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                            <title><![CDATA[ Latest from GamesRadar+ AU in Nintendo ]]></title>
                <link>https://www.gamesradar.com/au/platforms/nintendo</link>
        <description><![CDATA[ All the latest nintendo content from the GamesRadar+  AU team ]]></description>
                                    <lastBuildDate>Tue, 04 Aug 2026 10:58:52 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Pokemon Pokopia's Bubbly Basin DLC is only 3.15 MB, but this mega-cheap SD card deal can still come in handy ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/accessories/pokemon-pokopias-bubbly-basin-dlc-is-only-3-15-mb-but-this-mega-cheap-sd-card-deal-can-still-come-in-handy/</link>
                                                                            <description>
                            <![CDATA[ Pokemon Pokopia's Bubbly Basin DLC isn't file size isn't demanding at all, but I'd still recommend picking up this SD card deal for storage boost. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 10:58:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hands holding Nintendo Switch 2 with Pokemon Pokopia running on screen]]></media:description>                                                            <media:text><![CDATA[Hands holding Nintendo Switch 2 with Pokemon Pokopia running on screen]]></media:text>
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                                <p>I wholly expected Pokemon Pokopia's first DLC expansion to demand far more than just 3.14MB of the Switch 2's storage, but I like being proven wrong. Especially as it means that fans (myself included) can avoid picking up a pricey microSD Express Card, particularly when  <a href="https://www.gamesradar.com/hardware/accessories/just-as-i-had-feared-switch-2-sd-cards-have-not-been-spared-from-the-current-gaming-storage-pricing-hellscape/">512GB cards have skyrocketed in price</a> over the last few months.<br><br>If you'd still at least like a little storage pick-me-up, you can grab an extra 128GB for as little as <a href="https://www.amazon.com/PNY-microSD-microSDXC-Compatible-Nintendo/dp/B0F8PF2D1F/" target="_blank"><strong>$39.99 at Amazon</strong></a> right now. Unlike higher capacity cards, it's not going to cost you almost as much as the console itself, and it's a little less than its usual $45 price range it likes to sit at today. Of course, you can save more by sticking with the Switch 2's internal storage, but an extra 128GB on top will help you with Pokopia and Ninty's upcoming releases.</p><div class="product"><a data-dimension112="6ff81db8-8ff3-11f1-b15d-db2cdf9aeed5" data-action="Deal Block" data-label="$49.99 at Amazon" data-dimension48="$49.99 at Amazon" data-dimension25="$39.99" href="https://www.amazon.com/PNY-microSD-microSDXC-Compatible-Nintendo/dp/B0F8PF2D1F/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="PFMAvbE82qr3MuvKyeYZpa" name="pny-microsd-express-128gb-uhsi-u3-v30-a1-5902bec7-1add-40fb-9c24-ce62da3906a4.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/PFMAvbE82qr3MuvKyeYZpa.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>If 128GB isn't quite enough, PNY's Switch 2 compatible card is also available in a 256GB capacity which is just <a href="https://www.amazon.com/PNY-microSD-microSDXC-Compatible-Nintendo/dp/B0F8PDR71R/" target="_blank" data-dimension112="6ff81db8-8ff3-11f1-b15d-db2cdf9aeed5" data-action="Deal Block" data-label="$49.99 at Amazon" data-dimension48="$49.99 at Amazon" data-dimension25="$39.99"><strong>$49.99 at Amazon</strong></a> right now. That just so happens to be cheaper than the MSRP of the official alternatives.<br><br><strong>UK: </strong><a href="https://www.amazon.co.uk/PNY-microSDTM-microSDXC-compatible-Nintendo/dp/B0F8PF2D1F/" target="_blank"><strong>£39.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/PNY-microSD-microSDXC-Compatible-Nintendo/dp/B0F8PF2D1F/" target="_blank" rel="nofollow" data-dimension112="6ff81db8-8ff3-11f1-b15d-db2cdf9aeed5" data-action="Deal Block" data-label="$49.99 at Amazon" data-dimension48="$49.99 at Amazon" data-dimension25="$39.99">View Deal</a></p></div><ul><li><strong>Join </strong><a href="https://whatsapp.com/channel/0029Vb7fj9k0LKZFw7aYqt0I" target="_blank"><strong>GamesRadar+ Deals</strong></a><strong> on WhatsApp for our top daily discounts</strong></li></ul><p>The <a href="https://www.gamesradar.com/hardware/the-best-nintendo-switch-2-micro-sd-express-cards/">best microSD Express Cards</a> are available in capacities up to 1TB, but that hefty storage amount comes at a hefty cost these days. If you've just invested in a Nintendo Switch 2 to avoid having to fork out for its upcoming September price cut, it's highly likely that you don't want to to drop the <a href="https://www.amazon.com/PNY-microSD-microSDXC-Compatible-Nintendo/dp/B0GFPHS9M9/" target="_blank"><strong>$371.99 (Amazon)</strong></a> required for a 1TB model. They used to sit at a more reasonable $199.99, but have jumped up in recent months, likely another annoying knock-on effect from the RAM & storage crisis.</p><p>As alluring as an extra 1TB is, you'll want to pick up at least an extra 128GB instead. Ideally, an extra 256GB is your best bet, as that will double up your available on-board storage. <br><br>Remember, the base Pokemon Pokopia game is only 6.3 GB, so that's plenty for it and the new DLC. You could even download the recent Switch 2 Star Fox and its 15.1 GB worth of data, and the 13.1 GB worth of Splatoon Raiders, and you'd still have space left over. I'd just recommend grabbing this deal before its price goes the way of its 1TB counterpart.</p><ul><li><strong>View all Switch 2 SD card deals </strong><a href="https://www.amazon.com/s?k=microsd+express+card+switch+2&crid=10XPTNM04T3WT&sprefix=mikcrosd+express+card%2Caps%2C199&ref=nb_sb_ss_sc_1_20" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/"><em>best Nintendo Switch 2 controllers</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em> if you're looking to create the ultimate Switch 2 setup.</em></p>
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                                                            <title><![CDATA[ Does Big Walk have couch co-op? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/co-op/big-walk-couch-co-op/</link>
                                                                            <description>
                            <![CDATA[ Can you play Big Walk with a friend on the same console? ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 10:05:38 +0000</pubDate>                                                                                                                                <updated>Tue, 04 Aug 2026 10:05:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Co-op Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[House House]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Big Walk]]></media:description>                                                            <media:text><![CDATA[Big Walk]]></media:text>
                                <media:title type="plain"><![CDATA[Big Walk]]></media:title>
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                                <p>Couch co-op in Big Walk is something that many players will be anticipating or hopeful for, as this multiplayer cooperative game would arguably lend itself to local co-op by definition. However, while it's possible to get a large group of friends together in Big Walk on multiplayer online servers, I'm sorry to say that couch co-op isn't something you should expect from Big Walk right now, as I'll explain below.</p><h2 class="article-body__section" id="section-can-you-play-big-walk-couch-co-op-with-friends"><span>Can you play Big Walk couch co-op with friends?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4w9dYmnJBBZAFgHifSxfke" name="Big Walk_20260804104459" alt="The player customization area in Big Walk featuring a palette of colors to choose from" src="https://cdn.mos.cms.futurecdn.net/4w9dYmnJBBZAFgHifSxfke.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: House House)</span></figcaption></figure><p><strong>No, Big Walk does not have local or couch co-op mode, </strong><em><strong>only </strong></em><strong>online multiplayer. </strong></p><p>That may change in the future, but there's no actual evidence that it will, and in fact developer House House may not include it for specific reasons concerning player communication.</p><p>See, much of Big Walk's gameplay and challenge is centered around in-game audio and proximity chat - the idea that players' ability to communicate diminishes the further away their characters are from each other. That isn't just a fun gimmick, but an essential part of the game to be managed and overcome. Playing local co-op, where you can turn around and talk to your friends at any time, would diminish or compromise that element accordingly. For more details, I definitely recommend you check out the official <a href="https://bigwalk.game/faq/" target="_blank">Big Walk FAQ page</a>, which explains this element of the game further.</p><p><em>To find out more about who you can and can't play this game with, check out our guide on how to enable </em><a href="https://www.gamesradar.com/games/co-op/big-walk-crossplay-matchmaking"><em>Big Walk crossplay</em></a><em>! </em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Nintendo got "a lot of angry calls" from parents who thought Animal Crossing's "skin-colored" gyroid "looked like a wiggling penis" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/animal-crossing/nintendo-got-a-lot-of-angry-calls-from-parents-who-thought-animal-crossings-skin-colored-gyroid-looked-like-a-wiggling-penis/</link>
                                                                            <description>
                            <![CDATA[ The whole gyrating part probably didn't help ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 23:49:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animal Crossing]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Animal Crossing Naked Villagers]]></media:description>                                                            <media:text><![CDATA[Animal Crossing Naked Villagers]]></media:text>
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                                <p>Life as a Nintendo Game Counselor in the early '00s sounds like a wild time. One moment, you're helping someone find the Ghost Ship in Zelda: The Wind Waker, and the next you're assuring a deeply concerned parent that their child isn't playing a game that prominently features a giant, gyrating penis.</p><p>Yes, that is a real thing that happened. People really did get stuck on Wind Waker's Ghost Ship quest. I know, can you believe it? Oh, you're more interested in the gyrating penis thing, of course you are. Yes, that was also a very real concern back in the early aughts, according to a newly resurfaced magazine snippet featuring former Nintendo Counselor Rick Sandbom.</p><p>As spotted by Sasha's Retrobytes, and verified by GamesRadar+, the August 2004 edition of Electronic Gaming Monthly featured a quote from Sandbom about a very specific but recurring complaint he remembered hearing from Animal Crossing players calling Nintendo for advice. Their concern, apparently, was that the gyroid in front of each players' house was actually some sort of marital aid.</p><p>"We got a lot of angry calls about Animal Crossing," said Sandbom. "A skin-colored hydrant in the game caused a stir with parents, who thought it looked like a wiggling penis."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Tales from the Nintendo counsellors: Angry Animal Crossing📖: EGM, August 2004[image or embed]<a href="https://twitter.com/cantworkitout/status/did:plc:lxj6fo7atoir35pvn3idij42">@sharkabytes.bsky.social</a></p></blockquote><div class="see-more__filter"></div></div><p>I've been playing Animal Crossing for 25 years going back to the first English language game from 2001, so I refuse to allow my precious childhood memories to be soiled by this story, but unfortunately I can't deny that I can understand the misperception having Googled what gyroids looked like that the time, especially distorted by old CRT hardware. Apparently, these complaint calls were so frequent that Nintendo implemented an official policy on how to deal with them.</p><p>"Our database even had a special page on dealing with the call," added Sandbom. "I waited every day to take this call, but it was always routed to hotline veterans."</p><p>What an honor, to be such a loyal employee of Nintendo that you're granted the privilege of taking calls in which you try convincing angry parents that what looks like a duck and gyrates like something else is in fact just a friendly neighborhood thingamabob that lets you save the game – although it's very much reading into the much more macabre <a href="https://medium.com/super-jump/the-mystery-behind-animal-crossings-beloved-gyroids-e39da2dfb697" target="_blank">origin story</a> behind these bizarre and apparently phallic creatures.</p><p><a href="https://www.gamesradar.com/games/after-1000-hours-of-hoarding-bells-the-animal-crossing-switch-2-edition-has-finally-convinced-me-that-its-time-to-restart-my-island/"><em>I'm deleting my 1000-hour island in Animal Crossing: New Horizons to play the Switch 2 update from scratch, and I never thought I'd be so excited to owe Tom Nook bells again</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnk9qO"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnk9qO.js" async></script>
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                                                            <title><![CDATA[ Mario creator Shigeru Miyamoto says Super Mario Bros. is only good because it wasn't "done by one person alone" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/mario-creator-shigeru-miyamoto-says-super-mario-bros-is-only-good-because-it-wasnt-done-by-one-person-alone/</link>
                                                                            <description>
                            <![CDATA[ Team work makes the Mario work ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 21:05:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mario jumps over Bowser in the original Super Mario Bros]]></media:description>                                                            <media:text><![CDATA[Mario jumps over Bowser in the original Super Mario Bros]]></media:text>
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                                <p>Nintendo patron saint Shigeru Miyamoto created the Mario franchise, but he knows it would be nothing without the countless devs and designers who helped bring it to life. The original Super Mario Bros. platformer from 1985 would have especially suffered, Miyamoto thinks, had it been the responsibility of only one person. </p><p><a href="https://nintendoeverything.com/miyamoto-reveals-the-origins-of-the-famous-dash-mechanic-in-super-mario-bros/" target="_blank"><u>Nintendo Everything</u></a> shares an interview Miyamoto did with <a href="https://issuesmagshop.com/en-us/products/casa-brutus-super-mario-bros?srsltid=AfmBOorCbM0lj2XKOsfATMG5U4gldbEz3zC5e5iEDBMaM0lZaARyfpug&variant=51994759201069" target="_blank"><u>Japanese magazine Casa Brutus</u></a> earlier this summer. The director reveals that many of the game's most beloved qualities came from simply bouncing ideas around in the office. </p><p><a href="https://www.gamesradar.com/games/super-mario/one-of-marios-iconic-abilities-was-actually-just-a-glitch-in-the-nes-original-but-nintendos-shigeru-miyamoto-decided-its-fun-so-leave-it-as-is/"><u>The B-dash</u></a>, which lets you press B while Mario is sprinting to slip past gaps in terrain, is one example. The plumber with a mustache – the walrus 'stache that launched a thousand ships –  wouldn't be able to perform "that small cheat," says Miyamoto, if it weren't for a collaborative discussion about game bugs. </p><p>"That was actually a bug caused by flawed collision detection with the ground," Miyamoto explains. "When the programmer noticed it, he said, 'Huh? He didn't fall!' and tried to fix it. But I said, 'No, no! It's fun if he can dash across – let's leave it as is!' [laughs]. So we kept it."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2MPsq8zoLzNwybWwj8ijb4" name="11-Super-Mario-Bros.jpg" alt="Mario moving through a colourful level in Super Mario Bros." src="https://cdn.mos.cms.futurecdn.net/2MPsq8zoLzNwybWwj8ijb4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>"There were tons of other fun techniques and hidden items born while developing Super Mario Bros.," Miyamoto continues. The bloated Cheep Cheep enemies, in particular, are an aspect of the platformer where, Miyamoto says, "I don't think I could have come up with it alone."</p><p>Designer Takashi Tezuka, who <a href="https://www.nintendo.co.jp/ir/pdf/2026/260508_3e.pdf"><u>recently announced his retirement</u></a> as Nintendo's executive officer, first thought of the bite-y pufferfish. "He was young then, and didn't yet have strong technical skills," says Miyamoto, "but he offered interesting ideas, like wanting to have a fish that suddenly leaps out and plops back down, that could both fly and swim."</p><p>"My younger colleague's idea had a certain appeal, and I wanted to accommodate it," says Miyamoto. So he decided to raise the floor's height in Super Mario Bros. to make it easier for Mario to dodge the Cheep Cheeps while retaining their status as pesky, red surprises. </p><p>"If Mario is running on the lowest level they’ll appear unexpectedly, but if he’s on a some- what higher platform, players can see the fish fly up. That's why World 2-3, where Cheep Cheeps appear, takes place on higher piers," Miyamoto explains. </p><p>"None of these things could have been done by one person alone. I believe it’s because we created it together, by discussion and argument as a team, that the game came about. I always want information to flow back and forth freely, so I even banned headphones in the office."</p><p>He continues, "Rather than divide work strictly by specialty, we all helped shape the whole game together, and the fun was in doing that. Even now, I still work with people from that team: the graphic artist I just cited, Mr. Tezuka, programmer Toshihiko Nakago, and composer Koji Kondo. I think that in itself is pretty amazing."</p><p><a href="https://www.gamesradar.com/games/super-mario/97-super-mario-bros-nes-cartridges-set-to-be-melted-down-turn-out-to-be-a-lot-more-valuable-than-the-gold-they-contain/"><u><em>97 Super Mario Bros NES cartridges set to be "melted down" turn out to be a lot more valuable than the gold they contain</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl2ze"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl2ze.js" async></script>
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                                                            <title><![CDATA[ Gaming hardware costs have gone up 16% just in 2026, says US analyst, and Samsung says the AI bubble behind it all is only going to get worse in 2027 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/gaming-hardware-costs-have-gone-up-16-percent-just-in-2026-says-us-analyst-and-samsung-says-the-ai-bubble-behind-it-all-is-only-going-to-get-worse-in-2027/</link>
                                                                            <description>
                            <![CDATA[ Samsung was one of three RAM manufacturers accused of fixing prices in a lawsuit ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 17:05:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Donkey Kong Bananza DK flying around a whirlwind]]></media:description>                                                            <media:text><![CDATA[Donkey Kong Bananza DK flying around a whirlwind]]></media:text>
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                                <p>This is the first console generation to see hardware prices dramatically increase over time, with lead Circana games analyst Mat Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3ms6rx5cqhc27" target="_blank"><u>reporting</u></a> that the average selling price of new gaming hardware has jumped from $452 in January 2026 to $525 in June 2026 in the US – a staggering 16% rise in just half a year.</p><p>This follows years of <a href="https://www.gamesradar.com/platforms/ps5/ps5-consoles-are-getting-even-more-expensive-next-week-so-a-ps5-pro-will-soon-cost-you-usd900/">gradual price hikes industry-wide</a>, with <a href="https://www.gamesradar.com/hardware/its-not-just-the-us-xbox-series-s-is-now-more-expensive-than-a-switch-2-in-the-uk-and-europe-but-probably-not-for-long/"><u>Xbox recently causing yet more sticker shock</u></a> amid Europe and UK hikes of over 30% on Series S and X consoles. Nobody's avoided price increases, and the AI data center-fueled RAM and chip drought behind this dire market is expected to worsen in the year ahead. </p><p>That's according to Samsung, which, per <a href="https://techcrunch.com/2026/07/31/samsung-expects-memory-shortage-to-worsen-through-2027-and-last-until-2028/" target="_blank"><u>TechCrunch</u></a>, believes the RAM shortage will only grow worse in 2027. The company, which accounts for about one third of the memory market, also anticipates supplies struggling until at least 2028, citing "medium- to long-term demand forecasts" from major AI companies. </p><p>Samsung was notably <a href="https://www.gamesradar.com/hardware/desktop-pc/amidst-a-lawsuit-for-ram-price-fixing-micron-has-signed-manufacturing-agreements-with-16-of-its-clients-that-will-ensure-high-memory-costs-for-another-five-years/"><u>accused of coordinated RAM price fixing</u></a> in a recent lawsuit that also skewers Micron and SK Hynix, the two other largest memory manufacturers. </p><p>A desperate consumer economy isn't bothering Samsung, of course. High prices are good for business, and it's all too happy to sell to AI companies. Its Q2 financial <a href="https://images.samsung.com/is/content/samsung/assets/global/ir/docs/2026_2Q_conference_eng.pdf" target="_blank"><u>report</u></a> notes "record-breaking quarterly earnings" for its memory segment, with "record-high server revenue mix" more than making up for dips on the consumer side. </p><p>"Continued industry-wide upward price trend," the report says of the latest quarter. Ain't that the truth. </p><p><a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/"><u><em>Nintendo Switch 2 will soon cost $500 as price hikes roll out across the US, Europe, and more due to "various changes in market conditions."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ One of Mario's iconic abilities was actually just a glitch in the NES original, but Nintendo's Shigeru Miyamoto decided "it's fun" so "leave it as is" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/one-of-marios-iconic-abilities-was-actually-just-a-glitch-in-the-nes-original-but-nintendos-shigeru-miyamoto-decided-its-fun-so-leave-it-as-is/</link>
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                            <![CDATA[ Hidden blocks were also unintentional ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 14:59:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Super Mario Bros NES box]]></media:description>                                                            <media:text><![CDATA[The Super Mario Bros NES box]]></media:text>
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                                <p>Shigeru Miyamoto has revealed that one of the most integral parts of Mario's kit in the series' 2D games started out as an accident.</p><p>As much as Sonic is marketed as the fastest thing alive, and everyone's go-to when you think of speed in 2D platformers, it's easy to forget that the chubby Italian-American plumber from Brooklyn is weirdly fast too. And not just in the Mario & Sonic at the Olympic Games artwork – where <a href="https://www.gamesradar.com/games/super-mario/nintendo-reportedly-demanded-sega-make-sure-mario-was-always-one-step-in-front-of-sonic-in-all-of-the-mario-and-sonic-at-the-olympic-games-artwork/">Nintendo reportedly "demanded" Mario was a step in front of the blue blur</a> – but he's able to speed through levels and even run over small gaps that are roughly the same size as him with no issue.  </p><p>Turns out, his airwalking abilities weren't a part of the plan, as speaking to Casa Brutus magazine (via <a href="https://nintendoeverything.com/miyamoto-reveals-the-origins-of-the-famous-dash-mechanic-in-super-mario-bros/" target="_blank">NintendoEverything</a>), Miyamoto explains, "You know Mario’s B-Dash, right? If you hold the B button while running, he can cross small gaps without failing," he reveals, "Truth be told, that was actually a bug caused by flawed collision detection with the ground." </p><p>However, rather than purge the unintended power, Miyamoto recalls, "I said, 'No, no! It’s fun if he can dash across – let’s leave it as is!'" And now, 40 years later, Mario can still do the same in Super Mario Bros. Wonder, and every other 2D platformer the series has to offer.</p><p>Miyamoto also noted that this wasn't the only unintended feature of Super Mario Bros., with the hidden blocks that have remained an iconic part of the series since its inception, beginning their life as a bug where coins would appear in midair when nothing was there. </p><p>This isn't even the biggest glitch-turned-feature story either. Some glitches became part of their series, like Hitman's homing briefcase or the myth about a hyper-aggressive Gandhi in Civilization, which led to him being nuke-happy in its fifth entry. </p><p>However, none are as massive as Street Fighter 2, which <a href="https://www.gamedeveloper.com/business/-i-street-fighter-ii-i-designer-opens-up-about-the-cancelling-bug-" target="_blank">featured an unintentional behavior</a> where players could hit an opponent while they were still stunned, leading to the birth of combos in fighting games. So really, if it's a glitch and it doesn't break the game too much, it may be worth leaving it alone if it's fun enough. </p><p><em></em><a href="https://www.gamesradar.com/games/super-mario/97-super-mario-bros-nes-cartridges-set-to-be-melted-down-turn-out-to-be-a-lot-more-valuable-than-the-gold-they-contain/"><em>97 Super Mario Bros NES cartridges set to be "melted down" turn out to be a lot more valuable than the gold they contain</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqBre"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqBre.js" async></script>
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                                                            <title><![CDATA[ When is the Big Walk release time? ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/co-op/big-walk-release-time/</link>
                                                                            <description>
                            <![CDATA[ Big Walk launches on August 4, but there are different release times depending on your location and format ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 14:48:40 +0000</pubDate>                                                                                                                                <updated>Tue, 04 Aug 2026 08:45:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Co-op Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                <p>Knowing the Big Walk release time is important information, if you're keen to start exploring the wide-open world of House House's latest quirky adventure. This is especially true here as the game is launching globally at different times, depending on whether you're playing on PlayStation 5 or PC and Nintendo Switch 2, and if you're based in the United States or elsewhere. To help you fathom out when your journey can begin, I've rounded up all of the Big Walk release times and explained the differences.<br><br><em>You can't play solo, so we've also got the lowdown on </em><a href="https://www.gamesradar.com/games/co-op/big-walk-crossplay-matchmaking/"><em>Big Walk crossplay</em></a><em> to help you join your friends whatever their platform.</em></p><h2 class="article-body__section" id="section-what-time-does-big-walk-come-out"><span>What time does Big Walk come out?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9xnEugvLBQzieXzvCzfPkB" name="ss_cdd7acc8c6c0f1aec31b1c9a9101368e275fb6da.1920x1080" alt="A group of Big Walk characters explore a grassy area while the player holds a pair of binoculars in front of them" src="https://cdn.mos.cms.futurecdn.net/9xnEugvLBQzieXzvCzfPkB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: House House)</span></figcaption></figure><p>The game launches on August 4, but by checking the various regional PlayStation Stores and <a href="https://steamdb.info/app/1478500/" target="_blank">SteamDB</a> information I have identified two separate Big Walk release times depending on your location and format. These are broken down as follows:</p><ul><li><strong>PS5 (EU Store)</strong><ul><li>9am BST</li><li>10am CEST</li></ul></li><li><strong>PS5 (US Store)</strong><ul><li>6am PDT</li><li>9am EDT</li></ul></li><li><strong>PS5 (AU/NZ Store)</strong><ul><li>6pm AEST</li><li>8pm NZST</li></ul></li><li><strong>PC (Steam)</strong><ul><li>6am PDT</li><li>9am EDT</li><li>2pm BST</li><li>3pm CEST</li><li>11pm AEST</li><li>1am NZST (August 5)</li></ul></li></ul><p><strong>It appears that globally Big Walk will release first on PS5 in the UK/EU and Australia/New Zealand, then five hours later it will launch on PS5 in the US alongside a simultaneous worldwide release on PC via Steam.</strong> There is currently no information available about the Nintendo Switch 2 release time, though based on previous third-party launches this is likely to mirror the Steam timings.<br><br>Unlike with the Xbox, there is no "New Zealand trick" on PS5 to switch your internal clock to NZST so you can get access sooner, which means if you're based in the United States then the only way to play Big Walk early is to purchase it from the UK/EU or Australia/New Zealand PSN Store. Given the difference is only 5 hours and it's happening overnight, the best option is to wait until it becomes available in your region – especially if you're picking it up for free via PlayStation Plus!</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Nintendo Direct just for Fire Emblem Fortune's Weave coming tomorrow with 20 minutes of strategy RPG news – here's how to watch ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/fire-emblem-fortunes-weave-direct-time-how-to-watch/</link>
