<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link rel="alternate" hreflang="en-AU"
                       href="https://www.gamesradar.com/au/feeds/tag/rpg/"
                       type="application/rss+xml"/>
                            <title><![CDATA[ Latest from GamesRadar+ AU in Rpg ]]></title>
                <link>https://www.gamesradar.com/au/games/rpg</link>
        <description><![CDATA[ All the latest rpg content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Tue, 27 Oct 2026 20:16:08 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ CD Projekt Red can't stop updating Cyberpunk 2077: "Keeps giving us reasons to return to it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been almost six years since the disastrous launch of Cyberpunk 2077, and in that time developer CD Projekt Red has been tirelessly updating the game initially with a flurry of bug fixes and performance patches, and then later with substantial content additions culminating in the Phantom Liberty expansion from 2023. And yet, even as the game's legacy has firmly been cemented as a generational RPG far removed from its half-baked launch state, <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">it has another huge update, 2.5</a>, which just came out last week.</p><p>The 2.5 update adds a new quest that serves as a prequel story to <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk Edgerunners 2 on Netflix</a>, as well as mod support for consoles, dual-wielding for pistols and revolvers, a new City Tours feature that gives you a guided look at Night City, new clothing sets, a new radio station, and more. It's a genuinely massive update to an already sprawling open-world adventure that's long since redeemed itself, and all CDPR has to say for itself is that it simply can't turn down an opportunity for a new update even as it works on a <a href="https://www.gamesradar.com/cyberpunk-2077-sequel-project-orion/">Cyberpunk 2077 sequel</a> and a bunch of other new games.</p><p>In an official CDPR <a href="https://www.cdprojektred.com/en/blog/199/one-city-many-stories-building-cyberpunk-edgerunners-2-and-update-2-5" target="_blank">blog post</a>, associate game director Paweł Sasko says the combined new features in Cyberpunk 2077 2.5 serve one goal to "make Night City richer, more coherent, and more believable, for our players," and that's why it was made.</p><p>"That is ultimately why we are updating Cyberpunk 2077 again," says Sasko. "This world keeps giving us reasons to return to it. Edgerunners 2 adds another perspective, 2.5 brings that perspective into the game, and at the same time gives players more ways to make Night City their own. For me, that is what a shared universe should feel like. Different stories, different people, different media, but one city that remembers all of them. And I hope players enjoy returning to it."</p><p>With a list of <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CDPR games</a> that includes the new <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-guide/">Witcher 3 DLC</a>, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, <a href="https://www.gamesradar.com/cd-projekt-announces-the-witcher-remake/">a remake of The Witcher 1,</a> the aforementioned sequel codenamed Project Orion, a new original IP codenamed <a href="https://www.gamesradar.com/cd-projekt-working-on-a-new-ip/">Hadar</a>, and probably more I'm forgetting about, I'm just surprised there's still budget and resources for more Cyberpunk 2077. I'm also very much not complaining about that.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/"><em>CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-just-cant-stop-updating-cyberpunk-2077-this-world-keeps-giving-us-reasons-to-return-to-it/</link>
                                                                            <description>
                            <![CDATA[ Cyberpunk 2077's 2.5 update adds a new Edgerunners 2 quest and more ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">dPmpvYMe44kis4po3BR9cR</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9rnyGtEvrXd4LChx8Ae4RN-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 27 Oct 2026 20:16:08 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 21:11:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9rnyGtEvrXd4LChx8Ae4RN-1920-80.jpg">
                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spikey haired person with open-faced pink t-shirt holds shiny object in gloved hand]]></media:description>                                                            <media:text><![CDATA[Spikey haired person with open-faced pink t-shirt holds shiny object in gloved hand]]></media:text>
                                <media:title type="plain"><![CDATA[Spikey haired person with open-faced pink t-shirt holds shiny object in gloved hand]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9rnyGtEvrXd4LChx8Ae4RN-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's been almost six years since the disastrous launch of Cyberpunk 2077, and in that time developer CD Projekt Red has been tirelessly updating the game initially with a flurry of bug fixes and performance patches, and then later with substantial content additions culminating in the Phantom Liberty expansion from 2023. And yet, even as the game's legacy has firmly been cemented as a generational RPG far removed from its half-baked launch state, <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">it has another huge update, 2.5</a>, which just came out last week.</p><p>The 2.5 update adds a new quest that serves as a prequel story to <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk Edgerunners 2 on Netflix</a>, as well as mod support for consoles, dual-wielding for pistols and revolvers, a new City Tours feature that gives you a guided look at Night City, new clothing sets, a new radio station, and more. It's a genuinely massive update to an already sprawling open-world adventure that's long since redeemed itself, and all CDPR has to say for itself is that it simply can't turn down an opportunity for a new update even as it works on a <a href="https://www.gamesradar.com/cyberpunk-2077-sequel-project-orion/">Cyberpunk 2077 sequel</a> and a bunch of other new games.</p><p>In an official CDPR <a href="https://www.cdprojektred.com/en/blog/199/one-city-many-stories-building-cyberpunk-edgerunners-2-and-update-2-5" target="_blank">blog post</a>, associate game director Paweł Sasko says the combined new features in Cyberpunk 2077 2.5 serve one goal to "make Night City richer, more coherent, and more believable, for our players," and that's why it was made.</p><p>"That is ultimately why we are updating Cyberpunk 2077 again," says Sasko. "This world keeps giving us reasons to return to it. Edgerunners 2 adds another perspective, 2.5 brings that perspective into the game, and at the same time gives players more ways to make Night City their own. For me, that is what a shared universe should feel like. Different stories, different people, different media, but one city that remembers all of them. And I hope players enjoy returning to it."</p><p>With a list of <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CDPR games</a> that includes the new <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-guide/">Witcher 3 DLC</a>, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>, <a href="https://www.gamesradar.com/cd-projekt-announces-the-witcher-remake/">a remake of The Witcher 1,</a> the aforementioned sequel codenamed Project Orion, a new original IP codenamed <a href="https://www.gamesradar.com/cd-projekt-working-on-a-new-ip/">Hadar</a>, and probably more I'm forgetting about, I'm just surprised there's still budget and resources for more Cyberpunk 2077. I'm also very much not complaining about that.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/"><em>CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The leaked Mass Effect 5 trailer is being re-released by a veteran BioWare composer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Like rubbing salt into the wound, the abrupt <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of beloved RPG studio BioWare</a> means we now know more about <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> than we probably would've otherwise, which stings even harder knowing the game's now canceled. Based on a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">leaked trailer</a>, it's likely the game was to be titled Mass Effect: Universe, and it seems it would've paired up returning party member Liara T'Soni with a new human hero in place of longtime protagonist Shepard. Perhaps the biggest disappointment of all is that the trailer said the game was "coming soon."</p><p>I suppose if you're someone willing to call a glass with two drops of water in it 'half full', you could argue the existence of the trailer is a tiny, barely glimmering silver lining amid the tragedy of it all, and adding just the faintest shimmer to that miniscule upside is a new tweet from veteran BioWare composer Sam Hulick, who scored the original Mass Effect, Mass Effect 2, and Mass Effect 3. In the tweet, Hulick says he plans to "release the re-scored Mass Effect Universe trailer for N7 Day."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114857115567174027"><p lang="en" dir="ltr">Alright. My plan is to release the re-scored Mass Effect Universe trailer for N7 Day. A little tight, since I'm a bit busy pitching for a new game, but I'll see what I can do! I don't wanna rush it, and I want it to properly represent my musical vision for MEU.<a href="https://twitter.com/cantworkitout/status/2114857115567174027">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>N7 Day is an annual celebration of all things Mass Effect, and had EA not shut the doors on BioWare, there's a good chance we would've seen or heard something new about Mass Effect 5, potentially even the leaked trailer. But anyway, it happens on November 7, which Hulick admits is "a little tight" as he's also working on a pitch for an unrelated new game, but "I'll see what I can do," he says. "I don't wanna rush it, and I want it to properly represent my musical vision for MEU."</p><p>While you might think Hulick's endorsement of the leaked trailer substantiates its legitimacy somewhat, he's a freelance composer and was never officially hired on as a BioWare employee, so he probably didn't have a whole lot of insight into the next game's development. In fact, the legendary composer behind Journey, Austin Wintory, <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/">who just released 20 minutes of music he wrote in an unofficial capacity for Mass Effect 5</a>, recently said "no one" had yet been hired to score the sequel. Still, more moody sci-fi music from a pair of renowned composers is never a bad thing, especially as we lie face down in a puddle of tears in the wake of BioWare's untimely end.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/the-leaked-mass-effect-5-trailer-is-being-re-released-by-a-veteran-bioware-composer-i-want-it-to-properly-represent-my-musical-vision/</link>
                                                                            <description>
                            <![CDATA[ Sam Hulick is re-scoring his own Mass Effect 5 trailer ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">fvpTfwqyprZWHqfS2TRGD5</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/YTDEigyfLpU9NSrwU2RGvG-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 27 Oct 2026 18:36:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YTDEigyfLpU9NSrwU2RGvG-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/YTDEigyfLpU9NSrwU2RGvG-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Like rubbing salt into the wound, the abrupt <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of beloved RPG studio BioWare</a> means we now know more about <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> than we probably would've otherwise, which stings even harder knowing the game's now canceled. Based on a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">leaked trailer</a>, it's likely the game was to be titled Mass Effect: Universe, and it seems it would've paired up returning party member Liara T'Soni with a new human hero in place of longtime protagonist Shepard. Perhaps the biggest disappointment of all is that the trailer said the game was "coming soon."</p><p>I suppose if you're someone willing to call a glass with two drops of water in it 'half full', you could argue the existence of the trailer is a tiny, barely glimmering silver lining amid the tragedy of it all, and adding just the faintest shimmer to that miniscule upside is a new tweet from veteran BioWare composer Sam Hulick, who scored the original Mass Effect, Mass Effect 2, and Mass Effect 3. In the tweet, Hulick says he plans to "release the re-scored Mass Effect Universe trailer for N7 Day."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114857115567174027"><p lang="en" dir="ltr">Alright. My plan is to release the re-scored Mass Effect Universe trailer for N7 Day. A little tight, since I'm a bit busy pitching for a new game, but I'll see what I can do! I don't wanna rush it, and I want it to properly represent my musical vision for MEU.<a href="https://twitter.com/cantworkitout/status/2114857115567174027">October 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>N7 Day is an annual celebration of all things Mass Effect, and had EA not shut the doors on BioWare, there's a good chance we would've seen or heard something new about Mass Effect 5, potentially even the leaked trailer. But anyway, it happens on November 7, which Hulick admits is "a little tight" as he's also working on a pitch for an unrelated new game, but "I'll see what I can do," he says. "I don't wanna rush it, and I want it to properly represent my musical vision for MEU."</p><p>While you might think Hulick's endorsement of the leaked trailer substantiates its legitimacy somewhat, he's a freelance composer and was never officially hired on as a BioWare employee, so he probably didn't have a whole lot of insight into the next game's development. In fact, the legendary composer behind Journey, Austin Wintory, <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/">who just released 20 minutes of music he wrote in an unofficial capacity for Mass Effect 5</a>, recently said "no one" had yet been hired to score the sequel. Still, more moody sci-fi music from a pair of renowned composers is never a bad thing, especially as we lie face down in a puddle of tears in the wake of BioWare's untimely end.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ How to complete Welcome to Paradise in Cyberpunk 2077 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Welcome to Paradise quest in Cyberpunk 2077 has players follow a guided tour around the city in order to track down a revolutionary called Haze, all at the request of her concerned sister Aera. This takes you through a variety of locations with a recording of Night City founder Richard Night explaining a skewed history of the metropolis, and Haze providing her own contrary take against him. If you want to find out how to start the quest and what rewards there might be, here's what you need to know.<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-how-to-start-the-welcome-to-paradise-quest-in-cyberpunk-2077"><span>How to start the Welcome to Paradise quest in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGuJ9mqcBVcoJmRijDdkmb" name="Start" alt="Getting the call from Aera that starts the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cGuJ9mqcBVcoJmRijDdkmb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To get the Welcome to Paradise quest, all you need to do is <strong>complete the Heist mission and reach 15 Street Cred. </strong>On having done this, after some time you'll get a message from a new character called Aera who will ask you to find her sister Haze, who's stolen some sort of chip from somebody and hasn't been seen since. If you accept this minor job, you'll be able to play it through whenever you're ready.</p><h2 class="article-body__section" id="section-full-walkthrough-for-welcome-to-paradise-in-cyberpunk-2077"><span>Full walkthrough for Welcome to Paradise in Cyberpunk 2077</span></h2><p>Much of the Welcome to Paradise quest is very straightforward - going to marked locations and interacting with terminals - but there's a few points where it can get tricky. We'll take you through the whole thing below and mark out the areas that involve more challenge, so you're ready for everything.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dD2uq3UiebNBcHduZ2pB4c" name="1" alt="Finding the hidden Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/dD2uq3UiebNBcHduZ2pB4c-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>After getting the call, <strong>head to the marked location in Kabuki. Scan for the metal sheet to the East that covers the sewer pipe (shown above)</strong> and pull it away to reveal a Shard called "NC Revitalization Project - Identity Cache". Slot it to start the guided tour program.</li><li>Head to the Night Corporation Tower and listen to the first step of the guided tour, including the drone tour, then do the same thing at the Memorial Park, Arasaka Memorial, and City Hall.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PqqNNW2GF35uaaiSfwDyb" name="2" alt="The Biotechnica Flats tour spot in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/8PqqNNW2GF35uaaiSfwDyb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li>The next tour step is the Biotechnica Flats, though some people will be obstructing the way to the terminal (you can move them non-violently with a 17 Body Dialogue Check).</li><li>Head to the NCART station for another tour. Afterwards, go into your inventory and decrypt the shard for new information (see below).</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxB5U5qq3jQs6qRhCWaKXb" name="3" alt="Decrypting the Shard for the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/WxB5U5qq3jQs6qRhCWaKXb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>The next stop at the Dam is blocked off by 6th Street Enemies who you'll need to clear out (they're easy to ambush from above if you fast travel to the nearest location).</li><li>Head to the Medical Center back in the city. This time Haze will tell you that she's being trailed by a car. Open the Shard you decrypted in stage 4 again to find out more about the car and figure out who's following her.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcbE2deVu2MhTaJXJELXhb" name="4" alt="The final stop on the tour in the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/GcbE2deVu2MhTaJXJELXhb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li>Head to Kabuki for the final leg of the tour and the last of Richard Night. Haze will drop a clue that mentions a bridge nearby.</li><li>Head to the marked location, and <strong>look at the beach below you and to the right </strong>to see several Militech soldiers (see below).</li><li>Defeat the soldiers and you'll discover Haze's body, along with a Shard containing evidence of her killer. At this point you need to meet with Aera again to conclude the quest and tell her what you've discovered.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CHYFapbgwRrHuzy2ZLyNb" name="5" alt="The Militech soldiers by the Kabuki bridge surround Haze's body in the Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/5CHYFapbgwRrHuzy2ZLyNb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-give-aera-the-shard"><span>Should you give Aera the Shard?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7qKXKe2fzH6BkJY3oYisb" name="Choice" alt="Choosing whether to give Aera the Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/e7qKXKe2fzH6BkJY3oYisb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>There's <strong>no difference in reward </strong>depending on whether you give Aera the Shard or not, as you'll get 1,050 EDs, and the same XP and Street Cred bonuses either way. All it changes is your final interaction with her:</p><ul><li><strong>If you give Aera the Shard: </strong>She's grateful for your help, but obviously angered at Haze's death and clearly plotting some sort of revenge, or at least to carry on her sister's crusade in some way.</li><li><strong>If you don't give Aera the Shard: </strong>She's angry at you for not giving her the ammunition she needs to hurt Haze's murderers, but the implication is that it keeps her safer not to have such explosive information on her.</li></ul><p>There doesn't appear to be any follow-up to this quest later on, such as a moment where we discover that Aera successfully struck a blow against Night Corp or was killed in her quest for vengeance.</p><p><em>To unlock Witcher themed gear and even a fantasy sword, check out how to complete the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-ariadne"><em>Cyberpunk 2077 Ariadne</em></a><em> side quest, or get loot linked to the Edgerunners show in the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-clampdown"><em>Cyberpunk 2077 Clampdown</em></a><em> quest!</em></p><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-welcome-to-paradise/</link>
                                                                            <description>
                            <![CDATA[ The Welcome to Paradise quest in Cyberpunk 2077 2.5 has you track down Haze via a series of tour locations ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">wP6VhjQePwSWsA3WqSwhwi</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/LP76PDvVHtCz627gupQrtb-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 27 Oct 2026 14:56:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/LP76PDvVHtCz627gupQrtb-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Welcome to Paradise in Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Welcome to Paradise in Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Welcome to Paradise in Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/LP76PDvVHtCz627gupQrtb-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The Welcome to Paradise quest in Cyberpunk 2077 has players follow a guided tour around the city in order to track down a revolutionary called Haze, all at the request of her concerned sister Aera. This takes you through a variety of locations with a recording of Night City founder Richard Night explaining a skewed history of the metropolis, and Haze providing her own contrary take against him. If you want to find out how to start the quest and what rewards there might be, here's what you need to know.<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-how-to-start-the-welcome-to-paradise-quest-in-cyberpunk-2077"><span>How to start the Welcome to Paradise quest in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGuJ9mqcBVcoJmRijDdkmb" name="Start" alt="Getting the call from Aera that starts the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cGuJ9mqcBVcoJmRijDdkmb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To get the Welcome to Paradise quest, all you need to do is <strong>complete the Heist mission and reach 15 Street Cred. </strong>On having done this, after some time you'll get a message from a new character called Aera who will ask you to find her sister Haze, who's stolen some sort of chip from somebody and hasn't been seen since. If you accept this minor job, you'll be able to play it through whenever you're ready.</p><h2 class="article-body__section" id="section-full-walkthrough-for-welcome-to-paradise-in-cyberpunk-2077"><span>Full walkthrough for Welcome to Paradise in Cyberpunk 2077</span></h2><p>Much of the Welcome to Paradise quest is very straightforward - going to marked locations and interacting with terminals - but there's a few points where it can get tricky. We'll take you through the whole thing below and mark out the areas that involve more challenge, so you're ready for everything.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dD2uq3UiebNBcHduZ2pB4c" name="1" alt="Finding the hidden Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/dD2uq3UiebNBcHduZ2pB4c-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>After getting the call, <strong>head to the marked location in Kabuki. Scan for the metal sheet to the East that covers the sewer pipe (shown above)</strong> and pull it away to reveal a Shard called "NC Revitalization Project - Identity Cache". Slot it to start the guided tour program.</li><li>Head to the Night Corporation Tower and listen to the first step of the guided tour, including the drone tour, then do the same thing at the Memorial Park, Arasaka Memorial, and City Hall.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8PqqNNW2GF35uaaiSfwDyb" name="2" alt="The Biotechnica Flats tour spot in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/8PqqNNW2GF35uaaiSfwDyb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li>The next tour step is the Biotechnica Flats, though some people will be obstructing the way to the terminal (you can move them non-violently with a 17 Body Dialogue Check).</li><li>Head to the NCART station for another tour. Afterwards, go into your inventory and decrypt the shard for new information (see below).</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WxB5U5qq3jQs6qRhCWaKXb" name="3" alt="Decrypting the Shard for the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/WxB5U5qq3jQs6qRhCWaKXb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li>The next stop at the Dam is blocked off by 6th Street Enemies who you'll need to clear out (they're easy to ambush from above if you fast travel to the nearest location).</li><li>Head to the Medical Center back in the city. This time Haze will tell you that she's being trailed by a car. Open the Shard you decrypted in stage 4 again to find out more about the car and figure out who's following her.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GcbE2deVu2MhTaJXJELXhb" name="4" alt="The final stop on the tour in the Welcome to Paradise quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/GcbE2deVu2MhTaJXJELXhb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li>Head to Kabuki for the final leg of the tour and the last of Richard Night. Haze will drop a clue that mentions a bridge nearby.</li><li>Head to the marked location, and <strong>look at the beach below you and to the right </strong>to see several Militech soldiers (see below).</li><li>Defeat the soldiers and you'll discover Haze's body, along with a Shard containing evidence of her killer. At this point you need to meet with Aera again to conclude the quest and tell her what you've discovered.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CHYFapbgwRrHuzy2ZLyNb" name="5" alt="The Militech soldiers by the Kabuki bridge surround Haze's body in the Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/5CHYFapbgwRrHuzy2ZLyNb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 class="article-body__section" id="section-should-you-give-aera-the-shard"><span>Should you give Aera the Shard?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e7qKXKe2fzH6BkJY3oYisb" name="Choice" alt="Choosing whether to give Aera the Shard in Welcome to Paradise in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/e7qKXKe2fzH6BkJY3oYisb-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>There's <strong>no difference in reward </strong>depending on whether you give Aera the Shard or not, as you'll get 1,050 EDs, and the same XP and Street Cred bonuses either way. All it changes is your final interaction with her:</p><ul><li><strong>If you give Aera the Shard: </strong>She's grateful for your help, but obviously angered at Haze's death and clearly plotting some sort of revenge, or at least to carry on her sister's crusade in some way.</li><li><strong>If you don't give Aera the Shard: </strong>She's angry at you for not giving her the ammunition she needs to hurt Haze's murderers, but the implication is that it keeps her safer not to have such explosive information on her.</li></ul><p>There doesn't appear to be any follow-up to this quest later on, such as a moment where we discover that Aera successfully struck a blow against Night Corp or was killed in her quest for vengeance.</p><p><em>To unlock Witcher themed gear and even a fantasy sword, check out how to complete the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-ariadne"><em>Cyberpunk 2077 Ariadne</em></a><em> side quest, or get loot linked to the Edgerunners show in the </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-clampdown"><em>Cyberpunk 2077 Clampdown</em></a><em> quest!</em></p><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect 5 lead says it's "heartbreaking" to see the team BioWare built split apart ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Former Halo and Assassin's Creed artist Nicolas 'Sparth' Bouvier has revealed that he served as the art director for the Mass Effect franchise until BioWare's closure. </p><p><a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> announced last week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">it is closing down</a>, months after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank">EA was acquired</a> by private investors and effectively said out loud that <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/" target="_blank">cuts were</a><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"> on the way</a>. </p><p>On top of the studio's closure, the <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> project in development at the studio was canceled. This was later revealed to be Mass Effect Universe as <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">a leaked trailer</a> made its way to the web shortly after the announcement, which in turn <a href="https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/">caused even more fan outcry</a>, as the trailer looked to be cooking up something promising.</p><p>In a thread on <a href="https://x.com/nbsparth/status/2114920375952052719" target="_blank">Twitter</a>, Bouvier – who was a senior artist on the original Assassin's Creed, as well as the 343-era Halo games – says "in light of last week’s news about BioWare’s closure," he was choosing now to reveal that "from April until last week, I was the art director of the Mass Effect franchise." He adds, "It was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy."</p><p>"Knowing that this work will never see the light of day is truly heartbreaking," Bouvier continues, saying, "We were good at this. We really were. I'm thinking about the team, the talent, what we could have achieved." </p><p>He adds, "In nearly 30 years in this industry, I've rarely seen a group so tightly knit, so experienced, and so good at working together," before concluding that he is "honored to have been part of it."</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/assassins-creed-and-halo-veteran-who-served-as-mass-effect-5s-art-director-says-its-heartbreaking-to-see-the-team-bioware-built-split-apart-we-were-good-at-this/</link>
                                                                            <description>
                            <![CDATA[ "In nearly 30 years in this industry, I’ve rarely seen a group so tightly knit, so experienced, and so good at working together" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Q8aL3Fq4MpDKvbM33RresG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/QcEcFVVmnHbQcgtUmWqnSS-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 27 Oct 2026 11:15:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/QcEcFVVmnHbQcgtUmWqnSS-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/QcEcFVVmnHbQcgtUmWqnSS-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Former Halo and Assassin's Creed artist Nicolas 'Sparth' Bouvier has revealed that he served as the art director for the Mass Effect franchise until BioWare's closure. </p><p><a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> announced last week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">it is closing down</a>, months after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank">EA was acquired</a> by private investors and effectively said out loud that <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/" target="_blank">cuts were</a><a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"> on the way</a>. </p><p>On top of the studio's closure, the <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> project in development at the studio was canceled. This was later revealed to be Mass Effect Universe as <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">a leaked trailer</a> made its way to the web shortly after the announcement, which in turn <a href="https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/">caused even more fan outcry</a>, as the trailer looked to be cooking up something promising.</p><p>In a thread on <a href="https://x.com/nbsparth/status/2114920375952052719" target="_blank">Twitter</a>, Bouvier – who was a senior artist on the original Assassin's Creed, as well as the 343-era Halo games – says "in light of last week’s news about BioWare’s closure," he was choosing now to reveal that "from April until last week, I was the art director of the Mass Effect franchise." He adds, "It was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy."</p><p>"Knowing that this work will never see the light of day is truly heartbreaking," Bouvier continues, saying, "We were good at this. We really were. I'm thinking about the team, the talent, what we could have achieved." </p><p>He adds, "In nearly 30 years in this industry, I've rarely seen a group so tightly knit, so experienced, and so good at working together," before concluding that he is "honored to have been part of it."</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect 5 was Journey composer's "biggest dream project" – here's 20 minutes of music he created ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Update, 27 October: </strong><em>We've now included quotes from a new post from Austin Wintory further explaining his involvement with Mass Effect 5, which you can read at the bottom of this article.</em></p><p>The saddest part of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s death is the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">end of BioWare</a> and the developers whose livelihoods are being upended. Yet it's difficult for fans not to think of the RPG that might have been, too. After an apparent <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for Mass Effect 5 leaked</a>, we now also have an idea of what the game's music might've sounded like thanks to legendary Journey composer Austin Wintory.</p><p>As it turns out, Wintory had been in discussions with the developers to score Mass Effect 5, and he's now shared a 20 minute long "elaborate production" of "early musical drafts" he'd envisioned for the game. He notes in the description of the <a href="https://www.youtube.com/watch?v=dBO8s_McKjU" target="_blank">YouTube video</a> that he had "not yet learned any narrative details of what they were planning," so his compositions are a pure "exploration" of what the game might sound like, but there's a world where Mass Effect 5 would've featured these tracks or something close to them.</p><p>"Working on Mass Effect 5 was my career's biggest dream project, my white whale," Wintory explains. "It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in."</p><p>The music itself is pure Mass Effect – a combination of otherworldly synths and traditional orchestral sounds that paint a picture of a galaxy full of mystery and danger. "My suggestion was to treat the original game's masterful Jack Wall / Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra," Wintory says.</p><p>There are eight tracks here, and yes, they include Wintory's fantastic take on the track for scanning the galaxy map. Throughout the video, bits of text explain his approach for each song, and they've all managed to make me even sadder that we'll never see this vision of the game come to life.</p><p>"Thank you BioWare, Casey Hudson, Jack Wall, Sam Hulick, and countless others for several decades of my most cherished gaming memories," Wintory concludes. "And thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like."</p><p><strong>Update:</strong></p><p>In a <a href="https://x.com/awintory/status/2114848583732342930?s=20" target="_blank">follow-up Twitter post</a>, Wintory notes that he "was NOT hired," and in fact, "no one was." He'd "prepared this music as a discussion item" for the aforementioned conversations with EA and BioWare, but while things weren't final, he recalls the response being a positive one. </p><p>"The response was extremely enthusiastic from all who heard it but MUCH still needed to happen before it was official."</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-journey-composers-biggest-dream-project-and-he-was-in-serious-discussions-with-bioware-to-handle-the-soundtrack-heres-20-minutes-of-music-he-composed-for-the-rpg/</link>
                                                                            <description>
                            <![CDATA[ "Thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ziqnnKjopHiZqSgotszEa4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/tmspxCoGRimnWxbPgU7PQ4-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 21:34:18 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 16:04:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/tmspxCoGRimnWxbPgU7PQ4-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/tmspxCoGRimnWxbPgU7PQ4-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><strong>Update, 27 October: </strong><em>We've now included quotes from a new post from Austin Wintory further explaining his involvement with Mass Effect 5, which you can read at the bottom of this article.</em></p><p>The saddest part of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s death is the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">end of BioWare</a> and the developers whose livelihoods are being upended. Yet it's difficult for fans not to think of the RPG that might have been, too. After an apparent <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for Mass Effect 5 leaked</a>, we now also have an idea of what the game's music might've sounded like thanks to legendary Journey composer Austin Wintory.</p><p>As it turns out, Wintory had been in discussions with the developers to score Mass Effect 5, and he's now shared a 20 minute long "elaborate production" of "early musical drafts" he'd envisioned for the game. He notes in the description of the <a href="https://www.youtube.com/watch?v=dBO8s_McKjU" target="_blank">YouTube video</a> that he had "not yet learned any narrative details of what they were planning," so his compositions are a pure "exploration" of what the game might sound like, but there's a world where Mass Effect 5 would've featured these tracks or something close to them.</p><p>"Working on Mass Effect 5 was my career's biggest dream project, my white whale," Wintory explains. "It is my favorite franchise of all time, and for the last couple years I'd been in serious conversations with BioWare and EA to jump in."</p><p>The music itself is pure Mass Effect – a combination of otherworldly synths and traditional orchestral sounds that paint a picture of a galaxy full of mystery and danger. "My suggestion was to treat the original game's masterful Jack Wall / Sam Hulick score as a starting point, and to build on it from there with deeper use of physical, analog synths and a more tightly interwoven use of the orchestra," Wintory says.</p><p>There are eight tracks here, and yes, they include Wintory's fantastic take on the track for scanning the galaxy map. Throughout the video, bits of text explain his approach for each song, and they've all managed to make me even sadder that we'll never see this vision of the game come to life.</p><p>"Thank you BioWare, Casey Hudson, Jack Wall, Sam Hulick, and countless others for several decades of my most cherished gaming memories," Wintory concludes. "And thank you to those at BioWare and EA who recently emboldened me to dream of what my place in that universe might sound like."</p><p><strong>Update:</strong></p><p>In a <a href="https://x.com/awintory/status/2114848583732342930?s=20" target="_blank">follow-up Twitter post</a>, Wintory notes that he "was NOT hired," and in fact, "no one was." He'd "prepared this music as a discussion item" for the aforementioned conversations with EA and BioWare, but while things weren't final, he recalls the response being a positive one. </p><p>"The response was extremely enthusiastic from all who heard it but MUCH still needed to happen before it was official."</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk 2077 player recreates Kingsley from Edgerunners season 2 in-game, and it's hilariously OP ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After years of waiting, <a href="https://www.gamesradar.com/uk/cyberpunk-edgerunners/">Cyberpunk: Edgerunners</a> season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in <a href="https://www.gamesradar.com/uk/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a>, it's clear he's just a tad overpowered.</p><p>A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. Regardless, he's managed to keep himself well-equipped, no easy feat considering most of his body is cyberware.</p><p>The YouTuber <a href="https://www.youtube.com/watch?v=pieqDJNQt5E" target="_blank">KhrazeGaming</a> decided to explore what Weak is actually bringing to the table by piecing together his full loadout from when he was at the peak of his powers. Spoilers: things go a little too well.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/pieqDJNQt5E" allowfullscreen></iframe></div></div><p>Weak's main weapon is a special revolver that unleashes lightning with each bullet. This gun, called Coronation, is a highly upgraded version of the Burya, using multiple mods to create the desired firepower.</p><p>You sacrifice some overall damage, but the combination of bullets and electricity you can chain between enemies more than makes up for it. Khraze points out in his video that once you get the hang of the exact amount of charge you need, you'll see lightning bounce across groups of adversaries in a glorious display of destruction.</p><p>Who needs secondary weapons when you have 'Dan' and 'Ger' built-in; gorilla arms are the backup, and you can use those to chain takedowns and wallop whomever you're facing. These are built by focusing on blunt damage in the skill tree, complemented by the Quake ability, which is bolstered by AfterShock and Ripple Effect.</p><p>The video outlines the specifics of the Cyberware and such that help tie everything together. The result is ludicrous. Quite literally barreling through enemies like they're nothing. Weak was once called King, and that version clearly still exists in him. Going to be tough for<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/"> Edgerunners season 3</a> to top this.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/"><em>Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hit its highest Steam player count in 3 years thanks to Edgerunners 2 and 2.5 update</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-player-recreates-kingsleys-build-from-edgerunners-season-2-in-game-and-its-so-op-you-can-kill-most-enemies-using-nothing-but-your-fists/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red should consider going deeper on the official crossover ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ym2bM9ShWmrsk4oHiAEmU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ddjVTRYVM4j8t7EYHa53HT-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 17:35:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ddjVTRYVM4j8t7EYHa53HT-1920-80.jpg">
                                                            <media:credit><![CDATA[Netflix/YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:description>                                                            <media:text><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ddjVTRYVM4j8t7EYHa53HT-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>After years of waiting, <a href="https://www.gamesradar.com/uk/cyberpunk-edgerunners/">Cyberpunk: Edgerunners</a> season 2 arrived last week, and it's every bit the bright, vivacious exploration of Night City I hoped it'd be. One of the more memorable characters is Weak Kingsley, a well-built mercenary, and after someone managed to replicate his stats in <a href="https://www.gamesradar.com/uk/cyberpunk-2077/" target="_blank">Cyberpunk 2077</a>, it's clear he's just a tad overpowered.</p><p>A former hotshot in the dystopian metropolis, Weak was eventually knocked off the food chain of violence and became a Solo who exists on the fringes. Regardless, he's managed to keep himself well-equipped, no easy feat considering most of his body is cyberware.</p><p>The YouTuber <a href="https://www.youtube.com/watch?v=pieqDJNQt5E" target="_blank">KhrazeGaming</a> decided to explore what Weak is actually bringing to the table by piecing together his full loadout from when he was at the peak of his powers. Spoilers: things go a little too well.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/pieqDJNQt5E" allowfullscreen></iframe></div></div><p>Weak's main weapon is a special revolver that unleashes lightning with each bullet. This gun, called Coronation, is a highly upgraded version of the Burya, using multiple mods to create the desired firepower.</p><p>You sacrifice some overall damage, but the combination of bullets and electricity you can chain between enemies more than makes up for it. Khraze points out in his video that once you get the hang of the exact amount of charge you need, you'll see lightning bounce across groups of adversaries in a glorious display of destruction.</p><p>Who needs secondary weapons when you have 'Dan' and 'Ger' built-in; gorilla arms are the backup, and you can use those to chain takedowns and wallop whomever you're facing. These are built by focusing on blunt damage in the skill tree, complemented by the Quake ability, which is bolstered by AfterShock and Ripple Effect.</p><p>The video outlines the specifics of the Cyberware and such that help tie everything together. The result is ludicrous. Quite literally barreling through enemies like they're nothing. Weak was once called King, and that version clearly still exists in him. Going to be tough for<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-3-is-not-guaranteed-as-creator-says-they-need-a-perfect-story-to-move-forward/"> Edgerunners season 3</a> to top this.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/"><em>Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hit its highest Steam player count in 3 years thanks to Edgerunners 2 and 2.5 update</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher "wouldn't have been possible" without BioWare, CD Projekt Red reminds fans ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare may be gone</a>, but the legendary studio's legacy lives on through the countless developers who loved its RPGs. But in the case of CD Projekt Red, it's more than an abstract influence. As the first Witcher game celebrates its 19th birthday, CDPR is keen to remind fans that it wouldn't have been possible without BioWare's direct support.</p><p>"19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare," CD Projekt Red says in a <a href="https://bsky.app/profile/thewitcher.com/post/3myrvuf7jo22d" target="_blank">Bluesky post</a>.</p><p>"From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure."</p><p>The makers of The Witcher have extensively credited BioWare's support in the past. CD Projekt started life as a distributor of PC games in Poland, which was once completely dominated by piracy. "Software is free, hardware is what you pay for," as CD Projekt co-founder Marcin Iwiński recalled in a <a href="https://www.youtube.com/watch?v=uNZkTk5gLuo" target="_blank">2017 interview with NoClip</a>.</p><p>But CD Projekt began to find success by creating Polish localizations of games from around the world at a level of quality the pirates couldn't compete with. One of the company's early coups was a publishing deal for the original Baldur's Gate, the 1998 classic that had put BioWare on the map. It was a frightening deal for CD Projekt, since the company had to assume all the risk on an initial order of 3,000 units.</p><p>"Before we signed the deal, we were shitting our pants with [co-founder] Michal [Kiciński] that these 3,000 units can bankrupt us," Iwiński explained. "Because if we fail, you know, we're done. We're never seeing a lot of money in it, and maybe we'll not sell 3,000, or 1,000."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uNZkTk5gLuo" allowfullscreen></iframe></div></div><p>But thanks to CD Projekt's lavish treatment of Baldur's Gate, which included professional Polish voice acting, a deluxe collector's box, and a deal with a local publisher's version of Dungeons & Dragons, the company created a hit. 18,000 units had been ordered before the game even hit the market, and the game had sold 50,000 units "within the first year."</p><p>After building a successful publishing business, CD Projekt decided to expand into developing its own, original games. You probably know where this is going: the company secured the license for a series of fantasy stories legendary among Polish readers, and got to work on The Witcher.</p><p>Amid a scramble to secure a publisher for The Witcher, the company founded a development-focused subsidiary in CD Projekt Red. (Now, of course, the <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-and-cyberpunk-company-weve-all-been-calling-cd-projekt-red-is-now-officially-cd-projekt-red-presumably-because-they-got-sick-of-us-calling-them-cd-projekt-red/">entire company is known as CD Projekt Red</a>.) The studio would end up approaching BioWare to license the Aurora Engine which had been used to create Neverwinter Nights.</p><p>A year later, CD Projekt Red flew to Edmonton to show the Aurora-powered Witcher to the heads of BioWare. The studio's half-broken demo "magically" worked during this demonstration, and managed to impress. "You talk to the RPG gods, and they will rule on your demo if it's good or not. Imagine the amount of stress," Iwiński said.</p><p>In fact, BioWare liked that original version of The Witcher so much that the studio invited CD Projekt Red to show the game at a shared E3 booth. A tiny studio which few outside of Poland had even heard of would share space with a glitzy demonstration of BioWare's presumed next big hit: Jade Empire.</p><p>Ultimately, The Witcher would cast a much longer shadow than Jade Empire, but both BioWare and CD Projekt Red would find mainstream, mass market success with the likes of Mass Effect and The Witcher 3, respectively. The history of both companies are directly intertwined, and there's an alternate timeline where <a href="https://www.gamesradar.com/bioware-missed-our-big-opportunity-to-be-steam-and-sell-the-witcher-were-kicking-ourselves-about-it-now/">CD Projekt Red might've assisted BioWare in taking on Steam</a>. Oh, what might have been.</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-wouldnt-have-been-possible-without-bioware-cd-project-red-reminds-fans-as-the-rpg-turns-19/</link>
                                                                            <description>
                            <![CDATA[ The histories of CD Projekt Red and BioWare are deeply intertwined ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">wDPJtrXKgCgo9FfkMudtQi</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jUKkDLerKp3ByHrYXK7GnR-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 16:44:55 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 16:54:18 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jUKkDLerKp3ByHrYXK7GnR-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:description>                                                            <media:text><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt and a monster attack each other face-to-face in official art for The Witcher]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jUKkDLerKp3ByHrYXK7GnR-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare may be gone</a>, but the legendary studio's legacy lives on through the countless developers who loved its RPGs. But in the case of CD Projekt Red, it's more than an abstract influence. As the first Witcher game celebrates its 19th birthday, CDPR is keen to remind fans that it wouldn't have been possible without BioWare's direct support.</p><p>"19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare," CD Projekt Red says in a <a href="https://bsky.app/profile/thewitcher.com/post/3myrvuf7jo22d" target="_blank">Bluesky post</a>.</p><p>"From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure."</p><p>The makers of The Witcher have extensively credited BioWare's support in the past. CD Projekt started life as a distributor of PC games in Poland, which was once completely dominated by piracy. "Software is free, hardware is what you pay for," as CD Projekt co-founder Marcin Iwiński recalled in a <a href="https://www.youtube.com/watch?v=uNZkTk5gLuo" target="_blank">2017 interview with NoClip</a>.</p><p>But CD Projekt began to find success by creating Polish localizations of games from around the world at a level of quality the pirates couldn't compete with. One of the company's early coups was a publishing deal for the original Baldur's Gate, the 1998 classic that had put BioWare on the map. It was a frightening deal for CD Projekt, since the company had to assume all the risk on an initial order of 3,000 units.</p><p>"Before we signed the deal, we were shitting our pants with [co-founder] Michal [Kiciński] that these 3,000 units can bankrupt us," Iwiński explained. "Because if we fail, you know, we're done. We're never seeing a lot of money in it, and maybe we'll not sell 3,000, or 1,000."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uNZkTk5gLuo" allowfullscreen></iframe></div></div><p>But thanks to CD Projekt's lavish treatment of Baldur's Gate, which included professional Polish voice acting, a deluxe collector's box, and a deal with a local publisher's version of Dungeons & Dragons, the company created a hit. 18,000 units had been ordered before the game even hit the market, and the game had sold 50,000 units "within the first year."</p><p>After building a successful publishing business, CD Projekt decided to expand into developing its own, original games. You probably know where this is going: the company secured the license for a series of fantasy stories legendary among Polish readers, and got to work on The Witcher.</p><p>Amid a scramble to secure a publisher for The Witcher, the company founded a development-focused subsidiary in CD Projekt Red. (Now, of course, the <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-and-cyberpunk-company-weve-all-been-calling-cd-projekt-red-is-now-officially-cd-projekt-red-presumably-because-they-got-sick-of-us-calling-them-cd-projekt-red/">entire company is known as CD Projekt Red</a>.) The studio would end up approaching BioWare to license the Aurora Engine which had been used to create Neverwinter Nights.</p><p>A year later, CD Projekt Red flew to Edmonton to show the Aurora-powered Witcher to the heads of BioWare. The studio's half-broken demo "magically" worked during this demonstration, and managed to impress. "You talk to the RPG gods, and they will rule on your demo if it's good or not. Imagine the amount of stress," Iwiński said.</p><p>In fact, BioWare liked that original version of The Witcher so much that the studio invited CD Projekt Red to show the game at a shared E3 booth. A tiny studio which few outside of Poland had even heard of would share space with a glitzy demonstration of BioWare's presumed next big hit: Jade Empire.</p><p>Ultimately, The Witcher would cast a much longer shadow than Jade Empire, but both BioWare and CD Projekt Red would find mainstream, mass market success with the likes of Mass Effect and The Witcher 3, respectively. The history of both companies are directly intertwined, and there's an alternate timeline where <a href="https://www.gamesradar.com/bioware-missed-our-big-opportunity-to-be-steam-and-sell-the-witcher-were-kicking-ourselves-about-it-now/">CD Projekt Red might've assisted BioWare in taking on Steam</a>. Oh, what might have been.</p><p><a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><em>Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise, and both Commander Shepard actors are on board with fan efforts.</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ What to do for Ariadne's quest in Cyberpunk 2077 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ariadne in Cyberpunk 2077 will call you out of nowhere with the offer to become a brand ambassador for some clothing she's sent you, but it's not clear exactly what she wants and what she's hoping to get from out, nor how to progress with this secret quest. In fact, what you need to do is incredibly easy, and if you can do it, you'll get some money and some Witcher themed gear to wear around <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> as a reward!<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-what-to-do-for-ariadne-in-cyberpunk-2077"><span>What to do for Ariadne in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LnkY5jPyZcfLrz3GFfv7xG" name="Cyberpunk 2077 Ariadne (4)" alt="Ariadne leaves you a crate of gear for her quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/LnkY5jPyZcfLrz3GFfv7xG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>After Ariadne messages you in Cyberpunk 2077 to become a brand ambassador, all you need to do to complete her request is the following:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Head back to V's original apartment in Megabuilding H10.</li><li>By the front door, as you go in, you should see a new crate on the left (see above).</li><li>Inside are three pieces of clothing and two weapons. Equip all three pieces of clothing, including the sunglasses!</li><li>Once all the clothing is equipped, <strong>open your message chain with Ariadne again, </strong>and there should now be an option to "Take Picture".</li><li>This will open photo mode, though you don't actually have to take a picture, it will act like you did.</li><li>Ariadne will thank you for the picture.</li><li>Later on, Ariadne will contact you again telling you that your sponsorship deal is over. However, she will also send you 4300 EDs, and tell you that you can keep the clothes.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrQdunAxL4LrWYCMgs6djG" name="Cyberpunk 2077 Ariadne (2)" alt="V responds to Ariadne in Cyberpunk 2077 and sends a picture" src="https://cdn.mos.cms.futurecdn.net/mrQdunAxL4LrWYCMgs6djG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>This marks the end of this unlabelled quest, but what's more important is that <strong>the clothing and weapons inside the chest are all easter eggs and references to The Witcher series, </strong>the other major gaming franchise by CD Projekt Red.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NtVDUtDJQE5JR4CanNHxoG" name="Cyberpunk 2077 Ariadne (3)" alt="V wears Ariadne's clothes in Cyberpunk 2077, which reference The Witcher games" src="https://cdn.mos.cms.futurecdn.net/NtVDUtDJQE5JR4CanNHxoG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>The full list of items Ariadne gives you is as follows:</p><ul><li><strong>Ursine Jacket (Outer Torso): </strong>This coat shares some aesthetic similarities to the Ursine armor from the Witcher series, which was associated with the School of the Bear.</li><li><strong>Ursine Pants (Legs): </strong>Same as above.</li><li><strong>The Professor's Spectacles (Face): </strong>In The Witcher 3 DLC "Hearts of Stone", Geralt could acquire an identical set of sunglasses with the same name, which themselves were an easter egg referencing the movie "Leon The Professional".</li><li><strong>Sihil (Sword): </strong>A blade that does extra damage to drones, mechs and robots, as well as enemies affected by quickhacks. This is a fantasy-style sword that references a blade with an identical name in the Witcher novels.</li><li><strong>Boar Carver (Knife): </strong>A fantasy-style dagger. In The Witcher games, Geralt uses a similar blade to carve trophies from his kills.</li></ul><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-ariadne/</link>
                                                                            <description>
