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                            <title><![CDATA[ Latest from GamesRadar+ AU in Sony ]]></title>
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                                                            <title><![CDATA[ Phantom Blade Zero State of Play bravely leaves comments on, is flooded with PlayStation fans telling Sony "no disc no buy" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony left the comments live on yesterday's <a href="https://www.gamesradar.com/phantom-blade-zero/"><u>Phantom Blade Zero</u></a> State of Play, and the chat was pretty much exactly what you would expect.</p><p>Back in July, <a href="https://www.gamesradar.com/tag/sony/"><u>Sony</u></a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it will stop making discs for new games in 2028</u></a>, which naturally caused uproar within the community of fans who still want to buy physical games. This has been very much targeted, with the likes of a <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> trailer <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>being bombarded with comments</u></a> demanding Sony change its mind – as is the case with most trailers on the PlayStation YouTube channel and <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>most posts on the PlayStation social accounts</u></a>, even games not published by Sony.</p><p>However, Sony seems somewhat unphased, saying that <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>"we don't see that there will be any negative impact on our business,"</u></a> further evidenced by the fact it didn't bother to turn off comments for the <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-pre-orders-officially-live-at-usd60-and-the-sekiro-esque-soulslike-is-getting-a-20-minute-state-of-play-from-sony-next-week/"><u>Phantom Blade Zero State of Play</u></a><u>.</u></p><p>During the 20 minute deep dive, the live chat was bombarded with chants of "no disc no buy" and a mass amount of disc emojis. And, via a clip from Twitter user thegamersjoint, it looks like the live chat was not stopping at all, hopefully sending the message to Sony. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089534457267331152"><p lang="en" dir="ltr">playstation have the chat enabled for the phantom blade zero live showcase and oh my fucking god bro, they actually don't care 💀💀💀 pic.twitter.com/NeISEoLHZE<a href="https://twitter.com/cantworkitout/status/2089534457267331152">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This has also continued into the comments on the <a href="https://www.youtube.com/watch?v=blh1v1dGJ2s" target="_blank">on-demand version </a>of the video, with tongue-in-cheek comments the likes of "Phantom Disc Zero" and "I'll buy it when it comes out in physical format" flooding the section. </p><p>Unfortunately, Sony's decision is having a knock-on effect on games outside of its publishing library. Phantom Blade Zero has been looking pretty sick for years, but its biggest presentation to date has now been overshadowed by Sony's decision to cull physical discs (which has likely made the apparent lack of discs for Phantom Blade Zero a bit more controversial). However, reportedly in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>have sold more than 100,000 physical copies</u></a> in the US so far, so it feels like people will need to vote with their wallets for Sony to pay attention.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-state-of-play-bravely-leaves-comments-on-is-flooded-with-playstation-fans-telling-sony-no-disc-no-buy/</link>
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                            <![CDATA[ "I'll buy it when it comes out in physical format" ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 10:45:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Phantom Blade Zero]]></media:description>                                                            <media:text><![CDATA[Phantom Blade Zero]]></media:text>
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                                <p>Sony left the comments live on yesterday's <a href="https://www.gamesradar.com/phantom-blade-zero/"><u>Phantom Blade Zero</u></a> State of Play, and the chat was pretty much exactly what you would expect.</p><p>Back in July, <a href="https://www.gamesradar.com/tag/sony/"><u>Sony</u></a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it will stop making discs for new games in 2028</u></a>, which naturally caused uproar within the community of fans who still want to buy physical games. This has been very much targeted, with the likes of a <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> trailer <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>being bombarded with comments</u></a> demanding Sony change its mind – as is the case with most trailers on the PlayStation YouTube channel and <a href="https://www.gamesradar.com/games/it-sure-feels-like-playstation-underestimated-the-backlash-to-ending-physical-games-its-first-post-in-a-week-has-been-besieged-by-disc-defenders/"><u>most posts on the PlayStation social accounts</u></a>, even games not published by Sony.</p><p>However, Sony seems somewhat unphased, saying that <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>"we don't see that there will be any negative impact on our business,"</u></a> further evidenced by the fact it didn't bother to turn off comments for the <a href="https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-pre-orders-officially-live-at-usd60-and-the-sekiro-esque-soulslike-is-getting-a-20-minute-state-of-play-from-sony-next-week/"><u>Phantom Blade Zero State of Play</u></a><u>.</u></p><p>During the 20 minute deep dive, the live chat was bombarded with chants of "no disc no buy" and a mass amount of disc emojis. And, via a clip from Twitter user thegamersjoint, it looks like the live chat was not stopping at all, hopefully sending the message to Sony. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089534457267331152"><p lang="en" dir="ltr">playstation have the chat enabled for the phantom blade zero live showcase and oh my fucking god bro, they actually don't care 💀💀💀 pic.twitter.com/NeISEoLHZE<a href="https://twitter.com/cantworkitout/status/2089534457267331152">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This has also continued into the comments on the <a href="https://www.youtube.com/watch?v=blh1v1dGJ2s" target="_blank">on-demand version </a>of the video, with tongue-in-cheek comments the likes of "Phantom Disc Zero" and "I'll buy it when it comes out in physical format" flooding the section. </p><p>Unfortunately, Sony's decision is having a knock-on effect on games outside of its publishing library. Phantom Blade Zero has been looking pretty sick for years, but its biggest presentation to date has now been overshadowed by Sony's decision to cull physical discs (which has likely made the apparent lack of discs for Phantom Blade Zero a bit more controversial). However, reportedly in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>have sold more than 100,000 physical copies</u></a> in the US so far, so it feels like people will need to vote with their wallets for Sony to pay attention.</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><u><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script>
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                                                            <title><![CDATA[ God of War Laufey star Deborah Ann Woll destroyed The Last of Us 2's infamous golf club prop during her "very first day on set" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Perhaps no single object in all of video games is quite so haunted by infamy as the golf club in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us Part 2</a>. The prop used to represent that golf has apparently remained in PlayStation's motion capture studio for all these years – until, it seems, the day Deborah Ann Woll walked on set for <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>.</p><p>First, if you haven't yet played The Last of Us Part 2 and have somehow avoided learning about its first act twist for all these years, here's a <strong>SPOILER WARNING</strong> for the rest of this article. Still here? Good. The opening hours of The Last of Us Part 2 see Joel, the protagonist of the previous game, brutally beaten to death with a golf club by the vengeful Abby.</p><p>The golf club itself instantly became something of a meme. Now, years later, it still serves both as a symbol of the game's most devastating moment and a lazy shorthand for those who didn't like the way the story went. Either way, the actual prop used in the motion capture sessions for the game is nigh unrecognizable. You can get a brief glimpse of it in the <a href="https://www.youtube.com/watch?v=SC3C7GMMfDU" target="_blank">2024 documentary</a> on the making of The Last of Us Part 2, around the 52:50 mark: a big, purple stick shaped like an elongated baseball bat. </p><p>So you can forgive Deborah Ann Woll, who portrays the title character in God of War Laufey, for not instantly noticing the significance of the purple stick. "My very first day on set for Laufey, we were doing a scene, and they handed me a prop," she says in a San Diego Comic-Con panel. "Unbeknownst to me, this was a <em>very</em> famous prop that they had used on The Last of Us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088280064974635337"><p lang="en" dir="ltr">You’ve heard the story. Now see the evidence. 🪓🏌️‍♀️Deborah Ann Woll’s first day on the set of God of War Laufey certainly made an impression! pic.twitter.com/YT5hriUSdB<a href="https://twitter.com/cantworkitout/status/2088280064974635337">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A clip of Woll's comments was recently shared on <a href="https://x.com/SonySantaMonica/status/2088280064974635337" target="_blank">Twitter</a> by Santa Monica Studio. With an ironic grin, she turns to game director Ariel Lawrence and asks, "Was it a hockey stick? Or a baseball bat?"</p><p>"It was a golf club," Lawrence dryly responds.</p><p>"Some sort of sporting equipment, you know," Woll continues. "They gave it to me, and I was supposed to use it like an axe. And I… broke it."</p><p>The clip also shows footage of the incident. Woll is in normal clothes – not motion capture gear – so this seems to be some sort of test footage or rehearsal session. But she's so into the scene that she absolutely <em>smashes</em> that stick into the ground, where it snaps in two with a loud 'thunk.'  She awkwardly drops the stick, clearly afraid she's broken something important, but in the background, somebody shouts "Yeeeeaaaah! Yeah!" </p><p>"She swung it so hard, it cracked, and it echoed throughout" the motion capture studio, Lawrence says. "And we were like 'hot damn, let's go.'"</p><p><em>God of War Laufey is just one of many </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> worth keeping on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-star-deborah-ann-woll-destroyed-the-last-of-us-2s-infamous-golf-club-prop-during-her-very-first-day-on-set/</link>
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                            <![CDATA[ "We were like 'hot damn, let's go'" ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 17:32:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
                                                    <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Faye holds up a gleaming sword in God of War Laufey]]></media:description>                                                            <media:text><![CDATA[Faye holds up a gleaming sword in God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[Faye holds up a gleaming sword in God of War Laufey]]></media:title>
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                                <p>Perhaps no single object in all of video games is quite so haunted by infamy as the golf club in <a href="https://www.gamesradar.com/the-last-of-us-2-guide-walkthrough/">The Last of Us Part 2</a>. The prop used to represent that golf has apparently remained in PlayStation's motion capture studio for all these years – until, it seems, the day Deborah Ann Woll walked on set for <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>.</p><p>First, if you haven't yet played The Last of Us Part 2 and have somehow avoided learning about its first act twist for all these years, here's a <strong>SPOILER WARNING</strong> for the rest of this article. Still here? Good. The opening hours of The Last of Us Part 2 see Joel, the protagonist of the previous game, brutally beaten to death with a golf club by the vengeful Abby.</p><p>The golf club itself instantly became something of a meme. Now, years later, it still serves both as a symbol of the game's most devastating moment and a lazy shorthand for those who didn't like the way the story went. Either way, the actual prop used in the motion capture sessions for the game is nigh unrecognizable. You can get a brief glimpse of it in the <a href="https://www.youtube.com/watch?v=SC3C7GMMfDU" target="_blank">2024 documentary</a> on the making of The Last of Us Part 2, around the 52:50 mark: a big, purple stick shaped like an elongated baseball bat. </p><p>So you can forgive Deborah Ann Woll, who portrays the title character in God of War Laufey, for not instantly noticing the significance of the purple stick. "My very first day on set for Laufey, we were doing a scene, and they handed me a prop," she says in a San Diego Comic-Con panel. "Unbeknownst to me, this was a <em>very</em> famous prop that they had used on The Last of Us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088280064974635337"><p lang="en" dir="ltr">You’ve heard the story. Now see the evidence. 🪓🏌️‍♀️Deborah Ann Woll’s first day on the set of God of War Laufey certainly made an impression! pic.twitter.com/YT5hriUSdB<a href="https://twitter.com/cantworkitout/status/2088280064974635337">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A clip of Woll's comments was recently shared on <a href="https://x.com/SonySantaMonica/status/2088280064974635337" target="_blank">Twitter</a> by Santa Monica Studio. With an ironic grin, she turns to game director Ariel Lawrence and asks, "Was it a hockey stick? Or a baseball bat?"</p><p>"It was a golf club," Lawrence dryly responds.</p><p>"Some sort of sporting equipment, you know," Woll continues. "They gave it to me, and I was supposed to use it like an axe. And I… broke it."</p><p>The clip also shows footage of the incident. Woll is in normal clothes – not motion capture gear – so this seems to be some sort of test footage or rehearsal session. But she's so into the scene that she absolutely <em>smashes</em> that stick into the ground, where it snaps in two with a loud 'thunk.'  She awkwardly drops the stick, clearly afraid she's broken something important, but in the background, somebody shouts "Yeeeeaaaah! Yeah!" </p><p>"She swung it so hard, it cracked, and it echoed throughout" the motion capture studio, Lawrence says. "And we were like 'hot damn, let's go.'"</p><p><em>God of War Laufey is just one of many </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> worth keeping on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script>
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                                                            <title><![CDATA[ Kratos actor Christopher Judge clarifies he doesn't want to join the God of War TV show because he's "old as balls," but wants game devs to "get the love and respect they deserve" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Christopher Judge, one of the most recognisable and iconic voices in video games, has clarified some recent comments he made on the <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> TV show. Although Ryan Hurst has had to <a href="https://www.gamesradar.com/entertainment/live-action-shows/god-of-war-tv-show-to-recast-kratos-and-reshoot-four-full-episodes-after-the-odyssey-stars-on-set-injury/">abdicate the lead role</a>, the voice of Kratos wasn't throwing in his hat to take Hurst's place, despite initial impressions.</p><p>While attending <a href="https://www.tiktok.com/@fanexpohq/video/7670547434967141639" target="_blank">FanExpo Boston</a>, Judge commented on what he believes is a common problem across video game adaptations. "You have this pre-existing, successful property, and the first thing you do is not hire anyone associated with it," he said.</p><p>"I have no idea why you don't take that cast, those writers, especially when you are going to do episodes that are shot-for-shot remakes of the game," he added, <a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/">referencing The Last of Us</a>. Once these quotes start travelling the internet, it was pointed out that it could be read as him vying for playing Kratos, since Hurst bowed out due to an injury.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088127196686885046"><p lang="en" dir="ltr">I do know. As my kids tell me I’m old as balls. I truly hope they find someone as great as Ryan. I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love. No… https://t.co/BUl9xfSJq5<a href="https://twitter.com/cantworkitout/status/2088127196686885046">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Judge, a television veteran who had a starring role in Stargate SG-1 for years, has since clarified he isn't campaigning for the part, because, for one reason, he's probably a bit too old. "As my kids tell me I'm old as balls," he says on Twitter.</p><p>"I truly hope they find someone as great as Ryan," he adds. "I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love."</p><p>He then gives a nod to Stargate as an example of "the best" writers in television and film. His broader point stands. If you look at <a href="https://www.gamesradar.com/uk/games/rpg/fallout/">Fallout</a>, or Castlevania, or Cyberpunk: Edgerunners, or <a href="https://www.gamesradar.com/uk/the-witcher/">The Witcher</a>, there aren't many people who were involved in the games on the production staff.</p><p>Neil Druckmann has contributed quite heavily to HBO's <a href="https://www.gamesradar.com/uk/games/action/the-last-of-us/">The Last of Us</a>, but he's much more of an exception. It's a shame, because narrative designers seem like an untapped resource for translating a game's universe to another medium, but then, their expertise is in one area and not necessarily the other.</p><p>In any case, I hope we see Judge make a cameo in Amazon's God of War. And wherever he appears, we get a nice loud "Boy," for good measure.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-creator-says-sonys-decision-to-kill-playstation-discs-is-likely-because-the-needs-of-the-many-customers-outweigh-the-needs-of-the-fewer/"><em>God of War creator says Sony's decision to kill PlayStation discs is likely because "the needs of the many customers outweigh the needs of the fewer."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqL0e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqL0e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/kratos-actor-christopher-judge-clarifies-he-doesnt-want-to-join-the-god-of-war-tv-show-because-hes-old-as-balls-but-wants-game-devs-to-get-the-love-and-respect-they-deserve/</link>
                                                                            <description>
                            <![CDATA[ The voice of Kratos wants those he collaborates with to be respected ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:46:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>Christopher Judge, one of the most recognisable and iconic voices in video games, has clarified some recent comments he made on the <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> TV show. Although Ryan Hurst has had to <a href="https://www.gamesradar.com/entertainment/live-action-shows/god-of-war-tv-show-to-recast-kratos-and-reshoot-four-full-episodes-after-the-odyssey-stars-on-set-injury/">abdicate the lead role</a>, the voice of Kratos wasn't throwing in his hat to take Hurst's place, despite initial impressions.</p><p>While attending <a href="https://www.tiktok.com/@fanexpohq/video/7670547434967141639" target="_blank">FanExpo Boston</a>, Judge commented on what he believes is a common problem across video game adaptations. "You have this pre-existing, successful property, and the first thing you do is not hire anyone associated with it," he said.</p><p>"I have no idea why you don't take that cast, those writers, especially when you are going to do episodes that are shot-for-shot remakes of the game," he added, <a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/">referencing The Last of Us</a>. Once these quotes start travelling the internet, it was pointed out that it could be read as him vying for playing Kratos, since Hurst bowed out due to an injury.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088127196686885046"><p lang="en" dir="ltr">I do know. As my kids tell me I’m old as balls. I truly hope they find someone as great as Ryan. I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love. No… https://t.co/BUl9xfSJq5<a href="https://twitter.com/cantworkitout/status/2088127196686885046">August 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Judge, a television veteran who had a starring role in Stargate SG-1 for years, has since clarified he isn't campaigning for the part, because, for one reason, he's probably a bit too old. "As my kids tell me I'm old as balls," he says on Twitter.</p><p>"I truly hope they find someone as great as Ryan," he adds. "I was talking more about our writers and devs. I really want them to get the love and respect they deserve. I hope that for all writers and developers of the games that we love."</p><p>He then gives a nod to Stargate as an example of "the best" writers in television and film. His broader point stands. If you look at <a href="https://www.gamesradar.com/uk/games/rpg/fallout/">Fallout</a>, or Castlevania, or Cyberpunk: Edgerunners, or <a href="https://www.gamesradar.com/uk/the-witcher/">The Witcher</a>, there aren't many people who were involved in the games on the production staff.</p><p>Neil Druckmann has contributed quite heavily to HBO's <a href="https://www.gamesradar.com/uk/games/action/the-last-of-us/">The Last of Us</a>, but he's much more of an exception. It's a shame, because narrative designers seem like an untapped resource for translating a game's universe to another medium, but then, their expertise is in one area and not necessarily the other.</p><p>In any case, I hope we see Judge make a cameo in Amazon's God of War. And wherever he appears, we get a nice loud "Boy," for good measure.</p><p><a href="https://www.gamesradar.com/games/god-of-war/god-of-war-creator-says-sonys-decision-to-kill-playstation-discs-is-likely-because-the-needs-of-the-many-customers-outweigh-the-needs-of-the-fewer/"><em>God of War creator says Sony's decision to kill PlayStation discs is likely because "the needs of the many customers outweigh the needs of the fewer."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqL0e"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqL0e.js" async></script>
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                                                            <title><![CDATA[ "This win was purely out of spite" – Fighting game icon SonicFox says winning Marvel Tokon's first major tournament was fuelled by catching flak for criticizing it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After catching flak for their opinions on Marvel Tokon: Fighting Souls, fighting game icon SonicFox has commented on their win in the game's first major tournament.</p><p>Marvel Tokon has been available for just over a week, and it has already had its first major tournament appearance at CEO 2026 over the weekend. The tournament had 1,057 entrants – the second-highest at the tourney behind Street Fighter 6's 1,110 – including the likes of Marvel vs Capcom legend Justin Wong, Leffen, and SonicFox, who would go on to win the tournament from Losers Top 8. </p><p>While SonicFox is best known for their domination of NetherRealm games like Mortal Kombat and Injustice, they were a big winner in Arc-Sys' previous tag-team fighter Dragon Ball FighterZ, so their win isn't <em>too </em>shocking, but this win also comes in the wake of their criticism of the new fighter. </p><p>Back during the beta, <a href="https://x.com/SonicFox/status/2081524862980620755?s=20" target="_blank">SonicFox said the game</a> "needs way more work still since so many decisions don't make a lot of sense," while adding that "The characters are genuinely pretty interesting, just heavily restricted by the game itself." Naturally, this inspired a ton of comments about SonicFox disliking the game being a skill issue, or using the fact SonicFox primarily plays the generally poorer quality Mortal Kombat games as an excuse to discredit their opinion.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089130529824096724"><p lang="en" dir="ltr">Also this win should definitely make people actually shut the fuck up and let me voice my opinions on the game LMAOOACTUAL delusion to believe that I don’t like a game because I can’t be “good” at it.This win was purely out of spite. I had fun, Tokon just needs some work.<a href="https://twitter.com/cantworkitout/status/2089130529824096724">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After the CEO win, SonicFox took to Twitter to say "this win should definitely make people actually shut the fuck up and let me voice my opinions on the game" and that it's "delusion to believe that I don’t like a game because I can’t be 'good' at it." SonicFox then adds, "This win was purely out of spite" to those reactions to their opinion on the game. </p><p>Marvel Tokon has been struggling out the gate a bit. It <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-is-mixed-on-steam-as-players-report-poor-pc-performance-no-linux-support-and-countries-without-psn-unable-to-play/" target="_blank">launched with rough PC performance</a> (which was swiftly patched by Arc System Works after the game's first weekend), a lack of Linux support, and a requirement for a PSN account, which locks players in certain countries out of the game entirely, resulting in the game sitting at Mixed Steam reviews. This includes seasoned players, like Sajam, who called it <a href="https://www.reddit.com/r/Fighters/comments/1vqosdc/the_game_is_fun_but_i_think_this_is_one_of_the/" target="_blank">"one of the worst fighting game launches," </a> while <a href="https://www.reddit.com/r/MarvelTokon/comments/1viwbx5/maxdood_uninstalls_tokon_pc_after_2_days_of/" target="_blank">Maximillian ended up uninstalling the PC version</a> of the game live on stream to grab a PS5 copy after issues with the port. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says/">analysts reckon</a> the game's reported 485,000 copies sold mark could've been closer to a million had the PC version not had so many issues. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/"><em>Marvel Tokon: Fighting Souls review</em></a><em> to see how Arc System Works' latest stacks up. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODa2mX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODa2mX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fighting/this-win-was-purely-out-of-spite-fighting-game-icon-sonicfox-says-winning-marvel-tokons-first-major-tournament-was-fuelled-by-catching-flak-for-criticizing-it/</link>
                                                                            <description>
                            <![CDATA[ "Delusion to believe that I don’t like a game because I can’t be 'good' at it." ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:23:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Marvel, Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls while flying on his glider, holding a pumpkin-shapped bomb]]></media:description>                                                            <media:text><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls while flying on his glider, holding a pumpkin-shapped bomb]]></media:text>
                                <media:title type="plain"><![CDATA[Green Goblin, in orange colors like Hobgoblin, poses in Marvel Tokon: Fighting Souls while flying on his glider, holding a pumpkin-shapped bomb]]></media:title>
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                                <p>After catching flak for their opinions on Marvel Tokon: Fighting Souls, fighting game icon SonicFox has commented on their win in the game's first major tournament.</p><p>Marvel Tokon has been available for just over a week, and it has already had its first major tournament appearance at CEO 2026 over the weekend. The tournament had 1,057 entrants – the second-highest at the tourney behind Street Fighter 6's 1,110 – including the likes of Marvel vs Capcom legend Justin Wong, Leffen, and SonicFox, who would go on to win the tournament from Losers Top 8. </p><p>While SonicFox is best known for their domination of NetherRealm games like Mortal Kombat and Injustice, they were a big winner in Arc-Sys' previous tag-team fighter Dragon Ball FighterZ, so their win isn't <em>too </em>shocking, but this win also comes in the wake of their criticism of the new fighter. </p><p>Back during the beta, <a href="https://x.com/SonicFox/status/2081524862980620755?s=20" target="_blank">SonicFox said the game</a> "needs way more work still since so many decisions don't make a lot of sense," while adding that "The characters are genuinely pretty interesting, just heavily restricted by the game itself." Naturally, this inspired a ton of comments about SonicFox disliking the game being a skill issue, or using the fact SonicFox primarily plays the generally poorer quality Mortal Kombat games as an excuse to discredit their opinion.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089130529824096724"><p lang="en" dir="ltr">Also this win should definitely make people actually shut the fuck up and let me voice my opinions on the game LMAOOACTUAL delusion to believe that I don’t like a game because I can’t be “good” at it.This win was purely out of spite. I had fun, Tokon just needs some work.<a href="https://twitter.com/cantworkitout/status/2089130529824096724">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After the CEO win, SonicFox took to Twitter to say "this win should definitely make people actually shut the fuck up and let me voice my opinions on the game" and that it's "delusion to believe that I don’t like a game because I can’t be 'good' at it." SonicFox then adds, "This win was purely out of spite" to those reactions to their opinion on the game. </p><p>Marvel Tokon has been struggling out the gate a bit. It <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-is-mixed-on-steam-as-players-report-poor-pc-performance-no-linux-support-and-countries-without-psn-unable-to-play/" target="_blank">launched with rough PC performance</a> (which was swiftly patched by Arc System Works after the game's first weekend), a lack of Linux support, and a requirement for a PSN account, which locks players in certain countries out of the game entirely, resulting in the game sitting at Mixed Steam reviews. This includes seasoned players, like Sajam, who called it <a href="https://www.reddit.com/r/Fighters/comments/1vqosdc/the_game_is_fun_but_i_think_this_is_one_of_the/" target="_blank">"one of the worst fighting game launches," </a> while <a href="https://www.reddit.com/r/MarvelTokon/comments/1viwbx5/maxdood_uninstalls_tokon_pc_after_2_days_of/" target="_blank">Maximillian ended up uninstalling the PC version</a> of the game live on stream to grab a PS5 copy after issues with the port. </p><p>Meanwhile, <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says/">analysts reckon</a> the game's reported 485,000 copies sold mark could've been closer to a million had the PC version not had so many issues. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/"><em>Marvel Tokon: Fighting Souls review</em></a><em> to see how Arc System Works' latest stacks up. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODa2mX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODa2mX.js" async></script>
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                                                            <title><![CDATA[ The PS6 doesn't have a release date yet, Sony CEO says, largely because getting parts is still a nightmare thanks to AI ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We're coming up to the time where <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> would typically reveal the next generation of the PlayStation. But if you're eagerly anticipating the PS6, I would make sure to breathe, because the corporation doesn't have any kind of launch window for the hardware yet.</p><p>Speaking to the <a href="https://www.wsj.com/business/media/sony-ceo-hiroki-totoki-efc8923f" target="_blank">Wall Street Journal</a>, Hiroki Totoki, the CEO of Sony, said there's no release date for the follow-up to the PlayStation 5. Generally speaking, consoles tend to have about seven years before another full iteration comes along. The PS5 launched in late 2020, thus the back half of next year, 2027, is where expectations lay.</p><p>However, it looks and sounds like Sony will be missing that window. Totoki doesn't go into great detail on why, but there are some obvious issues within the game and tech industries right now – he points to the current state of energy and chip supplies, for example, as well as trade wars, noting that "we need to take some action. Otherwise, we cannot survive in this landscape."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>Demand is outstripping supply on parts necessary to build consoles, thanks largely to data centers and tech surrounding generative AI. It's difficult for any manufacturer to consistently keep its products moving right now, never mind launching a system on a global scale.</p><p>On top of that, things are unsteady within game development, to say the least. Most major publishers have undergone layoffs in recent memory, and lots of releases have been canceled or delayed. It's not a strong climate for putting out a new console and stretching those teams even further.</p><p>Similarly, I've got to imagine the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> plays a factor. After a number of delays, it's out this November. Sony will definitely be expecting to shift a healthy amount of consoles for Christmas, and the potential of the PS6 may slow those down a little bit, encouraging those not in any rush to simply wait for the new, shiny platform.</p><p>The same is potentially true for a few other highly anticipated games, like <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a>. Triple-A projects are still looking incredible and running great on the PS5 anyway, so what's the rush?</p><p><a href="https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/"><em>Indie dev says Sony suddenly ended their publishing deal without "any reason," delisting their games and cancelling PS5 port of Steam game with 97% 'overwhelmingly positive' reviews, won't explain or respond "in any way."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-ps6-doesnt-have-a-release-date-yet-sony-ceo-says-largely-because-getting-parts-is-still-a-nightmare-thanks-to-ai/</link>
                                                                            <description>
                            <![CDATA[ Based on usual patterns, PS5's sequel would probably have been due late next year ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 16:19:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony PlayStation]]></media:credit>
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                                <p>We're coming up to the time where <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> would typically reveal the next generation of the PlayStation. But if you're eagerly anticipating the PS6, I would make sure to breathe, because the corporation doesn't have any kind of launch window for the hardware yet.</p><p>Speaking to the <a href="https://www.wsj.com/business/media/sony-ceo-hiroki-totoki-efc8923f" target="_blank">Wall Street Journal</a>, Hiroki Totoki, the CEO of Sony, said there's no release date for the follow-up to the PlayStation 5. Generally speaking, consoles tend to have about seven years before another full iteration comes along. The PS5 launched in late 2020, thus the back half of next year, 2027, is where expectations lay.</p><p>However, it looks and sounds like Sony will be missing that window. Totoki doesn't go into great detail on why, but there are some obvious issues within the game and tech industries right now – he points to the current state of energy and chip supplies, for example, as well as trade wars, noting that "we need to take some action. Otherwise, we cannot survive in this landscape."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/S6Su0IfHRms" allowfullscreen></iframe></div></div><p>Demand is outstripping supply on parts necessary to build consoles, thanks largely to data centers and tech surrounding generative AI. It's difficult for any manufacturer to consistently keep its products moving right now, never mind launching a system on a global scale.</p><p>On top of that, things are unsteady within game development, to say the least. Most major publishers have undergone layoffs in recent memory, and lots of releases have been canceled or delayed. It's not a strong climate for putting out a new console and stretching those teams even further.</p><p>Similarly, I've got to imagine the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> plays a factor. After a number of delays, it's out this November. Sony will definitely be expecting to shift a healthy amount of consoles for Christmas, and the potential of the PS6 may slow those down a little bit, encouraging those not in any rush to simply wait for the new, shiny platform.</p><p>The same is potentially true for a few other highly anticipated games, like <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic: The Heretic Prophet</a>. Triple-A projects are still looking incredible and running great on the PS5 anyway, so what's the rush?</p><p><a href="https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/"><em>Indie dev says Sony suddenly ended their publishing deal without "any reason," delisting their games and cancelling PS5 port of Steam game with 97% 'overwhelmingly positive' reviews, won't explain or respond "in any way."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script>
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                                                            <title><![CDATA[ Indie dev says Sony suddenly ended their publishing deal without "any reason," delisting their games and cancelling PS5 port of Steam game with 97% 'overwhelmingly positive' reviews, won't explain or respond "in any way" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It appears <a href="https://www.gamesradar.com/tag/sony/">Sony</a> has unilaterally cut ties with Ukrainian developer Ternox Games. The company, most notable for anime stock market sim Stonks-9800, claims there's been no explanation from the PlayStation manufacturer over the decision, which will result in its games being delisted and at least one port being canceled.</p><p>Ternox Games made the announcement on August 17, saying its deal with Sony had been unceremoniously canceled. "Sony PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason," the dev writes on <a href="https://x.com/Taimumari/status/2089021552012525708" target="_blank">Twitter</a>.</p><p>"PlayStation Support refuses to listen to my arguments or even respond to my emails in any way," it adds.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089021552012525708"><p lang="en" dir="ltr">STONKS-9800 will not be coming to PS5.Sony @PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.My existing games are scheduled to be removed from the PlayStation Store after August 23. pic.twitter.com/NQRnAmdyRb<a href="https://twitter.com/cantworkitout/status/2089021552012525708">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Stonks-9800 was slated for a PlayStation 5 version, but that's off the table. A shame, because it's a fun, inventive game that could attract a whole other audience on Sony's system. Essentially, you play as a Japanese salary man who's trying to use stocks to make his way up in the world.</p><p>The visuals are heavily influenced by '80s anime, and it's largely text-based. It has over 1,380 reviews on Steam, and 97% of those are positive. Getting on the PS Store would've widened Ternox's potential audience considerably, while offering more fascinating games for the users there.</p><p>The plan was to do a PS5 disc version in 2027, just ahead of <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony ceasing production on physical games</a>. Since that's no longer feasible, Ternox promises to "do my best" to do physical releases on PC and Nintendo Switch.</p><p>A total of 13 earlier releases from Ternox are already available on the PS Store, but you only have until August 23 to get them. These are a mix of in-house releases and from outside developers.</p><p><a href="https://www.gamesradar.com/games/sony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly/"><em>Sony ending PlayStation discs "was always going to happen," says analyst, as the PS6 costing $1,000 would "limit your audience quite significantly"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/indie-dev-says-sony-suddenly-ended-their-publishing-deal-without-any-reason-delisting-their-games-and-cancelling-ps5-port-of-steam-game-with-97-percent-overwhelmingly-positive-reviews-wont-explain-or-respond-in-any-way/</link>
                                                                            <description>
                            <![CDATA[ The games will leave the PS Store on August 23 ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 10:55:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ternox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Stonks-9800]]></media:description>                                                            <media:text><![CDATA[Stonks-9800]]></media:text>
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                                <p>It appears <a href="https://www.gamesradar.com/tag/sony/">Sony</a> has unilaterally cut ties with Ukrainian developer Ternox Games. The company, most notable for anime stock market sim Stonks-9800, claims there's been no explanation from the PlayStation manufacturer over the decision, which will result in its games being delisted and at least one port being canceled.</p><p>Ternox Games made the announcement on August 17, saying its deal with Sony had been unceremoniously canceled. "Sony PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason," the dev writes on <a href="https://x.com/Taimumari/status/2089021552012525708" target="_blank">Twitter</a>.</p><p>"PlayStation Support refuses to listen to my arguments or even respond to my emails in any way," it adds.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089021552012525708"><p lang="en" dir="ltr">STONKS-9800 will not be coming to PS5.Sony @PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.My existing games are scheduled to be removed from the PlayStation Store after August 23. pic.twitter.com/NQRnAmdyRb<a href="https://twitter.com/cantworkitout/status/2089021552012525708">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Stonks-9800 was slated for a PlayStation 5 version, but that's off the table. A shame, because it's a fun, inventive game that could attract a whole other audience on Sony's system. Essentially, you play as a Japanese salary man who's trying to use stocks to make his way up in the world.</p><p>The visuals are heavily influenced by '80s anime, and it's largely text-based. It has over 1,380 reviews on Steam, and 97% of those are positive. Getting on the PS Store would've widened Ternox's potential audience considerably, while offering more fascinating games for the users there.</p><p>The plan was to do a PS5 disc version in 2027, just ahead of <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony ceasing production on physical games</a>. Since that's no longer feasible, Ternox promises to "do my best" to do physical releases on PC and Nintendo Switch.</p><p>A total of 13 earlier releases from Ternox are already available on the PS Store, but you only have until August 23 to get them. These are a mix of in-house releases and from outside developers.</p><p><a href="https://www.gamesradar.com/games/sony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly/"><em>Sony ending PlayStation discs "was always going to happen," says analyst, as the PS6 costing $1,000 would "limit your audience quite significantly"</em></a></p>
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                                                            <title><![CDATA[ Insomniac had to ditch Spider-Man's open-world for Marvel's Wolverine because Logan is "not somebody who has a friendly neighborhood" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After the announcement of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I wondered how much had changed from Insomniac's excellent Spider-Man games. The best part of those previous titles was swinging down digital New York streets, exploring the open world at my own pace. My hands-on time with Marvel's Wolverine put those fears to rest. While the foundations built for those Spider-Man games are clearly present here, the action takes a bloody new form that helps Logan's story sing.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>"Central to the Wolverine player fantasy is claw combat, in much the same way that web swinging is the central element of Spider-Man player fantasy," creative director Marcus Smith says. "So we developed a lot of systems for our combat that supply the fast, fluid, and lethal combat system that you would expect from Wolverine."</p><p>So Insomniac has traded a web-swinging open-world for a mostly linear roller coaster that takes Wolverine on a globe-trotting adventure. It's a game design decision, yes, but one built on the idea of being true to Logan's character – something the developers repeatedly emphasized to me in my interviews with them.</p><h2 id="not-so-friendly-neighborhood">Not-so-friendly neighborhood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nwpV7NnZJjsNCww5VMq3Ha" name="SS_MW_PREVIEWS_LOGAN_4k_2026_1080" alt="A close-up of Logan without a mask in Marvel's Wolverine for PS5, wearing tactical military gear" src="https://cdn.mos.cms.futurecdn.net/nwpV7NnZJjsNCww5VMq3Ha.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>"We're telling a Logan story," senior project director Jess Reiner-Reed says when I ask about the decision to ditch the open world. "He's so different from Spider-Man in so many different ways. One of the ways is that Logan is not somebody who stays in the same spot for a while. He's not somebody who has a friendly neighborhood. He's not settling down in one location. He's a loner guy in a lot of ways."</p><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character,'" director of technology Mike Fitzgerald says. "As we talk about those key things, it's about his claws, his healing factor, his rage and anger, his past and dealing with that. These are some of the core things. The game doesn't have to be everything and have everything. At the same time, you don't want to be frustrating or slow."</p><div><blockquote><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character'"</p><p>Mike Fitzgerald, director of technology</p></blockquote></div><p>While Wolverine isn't <em>about</em> movement, I never found the game to be slow. In fact, in some open-ended areas, I was astounded by how fast I could move. There's a part early in the game where you have to take out some anti-mutant alarms spread out across a bunch of half-constructed buildings, and Wolverine's ability to get around, claw his way up walls, and leap between rooftops is plenty of fun in its own right.</p><p>"Some of it's subtle, though, in fun ways," Fitzgerald tells me. "Like, he can climb trees. I mean, he's a wolverine with claws that you go up. But if you walk out on the branch, the branch bends, because he's a very heavy guy. That's a whole system we had to build [...] But Spider-Man walks out on stuff and doesn't affect those things at all. He's very light and nimble. As soon as we put it so the branch was bending under the weight and the leaves were all moving the right way, it's like, 'Oh yeah, this feels like this character and not that other character,' even because of that subtle bit."</p><h2 id="lone-wolverine">Lone wolverine</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWXTFe7Nq6TUj3gqqBLxx4" name="SS_wolverine_preview_broll_7_1080" alt="Logan uses his claws to traverse a zipline above the Madripoor rooftops in Marvel's Wolverine, from the our Big Preview b-roll" src="https://cdn.mos.cms.futurecdn.net/hWXTFe7Nq6TUj3gqqBLxx4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Even Logan's personality provided its own challenges to the team. As it turns out, it's a lot easier to depict somebody like Peter Parker as a character than it is to make Logan's brooding solitude compelling. "Wolverine's a very internal character," Fitzgerald explains. "Spider-Man is an external character. He quips. He talks. He says what he thinks. Logan [is] quiet, and needs to express with his face and his eyes, and interact with characters. Oftentimes, saying one thing but feeling another. How do we express that through the game? It took a lot of work and effort."</p><p>These sorts of considerations permeated the game's development from top to bottom, as the devs repeatedly emphasized in our interview. "For making Wolverine," Reiner-Reed says, "we were constantly asking the question, like, 'Okay, what would Logan do here?' Doesn't matter what another character would do. 'What would <em>our </em>guy do? How would he react to this situation?' I think development-wise, that was what we were always focused on."</p><p>It's paid off, at least in the two hours I've played so far. Building Wolverine on the foundation of Spider-Man makes sense, since there's a core of biff-boom-bang action at the heart of every superhero adventure. But Insomniac has smartly torn down and rethought just about every element in a way that makes sense for this new hero.</p><p><em>As we await the launch of Marvel's Wolverine, here are the other </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> you need to know about.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/insomniac-had-to-ditch-spider-mans-open-world-for-marvels-wolverine-because-logan-is-not-somebody-who-has-a-friendly-neighborhood/</link>
                                                                            <description>
                            <![CDATA[ Big Preview | Wolverine is a very different character from Spider-Man, and the developers wanted to reflect that every step of the way ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine, claws out, leaps towards military enemies firing rifles in Marvel&#039;s Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang, with the orange Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine, claws out, leaps towards military enemies firing rifles in Marvel&#039;s Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang, with the orange Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine, claws out, leaps towards military enemies firing rifles in Marvel&#039;s Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang, with the orange Big Preview frame]]></media:title>
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                                <p>After the announcement of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I wondered how much had changed from Insomniac's excellent Spider-Man games. The best part of those previous titles was swinging down digital New York streets, exploring the open world at my own pace. My hands-on time with Marvel's Wolverine put those fears to rest. While the foundations built for those Spider-Man games are clearly present here, the action takes a bloody new form that helps Logan's story sing.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>"Central to the Wolverine player fantasy is claw combat, in much the same way that web swinging is the central element of Spider-Man player fantasy," creative director Marcus Smith says. "So we developed a lot of systems for our combat that supply the fast, fluid, and lethal combat system that you would expect from Wolverine."</p><p>So Insomniac has traded a web-swinging open-world for a mostly linear roller coaster that takes Wolverine on a globe-trotting adventure. It's a game design decision, yes, but one built on the idea of being true to Logan's character – something the developers repeatedly emphasized to me in my interviews with them.</p><h2 id="not-so-friendly-neighborhood">Not-so-friendly neighborhood</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nwpV7NnZJjsNCww5VMq3Ha" name="SS_MW_PREVIEWS_LOGAN_4k_2026_1080" alt="A close-up of Logan without a mask in Marvel's Wolverine for PS5, wearing tactical military gear" src="https://cdn.mos.cms.futurecdn.net/nwpV7NnZJjsNCww5VMq3Ha.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>"We're telling a Logan story," senior project director Jess Reiner-Reed says when I ask about the decision to ditch the open world. "He's so different from Spider-Man in so many different ways. One of the ways is that Logan is not somebody who stays in the same spot for a while. He's not somebody who has a friendly neighborhood. He's not settling down in one location. He's a loner guy in a lot of ways."</p><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character,'" director of technology Mike Fitzgerald says. "As we talk about those key things, it's about his claws, his healing factor, his rage and anger, his past and dealing with that. These are some of the core things. The game doesn't have to be everything and have everything. At the same time, you don't want to be frustrating or slow."</p><div><blockquote><p>"It took us a while to say 'traversal is not an important part of Wolverine as a character'"</p><p>Mike Fitzgerald, director of technology</p></blockquote></div><p>While Wolverine isn't <em>about</em> movement, I never found the game to be slow. In fact, in some open-ended areas, I was astounded by how fast I could move. There's a part early in the game where you have to take out some anti-mutant alarms spread out across a bunch of half-constructed buildings, and Wolverine's ability to get around, claw his way up walls, and leap between rooftops is plenty of fun in its own right.</p><p>"Some of it's subtle, though, in fun ways," Fitzgerald tells me. "Like, he can climb trees. I mean, he's a wolverine with claws that you go up. But if you walk out on the branch, the branch bends, because he's a very heavy guy. That's a whole system we had to build [...] But Spider-Man walks out on stuff and doesn't affect those things at all. He's very light and nimble. As soon as we put it so the branch was bending under the weight and the leaves were all moving the right way, it's like, 'Oh yeah, this feels like this character and not that other character,' even because of that subtle bit."</p><h2 id="lone-wolverine">Lone wolverine</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWXTFe7Nq6TUj3gqqBLxx4" name="SS_wolverine_preview_broll_7_1080" alt="Logan uses his claws to traverse a zipline above the Madripoor rooftops in Marvel's Wolverine, from the our Big Preview b-roll" src="https://cdn.mos.cms.futurecdn.net/hWXTFe7Nq6TUj3gqqBLxx4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Even Logan's personality provided its own challenges to the team. As it turns out, it's a lot easier to depict somebody like Peter Parker as a character than it is to make Logan's brooding solitude compelling. "Wolverine's a very internal character," Fitzgerald explains. "Spider-Man is an external character. He quips. He talks. He says what he thinks. Logan [is] quiet, and needs to express with his face and his eyes, and interact with characters. Oftentimes, saying one thing but feeling another. How do we express that through the game? It took a lot of work and effort."</p><p>These sorts of considerations permeated the game's development from top to bottom, as the devs repeatedly emphasized in our interview. "For making Wolverine," Reiner-Reed says, "we were constantly asking the question, like, 'Okay, what would Logan do here?' Doesn't matter what another character would do. 'What would <em>our </em>guy do? How would he react to this situation?' I think development-wise, that was what we were always focused on."</p><p>It's paid off, at least in the two hours I've played so far. Building Wolverine on the foundation of Spider-Man makes sense, since there's a core of biff-boom-bang action at the heart of every superhero adventure. But Insomniac has smartly torn down and rethought just about every element in a way that makes sense for this new hero.</p><p><em>As we await the launch of Marvel's Wolverine, here are the other </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> you need to know about.</em></p>
