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                            <title><![CDATA[ Latest from GamesRadar+ AU in Nintendo-switch-2 ]]></title>
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        <description><![CDATA[ All the latest nintendo-switch-2 content from the GamesRadar+  AU team ]]></description>
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                                                            <title><![CDATA[ The Witcher 3 Remastered has "improved combat," which hopefully fixes the 2015 RPG classic's biggest problem ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3: Wild Hunt</a> Remastered was the big "one more thing" announcement closing out today's <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> showcase, and while there's an <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-snuck-30-improvements-into-the-witcher-3-remastered-reveal-including-immersive-meditation-new-quest-tracking-a-loot-rework-and-switch-2-exclusives/">extremely wide array of new features in this release</a>, one stands out above all the others: better combat. The often limp, floaty fighting of the 2015 original has been a sticking point since launch, and it seems that's a key point of emphasis in this remaster.</p><p>"Feel every swing, sign, and dodge like never before," the remaster's <a href="https://www.thewitcher.com/us/en/witcher3">official website</a> promises in the "improved combat" section. "With revamped animations, brutal new finishers, and an adaptive camera, the action feels more dynamic, fluid, and kinetic."</p><p>All good stuff, even if it is a bit vague. The trailer is slightly more detailed, noting additions like "new Witcher signs FX" and "enhanced monster behaviors." Add to that "revamped mount handling" and "improved traversal and movement" and you have a game that should feel a whole lot better in its moment-to-moment action.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>Of course, lightweight combat was never really an obstacle to my enjoyment of The Witcher 3 around its original launch, and it hasn't stopped the game from being widely regarded as one of the <a href="https://www.gamesradar.com/best-rpg-games/">best RPGs</a> of all time. But it's good to see that, if CD Projekt Red is taking the time to polish up The Witcher 3 for a new remaster, it's giving some extra attention to one of the game's weaker elements.</p><p>We should get a better sense of what to expect from these changes soon enough, as CD Projekt Red is hosting a series of streams offering a look at the upcoming Songs of the Past DLC as well as the new remaster features, and an extended demo will be presented to players at Gamescom. The rest of us will have to wait until September 29 to go hands-on with the remaster, which will arrive as a free upgrade to all existing Witcher 3 owners on current-gen platforms.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/"><em>The Witcher 3's Songs of the Past DLC includes a nod to CD Projekt Red's original 2007 RPG and its source books as Geralt wields a new silver chain.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-has-improved-combat-which-hopefully-fixes-the-2015-rpg-classics-biggest-problem/</link>
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                            <![CDATA[ "The action feels more dynamic, fluid, and kinetic" ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 21:54:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:text>
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                                <p><a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3: Wild Hunt</a> Remastered was the big "one more thing" announcement closing out today's <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> showcase, and while there's an <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-snuck-30-improvements-into-the-witcher-3-remastered-reveal-including-immersive-meditation-new-quest-tracking-a-loot-rework-and-switch-2-exclusives/">extremely wide array of new features in this release</a>, one stands out above all the others: better combat. The often limp, floaty fighting of the 2015 original has been a sticking point since launch, and it seems that's a key point of emphasis in this remaster.</p><p>"Feel every swing, sign, and dodge like never before," the remaster's <a href="https://www.thewitcher.com/us/en/witcher3">official website</a> promises in the "improved combat" section. "With revamped animations, brutal new finishers, and an adaptive camera, the action feels more dynamic, fluid, and kinetic."</p><p>All good stuff, even if it is a bit vague. The trailer is slightly more detailed, noting additions like "new Witcher signs FX" and "enhanced monster behaviors." Add to that "revamped mount handling" and "improved traversal and movement" and you have a game that should feel a whole lot better in its moment-to-moment action.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>Of course, lightweight combat was never really an obstacle to my enjoyment of The Witcher 3 around its original launch, and it hasn't stopped the game from being widely regarded as one of the <a href="https://www.gamesradar.com/best-rpg-games/">best RPGs</a> of all time. But it's good to see that, if CD Projekt Red is taking the time to polish up The Witcher 3 for a new remaster, it's giving some extra attention to one of the game's weaker elements.</p><p>We should get a better sense of what to expect from these changes soon enough, as CD Projekt Red is hosting a series of streams offering a look at the upcoming Songs of the Past DLC as well as the new remaster features, and an extended demo will be presented to players at Gamescom. The rest of us will have to wait until September 29 to go hands-on with the remaster, which will arrive as a free upgrade to all existing Witcher 3 owners on current-gen platforms.</p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/"><em>The Witcher 3's Songs of the Past DLC includes a nod to CD Projekt Red's original 2007 RPG and its source books as Geralt wields a new silver chain.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script>
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                                                            <title><![CDATA[ CD Projekt Red snuck 30 improvements into The Witcher 3 Remastered reveal, including "immersive meditation," new quest tracking, a loot rework, and Switch 2 exclusives ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/"><u>The Witcher 3: Wild Hunt Remastered</u></a> was the big surprise at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/"><u>Gamescom Opening Night Live 2026</u></a>, with CD Projekt Red bringing a shotgun blast of upgrades to all players in a free update coming September 29. </p><p>The headliners include updated combat, enhanced visuals, and polished movement, but the remaster's reveal trailer also crammed in a staggering 30 improvements that sound mighty impactful. Depending on how you play or what you care about, these might even be among the most important bits. </p><p>Here's the list of additions and upgrades teased in the extremely brief "and more" section of the reveal trailer.</p><ul><li>Cross-platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Ray tracing improvements</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PS5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvidia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul><p>Whew. I've parsed a lot of marketing gobbledygook in 13 years of game journalism, and this is one of those rare instances where the phrase "and so much more" actually feels pretty earned. </p><p>The shape and scope of a lot of this remains to be seen, and graphical bells and whistles like path tracing can be swept under the "upgraded visuals" umbrella, but this is a pretty substantial list. I'm especially excited by the new quest tracking, UI improvements, looting rework, and menu navigation. The combat and skill tree polish is nice in an obvious way, but depending on how they shake out, these UI fixes could have an even bigger cumulative effect on your average Witcher 3 playthrough.  </p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/"><em>The Witcher 3's Songs of the Past DLC includes a nod to CD Projekt Red's original 2007 RPG and its source books as Geralt wields a new silver chain.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/cd-projekt-red-snuck-30-improvements-into-the-witcher-3-remastered-reveal-including-immersive-meditation-new-quest-tracking-a-loot-rework-and-switch-2-exclusives/</link>
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                            <![CDATA[ HDR! PS5 Pro support! Raytraced hair! ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:50:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:description>                                                            <media:text><![CDATA[The Witcher 3: Wild Hunt Remastered screenshot]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/"><u>The Witcher 3: Wild Hunt Remastered</u></a> was the big surprise at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/"><u>Gamescom Opening Night Live 2026</u></a>, with CD Projekt Red bringing a shotgun blast of upgrades to all players in a free update coming September 29. </p><p>The headliners include updated combat, enhanced visuals, and polished movement, but the remaster's reveal trailer also crammed in a staggering 30 improvements that sound mighty impactful. Depending on how you play or what you care about, these might even be among the most important bits. </p><p>Here's the list of additions and upgrades teased in the extremely brief "and more" section of the reveal trailer.</p><ul><li>Cross-platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Ray tracing improvements</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PS5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvidia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul><p>Whew. I've parsed a lot of marketing gobbledygook in 13 years of game journalism, and this is one of those rare instances where the phrase "and so much more" actually feels pretty earned. </p><p>The shape and scope of a lot of this remains to be seen, and graphical bells and whistles like path tracing can be swept under the "upgraded visuals" umbrella, but this is a pretty substantial list. I'm especially excited by the new quest tracking, UI improvements, looting rework, and menu navigation. The combat and skill tree polish is nice in an obvious way, but depending on how they shake out, these UI fixes could have an even bigger cumulative effect on your average Witcher 3 playthrough.  </p><p><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/"><em>The Witcher 3's Songs of the Past DLC includes a nod to CD Projekt Red's original 2007 RPG and its source books as Geralt wields a new silver chain.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egKwKe"></div>                            </div>                            <script src="https://kwizly.com/embed/egKwKe.js" async></script>
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                                                            <title><![CDATA[ The Witcher 3's Songs of the Past DLC includes a nod to CD Projekt Red's original 2007 RPG and its source books as Geralt wields a new silver chain ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Tonight's big <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase provided us with a neat glimpse of <em>many</em>, many exciting <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> underway –  and, perhaps best of all, The Witcher 3's own big <a href="https://www.gamesradar.com/games/the-witcher/new-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027/">Songs of the Past</a> DLC.<br><br>Yep, we actually have finally seen Geralt front and center in the DLC, and I couldn't be more excited after watching CD Projekt Red's <a href="https://www.youtube.com/watch?v=SB3siHVCHpY" target="_blank">new teaser trailer</a> myself. It contains a first look at the protagonist wielding silver chains – a weapon he hasn't used since the opening of the original 2007 Witcher RPG, nearly two decades ago now.<br><br>It's kind of a huge deal, to say the least, seeing as we've only witnessed Geralt with a silver chain in that cinematic and in <a href="https://www.gamesradar.com/the-witcher-books/">The Witcher books</a> by Andrzej Sapkowski, where he used one against Adda when she was reborn as a Striga.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>That's not all we see of Songs of the Past, either. Those <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/">Belleteyn theories</a> that had folks convinced we'd finally get to experience the massive celebratory fertility festival (you know, <em>Beltane</em>, basically)?<br><br>It sure looks like they're ringing true, as Geralt can be seen in the midst of Belleteyn's festivities in CD Projekt Red's new trailer. Yet another first (sort of, anyway, seeing as we never got to actually wield chains ourselves) for Witcher gamers – and I'm so here for it.<br><br>The DLC isn't the only exciting news we got at <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> about The Witcher 3, however. We also got to see <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> (yes, you read that right) in action, with all of its improved visuals, combat tweaks, reworked skill trees, and <em>much</em> more. It's never been a better time to be a Witcher stan, basically.<br><br>All of this and the fact that <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> is still underway, too – along with the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, of course. Please don't pinch me if this is all a silly little dream... I don't want to wake up.<br><br><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right/"><em>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-includes-a-nod-to-cd-projekt-reds-original-2007-rpg-and-its-source-books-as-geralt-wields-a-new-silver-chain/</link>
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                            <![CDATA[ We're so back, baby ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:32:06 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 20:56:09 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Songs of the Past]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Songs of the Past]]></media:title>
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                                <p>Tonight's big <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a> showcase provided us with a neat glimpse of <em>many</em>, many exciting <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> underway –  and, perhaps best of all, The Witcher 3's own big <a href="https://www.gamesradar.com/games/the-witcher/new-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027/">Songs of the Past</a> DLC.<br><br>Yep, we actually have finally seen Geralt front and center in the DLC, and I couldn't be more excited after watching CD Projekt Red's <a href="https://www.youtube.com/watch?v=SB3siHVCHpY" target="_blank">new teaser trailer</a> myself. It contains a first look at the protagonist wielding silver chains – a weapon he hasn't used since the opening of the original 2007 Witcher RPG, nearly two decades ago now.<br><br>It's kind of a huge deal, to say the least, seeing as we've only witnessed Geralt with a silver chain in that cinematic and in <a href="https://www.gamesradar.com/the-witcher-books/">The Witcher books</a> by Andrzej Sapkowski, where he used one against Adda when she was reborn as a Striga.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>That's not all we see of Songs of the Past, either. Those <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories/">Belleteyn theories</a> that had folks convinced we'd finally get to experience the massive celebratory fertility festival (you know, <em>Beltane</em>, basically)?<br><br>It sure looks like they're ringing true, as Geralt can be seen in the midst of Belleteyn's festivities in CD Projekt Red's new trailer. Yet another first (sort of, anyway, seeing as we never got to actually wield chains ourselves) for Witcher gamers – and I'm so here for it.<br><br>The DLC isn't the only exciting news we got at <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> about The Witcher 3, however. We also got to see <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered</a> (yes, you read that right) in action, with all of its improved visuals, combat tweaks, reworked skill trees, and <em>much</em> more. It's never been a better time to be a Witcher stan, basically.<br><br>All of this and the fact that <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> is still underway, too – along with the other <a href="https://www.gamesradar.com/upcoming-cd-projekt-red-games/">upcoming CD Projekt Red games</a>, of course. Please don't pinch me if this is all a silly little dream... I don't want to wake up.<br><br><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right/"><em>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation Gamescom trailer gives us our first look at Ruby, Emerald, and Ultima Weapon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Our new look at <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> was brief, but it did give us our first look at several of the finale's big Weapon fights. After months of speculation, Ruby Weapon, Emerald Weapon, and Ultima Weapon have all made their big debut, and these epic battles are looking spectacular so far.</p><p>We caught a brief glimpse of Emerald Weapon during a cutscene in Rebirth, but it appears the creature will play a much bigger role in Revelation, in line with the structure of the original game. Notably, the trailer shows what appears to be a real-time submarine fight against Emerald Weapon, which is certainly an expansion on its original appearance.</p><p>You can see all three creatures, and plenty more teasers on what to expect from Revelation, in the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BdMkyDRb73A" allowfullscreen></iframe></div></div><p>While the submarine did factor into the original Emerald Weapon fight in FF7, since it's how you reached the creature in the first place, there wasn't much in the way of direct combat aboard the vehicle. Director Naoki Hamaguchi previously alluded to the possibility of minigames at various points in these big fights, but he also told us that the main combat system would be <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/">"at the base" of the important battles</a>. I'd say it's safe to expect that we'll be disembarking the sub to face Emerald Weapon directly by the end.</p><p>Notably, this is also our first look at Ultima Weapon (and yes, it's Ultima rather than Ultimate, as it's named in the original game). Fans were previously looking at <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-part-3s-ultimate-weapon-design-may-have-just-been-shown-off-in-a-free-to-play-spin-off/">free-to-play spin-offs for a potential hint at Ultima Weapon's design</a>, but it looks like Revelation's take is a little different from that last iteration. We'll see it in full this spring.</p><p><em>Stay with us for more as the </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em> rolls on.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/</link>
                                                                            <description>
                            <![CDATA[ The big bosses are back ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:30:45 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 21:00:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation screenshot]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 7 Revelation screenshot]]></media:title>
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                                <p>Our new look at <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> was brief, but it did give us our first look at several of the finale's big Weapon fights. After months of speculation, Ruby Weapon, Emerald Weapon, and Ultima Weapon have all made their big debut, and these epic battles are looking spectacular so far.</p><p>We caught a brief glimpse of Emerald Weapon during a cutscene in Rebirth, but it appears the creature will play a much bigger role in Revelation, in line with the structure of the original game. Notably, the trailer shows what appears to be a real-time submarine fight against Emerald Weapon, which is certainly an expansion on its original appearance.</p><p>You can see all three creatures, and plenty more teasers on what to expect from Revelation, in the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BdMkyDRb73A" allowfullscreen></iframe></div></div><p>While the submarine did factor into the original Emerald Weapon fight in FF7, since it's how you reached the creature in the first place, there wasn't much in the way of direct combat aboard the vehicle. Director Naoki Hamaguchi previously alluded to the possibility of minigames at various points in these big fights, but he also told us that the main combat system would be <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/">"at the base" of the important battles</a>. I'd say it's safe to expect that we'll be disembarking the sub to face Emerald Weapon directly by the end.</p><p>Notably, this is also our first look at Ultima Weapon (and yes, it's Ultima rather than Ultimate, as it's named in the original game). Fans were previously looking at <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-part-3s-ultimate-weapon-design-may-have-just-been-shown-off-in-a-free-to-play-spin-off/">free-to-play spin-offs for a potential hint at Ultima Weapon's design</a>, but it looks like Revelation's take is a little different from that last iteration. We'll see it in full this spring.</p><p><em>Stay with us for more as the </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em> rolls on.</em></p>
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                                                            <title><![CDATA[ The Witcher 3 Remastered is coming next month as a free upgrade for all players, and everyone's getting free expansions today ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Witcher 3: Wild Hunt Remastered is coming September 29, bringing sweeping graphical and mechanical improvements to the storied RPG. It will be a free upgrade to all existing owners on PC and consoles.  </p><p>Developer CD Projekt Red announced The Witcher 3's surprise remaster at today's <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> show alongside a brief look at upcoming expansion Songs of the Past. </p><p>Remaster may be selling it short. CD Projekt Red teases "upgraded visuals, enhanced combat, improved traversal and movement, new Witcher sign [effects], revamped mount handling, enhanced monster behaviors, skill tree revamp, transmogrification, expanded photo mode, new finishers, and so much more." </p><p>All The Witcher 3 expansions will also be included with the remaster, as everyone's getting Hearts of Stone and Blood and Wine for free today, August 25.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-_3WC47w4dw" allowfullscreen></iframe></div></div><p>Level design lead Miles Tost took the stage at Gamescom to discuss this big Witcher push from CDPR. "You can tell that the team definitely poured their hearts into this one. It's this huge privilege for me to stand here and represent them," he says. </p><p>"Features! My favorite one is the visuals. New textures, updated rendering, advanced path tracing, foliage, you name it," he continues. "Geralt has never looked this good, even after all those years of retirement. </p><p>"The other thing, definitely: combat. It's more modern, smooth, and precise. We updated [the] camera, targeting system, added new animations, and what I like a lot, new finishers. And then, last one: The Witcher 3's a full-fledged RPG right? So we've completely revamped the ability system to give players more options." </p><p><a href="https://www.gamesradar.com/games/open-world/warlock-the-next-big-d-and-d-game-to-come-after-baldurs-gate-3-just-showed-off-nearly-10-minutes-of-its-dragons-dogma-style-gameplay-and-i-cant-wait-to-play-next-year/"><u><em>Warlock, the next big D&D game to come after Baldur's Gate 3, just showed off nearly 10 minutes of its Dragon's Dogma-style gameplay – and I can't wait to play next year</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrmBKO"></div>                            </div>                            <script src="https://kwizly.com/embed/XrmBKO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt Red has a surprise alongside Songs of the Past ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:08:08 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 20:36:07 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt in The Witcher 3 Remastered]]></media:description>                                                            <media:text><![CDATA[Geralt in The Witcher 3 Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt in The Witcher 3 Remastered]]></media:title>
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                            <article>
                                <p>The Witcher 3: Wild Hunt Remastered is coming September 29, bringing sweeping graphical and mechanical improvements to the storied RPG. It will be a free upgrade to all existing owners on PC and consoles.  </p><p>Developer CD Projekt Red announced The Witcher 3's surprise remaster at today's <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> show alongside a brief look at upcoming expansion Songs of the Past. </p><p>Remaster may be selling it short. CD Projekt Red teases "upgraded visuals, enhanced combat, improved traversal and movement, new Witcher sign [effects], revamped mount handling, enhanced monster behaviors, skill tree revamp, transmogrification, expanded photo mode, new finishers, and so much more." </p><p>All The Witcher 3 expansions will also be included with the remaster, as everyone's getting Hearts of Stone and Blood and Wine for free today, August 25.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-_3WC47w4dw" allowfullscreen></iframe></div></div><p>Level design lead Miles Tost took the stage at Gamescom to discuss this big Witcher push from CDPR. "You can tell that the team definitely poured their hearts into this one. It's this huge privilege for me to stand here and represent them," he says. </p><p>"Features! My favorite one is the visuals. New textures, updated rendering, advanced path tracing, foliage, you name it," he continues. "Geralt has never looked this good, even after all those years of retirement. </p><p>"The other thing, definitely: combat. It's more modern, smooth, and precise. We updated [the] camera, targeting system, added new animations, and what I like a lot, new finishers. And then, last one: The Witcher 3's a full-fledged RPG right? So we've completely revamped the ability system to give players more options." </p><p><a href="https://www.gamesradar.com/games/open-world/warlock-the-next-big-d-and-d-game-to-come-after-baldurs-gate-3-just-showed-off-nearly-10-minutes-of-its-dragons-dogma-style-gameplay-and-i-cant-wait-to-play-next-year/"><u><em>Warlock, the next big D&D game to come after Baldur's Gate 3, just showed off nearly 10 minutes of its Dragon's Dogma-style gameplay – and I can't wait to play next year</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrmBKO"></div>                            </div>                            <script src="https://kwizly.com/embed/XrmBKO.js" async></script>
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                                                            <title><![CDATA[ Lego Skylines is the city-building game of my dreams, and the new Cities: Skylines devs are making it look like everything I could've imagined ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After months of rumors, Paradox Interactive has revealed that Lego Skylines is the real deal, with the city builder franchise's collab with Lego being revealed at <a href="https://www.gamesradar.com/tag/gamescom/"><u>Gamescom</u></a> 2026. </p><p>Back in May, the Game Rating and Administration Committee of Korea (the nation's ratings board like PEGI or ESRB) rated a number of titles that are set to release in the near future ahead of their reveals at Summer Game Fest, like Persona 4 Revival, Ace Combat 8, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/"><u>Gears of War E-Day,</u></a> and Castlevania: Belmont's Curse. However, nestled in there was an unannounced title from <a href="https://www.gamesradar.com/uk/tag/paradox-interactive/"><u>Paradox Interactive</u></a> titled "Lego Skylines," with many putting two and two together that it would be a Lego version of its city builder franchise Cities Skylines. </p><p>And now, as a part of Gamescom <a href="https://www.gamesradar.com/games/events-conferences/opening-night-live-2026-time-stream-how-to-watch/"><u>Opening Night Live</u></a>, we finally have confirmation that, yes, Lego Skylines is real. Developed by current Cities: Skylines 2 developer Iceflake Studios (the original developer Colossal Order<a href="https://www.gamesradar.com/games/city-builder/cities-skylines-2-is-getting-a-new-developer-as-publisher-paradox-turns-to-a-new-studio-2-years-after-the-city-builders-messy-launch-with-no-console-release-in-sight/"><u> stepped away from the franchise at the end of last year</u></a>), Lego Skylines is pretty much exactly what you would expect: a cozy city builder game except this time with minifigs and bricks instead of… a different kind of bricks? </p><p>As someone who has a deep love for the pre-Lego Star Wars era of original Lego games not linked to any franchise like Rock Raiders, Lego Island, and Lego Stunt Rally, I'm immediately down for Lego Skylines. In fact, I'm shocked that a Lego variant on the Sim City formula hasn't been made before now. </p><p>Sadly, the trailer didn't show much aside from a shocked fisherman watching some Lego buildings being made, but the vibes are certainly similar to those classic Lego games. The game has been confirmed for PC, Xbox Series X|S, PS5, and Nintendo Switch 2, but unfortunately there's no release date just yet.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-sim-games/"><u><em>best sim games</em></u></a><em> you can play right now while you wait for Lego Skylines</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlrGX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlrGX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/city-builder/lego-skylines-is-the-city-building-game-of-my-dreams-and-the-new-cities-skylines-devs-are-making-it-look-like-everything-i-couldve-imagined/</link>
                                                                            <description>
                            <![CDATA[ Lego and Cities: Skylines joining forces feels like a perfect match ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 19:38:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[City Builder Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paradox Interactive | Lego]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lego Skylines screenshot showing a town setting]]></media:description>                                                            <media:text><![CDATA[Lego Skylines screenshot showing a town setting]]></media:text>
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                                <p>After months of rumors, Paradox Interactive has revealed that Lego Skylines is the real deal, with the city builder franchise's collab with Lego being revealed at <a href="https://www.gamesradar.com/tag/gamescom/"><u>Gamescom</u></a> 2026. </p><p>Back in May, the Game Rating and Administration Committee of Korea (the nation's ratings board like PEGI or ESRB) rated a number of titles that are set to release in the near future ahead of their reveals at Summer Game Fest, like Persona 4 Revival, Ace Combat 8, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/"><u>Gears of War E-Day,</u></a> and Castlevania: Belmont's Curse. However, nestled in there was an unannounced title from <a href="https://www.gamesradar.com/uk/tag/paradox-interactive/"><u>Paradox Interactive</u></a> titled "Lego Skylines," with many putting two and two together that it would be a Lego version of its city builder franchise Cities Skylines. </p><p>And now, as a part of Gamescom <a href="https://www.gamesradar.com/games/events-conferences/opening-night-live-2026-time-stream-how-to-watch/"><u>Opening Night Live</u></a>, we finally have confirmation that, yes, Lego Skylines is real. Developed by current Cities: Skylines 2 developer Iceflake Studios (the original developer Colossal Order<a href="https://www.gamesradar.com/games/city-builder/cities-skylines-2-is-getting-a-new-developer-as-publisher-paradox-turns-to-a-new-studio-2-years-after-the-city-builders-messy-launch-with-no-console-release-in-sight/"><u> stepped away from the franchise at the end of last year</u></a>), Lego Skylines is pretty much exactly what you would expect: a cozy city builder game except this time with minifigs and bricks instead of… a different kind of bricks? </p><p>As someone who has a deep love for the pre-Lego Star Wars era of original Lego games not linked to any franchise like Rock Raiders, Lego Island, and Lego Stunt Rally, I'm immediately down for Lego Skylines. In fact, I'm shocked that a Lego variant on the Sim City formula hasn't been made before now. </p><p>Sadly, the trailer didn't show much aside from a shocked fisherman watching some Lego buildings being made, but the vibes are certainly similar to those classic Lego games. The game has been confirmed for PC, Xbox Series X|S, PS5, and Nintendo Switch 2, but unfortunately there's no release date just yet.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-sim-games/"><u><em>best sim games</em></u></a><em> you can play right now while you wait for Lego Skylines</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlrGX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlrGX.js" async></script>
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                                                            <title><![CDATA[ Hit roguelike and my GOTY Mewgenics is coming to console next month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Edmund McMillen and Tyler Glaiel have confirmed that Mewgenics is coming to PS5, Xbox Series X|S and Nintendo Switch 2 in two weeks on September 8, 2026.</p><p>Out of <a href="https://www.gamesradar.com/best-games-of-2026/">the best games of 2026</a>, the macabre strategy game roguelike slash cat-breeding simulator Mewgenics is still at the top of my list. It was no surprise, given that McMillen's previous game The Binding of Isaac is one of the <a href="https://www.gamesradar.com/best-roguelikes-roguelites/">best roguelike games</a> of all time. But so far I've been bound to playing the game on my desktop PC, because if I had access to the moreish gameplay loop of Mewgenics on a portable, I'd have 100% put in way more time than the almost-200 hours I put into it. </p><p>At <a href="http://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a>, we were treated to a performance of Guillotina – one of the many feline-based songs featured in 2026's best soundtrack – by Ridiculon. This was alongside Geoff announcing that Mewgenics' long-awaited console ports are coming out in just two weeks on September 8, 2026 after being <a href="https://www.gamesradar.com/games/roguelike/oh-hi-switch-2-mewgenics-port-looks-imminent-as-the-binding-of-isaac-co-creator-shows-off-the-new-roguelike-running-on-nintendos-hardware/">confirmed earlier this year</a>. </p><p>At least, it was supposed to be the announcement, but both the <a href="https://www.xbox.com/en-US/games/store/mewgenics/9nn5z9bvrch5" target="_blank">Xbox Store</a> and <a href="https://www.nintendo.com/us/store/products/mewgenics-switch-2/" target="_blank">Nintendo eShop </a>spilled the beans earlier today with store pages for the game appearing on both platforms. However, the PS5 store page didn't leak, at least, so that's new news! Unfortunately, there's no update on cross-save, so I fear I'll need to start my journey again if I want to have my favorite game of 2026 on the go. And while <a href="https://www.gamesradar.com/games/roguelike/mewgenics-isnt-stopping-with-dominating-steam-co-creator-edmund-mcmillen-says-the-roguelike-is-heading-for-consoles-and-has-dlc-plans-in-the-works/">DLC is on the way </a>we unfortunately got no news about its first expansion. </p><p><em>Check out our full </em><a href="https://www.gamesradar.com/games/roguelike/mewgenics-review/"><em>Mewgenics review</em></a><em> to find out why it's "a worthy successor to The Binding of Isaac."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj55xO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj55xO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/roguelike/hit-roguelike-and-my-goty-mewgenics-is-coming-to-console-next-month/</link>
                                                                            <description>
                            <![CDATA[ Cat breeding on console kicks off September 8, 2026 ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 19:15:01 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 20:28:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Roguelike Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Edmund McMillen, Tyler Glaiel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The cowboy cat from the desert in Mewgenics]]></media:description>                                                            <media:text><![CDATA[The cowboy cat from the desert in Mewgenics]]></media:text>
                                <media:title type="plain"><![CDATA[The cowboy cat from the desert in Mewgenics]]></media:title>
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                                <p>Edmund McMillen and Tyler Glaiel have confirmed that Mewgenics is coming to PS5, Xbox Series X|S and Nintendo Switch 2 in two weeks on September 8, 2026.</p><p>Out of <a href="https://www.gamesradar.com/best-games-of-2026/">the best games of 2026</a>, the macabre strategy game roguelike slash cat-breeding simulator Mewgenics is still at the top of my list. It was no surprise, given that McMillen's previous game The Binding of Isaac is one of the <a href="https://www.gamesradar.com/best-roguelikes-roguelites/">best roguelike games</a> of all time. But so far I've been bound to playing the game on my desktop PC, because if I had access to the moreish gameplay loop of Mewgenics on a portable, I'd have 100% put in way more time than the almost-200 hours I put into it. </p><p>At <a href="http://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live 2026</a>, we were treated to a performance of Guillotina – one of the many feline-based songs featured in 2026's best soundtrack – by Ridiculon. This was alongside Geoff announcing that Mewgenics' long-awaited console ports are coming out in just two weeks on September 8, 2026 after being <a href="https://www.gamesradar.com/games/roguelike/oh-hi-switch-2-mewgenics-port-looks-imminent-as-the-binding-of-isaac-co-creator-shows-off-the-new-roguelike-running-on-nintendos-hardware/">confirmed earlier this year</a>. </p><p>At least, it was supposed to be the announcement, but both the <a href="https://www.xbox.com/en-US/games/store/mewgenics/9nn5z9bvrch5" target="_blank">Xbox Store</a> and <a href="https://www.nintendo.com/us/store/products/mewgenics-switch-2/" target="_blank">Nintendo eShop </a>spilled the beans earlier today with store pages for the game appearing on both platforms. However, the PS5 store page didn't leak, at least, so that's new news! Unfortunately, there's no update on cross-save, so I fear I'll need to start my journey again if I want to have my favorite game of 2026 on the go. And while <a href="https://www.gamesradar.com/games/roguelike/mewgenics-isnt-stopping-with-dominating-steam-co-creator-edmund-mcmillen-says-the-roguelike-is-heading-for-consoles-and-has-dlc-plans-in-the-works/">DLC is on the way </a>we unfortunately got no news about its first expansion. </p><p><em>Check out our full </em><a href="https://www.gamesradar.com/games/roguelike/mewgenics-review/"><em>Mewgenics review</em></a><em> to find out why it's "a worthy successor to The Binding of Isaac."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj55xO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj55xO.js" async></script>