                            <![CDATA[ Ariadne asks you to become a brand ambassador for some clothes, but it's really to unlock Witcher themed gear ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">HNU3rcaGWLpx5tLmQqF6Yd</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/qARb6NUoUws7eZoeCx3euG-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 16:41:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/qARb6NUoUws7eZoeCx3euG-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ariadne quest in Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Ariadne quest in Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Ariadne quest in Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/qARb6NUoUws7eZoeCx3euG-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Ariadne in Cyberpunk 2077 will call you out of nowhere with the offer to become a brand ambassador for some clothing she's sent you, but it's not clear exactly what she wants and what she's hoping to get from out, nor how to progress with this secret quest. In fact, what you need to do is incredibly easy, and if you can do it, you'll get some money and some Witcher themed gear to wear around <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> as a reward!<br><br><em>Want some more help with the 2.5 update? Find out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield"><em>how to dual wield in Cyberpunk 2077</em></a><em>, or all the </em><a href="https://www.gamesradar.com/best-cyberpunk-2077-mods"><em>best Cyberpunk 2077 mods</em></a><em> you can now get on console!</em></p><h2 class="article-body__section" id="section-what-to-do-for-ariadne-in-cyberpunk-2077"><span>What to do for Ariadne in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LnkY5jPyZcfLrz3GFfv7xG" name="Cyberpunk 2077 Ariadne (4)" alt="Ariadne leaves you a crate of gear for her quest in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/LnkY5jPyZcfLrz3GFfv7xG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>After Ariadne messages you in Cyberpunk 2077 to become a brand ambassador, all you need to do to complete her request is the following:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Head back to V's original apartment in Megabuilding H10.</li><li>By the front door, as you go in, you should see a new crate on the left (see above).</li><li>Inside are three pieces of clothing and two weapons. Equip all three pieces of clothing, including the sunglasses!</li><li>Once all the clothing is equipped, <strong>open your message chain with Ariadne again, </strong>and there should now be an option to "Take Picture".</li><li>This will open photo mode, though you don't actually have to take a picture, it will act like you did.</li><li>Ariadne will thank you for the picture.</li><li>Later on, Ariadne will contact you again telling you that your sponsorship deal is over. However, she will also send you 4300 EDs, and tell you that you can keep the clothes.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mrQdunAxL4LrWYCMgs6djG" name="Cyberpunk 2077 Ariadne (2)" alt="V responds to Ariadne in Cyberpunk 2077 and sends a picture" src="https://cdn.mos.cms.futurecdn.net/mrQdunAxL4LrWYCMgs6djG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>This marks the end of this unlabelled quest, but what's more important is that <strong>the clothing and weapons inside the chest are all easter eggs and references to The Witcher series, </strong>the other major gaming franchise by CD Projekt Red.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NtVDUtDJQE5JR4CanNHxoG" name="Cyberpunk 2077 Ariadne (3)" alt="V wears Ariadne's clothes in Cyberpunk 2077, which reference The Witcher games" src="https://cdn.mos.cms.futurecdn.net/NtVDUtDJQE5JR4CanNHxoG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>The full list of items Ariadne gives you is as follows:</p><ul><li><strong>Ursine Jacket (Outer Torso): </strong>This coat shares some aesthetic similarities to the Ursine armor from the Witcher series, which was associated with the School of the Bear.</li><li><strong>Ursine Pants (Legs): </strong>Same as above.</li><li><strong>The Professor's Spectacles (Face): </strong>In The Witcher 3 DLC "Hearts of Stone", Geralt could acquire an identical set of sunglasses with the same name, which themselves were an easter egg referencing the movie "Leon The Professional".</li><li><strong>Sihil (Sword): </strong>A blade that does extra damage to drones, mechs and robots, as well as enemies affected by quickhacks. This is a fantasy-style sword that references a blade with an identical name in the Witcher novels.</li><li><strong>Boar Carver (Knife): </strong>A fantasy-style dagger. In The Witcher games, Geralt uses a similar blade to carve trophies from his kills.</li></ul><p><strong>© GamesRadar+. not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect 5 was called Universe because you could "create parallel universes," says ex-BioWare dev ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We'll never know exactly what BioWare was going for in <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>, since the studio's now been shut down by <a href="https://www.gamesradar.com/uk/tag/ea/">EA</a>. A former lead on the sci-fi RPG has spoken about the ideas at play, especially concerning the title, Mass Effect: Universe, and I'm not sure I want to hear any more because it just makes the disappointment worse.</p><p>After it was announced that BioWare was closed, a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer leaked online for Mass Effect: Universe</a>, which has since been confirmed as the actual fifth installment. The collective fandom is now a-flurry with questions about the aspirations and ideas behind this brave new frontier, and Romain Toutain, ex-technical director on the franchise, has shed some light on them in a livestream on Twitch.</p><p>His comments were made in French, but a <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m" target="_blank">Bluesky user</a> was able to translate portions and put subtitles on a clip. There were a number of insights, but the biggest and most fascinating was the reason behind the title – you had the power to create and manipulate timelines in the game to some extent.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m">2026-10-26T14:59:37.491Z</a></blockquote><p>"One of the reasons why it was called Mass Effect: Universe is that you had so many choices that you could plug your saves together to create parallel universes," he says. "To keep it simple. It's not exactly how it worked. You had different timelines, basically."</p><p>He adds players would've had the ability to "almost generate timelines," similar to Zero Time Dilemma. That's a relatively obscure puzzler from Spike Chunsoft where you play through missions in a non-linear fashion and the characters lose their memories every 90 minutes.</p><p>I get the impression BioWare was dancing with a multiverse of some kind, but not to the extent of Ratchet and Clank: Rift Apart where you could jump between realities. Knowing BioWare, it would've been more existential and grandiose, and possibly going the Starfield route where every endgame is technically an alternate timeline.</p><p>Toutain confirms previously reported details, such as hand-to-hand combat and a customizable main character. "All the choices made in the first Mass Effect games were taken into account," he mentions, suggesting Universe would've explored every possible way you could screw up the original trilogy.</p><p>I would very much like to play this game, if only to see how things could've been if Mordin didn't – well, you know. Somewhere out there is a dimension where we get Mass Effect: Universe. I hope the me that lives there knows how good he has it.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-is-called-universe-because-you-could-plug-your-saves-together-to-create-parallel-universes-says-former-bioware-lead-dev/</link>
                                                                            <description>
                            <![CDATA[ "You had different timelines, basically" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">dYUYMKUxHGxPFDsuFSsq3a</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/N5j9X9D6NhEYGonVSKwDth-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 15:00:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/N5j9X9D6NhEYGonVSKwDth-1920-80.jpg">
                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Garrus in Mass Effect 3]]></media:description>                                                            <media:text><![CDATA[Garrus in Mass Effect 3]]></media:text>
                                <media:title type="plain"><![CDATA[Garrus in Mass Effect 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/N5j9X9D6NhEYGonVSKwDth-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>We'll never know exactly what BioWare was going for in <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>, since the studio's now been shut down by <a href="https://www.gamesradar.com/uk/tag/ea/">EA</a>. A former lead on the sci-fi RPG has spoken about the ideas at play, especially concerning the title, Mass Effect: Universe, and I'm not sure I want to hear any more because it just makes the disappointment worse.</p><p>After it was announced that BioWare was closed, a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer leaked online for Mass Effect: Universe</a>, which has since been confirmed as the actual fifth installment. The collective fandom is now a-flurry with questions about the aspirations and ideas behind this brave new frontier, and Romain Toutain, ex-technical director on the franchise, has shed some light on them in a livestream on Twitch.</p><p>His comments were made in French, but a <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m" target="_blank">Bluesky user</a> was able to translate portions and put subtitles on a clip. There were a number of insights, but the biggest and most fascinating was the reason behind the title – you had the power to create and manipulate timelines in the game to some extent.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw/post/3mynrejw5o22m">2026-10-26T14:59:37.491Z</a></blockquote><p>"One of the reasons why it was called Mass Effect: Universe is that you had so many choices that you could plug your saves together to create parallel universes," he says. "To keep it simple. It's not exactly how it worked. You had different timelines, basically."</p><p>He adds players would've had the ability to "almost generate timelines," similar to Zero Time Dilemma. That's a relatively obscure puzzler from Spike Chunsoft where you play through missions in a non-linear fashion and the characters lose their memories every 90 minutes.</p><p>I get the impression BioWare was dancing with a multiverse of some kind, but not to the extent of Ratchet and Clank: Rift Apart where you could jump between realities. Knowing BioWare, it would've been more existential and grandiose, and possibly going the Starfield route where every endgame is technically an alternate timeline.</p><p>Toutain confirms previously reported details, such as hand-to-hand combat and a customizable main character. "All the choices made in the first Mass Effect games were taken into account," he mentions, suggesting Universe would've explored every possible way you could screw up the original trilogy.</p><p>I would very much like to play this game, if only to see how things could've been if Mordin didn't – well, you know. Somewhere out there is a dimension where we get Mass Effect: Universe. I hope the me that lives there knows how good he has it.</p><p><a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"><em>"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ All Dragon Generations codes (October 2026) and how to redeem them for free mastery points ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With these Dragon Generations codes, you can help to reshape or improve your current character, so you can perfect it exactly the way you want to. As an RPG adventure based on Dragon Ball, you'll be tasked with hunting down Dragon Balls as you complete other quests for NPCs.<br><br>In order to reach further locations and complete more challenges quests, you'll need to level up your character in the <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, spending Mastery Points on different skills, whichever race you choose to play. That's where these codes come in handy.<br><br><em>If you're looking for rewards with a wider use across all of your experiences, then we've got all of the details on the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-dragon-generations-codes"><span>All Dragon Generations codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zmPUvYb9EZFoV6hGCuTGT5" name="dragon-generations-codes-redeem" alt="The Dragon Generations codes redemption box." src="https://cdn.mos.cms.futurecdn.net/zmPUvYb9EZFoV6hGCuTGT5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asunder Studios)</span></figcaption></figure><p><strong>These are the Dragon Generations codes you can redeem right now:</strong></p><ul><li><strong>MAJINRESET </strong>- Path Progress reset (Majins)</li><li><strong>BOJACK </strong>- Path Progress reset (Bojacks)</li><li><strong>BadBalancingSorry </strong>- 50x Mastery Points</li><li><strong>onemoredelayLDevs </strong>- Stat Reset</li></ul><p>As you can see from the current Dragon Generations codes, these promos grant a range of rewards, all of which revolve around character creation. Whether it's a stat reset you're after or a few more Mastery Points, these promos are what you need.</p><h2 class="article-body__section" id="section-how-to-redeem-dragon-generations-codes"><span>How to redeem Dragon Generations codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2404px;"><p class="vanilla-image-block" style="padding-top:44.93%;"><img id="GCXb5kZVj94fuC4WD7dfXU" name="dragon-generations-codes-redeem-how" alt="An orange arrow points to the Dragon Generation codes option in the main menu." src="https://cdn.mos.cms.futurecdn.net/GCXb5kZVj94fuC4WD7dfXU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2404" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asunder Studios)</span></figcaption></figure><p>To redeem Dragon Generations codes, first open the <strong>Menu </strong>on the left-hand side of the screen. Next, click on the menu button two up from the bottom, indicated by <strong>four dots</strong>. Scroll to the bottom of this menu to find the <strong>Codes </strong>button, click this to open the codes redemption box, enter a code as it appears above, then click anywhere outside of the box to redeem your code.</p><p>Keep in mind that Dragon Generations codes are case-sensitive, so you must enter codes as you see them in our list, or simply copy and paste them to be sure.</p><h3 class="article-body__section" id="section-expired-dragon-generations-codes"><span>Expired Dragon Generations codes</span></h3><ul><li><del>PATHSPART2CCPLS</del> - Character Redesign</li></ul><p>Dragon Generations codes expire after some time, so be sure to redeem promos as soon as you see them to avoid missing out. When codes do expire, I'll move them down here so you're not disappointed.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/dragon-generations-codes/</link>
                                                                            <description>
                            <![CDATA[ These Dragon Generations codes can help you create the best possible character ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">JUmcpkEzzNWmgmSWQFtFVE</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/3GAsJJMHSjmQP8SCzVtYKk-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 14:16:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/3GAsJJMHSjmQP8SCzVtYKk-1920-80.jpg">
                                                            <media:credit><![CDATA[Asunder Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A horned character snarls in a promotional image for Dragon Generations on Roblox.]]></media:description>                                                            <media:text><![CDATA[A horned character snarls in a promotional image for Dragon Generations on Roblox.]]></media:text>
                                <media:title type="plain"><![CDATA[A horned character snarls in a promotional image for Dragon Generations on Roblox.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/3GAsJJMHSjmQP8SCzVtYKk-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>With these Dragon Generations codes, you can help to reshape or improve your current character, so you can perfect it exactly the way you want to. As an RPG adventure based on Dragon Ball, you'll be tasked with hunting down Dragon Balls as you complete other quests for NPCs.<br><br>In order to reach further locations and complete more challenges quests, you'll need to level up your character in the <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, spending Mastery Points on different skills, whichever race you choose to play. That's where these codes come in handy.<br><br><em>If you're looking for rewards with a wider use across all of your experiences, then we've got all of the details on the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-dragon-generations-codes"><span>All Dragon Generations codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zmPUvYb9EZFoV6hGCuTGT5" name="dragon-generations-codes-redeem" alt="The Dragon Generations codes redemption box." src="https://cdn.mos.cms.futurecdn.net/zmPUvYb9EZFoV6hGCuTGT5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asunder Studios)</span></figcaption></figure><p><strong>These are the Dragon Generations codes you can redeem right now:</strong></p><ul><li><strong>MAJINRESET </strong>- Path Progress reset (Majins)</li><li><strong>BOJACK </strong>- Path Progress reset (Bojacks)</li><li><strong>BadBalancingSorry </strong>- 50x Mastery Points</li><li><strong>onemoredelayLDevs </strong>- Stat Reset</li></ul><p>As you can see from the current Dragon Generations codes, these promos grant a range of rewards, all of which revolve around character creation. Whether it's a stat reset you're after or a few more Mastery Points, these promos are what you need.</p><h2 class="article-body__section" id="section-how-to-redeem-dragon-generations-codes"><span>How to redeem Dragon Generations codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2404px;"><p class="vanilla-image-block" style="padding-top:44.93%;"><img id="GCXb5kZVj94fuC4WD7dfXU" name="dragon-generations-codes-redeem-how" alt="An orange arrow points to the Dragon Generation codes option in the main menu." src="https://cdn.mos.cms.futurecdn.net/GCXb5kZVj94fuC4WD7dfXU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2404" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asunder Studios)</span></figcaption></figure><p>To redeem Dragon Generations codes, first open the <strong>Menu </strong>on the left-hand side of the screen. Next, click on the menu button two up from the bottom, indicated by <strong>four dots</strong>. Scroll to the bottom of this menu to find the <strong>Codes </strong>button, click this to open the codes redemption box, enter a code as it appears above, then click anywhere outside of the box to redeem your code.</p><p>Keep in mind that Dragon Generations codes are case-sensitive, so you must enter codes as you see them in our list, or simply copy and paste them to be sure.</p><h3 class="article-body__section" id="section-expired-dragon-generations-codes"><span>Expired Dragon Generations codes</span></h3><ul><li><del>PATHSPART2CCPLS</del> - Character Redesign</li></ul><p>Dragon Generations codes expire after some time, so be sure to redeem promos as soon as you see them to avoid missing out. When codes do expire, I'll move them down here so you're not disappointed.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Save Mass Effect movement backed by The Expanse RPG devs inspired by BioWare ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Owlcat Games, the developer of Mass Effect-inspired RPG The Expanse: Osiris Reborn, has joined the calls to save Mass Effect.</p><p>Last week it was announced that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare is closing down</a> and development on the next Mass Effect game is cancelled. This was followed by the leak of a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for a game titled Mass Effect Universe</a>. Naturally, binning off one of the most beloved RPG series of all time has caused outcry from fans, with a<a href="https://www.change.org/p/savemasseffect?recruited_by_id=f0dc2c40-ce2c-11f1-a78e-339670fecebe&utm_source=share_petition&utm_campaign=psf_combo_share_initial&utm_term=psf_promote_or_share&utm_medium=copylink&share_id=rMVGzVb6WL" target="_blank"> petition campaign</a> to save the franchise currently sitting at over 210,000 signatures. </p><p>In a post on Twitter, The Expanse: Osiris Reborn account shared a fan petition to save Mass Effect, noting that, "The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support." </p><p>The Expanse debuted on Syfy in 2015, but after its <a href="https://screenrant.com/prime-video-greatest-fan-campaign-expanse/" target="_blank">cancellation and massive fan outcry</a>, the series was subsequently picked up by Amazon Prime Video for its final three seasons.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114371433614770351"><p lang="en" dir="ltr">The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support.Please consider signing the petition (link in the quoted post).<a href="https://twitter.com/cantworkitout/status/2114371433614770351">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, Romain Toutain – who served as technical director for <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> – isn't too confident about the campaign. Toutain recently said he believes it's unlikely that a revival will come to pass, saying,<a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"> "EA never actually sells anything"</a> and "they just shut things down and sit on their licenses." </p><p>This has been seen before with the likes of American McGee's Alice series, with the former Doom developer saying EA has <a href="https://www.gamesradar.com/american-mcgee-says-they-were-emotionally-quite-destroyed-by-ea-canceling-alice-asylum-and-now-they-cant-touch-the-ip-for-the-rest-of-their-life/">"no desire to see the Alice franchise continued.</a>" Which is to say nothing of the landfill of dead EA franchises – which, at the <em>very </em>best, get a remaster or mobile spinoff nobody wants – like Command and Conquer, Dungeon Keeper, Burnout, Dead Space… the list goes on. </p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/save-mass-effect-movement-backed-by-the-expanse-rpg-devs-inspired-by-bioware-the-expanse-show-was-saved-by-fans-in-the-past/</link>
                                                                            <description>
                            <![CDATA[ "The #SaveMassEffect movement has our full support" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">WfeJZzN9FL49kYxjiH8x7D</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Tnp65rtskF876fS3y8Xaoh-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 13:21:57 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 14:02:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Tnp65rtskF876fS3y8Xaoh-1920-80.jpg">
                                                            <media:credit><![CDATA[Owlcat Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for The Expanse: Osiris Reborn showing a montage of character with a crystal explosion beneath them on a white background]]></media:description>                                                            <media:text><![CDATA[Key art for The Expanse: Osiris Reborn showing a montage of character with a crystal explosion beneath them on a white background]]></media:text>
                                <media:title type="plain"><![CDATA[Key art for The Expanse: Osiris Reborn showing a montage of character with a crystal explosion beneath them on a white background]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Tnp65rtskF876fS3y8Xaoh-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Owlcat Games, the developer of Mass Effect-inspired RPG The Expanse: Osiris Reborn, has joined the calls to save Mass Effect.</p><p>Last week it was announced that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare is closing down</a> and development on the next Mass Effect game is cancelled. This was followed by the leak of a <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">trailer for a game titled Mass Effect Universe</a>. Naturally, binning off one of the most beloved RPG series of all time has caused outcry from fans, with a<a href="https://www.change.org/p/savemasseffect?recruited_by_id=f0dc2c40-ce2c-11f1-a78e-339670fecebe&utm_source=share_petition&utm_campaign=psf_combo_share_initial&utm_term=psf_promote_or_share&utm_medium=copylink&share_id=rMVGzVb6WL" target="_blank"> petition campaign</a> to save the franchise currently sitting at over 210,000 signatures. </p><p>In a post on Twitter, The Expanse: Osiris Reborn account shared a fan petition to save Mass Effect, noting that, "The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support." </p><p>The Expanse debuted on Syfy in 2015, but after its <a href="https://screenrant.com/prime-video-greatest-fan-campaign-expanse/" target="_blank">cancellation and massive fan outcry</a>, the series was subsequently picked up by Amazon Prime Video for its final three seasons.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114371433614770351"><p lang="en" dir="ltr">The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support.Please consider signing the petition (link in the quoted post).<a href="https://twitter.com/cantworkitout/status/2114371433614770351">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, Romain Toutain – who served as technical director for <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> – isn't too confident about the campaign. Toutain recently said he believes it's unlikely that a revival will come to pass, saying,<a href="https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/"> "EA never actually sells anything"</a> and "they just shut things down and sit on their licenses." </p><p>This has been seen before with the likes of American McGee's Alice series, with the former Doom developer saying EA has <a href="https://www.gamesradar.com/american-mcgee-says-they-were-emotionally-quite-destroyed-by-ea-canceling-alice-asylum-and-now-they-cant-touch-the-ip-for-the-rest-of-their-life/">"no desire to see the Alice franchise continued.</a>" Which is to say nothing of the landfill of dead EA franchises – which, at the <em>very </em>best, get a remaster or mobile spinoff nobody wants – like Command and Conquer, Dungeon Keeper, Burnout, Dead Space… the list goes on. </p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ "EA never actually sells anything," former Mass Effect 5 dev says – so don't expect it to be saved  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mass Effect fans got horrible news last week with the announcement of <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>BioWare's closure</u></a> as well as the cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/"><u>Mass Effect 5</u></a> – or, as it apparently would have been called, Mass Effect Universe. And just when you thought things couldn't get any worse, one former dev now suggests that EA isn't likely to sell the project to another studio to finish it off, either.</p><p>The next Mass Effect game was revealed in 2020, and in the years since, we have learned very little about it. That was until shortly after BioWare's closure, when an <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/"><u>apparent trailer for a game titled Mass Effect Universe was posted online</u></a> and looked, upsettingly, good. </p><p>Romain Toutain served as franchise technical director for Mass Effect at BioWare since early 2022, and in a recent Twitch stream reacting to this trailer – which he describes as an internal trailer rather than one we were ever meant to see – he responds to a fan asking if EA could have sold the studio and its project in order to save them (translated by Bluesky user loustica-lucia and verified using machine translation).</p><p>"But EA never actually sells anything," he replies. "They just shut things down and sit on their licenses."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m">2026-10-26T12:46:10.178Z</a></blockquote><p>The publisher's apparent reluctance to sell any of its IP is something that <a href="https://www.gamesradar.com/games/dragon-age/ea-has-a-huge-repository-of-dormant-ips-that-are-just-sitting-there-after-usd55-billion-buyout-says-former-dragon-age-and-anthem-producer-so-it-could-make-better-financial-sense-to-sell-studios-instead-of-shutting-them-down/"><u>former BioWare executive producer Mark Darrah previously acknowledged</u></a> after plans for its <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>$55 billion acquisition</u></a> were first announced last year. At the time, he suggested that this was "in large part because the individuals who would be responsible for making those decisions, for looking for those opportunities, are actually incentivized to not take risks. They are incentivized to not be the person who sold an IP that then turned into a billion-dollar franchise." </p><p>Even so, he suggested at the time that EA might look to its "huge repository of dormant IPs" and consider selling them to help with the enormous debt it's taken on as part of the acquisition. </p><p>"You might even see them toying with the idea of shutting some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios or entire groups," he said.</p><p>Now, following BioWare's closure, he <a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><u>suggests that Mass Effect and Dragon Age's fate could go either way.</u></a> With no one working on the series within EA, that "might make them more likely to sell off those IPs," but equally, "it might also make them more likely to try to forget that they ever existed and bury them in the vault," he says.</p><p>None of this is stopping the Mass Effect fanbase's determination to save the series, though. A <a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><u>petition has now surpassed 200,000 signatures</u></a>, and the actors who played Commander Shepard, Jennifer Hale and Mark Meer, have both publicly expressed their support.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><u><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/ea-never-actually-sells-anything-former-mass-effect-5-dev-says-so-dont-expect-the-rpg-to-be-saved-as-they-just-shut-things-down-and-sit-on-their-licenses/</link>
                                                                            <description>
                            <![CDATA[ Romain Toutain suggests it's unlikely another studio will be able to finish Mass Effect Universe after BioWare's closure ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">qAYLnGshjtYKgoi9WJLYBn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/YoHjYzC6L5uhG7SGFhDffn-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 12:48:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YoHjYzC6L5uhG7SGFhDffn-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect]]></media:description>                                                            <media:text><![CDATA[Mass Effect]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/YoHjYzC6L5uhG7SGFhDffn-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Mass Effect fans got horrible news last week with the announcement of <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>BioWare's closure</u></a> as well as the cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/"><u>Mass Effect 5</u></a> – or, as it apparently would have been called, Mass Effect Universe. And just when you thought things couldn't get any worse, one former dev now suggests that EA isn't likely to sell the project to another studio to finish it off, either.</p><p>The next Mass Effect game was revealed in 2020, and in the years since, we have learned very little about it. That was until shortly after BioWare's closure, when an <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/"><u>apparent trailer for a game titled Mass Effect Universe was posted online</u></a> and looked, upsettingly, good. </p><p>Romain Toutain served as franchise technical director for Mass Effect at BioWare since early 2022, and in a recent Twitch stream reacting to this trailer – which he describes as an internal trailer rather than one we were ever meant to see – he responds to a fan asking if EA could have sold the studio and its project in order to save them (translated by Bluesky user loustica-lucia and verified using machine translation).</p><p>"But EA never actually sells anything," he replies. "They just shut things down and sit on their licenses."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fqslpumuzq4cd2def6e5z4iw/app.bsky.feed.post/3mynrejw5o22m" data-bluesky-cid="bafyreic6muux7bijd4ivexc3s7lwocjsb3irqhm47amhobnp2dhnjss7ly" cite="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m"><p lang="en">So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.As he speaks french, I added subtitles to make it more accessible for everyone!#MassEffect #MassEffectUniverse</p>— @loustica-lucia.bsky.social (<a href="https://bsky.app/profile/did:plc:fqslpumuzq4cd2def6e5z4iw?ref_src=embed">@loustica-lucia.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/loustica-lucia.bsky.social/post/3mynrejw5o22m">2026-10-26T12:46:10.178Z</a></blockquote><p>The publisher's apparent reluctance to sell any of its IP is something that <a href="https://www.gamesradar.com/games/dragon-age/ea-has-a-huge-repository-of-dormant-ips-that-are-just-sitting-there-after-usd55-billion-buyout-says-former-dragon-age-and-anthem-producer-so-it-could-make-better-financial-sense-to-sell-studios-instead-of-shutting-them-down/"><u>former BioWare executive producer Mark Darrah previously acknowledged</u></a> after plans for its <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>$55 billion acquisition</u></a> were first announced last year. At the time, he suggested that this was "in large part because the individuals who would be responsible for making those decisions, for looking for those opportunities, are actually incentivized to not take risks. They are incentivized to not be the person who sold an IP that then turned into a billion-dollar franchise." </p><p>Even so, he suggested at the time that EA might look to its "huge repository of dormant IPs" and consider selling them to help with the enormous debt it's taken on as part of the acquisition. </p><p>"You might even see them toying with the idea of shutting some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios or entire groups," he said.</p><p>Now, following BioWare's closure, he <a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><u>suggests that Mass Effect and Dragon Age's fate could go either way.</u></a> With no one working on the series within EA, that "might make them more likely to sell off those IPs," but equally, "it might also make them more likely to try to forget that they ever existed and bury them in the vault," he says.</p><p>None of this is stopping the Mass Effect fanbase's determination to save the series, though. A <a href="https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/"><u>petition has now surpassed 200,000 signatures</u></a>, and the actors who played Commander Shepard, Jennifer Hale and Mark Meer, have both publicly expressed their support.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><u><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out."</em></u></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk 2077 lead says it's been a "hell of a weekend" as the RPG hits new Steam high ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> is soaring the charts on Steam once again after a good three years thanks to a healthy mix of <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">update 2.5</a>, the second season of Edgerunners, and a whopping 70% off sale to boot – and <a href="https://www.gamesradar.com/tag/cd-projekt-red/">CD Projekt Red</a> has noticed.</p><p>With Cyberpunk 2 still underway, it's nice to see the original RPG continue to get love from fans and developers alike. <br><br>The recent 2.5 update introduced everything from a new quest as a prequel for <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Edgerunners 2</a> to support for, erm, <em>adult</em> mods on consoles, for example, proving that the game is very much active in both players' minds and CD Projekt Red's own. <br><br>The big patch (and second season of the Netflix series) has brought folks back to Night City, too.</p><p>A quick look over at <a href="https://steamdb.info/app/1091500/charts/#max" target="_blank">SteamDB</a> shows that, over the weekend, Cyberpunk 2077 hit a peak player count of 187,215 – its highest since October 2023, when it reached 274,526 after the release of its massive Phantom Liberty DLC and <a href="https://www.gamesradar.com/cyberpunk-2077-2-0-update-whats-new/">2.0 update</a>. <br><br>It's not all that surprising, then, to witness a similar spike following 2.5 now and all of its additions, and, of course, the Netflix series' new season, which dropped last week.</p><p>This isn't the first time the animated television show has helped boost the RPG's players, either – heck, way back in 2022, <a href="https://www.gamesradar.com/cyberpunk-2077-steam-player-count-jumps-after-edgerunners-update-and-netflix-anime/">the same happened</a> with the first season of Edgerunners. It probably also helps that the game's got a nice 70% discount on <a href="https://store.steampowered.com/app/1091500/Cyberpunk_2077/" target="_blank">Steam</a> currently.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114468351540134057"><p lang="en" dir="ltr">It’s been hell of a weekend 🥹 Peak of 187K concurrent players on Steam alone, a lot of hilarious threads and meme clips, it all fills my heart with joy 🥹❤️Chooms, give us feedback, what we can improve, where we have missed the mark with 2.5? Your perception is everything 🙇 https://t.co/VyMdJfaDwy<a href="https://twitter.com/cantworkitout/status/2114468351540134057">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>What is especially notable, however, is CD Projekt Red's response. Over on <a href="https://x.com/PaweSasko/status/2114468351540134057?s=20" target="_blank">X</a>, Cyberpunk 2 associate director Paweł Sasko highlights the new rise in players.</p><p>"It's been hell of a weekend," he writes. "Peak of 187k concurrent players on Steam alone, a lot of hilarious threads and meme clips, it all fills my heart with joy." <br><br>He then looks to what <em>more</em> CD Projekt Red could do to make Cyberpunk 2077 even better after all these years: "Chooms, give us feedback, what we can improve, where we have missed the mark with 2.5? Your perception is everything." Talk about dedication.</p><p>Comments see fans commending the devs for their hard work (and, unsurprisingly, asking for more expansions and other additions) – but I'm honestly personally just looking forward to hearing more about Cyberpunk 2… whenever that may come.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/"><em>CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-lead-says-its-been-a-hell-of-a-weekend-as-the-rpg-hit-its-highest-steam-player-count-in-3-years-thanks-to-edgerunners-2-and-2-5-update/</link>
                                                                            <description>
                            <![CDATA[ The CD Projekt Red dev now asks "what we can improve" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">eZVLKXWF78W4ZrSyyTqtNb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/UDSwjGbNysdDgZuTyfpfig-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 26 Oct 2026 11:08:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/UDSwjGbNysdDgZuTyfpfig-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/UDSwjGbNysdDgZuTyfpfig-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> is soaring the charts on Steam once again after a good three years thanks to a healthy mix of <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">update 2.5</a>, the second season of Edgerunners, and a whopping 70% off sale to boot – and <a href="https://www.gamesradar.com/tag/cd-projekt-red/">CD Projekt Red</a> has noticed.</p><p>With Cyberpunk 2 still underway, it's nice to see the original RPG continue to get love from fans and developers alike. <br><br>The recent 2.5 update introduced everything from a new quest as a prequel for <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Edgerunners 2</a> to support for, erm, <em>adult</em> mods on consoles, for example, proving that the game is very much active in both players' minds and CD Projekt Red's own. <br><br>The big patch (and second season of the Netflix series) has brought folks back to Night City, too.</p><p>A quick look over at <a href="https://steamdb.info/app/1091500/charts/#max" target="_blank">SteamDB</a> shows that, over the weekend, Cyberpunk 2077 hit a peak player count of 187,215 – its highest since October 2023, when it reached 274,526 after the release of its massive Phantom Liberty DLC and <a href="https://www.gamesradar.com/cyberpunk-2077-2-0-update-whats-new/">2.0 update</a>. <br><br>It's not all that surprising, then, to witness a similar spike following 2.5 now and all of its additions, and, of course, the Netflix series' new season, which dropped last week.</p><p>This isn't the first time the animated television show has helped boost the RPG's players, either – heck, way back in 2022, <a href="https://www.gamesradar.com/cyberpunk-2077-steam-player-count-jumps-after-edgerunners-update-and-netflix-anime/">the same happened</a> with the first season of Edgerunners. It probably also helps that the game's got a nice 70% discount on <a href="https://store.steampowered.com/app/1091500/Cyberpunk_2077/" target="_blank">Steam</a> currently.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2114468351540134057"><p lang="en" dir="ltr">It’s been hell of a weekend 🥹 Peak of 187K concurrent players on Steam alone, a lot of hilarious threads and meme clips, it all fills my heart with joy 🥹❤️Chooms, give us feedback, what we can improve, where we have missed the mark with 2.5? Your perception is everything 🙇 https://t.co/VyMdJfaDwy<a href="https://twitter.com/cantworkitout/status/2114468351540134057">October 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>What is especially notable, however, is CD Projekt Red's response. Over on <a href="https://x.com/PaweSasko/status/2114468351540134057?s=20" target="_blank">X</a>, Cyberpunk 2 associate director Paweł Sasko highlights the new rise in players.</p><p>"It's been hell of a weekend," he writes. "Peak of 187k concurrent players on Steam alone, a lot of hilarious threads and meme clips, it all fills my heart with joy." <br><br>He then looks to what <em>more</em> CD Projekt Red could do to make Cyberpunk 2077 even better after all these years: "Chooms, give us feedback, what we can improve, where we have missed the mark with 2.5? Your perception is everything." Talk about dedication.</p><p>Comments see fans commending the devs for their hard work (and, unsurprisingly, asking for more expansions and other additions) – but I'm honestly personally just looking forward to hearing more about Cyberpunk 2… whenever that may come.</p><p><a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/"><em>CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Almost 200,000 Mass Effect fans sign petition to save the series after BioWare's demise ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the week since <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare's sudden shutdown</a> and <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s cancellation, fans of the RPG series have rallied around a petition to "Save Mass Effect" that's gained nearly 200,000 signatures. Mark Meer and Jennifer Hale (who voice the male and female versions of protagonist Commander Shepard, respectively) are both on board with the community's efforts, too.</p><p>"Mass Effect holds a special place in the hearts of millions of players worldwide," the <a href="https://www.change.org/p/savemasseffect">petition's description</a> reads. "Its rich and immersive sci-fi universe, with Commander Shepard leading the iconic crew aboard the Normandy, has captivated gamers for years. However, recent revelations have cast a shadow over its future. The decline in dedicated resources and ambiguous development plans from Electronic Arts (EA) threaten to leave this beloved series at a standstill, jeopardizing its incredible legacy."</p><p>The petition doesn't call for publisher EA to reverse course on BioWare's fate, specifically, but asks the company to take "decisive action by committing to continued development of Mass Effect" with "proper funding, adequate staffing, and time allocation to maintain and advance the high standards the franchise is known for."</p><p>Should EA be unwilling to spend millions producing another new Mass Effect - separate from <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">the leaked Mass Effect Universe</a> - the petition suggests the publisher could instead license the franchise "to another studio that shares the passion and vision to keep it alive and allow it to flourish anew."</p><p>"Both solutions offer a way forward. By ensuring the ongoing expansion and enhancement of the Mass Effect universe, EA would not only preserve a cherished piece of gaming history but also continue to contribute to the cultural and emotional impact it has on gamers worldwide," the petition continues.</p><p>Famed FemShep actor Jennifer Hale <a href="https://x.com/jhaletweets/status/2114016990163804216?s=20" target="_blank">jumped online</a> to say she wants to think about a world in which a fan Kickstarter campaign, a game studio, and a group of investors could work together to restore the series. Matt Meer <a href="https://x.com/Mark_Meer/status/2114029723642630385" target="_blank">posted a similar video</a>, asking people to "hold the line" and "save Mass Effect" – before encouraging fans to also sign the petition.</p><p><em></em><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-universe-supposedly-featured-hitman-style-freedom-and-a-galactic-cold-war-according-to-bioware-insider/"><em>Mass Effect Universe supposedly featured "Hitman-style freedom" and a "galactic Cold War," according to BioWare insider</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/almost-200-000-mass-effect-fans-sign-petition-to-save-the-series-after-biowares-demise-and-both-commander-shepard-actors-are-on-board-with-fan-efforts/</link>
                                                                            <description>
                            <![CDATA[ "Hold the line" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">aAHDkuMieZYDWV8ksue6DY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jGYD8aovv7btSZshmVcXVJ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 25 Oct 2026 21:48:27 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 09:06:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jGYD8aovv7btSZshmVcXVJ-1920-80.jpg">
                                                            <media:credit><![CDATA[null]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jGYD8aovv7btSZshmVcXVJ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>In the week since <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare's sudden shutdown</a> and <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>'s cancellation, fans of the RPG series have rallied around a petition to "Save Mass Effect" that's gained nearly 200,000 signatures. Mark Meer and Jennifer Hale (who voice the male and female versions of protagonist Commander Shepard, respectively) are both on board with the community's efforts, too.</p><p>"Mass Effect holds a special place in the hearts of millions of players worldwide," the <a href="https://www.change.org/p/savemasseffect">petition's description</a> reads. "Its rich and immersive sci-fi universe, with Commander Shepard leading the iconic crew aboard the Normandy, has captivated gamers for years. However, recent revelations have cast a shadow over its future. The decline in dedicated resources and ambiguous development plans from Electronic Arts (EA) threaten to leave this beloved series at a standstill, jeopardizing its incredible legacy."</p><p>The petition doesn't call for publisher EA to reverse course on BioWare's fate, specifically, but asks the company to take "decisive action by committing to continued development of Mass Effect" with "proper funding, adequate staffing, and time allocation to maintain and advance the high standards the franchise is known for."</p><p>Should EA be unwilling to spend millions producing another new Mass Effect - separate from <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">the leaked Mass Effect Universe</a> - the petition suggests the publisher could instead license the franchise "to another studio that shares the passion and vision to keep it alive and allow it to flourish anew."</p><p>"Both solutions offer a way forward. By ensuring the ongoing expansion and enhancement of the Mass Effect universe, EA would not only preserve a cherished piece of gaming history but also continue to contribute to the cultural and emotional impact it has on gamers worldwide," the petition continues.</p><p>Famed FemShep actor Jennifer Hale <a href="https://x.com/jhaletweets/status/2114016990163804216?s=20" target="_blank">jumped online</a> to say she wants to think about a world in which a fan Kickstarter campaign, a game studio, and a group of investors could work together to restore the series. Matt Meer <a href="https://x.com/Mark_Meer/status/2114029723642630385" target="_blank">posted a similar video</a>, asking people to "hold the line" and "save Mass Effect" – before encouraging fans to also sign the petition.</p><p><em></em><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-universe-supposedly-featured-hitman-style-freedom-and-a-galactic-cold-war-according-to-bioware-insider/"><em>Mass Effect Universe supposedly featured "Hitman-style freedom" and a "galactic Cold War," according to BioWare insider</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher star Doug Cockle recorded all of Geralt's lines for the OG RPG in just 8 days ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Doug Cockle (of The Witcher fame) apparently recorded all of Geralt of Rivia's voice lines in only 8 days while working on the very first game in the series, and he landed a home run without ever being able to read the original source material.</p><p>Geralt's husky voice will forever be defined by Doug Cockle's performance, but the iconic role wasn't easy to get right. Speaking to Gameology, the actor remembered he simply "went to an audition" back in the day and met a developer from CD Projekt Red who described the character of Geralt.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/I-W-x3kGjBU" allowfullscreen></iframe></div></div><p>Andrzej Sapkowski's The Witcher novels hadn't yet been translated into English, meaning Cockle "couldn't refer to them" when preparing to jump into the recording booth. Still, he was immediately on board. </p><p>"What I really liked about the concept of The Witcher when I was introduced to it was just this whole new fantasy world. I've always been a fan of Lord of the Rings, The Hobbit, The Dragonriders of Pern, all those great fantasy novels - Conan the Barbarian. So, I've always always loved fantasy worlds, and this was a whole new one to explore," he explains.</p><p>When it came to actually recording the huge role-playing game, Cockle recalls he spent about eight days in total for The Witcher 1: "I think it was five days in a row and the voice was very low - very, very low in my register. And at the end of a long recording day - we were recording six, seven hours a day - my voice was wrecked. So I would go back to my hotel room and I would just sip peppermint tea all night, or lemon and ginger. Those are my two favorites. And then I'd go back the next day and do it all again. And then the game came out and people loved it." The rest is history.</p><p>Doug Cockle is confirmed to reprise his role when <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> finally comes out, which is <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release-cd-projekt-red-announces-i-know-its-a-bit-of-wait/">targeting a tentative 2028 release window</a>. Developer CD Projekt Red recently said <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-narrative-lead-also-wanted-geralt-as-the-protagonist-at-first-but-he-will-always-have-an-important-role/">Geralt will "always have an important" role</a> in the series, even when he's not actively in the spotlight.</p><p><em></em><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastereds-new-patch-has-fans-convinced-theyre-playing-a-different-rpg-altogether-with-how-massively-improved-its-visuals-are/"><em>The Witcher 3 Remastered's new patch has fans convinced they're playing a different RPG altogether with how "massively improved" its visuals are</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75xdW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75xdW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-star-doug-cockle-recorded-all-of-geralts-lines-for-the-og-rpg-in-just-8-days-my-voice-was-wrecked/</link>
                                                                            <description>
                            <![CDATA[ "We were recording six, seven hours a day" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">eeU8wRNBM7v4YtmsJM58W7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/in4TLDLeTEyoo4WANwxiN8-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 25 Oct 2026 08:52:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/in4TLDLeTEyoo4WANwxiN8-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt from The Witcher]]></media:description>                                                            <media:text><![CDATA[Geralt from The Witcher]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt from The Witcher]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/in4TLDLeTEyoo4WANwxiN8-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Doug Cockle (of The Witcher fame) apparently recorded all of Geralt of Rivia's voice lines in only 8 days while working on the very first game in the series, and he landed a home run without ever being able to read the original source material.</p><p>Geralt's husky voice will forever be defined by Doug Cockle's performance, but the iconic role wasn't easy to get right. Speaking to Gameology, the actor remembered he simply "went to an audition" back in the day and met a developer from CD Projekt Red who described the character of Geralt.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/I-W-x3kGjBU" allowfullscreen></iframe></div></div><p>Andrzej Sapkowski's The Witcher novels hadn't yet been translated into English, meaning Cockle "couldn't refer to them" when preparing to jump into the recording booth. Still, he was immediately on board. </p><p>"What I really liked about the concept of The Witcher when I was introduced to it was just this whole new fantasy world. I've always been a fan of Lord of the Rings, The Hobbit, The Dragonriders of Pern, all those great fantasy novels - Conan the Barbarian. So, I've always always loved fantasy worlds, and this was a whole new one to explore," he explains.</p><p>When it came to actually recording the huge role-playing game, Cockle recalls he spent about eight days in total for The Witcher 1: "I think it was five days in a row and the voice was very low - very, very low in my register. And at the end of a long recording day - we were recording six, seven hours a day - my voice was wrecked. So I would go back to my hotel room and I would just sip peppermint tea all night, or lemon and ginger. Those are my two favorites. And then I'd go back the next day and do it all again. And then the game came out and people loved it." The rest is history.</p><p>Doug Cockle is confirmed to reprise his role when <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> finally comes out, which is <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release-cd-projekt-red-announces-i-know-its-a-bit-of-wait/">targeting a tentative 2028 release window</a>. Developer CD Projekt Red recently said <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-narrative-lead-also-wanted-geralt-as-the-protagonist-at-first-but-he-will-always-have-an-important-role/">Geralt will "always have an important" role</a> in the series, even when he's not actively in the spotlight.</p><p><em></em><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastereds-new-patch-has-fans-convinced-theyre-playing-a-different-rpg-altogether-with-how-massively-improved-its-visuals-are/"><em>The Witcher 3 Remastered's new patch has fans convinced they're playing a different RPG altogether with how "massively improved" its visuals are</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75xdW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75xdW.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect Universe supposedly featured "Hitman-style freedom" and a "galactic Cold War" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>New gameplay details from the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">canceled Mass Effect game</a> have emerged, following developer BioWare's abrupt demise. Mass Effect Universe was reportedly set to feature a galactic Cold War between the galaxy's remaining factions, espionage mechanics likened to the Hitman series, and, of course, romance.</p><p>The new tidbits come from YouTuber Dantics, who was supposedly on the Mass Effect player council composed of community members and content creators who gave BioWare feedback during production. <a href="https://www.ign.com/articles/mass-effect-5-details-revealed-following-cancellation-including-hitman-style-freedom-in-missions" target="_blank">IGN </a>has backed up some of his comments and even reports that "every major [alien] race" was working in an in-production build, citing an anonymous development source.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZOWrTNazZxM" allowfullscreen></iframe></div></div><p>A <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-would-have-been-mass-effect-universe-and-one-trailer-has-changed-how-i-see-the-entire-series/">leaked trailer for Mass Effect Universe</a> already gave us a small taste of what could've been, but Dantics now has more concrete details. The game, set more than 600 years after the events of the original trilogy, would've had three major factions caught up in a Cold War conflict with a mysterious threat lurking in the background. The story would've been a departure from the Reapers and their galactic invasion. </p><p>As for how this Mass Effect Universe would play, BioWare apparently wanted players to step into the boots of an N7 agent who was a "cross between John Wick and James Bond" - think up-close melee takedowns, gadgets, hacking, experimental tech implants, and more potentially stealthy options. Instead of large open-world environments, the scrapped Mass Effect would've also featured handcrafted linear missions "with Hitman-style freedom in how you complete them."</p><p>Deep romance options and "squadmates who can clash with each other" are also said to have been in development. We had previously seen series mainstay Liara in the game's debut trailer, and with the passage of a few hundred years, she had reportedly become an "incredibly powerful Asari Matriarch."</p><p>"Not to rub salt in the wound, but they were a lot further in development than their statement suggested. and we were going to get something truly magical," Dantics claimed.</p><p><em></em><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/"><em>Mass Effect 5 was "something special", dev says – it was BioWare's response to what Baldur's Gate 3 and Cyberpunk 2077 devs "were bringing to the table"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-universe-supposedly-featured-hitman-style-freedom-and-a-galactic-cold-war-according-to-bioware-insider/</link>
                                                                            <description>
