PS5 update proves it ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-unitys-city-stealth-should-have-been-the-series-future-and-its-latest-ps5-update-proves-it/</link>
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                            <![CDATA[ Opinion | Unity's compact city stealth is a thing of beauty - so why did Ubisoft change tracks so soon? ]]>
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                                                                        <pubDate>Thu, 14 May 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best Assassin&#039;s Creed protagonists: close-up of Arno Dorian during Assassin&#039;s Creed Unity.  ]]></media:description>                                                            <media:text><![CDATA[Best Assassin&#039;s Creed protagonists: close-up of Arno Dorian during Assassin&#039;s Creed Unity.  ]]></media:text>
                                <media:title type="plain"><![CDATA[Best Assassin&#039;s Creed protagonists: close-up of Arno Dorian during Assassin&#039;s Creed Unity.  ]]></media:title>
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                                <p>The sun is setting over Paris, and I have a bird's eye view of the city. Climbing one of Assassin's Creed Unity's most challenging vantage points atop the Bastille wasn't easy: diving into a shallow moat is one thing, but scaling the walls of the formidable fortress, clambering through an open window, and silently dispatching the roaming guards is another.</p><p>For all the stickier moments of my ascent, where protagonist Arno refused to make a difficult yet certainly achievable wall jump for an assassin of his caliber, this moment of calm is worth it. As is the £6 I spent on the game's 60fps-enabling update, which  landed on PS5 last month. But between brooding on rooftops and solving murder mysteries, I'm also mourning something: the loss of the city-set Creed games that could have been, if not for the RPG pivot.</p><h2 id="a-la-volonte-du-peuple">À la volonté du peuple</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="5ahiwxkKCg8FrhRVPjs7qM" name="ss_42c6e1765549541d5576ec5bdb01cbc45f376444.1920x1080.jpg" alt="Assassin's Creed Unity" src="https://cdn.mos.cms.futurecdn.net/5ahiwxkKCg8FrhRVPjs7qM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1079" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Bonjour mes amis</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Eyi3rg5Ms6BmxahkqaoMbd" name="Assassin's Creed® Unity_20210811215545.jpg" caption="" alt="Assassin's Creed Unity screenshot of protagonist Arno" src="https://cdn.mos.cms.futurecdn.net/Eyi3rg5Ms6BmxahkqaoMbd.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/assassins-creed-unity-review/"><strong>Assassin's Creed Unity review: </strong></a>"So dense and rich you feel like there isn’t enough time to see everything"</p></div></div><p>The urban density of Assassin's Creed Unity was a pivotal moment for Ubisoft. Providing the building blocks for a city-stealth playground that Victorian era Syndicate ran with a year later, both games revel in the rich, moody atmosphere of the core assassin fantasy by turning chaos into a weapon. </p><p>The background of social upheaval in each game's historical setting – Unity's French Revolution, Syndicate's Second Industrial Revolution – is paramount to why the games work at all. The constant commotion draws eyes elsewhere. You become a living shadow, hunting in plain sight, and it's the tangled streets of Paris where that fantasy truly takes root.</p><p>Plunging my hidden blade into the ripe jugular of an unsuspecting foe has never felt slicker than it does in Unity. I wind my way through an angry mob to make my escape, silent and undetectable among the faceless masses, and it's as if I was never there. There's a feline grace about Arno's movements in moments like these that truly shines with higher framerates. He places each foot carefully, spine twisting as one shoulder gently eases a path through the crowd.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5000px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="iZyWwyK4GFfJTskx2v39qn" name="ss_d825c8fd7c5472d17732bf3480760dd88924e551.jpg" alt="Assassin's Creed Unity" src="https://cdn.mos.cms.futurecdn.net/iZyWwyK4GFfJTskx2v39qn.jpg" mos="" align="middle" fullscreen="" width="5000" height="2812" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>His fingertips graze yellowed posters, plastered over shop windows like makeshift blinds. When I take a running jump at a wall and watch him glide up it, I half expect Arno to start licking the back of his hand to wash his face.</p><p>His sleek assassin moves are part of the assassin fantasy, which brings me back down to earth. This is a work of historical fiction, naturally, so the narrative itself won't mirror facts down to the marrow. But what Ubisoft landed on in Unity is the distinct sense of style, substance, and atmosphere that a Creed game should always have. Unity fully commits to the bit, with Arno feeling as unique as the raucous streets of Paris themselves, and I'm sick of pretending that this game is not <a href="https://www.gamesradar.com/assassins-creed-unity-may-not-be-the-best-in-the-series-but-its-the-most-assassins-creed-there-is/">a wholly perfect vibe</a>.</p><h2 id="allons-y">Allons-y</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aPocTGRPqdGgSG9JJ8Qmhn" name="AssassinsCreedUnity.jpg" alt="Assassin's Creed Unity screenshot" src="https://cdn.mos.cms.futurecdn.net/aPocTGRPqdGgSG9JJ8Qmhn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div><blockquote><p>Unity is where Ubisoft finally figured out how to make Assassin's Creed feel like its old self again.</p></blockquote></div><p>Note that I did not say <em>everything </em>about it is perfect. A buggy launch causes many to dismiss Unity outright, promising to return to it whenever the developer got around to patching it up. 12 years later, it's still a little rough around the edges, but the upgraded PS5 version definitely runs smoother than my last foray with it on Xbox Series X some years ago. </p><p><a href="https://www.gamesradar.com/assassins-creed-mirage-guide/">Assassin's Creed Mirage</a> was a taste of how fun and fluid a modern old-school Creed game could feel in the 2020s, a feeling only redoubled by how clean Unity feels in 60fps. But Mirage is still too big to capture that feeling of slipping into the background of a thriving, built-up city. After Black Flag's curious pivot to pirate action over sneaky stealth, Unity is where Ubisoft finally figured out how to make Assassin's Creed feel like its old self again. It even seemed to have some very promising ideas in store for what could come next, if the Helix Navigator is any indication.</p><p>You only see a glimpse of the Helix Navigator once, the first time the game is booted up and you select the "correct" memory file from the menu to begin your journey in 18th century France. But a quick flick through the other "locked" memory files reveals some truly compelling premises for Assassin's Creed games that don't actually exist, the most interesting to me being something called Jazz Age Assassin.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lsa8fjJfDz24yAdWcN25Xc" name="Unity" alt="Assassin's Creed Unity screenshot of Elise and Arno" src="https://cdn.mos.cms.futurecdn.net/Lsa8fjJfDz24yAdWcN25Xc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Immediately, I can picture an Assassin's Creed game set in the city of New Orleans, early 1920s. The mental blueprint I work from borrows heavily from Unity's own design: pacing the cobbled streets of the French Quarter, skirting the Mardi Gras partygoers as I follow the soft drift of saxophone music to a nearby jazz club. This is just one of many time periods suggested in the Helix Navigator, but all of them speak to the kinds of games that would work to the formula devised by Unity and Syndicate but have since been left on ice.</p><p>It does, however, give me hope for <a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/">Assassin's Creed Hexe</a>. While it's no secret that the upcoming RPG will continue the tradition of roleplaying game AC entries as kicked off by <a href="https://www.gamesradar.com/assassins-creed-origins-guide-walkthrough/">Assassin's Creed Origins</a>, the jury's still out on when it will take place - though the latest <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-setting-potentially-leaked-as-a-witchy-german-city-and-ubisoft-fans-think-its-the-best-possible-outcome/">"witchy German city" </a>setting rumor gives me <em>so </em>much hope.  Just please, Ubisoft: no more traipsing across sand dunes. I'll take the filthy alleyways of London or Paris (or the paranoid homesteads of the European witch trials) over a desert oasis any day.</p><p><em>Check out all of the </em><a href="https://www.gamesradar.com/upcoming-assassins-creed-games/"><em>upcoming Assassin's Creed games</em></a><em> we know to be in production. Spoiler alert: it's a very short list.</em></p>
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                                                            <title><![CDATA[ Former Assassin's Creed Hexe lead says Ubisoft probably would have looked into AI-powered NPCs for one of his older games if the tech were more advanced at that time ]]></title>
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                            <![CDATA[ LLMs weren't as helpful at the time Ubisoft was making Watch Dogs: Legion ]]>
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                                                                        <pubDate>Thu, 14 May 2026 15:52:24 +0000</pubDate>                                                                                                                                <updated>Fri, 15 May 2026 09:48:40 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>AI's been creeping into game development in recent years through various means. Beyond <a href="https://www.gamesradar.com/games/fps/call-of-duty-black-ops-7-follows-gta-6-in-controversies-reaching-government-officials-amid-gen-ai-backlash-us-congress-rep-argues-real-artists-should-have-a-say/">gen-AI assets</a> appearing in the likes of <a href="https://www.gamesradar.com/uk/black-ops-7/">Call of Duty: Black Ops 7</a>, you have the <a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-believes-ai-can-make-jrpg-characters-feel-even-more-human-and-listen-to-peoples-concerns-with-empathy-hopes-to-add-it-to-other-series-too/">chatbot coming</a> to <a href="https://www.gamesradar.com/uk/games/jrpg/dragon-quest/">Dragon Quest</a> 10, and <a href="https://www.gamesradar.com/games/action-rpg/where-winds-meet-players-find-a-way-to-skip-side-quests-by-manipulating-the-mmos-ai-chatbot-npcs-into-just-giving-over-the-goods-instead/">NPCs in MMORPG</a> <a href="https://www.gamesradar.com/uk/where-winds-meet/">Where Winds Meet</a>, whose dialogue is generated using the tech. The latter intrigues Clint Hocking, the co-director of Watch Dogs: Legion, who says possibilities probably would've been explored if they were on the table while developing that game.</p><p>"We were talking about playing as anyone," he tells <a href="https://www.edge-magazine-subscription.co.uk/?srsltid=AfmBOoqYgaTic0dy3QEU47TuzjkyiiqwHUpkisq4lqH9-NzIXnk9J1D7" target="_blank">Edge magazine</a>. "And we were confronting the problem of how we were going to have all of these characters having their own voices and their own stories. We had real discussions: 'Are there ways to generate this stuff?' We did some investigations, and we realized it was a bridge too far."</p><p>A central hook of Legion was the notion that you can control nearly any non-playable character in the sci-fi sandbox. You see, many of them offer distinct abilities to help you better navigate Ubisoft's vision of London.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pzASgYuANoxvkr4vyGGHFc" name="watch dogs legion of the dead key art.jpg" alt="Watch Dogs Legion" src="https://cdn.mos.cms.futurecdn.net/pzASgYuANoxvkr4vyGGHFc.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: IGN)</span></figcaption></figure><p>It was an ambitious idea, and Hocking admits that if Legion were being made now, his team would've looked into what AI brought to the table. "Now, had we been four years later, and [had access to] things like the early versions of LLMs, would we have gone deeper in investigating it?" he muses.</p><p>"'Can we generate what these people say? Can we generate what voices that they have?' I think we very well might have, depending on what the cultural climate was," he concludes.</p><p>I can see the attraction, because this kind of mechanic is the exact sort of thing AI seems primed to assist with. But I'm glad he concedes it probably wouldn't have been a wise PR move. It's a quick way to create a rash of player distrust and put you on the backfoot when promoting the release.</p><p>It's for the best. Watch Dogs: Legion came out in 2020. Hocking's now working on new projects at the studio he founded, Build Machine Games, but the company's potential output remains a mystery.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/former-assassins-creed-hexe-lead-says-no-one-at-ubisoft-lost-their-job-to-ai-while-he-was-there-thats-just-factually-untrue/"><em>Former Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was there: "That's just factually untrue."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Hexe setting potentially leaked as a witchy German city, and Ubisoft fans think it's "the best possible outcome" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-setting-potentially-leaked-as-a-witchy-german-city-and-ubisoft-fans-think-its-the-best-possible-outcome/</link>
