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                            <title><![CDATA[ Latest from GamesRadar+ AU in Playstation ]]></title>
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        <description><![CDATA[ All the latest playstation content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ Diablo 4 season 15 is officially live following server issues and delay ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">Diablo 4's 15th season, Season of Hell's Legacy</a>, is officially live following a brief delay apparently caused by server issues.</p><p>Blizzard fully lifted the lid on Season of Hell's Legacy during <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, showing off <a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">a nostalgic seasonal questline celebrating the entire history of the Diablo series</a> coinciding with its 30th birthday—and confirming a September 15 release date. It's definitely one of the meatiest seasons so far for Diablo 4, so it's not a huge surprise that players had been reporting server issues all day today, leading Blizzard to delay it altogether without confirming a new time/date. Well, thankfully that turned out to be a brief delay, as <a href="https://x.com/Diablo/status/2099985307294658913" target="_blank">Blizzard has announced</a> that Season of Hell's Legacy is officially live "now." </p><p>I have also logged in and created a character in the Seasonal realm without issue. It is worth noting, however, that Solo Self Found mode has been temporarily disabled and there's no known timeline for its return.</p><p>In advance of the new Amazon class next year, <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/">Diablo 4 is whisking players off all the way back to the series' roots</a> with a new seasonal activity called Waking Nightmares, which are essentially quests recreating the most iconic boss fights in the series' history. Longtime players will appreciate the return of beloved characters like Deckard Cain as well as some less beloved but equally familiar faces like Mephisto, Baal, and at long last, Diablo himself as Diablo 4's long-awaited final, final boss.</p><p>There is something of a horned elephant in the room with <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">Diablo 5 having been announced</a> at BlizzCon and the implications for Diablo 4. And yes, <a href="https://www.gamesradar.com/games/diablo/diablo-4-lord-of-hatred-is-the-games-final-expansion-as-blizzard-focuses-on-getting-to-diablo-5/">Blizzard has confirmed there will be no more full-blown Diablo 4 expansions as it turns to focus on Diablo 5</a>, but it has also confirmed that seasonal updates like this one will continue to drop for the foreseeable future.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/"><em>Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-4-season-15-is-officially-live-following-server-issues-and-delay/</link>
                                                                            <description>
                            <![CDATA[ Season of Hell's Legacy was delayed today following login issues, but it's back on ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 23:10:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Action RPGs]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 4 Barbarian trailer screenshot shows a man wielding two axes shouting.]]></media:description>                                                            <media:text><![CDATA[Diablo 4 Barbarian trailer screenshot shows a man wielding two axes shouting.]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo 4 Barbarian trailer screenshot shows a man wielding two axes shouting.]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">Diablo 4's 15th season, Season of Hell's Legacy</a>, is officially live following a brief delay apparently caused by server issues.</p><p>Blizzard fully lifted the lid on Season of Hell's Legacy during <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, showing off <a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">a nostalgic seasonal questline celebrating the entire history of the Diablo series</a> coinciding with its 30th birthday—and confirming a September 15 release date. It's definitely one of the meatiest seasons so far for Diablo 4, so it's not a huge surprise that players had been reporting server issues all day today, leading Blizzard to delay it altogether without confirming a new time/date. Well, thankfully that turned out to be a brief delay, as <a href="https://x.com/Diablo/status/2099985307294658913" target="_blank">Blizzard has announced</a> that Season of Hell's Legacy is officially live "now." </p><p>I have also logged in and created a character in the Seasonal realm without issue. It is worth noting, however, that Solo Self Found mode has been temporarily disabled and there's no known timeline for its return.</p><p>In advance of the new Amazon class next year, <a href="https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/">Diablo 4 is whisking players off all the way back to the series' roots</a> with a new seasonal activity called Waking Nightmares, which are essentially quests recreating the most iconic boss fights in the series' history. Longtime players will appreciate the return of beloved characters like Deckard Cain as well as some less beloved but equally familiar faces like Mephisto, Baal, and at long last, Diablo himself as Diablo 4's long-awaited final, final boss.</p><p>There is something of a horned elephant in the room with <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">Diablo 5 having been announced</a> at BlizzCon and the implications for Diablo 4. And yes, <a href="https://www.gamesradar.com/games/diablo/diablo-4-lord-of-hatred-is-the-games-final-expansion-as-blizzard-focuses-on-getting-to-diablo-5/">Blizzard has confirmed there will be no more full-blown Diablo 4 expansions as it turns to focus on Diablo 5</a>, but it has also confirmed that seasonal updates like this one will continue to drop for the foreseeable future.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/"><em>Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKD3O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKD3O.js" async></script>
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                                                            <title><![CDATA[ Bungie's mantra was "I love playing Destiny. I hate that it’s not better" in the MMO's early years, says former lead ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Destiny's Taken King expansion is officially 11 years old, and former Bungie studio vice president Mark Noseworthy marked the occasion by saying what many Destiny players have thought a million times: this game is so good, but it could be so much better. </p><p>In a <a href="https://x.com/knowsworthy/status/2099883539458396242" target="_blank">post</a> on Twitter, Noseworthy, who left Bungie in 2024 along with some other senior staff <a href="https://www.gamesradar.com/games/destiny/destiny-devs-blindsided-after-another-220-inexcusable-layoffs-are-announced-publicly-this-is-how-ive-found-out-im-laid-off/">amidst layoffs</a>, describes The Taken King as his personal pinnacle.</p><p>"Of all the parts of Destiny I’ve worked on, this remains my personal favorite as a player and the one I’m most proud of," he reflects. "We knew Destiny 1 was so close to great; it was just missing some ingredients and a different preparation. 'I love playing Destiny. I hate that it’s not better' was our mantra while making [The Taken King]."</p><p>The early days of Destiny were some of the series' messiest, with players and Bungie both unsure of what the game was meant to be. The Vault of Glass, the first raid, helped crystallize the vision and, frankly, resuscitate the game, but it was The Taken King – a blast of new content, an immeasurably stronger story, added buildcrafting options, and improved progression and endgame pursuits – that really pushed the game over the top. This is what Destiny can be. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WDFA4HSrXCGPCJytY5bcS6" name="Taken-King1.jpg" alt="Destiny 2 The Taken King cover art of three Guardians" src="https://cdn.mos.cms.futurecdn.net/WDFA4HSrXCGPCJytY5bcS6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The Taken King is still remembered as one of the best expansions in Destiny's history – to some, <em>the best</em>, though I personally put it behind The Witch Queen and, at the top, The Final Shape. (It's no coincidence that most of the best expansions are Hive-themed, as the Hive have the best lore.) It also cemented a pattern that would come to define much of Destiny's life, and a slightly meaner mantra that many players adopted: I hate Destiny, it's my favorite game. </p><p>Throughout its life, Destiny has often felt like it's about to turn the corner, with only its finest expansions actually delivering on everything expected or imagined, and avoiding systemic missteps that another expansion would have to fix. </p><p>Looking back, a lot of Destiny expansions really were fixers. Destiny 2's Forsaken, for example, was a near shot-for-shot replay of The Taken King: after a troubled launch, Bungie stepped in to correct a bunch of errors. That became my acid test for expansions: how much of this is fixing Destiny, and how much of this is celebrating or expanding it? Is the game great now, or could it be great later?</p><p>The final update for Destiny 2, stuck in stasis after Bungie ended active development and began to really prioritize digging Marathon out of its rut, left it in arguably the best place it's ever been, with FOMO removed, loot updated, and many events available. But with the end of development, the game also stopped chasing those new horizons. We'll never turn the corner now. </p><p><a href="https://www.gamesradar.com/games/fps/bungie-ends-marathons-seasonal-schedule-delays-a-september-update-to-december-and-makes-it-more-like-destiny-2/"><em>Bungie ends Marathon's seasonal schedule, delays a September update to December, and makes it more like Destiny 2</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/destiny/bungies-mantra-was-i-love-playing-destiny-i-hate-that-its-not-better-in-the-mmos-early-years-says-former-lead/</link>
                                                                            <description>
                            <![CDATA[ Destiny: The Taken King marked the series' first major comeback ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 21:14:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2]]></media:description>                                                            <media:text><![CDATA[Destiny 2]]></media:text>
                                <media:title type="plain"><![CDATA[Destiny 2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Destiny's Taken King expansion is officially 11 years old, and former Bungie studio vice president Mark Noseworthy marked the occasion by saying what many Destiny players have thought a million times: this game is so good, but it could be so much better. </p><p>In a <a href="https://x.com/knowsworthy/status/2099883539458396242" target="_blank">post</a> on Twitter, Noseworthy, who left Bungie in 2024 along with some other senior staff <a href="https://www.gamesradar.com/games/destiny/destiny-devs-blindsided-after-another-220-inexcusable-layoffs-are-announced-publicly-this-is-how-ive-found-out-im-laid-off/">amidst layoffs</a>, describes The Taken King as his personal pinnacle.</p><p>"Of all the parts of Destiny I’ve worked on, this remains my personal favorite as a player and the one I’m most proud of," he reflects. "We knew Destiny 1 was so close to great; it was just missing some ingredients and a different preparation. 'I love playing Destiny. I hate that it’s not better' was our mantra while making [The Taken King]."</p><p>The early days of Destiny were some of the series' messiest, with players and Bungie both unsure of what the game was meant to be. The Vault of Glass, the first raid, helped crystallize the vision and, frankly, resuscitate the game, but it was The Taken King – a blast of new content, an immeasurably stronger story, added buildcrafting options, and improved progression and endgame pursuits – that really pushed the game over the top. This is what Destiny can be. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WDFA4HSrXCGPCJytY5bcS6" name="Taken-King1.jpg" alt="Destiny 2 The Taken King cover art of three Guardians" src="https://cdn.mos.cms.futurecdn.net/WDFA4HSrXCGPCJytY5bcS6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The Taken King is still remembered as one of the best expansions in Destiny's history – to some, <em>the best</em>, though I personally put it behind The Witch Queen and, at the top, The Final Shape. (It's no coincidence that most of the best expansions are Hive-themed, as the Hive have the best lore.) It also cemented a pattern that would come to define much of Destiny's life, and a slightly meaner mantra that many players adopted: I hate Destiny, it's my favorite game. </p><p>Throughout its life, Destiny has often felt like it's about to turn the corner, with only its finest expansions actually delivering on everything expected or imagined, and avoiding systemic missteps that another expansion would have to fix. </p><p>Looking back, a lot of Destiny expansions really were fixers. Destiny 2's Forsaken, for example, was a near shot-for-shot replay of The Taken King: after a troubled launch, Bungie stepped in to correct a bunch of errors. That became my acid test for expansions: how much of this is fixing Destiny, and how much of this is celebrating or expanding it? Is the game great now, or could it be great later?</p><p>The final update for Destiny 2, stuck in stasis after Bungie ended active development and began to really prioritize digging Marathon out of its rut, left it in arguably the best place it's ever been, with FOMO removed, loot updated, and many events available. But with the end of development, the game also stopped chasing those new horizons. We'll never turn the corner now. </p><p><a href="https://www.gamesradar.com/games/fps/bungie-ends-marathons-seasonal-schedule-delays-a-september-update-to-december-and-makes-it-more-like-destiny-2/"><em>Bungie ends Marathon's seasonal schedule, delays a September update to December, and makes it more like Destiny 2</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script>
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                                                            <title><![CDATA[ Exodus lets you do polyamory, but the Mass Effect-like RPG's companions won't all be happy about it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Upcoming Mass Effect-like RPG <a href="https://www.gamesradar.com/exodus-guide/">Exodus</a> takes romance seriously, which means you'll need to get comfortable with the idea that serious romance requires sacrifice, and, sometimes, a pig pen of mess. You'll be able to date around, but not without consequence. </p><p>Exodus narrative director – and Mass Effect's lead writer – Drew Karpyshyn <a href="https://www.youtube.com/watch?v=_eOjNPyuz-M" target="_blank">tells Game Informer</a> that romance was mandatory for the sci-fi drama because "it would feel almost hollow" without it. "Romance is a huge part of the real world," Karpyshyn adds, and Exodus encourages you to be reasonable when you feel a familiar spark in-game. </p><p>So while "you can have multiple romances going at the same time," Karpyshyn says, "eventually, there might be some issues with that, depending on which companions [you choose]."</p><p>It's like any other situation where one partner wants to discuss non-monogamy and the other wants to throw <a href="https://theconversation.com/the-ethical-slut-has-been-called-the-bible-of-non-monogamy-but-its-sexual-utopia-is-oversimplified-207425" target="_blank">their copy of The Ethical Slut</a> into a funeral pyre. Basically, "Not everybody is comfortable with that," Karpyshyn says, "and as the story develops, your romance might go from something like a casual relationship, more of a fling, to something much deeper."</p><p>"In that case," the writer says, "most of the companions would not want you to have a very deep emotional connection with somebody else as well." You may choose to ignore your lovers' wishes if you'd like to live your life in space as an evil bachelorette, but keep in mind that Exodus' romance is connected to its affinity system. So, the more you risk your tires getting slashed – or whatever the intergalactic equivalent of that is. Your rocketship will get keyed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VABGVGbfrcxv5f4sGqixLA" name="Exodus screenshot.png" alt="A screenshot from Exodus' debut trailer" src="https://cdn.mos.cms.futurecdn.net/VABGVGbfrcxv5f4sGqixLA-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Archetype Entertainment)</span></figcaption></figure><p>Even mission scenarios can risk pissing off your partner. Karpyshyn explains, "You might get into a situation where you think, 'Well, for this mission, I actually agree with this character, but I've been romancing <em>this</em> character. Should I just back them anyway?"</p><p>"If you do," the writer continues, "that'll obviously get you more affinity with that character." But "if you decide not to back the character," he warns, "you might get yourself into a situation where they are not very happy with you. I'm sure anyone who's been in a relationship has experienced that."</p><p>Karpyshyn explained to GamesRadar+ in February that <a href="https://www.gamesradar.com/games/rpg/mass-effect-veteran-says-new-rpg-exodus-wont-be-one-of-those-games-where-you-can-just-romance-anyone-because-youre-the-hero/">playing as the main character doesn't give you magic heartthrob status</a>. Its approach to relationships, as I'm sure you've been starting to pick up on, is more realistic than that. The narrative lead said at the time, "There are some games where, literally, you can just romance anyone, because you're the hero, and you just get it." Exodus doesn't waste its time with something so easy. </p><p>"We want it to be a little bit more than that. We want these relationships to feel real, which means there's sometimes conflict, there's sometimes push and pull. Sometimes you've got to earn it" – something you should keep in mind for your time both in space and on Earth.</p><p><a href="https://www.gamesradar.com/games/rpg/exodus-steps-out-of-mass-effects-shadow-with-combat-that-builds-on-biowares-rpg-and-a-galaxy-that-im-itching-to-explore/"><em>Exodus steps out of Mass Effect's shadow with combat that builds on BioWare's RPG and a galaxy that I'm itching to explore</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBBPAe"></div>                            </div>                            <script src="https://kwizly.com/embed/eBBPAe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/exodus-lets-you-do-polyamory-but-the-mass-effect-like-rpgs-companions-wont-all-be-happy-about-it/</link>
                                                                            <description>
                            <![CDATA[ Behave yourself ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 21:04:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e-320-70.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Archetype Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Exodus screenshot]]></media:description>                                                            <media:text><![CDATA[Exodus screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Exodus screenshot]]></media:title>
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                                <p>Upcoming Mass Effect-like RPG <a href="https://www.gamesradar.com/exodus-guide/">Exodus</a> takes romance seriously, which means you'll need to get comfortable with the idea that serious romance requires sacrifice, and, sometimes, a pig pen of mess. You'll be able to date around, but not without consequence. </p><p>Exodus narrative director – and Mass Effect's lead writer – Drew Karpyshyn <a href="https://www.youtube.com/watch?v=_eOjNPyuz-M" target="_blank">tells Game Informer</a> that romance was mandatory for the sci-fi drama because "it would feel almost hollow" without it. "Romance is a huge part of the real world," Karpyshyn adds, and Exodus encourages you to be reasonable when you feel a familiar spark in-game. </p><p>So while "you can have multiple romances going at the same time," Karpyshyn says, "eventually, there might be some issues with that, depending on which companions [you choose]."</p><p>It's like any other situation where one partner wants to discuss non-monogamy and the other wants to throw <a href="https://theconversation.com/the-ethical-slut-has-been-called-the-bible-of-non-monogamy-but-its-sexual-utopia-is-oversimplified-207425" target="_blank">their copy of The Ethical Slut</a> into a funeral pyre. Basically, "Not everybody is comfortable with that," Karpyshyn says, "and as the story develops, your romance might go from something like a casual relationship, more of a fling, to something much deeper."</p><p>"In that case," the writer says, "most of the companions would not want you to have a very deep emotional connection with somebody else as well." You may choose to ignore your lovers' wishes if you'd like to live your life in space as an evil bachelorette, but keep in mind that Exodus' romance is connected to its affinity system. So, the more you risk your tires getting slashed – or whatever the intergalactic equivalent of that is. Your rocketship will get keyed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VABGVGbfrcxv5f4sGqixLA" name="Exodus screenshot.png" alt="A screenshot from Exodus' debut trailer" src="https://cdn.mos.cms.futurecdn.net/VABGVGbfrcxv5f4sGqixLA-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Archetype Entertainment)</span></figcaption></figure><p>Even mission scenarios can risk pissing off your partner. Karpyshyn explains, "You might get into a situation where you think, 'Well, for this mission, I actually agree with this character, but I've been romancing <em>this</em> character. Should I just back them anyway?"</p><p>"If you do," the writer continues, "that'll obviously get you more affinity with that character." But "if you decide not to back the character," he warns, "you might get yourself into a situation where they are not very happy with you. I'm sure anyone who's been in a relationship has experienced that."</p><p>Karpyshyn explained to GamesRadar+ in February that <a href="https://www.gamesradar.com/games/rpg/mass-effect-veteran-says-new-rpg-exodus-wont-be-one-of-those-games-where-you-can-just-romance-anyone-because-youre-the-hero/">playing as the main character doesn't give you magic heartthrob status</a>. Its approach to relationships, as I'm sure you've been starting to pick up on, is more realistic than that. The narrative lead said at the time, "There are some games where, literally, you can just romance anyone, because you're the hero, and you just get it." Exodus doesn't waste its time with something so easy. </p><p>"We want it to be a little bit more than that. We want these relationships to feel real, which means there's sometimes conflict, there's sometimes push and pull. Sometimes you've got to earn it" – something you should keep in mind for your time both in space and on Earth.</p><p><a href="https://www.gamesradar.com/games/rpg/exodus-steps-out-of-mass-effects-shadow-with-combat-that-builds-on-biowares-rpg-and-a-galaxy-that-im-itching-to-explore/"><em>Exodus steps out of Mass Effect's shadow with combat that builds on BioWare's RPG and a galaxy that I'm itching to explore</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBBPAe"></div>                            </div>                            <script src="https://kwizly.com/embed/eBBPAe.js" async></script>
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                                                            <title><![CDATA[ Open-world D&D game Warlock doesn't have AAA-standard waypoints because the devs want players to feel that "when they found things, it was based on their actions" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Warlock: Dungeons & Dragons ditches the quest and objective waypoints seen in many large games, and even lets you disable its small compass, to prioritize organic exploration. It's music to my ears. </p><p>General manager Dominic Guay of Warlock developer Invoke Studios spoke to <a href="https://www.ign.com/articles/warlock-dungeons-dragons-doesnt-have-waypoints-because-the-devs-want-players-to-figure-things-out-for-themselves?utm_source=bluesky,threads,twitter" target="_blank"><u>IGN</u></a> about the game's approach. </p><p>"We wanted them to engage with the world, to figure things out and feel that when they found things, it was based on their actions and not just blindly trusting a waypoint,” he says. </p><p>Guay, like the other former Watch Dogs developers at Invoke, speaks from experience. With a "heavy-handed guiding approach," he says, "a lot of players will just blindly follow the waypoint, and then you lose that agency, you lose that feeling of curiosity."</p><p>Before the launch of Red Dead Redemption 2, players gathered around a rumor that Rockstar had added pro-exploration settings that would disable waypoint-like hints and add additional, grounded clues into the game's world, like NPC comments or map details. Warlock uses a system that sounds a little bit like that. </p><p>As Guay explains, "Mysteries" can be uncovered through exploration and various interactions. "Not only are there multiple entry points, but depending on how you stumble upon them, it might change how you interact with them," he says. My read is that it's sort of an inverted tree structure: lots of branches to find, all leading back to the core. </p><p>This discussion on player agency and direction comes as <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a>, the latest from Insomniac Games, fields criticism of overdone guidance. Amidst the discussion, <a href="https://www.gamesradar.com/games/action/marvels-wolverine-dev-insomniac-has-been-cooking-hard-in-response-to-negative-feedback-we-have-been-100-percent-listening/"><u>Insomniac says "we have been 100% listening" </u></a>and "cooking hard today in response to some of the feedback." (Our own <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><u>Marvel's Wolverine review</u></a> mostly docks the game for messiness in its story and features, with combat never becoming good <em>enough</em> to carry the experience.)</p><p>Last month, <a href="https://www.gamesradar.com/games/open-world/warlock-the-next-big-d-and-d-game-to-come-after-baldurs-gate-3-just-showed-off-nearly-10-minutes-of-its-dragons-dogma-style-gameplay-and-i-cant-wait-to-play-next-year/"><u>we got a fresh, extended look at Warlock gameplay</u></a>. Very different from D&D standard-bearer Baldur's Gate 3 and with hints of Dragon's Dogma 2, the game is shaping up to be, if nothing else, interesting. </p><p><a href="https://www.gamesradar.com/games/action-rpg/warlock-escapes-baldurs-gate-3s-long-shadow-with-a-very-different-take-on-d-and-d-that-im-happy-to-roll-my-dice-on/"><u><em>Warlock escapes Baldur's Gate 3's long shadow with a very different take on D&D that I'm happy to roll my dice on</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLYQJX"></div>                            </div>                            <script src="https://kwizly.com/embed/OLYQJX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/open-world/open-world-d-and-d-game-warlock-doesnt-have-aaa-standard-waypoints-because-the-devs-want-players-to-feel-that-when-they-found-things-it-was-based-on-their-actions/</link>
                                                                            <description>
                            <![CDATA[ Warlock comes from former Ubisoft devs with Watch Dogs experience ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 20:51:10 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 21:03:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Open World Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Wizards of the Coast]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Warlock character holding a purple magic rune]]></media:description>                                                            <media:text><![CDATA[Warlock character holding a purple magic rune]]></media:text>
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                                <p>Warlock: Dungeons & Dragons ditches the quest and objective waypoints seen in many large games, and even lets you disable its small compass, to prioritize organic exploration. It's music to my ears. </p><p>General manager Dominic Guay of Warlock developer Invoke Studios spoke to <a href="https://www.ign.com/articles/warlock-dungeons-dragons-doesnt-have-waypoints-because-the-devs-want-players-to-figure-things-out-for-themselves?utm_source=bluesky,threads,twitter" target="_blank"><u>IGN</u></a> about the game's approach. </p><p>"We wanted them to engage with the world, to figure things out and feel that when they found things, it was based on their actions and not just blindly trusting a waypoint,” he says. </p><p>Guay, like the other former Watch Dogs developers at Invoke, speaks from experience. With a "heavy-handed guiding approach," he says, "a lot of players will just blindly follow the waypoint, and then you lose that agency, you lose that feeling of curiosity."</p><p>Before the launch of Red Dead Redemption 2, players gathered around a rumor that Rockstar had added pro-exploration settings that would disable waypoint-like hints and add additional, grounded clues into the game's world, like NPC comments or map details. Warlock uses a system that sounds a little bit like that. </p><p>As Guay explains, "Mysteries" can be uncovered through exploration and various interactions. "Not only are there multiple entry points, but depending on how you stumble upon them, it might change how you interact with them," he says. My read is that it's sort of an inverted tree structure: lots of branches to find, all leading back to the core. </p><p>This discussion on player agency and direction comes as <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a>, the latest from Insomniac Games, fields criticism of overdone guidance. Amidst the discussion, <a href="https://www.gamesradar.com/games/action/marvels-wolverine-dev-insomniac-has-been-cooking-hard-in-response-to-negative-feedback-we-have-been-100-percent-listening/"><u>Insomniac says "we have been 100% listening" </u></a>and "cooking hard today in response to some of the feedback." (Our own <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><u>Marvel's Wolverine review</u></a> mostly docks the game for messiness in its story and features, with combat never becoming good <em>enough</em> to carry the experience.)</p><p>Last month, <a href="https://www.gamesradar.com/games/open-world/warlock-the-next-big-d-and-d-game-to-come-after-baldurs-gate-3-just-showed-off-nearly-10-minutes-of-its-dragons-dogma-style-gameplay-and-i-cant-wait-to-play-next-year/"><u>we got a fresh, extended look at Warlock gameplay</u></a>. Very different from D&D standard-bearer Baldur's Gate 3 and with hints of Dragon's Dogma 2, the game is shaping up to be, if nothing else, interesting. </p><p><a href="https://www.gamesradar.com/games/action-rpg/warlock-escapes-baldurs-gate-3s-long-shadow-with-a-very-different-take-on-d-and-d-that-im-happy-to-roll-my-dice-on/"><u><em>Warlock escapes Baldur's Gate 3's long shadow with a very different take on D&D that I'm happy to roll my dice on</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLYQJX"></div>                            </div>                            <script src="https://kwizly.com/embed/OLYQJX.js" async></script>
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                                                            <title><![CDATA[ Xbox Game Pass is "extremely poorly managed" and Doom should never have been part of it, says former producer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems to me that no one is ever convinced that Game Pass deserves an oxygen tank <a href="https://www.gamesradar.com/platforms/xbox/xbox-game-pass-failed-to-hit-subscriber-targets-because-most-people-dont-play-lots-of-games-says-analyst-and-going-indie-wont-save-it-i-dont-see-a-solution/">while it's dying</a>, <a href="https://www.gamesradar.com/platforms/xbox/xbox-game-pass-gets-grim-prognosis-from-former-playstation-ceo-new-xbox-head-asha-sharma-tells-him-they-should-chat-sometime/">not even Xbox executives</a>. Having experienced what it's like to actually have your game on the sickly subscription service, Doom veteran Andrew Willis – who was impacted <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">by the enormous job cuts at id Software in July</a> – suggests a simple reason for all the confusion.</p><p>The former producer candidly tells Kiwi Talkz in a new interview that Game Pass is "poorly managed. Extremely poorly managed." He adds, "I think it was executed with so little foresight and so little attention to detail or understanding of the consumer market."</p><p>"So little sight there," Willis continues to say about Microsoft. "I think they just got caught in the trap of, 'Well, let's just make everything Netflix.'"</p><p>Microsoft could never decide how to measure Game Pass' success, Willis thinks. Xbox CEO Asha Sharma herself <a href="https://www.gamesradar.com/games/xbox-ceo-says-game-pass-price-cuts-are-a-good-first-step-but-the-company-has-a-lot-more-to-do/">said in May that</a> lowering the service's price to $23 was simply "a good first step" in improving it, and that Xbox staff would otherwise "have to outwork the problem in front of us in our path to restore durable growth." We know now that Microsoft's plan to "outwork the problem" includes <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">a total of 3,200 layoffs at Xbox</a> and, I guess, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">opportunistically deciding to publish another Hideo Kojima game</a>.</p><p>Still, Sharma <a href="https://www.gamesradar.com/platforms/xbox/ceo-admits-xbox-sees-three-to-10-times-lower-margins-than-comparable-platform-and-publishing-businesses-after-game-pass-and-multiplatform-bets-didnt-pay-off/">said as recently as July</a> that "our business today is not healthy," partly because, "To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content." </p><p>"While those businesses have created meaningful value," Sharma added at the time, "they did not grow at the pace we expected."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/pXVqYIgaiXQ" allowfullscreen></iframe></div></div><p>Willis could have predicted this. He says, "When you start making decisions about commercial art that are investor-driven rather than consumer, or even developer driven, you're eventually going to make some pretty big mistakes. And I don't think Microsoft was ever able to figure out exactly how to measure the success of Game Pass."</p><p>"Was it hours played?" Willis wonders. "Was it games installed, was it user retention? I and many of my colleagues certainly never heard anything, like, metrics that we needed to hit. Is this a game you just want people playing in perpetuity? Do you want it to be super long? Do you just want people to see it and, like, want to install it right away, and you don't care if they play?"</p><p>This is why <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-guide/">Doom: The Dark Ages</a> had no business being on the platform. Willis says, "Doom should not have been on there. That was a stupid idea." While he was never explicitly told that its underwhelming commercial success contributed to id Software <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/">getting bludgeoned during Xbox layoffs</a>, Willis wonders anyway if the game would have sold better had it not been available to Game Pass subscribers to play for free.</p><p>After The Dark Ages' 2025 launch, IP holder Bethesda <a href="https://x.com/bethesda/status/1924921261253075244" target="_blank">was glad to tell fans</a>, "Thank you for making DOOM: The Dark Ages the biggest launch in id's history - 7x faster to 3 million players than DOOM Eternal." But The Game Business <a href="https://www.thegamebusiness.com/p/the-answer-to-the-video-game-industrys" target="_blank">reported at the time</a> that a huge chunk of those 3 million players were on Xbox – over two million of them, actually – compared to just half a million fans on PS5. </p><p>"I know that sales didn't do as well as they were expected to," Willis says, "but I would suspect that's probably a huge part of Game Pass. And I guess whatever tradeoff from buying the game outright, to being on Game Pass, and whatever that metric was – installs, playtime, whatever – I guess maybe that wasn't good enough."</p><p>"I can only speculate why id was treated the way it was," the veteran producer adds. "I don't really have a good idea as to why id got chopped in half." </p><p>Unpopular <a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/">and underperforming</a>, Xbox doesn't have any answers, either. </p><p><a href="https://www.gamesradar.com/games/fps/doom-developer-slams-xbox-after-layoffs-hit-id-software-they-fundamentally-dont-understand-art-they-dont-understand-games/"><em>Id Software dev says Microsoft's layoffs prove "they fundamentally don't understand" art, games, the entire business, or the destruction they just caused</em></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/xbox-game-pass-is-extremely-poorly-managed-and-doom-should-never-have-been-part-of-it-says-former-producer/</link>
                                                                            <description>
                            <![CDATA[ Andrew Willis isn't impressed ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 20:15:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e-320-70.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Doom villain fixes his red eyes on what&#039;s ahead of him]]></media:description>                                                            <media:text><![CDATA[A Doom villain fixes his red eyes on what&#039;s ahead of him]]></media:text>
                                <media:title type="plain"><![CDATA[A Doom villain fixes his red eyes on what&#039;s ahead of him]]></media:title>
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                            <article>
                                <p>It seems to me that no one is ever convinced that Game Pass deserves an oxygen tank <a href="https://www.gamesradar.com/platforms/xbox/xbox-game-pass-failed-to-hit-subscriber-targets-because-most-people-dont-play-lots-of-games-says-analyst-and-going-indie-wont-save-it-i-dont-see-a-solution/">while it's dying</a>, <a href="https://www.gamesradar.com/platforms/xbox/xbox-game-pass-gets-grim-prognosis-from-former-playstation-ceo-new-xbox-head-asha-sharma-tells-him-they-should-chat-sometime/">not even Xbox executives</a>. Having experienced what it's like to actually have your game on the sickly subscription service, Doom veteran Andrew Willis – who was impacted <a href="https://www.gamesradar.com/games/fallout/bethesda-boss-says-the-company-must-focus-on-its-strongest-franchises-as-xbox-layoffs-reportedly-hit-the-elder-scrolls-and-fallout-makers-hard/">by the enormous job cuts at id Software in July</a> – suggests a simple reason for all the confusion.</p><p>The former producer candidly tells Kiwi Talkz in a new interview that Game Pass is "poorly managed. Extremely poorly managed." He adds, "I think it was executed with so little foresight and so little attention to detail or understanding of the consumer market."</p><p>"So little sight there," Willis continues to say about Microsoft. "I think they just got caught in the trap of, 'Well, let's just make everything Netflix.'"</p><p>Microsoft could never decide how to measure Game Pass' success, Willis thinks. Xbox CEO Asha Sharma herself <a href="https://www.gamesradar.com/games/xbox-ceo-says-game-pass-price-cuts-are-a-good-first-step-but-the-company-has-a-lot-more-to-do/">said in May that</a> lowering the service's price to $23 was simply "a good first step" in improving it, and that Xbox staff would otherwise "have to outwork the problem in front of us in our path to restore durable growth." We know now that Microsoft's plan to "outwork the problem" includes <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">a total of 3,200 layoffs at Xbox</a> and, I guess, <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">opportunistically deciding to publish another Hideo Kojima game</a>.</p><p>Still, Sharma <a href="https://www.gamesradar.com/platforms/xbox/ceo-admits-xbox-sees-three-to-10-times-lower-margins-than-comparable-platform-and-publishing-businesses-after-game-pass-and-multiplatform-bets-didnt-pay-off/">said as recently as July</a> that "our business today is not healthy," partly because, "To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content." </p><p>"While those businesses have created meaningful value," Sharma added at the time, "they did not grow at the pace we expected."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/pXVqYIgaiXQ" allowfullscreen></iframe></div></div><p>Willis could have predicted this. He says, "When you start making decisions about commercial art that are investor-driven rather than consumer, or even developer driven, you're eventually going to make some pretty big mistakes. And I don't think Microsoft was ever able to figure out exactly how to measure the success of Game Pass."</p><p>"Was it hours played?" Willis wonders. "Was it games installed, was it user retention? I and many of my colleagues certainly never heard anything, like, metrics that we needed to hit. Is this a game you just want people playing in perpetuity? Do you want it to be super long? Do you just want people to see it and, like, want to install it right away, and you don't care if they play?"</p><p>This is why <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-guide/">Doom: The Dark Ages</a> had no business being on the platform. Willis says, "Doom should not have been on there. That was a stupid idea." While he was never explicitly told that its underwhelming commercial success contributed to id Software <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-dlc-lands-to-rave-steam-reviews-as-id-software-reportedly-faces-losing-half-its-staff-it-may-very-well-be-the-last-piece-of-good-doom-content-that-we-ever-get/">getting bludgeoned during Xbox layoffs</a>, Willis wonders anyway if the game would have sold better had it not been available to Game Pass subscribers to play for free.</p><p>After The Dark Ages' 2025 launch, IP holder Bethesda <a href="https://x.com/bethesda/status/1924921261253075244" target="_blank">was glad to tell fans</a>, "Thank you for making DOOM: The Dark Ages the biggest launch in id's history - 7x faster to 3 million players than DOOM Eternal." But The Game Business <a href="https://www.thegamebusiness.com/p/the-answer-to-the-video-game-industrys" target="_blank">reported at the time</a> that a huge chunk of those 3 million players were on Xbox – over two million of them, actually – compared to just half a million fans on PS5. </p><p>"I know that sales didn't do as well as they were expected to," Willis says, "but I would suspect that's probably a huge part of Game Pass. And I guess whatever tradeoff from buying the game outright, to being on Game Pass, and whatever that metric was – installs, playtime, whatever – I guess maybe that wasn't good enough."</p><p>"I can only speculate why id was treated the way it was," the veteran producer adds. "I don't really have a good idea as to why id got chopped in half." </p><p>Unpopular <a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/">and underperforming</a>, Xbox doesn't have any answers, either. </p><p><a href="https://www.gamesradar.com/games/fps/doom-developer-slams-xbox-after-layoffs-hit-id-software-they-fundamentally-dont-understand-art-they-dont-understand-games/"><em>Id Software dev says Microsoft's layoffs prove "they fundamentally don't understand" art, games, the entire business, or the destruction they just caused</em></a><em>.</em></p>
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                                                            <title><![CDATA[ GTA 6 teasers keep popping up on celebrity social media as Travis Scott, Morgan Wallen, and more hint at Rockstar collaboration ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Rockstar seems to be doing <em>something</em> with celebrities like Travis Scott, since they keep releasing cryptic GTA 6 teasers. </p><p>The somewhat <a href="https://www.theguardian.com/music/2022/aug/04/do-not-in-any-circumstances-incite-the-crowd-how-the-astroworld-tragedy-changed-gigs-for-ever" target="_blank">notorious Travis Scott</a> posted art of two glittering pleaser heels leaning against a stripper pole <a href="https://www.instagram.com/p/DdT73c5ubnj/" target="_blank">on his Instagram</a>, where he writes, "Phase 1. NOW ITS TIME. MY RETURN TO GAME GOTTA COME WITH RAGE AND ALOT OF DANCING LETS RIDE</p><p>"J… O. H….. to be continued. See yall soon." Travis Scott already suggested he would be involved in GTA 6 in his 2025 music video for the song "2000 Excursion" with Don Toliver and Sheck Wes, as <a href="https://www.reddit.com/r/GTA6/comments/1wh3fie/travis_scott_already_teased_his_involvement_with/" target="_blank">a GTA 6 fan on Reddit noticed</a>.</p><p>So far, joining Travis Scott in ruining GTA 6 fans' days with speculation is Morgan Wallen – the <a href="https://www.npr.org/2025/05/29/nx-s1-5413566/morgan-wallen-im-the-problem" target="_blank">seriously controversial country star</a> – who suggested on Twitter he was a part of GTA 6 with an image of a crumbling poolside in GTA 6's typical pink and pulp-y art style. Then, the rapper Future, <a href="https://www.reddit.com/r/GTA6/comments/1wh4hut/metro_boomin/" target="_blank">producer Metro Boomin</a>, <a href="https://www.instagram.com/yunglean2001/p/DdUD_I0NbBB/?hl=en" target="_blank">Yung Lean</a>, who is one of the great loves of my life because I was weird in high school, as well as Rolling Stones <a href="https://www.reddit.com/r/GTA6/comments/1wh4tyz/keith_richards_x_rockstar_games/" target="_blank">guitarist Keith Richards</a>, Latin music star <a href="https://www.reddit.com/r/GTA6/comments/1wh4kr5/ra%C3%BAl_alejandro_x_gta_vi/" target="_blank">Raúl Alejandro</a>, and Argentinian <a href="https://www.reddit.com/r/GTA6/comments/1wh48oj/car7riel_paco_amoroso_x_gta6/" target="_blank">trap group CAR7IEL & Paco Amoroso</a> also have all hinted at a GTA 6 collab. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099880521727635464"><p lang="en" dir="ltr">https://t.co/6IppfSSmNj<a href="https://twitter.com/cantworkitout/status/2099880521727635464">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Wtf is going on lol," frets a popular Reddit comment in <a href="https://www.reddit.com/r/GTA6/comments/1wh3ydf/future_x_gta6/" target="_blank">a thread about Future's teaser</a>. </p><p>My personal conspiracy is that there's a difference between the musicians who have posted the same picture of a shiny, sunset-colored Corvette (Future, Metro Boomin, and Yung Lean) and those with unique images. </p><p>Keith Richards, for example, got to release a GTA 6 teaser of an iguana looking pensive in yellowish light. I'm inclined to think that this means that he, and the others with special images, like Travis Scott, will have character roles, while those who are posting that Corvette will be featured on GTA 6's radio. The GTA games have never been too modest for a celebrity cameo, after all, and they've hosted a huge variety of artists – like Twin Peaks actor Kyle MacLachlan in GTA 3, model Cara Delevingne in GTA 5, and late Chanel designer Karl Lagerfeld, who played himself in GTA 4. </p><p>But the real point of GTA 6 marketing is to push fans <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-says-people-seeking-gta-6-updates-have-led-to-hackers-blackmailing-over-leaks-and-drones-being-used-to-spy-on-devs/">to the fine edge of the cliff leading to a mental breakdown</a>, so Rockstar hasn't yet offered any peace with an official explanation for the open-world game's latest blast of teasers.</p><p>King of '00s nightclub music T-Pain previously <a href="https://www.gamesradar.com/rapper-t-pain-reveals-he-was-banned-from-gta-rp-by-rockstar-games-after-working-on-gta-6/">revealed his involvement with GTA 6 in 2024</a>, and Widow's Bay actor <a href="https://www.gamesradar.com/games/grand-theft-auto/one-of-gta-6s-actors-has-finally-been-confirmed-because-it-was-already-obvious-there-are-too-many-people-who-knew-me-from-king-of-the-hill/">Stephen Root just confirmed he'll appear in the game</a>. So Rockstar is definitely unrolling a 1,000-foot red carpet for GTA 6, but we don't know <em>why</em> yet. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6s-police-can-be-harder-to-shake-off-than-before-but-its-fun-because-it-forces-you-to-think-more/"><em>Rockstar boss says GTA 6's police "can be harder" to shake off than before, "but it's fun" because it forces you "to think more."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-teasers-keep-popping-up-on-celebrity-social-media-as-travis-scott-morgan-wallen-and-more-hint-at-rockstar-collaboration/</link>
                                                                            <description>
                            <![CDATA[ Who passed Rockstar the aux? ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 17:18:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e-320-70.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Leonida license plate &quot;VCE BBY&quot; appears on the back of a pink Corvette]]></media:description>                                                            <media:text><![CDATA[The Leonida license plate &quot;VCE BBY&quot; appears on the back of a pink Corvette]]></media:text>
                                <media:title type="plain"><![CDATA[The Leonida license plate &quot;VCE BBY&quot; appears on the back of a pink Corvette]]></media:title>
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                                <p>Rockstar seems to be doing <em>something</em> with celebrities like Travis Scott, since they keep releasing cryptic GTA 6 teasers. </p><p>The somewhat <a href="https://www.theguardian.com/music/2022/aug/04/do-not-in-any-circumstances-incite-the-crowd-how-the-astroworld-tragedy-changed-gigs-for-ever" target="_blank">notorious Travis Scott</a> posted art of two glittering pleaser heels leaning against a stripper pole <a href="https://www.instagram.com/p/DdT73c5ubnj/" target="_blank">on his Instagram</a>, where he writes, "Phase 1. NOW ITS TIME. MY RETURN TO GAME GOTTA COME WITH RAGE AND ALOT OF DANCING LETS RIDE</p><p>"J… O. H….. to be continued. See yall soon." Travis Scott already suggested he would be involved in GTA 6 in his 2025 music video for the song "2000 Excursion" with Don Toliver and Sheck Wes, as <a href="https://www.reddit.com/r/GTA6/comments/1wh3fie/travis_scott_already_teased_his_involvement_with/" target="_blank">a GTA 6 fan on Reddit noticed</a>.</p><p>So far, joining Travis Scott in ruining GTA 6 fans' days with speculation is Morgan Wallen – the <a href="https://www.npr.org/2025/05/29/nx-s1-5413566/morgan-wallen-im-the-problem" target="_blank">seriously controversial country star</a> – who suggested on Twitter he was a part of GTA 6 with an image of a crumbling poolside in GTA 6's typical pink and pulp-y art style. Then, the rapper Future, <a href="https://www.reddit.com/r/GTA6/comments/1wh4hut/metro_boomin/" target="_blank">producer Metro Boomin</a>, <a href="https://www.instagram.com/yunglean2001/p/DdUD_I0NbBB/?hl=en" target="_blank">Yung Lean</a>, who is one of the great loves of my life because I was weird in high school, as well as Rolling Stones <a href="https://www.reddit.com/r/GTA6/comments/1wh4tyz/keith_richards_x_rockstar_games/" target="_blank">guitarist Keith Richards</a>, Latin music star <a href="https://www.reddit.com/r/GTA6/comments/1wh4kr5/ra%C3%BAl_alejandro_x_gta_vi/" target="_blank">Raúl Alejandro</a>, and Argentinian <a href="https://www.reddit.com/r/GTA6/comments/1wh48oj/car7riel_paco_amoroso_x_gta6/" target="_blank">trap group CAR7IEL & Paco Amoroso</a> also have all hinted at a GTA 6 collab. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099880521727635464"><p lang="en" dir="ltr">https://t.co/6IppfSSmNj<a href="https://twitter.com/cantworkitout/status/2099880521727635464">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Wtf is going on lol," frets a popular Reddit comment in <a href="https://www.reddit.com/r/GTA6/comments/1wh3ydf/future_x_gta6/" target="_blank">a thread about Future's teaser</a>. </p><p>My personal conspiracy is that there's a difference between the musicians who have posted the same picture of a shiny, sunset-colored Corvette (Future, Metro Boomin, and Yung Lean) and those with unique images. </p><p>Keith Richards, for example, got to release a GTA 6 teaser of an iguana looking pensive in yellowish light. I'm inclined to think that this means that he, and the others with special images, like Travis Scott, will have character roles, while those who are posting that Corvette will be featured on GTA 6's radio. The GTA games have never been too modest for a celebrity cameo, after all, and they've hosted a huge variety of artists – like Twin Peaks actor Kyle MacLachlan in GTA 3, model Cara Delevingne in GTA 5, and late Chanel designer Karl Lagerfeld, who played himself in GTA 4. </p><p>But the real point of GTA 6 marketing is to push fans <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-says-people-seeking-gta-6-updates-have-led-to-hackers-blackmailing-over-leaks-and-drones-being-used-to-spy-on-devs/">to the fine edge of the cliff leading to a mental breakdown</a>, so Rockstar hasn't yet offered any peace with an official explanation for the open-world game's latest blast of teasers.</p><p>King of '00s nightclub music T-Pain previously <a href="https://www.gamesradar.com/rapper-t-pain-reveals-he-was-banned-from-gta-rp-by-rockstar-games-after-working-on-gta-6/">revealed his involvement with GTA 6 in 2024</a>, and Widow's Bay actor <a href="https://www.gamesradar.com/games/grand-theft-auto/one-of-gta-6s-actors-has-finally-been-confirmed-because-it-was-already-obvious-there-are-too-many-people-who-knew-me-from-king-of-the-hill/">Stephen Root just confirmed he'll appear in the game</a>. So Rockstar is definitely unrolling a 1,000-foot red carpet for GTA 6, but we don't know <em>why</em> yet. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6s-police-can-be-harder-to-shake-off-than-before-but-its-fun-because-it-forces-you-to-think-more/"><em>Rockstar boss says GTA 6's police "can be harder" to shake off than before, "but it's fun" because it forces you "to think more."</em></a></p>
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                                                            <title><![CDATA[ Valheim 1.0 lets cheaters earn achievements by admitting their crimes and then cheating even harder: "Oden will surely know if you use it dishonourably" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sometimes, developers like to have a little fun with cheaters. <a href="https://www.gamesradar.com/uk/valheim/">Valheim</a> developer Iron Gate Studio has decided to throw people who use console commands a bone by still allowing them to log achievements – if they enter another, comically long cheat code, that is.</p><p>Prior to <a href="https://valheim.com/news/hotfix-1-0-10-1-0-12/" target="_blank">an update on September 11</a>, players using developer commands in-game relegated them from getting any of Valheim's achievements. A simple, but effective way of accepting this is how some fans choose to play, and making ramifications clear.</p><p>Valheim recently entered 1.0, bringing 50 new awards people can gather, and what seems like a review of the community policies regarding those who use these exploits. Now, there's a way to re-enter the arena of in-game trophies, and it's hilariously on the nose.</p><p>If you have devcommands turned on, enter the following: "yesiuseddevcommandsbutiwantmyachievementsanyway". All that, no full stop or quotation marks, and you're back achievement hunting like normal.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gsSWz6sfu-U" allowfullscreen></iframe></div></div><p>I mean, what other phrase would you use? Might as well be straightforward about it. Funnily enough, I wouldn't guess this if I were trying to figure it out, because it seems too obvious, which just makes it more fun.</p><p>"The fixes include a function to let you opt into using achievements even though you have been blocked from doing so because of previous usage of devcommands," read the patch notes. "We will leave it to your own judgement whether or not to activate this function – Oden will surely know if you use it dishonourably."</p><p>Your path to Valhalla is in question here, just be cool and all will be well.</p><p><a href="https://www.gamesradar.com/games/survival/palworld-studio-calls-valheim-an-inspiration-to-everyone-in-the-genre-as-devs-of-the-survival-game-drop-their-own-1-0-update/"><em>Palworld studio calls Valheim "an inspiration to everyone in the genre" as devs of the survival game drop their own 1.0 update.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlDzvW"></div>                            </div>                            <script src="https://kwizly.com/embed/WlDzvW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/valheim-1-0-lets-cheaters-earn-achievements-by-admitting-their-crimes-and-then-cheating-even-harder-oden-will-surely-know-if-you-use-it-dishonourably/</link>
                                                                            <description>
                            <![CDATA[ The path to Valhalla can included redemption ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 16:03:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim]]></media:description>                                                            <media:text><![CDATA[Valheim]]></media:text>
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                                <p>Sometimes, developers like to have a little fun with cheaters. <a href="https://www.gamesradar.com/uk/valheim/">Valheim</a> developer Iron Gate Studio has decided to throw people who use console commands a bone by still allowing them to log achievements – if they enter another, comically long cheat code, that is.</p><p>Prior to <a href="https://valheim.com/news/hotfix-1-0-10-1-0-12/" target="_blank">an update on September 11</a>, players using developer commands in-game relegated them from getting any of Valheim's achievements. A simple, but effective way of accepting this is how some fans choose to play, and making ramifications clear.</p><p>Valheim recently entered 1.0, bringing 50 new awards people can gather, and what seems like a review of the community policies regarding those who use these exploits. Now, there's a way to re-enter the arena of in-game trophies, and it's hilariously on the nose.</p><p>If you have devcommands turned on, enter the following: "yesiuseddevcommandsbutiwantmyachievementsanyway". All that, no full stop or quotation marks, and you're back achievement hunting like normal.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gsSWz6sfu-U" allowfullscreen></iframe></div></div><p>I mean, what other phrase would you use? Might as well be straightforward about it. Funnily enough, I wouldn't guess this if I were trying to figure it out, because it seems too obvious, which just makes it more fun.</p><p>"The fixes include a function to let you opt into using achievements even though you have been blocked from doing so because of previous usage of devcommands," read the patch notes. "We will leave it to your own judgement whether or not to activate this function – Oden will surely know if you use it dishonourably."</p><p>Your path to Valhalla is in question here, just be cool and all will be well.</p><p><a href="https://www.gamesradar.com/games/survival/palworld-studio-calls-valheim-an-inspiration-to-everyone-in-the-genre-as-devs-of-the-survival-game-drop-their-own-1-0-update/"><em>Palworld studio calls Valheim "an inspiration to everyone in the genre" as devs of the survival game drop their own 1.0 update.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlDzvW"></div>                            </div>                            <script src="https://kwizly.com/embed/WlDzvW.js" async></script>
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                                                            <title><![CDATA[ Fable lead promises "we stick the landing" with the RPG's ending, which hopefully means we won't have a repeat of Fable 2's woes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The developers of <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a> are confident that they have stuck the landing when it comes to the ending of the upcoming RPG.</p><p>The Fable series is home to some fairly beloved games when people get past the perhaps overhyped pre-release comments about everything you can do in them, with Fable 2 generally being the favorite of many. However, Fable 2 simultaneously has one of the worst endings ever put to a game. <strong>Spoiler alert: </strong>the final boss confrontation against Lucien, who you have been chasing the entire game, boils down to you playing a music box, shooting him once, and him falling off his pedestal dead – or with someone else shooting him if you let him talk too long. It's comedic for sure, but given all the horrible stuff your protagonist went through at his hands, it's a bit too anti-climactic. </p><p>Thankfully, Playground Games co-founder and Fable (2027) game director Ralph Fulton seems to be assuring an ending that bad won't be repeated. Speaking to <a href="https://www.theguardian.com/games/2026/sep/15/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable" target="_blank">The Guardian</a>, Fulton explains that the main quest won't feel quite as urgent, to push players into messing around in the world, and to allow more meaningful player choice. He adds that the finale is the only time a player will be locked into the story, and promises that "most importantly, we stick the landing.</p><p>"It's easy to look at industry metrics saying 100% of people start a game and only 25% finish, and decide not to invest heavily in the finale," Fulton explains, adding: "We relentlessly pursued quality here." </p><p>What that ending is remains to be seen when the game releases next February, but Fulton teases that "in great Fable fashion, it culminates in a choice that really challenges you to think about who you are, with a real personal cost to weigh against the outcome."</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/amid-relentless-layoffs-at-xbox-fable-lead-says-so-many-people-at-the-company-see-the-rpg-as-vital-to-the-dna-of-the-platform-which-protected-us-over-a-long-development-cycle/"><em>Amid relentless layoffs at Xbox, Fable lead says "so many people" at the company see the RPG as "vital to the DNA of the platform," which "protected us over a long development cycle."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdBn2e"></div>                            </div>                            <script src="https://kwizly.com/embed/OdBn2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/fable-lead-promises-we-stick-the-landing-with-the-rpgs-ending-which-hopefully-means-we-wont-have-a-repeat-of-fable-2s-woes/</link>
                                                                            <description>
                            <![CDATA[ "It's easy to look at industry metrics saying 100% of people start a game and only 25% finish, and decide not to invest heavily in the finale," says Ralph Fulton ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:48:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Hero looks up at an ornate temple in Fable (2027) for Xbox Series X in the middle of a lush, green forest]]></media:description>                                                            <media:text><![CDATA[The Hero looks up at an ornate temple in Fable (2027) for Xbox Series X in the middle of a lush, green forest]]></media:text>
                                <media:title type="plain"><![CDATA[The Hero looks up at an ornate temple in Fable (2027) for Xbox Series X in the middle of a lush, green forest]]></media:title>
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                                <p>The developers of <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a> are confident that they have stuck the landing when it comes to the ending of the upcoming RPG.</p><p>The Fable series is home to some fairly beloved games when people get past the perhaps overhyped pre-release comments about everything you can do in them, with Fable 2 generally being the favorite of many. However, Fable 2 simultaneously has one of the worst endings ever put to a game. <strong>Spoiler alert: </strong>the final boss confrontation against Lucien, who you have been chasing the entire game, boils down to you playing a music box, shooting him once, and him falling off his pedestal dead – or with someone else shooting him if you let him talk too long. It's comedic for sure, but given all the horrible stuff your protagonist went through at his hands, it's a bit too anti-climactic. </p><p>Thankfully, Playground Games co-founder and Fable (2027) game director Ralph Fulton seems to be assuring an ending that bad won't be repeated. Speaking to <a href="https://www.theguardian.com/games/2026/sep/15/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable" target="_blank">The Guardian</a>, Fulton explains that the main quest won't feel quite as urgent, to push players into messing around in the world, and to allow more meaningful player choice. He adds that the finale is the only time a player will be locked into the story, and promises that "most importantly, we stick the landing.</p><p>"It's easy to look at industry metrics saying 100% of people start a game and only 25% finish, and decide not to invest heavily in the finale," Fulton explains, adding: "We relentlessly pursued quality here." </p><p>What that ending is remains to be seen when the game releases next February, but Fulton teases that "in great Fable fashion, it culminates in a choice that really challenges you to think about who you are, with a real personal cost to weigh against the outcome."</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/amid-relentless-layoffs-at-xbox-fable-lead-says-so-many-people-at-the-company-see-the-rpg-as-vital-to-the-dna-of-the-platform-which-protected-us-over-a-long-development-cycle/"><em>Amid relentless layoffs at Xbox, Fable lead says "so many people" at the company see the RPG as "vital to the DNA of the platform," which "protected us over a long development cycle."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdBn2e"></div>                            </div>                            <script src="https://kwizly.com/embed/OdBn2e.js" async></script>
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                                                            <title><![CDATA[ Everything in the Helldivers 2 Ironclad Democracy Warbond ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Helldivers 2 Ironclad Democracy Warbond looks to be a spiritual sequel to Democratic Detonation, with even more explosive and incendiary power (and if you saw the trailer go live early, no you didn't). If you choose to spend your hard-earned Super Credits on this Warbond, you'll be able to unlock five weapons for your loadout, including a pump-action grenade launcher and an assault rifle with an underslung shotgun – lots of <a href="https://www.gamesradar.com/helldivers-2-guide">Helldivers 2</a> firsts. It all sounds pretty fun, so here's a breakdown of everything we know about the gear in the Ironclad Democracy Warbond.</p><h2 class="article-body__section" id="section-helldivers-2-ironclad-democracy-warbond-release-date"><span>Helldivers 2 Ironclad Democracy Warbond release date</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Cm8gu7VuxohnysB73DNQB" name="Helldivers 2 Ironclad Democracy Warbond trailer evictor grenade launcher" alt="Helldivers 2 Ironclad Democracy Warbond helldiver firing Evictor grenade launcher at berserker automaton and blowing it up" src="https://cdn.mos.cms.futurecdn.net/6Cm8gu7VuxohnysB73DNQB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Ironclad Democracy releases next week on <strong>September 22 at the usual time of 9AM UTC – that's 2AM PDT / 5AM EDT / 10AM BST</strong>. From then, you'll be able to buy the Warbond for the usual <strong>1,000 </strong><a href="https://www.gamesradar.com/helldivers-2-super-credits-farm/"><strong>Helldivers 2 Super Credits</strong></a> or one <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warbond-token-purple-pink-skull/">Helldivers 2 Warbond Token</a> if you have one. I'll be adding it to our list of the <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-best-warbond/">best Helldivers 2 Warbonds</a> in the days following, and it looks like it could be one of the best ones yet.</p><h2 class="article-body__section" id="section-all-helldivers-2-ironclad-democracy-warbond-gear"><span>All Helldivers 2 Ironclad Democracy Warbond gear</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5uaWSvAAAeEzQ3c5eyatYB" name="Helldivers 2 Ironclad Democracy Warbond trailer arbitrator assault rifle fire mode" alt="Helldivers 2 Ironclad Democracy Warbond helldiver switching arbitrator assault rifle from assault rifle mode to the underbarrel shotgun" src="https://cdn.mos.cms.futurecdn.net/5uaWSvAAAeEzQ3c5eyatYB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The Ironclad Democracy Warbond is one of the most packed Warbonds we've ever seen. It holds a ton of stuff for you to spend your <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-medals/">Helldivers 2 Medals</a> on, including a whopping five loadout weapons and two <a href="https://www.gamesradar.com/helldivers-2-boosters/">Helldivers 2 Boosters</a>. Here's the full list and what we know about each item so far:</p><ul><li><strong>Weapons:</strong><ul><li><strong>AR-11 Arbitrator: </strong>A rapid-fire assault rifle with an underbarrel shotgun, letting you switch between two firing modes.</li><li><strong>GL-15 Evictor: </strong>Explosive power in the form of a primary weapon grenade launcher with a single-round reload and pump action.</li><li><strong>P-34 Breacher: </strong>A missile pistol that fires a sticky incendiary payload – it's essentially a thermite pistol!</li><li><strong>G-60 Anti-Tank Seeker: </strong>Exactly what it says, an anti-tank grenade that can seek towards enemies. After deploying, it hovers near you before flying to a nearby target.</li><li><strong>G-8 Immolation: </strong>A Molotov-style firebomb grenade that carpets an area in fire.</li></ul></li><li><strong>Armor:</strong><ul><li><strong>BFM-220 Ironclad heavy armor and helmet: </strong>Comes with the <strong>Blunt-Force Mitigation passive</strong> which provides a higher armor rating, makes you more resistant to being knocked over when under attack, and reduces damage taken from impacts and collisions by 30%,</li><li><strong>BFM-16 Ironclad light armor and helmet: </strong>Also comes with the <strong>Blunt-Force Mitigation passive</strong>.</li></ul></li><li><strong>Boosters:</strong><ul><li><strong>Integrated Extinguishers: </strong>Reduces the time to extinguish flames if you catch fire. Handy if your team is going all in on incendiary weapons and explosives.</li><li><strong>Surplus EAT Allocation: </strong>Provides two uses of the Expendable Anti-Tank support weapon Stratagem in your current mission. With two rocket launchers per Hellpod, that works out as one launcher per player in a full team of four.</li></ul></li><li><strong>Cosmetics:</strong><ul><li><strong>Standard of Rapid Evacuation Cape</strong></li><li><strong>Shroud of the Juggernaut Cape</strong></li><li><strong>Standard of Rapid Evacuation Player Banner</strong></li><li><strong>Shroud of the Juggernaut Player Banner</strong></li><li><strong>Verdant Camouflage Tank Pattern</strong></li><li><strong>Glacial Polymer Tank Pattern</strong></li><li><strong>Executive Onyx Tank Pattern</strong></li><li><strong>Helmet Durability Check Emote</strong></li><li><strong>Treadhead Player Title</strong></li></ul></li></ul><div class="product"><a data-dimension112="4dde8b7e-b111-11f1-b2c2-9f23220f7bd1" data-action="Deal Block" data-label="Helldivers 2 Warhammer 40K" data-dimension48="Helldivers 2 Warhammer 40K" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Eru553PkJDJHtvsLkQ75s5" name="Helldivers 2 square torching impaler" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Eru553PkJDJHtvsLkQ75s5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warhammer-40k-warbond/" data-dimension112="4dde8b7e-b111-11f1-b2c2-9f23220f7bd1" data-action="Deal Block" data-label="Helldivers 2 Warhammer 40K" data-dimension48="Helldivers 2 Warhammer 40K" data-dimension25=""><strong>Helldivers 2 Warhammer 40K</strong></a>: For the Emperor!<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-exo-experts-warbond/"><strong>Helldivers 2 Exo Experts</strong></a>: Mecha mania<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-siege-breakers-warbond/"><strong>Helldivers 2 Siege Breakers</strong></a>: Hammer time<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-redacted-regiment-warbond/"><strong>Helldivers 2 Redacted Regiment</strong></a>: Going dark<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-killzone-crossover/"><strong>Helldivers 2 Killzone Warbond</strong></a>: Hel-ghastly</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/helldivers-2-ironclad-democracy-warbond/</link>