                            <![CDATA[ "They were a lot further in development than their statement suggested" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KBDmFyMxd6ep7adkoiJHyU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oSxghuCFhEYygFVwymh8nS-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 24 Oct 2026 14:01:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oSxghuCFhEYygFVwymh8nS-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of Garrus in Mass Effect 2 ]]></media:description>                                                            <media:text><![CDATA[A close-up of Garrus in Mass Effect 2 ]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up of Garrus in Mass Effect 2 ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oSxghuCFhEYygFVwymh8nS-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>New gameplay details from the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">canceled Mass Effect game</a> have emerged, following developer BioWare's abrupt demise. Mass Effect Universe was reportedly set to feature a galactic Cold War between the galaxy's remaining factions, espionage mechanics likened to the Hitman series, and, of course, romance.</p><p>The new tidbits come from YouTuber Dantics, who was supposedly on the Mass Effect player council composed of community members and content creators who gave BioWare feedback during production. <a href="https://www.ign.com/articles/mass-effect-5-details-revealed-following-cancellation-including-hitman-style-freedom-in-missions" target="_blank">IGN </a>has backed up some of his comments and even reports that "every major [alien] race" was working in an in-production build, citing an anonymous development source.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZOWrTNazZxM" allowfullscreen></iframe></div></div><p>A <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-would-have-been-mass-effect-universe-and-one-trailer-has-changed-how-i-see-the-entire-series/">leaked trailer for Mass Effect Universe</a> already gave us a small taste of what could've been, but Dantics now has more concrete details. The game, set more than 600 years after the events of the original trilogy, would've had three major factions caught up in a Cold War conflict with a mysterious threat lurking in the background. The story would've been a departure from the Reapers and their galactic invasion. </p><p>As for how this Mass Effect Universe would play, BioWare apparently wanted players to step into the boots of an N7 agent who was a "cross between John Wick and James Bond" - think up-close melee takedowns, gadgets, hacking, experimental tech implants, and more potentially stealthy options. Instead of large open-world environments, the scrapped Mass Effect would've also featured handcrafted linear missions "with Hitman-style freedom in how you complete them."</p><p>Deep romance options and "squadmates who can clash with each other" are also said to have been in development. We had previously seen series mainstay Liara in the game's debut trailer, and with the passage of a few hundred years, she had reportedly become an "incredibly powerful Asari Matriarch."</p><p>"Not to rub salt in the wound, but they were a lot further in development than their statement suggested. and we were going to get something truly magical," Dantics claimed.</p><p><em></em><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/"><em>Mass Effect 5 was "something special", dev says – it was BioWare's response to what Baldur's Gate 3 and Cyberpunk 2077 devs "were bringing to the table"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ BioWare fans beg Palworld studio to save Mass Effect by buying the IP from EA ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sadly, we learned this week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare is being shut down </a>by <a href="https://www.gamesradar.com/uk/tag/ea/" target="_blank">EA</a>. The legendary studio was responsible for many beloved RPGs, including the Mass Effect series, for which a new installment was deep in development. In the aftermath, fans have been scurrying for ways to salvage the project, including courting Palworld developer Pocketpair.</p><p>No, seriously - and apparently this isn't the first time that's happened, either. "Soon after a game is canceled or a studio shuts down, we get a lot of comments and emails from fans saying 'You should buy this IP!'" John 'Bucky' Buckley, head of communications and publishing at Pocketpair, posted on <a href="https://x.com/Bucky_cm/status/2113254292421550396" target="_blank">Twitter</a>.</p><p>"Then, as months go by, those comments turn into 'Why didn't you buy it? You have the money!'" he adds, before explaining the reality that buying and selling IP is complicated, and often the asking price is obscene compared to the potential value. He then points out that, yes, people have been bugging him about <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5.</a></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113254292421550396"><p lang="en" dir="ltr">Soon after a game is cancelled or a studio shuts down, we get a lot of comments and emails from fans saying "You should buy this IP!"Then, as months go by, those comments turn into "Why didn't you buy it? You have the money!"The reality is, in my experience at least, the IP holders often have absolutely no interest in selling and when they do, the asking price is absurd...It's becoming a more common topic these days, because so many games are being cancelled or shut down, so I just wanted to share my personal experience.Plenty of companies do try to buy or at least license game IPs to keep them alive. But...if the IP holder doesn't want to play ball...then there isn't much anyone can really do :/<a href="https://twitter.com/cantworkitout/status/2113254292421550396">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I got close to 30 DMs/emails from fans about buying Mass Effect in the last day," he says in response to someone asking. He then jokes that Jade Empire would make him more keen.</p><p>Pocketpair saving the new Mass Effect would be a plot twist and a half on this whole debacle, but I suspect it's wishful thinking at best. Despite the fact the studio seems to be doing well, who knows if EA would even be open to conversations around selling the sci-fi property, and if it was, whether the amount wanted would make any kind of sense.</p><p>I'm not sure it's a great fit to fly BioWare's flag, either. Palworld and the spin-offs that have been revealed are very different to the expansive role-playing games that make up the home of Dragon Age's repertoire. You don't want just anyone making the next Mass Effect - you want a studio that'll honor the existing work and legacy.</p><p>Ultimately, those who could've given us a sequel worthy of the first trilogy have just been let go. Mourn what could've been, and let the bargaining stage pass. And then boot up the first Mass Effect yet again.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/bioware-fans-beg-palworld-studio-to-save-mass-effect-by-buying-the-ip-from-ea-i-got-close-to-30-dms-emails-from-fans/</link>
                                                                            <description>
                            <![CDATA[ It's really not that simple, folks ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SASzCD82MvDKdwnVmpHyuE</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/sNVjsSTFAEaGhD6nTpGSJT-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 16:29:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/sNVjsSTFAEaGhD6nTpGSJT-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect]]></media:description>                                                            <media:text><![CDATA[Mass Effect]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/sNVjsSTFAEaGhD6nTpGSJT-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Sadly, we learned this week that <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare is being shut down </a>by <a href="https://www.gamesradar.com/uk/tag/ea/" target="_blank">EA</a>. The legendary studio was responsible for many beloved RPGs, including the Mass Effect series, for which a new installment was deep in development. In the aftermath, fans have been scurrying for ways to salvage the project, including courting Palworld developer Pocketpair.</p><p>No, seriously - and apparently this isn't the first time that's happened, either. "Soon after a game is canceled or a studio shuts down, we get a lot of comments and emails from fans saying 'You should buy this IP!'" John 'Bucky' Buckley, head of communications and publishing at Pocketpair, posted on <a href="https://x.com/Bucky_cm/status/2113254292421550396" target="_blank">Twitter</a>.</p><p>"Then, as months go by, those comments turn into 'Why didn't you buy it? You have the money!'" he adds, before explaining the reality that buying and selling IP is complicated, and often the asking price is obscene compared to the potential value. He then points out that, yes, people have been bugging him about <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5.</a></p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113254292421550396"><p lang="en" dir="ltr">Soon after a game is cancelled or a studio shuts down, we get a lot of comments and emails from fans saying "You should buy this IP!"Then, as months go by, those comments turn into "Why didn't you buy it? You have the money!"The reality is, in my experience at least, the IP holders often have absolutely no interest in selling and when they do, the asking price is absurd...It's becoming a more common topic these days, because so many games are being cancelled or shut down, so I just wanted to share my personal experience.Plenty of companies do try to buy or at least license game IPs to keep them alive. But...if the IP holder doesn't want to play ball...then there isn't much anyone can really do :/<a href="https://twitter.com/cantworkitout/status/2113254292421550396">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I got close to 30 DMs/emails from fans about buying Mass Effect in the last day," he says in response to someone asking. He then jokes that Jade Empire would make him more keen.</p><p>Pocketpair saving the new Mass Effect would be a plot twist and a half on this whole debacle, but I suspect it's wishful thinking at best. Despite the fact the studio seems to be doing well, who knows if EA would even be open to conversations around selling the sci-fi property, and if it was, whether the amount wanted would make any kind of sense.</p><p>I'm not sure it's a great fit to fly BioWare's flag, either. Palworld and the spin-offs that have been revealed are very different to the expansive role-playing games that make up the home of Dragon Age's repertoire. You don't want just anyone making the next Mass Effect - you want a studio that'll honor the existing work and legacy.</p><p>Ultimately, those who could've given us a sequel worthy of the first trilogy have just been let go. Mourn what could've been, and let the bargaining stage pass. And then boot up the first Mass Effect yet again.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/"><em>Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect 5 would have been Mass Effect Universe, and one trailer has changed how I see the entire series  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>My fiancee is in mourning for the canceled Mass Effect 5. She's been besotted with BioWare's sci-fi darling for only 6 years, but during that time, it's become a part of her. I even agreed to play the trilogy for the first time in 2022 so that she could live vicariously through me, experiencing the RPG with fresh eyes, intervening only to ensure I didn't kill Wrex at the end of the first game ("I will literally never forgive you for it!").</p><p>But as much as I loved every moment of my time as Commander Shepard, there's naturally a little more emotional distance between myself and Mass Effect. Professional curiosity also meant that my genuine sadness at the follow-up's cancelation – and the disbanding of one of the most prolific, talented developer teams in the history of video games – was chased by a desire to theorize. What would <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> have looked like, and how would it have gotten around the player's choice element that cemented Mass Effect 3 as one of the most satisfying conclusions to an RPG series I've ever seen?</p><p>A prequel seemed logical to me. Mass Effect: D-Day, perhaps, going right back to the First Contact War or the discovery of the Charon Relay. We could witness the moment humanity decided to leave Earth and colonize the planet, introducing alien races to the global population for the very first time and seeing the running theme of interspecies politics take root. But the <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">leaked Mass Effect Universe trailer</a> suggests BioWare was heading in the exact opposite direction on the spacetime continuum, and I find the prospect equally as tantalizing.</p><h2 id="name-39-s-bond-space-bond">Name's Bond: Space Bond</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CnbiUP18TFw" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">First in my heart</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yGRE4BFeAMnmhfXJNKNrjb" name="Mass Effect™ Legendary Edition_20210521235707.jpg" caption="" alt="Garrus and Commander Shepard in Mass Effect Legendary Edition" src="https://cdn.mos.cms.futurecdn.net/yGRE4BFeAMnmhfXJNKNrjb-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/5-years-on-i-still-think-about-mass-effect-legendary-editions-symbolic-first-trailer/"><strong>5 years on, I still think about Mass Effect Legendary Edition's symbolic first trailer</strong></a></p></div></div><p>Mass Effect Universe would have been one <em>hell </em>of a sexy space RPG. Gone are the militaristic uniforms of the Normandy's crew, the clunky cover shooter dynamics so emblematic of the original Mass Effect's contemporary. One look at the flashy action hero melee breaking out in the sleek alien night club, and Universe makes it clear: we're not in 2007 any more, Toto.<br><br>The trailer is only two minutes long, comprising pre-production assets as per a notice at the very start, but it's enough to have my full attention. In it, we get a brief rundown of who would have been our player character: an ex-soldier mercenary who turned his back on the spoils of war to do things on his own terms.</p><p>There's a James Bond quality about him as he flirts with an asari in the dimly-lit bar; he talks himself up, but just enough to titillate, stopping short of arrogance or braggery. Everything is looking rather steamy until the asari in question pulls an Uno reverse. His job is to put out fires, he says, but hers is to start them. A turian squares up behind the hero, indicating the brawl about to break out, when a familiar voice comes from behind the asari. It's Liara – Commander Shepard's asari companion-turned-criminal mastermind, who becomes the Shadow Broker in the Mass Effect trilogy – and she's on our side.</p><p>This, to me, is the biggest wow moment of the whole trailer. Not just because it's good to see Liara return after a brief cameo in Mass Effect Andromeda, but because of how much information her presence gives us about the game that never was.</p><h2 id="welcome-back-broker">Welcome back, Broker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r4EjMCMPisT2LQBVByX4p" name="Next-Mass-Effect.jpg" alt="What appears to be Liara appearing in the first teaser for Mass Effect 5 Universe" src="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><div><blockquote><p>BioWare seemed to have solved two problems at once.</p></blockquote></div><p>As an asari, Liara's typical life span would be about 1,000 years. She's just over a hundred years old when Shepherd meets her in Mass Effect, incredibly young in the grand scheme of things.<br><br>But the leaked Mass Effect Universe trailer depicts her with visible signs of aging. She has actual <em>wrinkles</em>, for a start, and her voice is a touch deeper. Asari don't show their age physically until they reach 700 years old or so, indicating that Universe would have taken place many hundreds of years after Mass Effect 3 – closer to Andromeda on the timeline, itself set over 600 years later, though potentially sometime before, after, or even during.</p><p>By pitching us even further into the future with an ageing, 800 year-old-plus asari Shadow Broker as our companion (or at the very least, as an ally) BioWare seemed to have solved two problems at once. If it was intended to be set between Mass Effect 3 and Andromeda, Universe could have given us more exposition as to the immediate aftermath of the trilogy while making a stronger connection between it and the standalone title (especially since Liara is given that cursory nod in the latter). Set it one to two hundreds years after the fact, it could have brought up the question of Liara's successor; as the Matriarch draws closer to the end of her life, who will become the next Shadow Broker?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eZqQRFjkKhv6DA56EmQJxF" name="ME1-Romance-Liara.jpg" alt="Mass Effect Liara screenshot" src="https://cdn.mos.cms.futurecdn.net/eZqQRFjkKhv6DA56EmQJxF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>My guess is that Mass Effect Universe would have seen us, the player, as part of Liara's crew, possibly being groomed to take over her role as information warlord of the galaxy. An existing professional relationship is clearly established at the bar – "<em>We </em>know. That's why <em>we're </em>here," she says when the other asari's minions surround the protagonist – before the fight breaks out. And what better way to bring players back into the world of Mass Effect than seeing one of Shepard's beloved friends being a badass in her honor?</p><p>I would have loved to see Universe take us full circle, the companion becoming the big boss as we take on merc contracts across the galaxy in the name of the Shadow Broker. But with the game canceled, all of this is pure speculation. Unless the stars align, pigs fly up to dance among them, and EA sees fit to sell the IP on to a studio who actually wants to give it a shot, it's potentially useless speculation at that. Mass Effect Universe is no longer in development at the time of writing, but I am still thankful for this intriguing glimpse of what could have been.<br><br>As a more mature, high-octane, modern vision of the <a href="https://www.gamesradar.com/best-sci-fi-rpgs/">best sci-fi RPG</a> of all time, Mass Effect Universe had the power to make the series make sense again in the 2020s. The fact that this trailer exists at all is a testament to the fact that BioWare <em>did </em>have a clear vision. It <em>did </em>have something to show for all these years of hard work. And I'm glad, at the very least, we had an opportunity to witness it for ourselves.</p><p><em>Mass Effect Legendary Edition is just one of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> of all time, and there's plenty more to choose from.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-would-have-been-mass-effect-universe-and-one-trailer-has-changed-how-i-see-the-entire-series/</link>
                                                                            <description>
                            <![CDATA[ A sleek, sexy, contemporary Mass Effect 5 would have cleared my skin and solved world hunger ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">CbGxKRTYenbUWqN4xkxLw7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/tmspxCoGRimnWxbPgU7PQ4-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 15:00:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/tmspxCoGRimnWxbPgU7PQ4-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/tmspxCoGRimnWxbPgU7PQ4-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>My fiancee is in mourning for the canceled Mass Effect 5. She's been besotted with BioWare's sci-fi darling for only 6 years, but during that time, it's become a part of her. I even agreed to play the trilogy for the first time in 2022 so that she could live vicariously through me, experiencing the RPG with fresh eyes, intervening only to ensure I didn't kill Wrex at the end of the first game ("I will literally never forgive you for it!").</p><p>But as much as I loved every moment of my time as Commander Shepard, there's naturally a little more emotional distance between myself and Mass Effect. Professional curiosity also meant that my genuine sadness at the follow-up's cancelation – and the disbanding of one of the most prolific, talented developer teams in the history of video games – was chased by a desire to theorize. What would <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> have looked like, and how would it have gotten around the player's choice element that cemented Mass Effect 3 as one of the most satisfying conclusions to an RPG series I've ever seen?</p><p>A prequel seemed logical to me. Mass Effect: D-Day, perhaps, going right back to the First Contact War or the discovery of the Charon Relay. We could witness the moment humanity decided to leave Earth and colonize the planet, introducing alien races to the global population for the very first time and seeing the running theme of interspecies politics take root. But the <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">leaked Mass Effect Universe trailer</a> suggests BioWare was heading in the exact opposite direction on the spacetime continuum, and I find the prospect equally as tantalizing.</p><h2 id="name-39-s-bond-space-bond">Name's Bond: Space Bond</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CnbiUP18TFw" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">First in my heart</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yGRE4BFeAMnmhfXJNKNrjb" name="Mass Effect™ Legendary Edition_20210521235707.jpg" caption="" alt="Garrus and Commander Shepard in Mass Effect Legendary Edition" src="https://cdn.mos.cms.futurecdn.net/yGRE4BFeAMnmhfXJNKNrjb-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/5-years-on-i-still-think-about-mass-effect-legendary-editions-symbolic-first-trailer/"><strong>5 years on, I still think about Mass Effect Legendary Edition's symbolic first trailer</strong></a></p></div></div><p>Mass Effect Universe would have been one <em>hell </em>of a sexy space RPG. Gone are the militaristic uniforms of the Normandy's crew, the clunky cover shooter dynamics so emblematic of the original Mass Effect's contemporary. One look at the flashy action hero melee breaking out in the sleek alien night club, and Universe makes it clear: we're not in 2007 any more, Toto.<br><br>The trailer is only two minutes long, comprising pre-production assets as per a notice at the very start, but it's enough to have my full attention. In it, we get a brief rundown of who would have been our player character: an ex-soldier mercenary who turned his back on the spoils of war to do things on his own terms.</p><p>There's a James Bond quality about him as he flirts with an asari in the dimly-lit bar; he talks himself up, but just enough to titillate, stopping short of arrogance or braggery. Everything is looking rather steamy until the asari in question pulls an Uno reverse. His job is to put out fires, he says, but hers is to start them. A turian squares up behind the hero, indicating the brawl about to break out, when a familiar voice comes from behind the asari. It's Liara – Commander Shepard's asari companion-turned-criminal mastermind, who becomes the Shadow Broker in the Mass Effect trilogy – and she's on our side.</p><p>This, to me, is the biggest wow moment of the whole trailer. Not just because it's good to see Liara return after a brief cameo in Mass Effect Andromeda, but because of how much information her presence gives us about the game that never was.</p><h2 id="welcome-back-broker">Welcome back, Broker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r4EjMCMPisT2LQBVByX4p" name="Next-Mass-Effect.jpg" alt="What appears to be Liara appearing in the first teaser for Mass Effect 5 Universe" src="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><div><blockquote><p>BioWare seemed to have solved two problems at once.</p></blockquote></div><p>As an asari, Liara's typical life span would be about 1,000 years. She's just over a hundred years old when Shepherd meets her in Mass Effect, incredibly young in the grand scheme of things.<br><br>But the leaked Mass Effect Universe trailer depicts her with visible signs of aging. She has actual <em>wrinkles</em>, for a start, and her voice is a touch deeper. Asari don't show their age physically until they reach 700 years old or so, indicating that Universe would have taken place many hundreds of years after Mass Effect 3 – closer to Andromeda on the timeline, itself set over 600 years later, though potentially sometime before, after, or even during.</p><p>By pitching us even further into the future with an ageing, 800 year-old-plus asari Shadow Broker as our companion (or at the very least, as an ally) BioWare seemed to have solved two problems at once. If it was intended to be set between Mass Effect 3 and Andromeda, Universe could have given us more exposition as to the immediate aftermath of the trilogy while making a stronger connection between it and the standalone title (especially since Liara is given that cursory nod in the latter). Set it one to two hundreds years after the fact, it could have brought up the question of Liara's successor; as the Matriarch draws closer to the end of her life, who will become the next Shadow Broker?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eZqQRFjkKhv6DA56EmQJxF" name="ME1-Romance-Liara.jpg" alt="Mass Effect Liara screenshot" src="https://cdn.mos.cms.futurecdn.net/eZqQRFjkKhv6DA56EmQJxF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>My guess is that Mass Effect Universe would have seen us, the player, as part of Liara's crew, possibly being groomed to take over her role as information warlord of the galaxy. An existing professional relationship is clearly established at the bar – "<em>We </em>know. That's why <em>we're </em>here," she says when the other asari's minions surround the protagonist – before the fight breaks out. And what better way to bring players back into the world of Mass Effect than seeing one of Shepard's beloved friends being a badass in her honor?</p><p>I would have loved to see Universe take us full circle, the companion becoming the big boss as we take on merc contracts across the galaxy in the name of the Shadow Broker. But with the game canceled, all of this is pure speculation. Unless the stars align, pigs fly up to dance among them, and EA sees fit to sell the IP on to a studio who actually wants to give it a shot, it's potentially useless speculation at that. Mass Effect Universe is no longer in development at the time of writing, but I am still thankful for this intriguing glimpse of what could have been.<br><br>As a more mature, high-octane, modern vision of the <a href="https://www.gamesradar.com/best-sci-fi-rpgs/">best sci-fi RPG</a> of all time, Mass Effect Universe had the power to make the series make sense again in the 2020s. The fact that this trailer exists at all is a testament to the fact that BioWare <em>did </em>have a clear vision. It <em>did </em>have something to show for all these years of hard work. And I'm glad, at the very least, we had an opportunity to witness it for ourselves.</p><p><em>Mass Effect Legendary Edition is just one of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> of all time, and there's plenty more to choose from.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Game of the Week – Oops, The Witcher 3 Remastered is my Game of the Year ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li>With a reworked skill tree and stunning new visuals, The Witcher 3: Wild Hunt Remastered is the definitive way to play the RPG in 2026.</li></ul><p>To answer the question I've seen all over the Internet: yes, The Witcher 3 Remastered really is that good. When I first learned of the remaster's existence at Gamescom Opening Night Live 2026, I admit I was a little dubious. We'd gotten a snazzy update back in 2022 when the complete edition launched on current gen hardware, and after more My Chemical Romance album re-releases than I can count, I had to ask myself if <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> really needed another facelift.</p><p>Well, here's your confirmation that the remaster is absolutely worth it. Not only is it absolutely free for all owners of the base game, this gorgeous update improves visual fidelity (lighting, colors, the works) as well as combat, Signs, and the notoriously complicated skill tree that has confounded many of us for years. There's a reason the <a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/">GamesRadar+ RPG Club</a> chose it for this month's topic; The Witcher 3 is still the <a href="https://www.gamesradar.com/best-rpg-games/">best RPG</a> of all time, and a total must-play in 2026.</p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9MN2iji6uxv4Jp3aGdmk8F" name="TheWitcher3-Remasted-09" alt="The Witcher 3: Wild Hunt Remastered screenshot" src="https://cdn.mos.cms.futurecdn.net/9MN2iji6uxv4Jp3aGdmk8F-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><ul><li>The Witcher 3 Remastered's combat reworks make Sign and bomb-based builds noticeably more powerful and dynamic.</li></ul><p>The combat enhancements are what I'm loving most about the new Witcher 3 remaster. I've always been an Igni diehard, but this is the first time I have built my entire character around both it and Yrden. </p><p>The remaster doesn't add all-new skills or alternate Sign forms, necessarily, but has reworked how strong each Sign is in tandem with both your current level and any other active abilities. The Firestream form of Igni, which releases a torrent of fire instead of a single short blast, feels even stronger now with the Melt Armor ability activated alongside it, while it has never been more satisfying to watch Supercharged Glyphs whittle enemy health down when they stand on a Yrden Sign. </p><p>The reworked skill tree makes it easier to understand how damage scaling works by removing the tedium and guesswork of the original version's "spend X to get Y" machinations. I never used to pay attention to how the different armor sets adapted to my playstyle, but I can feel the difference now depending on my gear; Sign damage output is noticeably bolstered when wearing the School of the Griffin armor, while activating some of the Manticore School genes alongside it means each of my bombs packs a devastating wallop. I love pairing Igni and Yrden with my beloved Grapeshot, a bomb that literally explodes some enemies in a single hit!</p><p>The combined effect makes for a meatier, more thoughtful combat system that has me being more inventive with my Signs and bombs rather than desperately hunting down swords all the time... Though I'm still partial to a pretty blade, especially now that we can <a href="https://www.gamesradar.com/games/the-witcher/witcher-3-transmog/">transmog weapons in The Witcher 3</a>.</p><h3 id="time-commitment">Time commitment:</h3><p>As is custom for the <a href="https://www.gamesradar.com/best-open-world-rpgs/">best open world RPGs</a>, a typical playthrough of The Witcher 3 Remastered will take <strong>anywhere from 80 to 140+ hours</strong> to complete depending upon your playstyle and whether you have both DLCs. My first playthrough took around 135 hours, encompassing the base game, Hearts of Stone, and Blood and Wine, and I definitely left some stones unturned.<br><br>A true completionist run might take you a good 10-20 hours or more on top of that, especially if you love a bit of Gwent and the racing challenges. But since I am all about the missions, monster contracts, and treasure hunts, I don't tend to bother with the competing elements too much.</p><h3 id="play-the-witcher-3-remastered-if-you-love">Play The Witcher 3 Remastered if you love...</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/H247pQoc3FW6iDNZASGXKR.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">Open-world third person RPGs like The Blood of Dawnwalker</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/dragons-dogma-2-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GTh6C6q98AbuCzFdf8PUQB.jpg" alt="Dragon's Dogma 2"></p></div><div class="card__content"><h3 class="card__title">The magic-melee action of Dragon&#39;s Dogma 2</h3></div></a><h3 id="skip-the-witcher-3-remastered-if-you-want">Skip The Witcher 3 Remastered if you want:</h3><a class="card card--standard card--rows-2 card--align-center" href="https://www.gamesradar.com/disco-elysium-is-my-game-of-the-year-because-it-made-me-care-about-a-lost-shoe/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AVVHZBWsLPWtx9ND2NUrTa.jpg" alt=""></p></div><div class="card__content"><h3 class="card__title">Cerebral, text-based RPGs like Disco Elysium</h3></div></a><a class="card card--standard card--rows-2 card--align-center" href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077s-new-update-just-made-it-the-anti-gta-6/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Eiq6nUNXEeFMS3ArgYxKAD.jpg" alt="Cyberpunk 2077"></p></div><div class="card__content"><h3 class="card__title">Sci-fi over fantasy, like Cyberpunk 2077&#39;s latest update</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>The Witcher 3 Remastered is a little bit buggy for some, with <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-pc-performance-is-tanking-because-of-geralts-luscious-locks-cd-projekt-red-says-but-theres-a-temporary-fix-until-this-is-addressed-in-a-patch/">performance issues on PC</a> causing some bizarre asset dropout (check out them bug eyes). Developer CDPR is on the case, however, with <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-patch-targets-graphics-issues-and-boats-moving-uncontrollably-as-cd-projekt-red-promises-its-working-on-switch-2-fixes/">one hotfix already rolled out</a> and another exclusively patching settings toggles for Series S players. I've not experienced anything game-breaking myself in over 50 hours of play so far (aside from the <a href="https://www.reddit.com/r/witcher/comments/3xno54/geralt_wont_dive_underwater/" target="_blank">decade-old one</a> where Geralt stubbornly refuses to dive underwater sometimes and I need to save and reload) so it's still worth checking the update out for yourself if you already have it on a current get console.</p><h3 id="a-moment-you-39-ll-remember">A moment you'll remember:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMnPS2poTdz5Etw9KVwL3G" name="TW3NG_DLCs_PC_Geralt_Netflix_Armor_RGB_clean_WEB.jpg" alt="The Witcher 3 next-gen update" src="https://cdn.mos.cms.futurecdn.net/KMnPS2poTdz5Etw9KVwL3G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Finding Henry Cavill's Geralt armor set from <a href="https://www.gamesradar.com/uk/games/rpg/the-witcher/">The Witcher Netflix TV show</a> in a Level 15 mission called In The Eternal Fire's Shadow. Added to the game in 2022, the (relatively) new secondary quest sees Geralt exploring an abandoned mine where plague victims were locked up and left to die some three hundred years prior. It's now haunted by the miserable spirits of those left to rot, making for some truly spine-chilling moments that feel even more frightening in the remaster edition's reworked fidelity, and features one of the toughest bosses in the whole game: The ghost of a fellow School of the Wolf witcher.</p><h3 id="the-final-verdict">The final verdict:</h3><p>11 years since The Witcher 3 took the world by storm, the Remastered Edition makes it feel brand new. In our <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-wild-hunt-remastered-review/">The Witcher 3: Wild Hunt Remastered review</a>, we even call it "an exceptional update that refines the rough edges to make a great RPG even better." It's easy to see why so many of us are still enamored with it to its day, with a heady blend of weighty narrative choices and malleable, exciting combat dynamics that make each player's Geralt feel entirely their own. I don't think I'll be able to pull myself away from The Path anytime soon, and at this rate, I'd be happy to call The Witcher 3 my game of the year all over again in 2026.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>The Witcher 3: Wild Hunt Remastered is out now on Switch 2, PC, PS5, and Xbox Series X. You can buy it new here, though current owners of the Complete Edition can simply download the update for free on current gen consoles.</p>        <div class="featured_product_block featured_block_standard" data-id="5e77305a-cc76-11f1-b03d-f1c3e19e72da">            <a href="https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt__Remastered/" data-model-name="The Witcher 3: Wild Hunt — Remastered (PC)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (PC)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="850ba150-cc7c-11f1-89a5-c75379e03362">            <a href="https://www.playstation.com/en-gb/games/the-witcher-3-wild-hunt/" data-model-name="The Witcher 3: Wild Hunt — Remastered (PS5)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="850ba1dc-cc7c-11f1-9f66-275226b4a971">            <a href="https://www.xbox.com/en-US/games/store/the-witcher-3-wild-hunt-remastered/c261457lcnmj" data-model-name="The Witcher 3: Wild Hunt — Remastered (Xbox)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="850ba25e-cc7c-11f1-a088-af51e53940b2">            <a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/The-Witcher-3-Wild-Hunt-Remastered-3182096.html?srsltid=AU7gw4X0wIWAJVgdIUPQ11Vj7WeXcmFiZHl_BNJ-QOoPxtsJ1Kd2MHR1" data-model-name="The Witcher 3: Wild Hunt — Remastered (Switch 2)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (Switch 2)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out how I ranked the </em><a href="https://www.gamesradar.com/best-witcher-games/"><em>7 best Witcher games</em></a><em>, and yes, I included Gwent in there.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/oops-the-witcher-3-remastered-is-my-game-of-the-year-let-alone-game-of-the-week/</link>
                                                                            <description>
                            <![CDATA[ Here's why you should play The Witcher 3: Wild Hunt now that the remaster has landed ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">RpqoZM4Wsq9cDjdfxm69pJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jgRMZrF4dMpse2LtoLYbS4-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jgRMZrF4dMpse2LtoLYbS4-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri in The Witcher 3 Remastered.]]></media:description>                                                            <media:text><![CDATA[Ciri in The Witcher 3 Remastered.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri in The Witcher 3 Remastered.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jgRMZrF4dMpse2LtoLYbS4-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <ul><li>With a reworked skill tree and stunning new visuals, The Witcher 3: Wild Hunt Remastered is the definitive way to play the RPG in 2026.</li></ul><p>To answer the question I've seen all over the Internet: yes, The Witcher 3 Remastered really is that good. When I first learned of the remaster's existence at Gamescom Opening Night Live 2026, I admit I was a little dubious. We'd gotten a snazzy update back in 2022 when the complete edition launched on current gen hardware, and after more My Chemical Romance album re-releases than I can count, I had to ask myself if <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> really needed another facelift.</p><p>Well, here's your confirmation that the remaster is absolutely worth it. Not only is it absolutely free for all owners of the base game, this gorgeous update improves visual fidelity (lighting, colors, the works) as well as combat, Signs, and the notoriously complicated skill tree that has confounded many of us for years. There's a reason the <a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/">GamesRadar+ RPG Club</a> chose it for this month's topic; The Witcher 3 is still the <a href="https://www.gamesradar.com/best-rpg-games/">best RPG</a> of all time, and a total must-play in 2026.</p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9MN2iji6uxv4Jp3aGdmk8F" name="TheWitcher3-Remasted-09" alt="The Witcher 3: Wild Hunt Remastered screenshot" src="https://cdn.mos.cms.futurecdn.net/9MN2iji6uxv4Jp3aGdmk8F-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><ul><li>The Witcher 3 Remastered's combat reworks make Sign and bomb-based builds noticeably more powerful and dynamic.</li></ul><p>The combat enhancements are what I'm loving most about the new Witcher 3 remaster. I've always been an Igni diehard, but this is the first time I have built my entire character around both it and Yrden. </p><p>The remaster doesn't add all-new skills or alternate Sign forms, necessarily, but has reworked how strong each Sign is in tandem with both your current level and any other active abilities. The Firestream form of Igni, which releases a torrent of fire instead of a single short blast, feels even stronger now with the Melt Armor ability activated alongside it, while it has never been more satisfying to watch Supercharged Glyphs whittle enemy health down when they stand on a Yrden Sign. </p><p>The reworked skill tree makes it easier to understand how damage scaling works by removing the tedium and guesswork of the original version's "spend X to get Y" machinations. I never used to pay attention to how the different armor sets adapted to my playstyle, but I can feel the difference now depending on my gear; Sign damage output is noticeably bolstered when wearing the School of the Griffin armor, while activating some of the Manticore School genes alongside it means each of my bombs packs a devastating wallop. I love pairing Igni and Yrden with my beloved Grapeshot, a bomb that literally explodes some enemies in a single hit!</p><p>The combined effect makes for a meatier, more thoughtful combat system that has me being more inventive with my Signs and bombs rather than desperately hunting down swords all the time... Though I'm still partial to a pretty blade, especially now that we can <a href="https://www.gamesradar.com/games/the-witcher/witcher-3-transmog/">transmog weapons in The Witcher 3</a>.</p><h3 id="time-commitment">Time commitment:</h3><p>As is custom for the <a href="https://www.gamesradar.com/best-open-world-rpgs/">best open world RPGs</a>, a typical playthrough of The Witcher 3 Remastered will take <strong>anywhere from 80 to 140+ hours</strong> to complete depending upon your playstyle and whether you have both DLCs. My first playthrough took around 135 hours, encompassing the base game, Hearts of Stone, and Blood and Wine, and I definitely left some stones unturned.<br><br>A true completionist run might take you a good 10-20 hours or more on top of that, especially if you love a bit of Gwent and the racing challenges. But since I am all about the missions, monster contracts, and treasure hunts, I don't tend to bother with the competing elements too much.</p><h3 id="play-the-witcher-3-remastered-if-you-love">Play The Witcher 3 Remastered if you love...</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/the-blood-of-dawnwalker-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/H247pQoc3FW6iDNZASGXKR.jpg" alt="The Blood of Dawnwalker"></p></div><div class="card__content"><h3 class="card__title">Open-world third person RPGs like The Blood of Dawnwalker</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/dragons-dogma-2-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GTh6C6q98AbuCzFdf8PUQB.jpg" alt="Dragon's Dogma 2"></p></div><div class="card__content"><h3 class="card__title">The magic-melee action of Dragon&#39;s Dogma 2</h3></div></a><h3 id="skip-the-witcher-3-remastered-if-you-want">Skip The Witcher 3 Remastered if you want:</h3><a class="card card--standard card--rows-2 card--align-center" href="https://www.gamesradar.com/disco-elysium-is-my-game-of-the-year-because-it-made-me-care-about-a-lost-shoe/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AVVHZBWsLPWtx9ND2NUrTa.jpg" alt=""></p></div><div class="card__content"><h3 class="card__title">Cerebral, text-based RPGs like Disco Elysium</h3></div></a><a class="card card--standard card--rows-2 card--align-center" href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077s-new-update-just-made-it-the-anti-gta-6/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Eiq6nUNXEeFMS3ArgYxKAD.jpg" alt="Cyberpunk 2077"></p></div><div class="card__content"><h3 class="card__title">Sci-fi over fantasy, like Cyberpunk 2077&#39;s latest update</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>The Witcher 3 Remastered is a little bit buggy for some, with <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-pc-performance-is-tanking-because-of-geralts-luscious-locks-cd-projekt-red-says-but-theres-a-temporary-fix-until-this-is-addressed-in-a-patch/">performance issues on PC</a> causing some bizarre asset dropout (check out them bug eyes). Developer CDPR is on the case, however, with <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-patch-targets-graphics-issues-and-boats-moving-uncontrollably-as-cd-projekt-red-promises-its-working-on-switch-2-fixes/">one hotfix already rolled out</a> and another exclusively patching settings toggles for Series S players. I've not experienced anything game-breaking myself in over 50 hours of play so far (aside from the <a href="https://www.reddit.com/r/witcher/comments/3xno54/geralt_wont_dive_underwater/" target="_blank">decade-old one</a> where Geralt stubbornly refuses to dive underwater sometimes and I need to save and reload) so it's still worth checking the update out for yourself if you already have it on a current get console.</p><h3 id="a-moment-you-39-ll-remember">A moment you'll remember:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMnPS2poTdz5Etw9KVwL3G" name="TW3NG_DLCs_PC_Geralt_Netflix_Armor_RGB_clean_WEB.jpg" alt="The Witcher 3 next-gen update" src="https://cdn.mos.cms.futurecdn.net/KMnPS2poTdz5Etw9KVwL3G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Finding Henry Cavill's Geralt armor set from <a href="https://www.gamesradar.com/uk/games/rpg/the-witcher/">The Witcher Netflix TV show</a> in a Level 15 mission called In The Eternal Fire's Shadow. Added to the game in 2022, the (relatively) new secondary quest sees Geralt exploring an abandoned mine where plague victims were locked up and left to die some three hundred years prior. It's now haunted by the miserable spirits of those left to rot, making for some truly spine-chilling moments that feel even more frightening in the remaster edition's reworked fidelity, and features one of the toughest bosses in the whole game: The ghost of a fellow School of the Wolf witcher.</p><h3 id="the-final-verdict">The final verdict:</h3><p>11 years since The Witcher 3 took the world by storm, the Remastered Edition makes it feel brand new. In our <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-wild-hunt-remastered-review/">The Witcher 3: Wild Hunt Remastered review</a>, we even call it "an exceptional update that refines the rough edges to make a great RPG even better." It's easy to see why so many of us are still enamored with it to its day, with a heady blend of weighty narrative choices and malleable, exciting combat dynamics that make each player's Geralt feel entirely their own. I don't think I'll be able to pull myself away from The Path anytime soon, and at this rate, I'd be happy to call The Witcher 3 my game of the year all over again in 2026.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>The Witcher 3: Wild Hunt Remastered is out now on Switch 2, PC, PS5, and Xbox Series X. You can buy it new here, though current owners of the Complete Edition can simply download the update for free on current gen consoles.</p>        <div class="featured_product_block featured_block_standard" data-id="5e77305a-cc76-11f1-b03d-f1c3e19e72da">            <a href="https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt__Remastered/" data-model-name="The Witcher 3: Wild Hunt — Remastered (PC)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (PC)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="850ba150-cc7c-11f1-89a5-c75379e03362">            <a href="https://www.playstation.com/en-gb/games/the-witcher-3-wild-hunt/" data-model-name="The Witcher 3: Wild Hunt — Remastered (PS5)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="850ba1dc-cc7c-11f1-9f66-275226b4a971">            <a href="https://www.xbox.com/en-US/games/store/the-witcher-3-wild-hunt-remastered/c261457lcnmj" data-model-name="The Witcher 3: Wild Hunt — Remastered (Xbox)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="850ba25e-cc7c-11f1-a088-af51e53940b2">            <a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/The-Witcher-3-Wild-Hunt-Remastered-3182096.html?srsltid=AU7gw4X0wIWAJVgdIUPQ11Vj7WeXcmFiZHl_BNJ-QOoPxtsJ1Kd2MHR1" data-model-name="The Witcher 3: Wild Hunt — Remastered (Switch 2)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kvNbZMPf4x8Abemx8r9nWQ.jpg" alt="The Witcher 3 Remastered new cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Witcher 3: Wild Hunt — Remastered (Switch 2)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out how I ranked the </em><a href="https://www.gamesradar.com/best-witcher-games/"><em>7 best Witcher games</em></a><em>, and yes, I included Gwent in there.</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I discovered The Witcher 3 Remastered's most psychedelic quest 10 years too late ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If there's one thing the GamesRadar+ RPG Club has taught me, it's that you've never seen it all. Just when you think you know an RPG inside out, it goes ahead and surprises you 10 years later. See, I thought I'd experienced every original side quest and monster contract in <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3</u></a> – given my many, <em>many</em> playthroughs – but the remastered re-release turned out to prove me wrong. On the shores of Skellige, after completing a particular contract at a particular time, a series of rather unfortunate events landed me in a pokey prison. Having no recollection of getting caught up in this mess before, I had no idea how I was going to get the White Wolf out of this one.</p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9MZnqN57vm7LoVPBayPMf" name="RPG=Club-Hero" caption="" alt="GamesRadar+ RPG Club badge" src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Join the </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/"><strong>GamesRadar+ RPG Club</strong></a>: Every month we pick a new RPG to play together. In October we are diving back into The Witcher 3 for the Remastered update, and we need your thoughts and opinions to make this journey the best one yet!</p></div></div><p>But the very fact that I couldn't wait to find out, and felt fresh excitement in an adventure I've spent hundreds upon hundreds of hours with, speaks to the magic of CD Projekt Red's sweeping fantasy adventure. It's not only teeming with things to see, do, and discover, but it directly reacts to the order in which you do things, and a decision to complete a contract at a certain time made me stumble my way into a missable quest that now refuses to leave my mind.</p><h3 id="quest-log">Quest Log</h3><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/aCVnV3JQVM5Z5DZ8yVu2p5.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">1. Brand new you</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Remastered version only!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GpBHdSbCznu8NXP4Kx25q9.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">2. Use your tools</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Craft a brand new build.</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/oTDKV9faKoJxqRqUQkBhLD.jpg" alt="Witcher 3 Geralt standing close to a Syanna"></p></div><div class="card__content"><h3 class="card__title">3. Stand your ground</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>No save-scumming allowed!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XWrG39xxJy8X6YgMwWFnEX.jpg" alt="The Witcher 3 next-gen"></p></div><div class="card__content"><h3 class="card__title">4. Put &#39;em up</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Sword first, questions later.</strong></p></div></div></div></div><h2 id="wraiths-and-fog">Wraiths and fog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fdut9BXv8KE8dzG8J5qkpD" name="IMG_8696" alt="The Witcher 3 Remastered cave mission" src="https://cdn.mos.cms.futurecdn.net/fdut9BXv8KE8dzG8J5qkpD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>It all begins with the haunting of a lighthouse out on one of the far islets of Skellige. The contract, The Phantom of Eldberg, is pretty standard for an experienced Witcher like me: investigate the area and find out why wraiths are attached to the location. It's all going well, having found the person responsible for tying the ghostly apparitions to the lighthouse. With a trophy in hand, I return back to a quaint little tavern to get my payment from a local called Jorund. </p><p>Only, the tavern is housing some hostile patrons who are none too happy at my being there, and with civil tensions at their peak with the passing of the king, things take a drastic turn. Before I know it, I'm in a bout of fistcuffs that quickly evolves into a clashing of blades. Poor Jorund pays the ultimate price, and as a stranger in a strange land, I'm quickly hoisted into a prison in the compound of Madman Lugos. What a day for poor Geralt. </p><p>I'd done this contract before, but it'd never ended like this. On previous runs, I handed in my wraith trophy and Jorund sat happily in the tavern, living to see another day. But, as I discovered, it's all about <em>when</em> you do this contract. Completing it before you do the King's Gambit kicks off a missable quest chain that I had apparently always managed to skip…  probably due to <a href="https://www.gamesradar.com/games/rpg/avowed-and-kingdom-come-deliverance-2-tap-into-the-same-thing-that-makes-the-witcher-3-so-compelling-and-its-something-im-always-looking-for-in-rpgs/"><u>my affinity for the Possession quest</u></a>, or because I'd simply never picked up the contract early enough. </p><p>Regardless of the reason, I love the fact that The Witcher 3 constantly takes stock of what I choose you to do, and when I choose to do it. It puts real tangible weight behind my decisions in this world – something I live for in RPGs. And on this occasion, the game rewards me with a wild quest called The Cave of Dreams. If you've experienced this before, you know what I'm in for, but by all of the howling winds does it feel extra magical to witness it through the lens of the remastered edition's enhanced graphics.</p><p><em><strong>Naturally there will be spoilers ahead for the Cave of Dreams. </strong></em></p><h2 id="face-your-fears">Face your fears</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PKSzL9Y7EMgYVKkfriULtD" name="IMG_8708" alt="The Witcher 3 Remastered cave mission" src="https://cdn.mos.cms.futurecdn.net/PKSzL9Y7EMgYVKkfriULtD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Indebted to Lugos for letting me out of my pokey prison, I'm tasked with helping out his son, Blueboy Lugos, who's ventured to a cave with some companions to overcome a challenge of legend. Tales tell that anyone who enters the cave will face their fears, which are brought on by taking a mixture of hallucinogenic herbs before you delve into its depths. I'm already drawn to the concept, eager to see what the often implacable monster slayer Geralt's innermost fears will conjure. </p><p>At once, things start to get surreal. The cave comes alive with a giant, glittering razorback whale swimming through the air above the heads of the White Wolf, Blueboy, and his crew. It's a sight to behold, as are the school of fish that decorate the cave roof further in.<em> Damn.</em> It sure does look incredibly pretty. Pure camera mode fodder.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5FHvp3UvRnwacbSkgKXDkD" name="IMG_8701" alt="The Witcher 3 Remastered cave mission" src="https://cdn.mos.cms.futurecdn.net/5FHvp3UvRnwacbSkgKXDkD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>The events that actually unfold during the quest are what make it so memorable, though. Through every section of the cave, a character's fear comes to life. For warrior Uve Jabberjaw, it's the deceased king. Having previously insulted the monarch, Uve drastically cut out his own tongue as penance, and the past event clearly still haunts him. Then, in a more chilling turn, Blueboy faces his own father, whose anger and disappointment sets him literally aflame. </p><p>When I finally reach the scene of Geralt's fear, I stop to take it in: I'm looking at Kaer Morhen covered in a blanket of white snow. The nightmares that have plagued the witcher throughout the story make manifest here, with the imposing figure of Eredin, King of the Wild Hunt, materializing. It hits hard, not because Geralt is afraid of Eredin, but because he fears for the person the king continues to threaten: Ciri. The short confrontation gets to the heart of what makes The Witcher 3's story so memorable. It's about found family, protecting those you love, and never giving up the fight to keep them safe, and it once again reiterates how deeply Geralt cares for his ward. </p><p>If I ever needed further proof as to why The Witcher 3 continues to endure as one of the <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPGs</u></a> going, well, this quest and the way I finally stumbled upon it is further proof. Now, excuse me while I go and see what else awaits me in the Remaster. </p><a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/" class="button button--large button--primary">Join the GamesRadar+ RPG Club</a><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75xdW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75xdW.js" async></script><iframe title="Don't be shy" description="This week we want to know how many times you're played through The Witcher 3. Listen, there's no judgment here – this is a safe space whether you're a Master Witcher or still in training." minimumCommentCount="5" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/after-10-years-the-witcher-3-remastered-helped-me-discover-a-psychedelic-quest-id-always-managed-to-miss/</link>
                                                                            <description>