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                            <![CDATA[ "This could be good" ]]>
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                                                                        <pubDate>Wed, 13 May 2026 16:10:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Codename Hexe reveal screenshot.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Codename Hexe reveal screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[Assassin&#039;s Creed Codename Hexe reveal screenshot.]]></media:title>
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                                <p>The largely mysterious <a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/">Assassin's Creed Hexe</a> – Ubisoft's upcoming big flagship entry in its iconic Assassin's Creed series – was recently in the limelight as developers revealed it as <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-will-be-a-darker-installment-set-during-a-pivotal-moment-in-history-but-ubisoft-says-its-taking-the-time-to-deliver/">a "darker" installment</a> "set during a pivotal moment in history." Now, it's making rounds online once again, thanks to leaks supposedly unveiling its setting and more. </p><p>There's a handy post on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1tbe5ql/ac_hexe_details_and_dialogue_leaked_by_rogue/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Reddit</a> that sums up all of the rumors neatly – rumors that have come from prominent Ubisoft leaker "Rogue," apparently – and it's a <em>lot</em>. <br>First, the new protagonist's name is allegedly actually "Anika," with Elsa simply acting as a placeholder. Furthermore, she's described as a "descendant of Claudia Auditore."</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1tbe5ql/ac_hexe_details_and_dialogue_leaked_by_rogue">AC Hexe details and dialogue leaked by Rogue (Ubisoft leaker), says Ezio is returning</a> from <a href="https://www.reddit.com/r/GamingLeaksAndRumours">r/GamingLeaksAndRumours</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Ezio is also supposedly making an appearance in Hexe, either in person or as some sort of ghost/memory. Rumored lines from the Renaissance character include: "Come. Leap with me. One last time for an old man." <br><br>Sounds like an emotional comeback, if you ask me – and one I <em>seriously</em> hope rings true in-game. The leak alleges that another figure known as "Wolfgang" will be in Hexe, too, along with blood pacts, ritual sites, and "lots of forests."</p><p>Perhaps the most significant rumor of all, however, is the setting of Assassin's Creed Hexe: Würzburg, Germany. Now, as somebody who grew up in Germany, I think this sounds perfect for a witchy RPG – if that's indeed what Hexe ends up being. <br><br>Folks seem to approve online as well, with one person responding directly to Rogue in a <a href="https://x.com/TheHiddenOneAC/status/2054295717959631313?s=20" target="_blank">post</a>, writing, "Würzburg is the best possible outcome I had hoped for AC Hexe." You know what? Agreed.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Wurzburg is the best possible outcome I had hoped for AC Hexe. https://t.co/053sZi5V3u pic.twitter.com/Yz8BrZJ8cs<a href="https://twitter.com/cantworkitout/status/2054295717959631313">May 12, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Others are <a href="https://x.com/4Pflk/status/2054553854692188355" target="_blank">pointing</a> to the witch trials in Würzburg during the 17th century as an example of why the potential setting "could be good" in Hexe. <br><br>Elsewhere, people are simply shocked – understandably, many fans presumed the new Assassin's Creed might be set in Salem, as it's, well, <em>the</em> setting of most witch trial-related media. "I thought it was gonna be Salem Witch Trials," as one person <a href="https://x.com/AeronSoda/status/2054511132644426211" target="_blank">exclaims</a>. "IT'S THE GERMAN WÜRZBURG WITCH TRIALS!"</p><p>Only time will tell what leaks are real and which aren't, I suppose – although I do certainly hope that Würzburg truly is the setting of Hexe. Until we find out, I'll just be looking forward to <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-remake-finally-out-in-the-open-as-ubisoft-acknowledges-its-worst-kept-secret-keep-your-spyglass-on-the-horizon/">Assassin's Creed Black Flag Resynced</a>, instead.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/to-celebrate-the-assassins-creed-black-flag-remake-ubisoft-announces-a-global-treasure-hunt-for-usd500-000-buried-somewhere-in-the-caribbean/"><em>To celebrate the Assassin's Creed Black Flag remake, Ubisoft announces a global treasure hunt for $500,000 buried somewhere in the Caribbean.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script>
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                                                            <title><![CDATA[ To celebrate the Assassin's Creed Black Flag remake, Ubisoft announces a global treasure hunt for $500,000 buried somewhere in the Caribbean ]]></title>
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                            <![CDATA[ It's a journey that'll take years, Ubisoft says ]]>
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                                                                        <pubDate>Wed, 13 May 2026 10:53:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag]]></media:text>
                                <media:title type="plain"><![CDATA[Assassin&#039;s Creed Black Flag]]></media:title>
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                                <p>If sailing around the seas of <a href="https://www.gamesradar.com/uk/assassin-s-creed-black-flag-resynced/">Assassin's Creed Black Flag Resynced</a> won't be enough for you, <a href="https://www.gamesradar.com/upcoming-ubisoft-games/">Ubisoft</a>'s placed some actual hidden treasure in the Caribbean. Buried artifacts worth a lovely $500,000 are up for grabs, for anyone who fancies trying to solve a few clues as to their exact whereabouts, and you can participate from the comfort of your own home.</p><p>Known as the Gold and Crystal treasure hunt, this expedition involves solving 15 puzzles, delivered through letters and other documents, all related to Resynced, to triangulate where this chest of capitalistic wonder has been left. To help, you'll get a map of the Caribbean and a cryptic message in a bottle.</p><p>Don't worry about traveling, because this part can be done from anywhere. The first player, then, who registers that they've actually found the X that marks the spot will be flown out to the Gulf of Mexico to uncover the spoils for themselves.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7hkFaTypP1Q" allowfullscreen></iframe></div></div><p>What awaits them? Only a reference to the worst Indiana Jones movie! Nah, it's a replica of the crystal skull from Black Flag itself, and some Assassin's Creed emblazoned gold coins.</p><p>Completing this quest is expected to take between two and five years, according to the press release, and you can register interest now at the <a href="goldandcrystal.com" target="_blank">official site</a>. Entries cost £35, presumably to cover shipping the relevant materials to whomever wants them, and it all kicks off on November 9, 2026.</p><p>I'll be sticking to my controller because I get seasick, but I wish all who participate happy travels. Keep your friends close and your enemies closer.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-brings-a-huge-change-to-combat-and-i-kind-of-love-it/"><em>Assassin's Creed Black Flag Resynced brings a huge change to combat and I kind of love it</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Hexe creative director opens new studio just 2 months after leaving Ubisoft ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-creative-director-opens-new-studio-just-2-months-after-leaving-ubisoft/</link>
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                            <![CDATA[ Clint Hocking's new indie outfit aims to make "emotionally resonant, socially relevant games" ]]>
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                                                                        <pubDate>Thu, 07 May 2026 14:48:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best Assassin&#039;s Creed protagonists: A collection of several of the heroes in the Assassin&#039;s Creed games edited together. ]]></media:description>                                                            <media:text><![CDATA[Best Assassin&#039;s Creed protagonists: A collection of several of the heroes in the Assassin&#039;s Creed games edited together. ]]></media:text>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/">Assassin's Creed Hexe</a>'s ex-creative director and veteran developer Clint Hocking has just revealed he's heading a brand new indie game studio a mere two months after <a href="https://www.gamesradar.com/games/action/assassins-creed-hexe-creative-director-quits-ubisoft-for-the-second-time-as-black-flag-and-origins-lead-steps-in-following-clint-hockings-departure/">his departure from Ubisoft</a>.</p><p>Hocking announced the formation of his independent studio, called Build Machine Games, this week in a brief <a href="https://www.linkedin.com/posts/clicknothing_hi-everyone-were-excited-to-announce-the-share-7457458924376596480-HEF_/?utm_source=social_share_send&utm_medium=member_desktop_web&rcm=ACoAAByD5EUBfxY4kCf3wHtdwCavc5euTv0rxzo" target="_blank">LinkedIn post</a> (thanks, <a href="https://www.pcgamer.com/gaming-industry/far-cry-2-and-assassins-creed-hexe-creative-director-launches-a-new-studio-a-few-months-after-surprise-exit-from-ubisoft/" target="_blank">PC Gamer</a>). "We're lean and fast, but bold and ambitious," he says. "We aspire to expand the expressive range and power of the medium with emotionally resonant, socially relevant games that challenge players' perspectives, pre-conceptions and empathy as much as their reasoning and reflexes."</p><p>Build Machine Games' <a href="https://buildmachinegames.com/" target="_blank">website </a>currently only has two open job positions up: one for a programmer and another for an artist. The studio's calling for "experienced developers looking for a flat structure in a very hands-on environment," though there's no further details on what the company might make.</p><p>While the Build Machine Games site is full of pie in the sky speak, Hocking himself has had a pretty illustrious career in games to back it all up, starting with Ubisoft's Splinter Cell series where he quickly became creative director on the beloved Splinter Cell: Chaos Theory and the equally-acclaimed Far Cry 2. </p><p>He then worked on some unnamed and/or unannounced projects at LucasArts, Valve, and Amazon Game Studios before re-joining Ubisoft in 2015 to helm open-world experiment, Watch Dogs Legion, and the still-mysterious Assassin's Creed Hexe. </p><p>All that to say, Hocking's CV is full of weird (good) AAA games that try something new and don't simply fold to the rote formulas already laid out for them. Even Watch Dogs Legion, for all its missteps, slotted immersive sim-esque mechanics into a series that could have otherwise been described as 'GTA but with hacking.' So I'll have an eye on whatever he makes next.</p><p>The <a href="https://www.gamesradar.com/upcoming-assassins-creed-games/">upcoming Assassin's Creed game</a> is still firmly shrouded in shadows, literally and figuratively, based on its spooky announcement trailer. <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-game-director-leaves-ubisoft-just-two-months-after-the-games-creative-director-also-quit/">Assassin's Creed Hexe's game director Benoit Richer also left the project</a> a few weeks after Hocking's exit - the series' head of content Jean Guesdon has been sitting in the creative director's seat since February.</p><p>Behind-the-scenes shake ups aside, Guesdon <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-hexe-will-be-a-darker-installment-set-during-a-pivotal-moment-in-history-but-ubisoft-says-its-taking-the-time-to-deliver/">said </a>to "expect a unique, darker, narrative-driven Assassin's Creed experience" with Hexe, "set during a pivotal moment in history." Very hush hush over here.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-invictus-leak-has-been-heavily-altered-probably-using-ai-ubisoft-says-nice-try/"><em>Assassin's Creed Invictus leak has "been heavily altered," probably using AI, Ubisoft says: "Nice try"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Invictus leak has "been heavily altered," probably using AI, Ubisoft says: "Nice try" ]]></title>
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                            <![CDATA[ Rumors about the game's quality emerged over the weekend ]]>