                                                                            <description>
                            <![CDATA[ Ironclad Democracy brings the boom to Helldivers 2 once again ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:45:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooters]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Helldivers 2 Ironclad Democracy Warbond helldiver firing arbitrator shotgun mode at approaching automatons]]></media:description>                                                            <media:text><![CDATA[Helldivers 2 Ironclad Democracy Warbond helldiver firing arbitrator shotgun mode at approaching automatons]]></media:text>
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                                <p>The Helldivers 2 Ironclad Democracy Warbond looks to be a spiritual sequel to Democratic Detonation, with even more explosive and incendiary power (and if you saw the trailer go live early, no you didn't). If you choose to spend your hard-earned Super Credits on this Warbond, you'll be able to unlock five weapons for your loadout, including a pump-action grenade launcher and an assault rifle with an underslung shotgun – lots of <a href="https://www.gamesradar.com/helldivers-2-guide">Helldivers 2</a> firsts. It all sounds pretty fun, so here's a breakdown of everything we know about the gear in the Ironclad Democracy Warbond.</p><h2 class="article-body__section" id="section-helldivers-2-ironclad-democracy-warbond-release-date"><span>Helldivers 2 Ironclad Democracy Warbond release date</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Cm8gu7VuxohnysB73DNQB" name="Helldivers 2 Ironclad Democracy Warbond trailer evictor grenade launcher" alt="Helldivers 2 Ironclad Democracy Warbond helldiver firing Evictor grenade launcher at berserker automaton and blowing it up" src="https://cdn.mos.cms.futurecdn.net/6Cm8gu7VuxohnysB73DNQB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Ironclad Democracy releases next week on <strong>September 22 at the usual time of 9AM UTC – that's 2AM PDT / 5AM EDT / 10AM BST</strong>. From then, you'll be able to buy the Warbond for the usual <strong>1,000 </strong><a href="https://www.gamesradar.com/helldivers-2-super-credits-farm/"><strong>Helldivers 2 Super Credits</strong></a> or one <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warbond-token-purple-pink-skull/">Helldivers 2 Warbond Token</a> if you have one. I'll be adding it to our list of the <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-best-warbond/">best Helldivers 2 Warbonds</a> in the days following, and it looks like it could be one of the best ones yet.</p><h2 class="article-body__section" id="section-all-helldivers-2-ironclad-democracy-warbond-gear"><span>All Helldivers 2 Ironclad Democracy Warbond gear</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5uaWSvAAAeEzQ3c5eyatYB" name="Helldivers 2 Ironclad Democracy Warbond trailer arbitrator assault rifle fire mode" alt="Helldivers 2 Ironclad Democracy Warbond helldiver switching arbitrator assault rifle from assault rifle mode to the underbarrel shotgun" src="https://cdn.mos.cms.futurecdn.net/5uaWSvAAAeEzQ3c5eyatYB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The Ironclad Democracy Warbond is one of the most packed Warbonds we've ever seen. It holds a ton of stuff for you to spend your <a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-medals/">Helldivers 2 Medals</a> on, including a whopping five loadout weapons and two <a href="https://www.gamesradar.com/helldivers-2-boosters/">Helldivers 2 Boosters</a>. Here's the full list and what we know about each item so far:</p><ul><li><strong>Weapons:</strong><ul><li><strong>AR-11 Arbitrator: </strong>A rapid-fire assault rifle with an underbarrel shotgun, letting you switch between two firing modes.</li><li><strong>GL-15 Evictor: </strong>Explosive power in the form of a primary weapon grenade launcher with a single-round reload and pump action.</li><li><strong>P-34 Breacher: </strong>A missile pistol that fires a sticky incendiary payload – it's essentially a thermite pistol!</li><li><strong>G-60 Anti-Tank Seeker: </strong>Exactly what it says, an anti-tank grenade that can seek towards enemies. After deploying, it hovers near you before flying to a nearby target.</li><li><strong>G-8 Immolation: </strong>A Molotov-style firebomb grenade that carpets an area in fire.</li></ul></li><li><strong>Armor:</strong><ul><li><strong>BFM-220 Ironclad heavy armor and helmet: </strong>Comes with the <strong>Blunt-Force Mitigation passive</strong> which provides a higher armor rating, makes you more resistant to being knocked over when under attack, and reduces damage taken from impacts and collisions by 30%,</li><li><strong>BFM-16 Ironclad light armor and helmet: </strong>Also comes with the <strong>Blunt-Force Mitigation passive</strong>.</li></ul></li><li><strong>Boosters:</strong><ul><li><strong>Integrated Extinguishers: </strong>Reduces the time to extinguish flames if you catch fire. Handy if your team is going all in on incendiary weapons and explosives.</li><li><strong>Surplus EAT Allocation: </strong>Provides two uses of the Expendable Anti-Tank support weapon Stratagem in your current mission. With two rocket launchers per Hellpod, that works out as one launcher per player in a full team of four.</li></ul></li><li><strong>Cosmetics:</strong><ul><li><strong>Standard of Rapid Evacuation Cape</strong></li><li><strong>Shroud of the Juggernaut Cape</strong></li><li><strong>Standard of Rapid Evacuation Player Banner</strong></li><li><strong>Shroud of the Juggernaut Player Banner</strong></li><li><strong>Verdant Camouflage Tank Pattern</strong></li><li><strong>Glacial Polymer Tank Pattern</strong></li><li><strong>Executive Onyx Tank Pattern</strong></li><li><strong>Helmet Durability Check Emote</strong></li><li><strong>Treadhead Player Title</strong></li></ul></li></ul><div class="product"><a data-dimension112="4dde8b7e-b111-11f1-b2c2-9f23220f7bd1" data-action="Deal Block" data-label="Helldivers 2 Warhammer 40K" data-dimension48="Helldivers 2 Warhammer 40K" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Eru553PkJDJHtvsLkQ75s5" name="Helldivers 2 square torching impaler" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Eru553PkJDJHtvsLkQ75s5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-warhammer-40k-warbond/" data-dimension112="4dde8b7e-b111-11f1-b2c2-9f23220f7bd1" data-action="Deal Block" data-label="Helldivers 2 Warhammer 40K" data-dimension48="Helldivers 2 Warhammer 40K" data-dimension25=""><strong>Helldivers 2 Warhammer 40K</strong></a>: For the Emperor!<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-exo-experts-warbond/"><strong>Helldivers 2 Exo Experts</strong></a>: Mecha mania<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-siege-breakers-warbond/"><strong>Helldivers 2 Siege Breakers</strong></a>: Hammer time<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-redacted-regiment-warbond/"><strong>Helldivers 2 Redacted Regiment</strong></a>: Going dark<br><a href="https://www.gamesradar.com/games/third-person-shooter/helldivers-2-killzone-crossover/"><strong>Helldivers 2 Killzone Warbond</strong></a>: Hel-ghastly</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Wardogs feels like Call of Duty without the pressure to kill or be killed – as long as you're making phat stacks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Wardogs isn't quite like anything else that I've ever played. It is, at first glance, nothing more than your standard multiplayer FPS. It has the same guns that you've seen in Call of Duty or Battlefield. It has many of the same vehicles, even. Then you play it a little bit, and then a bit more, until the differences become entirely obvious. </p><p>Above and beyond winning matches or killing foes, your aim in Wardogs is to earn cold, hard cash. You're a mercenary, explicitly so, drafted into one of three Private Military Companies (PMCs) vying for control over the map. There are many different ways to make your daily bread. That's good, since you'll need money for almost everything from progression to buying your loadout each time you respawn. You could opt to go to the frontline along with most people, directly battling your opponents and netting a tidy sum in the process. The gunplay is satisfying, and the time-to-kill/time-to-die is rapid enough to make it an exhilarating experience. You can also make a heap of cash up on the frontline as a medic.<br><br>But if you don't fancy that, there's an almost Foxhole-like bevvy of support roles that you can step into. </p><h2 id="all-about-the-benjamins">All about the Benjamins</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xDnfjPCQRwaeAfVTCM3x5" name="ss_wardogs_01" alt="Wardogs screenshots" src="https://cdn.mos.cms.futurecdn.net/6xDnfjPCQRwaeAfVTCM3x5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Cry Havoc</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="chGKjGhGFws2hxHNBXt6CW" name="WARDOGS _ Announcement Trailer 0-21 screenshot" caption="" alt="Wardogs soldier running" src="https://cdn.mos.cms.futurecdn.net/chGKjGhGFws2hxHNBXt6CW-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/fps/new-fps-wardogs-makes-steam-explode-with-340-000-peak-players-then-explodes-on-steam-after-the-servers-break-and-negative-reviews-roll-in/"><strong>New FPS Wardogs makes Steam explode with 340,000 peak players, then explodes on Steam after servers break</strong></a><strong></strong></p></div></div><p>From flying helicopters full of newly-spawned players to the combat zone, driving trucks laden with supplies to your team's Forward Operating Bases, or putting those supplies to good use by constructing defences, there's no shortage of lucrative possibilities in Wardogs.<br><br>You're ranked on the scoreboard by how much cash you've made, so it's not unusual to see top-ranked players with no kills; they're probably working as a dedicated air taxi service and getting paid well for it</p><p>The maps are large enough that you really <em>do </em>depend on these non-combatants, too. It reminds me of MAG back on the PS3, or the sprawling landscapes of the Arma/Operation Flashpoint series. You don't always have to wait for a taxi, though, as a vehicle parked in your FOB can be spawned at once your team racks up 20 points. To get those points – 100 of which wins your team the match –  you need to have more players in the circular Control Zone than either of the other teams. Every 30 seconds, a point is awarded to the team with the most players in the zone. </p><p>It's strange, really, that in two of the best games of Wardogs I've played so far, I've not actually been playing offensively. In one, I was a driver, ferrying supplies back and forth to keep my team stocked up on ammo, building supplies, and fuel. In the other, I was technically playing recon, but spent most of my time with a virtual eye glued to the spotter scope, keeping watch rather than using my rifle.</p><h2 id="scoping-it-out">Scoping it out</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqdmaFifDGjrMKjiPQtHA6" name="ss_wardogs_05" alt="Wardogs screenshots" src="https://cdn.mos.cms.futurecdn.net/GqdmaFifDGjrMKjiPQtHA6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><div><blockquote><p>Wardogs really is a mishmash of genres... You could be playing it like a stripped-back survival game, a truck simulator, flight sim, or an FPS.</p></blockquote></div><p>There are definitely issues with the game as it stands. The lack of Linux support is a big one, and is particularly frustrating since Linux users are able to play earlier playtest builds from before the anticheat software changed.</p><p>Another issue is tied to the game feeling unnecessarily harsh for your first few levels. You can't buy body armor or a helmet right from the get-go, so your lives tend to be as nasty, brutish, and short as any envisioned by Thomas Hobbes. It's immensely discouraging. The fact that your starter weapons, while technically lethal, feel as effective as a peashooter doesn't help. Luckily, you'll likely be able to buy such essentials after an hour or so of play. The vehicles feel pretty wonky on keyboard, too, giving the impression that you're sliding around an ice rink.</p><p>Having 100-person servers split into three teams is also a little odd, resulting in two teams of 33 players and one of 34 given that the science of making one person take up a third of a player slot yet evades us. Short of the developer just upping the server count to a number more easily divisible by three, this slight imbalance is just one of the game's many quirks right now. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4TQbBMY9W2g8Xv3RfrcMA6" name="ss_wardogs_06" alt="Wardogs screenshots" src="https://cdn.mos.cms.futurecdn.net/4TQbBMY9W2g8Xv3RfrcMA6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><p>Playing with friends or a clan is probably the best way to go. But once you dig into Wardogs, especially if you're happy using a mic and joining random squads, you'll find a generally very pleasant community even going in solo. There have been a few of the inevitable exceptions, but I've felt more welcome than not so far. </p><p>Players come here for different purposes, because Wardogs really is a mishmash of genres. Depending on your role, you could be playing it like a stripped-back survival game, a truck simulator, flight sim, or an FPS. You could quite easily dedicate your entire playtime to becoming a fantastic driver or pilot, saving lives on the frontline while barely firing a shot. You could also become a saboteur, a sniper, or special forces operator. Whichever roles you choose to take on, there's always a way for you to make money as a mercenary.<br><br>Time will tell if its diversity will be enough to keep players coming back for more. But since Wardogs launched into Early Access, I've struggled to play anything else.</p><p><em>Load into the </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> to play next if you were hoping for a first-person shooter with, well, a little more shooting...</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/wardogs-feels-like-call-of-duty-without-the-pressure-to-kill-or-be-killed-as-long-as-youre-making-phat-stacks/</link>
                                                                            <description>
                            <![CDATA[ Money talks louder than guns in Wardogs, and despite its flaws, the genre-blending FPS has me in a chokehold ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 19:07:34 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ jecchivers@gmail.com (Joe Chivers) ]]></author>                    <dc:creator><![CDATA[ Joe Chivers ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UrxLJHZ4Cpdgg4NVa4GQ8k-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Team17]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wardogs screenshots]]></media:description>                                                            <media:text><![CDATA[Wardogs screenshots]]></media:text>
                                <media:title type="plain"><![CDATA[Wardogs screenshots]]></media:title>
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                                <p>Wardogs isn't quite like anything else that I've ever played. It is, at first glance, nothing more than your standard multiplayer FPS. It has the same guns that you've seen in Call of Duty or Battlefield. It has many of the same vehicles, even. Then you play it a little bit, and then a bit more, until the differences become entirely obvious. </p><p>Above and beyond winning matches or killing foes, your aim in Wardogs is to earn cold, hard cash. You're a mercenary, explicitly so, drafted into one of three Private Military Companies (PMCs) vying for control over the map. There are many different ways to make your daily bread. That's good, since you'll need money for almost everything from progression to buying your loadout each time you respawn. You could opt to go to the frontline along with most people, directly battling your opponents and netting a tidy sum in the process. The gunplay is satisfying, and the time-to-kill/time-to-die is rapid enough to make it an exhilarating experience. You can also make a heap of cash up on the frontline as a medic.<br><br>But if you don't fancy that, there's an almost Foxhole-like bevvy of support roles that you can step into. </p><h2 id="all-about-the-benjamins">All about the Benjamins</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xDnfjPCQRwaeAfVTCM3x5" name="ss_wardogs_01" alt="Wardogs screenshots" src="https://cdn.mos.cms.futurecdn.net/6xDnfjPCQRwaeAfVTCM3x5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Cry Havoc</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="chGKjGhGFws2hxHNBXt6CW" name="WARDOGS _ Announcement Trailer 0-21 screenshot" caption="" alt="Wardogs soldier running" src="https://cdn.mos.cms.futurecdn.net/chGKjGhGFws2hxHNBXt6CW-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/fps/new-fps-wardogs-makes-steam-explode-with-340-000-peak-players-then-explodes-on-steam-after-the-servers-break-and-negative-reviews-roll-in/"><strong>New FPS Wardogs makes Steam explode with 340,000 peak players, then explodes on Steam after servers break</strong></a><strong></strong></p></div></div><p>From flying helicopters full of newly-spawned players to the combat zone, driving trucks laden with supplies to your team's Forward Operating Bases, or putting those supplies to good use by constructing defences, there's no shortage of lucrative possibilities in Wardogs.<br><br>You're ranked on the scoreboard by how much cash you've made, so it's not unusual to see top-ranked players with no kills; they're probably working as a dedicated air taxi service and getting paid well for it</p><p>The maps are large enough that you really <em>do </em>depend on these non-combatants, too. It reminds me of MAG back on the PS3, or the sprawling landscapes of the Arma/Operation Flashpoint series. You don't always have to wait for a taxi, though, as a vehicle parked in your FOB can be spawned at once your team racks up 20 points. To get those points – 100 of which wins your team the match –  you need to have more players in the circular Control Zone than either of the other teams. Every 30 seconds, a point is awarded to the team with the most players in the zone. </p><p>It's strange, really, that in two of the best games of Wardogs I've played so far, I've not actually been playing offensively. In one, I was a driver, ferrying supplies back and forth to keep my team stocked up on ammo, building supplies, and fuel. In the other, I was technically playing recon, but spent most of my time with a virtual eye glued to the spotter scope, keeping watch rather than using my rifle.</p><h2 id="scoping-it-out">Scoping it out</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqdmaFifDGjrMKjiPQtHA6" name="ss_wardogs_05" alt="Wardogs screenshots" src="https://cdn.mos.cms.futurecdn.net/GqdmaFifDGjrMKjiPQtHA6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><div><blockquote><p>Wardogs really is a mishmash of genres... You could be playing it like a stripped-back survival game, a truck simulator, flight sim, or an FPS.</p></blockquote></div><p>There are definitely issues with the game as it stands. The lack of Linux support is a big one, and is particularly frustrating since Linux users are able to play earlier playtest builds from before the anticheat software changed.</p><p>Another issue is tied to the game feeling unnecessarily harsh for your first few levels. You can't buy body armor or a helmet right from the get-go, so your lives tend to be as nasty, brutish, and short as any envisioned by Thomas Hobbes. It's immensely discouraging. The fact that your starter weapons, while technically lethal, feel as effective as a peashooter doesn't help. Luckily, you'll likely be able to buy such essentials after an hour or so of play. The vehicles feel pretty wonky on keyboard, too, giving the impression that you're sliding around an ice rink.</p><p>Having 100-person servers split into three teams is also a little odd, resulting in two teams of 33 players and one of 34 given that the science of making one person take up a third of a player slot yet evades us. Short of the developer just upping the server count to a number more easily divisible by three, this slight imbalance is just one of the game's many quirks right now. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4TQbBMY9W2g8Xv3RfrcMA6" name="ss_wardogs_06" alt="Wardogs screenshots" src="https://cdn.mos.cms.futurecdn.net/4TQbBMY9W2g8Xv3RfrcMA6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><p>Playing with friends or a clan is probably the best way to go. But once you dig into Wardogs, especially if you're happy using a mic and joining random squads, you'll find a generally very pleasant community even going in solo. There have been a few of the inevitable exceptions, but I've felt more welcome than not so far. </p><p>Players come here for different purposes, because Wardogs really is a mishmash of genres. Depending on your role, you could be playing it like a stripped-back survival game, a truck simulator, flight sim, or an FPS. You could quite easily dedicate your entire playtime to becoming a fantastic driver or pilot, saving lives on the frontline while barely firing a shot. You could also become a saboteur, a sniper, or special forces operator. Whichever roles you choose to take on, there's always a way for you to make money as a mercenary.<br><br>Time will tell if its diversity will be enough to keep players coming back for more. But since Wardogs launched into Early Access, I've struggled to play anything else.</p><p><em>Load into the </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> to play next if you were hoping for a first-person shooter with, well, a little more shooting...</em></p>
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                                                            <title><![CDATA[ Elder Scrolls lore master and 20-year Bethesda veteran Kurt Kuhlmann can't find a job after being laid off months ago, and doesn't that sum up today's industry ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that the video game industry isn't exactly being kind, even to the best of folks – including Kurt Kuhlmann, <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> veteran and legendary Elder Scrolls "lore master" who worked on gems like the original Oblivion and <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>.</p><p>Although Kuhlmann hasn't been at Bethesda for quite some time now, having reportedly <a href="https://www.gamesradar.com/games/rpg/elder-scrolls-lore-keeper-says-he-left-over-bethesdas-bureaucratic-baggage-and-a-broken-promise-from-todd-howard-about-leading-the-elder-scrolls-6/">left over Bethesda's "bureaucratic" baggage</a>, in his own words, and broken promises from Todd Howard about leading The Elder Scrolls 6. <br><br>He landed on his feet after leaving the company, however, moving on to work as a principal world designer at AAA studio Lightspeed LA… only to lose his role following a wave of layoffs earlier this summer.</p><p>Kuhlmann discusses his situation in a post on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7505270115911966721/" target="_blank">LinkedIn</a>, putting into perspective just how difficult the industry is for developers right now – old and new. <br><br>"Along with most of the Last Sentinel team," he writes, alluding to his job at Lightspeed LA, "I was laid off in July, so I am back on the job market." He then flags potential employers: "If you know of anyone looking for a senior/principal/lead designer, please let me know or pass them my information."</p><iframe allow="" height="579" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7505270115270275073"></iframe><p>It hits hard, honestly, seeing an industry veteran of his measure with literal <em>decades</em> of dev and leadership experience seeking work – but it's sadly not surprising. <br><br>Heck, just take a look at what's been happening all over, from the <a href="https://www.gamesradar.com/games/rpg/amid-relentless-layoffs-at-xbox-fable-lead-says-so-many-people-at-the-company-see-the-rpg-as-vital-to-the-dna-of-the-platform-which-protected-us-over-a-long-development-cycle/">relentless layoffs at Xbox</a> (which are ongoing, with <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plan to cut 3,200 employees at Xbox</a> having commenced in July) to those elsewhere, even at indie companies, things aren't easy… anywhere, it seems.</p><p>And, as Kuhlmann proves, nobody is immune. He's got loads of know-how in the industry, and then some, as he lays out in his thread: "I spent the majority of my career at Bethesda Game Studios (BGS), and I've done pretty much every design-related thing for BGS games – narrative design and writing, world-building, combat balance, character systems, minigames, crafting, gameplay scripting, etc."</p><p>All of this and his time at Lightspeed LA. Kuhlmann concludes that he's "prioritizing jobs that allow remote work but I'm open to any opportunities that are a good match for my skills and experience" – and I sure do hope some come his way soon.</p><p><a href="https://www.gamesradar.com/games/fallout-co-creator-tells-new-devs-terrified-of-layoffs-theyre-wrong-to-expect-making-games-to-be-a-stable-job-art-itself-is-inherently-unstable/"><em>Fallout co-creator tells new devs terrified of layoffs they're "wrong" to expect making games to be a "stable job": "Art itself is inherently unstable."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-lore-master-and-20-year-bethesda-veteran-kurt-kuhlmann-cant-find-a-job-after-being-laid-off-months-ago-and-doesnt-that-sum-up-todays-industry/</link>
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                            <![CDATA[ "I'm open to any opportunities that are a good match for my skills" ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:16:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
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                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:description>                                                            <media:text><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:text>
                                <media:title type="plain"><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It's no secret that the video game industry isn't exactly being kind, even to the best of folks – including Kurt Kuhlmann, <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> veteran and legendary Elder Scrolls "lore master" who worked on gems like the original Oblivion and <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>.</p><p>Although Kuhlmann hasn't been at Bethesda for quite some time now, having reportedly <a href="https://www.gamesradar.com/games/rpg/elder-scrolls-lore-keeper-says-he-left-over-bethesdas-bureaucratic-baggage-and-a-broken-promise-from-todd-howard-about-leading-the-elder-scrolls-6/">left over Bethesda's "bureaucratic" baggage</a>, in his own words, and broken promises from Todd Howard about leading The Elder Scrolls 6. <br><br>He landed on his feet after leaving the company, however, moving on to work as a principal world designer at AAA studio Lightspeed LA… only to lose his role following a wave of layoffs earlier this summer.</p><p>Kuhlmann discusses his situation in a post on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7505270115911966721/" target="_blank">LinkedIn</a>, putting into perspective just how difficult the industry is for developers right now – old and new. <br><br>"Along with most of the Last Sentinel team," he writes, alluding to his job at Lightspeed LA, "I was laid off in July, so I am back on the job market." He then flags potential employers: "If you know of anyone looking for a senior/principal/lead designer, please let me know or pass them my information."</p><iframe allow="" height="579" width="504" id="" style="" class="position-center" data-lazy-priority="low" data-lazy-src="https://www.linkedin.com/embed/feed/update/urn:li:share:7505270115270275073"></iframe><p>It hits hard, honestly, seeing an industry veteran of his measure with literal <em>decades</em> of dev and leadership experience seeking work – but it's sadly not surprising. <br><br>Heck, just take a look at what's been happening all over, from the <a href="https://www.gamesradar.com/games/rpg/amid-relentless-layoffs-at-xbox-fable-lead-says-so-many-people-at-the-company-see-the-rpg-as-vital-to-the-dna-of-the-platform-which-protected-us-over-a-long-development-cycle/">relentless layoffs at Xbox</a> (which are ongoing, with <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/">Microsoft's plan to cut 3,200 employees at Xbox</a> having commenced in July) to those elsewhere, even at indie companies, things aren't easy… anywhere, it seems.</p><p>And, as Kuhlmann proves, nobody is immune. He's got loads of know-how in the industry, and then some, as he lays out in his thread: "I spent the majority of my career at Bethesda Game Studios (BGS), and I've done pretty much every design-related thing for BGS games – narrative design and writing, world-building, combat balance, character systems, minigames, crafting, gameplay scripting, etc."</p><p>All of this and his time at Lightspeed LA. Kuhlmann concludes that he's "prioritizing jobs that allow remote work but I'm open to any opportunities that are a good match for my skills and experience" – and I sure do hope some come his way soon.</p><p><a href="https://www.gamesradar.com/games/fallout-co-creator-tells-new-devs-terrified-of-layoffs-theyre-wrong-to-expect-making-games-to-be-a-stable-job-art-itself-is-inherently-unstable/"><em>Fallout co-creator tells new devs terrified of layoffs they're "wrong" to expect making games to be a "stable job": "Art itself is inherently unstable."</em></a></p>
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                                                            <title><![CDATA[ Last Stop codes (September 2026) for tickets ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last Stop codes are a great way to increase your chances of survival while you're on the road, fighting zombies and bandits in this apocalyptic experience. It's not only you that's need to be powered up with the best class, weapons, and gear, but you bus also needs to be kitted up to defend.<br><br>Fortunately, these Last Stop codes give you tickets to unlock new recipes, which can be used to buff your bus, making you stronger against the enemies you'll meet on the road in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> game. Alternatively, you can spend them on a new class for your character. Whatever you want to spend your tickets on, here's the latest Last Stop codes.<br><br><em>If you'd prefer some more general rewards that can be used in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-last-stop-codes"><span>All Last Stop codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pMFTPB9xJhhi5ocq6DTKdZ" name="last-stop-codes-redeem" alt="The Last Stop codes redemption box at the bottom of the game's settings menu." src="https://cdn.mos.cms.futurecdn.net/pMFTPB9xJhhi5ocq6DTKdZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Hidden Route)</span></figcaption></figure><p><strong>These are the Last Stop codes you can redeem in-game right now:</strong></p><ul><li><strong>FRED </strong>- 500x Tickets</li><li><strong>UPDATE1 </strong>- 250x Tickets</li></ul><p>Last Stop tickets so far have generally rewarded players with Tickets, and these can be used to unlock crafting recipes or buy a new character class. You can only spend tickets in the lobby, so make sure you kit up before heading out on the road.</p><p>Codes aren't case-sensitive, so just make sure you've got the spelling right, or copy and paste from the list above.</p><h2 class="article-body__section" id="section-how-to-redeem-last-stop-codes"><span>How to redeem Last Stop codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8iyZRKfhoHNFieHRrFbHjc" name="last-stop-codes-redeem-how" alt="An orange arrow points to the codes button where you can redeem codes in Last Stop on Roblox." src="https://cdn.mos.cms.futurecdn.net/8iyZRKfhoHNFieHRrFbHjc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Hidden Route)</span></figcaption></figure><p><strong>To redeem Last Stop codes, you must first reach level 5</strong> by completing a few rounds and some quests. Once at the right level, you can redeem codes by clicking on <strong>the Codes button in the top-right corner of the screen</strong>. You can then enter a code from the list above into the box, then click on the green check mark to claim your rewards.</p><p>The codes box is at the bottom of the settings menu, so you can also navigate to the redemption box via the settings cog in the top left-hand corner.</p><h3 class="article-body__section" id="section-expired-last-stop-codes"><span>Expired Last Stop codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>Given the recent creation of Last Stop, there are currently no expired codes to list here, but it will only be a matter of time before the current codes become invalid, so redeem them now.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival/last-stop-codes/</link>
                                                                            <description>
                            <![CDATA[ Use these Last Stop codes to buy better gear or get a new class so you can get further on your way to reach the last stop ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 12:31:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Hidden Route]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A pink-haired character stands in front of a modified school bus in Last Stop on Roblox.]]></media:description>                                                            <media:text><![CDATA[A pink-haired character stands in front of a modified school bus in Last Stop on Roblox.]]></media:text>
                                <media:title type="plain"><![CDATA[A pink-haired character stands in front of a modified school bus in Last Stop on Roblox.]]></media:title>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/vFcRXFJfJPGYVwD4AcgDDU-1280-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>Last Stop codes are a great way to increase your chances of survival while you're on the road, fighting zombies and bandits in this apocalyptic experience. It's not only you that's need to be powered up with the best class, weapons, and gear, but you bus also needs to be kitted up to defend.<br><br>Fortunately, these Last Stop codes give you tickets to unlock new recipes, which can be used to buff your bus, making you stronger against the enemies you'll meet on the road in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> game. Alternatively, you can spend them on a new class for your character. Whatever you want to spend your tickets on, here's the latest Last Stop codes.<br><br><em>If you'd prefer some more general rewards that can be used in all of your experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-last-stop-codes"><span>All Last Stop codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pMFTPB9xJhhi5ocq6DTKdZ" name="last-stop-codes-redeem" alt="The Last Stop codes redemption box at the bottom of the game's settings menu." src="https://cdn.mos.cms.futurecdn.net/pMFTPB9xJhhi5ocq6DTKdZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Hidden Route)</span></figcaption></figure><p><strong>These are the Last Stop codes you can redeem in-game right now:</strong></p><ul><li><strong>FRED </strong>- 500x Tickets</li><li><strong>UPDATE1 </strong>- 250x Tickets</li></ul><p>Last Stop tickets so far have generally rewarded players with Tickets, and these can be used to unlock crafting recipes or buy a new character class. You can only spend tickets in the lobby, so make sure you kit up before heading out on the road.</p><p>Codes aren't case-sensitive, so just make sure you've got the spelling right, or copy and paste from the list above.</p><h2 class="article-body__section" id="section-how-to-redeem-last-stop-codes"><span>How to redeem Last Stop codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8iyZRKfhoHNFieHRrFbHjc" name="last-stop-codes-redeem-how" alt="An orange arrow points to the codes button where you can redeem codes in Last Stop on Roblox." src="https://cdn.mos.cms.futurecdn.net/8iyZRKfhoHNFieHRrFbHjc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Hidden Route)</span></figcaption></figure><p><strong>To redeem Last Stop codes, you must first reach level 5</strong> by completing a few rounds and some quests. Once at the right level, you can redeem codes by clicking on <strong>the Codes button in the top-right corner of the screen</strong>. You can then enter a code from the list above into the box, then click on the green check mark to claim your rewards.</p><p>The codes box is at the bottom of the settings menu, so you can also navigate to the redemption box via the settings cog in the top left-hand corner.</p><h3 class="article-body__section" id="section-expired-last-stop-codes"><span>Expired Last Stop codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>Given the recent creation of Last Stop, there are currently no expired codes to list here, but it will only be a matter of time before the current codes become invalid, so redeem them now.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Metal Gear Solid 5 modders are bringing the open-world stealth game more in line with the PS1 classic in a crucial way ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new Metal Gear Solid 5 mod has been released which aims to bring back the feeling of the series' classic games by allowing you to go in with nothing. </p><p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> changed pretty drastically with its final entries. Metal Gear Solid 4 sowed the seeds with the Drebin shop, but Metal Gear Solid Peace Walker and 5 took the series in a different direction. </p><p>The original MSX2 games and Solid trilogy had you infiltrating enemy bases with only the clothes on your back (or very little supplies) and every important item and extra weapon had to be found during your mission. Peace Walker and The Phantom Pain, on the other hand, feature the Mother Base, which allows you to develop your own weapons, meaning that every single time you went into a mission, your bag was packed to the brim.</p><p>Well, clearly someone longs for the good old days of stealth, as modder mohtalgear has released Metal Gear Solid 5's "definitive subsistence" mod. The big focus of this mod is On-Site Procurement (OSP) , a concept introduced in Metal Gear Solid 1, where Snake must secure his equipment at Shadow Moses. However, to launch a mission in Metal Gear Solid 5, you need to have some weapon equipped, so this mod removes that hurdle while reworking the game itself to make the experience work.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qHEEUDE5Png" allowfullscreen></iframe></div></div><p>Crucially, every base weapon in the game will now be available to find on-site, whether that be from enemies or found on the map. This includes re-introducing concepts from earlier games, like having enemies drop their equipment or looting them when they are down and out. This extends to MGS 5's suite of extras too, as it introduces radios that allow you to call in support from your buddies like D. Dog, D. Horse, or Quiet. </p><p>On top of that, the mod introduces new bionic arms and weapons that were previously unavailable for main missions, and allows you to play as multiplayer-exclusive characters like Ocelot and Quiet in the open world. And, of course, you are able to still dispatch with your developed weapons with no issue.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-intentionally-designed-metal-gear-solids-box-art-to-look-confusing-and-grab-attention-but-stores-ruined-his-plan-by-trying-to-be-helpful/"><u><em>Hideo Kojima intentionally designed Metal Gear Solid's box art to look confusing and grab attention, but stores ruined his plan by "trying to be helpful."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-5-modders-are-bringing-the-open-world-stealth-game-more-in-line-with-the-ps1-classic-in-a-crucial-way/</link>
                                                                            <description>
                            <![CDATA[ Weapons and equipment OSP ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 12:03:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 5 screenshot showing Snake riding a horde through Afghanistan]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 5 screenshot showing Snake riding a horde through Afghanistan]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 5 screenshot showing Snake riding a horde through Afghanistan]]></media:title>
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                                <p>A new Metal Gear Solid 5 mod has been released which aims to bring back the feeling of the series' classic games by allowing you to go in with nothing. </p><p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> changed pretty drastically with its final entries. Metal Gear Solid 4 sowed the seeds with the Drebin shop, but Metal Gear Solid Peace Walker and 5 took the series in a different direction. </p><p>The original MSX2 games and Solid trilogy had you infiltrating enemy bases with only the clothes on your back (or very little supplies) and every important item and extra weapon had to be found during your mission. Peace Walker and The Phantom Pain, on the other hand, feature the Mother Base, which allows you to develop your own weapons, meaning that every single time you went into a mission, your bag was packed to the brim.</p><p>Well, clearly someone longs for the good old days of stealth, as modder mohtalgear has released Metal Gear Solid 5's "definitive subsistence" mod. The big focus of this mod is On-Site Procurement (OSP) , a concept introduced in Metal Gear Solid 1, where Snake must secure his equipment at Shadow Moses. However, to launch a mission in Metal Gear Solid 5, you need to have some weapon equipped, so this mod removes that hurdle while reworking the game itself to make the experience work.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qHEEUDE5Png" allowfullscreen></iframe></div></div><p>Crucially, every base weapon in the game will now be available to find on-site, whether that be from enemies or found on the map. This includes re-introducing concepts from earlier games, like having enemies drop their equipment or looting them when they are down and out. This extends to MGS 5's suite of extras too, as it introduces radios that allow you to call in support from your buddies like D. Dog, D. Horse, or Quiet. </p><p>On top of that, the mod introduces new bionic arms and weapons that were previously unavailable for main missions, and allows you to play as multiplayer-exclusive characters like Ocelot and Quiet in the open world. And, of course, you are able to still dispatch with your developed weapons with no issue.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-intentionally-designed-metal-gear-solids-box-art-to-look-confusing-and-grab-attention-but-stores-ruined-his-plan-by-trying-to-be-helpful/"><u><em>Hideo Kojima intentionally designed Metal Gear Solid's box art to look confusing and grab attention, but stores ruined his plan by "trying to be helpful."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Amid relentless layoffs at Xbox, Fable lead says "so many people" at the company see the RPG as "vital to the DNA of the platform," which "protected us over a long development cycle" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/"><u>Fable</u></a> has been a long time coming, with its development spanning several waves of layoffs at publisher Xbox, as well as the cancellation of high-profile projects. But the RPG's director suggests that the RPG has been unscathed because it's viewed as "vital to the DNA of the platform."</p><p>A new <a href="https://www.theguardian.com/games/2026/sep/15/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable" target="_blank"><u>interview with The Guardian</u></a> really puts into perspective how long Fable has been in the works, with production apparently starting as far back as 2016. We wouldn't see Playground Games' reveal trailer until 2020, but even then, fans have been waiting over six years for the RPG, during which time there have been major changes at Microsoft and Xbox, as well as across the industry as a whole.</p><p>We've seen thousands of layoffs at the company over the last few years – <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>only in July, a further 1,600 roles were eliminated, with another 1,600 to come</u></a> throughout the 2027 fiscal year as part of what CEO Asha Sharma called "the most significant restructure in Xbox history." A number of games have also been scrapped – last year, the <a href="https://www.gamesradar.com/games/perfect-dark-reboot-canceled-amid-heavy-xbox-layoffs-with-developer-the-initiative-shuttered-and-forza-developer-turn-10-reportedly-losing-half-its-staff/"><u>Perfect Dark reboot was canceled</u></a> as developer The Initiative was closed down amid a <em>different </em>wave of layoffs. ZeniMax Online Studios' <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/"><u>new MMO, Project Blackbird, was also lost at this point</u></a>, which <a href="https://www.gamesradar.com/games/mmo/microsoft-killed-his-dream-mmo-despite-apparently-loving-it-says-former-elder-scrolls-online-head-so-he-left-the-game-i-had-waited-my-entire-career-to-create/"><u>led to former Elder Scrolls Online boss Matt Firor leaving the company</u></a>. </p><p>Needless to say, there's been a lot of instability at Xbox, but thankfully, Fable is still set to release next year. "I genuinely think Fable is an important game.<strong> </strong>What has protected us over a long development cycle is that so many people within Xbox view Fable as vital to the DNA of the platform," says Playground Games co-founder and Fable director Ralph Fulton. </p><p>"I would go a step further and say it's important to video games as a whole," he continues. "It offers a combination of elements that simply doesn't exist anywhere else."</p><p>It's appropriate, then, that this Fable game isn't just releasing on Xbox Series X|S and PC; it's also coming to PS5 – a <a href="https://www.gamesradar.com/games/rpg/yes-fable-is-still-coming-to-ps5-despite-xboxs-plans-to-reevaluate-our-approach-to-exclusivity-and-playground-games-confirms-the-rpg-isnt-getting-delayed-either/"><u>plan that's not changed since Xbox outlined its recent plan to "reevaluate our approach to exclusivity"</u></a> after its <em>prior </em>move to let more of its titles fly the nest to competitor platforms.</p><p>Unfortunately, the RPG was also recently delayed – avoiding GTA 6, <a href="https://www.gamesradar.com/games/rpg/fable-release-date-finally-confirmed-by-xbox-after-the-rpgs-recent-delay-now-set-for-february-2027/"><u>it'll now be launching on February 23, instead</u></a>. </p><p><a href="https://www.gamesradar.com/games/rpg/fable-is-15-20-hours-long-xbox-confirms-but-you-can-literally-play-it-forever-if-you-treat-it-more-like-a-life-sim-than-an-rpg/"><u><em>Fable is "15-20 hours" long, Xbox confirms, but you can "literally play it forever" if you treat it more like a life sim than an RPG.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/amid-relentless-layoffs-at-xbox-fable-lead-says-so-many-people-at-the-company-see-the-rpg-as-vital-to-the-dna-of-the-platform-which-protected-us-over-a-long-development-cycle/</link>
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                            <![CDATA[ "Fable is an important game," says Ralph Fulton ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 11:53:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Hero, on horseback, looks at a lush medieval-style city in the distance in Fable (2027) for Xbox Series X]]></media:description>                                                            <media:text><![CDATA[The Hero, on horseback, looks at a lush medieval-style city in the distance in Fable (2027) for Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[The Hero, on horseback, looks at a lush medieval-style city in the distance in Fable (2027) for Xbox Series X]]></media:title>
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                                <p><a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/"><u>Fable</u></a> has been a long time coming, with its development spanning several waves of layoffs at publisher Xbox, as well as the cancellation of high-profile projects. But the RPG's director suggests that the RPG has been unscathed because it's viewed as "vital to the DNA of the platform."</p><p>A new <a href="https://www.theguardian.com/games/2026/sep/15/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable" target="_blank"><u>interview with The Guardian</u></a> really puts into perspective how long Fable has been in the works, with production apparently starting as far back as 2016. We wouldn't see Playground Games' reveal trailer until 2020, but even then, fans have been waiting over six years for the RPG, during which time there have been major changes at Microsoft and Xbox, as well as across the industry as a whole.</p><p>We've seen thousands of layoffs at the company over the last few years – <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>only in July, a further 1,600 roles were eliminated, with another 1,600 to come</u></a> throughout the 2027 fiscal year as part of what CEO Asha Sharma called "the most significant restructure in Xbox history." A number of games have also been scrapped – last year, the <a href="https://www.gamesradar.com/games/perfect-dark-reboot-canceled-amid-heavy-xbox-layoffs-with-developer-the-initiative-shuttered-and-forza-developer-turn-10-reportedly-losing-half-its-staff/"><u>Perfect Dark reboot was canceled</u></a> as developer The Initiative was closed down amid a <em>different </em>wave of layoffs. ZeniMax Online Studios' <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-7-years-of-development-elder-scrolls-online-developers-new-mmo-is-reportedly-canceled-amid-wider-xbox-layoffs/"><u>new MMO, Project Blackbird, was also lost at this point</u></a>, which <a href="https://www.gamesradar.com/games/mmo/microsoft-killed-his-dream-mmo-despite-apparently-loving-it-says-former-elder-scrolls-online-head-so-he-left-the-game-i-had-waited-my-entire-career-to-create/"><u>led to former Elder Scrolls Online boss Matt Firor leaving the company</u></a>. </p><p>Needless to say, there's been a lot of instability at Xbox, but thankfully, Fable is still set to release next year. "I genuinely think Fable is an important game.<strong> </strong>What has protected us over a long development cycle is that so many people within Xbox view Fable as vital to the DNA of the platform," says Playground Games co-founder and Fable director Ralph Fulton. </p><p>"I would go a step further and say it's important to video games as a whole," he continues. "It offers a combination of elements that simply doesn't exist anywhere else."</p><p>It's appropriate, then, that this Fable game isn't just releasing on Xbox Series X|S and PC; it's also coming to PS5 – a <a href="https://www.gamesradar.com/games/rpg/yes-fable-is-still-coming-to-ps5-despite-xboxs-plans-to-reevaluate-our-approach-to-exclusivity-and-playground-games-confirms-the-rpg-isnt-getting-delayed-either/"><u>plan that's not changed since Xbox outlined its recent plan to "reevaluate our approach to exclusivity"</u></a> after its <em>prior </em>move to let more of its titles fly the nest to competitor platforms.</p><p>Unfortunately, the RPG was also recently delayed – avoiding GTA 6, <a href="https://www.gamesradar.com/games/rpg/fable-release-date-finally-confirmed-by-xbox-after-the-rpgs-recent-delay-now-set-for-february-2027/"><u>it'll now be launching on February 23, instead</u></a>. </p><p><a href="https://www.gamesradar.com/games/rpg/fable-is-15-20-hours-long-xbox-confirms-but-you-can-literally-play-it-forever-if-you-treat-it-more-like-a-life-sim-than-an-rpg/"><u><em>Fable is "15-20 hours" long, Xbox confirms, but you can "literally play it forever" if you treat it more like a life sim than an RPG.</em></u></a></p>
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                                                            <title><![CDATA[ Grand Blue codes (September 2026) for free rerolls, chests, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Grand Blue codes can give you an advantage in this epic pirate adventure, as you travel the lands searching for Cursed Fruits to add to your collection and increase your abilities. There are also rare weapons and equipment to discover and craft, as you increase your strength through battles so you can defeat the tough bosses standing in your way.<br><br>While this experience is still in Early Access there are plenty of promos being released, offering free Trait and Race Rerolls to modify your character along with other useful items to get a boost in this role-playing <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're setting sail for adventure, then these are the codes for Grand Blue and how to redeem them.<br><br><em>If you'd prefer some more general promos with rewards that apply to all of your experiences, then take a look at the recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-grand-blue-codes"><span>All Grand Blue codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="GQ5qkBRViXrZv4Pkn9hQ3B" name="Grand-Blue-codes" alt="The in-game menu screen used to redeem Grand Blue codes" src="https://cdn.mos.cms.futurecdn.net/GQ5qkBRViXrZv4Pkn9hQ3B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Eternal Pose)</span></figcaption></figure><p><strong>The following Grand Blue codes are currently active to be claimed:</strong></p><ul><li><strong>AnchorsUp</strong> – 15x Trait Rerolls, 13x Race Rerolls, 1x Fruit Chest</li><li><strong>StarShower</strong> – 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest</li><li><strong>LuckOfTheSea</strong> – 10x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest</li></ul><p>There are currently a few Grand Blue codes available, offering a selection of Trait Rerolls, Race Rerolls, and Fruit Chests, while previous promos have also included Celestial Coins. Keep in mind that these benefits are often split into items that are awarded immediately and pending rewards that unlock after a certain amount of time, so you may not receive everything listed above all at once.</p><h2 class="article-body__section" id="section-how-to-redeem-grand-blue-codes"><span>How to redeem Grand Blue codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="g7SrM3nU5xkXGz6ALk4w6B" name="Grand-Blue-codes-redeem" alt="Arrows showing two different routes to redeem Grand Blue codes" src="https://cdn.mos.cms.futurecdn.net/g7SrM3nU5xkXGz6ALk4w6B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Eternal Pose)</span></figcaption></figure><p>There are two different routes you can use to redeem Grand Blue codes, with the first being to access the <strong>Customize Character</strong> option from the main menu and then use the <strong>Enter code...</strong> text box at the bottom of that screen. If you're in the game itself then you can also hit the <strong>Settings</strong> button to bring up the menu, then select the <strong>Codes</strong> tab before using the <strong>Enter code... </strong>text box there. Codes for Grand Blue are not case-sensitive, so just make sure you use the correct spelling.</p><h3 class="article-body__section" id="section-expired-grand-blue-codes"><span>Expired Grand Blue codes</span></h3><ul><li><del>OmegaCode</del> – 1,000x Celestial Coins, 15x Trait Rerolls, 15x Race Rerolls, 1x Fruit Chest</li><li><del>RollWithIt</del> – 30x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>PocketOfStars</del> – 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest</li><li><del>GrandBlueCode</del> – 1,250x Celestial Coins, 15x Trait Rerolls, 1x Fruit Chest</li><li><del>NewYouNewCrew</del> – 20x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>CelestialBlessing</del> – 3,000x Celestial Coins</li><li><del>FruitBasket</del> – 10x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>10KCCU</del> – 4,000x Celestial Coins</li><li><del>SorryForBreakingGame</del> – 20x Trait Rerolls, 10x Race Rerolls</li><li><del>HappySunday</del> – 15x Trait Rerolls, 20x Race Rerolls, 2x Fruit Chests</li><li><del>TwitterGoalReached</del> – 20x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>Release!</del> – 10x Trait Rerolls, 5x Race Rerolls</li><li><del>WorldBossBroke</del> – Rewards</li></ul><p>Although the experience is still in Early Access, there are already plenty of expired Grand Blue codes on this list. That means they don't tend to stick around for long, so make sure you've redeemed any active codes as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/grand-blue-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Grand Blue will grant you Trait Rerolls, Race Rerolls, Fruit Chests, and other handy items ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 11:44:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for Grand Blue codes showing several pirate characters fighting on the deck of a ship]]></media:description>                                                            <media:text><![CDATA[Press shot for Grand Blue codes showing several pirate characters fighting on the deck of a ship]]></media:text>
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                            <article>
                                <p>Grand Blue codes can give you an advantage in this epic pirate adventure, as you travel the lands searching for Cursed Fruits to add to your collection and increase your abilities. There are also rare weapons and equipment to discover and craft, as you increase your strength through battles so you can defeat the tough bosses standing in your way.<br><br>While this experience is still in Early Access there are plenty of promos being released, offering free Trait and Race Rerolls to modify your character along with other useful items to get a boost in this role-playing <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're setting sail for adventure, then these are the codes for Grand Blue and how to redeem them.<br><br><em>If you'd prefer some more general promos with rewards that apply to all of your experiences, then take a look at the recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-grand-blue-codes"><span>All Grand Blue codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="GQ5qkBRViXrZv4Pkn9hQ3B" name="Grand-Blue-codes" alt="The in-game menu screen used to redeem Grand Blue codes" src="https://cdn.mos.cms.futurecdn.net/GQ5qkBRViXrZv4Pkn9hQ3B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Eternal Pose)</span></figcaption></figure><p><strong>The following Grand Blue codes are currently active to be claimed:</strong></p><ul><li><strong>AnchorsUp</strong> – 15x Trait Rerolls, 13x Race Rerolls, 1x Fruit Chest</li><li><strong>StarShower</strong> – 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest</li><li><strong>LuckOfTheSea</strong> – 10x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest</li></ul><p>There are currently a few Grand Blue codes available, offering a selection of Trait Rerolls, Race Rerolls, and Fruit Chests, while previous promos have also included Celestial Coins. Keep in mind that these benefits are often split into items that are awarded immediately and pending rewards that unlock after a certain amount of time, so you may not receive everything listed above all at once.</p><h2 class="article-body__section" id="section-how-to-redeem-grand-blue-codes"><span>How to redeem Grand Blue codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="g7SrM3nU5xkXGz6ALk4w6B" name="Grand-Blue-codes-redeem" alt="Arrows showing two different routes to redeem Grand Blue codes" src="https://cdn.mos.cms.futurecdn.net/g7SrM3nU5xkXGz6ALk4w6B-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Eternal Pose)</span></figcaption></figure><p>There are two different routes you can use to redeem Grand Blue codes, with the first being to access the <strong>Customize Character</strong> option from the main menu and then use the <strong>Enter code...</strong> text box at the bottom of that screen. If you're in the game itself then you can also hit the <strong>Settings</strong> button to bring up the menu, then select the <strong>Codes</strong> tab before using the <strong>Enter code... </strong>text box there. Codes for Grand Blue are not case-sensitive, so just make sure you use the correct spelling.</p><h3 class="article-body__section" id="section-expired-grand-blue-codes"><span>Expired Grand Blue codes</span></h3><ul><li><del>OmegaCode</del> – 1,000x Celestial Coins, 15x Trait Rerolls, 15x Race Rerolls, 1x Fruit Chest</li><li><del>RollWithIt</del> – 30x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>PocketOfStars</del> – 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest</li><li><del>GrandBlueCode</del> – 1,250x Celestial Coins, 15x Trait Rerolls, 1x Fruit Chest</li><li><del>NewYouNewCrew</del> – 20x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>CelestialBlessing</del> – 3,000x Celestial Coins</li><li><del>FruitBasket</del> – 10x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>10KCCU</del> – 4,000x Celestial Coins</li><li><del>SorryForBreakingGame</del> – 20x Trait Rerolls, 10x Race Rerolls</li><li><del>HappySunday</del> – 15x Trait Rerolls, 20x Race Rerolls, 2x Fruit Chests</li><li><del>TwitterGoalReached</del> – 20x Trait Rerolls, 5x Race Rerolls, 1x Fruit Chest</li><li><del>Release!</del> – 10x Trait Rerolls, 5x Race Rerolls</li><li><del>WorldBossBroke</del> – Rewards</li></ul><p>Although the experience is still in Early Access, there are already plenty of expired Grand Blue codes on this list. That means they don't tend to stick around for long, so make sure you've redeemed any active codes as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to beat the Marvel's Wolverine Omega Red boss fight ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Wolverine Omega Red fight is a tricky battle after facing relatively weak Trask soldiers and Reavers, but once you understand how it works, it should become much easier. Unlike the regular enemies you've been fighting in <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> until this point, Omega Red can't be bombarded with erratic attacks, and you need to take a much more reactive approach to combat, with parrying and dodging being critical to success. But there's more to bear in mind, so I've laid out some tips for beating Arkady Rossovich, AKA Omega Red – the first boss fight in Marvel's Wolverine.</p><h2 class="article-body__section" id="section-how-to-defeat-omega-red-in-wolverine"><span>How to defeat Omega Red in Wolverine</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GKf88HQT7AsLCjcf2kKQKE" name="Marvel's Wolverine Omega Red barrage attacks" alt="Marvel's Wolverine Omega Red boss fight Wolverine standing on Omega Red and stabbing him with claws" src="https://cdn.mos.cms.futurecdn.net/GKf88HQT7AsLCjcf2kKQKE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>To beat Omega Red, you need to get used to dodging and parrying as this is the game's first true test of both combat mechanics. You'll really struggle to beat this mutant boss without getting to grips with them as you'll deal the most damage when Omega Red is staggered, so make sure you focus on perfect timing and bear these tips in mind:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Don't be too aggressive at first and focus on parrying: </strong>In the first phase where you fight Omega Red in the hangar, his attack patterns are quite limited so use this as a chance to learn dodge and parry timing. He'll either throw out a three-hit combo, where the first two hits can be parried and the final one must be dodged or will leap into the air and throw objects at you, which much also be dodged.</li><li><strong>Kick through Omega Red's tendrils:</strong> When he uses his metal tentacles as a shield, hold Square to kick them and break his guard, then attack rapidly during this short window of opportunity – mash Square or throw in a combo ender (Square, Square, Square, Triangle) to deal high damage.</li><li><strong>I strongly recommend having the Stagger Leap and Healing Strike </strong><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques/"><strong>Wolverine Techniques</strong></a><strong> unlocked: </strong>You can use the charged-up leap of the former to quickly close the distance with Omega Red while also dealing solid stagger damage, and you can use the latter to deal high damage and heal slightly.</li><li><strong>Use Knee Breaker to interrupt unblockable attacks: </strong>This Special Technique also inflicts massive stagger damage and is one of the most useful abilities in the game for any boss fight and not just Omega Red.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="csnKZZZMeRx2MGw5aiWaUE" name="Marvel's Wolverine Omega Red grab quick time event" alt="Marvel's Wolverine Omega Red boss fight grabbing Wolverine with quick time event button prompt" src="https://cdn.mos.cms.futurecdn.net/csnKZZZMeRx2MGw5aiWaUE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li><strong>In phase 2, Omega Red's gains a brutal grab attack: </strong>If you get caught by this, it initiates a button-mashing quick-time event, which should be executed as quickly as possible. The longer the grab lasts, the more damage Wolverine takes and the more health Omega Red regenerates, so it can undo a lot of your progress.</li><li><strong>Wait for Omega Red to attack after leaping away:</strong> Omega Red quite reliably uses this grab move after leaping away from Wolverine, telegraphed by him preparing to throw out his tendrils with a red circular unblockable indicator. Whenever Omega Red repositions, wait for him to throw out an attack (he reliably uses the above grab attack after leaping), dodge appropriately, <em>then</em> close the distance with a charged-up leap attack – the number of times I leapt at him only to get grabbed mid-air was silly, so do as I say, not as I do.</li></ol><p>Follow those tips and you should be able to beat the disgraced former Team X member for good. This also effectively marks the end of the game's tutorial missions, and now you'll start noticing things like <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles/">Wolverine whiskey bottles</a> to find in most missions. During the next mission, you'll also unlock the ability to craft <a href="https://www.gamesradar.com/games/action/marvels-wolverine-suits/">Wolverine suits</a>, letting you dress Logan how you want. <br><br><em>Wolverine isn't just about non-stop fighting as there are also a few puzzles to solve, with the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro/"><em>Marvel's Wolverine Shiro lock code</em></a><em> being one that has a chance to stump you. And there's plenty to see in all the levels when it comes to </em><a href="https://www.gamesradar.com/games/marvels-wolverine-easter-eggs/"><em>Wolverine Easter eggs and references</em></a><em>.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-omega-red/</link>
                                                                            <description>
                            <![CDATA[ Here's how to beat the surprisingly tough Omega Red boss fight in Wolverine ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 11:16:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine Omega Red pinning Wolverine to the ground with metal tendrils in cutscene mid fight]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine Omega Red pinning Wolverine to the ground with metal tendrils in cutscene mid fight]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine Omega Red pinning Wolverine to the ground with metal tendrils in cutscene mid fight]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The Wolverine Omega Red fight is a tricky battle after facing relatively weak Trask soldiers and Reavers, but once you understand how it works, it should become much easier. Unlike the regular enemies you've been fighting in <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> until this point, Omega Red can't be bombarded with erratic attacks, and you need to take a much more reactive approach to combat, with parrying and dodging being critical to success. But there's more to bear in mind, so I've laid out some tips for beating Arkady Rossovich, AKA Omega Red – the first boss fight in Marvel's Wolverine.</p><h2 class="article-body__section" id="section-how-to-defeat-omega-red-in-wolverine"><span>How to defeat Omega Red in Wolverine</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GKf88HQT7AsLCjcf2kKQKE" name="Marvel's Wolverine Omega Red barrage attacks" alt="Marvel's Wolverine Omega Red boss fight Wolverine standing on Omega Red and stabbing him with claws" src="https://cdn.mos.cms.futurecdn.net/GKf88HQT7AsLCjcf2kKQKE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>To beat Omega Red, you need to get used to dodging and parrying as this is the game's first true test of both combat mechanics. You'll really struggle to beat this mutant boss without getting to grips with them as you'll deal the most damage when Omega Red is staggered, so make sure you focus on perfect timing and bear these tips in mind:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Don't be too aggressive at first and focus on parrying: </strong>In the first phase where you fight Omega Red in the hangar, his attack patterns are quite limited so use this as a chance to learn dodge and parry timing. He'll either throw out a three-hit combo, where the first two hits can be parried and the final one must be dodged or will leap into the air and throw objects at you, which much also be dodged.</li><li><strong>Kick through Omega Red's tendrils:</strong> When he uses his metal tentacles as a shield, hold Square to kick them and break his guard, then attack rapidly during this short window of opportunity – mash Square or throw in a combo ender (Square, Square, Square, Triangle) to deal high damage.</li><li><strong>I strongly recommend having the Stagger Leap and Healing Strike </strong><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques/"><strong>Wolverine Techniques</strong></a><strong> unlocked: </strong>You can use the charged-up leap of the former to quickly close the distance with Omega Red while also dealing solid stagger damage, and you can use the latter to deal high damage and heal slightly.</li><li><strong>Use Knee Breaker to interrupt unblockable attacks: </strong>This Special Technique also inflicts massive stagger damage and is one of the most useful abilities in the game for any boss fight and not just Omega Red.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="csnKZZZMeRx2MGw5aiWaUE" name="Marvel's Wolverine Omega Red grab quick time event" alt="Marvel's Wolverine Omega Red boss fight grabbing Wolverine with quick time event button prompt" src="https://cdn.mos.cms.futurecdn.net/csnKZZZMeRx2MGw5aiWaUE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="5"><li><strong>In phase 2, Omega Red's gains a brutal grab attack: </strong>If you get caught by this, it initiates a button-mashing quick-time event, which should be executed as quickly as possible. The longer the grab lasts, the more damage Wolverine takes and the more health Omega Red regenerates, so it can undo a lot of your progress.</li><li><strong>Wait for Omega Red to attack after leaping away:</strong> Omega Red quite reliably uses this grab move after leaping away from Wolverine, telegraphed by him preparing to throw out his tendrils with a red circular unblockable indicator. Whenever Omega Red repositions, wait for him to throw out an attack (he reliably uses the above grab attack after leaping), dodge appropriately, <em>then</em> close the distance with a charged-up leap attack – the number of times I leapt at him only to get grabbed mid-air was silly, so do as I say, not as I do.</li></ol><p>Follow those tips and you should be able to beat the disgraced former Team X member for good. This also effectively marks the end of the game's tutorial missions, and now you'll start noticing things like <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles/">Wolverine whiskey bottles</a> to find in most missions. During the next mission, you'll also unlock the ability to craft <a href="https://www.gamesradar.com/games/action/marvels-wolverine-suits/">Wolverine suits</a>, letting you dress Logan how you want. <br><br><em>Wolverine isn't just about non-stop fighting as there are also a few puzzles to solve, with the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro/"><em>Marvel's Wolverine Shiro lock code</em></a><em> being one that has a chance to stump you. And there's plenty to see in all the levels when it comes to </em><a href="https://www.gamesradar.com/games/marvels-wolverine-easter-eggs/"><em>Wolverine Easter eggs and references</em></a><em>.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Rockstar boss says GTA 6's police "can be harder" to shake off than before, "but it's fun" because it forces you "to think more" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Don't expect dealing with the police in <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> to be a walk in the park, one Rockstar lead warns, as law enforcement has been given a significant upgrade in the upcoming entry to keep you on your toes when you've been up to no good.</p><p>A deep-dive video from content creator TGG (below) explains the changes made to the police system in GTA 6. Notably, police will no longer have such a short memory when it comes to recognizing you after a crime, meaning you'll have to put a bit more effort into staying undetected.</p><p>"We wanted to get past that thing we used to have where you could lose the cops instantaneously, and then they forget about you instantly," explains Rockstar North co-studio head Rob Nelson. "And we wanted them to have a bit more persistent memory."</p><p>To enable this, Rockstar has introduced a new mechanic called 'heat.' Several icons may appear below your wanted level, indicating what information about you the police know and can recognize. For example, they might be aware of what clothes you're wearing or what vehicle you're using, so even if you manage to get out of their line of sight during a chase, then they're still going to spot you later on if you've not addressed those factors – even after your wanted stars have disappeared, according to TGG.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tVwNy3xV-4c" allowfullscreen></iframe></div></div><p>Speaking of breaking the police's line of sight, though, another big change has been made here. On your mini-map, you won't see the police show up on your radar when you're being chased. </p><p>"It can be harder, but it's fun, depending on the wanted level," Nelson says. "You have to think more. You can't just play the game and avoid their little vision cones anymore. [...] So, they don't show up on the radar, they show up when you use Focus." </p><p>TGG notes that Focus lets you see the cops through walls, so you'll definitely have options up your sleeve for detecting and avoiding the law, but you won't be able to rely on the mini-map as much. </p><p>As you'd expect after so many years of development, GTA 6 has seen lots of tweaks and refinements compared to previous entries in the series. You <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6-doesnt-just-let-you-easily-walk-around-with-guns-because-gta-5s-approach-doesnt-work-at-this-resolution/"><u>can't so easily stroll around the city carrying guns anymore</u></a>, either – NPCs will now react accordingly depending on what weapons you're swinging around, with Nelson noting that they're "more nuanced than before."</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-wants-gta-6s-jason-and-lucia-to-inspire-the-same-sort-of-emotional-connection-that-red-dead-redemption-2-fans-had-with-arthur/"><u><em>Rockstar wants GTA 6's Jason and Lucia to inspire the same sort of "emotional connection" that Red Dead Redemption 2 fans had with Arthur.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6s-police-can-be-harder-to-shake-off-than-before-but-its-fun-because-it-forces-you-to-think-more/</link>