                                                                            <description>
                            <![CDATA[ Will we know more about these white-haired figures? ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 14:27:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A crop of the Fire Emblem Fortune&#039;s Weave key art, showing two white-clad, glowing characters wielding weapons flanked by a colorful cast of heroes]]></media:description>                                                            <media:text><![CDATA[A crop of the Fire Emblem Fortune&#039;s Weave key art, showing two white-clad, glowing characters wielding weapons flanked by a colorful cast of heroes]]></media:text>
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                                <p>Nintendo has confirmed that <a href="https://www.gamesradar.com/games/rpg/fire-emblem-fortunes-weave-release-date-set-adds-yet-another-rpg-to-september-and-its-new-trailer-is-just-for-three-houses-sickos/"><u>Fire Emblem: Fortune's Weave</u></a> will be the focus of the next Nintendo Direct, with a presentation airing tomorrow. </p><p>Over on the Nintendo Today app, it was confirmed that not only are we getting a Fire Emblem: Fortune's Weave Nintendo Direct, but it's happening in about 24 hours. </p><p>Nintendo also confirmed that we'll be getting a 20-minute presentation of the game, so expect it to go into some detail about what to expect when it launches next month on September 17, 2026.</p><p>Not counting the upcoming <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/"><u>The Legend of Zelda: Ocarina of Time remake</u></a>, this is arguably Nintendo's biggest release of 2026, so a dedicated direct was always a given. And when it comes to size, it will almost certainly be Nintendo's biggest release, as it's decided that Fire Emblem: Three Houses wasn't enough houses and is splitting Fortune's Weave into four stories (potentially more, given Three Houses let you split off in some paths). </p><h2 id="how-to-watch-the-fire-emblem-fortune-s-weave-nintendo-direct">How to watch the Fire Emblem: Fortune's Weave Nintendo Direct</h2><p>The Fire Emblem: Fortune's Weave Nintendo Direct will take place on August 4, 2026 at 3pm BST | 10am ET | 7am PT, and is set to last 20 minutes. </p><p>You can watch the stream on <a href="https://www.youtube.com/watch?v=_RaZiSBaJfU">Nintendo's YouTube channel</a>.</p><h2 id="what-to-expect-in-the-fire-emblem-fortune-s-weave-nintendo-direct">What to expect in the Fire Emblem: Fortune's Weave Nintendo Direct</h2><p>Fire Emblem: Fortune's Weave seems to be particularly massive, so we'll likely have a lot to see during the showcase tomorrow. One major point of speculation is whether the four protagonists will be the <em>true </em>protagonists of the game, or whether Fortune's Weave will feature an avatar character, as in every entry since Awakening. </p><p>On the game's box art, there are two white-haired figures slap bang in the middle, with many assuming these are the male and female designs for the avatar character. However, given we have seen footage of the four protagonists running around the overworld in <a href="https://www.gamesradar.com/games/rpg/fire-emblem-fortunes-weave-release-date-set-adds-yet-another-rpg-to-september-and-its-new-trailer-is-just-for-three-houses-sickos/" target="_blank"><u>the previous Nintendo Direct</u></a>, I'm not entirely convinced this is the case, so maybe we'll figure out what purpose this white-haired duo serves in the Direct tomorrow. </p><p><em>It's a big day for Intelligent Systems fans, as tomorrow also sees </em><a href="https://www.gamesradar.com/games/canceled-f-zero-sequel-and-game-from-fire-emblem-studio-are-being-resurrected-next-week-on-switch-30-years-after-they-were-supposed-to-launch-on-nintendos-unpopular-virtual-boy/"><u><em>the release of its cancelled Virtual Boy game D-Hopper.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2awNe"></div>                            </div>                            <script src="https://kwizly.com/embed/W2awNe.js" async></script>
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                                                            <title><![CDATA[ Xbox consoles prices are going up by over 30% in the UK and Europe – a weaker, digital-only Series S now costs more than a launch Series X ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/its-not-just-the-us-xbox-series-s-is-now-more-expensive-than-a-switch-2-in-the-uk-and-europe-but-probably-not-for-long/</link>
                                                                            <description>
                            <![CDATA[ Nintendo is also bumping up prices next month ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 12:03:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 16:18:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X and Xbox Series S]]></media:description>                                                            <media:text><![CDATA[Xbox Series X and Xbox Series S]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X and Xbox Series S]]></media:title>
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                                <p>Thanks to the latest batch of price increases, the over half-a-decade-old Xbox Series S is now more expensive than the Nintendo Switch 2. </p><p>While we were warned about it in advance <a href="https://www.gamesradar.com/platforms/xbox/xbox-announces-another-console-price-hike-this-time-usd100-more-for-the-512-gb-and-usd150-for-1tb/"><u>back in June</u></a>, the latest in the ever-increasing number of hardware price hikes arrived alongside the arrival of August, as Microsoft's sweeping Xbox price bumps hit the market. While there's nothing quite as extreme as <a href="https://www.gamesradar.com/uk/tag/sony/"><u>Sony</u></a>'s latest bump for the <a href="https://www.gamesradar.com/uk/platforms/playstation/ps5/"><u>PS5</u></a> console, which has seen the PS5 Pro go for nearly $1,000, the Xbox increase has seen the models increase from $100-$150 depending on how much memory is included. </p><p>While the US knew what it was getting into since June, Microsoft kept the price increase for its consoles in Europe and the UK close to its chest. But now August is here, we know it's still going to be real expensive. </p><p>This latest hike from Microsoft has made the Xbox Series X start at $749.99 / £619.99 / €749.99 for the all-digital version, while the Xbox Series S will be $599.99 / £519.99 / €599.99 or $499.99 / £429.99 / €499.99 depending on whether you want the 1TB or 512GB edition of the console. For comparison's sake, Nintendo's new console will run you $449.99 / £395.99 / €469.99, making it cheaper than the 512GB edition of the Series S. </p><p>However, that won't last <em>too </em>much longer, as <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/"><u>Nintendo itself is also implementing a price increase for Switch 2 consoles</u></a> in a month's time. Prices of the Nintendo Switch 2 console will be bumped up by $50 to $499.99 (as of right now, the UK and Europe pricing changes are unconfirmed). </p><p>Thanks to the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/"><u>ongoing global ram shortages</u></a> that are plaguing all aspects of the tech world at the moment – all in the service of <a href="https://www.gamesradar.com/hardware/desktop-pc/ai-has-ruined-your-christmas-this-year-if-you-were-hoping-to-find-ddr5-ram-under-the-tree/"><u>being funnelled AI slop farms</u></a> so someone can generate Homer Simpson singing Benson Boone for a TikTok – this generation has been the antithesis of the usual wisdom of not buying a console at launch. </p><p><em></em><a href="https://www.gamesradar.com/hardware/nintendo-fights-switch-2-scalpers-in-japan-with-new-restrictions-only-fans-with-over-50-hours-on-premium-switch-1-games-can-buy-multi-language-consoles/"><u><em>Nintendo fights Switch 2 scalpers in Japan with new restrictions – only fans with over 50 hours on premium Switch 1 games can buy multi-language consoles.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script>
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                                                            <title><![CDATA[ Eeveelution fans have another chance to add this perfectly cute Switch Pokemon pad to their setup ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/gaming-controllers/eeveelution-fans-have-another-chance-to-add-this-perfectly-cute-switch-pokemon-pad-to-their-setup/</link>
                                                                            <description>
                            <![CDATA[ Hori's Eevee evolutions Switch controller is making a comeback this spooky season, and it's even got an advantage over the brand's modern Switch 2 pads. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 10:50:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Controllers]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the Eevee Evolutions Hori Nintendo Switch controller on a pink GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of the Eevee Evolutions Hori Nintendo Switch controller on a pink GamesRadar+ background.]]></media:text>
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                                <p>Hori has released a smorgasbord of adorable controllers this year, but now the Eevee Evolutions Wireless HORIPAD controller for the original Nintendo Switch has reappeared at Amazon US with an October 17, 2026 release date.</p><p>As <a href="https://x.com/pokejungle/status/2084000708446077303?s=20" target="_blank">discovered by X (Twitter) user PokeJungle</a>, the <a href="https://www.amazon.com/Nintendo-Switch-Wireless-Evolutions-Officially-Nintendo/dp/B0D37S5YL3?" target="_blank"><strong>$59.99 (Amazon)</strong></a> gamepad originally launched on US and European shelves all the way back in April 2024, but now Hori is re-releasing the officially licenced Pokemon accessory. The only issue is that in the time it's taken for the controller to re-launch stateside, the Switch 2 has come on the scene, and yet this controller is still geared towards the older console. That means it's missing out on that new GameChat button, and likely won't have Wake-up functionality in tow. But at least every Eeveelution is available on the faceplate to make up for its missing next-gen features.</p>        <div class="featured_product_block featured_block_horizontal" data-id="e77d0bea-8f22-11f1-86fc-d354899cc8bb">            <a href="https://www.amazon.com/Nintendo-Switch-Wireless-Evolutions-Officially-Nintendo/dp/B0D37S5YL3?" data-model-name="Nintendo Switch Wireless Horipad (Eevee Evolutions) - Officially Licensed by Nintendo" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/PtGtwAzhP75aJaneMjKCcW.jpg" alt="Hori Nintendo Switch Wireless Horipad (eevee Evolutions)- Officially Licensed by Nintendo- Nintendo Switch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HORI</div>                                        <div class="featured__title">Nintendo Switch Wireless Horipad (Eevee Evolutions) - Officially Licensed by Nintendo</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>This adorable Bluetooth controller includes a 32-foot wireless range, but it's missing NFC support and HD rumble features.</p></p>                </div>                            </div>        </div><p>This <a href="https://www.gamesradar.com/best-nintendo-switch-controller/">Nintendo Switch controller</a> might be missing some important functionality you'd expect from a modern-day Switch 2 pad, but at least it's extremely cute. The entirety of the accessory is covered in this pastel lavender colorway, and the D-pad, sticks, and ABXY buttons also sport a pastel purple color.<br><br>The illustrations on the faceplate are also adorable. Instead of re-using art of the Eevee evolutions we've seen time and time again, there's a unique sketch-like illustration of the lot from Gen 1's Flareon, Jolteon, and Vaporeon, to Gen 6's Sylveon. Eevee itself hasn't been forgotten about either. At the center top of the pad, where you'd maybe expect to see a big 'Nintendo Switch' logo, instead plays host to a cute silhouette of the original Pokemon's rounded face.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cg9eWhsGAivWy7FEFsKgQL" name="eeveecontroller2" alt="Image of the Eevee Evolutions Hori Nintendo Switch controller on a pink GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/Cg9eWhsGAivWy7FEFsKgQL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hori/Nintendo/The Pokemon Company)</span></figcaption></figure><p>While an older controller, it even sports an improved battery life over Hori's more recent Pokemon pads. The Eevee Evolutions controller relies on Bluetooth for its wireless connectivity and includes accelerometer and gyroscope controllers like the rest of Hori's controller lineup, but it also includes an up to 15-hour battery life. Meanwhile, the brand's recently unveiled<strong> </strong><a href="https://www.gamesradar.com/hardware/accessories/espeon-and-umbreon-seem-to-be-all-the-rage-as-a-wild-hori-pokemon-switch-2-controller-has-appeared/">Umbreon and Espeon Wireless HORIPAD Turbo</a> only provides an up to 10-hour battery life.<br><br>This is true of all the brand's Pokemon-flavored Wireless HORIPAD Turbo controllers. Everything from the Hori Ditto Wireless HORIPAD Turbo that's launching for <a href="https://www.amazon.com/Wireless-HORIPAD-Nintendo-Switch-Gaming-Console/dp/B0H4J4RJL4/" target="_blank"><strong>$64.99 at Amazon</strong></a> on August 6 to the <a href="https://www.gamesradar.com/hardware/accessories/these-new-hori-pixel-art-switch-2-accessories-are-after-my-aging-pokemon-loving-heart/">Pokemon Pixel controllers</a> only provide up to 10 hours of juice. It's a little disappointing, but if you care more about substance over style, then the <a href="https://www.gamesradar.com/hardware/gaming-controllers/nintendo-switch-2-pro-controller-review/">Nintendo Switch 2 Pro controller</a> with its 40 hours is always an option instead.</p><ul><li><strong>View all Hori Nintendo Switch controllers </strong><a href="https://www.amazon.com/s?k=hori+nintendo+switch+controllers&crid=35NMF02UFZMN0&sprefix=hori+nintendo+switch+controlle%2Caps%2C208&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/the-best-nintendo-switch-2-micro-sd-express-cards/"><em>best Nintendo Switch 2 microSD Express Cards</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em> if you want to upgrade your Ninty gaming setup.</em></p>
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                                                            <title><![CDATA[ Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto: "If Nintendo's not up for it, we'll release an identical game with different characters and just call it something else" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-legend-of-zelda/capcom-dev-got-his-dream-zelda-game-by-threatening-shigeru-miyamoto-if-nintendos-not-up-for-it-well-release-an-identical-game-with-different-characters-and-just-call-it-something-else/</link>
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                            <![CDATA[ At least we got Oracle of Seasons and Oracle of Ages out of the deal ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Various characters gather around Nayru, who is singing in a forest, in official art for The Legend of Zelda: Oracle of Ages]]></media:description>                                                            <media:text><![CDATA[Various characters gather around Nayru, who is singing in a forest, in official art for The Legend of Zelda: Oracle of Ages]]></media:text>
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                                <p>While Link's Awakening is the Game Boy title most fans would rank highest among the <a href="https://www.gamesradar.com/best-zelda-games/">best Zelda games</a> ever made, the Oracle games aren't far behind. Made by Capcom's Flagship team under Nintendo's supervision, Oracle of Seasons and Oracle of Ages had a famously troubled development, but it's a wonder it got made at all given the contentious way the project had begun.</p><p>The partnership between Capcom and Nintendo was the brainchild of Yoshiki Okamoto, who had produced classics like Final Fight and Street Fighter 2 at Capcom. In the late '90s, he wanted his team to remake the original Legend of Zelda for Game Boy Color, then use those learnings to make a trilogy of original games for the platform.</p><p>Of those four games, only two were ultimately released: the Oracle games. All of this information is widely documented on various fan wikis, but a newly translated quote from Okamoto suggests that he was pretty audacious about his plans, and wasn't going to take no for an answer. Even if it meant threatening Shigeru Miyamoto himself.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/12dPbzjDv6I" allowfullscreen></iframe></div></div><p>"I especially like Zelda [1]. But Nintendo wouldn't port it to Game Boy Color," Okamoto said in a 1999 interview with the German magazine Total, which was recently translated by <a href="https://www.youtube.com/watch?v=12dPbzjDv6I" target="_blank">Did You Know Gaming</a>. "So I told Mr. Miyamoto I'd produce it myself... but we couldn't come to an agreement. So in the end, I threatened him. I said if Nintendo's not up for it, we'll release an identical game with different characters and just call it something else."</p><p>I guess Miyamoto has a better sense of humor than Nintendo's lawyers, because this threat ultimately got the proper bargaining underway. Given how Nintendo typically treats products it thinks are similar to its own, well… I can only imagine the <a href="https://www.gamesradar.com/games/pokemon/the-japanese-patent-office-has-officially-had-enough-of-nintendo-rejecting-a-patent-attached-to-the-palworld-lawsuit-with-rarely-seen-sass/">sassy, Palworld-style court drama</a> headlines we'd have been getting back in the day.</p><p>Of course, Capcom couldn't truly make good on its end of the deal. The remake was canned when it hit development issues, so Okamoto's dream never really came true, and the planned trilogy was cut down to just two games. But Oracle of Seasons and Oracle of Ages turned out to be great games, and Nintendo again collaborated with Capcom on The Minish Cap a short time later, so I suppose it all worked out in the end.</p><p><em>Check out our guide to the </em><a href="https://www.gamesradar.com/best-game-boy-color-games/"><em>best Game Boy Color games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODaJjX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODaJjX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Remake boss wanted to make sure its crossover with Final Fantasy 14 didn't derail the MMO's patch schedule ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-boss-wanted-to-make-sure-its-crossover-with-final-fantasy-14-didnt-impact-the-mmos-patch-schedule/</link>
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                            <![CDATA[ Naoki Hamaguchi had to tell his team to "look at our bandwidth to see what's realistic" ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Remake]]></media:text>
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                                <p>Final Fantasy 14 is finally <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossing over with the Final Fantasy 7 Remake trilogy</a> sometime next year, but before the collaboration was set in stone, FF7 Remake director Naoki Hamaguchi was careful to not step over the MMO's patch cadence. </p><p>Speaking to GamesRadar+ about <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">the crossover and Final Fantasy 7 Revelation</a>, in an interview from Fan Fest Berlin, Hamaguchi reiterates that developers on the Remake trilogy were "heavily involved" in the upcoming crossover event. Not only is original Final Fantasy 7 writer Kazushige Nojima serving as a story supervisor, the rest of the team is collaborating on assets that'll be used in an Evercold raid series. </p><p>What tends to happen when Final Fantasy 7 Remake has a collaboration in the works is that the outside team will get "really excited," Hamaguchi says via a translator, and "come up with all these ideas" that can sometimes be quite lofty. "But at the same time we have to be really careful that it's not impacting the FF14 patch release schedule, because then that would be putting the cart before the horse," he adds.</p><p>To make sure things didn't get out of hand, Hamaguchi and Final Fantasy 14's Naoki 'Yoshi-P' Yoshida had to remind their really excited team members to "calm down" and "be reasonable, guys." Hamaguchi remembers telling his devs to "look at our bandwidth to see what's realistic and to make sure that they can do their best work," in order to stop either team from getting too derailed. </p><p>Yoshi-P and Hamaguchi were still "running around and touching up everything around the sides, seeing what's going on [and] making sure that everything's in place." That was on top of directing Final Fantasy 14 Evercold and <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, I should add, the mad men. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Shigeru Miyamoto says "I don't really play games by myself anymore," years after confirming Nintendo hires people who "aren't super passionate game fans" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/shigeru-miyamoto-says-i-dont-really-play-games-by-myself-anymore-years-after-confirming-nintendo-hires-people-who-arent-super-passionate-game-fans/</link>
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                            <![CDATA[ Miyamoto has passed the Master Sword down to his grandchildren ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Captain Toad]]></media:description>                                                            <media:text><![CDATA[Captain Toad]]></media:text>
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                                <p>Legendary Nintendo fellow Shigeru Miyamoto says that he doesn't play video games anymore except for when his grandkids come over. The veteran game designer is well known for his multiple hobbies outside of gaming, and has previously said he looks to hire those who have interests other than video games.</p><p>In an interview with <a href="https://www.famitsu.com/article/202607/82197" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Miyamoto talks about his current gaming habits. When asked if he plays the Nintendo Switch he says, "well, I don't really play games by myself anymore," with a slight chuckle.</p><p>Though he doesn't game in his free time, he still keeps video games around the home to play with his grandchildren. "If there are video games in their house my grandkids play them too much, so I keep them at mine and say 'if you want to play games, come to grandad's house,'" he explains. "The little ones can't finish games themselves, so I think it makes them happy when we complete them together. They're really scared of the boss from Captain Toad: Treasure Tracker, so I do that one for them."</p><p>It might initially come as a bit of a surprise to hear that the Zelda and Mario maker isn't a huge gamer these days, but Miyamoto is well known for his hobbies besides video games as he uses them to inspire his game design. His love for playing instruments inspired Wii Music, Nintendogs came from his love of dogs, and Pikmin was thought up thanks to his time spent outside in the garden.</p><p>What's more, in a <a href="https://www.nytimes.com/2017/12/29/technology/nintendo-switch.html" target="_blank"><u>New York Times</u></a> interview from 2017, Miyamoto expressed how he looks for those who have outside hobbies when it comes to hiring at Nintendo. "I always look for designers who aren't super passionate game fans," he said. "I make it a point to ensure they're not just a gamer, but that they have a lot of different interests and skill sets." He even explained that some of the people he hired had never played a video game before joining Nintendo.</p><p>Even if he isn't really a gamer anymore, we love that he is sharing his love of gaming with his grandkids.</p><p><em></em><a href="https://www.gamesradar.com/hardware/nintendo-legend-shigeru-miyamoto-says-pcs-were-once-held-in-higher-regard-than-consoles-so-the-nes-was-made-to-bridge-the-gap-it-wasnt-just-a-toy/"><u><em>Nintendo legend Shigeru Miyamoto says PCs were once "held in higher regard than consoles," so the NES was made to bridge "the gap" – "It wasn't just a toy."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbBGnX"></div>                            </div>                            <script src="https://kwizly.com/embed/XbBGnX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/</link>
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                            <![CDATA[ "It did make me realize all over again how hard it is to develop games these days." ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:38:46 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 09:41:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p>Each character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s ragtag party will be able to equip four different classes, called FITS here in this game, and director Naoki Hamaguchi says the process of making them reminded him how tough game development has gotten in recent years.</p><p>Final Fantasy 7 Revelation might be remaking the last act of Final Fantasy 7, but it's reaching even further back into Final Fantasy history with a job system called FITS (<em>deep breath, </em>Function Integrated Tactical Suitwear). Each character has four FITS that'll change their combat capabilities and give them a snazzy new outfit - so far, we've only seen Cloud dressed up as a Warrior and TIfa in a Black Mage fit. </p><p>"It did make me realize all over again how hard it is to develop games these days. When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi tells GamesRadar+ in <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">a recent interview</a> from Final Fantasy 14 Fan Fest Berlin. </p><p>He's definitely not wrong. Take Final Fantasy 5, one of the series' classic pixel art games that let you mix-and-match each party member with over 20 jobs. Games have only gotten way more graphically intensive over time, and every playable character in Revelation's cast has their own bespoke animations. A far cry from the days where the pixels that represented an FF5 character all awkwardly shimmy forward to attack.</p><p>These days, wanting to have 20 or 30 jobs isn't really feasible for a standalone game, Hamaguchi continues via a translator. In fact, it's "just insanely difficult" unless you're an "ongoing title" that's adding content "bit by bit," as is the case with MMORPG Final Fantasy 14. </p><p>Still, the jobs that are available in Final Fantasy 7 Revelation apparently do a lot of heavy lifting to shake up the trilogy's combat. "The FITS system has four different outfits for each character, and each of those is quite a defined role. In the end, that has added quite a lot of breadth of strategy for players to engage with, so I think it has resulted in a really good addition to the battle system," Hamaguchi explains. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/"><em>Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Remembering Splatoon, the 2015 gamble that became Nintendo's freshest success story ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/splatoon/splatoon-retrospective/</link>
                                                                            <description>
                            <![CDATA[ How Nintendo's online gamble kept players happy and hungry for more ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Splatoon]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Chris Schilling ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/s3WRswM2jk9SAdXfzuoqw6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Edge Staff ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Splatoon Wii U screenshot]]></media:description>                                                            <media:text><![CDATA[Splatoon Wii U screenshot]]></media:text>