                            <![CDATA[ The third round of October's RPG Club is a hell of a trip ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KPnZJAZjDf9x6CUUZQ9eBM</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/37zWX9uKLTqMPHFBAVDkHP-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ heather.wald@futurenet.com (Heather Wald) ]]></author>                    <dc:creator><![CDATA[ Heather Wald ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C49K85cGeET5bdXry39ZfF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Heather Wald is the Evergreen Editor for games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You&#039;ll also see her contribute op-eds, interview-led features, and more. In her spare time, you&#039;ll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea. &lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/37zWX9uKLTqMPHFBAVDkHP-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 screenshot of Geralt in a cave wearing the Griffin armor set]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 screenshot of Geralt in a cave wearing the Griffin armor set]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 screenshot of Geralt in a cave wearing the Griffin armor set]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/37zWX9uKLTqMPHFBAVDkHP-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>If there's one thing the GamesRadar+ RPG Club has taught me, it's that you've never seen it all. Just when you think you know an RPG inside out, it goes ahead and surprises you 10 years later. See, I thought I'd experienced every original side quest and monster contract in <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3</u></a> – given my many, <em>many</em> playthroughs – but the remastered re-release turned out to prove me wrong. On the shores of Skellige, after completing a particular contract at a particular time, a series of rather unfortunate events landed me in a pokey prison. Having no recollection of getting caught up in this mess before, I had no idea how I was going to get the White Wolf out of this one.</p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9MZnqN57vm7LoVPBayPMf" name="RPG=Club-Hero" caption="" alt="GamesRadar+ RPG Club badge" src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Join the </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/"><strong>GamesRadar+ RPG Club</strong></a>: Every month we pick a new RPG to play together. In October we are diving back into The Witcher 3 for the Remastered update, and we need your thoughts and opinions to make this journey the best one yet!</p></div></div><p>But the very fact that I couldn't wait to find out, and felt fresh excitement in an adventure I've spent hundreds upon hundreds of hours with, speaks to the magic of CD Projekt Red's sweeping fantasy adventure. It's not only teeming with things to see, do, and discover, but it directly reacts to the order in which you do things, and a decision to complete a contract at a certain time made me stumble my way into a missable quest that now refuses to leave my mind.</p><h3 id="quest-log">Quest Log</h3><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/aCVnV3JQVM5Z5DZ8yVu2p5.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">1. Brand new you</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Remastered version only!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GpBHdSbCznu8NXP4Kx25q9.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">2. Use your tools</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Craft a brand new build.</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/oTDKV9faKoJxqRqUQkBhLD.jpg" alt="Witcher 3 Geralt standing close to a Syanna"></p></div><div class="card__content"><h3 class="card__title">3. Stand your ground</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>No save-scumming allowed!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XWrG39xxJy8X6YgMwWFnEX.jpg" alt="The Witcher 3 next-gen"></p></div><div class="card__content"><h3 class="card__title">4. Put &#39;em up</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Sword first, questions later.</strong></p></div></div></div></div><h2 id="wraiths-and-fog">Wraiths and fog</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fdut9BXv8KE8dzG8J5qkpD" name="IMG_8696" alt="The Witcher 3 Remastered cave mission" src="https://cdn.mos.cms.futurecdn.net/fdut9BXv8KE8dzG8J5qkpD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>It all begins with the haunting of a lighthouse out on one of the far islets of Skellige. The contract, The Phantom of Eldberg, is pretty standard for an experienced Witcher like me: investigate the area and find out why wraiths are attached to the location. It's all going well, having found the person responsible for tying the ghostly apparitions to the lighthouse. With a trophy in hand, I return back to a quaint little tavern to get my payment from a local called Jorund. </p><p>Only, the tavern is housing some hostile patrons who are none too happy at my being there, and with civil tensions at their peak with the passing of the king, things take a drastic turn. Before I know it, I'm in a bout of fistcuffs that quickly evolves into a clashing of blades. Poor Jorund pays the ultimate price, and as a stranger in a strange land, I'm quickly hoisted into a prison in the compound of Madman Lugos. What a day for poor Geralt. </p><p>I'd done this contract before, but it'd never ended like this. On previous runs, I handed in my wraith trophy and Jorund sat happily in the tavern, living to see another day. But, as I discovered, it's all about <em>when</em> you do this contract. Completing it before you do the King's Gambit kicks off a missable quest chain that I had apparently always managed to skip…  probably due to <a href="https://www.gamesradar.com/games/rpg/avowed-and-kingdom-come-deliverance-2-tap-into-the-same-thing-that-makes-the-witcher-3-so-compelling-and-its-something-im-always-looking-for-in-rpgs/"><u>my affinity for the Possession quest</u></a>, or because I'd simply never picked up the contract early enough. </p><p>Regardless of the reason, I love the fact that The Witcher 3 constantly takes stock of what I choose you to do, and when I choose to do it. It puts real tangible weight behind my decisions in this world – something I live for in RPGs. And on this occasion, the game rewards me with a wild quest called The Cave of Dreams. If you've experienced this before, you know what I'm in for, but by all of the howling winds does it feel extra magical to witness it through the lens of the remastered edition's enhanced graphics.</p><p><em><strong>Naturally there will be spoilers ahead for the Cave of Dreams. </strong></em></p><h2 id="face-your-fears">Face your fears</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PKSzL9Y7EMgYVKkfriULtD" name="IMG_8708" alt="The Witcher 3 Remastered cave mission" src="https://cdn.mos.cms.futurecdn.net/PKSzL9Y7EMgYVKkfriULtD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Indebted to Lugos for letting me out of my pokey prison, I'm tasked with helping out his son, Blueboy Lugos, who's ventured to a cave with some companions to overcome a challenge of legend. Tales tell that anyone who enters the cave will face their fears, which are brought on by taking a mixture of hallucinogenic herbs before you delve into its depths. I'm already drawn to the concept, eager to see what the often implacable monster slayer Geralt's innermost fears will conjure. </p><p>At once, things start to get surreal. The cave comes alive with a giant, glittering razorback whale swimming through the air above the heads of the White Wolf, Blueboy, and his crew. It's a sight to behold, as are the school of fish that decorate the cave roof further in.<em> Damn.</em> It sure does look incredibly pretty. Pure camera mode fodder.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5FHvp3UvRnwacbSkgKXDkD" name="IMG_8701" alt="The Witcher 3 Remastered cave mission" src="https://cdn.mos.cms.futurecdn.net/5FHvp3UvRnwacbSkgKXDkD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>The events that actually unfold during the quest are what make it so memorable, though. Through every section of the cave, a character's fear comes to life. For warrior Uve Jabberjaw, it's the deceased king. Having previously insulted the monarch, Uve drastically cut out his own tongue as penance, and the past event clearly still haunts him. Then, in a more chilling turn, Blueboy faces his own father, whose anger and disappointment sets him literally aflame. </p><p>When I finally reach the scene of Geralt's fear, I stop to take it in: I'm looking at Kaer Morhen covered in a blanket of white snow. The nightmares that have plagued the witcher throughout the story make manifest here, with the imposing figure of Eredin, King of the Wild Hunt, materializing. It hits hard, not because Geralt is afraid of Eredin, but because he fears for the person the king continues to threaten: Ciri. The short confrontation gets to the heart of what makes The Witcher 3's story so memorable. It's about found family, protecting those you love, and never giving up the fight to keep them safe, and it once again reiterates how deeply Geralt cares for his ward. </p><p>If I ever needed further proof as to why The Witcher 3 continues to endure as one of the <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPGs</u></a> going, well, this quest and the way I finally stumbled upon it is further proof. Now, excuse me while I go and see what else awaits me in the Remaster. </p><a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/" class="button button--large button--primary">Join the GamesRadar+ RPG Club</a><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75xdW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75xdW.js" async></script><iframe title="Don't be shy" description="This week we want to know how many times you're played through The Witcher 3. Listen, there's no judgment here – this is a safe space whether you're a Master Witcher or still in training." minimumCommentCount="5" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Nearly 10 million people have played Elden Ring for over 100 hours, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Players of <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> are built different, at least according to some analyst stats. FromSoftware's landmark action-RPG has sold pretty well since its 2022 release, and a significant portion of those buyers have accrued significant playtime in the fantasy juggernaut.</p><p>Rhys Elliott, head of market analytics at Alinea Analytics, <a href="https://x.com/superhys/status/2113311079702966557" target="_blank">posted some numbers on Twitter</a> about what Elden Ring's managed to achieve to date. The topline figures are nothing surprising: FromSoftware's last epic has shifted approximately 36.4 million copies on Steam, PlayStation 5 and Xbox Series X, and it's brought in around $2 billion dollars in total revenue.</p><p>Those are the kind of numbers you get when you have people like Post Malone and multi-time WWE Champion Randy Orton openly talking about picking it up and becoming immersed in the struggle. It takes a certain kind of popularity to even grab their attention, and then they become part of the advertising by discussing it so publicly.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113311079702966557"><p lang="en" dir="ltr">Elden Ring has sold 36.4M copies on Steam, PlayStation, and Xbox, generating $2B in revenue (@alineaanalytics estimates).Wildly, over 9.8M people have played Elden Ring for over 100 hours, with nearly 3.5M people getting all of the achievements/trophies.For reference, 10.9% of Elden Ring’s PlayStation players have the platinum trophy, while 10.5% of players on Steam and 3.9% of Xbox players unlocked all the achievements. Git gud, Xbox players!By many accounts, including my own, Elden Ring is one of the best games of all time. It’s an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come.Elden Ring has sold another 2M copies across Steam, PlayStation, and Xbox this year, generating almost $110M. This means it’s outperforming many of this year’s high-profile releases. Even Elden Ring’s standalone run-based PvE spinoff, 2025’s Nightreign, has sold 7.8M copies and generated $282M in revenue.Hell yeah. More on Substack.<a href="https://twitter.com/cantworkitout/status/2113311079702966557">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But the real revelation of Alinea's findings comes afterward. Around 9.8 million of those players have put over 100 hours into roaming the Lands Between. That's a pretty significant chunk of the community.</p><p>It's hard to compare these things through hard data, but I would be surprised if this wasn't quite rare across role-playing games. I suspect the portion of the audience for <a href="https://www.gamesradar.com/uk/final-fantasy-7-remake/">Final Fantasy 7 Remake</a><a href="https://www.gamesradar.com/uk/final-fantasy-7-remake/" target="_blank">,</a> any of the Yakuza series, <a href="https://www.gamesradar.com/uk/clair-obscur-expedition-33/" target="_blank">Clair Obscur: Expedition 33,</a> or whatever who manage something similar is a smaller minority.</p><p>What's more, Elliott says almost 3.5 million have gotten every achievement. These people have more patience and gumption than I do, that's for sure. I've never been a trophy hunter in games, and I definitely am not tempted by any of FromSoftware's fare.</p><p>If you're included in these portions of Elden Ring, I applaud you and hope you have healthy coping mechanisms for the frustration and intensity they entail. "By many accounts, including my own, Elden Ring is one of the best games of all time," Elliott writes. "It's an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come."</p><p>Considering there's a movie coming in 2028, there's a good chance the fanbase will only get bigger, too. Long live Hidetaka Miyazaki.</p><p><a href="https://www.gamesradar.com/games/new-launcher-for-viral-ai-mash-ups-of-elden-ring-minecraft-and-more-emerges-with-some-very-questionable-terms-of-service-should-you-value-your-pc/"><em>New launcher for viral AI mash-ups of Elden Ring, Minecraft, and more emerges – with some very questionable terms of service, should you value your PC</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONVPjO"></div>                            </div>                            <script src="https://kwizly.com/embed/ONVPjO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/nearly-10-million-people-have-played-elden-ring-for-over-100-hours-analyst-says-and-close-to-3-5-million-of-them-have-all-the-achievements/</link>
                                                                            <description>
                            <![CDATA[ FromSoftware sickos are out in force on this one ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">bPioNnELyqEBRjTbB5XWAj</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/q29kfVwTk9MfUnLow7MmTZ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 12:05:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/q29kfVwTk9MfUnLow7MmTZ-1920-80.jpg">
                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Malenia seen in Elden Ring&#039;s cinematic story trailer.]]></media:description>                                                            <media:text><![CDATA[Malenia seen in Elden Ring&#039;s cinematic story trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Malenia seen in Elden Ring&#039;s cinematic story trailer.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/q29kfVwTk9MfUnLow7MmTZ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Players of <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> are built different, at least according to some analyst stats. FromSoftware's landmark action-RPG has sold pretty well since its 2022 release, and a significant portion of those buyers have accrued significant playtime in the fantasy juggernaut.</p><p>Rhys Elliott, head of market analytics at Alinea Analytics, <a href="https://x.com/superhys/status/2113311079702966557" target="_blank">posted some numbers on Twitter</a> about what Elden Ring's managed to achieve to date. The topline figures are nothing surprising: FromSoftware's last epic has shifted approximately 36.4 million copies on Steam, PlayStation 5 and Xbox Series X, and it's brought in around $2 billion dollars in total revenue.</p><p>Those are the kind of numbers you get when you have people like Post Malone and multi-time WWE Champion Randy Orton openly talking about picking it up and becoming immersed in the struggle. It takes a certain kind of popularity to even grab their attention, and then they become part of the advertising by discussing it so publicly.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113311079702966557"><p lang="en" dir="ltr">Elden Ring has sold 36.4M copies on Steam, PlayStation, and Xbox, generating $2B in revenue (@alineaanalytics estimates).Wildly, over 9.8M people have played Elden Ring for over 100 hours, with nearly 3.5M people getting all of the achievements/trophies.For reference, 10.9% of Elden Ring’s PlayStation players have the platinum trophy, while 10.5% of players on Steam and 3.9% of Xbox players unlocked all the achievements. Git gud, Xbox players!By many accounts, including my own, Elden Ring is one of the best games of all time. It’s an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come.Elden Ring has sold another 2M copies across Steam, PlayStation, and Xbox this year, generating almost $110M. This means it’s outperforming many of this year’s high-profile releases. Even Elden Ring’s standalone run-based PvE spinoff, 2025’s Nightreign, has sold 7.8M copies and generated $282M in revenue.Hell yeah. More on Substack.<a href="https://twitter.com/cantworkitout/status/2113311079702966557">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But the real revelation of Alinea's findings comes afterward. Around 9.8 million of those players have put over 100 hours into roaming the Lands Between. That's a pretty significant chunk of the community.</p><p>It's hard to compare these things through hard data, but I would be surprised if this wasn't quite rare across role-playing games. I suspect the portion of the audience for <a href="https://www.gamesradar.com/uk/final-fantasy-7-remake/">Final Fantasy 7 Remake</a><a href="https://www.gamesradar.com/uk/final-fantasy-7-remake/" target="_blank">,</a> any of the Yakuza series, <a href="https://www.gamesradar.com/uk/clair-obscur-expedition-33/" target="_blank">Clair Obscur: Expedition 33,</a> or whatever who manage something similar is a smaller minority.</p><p>What's more, Elliott says almost 3.5 million have gotten every achievement. These people have more patience and gumption than I do, that's for sure. I've never been a trophy hunter in games, and I definitely am not tempted by any of FromSoftware's fare.</p><p>If you're included in these portions of Elden Ring, I applaud you and hope you have healthy coping mechanisms for the frustration and intensity they entail. "By many accounts, including my own, Elden Ring is one of the best games of all time," Elliott writes. "It's an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come."</p><p>Considering there's a movie coming in 2028, there's a good chance the fanbase will only get bigger, too. Long live Hidetaka Miyazaki.</p><p><a href="https://www.gamesradar.com/games/new-launcher-for-viral-ai-mash-ups-of-elden-ring-minecraft-and-more-emerges-with-some-very-questionable-terms-of-service-should-you-value-your-pc/"><em>New launcher for viral AI mash-ups of Elden Ring, Minecraft, and more emerges – with some very questionable terms of service, should you value your PC</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONVPjO"></div>                            </div>                            <script src="https://kwizly.com/embed/ONVPjO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect 5 lead looks to the bright side of BioWare closure: "I don't have to call in sick when GTA 6 comes out" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Following the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">unpopular closure of BioWare</a> and cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>, project director Mike Gamble has taken time to thank fans for their outpouring of support.</p><p>Taking to <a href="https://x.com/GambleMike/status/2113101253337367023" target="_blank">Twitter</a>, Gamble says the support has been appreciated and has encouraged anyone hiring to look out for his team, which he says is full of "OGs" – perhaps in the off chance people doubt that some of the talent behind BioWare's greatest hits are still at the studio.</p><p>"I could probably scroll for hours and continue reading the words of support for the studio, the legacy, and the impact that BioWare has had on you," he says. "It means so much to us. There is so much talent on this team of OGs, so if you are aware of any roles, please send them. I will personally vouch for everyone in my crew."</p><p>Not content with ending on a somber note, Gamble offers some humor before signing off.</p><p>"At least I don't have to call in sick when <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> comes out."</p><p>Earlier this week, the news broke that EA would cut 400 jobs following an acquisition by a private investment group led by Saudi Arabia's Public Investment Fund. <br><br>Sadly, BioWare was caught in that crossfire, with the studio shut down and work on Mass Effect 5 scrapped. <a href="https://www.gamesradar.com/games/rpg/the-witcher-and-cyberpunk-2077-devs-join-creators-mourning-bioware-baldurs-gate-1-and-2-shaped-my-imagination-and-the-desire-to-create-games/">Many developers across the industry have expressed sadness</a>, and <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/">those who worked on Mass Effect 5 said it was "something special."</a></p><p>And special it looked. Not long after the news broke, rumors of a trailer surfaced, only for <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">that very Mass Effect 5 trailer to leak online.</a> What could have been, man.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-age/bioware-veteran-goes-to-bat-for-dragon-age-the-veilguards-dev-team-says-most-of-them-had-little-or-no-say-in-the-things-you-disliked-about-the-rpg/"><em>BioWare veteran goes to bat for Dragon Age The Veilguard's dev team, says most of them "had little or no say in the things you disliked" about the RPG.</em></a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-lead-says-outpouring-of-support-following-bioware-closure-means-so-much-to-us-but-is-looking-on-the-bright-side-at-least-i-dont-have-to-call-in-sick-when-gta-6-comes-out/</link>
                                                                            <description>
                            <![CDATA[ He's not wrong ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">t9LahaJb2W8B5QGbKPJQJY</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 12:01:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg">
                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[What appears to be Liara appearing in the first teaser for the Next Mass Effect game]]></media:description>                                                            <media:text><![CDATA[What appears to be Liara appearing in the first teaser for the Next Mass Effect game]]></media:text>
                                <media:title type="plain"><![CDATA[What appears to be Liara appearing in the first teaser for the Next Mass Effect game]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Following the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">unpopular closure of BioWare</a> and cancellation of <a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a>, project director Mike Gamble has taken time to thank fans for their outpouring of support.</p><p>Taking to <a href="https://x.com/GambleMike/status/2113101253337367023" target="_blank">Twitter</a>, Gamble says the support has been appreciated and has encouraged anyone hiring to look out for his team, which he says is full of "OGs" – perhaps in the off chance people doubt that some of the talent behind BioWare's greatest hits are still at the studio.</p><p>"I could probably scroll for hours and continue reading the words of support for the studio, the legacy, and the impact that BioWare has had on you," he says. "It means so much to us. There is so much talent on this team of OGs, so if you are aware of any roles, please send them. I will personally vouch for everyone in my crew."</p><p>Not content with ending on a somber note, Gamble offers some humor before signing off.</p><p>"At least I don't have to call in sick when <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> comes out."</p><p>Earlier this week, the news broke that EA would cut 400 jobs following an acquisition by a private investment group led by Saudi Arabia's Public Investment Fund. <br><br>Sadly, BioWare was caught in that crossfire, with the studio shut down and work on Mass Effect 5 scrapped. <a href="https://www.gamesradar.com/games/rpg/the-witcher-and-cyberpunk-2077-devs-join-creators-mourning-bioware-baldurs-gate-1-and-2-shaped-my-imagination-and-the-desire-to-create-games/">Many developers across the industry have expressed sadness</a>, and <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/">those who worked on Mass Effect 5 said it was "something special."</a></p><p>And special it looked. Not long after the news broke, rumors of a trailer surfaced, only for <a href="https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/">that very Mass Effect 5 trailer to leak online.</a> What could have been, man.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-age/bioware-veteran-goes-to-bat-for-dragon-age-the-veilguards-dev-team-says-most-of-them-had-little-or-no-say-in-the-things-you-disliked-about-the-rpg/"><em>BioWare veteran goes to bat for Dragon Age The Veilguard's dev team, says most of them "had little or no say in the things you disliked" about the RPG.</em></a><em></em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Clair Obscur: Expedition 33 has sold 8.7 million copies and made $366 million, analyst says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Clair Obscur: Expedition 33 has sold 8.7 million copies and generated $336 million in revenue since its launch last year, with the majority of sales on Steam despite being on PC Game Pass.</p><p>A <a href="https://alineaanalytics.substack.com/p/how-well-have-past-goty-winners-sold" target="_blank">post </a>by Alinea Analytics breaks down how the last few Game of the Year award winners – Elden Ring, Baldur's Gate 3, Astro Bot, and Clair Obscur: Expedition 33 – have sold across their various platforms. </p><p>As one of the biggest games ever made, Elden Ring naturally leads with $2 billion from 36.4 million copies sold, and Baldur's Gate 3 isn't <em>too </em>far behind with $1.2 billion from 23.2 million copies sold. Meanwhile Astro Bot made $291 million across 4.7 million copies sold, which is natural being an exclusive and being a sadly niche genre (bring back platformers being the top genre I beg you).</p><p>Then comes the <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-beats-elden-ring-for-most-game-of-the-year-wins-from-awards-shows-media-outlets-and-more-and-its-not-done-yet/"><u>most recent and most-awarded Game of the Year winner</u></a><u>,</u> Clair Obscur: Expedition 33, which matched the record<a href="https://www.gamesradar.com/baldurs-gate-3-passes-elden-ring-and-breath-of-the-wild-to-become-first-game-to-win-all-five-major-goty-awards/"><u> set by Baldur's Gate 3</u></a> by <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-follows-baldurs-gate-3-to-become-the-second-game-ever-to-win-all-five-major-goty-awards/"><u>winning all five major GOTY awards</u></a>. While not quite near the Elden Ring or Baldur's Gate 3 numbers, the indie title has made $366 million through 8.7 million copies sold.</p><p>However, unlike the other three games, Clair Obscur was also available for 'free' to Xbox Game Pass subscribers until last week, and during that time it brought in 4.3 million players across Xbox consoles and PC Game Pass users. This naturally had an impact on Xbox sales through what Alinea calls "Game Pass cannibalization", with only 5.5% of sales coming from Xbox users, but this didn't really seem to affect PC sales too much, as 58.8% of sales came from Steam users. </p><p>Despite this "cannibalization," <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-lead-says-xbox-game-pass-lowered-that-barrier-of-entry-for-his-turn-based-rpg-a-genre-that-might-put-people-who-prefer-more-real-time-action-games-off/">Clair Obscur creative director Guillaume Broche has been positive about Xbox Game Pass</a>, and its impact on the game. He notes that the subscription "lowered that barrier of entry," especially when turn-based RPG's could "put people who prefer more real-time action games off."</p><p>Meanwhile, Circana analyst Mat Piscatella says <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-is-a-great-example-of-a-subscription-service-like-xbox-game-pass-likely-helping-sales-analyst-says/">the game is "a great example</a> of a game where its sales potential was likely increased because of its inclusion in a subscription service." </p><p>As more people got to try the game with the subscription fee as the only barrier to entry, word of mouth will surely grow. So sure, 4.3 million people experienced the game without buying it, but that doesn't mean that 4.3 million people would buy the game outright otherwise.</p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-with-clair-obscur-expedition-33s-combat-sounds-like-a-bonkers-idea-but-one-fans-now-given-us-a-taste-test/"><em>Pokemon with Clair Obscur: Expedition 33's combat sounds like a bonkers idea, but one fan's now given us a taste test.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook8vO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook8vO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-has-sold-8-7-million-copies-and-made-usd366-million-analyst-says-and-thats-despite-the-game-pass-cannibalization/</link>
                                                                            <description>
                            <![CDATA[ The majority of them are on PC ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">sq9NNcKyPRsfsEJrSnc6Xc</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/sCfMRSjaB2zBFPfuuJojKb-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 10:58:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/sCfMRSjaB2zBFPfuuJojKb-1920-80.jpg">
                                                            <media:credit><![CDATA[Sandfall Interactive/Kepler Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Clair Obscur: Expedition 33]]></media:description>                                                            <media:text><![CDATA[Clair Obscur: Expedition 33]]></media:text>
                                <media:title type="plain"><![CDATA[Clair Obscur: Expedition 33]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/sCfMRSjaB2zBFPfuuJojKb-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Clair Obscur: Expedition 33 has sold 8.7 million copies and generated $336 million in revenue since its launch last year, with the majority of sales on Steam despite being on PC Game Pass.</p><p>A <a href="https://alineaanalytics.substack.com/p/how-well-have-past-goty-winners-sold" target="_blank">post </a>by Alinea Analytics breaks down how the last few Game of the Year award winners – Elden Ring, Baldur's Gate 3, Astro Bot, and Clair Obscur: Expedition 33 – have sold across their various platforms. </p><p>As one of the biggest games ever made, Elden Ring naturally leads with $2 billion from 36.4 million copies sold, and Baldur's Gate 3 isn't <em>too </em>far behind with $1.2 billion from 23.2 million copies sold. Meanwhile Astro Bot made $291 million across 4.7 million copies sold, which is natural being an exclusive and being a sadly niche genre (bring back platformers being the top genre I beg you).</p><p>Then comes the <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-beats-elden-ring-for-most-game-of-the-year-wins-from-awards-shows-media-outlets-and-more-and-its-not-done-yet/"><u>most recent and most-awarded Game of the Year winner</u></a><u>,</u> Clair Obscur: Expedition 33, which matched the record<a href="https://www.gamesradar.com/baldurs-gate-3-passes-elden-ring-and-breath-of-the-wild-to-become-first-game-to-win-all-five-major-goty-awards/"><u> set by Baldur's Gate 3</u></a> by <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-follows-baldurs-gate-3-to-become-the-second-game-ever-to-win-all-five-major-goty-awards/"><u>winning all five major GOTY awards</u></a>. While not quite near the Elden Ring or Baldur's Gate 3 numbers, the indie title has made $366 million through 8.7 million copies sold.</p><p>However, unlike the other three games, Clair Obscur was also available for 'free' to Xbox Game Pass subscribers until last week, and during that time it brought in 4.3 million players across Xbox consoles and PC Game Pass users. This naturally had an impact on Xbox sales through what Alinea calls "Game Pass cannibalization", with only 5.5% of sales coming from Xbox users, but this didn't really seem to affect PC sales too much, as 58.8% of sales came from Steam users. </p><p>Despite this "cannibalization," <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-lead-says-xbox-game-pass-lowered-that-barrier-of-entry-for-his-turn-based-rpg-a-genre-that-might-put-people-who-prefer-more-real-time-action-games-off/">Clair Obscur creative director Guillaume Broche has been positive about Xbox Game Pass</a>, and its impact on the game. He notes that the subscription "lowered that barrier of entry," especially when turn-based RPG's could "put people who prefer more real-time action games off."</p><p>Meanwhile, Circana analyst Mat Piscatella says <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-is-a-great-example-of-a-subscription-service-like-xbox-game-pass-likely-helping-sales-analyst-says/">the game is "a great example</a> of a game where its sales potential was likely increased because of its inclusion in a subscription service." </p><p>As more people got to try the game with the subscription fee as the only barrier to entry, word of mouth will surely grow. So sure, 4.3 million people experienced the game without buying it, but that doesn't mean that 4.3 million people would buy the game outright otherwise.</p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-with-clair-obscur-expedition-33s-combat-sounds-like-a-bonkers-idea-but-one-fans-now-given-us-a-taste-test/"><em>Pokemon with Clair Obscur: Expedition 33's combat sounds like a bonkers idea, but one fan's now given us a taste test.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook8vO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook8vO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Baldur's Gate 3 has sold over 23m copies, but only 1% of players have crossed 500 hour in playtime ]]></title>
                                                                                                <dc:content><![CDATA[ <p>To call <a href="https://www.gamesradar.com/uk/baldur-s-gate-3/">Baldur's Gate 3</a> a success would be a gigantic understatement. Larian's fantasy-RPG took the industry by storm upon release in 2023, and new figures from an analyst give us some insight into how many copies have been sold and just how much money the adventure's generated. Spoilers: both are big numbers.</p><p>On <a href="https://x.com/superhys/status/2113315380844270027" target="_blank">Twitter</a>, Rhys Elliott, the head of market analytics at Alinea Analytics, provided figures the firm has on the iconic game. <br><br>According to Alinea's stats, Baldur's Gate 3's lifetime sales now amount to 23.2 million copies across all platforms, and it's generated around $1.2 billion in revenue.</p><p>Those are chunky numbers. Managing to cross the 23 million threshold is astounding, really. That's almost triple the most recent figures on the business <a href="https://www.gamesradar.com/uk/final-fantasy-7-remake/">Final Fantasy 7 Remake</a>'s done, and it's more than <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Marvel's Spider-Man 2</a> and the <a href="https://www.gamesradar.com/uk/resident-evil-4-remake/">Resident Evil 4</a> remake.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113315380844270027"><p lang="en" dir="ltr">Baldur’s Gate 3 has sold 23.2M copies and generated over $1.2B in revenue (@alineaanalytics estimates). About 18.7M of these copies (80.6%) are via Steam, 2.9M via PS5 (12.7%), and 1.6M (6.8%) via Xbox. Around 1.3M folks on Steam bought BG3 before it hit 1.0.Note: the PlayStation version launched about a month after the PC 1.0 release, while the Xbox version came four months later due to technical issues around developing local co-op on the Series S.Across platforms, Baldur’s Gate 3’s monthly active users have never dropped below 2M, including 2.2M MAUs last month (68.5% on Steam, 21.9% on PS5, and 9.6% on Xbox). And it still regularly brings in 280K to 400K players every day.About 1% of BG3’s Steam player base has played for over 500 hours! That’s a little under 200K people.<a href="https://twitter.com/cantworkitout/status/2113315380844270027">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Baldur's Gate 3 is doing whatever the opposite of rookie numbers is. It places Larian's threequel in the realm of FromSoftware's behemoth <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a>, though with seven million still to go before it threatens to outdo that particular piece of swords and spells.</p><p>Just over 80% of these sales were through Steam on PC, while PS5 accounts for 12.7% and Xbox Series X is 6.8%. Elliott mentions that the PS5 and Xbox Series X releases came after the game went 1.0 on PC, contributing to this discrepancy.</p><p>According to what Alinea can see, Baldur's Gate 3's monthly active player-count hasn't dropped below two million since launch. That's real staying power. But the true diehards? The 1% who have over 500 hours clocked in this iteration of Faerûn.</p><p>I expect that percentage to increase dramatically over the remainder of the decade. Or at least until the <a href="https://www.gamesradar.com/uk/divinity/">new Divinity</a> arrives.</p><p><a href="https://www.gamesradar.com/games/baldur-s-gate/former-dragon-age-lead-says-baldurs-gate-3-studio-larian-is-taking-a-risk-by-making-divinity-right-after-its-2023-rpg-hit-but-he-applauds-the-devs-for-it/"><em>Former Dragon Age lead says Baldur's Gate 3 studio Larian is taking a "risk" by making Divinity right after its 2023 RPG hit, but he applauds the devs for it</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eGb92X"></div>                            </div>                            <script src="https://kwizly.com/embed/eGb92X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3-has-sold-over-23m-copies-and-made-around-usd1-2b-so-far-analyst-claims-but-only-1-percent-of-players-have-crossed-the-500-hour-mark-in-playtime/</link>
                                                                            <description>
                            <![CDATA[ And most of them are on PC, of course ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">smaqLyFReoKAp2UFXbMpvZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/vfRURfRRhfxEi5z3YssXf6-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 23 Oct 2026 10:20:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Baldur's Gate]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vfRURfRRhfxEi5z3YssXf6-1920-80.jpg">
                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Astarian looking pensive with his hand resting on his chin in Baldur&#039;s Gate 3]]></media:description>                                                            <media:text><![CDATA[Astarian looking pensive with his hand resting on his chin in Baldur&#039;s Gate 3]]></media:text>
                                <media:title type="plain"><![CDATA[Astarian looking pensive with his hand resting on his chin in Baldur&#039;s Gate 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vfRURfRRhfxEi5z3YssXf6-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>To call <a href="https://www.gamesradar.com/uk/baldur-s-gate-3/">Baldur's Gate 3</a> a success would be a gigantic understatement. Larian's fantasy-RPG took the industry by storm upon release in 2023, and new figures from an analyst give us some insight into how many copies have been sold and just how much money the adventure's generated. Spoilers: both are big numbers.</p><p>On <a href="https://x.com/superhys/status/2113315380844270027" target="_blank">Twitter</a>, Rhys Elliott, the head of market analytics at Alinea Analytics, provided figures the firm has on the iconic game. <br><br>According to Alinea's stats, Baldur's Gate 3's lifetime sales now amount to 23.2 million copies across all platforms, and it's generated around $1.2 billion in revenue.</p><p>Those are chunky numbers. Managing to cross the 23 million threshold is astounding, really. That's almost triple the most recent figures on the business <a href="https://www.gamesradar.com/uk/final-fantasy-7-remake/">Final Fantasy 7 Remake</a>'s done, and it's more than <a href="https://www.gamesradar.com/uk/marvel-s-spider-man-2/">Marvel's Spider-Man 2</a> and the <a href="https://www.gamesradar.com/uk/resident-evil-4-remake/">Resident Evil 4</a> remake.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113315380844270027"><p lang="en" dir="ltr">Baldur’s Gate 3 has sold 23.2M copies and generated over $1.2B in revenue (@alineaanalytics estimates). About 18.7M of these copies (80.6%) are via Steam, 2.9M via PS5 (12.7%), and 1.6M (6.8%) via Xbox. Around 1.3M folks on Steam bought BG3 before it hit 1.0.Note: the PlayStation version launched about a month after the PC 1.0 release, while the Xbox version came four months later due to technical issues around developing local co-op on the Series S.Across platforms, Baldur’s Gate 3’s monthly active users have never dropped below 2M, including 2.2M MAUs last month (68.5% on Steam, 21.9% on PS5, and 9.6% on Xbox). And it still regularly brings in 280K to 400K players every day.About 1% of BG3’s Steam player base has played for over 500 hours! That’s a little under 200K people.<a href="https://twitter.com/cantworkitout/status/2113315380844270027">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Baldur's Gate 3 is doing whatever the opposite of rookie numbers is. It places Larian's threequel in the realm of FromSoftware's behemoth <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a>, though with seven million still to go before it threatens to outdo that particular piece of swords and spells.</p><p>Just over 80% of these sales were through Steam on PC, while PS5 accounts for 12.7% and Xbox Series X is 6.8%. Elliott mentions that the PS5 and Xbox Series X releases came after the game went 1.0 on PC, contributing to this discrepancy.</p><p>According to what Alinea can see, Baldur's Gate 3's monthly active player-count hasn't dropped below two million since launch. That's real staying power. But the true diehards? The 1% who have over 500 hours clocked in this iteration of Faerûn.</p><p>I expect that percentage to increase dramatically over the remainder of the decade. Or at least until the <a href="https://www.gamesradar.com/uk/divinity/">new Divinity</a> arrives.</p><p><a href="https://www.gamesradar.com/games/baldur-s-gate/former-dragon-age-lead-says-baldurs-gate-3-studio-larian-is-taking-a-risk-by-making-divinity-right-after-its-2023-rpg-hit-but-he-applauds-the-devs-for-it/"><em>Former Dragon Age lead says Baldur's Gate 3 studio Larian is taking a "risk" by making Divinity right after its 2023 RPG hit, but he applauds the devs for it</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eGb92X"></div>                            </div>                            <script src="https://kwizly.com/embed/eGb92X.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Dragon Age veteran shuts down The Veilguard haters ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As you might've seen, the legendary RPG studio <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/" target="_blank">BioWare has been shut down</a> by its parent company, Electronic Arts. No matter what you think of the studio and its games, layoffs suck, and so does the closure of a company behind some of the most beloved fantasy franchises of all time, which in BioWare's case includes Baldur's Gate, Dragon Age, and Mass Effect. But naturally, not everyone can behave appropriately in response to such an unequivocally horrible situation, nor can everyone simply keep their mouths shut as hundreds of people lose their livelihoods all at once. If a tweet from BioWare veteran and Baldur's Gate 1 and 2 creative director James Ohlen were a room, it wasn't being read.</p><p>In his initial response to the devastating news, Ohlen wrote a blank check of referral for the people who lost their jobs at BioWare this week, calling them "some of the best RPG developers in the world.</p><p>"If you're hiring writers, designers, artists or engineers, start with them. Former BioWare folks: if an intro from me would help, reach out," he wrote.</p><p>Good stuff. No complaints. But wait... the comments section! Surely it's filled with BioWare fans expressing their sympathy, appreciation, and support for the developers who lost their jobs so abruptly, right? ...<em>Right? </em>[Deep sigh], no, of course not, this is the internet in 2026, after all. I am not linking to Ohlen's original tweet, and I don't recommend reading the comments on it because it's a terribly unpleasant place to spend your time, but it's filled with hateful comments blaming The Veilguard developers for BioWare's downfall.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113314083965444559"><p lang="en" dir="ltr">A lot of you replied to my last post, so here are a few thoughts.The majority of people on a team the size of Veilguard’s had little or no say in the things you disliked about it. Right up to the end, BioWare still had many people who worked on the games you loved. I also have my own issues with modern entertainment, especially when political messaging gets in the way of good storytelling.I was the guy responsible for the broodmothers in Origins, but also the guy who wanted Zevran to be a same-sex romance. Years later, my son told me he was gay (he gave me permission to share this). I converted to Catholicism several years ago. My son and I love each other and enjoy arguing over politics and religion.My favorite character is Conan the Barbarian, and I love the art of Frank Frazetta, Brom and Chris Achilleos.What I’m trying to say is that it’s possible to hold views that don’t fit neatly into anyone’s political camp, and to love and respect people you disagree with. People are complicated. That includes the people who make the games you love or hate.<a href="https://twitter.com/cantworkitout/status/2113314083965444559">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ohlen clearly read those comments because he followed up with a new tweet today in which he goes to bat specifically for The Veilguard developers. </p><p>"A lot of you replied to my last post, so here are a few thoughts," he says. "The majority of people on a team the size of Veilguard’s had little or no say in the things you disliked about it. Right up to the end, BioWare still had many people who worked on the games you loved."</p><p>Ohlen adds that he has his "own issues with modern entertainment, especially when political messaging gets in the way of good storytelling," but ultimately was "responsible" for controversial stuff like Dragon Age Origins' Broodmothers and, uh, same-sex romance options for Zevran.</p><p>"What I'm trying to say is that it’s possible to hold views that don’t fit neatly into anyone’s political camp, and to love and respect people you disagree with. People are complicated. That includes the people who make the games you love or hate," Ohlen concludes.</p><p>While Dragon Age: The Veilguard received strong reviews from critics, a whole bunch of longtime Dragon Age fans have been seriously critical of some of BioWare's design decisions. Some of these complaints are perfectly sensible, but there's a vocal minority focused on the introduction of a nonbinary recruitable companion as proof that BioWare went "woke" and ruined the franchise forever. It seems to be those criticisms that Ohlen is responding to, even if he himself thinks political messaging can sometimes interfere with storytelling.</p><p>Regardless of Ohlen's views, I appreciate that he's showing support for the former BioWare devs in need of work and urging compassion even when those devs commit the cardinal sin of putting non-binary characters into video games.</p><p><a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><em>EA killing BioWare could lead to Mass Effect and Dragon Age rights being sold, former lead says, but they could just as easily "bury them in the vault"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjayaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XjayaO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-age/bioware-veteran-goes-to-bat-for-dragon-age-the-veilguards-dev-team-says-most-of-them-had-little-or-no-say-in-the-things-you-disliked-about-the-rpg/</link>
                                                                            <description>
                            <![CDATA[ "Right up to the end, BioWare still had many people who worked on the games you loved" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">XQ939QPLBAvLQg8mC6WDLc</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/GsQap2NsKTtMNbMkJrCCHJ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 23:58:10 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 13:33:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Dragon Age]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/GsQap2NsKTtMNbMkJrCCHJ-1920-80.jpg">
                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Age: The Veilguard screenshot of Solas]]></media:description>                                                            <media:text><![CDATA[Dragon Age: The Veilguard screenshot of Solas]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Age: The Veilguard screenshot of Solas]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/GsQap2NsKTtMNbMkJrCCHJ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>As you might've seen, the legendary RPG studio <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/" target="_blank">BioWare has been shut down</a> by its parent company, Electronic Arts. No matter what you think of the studio and its games, layoffs suck, and so does the closure of a company behind some of the most beloved fantasy franchises of all time, which in BioWare's case includes Baldur's Gate, Dragon Age, and Mass Effect. But naturally, not everyone can behave appropriately in response to such an unequivocally horrible situation, nor can everyone simply keep their mouths shut as hundreds of people lose their livelihoods all at once. If a tweet from BioWare veteran and Baldur's Gate 1 and 2 creative director James Ohlen were a room, it wasn't being read.</p><p>In his initial response to the devastating news, Ohlen wrote a blank check of referral for the people who lost their jobs at BioWare this week, calling them "some of the best RPG developers in the world.</p><p>"If you're hiring writers, designers, artists or engineers, start with them. Former BioWare folks: if an intro from me would help, reach out," he wrote.</p><p>Good stuff. No complaints. But wait... the comments section! Surely it's filled with BioWare fans expressing their sympathy, appreciation, and support for the developers who lost their jobs so abruptly, right? ...<em>Right? </em>[Deep sigh], no, of course not, this is the internet in 2026, after all. I am not linking to Ohlen's original tweet, and I don't recommend reading the comments on it because it's a terribly unpleasant place to spend your time, but it's filled with hateful comments blaming The Veilguard developers for BioWare's downfall.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113314083965444559"><p lang="en" dir="ltr">A lot of you replied to my last post, so here are a few thoughts.The majority of people on a team the size of Veilguard’s had little or no say in the things you disliked about it. Right up to the end, BioWare still had many people who worked on the games you loved. I also have my own issues with modern entertainment, especially when political messaging gets in the way of good storytelling.I was the guy responsible for the broodmothers in Origins, but also the guy who wanted Zevran to be a same-sex romance. Years later, my son told me he was gay (he gave me permission to share this). I converted to Catholicism several years ago. My son and I love each other and enjoy arguing over politics and religion.My favorite character is Conan the Barbarian, and I love the art of Frank Frazetta, Brom and Chris Achilleos.What I’m trying to say is that it’s possible to hold views that don’t fit neatly into anyone’s political camp, and to love and respect people you disagree with. People are complicated. That includes the people who make the games you love or hate.<a href="https://twitter.com/cantworkitout/status/2113314083965444559">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ohlen clearly read those comments because he followed up with a new tweet today in which he goes to bat specifically for The Veilguard developers. </p><p>"A lot of you replied to my last post, so here are a few thoughts," he says. "The majority of people on a team the size of Veilguard’s had little or no say in the things you disliked about it. Right up to the end, BioWare still had many people who worked on the games you loved."</p><p>Ohlen adds that he has his "own issues with modern entertainment, especially when political messaging gets in the way of good storytelling," but ultimately was "responsible" for controversial stuff like Dragon Age Origins' Broodmothers and, uh, same-sex romance options for Zevran.</p><p>"What I'm trying to say is that it’s possible to hold views that don’t fit neatly into anyone’s political camp, and to love and respect people you disagree with. People are complicated. That includes the people who make the games you love or hate," Ohlen concludes.</p><p>While Dragon Age: The Veilguard received strong reviews from critics, a whole bunch of longtime Dragon Age fans have been seriously critical of some of BioWare's design decisions. Some of these complaints are perfectly sensible, but there's a vocal minority focused on the introduction of a nonbinary recruitable companion as proof that BioWare went "woke" and ruined the franchise forever. It seems to be those criticisms that Ohlen is responding to, even if he himself thinks political messaging can sometimes interfere with storytelling.</p><p>Regardless of Ohlen's views, I appreciate that he's showing support for the former BioWare devs in need of work and urging compassion even when those devs commit the cardinal sin of putting non-binary characters into video games.</p><p><a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><em>EA killing BioWare could lead to Mass Effect and Dragon Age rights being sold, former lead says, but they could just as easily "bury them in the vault"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjayaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XjayaO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Rumored Mass Effect 5 trailer leaks just hours after apparent EA employee claimed BioWare had one  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A trailer for Mass Effect 5, purportedly titled Mass Effect: Universe, has seemingly leaked online in the aftermath of developer <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare's shutdown under EA</a>. </p><p>The trailer, posted to the Mass Effect subreddit by a fresh Reddit user who describes their account as a "new burner," is just over two minutes long and completely gameplay-free. </p><p>Fans have already begun scouring it for generative AI markers, though it seems unlikely that something of this quality could've been slapped together within 24 hours of BioWare's shutdown.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer">Mass Effect: Universe Trailer</a><figcaption><cite> from <a href="https://www.reddit.com/r/masseffect">r/masseffect</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>While unverified, this trailer is turning heads in part because a self-described EA employee <a href="https://www.reddit.com/r/Austin/comments/1xc0uzv/comment/19rgdyayriv9c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>claimed</u></a>, on October 21, that "there was a trailer ready for Mass Effect 5 that I saw a few months ago, so I’m puzzled as to how 'early' they were," referring to the early production stage described by EA leadership in a statement. </p><p>"Also for clarification, the Mass Effect group is about 50 devs from what I’ve seen," this source added. "The Austin studio has been a mix of people supporting different games for some years now. So the Austin office will remain open, just no more BioWare unfortunately"</p><p>The trailer was <a href="https://www.reddit.com/r/masseffect/comments/1xc8nqi/comment/19rhgxp2ts23k/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>originally posted</u></a> several hours ago in a reply to a post sharing that reported EA employee's message. "Ask and you shall receive," the mystery user wrote. </p><p>The video is convincing, and if legitimate, will likely be hit with a takedown notice of some kind soon enough. Of course, that would only add fuel to the fire online, and nothing every truly leaves the internet. </p><p>The least believable part of the trailer comes right at the end: "Coming soon." <em>Soon</em> is one of those words that's eternally misused by the games industry, but based on comments from EA and former BioWare employees, the next Mass Effect still needed plenty of time in the oven. Granted, this argument makes a lot of assumptions about the validity of the trailer and its intended release window. </p><p>Based on this supposed trailer, <a href="https://www.gamesradar.com/mass-effect-5-guide/"><u>Mass Effect 5</u></a> would've paired recurring and visibly older character Liara T'Soni (that's the second blue alien girl to appear here, to be clear) with a new ex-military, human hero in place of longtime protagonist Shepard. A character of the same Turian race as fan-favorite character Garrus Vakarian appears around 1:31 in the trailer. The scenario feels like an ambush operation, which some fans have interpreted as a dip into corporate espionage from BioWare. </p><p>It's also worth noting that Mass Effect's annual day of celebration, N7 Day, was just a few weeks away. It's plausible BioWare could've trotted this trailer out on November 7, had EA not pulled the plug, but there's already enough wishful thinking going around. </p><p>"Man, I'm just so sad and angry," one Mass Effect fan writes in a reply to the trailer post. </p><p>"I know one of you BioWare developers are probably lurking in this sub, just want to say this looks fucking awesome. I’m so sorry this happened. Keep fighting," says another.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/"><u><em>Mass Effect 5 was "something special", dev says – it was BioWare's response to what Baldur's Gate 3 and Cyberpunk 2077 devs "were bringing to the table."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/rumored-mass-effect-5-trailer-leaks-just-hours-after-apparent-ea-employee-claims-bioware-had-a-new-trailer-ready-before-shutdown/</link>
                                                                            <description>
                            <![CDATA[ Supposed Mass Effect: Universe trailer implies a very different approach ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">7oUSgLrDAcs5oKJYjq83zV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 16:21:20 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 15:56:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg">
                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[What appears to be Liara appearing in the first teaser for the Next Mass Effect game]]></media:description>                                                            <media:text><![CDATA[What appears to be Liara appearing in the first teaser for the Next Mass Effect game]]></media:text>