                                                                            <description>
                            <![CDATA[ Rob Nelson also reveals that the police have "more persistent memory" ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 10:26:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>Don't expect dealing with the police in <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> to be a walk in the park, one Rockstar lead warns, as law enforcement has been given a significant upgrade in the upcoming entry to keep you on your toes when you've been up to no good.</p><p>A deep-dive video from content creator TGG (below) explains the changes made to the police system in GTA 6. Notably, police will no longer have such a short memory when it comes to recognizing you after a crime, meaning you'll have to put a bit more effort into staying undetected.</p><p>"We wanted to get past that thing we used to have where you could lose the cops instantaneously, and then they forget about you instantly," explains Rockstar North co-studio head Rob Nelson. "And we wanted them to have a bit more persistent memory."</p><p>To enable this, Rockstar has introduced a new mechanic called 'heat.' Several icons may appear below your wanted level, indicating what information about you the police know and can recognize. For example, they might be aware of what clothes you're wearing or what vehicle you're using, so even if you manage to get out of their line of sight during a chase, then they're still going to spot you later on if you've not addressed those factors – even after your wanted stars have disappeared, according to TGG.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tVwNy3xV-4c" allowfullscreen></iframe></div></div><p>Speaking of breaking the police's line of sight, though, another big change has been made here. On your mini-map, you won't see the police show up on your radar when you're being chased. </p><p>"It can be harder, but it's fun, depending on the wanted level," Nelson says. "You have to think more. You can't just play the game and avoid their little vision cones anymore. [...] So, they don't show up on the radar, they show up when you use Focus." </p><p>TGG notes that Focus lets you see the cops through walls, so you'll definitely have options up your sleeve for detecting and avoiding the law, but you won't be able to rely on the mini-map as much. </p><p>As you'd expect after so many years of development, GTA 6 has seen lots of tweaks and refinements compared to previous entries in the series. You <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6-doesnt-just-let-you-easily-walk-around-with-guns-because-gta-5s-approach-doesnt-work-at-this-resolution/"><u>can't so easily stroll around the city carrying guns anymore</u></a>, either – NPCs will now react accordingly depending on what weapons you're swinging around, with Nelson noting that they're "more nuanced than before."</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-wants-gta-6s-jason-and-lucia-to-inspire-the-same-sort-of-emotional-connection-that-red-dead-redemption-2-fans-had-with-arthur/"><u><em>Rockstar wants GTA 6's Jason and Lucia to inspire the same sort of "emotional connection" that Red Dead Redemption 2 fans had with Arthur.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ PlayStation boycott made "no significant change at all in player count or engagement" with Sony's media in the US, analyst confirms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public earlier this summer, fans gathered to boycott the company – but it's not exactly having any impact so far, apparently.</p><p>A few weeks back, various posts were circulating the web about a "PSBlackout" – a boycott of PlayStation and all things Sony in honor of physical media, which folks feel the company is sidelining in favor of digital purchases. <br><br>As one thread on <a href="https://x.com/DoesItPlay1/status/2091197457174507655?lang=en-GB" target="_blank">X</a> worded it, "We want physical games to stay! A digital-only future without ownership and customer protection law is unacceptable!" The boycott then officially "started" on August 23.</p><p>Now that it's been a little while, some users are left wondering if it made any difference in engagement with Sony's media… and, well, it sounds like it didn't – in the United States, anyway, although that seems to be largely where the boycott took off, too. <br><br>Veteran analyst and Circana games lead Mat Piscatella confirms as much in <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d" target="_blank">response</a> to a curious player who questions if he's noticed "any change that could be attributed to the PSBlackout."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mvid2dxqw22d" data-bluesky-cid="bafyreiau7fm4oau2udzwm5rxsd4fdgzlloct5e3kfoqxcnpfqjwvmjamyu" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d"><p lang="en">No. There was no significant change at all in player count or engagement in our tracking.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d">2026-09-15T10:08:00.801Z</a></blockquote><p>"No," writes Piscatella. "There was no significant change at all in player count or engagement in our tracking." In other words, the blackout wasn't as fruitful as many had likely hoped. <br><br>I'm honestly not too surprised myself, though, considering the sheer scope of Sony's reach in both gaming and outside – plus, there's the fact that the company has made clear it's not budging on its decision to move away from physical releases.</p><p>In late July, Sony chief financial officer Lin Tao doubled down on the plan to end PlayStation discs despite "strong views" against it, saying, "We don't see that there will be any negative impact on our business" – and, unfortunately, it appears that she wasn't exactly wrong in believing that, judging by Piscatella's analysis. <br><br>I'm still personally hopeful that Sony will see the reaction to Microsoft's own <a href="https://www.gamesradar.com/games/xbox-announces-disc-to-digital-conversion-plan-as-part-of-its-commitment-to-game-preservation-and-while-its-a-good-idea-the-red-flags-have-me-scared/">disc-to-digital conversion plan</a> with Xbox and take note…</p><p>But, I also do highly doubt it. At the least, I'll keep my fingers crossed that we're able to find a nice middle ground in the future that allows for both digital and physical purchases on <em>all</em> platforms – and better consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/platforms/playstation/playstation-boycott-made-no-significant-change-at-all-in-player-count-or-engagement-with-sonys-media-in-the-us-analyst-confirms/</link>
                                                                            <description>
                            <![CDATA[ The "PSBlackout" started last month ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 10:09:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War]]></media:description>                                                            <media:text><![CDATA[God of War]]></media:text>
                                <media:title type="plain"><![CDATA[God of War]]></media:title>
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                                <p>After Sony made its decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 public earlier this summer, fans gathered to boycott the company – but it's not exactly having any impact so far, apparently.</p><p>A few weeks back, various posts were circulating the web about a "PSBlackout" – a boycott of PlayStation and all things Sony in honor of physical media, which folks feel the company is sidelining in favor of digital purchases. <br><br>As one thread on <a href="https://x.com/DoesItPlay1/status/2091197457174507655?lang=en-GB" target="_blank">X</a> worded it, "We want physical games to stay! A digital-only future without ownership and customer protection law is unacceptable!" The boycott then officially "started" on August 23.</p><p>Now that it's been a little while, some users are left wondering if it made any difference in engagement with Sony's media… and, well, it sounds like it didn't – in the United States, anyway, although that seems to be largely where the boycott took off, too. <br><br>Veteran analyst and Circana games lead Mat Piscatella confirms as much in <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d" target="_blank">response</a> to a curious player who questions if he's noticed "any change that could be attributed to the PSBlackout."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mvid2dxqw22d" data-bluesky-cid="bafyreiau7fm4oau2udzwm5rxsd4fdgzlloct5e3kfoqxcnpfqjwvmjamyu" cite="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d"><p lang="en">No. There was no significant change at all in player count or engagement in our tracking.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mvid2dxqw22d">2026-09-15T10:08:00.801Z</a></blockquote><p>"No," writes Piscatella. "There was no significant change at all in player count or engagement in our tracking." In other words, the blackout wasn't as fruitful as many had likely hoped. <br><br>I'm honestly not too surprised myself, though, considering the sheer scope of Sony's reach in both gaming and outside – plus, there's the fact that the company has made clear it's not budging on its decision to move away from physical releases.</p><p>In late July, Sony chief financial officer Lin Tao doubled down on the plan to end PlayStation discs despite "strong views" against it, saying, "We don't see that there will be any negative impact on our business" – and, unfortunately, it appears that she wasn't exactly wrong in believing that, judging by Piscatella's analysis. <br><br>I'm still personally hopeful that Sony will see the reaction to Microsoft's own <a href="https://www.gamesradar.com/games/xbox-announces-disc-to-digital-conversion-plan-as-part-of-its-commitment-to-game-preservation-and-while-its-a-good-idea-the-red-flags-have-me-scared/">disc-to-digital conversion plan</a> with Xbox and take note…</p><p>But, I also do highly doubt it. At the least, I'll keep my fingers crossed that we're able to find a nice middle ground in the future that allows for both digital and physical purchases on <em>all</em> platforms – and better consumer rights, too, please.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine dev Insomniac has "been cooking hard" in response to negative feedback: "We have been 100% listening" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Insomniac Games community director James Stevenson says the team is listening to the feedback the game received ahead of its launch. </p><p><a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> has picked the worst possible time to be mid – being the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">worst-reviewed Insomniac game in a decade</a>. Not only is it releasing in perhaps the most packed September to date, right after the critically acclaimed Onimusha: Way of the Sword and The Blood of Dawnwalker and sure to be smash hits Fire Emblem: Fortune's Weave and Control: Resonant, but it comes amid a string of bad decisions from <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a>. </p><p>PS5 consoles are becoming <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">prohibitively expensive for many</a>, Sony <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">abandoning physical games</a> has been a constant in the discourse for months now, and right before Wolverine reviews dropped, it was revealed that the publisher wanted to cancel Hideo Kojima's Metal Gear spiritual successor <a href="https://www.gamesradar.com/physint-guide/">Physint</a> – with the <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">game falling in Xbox's lap</a>. Basically, Sony needed a win. </p><p>And while it doesn't seem like Wolverine is by any means a bad game, it clearly has some issues that have been picked up by players and reviewers over the last week. But in a post on Twitter, Stevenson acknowledges its shortcomings, saying, "We have been 100% listening over the last few days," adding that "the team has been cooking hard today in response to some of the feedback."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099650486450438366"><p lang="en" dir="ltr">We have been 100% listening over the last few days and the team has been cooking hard today in response to some of the feedback - in case you were wondering what that smell out of our kitchen was 😉 https://t.co/6gP7baydE5<a href="https://twitter.com/cantworkitout/status/2099650486450438366">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While multiplayer or live-service projects overhauling themselves and turning things around isn't too new a concept – see No Man's Sky – it's also started to become a thing in single-player games in recent times. Most notably, <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/">Crimson Desert</a>, released earlier this year, has been constantly updating itself based on player complaints, with a <a href="https://www.gamesradar.com/games/open-world/crimson-desert-is-already-getting-an-enhanced-edition-with-new-story-moments-and-new-language-options/">full story overhaul patch being released last month</a>. So in some cases you really are better off waiting a few years for things to get changed. </p><p><em>Check out the GamesRadar+ </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><em>Marvel's Wolverine review</em></a><em> to see what we thought of Insomniac's latest.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-dev-insomniac-has-been-cooking-hard-in-response-to-negative-feedback-we-have-been-100-percent-listening/</link>
                                                                            <description>
                            <![CDATA[ Give 'em the old Crimson Desert ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 09:50:38 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 17:03:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine - Wolverine with his face screwed up as if sniffing a scent]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine - Wolverine with his face screwed up as if sniffing a scent]]></media:text>
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                                <p>Insomniac Games community director James Stevenson says the team is listening to the feedback the game received ahead of its launch. </p><p><a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> has picked the worst possible time to be mid – being the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-metacritic-shows-the-worst-reviewed-insomniac-game-in-years-and-not-the-smash-hit-sony-needed-for-the-dire-ps5-exclusive-lineup/">worst-reviewed Insomniac game in a decade</a>. Not only is it releasing in perhaps the most packed September to date, right after the critically acclaimed Onimusha: Way of the Sword and The Blood of Dawnwalker and sure to be smash hits Fire Emblem: Fortune's Weave and Control: Resonant, but it comes amid a string of bad decisions from <a href="https://www.gamesradar.com/uk/tag/sony/">Sony</a>. </p><p>PS5 consoles are becoming <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">prohibitively expensive for many</a>, Sony <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">abandoning physical games</a> has been a constant in the discourse for months now, and right before Wolverine reviews dropped, it was revealed that the publisher wanted to cancel Hideo Kojima's Metal Gear spiritual successor <a href="https://www.gamesradar.com/physint-guide/">Physint</a> – with the <a href="https://www.gamesradar.com/games/action/physint-goes-from-playstation-to-xbox-as-sony-unexpectedly-drops-hideo-kojimas-metal-gear-solid-spiritual-successor/">game falling in Xbox's lap</a>. Basically, Sony needed a win. </p><p>And while it doesn't seem like Wolverine is by any means a bad game, it clearly has some issues that have been picked up by players and reviewers over the last week. But in a post on Twitter, Stevenson acknowledges its shortcomings, saying, "We have been 100% listening over the last few days," adding that "the team has been cooking hard today in response to some of the feedback."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099650486450438366"><p lang="en" dir="ltr">We have been 100% listening over the last few days and the team has been cooking hard today in response to some of the feedback - in case you were wondering what that smell out of our kitchen was 😉 https://t.co/6gP7baydE5<a href="https://twitter.com/cantworkitout/status/2099650486450438366">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While multiplayer or live-service projects overhauling themselves and turning things around isn't too new a concept – see No Man's Sky – it's also started to become a thing in single-player games in recent times. Most notably, <a href="https://www.gamesradar.com/games/rpg/crimson-desert-guide/">Crimson Desert</a>, released earlier this year, has been constantly updating itself based on player complaints, with a <a href="https://www.gamesradar.com/games/open-world/crimson-desert-is-already-getting-an-enhanced-edition-with-new-story-moments-and-new-language-options/">full story overhaul patch being released last month</a>. So in some cases you really are better off waiting a few years for things to get changed. </p><p><em>Check out the GamesRadar+ </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><em>Marvel's Wolverine review</em></a><em> to see what we thought of Insomniac's latest.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OaLmyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OaLmyW.js" async></script>
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                                                            <title><![CDATA[ 32 Marvel's Wolverine Easter Eggs and comic book references that you may have missed ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There was one thing that we knew for certain going into Insomniac Games' latest title: we'd have a bunch of Marvel's Wolverine Easter Eggs to dig our adamantium claws into. After all, this is Marvel we are talking about, folks, and with that level of history and pop cultural influence, there was no way that we wouldn't get a bunch of references and cheeky little comic book nods. </p><p>However, I will say that even as a Marvel veteran, and having played through the entire game (read our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><u>Marvel Wolverine review</u></a> next for a complete deep dive) at this point, some Easter Eggs are tricky to find here. While some are obvious, others rely on optional interactions. There are also more than a couple blink-and-you'll-miss-it kind of moments as you fill the shoes of an amnesiac Logan. So with that in mind, we've rounded up all the references, subtle nods, and direct comic call-outs in a handy guide for you. </p><p>Below are all 32 <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> Easter Eggs that we have found so far, complete with a short description explaining each and where you'll be able to find them if you want to check them out for yourself too. Warning: spoilers ahead! </p><h2 id="1-the-daily-bugle">1. The Daily Bugle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WNfAL2TJkWaGAxbYqT8vGR" name="marvel-wolverine-easter-eggs-daily-bugle" alt="Wolverine looking at a page of the Daily Bugle in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/WNfAL2TJkWaGAxbYqT8vGR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>While the Daily Bugle is a New York publication, you'll be able to find an Easter Egg of the front page of an issue during the mission "The One That Got Away" that takes place near Vancouver. Found in Leech's hideout, the front page of the paper has been pinned to the wall. Said front page is about a baseball team winning, a team which seems to be called the Maelstroms. Now, granted, I don't know Marvel's baseball teams off by heart, but I do know about the supervillain called Maelstrom, who tries to destroy the universe, so it looks like we have two Easter Eggs in one here, folks. </p><h2 id="2-gambit-39-s-card">2. Gambit's card</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X3f7kpUB7MpLoCtphC3zAH" name="SS_Marvel's Wolverine_gambit" alt="An IOU is written on a playing card within Princess Bar in Marvel's Wolverine, signed by Remy LeBeau, AKA Gambit" src="https://cdn.mos.cms.futurecdn.net/X3f7kpUB7MpLoCtphC3zAH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Gambit is an X-Men staple, and considering how he doesn't make an appearance in the game (he is probably off with Rogue somewhere, right, gang?) I couldn't help but smile after spotting a Gambit playing card during my playthrough. You can spot this during the mission "One Last Mission" on a side table to Walter's right while you look through records for him. If you need a quick refresher, playing cards are Gambit's weapons of choice on most occasions as he charges them with kinetic energy and uses them as basically explosive projectiles. I would have loved to get a chance to throw some destructive aces myself, but at least the charismatic character got a nod. </p><h2 id="3-a-dazzler-poster">3. A Dazzler poster</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NkVdwLe9kcdXZqKkPqUYVK" name="SS_marvel_wolverine_dazzler" alt="A poster for Dazzler in Marvel's Wolverine, showing a glamorous headshot within a lighting bolt logo" src="https://cdn.mos.cms.futurecdn.net/NkVdwLe9kcdXZqKkPqUYVK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Dazzler may not be part of Logan's team in the new Wolverine game, but she is at least there in the form of an Easter Egg thanks to a poster in-game. If you aren't familiar with this absolute icon, Dazzler is a mutant who can convert sound vibrations into light and energy beams. She also made her first comic book appearance back in the '80s in Uncanny X-Men #130. She does have a kind of on-again, off-again relationship with the X-Men, as she occasionally joins the team. But considering that she is a big-time singer as well as a hero, it does make sense why we get to see a dedicated poster here vs. another mutant. This poster can be found during "One Last Mission", you'll see it after going up the stairs to the bar Jean is in. </p><h2 id="4-a-devil-dinosaur-in-tokyo">4. A Devil Dinosaur in Tokyo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tULoPm2VfsrvHLNgjDRJFJ" name="SS_Marvel's Wolverine_devil_dinosaur_1" alt="Logan looks up at a Devil Dinosaur statue in Kabukicho in Marvel's Wolverine, illuminated by a red flare" src="https://cdn.mos.cms.futurecdn.net/tULoPm2VfsrvHLNgjDRJFJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Stepping through the red gates of Kabukicho in the "Get Angry" chapter doesn't just feel like you're playing Yakuza – this is directly based on Tokyo's real red-light district. The huge tower in real-life contains the Hotel Gracery Shinjuku, and is famous for having a massive Godzilla head on the side. Here, the equivalent is reimagined as a T-Rex with distinctive crimson red skin, which seems like a direct reference to Devil Dinosaur from the '70s comic, who is usually partnered with either Moon-Boy or, more recently, Moon Girl – including as a Marvel Rivals character.</p><h2 id="5-alchemax">5. Alchemax</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RLVqSk2obq6gae2Xn6kYEK" name="SS_Marvel's Wolverine_alchemax" alt="The yellow Alchemax logo in Tokyo in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/RLVqSk2obq6gae2Xn6kYEK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>What better place to reference the evil, cyberpunk megacorporation from Spider-Man 2099 and the wider Marvel 2099 universe than among the neon lights and bright posters of Tokyo? Several locations throughout Kabukicho advertise the company, hinting that they may have offices nearby. Not only is their illegal drug-testing responsible for turning Miguel O'hara – who you may know from Across the Spider-Verse – into a Spider-Man, but also for creating Degen mutants, who populate the futuristic universe.</p><h2 id="6-sable-security">6. Sable Security</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GYNVRggxM6UDwycB4WQrwJ" name="SS_Marvel's Wolverine_sable_security" alt="Silver Sable International is advertised on the side of a building in Marvel's Wolverine in Shinjuku, Tokyo" src="https://cdn.mos.cms.futurecdn.net/GYNVRggxM6UDwycB4WQrwJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Sable Security (also known as Sable International) makes an appearance in the game, meaning we have another Spider-Man link here. If you aren't familiar with this already, Sable Security is a security force that is founded by Silver Sable, the princess of Symkaria. It's a group that is meant to help out countries dealing with rising crime rates, but they have a habit of pushing boundaries and often civilians around. Several advertisements can be spotted around Shinjuku, but most prominently this appears near the start of "Bad Blood" as Logan and Jean approach Shiro's building, where Wolverine can comment on her attempt to recruit him.</p><h2 id="7-roxxon">7. Roxxon</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZfpjxPekNchrvRNuR6nt2Z" name="marvel-wolverine-easter-eggs-roxxon" alt="Wolverine walking past a billboard for Roxxon during Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/ZfpjxPekNchrvRNuR6nt2Z-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>Roxxon is one of the staple villains in the Marvel Universe and is also one of the largest conglomerates in that world, so I was very pleased to see it pop up while playing Wolverine. While this company has appeared in other Marvel storylines like Spider-Man, it is famously very anti-mutant, so seeing it in an X-Men game is very fitting and also serves as a reminder that a <em>ton </em>of people don't like Logan and friends. Signs for Roxxon are throughout Tokyo's urban settings, from "Get Angry" through to "We Were Wrong".</p><h2 id="8-hammer-industries">8. Hammer Industries</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jTZyUSLS7yVarREeqfvSDj" name="marvel-wolverine-easter-eggs-hammer" alt="Wolverine looking at two billboards for Hammer Industries during Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/jTZyUSLS7yVarREeqfvSDj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>Iron Man fans may be more familiar with the name Hammer Industries, but I was very pleased to see this Easter Egg pop up on a billboard during the mission In The Shadows. It is a weapons manufacturer that surprisingly has a history with the famous group of mutants. Firstly it's logo has been shown in Marvel Animation's X-Men '97 series, and in the comics, the X-Men saved one of Its weapon manufacturing firms from Magneto. It's also a nice bit of world building to see mention of Hammer Industries in tandem with Trask Industries, and Roxxon being mentioned. </p><h2 id="9-jean-grey-39-s-green-dress">9. Jean Grey's green dress</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MS9KQnzxD5hazKp4z5uUQe" name="marvel-wolverine-easter-eggs-jean-grey" alt="A close up of Jean Gret wearing a green dress and a mask in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/MS9KQnzxD5hazKp4z5uUQe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>In Marvel's Wolverine, we see Jean Grey wearing an outfit which is very much reminiscent of her X-Men #39 costume. The comic saw the hero wearing a green mini-dress with yellow accessories and a pointy yellow mask. As you can see from the screenshot above of the outfit sorted in the game, there is a very clear reference being made here as Jean Grey dons this classy outfit to blend into a party in "Death Comes To Death" while Logan sneaks in through the rooftops.</p><h2 id="10-angel-worthington-iii">10. Angel, Worthington III</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UgBNvVBoDYo6fYchmkm52J" name="SS_Marvel's Wolverine_worthington" alt="Logan looks at a seat reserved for Worthington III in Marvel's Wolverine within a casino" src="https://cdn.mos.cms.futurecdn.net/UgBNvVBoDYo6fYchmkm52J-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Angel Worthington III is a mutant and the founding member of the X-Men, and also comes from a wealthy background – which makes it appropriate to catch a glimmer of his presence in the "Roll the Dice" mission during the opening section where Logan and Jean infiltrate a classy Uptown Madripoor casino undercover. Near the dance floor which you need to approach to progress the story is a reserved spot at the bar for Warren Worthington III. </p><h2 id="11-j-jonah-jameson-39-s-autobiography-book-39-my-life-in-words-39">11. J Jonah Jameson's autobiography book, 'My Life in Words'</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3DZtQvyzDsiAx2WK8LQtPJ" name="SS_Marvel's Wolverine_JJJ_my_life" alt="J Jonah Jameson's autobiography - the often enraged reporter from Spider-Man - sits on a bookshelf in Marvel's Wolverine, with a mugshot showing his face" src="https://cdn.mos.cms.futurecdn.net/3DZtQvyzDsiAx2WK8LQtPJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel's Wolverine is set in the same universe as Insomniac Games' Spider-Man games, even if they haven't explicitly crossed over thanks to being in different locations. J Jonah Jameson has wide market penetration, however, with multiple copies of his autobiography, My Life is Words, present in Nathaniel Essex's mutant institute where Team X is based, complete with JJJ's mug on the back – first able to be seen during the "Homecoming" mission. Essex, you need better reading material.</p><h2 id="12-henry-mccoy-beast-research">12. Henry McCoy (Beast) research </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5DgpWNoBohfXT5DmFj7dWK" name="SS_Marvel's Wolverine_beast" alt="Logan reads a blue-tinted screen in Marvel's Wolverine showing mutant research by Henry McCoy" src="https://cdn.mos.cms.futurecdn.net/5DgpWNoBohfXT5DmFj7dWK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>If you have a poke around Trask's lab, you'll see that on display is Henry McCoy (Beast) research. This is a nice little find considering that we don't get to see Beast otherwise. It is also a fun tie-in for some comic book lore, considering that Beast's backstory did once upon a time involve him working as a researcher for the Brand Corporation, where his research was also the target of thieves. I was personally a bit sad not to see Beast in the fold during the game, so finding at least a mention of his name and history was a nice surprise. The reference appears on one of the monitors Logan can interact with during the "Mutant Detected" mission in Madripoor, after Mystique suggests you nose around while she obtains some data.</p><h2 id="13-the-obelisk-of-dead-names-in-the-institute">13. The obelisk of dead names in the institute </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4T3DH65ohGgvZ8Vz6RASK" name="SS_Marvel's Wolverine_obelisk_memorial" alt="Logan reads memorialized mutant names on a black obelisk in Marvel's Wolverine within Nathaniel Essex's institute" src="https://cdn.mos.cms.futurecdn.net/C4T3DH65ohGgvZ8Vz6RASK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Nathaniel Essex's institute features a striking black obelisk in its lounge area – a reference to members of Team X and fellow mutants who have fallen, and it's sadly not a short list. This can be observed in "Homecoming" and other missions set there. All of these names are references to mutants from the comics, spanning some classics to much more modern additions. Oddly, the obelisk's reverse side repeats a portion of the list.</p><ul><li>John Wraith: Kestrel</li><li>Kodiak Noatak: Harpoon</li><li>Sidney Green: Onyxx</li><li>Myles Alfred: Vivisector</li><li>Michael Baer: Blockbuster</li><li>William H Thornton: Potentially Harry Thornton, AKA Harry Heck, he's in the Punisher 2004 movie, but not a mutant, so we might be missing something here</li><li>Robbie (Prism): Prism, believe it or not</li><li>Carl Aalston: Rain Boy</li><li>Christoph Nord: Maverick</li><li>Trevor Hawkins: Eye-boy</li><li>Lazaro Kotikash: Kidogo</li><li>Benjamin Deeds: Morph</li><li>Sarah Vale: Network</li><li>Roxanne Washington: Bling</li></ul><h2 id="14-all-the-other-mutants-39-gear-in-the-arsenal-from-former-team-x-members">14. All the other mutants' gear in the Arsenal from former Team X members</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tE7QRcyWFbx7RbWFxbRP2K" name="SS_Marvel's Wolverine_arsenal_rain_boy" alt="Wolverine looks at Rain Boy's old equipment in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/tE7QRcyWFbx7RbWFxbRP2K-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Several of the former members of Team X memorialized on the black obelisk still have space in the arsenal for their gear. Clearly, the team isn't recruiting new members quickly enough to have to hurry up with clearing those up. At various points, Logan can comment on the members here. They include Maverick's mask and pistols; a water tank containing Rain Boy's gear; Eye-Boy's many-goggled nightvision specs; a heap of Vivesector's books; and Onyxx's training weights. Wolverine must walk through this room in "Homecoming", but some of his comments about them come during later sections.</p><h2 id="15-young-dragons-in-love-book">15. Young Dragons in Love book </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P8ZgVZwkZLUAMX3CKnqWmJ" name="SS_Marvel's Wolverine_young_dragons_in_love" alt="Young Dragons in Love is in a pile of books in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/P8ZgVZwkZLUAMX3CKnqWmJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>At the institute (during "Homecoming" and some others), you can find a Young Dragons in Love book, which comic book fans may understand is a reference to the same-titled storyline in Uncanny X-Men 181. That story is set after the events of the original Secret Wars, when the X-Men have returned to Earth; however, they are followed by a kaiju-sized dragon. This is also another Easter Egg about the X-Men's past adventures in Tokyo that we see in the game, so it's nice to see that the game has taken the time to build up a sense of subtle history in the locations you visit here. </p><h2 id="16-along-came-a-spider-book">16. Along Came a Spider book </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUfe3RirUiTWcVLRbzjTNJ" name="SS_Marvel's Wolverine_along_came_a_spider" alt="A bookcase in Marvel's Wolverine showing the black Along Came A Spider book in the Spider-Man font" src="https://cdn.mos.cms.futurecdn.net/AUfe3RirUiTWcVLRbzjTNJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Also during "Homecoming" and other missions at Essex's institute, you can spy he has a few copies of a book named Along Came A Spider, though it's harder to get a good look at the full model. Black, with distinctive red linework across it, this is likely a reference to Venom: Along Came a Spider (1996). Though it's not the only Spidey media to use the name, this feels like a reference to the Venom symbiote from Spider-Man 2. A Venom spin-off game has been long rumored. Could this mean anything?</p><h2 id="17-skull-and-engine-motif-on-sabertooth-39-s-barbed-amp-wired-poster">17. Skull and engine motif on Sabertooth's Barbed & Wired poster </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6aMviT67wZnB93nxy4bbK" name="SS_Marvel's Wolverine_barbed_and_wired" alt="The Barebed and Wired band poster in Marvel's Wolverine within Sabertooth's room, showing a metal skull on an engine" src="https://cdn.mos.cms.futurecdn.net/i6aMviT67wZnB93nxy4bbK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>OK, so this is an Easter Egg that may be nothing, but it did make me double take so it is worth putting it on this list. In Marvel's Wolverine, you'll be able to see Sabertooth's Barbed & Wired poster as you sneak through his room as part of the main story in "Homecoming", which does feature a skull and engine motif. Now in the Marvel universe, a skull and engine can only mean one thing: Ghost Rider. It is a bit of a reach, considering that Ghost Rider and Sabertooth don't often cross paths, but there is a connection between the two through Wolverine, as Logan and Ghost Rider have teamed up to face Sabertooth in past comic book storylines. I may be reading too much into this, but it would be cool if my hunch is correct, especially as one of Logan's more impressive unlockable skins, earned through surviving challenging combat gauntlets, is a Ghost Rider suit.</p><h2 id="18-osmium">18. Osmium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CY44rsYoNY7rjmvQzwESUK" name="SS_Marvel's Wolverine_osmium_shipment" alt="Logan crouches near a shipping boat in Marvel's Wolverine, transporting Trask's goods including Osmium and kidnapped mutants" src="https://cdn.mos.cms.futurecdn.net/CY44rsYoNY7rjmvQzwESUK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>During the mission "The One That Got Away" Wolverine discovers Trask is shipping Osmium to Madripoor. This is a fun Colossus Easter Egg, as the Russian mutant's body is made up of an "organic steel" that is very similar to Osmium. Although we don't know his full body composition, it's pretty likely that Osmium is a big part of it so seeing it pop up in the game is a nice little nod to the missing X-Men member. The next mission, "Raise Some Hell", takes place in a refinery, and the reavers have set up indestructible osmium locks that force you to find more creative ways around the refinery. This is also the mission where you find the head of a prototype Sentinel, which is presumably what all the osmium is for.</p><h2 id="19-william-stryker-39-s-autobiography">19. William Stryker's autobiography</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2CaknKNMwAV9qXZyKTNuaG" name="SS_Marvel's Wolverine_william_stryker_book" alt="Logan holds William Stryker's autobiography 'My War' in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/2CaknKNMwAV9qXZyKTNuaG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>William Stryker is a big name in the X-Men universe as a massive anti-mutant force. In fact, most iterations of the character have him viewing his opposition to mutants as some kind of crusade, as he believes that mutants are the forces of satan trying to kill humanity…very healthy. This warped mindset comes as an Easter Egg in the game, as you can find Stryker's autobiography (titled 'My War') in the Trask power station in the mission 'Knock Knock'. Another fun fact about William Stryker getting a shout-out is that in the movie X-Men Origins: Wolverine's version of Weapon X (which he leads), he convinces Wolverine into receiving adamantium implants and then shoots him in the head, making him suffer from long-term amnesia. A fun similarity to the game's amnesiac hero, isn't it? </p><h2 id="20-trask-39-s-cerebro-like-tracking-device">20. Trask's cerebro-like tracking device</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b6vdUC8mNDuGEiS4SCkVWK" name="SS_Marvel's Wolverine_trask_mutant_tracker" alt="Wolverine and Mystique stare at a spherical holographic display of mutants across the globe in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/b6vdUC8mNDuGEiS4SCkVWK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel Wolverine is missing a lot of familiar X-Men and other mutants. However, even though we don't see them on screen directly, at least we do get some kind of mention of them in this particular Easter Egg. In the game, we see a Trask Cerebro-like tracking device that lists several known mutants indirectly, which Mystique accesses during the "Mutant Detected" mission. For example, there is information about an individual with absorption powers which is pretty much pointing at Rogue since Caldecott Country is also mentioned (aka where she is from). Another example is an entry mentioning very Kitty Pryde-like intangibility, while another mentions optical blasts, which points to the Summers family. I'm sure there is more here that I may have missed, so I highly recommend comic book fans pay attention to this Easter Egg to see if you can pick out any more covert mutant mentions. </p><h2 id="21-princess-bar">21. Princess Bar </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJPU9AhoATUFncvNmhcxyH" name="SS_Marvel's Wolverine_princess_bar" alt="Logan looks out across Madripoor in casualwear in Marvel's Wolverine, illuminated by the pink neon of Princess Bar" src="https://cdn.mos.cms.futurecdn.net/MJPU9AhoATUFncvNmhcxyH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The Marvel Presents storyline from the '80s in which Logan goes undercover in Madripoor as Patch, his eye-patch and white tuxedo-wearing alter ego, also features the Princess Bar, where Tyger Tiger works. This is almost too direct to be a true easter egg, but it's worth noting how much Marvel's Wolverine seems to pull from the iconic Marvel Presents 'Save the Tiger' run even in terms of pure aesthetics and tone. It first features in "One Last Mission" as Team X debriefs, and appears in later sections in Madripoor as well.</p><h2 id="22-a-angar-and-the-screamers-poster-in-madripoor">22. A Angar and the Screamers poster in Madripoor </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7cUoXaEJNC3ua5tXsyrvXE" name="SS_marvel_wolverine_angar" alt="Angar and the Screamers poster in Marvel's Wolverine, showing a stylized head with a handlebar moustache" src="https://cdn.mos.cms.futurecdn.net/7cUoXaEJNC3ua5tXsyrvXE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There is a poster in Madripoor featuring "Angar and the Screamers," which is a very fun little nod to the character Angar the Screamer (aka David Angar). Angar used to be a social activist; however, after he volunteered to undergo some experimental research, he developed a very unique set of vocal cords that allows his screams to have hallucinogenic effects. He is a villain in the Marvel Universe, and often pops up as a baddie for hire in the comic books. You can see this as you explore around the Princess Bar in "One Last Mission" at the nearby theater, and in later missions in the same area.</p><h2 id="23-the-crick-hits">23. The Crick-Hits </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oSy4KphcYaiKrdHTmnTTyK" name="SS_marvel_wolverine_crickhits" alt="A poster for the Crick-hits in Marvel's Wolverine showing a bug" src="https://cdn.mos.cms.futurecdn.net/oSy4KphcYaiKrdHTmnTTyK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This poster is an easter Egg of an actual band in the Marvel comics (not just a fun parody of a villain). They are a rock band from Earth-1611 and are a Beatles parody in-universe. Considering how Earth-1611 is a divergent of Earth-616 set in the 1960s, the Beatles reference is very fitting. Another fun fact is that this timeline is also where The Age of Sentry storyline takes place. Posters for the band are across Madripoor Lowtown, but feature most prominently alongside other references at the theater near Princess Bar, which you can see earliest during "One Last Mission".</p><h2 id="24-starry">24. Starry </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H6NupTbVaHBTEnYrnRCYUK" name="SS_Marvel's Wolverine_starry" alt="Logan peels away from The Hand ninja in a motorcycle chase in Marvel's Wolverine, smashing through a shopping arcade - an advert for Starry jewellery is nearby" src="https://cdn.mos.cms.futurecdn.net/H6NupTbVaHBTEnYrnRCYUK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>For a while I thought the Starry jewelry ads in Tokyo were just chic designer wear, but the mix of Starry with jewels feels like it could be a nod to the Starry Wisdom Cult from Journey Into Mystery #4 (the same strip that introduced Thor), itself based on the Church of Starry Wisdom from HP Lovecraft's The Haunter of the Dark short story. In the comic, the church believes that gazing into the Shining Trapezohedron could awaken their Old One deity. Given the strangeness of the Helix Engine, it's not off-base. Perhaps there really is more to this seemingly innocuous jewelry brand than it seems.</p><h2 id="25-a-backwards-santa-ad-in-tokyo">25. A Backwards Santa ad in Tokyo </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HhoVtoanZneiq5is87VmhK" name="SS_marvel_wolverine_backwards_santa" alt="A poster for Backwards Santa in Marvel's Wolverine in Tokyo, who looks like an evil Santa" src="https://cdn.mos.cms.futurecdn.net/HhoVtoanZneiq5is87VmhK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Backwards Santa, advertised in Tokyo, and potentially a movie of some sort, could just be a wacky reference to an evil version of the Father Christmas character to fill billboard space. However, it's worth remembering that in the comics Santa is confirmed to be a mutant who uses his powers to deliver presents to children, which is in Marvel Holiday Special 1991. If this were a poster for Backwards Cyclops I'd include this as an Easter Egg, so it's only fair to embrace Santa in the same way.</p><h2 id="26-tokyo-kissing-toilet">26. Tokyo kissing toilet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t8SJ6fANJ96TezffUDzCjJ" name="SS_Marvel's Wolverine_kissing_toilet_interior" alt="Wolverine stands within the kissing toilet in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/t8SJ6fANJ96TezffUDzCjJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The bizarre kissing toilet in the basement of the bar Wolverine and Jean burst into, which hides a collectible whiskey bottle, isn't just a random invention. No, this is pulling from a real Japanese toilet where a similar mask will make strange kissing noises at you as you do your business. It's just one of many interestingly extra Japanese toilets that continue to prove how advanced their bathroom technology is. Seriously, once you've used a good one in a hotel, you won't be able to forget it – and no toilets back home will satisfy.</p><h2 id="27-the-mission-select-screen">27. The Mission select screen</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="26ftdzqNVcFKTYwZFzY4bH" name="SS_Marvel's Wolverine_mission_select" alt="Logan looks at a photograph while reclined in bed in Marvel's Wolverine, referencing the X-Men cartoon meme, during the mission select screen - he is wearing a cel-shaded skin to mimic the cartoon" src="https://cdn.mos.cms.futurecdn.net/26ftdzqNVcFKTYwZFzY4bH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The mission select screen in Marvel's Wolverine has an Easter Egg to the (at this point) iconic meme of a sad Wolverine sitting on his bed and looking at a picture frame. The moment is originally from an episode of the animated X-Men TV series called "Captive Hearts", which had Logan acting all forlorn while looking at a picture of Jean Grey and Scott Summers. While the original source is pretty heartbreaking, the reference is hilarious and a great little addition to see in the game. </p><h2 id="28-archibald-corrigan">28. Archibald Corrigan</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oXH6fah34mMKc7auKhEjYK" name="SS_Marvel's Wolverine_corrigan" alt="Logan stands next to a Corrigan Freight logo in Marvel's Wolverine, which has an airplane in a circle" src="https://cdn.mos.cms.futurecdn.net/oXH6fah34mMKc7auKhEjYK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The logo for Archibald Corrigan's freight company can be spotted on the side of a building during Way Down Low, which is a fun little reference to the Vietnam War pilot. Archie has a history with the X-Men, having worked for Tyger Tiger and with Patch (Wolverine's alias). A lot of their interactions revolve around Madripoor, so again it is nice that the game gives us a sense of history with that place. Another fun Archibald fact is that Charles Xavier also purchased a plane from him at one point, so the X-Men lore goes deep here.  </p><h2 id="29-quot-where-is-baran-quot-graffiti">29. "Where is Baran?" Graffiti</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o7KMAKSGYpeELfeyWjkNeV" name="marvel-wolverine-easter-eggs-baran-graffiti" alt="Wolverine standing infront of a wall with writing on it during Wolverine" src="https://cdn.mos.cms.futurecdn.net/o7KMAKSGYpeELfeyWjkNeV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>There's plenty of graffiti in Lowtown with the odd bit referencing something appropriately Wolverine-y - during Way Down Low, you can find several instances of 'Bub' sprayed artfully on a wall, referencing Logan's catchphrase. But during I'm Still Here, you can spot a more obscure reference to Prince Baran, a previous ruler of Madripoor who is descended from a long line of pirates. As a key player in Madripoor, he therefore has links with Tyger Tiger and Wolverine in the comics, overseeing plenty of crime, and even dividing the city state's criminal enterprises between Tyger Tiger and General Nguyen Ngoc Coy.</p><h2 id="30-whiskey-bottles">30. Whiskey bottles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XhgxX94q8hJwgci32FAWFJ" name="SS_Marvel's Wolverine_whiskey_incredible_181" alt="The whiskey collectibles screen in Marvel's Wolverine, highlighting the Incredible 181 bottle" src="https://cdn.mos.cms.futurecdn.net/XhgxX94q8hJwgci32FAWFJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>All the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Marvel's Wolverine whiskey bottles</a> reference something to do with Marvel and Wolverine – most of them nodding to specific Wolverine alternate names or story arcs, such as The Old Man or Patch, and even deeper cuts like Revolto (as in, The Clown, when Wolverine was in Frankenstein's Monster's Murder Circus). Incredible 181 is particularly notable, however, as a reference to Incredible Hulk 181, where Wolverine first made his appearance as a villain of the week hired to take down Bruce Banner as a mercenary. Later, he was retro-fitted to be a mutant, recruited to join the X-Men on an emergency mission in the legendary Giant Size X-Men 1, which introduced many of the core team we know and love today including Storm, Nightcrawler, and others.</p><h2 id="31-wolverine-39-s-costumes">31. Wolverine's Costumes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xMpeHon7UQqvuBqqqpHtxK" name="SS_Marvel's Wolverine_ghost_rider_outfit" alt="Wolverine in his Ghost Rider-inspired skin ride a motorbike through Tokyo in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/xMpeHon7UQqvuBqqqpHtxK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Like the bottles, <a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9">Marvel's Wolverine suits</a> contain so many nods to Marvel and X-Men lore that we've given them their own deep dive. Stand-outs worth mentioning include a crossover skin with <a href="https://www.gamesradar.com/uk/marvel-tokon-fighting-souls/">Marvel Tokon</a>, a cel-shaded Animated skin that nods to the legendary '90s TV show, Future Fugitive, which puts a Marvel 2099 spin on Logan's look, and the Ghost Rider-inspired Hellverine. Others spotlight fan-favorite arcs or looks, such as New Leather nodding to Grant Morrison's New X-Men run, and the Midnight look from the original Midnight Suns comics (no, not the tactics RPG <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/">Marvel's Midnight Suns</a> – though, please, Insomniac Games, we're begging for the gold all-over look to return).</p><h2 id="32-daredevil-39-s-connection-to-shiro">32. Daredevil's connection to Shiro</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CkagdVGq894gd9W3GyDMMK" name="SS_Marvel's Wolverine_daredevil" alt="Jean Grey looks at clippings of The Hand ninja in Marvel's Wolverine on Shiro's table, who explains some of it comes from a lawyer from Hell's Kitchen" src="https://cdn.mos.cms.futurecdn.net/CkagdVGq894gd9W3GyDMMK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The Hand have become a recurring Wolverine threat, but they have their origins in Daredevil 174, and are frequently antagonists for Daredevil, AKA defense attorney Matthew Murdoch. Their New York presence featured in both Netflix's Daredevil TV series, and in Spider-Man: Brand New Day. In Marvel's Wolverine, Shiro is a collector of The Hand artefacts, and helps Logan and Jean track them down, including some crucial clues provided to him by "some lawyer in Hell's Kitchen" just before they take the fight to their base at the end of the Japan section of the game. <a href="https://www.reddit.com/r/SpidermanPS4/comments/17qfo9i/marvels_spiderman_2_the_hand_easter_egg/"><u>There's a The Hand reference in Spider-Man 2</u></a>, as well, which for a while was thought to be a nod towards Daredevil featuring in Spider-Man's future as well. The connected universe continues to grow for Insomniac Games.</p><p><em>For more superhero goodness, we have a list of the </em><a href="https://www.gamesradar.com/best-marvel-games"><em>best Marvel games</em></a><em> that you should play today. Or for more stories, head on over to our list of the </em><a href="https://www.gamesradar.com/comics/marvel-comics/best-wolverine-comics/"><em>best Wolverine comics</em></a><em> of all time. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/marvels-wolverine-easter-eggs/</link>
                                                                            <description>
                            <![CDATA[ From the Daily Bugle to missing X-Men members, here's a full list of all the Easter Eggs in Marvel's Wolverine that we've spotted so far ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 09:02:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ emma-jane.betts@futurenet.com (Emma-Jane Betts) ]]></author>                    <dc:creator><![CDATA[ Emma-Jane Betts ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QPBvCibhbSA2hnTRPtFedG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After reviewing films throughout University and being a cosy game expert for years, I realised that entertainment journalism was my true calling in 2019. Since then, I&#039;ve started multiple new farms on Stardew Valley and have written for several publications such as The Upcoming, PCGamesN, and Wargamer. I was the resident Guides Editor and horror lover for The Digital Fix before joining the GamesRadar+ team in 2024. As the Managing Editor for Evergreens, I&#039;ll be making sure that all the best lists you read on GamesRadar+ are the most helpful and fun pages on the internet!&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Will Sawyer ]]></dc:contributor>
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                                                            <media:credit><![CDATA[PlayStation, Insomniac Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A cropped image of Logan examining fibers in Marvel&#039;s Wolverine as he tracks kidnap victims]]></media:description>                                                            <media:text><![CDATA[A cropped image of Logan examining fibers in Marvel&#039;s Wolverine as he tracks kidnap victims]]></media:text>
                                <media:title type="plain"><![CDATA[A cropped image of Logan examining fibers in Marvel&#039;s Wolverine as he tracks kidnap victims]]></media:title>
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                                <p>There was one thing that we knew for certain going into Insomniac Games' latest title: we'd have a bunch of Marvel's Wolverine Easter Eggs to dig our adamantium claws into. After all, this is Marvel we are talking about, folks, and with that level of history and pop cultural influence, there was no way that we wouldn't get a bunch of references and cheeky little comic book nods. </p><p>However, I will say that even as a Marvel veteran, and having played through the entire game (read our <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/"><u>Marvel Wolverine review</u></a> next for a complete deep dive) at this point, some Easter Eggs are tricky to find here. While some are obvious, others rely on optional interactions. There are also more than a couple blink-and-you'll-miss-it kind of moments as you fill the shoes of an amnesiac Logan. So with that in mind, we've rounded up all the references, subtle nods, and direct comic call-outs in a handy guide for you. </p><p>Below are all 32 <a href="https://www.gamesradar.com/marvels-wolverine-guide/"><u>Marvel's Wolverine</u></a> Easter Eggs that we have found so far, complete with a short description explaining each and where you'll be able to find them if you want to check them out for yourself too. Warning: spoilers ahead! </p><h2 id="1-the-daily-bugle">1. The Daily Bugle</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WNfAL2TJkWaGAxbYqT8vGR" name="marvel-wolverine-easter-eggs-daily-bugle" alt="Wolverine looking at a page of the Daily Bugle in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/WNfAL2TJkWaGAxbYqT8vGR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>While the Daily Bugle is a New York publication, you'll be able to find an Easter Egg of the front page of an issue during the mission "The One That Got Away" that takes place near Vancouver. Found in Leech's hideout, the front page of the paper has been pinned to the wall. Said front page is about a baseball team winning, a team which seems to be called the Maelstroms. Now, granted, I don't know Marvel's baseball teams off by heart, but I do know about the supervillain called Maelstrom, who tries to destroy the universe, so it looks like we have two Easter Eggs in one here, folks. </p><h2 id="2-gambit-39-s-card">2. Gambit's card</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X3f7kpUB7MpLoCtphC3zAH" name="SS_Marvel's Wolverine_gambit" alt="An IOU is written on a playing card within Princess Bar in Marvel's Wolverine, signed by Remy LeBeau, AKA Gambit" src="https://cdn.mos.cms.futurecdn.net/X3f7kpUB7MpLoCtphC3zAH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Gambit is an X-Men staple, and considering how he doesn't make an appearance in the game (he is probably off with Rogue somewhere, right, gang?) I couldn't help but smile after spotting a Gambit playing card during my playthrough. You can spot this during the mission "One Last Mission" on a side table to Walter's right while you look through records for him. If you need a quick refresher, playing cards are Gambit's weapons of choice on most occasions as he charges them with kinetic energy and uses them as basically explosive projectiles. I would have loved to get a chance to throw some destructive aces myself, but at least the charismatic character got a nod. </p><h2 id="3-a-dazzler-poster">3. A Dazzler poster</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NkVdwLe9kcdXZqKkPqUYVK" name="SS_marvel_wolverine_dazzler" alt="A poster for Dazzler in Marvel's Wolverine, showing a glamorous headshot within a lighting bolt logo" src="https://cdn.mos.cms.futurecdn.net/NkVdwLe9kcdXZqKkPqUYVK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Dazzler may not be part of Logan's team in the new Wolverine game, but she is at least there in the form of an Easter Egg thanks to a poster in-game. If you aren't familiar with this absolute icon, Dazzler is a mutant who can convert sound vibrations into light and energy beams. She also made her first comic book appearance back in the '80s in Uncanny X-Men #130. She does have a kind of on-again, off-again relationship with the X-Men, as she occasionally joins the team. But considering that she is a big-time singer as well as a hero, it does make sense why we get to see a dedicated poster here vs. another mutant. This poster can be found during "One Last Mission", you'll see it after going up the stairs to the bar Jean is in. </p><h2 id="4-a-devil-dinosaur-in-tokyo">4. A Devil Dinosaur in Tokyo</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tULoPm2VfsrvHLNgjDRJFJ" name="SS_Marvel's Wolverine_devil_dinosaur_1" alt="Logan looks up at a Devil Dinosaur statue in Kabukicho in Marvel's Wolverine, illuminated by a red flare" src="https://cdn.mos.cms.futurecdn.net/tULoPm2VfsrvHLNgjDRJFJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Stepping through the red gates of Kabukicho in the "Get Angry" chapter doesn't just feel like you're playing Yakuza – this is directly based on Tokyo's real red-light district. The huge tower in real-life contains the Hotel Gracery Shinjuku, and is famous for having a massive Godzilla head on the side. Here, the equivalent is reimagined as a T-Rex with distinctive crimson red skin, which seems like a direct reference to Devil Dinosaur from the '70s comic, who is usually partnered with either Moon-Boy or, more recently, Moon Girl – including as a Marvel Rivals character.</p><h2 id="5-alchemax">5. Alchemax</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RLVqSk2obq6gae2Xn6kYEK" name="SS_Marvel's Wolverine_alchemax" alt="The yellow Alchemax logo in Tokyo in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/RLVqSk2obq6gae2Xn6kYEK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>What better place to reference the evil, cyberpunk megacorporation from Spider-Man 2099 and the wider Marvel 2099 universe than among the neon lights and bright posters of Tokyo? Several locations throughout Kabukicho advertise the company, hinting that they may have offices nearby. Not only is their illegal drug-testing responsible for turning Miguel O'hara – who you may know from Across the Spider-Verse – into a Spider-Man, but also for creating Degen mutants, who populate the futuristic universe.</p><h2 id="6-sable-security">6. Sable Security</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GYNVRggxM6UDwycB4WQrwJ" name="SS_Marvel's Wolverine_sable_security" alt="Silver Sable International is advertised on the side of a building in Marvel's Wolverine in Shinjuku, Tokyo" src="https://cdn.mos.cms.futurecdn.net/GYNVRggxM6UDwycB4WQrwJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Sable Security (also known as Sable International) makes an appearance in the game, meaning we have another Spider-Man link here. If you aren't familiar with this already, Sable Security is a security force that is founded by Silver Sable, the princess of Symkaria. It's a group that is meant to help out countries dealing with rising crime rates, but they have a habit of pushing boundaries and often civilians around. Several advertisements can be spotted around Shinjuku, but most prominently this appears near the start of "Bad Blood" as Logan and Jean approach Shiro's building, where Wolverine can comment on her attempt to recruit him.</p><h2 id="7-roxxon">7. Roxxon</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZfpjxPekNchrvRNuR6nt2Z" name="marvel-wolverine-easter-eggs-roxxon" alt="Wolverine walking past a billboard for Roxxon during Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/ZfpjxPekNchrvRNuR6nt2Z-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>Roxxon is one of the staple villains in the Marvel Universe and is also one of the largest conglomerates in that world, so I was very pleased to see it pop up while playing Wolverine. While this company has appeared in other Marvel storylines like Spider-Man, it is famously very anti-mutant, so seeing it in an X-Men game is very fitting and also serves as a reminder that a <em>ton </em>of people don't like Logan and friends. Signs for Roxxon are throughout Tokyo's urban settings, from "Get Angry" through to "We Were Wrong".</p><h2 id="8-hammer-industries">8. Hammer Industries</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jTZyUSLS7yVarREeqfvSDj" name="marvel-wolverine-easter-eggs-hammer" alt="Wolverine looking at two billboards for Hammer Industries during Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/jTZyUSLS7yVarREeqfvSDj-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>Iron Man fans may be more familiar with the name Hammer Industries, but I was very pleased to see this Easter Egg pop up on a billboard during the mission In The Shadows. It is a weapons manufacturer that surprisingly has a history with the famous group of mutants. Firstly it's logo has been shown in Marvel Animation's X-Men '97 series, and in the comics, the X-Men saved one of Its weapon manufacturing firms from Magneto. It's also a nice bit of world building to see mention of Hammer Industries in tandem with Trask Industries, and Roxxon being mentioned. </p><h2 id="9-jean-grey-39-s-green-dress">9. Jean Grey's green dress</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MS9KQnzxD5hazKp4z5uUQe" name="marvel-wolverine-easter-eggs-jean-grey" alt="A close up of Jean Gret wearing a green dress and a mask in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/MS9KQnzxD5hazKp4z5uUQe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>In Marvel's Wolverine, we see Jean Grey wearing an outfit which is very much reminiscent of her X-Men #39 costume. The comic saw the hero wearing a green mini-dress with yellow accessories and a pointy yellow mask. As you can see from the screenshot above of the outfit sorted in the game, there is a very clear reference being made here as Jean Grey dons this classy outfit to blend into a party in "Death Comes To Death" while Logan sneaks in through the rooftops.</p><h2 id="10-angel-worthington-iii">10. Angel, Worthington III</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UgBNvVBoDYo6fYchmkm52J" name="SS_Marvel's Wolverine_worthington" alt="Logan looks at a seat reserved for Worthington III in Marvel's Wolverine within a casino" src="https://cdn.mos.cms.futurecdn.net/UgBNvVBoDYo6fYchmkm52J-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Angel Worthington III is a mutant and the founding member of the X-Men, and also comes from a wealthy background – which makes it appropriate to catch a glimmer of his presence in the "Roll the Dice" mission during the opening section where Logan and Jean infiltrate a classy Uptown Madripoor casino undercover. Near the dance floor which you need to approach to progress the story is a reserved spot at the bar for Warren Worthington III. </p><h2 id="11-j-jonah-jameson-39-s-autobiography-book-39-my-life-in-words-39">11. J Jonah Jameson's autobiography book, 'My Life in Words'</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3DZtQvyzDsiAx2WK8LQtPJ" name="SS_Marvel's Wolverine_JJJ_my_life" alt="J Jonah Jameson's autobiography - the often enraged reporter from Spider-Man - sits on a bookshelf in Marvel's Wolverine, with a mugshot showing his face" src="https://cdn.mos.cms.futurecdn.net/3DZtQvyzDsiAx2WK8LQtPJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel's Wolverine is set in the same universe as Insomniac Games' Spider-Man games, even if they haven't explicitly crossed over thanks to being in different locations. J Jonah Jameson has wide market penetration, however, with multiple copies of his autobiography, My Life is Words, present in Nathaniel Essex's mutant institute where Team X is based, complete with JJJ's mug on the back – first able to be seen during the "Homecoming" mission. Essex, you need better reading material.</p><h2 id="12-henry-mccoy-beast-research">12. Henry McCoy (Beast) research </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5DgpWNoBohfXT5DmFj7dWK" name="SS_Marvel's Wolverine_beast" alt="Logan reads a blue-tinted screen in Marvel's Wolverine showing mutant research by Henry McCoy" src="https://cdn.mos.cms.futurecdn.net/5DgpWNoBohfXT5DmFj7dWK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>If you have a poke around Trask's lab, you'll see that on display is Henry McCoy (Beast) research. This is a nice little find considering that we don't get to see Beast otherwise. It is also a fun tie-in for some comic book lore, considering that Beast's backstory did once upon a time involve him working as a researcher for the Brand Corporation, where his research was also the target of thieves. I was personally a bit sad not to see Beast in the fold during the game, so finding at least a mention of his name and history was a nice surprise. The reference appears on one of the monitors Logan can interact with during the "Mutant Detected" mission in Madripoor, after Mystique suggests you nose around while she obtains some data.</p><h2 id="13-the-obelisk-of-dead-names-in-the-institute">13. The obelisk of dead names in the institute </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C4T3DH65ohGgvZ8Vz6RASK" name="SS_Marvel's Wolverine_obelisk_memorial" alt="Logan reads memorialized mutant names on a black obelisk in Marvel's Wolverine within Nathaniel Essex's institute" src="https://cdn.mos.cms.futurecdn.net/C4T3DH65ohGgvZ8Vz6RASK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Nathaniel Essex's institute features a striking black obelisk in its lounge area – a reference to members of Team X and fellow mutants who have fallen, and it's sadly not a short list. This can be observed in "Homecoming" and other missions set there. All of these names are references to mutants from the comics, spanning some classics to much more modern additions. Oddly, the obelisk's reverse side repeats a portion of the list.