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                                                            <title><![CDATA[ The Metroidvania I've wanted for 3 years is finally out next year, and it looks like Mexican Castlevania: "Alucard's suit is like 90% of a mariachi suit already" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/this-gorgeous-metroidvania-has-it-all-mexican-folklore-tasty-looking-food-and-combat-oriented-gameplay/">I first caught wind of Mariachi Legends almost three years ago</a>. I'm the furthest thing from a Metroidvania sicko there is, but I just couldn't resist this one for one big reason: Mexican food. Mariachi Legends is heavily inspired by Mexican folklore and prominently features traditional Mexican cuisine, and just like that it's been on my radar ever since. Now, it has a release date: April 27, 2027.</p><p>A new trailer for Mariachi Legends debuted during <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a>, and the game looks better than ever. The pixel art continues to massage my eyeballs with idyllic representations of bustling Mexican street markets and traditional architecture, combat animations look slick as all hell, and once again, the food. I am so hungry after watching this trailer, and I'm so happy it's Taco Tuesday. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S8FxDXI6Rb4" allowfullscreen></iframe></div></div><p>Kyle Bosman, the host of today's pre-show, caught up with Mariachi Legends creative director Miguel Hasson following the trailer's debut, and Hasson opened up a little about the inspirations behind a Mexican folklore-inspired Metroidvania, saying "Alucard's suit is like 90% of a mariachi suit already," and you know what, fair play to him.</p><p>I'm also fascinated by the story of the real-life Mexican town that inspired Mariachi Legends. Hasson says his mother is from a town called Mascota, which in 2015 was declared a Pueblo Mágico, or magic town, a place in Mexico of deep cultural importance. Hasson says Mariachi Legends will be the first time any such place has been adapted for games, which is just really, really special. </p><p>Finally, to bring things full circle, Hasson says the cooking element allows you to concoct beautiful Mexican dishes that will make you "ridiculously overpowered" when you enter boss fights. I can't say I feel particularly OP after stuffing my face full of tamales and birria, but damn it if my soul isn't happy.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvanias</em></a><em> you can play right now.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-metroidvania-ive-wanted-for-3-years-is-finally-out-next-year-and-it-looks-like-mexican-castlevania-alucards-suit-is-like-90-percent-of-a-mariachi-suit-already/</link>
                                                                            <description>
                            <![CDATA[ Mariachi Legends launches in April ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 18:36:47 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 19:05:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Halberd Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A giant red-eyed woman looks down on her terrified subjects]]></media:description>                                                            <media:text><![CDATA[A giant red-eyed woman looks down on her terrified subjects]]></media:text>
                                <media:title type="plain"><![CDATA[A giant red-eyed woman looks down on her terrified subjects]]></media:title>
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                                <p><a href="https://www.gamesradar.com/this-gorgeous-metroidvania-has-it-all-mexican-folklore-tasty-looking-food-and-combat-oriented-gameplay/">I first caught wind of Mariachi Legends almost three years ago</a>. I'm the furthest thing from a Metroidvania sicko there is, but I just couldn't resist this one for one big reason: Mexican food. Mariachi Legends is heavily inspired by Mexican folklore and prominently features traditional Mexican cuisine, and just like that it's been on my radar ever since. Now, it has a release date: April 27, 2027.</p><p>A new trailer for Mariachi Legends debuted during <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a>, and the game looks better than ever. The pixel art continues to massage my eyeballs with idyllic representations of bustling Mexican street markets and traditional architecture, combat animations look slick as all hell, and once again, the food. I am so hungry after watching this trailer, and I'm so happy it's Taco Tuesday. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S8FxDXI6Rb4" allowfullscreen></iframe></div></div><p>Kyle Bosman, the host of today's pre-show, caught up with Mariachi Legends creative director Miguel Hasson following the trailer's debut, and Hasson opened up a little about the inspirations behind a Mexican folklore-inspired Metroidvania, saying "Alucard's suit is like 90% of a mariachi suit already," and you know what, fair play to him.</p><p>I'm also fascinated by the story of the real-life Mexican town that inspired Mariachi Legends. Hasson says his mother is from a town called Mascota, which in 2015 was declared a Pueblo Mágico, or magic town, a place in Mexico of deep cultural importance. Hasson says Mariachi Legends will be the first time any such place has been adapted for games, which is just really, really special. </p><p>Finally, to bring things full circle, Hasson says the cooking element allows you to concoct beautiful Mexican dishes that will make you "ridiculously overpowered" when you enter boss fights. I can't say I feel particularly OP after stuffing my face full of tamales and birria, but damn it if my soul isn't happy.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvanias</em></a><em> you can play right now.</em></p>
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                                                            <title><![CDATA[ JRPG remake Trails in the Sky 1st Chapter did so well, "we're hoping to continue the remakes for a while," Falcom president says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that we're one year removed from <a href="https://www.gamesradar.com/uk/the-legend-of-heroes-trails-in-the-sky/">Trails in the Sky</a> 1st Chapter, a <a href="https://www.gamesradar.com/games/jrpg/the-perfect-jrpg-remake-just-dropped-trails-in-the-sky-1st-chapter-threatens-to-put-final-fantasy-7-and-persona-3-to-shame-with-its-masterful-approach-to-revitalizing-a-classic/">remake of 2004's The Legend of Heroes</a>, Falcom is keen to carry on the same path. A direct sequel is coming, and more are on the way, it's just a matter of what those games will look like.</p><p>Toshihiro Kondo, the company's president, spoke about the current strategy in an interview with Gungho. "Since the Trails series has continued for over 20 years, I know it's not always easy to jump in from the latest title," he says, in a clip <a href="https://x.com/GungHo_America/status/2091510775164838351" target="_blank">posted on Twitter</a>.</p><p>"That's why we made Trails in the Sky 1st Chapter with beginners in mind, and our hope was for it to serve as an introduction to RPGs and JRPGs in general," he continues. "So seeing new players actually pick it up has been extremely encouraging for us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091510775164838351"><p lang="en" dir="ltr">New to the Trails series? CEO Toshihiro Kondo shares how to best experience it for the first time! ✨Play #Trails2ndChapter demo now: https://t.co/ZKHI4Hzbc9 pic.twitter.com/QAhTFdQP9i<a href="https://twitter.com/cantworkitout/status/2091510775164838351">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's a smart move. The Trails series isn't the most well-known in the RPG space when compared to the likes of Dragon Quest, Yakuza, or the monolithic Final Fantasy, and it's important for any ongoing franchise to create jumping on points.</p><p>This one worked, leading to Trails in the Sky 2nd Chapter getting the go ahead. Now, there's a fork in the road: 3rd Chapter, or something else?</p><p>"2nd Chapter's development is now in its final stages, and the development team is already asking me if we're going to remake Trails in the Sky the 3rd or Trails from Zero next," he adds. "For newer fans, jumping from 2nd Chapter to the latest titles in the series, Trails Beyond the Horizon, I think, will still be a bit difficult, so in order for those players to continue enjoying the Trails series, we're hoping to continue the remakes for a while."</p><p>Why get in the way of a good thing? As you can probably guess, Trails from Zero is a prequel, which would contribute to the lore for newbies. Whichever is chosen, I bet it'll go down a storm, because once you're a JRPG sicko, you're always a JRPG sicko.</p><p><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/"><em>Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxRaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxRaO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/jrpg-remake-trails-in-the-sky-1st-chapter-did-so-well-were-hoping-to-continue-the-remakes-for-a-while-falcom-president-says/</link>
                                                                            <description>
                            <![CDATA[ The options are 3rd Chapter or a prequel ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:42:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Trails in the Sky 1st Chapter]]></media:description>                                                            <media:text><![CDATA[Trails in the Sky 1st Chapter]]></media:text>
                                <media:title type="plain"><![CDATA[Trails in the Sky 1st Chapter]]></media:title>
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                                <p>Now that we're one year removed from <a href="https://www.gamesradar.com/uk/the-legend-of-heroes-trails-in-the-sky/">Trails in the Sky</a> 1st Chapter, a <a href="https://www.gamesradar.com/games/jrpg/the-perfect-jrpg-remake-just-dropped-trails-in-the-sky-1st-chapter-threatens-to-put-final-fantasy-7-and-persona-3-to-shame-with-its-masterful-approach-to-revitalizing-a-classic/">remake of 2004's The Legend of Heroes</a>, Falcom is keen to carry on the same path. A direct sequel is coming, and more are on the way, it's just a matter of what those games will look like.</p><p>Toshihiro Kondo, the company's president, spoke about the current strategy in an interview with Gungho. "Since the Trails series has continued for over 20 years, I know it's not always easy to jump in from the latest title," he says, in a clip <a href="https://x.com/GungHo_America/status/2091510775164838351" target="_blank">posted on Twitter</a>.</p><p>"That's why we made Trails in the Sky 1st Chapter with beginners in mind, and our hope was for it to serve as an introduction to RPGs and JRPGs in general," he continues. "So seeing new players actually pick it up has been extremely encouraging for us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091510775164838351"><p lang="en" dir="ltr">New to the Trails series? CEO Toshihiro Kondo shares how to best experience it for the first time! ✨Play #Trails2ndChapter demo now: https://t.co/ZKHI4Hzbc9 pic.twitter.com/QAhTFdQP9i<a href="https://twitter.com/cantworkitout/status/2091510775164838351">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's a smart move. The Trails series isn't the most well-known in the RPG space when compared to the likes of Dragon Quest, Yakuza, or the monolithic Final Fantasy, and it's important for any ongoing franchise to create jumping on points.</p><p>This one worked, leading to Trails in the Sky 2nd Chapter getting the go ahead. Now, there's a fork in the road: 3rd Chapter, or something else?</p><p>"2nd Chapter's development is now in its final stages, and the development team is already asking me if we're going to remake Trails in the Sky the 3rd or Trails from Zero next," he adds. "For newer fans, jumping from 2nd Chapter to the latest titles in the series, Trails Beyond the Horizon, I think, will still be a bit difficult, so in order for those players to continue enjoying the Trails series, we're hoping to continue the remakes for a while."</p><p>Why get in the way of a good thing? As you can probably guess, Trails from Zero is a prequel, which would contribute to the lore for newbies. Whichever is chosen, I bet it'll go down a storm, because once you're a JRPG sicko, you're always a JRPG sicko.</p><p><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/"><em>Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxRaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxRaO.js" async></script>
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                                                            <title><![CDATA[ Lies of P director says he wouldn't settle for a game-key card on Nintendo Switch 2 because everyone at his studio is a "proud gamer" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Lies of P director Jiwon Choi says that Nough Studio didn't consider launching the game's complete edition as a game-key card on Switch 2 as everyone at the company is a "proud gamer."</p><p>There has been a lot of discussion about physical versus digital games, particularly since PlayStation announced that it would end physical disc production, before <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/"><u>emailing PS5 players to remind them they don't own their digital games</u></a>. Essentially, the question of game ownership is on everyone's lips with new topics around the subject arising every day.</p><p>For Choi and his team, only having a digital version of their game available for Switch 2 players was apparently not a consideration. In an interview with <a href="https://www.rpgsite.net/interview/21155-lies-of-p-game-director-jiwon-choi-interview-switch-2-port-hardware-physical-release-cross-save-patch-next-game-coffee" target="_blank"><u>RPG Site</u></a>, Choi explains how the team always planned to include Lies of P: Complete Edition on the Switch 2 cartridge. "We actually decided on a standard physical release with the full game on the cart at the same time we decided to port the game to the Switch 2," he says.</p><p>"Everyone at Nough Studio is a proud gamer, which is why our studio slogan is 'Games by Gamers,'" he continues. "For us, preparing a physical edition of Lies of P that includes both the base game and Overture on the cartridge was a natural choice. We really want it to feel like a gift to our fans, so we’re putting a lot of care into it."</p><p>One of the points of contention for fans of physical games, is that digital games are difficult to resell and to give to others as gifts. It seems that Choi and his team understand how many people still treasure their physical games.</p><p><a href="https://www.gamesradar.com/games/action-rpg/3-years-after-the-best-soulslike-not-by-fromsoftware-lies-of-p-leads-feel-pressure-to-make-the-sequel-even-better/"><u>3 years after the best Soulslike not by FromSoftware, Lies of P leads feel "pressure" to make the sequel even better</u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNEJO"></div>                            </div>                            <script src="https://kwizly.com/embed/exNEJO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/lies-of-p-director-says-he-wouldnt-settle-for-a-game-key-card-on-nintendo-switch-2-because-everyone-at-his-studio-is-a-proud-gamer/</link>
                                                                            <description>
                            <![CDATA[ A studio that creates "games by gamers" ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:33:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Neowiz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lies of P review]]></media:description>                                                            <media:text><![CDATA[Lies of P review]]></media:text>
                                <media:title type="plain"><![CDATA[Lies of P review]]></media:title>
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                                <p>Lies of P director Jiwon Choi says that Nough Studio didn't consider launching the game's complete edition as a game-key card on Switch 2 as everyone at the company is a "proud gamer."</p><p>There has been a lot of discussion about physical versus digital games, particularly since PlayStation announced that it would end physical disc production, before <a href="https://www.gamesradar.com/platforms/playstation/sony-reminds-playstation-users-they-dont-own-anything-the-software-is-licensed-to-you-not-sold/"><u>emailing PS5 players to remind them they don't own their digital games</u></a>. Essentially, the question of game ownership is on everyone's lips with new topics around the subject arising every day.</p><p>For Choi and his team, only having a digital version of their game available for Switch 2 players was apparently not a consideration. In an interview with <a href="https://www.rpgsite.net/interview/21155-lies-of-p-game-director-jiwon-choi-interview-switch-2-port-hardware-physical-release-cross-save-patch-next-game-coffee" target="_blank"><u>RPG Site</u></a>, Choi explains how the team always planned to include Lies of P: Complete Edition on the Switch 2 cartridge. "We actually decided on a standard physical release with the full game on the cart at the same time we decided to port the game to the Switch 2," he says.</p><p>"Everyone at Nough Studio is a proud gamer, which is why our studio slogan is 'Games by Gamers,'" he continues. "For us, preparing a physical edition of Lies of P that includes both the base game and Overture on the cartridge was a natural choice. We really want it to feel like a gift to our fans, so we’re putting a lot of care into it."</p><p>One of the points of contention for fans of physical games, is that digital games are difficult to resell and to give to others as gifts. It seems that Choi and his team understand how many people still treasure their physical games.</p><p><a href="https://www.gamesradar.com/games/action-rpg/3-years-after-the-best-soulslike-not-by-fromsoftware-lies-of-p-leads-feel-pressure-to-make-the-sequel-even-better/"><u>3 years after the best Soulslike not by FromSoftware, Lies of P leads feel "pressure" to make the sequel even better</u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exNEJO"></div>                            </div>                            <script src="https://kwizly.com/embed/exNEJO.js" async></script>
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                                                            <title><![CDATA[ Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest creator Yuji Horii admits he's a fan of AI and of how much it's evolved over the years, saying it "hardly ever makes things up" anymore. He made these comments after being asked about the Gemini-powered chatbot that was recently added to the series' MMO.</p><p>The Dragon Quest series is credited with having one of gaming's first AI systems: in 1990's Dragon Quest 4, the player could give party members general instructions, and the AI then selected actions for each one. However, the series' latest implementation of AI has been far less popular.</p><p>Dragon Quest 10, the series Japanese-exclusive MMO, recently launched its seventh and final expansion, Lost Children of Time and Space, with a divisive addition. The expansion included a companion called Oshaberi Slimey – literally talkative Slimey – one of Dragon Quest's iconic blue slimes in a jester's hat. However, fans were disappointed to hear that <a href="https://www.gamesradar.com/games/dragon-quest/square-enix-plans-to-add-google-gen-ai-to-dragon-quest-10-so-a-chatbot-called-oshaberi-slimey-can-call-your-outfit-ugly-in-real-time-no-thanks/"><u>Slimey works by using a Google Gemini-powered chatbot</u></a>.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii explains his choice to implement Slimey and his opinions on AI in general. "Because nowadays AI is really smart, it's fun," he says. "It doesn't matter what I ask it, it hardly ever makes things up [anymore]."</p><p>AI often has issues with factual accuracy, as it often gives users an answer even if it doesn't have the necessary information. The game designer who is most commonly associated with Square Enix has had a similar experience. "Quite some time ago I asked AI about myself and it said I was 'a Nintendo employee,'" he says with a laugh.</p><p>He goes on to defend AI by saying, "It's evolving, and lately there are a lot of things you can do with it. Slimey is a conversational partner, so I think it lowers the barrier of entry to interacting with AI." </p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/like-final-fantasy-7-revelation-boss-dragon-quest-creator-yuji-horii-worries-live-streams-may-not-actually-sell-games-some-people-will-be-satisfied-by-just-watching/"><u><em>Like Final Fantasy 7 Revelation boss, Dragon Quest creator Yuji Horii worries live streams may not actually sell games: "Some people will be satisfied by just watching"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/</link>
                                                                            <description>
                            <![CDATA[ Seems he has faith in the controversial tech despite his experiences ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:43:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Quest]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Quest 10]]></media:description>                                                            <media:text><![CDATA[Dragon Quest 10]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Quest 10]]></media:title>
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                                <p>Dragon Quest creator Yuji Horii admits he's a fan of AI and of how much it's evolved over the years, saying it "hardly ever makes things up" anymore. He made these comments after being asked about the Gemini-powered chatbot that was recently added to the series' MMO.</p><p>The Dragon Quest series is credited with having one of gaming's first AI systems: in 1990's Dragon Quest 4, the player could give party members general instructions, and the AI then selected actions for each one. However, the series' latest implementation of AI has been far less popular.</p><p>Dragon Quest 10, the series Japanese-exclusive MMO, recently launched its seventh and final expansion, Lost Children of Time and Space, with a divisive addition. The expansion included a companion called Oshaberi Slimey – literally talkative Slimey – one of Dragon Quest's iconic blue slimes in a jester's hat. However, fans were disappointed to hear that <a href="https://www.gamesradar.com/games/dragon-quest/square-enix-plans-to-add-google-gen-ai-to-dragon-quest-10-so-a-chatbot-called-oshaberi-slimey-can-call-your-outfit-ugly-in-real-time-no-thanks/"><u>Slimey works by using a Google Gemini-powered chatbot</u></a>.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii explains his choice to implement Slimey and his opinions on AI in general. "Because nowadays AI is really smart, it's fun," he says. "It doesn't matter what I ask it, it hardly ever makes things up [anymore]."</p><p>AI often has issues with factual accuracy, as it often gives users an answer even if it doesn't have the necessary information. The game designer who is most commonly associated with Square Enix has had a similar experience. "Quite some time ago I asked AI about myself and it said I was 'a Nintendo employee,'" he says with a laugh.</p><p>He goes on to defend AI by saying, "It's evolving, and lately there are a lot of things you can do with it. Slimey is a conversational partner, so I think it lowers the barrier of entry to interacting with AI." </p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/like-final-fantasy-7-revelation-boss-dragon-quest-creator-yuji-horii-worries-live-streams-may-not-actually-sell-games-some-people-will-be-satisfied-by-just-watching/"><u><em>Like Final Fantasy 7 Revelation boss, Dragon Quest creator Yuji Horii worries live streams may not actually sell games: "Some people will be satisfied by just watching"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy Resonance is getting the endgame content that Final Fantasy 16 could have done with ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Square Enix has detailed what we can expect from <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>'s endgame trials, and it's sounding like everything a classic Final Fantasy should have and everything Final Fantasy 16's post-game could've benefited from. </p><p>Ahead of Gamescom Opening Night Live, Square Enix dropped a bunch of new screenshots from the first-ever HD-2D game in the series with fresh looks at the RPG's main cast, its gorgeous art style, and some of the classic Final Fantasy characters that can pop up to support you in battle - <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-fans-want-the-true-stars-of-brave-exvius-not-just-jrpg-icons-like-cloud-and-tidus-bring-my-girl-ariana-grande-back/">not yet including the series' most memorable hero, Ariana Grande</a>.</p><p>But the most notable bit of info comes from a press kit dedicated to the game's completionist content. Top of the list are optional monsters and secret dungeons dotted across Final Fantasy Resonance's world map. Square Enix says these are completely "unrelated to the main story" and are built for players looking to "test their mettle" in extra-tough battles, per a recent press kit.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NfMsjeCS23HjM833K2g7ef.jpg" alt="Screenshot from Final Fantasy Resonance, showing the party facing against Gilgamesh, a multi-armed swordsman dressed in red." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nSqEbGZExuhbTiivkxMG3Y.jpg" alt="Screenshot from Final Fantasy Resonance, showing an encounter with Ultima Weapon in a large crater." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HRExmQYEGojbDPJiggYiuS.jpg" alt="Screenshot from Final Fantasy Resonance, showing our pixel art main character facing a giant, horned monster with large claws in a dark dungeon." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>Slaying some of those tucked-away monsters will reward you with Magicite, the material that's used to unlock and upgrade those cameo Final Fantasy heroes. Pretty crucial for anyone looking to stock up on nostalgia and buddy up with all of the series' protagonists, then.</p><p>We also got new looks at Gilgamesh, the multi-armed swordsman who promises to repeatedly pester us across the adventure in a similar fashion to his recurring role in Final Fantasy 7 Rebirth. "A final battle awaits on a distinctly big bridge," Square Enix teases.</p><p>Then there's the "most formidable of foes" that waits near the end of the game: Ultima Weapon, the superboss that's frequently kicked many a Final Fantasy fan's butt over several decades and games. The fight apparently demands "perfect preparation," and our party will need to be at its best before taking on the massive baddie.</p><p>While Square Enix might have shown off a little too much from Final Fantasy Resonance's supposedly "secret" endgame content - <em>I'm hoping for at least one or two superbosses we haven't heard about yet </em>- it's still a major improvement over the last mainline game in the series, Final Fantasy 16, which had me practically starving for a real tough challenge or shocking surprise once the credits rolled. Until its two expansions eventually remedied that, at least.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-calls-back-to-the-jrpg-series-most-sweat-inducing-challenge-with-the-jump-rope-mini-game-from-final-fantasy-9/"><em>Final Fantasy Resonance calls back to the JRPG series' most sweat-inducing challenge with the jump rope minigame from Final Fantasy 9</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmVle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmVle.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-is-getting-the-endgame-content-that-final-fantasy-16-could-have-done-with/</link>
                                                                            <description>
                            <![CDATA[ Including a boss fight that requires "perfect preparation" ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:05:25 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 15:05:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy Resonance, showing an orange-haired girl gliding with a handheld helicopter-like gadget. A mechanized fat chocobo stands behind her.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy Resonance, showing an orange-haired girl gliding with a handheld helicopter-like gadget. A mechanized fat chocobo stands behind her.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot from Final Fantasy Resonance, showing an orange-haired girl gliding with a handheld helicopter-like gadget. A mechanized fat chocobo stands behind her.]]></media:title>
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                                <p>Square Enix has detailed what we can expect from <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>'s endgame trials, and it's sounding like everything a classic Final Fantasy should have and everything Final Fantasy 16's post-game could've benefited from. </p><p>Ahead of Gamescom Opening Night Live, Square Enix dropped a bunch of new screenshots from the first-ever HD-2D game in the series with fresh looks at the RPG's main cast, its gorgeous art style, and some of the classic Final Fantasy characters that can pop up to support you in battle - <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-fans-want-the-true-stars-of-brave-exvius-not-just-jrpg-icons-like-cloud-and-tidus-bring-my-girl-ariana-grande-back/">not yet including the series' most memorable hero, Ariana Grande</a>.</p><p>But the most notable bit of info comes from a press kit dedicated to the game's completionist content. Top of the list are optional monsters and secret dungeons dotted across Final Fantasy Resonance's world map. Square Enix says these are completely "unrelated to the main story" and are built for players looking to "test their mettle" in extra-tough battles, per a recent press kit.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NfMsjeCS23HjM833K2g7ef.jpg" alt="Screenshot from Final Fantasy Resonance, showing the party facing against Gilgamesh, a multi-armed swordsman dressed in red." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nSqEbGZExuhbTiivkxMG3Y.jpg" alt="Screenshot from Final Fantasy Resonance, showing an encounter with Ultima Weapon in a large crater." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HRExmQYEGojbDPJiggYiuS.jpg" alt="Screenshot from Final Fantasy Resonance, showing our pixel art main character facing a giant, horned monster with large claws in a dark dungeon." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>Slaying some of those tucked-away monsters will reward you with Magicite, the material that's used to unlock and upgrade those cameo Final Fantasy heroes. Pretty crucial for anyone looking to stock up on nostalgia and buddy up with all of the series' protagonists, then.</p><p>We also got new looks at Gilgamesh, the multi-armed swordsman who promises to repeatedly pester us across the adventure in a similar fashion to his recurring role in Final Fantasy 7 Rebirth. "A final battle awaits on a distinctly big bridge," Square Enix teases.</p><p>Then there's the "most formidable of foes" that waits near the end of the game: Ultima Weapon, the superboss that's frequently kicked many a Final Fantasy fan's butt over several decades and games. The fight apparently demands "perfect preparation," and our party will need to be at its best before taking on the massive baddie.</p><p>While Square Enix might have shown off a little too much from Final Fantasy Resonance's supposedly "secret" endgame content - <em>I'm hoping for at least one or two superbosses we haven't heard about yet </em>- it's still a major improvement over the last mainline game in the series, Final Fantasy 16, which had me practically starving for a real tough challenge or shocking surprise once the credits rolled. Until its two expansions eventually remedied that, at least.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-calls-back-to-the-jrpg-series-most-sweat-inducing-challenge-with-the-jump-rope-mini-game-from-final-fantasy-9/"><em>Final Fantasy Resonance calls back to the JRPG series' most sweat-inducing challenge with the jump rope minigame from Final Fantasy 9</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmVle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmVle.js" async></script>
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                                                            <title><![CDATA[ Everything announced at Gamescom Opening Night Live 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="live-content"><p>That's it; Gamescom Opening Night Live 2026 is officially over! And what an experience it was, huh? While relatively light on the heaviest of hitters, the few major announcements from Geoff Keighley and company were still impressive enough. Plus, there's the entire actual Gamescom event to go, so it's best to really think of two hours of trailers, reveals, and news as something of an appetizer.</p><p>A good chunk of the major announcements had been teased in some way, but CD Projekt Red had one reveal up its sleeve that really saved Gamescom ONL this year. Keep reading for every major announcement out of ONL, and if you want to experience truly everything, the archived recap of the live blog is just beyond.</p><h3 class="article-body__section" id="section-everything-announced-at-gamescom-opening-night-live-2026"><span>Everything announced at Gamescom Opening Night Live 2026</span></h3><iframe src="https://content.jwplatform.com/players/D2smytfX.html" id="D2smytfX" title="The Witcher 3 Wild Hunt: Remastered - Official Announcement Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered is coming next month as a free upgrade for all players</a><ul><li>Surprise! Of all the Gamescom ONL 2026 announcements, this is the most unexpected one. We knew we were getting a look at the upcoming Witcher 3 DLC expansion, Songs of the Past, but CD Projekt Red also announced a free Remastered upgrade that's set to launch in late September.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/6uCKwT3R.html" id="6uCKwT3R" title="Warlock Dungeons & Dragons - Official Gameplay Reveal" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/open-world/warlock-the-next-big-d-and-d-game-to-come-after-baldurs-gate-3-just-showed-off-nearly-10-minutes-of-its-dragons-dogma-style-gameplay-and-i-cant-wait-to-play-next-year/">Warlock, the next big D&D game to come after Baldur's Gate 3, just showed off nearly 10 minutes of its gameplay</a><ul><li>One of the bigger expected items, Wizards of the Coast and Invoke finally shared a good look at Warlock gameplay and, while it was clear that it was trying to use just about every spell it could, what was shown is pretty impressive. I like what I've seen.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/sqEndtNc.html" id="sqEndtNc" title="Final Fantasy 7 Revelation - The Planet's Crisis Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/">Final Fantasy 7 Revelation Gamescom trailer gives us our first look at Ruby, Emerald, and Ultima Weapon</a><ul><li>Sure, Sephiroth is tough, but anyone that's played Final Fantasy 7 before will tell you that the ultimate bosses with the most epic battles in the game are actually the Weapons: Ruby, Emerald, and Ultima. And now we've gotten a good look at what to expect in Final Fantasy 7 Revelation.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/ZIzmJlUd.html" id="ZIzmJlUd" title="Metro 2039 - Gameplay Trailer - Renegade" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/fps/metro-2039-brings-back-weapon-customization-from-metro-exodus-but-that-isnt-the-only-thing-we-learned-from-its-stunning-new-gameplay-trailer/">Metro 2039 brings back weapon customization from Metro Exodus</a><ul><li>But that's just the tip of the iceberg for what we've learned from the new Metro 2039 trailer, which also confirms that the FPS game is on track to release in February 2027.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/0QyZLmGX.html" id="0QyZLmGX" title="LEGO Skylines - Announcement Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/city-builder/lego-skylines-is-the-city-building-game-of-my-dreams-and-the-new-cities-skylines-devs-are-making-it-look-like-everything-i-couldve-imagined/">Lego Skylines is the city-building game of my dreams</a><ul><li>I'm not even personally a Cities: Skylines guy, but the idea of all of that simulation being produced through the lens of Lego is cool enough to have me salivating. I'll be looking forward to learning a release date for this one.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/ftu4fHRg.html" id="ftu4fHRg" title="Ananta - Release Date Reveal Trailer   PS5 Games" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/open-world/ananta-release-date-places-the-free-to-play-anime-take-on-gta-in-january-2027-just-2-months-after-rockstars-gta-6/">Ananta release date places the free-to-play anime take on GTA in January 2027</a><ul><li>Look, more than once we've described the upcoming free-to-play video game Ananta as an anime-style GTA, and now we know it's coming early next year. Can't afford GTA? Well, here you are.</li></ul></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4QBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4QBX.js" async></script><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qwC9EFT6EFk" allowfullscreen></iframe></div></div><h2 id="gamescom-onl-2026-live-recap">Gamescom: ONL 2026 Live Recap</h2></div><div class="live-content"><h2 id="what-are-you-hoping-to-see-at-gamescom-onl-2026">What are you hoping to see at Gamescom ONL 2026?</h2><p>We're still a couple of hours away from Gamescom ONL actually starting, so there's still time to sit and consider what it is that you actually want out of what is – let's be honest – one big advertisement. The Game Awards at least has the smokescreen of presenting awards; Gamescom ONL is a convention kickoff event.</p><p>With that in mind, what is it that you find most interesting from an event like Gamescom Opening Night Live? World premieres? New trailers? Release date announcements? Let us know!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjaKpO"></div>                            </div>                            <script src="https://kwizly.com/embed/XjaKpO.js" async></script></div><div class="live-content"><time datetime="2026-08-25T15:30:12+00:00">August 25, 2026 – 11:30 AM</time><h2 id="the-witcher-3-dlc-makes-itself-known">The Witcher 3 DLC makes itself known</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EXR5bm2Skv6LGnuPGZXMKg" name="happy geralt.jpg" alt="Games like Skyrim: Gerlat giving a thumbs up during the Witcher 3 Wild Hunt." src="https://cdn.mos.cms.futurecdn.net/EXR5bm2Skv6LGnuPGZXMKg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>While there's plenty we don't know about Gamescom Opening Night Live 2026, one of the bigger reveals that <em>is </em>known about is that CD Projekt Red will be <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-says-the-witcher-3-songs-of-the-past-geralts-first-expansion-in-a-decade-will-get-a-proper-reveal-next-month/" target="_blank"><u>presenting the first good look at The Witcher 3: Songs of the Past</u></a>, the upcoming expansion to the now-classic RPG created alongside Fool's Theory.</p><p>The expectation is that the new expansion will serve as connective tissue between The Witcher 3 and The Witcher 4, but exactly how that'll work remains to be seen. "[P]layers can once again take on the role of Geralt of Rivia and embark on a brand-new adventure before heading out on the Path as Ciri in the upcoming The Witcher 4," <a href="https://www.thewitcher.com/pl/en/songs-of-the-past" target="_blank"><u>the official website</u></a> reads in part.</p><p>Given The Witcher 3: Songs of the Past is set to launch in 2027 for PS5, Xbox Series X, and PC, it seems unlikely that we'll get a release date – unless it's for something like January, which isn't entirely impossible. A man can dream!</p></div><div class="live-content"><time datetime="2026-08-25T16:00:19+00:00">August 25, 2026 – 12:00 PM</time><h2 id="the-final-final-fantasy-7-remake">The final (?) Final Fantasy 7 remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5QAsvXjbSrF6NCkKwqStLH" name="FFVII_Revelation_June_Screenshots_(16)" alt="Cloud kneels before some yellow flowers while companions Barret, Tifa, Red XIII, Cait Sith, Yuffie, Vincent Valentine, and Cid watch in the background in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/5QAsvXjbSrF6NCkKwqStLH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Another big RPG that's set to make some kind of appearance during Gamescom Opening Night Live 2026 is Final Fantasy 7 Revelation, the latest and greatest entry in the ongoing Final Fantasy 7 remake series. This isn't speculation on my part, either; Geoff Keighley went and just… tweeted it out.</p><p>"A new look at Final Fantasy VII Revelation will premiere on Tuesday, August 25, as part of [Gamescom] Opening Night Live, introduced by game director [Naoki Hamaguchi]," Keighley <a href="https://x.com/geoffkeighley/status/2085404945239749016" target="_blank"><u>shared on social media</u></a> earlier this month.