                                <media:title type="plain"><![CDATA[What appears to be Liara appearing in the first teaser for the Next Mass Effect game]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/r4EjMCMPisT2LQBVByX4p-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>A trailer for Mass Effect 5, purportedly titled Mass Effect: Universe, has seemingly leaked online in the aftermath of developer <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare's shutdown under EA</a>. </p><p>The trailer, posted to the Mass Effect subreddit by a fresh Reddit user who describes their account as a "new burner," is just over two minutes long and completely gameplay-free. </p><p>Fans have already begun scouring it for generative AI markers, though it seems unlikely that something of this quality could've been slapped together within 24 hours of BioWare's shutdown.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer">Mass Effect: Universe Trailer</a><figcaption><cite> from <a href="https://www.reddit.com/r/masseffect">r/masseffect</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>While unverified, this trailer is turning heads in part because a self-described EA employee <a href="https://www.reddit.com/r/Austin/comments/1xc0uzv/comment/19rgdyayriv9c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>claimed</u></a>, on October 21, that "there was a trailer ready for Mass Effect 5 that I saw a few months ago, so I’m puzzled as to how 'early' they were," referring to the early production stage described by EA leadership in a statement. </p><p>"Also for clarification, the Mass Effect group is about 50 devs from what I’ve seen," this source added. "The Austin studio has been a mix of people supporting different games for some years now. So the Austin office will remain open, just no more BioWare unfortunately"</p><p>The trailer was <a href="https://www.reddit.com/r/masseffect/comments/1xc8nqi/comment/19rhgxp2ts23k/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>originally posted</u></a> several hours ago in a reply to a post sharing that reported EA employee's message. "Ask and you shall receive," the mystery user wrote. </p><p>The video is convincing, and if legitimate, will likely be hit with a takedown notice of some kind soon enough. Of course, that would only add fuel to the fire online, and nothing every truly leaves the internet. </p><p>The least believable part of the trailer comes right at the end: "Coming soon." <em>Soon</em> is one of those words that's eternally misused by the games industry, but based on comments from EA and former BioWare employees, the next Mass Effect still needed plenty of time in the oven. Granted, this argument makes a lot of assumptions about the validity of the trailer and its intended release window. </p><p>Based on this supposed trailer, <a href="https://www.gamesradar.com/mass-effect-5-guide/"><u>Mass Effect 5</u></a> would've paired recurring and visibly older character Liara T'Soni (that's the second blue alien girl to appear here, to be clear) with a new ex-military, human hero in place of longtime protagonist Shepard. A character of the same Turian race as fan-favorite character Garrus Vakarian appears around 1:31 in the trailer. The scenario feels like an ambush operation, which some fans have interpreted as a dip into corporate espionage from BioWare. </p><p>It's also worth noting that Mass Effect's annual day of celebration, N7 Day, was just a few weeks away. It's plausible BioWare could've trotted this trailer out on November 7, had EA not pulled the plug, but there's already enough wishful thinking going around. </p><p>"Man, I'm just so sad and angry," one Mass Effect fan writes in a reply to the trailer post. </p><p>"I know one of you BioWare developers are probably lurking in this sub, just want to say this looks fucking awesome. I’m so sorry this happened. Keep fighting," says another.</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/"><u><em>Mass Effect 5 was "something special", dev says – it was BioWare's response to what Baldur's Gate 3 and Cyberpunk 2077 devs "were bringing to the table."</em></u></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ How to start the new Clampdown mission in Cyberpunk 2077's 2.5 update ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The main mission added in Cyberpunk 2077 2.5 update is called Clampdown, designed to tie into the second season of Edgerunners. It's available to play for free for anybody who's downloaded the 2.5 patch for <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a>, but you'll need to walk through a few hoops to unlock it. If you want to play Clampdown, here's how to do just that and what you need to get given this quest.</p><h2 class="article-body__section" id="section-how-to-play-the-new-clampdown-mission-in-cyberpunk-2077"><span>How to play the new Clampdown mission in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2jJjgMQGzk9sz6BwNVuz2V" name="Cyberpunk 2077_20261022164010" alt="V gets the Clampdown mission from Wakako in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/2jJjgMQGzk9sz6BwNVuz2V-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To unlock the Edgerunners Clampdown mission and get to play it in Cyberpunk's 2.5 patch, you need to <strong>complete the following milestones within the game:</strong></p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Complete "<strong>The Heist" </strong>story mission, as well as the following quests: <strong>"Love Like Fire" </strong>and <strong>"Playing for Time". </strong>This will give you full access to the open world of Cyberpunk 2077.</li><li>Complete <strong>any two gigs for the fixer Wakako Okada </strong>(found in Westbrook's Japantown).</li></ol><p>At this point you should (eventually) <strong>get a message from Wakako called "A Request from King".</strong> Have a quick text conversation with her, and you'll be given the Clampdown quest and be free to pursue it when ready. Pursuing the mission to its end will grant you various rewards related to Edgerunners Season 2, including both new outfits and weaponry themed around the characters in that show.</p><p><em>Enjoying a return to Night City? For more info on the 2.5 update, make sure you check out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield/"><em>how to dual wield in Cyberpunk 2077</em></a><em>, how to complete the new </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-welcome-to-paradise"><em>Cyberpunk 2077 Welcome to Paradise</em></a><em> quest that sends you around town, or how to get Witcher themed gear from Ariadne in Cyberpunk 2077!</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-clampdown/</link>
                                                                            <description>
                            <![CDATA[ The new mission in the 2.5 patch for Cyberpunk 2077 is called Clampdown, and here's how to start it ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">rPQWrmqiazECRZuETCMAsA</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2v9gxFixCRN53DYVAddcGV-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 16:16:01 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 15:00:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2v9gxFixCRN53DYVAddcGV-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2v9gxFixCRN53DYVAddcGV-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The main mission added in Cyberpunk 2077 2.5 update is called Clampdown, designed to tie into the second season of Edgerunners. It's available to play for free for anybody who's downloaded the 2.5 patch for <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a>, but you'll need to walk through a few hoops to unlock it. If you want to play Clampdown, here's how to do just that and what you need to get given this quest.</p><h2 class="article-body__section" id="section-how-to-play-the-new-clampdown-mission-in-cyberpunk-2077"><span>How to play the new Clampdown mission in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2jJjgMQGzk9sz6BwNVuz2V" name="Cyberpunk 2077_20261022164010" alt="V gets the Clampdown mission from Wakako in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/2jJjgMQGzk9sz6BwNVuz2V-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To unlock the Edgerunners Clampdown mission and get to play it in Cyberpunk's 2.5 patch, you need to <strong>complete the following milestones within the game:</strong></p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li>Complete "<strong>The Heist" </strong>story mission, as well as the following quests: <strong>"Love Like Fire" </strong>and <strong>"Playing for Time". </strong>This will give you full access to the open world of Cyberpunk 2077.</li><li>Complete <strong>any two gigs for the fixer Wakako Okada </strong>(found in Westbrook's Japantown).</li></ol><p>At this point you should (eventually) <strong>get a message from Wakako called "A Request from King".</strong> Have a quick text conversation with her, and you'll be given the Clampdown quest and be free to pursue it when ready. Pursuing the mission to its end will grant you various rewards related to Edgerunners Season 2, including both new outfits and weaponry themed around the characters in that show.</p><p><em>Enjoying a return to Night City? For more info on the 2.5 update, make sure you check out </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield/"><em>how to dual wield in Cyberpunk 2077</em></a><em>, how to complete the new </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-welcome-to-paradise"><em>Cyberpunk 2077 Welcome to Paradise</em></a><em> quest that sends you around town, or how to get Witcher themed gear from Ariadne in Cyberpunk 2077!</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk 2077's new update just made it the anti-GTA 6 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Grand Theft Auto is not a  roleplaying game. Even with its sprawling open world and all the <a href="https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/"><u>painstaking technical details</u></a> that have gone into protagonists Lucia and Jason's story, <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> will never be among those we call the <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPGs</u></a>. Some systems in the latest entry might hew close, but the way Jason and Lucia evolve are closer to being a sim than an RPG proper. More than that, there's a fundamental difference between how Rockstar and developers like CD Projekt Red view their respective games.</p><p>After adding full mod support to <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3: Wild Hunt – Remastered</u></a>, the Polish developer surprised <a href="https://www.gamesradar.com/uk/cyberpunk-2077/"><u>Cyberpunk 2077</u></a> fans by announcing a similar built-in client to the Night City adventure. <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/"><u>Patch 2.5</u></a> comes with all the bells and whistles that speak to a truly flexible, personalized RPG experience – and it's the furthest thing away from what Rockstar has said about GTA 6 so far.</p><h2 id="yours-mine-ours">Yours, mine, ours</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cNBqWPWGYX55nbdiPFz3Ke" name="Dual Wield (5)" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cNBqWPWGYX55nbdiPFz3Ke-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Mod-ern family</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R2SusLWJykLxKAgDsRtFzF" name="Cyberpunk 2077 — Official E3 2018 Trailer 0-51 screenshot.jpg" caption="" alt="Cyberpunk 2077 mods" src="https://cdn.mos.cms.futurecdn.net/R2SusLWJykLxKAgDsRtFzF-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/">CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</a></p></div></div><p>Patch 2.5, in its broadest strokes, is an RPG replayer's ultimate fantasy. Delivered in co-development with Virtuos Studios, the update brings new clothing items as well as long-awaited cyberware customization (courtesy of new NPC vendors called Glamdocs), and the opportunity to <em>finally </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield">dual-wield</a> any pistol or revolver combination.</p><p>There's also some "cozy" new missions to engage with as V learns more about the founding of Night City, and of course, plenty of connective tissue between the video game and Netflix's new season of spin-off anime Cyberpunk: Edgerunners. Top it off with full mod support, and I can fully understand why CDPR skipped straight past a patch 2.4 update; This really is a two-in-one deal. </p><p>Speaking on the latest Redstreams, associate game director Pawel Sasko sounded incredibly enthusiastic about what this patch means for replayability. The team is fully supportive of fans getting creative to make their next playthrough more unique than ever. CDPR even welcomes story mods among the plethora of ways you can reshape the experience to suit your needs, something Rockstar has reiterated <a href="https://www.gamesradar.com/games/grand-theft-auto/modding-gta-6-sounds-outright-illegal-under-rockstars-guidelines-but-thats-never-stopped-modders-before/"><u>its vocal opposition to</u></a> in its recent <a href="https://www.gamesradar.com/games/grand-theft-auto/ahead-of-gta-6-rockstar-releases-modding-guidelines-that-axe-new-missions-maps-ports-and-more-respect-our-games/"><u>fair use reminder</u></a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9VEvTmjqXdkuDN5ZDPPxh" name="GTA 6 Jason and Lucia" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/q9VEvTmjqXdkuDN5ZDPPxh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>It's an outlier in that regard. A healthy modding community and a robust customization system are the <a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3s-billion-mods-can-make-it-the-next-skyrim-just-as-larian-intended/"><u>hallmarks of almost every successful game</u></a> or franchise of the last two decades. Cyberpunk 2077 (and The Witcher 3, by extension) is following the example set out by <a href="https://www.gamesradar.com/skyrim-guide/"><u>Skyrim</u></a>, <a href="https://www.gamesradar.com/baldurs-gate-3-guide/"><u>Baldur's Gate 3</u></a>, <a href="https://www.gamesradar.com/uk/games/rpg/mass-effect/"><u>Mass Effect</u></a>, <a href="https://www.gamesradar.com/the-sims-4-guide/"><u>The Sims 4</u></a> (until recently), and countless others. It's a surefire way to keep players engaged and interested in a title long past its release year, offering countless ways to experience the same story through brand new eyes. But it seems that Rockstar thinks the Grand Theft Auto name is more than enough to justify bucking this particular trend.</p><p>Forgive the ice-cold take, but fostering a strong sense of community should be paramount to every game developer. When I see RPG developers like CDPR and Larian Studios going out of their way to not only engage with their communities but deliver long-awaited quality-of-life additions, it makes me look more critically at those who refuse to. Respect should go both ways. If Rockstar wants to keep its legions of loyal followers, why not adapt to their needs instead of give them a hiding before the game is even out?</p><h2 id="lone-wolves">Lone wolves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W44EyrZgzMNjCyW5tubgJj" name="Cyberpunk 2077 — Official Gameplay Trailer 3-51 screenshot" alt="Cyberpunk 2077 character Johnny Silverhand" src="https://cdn.mos.cms.futurecdn.net/W44EyrZgzMNjCyW5tubgJj-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div><blockquote><p>Respect should go both ways.</p></blockquote></div><p>Then again, Rockstar is no stranger to doing things differently. Where some devs embrace the changing tides that dictate our ever-shortening attention spans, Rockstar can just buy the ocean from under Poseidon. After all, i<a href="https://www.gamesradar.com/rockstars-acquisition-of-fivem-mod-team-could-be-absolutely-massive-for-gta-6/"><u>t ended up acquiring GTA Online mod developer FiveM</u></a>, a team it once threatened with legal action, in order to at least profit off of its roleplaying servers.<br><br>This is a team that plays by very different rules, so if you're hoping that Rockstar might slacken its leash on modding once GTA 6 has been out for some time, I wouldn't hold my breath.</p><p>GTA 6 isn't an RPG, as any genre purist will rush to tell you. Neither in its format nor in the attitude with which it was created. Rockstar is selling a product, not a community – and that's fine by me. But, I wonder how many will agree when it's time for the next iteration of GTA Online to get the GTA 6 treatment.</p><p>While GTA 5's mode has always been an outlier, online communities in 2026 than they were in 2013. In the meantime, I'll take hot pink mantis blades, dual-wielding Jackie's golden pistols, and having cats in all of V's Night City apartments before Rockstar's precious new baby. Call me when Jason gets a gorilla arms mod (and don't tell Mommy on me).</p><p><em>Check out these </em><a href="https://www.gamesradar.com/games-like-gta-grand-theft-auto/"><em>games like GTA</em></a><em> if you just can't wait for GTA 6!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077s-new-update-just-made-it-the-anti-gta-6/</link>
                                                                            <description>
                            <![CDATA[ Night City over Vice City any day ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">iFeijpJzmmRWMocGj7bGjG</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/zwhkzwzoMS2PevJavfm67e-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/zwhkzwzoMS2PevJavfm67e-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dual Wielding in Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Dual Wielding in Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Dual Wielding in Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/zwhkzwzoMS2PevJavfm67e-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Grand Theft Auto is not a  roleplaying game. Even with its sprawling open world and all the <a href="https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/"><u>painstaking technical details</u></a> that have gone into protagonists Lucia and Jason's story, <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> will never be among those we call the <a href="https://www.gamesradar.com/best-rpg-games/"><u>best RPGs</u></a>. Some systems in the latest entry might hew close, but the way Jason and Lucia evolve are closer to being a sim than an RPG proper. More than that, there's a fundamental difference between how Rockstar and developers like CD Projekt Red view their respective games.</p><p>After adding full mod support to <a href="https://www.gamesradar.com/witcher-3-guide/"><u>The Witcher 3: Wild Hunt – Remastered</u></a>, the Polish developer surprised <a href="https://www.gamesradar.com/uk/cyberpunk-2077/"><u>Cyberpunk 2077</u></a> fans by announcing a similar built-in client to the Night City adventure. <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/"><u>Patch 2.5</u></a> comes with all the bells and whistles that speak to a truly flexible, personalized RPG experience – and it's the furthest thing away from what Rockstar has said about GTA 6 so far.</p><h2 id="yours-mine-ours">Yours, mine, ours</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cNBqWPWGYX55nbdiPFz3Ke" name="Dual Wield (5)" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cNBqWPWGYX55nbdiPFz3Ke-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Mod-ern family</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R2SusLWJykLxKAgDsRtFzF" name="Cyberpunk 2077 — Official E3 2018 Trailer 0-51 screenshot.jpg" caption="" alt="Cyberpunk 2077 mods" src="https://cdn.mos.cms.futurecdn.net/R2SusLWJykLxKAgDsRtFzF-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/">CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"</a></p></div></div><p>Patch 2.5, in its broadest strokes, is an RPG replayer's ultimate fantasy. Delivered in co-development with Virtuos Studios, the update brings new clothing items as well as long-awaited cyberware customization (courtesy of new NPC vendors called Glamdocs), and the opportunity to <em>finally </em><a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield">dual-wield</a> any pistol or revolver combination.</p><p>There's also some "cozy" new missions to engage with as V learns more about the founding of Night City, and of course, plenty of connective tissue between the video game and Netflix's new season of spin-off anime Cyberpunk: Edgerunners. Top it off with full mod support, and I can fully understand why CDPR skipped straight past a patch 2.4 update; This really is a two-in-one deal. </p><p>Speaking on the latest Redstreams, associate game director Pawel Sasko sounded incredibly enthusiastic about what this patch means for replayability. The team is fully supportive of fans getting creative to make their next playthrough more unique than ever. CDPR even welcomes story mods among the plethora of ways you can reshape the experience to suit your needs, something Rockstar has reiterated <a href="https://www.gamesradar.com/games/grand-theft-auto/modding-gta-6-sounds-outright-illegal-under-rockstars-guidelines-but-thats-never-stopped-modders-before/"><u>its vocal opposition to</u></a> in its recent <a href="https://www.gamesradar.com/games/grand-theft-auto/ahead-of-gta-6-rockstar-releases-modding-guidelines-that-axe-new-missions-maps-ports-and-more-respect-our-games/"><u>fair use reminder</u></a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q9VEvTmjqXdkuDN5ZDPPxh" name="GTA 6 Jason and Lucia" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/q9VEvTmjqXdkuDN5ZDPPxh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>It's an outlier in that regard. A healthy modding community and a robust customization system are the <a href="https://www.gamesradar.com/games/baldur-s-gate/baldurs-gate-3s-billion-mods-can-make-it-the-next-skyrim-just-as-larian-intended/"><u>hallmarks of almost every successful game</u></a> or franchise of the last two decades. Cyberpunk 2077 (and The Witcher 3, by extension) is following the example set out by <a href="https://www.gamesradar.com/skyrim-guide/"><u>Skyrim</u></a>, <a href="https://www.gamesradar.com/baldurs-gate-3-guide/"><u>Baldur's Gate 3</u></a>, <a href="https://www.gamesradar.com/uk/games/rpg/mass-effect/"><u>Mass Effect</u></a>, <a href="https://www.gamesradar.com/the-sims-4-guide/"><u>The Sims 4</u></a> (until recently), and countless others. It's a surefire way to keep players engaged and interested in a title long past its release year, offering countless ways to experience the same story through brand new eyes. But it seems that Rockstar thinks the Grand Theft Auto name is more than enough to justify bucking this particular trend.</p><p>Forgive the ice-cold take, but fostering a strong sense of community should be paramount to every game developer. When I see RPG developers like CDPR and Larian Studios going out of their way to not only engage with their communities but deliver long-awaited quality-of-life additions, it makes me look more critically at those who refuse to. Respect should go both ways. If Rockstar wants to keep its legions of loyal followers, why not adapt to their needs instead of give them a hiding before the game is even out?</p><h2 id="lone-wolves">Lone wolves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W44EyrZgzMNjCyW5tubgJj" name="Cyberpunk 2077 — Official Gameplay Trailer 3-51 screenshot" alt="Cyberpunk 2077 character Johnny Silverhand" src="https://cdn.mos.cms.futurecdn.net/W44EyrZgzMNjCyW5tubgJj-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div><blockquote><p>Respect should go both ways.</p></blockquote></div><p>Then again, Rockstar is no stranger to doing things differently. Where some devs embrace the changing tides that dictate our ever-shortening attention spans, Rockstar can just buy the ocean from under Poseidon. After all, i<a href="https://www.gamesradar.com/rockstars-acquisition-of-fivem-mod-team-could-be-absolutely-massive-for-gta-6/"><u>t ended up acquiring GTA Online mod developer FiveM</u></a>, a team it once threatened with legal action, in order to at least profit off of its roleplaying servers.<br><br>This is a team that plays by very different rules, so if you're hoping that Rockstar might slacken its leash on modding once GTA 6 has been out for some time, I wouldn't hold my breath.</p><p>GTA 6 isn't an RPG, as any genre purist will rush to tell you. Neither in its format nor in the attitude with which it was created. Rockstar is selling a product, not a community – and that's fine by me. But, I wonder how many will agree when it's time for the next iteration of GTA Online to get the GTA 6 treatment.</p><p>While GTA 5's mode has always been an outlier, online communities in 2026 than they were in 2013. In the meantime, I'll take hot pink mantis blades, dual-wielding Jackie's golden pistols, and having cats in all of V's Night City apartments before Rockstar's precious new baby. Call me when Jason gets a gorilla arms mod (and don't tell Mommy on me).</p><p><em>Check out these </em><a href="https://www.gamesradar.com/games-like-gta-grand-theft-auto/"><em>games like GTA</em></a><em> if you just can't wait for GTA 6!</em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ How to dual wield guns in Cyberpunk 2077 and become a futuristic gunslinger ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dual-wielding in Cyberpunk 2077 is now possible with the 2.5 update with a skill that allows V to shoot two guns at the same time, akimbo/gunslinger style. It's a hell of an update that allows pistol users not to sacrifice damage output, but it's not something you'll be able to do off-the-bat without a bit of perk investment. If you want to dual-wield guns, I'll explain how to do that in <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> below.</p><h2 class="article-body__section" id="section-how-to-dual-wield-in-cyberpunk-2077"><span>How to dual wield in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pnRQnj5taVAfCJ5AzaoLud" name="Double Trouble skill" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/pnRQnj5taVAfCJ5AzaoLud-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To dual-wield guns in Cyberpunk 2077, <strong>players need to get the "Double Trouble" perk from the "Cool" Skill Tree, </strong>which unlocks when your Cool reaches level 9.</p><p>Once you've invested a Perk Point into Double Trouble, you'll be able to equip two pistols, but <strong>they both have to be Power Pistols or Power Revolvers. </strong>You can't dual-wield smart pistols, tech pistols, SMGs, shotguns, or anything else.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cNBqWPWGYX55nbdiPFz3Ke" name="Dual Wield (5)" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cNBqWPWGYX55nbdiPFz3Ke-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Once equipped, players can fire both guns simultaneously, though the weapons each have a 37.5% reduction in damage. If you invest two points into Double Trouble, you can unlock a special move called Heywood Hurricane, in which you rapidly fire both guns for one second and quickly refill ammo spent on successful shots.</p><p>There are also four perks tied to Double Trouble that further enhance it, which each improving Dual Wielding in some way - either reducing stamina costs, increasing accuracy, or buffing the Heywood Hurricane move. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TjYKoPgHQi7zjdvibdEPMe" name="Dual Wield (10)" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/TjYKoPgHQi7zjdvibdEPMe-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><em>If you're interested in guns, make sure you check out all the </em><a href="https://www.gamesradar.com/cyberpunk-2077-weapons/"><em>Cyberpunk 2077 best weapons</em></a><em>! Or if you're getting back into the game with the 2.5 update, make sure you refresh your knowledge of all the most important </em><a href="https://www.gamesradar.com/cyberpunk-2077-tips/"><em>Cyberpunk 2077 tips</em></a><em>.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-dual-wield/</link>
                                                                            <description>
                            <![CDATA[ Dual-Wielding pistols and guns in Cyberpunk 2077 is possible with the 2.5 update ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5SLKyLiYEbYHTiYMucFeYB</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/JyEHkWzM55jZekQjipwvDe-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 15:06:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/JyEHkWzM55jZekQjipwvDe-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dual Wielding in Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Dual Wielding in Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Dual Wielding in Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/JyEHkWzM55jZekQjipwvDe-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Dual-wielding in Cyberpunk 2077 is now possible with the 2.5 update with a skill that allows V to shoot two guns at the same time, akimbo/gunslinger style. It's a hell of an update that allows pistol users not to sacrifice damage output, but it's not something you'll be able to do off-the-bat without a bit of perk investment. If you want to dual-wield guns, I'll explain how to do that in <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> below.</p><h2 class="article-body__section" id="section-how-to-dual-wield-in-cyberpunk-2077"><span>How to dual wield in Cyberpunk 2077</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pnRQnj5taVAfCJ5AzaoLud" name="Double Trouble skill" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/pnRQnj5taVAfCJ5AzaoLud-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To dual-wield guns in Cyberpunk 2077, <strong>players need to get the "Double Trouble" perk from the "Cool" Skill Tree, </strong>which unlocks when your Cool reaches level 9.</p><p>Once you've invested a Perk Point into Double Trouble, you'll be able to equip two pistols, but <strong>they both have to be Power Pistols or Power Revolvers. </strong>You can't dual-wield smart pistols, tech pistols, SMGs, shotguns, or anything else.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cNBqWPWGYX55nbdiPFz3Ke" name="Dual Wield (5)" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/cNBqWPWGYX55nbdiPFz3Ke-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Once equipped, players can fire both guns simultaneously, though the weapons each have a 37.5% reduction in damage. If you invest two points into Double Trouble, you can unlock a special move called Heywood Hurricane, in which you rapidly fire both guns for one second and quickly refill ammo spent on successful shots.</p><p>There are also four perks tied to Double Trouble that further enhance it, which each improving Dual Wielding in some way - either reducing stamina costs, increasing accuracy, or buffing the Heywood Hurricane move. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TjYKoPgHQi7zjdvibdEPMe" name="Dual Wield (10)" alt="Dual Wielding in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/TjYKoPgHQi7zjdvibdEPMe-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p><em>If you're interested in guns, make sure you check out all the </em><a href="https://www.gamesradar.com/cyberpunk-2077-weapons/"><em>Cyberpunk 2077 best weapons</em></a><em>! Or if you're getting back into the game with the 2.5 update, make sure you refresh your knowledge of all the most important </em><a href="https://www.gamesradar.com/cyberpunk-2077-tips/"><em>Cyberpunk 2077 tips</em></a><em>.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect TV show: Everything we know about Amazon's live-action Mass Effect adaptation ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pack your bags and get ready to hop in the Normandy; the Mass Effect TV show is on the way. That's right, despite the recent (and devastating news) that<a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia"> EA has shut down BioWare and canceled Mass Effect 5</a>, the upcoming Amazon adaptation of the famed video game franchise is <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-amazon-tv-show-remains-in-development-despite-bioware-shutting-down/"><u>reportedly still going ahead</u></a>, and already there are plenty of details to start digging our sci-fi teeth into. </p><p>The original Mass Effect trilogy follows Commander Shepard on a brutal mission to save the galaxy and is counted among the <a href="https://www.gamesradar.com/best-rpg-games">best RPGs</a> of all time. The story and fully realized worldbuilding are downright iconic, so when Amazon announced in 2021 that it had snagged the rights to bring it to our small screens, I've been paying close attention to every bit of news surrounding the <a href="https://www.gamesradar.com/new-tv-shows">upcoming TV show</a>. So, if you are a massive Mass Effect fan like me who is dying to learn more, or a Fallout TV series enjoyer who is curious about Amazon's next game adaptation, then you've come to the right place. </p><p>Below is everything you need to know about Mass Effect's streaming debut. From release date predictions, updates on its production status, plot details, and more, I've made sure to scan every bit of information out there into a handy guide right here. </p><h2 class="article-body__section" id="section-mass-effect-tv-show-release-date-speculation"><span>Mass Effect TV show release date speculation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r36pgGV2Q3jk93fHwApmQF" name="citadelportraits (2).jpg" alt="An a Asari looking at a statue in the Citadel in Mass Effect Legendary Edition" src="https://cdn.mos.cms.futurecdn.net/r36pgGV2Q3jk93fHwApmQF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>Mass Effect is still very much underway; however, since filming hasn't kicked off yet, we are going to have to wait a while for a release date. </p><p>The show is still in the pre-production phase, and despite a previous <a href="https://www.productionweekly.com/" target="_blank"><u>Production Weekly</u></a> list hinting at a Q4 2026 production start, there has been no new update on the Amazon adaptation actually moving out of the writers' room at this point in time. </p><p>Considering how much time will also be needed in post-production with special effects needed to bring the sci-fi story to life, I personally don't see Mass Effect releasing before <strong>2028</strong> at the earliest. This time frame also makes sense when we remember that the team working on Fallout will also be on Mass Effect. </p><p>Fallout season 3 is looking at a 2027 release window, so I doubt we will get Mass Effect before then. However, these are just my own speculative thoughts for now; I'll keep you posted as soon as I hear more. </p><h2 class="article-body__section" id="section-mass-effect-tv-show-plot-details-will-it-adapt-the-games"><span>Mass Effect TV show plot details: Will it adapt the games?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ryzwc2sZwMRbwNew6G8qU8" name="mass-effect-tv-show-plot" alt="Commander Shepard pointing a gun at a Reaper in the Mass Effect games." src="https://cdn.mos.cms.futurecdn.net/ryzwc2sZwMRbwNew6G8qU8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>The Mass Effect TV show won't be a straight adaptation of the iconic video games; instead, we are getting a fresh story that takes place after the original trilogy. And personally, I have mixed feelings about that fact. </p><p>If you haven't played Mass Effect before, the game trilogy follows the human Spectre Commander Shepard, who has to stop a deadly synthetic race called the Reapers, who are hell-bent on erasing all organic life from the galaxy in a mass extinction event. In typical RPG fashion, your choices dictate how certain chains of events unfold, as well as what ending you ultimately see as well.  </p><p>In a 2025 <a href="https://blog.bioware.com/2025/11/07/n7-day-2025/" target="_blank"><u>blog post</u></a> by Mass Effect boss Mike Gamble, this plot direction was discussed: "The writers' room is going strong, and we’ve got a lot figured out about how it fits within the Mass Effect canon, and where it sits in respect to the new game," he writes. "The show will explore a brand-new story within the universe’s timeline, and will be set after the original trilogy. It won’t be a retread of Commander Shepard’s story – because after all … that’s YOUR story, isn’t it?"</p><p>We all know that since this post, the new game (aka <a href="https://www.gamesradar.com/mass-effect-5-guide">Mass Effect 5</a>) has now sadly been canceled due to EA's closure of BioWare; however, it does seem like the fact that the show is not telling Commander Shepard's story is still very much the plan. On one hand, this is a safe bet for RPG adaptations, considering players' choices created different canon endings and story paths. Amazon's Fallout series, for example, is brilliant and didn't follow a set story from the games; instead, it built a new plot set in the universe, and it worked masterfully. </p><p>However, the original Mass Effect trilogy has one of the best overarching storylines in gaming history: the high stakes of "the end of the galaxy and all organic life" if Shepard fails is the gut-punching action you want to see rather than the aftermath. Hopefully the new series manages to create a plot as action-packed and serious as the original trilogy, and I'm very much keeping an eye out for every new story-related update to see what direction it looks like the show is heading in. Watch this space!   </p><h2 class="article-body__section" id="section-who-is-working-on-the-mass-effect-tv-show"><span>Who is working on the Mass Effect TV show?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xBMpggHHMa6kd2QYRZocZe" name="Mass Effect 2 Illusive Man" alt="Mass Effect 2's Illusive Man" src="https://cdn.mos.cms.futurecdn.net/xBMpggHHMa6kd2QYRZocZe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>There are a lot of big names working on Amazon's Mass Effect TV series behind the scenes. Firstly, in terms of writers, we have Fast & Furious 9 scribe Daniel Casey on board. Star Trek: Beyond and Mindhunter writer Doug Jung is also set to join the production as a showrunner. </p><p>Looking at producers, Mass Effect boss Mike Gamble is executive producing the adaptation, along with the likes of former Marvel Studios producer Ari Arad and Karim Zreik. Basically, we have some big heavyweights who are seasoned professionals in creating popular franchises. </p><p>There is some more good news on the crew front, as Casey revealed via social media that the team who worked on Amazon's Fallout TV series will be on board to help bring the Mass Effect series to life.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1946667243858731420"><p lang="en" dir="ltr">The team behind Amazon’s #Fallout series is also working on the upcoming Mass Effect series 🧐#MassEffect https://t.co/4lsAlgshHU<a href="https://twitter.com/cantworkitout/status/1946667243858731420">July 19, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Considering <a href="https://www.gamesradar.com/entertainment/sci-fi-shows/fallout-season-3-release-date-cast-plot-trailer-news/"><u>Fallout season 3</u></a> is looking to premiere in 2027, this also backs up my thoughts that Mass Effect won't be with us until 2028 at the earliest. However, I'm willing to wait if it means that the team who brought New Vegas to life will be in charge of giving us the likes of a Reaper-attacked Eden Prime as well. </p><h2 class="article-body__section" id="section-mass-effect-tv-show-cast-speculation"><span>Mass Effect TV show cast speculation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oSxghuCFhEYygFVwymh8nS" name="mass-effect-tv-show-cast" alt="A close-up of Garrus in Mass Effect 2" src="https://cdn.mos.cms.futurecdn.net/oSxghuCFhEYygFVwymh8nS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>So far, no cast list has been shared, which makes sense considering we aren't in the production phase yet. However, a few stars have already expressed interest in the series in the past, so maybe they are in Amazon's sights.</p><p>Back in 2021, <a href="https://www.gamesradar.com/henry-cavill-mass-effect-series-interview/"><u>we did ask Henry Cavill if he would be interested in the Mass Effect series back when it was first announced</u></a>. Cavill expressed his love for the games as well as his willingness to be part of the project. He is now on board working on Amazon's Warhammer series, but who knows, maybe he will swing by the Citadel in the future as well. </p><p>I'll keep an eye out for any more casting rumors and announcements. If production does pick up after the release of Fallout season 3 in 2027, as I suspect, we should be getting news on actors joining the Mass Effect fold very soon. </p><p><em>If you want more RPG goodness while you wait for Mass Effect, check out our list of the </em><a href="https://www.gamesradar.com/best-bioware-games"><em>best BioWare games</em></a><em> of all time. Or look ahead with our roundup of all the </em><a href="https://www.gamesradar.com/upcoming-video-game-movies"><em>upcoming video game movies</em></a><em> on the way next. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/sci-fi-shows/mass-effect-tv-show-release-date-cast-plot-news/</link>
                                                                            <description>
                            <![CDATA[ Here is everything that you need to know about Amazon's Mass Effect TV show ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">hKbsjbzcfTwkxJYefibPme</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/vuVdC3v4yZuFejXoCUvyeE-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 13:23:02 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 13:24:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Sci-Fi Shows]]></category>
                                                    <category><![CDATA[Amazon Prime Video]]></category>
                                                    <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Live Action Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[TV]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ emma-jane.betts@futurenet.com (Emma-Jane Betts) ]]></author>                    <dc:creator><![CDATA[ Emma-Jane Betts ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QPBvCibhbSA2hnTRPtFedG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After reviewing films throughout University and being a cozy game expert for years, I realized that entertainment journalism was my true calling in 2019. Since then, I&amp;#39;ve started multiple new farms in Stardew Valley and have written for several publications such as The Upcoming, PCGamesN, and Wargamer. I was the resident Guides Editor and horror lover for The Digital Fix before joining the GamesRadar+ team in 2024. As the Managing Editor for Evergreens, I lead the development, expansion, and maintenance of all the evergreen content for both games and entertainment on the site, to make sure they are the most helpful and fun pages on the internet!&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vuVdC3v4yZuFejXoCUvyeE-1920-80.jpg">
                                                            <media:credit><![CDATA[EA Games / BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Commander Shepard in Mass Effect]]></media:description>                                                            <media:text><![CDATA[Commander Shepard in Mass Effect]]></media:text>
                                <media:title type="plain"><![CDATA[Commander Shepard in Mass Effect]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vuVdC3v4yZuFejXoCUvyeE-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Pack your bags and get ready to hop in the Normandy; the Mass Effect TV show is on the way. That's right, despite the recent (and devastating news) that<a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia"> EA has shut down BioWare and canceled Mass Effect 5</a>, the upcoming Amazon adaptation of the famed video game franchise is <a href="https://www.gamesradar.com/games/mass-effect/mass-effect-amazon-tv-show-remains-in-development-despite-bioware-shutting-down/"><u>reportedly still going ahead</u></a>, and already there are plenty of details to start digging our sci-fi teeth into. </p><p>The original Mass Effect trilogy follows Commander Shepard on a brutal mission to save the galaxy and is counted among the <a href="https://www.gamesradar.com/best-rpg-games">best RPGs</a> of all time. The story and fully realized worldbuilding are downright iconic, so when Amazon announced in 2021 that it had snagged the rights to bring it to our small screens, I've been paying close attention to every bit of news surrounding the <a href="https://www.gamesradar.com/new-tv-shows">upcoming TV show</a>. So, if you are a massive Mass Effect fan like me who is dying to learn more, or a Fallout TV series enjoyer who is curious about Amazon's next game adaptation, then you've come to the right place. </p><p>Below is everything you need to know about Mass Effect's streaming debut. From release date predictions, updates on its production status, plot details, and more, I've made sure to scan every bit of information out there into a handy guide right here. </p><h2 class="article-body__section" id="section-mass-effect-tv-show-release-date-speculation"><span>Mass Effect TV show release date speculation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r36pgGV2Q3jk93fHwApmQF" name="citadelportraits (2).jpg" alt="An a Asari looking at a statue in the Citadel in Mass Effect Legendary Edition" src="https://cdn.mos.cms.futurecdn.net/r36pgGV2Q3jk93fHwApmQF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>Mass Effect is still very much underway; however, since filming hasn't kicked off yet, we are going to have to wait a while for a release date. </p><p>The show is still in the pre-production phase, and despite a previous <a href="https://www.productionweekly.com/" target="_blank"><u>Production Weekly</u></a> list hinting at a Q4 2026 production start, there has been no new update on the Amazon adaptation actually moving out of the writers' room at this point in time. </p><p>Considering how much time will also be needed in post-production with special effects needed to bring the sci-fi story to life, I personally don't see Mass Effect releasing before <strong>2028</strong> at the earliest. This time frame also makes sense when we remember that the team working on Fallout will also be on Mass Effect. </p><p>Fallout season 3 is looking at a 2027 release window, so I doubt we will get Mass Effect before then. However, these are just my own speculative thoughts for now; I'll keep you posted as soon as I hear more. </p><h2 class="article-body__section" id="section-mass-effect-tv-show-plot-details-will-it-adapt-the-games"><span>Mass Effect TV show plot details: Will it adapt the games?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ryzwc2sZwMRbwNew6G8qU8" name="mass-effect-tv-show-plot" alt="Commander Shepard pointing a gun at a Reaper in the Mass Effect games." src="https://cdn.mos.cms.futurecdn.net/ryzwc2sZwMRbwNew6G8qU8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>The Mass Effect TV show won't be a straight adaptation of the iconic video games; instead, we are getting a fresh story that takes place after the original trilogy. And personally, I have mixed feelings about that fact. </p><p>If you haven't played Mass Effect before, the game trilogy follows the human Spectre Commander Shepard, who has to stop a deadly synthetic race called the Reapers, who are hell-bent on erasing all organic life from the galaxy in a mass extinction event. In typical RPG fashion, your choices dictate how certain chains of events unfold, as well as what ending you ultimately see as well.  </p><p>In a 2025 <a href="https://blog.bioware.com/2025/11/07/n7-day-2025/" target="_blank"><u>blog post</u></a> by Mass Effect boss Mike Gamble, this plot direction was discussed: "The writers' room is going strong, and we’ve got a lot figured out about how it fits within the Mass Effect canon, and where it sits in respect to the new game," he writes. "The show will explore a brand-new story within the universe’s timeline, and will be set after the original trilogy. It won’t be a retread of Commander Shepard’s story – because after all … that’s YOUR story, isn’t it?"</p><p>We all know that since this post, the new game (aka <a href="https://www.gamesradar.com/mass-effect-5-guide">Mass Effect 5</a>) has now sadly been canceled due to EA's closure of BioWare; however, it does seem like the fact that the show is not telling Commander Shepard's story is still very much the plan. On one hand, this is a safe bet for RPG adaptations, considering players' choices created different canon endings and story paths. Amazon's Fallout series, for example, is brilliant and didn't follow a set story from the games; instead, it built a new plot set in the universe, and it worked masterfully. </p><p>However, the original Mass Effect trilogy has one of the best overarching storylines in gaming history: the high stakes of "the end of the galaxy and all organic life" if Shepard fails is the gut-punching action you want to see rather than the aftermath. Hopefully the new series manages to create a plot as action-packed and serious as the original trilogy, and I'm very much keeping an eye out for every new story-related update to see what direction it looks like the show is heading in. Watch this space!   </p><h2 class="article-body__section" id="section-who-is-working-on-the-mass-effect-tv-show"><span>Who is working on the Mass Effect TV show?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xBMpggHHMa6kd2QYRZocZe" name="Mass Effect 2 Illusive Man" alt="Mass Effect 2's Illusive Man" src="https://cdn.mos.cms.futurecdn.net/xBMpggHHMa6kd2QYRZocZe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>There are a lot of big names working on Amazon's Mass Effect TV series behind the scenes. Firstly, in terms of writers, we have Fast & Furious 9 scribe Daniel Casey on board. Star Trek: Beyond and Mindhunter writer Doug Jung is also set to join the production as a showrunner. </p><p>Looking at producers, Mass Effect boss Mike Gamble is executive producing the adaptation, along with the likes of former Marvel Studios producer Ari Arad and Karim Zreik. Basically, we have some big heavyweights who are seasoned professionals in creating popular franchises. </p><p>There is some more good news on the crew front, as Casey revealed via social media that the team who worked on Amazon's Fallout TV series will be on board to help bring the Mass Effect series to life.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1946667243858731420"><p lang="en" dir="ltr">The team behind Amazon’s #Fallout series is also working on the upcoming Mass Effect series 🧐#MassEffect https://t.co/4lsAlgshHU<a href="https://twitter.com/cantworkitout/status/1946667243858731420">July 19, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Considering <a href="https://www.gamesradar.com/entertainment/sci-fi-shows/fallout-season-3-release-date-cast-plot-trailer-news/"><u>Fallout season 3</u></a> is looking to premiere in 2027, this also backs up my thoughts that Mass Effect won't be with us until 2028 at the earliest. However, I'm willing to wait if it means that the team who brought New Vegas to life will be in charge of giving us the likes of a Reaper-attacked Eden Prime as well. </p><h2 class="article-body__section" id="section-mass-effect-tv-show-cast-speculation"><span>Mass Effect TV show cast speculation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oSxghuCFhEYygFVwymh8nS" name="mass-effect-tv-show-cast" alt="A close-up of Garrus in Mass Effect 2" src="https://cdn.mos.cms.futurecdn.net/oSxghuCFhEYygFVwymh8nS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><p>So far, no cast list has been shared, which makes sense considering we aren't in the production phase yet. However, a few stars have already expressed interest in the series in the past, so maybe they are in Amazon's sights.</p><p>Back in 2021, <a href="https://www.gamesradar.com/henry-cavill-mass-effect-series-interview/"><u>we did ask Henry Cavill if he would be interested in the Mass Effect series back when it was first announced</u></a>. Cavill expressed his love for the games as well as his willingness to be part of the project. He is now on board working on Amazon's Warhammer series, but who knows, maybe he will swing by the Citadel in the future as well. </p><p>I'll keep an eye out for any more casting rumors and announcements. If production does pick up after the release of Fallout season 3 in 2027, as I suspect, we should be getting news on actors joining the Mass Effect fold very soon. </p><p><em>If you want more RPG goodness while you wait for Mass Effect, check out our list of the </em><a href="https://www.gamesradar.com/best-bioware-games"><em>best BioWare games</em></a><em> of all time. Or look ahead with our roundup of all the </em><a href="https://www.gamesradar.com/upcoming-video-game-movies"><em>upcoming video game movies</em></a><em> on the way next. </em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect 5 was "special", dev says, and BioWare's response to Baldur's Gate 3 and Cyberpunk 2077 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> is no more following the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of BioWare</a> after the <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/">EA buyout</a> – but former developers believe it would've been an incredible RPG, had it come to fruition.</p><p>Tony de Waal, who acted as cinematic supervisor at BioWare and boasted some 29 years of experience at the studio, implies as much in a new <a href="https://www.linkedin.com/feed/update/urn:li:activity:7518813499410563072/" target="_blank">LinkedIn</a> post, explaining that he worked on everything from Mass Effect 2 to <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-veilguard-guide/">Dragon Age: The Veilguard</a> – a game he says "was a herculean effort that tested the limits of even my workaholic mindset" – before Mass Effect 5. <br><br>"I believe we were making something special," he describes. "A level of autonomy and choice that no other game has been able to match." <br><br>The dev then references <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> team Larian Studios and CD Projekt Red, masterminds behind <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> and <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a>, recalling how BioWare looked to them: "We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy."</p><iframe allow="" height="999" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7518813496600420352"></iframe><p>The cinematic mastermind closes by admitting "I'm sad you won't ever get to see what we were cooking" and paying tribute to his fellow devs, "some of the most talented people I've had the pleasure of working with throughout my career." <br><br>Interestingly, though, de Waal isn't the only BioWare veteran to reference Mass Effect 5 and how good it might've played had it been given the chance it deserved from EA to actually come to life.</p><p>Over on <a href="https://x.com/DerekKunsken/status/2113093927532150789" target="_blank">X</a>, Derek Künsken, who introduces himself as both "a contract writer, and as a senior writer on staff" from BioWare, echoes this sentiment. <br><br>He isn't able to share too much aside from the fact that he was working on the new Mass Effect title and "what we were cooking was really cool," but that's got me wondering what could've been just as much as de Waal's own words do. I'm sure "really cool" is no understatement, after all.</p><p>It's disappointing to know that we won't get to experience what the devs had in store with Mass Effect 5 – and doubly so after hearing how amazing it may have been.</p><p><a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><em>EA killing BioWare could lead to Mass Effect and Dragon Age rights being sold, former lead says, but they could just as easily "bury them in the vault"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-5-was-something-special-dev-says-it-was-biowares-response-to-what-baldurs-gate-3-and-cyberpunk-2077-devs-were-bringing-to-the-table/</link>
                                                                            <description>
                            <![CDATA[ It might've taken the RPG series "to the next level" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">TZArbrz8krp759P9ALgcxL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2YwKaVQpP6DiJU5tpuoomA-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 13:20:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2YwKaVQpP6DiJU5tpuoomA-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5 poster]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5 poster]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5 poster]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2YwKaVQpP6DiJU5tpuoomA-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/mass-effect-5-guide/">Mass Effect 5</a> is no more following the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">closure of BioWare</a> after the <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/">EA buyout</a> – but former developers believe it would've been an incredible RPG, had it come to fruition.</p><p>Tony de Waal, who acted as cinematic supervisor at BioWare and boasted some 29 years of experience at the studio, implies as much in a new <a href="https://www.linkedin.com/feed/update/urn:li:activity:7518813499410563072/" target="_blank">LinkedIn</a> post, explaining that he worked on everything from Mass Effect 2 to <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-veilguard-guide/">Dragon Age: The Veilguard</a> – a game he says "was a herculean effort that tested the limits of even my workaholic mindset" – before Mass Effect 5. <br><br>"I believe we were making something special," he describes. "A level of autonomy and choice that no other game has been able to match." <br><br>The dev then references <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> team Larian Studios and CD Projekt Red, masterminds behind <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a> and <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a>, recalling how BioWare looked to them: "We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy."</p><iframe allow="" height="999" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7518813496600420352"></iframe><p>The cinematic mastermind closes by admitting "I'm sad you won't ever get to see what we were cooking" and paying tribute to his fellow devs, "some of the most talented people I've had the pleasure of working with throughout my career." <br><br>Interestingly, though, de Waal isn't the only BioWare veteran to reference Mass Effect 5 and how good it might've played had it been given the chance it deserved from EA to actually come to life.</p><p>Over on <a href="https://x.com/DerekKunsken/status/2113093927532150789" target="_blank">X</a>, Derek Künsken, who introduces himself as both "a contract writer, and as a senior writer on staff" from BioWare, echoes this sentiment. <br><br>He isn't able to share too much aside from the fact that he was working on the new Mass Effect title and "what we were cooking was really cool," but that's got me wondering what could've been just as much as de Waal's own words do. I'm sure "really cool" is no understatement, after all.</p><p>It's disappointing to know that we won't get to experience what the devs had in store with Mass Effect 5 – and doubly so after hearing how amazing it may have been.</p><p><a href="https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/"><em>EA killing BioWare could lead to Mass Effect and Dragon Age rights being sold, former lead says, but they could just as easily "bury them in the vault"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Baldur's Gate 3 boss says BioWare "led the way in making RPGs big" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Larian Studios boss Swen Vincke has reacted to the shutdown of original Baldur's Gate developer <a href="https://www.gamesradar.com/uk/tag/bioware/" target="_blank"><u>BioWare</u></a> by EA.</p><p>News dropped earlier this week that EA is laying off 400 employees following <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>its </u></a><a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank"><u>August acquisition.</u></a> As part of these layoffs, the legendary RPG studio behind Mass Effect, Dragon Age, and Star Wars: Knights of the Old Republic, BioWare, <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/" target="_blank"><u>will be shut down, and development of the next Mass Effect game will be canceled</u></a>. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113020691251642602"><p lang="en" dir="ltr">This is not something I ever expected to see. Larian and Bioware started their trajectories in the games industry at the same time and Bioware led the way in making RPGs big. It's almost unimaginable that we're now entering an era were the name Bioware won't  show up anymore when discussing upcoming RPGs. What a loss for all of us.Thank you for all the games. Thank you for the many hours of gameplay. Thank you for all the stories . You can be damned proud of what you achieved.  I hope you all land well.<a href="https://twitter.com/cantworkitout/status/2113020691251642602">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In a Twitter post, Vincke reacted to the news, saying, "This is not something I ever expected to see." He adds, "Larian and Bioware started their trajectories in the games industry at the same time and Bioware led the way in making RPGs big." </p><p>Notably, BioWare developed the original Baldur's Gate and its sequel, Shadows of Amn, with Larian taking over the series for Baldur's Gate 3, which was released in 2023. </p><p>Vincke notes, "It's almost unimaginable" that from here on out "the name BioWare won't show up anymore when discussing upcoming RPGs," adding, "What a loss for all of us." He then thanks the studio for "all the games," "the many hours of gameplay," and "all the stories," before saying, "You can be damned proud of what you achieved," and expressing his hope that all the affected developers "land well."</p><p>While the studio's last couple of games didn't go down as well – with <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-veilguard-guide/"><u>Dragon Age: The Veilguard</u></a> famously going through a troubled development, culminating in a rushed effort following a pivot from a multiplayer project that <a href="https://www.gamesradar.com/games/dragon-age/ea-said-make-this-a-live-service-dragon-age-veteran-says-the-fourth-games-multiplayer-pivot-was-a-rationalization-to-move-devs-onto-anthem-and-i-wish-that-pivot-had-never-occurred/"><u>EA had requested the studio create</u></a> – BioWare is undoubtedly one of the most impactful RPG developers of all time, and paved the way for games like Baldur's Gate 3. And shuttering the studio now will once again result in years of knowledge being lost as the development job market grows increasingly small.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/baldurs-gate-3-boss-says-bioware-led-the-way-in-making-rpgs-big-and-that-the-og-dev-of-the-d-and-d-series-shutting-down-is-a-loss-for-all-of-us/</link>
                                                                            <description>
                            <![CDATA[ "Larian and Bioware started their trajectories in the games industry at the same time" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">fkGoiZx2R3LjD52fAWKgZ5</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/mBkMpatqzwSmwV9men4ayG-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 12:17:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Dragon Age]]></category>