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                                <p>Splatoon must surely rank as one of Nintendo's most unlikely hits. If you doubt that, try relaying a story about a favourite multiplayer moment and consider how ludicrous you must sound to a casual observer. Our moment of triumph, for example, came during the final Splatfest, a contest designed to crown the global favourite of the two Squid Sisters, the game's resident idol duo. </p><p>It happened at Moray Towers, a parking lot spread across two elevated structures, with ramps zigzagging down towards a central zone liberally coated in lurid neon ink. Wearing our pink T-shirt with pride, paired with a fashionable snorkel and a pair of turquoise trainers, our time came in the final 30 seconds of battle, as we swam up a wall carrying a washing-machine drum, passing unseen behind an opponent too busy gazing down his scope at our hapless teammates below to notice us sloshing our colours onto the ground behind his perch. We finished with no kills and six deaths, yet rarely have we felt so responsible for turning certain defeat into narrow victory at the 11th hour. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVkRhw8FF2o7z4pgLWoaTT" name="Splatoon-02" alt="Splatoon Wii U screenshot" src="https://cdn.mos.cms.futurecdn.net/sVkRhw8FF2o7z4pgLWoaTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>This was, for all intents and purposes, Splatoon's last hurrah: a 48-hour celebration marking the end of Nintendo's support for the game. It came more than a year after the very first Splatfest, during which time Splatoon has managed to retain a robust playerbase. Plenty of online games have lasted longer, of course, but rarely with the odds stacked so heavily against them. Splatoon arrived in May 2015 with a range of handicaps that would've sunk lesser games. It was, simply, one heck of a gamble. Here was a company known for leaning on established brands choosing to ignore them all in favour of something completely new: an online-focused multiplayer game in a genre in which it had little to no experience, and on an ailing console to boot. </p><p>Not long after its launch, Splatoon was widely declared to have been a success. But the real acid test was still to come. It may have had a slender (albeit enjoyable) singleplayer component, but this was a game designed primarily to be played online, and as such couldn't reasonably be judged within its first few weeks. The months to come would be more telling. </p><p>And the numbers didn't lie: Nintendo's financial results, published in April, showed that Splatoon had sold to more than one in three Wii U owners. Perhaps more significantly, the number of Splatfest participants had risen – particularly in Japan. The 13th Japanese Splatfest might not have seemed the kind of debate to provoke fierce competition, offering a choice between tuna mayonnaise and red salmon to determine the nation's preferred flavour of rice ball. And yet almost 800,000 players took part – more than half the installed base. </p><h2 id="paint-the-town">Paint the town</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ohzyH87A6UVkCU5MWavvsT" name="Splatoon-04" alt="Splatoon Wii U screenshot" src="https://cdn.mos.cms.futurecdn.net/ohzyH87A6UVkCU5MWavvsT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p><strong>If Splatoon's vibrant</strong> presentation and accessibility were what made it appealing in the first place, Nintendo needed ways to hold players' attention. It achieved that simply by regularly providing tangible reasons to keep coming back. It's worth remembering the multiplayer offering seemed miserly at launch, with just five maps and a single game type, the default Turf War mode, available on day one (the King Of The Hill-like Splat Zones would unlock once enough players had reached level ten, which was achieved a mere two days after launch). </p><p>Tower Control came later, a thrilling tug-of-war with each team attempting to push a moveable structure deeper into their opponents' territory. Last up was Rainmaker, which had a similar back-and-forth feel to Tower Control, but resembled a running play in gridiron, albeit with the quarterback carrying a weaponised football. Though these three were the ranked options, each was built with accessibility at its core – they can be understood with minimal instruction, with a glance at the overhead map on the GamePad screen making it instantly obvious where your attention should be focused. </p><p>The number of stages steadily swelled from five to 16, with each new map adding purposeful variety. Moray Towers was a snipers' haven; Port Mackerel's multi-laned layout led to MOBA-like incursions; Flounder Heights added verticality via an apartment complex; the expansive Kelp Dome felt rather like being invited to vandalise the Eden Project. With later maps, Splatoon's designers began to add more unique features, like Piranha Pit's conveyors, Museum D'Alfonsino's rotating platforms and Mahi Mahi Resort's receding water level. Ancho-V Games, a level set inside the studio of a fictional game developer, featured fan-propelled platforms. </p><p>Some would argue that these gimmicks detracted from the game's immediacy, but no one could quibble over getting 11 maps over eight months for no extra outlay, even before considering the new wardrobe options and creative new weapon types. From gatling guns to buckets and bamboo pipes, Nintendo kept giving its players more ways to customise their Inkling and to tailor loadouts to better fit individual playstyles.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DDEehDdwUsNXhob7nAfJ9T" name="Splatoon-09" alt="Splatoon Wii U screenshot" src="https://cdn.mos.cms.futurecdn.net/DDEehDdwUsNXhob7nAfJ9T.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Post-launch support is hardly unprecedented, but for a company with a relatively poor reputation when it comes to online gaming, and with precious little experience of handling the expectations of an online shooter community, Nintendo surprised many in how well it kept up its end of the bargain. Free extra content was only part of the equation; Splatfests were another. A tangible sense of spectacle and ceremony surrounded these tri-weekly events, with the Splatoon community encouraged to swear fealty to their chosen side. </p><p>Nintendo clearly communicated upcoming events for players through its online channels and within the game itself. In the days leading up to each Splatfest, the plaza hub would fill with other players wearing their team's colours, adding to the sense of anticipation. Then, on the big day, night would fall, Miiverse posts would be displayed as flashy banners stacked high and wide, and the Squid Sisters would leave their studio to perform on stages either side of the lobby – beyond which, matches would be played under darkened skies. From a presentational point of view, Nintendo nailed both the sensation of friendly rivalry and the kind of big-match build-up that would have even Sky Sports taking notes. In the gaps between new stock arrivals at the plaza's various stores, Splatfests offered a further incentive to log in again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z6YVPEwangAU7CkePAPGuT" name="Splatoon-08" alt="Splatoon Wii U screenshot" src="https://cdn.mos.cms.futurecdn.net/Z6YVPEwangAU7CkePAPGuT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Not to mention putting an additional map in the rotation. One of Nintendo's canniest tricks of recent years was to make a random selection of three feel like a special treat. Yet the perceived weakness of having only two maps available in each game mode at any given time (and limiting ranked matches to a specific game mode) played to Splatoon's strengths. On hardware with a comparatively small installed base, these restrictions ensured waits were kept to a minimum: even now, it rarely takes more than a minute from loading Splatoon up before you're in a game. It's a decision typical of a company that's always sought to curb downtime, and even on the occasions you find yourself idling in a lobby, you've got a choice of simple GamePad minigames with which to busy your thumbs.</p><div  class="fancy-box"><div class="fancy_box-title">Related</div><div class="fancy_box_body"><p class="fancy-box__body-text">Splatoon is one of the <a data-analytics-id="inline-link" href="https://www.gamesradar.com/best-wii-u-games/">best Wii U games</a>, but the series only grew from here. For more on the latest in the series, check out our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/splatoon/splatoon-raiders-review/">Splatoon Raiders review</a>.</p></div></div><p>If these choices invariably led to occasions where you'd find yourself on the same map several times in succession, they encouraged most players to dip in and out of Splatoon rather than play for hours on end. And by refreshing the maps every four hours, it avoided the fate of many other online shooters where a handful of maps would dominate the voting process. It was clear Nintendo didn't expect people to play Splatoon for long sessions when co-director Tsubasa Sakaguchi expressed his surprise at how quickly players had hit the early level cap of 20. Three months after launch that was raised to 50, with ranking up dependent on wins as well as points scored. It's a testament to Splatoon's longevity that even with Nintendo exponentially slowing progress, you'll still encounter players who've hit the new cap.</p><p>The restrictions undoubtedly turned some players off. And there's an argument that Nintendo's hasty abandonment of Wii U helped give Splatoon a bit of a free run, certainly for those Wii U owners who didn't also own other hardware. With gaps between new releases getting wider, a game that gave players something different every time they logged in was obviously a good reason to keep the console plugged in.</p><h2 id="feel-good-ink">Feel-good ink</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="snQepvSiGphD8LTce6p9sT" name="Splatoon-07" alt="Splatoon Wii U screenshot" src="https://cdn.mos.cms.futurecdn.net/snQepvSiGphD8LTce6p9sT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p><strong>As such, it's</strong> hard to say what lessons other online games could learn from Splatoon. Some of the choices Nintendo made may have suited the game, but wouldn't fly elsewhere: imagine if EA took voice chat out of the next Battlefield, or Activision waited three months after Call Of Duty's launch before adding an option to create private matches for friends. Which isn't to say that other companies shouldn't take note. </p><p>Everything Nintendo added after Splatoon's launch was in service of a consistent, focused central vision. While it did respond to user feedback, making minor adjustments to stages and rebalancing weapons, it did so in ways that never compromised the core. Every new weapon or map felt like it had a place in that world. There was nothing to massively unbalance the game, and Amiibo aside, there were no microtransactions to worry about. </p><p>These sometimes unorthodox choices have ensured that Splatoon still feels immediate and welcoming, and that isn't always true of competitive multiplayer games. Even so, it's a minor miracle that Splatoon remained on trend for a year on such unfashionable hardware – and no surprise that the series remained fresh long into the Nintendo Switch era. </p><p><em>This Splatoon retrospective was first published in issue 298 of Edge Magazine. To get more like this delivered straight to your doorstep (or digital device) consider </em><a href="https://www.magazinesdirect.com/uk/edge-subscription/dp/39f150bb?srsltid=AfmBOoqNZ6_u39vQ2RFRsnTtFUWL-KBb70PmYH0EBfdJ85SqgEXItM_O" target="_blank"><em>subscribing to Edge</em></a><em>.</em></p>
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                                                            <title><![CDATA[ A Mario dev burned the handmade diorama he used to pitch a Zelda game because Shigeru Miyamoto said no: "It was such a bad memory that I decided to let it die" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-legend-of-zelda/a-mario-dev-burned-the-handmade-diorama-he-used-to-pitch-a-zelda-game-because-shigeru-miyamoto-said-no-it-was-such-a-bad-memory-that-i-decided-to-let-it-die/</link>
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                            <![CDATA[ "I burned it" ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Wii U]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An amiibo of Link from The Legend of Zelda: Link&#039;s Awakening sits in a small diorama]]></media:description>                                                            <media:text><![CDATA[An amiibo of Link from The Legend of Zelda: Link&#039;s Awakening sits in a small diorama]]></media:text>
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                                <p>Captain Toad: Treasure Tracker originally wasn't supposed to be a Mario spin-off – instead, it was meant to be a Legend of Zelda game. That fact was well publicized in the wake of Captain Toad's launch, but one more notable detail has emerged in a recently translated interview: the dev working on the concept was so distraught by Shigeru Miyamoto shooting down the Zelda concept that he burned the diorama he built by hand to sell the idea.</p><p>The basic gameplay format of Captain Toad started as a simple prototype at Nintendo. As in the final game, you'd slowly explore as a tiny character from a distant perspective, solving puzzles and finding collectables in a diorama-style environment. The concept was born within the Super Mario 3D World team, but the devs quickly realized that Mario himself was a poor fit for it.</p><p>"The thing we noticed was that if Mario could jump, the stages become pretty big,  so we wondered whether it would be possible to make a game with a character who can't jump," according to 3D World director Koichi Hayashida. He was speaking in a 2015 interview with <a href="https://www.ndw.jp/post-529/" target="_blank">Nintendo Dream magazine</a>, which has only recently been translated for a new <a href="https://www.youtube.com/watch?v=12dPbzjDv6I" target="_blank">Did You Know Gaming video</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/12dPbzjDv6I" allowfullscreen></iframe></div></div><p>So, 3D World level designer Shinya Hiratake "submitted an idea to Mr. Miyamoto, the father of both Super Mario and Zelda, to use Link as the character," Hayashida explained. To sell the idea, Hiratake spent painstaking hours in his off time to build a Zelda-themed diorama that he'd present to Miyamoto.</p><p>Miyamoto loved the diorama – but he thought it was an idea for a physical toy to be sold in stores. Once he realized the pitch was for a video game, Miyamoto shut down the idea. "If Hiratake had given a better presentation," Hayashida says, "there's a chance it would have been a different game with Zelda instead."</p><p>As for the diorama itself, Hiratake says, "I burned it. It was such a bad memory that I decided to let it die."</p><p>Eventually, the devs realized Captain Toad could be the protagonist for diorama-style levels as bonus stages within Super Mario 3D World, and they proved to be one of the best parts of that game. They even impressed Miyamoto, who suggested the devs spin off the concept into the standalone game Captain Toad: Treasure Tracker – which Hiratake co-directed. Hopefully that memory is a little nicer in hindsight.</p><p><a href="https://www.gamesradar.com/hardware/nintendo-designed-the-ds-and-wii-to-normalize-being-a-gamer-says-shigeru-miyamoto-we-dont-say-book-readers-and-non-book-readers/"><em>Nintendo designed the DS and Wii to normalize "being a gamer" says Shigeru Miyamoto: "We don't say 'book readers and non-book readers.'"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ Shigeru Miyamoto dreams of Nintendo consoles becoming a rite of passage for everyone coming of age: "Which Nintendo would make you the happiest?" ]]></title>
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                            <![CDATA[ "Now that you're six, I've got you a Nintendo" ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future/ Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch with Super Mario Wonder on screen next to Zelda: Tears of the Kingdom box]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch with Super Mario Wonder on screen next to Zelda: Tears of the Kingdom box]]></media:text>
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                                <p>Nintendo executive and Mario's papa Shigeru Miyamoto says that he wants to give people as many reasons as possible to buy Nintendo consoles, and hopes parents might give them to their children as coming of age gifts.</p><p>In an interview with <a href="https://www.famitsu.com/article/202607/82197" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+ Miyamoto talks about his philosophy on selling consoles, and imagines a world where <em>everyone </em>receives one of the company's consoles when they're old enough.</p><p>"I am always saying that the company should 'create reasons for people from all over the world to pick Nintendo,'" he says. "In Japan, when children start elementary school you buy them their own school bag. In the same way, I think it would be great if there was a selection to choose from like, 'Now that you're six, I've got you a Nintendo', 'Which Nintendo would make you the happiest?'"</p><p>You might be confused how buying your child a Nintendo Switch 2 is remotely similar to picking up a backpack, but in Japan the hybrid console is usually the cheaper option. This is because Japanese elementary school children have a special type of backpack that they use called a <a href="https://www.gotoju.co.jp/products/series/custom-made/" target="_blank"><u>randoseru</u></a>.</p><p>These are hand-made luxury goods that usually cost hundreds of dollars. Unlike a standard backpack, they have a hard shell, multiple pockets and are exceptionally robust. The cost is high, but your randoseru is expected to last your entire six years of elementary school, and if necessary, can be passed down to younger siblings.</p><p>Technically, elementary school children can bring any type of backpack to school, but you're unlikely to see young school kids carrying anything except a randoseru. In the West, receiving a bag doesn't seem like a momentous occasion, but to a Japanese six-year-old it's a sign they're coming-of-age. Receiving your randoseru means that you are about to start school, which is your first minor step into adulthood.</p><p>Getting your child a Nintendo Switch 2 might be cheaper than picking up a randoseru, but there aren't nearly as many color combinations to choose from and you can't fit an A4 file inside. However, given how long the Nintendo Switch lasted, you might get a few more years out of it.</p><p><a href="https://www.gamesradar.com/hardware/nintendo-legend-shigeru-miyamoto-says-pcs-were-once-held-in-higher-regard-than-consoles-so-the-nes-was-made-to-bridge-the-gap-it-wasnt-just-a-toy/"><u>Nintendo legend Shigeru Miyamoto says PCs were once "held in higher regard than consoles," so the NES was made to bridge "the gap" – "It wasn't just a toy"</u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORMdGW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORMdGW.js" async></script>
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                                                            <title><![CDATA[ Pathfinder and Warhammer 40K RPG developer Owlcat Games on "speedrunning" its first 10 years and what comes next: "We won't be quitting the CRPG genre" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/pathfinder-and-warhammer-40k-rpg-developer-owlcat-games-on-speedrunning-its-first-10-years-and-what-comes-next-we-wont-be-quitting-the-crpg-genre/</link>
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                            <![CDATA[ For this week's Saturday Read, Owlcat Games' head of publishing Andrey Tsvetkov joins us to discuss old worlds and new ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vt5pWtaQd7PAtaQAsPVco4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he&#039;s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Owlcat Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Warhammer 40K: Dark Heresy]]></media:description>                                                            <media:text><![CDATA[Warhammer 40K: Dark Heresy]]></media:text>
                                <media:title type="plain"><![CDATA[Warhammer 40K: Dark Heresy]]></media:title>
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                                <p>When I heard Owlcat Games turned 10 in June, I was surprised. Not because of its age, but lack of. Within a decade the developer has already become a household name for CRPG fans, thanks to its sprawling isometric games set in the Pathfinder universe and 2023's excellent Warhammer 40K: Rogue Trader. </p><p>Looking further afield, Owlcat is set to launch its debut third-person RPG, The Expanse: Osiris Reborn, in 2027; while <a href="https://www.gamesradar.com/games/rpg/if-baldurs-gate-3-and-pentiment-were-blasted-into-space-youd-get-warhammer-40k-dark-heresy-and-after-checking-it-out-for-an-hour-i-couldnt-have-plucked-a-better-rpg-from-my-dreams/"><u>upcoming CRPG Warhammer 40,000: Dark Heresy already looks promising</u></a>. That's on top of getting into publishing. "We're kind of speedrunning this," jokes Andrey Tsvetkov, head of publishing at Owlcat. "We managed to ship three games in 10 years, while some studios worked on a single project in that time."</p><p>Joining me to reflect on Owlcat's first decade and the future ahead, Tsvetkov says the studio owes a great deal to its fans. He's being surprisingly literal: the longer we chat, the more it becomes clear that Owlcat Games' relationship with players, and authenticity to its craft, are the studio's greatest assets. </p><h2 id="taking-initiative">Taking initiative</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m4Uih58txto5poP92PgYEX" name="Pathfinder Kingmaker 1.jpg" alt="Pathfinder: Kingmaker screenshot showing a cosy torch-lit hut on a hill" src="https://cdn.mos.cms.futurecdn.net/m4Uih58txto5poP92PgYEX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Feeling adventurous?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nVNMYkiKwGkWaRraGPXGuA" name="best-steam-spring-sales-games-warhammer-4000-rogue-trader" caption="" alt="A screenshot of a combat encounter during one of the best Steam Spring Sale games, Warhammer 40,000: Rogue Trader" src="https://cdn.mos.cms.futurecdn.net/nVNMYkiKwGkWaRraGPXGuA.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/best-crpgs/">best CRPGs</a> roundup has a familiar face or two</p></div></div><p>Through the 2000s and early 2010s, the RPG genre seemed to be moving in one direction. Increasingly dominated by third-person action RPGs, from Fallout and The Elder Scrolls at Bethesda to BioWare's Dragon Age and Mass Effect, it seemed CRPGs had settled away from the spotlight. Then veteran developer Obsidian Entertainment crowdfunded RPG Pillars of Eternity in 2015, saving itself from dire finances with a return to '90s-style isometric RPGs. </p><p>"It showed us that the market didn't move away from these kinds of products," says Tsvetkov. "Everyone was talking about multiplayer back then, and suddenly Pillars of Eternity became a great hit [...] The core team of ours always dreamed of making this kind of game, and that was a good opportunity to do so. So it inspired us to start working on the concept of a game like this – and it turned out to be Pathfinder: Kingmaker." </p><p>Pathfinder: Kingmaker was made through crowd-funding, with 18,351 backers raising $909K – far more than the original $500K target. Raising funds for a sequel, 2021's Pathfinder: Wrath of the Righteous, more than 35,000 backers pledged two million dollars. Having found an audience Owlcat funded its last titles internally, but continues to work with fans from early stages, with pre-release builds for Warhammer 40,000: Rogue Trader and its follow-up Dark Heresy helping to shape their vision. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xfBdqXdHvLdGgGnbbABMwU" name="Pathfinder.jpg" alt="Pathfinders: Wrath of the Righteous" src="https://cdn.mos.cms.futurecdn.net/xfBdqXdHvLdGgGnbbABMwU.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><div><blockquote><p>"They start burning with this idea"</p><p>Andrey Tsvetkov</p></blockquote></div><p>Tsvetkov points to the inception of Warhammer 40K: Rogue Trader as an example. "We were thinking of what kind of story we wanted to tell, what might be the next studio we'd work on, and more than half of the studio explicitly told us [they] want it to be Warhammer. 'We just want to work with Warhammer!' </p><p>So we approached Games Workshop and found common ground really fast, and started working on an RPG based on the Warhammer universe. It wasn't to achieve some target, or to expand the community, or whatever. We just wanted to make a Warhammer game." </p><p>That passion, says Tsvetkov, is a large part of why Owlcat has been able to release games so quickly. </p><p>"There is a list of things that the creative team would like to do, and we try to chase them [...] We're not working on a single game for five or six years. One of the key reasons is because the creative team behind our games wants to try different things before we get too old, before we retire and live somewhere peacefully and quietly. We want to try different things, so for us, it's an opportunity. We built the studio in a way that we can work on several projects at once. Some of them are in the full production schedule stage right now. Some are in early pre-production, just concepts we've been doing, but it allows us to bring more creative ideas to life – and that really drives people in the studio." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xW63Rp2hXQT8WWzf8PsgUk" name="The Expanse: Osiris Reborn" alt="The Expanse: Osiris Reborn" src="https://cdn.mos.cms.futurecdn.net/xW63Rp2hXQT8WWzf8PsgUk.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p>Developers at the studio are ambitious, yes, but Tsvetkov argues that the team's sincerity is its greatest strength. "Most of the team who are working on the Warhammer games collect miniatures themselves. They know the lore at the level as the best lore masters. I don't want to say anything bad about Games Workshop, but at some of those meetings, we were on the same level of knowledge for Warhammer lore as those guys. That's a compliment! </p><p>"We tend not to work with things we don't actually love," he adds. "We don't enjoy ourselves."</p><h2 id="other-worlds-than-these">Other worlds than these</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2jPMTvRRRieW2fxFACYW9" name="Warhammer 40K: Dark Heresy" alt="Warhammer 40K: Dark Heresy" src="https://cdn.mos.cms.futurecdn.net/Z2jPMTvRRRieW2fxFACYW9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p>Owlcat's RPGs have an old-school level of depth, but Tsvetkov doesn't feel the studio is beholden to its ancestors. The team holds quarterly meetings to assess whether "old design ideas" are still relevant, can be improved, or hold them back in any way. "We shouldn't, as we say, become like a bronze statue," he explains. "A studio is a living, breathing organism. We have to make sure there's room for new ideas to grow."</p><p>"We don't want to repeat ourselves, right? We know that players already know, like the original Baldur's Gate one or two. They played Icewind Dale, they played Pillars of Eternity, Wasteland, etc. They played through all of these games, and they have all this experience with them. They [don't want] repetition. They want something new."</p><p>With veteran studios – think Obsidian, Larian – still around and making games, Tsetkov believes striving to be original is crucial to standing out in a crowded genre. He again points to community as a "core" strength. "They act as game ambassadors who spread the word [...] The further we go with this kind of competition, the bigger the community's role. If you have a community supporting you, you can be sure that you [can] survive the <a href="https://www.gamesradar.com/games/rpg/indies-devs-band-together-for-100-game-usd10-bundle-aiming-to-help-an-unprecedented-number-of-laid-off-developers/"><u>harsh reality of game development</u></a>."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zXqbR7J8PnLaFbUno5EuBh" name="warhammer 40,000 rogue trader.jpg" alt="A screenshot of a number of characters lined up in Warhammer 40,000: Rogue Trader." src="https://cdn.mos.cms.futurecdn.net/zXqbR7J8PnLaFbUno5EuBh.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></figcaption></figure><p>Owlcat is already a mainstay in the CRPG space, but it's seemingly on the cusp of breaking through to the mainstream. Think of how <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>, <a href="https://www.gamesradar.com/games/rpg/kingdom-come-deliverance-2-developers-made-my-favorite-rpg-of-2025-by-trusting-their-original-vision-we-had-the-strength-to-say-yes-thats-what-we-want/">Kingdom Come: Deliverance 2</a>, and <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> put their respective developers on the map for broader audiences. With a now-sizable audience backing Owlcat, Warhammer 40,000: Dark Heresy could blow the floodgates open. As could The Expanse: Osiris Reborn, which is Owlcat's third-person debut and likely to strike a chord with starved Mass Effect fans. Tsvetkov is modest about the possibility, but admits there's a lot the team would still like to push forwards.</p><p>"We're working on a new project that is unannounced, and it will be quite different from what we've done in the CRPG genre before," he says. "We still have room for experiments."</p><p>As Owlcat looks ahead, it remains open to tackling other familiar worlds – not just Pathfinder and Warhammer. "There are still a lot of things that we would like to do with some universe that we love," Tsetkov says, adding there are "ongoing conversations with various IP owners that might result in something interesting." </p><p>While the studio will continue to make RPGs set in familiar worlds, its "top creative leaders" also want to make a wholly original setting – eventually. The idea sounds distant, but some things are more certain. "We like to do the things that we love to do," Tsetkov says. "So we won't be quitting the CRPG genre."</p><p><em>Still drinking your coffee? Last week's Saturday Read was on </em><a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/"><em>the future of MMOs</em></a></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/</link>