</p><p>What, exactly, does that mean? Who knows! Probably a trailer at least? Maybe some new gameplay? Frankly, it probably doesn't matter; it's new Final Fantasy 7 details, and that's likely enough for basically anyone tuning in.</p></div><div class="live-content"><time datetime="2026-08-25T16:15:15+00:00">August 25, 2026 – 12:15 PM</time><h2 id="wizardry-of-the-coasts">Wizardry of the coasts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dWtznmHGnBwa6WubfBf6dn" name="exodus" alt="Exodus" src="https://cdn.mos.cms.futurecdn.net/dWtznmHGnBwa6WubfBf6dn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hasbro)</span></figcaption></figure><p>Wizards of the Coast and Hasbro also have a lot riding on this Gamescom ONL, and not just for one single game. Exodus, the upcoming sci-fi RPG from developer Archetype Entertainment, and Warlock, the upcoming D&D RPG from Invoke Studios, are both set to <a href="https://www.youtube.com/shorts/AkK82PUNCrs" target="_blank"><u>debut something</u></a> or <a href="https://www.youtube.com/watch?v=jecOvTNSxXw" target="_blank"><u>other</u></a> during today's festivities. You can expect trailers, but perhaps with more than just that.</p><p>While we've seen a good chunk of detail on Exodus (see the <a href="https://www.gamesradar.com/games/rpg/exodus-the-big-preview-hub/" target="_blank"><u>Exodus Big Preview</u></a> from June 2026 that I spearheaded), details on Warlock have been fairly light by comparison. It seems like Warlock might finally be ready to show off some gameplay, while Exodus appears to be just showing… more. Could we possibly get full-on release dates for both titles during Gamescom Opening Night Live? I wouldn't be surprised.</p></div><div class="live-content"><time datetime="2026-08-25T16:34:30+00:00">August 25, 2026 – 12:34 PM</time><h2 id="the-pre-show-kicks-off-in-one-hour">The pre-show kicks off in one hour!</h2><p>We are officially 60 minutes away from the pre-show kicking off for Gamescom: ONL 2026. If history tells me anything, it's that this will be well worth tuning into. While the pre-show lacks the spectacle of the main showcase, it has been known to house some smaller gameplay updates and new title reveals. </p></div><div class="live-content"><time datetime="2026-08-25T16:53:13+00:00">August 25, 2026 – 12:53 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Npi3KxYomoU8K74YxuEDc9" name="05_GoW_EDAY_PlaysLikeNew_4K" alt="Gears of War: E-Day screenshot" src="https://cdn.mos.cms.futurecdn.net/Npi3KxYomoU8K74YxuEDc9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><h2 id="last-look-at-e-day">Last look at E-Day</h2><p>I expect Xbox to feature prominently in the Gamescom: Opening Night Live showcase. The publisher took a big swing during Summer Game Fest, announcing that it was bringing back console exclusives – starting with Gears of War: E-Day. </p><p>We already know that E-Day will appear, with The Coalition set to air a story trailer focusing on the beginnings of the Locust war on Sera. </p><p>It's been a challenging few weeks for Xbox (to say the least), so I wouldn't be surprised to see more reveals and announcements from the group during Gamescom: ONL – especially with the 25th anniversary fast approaching. Drop into the comments and let us know what you'd like to see! </p></div><div class="live-content"><time datetime="2026-08-25T17:19:05+00:00">August 25, 2026 – 1:19 PM</time><p>It's worth remembering that Gamescom 2026 is the last real chance for major publishers and hopeful indies alike to try and gain some visibility before everybody's attention gets sucked into the GTA 6 vortex come November 19. There's a lot of games already on the <a href="https://www.gamesradar.com/video-game-release-dates/">release schedule</a> for this year and next, so I do have some hope that this is a showcase where everybody decides to <em>go big</em>. </p></div><div class="live-content"><time datetime="2026-08-25T17:31:01+00:00">August 25, 2026 – 1:31 PM</time><p>The Gamescom Opening Night Live pre-show is nearly here! (Though it looks like maybe it'll actually start in about three minutes?) Last chance to get some snacks, hit the bathroom, and generally speculate among friends.</p><p>What's the one game you hope to see more than anything? What about the one you'd absolutely go wild over but least expect? The answer, at least for me, to both might be "Valkyria Chronicles 5." I am nothing if not consistent.</p></div><div class="live-content"><time datetime="2026-08-25T17:35:15+00:00">August 25, 2026 – 1:35 PM</time><p>And here we go! Kyle Bosman is here to do his thing. "Pre-shows do typically exist just to pump up the audience," he says. Yeah, I know. Bosman goes on to claim that the pre-show is also stuffed with trailers, however, so OK. We kick off with a new game announcement for... Worms?</p></div><div class="live-content"><time datetime="2026-08-25T17:36:15+00:00">August 25, 2026 – 1:36 PM</time><p>Yeah, this looks like Worms Meets XCOM? Worms: Galactic Tactics, coming 2027. Regular ole Worms also apparently in development? Good for them.</p></div><div class="live-content"><time datetime="2026-08-25T17:37:29+00:00">August 25, 2026 – 1:37 PM</time><p>And now: trains. Good for trains, honestly. I keep waiting for this to take a darn turn, but I think it's just Train Sim World 7, coming September 15, 2026. All right.</p></div><div class="live-content"><time datetime="2026-08-25T17:39:15+00:00">August 25, 2026 – 1:39 PM</time><p>OK, now we're into the real stuff. Sim Theme Park? No, RollerCoaster Tycoon: Wonderworks. OK. Sure looks like it! Spreadsheets for money, settings for speeds and so on. If you've played RCT, you get the idea.</p></div><div class="live-content"><time datetime="2026-08-25T17:40:29+00:00">August 25, 2026 – 1:40 PM</time><p>I've already lost the plot on what's happening. Some kind of even-more anime Palworld? Has the vibe of a monster battler from Korea or China. Aniimo, I guess. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T17:43:05+00:00">August 25, 2026 – 1:43 PM</time><p>No time to waste thinking about Aniimo! Now we're onto Heavenly Blade sequel (probably not, but can you imagine?) Lots of action RPG elements happening. Dragons and phoenix (what's the plural of phoenix?) and more. Demigods Nezha, seems like.</p></div><div class="live-content"><time datetime="2026-08-25T17:43:53+00:00">August 25, 2026 – 1:43 PM</time><p>And now something horrible, because horror. Get it? OK. First-person POV, wandering through a dark house. Thumps on the door. It's probably fine, right? Perceptum, coming Spring 2027. All right then.</p></div><div class="live-content"><time datetime="2026-08-25T17:45:46+00:00">August 25, 2026 – 1:45 PM</time><p>And now: what's next from the Tinykin team. Oh, I like this art. Reads a bit like classic Flash titles. Chipmunk absolutely just bodied that zombie(?) by spitting at it. What if Kirby were Binding of Isaac, but exceptionally cute? Sign me up. Plus some kind of shop management? Sign everyone up.</p><p>Acornia: Mirror World, coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T17:47:00+00:00">August 25, 2026 – 1:47 PM</time><p>And now, more from that Napoleon-era Soulslike Valor Mortis, I think. Seems gross, which is maybe exactly what the team was going for so, you know, kudos. "What will this... <em>thing</em>, do to me?" Dunno, man! Maybe stop touching it.</p></div><div class="live-content"><time datetime="2026-08-25T17:48:12+00:00">August 25, 2026 – 1:48 PM</time><p>And now, something from Kepler Interactive. Looks a bit like tank-based Armored Core? TankRat. With a poem from William Blake.</p></div><div class="live-content"><time datetime="2026-08-25T17:49:22+00:00">August 25, 2026 – 1:49 PM</time><p>And now some kind of puzzler/third-person roguelike from the folks that made Disney Illusion Island. Murals, out 2027. Love the look of that, to be honest. "I've been married to hundreds of mimes, hundreds of times." Is that... really what he said?</p></div><div class="live-content"><time datetime="2026-08-25T17:50:40+00:00">August 25, 2026 – 1:50 PM</time><p>No time to let that sink in, however. Something from Amplitude Studios now! "Humankind is about to begin again!" Are they... giving Humankind another go? This is that studio? Yeah, Humankind 2, coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T17:52:17+00:00">August 25, 2026 – 1:52 PM</time><p>And now something new from Afterburner and Focus. Creepy underground rock folks, beefy automaton guy is the protagonist. What if Sifu was God of War robots is kind of the vibe. Creepy dragon skeleton, bro. Don't touch that jewel-looking thing... Or that dragon, let's be honest. Wait, is dragon... friend? Dragon is friend!</p></div><div class="live-content"><time datetime="2026-08-25T17:52:53+00:00">August 25, 2026 – 1:52 PM</time><p>Elta: Defy All Gods, out early 2027. Yeah, OK.</p></div><div class="live-content"><time datetime="2026-08-25T17:54:00+00:00">August 25, 2026 – 1:54 PM</time><p>And now: a two-player co-op game. Bit futuristic? Weird bracelets that changes your ages? "A birthday treasure hunt from mom!" Sure. It Takes Two, but this time parent and child. Age Twisters. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T17:55:36+00:00">August 25, 2026 – 1:55 PM</time><p>Capcom up with Onimusha: Way of the Sword. Sure looks like more Onimusha! Do you like Onimusha? Then you'll like this Onimusha, probably. That's just my guess. (Is it obvious that I've not played an Onimusha game?)</p><p>The demo has been expanded with a "deadly duel" and it's available now!</p></div><div class="live-content"><time datetime="2026-08-25T17:57:27+00:00">August 25, 2026 – 1:57 PM</time><p>A new trailer for Mariachi Legends, the Mexico-based Metroidvania. Seems cool! Colorful and music so far is a bop. Coming April 27, 2027. And now, an interview with the creator! "Alucard's suit is like 90% of a mariachi suit already." I mean... not wrong.</p></div><div class="live-content"><time datetime="2026-08-25T18:00:20+00:00">August 25, 2026 – 2:00 PM</time><p>And now we're doing a skit before the actual Gamescom Opening Night Live. OK. Is now a good time to tell you all that Dolly Parton has died? It's not relevant to Gamescom, but I'm personally devasted.</p></div><div class="live-content"><time datetime="2026-08-25T18:01:11+00:00">August 25, 2026 – 2:01 PM</time><p>And here's Gamescom ONL proper! Geoff takes the stage. How's the footwear looking? I can't tell from here.</p></div><div class="live-content"><time datetime="2026-08-25T18:03:13+00:00">August 25, 2026 – 2:03 PM</time><p>Geoff starting off with a tribute to his late father, and how the timing of last year coincided with all of that. "Thank you for this moment, everybody."</p></div><div class="live-content"><time datetime="2026-08-25T18:05:06+00:00">August 25, 2026 – 2:05 PM</time><p>Geoff specifically notes all of the terrible gaming news – layoffs, hardware problems, and more – but there is still plenty to be excited about for games and teams from across the world. Final Fantasy 7 Revelation, Tides of Annihilation, Warlock, Gears of War, and more. First in-game footage from The Witcher 3: Songs of the Past, as well. And the first musical performance of the music from Mewgenics... OK.</p></div><div class="live-content"><time datetime="2026-08-25T18:07:30+00:00">August 25, 2026 – 2:07 PM</time><p>First up in proper Gamescom ONL: the new Hoyoverse title! The vibes are much darker, closer to Elden Ring or what we've seen of Tides of Annihilation. "How can a few dying embers reignite the flames of rebellion?" British accents detected. Something's in the water. Is this Expedition 33's fault somehow? Game of Thrones?</p></div><div class="live-content"><time datetime="2026-08-25T18:08:57+00:00">August 25, 2026 – 2:08 PM</time><p>OK, yeah, it kind of looks like they just summoned a big spirit to help out? I know Elden Ring when I see it.</p><p>Nodus Fall, from Hoyoverse, an original co-op action game. "Wield Divinity, Sever the Dreadnodus." You got it, Hoyoverse.</p></div><div class="live-content"><time datetime="2026-08-25T18:09:59+00:00">August 25, 2026 – 2:09 PM</time><p>Sjokz takes the stage! Thanks Geoff, hypes up what they're going to reveal tonight. First reveal from her: Rainbow Six Tactics. So... Rainbow Six meets XCOM? Yeah, sure looks like it.</p></div><div class="live-content"><time datetime="2026-08-25T18:10:36+00:00">August 25, 2026 – 2:10 PM</time><p>I genuinely don't know why all the developers got together and said, "You know what rules? XCOM rules," but I'm glad they did.</p></div><div class="live-content"><time datetime="2026-08-25T18:11:28+00:00">August 25, 2026 – 2:11 PM</time><p>I can't even be mad about how XCOM this is. Rainbow Six Tactics, out 2027.</p></div><div class="live-content"><time datetime="2026-08-25T18:13:41+00:00">August 25, 2026 – 2:13 PM</time><p>But enough of that! We're here for Gears of War: E-Day with the campaign trailer and the first look at the Locust leader. Can I be emotionally present with all of you? I'm not a Gears of War boy. I'd have played this on PS5... if it were releasing for PS5.</p><p>Anyway, those are some beefy boys. "Actual monsters are coming out of the ground and ripping people apart!" Yeah, looks like it. "We're Gears! We fight." You tell 'em.</p></div><div class="live-content"><time datetime="2026-08-25T18:14:45+00:00">August 25, 2026 – 2:14 PM</time><p>While we watch Gears shooting at Locust, it feels like a good time to share that apparently "Nodusfall" is one word. Hoyoverse, why.</p><p>Gears of War: E-Day is out October 6, 2026. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T18:17:18+00:00">August 25, 2026 – 2:17 PM</time><p>And now: Ananta. Snarky dialogue, big city. I can't tell if they're calling this guy "yi master" or "yeet master" and honestly, it could go either way. I'm not positive what the gameplay loop is here. Action-y punching? Management? Climbing? ...there's flying cars? And bikes. And regular cars. And legally distinct '80s music.</p></div><div class="live-content"><time datetime="2026-08-25T18:18:23+00:00">August 25, 2026 – 2:18 PM</time><p>January 15, 2027 is the Ananta release date. I feel like I know less about what this game is, especially with it ending on a UFO looming in the background? OK.</p></div><div class="live-content"><time datetime="2026-08-25T18:20:07+00:00">August 25, 2026 – 2:20 PM</time><p>And now: a new look at Silent Hill Townfall. Looks spooky. "Hey Simon, listen, I need you to come back to the town... and put some things to rest." Interesting choice of words there.</p><p>Creepy critters, drab houses, plenty of fog. Is that the monster from The Mist? Out September 24, 2026.</p></div><div class="live-content"><time datetime="2026-08-25T18:20:48+00:00">August 25, 2026 – 2:20 PM</time><p>No time to linger! Right on to Plague Tale, I think? This lady looks like she's having a bad time. Yeah, Resonance, the Plague Tale game.</p></div><div class="live-content"><time datetime="2026-08-25T18:22:19+00:00">August 25, 2026 – 2:22 PM</time><p>And now for some kind of... puppetry pirates game? I'm a sucker for an unusual art style, and this one appears to have various styles of gameplay. Ship battles, action fights with critters, puzzles. Sea of Remnants, which you can pre-register for now.</p></div><div class="live-content"><time datetime="2026-08-25T18:23:30+00:00">August 25, 2026 – 2:23 PM</time><p>Crimson Desert Enhanced up now, touting a bunch of improvements. I should hope so, Crimson Desert Enhanced. New story moments maybe the biggest selling point. Seems a bit... early to be promoting an enhanced edition.</p></div><div class="live-content"><time datetime="2026-08-25T18:25:52+00:00">August 25, 2026 – 2:25 PM</time><p>And now, Tides of Annihilation! With a new look and new voice actor, as Jennifer English is no longer attached. The voice of Grace Ashcroft is stepping in here.</p><p>"If you wish to reclaim London, you must harness the fog." Sure thing, bud. You got it. I will harness that fog. Why does the fog turn into a sword? Who could possibly say. Like the look of this action against big critters, Bayonetta-style, however. I don't really know what's going on, but I like it.</p></div><div class="live-content"><time datetime="2026-08-25T18:28:13+00:00">August 25, 2026 – 2:28 PM</time><p>Up next: Alessandro Durando, creative director of Unrelated Studio. "I genuinely never expected to be here, on this stage." Good for you. Uncovering memories sounds neat. Believe he was calling it Love Song? Wasn't expecting this black and white color palette. Bit like Journey meets Cocoon. I'm not mad about it.</p></div><div class="live-content"><time datetime="2026-08-25T18:28:44+00:00">August 25, 2026 – 2:28 PM</time><p>Lofsong! Not Love Song. Available to wishlist now. Neat. "What a beautiful and artistic game, made right here in Europe," says Geoff.</p></div><div class="live-content"><time datetime="2026-08-25T18:30:47+00:00">August 25, 2026 – 2:30 PM</time><p>Capcom here with Mega Man: Dual Override gameplay! You love to see it. That sure looks like Dr. Wily's silhouette in the intro... Gameplay looks pretty much like what you might expect a modern Mega Man game to be. But hello there, Twinkle Girl. An enemy boss?</p><p>Mega Man powers up in the middle of the fight to take her out, however, and we cut to key art with Protoman. Also? Pragmata is getting a skin this year, but Dual Override is out in 2027.</p></div><div class="live-content"><time datetime="2026-08-25T18:32:30+00:00">August 25, 2026 – 2:32 PM</time><p>But enough of that! Now we've got Ubisoft here with musical Rayman stages, which is obviously very important. Is this... yes, it is, a Macarena stage. Rayman Legends Retold is out October 1, 2026. Good for him.</p></div><div class="live-content"><time datetime="2026-08-25T18:34:52+00:00">August 25, 2026 – 2:34 PM</time><p>And now, more announcements! Sure looks like what if PUBG were set in the Pacific Northwest in the '90s. PUBG Ded.Net it is. Do you like PUBG, but want more Fortnite-style wackiness? Ded.Net.</p></div><div class="live-content"><time datetime="2026-08-25T18:36:28+00:00">August 25, 2026 – 2:36 PM</time><p>A quick Once Human ad immediately going into... Control Resonant, I think? Love the style of Remedy games, I can't lie. Big hammer hitting big critter, jumping around, strange physics... Yeah, I'll take it, thanks. I couldn't tell you anything about what's actually happening narratively, but Control Resonant is out September 24, 2026.</p></div><div class="live-content"><time datetime="2026-08-25T18:38:01+00:00">August 25, 2026 – 2:38 PM</time><p>Looks like Blood of Dawnwalker gameplay! I'm always a bit confused with these events show off some big new game that people can play for themselves in the near future, but then again, maybe a new IP needs all the help it can get.</p><p>The Blood of Dawnwalker is out September 3, 2026. Yes, that's right; next week.</p></div><div class="live-content"><time datetime="2026-08-25T18:39:31+00:00">August 25, 2026 – 2:39 PM</time><p>Game of Thrones: War for Westeros up next, which is basically Age of Empires for Game of Thrones, or so it looks. I like both of those things! It's no Total War, but then what is... except Total War.</p><p>Looks like dragons can burn down fortresses, you can have creatures from beyond the Wall, and so on. "The fate of Westeros, is yours to decide." Out 2027. Night King on the Iron Throne is certainly, dare I say, chilling.</p></div><div class="live-content"><time datetime="2026-08-25T18:41:00+00:00">August 25, 2026 – 2:41 PM</time><p>And now something new from the Darksiders Genisys folks, Airship Syndicate. Dust: Origins. "In this prison, everything wants to kill you." Looks a bit like a Doom-flavored Diablo? Coll critters, fun with lighting. Bloody. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T18:42:12+00:00">August 25, 2026 – 2:42 PM</time><p>And now they're doing some kind of immersive thing at Gamescom ONL in person? "Searching for a pulse, initializing reality." I feel like a stick in the mud when I say stuff like this, but, uh, this looks to be a Gamescom ad for... Gamescom? "Welcome to the heart of gaming."</p></div><div class="live-content"><time datetime="2026-08-25T18:43:15+00:00">August 25, 2026 – 2:43 PM</time><p>Thankfully, that's over. And now for Exodus! Talking about your party, including awakened animals. We're going to get a good look at Salt, an awakened octopus. Love me some companions, honestly.</p></div><div class="live-content"><time datetime="2026-08-25T18:45:34+00:00">August 25, 2026 – 2:45 PM</time><p>"I hunt, you pay. This is agreed," Salt says when the protagonist strikes up a conversation. Salt, if you've not been following along, is something of a fan-favorite character already. Hard not to like "Octopus Mech Sniper," however.</p><p>Exodus releases April 7, 2027. "Time is our great enemy, but we must always have hope."</p></div><div class="live-content"><time datetime="2026-08-25T18:50:20+00:00">August 25, 2026 – 2:50 PM</time><p>Wizards of the Coast apparently wanted one block to itself because Warlock: Dungeons & Dragons is up next! Maggie Robertson is up to introduce. Warlock apparently has the protagonist make a pact with Tasha, which is a big deal if you know D&D.</p><p>Tasha marks Katri, and the pact is made. Gameplay looks a bit like if someone took Baldur's Gate: Dark Alliance and tried to make a Witcher game. Gameplay shows our warlock build a step to descend before leaping down and being attacked. Knocking down pillars onto enemies, swapping places. Looks like there will maybe be plenty of spells and weapons? Hard to say from this initial look.</p></div><div class="live-content"><time datetime="2026-08-25T18:52:56+00:00">August 25, 2026 – 2:52 PM</time><p>The warlock casts some kind of ritual to call down raining before shocking enemies with electricity. Smart. (I think; what do I know, I'm not a warlock.) Swordplay leads to hammers leads to gusts of wind to coup de grace. Neat. The big undead-looking creature isn't so easily taken out, however, and Katri has to dodge, dip, duck, dive, and dodge. There's seemingly some kind of temporal manipulation going on? Maybe time slows when you're doing spells.</p></div><div class="live-content"><time datetime="2026-08-25T18:53:35+00:00">August 25, 2026 – 2:53 PM</time><p>Warlock is out in 2027! Check out the trailer for yourself:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pNw0sh481bA" allowfullscreen></iframe></div></div></div><div class="live-content"><time datetime="2026-08-25T18:55:45+00:00">August 25, 2026 – 2:55 PM</time><p>And now, a new game inspired by One Thousand and One Night. Looks a bit like what Prince of Persia would like to be if it were a game like Forspoken. (This is not a complaint.) The veil is thinning between two worlds, bringing chaos and war. "Yet many stories remain... untold." 1001: Threads of Mizan is playable on the floor at Gamescom, apparently.</p></div><div class="live-content"><time datetime="2026-08-25T18:57:16+00:00">August 25, 2026 – 2:57 PM</time><p>Having a hard time describing what we've segued into. Detective? Cult horror? Gacha anime? Silver Palace. "The final clue is in that cursed place." Lots of shots of legs and feet.</p></div><div class="live-content"><time datetime="2026-08-25T19:00:22+00:00">August 25, 2026 – 3:00 PM</time><p>Monster Hunter Outlanders up now with... untranslated text on the screen for details? But immediately into Metro 2039 with devs taking the stage. Jon Bloch and Pavel Ulmer here to introduce new gameplay. "Metro, to us, is about people." What they sacrifice, what's taken away from them. Both talk sort of obliquely about the ongoing war in Ukraine. Ulmer says development was "pretty tough, trust me."</p></div><div class="live-content"><time datetime="2026-08-25T19:02:12+00:00">August 25, 2026 – 3:02 PM</time><p>"Metro 2039 is not simple a return to Metro." Bloch says it's darker, more personal. The tunnels are waiting. "Proudly made in Ukraine" is the first thing on screen before we segue into a better look at Metro 2039 gameplay. Sure looks like tunnels and people in tunnels and a wasteland aboveground. Monsters, radiation, close quarters and weapon modifications. Sure looks like Metro to me.</p></div><div class="live-content"><time datetime="2026-08-25T19:03:11+00:00">August 25, 2026 – 3:03 PM</time><p>"The enemy must be destroyed" being repeated over and over isn't terrifying. Metro 2039, out February 2027. I wouldn't mind playing that now.</p></div><div class="live-content"><time datetime="2026-08-25T19:05:03+00:00">August 25, 2026 – 3:05 PM</time><p>Snoop Dogg is apparently being hunted in Hitman. Nothing I say here will do the trailer justice, but please just understand there is a lot of weed. "The Herbalist" is the Elusive Target. Sure.</p></div><div class="live-content"><time datetime="2026-08-25T19:06:52+00:00">August 25, 2026 – 3:06 PM</time><p>And now Aion 2! It's a sequel MMO! It's out October 5, 2026! This normally the part where I say something like, "Sure looks like Aion 2," but honestly the colors and camera movements are working for me. Also, that brief moment shown of swimming underwater looks great?</p></div><div class="live-content"><time datetime="2026-08-25T19:08:18+00:00">August 25, 2026 – 3:08 PM</time><p>This looks like that leaked Paradox post-apocalyptic strategy game, Afterworld. We called it "Fallout meets Crusader Kings" when <a href="https://www.gamesradar.com/games/strategy/fallout-meets-crusader-kings-as-paradox-accidentally-leaks-its-next-grand-strategy-game-ahead-of-gamescom-reveal/" target="_blank">it leaked yesterday</a>, and it sure does look exactly like that.</p></div><div class="live-content"><time datetime="2026-08-25T19:10:19+00:00">August 25, 2026 – 3:10 PM</time><p>And now for more Hoyoverse! A charming, colorful trailer for Petit Planet, which is a bit like Animal Crossing but not quite. If you wanted Infinity Nikki to have more building, Petit Planet is coming later this year.</p></div><div class="live-content"><time datetime="2026-08-25T19:11:42+00:00">August 25, 2026 – 3:11 PM</time><p>And now Mewgenics music! If you're here for trailers, now's a good time to quickly grab some more water. But, also, this performance kind of slaps so many keep an ear out?</p></div><div class="live-content"><time datetime="2026-08-25T19:14:08+00:00">August 25, 2026 – 3:14 PM</time><p>It's still going, by the way. I don't know what to tell you here. I like Mewgenics. I think I like this music. For the record, my boss Josh West does not.</p></div><div class="live-content"><time datetime="2026-08-25T19:14:52+00:00">August 25, 2026 – 3:14 PM</time><p>Mewgenics is coming to console on September 8! Launch trailer for Aliens Fireteam Elite 2! Coming fast and furious now that the music is done.</p></div><div class="live-content"><time datetime="2026-08-25T19:16:42+00:00">August 25, 2026 – 3:16 PM</time><p>And right into a trailer for 1666: Amsterdam. Lot of cat possession going on in here. "The force emanated from her, like nothing I'd see before." Wow. Dang.</p></div><div class="live-content"><time datetime="2026-08-25T19:18:39+00:00">August 25, 2026 – 3:18 PM</time><p>No time to linger, however. We're immediately onto... some kind of samurai zombie game? With a citypop soundtrack. And hopscotch, and legally distinct Space Harrier? Showa American Story! And then next, with absolutely no break, Road Kings. March 11, 2027. Now that's what I call truckin'.</p></div><div class="live-content"><time datetime="2026-08-25T19:19:35+00:00">August 25, 2026 – 3:19 PM</time><p>And another Gamescom ONL ad for Gamescom itself. Free space if you're doing some kind of bingo activity.</p></div><div class="live-content"><time datetime="2026-08-25T19:20:32+00:00">August 25, 2026 – 3:20 PM</time><p>News editor Iain Harris keeps reminding me there's still 40 minutes to go and I keep reminding him to shut up, I'm working here.</p></div><div class="live-content"><time datetime="2026-08-25T19:23:06+00:00">August 25, 2026 – 3:23 PM</time><p>And now a new look at Stage Tour. Which, you know, isn't not Rock Band or Guitar Hero with bobble-headed characters. Lots of ways to play, generally like the soundtrack here, but can't help but be suspicious of any game that relies on licensed music. Launches December 10, 2026.</p></div><div class="live-content"><time datetime="2026-08-25T19:24:01+00:00">August 25, 2026 – 3:24 PM</time><p>And here's Crazy Taxi World Tour, which looks like Crazy Taxi. Wild and wacky hijinks and jumps, coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T19:24:26+00:00">August 25, 2026 – 3:24 PM</time><p>I cannot believe I am saying this but is this a new Turok with Patrick Stewart narrating?</p></div><div class="live-content"><time datetime="2026-08-25T19:25:35+00:00">August 25, 2026 – 3:25 PM</time><p>Turok Origins, coming Spring 2027. That was, uh, some bloody combat, but who knows how much if any of that was actually relevant to gameplay. I guess we'll see!</p></div><div class="live-content"><time datetime="2026-08-25T19:27:34+00:00">August 25, 2026 – 3:27 PM</time><p>New co-op action game with space dogs for some reason. No Man's Best Friend Sky? Basebuilding? Shooting? Gravhounds, is the name, apparently. Coming early 2026. Sjokz immediately barked after.</p></div><div class="live-content"><time datetime="2026-08-25T19:29:29+00:00">August 25, 2026 – 3:29 PM</time><p>Lego Skylines! Cities Skylines but Lego? Sign me up. Also, Transport Fever 3 is available at the end of September. But immediately into some kind of Lethal Company meets Helldivers.</p></div><div class="live-content"><time datetime="2026-08-25T19:30:09+00:00">August 25, 2026 – 3:30 PM</time><p>"The only crew that gets paid for what others won't." Exterminauts, wishlist now. Sure.</p></div><div class="live-content"><time datetime="2026-08-25T19:31:54+00:00">August 25, 2026 – 3:31 PM</time><p>Up now: a Diablo-style action RPG, looks like. Lots of swordplay and magic with critters all around. Big sword can do ice magic, seemingly, which I am all for. Also, the whirlwind dervish ability seems cool. "I will take what I'm owed." Oh wait, Path of Exile 2 1.0 release on December 11. Yeah, "Diablo-style action RPG" basically covers it.</p></div><div class="live-content"><time datetime="2026-08-25T19:34:03+00:00">August 25, 2026 – 3:34 PM</time><p>Heroes of Might and Magic 3 Remake up now! The great king is dead, enemies are looking to feed on the kingdom's remains. You know how it goes, right? "One of the greatest strategy games faithfully remade." I was always more of a King's Bounty kid, but this does look cool. Dragons, griffins, horsies, they're all here.</p></div><div class="live-content"><time datetime="2026-08-25T19:35:29+00:00">August 25, 2026 – 3:35 PM</time><p>Gamescom Cares, the charity segment, up now. Games Done Quick's Ashley Farkas up to talk about speedrunning and charity donations, which makes sense given GDQ is doing its first Gamescom event, apparently.</p></div><div class="live-content"><time datetime="2026-08-25T19:37:25+00:00">August 25, 2026 – 3:37 PM</time><p>They're talking about the special powers of gamers and charity. I do like Games Done Quick.</p></div><div class="live-content"><time datetime="2026-08-25T19:38:01+00:00">August 25, 2026 – 3:38 PM</time><p>Less than 30 minutes left! Still got Witcher 3 to go, somewhere. We can do it. For Dolly Parton, people. For Dolly.</p></div><div class="live-content"><time datetime="2026-08-25T19:39:49+00:00">August 25, 2026 – 3:39 PM</time><p>Neon Giant's NO LAW up now, which definitely looks like what I maybe wanted Cyberpunk 2077 to be. Lots of action and grime and neon. Coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T19:40:34+00:00">August 25, 2026 – 3:40 PM</time><p>Immediately into some kind of 3v3 game, Project Zeta. Stylized anime, which objectives I couldn't quite suss out. And onto some kind of atmospheric aliens game?</p></div><div class="live-content"><time datetime="2026-08-25T19:42:19+00:00">August 25, 2026 – 3:42 PM</time><p>Horror? Demons? Mechs? I can't tell if this is speaking my language. Cinder City, where a body's consciousness has been transferred to... a server of rats, per Geoff? Yeah, hook me up, bro.</p></div><div class="live-content"><time datetime="2026-08-25T19:43:37+00:00">August 25, 2026 – 3:43 PM</time><p>Wait no the server of rats... is about whatever this is? My brain is melting, but not as much as the rats server or the fungus guy or whatever other stuff is happening in Ontos.</p></div><div class="live-content"><time datetime="2026-08-25T19:45:01+00:00">August 25, 2026 – 3:45 PM</time><p>And now from the creators of Inscryption, some kind of deeply cursed game about an arcade cabinet with its own games. Pony Island 2: Panda Circus, out next year. OK, all right.</p></div><div class="live-content"><time datetime="2026-08-25T19:47:09+00:00">August 25, 2026 – 3:47 PM</time><p>Zoopunk! "I'm going to smash this rotten worlds into pieces." You tell them, anthropomorphized rabbit warrior. Rhino and chipmunk fights also doing their thing. What if Stellar Blade but animals against big robots. I'm having some trouble following the action here, but the cat with the sword at the end looks good.</p></div><div class="live-content"><time datetime="2026-08-25T19:48:36+00:00">August 25, 2026 – 3:48 PM</time><p>And now a story-based renovation game! Looks a bit like Powerwash Simulator where you're a ghost hunter. There Are No Ghosts at the Grand, which is a "musical horror renovation game." I still like the idea, but don't know how it'll come together.</p></div><div class="live-content"><time datetime="2026-08-25T19:50:23+00:00">August 25, 2026 – 3:50 PM</time><p>Roco Kingdom closed beta test in October, which looks extremely like "Do You Like Palworld?" with cuter designs. And the The Defiant, which I blinked and missed but looks like... military combat? You know the kind.</p></div><div class="live-content"><time datetime="2026-08-25T19:51:51+00:00">August 25, 2026 – 3:51 PM</time><p>Tarae the Unbound similarly very quick, but is giving some interesting vibes with its Diablo-style combat. Immediately into an FPS where people and things burst into voxels? And you build stuff? Honestly, if there's one aspect of Fortnite that few games try to emulate it's the building so maybe they're onto something here.</p></div><div class="live-content"><time datetime="2026-08-25T19:54:03+00:00">August 25, 2026 – 3:54 PM</time><p>Like or Die! OK. All right.</p><p>Final Fantasy 7 Revelation looks to be up next as Naoki Hamaguchi takes the stage. "It's great to be back at Gamescom!" Calls it the final chapter in their epic journey. Final Fantasy 7 Revelation coming Spring 2027, with trailer up now.</p></div><div class="live-content"><time datetime="2026-08-25T19:55:20+00:00">August 25, 2026 – 3:55 PM</time><p>Starting strong with Rufus talking about Meteor and the giant Weapons. All the lads are here: Barrett, Cloud, Cid, Tifa, Vincent, and so on. Ruby Weapon, Emerald Weapon, and Ultima Weapon apparently a big focus in Revelation. Suspiciously, no Aerith gameplay yet...</p></div><div class="live-content"><time datetime="2026-08-25T19:56:39+00:00">August 25, 2026 – 3:56 PM</time><p>Submarine combat, airship combat, they've got all the combats here. "We finish this, together." </p><p>One last game has to be The Witcher 3: Songs of the Past! And sure enough, there is it. "I see a white wolf, striving forward toward a solitary tower."</p></div><div class="live-content"><time datetime="2026-08-25T19:59:27+00:00">August 25, 2026 – 3:59 PM</time><p>The Witcher 3: Wild Hunt Remastered with enhanced basically everything, free upgrade for all Witcher 3 owners, September 29. And next year: Songs of the Past. "Didn't say I was afraid." Hell yeah. That tree looks gnarly, which is exactly what I want out of a Witcher game. No exact date for the DLC, unfortunately, but apparently Geralt has a chain? Good for him.</p></div><div class="live-content"><time datetime="2026-08-25T20:00:55+00:00">August 25, 2026 – 4:00 PM</time><p>Geoff confirming that yet, The Witcher 3: Wild Hunt Remastered is a surprise. Miles Tost, level design lead at CD Projekt Red, here talking features. New textures, rendering, so on. Combat is more modern and smooth. New finishers! Completely revamped the ability system.</p></div><div class="live-content"><time datetime="2026-08-25T20:03:38+00:00">August 25, 2026 – 4:03 PM</time><p>Songs of the Past's new chain weapon lets the devs "go out with a bang," for Geralt's last adventure before he passes the baton to Ciri. Apparently he previously had the chain, but I'm drawing a blank personally. The new region has its own unique identity with new quests and monsters, but is "an almost uncannily idyllic place" that requires a true witcher to solve.</p><p>Hearts of Stone and Blood and Wine, the previous The Witcher 3 DLCs, are free for people that own the base game as of tonight, per Tost.</p></div><div class="live-content"><time datetime="2026-08-25T20:05:06+00:00">August 25, 2026 – 4:05 PM</time><p>That's it! It's over! Geoff closes things out by hyping up The Game Awards on December 10, 2026.</p><p>See you all there, huh?</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/</link>
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                            <![CDATA[ Gamescom ONL is over, but we've got all the news and announcements you might have missed covered ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:00:22 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 21:09:47 +0000</updated>
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                                                                                                <author><![CDATA[ rollin.bishop@futurenet.com (Rollin Bishop) ]]></author>                    <dc:creator><![CDATA[ Rollin Bishop ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WfX4JKKc2vGresrCQRUSE6.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3 Remastered key art featuring Geralt and friends]]></media:description>                                                            <media:text><![CDATA[Witcher 3 Remastered key art featuring Geralt and friends]]></media:text>