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                                                                        <pubDate>Wed, 06 May 2026 10:25:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Ubisoft has responded to and shot down a leaked screenshot of its Assassin's Creed multiplayer title known as Codename Invictus. </p><p>Over on Twitter, YouTuber xJ0nathan posted what seemed to be a screenshot of the Assassin's Creed multiplayer game, which caught the attention of the official Assassin's Creed account – clearly taking a liberal approach to leaks after everything from <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> was revealed ahead of time.</p><p><a href="https://x.com/assassinscreed/status/2051766729336816085?s=20" target="_blank"><u>The account responds</u></a>, "Nice try... This might have started as an image from our private test, but it's been heavily altered (most probably with AI). Not great to spread misinformation."  It continues: "For those genuinely curious about the project: we'll share more when the time is right!" </p><p>This post prompted xJ0nathan to release a separate image which he claims to be the real deal with no AI alteration, but <a href="https://x.com/SwagEmuInc/status/2051798889909359103" target="_blank"><u>other users have pointed out that the two images have inconsistencies</u></a> between them that could debunk that version, too. </p><p>Of course, this is also indirect confirmation that there is some of the DNA of this Assassin's Creed multiplayer title within the screenshot, albeit heavily doctored. An interesting layer to this is Ubisoft saying "we'll share more when the time is right," as over the weekend it was reported that playtests went really poorly, causing some to speculate that the game could get canceled. Granted, this <a href="https://www.pushsquare.com/news/2026/05/rumour-assassins-creed-invictus-is-so-bad-that-it-could-get-cancelled" target="_blank"><u>report started from the same poster behind the leaked image</u></a>, before being later expanded upon by <a href="https://insider-gaming.com/assassins-creed-invictus-playtests-awful/" target="_blank"><u>Insider Gaming</u></a>. However, Ubisoft saying more is on the way also seemingly debunks the rumored cancellation.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-lead-confirms-social-stealth-is-back-but-hidden-blade-combat-isnt/"><em>Assassin's Creed Black Flag Resynced lead confirms "social stealth is back," but hidden blade combat isn't.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced brings a huge change to combat and I kind of love it ]]></title>
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                            <![CDATA[ "The trick is to alternate between offense and defense," creative director Paul Fu says ]]>
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                                                                        <pubDate>Tue, 05 May 2026 16:43:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway attacks an enemy in a screenshot from the Assassin&#039;s Creed Black Flag Remastered overview trailer.]]></media:description>                                                            <media:text><![CDATA[Edward Kenway attacks an enemy in a screenshot from the Assassin&#039;s Creed Black Flag Remastered overview trailer.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/ubisoft/">Ubisoft</a> is telling you to cut out the OP strategies when it comes to combat in <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a>.</p><p>Over on the <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/CbjgMlFo5TooST3h6PXAw/assassins-creed-black-flag-resynced-deep-dive-into-parkour-stealth-combat" target="_blank">Ubisoft website</a>, Paul Fu, creative director of Black Flag Resynced (and developer on the original release) details some of the changes to the remake's combat system. "At its core, Resynced is an action-adventure game, and combat is designed to be systematic and deliberate; every move is designed to have an advantage, a disadvantage, and a specific role to play," Fu explains.</p><p>While the rest of the combat now includes changes like a new heavy attack and dodge attack, it's actually the enemies that are going to get the biggest upgrade when it comes to combat. Ubisoft notes that enemies can now react to repetitive behavior and will punish you accordingly for spamming the same strategy in combat. </p><p>Fu details, "For example, wait around too much for a Parry, and enemies will react by performing Unstoppable Attacks that cannot be parried. Abuse a Kick too much, and enemies will quickly dodge them." Of course, you can play around with this, with the director explaining that "the trick is to alternate between offense and defense. Varying your combos helps. Rotate between Kicks, Sweeps, Rope Darts, Pistols and Heavy Strikes at the end of your attack combos to confuse enemies." </p><p>Of course, Assassin's Creed isn't exactly Devil May Cry, nor is it trying to be a game that focuses on combat mechanics. But given that the combat in Black Flag is somewhat dated after countless more entries in the series, it is a nice surprise that Ubisoft is going back to clean up some of the combat and turn the typically-mindless encounters into something that should hopefully be a bit more challenging. </p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-lead-confirms-social-stealth-is-back-but-hidden-blade-combat-isnt/"><em>Assassin's Creed Black Flag Resynced lead confirms "social stealth is back," but hidden blade combat isn't.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced uses the same engine as Shadows to offer "dynamic weather," "destructible objects," and way better water ]]></title>
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                            <![CDATA[ Ubisoft's Anvil Engine is "at the heart" of this remake ]]>
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                                                                        <pubDate>Sun, 03 May 2026 15:19:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the upcoming PC game, Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[A screenshot of the upcoming PC game, Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>As if it were traveling back and forth through the Animus, the upcoming remake <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a> is actually using the engine that more contemporary games in the series were built on to upgrade the original pirate adventure's weather and vast ocean.</p><p>During a recent Reddit AMA with the developers of Black Flag Resynced, one fan wondered whether the technical chops we saw showcased in Assassin's Creed Shadows would creep into the remake, since both were built on Ubisoft's proprietary Anvil Engine.</p><p>Game director Richard Knight <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/comment/oj54mdy/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">responds</a>, "The Anvil Engine at the heart of Shadows is at the heart of Black Flag Resynced too, giving us access to everything from Raytracing and RTGI to better sound, dynamic weather, destructible objects and more."</p><p>Assassin's Creed Shadows was an undeniably gorgeous game, so there's no complaints here about porting some of its most immersive features into another title, but the remakers at Ubisoft are apparently going one step further by buffing the thing you'll spend most of your time staring at during voyages across the Caribbean: water.</p><p>"And specifically for Black Flag Resynced, the Anvil watertech team has been a critical part of the experience in giving us the best naval experience yet," Knight adds. That emphasis makes sense since, you know, as you might remember from Black Flag, when you're not actively surrounded by the ocean during epic ship fights or jolly, musical trips between colonies, you're probably on an island that's 90% beach.</p><p>New and improved tech isn't the only thing from recent Assassin's Creed games that Ubisoft's retroactively slotting into its 2013 pirate adventure. Developers have talked about how <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynceds-parkour-builds-on-the-latest-design-improvements-from-recent-assassins-creed-games-says-ubisoft/">Black Flag Resynced will build on parkour features we saw in Shadows</a>, but those who aren't fond of the series' newer RPG flavor shouldn't worry. Ubisoft <a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-further-distances-assassins-creed-black-flag-resynced-from-shadows-and-valhallas-rpg-combat-as-it-confirms-no-levels-and-no-gear-stats/">distanced Black Flag Resynced's combat from the levels and stat checks</a> seen in the series' mammoth RPGs.</p><p>Assassin's Creed Black Flag Resynced comes out July 9 on PC, PS5, and Xbox Series X|S.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-isnt-making-the-map-any-bigger-lead-dev-says-but-itll-still-take-you-longer-to-explore/"><em>Assassin's Creed Black Flag Resynced isn't making the map any bigger, lead dev says, but it'll still take you longer to explore</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced lead confirms "social stealth is back," but hidden blade combat isn't ]]></title>
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                            <![CDATA[ The iconic weapons are part of a "fatal, contextual" takedowns instead ]]>
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                                                                        <pubDate>Fri, 01 May 2026 14:40:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal screenshot shows Edward Kenway aiming his gun.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal screenshot shows Edward Kenway aiming his gun.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a> is being billed as a pretty faithful reconstruction of the original game, but Ubisoft isn't leaving the entire pirate adventure intact. While social stealth options will sneak back in, the devs have dug a hidden blade or two into the game's combat.</p><p>Developers involved in remaking the <a href="https://www.gamesradar.com/upcoming-assassins-creed-games/">upcoming Assassin's Creed game</a> recently took to a Reddit AMA to field fan queries, and as you might imagine, the series' most iconic weapons came up quite a bit. </p><p>Asked if Black Flag Resynced's hidden blades would be a selectable weapon (as they were in the original game) or if they'd be integrated into combos (as they were in Assassin's Creed Shadows), creative director Paul Fu says neither.</p><p>"Dual swords are the main weapons Edward will use in battle," Fu <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/comment/oj52e3c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">explains</a>. "The Hidden Blade is not a selectable weapon, but a fatal, contextual (and BLOODY!) takedown that is available when you break the defense of your opponent!" </p><p>Black Flag Resynced introduces a new defense meter that, once depleted, <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-lets-you-turn-off-the-hud-as-ubisoft-baked-all-the-information-you-need-into-its-animations-like-enemies-who-lose-their-hats-when-their-defense-is-broken/">leaves enemies hat-less and open to an instant finisher</a> – Fu argues that slotting the hidden blades into this system turns them into a "critical part of moment-to-moment combat, which was not the case in the original."</p><p>Series fans don't immediately agree, however. One <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/comment/oj5463c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">writes</a>, "if possible I think you need to change this, a lot of people want this feature back." </p><p>Another <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/comment/oj59ab2/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>, "in an otherwise excellent looking remake this is a massive misstep."</p><p>"Please start incorporating hidden blade combat into AC again," a third <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/comment/oj53sni/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">replies</a>. "Fans have been asking for this since unity."</p><p>Hidden blades might have not made the cut this time, at least not in the way some fans were hoping for, but the series' signature "social stealth is back," <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/comment/oj53emo/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">according to Fu</a>. Ubisoft developers remain coy about how exactly Edward will move silently through a crowd, but the creative director promises the team will "be sharing more about social stealth very soon." </p><p>Assassin's Creed Black Flag Resynced sets sail July 9 on PC, PS5, and Xbox Series X|S, so we won't need to stay tuned for much longer.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-1-remake-could-be-next-after-black-flag-resynced-leaker-says/"><em>Assassin's Creed 1 remake could be next after Black Flag Resynced, leaker says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced isn't making the map any bigger, lead dev says, but it'll still take you longer to explore ]]></title>
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                            <![CDATA[ There'll be some white whales to track down, too ]]>