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                            <![CDATA[ Like FF7 Remake's Yuffie expansion ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 12:05:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p>Director Naoki Hamaguchi won't leave many loose threads hanging by the time the credits roll in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, so any purely hypothetical DLC that gets made will need to focus on the "untold stories" of specific characters rather than continuing the story. </p><p>This isn't the first time Naoki Hamaguchi's discussed potentially adding to Final Fantasy 7 Revelation after launch next year, but what form that might take has been up in the air. He previously hinted that <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">spin-off games could be folded into the game</a> through DLC.</p><p>Speaking to <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>, Hamaguchi's now clarified that the third and final game in his Final Fantasy 7 Remake trilogy <em>will </em>tie up the story. Don't worry about having to pay for DLC to see the true ending, then - <em>looking at you, Final Fantasy 13-2.</em></p><p>"The story will be concluded within the main game," Hamaguchi promises. "We're serious about concluding the series with FF7 Revelation, and we're proceeding with development with that goal in mind."</p><p>Should that hypothetical DLC become really real DLC, Hamaguchi says the team wants to "create a kind of spin-off focused on a specific character that depicts their untold stories," similar to what they did with Final Fantasy 7 Remake's Episode Intermission DLC, which followed Yuffie in a short campaign giving the character depth that definitely wasn't seen in the original game. "So, in case we do end up considering making a DLC, this is the kind of thing that we’d likely attempt to do."</p><p>"I feel that, at this point, both the media and the fan community are expecting a DLC to come," he says. "That being said, things haven't crystallized yet, so we can't certainly say." Should there be enough of an appetite for it, the team would certainly consider an expansion, he adds.</p><p>The possibilities are kind of endless. Alternate timeline adventures in the Lifestream? Prequels focused on Vincent Valentine or Cid Highwind? A look at Tifa's gruelling, mountain-top training? Something something, young Sephiroth? </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/"><em>Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people "get heated," it means "they see value in those elements" ]]></title>
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                            <![CDATA[ "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:24:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a href="https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/" target="_blank">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.</p><p>"Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."</p><p>I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.</p><p>"When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."</p><p>Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Nintendo designed the DS and Wii to normalize "being a gamer" says Shigeru Miyamoto: "We don't say 'book readers and non-book readers'" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/nintendo-designed-the-ds-and-wii-to-normalize-being-a-gamer-says-shigeru-miyamoto-we-dont-say-book-readers-and-non-book-readers/</link>
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                            <![CDATA[ Heavy is the crown ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
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                                <p>Former Nintendo president Satoru Iwata blamed the public's perception of gaming as non-standard for the GameCube's poor sales, says Nintendo executive Shigeru Miyamoto. This led to the development of the DS and Wii as a way to attract both gamers and "non-gamers."</p><p>In an interview with <a href="https://www.famitsu.com/article/202607/82197" target="_blank"><u>Famitsu</u></a>, that's been translated by GamesRadar+, Miyamoto discusses why Nintendo chose such unique input methods for both the DS and the Wii. He claims that the GameCube's poor sales was the catalyst for discussions at the company about why consoles solely dedicated to video games might fail to sell.</p><p>"Before we made the DS, there was the highly versatile, simple to use, easy for any developer to make games for, cheap to buy, Nintendo GameCube, but it didn't get the reception we expected," Miyamoto laments. "Some consoles sold well for what they were, but there were also a lot of people who bought them to watch DVDs. The GameCube was only purchased by gamers."</p><p>Both of the competing consoles that outsold the GameCube, the PS2 and original Xbox, featured a DVD player. The Xbox is particularly notable as the new console on the block without a proven track record of excellent games that Nintendo had.</p><p>"At that time, we analyzed the [sales] numbers of dedicated game consoles, and [late-Nintendo president Satoru] Iwata identified that part of the reason [for poor sales] is that 'being a gamer has not been normalized all over the world,'" Miyamoto says. "If you think about it, we don't say 'book readers and non-book readers.' Though maybe people do nowadays."</p><p>Nintendo has done a lot over the years to normalize gaming, and Miyamoto says he often spoke with Iwata about how video games should be for "everyone and their mom." However, despite how widespread gaming is, it still fails to integrate into our speech as we still say gamer, but as Miyamoto points out, we don't say things like 'reader' or 'watcher,' for hobbies that are considered 'normal.'</p><p>"We were making products for one type of customer, but we were discussing how there was a time when Nintendo was a company that handled a wide variety of entertainment worldwide," he says. "The conclusion we drew from these discussions was that if we design a complicated controller like the ones currently made for consoles, then we'll never attract non-gamers. We didn't want to be restricted by making a 'video game console,' but instead make a 'new tool for play.'" </p><p>Both the Wii and DS were famous for their popularity with people who had never purchased a console before. Games like Wii Sports, Wii Fit, and Brain Training all offered people who didn't usually play video games a more mainstream and easy to understand way to play.</p><p>"So when it came to the DS, we wrote taglines for every player like 'everyone is at the starting line' and 'play with just one pen.' For the Wii it was something like 'Use your body to play,'" Miyamoto says. "With the DS and the Wii, we wanted to spread video game consoles as a new way to play, quickly all around the world, and that worked to some extent. I think that made us conscious of creating a [hardware] interface as part of play. I think that was a big deal."</p><p><em></em><a href="https://www.gamesradar.com/hardware/nintendo-legend-shigeru-miyamoto-says-pcs-were-once-held-in-higher-regard-than-consoles-so-the-nes-was-made-to-bridge-the-gap-it-wasnt-just-a-toy/"><u><em>Nintendo legend Shigeru Miyamoto says PCs were once "held in higher regard than consoles," so the NES was made to bridge "the gap" – "It wasn't just a toy."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbBGnX"></div>                            </div>                            <script src="https://kwizly.com/embed/XbBGnX.js" async></script>
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                                                            <title><![CDATA[ The Odyssey release saw Assassin's Creed: Odyssey player engagement jump 90%, analyst says Ubisoft can thank Christopher Nolan for its best week in years ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/assassin-s-creed/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-percent-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years/</link>
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                            <![CDATA[ The Odyssey, meet the Odyssey ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 17:57:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
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                                <p>Assassin's Creed: Odyssey player count soared for the first time in years since Christopher Nolan's The Odyssey adaptation released earlier this month, according to data gathered by Alinea Analytics.</p><p>Alinea head of market analysis Rhys Elliott explains in a <a href="https://alineaanalytics.substack.com/p/playstation-physical-shares-fc-27" target="_blank"><u>new post on Substack</u></a> that, once The Odyssey zapped onto <a href="https://www.gamesradar.com/entertainment/action-movies/the-odyssey-imax-70mm-screenings-are-being-extended-until-the-release-of-resident-evil-in-september-due-to-constant-sell-outs/"><u>IMAX screens</u></a> on July 17, "the cultural spillover into games was immediate." 10 days later, Ubisoft's 2018 ancient Greek adventure <a href="https://www.gamesradar.com/assassins-creed-odyssey-guide/"><u>Assassin's Creed: Odyssey</u></a> had nearly doubled its active player count, swelling from an approximate total of 122,000 players to 233,000 across platforms. </p><p>"That's a 90% surge in engagement," says Elliott, "at 1.8x the game's pre-film July baseline." But unlike the Greeks as they piled into their Trojan horse, most recent Assassin's Creed: Odyssey players are unwilling to risk more than a boring afternoon. Only 26% of the action RPG's new recruits came from Steam, while PlayStation players went off like a car alarm up 94% to 114,000 daily active users, and Xbox boomed plus-134% from 36,000 to 84,000 active users. </p><p>Probably, Assassin's Creed: Odyssey's luck on console came from PS Plus and Game Pass subscribers – even with <a href="https://www.gamesradar.com/platforms/xbox/xbox-game-pass-failed-to-hit-subscriber-targets-because-most-people-dont-play-lots-of-games-says-analyst-and-going-indie-wont-save-it-i-dont-see-a-solution/"><u>Game Pass currently limping toward death</u></a>. Elliott says, "Lapsed fans jumped straight back in, while new players found a 60+ hour Greek epic waiting inside a subscription they already pay for."</p><p>Though, Nolan's The Odyssey also blessed Ubisoft's Odyssey with some fresh sales. "Software sales moved modestly at around 400K copies year-to-date," Elliott says, but the real news "is pure player engagement. The film didn't make millions buy an eight-year-old game, but it got a massive cohort playing it again. That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced." </p><p>The developer's recent Black Flag Resynced has been a <a href="https://www.gamesradar.com/games/assassin-s-creed/at-3-5-million-sales-assassins-creed-black-flag-resynced-beat-ubisofts-full-year-expectations-in-2-weeks-with-historical-pc-performance/"><u>gargantuan financial success</u></a> for Ubisoft, so I wouldn't be surprised to see it capitalize further on Nolan fever – if it stops <a href="https://www.gamesradar.com/games/assassin-s-creed/this-is-not-how-i-imagined-it-would-end-ubisoft-to-lay-off-assassins-creed-black-flag-resynced-devs-at-its-barcelona-studio-with-one-calling-the-remakes-release-bittersweet/"><u>laying off devs</u></a> long enough to do so. </p><p><a href="https://www.gamesradar.com/games/assassin-s-creed/ubisoft-had-a-very-on-brand-problem-with-assassins-creed-odyssey-there-werent-many-tall-buildings-in-ancient-greece-even-though-its-a-climbing-frame-game/"><u><em>Ubisoft had a very on-brand problem with Assassin's Creed Odyssey: there weren't many tall buildings in Ancient Greece even though it's a "climbing-frame game."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xja4KO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xja4KO.js" async></script>
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                                                            <title><![CDATA[ The Nintendo Switch 2 Pokopia bundle just dropped below £400 for the first time, and at the perfect time ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/the-nintendo-switch-2-pokopia-bundle-just-dropped-below-gbp400-for-the-first-time-and-at-the-perfect-time/</link>
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                            <![CDATA[ The Nintendo Switch 2 Pokemon Pokopia bundle has dropped to a record low price in the UK, just before the game's first DLC is about to drop. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:33:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Image of Pokemon Pokopia running on a Switch 2 that&#039;s laying on a pink blanket.]]></media:description>                                                            <media:text><![CDATA[Image of Pokemon Pokopia running on a Switch 2 that&#039;s laying on a pink blanket.]]></media:text>
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                                <p>Pokemon Pokopia's first-ever DLC is landing on the Nintendo Switch 2 on August 5, 2026, introducing a new underwater 'Bubby Basin' habitat that you can help bring to life. The new trailer showed off the adorable Popplio and other water-types frolicking under the waves, and if those drops of cuteness have convinced you to finally invest in the new handheld, then you should check out this Nintendo Switch 2 + Pokopia bundle.<br><br>It includes the handheld and a digital copy of Pokopia, and you get that adorable box with Ditto's infectious grin printed on the side. Better yet, it's down to just <a href="https://www.amazon.co.uk/Nintendo-Switch-2-Pokopia-bundle/dp/B0H5LSWWQ1?th=1" target="_blank"><strong>£399 at Amazon</strong></a> right now, instead of its usual £429.99 MSRP. Over the past couple of weeks, the bundle has been sitting at £424, so you're saving £25 here - just gather £4 more, and you can pick up the Bubbly Basin expansion too.</p><div class="product"><a data-dimension112="a0b3c678-8cf1-11f1-b14a-9bbc696784f1" data-action="Deal Block" data-label="US: $499 at Amazon" data-dimension48="US: $499 at Amazon" data-dimension25="£399" href="https://www.amazon.co.uk/Nintendo-Switch-2-Pokopia-bundle/dp/B0H5LSWWQ1?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1279px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Tno4Unf7ynpB2DVRifNyaj" name="Pokemon Pokopia bundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Tno4Unf7ynpB2DVRifNyaj.jpg" mos="" align="middle" fullscreen="" width="1279" height="1279" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The £399 price of this Nintendo Switch 2 bundle includes a download code for Pokemon Pokopia. While there's sadly no physical copy, the game is only available as a game-key card anyway, so you're not really missing out much.<br><br><strong>US: </strong><a href="https://www.amazon.com/Nintendo-Switch-Choose-Your-Bundle-2/dp/B0GZ5DFHC5/" target="_blank" data-dimension112="a0b3c678-8cf1-11f1-b14a-9bbc696784f1" data-action="Deal Block" data-label="US: $499 at Amazon" data-dimension48="US: $499 at Amazon" data-dimension25="£399"><strong>$499 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Nintendo-Switch-2-Pokopia-bundle/dp/B0H5LSWWQ1?th=1" target="_blank" rel="nofollow" data-dimension112="a0b3c678-8cf1-11f1-b14a-9bbc696784f1" data-action="Deal Block" data-label="US: $499 at Amazon" data-dimension48="US: $499 at Amazon" data-dimension25="£399">View Deal</a></p></div><p>This Nintendo Switch 2 bundle might have been sitting at £424 recently at Amazon, but if you factor in that it's typically found at its full £429.99 price at the official Nintendo store, then you're really saving £30.99 today. That more than covers the <a href="https://store.nintendo.com/en-gb/pokemon-pokopia-expansion-pass-70070000036751?" target="_blank"><strong>£29.99 (Nintendo)</strong></a> cost of the <a href="https://www.gamesradar.com/games/pokemon/pokemon-pokopias-first-dlc-bubbly-basin-arrives-next-week-but-im-more-interested-in-my-pokemon-becoming-fashion-icons-in-part-2-later-this-year/">new Pokopia DLC</a>. Which, by the way, provides you with access to not just Part 1 of the game's new content, but the next two waves of DLC too.<br><br>Part 2 of the Pokopia expansion is set to arrive in late 2026 and introduces the option to give your Poke pals a little makeover. Just when I thought Peakychu couldn't get even cuter, Nintendo chose to include them in a little maid hat and wings in the trailer, which was cuteness overload. While <a href="https://pokopia.pokemon.com/en-us/expansion/" target="_blank">Nintendo states</a> that there's no new town included with Part 2, you will get access to "add some new flair to your surroundings", alongside new furniture and new Pokemon. Fingers crossed that means we'll get some new wallpaper options, as I'm getting a bit sick and tired of seeing plain white walls when it comes to my Palette Town builds.<br><br>Part 3 doesn't launch until sometime in 2027, so you'll have to be a little patient. Of course, you don't have to bother with the DLC if you don't want to. If you don't grab it, I do recommend buying this <a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/">cheap Nintendo Switch bundle</a> as soon as possible, not only to ensure you save £25, but as the handheld is getting its <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/" target="_blank">first price increase</a> this coming September. In a month's time, it's going to be at least £30 more expensive here in the UK, and that's without a download code for Pokemon Pokopia too.</p><ul><li><strong>View all Nintendo Switch 2 gaming deals </strong><a href="https://www.amazon.co.uk/s?k=nintendo+switch+2&crid=15WFC5XFFTKK7&sprefix=nintendo+switch+%2Caps%2C126&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p>New to Switch 2? <em>Our team has also rounded up the </em><a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/"><em>best Nintendo Switch 2 controllers</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/the-best-nintendo-switch-2-micro-sd-express-cards/"><em>best Nintendo Switch 2 microSD Express Cards</em></a><em> that can help transform your Pokemon Pokopia adventures.</em></p>
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                                                            <title><![CDATA[ Final Fantasy 14 fans discover "Creepypasta Backrooms" area in Patch 7.55, and Square Enix is feeding into the horror: "If you're not careful and you noclip out of reality..." ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-7-55-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality/</link>
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                            <![CDATA[ "You'll end up in the…" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:32:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is no horror game, standing as the MMORPG gem of Square Enix's beloved JRPG series – but it sure does have its spooky moments.</p><p>If you know the lore behind the Palace of the Dead, you're probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even <em>in</em> Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. <br><br>One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it's spine-chilling.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did">I think I found one of the creepiest place SE did in a while. [Spoiler:7.55]</a> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"I think I found one of the creepiest places SE did in a while," they write, sharing screenshots of their discovery over on <a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/?share_id=hnhYZZjGZhdtrSwYzHDdH&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>. The spot comes from the MMO's recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.<br><br>"Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this," as the poster reports.</p><p>"Reminded me of some Creepypasta Backrooms shenanigans," they add – and, yeah, I can certainly see why. <br><br>Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. <br><br>"I visited there today too, and let's just say it's really risky," as one reply reads. "All enemies are rank 40+," the person responding notes – but there <em>are</em> "four silver chests and a survey point inside" to make it worth it.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the… https://t.co/OwasiVpnS9<a href="https://twitter.com/cantworkitout/status/2082557063469977944">July 29, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own <a href="https://x.com/FF_XIV_EN/status/2082557063469977944?s=20" target="_blank">post</a>, "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the…" <br><br>It's a silly little reference to the Backrooms, but I love it.</p><p>Will I explore the area for myself? Honestly, I'm not sure I can be bothered tackling the <em>normal</em> part of the Occult Crescent – but the new Phantom weapon does beckon…<br><br><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/"><em>Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ Dragon's Dogma 2 devs confirm what everyone was asking about: "We're working on a Hard Mode" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/dragons-dogma-2-devs-confirm-what-everyone-was-asking-about-were-working-on-a-hard-mode/</link>
                                                                            <description>
                            <![CDATA[ Meanwhile, Dark Arisen has been designed "to offer battles with an even greater sense of tension and challenge than the main game" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:16:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon&#039;s Dogma 2]]></media:description>                                                            <media:text><![CDATA[Dragon&#039;s Dogma 2]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon&#039;s Dogma 2]]></media:title>
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                                <p>The developers of Dragon's Dogma 2 have confirmed the game will be getting a hard mode focused on giving those who have hit the level cap a challenge. </p><p>In a Q&A posted on the <a href="https://store.steampowered.com/news/app/2054970/view/705527117835665761" target="_blank"><u>Dragon's Dogma 2 Steam Page,</u></a> producer Naoto Oyama and <a href="https://www.gamesradar.com/games/action-rpg/dragons-dogma-2-dark-arisen-is-in-good-hands-as-capcom-veteran-who-turned-dragons-dogma-1-into-a-legendary-rpg-is-back-at-the-helm-for-the-new-expansion/"><u>returning Dragon's Dogma: Dark Arisen director Kento Kinoshita</u></a> speak about the upcoming major update and the Dark Arisen expansion set to release in the coming months. The original Dark Arisen could be a bit of a nightmare depending on what point of the game you arrived at its content, and from the sounds of things, difficulty is part of the plan this time.</p><p>"Both the Forsaken Dominion and Lost Rites are expansion contents," Kinoshita explains, "so we've designed them to offer battles with an even greater sense of tension and challenge than the main game."</p><p>Confusingly, Kinoshita makes it sound like there will be some level of level scaling involved in the expansion, saying, "we're adjusting the balance so that everyone can enjoy the experience – whether they're just starting their adventure, still progressing through the game, or have already completed multiple playthroughs." </p><p>However, Oyama also adds that "the recommended starting level for Forsaken Dominion is 40, while that of Lost Rites is 20," and that while you can start the DLC content whenever, "ultimately, we'd like players to use those recommendations as a reference and choose their own path based on how they want to experience the game." To me, that sounds like it won't be level scaling at all.</p><p>Oyama says those levels aren't full-caps, either, as "these recommendations apply only to the beginning of each content. As players progress, the challenge gradually ramps up, and both experiences become increasingly demanding."</p><p>Speaking of more demanding, Kinoshita also confirms that a long-awaited feature is finally being added to the game, which should ease fears that the expansion content will be too easy: "We're working on a Hard Mode that will provide a satisfying challenge for seasoned players whose stats have reached, or are approaching, the level cap." </p><p>Unfortunately, neither can say when this will be made available, with Oyama saying: "Please stay tuned for further updates regarding the details of Hard Mode and its release window."</p><p><a href="https://www.gamesradar.com/games/rpg/capcom-returns-to-its-divisive-rpg-with-dragons-dogma-2-dark-arisen-and-the-dev-leading-the-expansion-says-its-friction-will-be-preserved-that-is-something-that-we-offer-so-that-players-can-make-a-decision-on-how-to-play/"><em>Capcom returns to its divisive RPG with Dragon's Dogma 2: Dark Arisen, and the dev leading the expansion says its friction will be preserved – "That is something that we offer so that players can make a decision on how to play."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ozay0W"></div>                            </div>                            <script src="https://kwizly.com/embed/Ozay0W.js" async></script>
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                                                            <title><![CDATA[ Just as I had feared, Switch 2 SD cards have not been spared from the current gaming storage pricing hellscape ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/accessories/just-as-i-had-feared-switch-2-sd-cards-have-not-been-spared-from-the-current-gaming-storage-pricing-hellscape/</link>
                                                                            <description>
                            <![CDATA[ No storage seems to be safe when it comes to the RAMpocaylpse, as 1TB Switch 2 compatible microSD Express Card can now cost you almost as much as the handheld. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:08:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Rosalie Newcombe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the 1TB PNY microSD Express card sticking out of the Switch 2 card slot.]]></media:description>                                                            <media:text><![CDATA[Image of the 1TB PNY microSD Express card sticking out of the Switch 2 card slot.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of the 1TB PNY microSD Express card sticking out of the Switch 2 card slot.]]></media:title>