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                                                            <title><![CDATA[ The PSP is the ultimate physical media EDC in 2026, change my mind ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I don't normally consider myself a trend hopper, but when the physical media resurgence started popping off I knew I was in for a treat. With new tech surging in price, streaming brands getting greedier, and pride in ownership at an all-time low it was obvious something was about to give and I'm so glad it has. I do worry, though. </p><p>With all this rushing towards CD players, Blu-ray rippers, and <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handhelds</a>, how many cheap plastic devices are going to make it into our carts, and eventually into landfill once the trend dies down? What if there was an ahead-of-its-time device that could scratch that itch for physical ownership without requiring the Temu factories to rev their engines? What if we could, rather than shelling out for the latest nostalgia tat, save older devices from their own e-waste fate? </p><p>Enter my one true love, the PSP. </p><p>The PlayStation Portable, first debuted in 2005 (in NA and EU), had its sights set on being more than a <a href="https://www.gamesradar.com/best-gaming-handheld/">gaming handheld</a>. At launch it not only promised performance closer to that of a PS2 than a PS1, but it heralded in one of Sony's most beautiful designs; the UMD. A shining beacon of creativity that faded to ash far too quickly.</p><p>The fact that this is a handheld console running disc games never quite gets the flowers it deserves in my opinion, and it's partly Sony's optimism in its format that keeps the PSP close to my heart. However, that UMD meant the PSP could stand as a portable gaming machine and media center all from your pocket. Ironically, now that Sony has become enemy number one in the fight against digitalisation, it's these little discs that are keeping that physical media itch scratched for me.</p><div  class="fancy-box"><div class="fancy_box-title">They're usually pretty cheap too</div><div class="fancy_box_body"><p class="fancy-box__body-text">PSP games can start at just a couple bucks if you're after some of the more widely printed ones. You'll find them cheaper second-hand (or in job-lots) at via <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+games&_sacat=0&_from=R40&_trksid=p2334524.m570.l1313&_odkw=PSP+1000&_osacat=0" target="_blank">eBay</a>, but <a data-analytics-id="inline-link" href="https://www.gamestop.com/video-games/psp" target="_blank">GameStop</a> still stocks some classics at a higher markup if you don't want to go down the market route.</p></div></div><p>The UMD was a product of its time, Sony could never have expected to keep its games limited to the 1.8GB at hand. That doesn't mean it's not still impressive today, though. While it only really lasted about four years (after 2009, Sony was more focused on distribution via is PS Store, as evidenced by the all-digital PSP Go), current estimates put about 1,000 - 1,500 movies available on UMD, and nearly 2,000 games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4j74aMnwgdbdbGitzw3S3a" name="PSP UMDs" alt="PSP UMDs arranged on a wooden desk with a white PSP handheld in the corner" src="https://cdn.mos.cms.futurecdn.net/4j74aMnwgdbdbGitzw3S3a.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It gets even better, though. </p><p>Remember when I said the PSP had its sights set on being more than a gaming handheld? It really wanted to be a smartphone, well before ole Steve got on stage in 2007. </p><p>Thumbing through 'PSP: The Official Guide Book' on <a href="https://archive.org/details/PSP_Playstation_Portable_The_Official_Guide_Book_2005_Future_Publishing_GB/page/24/mode/2up" target="_blank">Internet Archive</a> provides a clear look at just how Sony wanted the PSP to position itself in your pocket. The mag notes that "in November 2003, when Sony unveiled its prototype PSP to western journalists, mobile telephone functionality was mentioned among the list of possible features." (25). The spread on future applications speculates around then-rumored hardware upgrades, ranging from a USB keyboard for productivity to the then-"prototype" GPS add-on that would later become the Sony PSP-290 (still kicking around <a href="https://www.ebay.com/sch/i.html?_nkw=psp-290+GPS&_sacat=0&_from=R40&_trksid=m570.l1313&_odkw=psp-290+GPU&_osacat=0" target="_blank">on eBay</a>). </p><p>Unfortunately, the PSP never received its call and message functionality, though it could still tick a smartphone's other boxes; web browsing, mp3 playback, movies, photos (via the Go!Cam attachment), and of course gaming. The difference, even back then, was that it still put that physical media ownership at the center of its package. And it could well be the last device to truly be able to claim that. </p><p>So where does it stand today? Pretty tall if you ask me. </p><p>No, you won't get the latest Blu-ray releases on here (though there was a time when Sony wanted to package PSP-friendly versions of movies in with its Blu-Rays- as per <a href="https://www.gamedeveloper.com/game-platforms/blu-ray-discs-to-include-psp-support" target="_blank">Game Developer</a>). You'll also need to rip your CDs before you can build up a song library you actually own. </p><p>But the PSP fights hard to keep your entertainment in your control in 2026. What other device can hold an entire (albeit in the case of movies and games, dated) media library in your pocket. And actually in your pocket, by the way - none of this Steam Deck bulk. It's all the physical media gadgets we've been yearning for rolled into one, and it pulls off that seemingly impossible (by 2005's standards) feat with grace and style. </p><div  class="fancy-box"><div class="fancy_box-title">How much should you pay for a PSP in 2026?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fESTcEUPNeexgKZpdNzyyV" name="PSP" caption="" alt="White PSP handheld on a shelf with a Nintendo-themed picture and notebook" src="https://cdn.mos.cms.futurecdn.net/fESTcEUPNeexgKZpdNzyyV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">In today's market, I would aim for about $60-$80 / £40-£60 to get a working PSP1000 with some minor cosmetic scuffs via sites like <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+1000&_sacat=0&_from=R40&_trksid=p4624852.m570.l1313" target="_blank">eBay</a> and <a data-analytics-id="inline-link" href="https://www.vinted.com/catalog?search_text=PSP+1000" target="_blank">Vinted</a>. You may have to pick up a spare charger, battery, or memory card at that price, but moving closer to $100 you should be getting those by default. Go cheaper and you can easily find replacement parts at <a data-analytics-id="inline-link" href="https://www.aliexpress.com/" target="_blank">AliExpress</a>.</p></div></div><p>If you're keen to join my PSP Appreciation club, you've only really got one option. These days, you'll find working PSP 1000s on sites like eBay and Vinted for between $50 and $120 (I generally see working devices for £40 - £100 in the UK), depending on their level of wear and how many accessories are included. </p><p>The real fun, though, starts under that 'working' price threshold. I've been hiding my second biggest reason for loving the PSP. It's a tinkerer's gateway. </p><p>The thing is remarkably easy to tear down and diagnose. It's got relatively few parts all told, and they generally hold up pretty well. Not only that, but there's a massive market for third party replacements over on <a href="https://www.aliexpress.com/" target="_blank">AliExpress</a>, and I would say 80% of PSPs I've polished up over the last few years have been fixable without a solder iron. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myEvhLH2SqFQvVfvGR8Bmi" name="PSP faceplate" alt="PSP with faceplate removed on a blue board with spare screen and thumbstick components" src="https://cdn.mos.cms.futurecdn.net/myEvhLH2SqFQvVfvGR8Bmi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>See, these things were <strong>popular </strong>and they were <strong>portable</strong>. They lived in the pockets of 00s denizens, so most of them are cracked and pretty filthy. A broken PSP for $30/£30 is pretty easy to find and, in my experience, most of them just need a good clean (obviously read descriptions carefully and be prepared to lose on this gamble if you're not experienced with more complicated fixes). The first PSP I rescued was sold at a discount due to dead face buttons and a wandering thumbstick. A new nubbin and some isopropyl alcohol later it's up and running like new. </p><p>Avoiding the inevitable rush of cheap tat when factories look to capitalize on the physical media trend while saving seemingly 'broken' tech from landfill? Count me in.</p><p>I'll go down swinging for the PSP for years to come, but if your EDC does it better, change my mind in the comments below.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ADBW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ADBW.js" async></script><p><em>We're also rounding up all the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for other systems, or if you're looking to scratch a more modern physical media itch, Rosalie's </em><a href="https://www.gamesradar.com/hardware/ive-been-buying-blu-rays-for-over-15-years-and-these-are-my-top-tips-for-building-the-ultimate-physical-film-collection/"><em>tips and tricks for collecting Blu-Rays</em></a><em> is also available. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/retro/the-psp-is-the-ultimate-physical-media-edc-in-2026-change-my-mind/</link>
                                                                            <description>
                            <![CDATA[ The PSP still holds up as a pocket friendly mult-media device, and its focus on physical media makes it the go-to for current ownership trends. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 15:54:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two PSPs positioned in front of physical game cases on a wooden desk]]></media:description>                                                            <media:text><![CDATA[Two PSPs positioned in front of physical game cases on a wooden desk]]></media:text>
                                <media:title type="plain"><![CDATA[Two PSPs positioned in front of physical game cases on a wooden desk]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I don't normally consider myself a trend hopper, but when the physical media resurgence started popping off I knew I was in for a treat. With new tech surging in price, streaming brands getting greedier, and pride in ownership at an all-time low it was obvious something was about to give and I'm so glad it has. I do worry, though. </p><p>With all this rushing towards CD players, Blu-ray rippers, and <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handhelds</a>, how many cheap plastic devices are going to make it into our carts, and eventually into landfill once the trend dies down? What if there was an ahead-of-its-time device that could scratch that itch for physical ownership without requiring the Temu factories to rev their engines? What if we could, rather than shelling out for the latest nostalgia tat, save older devices from their own e-waste fate? </p><p>Enter my one true love, the PSP. </p><p>The PlayStation Portable, first debuted in 2005 (in NA and EU), had its sights set on being more than a <a href="https://www.gamesradar.com/best-gaming-handheld/">gaming handheld</a>. At launch it not only promised performance closer to that of a PS2 than a PS1, but it heralded in one of Sony's most beautiful designs; the UMD. A shining beacon of creativity that faded to ash far too quickly.</p><p>The fact that this is a handheld console running disc games never quite gets the flowers it deserves in my opinion, and it's partly Sony's optimism in its format that keeps the PSP close to my heart. However, that UMD meant the PSP could stand as a portable gaming machine and media center all from your pocket. Ironically, now that Sony has become enemy number one in the fight against digitalisation, it's these little discs that are keeping that physical media itch scratched for me.</p><div  class="fancy-box"><div class="fancy_box-title">They're usually pretty cheap too</div><div class="fancy_box_body"><p class="fancy-box__body-text">PSP games can start at just a couple bucks if you're after some of the more widely printed ones. You'll find them cheaper second-hand (or in job-lots) at via <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+games&_sacat=0&_from=R40&_trksid=p2334524.m570.l1313&_odkw=PSP+1000&_osacat=0" target="_blank">eBay</a>, but <a data-analytics-id="inline-link" href="https://www.gamestop.com/video-games/psp" target="_blank">GameStop</a> still stocks some classics at a higher markup if you don't want to go down the market route.</p></div></div><p>The UMD was a product of its time, Sony could never have expected to keep its games limited to the 1.8GB at hand. That doesn't mean it's not still impressive today, though. While it only really lasted about four years (after 2009, Sony was more focused on distribution via is PS Store, as evidenced by the all-digital PSP Go), current estimates put about 1,000 - 1,500 movies available on UMD, and nearly 2,000 games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4j74aMnwgdbdbGitzw3S3a" name="PSP UMDs" alt="PSP UMDs arranged on a wooden desk with a white PSP handheld in the corner" src="https://cdn.mos.cms.futurecdn.net/4j74aMnwgdbdbGitzw3S3a.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It gets even better, though. </p><p>Remember when I said the PSP had its sights set on being more than a gaming handheld? It really wanted to be a smartphone, well before ole Steve got on stage in 2007. </p><p>Thumbing through 'PSP: The Official Guide Book' on <a href="https://archive.org/details/PSP_Playstation_Portable_The_Official_Guide_Book_2005_Future_Publishing_GB/page/24/mode/2up" target="_blank">Internet Archive</a> provides a clear look at just how Sony wanted the PSP to position itself in your pocket. The mag notes that "in November 2003, when Sony unveiled its prototype PSP to western journalists, mobile telephone functionality was mentioned among the list of possible features." (25). The spread on future applications speculates around then-rumored hardware upgrades, ranging from a USB keyboard for productivity to the then-"prototype" GPS add-on that would later become the Sony PSP-290 (still kicking around <a href="https://www.ebay.com/sch/i.html?_nkw=psp-290+GPS&_sacat=0&_from=R40&_trksid=m570.l1313&_odkw=psp-290+GPU&_osacat=0" target="_blank">on eBay</a>). </p><p>Unfortunately, the PSP never received its call and message functionality, though it could still tick a smartphone's other boxes; web browsing, mp3 playback, movies, photos (via the Go!Cam attachment), and of course gaming. The difference, even back then, was that it still put that physical media ownership at the center of its package. And it could well be the last device to truly be able to claim that. </p><p>So where does it stand today? Pretty tall if you ask me. </p><p>No, you won't get the latest Blu-ray releases on here (though there was a time when Sony wanted to package PSP-friendly versions of movies in with its Blu-Rays- as per <a href="https://www.gamedeveloper.com/game-platforms/blu-ray-discs-to-include-psp-support" target="_blank">Game Developer</a>). You'll also need to rip your CDs before you can build up a song library you actually own. </p><p>But the PSP fights hard to keep your entertainment in your control in 2026. What other device can hold an entire (albeit in the case of movies and games, dated) media library in your pocket. And actually in your pocket, by the way - none of this Steam Deck bulk. It's all the physical media gadgets we've been yearning for rolled into one, and it pulls off that seemingly impossible (by 2005's standards) feat with grace and style. </p><div  class="fancy-box"><div class="fancy_box-title">How much should you pay for a PSP in 2026?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fESTcEUPNeexgKZpdNzyyV" name="PSP" caption="" alt="White PSP handheld on a shelf with a Nintendo-themed picture and notebook" src="https://cdn.mos.cms.futurecdn.net/fESTcEUPNeexgKZpdNzyyV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">In today's market, I would aim for about $60-$80 / £40-£60 to get a working PSP1000 with some minor cosmetic scuffs via sites like <a data-analytics-id="inline-link" href="https://www.ebay.com/sch/i.html?_nkw=PSP+1000&_sacat=0&_from=R40&_trksid=p4624852.m570.l1313" target="_blank">eBay</a> and <a data-analytics-id="inline-link" href="https://www.vinted.com/catalog?search_text=PSP+1000" target="_blank">Vinted</a>. You may have to pick up a spare charger, battery, or memory card at that price, but moving closer to $100 you should be getting those by default. Go cheaper and you can easily find replacement parts at <a data-analytics-id="inline-link" href="https://www.aliexpress.com/" target="_blank">AliExpress</a>.</p></div></div><p>If you're keen to join my PSP Appreciation club, you've only really got one option. These days, you'll find working PSP 1000s on sites like eBay and Vinted for between $50 and $120 (I generally see working devices for £40 - £100 in the UK), depending on their level of wear and how many accessories are included. </p><p>The real fun, though, starts under that 'working' price threshold. I've been hiding my second biggest reason for loving the PSP. It's a tinkerer's gateway. </p><p>The thing is remarkably easy to tear down and diagnose. It's got relatively few parts all told, and they generally hold up pretty well. Not only that, but there's a massive market for third party replacements over on <a href="https://www.aliexpress.com/" target="_blank">AliExpress</a>, and I would say 80% of PSPs I've polished up over the last few years have been fixable without a solder iron. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myEvhLH2SqFQvVfvGR8Bmi" name="PSP faceplate" alt="PSP with faceplate removed on a blue board with spare screen and thumbstick components" src="https://cdn.mos.cms.futurecdn.net/myEvhLH2SqFQvVfvGR8Bmi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>See, these things were <strong>popular </strong>and they were <strong>portable</strong>. They lived in the pockets of 00s denizens, so most of them are cracked and pretty filthy. A broken PSP for $30/£30 is pretty easy to find and, in my experience, most of them just need a good clean (obviously read descriptions carefully and be prepared to lose on this gamble if you're not experienced with more complicated fixes). The first PSP I rescued was sold at a discount due to dead face buttons and a wandering thumbstick. A new nubbin and some isopropyl alcohol later it's up and running like new. </p><p>Avoiding the inevitable rush of cheap tat when factories look to capitalize on the physical media trend while saving seemingly 'broken' tech from landfill? Count me in.</p><p>I'll go down swinging for the PSP for years to come, but if your EDC does it better, change my mind in the comments below.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ADBW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ADBW.js" async></script><p><em>We're also rounding up all the </em><a href="https://www.gamesradar.com/hardware/retro/best-retro-controllers/"><em>best retro controllers</em></a><em> for other systems, or if you're looking to scratch a more modern physical media itch, Rosalie's </em><a href="https://www.gamesradar.com/hardware/ive-been-buying-blu-rays-for-over-15-years-and-these-are-my-top-tips-for-building-the-ultimate-physical-film-collection/"><em>tips and tricks for collecting Blu-Rays</em></a><em> is also available. </em></p>
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                                                            <title><![CDATA[ Marvel's Wolverine will make sure squeamish players never have to see blood and gore: "We don't want to surprise anyone" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Story-driven action-adventure games have a special place in my gaming time, because my wife and I have been bonding over them for years. What started as a desire to show her why I was so obsessed with Metal Gear Solid eventually became a couples' tradition, where she'd sit in and we'd enjoy the twists and turns of games like Uncharted and Yakuza together. When Insomniac announced <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I instantly figured it'd be perfect for our gaming time together.</p><p>That thought was instantly wiped away when I saw how violent Wolverine is going to be. I can't blame Insomniac for wanting to be true to the character's violent lore, but my partner has an intense blood phobia. Even a quick glimpse of the goopy gore that permeates the game's trailers would likely be enough to push her to the edge of a panic attack.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, with hands-on impressions and dev access for Insomniac's new superhero adventure!</p></div></div><p>So when Insomniac announced that it was introducing a new accessibility option for Wolverine which will allow you to toggle off blood and gore, my interest was more than academic. Alongside my hands-on time with Marvel's Wolverine, I had to get the developers' insights into implementing this option and finding new ways to cater to players – and watchers – with diverse needs.</p><h2 id="what-i-do-isn-t-very-nice">What I do isn't very nice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wenPUHpHb395W49LpA2FhZ" name="SS_MW_PREVIEWS_HAND_4k_2026_1080" alt="Wolverine fights The Hand in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/wenPUHpHb395W49LpA2FhZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>While I don't have direct access to the violence options in my hands-on, creative director Marcus Smith demonstrates them ahead of my demo. "Yes, we are making a Wolverine game," he says. "Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness where it comes to blood. So we have settings where you can disable blood, disable gore, disable [dismemberment]."</p><p>He shows a screenshot of a character on the wrong end of Wolverine's claws. This enemy soldier is spattered with blood, with gore shooting absurdly from the spots where you'd expect. In the next screenshot, everything's the same – all the visual and emotional content is there – but the red stuff is gone. It's not a haphazard edit. It genuinely looks like a version of the game that was targeting a T for Teen rating from the start. There are other content toggles, too, like an option to turn off profanity if you simply want to make the game's dialog a bit more family friendly.</p><p>Offering these kinds of options is a big technical challenge since the gore itself is built from "a very complex set of systems," according to head of technology Mike Fitzgerald. "The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is <em>another </em>thing. A lot of cinematics have custom authored blood that's independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing."</p><h2 id="no-surprises">No surprises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Esck2W976pdFK9wvBtnn4" name="SS_wolverine_preview_broll_5_1080" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>When I first heard about these sorts of accessibility options, my instant fear was that not every edge case would be accounted for. There are, after all, cutscenes where characters get beheaded, or we see Wolverine get shredded to the bone by gunfire. In cases like those, the game simply blurs out scenes with content you don't want to see.</p><p>People like my wife have "a real reaction to that stuff," Fitzgerald acknowledges. "We don't want to surprise anyone with it when they think they have it turned off."</p><div><blockquote><p>"Wolverine is a brutal character"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>A part of me does wonder if these gracious nods to accessibility might undercut something of the game's bite. "The tone of this game is a bit darker, more mature than recent Insomniac games," Smith says, "and the reason for that is because we need to stay true to these characters. They have lived long and complex lives, and the only way to represent them with authenticity is to do so unflinchingly." Is a blood toggle a flinch?</p><p>"Wolverine is a brutal character," senior project director Jess Reiner-Reed acknowledges. "That's a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He's not cutting up people for violence' sake. He's doing it because he got into some situation. He has to defend somebody who can't defend themselves. He has to fight [against] injustice."</p><p>That distinction, I think, is why letting people play a substantially less violent version of Wolverine makes sense, even within the themes of the character. This Logan lives in a brutal world, yes, but his own brutality exists as a shield to protect others from having to endure the same hardships. And personally? I'm just glad my time playing Wolverine won't be as lonely as I feared.</p><p><em>We'll keep you up to date with every </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> worth knowing about.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-will-make-sure-squeamish-players-never-have-to-see-blood-and-gore-we-dont-want-to-surprise-anyone/</link>
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                            <![CDATA[ Big Preview | The devs behind Marvel's Wolverine explain just how much work it was to make sure everyone can enjoy the "extremely bloody" action game ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 12:14:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine fights red ninja in the streets, with the orange GamesRadar Big Preview frame]]></media:title>
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                                <p>Story-driven action-adventure games have a special place in my gaming time, because my wife and I have been bonding over them for years. What started as a desire to show her why I was so obsessed with Metal Gear Solid eventually became a couples' tradition, where she'd sit in and we'd enjoy the twists and turns of games like Uncharted and Yakuza together. When Insomniac announced <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, I instantly figured it'd be perfect for our gaming time together.</p><p>That thought was instantly wiped away when I saw how violent Wolverine is going to be. I can't blame Insomniac for wanting to be true to the character's violent lore, but my partner has an intense blood phobia. Even a quick glimpse of the goopy gore that permeates the game's trailers would likely be enough to push her to the edge of a panic attack.</p><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, with hands-on impressions and dev access for Insomniac's new superhero adventure!</p></div></div><p>So when Insomniac announced that it was introducing a new accessibility option for Wolverine which will allow you to toggle off blood and gore, my interest was more than academic. Alongside my hands-on time with Marvel's Wolverine, I had to get the developers' insights into implementing this option and finding new ways to cater to players – and watchers – with diverse needs.</p><h2 id="what-i-do-isn-t-very-nice">What I do isn't very nice</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wenPUHpHb395W49LpA2FhZ" name="SS_MW_PREVIEWS_HAND_4k_2026_1080" alt="Wolverine fights The Hand in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/wenPUHpHb395W49LpA2FhZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>While I don't have direct access to the violence options in my hands-on, creative director Marcus Smith demonstrates them ahead of my demo. "Yes, we are making a Wolverine game," he says. "Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness where it comes to blood. So we have settings where you can disable blood, disable gore, disable [dismemberment]."</p><p>He shows a screenshot of a character on the wrong end of Wolverine's claws. This enemy soldier is spattered with blood, with gore shooting absurdly from the spots where you'd expect. In the next screenshot, everything's the same – all the visual and emotional content is there – but the red stuff is gone. It's not a haphazard edit. It genuinely looks like a version of the game that was targeting a T for Teen rating from the start. There are other content toggles, too, like an option to turn off profanity if you simply want to make the game's dialog a bit more family friendly.</p><p>Offering these kinds of options is a big technical challenge since the gore itself is built from "a very complex set of systems," according to head of technology Mike Fitzgerald. "The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is <em>another </em>thing. A lot of cinematics have custom authored blood that's independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing."</p><h2 id="no-surprises">No surprises</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8Esck2W976pdFK9wvBtnn4" name="SS_wolverine_preview_broll_5_1080" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>When I first heard about these sorts of accessibility options, my instant fear was that not every edge case would be accounted for. There are, after all, cutscenes where characters get beheaded, or we see Wolverine get shredded to the bone by gunfire. In cases like those, the game simply blurs out scenes with content you don't want to see.</p><p>People like my wife have "a real reaction to that stuff," Fitzgerald acknowledges. "We don't want to surprise anyone with it when they think they have it turned off."</p><div><blockquote><p>"Wolverine is a brutal character"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>A part of me does wonder if these gracious nods to accessibility might undercut something of the game's bite. "The tone of this game is a bit darker, more mature than recent Insomniac games," Smith says, "and the reason for that is because we need to stay true to these characters. They have lived long and complex lives, and the only way to represent them with authenticity is to do so unflinchingly." Is a blood toggle a flinch?</p><p>"Wolverine is a brutal character," senior project director Jess Reiner-Reed acknowledges. "That's a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He's not cutting up people for violence' sake. He's doing it because he got into some situation. He has to defend somebody who can't defend themselves. He has to fight [against] injustice."</p><p>That distinction, I think, is why letting people play a substantially less violent version of Wolverine makes sense, even within the themes of the character. This Logan lives in a brutal world, yes, but his own brutality exists as a shield to protect others from having to endure the same hardships. And personally? I'm just glad my time playing Wolverine won't be as lonely as I feared.</p><p><em>We'll keep you up to date with every </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 game</em></a><em> worth knowing about.</em></p>
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                                                            <title><![CDATA[ God of War has lasted so long because Sony Santa Monica "actually respects the fans," says Kratos actor Christopher Judge: "People invite you into their homes, the least you can do is respect what they have to say" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The current voice of Kratos, Christopher Judge, has thrown respect towards his predecessor, TC Carson, on the back of the original <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> trilogy being remade with the first voice of the titular character in tow. To him, it signifies just how much Sony Santa Monica cares about the legacy of the series, since Carson's a large part of the reason why anyone still cares.</p><p>Judge spoke on the subject during a panel at Fan Expo Boston, per <a href="https://collider.com/god-of-war-christopher-judge-greek-trilogy-remake-praise-fans-santa-monica-studio/">Collider</a>. "I'm glad it worked out," he says. "And the thing I'm glad, too, is that TC isn't forgotten because where we are now is because of TC Carson and how magnificent he is."</p><p>The God of War Trilogy Remake was announced back in February, giving the first three adventures starring Kratos top-down reworks. We don't have many other details beyond Carson's involvement and that it's happening, but it's exciting as is. The original God of War and its immediate sequels haven't gotten much attention since the days of the PS3, and given how big the property is now, it's high time newer fans got a history.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G_tq12WisX8" allowfullscreen></iframe></div></div><p>"I'm so happy that they're remastering the original games, and then that will find a new audience, and I just think it's wonderful," Judge adds. I'm somewhat curious both what creative liberties the devs take, and how the games themselves land overall. These are different games to the 2018 installment and Ragnarok.</p><p>Their worlds aren't as big, Kratos is more two-dimensional, he's got no little companion around him, and there are jokes and set-pieces that haven't aged well. If you know, you know. All I'm saying is I neither expect, nor necessarily want, these to be one-to-one updates.</p><p>To finish, Judge, who's been the voice of Kratos since the 2018 game and is now very much a face of the franchise, says Sony Santa Monica's reverence for the fanbase is what's keeping the series going strong after two decades. "That is a testament to not only Cory [Balrog, creative director at Santa Monica Studio], but all of Sony Santa Monica and their investment in this," he explains.</p><p>"They actually respect the fans," Judge continues. "Like, it's not that hard of a thing to do. You ask people to pay for your product, or people invite you into their homes, the least you can do is respect what they have to say, and Sony Santa Monica actually does that."</p><p>The next God of War game is <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">Laufey</a>, following Kratos's wife in her journey through the underworld. It's due out next year.</p><p><a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/"><em>God of War star Christopher Judge criticizes The Last of Us and similar adaptations for excluding people who made the games: "What are you thinking?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/god-of-war-has-lasted-so-long-because-sony-santa-monica-actually-respects-the-fans-says-kratos-actor-christopher-judge-people-invite-you-into-their-homes-the-least-you-can-do-is-respect-what-they-have-to-say/</link>
                                                                            <description>
                            <![CDATA[ He's glad TC Carson's coming back the remastered trilogy too ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 10:42:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[God of War]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Ragnarok]]></media:description>                                                            <media:text><![CDATA[God of War Ragnarok]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Ragnarok]]></media:title>
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                                <p>The current voice of Kratos, Christopher Judge, has thrown respect towards his predecessor, TC Carson, on the back of the original <a href="https://www.gamesradar.com/uk/god-of-war/">God of War</a> trilogy being remade with the first voice of the titular character in tow. To him, it signifies just how much Sony Santa Monica cares about the legacy of the series, since Carson's a large part of the reason why anyone still cares.</p><p>Judge spoke on the subject during a panel at Fan Expo Boston, per <a href="https://collider.com/god-of-war-christopher-judge-greek-trilogy-remake-praise-fans-santa-monica-studio/">Collider</a>. "I'm glad it worked out," he says. "And the thing I'm glad, too, is that TC isn't forgotten because where we are now is because of TC Carson and how magnificent he is."</p><p>The God of War Trilogy Remake was announced back in February, giving the first three adventures starring Kratos top-down reworks. We don't have many other details beyond Carson's involvement and that it's happening, but it's exciting as is. The original God of War and its immediate sequels haven't gotten much attention since the days of the PS3, and given how big the property is now, it's high time newer fans got a history.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G_tq12WisX8" allowfullscreen></iframe></div></div><p>"I'm so happy that they're remastering the original games, and then that will find a new audience, and I just think it's wonderful," Judge adds. I'm somewhat curious both what creative liberties the devs take, and how the games themselves land overall. These are different games to the 2018 installment and Ragnarok.</p><p>Their worlds aren't as big, Kratos is more two-dimensional, he's got no little companion around him, and there are jokes and set-pieces that haven't aged well. If you know, you know. All I'm saying is I neither expect, nor necessarily want, these to be one-to-one updates.</p><p>To finish, Judge, who's been the voice of Kratos since the 2018 game and is now very much a face of the franchise, says Sony Santa Monica's reverence for the fanbase is what's keeping the series going strong after two decades. "That is a testament to not only Cory [Balrog, creative director at Santa Monica Studio], but all of Sony Santa Monica and their investment in this," he explains.</p><p>"They actually respect the fans," Judge continues. "Like, it's not that hard of a thing to do. You ask people to pay for your product, or people invite you into their homes, the least you can do is respect what they have to say, and Sony Santa Monica actually does that."</p><p>The next God of War game is <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">Laufey</a>, following Kratos's wife in her journey through the underworld. It's due out next year.</p><p><a href="https://www.gamesradar.com/games/action/god-of-war-star-christopher-judge-criticizes-the-last-of-us-and-similar-adaptations-for-excluding-people-who-made-the-games-what-are-you-thinking/"><em>God of War star Christopher Judge criticizes The Last of Us and similar adaptations for excluding people who made the games: "What are you thinking?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine won't show Logan's origins or how he got the adamantium skeleton: "We're not doing an origin story" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It took Hollywood decades to learn the truth about superheroes: the origin stories are usually the most boring part. Insomniac Games was clued into that fact from the start with the Marvel's Spider-Man games, which deliberately avoided showing us Peter Parker's fateful meeting with a radioactive Spider. It seems they're taking a similar approach with<a href="https://www.gamesradar.com/marvels-wolverine-guide/"> Marvel's Wolverine</a>.</p><p>"During our story, Logan already has adamantium infused to his bones," creative director Marcus Smith explains at a preview event for Marvel's Wolverine. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story."</p><p>During my <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a>, I saw the very start of the game, which does open with a brief flashback. There, we see Logan in the woods, seemingly feral, when he meets Nathaniel Essex – a character whose name will ring a calamitous bell for X-Men fans. The scene is just a few moments, and we quickly fast-forward apparent years to the actual action.</p><p>There's a sense of history to the characters, as they regularly reference past events and conflicts, but it's all flavor that makes the world seem bigger. If you have history with Wolverine in the comics or other media, you'll have a pretty clear picture of what these events look like – if not, it'll just be there to make the characters seem richer.</p><p>It's the exact same approach we saw Insomniac take in Marvel's Spider-Man, which references Spidey's origins and history in ways that make sense and add to the story, but never explicitly spells out that story. Perhaps the most important part is that it lets players just start being a superhero from the second they load up the game – whether we're talking about Peter Parker or James Logan Howlett, there's no need to make people wait for the fun part.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to have on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-wont-show-logans-origins-or-how-he-got-the-adamantium-skeleton-were-not-doing-an-origin-story/</link>
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                            <![CDATA[ "During our story, Logan already has adamantium infused to his bones" ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine]]></media:title>
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                                <p>It took Hollywood decades to learn the truth about superheroes: the origin stories are usually the most boring part. Insomniac Games was clued into that fact from the start with the Marvel's Spider-Man games, which deliberately avoided showing us Peter Parker's fateful meeting with a radioactive Spider. It seems they're taking a similar approach with<a href="https://www.gamesradar.com/marvels-wolverine-guide/"> Marvel's Wolverine</a>.</p><p>"During our story, Logan already has adamantium infused to his bones," creative director Marcus Smith explains at a preview event for Marvel's Wolverine. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story."</p><p>During my <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a>, I saw the very start of the game, which does open with a brief flashback. There, we see Logan in the woods, seemingly feral, when he meets Nathaniel Essex – a character whose name will ring a calamitous bell for X-Men fans. The scene is just a few moments, and we quickly fast-forward apparent years to the actual action.</p><p>There's a sense of history to the characters, as they regularly reference past events and conflicts, but it's all flavor that makes the world seem bigger. If you have history with Wolverine in the comics or other media, you'll have a pretty clear picture of what these events look like – if not, it'll just be there to make the characters seem richer.</p><p>It's the exact same approach we saw Insomniac take in Marvel's Spider-Man, which references Spidey's origins and history in ways that make sense and add to the story, but never explicitly spells out that story. Perhaps the most important part is that it lets players just start being a superhero from the second they load up the game – whether we're talking about Peter Parker or James Logan Howlett, there's no need to make people wait for the fun part.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to have on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ "Wolverine is our only playable character": Insomniac won't repeat Spider-Man's worst sections in Marvel's Wolverine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a moment in the <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> story trailer released toward the end of July where we see the camera pull back behind Jean Grey as she enters a dance hall. To my eye, it seemed like an obvious tease of a playable sequence featuring Jean, but looks can be deceiving – Insomniac tells me in no uncertain terms that Wolverine himself is the game's only playable character.</p><p>When I alluded to that moment with Jean Grey in the trailer in an interview with senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald, they both registered a bit of genuine confusion, before they both told me, "Wolverine is our only playable character."</p><p>That'll likely be a relief to many players of Insomniac's previous superhero games. I never hated the Mary Jane stealth sections in the Spider-Man series as much as other people seemed to, but they're unequivocally the least exciting bits of those games. Insomniac going all in on the game's central hero sounds like a good thing to me.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>My <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a> was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys.</p><p>Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."</p><p><em>For more, check out all our </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/"><em>Marvel's Wolverine Big Preview</em></a><em> coverage.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/wolverine-is-our-only-playable-character-insomniac-wont-repeat-spider-mans-worst-sections-in-marvels-wolverine/</link>
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                            <![CDATA[ "We were really focusing on Wolverine as a playable character and making sure we nailed that" ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:03:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Jean Grey unleashes her psychich powers in Marvel&#039;s Wolverine]]></media:title>
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                                <p>There's a moment in the <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> story trailer released toward the end of July where we see the camera pull back behind Jean Grey as she enters a dance hall. To my eye, it seemed like an obvious tease of a playable sequence featuring Jean, but looks can be deceiving – Insomniac tells me in no uncertain terms that Wolverine himself is the game's only playable character.</p><p>When I alluded to that moment with Jean Grey in the trailer in an interview with senior project director Jess Reiner-Reed and head of technology Mike Fitzgerald, they both registered a bit of genuine confusion, before they both told me, "Wolverine is our only playable character."</p><p>That'll likely be a relief to many players of Insomniac's previous superhero games. I never hated the Mary Jane stealth sections in the Spider-Man series as much as other people seemed to, but they're unequivocally the least exciting bits of those games. Insomniac going all in on the game's central hero sounds like a good thing to me.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Z42tBfBLJY" allowfullscreen></iframe></div></div><p>My <a href="https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/">hands-on time with Marvel's Wolverine</a> was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys.</p><p>Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."</p><p><em>For more, check out all our </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub/"><em>Marvel's Wolverine Big Preview</em></a><em> coverage.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORKg0X"></div>                            </div>                            <script src="https://kwizly.com/embed/ORKg0X.js" async></script>
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                                                            <title><![CDATA[ After playing 2 hours of Marvel's Wolverine, Insomniac has crushed my fears of a post-Spider-Man slump: "This is uniquely Logan" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Insomniac built the adamantium skeleton for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with its <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games. The upcoming PS5 game clearly builds on the combat, the cinematic presentation, and even the progression systems of those previous titles. But after spending two hours playing Marvel's Wolverine, touring Insomniac's Los Angeles headquarters, and speaking to some of the developers bringing the game to life, it's clear that this is more than a simple reskin of Spider-Man. James Logan Howlett's burning heart beats at the center of it all.</p><p>"One thing we're really proud about at the studio is shipping games," head of technology Mike Fitzgerald tells me. "This is our fifth title on the PlayStation 5. We're really proud of that. Part of that is knowing how to build on prior games effectively. If we'd taken a Spider-Man game and put a Wolverine character model in, that wouldn't feel right. It wouldn't be right for the character. It wouldn't be fulfilling the player fantasy for the fans. So it's about building carefully on what we have and then rethinking a whole lot of the fundamentals."</p><p>So the flippy, acrobatic combat of Spider-Man – which, itself, echoes Rocksteady's Batman: Arkham series – has slowed down, with a closer camera perspective and more tightly-packed enemies. The violence is more extreme. The story is darker. And, most obviously, we're now following a linear, globe-trotting adventure rather than exploring a singular open world.</p><iframe src="https://content.jwplatform.com/players/CFhrjYJ6.html" id="CFhrjYJ6" title="Extreme violence and dark story | Marvel's Wolverine Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="rage-against-the-killing-machines">Rage against the killing machines</h2><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Insomniac Games<br><strong>Publisher:</strong> Sony Interactive Entertainment<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>"Throughout development," senior project director Jess Reiner-Reed explains, "any decision we're making, we're trying to go: 'Is this right for Wolverine? Is this telling a Logan-centric story? Is this the best way we can do this to make the player feel like they're playing as Wolverine?'"</p><p>Nowhere is this intent more obvious than with the Rage system. As you fight, striking enemies and parrying their attacks, you build up a meter representing Wolverine's bestial anger. Once it's maxed out, the color drains from the scene, Wolverine powers up, and you can launch instant-kill takedowns by pulling both triggers at once. The meter quickly drains once you reach this state, but you can keep it going longer by continuing to kill.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/v9R3G54QzZKbL5GCKYEuXG.jpg" alt="Logan stands in the streets of Japan in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vw85atvciUkZ77NeY8iUTa.jpg" alt="Logan hangs out at a jukebox in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rewz4VYykLrxqcibVt7eRJ.jpg" alt="In a snowy environment, Logan battles multiple guards in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure></figure><p>This system really incentivizes you to be aggressive, constantly escalating the speed with which you're taking down the bad guys, perfectly in line with your character's own overflowing rage. It's introduced with a great little moment in the game, where Logan's anger at seeing his fellow mutants mistreated boils over, and you're given control with maximum Rage to rip the perpetrators to shreds. If you've seen any of the trailers for Wolverine, you'll know just how bloody this game can get. But, importantly, Logan's violence feels like an outpouring of his desire to protect others.</p><p>"He's not bloodthirsty," Fitzgerald says. "He's not a sadist. He's not reveling in the violence that he's doing. We want the game to reflect that as well. The game itself isn't like 'look at how bloody and gross we can be.' It's more like this is a natural consequence of who this character is and what he grapples with over the course of the game."</p><p>The Rage system also accounts for Wolverine's superhuman healing. You do have a traditional health meter, but as long as you've got some Rage in the tank, you can get back up and keep fighting. Die without any Rage to keep you going, though, and you'll have to restart from a checkpoint. It may not be 100% true to the specifics of Logan's mutant ability, but it does keep the spirit of those powers intact and faithfully represents the character's relentless nature.</p><p>"You wouldn't see another character with that set of abilities or mechanics," Reiner-Reed says. "This is uniquely Logan."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2Spae8KLo5QDtf8XACRAhj.jpg" alt="Wolverine fights red ninja in the streets, cropped for a header image" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zgV3y5D6md7Gxq3bybidx4.jpg" alt="In Madripoor, Logan confronts a group of red-clad The Hand ninja in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure></figure><h2 id="this-is-no-origin-story">This is no origin story</h2><p>The start of the game shows a brief flashback to when Logan was living a seemingly feral life in the wilderness, just as he meets a mysterious figure promising a home for mutants. But this isn't Professor X talking about a home for gifted youngsters. This is Nathaniel Essex, a character with a lengthy X-Men comic history as the villain Mister Sinister.</p><p>But if Essex is going to become the villain of this story, that's going to be a late game twist. Insomniac dragged out the ultimate heel turn of Otto Octavius as Doctor Octopus in the 2018 Spider-Man game, which could be the blueprint for what's happening here. For now, though, the game flashes forward, with Wolverine rejoining Mystique, Jean Grey, and Sabretooth as part of Team X to rescue Essex from the anti-mutant extremist Bolivar Trask.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WkXnsPantMZLNqHeVXQtSa" name="SS_MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026_1080" alt="Wolverine, claws out, leaps towards military enemies firing rifles in Marvel's Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang" src="https://cdn.mos.cms.futurecdn.net/WkXnsPantMZLNqHeVXQtSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>What follows is something of a superpowered D-Day invasion, where I charge up a muddy hill toward a massive fort, slicing through Trask's minions as I go. While there's plenty of action and bombast, this is very much the game's tutorial, as I'm introduced to the basics of combat. The true depths of the Rage system haven't unlocked yet, but even here the combat feels meaty and rewarding.</p><p>My favorite move is pushing triangle to leap forward and quickly close the distance with an enemy. It's not entirely dissimilar to Spider-Man's Web Strike, but at this closer combat scale, it reminds me of how Batman would automatically leap between opponents in the Arkham games. Here, it's an active ingredient in the combat soup, something to stay engaged with as the rhythm of parry, dodge, slash slash slash carries on.</p><p>I find myself surprised by how quickly I can get around the game's bigger areas. Wolverine can't use web shooters to speed through these levels, but he can still <em>move</em>. Logan runs quickly, can climb up walls, and leap leg-shattering distances. There's an open-ended area early on where I have to take out a series of mutant-detecting alarms guarded by patrolling soldiers. It feels like an absolute playground, thanks largely to how quickly I can move through it, and how easy it is switch between brutal, stalking stealth and full-blown combat.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WjXomw3GoFQF59c4aYcmXG" name="SS_MW_SDCC_SentinelAction_2026_1080" alt="Wolverine faces a Sentinel in Marvel's Wolverine for PS5 who is shooting a red laser" src="https://cdn.mos.cms.futurecdn.net/WjXomw3GoFQF59c4aYcmXG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>I'm also introduced to each of the game's major cast members, but notably, this isn't their first meeting. Nor do I hear much about Wolverine's backstory, and that's very much by design. "Logan already has adamantium infused to his bones," says creative director Marcus Smith. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story." There are already plenty of places where you can learn of Wolverine's origins, and having the specifics shrouded in mystery here helps build gravity and intrigue around his relationships.</p><p>Later in the demo, I'm whisked forward to a part near the end of the game's first act. Here, I get the culmination of all the combat tricks I've learned up to this point as I take on a massive Sentinel prototype. It's a multi-stage boss fight where I've got to wear down its various weak points to deal big damage.</p><p>It's familiar stuff if you've, uh, ever played a video game before, but it's a great little challenge. In fact, it's the only time I die outside of a later optional challenge room – and it sneaks in a few unique mechanics, like an ability to call in a sniper shot from Mystique with a tap of the R1 button, which stuns the giant machine so I can get a few extra licks in.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCUFi7aJ9DccfAFamHBnSa" name="SS_MW_PREVIEWS_RAVEN_4k_2026_1080" alt="Logan wears a cowboy hat and talks to Mystique at a table in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/xCUFi7aJ9DccfAFamHBnSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><h2 id="madripoor-me-another">Madripoor me another</h2><p>Eventually, Logan ends up in Madripoor, and here the game allows me a bit of a breather. The story slows down as I wander a small bar and nearby stretch of street while Logan meets up with his allies to discuss everything that's transpired. There are fun little Easter eggs to discover here – a playing card hinting at Gambit wandering around this universe, for example – but the real treat is the character interactions.</p><p>I'm impressed by just how convincing the storytelling and character performances are. There's a wonderful little moment between Logan and Mystique where they play a round of "never have I ever," as our hero is grilled on topics like lost loves. I get to choose what parts Logan drinks to, and relish the chance to get inside the character's head and imagine his past and what's brought him to this point.</p><p>There's a haunted sense of history to how Logan and the crew refer to their past adventures and the mistakes they've made along the way, and it works in part because the story is so well-delivered. The devs say getting this right was a monumental task. "Cinematics is something where there's not, 'Hey, this is just the cinematics department, and they take care [of it],'" Reiner-Reed explains. "It takes everybody. There's lighting, there's artists, there's performance and optimization, there's animation, mocap."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fg7pBTqB6PpKtSReE2ckLa" name="SS_MW_PREVIEWS_OMEGARED_4k_2026_1080" alt="Omega Red in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/fg7pBTqB6PpKtSReE2ckLa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>This Madripoor section is also my first opportunity to properly explore, finding collectables here and there that tie into the game's various upgrade systems. I'm able to unlock a few new abilities – both passive buffs and active attacks that run on a cooldown in combat – and check out some additional suits for Wolverine, but I don't have much space to actually dive into those systems before my time with the demo ends. For now, it feels more like a teaser for the fact that, yes, there will be reasons to explore and go off the beaten path in the full game.</p><div><blockquote><p>"Any decision we're making, we're trying to go: 'Is this right for Wolverine?"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>There are also additional challenges to take on in a sort of dreamy cabin space that will apparently appear at various points across the story. Inside, Logan can interact with various totems to take on optional timed challenges, like fighting hordes of soldiers in a snowy battlefield or racing through an abstract, nearly psychedelic collection of parkour obstacles. I certainly wasn't expecting to be reminded of <a href="https://www.gamesradar.com/mirrors-edge-runners-bag-guide/">Mirror's Edge</a> during Wolverine, but the abstracted arenas for the traversal challenges put me in a similar frame of mind. These time trials are fun enough, but those that I played were pretty simple and easy. I was able to get not just a gold rating, but platinum after just a couple of tries.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fxMeuhCAn9sjv5mtHDbcx4.jpg" alt="Logan crouch walks in stealth towards an unaware enemy in Marvel's Wolverine, from the our Big Preview b-roll, in a training area made up to look like an American smalltown suburb" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRMZMRHwctt9FKtkpppCn4.jpg" alt="Logan wades through sewage littered with dead mutant bodies in Marvel's Wolverine, from the our Big Preview b-roll, as he approaches guards" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4.jpg" alt="Wolverine snarls in rage in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9yYNDTTVJpc4vLdpuJqqWB.jpg" alt="Lady Deathstrike in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation</small></figcaption></figure></figure><p>The combat challenge I took on, however, really put me through the ringer. Here, I had to manage an array of goons pelting me with fists and bullets while I whittle down a big, muscular brute with parries, dodges, and strikes – then I had to do it again, with a second wave of foes, all within a strict time limit. I failed this one over and over, but I had a great time doing it, and really learning the fight made my eventual success feel pretty sweet. The solution? Rage. Building up that rage is essential.</p><p>Before playing Marvel's Wolverine, I was afraid I would miss so much from Insomniac's previous Spider-Man games. Sure, the combat and missions in those games were fun enough, but the truly excellent part was swinging through the streets of New York City at breakneck speeds and digging for little odd jobs and side missions along the way.</p><p>Going hands-on with the game completely erased those fears. Insomniac has repurposed the fundamentals of its previous games here, yes, but it's done so in a way that feels appropriate for Logan. The turn from friendly neighborhood wall-crawler to this brooding new hero makes all the difference.</p><p><em>More from our interviews with the Marvel's Wolverine developers and further impressions from our hands-on time are still to come. For now, here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games </em></a><em>you need to have on your radar.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/after-playing-2-hours-of-marvels-wolverine-insomniac-has-crushed-my-fears-of-a-post-spider-man-slump-this-is-uniquely-logan/</link>
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                            <![CDATA[ Wolverine builds on the bones of Insomniac's previous superhero games, but it still finds its own identity ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 14 Aug 2026 14:31:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:description>                                                            <media:text><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine fights The Hand in Marvel&#039;s Wolverine for PS5, with the orange GamesRadar Big Preview frame]]></media:title>