</p><ul><li>John Wraith: Kestrel</li><li>Kodiak Noatak: Harpoon</li><li>Sidney Green: Onyxx</li><li>Myles Alfred: Vivisector</li><li>Michael Baer: Blockbuster</li><li>William H Thornton: Potentially Harry Thornton, AKA Harry Heck, he's in the Punisher 2004 movie, but not a mutant, so we might be missing something here</li><li>Robbie (Prism): Prism, believe it or not</li><li>Carl Aalston: Rain Boy</li><li>Christoph Nord: Maverick</li><li>Trevor Hawkins: Eye-boy</li><li>Lazaro Kotikash: Kidogo</li><li>Benjamin Deeds: Morph</li><li>Sarah Vale: Network</li><li>Roxanne Washington: Bling</li></ul><h2 id="14-all-the-other-mutants-39-gear-in-the-arsenal-from-former-team-x-members">14. All the other mutants' gear in the Arsenal from former Team X members</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tE7QRcyWFbx7RbWFxbRP2K" name="SS_Marvel's Wolverine_arsenal_rain_boy" alt="Wolverine looks at Rain Boy's old equipment in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/tE7QRcyWFbx7RbWFxbRP2K-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Several of the former members of Team X memorialized on the black obelisk still have space in the arsenal for their gear. Clearly, the team isn't recruiting new members quickly enough to have to hurry up with clearing those up. At various points, Logan can comment on the members here. They include Maverick's mask and pistols; a water tank containing Rain Boy's gear; Eye-Boy's many-goggled nightvision specs; a heap of Vivesector's books; and Onyxx's training weights. Wolverine must walk through this room in "Homecoming", but some of his comments about them come during later sections.</p><h2 id="15-young-dragons-in-love-book">15. Young Dragons in Love book </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P8ZgVZwkZLUAMX3CKnqWmJ" name="SS_Marvel's Wolverine_young_dragons_in_love" alt="Young Dragons in Love is in a pile of books in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/P8ZgVZwkZLUAMX3CKnqWmJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>At the institute (during "Homecoming" and some others), you can find a Young Dragons in Love book, which comic book fans may understand is a reference to the same-titled storyline in Uncanny X-Men 181. That story is set after the events of the original Secret Wars, when the X-Men have returned to Earth; however, they are followed by a kaiju-sized dragon. This is also another Easter Egg about the X-Men's past adventures in Tokyo that we see in the game, so it's nice to see that the game has taken the time to build up a sense of subtle history in the locations you visit here. </p><h2 id="16-along-came-a-spider-book">16. Along Came a Spider book </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUfe3RirUiTWcVLRbzjTNJ" name="SS_Marvel's Wolverine_along_came_a_spider" alt="A bookcase in Marvel's Wolverine showing the black Along Came A Spider book in the Spider-Man font" src="https://cdn.mos.cms.futurecdn.net/AUfe3RirUiTWcVLRbzjTNJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Also during "Homecoming" and other missions at Essex's institute, you can spy he has a few copies of a book named Along Came A Spider, though it's harder to get a good look at the full model. Black, with distinctive red linework across it, this is likely a reference to Venom: Along Came a Spider (1996). Though it's not the only Spidey media to use the name, this feels like a reference to the Venom symbiote from Spider-Man 2. A Venom spin-off game has been long rumored. Could this mean anything?</p><h2 id="17-skull-and-engine-motif-on-sabertooth-39-s-barbed-amp-wired-poster">17. Skull and engine motif on Sabertooth's Barbed & Wired poster </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i6aMviT67wZnB93nxy4bbK" name="SS_Marvel's Wolverine_barbed_and_wired" alt="The Barebed and Wired band poster in Marvel's Wolverine within Sabertooth's room, showing a metal skull on an engine" src="https://cdn.mos.cms.futurecdn.net/i6aMviT67wZnB93nxy4bbK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>OK, so this is an Easter Egg that may be nothing, but it did make me double take so it is worth putting it on this list. In Marvel's Wolverine, you'll be able to see Sabertooth's Barbed & Wired poster as you sneak through his room as part of the main story in "Homecoming", which does feature a skull and engine motif. Now in the Marvel universe, a skull and engine can only mean one thing: Ghost Rider. It is a bit of a reach, considering that Ghost Rider and Sabertooth don't often cross paths, but there is a connection between the two through Wolverine, as Logan and Ghost Rider have teamed up to face Sabertooth in past comic book storylines. I may be reading too much into this, but it would be cool if my hunch is correct, especially as one of Logan's more impressive unlockable skins, earned through surviving challenging combat gauntlets, is a Ghost Rider suit.</p><h2 id="18-osmium">18. Osmium</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CY44rsYoNY7rjmvQzwESUK" name="SS_Marvel's Wolverine_osmium_shipment" alt="Logan crouches near a shipping boat in Marvel's Wolverine, transporting Trask's goods including Osmium and kidnapped mutants" src="https://cdn.mos.cms.futurecdn.net/CY44rsYoNY7rjmvQzwESUK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>During the mission "The One That Got Away" Wolverine discovers Trask is shipping Osmium to Madripoor. This is a fun Colossus Easter Egg, as the Russian mutant's body is made up of an "organic steel" that is very similar to Osmium. Although we don't know his full body composition, it's pretty likely that Osmium is a big part of it so seeing it pop up in the game is a nice little nod to the missing X-Men member. The next mission, "Raise Some Hell", takes place in a refinery, and the reavers have set up indestructible osmium locks that force you to find more creative ways around the refinery. This is also the mission where you find the head of a prototype Sentinel, which is presumably what all the osmium is for.</p><h2 id="19-william-stryker-39-s-autobiography">19. William Stryker's autobiography</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2CaknKNMwAV9qXZyKTNuaG" name="SS_Marvel's Wolverine_william_stryker_book" alt="Logan holds William Stryker's autobiography 'My War' in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/2CaknKNMwAV9qXZyKTNuaG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>William Stryker is a big name in the X-Men universe as a massive anti-mutant force. In fact, most iterations of the character have him viewing his opposition to mutants as some kind of crusade, as he believes that mutants are the forces of satan trying to kill humanity…very healthy. This warped mindset comes as an Easter Egg in the game, as you can find Stryker's autobiography (titled 'My War') in the Trask power station in the mission 'Knock Knock'. Another fun fact about William Stryker getting a shout-out is that in the movie X-Men Origins: Wolverine's version of Weapon X (which he leads), he convinces Wolverine into receiving adamantium implants and then shoots him in the head, making him suffer from long-term amnesia. A fun similarity to the game's amnesiac hero, isn't it? </p><h2 id="20-trask-39-s-cerebro-like-tracking-device">20. Trask's cerebro-like tracking device</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b6vdUC8mNDuGEiS4SCkVWK" name="SS_Marvel's Wolverine_trask_mutant_tracker" alt="Wolverine and Mystique stare at a spherical holographic display of mutants across the globe in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/b6vdUC8mNDuGEiS4SCkVWK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel Wolverine is missing a lot of familiar X-Men and other mutants. However, even though we don't see them on screen directly, at least we do get some kind of mention of them in this particular Easter Egg. In the game, we see a Trask Cerebro-like tracking device that lists several known mutants indirectly, which Mystique accesses during the "Mutant Detected" mission. For example, there is information about an individual with absorption powers which is pretty much pointing at Rogue since Caldecott Country is also mentioned (aka where she is from). Another example is an entry mentioning very Kitty Pryde-like intangibility, while another mentions optical blasts, which points to the Summers family. I'm sure there is more here that I may have missed, so I highly recommend comic book fans pay attention to this Easter Egg to see if you can pick out any more covert mutant mentions. </p><h2 id="21-princess-bar">21. Princess Bar </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJPU9AhoATUFncvNmhcxyH" name="SS_Marvel's Wolverine_princess_bar" alt="Logan looks out across Madripoor in casualwear in Marvel's Wolverine, illuminated by the pink neon of Princess Bar" src="https://cdn.mos.cms.futurecdn.net/MJPU9AhoATUFncvNmhcxyH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The Marvel Presents storyline from the '80s in which Logan goes undercover in Madripoor as Patch, his eye-patch and white tuxedo-wearing alter ego, also features the Princess Bar, where Tyger Tiger works. This is almost too direct to be a true easter egg, but it's worth noting how much Marvel's Wolverine seems to pull from the iconic Marvel Presents 'Save the Tiger' run even in terms of pure aesthetics and tone. It first features in "One Last Mission" as Team X debriefs, and appears in later sections in Madripoor as well.</p><h2 id="22-a-angar-and-the-screamers-poster-in-madripoor">22. A Angar and the Screamers poster in Madripoor </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7cUoXaEJNC3ua5tXsyrvXE" name="SS_marvel_wolverine_angar" alt="Angar and the Screamers poster in Marvel's Wolverine, showing a stylized head with a handlebar moustache" src="https://cdn.mos.cms.futurecdn.net/7cUoXaEJNC3ua5tXsyrvXE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There is a poster in Madripoor featuring "Angar and the Screamers," which is a very fun little nod to the character Angar the Screamer (aka David Angar). Angar used to be a social activist; however, after he volunteered to undergo some experimental research, he developed a very unique set of vocal cords that allows his screams to have hallucinogenic effects. He is a villain in the Marvel Universe, and often pops up as a baddie for hire in the comic books. You can see this as you explore around the Princess Bar in "One Last Mission" at the nearby theater, and in later missions in the same area.</p><h2 id="23-the-crick-hits">23. The Crick-Hits </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oSy4KphcYaiKrdHTmnTTyK" name="SS_marvel_wolverine_crickhits" alt="A poster for the Crick-hits in Marvel's Wolverine showing a bug" src="https://cdn.mos.cms.futurecdn.net/oSy4KphcYaiKrdHTmnTTyK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This poster is an easter Egg of an actual band in the Marvel comics (not just a fun parody of a villain). They are a rock band from Earth-1611 and are a Beatles parody in-universe. Considering how Earth-1611 is a divergent of Earth-616 set in the 1960s, the Beatles reference is very fitting. Another fun fact is that this timeline is also where The Age of Sentry storyline takes place. Posters for the band are across Madripoor Lowtown, but feature most prominently alongside other references at the theater near Princess Bar, which you can see earliest during "One Last Mission".</p><h2 id="24-starry">24. Starry </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H6NupTbVaHBTEnYrnRCYUK" name="SS_Marvel's Wolverine_starry" alt="Logan peels away from The Hand ninja in a motorcycle chase in Marvel's Wolverine, smashing through a shopping arcade - an advert for Starry jewellery is nearby" src="https://cdn.mos.cms.futurecdn.net/H6NupTbVaHBTEnYrnRCYUK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>For a while I thought the Starry jewelry ads in Tokyo were just chic designer wear, but the mix of Starry with jewels feels like it could be a nod to the Starry Wisdom Cult from Journey Into Mystery #4 (the same strip that introduced Thor), itself based on the Church of Starry Wisdom from HP Lovecraft's The Haunter of the Dark short story. In the comic, the church believes that gazing into the Shining Trapezohedron could awaken their Old One deity. Given the strangeness of the Helix Engine, it's not off-base. Perhaps there really is more to this seemingly innocuous jewelry brand than it seems.</p><h2 id="25-a-backwards-santa-ad-in-tokyo">25. A Backwards Santa ad in Tokyo </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HhoVtoanZneiq5is87VmhK" name="SS_marvel_wolverine_backwards_santa" alt="A poster for Backwards Santa in Marvel's Wolverine in Tokyo, who looks like an evil Santa" src="https://cdn.mos.cms.futurecdn.net/HhoVtoanZneiq5is87VmhK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Backwards Santa, advertised in Tokyo, and potentially a movie of some sort, could just be a wacky reference to an evil version of the Father Christmas character to fill billboard space. However, it's worth remembering that in the comics Santa is confirmed to be a mutant who uses his powers to deliver presents to children, which is in Marvel Holiday Special 1991. If this were a poster for Backwards Cyclops I'd include this as an Easter Egg, so it's only fair to embrace Santa in the same way.</p><h2 id="26-tokyo-kissing-toilet">26. Tokyo kissing toilet</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t8SJ6fANJ96TezffUDzCjJ" name="SS_Marvel's Wolverine_kissing_toilet_interior" alt="Wolverine stands within the kissing toilet in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/t8SJ6fANJ96TezffUDzCjJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The bizarre kissing toilet in the basement of the bar Wolverine and Jean burst into, which hides a collectible whiskey bottle, isn't just a random invention. No, this is pulling from a real Japanese toilet where a similar mask will make strange kissing noises at you as you do your business. It's just one of many interestingly extra Japanese toilets that continue to prove how advanced their bathroom technology is. Seriously, once you've used a good one in a hotel, you won't be able to forget it – and no toilets back home will satisfy.</p><h2 id="27-the-mission-select-screen">27. The Mission select screen</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="26ftdzqNVcFKTYwZFzY4bH" name="SS_Marvel's Wolverine_mission_select" alt="Logan looks at a photograph while reclined in bed in Marvel's Wolverine, referencing the X-Men cartoon meme, during the mission select screen - he is wearing a cel-shaded skin to mimic the cartoon" src="https://cdn.mos.cms.futurecdn.net/26ftdzqNVcFKTYwZFzY4bH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The mission select screen in Marvel's Wolverine has an Easter Egg to the (at this point) iconic meme of a sad Wolverine sitting on his bed and looking at a picture frame. The moment is originally from an episode of the animated X-Men TV series called "Captive Hearts", which had Logan acting all forlorn while looking at a picture of Jean Grey and Scott Summers. While the original source is pretty heartbreaking, the reference is hilarious and a great little addition to see in the game. </p><h2 id="28-archibald-corrigan">28. Archibald Corrigan</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oXH6fah34mMKc7auKhEjYK" name="SS_Marvel's Wolverine_corrigan" alt="Logan stands next to a Corrigan Freight logo in Marvel's Wolverine, which has an airplane in a circle" src="https://cdn.mos.cms.futurecdn.net/oXH6fah34mMKc7auKhEjYK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The logo for Archibald Corrigan's freight company can be spotted on the side of a building during Way Down Low, which is a fun little reference to the Vietnam War pilot. Archie has a history with the X-Men, having worked for Tyger Tiger and with Patch (Wolverine's alias). A lot of their interactions revolve around Madripoor, so again it is nice that the game gives us a sense of history with that place. Another fun Archibald fact is that Charles Xavier also purchased a plane from him at one point, so the X-Men lore goes deep here.  </p><h2 id="29-quot-where-is-baran-quot-graffiti">29. "Where is Baran?" Graffiti</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o7KMAKSGYpeELfeyWjkNeV" name="marvel-wolverine-easter-eggs-baran-graffiti" alt="Wolverine standing infront of a wall with writing on it during Wolverine" src="https://cdn.mos.cms.futurecdn.net/o7KMAKSGYpeELfeyWjkNeV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>There's plenty of graffiti in Lowtown with the odd bit referencing something appropriately Wolverine-y - during Way Down Low, you can find several instances of 'Bub' sprayed artfully on a wall, referencing Logan's catchphrase. But during I'm Still Here, you can spot a more obscure reference to Prince Baran, a previous ruler of Madripoor who is descended from a long line of pirates. As a key player in Madripoor, he therefore has links with Tyger Tiger and Wolverine in the comics, overseeing plenty of crime, and even dividing the city state's criminal enterprises between Tyger Tiger and General Nguyen Ngoc Coy.</p><h2 id="30-whiskey-bottles">30. Whiskey bottles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XhgxX94q8hJwgci32FAWFJ" name="SS_Marvel's Wolverine_whiskey_incredible_181" alt="The whiskey collectibles screen in Marvel's Wolverine, highlighting the Incredible 181 bottle" src="https://cdn.mos.cms.futurecdn.net/XhgxX94q8hJwgci32FAWFJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>All the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Marvel's Wolverine whiskey bottles</a> reference something to do with Marvel and Wolverine – most of them nodding to specific Wolverine alternate names or story arcs, such as The Old Man or Patch, and even deeper cuts like Revolto (as in, The Clown, when Wolverine was in Frankenstein's Monster's Murder Circus). Incredible 181 is particularly notable, however, as a reference to Incredible Hulk 181, where Wolverine first made his appearance as a villain of the week hired to take down Bruce Banner as a mercenary. Later, he was retro-fitted to be a mutant, recruited to join the X-Men on an emergency mission in the legendary Giant Size X-Men 1, which introduced many of the core team we know and love today including Storm, Nightcrawler, and others.</p><h2 id="31-wolverine-39-s-costumes">31. Wolverine's Costumes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xMpeHon7UQqvuBqqqpHtxK" name="SS_Marvel's Wolverine_ghost_rider_outfit" alt="Wolverine in his Ghost Rider-inspired skin ride a motorbike through Tokyo in Marvel's Wolverine" src="https://cdn.mos.cms.futurecdn.net/xMpeHon7UQqvuBqqqpHtxK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Like the bottles, <a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9">Marvel's Wolverine suits</a> contain so many nods to Marvel and X-Men lore that we've given them their own deep dive. Stand-outs worth mentioning include a crossover skin with <a href="https://www.gamesradar.com/uk/marvel-tokon-fighting-souls/">Marvel Tokon</a>, a cel-shaded Animated skin that nods to the legendary '90s TV show, Future Fugitive, which puts a Marvel 2099 spin on Logan's look, and the Ghost Rider-inspired Hellverine. Others spotlight fan-favorite arcs or looks, such as New Leather nodding to Grant Morrison's New X-Men run, and the Midnight look from the original Midnight Suns comics (no, not the tactics RPG <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/">Marvel's Midnight Suns</a> – though, please, Insomniac Games, we're begging for the gold all-over look to return).</p><h2 id="32-daredevil-39-s-connection-to-shiro">32. Daredevil's connection to Shiro</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CkagdVGq894gd9W3GyDMMK" name="SS_Marvel's Wolverine_daredevil" alt="Jean Grey looks at clippings of The Hand ninja in Marvel's Wolverine on Shiro's table, who explains some of it comes from a lawyer from Hell's Kitchen" src="https://cdn.mos.cms.futurecdn.net/CkagdVGq894gd9W3GyDMMK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The Hand have become a recurring Wolverine threat, but they have their origins in Daredevil 174, and are frequently antagonists for Daredevil, AKA defense attorney Matthew Murdoch. Their New York presence featured in both Netflix's Daredevil TV series, and in Spider-Man: Brand New Day. In Marvel's Wolverine, Shiro is a collector of The Hand artefacts, and helps Logan and Jean track them down, including some crucial clues provided to him by "some lawyer in Hell's Kitchen" just before they take the fight to their base at the end of the Japan section of the game. <a href="https://www.reddit.com/r/SpidermanPS4/comments/17qfo9i/marvels_spiderman_2_the_hand_easter_egg/"><u>There's a The Hand reference in Spider-Man 2</u></a>, as well, which for a while was thought to be a nod towards Daredevil featuring in Spider-Man's future as well. The connected universe continues to grow for Insomniac Games.</p><p><em>For more superhero goodness, we have a list of the </em><a href="https://www.gamesradar.com/best-marvel-games"><em>best Marvel games</em></a><em> that you should play today. Or for more stories, head on over to our list of the </em><a href="https://www.gamesradar.com/comics/marvel-comics/best-wolverine-comics/"><em>best Wolverine comics</em></a><em> of all time. </em></p>
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                                                            <title><![CDATA[ Where to find the Marvel's Wolverine closet code combination in Shiro's apartment ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The code for Shiro's closet lock in Wolverine can't be worked out like the other similar puzzles, where you can just sense the fingerprints to get it. That's because it's just been changed recently and there are too many traces on the keypad to pin down the numbers you need for this <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> puzzle. The solution is literally right around the corner, but if you don't know what to look for, or click through the solution too quickly, you might miss it and not be sure what to do. <br><br>So, below, I'll explain the Wolverine closet code and what you need to use the keypad and open it up.</p><h2 class="article-body__section" id="section-wolverine-closet-code-combination"><span>Wolverine closet code combination </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fdS3Tbuu7YaK537qWx7FVe" name="Marvel's Wolverine lock" alt="Marvel's Wolverine closet code combination" src="https://cdn.mos.cms.futurecdn.net/fdS3Tbuu7YaK537qWx7FVe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac )</span></figcaption></figure><p><strong>The closet code combination is 1924 in Marvel's Wolverine.</strong><br><br>The solution is found on the bookshelf around the corner, where you can examine some books to get it. It's not super clear though as there are two sets of books: one that is apparently normal and all in order, and a second set that is not, but Logan doesn't really add much to that: </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFuxcQpsHJYjeaXQxSDiYe" name="Marvel's Wolverine lock" alt="Marvel's Wolverine lock" src="https://cdn.mos.cms.futurecdn.net/UFuxcQpsHJYjeaXQxSDiYe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac )</span></figcaption></figure><p>While it's not immediately obvious, the arranged books give you the code, made up from the <strong>disorderly books sticking out from the shelf</strong>. Where it can get confusing is that Wolverine comments on the books but makes no direct link to the code you need. You also can't re-examine the bookshelf again once you've left it. Which can be an issue if, like me, you immediately forgot the number the second you stopped looking at it. <br><br>Fortunately you can still see the '1924' standing out from the rearranged books if you walk up to it, so its not like you can't see it. You just don't have the zoomed in view accessible after the first look. Now, take that number, use it at the closet and you'll open up the way to the [SPOILERS] inside.</p><div class="product"><a data-dimension112="7cd8820c-b02d-11f1-bf21-0702acc84095" data-action="Deal Block" data-label="Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fRicqabm9zVgugWho5u8on" name="Marvel's Wolverine square knee breaker" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fRicqabm9zVgugWho5u8on-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9" data-dimension112="7cd8820c-b02d-11f1-bf21-0702acc84095" data-action="Deal Block" data-label="Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits" data-dimension25=""><strong>Marvel's Wolverine suits</strong></a>: Every costume for Logan<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles"><strong>Marvel's Wolverine whiskey bottles</strong></a>: Collect all 21<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques"><strong>Best Marvel's Wolverine Techniques</strong></a>: Unlock these as soon as you can<a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best"><br><strong>Best Marvel's Wolverine Adaptations</strong></a>: Top perks to select<br><strong></strong><a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><strong>How long is Marvel's Wolverine?</strong></a>: Sub 20 hours</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro/</link>
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                            <![CDATA[ Shiro's closet lock can be solved using a combination hidden in the apartment ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. He&#039;s currently playing things like Silent Hill F, Dying Light The Beast, Outer Worlds 2 and Ghost of Yotei. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more, for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then became news editor for Kotaku UK, contributing to both the UK and US sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity.    &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Insomniac ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine lock]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine lock]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine lock]]></media:title>
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                                <p>The code for Shiro's closet lock in Wolverine can't be worked out like the other similar puzzles, where you can just sense the fingerprints to get it. That's because it's just been changed recently and there are too many traces on the keypad to pin down the numbers you need for this <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> puzzle. The solution is literally right around the corner, but if you don't know what to look for, or click through the solution too quickly, you might miss it and not be sure what to do. <br><br>So, below, I'll explain the Wolverine closet code and what you need to use the keypad and open it up.</p><h2 class="article-body__section" id="section-wolverine-closet-code-combination"><span>Wolverine closet code combination </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fdS3Tbuu7YaK537qWx7FVe" name="Marvel's Wolverine lock" alt="Marvel's Wolverine closet code combination" src="https://cdn.mos.cms.futurecdn.net/fdS3Tbuu7YaK537qWx7FVe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac )</span></figcaption></figure><p><strong>The closet code combination is 1924 in Marvel's Wolverine.</strong><br><br>The solution is found on the bookshelf around the corner, where you can examine some books to get it. It's not super clear though as there are two sets of books: one that is apparently normal and all in order, and a second set that is not, but Logan doesn't really add much to that: </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UFuxcQpsHJYjeaXQxSDiYe" name="Marvel's Wolverine lock" alt="Marvel's Wolverine lock" src="https://cdn.mos.cms.futurecdn.net/UFuxcQpsHJYjeaXQxSDiYe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac )</span></figcaption></figure><p>While it's not immediately obvious, the arranged books give you the code, made up from the <strong>disorderly books sticking out from the shelf</strong>. Where it can get confusing is that Wolverine comments on the books but makes no direct link to the code you need. You also can't re-examine the bookshelf again once you've left it. Which can be an issue if, like me, you immediately forgot the number the second you stopped looking at it. <br><br>Fortunately you can still see the '1924' standing out from the rearranged books if you walk up to it, so its not like you can't see it. You just don't have the zoomed in view accessible after the first look. Now, take that number, use it at the closet and you'll open up the way to the [SPOILERS] inside.</p><div class="product"><a data-dimension112="7cd8820c-b02d-11f1-bf21-0702acc84095" data-action="Deal Block" data-label="Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fRicqabm9zVgugWho5u8on" name="Marvel's Wolverine square knee breaker" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fRicqabm9zVgugWho5u8on-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9" data-dimension112="7cd8820c-b02d-11f1-bf21-0702acc84095" data-action="Deal Block" data-label="Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits" data-dimension25=""><strong>Marvel's Wolverine suits</strong></a>: Every costume for Logan<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles"><strong>Marvel's Wolverine whiskey bottles</strong></a>: Collect all 21<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques"><strong>Best Marvel's Wolverine Techniques</strong></a>: Unlock these as soon as you can<a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best"><br><strong>Best Marvel's Wolverine Adaptations</strong></a>: Top perks to select<br><strong></strong><a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><strong>How long is Marvel's Wolverine?</strong></a>: Sub 20 hours</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ All Marvel's Wolverine suits and how to unlock them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Unlocking all the Wolverine suits and claws can be difficult as you've got to overcome some tough challenges, grab almost every collectible in the game, and craft some of them. But by the end of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, you'll have access to almost 30 costumes in which to dress Logan up, covering the entire history of the character - and you might have even more if you've got the Digital Deluxe Edition. From deep-cut comic costumes and Insomniac Games originals to suits from movies and TV, here's a rundown of every suit in Marvel's Wolverine and how to unlock them. </p><p><em><strong>Bear in mind that a few of Wolverine's suits are relevant to the game's story so, while I've kept things vague, be mindful of possible spoilers below.</strong></em></p><h2 class="article-body__section" id="section-how-to-unlock-all-wolverine-suits"><span>How to unlock all Wolverine suits</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PcbwSyxvPZYX7z2kXW5ANn" name="Marvel's Wolverine suits crafting menu" alt="Marvel's Wolverine suits menu with recently unlocked suits and crafting cost" src="https://cdn.mos.cms.futurecdn.net/PcbwSyxvPZYX7z2kXW5ANn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel's Wolverine features 27 suits and 22 claws, with an additional five of each if you own the Digital Deluxe Edition of the game. You'll unlock most suits and claws just by playing through the game's missions (if you want to know how long that'll take, I've explained <a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length">how long it takes to beat Marvel's Wolverine</a> here) but some require you to complete specific challenges instead – unlike the <a href="https://www.gamesradar.com/marvels-spider-man-2-suits-costumes-all/">Spider-Man 2 suits</a>, they are not tied to levelling up.<br><br>Furthermore, to actually wear some of them, you also need to spend materials you've gathered from Material Crates in missions to craft them – this is explained in the early mission 'Homecoming'. While all the <strong>suits and claws are just cosmetic options with no gameplay effects</strong>, crafting suits is quite important as the more you fill out your suit collection, the more you'll increase Wolverine's maximum health, up to double its base amount. For that reason, keep an eye out for Material Crates as you play, but don't worry if you miss any as the game includes more than enough to craft every suit and you can always replay missions - keep an eye our for <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Wolverine whiskey bottles</a> as well as material crates as you replay.<br><br>Besides the Marvel Tokon and Animated suits, you can mix and match any combination of suit and claws to your liking. Just be aware that certain missions will force Wolverine to dress a certain way which can't always be altered during the mission.</p><h3 class="article-body__section" id="section-team-x-tactical"><span>Team X Tactical</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5vdA9vkMx4RvKeM6kgtAq" name="Marvel's Wolverine suit team x tactical" alt="Marvel's Wolverine team x tactical suit" src="https://cdn.mos.cms.futurecdn.net/5vdA9vkMx4RvKeM6kgtAq-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocked by default.</strong></li><li>Wolverine's military-grade uniform that he wears at the start of the game, which is based on a Team X comic book look - a black suit with yellow webbing. His typical Adamantium Claws are unlocked from the start too.</li></ul><h3 class="article-body__section" id="section-tank-top"><span>Tank Top</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XhZsZQGEAqrBZmzeWWrZG" name="Marvel's Wolverine suit tank top" alt="Marvel's Wolverine tank top suit" src="https://cdn.mos.cms.futurecdn.net/XhZsZQGEAqrBZmzeWWrZG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocked by default.</strong></li><li>The white tank top and jeans is a classic look for Wolverine, appearing in various comics and movies - very prominently in X-Men Origins: Wolverine.</li></ul><h3 class="article-body__section" id="section-battle-reborn"><span>Battle Reborn</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yBkcYa8CLPSgEWJDGEjPL" name="Marvel's Wolverine suit Battle Reborn" alt="Marvel's Wolverine Battle Reborn suit" src="https://cdn.mos.cms.futurecdn.net/yBkcYa8CLPSgEWJDGEjPL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 75 materials during the "Homecoming"</strong> <strong>mission</strong>.</li><li>Wolverine's iconic cowled costume re-imagined for Marvel's Wolverine with yellow and black coloring.</li></ul><h3 class="article-body__section" id="section-gold-standard"><span>Gold Standard</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EWxbgtrc5sGFFLmYUVfkP" name="Marvel's Wolverine suit Gold Standard" alt="Marvel's Wolverine gold standard suit" src="https://cdn.mos.cms.futurecdn.net/EWxbgtrc5sGFFLmYUVfkP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 75 materials during the "Homecoming" mission.</strong></li><li><strong>Includes Bone Claws.</strong></li><li>This is Insomniac's rendition of Wolverine's Astonishing X-Men outfit, which features a mix of the classic yellow and blue and even has an X-Men belt buckle.</li></ul><h3 class="article-body__section" id="section-fang"><span>Fang</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bZwPCvPv4UoxVCu3kFcQF" name="Marvel's Wolverine suit Fang" alt="Marvel's Wolverine fang suit" src="https://cdn.mos.cms.futurecdn.net/bZwPCvPv4UoxVCu3kFcQF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 150 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Savage Bone Claws.</strong></li><li>A classic costume from Uncanny X-Men #107. The costume's namesake, Fang, is the name of an alien warrior Wolverine defeated and the costume's original owner. Wolverine dons it because his own costume gets damaged.</li></ul><h3 class="article-body__section" id="section-old-man-logan"><span>Old Man Logan</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cLLq3eMh93XXDqMj8kv3H" name="Marvel's Wolverine suit Old Man Logan" alt="Marvel's Wolverine old man logan suit" src="https://cdn.mos.cms.futurecdn.net/cLLq3eMh93XXDqMj8kv3H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 150 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Savage Bone Claws.</strong></li><li>Old Man Logan has appeared in several forms over the years, and this is Insomniac's version of their Wolverine all grizzled and aged, featuring the usual long brown coat.</li></ul><h3 class="article-body__section" id="section-ultimate-red"><span>Ultimate Red</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lvbtzi8ZDapMYk2CkdpMG" name="Marvel's Wolverine suit Ultimate Red" alt="Marvel's Wolverine ultimate red suit" src="https://cdn.mos.cms.futurecdn.net/Lvbtzi8ZDapMYk2CkdpMG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 150 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Hooked Claws.</strong></li><li>This is a relatively new costume for Wolverine from the Ultimate Universe in which he serves as the Winter Soldier under Colossus, Magik, and Omega Red.</li></ul><h3 class="article-body__section" id="section-ablation"><span>Ablation</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aWVT8c92MKSbXb5vKXhs9n" name="Marvel's Wolverine suit Ablation" alt="Marvel's Wolverine Ablation suit" src="https://cdn.mos.cms.futurecdn.net/aWVT8c92MKSbXb5vKXhs9n-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Notched Claws.</strong></li><li>While it doesn't look especially durable in the game, this slightly orange-tinted costume is based on Wolverine's armored Ablation suit from the 'Wolverine' comic series. It was gifted to Wolverine by Spider-Man after a Microverse alien virus caused him to lose his healing factor and ability to use his claws. The suit therefore had built-in claws.</li></ul><h3 class="article-body__section" id="section-weapon-x"><span>Weapon X</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RzkT7WNY8ckqMpjgvbdkF" name="Marvel's Wolverine suit Weapon X" alt="Marvel's Wolverine Weapon X suit" src="https://cdn.mos.cms.futurecdn.net/RzkT7WNY8ckqMpjgvbdkF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Something Stronger" mission.</strong></li><li><strong>Includes Curved Claws.</strong></li><li>Insomniac's interpretation of the classic Weapon X look, which sees Logan covered in experimental tech that make him an adamantium-infused, brainwashed killer.</li></ul><h3 class="article-body__section" id="section-future-past"><span>Future Past</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V4ygYg3G9PRH98eyYwhCH" name="Marvel's Wolverine suit future past" alt="Marvel's Wolverine future past suit" src="https://cdn.mos.cms.futurecdn.net/V4ygYg3G9PRH98eyYwhCH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "Something Stronger" mission.</strong></li><li>Inspired by Wolverine's X-Men: Days of Future Past comic costume, this outfit dresses Logan in a more casual outfit comprising jeans, a grey henley top, and a large brown coat with a fleece inside.</li></ul><h3 class="article-body__section" id="section-dressed-down"><span>Dressed Down</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qvNzQ9enEsaZo77TekLnL" name="Marvel's Wolverine suit dressed down" alt="Marvel's Wolverine dressed down suit" src="https://cdn.mos.cms.futurecdn.net/qvNzQ9enEsaZo77TekLnL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "One Last Mission" mission.</strong></li><li>A casual red flannel shirt and jeans fit for a Canadian lumberjack, and an outfit that's very similar to one Hugh Jackman's Wolverine wears in X-Men Origins: Wolverine.</li></ul><h3 class="article-body__section" id="section-leather-jacket"><span>Leather Jacket</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nW7EDTBid5JJKa8etKNnH" name="Marvel's Wolverine suit leather jacket" alt="Marvel's Wolverine leather jacket suit" src="https://cdn.mos.cms.futurecdn.net/nW7EDTBid5JJKa8etKNnH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "Jetlag" mission.</strong></li><li>I don't think this suit references a specific costume but a leather jacket, flannel shirt, and jeans is just something Logan would wear on his days off. Again, Hugh Jackman wears a similar combo in the 2000 movie X-Men.</li></ul><h3 class="article-body__section" id="section-x-force"><span>X-Force</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sFzCYcseChA7zZe8awoSJ" name="Marvel's Wolverine suit x force" alt="Marvel's Wolverine X-Force suit" src="https://cdn.mos.cms.futurecdn.net/sFzCYcseChA7zZe8awoSJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Angular Claws.</strong></li><li>Wolverine's black ops X-Force suit designed for stealth, from the X-Force comic series.</li></ul><h3 class="article-body__section" id="section-blue-gold"><span>Blue & Gold</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EZjaeHDFrLxaYDCQGEdsG" name="Marvel's Wolverine suit blue and gold" alt="Marvel's Wolverine blue and gold suit" src="https://cdn.mos.cms.futurecdn.net/EZjaeHDFrLxaYDCQGEdsG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Thin Claws.</strong></li><li>An X-Men training uniform suit made by Moira MacTaggert in Uncanny X-Men #273.</li></ul><h3 class="article-body__section" id="section-ultimate-yellow"><span>Ultimate Yellow</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MsSJgssoyCc49QpB2twiJ" name="Marvel's Wolverine suit ultimate yellow" alt="Marvel's Wolverine ultimate yellow suit" src="https://cdn.mos.cms.futurecdn.net/MsSJgssoyCc49QpB2twiJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Crescent Claws.</strong></li><li>A simple black combat suit with yellow accents that Wolverine first wears in Uncanny X-Men #423. Ultimate X-Men Wolverine also wore this outfit around the same time for a (briefly) consistent Wolverine costume.</li></ul><h3 class="article-body__section" id="section-accursed"><span>Accursed</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JrvcxMcs6xUUV6YAPTJHG" name="Marvel's Wolverine suit Accursed" alt="Marvel's Wolverine Accursed suit" src="https://cdn.mos.cms.futurecdn.net/JrvcxMcs6xUUV6YAPTJHG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 250 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Natural Bone Claws.</strong></li><li>Wolverine's Madripoor costume from Marvel Comics Presents #8. It's a black sleeveless outfit and this version features all the accessories, including a red belt and black face paint.</li></ul><h3 class="article-body__section" id="section-marvel-tokon-fighting-souls"><span>Marvel Tokon: Fighting Souls</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aDorB6cTvyNcXcKEVhPUJ" name="Marvel's Wolverine suit Marvel Tokon Fighting Souls" alt="Marvel's Wolverine marvel tokon fighting souls suit" src="https://cdn.mos.cms.futurecdn.net/aDorB6cTvyNcXcKEVhPUJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 300 materials upon entering the arcade in the "In the Shadows" missions.</strong></li><li>Wolverine's cel-shaded costume from the 2026 fighting game Marvel Tokon: Fighting Souls. Also includes <strong>Fightin' Souls Claws</strong> but they can only be used with this suit.</li></ul><h3 class="article-body__section" id="section-classic-brown"><span>Classic Brown</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QCJhWxHJNQCBKee7N8CwG" name="Marvel's Wolverine suit classic brown" alt="Marvel's Wolverine classic brown suit" src="https://cdn.mos.cms.futurecdn.net/QCJhWxHJNQCBKee7N8CwG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Pre-order bonus that unlocks at start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Reflective Claws.</strong></li><li>The brown suit is a classic look for Wolverine that debuted in Uncanny X-Men #139.</li></ul><h3 class="article-body__section" id="section-black-tank"><span>Black Tank</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RAni45P53WJnNGBEQKQQK3" name="Marvel's Wolverine suit black tank" alt="Marvel's Wolverine Black Tank suit" src="https://cdn.mos.cms.futurecdn.net/RAni45P53WJnNGBEQKQQK3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 250 materials at the start of the "Way Down Low" mission.</strong></li><li><strong>Includes Ragged Adamantium Claws.</strong></li><li>This seems to be an Insomniac original that riffs on the Tank Top costume. Wolverine's top is black, he's got a hat, and his sideburns are even more extreme!</li></ul><h3 class="article-body__section" id="section-yellow-variant"><span>Yellow Variant</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mYxPNGnCDe4BNp8NmcwRH" name="Marvel's Wolverine suit Yellow Variant" alt="Marvel's Wolverine Yellow Variant Deadpool and Wolverine suit" src="https://cdn.mos.cms.futurecdn.net/mYxPNGnCDe4BNp8NmcwRH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 250 materials at the start of the "Way Down Low" mission.</strong></li><li><strong>Includes Variant Claws.</strong></li><li>Wolverine's costume in the 2024's Deadpool & Wolverine. Thankfully, Deadpool isn't here too.</li></ul><h3 class="article-body__section" id="section-animated"><span>Animated</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9vVpaMbW7mrWccJ3MKTqH" name="Marvel's Wolverine suit animated" alt="Marvel's Wolverine Animated suit" src="https://cdn.mos.cms.futurecdn.net/9vVpaMbW7mrWccJ3MKTqH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Way Down Low" mission.</strong></li><li>Wolverine's simple appearance from the original animated series and reboot, X-Men '97. Also includes <strong>Animated Claws</strong> but they can only be used with this suit.</li></ul><h3 class="article-body__section" id="section-patch"><span>Patch</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzbH4m7sVzC3Qezjogn4H" name="Marvel's Wolverine suit patch" alt="Marvel's Wolverine patch suit" src="https://cdn.mos.cms.futurecdn.net/KzbH4m7sVzC3Qezjogn4H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "Roll The Dice" mission.</strong></li><li>An alias used by Wolverine when hiding in Madripoor that first appears in Marvel Comics Presents #10, dressing him in the iconic white tux and eyepatch combo. You might also recognize it from a Marvel Rivals costume and a brief appearance in Deadpool & Wolverine.</li></ul><h3 class="article-body__section" id="section-feral"><span>Feral</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vCPJGToGaxFCAKtMsuhLFo" name="Marvel's Wolverine suit feral" alt="Marvel's Wolverine feral suit" src="https://cdn.mos.cms.futurecdn.net/vCPJGToGaxFCAKtMsuhLFo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 300 materials at the start of the "I'm Still Here" mission.</strong></li><li>Wolverine has gone feral and looked the part in various ways over the years, but this suit matches his wild look in the very first cutscene of the game where he is rescued by Essex.</li></ul><h3 class="article-body__section" id="section-midnight"><span>Midnight</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wd3SNhrLKJciH8F4LfJFQ" name="Marvel's Wolverine suit midnight" alt="Marvel's Wolverine midnight suit" src="https://cdn.mos.cms.futurecdn.net/wd3SNhrLKJciH8F4LfJFQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Collect all Whiskey Bottles.</strong></li><li><strong>Includes Scarlet Claws.</strong></li><li>This suit is ripped straight from Midnight Suns #4, giving Wolverine a black, magically forged, armored suit with red accents, including scarlet claws. Unfortunately, his black-and-gold suit from the Marvel's Midnight Suns game isn't available.</li></ul><h3 class="article-body__section" id="section-future-fugitive"><span>Future Fugitive</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F9UWu9FENHvKXEn99NeEH" name="Marvel's Wolverine suit Future Fugitive" alt="Marvel's Wolverine future fugitive suit" src="https://cdn.mos.cms.futurecdn.net/F9UWu9FENHvKXEn99NeEH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Gold level in all three Gauntlet Nightmare Trials.</strong></li><li><strong>Includes Techno-Organic Claws.</strong></li><li>This is a costume Omega Wolverine gets in the 'X Deaths of Wolverine' comic series where he is infected with Phalanx's techno-organic virus, which turns organic material into animate machinery. That's why his suit is covered in glowing circuit board-looking tiger stripes. He still lives because of his healing factor, which slows the virus' consumption.</li></ul><h3 class="article-body__section" id="section-hellverine"><span>Hellverine</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5goZexGkT7kvwTmFFYcH" name="Marvel's Wolverine suit hellverine" alt="Marvel's Wolverine suit" src="https://cdn.mos.cms.futurecdn.net/h5goZexGkT7kvwTmFFYcH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Adamantium level in all three Gauntlet Nightmare Trials.</strong></li><li><strong>Includes Charred Bone Claws.</strong></li><li>The Hellverine is a recent comic character that is a crossover with Ghost Rider. Specifically, he's the result of a demon called Bagra-ghul possessing Wolverine, giving him a rather infernal look. Bagra-ghul also went on to possess Wolverine's son Akihiro in a Hellverine mini comic series.</li></ul><h3 class="article-body__section" id="section-death"><span>Death</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ut999ptoAcvQApyMZZH6K" name="Marvel's Wolverine suit death" alt="Marvel's Wolverine death suit" src="https://cdn.mos.cms.futurecdn.net/ut999ptoAcvQApyMZZH6K-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Complete all missions</strong></li><li>Wolverine's Death costume is modelled after his appearance as Apocalypse's Horseman of Death in Astonishing X-Men #1, featuring the same red head covering and blue metallic armor.</li></ul><h3 class="article-body__section" id="section-age-of-apocalypse"><span>Age of Apocalypse</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HWySqoRZtiSkjsbAGhZZG" name="Marvel's Wolverine suit age of apocalypse" alt="Marvel's Wolverine Age of Apocalypse suit" src="https://cdn.mos.cms.futurecdn.net/HWySqoRZtiSkjsbAGhZZG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away"</strong></li><li><strong>Includes Thick Claws</strong></li><li>This is Wolverine's look in the Age of Apocalypse timeline where he goes by Weapon-X, wearing a black and red suit, and is missing his left hand (the claws remain).</li></ul><h3 class="article-body__section" id="section-incredible"><span>Incredible</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iGupA66ZVTUxQcNPe9mH8" name="Marvel's Wolverine suit Incredible" alt="Marvel's Wolverine incredible suit" src="https://cdn.mos.cms.futurecdn.net/iGupA66ZVTUxQcNPe9mH8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away"</strong></li><li><strong>Includes Smooth-Edged Claws</strong></li><li>This is the costume Wolverine wears in his first ever appearance, which was in The Incredible Hulk #180 when the Hulk and Wendigo were having a scrap.</li></ul><h3 class="article-body__section" id="section-new-leather"><span>New Leather</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G4pEVKSk2KgmT2a9XKdtG" name="Marvel's Wolverine suit new leather" alt="Marvel's Wolverine new leather suit" src="https://cdn.mos.cms.futurecdn.net/G4pEVKSk2KgmT2a9XKdtG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away".</strong></li><li><strong>Includes Tapered Claws.</strong></li><li>At a few points in Wolverine's history, he has donned a full black leather outfit with some yellow X-Men embellishments. This New Leather suit seems to reference his New X-Men #114 outfit, but it's also reminiscent of the leather costumes in the early 2000s X-Men movies and his costume on the cover of Wolverine #171.</li></ul><h3 class="article-body__section" id="section-savage"><span>Savage</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D276WUnpQrsDrccR4DfnF" name="Marvel's Wolverine suit savage" alt="Marvel's Wolverine savage suit" src="https://cdn.mos.cms.futurecdn.net/D276WUnpQrsDrccR4DfnF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away".</strong></li><li><strong>Includes Hollow Blade Claws.</strong></li><li>The Savage suit is an original design for Marvel's Wolverine by comic artist Adam Kubert, who has worked extensively on Wolverine, the X-Men, and many other Marvel heroes throughout his career.</li></ul><h3 class="article-body__section" id="section-night-hunt"><span>Night Hunt</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RfyETUubMLqPTgq5EKW8G" name="Marvel's Wolverine suit night hunt" alt="Marvel's Wolverine night hunt suit" src="https://cdn.mos.cms.futurecdn.net/RfyETUubMLqPTgq5EKW8G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away".</strong></li><li><strong>Includes Serrated Spine Claws.</strong></li><li>Night Hunt is another original design for the game, this one created by comic artist Iban Coello. He's worked on plenty of Marvel characters beyond Wolverine, including Venom, Carnage, and the Fantastic Four.</li></ul><h3 class="article-body__section" id="section-flat-edged-claws"><span>Flat-Edged Claws</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wuq9E3hwcEfvnLLP6Uhcpn" name="Marvel's Wolverine suit flat-edged claws" alt="Marvel's Wolverine flat-edged claws" src="https://cdn.mos.cms.futurecdn.net/wuq9E3hwcEfvnLLP6Uhcpn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Silver in the Last Stand at Cold Pines Gauntlet Nightmare Trial.</strong></li><li>From what I can gather, these claws are an original design by Insomniac.</li></ul><h3 class="article-body__section" id="section-gold-claws"><span>Gold Claws</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jG5Uxgu5PUqjGhWbstiwVo" name="Marvel's Wolverine suit gold claws" alt="Marvel's Wolverine gold claws" src="https://cdn.mos.cms.futurecdn.net/jG5Uxgu5PUqjGhWbstiwVo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Silver in the Crucible of Tears Gauntlet Nightmare Trial.</strong></li><li>These gold claws are made from the divine metal Adamantine, a refined version of Adamantium. The claws appear in a few different comic runs, notably Astonishing X-Men. In this series, James Howlett is given Adamantine by Hercules, which is later bonded to his skeleton.</li></ul><h3 class="article-body__section" id="section-diamond-claws"><span>Diamond Claws</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bFhxwpnPVfnhzXkjcF22K" name="Marvel's Wolverine suit diamond claws" alt="Marvel's Wolverine diamond claws suit" src="https://cdn.mos.cms.futurecdn.net/bFhxwpnPVfnhzXkjcF22K-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Silver in the Savage Showdown Gauntlet Nightmare Trial.</strong></li><li>I think these claws are also an Insomniac original and are just an extravagant-looking reward. But there's a point in the Infinity Wars comic series where Wolverine and Emma Frost's souls are merged. Together they form Diamond Patch who has diamond claws.</li></ul><p><em>Now that Logan hopefully looks the part in one of his dashing costumes, make sure you're the best there is in combat with the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques"><em>best Wolverine Techniques</em></a><em> and </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best"><em>best Wolverine Adaptations</em></a><em>. But if puzzles aren't your style, then we can help with this guide on the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><em>Marvel's Wolverine closet code combination</em></a><em> in Shiro's apartment.</em><br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-suits/</link>
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                            <![CDATA[ Here's what you need to do to unlock all 32 suits in Marvel's Wolverine ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine wearing animated suit stabbing a reaver in the shoulder]]></media:title>
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                                <p>Unlocking all the Wolverine suits and claws can be difficult as you've got to overcome some tough challenges, grab almost every collectible in the game, and craft some of them. But by the end of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, you'll have access to almost 30 costumes in which to dress Logan up, covering the entire history of the character - and you might have even more if you've got the Digital Deluxe Edition. From deep-cut comic costumes and Insomniac Games originals to suits from movies and TV, here's a rundown of every suit in Marvel's Wolverine and how to unlock them. </p><p><em><strong>Bear in mind that a few of Wolverine's suits are relevant to the game's story so, while I've kept things vague, be mindful of possible spoilers below.</strong></em></p><h2 class="article-body__section" id="section-how-to-unlock-all-wolverine-suits"><span>How to unlock all Wolverine suits</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PcbwSyxvPZYX7z2kXW5ANn" name="Marvel's Wolverine suits crafting menu" alt="Marvel's Wolverine suits menu with recently unlocked suits and crafting cost" src="https://cdn.mos.cms.futurecdn.net/PcbwSyxvPZYX7z2kXW5ANn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Marvel's Wolverine features 27 suits and 22 claws, with an additional five of each if you own the Digital Deluxe Edition of the game. You'll unlock most suits and claws just by playing through the game's missions (if you want to know how long that'll take, I've explained <a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length">how long it takes to beat Marvel's Wolverine</a> here) but some require you to complete specific challenges instead – unlike the <a href="https://www.gamesradar.com/marvels-spider-man-2-suits-costumes-all/">Spider-Man 2 suits</a>, they are not tied to levelling up.<br><br>Furthermore, to actually wear some of them, you also need to spend materials you've gathered from Material Crates in missions to craft them – this is explained in the early mission 'Homecoming'. While all the <strong>suits and claws are just cosmetic options with no gameplay effects</strong>, crafting suits is quite important as the more you fill out your suit collection, the more you'll increase Wolverine's maximum health, up to double its base amount. For that reason, keep an eye out for Material Crates as you play, but don't worry if you miss any as the game includes more than enough to craft every suit and you can always replay missions - keep an eye our for <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Wolverine whiskey bottles</a> as well as material crates as you replay.<br><br>Besides the Marvel Tokon and Animated suits, you can mix and match any combination of suit and claws to your liking. Just be aware that certain missions will force Wolverine to dress a certain way which can't always be altered during the mission.</p><h3 class="article-body__section" id="section-team-x-tactical"><span>Team X Tactical</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5vdA9vkMx4RvKeM6kgtAq" name="Marvel's Wolverine suit team x tactical" alt="Marvel's Wolverine team x tactical suit" src="https://cdn.mos.cms.futurecdn.net/5vdA9vkMx4RvKeM6kgtAq-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocked by default.</strong></li><li>Wolverine's military-grade uniform that he wears at the start of the game, which is based on a Team X comic book look - a black suit with yellow webbing. His typical Adamantium Claws are unlocked from the start too.</li></ul><h3 class="article-body__section" id="section-tank-top"><span>Tank Top</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XhZsZQGEAqrBZmzeWWrZG" name="Marvel's Wolverine suit tank top" alt="Marvel's Wolverine tank top suit" src="https://cdn.mos.cms.futurecdn.net/XhZsZQGEAqrBZmzeWWrZG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocked by default.</strong></li><li>The white tank top and jeans is a classic look for Wolverine, appearing in various comics and movies - very prominently in X-Men Origins: Wolverine.</li></ul><h3 class="article-body__section" id="section-battle-reborn"><span>Battle Reborn</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yBkcYa8CLPSgEWJDGEjPL" name="Marvel's Wolverine suit Battle Reborn" alt="Marvel's Wolverine Battle Reborn suit" src="https://cdn.mos.cms.futurecdn.net/yBkcYa8CLPSgEWJDGEjPL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 75 materials during the "Homecoming"</strong> <strong>mission</strong>.</li><li>Wolverine's iconic cowled costume re-imagined for Marvel's Wolverine with yellow and black coloring.</li></ul><h3 class="article-body__section" id="section-gold-standard"><span>Gold Standard</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EWxbgtrc5sGFFLmYUVfkP" name="Marvel's Wolverine suit Gold Standard" alt="Marvel's Wolverine gold standard suit" src="https://cdn.mos.cms.futurecdn.net/EWxbgtrc5sGFFLmYUVfkP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 75 materials during the "Homecoming" mission.</strong></li><li><strong>Includes Bone Claws.</strong></li><li>This is Insomniac's rendition of Wolverine's Astonishing X-Men outfit, which features a mix of the classic yellow and blue and even has an X-Men belt buckle.</li></ul><h3 class="article-body__section" id="section-fang"><span>Fang</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bZwPCvPv4UoxVCu3kFcQF" name="Marvel's Wolverine suit Fang" alt="Marvel's Wolverine fang suit" src="https://cdn.mos.cms.futurecdn.net/bZwPCvPv4UoxVCu3kFcQF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 150 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Savage Bone Claws.</strong></li><li>A classic costume from Uncanny X-Men #107. The costume's namesake, Fang, is the name of an alien warrior Wolverine defeated and the costume's original owner. Wolverine dons it because his own costume gets damaged.</li></ul><h3 class="article-body__section" id="section-old-man-logan"><span>Old Man Logan</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cLLq3eMh93XXDqMj8kv3H" name="Marvel's Wolverine suit Old Man Logan" alt="Marvel's Wolverine old man logan suit" src="https://cdn.mos.cms.futurecdn.net/cLLq3eMh93XXDqMj8kv3H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 150 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Savage Bone Claws.</strong></li><li>Old Man Logan has appeared in several forms over the years, and this is Insomniac's version of their Wolverine all grizzled and aged, featuring the usual long brown coat.</li></ul><h3 class="article-body__section" id="section-ultimate-red"><span>Ultimate Red</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Lvbtzi8ZDapMYk2CkdpMG" name="Marvel's Wolverine suit Ultimate Red" alt="Marvel's Wolverine ultimate red suit" src="https://cdn.mos.cms.futurecdn.net/Lvbtzi8ZDapMYk2CkdpMG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 150 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Hooked Claws.</strong></li><li>This is a relatively new costume for Wolverine from the Ultimate Universe in which he serves as the Winter Soldier under Colossus, Magik, and Omega Red.</li></ul><h3 class="article-body__section" id="section-ablation"><span>Ablation</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aWVT8c92MKSbXb5vKXhs9n" name="Marvel's Wolverine suit Ablation" alt="Marvel's Wolverine Ablation suit" src="https://cdn.mos.cms.futurecdn.net/aWVT8c92MKSbXb5vKXhs9n-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Notched Claws.</strong></li><li>While it doesn't look especially durable in the game, this slightly orange-tinted costume is based on Wolverine's armored Ablation suit from the 'Wolverine' comic series. It was gifted to Wolverine by Spider-Man after a Microverse alien virus caused him to lose his healing factor and ability to use his claws. The suit therefore had built-in claws.</li></ul><h3 class="article-body__section" id="section-weapon-x"><span>Weapon X</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RzkT7WNY8ckqMpjgvbdkF" name="Marvel's Wolverine suit Weapon X" alt="Marvel's Wolverine Weapon X suit" src="https://cdn.mos.cms.futurecdn.net/RzkT7WNY8ckqMpjgvbdkF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Something Stronger" mission.</strong></li><li><strong>Includes Curved Claws.</strong></li><li>Insomniac's interpretation of the classic Weapon X look, which sees Logan covered in experimental tech that make him an adamantium-infused, brainwashed killer.</li></ul><h3 class="article-body__section" id="section-future-past"><span>Future Past</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V4ygYg3G9PRH98eyYwhCH" name="Marvel's Wolverine suit future past" alt="Marvel's Wolverine future past suit" src="https://cdn.mos.cms.futurecdn.net/V4ygYg3G9PRH98eyYwhCH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "Something Stronger" mission.</strong></li><li>Inspired by Wolverine's X-Men: Days of Future Past comic costume, this outfit dresses Logan in a more casual outfit comprising jeans, a grey henley top, and a large brown coat with a fleece inside.</li></ul><h3 class="article-body__section" id="section-dressed-down"><span>Dressed Down</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qvNzQ9enEsaZo77TekLnL" name="Marvel's Wolverine suit dressed down" alt="Marvel's Wolverine dressed down suit" src="https://cdn.mos.cms.futurecdn.net/qvNzQ9enEsaZo77TekLnL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "One Last Mission" mission.</strong></li><li>A casual red flannel shirt and jeans fit for a Canadian lumberjack, and an outfit that's very similar to one Hugh Jackman's Wolverine wears in X-Men Origins: Wolverine.</li></ul><h3 class="article-body__section" id="section-leather-jacket"><span>Leather Jacket</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nW7EDTBid5JJKa8etKNnH" name="Marvel's Wolverine suit leather jacket" alt="Marvel's Wolverine leather jacket suit" src="https://cdn.mos.cms.futurecdn.net/nW7EDTBid5JJKa8etKNnH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "Jetlag" mission.</strong></li><li>I don't think this suit references a specific costume but a leather jacket, flannel shirt, and jeans is just something Logan would wear on his days off. Again, Hugh Jackman wears a similar combo in the 2000 movie X-Men.</li></ul><h3 class="article-body__section" id="section-x-force"><span>X-Force</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sFzCYcseChA7zZe8awoSJ" name="Marvel's Wolverine suit x force" alt="Marvel's Wolverine X-Force suit" src="https://cdn.mos.cms.futurecdn.net/sFzCYcseChA7zZe8awoSJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Angular Claws.</strong></li><li>Wolverine's black ops X-Force suit designed for stealth, from the X-Force comic series.</li></ul><h3 class="article-body__section" id="section-blue-gold"><span>Blue & Gold</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EZjaeHDFrLxaYDCQGEdsG" name="Marvel's Wolverine suit blue and gold" alt="Marvel's Wolverine blue and gold suit" src="https://cdn.mos.cms.futurecdn.net/EZjaeHDFrLxaYDCQGEdsG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Thin Claws.</strong></li><li>An X-Men training uniform suit made by Moira MacTaggert in Uncanny X-Men #273.</li></ul><h3 class="article-body__section" id="section-ultimate-yellow"><span>Ultimate Yellow</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MsSJgssoyCc49QpB2twiJ" name="Marvel's Wolverine suit ultimate yellow" alt="Marvel's Wolverine ultimate yellow suit" src="https://cdn.mos.cms.futurecdn.net/MsSJgssoyCc49QpB2twiJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Crescent Claws.</strong></li><li>A simple black combat suit with yellow accents that Wolverine first wears in Uncanny X-Men #423. Ultimate X-Men Wolverine also wore this outfit around the same time for a (briefly) consistent Wolverine costume.</li></ul><h3 class="article-body__section" id="section-accursed"><span>Accursed</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JrvcxMcs6xUUV6YAPTJHG" name="Marvel's Wolverine suit Accursed" alt="Marvel's Wolverine Accursed suit" src="https://cdn.mos.cms.futurecdn.net/JrvcxMcs6xUUV6YAPTJHG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 250 materials at the start of the "Get Angry" mission.</strong></li><li><strong>Includes Natural Bone Claws.</strong></li><li>Wolverine's Madripoor costume from Marvel Comics Presents #8. It's a black sleeveless outfit and this version features all the accessories, including a red belt and black face paint.</li></ul><h3 class="article-body__section" id="section-marvel-tokon-fighting-souls"><span>Marvel Tokon: Fighting Souls</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aDorB6cTvyNcXcKEVhPUJ" name="Marvel's Wolverine suit Marvel Tokon Fighting Souls" alt="Marvel's Wolverine marvel tokon fighting souls suit" src="https://cdn.mos.cms.futurecdn.net/aDorB6cTvyNcXcKEVhPUJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 300 materials upon entering the arcade in the "In the Shadows" missions.</strong></li><li>Wolverine's cel-shaded costume from the 2026 fighting game Marvel Tokon: Fighting Souls. Also includes <strong>Fightin' Souls Claws</strong> but they can only be used with this suit.</li></ul><h3 class="article-body__section" id="section-classic-brown"><span>Classic Brown</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QCJhWxHJNQCBKee7N8CwG" name="Marvel's Wolverine suit classic brown" alt="Marvel's Wolverine classic brown suit" src="https://cdn.mos.cms.futurecdn.net/QCJhWxHJNQCBKee7N8CwG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Pre-order bonus that unlocks at start of the "The One That Got Away" mission.</strong></li><li><strong>Includes Reflective Claws.</strong></li><li>The brown suit is a classic look for Wolverine that debuted in Uncanny X-Men #139.</li></ul><h3 class="article-body__section" id="section-black-tank"><span>Black Tank</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RAni45P53WJnNGBEQKQQK3" name="Marvel's Wolverine suit black tank" alt="Marvel's Wolverine Black Tank suit" src="https://cdn.mos.cms.futurecdn.net/RAni45P53WJnNGBEQKQQK3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 250 materials at the start of the "Way Down Low" mission.</strong></li><li><strong>Includes Ragged Adamantium Claws.</strong></li><li>This seems to be an Insomniac original that riffs on the Tank Top costume. Wolverine's top is black, he's got a hat, and his sideburns are even more extreme!</li></ul><h3 class="article-body__section" id="section-yellow-variant"><span>Yellow Variant</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mYxPNGnCDe4BNp8NmcwRH" name="Marvel's Wolverine suit Yellow Variant" alt="Marvel's Wolverine Yellow Variant Deadpool and Wolverine suit" src="https://cdn.mos.cms.futurecdn.net/mYxPNGnCDe4BNp8NmcwRH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 250 materials at the start of the "Way Down Low" mission.</strong></li><li><strong>Includes Variant Claws.</strong></li><li>Wolverine's costume in the 2024's Deadpool & Wolverine. Thankfully, Deadpool isn't here too.</li></ul><h3 class="article-body__section" id="section-animated"><span>Animated</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9vVpaMbW7mrWccJ3MKTqH" name="Marvel's Wolverine suit animated" alt="Marvel's Wolverine Animated suit" src="https://cdn.mos.cms.futurecdn.net/9vVpaMbW7mrWccJ3MKTqH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 200 materials at the start of the "Way Down Low" mission.</strong></li><li>Wolverine's simple appearance from the original animated series and reboot, X-Men '97. Also includes <strong>Animated Claws</strong> but they can only be used with this suit.</li></ul><h3 class="article-body__section" id="section-patch"><span>Patch</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KzbH4m7sVzC3Qezjogn4H" name="Marvel's Wolverine suit patch" alt="Marvel's Wolverine patch suit" src="https://cdn.mos.cms.futurecdn.net/KzbH4m7sVzC3Qezjogn4H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Unlocks at the start of the "Roll The Dice" mission.</strong></li><li>An alias used by Wolverine when hiding in Madripoor that first appears in Marvel Comics Presents #10, dressing him in the iconic white tux and eyepatch combo. You might also recognize it from a Marvel Rivals costume and a brief appearance in Deadpool & Wolverine.</li></ul><h3 class="article-body__section" id="section-feral"><span>Feral</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vCPJGToGaxFCAKtMsuhLFo" name="Marvel's Wolverine suit feral" alt="Marvel's Wolverine feral suit" src="https://cdn.mos.cms.futurecdn.net/vCPJGToGaxFCAKtMsuhLFo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Becomes available to craft for 300 materials at the start of the "I'm Still Here" mission.</strong></li><li>Wolverine has gone feral and looked the part in various ways over the years, but this suit matches his wild look in the very first cutscene of the game where he is rescued by Essex.</li></ul><h3 class="article-body__section" id="section-midnight"><span>Midnight</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wd3SNhrLKJciH8F4LfJFQ" name="Marvel's Wolverine suit midnight" alt="Marvel's Wolverine midnight suit" src="https://cdn.mos.cms.futurecdn.net/wd3SNhrLKJciH8F4LfJFQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Collect all Whiskey Bottles.</strong></li><li><strong>Includes Scarlet Claws.</strong></li><li>This suit is ripped straight from Midnight Suns #4, giving Wolverine a black, magically forged, armored suit with red accents, including scarlet claws. Unfortunately, his black-and-gold suit from the Marvel's Midnight Suns game isn't available.</li></ul><h3 class="article-body__section" id="section-future-fugitive"><span>Future Fugitive</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F9UWu9FENHvKXEn99NeEH" name="Marvel's Wolverine suit Future Fugitive" alt="Marvel's Wolverine future fugitive suit" src="https://cdn.mos.cms.futurecdn.net/F9UWu9FENHvKXEn99NeEH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Gold level in all three Gauntlet Nightmare Trials.</strong></li><li><strong>Includes Techno-Organic Claws.</strong></li><li>This is a costume Omega Wolverine gets in the 'X Deaths of Wolverine' comic series where he is infected with Phalanx's techno-organic virus, which turns organic material into animate machinery. That's why his suit is covered in glowing circuit board-looking tiger stripes. He still lives because of his healing factor, which slows the virus' consumption.