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                                <div class="live-content"><p>That's it; Gamescom Opening Night Live 2026 is officially over! And what an experience it was, huh? While relatively light on the heaviest of hitters, the few major announcements from Geoff Keighley and company were still impressive enough. Plus, there's the entire actual Gamescom event to go, so it's best to really think of two hours of trailers, reveals, and news as something of an appetizer.</p><p>A good chunk of the major announcements had been teased in some way, but CD Projekt Red had one reveal up its sleeve that really saved Gamescom ONL this year. Keep reading for every major announcement out of ONL, and if you want to experience truly everything, the archived recap of the live blog is just beyond.</p><h3 class="article-body__section" id="section-everything-announced-at-gamescom-opening-night-live-2026"><span>Everything announced at Gamescom Opening Night Live 2026</span></h3><iframe src="https://content.jwplatform.com/players/D2smytfX.html" id="D2smytfX" title="The Witcher 3 Wild Hunt: Remastered - Official Announcement Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-is-coming-next-month-as-a-free-upgrade-for-all-players-and-everyones-getting-free-expansions-today/">The Witcher 3 Remastered is coming next month as a free upgrade for all players</a><ul><li>Surprise! Of all the Gamescom ONL 2026 announcements, this is the most unexpected one. We knew we were getting a look at the upcoming Witcher 3 DLC expansion, Songs of the Past, but CD Projekt Red also announced a free Remastered upgrade that's set to launch in late September.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/6uCKwT3R.html" id="6uCKwT3R" title="Warlock Dungeons & Dragons - Official Gameplay Reveal" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/open-world/warlock-the-next-big-d-and-d-game-to-come-after-baldurs-gate-3-just-showed-off-nearly-10-minutes-of-its-dragons-dogma-style-gameplay-and-i-cant-wait-to-play-next-year/">Warlock, the next big D&D game to come after Baldur's Gate 3, just showed off nearly 10 minutes of its gameplay</a><ul><li>One of the bigger expected items, Wizards of the Coast and Invoke finally shared a good look at Warlock gameplay and, while it was clear that it was trying to use just about every spell it could, what was shown is pretty impressive. I like what I've seen.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/sqEndtNc.html" id="sqEndtNc" title="Final Fantasy 7 Revelation - The Planet's Crisis Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/">Final Fantasy 7 Revelation Gamescom trailer gives us our first look at Ruby, Emerald, and Ultima Weapon</a><ul><li>Sure, Sephiroth is tough, but anyone that's played Final Fantasy 7 before will tell you that the ultimate bosses with the most epic battles in the game are actually the Weapons: Ruby, Emerald, and Ultima. And now we've gotten a good look at what to expect in Final Fantasy 7 Revelation.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/ZIzmJlUd.html" id="ZIzmJlUd" title="Metro 2039 - Gameplay Trailer - Renegade" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/fps/metro-2039-brings-back-weapon-customization-from-metro-exodus-but-that-isnt-the-only-thing-we-learned-from-its-stunning-new-gameplay-trailer/">Metro 2039 brings back weapon customization from Metro Exodus</a><ul><li>But that's just the tip of the iceberg for what we've learned from the new Metro 2039 trailer, which also confirms that the FPS game is on track to release in February 2027.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/0QyZLmGX.html" id="0QyZLmGX" title="LEGO Skylines - Announcement Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/city-builder/lego-skylines-is-the-city-building-game-of-my-dreams-and-the-new-cities-skylines-devs-are-making-it-look-like-everything-i-couldve-imagined/">Lego Skylines is the city-building game of my dreams</a><ul><li>I'm not even personally a Cities: Skylines guy, but the idea of all of that simulation being produced through the lens of Lego is cool enough to have me salivating. I'll be looking forward to learning a release date for this one.</li></ul></li></ul><iframe src="https://content.jwplatform.com/players/ftu4fHRg.html" id="ftu4fHRg" title="Ananta - Release Date Reveal Trailer   PS5 Games" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><a href="https://www.gamesradar.com/games/open-world/ananta-release-date-places-the-free-to-play-anime-take-on-gta-in-january-2027-just-2-months-after-rockstars-gta-6/">Ananta release date places the free-to-play anime take on GTA in January 2027</a><ul><li>Look, more than once we've described the upcoming free-to-play video game Ananta as an anime-style GTA, and now we know it's coming early next year. Can't afford GTA? Well, here you are.</li></ul></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4QBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4QBX.js" async></script><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qwC9EFT6EFk" allowfullscreen></iframe></div></div><h2 id="gamescom-onl-2026-live-recap">Gamescom: ONL 2026 Live Recap</h2></div><div class="live-content"><h2 id="what-are-you-hoping-to-see-at-gamescom-onl-2026">What are you hoping to see at Gamescom ONL 2026?</h2><p>We're still a couple of hours away from Gamescom ONL actually starting, so there's still time to sit and consider what it is that you actually want out of what is – let's be honest – one big advertisement. The Game Awards at least has the smokescreen of presenting awards; Gamescom ONL is a convention kickoff event.</p><p>With that in mind, what is it that you find most interesting from an event like Gamescom Opening Night Live? World premieres? New trailers? Release date announcements? Let us know!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjaKpO"></div>                            </div>                            <script src="https://kwizly.com/embed/XjaKpO.js" async></script></div><div class="live-content"><time datetime="2026-08-25T15:30:12+00:00">August 25, 2026 – 11:30 AM</time><h2 id="the-witcher-3-dlc-makes-itself-known">The Witcher 3 DLC makes itself known</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EXR5bm2Skv6LGnuPGZXMKg" name="happy geralt.jpg" alt="Games like Skyrim: Gerlat giving a thumbs up during the Witcher 3 Wild Hunt." src="https://cdn.mos.cms.futurecdn.net/EXR5bm2Skv6LGnuPGZXMKg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>While there's plenty we don't know about Gamescom Opening Night Live 2026, one of the bigger reveals that <em>is </em>known about is that CD Projekt Red will be <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-says-the-witcher-3-songs-of-the-past-geralts-first-expansion-in-a-decade-will-get-a-proper-reveal-next-month/" target="_blank"><u>presenting the first good look at The Witcher 3: Songs of the Past</u></a>, the upcoming expansion to the now-classic RPG created alongside Fool's Theory.</p><p>The expectation is that the new expansion will serve as connective tissue between The Witcher 3 and The Witcher 4, but exactly how that'll work remains to be seen. "[P]layers can once again take on the role of Geralt of Rivia and embark on a brand-new adventure before heading out on the Path as Ciri in the upcoming The Witcher 4," <a href="https://www.thewitcher.com/pl/en/songs-of-the-past" target="_blank"><u>the official website</u></a> reads in part.</p><p>Given The Witcher 3: Songs of the Past is set to launch in 2027 for PS5, Xbox Series X, and PC, it seems unlikely that we'll get a release date – unless it's for something like January, which isn't entirely impossible. A man can dream!</p></div><div class="live-content"><time datetime="2026-08-25T16:00:19+00:00">August 25, 2026 – 12:00 PM</time><h2 id="the-final-final-fantasy-7-remake">The final (?) Final Fantasy 7 remake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5QAsvXjbSrF6NCkKwqStLH" name="FFVII_Revelation_June_Screenshots_(16)" alt="Cloud kneels before some yellow flowers while companions Barret, Tifa, Red XIII, Cait Sith, Yuffie, Vincent Valentine, and Cid watch in the background in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/5QAsvXjbSrF6NCkKwqStLH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Another big RPG that's set to make some kind of appearance during Gamescom Opening Night Live 2026 is Final Fantasy 7 Revelation, the latest and greatest entry in the ongoing Final Fantasy 7 remake series. This isn't speculation on my part, either; Geoff Keighley went and just… tweeted it out.</p><p>"A new look at Final Fantasy VII Revelation will premiere on Tuesday, August 25, as part of [Gamescom] Opening Night Live, introduced by game director [Naoki Hamaguchi]," Keighley <a href="https://x.com/geoffkeighley/status/2085404945239749016" target="_blank"><u>shared on social media</u></a> earlier this month.</p><p>What, exactly, does that mean? Who knows! Probably a trailer at least? Maybe some new gameplay? Frankly, it probably doesn't matter; it's new Final Fantasy 7 details, and that's likely enough for basically anyone tuning in.</p></div><div class="live-content"><time datetime="2026-08-25T16:15:15+00:00">August 25, 2026 – 12:15 PM</time><h2 id="wizardry-of-the-coasts">Wizardry of the coasts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dWtznmHGnBwa6WubfBf6dn" name="exodus" alt="Exodus" src="https://cdn.mos.cms.futurecdn.net/dWtznmHGnBwa6WubfBf6dn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hasbro)</span></figcaption></figure><p>Wizards of the Coast and Hasbro also have a lot riding on this Gamescom ONL, and not just for one single game. Exodus, the upcoming sci-fi RPG from developer Archetype Entertainment, and Warlock, the upcoming D&D RPG from Invoke Studios, are both set to <a href="https://www.youtube.com/shorts/AkK82PUNCrs" target="_blank"><u>debut something</u></a> or <a href="https://www.youtube.com/watch?v=jecOvTNSxXw" target="_blank"><u>other</u></a> during today's festivities. You can expect trailers, but perhaps with more than just that.</p><p>While we've seen a good chunk of detail on Exodus (see the <a href="https://www.gamesradar.com/games/rpg/exodus-the-big-preview-hub/" target="_blank"><u>Exodus Big Preview</u></a> from June 2026 that I spearheaded), details on Warlock have been fairly light by comparison. It seems like Warlock might finally be ready to show off some gameplay, while Exodus appears to be just showing… more. Could we possibly get full-on release dates for both titles during Gamescom Opening Night Live? I wouldn't be surprised.</p></div><div class="live-content"><time datetime="2026-08-25T16:34:30+00:00">August 25, 2026 – 12:34 PM</time><h2 id="the-pre-show-kicks-off-in-one-hour">The pre-show kicks off in one hour!</h2><p>We are officially 60 minutes away from the pre-show kicking off for Gamescom: ONL 2026. If history tells me anything, it's that this will be well worth tuning into. While the pre-show lacks the spectacle of the main showcase, it has been known to house some smaller gameplay updates and new title reveals. </p></div><div class="live-content"><time datetime="2026-08-25T16:53:13+00:00">August 25, 2026 – 12:53 PM</time><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Npi3KxYomoU8K74YxuEDc9" name="05_GoW_EDAY_PlaysLikeNew_4K" alt="Gears of War: E-Day screenshot" src="https://cdn.mos.cms.futurecdn.net/Npi3KxYomoU8K74YxuEDc9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><h2 id="last-look-at-e-day">Last look at E-Day</h2><p>I expect Xbox to feature prominently in the Gamescom: Opening Night Live showcase. The publisher took a big swing during Summer Game Fest, announcing that it was bringing back console exclusives – starting with Gears of War: E-Day. </p><p>We already know that E-Day will appear, with The Coalition set to air a story trailer focusing on the beginnings of the Locust war on Sera. </p><p>It's been a challenging few weeks for Xbox (to say the least), so I wouldn't be surprised to see more reveals and announcements from the group during Gamescom: ONL – especially with the 25th anniversary fast approaching. Drop into the comments and let us know what you'd like to see! </p></div><div class="live-content"><time datetime="2026-08-25T17:19:05+00:00">August 25, 2026 – 1:19 PM</time><p>It's worth remembering that Gamescom 2026 is the last real chance for major publishers and hopeful indies alike to try and gain some visibility before everybody's attention gets sucked into the GTA 6 vortex come November 19. There's a lot of games already on the <a href="https://www.gamesradar.com/video-game-release-dates/">release schedule</a> for this year and next, so I do have some hope that this is a showcase where everybody decides to <em>go big</em>. </p></div><div class="live-content"><time datetime="2026-08-25T17:31:01+00:00">August 25, 2026 – 1:31 PM</time><p>The Gamescom Opening Night Live pre-show is nearly here! (Though it looks like maybe it'll actually start in about three minutes?) Last chance to get some snacks, hit the bathroom, and generally speculate among friends.</p><p>What's the one game you hope to see more than anything? What about the one you'd absolutely go wild over but least expect? The answer, at least for me, to both might be "Valkyria Chronicles 5." I am nothing if not consistent.</p></div><div class="live-content"><time datetime="2026-08-25T17:35:15+00:00">August 25, 2026 – 1:35 PM</time><p>And here we go! Kyle Bosman is here to do his thing. "Pre-shows do typically exist just to pump up the audience," he says. Yeah, I know. Bosman goes on to claim that the pre-show is also stuffed with trailers, however, so OK. We kick off with a new game announcement for... Worms?</p></div><div class="live-content"><time datetime="2026-08-25T17:36:15+00:00">August 25, 2026 – 1:36 PM</time><p>Yeah, this looks like Worms Meets XCOM? Worms: Galactic Tactics, coming 2027. Regular ole Worms also apparently in development? Good for them.</p></div><div class="live-content"><time datetime="2026-08-25T17:37:29+00:00">August 25, 2026 – 1:37 PM</time><p>And now: trains. Good for trains, honestly. I keep waiting for this to take a darn turn, but I think it's just Train Sim World 7, coming September 15, 2026. All right.</p></div><div class="live-content"><time datetime="2026-08-25T17:39:15+00:00">August 25, 2026 – 1:39 PM</time><p>OK, now we're into the real stuff. Sim Theme Park? No, RollerCoaster Tycoon: Wonderworks. OK. Sure looks like it! Spreadsheets for money, settings for speeds and so on. If you've played RCT, you get the idea.</p></div><div class="live-content"><time datetime="2026-08-25T17:40:29+00:00">August 25, 2026 – 1:40 PM</time><p>I've already lost the plot on what's happening. Some kind of even-more anime Palworld? Has the vibe of a monster battler from Korea or China. Aniimo, I guess. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T17:43:05+00:00">August 25, 2026 – 1:43 PM</time><p>No time to waste thinking about Aniimo! Now we're onto Heavenly Blade sequel (probably not, but can you imagine?) Lots of action RPG elements happening. Dragons and phoenix (what's the plural of phoenix?) and more. Demigods Nezha, seems like.</p></div><div class="live-content"><time datetime="2026-08-25T17:43:53+00:00">August 25, 2026 – 1:43 PM</time><p>And now something horrible, because horror. Get it? OK. First-person POV, wandering through a dark house. Thumps on the door. It's probably fine, right? Perceptum, coming Spring 2027. All right then.</p></div><div class="live-content"><time datetime="2026-08-25T17:45:46+00:00">August 25, 2026 – 1:45 PM</time><p>And now: what's next from the Tinykin team. Oh, I like this art. Reads a bit like classic Flash titles. Chipmunk absolutely just bodied that zombie(?) by spitting at it. What if Kirby were Binding of Isaac, but exceptionally cute? Sign me up. Plus some kind of shop management? Sign everyone up.</p><p>Acornia: Mirror World, coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T17:47:00+00:00">August 25, 2026 – 1:47 PM</time><p>And now, more from that Napoleon-era Soulslike Valor Mortis, I think. Seems gross, which is maybe exactly what the team was going for so, you know, kudos. "What will this... <em>thing</em>, do to me?" Dunno, man! Maybe stop touching it.</p></div><div class="live-content"><time datetime="2026-08-25T17:48:12+00:00">August 25, 2026 – 1:48 PM</time><p>And now, something from Kepler Interactive. Looks a bit like tank-based Armored Core? TankRat. With a poem from William Blake.</p></div><div class="live-content"><time datetime="2026-08-25T17:49:22+00:00">August 25, 2026 – 1:49 PM</time><p>And now some kind of puzzler/third-person roguelike from the folks that made Disney Illusion Island. Murals, out 2027. Love the look of that, to be honest. "I've been married to hundreds of mimes, hundreds of times." Is that... really what he said?</p></div><div class="live-content"><time datetime="2026-08-25T17:50:40+00:00">August 25, 2026 – 1:50 PM</time><p>No time to let that sink in, however. Something from Amplitude Studios now! "Humankind is about to begin again!" Are they... giving Humankind another go? This is that studio? Yeah, Humankind 2, coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T17:52:17+00:00">August 25, 2026 – 1:52 PM</time><p>And now something new from Afterburner and Focus. Creepy underground rock folks, beefy automaton guy is the protagonist. What if Sifu was God of War robots is kind of the vibe. Creepy dragon skeleton, bro. Don't touch that jewel-looking thing... Or that dragon, let's be honest. Wait, is dragon... friend? Dragon is friend!</p></div><div class="live-content"><time datetime="2026-08-25T17:52:53+00:00">August 25, 2026 – 1:52 PM</time><p>Elta: Defy All Gods, out early 2027. Yeah, OK.</p></div><div class="live-content"><time datetime="2026-08-25T17:54:00+00:00">August 25, 2026 – 1:54 PM</time><p>And now: a two-player co-op game. Bit futuristic? Weird bracelets that changes your ages? "A birthday treasure hunt from mom!" Sure. It Takes Two, but this time parent and child. Age Twisters. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T17:55:36+00:00">August 25, 2026 – 1:55 PM</time><p>Capcom up with Onimusha: Way of the Sword. Sure looks like more Onimusha! Do you like Onimusha? Then you'll like this Onimusha, probably. That's just my guess. (Is it obvious that I've not played an Onimusha game?)</p><p>The demo has been expanded with a "deadly duel" and it's available now!</p></div><div class="live-content"><time datetime="2026-08-25T17:57:27+00:00">August 25, 2026 – 1:57 PM</time><p>A new trailer for Mariachi Legends, the Mexico-based Metroidvania. Seems cool! Colorful and music so far is a bop. Coming April 27, 2027. And now, an interview with the creator! "Alucard's suit is like 90% of a mariachi suit already." I mean... not wrong.</p></div><div class="live-content"><time datetime="2026-08-25T18:00:20+00:00">August 25, 2026 – 2:00 PM</time><p>And now we're doing a skit before the actual Gamescom Opening Night Live. OK. Is now a good time to tell you all that Dolly Parton has died? It's not relevant to Gamescom, but I'm personally devasted.</p></div><div class="live-content"><time datetime="2026-08-25T18:01:11+00:00">August 25, 2026 – 2:01 PM</time><p>And here's Gamescom ONL proper! Geoff takes the stage. How's the footwear looking? I can't tell from here.</p></div><div class="live-content"><time datetime="2026-08-25T18:03:13+00:00">August 25, 2026 – 2:03 PM</time><p>Geoff starting off with a tribute to his late father, and how the timing of last year coincided with all of that. "Thank you for this moment, everybody."</p></div><div class="live-content"><time datetime="2026-08-25T18:05:06+00:00">August 25, 2026 – 2:05 PM</time><p>Geoff specifically notes all of the terrible gaming news – layoffs, hardware problems, and more – but there is still plenty to be excited about for games and teams from across the world. Final Fantasy 7 Revelation, Tides of Annihilation, Warlock, Gears of War, and more. First in-game footage from The Witcher 3: Songs of the Past, as well. And the first musical performance of the music from Mewgenics... OK.</p></div><div class="live-content"><time datetime="2026-08-25T18:07:30+00:00">August 25, 2026 – 2:07 PM</time><p>First up in proper Gamescom ONL: the new Hoyoverse title! The vibes are much darker, closer to Elden Ring or what we've seen of Tides of Annihilation. "How can a few dying embers reignite the flames of rebellion?" British accents detected. Something's in the water. Is this Expedition 33's fault somehow? Game of Thrones?</p></div><div class="live-content"><time datetime="2026-08-25T18:08:57+00:00">August 25, 2026 – 2:08 PM</time><p>OK, yeah, it kind of looks like they just summoned a big spirit to help out? I know Elden Ring when I see it.</p><p>Nodus Fall, from Hoyoverse, an original co-op action game. "Wield Divinity, Sever the Dreadnodus." You got it, Hoyoverse.</p></div><div class="live-content"><time datetime="2026-08-25T18:09:59+00:00">August 25, 2026 – 2:09 PM</time><p>Sjokz takes the stage! Thanks Geoff, hypes up what they're going to reveal tonight. First reveal from her: Rainbow Six Tactics. So... Rainbow Six meets XCOM? Yeah, sure looks like it.</p></div><div class="live-content"><time datetime="2026-08-25T18:10:36+00:00">August 25, 2026 – 2:10 PM</time><p>I genuinely don't know why all the developers got together and said, "You know what rules? XCOM rules," but I'm glad they did.</p></div><div class="live-content"><time datetime="2026-08-25T18:11:28+00:00">August 25, 2026 – 2:11 PM</time><p>I can't even be mad about how XCOM this is. Rainbow Six Tactics, out 2027.</p></div><div class="live-content"><time datetime="2026-08-25T18:13:41+00:00">August 25, 2026 – 2:13 PM</time><p>But enough of that! We're here for Gears of War: E-Day with the campaign trailer and the first look at the Locust leader. Can I be emotionally present with all of you? I'm not a Gears of War boy. I'd have played this on PS5... if it were releasing for PS5.</p><p>Anyway, those are some beefy boys. "Actual monsters are coming out of the ground and ripping people apart!" Yeah, looks like it. "We're Gears! We fight." You tell 'em.</p></div><div class="live-content"><time datetime="2026-08-25T18:14:45+00:00">August 25, 2026 – 2:14 PM</time><p>While we watch Gears shooting at Locust, it feels like a good time to share that apparently "Nodusfall" is one word. Hoyoverse, why.</p><p>Gears of War: E-Day is out October 6, 2026. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T18:17:18+00:00">August 25, 2026 – 2:17 PM</time><p>And now: Ananta. Snarky dialogue, big city. I can't tell if they're calling this guy "yi master" or "yeet master" and honestly, it could go either way. I'm not positive what the gameplay loop is here. Action-y punching? Management? Climbing? ...there's flying cars? And bikes. And regular cars. And legally distinct '80s music.</p></div><div class="live-content"><time datetime="2026-08-25T18:18:23+00:00">August 25, 2026 – 2:18 PM</time><p>January 15, 2027 is the Ananta release date. I feel like I know less about what this game is, especially with it ending on a UFO looming in the background? OK.</p></div><div class="live-content"><time datetime="2026-08-25T18:20:07+00:00">August 25, 2026 – 2:20 PM</time><p>And now: a new look at Silent Hill Townfall. Looks spooky. "Hey Simon, listen, I need you to come back to the town... and put some things to rest." Interesting choice of words there.</p><p>Creepy critters, drab houses, plenty of fog. Is that the monster from The Mist? Out September 24, 2026.</p></div><div class="live-content"><time datetime="2026-08-25T18:20:48+00:00">August 25, 2026 – 2:20 PM</time><p>No time to linger! Right on to Plague Tale, I think? This lady looks like she's having a bad time. Yeah, Resonance, the Plague Tale game.</p></div><div class="live-content"><time datetime="2026-08-25T18:22:19+00:00">August 25, 2026 – 2:22 PM</time><p>And now for some kind of... puppetry pirates game? I'm a sucker for an unusual art style, and this one appears to have various styles of gameplay. Ship battles, action fights with critters, puzzles. Sea of Remnants, which you can pre-register for now.</p></div><div class="live-content"><time datetime="2026-08-25T18:23:30+00:00">August 25, 2026 – 2:23 PM</time><p>Crimson Desert Enhanced up now, touting a bunch of improvements. I should hope so, Crimson Desert Enhanced. New story moments maybe the biggest selling point. Seems a bit... early to be promoting an enhanced edition.</p></div><div class="live-content"><time datetime="2026-08-25T18:25:52+00:00">August 25, 2026 – 2:25 PM</time><p>And now, Tides of Annihilation! With a new look and new voice actor, as Jennifer English is no longer attached. The voice of Grace Ashcroft is stepping in here.</p><p>"If you wish to reclaim London, you must harness the fog." Sure thing, bud. You got it. I will harness that fog. Why does the fog turn into a sword? Who could possibly say. Like the look of this action against big critters, Bayonetta-style, however. I don't really know what's going on, but I like it.</p></div><div class="live-content"><time datetime="2026-08-25T18:28:13+00:00">August 25, 2026 – 2:28 PM</time><p>Up next: Alessandro Durando, creative director of Unrelated Studio. "I genuinely never expected to be here, on this stage." Good for you. Uncovering memories sounds neat. Believe he was calling it Love Song? Wasn't expecting this black and white color palette. Bit like Journey meets Cocoon. I'm not mad about it.</p></div><div class="live-content"><time datetime="2026-08-25T18:28:44+00:00">August 25, 2026 – 2:28 PM</time><p>Lofsong! Not Love Song. Available to wishlist now. Neat. "What a beautiful and artistic game, made right here in Europe," says Geoff.</p></div><div class="live-content"><time datetime="2026-08-25T18:30:47+00:00">August 25, 2026 – 2:30 PM</time><p>Capcom here with Mega Man: Dual Override gameplay! You love to see it. That sure looks like Dr. Wily's silhouette in the intro... Gameplay looks pretty much like what you might expect a modern Mega Man game to be. But hello there, Twinkle Girl. An enemy boss?</p><p>Mega Man powers up in the middle of the fight to take her out, however, and we cut to key art with Protoman. Also? Pragmata is getting a skin this year, but Dual Override is out in 2027.</p></div><div class="live-content"><time datetime="2026-08-25T18:32:30+00:00">August 25, 2026 – 2:32 PM</time><p>But enough of that! Now we've got Ubisoft here with musical Rayman stages, which is obviously very important. Is this... yes, it is, a Macarena stage. Rayman Legends Retold is out October 1, 2026. Good for him.</p></div><div class="live-content"><time datetime="2026-08-25T18:34:52+00:00">August 25, 2026 – 2:34 PM</time><p>And now, more announcements! Sure looks like what if PUBG were set in the Pacific Northwest in the '90s. PUBG Ded.Net it is. Do you like PUBG, but want more Fortnite-style wackiness? Ded.Net.</p></div><div class="live-content"><time datetime="2026-08-25T18:36:28+00:00">August 25, 2026 – 2:36 PM</time><p>A quick Once Human ad immediately going into... Control Resonant, I think? Love the style of Remedy games, I can't lie. Big hammer hitting big critter, jumping around, strange physics... Yeah, I'll take it, thanks. I couldn't tell you anything about what's actually happening narratively, but Control Resonant is out September 24, 2026.</p></div><div class="live-content"><time datetime="2026-08-25T18:38:01+00:00">August 25, 2026 – 2:38 PM</time><p>Looks like Blood of Dawnwalker gameplay! I'm always a bit confused with these events show off some big new game that people can play for themselves in the near future, but then again, maybe a new IP needs all the help it can get.</p><p>The Blood of Dawnwalker is out September 3, 2026. Yes, that's right; next week.</p></div><div class="live-content"><time datetime="2026-08-25T18:39:31+00:00">August 25, 2026 – 2:39 PM</time><p>Game of Thrones: War for Westeros up next, which is basically Age of Empires for Game of Thrones, or so it looks. I like both of those things! It's no Total War, but then what is... except Total War.</p><p>Looks like dragons can burn down fortresses, you can have creatures from beyond the Wall, and so on. "The fate of Westeros, is yours to decide." Out 2027. Night King on the Iron Throne is certainly, dare I say, chilling.</p></div><div class="live-content"><time datetime="2026-08-25T18:41:00+00:00">August 25, 2026 – 2:41 PM</time><p>And now something new from the Darksiders Genisys folks, Airship Syndicate. Dust: Origins. "In this prison, everything wants to kill you." Looks a bit like a Doom-flavored Diablo? Coll critters, fun with lighting. Bloody. Cool.</p></div><div class="live-content"><time datetime="2026-08-25T18:42:12+00:00">August 25, 2026 – 2:42 PM</time><p>And now they're doing some kind of immersive thing at Gamescom ONL in person? "Searching for a pulse, initializing reality." I feel like a stick in the mud when I say stuff like this, but, uh, this looks to be a Gamescom ad for... Gamescom? "Welcome to the heart of gaming."</p></div><div class="live-content"><time datetime="2026-08-25T18:43:15+00:00">August 25, 2026 – 2:43 PM</time><p>Thankfully, that's over. And now for Exodus! Talking about your party, including awakened animals. We're going to get a good look at Salt, an awakened octopus. Love me some companions, honestly.</p></div><div class="live-content"><time datetime="2026-08-25T18:45:34+00:00">August 25, 2026 – 2:45 PM</time><p>"I hunt, you pay. This is agreed," Salt says when the protagonist strikes up a conversation. Salt, if you've not been following along, is something of a fan-favorite character already. Hard not to like "Octopus Mech Sniper," however.</p><p>Exodus releases April 7, 2027. "Time is our great enemy, but we must always have hope."</p></div><div class="live-content"><time datetime="2026-08-25T18:50:20+00:00">August 25, 2026 – 2:50 PM</time><p>Wizards of the Coast apparently wanted one block to itself because Warlock: Dungeons & Dragons is up next! Maggie Robertson is up to introduce. Warlock apparently has the protagonist make a pact with Tasha, which is a big deal if you know D&D.</p><p>Tasha marks Katri, and the pact is made. Gameplay looks a bit like if someone took Baldur's Gate: Dark Alliance and tried to make a Witcher game. Gameplay shows our warlock build a step to descend before leaping down and being attacked. Knocking down pillars onto enemies, swapping places. Looks like there will maybe be plenty of spells and weapons? Hard to say from this initial look.</p></div><div class="live-content"><time datetime="2026-08-25T18:52:56+00:00">August 25, 2026 – 2:52 PM</time><p>The warlock casts some kind of ritual to call down raining before shocking enemies with electricity. Smart. (I think; what do I know, I'm not a warlock.) Swordplay leads to hammers leads to gusts of wind to coup de grace. Neat. The big undead-looking creature isn't so easily taken out, however, and Katri has to dodge, dip, duck, dive, and dodge. There's seemingly some kind of temporal manipulation going on? Maybe time slows when you're doing spells.</p></div><div class="live-content"><time datetime="2026-08-25T18:53:35+00:00">August 25, 2026 – 2:53 PM</time><p>Warlock is out in 2027! Check out the trailer for yourself:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pNw0sh481bA" allowfullscreen></iframe></div></div></div><div class="live-content"><time datetime="2026-08-25T18:55:45+00:00">August 25, 2026 – 2:55 PM</time><p>And now, a new game inspired by One Thousand and One Night. Looks a bit like what Prince of Persia would like to be if it were a game like Forspoken. (This is not a complaint.) The veil is thinning between two worlds, bringing chaos and war. "Yet many stories remain... untold." 1001: Threads of Mizan is playable on the floor at Gamescom, apparently.</p></div><div class="live-content"><time datetime="2026-08-25T18:57:16+00:00">August 25, 2026 – 2:57 PM</time><p>Having a hard time describing what we've segued into. Detective? Cult horror? Gacha anime? Silver Palace. "The final clue is in that cursed place." Lots of shots of legs and feet.</p></div><div class="live-content"><time datetime="2026-08-25T19:00:22+00:00">August 25, 2026 – 3:00 PM</time><p>Monster Hunter Outlanders up now with... untranslated text on the screen for details? But immediately into Metro 2039 with devs taking the stage. Jon Bloch and Pavel Ulmer here to introduce new gameplay. "Metro, to us, is about people." What they sacrifice, what's taken away from them. Both talk sort of obliquely about the ongoing war in Ukraine. Ulmer says development was "pretty tough, trust me."</p></div><div class="live-content"><time datetime="2026-08-25T19:02:12+00:00">August 25, 2026 – 3:02 PM</time><p>"Metro 2039 is not simple a return to Metro." Bloch says it's darker, more personal. The tunnels are waiting. "Proudly made in Ukraine" is the first thing on screen before we segue into a better look at Metro 2039 gameplay. Sure looks like tunnels and people in tunnels and a wasteland aboveground. Monsters, radiation, close quarters and weapon modifications. Sure looks like Metro to me.</p></div><div class="live-content"><time datetime="2026-08-25T19:03:11+00:00">August 25, 2026 – 3:03 PM</time><p>"The enemy must be destroyed" being repeated over and over isn't terrifying. Metro 2039, out February 2027. I wouldn't mind playing that now.</p></div><div class="live-content"><time datetime="2026-08-25T19:05:03+00:00">August 25, 2026 – 3:05 PM</time><p>Snoop Dogg is apparently being hunted in Hitman. Nothing I say here will do the trailer justice, but please just understand there is a lot of weed. "The Herbalist" is the Elusive Target. Sure.</p></div><div class="live-content"><time datetime="2026-08-25T19:06:52+00:00">August 25, 2026 – 3:06 PM</time><p>And now Aion 2! It's a sequel MMO! It's out October 5, 2026! This normally the part where I say something like, "Sure looks like Aion 2," but honestly the colors and camera movements are working for me. Also, that brief moment shown of swimming underwater looks great?</p></div><div class="live-content"><time datetime="2026-08-25T19:08:18+00:00">August 25, 2026 – 3:08 PM</time><p>This looks like that leaked Paradox post-apocalyptic strategy game, Afterworld. We called it "Fallout meets Crusader Kings" when <a href="https://www.gamesradar.com/games/strategy/fallout-meets-crusader-kings-as-paradox-accidentally-leaks-its-next-grand-strategy-game-ahead-of-gamescom-reveal/" target="_blank">it leaked yesterday</a>, and it sure does look exactly like that.</p></div><div class="live-content"><time datetime="2026-08-25T19:10:19+00:00">August 25, 2026 – 3:10 PM</time><p>And now for more Hoyoverse! A charming, colorful trailer for Petit Planet, which is a bit like Animal Crossing but not quite. If you wanted Infinity Nikki to have more building, Petit Planet is coming later this year.</p></div><div class="live-content"><time datetime="2026-08-25T19:11:42+00:00">August 25, 2026 – 3:11 PM</time><p>And now Mewgenics music! If you're here for trailers, now's a good time to quickly grab some more water. But, also, this performance kind of slaps so many keep an ear out?</p></div><div class="live-content"><time datetime="2026-08-25T19:14:08+00:00">August 25, 2026 – 3:14 PM</time><p>It's still going, by the way. I don't know what to tell you here. I like Mewgenics. I think I like this music. For the record, my boss Josh West does not.</p></div><div class="live-content"><time datetime="2026-08-25T19:14:52+00:00">August 25, 2026 – 3:14 PM</time><p>Mewgenics is coming to console on September 8! Launch trailer for Aliens Fireteam Elite 2! Coming fast and furious now that the music is done.</p></div><div class="live-content"><time datetime="2026-08-25T19:16:42+00:00">August 25, 2026 – 3:16 PM</time><p>And right into a trailer for 1666: Amsterdam. Lot of cat possession going on in here. "The force emanated from her, like nothing I'd see before." Wow. Dang.</p></div><div class="live-content"><time datetime="2026-08-25T19:18:39+00:00">August 25, 2026 – 3:18 PM</time><p>No time to linger, however. We're immediately onto... some kind of samurai zombie game? With a citypop soundtrack. And hopscotch, and legally distinct Space Harrier? Showa American Story! And then next, with absolutely no break, Road Kings. March 11, 2027. Now that's what I call truckin'.</p></div><div class="live-content"><time datetime="2026-08-25T19:19:35+00:00">August 25, 2026 – 3:19 PM</time><p>And another Gamescom ONL ad for Gamescom itself. Free space if you're doing some kind of bingo activity.</p></div><div class="live-content"><time datetime="2026-08-25T19:20:32+00:00">August 25, 2026 – 3:20 PM</time><p>News editor Iain Harris keeps reminding me there's still 40 minutes to go and I keep reminding him to shut up, I'm working here.</p></div><div class="live-content"><time datetime="2026-08-25T19:23:06+00:00">August 25, 2026 – 3:23 PM</time><p>And now a new look at Stage Tour. Which, you know, isn't not Rock Band or Guitar Hero with bobble-headed characters. Lots of ways to play, generally like the soundtrack here, but can't help but be suspicious of any game that relies on licensed music. Launches December 10, 2026.</p></div><div class="live-content"><time datetime="2026-08-25T19:24:01+00:00">August 25, 2026 – 3:24 PM</time><p>And here's Crazy Taxi World Tour, which looks like Crazy Taxi. Wild and wacky hijinks and jumps, coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T19:24:26+00:00">August 25, 2026 – 3:24 PM</time><p>I cannot believe I am saying this but is this a new Turok with Patrick Stewart narrating?</p></div><div class="live-content"><time datetime="2026-08-25T19:25:35+00:00">August 25, 2026 – 3:25 PM</time><p>Turok Origins, coming Spring 2027. That was, uh, some bloody combat, but who knows how much if any of that was actually relevant to gameplay. I guess we'll see!</p></div><div class="live-content"><time datetime="2026-08-25T19:27:34+00:00">August 25, 2026 – 3:27 PM</time><p>New co-op action game with space dogs for some reason. No Man's Best Friend Sky? Basebuilding? Shooting? Gravhounds, is the name, apparently. Coming early 2026. Sjokz immediately barked after.</p></div><div class="live-content"><time datetime="2026-08-25T19:29:29+00:00">August 25, 2026 – 3:29 PM</time><p>Lego Skylines! Cities Skylines but Lego? Sign me up. Also, Transport Fever 3 is available at the end of September. But immediately into some kind of Lethal Company meets Helldivers.</p></div><div class="live-content"><time datetime="2026-08-25T19:30:09+00:00">August 25, 2026 – 3:30 PM</time><p>"The only crew that gets paid for what others won't." Exterminauts, wishlist now. Sure.</p></div><div class="live-content"><time datetime="2026-08-25T19:31:54+00:00">August 25, 2026 – 3:31 PM</time><p>Up now: a Diablo-style action RPG, looks like. Lots of swordplay and magic with critters all around. Big sword can do ice magic, seemingly, which I am all for. Also, the whirlwind dervish ability seems cool. "I will take what I'm owed." Oh wait, Path of Exile 2 1.0 release on December 11. Yeah, "Diablo-style action RPG" basically covers it.</p></div><div class="live-content"><time datetime="2026-08-25T19:34:03+00:00">August 25, 2026 – 3:34 PM</time><p>Heroes of Might and Magic 3 Remake up now! The great king is dead, enemies are looking to feed on the kingdom's remains. You know how it goes, right? "One of the greatest strategy games faithfully remade." I was always more of a King's Bounty kid, but this does look cool. Dragons, griffins, horsies, they're all here.</p></div><div class="live-content"><time datetime="2026-08-25T19:35:29+00:00">August 25, 2026 – 3:35 PM</time><p>Gamescom Cares, the charity segment, up now. Games Done Quick's Ashley Farkas up to talk about speedrunning and charity donations, which makes sense given GDQ is doing its first Gamescom event, apparently.</p></div><div class="live-content"><time datetime="2026-08-25T19:37:25+00:00">August 25, 2026 – 3:37 PM</time><p>They're talking about the special powers of gamers and charity. I do like Games Done Quick.</p></div><div class="live-content"><time datetime="2026-08-25T19:38:01+00:00">August 25, 2026 – 3:38 PM</time><p>Less than 30 minutes left! Still got Witcher 3 to go, somewhere. We can do it. For Dolly Parton, people. For Dolly.</p></div><div class="live-content"><time datetime="2026-08-25T19:39:49+00:00">August 25, 2026 – 3:39 PM</time><p>Neon Giant's NO LAW up now, which definitely looks like what I maybe wanted Cyberpunk 2077 to be. Lots of action and grime and neon. Coming 2027.</p></div><div class="live-content"><time datetime="2026-08-25T19:40:34+00:00">August 25, 2026 – 3:40 PM</time><p>Immediately into some kind of 3v3 game, Project Zeta. Stylized anime, which objectives I couldn't quite suss out. And onto some kind of atmospheric aliens game?</p></div><div class="live-content"><time datetime="2026-08-25T19:42:19+00:00">August 25, 2026 – 3:42 PM</time><p>Horror? Demons? Mechs? I can't tell if this is speaking my language. Cinder City, where a body's consciousness has been transferred to... a server of rats, per Geoff? Yeah, hook me up, bro.</p></div><div class="live-content"><time datetime="2026-08-25T19:43:37+00:00">August 25, 2026 – 3:43 PM</time><p>Wait no the server of rats... is about whatever this is? My brain is melting, but not as much as the rats server or the fungus guy or whatever other stuff is happening in Ontos.</p></div><div class="live-content"><time datetime="2026-08-25T19:45:01+00:00">August 25, 2026 – 3:45 PM</time><p>And now from the creators of Inscryption, some kind of deeply cursed game about an arcade cabinet with its own games. Pony Island 2: Panda Circus, out next year. OK, all right.</p></div><div class="live-content"><time datetime="2026-08-25T19:47:09+00:00">August 25, 2026 – 3:47 PM</time><p>Zoopunk! "I'm going to smash this rotten worlds into pieces." You tell them, anthropomorphized rabbit warrior. Rhino and chipmunk fights also doing their thing. What if Stellar Blade but animals against big robots. I'm having some trouble following the action here, but the cat with the sword at the end looks good.</p></div><div class="live-content"><time datetime="2026-08-25T19:48:36+00:00">August 25, 2026 – 3:48 PM</time><p>And now a story-based renovation game! Looks a bit like Powerwash Simulator where you're a ghost hunter. There Are No Ghosts at the Grand, which is a "musical horror renovation game." I still like the idea, but don't know how it'll come together.</p></div><div class="live-content"><time datetime="2026-08-25T19:50:23+00:00">August 25, 2026 – 3:50 PM</time><p>Roco Kingdom closed beta test in October, which looks extremely like "Do You Like Palworld?" with cuter designs. And the The Defiant, which I blinked and missed but looks like... military combat? You know the kind.</p></div><div class="live-content"><time datetime="2026-08-25T19:51:51+00:00">August 25, 2026 – 3:51 PM</time><p>Tarae the Unbound similarly very quick, but is giving some interesting vibes with its Diablo-style combat. Immediately into an FPS where people and things burst into voxels? And you build stuff? Honestly, if there's one aspect of Fortnite that few games try to emulate it's the building so maybe they're onto something here.</p></div><div class="live-content"><time datetime="2026-08-25T19:54:03+00:00">August 25, 2026 – 3:54 PM</time><p>Like or Die! OK. All right.</p><p>Final Fantasy 7 Revelation looks to be up next as Naoki Hamaguchi takes the stage. "It's great to be back at Gamescom!" Calls it the final chapter in their epic journey. Final Fantasy 7 Revelation coming Spring 2027, with trailer up now.</p></div><div class="live-content"><time datetime="2026-08-25T19:55:20+00:00">August 25, 2026 – 3:55 PM</time><p>Starting strong with Rufus talking about Meteor and the giant Weapons. All the lads are here: Barrett, Cloud, Cid, Tifa, Vincent, and so on. Ruby Weapon, Emerald Weapon, and Ultima Weapon apparently a big focus in Revelation. Suspiciously, no Aerith gameplay yet...</p></div><div class="live-content"><time datetime="2026-08-25T19:56:39+00:00">August 25, 2026 – 3:56 PM</time><p>Submarine combat, airship combat, they've got all the combats here. "We finish this, together." </p><p>One last game has to be The Witcher 3: Songs of the Past! And sure enough, there is it. "I see a white wolf, striving forward toward a solitary tower."</p></div><div class="live-content"><time datetime="2026-08-25T19:59:27+00:00">August 25, 2026 – 3:59 PM</time><p>The Witcher 3: Wild Hunt Remastered with enhanced basically everything, free upgrade for all Witcher 3 owners, September 29. And next year: Songs of the Past. "Didn't say I was afraid." Hell yeah. That tree looks gnarly, which is exactly what I want out of a Witcher game. No exact date for the DLC, unfortunately, but apparently Geralt has a chain? Good for him.</p></div><div class="live-content"><time datetime="2026-08-25T20:00:55+00:00">August 25, 2026 – 4:00 PM</time><p>Geoff confirming that yet, The Witcher 3: Wild Hunt Remastered is a surprise. Miles Tost, level design lead at CD Projekt Red, here talking features. New textures, rendering, so on. Combat is more modern and smooth. New finishers! Completely revamped the ability system.</p></div><div class="live-content"><time datetime="2026-08-25T20:03:38+00:00">August 25, 2026 – 4:03 PM</time><p>Songs of the Past's new chain weapon lets the devs "go out with a bang," for Geralt's last adventure before he passes the baton to Ciri. Apparently he previously had the chain, but I'm drawing a blank personally. The new region has its own unique identity with new quests and monsters, but is "an almost uncannily idyllic place" that requires a true witcher to solve.</p><p>Hearts of Stone and Blood and Wine, the previous The Witcher 3 DLCs, are free for people that own the base game as of tonight, per Tost.</p></div><div class="live-content"><time datetime="2026-08-25T20:05:06+00:00">August 25, 2026 – 4:05 PM</time><p>That's it! It's over! Geoff closes things out by hyping up The Game Awards on December 10, 2026.</p><p>See you all there, huh?</p></div>