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                                <p>Insomniac built the adamantium skeleton for <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> with its <a href="https://www.gamesradar.com/spiderman-ps4-guide/">Spider-Man</a> games. The upcoming PS5 game clearly builds on the combat, the cinematic presentation, and even the progression systems of those previous titles. But after spending two hours playing Marvel's Wolverine, touring Insomniac's Los Angeles headquarters, and speaking to some of the developers bringing the game to life, it's clear that this is more than a simple reskin of Spider-Man. James Logan Howlett's burning heart beats at the center of it all.</p><p>"One thing we're really proud about at the studio is shipping games," head of technology Mike Fitzgerald tells me. "This is our fifth title on the PlayStation 5. We're really proud of that. Part of that is knowing how to build on prior games effectively. If we'd taken a Spider-Man game and put a Wolverine character model in, that wouldn't feel right. It wouldn't be right for the character. It wouldn't be fulfilling the player fantasy for the fans. So it's about building carefully on what we have and then rethinking a whole lot of the fundamentals."</p><p>So the flippy, acrobatic combat of Spider-Man – which, itself, echoes Rocksteady's Batman: Arkham series – has slowed down, with a closer camera perspective and more tightly-packed enemies. The violence is more extreme. The story is darker. And, most obviously, we're now following a linear, globe-trotting adventure rather than exploring a singular open world.</p><iframe src="https://content.jwplatform.com/players/CFhrjYJ6.html" id="CFhrjYJ6" title="Extreme violence and dark story | Marvel's Wolverine Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 id="rage-against-the-killing-machines">Rage against the killing machines</h2><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Insomniac Games<br><strong>Publisher:</strong> Sony Interactive Entertainment<br><strong>Platform(s):</strong> PS5<br><strong>Release date:</strong> September 15, 2026</p></div></div><p>"Throughout development," senior project director Jess Reiner-Reed explains, "any decision we're making, we're trying to go: 'Is this right for Wolverine? Is this telling a Logan-centric story? Is this the best way we can do this to make the player feel like they're playing as Wolverine?'"</p><p>Nowhere is this intent more obvious than with the Rage system. As you fight, striking enemies and parrying their attacks, you build up a meter representing Wolverine's bestial anger. Once it's maxed out, the color drains from the scene, Wolverine powers up, and you can launch instant-kill takedowns by pulling both triggers at once. The meter quickly drains once you reach this state, but you can keep it going longer by continuing to kill.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/v9R3G54QzZKbL5GCKYEuXG.jpg" alt="Logan stands in the streets of Japan in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vw85atvciUkZ77NeY8iUTa.jpg" alt="Logan hangs out at a jukebox in Marvel's Wolverine for PS5" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rewz4VYykLrxqcibVt7eRJ.jpg" alt="In a snowy environment, Logan battles multiple guards in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure></figure><p>This system really incentivizes you to be aggressive, constantly escalating the speed with which you're taking down the bad guys, perfectly in line with your character's own overflowing rage. It's introduced with a great little moment in the game, where Logan's anger at seeing his fellow mutants mistreated boils over, and you're given control with maximum Rage to rip the perpetrators to shreds. If you've seen any of the trailers for Wolverine, you'll know just how bloody this game can get. But, importantly, Logan's violence feels like an outpouring of his desire to protect others.</p><p>"He's not bloodthirsty," Fitzgerald says. "He's not a sadist. He's not reveling in the violence that he's doing. We want the game to reflect that as well. The game itself isn't like 'look at how bloody and gross we can be.' It's more like this is a natural consequence of who this character is and what he grapples with over the course of the game."</p><p>The Rage system also accounts for Wolverine's superhuman healing. You do have a traditional health meter, but as long as you've got some Rage in the tank, you can get back up and keep fighting. Die without any Rage to keep you going, though, and you'll have to restart from a checkpoint. It may not be 100% true to the specifics of Logan's mutant ability, but it does keep the spirit of those powers intact and faithfully represents the character's relentless nature.</p><p>"You wouldn't see another character with that set of abilities or mechanics," Reiner-Reed says. "This is uniquely Logan."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2Spae8KLo5QDtf8XACRAhj.jpg" alt="Wolverine fights red ninja in the streets, cropped for a header image" /><figcaption><small role="credit">Sony, Marvel</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zgV3y5D6md7Gxq3bybidx4.jpg" alt="In Madripoor, Logan confronts a group of red-clad The Hand ninja in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure></figure><h2 id="this-is-no-origin-story">This is no origin story</h2><p>The start of the game shows a brief flashback to when Logan was living a seemingly feral life in the wilderness, just as he meets a mysterious figure promising a home for mutants. But this isn't Professor X talking about a home for gifted youngsters. This is Nathaniel Essex, a character with a lengthy X-Men comic history as the villain Mister Sinister.</p><p>But if Essex is going to become the villain of this story, that's going to be a late game twist. Insomniac dragged out the ultimate heel turn of Otto Octavius as Doctor Octopus in the 2018 Spider-Man game, which could be the blueprint for what's happening here. For now, though, the game flashes forward, with Wolverine rejoining Mystique, Jean Grey, and Sabretooth as part of Team X to rescue Essex from the anti-mutant extremist Bolivar Trask.</p><figure class="van-image-figure  full-width-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WkXnsPantMZLNqHeVXQtSa" name="SS_MW_PREVIEWS_TELEMBANGCOMBAT_4k_2026_1080" alt="Wolverine, claws out, leaps towards military enemies firing rifles in Marvel's Wolverine for PS5 as he himself wears tactical gear, on the island of Telembang" src="https://cdn.mos.cms.futurecdn.net/WkXnsPantMZLNqHeVXQtSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="full-width"></p></div></div><figcaption itemprop="caption description" class=" full-width-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>What follows is something of a superpowered D-Day invasion, where I charge up a muddy hill toward a massive fort, slicing through Trask's minions as I go. While there's plenty of action and bombast, this is very much the game's tutorial, as I'm introduced to the basics of combat. The true depths of the Rage system haven't unlocked yet, but even here the combat feels meaty and rewarding.</p><p>My favorite move is pushing triangle to leap forward and quickly close the distance with an enemy. It's not entirely dissimilar to Spider-Man's Web Strike, but at this closer combat scale, it reminds me of how Batman would automatically leap between opponents in the Arkham games. Here, it's an active ingredient in the combat soup, something to stay engaged with as the rhythm of parry, dodge, slash slash slash carries on.</p><p>I find myself surprised by how quickly I can get around the game's bigger areas. Wolverine can't use web shooters to speed through these levels, but he can still <em>move</em>. Logan runs quickly, can climb up walls, and leap leg-shattering distances. There's an open-ended area early on where I have to take out a series of mutant-detecting alarms guarded by patrolling soldiers. It feels like an absolute playground, thanks largely to how quickly I can move through it, and how easy it is switch between brutal, stalking stealth and full-blown combat.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WjXomw3GoFQF59c4aYcmXG" name="SS_MW_SDCC_SentinelAction_2026_1080" alt="Wolverine faces a Sentinel in Marvel's Wolverine for PS5 who is shooting a red laser" src="https://cdn.mos.cms.futurecdn.net/WjXomw3GoFQF59c4aYcmXG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Big Preview</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ToEANNRXTVMetLRndYXEeS" name="SS_wolverine_gr_bigpreview_hub_v6_v1" caption="" alt="Wolverine grimaces in his key art pose for the PS5 game, on top of the GamesRadar+ The Big Preview frame" src="https://cdn.mos.cms.futurecdn.net/ToEANNRXTVMetLRndYXEeS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p class="fancy-box__body-text">This month's <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/marvels-wolverine-the-big-preview-hub">Marvel's Wolverine Big Preview</a> is the best there is at what it does, as we sink our claws deep into Insomniac's latest superhero adventure with hands-on impressions, dev interviews, and more ahead of the game's full launch.</p></div></div><p>I'm also introduced to each of the game's major cast members, but notably, this isn't their first meeting. Nor do I hear much about Wolverine's backstory, and that's very much by design. "Logan already has adamantium infused to his bones," says creative director Marcus Smith. "He does not remember how that happened, why it happened, and we are not really covering it because we're not doing an origin story." There are already plenty of places where you can learn of Wolverine's origins, and having the specifics shrouded in mystery here helps build gravity and intrigue around his relationships.</p><p>Later in the demo, I'm whisked forward to a part near the end of the game's first act. Here, I get the culmination of all the combat tricks I've learned up to this point as I take on a massive Sentinel prototype. It's a multi-stage boss fight where I've got to wear down its various weak points to deal big damage.</p><p>It's familiar stuff if you've, uh, ever played a video game before, but it's a great little challenge. In fact, it's the only time I die outside of a later optional challenge room – and it sneaks in a few unique mechanics, like an ability to call in a sniper shot from Mystique with a tap of the R1 button, which stuns the giant machine so I can get a few extra licks in.</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xCUFi7aJ9DccfAFamHBnSa" name="SS_MW_PREVIEWS_RAVEN_4k_2026_1080" alt="Logan wears a cowboy hat and talks to Mystique at a table in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/xCUFi7aJ9DccfAFamHBnSa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><h2 id="madripoor-me-another">Madripoor me another</h2><p>Eventually, Logan ends up in Madripoor, and here the game allows me a bit of a breather. The story slows down as I wander a small bar and nearby stretch of street while Logan meets up with his allies to discuss everything that's transpired. There are fun little Easter eggs to discover here – a playing card hinting at Gambit wandering around this universe, for example – but the real treat is the character interactions.</p><p>I'm impressed by just how convincing the storytelling and character performances are. There's a wonderful little moment between Logan and Mystique where they play a round of "never have I ever," as our hero is grilled on topics like lost loves. I get to choose what parts Logan drinks to, and relish the chance to get inside the character's head and imagine his past and what's brought him to this point.</p><p>There's a haunted sense of history to how Logan and the crew refer to their past adventures and the mistakes they've made along the way, and it works in part because the story is so well-delivered. The devs say getting this right was a monumental task. "Cinematics is something where there's not, 'Hey, this is just the cinematics department, and they take care [of it],'" Reiner-Reed explains. "It takes everybody. There's lighting, there's artists, there's performance and optimization, there's animation, mocap."</p><figure class="van-image-figure  extended-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fg7pBTqB6PpKtSReE2ckLa" name="SS_MW_PREVIEWS_OMEGARED_4k_2026_1080" alt="Omega Red in Marvel's Wolverine for PS5" src="https://cdn.mos.cms.futurecdn.net/fg7pBTqB6PpKtSReE2ckLa.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="extended"></p></div></div><figcaption itemprop="caption description" class=" extended-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony, Marvel)</span></figcaption></figure><p>This Madripoor section is also my first opportunity to properly explore, finding collectables here and there that tie into the game's various upgrade systems. I'm able to unlock a few new abilities – both passive buffs and active attacks that run on a cooldown in combat – and check out some additional suits for Wolverine, but I don't have much space to actually dive into those systems before my time with the demo ends. For now, it feels more like a teaser for the fact that, yes, there will be reasons to explore and go off the beaten path in the full game.</p><div><blockquote><p>"Any decision we're making, we're trying to go: 'Is this right for Wolverine?"</p><p>Jess Reiner-Reed, senior project director</p></blockquote></div><p>There are also additional challenges to take on in a sort of dreamy cabin space that will apparently appear at various points across the story. Inside, Logan can interact with various totems to take on optional timed challenges, like fighting hordes of soldiers in a snowy battlefield or racing through an abstract, nearly psychedelic collection of parkour obstacles. I certainly wasn't expecting to be reminded of <a href="https://www.gamesradar.com/mirrors-edge-runners-bag-guide/">Mirror's Edge</a> during Wolverine, but the abstracted arenas for the traversal challenges put me in a similar frame of mind. These time trials are fun enough, but those that I played were pretty simple and easy. I was able to get not just a gold rating, but platinum after just a couple of tries.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fxMeuhCAn9sjv5mtHDbcx4.jpg" alt="Logan crouch walks in stealth towards an unaware enemy in Marvel's Wolverine, from the our Big Preview b-roll, in a training area made up to look like an American smalltown suburb" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRMZMRHwctt9FKtkpppCn4.jpg" alt="Logan wades through sewage littered with dead mutant bodies in Marvel's Wolverine, from the our Big Preview b-roll, as he approaches guards" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4.jpg" alt="Wolverine snarls in rage in Marvel's Wolverine, from the our Big Preview b-roll" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gqsuzPwWhiAMAQTgWhS3Wi.jpg" alt="Wolverine jumps claws out towards two unsuspecting guards in the back of a truck in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation, Insomniac Games</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Esck2W976pdFK9wvBtnn4.jpg" alt="Sabretooth grabs Wolverine by the collar in Marvel's Wolverine, from the our Big Preview b-roll as they both wear casual clothes" /><figcaption><small role="credit">Marvel, Sony</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9yYNDTTVJpc4vLdpuJqqWB.jpg" alt="Lady Deathstrike in Marvel's Wolverine" /><figcaption><small role="credit">PlayStation</small></figcaption></figure></figure><p>The combat challenge I took on, however, really put me through the ringer. Here, I had to manage an array of goons pelting me with fists and bullets while I whittle down a big, muscular brute with parries, dodges, and strikes – then I had to do it again, with a second wave of foes, all within a strict time limit. I failed this one over and over, but I had a great time doing it, and really learning the fight made my eventual success feel pretty sweet. The solution? Rage. Building up that rage is essential.</p><p>Before playing Marvel's Wolverine, I was afraid I would miss so much from Insomniac's previous Spider-Man games. Sure, the combat and missions in those games were fun enough, but the truly excellent part was swinging through the streets of New York City at breakneck speeds and digging for little odd jobs and side missions along the way.</p><p>Going hands-on with the game completely erased those fears. Insomniac has repurposed the fundamentals of its previous games here, yes, but it's done so in a way that feels appropriate for Logan. The turn from friendly neighborhood wall-crawler to this brooding new hero makes all the difference.</p><p><em>More from our interviews with the Marvel's Wolverine developers and further impressions from our hands-on time are still to come. For now, here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games </em></a><em>you need to have on your radar.</em></p>
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                                                            <title><![CDATA[ Ghost of Yotei: Complete Edition launches on disc alongside Echoes of Sekigahara DLC, a full-on "narrative expansion" with a new location ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation and Sucker Punch have announced that <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> is getting a major DLC expansion called Echoes of Sekigahara. It launches on October 1 alongside other new content and Ghost of Yotei: Complete Edition, which includes all previously released updates and will be available on a physical disc.</p><p>"Ghost of Yōtei: Echoes of Sekigahara is our new narrative expansion. Split between the present day and flashbacks to Atsu’s time on the mainland, you’ll meet Nagato, a figure from Atsu’s past who has arrived in Ezo," Sony explains on the <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog</a>.</p><p>"In the present, you’ll explore a previously unseen valley once inhabited by The Snake and his gang of loyal followers, the Vipers. In the past, you’ll experience Atsu’s time in the Battle of Sekigahara and a key moment in her life before she returned home for her quest for vengeance. You’ll meet new enemies and find new heavy weapons, new armor sets, new dyes, and more."</p><p>October 1 will also see the launch of Most Wanted, a "single-player combat survival mode" which the devs describe as "our spin on a roguelike." Each run will see you taking down enemies to earn perks and unlock new playable characters. The devs plan to announce more details on both expansions ahead of launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>Both of these DLC add-ons are part of the $70 Ghost of Yotei: Complete Edition. If you already own the base game, you can upgrade to Complete Edition for $14.99 USD.</p><p>The Complete Edition also includes the content that was previously included in the Digital Deluxe Edition, as well as "new tracks for Watanabe Mode,"  alongside "new photo mode stamps, additional cosmetics for New Game+, and new Trophies for both Echoes of Sekigahara and Most Wanted."</p><p>Additionally, a free update will launch on October 1 with a transmog feature, allowing you to equip gear for its aesthetics without being stuck with its stats. This patch will also include the "Beauty of Yotei" mode, which offers what amounts to an in-game screensaver showcasing digital Japan.</p><p>The <a href="https://www.youtube.com/watch?v=2bQrrWCRkMY" target="_blank">YouTube description</a> for the trailer also confirms that the Complete Edition will have a "physical version available October 1." While <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">Sony is seemingly fully committed to its decision to end physical discs in 2028</a>, it appears the company is treating physical games as normal until then. I'm just hoping that the physical Complete Edition will, indeed, be complete, with all that DLC and add-on content actually included on the disc rather than a download code.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/ghost-of-yotei-complete-edition-launches-on-disc-alongside-echoes-of-sekigahara-dlc-a-full-on-narrative-expansion-with-a-new-location/</link>
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                            <![CDATA[ A year after launch, Ghost of Yotei is getting a major expansion ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 14:23:02 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 14:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Open World Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:description>                                                            <media:text><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:text>
                                <media:title type="plain"><![CDATA[Protagonist Atsu against a purple sky in Ghost of Yotei: Echoes of Sekigahara]]></media:title>
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                                <p>PlayStation and Sucker Punch have announced that <a href="https://www.gamesradar.com/games/open-world/ghost-of-yotei-guide/">Ghost of Yotei</a> is getting a major DLC expansion called Echoes of Sekigahara. It launches on October 1 alongside other new content and Ghost of Yotei: Complete Edition, which includes all previously released updates and will be available on a physical disc.</p><p>"Ghost of Yōtei: Echoes of Sekigahara is our new narrative expansion. Split between the present day and flashbacks to Atsu’s time on the mainland, you’ll meet Nagato, a figure from Atsu’s past who has arrived in Ezo," Sony explains on the <a href="https://blog.playstation.com/2026/08/12/ghost-of-yotei-complete-edition-comes-to-ps5-october-1/" target="_blank">PlayStation Blog</a>.</p><p>"In the present, you’ll explore a previously unseen valley once inhabited by The Snake and his gang of loyal followers, the Vipers. In the past, you’ll experience Atsu’s time in the Battle of Sekigahara and a key moment in her life before she returned home for her quest for vengeance. You’ll meet new enemies and find new heavy weapons, new armor sets, new dyes, and more."</p><p>October 1 will also see the launch of Most Wanted, a "single-player combat survival mode" which the devs describe as "our spin on a roguelike." Each run will see you taking down enemies to earn perks and unlock new playable characters. The devs plan to announce more details on both expansions ahead of launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2bQrrWCRkMY" allowfullscreen></iframe></div></div><p>Both of these DLC add-ons are part of the $70 Ghost of Yotei: Complete Edition. If you already own the base game, you can upgrade to Complete Edition for $14.99 USD.</p><p>The Complete Edition also includes the content that was previously included in the Digital Deluxe Edition, as well as "new tracks for Watanabe Mode,"  alongside "new photo mode stamps, additional cosmetics for New Game+, and new Trophies for both Echoes of Sekigahara and Most Wanted."</p><p>Additionally, a free update will launch on October 1 with a transmog feature, allowing you to equip gear for its aesthetics without being stuck with its stats. This patch will also include the "Beauty of Yotei" mode, which offers what amounts to an in-game screensaver showcasing digital Japan.</p><p>The <a href="https://www.youtube.com/watch?v=2bQrrWCRkMY" target="_blank">YouTube description</a> for the trailer also confirms that the Complete Edition will have a "physical version available October 1." While <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/">Sony is seemingly fully committed to its decision to end physical discs in 2028</a>, it appears the company is treating physical games as normal until then. I'm just hoping that the physical Complete Edition will, indeed, be complete, with all that DLC and add-on content actually included on the disc rather than a download code.</p><p><em>These are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNP3O"></div>                            </div>                            <script src="https://kwizly.com/embed/exNP3O.js" async></script>
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                                                            <title><![CDATA[ Marvel Tokon: Fighting Souls review: "A stunning comeback for superhero fighters, essential for Marvel and genre fans alike" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Every match in Marvel Tokon: Fighting Souls feels like it could be ripped fresh from the pages of a comic book in how it builds a tight narrative of clashing superheroes and supervillains. While it may begin as a traditional 2v2 bout, the end of a combo at the edge of a screen smashes the opponent out of one panel and across the stage when another hero suddenly joins, turning this into a 3v2, while each subsequent loss sees another hero jumping into the fray until it culminates in an epic 4v4 showdown. These are the largest teams of any tag fighter to date, and no franchise is better suited than Marvel, which gave birth to this sub-genre back in the '90s with X-Men vs. Street Fighter – which eventually morphed into the iconic Marvel vs Capcom.</p><p>The difference, however, is that this latest Marvel fighter has changed hands to another Japanese studio, and in the hands of Arc System Works, it's a much-needed course-correct following <a href="https://www.gamesradar.com/marvel-vs-capcom-infinite-review-rarely-makes-satisfactory-justification-for-its-own-team-ups-or-face-offs/"><u>the nadir of Marvel vs Capcom: Infinite</u></a>. Without the heavy hand of the <a href="https://www.gamesradar.com/mcu-timeline-marvel-movies-tv-shows/"><u>Marvel Cinematic Universe</u></a> influencing story and art direction, Marvel Tokon: Fighting Souls instead goes back to its comic book with an anime twist that naturally fits the studio behind stylish anime fighters like Guilty Gear Strive and <a href="https://www.gamesradar.com/dragon-ball-fighterz-tips/"><u>Dragon Ball FighterZ</u></a> like an Infinity Gauntlet.</p><h2 id="living-comics">Living comics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MLbTP5dWcPzB9Xv3H7iTV" name="SS_MARVEL Tōkon_ Fighting Souls_20260812151956_1080" alt="Deadpool punches Doctor Doom in his nether regions in Marvel Tokon: Fighting Souls, in New York City's night stage" src="https://cdn.mos.cms.futurecdn.net/2MLbTP5dWcPzB9Xv3H7iTV.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>August 6, 2026<br><strong>Platform(s): </strong>PC, PS5<br><strong>Developer:</strong> Arc System Works<br><strong>Publisher: </strong>Sony Interactive Entertainment</p></div></div><p>Every frame of animation in Marvel Tokon: Fighting Souls is just gorgeous to behold. You're so convinced that it's 2D animation of the highest caliber until you launch an opponent or execute a screen-filling super skill that shows these character models from a different camera angle. It's a style that Arc System Works has already perfected with its past titles, but also one that it wisely doesn't overly rely on.</p><p>To Sony and Marvel's credit, there's no attempt to shoehorn in a half-baked cinematic story mode with the existing assets. Instead, it leans into its origins by literally having episodes that unfold as comic books. And I don't mean the basic, visual novel-style bookends of <a href="https://www.gamesradar.com/street-fighter-6-guide/"><u>Street Fighter 6</u></a>'s arcade mode.</p><p>These episodes are penned by acclaimed comic book author <a href="https://www.gamesradar.com/author/kieron-gillen/"><u>Kieron Gillen</u></a>, each having its own visual flair and flavor thanks to a variety of artists – including Marvel veterans as well as renowned manga artists like Fairy Tail creator Hiro Mashima</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMHz7ndFUA7cuRCee3JEjc" name="SS_marvel_tokon_IMG_4810_1080" alt="Spider-Man meets The Promoter in a Marvel Tokon cutscene styled like a comic book" src="https://cdn.mos.cms.futurecdn.net/zMHz7ndFUA7cuRCee3JEjc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Episodes have a dynamic presentation as comic panels tease out in a scene, changing in size and order around the page for emphasis, further bolstered by expressive voice acting and a surprising amount of DualSense haptics. It's certainly more lively than having character models standing around talking at each other with an endless amount of shot-reverse-shot (not naming any names).</p><p>The central plot of a worlds-threatening invasion that contrives a reason for our superheroes to fight one another is boilerplate stuff for a fighting game (though even the antagonists are actually deep cuts from Marvel history). But, what makes these episodes so memorable is that they are anchored in more tangible human drama, be it the fangirling Ms Marvel wanting to prove herself to reluctant mentor Spider-Man, or Storm's crisis of confidence as she tries to lead a beaten-down but still unbreakable X-Men against a backdrop of mutant prejudices at its peak.</p><p>In other words, real care has gone into the composition of each official fighting team, making for a diverse roster that strikes a balance between classic favorites and cult classics, with the addition of Robbie Reyes' Ghost Rider, Blade, and Magik almost feeling like a shout-out to the sorely underrated <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/"><u>Marvel's Midnight Suns</u></a>.</p><h2 id="balancing-act">Balancing act</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H7Ava2oZwHqnTBbiMEfoQd" name="SS_marvel_tokon_IMG_4819_1080" alt="Carnage fills the screen with red tentacle attacks in Marvel Tokon while fighting The Champion" src="https://cdn.mos.cms.futurecdn.net/H7Ava2oZwHqnTBbiMEfoQd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Of course, outside of the story mode, you're free to pick your team of four as you see fit. Yet, as intimidating as the idea of a 4v4 fighter might seem on paper, ArcSys makes it accessible through a lot of smart choices. As mentioned before, you're eased in with a traditional 2v2, as you 'assemble' the full team over the course of the match. Having another team member automatically joining the player who's lost a round feels like gaining reinforcements, always teasing the possibility of an exciting comeback rather than getting swept away in your opponent's momentum.</p><p>In the same way, you can only unleash the show-stopping, maximum-meter-draining Tokon Assemble that uses all four fighters as a last-ditch ultimate when your opponent is on match point. Having the team sharing one health bar means it avoids the prolonged bouts in other tag fighters, such as Dragon Ball FighterZ, when you swap out low-health fighters, while also making it feasible for new players to just focus on mastering one fighter and using the rest as assists.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AXEeWHkeqkgxnTRGMeshRW" name="SS_marvel_tokon_74_1080" alt="Deadpool prepares to attack surrounded by an arsenal of guns in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/AXEeWHkeqkgxnTRGMeshRW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>In usual Arc System Works style, Marvel Tokon is a four-button fighter at heart, though this entry emphasizes the simplicity of control that can bring. Pared back to a light, medium, and heavy attack rather than separate punches and kicks as Street Fighter has, the final button is an assist that can call in allies to supplement a beatdown.</p><div><blockquote><p>Marvel Tokon emphasizes simplicity of control.</p></blockquote></div><p>With gatling combos, basic chains always respect inputs so you don't have to sweat strict timing outside of really fancy chains, while each fighter's core command inputs are identical (pour one out for fans of charging fighters). Having both simpler commands for specials – one direction with a squeeze of the trigger – and traditional motion inputs – say, a quarter circle and two buttons – available at all times allows for flexibility, be it if you struggle with the traditional Shoryuken motion, or your chain of moves just makes it easier to tap one input rather than the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9nfnspSxfqSzDeFp2nuGRd" name="SS_marvel_tokon_IMG_4811_1080" alt="Spider-Man web attacks the Green Goblin in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/9nfnspSxfqSzDeFp2nuGRd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Chibi oh-no</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX9H78sHij5DSajnL7m8Dc" name="SS_marvel_tokon_boxout_1080" caption="" alt="Running around the Arcadia Rumble in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/nX9H78sHij5DSajnL7m8Dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p class="fancy-box__body-text">Chibi avatars aren't just for lobbies, they star in the party mode-style Arcadia Rumble where you run around a map collecting items between match-ups. It's an interesting concept, but makes the actual fights unsatisfyingly throwaway.</p></div></div><p>More importantly, even with these shared inputs, each fighter's playstyle feels distinct, from the projectile-based Doom to the combination of tech-powered tankiness of Peni Parker and her mech SP//dr, as are their moves. So, while Cap and Iron Man perform an anti-air with the Shoryuken input, the same move for Spidey is a stylish counter, while Ms Marvel's is a grab.</p><p>This might be Arc System Works' most successful attempt at a simple to grasp fighting system yet, but it still has plenty of depth veterans of the genre will enjoy. As fast and fun as Marvel Tokon feels to play, it's going to be for nothing if your only recourse is eating humble pie against seasoned tag fighter players who know how to exploit its mechanics to a high level. Easy combos can be blocked, assist attacks batted away, and before you know it, your opponent's knocked you across the stage multiple times and has their full team criss-crossing to keep you locked into  a juggling pile-on you can barely cry, "Stop, I'm already dead."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XanVjCkLwmMWj8AwaNYnRW" name="SS_marvel_tokon_70_1080" alt="Blade slashses Hulk in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/XanVjCkLwmMWj8AwaNYnRW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>There are fortunately a range of modes to keep you occupied, including a very robust training mode breaking down every mechanic and character moveset, with combo trials that reveal plenty of depth even with simpler inputs. While the branching arcade mode in All Star Arena is a no-brainer, the most compelling is a roguelike-ish survival mode where your team gets buffs from Soul cards that you can also upgrade if you draw a duplicate card or change out for a different buff, while also encountering regular boss fights in the form of a mega-buffed opponent.</p><p>Time will tell whether it will be as beloved as <a href="https://www.gamesradar.com/marvel-vs-capcom-3-beginners-guide/"><u>Marvel vs Capcom 3</u></a>, but after the dire mis-step of Infinite threatened to undo Marvel's long fighting game heritage, Marvel Tokon: Fighting Souls is a fantastic comeback that packs both style and substance, reminding the new wave of <a href="https://www.gamesradar.com/games/fighting/i-won-my-first-2xko-match-using-the-power-of-rancid-vibes-and-its-sold-me-on-a-game-i-didnt-expect-to-care-about/"><u>tag fighters like 2XKO</u></a> and <a href="https://www.gamesradar.com/games/fighting/invincible-vs-review/"><u>Invincible VS</u></a> just who is the genre's champion.</p><p>Marvel Tokon: Fighting Souls was reviewed on PS5, with a code provided by the publisher.</p><p><em>After another battle? Check out our </em><a href="https://www.gamesradar.com/best-fighting-games/"><em>best fighting games</em></a><em> ranking!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-review/</link>
                                                                            <description>
                            <![CDATA[ Every match feels like it could be ripped fresh from the pages of a comic ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 10:24:19 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 16:27:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rxr2vc7bumd5wn7YQY9PD7.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Marvel, Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Blade sheathes his katana in Marvel Tokon]]></media:description>                                                            <media:text><![CDATA[Blade sheathes his katana in Marvel Tokon]]></media:text>
                                <media:title type="plain"><![CDATA[Blade sheathes his katana in Marvel Tokon]]></media:title>
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                                <p>Every match in Marvel Tokon: Fighting Souls feels like it could be ripped fresh from the pages of a comic book in how it builds a tight narrative of clashing superheroes and supervillains. While it may begin as a traditional 2v2 bout, the end of a combo at the edge of a screen smashes the opponent out of one panel and across the stage when another hero suddenly joins, turning this into a 3v2, while each subsequent loss sees another hero jumping into the fray until it culminates in an epic 4v4 showdown. These are the largest teams of any tag fighter to date, and no franchise is better suited than Marvel, which gave birth to this sub-genre back in the '90s with X-Men vs. Street Fighter – which eventually morphed into the iconic Marvel vs Capcom.</p><p>The difference, however, is that this latest Marvel fighter has changed hands to another Japanese studio, and in the hands of Arc System Works, it's a much-needed course-correct following <a href="https://www.gamesradar.com/marvel-vs-capcom-infinite-review-rarely-makes-satisfactory-justification-for-its-own-team-ups-or-face-offs/"><u>the nadir of Marvel vs Capcom: Infinite</u></a>. Without the heavy hand of the <a href="https://www.gamesradar.com/mcu-timeline-marvel-movies-tv-shows/"><u>Marvel Cinematic Universe</u></a> influencing story and art direction, Marvel Tokon: Fighting Souls instead goes back to its comic book with an anime twist that naturally fits the studio behind stylish anime fighters like Guilty Gear Strive and <a href="https://www.gamesradar.com/dragon-ball-fighterz-tips/"><u>Dragon Ball FighterZ</u></a> like an Infinity Gauntlet.</p><h2 id="living-comics">Living comics</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MLbTP5dWcPzB9Xv3H7iTV" name="SS_MARVEL Tōkon_ Fighting Souls_20260812151956_1080" alt="Deadpool punches Doctor Doom in his nether regions in Marvel Tokon: Fighting Souls, in New York City's night stage" src="https://cdn.mos.cms.futurecdn.net/2MLbTP5dWcPzB9Xv3H7iTV.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date: </strong>August 6, 2026<br><strong>Platform(s): </strong>PC, PS5<br><strong>Developer:</strong> Arc System Works<br><strong>Publisher: </strong>Sony Interactive Entertainment</p></div></div><p>Every frame of animation in Marvel Tokon: Fighting Souls is just gorgeous to behold. You're so convinced that it's 2D animation of the highest caliber until you launch an opponent or execute a screen-filling super skill that shows these character models from a different camera angle. It's a style that Arc System Works has already perfected with its past titles, but also one that it wisely doesn't overly rely on.</p><p>To Sony and Marvel's credit, there's no attempt to shoehorn in a half-baked cinematic story mode with the existing assets. Instead, it leans into its origins by literally having episodes that unfold as comic books. And I don't mean the basic, visual novel-style bookends of <a href="https://www.gamesradar.com/street-fighter-6-guide/"><u>Street Fighter 6</u></a>'s arcade mode.</p><p>These episodes are penned by acclaimed comic book author <a href="https://www.gamesradar.com/author/kieron-gillen/"><u>Kieron Gillen</u></a>, each having its own visual flair and flavor thanks to a variety of artists – including Marvel veterans as well as renowned manga artists like Fairy Tail creator Hiro Mashima</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMHz7ndFUA7cuRCee3JEjc" name="SS_marvel_tokon_IMG_4810_1080" alt="Spider-Man meets The Promoter in a Marvel Tokon cutscene styled like a comic book" src="https://cdn.mos.cms.futurecdn.net/zMHz7ndFUA7cuRCee3JEjc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Episodes have a dynamic presentation as comic panels tease out in a scene, changing in size and order around the page for emphasis, further bolstered by expressive voice acting and a surprising amount of DualSense haptics. It's certainly more lively than having character models standing around talking at each other with an endless amount of shot-reverse-shot (not naming any names).</p><p>The central plot of a worlds-threatening invasion that contrives a reason for our superheroes to fight one another is boilerplate stuff for a fighting game (though even the antagonists are actually deep cuts from Marvel history). But, what makes these episodes so memorable is that they are anchored in more tangible human drama, be it the fangirling Ms Marvel wanting to prove herself to reluctant mentor Spider-Man, or Storm's crisis of confidence as she tries to lead a beaten-down but still unbreakable X-Men against a backdrop of mutant prejudices at its peak.</p><p>In other words, real care has gone into the composition of each official fighting team, making for a diverse roster that strikes a balance between classic favorites and cult classics, with the addition of Robbie Reyes' Ghost Rider, Blade, and Magik almost feeling like a shout-out to the sorely underrated <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/"><u>Marvel's Midnight Suns</u></a>.</p><h2 id="balancing-act">Balancing act</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H7Ava2oZwHqnTBbiMEfoQd" name="SS_marvel_tokon_IMG_4819_1080" alt="Carnage fills the screen with red tentacle attacks in Marvel Tokon while fighting The Champion" src="https://cdn.mos.cms.futurecdn.net/H7Ava2oZwHqnTBbiMEfoQd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>Of course, outside of the story mode, you're free to pick your team of four as you see fit. Yet, as intimidating as the idea of a 4v4 fighter might seem on paper, ArcSys makes it accessible through a lot of smart choices. As mentioned before, you're eased in with a traditional 2v2, as you 'assemble' the full team over the course of the match. Having another team member automatically joining the player who's lost a round feels like gaining reinforcements, always teasing the possibility of an exciting comeback rather than getting swept away in your opponent's momentum.</p><p>In the same way, you can only unleash the show-stopping, maximum-meter-draining Tokon Assemble that uses all four fighters as a last-ditch ultimate when your opponent is on match point. Having the team sharing one health bar means it avoids the prolonged bouts in other tag fighters, such as Dragon Ball FighterZ, when you swap out low-health fighters, while also making it feasible for new players to just focus on mastering one fighter and using the rest as assists.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AXEeWHkeqkgxnTRGMeshRW" name="SS_marvel_tokon_74_1080" alt="Deadpool prepares to attack surrounded by an arsenal of guns in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/AXEeWHkeqkgxnTRGMeshRW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>In usual Arc System Works style, Marvel Tokon is a four-button fighter at heart, though this entry emphasizes the simplicity of control that can bring. Pared back to a light, medium, and heavy attack rather than separate punches and kicks as Street Fighter has, the final button is an assist that can call in allies to supplement a beatdown.</p><div><blockquote><p>Marvel Tokon emphasizes simplicity of control.</p></blockquote></div><p>With gatling combos, basic chains always respect inputs so you don't have to sweat strict timing outside of really fancy chains, while each fighter's core command inputs are identical (pour one out for fans of charging fighters). Having both simpler commands for specials – one direction with a squeeze of the trigger – and traditional motion inputs – say, a quarter circle and two buttons – available at all times allows for flexibility, be it if you struggle with the traditional Shoryuken motion, or your chain of moves just makes it easier to tap one input rather than the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9nfnspSxfqSzDeFp2nuGRd" name="SS_marvel_tokon_IMG_4811_1080" alt="Spider-Man web attacks the Green Goblin in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/9nfnspSxfqSzDeFp2nuGRd.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Chibi oh-no</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nX9H78sHij5DSajnL7m8Dc" name="SS_marvel_tokon_boxout_1080" caption="" alt="Running around the Arcadia Rumble in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/nX9H78sHij5DSajnL7m8Dc.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p class="fancy-box__body-text">Chibi avatars aren't just for lobbies, they star in the party mode-style Arcadia Rumble where you run around a map collecting items between match-ups. It's an interesting concept, but makes the actual fights unsatisfyingly throwaway.</p></div></div><p>More importantly, even with these shared inputs, each fighter's playstyle feels distinct, from the projectile-based Doom to the combination of tech-powered tankiness of Peni Parker and her mech SP//dr, as are their moves. So, while Cap and Iron Man perform an anti-air with the Shoryuken input, the same move for Spidey is a stylish counter, while Ms Marvel's is a grab.</p><p>This might be Arc System Works' most successful attempt at a simple to grasp fighting system yet, but it still has plenty of depth veterans of the genre will enjoy. As fast and fun as Marvel Tokon feels to play, it's going to be for nothing if your only recourse is eating humble pie against seasoned tag fighter players who know how to exploit its mechanics to a high level. Easy combos can be blocked, assist attacks batted away, and before you know it, your opponent's knocked you across the stage multiple times and has their full team criss-crossing to keep you locked into  a juggling pile-on you can barely cry, "Stop, I'm already dead."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XanVjCkLwmMWj8AwaNYnRW" name="SS_marvel_tokon_70_1080" alt="Blade slashses Hulk in Marvel Tokon" src="https://cdn.mos.cms.futurecdn.net/XanVjCkLwmMWj8AwaNYnRW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Marvel, Sony)</span></figcaption></figure><p>There are fortunately a range of modes to keep you occupied, including a very robust training mode breaking down every mechanic and character moveset, with combo trials that reveal plenty of depth even with simpler inputs. While the branching arcade mode in All Star Arena is a no-brainer, the most compelling is a roguelike-ish survival mode where your team gets buffs from Soul cards that you can also upgrade if you draw a duplicate card or change out for a different buff, while also encountering regular boss fights in the form of a mega-buffed opponent.</p><p>Time will tell whether it will be as beloved as <a href="https://www.gamesradar.com/marvel-vs-capcom-3-beginners-guide/"><u>Marvel vs Capcom 3</u></a>, but after the dire mis-step of Infinite threatened to undo Marvel's long fighting game heritage, Marvel Tokon: Fighting Souls is a fantastic comeback that packs both style and substance, reminding the new wave of <a href="https://www.gamesradar.com/games/fighting/i-won-my-first-2xko-match-using-the-power-of-rancid-vibes-and-its-sold-me-on-a-game-i-didnt-expect-to-care-about/"><u>tag fighters like 2XKO</u></a> and <a href="https://www.gamesradar.com/games/fighting/invincible-vs-review/"><u>Invincible VS</u></a> just who is the genre's champion.</p><p>Marvel Tokon: Fighting Souls was reviewed on PS5, with a code provided by the publisher.</p><p><em>After another battle? Check out our </em><a href="https://www.gamesradar.com/best-fighting-games/"><em>best fighting games</em></a><em> ranking!</em></p>
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                                                            <title><![CDATA[ Phantom Blade Zero pre-orders officially live at $60, and the Sekiro-esque Soulslike is getting a 20-minute State of Play from Sony next week ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/phantom-blade-zero/">Phantom Blade Zero</a>, the exciting action RPG first unveiled during Sony's 2023 PlayStation Showcase, has drawn quite a lot of attention for its <a href="https://www.gamesradar.com/playstation-showcases-game-of-the-show-is-drawing-a-lot-of-attention-from-the-sekiro-fandom/">Sekiro-style vibes</a> – and we'll finally get to see more of its Soulslike charm later this month.</p><p>That's right – Sony is dropping a 20-minute-long "deep dive" State of Play showcasing some of Phantom Blade Zero's gameplay on August 17, as outlined in its latest <a href="https://blog.playstation.com/2026/08/11/watch-the-phantom-blade-zero-gameplay-deep-dive-state-of-play-on-august-17-pre-orders-live-today/'" target="_blank">blog post</a> on the game. <br><br>There's more, though… the studio has also revealed that pre-orders are officially live, along with a brand-new pre-order trailer for Phantom Blade Zero. That pre-order trailer? It's a whopping 11 minutes long itself, highlighting combat, story, and more.</p><p>It shows off an eye-catching face, too – that of actor and martial artist Donnie Yen, who Sony says "has served as creative consultant for Phantom Blade Zero since 2023, bringing his martial arts and action filmmaking expertise to our combat design to help deliver an authentic kung fu experience." <br><br>He has taken on the role of facial and motion capture actor for Mó Yuan, as well, who is the protagonist Soul's father.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aOU7KOPGVYU?start=245" allowfullscreen></iframe></div></div><p>As for glimpses of the gameplay that the trailer provides, we see what seems to be an action-packed boss fight atop of a moving cart pulled by horses (moving very fast, mind you), and other such scenes that prove just how wonderfully chaotic and, well, <em>cool</em>, Phantom Blade Zero appears as though it'll be. <br><br>There's also the matter of the actual pre-orders themselves, which are up for grabs over on <a href="https://www.playstation.com/games/phantom-blade-zero/">PlayStation 5</a> now. The Standard Edition comes in at $59.99, while the Deluxe Edition is just 10 bucks more at $69.99. <br><br>Phantom Blade Zero <em>will</em> come to PC, too, but as Sony previously confirmed, it'll be at least 12 months (so, a year) after its PS5 release on October 29 this year. That's not so bad, all things considered, although it does mean that those of us craving some new Soulslike action on PC will have to wait a little while until we get it.</p><p><a href="https://www.gamesradar.com/games/action-rpg/gta-6-doesnt-scare-phantom-blade-zero-devs-who-just-moved-their-release-date-closer-to-rockstars-we-dont-think-about-any-of-this/"><em>GTA 6 doesn't scare Phantom Blade Zero devs, who just moved their release date closer to Rockstar's: "We don't think about any of this"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/phantom-blade-zero-pre-orders-officially-live-at-usd60-and-the-sekiro-esque-soulslike-is-getting-a-20-minute-state-of-play-from-sony-next-week/</link>
                                                                            <description>
                            <![CDATA[ Coming to PS5 first, and later, PC ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 09:43:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                <p><a href="https://www.gamesradar.com/phantom-blade-zero/">Phantom Blade Zero</a>, the exciting action RPG first unveiled during Sony's 2023 PlayStation Showcase, has drawn quite a lot of attention for its <a href="https://www.gamesradar.com/playstation-showcases-game-of-the-show-is-drawing-a-lot-of-attention-from-the-sekiro-fandom/">Sekiro-style vibes</a> – and we'll finally get to see more of its Soulslike charm later this month.</p><p>That's right – Sony is dropping a 20-minute-long "deep dive" State of Play showcasing some of Phantom Blade Zero's gameplay on August 17, as outlined in its latest <a href="https://blog.playstation.com/2026/08/11/watch-the-phantom-blade-zero-gameplay-deep-dive-state-of-play-on-august-17-pre-orders-live-today/'" target="_blank">blog post</a> on the game. <br><br>There's more, though… the studio has also revealed that pre-orders are officially live, along with a brand-new pre-order trailer for Phantom Blade Zero. That pre-order trailer? It's a whopping 11 minutes long itself, highlighting combat, story, and more.</p><p>It shows off an eye-catching face, too – that of actor and martial artist Donnie Yen, who Sony says "has served as creative consultant for Phantom Blade Zero since 2023, bringing his martial arts and action filmmaking expertise to our combat design to help deliver an authentic kung fu experience." <br><br>He has taken on the role of facial and motion capture actor for Mó Yuan, as well, who is the protagonist Soul's father.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aOU7KOPGVYU?start=245" allowfullscreen></iframe></div></div><p>As for glimpses of the gameplay that the trailer provides, we see what seems to be an action-packed boss fight atop of a moving cart pulled by horses (moving very fast, mind you), and other such scenes that prove just how wonderfully chaotic and, well, <em>cool</em>, Phantom Blade Zero appears as though it'll be. <br><br>There's also the matter of the actual pre-orders themselves, which are up for grabs over on <a href="https://www.playstation.com/games/phantom-blade-zero/">PlayStation 5</a> now. The Standard Edition comes in at $59.99, while the Deluxe Edition is just 10 bucks more at $69.99. <br><br>Phantom Blade Zero <em>will</em> come to PC, too, but as Sony previously confirmed, it'll be at least 12 months (so, a year) after its PS5 release on October 29 this year. That's not so bad, all things considered, although it does mean that those of us craving some new Soulslike action on PC will have to wait a little while until we get it.</p><p><a href="https://www.gamesradar.com/games/action-rpg/gta-6-doesnt-scare-phantom-blade-zero-devs-who-just-moved-their-release-date-closer-to-rockstars-we-dont-think-about-any-of-this/"><em>GTA 6 doesn't scare Phantom Blade Zero devs, who just moved their release date closer to Rockstar's: "We don't think about any of this"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODax8X"></div>                            </div>                            <script src="https://kwizly.com/embed/ODax8X.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine PS5 console won't come with a disc drive, but PlayStation will happily sell you a standalone cover kit with disc drive parts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While PlayStation will end discs for new releases in 2028, most of its major first-party releases still seem to be launching on discs in the meantime. That includes <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> – but the limited edition console Sony's releasing alongside the upcoming PS5 is set to be digital only.</p><p>Sony revealed the Marvel's Wolverine Limited Edition PS5 console and accessories today on the <a href="https://blog.playstation.com/2026/08/11/first-look-at-marvels-wolverine-limited-edition-ps5-console-bundle-and-accessories/" target="_blank">PlayStation Blog</a>. At a price of $649.99 / £569.99 / €649.99, you're getting a digital PS5 model cast in the black and bright yellow of Wolverine's trademark spandex, with a screaming Logan drawn on the side of the console.</p><p>I can't decide how I feel about the overall look of the console, but I do like the detail on the claw marks running down the side of the machine. Those are made up of transparent plastic, allowing you to see the PS5's innards at work, just as if the Canadian anti-hero had really cut a little viewing hole in the side of the machine.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9KDStKJtMZY" allowfullscreen></iframe></div></div><p>The price is slightly more than the standalone console, but it does come with a download code for the game, so you're getting a slight deal here. Unless, of course, you want <a href="https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/">Marvel's Wolverine on disc</a>, but Sony is willing to throw you a $75 bone if you're in that camp.</p><p>If you already have a PS5 and want some X-Men flavor, you can also just buy console covers for the same effect at a price of $74.99 / £64.99 / €74.99. These include parts for digital only models alongside those for <em>real</em> consoles with disc drives. There's a separate cover set for PS5 Pro consoles, as well, which also comes in an "Adamantium" silver color if you don't care for the yellow.</p><p>This is all pretty standard stuff for a limited edition console released alongside a major new game, but given all the <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">scrutiny around Sony's decision to drop support for discs</a>, players are having about the response you'd expect to this digital-only console. "Wolverine would have fought for physical media rights," as <a href="https://www.youtube.com/watch?v=9KDStKJtMZY" target="_blank">YouTube commenter</a> SolidSmiech puts it.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/marvels-wolverine-ps5-console-wont-come-with-a-disc-drive-but-playstation-will-happily-sell-you-a-standalone-cover-kit-with-disc-drive-parts/</link>
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                            <![CDATA[ $75 to wrap your console, disc drive included, in Wolverine imagery ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 15:03:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Marvel&#039;s Wolverine PS5 console]]></media:description>                                                            <media:text><![CDATA[The Marvel&#039;s Wolverine PS5 console]]></media:text>
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                                <p>While PlayStation will end discs for new releases in 2028, most of its major first-party releases still seem to be launching on discs in the meantime. That includes <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> – but the limited edition console Sony's releasing alongside the upcoming PS5 is set to be digital only.</p><p>Sony revealed the Marvel's Wolverine Limited Edition PS5 console and accessories today on the <a href="https://blog.playstation.com/2026/08/11/first-look-at-marvels-wolverine-limited-edition-ps5-console-bundle-and-accessories/" target="_blank">PlayStation Blog</a>. At a price of $649.99 / £569.99 / €649.99, you're getting a digital PS5 model cast in the black and bright yellow of Wolverine's trademark spandex, with a screaming Logan drawn on the side of the console.</p><p>I can't decide how I feel about the overall look of the console, but I do like the detail on the claw marks running down the side of the machine. Those are made up of transparent plastic, allowing you to see the PS5's innards at work, just as if the Canadian anti-hero had really cut a little viewing hole in the side of the machine.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9KDStKJtMZY" allowfullscreen></iframe></div></div><p>The price is slightly more than the standalone console, but it does come with a download code for the game, so you're getting a slight deal here. Unless, of course, you want <a href="https://www.gamesradar.com/games/action/after-gta-6s-controversial-code-in-a-box-decision-marvels-wolverine-devs-confirm-the-ps5-game-comes-with-a-disc/">Marvel's Wolverine on disc</a>, but Sony is willing to throw you a $75 bone if you're in that camp.</p><p>If you already have a PS5 and want some X-Men flavor, you can also just buy console covers for the same effect at a price of $74.99 / £64.99 / €74.99. These include parts for digital only models alongside those for <em>real</em> consoles with disc drives. There's a separate cover set for PS5 Pro consoles, as well, which also comes in an "Adamantium" silver color if you don't care for the yellow.</p><p>This is all pretty standard stuff for a limited edition console released alongside a major new game, but given all the <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">scrutiny around Sony's decision to drop support for discs</a>, players are having about the response you'd expect to this digital-only console. "Wolverine would have fought for physical media rights," as <a href="https://www.youtube.com/watch?v=9KDStKJtMZY" target="_blank">YouTube commenter</a> SolidSmiech puts it.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2 makes $11m in 2 weeks on PS5 and Steam thanks to Brand New Day, reports analyst: "One of the clearest transmedia halo effects we've ever measured" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been nearly three years now since <a href="https://www.gamesradar.com/marvels-spider-man-2-guide/">Marvel's Spider-Man 2</a> first launched back in 2023 on PlayStation 5, and over a year since it dropped on PC – but it's seeing quite a spike in players now, and it might all be thanks to <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a>.</p><p>The latest movie in Tom Holland's lineup of Spider-Man adaptations has been making rounds in theaters for a couple of weeks now, already standing as <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-highest-grossing-movie-of-the-year/">the highest-grossing movie of the year</a> – but it's not just having an impact on the film end… it's also apparently motivating folks to dive into Marvel's Spider-Man 2. <br><br>Rhys Elliott, head of market analysis at Alinea Analytics, reports as much, sharing some new estimates in an online <a href="https://x.com/superhys/status/2086818332171182544" target="_blank">post</a>.</p><p>"The new Spidey movie has given a massive lift to Spider-Man 2 on PS5 and Steam (Alinea Analytics estimates)," he writes. "So far, Spider-Man 2 has sold another 316k copies since Brand New Day hit cinemas on 30 July, generating $11m+ across PS5 and Steam in under two weeks. About 20% of the film-window PS5 copies were physical, and another 274k players jumped in for the first time via PlayStation Plus."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2086818332171182544"><p lang="en" dir="ltr">The new Spidey movie has given a massive lift to Spider-Man 2 on PS5 and Steam (@alineaanalytics estimates)So far, Spider-Man 2 has sold another 316K copies since Brand New Day hit cinemas on 30 July, generating $11M+ across PS5 and Steam in under two weeks. About 20% of the… pic.twitter.com/iQsGHMPtZ9<a href="https://twitter.com/cantworkitout/status/2086818332171182544">August 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's… pretty huge. I mean, $11 million is no small figure – especially not <em>this</em> long after the game's release. An uptick in active users is notable, too, according to Elliott. <br><br>"In total, Spidey 2 has slung its way past 18.2m copies sold (92%+ on PS5) and over $1.2 billion (!!!) since launching nearly three years ago," he says. "This past weekend it topped 1m daily active users for the first time since launch week, roughly 2.6x its pre-film daily engagement."</p><p>The analyst explains that "some smart discounts had an impact" here potentially, but "hype around the movie did most of the work here, as shown by the pricing data in our platform." In other words, Spider-Man: Brand New Day is mostly responsible for Marvel's Spider-Man 2 re-rentering the limelight. <br><br>Elliott points to specific sales as examples here, highlighting how the game is selling better post-film than it has with previous discounts.</p><p>"This is one of the clearest transmedia halo effects we've ever measured," Elliott explains. "And it's still an untapped opportunity. Right now, these lifts happen mostly by accident. Brand New Day landed almost three years after the game. Imagine if a platform holder or publisher managed to align a major game and a major film." <br><br>That <em>would</em> certainly be quite the spectacle… "If only dev timelines and delays weren't so hellish," that is.</p><p>"Movie and especially game development cycles are notoriously unpredictable, and syncing two multi-year, multi-hundred-million-dollar productions to swing in together is a logistical nightmare," the analyst concludes. "But for the handful of publishers making movies AND games in the same IP, surely one of these has to line up. I'd kill to see that impact." <br><br>Honestly, so would I – just look at what's happening with Marvel's Spider-Man 2.</p><p><a href="https://www.gamesradar.com/entertainment/marvel-movies/cut-spider-man-brand-new-day-cameo-star-rosario-dawson-said-she-had-a-social-media-post-with-her-grandson-ready-to-go-before-she-found-out-it-was-axed/"><em>Cut Spider-Man: Brand New Day cameo star Rosario Dawson said she had a social media post with her grandson "ready to go" before she found out it was axed</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqJVX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqJVX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-makes-usd11m-in-2-weeks-on-ps5-and-steam-thanks-to-brand-new-day-reports-analyst-one-of-the-clearest-transmedia-halo-effects-weve-ever-measured/</link>