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                                                                        <pubDate>Fri, 01 May 2026 11:56:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>We're heading back to the Caribbean in the 1700s for <a href="https://www.gamesradar.com/uk/assassin-s-creed-black-flag-resynced/">Assassin's Creed Black Flag Resynced</a>, a complete remake of the fan-favorite installment. Redoing a game allows for improvements and such, and it's been confirmed that although the map itself isn't getting any bigger, it won't be quite the same as before.</p><p>During a <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/ama_with_the_assassins_creed_black_flag_resynced/" target="_blank">Reddit AMA</a> to celebrate the announcement of Resynced, creative director Paul Fu answers a question on the overall size of the world compared to the original release. "The map size remains the same, at 16 x 16km," he explains. "However, the world is now a little more dense, with new islands and new locations nestled in the cities!"</p><p>This seems like the right approach, because scale was not an issue in Black Flag. In fact, the world felt appropriately grand, providing plenty of space for the naval battles on top of the island-hopping. It's not a small game by any means.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PhQ3yQjUgAc" allowfullscreen></iframe></div></div><p>Making what's there to be discovered more vibrant and varied is a more sensible move. Fu's choice of words makes me think there'll be less aimless roving around, because more treasure of varying descriptions will be in your vicinity at any given time. This'll no doubt require some extra hours if you're planning on 100%-ing this thing, as well.</p><p>In another response, Fu confirms what were previously special online events, like the white whales and royal convoys, are now built into the game. These bring some inherent extra energy to your journey around the sun-soaked islands, and they're bolstered by Anomalies, limited-time missions used in Shadows, that'll be making an appearance here as well.</p><p>It seems like there'll be plenty to do in Assassin's Creed: Black Flag Resynced, which is good. Still, my first and only goal is to destroy as many opposing ships as I can on open water, and if I take out Moby Dick in the process, all the better.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-lead-says-ubisoft-could-never-replace-the-goat-with-the-remake-you-only-hope-to-do-it-justice/"><em>Assassin's Creed Black Flag Resynced lead says Ubisoft could "never replace the GOAT" with the remake: "You only hope to do it justice."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced grants my wish and cuts PS3-era online nonsense, but now it's been replaced with the modern online nonsense of Shadows ]]></title>
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                            <![CDATA[ The monkey's paw curls ]]>
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                                                                        <pubDate>Thu, 30 Apr 2026 20:58:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal showcase screenshot shows Edward Kenway at the wheel of a ship.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal showcase screenshot shows Edward Kenway at the wheel of a ship.]]></media:text>
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                                <p>Like many games released in the late PS3 and Xbox 360 era, Assassin's Creed 4: Black Flag had an array of online features that are now either half-broken or completely dead. Thankfully, <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-releases-in-july-and-has-been-rebuilt-from-the-ground-up-with-a-reworked-combat-system-new-quests-and-storylines-and-more/">Assassin's Creed Black Flag Resynced</a> is doing what every modern remaster for a game from this era should do by cutting off the online requirements from those features – but unfortunately, it's also adding <a href="https://www.gamesradar.com/assassins-creed-shadows-guide/">Assassin's Creed Shadows</a>-style online nonsense of its own.</p><p>We've already known that Assassin's Creed Black Flag Resynced would <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-doesnt-bother-with-the-originals-dlc-or-multiplayer-because-ubisoft-is-focusing-on-a-pure-story-driven-adventure/">cut the original game's multiplayer</a>, but that's not the only part of the game that was locked to an online connection. Kenway's Fleet would allow you to dispatch ships into battles and missions that play out in real time even while you're not in-game. This feature was also integrated with a mobile app that you could check to see your fleet's progress while you're away from your console.</p><p>"Kenway's Fleet is now built into Black Flag Resynced, and can be accessed through either the Hideout or your Captain's Cabin – no phone needed," according to game director Richard Knight, speaking in a <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/ama_with_the_assassins_creed_black_flag_resynced/oiy4hoc/" target="_blank">Reddit AMA</a>.</p><p>Similarly, the original Black Flag also had an array of online events, where you'd need to be connected to the internet in order to, say, hunt a white whale or find a special chest. Your guess is as good as mine as to why this was an online-only feature in the first place, but Knight confirms in another <a href="https://www.reddit.com/r/assassinscreed/comments/1sz02a0/ama_with_the_assassins_creed_black_flag_resynced/oiy3j7v/" target="_blank">Reddit comment</a> that "events are built into the game this time." Praise be.</p><p>"But," he adds, "there is online content in the form of Anomalies (as seen previously in Assassins Creed Shadows)."</p><p>Here's where I sigh deeply and pinch the bridge of my nose. I'm sure Knight intends for that to be a positive, but the Anomalies from Shadows have always busted my immersion and reminded me of the things I very much do not like about modern Assassin's Creed. These are tiny little repeatable quests that refresh every few hours, and in Shadows they unlock rewards tied to the battle pass and other things connected to the microtransaction shop.</p><p>It's easy to avoid engaging with Anomalies, but it's difficult to ignore them entirely, since they're pretty prominently placed in Shadows' menu to try and keep you engaged with the game's meta-progression and shop systems. And every time they pop-up on screen, it's a reminder of how Ubisoft wants you to keep spending your hours – and your money – in these games over, and over, and over again.</p><p>These changes are ultimately a net positive, since they free most of the original Black Flag's meaningful content from behind a server wall. But still, getting that in a monkey's paw exchange for a different kind of online nonsense? It's a hard bargain you're driving here, Ubisoft.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-assassins-creed-games/"><em>best Assassin's Creed games</em></a><em> you can play today.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced lead says Ubisoft could "never replace the GOAT" with the remake: "You only hope to do it justice" ]]></title>
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                            <![CDATA[ In today's episode of remakes aren't replacements ]]>
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                                                                        <pubDate>Thu, 30 Apr 2026 15:14:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal showcase screenshot shows Edward Kenway at the wheel of a ship.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal showcase screenshot shows Edward Kenway at the wheel of a ship.]]></media:text>
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                                <p>Assassin's Creed Black Flag Resynced's lead producer says Ubisoft isn't trying to replace its 2013 piracy classic with its built-from-the-ground-up remake. </p><p><a href="https://www.gamesradar.com/uk/tag/ubisoft/"><u>Ubisoft</u></a>'s <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> has officially been announced and will be released in July after well over a year of being the <a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-confirms-assassins-creed-black-flag-resynced-reveal-showcase-as-it-clowns-on-its-own-worst-kept-secret/"><u>"worst-kept secret"</u></a> in games. But even if the name somewhat sounds like it, Black Flag Resynced isn't a remaster, it's been <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-releases-in-july-and-has-been-rebuilt-from-the-ground-up-with-a-reworked-combat-system-new-quests-and-storylines-and-more/"><u>"rebuilt from the ground up"</u></a> as a full remake of one of the <a href="https://www.gamesradar.com/best-assassins-creed-games/"><u>best Assassin's Creed games</u></a>. Obviously, remakes can be contentious, especially when it comes to a game that many consider to be the best in the series, but the remake's lead producer has assured that he isn't trying to replace the OG.</p><p>Over on Twitter, a fan posts an open question, asking, "Do you think Assassin's Creed Black Flag remake could replace the original, if it remains as faithful as possible?" This attracted a response from Ubisoft Singapore producer Justin Ng, who simply states: "You never replace the GOAT. You only hope to do it justice."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">You never replace the GOAT.You only hope to do it justice.<a href="https://twitter.com/cantworkitout/status/2049678115887255902">April 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Seeing remakes as replacements is a common thing from fans, and I can understand why when it comes to the kind of remake that remains faithful to the source material. That's why the best remakes – like Capcom's Resident Evil 2 and 4 – aren't trying to sell you the same game again, and instead offer something new while evoking the feeling of the original. </p><p>In an ideal world, remakes would follow the lead of Metal Gear Solid Delta where the original version is ported to modern consoles ahead of release, or one better like Final Fantasy Tactics: The Ivalice Chronicles, where you can play both new and old versions of the game. </p><p><em></em><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynceds-parkour-builds-on-the-latest-design-improvements-from-recent-assassins-creed-games-says-ubisoft/"><em>Assassin's Creed Black Flag Resynced parkour "builds on" improvements from Shadows and Valhalla.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced art changes raise concerns as fans question why a cutscene following a massive storm is now "bright and sunny for no reason" ]]></title>
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                            <![CDATA[ "THEY ARE AT THE EDGE OF A HURRICANE" ]]>
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                                                                        <pubDate>Wed, 29 Apr 2026 16:39:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal trailer screenshot shows Edward Kenway steering a ship.]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Black Flag Resynced reveal trailer screenshot shows Edward Kenway steering a ship.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a>'s big reveal last week generally went down a storm, but ironically, it's the absence of a storm in one particular part of the remake's footage that has some fans concerned about how certain scenes might be handled.</p><p>As highlighted by YouTube creator JorRaptor, new footage shows a revamped version of the scene where protagonist Edward Kenway first introduces himself to Adéwalé after stealing the Jackdaw and sailing out of a massive storm. However, there's something a little unusual about the remake's version of this – we can see a bright blue sky instead of a murky gloom, and while there are a couple of clouds in the distance, you certainly wouldn't think that Edward had just made it out of treacherous conditions by the skin of his teeth. Similarly, there's no longer any lightning flashing in the background – it looks like a rather pleasant day to be out on a boat, in fact.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ucqE3pt8NAA?start=311" allowfullscreen></iframe></div></div><p>Needless to say, fans have some questions. "What happened to the lighting? The remake completely got rid of the mood and the atmosphere," <a href="https://x.com/AlHafeezAbdulS1/status/2047362104550732176?s=20" target="_blank"><u>one writes</u></a>. Another <a href="https://x.com/Infamous_Design/status/2047361604400906732?s=20" target="_blank"><u>notes</u></a>: "The two scenes tell a completely different story just from the lighting alone. One is much more atmospheric and teases a storm ahead."</p><p>Now, during Resynced's <a href="https://www.youtube.com/watch?v=7hkFaTypP1Q" target="_blank">big reveal showcase</a>, it's explained that the world "reaches a new level of immersion and realism, powered by high-resolution textures, enhanced lighting, strikingly detailed environments, and a new dynamic weather system." The <a href="https://www.reddit.com/r/Gaming4Gamers/comments/1xy1rz/lets_talk_about_weather_systems_in_games/" target="_blank"><u>weather changed in the original Black Flag</u></a>, too, but it seems likely that Ubisoft could be using the <a href="https://www.youtube.com/watch?v=DUW4WajQbJQ" target="_blank"><u>Atmos system</u></a> this time, like in Assassin's Creed Shadows. However, pretty as the new game and its weather might be, it's a little odd if this new dynamic system can change scenes meant to take place during or after very specific conditions. </p><p>Other screenshots and footage have shown that Black Flag Resynced is packing plenty of atmosphere and gorgeous lighting at all times of day, but that's not really the point here. "This takes place immediately after and outside of an actual historical hurricane. The weather and time of day are very much predetermined here," one <a href="https://x.com/halo2mappack/status/2048145146785501454?s=20" target="_blank"><u>fan argues, defending the original:</u></a> "'Piss filter, Piss filter' THEY ARE AT THE EDGE OF A HURRICANE." Another <a href="https://x.com/AmbiguousZenith/status/2047447781409735137?s=20" target="_blank">adds</a>: "I love how the cutscene that's from a mission where you sail out of a hurricane is just bright and sunny for no reason."</p><p>Of course, it's worth noting the big "work-in-progress" disclaimer emblazoned on the new Black Flag Resynced footage – things may well be changed before the game's actual release, although it does seem a tad odd to change something that by all accounts you'd expect to be intrinsic to the scene when marketing the game. With that said, the remake's lead producer has already <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-will-have-enough-blood-to-quench-a-pirate-come-july-ubisoft-producer-promises-after-its-trailer-was-oddly-clean/"><u>confirmed that the full game will have plenty of blood in it</u></a>, despite the reveal showcase being strangely clean, so the weather wouldn't be the only part of the remake to look different at launch, if so.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-doesnt-bother-with-the-originals-dlc-or-multiplayer-because-ubisoft-is-focusing-on-a-pure-story-driven-adventure/"><u><em>Assassin's Creed Black Flag Resynced doesn't bother with the original's DLC or multiplayer because Ubisoft is focusing on a "pure, story-driven adventure."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Heroes of Might and Magic Olden Era early access review: "The legendary strategy RPG series finally makes a comeback to reclaim its throne" ]]></title>