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                                                            <title><![CDATA[ Like Final Fantasy 7 Revelation boss, Dragon Quest creator Yuji Horii worries live streams may not actually sell games: "Some people will be satisfied by just watching" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest creator and industry legend Yuri Horii says that he doesn't understand how live streaming games has become so popular, and he wonders if the practice helps advertise games or not. He believes that streaming fans are the result of a new type of light, or casual, gamer who just wants to see what a game is about without playing it themselves.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii discusses how much player tastes have changed when it comes to the types of experiences people seek out with games. He believes the gaming audience has split into two distinct categories: core gamers who want to know everything about their games, and casual gamers who skip through and want to finish quickly.</p><p>"In terms of more casual gamers, people have increasingly enjoyed game live streaming," Horii says. "In the past, just watching people play games all the time was not seen as a form of entertainment. Though saying that, I used to watch my friends play over their shoulders. But now live streaming has become really popular."</p><p>Displaying some truly powerful 'back in my day' energy, Horii admits that he doesn't understand the allure of watching someone else play a game over playing it yourself, even if the streamer adds interesting commentary. "It used to be unthinkable that the player would be the funny one and attract fans rather than the game," he says.</p><p>However, while the rise of live streaming means that developers now have a much bigger potential audience for their games, Horii is still unsure if it works as a marketing strategy. "It's really interesting to see how people play the games you made," he says. "But I don't know if it works as a marketing tool. Some people will be satisfied by just watching the live stream, and some will want to play after seeing it. I'm really not sure yet."</p><p>A similar sentiment was echoed earlier this year by <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-streamers-have-caused-a-bit-of-a-crisis-for-rpgs-and-its-up-to-devs-to-make-sure-fans-actually-want-to-play-a-game-themselves/"><u>Final Fantasy 7 Remake director Naoki Hamaguchi, who believes that streamers have changed gaming</u></a> forever. He says that during development it's important to consider making games that people want to play rather than just watch.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-9-has-been-trapped-on-the-nintendo-ds-for-17-years-and-franchise-creator-yuji-horii-was-a-little-disheartened-to-learn-fans-never-wanted-that/"><u><em>Dragon Quest 9 has been trapped on the Nintendo DS for 17 years, and franchise creator Yuji Horii was "a little disheartened" to learn fans never wanted that.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJKPYW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJKPYW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/like-final-fantasy-7-revelation-boss-dragon-quest-creator-yuji-horii-worries-live-streams-may-not-actually-sell-games-some-people-will-be-satisfied-by-just-watching/</link>
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                            <![CDATA[ But "I don't know if it works as a marketing tool," says Horii ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 14:41:54 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 14:41:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Dragon Quest]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Quest 11]]></media:description>                                                            <media:text><![CDATA[Dragon Quest 11]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Quest 11]]></media:title>
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                                <p>Dragon Quest creator and industry legend Yuri Horii says that he doesn't understand how live streaming games has become so popular, and he wonders if the practice helps advertise games or not. He believes that streaming fans are the result of a new type of light, or casual, gamer who just wants to see what a game is about without playing it themselves.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii discusses how much player tastes have changed when it comes to the types of experiences people seek out with games. He believes the gaming audience has split into two distinct categories: core gamers who want to know everything about their games, and casual gamers who skip through and want to finish quickly.</p><p>"In terms of more casual gamers, people have increasingly enjoyed game live streaming," Horii says. "In the past, just watching people play games all the time was not seen as a form of entertainment. Though saying that, I used to watch my friends play over their shoulders. But now live streaming has become really popular."</p><p>Displaying some truly powerful 'back in my day' energy, Horii admits that he doesn't understand the allure of watching someone else play a game over playing it yourself, even if the streamer adds interesting commentary. "It used to be unthinkable that the player would be the funny one and attract fans rather than the game," he says.</p><p>However, while the rise of live streaming means that developers now have a much bigger potential audience for their games, Horii is still unsure if it works as a marketing strategy. "It's really interesting to see how people play the games you made," he says. "But I don't know if it works as a marketing tool. Some people will be satisfied by just watching the live stream, and some will want to play after seeing it. I'm really not sure yet."</p><p>A similar sentiment was echoed earlier this year by <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-streamers-have-caused-a-bit-of-a-crisis-for-rpgs-and-its-up-to-devs-to-make-sure-fans-actually-want-to-play-a-game-themselves/"><u>Final Fantasy 7 Remake director Naoki Hamaguchi, who believes that streamers have changed gaming</u></a> forever. He says that during development it's important to consider making games that people want to play rather than just watch.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-9-has-been-trapped-on-the-nintendo-ds-for-17-years-and-franchise-creator-yuji-horii-was-a-little-disheartened-to-learn-fans-never-wanted-that/"><u><em>Dragon Quest 9 has been trapped on the Nintendo DS for 17 years, and franchise creator Yuji Horii was "a little disheartened" to learn fans never wanted that.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJKPYW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJKPYW.js" async></script>
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                                                            <title><![CDATA[ Nintendo reveals its first price-hiked Switch 2 bundles, but I wouldn't recommend waiting for them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo is launching two Switch 2 bundles this Fall season, with a very familiar Mario Kart World bundle back on the shelves in late September and a new Switch Sports Resort package following on October 22. Both offers come with an additional extra compared to the <a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/">Nintendo Switch bundle deals</a> we've traditionally seen in the past, with 90 days of Nintendo Switch Online (an Individual subscription) included in the box as well. </p><p>Still, those dates fall well after the <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/">upcoming Nintendo Switch 2 price hike</a>, pushing these offers to more expensive heights. After September 1, a Nintendo Switch 2 will cost $499.99 (currently it's still available for <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS" target="_blank"><strong>$449.99 at Amazon</strong></a>), whereas these bundles are slated for a $549.99 price tag (for Mario Kart) or $529.99 for the Switch Sports Resort option. That means you're saving between $37.98 and $27.98 depending on the game of your choice, with that Switch Online sub included. </p>        <div class="featured_product_block featured_block_horizontal" data-id="dff63892-a089-11f1-b742-8df95211a945">            <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS" data-model-name="Nintendo Switch 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Q8VtbuFQmSpuH2NNJhgPhT.jpg" alt="Image of the standalone Nintendo Switch 2 box with a plain white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Nintendo Switch 2</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Build the bundle today and you'll still save an extra $15 compared to September's $549.99 price tag. Grab the Switch 2 for $449, throw in a copy of Mario Kart World (<a href="https://www.amazon.com/Mario-KartTM-World-Nintendo-Switch-2/dp/B0F66GQLHH" target="_blank">$79</a>), and stick 90 days of Switch Online on it for <a href="https://ec.nintendo.com/US/en/membership" target="_blank">$7.99</a>. </p></p>                </div>                            </div>        </div><p>What to do, what to do. </p><p>Well, I've been banging this drum long enough I might as well keep going as that pricing clock ticks down. If you were planning on picking up a Switch 2 at any point this year (yes, let's cast our minds forwards to Christmas for a moment) I'd seriously recommend doing so before that September 1 cut-off. Today's bundle announcement will be nice for those who missed their cheaper window, but if you can get in before we get close to $500 it's still worth doing so. </p><p>Right now that $449.99 price of the Switch 2 allows for a <a href="https://www.amazon.com/Mario-KartTM-World-Nintendo-Switch-2/dp/B0F66GQLHH" target="_blank">$79 (Amazon)</a> purchase of Mario Kart World while still coming under the $549.99 rate we'll be facing in September. You're spending $528.99 on both the system and game today, even throwing in the 90 days of Switch Online only takes us up to $536.98. </p><p>Once those prices increase, these new Nintendo Switch 2 bundles <em>will </em>represent a solid saving for those who missed out on the original MSRP. You're only adding about $15 compared to today's rates after all. However, if you can get in before the cut-off, that's still a bundle of change in your back pocket. </p><p>Via <a href="https://www.businesswire.com/news/home/20260825473959/en/Two-New-Nintendo-Switch-2-Bundles-Deliver-Sun-Soaked-Sports-High-Speed-Thrills-and-Extra-Value" target="_blank">Business Wire</a></p><ul><li><strong>See all Nintendo Switch 2 deals </strong><a href="https://www.amazon.com/s?k=Nintendo+Switch+2&ref=nb_sb_noss" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>If you're looking to reinvest that spare change right back into your setup, check out the </em><a href="https://www.gamesradar.com/hardware/accessories/the-best-nintendo-switch-2-accessories/"><em>best Nintendo Switch 2 accessories</em></a><em> we've tested so far, including the </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em> and </em><a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/"><em>best Nintendo Switch 2 controllers</em></a><em>. </em></p><div data-widget-type="review" data-model-name="Nintendo Switch 2" class="hawk-root"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/hardware/nintendo-reveals-its-first-price-hiked-switch-2-bundles-but-i-wouldnt-recommend-waiting-for-them/</link>
                                                                            <description>
                            <![CDATA[ Nintendo has announced the first Switch 2 bundles to land after its upcoming price hikes, but you'll find a better deal today. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 13:47:39 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 13:48:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2 Mario Kart and Sports Resort bundles on a blue background]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2 Mario Kart and Sports Resort bundles on a blue background]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Nintendo is launching two Switch 2 bundles this Fall season, with a very familiar Mario Kart World bundle back on the shelves in late September and a new Switch Sports Resort package following on October 22. Both offers come with an additional extra compared to the <a href="https://www.gamesradar.com/cheap-nintendo-switch-bundles-compared/">Nintendo Switch bundle deals</a> we've traditionally seen in the past, with 90 days of Nintendo Switch Online (an Individual subscription) included in the box as well. </p><p>Still, those dates fall well after the <a href="https://www.gamesradar.com/hardware/nintendo-switch-2-will-soon-cost-usd500-as-price-hikes-roll-out-across-the-us-europe-and-more-due-to-various-changes-in-market-conditions/">upcoming Nintendo Switch 2 price hike</a>, pushing these offers to more expensive heights. After September 1, a Nintendo Switch 2 will cost $499.99 (currently it's still available for <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS" target="_blank"><strong>$449.99 at Amazon</strong></a>), whereas these bundles are slated for a $549.99 price tag (for Mario Kart) or $529.99 for the Switch Sports Resort option. That means you're saving between $37.98 and $27.98 depending on the game of your choice, with that Switch Online sub included. </p>        <div class="featured_product_block featured_block_horizontal" data-id="dff63892-a089-11f1-b742-8df95211a945">            <a href="https://www.amazon.com/Nintendo-Switch-2-System/dp/B0F3GWXLTS" data-model-name="Nintendo Switch 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Q8VtbuFQmSpuH2NNJhgPhT.jpg" alt="Image of the standalone Nintendo Switch 2 box with a plain white background."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Nintendo Switch 2</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Build the bundle today and you'll still save an extra $15 compared to September's $549.99 price tag. Grab the Switch 2 for $449, throw in a copy of Mario Kart World (<a href="https://www.amazon.com/Mario-KartTM-World-Nintendo-Switch-2/dp/B0F66GQLHH" target="_blank">$79</a>), and stick 90 days of Switch Online on it for <a href="https://ec.nintendo.com/US/en/membership" target="_blank">$7.99</a>. </p></p>                </div>                            </div>        </div><p>What to do, what to do. </p><p>Well, I've been banging this drum long enough I might as well keep going as that pricing clock ticks down. If you were planning on picking up a Switch 2 at any point this year (yes, let's cast our minds forwards to Christmas for a moment) I'd seriously recommend doing so before that September 1 cut-off. Today's bundle announcement will be nice for those who missed their cheaper window, but if you can get in before we get close to $500 it's still worth doing so. </p><p>Right now that $449.99 price of the Switch 2 allows for a <a href="https://www.amazon.com/Mario-KartTM-World-Nintendo-Switch-2/dp/B0F66GQLHH" target="_blank">$79 (Amazon)</a> purchase of Mario Kart World while still coming under the $549.99 rate we'll be facing in September. You're spending $528.99 on both the system and game today, even throwing in the 90 days of Switch Online only takes us up to $536.98. </p><p>Once those prices increase, these new Nintendo Switch 2 bundles <em>will </em>represent a solid saving for those who missed out on the original MSRP. You're only adding about $15 compared to today's rates after all. However, if you can get in before the cut-off, that's still a bundle of change in your back pocket. </p><p>Via <a href="https://www.businesswire.com/news/home/20260825473959/en/Two-New-Nintendo-Switch-2-Bundles-Deliver-Sun-Soaked-Sports-High-Speed-Thrills-and-Extra-Value" target="_blank">Business Wire</a></p><ul><li><strong>See all Nintendo Switch 2 deals </strong><a href="https://www.amazon.com/s?k=Nintendo+Switch+2&ref=nb_sb_noss" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>If you're looking to reinvest that spare change right back into your setup, check out the </em><a href="https://www.gamesradar.com/hardware/accessories/the-best-nintendo-switch-2-accessories/"><em>best Nintendo Switch 2 accessories</em></a><em> we've tested so far, including the </em><a href="https://www.gamesradar.com/hardware/best-nintendo-switch-2-cases/"><em>best Nintendo Switch 2 cases</em></a><em> and </em><a href="https://www.gamesradar.com/hardware/gaming-controllers/the-best-nintendo-switch-2-controllers/"><em>best Nintendo Switch 2 controllers</em></a><em>. </em></p><div data-widget-type="review" data-model-name="Nintendo Switch 2" class="hawk-root"></div>
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                                                            <title><![CDATA[ Disney isn't stopping with Kingdom Hearts 4 and a new anime, as "there are so many things we want to do" with the 25-year-old JRPG series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Kingdom Hearts is celebrating its 25th anniversary next year with the release of Kingdom Hearts 4. While it doesn't have a release date yet, it was also revealed that a Kingdom Hearts animated series is in development for Disney's streaming platforms. However, this is apparently just the beginning of the franchise's plans, according to Disney's director of games, Nana Gadd.</p><p>In an interview with <a href="https://www.4gamer.net/games/015/G101577/20260820035/" target="_blank"><u>4Gamer</u></a> that's been translated by GamesRadar+, Gadd discussed the new Kingdom Hearts 4 trailer and anime announcement that were part of Disney's biennial fan convention D23. The series, which features a mash-up of Disney and Final Fantasy characters with original roles sprinkled in, is already known for its expansiveness, but it seems Disney is eager for more.</p><p>So far, Kingdom Hearts has been mostly focused on gaming, with over a dozen releases spanning a wide range of genres. While there are also manga and light novels, the majority of the fandom focuses on video games. However, with the announcement of the animated series, it's clear that Disney is hoping to expand.</p><p>"Even though Kingdom Hearts has been around for 25 years, there are so many things we want to do," says Gadd. "The announcement of the animated series is truly just the first step." </p><p>The franchise is already known for its complicated story, where you need to experience every piece of media just to have a hope of figuring it out. With that in mind, this statement has an exciting yet threatening aura.</p><p><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-features-pixars-coco-because-tetsuya-nomura-thought-it-would-be-the-best-world-for-soras-story/"><u>Kingdom Hearts 4 features Pixar's Coco because Tetsuya Nomura thought it "would be the best world" for Sora's story</u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/disney-isnt-stopping-with-kingdom-hearts-4-and-a-new-anime-as-there-are-so-many-things-we-want-to-do-with-the-25-year-old-jrpg-series/</link>
                                                                            <description>
                            <![CDATA[ Things are about to get a lot more spicy ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 09:55:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Goofy and Donald Duck hug each other in terror in the Kingdom Hearts 4 reveal trailer.]]></media:description>                                                            <media:text><![CDATA[Goofy and Donald Duck hug each other in terror in the Kingdom Hearts 4 reveal trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Goofy and Donald Duck hug each other in terror in the Kingdom Hearts 4 reveal trailer.]]></media:title>
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                                <p>Kingdom Hearts is celebrating its 25th anniversary next year with the release of Kingdom Hearts 4. While it doesn't have a release date yet, it was also revealed that a Kingdom Hearts animated series is in development for Disney's streaming platforms. However, this is apparently just the beginning of the franchise's plans, according to Disney's director of games, Nana Gadd.</p><p>In an interview with <a href="https://www.4gamer.net/games/015/G101577/20260820035/" target="_blank"><u>4Gamer</u></a> that's been translated by GamesRadar+, Gadd discussed the new Kingdom Hearts 4 trailer and anime announcement that were part of Disney's biennial fan convention D23. The series, which features a mash-up of Disney and Final Fantasy characters with original roles sprinkled in, is already known for its expansiveness, but it seems Disney is eager for more.</p><p>So far, Kingdom Hearts has been mostly focused on gaming, with over a dozen releases spanning a wide range of genres. While there are also manga and light novels, the majority of the fandom focuses on video games. However, with the announcement of the animated series, it's clear that Disney is hoping to expand.</p><p>"Even though Kingdom Hearts has been around for 25 years, there are so many things we want to do," says Gadd. "The announcement of the animated series is truly just the first step." </p><p>The franchise is already known for its complicated story, where you need to experience every piece of media just to have a hope of figuring it out. With that in mind, this statement has an exciting yet threatening aura.</p><p><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-features-pixars-coco-because-tetsuya-nomura-thought-it-would-be-the-best-world-for-soras-story/"><u>Kingdom Hearts 4 features Pixar's Coco because Tetsuya Nomura thought it "would be the best world" for Sora's story</u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script>
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                                                            <title><![CDATA[ The new head of Pokemon designs made one of 2024's prettiest games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Pokemon Company International has appointed series veteran James Turner as the new creative director of Pokemon art and design.</p><p>Turner <a href="https://x.com/JamesTurner_42/status/2091939630820335809" target="_blank"><u>shared</u></a> the news on Twitter. "It feels great to be working in the world of Pokémon again, with a lovely group of people," he says. "I’m very excited about what comes next!"</p><p>Though Turner is most recently known for indie hit <a href="https://store.steampowered.com/app/1627570/The_Plucky_Squire/" target="_blank"><u>The Plucky Squire</u></a>, made by All Possible Futures, a studio which Turner co-led, his history with Pokemon goes back generations.</p><p>Per <a href="https://bulbapedia.bulbagarden.net/wiki/James_Turner" target="_blank"><u>Bulbapedia</u></a> (and Mobygames credits), Turner worked with Game Freak on multiple Pokemon games dating back to Pokemon Black and White. Not only that, he directed Tembo the Badass Elephant, one of the stranger non-Pokemon games to come from the studio. </p><p>Game Freak only recently released Beast of Reincarnation, an action RPG with a more realistic art style. Our <a href="https://www.gamesradar.com/games/action-rpg/beast-of-reincarnation-review/"><u>Beast of Reincarnation review</u></a> praises its combat and, very appropriately for the Pokemon studio, its big ol' dog. </p><p>Turner was credited as a Pokemon character designer on Pokemon Black and White, X and Y, Sun and Moon, and Sword and Shield. He was also art director on Sword and Shield, and has dabbled in digital movie and effect design as well as 3D map graphics for the series. </p><p>Turner's earliest Pokemon credit was 2003's Pokemon Colosseum, for which he handled camera animation and contributed some special effects. You'll also find a few Pokemon cards under his name on <a href="https://www.artofpkm.com/illustrators/230" target="_blank">The Art of Pokemon</a>.</p><p>Our <a href="https://www.gamesradar.com/games/platformer/the-plucky-squire-review/">The Plucky Squire review</a> had high praise for All Possible Futures' 2D-meets-3D puzzle adventure. It sees storybook characters explore the world outside their pages, and was a high point for publisher Devolver Digital in 2024. Its art style, which used segmented lines and delivered a charming, illustrated look, is a recurring point of praise across its reviews. </p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-winds-and-waves-might-not-have-turn-based-battles-as-game-freak-veteran-hints-the-combat-system-could-change-thanks-to-pokemon-champions/"><u><em>Pokemon Winds and Waves might not have turn-based battles as Game Freak veteran hints the combat system "could change" thanks to Pokemon Champions</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORK7AX"></div>                            </div>                            <script src="https://kwizly.com/embed/ORK7AX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/pokemon/the-new-head-of-pokemon-designs-made-one-of-2024s-prettiest-games/</link>
                                                                            <description>
                            <![CDATA[ He also contributed Pokemon designs as far back as Black and White ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 24 Aug 2026 20:27:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo / The Pokemon Company]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pikachu in Pokemon Winds and Waves trailer against beach window backdrop]]></media:description>                                                            <media:text><![CDATA[Pikachu in Pokemon Winds and Waves trailer against beach window backdrop]]></media:text>
                                <media:title type="plain"><![CDATA[Pikachu in Pokemon Winds and Waves trailer against beach window backdrop]]></media:title>
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                                <p>The Pokemon Company International has appointed series veteran James Turner as the new creative director of Pokemon art and design.</p><p>Turner <a href="https://x.com/JamesTurner_42/status/2091939630820335809" target="_blank"><u>shared</u></a> the news on Twitter. "It feels great to be working in the world of Pokémon again, with a lovely group of people," he says. "I’m very excited about what comes next!"</p><p>Though Turner is most recently known for indie hit <a href="https://store.steampowered.com/app/1627570/The_Plucky_Squire/" target="_blank"><u>The Plucky Squire</u></a>, made by All Possible Futures, a studio which Turner co-led, his history with Pokemon goes back generations.</p><p>Per <a href="https://bulbapedia.bulbagarden.net/wiki/James_Turner" target="_blank"><u>Bulbapedia</u></a> (and Mobygames credits), Turner worked with Game Freak on multiple Pokemon games dating back to Pokemon Black and White. Not only that, he directed Tembo the Badass Elephant, one of the stranger non-Pokemon games to come from the studio. </p><p>Game Freak only recently released Beast of Reincarnation, an action RPG with a more realistic art style. Our <a href="https://www.gamesradar.com/games/action-rpg/beast-of-reincarnation-review/"><u>Beast of Reincarnation review</u></a> praises its combat and, very appropriately for the Pokemon studio, its big ol' dog. </p><p>Turner was credited as a Pokemon character designer on Pokemon Black and White, X and Y, Sun and Moon, and Sword and Shield. He was also art director on Sword and Shield, and has dabbled in digital movie and effect design as well as 3D map graphics for the series. </p><p>Turner's earliest Pokemon credit was 2003's Pokemon Colosseum, for which he handled camera animation and contributed some special effects. You'll also find a few Pokemon cards under his name on <a href="https://www.artofpkm.com/illustrators/230" target="_blank">The Art of Pokemon</a>.</p><p>Our <a href="https://www.gamesradar.com/games/platformer/the-plucky-squire-review/">The Plucky Squire review</a> had high praise for All Possible Futures' 2D-meets-3D puzzle adventure. It sees storybook characters explore the world outside their pages, and was a high point for publisher Devolver Digital in 2024. Its art style, which used segmented lines and delivered a charming, illustrated look, is a recurring point of praise across its reviews. </p><p><a href="https://www.gamesradar.com/games/pokemon/pokemon-winds-and-waves-might-not-have-turn-based-battles-as-game-freak-veteran-hints-the-combat-system-could-change-thanks-to-pokemon-champions/"><u><em>Pokemon Winds and Waves might not have turn-based battles as Game Freak veteran hints the combat system "could change" thanks to Pokemon Champions</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORK7AX"></div>                            </div>                            <script src="https://kwizly.com/embed/ORK7AX.js" async></script>
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                                                            <title><![CDATA[ After 31 years, one of the most beloved JRPGs on the Super Nintendo gets its first-ever North American release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After three long decades, Terranigma is finally getting a modern re-release. The Super Nintendo JRPG, which was developed by Quintet and published by Enix in 1995, was never released in North America and had never been re-released on a later platform. But now, publisher Clear River Games is bringing the beloved classic to modern consoles and PC.</p><p>The new version of Terranigma will be released on PS5, PS4, Xbox Series X/S, Switch 2, Switch, Steam, and GOG in "early 2027," according to a press release. </p><p>Judging by the <a href="https://www.youtube.com/watch?v=e5rWXIzACtM" target="_blank">first trailer</a> and <a href="https://store.steampowered.com/app/4193690/Terranigma/" target="_blank">Steam page</a>, this will be a re-release that preserves the original game's look, feel, and gameplay – though the announcement notes that this version "thoughtfully adds to the original masterpiece, bringing a host of upgrades, tweaks and bonus features, designed to make the best, better still and provide an ideal point of entry for modern gamers."</p><p>Terranigma is an action RPG where you play as a boy who resurrects the Earth, charting its history from primordial evolution up through the modern day. Developer Quintet was known for Super NES classics like ActRaiser and Illusion of Gaia, and Terranigma is widely regarded as one of the best RPGs ever released on the platform. A shame, then, that its worldwide release was so limited.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/e5rWXIzACtM" allowfullscreen></iframe></div></div><p>Unlike many cult classic JRPGs, Terranigma actually was released outside of Japan – just not in North America. Nintendo published the game in Europe and Australia late in 1996, but by that time the gaming world was already obsessed with the newfangled 3D graphics of platforms like the PS1 and N64. Whatever plans might've existed for a North American version were dashed by the closure of Enix's US office, well before the Square merger, in late 1995.</p><p>Before the HD era largely standardized television formats worldwide, PAL TVs were fundamentally different from the NTSC televisions used in the US and Japan – most notably in the fact that they refresh 50 times per second instead of 60. That makes Terranigma's PAL-only release a problem for English-speaking players worldwide these days, since it runs at an improper speed that's out of line with the Japanese original.</p><p>Numerous fan patches and console mods have given RPG fans ways to play Terranigma over the years, but the rights situation around the game – with part of its ownership tied up with the original developers at Quintet, and part held by the modern Square Enix – meant that it had never gotten an official, modern port. And thus, there was never a way to officially play it in English at the intended 60Hz speed.</p><p>“I hope the themes of god and humanity, creation and destruction, and the atmosphere of the world itself resonate with today's players too," original artist Kamui Fujiwara says in the press release. "Not as a relic of the past, but as a living, breathing work. This moment has been long awaited and now it is finally here. I hope you will enjoy it with all your heart.”</p><p><em>Check out more of the </em><a href="https://www.gamesradar.com/best-snes-games-all-time/"><em>best SNES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP0aVe"></div>                            </div>                            <script src="https://kwizly.com/embed/eP0aVe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/after-31-years-one-of-the-most-beloved-jrpgs-on-the-super-nintendo-gets-its-first-ever-north-american-release/</link>
                                                                            <description>
                            <![CDATA[ Terranigma is finally back ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 19:17:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Clear River Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:description>                                                            <media:text><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:text>
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                                <p>After three long decades, Terranigma is finally getting a modern re-release. The Super Nintendo JRPG, which was developed by Quintet and published by Enix in 1995, was never released in North America and had never been re-released on a later platform. But now, publisher Clear River Games is bringing the beloved classic to modern consoles and PC.</p><p>The new version of Terranigma will be released on PS5, PS4, Xbox Series X/S, Switch 2, Switch, Steam, and GOG in "early 2027," according to a press release. </p><p>Judging by the <a href="https://www.youtube.com/watch?v=e5rWXIzACtM" target="_blank">first trailer</a> and <a href="https://store.steampowered.com/app/4193690/Terranigma/" target="_blank">Steam page</a>, this will be a re-release that preserves the original game's look, feel, and gameplay – though the announcement notes that this version "thoughtfully adds to the original masterpiece, bringing a host of upgrades, tweaks and bonus features, designed to make the best, better still and provide an ideal point of entry for modern gamers."</p><p>Terranigma is an action RPG where you play as a boy who resurrects the Earth, charting its history from primordial evolution up through the modern day. Developer Quintet was known for Super NES classics like ActRaiser and Illusion of Gaia, and Terranigma is widely regarded as one of the best RPGs ever released on the platform. A shame, then, that its worldwide release was so limited.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/e5rWXIzACtM" allowfullscreen></iframe></div></div><p>Unlike many cult classic JRPGs, Terranigma actually was released outside of Japan – just not in North America. Nintendo published the game in Europe and Australia late in 1996, but by that time the gaming world was already obsessed with the newfangled 3D graphics of platforms like the PS1 and N64. Whatever plans might've existed for a North American version were dashed by the closure of Enix's US office, well before the Square merger, in late 1995.</p><p>Before the HD era largely standardized television formats worldwide, PAL TVs were fundamentally different from the NTSC televisions used in the US and Japan – most notably in the fact that they refresh 50 times per second instead of 60. That makes Terranigma's PAL-only release a problem for English-speaking players worldwide these days, since it runs at an improper speed that's out of line with the Japanese original.</p><p>Numerous fan patches and console mods have given RPG fans ways to play Terranigma over the years, but the rights situation around the game – with part of its ownership tied up with the original developers at Quintet, and part held by the modern Square Enix – meant that it had never gotten an official, modern port. And thus, there was never a way to officially play it in English at the intended 60Hz speed.</p><p>“I hope the themes of god and humanity, creation and destruction, and the atmosphere of the world itself resonate with today's players too," original artist Kamui Fujiwara says in the press release. "Not as a relic of the past, but as a living, breathing work. This moment has been long awaited and now it is finally here. I hope you will enjoy it with all your heart.”</p><p><em>Check out more of the </em><a href="https://www.gamesradar.com/best-snes-games-all-time/"><em>best SNES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP0aVe"></div>                            </div>                            <script src="https://kwizly.com/embed/eP0aVe.js" async></script>