                                                    <category><![CDATA[Baldur's Gate]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/mBkMpatqzwSmwV9men4ayG-1920-80.jpg">
                                                            <media:credit><![CDATA[Larian]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 3]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 3]]></media:text>
                                <media:title type="plain"><![CDATA[Baldur&#039;s Gate 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/mBkMpatqzwSmwV9men4ayG-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Larian Studios boss Swen Vincke has reacted to the shutdown of original Baldur's Gate developer <a href="https://www.gamesradar.com/uk/tag/bioware/" target="_blank"><u>BioWare</u></a> by EA.</p><p>News dropped earlier this week that EA is laying off 400 employees following <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>its </u></a><a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/" target="_blank"><u>August acquisition.</u></a> As part of these layoffs, the legendary RPG studio behind Mass Effect, Dragon Age, and Star Wars: Knights of the Old Republic, BioWare, <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/" target="_blank"><u>will be shut down, and development of the next Mass Effect game will be canceled</u></a>. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113020691251642602"><p lang="en" dir="ltr">This is not something I ever expected to see. Larian and Bioware started their trajectories in the games industry at the same time and Bioware led the way in making RPGs big. It's almost unimaginable that we're now entering an era were the name Bioware won't  show up anymore when discussing upcoming RPGs. What a loss for all of us.Thank you for all the games. Thank you for the many hours of gameplay. Thank you for all the stories . You can be damned proud of what you achieved.  I hope you all land well.<a href="https://twitter.com/cantworkitout/status/2113020691251642602">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In a Twitter post, Vincke reacted to the news, saying, "This is not something I ever expected to see." He adds, "Larian and Bioware started their trajectories in the games industry at the same time and Bioware led the way in making RPGs big." </p><p>Notably, BioWare developed the original Baldur's Gate and its sequel, Shadows of Amn, with Larian taking over the series for Baldur's Gate 3, which was released in 2023. </p><p>Vincke notes, "It's almost unimaginable" that from here on out "the name BioWare won't show up anymore when discussing upcoming RPGs," adding, "What a loss for all of us." He then thanks the studio for "all the games," "the many hours of gameplay," and "all the stories," before saying, "You can be damned proud of what you achieved," and expressing his hope that all the affected developers "land well."</p><p>While the studio's last couple of games didn't go down as well – with <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-veilguard-guide/"><u>Dragon Age: The Veilguard</u></a> famously going through a troubled development, culminating in a rushed effort following a pivot from a multiplayer project that <a href="https://www.gamesradar.com/games/dragon-age/ea-said-make-this-a-live-service-dragon-age-veteran-says-the-fourth-games-multiplayer-pivot-was-a-rationalization-to-move-devs-onto-anthem-and-i-wish-that-pivot-had-never-occurred/"><u>EA had requested the studio create</u></a> – BioWare is undoubtedly one of the most impactful RPG developers of all time, and paved the way for games like Baldur's Gate 3. And shuttering the studio now will once again result in years of knowledge being lost as the development job market grows increasingly small.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ EA killing BioWare could lead to Mass Effect and Dragon Age rights being sold, ex-studio lead says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's an especially sad week for the industry because BioWare revealed yesterday that it's <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/" target="_blank">closing down</a>, affecting development on <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> and any other projects the team had underway. In response, one of the central figures at the outfit for several years has put together a reaction video explaining the likelihood that its franchises will move to another studio or publisher.</p><p>On <a href="https://www.youtube.com/watch?v=2T8KlKPa2Y0" target="_blank">YouTube</a>, Mark Darrah, co-director of <a href="https://www.gamesradar.com/uk/games/rpg/dragon-age/">Dragon Age</a>: Origins and a producer at BioWare for over 20 years, looked at whether EA might sell off the studio's IP since they're now effectively defunct. "There's nobody working on a [Mass Effect or Dragon Age] game or games within the EA organization, and chances are there never will be," he says.</p><p>"Which might make them more likely to sell off those IPs," he states. "But it might also make them more likely to try to forget that they ever existed and bury them in the vault."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2T8KlKPa2Y0" allowfullscreen></iframe></div></div><p>You might be thinking that Mass Effect and Dragon Age are iconic and beloved, and that Electronic Arts surely knows this and wants to engage those communities. Sadly, corporations rarely think that way, and Darrah's right that neither outcome is inherently more likely than the other right now.</p><p>EA is <a href="https://www.gamesradar.com/games/saudi-arabias-usd55-billion-takeover-of-ea-could-waste-one-of-the-best-catalogues-in-the-industry-by-reducing-it-to-a-sequel-and-mega-franchise-machine-helldivers-2-boss-worries/">shouldering a </a><a href="https://www.gamesradar.com/games/saudi-arabias-usd55-billion-takeover-of-ea-could-waste-one-of-the-best-catalogues-in-the-industry-by-reducing-it-to-a-sequel-and-mega-franchise-machine-helldivers-2-boss-worries/" target="_blank">$20 billion debt</a> after being acquired by a conglomerate that includes the Saudi Arabia Public Investment Fund. Shopping around these franchises, and others like Jade Empire, could definitely generate a quick buck. But whether the energy is there for those negotiations is another question, and EA might just prefer not to spend any more money or thought power on BioWare generally.</p><p>The last ten years haven't been good for the team, either. Mass Effect: Andromeda got a mixed response, Anthem failed to really find its audience, and Dragon Age: The Veilguard truly ate dirt upon arrival two years ago.</p><p>It's all just sad, and reflects the industry's woes as a whole at the minute. I'd like to play a new Mass Effect one day, but I won't be holding my breath.</p><p><a href="https://www.gamesradar.com/games/mass-effect/former-mass-effect-and-star-wars-kotor-boss-calls-bioware-closure-sad-says-the-studios-legacy-will-live-on-through-those-who-were-part-of-it/"><em>Former Mass Effect and Star Wars: KOTOR boss calls BioWare closure "sad," says the studio's "legacy will live on through those who were part of it"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-age/ea-killing-bioware-could-lead-to-mass-effect-and-dragon-age-rights-being-sold-former-lead-says-but-they-could-just-as-easily-bury-them-in-the-vault/</link>
                                                                            <description>
                            <![CDATA[ Don't expect new installments of either any time soon ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">h7M8XJYgjt7pseNU9FU83j</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/fskhL84aLabt5ksXKsG9YC-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 11:02:52 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 11:36:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Dragon Age]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/fskhL84aLabt5ksXKsG9YC-1920-80.jpg">
                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Age: Inquisition screenshot showing a human inquisitor with black shoulder length hair looking at the mark on their hand that glows green]]></media:description>                                                            <media:text><![CDATA[Dragon Age: Inquisition screenshot showing a human inquisitor with black shoulder length hair looking at the mark on their hand that glows green]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Age: Inquisition screenshot showing a human inquisitor with black shoulder length hair looking at the mark on their hand that glows green]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/fskhL84aLabt5ksXKsG9YC-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's an especially sad week for the industry because BioWare revealed yesterday that it's <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/" target="_blank">closing down</a>, affecting development on <a href="https://www.gamesradar.com/mass-effect-5-guide/" target="_blank">Mass Effect 5</a> and any other projects the team had underway. In response, one of the central figures at the outfit for several years has put together a reaction video explaining the likelihood that its franchises will move to another studio or publisher.</p><p>On <a href="https://www.youtube.com/watch?v=2T8KlKPa2Y0" target="_blank">YouTube</a>, Mark Darrah, co-director of <a href="https://www.gamesradar.com/uk/games/rpg/dragon-age/">Dragon Age</a>: Origins and a producer at BioWare for over 20 years, looked at whether EA might sell off the studio's IP since they're now effectively defunct. "There's nobody working on a [Mass Effect or Dragon Age] game or games within the EA organization, and chances are there never will be," he says.</p><p>"Which might make them more likely to sell off those IPs," he states. "But it might also make them more likely to try to forget that they ever existed and bury them in the vault."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2T8KlKPa2Y0" allowfullscreen></iframe></div></div><p>You might be thinking that Mass Effect and Dragon Age are iconic and beloved, and that Electronic Arts surely knows this and wants to engage those communities. Sadly, corporations rarely think that way, and Darrah's right that neither outcome is inherently more likely than the other right now.</p><p>EA is <a href="https://www.gamesradar.com/games/saudi-arabias-usd55-billion-takeover-of-ea-could-waste-one-of-the-best-catalogues-in-the-industry-by-reducing-it-to-a-sequel-and-mega-franchise-machine-helldivers-2-boss-worries/">shouldering a </a><a href="https://www.gamesradar.com/games/saudi-arabias-usd55-billion-takeover-of-ea-could-waste-one-of-the-best-catalogues-in-the-industry-by-reducing-it-to-a-sequel-and-mega-franchise-machine-helldivers-2-boss-worries/" target="_blank">$20 billion debt</a> after being acquired by a conglomerate that includes the Saudi Arabia Public Investment Fund. Shopping around these franchises, and others like Jade Empire, could definitely generate a quick buck. But whether the energy is there for those negotiations is another question, and EA might just prefer not to spend any more money or thought power on BioWare generally.</p><p>The last ten years haven't been good for the team, either. Mass Effect: Andromeda got a mixed response, Anthem failed to really find its audience, and Dragon Age: The Veilguard truly ate dirt upon arrival two years ago.</p><p>It's all just sad, and reflects the industry's woes as a whole at the minute. I'd like to play a new Mass Effect one day, but I won't be holding my breath.</p><p><a href="https://www.gamesradar.com/games/mass-effect/former-mass-effect-and-star-wars-kotor-boss-calls-bioware-closure-sad-says-the-studios-legacy-will-live-on-through-those-who-were-part-of-it/"><em>Former Mass Effect and Star Wars: KOTOR boss calls BioWare closure "sad," says the studio's "legacy will live on through those who were part of it"</em></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ All Adventure Time RPG codes (October 2026) and how to redeem them for free coins ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Adventure Time RPG codes reward players with coins to spend in-game at Choose Goose's rotating market. Of course there are plenty of items in this RPG that require Robux to obtain, but the ever-changing market stall in the lobby has a wealth of valuable items up for sale, from skins and weapons to healing items and character essence, all available in exchange for coins.<br><br>While coins are predominantly earned by playing the Adventure Time-inspired <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, it can never hurt to get a free bump in your earnings, so make sure you redeem the latest Adventure Time RPG codes so you don't miss out when something you really want pops up in the shop.<br><br><em>If you're after some more general avatar rewards to use in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-adventure-time-rpg-codes"><span>All Adventure Time RPG codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VftLSDyCBketdpukZrfGKP" name="adventure-time-rpg-codes-redeem" alt="The Adventure Time RPG codes redemption box." src="https://cdn.mos.cms.futurecdn.net/VftLSDyCBketdpukZrfGKP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Oh My Glob Games)</span></figcaption></figure><p><strong>These are the Adventure Time RPG codes you can redeem right now:</strong></p><ul><li><strong>COINS50</strong> - 50x Coins</li></ul><p>There has only been one Adventure Time RPG code so far since the game is pretty new, but it gives a nice boost of 50 coins to your balance, which is a decent chunk of many of the items available in Choose Goose's shop.</p><h2 class="article-body__section" id="section-how-to-redeem-adventure-time-rpg-codes"><span>How to redeem Adventure Time RPG codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p9jdFUBFTJRqjTFb3hvynN" name="adventure-time-rpg-codes-redeem-how" alt="Finn stands in front of the Redeem Reward Code area in Adventure Time RPG." src="https://cdn.mos.cms.futurecdn.net/p9jdFUBFTJRqjTFb3hvynN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Oh My Glob Games)</span></figcaption></figure><p>To redeem Adventure Time RPG codes, you need to head to the <strong>Redeem Reward Code</strong> area in the lobby, which can be found in front of the training dummies. Walk into the zone to trigger the codes redemption box, enter a code from above into the box, and click <strong>Submit</strong>.</p><p>Adventure Time RPG codes are case-sensitive, so be sure to enter them exactly as they appear above. There is no 'invalid', 'expired', or 'already redeemed' message when redeeming codes in this game, you'll only know a code is successful when the reward appears on the screen, otherwise nothing will happen.</p><h3 class="article-body__section" id="section-expired-adventure-time-rpg-codes"><span>Expired Adventure Time RPG codes</span></h3><ul><li><em>There are no expired Adventure Time RPG codes.</em></li></ul><p>Adventure Time RPG hasn't been around long yet, so there are currently no expired promos. As soon as the codes at the top of the page run out, we'll move them down here to avoid any disappointment.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/adventure-time-rpg-codes/</link>
                                                                            <description>
                            <![CDATA[ Use Adventure Time RPG codes to boost your bank balance and buy cool new wares ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">qSd4wetswoC2SQgxvyXCp4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/yqm2CNu6YnHQX2VLVZ6m9Q-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 10:09:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/yqm2CNu6YnHQX2VLVZ6m9Q-1920-80.jpg">
                                                            <media:credit><![CDATA[Oh My Glob Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jake, Finn, Marceline, and The Ice King punch their way through a wall of ice in a promotional image for Adventure Time RPG on Roblox.]]></media:description>                                                            <media:text><![CDATA[Jake, Finn, Marceline, and The Ice King punch their way through a wall of ice in a promotional image for Adventure Time RPG on Roblox.]]></media:text>
                                <media:title type="plain"><![CDATA[Jake, Finn, Marceline, and The Ice King punch their way through a wall of ice in a promotional image for Adventure Time RPG on Roblox.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/yqm2CNu6YnHQX2VLVZ6m9Q-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Adventure Time RPG codes reward players with coins to spend in-game at Choose Goose's rotating market. Of course there are plenty of items in this RPG that require Robux to obtain, but the ever-changing market stall in the lobby has a wealth of valuable items up for sale, from skins and weapons to healing items and character essence, all available in exchange for coins.<br><br>While coins are predominantly earned by playing the Adventure Time-inspired <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, it can never hurt to get a free bump in your earnings, so make sure you redeem the latest Adventure Time RPG codes so you don't miss out when something you really want pops up in the shop.<br><br><em>If you're after some more general avatar rewards to use in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-adventure-time-rpg-codes"><span>All Adventure Time RPG codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VftLSDyCBketdpukZrfGKP" name="adventure-time-rpg-codes-redeem" alt="The Adventure Time RPG codes redemption box." src="https://cdn.mos.cms.futurecdn.net/VftLSDyCBketdpukZrfGKP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Oh My Glob Games)</span></figcaption></figure><p><strong>These are the Adventure Time RPG codes you can redeem right now:</strong></p><ul><li><strong>COINS50</strong> - 50x Coins</li></ul><p>There has only been one Adventure Time RPG code so far since the game is pretty new, but it gives a nice boost of 50 coins to your balance, which is a decent chunk of many of the items available in Choose Goose's shop.</p><h2 class="article-body__section" id="section-how-to-redeem-adventure-time-rpg-codes"><span>How to redeem Adventure Time RPG codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p9jdFUBFTJRqjTFb3hvynN" name="adventure-time-rpg-codes-redeem-how" alt="Finn stands in front of the Redeem Reward Code area in Adventure Time RPG." src="https://cdn.mos.cms.futurecdn.net/p9jdFUBFTJRqjTFb3hvynN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Oh My Glob Games)</span></figcaption></figure><p>To redeem Adventure Time RPG codes, you need to head to the <strong>Redeem Reward Code</strong> area in the lobby, which can be found in front of the training dummies. Walk into the zone to trigger the codes redemption box, enter a code from above into the box, and click <strong>Submit</strong>.</p><p>Adventure Time RPG codes are case-sensitive, so be sure to enter them exactly as they appear above. There is no 'invalid', 'expired', or 'already redeemed' message when redeeming codes in this game, you'll only know a code is successful when the reward appears on the screen, otherwise nothing will happen.</p><h3 class="article-body__section" id="section-expired-adventure-time-rpg-codes"><span>Expired Adventure Time RPG codes</span></h3><ul><li><em>There are no expired Adventure Time RPG codes.</em></li></ul><p>Adventure Time RPG hasn't been around long yet, so there are currently no expired promos. As soon as the codes at the top of the page run out, we'll move them down here to avoid any disappointment.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Former Mass Effect and Star Wars: KOTOR boss calls BioWare closure "sad" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mass Effect creator Casey Hudson has reacted to BioWare's closure and the cancellation of the upcoming fifth game in the series. </p><p>Last night, <a href="https://www.gamesradar.com/uk/tag/bioware/"><u>BioWare</u></a> confirmed that the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>studio is closing down</u></a> and that development on the next Mass Effect title is ending. <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>EA was acquired</u></a> by Saudi Arabia's Private Investment Fund, Jared Kushner's Affinity Partners, and Silver Lake, <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><u>with mass layoffs being predicted</u></a> as the deal has EA take on $18 billion in debt. And now, just over two months after the acquisition, BioWare is gone as part of 400 job losses across a number of EA studios, including at Skate developer Full Circle.</p><p>Hudson, who directed all three games in the original Mass Effect trilogy, reacted to the news on Twitter, with a post reading. "This is sad news on multiple fronts – for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113012091519164839"><p lang="en" dir="ltr">This is sad news on multiple fronts - for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure. I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters.<a href="https://twitter.com/cantworkitout/status/2113012091519164839">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey," Hudson says, adding, "Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters."</p><p>Hudson's first credit was for BioWare shooter MDK 2, before going on to direct Star Wars: Knights of the Old Republic and the Mass Effect trilogy. He then rejoined the studio in 2017, serving as the studio's general manager and releasing Anthem and Mass Effect Legendary Edition. He is currently working on Star Wars: Fate of the Old Republic, which is in development at Arcanaut Studios.</p><p>Layoffs are increasingly becoming commonplace in the industry, with <a href="https://www.gamesradar.com/uk/tag/microsoft/"><u>Microsoft</u></a> currently in the midst of <a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/"><u>laying off 3,200 Xbox employees</u></a> by the end of the fiscal year. On top of the $18 billion in debt the company has taken on, EA CEO Andrew Wilson<a href="https://www.gamesradar.com/games/battlefield/despite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-usd8-million-bonus-increase-and-he-could-net-another-usd125-million-in-severance-as-buyout-looms/"> <u>made 305x more than the average EA employee</u></a> last year, and, should the new owners decide to let him go, he could qualify for an additional $125 million in severance.  </p><p>Unfortunately, as 2026 has shown, not even the most established or influential studios in the industry are safe anymore: earlier this year, Doom developer and FPS pioneer <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/" target="_blank"><u>Id Software was gutted</u></a> by Microsoft, and now BioWare is gone.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/former-mass-effect-and-star-wars-kotor-boss-calls-bioware-closure-sad-says-the-studios-legacy-will-live-on-through-those-who-were-part-of-it/</link>
                                                                            <description>
                            <![CDATA[ Casey Hudson worked on Mass Effect, Star Wars: Knights of the Old Republic, Anthem, and more during his time with the developer ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">YqspN3XMdvsYUsjFwRVMfB</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jfjn9qv8MEPEFjB6C36aV7-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 10:04:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Dragon Age]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jfjn9qv8MEPEFjB6C36aV7-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 2]]></media:description>                                                            <media:text><![CDATA[Mass Effect 2]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jfjn9qv8MEPEFjB6C36aV7-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Mass Effect creator Casey Hudson has reacted to BioWare's closure and the cancellation of the upcoming fifth game in the series. </p><p>Last night, <a href="https://www.gamesradar.com/uk/tag/bioware/"><u>BioWare</u></a> confirmed that the <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>studio is closing down</u></a> and that development on the next Mass Effect title is ending. <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>EA was acquired</u></a> by Saudi Arabia's Private Investment Fund, Jared Kushner's Affinity Partners, and Silver Lake, <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/"><u>with mass layoffs being predicted</u></a> as the deal has EA take on $18 billion in debt. And now, just over two months after the acquisition, BioWare is gone as part of 400 job losses across a number of EA studios, including at Skate developer Full Circle.</p><p>Hudson, who directed all three games in the original Mass Effect trilogy, reacted to the news on Twitter, with a post reading. "This is sad news on multiple fronts – for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113012091519164839"><p lang="en" dir="ltr">This is sad news on multiple fronts - for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure. I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters.<a href="https://twitter.com/cantworkitout/status/2113012091519164839">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey," Hudson says, adding, "Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters."</p><p>Hudson's first credit was for BioWare shooter MDK 2, before going on to direct Star Wars: Knights of the Old Republic and the Mass Effect trilogy. He then rejoined the studio in 2017, serving as the studio's general manager and releasing Anthem and Mass Effect Legendary Edition. He is currently working on Star Wars: Fate of the Old Republic, which is in development at Arcanaut Studios.</p><p>Layoffs are increasingly becoming commonplace in the industry, with <a href="https://www.gamesradar.com/uk/tag/microsoft/"><u>Microsoft</u></a> currently in the midst of <a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/"><u>laying off 3,200 Xbox employees</u></a> by the end of the fiscal year. On top of the $18 billion in debt the company has taken on, EA CEO Andrew Wilson<a href="https://www.gamesradar.com/games/battlefield/despite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-usd8-million-bonus-increase-and-he-could-net-another-usd125-million-in-severance-as-buyout-looms/"> <u>made 305x more than the average EA employee</u></a> last year, and, should the new owners decide to let him go, he could qualify for an additional $125 million in severance.  </p><p>Unfortunately, as 2026 has shown, not even the most established or influential studios in the industry are safe anymore: earlier this year, Doom developer and FPS pioneer <a href="https://www.gamesradar.com/games/fps/great-job-microsoft-former-id-software-artist-says-the-legendary-dev-has-been-relegated-to-support-studio-size-after-xboxs-strategy-of-nuking-a-team-into-the-dirt/" target="_blank"><u>Id Software was gutted</u></a> by Microsoft, and now BioWare is gone.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Mass Effect Amazon TV show remains in development despite BioWare shutting down ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Mass Effect franchise will live on – as part of Amazon's TV show.</p><p>Despite the sudden and shocking BioWare closure, <a href="https://www.ign.com/articles/mass-effect-tv-series-prime-video-bioware-closure" target="_blank">IGN </a>reports that the Prime Video Mass Effect series is still in active development. </p><p>The outlet confirmed that the creatives attached to the project are still on board. Star Trek Beyond writer Doug Jung was attached as showrunner, with Fast 9's Daniel Casey penning the script for the project, which was confirmed to be set after Commander Shepard's story in the first three Mass Effect games.</p><p>As of earlier this year, there were <a href="https://www.gamesradar.com/games/mass-effect/the-mass-effect-tv-show-reportedly-goes-through-rewrites-to-make-it-more-appealing-to-non-gamers-and-im-hoping-it-follows-fallout-and-not-halo-in-that-direction/">industry whispers</a> that the Mass Effect show was being tweaked to appeal to "non-gamers" as well as fans of BioWare's sci-fi franchise, which ran from 2007's Mass Effect to 2017's poorly-received Mass Effect: Andromeda.</p><p><a href="https://www.gamesradar.com/entertainment/sci-fi-shows/the-mass-effect-show-will-explore-a-brand-new-story-set-after-the-original-trilogy-and-wont-be-a-retread-of-commander-shepards-story-according-to-bioware/">During last year's N7 Day festivities</a>, BioWare outlined its plot intentions for the Amazon MGM series.</p><p>"The writers' room is going strong, and we've got a lot figured out about how it fits within the Mass Effect canon, and where it sits in respect to the new game," <a href="https://blog.bioware.com/2025/11/07/n7-day-2025/" target="_blank">the blog read</a>. "The show will explore a brand-new story within the universe's timeline, and will be set after the original trilogy. It won't be a retread of Commander Shepard's story – because after all … that's YOUR story, isn't it?"</p><p>This all comes off the back of <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare being shuttered by EA</a> and a new Mass Effect title being canceled, just months after the company was <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/">acquired by Saudi Arabia's Public Investment Fund</a>.</p><p>In its closing goodbye, BioWare said, "There is nothing easy about writing those words. Our focus right now is on our incredibly talented team who put their hearts into these games, and supporting one another through this transition."</p><p>For more on what else is making the leap from consoles to screen, we have a complete guide to <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDjNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDjNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/mass-effect-amazon-tv-show-remains-in-development-despite-bioware-shutting-down/</link>
                                                                            <description>
                            <![CDATA[ Mass Effect lives on with Prime Video ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">oAPbbcJ2vTHMhmLjwnbBr6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/TV86sxfZ54BykVpdybnr4H-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 09:46:54 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 10:15:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Amazon Prime Video]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                                                                <author><![CDATA[ bradley.russell@futurenet.com (Bradley Russell) ]]></author>                    <dc:creator><![CDATA[ Bradley Russell ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ns8PGmm8UaL4GZLkTaQm9a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/TV86sxfZ54BykVpdybnr4H-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 3]]></media:description>                                                            <media:text><![CDATA[Mass Effect 3]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/TV86sxfZ54BykVpdybnr4H-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The Mass Effect franchise will live on – as part of Amazon's TV show.</p><p>Despite the sudden and shocking BioWare closure, <a href="https://www.ign.com/articles/mass-effect-tv-series-prime-video-bioware-closure" target="_blank">IGN </a>reports that the Prime Video Mass Effect series is still in active development. </p><p>The outlet confirmed that the creatives attached to the project are still on board. Star Trek Beyond writer Doug Jung was attached as showrunner, with Fast 9's Daniel Casey penning the script for the project, which was confirmed to be set after Commander Shepard's story in the first three Mass Effect games.</p><p>As of earlier this year, there were <a href="https://www.gamesradar.com/games/mass-effect/the-mass-effect-tv-show-reportedly-goes-through-rewrites-to-make-it-more-appealing-to-non-gamers-and-im-hoping-it-follows-fallout-and-not-halo-in-that-direction/">industry whispers</a> that the Mass Effect show was being tweaked to appeal to "non-gamers" as well as fans of BioWare's sci-fi franchise, which ran from 2007's Mass Effect to 2017's poorly-received Mass Effect: Andromeda.</p><p><a href="https://www.gamesradar.com/entertainment/sci-fi-shows/the-mass-effect-show-will-explore-a-brand-new-story-set-after-the-original-trilogy-and-wont-be-a-retread-of-commander-shepards-story-according-to-bioware/">During last year's N7 Day festivities</a>, BioWare outlined its plot intentions for the Amazon MGM series.</p><p>"The writers' room is going strong, and we've got a lot figured out about how it fits within the Mass Effect canon, and where it sits in respect to the new game," <a href="https://blog.bioware.com/2025/11/07/n7-day-2025/" target="_blank">the blog read</a>. "The show will explore a brand-new story within the universe's timeline, and will be set after the original trilogy. It won't be a retread of Commander Shepard's story – because after all … that's YOUR story, isn't it?"</p><p>This all comes off the back of <a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">BioWare being shuttered by EA</a> and a new Mass Effect title being canceled, just months after the company was <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/">acquired by Saudi Arabia's Public Investment Fund</a>.</p><p>In its closing goodbye, BioWare said, "There is nothing easy about writing those words. Our focus right now is on our incredibly talented team who put their hearts into these games, and supporting one another through this transition."</p><p>For more on what else is making the leap from consoles to screen, we have a complete guide to <a href="https://www.gamesradar.com/upcoming-video-game-movies/">upcoming video game movies</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDjNW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDjNW.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher and Cyberpunk 2077 devs join creators mourning BioWare ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">EA has closed BioWare</a>, canceled the next Mass Effect, and, most importantly, upended the lives of even more game developers in a tumultuous time for the industry. In response, developers are paying tribute to the legendary RPG studio online, with many calling its games pivotal to their own creative paths.</p><p>17-year BioWare veteran and longtime director Michael Gamble <a href="https://x.com/GambleMike/status/2112971592158568450" target="_blank"><u>shared</u></a> the studio's news post. "Your support has meant everything to me over the past 17 years at BioWare," he writes.  </p><p>New Bungie head Josh Deane replied to Gamble's post, saying, "Thank you and to everyone at Bioware who has built worlds that have been such an important part of our lives." In a separate <a href="https://x.com/S14deane/status/2112963871728414766" target="_blank"><u>post</u></a>, Deane adds, "This studio is magical and an existential part of my favorite gaming memories, I refuse to believe this..." </p><p>CD Projekt Red veteran Paweł Sasko, a face of the studio to many fans of Cyberpunk 2077 and The Witcher, <a href="https://x.com/PaweSasko/status/2112986956082958660" target="_blank"><u>says</u></a> "Baldur's Gate 1 and 2 shaped my imagination and the desire to create games. I would have never been here without BioWare igniting the fire in my heart. It inspired me, formed me, enriched my imagination, and for that I will be forever grateful. I will always remember you."</p><p>CDPR co-CEO Michał Nowakowski <a href="https://x.com/michalnowakow/status/2112961440730448315" target="_blank"><u>adds</u></a>, "Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur's Gate games in Poland, Czech, and Slovakia. And later they were [a] great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3.</p><p>"I had [the] pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry." </p><p>Gamble responded to Nowakowski's post, saying, "Thanks Michal. We've always been fans of you guys. Always will be."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AoKERtDa8Pz6pCBBWumCYH" name="dragon-age-origins" alt="Dragon Age Origins" src="https://cdn.mos.cms.futurecdn.net/AoKERtDa8Pz6pCBBWumCYH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>InXile Entertainment head Brian Fargo also <a href="https://x.com/BrianFargo/status/2112975324124434788" target="_blank"><u>commented</u></a> on the original Baldur's Gate games. "We saw the promise in what they could do," he says of BioWare's days on Shattered Steel, "and they went on to create Baldur's Gate 1 and 2 and become legendary. A sad day indeed. My thoughts are with everyone there today." </p><p>Mortal Kombat's Ed Boon is of a similar mind. "Very sorry to hear. They made some amazing games," he <a href="https://x.com/noobde/status/2112968250497663156" target="_blank"><u>says</u></a> of BioWare's shutdown statement. </p><p>Comms director Thomas Puha of Control and Alan Waker studio Remedy <a href="https://x.com/RiotRMD/status/2112986942422102379" target="_blank"><u>sums up</u></a> the thoughts of many: "RIP BioWare. This was coming but so sad to read. The growing problem for large publishers is that smaller AAA games won’t bring enough money so can’t take the risk on them, but not doing original games? We need those, need new franchises." </p><p>"Really sad outcome for a studio that helped define an entire genre," <a href="https://x.com/TheCartelDel/status/2112974266903962066" target="_blank"><u>reckons</u></a> Del Walker, an artist known for his work on The Last of Us Part 2 Remastered and Star Wars Jedi: Survivor. Walker suggests the studio's closure is "the result of about 15 years of problems piling up," including consecutive commercial failures, mismanagement, and increased scrutiny from an EA team staring down billions in debt post-buyout. </p><p>Veteran games writer Emma Kidwell calls the shutdown "a massive fucking failure on EA's part." </p><p>"What a waste of skill and institutional knowledge. Mass Effect means so much to me personally, I wouldn't be a dev if I never played the trilogy. my heart goes out to everyone, we deserve better," she <a href="https://bsky.app/profile/emmakidwell.bsky.social/post/3myfud2bi3k23" target="_blank"><u>says</u></a>. </p><p>"End of an era," <a href="https://bsky.app/profile/unormal.bsky.social/post/3myfv32x44c2d" target="_blank"><u>says</u></a> Caves of Qud's Brian Bucklew. </p><p>"Truly this is a terrible time," Xbox founder Seamus Blackley <a href="https://bsky.app/profile/seamus.bsky.social/post/3myfrqt5gnk2e" target="_blank"><u>writes</u></a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CLkkfAQQgCnUJF4jQZvRuS" name="OXT147.extra_love.lead2.jpg" alt="Mass Effect 2 character in front of fire" src="https://cdn.mos.cms.futurecdn.net/CLkkfAQQgCnUJF4jQZvRuS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Original Mass Effect composer Sam Hulick was among the first to speak out. "Absolutely heartbroken over the end of an era," he <a href="https://x.com/SamHulick/status/2112969002582765982" target="_blank"><u>says</u></a>. "I hope all the talented and wonderful folks at BioWare land on their feet and keep working on incredible games. I loved every minute of working with you on the Mass Effect trilogy."</p><p>Many other former BioWare devs have also weighed in. Several of them are now at North Mist Studios, <a href="https://bsky.app/profile/northmiststudios.bsky.social/post/3myfsi7mm5k2r" target="_blank"><u>writing</u></a> on Bluesky, "Very heavy news as our former studio, BioWare, closes its doors today. It was a formative place for many. However, many former BioWare devs are scattered around the industry. Find them, support them. Like, follow, comment and help us prove there is still support for the types of games we make!"</p><p>One current EA contractor, narrative designer Jarrett Poole of the Skate team, <a href="https://bsky.app/profile/notcrucial.bsky.social/post/3myfvenkzkk2n" target="_blank"><u>touched on</u></a> the broader cuts at EA: "My contract will run its course, so I'm still employed. But seeing many of my amazing coworkers and friends shown the door today has been devastating. Each one deserves better than this. Every dev deserves better than this."</p><p><a href="https://www.gamesradar.com/games/rpg/standing-on-biowares-grave-ea-says-we-should-be-proud-to-be-the-number-one-publisher-in-western-hd-gaming/"><u><em>Standing on BioWare's grave, EA says "we should be proud" to be "the number one publisher in Western HD gaming." </em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/the-witcher-and-cyberpunk-2077-devs-join-creators-mourning-bioware-baldurs-gate-1-and-2-shaped-my-imagination-and-the-desire-to-create-games/</link>
                                                                            <description>
                            <![CDATA[ "Truly this is a terrible time," says Xbox's Seamus Blackley ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">36Na8ruJvhFFpXRSnwrukC</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/atF6otfRZt4BQgCgknN64P-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 20:52:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/atF6otfRZt4BQgCgknN64P-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 2]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 2]]></media:text>
                                <media:title type="plain"><![CDATA[Baldur&#039;s Gate 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/atF6otfRZt4BQgCgknN64P-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/">EA has closed BioWare</a>, canceled the next Mass Effect, and, most importantly, upended the lives of even more game developers in a tumultuous time for the industry. In response, developers are paying tribute to the legendary RPG studio online, with many calling its games pivotal to their own creative paths.</p><p>17-year BioWare veteran and longtime director Michael Gamble <a href="https://x.com/GambleMike/status/2112971592158568450" target="_blank"><u>shared</u></a> the studio's news post. "Your support has meant everything to me over the past 17 years at BioWare," he writes.  </p><p>New Bungie head Josh Deane replied to Gamble's post, saying, "Thank you and to everyone at Bioware who has built worlds that have been such an important part of our lives." In a separate <a href="https://x.com/S14deane/status/2112963871728414766" target="_blank"><u>post</u></a>, Deane adds, "This studio is magical and an existential part of my favorite gaming memories, I refuse to believe this..." </p><p>CD Projekt Red veteran Paweł Sasko, a face of the studio to many fans of Cyberpunk 2077 and The Witcher, <a href="https://x.com/PaweSasko/status/2112986956082958660" target="_blank"><u>says</u></a> "Baldur's Gate 1 and 2 shaped my imagination and the desire to create games. I would have never been here without BioWare igniting the fire in my heart. It inspired me, formed me, enriched my imagination, and for that I will be forever grateful. I will always remember you."</p><p>CDPR co-CEO Michał Nowakowski <a href="https://x.com/michalnowakow/status/2112961440730448315" target="_blank"><u>adds</u></a>, "Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur's Gate games in Poland, Czech, and Slovakia. And later they were [a] great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3.</p><p>"I had [the] pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry." </p><p>Gamble responded to Nowakowski's post, saying, "Thanks Michal. We've always been fans of you guys. Always will be."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AoKERtDa8Pz6pCBBWumCYH" name="dragon-age-origins" alt="Dragon Age Origins" src="https://cdn.mos.cms.futurecdn.net/AoKERtDa8Pz6pCBBWumCYH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>InXile Entertainment head Brian Fargo also <a href="https://x.com/BrianFargo/status/2112975324124434788" target="_blank"><u>commented</u></a> on the original Baldur's Gate games. "We saw the promise in what they could do," he says of BioWare's days on Shattered Steel, "and they went on to create Baldur's Gate 1 and 2 and become legendary. A sad day indeed. My thoughts are with everyone there today." </p><p>Mortal Kombat's Ed Boon is of a similar mind. "Very sorry to hear. They made some amazing games," he <a href="https://x.com/noobde/status/2112968250497663156" target="_blank"><u>says</u></a> of BioWare's shutdown statement. </p><p>Comms director Thomas Puha of Control and Alan Waker studio Remedy <a href="https://x.com/RiotRMD/status/2112986942422102379" target="_blank"><u>sums up</u></a> the thoughts of many: "RIP BioWare. This was coming but so sad to read. The growing problem for large publishers is that smaller AAA games won’t bring enough money so can’t take the risk on them, but not doing original games? We need those, need new franchises." </p><p>"Really sad outcome for a studio that helped define an entire genre," <a href="https://x.com/TheCartelDel/status/2112974266903962066" target="_blank"><u>reckons</u></a> Del Walker, an artist known for his work on The Last of Us Part 2 Remastered and Star Wars Jedi: Survivor. Walker suggests the studio's closure is "the result of about 15 years of problems piling up," including consecutive commercial failures, mismanagement, and increased scrutiny from an EA team staring down billions in debt post-buyout. </p><p>Veteran games writer Emma Kidwell calls the shutdown "a massive fucking failure on EA's part." </p><p>"What a waste of skill and institutional knowledge. Mass Effect means so much to me personally, I wouldn't be a dev if I never played the trilogy. my heart goes out to everyone, we deserve better," she <a href="https://bsky.app/profile/emmakidwell.bsky.social/post/3myfud2bi3k23" target="_blank"><u>says</u></a>. </p><p>"End of an era," <a href="https://bsky.app/profile/unormal.bsky.social/post/3myfv32x44c2d" target="_blank"><u>says</u></a> Caves of Qud's Brian Bucklew. </p><p>"Truly this is a terrible time," Xbox founder Seamus Blackley <a href="https://bsky.app/profile/seamus.bsky.social/post/3myfrqt5gnk2e" target="_blank"><u>writes</u></a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CLkkfAQQgCnUJF4jQZvRuS" name="OXT147.extra_love.lead2.jpg" alt="Mass Effect 2 character in front of fire" src="https://cdn.mos.cms.futurecdn.net/CLkkfAQQgCnUJF4jQZvRuS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Original Mass Effect composer Sam Hulick was among the first to speak out. "Absolutely heartbroken over the end of an era," he <a href="https://x.com/SamHulick/status/2112969002582765982" target="_blank"><u>says</u></a>. "I hope all the talented and wonderful folks at BioWare land on their feet and keep working on incredible games. I loved every minute of working with you on the Mass Effect trilogy."</p><p>Many other former BioWare devs have also weighed in. Several of them are now at North Mist Studios, <a href="https://bsky.app/profile/northmiststudios.bsky.social/post/3myfsi7mm5k2r" target="_blank"><u>writing</u></a> on Bluesky, "Very heavy news as our former studio, BioWare, closes its doors today. It was a formative place for many. However, many former BioWare devs are scattered around the industry. Find them, support them. Like, follow, comment and help us prove there is still support for the types of games we make!"</p><p>One current EA contractor, narrative designer Jarrett Poole of the Skate team, <a href="https://bsky.app/profile/notcrucial.bsky.social/post/3myfvenkzkk2n" target="_blank"><u>touched on</u></a> the broader cuts at EA: "My contract will run its course, so I'm still employed. But seeing many of my amazing coworkers and friends shown the door today has been devastating. Each one deserves better than this. Every dev deserves better than this."</p><p><a href="https://www.gamesradar.com/games/rpg/standing-on-biowares-grave-ea-says-we-should-be-proud-to-be-the-number-one-publisher-in-western-hd-gaming/"><u><em>Standing on BioWare's grave, EA says "we should be proud" to be "the number one publisher in Western HD gaming." </em></u></a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Standing on BioWare's grave, EA says "we should be proud" to be top "publisher in Western HD gaming" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>Now-closed RPG legend BioWare</u></a> is a mere footnote in a new message from EA's top brass communicating the company's next chapter following a buyout deal led by Saudi Arabia's Public Investment Fund. COO David Tinson and CSO Cam Weber maintain that "we should be proud" of what EA has become. </p><p>"Today, we're the number one publisher in Western HD gaming," the executives' joint statement, first shared with EA employees, <a href="https://www.ea.com/news/building-eas-next-chapter" target="_blank"><u>reads</u></a>. "That's an extraordinary position to lead from, and one we should be proud of. Yet our industry is changing quickly. Players have more choices than ever for their time and attention, competition is intensifying, and some of our biggest opportunities for growth are beyond the markets, platforms, and business models where EA has traditionally been the strongest."</p><p>It's unclear by what metrics EA is measuring the curiously specific market of "Western HD gaming," though there's no disputing the company's massive reach and sales. Equally, there's no disputing its collection of shuttered studios. </p><p>The end of BioWare, a load-bearing pillar of RPGs since 1995, gets one short paragraph in this statement. </p><p>"As we focus on these larger opportunities, we've had a small team at BioWare working on early-development for Mass Effect," it reads. "We've made the decision not to move forward with this development, which means we’re closing the studio and our Edmonton workspace. BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vuVdC3v4yZuFejXoCUvyeE" name="GAM329.feat_sam.5MassEffect.jpg" alt="Commander Shepard in Mass Effect" src="https://cdn.mos.cms.futurecdn.net/vuVdC3v4yZuFejXoCUvyeE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA Games / BioWare)</span></figcaption></figure><p>EA spends much more time explaining its plans to double down on EA Sports, shooters to be overseen by "our Respawn and DICE studios" in collaboration, and action-adventure games like upcoming releases Marvel's Iron Man and "the next Star Wars Jedi game."</p><p>The Sims and Skate are also mentioned, but with little or bad news. The Sims' mystery release "Project Lotus" is "pausing development," and Skate's development studio is "making changes" to create "a more focused, smaller team," which sounds like yet more layoffs. </p><p>EA describes this plan as the result of taking "a hard look at our business, how we operate, and what it will take to lead in this next era of interactive entertainment." Its goals are summed up in three strategic pillars: "Deepen Our Core, Expand Our Reach, Transform Our Business." </p><p>In so many words, EA wants to refocus on its biggest series, make headway in new markets and business models ("regions as dynamic as Asia," for example), and create "entirely new ways for fans to engage with the teams, athletes and sports they love."</p><p>"Saying no to some things we're passionate about allows us to focus our teams and resources so we give our biggest opportunities everything they need to succeed," EA leaders insist. I wonder if EA employees would agree. </p><p><a href="https://www.gamesradar.com/games/ea-tells-employees-worried-about-layoffs-after-usd55-billion-buyout-that-there-will-be-no-immediate-changes-to-your-jobs-and-i-think-immediate-is-the-key-word-here/"><u><em>EA tells employees worried about layoffs after $55 billion buyout that there will be "no immediate changes" to your jobs, and I think "immediate" is the key word here</em></u></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/standing-on-biowares-grave-ea-says-we-should-be-proud-to-be-the-number-one-publisher-in-western-hd-gaming/</link>
                                                                            <description>
                            <![CDATA[ "Saying no to some things we're passionate about allows us to focus our teams and resources" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">LgDTJZzSXwB9Kp7JBQun9K</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/GsQap2NsKTtMNbMkJrCCHJ-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 18:34:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/GsQap2NsKTtMNbMkJrCCHJ-1920-80.jpg">
                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Age: The Veilguard screenshot of Solas]]></media:description>                                                            <media:text><![CDATA[Dragon Age: The Veilguard screenshot of Solas]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Age: The Veilguard screenshot of Solas]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/GsQap2NsKTtMNbMkJrCCHJ-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/"><u>Now-closed RPG legend BioWare</u></a> is a mere footnote in a new message from EA's top brass communicating the company's next chapter following a buyout deal led by Saudi Arabia's Public Investment Fund. COO David Tinson and CSO Cam Weber maintain that "we should be proud" of what EA has become. </p><p>"Today, we're the number one publisher in Western HD gaming," the executives' joint statement, first shared with EA employees, <a href="https://www.ea.com/news/building-eas-next-chapter" target="_blank"><u>reads</u></a>. "That's an extraordinary position to lead from, and one we should be proud of. Yet our industry is changing quickly. Players have more choices than ever for their time and attention, competition is intensifying, and some of our biggest opportunities for growth are beyond the markets, platforms, and business models where EA has traditionally been the strongest."</p><p>It's unclear by what metrics EA is measuring the curiously specific market of "Western HD gaming," though there's no disputing the company's massive reach and sales. Equally, there's no disputing its collection of shuttered studios. </p><p>The end of BioWare, a load-bearing pillar of RPGs since 1995, gets one short paragraph in this statement. </p><p>"As we focus on these larger opportunities, we've had a small team at BioWare working on early-development for Mass Effect," it reads. "We've made the decision not to move forward with this development, which means we’re closing the studio and our Edmonton workspace. BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vuVdC3v4yZuFejXoCUvyeE" name="GAM329.feat_sam.5MassEffect.jpg" alt="Commander Shepard in Mass Effect" src="https://cdn.mos.cms.futurecdn.net/vuVdC3v4yZuFejXoCUvyeE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA Games / BioWare)</span></figcaption></figure><p>EA spends much more time explaining its plans to double down on EA Sports, shooters to be overseen by "our Respawn and DICE studios" in collaboration, and action-adventure games like upcoming releases Marvel's Iron Man and "the next Star Wars Jedi game."</p><p>The Sims and Skate are also mentioned, but with little or bad news. The Sims' mystery release "Project Lotus" is "pausing development," and Skate's development studio is "making changes" to create "a more focused, smaller team," which sounds like yet more layoffs. </p><p>EA describes this plan as the result of taking "a hard look at our business, how we operate, and what it will take to lead in this next era of interactive entertainment." Its goals are summed up in three strategic pillars: "Deepen Our Core, Expand Our Reach, Transform Our Business." </p><p>In so many words, EA wants to refocus on its biggest series, make headway in new markets and business models ("regions as dynamic as Asia," for example), and create "entirely new ways for fans to engage with the teams, athletes and sports they love."</p><p>"Saying no to some things we're passionate about allows us to focus our teams and resources so we give our biggest opportunities everything they need to succeed," EA leaders insist. I wonder if EA employees would agree. </p><p><a href="https://www.gamesradar.com/games/ea-tells-employees-worried-about-layoffs-after-usd55-billion-buyout-that-there-will-be-no-immediate-changes-to-your-jobs-and-i-think-immediate-is-the-key-word-here/"><u><em>EA tells employees worried about layoffs after $55 billion buyout that there will be "no immediate changes" to your jobs, and I think "immediate" is the key word here</em></u></a><em>. </em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ EA cancels new Mass Effect, closes BioWare after being bought by Saudi Arabia  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mass Effect and Dragon Age maker BioWare is closing down after more than 30 years as an RPG powerhouse. </p><p>In a <a href="https://x.com/bioware/status/2112953618093535510" target="_blank"><u>statement</u></a> posted online today, studio leadership confirmed that BioWare "is closing and early development on the next Mass Effect project is ending."</p><p>The announcement comes not long after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>EA was acquired</u></a> by private investors led by Saudi Arabia's Public Investment Fund in a deal that sparked <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/">concerns of closures and layoffs</a> exactly like this. </p><p>"There is nothing easy about writing those words," BioWare's statement reads. "Our focus right now is on our incredibly talented team who put their hearts into these games, and supporting one another through this transition." </p><p>The post singles out some of the series that modern fans, who might know BioWare as the house of Dragon Age and Mass Effect (and Anthem that one time), may not be familiar with: "Baldur's Gate. Neverwinter Nights. Star Wars: Knights of the Old Republic."</p><p>"What generations of BioWare built together is something to celebrate and remember," the statement continues. "These games became so much more because you played them, debated your choices, fell in love with the characters, and made these worlds your own."</p><p><a href="https://www.bloomberg.com/news/articles/2026-10-21/electronic-arts-to-cut-400-jobs-shut-down-bioware?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MjYwMjI4MCwiZXhwIjoxNzkzMjA3MDgwLCJhcnRpY2xlSWQiOiJUTjlPUkZLSVVQU08wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.BPLdBqixyN47DHZvtrfHyRsF_Np3UKIKzGi_WqMA-I4&leadSource=article-gifting" target="_blank"><u>Bloomberg</u></a> reports that around 400 people will be laid off as a result of new cuts. Internal remarks from EA COO David Tinson and CSO Cam Weber reportedly indicate that the publisher will look to cut additional people and projects in the near future. </p><p>BioWare had been in a slump for years, and Anthem, a mech suit live-service shooter, was only part of it. The studio's latest release, Dragon Age: The Veilguard, <a href="https://www.gamesradar.com/games/dragon-age/ea-says-dragon-age-the-veilguard-sales-are-down-nearly-50-percent-from-the-companys-expectations/">fell short of EA's expectations by "nearly 50%"</a> after a protracted development process complicated by internal pivots and reboots that notably saw BioWare, a single-player specialist, briefly forced into live-service territory. Anthem, a colossal failure both commercially and critically, also siphoned off staff during production. </p><p>In a similar vein, former BioWare lead Mark Darrah attributes The Veilguard's failure to <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-the-veilguard-failed-because-ea-demanded-yearly-releases-from-bioware-and-pushed-senior-devs-to-anthem-says-former-lead/"><u>unreasonable expectations put on the studio</u></a> by EA. </p><p>Last month, it was reported that <a href="https://www.gamesradar.com/games/a-month-after-buying-ea-saudi-arabia-is-reportedly-looking-to-merge-ea-into-a-new-mega-corporation/"><u>EA's new owners are considering merging the publisher</u></a> into a new corporation that would front games for Saudi Arabia, attached to previously acquired mobile giant Scopely. </p><p><a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/"><u><em>Xbox is reportedly planning three waves of layoffs between now and January as part of its plan to cut 3,200 jobs by the end of the fiscal year</em></u></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/ea-cancels-new-mass-effect-closes-bioware-after-being-bought-by-saudi-arabia/</link>
                                                                            <description>