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                            <![CDATA[ Heroes of Might and Magic Olden Era early access review: "The legendary strategy RPG series finally makes a comeback to reclaim its throne" ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy Games]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Two minotaurs ready their weapons on a battlefield, from the Heroes of Might and Magic: Olden Era opening cinematic]]></media:description>                                                            <media:text><![CDATA[Two minotaurs ready their weapons on a battlefield, from the Heroes of Might and Magic: Olden Era opening cinematic]]></media:text>
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                                <p>Heroes of Might and Magic: Olden Era feels like playing in a strategy sandbox filled with sparkling treasures you can't help but turn over in your hands, with marvelous dollhouse towns packed with epic fantasy action figures to play with. Then, a huge black dragon grabs that sandbox and flips it over. Get with the program and learn that not all that glitters is gold, or get turned to ash. This is the legendary strategy back in top form – Heroes of Might and Magic: Olden Era is developer Unfrozen's revival of the classic series, and its best since 1999's seminal Heroes of Might and Magic 3.</p><p>That particular entry is a fan favorite for good reason, and Olden Era uses it as a mechanical base for its prequel, really understanding why the turn-based, tactical, top-down gameplay worked in the first place, but <a href="https://www.gamesradar.com/games/strategy/heroes-of-might-and-magic-olden-era-the-big-preview-hub/">also knowing where the formula would benefit from a slick, modernized revamp</a>. Unfrozen even retains some of the best ideas from later in the series, retrofitting them into this classic-styled approach, and introducing more than a few of its own. For the first time in the series, <a href="https://www.gamesradar.com/games/strategy/revisiting-heroes-3-after-20-years-has-made-me-realize-that-heroes-of-might-and-magic-olden-era-may-have-already-surpassed-it/">going back to Heroes of Might and Magic 3</a> makes me yearn for the new features. Currently in Early Access, Heroes of Might and Magic: Olden Era is already packed with an essentially endless amount of content, from randomized scenarios, to a map-builder beta, multiplayer, and a meaty first act of a campaign.</p><h2 id="the-old-ways">The old ways</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kVwi59EBFmsbGLmYFsdc3m" name="SS_heroes_oe_overworld_3_1080" alt="Plotting a route on the overworld in Heroes of Might and Magic: Olden Era towards a minotaur" src="https://cdn.mos.cms.futurecdn.net/kVwi59EBFmsbGLmYFsdc3m.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> April 30, 2026<br><strong>Platform(s):</strong> PC<br><strong>Developer:</strong> Unfrozen<br><strong>Publisher:</strong> Hooded Horse</p></div></div><p>Merging RPG mechanics with real-time strategy pillars, the fundamentals of Heroes of Might and Magic: Olden Era will be familiar to anyone who has poured blush-inducing hours into the likes of Warcraft or Command & Conquer. Each match is essentially a war of attrition, where resource-generating structures must be captured to feed back into building army units, and, yes, missing the first week's worth of crystal mining or constructing your faction's mightiest unit generator may cost you the entire game several hours later if you're not careful. Also, it's a turn-based RPG.</p><p>Yes, layered on top of RTS-inspired loop is the fact that every match <em>also</em> feels like its own open-world RPG, complete with party member heroes, color-coded special gear to find and equip, spells to hone, and stats to train. Not being real-time isn't a gimmick, but something that <a href="https://www.gamesradar.com/games/strategy/heroes-of-might-and-magic-olden-era-factions-best/">Heroes of Might and Magic: Olden Era</a> wrings a lot of juice out of, whether that's an intense multiplayer hotseat game feeling like a chess match of player decisions, or special single-player scenario challenges that dare you to master maps filled with possibilities under tense turn-limit pressure.</p><p>Each match plays out on the overworld map from a top-down perspective. Though – either in battle or on the map – Olden Era allows you to zoom in really far to bask in how beautiful the vibrant fantasy world of Jadame really is. Each map is absolutely littered with things to grab your attention. Resources from piles of gold to heaped ore lie around. Outposts that generate resources when captured. Static groups of monsters wait for a scrap, blocking vital routes, pick-ups, and artifacts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FymvtbrdCR5oZqQwt267a7" name="SS_heroes_oe_grove_1080" alt="An upgraded town for the Grove faction in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/FymvtbrdCR5oZqQwt267a7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p>Hovering over anything instantly tells you what it does (and, for limited interactions, handily marks if you've visited it already), but it can't help you with analysis paralysis. With heroes only able to horse ride so far each day, decisions must be made, and getting distracted by shiny objects you don't actually need will only let opponents – computer or human controlled – get the upper hand.</p><p>Different factions have different resource requirements to recruit its town's biggest beasties or build its best structures, so while it's tempting to hoover up everything you see, is it really worth throwing away a turn of movement zig-zagging a small zone, or are you better off pushing outward to get the drop on potentially equally hypnotized enemies?</p><p>Hunkering down can be tempting, staying protected and hoarding resources to fully build up your towns and generate as many army units as possible. But, like in all the <a href="https://www.gamesradar.com/best-strategy-games/"><u>best strategy games</u></a>, even fantastical conflict is all about momentum. Nab additional towns earlier than your enemies, and you can get ahead on generating more money, law, or even spell points than an opponent to give you an edge. Dash behind enemy lines, and you may even catch an over-eager, over-stretched opponent off-guard and you <em>may </em>even be able to saunter into their own, poorly defended bases to turn them to your own ends, cutting off enemy heroes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9U6HsKojMZHkoB5CWQZzWE" name="SS_heroes_oe_rmg_starting_2_1080" alt="A Hive hero at their castle in Heroes of Might and Magic: Olden Era, at the beginning of a randomly generated map" src="https://cdn.mos.cms.futurecdn.net/9U6HsKojMZHkoB5CWQZzWE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p>The sheer sense of possibility is what makes jumping into a fresh match of Heroes of Might and Magic: Olden Era always compelling, whether that's trying to tackle a particularly tough and challenging scenario map, or generating a fresh, random map based on Unfrozen's already huge library of templates – which can define everything from rough lane shapes, to how many resources players might come across, and are wonderfully well-explained and presented in the match set-up menu.</p><p>It's learning how to juggle those possibilities that makes getting better at Heroes rewarding. When do you play it safe to mitigate risk? How do you burn every resource available to surge forward with a fresh army and deliver it to a gap in an opponent's strategy at just the right time? Or, indeed, building the instinct that'll tell you when to rush back to your own castle in time to defend a good, old-fashioned siege (forest bless the Grove's unique mushroom teleporter structure for that one).</p><h2 id="campaign-trip">Campaign trip</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PJzf73G9SFv6RoQBXpa5eJ" name="SS_heroes_oe_battle_zoom_7_1080" alt="A dungeon faction batter the grove in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/PJzf73G9SFv6RoQBXpa5eJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Vamp in the arena</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UkiwmoVBvbPMNP5Ks3zH4S" name="SS_heroes_oe_arena_box_1080" caption="" alt="in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/UkiwmoVBvbPMNP5Ks3zH4S.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p class="fancy-box__body-text">Arena mode ditches the overworld entirely to focus on just the hex-based battles, kicking off with a drafting phase that has you quickly picking a hero, choosing their skill level-ups for ten levels, then drafting artifacts and unit types until you have a heaving army. It's refreshing to cut to the chase.</p></div></div><p>So far, Heroes of Might and Magic: Olden Era also features act one of an RPG campaign that takes you through some well-crafted match scenarios, itself serving as a sort of extended tutorial for regular play, but offering challenge in its own right. Starting off with a lenient, Single Hero play structure, you eventually recruit new allies as you try to unravel a conspiracy that's blighting the continent of Jadame with magical fires and odd insect creatures. At points, who you ally with is up to you, shifting things like your starting location for certain missions. At times, the campaign's rule limitations, such as what structures can be built when, can be a bit annoying – but it works well enough, even if it risks encouraging me to play with bad habits I wouldn't want to take across into Classic play.</p><p>Yes, surprising nobody, so far I like my Classic-style, multi-hero scenarios the best – and Heroes of Might and Magic caters well to this traditional mode of play. This allows you to, for instance, have chains of heroes presiding over different regions of a map, able to pass forward artifacts and units to quickly deliver big monsters into your strongest character's pockets, or to act as speedy, disposable scouts into enemy territory.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JeBBVdZ5he9MtJXGcNFqUQ" name="SS_heroes_oe_overworld_7_1080" alt="Planning a route across greenery near a Temple castle in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/JeBBVdZ5he9MtJXGcNFqUQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p>More movement options can often be worth the cost of hiring an extra couple of heroes, especially to help defend your network of towns that generate even more units and resources. But, more heroes also means more temptation. You know that your beefiest hero might be better off battling and avoiding breadcrumbs of shiny crystals, or that your second-tier heroes might not really need all those experience points – but can you really resist the alluring, victorious sound design in order to stay on task?</p><div><blockquote><p>Can you really resist the alluring, victorious sound design in order to stay on task?</p></blockquote></div><p>Gallop into tough enough foes (weaker groups will run away, leaving you the choice to mow them down or leave them), and battle will commence. Olden Era's skirmishes take place on hex-grids, just like the classic Heroes titles. Combat is simple on the surface, but meaty and appropriately tactical. Units take it in turns to move and attack, while your hero commander can chip in whenever you have control to cast spells from buffs, debuffs, or flinging a handy fireball. Heroic attacks can also supplement your army's damage as focus builds up over the fight that you can spend. While all units have basic attacks, they can also deploy spell-like specials of their own that can turn the tide of battle in the right situation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F3EGAWhFPNKvzyn6yFwzoV" name="SS_heroes_oe_siege_angel_1080" alt="A necropolis faction sieges Temple in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/F3EGAWhFPNKvzyn6yFwzoV.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p>Your army themselves are abstracted 'stacks'. Your 20 minotaur lords are one character on-screen you command, but it's also up to you how you assemble your units across your hero's seven unit slots. Just because each faction has seven tiers of units doesn't mean you need to fill them up a slot at a time. 200 faun archers, for instance, might be better off split into two lots of 100 to double their turns and split themselves as an enemy target, at the cost of lower cumulative stats.</p><p>Likewise, control different faction towns or unit outposts, and there's nothing stopping you from fronting a diverse army at the cost of lower morale – angels fighting alongside vampires, mixing black dragons with a legion of insects, or going all-in on ranged attackers from across the region.