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                                <p>Square Enix's Final Fantasy 14 is finally making its way onto the Nintendo Switch 2, but if you want to install the beloved MMO, you'll need to free up a massive 117GB worth of space. That's almost half of the console's 256GB onboard storage, but as has been the case since the handheld's inception, you can invest in a Switch 2 SD card to prepare for the RPG and other storage-demanding games like it.</p><p>The <a href="https://www.gamesradar.com/hardware/the-best-nintendo-switch-2-micro-sd-express-cards/">best microSD Express Cards </a>are available in capacities from 128GB up to 1TB, and while more expensive than the previous generation's cards, they have remained free of the pricing woes plaguing SSDs, or so I thought. While doing my usual check of some Switch 2 cards for possible deal coverage, I noticed that the once $199.99 1TB <a href="https://www.gamesradar.com/hardware/accessories/1tb-pny-micro-sd-express-card-review/">PNY microSD Express card</a> is now listed for as high as $371.99 at Amazon, and it's entirely sold out on the UK storefront. </p><p>That's a $172 increase since when I originally reviewed it in March earlier this year, and now I'm worried that SD cards are now going the way of the <a href="https://www.gamesradar.com/best-ssd-for-gaming/">best SSDs for gaming</a> and being affected by the RAMpocalypse. I had hoped they'd be spared from the current gaming storage pricing hellscape, but the evidence is pointing to the contrary.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xrz986i7famaA598M5HDUA" name="pny-switch2 (2)" alt="Photo of the 1TB PNY Switch 2 microSD Express card sitting on top of the handheld." src="https://cdn.mos.cms.futurecdn.net/Xrz986i7famaA598M5HDUA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>There was a chance that this escalation was just an Amazon US anomaly. Yet a quick glance at the official US PNY online store reveals that not to be the case. That very card with the P-SDU1TBP31EXP-GE SKU is listed with the same <a href="https://www.pny.com/pny-microsd-express-u3-v30-a1-microsd-flash-memory-card?SKU=P-SDU1TBP31EXP-GE" target="_blank"><strong>$371.99 (PNY)</strong></a> price tag, a sum that's depressingly not that far behind the current $499 price of the Nintendo Switch 2 console. According to my CamelCamelCamel price checker, its 512GB card hasn't stuck at its $113.99 MSRP either. It shot up to $146.16 on February 6, earlier this year, so even the smaller capacity cards aren't safe from fluctuating pricing. </p><p>Of course, if it were only PNY cards being affected, it wouldn't be as big of a deal. Yet, a quick scan of the few storage brands with microSD Express Cards that provide as much as 1TB extra space reveals they too are being affected. The Lexar 1TB Play PRO Micro SD Express Card, the very first 1TB model to hit the market, launched for $199.99 / £199.99. As you've likely guessed, it's not sitting at Amazon US for $200, and instead is available for <a href="https://www.amazon.com/Lexar-microSD-Express-Nintendo-Switch-LMSXPS0001T-BNNNU/dp/B0DYB9TNB4/" target="_blank"><strong>$349.99 (Amazon)</strong></a>. That's a $150 price increase since it became available late last year, and another disheartening sign that the eye-watering <a href="https://www.gamesradar.com/hardware/best-ssd-prices-deals/">SSD prices</a> we've been witnessing over the past year have now got their claws into these Switch 2's already limited storage options.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dWL8noa8j3DU8aY7PR9mGH" name="1tb-pny-02" alt="Photo of the 1TB PNY microSD Express Card sitting on a pair of Switch 2 Joy-Cons." src="https://cdn.mos.cms.futurecdn.net/dWL8noa8j3DU8aY7PR9mGH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>I'm not the only one who has noticed these changes. 19 days ago, <a href="https://www.reddit.com/r/switch2/comments/1uumj3t/anyone_else_notice_that_1tb_sd_cards_went_up_by/" target="_blank">Reddit user dairy_free_bacon shared</a> a screenshot from the GameStop storefront on r/Switch2 subreddit stating, "Anyone else notice that 1tb sd cards went up by $100??" They explained that they had previously bought the GameStop-branded 1TB microSD Express card for $199, and it's now listed for $299.99 instead, the price that it still sticks to today.<br><br>The comments of this post were ablaze with the reasoning behind this dramatic increase, and plenty of Switch 2 owners seem to have come to the same conclusion I have - that the <a href="https://www.gamesradar.com/hardware/desktop-pc/ram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now/">RAMpocalypse</a> has claimed another victim. User pikachuyann replied to the post stating, "The "RAM price crisis" doesn't affect only RAM, but all sorts of storage too," and I believe they're bang on the money, though I'm definitely not happy about it.</p><p>You see, microSD Express Cards don't function like older SD Cards. These newer, speedier <a href="https://www.gamesradar.com/hardware/accessories/the-best-nintendo-switch-2-accessories/">Switch 2 accessories</a> have hung up the standard UHS-I interface that powered your older Switch's storage and utilize a PCIe interface with an NVMe protocol instead, much like the solid-state drives you pop into your gaming PC. That's how they manage to provide lightning-fast speeds up to 890MB/s read & up to 810MB/s write like that of the 1TB PNY microSD Express Card I picked out earlier, compared to up to 100MB/s of alternatives like the <a href="https://www.amazon.com/Amazon-Basics-microSDXC-Memory-Adapter/dp/B08TJTBSGP/" target="_blank"><strong>$189.99 (Amazon)</strong></a> 1TB Amazon Basics microSDXC card.</p><p>If the storage crisis has already got M.2 SSDs in its midst, it makes entire sense why microSD Express Cards would also be affected. The correlation feels even more accurate when you remember that <a href="https://www.gamesradar.com/hardware/ssd-hard-drives/ai-strikes-again-as-sony-japan-announces-its-suspending-memory-card-production/">Sony announced during March</a> of this year that it was suspending orders of its CFexpress memory cards and SD memory cards "due to the global shortage of semiconductors (memory) and other factors." When I originally covered that news, prices of Switch 2 SD cards were unaffected, but it seems the dwindling supply of DRAM and NAND storage may have finally taken its toll.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tTQ3tVVtAcfJteLsjpY9yE" name="bestswitch2hero" alt="Close up photo of the right Joy-Con 2 controller sitting on top of a Switch 2 case, with microSD Express card and gaming earbud case to its right." src="https://cdn.mos.cms.futurecdn.net/tTQ3tVVtAcfJteLsjpY9yE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Rosalie Newcombe)</span></figcaption></figure><p>As of writing, you can still grab the officially licenced cards from Samsung and SanDisk that even feature some Super Mario art and provide an extra 256GB, which is plenty for Final Fantasy 14 when it launches on August 4, 2026. However, if you wanted to pick up 1TB just to be extra cautious for any patch updates and other Switch 2 releases, you're going to have to pay a pretty price, and I fully expect them to get even more expensive in the months to come.</p><p>As an alternative, I recommend sticking with a 256GB or 512GB model. Their prices have also been up and down, you can generally find brands sticking to their MSRP in most instances, especially if you grab options like the <a href="https://www.gamesradar.com/hardware/accessories/samsung-micro-sd-express-review/">Samsung 256GB microSD Express card</a>, which has even experienced discounts during sales events like Amazon's Prime Day. While you always receive a little less than stipulated, the combined 512GB is plenty for Final Fantasy 14, and further upcoming releases like Pokemon Pokopia's Bubbly Basin DLC and Fire Emblem Fortune's Weave.</p><p>I'd just grab any Switch 2 SD card sooner rather than later. As we've discovered, no storage is seemingly safe from the ongoing RAM Storage Crisis, even that of the lower-end capacity cards. Though I'll keep my fingers crossed that they won't go the way of the 1TB models and that of the Nintendo Switch 2, which is receiving a price increase of its own this coming September.</p><p><em>If you're settled for storage, check out our guides to the </em><a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/"><em>best Nintendo Switch 2 controllers</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em> instead.</em></p>
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                                                            <title><![CDATA[ 97 Super Mario Bros NES cartridges set to be "melted down" turn out to be a lot more valuable than the gold they contain ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/97-super-mario-bros-nes-cartridges-set-to-be-melted-down-turn-out-to-be-a-lot-more-valuable-than-the-gold-they-contain/</link>
                                                                            <description>
                            <![CDATA[ "An undocumented, never before seen variant" of Super Mario Bros./Duck Hunt has emerged out of nowhere ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:56:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mario jumps over Bowser in the original Super Mario Bros]]></media:description>                                                            <media:text><![CDATA[Mario jumps over Bowser in the original Super Mario Bros]]></media:text>
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                                <p>It's the dream scenario for a retro collector: finding an overlooked box of games and cracking it open to discover something absolutely unprecedented. That's what happened for Jason Ganos, a self-described "Nintendo super fan," who found a box full of Super Mario Bros./Duck Hunt cartridges for NES in pristine condition thanks to a friend at a local retro game shop. The best part? These 97 cartridges are likely from the game's final production run – an absurdly rare variant that had never previously been discovered.</p><p>Sometime in the '90s, the owner of a precious metal recovery business bought this box of Super Mario Bros./Duck Hunt carts, and they were "supposed to be melted down and salvaged for the gold on the contacts of the pins," as Ganos writes on <a href="https://nintendowire.com/news/2026/07/29/we-discovered-a-new-super-mario-bros-variant/" target="_blank">Nintendo Wire</a>, the news site where he serves as editor-in-chief.</p><p>But that didn't happen. Instead, the box ended up sitting in the garage of the grandson of the salvage company owner for "for over 20 years." Kevin Braun, the owner of a small retro shop near Milwaukee, Wisconsin called OneStopWonders, bought the box of cartridges with the intent to "sell each game for roughly $10 to $15 apiece."</p><p>If you're like me, a lifelong gamer hovering somewhere in the 35- to 45-year-old range, you'll likely remember the Super Mario Bros./Duck Hunt combo cartridges as being absolutely ubiquitous. They were packed in with many NES consoles, and the used market was absolutely awash with them. Even as the collector's market has dramatically inflated the value of other retro classics, Super Mario Bros./Duck Hunt cartridges are still inexpensive and plentiful.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:kp2dd3dpt7mozgavp4wxcxg4/app.bsky.feed.post/3mrv4pa5krk2i" data-bluesky-cid="bafyreieprueniprxemryjvz7nb5aa5rywvopoa55qg63l2vgmlfmvds5bq"><p lang="en">Pretty crazy stuff if you haven't seen it - a game store owner had a box of Super Mario/Duck Hunt carts that turned out to be- brand new- manufactured in 1993 (!)- an extremely late variant unknown to collectorsnintendowire.com/news/2026/07...</p>— @kohler.bsky.social (<a href="https://bsky.app/profile/did:plc:kp2dd3dpt7mozgavp4wxcxg4?ref_src=embed">@kohler.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/kohler.bsky.social/post/3mrv4pa5krk2i">2026-07-31T15:55:36.985Z</a></blockquote><p>So when Ganos, who worked with Braun to sell various games online, discovered this box sitting in the retro store owner's storage unit, he was primarily shocked because of the games' condition, not their rarity. These were effectively new carts, neatly wrapped up with crisp manuals alongside them. "Seeing brand-new Nintendo games is an incredibly exciting thing for a game collector," Ganos explains. "But seeing 97 of them all lined up, all of them pristine, nearly knocked me straight on my ass."</p><p>Ganos didn't realize the true value of his discovery until he started sharing photos of the games with members of a high-end collecting group. "What I had found wasn't just a box of pristine Super Mario Bros./Duck Hunt cartridges. It was an undocumented, never before seen variant. The back label was unlike anything that had been documented before. Instead of the standard English-only text, it featured multiple languages. The manufacturing codes on both the cartridge and instruction manual also differed, indicating these games were produced in late 1993," Ganos says.</p><p>"Even the manual contained previously undocumented text. Known manuals include the phrase 'maintenance or repairs,' while this newly discovered version instead reads 'maintenance or service.' Perhaps most puzzling of all, the manufacturing dates on both the cartridge and manual come after every known Super Mario Bros./Duck Hunt bundle these games could have belonged to."</p><p>The conclusion? "What we had found was the very last production run, and an undiscovered variant of Super Mario Bros./Duck Hunt." Ganos soon personally flew the 97 cartridges out to be graded by PSA, which encased the carts in plastic with some being graded as a perfect 10.</p><p>We've seen <a href="https://www.gamesradar.com/rare-copy-of-super-mario-bros-sells-for-dollar2-million-the-most-ever-paid-for-a-video-game/">rare, graded Super Mario Bros. carts sell for millions of dollars</a> in the past, but exactly how much collectors will be willing to pay for these remains to be seen. Ganos and Braun intend to split the carts, "keeping an undecided number for ourselves. Some of the others will be auctioned off, and others will have charity auctions set up in the very near future." More specifically, the first three auctions will occur on August 12, so we'll know the true value of these games soon enough.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-nes-games-all-time/"><em>best NES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqBre"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqBre.js" async></script>
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                                                            <title><![CDATA[ Nintendo fans prepare the funeral pyre after new Super Mario Sunshine art removes a historic character: "He was executed" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/nintendo-fans-prepare-the-funeral-pyre-after-new-super-mario-sunshine-art-removes-a-historic-character-he-was-executed/</link>
                                                                            <description>
                            <![CDATA[ "They included FLUDD but not Toadsworth" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 15:09:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Platforming Games]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Super Mario Sunshine screenshot showing peach mario and toadsworth]]></media:description>                                                            <media:text><![CDATA[Super Mario Sunshine screenshot showing peach mario and toadsworth]]></media:text>
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                                <p>Despite the announcement of Super Mario Sunshine's return, some new Nintendo artwork has seemingly confirmed the demise of dear Toadsworth. </p><p><a href="https://www.gamesradar.com/games/super-mario/super-mario-sunshine-is-finally-coming-to-nintendo-switch-online-seemingly-letting-switch-2-owners-play-a-worse-version-than-the-one-switch-has-had-for-6-years/"><u>Super Mario Sunshine is launching on Nintendo Switch Online next month</u></a>, Nintendo has confirmed. The title which one GamesRadar+ writer – me – has referred to as a game only cowards think is the worst Mario game also gave birth to one of the series most beloved side characters. </p><p>Toadsworth is a posh old Toad and assistant to Peach who joins her and Mario on their Isle Delfino vacation, and since then has become an iconic part of the Toad cast. And despite Toadette – who was introduced afterwards, and not even in a mainline game – becoming more and more prominent in the time since, Toadsworth has disappeared.</p><p>13 years… that's how long it's been since we last saw Toadsworth in an original Mario game, outside Smash Bros. cameos and remakes (and underwhelming remakes like Mario Party: The Top 100). Mario & Luigi Dream Team marked his last appearance, and it's fitting as he's only been a part of our dreams since then. </p><p>There's even an old Toad character in the movies who could've easily been the moustachioed one, but isn't. Even with the likes of Cataquack and Pianta appearing in spin-offs like Mario Kart World, one of Sunshine's biggest characters is nowhere to be seen.</p><p>And now, Nintendo's latest summer wallpaper has referenced an iconic bit of Super Mario Sunshine art, only with Toadsworth removed from the picture. And fans on the Mario subreddit have taken notice. A post titled "are we fucking serious nintendo" points out the missing Toad, garnering <a href="https://www.reddit.com/r/Mario/comments/1vbh3f5/comment/p0tgf9t/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>responses like</u></a> "and then there's Toadsworth, he's dead…" </p><p>In fact, a few people have speculated that the old Toad <a href="https://www.reddit.com/r/Mario/comments/1vbh3f5/comment/p0u5pef/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>has passed away</u></a>. Some, however, have taken a slightly <a href="https://www.reddit.com/r/Mario/comments/1vbh3f5/comment/p0tfvfb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>less grim outlook, saying</u></a>, "He really is never showing up again."</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Mario/comments/1vbh3f5/are_we_fucking_serious_nintendo">are we fucking serious nintendo</a> from <a href="https://www.reddit.com/r/Mario">r/Mario</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Meanwhile, another points out an inclusion in the picture that makes things sting a bit more, "they included FLUDD but not Toadsworth," to <a href="https://www.reddit.com/r/Mario/comments/1vbh3f5/comment/p0vk5e6/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>which a response</u></a> says "it really goes top[sic] show how much they care about Toadsworth sadly." </p><p>Others think his death could be a consequence to his deeds in previous games, with <a href="https://www.reddit.com/r/Mario/comments/1vbh3f5/comment/p0v0ib4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>two users speculating</u></a> that "he was executed" due to actions in Paper Mario: The Thousand-Year Door or Mario Super Sluggers</p><p>Toadsworth is maybe a bit too important to be considered a <a href="https://knowyourmeme.com/memes/glup-shitto" target="_blank"><u>Glup Shitto</u></a> (I know no one asked, but my favourite Mario Glup Shitto is <a href="https://www.mariowiki.com/Strollin%27_Stu" target="_blank"><u>Strollin Stu</u></a>, another Mario Sunshine banger), but it's a shame to see a fun character disappear for seemingly no reason. Will it cause me to boycott the next Mario? Of course not, but seeing his warm brown mushroom head again would be a welcome sight.</p><p><em></em><a href="https://www.gamesradar.com/games/super-mario/super-mario-sunshine-gets-10-player-online-co-op-in-mod-that-lets-you-tag-team-the-gamecube-classic-as-wario-luigi-and-sonic/"><em>Super Mario Sunshine gets 10-player online co-op in mod that lets you tag-team the GameCube classic as Wario, Luigi, and Sonic.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl2ze"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl2ze.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Rebirth director knows players "got a little bit of tired" of side quests in the JRPG's massive open world and might have "stepped away" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/</link>
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                            <![CDATA[ This could suggest Revelation may be more streamlined ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:21:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[JRPGs]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:description>                                                            <media:text><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:text>
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                                <p>There was a lot to do in <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi tells GamesRadar+ during a recent interview.</p><p>"Sometimes you'd get rewards like materia if you finish that content," he explains. "But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you've no idea where to start.</p><p>Or, it just feels arbitrary, as is a hurdle I've encountered in <a href="https://www.gamesradar.com/best-assassins-creed-games/">Assassin's Creed games</a> as well as <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. <br><br>Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we're now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued.</p><p>His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn't inherently better, and I'm relieved to hear Hamaguchi's taken that mindset coming off of Rebirth.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/"><em>After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Canceled F-Zero sequel and game from Fire Emblem studio are being resurrected next week on Switch, 30 years after they were supposed to launch on Nintendo's unpopular Virtual Boy ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/canceled-f-zero-sequel-and-game-from-fire-emblem-studio-are-being-resurrected-next-week-on-switch-30-years-after-they-were-supposed-to-launch-on-nintendos-unpopular-virtual-boy/</link>
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                            <![CDATA[ Welcome back, Zero Racers and Dragon Hopper ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 13:12:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Phil Hayton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Switch Virtual Boy on woodgrain table with TV in backdrop and Virtual Boy Wario Land on screen.]]></media:description>                                                            <media:text><![CDATA[Switch Virtual Boy on woodgrain table with TV in backdrop and Virtual Boy Wario Land on screen.]]></media:text>
                                <media:title type="plain"><![CDATA[Switch Virtual Boy on woodgrain table with TV in backdrop and Virtual Boy Wario Land on screen.]]></media:title>
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                                <p>Nintendo is releasing two unreleased Virtual Boy games next week, with a game from Fire Emblem developer Intelligent Systems finally seeing the light of day.</p><p>Everybody loved the Virtual Boy right? It wasn't such a failure that only 22 games released in Japan and the US, got canceled for other countries, and stopped releasing games in less than a year… right? </p><p>Well, even if that somehow was the case, <a href="https://www.gamesradar.com/games/after-20-years-nintendos-celebrating-its-most-famous-failure-with-zero-irony-as-virtual-boy-comes-to-switch-complete-with-a-full-console-replica/"><u>Nintendo has brought back the console as part of the Nintendo Switch Online</u></a> library, with a majority of the console's entire library releasing earlier this year. And while Jack Bros and Virtual Boy Wario Land are pretty much everything you <em>need </em>to play on the console, it has turned out to be one of the coolest Nintendo Switch Online releases for two good reasons.</p><p><a href="https://www.gamesradar.com/games/after-30-years-2-never-before-released-virtual-boy-games-escape-nintendo-jail-on-switch-including-a-canceled-f-zero-racer-and-a-unique-platformer-from-the-fire-emblem-studio/"><u>Nintendo announced the full lineup of Virtual Boy games coming</u></a> to Switch and Switch 2 users earlier this year, and as part of that, it confirmed that two of the Virtual Boy's myriad of canceled games will be returning. While the lost <a href="https://www.gamesradar.com/games/super-mario/30-years-later-a-lost-mario-game-has-been-found-in-blood-red-screenshots-extracted-from-an-old-aol-file-library/"><u>Mario game that had screenshots emerge last year</u></a> unfortunately isn't one of them, we are getting a lost F-Zero game, as well as an Intelligent Systems title. Nintendo confirms the missing Virtual Boy games will be releasing next week via a trailer on Twitter.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Two previously unreleased Virtual Boy games are coming to Virtual Boy – Nintendo Classics for #NintendoSwitchOnline + Expansion Pack members on Aug 4!☑️ ZERO RACERS☑️ D-HOPPER pic.twitter.com/kxMzoh6alr<a href="https://twitter.com/cantworkitout/status/2083002205519413357">July 31, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Zero Racers was supposed to be the first sequel to the SNES classic and the first game in the series to be in 3D, and would've introduced characters like James McCloud and Jody Summer to the franchise before F-Zero X would do both of those things on N64 a few years later. The game had previews back in the day, but never saw the light of day despite <a href="https://www.nintendolife.com/news/2022/02/mythical-virtual-boy-f-zero-spin-off-was-100percent-complete-according-to-former-noa-staffer" target="_blank"><u>word it was 100% complete</u></a>.</p><p>Meanwhile, Dragon Hopper was another game that had been previewed during the '90s but never saw the light of day, as it was canceled due to the failure of the console. This was to be a Zelda-like adventure game by Fire Emblem developer Intelligent Systems with a playfield that had you jumping between floors. The game was apparently meant to release on August 23, 1996, and now just shy what would've been its 30th anniversary, it's finally seeing a release as D-Hopper. </p><p>So who knows, maybe Virtual Boy will have four good games by this time next week. </p><p><em></em><a href="https://www.gamesradar.com/games/super-mario/super-mario-sunshine-gets-10-player-online-co-op-in-mod-that-lets-you-tag-team-the-gamecube-classic-as-wario-luigi-and-sonic/"><em>Super Mario Sunshine gets 10-player online co-op in mod that lets you tag-team the GameCube classic as Wario, Luigi, and Sonic.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl2ze"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl2ze.js" async></script>
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                                                            <title><![CDATA[ Super Mario Sunshine is finally coming to Nintendo Switch Online, seemingly letting Switch 2 owners play a worse version than the one Switch has had for 6 years ]]></title>
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                            <![CDATA[ I await a renaissance of people realising it actually rules, though ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:59:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mario Peach and Toadsworth lying on a beach]]></media:description>                                                            <media:text><![CDATA[Mario Peach and Toadsworth lying on a beach]]></media:text>
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                                <p>Nintendo has confirmed that Super Mario Sunshine will be hitting Nintendo Switch Online for Switch 2 owners next month.</p><p>In a video released on the Nintendo Japan YouTube channel, Nintendo confirms that on August 13, Super Mario Sunshine will finally be available on Nintendo Switch Online for people who own a Switch 2 console and have the Expansion Pass version of the subscription. </p><p>From the looks of things, that sure is Super Mario Sunshine. Notably, the entire trailer was presented in 4:3, so it looks like the improvements made on the Super Mario 3D All-Stars version of the game are not included  – meaning Switch 1 owners may technically be getting the better version of Sunshine anyway (if they can find a copy). </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LNeSw58pLvA" allowfullscreen></iframe></div></div><p>So, if you missed out on 3D All Stars, now you can finally play what cowards call the worst Mario game. Yes it's rushed, glitchy, and somewhat unfinished, but good lord if Super Mario Sunshine does not have the sauce. I'd recommend anyone playing it to just move around on some of the levels from the outset and get to grips with just how incredible Mario feels to control. Yes, the Galaxy games are masterpieces, but Sunshine's movement was the best of the franchise until Odyssey came along. The game itself is pretty good too, even if the lilypad and pachinko levels can do things to themselves that I'm not allowed to publish. </p><p>This announcement was presented with the "Super Mario Bros. 40th Anniversary" emblem, suggesting Nintendo isn't quite finished with celebrating it just yet, so perhaps some more Mario could show up in a future Nintendo Direct. </p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-could-be-launching-this-year-on-switch-2-prominent-nintendo-leaker-claims-but-dont-expect-a-new-3d-mario-until-2027/">Nate The Hate</a> – who has accurately leaked a number of Nintendo rumors for well over a year now – said the next 3D Super Mario game is planned for 2027 right now. And while not impossible for it to appear in the inevitable September Nintendo Direct, Nintendo's MO for the last few years has typically been announcing games when they're only a few months out – although Fire Emblem Fortune's Weave, Tomodachi Life: Living the Dream, and Rhythm Heaven Groove have subverted that trend as of late.</p><p><em></em><a href="https://www.gamesradar.com/games/super-mario/super-mario-sunshine-gets-10-player-online-co-op-in-mod-that-lets-you-tag-team-the-gamecube-classic-as-wario-luigi-and-sonic/"><em>Super Mario Sunshine gets 10-player online co-op in mod that lets you tag-team the GameCube classic as Wario, Luigi, and Sonic.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl2ze"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl2ze.js" async></script>
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                                                            <title><![CDATA[ Square Enix says that weird Kingdom Hearts Collection cover art wasn't AI-generated and "issues" like Donald Duck's uneven number of fingers "resulted from human error" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/kingdom-hearts/square-enix-says-that-weird-kingdom-hearts-collection-cover-art-wasnt-ai-generated-and-issues-like-donald-ducks-uneven-number-of-fingers-resulted-from-human-error/</link>
                                                                            <description>
                            <![CDATA[ There are now three different versions going around ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:57:07 +0000</pubDate>                                                                                                                                <updated>Fri, 31 Jul 2026 11:00:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Kingdom Hearts]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Hearts Collection]]></media:description>                                                            <media:text><![CDATA[Kingdom Hearts Collection]]></media:text>