                                                                            <description>
                            <![CDATA[ The new movie has given the game a "massive lift" ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 09:58:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                <p>It's been nearly three years now since <a href="https://www.gamesradar.com/marvels-spider-man-2-guide/">Marvel's Spider-Man 2</a> first launched back in 2023 on PlayStation 5, and over a year since it dropped on PC – but it's seeing quite a spike in players now, and it might all be thanks to <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a>.</p><p>The latest movie in Tom Holland's lineup of Spider-Man adaptations has been making rounds in theaters for a couple of weeks now, already standing as <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-highest-grossing-movie-of-the-year/">the highest-grossing movie of the year</a> – but it's not just having an impact on the film end… it's also apparently motivating folks to dive into Marvel's Spider-Man 2. <br><br>Rhys Elliott, head of market analysis at Alinea Analytics, reports as much, sharing some new estimates in an online <a href="https://x.com/superhys/status/2086818332171182544" target="_blank">post</a>.</p><p>"The new Spidey movie has given a massive lift to Spider-Man 2 on PS5 and Steam (Alinea Analytics estimates)," he writes. "So far, Spider-Man 2 has sold another 316k copies since Brand New Day hit cinemas on 30 July, generating $11m+ across PS5 and Steam in under two weeks. About 20% of the film-window PS5 copies were physical, and another 274k players jumped in for the first time via PlayStation Plus."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2086818332171182544"><p lang="en" dir="ltr">The new Spidey movie has given a massive lift to Spider-Man 2 on PS5 and Steam (@alineaanalytics estimates)So far, Spider-Man 2 has sold another 316K copies since Brand New Day hit cinemas on 30 July, generating $11M+ across PS5 and Steam in under two weeks. About 20% of the… pic.twitter.com/iQsGHMPtZ9<a href="https://twitter.com/cantworkitout/status/2086818332171182544">August 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's… pretty huge. I mean, $11 million is no small figure – especially not <em>this</em> long after the game's release. An uptick in active users is notable, too, according to Elliott. <br><br>"In total, Spidey 2 has slung its way past 18.2m copies sold (92%+ on PS5) and over $1.2 billion (!!!) since launching nearly three years ago," he says. "This past weekend it topped 1m daily active users for the first time since launch week, roughly 2.6x its pre-film daily engagement."</p><p>The analyst explains that "some smart discounts had an impact" here potentially, but "hype around the movie did most of the work here, as shown by the pricing data in our platform." In other words, Spider-Man: Brand New Day is mostly responsible for Marvel's Spider-Man 2 re-rentering the limelight. <br><br>Elliott points to specific sales as examples here, highlighting how the game is selling better post-film than it has with previous discounts.</p><p>"This is one of the clearest transmedia halo effects we've ever measured," Elliott explains. "And it's still an untapped opportunity. Right now, these lifts happen mostly by accident. Brand New Day landed almost three years after the game. Imagine if a platform holder or publisher managed to align a major game and a major film." <br><br>That <em>would</em> certainly be quite the spectacle… "If only dev timelines and delays weren't so hellish," that is.</p><p>"Movie and especially game development cycles are notoriously unpredictable, and syncing two multi-year, multi-hundred-million-dollar productions to swing in together is a logistical nightmare," the analyst concludes. "But for the handful of publishers making movies AND games in the same IP, surely one of these has to line up. I'd kill to see that impact." <br><br>Honestly, so would I – just look at what's happening with Marvel's Spider-Man 2.</p><p><a href="https://www.gamesradar.com/entertainment/marvel-movies/cut-spider-man-brand-new-day-cameo-star-rosario-dawson-said-she-had-a-social-media-post-with-her-grandson-ready-to-go-before-she-found-out-it-was-axed/"><em>Cut Spider-Man: Brand New Day cameo star Rosario Dawson said she had a social media post with her grandson "ready to go" before she found out it was axed</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqJVX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqJVX.js" async></script>
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                                                            <title><![CDATA[ "It's time to sue Sony": Stop Killing Games joins lawsuit over PlayStation's digital "monopoly" amid death of physical games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Stop Killing Games has joined an ongoing legal effort in the Netherlands pushing against PlayStation's alleged "monopoly" over digital game sales on its platform. While the lawsuit primarily concerns digital game pricing, the end of physical media has exacerbated worries over Sony's ability to fix its own prices.</p><p>A Dutch consumer rights organization called Stichting Massaschade & Consument has been preparing this lawsuit since 2024 as part of its "Fair PlayStation" campaign. "Sony has a monopoly on digital game sales on PlayStation," organizers argue in a video breaking down their stance. "Your PlayStation is designed so you can only buy digital games through Sony's own store. And once Sony stops selling physical games in 2028, you won't have any choice at all."</p><p>Today, both Stop Killing Games and community resource DoesItPlay? have announced that they're backing the Fair PlayStation campaign. They've reposted <a href="https://www.youtube.com/watch?v=gUHyYkPnJv0" target="_blank">SM&C's video</a> with the title "It's time to sue Sony, join us."</p><p>"We're putting our full weight behind SM&C's case, with the Dutch court," the groups explain in the video description. "SM&C has to show the court it actually represents gamers, not just claims to. Our support backs that up globally. Every Dutch gamer who signs on backs it up directly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gUHyYkPnJv0" allowfullscreen></iframe></div></div><p>PlayStation's ability to set its own digital prices is a big part of <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">why I'm so concerned about the end of discs</a>. On PC, where digital has been standard for decades, there are at least a variety of different stores that can compete against each other to offer different prices on digital games. On PlayStation, the prices are set purely by Sony and their third-party partners.</p><p>The same issues obviously hold for Xbox and Nintendo, as well, but neither of those platforms have yet announced that they're going to stop selling physical media. "You end up paying way more" on digital PlayStation purchases, SM&C argues, even without the physical media market driving prices down. "On average, up to 47%. It's basically a Sony tax, and that's clearly against the law."</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," SM&C said last month in response to <a href="https://www.gamesradar.com/games/consumers-would-stop-truly-owning-their-video-games-death-of-playstation-discs-prompts-lawmakers-and-consumer-rights-groups-to-push-back/">Sony's announcement about the end of disc production</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it."</p><p>Up to this point, Stop Killing Games has largely focused on campaigns to ensure games remain accessible to players even after servers for them shut down. Notably, the <a href="https://www.gamesradar.com/games/eu-rules-against-stop-killing-games-but-after-2-years-of-campaigning-founder-insists-change-is-coming-our-position-almost-seems-too-good-to-be-true/">EU commission ruled against Stop Killing Games' biggest effort</a> back in June, but it seems the group is expanding its remit to help support other digital consumer rights efforts. Maybe the all-digital future really is inevitable, but legal challenges will be the only way to ensure digital purchases offer the same sorts of rights as physical ones.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/"><em>With GTA 6 digital only, Take-Two boss says discs "don't really make sense" – "if you're already connected, who cares if you download digitally?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyzmjW"></div>                            </div>                            <script src="https://kwizly.com/embed/eyzmjW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/its-time-to-sue-sony-stop-killing-games-joins-lawsuit-over-playstations-digital-monopoly-amid-death-of-physical-games/</link>
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                            <![CDATA[ "Once Sony stops selling physical games in 2028, you won't have any choice at all" ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 20:50:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ratchet &amp; Clank: Rift Apart]]></media:description>                                                            <media:text><![CDATA[Ratchet &amp; Clank: Rift Apart]]></media:text>
                                <media:title type="plain"><![CDATA[Ratchet &amp; Clank: Rift Apart]]></media:title>
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                                <p>Stop Killing Games has joined an ongoing legal effort in the Netherlands pushing against PlayStation's alleged "monopoly" over digital game sales on its platform. While the lawsuit primarily concerns digital game pricing, the end of physical media has exacerbated worries over Sony's ability to fix its own prices.</p><p>A Dutch consumer rights organization called Stichting Massaschade & Consument has been preparing this lawsuit since 2024 as part of its "Fair PlayStation" campaign. "Sony has a monopoly on digital game sales on PlayStation," organizers argue in a video breaking down their stance. "Your PlayStation is designed so you can only buy digital games through Sony's own store. And once Sony stops selling physical games in 2028, you won't have any choice at all."</p><p>Today, both Stop Killing Games and community resource DoesItPlay? have announced that they're backing the Fair PlayStation campaign. They've reposted <a href="https://www.youtube.com/watch?v=gUHyYkPnJv0" target="_blank">SM&C's video</a> with the title "It's time to sue Sony, join us."</p><p>"We're putting our full weight behind SM&C's case, with the Dutch court," the groups explain in the video description. "SM&C has to show the court it actually represents gamers, not just claims to. Our support backs that up globally. Every Dutch gamer who signs on backs it up directly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gUHyYkPnJv0" allowfullscreen></iframe></div></div><p>PlayStation's ability to set its own digital prices is a big part of <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">why I'm so concerned about the end of discs</a>. On PC, where digital has been standard for decades, there are at least a variety of different stores that can compete against each other to offer different prices on digital games. On PlayStation, the prices are set purely by Sony and their third-party partners.</p><p>The same issues obviously hold for Xbox and Nintendo, as well, but neither of those platforms have yet announced that they're going to stop selling physical media. "You end up paying way more" on digital PlayStation purchases, SM&C argues, even without the physical media market driving prices down. "On average, up to 47%. It's basically a Sony tax, and that's clearly against the law."</p><p>"The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price," SM&C said last month in response to <a href="https://www.gamesradar.com/games/consumers-would-stop-truly-owning-their-video-games-death-of-playstation-discs-prompts-lawmakers-and-consumer-rights-groups-to-push-back/">Sony's announcement about the end of disc production</a>. "No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it."</p><p>Up to this point, Stop Killing Games has largely focused on campaigns to ensure games remain accessible to players even after servers for them shut down. Notably, the <a href="https://www.gamesradar.com/games/eu-rules-against-stop-killing-games-but-after-2-years-of-campaigning-founder-insists-change-is-coming-our-position-almost-seems-too-good-to-be-true/">EU commission ruled against Stop Killing Games' biggest effort</a> back in June, but it seems the group is expanding its remit to help support other digital consumer rights efforts. Maybe the all-digital future really is inevitable, but legal challenges will be the only way to ensure digital purchases offer the same sorts of rights as physical ones.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/with-gta-6-digital-only-take-two-boss-says-discs-dont-really-make-sense-if-youre-already-connected-who-cares-if-you-download-digitally/"><em>With GTA 6 digital only, Take-Two boss says discs "don't really make sense" – "if you're already connected, who cares if you download digitally?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eyzmjW"></div>                            </div>                            <script src="https://kwizly.com/embed/eyzmjW.js" async></script>
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                                                            <title><![CDATA[ "I hope PS6 will be a disaster": Sony reminds everyone it's taking discs away in warnings reportedly added to new PS5 consoles ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's getting rid of physical discs</a> in come 2028, a warning is apparently being stuck onto new PlayStation 5 consoles. The label foretells of games only being available by digital means, and existing discs will remain fully functional.</p><p>On <a href="https://x.com/BehindTGames/status/2085059320694100095" target="_blank">Twitter</a>, YouTuber Behind the Games posted about the tag, using an image and information that comes from a third party. "From January 2028, newly released games on PlayStation game releases will be available for purchase on PlayStation Store and at retailers in digital format only," the sticker reads.</p><p>"Discs for games released before January 2028 can continue to be played on this console," ends the disclaimer. As you may have guessed, this comes on the disc PS5 machines.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085059320694100095"><p lang="en" dir="ltr">⚠️ Ya están empezando a llegar remesas de consolas PS5 a las tiendas con este mensaje en la caja:AVISO IMPORTANTE: A partir de enero de 2028, los nuevos lanzamientos de juegos para PlayStation estarán disponibles para su compra en PlayStation Store y a través de minoristas… pic.twitter.com/E7dpJSnFb2<a href="https://twitter.com/cantworkitout/status/2085059320694100095">August 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Behind the Games has since posted this isn't their purchase, but comes from a trusted source. There's some skepticism around the legitimacy here, because the black box-out doesn't line up properly with the surrounding imagery, but this is likely down to it being a new addition that assembly workers are manually sticking onto every PS5 that's getting ready for shipment.</p><p>They mention they're going to post further proof, but this is already distinctly plausible. Sony will want to give consumers as much runway as possible for when discs stop being available to them, especially for those who are buying consoles that take physical games.</p><p>People are no less unhappy about the prospect, either. "I hope PS6 will be a disaster for Sony," says <a href="https://x.com/kalabalik829/status/2085322885418131747" target="_blank">one Twitter user</a>. "This is so nasty. PlayStation will never see me again," another <a href="https://x.com/rhysmk24/status/2085312234868351190" target="_blank">posted</a>.</p><p>This probably protects the corporation from legal fallout too, in case anyone buys a disc-based console only to realize they can't buy any new disc-based games for it. The odds weren't strong that Sony would <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/" target="_blank">reconsider this move</a>, and this only compounds the fact that the corporation's decision will be lasting.</p><p><a href="https://www.gamesradar.com/games/playstation-users-are-treated-like-renters-but-charged-like-owners-say-mexican-politicians-amid-complaint-filed-against-sony-over-physical-games/"><em>PlayStation users are treated like renters but charged like owners, say Mexican politicians amid complaint filed against Sony over physical games</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGwjO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGwjO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/i-hope-ps6-will-be-a-disaster-sony-reminds-everyone-its-taking-discs-away-in-warnings-reportedly-added-to-new-ps5-consoles/</link>
                                                                            <description>
                            <![CDATA[ Sony's making sure people know what's coming in 2028 ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 14:33:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine]]></media:text>
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                                <p>Now that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's getting rid of physical discs</a> in come 2028, a warning is apparently being stuck onto new PlayStation 5 consoles. The label foretells of games only being available by digital means, and existing discs will remain fully functional.</p><p>On <a href="https://x.com/BehindTGames/status/2085059320694100095" target="_blank">Twitter</a>, YouTuber Behind the Games posted about the tag, using an image and information that comes from a third party. "From January 2028, newly released games on PlayStation game releases will be available for purchase on PlayStation Store and at retailers in digital format only," the sticker reads.</p><p>"Discs for games released before January 2028 can continue to be played on this console," ends the disclaimer. As you may have guessed, this comes on the disc PS5 machines.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085059320694100095"><p lang="en" dir="ltr">⚠️ Ya están empezando a llegar remesas de consolas PS5 a las tiendas con este mensaje en la caja:AVISO IMPORTANTE: A partir de enero de 2028, los nuevos lanzamientos de juegos para PlayStation estarán disponibles para su compra en PlayStation Store y a través de minoristas… pic.twitter.com/E7dpJSnFb2<a href="https://twitter.com/cantworkitout/status/2085059320694100095">August 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Behind the Games has since posted this isn't their purchase, but comes from a trusted source. There's some skepticism around the legitimacy here, because the black box-out doesn't line up properly with the surrounding imagery, but this is likely down to it being a new addition that assembly workers are manually sticking onto every PS5 that's getting ready for shipment.</p><p>They mention they're going to post further proof, but this is already distinctly plausible. Sony will want to give consumers as much runway as possible for when discs stop being available to them, especially for those who are buying consoles that take physical games.</p><p>People are no less unhappy about the prospect, either. "I hope PS6 will be a disaster for Sony," says <a href="https://x.com/kalabalik829/status/2085322885418131747" target="_blank">one Twitter user</a>. "This is so nasty. PlayStation will never see me again," another <a href="https://x.com/rhysmk24/status/2085312234868351190" target="_blank">posted</a>.</p><p>This probably protects the corporation from legal fallout too, in case anyone buys a disc-based console only to realize they can't buy any new disc-based games for it. The odds weren't strong that Sony would <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/" target="_blank">reconsider this move</a>, and this only compounds the fact that the corporation's decision will be lasting.</p><p><a href="https://www.gamesradar.com/games/playstation-users-are-treated-like-renters-but-charged-like-owners-say-mexican-politicians-amid-complaint-filed-against-sony-over-physical-games/"><em>PlayStation users are treated like renters but charged like owners, say Mexican politicians amid complaint filed against Sony over physical games</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGwjO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGwjO.js" async></script>
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                                                            <title><![CDATA[ PlayStation users are treated like renters but charged like owners, say Mexican politicians amid complaint filed against Sony over physical games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mexican federal deputy Iraís Reyes and senator Luis Donaldo Colosio back a complaint filed against Sony with the country's National Antitrust Commission following the news that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">PlayStation will end support for physical games</a>.</p><p>A joint <a href="https://www.instagram.com/p/DblsOCJj9VK/?img_index=5" target="_blank">Instagram</a> statement from Colosio and Reyes describes the complaint (thanks, <a href="https://respawnfirst.com/mexican-lawmaker-who-helped-protect-gamers-from-tax-now-drags-sony-to-court-over-discless-playstation/" target="_blank">RespawnFirst</a>). The pair accuses PlayStation of charging customers for ownership but only offering renting rights (per DeepL translation). </p><p>The pair focuses on Sony's January 2028 deadline for physical games support, suggesting that locking new games to the PlayStation Store thereafter will create monopolistic conditions that give Sony unprecedented control over pricing and access while eliminating the resale market, forcing consumers to pay whatever price is set. </p><p>"And what you buy digitally isn't yours," the statement adds (again, machine translated), citing the recent removal of hundreds of digitally owned movies from PlayStation accounts. Colosio and Reyes also point to the <a href="https://www.gamesradar.com/best-physical-games/">pending shutdown of the PS3 and PlayStation Vita stores</a>, which will end new purchases for digital games in those libraries. </p><p>"You pay the price of an owner. They give you the rights of a renter," the translated post concludes. </p><p>Sony's decision has already drawn legal scrutiny, and will surely face more in the coming years. Last month, a commissioner said <a href="https://www.gamesradar.com/games/commissioner-says-the-eu-cant-stop-sony-from-ending-physical-games-companies-are-free-to-offer-games-and-services-in-the-manner-that-they-see-fit/">the EU can't stop Sony</a> from ending physical games, on the grounds that "companies are free to offer games and services in the manner that they see fit."</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/"><em>PlayStation is getting "most" of Sony's estimated $508 million tariff refund, but despite lawsuits there are no apparent plans to give refunds for price-hiked PS5s</em></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-users-are-treated-like-renters-but-charged-like-owners-say-mexican-politicians-amid-complaint-filed-against-sony-over-physical-games/</link>
                                                                            <description>
                            <![CDATA[ Digital games can also be revoked, the pair argues ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 21:04:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ellie in The Last of Us Part 2]]></media:description>                                                            <media:text><![CDATA[Ellie in The Last of Us Part 2]]></media:text>
                                <media:title type="plain"><![CDATA[Ellie in The Last of Us Part 2]]></media:title>
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                                <p>Mexican federal deputy Iraís Reyes and senator Luis Donaldo Colosio back a complaint filed against Sony with the country's National Antitrust Commission following the news that <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">PlayStation will end support for physical games</a>.</p><p>A joint <a href="https://www.instagram.com/p/DblsOCJj9VK/?img_index=5" target="_blank">Instagram</a> statement from Colosio and Reyes describes the complaint (thanks, <a href="https://respawnfirst.com/mexican-lawmaker-who-helped-protect-gamers-from-tax-now-drags-sony-to-court-over-discless-playstation/" target="_blank">RespawnFirst</a>). The pair accuses PlayStation of charging customers for ownership but only offering renting rights (per DeepL translation). </p><p>The pair focuses on Sony's January 2028 deadline for physical games support, suggesting that locking new games to the PlayStation Store thereafter will create monopolistic conditions that give Sony unprecedented control over pricing and access while eliminating the resale market, forcing consumers to pay whatever price is set. </p><p>"And what you buy digitally isn't yours," the statement adds (again, machine translated), citing the recent removal of hundreds of digitally owned movies from PlayStation accounts. Colosio and Reyes also point to the <a href="https://www.gamesradar.com/best-physical-games/">pending shutdown of the PS3 and PlayStation Vita stores</a>, which will end new purchases for digital games in those libraries. </p><p>"You pay the price of an owner. They give you the rights of a renter," the translated post concludes. </p><p>Sony's decision has already drawn legal scrutiny, and will surely face more in the coming years. Last month, a commissioner said <a href="https://www.gamesradar.com/games/commissioner-says-the-eu-cant-stop-sony-from-ending-physical-games-companies-are-free-to-offer-games-and-services-in-the-manner-that-they-see-fit/">the EU can't stop Sony</a> from ending physical games, on the grounds that "companies are free to offer games and services in the manner that they see fit."</p><p><a href="https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/"><em>PlayStation is getting "most" of Sony's estimated $508 million tariff refund, but despite lawsuits there are no apparent plans to give refunds for price-hiked PS5s</em></a><em>. </em></p>
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                                                            <title><![CDATA[ PlayStation is getting "most" of Sony's estimated $508 million tariff refund, but despite lawsuits there are no apparent plans to give refunds for price-hiked PS5s ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Don't expect a refund for your price-hiked PS5 any time soon, despite Sony receiving a massive refund from the US government in response to previously implemented tariffs which have now been ruled illegal.</p><p>Months after the United States Supreme Court ruled President Trump's sweeping global tariffs to be illegal, Sony has reported ¥80 billion ($508 million) in refunds from the federal government. PlayStation raised PS5 prices in response to US tariffs last year, but parent company Sony has provided no indication it plans to refund people who purchased consoles at those increased prices.</p><p>This comes from <a href="https://www.gamefile.news/p/playstations-big-tariff-refund" target="_blank">Game File's Stephen Totilo</a>, reporting comments from Sony's chief financial officer, Lin Tao, who said last week during a Q&A with press and investors that "most" of the company's received tariff refunds are going to PlayStation, suggesting the gaming division bore the brunt of tariff-related increased costs.</p><p>According to Totilo, unnamed Sony executives confirmed that 70% of the tariff refund (about $356 million) was collected in the period between April and June 2026. That leaves an estimated $152 million still to be received by Sony from the US government.</p><p>Of course, in a truly just world, consumers who'd already purchased consoles at hiked prices due to tariffs would receive some of the money recouped by the console manufacturer in the tariff reversal and refund, but while lawsuits are ongoing, Sony has revealed no such plan. In response to a similar lawsuit against Nintendo, the Switch 2 maker rejected any responsibility to those who bought consoles at tariff-inflated prices. "Those who bought Nintendo's products received exactly what they bargained and paid for: a console, game and/or accessory at a price to which both parties agreed," the company's lawyers said.</p><p>Sony reportedly plans to respond to a consolidated class action lawsuit from a group of PlayStation users next month.</p><p><a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><em>Sony doubles down on plan to end PlayStation discs despite "strong views" against it: "We don't see that there will be any negative impact on our business."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/playstation-is-getting-most-of-sonys-estimated-usd508-million-tariff-refund-but-despite-lawsuits-there-are-no-apparent-plans-to-give-refunds-for-price-hiked-ps5s/</link>
                                                                            <description>
                            <![CDATA[ The US government's 2025 tariffs were a big reason Sony increased PS5 prices ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 19:00:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future / Tabitha Baker]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen]]></media:description>                                                            <media:text><![CDATA[PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 Pro next to monitor with Ratchet and Clank: Rift Apart gameplay on screen]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Don't expect a refund for your price-hiked PS5 any time soon, despite Sony receiving a massive refund from the US government in response to previously implemented tariffs which have now been ruled illegal.</p><p>Months after the United States Supreme Court ruled President Trump's sweeping global tariffs to be illegal, Sony has reported ¥80 billion ($508 million) in refunds from the federal government. PlayStation raised PS5 prices in response to US tariffs last year, but parent company Sony has provided no indication it plans to refund people who purchased consoles at those increased prices.</p><p>This comes from <a href="https://www.gamefile.news/p/playstations-big-tariff-refund" target="_blank">Game File's Stephen Totilo</a>, reporting comments from Sony's chief financial officer, Lin Tao, who said last week during a Q&A with press and investors that "most" of the company's received tariff refunds are going to PlayStation, suggesting the gaming division bore the brunt of tariff-related increased costs.</p><p>According to Totilo, unnamed Sony executives confirmed that 70% of the tariff refund (about $356 million) was collected in the period between April and June 2026. That leaves an estimated $152 million still to be received by Sony from the US government.</p><p>Of course, in a truly just world, consumers who'd already purchased consoles at hiked prices due to tariffs would receive some of the money recouped by the console manufacturer in the tariff reversal and refund, but while lawsuits are ongoing, Sony has revealed no such plan. In response to a similar lawsuit against Nintendo, the Switch 2 maker rejected any responsibility to those who bought consoles at tariff-inflated prices. "Those who bought Nintendo's products received exactly what they bargained and paid for: a console, game and/or accessory at a price to which both parties agreed," the company's lawyers said.</p><p>Sony reportedly plans to respond to a consolidated class action lawsuit from a group of PlayStation users next month.</p><p><a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><em>Sony doubles down on plan to end PlayStation discs despite "strong views" against it: "We don't see that there will be any negative impact on our business."</em></a></p>
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                                                            <title><![CDATA[ The Assassin's Creed Odyssey and Marvel's Spider-Man resurgence proves that games don't always need new content – sometimes they just need Hollywood ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>PATCH NOTES v04.08.2026</strong> – Ubisoft and Insomniac Games are enjoying a healthy boost to player counts across Assassin's Creed and Spider-Man games off the back of cinema blockbusters, with numbers so staggering it points to an exciting new normal for the relationship between how games and movies help one another extend experiences.</p><h3 id="what-s-going-on-this-week-in-gaming">What's going on this week in gaming?</h3><ul><li>2018's <a href="https://www.gamesradar.com/assassins-creed-odyssey-guide/"><u>Assassin's Creed Odyssey</u></a>'s active player count is surging</li><li><a href="https://www.gamesradar.com/marvel-spider-man-ps4-tips/"><u>Marvel's Spider-Man Remastered</u></a> returns to Steam's Top 10 best-selling games list</li></ul><h3 id="why-is-this-happening-now">Why is this happening now?</h3><ul><li>Christopher Nolan's <a href="https://www.gamesradar.com/entertainment/the-odyssey-beginners-guide/"><u>The Odyssey</u></a> has reignited interest in the Ancient Greek time period</li><li><a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/"><u>Spider-Man: Brand New Day</u></a> secures second-biggest opening weekend in box office history</li></ul><h3 id="the-hollywood-patch-is-live">The Hollywood Patch is live</h3><ul><li>The last week has been a reminder that sometimes the box office can deliver just as meaningful of a live video game update as its developers</li></ul><p>It's unusual to see such vast spikes in sales and player counts of older games like Assassin's Creed Odyssey and Marvel's Spider-Man, and in this case, blockbuster movies are the driving forces. It highlights a shift in the way that people are interacting with big adaptations, as they search for ways to stay in these worlds once the credits roll.</p><p>Christopher Nolan's The Odyssey has become a monocultural moment, dominating cinemas and conversation for weeks. It's also sending players straight back to Assassin's Creed Odyssey, with analysts estimating that the 2018 release has seen a 90% player engagement jump in the 10 days following the film's release. </p><p>AC Odyssey features a lot of the same mythology as Nolan's latest despite not actually being about Homer's Odyssey at all, and with RPGs having a bit of a moment in the 2020s, it makes sense that vast open-world games that feature similar themes, settings, or characters as a major film can receive a second wind by association. </p><p>A similar trend is emerging out of Spider-Man: Brand New Day, though this time via direct brand synergy. The film has reportedly brought in $927 million across its opening weekend, success which has inspired Marvel's Spider-Man and <a href="https://www.gamesradar.com/marvels-spider-man-2-guide/"><u>Marvel's Spider-Man 2</u></a> to launch back into Steam's top 10 best-sellers. For Sony and PlayStation, it's proof that a great movie can be as effective as a big game update.</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-percent-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6t9QLDw6jzmUPmVZYCkfeY.jpg" alt=""></p></div><div class="card__content"><h3 class="card__title">Ubisoft can thank Christopher Nolan for its best week in years as Assassin's Creed: Odyssey player engagement jumps</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-remastered-and-spider-man-2-swing-into-steams-top-10-best-selling-games-list-following-brand-new-days-usd927m-opening-weekend-haul/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/K4UHXBzcQtgTy5Ws9dk5Wj.jpg" alt="Tom Holland as Spider-Man looking at a phone in Spider-Man: Brand New Day"></p></div><div class="card__content"><h3 class="card__title">Marvel's Spider-Man Remastered and Spider-Man 2 swing into Steam's Top 10 best-selling games list</h3></div></a><h3 id="meta-shift">Meta Shift</h3><p>Both The Odyssey and Spider-Man: Brand New Day demonstrate how successful movies can help revitalize older games of a similar or shared IP. Assassin's Creed Odyssey has immediately become a go-to <a href="https://www.gamesradar.com/games-to-play-after-watching-the-odyssey/"><u>game to play after watching The Odyssey</u></a>, featuring many mythological elements seen in the film's epic poem source material, while sales of the Marvel's Spider-Man games have benefitted from a timely Steam sale in line with Brand New Day's launch.</p><p>The trend of film-game crossover speaks to more than just the enduring success of select franchises. We've seen a general increase in licensed game adaptations (or brand new instalments) of movie IPs as of late, with <a href="https://www.gamesradar.com/007-first-light-guide/"><u>007 First Light</u></a> and <a href="https://www.gamesradar.com/indiana-jones-game-bethesda-guide/"><u>Indiana Jones and the Great Circle</u></a> being two notable <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new games</u></a> that center on icons of the big screen. There's even an untitled John Wick game also in the works from Saber Interactive!</p><p>Paired with Halloween: The Game and <a href="https://www.gamesradar.com/games/survival-horror/clive-barkers-hellraiser-revival-guide/"><u>Clive Barker's Hellraiser: Revival</u></a>, two licensed <a href="https://www.gamesradar.com/upcoming-horror-games/"><u>upcoming horror games</u></a> launching in 2026 that feature some of the most famous names in the biz, the potential for symbiotic success as film IPs cross over to gaming is stronger than ever. </p><p>But will it work the other way? I'll be interested to see how the <a href="https://www.gamesradar.com/entertainment/live-action-movies/the-legend-of-zelda-movie-release-date-cast-story-trailer/"><u>new Zelda movie</u></a> affects sales of <a href="https://www.gamesradar.com/games-like-zelda/"><u>games like The Legend of Zelda</u></a>: Tears of the Kingdom, for example, and the same can be said of the numerous other <a href="https://www.gamesradar.com/upcoming-video-game-movies/"><u>upcoming video game movies</u></a> out there. Me and my colleagues on the GamesRadar+ team often find ourselves on a bit of an IP kick after a fresh release, be it film or gaming. That's just how fandom works, and gone are the days where movie prestige outpaced that of video games.</p><h3 id="patch-notes-summary">Patch Notes summary</h3><p>Ancient Greek-set Assassin's Creed Odyssey has seen a 90% increase in active players as Christopher Nolan's take on The Odyssey storms theaters. At the same time, the Marvel's Spider-Man games have soared into the Top 10 Best-sellers list on Steam, bolstered by an attractive discount to celebrate Spider-Man: Brand New Day's opening weekend.</p><p>It's clear that fans are seeking to <a href="https://www.gamesradar.com/games/action/from-the-new-john-wick-game-to-007-first-light-the-age-of-ps2-style-film-adaptations-is-upon-us-once-more/"><u>extend their experiences</u></a> of both film and video games by helping themselves to both. It just goes to show how the power of an excellent IP can bring years-old games back out of retirement – even if you might have to dust off an old console or take advantage of a Steam sale to make it happen.</p><h2 id="related-stories">Related stories:</h2><a class="card card--standard card--rows-1 card--align-center" href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/pi4B8K4pSXgpaULzCaqaJ3.jpg" alt="Tom Holland as Spider-Man in Spider-Man: Brand New Day"></p></div><div class="card__content"><h3 class="card__title">Spider-Man: Brand New Day review: "Marvel Studios' strongest standalone outing since Avengers: Endgame""</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/fantasy-movies/the-odyssey-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GfA3Ufh9o6Rr9NPkRmjFYV.jpg" alt="Matt Damon as Odysseus and Benny Safdie as Agamemnon in The Odyssey"></p></div><div class="card__content"><h3 class="card__title">The Odyssey review: "Mythological filmmaking of the highest order"</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-is-giving-out-free-pc-copies-of-assassins-creed-far-cry-prince-of-persia-and-tom-clancy-games-to-people-who-own-them-on-xbox/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xv8rf6MKhUL7r6ETiDDY6V.jpg" alt="Kassandra holding a falcon on her arm during Assassin's Creed Odyssey"></p></div><div class="card__content"><h3 class="card__title">Ubisoft is giving out free PC copies of its biggest games to Xbox owners</h3></div></a> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-assassins-creed-odyssey-and-marvels-spider-man-resurgence-proves-that-games-dont-always-need-new-content-sometimes-they-just-need-hollywood/</link>
                                                                            <description>
                            <![CDATA[ How the biggest movies of the year are fueling gaming breakouts ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Spider-Man]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Spider-Man]]></media:text>
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                                <p><strong>PATCH NOTES v04.08.2026</strong> – Ubisoft and Insomniac Games are enjoying a healthy boost to player counts across Assassin's Creed and Spider-Man games off the back of cinema blockbusters, with numbers so staggering it points to an exciting new normal for the relationship between how games and movies help one another extend experiences.</p><h3 id="what-s-going-on-this-week-in-gaming">What's going on this week in gaming?</h3><ul><li>2018's <a href="https://www.gamesradar.com/assassins-creed-odyssey-guide/"><u>Assassin's Creed Odyssey</u></a>'s active player count is surging</li><li><a href="https://www.gamesradar.com/marvel-spider-man-ps4-tips/"><u>Marvel's Spider-Man Remastered</u></a> returns to Steam's Top 10 best-selling games list</li></ul><h3 id="why-is-this-happening-now">Why is this happening now?</h3><ul><li>Christopher Nolan's <a href="https://www.gamesradar.com/entertainment/the-odyssey-beginners-guide/"><u>The Odyssey</u></a> has reignited interest in the Ancient Greek time period</li><li><a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/"><u>Spider-Man: Brand New Day</u></a> secures second-biggest opening weekend in box office history</li></ul><h3 id="the-hollywood-patch-is-live">The Hollywood Patch is live</h3><ul><li>The last week has been a reminder that sometimes the box office can deliver just as meaningful of a live video game update as its developers</li></ul><p>It's unusual to see such vast spikes in sales and player counts of older games like Assassin's Creed Odyssey and Marvel's Spider-Man, and in this case, blockbuster movies are the driving forces. It highlights a shift in the way that people are interacting with big adaptations, as they search for ways to stay in these worlds once the credits roll.</p><p>Christopher Nolan's The Odyssey has become a monocultural moment, dominating cinemas and conversation for weeks. It's also sending players straight back to Assassin's Creed Odyssey, with analysts estimating that the 2018 release has seen a 90% player engagement jump in the 10 days following the film's release. </p><p>AC Odyssey features a lot of the same mythology as Nolan's latest despite not actually being about Homer's Odyssey at all, and with RPGs having a bit of a moment in the 2020s, it makes sense that vast open-world games that feature similar themes, settings, or characters as a major film can receive a second wind by association. </p><p>A similar trend is emerging out of Spider-Man: Brand New Day, though this time via direct brand synergy. The film has reportedly brought in $927 million across its opening weekend, success which has inspired Marvel's Spider-Man and <a href="https://www.gamesradar.com/marvels-spider-man-2-guide/"><u>Marvel's Spider-Man 2</u></a> to launch back into Steam's top 10 best-sellers. For Sony and PlayStation, it's proof that a great movie can be as effective as a big game update.</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-percent-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6t9QLDw6jzmUPmVZYCkfeY.jpg" alt=""></p></div><div class="card__content"><h3 class="card__title">Ubisoft can thank Christopher Nolan for its best week in years as Assassin's Creed: Odyssey player engagement jumps</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-remastered-and-spider-man-2-swing-into-steams-top-10-best-selling-games-list-following-brand-new-days-usd927m-opening-weekend-haul/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/K4UHXBzcQtgTy5Ws9dk5Wj.jpg" alt="Tom Holland as Spider-Man looking at a phone in Spider-Man: Brand New Day"></p></div><div class="card__content"><h3 class="card__title">Marvel's Spider-Man Remastered and Spider-Man 2 swing into Steam's Top 10 best-selling games list</h3></div></a><h3 id="meta-shift">Meta Shift</h3><p>Both The Odyssey and Spider-Man: Brand New Day demonstrate how successful movies can help revitalize older games of a similar or shared IP. Assassin's Creed Odyssey has immediately become a go-to <a href="https://www.gamesradar.com/games-to-play-after-watching-the-odyssey/"><u>game to play after watching The Odyssey</u></a>, featuring many mythological elements seen in the film's epic poem source material, while sales of the Marvel's Spider-Man games have benefitted from a timely Steam sale in line with Brand New Day's launch.</p><p>The trend of film-game crossover speaks to more than just the enduring success of select franchises. We've seen a general increase in licensed game adaptations (or brand new instalments) of movie IPs as of late, with <a href="https://www.gamesradar.com/007-first-light-guide/"><u>007 First Light</u></a> and <a href="https://www.gamesradar.com/indiana-jones-game-bethesda-guide/"><u>Indiana Jones and the Great Circle</u></a> being two notable <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new games</u></a> that center on icons of the big screen. There's even an untitled John Wick game also in the works from Saber Interactive!</p><p>Paired with Halloween: The Game and <a href="https://www.gamesradar.com/games/survival-horror/clive-barkers-hellraiser-revival-guide/"><u>Clive Barker's Hellraiser: Revival</u></a>, two licensed <a href="https://www.gamesradar.com/upcoming-horror-games/"><u>upcoming horror games</u></a> launching in 2026 that feature some of the most famous names in the biz, the potential for symbiotic success as film IPs cross over to gaming is stronger than ever. </p><p>But will it work the other way? I'll be interested to see how the <a href="https://www.gamesradar.com/entertainment/live-action-movies/the-legend-of-zelda-movie-release-date-cast-story-trailer/"><u>new Zelda movie</u></a> affects sales of <a href="https://www.gamesradar.com/games-like-zelda/"><u>games like The Legend of Zelda</u></a>: Tears of the Kingdom, for example, and the same can be said of the numerous other <a href="https://www.gamesradar.com/upcoming-video-game-movies/"><u>upcoming video game movies</u></a> out there. Me and my colleagues on the GamesRadar+ team often find ourselves on a bit of an IP kick after a fresh release, be it film or gaming. That's just how fandom works, and gone are the days where movie prestige outpaced that of video games.</p><h3 id="patch-notes-summary">Patch Notes summary</h3><p>Ancient Greek-set Assassin's Creed Odyssey has seen a 90% increase in active players as Christopher Nolan's take on The Odyssey storms theaters. At the same time, the Marvel's Spider-Man games have soared into the Top 10 Best-sellers list on Steam, bolstered by an attractive discount to celebrate Spider-Man: Brand New Day's opening weekend.</p><p>It's clear that fans are seeking to <a href="https://www.gamesradar.com/games/action/from-the-new-john-wick-game-to-007-first-light-the-age-of-ps2-style-film-adaptations-is-upon-us-once-more/"><u>extend their experiences</u></a> of both film and video games by helping themselves to both. It just goes to show how the power of an excellent IP can bring years-old games back out of retirement – even if you might have to dust off an old console or take advantage of a Steam sale to make it happen.</p><h2 id="related-stories">Related stories:</h2><a class="card card--standard card--rows-1 card--align-center" href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/pi4B8K4pSXgpaULzCaqaJ3.jpg" alt="Tom Holland as Spider-Man in Spider-Man: Brand New Day"></p></div><div class="card__content"><h3 class="card__title">Spider-Man: Brand New Day review: "Marvel Studios' strongest standalone outing since Avengers: Endgame""</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/fantasy-movies/the-odyssey-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GfA3Ufh9o6Rr9NPkRmjFYV.jpg" alt="Matt Damon as Odysseus and Benny Safdie as Agamemnon in The Odyssey"></p></div><div class="card__content"><h3 class="card__title">The Odyssey review: "Mythological filmmaking of the highest order"</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-is-giving-out-free-pc-copies-of-assassins-creed-far-cry-prince-of-persia-and-tom-clancy-games-to-people-who-own-them-on-xbox/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xv8rf6MKhUL7r6ETiDDY6V.jpg" alt="Kassandra holding a falcon on her arm during Assassin's Creed Odyssey"></p></div><div class="card__content"><h3 class="card__title">Ubisoft is giving out free PC copies of its biggest games to Xbox owners</h3></div></a>
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                                                            <title><![CDATA[ Stellar Blade: Blood Rain studio CEO defends AI music video because Evie was originally "created from head to toe" by the devs, but fans say that's not the point ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Generally speaking, using generative AI is a quick way to annoy your fanbase, and that's exactly what happened when <a href="https://www.gamesradar.com/uk/stellar-blade/">Stellar Blade</a>: Blood Rain developer Shift Up revealed a <a href="https://www.gamesradar.com/games/action/stellar-blade-blood-rain-gets-official-music-video-full-of-ai-slop-and-fans-arent-happy-its-a-slap-in-the-face-to-your-artists/">music video using the tech</a> for the upcoming game. The head of the company has now responded to the waves of backlash, clarifying that the original design of the sequel's protagonist was made by human beings.</p><p>On <a href="https://x.com/jamm3rd/status/2083211972276007299" target="_blank">Twitter</a>, Kim Hyung Tae, the CEO of Shift Up, responds to someone asking if the developer could rely more on its actual workforce rather than AI. "Evie, the character at the heart of this video, was created from head to toe by our talented artists and modelers through more than a year of dedicated work," he starts.</p><p>"The AI is not creating her from scratch," he explains. "It is rendering and presenting the character based on the data, designs, and craftsmanship our team created."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2083211972276007299"><p lang="en" dir="ltr">EVIE, the character at the heart of this video, was created from head to toe by our talented artists and modelers through more than a year of dedicated work.The AI is not creating her from scratch. It is rendering and presenting the character based on the data, designs, and…<a href="https://twitter.com/cantworkitout/status/2083211972276007299">July 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It sounds like Shift Up created its own AI tool, then fed it various models and ideas for it to spew out the video on the other side. Developers and publishers adopting the tech have been using it similarly, essentially creating their own, in-house ChatGPT for whatever they need it for.</p><p>Even if everything given to the interface was manmade, it's still resource-intensive technology for what you get that comes with a myriad of ethical concerns, including how labor is deployed and valued. To finish, the studio's CEO asks that we view the Stellar Blade: Blood Rain clip, made for the song 'Wanna Be In Love,' through a lens of meshing human creativity and AI.</p><p>"We would truly appreciate it if you could view the work with that understanding in mind," he adds.</p><p>While it's helpful to get more context for how this thing came to exist, I'm not sure he's going to convince anyone to change their perspectives. "If this is your defense then you're not getting it," says <a href="https://x.com/jamm3rd/status/2083211972276007299" target="_blank">one fan</a> on Twitter. "Nobody is debating that you made the character, but you then used the big old AI shortcut to make content with that character."</p><p>But then, this is all in line with previous comments, as the Shift Up lead considers <a href="https://www.gamesradar.com/games/action-rpg/stellar-blade-lead-believes-ai-is-essential-for-south-korea-to-compete-with-studios-in-the-us-and-china-with-the-government-to-provide-financial-backing-to-support-the-use-of-the-tech/">AI necessary to the South Korean game industry</a>. Prepare to take more hikes through the uncanny valley courtesy of Shift Up.</p><p><a href="https://www.gamesradar.com/games/action/stellar-blade-switch-2-age-rating-suggests-release-date-news-could-be-imminent-and-we-probably-wont-be-seeing-any-dispatch-like-censorship-either/"><em>Stellar Blade Switch 2 age rating suggests release date news could be imminent, and we probably won't be seeing any Dispatch-like censorship, either.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnm6Ge"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnm6Ge.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/stellar-blade-blood-rain-studio-ceo-defends-ai-music-video-because-evie-was-originally-created-from-head-to-toe-by-the-devs-but-fans-say-thats-not-the-point/</link>
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                            <![CDATA[ Shift Up is standing behind its AI marketing ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 11:08:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Stellar Blade: Blood Rain]]></media:description>                                                            <media:text><![CDATA[Stellar Blade: Blood Rain]]></media:text>
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                                <p>Generally speaking, using generative AI is a quick way to annoy your fanbase, and that's exactly what happened when <a href="https://www.gamesradar.com/uk/stellar-blade/">Stellar Blade</a>: Blood Rain developer Shift Up revealed a <a href="https://www.gamesradar.com/games/action/stellar-blade-blood-rain-gets-official-music-video-full-of-ai-slop-and-fans-arent-happy-its-a-slap-in-the-face-to-your-artists/">music video using the tech</a> for the upcoming game. The head of the company has now responded to the waves of backlash, clarifying that the original design of the sequel's protagonist was made by human beings.</p><p>On <a href="https://x.com/jamm3rd/status/2083211972276007299" target="_blank">Twitter</a>, Kim Hyung Tae, the CEO of Shift Up, responds to someone asking if the developer could rely more on its actual workforce rather than AI. "Evie, the character at the heart of this video, was created from head to toe by our talented artists and modelers through more than a year of dedicated work," he starts.</p><p>"The AI is not creating her from scratch," he explains. "It is rendering and presenting the character based on the data, designs, and craftsmanship our team created."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2083211972276007299"><p lang="en" dir="ltr">EVIE, the character at the heart of this video, was created from head to toe by our talented artists and modelers through more than a year of dedicated work.The AI is not creating her from scratch. It is rendering and presenting the character based on the data, designs, and…<a href="https://twitter.com/cantworkitout/status/2083211972276007299">July 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It sounds like Shift Up created its own AI tool, then fed it various models and ideas for it to spew out the video on the other side. Developers and publishers adopting the tech have been using it similarly, essentially creating their own, in-house ChatGPT for whatever they need it for.</p><p>Even if everything given to the interface was manmade, it's still resource-intensive technology for what you get that comes with a myriad of ethical concerns, including how labor is deployed and valued. To finish, the studio's CEO asks that we view the Stellar Blade: Blood Rain clip, made for the song 'Wanna Be In Love,' through a lens of meshing human creativity and AI.</p><p>"We would truly appreciate it if you could view the work with that understanding in mind," he adds.</p><p>While it's helpful to get more context for how this thing came to exist, I'm not sure he's going to convince anyone to change their perspectives. "If this is your defense then you're not getting it," says <a href="https://x.com/jamm3rd/status/2083211972276007299" target="_blank">one fan</a> on Twitter. "Nobody is debating that you made the character, but you then used the big old AI shortcut to make content with that character."</p><p>But then, this is all in line with previous comments, as the Shift Up lead considers <a href="https://www.gamesradar.com/games/action-rpg/stellar-blade-lead-believes-ai-is-essential-for-south-korea-to-compete-with-studios-in-the-us-and-china-with-the-government-to-provide-financial-backing-to-support-the-use-of-the-tech/">AI necessary to the South Korean game industry</a>. Prepare to take more hikes through the uncanny valley courtesy of Shift Up.</p><p><a href="https://www.gamesradar.com/games/action/stellar-blade-switch-2-age-rating-suggests-release-date-news-could-be-imminent-and-we-probably-wont-be-seeing-any-dispatch-like-censorship-either/"><em>Stellar Blade Switch 2 age rating suggests release date news could be imminent, and we probably won't be seeing any Dispatch-like censorship, either.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnm6Ge"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnm6Ge.js" async></script>