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ys5neL4Ahr2iYAAphnCwxB" name="SS_heroes_oe_temple_choose_upgrade_1080" alt="The upgrade screen for Temple in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/Ys5neL4Ahr2iYAAphnCwxB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Scenario setting</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xnSnY5wmYpbJJMGwbyp8GS" name="SS_heroes_oe_box2_scenario_1080" caption="" alt="in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/xnSnY5wmYpbJJMGwbyp8GS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p class="fancy-box__body-text">Quick-play also includes eight 'scenario' challenge maps that have unique rules and win conditions and can be pleasingly tricky. Just, don't confuse them with Challenge mode, which are actually tutorials, and are themselves distinct from the Tutorial.</p></div></div><p>Each unit can also be upgraded between two different paths with differing skills and stats, meaning that even within a single faction there are strategic choices to be made with how you customize your army. That can be as simple as deciding whether to evolve your skeletons into melee-centric skeleton warriors, or the ranged skeleton archers, to deciding whether herbomancers should become the bee-summoning sporemancers, or mana-boosting murmurmancers.</p><p>How much you want to worry about that depth is up to you. The richness of classic play is simplified across Heroes of Might and Magic: Olden Era's other modes, but in ways that allow for a shift in focus that can feel just as rewarding to explore rather than detracting from the experience. Single Hero play, for example, isn't just a campaign consideration, but a full play mode in its own right. The core rules are essentially the same as Classic, but only allows players one hero each to do everything, less character management making for streamlined play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3pecJctek8ZwssNn75ax7d" name="SS_heroes_oe_battle_3_1080" alt="A dungeon army fights temple on an open field in Heroes of Might and Magic: Olden Era" src="https://cdn.mos.cms.futurecdn.net/3pecJctek8ZwssNn75ax7d.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hooded Horse)</span></figcaption></figure><p>This is the mode I chafe against the most, because I've become used to having all my minions – but it's still a great way to play as I appreciate the snappier pace, and I'd definitely encourage those overwhelmed at the prospect of multiple heroes to check it out. The more time I spend with it, the more I appreciate its own nuances compared to Classic. I also appreciate that Unfrozen has provided even Single Hero mode with its own large amount of random-generation map templates specifically geared around getting the most out of Single Hero – 19 here compared to 35 in Classic is still hefty.</p><p>Even in early access, there is already so much to do in Heroes of Might and Magic: Olden Era. While the map builder is still clearly in beta, I'm sure players will quickly start adding to the great maps and map templates already included in this launch. Whether single-player or multiplayer, there's always so much more Olden Era to play. With turn-based strategy RPG mechanics this tight, that respectfully build on the classic that came before while simultaneously feeling fresh and modern in how Unfrozen have evolved them, simply playing more Heroes is always a delight. Now, time to watch that hour count rise.</p><p>Heroes of Might and Magic: Olden Era is being reviewed on PC, with a code provided by the publisher.</p><p><a href="https://www.gamesradar.com/games/strategy/heroes-of-might-and-magic-olden-era-is-leveraging-player-feedback-to-deliver-the-strategy-rpg-ive-longed-for-since-2005/"><em>Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005</em></a></p>
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                                                            <title><![CDATA[ Assassin's Creed 1 remake could be next after Black Flag Resynced, leaker says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-1-remake-could-be-next-after-black-flag-resynced-leaker-says/</link>
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                            <![CDATA[ Ubisoft's CEO already teased "some remakes" back in 2024 ]]>
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                                                                        <pubDate>Mon, 27 Apr 2026 16:32:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed screenshot of Altair walking through a crowded street]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed screenshot of Altair walking through a crowded street]]></media:text>
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                                <p>After <a href="https://www.gamesradar.com/one-of-our-favorite-assassins-creed-games-is-reportedly-getting-a-remake/"><u>years of leaks and rumors</u></a>, Ubisoft has finally unveiled <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a>, which you'd think could put an end to the series' upcoming projects being spoiled. Apparently, that may not be the case, as leakers claim a remake of the first game is also in development, so here we go again.</p><p>As <a href="https://www.eurogamer.net/assassins-creed-1-remake-ubisoft-rumour" target="_blank"><u>highlighted by Eurogamer</u></a>, these latest whispers started following the <a href="https://www.youtube.com/live/Mh1fFIfNaZM?si=i1hqHVY5oA35C2Ou&t=2779" target="_blank"><u>latest episode of the Insider Gaming Weekly podcast</u></a>, in which Insider Gaming co-founder Tom Henderson claimed that "there is another Assassin's Creed remake in the works, one of the earlier ones." While he didn't elaborate on which game this could be, it's now been <a href="https://x.com/xj0nathan/status/2048349984790085668" target="_blank"><u>suggested by content creator j0nathan</u></a> (who Eurogamer notes has served as a fairly reliable Assassin's Creed leaker in the past, having previously <a href="https://www.gamesradar.com/assassins-creed-valhalla-leak-suggests-its-third-big-expansion-is-titled-dawn-of-ragnarok/">leaked the name of Valhalla's Dawn of Ragnarök DLC</a>, for example) that it's actually Assassin's Creed 1.</p><p>While it's worth taking all this with a pinch of salt, the idea that there's another remake in the works isn't surprising at all. In fact, Ubisoft CEO Yves Guillemot already suggested as such back in 2024, when he <a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-says-remakes-of-older-assassins-creed-games-are-coming-and-i-demand-that-one-of-them-be-black-flag/"><u>teased that "players can be excited about some remakes"</u></a> – note the plural there. J0nathan claims (via machine translation) that he heard about this other rumored remake from a contact back in 2023, so the timing roughly lines up there.</p><p>As for whether Assassin's Creed 1 is truly next to receive the remake treatment, it's impossible to say for sure at this point – after all, the fact that a Black Flag remake has been announced first means Ubisoft isn't going in order of release. With that said, the first game in the series is approaching its 20th anniversary next year (sorry to make you feel old), so, it'd be appropriate timing. Again, not that that matters when you look at Black Flag's original release compared to Resynced's, but it feels more impactful when you're looking at the game that started the series as a whole. </p><p>We'll just have to wait and see what comes of this – I can't imagine Ubisoft will fancy a repeat performance of Black Flag Resynced's endless leaks, so it remains to be seen if another remake's existence could be quite as leaky. Then again, if these latest claims do end up being true… we're not off to a great start.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-lead-writer-wrote-2-new-scenes-for-resynced-and-one-of-them-is-now-a-top-5-favorite-for-him/"><u><em>Assassin's Creed: Black Flag lead writer "wrote 2 new scenes" for Resynced, and "one of them is now a top 5 favorite" for him.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed: Black Flag lead writer "wrote 2 new scenes" for Resynced, and "one of them is now a top 5 favorite" for him ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-lead-writer-wrote-2-new-scenes-for-resynced-and-one-of-them-is-now-a-top-5-favorite-for-him/</link>
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                            <![CDATA[ Let's hope it lands for the fans, too ]]>
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                                                                        <pubDate>Mon, 27 Apr 2026 11:51:54 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Apr 2026 11:53:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Two ships in a battle on the sea during the upcoming PS5 game, Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Two ships in a battle on the sea during the upcoming PS5 game, Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>Assassin's Creed 4: Black Flag lead scriptwriter Darby McDevitt has teased some new scenes in the upcoming remake, Black Flag Resynced. </p><p><a href="https://www.gamesradar.com/uk/tag/ubisoft/">Ubisoft</a>'s <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a> may have been the <a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-confirms-assassins-creed-black-flag-resynced-reveal-showcase-as-it-clowns-on-its-own-worst-kept-secret/">"worst-kept secret"</a> in games for well over a year, but finally, the <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-releases-in-july-and-has-been-rebuilt-from-the-ground-up-with-a-reworked-combat-system-new-quests-and-storylines-and-more/">"rebuilt from the ground up"</a> remake of one of the <a href="https://www.gamesradar.com/best-assassins-creed-games/">best Assassin's Creed games</a> has officially been announced and will be released in July. But, despite feeling like it at times, it turns out we actually don't know everything that the upcoming remake has to offer.</p><p>McDevitt – who was lead scriptwriter on the original Black Flag and Revelations (as well as writer on Valhalla, Unity, and Origins)  – reveals on the <a href="https://discord.com/channels/807980567144169472/1496188183505928324/1497036087724478517" target="_blank">Access the Animus Discord</a> (via <a href="https://x.com/TheHiddenOneAC/status/2048104045387141157/photo/1" target="_blank">TheHiddenOneAC</a> on Twitter) that for Resynced, "I wrote two new scenes and amended one in the main story."</p><p>Not only that, McDevitt notes that with the new scenes, "One of them is now a top five favorite scene for me in" Black Flag, and says "I hope y'all love it." He also explains, "You'll wonder why it was never in there to begin with. And that's because I didn't conceive of it until recently!"</p><p>Of course, new scenes and plot additions in remakes are a dangerous game at times, as one wrong narrative choice can completely reframe an entire story. However, if there's one person who should be making decisions like this, it's probably someone who also wrote the original version of the game. </p><p><em></em><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynceds-parkour-builds-on-the-latest-design-improvements-from-recent-assassins-creed-games-says-ubisoft/"><em>Assassin's Creed Black Flag Resynced parkour "builds on" improvements from Shadows and Valhalla.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced will have enough blood to quench a pirate come July, Ubisoft producer promises after its trailer was oddly clean ]]></title>
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                            <![CDATA[ "And it will not be a paid DLC." ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 09:49:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p>Don't worry, <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed Black Flag Resynced</a>'s first trailer might have been oddly sanitized, but the final game will be bloody enough to quench a pirate's appetite for violence.</p><p>Ubisoft finally unveiled its worst-kept secret to the world yesterday with an extended trailer diving deep into its remade pirate adventure. It looked great, except for the fact that every time main man Edward Kenway stabbed someone in the gut or shot them in the eye, they simply flopped over bloodless like a stunt actor.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PhQ3yQjUgAc" allowfullscreen></iframe></div></div><p>After some fans questioned if the company was censoring its normally bloody series, the remake's lead producer Justin Ng chimes in to say that's not the case. "A few things to quickly address I guess (without getting into trouble hopefully)," he <a href="https://x.com/thatjustinng/status/2047508810210930717" target="_blank">tweets</a>. "There WILL be blood in the final game, and it will not be a paid DLC."</p><p>The Black Flag Resynced lead also notes that the dev team is aware of complaints aimed at the game's excessive VFX and audio cues during combat, so "it's being toned down" in time for the remake's full launch on July 9 for PC, PS5, and Xbox Series X|S.</p><p>One thing we didn't see too much of in its reveal trailer was the series' signature stealthy-stabby bits: blending into crowds, hiring dancers for distractions, acting super duper casual by just sitting on a bench. Responding to another fan on social media worried about whether those social stealth elements remain intact, Ng simply says "it's still there. #Faithful."</p><p>Ubisoft preemptively got ahead of genre backlash, too. Game director Richard Knight notes that <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-remains-a-solo-adventure-and-character-driven-experience-says-ubisoft-lead-it-is-not-an-rpg/">Black Flag Resynced is both a single-player adventure and definitely not an RPG</a>, unlike the newer AssCreed games that lean on levelling up and stats.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/cashing-in-10-years-of-irony-ubisoft-taps-skull-and-bones-studio-to-lead-assassins-creed-black-flag-resynced-development/"><em>Cashing in 10 years of irony, Ubisoft taps Skull & Bones studio to lead Assassin's Creed: Black Flag Resynced development.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ Cashing in 10 years of irony, Ubisoft taps Skull & Bones studio to lead Assassin's Creed: Black Flag Resynced development ]]></title>