</li></ul><h3 class="article-body__section" id="section-hellverine"><span>Hellverine</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5goZexGkT7kvwTmFFYcH" name="Marvel's Wolverine suit hellverine" alt="Marvel's Wolverine suit" src="https://cdn.mos.cms.futurecdn.net/h5goZexGkT7kvwTmFFYcH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Adamantium level in all three Gauntlet Nightmare Trials.</strong></li><li><strong>Includes Charred Bone Claws.</strong></li><li>The Hellverine is a recent comic character that is a crossover with Ghost Rider. Specifically, he's the result of a demon called Bagra-ghul possessing Wolverine, giving him a rather infernal look. Bagra-ghul also went on to possess Wolverine's son Akihiro in a Hellverine mini comic series.</li></ul><h3 class="article-body__section" id="section-death"><span>Death</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ut999ptoAcvQApyMZZH6K" name="Marvel's Wolverine suit death" alt="Marvel's Wolverine death suit" src="https://cdn.mos.cms.futurecdn.net/ut999ptoAcvQApyMZZH6K-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Complete all missions</strong></li><li>Wolverine's Death costume is modelled after his appearance as Apocalypse's Horseman of Death in Astonishing X-Men #1, featuring the same red head covering and blue metallic armor.</li></ul><h3 class="article-body__section" id="section-age-of-apocalypse"><span>Age of Apocalypse</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HWySqoRZtiSkjsbAGhZZG" name="Marvel's Wolverine suit age of apocalypse" alt="Marvel's Wolverine Age of Apocalypse suit" src="https://cdn.mos.cms.futurecdn.net/HWySqoRZtiSkjsbAGhZZG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away"</strong></li><li><strong>Includes Thick Claws</strong></li><li>This is Wolverine's look in the Age of Apocalypse timeline where he goes by Weapon-X, wearing a black and red suit, and is missing his left hand (the claws remain).</li></ul><h3 class="article-body__section" id="section-incredible"><span>Incredible</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iGupA66ZVTUxQcNPe9mH8" name="Marvel's Wolverine suit Incredible" alt="Marvel's Wolverine incredible suit" src="https://cdn.mos.cms.futurecdn.net/iGupA66ZVTUxQcNPe9mH8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away"</strong></li><li><strong>Includes Smooth-Edged Claws</strong></li><li>This is the costume Wolverine wears in his first ever appearance, which was in The Incredible Hulk #180 when the Hulk and Wendigo were having a scrap.</li></ul><h3 class="article-body__section" id="section-new-leather"><span>New Leather</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G4pEVKSk2KgmT2a9XKdtG" name="Marvel's Wolverine suit new leather" alt="Marvel's Wolverine new leather suit" src="https://cdn.mos.cms.futurecdn.net/G4pEVKSk2KgmT2a9XKdtG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away".</strong></li><li><strong>Includes Tapered Claws.</strong></li><li>At a few points in Wolverine's history, he has donned a full black leather outfit with some yellow X-Men embellishments. This New Leather suit seems to reference his New X-Men #114 outfit, but it's also reminiscent of the leather costumes in the early 2000s X-Men movies and his costume on the cover of Wolverine #171.</li></ul><h3 class="article-body__section" id="section-savage"><span>Savage</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="D276WUnpQrsDrccR4DfnF" name="Marvel's Wolverine suit savage" alt="Marvel's Wolverine savage suit" src="https://cdn.mos.cms.futurecdn.net/D276WUnpQrsDrccR4DfnF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away".</strong></li><li><strong>Includes Hollow Blade Claws.</strong></li><li>The Savage suit is an original design for Marvel's Wolverine by comic artist Adam Kubert, who has worked extensively on Wolverine, the X-Men, and many other Marvel heroes throughout his career.</li></ul><h3 class="article-body__section" id="section-night-hunt"><span>Night Hunt</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RfyETUubMLqPTgq5EKW8G" name="Marvel's Wolverine suit night hunt" alt="Marvel's Wolverine night hunt suit" src="https://cdn.mos.cms.futurecdn.net/RfyETUubMLqPTgq5EKW8G-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Digital Deluxe Edition bonus that unlocks at start of "The One That Got Away".</strong></li><li><strong>Includes Serrated Spine Claws.</strong></li><li>Night Hunt is another original design for the game, this one created by comic artist Iban Coello. He's worked on plenty of Marvel characters beyond Wolverine, including Venom, Carnage, and the Fantastic Four.</li></ul><h3 class="article-body__section" id="section-flat-edged-claws"><span>Flat-Edged Claws</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wuq9E3hwcEfvnLLP6Uhcpn" name="Marvel's Wolverine suit flat-edged claws" alt="Marvel's Wolverine flat-edged claws" src="https://cdn.mos.cms.futurecdn.net/wuq9E3hwcEfvnLLP6Uhcpn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Silver in the Last Stand at Cold Pines Gauntlet Nightmare Trial.</strong></li><li>From what I can gather, these claws are an original design by Insomniac.</li></ul><h3 class="article-body__section" id="section-gold-claws"><span>Gold Claws</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jG5Uxgu5PUqjGhWbstiwVo" name="Marvel's Wolverine suit gold claws" alt="Marvel's Wolverine gold claws" src="https://cdn.mos.cms.futurecdn.net/jG5Uxgu5PUqjGhWbstiwVo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Silver in the Crucible of Tears Gauntlet Nightmare Trial.</strong></li><li>These gold claws are made from the divine metal Adamantine, a refined version of Adamantium. The claws appear in a few different comic runs, notably Astonishing X-Men. In this series, James Howlett is given Adamantine by Hercules, which is later bonded to his skeleton.</li></ul><h3 class="article-body__section" id="section-diamond-claws"><span>Diamond Claws</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bFhxwpnPVfnhzXkjcF22K" name="Marvel's Wolverine suit diamond claws" alt="Marvel's Wolverine diamond claws suit" src="https://cdn.mos.cms.futurecdn.net/bFhxwpnPVfnhzXkjcF22K-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><ul><li><strong>Achieve Silver in the Savage Showdown Gauntlet Nightmare Trial.</strong></li><li>I think these claws are also an Insomniac original and are just an extravagant-looking reward. But there's a point in the Infinity Wars comic series where Wolverine and Emma Frost's souls are merged. Together they form Diamond Patch who has diamond claws.</li></ul><p><em>Now that Logan hopefully looks the part in one of his dashing costumes, make sure you're the best there is in combat with the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques"><em>best Wolverine Techniques</em></a><em> and </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best"><em>best Wolverine Adaptations</em></a><em>. But if puzzles aren't your style, then we can help with this guide on the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><em>Marvel's Wolverine closet code combination</em></a><em> in Shiro's apartment.</em><br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ All Marvel's Wolverine Whiskey Bottle locations ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Finding Marvel's Wolverine whiskey bottles is important if you want to boost your Adaptation Level and unlock all the suits in the game, but some of them are much harder to find than others. A few of these bottles very easy to find, being practically impossible to miss as you move through a mission in <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, while others are much harder to find since their guiding scent trail can be hard to pick up. So, I've laid out the locations of every Wolverine whiskey bottle below to help you sniff them all out swiftly.<br><br><em><strong>Since this guide includes some light descriptions of most of the levels in the game, be aware of some very minor spoilers.</strong></em></p><h2 class="article-body__section" id="section-wolverine-whiskey-bottle-locations"><span>Wolverine whiskey bottle locations</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w2FNtiekzxoaVxBL6mXSUB" name="Marvel's Wolverine whiskey bottle tutorial" alt="Marvel's Wolverine holding Uncanny Whiskey bottle with tutorial tooltip and 2 AP gained" src="https://cdn.mos.cms.futurecdn.net/w2FNtiekzxoaVxBL6mXSUB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There are 21 whiskey bottles to collect in Marvel's Wolverine, with most levels having one bottle to find and a couple having two bottles. All whiskey bottles have a scent trail that leads directly to them, but they can be quite easy to miss as they're either not that obvious or blend in with other objectives.<br><br>Each bottle you find provides two Adaptation Points which help you unlock and equip more of the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best">best Wolverine Adaptations</a> – while there is a Whiskey Finder adaptation, I recommend sticking with this guide. Find all 21 bottles and you'll also unlock the Midnight suit for your <a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9">Wolverine suits</a> collection.<br><br>Here are the locations of all the whiskey bottles in Wolverine in each level in order:</p><h2 class="article-body__section" id="section-homecoming-whiskey-bottle"><span>Homecoming whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7kMRNwwVQq79TjNJGNK8jA" name="Marvel's Wolverine whiskey bottle Homecoming" alt="Marvel's Wolverine whiskey bottle on top of boxes in store room in Homecoming" src="https://cdn.mos.cms.futurecdn.net/7kMRNwwVQq79TjNJGNK8jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This Wolverine whiskey bottle is impossible to miss as finding it is part of the mission. Follow the scent trail into Logan's store cupboard bedroom and the Uncanny Whiskey bottle will be right in front of you. The name of this bottle riffs on the first X-Men comic series, Uncanny X-Men.</p><h2 class="article-body__section" id="section-the-one-that-got-away-whiskey-bottle"><span>The One That Got Away whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dxFBerm9HJg2yFmorqrhTB" name="Marvel's Wolverine whiskey bottle The One That Got Away garage" alt="Marvel's Wolverine arrow pointing to wooden boards covering garage in The One That Got Away" src="https://cdn.mos.cms.futurecdn.net/dxFBerm9HJg2yFmorqrhTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Near the beginning of the mission, once you start properly tracking Jean Grey, you'll reach a point where you jump off a building and then sniff a patch of ground affected by her purple telekinetic power. Follow the scent trail ahead of this but bear right and go towards the boarded-up garage. Smash the wooden cover and grab the Incredible 181 Whiskey Bottle from the tool trolley. This references Wolverine's first ever appearance, which was in the comic Incredible Hulk 181.</p><h2 class="article-body__section" id="section-raise-some-hell-whiskey-bottle"><span>Raise Some Hell whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJgL4kEb9PRkZedgd5kMKB" name="Marvel's Wolverine whiskey bottle Raise Some Hell break room" alt="Marvel's Wolverine industrial courtyard breakroom containing whiskey bottle marked in Raise Some Hell" src="https://cdn.mos.cms.futurecdn.net/mJgL4kEb9PRkZedgd5kMKB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In the courtyard area with the yellow crane and the Nightmare Door, follow the scent path towards the grey brick wall. Once you pass the containers, turn left and you should spot a yellow door on the far wall. Crash through it to reach a rec room where you'll find the Cold Lake whiskey bottle. Cold Lake in Alberta, Cananda, is where Logan is from.</p><h2 class="article-body__section" id="section-strays-whiskey-bottle"><span>Strays whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K5SoV4ZiXjXshgdLhjuE6B" name="Marvel's Wolverine whiskey bottle Strays lab" alt="Marvel's Wolverine whiskey bottle in Walter's lab in Strays" src="https://cdn.mos.cms.futurecdn.net/K5SoV4ZiXjXshgdLhjuE6B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Head inside Walter's lab and go towards the far-right corner of the room. The Blood Debt whiskey bottle is on the metal bench next to the table. 'Blood Debt' is the name of a Wolverine comic book storyline.</p><h3 class="article-body__section" id="section-something-much-stronger-whiskey-bottle"><span>Something Much Stronger whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vpr5uWDBwSWCfR6PKUt3aA" name="Marvel's Wolverine whiskey bottle Something Much Stronger cave" alt="Marvel's Wolverine dark cave containing whiskey bottle" src="https://cdn.mos.cms.futurecdn.net/Vpr5uWDBwSWCfR6PKUt3aA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Follow the river upstream and into a cave. Climb the rocks on the left and you'll spot the Not Dead Yet whiskey bottle on a wooden crate. This is another reference to a Wolverine comic book storyline.</p><h3 class="article-body__section" id="section-knock-knock-whiskey-bottle"><span>Knock Knock whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="te8mpxFPPU8TELePmcTj3B" name="Marvel's Wolverine whiskey bottle Knock Knock building" alt="Marvel's Wolverine whiskey bottle inside damaged building with climbing indicator in Knock Knock" src="https://cdn.mos.cms.futurecdn.net/te8mpxFPPU8TELePmcTj3B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After you destroy the signal relay and get out from the rubble, immediately follow the scent trail to the damaged building on your right. There's a slab marked with white paint you can climb to get inside the building. Once you're in, the Tenth Man whiskey bottle can be found on the long counter.</p><p>"Tenth Man" is a play on Wolverine being an X-Man because X is 10 in roman numerals. In the same sense, it could also link to being a test subject for the Weapon X program, the tenth Weapon Plus program.</p><h3 class="article-body__section" id="section-mutant-detected-whiskey-bottle"><span>Mutant Detected whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jvRHBRVBUt7VJe5z9hHoPA" name="Marvel's Wolverine whiskey bottle Mutant Detected door" alt="Marvel's Wolverine sealed door and keypad in underground base in Trask Tower in Mutant Detected" src="https://cdn.mos.cms.futurecdn.net/jvRHBRVBUt7VJe5z9hHoPA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After surviving the propulsion tunnel near the end of the level, start following the objective markers through the facility. You'll soon pass through a doorway that leads into a more open section with several forklifts and large containers lying about. In this area, immediately head left to find a locked door with a nearby keypad (there's a wooden crate in the way that you can smash). </p><p>Interact with the keypad and enter the code 5413 to get into a small lab. Follow the scent trail to the floor grate, interact with it to dive into a vent, then walk through and climb out the other end. The Fist of Legend whiskey bottle will be right in front of you on the lab counter – Fist of Legend is one of Wolverine's many aliases.</p><h3 class="article-body__section" id="section-one-last-mission-whiskey-bottle"><span>One Last Mission whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7tfDTb6NKdKdP3fznqRNvA" name="Marvel's Wolverine whiskey bottle One Last Mission" alt="Marvel's Wolverine whiskey bottle on balcony railing in Princess bar in One Last Mission" src="https://cdn.mos.cms.futurecdn.net/7tfDTb6NKdKdP3fznqRNvA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Speak to Sabretooth on the balcony of the Princess bar as the mission objectives direct. During the arm wrestle argument cinematic, Logan will put Sabretooth's whiskey bottle on the balcony railing. When the cinematic ends, make sure you pick up the 'The Old Man' whiskey bottle afterwards to add it to your collection. This seems to just be a reference to Old Man Logan, the old and weathered version of Wolverine from a universe where supervillains rule Earth.</p><h3 class="article-body__section" id="section-get-angry-whiskey-bottle"><span>Get Angry whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oSHPAhe6gnKiGCrP2JhTWA" name="Marvel's Wolverine whiskey bottle Get Angry kissing head" alt="Marvel's Wolverine kissing face obscuring whiskey bottle in Japanese bar toilet in Get Angry" src="https://cdn.mos.cms.futurecdn.net/oSHPAhe6gnKiGCrP2JhTWA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After going inside the Japanese bar from Jean's vision, go to the far end, take the stairs down to the basement, then follow the corridor and scent trail around to the right. Head inside the bathroom then press Triangle to get the creepy kissy head to move out (this gets you a trophy!). When it moves back, grab the Patch whiskey bottle from the shelf.</p><p>Patch is the name of Wolverine's alias in Madripoor that helps him remain anonymous in the criminal haven. This disguise is also one of Wolverine's many suits you can wear in the game.</p><h3 class="article-body__section" id="section-bad-blood-whiskey-bottle"><span>Bad Blood whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmLEvCQXVpEpumrJtToGWA" name="Marvel's Wolverine whiskey bottle Bad Blood building" alt="Marvel's Wolverine location to jump down to reach whiskey bottle in Bad Blood" src="https://cdn.mos.cms.futurecdn.net/HmLEvCQXVpEpumrJtToGWA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>When you're climbing up the under-construction building to reach Shiro's Penthouse, there's a point where you climb into the building and then destroy a pair of yellow grate doors to proceed. From here, carry on straight ahead and drop down – there will be a material crate right here – then follow the scent trail around to the right. Climb up to the next ledge and you'll spot the Fatal Attractions whiskey bottle on a blue tarp crate. The name of this bottle is the same as a famous X-Men comic series from the 1990s.</p><h3 class="article-body__section" id="section-in-the-shadows-whiskey-bottle-1"><span>In the Shadows whiskey bottle 1</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y7yxDNSR8xcmKLpL5S8PUB" name="Marvel's Wolverine whiskey bottle In the Shadows 1 jump down here" alt="Marvel's Wolverine jump down to lower rooftop in Kabukicho in In the Shadows" src="https://cdn.mos.cms.futurecdn.net/Y7yxDNSR8xcmKLpL5S8PUB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After destroying the second mutant detector, go back out onto the building rooftop to spot the final cluster of detectors. Facing the detector, drop down onto the lower rooftop ahead, then turn right and jump towards the rooftop balcony area with some electronic billboards in the corner – it's attached to the tall, blue building. You'll find the Best There Is whiskey bottle on a small table on this balcony.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LBVZGNecHx5AfZPunyJYTB" name="Marvel's Wolverine whiskey bottle In the Shadows 1 rooftops" alt="Marvel's Wolverine whiskey bottle marked on distant rooftop in Kabukicho in In the Shadows" src="https://cdn.mos.cms.futurecdn.net/LBVZGNecHx5AfZPunyJYTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The name of this whiskey bottle comes from a famous line of Wolverine's: "I'm the best there is at what I do, but what I do best isn't very nice..."</p><h3 class="article-body__section" id="section-in-the-shadows-whiskey-bottle-2"><span>In the Shadows whiskey bottle 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yVooBWgiuA6Vik7Mc5dLnA" name="Marvel's Wolverine whiskey bottle In the Shadows 2 party" alt="Marvel's Wolverine whiskey bottle on table in Hand party in In the Shadows" src="https://cdn.mos.cms.futurecdn.net/yVooBWgiuA6Vik7Mc5dLnA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This Marvel's Wolverine whiskey bottle is pretty much impossible to miss. When you meet up with Jean and infiltrate the Hand's secret party together, you can grab the Berserker Brew whiskey bottle from one of the tables in the first room. This just seems to be a reference to Wolverine's berserker rage.</p><h3 class="article-body__section" id="section-death-comes-to-death-whiskey-bottle"><span>Death Comes to Death whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VfcYQ3bMLmST2kzP5er5YA" name="Marvel's Wolverine whiskey bottle Death Comes to Death" alt="Marvel's Wolverine whiskey bottle on top of tool cart in a corridor in Death Comes To Death" src="https://cdn.mos.cms.futurecdn.net/VfcYQ3bMLmST2kzP5er5YA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This bottle is also difficult to miss. Just follow the mission normally from the start and you'll eventually follow a scent trail that leads upwards into a sort of maintenance corridor. You'll find the Hand of God whiskey bottle on a tool trolley along the scent trail in this upper area.</p><p>'Hand of God' is a reference to a Wolverine comic storyline in which he is implied to be the Hand of God, sent down to punish the Ba'al-worshipping people of Gehenna thousands of years ago, or at least connected to it in some way.</p><h3 class="article-body__section" id="section-we-were-wrong-whiskey-bottle"><span>We Were Wrong whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YKY3gGNQQD4PgXSRZiYxuA" name="Marvel's Wolverine whiskey bottle We Were Wrong white lorry" alt="Marvel's Wolverine arrow pointing to whiskey bottle behind white truck in Kabukicho in We Were Wrong" src="https://cdn.mos.cms.futurecdn.net/YKY3gGNQQD4PgXSRZiYxuA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After talking to Essex, follow the objective markers to track the Hand mutant that took the Helix Engine. You'll eventually reach a T-shaped junction with a white truck on the left. Go to the back of the truck and you'll find the Revolto whiskey bottle on some cinderblocks. This bottle is named after Revolto the Clown who Wolverine becomes in a comic after getting brainwashed and forced into Frankenstein's Monster's Murder Circus.</p><h3 class="article-body__section" id="section-hell-followed-with-him-whiskey-bottle"><span>Hell Followed With Him whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z8j4w2xsmZncsjGKw3K2tA" name="Marvel's Wolverine whiskey bottle Hell Followed With Him white cloth" alt="Marvel's Wolverine white cloth hanging over railing indicating where to jump down to reach whiskey bottle in Hell Followed With Him" src="https://cdn.mos.cms.futurecdn.net/Z8j4w2xsmZncsjGKw3K2tA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>While climbing the cliff, there's a point where Jean will rescue Wolverine by telekinetically grabbing some falling boulders that must then be climbed. Once you get onto the wooden walkway, go forward and look for the white cloth hanging on the railing on your right. Hop over the railing where the cloth is and you'll land on a lower cliff ledge. Follow the scent trail down and you'll find the Itsu Single Malt whiskey bottle on a barrel. Itsu is the name of Logan's Japanese wife in the comics.</p><h3 class="article-body__section" id="section-way-down-low-whiskey-bottle-1"><span>Way Down Low whiskey bottle 1</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="To2AxcQPyLS9574FHyLkTB" name="Marvel's Wolverine whiskey bottle Way Down Low 1 balcony" alt="Marvel's Wolverine arrow pointing to balcony with whiskey bottle in Way Down Low" src="https://cdn.mos.cms.futurecdn.net/To2AxcQPyLS9574FHyLkTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After opening the lockup, follow Jean and use the crane hook to zip up onto a roof. At the top, immediately head left and get onto the narrow balcony of the turquoise building. Follow the scent trail around the corner and you'll find the Wild Canadian whiskey bottle – a simple reference to the fact Wolverine is Canadian.</p><h3 class="article-body__section" id="section-way-down-low-whiskey-bottle-2"><span>Way Down Low whiskey bottle 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aRhpHzBXXJybqeZ8yzjJUB" name="Marvel's Wolverine whiskey bottle Way Down Low 2 jumping" alt="Marvel's Wolverine leaping to building with whiskey bottle on table in lower balcony in Way Down Low" src="https://cdn.mos.cms.futurecdn.net/aRhpHzBXXJybqeZ8yzjJUB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After Jean gets on the mic to rally the people of Lowtown, follow her using the zipline, then climb onto the roof ahead (this is the one with a Nightmare Door on it). Leap over to the next rooftop below, then follow the scent trail down the stairs to a balcony and the Little Uncle whiskey bottle on a table. This is a reference to Natasha Romanov's (Black Widow) nickname for Wolverine in the comics, "Little Uncle".</p><h3 class="article-body__section" id="section-roll-the-dice-whiskey-bottle"><span>Roll the Dice whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJejQxRu7PzLnmztRBRSnA" name="Marvel's Wolverine whiskey bottle Roll the Dice bar" alt="Marvel's Wolverine whiskey bottle on casino bar in Roll the Dice" src="https://cdn.mos.cms.futurecdn.net/MJejQxRu7PzLnmztRBRSnA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Once you're inside the party, head upstairs and walk around to the bar. Press Triangle when prompted to stand at the bar and get a drink. Wolverine will then pocket the Blood and Bourbon whiskey bottle as another collectible. This is seemingly not a reference to anything aside from Wolverine's proclivity for bourbon and bloodshed.</p><h3 class="article-body__section" id="section-field-test-whiskey-bottle"><span>Field Test whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NVhuJvGkv4kmyWqSdGVUAB" name="Marvel's Wolverine whiskey bottle Field Test Fish Market" alt="Marvel's Wolverine whiskey bottle on top of AC unit vent while wolverine heads towards fish market in Field Test" src="https://cdn.mos.cms.futurecdn.net/NVhuJvGkv4kmyWqSdGVUAB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After chasing the flying Sentinel and then getting hit by a car and fighting more Sentinels in a warehouse, follow the objective marker outside via the upper door. As you head toward the fish market, the Captain Terror whiskey bottle will be in clear view on top of an AC unit vent on your left.</p><p>Dan Kane, also known as Captain Terror, is a Marvel character that Wolverine once disguised himself as for a time travel mission.</p><h3 class="article-body__section" id="section-i-m-still-here-whiskey-bottle"><span>I'm Still Here whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gbjADWajtjm85N3fwcDcTB" name="Marvel's Wolverine whiskey bottle I'm Still Here junction left" alt="Marvel's Wolverine turn left at destroyed Lowtown junction in I'm Still Here" src="https://cdn.mos.cms.futurecdn.net/gbjADWajtjm85N3fwcDcTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After fighting the first MK2 Sentinel, go down the short but winding path in the rubble – this eventually emerges into a split path where you can go either left or right to reach the next area.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dfiXYq9xEu26FnCRnpAkSB" name="Marvel's Wolverine whiskey bottle I'm Still Here princess bar" alt="Marvel's Wolverine hole in pink wall of princess bar leading to whiskey bottle" src="https://cdn.mos.cms.futurecdn.net/dfiXYq9xEu26FnCRnpAkSB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Go left and head through the broken walls in the turquoise building, then continue down the path and go through the large hole in the pink wall on your left to get inside the Princess bar. Climb the stairs to reach the upper level then continue straight to find the Ol' Canucklehead whiskey bottle on a table. Ol' Canucklehead is a nickname for Wolverine that combines Canuck (a nod to being Canadian) and knucklehead.</p><div class="product"><a data-dimension112="f6c2a5e2-b029-11f1-bdf7-cf5d99d5cd78" data-action="Deal Block" data-label="Best Marvel's Wolverine Techniques" data-dimension48="Best Marvel's Wolverine Techniques" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="drBCscohstezjAWkuU3Hmn" name="Marvel's Wolverine square healing strike" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/drBCscohstezjAWkuU3Hmn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques" data-dimension112="f6c2a5e2-b029-11f1-bdf7-cf5d99d5cd78" data-action="Deal Block" data-label="Best Marvel's Wolverine Techniques" data-dimension48="Best Marvel's Wolverine Techniques" data-dimension25=""><strong>Best Marvel's Wolverine Techniques</strong></a>: When you're not looking for whiskey, make sure you're ready for combat<a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><br><strong>Marvel's Wolverine Shiro lock code</strong></a>: How to get the keypad lock combination<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><strong>How long is Marvel's Wolverine?</strong></a>: Getting all the bottles may add a couple of hours to your time</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles/</link>
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                            <![CDATA[ Here's how you find all 21 Wolverine whiskey bottles ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine Captain Terror whiskey bottle]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine Captain Terror whiskey bottle]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine Captain Terror whiskey bottle]]></media:title>
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                                <p>Finding Marvel's Wolverine whiskey bottles is important if you want to boost your Adaptation Level and unlock all the suits in the game, but some of them are much harder to find than others. A few of these bottles very easy to find, being practically impossible to miss as you move through a mission in <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, while others are much harder to find since their guiding scent trail can be hard to pick up. So, I've laid out the locations of every Wolverine whiskey bottle below to help you sniff them all out swiftly.<br><br><em><strong>Since this guide includes some light descriptions of most of the levels in the game, be aware of some very minor spoilers.</strong></em></p><h2 class="article-body__section" id="section-wolverine-whiskey-bottle-locations"><span>Wolverine whiskey bottle locations</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w2FNtiekzxoaVxBL6mXSUB" name="Marvel's Wolverine whiskey bottle tutorial" alt="Marvel's Wolverine holding Uncanny Whiskey bottle with tutorial tooltip and 2 AP gained" src="https://cdn.mos.cms.futurecdn.net/w2FNtiekzxoaVxBL6mXSUB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There are 21 whiskey bottles to collect in Marvel's Wolverine, with most levels having one bottle to find and a couple having two bottles. All whiskey bottles have a scent trail that leads directly to them, but they can be quite easy to miss as they're either not that obvious or blend in with other objectives.<br><br>Each bottle you find provides two Adaptation Points which help you unlock and equip more of the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best">best Wolverine Adaptations</a> – while there is a Whiskey Finder adaptation, I recommend sticking with this guide. Find all 21 bottles and you'll also unlock the Midnight suit for your <a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9">Wolverine suits</a> collection.<br><br>Here are the locations of all the whiskey bottles in Wolverine in each level in order:</p><h2 class="article-body__section" id="section-homecoming-whiskey-bottle"><span>Homecoming whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7kMRNwwVQq79TjNJGNK8jA" name="Marvel's Wolverine whiskey bottle Homecoming" alt="Marvel's Wolverine whiskey bottle on top of boxes in store room in Homecoming" src="https://cdn.mos.cms.futurecdn.net/7kMRNwwVQq79TjNJGNK8jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This Wolverine whiskey bottle is impossible to miss as finding it is part of the mission. Follow the scent trail into Logan's store cupboard bedroom and the Uncanny Whiskey bottle will be right in front of you. The name of this bottle riffs on the first X-Men comic series, Uncanny X-Men.</p><h2 class="article-body__section" id="section-the-one-that-got-away-whiskey-bottle"><span>The One That Got Away whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dxFBerm9HJg2yFmorqrhTB" name="Marvel's Wolverine whiskey bottle The One That Got Away garage" alt="Marvel's Wolverine arrow pointing to wooden boards covering garage in The One That Got Away" src="https://cdn.mos.cms.futurecdn.net/dxFBerm9HJg2yFmorqrhTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Near the beginning of the mission, once you start properly tracking Jean Grey, you'll reach a point where you jump off a building and then sniff a patch of ground affected by her purple telekinetic power. Follow the scent trail ahead of this but bear right and go towards the boarded-up garage. Smash the wooden cover and grab the Incredible 181 Whiskey Bottle from the tool trolley. This references Wolverine's first ever appearance, which was in the comic Incredible Hulk 181.</p><h2 class="article-body__section" id="section-raise-some-hell-whiskey-bottle"><span>Raise Some Hell whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mJgL4kEb9PRkZedgd5kMKB" name="Marvel's Wolverine whiskey bottle Raise Some Hell break room" alt="Marvel's Wolverine industrial courtyard breakroom containing whiskey bottle marked in Raise Some Hell" src="https://cdn.mos.cms.futurecdn.net/mJgL4kEb9PRkZedgd5kMKB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>In the courtyard area with the yellow crane and the Nightmare Door, follow the scent path towards the grey brick wall. Once you pass the containers, turn left and you should spot a yellow door on the far wall. Crash through it to reach a rec room where you'll find the Cold Lake whiskey bottle. Cold Lake in Alberta, Cananda, is where Logan is from.</p><h2 class="article-body__section" id="section-strays-whiskey-bottle"><span>Strays whiskey bottle</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K5SoV4ZiXjXshgdLhjuE6B" name="Marvel's Wolverine whiskey bottle Strays lab" alt="Marvel's Wolverine whiskey bottle in Walter's lab in Strays" src="https://cdn.mos.cms.futurecdn.net/K5SoV4ZiXjXshgdLhjuE6B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Head inside Walter's lab and go towards the far-right corner of the room. The Blood Debt whiskey bottle is on the metal bench next to the table. 'Blood Debt' is the name of a Wolverine comic book storyline.</p><h3 class="article-body__section" id="section-something-much-stronger-whiskey-bottle"><span>Something Much Stronger whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vpr5uWDBwSWCfR6PKUt3aA" name="Marvel's Wolverine whiskey bottle Something Much Stronger cave" alt="Marvel's Wolverine dark cave containing whiskey bottle" src="https://cdn.mos.cms.futurecdn.net/Vpr5uWDBwSWCfR6PKUt3aA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Follow the river upstream and into a cave. Climb the rocks on the left and you'll spot the Not Dead Yet whiskey bottle on a wooden crate. This is another reference to a Wolverine comic book storyline.</p><h3 class="article-body__section" id="section-knock-knock-whiskey-bottle"><span>Knock Knock whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="te8mpxFPPU8TELePmcTj3B" name="Marvel's Wolverine whiskey bottle Knock Knock building" alt="Marvel's Wolverine whiskey bottle inside damaged building with climbing indicator in Knock Knock" src="https://cdn.mos.cms.futurecdn.net/te8mpxFPPU8TELePmcTj3B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After you destroy the signal relay and get out from the rubble, immediately follow the scent trail to the damaged building on your right. There's a slab marked with white paint you can climb to get inside the building. Once you're in, the Tenth Man whiskey bottle can be found on the long counter.</p><p>"Tenth Man" is a play on Wolverine being an X-Man because X is 10 in roman numerals. In the same sense, it could also link to being a test subject for the Weapon X program, the tenth Weapon Plus program.</p><h3 class="article-body__section" id="section-mutant-detected-whiskey-bottle"><span>Mutant Detected whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jvRHBRVBUt7VJe5z9hHoPA" name="Marvel's Wolverine whiskey bottle Mutant Detected door" alt="Marvel's Wolverine sealed door and keypad in underground base in Trask Tower in Mutant Detected" src="https://cdn.mos.cms.futurecdn.net/jvRHBRVBUt7VJe5z9hHoPA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After surviving the propulsion tunnel near the end of the level, start following the objective markers through the facility. You'll soon pass through a doorway that leads into a more open section with several forklifts and large containers lying about. In this area, immediately head left to find a locked door with a nearby keypad (there's a wooden crate in the way that you can smash). </p><p>Interact with the keypad and enter the code 5413 to get into a small lab. Follow the scent trail to the floor grate, interact with it to dive into a vent, then walk through and climb out the other end. The Fist of Legend whiskey bottle will be right in front of you on the lab counter – Fist of Legend is one of Wolverine's many aliases.</p><h3 class="article-body__section" id="section-one-last-mission-whiskey-bottle"><span>One Last Mission whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7tfDTb6NKdKdP3fznqRNvA" name="Marvel's Wolverine whiskey bottle One Last Mission" alt="Marvel's Wolverine whiskey bottle on balcony railing in Princess bar in One Last Mission" src="https://cdn.mos.cms.futurecdn.net/7tfDTb6NKdKdP3fznqRNvA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Speak to Sabretooth on the balcony of the Princess bar as the mission objectives direct. During the arm wrestle argument cinematic, Logan will put Sabretooth's whiskey bottle on the balcony railing. When the cinematic ends, make sure you pick up the 'The Old Man' whiskey bottle afterwards to add it to your collection. This seems to just be a reference to Old Man Logan, the old and weathered version of Wolverine from a universe where supervillains rule Earth.</p><h3 class="article-body__section" id="section-get-angry-whiskey-bottle"><span>Get Angry whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oSHPAhe6gnKiGCrP2JhTWA" name="Marvel's Wolverine whiskey bottle Get Angry kissing head" alt="Marvel's Wolverine kissing face obscuring whiskey bottle in Japanese bar toilet in Get Angry" src="https://cdn.mos.cms.futurecdn.net/oSHPAhe6gnKiGCrP2JhTWA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After going inside the Japanese bar from Jean's vision, go to the far end, take the stairs down to the basement, then follow the corridor and scent trail around to the right. Head inside the bathroom then press Triangle to get the creepy kissy head to move out (this gets you a trophy!). When it moves back, grab the Patch whiskey bottle from the shelf.</p><p>Patch is the name of Wolverine's alias in Madripoor that helps him remain anonymous in the criminal haven. This disguise is also one of Wolverine's many suits you can wear in the game.</p><h3 class="article-body__section" id="section-bad-blood-whiskey-bottle"><span>Bad Blood whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HmLEvCQXVpEpumrJtToGWA" name="Marvel's Wolverine whiskey bottle Bad Blood building" alt="Marvel's Wolverine location to jump down to reach whiskey bottle in Bad Blood" src="https://cdn.mos.cms.futurecdn.net/HmLEvCQXVpEpumrJtToGWA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>When you're climbing up the under-construction building to reach Shiro's Penthouse, there's a point where you climb into the building and then destroy a pair of yellow grate doors to proceed. From here, carry on straight ahead and drop down – there will be a material crate right here – then follow the scent trail around to the right. Climb up to the next ledge and you'll spot the Fatal Attractions whiskey bottle on a blue tarp crate. The name of this bottle is the same as a famous X-Men comic series from the 1990s.</p><h3 class="article-body__section" id="section-in-the-shadows-whiskey-bottle-1"><span>In the Shadows whiskey bottle 1</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y7yxDNSR8xcmKLpL5S8PUB" name="Marvel's Wolverine whiskey bottle In the Shadows 1 jump down here" alt="Marvel's Wolverine jump down to lower rooftop in Kabukicho in In the Shadows" src="https://cdn.mos.cms.futurecdn.net/Y7yxDNSR8xcmKLpL5S8PUB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After destroying the second mutant detector, go back out onto the building rooftop to spot the final cluster of detectors. Facing the detector, drop down onto the lower rooftop ahead, then turn right and jump towards the rooftop balcony area with some electronic billboards in the corner – it's attached to the tall, blue building. You'll find the Best There Is whiskey bottle on a small table on this balcony.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LBVZGNecHx5AfZPunyJYTB" name="Marvel's Wolverine whiskey bottle In the Shadows 1 rooftops" alt="Marvel's Wolverine whiskey bottle marked on distant rooftop in Kabukicho in In the Shadows" src="https://cdn.mos.cms.futurecdn.net/LBVZGNecHx5AfZPunyJYTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The name of this whiskey bottle comes from a famous line of Wolverine's: "I'm the best there is at what I do, but what I do best isn't very nice..."</p><h3 class="article-body__section" id="section-in-the-shadows-whiskey-bottle-2"><span>In the Shadows whiskey bottle 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yVooBWgiuA6Vik7Mc5dLnA" name="Marvel's Wolverine whiskey bottle In the Shadows 2 party" alt="Marvel's Wolverine whiskey bottle on table in Hand party in In the Shadows" src="https://cdn.mos.cms.futurecdn.net/yVooBWgiuA6Vik7Mc5dLnA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This Marvel's Wolverine whiskey bottle is pretty much impossible to miss. When you meet up with Jean and infiltrate the Hand's secret party together, you can grab the Berserker Brew whiskey bottle from one of the tables in the first room. This just seems to be a reference to Wolverine's berserker rage.</p><h3 class="article-body__section" id="section-death-comes-to-death-whiskey-bottle"><span>Death Comes to Death whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VfcYQ3bMLmST2kzP5er5YA" name="Marvel's Wolverine whiskey bottle Death Comes to Death" alt="Marvel's Wolverine whiskey bottle on top of tool cart in a corridor in Death Comes To Death" src="https://cdn.mos.cms.futurecdn.net/VfcYQ3bMLmST2kzP5er5YA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>This bottle is also difficult to miss. Just follow the mission normally from the start and you'll eventually follow a scent trail that leads upwards into a sort of maintenance corridor. You'll find the Hand of God whiskey bottle on a tool trolley along the scent trail in this upper area.</p><p>'Hand of God' is a reference to a Wolverine comic storyline in which he is implied to be the Hand of God, sent down to punish the Ba'al-worshipping people of Gehenna thousands of years ago, or at least connected to it in some way.</p><h3 class="article-body__section" id="section-we-were-wrong-whiskey-bottle"><span>We Were Wrong whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YKY3gGNQQD4PgXSRZiYxuA" name="Marvel's Wolverine whiskey bottle We Were Wrong white lorry" alt="Marvel's Wolverine arrow pointing to whiskey bottle behind white truck in Kabukicho in We Were Wrong" src="https://cdn.mos.cms.futurecdn.net/YKY3gGNQQD4PgXSRZiYxuA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After talking to Essex, follow the objective markers to track the Hand mutant that took the Helix Engine. You'll eventually reach a T-shaped junction with a white truck on the left. Go to the back of the truck and you'll find the Revolto whiskey bottle on some cinderblocks. This bottle is named after Revolto the Clown who Wolverine becomes in a comic after getting brainwashed and forced into Frankenstein's Monster's Murder Circus.</p><h3 class="article-body__section" id="section-hell-followed-with-him-whiskey-bottle"><span>Hell Followed With Him whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z8j4w2xsmZncsjGKw3K2tA" name="Marvel's Wolverine whiskey bottle Hell Followed With Him white cloth" alt="Marvel's Wolverine white cloth hanging over railing indicating where to jump down to reach whiskey bottle in Hell Followed With Him" src="https://cdn.mos.cms.futurecdn.net/Z8j4w2xsmZncsjGKw3K2tA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>While climbing the cliff, there's a point where Jean will rescue Wolverine by telekinetically grabbing some falling boulders that must then be climbed. Once you get onto the wooden walkway, go forward and look for the white cloth hanging on the railing on your right. Hop over the railing where the cloth is and you'll land on a lower cliff ledge. Follow the scent trail down and you'll find the Itsu Single Malt whiskey bottle on a barrel. Itsu is the name of Logan's Japanese wife in the comics.</p><h3 class="article-body__section" id="section-way-down-low-whiskey-bottle-1"><span>Way Down Low whiskey bottle 1</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="To2AxcQPyLS9574FHyLkTB" name="Marvel's Wolverine whiskey bottle Way Down Low 1 balcony" alt="Marvel's Wolverine arrow pointing to balcony with whiskey bottle in Way Down Low" src="https://cdn.mos.cms.futurecdn.net/To2AxcQPyLS9574FHyLkTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After opening the lockup, follow Jean and use the crane hook to zip up onto a roof. At the top, immediately head left and get onto the narrow balcony of the turquoise building. Follow the scent trail around the corner and you'll find the Wild Canadian whiskey bottle – a simple reference to the fact Wolverine is Canadian.</p><h3 class="article-body__section" id="section-way-down-low-whiskey-bottle-2"><span>Way Down Low whiskey bottle 2</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aRhpHzBXXJybqeZ8yzjJUB" name="Marvel's Wolverine whiskey bottle Way Down Low 2 jumping" alt="Marvel's Wolverine leaping to building with whiskey bottle on table in lower balcony in Way Down Low" src="https://cdn.mos.cms.futurecdn.net/aRhpHzBXXJybqeZ8yzjJUB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After Jean gets on the mic to rally the people of Lowtown, follow her using the zipline, then climb onto the roof ahead (this is the one with a Nightmare Door on it). Leap over to the next rooftop below, then follow the scent trail down the stairs to a balcony and the Little Uncle whiskey bottle on a table. This is a reference to Natasha Romanov's (Black Widow) nickname for Wolverine in the comics, "Little Uncle".</p><h3 class="article-body__section" id="section-roll-the-dice-whiskey-bottle"><span>Roll the Dice whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJejQxRu7PzLnmztRBRSnA" name="Marvel's Wolverine whiskey bottle Roll the Dice bar" alt="Marvel's Wolverine whiskey bottle on casino bar in Roll the Dice" src="https://cdn.mos.cms.futurecdn.net/MJejQxRu7PzLnmztRBRSnA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Once you're inside the party, head upstairs and walk around to the bar. Press Triangle when prompted to stand at the bar and get a drink. Wolverine will then pocket the Blood and Bourbon whiskey bottle as another collectible. This is seemingly not a reference to anything aside from Wolverine's proclivity for bourbon and bloodshed.</p><h3 class="article-body__section" id="section-field-test-whiskey-bottle"><span>Field Test whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NVhuJvGkv4kmyWqSdGVUAB" name="Marvel's Wolverine whiskey bottle Field Test Fish Market" alt="Marvel's Wolverine whiskey bottle on top of AC unit vent while wolverine heads towards fish market in Field Test" src="https://cdn.mos.cms.futurecdn.net/NVhuJvGkv4kmyWqSdGVUAB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After chasing the flying Sentinel and then getting hit by a car and fighting more Sentinels in a warehouse, follow the objective marker outside via the upper door. As you head toward the fish market, the Captain Terror whiskey bottle will be in clear view on top of an AC unit vent on your left.</p><p>Dan Kane, also known as Captain Terror, is a Marvel character that Wolverine once disguised himself as for a time travel mission.</p><h3 class="article-body__section" id="section-i-m-still-here-whiskey-bottle"><span>I'm Still Here whiskey bottle</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gbjADWajtjm85N3fwcDcTB" name="Marvel's Wolverine whiskey bottle I'm Still Here junction left" alt="Marvel's Wolverine turn left at destroyed Lowtown junction in I'm Still Here" src="https://cdn.mos.cms.futurecdn.net/gbjADWajtjm85N3fwcDcTB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>After fighting the first MK2 Sentinel, go down the short but winding path in the rubble – this eventually emerges into a split path where you can go either left or right to reach the next area.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dfiXYq9xEu26FnCRnpAkSB" name="Marvel's Wolverine whiskey bottle I'm Still Here princess bar" alt="Marvel's Wolverine hole in pink wall of princess bar leading to whiskey bottle" src="https://cdn.mos.cms.futurecdn.net/dfiXYq9xEu26FnCRnpAkSB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>Go left and head through the broken walls in the turquoise building, then continue down the path and go through the large hole in the pink wall on your left to get inside the Princess bar. Climb the stairs to reach the upper level then continue straight to find the Ol' Canucklehead whiskey bottle on a table. Ol' Canucklehead is a nickname for Wolverine that combines Canuck (a nod to being Canadian) and knucklehead.</p><div class="product"><a data-dimension112="f6c2a5e2-b029-11f1-bdf7-cf5d99d5cd78" data-action="Deal Block" data-label="Best Marvel's Wolverine Techniques" data-dimension48="Best Marvel's Wolverine Techniques" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="drBCscohstezjAWkuU3Hmn" name="Marvel's Wolverine square healing strike" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/drBCscohstezjAWkuU3Hmn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques" data-dimension112="f6c2a5e2-b029-11f1-bdf7-cf5d99d5cd78" data-action="Deal Block" data-label="Best Marvel's Wolverine Techniques" data-dimension48="Best Marvel's Wolverine Techniques" data-dimension25=""><strong>Best Marvel's Wolverine Techniques</strong></a>: When you're not looking for whiskey, make sure you're ready for combat<a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><br><strong>Marvel's Wolverine Shiro lock code</strong></a>: How to get the keypad lock combination<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><strong>How long is Marvel's Wolverine?</strong></a>: Getting all the bottles may add a couple of hours to your time</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Best Marvel's Wolverine Techniques ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The best Marvel's Wolverine Techniques are real game changers that noticeably amp up Logan's killing power. The problem is that there are quite a lot to choose from and, while you can unlock every Technique in a single playthrough of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, it's worth knowing which ones you should get as early as possible – from enhancing his leap attack and parry to brutal flying knee and passive healing abilities. Unlock the top Wolverine Techniques I've laid out below and you'll be on your way to becoming the best there is.</p><h2 class="article-body__section" id="section-best-techniques-to-unlock-in-wolverine"><span>Best Techniques to unlock in Wolverine</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kHgVQGtsGzcFCoDe2w9L7j" name="Marvel's Wolverine Techniques menu relentless lv 3" alt="Marvel's Wolverine Techniques menu Relentless LV3 special technique" src="https://cdn.mos.cms.futurecdn.net/kHgVQGtsGzcFCoDe2w9L7j-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There are 36 Technique nodes to unlock in Marvel's Wolverine (40 if you include the additional Unstoppable Force Techniques in NG+), and you can unlock all of them in a single playthrough. To do so, you need to earn enough XP to reach Level 36 and spend your Technique Points - it's a completely different system to the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best">Marvel's Wolverine Adaptations</a> you can unlock.<br><br>Admittedly, levelling up that much isn't that easy, and it doesn't help that Techniques are locked behind level caps before they can even be unlocked, but you will at least have every Technique available by Level 29. For that reason, it's best to spend your Technique Points on the best you can get, then unlock any remaining until you get access to the next batch by levelling up – in short, don't save your Technique Points, but make sure you unlock the following as early as possible:</p><ul><li><strong>Special Techniques:</strong><ul><li><strong>Tornado Spin (unlocked automatically):</strong> A powerful attack that hits multiple enemies and gets substantially better with each upgrade. Good in pretty much all combat encounters and is great for getting you out of a sticky situation where you're surrounded.</li><li><strong>Knee Breaker (Level 4):</strong> A staggering flying knee to the head that interrupts all enemy attacks and leaves the victim vulnerable to things like Healing Strike. Hugely useful in any fight when used at the right moment.</li><li><strong>Relentless (Level 7):</strong> Gives you constant health regeneration at an increased rate for a short time, which can help you live through some devastating fights. It's good to quickly use as soon as your health gets low, particularly if you've not yet reached Rage Tier 2 and don't have Last Stand ready. If you're not taking enough damage to warrant using Relentless, you could swap it for <strong>Overwhelm</strong> instea</li><li><strong>Brutal Assault (Level 25):</strong> Dash to an enemy and viciously slash at them. Since it also breaks through all defenses, it's a very good single-target attack that can rip through weaker enemies and substantially weaken larger ones, especially when fully upgraded.</li></ul></li><li><strong>Techniques:</strong><ul><li><strong>Savage Sprinter (Level 2): </strong>It's one of the first Techniques you can unlock and is worth doing and using when you can, especially early on. It's like a mini Tornado Spin that's great for opening a fight as you sprint at enemies and helps you build Rage.</li><li><strong>Stagger Leap (Level 2):</strong> Wolverine's leap attack on Triangle is an incredibly useful basic attack, and this makes it even better, adding some staggering power by charging it up.</li><li><strong>Healing Strike (Level 3):</strong> This is one of the most useful techniques in the whole game, letting you not only deal potentially lethal damage to a staggered enemy (especially if you use it to end a Barrage) but also instantly regenerate a chunk of health.</li><li><strong>Sprint Block (Level 3): </strong>A great early-game Technique that helps to reduce some incoming damage.</li><li><strong>Unblockable Ender (Level 11): </strong>A high-damage attack to round off your combos that also can't be blocked. Pairs well with Adaptations that add additional effects to Combo Enders.</li><li><strong>Advanced Parry (Level 17): </strong>Allows Wolverine to deflect multiple incoming melee attacks at once, making parrying a lot more useful in general. Pairs very well with the Extended Parry Adaptation.</li><li><strong>Staggered Throw (Level 17):</strong> Use this to throw staggered enemies into other enemies and potentially interrupting their attacks. It's also good for throwing enemies into walls and other hazards.</li><li><strong>Charged Helix Blast (Level 23):</strong> A strong ranged attack that hits a wide area in front of Wolverine and can therefore hit multiple enemies.</li><li><strong>Helix Combo (Level 23): </strong>Allows you to perform a second attack after using Helix Claws, dealing heavy damage. I've found that sometimes the initial Helix Claw attack can knock enemies so far away that the second attack doesn't actually hit, but it's good damage and ability to interrupt larger enemies mostly outweighs this.</li><li><strong>Helix Counter-Shot (Level 23):</strong> By the end of the game, there are lots of enemies with ranged attacks, so being able to dodge them and automatically retaliate with Wolverine's own ranged blast is very useful</li></ul></li></ul><p>Bear in mind that just because a Technique isn't mentioned on this list, doesn't mean it's not good. Most of them are at least slightly useful but there are some that I very rarely had a reason to use, either because they weren't as effective as existing abilities or because they're very niche. The best examples of this are any of the Stealth-related techniques. All of them are quite good but since stealth is completely optional, you can entirely ignore these Techniques if you aren't planning on being sneaky.</p><div class="product"><a data-dimension112="08435e3e-b029-11f1-b1bd-43eecdf88083" data-action="Deal Block" data-label="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="iaKm75wZSU3y7A96JA52an" name="Marvel's Wolverine square technique menu" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/iaKm75wZSU3y7A96JA52an-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9" data-dimension112="08435e3e-b029-11f1-b1bd-43eecdf88083" data-action="Deal Block" data-label="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" data-dimension25=""><strong>Marvel's Wolverine suits</strong></a>: Every costume for Logan<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles"><strong>Marvel's Wolverine whiskey bottles</strong></a>: Locations for all 21 bottles in the game<a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><strong></strong><br><strong>Marvel's Wolverine Shiro lock code</strong></a>: How to solve this keypad lock puzzle<a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><br><strong>How long is Marvel's Wolverine?</strong></a>: Depends how you play</p></div><p><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-techniques/</link>
                                                                            <description>
                            <![CDATA[ Of all the Techniques and Special Techniques in Wolverine, here are the best ones ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine stabbing a reaver with Healing Strike Technique]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine stabbing a reaver with Healing Strike Technique]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel&#039;s Wolverine stabbing a reaver with Healing Strike Technique]]></media:title>
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                                <p>The best Marvel's Wolverine Techniques are real game changers that noticeably amp up Logan's killing power. The problem is that there are quite a lot to choose from and, while you can unlock every Technique in a single playthrough of <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, it's worth knowing which ones you should get as early as possible – from enhancing his leap attack and parry to brutal flying knee and passive healing abilities. Unlock the top Wolverine Techniques I've laid out below and you'll be on your way to becoming the best there is.</p><h2 class="article-body__section" id="section-best-techniques-to-unlock-in-wolverine"><span>Best Techniques to unlock in Wolverine</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kHgVQGtsGzcFCoDe2w9L7j" name="Marvel's Wolverine Techniques menu relentless lv 3" alt="Marvel's Wolverine Techniques menu Relentless LV3 special technique" src="https://cdn.mos.cms.futurecdn.net/kHgVQGtsGzcFCoDe2w9L7j-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>There are 36 Technique nodes to unlock in Marvel's Wolverine (40 if you include the additional Unstoppable Force Techniques in NG+), and you can unlock all of them in a single playthrough. To do so, you need to earn enough XP to reach Level 36 and spend your Technique Points - it's a completely different system to the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best">Marvel's Wolverine Adaptations</a> you can unlock.<br><br>Admittedly, levelling up that much isn't that easy, and it doesn't help that Techniques are locked behind level caps before they can even be unlocked, but you will at least have every Technique available by Level 29. For that reason, it's best to spend your Technique Points on the best you can get, then unlock any remaining until you get access to the next batch by levelling up – in short, don't save your Technique Points, but make sure you unlock the following as early as possible:</p><ul><li><strong>Special Techniques:</strong><ul><li><strong>Tornado Spin (unlocked automatically):</strong> A powerful attack that hits multiple enemies and gets substantially better with each upgrade. Good in pretty much all combat encounters and is great for getting you out of a sticky situation where you're surrounded.</li><li><strong>Knee Breaker (Level 4):</strong> A staggering flying knee to the head that interrupts all enemy attacks and leaves the victim vulnerable to things like Healing Strike. Hugely useful in any fight when used at the right moment.</li><li><strong>Relentless (Level 7):</strong> Gives you constant health regeneration at an increased rate for a short time, which can help you live through some devastating fights. It's good to quickly use as soon as your health gets low, particularly if you've not yet reached Rage Tier 2 and don't have Last Stand ready. If you're not taking enough damage to warrant using Relentless, you could swap it for <strong>Overwhelm</strong> instea</li><li><strong>Brutal Assault (Level 25):</strong> Dash to an enemy and viciously slash at them. Since it also breaks through all defenses, it's a very good single-target attack that can rip through weaker enemies and substantially weaken larger ones, especially when fully upgraded.</li></ul></li><li><strong>Techniques:</strong><ul><li><strong>Savage Sprinter (Level 2): </strong>It's one of the first Techniques you can unlock and is worth doing and using when you can, especially early on. It's like a mini Tornado Spin that's great for opening a fight as you sprint at enemies and helps you build Rage.</li><li><strong>Stagger Leap (Level 2):</strong> Wolverine's leap attack on Triangle is an incredibly useful basic attack, and this makes it even better, adding some staggering power by charging it up.</li><li><strong>Healing Strike (Level 3):</strong> This is one of the most useful techniques in the whole game, letting you not only deal potentially lethal damage to a staggered enemy (especially if you use it to end a Barrage) but also instantly regenerate a chunk of health.</li><li><strong>Sprint Block (Level 3): </strong>A great early-game Technique that helps to reduce some incoming damage.</li><li><strong>Unblockable Ender (Level 11): </strong>A high-damage attack to round off your combos that also can't be blocked. Pairs well with Adaptations that add additional effects to Combo Enders.</li><li><strong>Advanced Parry (Level 17): </strong>Allows Wolverine to deflect multiple incoming melee attacks at once, making parrying a lot more useful in general. Pairs very well with the Extended Parry Adaptation.</li><li><strong>Staggered Throw (Level 17):</strong> Use this to throw staggered enemies into other enemies and potentially interrupting their attacks. It's also good for throwing enemies into walls and other hazards.</li><li><strong>Charged Helix Blast (Level 23):</strong> A strong ranged attack that hits a wide area in front of Wolverine and can therefore hit multiple enemies.</li><li><strong>Helix Combo (Level 23): </strong>Allows you to perform a second attack after using Helix Claws, dealing heavy damage. I've found that sometimes the initial Helix Claw attack can knock enemies so far away that the second attack doesn't actually hit, but it's good damage and ability to interrupt larger enemies mostly outweighs this.</li><li><strong>Helix Counter-Shot (Level 23):</strong> By the end of the game, there are lots of enemies with ranged attacks, so being able to dodge them and automatically retaliate with Wolverine's own ranged blast is very useful</li></ul></li></ul><p>Bear in mind that just because a Technique isn't mentioned on this list, doesn't mean it's not good. Most of them are at least slightly useful but there are some that I very rarely had a reason to use, either because they weren't as effective as existing abilities or because they're very niche. The best examples of this are any of the Stealth-related techniques. All of them are quite good but since stealth is completely optional, you can entirely ignore these Techniques if you aren't planning on being sneaky.</p><div class="product"><a data-dimension112="08435e3e-b029-11f1-b1bd-43eecdf88083" data-action="Deal Block" data-label="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="iaKm75wZSU3y7A96JA52an" name="Marvel's Wolverine square technique menu" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/iaKm75wZSU3y7A96JA52an-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9" data-dimension112="08435e3e-b029-11f1-b1bd-43eecdf88083" data-action="Deal Block" data-label="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" data-dimension48="Marvel's Wolverine suits: Every costume for LoganMarvel's Wolverine whiskey bottles: Locations for all 21 bottles in the gameMarvel's Wolverine Shiro lock code: How to solve this keypad lock puzzleHow long is Marvel's Wolverine?: Depends how you play Marvel's Wolverine suits" data-dimension25=""><strong>Marvel's Wolverine suits</strong></a>: Every costume for Logan<br><a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles"><strong>Marvel's Wolverine whiskey bottles</strong></a>: Locations for all 21 bottles in the game<a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><strong></strong><br><strong>Marvel's Wolverine Shiro lock code</strong></a>: How to solve this keypad lock puzzle<a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><br><strong>How long is Marvel's Wolverine?</strong></a>: Depends how you play</p></div><p><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The best Adaptations in Marvel's Wolverine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Wolverine Adaptations function like perks, and the best ones are real game changers for combat. You start with four Adaptations and a single 'Strand' (or slot) you can equip one in and, as you find whiskey bottles and complete Nightmare Doors in <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, you'll unlock new Adaptions and more Strands to equip them in. I've completed the game and unlocked them all, so here what I think the best are overall, and what to equip as you progress through the game and get more. </p><h2 class="article-body__section" id="section-the-best-wolverine-adaptations"><span>The best Wolverine Adaptations</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZekgnqECPXBWgSYQev8jDW" name="Wolverine adaptations" alt="Wolverine adaptations" src="https://cdn.mos.cms.futurecdn.net/ZekgnqECPXBWgSYQev8jDW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>There are 25 Adaptations in total and you can eventually equip 10. You'll start with a single slot initially, and each time you unlock some more skills you'll get a new slot for the first nine Adaptations levels, with the tenth level just unlocking the final slot. <br><br>These are the best Wolverine Adaptions overall, from the full list of unlocked options and slots. </p><ol start="1"><li>Expanded Crit</li><li>Extended Parry</li><li>Healing Parry</li><li>Tough Skinned</li><li>Rage Intimidation</li><li>Enraging Ender</li><li>Tier 2 Crit</li><li>Chain Crit</li><li>Rage Longer</li><li>Enraging Barrage</li></ol><p>Most of these options are built around boosting your Rage - increasing damage, how long it lasts, how much you can do with it, and more. With Rage maxed out Wolverine can clear hordes of enemies in seconds, and level the battlefield. You should also be spending your Technique Points on the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques">best Wolverine Techniques</a> as these will boost your combat power a lot too.</p><h3 class="article-body__section" id="section-the-best-adaptations-to-equip-as-you-get-them"><span>The best Adaptations to equip as you get them</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tLUqzchiifAP3WaqZYKhe9" name="Wolverine adaptations" alt="Wolverine adaptations" src="https://cdn.mos.cms.futurecdn.net/tLUqzchiifAP3WaqZYKhe9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomiac)</span></figcaption></figure><p>When you first unlock Adaptations, you'll get four options and a single slot, or Strand you can use to equip one. As you complete Nightmare Doors and find <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Wolverine Whisky Bottles</a> to increase you Adaptation level you'll gradually unlock more options, and increase your Strand count by one each time up to a maximum of ten - doing both can also get you some <a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9">Wolverine suits</a>.<br><br>Let's a take a look now at what you unlock at each level and what you should equip as you go. </p><h4 class="article-body__section" id="section-adaptation-level-1"><span>Adaptation level 1</span></h4><ul><li><strong>Healing Dangerously</strong> - Successfully reacting to Power Attacks or Reckless Attacks restores health</li><li><strong>Expanded Crit</strong> - Critical Strikes can be performed against enemies with higher remaining health</li><li><strong>Barrage Recharge</strong> - Recharged the Special Technique assigned to L2 + square faster</li><li><strong>Enraging Sprint</strong> - While Sprinting enemy ranged attacks build Rage</li></ul><p>As this point Expanded Crit will probably be you best option as it will increase the potency of you Rage ability when powered up. However, if you're having trouble staying alive then Healing Dangerously can be useful. </p><h4 class="article-body__section" id="section-adaptation-level-2"><span>Adaptation level 2</span></h4><ul><li><strong>Enraging Stealth</strong> - Stealth Takedowns build extra Rage</li><li><strong>Bullet Sponge</strong> - Ranged Attacks deal less damage to you</li></ul><p>You'll now be able to equip two Adaptations and at this point I'd equip whichever of the Expanded Crit or Healing Dangerously options you didn't from last time. Stealth isn't really a huge thing so there's not much point using that, and, while Bullet Sponge can be useful in the early game, I wouldn't prioritise it. </p><h4 class="article-body__section" id="section-adaptation-level-3"><span>Adaptation level 3</span></h4><ul><li><strong>Healing Dodge</strong> - Dodging an enemy attack restores health</li><li><strong>Extended Parry </strong>- Parries are successful within a larger  time window</li></ul><p>With three Strands to equip I would add Extended Parry to what you have. Parrying is such a vital part of the game that you want to boost it every way you can. At this point you might want to consider swapping out Healing Dangerously for Healing Dodge, as you'll likely make much more use of that while fighting. </p><h4 class="article-body__section" id="section-adaptation-level-4"><span>Adaptation level 4</span></h4><ul><li><strong>Tough Skinned</strong> - Melee attacks deal less damage to you</li><li><strong>Combo Ender Recharger</strong> - Combo Enders recharge the Special Technique Assigned to L2 and Triangle faster</li></ul><p>Add Tough Skinned with your extra Strand at this point, so you'll be able to take more of a beating. </p><h4 class="article-body__section" id="section-adaptation-level-5"><span>Adaptation level 5</span></h4><ul><li><strong>Healing Parry</strong> - Parrying an enemy attack restores health</li><li><strong>Rage Intimidation</strong> - Entering Rage Tier 2 causes Intimidation on a nearby basic enemy, enabling a critical strike</li><li><strong>Crate Finder</strong> - Enhanced Senses can detect  material Crates at a greater range and through obstacles</li></ul><p>Rage Intimidation is probably the best option here, as it will increase your Rage options and let you take down more enemies faster. At this point you might want to consider swapping Healing Dodge for Healing Parry as well, as you'll be parrying more than dodging. </p><h4 class="article-body__section" id="section-adaptation-level-6"><span>Adaptation level 6</span></h4><ul><li><strong>Healing crit</strong> - Critical Strike restores Health</li><li><strong>Parry Recharge </strong>- Parrying an enemy attack recharges the Special Technique assigned to L2 and X</li><li><strong>Enraging Ender</strong> - Combo enders build extra Rage</li></ul><p>Again, your best option here is to build up your Rage potential with the Enraging Ender Adaptation, letting you fill your meter quicker. </p><h4 class="article-body__section" id="section-adaptation-level-7"><span>Adaptation level 7</span></h4><ul><li><strong>Dodge Recharge</strong> - Dodging an enemy attack recharges the Special Technique assigned to L2 and Circle faster</li><li><strong>Enraging Barrage</strong> - Barrages build extra Rage</li><li><strong>Tier 2 Crit </strong>- In Rage Tier 2, against a staggered enemy with low health, you can perform Critical Strikes</li></ul><p>There are two good options here so its up to you what you want. Enraging Barrage will let you build Rage faster, while Tier 2 Crit will let you do more with Rage when you have it. Your call really. </p><h4 class="article-body__section" id="section-adaptation-level-8"><span>Adaptation level 8</span></h4><ul><li><strong>Desperate Regeneration</strong> - When Health drops below 35% passive regeneration increases until back up to 50%</li><li><strong>Chain Crit </strong>- Critical Strikes will ensure a nearby basic enemy is Intimidated. taking the follow up Critical Strike does not ensure an additional intimidation</li><li><strong>Whisky Finder</strong> - Enhanced Senses can detect Whisky at a greater range and through obstruction</li></ul><p>Go for Chain Crit here as the extra Intimidation will increase your potential attacks once you're in Rage mode. You could also equip which ever one you didn't for the last level, depending on how you're using your Rage ability.   </p><h4 class="article-body__section" id="section-adaptation-level-9"><span>Adaptation level 9</span></h4><ul><li><strong>Enraged Recharge</strong> - In Rage Tier 2 the passive recharge rate of all Special Techniques is faster. In Rage Tier 3 the recharge rate increases further</li><li><strong>Rage Longer</strong> - Rage Tier 3 has reduced Rage decay</li><li><strong>Leaping Crit</strong> - In Rage Tier 3 against basic enemies hold Triangle to perform a Critical Strike</li></ul><p>Out of these three, Rage Longer is the most useful, letting you stay in Rage mode for greater periods of time. Obviously that ups your damage potential immensely. </p><h4 class="article-body__section" id="section-adaptation-level-10"><span>Adaptation level 10</span></h4><p>You won't get anymore new Adaptations at this point, just a new Strand to equip an extra one. I would recommend Enraging Barrage, which you unlocked at level 7 as it's one of your core methods to build Rage so you might as well get the most out it.<br><br><em></em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><em>How long is Marvel's Wolverine?</em></a><em> That depends on how you play but you can definitely complete it in under 20 hours. There's a chance you might get stuck on the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><em>Marvel's Wolverine Shiro lock code</em></a><em> puzzle as well, but I've laid out the solution in the linked guide.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best/</link>