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                                                            <title><![CDATA[ The Duskbloods network test was not good between lag, stuttering, and bad PvP ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Duskbloods network test got off to a rough start, with connection issues putting a swift end to the first planned session. I was finally able to play a couple of hours over the weekend – long enough to win a few matches – and <em>rough</em> is the perfect description of my experience. Between significant performance issues, convoluted rules, and frustrating PvP, I really don't like The Duskbloods so far. </p><p>If you've played Elden Ring Nightreign, you're halfway to understanding <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a>. This is an eclectic multiplayer action game that combines PvP and PvE <a href="https://www.gamesradar.com/games/action/parts-of-the-duskbloods-are-very-similar-to-a-lot-of-rpg-elements-you-might-find-in-a-tabletop-rpg-says-fromsoftware-boss-hidetaka-miyazaki/">with board game-like mechanics</a>. As one of multiple vampiric characters known as Bloodsworn, you spend three rounds gearing up for a finale that pits three players against each other in free-for-all PvP (at least in solo matches).  </p><p>But the whole is less than the sum of its parts. The PvP and PvE segments in The Duskbloods feel inferior to previous FromSoftware games, and even without those unfavorable comparisons, The Duskbloods test felt measurably awful due to technical problems. I always keep my Switch 2 docked, and I noticed framerate dips, latency issues that sabotaged hit registration, and a jerky camera worsened by an ugly smear effect that muddies the game's otherwise gorgeous world. FromSoftware PvP has been janky since Demon's Souls, and building an entire game around that PvP without resolving the jank has gone exactly as I'd feared. </p><h2 id="night-rain">Night rain </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QoarzAUKc3mDAwQ9n8PG27" name="Duskbloods reveal trailer albert standing" alt="The Duskbloods Albert standing outside with his hand on this sword hilt" src="https://cdn.mos.cms.futurecdn.net/QoarzAUKc3mDAwQ9n8PG27.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The preparation stage is the bulk of The Duskbloods. To get stronger, you run around the map killing weak enemies, picking up consumable items, hunting elites and bosses called Trespassers, and summoning and strengthening NPC allies called Kin. You'll earn experience to level up, and collect Virtue to stay in the game. Each round will cull a few players with the lowest Virtue, so the scoring feels like outrunning a polar bear with a group: all you have to do is run faster than another guy. You'll also receive bonus health based on your Virtue in the finale, but I was never the top-scorer even in the rounds I won, so I'd say this bonus isn't too powerful. </p><p>I've played a lot of Elden Ring Nightreign, and this knowledge worked for and against me. The same core strategies have served me well in The Duskbloods, but also put a little devil on my shoulder. It would whisper doubts in my ear every time the game annoyed me, which was frequently. I fear that little voice is right: maybe this is just a worse version of Nightreign. At least in Nightreign, every repetitive match ends with a cool boss fight. Here, my reward for surviving three rounds of grinding is bad PvP. </p><p>This may sound familiar. In round one, I focused on killing basic enemies and grabbing easy upgrades. Different areas of the intensely vertical map lean toward specific reward types, and you're able to pick your spawn point at the start of each round, though you can also freely fast travel all over. If too many people pick the same spawn, some players get randomized. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cJMr2GskGX4vEuvBfXqWrR" name="Duskbloods closed network test trailer blood moon" alt="The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins" src="https://cdn.mos.cms.futurecdn.net/cJMr2GskGX4vEuvBfXqWrR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>You'll find weapon enhancements lying around. Some environmental fixtures award Virtue just for interacting with something. Quickly summoning a Kin, who'll level up as you do, is essential. Little blood goblins drop upgrades for your skills, improving their damage or cooldown. This is the low-hanging fruit you want early. At most, I might go after a standard elite enemy in round one to plunder a passive bonus like increased stamina or healing, but fighting anything stronger will just waste time at this stage.  </p><p>For this test, I played as Albert. He comes with a saber, a submachine gun, and two skills that feel a lot like spells from previous FromSoftware games. The Bloodsworn are said to be pretty customizable in the full game, but the barebones test build came with fixed skills, with one unlocked by leveling up. I'd compare Albert's base skill to the Elden Ring spell Glintstone Arc, which also fires a piercing crescent projectile. His second skill is like a worse Comet Azur: a big laser beam. </p><p>Everyone has access to ranged attacks in The Duskbloods, and this is one reason that combat, and especially PvP, didn't click with me. You have an unhinged <em>four jumps</em>, can dodge mid-air, and you can fire your gun while jumping. All of the people in my lobbies quickly deduced that spamming ranged weapons while flying around is an incredibly effective strategy, though everyone does have a blood shield that can block many hits. Duos may fare better, but the finales in solo matches are a mess. It's you, two other Bloodsworn, and three summons chucked into a small arena like marbles in a blender. Skill is not high on the list of factors that determine the winner. Whoever happens to get dogpiled or catch more stray shots is often just out of luck. This feels less like FromSoftware PvP and more like Beyblade.  </p><h2 id="player-vs-problems">Player vs problems </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vgo6mmgEeJ45RvDHvMPg27" name="Duskbloods reveal trailer bloodhand jan" alt="The Duskbloods bloodhand jan in his white pyjamas with hid left hand raised and right arm outstretched holding his axe" src="https://cdn.mos.cms.futurecdn.net/vgo6mmgEeJ45RvDHvMPg27.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The Duskbloods at least opens up in round two. Here, now joined by my summon, I'll start to take on Trespassers, either by hunting them myself or joining fights initiated by other players through an invite system. At the end of each Trespasser hunt, everyone gets bonuses based on their contribution to the fight (seemingly, how much damage you dealt). But even in these encounters, The Duskbloods is hamstrung. I have dodged 10,000 boss attacks in FromSoftware games, and there is just something <em>wrong</em> with this one. I don't know if it's coming from the connection, or hitboxes, or the framerate, but I found it impossible to reliably dodge boss attacks, and there's a similar veneer of clunk all over the combat. </p><p>PvP is more centered in rounds two and three. In round one, killing other people seems to just slow down your leveling, though there is an interesting vendetta system that gives you a marked target of sorts. Later rounds spawn tribute sites halfway through. Here, you can pledge red and hunt down fellow players for rewards, or claim a gold area and defend it. Both are key methods of earning Virtue, and the core design is fascinating, but two problems spoiled many tributes for me. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iJhjhEPPYxRxqjLfb9oJnf" name="HQLFVZ5aMAEsU_3" alt="The Duskbloods character holding a chakram receiving a proposal from a kneeling knight" src="https://cdn.mos.cms.futurecdn.net/iJhjhEPPYxRxqjLfb9oJnf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Firstly, the map. Alice: Madness Returns taught us that giving your character four freakin' jumps forces you to blow the maps out, and The Duskbloods is so big and vertical that it is a nightmare to find anything that isn't out in the open. There's a ton of stuff underground, and good luck navigating any of it. Map knowledge will surely help here, but that makes the optimistic assumption that I want to play a lot more of The Duskbloods to learn the ins and outs, and the fact remains that the compass and UI are unhelpful. Also: opening your map mid-round is just asking to get shot. </p><p>Secondly, alliances. You can temporarily ally with other players in The Duskbloods. All alliances are disabled for the finale, but they're a key part of the tribute stage. If they're smart, the first two people to reach a tribute site can ally and gain a massive advantage over everyone else. If you thought 1v1v1 PvP was frustrating and hard to parse, try 2v1 on a timer.  </p><p>So far, The Duskbloods is more interesting than it is fun. If the technical issues present in the test aren't resolved, it's a non-starter. And even if everything is tightened, FromSoftware better have some real heat in reserve. The customization and PvE options discussed by director Hidetaka Miyazaki could help, but I'm not eager to return to The Duskbloods. If only because I love seeing studios make weird stuff, I'm glad this game exists. But this is the first FromSoftware game in 17 years to fiercely and immediately put me off. </p><p><a href="https://www.gamesradar.com/games/action/the-duskbloods-closed-network-test-had-more-applicants-than-elden-ring-nightreign-despite-being-a-switch-2-exclusive-fromsoftware-lead-reveals/"><em>The Duskbloods closed network test had more applicants than Elden Ring Nightreign despite being a Switch 2 exclusive, FromSoftware lead reveals.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/the-duskbloods-network-test-was-not-good-between-lag-stuttering-and-bad-pvp/</link>
                                                                            <description>
                            <![CDATA[ The Duskbloods is the first FromSoftware game I've immediately disliked ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 24 Aug 2026 18:59:47 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 09:36:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[FromSoftware / Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods character Zork in an iron suit]]></media:description>                                                            <media:text><![CDATA[The Duskbloods character Zork in an iron suit]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods character Zork in an iron suit]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The Duskbloods network test got off to a rough start, with connection issues putting a swift end to the first planned session. I was finally able to play a couple of hours over the weekend – long enough to win a few matches – and <em>rough</em> is the perfect description of my experience. Between significant performance issues, convoluted rules, and frustrating PvP, I really don't like The Duskbloods so far. </p><p>If you've played Elden Ring Nightreign, you're halfway to understanding <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a>. This is an eclectic multiplayer action game that combines PvP and PvE <a href="https://www.gamesradar.com/games/action/parts-of-the-duskbloods-are-very-similar-to-a-lot-of-rpg-elements-you-might-find-in-a-tabletop-rpg-says-fromsoftware-boss-hidetaka-miyazaki/">with board game-like mechanics</a>. As one of multiple vampiric characters known as Bloodsworn, you spend three rounds gearing up for a finale that pits three players against each other in free-for-all PvP (at least in solo matches).  </p><p>But the whole is less than the sum of its parts. The PvP and PvE segments in The Duskbloods feel inferior to previous FromSoftware games, and even without those unfavorable comparisons, The Duskbloods test felt measurably awful due to technical problems. I always keep my Switch 2 docked, and I noticed framerate dips, latency issues that sabotaged hit registration, and a jerky camera worsened by an ugly smear effect that muddies the game's otherwise gorgeous world. FromSoftware PvP has been janky since Demon's Souls, and building an entire game around that PvP without resolving the jank has gone exactly as I'd feared. </p><h2 id="night-rain">Night rain </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QoarzAUKc3mDAwQ9n8PG27" name="Duskbloods reveal trailer albert standing" alt="The Duskbloods Albert standing outside with his hand on this sword hilt" src="https://cdn.mos.cms.futurecdn.net/QoarzAUKc3mDAwQ9n8PG27.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The preparation stage is the bulk of The Duskbloods. To get stronger, you run around the map killing weak enemies, picking up consumable items, hunting elites and bosses called Trespassers, and summoning and strengthening NPC allies called Kin. You'll earn experience to level up, and collect Virtue to stay in the game. Each round will cull a few players with the lowest Virtue, so the scoring feels like outrunning a polar bear with a group: all you have to do is run faster than another guy. You'll also receive bonus health based on your Virtue in the finale, but I was never the top-scorer even in the rounds I won, so I'd say this bonus isn't too powerful. </p><p>I've played a lot of Elden Ring Nightreign, and this knowledge worked for and against me. The same core strategies have served me well in The Duskbloods, but also put a little devil on my shoulder. It would whisper doubts in my ear every time the game annoyed me, which was frequently. I fear that little voice is right: maybe this is just a worse version of Nightreign. At least in Nightreign, every repetitive match ends with a cool boss fight. Here, my reward for surviving three rounds of grinding is bad PvP. </p><p>This may sound familiar. In round one, I focused on killing basic enemies and grabbing easy upgrades. Different areas of the intensely vertical map lean toward specific reward types, and you're able to pick your spawn point at the start of each round, though you can also freely fast travel all over. If too many people pick the same spawn, some players get randomized. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cJMr2GskGX4vEuvBfXqWrR" name="Duskbloods closed network test trailer blood moon" alt="The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins" src="https://cdn.mos.cms.futurecdn.net/cJMr2GskGX4vEuvBfXqWrR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>You'll find weapon enhancements lying around. Some environmental fixtures award Virtue just for interacting with something. Quickly summoning a Kin, who'll level up as you do, is essential. Little blood goblins drop upgrades for your skills, improving their damage or cooldown. This is the low-hanging fruit you want early. At most, I might go after a standard elite enemy in round one to plunder a passive bonus like increased stamina or healing, but fighting anything stronger will just waste time at this stage.  </p><p>For this test, I played as Albert. He comes with a saber, a submachine gun, and two skills that feel a lot like spells from previous FromSoftware games. The Bloodsworn are said to be pretty customizable in the full game, but the barebones test build came with fixed skills, with one unlocked by leveling up. I'd compare Albert's base skill to the Elden Ring spell Glintstone Arc, which also fires a piercing crescent projectile. His second skill is like a worse Comet Azur: a big laser beam. </p><p>Everyone has access to ranged attacks in The Duskbloods, and this is one reason that combat, and especially PvP, didn't click with me. You have an unhinged <em>four jumps</em>, can dodge mid-air, and you can fire your gun while jumping. All of the people in my lobbies quickly deduced that spamming ranged weapons while flying around is an incredibly effective strategy, though everyone does have a blood shield that can block many hits. Duos may fare better, but the finales in solo matches are a mess. It's you, two other Bloodsworn, and three summons chucked into a small arena like marbles in a blender. Skill is not high on the list of factors that determine the winner. Whoever happens to get dogpiled or catch more stray shots is often just out of luck. This feels less like FromSoftware PvP and more like Beyblade.  </p><h2 id="player-vs-problems">Player vs problems </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vgo6mmgEeJ45RvDHvMPg27" name="Duskbloods reveal trailer bloodhand jan" alt="The Duskbloods bloodhand jan in his white pyjamas with hid left hand raised and right arm outstretched holding his axe" src="https://cdn.mos.cms.futurecdn.net/vgo6mmgEeJ45RvDHvMPg27.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The Duskbloods at least opens up in round two. Here, now joined by my summon, I'll start to take on Trespassers, either by hunting them myself or joining fights initiated by other players through an invite system. At the end of each Trespasser hunt, everyone gets bonuses based on their contribution to the fight (seemingly, how much damage you dealt). But even in these encounters, The Duskbloods is hamstrung. I have dodged 10,000 boss attacks in FromSoftware games, and there is just something <em>wrong</em> with this one. I don't know if it's coming from the connection, or hitboxes, or the framerate, but I found it impossible to reliably dodge boss attacks, and there's a similar veneer of clunk all over the combat. </p><p>PvP is more centered in rounds two and three. In round one, killing other people seems to just slow down your leveling, though there is an interesting vendetta system that gives you a marked target of sorts. Later rounds spawn tribute sites halfway through. Here, you can pledge red and hunt down fellow players for rewards, or claim a gold area and defend it. Both are key methods of earning Virtue, and the core design is fascinating, but two problems spoiled many tributes for me. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iJhjhEPPYxRxqjLfb9oJnf" name="HQLFVZ5aMAEsU_3" alt="The Duskbloods character holding a chakram receiving a proposal from a kneeling knight" src="https://cdn.mos.cms.futurecdn.net/iJhjhEPPYxRxqjLfb9oJnf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Firstly, the map. Alice: Madness Returns taught us that giving your character four freakin' jumps forces you to blow the maps out, and The Duskbloods is so big and vertical that it is a nightmare to find anything that isn't out in the open. There's a ton of stuff underground, and good luck navigating any of it. Map knowledge will surely help here, but that makes the optimistic assumption that I want to play a lot more of The Duskbloods to learn the ins and outs, and the fact remains that the compass and UI are unhelpful. Also: opening your map mid-round is just asking to get shot. </p><p>Secondly, alliances. You can temporarily ally with other players in The Duskbloods. All alliances are disabled for the finale, but they're a key part of the tribute stage. If they're smart, the first two people to reach a tribute site can ally and gain a massive advantage over everyone else. If you thought 1v1v1 PvP was frustrating and hard to parse, try 2v1 on a timer.  </p><p>So far, The Duskbloods is more interesting than it is fun. If the technical issues present in the test aren't resolved, it's a non-starter. And even if everything is tightened, FromSoftware better have some real heat in reserve. The customization and PvE options discussed by director Hidetaka Miyazaki could help, but I'm not eager to return to The Duskbloods. If only because I love seeing studios make weird stuff, I'm glad this game exists. But this is the first FromSoftware game in 17 years to fiercely and immediately put me off. </p><p><a href="https://www.gamesradar.com/games/action/the-duskbloods-closed-network-test-had-more-applicants-than-elden-ring-nightreign-despite-being-a-switch-2-exclusive-fromsoftware-lead-reveals/"><em>The Duskbloods closed network test had more applicants than Elden Ring Nightreign despite being a Switch 2 exclusive, FromSoftware lead reveals.</em></a></p>
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                                                            <title><![CDATA[ Opening Night Live 2026 time and how to watch – Final Fantasy 7 Revelation, The Witcher 3 Songs of the Past DLC, and more have already been confirmed to appear ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamescom is upon us, and as thousands descend on Cologne, Germany, to get their hands on upcoming games, Geoff Keighley is gearing up to kick off the show with Gamescom Opening Night Live. The two-hour showcase will air on Tuesday before the actual show floor opens later this week, giving us a look at games available at the show and beyond. </p><p>While gaming showcases are usually a bit too secretive, we actually have a pretty good idea of what to expect this time around. Headlining the event is a double bill of massive RPGs, with <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> set to be getting a new look <a href="https://x.com/geoffkeighley/status/2085404945239749016" target="_blank">with director Naoki Hamaguchi set to appear</a> while <a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt Red</a> has confirmed it <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-says-the-witcher-3-songs-of-the-past-geralts-first-expansion-in-a-decade-will-get-a-proper-reveal-next-month/">will be giving us a first look</a> at the upcoming expansion to <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>: <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-is-an-expansion-and-not-dlc-says-cd-projekt-red-teasing-a-major-release-with-lots-of-hours-of-gameplay/">Songs of the Past.</a></p><p>Elsewhere, we have had it confirmed that <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> will be showing more of <a href="https://www.gamesradar.com/games/silent-hill-townfall-guide/">Silent Hill Townfall</a>, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> will be making an appearance, and sci-fi title <a href="https://www.youtube.com/shorts/AkK82PUNCrs" target="_blank">Exodus will be getting a new trailer</a>.</p><p>As for what <em>could </em>appear, many are hoping for an update on Resident Evil: Veronica, which was revealed at Keighley's <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/" target="_blank">Summer Game Fest</a> showcase. And given the friendship between the two, there's always hope we'll see one of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a>, although <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a> is far more likely than a look at <a href="https://www.gamesradar.com/physint-guide/">Physint</a>.</p><p>The rumor mill also claims we'll be seeing a <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">new game in the Ori series</a>, however, Moon Game Studios CEO Thomas Mahler <a href="https://www.gamesradar.com/games/platformer/the-ori-3-rumors-are-nonsense-metroidvania-series-creator-says-and-that-halo-has-taught-xbox-youll-undoubtedly-get-more-slop-without-the-right-talent-working-on-beloved-series/">has shot down these rumors</a>. </p><p>Granted, the rumor mill also says that it'll be developed by a new team, as Microsoft owns the IP, so there's a chance it could make an appearance.</p><h2 id="when-is-gamescom-opening-night-live-2026">When is Gamescom Opening Night Live 2026</h2><p>Gamescom Opening Night Live 2026 will air live on Tuesday, August 25 at 7pm BST / 2pm ET / 11am PT. </p><p>However, there will also be a 30-minute pre-show starting at 6:30pm BST / 1:30pm ET / 10:30am PT featuring reveals </p><h2 id="watch-the-gamescom-opening-night-live-2026-here">Watch the Gamescom Opening Night Live 2026 here</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qwC9EFT6EFk" allowfullscreen></iframe></div></div><p>The show will air on the <a href="https://www.youtube.com/watch?v=Zzvzt3IjNik" target="_blank">Gamescom YouTube channel </a>and The Game Awards YouTube channel simultaneously. We've embedded this above so you can watch from here! And for other showcases coming your way this week, you can find our breakdown in our <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026 schedule</a>. </p><p><a href="https://www.gamesradar.com/games/events-conferences/gamescom-opening-night-live-2026-predictions-5-games-wed-like-to-see/"><em>Check out our list of five games we'd like to see at Gamescom Opening Night Live 2026</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wlk7ve"></div>                            </div>                            <script src="https://kwizly.com/embed/Wlk7ve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/events-conferences/opening-night-live-2026-time-stream-how-to-watch/</link>
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                            <![CDATA[ Silent Hill Townfall and Gears of War: E-Day are also confirmed for the show ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 15:28:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Events &amp; Conferences]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Final Fantasy 7 Revelation showing Cloud Strife holding his Buster Sword against a cloudy, stormy background, flanked by the rest of the party - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[Key art for Final Fantasy 7 Revelation showing Cloud Strife holding his Buster Sword against a cloudy, stormy background, flanked by the rest of the party - cropped to fit a header image]]></media:text>
                                <media:title type="plain"><![CDATA[Key art for Final Fantasy 7 Revelation showing Cloud Strife holding his Buster Sword against a cloudy, stormy background, flanked by the rest of the party - cropped to fit a header image]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Gamescom is upon us, and as thousands descend on Cologne, Germany, to get their hands on upcoming games, Geoff Keighley is gearing up to kick off the show with Gamescom Opening Night Live. The two-hour showcase will air on Tuesday before the actual show floor opens later this week, giving us a look at games available at the show and beyond. </p><p>While gaming showcases are usually a bit too secretive, we actually have a pretty good idea of what to expect this time around. Headlining the event is a double bill of massive RPGs, with <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> set to be getting a new look <a href="https://x.com/geoffkeighley/status/2085404945239749016" target="_blank">with director Naoki Hamaguchi set to appear</a> while <a href="https://www.gamesradar.com/uk/tag/cd-projekt-red/">CD Projekt Red</a> has confirmed it <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-says-the-witcher-3-songs-of-the-past-geralts-first-expansion-in-a-decade-will-get-a-proper-reveal-next-month/">will be giving us a first look</a> at the upcoming expansion to <a href="https://www.gamesradar.com/witcher-3-guide/">The Witcher 3</a>: <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-songs-of-the-past-is-an-expansion-and-not-dlc-says-cd-projekt-red-teasing-a-major-release-with-lots-of-hours-of-gameplay/">Songs of the Past.</a></p><p>Elsewhere, we have had it confirmed that <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> will be showing more of <a href="https://www.gamesradar.com/games/silent-hill-townfall-guide/">Silent Hill Townfall</a>, <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> will be making an appearance, and sci-fi title <a href="https://www.youtube.com/shorts/AkK82PUNCrs" target="_blank">Exodus will be getting a new trailer</a>.</p><p>As for what <em>could </em>appear, many are hoping for an update on Resident Evil: Veronica, which was revealed at Keighley's <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/" target="_blank">Summer Game Fest</a> showcase. And given the friendship between the two, there's always hope we'll see one of the <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a>, although <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a> is far more likely than a look at <a href="https://www.gamesradar.com/physint-guide/">Physint</a>.</p><p>The rumor mill also claims we'll be seeing a <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">new game in the Ori series</a>, however, Moon Game Studios CEO Thomas Mahler <a href="https://www.gamesradar.com/games/platformer/the-ori-3-rumors-are-nonsense-metroidvania-series-creator-says-and-that-halo-has-taught-xbox-youll-undoubtedly-get-more-slop-without-the-right-talent-working-on-beloved-series/">has shot down these rumors</a>. </p><p>Granted, the rumor mill also says that it'll be developed by a new team, as Microsoft owns the IP, so there's a chance it could make an appearance.</p><h2 id="when-is-gamescom-opening-night-live-2026">When is Gamescom Opening Night Live 2026</h2><p>Gamescom Opening Night Live 2026 will air live on Tuesday, August 25 at 7pm BST / 2pm ET / 11am PT. </p><p>However, there will also be a 30-minute pre-show starting at 6:30pm BST / 1:30pm ET / 10:30am PT featuring reveals </p><h2 id="watch-the-gamescom-opening-night-live-2026-here">Watch the Gamescom Opening Night Live 2026 here</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qwC9EFT6EFk" allowfullscreen></iframe></div></div><p>The show will air on the <a href="https://www.youtube.com/watch?v=Zzvzt3IjNik" target="_blank">Gamescom YouTube channel </a>and The Game Awards YouTube channel simultaneously. We've embedded this above so you can watch from here! And for other showcases coming your way this week, you can find our breakdown in our <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026 schedule</a>. </p><p><a href="https://www.gamesradar.com/games/events-conferences/gamescom-opening-night-live-2026-predictions-5-games-wed-like-to-see/"><em>Check out our list of five games we'd like to see at Gamescom Opening Night Live 2026</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wlk7ve"></div>                            </div>                            <script src="https://kwizly.com/embed/Wlk7ve.js" async></script>
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                                                            <title><![CDATA[ After 5 years, the farming sim series that inspired Stardew Valley gets new game and another JRPG spin-off as ConcernedApe dubs them "the best games of my life" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Story of Seasons (previously known as Harvest Moon outside of Japan), the cozy series that inspired <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>, is returning five years after its last original entry with another gem – and a fresh JRPG spin-off for Rune Factory stans, too.</p><p>In case you're out of the loop, Story of Seasons – which <em>used</em> to be Harvest Moon, but is now a separate franchise overseas – hasn't seen the release of a new mainline entry since Pioneers of Olive Town back in 2021. <br><br>Sure, we've had remakes and all, like the recent (and, yes, good) <a href="https://www.gamesradar.com/games/simulation/after-92-hours-with-story-of-seasons-grand-bazaar-i-can-safely-confirm-2025-is-indeed-the-year-of-the-cozy-game-and-the-beloved-farming-sim-series-that-inspired-stardew-valley-is-so-back/">Story of Seasons: Grand Bazaar</a>, but a never-before-seen release? It's been five years, y'all. Turns out developer Marvelous Inc has one up its sleeve, however.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091877659412213945"><p lang="en" dir="ltr">New Story of Seasons game teaser 👀👀👀 pic.twitter.com/1dXTBWIwYf<a href="https://twitter.com/cantworkitout/status/2091877659412213945">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The team confirms as much in a new live stream over on <a href="https://x.com/i/broadcasts/1dKrPrnMgAeJX" target="_blank">X</a>, unveiling a brand-new Story of Seasons with some downright adorable footage. I'm talking bubbly cows, crystal-blue waters, and a charming seaside town I can't wait to learn more about. <br><br>That's not all that Marvelous has in the works, though. It showcases Rune Factory 6 as well, the latest entry in Story of Seasons' spin-off JRPG series… and, yep, it looks just as gorgeous.<br><br>As excited as I am for both, the most wholesome part of the stream stands out as a message from Eric "ConcernedApe" Barone – the mastermind behind Stardew Valley himself. <br><br>"The Harvest Moon and Rune Factory series are the best games of my life and have played a huge part in shaping who I am today," it reads (as translated in-house by GamesRadar+). "Playing Harvest Moon on the SNES as a child it was obvious that it set itself apart from every other game I had played."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091851861477179730"><p lang="en" dir="ltr">eric barone (stardew creator) leaving a message for the story of seasons + rune factory anniversary awwwwtalking about how playing harvest moon on the famicom brought him so much joy and comfort ;w; pic.twitter.com/TsmxoOsycf<a href="https://twitter.com/cantworkitout/status/2091851861477179730">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He explains why: "Many games focus on grand adventures, battles, and saving the world, while Harvest Moon presents a very different world, a little life that's centered around farming, the bonds people share, and building a home. It reminds me of the unspoken comforts of slow-paced everyday activities." <br><br>That it does, ConcernedApe. That it does – and that's probably why so many of us harbor so much love for it.</p><p>We'll likely learn more about both Marvelous projects soon, but for now, I'll be rewatching the live stream over and over again for better glimpses of Story of Seasons' farm animals and Rune Factory 6's chibi little beast-like characters.<br><br><em>Searching for other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/games-like-stardew-valley/"><em>games like Stardew Valley</em></a><em> to hop into while you wait for Story of Seasons and Rune Factory 6.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEq50e"></div>                            </div>                            <script src="https://kwizly.com/embed/eEq50e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/simulation/after-5-years-the-farming-sim-series-that-inspired-stardew-valley-gets-new-game-and-another-jrpg-spin-off-as-concernedape-dubs-them-the-best-games-of-my-life/</link>
                                                                            <description>
                            <![CDATA[ Story of Seasons, once known as Harvest Moon, is so back ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 16:23:55 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 19:44:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Marvelous Inc.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Story of Seasons]]></media:description>                                                            <media:text><![CDATA[Story of Seasons]]></media:text>
                                <media:title type="plain"><![CDATA[Story of Seasons]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Story of Seasons (previously known as Harvest Moon outside of Japan), the cozy series that inspired <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>, is returning five years after its last original entry with another gem – and a fresh JRPG spin-off for Rune Factory stans, too.</p><p>In case you're out of the loop, Story of Seasons – which <em>used</em> to be Harvest Moon, but is now a separate franchise overseas – hasn't seen the release of a new mainline entry since Pioneers of Olive Town back in 2021. <br><br>Sure, we've had remakes and all, like the recent (and, yes, good) <a href="https://www.gamesradar.com/games/simulation/after-92-hours-with-story-of-seasons-grand-bazaar-i-can-safely-confirm-2025-is-indeed-the-year-of-the-cozy-game-and-the-beloved-farming-sim-series-that-inspired-stardew-valley-is-so-back/">Story of Seasons: Grand Bazaar</a>, but a never-before-seen release? It's been five years, y'all. Turns out developer Marvelous Inc has one up its sleeve, however.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091877659412213945"><p lang="en" dir="ltr">New Story of Seasons game teaser 👀👀👀 pic.twitter.com/1dXTBWIwYf<a href="https://twitter.com/cantworkitout/status/2091877659412213945">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The team confirms as much in a new live stream over on <a href="https://x.com/i/broadcasts/1dKrPrnMgAeJX" target="_blank">X</a>, unveiling a brand-new Story of Seasons with some downright adorable footage. I'm talking bubbly cows, crystal-blue waters, and a charming seaside town I can't wait to learn more about. <br><br>That's not all that Marvelous has in the works, though. It showcases Rune Factory 6 as well, the latest entry in Story of Seasons' spin-off JRPG series… and, yep, it looks just as gorgeous.<br><br>As excited as I am for both, the most wholesome part of the stream stands out as a message from Eric "ConcernedApe" Barone – the mastermind behind Stardew Valley himself. <br><br>"The Harvest Moon and Rune Factory series are the best games of my life and have played a huge part in shaping who I am today," it reads (as translated in-house by GamesRadar+). "Playing Harvest Moon on the SNES as a child it was obvious that it set itself apart from every other game I had played."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091851861477179730"><p lang="en" dir="ltr">eric barone (stardew creator) leaving a message for the story of seasons + rune factory anniversary awwwwtalking about how playing harvest moon on the famicom brought him so much joy and comfort ;w; pic.twitter.com/TsmxoOsycf<a href="https://twitter.com/cantworkitout/status/2091851861477179730">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He explains why: "Many games focus on grand adventures, battles, and saving the world, while Harvest Moon presents a very different world, a little life that's centered around farming, the bonds people share, and building a home. It reminds me of the unspoken comforts of slow-paced everyday activities." <br><br>That it does, ConcernedApe. That it does – and that's probably why so many of us harbor so much love for it.</p><p>We'll likely learn more about both Marvelous projects soon, but for now, I'll be rewatching the live stream over and over again for better glimpses of Story of Seasons' farm animals and Rune Factory 6's chibi little beast-like characters.<br><br><em>Searching for other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/games-like-stardew-valley/"><em>games like Stardew Valley</em></a><em> to hop into while you wait for Story of Seasons and Rune Factory 6.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEq50e"></div>                            </div>                            <script src="https://kwizly.com/embed/eEq50e.js" async></script>
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                                                            <title><![CDATA[ FromSoftware's Hidetaka Miyazaki says The Duskblood's Zork is the perfect example of his design philosophy, and a man of culture: "They are a species with intelligence and philosophy" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Legendary FromSoftware director Hidetaka Miyazaki says he wants The Duskbloods to take a broad approach when it comes to designing the game's Bloodsworn characters. Rather than be constrained by traditional concepts of vampires or monsters, Miyazaki wanted to allow for design like Zork's.</p><p><a href="https://www.gamesradar.com/games/action/the-duskbloods-closed-network-test-had-more-applicants-than-elden-ring-nightreign-despite-being-a-switch-2-exclusive-fromsoftware-lead-reveals/"><u>The Duskbloods network test</u></a> was a huge success, with more people signing up for it than for Nightreign, despite it being a Switch 2 exclusive. There was one part of The Duskbloods that was more popular than all the rest, and that was the heart-stealing diving bell with a beak, Zork.</p><p>In a media briefing reported on by <a href="https://www.4gamer.net/games/897/G089770/20260807028/" target="_blank"><u>4Gamer</u></a>, and translated by GamesRadar+, Miyazaki speaks about how he doesn't want people to think of the playable characters or Bloodsworn as vampires. "In this game, the player character isn't a vampire, but something called a Bloodsworn," he says. "We didn't want them to just be monsters, but to give the impression that they are a species with intelligence and philosophy and culture and history."</p><p>Describing the game's style as Victorian gothic, he doesn't want the design to be restricted by existing traditional concepts. "Maybe it's just a quirk of mine, but my style of interpretation is basically 'If it's called a Bloodsworn, then it's a Bloodsworn," says Miyazaki. "Having a traditional conception is important, but I think the approach should be broadened when it comes to character design. I think you'll find that easy to understand if you look at Zork from the network test."</p><p>Zork's design is clearly inspired by the masks of plague doctors, a type of medicine man who tried to cure patients by letting their blood, with uninspiring results. I guess that's a kind of vampirism in its own way.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/"><u><em>FromSoftware knows what it's doing with The Duskbloods character Zork, the internet's new obsession: "I have developed a powerful, almost maternal affection"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/fromsoftwares-hidetaka-miyazaki-says-the-duskbloods-zork-is-the-perfect-example-of-his-design-philosophy-and-a-man-of-culture-they-are-a-species-with-intelligence-and-philosophy/</link>
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                            <![CDATA[ If Miyazaki says they're the same species then they're the same species ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 15:45:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods Zork in deep-sea diving armour walking through a swamp with a deep-sea cable and a speargun]]></media:description>                                                            <media:text><![CDATA[The Duskbloods Zork in deep-sea diving armour walking through a swamp with a deep-sea cable and a speargun]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods Zork in deep-sea diving armour walking through a swamp with a deep-sea cable and a speargun]]></media:title>