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                            <![CDATA[ Well, it makes sense ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 21:00:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                <p>The long-expected reveal of <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/">Assassin's Creed: Black Flag Resynced</a>, a<a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-releases-in-july-and-has-been-rebuilt-from-the-ground-up-with-a-reworked-combat-system-new-quests-and-storylines-and-more/"> "ground up" remake</a> bringing the pirate adventure up to modern standards in July, brought a surprising and bittersweet reveal with it: Ubisoft Singapore is leading development.</p><p>You may remember this particular studio – as <a href="https://www.pcgamer.com/games/assassins-creed/the-ubisoft-studio-that-spent-10-years-making-black-flag-spinoff-skull-and-bones-comes-full-circle-by-remaking-black-flag/" target="_blank">PC Gamer</a> spotted, one of <em>many</em> working on Resynced – for the long, long development of Skull and Bones, a different Ubisoft pirate game. Pertinently, Ubisoft Singapore was also among the fleet of original Black Flag developers. </p><p>Skull and Bones ironically began as an expansion for the original Black Flag that would build on its popular naval combat. Through 10 years of production shifts and delays (and more delays, and then even more delays), it morphed into what its Steam page now calls "an open world naval action RPG" with <a href="https://www.gamesradar.com/games/action/with-ubisofts-dire-finances-widespread-cancellations-and-a-disastrous-launch-working-against-it-famously-aaaa-game-skull-and-bones-celebrates-year-2-with-a-big-ol-kraken/">live service trappings like seasons and battle passes</a>. </p><p>Unlike Skull and Bones, Black Flag sold and reviewed pretty darn well, hence its incoming remake. It's oddly fitting to see Ubisoft Singapore return to the ship that started it all after a rocky decade and change – which, to be fair, also saw the studio work on a medley of other, well-received Assassin's Creed games. </p><p>The two games are almost emblematic of the eras of Ubisoft. If you cut the company open like a tree and stopped to count the rings, Black Flag would be part of a much more golden age. But for several years, Ubisoft's many studios have struggled to produce a hit, <a href="https://www.gamesradar.com/games/assassins-creed-studio-ubisoft-returns-with-more-bad-news-proposing-voluntary-layoffs-that-could-cut-up-to-200-people-at-its-france-location/">let alone meet investor expectations</a>. Through its protracted production issues, Skull and Bones always felt like the perennial example of things gone wrong, and was easy to point to. </p><p>Assassin's Creed: Black Flag Resynced, especially with Ubisoft Singapore at the helm after some hard times, feels like another bid in <a href="https://www.gamesradar.com/games/assassin-s-creed/several-assassins-creed-single-player-and-multiplayer-games-to-come-ubisoft-promises-plus-more-far-cry-amid-further-restructuring-across-the-company/">Ubisoft's proposed turnaround</a> (which has notably been built atop thousands of layoffs).  </p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/the-5-biggest-changes-coming-to-assassins-creed-black-flag-resynced/"><em>The 5 biggest changes coming to Assassin's Creed Black Flag Resynced</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ The 5 biggest changes coming to Assassin's Creed Black Flag Resynced  ]]></title>
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                            <![CDATA[ Avast me hearties! These are the biggest changes coming to the Assassin's Creed Black Flag Resynced remake ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:28:14 +0000</updated>
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                                                                                                <author><![CDATA[ heather.wald@futurenet.com (Heather Wald) ]]></author>                    <dc:creator><![CDATA[ Heather Wald ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C49K85cGeET5bdXry39ZfF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Heather Wald is the Evergreen Editor for games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You&#039;ll also see her contribute op-eds, interview-led features, and more. In her spare time, you&#039;ll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Edward Kenway leans on a tiled roof as he looks out across Havana in the sunshine in Assassin&#039;s Creed Black Flag Resynced, with an orange GamesRadar+ Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Edward Kenway leans on a tiled roof as he looks out across Havana in the sunshine in Assassin&#039;s Creed Black Flag Resynced, with an orange GamesRadar+ Big Preview frame]]></media:text>
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                                <p>We finally have our first official look at <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> ahead of its release on July 9, 2026, and it promises to be one very big swashbuckling reunion with Edward Kenway. <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-releases-in-july-and-has-been-rebuilt-from-the-ground-up-with-a-reworked-combat-system-new-quests-and-storylines-and-more/">Entirely rebuilt</a> on Ubisoft's latest Anvil Engine, Ubisoft is setting out to deliver a "faithful remake" that will continue to be a "solo adventure and character-driven experience", with game director Richard Knight stressing "it is not an RPG". </p><p>But we can also expect to set sail with <a href="https://www.gamesradar.com/games/assassin-s-creed/13-years-on-assassins-creed-black-flag-resynced-is-finally-fixing-the-biggest-problem-i-had-with-the-original/">some exciting new content and changes</a> that aim to improve the original 2013 experience. Alongside a visual overhaul with high resolution textures, enhanced lighting, and a new dynamic weather system that will make the Caribbean setting feel more alive, here are the five biggest changes that will be introduced in the Assassin's Creed Black Flag Resynced remake. </p><h2 id="5-the-combat-system-has-been-reworked">5. The combat system has been reworked</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gM5G7AU8CaNMV2LjUxRope" name="assets_2026_04_1776929600_ACBFR_ConceptArt_PirateLife_Static_23.04.26_615PMCEST" alt="Assassin's Creed Black Flag Resynced concept of Edward Kenway fighting a solider atop a bridge in the Caribbean" src="https://cdn.mos.cms.futurecdn.net/gM5G7AU8CaNMV2LjUxRope.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5BAvKb7DhM3XAK34kRtbQM" name="SS_acbfr_gr_bigpreview_hub_v6_v2" caption="" alt="Edward Kenway from Assassin's Creed Black Flag Resynced holds out his pirate sword in front of the GamesRadar+ Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/5BAvKb7DhM3XAK34kRtbQM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text">This month, we're shipshape and ready to cruise the gaming seas with our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub">Assassin's Creed Black Flag Big Preview</a>, with new dev access and hands-on with the game!</p></div></div><p>The combat in Assassin's Creed Black Flag Resynced has been reworked into an "action oriented experience" that sees you perform faster, more fluid attacks and parries. Successfully landing a parry will allow you to follow up with "up to four-chained takedowns" , so you can take out foes with flourish. With dual swords, pistols, and hidden blades in your arsenal, the reveal also showed off the return of the grappling hook and smoke bombs, as well as the fact that we can now use walls, ledges, and breakables in the environment to our advantage in combat.</p><h2 id="4-parkour-and-stealth-have-been-improved">4. Parkour and stealth have been improved </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bb2jipxG2UMps9MLLHvABN" name="assets_2026_04_1776929556_ACBFR_Screenshot_Static_16x9_Stealth_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner" src="https://cdn.mos.cms.futurecdn.net/bb2jipxG2UMps9MLLHvABN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Assassin's Creed Black Flag Resynced will also benefit from the tighter controls and fluid movement of more recent Assassin's Creed games. With parkour building "on the latest design improvements", Kenway will be able to free jump, and perform back and side ejects from ledges. With more reactive movements overall, the stealth system has also been refined, meaning that Kenway can now crouch freely at any time during your adventures to let you be a truly sneaky pirate. </p><h2 id="3-jackdaw-enhancements-and-no-more-loading-screens">3. Jackdaw enhancements and no more loading screens</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vNrrMrZsuGxoyLH22wRdPf" name="assets_2026_04_1776929555_ACBFR_Screenshot_Static_16x9_VistaSunrise_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced, four individuals cross a bridge from a ship towards a port, with the sun setting in the background" src="https://cdn.mos.cms.futurecdn.net/vNrrMrZsuGxoyLH22wRdPf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The trusty Jackdaw ship has gotten some enhancement, with more fire power and new upgrades. Plus, you can now take to the seas with your very own pet cat or monkey on board. Better yet, your adventures at sea will no longer see you enter a loading screen when you go to set anchor up at one of the major cities. Yes, the loading screens of the 2013 adventure will be a thing of the past in Assassin's Creed Black Flag Resynced, with "seamless access to cities and locations" to make the world feel more alive and immersive as you sail from port to port. </p><h2 id="2-new-quests-and-storylines">2. New quests and storylines </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J36HEsNCTEGQhvMWCb582C" name="assets_2026_04_1776929644_ACBFR_BlackbeardCloseup_Static_16x9_23.04.26_615PMCEST (1)" alt="Assassin's Creed Black Flag Resynced key art showing famous pirate Blackbeard" src="https://cdn.mos.cms.futurecdn.net/J36HEsNCTEGQhvMWCb582C.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>As a story-driven adventure, Ubisoft confirmed that Black Flags multiplayer and DLC won't be making a return, but we will be getting additional story content and missions, with Kenway actor Matt Ryan capturing new mocap scenes for the remake. So far, we know Resynced will include three new recruitable officers for the Jackdaw who each have their own unique abilities and storylines to discover, narrative arcs for familiar faces like Blackbeard and Stede, and a scene with Kenway's wife Caroline. Existing tailing and eavesdropping missions have also been revamped, too, meaning you'll no longer be instantly desynchronized upon detection like you were in the original. </p><h2 id="1-modern-side-of-the-story-will-feature-new-moments">1. Modern side of the story will feature "new moments"</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phUr9PUqJHPLY4b88JEJAA" name="assets_2026_04_1776929599_ACBFR_ConceptArt_AfricanJungleBiome_Static_23.04.26_615PMCEST" alt="Assassin's Creed Black Flag Resynced concept art showing Edward Kenway standing on a beach in the Caribbean" src="https://cdn.mos.cms.futurecdn.net/phUr9PUqJHPLY4b88JEJAA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>In the original Black Flag, the modern day side of the story relating to Abstergo all took place in first-person after Desmond's story came to a close in Assassin's Creed 3. Original Black Flag creative director Jean Guesdon said this was a "transition moment" for the series because of "Desmond's story and what it meant at the time", but for Black Flag Resynced, the team recognized a need to make some changes. Now, as the "modern day has evolved", Resynced will be approaching the modern day with a focus on Edward's journey, with, in the words of current creative director Paul Fu, "modern day rifts" featuring "new moments that focus on Edward's internal struggles". </p><p><em>Look ahead to more exciting future releases with our roundup of </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games for 2026</em></a><em> and beyond. </em></p>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced Collector's Edition comes full circle with an Edward Kenway statue that helped leak the game months ago ]]></title>