                            <![CDATA[ EA only just found new owners in a deal to go private ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">LKdo4qPK8SVNtkR85Zx5En</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/KJaaGb3PNMiyecBVsKK5vP-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 17:15:09 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 17:34:57 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/KJaaGb3PNMiyecBVsKK5vP-1920-80.jpg">
                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 5]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/KJaaGb3PNMiyecBVsKK5vP-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Mass Effect and Dragon Age maker BioWare is closing down after more than 30 years as an RPG powerhouse. </p><p>In a <a href="https://x.com/bioware/status/2112953618093535510" target="_blank"><u>statement</u></a> posted online today, studio leadership confirmed that BioWare "is closing and early development on the next Mass Effect project is ending."</p><p>The announcement comes not long after <a href="https://www.gamesradar.com/games/ea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes/"><u>EA was acquired</u></a> by private investors led by Saudi Arabia's Public Investment Fund in a deal that sparked <a href="https://www.gamesradar.com/games/mass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs/">concerns of closures and layoffs</a> exactly like this. </p><p>"There is nothing easy about writing those words," BioWare's statement reads. "Our focus right now is on our incredibly talented team who put their hearts into these games, and supporting one another through this transition." </p><p>The post singles out some of the series that modern fans, who might know BioWare as the house of Dragon Age and Mass Effect (and Anthem that one time), may not be familiar with: "Baldur's Gate. Neverwinter Nights. Star Wars: Knights of the Old Republic."</p><p>"What generations of BioWare built together is something to celebrate and remember," the statement continues. "These games became so much more because you played them, debated your choices, fell in love with the characters, and made these worlds your own."</p><p><a href="https://www.bloomberg.com/news/articles/2026-10-21/electronic-arts-to-cut-400-jobs-shut-down-bioware?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MjYwMjI4MCwiZXhwIjoxNzkzMjA3MDgwLCJhcnRpY2xlSWQiOiJUTjlPUkZLSVVQU08wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.BPLdBqixyN47DHZvtrfHyRsF_Np3UKIKzGi_WqMA-I4&leadSource=article-gifting" target="_blank"><u>Bloomberg</u></a> reports that around 400 people will be laid off as a result of new cuts. Internal remarks from EA COO David Tinson and CSO Cam Weber reportedly indicate that the publisher will look to cut additional people and projects in the near future. </p><p>BioWare had been in a slump for years, and Anthem, a mech suit live-service shooter, was only part of it. The studio's latest release, Dragon Age: The Veilguard, <a href="https://www.gamesradar.com/games/dragon-age/ea-says-dragon-age-the-veilguard-sales-are-down-nearly-50-percent-from-the-companys-expectations/">fell short of EA's expectations by "nearly 50%"</a> after a protracted development process complicated by internal pivots and reboots that notably saw BioWare, a single-player specialist, briefly forced into live-service territory. Anthem, a colossal failure both commercially and critically, also siphoned off staff during production. </p><p>In a similar vein, former BioWare lead Mark Darrah attributes The Veilguard's failure to <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-the-veilguard-failed-because-ea-demanded-yearly-releases-from-bioware-and-pushed-senior-devs-to-anthem-says-former-lead/"><u>unreasonable expectations put on the studio</u></a> by EA. </p><p>Last month, it was reported that <a href="https://www.gamesradar.com/games/a-month-after-buying-ea-saudi-arabia-is-reportedly-looking-to-merge-ea-into-a-new-mega-corporation/"><u>EA's new owners are considering merging the publisher</u></a> into a new corporation that would front games for Saudi Arabia, attached to previously acquired mobile giant Scopely. </p><p><a href="https://www.gamesradar.com/platforms/xbox/xbox-is-reportedly-planning-three-waves-of-layoffs-between-now-and-january-as-part-of-its-plan-to-cut-3-200-jobs-by-the-end-of-the-fiscal-year/"><u><em>Xbox is reportedly planning three waves of layoffs between now and January as part of its plan to cut 3,200 jobs by the end of the fiscal year</em></u></a><em>. </em></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CDPR has "hired so many modders" that "half of the quest team" for Cyberpunk 2077 started in mods ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While development is currently ongoing for <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2-boss-says-the-dystopian-rpg-has-evolved-beyond-his-original-idea-and-i-look-forward-to-sharing-that-when-it-releases/">Cyberpunk 2</a>, <a href="https://www.gamesradar.com/uk/cyberpunk-2077/">Cyberpunk 2077</a> is still getting updates from <a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt Red</a>. Amid conversations around the latest, <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">Edgerunners-themed addition</a>, the lead developers champion how prominent mods are, to the point that a significant amount of the current team have been plucked from the modding scene.</p><p>As part of one of the company's <a href="https://www.youtube.com/watch?v=nhlnT9FzgJ8" target="_blank">RedStreams</a>, the discussion turns to modding and how it's helped leadership sculpt both Cyberpunk 2077 and its follow-up. The company has partnered with mod.io, major creators have been consulted on various ways to improve the RPG, and Pawel Sasko, the current Cyberpunk 2 associate game director and former quest design lead on Cyberpunk 2077, reveals that many of his colleagues came straight from making mods.</p><p>"A lot of modders, they were players who actually first played and actually got experience with customizing the game with the mods," he explains.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nhlnT9FzgJ8" allowfullscreen></iframe></div></div><p>"For me, this is a foot-in-the-door technique, and a gateway into game dev," he continues. "You can see, and you can learn how things are made, how things can be built. We actually hired so many modders. I would say, at this point, half of the quest team is all former modders."</p><p>I'm not surprised in the least. What better talent to draw from than those who have intimate knowledge of playing the game, and literally building things for it? The ingenuity and understanding required for mods can't be understated - these are truly educated fans who not only understand something can be improved or added, but learn how to do it through making it themselves.</p><p>The depth of the Cyberpunk 2077 mod community speaks for itself; you can find everything from visual upgrades to whole new missions if you search through fan-made creations. CD Projekt Red is following the likes of Valve and Krafton here by hiring these people. Don't forget Counter-Strike, Team Fortress 2 and PUBG all started as mods, then became their own respective creations.</p><p>CD Projekt Red hasn't gone as far as publishing original games by these people yet, but they're definitely making Cyberpunk 2077 and its follow-up better. If you fancy working on <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> or Cyberpunk 3, this might be the way you manage to do that.</p><p><a href="https://www.gamesradar.com/games/rpg/big-rpgs-like-the-witcher-4-and-cyberpunk-2-have-cd-projekt-red-in-a-dangerous-place-warns-bioware-veteran-with-costs-and-sales-expectations-exploding/"><em>Big RPGs like The Witcher 4 and Cyberpunk 2 have CD Projekt Red in a "dangerous place," warns BioWare veteran, with costs and sales expectations exploding</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-has-hired-so-many-modders-that-cyberpunk-2-co-lead-says-i-think-half-of-the-quest-team-is-all-former-modders/</link>
                                                                            <description>
                            <![CDATA[ They came from as far back as The Witcher 2 ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">YjcUJRRoVv66LPfMefMoDS</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/hoN47GiPLv3t3no7nTP3d3-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 16:39:54 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 21:12:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/hoN47GiPLv3t3no7nTP3d3-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/hoN47GiPLv3t3no7nTP3d3-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>While development is currently ongoing for <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2-boss-says-the-dystopian-rpg-has-evolved-beyond-his-original-idea-and-i-look-forward-to-sharing-that-when-it-releases/">Cyberpunk 2</a>, <a href="https://www.gamesradar.com/uk/cyberpunk-2077/">Cyberpunk 2077</a> is still getting updates from <a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt Red</a>. Amid conversations around the latest, <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/">Edgerunners-themed addition</a>, the lead developers champion how prominent mods are, to the point that a significant amount of the current team have been plucked from the modding scene.</p><p>As part of one of the company's <a href="https://www.youtube.com/watch?v=nhlnT9FzgJ8" target="_blank">RedStreams</a>, the discussion turns to modding and how it's helped leadership sculpt both Cyberpunk 2077 and its follow-up. The company has partnered with mod.io, major creators have been consulted on various ways to improve the RPG, and Pawel Sasko, the current Cyberpunk 2 associate game director and former quest design lead on Cyberpunk 2077, reveals that many of his colleagues came straight from making mods.</p><p>"A lot of modders, they were players who actually first played and actually got experience with customizing the game with the mods," he explains.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nhlnT9FzgJ8" allowfullscreen></iframe></div></div><p>"For me, this is a foot-in-the-door technique, and a gateway into game dev," he continues. "You can see, and you can learn how things are made, how things can be built. We actually hired so many modders. I would say, at this point, half of the quest team is all former modders."</p><p>I'm not surprised in the least. What better talent to draw from than those who have intimate knowledge of playing the game, and literally building things for it? The ingenuity and understanding required for mods can't be understated - these are truly educated fans who not only understand something can be improved or added, but learn how to do it through making it themselves.</p><p>The depth of the Cyberpunk 2077 mod community speaks for itself; you can find everything from visual upgrades to whole new missions if you search through fan-made creations. CD Projekt Red is following the likes of Valve and Krafton here by hiring these people. Don't forget Counter-Strike, Team Fortress 2 and PUBG all started as mods, then became their own respective creations.</p><p>CD Projekt Red hasn't gone as far as publishing original games by these people yet, but they're definitely making Cyberpunk 2077 and its follow-up better. If you fancy working on <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> or Cyberpunk 3, this might be the way you manage to do that.</p><p><a href="https://www.gamesradar.com/games/rpg/big-rpgs-like-the-witcher-4-and-cyberpunk-2-have-cd-projekt-red-in-a-dangerous-place-warns-bioware-veteran-with-costs-and-sales-expectations-exploding/"><em>Big RPGs like The Witcher 4 and Cyberpunk 2 have CD Projekt Red in a "dangerous place," warns BioWare veteran, with costs and sales expectations exploding</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk 2077 update 2.5 adds a new quest as a prequel for Edgerunners 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/"><u>CD Projekt Red</u></a> has detailed some of the new features coming to <a href="https://www.gamesradar.com/cyberpunk-2077-guide/"><u>Cyberpunk 2077</u></a> for its 2.5 update, including a new quest that serves as a prequel to <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/"><u>Cyberpunk Edgerunners 2</u></a>.</p><p>In a new episode of <a href="https://www.youtube.com/live/nhlnT9FzgJ8" target="_blank"><u>REDStreams</u></a>, the developers at CD Projekt Red teased what's coming in this week's new update. The highlight – which the team didn't shed much light on to avoid spoiling it – is a new quest that will be a prequel to what you're watching in Cyberpunk: Edgerunners Season 2, created alongside members of the show's team. Notably, it follows the last job of Weak Kingsley's team and will feature voice actors from the show – which presumably means Mr. Krabs himself, Clancy Brown, will be in Cyberpunk 2077. </p><p>On top of that, a new radio station for Edgerunner fans is being added, featuring 16 songs from both seasons of the Netflix series. There's also a Night City Tours activity, with Richard Night narrating a tour of the city, and the devs teasing some mysterious happenings throughout.</p><p>Aside from the new quest, the biggest news in this patch is Mod support coming to consoles – namely PS5, Xbox Series X|S, and Nintendo Switch 2 – in the vein of The Witcher 3 Remastered. This will be done through Mod.io with Paweł Sasko noting that yes, the new mod menu will be "including the adult mods." </p><p>And as teased earlier this week, dual-wielding is being added to the game. These are featured as new skills in the "Cool" skill tree and allow you to use pistols and revolvers together; however, they're locked to these two weapon types, so you cannot dual-wield shotguns or sniper rifles. The devs note that any bonuses attached to the weapons that work on their own will carry over to dual-wield mode, but there will be some form of downside that wasn't elaborated on. </p><p>Extra player customization is also being added with the ability to alter your Cyberware, with the developers saying there will be 40 new looks for the tech. Plus, five new characters have been introduced into the world as "Glamdocs," with "new mocap, new voice over" and different styles attached to them.  </p><p>There are also a number of technical and bug fixes, with the addition of a FOV slider on consoles arguably the most significant on the technical front. CD Projekt Red will undoubtedly post the full list when the update releases tomorrow on October 22. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/"><em>Cyberpunk: Edgerunners 2 review</em></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-update-2-5-adds-a-new-quest-as-a-prequel-for-edgerunners-2-and-mod-support-on-consoles-that-includes-adult-options/</link>
                                                                            <description>
                            <![CDATA[ Also dual wielding and FOV options on consoles ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">JEYosBkAg6wxKNi7onUPFU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/43foeBQXmHHSeFFYrq9kNR-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 15:52:36 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 16:04:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/43foeBQXmHHSeFFYrq9kNR-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Weak Kingsley and V in Cyberpunk 2077 ]]></media:description>                                                            <media:text><![CDATA[Weak Kingsley and V in Cyberpunk 2077 ]]></media:text>
                                <media:title type="plain"><![CDATA[Weak Kingsley and V in Cyberpunk 2077 ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/43foeBQXmHHSeFFYrq9kNR-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/"><u>CD Projekt Red</u></a> has detailed some of the new features coming to <a href="https://www.gamesradar.com/cyberpunk-2077-guide/"><u>Cyberpunk 2077</u></a> for its 2.5 update, including a new quest that serves as a prequel to <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/"><u>Cyberpunk Edgerunners 2</u></a>.</p><p>In a new episode of <a href="https://www.youtube.com/live/nhlnT9FzgJ8" target="_blank"><u>REDStreams</u></a>, the developers at CD Projekt Red teased what's coming in this week's new update. The highlight – which the team didn't shed much light on to avoid spoiling it – is a new quest that will be a prequel to what you're watching in Cyberpunk: Edgerunners Season 2, created alongside members of the show's team. Notably, it follows the last job of Weak Kingsley's team and will feature voice actors from the show – which presumably means Mr. Krabs himself, Clancy Brown, will be in Cyberpunk 2077. </p><p>On top of that, a new radio station for Edgerunner fans is being added, featuring 16 songs from both seasons of the Netflix series. There's also a Night City Tours activity, with Richard Night narrating a tour of the city, and the devs teasing some mysterious happenings throughout.</p><p>Aside from the new quest, the biggest news in this patch is Mod support coming to consoles – namely PS5, Xbox Series X|S, and Nintendo Switch 2 – in the vein of The Witcher 3 Remastered. This will be done through Mod.io with Paweł Sasko noting that yes, the new mod menu will be "including the adult mods." </p><p>And as teased earlier this week, dual-wielding is being added to the game. These are featured as new skills in the "Cool" skill tree and allow you to use pistols and revolvers together; however, they're locked to these two weapon types, so you cannot dual-wield shotguns or sniper rifles. The devs note that any bonuses attached to the weapons that work on their own will carry over to dual-wield mode, but there will be some form of downside that wasn't elaborated on. </p><p>Extra player customization is also being added with the ability to alter your Cyberware, with the developers saying there will be 40 new looks for the tech. Plus, five new characters have been introduced into the world as "Glamdocs," with "new mocap, new voice over" and different styles attached to them.  </p><p>There are also a number of technical and bug fixes, with the addition of a FOV slider on consoles arguably the most significant on the technical front. CD Projekt Red will undoubtedly post the full list when the update releases tomorrow on October 22. </p><p><em>Check out our </em><a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/"><em>Cyberpunk: Edgerunners 2 review</em></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ All Lanterns codes (October 2026) and how to redeem them for free Lantern Coins ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Lanterns codes can help you boost your character, unlock more Constructs, and collect bonus Lantern Coins in this superhero-inspired adventure. Whichever ring you choose to bond with, your task is to protect the world from threat, and you can only do that by increasing your loadout, power, and stats.<br><br>The great thing about Lanterns is that you can play as part of any of the Lantern Corps included in the <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience, keeping your progress with all of them, switching freely whenever you wish. Since they level up separately, though, XP and items are specific to the ring you currently have activated, so keep this in mind when redeeming the Lanterns codes below, as the rewards will apply only to your current loadout.<br><br><em>Elsewhere, if you want some more general rewards that can be used across all of your Roblox experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-lanterns-codes"><span>All Lanterns codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8NzhZVwjQDPzA7yjsNu7wf" name="lanterns-codes-redeem" alt="The Lanterns codes redemption box in-game." src="https://cdn.mos.cms.futurecdn.net/8NzhZVwjQDPzA7yjsNu7wf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lanterns HQ)</span></figcaption></figure><p><strong>These are the Lanterns codes you can redeem right now:</strong></p><ul><li><strong>LANTERNS </strong>- XP</li><li><strong>BRIGHTESTDAY </strong>- Double XP (15 minutes)</li><li><strong>WILLPOWER </strong>- 500x XP, Double XP (10 minutes)</li><li><strong>TREASURE </strong>- 1x Uncommon chest</li><li><strong>MYTHICLANTERN </strong>- 1x Mythical Chest <em>(level 75 required)</em></li><li><strong>LUCKYLANTERN </strong>- Double Luck (15 minutes)</li><li><strong>SORRY4SHUTDOWN</strong> - 1x Legendary Chest</li><li><strong>SPACE </strong>- Double XP (15 minutes)</li><li><strong>THX4SUPPORT </strong>- Double Luck (15 minutes)</li><li><strong>100LIKES </strong>- 1,000x Lantern Coins</li><li><strong>10KVISITS </strong>- Double XP (15 minutes)</li><li><strong>HALLOWEENSOON </strong>- 1,000x Lantern Coins</li><li><strong>THANKYOUALL </strong>- Double XP (30 minutes)</li><li><strong>500CCU </strong>- 1x Free Spec Reset</li><li><strong>UPDATE!</strong> - Double Luck (15 minutes)</li><li><strong>800CCU </strong>- 1x Legendary chest</li><li><strong>SPOOKY</strong> - Double XP (15 minutes)</li></ul><p>As you can see from the list above, most Lanterns codes grant XP, meaning you can level up your character quickly. As I've mentioned above, you can use these codes and this XP boost on any Lantern Corps you want, so if you've already considerably levelled up your favorite ring, you can always choose to try out a new one.</p><h2 class="article-body__section" id="section-how-to-redeem-lanterns-codes"><span>How to redeem Lanterns codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xQo6vysNUXq4P2Zw7PPrVf" name="lanterns-codes-redeem-how" alt="An orange arrow points to the settings menu where you can redeem Lanterns codes." src="https://cdn.mos.cms.futurecdn.net/xQo6vysNUXq4P2Zw7PPrVf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lanterns HQ)</span></figcaption></figure><p>To redeem Lanterns codes, click on the <strong>Settings </strong>button in the top right-hand corner of the screen. Then, scroll to the bottom of the setting screen to find the codes redemption box, where you can enter any of the codes above, click <strong>Redeem</strong>, and claim your free rewards.</p><h3 class="article-body__section" id="section-expired-lanterns-codes"><span>Expired Lanterns codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>All previously released Lanterns codes are still valid at this time, but there will likely come a time when they expire, so redeem them while you can. If and when they do expire, I'll move them down here so you don't waste your time.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/lanterns-codes/</link>
                                                                            <description>
                            <![CDATA[ With the latest Lanterns codes, you can boost your XP to unlock new powers, collect Lanterns Coins, and more ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">C8n7cEpbPEL7dPQNwh9SXf</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ufLT9BbUzD8BQFMFsYnQX9-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 11:42:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ufLT9BbUzD8BQFMFsYnQX9-1920-80.jpg">
                                                            <media:credit><![CDATA[Lanterns HQ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Green Lantern saunters through the streets in Lanterns on Roblox.]]></media:description>                                                            <media:text><![CDATA[A Green Lantern saunters through the streets in Lanterns on Roblox.]]></media:text>
                                <media:title type="plain"><![CDATA[A Green Lantern saunters through the streets in Lanterns on Roblox.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ufLT9BbUzD8BQFMFsYnQX9-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Lanterns codes can help you boost your character, unlock more Constructs, and collect bonus Lantern Coins in this superhero-inspired adventure. Whichever ring you choose to bond with, your task is to protect the world from threat, and you can only do that by increasing your loadout, power, and stats.<br><br>The great thing about Lanterns is that you can play as part of any of the Lantern Corps included in the <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience, keeping your progress with all of them, switching freely whenever you wish. Since they level up separately, though, XP and items are specific to the ring you currently have activated, so keep this in mind when redeeming the Lanterns codes below, as the rewards will apply only to your current loadout.<br><br><em>Elsewhere, if you want some more general rewards that can be used across all of your Roblox experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-lanterns-codes"><span>All Lanterns codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8NzhZVwjQDPzA7yjsNu7wf" name="lanterns-codes-redeem" alt="The Lanterns codes redemption box in-game." src="https://cdn.mos.cms.futurecdn.net/8NzhZVwjQDPzA7yjsNu7wf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lanterns HQ)</span></figcaption></figure><p><strong>These are the Lanterns codes you can redeem right now:</strong></p><ul><li><strong>LANTERNS </strong>- XP</li><li><strong>BRIGHTESTDAY </strong>- Double XP (15 minutes)</li><li><strong>WILLPOWER </strong>- 500x XP, Double XP (10 minutes)</li><li><strong>TREASURE </strong>- 1x Uncommon chest</li><li><strong>MYTHICLANTERN </strong>- 1x Mythical Chest <em>(level 75 required)</em></li><li><strong>LUCKYLANTERN </strong>- Double Luck (15 minutes)</li><li><strong>SORRY4SHUTDOWN</strong> - 1x Legendary Chest</li><li><strong>SPACE </strong>- Double XP (15 minutes)</li><li><strong>THX4SUPPORT </strong>- Double Luck (15 minutes)</li><li><strong>100LIKES </strong>- 1,000x Lantern Coins</li><li><strong>10KVISITS </strong>- Double XP (15 minutes)</li><li><strong>HALLOWEENSOON </strong>- 1,000x Lantern Coins</li><li><strong>THANKYOUALL </strong>- Double XP (30 minutes)</li><li><strong>500CCU </strong>- 1x Free Spec Reset</li><li><strong>UPDATE!</strong> - Double Luck (15 minutes)</li><li><strong>800CCU </strong>- 1x Legendary chest</li><li><strong>SPOOKY</strong> - Double XP (15 minutes)</li></ul><p>As you can see from the list above, most Lanterns codes grant XP, meaning you can level up your character quickly. As I've mentioned above, you can use these codes and this XP boost on any Lantern Corps you want, so if you've already considerably levelled up your favorite ring, you can always choose to try out a new one.</p><h2 class="article-body__section" id="section-how-to-redeem-lanterns-codes"><span>How to redeem Lanterns codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xQo6vysNUXq4P2Zw7PPrVf" name="lanterns-codes-redeem-how" alt="An orange arrow points to the settings menu where you can redeem Lanterns codes." src="https://cdn.mos.cms.futurecdn.net/xQo6vysNUXq4P2Zw7PPrVf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lanterns HQ)</span></figcaption></figure><p>To redeem Lanterns codes, click on the <strong>Settings </strong>button in the top right-hand corner of the screen. Then, scroll to the bottom of the setting screen to find the codes redemption box, where you can enter any of the codes above, click <strong>Redeem</strong>, and claim your free rewards.</p><h3 class="article-body__section" id="section-expired-lanterns-codes"><span>Expired Lanterns codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>All previously released Lanterns codes are still valid at this time, but there will likely come a time when they expire, so redeem them while you can. If and when they do expire, I'll move them down here so you don't waste your time.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk: Edgerunners 2 fans think V briefly appears in the new season, and it could mean female V is canon ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk: Edgerunners season 2</a> is now out on Netflix. The new season, which is set one year after the events of the game, appears to feature a nod to Cyberpunk 2077 player character V, and may have confirmed that female V is canon to the world.</p><p>As spotted by several Cyberpunk fans on social media, in episode 4, D. and Roman infiltrate an Arasaka Data Archive in the hope of uncovering the identities of those responsible for the massacre of D.'s Snake Nation clan. Instead, Capri recovers a list of individuals sought after by Arasaka for the Capricorn Project, and this wall of faces includes D., season 1 protagonist David Martinez, and someone who looks an awful lot like female V from Cyberpunk 2077. Check it out below.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112550277169463388"><p lang="en" dir="ltr">IS THAT FUCKING V IM NOT GOING CRAZY THATS V RIGHT https://t.co/Ngq0VnVI8X<a href="https://twitter.com/cantworkitout/status/2112550277169463388">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Though it's a basic illustration, the similarities are undeniable: the hair and face markings are curiously similar to the default female V model. And it makes sense that Araska would be interested in V for Project Capricorn given their unusually high capacity for cyberware – a prerequisite for surviving having Capri inserted into your head.</p><p>Not everyone is convinced, however (there are <a href="https://x.com/CrashedHash/status/2112774581526135162" target="_blank"><u>minor differences</u></a> in appearance), and it's kicked up a hornet's nest among those who don't think CD Projekt Red should ever commit to a canon V. It's also very possible that this is simply a fun Easter egg, as the same screen appears to feature references to a number of Cyberpunk figures, including <a href="https://x.com/AstroWolf04/status/2112665824641069488" target="_blank"><u>Dum Dum</u></a>, <a href="https://x.com/Splatarts_/status/2112669470762381391"><u>Evelyn</u></a> and even <a href="https://x.com/Ace091999/status/2112636215614710130" target="_blank"><u>Melissa Rory</u></a> – the cyberpsycho with Mantis Blades from the <a href="https://www.youtube.com/watch?v=P99qJGrPNLs" target="_blank">original 2013 Cyberpunk 2077 teaser</a>.</p><p>Cyberpunk: Edgerunners 2 does feature another major connection to Cyberpunk 2077, as <a href="https://www.gamesradar.com/entertainment/anime-shows/soulkiller-explained-cyberpunk-edgerunners-season-2/"><u>Soulkiller</u></a> returns in the new season. The experimental tech saw Johnny Silverhand invade V's head in the game, while digital construct Capri merges with D. over the course of Cyberpunk: Edgerunners 2. Later this week, a <a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-confirms-cyberpunk-2077-is-getting-edgerunners-2-content-with-update-2-5-bringing-a-new-dual-wielding-playstyle/">surprise Cyberpunk: Edgerunners 2-themed update</a> is coming to Cyberpunk 2077, featuring a new dual-wielding playstyle and cyberware customization.</p><p>Cyberpunk: Edgerunners 2 is streaming now. For more, check out our <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/">Cyberpunk: Edgerunners 2 review</a>, or our spoiler-filled deep dive into the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Cyberpunk: Edgerunners 2 ending</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/netflix/cyberpunk-edgerunners-2-fans-think-v-briefly-appears-in-the-new-season-and-it-could-mean-female-v-is-canon/</link>
                                                                            <description>
                            <![CDATA[ Cyberpunk: Edgerunners 2 features a nod to Cyberpunk 2077's player character ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">LfEVkvjtpz5Z2panazqMKF</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/qVty4g6to4nFDLw3V3cYWY-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 21 Oct 2026 09:51:02 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 10:07:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ jordan.farley@futurenet.com (Jordan Farley) ]]></author>                    <dc:creator><![CDATA[ Jordan Farley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/H85j6AsjczhXRd9Uv9dTpP-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m the Managing Editor, Entertainment here at GamesRadar+, overseeing the site&#039;s film and TV coverage. In a previous life as a print dinosaur, I was the Deputy Editor of Total Film magazine, and the news editor at SFX magazine. Fun fact: two of my favourite films released on the same day - Blade Runner and The Thing.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/qVty4g6to4nFDLw3V3cYWY-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077,]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077,]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077,]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/qVty4g6to4nFDLw3V3cYWY-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk: Edgerunners season 2</a> is now out on Netflix. The new season, which is set one year after the events of the game, appears to feature a nod to Cyberpunk 2077 player character V, and may have confirmed that female V is canon to the world.</p><p>As spotted by several Cyberpunk fans on social media, in episode 4, D. and Roman infiltrate an Arasaka Data Archive in the hope of uncovering the identities of those responsible for the massacre of D.'s Snake Nation clan. Instead, Capri recovers a list of individuals sought after by Arasaka for the Capricorn Project, and this wall of faces includes D., season 1 protagonist David Martinez, and someone who looks an awful lot like female V from Cyberpunk 2077. Check it out below.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112550277169463388"><p lang="en" dir="ltr">IS THAT FUCKING V IM NOT GOING CRAZY THATS V RIGHT https://t.co/Ngq0VnVI8X<a href="https://twitter.com/cantworkitout/status/2112550277169463388">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Though it's a basic illustration, the similarities are undeniable: the hair and face markings are curiously similar to the default female V model. And it makes sense that Araska would be interested in V for Project Capricorn given their unusually high capacity for cyberware – a prerequisite for surviving having Capri inserted into your head.</p><p>Not everyone is convinced, however (there are <a href="https://x.com/CrashedHash/status/2112774581526135162" target="_blank"><u>minor differences</u></a> in appearance), and it's kicked up a hornet's nest among those who don't think CD Projekt Red should ever commit to a canon V. It's also very possible that this is simply a fun Easter egg, as the same screen appears to feature references to a number of Cyberpunk figures, including <a href="https://x.com/AstroWolf04/status/2112665824641069488" target="_blank"><u>Dum Dum</u></a>, <a href="https://x.com/Splatarts_/status/2112669470762381391"><u>Evelyn</u></a> and even <a href="https://x.com/Ace091999/status/2112636215614710130" target="_blank"><u>Melissa Rory</u></a> – the cyberpsycho with Mantis Blades from the <a href="https://www.youtube.com/watch?v=P99qJGrPNLs" target="_blank">original 2013 Cyberpunk 2077 teaser</a>.</p><p>Cyberpunk: Edgerunners 2 does feature another major connection to Cyberpunk 2077, as <a href="https://www.gamesradar.com/entertainment/anime-shows/soulkiller-explained-cyberpunk-edgerunners-season-2/"><u>Soulkiller</u></a> returns in the new season. The experimental tech saw Johnny Silverhand invade V's head in the game, while digital construct Capri merges with D. over the course of Cyberpunk: Edgerunners 2. Later this week, a <a href="https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-confirms-cyberpunk-2077-is-getting-edgerunners-2-content-with-update-2-5-bringing-a-new-dual-wielding-playstyle/">surprise Cyberpunk: Edgerunners 2-themed update</a> is coming to Cyberpunk 2077, featuring a new dual-wielding playstyle and cyberware customization.</p><p>Cyberpunk: Edgerunners 2 is streaming now. For more, check out our <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/">Cyberpunk: Edgerunners 2 review</a>, or our spoiler-filled deep dive into the <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-ending-explained-who-dies/">Cyberpunk: Edgerunners 2 ending</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLQ5W"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLQ5W.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Anime Dimensions Simulator codes (October 2026) and how to redeem them for Gems, Raid Tokens, and Boosts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Anime Dimensions Simulator codes provide the quickest way to get ahead in this long-standing action RPG, which has recently been given a revamp and overhaul. Fight as your favorite anime hero as you battle your way across dimensions, while taking out waves of enemies and huge bosses that stand in your way.<br><br>By redeeming the promos listed here you'll stock up on a significant number of Gems and Raid Tokens, which can be spent on modifying your character and accessing fresh content, while also stacking plenty of boosts to level up faster in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're all set for battle, then here are the codes for Anime Dimensions Simulator and how to redeem them.<br><br><em>If you're searching for some more general promos that provide rewards for all of your experiences, then check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-anime-dimensions-simulator-codes"><span>All Anime Dimensions Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="nQVmgGZANac2tmSu5EewYn" name="Anime-Dimensions-Simulator-codes" alt="The menu screen used to redeem Anime Dimensions Simulator codes" src="https://cdn.mos.cms.futurecdn.net/nQVmgGZANac2tmSu5EewYn-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Albatross Games)</span></figcaption></figure><p><strong>The following Anime Dimensions Simulator codes can be claimed for rewards:</strong></p><ul><li><strong>I2DO3L2</strong> – 200x Gems, 100x Raid Tokens, All Boosts (20 mins) <em><strong>new!</strong></em></li><li><strong>HALLOWEEN2026</strong> – 500x Gems, 500x Raid Tokens, All Boosts (60 mins)</li><li><strong>DEATH</strong> – 200x Gems, 100x Raid Tokens, All Boosts (20 mins)</li><li><strong>MINIUPDATE</strong> – 200x Gems, 100x Raid Tokens, All Boosts (20 mins)</li><li><strong>M2OC2HI0</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>U2T2A7</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>YZ226EN</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>DIME2NSI2ON4</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>2C2U2T</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>AN2IM2E3</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>TH2AN2K1S</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>REA2PE1R8</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>AL219TER</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>S2AG2E9</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>LUC2K2Y8</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li></ul><p>As you can see from the list above, there are currently plenty of codes for Anime Dimensions Simulator available, and they all offer similar rewards. By redeeming them all you'll rack up a huge amount of Gems and Raid Tokens to spend, along with many hours of activating all Boosts to speed up your progress.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-dimensions-simulator-codes"><span>How to redeem Anime Dimensions Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="4JuxCqF6tgbCHjvBaqBedn" name="Anime-Dimensions-Simulator-codes-redeem" alt="An orange arrow showing how to access the menu screen used to redeem Anime Dimensions Simulator codes" src="https://cdn.mos.cms.futurecdn.net/4JuxCqF6tgbCHjvBaqBedn-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Albatross Games)</span></figcaption></figure><p>To redeem Anime Dimensions Simulator codes, you first need to <strong>reach Level 10 in the game</strong>, which you should be able to do with a few runs of the opening level, and you should also <strong>favorite the game</strong> as certain codes depend on this before you can claim them.</p><p>With those requirements met, you can hit the small <strong>CODES</strong> button on the left side of the screen, then use the <strong>Enter Code</strong> text box that appears to type in a promo before tapping <strong>Go</strong> to receive your rewards. Codes for Anime Dimensions Simulator are not case-sensitive, though some are a mixture of letters and numbers so enter them with care or copy and paste if unsure.</p><h3 class="article-body__section" id="section-expired-anime-dimensions-simulator-codes"><span>Expired Anime Dimensions Simulator codes</span></h3><ul><li><del>HU1MA93</del></li><li><del>D1EM92ON</del></li><li><del>O19NE6</del></li><li><del>1WI9NT1ER</del></li><li><del>2AL17IS</del></li><li><del>2MIK1A6</del></li><li><del>S2OL1O5</del></li><li><del>1SUN2G9</del></li><li><del>2FIE12ND</del></li><li><del>AQ2U1A3</del></li></ul><p>There have been plenty of expired Anime Dimensions Simulator codes while this experience has been around, so the most recent ones are listed above for reference only. Make sure you've claimed all of the active promos, before they move down to this section and their rewards are lost.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/anime-dimensions-simulator-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Anime Dimensions Simulator provide various currencies to spend, along with activating all boosts for a period of time ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">cQzpesDUvYQ8gkdAvok3y6</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/oBs5gaGieZoMWPBjNdWXTn-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 20 Oct 2026 16:00:22 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 15:00:29 +0000</updated>
                                                                                                                                            <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oBs5gaGieZoMWPBjNdWXTn-1920-80.jpg">
                                                            <media:credit><![CDATA[Albatross Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for Anime Dimensions Simulator codes showing four characters side by side]]></media:description>                                                            <media:text><![CDATA[Press shot for Anime Dimensions Simulator codes showing four characters side by side]]></media:text>
                                <media:title type="plain"><![CDATA[Press shot for Anime Dimensions Simulator codes showing four characters side by side]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/oBs5gaGieZoMWPBjNdWXTn-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Anime Dimensions Simulator codes provide the quickest way to get ahead in this long-standing action RPG, which has recently been given a revamp and overhaul. Fight as your favorite anime hero as you battle your way across dimensions, while taking out waves of enemies and huge bosses that stand in your way.<br><br>By redeeming the promos listed here you'll stock up on a significant number of Gems and Raid Tokens, which can be spent on modifying your character and accessing fresh content, while also stacking plenty of boosts to level up faster in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're all set for battle, then here are the codes for Anime Dimensions Simulator and how to redeem them.<br><br><em>If you're searching for some more general promos that provide rewards for all of your experiences, then check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-anime-dimensions-simulator-codes"><span>All Anime Dimensions Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="nQVmgGZANac2tmSu5EewYn" name="Anime-Dimensions-Simulator-codes" alt="The menu screen used to redeem Anime Dimensions Simulator codes" src="https://cdn.mos.cms.futurecdn.net/nQVmgGZANac2tmSu5EewYn-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Albatross Games)</span></figcaption></figure><p><strong>The following Anime Dimensions Simulator codes can be claimed for rewards:</strong></p><ul><li><strong>I2DO3L2</strong> – 200x Gems, 100x Raid Tokens, All Boosts (20 mins) <em><strong>new!</strong></em></li><li><strong>HALLOWEEN2026</strong> – 500x Gems, 500x Raid Tokens, All Boosts (60 mins)</li><li><strong>DEATH</strong> – 200x Gems, 100x Raid Tokens, All Boosts (20 mins)</li><li><strong>MINIUPDATE</strong> – 200x Gems, 100x Raid Tokens, All Boosts (20 mins)</li><li><strong>M2OC2HI0</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>U2T2A7</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>YZ226EN</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>DIME2NSI2ON4</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>2C2U2T</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>AN2IM2E3</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>TH2AN2K1S</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>REA2PE1R8</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>AL219TER</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>S2AG2E9</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li><li><strong>LUC2K2Y8</strong> – 100x Gems, 75x Raid Tokens, All Boosts (30 mins)</li></ul><p>As you can see from the list above, there are currently plenty of codes for Anime Dimensions Simulator available, and they all offer similar rewards. By redeeming them all you'll rack up a huge amount of Gems and Raid Tokens to spend, along with many hours of activating all Boosts to speed up your progress.</p><h2 class="article-body__section" id="section-how-to-redeem-anime-dimensions-simulator-codes"><span>How to redeem Anime Dimensions Simulator codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="4JuxCqF6tgbCHjvBaqBedn" name="Anime-Dimensions-Simulator-codes-redeem" alt="An orange arrow showing how to access the menu screen used to redeem Anime Dimensions Simulator codes" src="https://cdn.mos.cms.futurecdn.net/4JuxCqF6tgbCHjvBaqBedn-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Albatross Games)</span></figcaption></figure><p>To redeem Anime Dimensions Simulator codes, you first need to <strong>reach Level 10 in the game</strong>, which you should be able to do with a few runs of the opening level, and you should also <strong>favorite the game</strong> as certain codes depend on this before you can claim them.</p><p>With those requirements met, you can hit the small <strong>CODES</strong> button on the left side of the screen, then use the <strong>Enter Code</strong> text box that appears to type in a promo before tapping <strong>Go</strong> to receive your rewards. Codes for Anime Dimensions Simulator are not case-sensitive, though some are a mixture of letters and numbers so enter them with care or copy and paste if unsure.</p><h3 class="article-body__section" id="section-expired-anime-dimensions-simulator-codes"><span>Expired Anime Dimensions Simulator codes</span></h3><ul><li><del>HU1MA93</del></li><li><del>D1EM92ON</del></li><li><del>O19NE6</del></li><li><del>1WI9NT1ER</del></li><li><del>2AL17IS</del></li><li><del>2MIK1A6</del></li><li><del>S2OL1O5</del></li><li><del>1SUN2G9</del></li><li><del>2FIE12ND</del></li><li><del>AQ2U1A3</del></li></ul><p>There have been plenty of expired Anime Dimensions Simulator codes while this experience has been around, so the most recent ones are listed above for reference only. Make sure you've claimed all of the active promos, before they move down to this section and their rewards are lost.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt Red confirms Cyberpunk 2077 is getting Edgerunners 2 content ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt Red</a> has confirmed a new <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> update is releasing this week, with content based on <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk: Edgerunners 2</a>. </p><p>In the vein of <a href="https://www.gamesradar.com/no-mans-sky-guide/">No Man's Sky</a>, CD Projekt Red has turned Cyberpunk 2077 from one of the most disastrous launches in gaming history into one of the most beloved games ever made. And just like No Man's Sky, this is partly thanks to the developers seemingly being unable to simply stop updating the game. One of the biggest free updates came along Cyberpunk Edgerunners' first outing, which added a number of new weapons, gear, and some new gigs, and four years later, CD Projekt Red is repeating the trick.</p><p>Cyberpunk: Edgerunners 2 released today, and the Studio Trigger Netflix anime series introduces a brand-new cast of characters and tells an entirely new story in Night City. So, since the Edgerunners content in the game won't be applicable, CD Projekt Red has confirmed there's a new update based on Edgerunners 2 coming later this week, on October 22. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112484169523876130"><p lang="en" dir="ltr">// NEW UPDATE INCOMING…[v.2.5][22.10.26] https://t.co/unuZscBS6r<a href="https://twitter.com/cantworkitout/status/2112484169523876130">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In a post on Twitter, the Cyberpunk account advertised the 2.5 update with new key art showing V standing alongside one of Edgerunners 2's quartet of protagonists, Weak Kingsley, ammid a shootout. Alongside this news, in a <a href="https://www.cyberpunk.net/en/news/52098/redstreams-cyberpunk-2077-edgerunners-2-update-2-5-is-coming" target="_blank">post on the Cyberpunk website</a>, CD Projekt Red confirmed a new episode of REDstreams will air tomorrow on October 21 at 5pm CEST (4pm BST | 11am ET | 8am PT).</p><p>While details are scarce at the moment, the website does drop two tidbits of info, namely, "cyberware customization" and "a new dual-wielding playstyle" coming to the game. Based on the first Edgerunners update, I have to imagine some new gigs are part of the package, or at the very least, some cosmetics based on the characters leading the new anime series.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/"><em>Cyberpunk: Edgerunners 2 review</em></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cd-projekt-red-confirms-cyberpunk-2077-is-getting-edgerunners-2-content-with-update-2-5-bringing-a-new-dual-wielding-playstyle/</link>
                                                                            <description>
                            <![CDATA[ All will be revealed on a stream tomorrow ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">xJXRsnS6aCvxgHb2hweHuZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ddjVTRYVM4j8t7EYHa53HT-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 20 Oct 2026 11:57:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ddjVTRYVM4j8t7EYHa53HT-1920-80.jpg">
                                                            <media:credit><![CDATA[Netflix/YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:description>                                                            <media:text><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ddjVTRYVM4j8t7EYHa53HT-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt Red</a> has confirmed a new <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> update is releasing this week, with content based on <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk: Edgerunners 2</a>. </p><p>In the vein of <a href="https://www.gamesradar.com/no-mans-sky-guide/">No Man's Sky</a>, CD Projekt Red has turned Cyberpunk 2077 from one of the most disastrous launches in gaming history into one of the most beloved games ever made. And just like No Man's Sky, this is partly thanks to the developers seemingly being unable to simply stop updating the game. One of the biggest free updates came along Cyberpunk Edgerunners' first outing, which added a number of new weapons, gear, and some new gigs, and four years later, CD Projekt Red is repeating the trick.</p><p>Cyberpunk: Edgerunners 2 released today, and the Studio Trigger Netflix anime series introduces a brand-new cast of characters and tells an entirely new story in Night City. So, since the Edgerunners content in the game won't be applicable, CD Projekt Red has confirmed there's a new update based on Edgerunners 2 coming later this week, on October 22. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112484169523876130"><p lang="en" dir="ltr">// NEW UPDATE INCOMING…[v.2.5][22.10.26] https://t.co/unuZscBS6r<a href="https://twitter.com/cantworkitout/status/2112484169523876130">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In a post on Twitter, the Cyberpunk account advertised the 2.5 update with new key art showing V standing alongside one of Edgerunners 2's quartet of protagonists, Weak Kingsley, ammid a shootout. Alongside this news, in a <a href="https://www.cyberpunk.net/en/news/52098/redstreams-cyberpunk-2077-edgerunners-2-update-2-5-is-coming" target="_blank">post on the Cyberpunk website</a>, CD Projekt Red confirmed a new episode of REDstreams will air tomorrow on October 21 at 5pm CEST (4pm BST | 11am ET | 8am PT).</p><p>While details are scarce at the moment, the website does drop two tidbits of info, namely, "cyberware customization" and "a new dual-wielding playstyle" coming to the game. Based on the first Edgerunners update, I have to imagine some new gigs are part of the package, or at the very least, some cosmetics based on the characters leading the new anime series.</p><p><em>Check out our </em><a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/"><em>Cyberpunk: Edgerunners 2 review</em></a><em> here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Edgerunners 2 and Resident Evil prove that game worlds, not characters, make the best adaptations ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>PATCH NOTES v19.10.2026 – </strong>As the latest Resident Evil film gets turned back into a video game and early Edgerunners 2 reviews suggest great things ahead, video game worlds have become the stars of the best adaptations – and it's a blueprint for the future.</p><h3 id="what-39-s-going-on-this-week-in-gaming">What's going on this week in gaming?</h3><ul><li><strong>Cyberpunk: Edgerunners 2 reviews are in and largely positive.</strong></li><li><strong>Zack Cregger's acclaimed Resident Evil movie has come full circle after a fan turned it into a classic PS1 survival horror game.</strong></li></ul><h3 id="why-is-this-happening-now">Why is this happening now?</h3><ul><li><strong>Game adaptations are more successful when they build on the source game's universes instead of delivering exact retellings.</strong></li></ul><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/resident-evil/a-resident-evil-fan-is-remaking-zach-creggers-film-as-a-ps1-style-survival-horror-game-with-fixed-camera-angles/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xEvgDANzQ6kynALq7ERxP6.jpg" alt="Austin Abrams as Bryan in Resident Evil"></p></div><div class="card__content"><h3 class="card__title">A Resident Evil fan is remaking Zach Cregger&#39;s film as a PS1 survival horror</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Rqvh5pg3iroKVYVRPMWDaC.jpg" alt="Cyberpunk: Edgerunners season 2"></p></div><div class="card__content"><h3 class="card__title">Cyberpunk: Edgerunners 2 review: &quot;Another nova Night City story&quot;</h3></div></a><h3 id="meta-shift">Meta Shift</h3><ul><li><strong>Edgerunners 2 and Resident Evil prove that game worlds, not characters, offer the best opportunities for adaptation.</strong></li></ul><p>Turning a beloved video game into a film or TV show has always been challenging, but Zach Cregger's Resident Evil and Edgerunners season 2 proves it can be done if the respect is mutual. By taking the respective circumstances or settings of the source material – <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a>'s Night City and Resident Evil's Raccoon City – and shaping them around new characters, both adaptations retain the spirit of the games while telling a new story.</p><p>It's a departure from what we usually see when we think of a game being adapted into a show or film. 2026's Return to Silent Hill beat-for-beat rehashes legendary survival horror game Silent Hill 2, but its 18% score on Rotten Tomatoes proves something was lost in translation. Paul W.S Anderson's slew of Resident Evil spin-off flicks acquired cult status for how famously silly they are, though lined up with more recent adaptations like Return to Raccoon City, are looked  back on more kindly these days. <a href="https://www.gamesradar.com/uk/the-witcher-tv-show/">The Witcher TV series</a> saw moderate success due to actor Henry Cavill's genuine love of the games and book series, but audiences have been divided since his departure from his role as Geralt of Rivia.</p><p>A large part of this is down to audience expectation versus reality. Video games bring us some of the most powerful characters in entertainment, and we get to know them through a specific lens and perspective. Recasting those characters and giving them new faces, voices, or storylines as they cross over to new mediums is tricky because there is already something to compare it to.</p><p>The makers of Edgerunners 2 and Resident Evil 2026 understand this. Both feature locations, iconography, and situations that will be familiar to fans of the video games – Edgerunners even features the same HUD players see in Cyberpunk 2077 when calling someone on the holophone – but never to the detriment of new viewers.</p><p>Writing new characters into well-defined, preordained worlds also sets firm parameters for the action that can take place there without risking a retcon of canon events as seen in source games. It creates a believable place to tell relevant stories, which has proven a magical combination for Edgerunners and Resident Evil. I hope the directors of the Zelda movie and God of War movie adaptations are taking notes!</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-director-searched-cyberpunk-2077-with-a-virtual-camera-to-find-the-best-night-city-spots-to-use-in-the-anime/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vL4J7cgRrKehvTMpY5SCrC.jpg" alt="Cyberpunk 2077"></p></div><div class="card__content"><h3 class="card__title">Edgerunners 2 director searched Cyberpunk 2077 for the best Night City spots to use in the anime</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/fantasy-shows/the-witcher-showrunner-defends-controversial-line-from-the-season-4-trailer-its-what-our-geralt-would-say/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/qmdbXoqhiUxiN9KGauKZC.jpg" alt="Liam Hemsworth as Geralt in The Witcher season 4"></p></div><div class="card__content"><h3 class="card__title">The Witcher showrunner defends controversial line from the season 4 trailer</h3></div></a><h2 id="feedback-loop">Feedback Loop</h2><ul><li><strong>The success of Edgerunners and Zack Cregger's Resident Evil reinforces the power of intertextuality.</strong></li></ul><p>By writing new stories in familiar worlds, Edgerunners and Resident Evil are adding to a canon universe and have been accepted as a part of it – both by gamers and game developers alike.</p><p>To incorporate Edgerunners into the game's own canon, Cyberpunk 2077 developer CD Projekt Red added new items, music, and mission chains that reference characters and events from the anime. Resident Evil was already self-referential, but as a movie about the <em>experience </em>of playing survival horror video games, it now has an extra layer of metatextual irony after being turned back into a PS1-era fixed camera-angled video game. These are just two examples of the different ways games and their adaptations can find confluence with one another when they aren't fighting to breathe the same air. It proves that adapting games into film and TV shows doesn't have to be hard when directors adapt the right things, adding value and layers instead of reshaping what was already there.</p><h3 id="patch-notes-summary">Patch Notes summary</h3><p>Continued hype around the Resident Evil movie and Edgerunners 2's promising reviews are setting a new benchmark for game adaptations in 2026. By understanding the strengths and weaknesses of each medium and avoiding debates around story reinterpretation, these adaptations are proof that game worlds are far more flexible than the characters that inhabit them.</p><h2 id="related-stories">Related stories:</h2><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-time/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CtToFGApAwRwNXjKs92j56.jpg" alt="D in Cyberpunk: Edgerunners 2"></p></div><div class="card__content"><h3 class="card__title">Cyberpunk: Edgerunners season 2 release schedule</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/horror-movies/resident-evil-movie-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/k84Yjr9Y8mYBns2AELcRZ7.jpg" alt="Austin Abrams as Bryan in Resident Evil"></p></div><div class="card__content"><h3 class="card__title">Resident Evil movie review: &quot;The best Resi movie by a distance&quot;</h3></div></a> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk-edgerunners-2-and-resident-evil-prove-that-game-worlds-not-characters-make-the-best-adaptations/</link>