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                                                            <title><![CDATA[ I've been buying Blu-rays for over 15 years, and these are my top tips for building the ultimate physical film collection ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Eager to start your movie collection?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HgjTsf2pVCDyhKXJhpEQ4m" name="horrorfilm" caption="" alt="Photo of some horror Blu-ray and DVD releases sitting on a shelf." src="https://cdn.mos.cms.futurecdn.net/HgjTsf2pVCDyhKXJhpEQ4m.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p class="fancy-box__body-text">There's a plethora of retailers to choose from when it comes to buying Blu-rays, but I recommend you start with Criterion and Zavvi. You've likely heard of the 'Criterion Closet' but the site is a movie buff's dream. Zavvi is available in both the US and UK and is my personal favorite site for finding the latest limited edition 4K releases.<br><br><strong>US - </strong><a data-analytics-id="inline-link" href="https://www.criterion.com/shop" target="_blank"><strong>Criterion</strong></a><br><strong>UK - </strong><a data-analytics-id="inline-link" href="https://www.zavvi.com/c/new-in/" target="_blank"><strong>Zavvi</strong></a></p></div></div><p>My physical movie collection is my baby. I covet my shelves of videotapes, DVDs, and Blu-rays just as much as my game collection. Not only do I love having a piece of media that I physically hold in my hands, but owning one of my favorite movies on DVD or Blu-ray means I can always get access to that film without having to rely on a good internet connection or whether it's even available on a streaming service to begin with.</p><p>Should Netflix ever decide it no longer wants to host Spielberg's 1975 blockbuster Jaws, it's okay, as I own multiple copies of my favorite film that's forever made me too terrified to swim in the ocean. Yet cultivating this collection hasn't been an easy feat. I have made a lot of mistakes in my over 15 years of collecting Blu-rays alone, from over-spending to accidentally grabbing bootleg releases of films that are no longer in print. But the cool thing about making mistakes is that I share what I learned with a new generation of physical media enthusiasts.</p><p>I've laid out my top tips in total below for those of you who may be suffering from streaming fatigue and are starting a new physical collecting journey. Just remember that while you can invest in a new swanky Blu-ray player to play your growing collection, any disc-edition PS5 can run both standard and 4K UHD discs. If you've already got the Sony console in tow, sticking with it can help save you some cash, which you can put towards more Blu-rays. Or DVDs, I won't judge.</p><h2 class="article-body__section" id="section-1-you-don-t-need-to-own-every-single-blu-ray-release-in-existence"><span>1 - You don't need to own every single Blu-ray release in existence</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tiCs8L63yM4iSHYNYXSzdA" name="animecollection" alt="Photo of a shelf full of anime DVDs and Blu-rays." src="https://cdn.mos.cms.futurecdn.net/tiCs8L63yM4iSHYNYXSzdA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Before you go buying up every Blu-ray that you find, my number one tip is to try and narrow down what type of films you want to collect and watch. This is always the most realistic approach to collecting any form of physical media. Not everyone has an unlimited budget, and so narrowing the types of movies or TV you want to own physically can really help make building your collection a more realistic and approachable endeavour.<br><br>For example, I focus primarily on collecting Blu-rays and films of the horror and anime genre - with general film and TV shows being secondary. In my living room right now, I have shelves dedicated purely to horror and purely to anime, and it helps keep me focused whenever I'm in my local second-hand store or browsing films online as to what to grab. Just the other week I stumbled into CEX (a chain of second-hand media and gaming stores in the UK) and immediately went to the anime section and picked up a second-hand copy of the Magic Knight Rayearth: The Complete Series boxset by All the Anime.</p><p>I'm really happy with my latest acquisition as I not only got it for far cheaper than its MSRP, but it's one that's frequently sold out at retailers online, including All The Anime's own online storefront. Yet, had I gone to CEX without that 'anime' focus, I may not have immediately spotted the boxset. Not to mention, without that focus, I could have spent far more than would be healthy for my bank account to endure. I really don't like making that mistake, and neither do my savings.</p><h2 class="article-body__section" id="section-2-pre-ordering-new-4k-blu-ray-releases-can-help-avoid-disappointment"><span>2 - Pre-ordering new 4K Blu-ray releases can help avoid disappointment</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oYSNaEuYxcdkyh8qcU7d5E" name="wizardofoz4k" alt="Close up of the The Wizard of Oz 85th Anniversary Theatre Edition 4K Blu-ray disc." src="https://cdn.mos.cms.futurecdn.net/oYSNaEuYxcdkyh8qcU7d5E.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Some 4K UHD Blu-ray releases can be highly sought after, particularly if they come with a whole bunch of physical goodies. With that in mind, I highly recommend pre-ordering any that you have your eye on to avoid disappointment and having to hand over your hard-earned cash to re-sellers on eBay down the line.<br><br>This is a tip that isn't always manageable, especially if you've got a limited budget or if a film drops weeks before payday. However, it's your best bet to avoid dealing with some serious FOMO. Had I not bothered to pre-order the Dogma 4K Ultra HD Blu-ray, I'd have been kicking myself as it remained out of stock for a while at UK retailers like <a href="https://us.zavvi.com/" target="_blank">Zavvi</a>, where I predominantly pick up the latest 4K releases.</p><p>However, I knew I had to grab it as soon as possible, as not only is it one of my all-time favorite films, but it had been out of print for years due to rights issues. That gave me an inclination that it would sell out fast, which nicely rolls into my next bit of advice.</p><h2 class="article-body__section" id="section-3-always-do-a-little-bit-of-research-before-you-buy"><span>3 - Always do a little bit of research before you buy</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3MDNV6kgLMd2ihYPChvM7E" name="ps5-blurays2" alt="Close up of a Blu-ray popping out the launch-model PS5 disc drive." src="https://cdn.mos.cms.futurecdn.net/3MDNV6kgLMd2ihYPChvM7E.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Not all Blu-ray releases are created equal. Just because a film or TV series is getting a new physical release doesn't mean it's going to be produced with the utmost care and quality like the rest of your collection, so research is always vital.</p><p>For example, I'm a huge fan of the Dragon Ball anime franchise, and yet I don't own the series physically besides some of the movies. Why? Because the Blu-ray releases often don't look fantastic, and I'd rather wait until another company comes along and gives the series what it's due. The way the episodes of Dragon Ball Z are remastered often looks blurry and gives me a bit of motion sickness. As a result, to this day I still don't own one of my favorite series physically, but I'm glad I did research beforehand so I didn't waste my cash.</p><p>Research can help in other ways too. As I mentioned above, being familiar with the fact that Dogma was out of print for so long was partially what spurred me to ensure I grabbed its recent re-release. Taking your time to read up about upcoming Blu-ray releases, how they're made, and what's included with the film can help ensure you have a collection that you're proud of, and one you hopefully haven't spent more to build than you needed to.</p><h2 class="article-body__section" id="section-4-never-be-afraid-to-shop-second-hand"><span>4 - Never be afraid to shop second-hand</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oH8ozb4i2BeT4EqFBaFbjJ" name="animecollection2" alt="Photo of the cover of the Magic Knight Rayearth: Complete Series Blu-ray boxset." src="https://cdn.mos.cms.futurecdn.net/oH8ozb4i2BeT4EqFBaFbjJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>I wouldn't have as big a collection of DVDs, Blu-ray, and 4K Blu-rays had it not been for thrift stores, eBay, and other second-hand retailers. While I get it's always a nice serotonin boost to unwrap the cellophane of your movie for the first time, buying pre-owned Blu-rays can open up your collection to a whole new world of possibilities.<br><br>For one, it can make collecting physical media far more budget-friendly. There have been so many instances where I've stumbled in a local second hand store only to find a film I didn't yet own for £1-2, which was, at the time, sitting online at Amazon for at least £10. Sure, every time I've done this, the cases aren't always in the most immaculate condition, but saving cash (which I can put towards even more movies) can be far better in the long run.</p><p>Being open to adding second-hand Blu-rays to your growing collection can not only be better financially, but it can be a great way of finding gems or movies you wouldn't have otherwise known to watch. Plus, nothing beats having a rummage to find your next favorite movie.</p><h2 class="article-body__section" id="section-5-familiarize-yourself-with-the-best-us-and-uk-blu-ray-retailers"><span>5 - Familiarize yourself with the best US and UK Blu-ray retailers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YD9kpuEx2n7xHqBTgW576P" name="hmvscreenshot" alt="Screenshot from the HMV film & TV storefront." src="https://cdn.mos.cms.futurecdn.net/YD9kpuEx2n7xHqBTgW576P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/HMV)</span></figcaption></figure><p>This tip is a biggie, as without it I'd not have the collection I do today. There's a myriad of US and UK retailers that stock Blu-rays and 4K UHD releases, but not all of them will have the same bountiful spread of new releases, nor will they have the same kind of sales that can help fill up your shelves. </p><p>If you're based in the US, I've gathered a list of the top online stores for picking up the latest Blu-ray releases down below:</p><ul><li><strong>Amazon: </strong><a href="https://www.amazon.com/s?crid=3GWKELRIBWL9U&k=blu-ray&ref=glow_cls&refresh=1&sprefix=blu-ra%2Caps%2C294" target="_blank">regular discounts across a wide range of Blu-ray releases</a></li><li><strong>Criterion: </strong><a href="https://www.criterion.com/shop/browse/list?sort=spine_number" target="_blank">a huge variety of Blu-ray types presented perfectly for cineaphiles</a></li><li><strong>Walmart: </strong><a href="https://www.walmart.com/search?q=blu-ray" target="_blank">provides super-low, budget-friendly prices on a range of blu-rays</a></li><li><strong>Zavvi: </strong><a href="https://us.zavvi.com/c/movies-and-tv/" target="_blank">a huge range of limited edition 4K releases at competitive prices</a></li></ul><p>When it comes to the UK, my personal favorites are Zavvi and HMV. Zavvi is well-known for supplying some of the snazziest limited edition releases, and it's where I instinctively went to grab my steelbook copy of the Jaws: 50th Anniversary Edition 4K UHD Blu-ray at launch. <em>How many Jaws copies is too many?</em><br><br>HMV is also dependable for providing sales and discounts that cover a wide range of Blu-rays and 4K releases. Each payday I regularly check back in to see what I can grab, and even as I type these very words, the online store is currently running a 2 for £18 Collector's Blu-ray deal. I've gathered the two retailers, and a few more of my favorite places to shop here in the UK, down below:</p><ul><li><strong>Amazon:</strong> <a href="https://www.amazon.co.uk/s?k=blu-ray&rh=p_n_deal_type%3A26901100031&dc&crid=1PK9AKB89TGN2&qid=1785767297&rnid=26901097031&sprefix=blu-ray%2Caps%2C157&ref=sr_nr_p_n_deal_type_1&ds=v1%3A9y7YcLeK8siLcl5WySNvl5oPFwIyaMOEiwKy5WXmkic" target="_blank">regular discounts on a plethora of Blu-rays and film</a></li><li><strong>HMV</strong>: <a href="https://hmv.com/store/film-tv" target="_blank">the best place for Blu-ray sales and offers</a></li><li><strong>Zavvi: </strong><a href="https://www.zavvi.com/c/blu-ray-and-dvd/coming-soon/" target="_blank">great prices for limited edition Blu-ray releases</a></li></ul><h2 class="article-body__section" id="section-faq"><span>FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X8yT7Q3xsLzmZyYMTKdhBE" name="ps5blurays-hero" alt="Photo of a silver PS5 DualSense controller sitting next to a pile of 4K Blu-rays." src="https://cdn.mos.cms.futurecdn.net/X8yT7Q3xsLzmZyYMTKdhBE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><section class="article__schema-question"><h3>Do you need a Blu-ray player to watch Blu-rays?</h3><article class="article__schema-answer"><p>If you don't own a games console like the PlayStation 5 or Xbox Series X which has a Blu-ray disc drive, then you would need a dedicated player to watch your Blu-ray collection. There's plenty of different models available to purchase, and you can expect to pay upwards of $100 for a standard Blu-ray player, or $300+ for one which is also compatible with your 4K UHD discs.</p></article></section><section class="article__schema-question"><h3>What's the difference between standard Blu-rays and 4K UHD Blu-rays?</h3><article class="article__schema-answer"><p>Blu-ray discs are an optical disc format that can provide more storage than your typical DVD. The discs utilize a blue-violet laser technology which are available in different layer types. The single-layer type can store up to 25GB of content; meanwhile, a double-layer type can store up to 50GB, which as <a href="https://www.dvdfab.cn/resource/dvd/blu-ray-vs-4k" target="_blank">dvdfab.cn states</a>, "is enough for 720p or 1080p HD video".<br><br>Meanwhile, 4K Ultra High-Definition Blu-ray discs support a 3840 x 2160 resolution and so can look better on modern 4K smart TVs. Not only do they provide a larger image size, but they can support higher refresh rates and more high-end audio and visual technology such as Dolby Atmos spatial audio and HDR10.</p></article></section><ul><li><strong>View all Blu-ray deals </strong><a href="https://www.amazon.com/s?k=blu-ray&rh=p_n_deal_type%3A23566065011&dc&crid=13RD4VHKBOBFA&qid=1785764705&rnid=23566063011&sprefix=blu-ray+%2Caps%2C254&ref=sr_nr_p_n_deal_type_1&ds=v1%3AYE0R7SXOuXGw2vZgIbvBHzP0vOyWtrBP3BbCPr4GF00" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Already got plenty to watch? Check out our guides to the </em><a href="https://www.gamesradar.com/best-gaming-tvs/"><em>best gaming TVs</em></a><em>, the </em><a href="https://www.gamesradar.com/best-gaming-chair/"><em>best gaming chairs</em></a><em>, and the </em><a href="https://www.gamesradar.com/best-gaming-headsets/" target="_blank"><em>best gaming headsets</em></a><em> to help transform your gaming and movie-watching setup.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/ive-been-buying-blu-rays-for-over-15-years-and-these-are-my-top-tips-for-building-the-ultimate-physical-film-collection/</link>
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                            <![CDATA[ I've been collecting Blu-rays for almost two decades, so I've gathered my top tips at cultivating the ultimate physical film collection. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 16:27:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Rosalie Newcombe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of the The Wizard of Oz 85th Anniversary Theatre Edition 4K Blu-ray sitting next to a silver DualSense controller.]]></media:description>                                                            <media:text><![CDATA[Photo of the The Wizard of Oz 85th Anniversary Theatre Edition 4K Blu-ray sitting next to a silver DualSense controller.]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Eager to start your movie collection?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HgjTsf2pVCDyhKXJhpEQ4m" name="horrorfilm" caption="" alt="Photo of some horror Blu-ray and DVD releases sitting on a shelf." src="https://cdn.mos.cms.futurecdn.net/HgjTsf2pVCDyhKXJhpEQ4m.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p class="fancy-box__body-text">There's a plethora of retailers to choose from when it comes to buying Blu-rays, but I recommend you start with Criterion and Zavvi. You've likely heard of the 'Criterion Closet' but the site is a movie buff's dream. Zavvi is available in both the US and UK and is my personal favorite site for finding the latest limited edition 4K releases.<br><br><strong>US - </strong><a data-analytics-id="inline-link" href="https://www.criterion.com/shop" target="_blank"><strong>Criterion</strong></a><br><strong>UK - </strong><a data-analytics-id="inline-link" href="https://www.zavvi.com/c/new-in/" target="_blank"><strong>Zavvi</strong></a></p></div></div><p>My physical movie collection is my baby. I covet my shelves of videotapes, DVDs, and Blu-rays just as much as my game collection. Not only do I love having a piece of media that I physically hold in my hands, but owning one of my favorite movies on DVD or Blu-ray means I can always get access to that film without having to rely on a good internet connection or whether it's even available on a streaming service to begin with.</p><p>Should Netflix ever decide it no longer wants to host Spielberg's 1975 blockbuster Jaws, it's okay, as I own multiple copies of my favorite film that's forever made me too terrified to swim in the ocean. Yet cultivating this collection hasn't been an easy feat. I have made a lot of mistakes in my over 15 years of collecting Blu-rays alone, from over-spending to accidentally grabbing bootleg releases of films that are no longer in print. But the cool thing about making mistakes is that I share what I learned with a new generation of physical media enthusiasts.</p><p>I've laid out my top tips in total below for those of you who may be suffering from streaming fatigue and are starting a new physical collecting journey. Just remember that while you can invest in a new swanky Blu-ray player to play your growing collection, any disc-edition PS5 can run both standard and 4K UHD discs. If you've already got the Sony console in tow, sticking with it can help save you some cash, which you can put towards more Blu-rays. Or DVDs, I won't judge.</p><h2 class="article-body__section" id="section-1-you-don-t-need-to-own-every-single-blu-ray-release-in-existence"><span>1 - You don't need to own every single Blu-ray release in existence</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tiCs8L63yM4iSHYNYXSzdA" name="animecollection" alt="Photo of a shelf full of anime DVDs and Blu-rays." src="https://cdn.mos.cms.futurecdn.net/tiCs8L63yM4iSHYNYXSzdA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Before you go buying up every Blu-ray that you find, my number one tip is to try and narrow down what type of films you want to collect and watch. This is always the most realistic approach to collecting any form of physical media. Not everyone has an unlimited budget, and so narrowing the types of movies or TV you want to own physically can really help make building your collection a more realistic and approachable endeavour.<br><br>For example, I focus primarily on collecting Blu-rays and films of the horror and anime genre - with general film and TV shows being secondary. In my living room right now, I have shelves dedicated purely to horror and purely to anime, and it helps keep me focused whenever I'm in my local second-hand store or browsing films online as to what to grab. Just the other week I stumbled into CEX (a chain of second-hand media and gaming stores in the UK) and immediately went to the anime section and picked up a second-hand copy of the Magic Knight Rayearth: The Complete Series boxset by All the Anime.</p><p>I'm really happy with my latest acquisition as I not only got it for far cheaper than its MSRP, but it's one that's frequently sold out at retailers online, including All The Anime's own online storefront. Yet, had I gone to CEX without that 'anime' focus, I may not have immediately spotted the boxset. Not to mention, without that focus, I could have spent far more than would be healthy for my bank account to endure. I really don't like making that mistake, and neither do my savings.</p><h2 class="article-body__section" id="section-2-pre-ordering-new-4k-blu-ray-releases-can-help-avoid-disappointment"><span>2 - Pre-ordering new 4K Blu-ray releases can help avoid disappointment</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oYSNaEuYxcdkyh8qcU7d5E" name="wizardofoz4k" alt="Close up of the The Wizard of Oz 85th Anniversary Theatre Edition 4K Blu-ray disc." src="https://cdn.mos.cms.futurecdn.net/oYSNaEuYxcdkyh8qcU7d5E.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Some 4K UHD Blu-ray releases can be highly sought after, particularly if they come with a whole bunch of physical goodies. With that in mind, I highly recommend pre-ordering any that you have your eye on to avoid disappointment and having to hand over your hard-earned cash to re-sellers on eBay down the line.<br><br>This is a tip that isn't always manageable, especially if you've got a limited budget or if a film drops weeks before payday. However, it's your best bet to avoid dealing with some serious FOMO. Had I not bothered to pre-order the Dogma 4K Ultra HD Blu-ray, I'd have been kicking myself as it remained out of stock for a while at UK retailers like <a href="https://us.zavvi.com/" target="_blank">Zavvi</a>, where I predominantly pick up the latest 4K releases.</p><p>However, I knew I had to grab it as soon as possible, as not only is it one of my all-time favorite films, but it had been out of print for years due to rights issues. That gave me an inclination that it would sell out fast, which nicely rolls into my next bit of advice.</p><h2 class="article-body__section" id="section-3-always-do-a-little-bit-of-research-before-you-buy"><span>3 - Always do a little bit of research before you buy</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3MDNV6kgLMd2ihYPChvM7E" name="ps5-blurays2" alt="Close up of a Blu-ray popping out the launch-model PS5 disc drive." src="https://cdn.mos.cms.futurecdn.net/3MDNV6kgLMd2ihYPChvM7E.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>Not all Blu-ray releases are created equal. Just because a film or TV series is getting a new physical release doesn't mean it's going to be produced with the utmost care and quality like the rest of your collection, so research is always vital.</p><p>For example, I'm a huge fan of the Dragon Ball anime franchise, and yet I don't own the series physically besides some of the movies. Why? Because the Blu-ray releases often don't look fantastic, and I'd rather wait until another company comes along and gives the series what it's due. The way the episodes of Dragon Ball Z are remastered often looks blurry and gives me a bit of motion sickness. As a result, to this day I still don't own one of my favorite series physically, but I'm glad I did research beforehand so I didn't waste my cash.</p><p>Research can help in other ways too. As I mentioned above, being familiar with the fact that Dogma was out of print for so long was partially what spurred me to ensure I grabbed its recent re-release. Taking your time to read up about upcoming Blu-ray releases, how they're made, and what's included with the film can help ensure you have a collection that you're proud of, and one you hopefully haven't spent more to build than you needed to.</p><h2 class="article-body__section" id="section-4-never-be-afraid-to-shop-second-hand"><span>4 - Never be afraid to shop second-hand</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oH8ozb4i2BeT4EqFBaFbjJ" name="animecollection2" alt="Photo of the cover of the Magic Knight Rayearth: Complete Series Blu-ray boxset." src="https://cdn.mos.cms.futurecdn.net/oH8ozb4i2BeT4EqFBaFbjJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>I wouldn't have as big a collection of DVDs, Blu-ray, and 4K Blu-rays had it not been for thrift stores, eBay, and other second-hand retailers. While I get it's always a nice serotonin boost to unwrap the cellophane of your movie for the first time, buying pre-owned Blu-rays can open up your collection to a whole new world of possibilities.<br><br>For one, it can make collecting physical media far more budget-friendly. There have been so many instances where I've stumbled in a local second hand store only to find a film I didn't yet own for £1-2, which was, at the time, sitting online at Amazon for at least £10. Sure, every time I've done this, the cases aren't always in the most immaculate condition, but saving cash (which I can put towards even more movies) can be far better in the long run.</p><p>Being open to adding second-hand Blu-rays to your growing collection can not only be better financially, but it can be a great way of finding gems or movies you wouldn't have otherwise known to watch. Plus, nothing beats having a rummage to find your next favorite movie.</p><h2 class="article-body__section" id="section-5-familiarize-yourself-with-the-best-us-and-uk-blu-ray-retailers"><span>5 - Familiarize yourself with the best US and UK Blu-ray retailers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YD9kpuEx2n7xHqBTgW576P" name="hmvscreenshot" alt="Screenshot from the HMV film & TV storefront." src="https://cdn.mos.cms.futurecdn.net/YD9kpuEx2n7xHqBTgW576P.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/HMV)</span></figcaption></figure><p>This tip is a biggie, as without it I'd not have the collection I do today. There's a myriad of US and UK retailers that stock Blu-rays and 4K UHD releases, but not all of them will have the same bountiful spread of new releases, nor will they have the same kind of sales that can help fill up your shelves. </p><p>If you're based in the US, I've gathered a list of the top online stores for picking up the latest Blu-ray releases down below:</p><ul><li><strong>Amazon: </strong><a href="https://www.amazon.com/s?crid=3GWKELRIBWL9U&k=blu-ray&ref=glow_cls&refresh=1&sprefix=blu-ra%2Caps%2C294" target="_blank">regular discounts across a wide range of Blu-ray releases</a></li><li><strong>Criterion: </strong><a href="https://www.criterion.com/shop/browse/list?sort=spine_number" target="_blank">a huge variety of Blu-ray types presented perfectly for cineaphiles</a></li><li><strong>Walmart: </strong><a href="https://www.walmart.com/search?q=blu-ray" target="_blank">provides super-low, budget-friendly prices on a range of blu-rays</a></li><li><strong>Zavvi: </strong><a href="https://us.zavvi.com/c/movies-and-tv/" target="_blank">a huge range of limited edition 4K releases at competitive prices</a></li></ul><p>When it comes to the UK, my personal favorites are Zavvi and HMV. Zavvi is well-known for supplying some of the snazziest limited edition releases, and it's where I instinctively went to grab my steelbook copy of the Jaws: 50th Anniversary Edition 4K UHD Blu-ray at launch. <em>How many Jaws copies is too many?</em><br><br>HMV is also dependable for providing sales and discounts that cover a wide range of Blu-rays and 4K releases. Each payday I regularly check back in to see what I can grab, and even as I type these very words, the online store is currently running a 2 for £18 Collector's Blu-ray deal. I've gathered the two retailers, and a few more of my favorite places to shop here in the UK, down below:</p><ul><li><strong>Amazon:</strong> <a href="https://www.amazon.co.uk/s?k=blu-ray&rh=p_n_deal_type%3A26901100031&dc&crid=1PK9AKB89TGN2&qid=1785767297&rnid=26901097031&sprefix=blu-ray%2Caps%2C157&ref=sr_nr_p_n_deal_type_1&ds=v1%3A9y7YcLeK8siLcl5WySNvl5oPFwIyaMOEiwKy5WXmkic" target="_blank">regular discounts on a plethora of Blu-rays and film</a></li><li><strong>HMV</strong>: <a href="https://hmv.com/store/film-tv" target="_blank">the best place for Blu-ray sales and offers</a></li><li><strong>Zavvi: </strong><a href="https://www.zavvi.com/c/blu-ray-and-dvd/coming-soon/" target="_blank">great prices for limited edition Blu-ray releases</a></li></ul><h2 class="article-body__section" id="section-faq"><span>FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X8yT7Q3xsLzmZyYMTKdhBE" name="ps5blurays-hero" alt="Photo of a silver PS5 DualSense controller sitting next to a pile of 4K Blu-rays." src="https://cdn.mos.cms.futurecdn.net/X8yT7Q3xsLzmZyYMTKdhBE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><section class="article__schema-question"><h3>Do you need a Blu-ray player to watch Blu-rays?</h3><article class="article__schema-answer"><p>If you don't own a games console like the PlayStation 5 or Xbox Series X which has a Blu-ray disc drive, then you would need a dedicated player to watch your Blu-ray collection. There's plenty of different models available to purchase, and you can expect to pay upwards of $100 for a standard Blu-ray player, or $300+ for one which is also compatible with your 4K UHD discs.</p></article></section><section class="article__schema-question"><h3>What's the difference between standard Blu-rays and 4K UHD Blu-rays?</h3><article class="article__schema-answer"><p>Blu-ray discs are an optical disc format that can provide more storage than your typical DVD. The discs utilize a blue-violet laser technology which are available in different layer types. The single-layer type can store up to 25GB of content; meanwhile, a double-layer type can store up to 50GB, which as <a href="https://www.dvdfab.cn/resource/dvd/blu-ray-vs-4k" target="_blank">dvdfab.cn states</a>, "is enough for 720p or 1080p HD video".<br><br>Meanwhile, 4K Ultra High-Definition Blu-ray discs support a 3840 x 2160 resolution and so can look better on modern 4K smart TVs. Not only do they provide a larger image size, but they can support higher refresh rates and more high-end audio and visual technology such as Dolby Atmos spatial audio and HDR10.</p></article></section><ul><li><strong>View all Blu-ray deals </strong><a href="https://www.amazon.com/s?k=blu-ray&rh=p_n_deal_type%3A23566065011&dc&crid=13RD4VHKBOBFA&qid=1785764705&rnid=23566063011&sprefix=blu-ray+%2Caps%2C254&ref=sr_nr_p_n_deal_type_1&ds=v1%3AYE0R7SXOuXGw2vZgIbvBHzP0vOyWtrBP3BbCPr4GF00" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Already got plenty to watch? Check out our guides to the </em><a href="https://www.gamesradar.com/best-gaming-tvs/"><em>best gaming TVs</em></a><em>, the </em><a href="https://www.gamesradar.com/best-gaming-chair/"><em>best gaming chairs</em></a><em>, and the </em><a href="https://www.gamesradar.com/best-gaming-headsets/" target="_blank"><em>best gaming headsets</em></a><em> to help transform your gaming and movie-watching setup.</em></p>
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                                                            <title><![CDATA[ Marvel's Spider-Man Remastered and Spider-Man 2 swing into Steam's Top 10 best-selling games list following Brand New Day's $927m opening weekend haul ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There isn't much better advertising than having a direct connection to what is <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-had-the-second-biggest-opening-weekend-of-all-time-globally-and-may-beat-avengers-endgame-domestically/">one of the biggest movies ever</a>. Thanks to <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a> absolutely smashing the box office, two of Insomniac's games starring the wallcrawler are charting very well on Steam.</p><p>That's right, not one, but two of the masked menace's biggest video games have climbed the charts. J Jonah Jameson will be furious. According to the Steam Top Sellers list on <a href="https://steamdb.info/stats/globaltopsellers/" target="_blank">SteamDB</a>, <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Spider-Man 2</a> is fifth on Valve's platform, while the first is at ninth.</p><p>The two of them in the top ten is a nice little bit of synergy. Brand New Day just started its theatrical run in the US, Britain, and many other major territories, bringing in an obscene $927 million over the course of the weekend.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fVYKsEmuRo" allowfullscreen></iframe></div></div><p>Watching Peter Parker's latest Hollywood outing clearly inspired at least a few fans to go home and look into if there are any games that have the similar energy. Lo and behold, there are several, and Insomniac's releases are at the top of the pile.</p><p>It's impossible to say for certain, of course - the well-timed discounts may have convinced a couple of buyers as well. But between the film and Spider-Man 2 being 33% off, it's hard to imagine any other causes for such a clean jump up through the ranks.</p><p>It won't hurt that there's a <a href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-gets-surprise-update-adding-spider-man-brand-new-day-suit-and-more-as-insomniacs-game-gets-even-prettier-on-ps5-pro/">costume based on Brand New Day now as well</a>, for maximum synchronicity. Insomniac's first Spider-Man is down by 60% too, letting you pick up both for the price of a completely new release at full price.</p><p>If you're someone who's made these purchases, might I suggest Miles Morales - Spider-Man as well? It's considered something of a sidequel, since it effectively bridges the other two Spidey games from Insomniac, but it's as good as either, if shorter and more contained. Don't gloss over it - Miles is a worthy successor and partner to Peter, and you'll learn exactly why by playing.</p><p><a href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-2s-new-cel-shaded-suit-is-a-lot-cooler-in-theory-than-it-is-in-action-as-fans-tear-it-apart-for-looking-like-cheap-cgi-it-reminds-me-of-spy-kids/"><em>Marvel's Spider-Man 2's new cel-shaded suit is a lot cooler in theory than it is in action as fans tear it apart for looking like cheap CGI: "It reminds me of Spy Kids"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqJVX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqJVX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-remastered-and-spider-man-2-swing-into-steams-top-10-best-selling-games-list-following-brand-new-days-usd927m-opening-weekend-haul/</link>
                                                                            <description>
                            <![CDATA[ Miles Morales' solo outing seems to be overlooked ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 10:58:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spider-Man websling and flying through the air with a cityscape behind him during one of the best superhero games Spider-Man 2 on PC]]></media:description>                                                            <media:text><![CDATA[Spider-Man websling and flying through the air with a cityscape behind him during one of the best superhero games Spider-Man 2 on PC]]></media:text>
                                <media:title type="plain"><![CDATA[Spider-Man websling and flying through the air with a cityscape behind him during one of the best superhero games Spider-Man 2 on PC]]></media:title>
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                                <p>There isn't much better advertising than having a direct connection to what is <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-had-the-second-biggest-opening-weekend-of-all-time-globally-and-may-beat-avengers-endgame-domestically/">one of the biggest movies ever</a>. Thanks to <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a> absolutely smashing the box office, two of Insomniac's games starring the wallcrawler are charting very well on Steam.</p><p>That's right, not one, but two of the masked menace's biggest video games have climbed the charts. J Jonah Jameson will be furious. According to the Steam Top Sellers list on <a href="https://steamdb.info/stats/globaltopsellers/" target="_blank">SteamDB</a>, <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Spider-Man 2</a> is fifth on Valve's platform, while the first is at ninth.</p><p>The two of them in the top ten is a nice little bit of synergy. Brand New Day just started its theatrical run in the US, Britain, and many other major territories, bringing in an obscene $927 million over the course of the weekend.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fVYKsEmuRo" allowfullscreen></iframe></div></div><p>Watching Peter Parker's latest Hollywood outing clearly inspired at least a few fans to go home and look into if there are any games that have the similar energy. Lo and behold, there are several, and Insomniac's releases are at the top of the pile.</p><p>It's impossible to say for certain, of course - the well-timed discounts may have convinced a couple of buyers as well. But between the film and Spider-Man 2 being 33% off, it's hard to imagine any other causes for such a clean jump up through the ranks.</p><p>It won't hurt that there's a <a href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-gets-surprise-update-adding-spider-man-brand-new-day-suit-and-more-as-insomniacs-game-gets-even-prettier-on-ps5-pro/">costume based on Brand New Day now as well</a>, for maximum synchronicity. Insomniac's first Spider-Man is down by 60% too, letting you pick up both for the price of a completely new release at full price.</p><p>If you're someone who's made these purchases, might I suggest Miles Morales - Spider-Man as well? It's considered something of a sidequel, since it effectively bridges the other two Spidey games from Insomniac, but it's as good as either, if shorter and more contained. Don't gloss over it - Miles is a worthy successor and partner to Peter, and you'll learn exactly why by playing.</p><p><a href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-2s-new-cel-shaded-suit-is-a-lot-cooler-in-theory-than-it-is-in-action-as-fans-tear-it-apart-for-looking-like-cheap-cgi-it-reminds-me-of-spy-kids/"><em>Marvel's Spider-Man 2's new cel-shaded suit is a lot cooler in theory than it is in action as fans tear it apart for looking like cheap CGI: "It reminds me of Spy Kids"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqJVX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqJVX.js" async></script>
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                                                            <title><![CDATA[ 34% of PS5 discs and 50% of Xbox Series X discs are junk without a download, research finds: "It's deliberately undermining the value of physical releases" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>Sony doubles down</u></a> on its plan to end support for physical PlayStation games, game preservation group DoesItPlay finds that about a third of physical PS5 games effectively don't work without a download, and that jumps up to 50% on Xbox Series X. </p><p><a href="https://arstechnica.com/gaming/2026/07/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads/" target="_blank"><u>Ars Technica</u></a> spoke to <a href="https://www.doesitplay.org/" target="_blank"><u>DoesItPlay</u></a> owner and head admin Clemens Itsel, reporting that 27% of the 3,511 physical games tested so far require a download "to fix game-breaking bugs or obtain core game content" not present on the disc. </p><p>Cyberpunk 2077 is a useful example. Can you play that game on console without a download? Sure. But should anyone suffer through the disastrous day-one console build of that game? Heck no.</p><p>“There is a clear trend that physical releases are increasingly treated with ignorance from larger companies," Itsel argues. "There is no reason physical games would ever die unless someone like Sony deliberately kills them." </p><p>DoesItPlay tests physical games using an offline environment and local accounts that have "not been connected to any online services like PlayStation Network, EA Origin, Bethesda.net, Battle.net, etc." </p><p>The <a href="https://www.doesitplay.org/methodology" target="_blank"><u>group's methodology</u></a> is fairly straightforward. By beating a game's main story (or mode), testing "common stress situations," documenting bugs and missing content, comparing region and edition gaps as well as platform discrepancies, it creates a profile for how offline-friendly a disc is. </p><p>It's easy to call out whether a game requires an online connection to function. The necessity of a download gets a little grayer. DoesItPlay has four different ratings for "download required," which can be summarized as:</p><ul><li>No: The whole game is on the "physical medium," disc or cartridge, doesn't have significant bugs requiring patches, and "only insignificant content" requires a download</li><li>No*: the game is content-complete but "has bugs that are either too severe or too many to provide," or is missing minor content accessed via downloads</li><li>Yes*: You can beat this game with "a very high tolerance of bugs or luck to progress past them," or the game is missing "significant side content" like story DLC, new characters, and so on</li><li>Yes: If a "hard-coded prompt for a download" doesn't stop you, game-breaking bugs or essential, download-only content will</li></ul><p>Again, let's pick on Cyberpunk 2077. It gets a "yes" for offline friendly, and a big red "yes" for "download required." DoesItPlay <a href="https://www.doesitplay.org/game/Cyberpunk%202077/ps4/PS5%20BC?region=ESRB&version=Standard" target="_blank"><u>explains</u></a>: "Power of the PS5 masks a few technical issues, but even the PS5 can't completely mask the framerate issues, pop in, and bugs." </p><p>Itsel heavily criticizes the way even physical copies of games have been hollowed out. </p><p>"Xbox has long given up on producing fully functioning physical releases," he says amid <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">rumors of Microsoft testing a disc-to-digital service</a>. "They far too often require downloads or force players to create a Microsoft account. It's deliberately undermining the value of physical releases by making them incomplete or online-dependent in other ways."</p><p>It's not just Xbox, either. Itsel calls the Nintendo Switch 2's game-key cards "a form of deception" for essentially putting redemption keys on a cart, and says the root problem is how companies have been allowed to "relabel a purchase into 'licensing'." </p><p><a href="https://www.gamesradar.com/games/playstation-ditching-physical-games-is-a-bridge-across-the-bad-years-of-high-hardware-costs-analyst-says-but-it-means-casuals-and-youngsters-will-drift-off-to-mobile-pc-and-free-to-play-even-faster/"><em>PlayStation ditching physical games is "a bridge across the bad years" of high hardware costs, analyst says, but it means "casuals and youngsters will drift off to mobile, PC, and free-to-play even faster."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/34-percent-of-ps5-discs-and-50-percent-of-xbox-series-x-discs-are-junk-without-a-download-research-finds-its-deliberately-undermining-the-value-of-physical-releases/</link>
                                                                            <description>
                            <![CDATA[ "We let them relabel a purchase into 'licensing'" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:07:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                <p>As <a href="https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/"><u>Sony doubles down</u></a> on its plan to end support for physical PlayStation games, game preservation group DoesItPlay finds that about a third of physical PS5 games effectively don't work without a download, and that jumps up to 50% on Xbox Series X. </p><p><a href="https://arstechnica.com/gaming/2026/07/the-disc-is-not-the-game-physical-releases-increasingly-require-extra-downloads/" target="_blank"><u>Ars Technica</u></a> spoke to <a href="https://www.doesitplay.org/" target="_blank"><u>DoesItPlay</u></a> owner and head admin Clemens Itsel, reporting that 27% of the 3,511 physical games tested so far require a download "to fix game-breaking bugs or obtain core game content" not present on the disc. </p><p>Cyberpunk 2077 is a useful example. Can you play that game on console without a download? Sure. But should anyone suffer through the disastrous day-one console build of that game? Heck no.</p><p>“There is a clear trend that physical releases are increasingly treated with ignorance from larger companies," Itsel argues. "There is no reason physical games would ever die unless someone like Sony deliberately kills them." </p><p>DoesItPlay tests physical games using an offline environment and local accounts that have "not been connected to any online services like PlayStation Network, EA Origin, Bethesda.net, Battle.net, etc." </p><p>The <a href="https://www.doesitplay.org/methodology" target="_blank"><u>group's methodology</u></a> is fairly straightforward. By beating a game's main story (or mode), testing "common stress situations," documenting bugs and missing content, comparing region and edition gaps as well as platform discrepancies, it creates a profile for how offline-friendly a disc is. </p><p>It's easy to call out whether a game requires an online connection to function. The necessity of a download gets a little grayer. DoesItPlay has four different ratings for "download required," which can be summarized as:</p><ul><li>No: The whole game is on the "physical medium," disc or cartridge, doesn't have significant bugs requiring patches, and "only insignificant content" requires a download</li><li>No*: the game is content-complete but "has bugs that are either too severe or too many to provide," or is missing minor content accessed via downloads</li><li>Yes*: You can beat this game with "a very high tolerance of bugs or luck to progress past them," or the game is missing "significant side content" like story DLC, new characters, and so on</li><li>Yes: If a "hard-coded prompt for a download" doesn't stop you, game-breaking bugs or essential, download-only content will</li></ul><p>Again, let's pick on Cyberpunk 2077. It gets a "yes" for offline friendly, and a big red "yes" for "download required." DoesItPlay <a href="https://www.doesitplay.org/game/Cyberpunk%202077/ps4/PS5%20BC?region=ESRB&version=Standard" target="_blank"><u>explains</u></a>: "Power of the PS5 masks a few technical issues, but even the PS5 can't completely mask the framerate issues, pop in, and bugs." </p><p>Itsel heavily criticizes the way even physical copies of games have been hollowed out. </p><p>"Xbox has long given up on producing fully functioning physical releases," he says amid <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">rumors of Microsoft testing a disc-to-digital service</a>. "They far too often require downloads or force players to create a Microsoft account. It's deliberately undermining the value of physical releases by making them incomplete or online-dependent in other ways."</p><p>It's not just Xbox, either. Itsel calls the Nintendo Switch 2's game-key cards "a form of deception" for essentially putting redemption keys on a cart, and says the root problem is how companies have been allowed to "relabel a purchase into 'licensing'." </p><p><a href="https://www.gamesradar.com/games/playstation-ditching-physical-games-is-a-bridge-across-the-bad-years-of-high-hardware-costs-analyst-says-but-it-means-casuals-and-youngsters-will-drift-off-to-mobile-pc-and-free-to-play-even-faster/"><em>PlayStation ditching physical games is "a bridge across the bad years" of high hardware costs, analyst says, but it means "casuals and youngsters will drift off to mobile, PC, and free-to-play even faster."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ The new PlayStation Console Heroes display featuring the first MedilEvil toy in years has appeared at Target, but you can't buy it yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Remember Sir Daniel Fortesque? The skeleton hero of Gallowmere and the star of the iconic PlayStation game MediEvil that released back in 1998? Well, he's back, in toy form.</p><p>The iconic skeletal knight and one of my personal favorite video game characters of all time is part of a new Console Heroes diorama, which simultaneously appeared and was marked as "sold out" at Target for <a href="https://www.target.com/p/console-heroes-playstation-1-console-display/-/A-95006042" target="_blank"><strong>$24.99 (Target)</strong></a>, despite not yet being on sale. I fully suspect this listing is just a placeholder for when its release date is ready to drop, and I'm going to need that to be soon, as I'm desperate to own one of the only and <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> of the '90s era PlayStation hero.</p>        <div class="featured_product_block featured_block_horizontal" data-id="23a3b144-8ce6-11f1-acc2-0d8e92e85b68">            <a href="https://www.target.com/p/console-heroes-playstation-1-console-display/-/A-95006042" data-model-name="Console Heroes PlayStation 1 Console Display" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/WxJx7cbLsLA5aoExXHDMeY.jpg" alt="Official image of the Console Heroes PlayStation 1 Console Display."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sony</div>                                        <div class="featured__title">Console Heroes PlayStation 1 Console Display</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>While there's no release date with this Target listing, I recommend bookmarking this page so you don't miss out when stock's ready to go. </p></p>                </div>                            </div>        </div><div  class="fancy-box"><div class="fancy_box-title">Want more Console Heroes toys to collect?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yteVYeoJLGikKjeN2XJubM" name="consoleheroes" caption="" alt="Image of the Street Fighter 2 Console Heroes toy set." src="https://cdn.mos.cms.futurecdn.net/yteVYeoJLGikKjeN2XJubM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Console Heroes/Capcom)</span></figcaption></figure><p class="fancy-box__body-text">This isn't the brand's first retro-toy outing, as you can currently pick up a series of Genesis/Mega Drive-inspired displays for your collection.<br><br><strong>Super Street Fighter II Collectible Diorama: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Console-Heroes-Fighter-Cartridge-Playset/dp/B0DP7YSS1W/" target="_blank"><strong>$17.37 at Amazon</strong></a><strong></strong><br><strong>Sonic the Hedgehog 2 Collectible Diorama Playset: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Console-Heroes-Sonic-Cartridge-Playset/dp/B0DP7Y7CVF/" target="_blank"><strong>$11.99 at Amazon</strong></a><strong></strong><br><strong>Altered Beast Retro Collectible Diorama: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Console-Heroes-Altered-Cartridge-Playset/dp/B0DP7XP5YC/" target="_blank"><strong>$12.97 at Amazon</strong></a></p></div></div><p>I'm well aware that there's a MediEvil Funko Pop available, and it's still<a href="https://www.amazon.com/MediEvil-Daniel-Fortesque-Metallic-Exclusive/dp/B0978PXN4R/" target="_blank"><strong> $40.77 at Amazon</strong></a>, but that's pretty pricey, and I'm not a fan of Pop figures in any shape or form. Sir Dan's inclusion in this upcoming diorama toy feels like a better fit, as even though his mini-figure looks absolutely tiny at just 1.5 inches, it goes the extra mile to include his skull-covered Silver Shield, which I've been considering getting as a tattoo for decades.<br><br>Of course, Sir Dan isn't alone in this set. It also includes figures of additional well-known PlayStation characters, including Gabe Logan from Syphon Filter, Yagi from Cool Boarders, and Axel from Twisted Metal 2. The listing at Target states that each of these includes "peggable bases" so you're free to display them inside the diorama as you see fit.</p><p>The housing of the diorama itself is also pretty spectacular. Much like the brand's <a href="https://www.gamesradar.com/toys-collectibles/these-awesome-sega-sonic-collectibles-bring-back-a-90s-trend-and-i-couldnt-be-happier/">SEGA-themed toys,</a> which included replicas of Genesis carts (or Mega Drive carts if you're based in the UK like me), the housing is a replica of the original PlayStation console. The brand even went as far as to sculpt the controller ports, which you can see at the front as you open up the collectible - a detail I'm very much a fan of. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K5RKNfYs2tSnhqHVbX6SYY" name="ch-ps1" alt="Image of the Console Heroes PlayStation 1 Console display on a blue GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/K5RKNfYs2tSnhqHVbX6SYY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Console Heroes/Sony PlayStation)</span></figcaption></figure><p>What about iconic original PlayStation-era characters like Cloud and Sephiroth from Final Fantasy 7? Well, I have good news and bad news. The good news is that this new line-up of Console Heroes toys also includes sets dedicated to the beloved RPG, but the bad news is that the <a href="https://www.target.com/p/console-heroes-final-fantasy-vii-burning-at-nibelheim-diorama/-/A-95006031" target="_blank"><strong>$14.99 (Target)</strong></a> set is also listed as "out of stock" for now.</p><p>I was hoping this was because they haven't officially launched quite yet. However, a quick search of <a href="https://x.com/asashii29/status/2082756552276984133?s=20" target="_blank">X (Twitter) reveals users like @asashii29</a> posted on July 30, 2026 that they were able to pre-order it for just $15, so stock might be gone for now. Which is disappointing, as I love the fact that the toy brand has re-created the burning Nibelheim as Cloud and Sephiroth's toy backdrop. Fortunately, there are no plastic 1.5-inch replicas of the townspeople dying in a fiery blaze behind them. But it's a neat reference which sets it apart from Square Enix's previously released polygon Final Fantasy 7 figures.<br><br>For you UK toy collectors, I'll be keeping an eye on these new waves of Console Hero dioramas and will update this page if and when I find stock available. I'm keeping my fingers crossed that they'll be just as easy to find on toy shelves both online and in-person as the SEGA ones before them.</p><ul><li><strong>View all Console Hero toys </strong><a href="https://www.amazon.com/s?k=console+heroes" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Our team's toy expert Benjamin Abbott has also gathered the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> and the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> if you're on the hunt for more nostalgic collectibles.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/toys-collectibles/the-new-playstation-console-heroes-display-featuring-the-first-medilevil-toy-in-years-has-appeared-at-target-but-you-cant-buy-it-yet/</link>
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                            <![CDATA[ Toy brand Console Heroes' latest PlayStation diorama is a nostalgic 90s trip down memory lane, but it's not yet available to grab at retailers. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:06:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Console Heroes/Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the Console Heroes PS console display on a blue GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of the Console Heroes PS console display on a blue GamesRadar+ background.]]></media:text>
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                                <p>Remember Sir Daniel Fortesque? The skeleton hero of Gallowmere and the star of the iconic PlayStation game MediEvil that released back in 1998? Well, he's back, in toy form.</p><p>The iconic skeletal knight and one of my personal favorite video game characters of all time is part of a new Console Heroes diorama, which simultaneously appeared and was marked as "sold out" at Target for <a href="https://www.target.com/p/console-heroes-playstation-1-console-display/-/A-95006042" target="_blank"><strong>$24.99 (Target)</strong></a>, despite not yet being on sale. I fully suspect this listing is just a placeholder for when its release date is ready to drop, and I'm going to need that to be soon, as I'm desperate to own one of the only and <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> of the '90s era PlayStation hero.</p>        <div class="featured_product_block featured_block_horizontal" data-id="23a3b144-8ce6-11f1-acc2-0d8e92e85b68">            <a href="https://www.target.com/p/console-heroes-playstation-1-console-display/-/A-95006042" data-model-name="Console Heroes PlayStation 1 Console Display" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/WxJx7cbLsLA5aoExXHDMeY.jpg" alt="Official image of the Console Heroes PlayStation 1 Console Display."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sony</div>                                        <div class="featured__title">Console Heroes PlayStation 1 Console Display</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>While there's no release date with this Target listing, I recommend bookmarking this page so you don't miss out when stock's ready to go. </p></p>                </div>                            </div>        </div><div  class="fancy-box"><div class="fancy_box-title">Want more Console Heroes toys to collect?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yteVYeoJLGikKjeN2XJubM" name="consoleheroes" caption="" alt="Image of the Street Fighter 2 Console Heroes toy set." src="https://cdn.mos.cms.futurecdn.net/yteVYeoJLGikKjeN2XJubM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Console Heroes/Capcom)</span></figcaption></figure><p class="fancy-box__body-text">This isn't the brand's first retro-toy outing, as you can currently pick up a series of Genesis/Mega Drive-inspired displays for your collection.<br><br><strong>Super Street Fighter II Collectible Diorama: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Console-Heroes-Fighter-Cartridge-Playset/dp/B0DP7YSS1W/" target="_blank"><strong>$17.37 at Amazon</strong></a><strong></strong><br><strong>Sonic the Hedgehog 2 Collectible Diorama Playset: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Console-Heroes-Sonic-Cartridge-Playset/dp/B0DP7Y7CVF/" target="_blank"><strong>$11.99 at Amazon</strong></a><strong></strong><br><strong>Altered Beast Retro Collectible Diorama: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Console-Heroes-Altered-Cartridge-Playset/dp/B0DP7XP5YC/" target="_blank"><strong>$12.97 at Amazon</strong></a></p></div></div><p>I'm well aware that there's a MediEvil Funko Pop available, and it's still<a href="https://www.amazon.com/MediEvil-Daniel-Fortesque-Metallic-Exclusive/dp/B0978PXN4R/" target="_blank"><strong> $40.77 at Amazon</strong></a>, but that's pretty pricey, and I'm not a fan of Pop figures in any shape or form. Sir Dan's inclusion in this upcoming diorama toy feels like a better fit, as even though his mini-figure looks absolutely tiny at just 1.5 inches, it goes the extra mile to include his skull-covered Silver Shield, which I've been considering getting as a tattoo for decades.<br><br>Of course, Sir Dan isn't alone in this set. It also includes figures of additional well-known PlayStation characters, including Gabe Logan from Syphon Filter, Yagi from Cool Boarders, and Axel from Twisted Metal 2. The listing at Target states that each of these includes "peggable bases" so you're free to display them inside the diorama as you see fit.</p><p>The housing of the diorama itself is also pretty spectacular. Much like the brand's <a href="https://www.gamesradar.com/toys-collectibles/these-awesome-sega-sonic-collectibles-bring-back-a-90s-trend-and-i-couldnt-be-happier/">SEGA-themed toys,</a> which included replicas of Genesis carts (or Mega Drive carts if you're based in the UK like me), the housing is a replica of the original PlayStation console. The brand even went as far as to sculpt the controller ports, which you can see at the front as you open up the collectible - a detail I'm very much a fan of. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K5RKNfYs2tSnhqHVbX6SYY" name="ch-ps1" alt="Image of the Console Heroes PlayStation 1 Console display on a blue GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/K5RKNfYs2tSnhqHVbX6SYY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Console Heroes/Sony PlayStation)</span></figcaption></figure><p>What about iconic original PlayStation-era characters like Cloud and Sephiroth from Final Fantasy 7? Well, I have good news and bad news. The good news is that this new line-up of Console Heroes toys also includes sets dedicated to the beloved RPG, but the bad news is that the <a href="https://www.target.com/p/console-heroes-final-fantasy-vii-burning-at-nibelheim-diorama/-/A-95006031" target="_blank"><strong>$14.99 (Target)</strong></a> set is also listed as "out of stock" for now.</p><p>I was hoping this was because they haven't officially launched quite yet. However, a quick search of <a href="https://x.com/asashii29/status/2082756552276984133?s=20" target="_blank">X (Twitter) reveals users like @asashii29</a> posted on July 30, 2026 that they were able to pre-order it for just $15, so stock might be gone for now. Which is disappointing, as I love the fact that the toy brand has re-created the burning Nibelheim as Cloud and Sephiroth's toy backdrop. Fortunately, there are no plastic 1.5-inch replicas of the townspeople dying in a fiery blaze behind them. But it's a neat reference which sets it apart from Square Enix's previously released polygon Final Fantasy 7 figures.<br><br>For you UK toy collectors, I'll be keeping an eye on these new waves of Console Hero dioramas and will update this page if and when I find stock available. I'm keeping my fingers crossed that they'll be just as easy to find on toy shelves both online and in-person as the SEGA ones before them.</p><ul><li><strong>View all Console Hero toys </strong><a href="https://www.amazon.com/s?k=console+heroes" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Our team's toy expert Benjamin Abbott has also gathered the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> and the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> if you're on the hunt for more nostalgic collectibles.</em></p>