                                                                            <description>
                            <![CDATA[ The best Adaptations in Marvel's Wolverine ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. He&#039;s currently playing things like Silent Hill F, Dying Light The Beast, Outer Worlds 2 and Ghost of Yotei. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more, for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then became news editor for Kotaku UK, contributing to both the UK and US sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity.    &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wolverine Adaptations]]></media:description>                                                            <media:text><![CDATA[Wolverine Adaptations]]></media:text>
                                <media:title type="plain"><![CDATA[Wolverine Adaptations]]></media:title>
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                                <p>Wolverine Adaptations function like perks, and the best ones are real game changers for combat. You start with four Adaptations and a single 'Strand' (or slot) you can equip one in and, as you find whiskey bottles and complete Nightmare Doors in <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, you'll unlock new Adaptions and more Strands to equip them in. I've completed the game and unlocked them all, so here what I think the best are overall, and what to equip as you progress through the game and get more. </p><h2 class="article-body__section" id="section-the-best-wolverine-adaptations"><span>The best Wolverine Adaptations</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZekgnqECPXBWgSYQev8jDW" name="Wolverine adaptations" alt="Wolverine adaptations" src="https://cdn.mos.cms.futurecdn.net/ZekgnqECPXBWgSYQev8jDW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac)</span></figcaption></figure><p>There are 25 Adaptations in total and you can eventually equip 10. You'll start with a single slot initially, and each time you unlock some more skills you'll get a new slot for the first nine Adaptations levels, with the tenth level just unlocking the final slot. <br><br>These are the best Wolverine Adaptions overall, from the full list of unlocked options and slots. </p><ol start="1"><li>Expanded Crit</li><li>Extended Parry</li><li>Healing Parry</li><li>Tough Skinned</li><li>Rage Intimidation</li><li>Enraging Ender</li><li>Tier 2 Crit</li><li>Chain Crit</li><li>Rage Longer</li><li>Enraging Barrage</li></ol><p>Most of these options are built around boosting your Rage - increasing damage, how long it lasts, how much you can do with it, and more. With Rage maxed out Wolverine can clear hordes of enemies in seconds, and level the battlefield. You should also be spending your Technique Points on the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques">best Wolverine Techniques</a> as these will boost your combat power a lot too.</p><h3 class="article-body__section" id="section-the-best-adaptations-to-equip-as-you-get-them"><span>The best Adaptations to equip as you get them</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tLUqzchiifAP3WaqZYKhe9" name="Wolverine adaptations" alt="Wolverine adaptations" src="https://cdn.mos.cms.futurecdn.net/tLUqzchiifAP3WaqZYKhe9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomiac)</span></figcaption></figure><p>When you first unlock Adaptations, you'll get four options and a single slot, or Strand you can use to equip one. As you complete Nightmare Doors and find <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Wolverine Whisky Bottles</a> to increase you Adaptation level you'll gradually unlock more options, and increase your Strand count by one each time up to a maximum of ten - doing both can also get you some <a href="https://proof.vanilla.tools/gamesradar/articles/edit/B5VFNKD8kj8V8G5MFD5FP9">Wolverine suits</a>.<br><br>Let's a take a look now at what you unlock at each level and what you should equip as you go. </p><h4 class="article-body__section" id="section-adaptation-level-1"><span>Adaptation level 1</span></h4><ul><li><strong>Healing Dangerously</strong> - Successfully reacting to Power Attacks or Reckless Attacks restores health</li><li><strong>Expanded Crit</strong> - Critical Strikes can be performed against enemies with higher remaining health</li><li><strong>Barrage Recharge</strong> - Recharged the Special Technique assigned to L2 + square faster</li><li><strong>Enraging Sprint</strong> - While Sprinting enemy ranged attacks build Rage</li></ul><p>As this point Expanded Crit will probably be you best option as it will increase the potency of you Rage ability when powered up. However, if you're having trouble staying alive then Healing Dangerously can be useful. </p><h4 class="article-body__section" id="section-adaptation-level-2"><span>Adaptation level 2</span></h4><ul><li><strong>Enraging Stealth</strong> - Stealth Takedowns build extra Rage</li><li><strong>Bullet Sponge</strong> - Ranged Attacks deal less damage to you</li></ul><p>You'll now be able to equip two Adaptations and at this point I'd equip whichever of the Expanded Crit or Healing Dangerously options you didn't from last time. Stealth isn't really a huge thing so there's not much point using that, and, while Bullet Sponge can be useful in the early game, I wouldn't prioritise it. </p><h4 class="article-body__section" id="section-adaptation-level-3"><span>Adaptation level 3</span></h4><ul><li><strong>Healing Dodge</strong> - Dodging an enemy attack restores health</li><li><strong>Extended Parry </strong>- Parries are successful within a larger  time window</li></ul><p>With three Strands to equip I would add Extended Parry to what you have. Parrying is such a vital part of the game that you want to boost it every way you can. At this point you might want to consider swapping out Healing Dangerously for Healing Dodge, as you'll likely make much more use of that while fighting. </p><h4 class="article-body__section" id="section-adaptation-level-4"><span>Adaptation level 4</span></h4><ul><li><strong>Tough Skinned</strong> - Melee attacks deal less damage to you</li><li><strong>Combo Ender Recharger</strong> - Combo Enders recharge the Special Technique Assigned to L2 and Triangle faster</li></ul><p>Add Tough Skinned with your extra Strand at this point, so you'll be able to take more of a beating. </p><h4 class="article-body__section" id="section-adaptation-level-5"><span>Adaptation level 5</span></h4><ul><li><strong>Healing Parry</strong> - Parrying an enemy attack restores health</li><li><strong>Rage Intimidation</strong> - Entering Rage Tier 2 causes Intimidation on a nearby basic enemy, enabling a critical strike</li><li><strong>Crate Finder</strong> - Enhanced Senses can detect  material Crates at a greater range and through obstacles</li></ul><p>Rage Intimidation is probably the best option here, as it will increase your Rage options and let you take down more enemies faster. At this point you might want to consider swapping Healing Dodge for Healing Parry as well, as you'll be parrying more than dodging. </p><h4 class="article-body__section" id="section-adaptation-level-6"><span>Adaptation level 6</span></h4><ul><li><strong>Healing crit</strong> - Critical Strike restores Health</li><li><strong>Parry Recharge </strong>- Parrying an enemy attack recharges the Special Technique assigned to L2 and X</li><li><strong>Enraging Ender</strong> - Combo enders build extra Rage</li></ul><p>Again, your best option here is to build up your Rage potential with the Enraging Ender Adaptation, letting you fill your meter quicker. </p><h4 class="article-body__section" id="section-adaptation-level-7"><span>Adaptation level 7</span></h4><ul><li><strong>Dodge Recharge</strong> - Dodging an enemy attack recharges the Special Technique assigned to L2 and Circle faster</li><li><strong>Enraging Barrage</strong> - Barrages build extra Rage</li><li><strong>Tier 2 Crit </strong>- In Rage Tier 2, against a staggered enemy with low health, you can perform Critical Strikes</li></ul><p>There are two good options here so its up to you what you want. Enraging Barrage will let you build Rage faster, while Tier 2 Crit will let you do more with Rage when you have it. Your call really. </p><h4 class="article-body__section" id="section-adaptation-level-8"><span>Adaptation level 8</span></h4><ul><li><strong>Desperate Regeneration</strong> - When Health drops below 35% passive regeneration increases until back up to 50%</li><li><strong>Chain Crit </strong>- Critical Strikes will ensure a nearby basic enemy is Intimidated. taking the follow up Critical Strike does not ensure an additional intimidation</li><li><strong>Whisky Finder</strong> - Enhanced Senses can detect Whisky at a greater range and through obstruction</li></ul><p>Go for Chain Crit here as the extra Intimidation will increase your potential attacks once you're in Rage mode. You could also equip which ever one you didn't for the last level, depending on how you're using your Rage ability.   </p><h4 class="article-body__section" id="section-adaptation-level-9"><span>Adaptation level 9</span></h4><ul><li><strong>Enraged Recharge</strong> - In Rage Tier 2 the passive recharge rate of all Special Techniques is faster. In Rage Tier 3 the recharge rate increases further</li><li><strong>Rage Longer</strong> - Rage Tier 3 has reduced Rage decay</li><li><strong>Leaping Crit</strong> - In Rage Tier 3 against basic enemies hold Triangle to perform a Critical Strike</li></ul><p>Out of these three, Rage Longer is the most useful, letting you stay in Rage mode for greater periods of time. Obviously that ups your damage potential immensely. </p><h4 class="article-body__section" id="section-adaptation-level-10"><span>Adaptation level 10</span></h4><p>You won't get anymore new Adaptations at this point, just a new Strand to equip an extra one. I would recommend Enraging Barrage, which you unlocked at level 7 as it's one of your core methods to build Rage so you might as well get the most out it.<br><br><em></em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length"><em>How long is Marvel's Wolverine?</em></a><em> That depends on how you play but you can definitely complete it in under 20 hours. There's a chance you might get stuck on the </em><a href="https://www.gamesradar.com/games/action/marvels-wolverine-closet-lock-shiro"><em>Marvel's Wolverine Shiro lock code</em></a><em> puzzle as well, but I've laid out the solution in the linked guide.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How long does it take to beat Wolverine? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>How long does Wolverine take to complete? The answer is going to depend on how you play but most people will spend about 15 to 20 hours hacking and slashing their way through. Despite having 30 levels, <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> isn't an especially big game and is very linear, so there aren't many chances to get lost. Instead, the two biggest determining factors in how long it takes to complete are how you get on with combat and how many collectibles you seek out. Bearing all of that in mind, here's a quick rundown of the length of Marvel's Wolverine</p><h2 class="article-body__section" id="section-how-long-is-marvel-s-wolverine"><span>How long is Marvel's Wolverine?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="umqMCBbrnv8YwPtwiyk6jB" name="Marvel's Wolverine image sabertooth and wolverine" alt="Marvel's Wolverine - Sabertooth and Wolverine talking" src="https://cdn.mos.cms.futurecdn.net/umqMCBbrnv8YwPtwiyk6jB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The average length of a full playthrough of Marvel's Wolverine is about <strong>16 hours</strong>. That's assuming you're spending a bit of time hunting collectibles, watching all the cutscenes, and dying a few times as combat can be a bit tricky. However, different playstyles mean different completion times, as follows:</p><ul><li><strong>Quick: </strong>12-15 hours</li><li><strong>Average: </strong>15-18 hours</li><li><strong>100% completion: </strong>20+ hours</li></ul><p>You might be able to complete Wolverine in under 15 hours on your first go, but only if you're playing on a low difficulty and are largely ignoring extra challenges like Nightmare Trials and collecting whiskey bottles. The game also has a ton of cutscenes so, assuming you aren't skipping them, completing the game much faster than this isn't really possible.<br><br>It's much more likely that you'll wrap up Wolverine in upwards of 15 hours, with a bit of collectible hunting and some deaths adding to your time to beat. My own playthrough, which included completing every Nightmare Trial to Adamantium level and collecting almost all the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Wolverine Whiskey Bottles</a> and Material Crates on 'The Mutant' difficulty took about 18 hours, with the writer of GamesRadar+'s <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/">Wolverine review</a> also having a similar experience.<br><br>But if you want to see <em>everything</em> Marvel's Wolverine has to offer – at minimum that's completing every Nightmare Trial, unlocking <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottleshttps://www.gamesradar.com/games/action/marvels-wolverine-suits/">every Marvel's Wolverine suit</a> and upgrade, and collecting every bottle and crate – you'll easily spend 20 hours or more playing. If you want to go the extra mile, there's also a New Game+ mode that lets you replay the whole game with all your unlocks and features an increased level cap and four more <a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best">Wolverine Adaptations</a> and <a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques">Wolverine Techniques</a>.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-how-long-length/</link>
                                                                            <description>
                            <![CDATA[ Marvel's Wolverine is a relatively short and linear game, clocking in at under 20 hours for most players ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 12:40:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine - Wolverine with claws out after destroying a sentry turret]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine - Wolverine with claws out after destroying a sentry turret]]></media:text>
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                            <article>
                                <p>How long does Wolverine take to complete? The answer is going to depend on how you play but most people will spend about 15 to 20 hours hacking and slashing their way through. Despite having 30 levels, <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a> isn't an especially big game and is very linear, so there aren't many chances to get lost. Instead, the two biggest determining factors in how long it takes to complete are how you get on with combat and how many collectibles you seek out. Bearing all of that in mind, here's a quick rundown of the length of Marvel's Wolverine</p><h2 class="article-body__section" id="section-how-long-is-marvel-s-wolverine"><span>How long is Marvel's Wolverine?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="umqMCBbrnv8YwPtwiyk6jB" name="Marvel's Wolverine image sabertooth and wolverine" alt="Marvel's Wolverine - Sabertooth and Wolverine talking" src="https://cdn.mos.cms.futurecdn.net/umqMCBbrnv8YwPtwiyk6jB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>The average length of a full playthrough of Marvel's Wolverine is about <strong>16 hours</strong>. That's assuming you're spending a bit of time hunting collectibles, watching all the cutscenes, and dying a few times as combat can be a bit tricky. However, different playstyles mean different completion times, as follows:</p><ul><li><strong>Quick: </strong>12-15 hours</li><li><strong>Average: </strong>15-18 hours</li><li><strong>100% completion: </strong>20+ hours</li></ul><p>You might be able to complete Wolverine in under 15 hours on your first go, but only if you're playing on a low difficulty and are largely ignoring extra challenges like Nightmare Trials and collecting whiskey bottles. The game also has a ton of cutscenes so, assuming you aren't skipping them, completing the game much faster than this isn't really possible.<br><br>It's much more likely that you'll wrap up Wolverine in upwards of 15 hours, with a bit of collectible hunting and some deaths adding to your time to beat. My own playthrough, which included completing every Nightmare Trial to Adamantium level and collecting almost all the <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottles">Wolverine Whiskey Bottles</a> and Material Crates on 'The Mutant' difficulty took about 18 hours, with the writer of GamesRadar+'s <a href="https://www.gamesradar.com/games/action/marvels-wolverine-review/">Wolverine review</a> also having a similar experience.<br><br>But if you want to see <em>everything</em> Marvel's Wolverine has to offer – at minimum that's completing every Nightmare Trial, unlocking <a href="https://www.gamesradar.com/games/action/marvels-wolverine-whiskey-bottleshttps://www.gamesradar.com/games/action/marvels-wolverine-suits/">every Marvel's Wolverine suit</a> and upgrade, and collecting every bottle and crate – you'll easily spend 20 hours or more playing. If you want to go the extra mile, there's also a New Game+ mode that lets you replay the whole game with all your unlocks and features an increased level cap and four more <a href="https://www.gamesradar.com/games/action/marvels-wolverine-adaptations-best">Wolverine Adaptations</a> and <a href="https://www.gamesradar.com/games/action/marvels-wolverine-techniques">Wolverine Techniques</a>.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ TCG Card Shop Simulator finally hits 1.0 on Steam after 4 million players, 96% positive reviews, and 2 years in early access ]]></title>
                                                                                                <dc:content><![CDATA[ <p>TCG Card Shop Simulator took Steam by storm when it hit early access back in 2024, offering players the thrill of collecting Pokemon-style cards without the burden of actually buying packs and keeping binders full of colorful cardboard. Now, after attracting millions of players and garnering overwhelmingly positive reviews, it's finally gone 1.0.</p><p>"TCG Card Shop Simulator was made because I was bored out of my mind after burning out from solo mobile game development back in 2023. I felt aimless and wasn't sure what to do with my life," developer Ding Shen Sia explains in a <a href="https://store.steampowered.com/news/app/3070070/view/667247789110988016" target="_blank">Steam news post</a>. Having already built a TCG-themed game on mobile, the dev decided to expand the concept with a Steam game.</p><p>"From then on, I was a madman. I worked on it everyday and spent at least 90 hours every week for 6 months. And on 15 September 2024, I managed to launch TCG Card Shop Simulator on Steam Early Access, a month earlier than what I've planned. I had no big expectations or plans for it other than making the Steam Trading Cards work, but I would have been really happy if it sold 100,000 copies in a year (it somehow sold that amount in just 3 days!)"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mB6dCUjs628" allowfullscreen></iframe></div></div><p>As confirmed in a press release, the game has now reached 4 million players, and they've clearly found something to love. TCG Card Shop Simulator has nearly <a href="https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/#app_reviews_hash" target="_blank">50,000 reviews</a> on Steam, and 96% of them are positive. Broadly, it seems that players are taken by the cozy vibes of running a small business – but some of the top reviews also thank the game for helping them kick their pack-ripping habits, so maybe there's a benefit there, too.</p><p>The biggest news in the 1.0 update is the launch of PS5, Switch, and Switch 2 versions of the game, alongside the existing Steam and Xbox Series X/S editions. But for existing players, the important part is that Tetramon TCG is no longer just a Pokemon-inspired theme for the products you're selling in store. It's now a real TCG that you can actually play in-game.</p><p>Nearly 2,000 new cards have been added in the 1.0 update, bringing the total up to 4,436, so there's at least plenty of variety to be found in the TCG. We'll see how much depth the game-within-the-game has soon enough, but for now, well… I bought my first Pokemon card packs in decades recently.  Maybe I should check out TCG Card Shop Simulator myself before this new hobby gets out of hand.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-sim-games/"><em>best simulator games</em></a><em> you can play right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKQVRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKQVRe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/tcg-card-shop-simulator-finally-hits-1-0-on-steam-after-4-million-players-96-percent-positive-reviews-and-2-years-in-early-access/</link>
                                                                            <description>
                            <![CDATA[ The viral Steam hit exits early access with 4,436 Pokemon-style cards to collect ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 21:51:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A man plays air guitar in TCG Card Shop Simulator]]></media:description>                                                            <media:text><![CDATA[A man plays air guitar in TCG Card Shop Simulator]]></media:text>
                                <media:title type="plain"><![CDATA[A man plays air guitar in TCG Card Shop Simulator]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>TCG Card Shop Simulator took Steam by storm when it hit early access back in 2024, offering players the thrill of collecting Pokemon-style cards without the burden of actually buying packs and keeping binders full of colorful cardboard. Now, after attracting millions of players and garnering overwhelmingly positive reviews, it's finally gone 1.0.</p><p>"TCG Card Shop Simulator was made because I was bored out of my mind after burning out from solo mobile game development back in 2023. I felt aimless and wasn't sure what to do with my life," developer Ding Shen Sia explains in a <a href="https://store.steampowered.com/news/app/3070070/view/667247789110988016" target="_blank">Steam news post</a>. Having already built a TCG-themed game on mobile, the dev decided to expand the concept with a Steam game.</p><p>"From then on, I was a madman. I worked on it everyday and spent at least 90 hours every week for 6 months. And on 15 September 2024, I managed to launch TCG Card Shop Simulator on Steam Early Access, a month earlier than what I've planned. I had no big expectations or plans for it other than making the Steam Trading Cards work, but I would have been really happy if it sold 100,000 copies in a year (it somehow sold that amount in just 3 days!)"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mB6dCUjs628" allowfullscreen></iframe></div></div><p>As confirmed in a press release, the game has now reached 4 million players, and they've clearly found something to love. TCG Card Shop Simulator has nearly <a href="https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/#app_reviews_hash" target="_blank">50,000 reviews</a> on Steam, and 96% of them are positive. Broadly, it seems that players are taken by the cozy vibes of running a small business – but some of the top reviews also thank the game for helping them kick their pack-ripping habits, so maybe there's a benefit there, too.</p><p>The biggest news in the 1.0 update is the launch of PS5, Switch, and Switch 2 versions of the game, alongside the existing Steam and Xbox Series X/S editions. But for existing players, the important part is that Tetramon TCG is no longer just a Pokemon-inspired theme for the products you're selling in store. It's now a real TCG that you can actually play in-game.</p><p>Nearly 2,000 new cards have been added in the 1.0 update, bringing the total up to 4,436, so there's at least plenty of variety to be found in the TCG. We'll see how much depth the game-within-the-game has soon enough, but for now, well… I bought my first Pokemon card packs in decades recently.  Maybe I should check out TCG Card Shop Simulator myself before this new hobby gets out of hand.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-sim-games/"><em>best simulator games</em></a><em> you can play right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKQVRe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKQVRe.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation is definitely "the end of the series," says Square Enix director Yoshinori Kitase, but he won't rule out a spin-off if the "fan reaction" is right ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Once <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> comes out on April 8, 2027, the entire Final Fantasy 7 remake trilogy will likely total at least 150 hours of Cloud being tormented – assuming the final installment is as long as the two before it. That's already a lot of Final Fantasy 7 remake, but Square Enix company director Yoshinori Kitase might be craving more, and he wouldn't rule out a spin-off, or 12. </p><p>He had the same open approach to the original Final Fantasy 7 game in 1997, Kitase tells Malaysia-based games news site <a href="https://www.gamerbraves.com/final-fantasy-vii-revelation-producer-kitase-and-director-hamaguchi-open-up-about-new-characters-the-fits-and-the-end-of-a-trilogy" target="_blank">GamerBraves</a>. That RPG was meant to be a one-and-done experience until fans' sleepless enthusiasm led to years of related games, like the popular Crisis Core: Final Fantasy VII from 2007, which also got remastered in 2022 as Final Fantasy 7 Crisis Core Reunion.</p><p>Kitase says, "In terms of the remake series with [Final Fantasy 7], we really wanted to feel like, and we really have put so much work into this to feel like we've done everything we possibly can to make this [newest] title have the best quality it possibly can have." At the moment, that assessment seems honest – GamesRadar+ senior producer James Daly writes in his recent <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-masterfully-blends-nostalgia-and-new-in-an-exciting-and-overwhelming-package/">Final Fantasy 7 Revelation preview</a>, "I wonder how Naoki Hamaguchi and Square Enix so masterfully manage to weave nostalgia into something so obviously new in so many ways. Maybe I'll never truly understand." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qnvJzjj9ugacmZCsy3n6Qc" name="PR_FFVII_Revelation_June_Screenshots_(18)" alt="With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/qnvJzjj9ugacmZCsy3n6Qc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>At the risk of sounding cynical, I think it helps that Square Enix developers are so willing to squeeze every single molecule of inspiration from Final Fantasy 7 until it's dry and crackling. The developer learned this approach 30 years ago. "When we created the original Final Fantasy VII," Kitase says, "we really thought like, 'Okay, we're done now. We can move on.'" </p><p>But fans of what many consider to be one of the <a href="https://www.gamesradar.com/best-final-fantasy-games/">best Final Fantasy games</a> of all time weren't ready to let go. "The characters were so popular and so lasting," Kitase recalls. "The fan reaction to these characters really is what brought on the spinoff games as well like Advent Children and Crisis Core.”</p><p>Now, Kitase says about Final Fantasy 7 Revelation, "We can confidently say it's the end of the series." But there's a giant, shining asterisk assigned to that statement. Square Enix is fine with walking away from its remake trilogy, but the overall concept of Final Fantasy 7 might still be holding a few cups worth of spin-off ideas.</p><p>"Who knows what's going to happen with fan reaction and how people come to enjoy this series and this finale," Kitase says. The door is open. </p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-countless-memes-final-fantasy-7-revelation-boss-confirms-that-yes-fortnite-partly-inspired-jumping-out-of-the-highwind/"><em>After countless memes, Final Fantasy 7 Revelation boss confirms that, yes, Fortnite partly inspired jumping out of the Highwind</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11yoX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11yoX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-is-definitely-the-end-of-the-series-says-square-enix-director-yoshinori-kitase-but-he-wont-rule-out-a-spin-off-if-the-fan-reaction-is-right/</link>
                                                                            <description>
                            <![CDATA[ The trilogy could become a universe ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 21:05:19 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 08:53:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e-320-70.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yuffie stands in a jungle in Final Fantasy 7 Revelation with her mouth open]]></media:description>                                                            <media:text><![CDATA[Yuffie stands in a jungle in Final Fantasy 7 Revelation with her mouth open]]></media:text>
                                <media:title type="plain"><![CDATA[Yuffie stands in a jungle in Final Fantasy 7 Revelation with her mouth open]]></media:title>
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                                <p>Once <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> comes out on April 8, 2027, the entire Final Fantasy 7 remake trilogy will likely total at least 150 hours of Cloud being tormented – assuming the final installment is as long as the two before it. That's already a lot of Final Fantasy 7 remake, but Square Enix company director Yoshinori Kitase might be craving more, and he wouldn't rule out a spin-off, or 12. </p><p>He had the same open approach to the original Final Fantasy 7 game in 1997, Kitase tells Malaysia-based games news site <a href="https://www.gamerbraves.com/final-fantasy-vii-revelation-producer-kitase-and-director-hamaguchi-open-up-about-new-characters-the-fits-and-the-end-of-a-trilogy" target="_blank">GamerBraves</a>. That RPG was meant to be a one-and-done experience until fans' sleepless enthusiasm led to years of related games, like the popular Crisis Core: Final Fantasy VII from 2007, which also got remastered in 2022 as Final Fantasy 7 Crisis Core Reunion.</p><p>Kitase says, "In terms of the remake series with [Final Fantasy 7], we really wanted to feel like, and we really have put so much work into this to feel like we've done everything we possibly can to make this [newest] title have the best quality it possibly can have." At the moment, that assessment seems honest – GamesRadar+ senior producer James Daly writes in his recent <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-masterfully-blends-nostalgia-and-new-in-an-exciting-and-overwhelming-package/">Final Fantasy 7 Revelation preview</a>, "I wonder how Naoki Hamaguchi and Square Enix so masterfully manage to weave nostalgia into something so obviously new in so many ways. Maybe I'll never truly understand." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qnvJzjj9ugacmZCsy3n6Qc" name="PR_FFVII_Revelation_June_Screenshots_(18)" alt="With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/qnvJzjj9ugacmZCsy3n6Qc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>At the risk of sounding cynical, I think it helps that Square Enix developers are so willing to squeeze every single molecule of inspiration from Final Fantasy 7 until it's dry and crackling. The developer learned this approach 30 years ago. "When we created the original Final Fantasy VII," Kitase says, "we really thought like, 'Okay, we're done now. We can move on.'" </p><p>But fans of what many consider to be one of the <a href="https://www.gamesradar.com/best-final-fantasy-games/">best Final Fantasy games</a> of all time weren't ready to let go. "The characters were so popular and so lasting," Kitase recalls. "The fan reaction to these characters really is what brought on the spinoff games as well like Advent Children and Crisis Core.”</p><p>Now, Kitase says about Final Fantasy 7 Revelation, "We can confidently say it's the end of the series." But there's a giant, shining asterisk assigned to that statement. Square Enix is fine with walking away from its remake trilogy, but the overall concept of Final Fantasy 7 might still be holding a few cups worth of spin-off ideas.</p><p>"Who knows what's going to happen with fan reaction and how people come to enjoy this series and this finale," Kitase says. The door is open. </p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-countless-memes-final-fantasy-7-revelation-boss-confirms-that-yes-fortnite-partly-inspired-jumping-out-of-the-highwind/"><em>After countless memes, Final Fantasy 7 Revelation boss confirms that, yes, Fortnite partly inspired jumping out of the Highwind</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11yoX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11yoX.js" async></script>
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                                                            <title><![CDATA[ After ending Expeditions until 2027, Arc Raiders may "scrap the whole system altogether" following Frozen Trail ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Arc Raiders Expeditions have been <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-is-shutting-down-expeditions-until-early-2027-to-make-major-improvements-after-mountains-of-feedback/">paused until early 2027</a> to create added fix-it time for developer Embark Studios, which now suggests the game's soft-wipe system may be redone altogether. </p><p>Executive producer Aleksander Grøndal spoke to <a href="https://www.pcgamesn.com/arc-raiders/expeditions-may-never-come-back" target="_blank">PCGamesN</a> at Gamescom, commenting on the decision to put Expeditions on hiatus right as <a href="https://www.gamesradar.com/arc-raiders/">Arc Raiders</a> rolled out a patch addressing a longstanding complaint about the system. </p><p>"Was the system perfect? No, probably not," Grøndal says. "We want to make some significant changes to the Expedition system. But I think right now we're focused on, 'Yeah, they are what they are,' but the intent is to have them change." </p><p>Embark has adjusted Expeditions in some shape or other with every major Caravan window, but the needle hasn't really moved since launch. This time, it seems the devs are properly going back to the drawing board, and that may seemingly include doing away with Expeditions as we know them altogether. </p><p>"Maybe we'll scrap the whole system altogether. That is on the table, too," Grøndal adds. "Right now, the team is trying to figure out what the next steps for Expeditions are."</p><p>Expeditions represent one of the biggest and most casual-friendly differences between Arc Raiders and more hardcore extraction shooters. As a wipe mechanic, Expeditions are totally optional and positioned as an endgame prestige pursuit rather than an economy balancer. So far, the problem has been making Expeditions rewarding and fun enough to pursue, with a fairly small portion of the player base actually participating in the system. </p><p>For now, Embark has all hands on deck for <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-frozen-trail-update-is-out-october-8-embark-admits-its-time-to-expand-as-recent-steam-reviews-hit-50-percent-negative/">Frozen Trail, the big, wintry update set for October 8</a>. This, too, has been described as a moment for the devs to pause and deliver larger changes after a period of minor seasonal adjustments. Expeditions won't resume until months after Frozen Trail at the earliest, but we may get some inkling of what Embark has in store this fall. </p><p><a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-still-has-a-cheating-problem-because-cheats-are-an-usd8-billion-industry-and-wed-need-thousands-of-developers-to-counter-it-says-embark-engineer/"><em>Arc Raiders still has a cheating problem because cheats are an $8 billion industry and "we'd need thousands of developers" to counter it, says Embark engineer</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxpQO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxpQO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/after-ending-expeditions-until-2027-arc-raiders-may-scrap-the-whole-system-altogether-following-frozen-trail/</link>
                                                                            <description>
                            <![CDATA[ Arc Raiders Expeditions are going back to the drawing board one way or another ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 20:13:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooters]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Embark Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Arc Raiders raider on blue and red background]]></media:description>                                                            <media:text><![CDATA[Arc Raiders raider on blue and red background]]></media:text>
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                                <p>Arc Raiders Expeditions have been <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-is-shutting-down-expeditions-until-early-2027-to-make-major-improvements-after-mountains-of-feedback/">paused until early 2027</a> to create added fix-it time for developer Embark Studios, which now suggests the game's soft-wipe system may be redone altogether. </p><p>Executive producer Aleksander Grøndal spoke to <a href="https://www.pcgamesn.com/arc-raiders/expeditions-may-never-come-back" target="_blank">PCGamesN</a> at Gamescom, commenting on the decision to put Expeditions on hiatus right as <a href="https://www.gamesradar.com/arc-raiders/">Arc Raiders</a> rolled out a patch addressing a longstanding complaint about the system. </p><p>"Was the system perfect? No, probably not," Grøndal says. "We want to make some significant changes to the Expedition system. But I think right now we're focused on, 'Yeah, they are what they are,' but the intent is to have them change." </p><p>Embark has adjusted Expeditions in some shape or other with every major Caravan window, but the needle hasn't really moved since launch. This time, it seems the devs are properly going back to the drawing board, and that may seemingly include doing away with Expeditions as we know them altogether. </p><p>"Maybe we'll scrap the whole system altogether. That is on the table, too," Grøndal adds. "Right now, the team is trying to figure out what the next steps for Expeditions are."</p><p>Expeditions represent one of the biggest and most casual-friendly differences between Arc Raiders and more hardcore extraction shooters. As a wipe mechanic, Expeditions are totally optional and positioned as an endgame prestige pursuit rather than an economy balancer. So far, the problem has been making Expeditions rewarding and fun enough to pursue, with a fairly small portion of the player base actually participating in the system. </p><p>For now, Embark has all hands on deck for <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-frozen-trail-update-is-out-october-8-embark-admits-its-time-to-expand-as-recent-steam-reviews-hit-50-percent-negative/">Frozen Trail, the big, wintry update set for October 8</a>. This, too, has been described as a moment for the devs to pause and deliver larger changes after a period of minor seasonal adjustments. Expeditions won't resume until months after Frozen Trail at the earliest, but we may get some inkling of what Embark has in store this fall. </p><p><a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-still-has-a-cheating-problem-because-cheats-are-an-usd8-billion-industry-and-wed-need-thousands-of-developers-to-counter-it-says-embark-engineer/"><em>Arc Raiders still has a cheating problem because cheats are an $8 billion industry and "we'd need thousands of developers" to counter it, says Embark engineer</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxpQO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxpQO.js" async></script>
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                                                            <title><![CDATA[ Bungie ends Marathon's seasonal schedule, delays a September update to December, and makes it more like Destiny 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Bungie has delayed a September 22 Marathon update to December 8 as part of a larger live service overhaul that will end the game's "strict seasonal schedule" in the hopes of delivering more significant content drops – on the surface, not unlike <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-wont-get-a-major-update-until-october-as-embark-announces-frozen-trail-and-shifts-to-twice-a-year-release-schedule-promising-the-largest-map-in-the-game/"><u>the strategy Arc Raiders has pivoted toward</u></a>. </p><p>In <a href="https://www.bungie.net/7/en/News/Article/nightfallrefreshandsymbiosis" target="_blank"><u>a blog post</u></a>, Bungie agrees that "Marathon needs more depth, more variety, stronger progression, and better reasons to keep playing over the long term." Destiny 2 players may feel a strange sense of deja vu toward this line: "Addressing that feedback requires us to change both what we're building and how we deliver it." </p><p>"The content originally planned for September will now arrive as part of our Symbiosis update on December 8," Bungie writes. "Alongside the new Runner shell, permanent PvE experience, and refreshed Perimeter zone, the update will also include a social space/firing range, an experimental TDM mode, and improvements to new player onboarding."</p><p>That December update, Symbiosis, is called "the first major step in Marathon’s next chapter." I have to wonder if it will ultimately be positioned as a relaunch of sorts. </p><p>"Symbiosis is an important milestone for Marathon and the beginning of a broader evolution through March and beyond, shaped by what we learn from players along the way," Bungie says. This timeline is roughly in line with Marathon's original season roadmap, but content drops will now move more freely as a way of "giving the team the time needed to deliver the larger experiences."</p><p>In addition to the above Symbiosis features and additions, players can expect an updated Perimeter map that, hopefully, makes the dang thing worth playing past the opening hours of Marathon. Bungie is also looking to add "the first of several improvements to the new-player experience." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zedNHFRdS3dktUMGSpZK4g" name="Season 2 Cinematic Trailer _ Marathon 1-53 screenshot" alt="Marathon Sentinel shell firing a rifle in the dark" src="https://cdn.mos.cms.futurecdn.net/zedNHFRdS3dktUMGSpZK4g-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Between the PvE, social space, and team deathmatch PvP, Marathon is looking more like Destiny 2 by the day. It's even got the new-player struggles down. Bungie's flagship MMO <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>ended development just months ago</u></a>, but it still averages upwards of 8x Marathon's daily peak Steam concurrent player count, reflecting the struggles the studio's new game has faced post-launch, despite delivering a genuinely compelling shooter experience. In our <a href="https://www.gamesradar.com/games/fps/marathon-review/"><u>Marathon review</u></a>, Andy calls it "my favorite multiplayer shooter in years." </p><p>A smaller update is now planned for October 6 to help refresh the game. It very literally "refreshes rewards," Bungie says, and it also resets progression and the in-game economy much like a seasonal wipe. </p><p>Additionally, the October update will bring a tuning and balance sweep, a new rewards pass, and miscellaneous quality-of-life improvements. Marathon's recent PvE experiment, Vault Breaker, will also be revived, albeit only for another "limited time" run. Between this and Symbiosis, Bungie is seriously looking for a way to ensure "PvE fits into progression," seemingly in response to Marathon's intimidating PvP.  </p><p>Shrugging off concerns about Marathon's health and its own – the studio has <a href="https://www.gamesradar.com/games/destiny/bungies-studio-is-up-for-sublease-after-heavy-destiny-2-layoffs-which-doesnt-bode-well/"><u>listed enormous chunks of its floor plan for sublease</u></a>, which isn't a <em>good</em> sign at the least – Bungie reiterates that this is "only the beginning of what we’re working toward. As players spend time with these updates and share their feedback, we’ll continue refining and expanding Marathon." </p><p><a href="https://www.gamesradar.com/games/destiny/bungie-reportedly-had-5-or-6-games-in-development-including-marathon-and-destiny-2-but-most-fell-apart-after-sonys-usd3-6-billion-acquisition/"><u><em>Bungie reportedly had "5 or 6 games" in development, including Marathon and Destiny 2 – but most fell apart after Sony's $3.6 billion acquisition</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjPzKW"></div>                            </div>                            <script src="https://kwizly.com/embed/XjPzKW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/bungie-ends-marathons-seasonal-schedule-delays-a-september-update-to-december-and-makes-it-more-like-destiny-2/</link>
                                                                            <description>
                            <![CDATA[ Marathon is getting a social space, a firing range, and team deathmatch ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 18:31:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon shell with orange and black visor ]]></media:description>                                                            <media:text><![CDATA[Marathon shell with orange and black visor ]]></media:text>
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                                <p>Bungie has delayed a September 22 Marathon update to December 8 as part of a larger live service overhaul that will end the game's "strict seasonal schedule" in the hopes of delivering more significant content drops – on the surface, not unlike <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-wont-get-a-major-update-until-october-as-embark-announces-frozen-trail-and-shifts-to-twice-a-year-release-schedule-promising-the-largest-map-in-the-game/"><u>the strategy Arc Raiders has pivoted toward</u></a>. </p><p>In <a href="https://www.bungie.net/7/en/News/Article/nightfallrefreshandsymbiosis" target="_blank"><u>a blog post</u></a>, Bungie agrees that "Marathon needs more depth, more variety, stronger progression, and better reasons to keep playing over the long term." Destiny 2 players may feel a strange sense of deja vu toward this line: "Addressing that feedback requires us to change both what we're building and how we deliver it." </p><p>"The content originally planned for September will now arrive as part of our Symbiosis update on December 8," Bungie writes. "Alongside the new Runner shell, permanent PvE experience, and refreshed Perimeter zone, the update will also include a social space/firing range, an experimental TDM mode, and improvements to new player onboarding."</p><p>That December update, Symbiosis, is called "the first major step in Marathon’s next chapter." I have to wonder if it will ultimately be positioned as a relaunch of sorts. </p><p>"Symbiosis is an important milestone for Marathon and the beginning of a broader evolution through March and beyond, shaped by what we learn from players along the way," Bungie says. This timeline is roughly in line with Marathon's original season roadmap, but content drops will now move more freely as a way of "giving the team the time needed to deliver the larger experiences."</p><p>In addition to the above Symbiosis features and additions, players can expect an updated Perimeter map that, hopefully, makes the dang thing worth playing past the opening hours of Marathon. Bungie is also looking to add "the first of several improvements to the new-player experience." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zedNHFRdS3dktUMGSpZK4g" name="Season 2 Cinematic Trailer _ Marathon 1-53 screenshot" alt="Marathon Sentinel shell firing a rifle in the dark" src="https://cdn.mos.cms.futurecdn.net/zedNHFRdS3dktUMGSpZK4g-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Between the PvE, social space, and team deathmatch PvP, Marathon is looking more like Destiny 2 by the day. It's even got the new-player struggles down. Bungie's flagship MMO <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>ended development just months ago</u></a>, but it still averages upwards of 8x Marathon's daily peak Steam concurrent player count, reflecting the struggles the studio's new game has faced post-launch, despite delivering a genuinely compelling shooter experience. In our <a href="https://www.gamesradar.com/games/fps/marathon-review/"><u>Marathon review</u></a>, Andy calls it "my favorite multiplayer shooter in years." </p><p>A smaller update is now planned for October 6 to help refresh the game. It very literally "refreshes rewards," Bungie says, and it also resets progression and the in-game economy much like a seasonal wipe. </p><p>Additionally, the October update will bring a tuning and balance sweep, a new rewards pass, and miscellaneous quality-of-life improvements. Marathon's recent PvE experiment, Vault Breaker, will also be revived, albeit only for another "limited time" run. Between this and Symbiosis, Bungie is seriously looking for a way to ensure "PvE fits into progression," seemingly in response to Marathon's intimidating PvP.  </p><p>Shrugging off concerns about Marathon's health and its own – the studio has <a href="https://www.gamesradar.com/games/destiny/bungies-studio-is-up-for-sublease-after-heavy-destiny-2-layoffs-which-doesnt-bode-well/"><u>listed enormous chunks of its floor plan for sublease</u></a>, which isn't a <em>good</em> sign at the least – Bungie reiterates that this is "only the beginning of what we’re working toward. As players spend time with these updates and share their feedback, we’ll continue refining and expanding Marathon." </p><p><a href="https://www.gamesradar.com/games/destiny/bungie-reportedly-had-5-or-6-games-in-development-including-marathon-and-destiny-2-but-most-fell-apart-after-sonys-usd3-6-billion-acquisition/"><u><em>Bungie reportedly had "5 or 6 games" in development, including Marathon and Destiny 2 – but most fell apart after Sony's $3.6 billion acquisition</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjPzKW"></div>                            </div>                            <script src="https://kwizly.com/embed/XjPzKW.js" async></script>
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                                                            <title><![CDATA[ Rayman Legends Retold "has officially gone gold," but Ubisoft's monkey paw curls – it's been delayed two months ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There are many, many, <em>many</em> <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> being released in the next few weeks, and up until a few moments ago, you could've counted Rayman Legends Retold among them. Ubisoft has just announced that the platformer remake has gone gold, but it's also been delayed out of the absurd game rush that we're currently being crushed under.</p><p>"Rayman Legends Retold will release on December 3rd," Ubisoft says in a message on <a href="https://bsky.app/profile/rayman.ubisoft.com/post/3mvii5hjevq2u" target="_blank">Bluesky</a>. "While the game has officially gone gold, we have decided to take extra time to make sure every detail gets the care it deserves."</p><p>I'm not sure I've ever seen a simultaneous announcement that a game's both been delayed and gone gold. Historically, going gold meant that a game had been finalized as its discs went off to manufacturing, but the term's come to mean a lot less in the modern era of digital distribution and day one patches. As with many Ubisoft titles, the front of Rayman Legends Retold's box warns that "internet is required to install the game," so I'm honestly not sure how gold any of this really is.</p><p>The game had previously been set to launch on October 1, right in between the likes of – <em>deep breath</em> – <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, <a href="https://www.gamesradar.com/games/fire-emblem-fortunes-weave-guide/">Fire Emblem: Fortune's Weave</a>, <a href="https://www.gamesradar.com/games/silent-hill-townfall-guide/">Silent Hill: Townfall</a>, <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>: Wild Hunt Remastered, Ace Combat 8: Wings of Theve, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a>, Star Wars: Galactic Racer, Castlevania: Belmont's Curse, and many more. Even as somebody who absolutely loves 2D platformers, I'd have had a hard time justifying putting my time into Rayman given that competition.</p><p>Ubisoft's statement suggests that the game's delay is more about polish than avoiding the competition, and it's now one of very few games willing to brave the post-<a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> weeks of 2026. Who knows – maybe the adventures of Rayman and the crew will be just the palette cleanser we all need in between whatever shenanigans we're getting up to with Jason and Lucia.</p><p><a href="https://www.gamesradar.com/games/rayman/rayman-legends-retold-has-me-struggling-to-justify-its-place-as-a-remake-but-with-platforming-this-good-i-cant-complain/"><em>Rayman Legends Retold has me struggling to justify its place as a remake, but with platforming this good I can't complain.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Kd1e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Kd1e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/rayman-legends-retold-has-officially-gone-gold-but-ubisofts-monkey-paw-curls-its-been-delayed-two-months/</link>
                                                                            <description>
                            <![CDATA[ "We have decided to take extra time to make sure every detail gets the care it deserves" ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 17:23:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:description>                                                            <media:text><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:text>
                                <media:title type="plain"><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:title>
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                            <article>
                                <p>There are many, many, <em>many</em> <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> being released in the next few weeks, and up until a few moments ago, you could've counted Rayman Legends Retold among them. Ubisoft has just announced that the platformer remake has gone gold, but it's also been delayed out of the absurd game rush that we're currently being crushed under.</p><p>"Rayman Legends Retold will release on December 3rd," Ubisoft says in a message on <a href="https://bsky.app/profile/rayman.ubisoft.com/post/3mvii5hjevq2u" target="_blank">Bluesky</a>. "While the game has officially gone gold, we have decided to take extra time to make sure every detail gets the care it deserves."</p><p>I'm not sure I've ever seen a simultaneous announcement that a game's both been delayed and gone gold. Historically, going gold meant that a game had been finalized as its discs went off to manufacturing, but the term's come to mean a lot less in the modern era of digital distribution and day one patches. As with many Ubisoft titles, the front of Rayman Legends Retold's box warns that "internet is required to install the game," so I'm honestly not sure how gold any of this really is.</p><p>The game had previously been set to launch on October 1, right in between the likes of – <em>deep breath</em> – <a href="https://www.gamesradar.com/marvels-wolverine-guide/">Marvel's Wolverine</a>, <a href="https://www.gamesradar.com/games/fire-emblem-fortunes-weave-guide/">Fire Emblem: Fortune's Weave</a>, <a href="https://www.gamesradar.com/games/silent-hill-townfall-guide/">Silent Hill: Townfall</a>, <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a>, <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>: Wild Hunt Remastered, Ace Combat 8: Wings of Theve, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a>, Star Wars: Galactic Racer, Castlevania: Belmont's Curse, and many more. Even as somebody who absolutely loves 2D platformers, I'd have had a hard time justifying putting my time into Rayman given that competition.</p><p>Ubisoft's statement suggests that the game's delay is more about polish than avoiding the competition, and it's now one of very few games willing to brave the post-<a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> weeks of 2026. Who knows – maybe the adventures of Rayman and the crew will be just the palette cleanser we all need in between whatever shenanigans we're getting up to with Jason and Lucia.</p><p><a href="https://www.gamesradar.com/games/rayman/rayman-legends-retold-has-me-struggling-to-justify-its-place-as-a-remake-but-with-platforming-this-good-i-cant-complain/"><em>Rayman Legends Retold has me struggling to justify its place as a remake, but with platforming this good I can't complain.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Kd1e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Kd1e.js" async></script>
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                                                            <title><![CDATA[ Halloween the Game crossplay and cross-progression explained ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're wondering how Halloween the Game crossplay works or whether you can save your progress across platforms, I've got all the answers for you right here. If you get a little confused between these terms, you're not alone, as they sound similar while meaning quite different things.<br><br>While crossplay refers to your ability to play with others on different platforms to yourself, cross-progression is to do with your own progress, and whether that carries across if you own a game on multiple platforms. With Halloween the Game available on Xbox, PlayStation, and PC, both are fair questions, but only one has a good answer, as you'll see below.</p><h2 class="article-body__section" id="section-halloween-the-game-crossplay"><span>Halloween the Game crossplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R2bb7JS7Sx5afDJtyv5s36" name="halloween-crossplay-friends" alt="The crossplay friends screen in Halloween the Game." src="https://cdn.mos.cms.futurecdn.net/R2bb7JS7Sx5afDJtyv5s36-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Illfonic)</span></figcaption></figure><p><strong>Halloween the Game does have crossplay</strong>, enabling you to play with others on different platforms to yourself, be they friends or strangers. Therefore, there are two elements to crossplay, and I'll explain below both how to turn crossplay matchmaking on and off in Halloween the Game, as well as how to add friends on other platforms.</p><p>If you want to toggle crossplay on or off, head to the <strong>Multiplayer </strong>Tab, then press <strong>Tab </strong>on keyboard or the <strong>Menu </strong>button on any controller, before selecting the <strong>Settings </strong>option. In Settings, tab across to General, then toggle cross-play matchmaking on or off as you wish.</p><p>To add crossplay friends, meanwhile, head to the <strong>Multiplayer </strong>Tab, then press <strong>Tab </strong>on keyboard or the <strong>Menu </strong>button on any controller, before selecting the <strong>Friends </strong>icon, indicated by three silhouettes of people. Here, you'll see only friends on the same platform as you, whether they own the game or not, so you need to tab across to the <strong>Crossplay </strong>menu, the second tab on the menu bar, where you'll find your friend code and a box to enter others' codes. On this page, you can either reveal your own unchanging code to send to others, or enter someone else's to send them a friend request.</p><h2 class="article-body__section" id="section-halloween-the-game-cross-progression"><span>Halloween the Game cross-progression</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ViGf8YUX6EaEJHCWX5ihMB" name="halloween-cross-progression" alt="One of the character customization screens in Halloween the Game." src="https://cdn.mos.cms.futurecdn.net/ViGf8YUX6EaEJHCWX5ihMB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Illfonic)</span></figcaption></figure><p>Unfortunately, unlike crossplay, <strong>there is no cross-progression in Halloween the Game</strong>. That means that, if you're playing the game across multiple platforms yourself, <strong>your progress, including unlocked customization items, does not carry across</strong>. You'll need to complete challenges on all platforms to unlock items on each, and your player level also increases separately.</p><p>This also means that any <a href="https://www.gamesradar.com/games/horror/halloween-the-game-codes/">Halloween the Game codes</a> you redeem should be claimed on all platforms separately as well.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/horror/halloween-the-game-crossplay-cross-progression/</link>
                                                                            <description>
                            <![CDATA[ Here's what you need to know about turning Halloween the Game crossplay on or off and whether it has cross progression ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 14 Sep 2026 16:22:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Horror Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Illfonic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Michael holds a hatchet over Laurie as she kneels on the ground in front of him in Halloween the Game.]]></media:description>                                                            <media:text><![CDATA[Michael holds a hatchet over Laurie as she kneels on the ground in front of him in Halloween the Game.]]></media:text>
                                <media:title type="plain"><![CDATA[Michael holds a hatchet over Laurie as she kneels on the ground in front of him in Halloween the Game.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>If you're wondering how Halloween the Game crossplay works or whether you can save your progress across platforms, I've got all the answers for you right here. If you get a little confused between these terms, you're not alone, as they sound similar while meaning quite different things.<br><br>While crossplay refers to your ability to play with others on different platforms to yourself, cross-progression is to do with your own progress, and whether that carries across if you own a game on multiple platforms. With Halloween the Game available on Xbox, PlayStation, and PC, both are fair questions, but only one has a good answer, as you'll see below.</p><h2 class="article-body__section" id="section-halloween-the-game-crossplay"><span>Halloween the Game crossplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="R2bb7JS7Sx5afDJtyv5s36" name="halloween-crossplay-friends" alt="The crossplay friends screen in Halloween the Game." src="https://cdn.mos.cms.futurecdn.net/R2bb7JS7Sx5afDJtyv5s36-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Illfonic)</span></figcaption></figure><p><strong>Halloween the Game does have crossplay</strong>, enabling you to play with others on different platforms to yourself, be they friends or strangers. Therefore, there are two elements to crossplay, and I'll explain below both how to turn crossplay matchmaking on and off in Halloween the Game, as well as how to add friends on other platforms.</p><p>If you want to toggle crossplay on or off, head to the <strong>Multiplayer </strong>Tab, then press <strong>Tab </strong>on keyboard or the <strong>Menu </strong>button on any controller, before selecting the <strong>Settings </strong>option. In Settings, tab across to General, then toggle cross-play matchmaking on or off as you wish.</p><p>To add crossplay friends, meanwhile, head to the <strong>Multiplayer </strong>Tab, then press <strong>Tab </strong>on keyboard or the <strong>Menu </strong>button on any controller, before selecting the <strong>Friends </strong>icon, indicated by three silhouettes of people. Here, you'll see only friends on the same platform as you, whether they own the game or not, so you need to tab across to the <strong>Crossplay </strong>menu, the second tab on the menu bar, where you'll find your friend code and a box to enter others' codes. On this page, you can either reveal your own unchanging code to send to others, or enter someone else's to send them a friend request.</p><h2 class="article-body__section" id="section-halloween-the-game-cross-progression"><span>Halloween the Game cross-progression</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ViGf8YUX6EaEJHCWX5ihMB" name="halloween-cross-progression" alt="One of the character customization screens in Halloween the Game." src="https://cdn.mos.cms.futurecdn.net/ViGf8YUX6EaEJHCWX5ihMB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Illfonic)</span></figcaption></figure><p>Unfortunately, unlike crossplay, <strong>there is no cross-progression in Halloween the Game</strong>. That means that, if you're playing the game across multiple platforms yourself, <strong>your progress, including unlocked customization items, does not carry across</strong>. You'll need to complete challenges on all platforms to unlock items on each, and your player level also increases separately.</p><p>This also means that any <a href="https://www.gamesradar.com/games/horror/halloween-the-game-codes/">Halloween the Game codes</a> you redeem should be claimed on all platforms separately as well.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Strikeborn codes (September 2026) for emotes and spins ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Strikeborn codes can be used to collect some extra items that can modify your combat style in this fighting experience inspired by manga series such as Berserk and Jujutsu Kaisen. You'll need to hone your skills and level up your fighter if you don't want to find yourself outclassed by your opponents in the battlegrounds.<br><br>The promos released so far during the Early Access period unlock random rewards, which could be an emote so you can show off some new moves or a spin to reroll your abilities in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're all set for the fight, then here are the current codes for Strikeborn and how to redeem them.<br><br><em>If you're looking for some generic promos for rewards that span all of your experiences, then check out the most recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><p>Strikeborn is currently only available in Early Access, which requires a R$400 pass, though it should be free-to-play when it reaches general release.</p><h2 class="article-body__section" id="section-all-strikeborn-codes"><span>All Strikeborn codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BzRgkRQn9B2gZ8DdkYBAHV" name="Strikeborn-2" alt="Press images for Strikeborn codes" src="https://cdn.mos.cms.futurecdn.net/BzRgkRQn9B2gZ8DdkYBAHV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SSSStudio)</span></figcaption></figure><p><strong>The following Strikeborn codes are available to claim:</strong></p><ul><li><strong>15KLIKES</strong> – Random Emote or Spin</li><li><strong>SBUPDATE1</strong> – Random Emote or Spin</li></ul><p>There are a couple of Strikeborn codes that have been revealed during the Early Access period, which can be used to pick up several randomized rewards. The developer states that "content and progress may change" so there's no guarantee that anything will carry over to the full release, but if you have access now then it won't do any harm to grab these rewards.</p><h2 class="article-body__section" id="section-how-to-redeem-strikeborn-codes"><span>How to redeem Strikeborn codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EKhWaE7YPooNCVxdCLNsLV" name="Strikeborn-3" alt="Press images for Strikeborn codes" src="https://cdn.mos.cms.futurecdn.net/EKhWaE7YPooNCVxdCLNsLV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SSSStudio)</span></figcaption></figure><p>To redeem Strikeborn codes if you have Early Access, you can tap the <strong>Shop </strong>button at the top of the screen to bring up the <strong>STORE </strong>menu, then hit the <strong>Codes </strong>tab on the right-hand side. This will show an <strong>Enter Code here </strong>text box below, where you can type in a promo before using the <strong>Redeem</strong> button to collect your reward.</p><h3 class="article-body__section" id="section-expired-strikeborn-codes"><span>Expired Strikeborn codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>As the experience is still in Early Access and promos have only just been introduced, there are currently no expired Strikeborn codes to report. This situation is never permanent, however, so get any active promos claimed as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/rpg/strikeborn-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Strikeborn are already available in Early Access and offer randomized rewards ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 14 Sep 2026 16:20:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Mobile Gaming]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SSSStudio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Press images for Strikeborn codes]]></media:description>                                                            <media:text><![CDATA[Press images for Strikeborn codes]]></media:text>