                                                                            <description>
                            <![CDATA[ From Raccoon to Night, game cities with new stories are thriving on screens big and small alike ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">bAsEyWaSr3jbXH7XZUQMQ7</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/bqexXcXncjtqi9CMqKWMFT-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 19 Oct 2026 16:29:33 +0000</pubDate>                                                                                                                                <updated>Tue, 20 Oct 2026 10:17:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Anime Shows]]></category>
                                                    <category><![CDATA[Resident Evil]]></category>
                                                    <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[TV]]></category>
                                                    <category><![CDATA[Survival Horror Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)&lt;/p&gt;&lt;p&gt;As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you&#039;ll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she&#039;s unlikely to read, or complaining about the weather.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bqexXcXncjtqi9CMqKWMFT-1920-80.jpg">
                                                            <media:credit><![CDATA[Netflix/YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:description>                                                            <media:text><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk: Edgerunners season 2 trailer grabs]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/bqexXcXncjtqi9CMqKWMFT-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><strong>PATCH NOTES v19.10.2026 – </strong>As the latest Resident Evil film gets turned back into a video game and early Edgerunners 2 reviews suggest great things ahead, video game worlds have become the stars of the best adaptations – and it's a blueprint for the future.</p><h3 id="what-39-s-going-on-this-week-in-gaming">What's going on this week in gaming?</h3><ul><li><strong>Cyberpunk: Edgerunners 2 reviews are in and largely positive.</strong></li><li><strong>Zack Cregger's acclaimed Resident Evil movie has come full circle after a fan turned it into a classic PS1 survival horror game.</strong></li></ul><h3 id="why-is-this-happening-now">Why is this happening now?</h3><ul><li><strong>Game adaptations are more successful when they build on the source game's universes instead of delivering exact retellings.</strong></li></ul><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/resident-evil/a-resident-evil-fan-is-remaking-zach-creggers-film-as-a-ps1-style-survival-horror-game-with-fixed-camera-angles/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xEvgDANzQ6kynALq7ERxP6.jpg" alt="Austin Abrams as Bryan in Resident Evil"></p></div><div class="card__content"><h3 class="card__title">A Resident Evil fan is remaking Zach Cregger&#39;s film as a PS1 survival horror</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Rqvh5pg3iroKVYVRPMWDaC.jpg" alt="Cyberpunk: Edgerunners season 2"></p></div><div class="card__content"><h3 class="card__title">Cyberpunk: Edgerunners 2 review: &quot;Another nova Night City story&quot;</h3></div></a><h3 id="meta-shift">Meta Shift</h3><ul><li><strong>Edgerunners 2 and Resident Evil prove that game worlds, not characters, offer the best opportunities for adaptation.</strong></li></ul><p>Turning a beloved video game into a film or TV show has always been challenging, but Zach Cregger's Resident Evil and Edgerunners season 2 proves it can be done if the respect is mutual. By taking the respective circumstances or settings of the source material – <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a>'s Night City and Resident Evil's Raccoon City – and shaping them around new characters, both adaptations retain the spirit of the games while telling a new story.</p><p>It's a departure from what we usually see when we think of a game being adapted into a show or film. 2026's Return to Silent Hill beat-for-beat rehashes legendary survival horror game Silent Hill 2, but its 18% score on Rotten Tomatoes proves something was lost in translation. Paul W.S Anderson's slew of Resident Evil spin-off flicks acquired cult status for how famously silly they are, though lined up with more recent adaptations like Return to Raccoon City, are looked  back on more kindly these days. <a href="https://www.gamesradar.com/uk/the-witcher-tv-show/">The Witcher TV series</a> saw moderate success due to actor Henry Cavill's genuine love of the games and book series, but audiences have been divided since his departure from his role as Geralt of Rivia.</p><p>A large part of this is down to audience expectation versus reality. Video games bring us some of the most powerful characters in entertainment, and we get to know them through a specific lens and perspective. Recasting those characters and giving them new faces, voices, or storylines as they cross over to new mediums is tricky because there is already something to compare it to.</p><p>The makers of Edgerunners 2 and Resident Evil 2026 understand this. Both feature locations, iconography, and situations that will be familiar to fans of the video games – Edgerunners even features the same HUD players see in Cyberpunk 2077 when calling someone on the holophone – but never to the detriment of new viewers.</p><p>Writing new characters into well-defined, preordained worlds also sets firm parameters for the action that can take place there without risking a retcon of canon events as seen in source games. It creates a believable place to tell relevant stories, which has proven a magical combination for Edgerunners and Resident Evil. I hope the directors of the Zelda movie and God of War movie adaptations are taking notes!</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-director-searched-cyberpunk-2077-with-a-virtual-camera-to-find-the-best-night-city-spots-to-use-in-the-anime/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vL4J7cgRrKehvTMpY5SCrC.jpg" alt="Cyberpunk 2077"></p></div><div class="card__content"><h3 class="card__title">Edgerunners 2 director searched Cyberpunk 2077 for the best Night City spots to use in the anime</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/fantasy-shows/the-witcher-showrunner-defends-controversial-line-from-the-season-4-trailer-its-what-our-geralt-would-say/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/qmdbXoqhiUxiN9KGauKZC.jpg" alt="Liam Hemsworth as Geralt in The Witcher season 4"></p></div><div class="card__content"><h3 class="card__title">The Witcher showrunner defends controversial line from the season 4 trailer</h3></div></a><h2 id="feedback-loop">Feedback Loop</h2><ul><li><strong>The success of Edgerunners and Zack Cregger's Resident Evil reinforces the power of intertextuality.</strong></li></ul><p>By writing new stories in familiar worlds, Edgerunners and Resident Evil are adding to a canon universe and have been accepted as a part of it – both by gamers and game developers alike.</p><p>To incorporate Edgerunners into the game's own canon, Cyberpunk 2077 developer CD Projekt Red added new items, music, and mission chains that reference characters and events from the anime. Resident Evil was already self-referential, but as a movie about the <em>experience </em>of playing survival horror video games, it now has an extra layer of metatextual irony after being turned back into a PS1-era fixed camera-angled video game. These are just two examples of the different ways games and their adaptations can find confluence with one another when they aren't fighting to breathe the same air. It proves that adapting games into film and TV shows doesn't have to be hard when directors adapt the right things, adding value and layers instead of reshaping what was already there.</p><h3 id="patch-notes-summary">Patch Notes summary</h3><p>Continued hype around the Resident Evil movie and Edgerunners 2's promising reviews are setting a new benchmark for game adaptations in 2026. By understanding the strengths and weaknesses of each medium and avoiding debates around story reinterpretation, these adaptations are proof that game worlds are far more flexible than the characters that inhabit them.</p><h2 id="related-stories">Related stories:</h2><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-time/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CtToFGApAwRwNXjKs92j56.jpg" alt="D in Cyberpunk: Edgerunners 2"></p></div><div class="card__content"><h3 class="card__title">Cyberpunk: Edgerunners season 2 release schedule</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/entertainment/horror-movies/resident-evil-movie-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/k84Yjr9Y8mYBns2AELcRZ7.jpg" alt="Austin Abrams as Bryan in Resident Evil"></p></div><div class="card__content"><h3 class="card__title">Resident Evil movie review: &quot;The best Resi movie by a distance&quot;</h3></div></a>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk: Edgerunners 2 review: "Another nova Night City story" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The interminable wait for a Cyberpunk 2077 sequel continues, but at least we have Cyberpunk: Edgerunners 2 to fill the void. A collaboration between digital worldbuilders CD Projekt Red and acclaimed Japanese animation house Studio Trigger, this follow-up to 2022's inaugural season of anime features an entirely new cast of characters navigating the same unforgiving Corpo-ruled world. And though nothing here can quite top the impact of David's tragic arc in season 1, Edgerunners 2 is another nova Night City story.</p><p>Four years in the making, <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk: Edgerunners 2</a> can't be dinged for a lack of ambition. Orbiting a quartet of interconnected protagonists, at times it can feel like multiple seasons of TV in one. The closest to a lead is D. (Nazeeh Tarsha) – a spiky-haired netrunner who's out for revenge on those responsible for the massacre of his nomad tribe. Early on, he meets Roman (Valeria Rodriguez), a young wannabe filmmaker who champions analogue photography over BDs, and knows a great subject when he sees one.</p><p>Then there's Talia (Kimoy Lee), a gravely ill young woman who has progressively replaced each failing body part with chrome, and is now more machine than human. Her story dovetails with that of Weak Kingsley (Clancy Brown), a former Edgerunner who went cyberpsycho and had all his upgrades stripped. King, as he's otherwise known, was once close with Talia's mother, Avida (Cesili Williams), and makes saving the self-destructive Talia his redemptive mission.</p><p>Perhaps most intriguing of all, there's Capri (Brittany Lauda) – a mysterious, impossibly powerful digital construct that anyone and everyone wants control over, including Kang Tao corpo Kiril Yang (Daniel Wu), who also happens to be Talia's father. Unlike season 1's speed-enhancing Sandevistan, Capri is more than mere MacGuffin; she is unpredictable, revels in chaos, and has a history waiting to be unearthed that will be of particular interest to 2077 players.</p><h2 id="doom-and-chooms">Doom and chooms</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aKR8hbcmhWXrE6TJpF6PeC" name="Cyberpunk: Edgerunners season 2" alt="Cyberpunk: Edgerunners season 2" src="https://cdn.mos.cms.futurecdn.net/aKR8hbcmhWXrE6TJpF6PeC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>For the most part, this more ambitious structure works. While it sometimes lacks the propulsion and greater intimacy that comes with following a single central character's journey across 10 episodes, there is a more diverse variety of story threads being woven here. D.'s revenge mission closely mirrors the escalating stakes of season one, delivering on the requisite spectacle and sense of impending doom, but Roman, King and Talia all offer very different flavors. Talia's thread, in particular, is deeply somber and sad, as she reckons with her failing body after maxing out her cyberware capacity. Likewise, King, once a legend, but with nothing else to live for anymore, ties his fate to Talia's in a way that is tender and caring – a rare glimmer of hope and decency in a cruel world.</p><div  class="fancy-box"><div class="fancy_box-title">Fast Facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> October 20<br><strong>Available on: </strong>Netflix<br><strong>Showrunner: </strong>Bartosz Sztybor<br><strong>Episodes reviewed:</strong> 10 of 10</p></div></div><p>Roman is the least successful of the four and more of a storytelling device there to connect the other protagonists, rather than a memorable character in his own right. Though ostensibly a coming-of-age story for the young documentarian, who finds himself in way over his head as D.'s public rampage escalates, more often than not he's simply a witness to proceedings, rather than an active participant.</p><p>If there's a downside to this structure, it's that D. and Roman's story is siloed off from Talia and King's for much of the season, with fairly minimal overlap. But as their paths fully converge in the final episodes, the long wait is paid off. It would have been easy for all involved to re-run David's story, perhaps with a different outcome, but Edgerunners 2 deserves credit for not simply rehashing its predecessor's winning formula.</p><h2 id="chrome-is-where-the-heart-is">Chrome is where the heart is</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tiJgnSG7ZFzfKCa9v9acFk" name="Cyberpunk Edgerunners season 2" alt="Talia in Cyberpunk: Edgerunners 2" src="https://cdn.mos.cms.futurecdn.net/tiJgnSG7ZFzfKCa9v9acFk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix/CD Projekt Red)</span></figcaption></figure><p>Where Edgerunners excels, once again, is its sublime animation. Studio Trigger has outdone itself here; it's an even more impressive and creative rendering of CDPR's world than the first go-round. The ultra-stylized character designs are distinct and full of personality, action is eye-poppingly fluid and dynamic, while fans of the game will revel in its recreation of familiar locales from across Night City. You'll almost certainly want to pick up a controller and (re)visit them yourself after rolling credits (<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-director-searched-cyberpunk-2077-with-a-virtual-camera-to-find-the-best-night-city-spots-to-use-in-the-anime/">which is exactly what the team at Studio Trigger did</a>).</p><p>Netflix and co. have shown impressive restraint keeping Capri out of trailers, as she's an aesthetically stunning creation. Visualized as a piece of neon pink and green abstract art born of The Net, Capri has no limitations, and Trigger doesn't hold back on the chaos that follows in her wake. Indeed, as the season progresses, the scale and spectacle are more reminiscent of Akira than even David's Cyberskeleton-aided rampage. Quite what a figure as powerful as Capri means for the future of this world is a fascinating question.</p><div><blockquote><p>Where Edgerunners excels, once again, is its sublime animation</p></blockquote></div><p>What you might still be wondering is whether Edgerunners 2 continues the story of Lucy or dearly departed David Martinez from the first season. That is best discovered by watching, but there are connections – some overt (and rather clumsy), others more ambiguous or thematic. But it's important to note that Edgerunners 2 embraces the anthology format, rather than positioning itself as a direct continuation of the first season, and as such you could comfortably watch Edgerunners 2 after skipping the first season or the game. Though why you'd want to is another matter.</p><p>Whether you're coming to it completely fresh, or as someone who was in on 2077 from day one (bugs and all), Edgerunners 2 is yet another victory lap following Cyberpunk's extraordinary redemption story. It can't quite top its predecessor and is unlikely to be quite as beloved as a result, but Edgerunners 2 proves there are still plenty of stories worth telling in Night City.</p><p>Cyberpunk: Edgerunners 2 releases on Netflix on October 20. Make sure you're there the moment the new episodes drop with our <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-time/">Cyberpunk: Edgerunners 2 release schedule</a>. Or for more from Night City, check out our <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-is-in-constant-dialogue-with-season-1-with-one-character-inspired-by-a-david-martinez-what-if-moment/">exclusive interview</a> with showrunner Bartosz Sztybor.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-2-review/</link>
                                                                            <description>
                            <![CDATA[ Cyberpunk: Edgerunners 2 review: "Another nova Night City story" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">hAFP6ebTWV4gDUrPjvJyv8</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/GLDL6S8X7iaNCPuiUj2ajP-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 19 Oct 2026 07:01:00 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 08:38:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Anime Shows]]></category>
                                                    <category><![CDATA[Netflix]]></category>
                                                    <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[TV]]></category>
                                                    <category><![CDATA[Streaming Services]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                                                                <author><![CDATA[ jordan.farley@futurenet.com (Jordan Farley) ]]></author>                    <dc:creator><![CDATA[ Jordan Farley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/H85j6AsjczhXRd9Uv9dTpP-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m the Managing Editor, Entertainment here at GamesRadar+, overseeing the site&#039;s film and TV coverage. In a previous life as a print dinosaur, I was the Deputy Editor of Total Film magazine, and the news editor at SFX magazine. Fun fact: two of my favourite films released on the same day - Blade Runner and The Thing.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/GLDL6S8X7iaNCPuiUj2ajP-1920-80.jpg">
                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Weak Kingsley firing a gun in Cyberpunk: Edgerunners season 2]]></media:description>                                                            <media:text><![CDATA[Weak Kingsley firing a gun in Cyberpunk: Edgerunners season 2]]></media:text>
                                <media:title type="plain"><![CDATA[Weak Kingsley firing a gun in Cyberpunk: Edgerunners season 2]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/GLDL6S8X7iaNCPuiUj2ajP-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The interminable wait for a Cyberpunk 2077 sequel continues, but at least we have Cyberpunk: Edgerunners 2 to fill the void. A collaboration between digital worldbuilders CD Projekt Red and acclaimed Japanese animation house Studio Trigger, this follow-up to 2022's inaugural season of anime features an entirely new cast of characters navigating the same unforgiving Corpo-ruled world. And though nothing here can quite top the impact of David's tragic arc in season 1, Edgerunners 2 is another nova Night City story.</p><p>Four years in the making, <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-trailer-story/">Cyberpunk: Edgerunners 2</a> can't be dinged for a lack of ambition. Orbiting a quartet of interconnected protagonists, at times it can feel like multiple seasons of TV in one. The closest to a lead is D. (Nazeeh Tarsha) – a spiky-haired netrunner who's out for revenge on those responsible for the massacre of his nomad tribe. Early on, he meets Roman (Valeria Rodriguez), a young wannabe filmmaker who champions analogue photography over BDs, and knows a great subject when he sees one.</p><p>Then there's Talia (Kimoy Lee), a gravely ill young woman who has progressively replaced each failing body part with chrome, and is now more machine than human. Her story dovetails with that of Weak Kingsley (Clancy Brown), a former Edgerunner who went cyberpsycho and had all his upgrades stripped. King, as he's otherwise known, was once close with Talia's mother, Avida (Cesili Williams), and makes saving the self-destructive Talia his redemptive mission.</p><p>Perhaps most intriguing of all, there's Capri (Brittany Lauda) – a mysterious, impossibly powerful digital construct that anyone and everyone wants control over, including Kang Tao corpo Kiril Yang (Daniel Wu), who also happens to be Talia's father. Unlike season 1's speed-enhancing Sandevistan, Capri is more than mere MacGuffin; she is unpredictable, revels in chaos, and has a history waiting to be unearthed that will be of particular interest to 2077 players.</p><h2 id="doom-and-chooms">Doom and chooms</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aKR8hbcmhWXrE6TJpF6PeC" name="Cyberpunk: Edgerunners season 2" alt="Cyberpunk: Edgerunners season 2" src="https://cdn.mos.cms.futurecdn.net/aKR8hbcmhWXrE6TJpF6PeC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>For the most part, this more ambitious structure works. While it sometimes lacks the propulsion and greater intimacy that comes with following a single central character's journey across 10 episodes, there is a more diverse variety of story threads being woven here. D.'s revenge mission closely mirrors the escalating stakes of season one, delivering on the requisite spectacle and sense of impending doom, but Roman, King and Talia all offer very different flavors. Talia's thread, in particular, is deeply somber and sad, as she reckons with her failing body after maxing out her cyberware capacity. Likewise, King, once a legend, but with nothing else to live for anymore, ties his fate to Talia's in a way that is tender and caring – a rare glimmer of hope and decency in a cruel world.</p><div  class="fancy-box"><div class="fancy_box-title">Fast Facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> October 20<br><strong>Available on: </strong>Netflix<br><strong>Showrunner: </strong>Bartosz Sztybor<br><strong>Episodes reviewed:</strong> 10 of 10</p></div></div><p>Roman is the least successful of the four and more of a storytelling device there to connect the other protagonists, rather than a memorable character in his own right. Though ostensibly a coming-of-age story for the young documentarian, who finds himself in way over his head as D.'s public rampage escalates, more often than not he's simply a witness to proceedings, rather than an active participant.</p><p>If there's a downside to this structure, it's that D. and Roman's story is siloed off from Talia and King's for much of the season, with fairly minimal overlap. But as their paths fully converge in the final episodes, the long wait is paid off. It would have been easy for all involved to re-run David's story, perhaps with a different outcome, but Edgerunners 2 deserves credit for not simply rehashing its predecessor's winning formula.</p><h2 id="chrome-is-where-the-heart-is">Chrome is where the heart is</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tiJgnSG7ZFzfKCa9v9acFk" name="Cyberpunk Edgerunners season 2" alt="Talia in Cyberpunk: Edgerunners 2" src="https://cdn.mos.cms.futurecdn.net/tiJgnSG7ZFzfKCa9v9acFk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix/CD Projekt Red)</span></figcaption></figure><p>Where Edgerunners excels, once again, is its sublime animation. Studio Trigger has outdone itself here; it's an even more impressive and creative rendering of CDPR's world than the first go-round. The ultra-stylized character designs are distinct and full of personality, action is eye-poppingly fluid and dynamic, while fans of the game will revel in its recreation of familiar locales from across Night City. You'll almost certainly want to pick up a controller and (re)visit them yourself after rolling credits (<a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-director-searched-cyberpunk-2077-with-a-virtual-camera-to-find-the-best-night-city-spots-to-use-in-the-anime/">which is exactly what the team at Studio Trigger did</a>).</p><p>Netflix and co. have shown impressive restraint keeping Capri out of trailers, as she's an aesthetically stunning creation. Visualized as a piece of neon pink and green abstract art born of The Net, Capri has no limitations, and Trigger doesn't hold back on the chaos that follows in her wake. Indeed, as the season progresses, the scale and spectacle are more reminiscent of Akira than even David's Cyberskeleton-aided rampage. Quite what a figure as powerful as Capri means for the future of this world is a fascinating question.</p><div><blockquote><p>Where Edgerunners excels, once again, is its sublime animation</p></blockquote></div><p>What you might still be wondering is whether Edgerunners 2 continues the story of Lucy or dearly departed David Martinez from the first season. That is best discovered by watching, but there are connections – some overt (and rather clumsy), others more ambiguous or thematic. But it's important to note that Edgerunners 2 embraces the anthology format, rather than positioning itself as a direct continuation of the first season, and as such you could comfortably watch Edgerunners 2 after skipping the first season or the game. Though why you'd want to is another matter.</p><p>Whether you're coming to it completely fresh, or as someone who was in on 2077 from day one (bugs and all), Edgerunners 2 is yet another victory lap following Cyberpunk's extraordinary redemption story. It can't quite top its predecessor and is unlikely to be quite as beloved as a result, but Edgerunners 2 proves there are still plenty of stories worth telling in Night City.</p><p>Cyberpunk: Edgerunners 2 releases on Netflix on October 20. Make sure you're there the moment the new episodes drop with our <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-release-date-time/">Cyberpunk: Edgerunners 2 release schedule</a>. Or for more from Night City, check out our <a href="https://www.gamesradar.com/entertainment/anime-shows/cyberpunk-edgerunners-season-2-is-in-constant-dialogue-with-season-1-with-one-character-inspired-by-a-david-martinez-what-if-moment/">exclusive interview</a> with showrunner Bartosz Sztybor.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Big RPGs like The Witcher 4 have CD Projekt Red in a "dangerous place," warns BioWare veteran ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As CD Projekt Red continues to grow with projects like <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> and Cyberpunk 2 in the works, some industry veterans are worrying that it's all becoming a bit <em>too</em> ambitious to make sense financially in the long run.</p><p>Mark Darrah, BioWare veteran who was co-director of Dragon Age: Origins and executive producer of Anthem, shares those concerns as part of an interview in the Summer Eternal Anthology (as reported by <a href="https://www.rockpapershotgun.com/cd-projekt-is-in-a-really-dangerous-place-says-anthems-executive-producer-pointing-to-ballooning-costs-of-making-games-of-that-scope-and-quality" target="_blank">Rock Paper Shotgun</a> recently). <br><br>He first discusses the likes of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> and how its sheer size has affected the video game industry, with developers and publishers falling into the trap of hoping to make the next Grand Theft Auto.</p><p>Should some move away from that dream, the future could be brighter. "If that all goes away, then you'll get a bunch of room to make it work with titles that need to sell 3-4 million units," as Darrah says. Think <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-review/">Clair Obscur: Expedition 33</a>. "That's much more attractive." <br><br>And, why wouldn't it be? "I don't want to be working on something like GTA, where if this thing doesn't sell 50 million units, it's going to lose money," after all. "That's insane."</p><p>He worries about CD Projekt Red in particular, in this context. Darrah feels the studio is now part of that huge GTA-like game space. <br><br>"Their games now need to sell 15, 20 million units to make money," the former dev says. "That's a really dangerous place to be." I suppose he's not wrong there, either. It's never easy to make <em>that</em> much back, even with an IP as big as The Witcher. Plus, it's not a situation one would want to be in, regardless.</p><p>I'm not too concerned about CD Projekt Red's success myself, but it does make you wonder. <br><br>Heck, the company is currently working on a downright plethora of <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a>, from The Witcher 4 to Cyberpunk 2 to the ever-mysterious Project Hadar, which has just now <a href="https://www.gamesradar.com/games/on-top-of-the-witcher-4-and-cyberpunk-2-cd-projekt-red-boss-says-project-hadar-is-the-studios-biggest-undertaking-to-date-and-theyve-finally-finished-building-its-world/">moved on from its world-building phase</a> to some prototype testing. There are loads of <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, put simply, that much is for certain.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-dev-is-still-predominantly-using-people-over-ai-in-development-says-ceo-but-everybody-has-to-make-those-judgments-on-their-own/"><em>The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4MB9W"></div>                            </div>                            <script src="https://kwizly.com/embed/e4MB9W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/big-rpgs-like-the-witcher-4-and-cyberpunk-2-have-cd-projekt-red-in-a-dangerous-place-warns-bioware-veteran-with-costs-and-sales-expectations-exploding/</link>
                                                                            <description>
                            <![CDATA[ "Their games now need to sell 15, 20 million units to make money" ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">GmcN4pFXSwedDvcDPeCEoJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/m8ge8QmggPhYUbjHKRhWWB-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 16 Oct 2026 15:34:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/m8ge8QmggPhYUbjHKRhWWB-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 4]]></media:description>                                                            <media:text><![CDATA[The Witcher 4]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 4]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/m8ge8QmggPhYUbjHKRhWWB-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>As CD Projekt Red continues to grow with projects like <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> and Cyberpunk 2 in the works, some industry veterans are worrying that it's all becoming a bit <em>too</em> ambitious to make sense financially in the long run.</p><p>Mark Darrah, BioWare veteran who was co-director of Dragon Age: Origins and executive producer of Anthem, shares those concerns as part of an interview in the Summer Eternal Anthology (as reported by <a href="https://www.rockpapershotgun.com/cd-projekt-is-in-a-really-dangerous-place-says-anthems-executive-producer-pointing-to-ballooning-costs-of-making-games-of-that-scope-and-quality" target="_blank">Rock Paper Shotgun</a> recently). <br><br>He first discusses the likes of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> and how its sheer size has affected the video game industry, with developers and publishers falling into the trap of hoping to make the next Grand Theft Auto.</p><p>Should some move away from that dream, the future could be brighter. "If that all goes away, then you'll get a bunch of room to make it work with titles that need to sell 3-4 million units," as Darrah says. Think <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-review/">Clair Obscur: Expedition 33</a>. "That's much more attractive." <br><br>And, why wouldn't it be? "I don't want to be working on something like GTA, where if this thing doesn't sell 50 million units, it's going to lose money," after all. "That's insane."</p><p>He worries about CD Projekt Red in particular, in this context. Darrah feels the studio is now part of that huge GTA-like game space. <br><br>"Their games now need to sell 15, 20 million units to make money," the former dev says. "That's a really dangerous place to be." I suppose he's not wrong there, either. It's never easy to make <em>that</em> much back, even with an IP as big as The Witcher. Plus, it's not a situation one would want to be in, regardless.</p><p>I'm not too concerned about CD Projekt Red's success myself, but it does make you wonder. <br><br>Heck, the company is currently working on a downright plethora of <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a>, from The Witcher 4 to Cyberpunk 2 to the ever-mysterious Project Hadar, which has just now <a href="https://www.gamesradar.com/games/on-top-of-the-witcher-4-and-cyberpunk-2-cd-projekt-red-boss-says-project-hadar-is-the-studios-biggest-undertaking-to-date-and-theyve-finally-finished-building-its-world/">moved on from its world-building phase</a> to some prototype testing. There are loads of <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, put simply, that much is for certain.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-dev-is-still-predominantly-using-people-over-ai-in-development-says-ceo-but-everybody-has-to-make-those-judgments-on-their-own/"><em>The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4MB9W"></div>                            </div>                            <script src="https://kwizly.com/embed/e4MB9W.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ I need The Witcher 4 to get creative with the Bestiary, and my favorite Witcher 3 mission proves why ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Once again, the <a href="https://www.gamesradar.com/games/rpg/help-the-witcher-3-remastered-keeps-distracting-me-with-beautiful-sunsets-i-took-4-hours-to-leave-white-orchard">GamesRadar+ RPG Club</a> demands blood as we set out to explore standout missions in The Witcher 3 Remastered. Which perhaps makes it all the more appropriate that, when asked to write about my favorite mission in <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>, my mind immediately went to classically-eccentric side quest "The Oxenfurt Drunk".</p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9MZnqN57vm7LoVPBayPMf" name="RPG=Club-Hero" caption="" alt="GamesRadar+ RPG Club badge" src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Join the </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/"><strong>GamesRadar+ RPG Club</strong></a>: Every month we pick a new RPG to play together. In October we are diving back into The Witcher 3 for the Remastered update, and we need your thoughts and opinions to make this journey the best one yet!</p></div></div><p>Well, actually my first thought went to The Bloody Baron storyline, but <a href="https://www.gamesradar.com/games/the-witcher/the-first-script-for-the-witcher-3s-best-quest-was-40-pages-long-before-a-single-line-of-dialog-was-even-added/"><em>everybody </em>writes about the Bloody Baron</a>, and how much is there really left to say about it at this point? But there's a small side quest I love almost as much, partly because it does so much to make me realize the thing I want to see most in <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">Witcher 4</a>.</p><h3 id="quest-log-2">Quest Log</h3><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/aCVnV3JQVM5Z5DZ8yVu2p5.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">1. Brand new you</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Remastered version only!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GpBHdSbCznu8NXP4Kx25q9.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">2. Use your tools</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Craft a brand new build.</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/oTDKV9faKoJxqRqUQkBhLD.jpg" alt="Witcher 3 Geralt standing close to a Syanna"></p></div><div class="card__content"><h3 class="card__title">3. Stand your ground</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>No save-scumming allowed!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XWrG39xxJy8X6YgMwWFnEX.jpg" alt="The Witcher 3 next-gen"></p></div><div class="card__content"><h3 class="card__title">4. Put &#39;em up</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Sword first, questions later.</strong></p></div></div></div></div><h2 id="shots-shots-crossbow-shots">Shots, shots, crossbow shots!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6t76LEBAiCVQWA3uCVwtB" name="the-witcher-3" alt="The Witcher 3" src="https://cdn.mos.cms.futurecdn.net/Z6t76LEBAiCVQWA3uCVwtB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>An optional Witcher Contract found and set in the titular town, The Oxenfurt Drunk has Geralt find the killer behind multiple victims drained of all their blood - gee, I wonder what esoteric horror could be behind this! The twist is he discovers in the wake of a bit of corpse-prodding autopsy that every victim was well over the limit to drive and horse and cart, leading to the realization that this particular vampire has a penchant for blood with a high alcohol content. I won't make the Bloody Mary joke if you don't.</p><p>Twenty minutes later, Geralt is drunkenly staggering around crime scenes with a dozen vodkas inside him, trying to lure out the Ripper-Tippler with a series of bawdy tavern songs and a coquettishly exposed neckline. It feels like the kind of atrociously bad idea that a D&D party would come up with, and I mean that as an honest compliment.</p><p>So yeah, it's a fun little quest – the Contracts are reliably the best part of Witcher 3, to my mind – but it also shows the one place where I think the game had so much more room to flex. Namely, in all the investigation and intelligence that makes Geralt far more than some burly hired goon.</p><h2 id="research-and-bedevilment">Research and Bedevilment</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dLyj4KZLHKm9Luyxe3x2in" name="PR_TW3RE_Launch_The_Bear_v2_PC_16x9_CLEAN_1080" alt="A bear in The Witcher 3 Wild Hunt Remastered" src="https://cdn.mos.cms.futurecdn.net/dLyj4KZLHKm9Luyxe3x2in-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>If Witcher 4 is going to shake up any part of the formula – or even introduce an optional difficulty mode – as we wave in Ciri as the new hero, my greatest wish would be for something that really gamifies the intellectual side of monster hunting.</p><p>As it goes now, the usual pattern is that Geralt finds some yellow glowing tracks and follows them until there's a tuft of fur, a mangled corpse, or a Resident Evil-style lab note. Then he stares at the clues before telling the audience he's deduced that the monster is a Lesser Striped Whifflepog or whatever, at which point the Pokedex entry for the Whifflepog appears in the Bestiary as if summoned by voice command, telling you exactly what tinctures, oils and spells are needed to kick its head in most effectively.</p><p>And that's all genuinely fine, but a bit uninvolving, especially for a sequence of events that happens so frequently across the game. Speaking as somebody who loves investigative detective games and piecing clues together, I'd much rather have deduced all these things myself, allowing for the thrill of getting it right, and the potential fear of getting it wrong. Rather than <em>tell </em>me what I'm about to fight, give me the full bestiary from the start, some giant old tome I can flick through between fights or even fill out myself with additional player-written notes, an ever-evolving monster hunter's journal.</p><iframe src="https://content.jwplatform.com/players/tuod5Hf0.html" id="tuod5Hf0" title="The Witcher 3: Wild Hunt Remastered keeps distracting me with its beautiful skies" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Then, when I find the crime scene, I can examine the clues around me and make some educated decisions, without Geralt just blurting the answer like a God of War NPC. Hmm, a nighttime attacker, a city dweller, medium-sized claws, a blood drinker… To the indexed glossary, batman! Now the Bestiary can tell me what's needed to kill a Katakan Vampire, assuming that's actually what it is and I haven't pulled the wrong conclusion from the data. </p><p>And at the same time, the unique alcoholism of this particular vamp is something I can consider accordingly as an additional element that wouldn't be in the book, but can be folded into my strategies nonetheless. Maybe <em>I </em>could work out the strategy to wander drunkenly around the town instead of Geralt, or perhaps lace a wine bottle with blood and leave it out in plain view, ideally under a big anvil hanging by a tenuous string.</p><p>Perhaps I'm expecting too much, but <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> really opened the door for this kind of immersive gameplay, and I don't get the sense that the creators of <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> seem very workshy.</p><h2 id="the-monster-manual">The Monster Manual</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S9ZmAQWLf5vKjwSP59uJ5a" name="TheWitcher4_07.jpg" alt="The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster" src="https://cdn.mos.cms.futurecdn.net/S9ZmAQWLf5vKjwSP59uJ5a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt RED)</span></figcaption></figure><p>To me, this deductive skillset is the very thing that makes Geralt a witcher, far more than any silver sword or toxin immunity. It's the space where an off-the-peg burly warrior brute becomes something more, an educated hunter who knows how to exploit weaknesses and analyze nuanced information. And with Ciri being new to The Path in The Witcher 4, her having less experience would facilitate a more involved, methodical research process. Geralt materializes in the series with most of this knowledge memorized, but Ciri is still using reference material.</p><p>Witcher 3 was always great at showing off Geralt's intellect, but clearly wasn't comfortable about the idea of gamifying it too hard, perhaps for fear of alienating or confusing the audience. And yes, it is arguably a lot to ask from them. But in a post-<a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> world, I don't think people are fearful of having to read between lines or make deductions, and even if not, there'll be a billion online guides to hand if it's all proving too perplexing. So if another Oxenfurt Drunk shows up in Witcher 4, I'll be excited to make that revelation myself – even if I show up prepared to fight half a dozen goblins instead.</p><a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/" class="button button--large button--primary">Join the GamesRadar+ RPG Club</a><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75xdW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75xdW.js" async></script><iframe title="Don't be shy" description="This week we want to know how many times you're played through The Witcher 3. Listen, there's no judgment here – this is a safe space whether you're a Master Witcher or still in training." minimumCommentCount="5" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/laying-a-boozy-trap-for-a-vampire-lush-in-witcher-3-is-one-of-my-favorite-quests-but-it-also-shows-the-missed-opportunity-that-witcher-4-needs-to-pick-up-on/</link>
                                                                            <description>
                            <![CDATA[ The RPG Club is in session, and The Witcher 3 Remastered still has a glaring problem with detective work ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">dZNXLQwgZegmXvkGPBJbqW</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HW3NzmjK4ggS4j3KJpKbYV-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 16 Oct 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HW3NzmjK4ggS4j3KJpKbYV-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered screenshot of Geralt]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered screenshot of Geralt]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered screenshot of Geralt]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HW3NzmjK4ggS4j3KJpKbYV-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Once again, the <a href="https://www.gamesradar.com/games/rpg/help-the-witcher-3-remastered-keeps-distracting-me-with-beautiful-sunsets-i-took-4-hours-to-leave-white-orchard">GamesRadar+ RPG Club</a> demands blood as we set out to explore standout missions in The Witcher 3 Remastered. Which perhaps makes it all the more appropriate that, when asked to write about my favorite mission in <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>, my mind immediately went to classically-eccentric side quest "The Oxenfurt Drunk".</p><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u9MZnqN57vm7LoVPBayPMf" name="RPG=Club-Hero" caption="" alt="GamesRadar+ RPG Club badge" src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Join the </strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/"><strong>GamesRadar+ RPG Club</strong></a>: Every month we pick a new RPG to play together. In October we are diving back into The Witcher 3 for the Remastered update, and we need your thoughts and opinions to make this journey the best one yet!</p></div></div><p>Well, actually my first thought went to The Bloody Baron storyline, but <a href="https://www.gamesradar.com/games/the-witcher/the-first-script-for-the-witcher-3s-best-quest-was-40-pages-long-before-a-single-line-of-dialog-was-even-added/"><em>everybody </em>writes about the Bloody Baron</a>, and how much is there really left to say about it at this point? But there's a small side quest I love almost as much, partly because it does so much to make me realize the thing I want to see most in <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">Witcher 4</a>.</p><h3 id="quest-log-2">Quest Log</h3><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/aCVnV3JQVM5Z5DZ8yVu2p5.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">1. Brand new you</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Remastered version only!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GpBHdSbCznu8NXP4Kx25q9.jpg" alt="The Witcher 3 next-gen update"></p></div><div class="card__content"><h3 class="card__title">2. Use your tools</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Craft a brand new build.</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/oTDKV9faKoJxqRqUQkBhLD.jpg" alt="Witcher 3 Geralt standing close to a Syanna"></p></div><div class="card__content"><h3 class="card__title">3. Stand your ground</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>No save-scumming allowed!</strong></p></div></div></div></div><div class="card card--standard card--rows-4 card--align-extended"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XWrG39xxJy8X6YgMwWFnEX.jpg" alt="The Witcher 3 next-gen"></p></div><div class="card__content"><h3 class="card__title">4. Put &#39;em up</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Sword first, questions later.</strong></p></div></div></div></div><h2 id="shots-shots-crossbow-shots">Shots, shots, crossbow shots!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6t76LEBAiCVQWA3uCVwtB" name="the-witcher-3" alt="The Witcher 3" src="https://cdn.mos.cms.futurecdn.net/Z6t76LEBAiCVQWA3uCVwtB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>An optional Witcher Contract found and set in the titular town, The Oxenfurt Drunk has Geralt find the killer behind multiple victims drained of all their blood - gee, I wonder what esoteric horror could be behind this! The twist is he discovers in the wake of a bit of corpse-prodding autopsy that every victim was well over the limit to drive and horse and cart, leading to the realization that this particular vampire has a penchant for blood with a high alcohol content. I won't make the Bloody Mary joke if you don't.</p><p>Twenty minutes later, Geralt is drunkenly staggering around crime scenes with a dozen vodkas inside him, trying to lure out the Ripper-Tippler with a series of bawdy tavern songs and a coquettishly exposed neckline. It feels like the kind of atrociously bad idea that a D&D party would come up with, and I mean that as an honest compliment.</p><p>So yeah, it's a fun little quest – the Contracts are reliably the best part of Witcher 3, to my mind – but it also shows the one place where I think the game had so much more room to flex. Namely, in all the investigation and intelligence that makes Geralt far more than some burly hired goon.</p><h2 id="research-and-bedevilment">Research and Bedevilment</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dLyj4KZLHKm9Luyxe3x2in" name="PR_TW3RE_Launch_The_Bear_v2_PC_16x9_CLEAN_1080" alt="A bear in The Witcher 3 Wild Hunt Remastered" src="https://cdn.mos.cms.futurecdn.net/dLyj4KZLHKm9Luyxe3x2in-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>If Witcher 4 is going to shake up any part of the formula – or even introduce an optional difficulty mode – as we wave in Ciri as the new hero, my greatest wish would be for something that really gamifies the intellectual side of monster hunting.</p><p>As it goes now, the usual pattern is that Geralt finds some yellow glowing tracks and follows them until there's a tuft of fur, a mangled corpse, or a Resident Evil-style lab note. Then he stares at the clues before telling the audience he's deduced that the monster is a Lesser Striped Whifflepog or whatever, at which point the Pokedex entry for the Whifflepog appears in the Bestiary as if summoned by voice command, telling you exactly what tinctures, oils and spells are needed to kick its head in most effectively.</p><p>And that's all genuinely fine, but a bit uninvolving, especially for a sequence of events that happens so frequently across the game. Speaking as somebody who loves investigative detective games and piecing clues together, I'd much rather have deduced all these things myself, allowing for the thrill of getting it right, and the potential fear of getting it wrong. Rather than <em>tell </em>me what I'm about to fight, give me the full bestiary from the start, some giant old tome I can flick through between fights or even fill out myself with additional player-written notes, an ever-evolving monster hunter's journal.</p><iframe src="https://content.jwplatform.com/players/tuod5Hf0.html" id="tuod5Hf0" title="The Witcher 3: Wild Hunt Remastered keeps distracting me with its beautiful skies" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Then, when I find the crime scene, I can examine the clues around me and make some educated decisions, without Geralt just blurting the answer like a God of War NPC. Hmm, a nighttime attacker, a city dweller, medium-sized claws, a blood drinker… To the indexed glossary, batman! Now the Bestiary can tell me what's needed to kill a Katakan Vampire, assuming that's actually what it is and I haven't pulled the wrong conclusion from the data. </p><p>And at the same time, the unique alcoholism of this particular vamp is something I can consider accordingly as an additional element that wouldn't be in the book, but can be folded into my strategies nonetheless. Maybe <em>I </em>could work out the strategy to wander drunkenly around the town instead of Geralt, or perhaps lace a wine bottle with blood and leave it out in plain view, ideally under a big anvil hanging by a tenuous string.</p><p>Perhaps I'm expecting too much, but <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> really opened the door for this kind of immersive gameplay, and I don't get the sense that the creators of <a href="https://www.gamesradar.com/cyberpunk-2077-guide/">Cyberpunk 2077</a> seem very workshy.</p><h2 id="the-monster-manual">The Monster Manual</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S9ZmAQWLf5vKjwSP59uJ5a" name="TheWitcher4_07.jpg" alt="The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster" src="https://cdn.mos.cms.futurecdn.net/S9ZmAQWLf5vKjwSP59uJ5a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt RED)</span></figcaption></figure><p>To me, this deductive skillset is the very thing that makes Geralt a witcher, far more than any silver sword or toxin immunity. It's the space where an off-the-peg burly warrior brute becomes something more, an educated hunter who knows how to exploit weaknesses and analyze nuanced information. And with Ciri being new to The Path in The Witcher 4, her having less experience would facilitate a more involved, methodical research process. Geralt materializes in the series with most of this knowledge memorized, but Ciri is still using reference material.</p><p>Witcher 3 was always great at showing off Geralt's intellect, but clearly wasn't comfortable about the idea of gamifying it too hard, perhaps for fear of alienating or confusing the audience. And yes, it is arguably a lot to ask from them. But in a post-<a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> world, I don't think people are fearful of having to read between lines or make deductions, and even if not, there'll be a billion online guides to hand if it's all proving too perplexing. So if another Oxenfurt Drunk shows up in Witcher 4, I'll be excited to make that revelation myself – even if I show up prepared to fight half a dozen goblins instead.</p><a href="https://www.gamesradar.com/games/rpg/gamesradar-rpg-club-october-2026-the-witcher-3-wild-hunt-remastered/" class="button button--large button--primary">Join the GamesRadar+ RPG Club</a><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75xdW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75xdW.js" async></script><iframe title="Don't be shy" description="This week we want to know how many times you're played through The Witcher 3. Listen, there's no judgment here – this is a safe space whether you're a Master Witcher or still in training." minimumCommentCount="5" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Cyberpunk 2 boss says the dystopian RPG has evolved beyond his original idea ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original vision of Cyberpunk 2 is already evolving beyond what its director had in mind, though it sounds like it's been to the benefit of the dystopian RPG.</p><p>In a new<a href="https://www.cdprojektred.com/en/blog/198/why-games-why-cd-projekt-red-why-cyberpunk-2" target="_blank"> blog post</a> on CD Projekt Red's website, Gabe Amatangelo discusses his views on game development. In short, while he is in charge and ultimately responsible, he doesn't want to create bottlenecks by having to approve every decision, which means trusting the team he's building around him.</p><p>"I had the idea of Cyberpunk 2 in the beginning, but it evolves as I involve more people," he says. "And it evolves as I empower the team and individuals within them to contribute. It becomes something else, right? It becomes this thing that I've shepherded, but it's ultimately a reflection of the team's hearts and souls. And I look forward to sharing that."</p><p>Part of that involves defining what the cyberpunk genre is within itself. For Amatangelo, "It's my childhood," because "questioning things was just part of my growing up." Being a screamer in a hardcore punk band certainly helps with shaping those ideas, though the developer adds, "the cyber part of it is both exaggeration and expression, neon lights and loud noises. It's about exploring the extremes of dehumanization."</p><p>Of course, as per Amatangelo's desired approach, that means being open to what others think Cyberpunk represents, too, as that helps "put forward new ideas" and "figure out the next step."</p><p>"I had a lot of people saying, 'Oh, cyberpunk means this.' 'Cyberpunk means that,'" he explains. "And I said, 'Yes! You're all right and you're all wrong!' Punk means different things to different people, but the core is the ability to pose questions — to ask why."</p><p>At the time of writing, CD Projekt Red hasn't given us any indication of when Cyberpunk 2 will release, though it appears the focus is currently on <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>. That said, per the blog post, with more than 180 developers working on the game, it's likely moving forward at a good pace. And <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-designer-doesnt-think-phantom-libertys-success-erases-the-terrible-launch-of-the-base-game/">given Cyberpunk 2077's rough launch</a>, we imagine this one will get all the time it needs.</p><p><a href="https://www.gamesradar.com/games/on-top-of-the-witcher-4-and-cyberpunk-2-cd-projekt-red-boss-says-project-hadar-is-the-studios-biggest-undertaking-to-date-and-theyve-finally-finished-building-its-world/"><em>On top of The Witcher 4 and Cyberpunk 2, CD Projekt Red boss says Project Hadar is the studio's "biggest undertaking to date" – and they've finally finished building its world.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/cyberpunk-2-boss-says-the-dystopian-rpg-has-evolved-beyond-his-original-idea-and-i-look-forward-to-sharing-that-when-it-releases/</link>
                                                                            <description>
                            <![CDATA[ Sounds like there's been some big debates at CD Projekt Red over what the genre means ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">5RHdbWLkiHcHyGLKQUCvLM</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Eiq6nUNXEeFMS3ArgYxKAD-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 16 Oct 2026 11:52:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Eiq6nUNXEeFMS3ArgYxKAD-1920-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Eiq6nUNXEeFMS3ArgYxKAD-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The original vision of Cyberpunk 2 is already evolving beyond what its director had in mind, though it sounds like it's been to the benefit of the dystopian RPG.</p><p>In a new<a href="https://www.cdprojektred.com/en/blog/198/why-games-why-cd-projekt-red-why-cyberpunk-2" target="_blank"> blog post</a> on CD Projekt Red's website, Gabe Amatangelo discusses his views on game development. In short, while he is in charge and ultimately responsible, he doesn't want to create bottlenecks by having to approve every decision, which means trusting the team he's building around him.</p><p>"I had the idea of Cyberpunk 2 in the beginning, but it evolves as I involve more people," he says. "And it evolves as I empower the team and individuals within them to contribute. It becomes something else, right? It becomes this thing that I've shepherded, but it's ultimately a reflection of the team's hearts and souls. And I look forward to sharing that."</p><p>Part of that involves defining what the cyberpunk genre is within itself. For Amatangelo, "It's my childhood," because "questioning things was just part of my growing up." Being a screamer in a hardcore punk band certainly helps with shaping those ideas, though the developer adds, "the cyber part of it is both exaggeration and expression, neon lights and loud noises. It's about exploring the extremes of dehumanization."</p><p>Of course, as per Amatangelo's desired approach, that means being open to what others think Cyberpunk represents, too, as that helps "put forward new ideas" and "figure out the next step."</p><p>"I had a lot of people saying, 'Oh, cyberpunk means this.' 'Cyberpunk means that,'" he explains. "And I said, 'Yes! You're all right and you're all wrong!' Punk means different things to different people, but the core is the ability to pose questions — to ask why."</p><p>At the time of writing, CD Projekt Red hasn't given us any indication of when Cyberpunk 2 will release, though it appears the focus is currently on <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a>. That said, per the blog post, with more than 180 developers working on the game, it's likely moving forward at a good pace. And <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-designer-doesnt-think-phantom-libertys-success-erases-the-terrible-launch-of-the-base-game/">given Cyberpunk 2077's rough launch</a>, we imagine this one will get all the time it needs.</p><p><a href="https://www.gamesradar.com/games/on-top-of-the-witcher-4-and-cyberpunk-2-cd-projekt-red-boss-says-project-hadar-is-the-studios-biggest-undertaking-to-date-and-theyve-finally-finished-building-its-world/"><em>On top of The Witcher 4 and Cyberpunk 2, CD Projekt Red boss says Project Hadar is the studio's "biggest undertaking to date" – and they've finally finished building its world.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jZdO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jZdO.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
            </channel>
</rss>