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                                                            <title><![CDATA[ Sony doubles down on plan to end PlayStation discs despite "strong views" against it: "We don't see that there will be any negative impact on our business" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 isn't exactly popular among consumers – but that doesn't mean the company thinks it's making the wrong choice.</p><p>The end of physical media as we know it is quite the hot topic, with game preservation experts predicting it'll all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> and folks within the industry speaking out against companies' move toward digital-only gaming. Lords of the Fallen 2 publisher Marek Tyminski, for example, stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>However, Sony appears to be unwavering in its decision. Following its <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/er/" target="_blank">quarterly financial conference</a> during an earnings call Q&A (as transcribed by <a href="https://www.investing.com/news/transcripts/earnings-call-transcript-nuvama-wealth-posts-record-q1-2027-profit-as-stock-rises-93CH-4827081" target="_blank">Investing</a>), Sony chief financial officer Lin Tao implies as much. <br><br>The "biggest" reason? "The digitalization of contents overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of contents – digitalization is progressing." I immediately think of DVDs, personally.</p><p>According to Tao, Sony considered its decision for quite some time. <br><br>"When we think about the future – and we put in a lot of thought and time, we cautiously considered this – we came to this conclusion: we're going to cautiously move this forward. To this decision, we have received various opinions; people have strong views, and we understand that the community has put forth those views to us. Games are loved by many people."</p><p>That's perhaps an understatement – and, unsurprisingly, the nostalgia factor doesn't help. "It's a form of entertainment that's loved by people," as Tao says, "it's connected to people's fond memories in many cases." <br><br>And, although Sony isn't backing down on going disc-free, the executive explains that it's not a cut-and-dried process. "We understand those emotions. We want to consider that," she admits. "And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore." <br><br>I do wonder what that means – but, again, it's probably not what most gamers want to hear. It's not an admission of Sony taking its choice back and opting to support physical media… and "future digital ecosystem" is admittedly a tough quote to swallow as a longtime game collector myself.<br><br>Plus, Sony goes on to say it doesn't "see that there will be any negative impact on our business."</p><p>I'm choosing to remain hopeful that we'll still see discs and game cards in the future in <em>some </em>capacity – even if I'm holding on to a dying form of media here. A girl can dream, right?</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-knows-people-have-strong-views-about-it-killing-playstation-discs-but-thats-not-changing-its-mind-we-dont-see-that-there-will-be-any-negative-impact-on-our-business/</link>
                                                                            <description>
                            <![CDATA[ "Digitalization is progressing" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:23:37 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 15:11:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Santa Monica]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/LqYaNBfBMVWDgdEkraTkQ8-1280-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 isn't exactly popular among consumers – but that doesn't mean the company thinks it's making the wrong choice.</p><p>The end of physical media as we know it is quite the hot topic, with game preservation experts predicting it'll all just <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a> and folks within the industry speaking out against companies' move toward digital-only gaming. Lords of the Fallen 2 publisher Marek Tyminski, for example, stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>However, Sony appears to be unwavering in its decision. Following its <a href="https://www.sony.com/en/SonyInfo/IR/library/presen/er/" target="_blank">quarterly financial conference</a> during an earnings call Q&A (as transcribed by <a href="https://www.investing.com/news/transcripts/earnings-call-transcript-nuvama-wealth-posts-record-q1-2027-profit-as-stock-rises-93CH-4827081" target="_blank">Investing</a>), Sony chief financial officer Lin Tao implies as much. <br><br>The "biggest" reason? "The digitalization of contents overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of contents – digitalization is progressing." I immediately think of DVDs, personally.</p><p>According to Tao, Sony considered its decision for quite some time. <br><br>"When we think about the future – and we put in a lot of thought and time, we cautiously considered this – we came to this conclusion: we're going to cautiously move this forward. To this decision, we have received various opinions; people have strong views, and we understand that the community has put forth those views to us. Games are loved by many people."</p><p>That's perhaps an understatement – and, unsurprisingly, the nostalgia factor doesn't help. "It's a form of entertainment that's loved by people," as Tao says, "it's connected to people's fond memories in many cases." <br><br>And, although Sony isn't backing down on going disc-free, the executive explains that it's not a cut-and-dried process. "We understand those emotions. We want to consider that," she admits. "And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore." <br><br>I do wonder what that means – but, again, it's probably not what most gamers want to hear. It's not an admission of Sony taking its choice back and opting to support physical media… and "future digital ecosystem" is admittedly a tough quote to swallow as a longtime game collector myself.<br><br>Plus, Sony goes on to say it doesn't "see that there will be any negative impact on our business."</p><p>I'm choosing to remain hopeful that we'll still see discs and game cards in the future in <em>some </em>capacity – even if I'm holding on to a dying form of media here. A girl can dream, right?</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ How a Ghost of Yotei developer spent years making his own hit Steam game under the eye of Sony at Sucker Punch: "Most game studios don't let you do that" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ghost of Yotei animator Jean Nguyen says Sony studio Sucker Punch was "very supportive" of him making his own game, the hit Steam release Dinoblade, at a time when "most game studios don't let you do that." </p><p><a href="https://store.steampowered.com/app/3440070/Dinoblade/" target="_blank">Dinoblade</a>, a dinosaur action RPG, is the work of Nguyen and a few supporters, including his own brother. Nguyen still works at Sucker Punch – and he still really likes working there – so it was a little surprising that he was allowed to make his own game at all. </p><p>"I had to go through legal, just make sure that I got approval to work on my side project. And I still own the IP 100%," Nguyen tells me. "They're very supportive, and they have supported other employees before. It's a really good position I was in, because most game studios don't let you do that. So I was very lucky to be there and to have Sucker Punch's support." </p><p>Just this week, <a href="https://www.gamedeveloper.com/production/-i-have-been-hunted-down-by-hr-reps-lawyers-and-comms-people-developers-discuss-the-pain-and-prevalence-of-side-work-clauses" target="_blank"><u>Game Developer</u></a> published a report on how side work clauses in game dev contracts, which restrict or prohibit what projects employees are allowed to make on their own time, can create "undue burden" on devs and deny them creative outlets that often lead to better performance in their main job. </p><p>"As long as I'm doing well and you can see that I'm not slacking off on the quality of work," Nguyen says Sucker Punch doesn't mind at all. </p><p>In his case, learning to make a whole game largely on his own was a big shift that taught him a lot about game dev, even after years in the industry. He started with animation work in mobile games at Glu Mobile, later working on some bizarre Britney Spears and Nicki Minaj games, and eventually went to larger studios before winding up at Sucker Punch about three years ago. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ncZbS1DfY2A" allowfullscreen></iframe></div></div><p>"With a big studio, it's important to work with the team, to have everyone come together and have a vision," he explains. But as an indie, he was suddenly flooded with freedom.</p><p>"I don't have to do a lot of meetings with people," he continues. "I kind of just go in and do what I want. I have the vision myself. I get to go as unique or crazy as I want without worrying about what my teammate thinks, so I get to try new things and unique things that are more risky that could have a good reward. </p><p>"And that's important because it's a way to differentiate Dinoblade from AAA games. What can I do to have players want to play my game when it's, like, low quality? What's unique about it? They could play a high-polish AAA game, so I'm trying out risky stuff, anything I could think of that's fun that I could put in the game. I get that freedom." </p><p>Shifting from an animation focus to an <em>everything</em> focus meant, you guessed it, watching a bunch of Unreal Engine tutorials. Over roughly three years, putting in 5 to 15 hours a week, Nguyen slowly cobbled together a real, breathing game <a href="https://www.gamesradar.com/games/action-rpg/you-can-finally-play-the-ghost-of-yotei-animators-dinosaur-soulslike-where-you-carve-through-dinos-with-a-giant-sword-between-your-teeth-thanks-to-a-steam-demo-i-cant-believe-im-recommending/"><u>based on the viral</u></a> sword-wielding spinosaurus animation demo that not only put a lot of eyes on the project, but also pushed Nguyen to make this game at all. </p><p>The maker of <a href="https://www.fab.com/listings/0650782c-d86f-40a5-a35d-0432f4dc4b5a?lang=en" target="_blank"><u>Combat Fury</u></a>, an Unreal Engine combat system framework, was hugely helpful early on, Nguyen says. He also hired contractors to make models for some of Dinoblade's key story bosses so they'd stand out from the ready-made assets available on the Unreal shop, and he commissioned some music to round things out. But the majority of the work boiled down to his nights and weekends, with some animation and QA help from his brother. </p><p>With <a href="https://x.com/JeanAnimate/status/2082857917410394608" target="_blank"><u>83,000 copies sold</u></a> in a week and a 90% positive score across 1,700 Steam user reviews, <a href="https://www.gamesradar.com/games/action-rpg/an-animator-at-ghost-of-yotei-studio-sucker-punch-just-released-his-own-action-rpg-on-steam-and-he-cant-believe-its-success-36-000-copies-sold-in-24-hours/"><u>Dinoblade is a certified success</u></a>. Encouraged by its launch, Nguyen plans to continue supporting the game. He says he'll also consider a direct sequel or indirect follow-up once things have calmed down a bit. </p><p>"Maybe in the future there's potential that I would like to start my own studio, go full-time on it," he explains. "I want to dream big. I enjoy seeing people play my game. It's really rewarding, so I just want to keep doing that. But it's more of a hobby to me than a career, I would say." </p><p><a href="https://www.gamesradar.com/games/strategy/two-devs-made-a-game-in-4-months-now-its-made-usd360-000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable/"><u><em>Two devs made a game in 4 months, now it's made $360,000 in 24 hours as Steam's 15th best-selling game: "Still a bit unbelievable."</em></u></a><em> </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/how-a-ghost-of-yotei-developer-spent-years-making-his-own-hit-steam-game-under-the-eye-of-sony-at-sucker-punch-most-game-studios-dont-let-you-do-that/</link>
                                                                            <description>
                            <![CDATA[ "They're very supportive" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 21:08:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ghost of Yotei protagonist&#039;s eye seen through straw hat]]></media:description>                                                            <media:text><![CDATA[Ghost of Yotei protagonist&#039;s eye seen through straw hat]]></media:text>
                                <media:title type="plain"><![CDATA[Ghost of Yotei protagonist&#039;s eye seen through straw hat]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Ghost of Yotei animator Jean Nguyen says Sony studio Sucker Punch was "very supportive" of him making his own game, the hit Steam release Dinoblade, at a time when "most game studios don't let you do that." </p><p><a href="https://store.steampowered.com/app/3440070/Dinoblade/" target="_blank">Dinoblade</a>, a dinosaur action RPG, is the work of Nguyen and a few supporters, including his own brother. Nguyen still works at Sucker Punch – and he still really likes working there – so it was a little surprising that he was allowed to make his own game at all. </p><p>"I had to go through legal, just make sure that I got approval to work on my side project. And I still own the IP 100%," Nguyen tells me. "They're very supportive, and they have supported other employees before. It's a really good position I was in, because most game studios don't let you do that. So I was very lucky to be there and to have Sucker Punch's support." </p><p>Just this week, <a href="https://www.gamedeveloper.com/production/-i-have-been-hunted-down-by-hr-reps-lawyers-and-comms-people-developers-discuss-the-pain-and-prevalence-of-side-work-clauses" target="_blank"><u>Game Developer</u></a> published a report on how side work clauses in game dev contracts, which restrict or prohibit what projects employees are allowed to make on their own time, can create "undue burden" on devs and deny them creative outlets that often lead to better performance in their main job. </p><p>"As long as I'm doing well and you can see that I'm not slacking off on the quality of work," Nguyen says Sucker Punch doesn't mind at all. </p><p>In his case, learning to make a whole game largely on his own was a big shift that taught him a lot about game dev, even after years in the industry. He started with animation work in mobile games at Glu Mobile, later working on some bizarre Britney Spears and Nicki Minaj games, and eventually went to larger studios before winding up at Sucker Punch about three years ago. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ncZbS1DfY2A" allowfullscreen></iframe></div></div><p>"With a big studio, it's important to work with the team, to have everyone come together and have a vision," he explains. But as an indie, he was suddenly flooded with freedom.</p><p>"I don't have to do a lot of meetings with people," he continues. "I kind of just go in and do what I want. I have the vision myself. I get to go as unique or crazy as I want without worrying about what my teammate thinks, so I get to try new things and unique things that are more risky that could have a good reward. </p><p>"And that's important because it's a way to differentiate Dinoblade from AAA games. What can I do to have players want to play my game when it's, like, low quality? What's unique about it? They could play a high-polish AAA game, so I'm trying out risky stuff, anything I could think of that's fun that I could put in the game. I get that freedom." </p><p>Shifting from an animation focus to an <em>everything</em> focus meant, you guessed it, watching a bunch of Unreal Engine tutorials. Over roughly three years, putting in 5 to 15 hours a week, Nguyen slowly cobbled together a real, breathing game <a href="https://www.gamesradar.com/games/action-rpg/you-can-finally-play-the-ghost-of-yotei-animators-dinosaur-soulslike-where-you-carve-through-dinos-with-a-giant-sword-between-your-teeth-thanks-to-a-steam-demo-i-cant-believe-im-recommending/"><u>based on the viral</u></a> sword-wielding spinosaurus animation demo that not only put a lot of eyes on the project, but also pushed Nguyen to make this game at all. </p><p>The maker of <a href="https://www.fab.com/listings/0650782c-d86f-40a5-a35d-0432f4dc4b5a?lang=en" target="_blank"><u>Combat Fury</u></a>, an Unreal Engine combat system framework, was hugely helpful early on, Nguyen says. He also hired contractors to make models for some of Dinoblade's key story bosses so they'd stand out from the ready-made assets available on the Unreal shop, and he commissioned some music to round things out. But the majority of the work boiled down to his nights and weekends, with some animation and QA help from his brother. </p><p>With <a href="https://x.com/JeanAnimate/status/2082857917410394608" target="_blank"><u>83,000 copies sold</u></a> in a week and a 90% positive score across 1,700 Steam user reviews, <a href="https://www.gamesradar.com/games/action-rpg/an-animator-at-ghost-of-yotei-studio-sucker-punch-just-released-his-own-action-rpg-on-steam-and-he-cant-believe-its-success-36-000-copies-sold-in-24-hours/"><u>Dinoblade is a certified success</u></a>. Encouraged by its launch, Nguyen plans to continue supporting the game. He says he'll also consider a direct sequel or indirect follow-up once things have calmed down a bit. </p><p>"Maybe in the future there's potential that I would like to start my own studio, go full-time on it," he explains. "I want to dream big. I enjoy seeing people play my game. It's really rewarding, so I just want to keep doing that. But it's more of a hobby to me than a career, I would say." </p><p><a href="https://www.gamesradar.com/games/strategy/two-devs-made-a-game-in-4-months-now-its-made-usd360-000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable/"><u><em>Two devs made a game in 4 months, now it's made $360,000 in 24 hours as Steam's 15th best-selling game: "Still a bit unbelievable."</em></u></a><em> </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script>
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                                                            <title><![CDATA[ Helldivers 2's Warhammer crossover arrives next month, bringing the Bolt Pistol and other 40K weapons as well as some extremely appropriate armor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The crossover we've been waiting for is finally about to arrive. <a href="https://www.gamesradar.com/uk/warhammer-40-000/">Warhammer 40,000</a> is coming to <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a> in the form of new weapons, armor, stratagems and more, to make destroying the bugs and robots even easier than before.</p><p>Developer Arrowhead Game Studios has shared a trailer revealing everything in the <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warhammer-40k-warbond/">Helldivers 2 Warhammer 40K Warbond</a>, and there's plenty to dig into. Right off the bat, and I think we all expected this, the Bolt Pistol is being added to the armory. A safe, sturdy piece of kit that'll reduce any insect to flailing limbs.</p><p>Then you've the Meltamine, used against Automatons in the video to demonstrate its usefulness against metal and heavy armor. Anything that gives robot scum and even worse day is perfectly fine by me. Preferable, even.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/h-j-SpRxhHo" allowfullscreen></iframe></div></div><p>The Hot Shot Marksman Rifle rounds out the standard weapons, a semi-automatic sniper made for picking out headshots when faced with a maelstrom of enemies. Ideal for giving cover, or staving off a wave of insects from a distance.</p><p>While these can be used for your loadouts, the Meltagun is a new stratagem. I gawked at first at the notion of this not being something I can lock and load as soon as I drop in, but then seeing it in action, I get it. Melting things by pulling a trigger is a power you should earn, and only for a limited time.</p><p>Two sets of armor accompany these, inspired by the Astra Militarum's Kasrkin, which are certainly far more appropriate for Super Earth's loyal army of death-prone soldiers than the more robust, superhuman Space Marines of the 40K universe, for example. Otherwise, there's a smattering of other minor changes that'll come in tow. It all looks like a lot of fun, especially if you like war, and boy howdy, do I like war. </p><p>The Warhammer 40,000 collaboration kicks off on August 12.</p><p><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-targets-super-credit-cheaters-with-radically-improved-tools-but-not-everyones-on-board-with-arrowheads-announcement/"><em>Helldivers 2 targets Super Credit cheaters with "radically improved" tools, but not everyone's on board with Arrowhead's announcement.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbw2Me"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbw2Me.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/helldivers-2s-warhammer-crossover-arrives-next-month-bringing-the-bolt-pistol-and-other-40k-weapons-as-well-as-some-extremely-appropriate-armor/</link>
                                                                            <description>
                            <![CDATA[ Truly no better partnership when it comes to war ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 30 Jul 2026 16:07:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooters]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Arrowhead Game Studios/Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2 x Warhammer 40,000 crossover]]></media:description>                                                            <media:text><![CDATA[Helldivers 2 x Warhammer 40,000 crossover]]></media:text>
                                <media:title type="plain"><![CDATA[Helldivers 2 x Warhammer 40,000 crossover]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>The crossover we've been waiting for is finally about to arrive. <a href="https://www.gamesradar.com/uk/warhammer-40-000/">Warhammer 40,000</a> is coming to <a href="https://www.gamesradar.com/uk/helldivers-2/">Helldivers 2</a> in the form of new weapons, armor, stratagems and more, to make destroying the bugs and robots even easier than before.</p><p>Developer Arrowhead Game Studios has shared a trailer revealing everything in the <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warhammer-40k-warbond/">Helldivers 2 Warhammer 40K Warbond</a>, and there's plenty to dig into. Right off the bat, and I think we all expected this, the Bolt Pistol is being added to the armory. A safe, sturdy piece of kit that'll reduce any insect to flailing limbs.</p><p>Then you've the Meltamine, used against Automatons in the video to demonstrate its usefulness against metal and heavy armor. Anything that gives robot scum and even worse day is perfectly fine by me. Preferable, even.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/h-j-SpRxhHo" allowfullscreen></iframe></div></div><p>The Hot Shot Marksman Rifle rounds out the standard weapons, a semi-automatic sniper made for picking out headshots when faced with a maelstrom of enemies. Ideal for giving cover, or staving off a wave of insects from a distance.</p><p>While these can be used for your loadouts, the Meltagun is a new stratagem. I gawked at first at the notion of this not being something I can lock and load as soon as I drop in, but then seeing it in action, I get it. Melting things by pulling a trigger is a power you should earn, and only for a limited time.</p><p>Two sets of armor accompany these, inspired by the Astra Militarum's Kasrkin, which are certainly far more appropriate for Super Earth's loyal army of death-prone soldiers than the more robust, superhuman Space Marines of the 40K universe, for example. Otherwise, there's a smattering of other minor changes that'll come in tow. It all looks like a lot of fun, especially if you like war, and boy howdy, do I like war. </p><p>The Warhammer 40,000 collaboration kicks off on August 12.</p><p><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-targets-super-credit-cheaters-with-radically-improved-tools-but-not-everyones-on-board-with-arrowheads-announcement/"><em>Helldivers 2 targets Super Credit cheaters with "radically improved" tools, but not everyone's on board with Arrowhead's announcement.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xbw2Me"></div>                            </div>                            <script src="https://kwizly.com/embed/Xbw2Me.js" async></script>
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                                                            <title><![CDATA[ Hey UK physical PS5 game fans, Marvel's Wolverine has just got a major discount and it's not even out yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Marvel's Wolverine could very well be one of the last Insomniac games to ever get a physical release. Sony's decision to put an <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end to physical releases after January 2028</a> means it's very likely that I won't be adding more of the studio's PS5 titles to my shelf after my beloved Marvel's Spider-Man 2, one of my favorite modern games over the last 10 years.<br><br>That realisation is why I was pretty comfortable paying full price for Marvel's Wolverine just to ensure I was sent a physical copy for my collection on its September 15 release day, but I'm far happier with its new pre-order deal. Smyths Toys has dropped the £69.99 MSRP down to<a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/pre-order-games/playstation-5-pre-order-games/marvels-wolverine-ps5/p/263009" target="_blank"><strong> £57.99 (Smyths Toys)</strong></a> right now, which means I've saved £12 off the game and it's not even out yet. </p>        <div class="featured_product_block featured_block_horizontal" data-id="e9b86028-8c00-11f1-97c4-954fd8051b23">            <a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/pre-order-games/playstation-5-pre-order-games/marvels-wolverine-ps5/p/263009" data-model-name="Marvel's Wolverine" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.47%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5BgKoTGbQxukBhR8gJ92Ui.jpg" alt="Marvel's Wolverine"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PlayStation</div>                                        <div class="featured__title">Marvel's Wolverine</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you aren't a fan of Smyths Toys, you can grab the game for as little as <a href="https://www.amazon.co.uk/PlayStation-Marvels-Wolverine/dp/B0H3PCN9Y1/" target="_blank"><strong>£62.99 at Amazon</strong></a> right now. That way, you can also take advantage of your Prime membership with its speedy release-day shipping.</p></p>                </div>                            </div>        </div><p>One of the reasons why I adore physical PS5 games so much is not just because I like to have a physical game sitting on my shelf so I can gaze lovingly at the box art, but because I can take advantage of deals like this one.</p><p>A quick check of the PlayStation online store shows the game available for its full <a href="https://store.playstation.com/en-gb/product/UP9000-PPSA03671_00-MARVELSWOLVERINE" target="_blank"><strong>£69.99 (PlayStation Store)</strong></a> MSRP, with no discounts in sight. Had I only had this option to pre-order the game, I would not have been able to take advantage of that £12 off, which is very likely going towards another physical game, if I'm honest. I'm looking at you, Silent Hill: Townfall.<br><br>If you're based in the US, the early pre-order discounts aren't as fun to sink your Wolverine claws into. At retailers like GameStop and Best Buy, the game is listed at its full $69.99 price, unfortunately. However, PS5 titles are so prone to price drops, even mere weeks ahead of release, so I recommend bookmarking out <a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/">Marvel's Wolverine pre-order</a> page to keep up to date with the best prices, which is curated by yours truly.</p><ul><li><strong>View all Ps5 gaming deals </strong><a href="https://www.amazon.co.uk/s?k=ps5+games&rh=p_n_deal_type%3A26901100031&dc&crid=QSGUE6R7I0F4&qid=1785408230&rnid=26901097031&sprefix=ps5+game%2Caps%2C123&ref=sr_nr_p_n_deal_type_1&ds=v1%3ARN1%2FJFmMI4JCX533MxvA7H%2FVVTKx9ZbDtF3W3ZHs7vE" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/best-ps5-controller/"><em>best PS5 controllers</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/ssd-hard-drives/the-best-ssd-for-ps5-tested/"><em>best SSDs for PS5</em></a><em> if you've already got plenty to play.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/hey-uk-physical-ps5-game-fans-marvels-wolverine-has-just-got-a-major-discount-and-its-not-even-out-yet/</link>
                                                                            <description>
                            <![CDATA[ Marvel's Wolverine doesn't release until September, but UK fans can already save cash on a physical PS5 copy. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 30 Jul 2026 11:52:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of Marvel&#039;s Wolverine on the PS5 sitting on a blue GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of Marvel&#039;s Wolverine on the PS5 sitting on a blue GamesRadar+ background.]]></media:text>
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                            <article>
                                <p>Marvel's Wolverine could very well be one of the last Insomniac games to ever get a physical release. Sony's decision to put an <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end to physical releases after January 2028</a> means it's very likely that I won't be adding more of the studio's PS5 titles to my shelf after my beloved Marvel's Spider-Man 2, one of my favorite modern games over the last 10 years.<br><br>That realisation is why I was pretty comfortable paying full price for Marvel's Wolverine just to ensure I was sent a physical copy for my collection on its September 15 release day, but I'm far happier with its new pre-order deal. Smyths Toys has dropped the £69.99 MSRP down to<a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/pre-order-games/playstation-5-pre-order-games/marvels-wolverine-ps5/p/263009" target="_blank"><strong> £57.99 (Smyths Toys)</strong></a> right now, which means I've saved £12 off the game and it's not even out yet. </p>        <div class="featured_product_block featured_block_horizontal" data-id="e9b86028-8c00-11f1-97c4-954fd8051b23">            <a href="https://www.smythstoys.com/uk/en-gb/gaming-and-tech/pre-order-games/playstation-5-pre-order-games/marvels-wolverine-ps5/p/263009" data-model-name="Marvel's Wolverine" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.47%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5BgKoTGbQxukBhR8gJ92Ui.jpg" alt="Marvel's Wolverine"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PlayStation</div>                                        <div class="featured__title">Marvel's Wolverine</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you aren't a fan of Smyths Toys, you can grab the game for as little as <a href="https://www.amazon.co.uk/PlayStation-Marvels-Wolverine/dp/B0H3PCN9Y1/" target="_blank"><strong>£62.99 at Amazon</strong></a> right now. That way, you can also take advantage of your Prime membership with its speedy release-day shipping.</p></p>                </div>                            </div>        </div><p>One of the reasons why I adore physical PS5 games so much is not just because I like to have a physical game sitting on my shelf so I can gaze lovingly at the box art, but because I can take advantage of deals like this one.</p><p>A quick check of the PlayStation online store shows the game available for its full <a href="https://store.playstation.com/en-gb/product/UP9000-PPSA03671_00-MARVELSWOLVERINE" target="_blank"><strong>£69.99 (PlayStation Store)</strong></a> MSRP, with no discounts in sight. Had I only had this option to pre-order the game, I would not have been able to take advantage of that £12 off, which is very likely going towards another physical game, if I'm honest. I'm looking at you, Silent Hill: Townfall.<br><br>If you're based in the US, the early pre-order discounts aren't as fun to sink your Wolverine claws into. At retailers like GameStop and Best Buy, the game is listed at its full $69.99 price, unfortunately. However, PS5 titles are so prone to price drops, even mere weeks ahead of release, so I recommend bookmarking out <a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/">Marvel's Wolverine pre-order</a> page to keep up to date with the best prices, which is curated by yours truly.</p><ul><li><strong>View all Ps5 gaming deals </strong><a href="https://www.amazon.co.uk/s?k=ps5+games&rh=p_n_deal_type%3A26901100031&dc&crid=QSGUE6R7I0F4&qid=1785408230&rnid=26901097031&sprefix=ps5+game%2Caps%2C123&ref=sr_nr_p_n_deal_type_1&ds=v1%3ARN1%2FJFmMI4JCX533MxvA7H%2FVVTKx9ZbDtF3W3ZHs7vE" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/best-ps5-controller/"><em>best PS5 controllers</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/ssd-hard-drives/the-best-ssd-for-ps5-tested/"><em>best SSDs for PS5</em></a><em> if you've already got plenty to play.</em></p>
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                                                            <title><![CDATA[ The Pokemon Company and Sony donate almost $1 million in total towards relief and restoration efforts for areas affected by Japan's Kumamoto earthquake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Pokemon Company and Sony have issued statements showing support for those affected by the shindo 7 intensity earthquake, which hit Kumamoto, Japan on July 28. The Pokemon Company has donated 100 million yen (approximately $612,000) and Sony at least 50 million yen (roughly $306,000) towards restoration and relief efforts for the region.</p><p>Kumamoto prefecture was hit by the highest intensity earthquake on the afternoon of July 28. It claimed the lives of at least 34 people with hundreds more injured. <a href="https://www3.nhk.or.jp/nhkworld/en/news/20260728_30/" target="_blank"><u>A mall in Yatsushiro city collapsed</u></a> following an explosion caused by the earthquake, trapping shoppers inside, and a fire broke out in nearby Uki city. A train was also derailed in the disaster.</p><p>The Pokemon Company released an official statement on social media that has been translated by GamesRadar+, titled: "Support for areas affected by the 2026 Kumamoto earthquake disaster."  </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082692668086223309"><p lang="en" dir="ltr">【令和8年熊本地震災害による被災地域への支援について】2026年7月28日に発生した令和8年熊本地震により被害を受けられた皆さまに、謹んでお見舞い申し上げます。…<a href="https://twitter.com/cantworkitout/status/2082692668086223309">July 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"We would like to humbly express our deepest sympathies for everyone affected by the Kumamoto earthquake that occurred on July 28, 2026," the statement reads. "The Pokemon Company has decided to donate a total of 100 million yen [approximately $612,000] to Kumamoto prefecture, the Japanese Red Cross, and other support organizations to help with relief efforts for those affected, and to aid in the restoration of the affected areas. From the bottom of our hearts, we sincerely wish a speedy recovery for and restoration of the areas affected."</p><p>Sony has also issued a statement that it has donated 50 million yen (approximately $306,000) and is asking employees for further donations, which the company will match. The money will go to the Japanese Red Cross and the Emergency Relief and Recovery Fund for Children, which is jointly operated by Save the Children and Sony. </p><p>The <a href="https://www.sony.com/en/SonyInfo/News/Press/202607/26-019E/" target="_blank"><u>statement from Sony president Hiroki Totoki</u></a> reads, "all of us at Sony Group are deeply saddened by the loss of life, injuries and destruction caused by this devastating earthquake. Kumamoto is a key hub for Sony's semiconductor business and an important base supporting the Sony Group's businesses." </p><p>The message continues, "since the establishment of the Kumamoto Technology Center in 2001, Kumamoto has been a place with which we share deep ties, having grown together with the local community over many years. Our thoughts are with everyone impacted by this disaster. We send our sincerest condolences to all those affected and hope for a full and swift recovery."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-pokemon-company-and-sony-donate-almost-usd1-million-in-total-towards-relief-and-restoration-efforts-for-areas-affected-by-japans-kumamoto-earthquake/</link>
                                                                            <description>
                            <![CDATA[ Sony has pledged at least 50 million yen, while Pokemon has donated 100 million yen ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:57:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[The Pokemon Company / Aardman]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A teaser image of a clay Pokeball for Pokemon and Aardman&#039;s upcoming collaboration.]]></media:description>                                                            <media:text><![CDATA[A teaser image of a clay Pokeball for Pokemon and Aardman&#039;s upcoming collaboration.]]></media:text>
                                <media:title type="plain"><![CDATA[A teaser image of a clay Pokeball for Pokemon and Aardman&#039;s upcoming collaboration.]]></media:title>
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                                <p>The Pokemon Company and Sony have issued statements showing support for those affected by the shindo 7 intensity earthquake, which hit Kumamoto, Japan on July 28. The Pokemon Company has donated 100 million yen (approximately $612,000) and Sony at least 50 million yen (roughly $306,000) towards restoration and relief efforts for the region.</p><p>Kumamoto prefecture was hit by the highest intensity earthquake on the afternoon of July 28. It claimed the lives of at least 34 people with hundreds more injured. <a href="https://www3.nhk.or.jp/nhkworld/en/news/20260728_30/" target="_blank"><u>A mall in Yatsushiro city collapsed</u></a> following an explosion caused by the earthquake, trapping shoppers inside, and a fire broke out in nearby Uki city. A train was also derailed in the disaster.</p><p>The Pokemon Company released an official statement on social media that has been translated by GamesRadar+, titled: "Support for areas affected by the 2026 Kumamoto earthquake disaster."  </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082692668086223309"><p lang="en" dir="ltr">【令和8年熊本地震災害による被災地域への支援について】2026年7月28日に発生した令和8年熊本地震により被害を受けられた皆さまに、謹んでお見舞い申し上げます。…<a href="https://twitter.com/cantworkitout/status/2082692668086223309">July 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"We would like to humbly express our deepest sympathies for everyone affected by the Kumamoto earthquake that occurred on July 28, 2026," the statement reads. "The Pokemon Company has decided to donate a total of 100 million yen [approximately $612,000] to Kumamoto prefecture, the Japanese Red Cross, and other support organizations to help with relief efforts for those affected, and to aid in the restoration of the affected areas. From the bottom of our hearts, we sincerely wish a speedy recovery for and restoration of the areas affected."</p><p>Sony has also issued a statement that it has donated 50 million yen (approximately $306,000) and is asking employees for further donations, which the company will match. The money will go to the Japanese Red Cross and the Emergency Relief and Recovery Fund for Children, which is jointly operated by Save the Children and Sony. </p><p>The <a href="https://www.sony.com/en/SonyInfo/News/Press/202607/26-019E/" target="_blank"><u>statement from Sony president Hiroki Totoki</u></a> reads, "all of us at Sony Group are deeply saddened by the loss of life, injuries and destruction caused by this devastating earthquake. Kumamoto is a key hub for Sony's semiconductor business and an important base supporting the Sony Group's businesses." </p><p>The message continues, "since the establishment of the Kumamoto Technology Center in 2001, Kumamoto has been a place with which we share deep ties, having grown together with the local community over many years. Our thoughts are with everyone impacted by this disaster. We send our sincerest condolences to all those affected and hope for a full and swift recovery."</p>
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                                                            <title><![CDATA[ My broken-down PS5 controllers make me pretty blue, but this seriously marked-down DualSense at Best Buy could change that ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm in dire need of a new PS5 controller. My current DualSense spread has taken a bit of a beating, and I get a sense that they all suffer from a little bit of stick drift. That being said, I don't entirely feel comfortable forking out the $74-79 required for a replacement pad.</p><p>With that in mind, I've been considering investing in an out-of-box controller, and seeing that you can grab one for as little as <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank"><strong>$25.99 at Best Buy</strong></a> right now is definitely a good motivator. That's a saving of $48 off a brand new model, and better yet, it's the stunning Cobalt Blue version and not the garish-looking white pad that I already own. </p><div class="product"><a data-dimension112="2efcb0e8-8bf3-11f1-9c8e-ff7a0f9ee5b3" data-action="Deal Block" data-label="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension48="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension25="$25.99" href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fFybEBNRYuM4SRyyD7znC8" name="bluedualsense" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fFybEBNRYuM4SRyyD7znC8.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank" rel="nofollow" data-dimension112="2efcb0e8-8bf3-11f1-9c8e-ff7a0f9ee5b3" data-action="Deal Block" data-label="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension48="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension25="$25.99">DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent: was $79 now $25.99</a></strong><br>You can pick up the Cobalt Blue PS5 controller for its full $79 price at Best Buy, or save $53 by grabbing this open-box version instead. That's the cheapest we've ever seen these gamepads go. <a class="view-deal button" href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank" rel="nofollow" data-dimension112="2efcb0e8-8bf3-11f1-9c8e-ff7a0f9ee5b3" data-action="Deal Block" data-label="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension48="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension25="$25.99">View Deal</a></p></div><p>If you're considering grabbing this lovely blue PS5 pad for yourself, do remember that it's an "open box" controller. That means that it's been "opened and returned by another customer" according to Best Buy, which is a nice way of saying that it's already been played with.<br><br>As is the case whenever you buy any of the <a href="https://www.gamesradar.com/best-ps5-controller/">best PS5 controllers</a> second hand, you can expect some general wear and tear and light cosmetic damage to the pad, but it should be in full working order. In fact, Best Buy has given this controller in particular an "excellent" rating, which means it should work and look like new, and that includes all the parts and accessories. That being said, you're likely not getting the box it originally came in, but who needs more packaging when it's just going to end up in your recycling bin anyway?<br><br>If you aren't entirely comfortable buying a pre-loved PS5 controller, I get it. You can alternatively pick up a brand new DualSense for <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-chroma-indigo/JXHQ37TSS9/sku/12550245" target="_blank"><strong>$69 at Best Buy</strong></a>, saving you $10 off the shimmering Chroma Indigo model. It also happens to be blue, but it includes a bit more of a sparkle and will be brand-new and includes all the packaging for your storing or recycling pleasure.</p><ul><li><strong>View all controller deals </strong><a href="https://www.bestbuy.com/site/searchpage.jsp?browsedCategory=pcmcat1546550106595&id=pcat17071&qp=currentoffers_facet%3DCurrent+Deals%7EOn+Sale&st=categoryid%24pcmcat1546550106595" target="_blank"><strong>at Best Buy</strong></a></li></ul><p><em>Our team's controller expert Duncan Robertson has also rounded up the </em><a href="https://www.gamesradar.com/best-pc-controller-for-gaming/"><em>best PC controllers for gaming</em></a><em>, the </em><a href="https://www.gamesradar.com/best-nintendo-switch-controller/"><em>best Nintendo Switch controllers</em></a><em>, and the </em><a href="https://www.gamesradar.com/best-xbox-series-x-controller/"><em>best Xbox Series X controllers</em></a><em> if you're on the hunt for a new quality pad.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/gaming-controllers/my-broken-down-ps5-controllers-make-me-pretty-blue-but-this-seriously-marked-down-dualsense-at-best-buy-could-change-that/</link>
                                                                            <description>
                            <![CDATA[ Best Buy has seriously marked down the price of the Cobalt Blue DualSense but you'll need to be on board with adding an out-of-box pad to your Sony setup. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:14:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Controllers]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of a blue PS5 DualSense controller sitting on an orange GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of a blue PS5 DualSense controller sitting on an orange GamesRadar+ background.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of a blue PS5 DualSense controller sitting on an orange GamesRadar+ background.]]></media:title>
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                                <p>I'm in dire need of a new PS5 controller. My current DualSense spread has taken a bit of a beating, and I get a sense that they all suffer from a little bit of stick drift. That being said, I don't entirely feel comfortable forking out the $74-79 required for a replacement pad.</p><p>With that in mind, I've been considering investing in an out-of-box controller, and seeing that you can grab one for as little as <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank"><strong>$25.99 at Best Buy</strong></a> right now is definitely a good motivator. That's a saving of $48 off a brand new model, and better yet, it's the stunning Cobalt Blue version and not the garish-looking white pad that I already own. </p><div class="product"><a data-dimension112="2efcb0e8-8bf3-11f1-9c8e-ff7a0f9ee5b3" data-action="Deal Block" data-label="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension48="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension25="$25.99" href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fFybEBNRYuM4SRyyD7znC8" name="bluedualsense" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fFybEBNRYuM4SRyyD7znC8.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank" rel="nofollow" data-dimension112="2efcb0e8-8bf3-11f1-9c8e-ff7a0f9ee5b3" data-action="Deal Block" data-label="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension48="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension25="$25.99">DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent: was $79 now $25.99</a></strong><br>You can pick up the Cobalt Blue PS5 controller for its full $79 price at Best Buy, or save $53 by grabbing this open-box version instead. That's the cheapest we've ever seen these gamepads go. <a class="view-deal button" href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-cobalt-blue/JXHQ3CCHG6/sku/6562644/openbox?condition=excellent" target="_blank" rel="nofollow" data-dimension112="2efcb0e8-8bf3-11f1-9c8e-ff7a0f9ee5b3" data-action="Deal Block" data-label="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension48="DualSense Wireless Controller (Cobalt Blue) -  Open Box - Excellent" data-dimension25="$25.99">View Deal</a></p></div><p>If you're considering grabbing this lovely blue PS5 pad for yourself, do remember that it's an "open box" controller. That means that it's been "opened and returned by another customer" according to Best Buy, which is a nice way of saying that it's already been played with.<br><br>As is the case whenever you buy any of the <a href="https://www.gamesradar.com/best-ps5-controller/">best PS5 controllers</a> second hand, you can expect some general wear and tear and light cosmetic damage to the pad, but it should be in full working order. In fact, Best Buy has given this controller in particular an "excellent" rating, which means it should work and look like new, and that includes all the parts and accessories. That being said, you're likely not getting the box it originally came in, but who needs more packaging when it's just going to end up in your recycling bin anyway?<br><br>If you aren't entirely comfortable buying a pre-loved PS5 controller, I get it. You can alternatively pick up a brand new DualSense for <a href="https://www.bestbuy.com/product/sony-interactive-entertainment-dualsense-wireless-controller-for-ps5-pc-mac-mobile-chroma-indigo/JXHQ37TSS9/sku/12550245" target="_blank"><strong>$69 at Best Buy</strong></a>, saving you $10 off the shimmering Chroma Indigo model. It also happens to be blue, but it includes a bit more of a sparkle and will be brand-new and includes all the packaging for your storing or recycling pleasure.</p><ul><li><strong>View all controller deals </strong><a href="https://www.bestbuy.com/site/searchpage.jsp?browsedCategory=pcmcat1546550106595&id=pcat17071&qp=currentoffers_facet%3DCurrent+Deals%7EOn+Sale&st=categoryid%24pcmcat1546550106595" target="_blank"><strong>at Best Buy</strong></a></li></ul><p><em>Our team's controller expert Duncan Robertson has also rounded up the </em><a href="https://www.gamesradar.com/best-pc-controller-for-gaming/"><em>best PC controllers for gaming</em></a><em>, the </em><a href="https://www.gamesradar.com/best-nintendo-switch-controller/"><em>best Nintendo Switch controllers</em></a><em>, and the </em><a href="https://www.gamesradar.com/best-xbox-series-x-controller/"><em>best Xbox Series X controllers</em></a><em> if you're on the hunt for a new quality pad.</em></p>
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                                                            <title><![CDATA[ PlayStation ditching physical games is "a bridge across the bad years" of high hardware costs, analyst says, but it means "casuals and youngsters will drift off to mobile, PC, and free-to-play even faster" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Early this month, PlayStation briefly edged out Xbox in the race for most figurative rakes stepped on by <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">announcing the end of physical game production in 2028</a>, and a prominent industry analyst says there are more risks for Sony to worry about than its current PR crisis.</p><p>"PlayStation going digital in 2028 is more of a stopgap than a strategy, I reckon," says Alinea Analytics' Rhys Elliott on Twitter. "This is short-term margin harvesting during a rough period. It's PlayStation buying time. The bet is that today's cost squeeze is a phase and not a permanent state.</p><p>"Hopefully, the component crisis eases once the AI-datacentre gold rush stops devouring the world's memory and storage supply, hardware gets cheaper to make again, and the macro picture (interest rates, cost-of-living pressure on discretionary spend) softens."</p><p>It's possible, argues Elliott, that Sony's decision to phase out game discs could help PlayStation offset elevated hardware costs in the short term and leave it with a record of healthier margins and growth if and when things go back to normal. The big guess is whether the ongoing <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">memory shortage</a> driving exorbitant hardware manufacturing costs <em>is </em>the new normal, and even if it isn't, whether it's worth potentially pricing out a reliable market segment for short-term stability.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3eNNf3FjeSJhwQfLQDA2Xf" name="ps2020wrapupreport.jpg" alt="PlayStation mascots" src="https://cdn.mos.cms.futurecdn.net/3eNNf3FjeSJhwQfLQDA2Xf.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In Elliott's words, PlayStation's strategy is "a bridge across the bad years," and there's always a risk "that the bridge doesn't reach anywhere better," implying the possibility that hardware prices will never go back down to where they were. But there's another risk to Sony's decision: "Budget-conscious and younger players enter the console ecosystem through cheap pre-owned discs, then get locked in by buying digital DLC, subscribing to PS Plus, and building a friend list they won't walk away from.</p><p>"Killing physical media boards up one of the cheapest doorways into PlayStation," Elliott says. "In a gen where consoles cost $700+ and games hit $80, kicking down the cheap ladder accelerates audience split. Outside of the sports games, casuals and youngsters will drift off to mobile, PC, and free-to-play even faster."</p><p>In Elliott's estimation, PlayStation is ditching discs under pressure by "component inflation, ballooning AAA budgets, flat install bases, and post-pandemic readjustment," but it could prove to be "short-sighted" if the price of making consoles comes back down and PlayStation is left with a fractured install base. And if prices don't come down, "it looks like managed decline," he says.</p><p>"Either way, it is a lever pulled under heavy pressure. And it's a new base line in a world where the number needs to keep going up."</p><p><a href="https://www.gamesradar.com/platforms/playstation/trying-to-find-a-good-deal-on-saros-has-made-me-angrier-about-playstation-killing-discs-its-anti-consumer-and-will-price-gamers-out-of-our-hobby/"><em>Trying to find a good deal on Saros has made me angrier about PlayStation killing discs – it's anti-consumer and will price gamers out of our hobby</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-ditching-physical-games-is-a-bridge-across-the-bad-years-of-high-hardware-costs-analyst-says-but-it-means-casuals-and-youngsters-will-drift-off-to-mobile-pc-and-free-to-play-even-faster/</link>
                                                                            <description>
                            <![CDATA[ "Killing physical media boards up one of the cheapest doorways into PlayStation" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 00:06:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey]]></media:title>
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                                <p>Early this month, PlayStation briefly edged out Xbox in the race for most figurative rakes stepped on by <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">announcing the end of physical game production in 2028</a>, and a prominent industry analyst says there are more risks for Sony to worry about than its current PR crisis.</p><p>"PlayStation going digital in 2028 is more of a stopgap than a strategy, I reckon," says Alinea Analytics' Rhys Elliott on Twitter. "This is short-term margin harvesting during a rough period. It's PlayStation buying time. The bet is that today's cost squeeze is a phase and not a permanent state.</p><p>"Hopefully, the component crisis eases once the AI-datacentre gold rush stops devouring the world's memory and storage supply, hardware gets cheaper to make again, and the macro picture (interest rates, cost-of-living pressure on discretionary spend) softens."</p><p>It's possible, argues Elliott, that Sony's decision to phase out game discs could help PlayStation offset elevated hardware costs in the short term and leave it with a record of healthier margins and growth if and when things go back to normal. The big guess is whether the ongoing <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">memory shortage</a> driving exorbitant hardware manufacturing costs <em>is </em>the new normal, and even if it isn't, whether it's worth potentially pricing out a reliable market segment for short-term stability.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3eNNf3FjeSJhwQfLQDA2Xf" name="ps2020wrapupreport.jpg" alt="PlayStation mascots" src="https://cdn.mos.cms.futurecdn.net/3eNNf3FjeSJhwQfLQDA2Xf.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In Elliott's words, PlayStation's strategy is "a bridge across the bad years," and there's always a risk "that the bridge doesn't reach anywhere better," implying the possibility that hardware prices will never go back down to where they were. But there's another risk to Sony's decision: "Budget-conscious and younger players enter the console ecosystem through cheap pre-owned discs, then get locked in by buying digital DLC, subscribing to PS Plus, and building a friend list they won't walk away from.</p><p>"Killing physical media boards up one of the cheapest doorways into PlayStation," Elliott says. "In a gen where consoles cost $700+ and games hit $80, kicking down the cheap ladder accelerates audience split. Outside of the sports games, casuals and youngsters will drift off to mobile, PC, and free-to-play even faster."</p><p>In Elliott's estimation, PlayStation is ditching discs under pressure by "component inflation, ballooning AAA budgets, flat install bases, and post-pandemic readjustment," but it could prove to be "short-sighted" if the price of making consoles comes back down and PlayStation is left with a fractured install base. And if prices don't come down, "it looks like managed decline," he says.</p><p>"Either way, it is a lever pulled under heavy pressure. And it's a new base line in a world where the number needs to keep going up."</p><p><a href="https://www.gamesradar.com/platforms/playstation/trying-to-find-a-good-deal-on-saros-has-made-me-angrier-about-playstation-killing-discs-its-anti-consumer-and-will-price-gamers-out-of-our-hobby/"><em>Trying to find a good deal on Saros has made me angrier about PlayStation killing discs – it's anti-consumer and will price gamers out of our hobby</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2's new cel-shaded suit is a lot cooler in theory than it is in action as fans tear it apart for looking like cheap CGI: "It reminds me of Spy Kids" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Peter Parker got <a href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-gets-surprise-update-adding-spider-man-brand-new-day-suit-and-more-as-insomniacs-game-gets-even-prettier-on-ps5-pro/">new threads</a> in <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Marvel's Spider-Man 2</a> recently. One inspired by new Marvel movie <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a>, the other drawing from the wallcrawler's appearance in Marvel Tokon: Fighting Souls, and the latter's art style doesn't sit quite right with Insomniac's aesthetic.</p><p>As with other suits that have distinct aesthetics, the Marvel Tokon costume retains the particular coloring of the game it's drawing from. This gives it a bright, cel-shaded glow amid the realism of Insomniac's vision of New York City. And in cutscenes and transitions featuring Peter and Miles, there's a bit of a color clash.</p><p>"God this shit looks so fuckin goofy," says <a href="https://x.com/stownedtrunks/status/2082046686386630937" target="_blank">one Twitter user</a>, sharing screenshots of Peter, unmasked in the Tokon suit. His regular, adult face looks photoshopped onto the cartoony body, and it's made worse in moments where he appears to have a serious or glum expression.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082046686386630937"><p lang="en" dir="ltr">God this shit looks so fuckin goofy pic.twitter.com/M9R9B8ixUS<a href="https://twitter.com/cantworkitout/status/2082046686386630937">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>They follow this up with a clip of Peter and Miles heading off on a mission, and in the video, Peter puts on his regular mask, which looks even more jarring atop his newer get-up. The game switches to the Tokon mask afterward, but it's hilarious to see in motion.</p><p>"For some reason it reminds me of Spy Kids," says <a href="https://x.com/A1LDC/status/2082144332472013222" target="_blank">one reply</a>, referencing the heavy use of CGI in those films. "It's like if Nintendo were forced to have actor face-scans in their games," another <a href="https://x.com/JohnD_2099/status/2082200114752352686" target="_blank">says</a>.</p><p>Spider-Man 2 already has a few suits that contrast with the game's generally realistic aesthetic – notably the Into the Spiderverse suits, which by default even cut the frame rate of Spidey's animations to make them look in line with the animated film. It's still a visual clash, but at least we get some absurd visuals to laugh at – win-win, honestly.</p><p><a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-box-office-predictions-are-in-and-it-could-make-marvel-history/"><em>Spider-Man: Brand New Day box office predictions are in – and it could make Marvel history</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkNKaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkNKaO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-2s-new-cel-shaded-suit-is-a-lot-cooler-in-theory-than-it-is-in-action-as-fans-tear-it-apart-for-looking-like-cheap-cgi-it-reminds-me-of-spy-kids/</link>