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                                <p>Strikeborn codes can be used to collect some extra items that can modify your combat style in this fighting experience inspired by manga series such as Berserk and Jujutsu Kaisen. You'll need to hone your skills and level up your fighter if you don't want to find yourself outclassed by your opponents in the battlegrounds.<br><br>The promos released so far during the Early Access period unlock random rewards, which could be an emote so you can show off some new moves or a spin to reroll your abilities in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're all set for the fight, then here are the current codes for Strikeborn and how to redeem them.<br><br><em>If you're looking for some generic promos for rewards that span all of your experiences, then check out the most recent </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><p>Strikeborn is currently only available in Early Access, which requires a R$400 pass, though it should be free-to-play when it reaches general release.</p><h2 class="article-body__section" id="section-all-strikeborn-codes"><span>All Strikeborn codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BzRgkRQn9B2gZ8DdkYBAHV" name="Strikeborn-2" alt="Press images for Strikeborn codes" src="https://cdn.mos.cms.futurecdn.net/BzRgkRQn9B2gZ8DdkYBAHV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SSSStudio)</span></figcaption></figure><p><strong>The following Strikeborn codes are available to claim:</strong></p><ul><li><strong>15KLIKES</strong> – Random Emote or Spin</li><li><strong>SBUPDATE1</strong> – Random Emote or Spin</li></ul><p>There are a couple of Strikeborn codes that have been revealed during the Early Access period, which can be used to pick up several randomized rewards. The developer states that "content and progress may change" so there's no guarantee that anything will carry over to the full release, but if you have access now then it won't do any harm to grab these rewards.</p><h2 class="article-body__section" id="section-how-to-redeem-strikeborn-codes"><span>How to redeem Strikeborn codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EKhWaE7YPooNCVxdCLNsLV" name="Strikeborn-3" alt="Press images for Strikeborn codes" src="https://cdn.mos.cms.futurecdn.net/EKhWaE7YPooNCVxdCLNsLV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SSSStudio)</span></figcaption></figure><p>To redeem Strikeborn codes if you have Early Access, you can tap the <strong>Shop </strong>button at the top of the screen to bring up the <strong>STORE </strong>menu, then hit the <strong>Codes </strong>tab on the right-hand side. This will show an <strong>Enter Code here </strong>text box below, where you can type in a promo before using the <strong>Redeem</strong> button to collect your reward.</p><h3 class="article-body__section" id="section-expired-strikeborn-codes"><span>Expired Strikeborn codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>As the experience is still in Early Access and promos have only just been introduced, there are currently no expired Strikeborn codes to report. This situation is never permanent, however, so get any active promos claimed as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Lies of P sequel might be Wonders of O, according to new Neowiz trademark that matches the Wizard of Oz story teased by the first game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Lies of P 2? Maybe not, as it seems developer Neowiz has a different title in mind for the inevitable Soulslike sequel. The company has recently filed a trademark for Wonders of O, which sure sounds like the Wizard of Oz-themed follow-up teased in the original game.</p><p>The Wonders of O trademark appeared on the <a href="https://euipo.europa.eu/eSearch/#details/trademarks/019420678" target="_blank">European Union Intellectual Property Office website</a> with a filing date of September 10, as spotted by <a href="https://thephrasemaker.com/2026/09/14/lies-of-p-sequel-titled-wonders-of-o-trademarks-confirm/" target="_blank">The Phrasemaker</a>. The trademark covers video game and computer software of various types, including potential for both physical and downloadable games, exactly like the <a href="https://euipo.europa.eu/eSearch/#details/trademarks/W01701037" target="_blank">2022 trademark</a> for Lies of P.</p><p>A <a href="https://www.gamesradar.com/lies-of-p-director-confirms-a-soulslike-sequel-and-pirate-peter-pan-and-frankenstein-theories-are-already-swirling-around-dlc/">sequel to Lies of P was already confirmed way back in 2023</a>, just months after the original game's launch. Devs at Nough Studio, the Neowiz subsidiary responsible for Lies of P, recently noted how they're <a href="https://www.gamesradar.com/games/action-rpg/3-years-after-the-best-soulslike-not-by-fromsoftware-lies-of-p-leads-feel-pressure-to-make-the-sequel-even-better/">feeling "pressure" to make the sequel even better</a>, but we haven't gotten any concrete details on what the sequel will actually look like.</p><p>No details, that is, aside from the narrative teasers present in Lies of P. The original game ends with an MCU-style post-credits stinger where we hear about a character named Dorothy, and we see a brief scene of a girl in ruby red slippers humming and clicking her heels together. Just as the first game turned the story of Pinocchio into a dark Soulslike, it feels almost certain that the sequel will do the same for the Wizard of Oz.</p><p>The name "Wonders of O" certainly sounds like what you'd call an Oz-themed follow-up to Lies of P, too. It's also just as potent a source of goofy innuendo, so take that for what it's worth.</p><p><em>Lies of P is one of the very </em><a href="https://www.gamesradar.com/best-soulslike-games/"><em>best Soulslike games</em></a><em> out there.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMP7DX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMP7DX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/lies-of-p-sequel-might-be-wonders-of-o-according-to-new-neowiz-trademark-that-matches-the-wizard-of-oz-story-teased-by-the-first-game/</link>
                                                                            <description>
                            <![CDATA[ Will wonders never cease? ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 16:18:54 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 16:59:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
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                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Neowiz/Shirrako]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dorothy clicks her red heels together in the post-credits teaser of Lies of P]]></media:description>                                                            <media:text><![CDATA[Dorothy clicks her red heels together in the post-credits teaser of Lies of P]]></media:text>
                                <media:title type="plain"><![CDATA[Dorothy clicks her red heels together in the post-credits teaser of Lies of P]]></media:title>
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                                <p>Lies of P 2? Maybe not, as it seems developer Neowiz has a different title in mind for the inevitable Soulslike sequel. The company has recently filed a trademark for Wonders of O, which sure sounds like the Wizard of Oz-themed follow-up teased in the original game.</p><p>The Wonders of O trademark appeared on the <a href="https://euipo.europa.eu/eSearch/#details/trademarks/019420678" target="_blank">European Union Intellectual Property Office website</a> with a filing date of September 10, as spotted by <a href="https://thephrasemaker.com/2026/09/14/lies-of-p-sequel-titled-wonders-of-o-trademarks-confirm/" target="_blank">The Phrasemaker</a>. The trademark covers video game and computer software of various types, including potential for both physical and downloadable games, exactly like the <a href="https://euipo.europa.eu/eSearch/#details/trademarks/W01701037" target="_blank">2022 trademark</a> for Lies of P.</p><p>A <a href="https://www.gamesradar.com/lies-of-p-director-confirms-a-soulslike-sequel-and-pirate-peter-pan-and-frankenstein-theories-are-already-swirling-around-dlc/">sequel to Lies of P was already confirmed way back in 2023</a>, just months after the original game's launch. Devs at Nough Studio, the Neowiz subsidiary responsible for Lies of P, recently noted how they're <a href="https://www.gamesradar.com/games/action-rpg/3-years-after-the-best-soulslike-not-by-fromsoftware-lies-of-p-leads-feel-pressure-to-make-the-sequel-even-better/">feeling "pressure" to make the sequel even better</a>, but we haven't gotten any concrete details on what the sequel will actually look like.</p><p>No details, that is, aside from the narrative teasers present in Lies of P. The original game ends with an MCU-style post-credits stinger where we hear about a character named Dorothy, and we see a brief scene of a girl in ruby red slippers humming and clicking her heels together. Just as the first game turned the story of Pinocchio into a dark Soulslike, it feels almost certain that the sequel will do the same for the Wizard of Oz.</p><p>The name "Wonders of O" certainly sounds like what you'd call an Oz-themed follow-up to Lies of P, too. It's also just as potent a source of goofy innuendo, so take that for what it's worth.</p><p><em>Lies of P is one of the very </em><a href="https://www.gamesradar.com/best-soulslike-games/"><em>best Soulslike games</em></a><em> out there.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMP7DX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMP7DX.js" async></script>
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                                                            <title><![CDATA[ I've learned to love Star Wars Zero Company's permadeath – by letting the new hires die ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/star-wars-zero-company/"><u>Star Wars Zero Company</u></a> is a <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-review/"><u>great turn-based tactics game</u></a> and probably the best way to dip your toes into the genre besides <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/"><u>Marvel's Midnight Suns</u></a>. Moreover, the much-discussed permadeath mechanic isn't as scary as you've been led to believe... if you play your cards right.</p><p>By cards I mean operators, the literal lifeblood of Zero Company. While you can get through the game using only authored characters, that's an approach that, at least during a first playthrough, puts them at unnecessary risk. Why not throw some customized redshirts into the woodchipper instead? </p><p>Look, I appreciate everyone I recruit and welcome into my scrappy base of operations. I don't want to see them bludgeoned to death like <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-aurelio/"><u>Aurelio</u></a>. But, if someone's gotta go, you shouldn't hold on. You can repeatedly refresh for new custom operators (or make them yourself) at no cost anyway. Star Wars Zero Company is extremely lenient, actually. And the moment you learn to leave the right folks behind to complete a mission, a lot of the stress and difficulty dissipates.</p><h2 id="lethal-playgrounds">Lethal playgrounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rX2RXxvgdbSepkZ5AcAuJT" name="SWZCoperators_1" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/rX2RXxvgdbSepkZ5AcAuJT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">"XCOM with lightsabers"</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qdkuWJzf2aq93sq6KTPTEe" name="SS_SW_zero_company_Base dialogue (2)_1080" caption="" alt="Dialogue with a squad member at the base in Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/qdkuWJzf2aq93sq6KTPTEe-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-review/"><strong>Star Wars Zero Company review</strong></a><strong>: "Doesn't have to reinvent the tactics wheel to be forceful"</strong></p></div></div><p>Zero Company is not a very long game if you compare it to other giants in the genre. Therefore, you won't be doing countless secondary missions on top of the main story ones.<br><br>The cycle system takes care of that, as you're not meant to play everything the game has to offer in a single run. There's momentum and friction to the game's big overarching structure, like in <a href="https://www.gamesradar.com/uk/the-blood-of-dawnwalker/"><u>The Blood of Dawnwalker</u></a>.</p><p>This means you shouldn't save custom operators for the ideal random mission. Even a generic attack on a Separatist base can be deadly and yield massive rewards. This might also lead you to think custom operators are B-tier soldiers, but that's not true. They lack the ridiculous passives some authored characters have (turn Jae into a sharpshooter and have fun with her one-execution-per-turn perk), but class skill trees are pretty much the same, and the cool thing about Zero Company is that new operators match your group's level. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fxAmHuxwgnXoFkFowqeaMT" name="SWZCoperators_2" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/fxAmHuxwgnXoFkFowqeaMT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p>Because of the pressure to save everyone, you may overlook that custom operators are cheap (seriously, any Black Market item is more expensive) and quite reliable. Moreover, there are no penalties to taking them in any direction and resetting their focus (perk) points. You're meant to toy around with their builds and throw them into the riskiest secondary missions. What's the worst that can happen?</p><p>Rescue and sabotage missions are probably the most "annoying" of the bunch, mostly because you're given a very strict turn limit to complete the objectives, which usually involve legging it across the map to reach a guy (or <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-droid-astromech/"><u>astromech droid</u></a>) in danger or an object that must be blown up. Operators in Zero Company can't move a lot every turn while also battling the endless waves of enemies, so success in such missions involves just throwing someone into the meat grinder to at least stop the timer before being told to reach an evacuation zone that's also quite far. The perfect job for the latest hires, no?</p><h2 id="every-man-for-themselves">Every man for themselves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F4jqL3ySQURQb5Y8ZFMhST" name="SWZCoperators_3" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/F4jqL3ySQURQb5Y8ZFMhST-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><div><blockquote><p>Dropping the "we don't leave anyone behind" mentality tightens the connection between narrative and systems.</p></blockquote></div><p>I'm frankly impressed by the amount of dialogue custom operators get in this game. They feel lively and like "part of the crew" even if you don't have authored chats with them. Great voice acting, too. It's probably for the best that they still fade into the background after a while, though. Sorry, but I'll protect <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-jedi/"><u>the only Jedi in the game</u></a> at all costs.</p><p>A common scenario in Star Wars Zero Company is getting absolutely pummelled after completing the objectives, as you're trying to evac. It's nerve-wracking, especially when droids won't stop pouring in. Pause for a second and notice the option to extract without getting everyone to the evac zone. If things are very bad for your irreplaceable operators, you can spend their action points to hit the bricks and leave the randos behind. This is why you put those freelancers in front of the greatest dangers. It's just a job, and they're easy to replace.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPuFefpqX3gXxrnpnD75KT" name="SWZCoperators_4" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/zPuFefpqX3gXxrnpnD75KT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p>This coldness actually feels right and permeates much of Zero Company even if there are tales of camaraderie and warmer exchanges to be found. Rogue One and The Clone Wars (<a href="https://www.gamesradar.com/entertainment/star-wars-tv-shows/star-wars-fans-say-if-you-love-the-clone-wars-and-bad-batch-you-should-play-zero-company/"><u>or even The Bad Batch</u></a>) haven't been repeatedly cited as inspirations for the game only because of what goes down with its main players. Those stories are full of sacrifices and grunts fighting for something greater than themselves. By design, you're meant to use those operators as pawns in a larger game.</p><p>Dropping the "we don't leave anyone behind" mentality not only makes the game easier, since you're really encouraged to do so. It also makes the connection between the narrative and the systems holding it together tighter and richer. It won't protect the key characters from death if you bite more than you can chew or during their own key missions, but it reinforces them as important assets that are deployed more strategically. You can bet I'll save-scum as hard as possible to save Tel-Rea, though.</p><p><em>Explore a galaxy far, far away with the </em><a href="https://www.gamesradar.com/best-star-wars-games/"><em>best Star Wars games</em></a><em> of all-time.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/strategy/ive-learned-to-love-star-wars-zero-companys-permadeath-by-letting-the-new-hires-die/</link>
                                                                            <description>
                            <![CDATA[ Bringing a Rogue One mindset into the XCOM-like Star Wars game is the best way to preserve authored characters ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fran Ruiz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/eqC6vQRNZNdJUn9LRTh85C-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Electronic Arts]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars Zero Company screenshots]]></media:description>                                                            <media:text><![CDATA[Star Wars Zero Company screenshots]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/star-wars-zero-company/"><u>Star Wars Zero Company</u></a> is a <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-review/"><u>great turn-based tactics game</u></a> and probably the best way to dip your toes into the genre besides <a href="https://www.gamesradar.com/marvels-midnight-suns-guide/"><u>Marvel's Midnight Suns</u></a>. Moreover, the much-discussed permadeath mechanic isn't as scary as you've been led to believe... if you play your cards right.</p><p>By cards I mean operators, the literal lifeblood of Zero Company. While you can get through the game using only authored characters, that's an approach that, at least during a first playthrough, puts them at unnecessary risk. Why not throw some customized redshirts into the woodchipper instead? </p><p>Look, I appreciate everyone I recruit and welcome into my scrappy base of operations. I don't want to see them bludgeoned to death like <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-aurelio/"><u>Aurelio</u></a>. But, if someone's gotta go, you shouldn't hold on. You can repeatedly refresh for new custom operators (or make them yourself) at no cost anyway. Star Wars Zero Company is extremely lenient, actually. And the moment you learn to leave the right folks behind to complete a mission, a lot of the stress and difficulty dissipates.</p><h2 id="lethal-playgrounds">Lethal playgrounds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rX2RXxvgdbSepkZ5AcAuJT" name="SWZCoperators_1" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/rX2RXxvgdbSepkZ5AcAuJT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">"XCOM with lightsabers"</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qdkuWJzf2aq93sq6KTPTEe" name="SS_SW_zero_company_Base dialogue (2)_1080" caption="" alt="Dialogue with a squad member at the base in Star Wars Zero Company" src="https://cdn.mos.cms.futurecdn.net/qdkuWJzf2aq93sq6KTPTEe-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-review/"><strong>Star Wars Zero Company review</strong></a><strong>: "Doesn't have to reinvent the tactics wheel to be forceful"</strong></p></div></div><p>Zero Company is not a very long game if you compare it to other giants in the genre. Therefore, you won't be doing countless secondary missions on top of the main story ones.<br><br>The cycle system takes care of that, as you're not meant to play everything the game has to offer in a single run. There's momentum and friction to the game's big overarching structure, like in <a href="https://www.gamesradar.com/uk/the-blood-of-dawnwalker/"><u>The Blood of Dawnwalker</u></a>.</p><p>This means you shouldn't save custom operators for the ideal random mission. Even a generic attack on a Separatist base can be deadly and yield massive rewards. This might also lead you to think custom operators are B-tier soldiers, but that's not true. They lack the ridiculous passives some authored characters have (turn Jae into a sharpshooter and have fun with her one-execution-per-turn perk), but class skill trees are pretty much the same, and the cool thing about Zero Company is that new operators match your group's level. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fxAmHuxwgnXoFkFowqeaMT" name="SWZCoperators_2" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/fxAmHuxwgnXoFkFowqeaMT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p>Because of the pressure to save everyone, you may overlook that custom operators are cheap (seriously, any Black Market item is more expensive) and quite reliable. Moreover, there are no penalties to taking them in any direction and resetting their focus (perk) points. You're meant to toy around with their builds and throw them into the riskiest secondary missions. What's the worst that can happen?</p><p>Rescue and sabotage missions are probably the most "annoying" of the bunch, mostly because you're given a very strict turn limit to complete the objectives, which usually involve legging it across the map to reach a guy (or <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-droid-astromech/"><u>astromech droid</u></a>) in danger or an object that must be blown up. Operators in Zero Company can't move a lot every turn while also battling the endless waves of enemies, so success in such missions involves just throwing someone into the meat grinder to at least stop the timer before being told to reach an evacuation zone that's also quite far. The perfect job for the latest hires, no?</p><h2 id="every-man-for-themselves">Every man for themselves</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F4jqL3ySQURQb5Y8ZFMhST" name="SWZCoperators_3" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/F4jqL3ySQURQb5Y8ZFMhST-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><div><blockquote><p>Dropping the "we don't leave anyone behind" mentality tightens the connection between narrative and systems.</p></blockquote></div><p>I'm frankly impressed by the amount of dialogue custom operators get in this game. They feel lively and like "part of the crew" even if you don't have authored chats with them. Great voice acting, too. It's probably for the best that they still fade into the background after a while, though. Sorry, but I'll protect <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-jedi/"><u>the only Jedi in the game</u></a> at all costs.</p><p>A common scenario in Star Wars Zero Company is getting absolutely pummelled after completing the objectives, as you're trying to evac. It's nerve-wracking, especially when droids won't stop pouring in. Pause for a second and notice the option to extract without getting everyone to the evac zone. If things are very bad for your irreplaceable operators, you can spend their action points to hit the bricks and leave the randos behind. This is why you put those freelancers in front of the greatest dangers. It's just a job, and they're easy to replace.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPuFefpqX3gXxrnpnD75KT" name="SWZCoperators_4" alt="Star Wars Zero Company screenshots" src="https://cdn.mos.cms.futurecdn.net/zPuFefpqX3gXxrnpnD75KT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p>This coldness actually feels right and permeates much of Zero Company even if there are tales of camaraderie and warmer exchanges to be found. Rogue One and The Clone Wars (<a href="https://www.gamesradar.com/entertainment/star-wars-tv-shows/star-wars-fans-say-if-you-love-the-clone-wars-and-bad-batch-you-should-play-zero-company/"><u>or even The Bad Batch</u></a>) haven't been repeatedly cited as inspirations for the game only because of what goes down with its main players. Those stories are full of sacrifices and grunts fighting for something greater than themselves. By design, you're meant to use those operators as pawns in a larger game.</p><p>Dropping the "we don't leave anyone behind" mentality not only makes the game easier, since you're really encouraged to do so. It also makes the connection between the narrative and the systems holding it together tighter and richer. It won't protect the key characters from death if you bite more than you can chew or during their own key missions, but it reinforces them as important assets that are deployed more strategically. You can bet I'll save-scum as hard as possible to save Tel-Rea, though.</p><p><em>Explore a galaxy far, far away with the </em><a href="https://www.gamesradar.com/best-star-wars-games/"><em>best Star Wars games</em></a><em> of all-time.</em></p>
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                                                            <title><![CDATA[ "I deeply apologize": After global backlash, Level-5 CEO admits new Yo-Kai Watch and Professor Layton showcase uses generative AI ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week's <a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/">Nintendo Direct</a> showcase wasn't all that flashy, but it <em>did</em> unveil two new trailers for Professor Layton and the New World of Steam and Yo-kai Watch 2: Haunted Domain – two new trailers that a follow-up stream from developer Level-5 had folks suspecting the use of generative AI.</p><p>Suspicions were <em>everywhere</em> online, with many noting background inconsistencies and the like as to why they believed the <a href="https://www.youtube.com/watch?v=z9nITMlt8Fk" target="_blank">recent Level-5 livestream</a> featured gen AI… and, well, they apparently weren't wrong. <br><br>Akihiro Hino, the mastermind behind studio Level-5, Professor Layton, and Yo-kai Watch, confirms as much in a new post on <a href="https://x.com/AkihiroHino/status/2098650784934338645" target="_blank">Twitter</a> (as machine-translated via auto-translation on the platform, DeepL, and Google).</p><p>The developer begins by explaining that the reason Level-5 used gen AI while creating its big showcase was simple: it wanted it to be flashier, more eye-catching, and, as the lead writes, "spectacular." <br><br>He does then follow up with an apology, however, noting that people felt uncomfortable as a result of the studio's AI use, saying, "I deeply apologize." <br><br>Hino also reassures fans that much of Level-5's work is "created by human hands."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2098650784934338645"><p lang="en" dir="ltr">【AIの使用について・LEVEL５VISION2026Ⅱ】今回、イベント内のでの映像についてAIを使用したため…<a href="https://twitter.com/cantworkitout/status/2098650784934338645">September 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This includes character designs, settings, and more. When it comes to <em>where</em> AI enters the picture, Hino says it's mostly for efficiency and to digitize creations already conceptualized by the devs, "for example, accurately converting original artwork into polygons and such." <br><br>He states that no AI-generated data is ever included in released games, describing how the team only started employing its use to speed up development time.</p><p>Hino details how Level-5 is "in the stage of trial and error" at nailing quicker production without sacrificing quality, but concludes that the backlash from fans – both in Japan and overseas – is a lesson the studio will carry forward for its next presentation. <br><br>As for how fans themselves feel about it all, comments show that they're still not thrilled AI ever came into play in the first place here, citing environmental concerns and more.</p><p>I understand myself, as someone who isn't exactly a fan of gen AI at the best of times – but I do wonder what Level-5 has in store for the future now, and how this debacle will affect what its plans were for both the new Yo-kai Watch remake and Professor Layton entry.</p><p><em>Searching for some other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/upcoming-switch-2-games/"><em>upcoming Switch 2 games</em></a><em> to wishlist right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/puzzle/i-deeply-apologize-after-global-backlash-level-5-ceo-admits-new-yo-kai-watch-and-professor-layton-showcase-uses-generative-ai/</link>
                                                                            <description>
                            <![CDATA[ The studio used the controversial technology "in a wide variety of ways" ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 15:37:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Puzzle Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Level-5]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Professor Layton and the New World of Steam]]></media:description>                                                            <media:text><![CDATA[Professor Layton and the New World of Steam]]></media:text>
                                <media:title type="plain"><![CDATA[Professor Layton and the New World of Steam]]></media:title>
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                                <p>Last week's <a href="https://www.gamesradar.com/news/live/nintendo-direct-september-2026-everything-announced/">Nintendo Direct</a> showcase wasn't all that flashy, but it <em>did</em> unveil two new trailers for Professor Layton and the New World of Steam and Yo-kai Watch 2: Haunted Domain – two new trailers that a follow-up stream from developer Level-5 had folks suspecting the use of generative AI.</p><p>Suspicions were <em>everywhere</em> online, with many noting background inconsistencies and the like as to why they believed the <a href="https://www.youtube.com/watch?v=z9nITMlt8Fk" target="_blank">recent Level-5 livestream</a> featured gen AI… and, well, they apparently weren't wrong. <br><br>Akihiro Hino, the mastermind behind studio Level-5, Professor Layton, and Yo-kai Watch, confirms as much in a new post on <a href="https://x.com/AkihiroHino/status/2098650784934338645" target="_blank">Twitter</a> (as machine-translated via auto-translation on the platform, DeepL, and Google).</p><p>The developer begins by explaining that the reason Level-5 used gen AI while creating its big showcase was simple: it wanted it to be flashier, more eye-catching, and, as the lead writes, "spectacular." <br><br>He does then follow up with an apology, however, noting that people felt uncomfortable as a result of the studio's AI use, saying, "I deeply apologize." <br><br>Hino also reassures fans that much of Level-5's work is "created by human hands."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2098650784934338645"><p lang="en" dir="ltr">【AIの使用について・LEVEL５VISION2026Ⅱ】今回、イベント内のでの映像についてAIを使用したため…<a href="https://twitter.com/cantworkitout/status/2098650784934338645">September 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This includes character designs, settings, and more. When it comes to <em>where</em> AI enters the picture, Hino says it's mostly for efficiency and to digitize creations already conceptualized by the devs, "for example, accurately converting original artwork into polygons and such." <br><br>He states that no AI-generated data is ever included in released games, describing how the team only started employing its use to speed up development time.</p><p>Hino details how Level-5 is "in the stage of trial and error" at nailing quicker production without sacrificing quality, but concludes that the backlash from fans – both in Japan and overseas – is a lesson the studio will carry forward for its next presentation. <br><br>As for how fans themselves feel about it all, comments show that they're still not thrilled AI ever came into play in the first place here, citing environmental concerns and more.</p><p>I understand myself, as someone who isn't exactly a fan of gen AI at the best of times – but I do wonder what Level-5 has in store for the future now, and how this debacle will affect what its plans were for both the new Yo-kai Watch remake and Professor Layton entry.</p><p><em>Searching for some other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/upcoming-switch-2-games/"><em>upcoming Switch 2 games</em></a><em> to wishlist right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script>
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                                                            <title><![CDATA[ Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's official, <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> is on the way. It's going to take a few years to get here, but another chapter in the hellish action RPG series is on the horizon, and this one is going back to procedurally generated areas, rather than the open-world design of Diablo 4.</p><p>During <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, a panel on <a href="https://www.youtube.com/watch?v=5QP8dyd8X3k" target="_blank">the design of Diablo 5</a> reveals a few titbits about the upcoming sequel. "In Diablo 5, we're bringing back the procedural worlds," Tiffany Wat, senior production director on Diablo 5, states. "Both in the dungeons and the overworld."</p><p>She goes on to make it clear that, yes, this does mean once you clear somewhere and return to the same spot, it'll be a different challenge. "If you go back to a region that you've been before, all that information that I did yesterday, that path that I found, that landmark that I was moving towards, how to fight those elite monsters, none of that information is going to help me today," she says.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5QP8dyd8X3k" allowfullscreen></iframe></div></div><p>"The only thing beyond the fog of war is more questions," she adds. She mentions there's an emphasis on "constant discovery," driven by the idea "you should never really feel safe, because all the towns are gone, and Sanctuary is just a brutal place to be."</p><p>This all sounds like Diablo, alright. The series used procedural generation for its dungeons more heavily before Diablo 4, which has a defined map you can mark out and chart. Naturally, this move divided the community, since many prefer the ever-present threat of RNG over being able to fully learn the hellish world you're in.</p><p>As of now, Diablo 5 is slated for 2029 – told you it's going to be a few years – but it seems like we can expect some old school ideas to re-emerge for this installment. In the meantime, enjoy the familiarity of Diablo 4 while you can.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/"><em>Diablo 5's narrative lead is a BioWare vet who says the new caravan system gives the ARPG the "best elements of traditional RPGs" like Dragon Age and Baldur's Gate.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9KAW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9KAW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-5-goes-back-to-a-pre-diablo-4-world-of-constant-discovery-and-procedural-dungeons-the-only-thing-beyond-the-fog-of-war-is-more-questions/</link>
                                                                            <description>
                            <![CDATA[ Blizzard's digging back through the series' roots ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 14:26:13 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 16:21:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 5]]></media:description>                                                            <media:text><![CDATA[Diablo 5]]></media:text>
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                                <p>It's official, <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a> is on the way. It's going to take a few years to get here, but another chapter in the hellish action RPG series is on the horizon, and this one is going back to procedurally generated areas, rather than the open-world design of Diablo 4.</p><p>During <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, a panel on <a href="https://www.youtube.com/watch?v=5QP8dyd8X3k" target="_blank">the design of Diablo 5</a> reveals a few titbits about the upcoming sequel. "In Diablo 5, we're bringing back the procedural worlds," Tiffany Wat, senior production director on Diablo 5, states. "Both in the dungeons and the overworld."</p><p>She goes on to make it clear that, yes, this does mean once you clear somewhere and return to the same spot, it'll be a different challenge. "If you go back to a region that you've been before, all that information that I did yesterday, that path that I found, that landmark that I was moving towards, how to fight those elite monsters, none of that information is going to help me today," she says.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5QP8dyd8X3k" allowfullscreen></iframe></div></div><p>"The only thing beyond the fog of war is more questions," she adds. She mentions there's an emphasis on "constant discovery," driven by the idea "you should never really feel safe, because all the towns are gone, and Sanctuary is just a brutal place to be."</p><p>This all sounds like Diablo, alright. The series used procedural generation for its dungeons more heavily before Diablo 4, which has a defined map you can mark out and chart. Naturally, this move divided the community, since many prefer the ever-present threat of RNG over being able to fully learn the hellish world you're in.</p><p>As of now, Diablo 5 is slated for 2029 – told you it's going to be a few years – but it seems like we can expect some old school ideas to re-emerge for this installment. In the meantime, enjoy the familiarity of Diablo 4 while you can.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/"><em>Diablo 5's narrative lead is a BioWare vet who says the new caravan system gives the ARPG the "best elements of traditional RPGs" like Dragon Age and Baldur's Gate.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9KAW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9KAW.js" async></script>
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                                                            <title><![CDATA[ Overwatch boss promises turning Sombra into a support hero won't remove "her identity," says he knows everyone found her "anti-fun" and "frustrating" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Blizzard is making enormous changes to the ever-divisive Sombra in Overwatch Season 5, grabbing her from the DPS category and <a href="https://www.gamesradar.com/games/fps/overwatch-season-5-turns-sombra-into-a-support-hero-reworks-roadhog-to-be-less-annoying-and-adds-cool-vampire-doctrine-to-the-roster/"><u>transforming her into a support hero instead</u></a>, as game director Aaron Keller admits that she's been considered "anti-fun" for some time now. </p><p>Sombra was added to Overwatch all the way back in 2016, and for 10 years she's been one of the most frustrating heroes to face. Between her hacking abilities that prevent enemies from using their skills, the fact that she can turn invisible, teleport out of harm's way, and generally cause chaos from a comfortable distance – away from her team, at that – it's fair to say that she's not everyone's favorite. </p><p>Speaking to GamesRadar+ during an interview at Blizzcon, Keller admits that for anyone who's been keeping up with Overwatch, "it's probably apparent that <a href="https://www.gamesradar.com/games/fps/overwatch-season-2s-first-balance-patch-targets-roadhog-and-sombra-yet-again-to-players-dismay-just-change-after-change-every-2-minutes/"><u>we've had issues with Sombra for a while."</u></a> Poor Sombra ends up sounding like an unloved child the way Keller describes her though – even if he's right on the money with what players have found frustrating, you can't help but feel a bit bad for her when even her own creators are calling her unfun. But I suppose if the shoe fits…</p><p>"We've tried multiple reworks on her, and they're all kind of centered around some of the same issues," he explains. "You know, like she can be described as unfun to play against, or her mechanics are anti-fun. She takes away buttons, or agency from players. The way that she can escape, I think, a lot of times can be frustrating to play against, and the way that she's sort of popping in and out or invisible for large portions of the match can be frustrating too. And it's not that any one of these things is a problem in and of itself, but when you start getting a lot of these sharp mechanics all in one character, it really exacerbates the problem."</p><p>Keller acknowledges that the frustration isn't just limited to the team facing Sombra, but also anyone siding with her. After all, if you're trying your hardest to push a payload and one of your allies is nowhere in sight, it can feel like they're not being a proper team player. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="euZvFKTSxhCBauxXLjJHzS" name="Overwatch 2 sombra emp blizzard image.jpg" alt="Overwatch 2 sombra emp animation blizzard image" src="https://cdn.mos.cms.futurecdn.net/euZvFKTSxhCBauxXLjJHzS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>"As Sombra is doing her Sombra things, even if she's doing them well, sometimes your team might not realize it. She's just not there enough, and you get that with some other heroes in the roster, but never to the degree with a Sombra," Keller notes. "You know, like Tracer can disappear for a while, Wrecking Ball can disappear for a while, but they typically come back. Sombra will come back when she does her ult, you know, that's the moment you kind of see it."</p><p>This brings us to her latest rework, which will certainly offer the biggest changes to the hero we've seen so far. Keller tells us that the devs have tried to solve Sombra's issues "in a lot of different ways because our goal is for her to keep her identity," so it doesn't sound like she's going to be a complete shadow of her former self, though.</p><p>"We do want you to be able to do a lot of those same things with Sombra, and I think by moving her over to support, we're able to still allow her to do a lot of that," he continues. "It's just for a much more limited amount of time. </p><p>"So, as you put heals on your team, it does give you that opportunity now to go stealth, hit the back line for a bit, do the Sombra things that you're used to doing. But you have a limited duration to do it before you need to get back to your team, start supporting them with heals again, hopefully, for them to be happy with you as a teammate again."</p><p>As an Overwatch support main, I'm personally really excited to see what Blizzard does with Sombra next season – she was always conceptually one of my favorites on the roster, but I was never able to click with her (and felt maybe that was for the best if I was just going to annoy everyone around me). Blizzard is also making more changes to Roadhog which we'll see at the same time, alongside the introduction of new hero Doctrine.</p><p><a href="https://www.gamesradar.com/games/fps/diablo-4-lord-of-hatred-and-overwatchs-resurgence-reportedly-drove-blizzard-to-its-first-back-to-back-years-of-growth-in-almost-10-years/"><u><em>Diablo 4: Lord of Hatred and Overwatch's resurgence reportedly drove Blizzard to its "first back-to-back years of growth" in almost 10 years.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZq34O"></div>                            </div>                            <script src="https://kwizly.com/embed/XZq34O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fps/overwatch-boss-promises-turning-sombra-into-a-support-hero-wont-remove-her-identity-says-he-knows-everyone-found-her-anti-fun-and-frustrating/</link>
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                            <![CDATA[ Aaron Keller admits "we've had issues with Sombra for a while" ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 13:49:47 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 16:21:30 +0000</updated>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Jordan Gerblick ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sombra waves in a screenshot from Overwatch animated short Infiltration.]]></media:description>                                                            <media:text><![CDATA[Sombra waves in a screenshot from Overwatch animated short Infiltration.]]></media:text>
                                <media:title type="plain"><![CDATA[Sombra waves in a screenshot from Overwatch animated short Infiltration.]]></media:title>
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                            <article>
                                <p>Blizzard is making enormous changes to the ever-divisive Sombra in Overwatch Season 5, grabbing her from the DPS category and <a href="https://www.gamesradar.com/games/fps/overwatch-season-5-turns-sombra-into-a-support-hero-reworks-roadhog-to-be-less-annoying-and-adds-cool-vampire-doctrine-to-the-roster/"><u>transforming her into a support hero instead</u></a>, as game director Aaron Keller admits that she's been considered "anti-fun" for some time now. </p><p>Sombra was added to Overwatch all the way back in 2016, and for 10 years she's been one of the most frustrating heroes to face. Between her hacking abilities that prevent enemies from using their skills, the fact that she can turn invisible, teleport out of harm's way, and generally cause chaos from a comfortable distance – away from her team, at that – it's fair to say that she's not everyone's favorite. </p><p>Speaking to GamesRadar+ during an interview at Blizzcon, Keller admits that for anyone who's been keeping up with Overwatch, "it's probably apparent that <a href="https://www.gamesradar.com/games/fps/overwatch-season-2s-first-balance-patch-targets-roadhog-and-sombra-yet-again-to-players-dismay-just-change-after-change-every-2-minutes/"><u>we've had issues with Sombra for a while."</u></a> Poor Sombra ends up sounding like an unloved child the way Keller describes her though – even if he's right on the money with what players have found frustrating, you can't help but feel a bit bad for her when even her own creators are calling her unfun. But I suppose if the shoe fits…</p><p>"We've tried multiple reworks on her, and they're all kind of centered around some of the same issues," he explains. "You know, like she can be described as unfun to play against, or her mechanics are anti-fun. She takes away buttons, or agency from players. The way that she can escape, I think, a lot of times can be frustrating to play against, and the way that she's sort of popping in and out or invisible for large portions of the match can be frustrating too. And it's not that any one of these things is a problem in and of itself, but when you start getting a lot of these sharp mechanics all in one character, it really exacerbates the problem."</p><p>Keller acknowledges that the frustration isn't just limited to the team facing Sombra, but also anyone siding with her. After all, if you're trying your hardest to push a payload and one of your allies is nowhere in sight, it can feel like they're not being a proper team player. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="euZvFKTSxhCBauxXLjJHzS" name="Overwatch 2 sombra emp blizzard image.jpg" alt="Overwatch 2 sombra emp animation blizzard image" src="https://cdn.mos.cms.futurecdn.net/euZvFKTSxhCBauxXLjJHzS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>"As Sombra is doing her Sombra things, even if she's doing them well, sometimes your team might not realize it. She's just not there enough, and you get that with some other heroes in the roster, but never to the degree with a Sombra," Keller notes. "You know, like Tracer can disappear for a while, Wrecking Ball can disappear for a while, but they typically come back. Sombra will come back when she does her ult, you know, that's the moment you kind of see it."</p><p>This brings us to her latest rework, which will certainly offer the biggest changes to the hero we've seen so far. Keller tells us that the devs have tried to solve Sombra's issues "in a lot of different ways because our goal is for her to keep her identity," so it doesn't sound like she's going to be a complete shadow of her former self, though.</p><p>"We do want you to be able to do a lot of those same things with Sombra, and I think by moving her over to support, we're able to still allow her to do a lot of that," he continues. "It's just for a much more limited amount of time. </p><p>"So, as you put heals on your team, it does give you that opportunity now to go stealth, hit the back line for a bit, do the Sombra things that you're used to doing. But you have a limited duration to do it before you need to get back to your team, start supporting them with heals again, hopefully, for them to be happy with you as a teammate again."</p><p>As an Overwatch support main, I'm personally really excited to see what Blizzard does with Sombra next season – she was always conceptually one of my favorites on the roster, but I was never able to click with her (and felt maybe that was for the best if I was just going to annoy everyone around me). Blizzard is also making more changes to Roadhog which we'll see at the same time, alongside the introduction of new hero Doctrine.</p><p><a href="https://www.gamesradar.com/games/fps/diablo-4-lord-of-hatred-and-overwatchs-resurgence-reportedly-drove-blizzard-to-its-first-back-to-back-years-of-growth-in-almost-10-years/"><u><em>Diablo 4: Lord of Hatred and Overwatch's resurgence reportedly drove Blizzard to its "first back-to-back years of growth" in almost 10 years.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZq34O"></div>                            </div>                            <script src="https://kwizly.com/embed/XZq34O.js" async></script>
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                                                            <title><![CDATA[ Diablo 5: Everything you need to know about the next era of Diablo ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Diablo 5 is officially in development, and it promises to usher in the "next era of Diablo" as you step into a fallen world and fight to survive. </p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">Announced</a> during <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/"><u>Blizzcon 2026</u></a>, the team at Blizzard Entertainment celebrated Diablo's 30th anniversary by dropping a hellish teaser for the <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new game</u></a>. Not only that, but the showcase also featured a <a href="https://www.youtube.com/watch?v=5QP8dyd8X3k&t=4s" target="_blank">"Forging the Next Era" panel</a> that shed more light on the ambitions of the follow-up to <a href="https://www.gamesradar.com/diablo-4-guide/"><u>Diablo 4</u></a>, with details on the new direction for the longstanding setting of Sanctuary, some of its systems and classes were also revealed.  </p><p>With a rough release date window that places it a little under a handful of years away, there'll be a bit of a wait until it arrives. But since the last Diablo entry is still counted among the <a href="https://www.gamesradar.com/best-arpgs/"><u>best ARPGs</u></a> of recent times, it's undoubtedly exciting to know an ambitious upcoming game is in the works that's setting out to take the series "somewhere genuinely new". So, if you're looking to catch up on what was revealed, read on as I take you through everything you need to know about Diablo 5, from its launch window, to its story and world, and more.</p><h2 id="diablo-5-release-date-and-platform-speculation">Diablo 5 release date and platform speculation </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZsoAJtKUfKtZ9G5X7su64H" name="Character_Portrait6_CTR_v02 (1)" alt="Diablo 5 concept art showing a figure standing on an elevated platform and raising a sword in the air as they face a crowd in the background" src="https://cdn.mos.cms.futurecdn.net/ZsoAJtKUfKtZ9G5X7su64H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 5's release date is currently slated for sometime in <strong>Spring 2029</strong>, and <strong>no platforms have been confirmed so far</strong>. </p><p>With a <a href="https://www.gamesradar.com/games/diablo/after-announcing-starcraft-and-diablo-5-years-in-advance-blizzard-president-promises-to-ship-and-ship-big-and-ship-on-time/">distant launch window</a>, it makes sense that no platforms have been revealed as of yet. It's a safe bet that it will launch on PC when it initially arrives. Of course, it's difficult to know what the landscape of consoles will look like in 2029, but judging by Diablo games in past years, it will likely come to Xbox and PlayStation. And since Diablo 4 officially joined the lineup of <a href="https://www.gamesradar.com/upcoming-switch-2-games/"><u>upcoming Switch 2 games</u></a> for September 2026, there's every possibility Diablo 5 will follow suit. </p><h2 id="diablo-5-trailer">Diablo 5 trailer </h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><h2 id="diablo-5-story-and-setting">Diablo 5 story and setting </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SG7GtYHp7orTSFL9pV4cuE" name="Environmental_Concept_Art11" alt="Diablo 5 concept art for the setting of Sanctuary which shows a statue before the ruins of a cathedral-like structure amidst a dark, grey sky" src="https://cdn.mos.cms.futurecdn.net/SG7GtYHp7orTSFL9pV4cuE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 5 is set to bring you back into the mortal realm of Sanctuary, but as Blizzard revealed, the world is no longer waiting for an apocalypse to happen because it's already going through one when you first step into it. Humanity has now fallen, Diablo has won and rules, and his reign of terror is reshaping the world. As detailed in the panel and on <a href="https://news.blizzard.com/en-gb/article/24297204/diablo-v-forging-the-next-era" target="_blank"><u>Blizzard's official site</u></a>, this will be reflected in the game through a procedural landscape where monsters, points of interest, and terrain can change each time you return. </p><p>With Diablo at the heart of the story and events of Diablo 5 (having last appeared in Diablo 3 as a final boss fight), narrative director Jennifer Brandes Hepler (who <a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/">was a key writer on the Dragon Age series</a>) said, "once we decided that this game was going to bring Diablo back, we knew we had to do it right. He couldn't just be a final boss. He needs to be the force that's shaping this game from its opening moments. And that's how we decided that this time, you're not scrambling to protect Sanctuary before Diablo can rise and take it over."</p><p>As Hepler explains, other heroes tried to rise up and stop Diablo, but failed. Now, you're venturing into the aftermath of what they failed to prevent. Essentially that means that you're going to experience, as Hepler puts it, a world that "all other Diablo games were trying to prevent from happening". </p><p>Senior art director John Mueller adds that the team are "doubling down on darkness" for Diablo 5, which is captured in the apocalyptic setting. But as Hepler notes, they've tried to create a Sanctuary that's still worth fighting for, even if it's fallen to ruin. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qLF8AmJQqENAZiNabEFuMh" name="Character_Portrait1_CTR_v02" alt="Diablo 5 concept art of a character portrait showing an armored man holding out a sword as he addresses a group of followers" src="https://cdn.mos.cms.futurecdn.net/qLF8AmJQqENAZiNabEFuMh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>As you fight for Sanctuary, you'll be playing as Heir to Westmarch, a continent that now serves, in the words of senior game director Joe Shely, as Diablo's "outpost of Hell". Now entirely overrun, most humans that remain have become corrupted or turned into cultists. Anyone who resists Diablo is put in soul cages or drawn into the Terror realm, which is where the story begins –  as you'll discover, you can survive in the Terror realm, and it's here that you'll find out about some powers you have that Blizzard is keeping quiet about for the time being. </p><p>Curiously, in your role, you'll have a unique connection or bond with Diablo that you'll learn more about over the course of the game. Helper says this will put you in a unique position to face him and gain insight into him, but you'll also have a particular vulnerability to the Lord of Terror and what he can do to you in turn. </p><h2 id="diablo-5-gameplay">Diablo 5 gameplay </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q8JZZGUsx2m2REVWmFMKQW" name="Environmental_Concept_Art6" alt="Diablo 5 concept art showing a character walking through a dark, post-apocalyptic setting with thorns jutting from ruinous walls" src="https://cdn.mos.cms.futurecdn.net/q8JZZGUsx2m2REVWmFMKQW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>While it's still early days and it'll likely be some time before we actually see any Diablo 5 gameplay, the team did share some details about certain aspects of the game and its features. </p><p>Survival, for example, is now connected to a caravan of allies you work to build up rather than clearing out strongholds or towns. As the team at Blizzard explain, these allies can come in the form of both vendors and companions, and each one has their own stories to tell, with their own "pasts, stakes, and scars from surviving Diablo's Sanctuary". </p><p>In terms of companions, we so far know that they will include a former sister of the Sightless Eye, and a stranded Treasure Goblin. </p><p>The team is trying to design items that "feel readable, memorable, and worth chasing across hundreds of hours". Gear-based stats will be returning with a deep crafting system that takes cues from Diablo 4: Lord of Hatred's approach, and Diablo 5 will also take inspiration from Diablo 2's Runes and Runewords. </p><h2 id="diablo-5-classes">Diablo 5 classes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThK2Z4ywhxpDRjCtprG6" name="Diablo_V_Class_Reveal_all" alt="Diablo 5 artwork showing three confirmed classes: Demon Hunter, Plague Knight, and Monk" src="https://cdn.mos.cms.futurecdn.net/ThK2Z4ywhxpDRjCtprG6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Some of Diablo 5's classes have <a href="https://www.gamesradar.com/games/diablo/diablo-5s-first-confirmed-classes-are-the-demon-hunter-monk-and-the-all-new-plague-knight-blizzard-says-the-sequel-has-more-classes-than-ever-before/"><u>already been revealed</u></a>, including an entirely new class that will be introduced in the new game. The classes are as follows: </p><ul><li><strong>Demon Hunter</strong> – A ranged class that first appeared in Diablo 3, Demon Hunters make use of twin crossbows and use the shadows to their advantage to take out foes.</li><li><strong>Monk</strong> – Another returning class, the Monk is an agile warrior who uses their fists to fight enemies and holy powers to smite them.</li><li><strong>Plague Knight</strong> – A new class introduced in Diablo 5, the Plague Knight is described as "the embodiment of walking death" who can spread disease and pestilence on the battlefield.</li></ul><h2 id="diablo-5-development">Diablo 5 development</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vRej9gL8bKTfiC2W4JvJeW" name="Character_Portrait10_CTR_v02" alt="Diablo 5 concept character art showing a woman with her arms raised in the air and a crown-like ornament atop her head" src="https://cdn.mos.cms.futurecdn.net/vRej9gL8bKTfiC2W4JvJeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 5 is now in early development, with Blizzard stating that the reveal "marks the beginning of an ongoing conversation" with the Diablo player community. Setting out to take player feedback on board throughout the development of the game, regular updates are set to be shared as of 2027 to offer up a closer look at features, progress, and more. </p><p>"Bringing players into the process early gives us the opportunity to listen, understand what excites you the most, and allow that to inform the decisions ahead," Blizzard's official post on Diablo 5 reads. "We want to build a Diablo game that honors what players love while taking the series somewhere genuinely new."</p><p>If you're keen to follow the development, you can currently sign up for future updates <a href="http://diablo5.blizzard.com" target="_blank"><u>here</u></a>. </p><p>While you wait for the next Diablo, you can also check out our pick of the <a href="https://www.gamesradar.com/best-diablo-games/">best Diablo games</a> if you're looking to revisit or discover the series. </p><p><em>For more on what's next from Blizzard, check out our guide to everything we know about </em><a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/"><em>StarCraft</em></a><em>, the new open-world, story-driven shooter. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-5-guide/</link>
                                                                            <description>
                            <![CDATA[ Diablo 5 is officially in early development, and it's set to release in 2029 ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 13:45:00 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 13:58:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ heather.wald@futurenet.com (Heather Wald) ]]></author>                    <dc:creator><![CDATA[ Heather Wald ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C49K85cGeET5bdXry39ZfF-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Heather Wald is the Evergreen Editor for games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You&#039;ll also see her contribute op-eds, interview-led features, and more. In her spare time, you&#039;ll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo 5 character concept art showing a mysterious figure with a cloaked hood, armor, and large wings ]]></media:description>                                                            <media:text><![CDATA[Diablo 5 character concept art showing a mysterious figure with a cloaked hood, armor, and large wings ]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo 5 character concept art showing a mysterious figure with a cloaked hood, armor, and large wings ]]></media:title>
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                                <p>Diablo 5 is officially in development, and it promises to usher in the "next era of Diablo" as you step into a fallen world and fight to survive. </p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">Announced</a> during <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/"><u>Blizzcon 2026</u></a>, the team at Blizzard Entertainment celebrated Diablo's 30th anniversary by dropping a hellish teaser for the <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new game</u></a>. Not only that, but the showcase also featured a <a href="https://www.youtube.com/watch?v=5QP8dyd8X3k&t=4s" target="_blank">"Forging the Next Era" panel</a> that shed more light on the ambitions of the follow-up to <a href="https://www.gamesradar.com/diablo-4-guide/"><u>Diablo 4</u></a>, with details on the new direction for the longstanding setting of Sanctuary, some of its systems and classes were also revealed.  </p><p>With a rough release date window that places it a little under a handful of years away, there'll be a bit of a wait until it arrives. But since the last Diablo entry is still counted among the <a href="https://www.gamesradar.com/best-arpgs/"><u>best ARPGs</u></a> of recent times, it's undoubtedly exciting to know an ambitious upcoming game is in the works that's setting out to take the series "somewhere genuinely new". So, if you're looking to catch up on what was revealed, read on as I take you through everything you need to know about Diablo 5, from its launch window, to its story and world, and more.</p><h2 id="diablo-5-release-date-and-platform-speculation">Diablo 5 release date and platform speculation </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZsoAJtKUfKtZ9G5X7su64H" name="Character_Portrait6_CTR_v02 (1)" alt="Diablo 5 concept art showing a figure standing on an elevated platform and raising a sword in the air as they face a crowd in the background" src="https://cdn.mos.cms.futurecdn.net/ZsoAJtKUfKtZ9G5X7su64H-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 5's release date is currently slated for sometime in <strong>Spring 2029</strong>, and <strong>no platforms have been confirmed so far</strong>. </p><p>With a <a href="https://www.gamesradar.com/games/diablo/after-announcing-starcraft-and-diablo-5-years-in-advance-blizzard-president-promises-to-ship-and-ship-big-and-ship-on-time/">distant launch window</a>, it makes sense that no platforms have been revealed as of yet. It's a safe bet that it will launch on PC when it initially arrives. Of course, it's difficult to know what the landscape of consoles will look like in 2029, but judging by Diablo games in past years, it will likely come to Xbox and PlayStation. And since Diablo 4 officially joined the lineup of <a href="https://www.gamesradar.com/upcoming-switch-2-games/"><u>upcoming Switch 2 games</u></a> for September 2026, there's every possibility Diablo 5 will follow suit. </p><h2 id="diablo-5-trailer">Diablo 5 trailer </h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GxCN_AKYtts" allowfullscreen></iframe></div></div><h2 id="diablo-5-story-and-setting">Diablo 5 story and setting </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SG7GtYHp7orTSFL9pV4cuE" name="Environmental_Concept_Art11" alt="Diablo 5 concept art for the setting of Sanctuary which shows a statue before the ruins of a cathedral-like structure amidst a dark, grey sky" src="https://cdn.mos.cms.futurecdn.net/SG7GtYHp7orTSFL9pV4cuE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 5 is set to bring you back into the mortal realm of Sanctuary, but as Blizzard revealed, the world is no longer waiting for an apocalypse to happen because it's already going through one when you first step into it. Humanity has now fallen, Diablo has won and rules, and his reign of terror is reshaping the world. As detailed in the panel and on <a href="https://news.blizzard.com/en-gb/article/24297204/diablo-v-forging-the-next-era" target="_blank"><u>Blizzard's official site</u></a>, this will be reflected in the game through a procedural landscape where monsters, points of interest, and terrain can change each time you return. </p><p>With Diablo at the heart of the story and events of Diablo 5 (having last appeared in Diablo 3 as a final boss fight), narrative director Jennifer Brandes Hepler (who <a href="https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/">was a key writer on the Dragon Age series</a>) said, "once we decided that this game was going to bring Diablo back, we knew we had to do it right. He couldn't just be a final boss. He needs to be the force that's shaping this game from its opening moments. And that's how we decided that this time, you're not scrambling to protect Sanctuary before Diablo can rise and take it over."</p><p>As Hepler explains, other heroes tried to rise up and stop Diablo, but failed. Now, you're venturing into the aftermath of what they failed to prevent. Essentially that means that you're going to experience, as Hepler puts it, a world that "all other Diablo games were trying to prevent from happening". </p><p>Senior art director John Mueller adds that the team are "doubling down on darkness" for Diablo 5, which is captured in the apocalyptic setting. But as Hepler notes, they've tried to create a Sanctuary that's still worth fighting for, even if it's fallen to ruin. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qLF8AmJQqENAZiNabEFuMh" name="Character_Portrait1_CTR_v02" alt="Diablo 5 concept art of a character portrait showing an armored man holding out a sword as he addresses a group of followers" src="https://cdn.mos.cms.futurecdn.net/qLF8AmJQqENAZiNabEFuMh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>As you fight for Sanctuary, you'll be playing as Heir to Westmarch, a continent that now serves, in the words of senior game director Joe Shely, as Diablo's "outpost of Hell". Now entirely overrun, most humans that remain have become corrupted or turned into cultists. Anyone who resists Diablo is put in soul cages or drawn into the Terror realm, which is where the story begins –  as you'll discover, you can survive in the Terror realm, and it's here that you'll find out about some powers you have that Blizzard is keeping quiet about for the time being. </p><p>Curiously, in your role, you'll have a unique connection or bond with Diablo that you'll learn more about over the course of the game. Helper says this will put you in a unique position to face him and gain insight into him, but you'll also have a particular vulnerability to the Lord of Terror and what he can do to you in turn. </p><h2 id="diablo-5-gameplay">Diablo 5 gameplay </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q8JZZGUsx2m2REVWmFMKQW" name="Environmental_Concept_Art6" alt="Diablo 5 concept art showing a character walking through a dark, post-apocalyptic setting with thorns jutting from ruinous walls" src="https://cdn.mos.cms.futurecdn.net/q8JZZGUsx2m2REVWmFMKQW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>While it's still early days and it'll likely be some time before we actually see any Diablo 5 gameplay, the team did share some details about certain aspects of the game and its features. </p><p>Survival, for example, is now connected to a caravan of allies you work to build up rather than clearing out strongholds or towns. As the team at Blizzard explain, these allies can come in the form of both vendors and companions, and each one has their own stories to tell, with their own "pasts, stakes, and scars from surviving Diablo's Sanctuary". </p><p>In terms of companions, we so far know that they will include a former sister of the Sightless Eye, and a stranded Treasure Goblin. </p><p>The team is trying to design items that "feel readable, memorable, and worth chasing across hundreds of hours". Gear-based stats will be returning with a deep crafting system that takes cues from Diablo 4: Lord of Hatred's approach, and Diablo 5 will also take inspiration from Diablo 2's Runes and Runewords. </p><h2 id="diablo-5-classes">Diablo 5 classes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ThK2Z4ywhxpDRjCtprG6" name="Diablo_V_Class_Reveal_all" alt="Diablo 5 artwork showing three confirmed classes: Demon Hunter, Plague Knight, and Monk" src="https://cdn.mos.cms.futurecdn.net/ThK2Z4ywhxpDRjCtprG6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Some of Diablo 5's classes have <a href="https://www.gamesradar.com/games/diablo/diablo-5s-first-confirmed-classes-are-the-demon-hunter-monk-and-the-all-new-plague-knight-blizzard-says-the-sequel-has-more-classes-than-ever-before/"><u>already been revealed</u></a>, including an entirely new class that will be introduced in the new game. The classes are as follows: </p><ul><li><strong>Demon Hunter</strong> – A ranged class that first appeared in Diablo 3, Demon Hunters make use of twin crossbows and use the shadows to their advantage to take out foes.</li><li><strong>Monk</strong> – Another returning class, the Monk is an agile warrior who uses their fists to fight enemies and holy powers to smite them.</li><li><strong>Plague Knight</strong> – A new class introduced in Diablo 5, the Plague Knight is described as "the embodiment of walking death" who can spread disease and pestilence on the battlefield.</li></ul><h2 id="diablo-5-development">Diablo 5 development</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vRej9gL8bKTfiC2W4JvJeW" name="Character_Portrait10_CTR_v02" alt="Diablo 5 concept character art showing a woman with her arms raised in the air and a crown-like ornament atop her head" src="https://cdn.mos.cms.futurecdn.net/vRej9gL8bKTfiC2W4JvJeW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Diablo 5 is now in early development, with Blizzard stating that the reveal "marks the beginning of an ongoing conversation" with the Diablo player community. Setting out to take player feedback on board throughout the development of the game, regular updates are set to be shared as of 2027 to offer up a closer look at features, progress, and more. </p><p>"Bringing players into the process early gives us the opportunity to listen, understand what excites you the most, and allow that to inform the decisions ahead," Blizzard's official post on Diablo 5 reads. "We want to build a Diablo game that honors what players love while taking the series somewhere genuinely new."</p><p>If you're keen to follow the development, you can currently sign up for future updates <a href="http://diablo5.blizzard.com" target="_blank"><u>here</u></a>. </p><p>While you wait for the next Diablo, you can also check out our pick of the <a href="https://www.gamesradar.com/best-diablo-games/">best Diablo games</a> if you're looking to revisit or discover the series. </p><p><em>For more on what's next from Blizzard, check out our guide to everything we know about </em><a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/"><em>StarCraft</em></a><em>, the new open-world, story-driven shooter. </em></p>