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                            <![CDATA[ Plus a cloth map, log book, and more ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 16:15:00 +0000</pubDate>                                                                                                                                <updated>Thu, 23 Apr 2026 16:28:28 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Heather Wald ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Zoomed-in image of Assassin&#039;s Creed Black Flag Resynced Collector&#039;s Edition shows an Edward Kenway statue.]]></media:description>                                                            <media:text><![CDATA[Zoomed-in image of Assassin&#039;s Creed Black Flag Resynced Collector&#039;s Edition shows an Edward Kenway statue.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> has finally been unveiled, and while leaks and rumors have meant that the wait has felt much longer than it might have had Ubisoft's marketing gone to plan, the most dedicated Black Flag fans have been rewarded for their patience… with a Collector's Edition starring a statue that helped leak the game months ago. </p><p>As shown today during Ubisoft's big Assassin's Creed Black Flag Resynced reveal showcase, the Collector's Edition is full of trinkets and goodies just begging to be displayed on a shelf. The star of the show is a 12-inch Edward Kenway statue – it shows the protagonist sitting on a treasure chest, holding a cutlass, in front of a ship's wheel and flag. </p><p>If you've been keeping up with the many, many Black Flag leaks, this statue might look familiar. <a href="https://www.gamesradar.com/games/assassin-s-creed/latest-assassins-creed-4-black-flag-remake-leak-prompts-ubisoft-to-directly-respond-with-a-classic-gta-san-andreas-meme-ah-s-here-we-go-again/"><u>It actually surfaced online back in January</u></a> after being sold on the secondhand site Vinted, and after going viral on Twitter, Ubisoft responded with the GTA: San Andreas "ah shit, here we go again" meme, suggesting we weren't meant to see it quite yet. So, folks were right about it being connected to the remake, after all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JxFw9kyrdAvVXATnEhozZX" name="ACBFR collector's" alt="Assassin's Creed Black Flag Resynced Collector's Edition." src="https://cdn.mos.cms.futurecdn.net/JxFw9kyrdAvVXATnEhozZX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Otherwise, in addition to the game itself, there's a cloth world map, a sea shanty music sheet, metal brooch, and a steelbook. The other highlight has to be Edward's log book, which per actor Matt Ryan, is full of "diary entries" about "all of his adventures." There's some digital content, too – specifically, the Master Assassin character and naval pack and Blackbeard's crimson pack – adding a bunch of cosmetics to the game. </p><p>All in all, it's a solid selection of stuff, but as you might expect, it doesn't sound like it's going to come cheap. Prominent leaker Billbil-kun, who accurately shared the $59.99 pricing for the standard edition of Resynced before the official announcement, <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-price-leaks-ahead-of-official-reveal-and-if-you-were-hoping-this-2013-titles-remake-would-be-cheaper-ive-got-some-bad-news/">claims that the Collector's Edition is set to cost $199.99 / £174.99</a>. I'm sure plenty of Black Flag fans will still cave, but it seems that it's definitely going to be a considered purchase.</p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-3-director-says-ubisoft-held-back-on-the-ship-sailing-stuff-until-black-flag-because-they-were-worried-the-tech-wouldnt-work-and-i-have-to-say-that-was-100-percent-the-right-call/"><u><em>Assassin's Creed 3 director says Ubisoft held back on the ship-sailing stuff until Black Flag because they were worried the tech "wouldn't work," and I have to say that was 100% the right call.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3bMX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3bMX.js" async></script>
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                                                            <title><![CDATA[ 13 years on, Assassin's Creed Black Flag Resynced is finally fixing the biggest problem I had with the original ]]></title>
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                            <![CDATA[ Preview | With new content and bountiful improvements, Assassin's Creed Black Flag Resynced is helping me find my sea legs again ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 16:15:00 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Apr 2026 08:35:53 +0000</updated>
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                                                                                                <author><![CDATA[ heather.wald@futurenet.com (Heather Wald) ]]></author>                    <dc:creator><![CDATA[ Heather Wald ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C49K85cGeET5bdXry39ZfF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Heather Wald is the Evergreen Editor for games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You&#039;ll also see her contribute op-eds, interview-led features, and more. In her spare time, you&#039;ll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[In Assassin&#039;s Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner]]></media:description>                                                            <media:text><![CDATA[In Assassin&#039;s Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner]]></media:text>
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                                <p>I fell off Assassin's Creed Black Flag in a big way back in 2013. I've been a huge fan of the series for almost two decades, and that's an admission I've always said in hushed tones. For many, Black Flag is one of the <a href="https://www.gamesradar.com/best-assassins-creed-games/">best Assassin's Creed games</a> out there, after all, and no one was more surprised than I was about the fact that I just didn't get on with it. On paper, everything about it appealed to me: swashbuckling adventures, the open seas of the Caribbean, treasure hunting. And who wouldn't want to be a charismatic pirate who commands their own ship?</p><p>In practice, though, one particular type of mission kept getting in my way, and eventually made me lower my pirate flag for good. Fast forward 13 years on, and as I watch a presentation for the upcoming remake, <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a>, I'm delighted to discover that Ubisoft is directly addressing what even the studio calls a "big pain point" in the original's stealth experience. While the fix that's being introduced promises to put the wind back in my sails, after seeing how, in the words of game director Richard Knight, "the entire adventure [has been] rebuilt using the latest Anvil Engine", it's far from the only reason I'll finally be giving Edward Kenway's journey another chance when it drops on July 9, 2026 on PC, PS5, and Xbox Series X.</p><h2 id="following-through">Following through </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z46Ttf2Zuqnq8Huag9zDBW" name="assets_2026_04_1776929555_ACBFR_Screenshot_Static_16x9_VistaBoat_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced, Edward Kenway stands on the edge of the Jackdaw ship and looks out over the ocean" src="https://cdn.mos.cms.futurecdn.net/z46Ttf2Zuqnq8Huag9zDBW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>It's the original Black Flag's tailing missions that made me think a pirate's life wasn't for me at launch. These involve following a target by land or sea, without the ability to crouch – with many involving slow boat maneuvers – and my frustration stemmed from the fact that you instantly desynchronize back to nasty checkpoints upon detection. Eventually, they got in the way of me actively wanting to finish the game, and I sadly never did. </p><p>In Assassin's Creed Black Flag Resynced, though, Ubisoft has "revamped" eavesdropping and tailing missions, meaning you'll no longer be desynchronized when you're spotted. Instead, the "action will continue", and you'll have to adapt to the changing tides of your objective if you're percieved. Not only should this remove irksome friction, but it will also present fresh new ways to complete these particular missions. Better yet, as Knight says, stealth "has its share of improvements, too", with Kenway now having the ability to crouch at any time to get properly sneaky. </p><p>During the presentation, Jean Guesdon, who worked as creative director on the original and is now head of content for Assassin's Creed, said Black Flag was always about trying to deliver on two fantasies: pirate and assassin. As someone who loves going all in on the cloak and dagger, I'm glad to hear that the assassin side is getting some tweaks, with Knight saying stealth's improvements will "open up more tactical routes and subtle approaches, letting you shape the adventure the way you want".</p><h2 id="yo-ho-yo-ho-a-pirate-s-life-for-me">Yo ho, yo ho, a pirate's life for me</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BvfUnqYP4KyBsfctvQZwgW" name="assets_2026_04_1776929556_ACBFR_Screenshot_Static_16x9_NavalGameplay_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced the Jackdaw ship engages in combat against another ship" src="https://cdn.mos.cms.futurecdn.net/BvfUnqYP4KyBsfctvQZwgW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Changing tides</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4rHMMFXqcztebfXjN893rP" name="assets_2026_04_1776929643_ACBFR_EdwardCloseup_Static_16x9_23.04.26_615PMCEST" caption="" alt="Assassin's Creed Black Flag Resynced key art showing protagonist Edward Kenway pointing dual wielding pistols" src="https://cdn.mos.cms.futurecdn.net/4rHMMFXqcztebfXjN893rP.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/assassin-s-creed/the-5-biggest-changes-coming-to-assassins-creed-black-flag-resynced/"><strong>The 5 biggest changes coming to Assassin's Creed Black Flag Resynced</strong></a></p></div></div><p>Of course, the pirate side is seeing some new content and changes, too, with a reworked combat system that's more action-orientated and sees you perform reactive parries and take-downs. There will also be more fluid parkour, additional fire power and new upgrades for Kenway's Jackdaw ship, and even the ability to have a cat or monkey as a pet on board while you're at sea. Other big notable additions include some fresh faces in new recruitable officers who offer up unique abilities for the Jackdaw, new narrative arcs for existing characters like Blackbeard and Stede, and new chapters and missions. </p><p>A lot has changed in terms of tech since the original release, and I can already see how the glittering seas and sandy beaches of the Caribbean will benefit from Resynced's rebuild, with the Anvil Engine bringing visual enhancements, a "new dynamic weather system", and the promise of "seamless access to cities and locations" as you explore the open world. As someone who bounced off the 2013 release, I'm buoyed by all of these additions and enhancements, but if you were a big fan of the original, it really sounds like Ubisoft is trying to retain what makes Black Flag, well, <em>Black Flag</em>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vNrrMrZsuGxoyLH22wRdPf" name="assets_2026_04_1776929555_ACBFR_Screenshot_Static_16x9_VistaSunrise_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced, four individuals cross a bridge from a ship towards a port, with the sun setting in the background" src="https://cdn.mos.cms.futurecdn.net/vNrrMrZsuGxoyLH22wRdPf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div><blockquote><p>"This remains a solo adventure and character-driven experience. It is not an RPG."</p><p>Richard Knight, game director</p></blockquote></div><p>"Assassin's Creed Black Flag Resynced matters deeply to us and to you," says Knight. "That's why we took the time to rebuild it with the care it deserves. This remains a solo adventure and character-driven experience. It is not an RPG. The focus stays on how you play and how you explore the world, and as we developed the game, we organized dedicated workshops with our community. These early player feedbacks played an important role in refining many of these elements."</p><p>"The one thing that was non-negotiable is the original story of Edward Kenway," Resynced creative director Paul Fu says. "We have never approached Resynced as a reinvention. Our goal is to carry Jean's [Guesdon] vision forward, and today, we have much more room to do so. Since the game is engineered and rebuilt on Ubisoft's latest Anvil [Engine], it allows us to push dynamism, gameplay, [and] immersion further while keeping the original vision and story intact." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K2BppkcWDEnKMCEYYHRoSN" name="assets_2026_04_1776929555_ACBFR_Screenshot_Static_16x9_HavanaVista_230426_615PMCEST" alt="In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana" src="https://cdn.mos.cms.futurecdn.net/K2BppkcWDEnKMCEYYHRoSN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>What's piqued my interest the most, though, are the changes being made to the modern day side of the story in Black Flag. While Ubisoft has yet to confirm what exactly it will entail, Guesdon said that in 2013, it reflected "where the franchise was at", describing it as a "transition moment, especially with Desmond's story and what it meant at that time", with Assassin's Creed 3 sealing Desmond's fate. </p><p>Recognizing that "changes were needed", Fu added that the "modern day has evolved". We can expect to encounter "modern day rifts" with "new moments that focus on Edward's internal struggles". Even if I'm not as well versed in this part of the <a href="https://www.gamesradar.com/assassins-creed-timeline/"><u>Assassin's Creed timeline</u></a>, as a self-proclaimed lore fiend, I'm very keen to discover what this will do for the storyline. </p><p>A lot of what we've heard of Assassins' Creed Black Flag Resynced is as much music to my ears as the sea shanties are on board the Jackdaw. While the entries that center around cities have always captured my heart the most over the years, the improvements being introduced have sold me, and I'm looking forward to letting my pirate flag fly once more this July. </p><p><em>Getting ready for the swashbuckling adventure to return? Check out our guide for how to play the </em><a href="https://www.gamesradar.com/games/assassins-creed-games-in-order/"><em>Assassin's Creed games in order</em></a><em>: chronologically and by release date. </em></p>
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