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                                <p>Legendary FromSoftware director Hidetaka Miyazaki says he wants The Duskbloods to take a broad approach when it comes to designing the game's Bloodsworn characters. Rather than be constrained by traditional concepts of vampires or monsters, Miyazaki wanted to allow for design like Zork's.</p><p><a href="https://www.gamesradar.com/games/action/the-duskbloods-closed-network-test-had-more-applicants-than-elden-ring-nightreign-despite-being-a-switch-2-exclusive-fromsoftware-lead-reveals/"><u>The Duskbloods network test</u></a> was a huge success, with more people signing up for it than for Nightreign, despite it being a Switch 2 exclusive. There was one part of The Duskbloods that was more popular than all the rest, and that was the heart-stealing diving bell with a beak, Zork.</p><p>In a media briefing reported on by <a href="https://www.4gamer.net/games/897/G089770/20260807028/" target="_blank"><u>4Gamer</u></a>, and translated by GamesRadar+, Miyazaki speaks about how he doesn't want people to think of the playable characters or Bloodsworn as vampires. "In this game, the player character isn't a vampire, but something called a Bloodsworn," he says. "We didn't want them to just be monsters, but to give the impression that they are a species with intelligence and philosophy and culture and history."</p><p>Describing the game's style as Victorian gothic, he doesn't want the design to be restricted by existing traditional concepts. "Maybe it's just a quirk of mine, but my style of interpretation is basically 'If it's called a Bloodsworn, then it's a Bloodsworn," says Miyazaki. "Having a traditional conception is important, but I think the approach should be broadened when it comes to character design. I think you'll find that easy to understand if you look at Zork from the network test."</p><p>Zork's design is clearly inspired by the masks of plague doctors, a type of medicine man who tried to cure patients by letting their blood, with uninspiring results. I guess that's a kind of vampirism in its own way.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/"><u><em>FromSoftware knows what it's doing with The Duskbloods character Zork, the internet's new obsession: "I have developed a powerful, almost maternal affection"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Call of Duty Modern Warfare 4 pre-orders are live, here's how to grab double XP, steelbooks and even discounts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty Modern Warfare 4 pre-orders are now live and with two editions up for grabs, a couple of bonuses to choose from, and some early discounts in the UK, things are already heating up ahead of October 23. </p><p>Here's what you need to know. Both $69.99 / £69.99 Standard and $99.99 / £99.99 Vault Edition MW4 pre-orders are now available, though retailers are adding their own bonuses onto the former. <a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank">Amazon's</a> standard edition copies also come with five hours of double XP (at launch) and <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank">Best Buy's</a> (<a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank">Currys</a> in the UK) comes packaged up with a free steelbook. That's if you're not interested in any digital extras. </p><p>The Vault Edition is your digital deluxe, available via <a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank">Xbox</a> or <a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank">PS Store</a> (or with a Steelbook at <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank">Best Buy</a> if you're in the US). The boosted MW4 pre-order comes with:</p><ul><li>Hostile Alliance Operator Pack</li><li>Special Forces Operator Pack</li><li>Signature Weapon Collection</li><li>BlackCell</li><li>DMZ Deployment Bonus</li><li>Hunter Killer Operator Skin</li><li>Gilded Pearl Camo Pack</li><li>Campaign Early Access (October 16)</li></ul><p>So here's what I would do. Amazon is your go-to if you're after the standard edition. You're still getting something extra in that double XP, but the site is still currently guaranteeing release day delivery. Best Buy will swap those points for a steelbook, but speedy delivery isn't confirmed as such on the listing itself. </p><p>In the UK, you'll be heading to Currys. Amazon is matching the same price, and swapping the steelbook for double XP, but strangely delivery times are a little less concrete at the time of writing. On the flip side, Currys has free release day delivery advertised with that shelf piece as well. </p><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-us"><span>Pre-order Call of Duty Modern Warfare 4 in the US</span></h2><h2 id="standard-edition">Standard Edition</h2><div class="product"><a data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">Call of Duty Modern Warfare 4 + Double XP: $69</a></strong><br>Amazon has its double XP offer back in action for Call of Duty Modern Warfare 4 pre-orders. That means you're getting Open Beta (with a code sent from August 21) as well as five hours of boosted XP. That's an Amazon exclusive perk, and seeing as release day delivery is up for grabs those not interested in the steelbook should be heading here first. </p><p><strong>Xbox: </strong><a href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37JKX3J" target="_blank"><strong>$69.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">Call of Duty Modern Warfare 4 + Steelbook: $69.99</a></strong><br>Physical collectors will want to head to Best Buy instead, where you'll find a free steelbook up for grabs. Shipping times are a little looser here, with current estimates put your copy arriving "on or shortly after release date." If you're nearby, though, pickup is available at launch. </p><p><strong>Xbox: </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-xbox-series-x/JJGXP39P68/sku/6680739" target="_blank"><strong>$69.99 at Best Buy</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">Call of Duty Modern Warfare 4 Standard Edition: $69</a></strong><br>Walmart and <a href="https://www.gamestop.com/search/?q=call+of+duty+modern+warfare+4&lang=default&start=0&sz=20" target="_blank">GameStop</a> both have regular Call of Duty Modern Warfare 4 pre-orders up for grabs, though without Amazon's extra XP or Best Buy's steelbook. Walmart is still advertising launch day shipping, though. </p><p><strong>Xbox: </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Xbox-Series-X/20319406082" target="_blank"><strong>$69 at Walmart</strong></a><a class="view-deal button" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">View Deal</a></p></div><h2 id="vault-edition">Vault Edition</h2><div class="product"><a data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7cg9rQyK2r9oDmEmyWjZbm" name="Call of Duty MW4 Xbox Vault" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cg9rQyK2r9oDmEmyWjZbm.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition + Steelbook: $99.99</a></strong><br>Xbox players can pick up both the digital-only Vault Edition and a physical steelbook to go with their MW4 pre-order at Best Buy this week. That's the full loadout of extra packs and BlackCell with something to stick on the shelf as well. If you're a returning player, though, it's worth opting for Microsoft's discount instead. <a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">View Deal</a></p></div><div class="product"><a data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition: $99.99</a></strong><br>If you own other digital Call of Duty titles on your Xbox account, you can grab a 10% discount on the Modern Warfare 4 Vault Edition. You'll see your new price ($89.99) at checkout automatically if you're eligible. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank"><strong>$99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-uk"><span>Pre-order Call of Duty Modern Warfare 4 in the UK</span></h2><h2 id="standard-edition-2">Standard Edition</h2><div class="product"><a data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Steelbook: was £69.99 now £62.99</a></strong><br>Currys is also honouring that 10% discount (you'll see it at checkout instead, though) while also throwing in a free steelbook. Right now that's the only retailer with the physical bonus in tow but there's also free release day delivery up for grabs. </p><p><strong>Xbox: </strong><a href="https://www.currys.co.uk/products/xbox-call-of-duty-modern-warfare-4-with-steelbook-xbox-series-x-10304810.html" target="_blank"><del>£69.99</del><strong> £62.99 at Currys</strong></a><a class="view-deal button" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Double XP: was £69.99 now £62.99</a></strong><br>Call of Duty Modern Warfare 4 pre-orders are cheaper across the board in the UK, with most retailers offering a 10% discount on the PS5 version as standard. If you're after an Xbox copy, you can save even more. That means Amazon's double XP offer is standing pretty tall right now, just watch that delivery timing. </p><p><strong>Xbox: </strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37FSK38" target="_blank"><del>£69.99</del><strong> £57.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Other retailers have Call of Duty Modern Warfare 4's standard edition up for pre-order, but without any additional bonuses. Very's on it with release day delivery, but others may take a little longer (if you can't collect). </p><p><strong>Argos: </strong><a href="https://www.argos.co.uk/product/8774606" target="_blank" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99"><strong>£62.99</strong></a><strong> </strong></p><p><strong>The Game Collection: </strong><a href="https://www.thegamecollection.net/products/call-of-duty-r-modern-warfare-4-ps5" target="_blank"><strong>£62.95</strong></a><a class="view-deal button" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99">View Deal</a></p></div><h2 id="vault-edition-2">Vault Edition</h2><div class="product"><a data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">Call of Duty Modern Warfare 4 Vault Edition: £99.99</a></strong><br>UK players can also take advantage of a 10% discount if they have a previous title in their library. Linked above is the £99.99 (£89.99 after discount) Xbox version, but the PS5 version is also available at the PlayStation Store. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-gb/product/EP0002-PPSA07950_00-CODMW4VAULT00001" target="_blank"><strong>£99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Call of Duty Modern Warfare 4 release date?</h3><article class="article__schema-answer"><p>Call of Duty Modern Warfare 4 officially launches on October 23, 2026. Those who pre-order the Vault Edition, though, have access to the campaign from October 16 onward. </p></article></section><section class="article__schema-question"><h3>How do you join the Call of Duty Modern Warfare 4 open beta?</h3><article class="article__schema-answer"><p>The original Call of Duty Modern Warfare 4 beta required a pre-order code to access, but weekend 2 (August 28 - September 1) is fully open for console, PC, and Switch 2 players. You'll simply need to download the beta as a separate install, with preload starting from 9am PT on August 26. The open beta will being at 10am PT on August 28 and run until 10am PT on September 1. </p></article></section><section class="article__schema-question"><h3>Is there a Call of Duty Modern Warfare 4 Collector's Edition</h3><article class="article__schema-answer"><p>There is no Collector's Edition for Call of Duty Modern Warfare 4, but that's not exactly surprising. There hasn't been a physical goodie bag up for grab since the Call of Duty: Modern Warfare Dark Edition back in 2019. </p></article></section><p><em>We're also rounding up all the latest </em><a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/"><em>Marvel's Wolverine pre-orders</em></a><em> and showing you </em><a href="https://www.gamesradar.com/news/live/marvel-wolverine-ps5-console-controller-pre-orders-live/"><em>where to pre-order Wolverine PS5 consoles</em></a><em>, controllers and more.</em></p> ]]></dc:content>
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                            <![CDATA[ Call of Duty Modern Warfare 4 pre-orders are now live, and with plenty of bonuses to go around. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 15:22:13 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 16:19:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Modern Warfare 4 PS5 and Xbox copies on a yellow background with pre-order badge]]></media:description>                                                            <media:text><![CDATA[Call of Duty Modern Warfare 4 PS5 and Xbox copies on a yellow background with pre-order badge]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty Modern Warfare 4 PS5 and Xbox copies on a yellow background with pre-order badge]]></media:title>
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                                <p>Call of Duty Modern Warfare 4 pre-orders are now live and with two editions up for grabs, a couple of bonuses to choose from, and some early discounts in the UK, things are already heating up ahead of October 23. </p><p>Here's what you need to know. Both $69.99 / £69.99 Standard and $99.99 / £99.99 Vault Edition MW4 pre-orders are now available, though retailers are adding their own bonuses onto the former. <a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank">Amazon's</a> standard edition copies also come with five hours of double XP (at launch) and <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank">Best Buy's</a> (<a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank">Currys</a> in the UK) comes packaged up with a free steelbook. That's if you're not interested in any digital extras. </p><p>The Vault Edition is your digital deluxe, available via <a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank">Xbox</a> or <a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank">PS Store</a> (or with a Steelbook at <a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank">Best Buy</a> if you're in the US). The boosted MW4 pre-order comes with:</p><ul><li>Hostile Alliance Operator Pack</li><li>Special Forces Operator Pack</li><li>Signature Weapon Collection</li><li>BlackCell</li><li>DMZ Deployment Bonus</li><li>Hunter Killer Operator Skin</li><li>Gilded Pearl Camo Pack</li><li>Campaign Early Access (October 16)</li></ul><p>So here's what I would do. Amazon is your go-to if you're after the standard edition. You're still getting something extra in that double XP, but the site is still currently guaranteeing release day delivery. Best Buy will swap those points for a steelbook, but speedy delivery isn't confirmed as such on the listing itself. </p><p>In the UK, you'll be heading to Currys. Amazon is matching the same price, and swapping the steelbook for double XP, but strangely delivery times are a little less concrete at the time of writing. On the flip side, Currys has free release day delivery advertised with that shelf piece as well. </p><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-us"><span>Pre-order Call of Duty Modern Warfare 4 in the US</span></h2><h2 id="standard-edition">Standard Edition</h2><div class="product"><a data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">Call of Duty Modern Warfare 4 + Double XP: $69</a></strong><br>Amazon has its double XP offer back in action for Call of Duty Modern Warfare 4 pre-orders. That means you're getting Open Beta (with a code sent from August 21) as well as five hours of boosted XP. That's an Amazon exclusive perk, and seeing as release day delivery is up for grabs those not interested in the steelbook should be heading here first. </p><p><strong>Xbox: </strong><a href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37JKX3J" target="_blank"><strong>$69.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.com/Call-Duty-Modern-Warfare-Standard-PlayStation/dp/B0H37MKQ64" target="_blank" rel="nofollow" data-dimension112="ee7ec34c-9fc2-11f1-aee7-f728921252e0" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="$69">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">Call of Duty Modern Warfare 4 + Steelbook: $69.99</a></strong><br>Physical collectors will want to head to Best Buy instead, where you'll find a free steelbook up for grabs. Shipping times are a little looser here, with current estimates put your copy arriving "on or shortly after release date." If you're nearby, though, pickup is available at launch. </p><p><strong>Xbox: </strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-xbox-series-x/JJGXP39P68/sku/6680739" target="_blank"><strong>$69.99 at Best Buy</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-steelbook-edition-playstation-5/JJGXP39PKZ/sku/6680738" target="_blank" rel="nofollow" data-dimension112="ee7ec3c4-9fc2-11f1-8d9f-6f73b1e436b7" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="$69.99">View Deal</a></p></div><div class="product"><a data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">Call of Duty Modern Warfare 4 Standard Edition: $69</a></strong><br>Walmart and <a href="https://www.gamestop.com/search/?q=call+of+duty+modern+warfare+4&lang=default&start=0&sz=20" target="_blank">GameStop</a> both have regular Call of Duty Modern Warfare 4 pre-orders up for grabs, though without Amazon's extra XP or Best Buy's steelbook. Walmart is still advertising launch day shipping, though. </p><p><strong>Xbox: </strong><a href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Xbox-Series-X/20319406082" target="_blank"><strong>$69 at Walmart</strong></a><a class="view-deal button" href="https://www.walmart.com/ip/Call-of-Duty-Modern-Warefare-4-Playstation-5/20286415221" target="_blank" rel="nofollow" data-dimension112="ee7ec43c-9fc2-11f1-9553-b34897ebd0e3" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Standard Edition" data-dimension48="Call of Duty Modern Warfare 4 Standard Edition" data-dimension25="$69">View Deal</a></p></div><h2 id="vault-edition">Vault Edition</h2><div class="product"><a data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7cg9rQyK2r9oDmEmyWjZbm" name="Call of Duty MW4 Xbox Vault" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7cg9rQyK2r9oDmEmyWjZbm.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition + Steelbook: $99.99</a></strong><br>Xbox players can pick up both the digital-only Vault Edition and a physical steelbook to go with their MW4 pre-order at Best Buy this week. That's the full loadout of extra packs and BlackCell with something to stick on the shelf as well. If you're a returning player, though, it's worth opting for Microsoft's discount instead. <a class="view-deal button" href="https://www.bestbuy.com/product/call-of-duty-modern-warfare-4-vault-steelbook-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXPXRQWW/sku/6680090" target="_blank" rel="nofollow" data-dimension112="3928edd0-9fc5-11f1-8618-b965b2258c5c" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition + Steelbook" data-dimension25="$99.99">View Deal</a></p></div><div class="product"><a data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">Call of Duty Modern Warfare 4 Vault Edition: $99.99</a></strong><br>If you own other digital Call of Duty titles on your Xbox account, you can grab a 10% discount on the Modern Warfare 4 Vault Edition. You'll see your new price ($89.99) at checkout automatically if you're eligible. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW4VAULT00001" target="_blank"><strong>$99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="3928ee52-9fc5-11f1-9c4b-d1fc8efa283e" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="$99.99">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-call-of-duty-modern-warfare-4-in-the-uk"><span>Pre-order Call of Duty Modern Warfare 4 in the UK</span></h2><h2 id="standard-edition-2">Standard Edition</h2><div class="product"><a data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J7ZibcZpBLpef5a46GZFBG" name="Call of Duty Modern Warfare 4 Steelbook" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J7ZibcZpBLpef5a46GZFBG.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Steelbook: was £69.99 now £62.99</a></strong><br>Currys is also honouring that 10% discount (you'll see it at checkout instead, though) while also throwing in a free steelbook. Right now that's the only retailer with the physical bonus in tow but there's also free release day delivery up for grabs. </p><p><strong>Xbox: </strong><a href="https://www.currys.co.uk/products/xbox-call-of-duty-modern-warfare-4-with-steelbook-xbox-series-x-10304810.html" target="_blank"><del>£69.99</del><strong> £62.99 at Currys</strong></a><a class="view-deal button" href="https://www.currys.co.uk/products/playstation-call-of-duty-modern-warfare-4-with-steelbook-ps5-10304834.html" target="_blank" rel="nofollow" data-dimension112="75c9e486-9fc7-11f1-afe8-931fb96c4dd4" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Steelbook" data-dimension48="Call of Duty Modern Warfare 4 + Steelbook" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:664px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="f6UizE8sENnN2ke9YZk2i8" name="Call of Duty Modern Warfare 4 PS5" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/f6UizE8sENnN2ke9YZk2i8.jpg" mos="" align="middle" fullscreen="" width="664" height="664" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">Call of Duty Modern Warfare 4 + Double XP: was £69.99 now £62.99</a></strong><br>Call of Duty Modern Warfare 4 pre-orders are cheaper across the board in the UK, with most retailers offering a 10% discount on the PS5 version as standard. If you're after an Xbox copy, you can save even more. That means Amazon's double XP offer is standing pretty tall right now, just watch that delivery timing. </p><p><strong>Xbox: </strong><a href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37FSK38" target="_blank"><del>£69.99</del><strong> £57.99 at Amazon</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/Call-Duty%C2%AE-Warfare%C2%AE-PlayStation%C2%AE-Physical/dp/B0H37P7CGW" target="_blank" rel="nofollow" data-dimension112="2a63e9b6-9fc6-11f1-9cf6-05be277144b8" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 + Double XP" data-dimension48="Call of Duty Modern Warfare 4 + Double XP" data-dimension25="£62.99">View Deal</a></p></div><div class="product"><a data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:573px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8KvcGU2koDQyUjAWT3Csyh" name="Call of Duty Modern Warfare 4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8KvcGU2koDQyUjAWT3Csyh.jpg" mos="" align="middle" fullscreen="" width="573" height="573" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Other retailers have Call of Duty Modern Warfare 4's standard edition up for pre-order, but without any additional bonuses. Very's on it with release day delivery, but others may take a little longer (if you can't collect). </p><p><strong>Argos: </strong><a href="https://www.argos.co.uk/product/8774606" target="_blank" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99"><strong>£62.99</strong></a><strong> </strong></p><p><strong>The Game Collection: </strong><a href="https://www.thegamecollection.net/products/call-of-duty-r-modern-warfare-4-ps5" target="_blank"><strong>£62.95</strong></a><a class="view-deal button" href="https://www.very.co.uk/playstation-call-of-dutyreg-modern-warfarereg-4-ndash-playstationreg5/1601175475.prd" target="_blank" rel="nofollow" data-dimension112="75c9e512-9fc7-11f1-a6cc-0d8cfacbb05b" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4" data-dimension48="Call of Duty Modern Warfare 4" data-dimension25="£62.99">View Deal</a></p></div><h2 id="vault-edition-2">Vault Edition</h2><div class="product"><a data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:276px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WJnkE95Ptft6XwuTQkxKPZ" name="Call of Duty Modern Warfare 4 Vault Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WJnkE95Ptft6XwuTQkxKPZ.jpg" mos="" align="middle" fullscreen="" width="276" height="276" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">Call of Duty Modern Warfare 4 Vault Edition: £99.99</a></strong><br>UK players can also take advantage of a 10% discount if they have a previous title in their library. Linked above is the £99.99 (£89.99 after discount) Xbox version, but the PS5 version is also available at the PlayStation Store. </p><p><strong>PS5: </strong><a href="https://store.playstation.com/en-gb/product/EP0002-PPSA07950_00-CODMW4VAULT00001" target="_blank"><strong>£99.99 at PlayStation Store</strong></a><a class="view-deal button" href="https://www.xbox.com/en-GB/games/store/call-of-duty-modern-warfare-4-vault-edition/9nwwns0c3007" target="_blank" rel="nofollow" data-dimension112="f0b64eaa-9fc7-11f1-a902-e39f519d6713" data-action="Deal Block" data-label="Call of Duty Modern Warfare 4 Vault Edition" data-dimension48="Call of Duty Modern Warfare 4 Vault Edition" data-dimension25="£99.99">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Call of Duty Modern Warfare 4 release date?</h3><article class="article__schema-answer"><p>Call of Duty Modern Warfare 4 officially launches on October 23, 2026. Those who pre-order the Vault Edition, though, have access to the campaign from October 16 onward. </p></article></section><section class="article__schema-question"><h3>How do you join the Call of Duty Modern Warfare 4 open beta?</h3><article class="article__schema-answer"><p>The original Call of Duty Modern Warfare 4 beta required a pre-order code to access, but weekend 2 (August 28 - September 1) is fully open for console, PC, and Switch 2 players. You'll simply need to download the beta as a separate install, with preload starting from 9am PT on August 26. The open beta will being at 10am PT on August 28 and run until 10am PT on September 1. </p></article></section><section class="article__schema-question"><h3>Is there a Call of Duty Modern Warfare 4 Collector's Edition</h3><article class="article__schema-answer"><p>There is no Collector's Edition for Call of Duty Modern Warfare 4, but that's not exactly surprising. There hasn't been a physical goodie bag up for grab since the Call of Duty: Modern Warfare Dark Edition back in 2019. </p></article></section><p><em>We're also rounding up all the latest </em><a href="https://www.gamesradar.com/games/marvels-wolverine-preorder/"><em>Marvel's Wolverine pre-orders</em></a><em> and showing you </em><a href="https://www.gamesradar.com/news/live/marvel-wolverine-ps5-console-controller-pre-orders-live/"><em>where to pre-order Wolverine PS5 consoles</em></a><em>, controllers and more.</em></p>
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                                                            <title><![CDATA[ All Duskbloods Bloodsworn characters you can play as ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The roster of Duskbloods characters is certainly a diverse bunch, from pyjama-wearing axe murderer Bloodhand Jan to lumbering deep-sea diver Zork. These characters, or Bloodsworn as they're called in the lore, are vampiric beings from various clans, each bringing their own weapons and abilities to fight for First Blood.</p><p>So far, we've only seen six characters thanks to the recent August closed network test for <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a>, but we know there will be more at launch. So, here’s a look at every Duskbloods character that's known and what they do.</p><h2 class="article-body__section" id="section-all-duskbloods-characters"><span>All Duskbloods characters</span></h2><p>Every Duskbloods character gets a unique melee weapon, ranged attack, two Bloodsworn Skills (one of which is unlocked after reaching a certain level during a match), and two passive Aspects.</p><h2 class="article-body__section" id="section-albert"><span>Albert</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dMbeQMvEQC9HAHn3GQ5Us6" name="Duskbloods reveal trailer albert leaping and shooting" alt="The Duskbloods Albert leaping through the air firing his SMG" src="https://cdn.mos.cms.futurecdn.net/dMbeQMvEQC9HAHn3GQ5Us6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Bloody hell</div><div class="fancy_box_body"><p class="fancy-box__body-text">Concerned about PvP? Here's a rundown of how <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/the-duskbloods-multiplayer/">The Duskbloods multiplayer</a> works.</p></div></div><p>Albert has the simplest kit of all the Bloodsworn characters in The Duskbloods, with a good mix of melee attacks and ranged Skills that make him a jack of all trades. He lacks any fancy options, but it means he's the easiest Duskbloods character to master and you don't have to think too hard when playing as him.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Lorrik's Jeweled Saber: </strong>A standard one-handed sword that balances speed and power.</li><li><strong>SMG: </strong>A gun that Albert fires in bursts of eight bullets that becomes much less accurate outside of short range.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Blood Blade: </strong>Launch a blood projectile. Hold X to increase the projectile's damage.</li><li><strong>Light of Hayern (Level 12):</strong> Shoot a beam of light towards a target, which can be fired continuously by holding X.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>High Lorrik Blood: </strong>Albert's blood-based Skills start with extra uses. (This presumably means Albert will have more blood Skills outside of Blood Blade in the full version of the game.)</li><li><strong>Upriser:</strong> Albert's attacks stagger enemy players with high Virtue more than usual.</li></ul></li></ul><h2 class="article-body__section" id="section-bloodhand-jan"><span>Bloodhand Jan</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vgo6mmgEeJ45RvDHvMPg27" name="Duskbloods reveal trailer bloodhand jan" alt="The Duskbloods bloodhand jan in his white pyjamas with hid left hand raised and right arm outstretched holding his axe" src="https://cdn.mos.cms.futurecdn.net/vgo6mmgEeJ45RvDHvMPg27.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Jan's fighting style is all about using his agility to outmaneuver your opponents and deliver devastating axe blows. Mastering his movement isn't easy but he can be very hard to kill if played well, especially as he has a couple of ways of regenerating HP too.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Bloodthirsty Axe: </strong>A hefty battleaxe that restores a little HP after landing a heavy attack.</li><li><strong>Stone of Sorcery: </strong>Shoot a jet of fire directly ahead, which can also be used while jumping.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Blink: </strong>Temporarily increase the speed of your dodging.</li><li><strong>Surrender to my Blood (Level 12):</strong> Slam your axe into the ground and cause blood slashes to strike the surrounding nearby area, damaging anyone within.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Bloodhand Lineage: </strong>Counterattacking after taking damage restores HP.</li><li><strong>Lord of Blood:</strong> Spellbound foes (NPC enemies that you have drunk the blood of and now fight with you) are healed and have increased attack power.</li></ul></li></ul><h3 class="article-body__section" id="section-trang-lanh"><span>Trang Lanh</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q5zUWsvwFS4KJCCLr8oZPm" name="Duskbloods reveal trailer Trang Lanh" alt="The Duskbloods Trang Lanh woman in dark blue dress and hat standing in front of a small waterfall" src="https://cdn.mos.cms.futurecdn.net/Q5zUWsvwFS4KJCCLr8oZPm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Since being hard to spot is one of Trang Lanh's main abilities, she's good for players who either want to avoid PvP by staying out of sight or fight other players by ambushing them, using stealth to their advantage.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Full Moon Blade: </strong>A large, circular blade weapon, like a chakram, that serves as Trang Lanh's melee and ranged weapon as it can be thrown at enemies before returning to her hands. Holding down ZL throws out multiple blades.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Darkmoon: </strong>Become invisible for a short time. Getting too close to an enemy or attacking makes you more noticeable.</li><li><strong>Mama Natha (Level 12):</strong> Summon a giant snake that quickly attacks the surrounding area and can deal hefty damage. Use the left stick as you press X to command the snake to attack head-on.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Alluring Bride: </strong>Drinking an enemy's blood also spellbinds any nearby enemies.</li><li><strong>Daughter of the Darkmoon:</strong> Trang Lanh is naturally harder to spot and target enemies when she is far away.</li></ul></li></ul><h2 class="article-body__section" id="section-sniper-layla"><span>Sniper Layla</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NCCVo5v7tE23T5hD3hqKh7" name="Duskbloods reveal trailer sniper layla" alt="The Duskbloods sniper layla preparing to bow" src="https://cdn.mos.cms.futurecdn.net/NCCVo5v7tE23T5hD3hqKh7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Layla is The Duskbloods' marksman character, capable of dealing high damage from afar using her rifle and gatling gun. As for melee, her Katars aren't as fast as you'd think but you can dodge and use her Neb-ra Vanishing Skill to escape, recuperate, and reposition.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Hieroglyph Katars: </strong>A pair of dagger-hands for relatively fast, stabby attacks. Press R and A to perform a special dodge attack.</li><li><strong>Sniper Rifle: </strong>An accurate, long-range rifle that deals significant damage for a ranged weapon. Hold ZL and press in the left stick to aim precisely.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Neb-ra Vanishing: </strong>Turn into a swarm of insects then move to a nearby location before transforming back. You can activate this Skill immediately after taking damage to rapidly relocate.</li><li><strong>Verd Gatling Gun (Level 6): </strong>Deploy a massive gatling gun with its own ammo supply from Layla's chest. Hold R to fire the gun continuously.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Neb-ra Lineage: </strong>Layla naturally regenerates up to half of her maximum HP, but her Goldblood Stakes restore less HP.</li><li><strong>Nighteye:</strong> Layla can lock onto and observe enemies using Observation Mode from further away.</li></ul></li></ul><h2 class="article-body__section" id="section-senator-samir-patres"><span>Senator Samir Patres</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9NkpGn4YY85vTWRg5r2qR" name="Duskbloods closed network test trailer old man holding chalice" alt="The Duskbloods trailer screenshot showing a bald old man with small glasses raiding a chalice up to his mouth" src="https://cdn.mos.cms.futurecdn.net/k9NkpGn4YY85vTWRg5r2qR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The Senator is a very deadly close-range fighter, capable of delivering rapid rapier strike combos and unexpectedly grabbing foes with his Saurian Form. He's not the easiest to play but can be a serious menace in the right hands.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Senate Rapier: </strong>A fast and agile thrusting sword. Press R and A to perform a special dodge attack, and press R after ZL to perform a rapier follow-up attack after releasing a bird. </li><li><strong>Soulbird Ring: </strong>Release a spectral bird that homes in on enemies.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Bloodstake: </strong>Create a swamp of blood at an enemy's feet, then cause a massive blood spike to erupt from it. Hold X to cause the swamp to follow the enemy then release to unleash the spike.</li><li><strong>Saurian Form (Level 6): </strong>Temporarily turn into a dinosaur and charge at enemies. Human-sized enemies are grabbed in the dinosaur's jaws and chewed up. You can also press R to headbutt enemies and press X again to end the transformation early. </li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Blood Disciple: </strong>Lowers required Skill level.</li><li><strong>Unshakeable Sword:</strong> Perfect guarding increases melee attack power.</li></ul></li></ul><h2 class="article-body__section" id="section-zork"><span>Zork</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pXdpqXCV7pXyEcRshDvz87" name="Duskbloods reveal trailer Zork" alt="The Duskbloods Zork in deep-sea diving armour walking through a swamp with a deep-sea cable and a speargun" src="https://cdn.mos.cms.futurecdn.net/pXdpqXCV7pXyEcRshDvz87.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Zork's huge bulk mean they are slow to attack but hit like a truck. Their cable weapon is very strong and is especially good if you're able to land stunning heavy attacks, but your timing needs to be immaculate. Similarly, the Human Rocket Skill, while difficult to land, can be utterly brutal.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Undersea Cable: </strong>A massive chunk of cable that you can wallop enemies with. Heavy attacks can also shock enemies, stunning them in place.</li><li><strong>Speargun: </strong>A simple ranged weapon that can be charged up by holding ZL before firing.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Human Rocket: </strong>Deploy Zork's thrusters and launch yourself forward at incredibly high-speed. Enemies hit by this usually take significant damage and stagger and are sent flying backward.</li><li><strong>Missile (Level 6): </strong>Deploys Zork's back-mounted cannons which can fire arcing, mortar-like shells. Hold R to fire missiles continuously, press the left stick to aim them more precisely, and press X to stow the cannons.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Law of the Deep Sea: </strong>Killing an enemy player steals part of their maximum HP. If they kill you, they get their HP back.</li><li><strong>Dread Resonance:</strong> Hold L and ZR to perform a longer howl.</li></ul></li></ul><h2 class="article-body__section" id="section-unknown-duskbloods-characters"><span>Unknown Duskbloods characters</span></h2><p>There are also a few characters that we've seen glimpses of in The Duskbloods reveal trailer, but they did not feature in the closed network test, so very little is known about them:</p><ul><li><strong>Black leather guy:</strong> Clad in a black suit and wielding a katana, this certified edgelord may serve as The Duskblood's equivalent of the Executor from Elden Ring Nightreign, using a curved sword for parrying rather than blocking with a shield.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xA4hC9LqUTuEeYUtXkWqD7" name="Duskbloods reveal trailer black leather katana guy" alt="The Duskbloods man in black leather outfit with a curved sword drawn walking towards a church" src="https://cdn.mos.cms.futurecdn.net/xA4hC9LqUTuEeYUtXkWqD7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><ul><li><strong>Blue coat person:</strong> This person reminds me a bit of the sweeting students that feature in Rannala's boss fight in Elden Ring, and we see them using some sort of gravity magic to lift and drop nearby foes.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vyaLEn3r2cyYup3hSU2YJ7" name="Duskbloods reveal trailer young person with blue coat gravity magic" alt="The Duskbloods character with pale hair and a blue coat using gravity magic to lift up enemies" src="https://cdn.mos.cms.futurecdn.net/vyaLEn3r2cyYup3hSU2YJ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><ul><li><strong>Oni: </strong>This oni-looking character with a long polearm-type weapon slung on their back appears in a single shot in the reveal trailer. They may be an enemy instead of a playable Bloodsworn.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hipZ7DESGNWtVSccewteJ7" name="Duskbloods reveal trailer oni guy" alt="The Duskbloods oni character balancing on one leg in a cave with carved statues" src="https://cdn.mos.cms.futurecdn.net/hipZ7DESGNWtVSccewteJ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p><em>If you were hoping to play </em><a href="https://www.gamesradar.com/games/action/the-duskbloods-pc-xbox-ps5/"><em>The Duskbloods on PC</em></a><em>, PS5, or Xbox Series X, I've got bad news for you.</em><br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-duskbloods-characters-bloodsworn/</link>
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                            <![CDATA[ Here's a look at all six Duskbloods characters, but there will be more Bloodsworn with the full launch ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 15:13:24 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 15:15:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods Albert standing outside with his hand on this sword hilt]]></media:description>                                                            <media:text><![CDATA[The Duskbloods Albert standing outside with his hand on this sword hilt]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods Albert standing outside with his hand on this sword hilt]]></media:title>