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                                                            <title><![CDATA[ Command an Army codes (September 2026) for Gems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the latest Command an Army codes, you can boost your squad with a ton of Gems, allowing you to summon new Units, including powerful Samurai or Berserkers. You can also use these Gems to buy new Classes, so you can try out fresh weapons and find the best setup to take you across enemy lines.<br><br>As with any real army, the training and level of your units is crucial to success in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> game - you can't expect to capture the enemy's base with a weak team. So, as you're setting up for your next deployment, whether you're attacking or defending, make sure you redeem these Command an Army codes first.<br><br><em>For more general rewards that can be used across all experiences, we've got all of the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered in our separate guide.</em></p><h2 class="article-body__section" id="section-all-command-an-army-codes"><span>All Command an Army codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4GcKdWdvtAsJfzxa9Cmijd" name="command-an-army-codes-redeeem" alt="The Command an Army codes redemption box," src="https://cdn.mos.cms.futurecdn.net/4GcKdWdvtAsJfzxa9Cmijd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fight, Fight, Fight!)</span></figcaption></figure><p><strong>These are the current Command an Army codes you can redeem right now:</strong></p><ul><li><strong>OPTIMIZE </strong>- 700x Gems</li><li><strong>SORRY </strong>- 1,000x Gems</li><li><strong>WAR </strong>- 500x Gems</li><li><strong>SHIELDBREAKER </strong>- 700x Gems</li><li><strong>CONQUER </strong>- 500x Gems</li><li><strong>RELEASE </strong>- 500x Gems</li></ul><p>As you can see from the list of Command an Army codes above, you can get thousands of Gems by redeeming promos in-game. Use these Gems to unlock new Classes or roll for new Units, giving you an increasingly powerful army.</p><h2 class="article-body__section" id="section-how-to-redeem-command-an-army-codes"><span>How to redeem Command an Army codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2244px;"><p class="vanilla-image-block" style="padding-top:48.13%;"><img id="Q32N8khmj75QBof9cR4YA5" name="command-an-army-codes-redeeem-how" alt="An orange arrow points to the Code button where you can redeem Command an Army codes." src="https://cdn.mos.cms.futurecdn.net/Q32N8khmj75QBof9cR4YA5-1920-80.jpg" mos="" align="middle" fullscreen="" width="2244" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fight, Fight, Fight!)</span></figcaption></figure><p>Redeeming Command an Army codes is simple, as you just need to click on the <strong>Codes </strong>button on the right-hand side of the screen, then enter a code from above into the box. Hit the<strong> Claim </strong>button and enjoy your rewards.</p><p>The only prerequisite to redeeming codes is that you complete the tutorial first, but you've probably already done that by now. Command an Army codes also aren't case-sensitive, so you only need to worry about spelling, but you can always copy and paste them from my list.</p><h3 class="article-body__section" id="section-expired-command-an-army-codes"><span>Expired Command an Army codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>Command an Army is still quite new so I haven't been able to find any expired codes, and the release code is still active to boot. That said, current codes will surely expire soon, so it's best to redeem them while you can. I'll move them down here as soon as they expire.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/command-an-army-codes/</link>
                                                                            <description>
                            <![CDATA[ These Command an Army codes reward you with thousands of Gems to spend on new units and classes ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 14 Sep 2026 11:35:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Fight, Fight, Fight!]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Roblox character rides a horse and leads his units in Command an Army.]]></media:description>                                                            <media:text><![CDATA[A Roblox character rides a horse and leads his units in Command an Army.]]></media:text>
                                <media:title type="plain"><![CDATA[A Roblox character rides a horse and leads his units in Command an Army.]]></media:title>
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                            <article>
                                <p>With the latest Command an Army codes, you can boost your squad with a ton of Gems, allowing you to summon new Units, including powerful Samurai or Berserkers. You can also use these Gems to buy new Classes, so you can try out fresh weapons and find the best setup to take you across enemy lines.<br><br>As with any real army, the training and level of your units is crucial to success in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> game - you can't expect to capture the enemy's base with a weak team. So, as you're setting up for your next deployment, whether you're attacking or defending, make sure you redeem these Command an Army codes first.<br><br><em>For more general rewards that can be used across all experiences, we've got all of the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered in our separate guide.</em></p><h2 class="article-body__section" id="section-all-command-an-army-codes"><span>All Command an Army codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4GcKdWdvtAsJfzxa9Cmijd" name="command-an-army-codes-redeeem" alt="The Command an Army codes redemption box," src="https://cdn.mos.cms.futurecdn.net/4GcKdWdvtAsJfzxa9Cmijd-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fight, Fight, Fight!)</span></figcaption></figure><p><strong>These are the current Command an Army codes you can redeem right now:</strong></p><ul><li><strong>OPTIMIZE </strong>- 700x Gems</li><li><strong>SORRY </strong>- 1,000x Gems</li><li><strong>WAR </strong>- 500x Gems</li><li><strong>SHIELDBREAKER </strong>- 700x Gems</li><li><strong>CONQUER </strong>- 500x Gems</li><li><strong>RELEASE </strong>- 500x Gems</li></ul><p>As you can see from the list of Command an Army codes above, you can get thousands of Gems by redeeming promos in-game. Use these Gems to unlock new Classes or roll for new Units, giving you an increasingly powerful army.</p><h2 class="article-body__section" id="section-how-to-redeem-command-an-army-codes"><span>How to redeem Command an Army codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2244px;"><p class="vanilla-image-block" style="padding-top:48.13%;"><img id="Q32N8khmj75QBof9cR4YA5" name="command-an-army-codes-redeeem-how" alt="An orange arrow points to the Code button where you can redeem Command an Army codes." src="https://cdn.mos.cms.futurecdn.net/Q32N8khmj75QBof9cR4YA5-1920-80.jpg" mos="" align="middle" fullscreen="" width="2244" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fight, Fight, Fight!)</span></figcaption></figure><p>Redeeming Command an Army codes is simple, as you just need to click on the <strong>Codes </strong>button on the right-hand side of the screen, then enter a code from above into the box. Hit the<strong> Claim </strong>button and enjoy your rewards.</p><p>The only prerequisite to redeeming codes is that you complete the tutorial first, but you've probably already done that by now. Command an Army codes also aren't case-sensitive, so you only need to worry about spelling, but you can always copy and paste them from my list.</p><h3 class="article-body__section" id="section-expired-command-an-army-codes"><span>Expired Command an Army codes</span></h3><ul><li><em>There are no expired codes.</em></li></ul><p>Command an Army is still quite new so I haven't been able to find any expired codes, and the release code is still active to boot. That said, current codes will surely expire soon, so it's best to redeem them while you can. I'll move them down here as soon as they expire.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Kingdom Hearts is finally coming to Fortnite "this week," Epic confirms, and it's seemingly not just Sora getting a skin ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/fortnite-guide/"><u>Fortnite</u></a>'s Kingdom Hearts collab is finally arriving this week, and it looks like it's not just Sora joining Epic's battle royale.</p><p>Fortnite's current gaming-themed season, Override, kicked off last month, at which point it was confirmed via the official key art that Kingdom Hearts protagonist Sora would be added to the game soon with his very own skin. Almost a month into the season, folks were starting to wonder where he was, but Epic has now revealed that we can expect him to be added to the game "this week."</p><p>A new teaser video gives us our best look yet at Sora and his slightly Fortniteified Keyblade – you'll notice that the keychain attached to it that'd normally be a little Mickey Mouse head has been swapped for a Fortnite llama, instead. </p><p>Presumably this will be available to buy as a pickaxe, though it'd be very cool if it was added to the loot pool as a Mythic weapon, too – Epic hasn't confirmed this either way at this stage, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099211591644565911"><p lang="en" dir="ltr">It’s officially happening 🗝️ Sora is coming to Fortnite this week! pic.twitter.com/58Cx7Le6dW<a href="https://twitter.com/cantworkitout/status/2099211591644565911">September 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's not all, though. The official Fortnite Twitter account has also posted a series of quotes from different Kingdom Hearts characters, suggesting that they might be joining the game too. After sharing a Sora quote, Epic also posted lines from <a href="https://x.com/Fortnite/status/2099222846065258976?s=20" target="_blank"><u>Riku</u></a>, <a href="https://x.com/Fortnite/status/2099226620951400671?s=20" target="_blank"><u>Kairi</u></a>, and <a href="https://x.com/Fortnite/status/2099230395862777976?s=20" target="_blank"><u>Roxas</u></a>, so it sounds like we could have a full squad joining the fray.</p><p>We're still waiting on a number of previously teased gaming collabs to get added to Fortnite this season – Persona 5's Joker was also shown off in marketing last month, but still isn't available yet, and <a href="https://x.com/edgerunners/status/2098712975544619412?s=20" target="_blank"><u>CD Projekt Red has now confirmed</u></a> that a Cyberpunk: Edgerunners Lucy skin is on the way, too. Epic previously said that Rebecca's Guns will be available as a weapon in the loot pool at some point, so presumably these will come at the same time.</p><p>As it stands, Fortnite Override is set to run until the end of October, so here's hoping fans won't be waiting too long for those other crossovers. In the meantime, let's just hope that Kingdom Hearts' already baffling narrative web doesn't get any more complicated with some Fortnite-exclusive lore that'll become inaccessible within a few weeks. </p><p><em>Be sure to check out our guide to </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-lobby-hack-codes/"><u><em>Fortnite admin panel codes</em></u></a><em> to get some free bonuses this season.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQAgnW"></div>                            </div>                            <script src="https://kwizly.com/embed/WQAgnW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/fortnite/kingdom-hearts-is-finally-coming-to-fortnite-this-week-epic-confirms-and-its-seemingly-not-just-sora-getting-a-skin/</link>
                                                                            <description>
                            <![CDATA[ Persona next, please ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 14 Sep 2026 11:26:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fortnite]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Wy9MsFHDJxEJ7pkA92JRbG-1280-80.jpg">
                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Hearts 3 Sora and Twilight Town clock tower]]></media:description>                                                            <media:text><![CDATA[Kingdom Hearts 3 Sora and Twilight Town clock tower]]></media:text>
                                <media:title type="plain"><![CDATA[Kingdom Hearts 3 Sora and Twilight Town clock tower]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.gamesradar.com/fortnite-guide/"><u>Fortnite</u></a>'s Kingdom Hearts collab is finally arriving this week, and it looks like it's not just Sora joining Epic's battle royale.</p><p>Fortnite's current gaming-themed season, Override, kicked off last month, at which point it was confirmed via the official key art that Kingdom Hearts protagonist Sora would be added to the game soon with his very own skin. Almost a month into the season, folks were starting to wonder where he was, but Epic has now revealed that we can expect him to be added to the game "this week."</p><p>A new teaser video gives us our best look yet at Sora and his slightly Fortniteified Keyblade – you'll notice that the keychain attached to it that'd normally be a little Mickey Mouse head has been swapped for a Fortnite llama, instead. </p><p>Presumably this will be available to buy as a pickaxe, though it'd be very cool if it was added to the loot pool as a Mythic weapon, too – Epic hasn't confirmed this either way at this stage, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099211591644565911"><p lang="en" dir="ltr">It’s officially happening 🗝️ Sora is coming to Fortnite this week! pic.twitter.com/58Cx7Le6dW<a href="https://twitter.com/cantworkitout/status/2099211591644565911">September 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's not all, though. The official Fortnite Twitter account has also posted a series of quotes from different Kingdom Hearts characters, suggesting that they might be joining the game too. After sharing a Sora quote, Epic also posted lines from <a href="https://x.com/Fortnite/status/2099222846065258976?s=20" target="_blank"><u>Riku</u></a>, <a href="https://x.com/Fortnite/status/2099226620951400671?s=20" target="_blank"><u>Kairi</u></a>, and <a href="https://x.com/Fortnite/status/2099230395862777976?s=20" target="_blank"><u>Roxas</u></a>, so it sounds like we could have a full squad joining the fray.</p><p>We're still waiting on a number of previously teased gaming collabs to get added to Fortnite this season – Persona 5's Joker was also shown off in marketing last month, but still isn't available yet, and <a href="https://x.com/edgerunners/status/2098712975544619412?s=20" target="_blank"><u>CD Projekt Red has now confirmed</u></a> that a Cyberpunk: Edgerunners Lucy skin is on the way, too. Epic previously said that Rebecca's Guns will be available as a weapon in the loot pool at some point, so presumably these will come at the same time.</p><p>As it stands, Fortnite Override is set to run until the end of October, so here's hoping fans won't be waiting too long for those other crossovers. In the meantime, let's just hope that Kingdom Hearts' already baffling narrative web doesn't get any more complicated with some Fortnite-exclusive lore that'll become inaccessible within a few weeks. </p><p><em>Be sure to check out our guide to </em><a href="https://www.gamesradar.com/games/fortnite/fortnite-lobby-hack-codes/"><u><em>Fortnite admin panel codes</em></u></a><em> to get some free bonuses this season.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQAgnW"></div>                            </div>                            <script src="https://kwizly.com/embed/WQAgnW.js" async></script>
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                                                            <title><![CDATA[ Blizzard's new StarCraft shooter is "not a seasonal game," says lead: "The story has a beginning, a middle, and an end" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hark, there's a new <a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/">StarCraft</a> game coming. This one isn't a real-time strategy game though - it's an FPS. The project was announced during BlizzCon, with <a href="https://www.gamesradar.com/uk/games/fps/far-cry/">Far Cry</a> veteran Dan Hay at the helm, and he's explained a little more about its structure in interviews afterward.</p><p>Speaking to <a href="https://www.invenglobal.com/articles/25886/the-starcraft-shooter-is-a-single-player-boxed-game" target="_blank">Inven Global</a>, he mentions that it's not going to be a particular kind of experience. "If I were to describe the overall structure we currently envision, it's a 'box product,'" he explains.</p><p>"It is a narrative-driven open-world shooter where players create a character, name them, and follow that character's story," he continues. "The story has a beginning, a middle, and an end."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9eQUtOQXYgQ" allowfullscreen></iframe></div></div><p>This sounds like it won't be live-service, or any such elements will be minimal, and I'm glad if that's the case. It seems like Blizzard is going for a Far Cry-type release set in the StarCraft universe, and that sounds appealing as is without trying to add more bells and whistles.</p><p>Hay does warn things could change in the coming months and years. "You can roam around and explore a rich open world, but our story has a definitive ending," he says. "Think of it as purchasing a standalone boxed game, playing it, and experiencing its story. We hope players enjoy it, love it, and return to us later. At the very least, what we are building right now is not a seasonal game."</p><p>A structure similar to the Borderlands games seems like a safe middle-ground here, if there's a desire to go down that route. The reveal trailer leans heavily into Helldivers 2 territory, but it seems like it won't be fully online the way that game is.</p><p>Hay, who's the general manager and creative director on StarCraft – yes, this is just called that – was part of senior leadership on Far Cry 3, 4, 5, and 6, giving him quite a bit of insight into what works when it comes to blockbuster shooters. He's worked on a couple of Diablo 4 expansions while at Blizzard so far, compounding his knowledge.</p><p>We'll see what emerges, but for now, I'm cautiously optimistic.</p><p><a href="https://www.gamesradar.com/games/diablo/after-announcing-starcraft-and-diablo-5-years-in-advance-blizzard-president-promises-to-ship-and-ship-big-and-ship-on-time/"><em>After announcing StarCraft and Diablo 5 years in advance, Blizzard president promises "to ship, and ship big, and ship on time."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2ooe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2ooe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/third-person-shooter/blizzards-new-starcraft-shooter-is-not-a-seasonal-game-says-lead-the-story-has-a-beginning-a-middle-and-an-end/</link>
                                                                            <description>
                            <![CDATA[ The cinematic trailer was revealed during BlizzCon 2026 ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 14 Sep 2026 10:54:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooters]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[StarCraft cinematic screenshot shows a person saluting.]]></media:description>                                                            <media:text><![CDATA[StarCraft cinematic screenshot shows a person saluting.]]></media:text>
                                <media:title type="plain"><![CDATA[StarCraft cinematic screenshot shows a person saluting.]]></media:title>
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                                <p>Hark, there's a new <a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/">StarCraft</a> game coming. This one isn't a real-time strategy game though - it's an FPS. The project was announced during BlizzCon, with <a href="https://www.gamesradar.com/uk/games/fps/far-cry/">Far Cry</a> veteran Dan Hay at the helm, and he's explained a little more about its structure in interviews afterward.</p><p>Speaking to <a href="https://www.invenglobal.com/articles/25886/the-starcraft-shooter-is-a-single-player-boxed-game" target="_blank">Inven Global</a>, he mentions that it's not going to be a particular kind of experience. "If I were to describe the overall structure we currently envision, it's a 'box product,'" he explains.</p><p>"It is a narrative-driven open-world shooter where players create a character, name them, and follow that character's story," he continues. "The story has a beginning, a middle, and an end."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9eQUtOQXYgQ" allowfullscreen></iframe></div></div><p>This sounds like it won't be live-service, or any such elements will be minimal, and I'm glad if that's the case. It seems like Blizzard is going for a Far Cry-type release set in the StarCraft universe, and that sounds appealing as is without trying to add more bells and whistles.</p><p>Hay does warn things could change in the coming months and years. "You can roam around and explore a rich open world, but our story has a definitive ending," he says. "Think of it as purchasing a standalone boxed game, playing it, and experiencing its story. We hope players enjoy it, love it, and return to us later. At the very least, what we are building right now is not a seasonal game."</p><p>A structure similar to the Borderlands games seems like a safe middle-ground here, if there's a desire to go down that route. The reveal trailer leans heavily into Helldivers 2 territory, but it seems like it won't be fully online the way that game is.</p><p>Hay, who's the general manager and creative director on StarCraft – yes, this is just called that – was part of senior leadership on Far Cry 3, 4, 5, and 6, giving him quite a bit of insight into what works when it comes to blockbuster shooters. He's worked on a couple of Diablo 4 expansions while at Blizzard so far, compounding his knowledge.</p><p>We'll see what emerges, but for now, I'm cautiously optimistic.</p><p><a href="https://www.gamesradar.com/games/diablo/after-announcing-starcraft-and-diablo-5-years-in-advance-blizzard-president-promises-to-ship-and-ship-big-and-ship-on-time/"><em>After announcing StarCraft and Diablo 5 years in advance, Blizzard president promises "to ship, and ship big, and ship on time."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2ooe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2ooe.js" async></script>
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                                                            <title><![CDATA[ Sony reportedly stops The Last of Us Part 2 multiplayer mod in its tracks right before its launch: "Extremely sad that this never got to see the light of day" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The long-awaited Last of Us Part 2 multiplayer mod won't be releasing this month after all, or ever, apparently, per Sony's request</p><p>The Last of Us Part 2 multiplayer mod, created by YouTuber Speclizer, <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-2-multiplayer-might-still-be-possible-thanks-to-modding-efforts-2-years-after-naughty-dog-officially-canceled-its-online-spin-off/"><u>began development at the start of this year</u></a>, at which point the modder wasn't sure "if this will turn out to be anything." Its <a href="https://www.gamesradar.com/games/the-last-of-us/behold-the-glorious-and-very-broken-last-of-us-2-multiplayer-mod-that-modders-built-in-a-cave-with-a-box-of-scraps-after-naughty-dog-canceled-factions-plans/"><u>first test was "very broken,"</u></a> but from the beginning, the potential was clear – this could be the fan-made answer to the Factions mode that was never added to Part 2, and <a href="https://www.gamesradar.com/naughty-dog-cancels-the-last-of-us-multiplayer-game-after-nearly-four-years-of-work/"><u>Naughty Dog's canceled The Last of Us Online</u></a>. </p><p>But alas, after hitting a "major milestone" in July, with 4v4 matches added ahead of its planned launch this month, it turns out that fans won't be able to get their hands on the mod after all. "Hey everyone, as you all know, the TLOU 2 Multiplayer mod that has been in development since January was supposed to release this month. Unfortunately I recently received a letter on behalf of Sony Interactive Entertainment requesting for the mod not to be released," Speclizer writes in a <a href="https://x.com/Speclizer_/status/2099250091206873093?s=20" target="_blank"><u>new statement</u></a>. </p><p>"Extremely sad that this never got to see the light of day but I hope you'll continue to follow me onto the next project, this time something of my own," the modder continues. "Thank you all for the incredible amount of support over the last year. I hope to bring you something bigger and better soon!"</p><p>It's disappointing news, especially since the mod could have helped fill a gap that the developer Naughty Dog wasn't able to. The Last of Us Online was canceled in late 2023, and since then, we've heard a lot of positive things about it, which makes the loss even more painful. <a href="https://www.gamesradar.com/games/the-last-of-us/cancelled-the-last-of-us-online-game-was-great-but-former-playstation-exec-says-naughty-dog-had-to-scrap-it-after-bungie-told-them-how-much-work-it-would-be/"><u>Former PlayStation boss Shuhei Yoshida thought the game was "great,"</u></a> and its director, Vinit Agarwal, recently stated that <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/"><u>many devs who worked on it thought it was "the best multiplayer game they've ever played."</u></a></p><p><a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/"><u><em>"We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/sony-reportedly-stops-the-last-of-us-part-2-multiplayer-mod-in-its-tracks-right-before-its-launch-extremely-sad-that-this-never-got-to-see-the-light-of-day/</link>
                                                                            <description>
                            <![CDATA[ The mod was supposed to be released soon after 9 months of work ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 10:07:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Last of Us 2]]></media:description>                                                            <media:text><![CDATA[The Last of Us 2]]></media:text>
                                <media:title type="plain"><![CDATA[The Last of Us 2]]></media:title>
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                                <p>The long-awaited Last of Us Part 2 multiplayer mod won't be releasing this month after all, or ever, apparently, per Sony's request</p><p>The Last of Us Part 2 multiplayer mod, created by YouTuber Speclizer, <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-2-multiplayer-might-still-be-possible-thanks-to-modding-efforts-2-years-after-naughty-dog-officially-canceled-its-online-spin-off/"><u>began development at the start of this year</u></a>, at which point the modder wasn't sure "if this will turn out to be anything." Its <a href="https://www.gamesradar.com/games/the-last-of-us/behold-the-glorious-and-very-broken-last-of-us-2-multiplayer-mod-that-modders-built-in-a-cave-with-a-box-of-scraps-after-naughty-dog-canceled-factions-plans/"><u>first test was "very broken,"</u></a> but from the beginning, the potential was clear – this could be the fan-made answer to the Factions mode that was never added to Part 2, and <a href="https://www.gamesradar.com/naughty-dog-cancels-the-last-of-us-multiplayer-game-after-nearly-four-years-of-work/"><u>Naughty Dog's canceled The Last of Us Online</u></a>. </p><p>But alas, after hitting a "major milestone" in July, with 4v4 matches added ahead of its planned launch this month, it turns out that fans won't be able to get their hands on the mod after all. "Hey everyone, as you all know, the TLOU 2 Multiplayer mod that has been in development since January was supposed to release this month. Unfortunately I recently received a letter on behalf of Sony Interactive Entertainment requesting for the mod not to be released," Speclizer writes in a <a href="https://x.com/Speclizer_/status/2099250091206873093?s=20" target="_blank"><u>new statement</u></a>. </p><p>"Extremely sad that this never got to see the light of day but I hope you'll continue to follow me onto the next project, this time something of my own," the modder continues. "Thank you all for the incredible amount of support over the last year. I hope to bring you something bigger and better soon!"</p><p>It's disappointing news, especially since the mod could have helped fill a gap that the developer Naughty Dog wasn't able to. The Last of Us Online was canceled in late 2023, and since then, we've heard a lot of positive things about it, which makes the loss even more painful. <a href="https://www.gamesradar.com/games/the-last-of-us/cancelled-the-last-of-us-online-game-was-great-but-former-playstation-exec-says-naughty-dog-had-to-scrap-it-after-bungie-told-them-how-much-work-it-would-be/"><u>Former PlayStation boss Shuhei Yoshida thought the game was "great,"</u></a> and its director, Vinit Agarwal, recently stated that <a href="https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says/"><u>many devs who worked on it thought it was "the best multiplayer game they've ever played."</u></a></p><p><a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/"><u><em>"We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending.</em></u></a></p>
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                                                            <title><![CDATA[ One of GTA 6's actors has finally been confirmed because it was already obvious: "There are too many people who knew me from King of the Hill" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>King of the Hill and Barry star Stephen Root has confirmed that yes, that is him voicing Brian Heder in <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>.</p><p>Despite how much of the game we've seen now, Rockstar Games has kept its cards close to its chest when it comes to who is acting in GTA 6. Despite the work of internet sleuths giving us a pretty good idea, the identities of Jason and Lucia are still unknown. However, one thing was for certain from the moment the second trailer debuted back in 2025… that one old guy sounds like Buck Strickland – one of Root's side-characters on King of the Hill, alongside his starring role as Bill Dauterive.</p><p>It's not unusual for Rockstar to cast well-known actors in side roles, with the likes of Kyle MacLachlan, Luis Guzman, and Samuel L. Jackson appearing in the PS2 trilogy, so Root lending his voice to the game wasn't out of the realm of possibility. </p><p>Well, thanks to Associated Press, we now have our first actor confirmation, with Root confirming, "Yeah, you're gonna see me in there." However, Root acknowledges that it wasn't much of a secret in the first place, saying, "From the first rollout of GTA that they were doing – almost a year ago – they had my character in there, and there are too many people who knew me from King of the Hill and my voice [laughs] so I think that secret kind of got divulged already." </p><p>Root adds, "I'm so happy to be involved with it. It's an amazing thing to look at."</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DdQJhyVEjUF/" target="_blank">A post shared by AP Entertainment (@apnewsentertainment)</a></p><p>A photo posted by </p></blockquote></div><p>Personally, Root's performance was already one of my most anticipated things about the game from the moment that second trailer dropped, and this was only heightened by a moment in the GTA 6 extended look presentation on Netflix. Around halfway through the showcase, there's a scene where Jason and Brian are on top of a building, with Brian doing a monologue about a fairground he went to as a kid while it cuts to clips of Jason and Lucia robbing banks as Prefab Sprout's 1988 classic, Cars and Girls, plays in the background. </p><p>It's a story about picking the right time to get out of the life of crime, which – having seen any number of classic movies about couples in crime – no doubt bodes poorly for how the story could go. But that one-minute clip had me hooked like nothing else in the showcase, and may have completely sold me on the experience. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/one-of-gta-6s-actors-has-finally-been-confirmed-because-it-was-already-obvious-there-are-too-many-people-who-knew-me-from-king-of-the-hill/</link>
                                                                            <description>
                            <![CDATA[ We got the Billdozer in GTA 6 before GTA 6 ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 09:59:28 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 16:21:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>King of the Hill and Barry star Stephen Root has confirmed that yes, that is him voicing Brian Heder in <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>.</p><p>Despite how much of the game we've seen now, Rockstar Games has kept its cards close to its chest when it comes to who is acting in GTA 6. Despite the work of internet sleuths giving us a pretty good idea, the identities of Jason and Lucia are still unknown. However, one thing was for certain from the moment the second trailer debuted back in 2025… that one old guy sounds like Buck Strickland – one of Root's side-characters on King of the Hill, alongside his starring role as Bill Dauterive.</p><p>It's not unusual for Rockstar to cast well-known actors in side roles, with the likes of Kyle MacLachlan, Luis Guzman, and Samuel L. Jackson appearing in the PS2 trilogy, so Root lending his voice to the game wasn't out of the realm of possibility. </p><p>Well, thanks to Associated Press, we now have our first actor confirmation, with Root confirming, "Yeah, you're gonna see me in there." However, Root acknowledges that it wasn't much of a secret in the first place, saying, "From the first rollout of GTA that they were doing – almost a year ago – they had my character in there, and there are too many people who knew me from King of the Hill and my voice [laughs] so I think that secret kind of got divulged already." </p><p>Root adds, "I'm so happy to be involved with it. It's an amazing thing to look at."</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DdQJhyVEjUF/" target="_blank">A post shared by AP Entertainment (@apnewsentertainment)</a></p><p>A photo posted by </p></blockquote></div><p>Personally, Root's performance was already one of my most anticipated things about the game from the moment that second trailer dropped, and this was only heightened by a moment in the GTA 6 extended look presentation on Netflix. Around halfway through the showcase, there's a scene where Jason and Brian are on top of a building, with Brian doing a monologue about a fairground he went to as a kid while it cuts to clips of Jason and Lucia robbing banks as Prefab Sprout's 1988 classic, Cars and Girls, plays in the background. </p><p>It's a story about picking the right time to get out of the life of crime, which – having seen any number of classic movies about couples in crime – no doubt bodes poorly for how the story could go. But that one-minute clip had me hooked like nothing else in the showcase, and may have completely sold me on the experience. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ Diablo 5's narrative lead is a BioWare vet who says the new caravan system gives the ARPG the "best elements of traditional RPGs" like Dragon Age and Baldur's Gate ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">newly announced Diablo 5</a> is a significant departure from series convention in a number of ways. Chiefly, the game won't feature any towns or safe zones and will instead offer adventurers the lesser but still cozy comforts of a team of followers that form a caravan around the player, acting as something of a moving barrier between the myriad monsters creeping and crawling around Sanctuary. This idea comes directly from the influence of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a>'s narrative director, Jennifer Hepler, a BioWare veteran and key writer on Dragon Age: Origins, Dragon Age 2, and Dragon Age: Inquisition.</p><p>Hepler joined game director Joe Shely and executive producer Matt Zitterman at a panel during <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, attended by GamesRadar+, and she explained how her eight years of writing experience with BioWare helped bring traditional RPG roots to Diablo's well-worn ARPG formula. Specifically, she says it's that caravan system that adds just a little bit of Baldur's Gate and Dragon Age DNA to Diablo 5.</p><p>"The caravan brings some of the best elements of traditional RPGs into Diablo's ARPG format by giving you that sort of Baldur's Gate or Dragon Age campsite where you can interact with your followers," says Hepler. "They're not going to be Dragon Age followers where you level up their skills and give them clothing and stuff, but they will be followers with personalities... so I think that my experience with traditional RPGs has definitely been a strength in building that out."</p><p>The Diablo and Path of Exile-style ARPG is a distinctly different, even diametrically opposed, experience compared to conventional RPGs like Dragon Age and Baldur's Gate, so it's interesting to hear how Hepler's lead role on the narrative team is influencing more fundamental design decisions like the caravan system. I'm curious to see which other elements of Diablo 5 are changing due to her involvement.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5s-first-confirmed-classes-are-the-demon-hunter-monk-and-the-all-new-plague-knight-blizzard-says-the-sequel-has-more-classes-than-ever-before/"><em>Diablo 5's first confirmed classes are the Demon Hunter, Monk, and the all-new Plague Knight: Blizzard says the sequel has "more classes than ever before"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/diablo-5s-narrative-lead-is-a-bioware-vet-who-says-the-new-caravan-system-gives-the-arpg-the-best-elements-of-traditional-rpgs-like-dragon-age-and-baldurs-gate/</link>
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                            <![CDATA[ "My experience with traditional RPGs has definitely been a strength in building that out" ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 00:21:04 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 13:51:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                <p>The <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">newly announced Diablo 5</a> is a significant departure from series convention in a number of ways. Chiefly, the game won't feature any towns or safe zones and will instead offer adventurers the lesser but still cozy comforts of a team of followers that form a caravan around the player, acting as something of a moving barrier between the myriad monsters creeping and crawling around Sanctuary. This idea comes directly from the influence of <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a>'s narrative director, Jennifer Hepler, a BioWare veteran and key writer on Dragon Age: Origins, Dragon Age 2, and Dragon Age: Inquisition.</p><p>Hepler joined game director Joe Shely and executive producer Matt Zitterman at a panel during <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a>, attended by GamesRadar+, and she explained how her eight years of writing experience with BioWare helped bring traditional RPG roots to Diablo's well-worn ARPG formula. Specifically, she says it's that caravan system that adds just a little bit of Baldur's Gate and Dragon Age DNA to Diablo 5.</p><p>"The caravan brings some of the best elements of traditional RPGs into Diablo's ARPG format by giving you that sort of Baldur's Gate or Dragon Age campsite where you can interact with your followers," says Hepler. "They're not going to be Dragon Age followers where you level up their skills and give them clothing and stuff, but they will be followers with personalities... so I think that my experience with traditional RPGs has definitely been a strength in building that out."</p><p>The Diablo and Path of Exile-style ARPG is a distinctly different, even diametrically opposed, experience compared to conventional RPGs like Dragon Age and Baldur's Gate, so it's interesting to hear how Hepler's lead role on the narrative team is influencing more fundamental design decisions like the caravan system. I'm curious to see which other elements of Diablo 5 are changing due to her involvement.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5s-first-confirmed-classes-are-the-demon-hunter-monk-and-the-all-new-plague-knight-blizzard-says-the-sequel-has-more-classes-than-ever-before/"><em>Diablo 5's first confirmed classes are the Demon Hunter, Monk, and the all-new Plague Knight: Blizzard says the sequel has "more classes than ever before"</em></a></p>
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                                                            <title><![CDATA[ "Almost all of Diablo 1" has been recreated in a new Diablo 4 activity taking you from Tristram Cathedral all the way down to Hell ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Coinciding with the 30th anniversary of Diablo, <a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">Diablo 4's 15th season, Season of Hell's Legacy</a>, is a fitting celebration of the action RPG series' entire history, going all the way back to the very first game from 1996.</p><p>Blizzard's Diablo team spent the majority of their time on stage at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a> talking about the past and the future in almost equal parts. Whenever Diablo 4 was the talking topic, Blizzard waxed nostalgic for beloved games like Diablo 1 and 2, and to a slightly lesser degree, Diablo 3, whereas Diablo 5 conversations were naturally more forward-focused. During a panel attended by GamesRadar+, seasons lead Owen Leach dropped an absolute nostalgia bomb on old Diablo heads, teasing a Diablo 4-style return to the original Diablo 1 campaign via a new activity in Season of Hell's Legacy.</p><p>The new activity, called Waking Nightmares, are "recreations of key moments from previous Diablo games, but built in D4's art style with D4's compelling gameplay," per Leach. There are three kinds of these throwback dungeons, but the type I'm most interested in are the Prime Evil Waking Nightmares, which recreate "the most iconic moments, the moments that lead up to you killing Baal, Mephisto, Diablo." You'll run right into them in the seasonal questline, and as you might expect, they're basically remakes of the dungeons leading up to each of those three above-mentioned final bosses, culminating in the Lord of Terror himself.</p><p>"The last one, and the one I'm probably the most excited about, is actually a recreation of almost all of Diablo 1, so you start in Tristram Cathedral, fight your way to the Catacombs, down to the caves, and then of course into Hell itself to take down Big Red, the Dark Lord, Lord of Terror, Diablo."</p><p>There is some earned controversy over <a href="https://www.gamesradar.com/games/diablo/diablo-4-lord-of-hatred-is-the-games-final-expansion-as-blizzard-focuses-on-getting-to-diablo-5/">Blizzard announcing the end of Diablo 4 expansions in favor of Diablo 5</a>, but if future seasons are anywhere near as substantial as what's being teased for season 15, I think I'll be plenty satisfied for the next few years. That said, I play for an hour or two, max, most nights, so I'm not representative of the most hardcore players, who are likely to rip through seasonal questlines much more efficiently.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/"><em>Diablo 5 is coming in 2029, and "Diablo has won"</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/almost-all-of-diablo-1-has-been-recreated-in-a-new-diablo-4-activity-taking-you-from-tristram-cathedral-all-the-way-down-to-hell/</link>
                                                                            <description>
                            <![CDATA[ The new activity recreates "key moments from previous Diablo games, but built in D4's art style with D4's compelling gameplay" ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 20:19:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Diablo]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Diablo]]></media:description>                                                            <media:text><![CDATA[Diablo]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo]]></media:title>
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                            <article>
                                <p>Coinciding with the 30th anniversary of Diablo, <a href="https://www.gamesradar.com/games/diablo/diablo-4-is-finally-getting-its-big-final-boss-next-week-new-amazon-class-coming-2027/">Diablo 4's 15th season, Season of Hell's Legacy</a>, is a fitting celebration of the action RPG series' entire history, going all the way back to the very first game from 1996.</p><p>Blizzard's Diablo team spent the majority of their time on stage at <a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a> talking about the past and the future in almost equal parts. Whenever Diablo 4 was the talking topic, Blizzard waxed nostalgic for beloved games like Diablo 1 and 2, and to a slightly lesser degree, Diablo 3, whereas Diablo 5 conversations were naturally more forward-focused. During a panel attended by GamesRadar+, seasons lead Owen Leach dropped an absolute nostalgia bomb on old Diablo heads, teasing a Diablo 4-style return to the original Diablo 1 campaign via a new activity in Season of Hell's Legacy.</p><p>The new activity, called Waking Nightmares, are "recreations of key moments from previous Diablo games, but built in D4's art style with D4's compelling gameplay," per Leach. There are three kinds of these throwback dungeons, but the type I'm most interested in are the Prime Evil Waking Nightmares, which recreate "the most iconic moments, the moments that lead up to you killing Baal, Mephisto, Diablo." You'll run right into them in the seasonal questline, and as you might expect, they're basically remakes of the dungeons leading up to each of those three above-mentioned final bosses, culminating in the Lord of Terror himself.</p><p>"The last one, and the one I'm probably the most excited about, is actually a recreation of almost all of Diablo 1, so you start in Tristram Cathedral, fight your way to the Catacombs, down to the caves, and then of course into Hell itself to take down Big Red, the Dark Lord, Lord of Terror, Diablo."</p><p>There is some earned controversy over <a href="https://www.gamesradar.com/games/diablo/diablo-4-lord-of-hatred-is-the-games-final-expansion-as-blizzard-focuses-on-getting-to-diablo-5/">Blizzard announcing the end of Diablo 4 expansions in favor of Diablo 5</a>, but if future seasons are anywhere near as substantial as what's being teased for season 15, I think I'll be plenty satisfied for the next few years. That said, I play for an hour or two, max, most nights, so I'm not representative of the most hardcore players, who are likely to rip through seasonal questlines much more efficiently.</p><p><a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/"><em>Diablo 5 is coming in 2029, and "Diablo has won"</em></a></p>
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                                                            <title><![CDATA[ Rockstar wants GTA 6's Jason and Lucia to inspire the same sort of "emotional connection" that Red Dead Redemption 2 fans had with Arthur ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Rockstar wants people to love <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a>'s Jason and Lucia just as much as they did with <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/"><u>Red Dead Redemption 2</u></a> protagonist Arthur Morgan. </p><p>Red Dead Redemption 2's Arthur Morgan is one of the most beloved video game protagonists of all-time. Even as someone who did not completely love it as a game at times – I often describe it as the game I love that I hate the most – Arthur was a character that really stuck with me and remains one of my all-time favorites years later. And while Rockstar has done great characters in the past like Niko Bellic and John Marston, Arthur is on a whole other level. </p><p>So after a protagonist as acclaimed as Arthur, following up on that is likely a point of stress for the developers, and speaking to <a href="https://www.troiscouleurs.fr/cinema/we-saw-gtavi-running-at-rockstar-north-our-exclusive-preview-and-interview/" target="_blank">TroisCouleurs,</a> Rockstar North co-studio head Rob Nelson explains: "We wanted to take the depth that we were able to add into the world of Red Dead Redemption 2 and the ability to interact with the world in a much more significant way, but then also this sort of emotional connection that people end up having with Arthur." </p><p>Nelson continues: "We knew we wanted to come back and continue playing with the idea of multiple protagonists," and that, with a couple, the studio could make the protagonists' actions a bit more impactful than what we saw with GTA 5's trio. The interviewer cites moments shown, like Lucia and Jason getting ready to go out, with a level of intimacy between the characters, unlike the GTA 5 protagonists, who tolerated each other at best. </p><p>Nelson says these quieter moments are intentional, as they make the intense bits even more impactful, explaining, "when you see her get thrown down the stairs and then you switch to him, and you can’t hear her, it’s the feeling of concern." </p><p>Nelson adds, the quieter moments "were some of the most compelling aspects of Red Dead Redemption 2 and we wanted to see if we could bring some of those elements into GTA 6."</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-wants-gta-6s-jason-and-lucia-to-inspire-the-same-sort-of-emotional-connection-that-red-dead-redemption-2-fans-had-with-arthur/</link>
                                                                            <description>
                            <![CDATA[ "We wanted to see if we could bring some of those elements into GTA 6" ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                            <article>
                                <p>Rockstar wants people to love <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a>'s Jason and Lucia just as much as they did with <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/"><u>Red Dead Redemption 2</u></a> protagonist Arthur Morgan. </p><p>Red Dead Redemption 2's Arthur Morgan is one of the most beloved video game protagonists of all-time. Even as someone who did not completely love it as a game at times – I often describe it as the game I love that I hate the most – Arthur was a character that really stuck with me and remains one of my all-time favorites years later. And while Rockstar has done great characters in the past like Niko Bellic and John Marston, Arthur is on a whole other level. </p><p>So after a protagonist as acclaimed as Arthur, following up on that is likely a point of stress for the developers, and speaking to <a href="https://www.troiscouleurs.fr/cinema/we-saw-gtavi-running-at-rockstar-north-our-exclusive-preview-and-interview/" target="_blank">TroisCouleurs,</a> Rockstar North co-studio head Rob Nelson explains: "We wanted to take the depth that we were able to add into the world of Red Dead Redemption 2 and the ability to interact with the world in a much more significant way, but then also this sort of emotional connection that people end up having with Arthur." </p><p>Nelson continues: "We knew we wanted to come back and continue playing with the idea of multiple protagonists," and that, with a couple, the studio could make the protagonists' actions a bit more impactful than what we saw with GTA 5's trio. The interviewer cites moments shown, like Lucia and Jason getting ready to go out, with a level of intimacy between the characters, unlike the GTA 5 protagonists, who tolerated each other at best. </p><p>Nelson says these quieter moments are intentional, as they make the intense bits even more impactful, explaining, "when you see her get thrown down the stairs and then you switch to him, and you can’t hear her, it’s the feeling of concern." </p><p>Nelson adds, the quieter moments "were some of the most compelling aspects of Red Dead Redemption 2 and we wanted to see if we could bring some of those elements into GTA 6."</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-wasnt-fully-formed-when-trailer-1-released-rockstar-boss-says-but-the-tom-petty-song-it-used-was-a-mission-statement-of-where-it-was-going/"><em>GTA 6 wasn't "fully formed" when Trailer 1 released, Rockstar boss says, but the Tom Petty song it used was a "mission statement" of where it was going</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ BioWare crunched "21 days on, one day off" making Mass Effect, says former dev: "That was really, really hard, but really worth it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A former <a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> lead says Mass Effect's development was built on a ton of impossible goals and massive ambition.</p><p>Speaking to <a href="https://frvr.com/blog/news/mass-effect-designer-says-the-rpg-was-built-on-a-level-of-ambition-that-was-unheard-of-with-impossible-goals-that-didnt-work-until-the-very-end-of-developm/" target="_blank">FRVR</a>, Mass Effect cinematic designer Armando Troisi spoke about game director Casey Hudson, recounting, "He would put these impossible goals in front of us," adding, "He was just like, 'okay, this is what we need to do, right?'" He adds that around the studio, Hudson was known as the "troublemaker in chief," an approach that clearly worked, as the game was ultimately lauded for its cinematic presentation. </p><p>Troisi says the cinematic team at BioWare was "hacking the engine to try to make things work." He adds, "We would throw on things like The Good, The Bad, and The Ugly, and it would be playing in the background. And we would look at the cinematography, and we would look at it like, how is this working, and how could we emulate that?" </p><p>"It was weird because it’s a game I feel should have never been made," Troisi explains. “It was a new engine, a new IP, a new console. It was a triple threat trying to get that to all [work]. Trying to get the streaming to work and getting it all to go." And despite being a console exclusive for the Xbox 360 for around half a year, Troisi adds, "the story behind that is we didn’t have it working on console until the very end of development," which resulted in the game releasing in the glitchy state it was.</p><p>Mass Effect "really pushed the limits of what is possible in real-time rendering," Troisi explains, but there was a significant trade-off to get there, as he recalls the developers going through "21 days on, one day off kind of crunch to get this thing out the door."</p><p>However, despite all of that, it was worth it in Troisi's eyes, with the developer saying, "It’s a level of ambition that I think was just unheard of at the time," he said. "It’s not just an interactive narrative; it’s an interactive film. And delivering that to our audience in such a profound way, I guess, and wrapping it in such a great story and a great fantasy was just something that we were just so proud of, and I’m still proud of. It’s one of the things I look back on in my life and go: 'wow, that was really really hard, but really worth it.'"</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-will-be-great-as-long-as-executives-get-out-of-the-way-says-former-designer-were-all-beholden-to-companies/" target="_blank"><em>Mass Effect 5 will be great as long as executives "get out of the way," says former designer: "We're all beholden to companies"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/mass-effect/bioware-crunched-21-days-on-one-day-off-making-mass-effect-says-former-dev-that-was-really-really-hard-but-really-worth-it/</link>
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                            <![CDATA[ Cinematic designer Armando Troisi says the RPG was developed with "a level of ambition that I think was just unheard of at the time" ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect]]></media:description>                                                            <media:text><![CDATA[Mass Effect]]></media:text>
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                                <p>A former <a href="https://www.gamesradar.com/uk/tag/bioware/">BioWare</a> lead says Mass Effect's development was built on a ton of impossible goals and massive ambition.</p><p>Speaking to <a href="https://frvr.com/blog/news/mass-effect-designer-says-the-rpg-was-built-on-a-level-of-ambition-that-was-unheard-of-with-impossible-goals-that-didnt-work-until-the-very-end-of-developm/" target="_blank">FRVR</a>, Mass Effect cinematic designer Armando Troisi spoke about game director Casey Hudson, recounting, "He would put these impossible goals in front of us," adding, "He was just like, 'okay, this is what we need to do, right?'" He adds that around the studio, Hudson was known as the "troublemaker in chief," an approach that clearly worked, as the game was ultimately lauded for its cinematic presentation. </p><p>Troisi says the cinematic team at BioWare was "hacking the engine to try to make things work." He adds, "We would throw on things like The Good, The Bad, and The Ugly, and it would be playing in the background. And we would look at the cinematography, and we would look at it like, how is this working, and how could we emulate that?" </p><p>"It was weird because it’s a game I feel should have never been made," Troisi explains. “It was a new engine, a new IP, a new console. It was a triple threat trying to get that to all [work]. Trying to get the streaming to work and getting it all to go." And despite being a console exclusive for the Xbox 360 for around half a year, Troisi adds, "the story behind that is we didn’t have it working on console until the very end of development," which resulted in the game releasing in the glitchy state it was.</p><p>Mass Effect "really pushed the limits of what is possible in real-time rendering," Troisi explains, but there was a significant trade-off to get there, as he recalls the developers going through "21 days on, one day off kind of crunch to get this thing out the door."</p><p>However, despite all of that, it was worth it in Troisi's eyes, with the developer saying, "It’s a level of ambition that I think was just unheard of at the time," he said. "It’s not just an interactive narrative; it’s an interactive film. And delivering that to our audience in such a profound way, I guess, and wrapping it in such a great story and a great fantasy was just something that we were just so proud of, and I’m still proud of. It’s one of the things I look back on in my life and go: 'wow, that was really really hard, but really worth it.'"</p><p><a href="https://www.gamesradar.com/games/mass-effect/mass-effect-5-will-be-great-as-long-as-executives-get-out-of-the-way-says-former-designer-were-all-beholden-to-companies/" target="_blank"><em>Mass Effect 5 will be great as long as executives "get out of the way," says former designer: "We're all beholden to companies"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODalQX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODalQX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation's Knights of the Round boss battle wasn't hard enough, so the devs had an "emergency meeting" to rebuild the iconic summon "from scratch" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">The Final Fantasy 7 Revelation</a> team had to have an "emergency meeting" to rebuild Knights of the Round and turn the iconic summon into a boss battle worthy of their legacy. Square Enix's first pass apparently didn't kick enough butt.</p><p>Final Fantasy 7's Knights of the Round materia is legendary - it's easily one of the series' most powerful summons and merely unlocking them is the 1997 game's toughest, most convoluted challenge. <em>No, I don't want to spend hours taming and breeding chocobos, please.</em></p><p>While we haven't seen Revelation's Knights of the Round yet, we do know they're definitely showing up in the trilogy's grand finale. And like some of the other summons across the FF7 Remake trilogy, you'll need to fight the 13 massive Arthurian knights before becoming their pal.</p><p>"Summoning Knights of the Round will be in Final Fantasy 7 Revelation," game director Naoki Hamaguchi reiterated in an <a href="https://www.youtube.com/watch?v=5J7FTciKh34">interview with MinnMax</a>. "Given how powerful the materia was in the original, we're making it a very formidable enemy." <em>Scary.</em></p><p>But translating the epic summon into an equally epic boss battle is easier said than done. Even the original game's summon animation was so long and so grand, players eventually<a href="https://finalfantasy.fandom.com/wiki/Vincent_Mug_glitch" target="_blank"> found a glitch</a> to skip it. During development, combat director Teruki Endo decided the team's first iteration wasn't tough enough: "We need to make them stronger." </p><p>"So we had an emergency meeting among all the directors, like the art director, motion director, and I had to explain to everyone [that] Endo wants to make this boss entity stronger, so we gotta start from scratch again," Hamaguchi said with a smile on his face.</p><p>Final Fantasy 7 Revelation launches next April across all consoles and PC.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-physical-disc-still-requires-a-download-because-square-enix-didnt-want-to-make-any-compromises/"><em>Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11yoX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11yoX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-knights-of-the-round-boss-battle-wasnt-hard-enough-so-the-devs-had-an-emergency-meeting-to-rebuild-the-iconic-summon-from-scratch/</link>
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                            <![CDATA[ It should kick our butts enough now ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 14:56:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of Barret in Final Fantasy 7 Revelation, looking determined with his iconic shades on]]></media:description>                                                            <media:text><![CDATA[A close-up of Barret in Final Fantasy 7 Revelation, looking determined with his iconic shades on]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up of Barret in Final Fantasy 7 Revelation, looking determined with his iconic shades on]]></media:title>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">The Final Fantasy 7 Revelation</a> team had to have an "emergency meeting" to rebuild Knights of the Round and turn the iconic summon into a boss battle worthy of their legacy. Square Enix's first pass apparently didn't kick enough butt.</p><p>Final Fantasy 7's Knights of the Round materia is legendary - it's easily one of the series' most powerful summons and merely unlocking them is the 1997 game's toughest, most convoluted challenge. <em>No, I don't want to spend hours taming and breeding chocobos, please.</em></p><p>While we haven't seen Revelation's Knights of the Round yet, we do know they're definitely showing up in the trilogy's grand finale. And like some of the other summons across the FF7 Remake trilogy, you'll need to fight the 13 massive Arthurian knights before becoming their pal.</p><p>"Summoning Knights of the Round will be in Final Fantasy 7 Revelation," game director Naoki Hamaguchi reiterated in an <a href="https://www.youtube.com/watch?v=5J7FTciKh34">interview with MinnMax</a>. "Given how powerful the materia was in the original, we're making it a very formidable enemy." <em>Scary.</em></p><p>But translating the epic summon into an equally epic boss battle is easier said than done. Even the original game's summon animation was so long and so grand, players eventually<a href="https://finalfantasy.fandom.com/wiki/Vincent_Mug_glitch" target="_blank"> found a glitch</a> to skip it. During development, combat director Teruki Endo decided the team's first iteration wasn't tough enough: "We need to make them stronger." </p><p>"So we had an emergency meeting among all the directors, like the art director, motion director, and I had to explain to everyone [that] Endo wants to make this boss entity stronger, so we gotta start from scratch again," Hamaguchi said with a smile on his face.</p><p>Final Fantasy 7 Revelation launches next April across all consoles and PC.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-physical-disc-still-requires-a-download-because-square-enix-didnt-want-to-make-any-compromises/"><em>Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11yoX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11yoX.js" async></script>
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                                                            <title><![CDATA[ After announcing StarCraft and Diablo 5 years in advance, Blizzard president promises "to ship, and ship big, and ship on time" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a> is well underway, but some of the show's biggest announcements aren't due to come out for years. <a href="https://www.gamesradar.com/games/fps/starcraft-returns-in-2030-with-an-open-world-shooter-the-legendary-blizzard-series-first-new-game-in-almost-a-decade/">StarCraft's debut trailer ended with a 2030</a> release window attached. <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">Diablo 5's reveal</a> similarly included a 2029 promise - a strange move for a publisher as big as Blizzard Entertainment. </p><p>Big game announcements nowadays don't specify a release year unless the project is close to the finish line, usually, since game production can be complicated and unpredictable. Promising fans a release year this far ahead sounds like a recipe for possible disappointment, especially for Blizzard, a company that sometimes takes more than a decade between mainline entries in its biggest franchises. Any number of problems might pop up between now and 2030, after all. So, what's different this time?</p><p><a href="https://www.bloomberg.com/news/newsletters/2026-09-12/blizzard-announces-diablo-v-new-starcraft-shooter">Bloomberg</a> spoke to Blizzard Entertainment president Johanna Faries ahead of this weekend's convention and she seemed quite positive about <a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/">StarCraft</a> and <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a>'s faraway launches. "We want to convey confidence in some of our biggest bets coming forward," Faries told the outlet.</p><p>Possibly shooting down fears that StarCraft and Diablo 5 might miss their dates, Faries continued: "We're a Blizzard that's going to ship, and ship big, and ship on time, and all hands on deck to set those projects up for success."</p><p>It's a sentiment echoed by StarCraft project lead Dan Hay, who <a href="https://www.gamesradar.com/games/open-world/starcrafts-2030-release-is-proof-were-serious-says-project-lead-and-former-far-cry-boss-and-its-a-date-that-we-feel-really-confident-about/">told GamesRadar+ that 2030 is "a date we feel really confident about."</a> He also confirmed the StarCraft team has been "working on this for a little bit" and "feel good about it, and so it's important that we share."</p><p>The topic of Microsoft and Xbox's sweeping job cuts also came up in the Bloomberg interview, and while Faries didn't comment on how those layoffs might affect Blizzard, she did say that preserving the storied company's culture "has been my ultimate focus" in recent times. "The unique special sauce that is Blizzard both culturally and creatively. And to the extent that we can perform well for Microsoft, I think that should be seen as a mutual win," she added. <a href="https://www.gamesradar.com/games/fps/diablo-4-lord-of-hatred-and-overwatchs-resurgence-reportedly-drove-blizzard-to-its-first-back-to-back-years-of-growth-in-almost-10-years/">Blizzard recently became Xbox's best-performing studio</a>, so things seem to be going well. At least, from an outside perspective. </p><p><em></em><a href="https://www.gamesradar.com/games/diablo/diablo-5s-first-confirmed-classes-are-the-demon-hunter-monk-and-the-all-new-plague-knight-blizzard-says-the-sequel-has-more-classes-than-ever-before/"><em>Diablo 5's first confirmed classes are the Demon Hunter, Monk, and the all-new Plague Knight: Blizzard says the sequel has "more classes than ever before"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2ooe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2ooe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/diablo/after-announcing-starcraft-and-diablo-5-years-in-advance-blizzard-president-promises-to-ship-and-ship-big-and-ship-on-time/</link>
                                                                            <description>
                            <![CDATA[ "We want to convey confidence in some of our biggest bets" ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 14:04:44 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 13:52:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Diablo]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/news/live/blizzcon-2026-everything-announced/">BlizzCon 2026</a> is well underway, but some of the show's biggest announcements aren't due to come out for years. <a href="https://www.gamesradar.com/games/fps/starcraft-returns-in-2030-with-an-open-world-shooter-the-legendary-blizzard-series-first-new-game-in-almost-a-decade/">StarCraft's debut trailer ended with a 2030</a> release window attached. <a href="https://www.gamesradar.com/games/diablo/diablo-5-is-coming-in-2029-and-diablo-has-won/">Diablo 5's reveal</a> similarly included a 2029 promise - a strange move for a publisher as big as Blizzard Entertainment. </p><p>Big game announcements nowadays don't specify a release year unless the project is close to the finish line, usually, since game production can be complicated and unpredictable. Promising fans a release year this far ahead sounds like a recipe for possible disappointment, especially for Blizzard, a company that sometimes takes more than a decade between mainline entries in its biggest franchises. Any number of problems might pop up between now and 2030, after all. So, what's different this time?</p><p><a href="https://www.bloomberg.com/news/newsletters/2026-09-12/blizzard-announces-diablo-v-new-starcraft-shooter">Bloomberg</a> spoke to Blizzard Entertainment president Johanna Faries ahead of this weekend's convention and she seemed quite positive about <a href="https://www.gamesradar.com/games/third-person-shooter/starcraft-guide/">StarCraft</a> and <a href="https://www.gamesradar.com/games/diablo/diablo-5-guide/">Diablo 5</a>'s faraway launches. "We want to convey confidence in some of our biggest bets coming forward," Faries told the outlet.</p><p>Possibly shooting down fears that StarCraft and Diablo 5 might miss their dates, Faries continued: "We're a Blizzard that's going to ship, and ship big, and ship on time, and all hands on deck to set those projects up for success."</p><p>It's a sentiment echoed by StarCraft project lead Dan Hay, who <a href="https://www.gamesradar.com/games/open-world/starcrafts-2030-release-is-proof-were-serious-says-project-lead-and-former-far-cry-boss-and-its-a-date-that-we-feel-really-confident-about/">told GamesRadar+ that 2030 is "a date we feel really confident about."</a> He also confirmed the StarCraft team has been "working on this for a little bit" and "feel good about it, and so it's important that we share."</p><p>The topic of Microsoft and Xbox's sweeping job cuts also came up in the Bloomberg interview, and while Faries didn't comment on how those layoffs might affect Blizzard, she did say that preserving the storied company's culture "has been my ultimate focus" in recent times. "The unique special sauce that is Blizzard both culturally and creatively. And to the extent that we can perform well for Microsoft, I think that should be seen as a mutual win," she added. <a href="https://www.gamesradar.com/games/fps/diablo-4-lord-of-hatred-and-overwatchs-resurgence-reportedly-drove-blizzard-to-its-first-back-to-back-years-of-growth-in-almost-10-years/">Blizzard recently became Xbox's best-performing studio</a>, so things seem to be going well. At least, from an outside perspective. </p><p><em></em><a href="https://www.gamesradar.com/games/diablo/diablo-5s-first-confirmed-classes-are-the-demon-hunter-monk-and-the-all-new-plague-knight-blizzard-says-the-sequel-has-more-classes-than-ever-before/"><em>Diablo 5's first confirmed classes are the Demon Hunter, Monk, and the all-new Plague Knight: Blizzard says the sequel has "more classes than ever before"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2ooe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2ooe.js" async></script>
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