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                                <p>A finger on the monkey's paw curled with <a href="https://www.gamesradar.com/uk/platforms/nintendo/">Nintendo</a> fans wishing they could play the <a href="https://www.gamesradar.com/uk/games/rpg/kingdom-hearts/">Kingdom Hearts</a> games on Switch 2. A collection combining the mainline trilogy was announced in June, but it came with cover art that was <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-ai-art-accusations-hit-square-enix-and-that-sure-looks-like-slop-to-me/">immediately hit with AI accusations</a>, a claim Square Enix is now wholeheartedly refuting.</p><p>In a statement <a href="https://www.gamespot.com/articles/exclusive-disney-insists-that-cursed-kingdom-hearts-art-was-not-ai-generated/" target="_blank">given to GameSpot</a>, the company claims everything in that cover is manmade, and the problems people were highlighting came from human hands. </p><p>"We're aware of feedback regarding recent Kingdom Hearts visuals," a Square Enix PR representative said. "These assets were created by our development team without the use of generative AI, and the issues resulted from human error."</p><p>This would be fine and dandy if we were talking about one or two problems, but there's a long list when it comes to that visual. Donald Duck has three fingers on one hand and four on the other, the hands on the clock tower don't look straight and the details around the gears of the clock are muddy, the Keyblades have inconsistently sized keychains – I could go on.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Kingdom Hearts Collection [I~III] features KH 1.5+2.5, 2.8 and III + Re Mind (DLC)!Launching October 8 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Xbox on PC. pic.twitter.com/fz7r1dtIbJ<a href="https://twitter.com/cantworkitout/status/2064362651036369250">June 9, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>It's worth noting many of these things are tropes of gen-AI imagery, hence why fans were so quick to accuse Square Enix of using it in this instance. The software used to create AI imagery gets these facets a little bit wrong because what it puts out is a composite picture using other assets, made extremely quickly.</p><p>Nonetheless, the statement points to <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-collection-cover-art-quietly-changes-following-accusations-of-ai-generation/">the revised artwork</a>. "Quality is extremely important to us, and updated assets have been implemented where appropriate," finishes Square Enix's comment.</p><p>Another cover has since been put out. Some things have been sorted, like Donald's hands, but other parts, like the zipper on Sora's jacket going nowhere, remain. Yet another version exists on YouTube, where characters have simply been moved around.</p><p>The original is still easy to find on <a href="https://x.com/KINGDOMHEARTS/status/2064362651036369250" target="_blank">Square Enix's Twitter feed</a>. The Kingdom Hearts Collection comes out on October 6, and maybe we'll see another draft of this art when it actually hits shelves.</p><p><a href="https://www.gamesradar.com/games/kingdom-hearts/further-proving-kingdom-hearts-existence-is-a-miracle-ex-disney-ceo-says-he-cant-even-remember-why-he-greenlit-the-jrpg-in-the-first-place/"><em>Further proving Kingdom Hearts' existence is a miracle, ex-Disney CEO says he can't even remember why he greenlit the JRPG in the first place.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script>
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                                                            <title><![CDATA[ Deltarune's "last patch" before Chapter 6 offers "Nicer or Meaner" modes for Chapter 5's Shadow Crystal boss, with a sweeter reward if you up the difficulty ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rpg/deltarunes-last-patch-before-chapter-6-offers-nicer-or-meaner-modes-for-chapter-5s-shadow-crystal-boss-with-a-sweeter-reward-if-you-up-the-difficulty/</link>
                                                                            <description>
                            <![CDATA[ The patch notes tease that "girls like it when you are better at dodging danmaku" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 10:28:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Toby Fox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Deltarune]]></media:description>                                                            <media:text><![CDATA[Deltarune]]></media:text>
                                <media:title type="plain"><![CDATA[Deltarune]]></media:title>
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                                <p>Deltarune just got its v0.0.253 patch, which is its final planned update before the release of Chapter 6. It includes a number of bug fixes, including softlocks, and the option to make one of Chapter 5's most challenging bosses easier or harder.</p><p>The latest patch focuses on a number of bug fixes, particularly those related to softlocks that occur when you disconnect your headphones in certain parts of the game. Bugs where consumed items are no longer replenished and crashes when specific actions are performed have also been fixed. </p><p>However, the change that players are most excited – and angered – by is the change to Chapter 5's Shadow Crystal Boss. This is a challenging optional boss hidden within the chapter that now has three difficulty options. If they defeat you, then a Pink Bomb will spawn outside the arena and you can activate it to make the fight "Nicer or Meaner."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">We have uploaded a new patch for DELTARUNE on Steam and Playstation. This one adds an optional toggle to a certain boss's bombs after you lose. This is the last patch we have planned for now. Thanks! pic.twitter.com/4xn4pPMgyy<a href="https://twitter.com/cantworkitout/status/2083010060876390484">July 31, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Choosing to make the fight Nicer will show you where certain attacks are targeting, and they will take a little longer before they hit, giving you more time to react. If you choose Meaner, then the boss will deal 25% more damage, and some attacks will be slightly faster.</p><p><em><strong>Minor spoilers for the Chapter 5 Shadow Crystal boss ahead.</strong></em></p><p>The patch notes include a cheeky line teasing that "girls like it when you are better at dodging danmaku." This is actually a hint about the changes to the post-fight cutscene when you defeat Pink at the different difficulty settings. If you defeat her Meaner form, she will reward Kris with <a href="https://x.com/RynTLDR/status/2083023264608100604" target="_blank"><u>a flurry of kisses</u></a>. However, if you choose the Nicer option, she'll taunt you by <a href="https://x.com/REALPIPISPERSON/status/2083092768642253139" target="_blank"><u>poking her tongue out</u></a>.</p><p>These differing cutscenes won't meaningfully change your playthrough, so choose the difficulty you're most comfortable with. However, if winning kisses from your pixel pink waifu are important to you, there's a challenging road ahead.</p><p><em></em><a href="https://www.gamesradar.com/games/rpg/deltarune-chapter-5-update-stops-flirting-from-freezing-the-game-and-makes-the-final-boss-easier-if-you-suck/"><u><em>Deltarune Chapter 5 update stops flirting from freezing the game and makes the final boss easier if you suck</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X10GMO"></div>                            </div>                            <script src="https://kwizly.com/embed/X10GMO.js" async></script>
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                                                            <title><![CDATA[ $9,000 eBay auction might hold a secret Pokemon game that's been lost for 20 years ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/pokemon/usd9-000-ebay-auction-might-hold-a-secret-pokemon-game-thats-been-lost-for-20-years/</link>
                                                                            <description>
                            <![CDATA[ PokePark Fishing Rally has been lost media for decades, but that could soon change ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 22:02:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[The Pokemon Company]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Three of the Pokemon Magikarp hang on fishing lines]]></media:description>                                                            <media:text><![CDATA[Three of the Pokemon Magikarp hang on fishing lines]]></media:text>
                                <media:title type="plain"><![CDATA[Three of the Pokemon Magikarp hang on fishing lines]]></media:title>
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                                <p>PokePark Fishing Rally is a real, official Pokemon game that was released for the Nintendo DS back in 2005 – but only in the most obscure circumstances. Since distribution ended around 2006, the game has effectively been lost media, but some fans are hopeful that this might change with an eBay auction that's currently seeking a $9,000 bid.</p><p>A seller who goes by catbearpaws recently listed a "Nintendo DS Development/Test Cartridge" with a starting bid of €7,999, or as eBay calculates it, around $9,104 USD. "This listing is for the exact physical development/test cartridge shown in the photos," the seller explains in the <a href="https://www.ebay.com/itm/227448701093" target="_blank">listing</a>. "Acquired as part of a private lot, no further history or provenance documentation is available."</p><p>The seller notably included an image of this cartridge booting to a screen filled with Japanese text. A Twitter user called <a href="https://x.com/Tiramisu090401/status/2082374464294293811" target="_blank">Tiramisu090401</a> soon realized that this text identified it as a part of PokePark Fishing Rally, and other Pokemon fans soon started taking a <a href="https://x.com/RexProfessor/status/2082354547859595658" target="_blank">great interest</a> in the listing (thanks, <a href="https://www.dexerto.com/pokemon/long-lost-pokemon-game-resurfaces-on-ebay-after-over-20-years-3392265/" target="_blank">Dexerto</a>).</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Long considered lost media, the software for the Poképark Fishing Tournament has become available for sale…Hopefully it will fall into the hands of someone who wishes to preserve it so everyone else can experience it once more.Fingers crossed that some hoarder doesn’t buy it… https://t.co/hCluPlfAqs pic.twitter.com/88dw2JiWpx<a href="https://twitter.com/cantworkitout/status/2082354547859595658">July 29, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>PokePark Fishing Rally was released in 2005 through DS Download Play at the PokePark in Japan. You'd visit a kiosk at the theme park, download the game to your DS, and play it until you either turned off your console or 12 hours passed – whichever came first. The game itself would have you catching various underwater Pokemon, and based on their size, rarity, and level, you'd get a rating that could be uploaded to a high score server.</p><p>The key question about this eBay listing is whether the cartridge actually contains the data for the game itself, or merely some back-end program – perhaps the transmission of the high score data. It would be a massive discovery either way, as while there were some later distributions of PokePark Fishing Rally, no copies of the game or its ROM are known to exist publicly.</p><p>The <a href="https://lostmediawiki.com/Pok%C3%A9Park:_Asari_Taikai_DS_(lost_%22Pok%C3%A9mon%22_Nintendo_DS_Download_Play_game;_2005)" target="_blank">Lost Media Wiki</a> notes, however, that "a YouTube user named Tim Schuerewegen has uploaded two gameplay video of the game, which suggests that he may have a ROM dump." But those original videos have long since been made private (<a href="https://archive.org/details/youtube-kN_-a0ggoAA" target="_blank">archives</a> do exist), and the ROM has never been released or even demonstrated publicly.</p><p>That makes this eBay listing the most intriguing sign of life for PokePark Fishing Rally in many, many years. Nobody's bitten on that $9,000 opening bid yet – though there is one "active offer," according to eBay – but here's hoping that whoever ends up with the cartridge helps this game escape lost media hell.</p><p><em>Check out our ranking of the </em><a href="https://www.gamesradar.com/best-pokemon-games/"><em>best Pokemon games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4qvBW"></div>                            </div>                            <script src="https://kwizly.com/embed/e4qvBW.js" async></script>
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                                                            <title><![CDATA[ Wind Waker 2 was in development before Zelda lead Eiji Aonuma was told Toon Link "alienated" American teenagers, so we got Twilight Princess instead ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-legend-of-zelda/wind-waker-2-was-in-development-before-zelda-lead-eiji-aonuma-was-told-toon-link-alienated-american-teenagers-so-we-got-twilight-princess-instead/</link>
                                                                            <description>
                            <![CDATA[ "We knew that we had to create a Zelda game that would live up to the expectations of fans in North America, and that if we didn't, it could mean the end of the franchise" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 20:00:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Link blocks an attack in official art for The Legend of Zelda: Twilight Princess]]></media:description>                                                            <media:text><![CDATA[Link blocks an attack in official art for The Legend of Zelda: Twilight Princess]]></media:text>
                                <media:title type="plain"><![CDATA[Link blocks an attack in official art for The Legend of Zelda: Twilight Princess]]></media:title>
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                                <p>These days, The Wind Waker is remembered as one of the <a href="https://www.gamesradar.com/best-zelda-games/">best Zelda games</a> ever made, with gorgeously expressive cel-shaded graphics that are still impressive to this day. The vibes were very different ahead of the game's North American launch in 2003, when many fans of The Legend of Zelda were taking to forums to complain about this new "kiddie" visual treatment. It seems that's why Eiji Aonuma decided to transform The Wind Waker 2 into what eventually became Twilight Princess.</p><p>Aonuma discussed this during a Game Developers Conference talk way <a href="https://www.gdcvault.com/play/753/Reflections-of" target="_blank">back in 2007</a>, but I only became aware of the story thanks to a recent <a href="https://www.youtube.com/watch?v=12dPbzjDv6I" target="_blank">Did You Know Gaming video</a> going over canceled Zelda projects. And hey – I figure if it's new to me, it might be new to you too, dear reader. Japanese players had begun to transition away from the hobby in the early '00s, Aonuma argues throughout the talk, calling this phenomenon "gamer drift."</p><p>"At one point, I had heard that even Wind Waker, which had reached the million mark in sales, was quickly losing steam, and that things were sluggish even in North America, where the market was much healthier than in Japan," Aonuma said. "I asked [Nintendo of America] why this was. What I was told was that the toon-shading technique was in fact giving the impression that this Zelda was for a younger audience, and that for this reason, it alienated the upper-teen audience that had represented the typical Zelda player."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/12dPbzjDv6I" allowfullscreen></iframe></div></div><p>The Wind Waker 2 was set to use "a similar presentation" to the previous game, and Aonuma worried whether it "was something that would actually sell" even outside of Japan. "That's when I decided that if we didn’t have an effective and immediate solution, the only thing that we could do was to give the healthier North American market the Zelda that they wanted."</p><p>This decision to specifically alter Zelda to appeal to the North American market might sound strange given the recent comments we've heard from Shigeru Miyamoto. In a recent Famitsu magazine interview (via <a href="https://www.videogameschronicle.com/news/miyamoto-games-based-on-developers-personal-interests-resonate-around-the-world-not-those-aiming-for-global-appeal/" target="_blank">VGC</a>'s machine translation), he argues that "if you try to base your work on things that only seem to have broad appeal, you end up with something generic – something where you can’t tell who actually made it – and that kind of thing actually lacks global strength."</p><p>It seems, however, that the decision to create a more grown-up visual style for this new game actually ended up solving problems for the developers. "The proposed setting for The Wind Waker 2 was not on sea, but on land," according to an interview with Twilight Princess art director Satoru Takizawa, printed in the book The Legend of Zelda: Art & Artifacts.</p><p>"The desire to depict Toon Link on a horse riding around the great plains was great; however, with his small stature and short arms and legs, it would have been difficult to make him look good on a horse," Takizawa continued. "It wasn't like we could create an adult version of Toon Link. And that was about the time we heard that people were waiting on a realistic-looking Zelda game again."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RieKG7pw6g8" allowfullscreen></iframe></div></div><p>With all this in mind, Aonuma explained that, near the end of 2003, he "went to Miyamoto and said, 'I want to make a realistic Zelda.' Miyamoto was skeptical at first – I was so focused on changing the look of the game as being the solution we were looking for without coming up with a breakthrough in gameplay. And he advised me that, 'if you really want to make a realistic Zelda, then you should start by doing what you couldn’t in Ocarina of Time. Make it so Link can attack enemies while riding on his horse using the Wind Waker engine, and make your decision based on how that feels.'"</p><p>So yes, the decision to move Twilight Princess to a more adult visual style was a nod to the preferences of North American gamers at the time. Amusingly, Takizawa noted the popularity of an unnamed "epic fantasy movie" – obviously the Lord of the Rings – as an indicator of the global market's interests. But the switch in art styles also helped make one of <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-twilight-princess-did-what-ocarina-of-time-couldnt-because-nintendos-shigeru-miyamoto-really-wanted-to-see-link-fight-on-horseback/">Twilight Princess's key gameplay innovations, horseback combat</a>, possible.</p><p>"Four months later, development had progressed to a point where Link could swing his sword in battle against enemies while riding on his horse in a realistic-looking world," Aonuma explained. "When it was announced with a surprise trailer at the 2004 E3, it received a standing ovation by the media audience. This was a very exciting moment for us, but we were still very much in the early stages of converting the game into something more realistic. We knew that we had to create a Zelda game that would live up to the expectations of fans in North America, and that if we didn't, it could mean the end of the franchise. But I also trusted the ability of the team, which was able to bring the game so far in just four short months."</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-was-inspired-by-western-rpgs-says-shigeru-miyamoto-because-nintendo-wanted-to-appeal-to-more-players-we-had-to-create-new-types-of-games/"><em>The Legend of Zelda was inspired by Western RPGs says Shigeru Miyamoto, because Nintendo wanted to appeal to more players: "We had to create new types of games."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran dev: "We have to change that" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/we-wont-get-the-next-fromsoftware-or-another-remedy-or-larian-at-this-rate-warns-veteran-dev-we-have-to-change-that/</link>
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                            <![CDATA[ Interview | "It's like waiting at the door for a package you've never ordered" ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 19:08:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:text>
                                <media:title type="plain"><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:title>
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                                <p>The rampant <a href="https://www.gamesradar.com/games/microsoft-is-cutting-3-200-xbox-employees-and-half-of-them-will-be-eliminated-today-in-the-most-significant-restructure-in-xbox-history/"><u>contraction</u></a>, consolidation, and uncertainty in the games industry risks boxing out creators and denying opportunities for teams to develop and master their craft. A new generation of household names like Larian, Remedy, FromSoftware, CD Projekt Red, or Respawn may never be allowed to bloom today. At least, that's the concern of veteran game developer Xalavier Nelson Jr. of (mostly) Strange Scaffold fame.</p><p>Originally, I spoke to Nelson Jr. about how, in his view, generative AI won't solve the games industry's budget problems – one of many reasons <a href="https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/"><u>a lot of game developers don't want to use gen AI</u></a>. In short, AI didn't cause the unsustainable approach to game development afflicting many publishers, and worse games made cheaper with AI won't fix it. As Nelson Jr. puts it: "We are spending an unknown amount of money in an unknown amount of time to make a game of unknown quality to reach an unknown amount of people." And so far, AI has only added another budget problem: the AI-driven RAM drought has seen console (and Steam Machine) prices <a href="https://www.gamesradar.com/hardware/xbox-prices-will-jump-again-this-weekend-but-please-dont-buy-a-brand-new-console-today/"><u>rise so high</u></a> that these machines are <a href="https://www.gamesradar.com/platforms/playstation/threats-of-a-usd1-000-ps6-have-ex-sony-president-just-as-scared-as-you-are-how-much-more-ray-tracing-can-you-put-in-there/"><u>no longer accessible</u></a> to many. </p><p>Taking another step back, Nelson Jr. raises an increasingly evergreen point about the confounding combination of industry-wide disasters and endless good games, and it touches on how the effects of the past few years will linger.</p><h2 id="good-games-in-bad-conditions">Good games in bad conditions </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vqa8EtGLMqHDT7Z6RiCebe" name="Elden Ring - Opening Cutscene 0-45 screenshot.jpg" alt="Elden Ring" src="https://cdn.mos.cms.futurecdn.net/vqa8EtGLMqHDT7Z6RiCebe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bandai Namco)</span></figcaption></figure><p>"That's part of why everyone seems like they're losing their minds. It's because, every day, a game is coming from an unexpected place and having an impact on the industry and on players," observes Nelson Jr. "It seems like, without even trying, great games will continue to emerge." Just this week, I wrote about how two devs made a game in four months and <a href="https://www.gamesradar.com/games/strategy/two-devs-made-a-game-in-4-months-now-its-made-usd360-000-in-24-hours-as-steams-15th-best-selling-game-still-a-bit-unbelievable/"><u>watched in awe</u></a> as it earned over $360,000 in 24 hours. </p><p>"The invisible damage of investors, executives, publishers, and even players waiting for great games to emerge from the ether is that the voices that could be producing those projects and refining their craft and making your next favorite game will never have the ability to practice their art such that they can bring that to you," he adds. </p><p>A huge problem, Nelson Jr. reasons, is that more and more successful games are coming from unexpected places. Now, this sounds like a good thing. People are finding success and good games are coming out. The actual problem is that the <em>expected</em> places, the bedrock of the industry and the spaces that once represented stability and legacy, <a href="https://www.gamesradar.com/games/fps/laid-off-id-software-devs-cannot-imagine-a-path-forward-where-they-make-another-game-in-id-tech-despite-the-doom-studios-claims/"><u>are shrinking</u></a> or <a href="https://www.gamesradar.com/games/action/latest-microsoft-victim-reportedly-being-closed-after-releasing-one-game-since-xbox-acquisition/"><u>dying</u></a>. This contributes to that uncertainty, making a career in games more dangerous and stunting studios. </p><div><blockquote><p>You don't get the next FromSoftware without having a group of people, individually and together, exercise their craft.</p><p>Xalavier Nelson Jr.</p></blockquote></div><p>"We regularly celebrate the studios and the individual artists that have had a chance to refine their craft for decades at a time, not just in games, but beyond," Nelson Jr. argues. "When an artist gets that much time to figure out what they're doing and why and how to make it meaningful, great things occur. And it happens over and over again. We look at Remedy, we look at Larian. Every single time these studios talk about what they do and how they do it, people get excited. Then simultaneously, we create none of the conditions for another Remedy or Larian to occur.</p><p>"If you look at FromSoftware before [its] modern era, they would put out like three or four video games a year minimum. If you look at their time between releases, Dark Souls 3 to Sekiro to Elden Ring was three years each time. How fucking crazy is that? And how much of that is built on a team which has shipped dozens of games beforehand? You don't get the next FromSoftware without having a group of people, individually and together, exercise their craft." </p><h2 id="your-first-game">Your first game </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uYMyWmpPdcx95spnfvJbjk" name="PR_control_resonant_key_art_main_1080" alt="Key art for Control Resonant showing Dylan Faden wielding the Aberrant as a massive granite-like hammer in front of a warped Manhattan" src="https://cdn.mos.cms.futurecdn.net/uYMyWmpPdcx95spnfvJbjk.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Likewise, CD Projekt Red didn't start with The Witcher 3. Larian didn't start with Baldur's Gate 3. But if any of these studios were just sprouting today, they'd be hard-pressed to ever get the chance to make their Elden Ring, Witcher 3, or Baldur's Gate 3. That might require a debut on the level of Clair Obscur: Expedition 33, which is a huge outlier. Which is not to reduce the scope of the games industry's culling to, horror of horrors, fewer games to play. The actual problem is that more people will not have the means or opportunity to build and sustain careers that enable games like that. Because games don't emerge from the ether. Ask <a href="https://www.gamesradar.com/games/mmo/amazon-games-gutted-amid-14-000-layoffs-work-on-first-party-games-and-mmos-in-particular-scaled-back-casual-and-ai-focused-games-a-continued-focus/"><u>Amazon</u></a>, <a href="https://www.gamesradar.com/games/xbox-just-had-its-worst-quarter-in-years/"><u>Xbox</u></a>, <a href="https://www.gamesradar.com/games/baldurs-gate-and-d-and-d-owner-hasbro-is-down-usd56-million-as-its-strategy-of-canceling-almost-everything-surprisingly-fails-to-yield-games/"><u>Hasbro</u></a>, or <a href="https://www.gamesradar.com/games/after-a-usd2-billion-mess-that-saw-thousands-of-layoffs-with-many-studios-and-games-shut-down-new-embracer-ceo-hopes-trust-in-the-company-is-improving/"><u>Embracer</u></a> what happens when <em>all you have</em> is a bunch of money, control of some IP, and <a href="https://www.gamesradar.com/games/layoffs-might-offer-better-short-term-financial-results-late-nintendo-president-satoru-iwata-admitted-in-2013-but-employees-who-fear-that-they-may-be-laid-off-will-never-produce-the-same-results/"><u>people who are worried about their livelihood</u></a>.  </p><p>For all the deserved concern in the air, video games are not going to up and vanish. But plenty of people will be forced out of game development, or forced to accept misery to stay in it. In Nelson Jr.'s view, an approach to games that is decidedly focused on people is probably the best way to help those people. </p><p>"I mourn the world where we are waiting for more studios like that to emerge because we haven't created the conditions for it to happen," he concludes. "It's like waiting at the door for a package you've never ordered. That's what the games industry has created in terms of not consistently supporting creators, and one of the only ways we can reverse that is by audiences paying attention to who makes the games that they are loving right now, and showing up for them as often as possible, and evangelizing those projects so that they can keep making them."</p><p>"I like finding a new, special, best-selling game on Steam that takes a hold of the zeitgeist as much as anyone. But when that story comes out of nowhere and I can't especially identify with a journey that the developer has gone on to build it, there is something missing. And I also know, because of the patterns in the games industry, I might not see them ever make a game again, and we have to change that." </p><p><a href="https://www.gamesradar.com/games/open-world/our-bosses-would-have-stopped-us-if-ps2s-spider-man-was-made-today-says-director-there-were-several-months-of-us-telling-our-bosses-dont-look-at-it-yet-dont-look-at-it-yet/"><em>"Our bosses would have stopped us," if PS2's Spider-Man was made today, says director: "There were several months of us telling our bosses 'Don't look at it yet! Don't look at it yet!'"</em></a></p>