                                                                            <description>
                            <![CDATA[ This one's not quite as smooth as the others ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 16:56:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Spider-Man 2]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Spider-Man 2]]></media:text>
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                                <p>Peter Parker got <a href="https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-gets-surprise-update-adding-spider-man-brand-new-day-suit-and-more-as-insomniacs-game-gets-even-prettier-on-ps5-pro/">new threads</a> in <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Marvel's Spider-Man 2</a> recently. One inspired by new Marvel movie <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a>, the other drawing from the wallcrawler's appearance in Marvel Tokon: Fighting Souls, and the latter's art style doesn't sit quite right with Insomniac's aesthetic.</p><p>As with other suits that have distinct aesthetics, the Marvel Tokon costume retains the particular coloring of the game it's drawing from. This gives it a bright, cel-shaded glow amid the realism of Insomniac's vision of New York City. And in cutscenes and transitions featuring Peter and Miles, there's a bit of a color clash.</p><p>"God this shit looks so fuckin goofy," says <a href="https://x.com/stownedtrunks/status/2082046686386630937" target="_blank">one Twitter user</a>, sharing screenshots of Peter, unmasked in the Tokon suit. His regular, adult face looks photoshopped onto the cartoony body, and it's made worse in moments where he appears to have a serious or glum expression.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082046686386630937"><p lang="en" dir="ltr">God this shit looks so fuckin goofy pic.twitter.com/M9R9B8ixUS<a href="https://twitter.com/cantworkitout/status/2082046686386630937">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>They follow this up with a clip of Peter and Miles heading off on a mission, and in the video, Peter puts on his regular mask, which looks even more jarring atop his newer get-up. The game switches to the Tokon mask afterward, but it's hilarious to see in motion.</p><p>"For some reason it reminds me of Spy Kids," says <a href="https://x.com/A1LDC/status/2082144332472013222" target="_blank">one reply</a>, referencing the heavy use of CGI in those films. "It's like if Nintendo were forced to have actor face-scans in their games," another <a href="https://x.com/JohnD_2099/status/2082200114752352686" target="_blank">says</a>.</p><p>Spider-Man 2 already has a few suits that contrast with the game's generally realistic aesthetic – notably the Into the Spiderverse suits, which by default even cut the frame rate of Spidey's animations to make them look in line with the animated film. It's still a visual clash, but at least we get some absurd visuals to laugh at – win-win, honestly.</p><p><a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-brand-new-day-box-office-predictions-are-in-and-it-could-make-marvel-history/"><em>Spider-Man: Brand New Day box office predictions are in – and it could make Marvel history</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkNKaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkNKaO.js" async></script>
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                                                            <title><![CDATA[ I just discovered you can grab an official Dragon Ball Z cover for the PS5, and I'm not sure if I love or hate it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Colorful PS5 console covers are pretty commonplace, and Sony has even churned out a few based on games like Ghost of Yotei. But officially licensed covers sporting art of iconic anime characters aren't quite as widespread. Want the likes of Goku, Gohan, Vegeta, Trunks, and Piccolo on your console? This Dragon Ball Z Silicone Cover for the Disc Edition PS5 Slim by FRTEC has you covered.<br><br>The brand behind the <a href="https://www.argos.co.uk/product/8212618" target="_blank"><strong>£29.99 (Argos)</strong></a> accessory has created some of the <a href="https://www.gamesradar.com/best-ps5-accessories/">best PS5 accessories</a> for Dragon Ball fans in the past. I even own a pair of their official <a href="https://www.gamesradar.com/hardware/accessories/im-on-the-hunt-for-the-best-dragon-ball-z-gaming-accessories-and-these-ps5-thumb-grips-might-be-it/">Dragon Ball thumb grips </a>that transform the classic 4-star ball into a comfortable add-on for my plain and boring DualSense. This silicone case entirely slipped me by when it released in March earlier this year, however. It's not a typical set that you can swap with the default white chassis, but a silicone cover that wraps around the console as is, and as big a Dragon Ball fan as I am, I can't tell if I love or hate it - but I'm glad it exists.</p><div class="product"><a data-dimension112="42327f14-8b47-11f1-b222-af88f26769cb" data-action="Deal Block" data-label="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension48="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension25="£29.99" href="https://www.argos.co.uk/product/8212618" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uUiP9ALXiAavoTxoR5yogT" name="frtec-silicone-case-for-ps5-console-disc-7efc618a-68c7-4031-9d00-bb71677575bc.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uUiP9ALXiAavoTxoR5yogT.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.argos.co.uk/product/8212618" target="_blank" rel="nofollow" data-dimension112="42327f14-8b47-11f1-b222-af88f26769cb" data-action="Deal Block" data-label="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension48="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension25="£29.99">Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console: £29.99</a></strong><br>The official Dragon Ball Z Silicone Cover is only available for the Disc Edition PS5 Slim. However, if you have that exact model of the Sony console, you can grab it right now for £29.99 at Argos in the UK. <a class="view-deal button" href="https://www.argos.co.uk/product/8212618" target="_blank" rel="nofollow" data-dimension112="42327f14-8b47-11f1-b222-af88f26769cb" data-action="Deal Block" data-label="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension48="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension25="£29.99">View Deal</a></p></div><p>The variety of console covers is pretty lacking throughout the PS5's almost 6-year lifespan. Right now, if you were to pop onto the official PS Direct storefront, you could choose between the three <a href="https://www.gamesradar.com/hardware/gaming-controllers/where-to-pre-order-the-hyperpop-ps5-dualsense-controllers-and-console-covers/">Hyperpop collection</a> color combos, the Ghost of Yotei set I referenced above, and a couple of other colorways, but there's nothing for anime fans. <br><br>Third-party brands have plenty, but in a world where Gen AI images are running rampant, I'd rather not accidentally invest in a set of covers for my PS5 only for them to arrive and have Goku sporting 6 fingers. <br><br>Where I'm hesitant is that I'm not the biggest fan of how it looks. If I were tasked with designing the Dragon Ball accessory, I'd likely not have chosen to re-use the same Super Saiyan 2 Gohan art we've seen time and time again. </p><p>A Capsule Corp look, making the PS5 look like a contraption Bulma had conjured up in her spare time, would have felt more suiting. However, I'd take seeing Gohan's shining yellow Saiyan hairdo over having no official Dragon Ball PS5 covers at all. At least FRTEC ensured to include my boy Shenron at the back, which is a pretty neat addition as the brand could have easily left it blank instead. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/hMtBTEWY6q55sgFxwA4StW.jpg" alt="Official marketing image of the FRTEC Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console." /><figcaption><small role="credit">FRTEC/Sony PlayStation/Toei Animation Inc</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bYc27N8zvcHPUiAtXgnCqW.jpg" alt="Official marketing image of the FRTEC Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console." /><figcaption><small role="credit">FRTEC/Sony PlayStation/Toei Animation Inc</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uobfgZ5DFpKbK6kkY5UnsW.jpg" alt="Official marketing image of the FRTEC Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console." /><figcaption><small role="credit">FRTEC/Sony PlayStation/Toei Animation Inc</small></figcaption></figure></figure><p>I'm a little uneasy that it's a silicone casing rather than a traditional cover, as there's the chance that extra dust and grime can get stuck in its crevices. Not to mention, it could insulate the console if a vent or port got accidentally covered. </p><p>Regrettably, I can't even pick it up to try it out for size as it's only compatible with the Disc Edition PS5 Slim. I'm still sporting the chonky old launch model console, so when Dragon Ball Xenoverse 3 launches sometime next year, I'll have to stick with my Dbrand Spider-Man inspired covers instead. If you're based in the US, you'll sadly have to do the same, as I haven't managed to find these available across the pond.<br><br>That being said, a range of FRTEC's anime goodies are available starting from <a href="https://www.amazon.com/s?k=frtec%2Banime&crid=PKMTRK5K4VVC&sprefix=frtec%2Banim%2Caps%2C269&ref=nb_sb_noss_1" target="_blank"><strong>$24.99 at Amazon</strong></a> in the US, including a Dragon Ball case for the PS5 DualSense controller, if you're eager to show off your love of Goku and friends.</p><ul><li><strong>View all FRTEC gaming accessories </strong><a href="https://www.amazon.co.uk/s?k=FRTEC&ref=nb_sb_noss" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Our team has also rounded up the </em><a href="https://www.gamesradar.com/hardware/ssd-hard-drives/the-best-ssd-for-ps5-tested/"><em>best SSDs for PS5</em></a><em>, the </em><a href="https://www.gamesradar.com/best-ps5-controller/"><em>best PS5 controllers</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em> that are worth adding to your Sony setup.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/accessories/i-just-discovered-you-can-grab-an-official-dragon-ball-z-cover-for-the-ps5-and-im-not-sure-if-i-love-or-hate-it/</link>
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                            <![CDATA[ I just discovered that an official Dragon Ball Z PS5 console cover exists, but if Shenron asked, its design isn't what I'd wish for. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 13:32:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FRTEC/Sony PlayStation/Toei Animation Inc]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Official image of the back of the FRTEC Dragon Ball Z Silicone PS5 cover, with an orange background.]]></media:description>                                                            <media:text><![CDATA[Official image of the back of the FRTEC Dragon Ball Z Silicone PS5 cover, with an orange background.]]></media:text>
                                <media:title type="plain"><![CDATA[Official image of the back of the FRTEC Dragon Ball Z Silicone PS5 cover, with an orange background.]]></media:title>
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                                <p>Colorful PS5 console covers are pretty commonplace, and Sony has even churned out a few based on games like Ghost of Yotei. But officially licensed covers sporting art of iconic anime characters aren't quite as widespread. Want the likes of Goku, Gohan, Vegeta, Trunks, and Piccolo on your console? This Dragon Ball Z Silicone Cover for the Disc Edition PS5 Slim by FRTEC has you covered.<br><br>The brand behind the <a href="https://www.argos.co.uk/product/8212618" target="_blank"><strong>£29.99 (Argos)</strong></a> accessory has created some of the <a href="https://www.gamesradar.com/best-ps5-accessories/">best PS5 accessories</a> for Dragon Ball fans in the past. I even own a pair of their official <a href="https://www.gamesradar.com/hardware/accessories/im-on-the-hunt-for-the-best-dragon-ball-z-gaming-accessories-and-these-ps5-thumb-grips-might-be-it/">Dragon Ball thumb grips </a>that transform the classic 4-star ball into a comfortable add-on for my plain and boring DualSense. This silicone case entirely slipped me by when it released in March earlier this year, however. It's not a typical set that you can swap with the default white chassis, but a silicone cover that wraps around the console as is, and as big a Dragon Ball fan as I am, I can't tell if I love or hate it - but I'm glad it exists.</p><div class="product"><a data-dimension112="42327f14-8b47-11f1-b222-af88f26769cb" data-action="Deal Block" data-label="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension48="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension25="£29.99" href="https://www.argos.co.uk/product/8212618" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uUiP9ALXiAavoTxoR5yogT" name="frtec-silicone-case-for-ps5-console-disc-7efc618a-68c7-4031-9d00-bb71677575bc.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uUiP9ALXiAavoTxoR5yogT.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.argos.co.uk/product/8212618" target="_blank" rel="nofollow" data-dimension112="42327f14-8b47-11f1-b222-af88f26769cb" data-action="Deal Block" data-label="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension48="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension25="£29.99">Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console: £29.99</a></strong><br>The official Dragon Ball Z Silicone Cover is only available for the Disc Edition PS5 Slim. However, if you have that exact model of the Sony console, you can grab it right now for £29.99 at Argos in the UK. <a class="view-deal button" href="https://www.argos.co.uk/product/8212618" target="_blank" rel="nofollow" data-dimension112="42327f14-8b47-11f1-b222-af88f26769cb" data-action="Deal Block" data-label="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension48="Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console" data-dimension25="£29.99">View Deal</a></p></div><p>The variety of console covers is pretty lacking throughout the PS5's almost 6-year lifespan. Right now, if you were to pop onto the official PS Direct storefront, you could choose between the three <a href="https://www.gamesradar.com/hardware/gaming-controllers/where-to-pre-order-the-hyperpop-ps5-dualsense-controllers-and-console-covers/">Hyperpop collection</a> color combos, the Ghost of Yotei set I referenced above, and a couple of other colorways, but there's nothing for anime fans. <br><br>Third-party brands have plenty, but in a world where Gen AI images are running rampant, I'd rather not accidentally invest in a set of covers for my PS5 only for them to arrive and have Goku sporting 6 fingers. <br><br>Where I'm hesitant is that I'm not the biggest fan of how it looks. If I were tasked with designing the Dragon Ball accessory, I'd likely not have chosen to re-use the same Super Saiyan 2 Gohan art we've seen time and time again. </p><p>A Capsule Corp look, making the PS5 look like a contraption Bulma had conjured up in her spare time, would have felt more suiting. However, I'd take seeing Gohan's shining yellow Saiyan hairdo over having no official Dragon Ball PS5 covers at all. At least FRTEC ensured to include my boy Shenron at the back, which is a pretty neat addition as the brand could have easily left it blank instead. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/hMtBTEWY6q55sgFxwA4StW.jpg" alt="Official marketing image of the FRTEC Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console." /><figcaption><small role="credit">FRTEC/Sony PlayStation/Toei Animation Inc</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bYc27N8zvcHPUiAtXgnCqW.jpg" alt="Official marketing image of the FRTEC Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console." /><figcaption><small role="credit">FRTEC/Sony PlayStation/Toei Animation Inc</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uobfgZ5DFpKbK6kkY5UnsW.jpg" alt="Official marketing image of the FRTEC Dragon Ball Z Silicone Cover For PS5 Disc Slim Edition Console." /><figcaption><small role="credit">FRTEC/Sony PlayStation/Toei Animation Inc</small></figcaption></figure></figure><p>I'm a little uneasy that it's a silicone casing rather than a traditional cover, as there's the chance that extra dust and grime can get stuck in its crevices. Not to mention, it could insulate the console if a vent or port got accidentally covered. </p><p>Regrettably, I can't even pick it up to try it out for size as it's only compatible with the Disc Edition PS5 Slim. I'm still sporting the chonky old launch model console, so when Dragon Ball Xenoverse 3 launches sometime next year, I'll have to stick with my Dbrand Spider-Man inspired covers instead. If you're based in the US, you'll sadly have to do the same, as I haven't managed to find these available across the pond.<br><br>That being said, a range of FRTEC's anime goodies are available starting from <a href="https://www.amazon.com/s?k=frtec%2Banime&crid=PKMTRK5K4VVC&sprefix=frtec%2Banim%2Caps%2C269&ref=nb_sb_noss_1" target="_blank"><strong>$24.99 at Amazon</strong></a> in the US, including a Dragon Ball case for the PS5 DualSense controller, if you're eager to show off your love of Goku and friends.</p><ul><li><strong>View all FRTEC gaming accessories </strong><a href="https://www.amazon.co.uk/s?k=FRTEC&ref=nb_sb_noss" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Our team has also rounded up the </em><a href="https://www.gamesradar.com/hardware/ssd-hard-drives/the-best-ssd-for-ps5-tested/"><em>best SSDs for PS5</em></a><em>, the </em><a href="https://www.gamesradar.com/best-ps5-controller/"><em>best PS5 controllers</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em> that are worth adding to your Sony setup.</em></p>
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                                                            <title><![CDATA[ Marvel's Spider-Man 2 gets surprise update adding Spider-Man: Brand New Day suit and more as Insomniac's game gets even prettier on PS5 Pro ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a new Spidey film coming out this week, and what better way to celebrate than with an update to <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Marvel's Spider-Man 2</a>? Two costumes have been added to the game, and there's some added support for upscaling.</p><p>Of the two suits that are now in Peter Parker's closest, the first is the Fresh Start get-up, taking heavy inspiration from <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a>, the latest movie featuring the wallcrawler. This is another take on the classic, iconic Spider-Man look, and I'm not complaining because it's still extremely pleasing to the eye.</p><p>The second costume actually comes from another game, <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-could-be-the-comeback-marvel-fighters-have-been-waiting-for-thanks-to-an-anime-makeover-that-pops/">Marvel Tōkon: Fighting Souls</a>. This one's got a more contemporary sci-fi edge, with white accessories and a larger spider emblem on the chest. It maintains the slightly cel-shaded aesthetic from Fighting Souls as well. I do love when Insomniac incorporates different aesthetics for the suits, the resulting effect is always impressive.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082013297763586185"><p lang="en" dir="ltr">It's a Brand New Day for Marvel's Spider-Man 2! 🕷️Get TWO NEW SUITS for Peter Parker in today's update, including the Fresh Start and the Marvel Tōkon: Fighting Souls suits.v1.005.000 also adds support for Enhanced PSSR on PS5 Pro and Power Saver mode! #SpiderMan2PS5 pic.twitter.com/ln63ra7DeW<a href="https://twitter.com/cantworkitout/status/2082013297763586185">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In the replies on Twitter, Insomniac clarifies that these are completely free of charge. You need only start up the game, let it auto-update, and you'll have access to both of these as part of your wardrobe. Since Brand New Day opens tomorrow, July 29, the timing is perfect to see it, then settle into swinging around New York City in the same threads as our cinematic Peter.</p><p>Besides these ensembles, support has been added for both Enhanced PSSR on PS5 Pro and Power Saver mode. The former, if you're unaware, is an AI upscaling feature on the system. Your mileage may vary depending on how much you like what changes it makes, but it's good to have options for your crime-fighting escapades.</p><p>Now then, I have side-quests to complete. And by side-quests, I mean taking dozens of cool pictures with these two suits I can hopefully sell to The Daily Bugle.</p><p><a href="https://www.gamesradar.com/entertainment/marvel-movies/after-keeping-the-secret-for-over-a-year-sadie-sinks-marvel-character-is-spoiled-at-the-spider-man-brand-new-day-premiere/"><em>After keeping the secret for over a year, Sadie Sink's Marvel character is spoiled at the Spider-Man: Brand New Day premiere.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/spider-man/marvels-spider-man-2-gets-surprise-update-adding-spider-man-brand-new-day-suit-and-more-as-insomniacs-game-gets-even-prettier-on-ps5-pro/</link>
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                            <![CDATA[ Peter's going to need a bigger wardrobe ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 10:54:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Spider Man]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Insomniac Games, Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Spider-Man 2 image shows the Spider-Man: Brand New Day-inspired suit.]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Spider-Man 2 image shows the Spider-Man: Brand New Day-inspired suit.]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Spider-Man 2 image shows the Spider-Man: Brand New Day-inspired suit.]]></media:title>
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                                <p>There's a new Spidey film coming out this week, and what better way to celebrate than with an update to <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Marvel's Spider-Man 2</a>? Two costumes have been added to the game, and there's some added support for upscaling.</p><p>Of the two suits that are now in Peter Parker's closest, the first is the Fresh Start get-up, taking heavy inspiration from <a href="https://www.gamesradar.com/entertainment/marvel-movies/spider-man-4-release-date-trailer-cast-plot-marvel/">Spider-Man: Brand New Day</a>, the latest movie featuring the wallcrawler. This is another take on the classic, iconic Spider-Man look, and I'm not complaining because it's still extremely pleasing to the eye.</p><p>The second costume actually comes from another game, <a href="https://www.gamesradar.com/games/fighting/marvel-tokon-fighting-souls-could-be-the-comeback-marvel-fighters-have-been-waiting-for-thanks-to-an-anime-makeover-that-pops/">Marvel Tōkon: Fighting Souls</a>. This one's got a more contemporary sci-fi edge, with white accessories and a larger spider emblem on the chest. It maintains the slightly cel-shaded aesthetic from Fighting Souls as well. I do love when Insomniac incorporates different aesthetics for the suits, the resulting effect is always impressive.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082013297763586185"><p lang="en" dir="ltr">It's a Brand New Day for Marvel's Spider-Man 2! 🕷️Get TWO NEW SUITS for Peter Parker in today's update, including the Fresh Start and the Marvel Tōkon: Fighting Souls suits.v1.005.000 also adds support for Enhanced PSSR on PS5 Pro and Power Saver mode! #SpiderMan2PS5 pic.twitter.com/ln63ra7DeW<a href="https://twitter.com/cantworkitout/status/2082013297763586185">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In the replies on Twitter, Insomniac clarifies that these are completely free of charge. You need only start up the game, let it auto-update, and you'll have access to both of these as part of your wardrobe. Since Brand New Day opens tomorrow, July 29, the timing is perfect to see it, then settle into swinging around New York City in the same threads as our cinematic Peter.</p><p>Besides these ensembles, support has been added for both Enhanced PSSR on PS5 Pro and Power Saver mode. The former, if you're unaware, is an AI upscaling feature on the system. Your mileage may vary depending on how much you like what changes it makes, but it's good to have options for your crime-fighting escapades.</p><p>Now then, I have side-quests to complete. And by side-quests, I mean taking dozens of cool pictures with these two suits I can hopefully sell to The Daily Bugle.</p><p><a href="https://www.gamesradar.com/entertainment/marvel-movies/after-keeping-the-secret-for-over-a-year-sadie-sinks-marvel-character-is-spoiled-at-the-spider-man-brand-new-day-premiere/"><em>After keeping the secret for over a year, Sadie Sink's Marvel character is spoiled at the Spider-Man: Brand New Day premiere.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEwpkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eEwpkO.js" async></script>
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                                                            <title><![CDATA[ Sony's latest PR masterstroke is promoting vinyl records in the same breath it kills PlayStation discs: "If you can do physical for music, you can do it for games" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new promotion from Sony spotlighting its LX3 vinyl record turntable sparked renewed backlash from PlayStation fans frustrated and disappointed with the company's move to end physical media on the games side.</p><p>In January 2028, <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony will end support</a> and manufacturing for physical copies for all new PlayStation games. Yet the love of physical media is alive and well in <a href="https://x.com/SonyElectronics/status/2081170494565265650" target="_blank"><u>a new post</u></a> from the company, which, <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">like everything else Sony posts right now</a>, has become a lightning rod for criticism. </p><p>"Rediscover the warmth, detail, and ritual of vinyl with the LX3 Turntable," Sony implores. "Drop the needle, press play, and enjoy music the way it was meant to be heard."</p><p>The responses to the post are about what you'd expect. Game preservation group Does It Play? <a href="https://x.com/DoesItPlay1/status/2081307458111177033" target="_blank"><u>writes</u></a>, "Apparently, physical media is worth supporting even if it is a small niche. PS games are much bigger than vinyl. Yet for some reason, they feel the need to kill gaming culture for profit. Shame!"</p><p>"If you can do physical for music, you can do it for games," <a href="https://x.com/RamblingOnDeck/status/2081369047690567925" target="_blank"><u>replies</u></a> another user. </p><p>"So physical media is cool again... as long as it isn't game discs?" <a href="https://x.com/Yuki_ZM/status/2081293540064141654" target="_blank"><u>says</u></a> a third. </p><p>Noted PlayStation and FromSoftware sleuth Lance McDonald sums it up with his <a href="https://x.com/manfightdragon/status/2081524141828780270" target="_blank"><u>reply</u></a>: "Ahahahahahhaahahhaahahahhaahhahahaahhahaha."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2081170494565265650"><p lang="en" dir="ltr">Rediscover the warmth, detail, and ritual of vinyl with the LX3 Turntable. Drop the needle, press play, and enjoy music the way it was meant to be heard. Time to upgrade: https://t.co/kkSP2R2eKj pic.twitter.com/HESluTGSgw<a href="https://twitter.com/cantworkitout/status/2081170494565265650">July 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The irony is that the mounting support for vinyl records and waning support for physical games are largely driven by similar factors but to different ends, even though a non-trivial number of consumers in both spaces love physical media. </p><p>A larger and <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>larger percentage of game sales are digital</u></a> following overwhelming audience migration, and Sony stands to make a lot more money per sale off digital copies. Ending physical PlayStation games will also drive more users to its in-house store, furthering its control over the sales pipeline.  </p><p>The market for vinyl records, meanwhile, has shown <a href="https://camoinassociates.com/resources/vinyl-records-resurrection/" target="_blank"><u>impressive recovery and growth</u></a> in the past five years or so, and music companies and artists <em>love</em> to sell their stuff physically because a single record sale is worth about a zillion plays on digital services like Spotify.  </p><p>The mediums are distinct and their markets are wrestling with different forces, but there's something to be said for just <em>how</em> music, so thoroughly digitally commodified, got into the position that actual record sales are now treated as an oasis. </p><p>Pertinently, vinyl records are still supported by a relatively small but enthusiastic market that's willing to pay for something refreshingly tangible – exactly the sort of audience that, many <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/"><u>experts have argued</u></a>, physical games could sustain if supported. As someone who owns a lot of video game vinyl, specifically, I'm comfortably in this camp.</p><p>But demonstrably, Sony doesn't see that audience as relevant enough to outweigh the potential gains of a digital-only future, which absolutely, positively will not <a href="https://www.gamesradar.com/games/playstation-is-risking-a-usd7-2-billion-used-games-market-by-ending-disc-production-analysts-say-brick-and-mortar-game-retail-is-doomed/"><u>lead to enormous knock-on effects</u></a> or <a href="https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/"><u>access issues</u></a>. </p><p><a href="https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/"><u><em>Ubisoft CEO says ditching physical games "helped" PC gaming, and PlayStation ending discs won't "disturb" the industry much anyway</em></u></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sonys-latest-pr-masterstroke-is-promoting-vinyl-records-in-the-same-breath-it-kills-playstation-discs-if-you-can-do-physical-for-music-you-can-do-it-for-games/</link>
                                                                            <description>
                            <![CDATA[ Fans are, you will be surprised to hear, not happy ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 17:53:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 3 Reload vinyl records on gray wall]]></media:description>                                                            <media:text><![CDATA[Persona 3 Reload vinyl records on gray wall]]></media:text>
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                            <article>
                                <p>A new promotion from Sony spotlighting its LX3 vinyl record turntable sparked renewed backlash from PlayStation fans frustrated and disappointed with the company's move to end physical media on the games side.</p><p>In January 2028, <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony will end support</a> and manufacturing for physical copies for all new PlayStation games. Yet the love of physical media is alive and well in <a href="https://x.com/SonyElectronics/status/2081170494565265650" target="_blank"><u>a new post</u></a> from the company, which, <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">like everything else Sony posts right now</a>, has become a lightning rod for criticism. </p><p>"Rediscover the warmth, detail, and ritual of vinyl with the LX3 Turntable," Sony implores. "Drop the needle, press play, and enjoy music the way it was meant to be heard."</p><p>The responses to the post are about what you'd expect. Game preservation group Does It Play? <a href="https://x.com/DoesItPlay1/status/2081307458111177033" target="_blank"><u>writes</u></a>, "Apparently, physical media is worth supporting even if it is a small niche. PS games are much bigger than vinyl. Yet for some reason, they feel the need to kill gaming culture for profit. Shame!"</p><p>"If you can do physical for music, you can do it for games," <a href="https://x.com/RamblingOnDeck/status/2081369047690567925" target="_blank"><u>replies</u></a> another user. </p><p>"So physical media is cool again... as long as it isn't game discs?" <a href="https://x.com/Yuki_ZM/status/2081293540064141654" target="_blank"><u>says</u></a> a third. </p><p>Noted PlayStation and FromSoftware sleuth Lance McDonald sums it up with his <a href="https://x.com/manfightdragon/status/2081524141828780270" target="_blank"><u>reply</u></a>: "Ahahahahahhaahahhaahahahhaahhahahaahhahaha."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2081170494565265650"><p lang="en" dir="ltr">Rediscover the warmth, detail, and ritual of vinyl with the LX3 Turntable. Drop the needle, press play, and enjoy music the way it was meant to be heard. Time to upgrade: https://t.co/kkSP2R2eKj pic.twitter.com/HESluTGSgw<a href="https://twitter.com/cantworkitout/status/2081170494565265650">July 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The irony is that the mounting support for vinyl records and waning support for physical games are largely driven by similar factors but to different ends, even though a non-trivial number of consumers in both spaces love physical media. </p><p>A larger and <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>larger percentage of game sales are digital</u></a> following overwhelming audience migration, and Sony stands to make a lot more money per sale off digital copies. Ending physical PlayStation games will also drive more users to its in-house store, furthering its control over the sales pipeline.  </p><p>The market for vinyl records, meanwhile, has shown <a href="https://camoinassociates.com/resources/vinyl-records-resurrection/" target="_blank"><u>impressive recovery and growth</u></a> in the past five years or so, and music companies and artists <em>love</em> to sell their stuff physically because a single record sale is worth about a zillion plays on digital services like Spotify.  </p><p>The mediums are distinct and their markets are wrestling with different forces, but there's something to be said for just <em>how</em> music, so thoroughly digitally commodified, got into the position that actual record sales are now treated as an oasis. </p><p>Pertinently, vinyl records are still supported by a relatively small but enthusiastic market that's willing to pay for something refreshingly tangible – exactly the sort of audience that, many <a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/"><u>experts have argued</u></a>, physical games could sustain if supported. As someone who owns a lot of video game vinyl, specifically, I'm comfortably in this camp.</p><p>But demonstrably, Sony doesn't see that audience as relevant enough to outweigh the potential gains of a digital-only future, which absolutely, positively will not <a href="https://www.gamesradar.com/games/playstation-is-risking-a-usd7-2-billion-used-games-market-by-ending-disc-production-analysts-say-brick-and-mortar-game-retail-is-doomed/"><u>lead to enormous knock-on effects</u></a> or <a href="https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/"><u>access issues</u></a>. </p><p><a href="https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/"><u><em>Ubisoft CEO says ditching physical games "helped" PC gaming, and PlayStation ending discs won't "disturb" the industry much anyway</em></u></a><em>. </em></p>
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                                                            <title><![CDATA[ Sony has rolled back its Days of Play record-low savings on two major PS5 Collector Editions for a limited time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's Days of Play sales have long since ended, and I had assumed all of its deals ended with it. However, both the Death Stranding 2 On the Beach Collector's Edition and the Ghost of Yotei Collector's Edition, which include copies of the game and a smorgasbord of exclusive physical goodies, have returned with the same set of savings as the annual Sony event.<br><br>For a limited time, you can grab the Death Stranding 2 On the Beach CE for just <a href="https://direct.playstation.com/en-us/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank"><strong>$129.99 (PS Direct)</strong></a> and the Ghost of Yotei CE for as low as<a href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank"><strong> $149.99 (PS Direct)</strong></a>, saving yourself $100 off each. These savings are part of a wider sale at PS Direct, which includes discounts on PSVR2 and even a rare deal on the 8TB WD BLACK Internal SN850P SSD. However, unless you have a spare $1,099.99 to spend on a spot of storage, I recommend sticking to these collector editions to get your PS5 deal fill while they're available until August 10, 2026.</p><div class="product"><a data-dimension112="44cedfe6-89c7-11f1-81eb-95e3f963bb45" data-action="Deal Block" data-label="Death Stranding 2 On the Beach Collector's Edition" data-dimension48="Death Stranding 2 On the Beach Collector's Edition" data-dimension25="$129.99" href="https://direct.playstation.com/en-us/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7oAa8cBn4uADTqfxwvKqG3" name="DSCollectors" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7oAa8cBn4uADTqfxwvKqG3.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The Death Stranding 2 On the Beach Collector's Edition has returned to its lowest-ever price of $129.99 and includes the full PS5 game, a 15-inch Magellan Man statue, a 3-inch figure of Dollman, art cards, a Hideo Kojima letter, and a set of three patches for Sam to wear in-game.<br><br><strong>UK: </strong><a href="https://direct.playstation.com/en-gb/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank" data-dimension112="44cedfe6-89c7-11f1-81eb-95e3f963bb45" data-action="Deal Block" data-label="Death Stranding 2 On the Beach Collector's Edition" data-dimension48="Death Stranding 2 On the Beach Collector's Edition" data-dimension25="$129.99"><strong>£219.99 at PS Direct</strong></a><strong> </strong><a class="view-deal button" href="https://direct.playstation.com/en-us/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank" rel="nofollow" data-dimension112="44cedfe6-89c7-11f1-81eb-95e3f963bb45" data-action="Deal Block" data-label="Death Stranding 2 On the Beach Collector's Edition" data-dimension48="Death Stranding 2 On the Beach Collector's Edition" data-dimension25="$129.99">View Deal</a></p></div><div class="product"><a data-dimension112="44cee072-89c7-11f1-9552-03fd12be47db" data-action="Deal Block" data-label="Ghost of Yotei Collector's Edition" data-dimension48="Ghost of Yotei Collector's Edition" data-dimension25="$149.99" href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="taDNQjBkVKiDabVkpZwnPR" name="Ghost of Yotei Collector's Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/taDNQjBkVKiDabVkpZwnPR.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank" rel="nofollow" data-dimension112="44cee072-89c7-11f1-9552-03fd12be47db" data-action="Deal Block" data-label="Ghost of Yotei Collector's Edition" data-dimension48="Ghost of Yotei Collector's Edition" data-dimension25="$149.99">Ghost of Yotei Collector's Edition: was $249.99 now $149.99</a></strong><br>If you've already added the Death Stranding 2 CE to your collection, you can grab the Collector's Edition of Ghost of Yotei for just $149.99 today instead. It includes the full game, alongside a replica of the Ghost Mask, a Zeni Hajiki coin game, art cards, a papercraft Ginkgo Tree, and all the deluxe edition digital in-game content. </p><p><strong>UK: </strong><a href="https://direct.playstation.com/en-gb/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank"><strong>£219.99 at PS Direct</strong></a><a class="view-deal button" href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank" rel="nofollow" data-dimension112="44cee072-89c7-11f1-9552-03fd12be47db" data-action="Deal Block" data-label="Ghost of Yotei Collector's Edition" data-dimension48="Ghost of Yotei Collector's Edition" data-dimension25="$149.99">View Deal</a></p></div><p>Before you add either Death Stranding 2 or Ghost of Yotei to your online PS Direct shopping basket, I do need to give you a major heads up: neither one of these collector's editions includes a physical game.</p><p>As if the fact that there will be no new physical PS5 games after 2028 wasn't disappointing enough, these fancy and merch-filled versions of both games have included a digital download far before Sony made its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">big announcement</a> earlier this month. That means that while you'll get a boatload of physical merchandise for each title, both Death Stranding 2 On the Beach and Ghost of Yotei are included as digital downloads. There aren't even empty boxes to add to your shelf, as is the case with the upcoming <a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/">Grand Theft Auto 6</a>, which is mega disappointing.</p><p>With that in mind, it's better if you see these deals as ways to get your hands on some exclusive collectibles above all else. The glorious 15-inch Magellan Man Statue, which was CG modeled, 3D printed, and produced under the watchful eyes of Metal Gear Solid artist and industry legend Yoji Shinkawa, is only found within this version of Death Stranding 2, and cannot be bought separately unless you're okay searching through the mines of second-hand sites like eBay and dealing with its extortionate prices.</p><p>Considering you get it, a 3-inch Dollman figure, art cards, a letter from big-man Hideo Kojima, and a fancy box to keep it all in feels worthwhile enough at $100 off today. You could think of the fact that the game and some in-game extras are included as a little extra, rather than the focus. At least, that's what I'm going to do as a physical game girlie.</p><p><strong>View all PS5 gaming deals </strong><a href="https://www.amazon.com/s?k=ps5+games&rh=p_n_deal_type%3A23566065011&dc&crid=6TJCVUNW9TV9&qid=1785160618&rnid=23566063011&sprefix=ps5+gam%2Caps%2C217&ref=sr_nr_p_n_deal_type_1&ds=v1%3Az19p30TqPV0AQa%2F5AdOE3KyjRCGhWXH1zLiNh%2B0mr4U" target="_blank"><strong>at Amazon</strong></a></p><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em>, the </em><a href="https://www.gamesradar.com/best-ps5-controller/"><em>best PS5 controllers</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/ssd-hard-drives/the-best-ssd-for-ps5-tested/"><em>best SSDs for PS5</em></a><em> if you've already got plenty to play.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/sony-has-rolled-back-its-state-of-play-record-low-savings-on-two-major-ps5-collector-editions-for-a-limited-time/</link>
                                                                            <description>
                            <![CDATA[ Death Stranding 2 and Ghost of Yotei's collector's editions have returned to their record low prices at PS Direct, but physical game fans should keep their expectations in check. ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 15:01:56 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Jul 2026 09:48:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the Death Stranding 2 and Ghost of Yotei  PS5 collector&#039;s editions on a light green GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of the Death Stranding 2 and Ghost of Yotei  PS5 collector&#039;s editions on a light green GamesRadar+ background.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of the Death Stranding 2 and Ghost of Yotei  PS5 collector&#039;s editions on a light green GamesRadar+ background.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Sony's Days of Play sales have long since ended, and I had assumed all of its deals ended with it. However, both the Death Stranding 2 On the Beach Collector's Edition and the Ghost of Yotei Collector's Edition, which include copies of the game and a smorgasbord of exclusive physical goodies, have returned with the same set of savings as the annual Sony event.<br><br>For a limited time, you can grab the Death Stranding 2 On the Beach CE for just <a href="https://direct.playstation.com/en-us/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank"><strong>$129.99 (PS Direct)</strong></a> and the Ghost of Yotei CE for as low as<a href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank"><strong> $149.99 (PS Direct)</strong></a>, saving yourself $100 off each. These savings are part of a wider sale at PS Direct, which includes discounts on PSVR2 and even a rare deal on the 8TB WD BLACK Internal SN850P SSD. However, unless you have a spare $1,099.99 to spend on a spot of storage, I recommend sticking to these collector editions to get your PS5 deal fill while they're available until August 10, 2026.</p><div class="product"><a data-dimension112="44cedfe6-89c7-11f1-81eb-95e3f963bb45" data-action="Deal Block" data-label="Death Stranding 2 On the Beach Collector's Edition" data-dimension48="Death Stranding 2 On the Beach Collector's Edition" data-dimension25="$129.99" href="https://direct.playstation.com/en-us/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7oAa8cBn4uADTqfxwvKqG3" name="DSCollectors" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7oAa8cBn4uADTqfxwvKqG3.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The Death Stranding 2 On the Beach Collector's Edition has returned to its lowest-ever price of $129.99 and includes the full PS5 game, a 15-inch Magellan Man statue, a 3-inch figure of Dollman, art cards, a Hideo Kojima letter, and a set of three patches for Sam to wear in-game.<br><br><strong>UK: </strong><a href="https://direct.playstation.com/en-gb/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank" data-dimension112="44cedfe6-89c7-11f1-81eb-95e3f963bb45" data-action="Deal Block" data-label="Death Stranding 2 On the Beach Collector's Edition" data-dimension48="Death Stranding 2 On the Beach Collector's Edition" data-dimension25="$129.99"><strong>£219.99 at PS Direct</strong></a><strong> </strong><a class="view-deal button" href="https://direct.playstation.com/en-us/buy-games/death-stranding-2-on-the-beach-collectors-edition-ps5" target="_blank" rel="nofollow" data-dimension112="44cedfe6-89c7-11f1-81eb-95e3f963bb45" data-action="Deal Block" data-label="Death Stranding 2 On the Beach Collector's Edition" data-dimension48="Death Stranding 2 On the Beach Collector's Edition" data-dimension25="$129.99">View Deal</a></p></div><div class="product"><a data-dimension112="44cee072-89c7-11f1-9552-03fd12be47db" data-action="Deal Block" data-label="Ghost of Yotei Collector's Edition" data-dimension48="Ghost of Yotei Collector's Edition" data-dimension25="$149.99" href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="taDNQjBkVKiDabVkpZwnPR" name="Ghost of Yotei Collector's Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/taDNQjBkVKiDabVkpZwnPR.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank" rel="nofollow" data-dimension112="44cee072-89c7-11f1-9552-03fd12be47db" data-action="Deal Block" data-label="Ghost of Yotei Collector's Edition" data-dimension48="Ghost of Yotei Collector's Edition" data-dimension25="$149.99">Ghost of Yotei Collector's Edition: was $249.99 now $149.99</a></strong><br>If you've already added the Death Stranding 2 CE to your collection, you can grab the Collector's Edition of Ghost of Yotei for just $149.99 today instead. It includes the full game, alongside a replica of the Ghost Mask, a Zeni Hajiki coin game, art cards, a papercraft Ginkgo Tree, and all the deluxe edition digital in-game content. </p><p><strong>UK: </strong><a href="https://direct.playstation.com/en-gb/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank"><strong>£219.99 at PS Direct</strong></a><a class="view-deal button" href="https://direct.playstation.com/en-us/buy-games/ghost-of-yotei-collectors-edition-ps5" target="_blank" rel="nofollow" data-dimension112="44cee072-89c7-11f1-9552-03fd12be47db" data-action="Deal Block" data-label="Ghost of Yotei Collector's Edition" data-dimension48="Ghost of Yotei Collector's Edition" data-dimension25="$149.99">View Deal</a></p></div><p>Before you add either Death Stranding 2 or Ghost of Yotei to your online PS Direct shopping basket, I do need to give you a major heads up: neither one of these collector's editions includes a physical game.</p><p>As if the fact that there will be no new physical PS5 games after 2028 wasn't disappointing enough, these fancy and merch-filled versions of both games have included a digital download far before Sony made its <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">big announcement</a> earlier this month. That means that while you'll get a boatload of physical merchandise for each title, both Death Stranding 2 On the Beach and Ghost of Yotei are included as digital downloads. There aren't even empty boxes to add to your shelf, as is the case with the upcoming <a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/">Grand Theft Auto 6</a>, which is mega disappointing.</p><p>With that in mind, it's better if you see these deals as ways to get your hands on some exclusive collectibles above all else. The glorious 15-inch Magellan Man Statue, which was CG modeled, 3D printed, and produced under the watchful eyes of Metal Gear Solid artist and industry legend Yoji Shinkawa, is only found within this version of Death Stranding 2, and cannot be bought separately unless you're okay searching through the mines of second-hand sites like eBay and dealing with its extortionate prices.</p><p>Considering you get it, a 3-inch Dollman figure, art cards, a letter from big-man Hideo Kojima, and a fancy box to keep it all in feels worthwhile enough at $100 off today. You could think of the fact that the game and some in-game extras are included as a little extra, rather than the focus. At least, that's what I'm going to do as a physical game girlie.</p><p><strong>View all PS5 gaming deals </strong><a href="https://www.amazon.com/s?k=ps5+games&rh=p_n_deal_type%3A23566065011&dc&crid=6TJCVUNW9TV9&qid=1785160618&rnid=23566063011&sprefix=ps5+gam%2Caps%2C217&ref=sr_nr_p_n_deal_type_1&ds=v1%3Az19p30TqPV0AQa%2F5AdOE3KyjRCGhWXH1zLiNh%2B0mr4U" target="_blank"><strong>at Amazon</strong></a></p><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-ps5-headset-tested/"><em>best PS5 headsets</em></a><em>, the </em><a href="https://www.gamesradar.com/best-ps5-controller/"><em>best PS5 controllers</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/ssd-hard-drives/the-best-ssd-for-ps5-tested/"><em>best SSDs for PS5</em></a><em> if you've already got plenty to play.</em></p>
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                                                            <title><![CDATA[ Former PlayStation head says the rise of AAA games shut down Japan Studio because Sony "wanted to drive hardware sales with games like God of War and Uncharted" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former president of Sony Interactive Entertainment Worldwide Studios Shuhei Yoshida has explained that the company shut down Japan Studio in 2021 because its games didn't "drive console sales." He goes on to say that if you love the company's "creative games," then support the former developers by playing Slitterhead and Ratatan.</p><p>During his keynote speech at the <a href="https://www.youtube.com/live/O6zh953WexM?si=DHrwFwvd_HtcrCS_&t=2900" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, that's been translated by GamesRadar+, Yoshida says that he is frequently asked about PlayStation's closure of Japan Studio. "Players from around the world have said that it's unbelievable that Sony would shut down Japan Studio," he says. "Japan Studio released loads of games, creative games, didn't it? At that time I was saying something similar."</p><p>Japan Studio is responsible for some of the best and most innovative games in PlayStation's history. Ape Escape, Shadow of the Colossus, Siren, LocoRoco, Patapon, Gravity Rush, Astro Bot, and many more games come from the talented teams at Japan Studio. Essentially, if you fondly remember a PlayStation game with an ingenious hook, it was probably made there.</p><p>"At that time, as the head of development, I was worried about [Keiichiro] Toyama [creator of Silent Hill] and the other Japanese developers at Japan Studio," Yoshida says. "But while they came up with a lot of creative ideas, the games they made weren't big in scale. What we call AA games are a perfect fit for the PlayStation Vita, but we were slowly shifting to AAA on the PS4 and PS5, and sometimes it's difficult to scale up like that."</p><p>Despite the creativity of Japan Studios Vita and VR games, sales were poor compared to other PlayStation behemoths. Sony then decided to put its bets on AAA games. "As a company, PlayStation wanted to drive hardware sales with games like God of War and Uncharted, because that's the kind of game that's in demand," he says. "It's hard for Japan Studio to launch a new series on console." </p><p>He finishes by urging people who loved Japan Studio to continue supporting the developers who worked there. "Toyama also had a number of ideas which weren't able to be greenlit before Japan Studio shut down," he explains before encouraging PlayStation players to try his new game Slitterhead, and Patapon creator Hiroyuki Kotani's latest game Ratatan.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/even-former-playstation-chief-shuhei-yoshida-doesnt-know-why-bloodborne-hasnt-been-remastered-or-released-on-pc-its-a-complete-mystery/"><u><em>Even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on PC: "It's a complete mystery."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ABpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ABpW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/former-playstation-head-says-the-rise-of-aaa-games-shut-down-japan-studio-because-sony-wanted-to-drive-hardware-sales-with-games-like-god-of-war-and-uncharted/</link>
                                                                            <description>
                            <![CDATA[ "That's the kind of game that's in demand" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 25 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Japan Studio, Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Astro Bot Rescue Mission screenshot shows Astro Bot popping out of a controller.]]></media:description>                                                            <media:text><![CDATA[Astro Bot Rescue Mission screenshot shows Astro Bot popping out of a controller.]]></media:text>
                                <media:title type="plain"><![CDATA[Astro Bot Rescue Mission screenshot shows Astro Bot popping out of a controller.]]></media:title>
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                            <article>
                                <p>Former president of Sony Interactive Entertainment Worldwide Studios Shuhei Yoshida has explained that the company shut down Japan Studio in 2021 because its games didn't "drive console sales." He goes on to say that if you love the company's "creative games," then support the former developers by playing Slitterhead and Ratatan.</p><p>During his keynote speech at the <a href="https://www.youtube.com/live/O6zh953WexM?si=DHrwFwvd_HtcrCS_&t=2900" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, that's been translated by GamesRadar+, Yoshida says that he is frequently asked about PlayStation's closure of Japan Studio. "Players from around the world have said that it's unbelievable that Sony would shut down Japan Studio," he says. "Japan Studio released loads of games, creative games, didn't it? At that time I was saying something similar."</p><p>Japan Studio is responsible for some of the best and most innovative games in PlayStation's history. Ape Escape, Shadow of the Colossus, Siren, LocoRoco, Patapon, Gravity Rush, Astro Bot, and many more games come from the talented teams at Japan Studio. Essentially, if you fondly remember a PlayStation game with an ingenious hook, it was probably made there.</p><p>"At that time, as the head of development, I was worried about [Keiichiro] Toyama [creator of Silent Hill] and the other Japanese developers at Japan Studio," Yoshida says. "But while they came up with a lot of creative ideas, the games they made weren't big in scale. What we call AA games are a perfect fit for the PlayStation Vita, but we were slowly shifting to AAA on the PS4 and PS5, and sometimes it's difficult to scale up like that."</p><p>Despite the creativity of Japan Studios Vita and VR games, sales were poor compared to other PlayStation behemoths. Sony then decided to put its bets on AAA games. "As a company, PlayStation wanted to drive hardware sales with games like God of War and Uncharted, because that's the kind of game that's in demand," he says. "It's hard for Japan Studio to launch a new series on console." </p><p>He finishes by urging people who loved Japan Studio to continue supporting the developers who worked there. "Toyama also had a number of ideas which weren't able to be greenlit before Japan Studio shut down," he explains before encouraging PlayStation players to try his new game Slitterhead, and Patapon creator Hiroyuki Kotani's latest game Ratatan.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/even-former-playstation-chief-shuhei-yoshida-doesnt-know-why-bloodborne-hasnt-been-remastered-or-released-on-pc-its-a-complete-mystery/"><u><em>Even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on PC: "It's a complete mystery."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ABpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ABpW.js" async></script>
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                                                            <title><![CDATA[ The PlayStation Store and Network are down – a great sign for Sony's all-digital, no-disc future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's Playstation Store and PlayStation Network are down for many users, making purchases and some games and features unavailable. </p><p><a href="https://status.playstation.com/en-US/" target="_blank">PlayStation status detector</a> reports "all services are experiencing issues" for both the US and UK. The issues began around 10:19am EST, according to a footnote in the status detector. Ol' reliable, <a href="https://downdetector.com/status/playstation-network/" target="_blank">Downdetector</a>, shows the same. </p><p>When Sony says all services, it means it. On every platform, from PS Vita to PS5, the ability to purchase, download, browse, search, or redeem games is looking wobbly. Sign in, account details, PlayStation video apps, gaming trophies and widgets, and, perhaps most obviously, streaming may also be affected. </p><p>GamesRadar+ UK staff have ran run issues of our own, though some US writers have lucked into functionality. I was somehow able to claim and start a download for Crosscode, one of this month's PS Plus freebies, and a game everyone should play.</p><p>"You might have difficulty getting products on the PlayStation Store," Sony's official disclaimer reads. "We're working to resolve the issue as soon as possible. Thank you for your patience."</p><p>This, of course, comes on the heels of the news that <a href="https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/">Sony will end support for physical PlayStation games</a> in January 2028. Among the <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">many, <em>many</em> concerns</a> around the move, an especially relevant one is the fragile nature of all-digital platforms and how outages or connectivity issues can obstruct access to games.</p><p>Provided there's no login wall – another wonderful tripping hazard of modern gaming, <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-launches-to-mixed-steam-reviews-thanks-to-server-login-issues-in-a-single-player-game-after-charging-usd70-for-early-access/">most recently demonstrated by Halo: Campaign Evolved</a> – the only way a server crash will break a physical game is if that server stack lands on the disc and shatters it. But digital games are beholden to their platform holders, and those platform holders are powerless before the ruler of ethereal spaghetti code, culprit of all technical issues. </p><p><em>All </em><a href="https://www.gamesradar.com/ps5-error-codes/"><em>PS5 error codes</em></a><em> explained, with fixes and solutions</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-playstation-store-and-network-are-down-a-great-sign-for-sonys-all-digital-no-disc-future/</link>