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                                                            <title><![CDATA[ Nintendo's Shigeru Miyamoto thinks it's "rude" when fans question why "a mustachioed old dude like Mario" sells so well, but to be honest, "I've had the same thought" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/nintendos-shigeru-miyamoto-thinks-its-rude-when-fans-question-why-a-mustachioed-old-dude-like-mario-sells-so-well-but-to-be-honest-ive-had-the-same-thought/</link>
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                            <![CDATA[ Miyamoto is throwing shade at the short king ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                <media:title type="plain"><![CDATA[Mario]]></media:title>
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                                <p>Nintendo veteran Shigeru Miyamoto, probably best known as the grandaddy of all things Mario, says he has no idea why the old fella is so appealing to players. While Miyamoto designed the jumping plumber alongside artist Yoichi Kotabe, he still doesn't understand why people find him so likeable.</p><p>Gaming giant Nintendo is well known for its adorable mascots like Pikachu, Kirby, and the ever pleasing Pikmin, but not all of its main characters are quite as friend shaped as these. Mario's rotund form is charming in its own way, but at its core, he's just a stout adult man with a fetching mustache.</p><p>In an interview with <a href="https://www.famitsu.com/article/202607/82197" target="_blank"><u>Famitsu</u></a>, that's been translated by GamesRadar+, Miyamoto was asked why he thinks Nintendo's key franchises are so beloved all over the world. In response the Nintendo fellow says, "I wish someone would tell me," with a chuckle.</p><p>"I always hear people say 'why does a mustachioed old dude like Mario sell so well?'," he continues. "While I think that's rude, truthfully I've had the same thought. 'Why does this old guy sell so well?'" </p><p>Nintendo has plenty of human protagonists aside from Mario, but characters like Link and Samus look strong and give a powerful aura. They are heroes. Mario is a plumber.</p><p>However, there is an answer that Miyamoto has come up with, and it's not that people are just in awe of his stylish dungarees and rippling mustache. "The simple answer that I've come up with is that he's bundled with incredibly fun games," he says. We think he doesn't give the goomba-stomping gallivanter enough credit.</p><p><em></em><a href="https://www.gamesradar.com/hardware/handhelds/shigeru-miyamoto-knows-some-fans-have-multiple-nintendo-consoles-at-home-and-hopes-thatll-become-the-norm-in-the-future-that-would-be-the-best-scenario/"><u><em>Shigeru Miyamoto knows some fans have "multiple Nintendo consoles at home," and hopes that'll become "the norm" in the future: "That would be the best scenario."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMqBre"></div>                            </div>                            <script src="https://kwizly.com/embed/eMqBre.js" async></script>
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                                                            <title><![CDATA[ Nintendo fans theorize The Legend of Zelda: Ocarina of Time Switch 2 release date could be already known, and it's all thanks to some Kirby amiibo ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-fans-theorize-the-legend-of-zelda-ocarina-of-time-switch-2-release-date-could-be-already-known-and-its-all-thanks-to-some-kirby-amiibo/</link>
                                                                            <description>
                            <![CDATA[ I'm almost convinced ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 16:36:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face]]></media:text>
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                                <p>Nintendo fans are convinced that amiibo have been giving away release dates for games for a while now, and I'll be damned if I'm not kind of convinced.</p><p>Despite the toys-to-life fad dying shortly after they were introduced, Nintendo's amiibo have been going strong for over a decade now. While it's not a guarantee that every game will get an amiibo like it kind of felt like back in the days where Chibi Robo or Poochie got figures, there are still multiple drops every year – with the impressive yet expensive Kirby Air Riders series being released throughout 2026. However, there's been a surprising correlation between amiibo and Nintendo release dates, and some reckon it may have revealed when <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time</a> Switch 2 remake is set to be released later this year.</p><p>As pointed out by a user on the <a href="https://old.reddit.com/r/GamingLeaksAndRumours/comments/1vauqpq/ocarina_of_time_remake_possibly_releasing/" target="_blank">GamingLeaksAndRumors subreddit</a>, Nintendo has been releasing amiibo alongside new releases pretty consistently this year. The Kirby Air Riders Meta Knight and King Dedede amiibo had their release dates announced before Pokemon Pokopia and Rhythm Heaven Groove had been given dates. Next in line is the long-awaited The Legend of Zelda: Tears of the Kingdom <a href="https://www.gamesradar.com/toys-collectibles/the-long-awaited-minerus-construct-legend-of-zelda-amiibo-is-up-for-pre-order-and-my-collection-couldnt-be-happier/">Mineru's Construct amiibo</a>, which had its date announced in May, before Fire Emblem Fortune's Weave was announced for the same date. </p><p>And now, the next two Kirby Air Riders amiibo – "Sword Kirby and Dragoon" and "Noir Dedede and Hydra" – have finally been given release dates, that being November 12, 2026. Given that Nintendo hasn't announced a release date for its 2026 Zelda game, and that October is already covered by Nintendo Switch Sports, the expectation has been it'll be a November title. The amiibo also releases on a Thursday, Nintendo's typical release day for the last few years.</p><p>Do I believe this means Zelda is locked in for November 12? Not entirely. But the fact that three major amiibo drops have coincided with three major Nintendo game releases this year is certainly the closest thing to compelling evidence we have right now. At the very least we should be finding out soon, as the game has recently <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-switch-2-remake-rating-suggests-some-changes-with-its-suggestive-themes-missing-and-we-can-probably-guess-what-that-means/">gotten an age rating from the ESRB</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/after-16-months-zelda-ocarina-of-time-expert-completes-a-hitless-totally-randomized-run-of-the-game-i-genuinely-didnt-think-it-was-gonna-happen/"><em>After 16 months, Zelda Ocarina of Time expert completes a hitless, totally randomized run of the game: "I genuinely didn't think it was gonna happen."</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/</link>
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                            <![CDATA[ If he had a go at "a new online live service title from scratch," that is ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:54:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> director Naoki "Yoshi-P" Yoshida has big plans for the MMO with its new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem.</p><p>The beloved lead reveals as much in a <a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/">new interview with GamesRadar+</a>, first explaining how, for Evercold, he "chose to steer FF14 towards 'change' in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles." <br><br>That aligns well with what's to come. After all, there are <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">job changes</a> and tweaks to years-old systems underway with the expansion – changes that I personally can't wait to give a go myself (begone, tomestone hell). <br><br>It's not easy to make said changes, though. <br><br>"Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents," as Yoshi-P puts it. "Making these judgment calls is a constant part of overseeing FF14." <br><br>That's not to say he'd be making the same calls if he started from the ground up on a brand-new MMO, however. "Incidentally," the Final Fantasy 14 head admits, "if I were to develop a new online live service title from scratch, I'd be challenging myself to tackle completely new game designs and values." <br><br>That's certainly got me interested, to say the least.</p><p>Now, this obviously isn't an admission of any huge new project or anything like that – but I <em>do</em> wonder what Yoshi-P means here. After all, we're talking about the man who managed to pick the original Final Fantasy 14's pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. <br><br>It's not as though that's a small feat, and the game is still pressing on as one of the genre's greatest to date.</p><p>I suppose it'll all remain speculation… unless Yoshi-P ever <em>does</em> give something new a go – although judging by what he's said before regarding working on Final Fantasy <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-cant-really-imagine-the-mmo-coming-to-an-end-hopes-in-10-years-time-theres-a-conclusion-that-rivals-endwalker/">for at least another decade</a>, I doubt it's something we'd see anytime soon. But, hey, I'm not complaining.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/"><em>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Xenoblade Chronicles 2 Switch 2 update finally makes a huge quality-of-life change that JRPG fans were begging for 8 years ago ]]></title>
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                            <![CDATA[ Less having to mess around in menus is always a plus ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:43:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xenoblade Chronicles]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xenoblade Chronicles 2]]></media:description>                                                            <media:text><![CDATA[Xenoblade Chronicles 2]]></media:text>
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                                <p>Xenoblade Chronicles 2 Nintendo Switch 2 Edition has implemented a long-requested quality-of-life feature that really should've been added when the game was released almost nine years ago.</p><p>While the new ports of the <a href="https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-jrpg-trilogy-gets-nintendo-switch-2-editions-this-year-and-the-first-one-is-out-today/"><u>Xenoblade trilogy all advertised new features</u></a>, the headline acts were mostly focused on <a href="https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-jrpg-trilogy-gets-nintendo-switch-2-editions-this-year-and-the-first-one-is-out-today/"><u>the new modes included</u></a> in them, including a <a href="https://www.gamesradar.com/games/xenoblade-chronicles/my-favorite-jrpg-ever-added-a-wildly-out-of-place-racing-minigame-and-im-so-glad-it-exists-xenoblade-kart-is-real/"><u>kart racing mode in Xenoblade Chronicles</u></a>. Xenoblade Chronicles 2 on the other hand got a surprise new <a href="https://www.gamesradar.com/games/xenoblade-chronicles/nintendo-awakens-jrpg-hopes-after-20-years-as-xenosaga-gets-a-fresh-cameo-in-xenoblade-chronicles-2-on-switch-2/"><u>Xenosaga cameo with Momo becoming a new Blade</u></a> in the game, and a new "mercenary squad battles" mode where you control the blades themselves. </p><p>However, now that the new edition of the 2017 JRPG is out, it turns out Nintendo has been hiding one of the biggest changes all along. Posted on the Japanese Xenoblade account, it's confirmed that in the Switch 2 version of Xenoblade Chronicles 2, you no longer have to have Blades equipped to use their Field Skills. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">フィールドスキル発動時に、ドライバーにブレイドを同行させていなくてもフィールドスキルを使用できるようになりました。状況に応じたブレイド編成を維持したまま、探索を進められます。#ゼノブレイド2 pic.twitter.com/UdIW0NWd3C<a href="https://twitter.com/cantworkitout/status/2082723544291848657">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>For those unaware, Field Skills work somewhat like HMs do in Pokemon, that being a skill that your Blade can perform actions in the overworld. In the original Switch version, you had to have the Blades with these skills as a part of your main party in order to use them, so if you needed a certain level of a given skill to pass a skill check (the example used in the Twitter post being a leap ability that launches you into the air), you'd need to jump back into your inventory and swap blades around before you could do it. </p><p>Fans who have been suffering through this for almost nine years are celebrating the change, with <a href="https://x.com/DannyG_49/status/2082505151290425360?s=20" target="_blank"><u>one Twitter user</u></a> saying it's "probably the best QoL improvement they could have made," while <a href="https://x.com/pavo116/status/2082502003297579180?s=20" target="_blank"><u>others ask</u></a> why Nintendo didn't make this a selling point for the new version. However, on the other side of the coin, <a href="https://x.com/GMC_Zero1/status/2082659498641027107?s=20" target="_blank"><u>some argue</u></a> this was a core part of the game, but I guess they can always not interact with the new way. </p><p><a href="https://www.gamesradar.com/games/xenoblade-chronicles/jrpgs-struggle-to-break-3-million-sales-xenoblade-lead-once-said-and-after-his-hesitance-to-focus-on-cutting-edge-tech-xenoblade-chronicles-xs-wonky-switch-2-edition-may-have-proven-him-right/"><em>JRPGs struggle to break 3 million sales, Xenoblade lead once said, and after his hesitance to focus on cutting-edge tech, Xenoblade Chronicles X's wonky Switch 2 edition may have proven him right.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlV6DX"></div>                            </div>                            <script src="https://kwizly.com/embed/WlV6DX.js" async></script>
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                                                            <title><![CDATA[ The Skyrim-inspired username "fus_ro_dah" was used as evidence to imprison an innocent man while an actual criminal seemingly roamed free for 6 years ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-skyrim-inspired-username-fus-ro-dah-was-used-as-evidence-to-imprison-an-innocent-man-while-an-actual-criminal-seemingly-roamed-free-for-6-years/</link>
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                            <![CDATA[ "His conviction rested on the internet username being attributed to him," an appeal decision reads ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:36:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim]]></media:description>                                                            <media:text><![CDATA[Skyrim]]></media:text>
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                                <p>A man from Halifax, Nova Scotia has been found "factually innocent" after 18 months in prison after it was determined that someone had misread his Skyrim-inspired username during an investigation.</p><p>In February 2020, Canada police arrested Halifax resident Brandon Klayme on charges that included possession of child pornography and child luring. In April 2023, he was found guilty in court and, in January 2024, sentenced to 18 months in prison, with an 18-month probation period to follow. This month, not long after his release, an appeal court ruled that Klayme is innocent, and it turns out he was only caught up in this whole mess because, during an investigation found inadequate, somebody misread a single underscore in his Skyrim-inspired username on the messaging app Kik: "fus_ro_dah."</p><p>A <a href="https://www.cbc.ca/news/canada/nova-scotia/how-a-single-underscore-led-to-an-innocent-halifax-man-s-conviction-9.7283149" target="_blank"><u>CBC</u></a> report (thanks, <a href="https://www.polygon.com/skyrim-fus-ro-dah-username-prison-mistake-police-case/?taid=6a6a607571891d00011429b2&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter" target="_blank"><u>Polygon</u></a>) notes that the actual suspect in the case, accused of exchanging sexually explicit messages with a 12-year-old child, was operating under the username "fus__ro_dah," with <em>two</em> underscores. </p><p>In <a href="https://decisions.courts.ns.ca/nsc/nsca/en/item/523839/index.do" target="_blank"><u>the appeal</u></a> (thanks, <a href="https://gizmodo.com/how-a-single-typo-in-a-username-cost-an-innocent-man-18-months-of-his-life-2000792325" target="_blank"><u>Gizmodo</u></a>), Klayme writes in his affidavit, "In the latter stages of preparing my appeal arguments, it was discovered that the subpoena contained a subtle mistake that changed the course of my life."</p><p>"The police officer did not notice that the perpetrator's Kik username 'fus__ro_dah' contains a double underscore," Klayme continues. "This discrepancy went completely unnoticed at the trial. It was never brought to the attention of the trial judge." </p><p>The appeal background notes, "The Wisconsin police identified Mr. Klayme as the offender using an incorrect username. His conviction rested on the internet username being attributed to him." </p><p>The appeal also reiterates that a search of the bedroom believed to have been used by Klayme in his parents' house found "no evidence" linking him to the conversations or images in question, "nor was there evidence found of any Kik account activity by Mr. Klayme during the time frame of the offences." </p><p>To really hammer home the point, the appeals court suggests "the correct username likely would have led [sic] identified someone in California" – someone thousands of miles away who has seemingly roamed free, or at least free of this specific charge, throughout this six-year process. </p><p>"Mr. Klayme should not have been convicted of these offences," the decision concludes. "This is not a situation where an acquittal is entered because the Crown has failed to prove beyond a reasonable doubt the essential elements of an offence or an error during the trial made the verdict unsafe. In these circumstances, Mr. Klayme is factually innocent of the offences. He should never have been charged, let alone convicted." </p><p><a href="https://www.gamesradar.com/games/bethesdas-last-skyrim-concept-artist-has-been-laid-off-after-almost-18-years-of-dedication-to-the-elder-scrolls-fallout-and-starfield-amid-xbox-cuts-it-has-been-my-honor/"><em>Bethesda's last Skyrim concept artist has been laid off after "almost 18 years of dedication to The Elder Scrolls, Fallout, and Starfield" amid Xbox cuts: "It has been my honor."</em></a></p>
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                                                            <title><![CDATA[ Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised ]]></title>
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                            <![CDATA[ Have you heard of the critically acclaimed MMORPG? ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:40:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea]]></media:text>
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                                <p>A nationwide survey asking Japanese players which games they've spent the most time in is both super surprising and exactly what you'd expect. Massive evergreen giants such as <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> and Animal Crossing New Horizons topping the list was definitely predictable, but I'm also kind of stunned to see a rogue PSP Monster Hunter game come dangerously close to the top spot.</p><p>A new survey of 5,400 people published in <a href="https://www.famitsu.com/" target="_blank">Famitsu </a>magazine (shared online by <a href="https://x.com/Genki_JPN/status/2082451075450478732?s=20" target="_blank">Genki</a>) has now revealed a list of the 20 most time-consuming games people in Japan have lost hours, days, or even months to. Most of the list won't surprise you – <em>heck, there's a good chance you've also enjoyed some of them for ages</em> – but there's also a few strays that'll definitely make you blink too hard. </p><p>Here's the full list in order:</p><ol start="1"><li>Final Fantasy 14</li><li>Monster Hunter Portable 2nd G</li><li>Final Fantasy 11</li><li>Animal Crossing New Horizons</li><li>Dragon Quest 10 Online</li><li>Minecraft</li><li>Apex Legends</li><li>Final Fantasy 7</li><li>Splatoon 2</li><li>Super Smash Bros. Ultimate</li><li>Genshin Impact</li><li>Monster Hunter World</li><li>Fortnite</li><li>The Legend of Zelda: Breath of the Wild</li><li>Splatoon 3</li><li>Ragnarok Online</li><li>Fate/ Grand Order</li><li>Granblue Fantasy</li><li>The Elder Scrolls 5: Skyrim</li><li>Dragon Quest 3</li></ol><p>Three Final Fantasies, a bunch of gachas, a handful of open-world RPGs, and a couple live-service shooters? Yeah, that checks out pretty perfectly. </p><p>In particular, critically acclaimed MMORPG Final Fantasy 14 coming out on top is perhaps the most predictable outcome of all. You could squash a couple already-mammoth single-player RPGs together, and they still wouldn't match up to the quality content on offer in Square Enix's seemingly immortal online world, which is only gearing up to get even bigger with next year's <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">Evercold expansion</a>. </p><p>What's more interesting are the few surprises here. Take Monster Hunter Portable 2nd G, a PSP game that's far from the series' most popular entry but still managed to secure a second place finish. Curiously, there's no Pokemon representation here at all, and only four games on the list come from publishers based in the USA: Fortnite, Minecraft, Apex Legends, and good old Skyrim. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Pragmata devs almost gave Diana a bob cut to save on the time and money it would take to animate her hair ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/action/pragmata-devs-almost-gave-diana-a-bob-cut-to-save-on-the-time-and-money-it-would-take-to-animate-her-hair/</link>
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                            <![CDATA[ Capcom had doubts in the middle of development ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 11:11:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pragmata screenshot showing Diana, an android who looks like a little girl with long blonde hair, using what appears to be a hacking ability ]]></media:description>                                                            <media:text><![CDATA[Pragmata screenshot showing Diana, an android who looks like a little girl with long blonde hair, using what appears to be a hacking ability ]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/pragmata-guide/">Pragmata</a>'s supporting hero Diana has hair that's almost as tall as her body and apparently took a huge amount of effort to animate properly. In fact, Diana's head of hair was so demanding that developers working on this year's breakout action game actually considered giving her the cost-cutting, hair-cutting treatment.</p><p>As reported on by <a href="https://www.famitsu.com/article/202607/82539" target="_blank">Famitsu </a>and translated by <a href="https://automaton-media.com/en/news/pragmata-developers-considered-giving-diana-a-bob-cut-to-reduce-rendering-costs-but-scrapped-the-idea-in-favor-of-a-more-character-appropriate-hairstyle/" target="_blank">Automaton</a>, character artist Kenji Irie and animator Serina Ohara spoke about the game's various bad hair days during the Computer Entertainment Developers Conference 2026. </p><p>The duo reportedly explained how most games use something called hair cards, which are flatter hair textures where the individual strands aren't animated separately. For Diana, flat hair wouldn't suffice. The devs apparently animated each strand individually and had to work on 430,000 animation points to make her mane move properly. </p><p>To save on the exorbitant money and time it would take to produce, process, and animate Diana's hair, the developers toyed around with the idea of a makeover. A makeover in the form of a bob cut, I should add, right smack in the middle of production. The Pragmata team apparently even made a model to test her new bob.</p><p>In the end, Pragmata didn't launch with a blond Edna Mode following players around. Capcom's team felt that a longer and wilder hairstyle suited Diana's personality more, and a girl who's spent her whole life on the moon likely wouldn't be getting regular haircuts anyway.</p><p>Short hair or no, Pragmata's become a big success in just a few short months. Capcom recently hinted that <a href="https://www.gamesradar.com/games/action/pragmatas-chances-of-getting-a-sequel-are-high-capcom-exec-says-as-the-new-action-hit-exceeds-expectations-with-2-5-million-copies-sold-and-counting/">chances of a potential Pragmata 2 are high</a>, and it's all thanks to the game selling over <a href="https://www.gamesradar.com/games/action/capcom-cant-stop-winning-pointing-to-pragmatas-2-5-million-copies-sold-as-it-records-a-huge-increase-in-year-on-year-profits/">2.5 million copies</a> without any brand recognition. </p><p><em></em><a href="https://www.gamesradar.com/games/action/bayonetta-creator-says-capcom-might-be-thriving-thanks-to-a-constant-push-to-create-new-ip-like-pragmata/"><em>Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrmPAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XrmPAO.js" async></script>
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                                                            <title><![CDATA[ The Pokemon Company and Sony donate almost $1 million in total towards relief and restoration efforts for areas affected by Japan's Kumamoto earthquake ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-pokemon-company-and-sony-donate-almost-usd1-million-in-total-towards-relief-and-restoration-efforts-for-areas-affected-by-japans-kumamoto-earthquake/</link>
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                            <![CDATA[ Sony has pledged at least 50 million yen, while Pokemon has donated 100 million yen ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:57:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[The Pokemon Company / Aardman]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A teaser image of a clay Pokeball for Pokemon and Aardman&#039;s upcoming collaboration.]]></media:description>                                                            <media:text><![CDATA[A teaser image of a clay Pokeball for Pokemon and Aardman&#039;s upcoming collaboration.]]></media:text>
                                <media:title type="plain"><![CDATA[A teaser image of a clay Pokeball for Pokemon and Aardman&#039;s upcoming collaboration.]]></media:title>
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                                <p>The Pokemon Company and Sony have issued statements showing support for those affected by the shindo 7 intensity earthquake, which hit Kumamoto, Japan on July 28. The Pokemon Company has donated 100 million yen (approximately $612,000) and Sony at least 50 million yen (roughly $306,000) towards restoration and relief efforts for the region.</p><p>Kumamoto prefecture was hit by the highest intensity earthquake on the afternoon of July 28. It claimed the lives of at least 34 people with hundreds more injured. <a href="https://www3.nhk.or.jp/nhkworld/en/news/20260728_30/" target="_blank"><u>A mall in Yatsushiro city collapsed</u></a> following an explosion caused by the earthquake, trapping shoppers inside, and a fire broke out in nearby Uki city. A train was also derailed in the disaster.</p><p>The Pokemon Company released an official statement on social media that has been translated by GamesRadar+, titled: "Support for areas affected by the 2026 Kumamoto earthquake disaster."  </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">【令和8年熊本地震災害による被災地域への支援について】2026年7月28日に発生した令和8年熊本地震により被害を受けられた皆さまに、謹んでお見舞い申し上げます。…<a href="https://twitter.com/cantworkitout/status/2082692668086223309">July 30, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"We would like to humbly express our deepest sympathies for everyone affected by the Kumamoto earthquake that occurred on July 28, 2026," the statement reads. "The Pokemon Company has decided to donate a total of 100 million yen [approximately $612,000] to Kumamoto prefecture, the Japanese Red Cross, and other support organizations to help with relief efforts for those affected, and to aid in the restoration of the affected areas. From the bottom of our hearts, we sincerely wish a speedy recovery for and restoration of the areas affected."</p><p>Sony has also issued a statement that it has donated 50 million yen (approximately $306,000) and is asking employees for further donations, which the company will match. The money will go to the Japanese Red Cross and the Emergency Relief and Recovery Fund for Children, which is jointly operated by Save the Children and Sony. </p><p>The <a href="https://www.sony.com/en/SonyInfo/News/Press/202607/26-019E/" target="_blank"><u>statement from Sony president Hiroki Totoki</u></a> reads, "all of us at Sony Group are deeply saddened by the loss of life, injuries and destruction caused by this devastating earthquake. Kumamoto is a key hub for Sony's semiconductor business and an important base supporting the Sony Group's businesses." </p><p>The message continues, "since the establishment of the Kumamoto Technology Center in 2001, Kumamoto has been a place with which we share deep ties, having grown together with the local community over many years. Our thoughts are with everyone impacted by this disaster. We send our sincerest condolences to all those affected and hope for a full and swift recovery."</p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time Switch 2 remake rating suggests some changes, with its "suggestive themes" missing, and we can probably guess what that means ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-switch-2-remake-rating-suggests-some-changes-with-its-suggestive-themes-missing-and-we-can-probably-guess-what-that-means/</link>
                                                                            <description>
                            <![CDATA[ New players may be saved from the trauma of moaning fairies when their parents are in earshot ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:23:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Link in Ocarina of Time remake]]></media:description>                                                            <media:text><![CDATA[Link in Ocarina of Time remake]]></media:text>
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                                <p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time</a> for Switch 2 now has an ESRB age rating, and if you can believe it… it's the same as last time. Mostly.</p><p>Over on the <a href="https://www.nintendo.com/us/store/products/the-legend-of-zelda-ocarina-of-time-switch-2/?srsltid=AfmBOoqVqShCyN47kN1Q8URwRcwtQkiYMsU4i7zTe1WuoQGy1x9sGgsY" target="_blank">Nintendo US website</a> (spotted by <a href="https://www.nintendolife.com/news/2026/07/the-legend-of-zelda-ocarina-of-time-switch-2-rating-surfaces-online" target="_blank">Nintendo Life</a>), the store page for The Legend of Zelda: Ocarina of Time on Switch 2 has been updated slightly, with an ESRB rating now included. This age rating is E10+ with "animated blood, fantasy violence" descriptors attached, which is the exact same rating The Legend of Zelda: Ocarina of Time 3D got back in 2011, albeit missing the "suggestive themes" descriptor the 3DS game got. </p><p>Meanwhile, the original N64 version of the game nabbed an E rating – which makes sense when E10+ did not exist until 2005. </p><p>The ESRB website currently doesn't have a page live for this remake, so a more in-depth description isn't available right now.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/r8eMoxo4ipE" allowfullscreen></iframe></div></div><p>So, what does this mean for Ocarina of Time on Switch 2? Well, not too much other than it sounds like it's going to be very similar to Ocarina of Time. The omission of a "suggestive themes" descriptor could in theory mean that there have been changes to some of the more risque elements – <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-fans-eagerly-await-ocarina-of-time-remakes-take-on-the-games-best-freaks-i-genuinely-hope-they-make-it-as-terrifying-as-possible/">see: The Great Fairy</a>, who is somewhat scantily clad, but more crucially makes the loudest noise on the planet when they emerge. But then again, it could just be that these elements aren't deemed "suggestive" anymore. </p><p>However, an ESRB rating is usually a sign that there will be some news about a game soon, as it's likely nearing release, so we could be seeing a random Direct or a news drop on Nintendo Today out of nowhere sometime soon. </p><p>If not that, then Nintendo typically hosts a September Nintendo Direct, where we'll be very likely to see more of Ocarina of Time remake than the <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-confirmed-coming-to-nintendo-switch-2-this-year/">pretty much nothing we got back in June</a>… perhaps as some sort of Zelda 40th anniversary Direct stapled onto a regular Direct like we got with the Super Mario Bros anniversary in last year's. After all, the remake is supposed to launch this year, so we definitely need to see more of it before too long.</p><p><em></em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/after-16-months-zelda-ocarina-of-time-expert-completes-a-hitless-totally-randomized-run-of-the-game-i-genuinely-didnt-think-it-was-gonna-happen/"><em>After 16 months, Zelda Ocarina of Time expert completes a hitless, totally randomized run of the game: "I genuinely didn't think it was gonna happen."</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ Japanese fighting game for Switch 2 requires you put a Joy-Con in your pants and enter the "Butt Ass Zone," which isn't what you think it is ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fighting/japanese-fighting-game-for-switch-2-requires-you-put-a-joy-con-in-your-pants-and-enter-the-butt-ass-zone-which-isnt-what-you-think-it-is/</link>
                                                                            <description>
                            <![CDATA[ Hey man, whatever gets you out of bed ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 21:07:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[KAYAC]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two people hold red and blue Joy-Cons in the waistband of their pants]]></media:description>                                                            <media:text><![CDATA[Two people hold red and blue Joy-Cons in the waistband of their pants]]></media:text>
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                                <p>The Japanese fighting game Ketsu Battler, or "Butt Battler" in English, makes you put a Joy-Con in your pants in order to play it, which I guess I'm supposed to be happy about. A big update due July 30 will make it so players should shake the Joy-Con in their pants extra hard to be truly strong and win the game. </p><p>Last summer, <a href="https://www.gamesradar.com/games/fighting/nintendo-switch-2-is-too-powerful-for-asses-to-handle-1v1-butt-swordfighting-game-ketsu-battler-is-having-issues-with-literal-backwards-compatibility/">Ketsu Battler devs warned Switch 2 players</a> that the game originally made for Nintendo Switch might make their butts that have Joy-Cons in them "unexpectedly overpowered" due to the platform's increased processing ability. This year, spotted and translated <a href="https://automaton-media.com/en/news/japanese-butt-controlled-nintendo-switch-game-to-add-op-butt-ass-aura-mechanic-that-rewards-players-who-go-on-a-twerking-frenzy-with-their-joy-con/" target="_blank">by Automaton</a>, developer KAYAC is actually intentionally increasing the "aura" of your bottom with the new "Butt Ass Zone" mechanic. </p><p>Now, I will clarify that you shouldn't actually put a Joy-Con up your ass to play Butt Battler. The idea is to put the controller in the waistband of your pants to mimic the way Ketsu Battler's characters have swords, axes, and other sharp objects sticking out from, indeed, betwixt their cheeks. So the upcoming Butt Ass Zone mechanic, or the Serious Zone, will require you to jiggle your controller that's in your pants harder, and with passion, so that your character's butt cheeks are enveloped in a warm glow – the magic ass aura, which improves both your character's base stats and special attacks. </p><p>So the Butt Ass Zone probably isn't what you were thinking, which I imagine was some version of a red room where ladies with exposed butts paddle your exposed butt with the USB-C cable you use to charge your Nintendo Switch 2. At the same time, the Butt Ass Zone in Ketsu Battler – where having a special, fast-moving butt fundamentally changes your DNA – is a place I'm wary of. </p><p>Otherwise, Ketsu Battler's next update will include new characters, a zero-gravity butt stage, and a permanent Butt Ass Zone stage. If you check it out, I encourage you to practice Joy-Con safety. </p><p><a href="https://www.gamesradar.com/hardware/nintendo-legend-shigeru-miyamoto-says-pcs-were-once-held-in-higher-regard-than-consoles-so-the-nes-was-made-to-bridge-the-gap-it-wasnt-just-a-toy/"><em>Nintendo legend Shigeru Miyamoto says PCs were once "held in higher regard than consoles," so the NES was made to bridge "the gap" – "It wasn't just a toy."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoknbO"></div>                            </div>                            <script src="https://kwizly.com/embed/OoknbO.js" async></script>
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                                                            <title><![CDATA[ Nintendo legend Shigeru Miyamoto says PCs were once "held in higher regard than consoles," so the NES was made to bridge "the gap" – "It wasn't just a toy" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/nintendo-legend-shigeru-miyamoto-says-pcs-were-once-held-in-higher-regard-than-consoles-so-the-nes-was-made-to-bridge-the-gap-it-wasnt-just-a-toy/</link>
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                            <![CDATA[ "PCs were held in higher regard than consoles, which were 'just toys,'" Miyamoto says ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                <p>Nintendo fellow and Mario's dad Shigeru Miyamoto has said that the company felt the NES – known as the Family Computer or Famicom in Japan – challenged the perception that home consoles were "just toys." Originally released in 1983, it was officially part of the third generation of home consoles, but broke away from the pack with its innovative games.</p><p>In an interview with <a href="https://www.famitsu.com/article/202607/82197" target="_blank"><u>Famitsu</u></a>, that's been translated by GamesRadar+, Miyamoto speaks on Nintendo's move from creating arcade cabinets to home consoles. "At the arcades people can't just spend money like water, so the idea for the Famicom came from the thought that 'they'd be able to play as many times as they wanted if they had this game at home,'" he says.</p><p>The NES wasn't part of the original wave of home consoles, but previous hardware like the Magnavox Odyssey and the Atari 2600 wasn't as sophisticated. "There were already things out there called 'home consoles' and PCs like the NEC's PC-6001 or the MSX came out around the same time as the Famicom," Miyamoto recalls. "However, PCs were held in higher regard than consoles, which were 'just toys.'"</p><p>Miyamoto believes that the NES carved its own path by showing that it was more than a toy by providing gameplay that was close to the arcade experience. "I think the Famicom bridged the gap between console and PC as it was a toy, but also it wasn't just a toy," he says. "If you can port games to it that are almost as good as the arcade versions, then I don't think it's just a toy."</p><p><em></em><a href="https://www.gamesradar.com/hardware/handhelds/shigeru-miyamoto-knows-some-fans-have-multiple-nintendo-consoles-at-home-and-hopes-thatll-become-the-norm-in-the-future-that-would-be-the-best-scenario/"><u><em>Shigeru Miyamoto knows some fans have "multiple Nintendo consoles at home," and hopes that'll become "the norm" in the future: "That would be the best scenario."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eA2lMW"></div>                            </div>                            <script src="https://kwizly.com/embed/eA2lMW.js" async></script>
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                                                            <title><![CDATA[ Gorgeous retro anime-style co-op adventure Orbitals will have a free friend pass at launch so only one half of your duo needs to buy the game ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/co-op/gorgeous-retro-anime-style-co-op-adventure-orbitals-will-have-a-free-friend-pass-at-launch-so-only-one-half-of-your-duo-needs-to-buy-the-game/</link>
                                                                            <description>
                            <![CDATA[ And it allows GameShare co-op with Switch 1 ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 16:27:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Co-op Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kepler Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Orbitals screenshot showing retro anime style art of a blue character with horns, white hair, and round glasses looking irksomely at a girl with light teal hair ]]></media:description>                                                            <media:text><![CDATA[Orbitals screenshot showing retro anime style art of a blue character with horns, white hair, and round glasses looking irksomely at a girl with light teal hair ]]></media:text>
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                                <p>Anime-inspired co-op title Orbitals has confirmed all of the different ways you'll be able to play the Switch 2 game in co-op, with a free friend's pass confirmed for launch. </p><p>Orbitals is one of the most highly anticipated games of the year for many, and despite September getting ready to be the pre-GTA 6 armageddon where every game under the sun is releasing, it's certainly one of the standouts. The anime-style adventure looks so visually striking it was immediately on my radar, but with it being co-op, it throws into question how I'll be playing it. Thankfully developer Shapefarm has laid everything out. </p><p>Over on Twitter, the official Orbitals account reveals all the myriad ways you'll be able to experience this co-op focused adventure. First, and most obviously, you'll be able to play Orbitals in couch co-op with you and whoever is within your immediate vicinity. But even if your co-op partner is away or… not wanting to play on the same console, for whatever reason, Shapefarm's new game has you covered.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">We're super excited to confirm that Orbitals will have a Global Friend's Pass available on release, which includes a free local co-op demo!! 💖Orbitals is built from the ground up for two players, so here are the different ways you and a friend can team up in Orbitals together!… pic.twitter.com/1suywGnz7H<a href="https://twitter.com/cantworkitout/status/2082451861727031524">July 29, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>GameShare is available both locally and through Nintendo Switch Online, allowing someone to join the person who bought the game via the power of wireless communications. However, the local play version has the added benefit of allowing players on the original Nintendo Switch to join you via GameShare co-op. </p><p>Meanwhile, if you're dedicated to making sure the GameChat button on your Switch 2 is never pressed, there is another way to let your friends play for free. Just like the Hazelight co-op games that inspired it (although given that Orbitals co-director Jakob Lundgren worked on those, maybe that isn't the right word), Orbitals will let the second player download a "Global Friend's Pass" to join you, right from launch. Plus, if you're unsure, the friend pass app will feature a local co-op demo to allow you to dip your toes in space.</p><p><em>If you've already pre-ordered your copy of Orbitals, check out our guides to the </em><a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/"><u><em>best Nintendo Switch 2 controllers</em></u></a><em>, the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><u><em>best Nintendo Switch headsets</em></u></a><em>, and the </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><u><em>best Nintendo Switch 2 cases</em></u></a><em> to aid you on your upcoming anime co-op adventure.</em> </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbBGnX"></div>                            </div>                            <script src="https://kwizly.com/embed/XbBGnX.js" async></script>
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                                                            <title><![CDATA[ What perfect timing, Hori's adorable Switch 2 Ditto accessories launch just one day after Pokopia's first DLC expansion ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/hardware/accessories/what-perfect-timing-horis-adorable-switch-2-ditto-accessories-launch-just-one-day-after-pokopias-first-dlc-expansion/</link>
                                                                            <description>
                            <![CDATA[ Pokemon Pokopia's first DLC is coming to the Nintendo Switch 2 this August, just a day before Hori's perfectly fitting Ditto accessories. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 16:10:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Hori/Nintendo/The Pokemon Company]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the Hori Ditto Compact Carry All and the HORIPAD Turbo wireless controller on a pink GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of the Hori Ditto Compact Carry All and the HORIPAD Turbo wireless controller on a pink GamesRadar+ background.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of the Hori Ditto Compact Carry All and the HORIPAD Turbo wireless controller on a pink GamesRadar+ background.]]></media:title>
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                                <p>Pokémon just announced that we can expect to dive into Pokopia's Bubbly Basin DLC on August 5, and my first thought was: can I grab some more Ditto-themed accessories in time?<br><br>I currently have a pair of unofficial yet remarkably cute Ditto thumb grips on my Joy-Cons, but I'd much rather have Hori's Ditto-themed goodies in my collection instead. The brand has a Ditto Wireless HORIPAD Turbo controller and a Ditto Compact Carry All available starting from <a href="https://www.amazon.co.uk/Compact-Carry-Ditto-Nintendo-Switch/dp/B0H6MMBGTR/" target="_blank"><strong>£34.99 on Amazon,</strong></a> and they just so happen to release on August 6, a day after the DLC. So the answer is yes, I can grab some more Ditto accessories, but I'll have to wait one full day until I can fully transform my setup into one that feels more befitting of the iconic pink-purple Pokémon. </p><div class="product"><a data-dimension112="530d2206-8b58-11f1-90a2-f3eda7734ec3" data-action="Deal Block" data-label="US: Check stock at Amazon" data-dimension48="US: Check stock at Amazon" data-dimension25="£34.99" href="https://www.amazon.co.uk/Compact-Carry-Ditto-Nintendo-Switch/dp/B0H6MMBGTR/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="apkHMemHPhGrj6fZXaEmFB" name="horiditto" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/apkHMemHPhGrj6fZXaEmFB.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Hori's Ditto Compact Carry All is available to pre-order at Amazon UK and is a case designed for those who want to take their entire Switch 2 setup on the go. In the US is a little harder to find, but hopefully a restock won't be far behind Pokopia's new DLC.<br><br><strong>US: </strong><a href="https://www.amazon.com/dp/B0H4HW2QPB" target="_blank" data-dimension112="530d2206-8b58-11f1-90a2-f3eda7734ec3" data-action="Deal Block" data-label="US: Check stock at Amazon" data-dimension48="US: Check stock at Amazon" data-dimension25="£34.99"><strong>Check stock at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Compact-Carry-Ditto-Nintendo-Switch/dp/B0H6MMBGTR/" target="_blank" rel="nofollow" data-dimension112="530d2206-8b58-11f1-90a2-f3eda7734ec3" data-action="Deal Block" data-label="US: Check stock at Amazon" data-dimension48="US: Check stock at Amazon" data-dimension25="£34.99">View Deal</a></p></div>        <div class="featured_product_block featured_block_hero" data-id="0e2f5af8-8b5f-11f1-8d53-29e721172b02">            <a href="https://www.amazon.co.uk/Compact-Carry-Ditto-Nintendo-Switch/dp/B0H6MMBGTR/" data-model-name="Compact Carry All (Ditto) for Nintendo Switch 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8vFbo33Fw4RoSLPWSgTJYg.jpg" alt="Compact Carry All (ditto) for Nintendo Switch 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Hori</div>                                        <div class="featured__title">Compact Carry All (Ditto) for Nintendo Switch 2</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="0e2f5bca-8b5f-11f1-a5a2-515558b193ae">            <a href="https://www.amazon.co.uk/Wireless-HORIPAD-Turbo-Nintendo-Switch/dp/B0H6MCW99S/" data-model-name="Wireless Horipad Turbo for Nintendo Switch 2 (Ditto)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/NfuPnecP2ydWFvg4H39zth.jpg" alt="Wireless Horipad Turbo for Nintendo Switch 2 (ditto)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Hori</div>                                        <div class="featured__title">Wireless Horipad Turbo for Nintendo Switch 2 (Ditto)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><div class="product"><a data-dimension112="530d227e-8b58-11f1-95e7-4dbdd5699702" data-action="Deal Block" data-label="US: $64.99 at Amazon" data-dimension48="US: $64.99 at Amazon" data-dimension25="£54.99" href="https://www.amazon.co.uk/Wireless-HORIPAD-Turbo-Nintendo-Switch/dp/B0H6MCW99S/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="e8qWCmxhoAXkinYjJfqqe8" name="horidittocontroller" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/e8qWCmxhoAXkinYjJfqqe8.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The Ditto HORIPAD Turbo controller is a wireless pad that's compatible with the Nintendo Switch 2 and sporting purple buttons and sticks, alongside a Ditto design that feels fitting to use alongside Pokopia's DLC. The pad is missing the Switch 2 Pro controller's NFC tech, but you at least have the GameShare 'C' button, remappable back peddles, and two custom profiles at your fingertips if you pre-order it for your setup.<br><br><strong>US: </strong><a href="https://www.amazon.com/Wireless-HORIPAD-Nintendo-Switch-Gaming-Console/dp/B0H4J4RJL4/" target="_blank" data-dimension112="530d227e-8b58-11f1-95e7-4dbdd5699702" data-action="Deal Block" data-label="US: $64.99 at Amazon" data-dimension48="US: $64.99 at Amazon" data-dimension25="£54.99"><strong>$64.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Wireless-HORIPAD-Turbo-Nintendo-Switch/dp/B0H6MCW99S/" target="_blank" rel="nofollow" data-dimension112="530d227e-8b58-11f1-95e7-4dbdd5699702" data-action="Deal Block" data-label="US: $64.99 at Amazon" data-dimension48="US: $64.99 at Amazon" data-dimension25="£54.99">View Deal</a></p></div><p>I'm sure I can wait, as these official accessories are plenty adorable and look to be worth it. I've had my eyes on the Compact Carry All ever since it was officially announced on June 19 by Hori of Japan on its <a href="https://x.com/HORI__OFFICIAL/status/2067880065636171928?s=20" target="_blank">official X (Twitter) page</a>, and I have a feeling I'm not alone. In the US, this case, which can store the Nintendo Switch 2, its dock, and some extra accessories including the official Joy-Con controller grip, the handheld's HDMI cable and AC adapter, is sold out across retailers like Walmart, Best Buy and Amazon.</p><p>Fortunately, here in the UK, pre-orders are still available for the <a href="https://www.amazon.co.uk/Compact-Carry-Ditto-Nintendo-Switch/dp/B0H6MMBGTR/" target="_blank"><strong>£34.99 (Amazon)</strong></a> case. However, I'm about to add it to my online basket as soon as possible, just in case stock starts to dwindle here too. At least it's not a similar situation with the matching Wireless HORIPAD Turbo controller. It's available for <a href="https://www.amazon.co.uk/Wireless-HORIPAD-Turbo-Nintendo-Switch/dp/B0H6MCW99S/" target="_blank"><strong>£54.99 (Amazon)</strong></a> / <a href="https://www.amazon.com/Wireless-HORIPAD-Nintendo-Switch-Gaming-Console/dp/B0H4J4RJL4/" target="_blank"><strong>$64.99 (Amazon)</strong></a> here in the UK and in the US, and there seems to be no stock shortages of the gamepad and its funky arcade-floor-like Ditto design. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fmg7fp6DMdTFZxzA8Zcup7" name="dittohori-3" alt="Image of the Ditto Compact Carry All Switch 2 case by Hori, with a pink GamesRadar+ background." src="https://cdn.mos.cms.futurecdn.net/fmg7fp6DMdTFZxzA8Zcup7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future/Hori/Nintendo/The Pokemon Company)</span></figcaption></figure><p>As a HORIPAD Turbo controller, the pad comes with TMR sticks like previous models, and there are even back buttons featuring little Ditto too. Where it doesn't quite measure up to the <a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/">best Nintendo Switch 2 controllers</a> is that it only includes 10 hours of battery life. I have a feeling I'll be spending more than just 10 hours of my time exploring Bubbly Basin and all the new Pokémon hiding within its many habitats, so that's a little disappointing. At least it has a USB-C port for easy charging for when I need to give it more juice, and I always have <a href="https://www.gamesradar.com/hardware/gaming-controllers/8bitdo-ultimate-2-review/">8BitDo Ultimate 2</a> on me for when I need a pad that lasts a little longer. </p><p>Both the Ditto Compact Carry All and the Ditto Wireless HORIPAD Turbo controller launch on August 6 in the US and UK, but you can always check out the upcoming <a href="https://www.gamesradar.com/hardware/accessories/these-new-hori-pixel-art-switch-2-accessories-are-after-my-aging-pokemon-loving-heart/">Hori Pokemon Pixel art accessories</a> if you're not a Ditto devotee.</p><ul><li><strong>View all Hori Switch 2 gaming accessories </strong><a href="https://www.amazon.co.uk/s?k=hori+switch+2&crid=N3LF8E6PJGAU&sprefix=hori+switch+%2Caps%2C131&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/hardware/headsets-headphones/the-best-nintendo-switch-headset-tested/"><em>best Nintendo Switch headsets</em></a><em>, the </em><a href="https://www.gamesradar.com/hardware/the-best-nintendo-switch-2-cameras/"><em>best Nintendo Switch 2 cameras</em></a><em> and the </em><a href="https://www.gamesradar.com/hardware/the-best-nintendo-switch-2-micro-sd-express-cards/"><em>best Nintendo Switch 2 microSD Express Cards</em></a><em> if you want to upgrade your setup in time for Pokemon Pokopia's new DLC.</em></p>
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                                                            <title><![CDATA[ Pokemon Pokopia's first DLC Bubbly Basin arrives next week, but I'm more interested in my Pokemon becoming fashion icons in Part 2 later this year ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/pokemon/pokemon-pokopias-first-dlc-bubbly-basin-arrives-next-week-but-im-more-interested-in-my-pokemon-becoming-fashion-icons-in-part-2-later-this-year/</link>
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                            <![CDATA[ Underwater adventures and matching outfits await ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 16:06:47 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 16:31:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[The Pokémon Company / Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ditto surrounded by Water-type Pokemon in Pokopia]]></media:description>                                                            <media:text><![CDATA[Ditto surrounded by Water-type Pokemon in Pokopia]]></media:text>
                                <media:title type="plain"><![CDATA[Ditto surrounded by Water-type Pokemon in Pokopia]]></media:title>
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                                <p>Pokemon Pokopia Bubbly Basin's release date is August 5, 2026, with Part 2 due to launch before the end of the year. The latest trailer for Pokopia's Expansion Pass shows off some new Pokemon and a new underwater town. Details about the second part of the DLC have also been announced, and we'll soon be able to get drip for Ditto and the other Pokemon residents.</p><p>Starting from August 5, all Pokopia players will be able to learn the Dive skill from Manaphy and start to fully explore and build on areas that are underwater. However, if you purchase the Expansion Pass, you'll also gain access to a new town called Bubbly Basin on this day, as long as you've reached Environment Level 5 in Bleak Beach.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Take a deep breath and unwind as we go on a deep dive into the underwater town of Bubbly Basin. 🫧🤿 The #PokemonPokopia Expansion Pass paid DLC Part 1: Bubbly Basin releases August 5, 2026. pic.twitter.com/iJPgzteM0P<a href="https://twitter.com/cantworkitout/status/2082452165067469212">July 29, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Alongside the underwater city, the DLC will include the new watermelon food type and bubble machines. Surf will also gain a power-up thanks to the new smoothie recipes. Pokemon also promises us that we'll be able to build a Sharpedo submarine to enable further exploration. While the trailer is short, we get a glimpse at eight upcoming Pokemon: Popplio, Carvanha, Corsola, Corphish, Chinchoi, Mudkip, Buizel, and Manaphy.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e47J9X"></div>                            </div>                            <script src="https://kwizly.com/embed/e47J9X.js" async></script><p>Part 2 of the DLC won't feature a new area, but we know a little more about what it includes. Ditto always had access to different outfits, but later this year you'll be able to match outfits with your monster pals. Speaking of furry friends, more will visit Pokopia in the second part, though only Snubbull has been revealed so far.</p><p>The final part of the DLC will launch next year and feature the pass's second new town; however, that's all the details we have for now. Pokemon Pokopia's Expansion Pass isn't available for purchase yet, and we probably won't find out the price until it launches next week.</p><p><em></em><a href="https://www.gamesradar.com/games/pokemon/pokemon-pokopia-was-bioengineered-to-be-the-best-selling-spin-off-according-to-koei-tecmo-ceo-but-he-had-no-real-expectations-for-the-cozy-game-until-it-became-an-international-hit/"><u><em>Pokemon Pokopia was bioengineered to be the "best selling spin-off" according to Koei Tecmo CEO, but he had no "real expectations" for the cozy game until it became an international hit</em></u></a><em></em></p>
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