                                                                            <description>
                            <![CDATA[ The PlayStation Store is chugging for many users ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 24 Jul 2026 17:06:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us 2]]></media:description>                                                            <media:text><![CDATA[The Last of Us 2]]></media:text>
                                <media:title type="plain"><![CDATA[The Last of Us 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/3k4g3wQ6dJqXLkU3aLJzvV-1280-80.jpg" />
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                                <p>Sony's Playstation Store and PlayStation Network are down for many users, making purchases and some games and features unavailable. </p><p><a href="https://status.playstation.com/en-US/" target="_blank">PlayStation status detector</a> reports "all services are experiencing issues" for both the US and UK. The issues began around 10:19am EST, according to a footnote in the status detector. Ol' reliable, <a href="https://downdetector.com/status/playstation-network/" target="_blank">Downdetector</a>, shows the same. </p><p>When Sony says all services, it means it. On every platform, from PS Vita to PS5, the ability to purchase, download, browse, search, or redeem games is looking wobbly. Sign in, account details, PlayStation video apps, gaming trophies and widgets, and, perhaps most obviously, streaming may also be affected. </p><p>GamesRadar+ UK staff have ran run issues of our own, though some US writers have lucked into functionality. I was somehow able to claim and start a download for Crosscode, one of this month's PS Plus freebies, and a game everyone should play.</p><p>"You might have difficulty getting products on the PlayStation Store," Sony's official disclaimer reads. "We're working to resolve the issue as soon as possible. Thank you for your patience."</p><p>This, of course, comes on the heels of the news that <a href="https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/">Sony will end support for physical PlayStation games</a> in January 2028. Among the <a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/">many, <em>many</em> concerns</a> around the move, an especially relevant one is the fragile nature of all-digital platforms and how outages or connectivity issues can obstruct access to games.</p><p>Provided there's no login wall – another wonderful tripping hazard of modern gaming, <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-launches-to-mixed-steam-reviews-thanks-to-server-login-issues-in-a-single-player-game-after-charging-usd70-for-early-access/">most recently demonstrated by Halo: Campaign Evolved</a> – the only way a server crash will break a physical game is if that server stack lands on the disc and shatters it. But digital games are beholden to their platform holders, and those platform holders are powerless before the ruler of ethereal spaghetti code, culprit of all technical issues. </p><p><em>All </em><a href="https://www.gamesradar.com/ps5-error-codes/"><em>PS5 error codes</em></a><em> explained, with fixes and solutions</em></p>
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                                                            <title><![CDATA[ PlayStation is risking a $7.2 billion used games market by ending disc production, analysts say: "Brick and mortar game retail is doomed" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation might make the growing $7.2 billion second-hand games market shrink down to roly-poly size once it <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">officially abandons physical discs in 2028</a>, analysts say. </p><p>A <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC report</a> cites <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">data from market researcher Dataintelo</a> describing the video games resale market as worth $7.2 billion in 2025, though experts anticipated in March that it would expand to $13.8 billion by 2034. But that estimate might look dramatically different now that PlayStation has decided to stop feeding it. </p><p>"Brick and mortar game retail is doomed," Wedbush Securities managing director of strategic planning Michael Pachter tells CNBC definitively. He explains that at least one-third of sold games are used, and these sales help fuel new game purchases, too. Fewer discs from PlayStation lead to fewer opportunities to purchase games in general, whether new or old.</p><p>Morningstar equity research director Kazunori Ito likewise imagines the secondhand games market will "keep shrinking and eventually disappear" once Sony makes the transition to digital-only. PC games are already there with the help of major online shops like Steam, Epic, and GOG, and while Xbox technically hasn't renounced game discs yet, it's apparently headed that way, and it's practicing by <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">testing a feature that digitizes entire disc collections</a>. </p><p>Without new PlayStation and Xbox games to keep it freshly stocked, the secondhand games market will grow stale. We'll all be passing around the same 5,000 copies of Cabela's Monster Buck Hunter until they'll rot, and then I'll really have no chance at securing one of the world's highly coveted Silent Hill 2 discs for less than $300.</p><p>Ito adds, "There is an important difference between players accepting that shift [to digital] because they see value in it, and having it effectively forced on them by taking away the alternative." But it doesn't seem to matter to PlayStation.</p><p><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/playstation-is-risking-a-usd7-2-billion-used-games-market-by-ending-disc-production-analysts-say-brick-and-mortar-game-retail-is-doomed/</link>
                                                                            <description>
                            <![CDATA[ That's… good to know ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 21:05:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Astro Bot]]></media:description>                                                            <media:text><![CDATA[Astro Bot]]></media:text>
                                <media:title type="plain"><![CDATA[Astro Bot]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/EWJ8LJtUv4ZnBTmUx2v7eK-1280-80.jpg" />
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                                <p>PlayStation might make the growing $7.2 billion second-hand games market shrink down to roly-poly size once it <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">officially abandons physical discs in 2028</a>, analysts say. </p><p>A <a href="https://www.cnbc.com/2026/07/22/sonys-playstation-disc-decision-threatens-a-7-billion-resale-market-.html" target="_blank">CNBC report</a> cites <a href="https://dataintelo.com/report/global-second-hand-game-platform-market" target="_blank">data from market researcher Dataintelo</a> describing the video games resale market as worth $7.2 billion in 2025, though experts anticipated in March that it would expand to $13.8 billion by 2034. But that estimate might look dramatically different now that PlayStation has decided to stop feeding it. </p><p>"Brick and mortar game retail is doomed," Wedbush Securities managing director of strategic planning Michael Pachter tells CNBC definitively. He explains that at least one-third of sold games are used, and these sales help fuel new game purchases, too. Fewer discs from PlayStation lead to fewer opportunities to purchase games in general, whether new or old.</p><p>Morningstar equity research director Kazunori Ito likewise imagines the secondhand games market will "keep shrinking and eventually disappear" once Sony makes the transition to digital-only. PC games are already there with the help of major online shops like Steam, Epic, and GOG, and while Xbox technically hasn't renounced game discs yet, it's apparently headed that way, and it's practicing by <a href="https://www.gamesradar.com/games/xbox-is-reportedly-testing-a-feature-to-digitize-physical-game-collections-as-playstation-decides-to-phase-out-discs/">testing a feature that digitizes entire disc collections</a>. </p><p>Without new PlayStation and Xbox games to keep it freshly stocked, the secondhand games market will grow stale. We'll all be passing around the same 5,000 copies of Cabela's Monster Buck Hunter until they'll rot, and then I'll really have no chance at securing one of the world's highly coveted Silent Hill 2 discs for less than $300.</p><p>Ito adds, "There is an important difference between players accepting that shift [to digital] because they see value in it, and having it effectively forced on them by taking away the alternative." But it doesn't seem to matter to PlayStation.</p><p><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ Ubisoft CEO says ditching physical games "helped" PC gaming, and PlayStation ending discs won't "disturb" the industry much anyway ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ubisoft CEO Yves Guillemot seems largely in Sony's corner regarding the scheduled end to physical PlayStation games, going to bat for some advantages of an all-digital future.</p><p>Guillemot fielded a question about the January 2028 discontinuation of physical PlayStation games during Ubisoft's financial call earlier today. </p><p>One caller asked how Ubisoft feels about Sony's decision and if it has any worries about its direct or indirect effects, such as the end of the used games market which can enable gamers to pawn games and use those funds to buy new games. </p><p>"What we saw on the PC is that it helped to grow the market," Guillemot replies. "There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would say. As you said, there are pluses and minuses. But we think it will not disturb, too much, the industry." </p><p>There are a couple of points to unpack here. PC gaming has been functionally digital-only for decades, and the popularity of Steam proves that a lot of people don't have a problem with digital games, <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/">even if that means licensing rather than owning them</a>. </p><p>However, other storefronts are also available on PC, whereas PlayStation <em>only </em>has the PlayStation Store. Additionally, since Steam isn't built for any one hardware specification, it won't up and vanish alongside aging, unsupported hardware the way the PS3 and PS Vita stores will soon enough, and even if it did, we'd still have the likes of GOG. And as general use machines, computers make it much easier to back up and preserve games, so in digital game debates, PC and console aren't perfectly equal. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MHNUvrQ4qs8NwMVvFbqKoR" name="PS5 Pro and Slim" alt="PS5 Pro and PS5 Slim consoles on a blue background" src="https://cdn.mos.cms.futurecdn.net/MHNUvrQ4qs8NwMVvFbqKoR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We have seen digital-only consoles used as a way to lower price points, and with AI data center-induced component droughts continually pushing platform holders to <a href="https://www.gamesradar.com/platforms/xbox/xbox-announces-another-console-price-hike-this-time-usd100-more-for-the-512-gb-and-usd150-for-1tb/"><u>raise console prices</u></a>, almost anything that can lower entry points will be welcomed as we stare down an <a href="https://www.gamesradar.com/platforms/playstation/threats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there/"><u>increasingly likely $1,000 console generation</u></a>. But the idea of losing physical games to the AI boom has not gone down well with many. </p><p><a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/"><u>Digital-only PS5s are outselling disc versions</u></a> today, according to analyst Daniel Ahmad – but roughly 70% of PS5s sold <em>do</em> have a disc drive. Likewise, many of the games that are <em>actually available</em> physically see much greater diversity in digital and physical sales split compared to the lopsided, collective figures that Sony touts as evidence of the shrinking physical market. </p><p>Two truths exist: physical copies are important and can sell well, <em>and</em> relatively few people buy physical games globally. People have already voted with their wallets in the enormous shift to digital games, but a relevant audience of physical buyers remains – it's just not relevant enough in Sony's eyes. </p><p>Nintendo is now selling some digital Switch 2 games <a href="https://www.gamesradar.com/games/nintendo-says-the-cost-of-physical-games-is-not-going-up-in-the-us-digital-switch-2-games-are-getting-cheaper-instead/"><u>$10 cheaper than physical versions</u></a> – building out a more enthusiast market for the minority of people who do want boxes – but it's unclear how Sony's digital future could see savings handed down to players, if at all. Frankly, I wouldn't bet on it. The games industry's got multiple fires to put out and taking <em>less </em>money from players is generally not high on the to-do list. GTA 6 is digital-only, for instance, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-price/"><u>but it's still $80</u></a>. </p><p>It's not just savings, either. Sony – and, let's not forget, publishers like Ubisoft – will earn more per copy from digital games, so it stands to earn <em>a lot</em> more if all game sales become digital, even if it does lose some users by abandoning discs. Obviously, this is also another reason digital PS5s are sold cheaper: Sony makes less up front, but much more off game sales, so it wants the digital option to be appealing. </p><p><a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u><em>Only 7 PlayStation games have sold over 100,000 physical copies in the US this year, says analyst, as commenters demand discs without buying them</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/ubisoft-ceo-says-ditching-physical-games-helped-pc-gaming-and-playstation-ending-discs-wont-disturb-the-industry-much-anyway/</link>
                                                                            <description>
                            <![CDATA[ A digital-only future could bring console prices down, Ubisoft CEO expects ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 18:48:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[AC Black Flag Resynced Edward removing his hood]]></media:description>                                                            <media:text><![CDATA[AC Black Flag Resynced Edward removing his hood]]></media:text>
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                            <article>
                                <p>Ubisoft CEO Yves Guillemot seems largely in Sony's corner regarding the scheduled end to physical PlayStation games, going to bat for some advantages of an all-digital future.</p><p>Guillemot fielded a question about the January 2028 discontinuation of physical PlayStation games during Ubisoft's financial call earlier today. </p><p>One caller asked how Ubisoft feels about Sony's decision and if it has any worries about its direct or indirect effects, such as the end of the used games market which can enable gamers to pawn games and use those funds to buy new games. </p><p>"What we saw on the PC is that it helped to grow the market," Guillemot replies. "There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would say. As you said, there are pluses and minuses. But we think it will not disturb, too much, the industry." </p><p>There are a couple of points to unpack here. PC gaming has been functionally digital-only for decades, and the popularity of Steam proves that a lot of people don't have a problem with digital games, <a href="https://www.gamesradar.com/games/valve-reminds-steam-users-they-dont-actually-own-a-darn-thing-they-buy-gog-pounces-and-says-its-games-cannot-be-taken-away-from-you-thanks-to-offline-installers/">even if that means licensing rather than owning them</a>. </p><p>However, other storefronts are also available on PC, whereas PlayStation <em>only </em>has the PlayStation Store. Additionally, since Steam isn't built for any one hardware specification, it won't up and vanish alongside aging, unsupported hardware the way the PS3 and PS Vita stores will soon enough, and even if it did, we'd still have the likes of GOG. And as general use machines, computers make it much easier to back up and preserve games, so in digital game debates, PC and console aren't perfectly equal. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MHNUvrQ4qs8NwMVvFbqKoR" name="PS5 Pro and Slim" alt="PS5 Pro and PS5 Slim consoles on a blue background" src="https://cdn.mos.cms.futurecdn.net/MHNUvrQ4qs8NwMVvFbqKoR.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>We have seen digital-only consoles used as a way to lower price points, and with AI data center-induced component droughts continually pushing platform holders to <a href="https://www.gamesradar.com/platforms/xbox/xbox-announces-another-console-price-hike-this-time-usd100-more-for-the-512-gb-and-usd150-for-1tb/"><u>raise console prices</u></a>, almost anything that can lower entry points will be welcomed as we stare down an <a href="https://www.gamesradar.com/platforms/playstation/threats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there/"><u>increasingly likely $1,000 console generation</u></a>. But the idea of losing physical games to the AI boom has not gone down well with many. </p><p><a href="https://www.gamesradar.com/games/playstation-ending-physical-games-is-like-apple-removing-the-cd-drive-from-its-laptops-says-analyst-not-a-single-person-is-complaining-about-it-today/"><u>Digital-only PS5s are outselling disc versions</u></a> today, according to analyst Daniel Ahmad – but roughly 70% of PS5s sold <em>do</em> have a disc drive. Likewise, many of the games that are <em>actually available</em> physically see much greater diversity in digital and physical sales split compared to the lopsided, collective figures that Sony touts as evidence of the shrinking physical market. </p><p>Two truths exist: physical copies are important and can sell well, <em>and</em> relatively few people buy physical games globally. People have already voted with their wallets in the enormous shift to digital games, but a relevant audience of physical buyers remains – it's just not relevant enough in Sony's eyes. </p><p>Nintendo is now selling some digital Switch 2 games <a href="https://www.gamesradar.com/games/nintendo-says-the-cost-of-physical-games-is-not-going-up-in-the-us-digital-switch-2-games-are-getting-cheaper-instead/"><u>$10 cheaper than physical versions</u></a> – building out a more enthusiast market for the minority of people who do want boxes – but it's unclear how Sony's digital future could see savings handed down to players, if at all. Frankly, I wouldn't bet on it. The games industry's got multiple fires to put out and taking <em>less </em>money from players is generally not high on the to-do list. GTA 6 is digital-only, for instance, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-price/"><u>but it's still $80</u></a>. </p><p>It's not just savings, either. Sony – and, let's not forget, publishers like Ubisoft – will earn more per copy from digital games, so it stands to earn <em>a lot</em> more if all game sales become digital, even if it does lose some users by abandoning discs. Obviously, this is also another reason digital PS5s are sold cheaper: Sony makes less up front, but much more off game sales, so it wants the digital option to be appealing. </p><p><a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u><em>Only 7 PlayStation games have sold over 100,000 physical copies in the US this year, says analyst, as commenters demand discs without buying them</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on PC: "It's a complete mystery" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former president of Sony Interactive Entertainment Worldwide Studios, Shuhei Yoshida, has no idea why PlayStation hasn't released a PS5 or PC version of Bloodborne, and as a mega fan, he personally hopes that a port, remaster, or even a special edition is on the horizon.</p><p>While speaking about Bloodborne during his keynote speech at the <a href="https://www.youtube.com/live/O6zh953WexM?si=wGplauAZz35ljIMe&t=3535" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, that's been translated by GamesRadar+, Yoshida expresses his disbelief at Sony's decision to keep his favorite Soulslike as a PS4 exclusive.</p><p>"This game [Bloodborne] has a lot of fans all over the world, and it still doesn't have a PS5 version," Yoshida says. "PlayStation's first-party team is releasing a ton of remasters, so why don't they release this one? There's no PC release. </p><p>"I am often asked why these haven't been released, but it's a complete mystery. Maybe they'll come out in the future. Maybe they won't. Maybe they'll make a special edition. Maybe they won't. As a huge fan, I hope it will come out."</p><p>Yoshida also boasts about his Bloodborne platinum trophy, though he complained about some of its more challenging bosses. He also jokingly called the "highlight of his career" defeating hell beast Watchdog of the Old Lords live on stage.</p><p>During the speech, he talks about almost 30 games he helped shape during his time at PlayStation, starting with Crash Bandicoot all the way through to Ghost of Tsushima and his work promoting indie games.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/i-should-have-listened-properly-to-miyazaki-ex-playstation-boss-admits-giving-fromsoftware-the-lowest-number-possible-for-physical-copies-of-demons-souls-after-getting-stuck-in-its-demanding-starting-area/"><u><em>"I should have listened properly to Miyazaki": Ex PlayStation boss admits giving FromSoftware "the lowest number possible" for physical copies of Demon's Souls after getting stuck in its "demanding" starting area.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxQkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxQkO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/even-former-playstation-chief-shuhei-yoshida-doesnt-know-why-bloodborne-hasnt-been-remastered-or-released-on-pc-its-a-complete-mystery/</link>
                                                                            <description>
                            <![CDATA[ "As a huge fan, I hope it will come out" ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 16:24:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
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                            <article>
                                <p>Former president of Sony Interactive Entertainment Worldwide Studios, Shuhei Yoshida, has no idea why PlayStation hasn't released a PS5 or PC version of Bloodborne, and as a mega fan, he personally hopes that a port, remaster, or even a special edition is on the horizon.</p><p>While speaking about Bloodborne during his keynote speech at the <a href="https://www.youtube.com/live/O6zh953WexM?si=wGplauAZz35ljIMe&t=3535" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, that's been translated by GamesRadar+, Yoshida expresses his disbelief at Sony's decision to keep his favorite Soulslike as a PS4 exclusive.</p><p>"This game [Bloodborne] has a lot of fans all over the world, and it still doesn't have a PS5 version," Yoshida says. "PlayStation's first-party team is releasing a ton of remasters, so why don't they release this one? There's no PC release. </p><p>"I am often asked why these haven't been released, but it's a complete mystery. Maybe they'll come out in the future. Maybe they won't. Maybe they'll make a special edition. Maybe they won't. As a huge fan, I hope it will come out."</p><p>Yoshida also boasts about his Bloodborne platinum trophy, though he complained about some of its more challenging bosses. He also jokingly called the "highlight of his career" defeating hell beast Watchdog of the Old Lords live on stage.</p><p>During the speech, he talks about almost 30 games he helped shape during his time at PlayStation, starting with Crash Bandicoot all the way through to Ghost of Tsushima and his work promoting indie games.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/i-should-have-listened-properly-to-miyazaki-ex-playstation-boss-admits-giving-fromsoftware-the-lowest-number-possible-for-physical-copies-of-demons-souls-after-getting-stuck-in-its-demanding-starting-area/"><u><em>"I should have listened properly to Miyazaki": Ex PlayStation boss admits giving FromSoftware "the lowest number possible" for physical copies of Demon's Souls after getting stuck in its "demanding" starting area.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxQkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxQkO.js" async></script>
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                                                            <title><![CDATA[ "I should have listened properly to Miyazaki": Ex PlayStation boss admits giving FromSoftware "the lowest number possible" for physical copies of Demon's Souls after getting stuck in its "demanding" starting area ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ex-PlayStation boss Shuhei Yoshida has spoken about his history with the company, including his biggest career fumble with <a href="https://www.gamesradar.com/demon-s-souls/"><u>Demon's Souls</u></a>. When he failed to understand the genius of its challenging, opaque gameplay, very few copies were printed, which led to Sony stopping him from signing Dark Souls due to his lack of support for its predecessor.</p><p>While giving the keynote speech at the <a href="https://www.youtube.com/watch?v=O6zh953WexM&t=2550s" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, which has been translated by GamesRadar+, Yoshida, the former president of Sony Interactive Entertainment Worldwide Studios, explains how he didn't understand Demon's Souls when he first played it. </p><p>"At that time I should have listened properly to [Hidetaka] Miyazaki-san [FromSoftware president and Demon's Souls director] and the in-house producer about what type of game they were making," he says. "I just thought they were making a kind of fantasy-themed action RPG.</p><p>"When I tried it, after two hours I was still standing in the spot at the very start of the game. I thought, 'why is this game so hard? Why is it so demanding?'" Sony was split by region at that time, and each region would pitch games developed on their home turfs to the others. Yoshida's pitch to America and Europe must have been pretty underwhelming as neither chose to pick it up.</p><p>"In Japan production started with 20,000 copies, the lowest number possible," Yoshida says. "And it wouldn't be sold in Europe or America." However, despite its limited release, Japanese gamers began to catch on to how special the game was, and word of mouth saw it gain success steadily. "At that time users online, on places like 2chan, were really excited about it saying things like, 'Isn't this actually really fun? Isn't this a god-tier game?'" he remembers.</p><p>Demon's Souls was picked up by Atlus in the US and Bandai Namco in Europe, but there was still a lack of trust in the series at Sony. "After that, the spiritual successor Dark Souls was announced," Yoshida starts. "Because we knew how amazing Demon's Souls was, and that in truth it was an amazing concept and a new type of game, we asked if we could have it, but Sony said 'You didn't really support Demon's Souls.'"</p><p>Reflecting on the fumble, Yoshida blames his history with platformers, where onboarding your players is vital, for his distaste of Demon's Souls' blatantly opaque systems. "I realized that it's important to truly understand the kind of user experience the developer is trying to create when they make a game," he reflects.</p><p>His opinion of Soulslikes has become a lot more positive over the years. To pay for his sins, Bloodborne was eventually signed with Sony, and Yoshida nabbed the platinum trophy. He even calls defeating Watchdog of the Old Lords live on stage the "highlight of his career."</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-experts-find-evidence-hidetaka-miyazakis-breakout-rpg-demons-souls-deleted-the-biggest-middle-finger-in-the-series-giant-birds-that-hurl-you-off-cliffs/"><u><em>FromSoftware experts find evidence Hidetaka Miyazaki's breakout RPG Demon's Souls deleted the biggest middle finger in the series: giant birds that hurl you off cliffs.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xmx9PO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xmx9PO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/i-should-have-listened-properly-to-miyazaki-ex-playstation-boss-admits-giving-fromsoftware-the-lowest-number-possible-for-physical-copies-of-demons-souls-after-getting-stuck-in-its-demanding-starting-area/</link>
                                                                            <description>
                            <![CDATA[ "When I tried it, after two hours I was still standing in the spot at the very start of the game. I thought, 'why is this game so hard?" says Shuhei Yoshida ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 15:16:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Demon&#039;s Souls]]></media:description>                                                            <media:text><![CDATA[Demon&#039;s Souls]]></media:text>
                                <media:title type="plain"><![CDATA[Demon&#039;s Souls]]></media:title>
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                                <p>Ex-PlayStation boss Shuhei Yoshida has spoken about his history with the company, including his biggest career fumble with <a href="https://www.gamesradar.com/demon-s-souls/"><u>Demon's Souls</u></a>. When he failed to understand the genius of its challenging, opaque gameplay, very few copies were printed, which led to Sony stopping him from signing Dark Souls due to his lack of support for its predecessor.</p><p>While giving the keynote speech at the <a href="https://www.youtube.com/watch?v=O6zh953WexM&t=2550s" target="_blank"><u>Computer Entertainment Developers Conference</u></a>, which has been translated by GamesRadar+, Yoshida, the former president of Sony Interactive Entertainment Worldwide Studios, explains how he didn't understand Demon's Souls when he first played it. </p><p>"At that time I should have listened properly to [Hidetaka] Miyazaki-san [FromSoftware president and Demon's Souls director] and the in-house producer about what type of game they were making," he says. "I just thought they were making a kind of fantasy-themed action RPG.</p><p>"When I tried it, after two hours I was still standing in the spot at the very start of the game. I thought, 'why is this game so hard? Why is it so demanding?'" Sony was split by region at that time, and each region would pitch games developed on their home turfs to the others. Yoshida's pitch to America and Europe must have been pretty underwhelming as neither chose to pick it up.</p><p>"In Japan production started with 20,000 copies, the lowest number possible," Yoshida says. "And it wouldn't be sold in Europe or America." However, despite its limited release, Japanese gamers began to catch on to how special the game was, and word of mouth saw it gain success steadily. "At that time users online, on places like 2chan, were really excited about it saying things like, 'Isn't this actually really fun? Isn't this a god-tier game?'" he remembers.</p><p>Demon's Souls was picked up by Atlus in the US and Bandai Namco in Europe, but there was still a lack of trust in the series at Sony. "After that, the spiritual successor Dark Souls was announced," Yoshida starts. "Because we knew how amazing Demon's Souls was, and that in truth it was an amazing concept and a new type of game, we asked if we could have it, but Sony said 'You didn't really support Demon's Souls.'"</p><p>Reflecting on the fumble, Yoshida blames his history with platformers, where onboarding your players is vital, for his distaste of Demon's Souls' blatantly opaque systems. "I realized that it's important to truly understand the kind of user experience the developer is trying to create when they make a game," he reflects.</p><p>His opinion of Soulslikes has become a lot more positive over the years. To pay for his sins, Bloodborne was eventually signed with Sony, and Yoshida nabbed the platinum trophy. He even calls defeating Watchdog of the Old Lords live on stage the "highlight of his career."</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-experts-find-evidence-hidetaka-miyazakis-breakout-rpg-demons-souls-deleted-the-biggest-middle-finger-in-the-series-giant-birds-that-hurl-you-off-cliffs/"><u><em>FromSoftware experts find evidence Hidetaka Miyazaki's breakout RPG Demon's Souls deleted the biggest middle finger in the series: giant birds that hurl you off cliffs.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xmx9PO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xmx9PO.js" async></script>
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                                                            <title><![CDATA[ "Sony already knew everyone would be pissed off," former God of War Laufey dev says, so it started enforcing the "strictest social media guidelines" after announcing the end of PlayStation discs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The industry is continuing to react to <a href="https://www.gamesradar.com/tag/sony/">Sony</a>'s decision to end <a href="https://www.gamesradar.com/platforms/playstation/sony-killing-physical-playstation-games-is-the-latest-attack-on-our-diminishing-rights-leading-digital-rights-group-says-the-end-goal-is-to-turn-the-customer-into-a-renter/">physical PlayStation games in 2028</a>. Amid the pushback, a former writer from God of War Laufey studio Sony Santa Monica has revealed that the company is now enforcing particularly strict guidelines on what employees can and can't say regarding the choice.</p><p>In a video on <a href="https://www.youtube.com/watch?v=_Znc7MVsSlg" target="_blank">her YouTube channel</a>, Alanah Pearce, a writer who worked at Sony Santa Monica for a number of years contributing to <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>, revealed the current social media policy is among the most stringent people have seen in recent memory. "Sony already knew everyone would be pissed off. They knew this," she says.</p><p>"People working within PlayStation first-party studios told me Sony had the strictest social media guidelines for this particular thing they've ever seen issued," she explains. Elaborate rules for what developers and other employees can and can't say aren't anything new, as she mentions working on Laufey came with a lot of communication restrictions.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_Znc7MVsSlg" allowfullscreen></iframe></div></div><p>That much is par for the course in the industry, especially when a project is pre-announcement. Sony doesn't want any leaks or rumors. But here, the prerogative is weathering the storm of criticism.</p><p>"In this instance, it's apparently the strictest the employees I spoke to have ever seen regarding public communications," Pearce adds. "They would only have done this if they knew it was going to be an enormous PR issue. This is no surprise to them."</p><p>Sony will have prepared for waves of critique, from many sides of the industry, and part of that preparation will be making sure nobody involved in a project at the PlayStation maker can say anything too off-brand to the public. Consistency is often key to messaging around pivots such as this.</p><p>Don't expect to hear a revolt from developers across the blue-tinted console brand for the time being. At least there are plenty of advocates doing so in their stead.</p><p><a href="https://www.gamesradar.com/games/former-valve-writer-says-playstation-killing-physical-discs-is-no-conspiracy-you-the-consumer-have-made-your-choice-and-the-choice-is-for-digital/"><em>Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/sony-already-knew-everyone-would-be-pissed-off-former-god-of-war-laufey-dev-says-so-it-started-enforcing-the-strictest-social-media-guidelines-after-announcing-the-end-of-playstation-discs/</link>
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                            <![CDATA[ None of this is unexpected ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 11:19:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey]]></media:title>
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                                <p>The industry is continuing to react to <a href="https://www.gamesradar.com/tag/sony/">Sony</a>'s decision to end <a href="https://www.gamesradar.com/platforms/playstation/sony-killing-physical-playstation-games-is-the-latest-attack-on-our-diminishing-rights-leading-digital-rights-group-says-the-end-goal-is-to-turn-the-customer-into-a-renter/">physical PlayStation games in 2028</a>. Amid the pushback, a former writer from God of War Laufey studio Sony Santa Monica has revealed that the company is now enforcing particularly strict guidelines on what employees can and can't say regarding the choice.</p><p>In a video on <a href="https://www.youtube.com/watch?v=_Znc7MVsSlg" target="_blank">her YouTube channel</a>, Alanah Pearce, a writer who worked at Sony Santa Monica for a number of years contributing to <a href="https://www.gamesradar.com/god-of-war-laufey-guide/">God of War Laufey</a>, revealed the current social media policy is among the most stringent people have seen in recent memory. "Sony already knew everyone would be pissed off. They knew this," she says.</p><p>"People working within PlayStation first-party studios told me Sony had the strictest social media guidelines for this particular thing they've ever seen issued," she explains. Elaborate rules for what developers and other employees can and can't say aren't anything new, as she mentions working on Laufey came with a lot of communication restrictions.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_Znc7MVsSlg" allowfullscreen></iframe></div></div><p>That much is par for the course in the industry, especially when a project is pre-announcement. Sony doesn't want any leaks or rumors. But here, the prerogative is weathering the storm of criticism.</p><p>"In this instance, it's apparently the strictest the employees I spoke to have ever seen regarding public communications," Pearce adds. "They would only have done this if they knew it was going to be an enormous PR issue. This is no surprise to them."</p><p>Sony will have prepared for waves of critique, from many sides of the industry, and part of that preparation will be making sure nobody involved in a project at the PlayStation maker can say anything too off-brand to the public. Consistency is often key to messaging around pivots such as this.</p><p>Don't expect to hear a revolt from developers across the blue-tinted console brand for the time being. At least there are plenty of advocates doing so in their stead.</p><p><a href="https://www.gamesradar.com/games/former-valve-writer-says-playstation-killing-physical-discs-is-no-conspiracy-you-the-consumer-have-made-your-choice-and-the-choice-is-for-digital/"><em>Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital"</em></a></p>
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                                                            <title><![CDATA[ As Sony plans to kill discs, PS5 publisher says "physical games help us reach audiences that digital often can't," even if "digital distribution has made games more accessible" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A game publisher has spoken out about Sony's plan to kill off physical games, saying it's still valuable to reach certain audiences.</p><p>You know the story by now: <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> opened the floodgates by announcing that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 will only release digitally</a> – well, <em>technically </em>there will be a physical version, but it's a code in a box, so I'm not counting it – and then shortly after, <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it will stop making disks in 2028</a>. This caused massive outrage from players, with the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> trailer – and most trailers on the PlayStation YouTube channel – <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">being bombarded with comments</a> demanding Sony change course.</p><p>Speaking to <a href="https://www.gamefile.news/p/serenity-forge-interview-discs-and-digital" target="_blank">Game File</a>, founder and CEO of publisher Serenity Forge, Zhenghua Yang explains, "For us, physical publishing has actually never just been another sales channel" and that the disk releases are "actually an important part of our mission to bring meaningful games to as many people as possible globally."</p><p>Serenity Forge has published a number of iconic indie titles like Lisa, Doki Doki Literature Club, and Slay the Princess over the years. Yang adds, "Physical games help us reach audiences that digital often can’t," explaining, "They can be discovered in retail stores like Walmart/GameStop/etc, given as gifts, distributed to places with limited internet access, and preserved as lasting works of art."</p><p>However, Yang stresses the importance of digital games too, saying, "Digital distribution has made games more accessible, and it's been one of the biggest drivers of growth for our industry." </p><p>However, he doesn't see it as a 'one or the other' situation, adding, "We see physical and digital as complementary rather than competing" and that a combo of the two helps games reach the "widest possible audience."</p><p>Yang adds, "Every platform holder has to make long-term decisions based on manufacturing costs, logistics, consumer behavior" and says he has "no doubt Sony evaluated all of those factors carefully." </p><p>Industry analyst Mat Piscatella also revealed that in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/#viafoura-comments">have sold more than 100,000 physical copies</a> in the US this year, suggesting that, unfortunately – despite the massive online outrage – people aren't putting their money where their mouth is. </p><p>Despite Sony's decision likely having massive effects on the industry, Yang says the company's mission statement hasn't changed: "Our responsibility can really only be to adapt, continue serving our players, and keep finding new ways to make meaningful interactive art accessible to the widest possible audience."</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/as-sony-plans-to-kill-discs-ps5-publisher-says-physical-games-help-us-reach-audiences-that-digital-often-cant-even-if-digital-distribution-has-made-games-more-accessible/</link>
                                                                            <description>
                            <![CDATA[ "We see physical and digital as complementary rather than competing" ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 09:53:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Team Salvato]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:description>                                                            <media:text><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:text>
                                <media:title type="plain"><![CDATA[Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!]]></media:title>
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                                <p>A game publisher has spoken out about Sony's plan to kill off physical games, saying it's still valuable to reach certain audiences.</p><p>You know the story by now: <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> opened the floodgates by announcing that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">GTA 6 will only release digitally</a> – well, <em>technically </em>there will be a physical version, but it's a code in a box, so I'm not counting it – and then shortly after, <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a> announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">it will stop making disks in 2028</a>. This caused massive outrage from players, with the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> trailer – and most trailers on the PlayStation YouTube channel – <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/">being bombarded with comments</a> demanding Sony change course.</p><p>Speaking to <a href="https://www.gamefile.news/p/serenity-forge-interview-discs-and-digital" target="_blank">Game File</a>, founder and CEO of publisher Serenity Forge, Zhenghua Yang explains, "For us, physical publishing has actually never just been another sales channel" and that the disk releases are "actually an important part of our mission to bring meaningful games to as many people as possible globally."</p><p>Serenity Forge has published a number of iconic indie titles like Lisa, Doki Doki Literature Club, and Slay the Princess over the years. Yang adds, "Physical games help us reach audiences that digital often can’t," explaining, "They can be discovered in retail stores like Walmart/GameStop/etc, given as gifts, distributed to places with limited internet access, and preserved as lasting works of art."</p><p>However, Yang stresses the importance of digital games too, saying, "Digital distribution has made games more accessible, and it's been one of the biggest drivers of growth for our industry." </p><p>However, he doesn't see it as a 'one or the other' situation, adding, "We see physical and digital as complementary rather than competing" and that a combo of the two helps games reach the "widest possible audience."</p><p>Yang adds, "Every platform holder has to make long-term decisions based on manufacturing costs, logistics, consumer behavior" and says he has "no doubt Sony evaluated all of those factors carefully." </p><p>Industry analyst Mat Piscatella also revealed that in 2026, only seven games on PlayStation <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/#viafoura-comments">have sold more than 100,000 physical copies</a> in the US this year, suggesting that, unfortunately – despite the massive online outrage – people aren't putting their money where their mouth is. </p><p>Despite Sony's decision likely having massive effects on the industry, Yang says the company's mission statement hasn't changed: "Our responsibility can really only be to adapt, continue serving our players, and keep finding new ways to make meaningful interactive art accessible to the widest possible audience."</p><p><em></em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone, whether you care about physical games or not</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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                                                            <title><![CDATA[ Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your choice, and the choice is for digital" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Left 4 Dead writer Chet Faliszek hears you crying about PlayStation's decision <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>to end physical game discs in 2028</u></a>, and he's shoving your own fist in your mouth to make you stop. You caused your own suffering, he wants players to know.</p><p>"You, the consumer, have made a choice, and your choice is for digital," Faliszek says plainly in <a href="https://www.youtube.com/watch?v=SgfB6zxzHhU" target="_blank"><u>a new YouTube video</u></a> on the subject. "I keep seeing this, like, 'Oh, they should do memory cards. They should do…' Right now, today – the games we are talking about are available at retail <em>today</em>. The used games are available at retail today, and you aren't going into retail and buying them."</p><p>Unfortunately for the thousands of commenters spamming Sony's last trailer for <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> with emoji pitchfork and torches, he's right. Circana industry analyst Mat Piscatella just revealed <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>only seven PlayStation games</u></a> managed to crack 100,000 physical sales in the US this year.</p><p>Even worse, "Anybody who's reporting software sales right now, and they're doing digital and retail, they're all under reporting," Faliszek says, "because they're not reporting Steam. Let's not even get into mobile. And what was Game Pass? Game Pass was digital only. You as the consumer have forced the large corporations hand, and you've told them 'Stop with retail.'"</p><p>Once you, apparently, regretted your decision to invest almost entirely in digital, you didn't start buying Crimson Desert discs while you could, nor did you abstain from making digital purchases altogether. Now it's too late, says Faliszek.</p><p>"You should have started protesting Game Pass, and stop buying Xbox games, and stop buying digital," says the frustrated writer. "But you didn't, because it's easier." </p><p><a href="https://www.gamesradar.com/games/the-steam-machine-isnt-doing-exclusives-because-valve-thinks-restricting-where-people-can-play-doesnt-work/"><u><em>The Steam Machine isn't doing exclusives because Valve thinks "restricting where people can play" doesn't work</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/former-valve-writer-says-playstation-killing-physical-discs-is-no-conspiracy-you-the-consumer-have-made-your-choice-and-the-choice-is-for-digital/</link>
                                                                            <description>
                            <![CDATA[ But what if I don't like the consequences of my actions? ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 21:10:09 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 21:10:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Portal 2]]></media:description>                                                            <media:text><![CDATA[Portal 2]]></media:text>
                                <media:title type="plain"><![CDATA[Portal 2]]></media:title>
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                                <p>Left 4 Dead writer Chet Faliszek hears you crying about PlayStation's decision <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>to end physical game discs in 2028</u></a>, and he's shoving your own fist in your mouth to make you stop. You caused your own suffering, he wants players to know.</p><p>"You, the consumer, have made a choice, and your choice is for digital," Faliszek says plainly in <a href="https://www.youtube.com/watch?v=SgfB6zxzHhU" target="_blank"><u>a new YouTube video</u></a> on the subject. "I keep seeing this, like, 'Oh, they should do memory cards. They should do…' Right now, today – the games we are talking about are available at retail <em>today</em>. The used games are available at retail today, and you aren't going into retail and buying them."</p><p>Unfortunately for the thousands of commenters spamming Sony's last trailer for <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> with emoji pitchfork and torches, he's right. Circana industry analyst Mat Piscatella just revealed <a href="https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/"><u>only seven PlayStation games</u></a> managed to crack 100,000 physical sales in the US this year.</p><p>Even worse, "Anybody who's reporting software sales right now, and they're doing digital and retail, they're all under reporting," Faliszek says, "because they're not reporting Steam. Let's not even get into mobile. And what was Game Pass? Game Pass was digital only. You as the consumer have forced the large corporations hand, and you've told them 'Stop with retail.'"</p><p>Once you, apparently, regretted your decision to invest almost entirely in digital, you didn't start buying Crimson Desert discs while you could, nor did you abstain from making digital purchases altogether. Now it's too late, says Faliszek.</p><p>"You should have started protesting Game Pass, and stop buying Xbox games, and stop buying digital," says the frustrated writer. "But you didn't, because it's easier." </p><p><a href="https://www.gamesradar.com/games/the-steam-machine-isnt-doing-exclusives-because-valve-thinks-restricting-where-people-can-play-doesnt-work/"><u><em>The Steam Machine isn't doing exclusives because Valve thinks "restricting where people can play" doesn't work</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Only 7 PlayStation games have sold over 100,000 physical copies in the US this year, says analyst, as commenters demand discs without buying them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation fans continue to <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>demand physical game discs</u></a> from the company after it announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it would stop making them in 2028</u></a>, but actual sales numbers gathered by Circana industry analyst Mat Piscatella suggest that – as much as I hate saying this – Sony might be right. </p><p>People are not buying physical games, though the 12,000 wailing comments under the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank"><u>trailer</u></a> might confuse you into thinking you fell asleep and woke up in a physical media Eden. But – I'm consoling my tired, creaking DVD shelf as I say this – we are not in Eden, as Piscatella reveals only seven PlayStation games have sold more than 100,000 physical copies in the US this year. </p><p>"2 PlayStation video games sold more than 10k physical units in the US during week ending July 11, 2026," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tijrlts2w" target="_blank"><u>the analyst shares on Bluesky</u></a>, "7 have sold more than 100k physical units year-to-date." <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank"><u>Global estimates from earlier this month</u></a> by Alinea Analytics suggest EA Sports FC 26, Resident Evil Requiem, and 007 First Light might be among those seven games, as each saw at least 12% of their millions of international sales derive from physical games. In Requiem's case, a hefty 27.8% of its 3.5 million copies sold are estimated to have come from physical discs. </p><p>Those are not <em>small </em>numbers. But they're not <em>big</em> for PlayStation, either, especially when considering the fact that Piscatella's data comes from "all games, all pubs, all PS platforms," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3vfkvtns2a" target="_blank"><u>he explains</u></a>. </p><p>Things used to look very different for all games, all pubs, all platforms. According to a wedge-shaped chart Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4ddpzqns2o" target="_blank"><u>posted on Bluesky</u></a> in June, US consumer spending on physical games went on a sleigh ride downhill from $11.5 billion in 2009 to $1.6 billion in 2026. We're still nurturing a capital-B Billion, but that wad of cash is a much smaller prize for Sony than it's used to.</p><p>Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4dijbkjs2o" target="_blank"><u>predicted this summer</u></a>, "More than half of all Xbox Series consoles in the US don't have a physical drive, while over a quarter of PS5's are the same. We likely have less than a decade left of physical software." </p><p>Now, PlayStation is fulfilling the prophecy. <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tm3r5jk2w" target="_blank"><u>Piscatella says</u></a> about players' recent outrage, "Commenting is cool, use your voice and all that. But commenting is cheap." So, remember, if you really do care about physical discs, buy them.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/only-7-playstation-games-have-sold-over-100-000-physical-copies-in-the-us-this-year-says-analyst-as-commenters-demand-discs-without-buying-them/</link>
                                                                            <description>
                            <![CDATA[ Put your money where your comment is ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 20 Jul 2026 20:21:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine looks shocked]]></media:description>                                                            <media:text><![CDATA[Wolverine looks shocked]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine looks shocked]]></media:title>
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                                <p>PlayStation fans continue to <a href="https://www.gamesradar.com/games/action/we-want-physical-games-marvels-wolverine-trailer-reveals-lady-deathstrike-and-a-sabretooth-team-up-but-nobody-in-the-comments-is-talking-about-that/"><u>demand physical game discs</u></a> from the company after it announced <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>it would stop making them in 2028</u></a>, but actual sales numbers gathered by Circana industry analyst Mat Piscatella suggest that – as much as I hate saying this – Sony might be right. </p><p>People are not buying physical games, though the 12,000 wailing comments under the latest <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> <a href="https://www.youtube.com/watch?v=rJrqHyojaa4" target="_blank"><u>trailer</u></a> might confuse you into thinking you fell asleep and woke up in a physical media Eden. But – I'm consoling my tired, creaking DVD shelf as I say this – we are not in Eden, as Piscatella reveals only seven PlayStation games have sold more than 100,000 physical copies in the US this year. </p><p>"2 PlayStation video games sold more than 10k physical units in the US during week ending July 11, 2026," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tijrlts2w" target="_blank"><u>the analyst shares on Bluesky</u></a>, "7 have sold more than 100k physical units year-to-date." <a href="https://alineaanalytics.substack.com/p/2026s-top-playstation-games-by-copies" target="_blank"><u>Global estimates from earlier this month</u></a> by Alinea Analytics suggest EA Sports FC 26, Resident Evil Requiem, and 007 First Light might be among those seven games, as each saw at least 12% of their millions of international sales derive from physical games. In Requiem's case, a hefty 27.8% of its 3.5 million copies sold are estimated to have come from physical discs. </p><p>Those are not <em>small </em>numbers. But they're not <em>big</em> for PlayStation, either, especially when considering the fact that Piscatella's data comes from "all games, all pubs, all PS platforms," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3vfkvtns2a" target="_blank"><u>he explains</u></a>. </p><p>Things used to look very different for all games, all pubs, all platforms. According to a wedge-shaped chart Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4ddpzqns2o" target="_blank"><u>posted on Bluesky</u></a> in June, US consumer spending on physical games went on a sleigh ride downhill from $11.5 billion in 2009 to $1.6 billion in 2026. We're still nurturing a capital-B Billion, but that wad of cash is a much smaller prize for Sony than it's used to.</p><p>Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mp4dijbkjs2o" target="_blank"><u>predicted this summer</u></a>, "More than half of all Xbox Series consoles in the US don't have a physical drive, while over a quarter of PS5's are the same. We likely have less than a decade left of physical software." </p><p>Now, PlayStation is fulfilling the prophecy. <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mr3tm3r5jk2w" target="_blank"><u>Piscatella says</u></a> about players' recent outrage, "Commenting is cool, use your voice and all that. But commenting is cheap." So, remember, if you really do care about physical discs, buy them.</p><p><a href="https://www.gamesradar.com/entertainment/anime-shows/sonys-attack-on-physical-goods-spreads-to-crunchyroll-as-it-adds-a-usd14-subscription-requirement-just-to-access-its-store/"><u><em>Sony's attack on physical goods spreads to Crunchyroll as it adds a $14 subscription requirement just to access new store "experience."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJk6YW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJk6YW.js" async></script>
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