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                                <p>The roster of Duskbloods characters is certainly a diverse bunch, from pyjama-wearing axe murderer Bloodhand Jan to lumbering deep-sea diver Zork. These characters, or Bloodsworn as they're called in the lore, are vampiric beings from various clans, each bringing their own weapons and abilities to fight for First Blood.</p><p>So far, we've only seen six characters thanks to the recent August closed network test for <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a>, but we know there will be more at launch. So, here’s a look at every Duskbloods character that's known and what they do.</p><h2 class="article-body__section" id="section-all-duskbloods-characters"><span>All Duskbloods characters</span></h2><p>Every Duskbloods character gets a unique melee weapon, ranged attack, two Bloodsworn Skills (one of which is unlocked after reaching a certain level during a match), and two passive Aspects.</p><h2 class="article-body__section" id="section-albert"><span>Albert</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dMbeQMvEQC9HAHn3GQ5Us6" name="Duskbloods reveal trailer albert leaping and shooting" alt="The Duskbloods Albert leaping through the air firing his SMG" src="https://cdn.mos.cms.futurecdn.net/dMbeQMvEQC9HAHn3GQ5Us6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Bloody hell</div><div class="fancy_box_body"><p class="fancy-box__body-text">Concerned about PvP? Here's a rundown of how <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/action/the-duskbloods-multiplayer/">The Duskbloods multiplayer</a> works.</p></div></div><p>Albert has the simplest kit of all the Bloodsworn characters in The Duskbloods, with a good mix of melee attacks and ranged Skills that make him a jack of all trades. He lacks any fancy options, but it means he's the easiest Duskbloods character to master and you don't have to think too hard when playing as him.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Lorrik's Jeweled Saber: </strong>A standard one-handed sword that balances speed and power.</li><li><strong>SMG: </strong>A gun that Albert fires in bursts of eight bullets that becomes much less accurate outside of short range.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Blood Blade: </strong>Launch a blood projectile. Hold X to increase the projectile's damage.</li><li><strong>Light of Hayern (Level 12):</strong> Shoot a beam of light towards a target, which can be fired continuously by holding X.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>High Lorrik Blood: </strong>Albert's blood-based Skills start with extra uses. (This presumably means Albert will have more blood Skills outside of Blood Blade in the full version of the game.)</li><li><strong>Upriser:</strong> Albert's attacks stagger enemy players with high Virtue more than usual.</li></ul></li></ul><h2 class="article-body__section" id="section-bloodhand-jan"><span>Bloodhand Jan</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vgo6mmgEeJ45RvDHvMPg27" name="Duskbloods reveal trailer bloodhand jan" alt="The Duskbloods bloodhand jan in his white pyjamas with hid left hand raised and right arm outstretched holding his axe" src="https://cdn.mos.cms.futurecdn.net/vgo6mmgEeJ45RvDHvMPg27.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Jan's fighting style is all about using his agility to outmaneuver your opponents and deliver devastating axe blows. Mastering his movement isn't easy but he can be very hard to kill if played well, especially as he has a couple of ways of regenerating HP too.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Bloodthirsty Axe: </strong>A hefty battleaxe that restores a little HP after landing a heavy attack.</li><li><strong>Stone of Sorcery: </strong>Shoot a jet of fire directly ahead, which can also be used while jumping.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Blink: </strong>Temporarily increase the speed of your dodging.</li><li><strong>Surrender to my Blood (Level 12):</strong> Slam your axe into the ground and cause blood slashes to strike the surrounding nearby area, damaging anyone within.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Bloodhand Lineage: </strong>Counterattacking after taking damage restores HP.</li><li><strong>Lord of Blood:</strong> Spellbound foes (NPC enemies that you have drunk the blood of and now fight with you) are healed and have increased attack power.</li></ul></li></ul><h3 class="article-body__section" id="section-trang-lanh"><span>Trang Lanh</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q5zUWsvwFS4KJCCLr8oZPm" name="Duskbloods reveal trailer Trang Lanh" alt="The Duskbloods Trang Lanh woman in dark blue dress and hat standing in front of a small waterfall" src="https://cdn.mos.cms.futurecdn.net/Q5zUWsvwFS4KJCCLr8oZPm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Since being hard to spot is one of Trang Lanh's main abilities, she's good for players who either want to avoid PvP by staying out of sight or fight other players by ambushing them, using stealth to their advantage.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Full Moon Blade: </strong>A large, circular blade weapon, like a chakram, that serves as Trang Lanh's melee and ranged weapon as it can be thrown at enemies before returning to her hands. Holding down ZL throws out multiple blades.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Darkmoon: </strong>Become invisible for a short time. Getting too close to an enemy or attacking makes you more noticeable.</li><li><strong>Mama Natha (Level 12):</strong> Summon a giant snake that quickly attacks the surrounding area and can deal hefty damage. Use the left stick as you press X to command the snake to attack head-on.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Alluring Bride: </strong>Drinking an enemy's blood also spellbinds any nearby enemies.</li><li><strong>Daughter of the Darkmoon:</strong> Trang Lanh is naturally harder to spot and target enemies when she is far away.</li></ul></li></ul><h2 class="article-body__section" id="section-sniper-layla"><span>Sniper Layla</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NCCVo5v7tE23T5hD3hqKh7" name="Duskbloods reveal trailer sniper layla" alt="The Duskbloods sniper layla preparing to bow" src="https://cdn.mos.cms.futurecdn.net/NCCVo5v7tE23T5hD3hqKh7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Layla is The Duskbloods' marksman character, capable of dealing high damage from afar using her rifle and gatling gun. As for melee, her Katars aren't as fast as you'd think but you can dodge and use her Neb-ra Vanishing Skill to escape, recuperate, and reposition.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Hieroglyph Katars: </strong>A pair of dagger-hands for relatively fast, stabby attacks. Press R and A to perform a special dodge attack.</li><li><strong>Sniper Rifle: </strong>An accurate, long-range rifle that deals significant damage for a ranged weapon. Hold ZL and press in the left stick to aim precisely.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Neb-ra Vanishing: </strong>Turn into a swarm of insects then move to a nearby location before transforming back. You can activate this Skill immediately after taking damage to rapidly relocate.</li><li><strong>Verd Gatling Gun (Level 6): </strong>Deploy a massive gatling gun with its own ammo supply from Layla's chest. Hold R to fire the gun continuously.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Neb-ra Lineage: </strong>Layla naturally regenerates up to half of her maximum HP, but her Goldblood Stakes restore less HP.</li><li><strong>Nighteye:</strong> Layla can lock onto and observe enemies using Observation Mode from further away.</li></ul></li></ul><h2 class="article-body__section" id="section-senator-samir-patres"><span>Senator Samir Patres</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9NkpGn4YY85vTWRg5r2qR" name="Duskbloods closed network test trailer old man holding chalice" alt="The Duskbloods trailer screenshot showing a bald old man with small glasses raiding a chalice up to his mouth" src="https://cdn.mos.cms.futurecdn.net/k9NkpGn4YY85vTWRg5r2qR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The Senator is a very deadly close-range fighter, capable of delivering rapid rapier strike combos and unexpectedly grabbing foes with his Saurian Form. He's not the easiest to play but can be a serious menace in the right hands.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Senate Rapier: </strong>A fast and agile thrusting sword. Press R and A to perform a special dodge attack, and press R after ZL to perform a rapier follow-up attack after releasing a bird. </li><li><strong>Soulbird Ring: </strong>Release a spectral bird that homes in on enemies.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Bloodstake: </strong>Create a swamp of blood at an enemy's feet, then cause a massive blood spike to erupt from it. Hold X to cause the swamp to follow the enemy then release to unleash the spike.</li><li><strong>Saurian Form (Level 6): </strong>Temporarily turn into a dinosaur and charge at enemies. Human-sized enemies are grabbed in the dinosaur's jaws and chewed up. You can also press R to headbutt enemies and press X again to end the transformation early. </li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Blood Disciple: </strong>Lowers required Skill level.</li><li><strong>Unshakeable Sword:</strong> Perfect guarding increases melee attack power.</li></ul></li></ul><h2 class="article-body__section" id="section-zork"><span>Zork</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pXdpqXCV7pXyEcRshDvz87" name="Duskbloods reveal trailer Zork" alt="The Duskbloods Zork in deep-sea diving armour walking through a swamp with a deep-sea cable and a speargun" src="https://cdn.mos.cms.futurecdn.net/pXdpqXCV7pXyEcRshDvz87.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Zork's huge bulk mean they are slow to attack but hit like a truck. Their cable weapon is very strong and is especially good if you're able to land stunning heavy attacks, but your timing needs to be immaculate. Similarly, the Human Rocket Skill, while difficult to land, can be utterly brutal.</p><ul><li><strong>Weapons:</strong><ul><li><strong>Undersea Cable: </strong>A massive chunk of cable that you can wallop enemies with. Heavy attacks can also shock enemies, stunning them in place.</li><li><strong>Speargun: </strong>A simple ranged weapon that can be charged up by holding ZL before firing.</li></ul></li><li><strong>Skills:</strong><ul><li><strong>Human Rocket: </strong>Deploy Zork's thrusters and launch yourself forward at incredibly high-speed. Enemies hit by this usually take significant damage and stagger and are sent flying backward.</li><li><strong>Missile (Level 6): </strong>Deploys Zork's back-mounted cannons which can fire arcing, mortar-like shells. Hold R to fire missiles continuously, press the left stick to aim them more precisely, and press X to stow the cannons.</li></ul></li><li><strong>Aspects:</strong><ul><li><strong>Law of the Deep Sea: </strong>Killing an enemy player steals part of their maximum HP. If they kill you, they get their HP back.</li><li><strong>Dread Resonance:</strong> Hold L and ZR to perform a longer howl.</li></ul></li></ul><h2 class="article-body__section" id="section-unknown-duskbloods-characters"><span>Unknown Duskbloods characters</span></h2><p>There are also a few characters that we've seen glimpses of in The Duskbloods reveal trailer, but they did not feature in the closed network test, so very little is known about them:</p><ul><li><strong>Black leather guy:</strong> Clad in a black suit and wielding a katana, this certified edgelord may serve as The Duskblood's equivalent of the Executor from Elden Ring Nightreign, using a curved sword for parrying rather than blocking with a shield.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xA4hC9LqUTuEeYUtXkWqD7" name="Duskbloods reveal trailer black leather katana guy" alt="The Duskbloods man in black leather outfit with a curved sword drawn walking towards a church" src="https://cdn.mos.cms.futurecdn.net/xA4hC9LqUTuEeYUtXkWqD7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><ul><li><strong>Blue coat person:</strong> This person reminds me a bit of the sweeting students that feature in Rannala's boss fight in Elden Ring, and we see them using some sort of gravity magic to lift and drop nearby foes.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vyaLEn3r2cyYup3hSU2YJ7" name="Duskbloods reveal trailer young person with blue coat gravity magic" alt="The Duskbloods character with pale hair and a blue coat using gravity magic to lift up enemies" src="https://cdn.mos.cms.futurecdn.net/vyaLEn3r2cyYup3hSU2YJ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><ul><li><strong>Oni: </strong>This oni-looking character with a long polearm-type weapon slung on their back appears in a single shot in the reveal trailer. They may be an enemy instead of a playable Bloodsworn.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hipZ7DESGNWtVSccewteJ7" name="Duskbloods reveal trailer oni guy" alt="The Duskbloods oni character balancing on one leg in a cave with carved statues" src="https://cdn.mos.cms.futurecdn.net/hipZ7DESGNWtVSccewteJ7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p><em>If you were hoping to play </em><a href="https://www.gamesradar.com/games/action/the-duskbloods-pc-xbox-ps5/"><em>The Duskbloods on PC</em></a><em>, PS5, or Xbox Series X, I've got bad news for you.</em><br><br><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The Elder Scrolls 6 will keep Skyrim's famous cheese physics – now Bethesda needs to give me a reason to care ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Elder Scrolls 6, rumored to be called Sentinel, will be out… Uh, at some point, despite being teased back in 2019. Uncertain title aside, one of the very few things we <em>do </em>know about <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-ceo-says-her-live-playthrough-of-the-elder-scrolls-6-shows-incredible-scale-but-the-story-is-even-greater/">The Elder Scrolls 6</a> is that it will be running on yet another incarnation of <a href="https://www.gamesradar.com/games/fallout/elder-scrolls-6-and-fallout-5-fans-might-dread-the-return-of-creation-engine-but-new-vegas-lead-josh-sawyer-once-called-it-incredibly-easy-to-work-with-even-if-it-is-buggy-and-unstable/">Bethesda's proprietary Creation Engine</a>, as will <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> after that. </p><p>Ah, the Creation Engine! The foundational code for every game Bethesda has made since Skyrim – and arguably earlier, having been built off elements of the code used for Fallout 3 in 2008. I'm not here to litigate whether that's overall a good thing for Bethesda's work. Creation Engine has its advantages and disadvantages, like any engine, some of which impact players and others that benefit those on the development side.<br><br>I admit I've found Bethesda's games in recent years to have a clunky, archaic quality that's getting less charming every time. I can't say how much of that is down to Creation Engine itself and how much is just Bethesda's notorious jank, but it's high time that Creation Engine gets pushed to its limit in the next Elder Scrolls game to deliver a more refined action experience.</p><h2 id="very-gouda">Very gouda</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rxdH7m3un2vvNNSdX5B6xF" name="starfield.jpg" alt="Starfield" src="https://cdn.mos.cms.futurecdn.net/rxdH7m3un2vvNNSdX5B6xF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Wake me up inside</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gCGvuQSPLZkuyZj7KzF8L7" name="SS-The-Elder-Scrolls-6" caption="" alt="The Elder Scrolls 6" src="https://cdn.mos.cms.futurecdn.net/gCGvuQSPLZkuyZj7KzF8L7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/the-elder-scrolls/now-that-the-elder-scrolls-6-is-playable-bethesdas-rpg-nightmare-of-its-own-making-is-nearly-over/"><strong>Now that The Elder Scrolls 6 is playable, Bethesda's RPG nightmare of its own making is nearly over</strong></a></p></div></div><p>One defense of Creation Engine that I've seen often is regarding its memory and the way it handles object placement.<br><br>Yes, loading screens on every door might be a bit tiresome to some, but that compartmentalization of data (as I understand it), means you can do the whole "place 1000 cheeses and/or sweetrolls on the king's head" shtick, and Skyrim will remember the exact location of every single one for the rest of your playthrough. It'll even make a fair attempt at mimicking the physics involved in large cheese piles!</p><p>While this elasticity is definitely good for modders, I don't think Bethesda has fully taken advantage of this quality when it comes to the vanilla gameplay experience yet. Yes, it's noticeably there when a grenade blast flings loose objects around in Starfield. But it's often tertiary, if involved at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xjUjvcGuhv7sRPCsmS5Dri" name="Preston_Garvey.jpg" alt="Preston Garvey in Fallout 4" src="https://cdn.mos.cms.futurecdn.net/xjUjvcGuhv7sRPCsmS5Dri.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><div><blockquote><p>If we are still using Creation Engine, it's time to really use it. </p></blockquote></div><p>Meanwhile, look at Half-Life 2 as a counter-example. When Valve debuted its revolutionary physics engine, the system was completely built around players understanding and exploiting it, whether in combat, exploration and puzzles.<br><br>On an interactive gameplay level, the physicality of Creation Engine is largely used for interior decorating, letting players hang dragon bones and digital clocks on shelves in their bases, knowing they'll still be there when they get back. And yes, that's a good thing for a very specific type of role-player, but for the rest of us who are here to stab dragons, Creation Engine doesn't feel like it's extrapolating the full potential of what's there.</p><p>To be clear, I'm not arguing for or against it. But if we are still using Creation Engine, it's time to <em>really</em> use it. To design puzzles that involve laying out items, to emphasize the telekinetic magic that throws things around, to work out the physics to such a degree that players can tangibly benefit from understanding and exploiting it. If nothing else, it'll make Bethesda's work feel richer than ever, without losing the qualities that the fans love.</p><p><em>For inspiration, check out our list of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em>!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-will-keep-skyrims-famous-cheese-physics-now-bethesda-needs-to-give-me-a-reason-to-care/</link>
                                                                            <description>
                            <![CDATA[ Opinion | 5000 sweetrolls, but what do they matter? ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ joel.franey@futurenet.com (Joel Franey) ]]></author>                    <dc:creator><![CDATA[ Joel Franey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Dwb5zEHDpq9XZebV7REDRF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Joel Franey got his Bachelors in Creative Writing and Games Design from Brunel University in 2017, before going on to do a Masters in Creative and Critical Writing from Sussex University. During this time he also worked freelance in various gaming-related roles and professions, including design, PR, reviews and features, before eventually joining the guides team at USgamer and ReedPop in 2019. Since then, he has written professionally for numerous publications, including Gfinity Esports, Eurogamer, VG247, Dicebreaker, RPS, Jelly Deals and more. These have involved, among other things, writing guides, news, features, reviews, and even working as an SEO consultant, restructuring and rewriting content for the purpose of increased online traffic. He eventually joined GamesRadar+ as a Guides Writer in 2021, with a focus on covering single player games and narrative games, though nonetheless regularly contributing to ongoing coverage of online gaming services and multiplayer properties, and has covered a variety of major AAA games in his time since then. In his spare time he is also a long-time fiction writer, having written books, screenplays and more besides in a variety of genres, and is the co-host and co-creator of the pop culture comedy podcast, &quot;Margaret Thatcher, Templar Spy&quot;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim vampire]]></media:description>                                                            <media:text><![CDATA[Skyrim vampire]]></media:text>
                                <media:title type="plain"><![CDATA[Skyrim vampire]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The Elder Scrolls 6, rumored to be called Sentinel, will be out… Uh, at some point, despite being teased back in 2019. Uncertain title aside, one of the very few things we <em>do </em>know about <a href="https://www.gamesradar.com/games/the-elder-scrolls/xbox-ceo-says-her-live-playthrough-of-the-elder-scrolls-6-shows-incredible-scale-but-the-story-is-even-greater/">The Elder Scrolls 6</a> is that it will be running on yet another incarnation of <a href="https://www.gamesradar.com/games/fallout/elder-scrolls-6-and-fallout-5-fans-might-dread-the-return-of-creation-engine-but-new-vegas-lead-josh-sawyer-once-called-it-incredibly-easy-to-work-with-even-if-it-is-buggy-and-unstable/">Bethesda's proprietary Creation Engine</a>, as will <a href="https://www.gamesradar.com/fallout-5-guide/">Fallout 5</a> after that. </p><p>Ah, the Creation Engine! The foundational code for every game Bethesda has made since Skyrim – and arguably earlier, having been built off elements of the code used for Fallout 3 in 2008. I'm not here to litigate whether that's overall a good thing for Bethesda's work. Creation Engine has its advantages and disadvantages, like any engine, some of which impact players and others that benefit those on the development side.<br><br>I admit I've found Bethesda's games in recent years to have a clunky, archaic quality that's getting less charming every time. I can't say how much of that is down to Creation Engine itself and how much is just Bethesda's notorious jank, but it's high time that Creation Engine gets pushed to its limit in the next Elder Scrolls game to deliver a more refined action experience.</p><h2 id="very-gouda">Very gouda</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rxdH7m3un2vvNNSdX5B6xF" name="starfield.jpg" alt="Starfield" src="https://cdn.mos.cms.futurecdn.net/rxdH7m3un2vvNNSdX5B6xF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Wake me up inside</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gCGvuQSPLZkuyZj7KzF8L7" name="SS-The-Elder-Scrolls-6" caption="" alt="The Elder Scrolls 6" src="https://cdn.mos.cms.futurecdn.net/gCGvuQSPLZkuyZj7KzF8L7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/the-elder-scrolls/now-that-the-elder-scrolls-6-is-playable-bethesdas-rpg-nightmare-of-its-own-making-is-nearly-over/"><strong>Now that The Elder Scrolls 6 is playable, Bethesda's RPG nightmare of its own making is nearly over</strong></a></p></div></div><p>One defense of Creation Engine that I've seen often is regarding its memory and the way it handles object placement.<br><br>Yes, loading screens on every door might be a bit tiresome to some, but that compartmentalization of data (as I understand it), means you can do the whole "place 1000 cheeses and/or sweetrolls on the king's head" shtick, and Skyrim will remember the exact location of every single one for the rest of your playthrough. It'll even make a fair attempt at mimicking the physics involved in large cheese piles!</p><p>While this elasticity is definitely good for modders, I don't think Bethesda has fully taken advantage of this quality when it comes to the vanilla gameplay experience yet. Yes, it's noticeably there when a grenade blast flings loose objects around in Starfield. But it's often tertiary, if involved at all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xjUjvcGuhv7sRPCsmS5Dri" name="Preston_Garvey.jpg" alt="Preston Garvey in Fallout 4" src="https://cdn.mos.cms.futurecdn.net/xjUjvcGuhv7sRPCsmS5Dri.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><div><blockquote><p>If we are still using Creation Engine, it's time to really use it. </p></blockquote></div><p>Meanwhile, look at Half-Life 2 as a counter-example. When Valve debuted its revolutionary physics engine, the system was completely built around players understanding and exploiting it, whether in combat, exploration and puzzles.<br><br>On an interactive gameplay level, the physicality of Creation Engine is largely used for interior decorating, letting players hang dragon bones and digital clocks on shelves in their bases, knowing they'll still be there when they get back. And yes, that's a good thing for a very specific type of role-player, but for the rest of us who are here to stab dragons, Creation Engine doesn't feel like it's extrapolating the full potential of what's there.</p><p>To be clear, I'm not arguing for or against it. But if we are still using Creation Engine, it's time to <em>really</em> use it. To design puzzles that involve laying out items, to emphasize the telekinetic magic that throws things around, to work out the physics to such a degree that players can tangibly benefit from understanding and exploiting it. If nothing else, it'll make Bethesda's work feel richer than ever, without losing the qualities that the fans love.</p><p><em>For inspiration, check out our list of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em>!</em></p>
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                                                            <title><![CDATA[ Pokemon Winds and Waves might not have turn-based battles as Game Freak veteran hints the combat system "could change" thanks to Pokemon Champions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pokemon Champions director Kazumasa Iwao says that the mainline Pokemon games could gradually move away from turn-based battles, as Champions is available for fans of the current combat system. Pokemon has a vibrant competitive scene, and having a battle-focused game allows Game Freak to experiment with different types of combat for the mainline games like Winds and Waves.</p><p>The Pokemon series has a large number of different battle systems from PokePark to Conquest, but the mainline series has stayed mostly the same, with each new generation making changes and building on existing mechanics. Both Pokemon Legends: Arceus and Pokemon Legends: Z-A had entirely new battle formats, but these are the exception rather than the rule.</p><p>Fans assumed that Winds and Waves would stick to the traditional turn-based formula, but Game Freak could be about to shake things up. In a video on <a href="https://www.youtube.com/watch?v=_L8vxG68-Bc" target="_blank"><u>Game Freak's YouTube Channel</u></a>, which has been translated by GamesRadar+, Iwao explains, "The Pokemon series has always used a turn-based battle system, but there is the possibility that this rule could change little by little."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_L8vxG68-Bc" allowfullscreen></iframe></div></div><p>While this change might not be happening as soon as Winds and Waves, Game Freak's desire to try out new systems is what led to the creation of Champions, which will preserve VGC-style turn-based battles. "There are people who have battled for decades since Pokemon Red/Green or Pokemon Gold/Silver, so we didn't want to say like 'it's changed now, so please buy and play the new games,'" explains Iwao.</p><p>"That wouldn't be good. However, at Game Freak we always want to challenge ourselves by doing new things with the series, but we don't want to throw away the battle system that we've built until now," he continues. "Because of this we thought it would be good to put the battle system we've constructed into one game that you can keep playing, and that's where the development of Pokemon Champions began."</p><p>The Pokemon World Championships take place this weekend (August 28 – 30) in San Francisco, and Pokemon Champions will be at the center of the video game battles. Going forward, it appears that the mainline games may no longer put competitive fighting at the center, as Champions becomes the focus of the battle arena.</p><p><em></em><a href="https://www.gamesradar.com/games/pokemon/i-spent-12-hours-constructing-a-diabolical-pokemon-champions-team-to-challenge-the-meta-head-on-which-has-caused-so-many-forfeits-i-almost-feel-bad/"><u><em>I spent 12 hours constructing a diabolical Pokemon Champions team to challenge the meta head-on, which has caused so many forfeits I almost feel bad.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONK3nX"></div>                            </div>                            <script src="https://kwizly.com/embed/ONK3nX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/pokemon/pokemon-winds-and-waves-might-not-have-turn-based-battles-as-game-freak-veteran-hints-the-combat-system-could-change-thanks-to-pokemon-champions/</link>
                                                                            <description>
                            <![CDATA[ Winds and Waves are shaping up to be very different games ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 24 Aug 2026 11:51:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[In Pokemon Winds and Waves, the large whale-like Pokemon Wailord shoots water up from its blow hole on the surface of the ocean]]></media:description>                                                            <media:text><![CDATA[In Pokemon Winds and Waves, the large whale-like Pokemon Wailord shoots water up from its blow hole on the surface of the ocean]]></media:text>
                                <media:title type="plain"><![CDATA[In Pokemon Winds and Waves, the large whale-like Pokemon Wailord shoots water up from its blow hole on the surface of the ocean]]></media:title>
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                                <p>Pokemon Champions director Kazumasa Iwao says that the mainline Pokemon games could gradually move away from turn-based battles, as Champions is available for fans of the current combat system. Pokemon has a vibrant competitive scene, and having a battle-focused game allows Game Freak to experiment with different types of combat for the mainline games like Winds and Waves.</p><p>The Pokemon series has a large number of different battle systems from PokePark to Conquest, but the mainline series has stayed mostly the same, with each new generation making changes and building on existing mechanics. Both Pokemon Legends: Arceus and Pokemon Legends: Z-A had entirely new battle formats, but these are the exception rather than the rule.</p><p>Fans assumed that Winds and Waves would stick to the traditional turn-based formula, but Game Freak could be about to shake things up. In a video on <a href="https://www.youtube.com/watch?v=_L8vxG68-Bc" target="_blank"><u>Game Freak's YouTube Channel</u></a>, which has been translated by GamesRadar+, Iwao explains, "The Pokemon series has always used a turn-based battle system, but there is the possibility that this rule could change little by little."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_L8vxG68-Bc" allowfullscreen></iframe></div></div><p>While this change might not be happening as soon as Winds and Waves, Game Freak's desire to try out new systems is what led to the creation of Champions, which will preserve VGC-style turn-based battles. "There are people who have battled for decades since Pokemon Red/Green or Pokemon Gold/Silver, so we didn't want to say like 'it's changed now, so please buy and play the new games,'" explains Iwao.</p><p>"That wouldn't be good. However, at Game Freak we always want to challenge ourselves by doing new things with the series, but we don't want to throw away the battle system that we've built until now," he continues. "Because of this we thought it would be good to put the battle system we've constructed into one game that you can keep playing, and that's where the development of Pokemon Champions began."</p><p>The Pokemon World Championships take place this weekend (August 28 – 30) in San Francisco, and Pokemon Champions will be at the center of the video game battles. Going forward, it appears that the mainline games may no longer put competitive fighting at the center, as Champions becomes the focus of the battle arena.</p><p><em></em><a href="https://www.gamesradar.com/games/pokemon/i-spent-12-hours-constructing-a-diabolical-pokemon-champions-team-to-challenge-the-meta-head-on-which-has-caused-so-many-forfeits-i-almost-feel-bad/"><u><em>I spent 12 hours constructing a diabolical Pokemon Champions team to challenge the meta head-on, which has caused so many forfeits I almost feel bad.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONK3nX"></div>                            </div>                            <script src="https://kwizly.com/embed/ONK3nX.js" async></script>
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                                                            <title><![CDATA[ The Duskbloods closed network test had more applicants than Elden Ring Nightreign despite being a Switch 2 exclusive, FromSoftware lead reveals ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-duskbloods-guide/"><u>The Duskbloods</u></a> might be a Nintendo Switch 2-exclusive game, but one FromSoftware lead says that more fans signed up for its closed network test than they did for the multi-platform <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/"><u>Elden Ring Nightreign</u></a>.</p><p>Between Elden Ring Nightreign's release last year and The Duskbloods coming this year, FromSoftware is truly in its multiplayer era right now. It's <a href="https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/"><u>not that the studio is changing its trajectory to ditch single-player games</u></a>, mind you, as boss Hidetaka Miyazaki says, "both of those ideas just coincided with being multiplayer games. It's not necessarily some big reveal saying that this is the direction we plan to go moving forward." </p><p>Perhaps, though, the success of last year's co-op, roguelike-flavored souls game left more folks excited to see what the studio was cooking up with The Duskbloods. In a <a href="https://www.youtube.com/live/GkjnUilN2Sw?si=2lLZv4xbwDty5rdg&t=4555" target="_blank"><u>livestream hosted by Famitsu</u></a> (translated by GamesRadar+), FromSoftware producer Yasuhiro Kitao reveals that the number of applications for the Switch 2 game's closed network test exceeded that for Nightreign's. "We were really surprised," he notes.</p><p>It <em>is </em>surprising, given that the Switch 2 is a single platform – and one that only just launched last year – it's bound to have a smaller installed base than the combined force of PC, PS5, PS4, Xbox Series X|S, and Xbox One, as Nightreign has. Kitao acknowledges this, saying that FromSoftware questions if there really will be more Duskbloods players come launch, and noting that it'll probably be Nightreign that comes out on top.</p><p>Even so, it's a positive early sign for The Duskbloods. After all, multiplayer-focused games live and die by how many players they have – their popularity is usually what makes the difference between something being supported for years to come, or being quietly shelved. </p><p>The Duskbloods still doesn't have a release date beyond the vague promise that it'll be out sometime this year – hopefully, FromSoftware will have more news for us soon. </p><p><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/"><u><em>FromSoftware knows what it's doing with The Duskbloods character Zork, the internet's new obsession: "I have developed a powerful, almost maternal affection."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-duskbloods-closed-network-test-had-more-applicants-than-elden-ring-nightreign-despite-being-a-switch-2-exclusive-fromsoftware-lead-reveals/</link>
                                                                            <description>
                            <![CDATA[ Nightreign being multi-platform didn't give it the edge here ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 24 Aug 2026 11:50:25 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 15:04:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ George Young ]]></dc:contributor>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot showing someone walking into a mysterious cathedral with red lighting]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot showing someone walking into a mysterious cathedral with red lighting]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods screenshot showing someone walking into a mysterious cathedral with red lighting]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Fqbr7gm4g6fqaRDmH7AzBj-1280-80.jpg" />
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                            <article>
                                <p><a href="https://www.gamesradar.com/the-duskbloods-guide/"><u>The Duskbloods</u></a> might be a Nintendo Switch 2-exclusive game, but one FromSoftware lead says that more fans signed up for its closed network test than they did for the multi-platform <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-guide/"><u>Elden Ring Nightreign</u></a>.</p><p>Between Elden Ring Nightreign's release last year and The Duskbloods coming this year, FromSoftware is truly in its multiplayer era right now. It's <a href="https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/"><u>not that the studio is changing its trajectory to ditch single-player games</u></a>, mind you, as boss Hidetaka Miyazaki says, "both of those ideas just coincided with being multiplayer games. It's not necessarily some big reveal saying that this is the direction we plan to go moving forward." </p><p>Perhaps, though, the success of last year's co-op, roguelike-flavored souls game left more folks excited to see what the studio was cooking up with The Duskbloods. In a <a href="https://www.youtube.com/live/GkjnUilN2Sw?si=2lLZv4xbwDty5rdg&t=4555" target="_blank"><u>livestream hosted by Famitsu</u></a> (translated by GamesRadar+), FromSoftware producer Yasuhiro Kitao reveals that the number of applications for the Switch 2 game's closed network test exceeded that for Nightreign's. "We were really surprised," he notes.</p><p>It <em>is </em>surprising, given that the Switch 2 is a single platform – and one that only just launched last year – it's bound to have a smaller installed base than the combined force of PC, PS5, PS4, Xbox Series X|S, and Xbox One, as Nightreign has. Kitao acknowledges this, saying that FromSoftware questions if there really will be more Duskbloods players come launch, and noting that it'll probably be Nightreign that comes out on top.</p><p>Even so, it's a positive early sign for The Duskbloods. After all, multiplayer-focused games live and die by how many players they have – their popularity is usually what makes the difference between something being supported for years to come, or being quietly shelved. </p><p>The Duskbloods still doesn't have a release date beyond the vague promise that it'll be out sometime this year – hopefully, FromSoftware will have more news for us soon. </p><p><a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/"><u><em>FromSoftware knows what it's doing with The Duskbloods character Zork, the internet's new obsession: "I have developed a powerful, almost maternal affection."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ "The Ori 3 rumors are nonsense," Metroidvania series creator says, and that Halo has taught Xbox you'll "undoubtedly get more slop" without the right talent working on beloved series ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Amid all of the <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> shenanigans and <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> rumors coming to fruition, word has been circulating online about another series potentially getting a new entry: the beloved Ori games.</p><p>If you're not familiar with<a href="https://www.gamesradar.com/ori-and-blind-forest-review/"> Ori and the Blind Forest</a> or <a href="https://www.gamesradar.com/ori-and-the-will-of-the-wisps-review/">Ori and the Will of the Wisp</a>, they're charming Metroidvanias developed by Moon Game Studios – but published by Microsoft Studios and Xbox Game Studios, respectively. In other words, Microsoft essentially owns the rights to the IP rather than Moon Game Studios. <br><br>So, when <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">rumors about another Ori game</a> started coming to light, folks thought it'd be handled by new devs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091523063116378130"><p lang="en" dir="ltr">Once again there’s a bunch of people asking me about Ori 3 since there’s rumors floating about…As before, I haven’t heard anything about any of this.I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I’d guess that by now…<a href="https://twitter.com/cantworkitout/status/2091523063116378130">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to Thomas Mahler, CEO of Moon Game Studios and director behind both Ori games, however, that's not the case – and, in fact, there is supposedly no Ori 3 in the works anywhere. <br><br>"Once again there's a bunch of people asking me about Ori 3 since there's rumors floating about," as he writes over on <a href="https://x.com/thomasmahler/status/2091523063116378130" target="_blank">X</a>. "As before, I haven't heard anything about any of this." He then explains why he believes only his studio could pull a threequel off.</p><p>"I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I'd guess that by now Microsoft has learned their lesson that the right talent needs to work on those IP's, otherwise you'll undoubtedly get more slop," the lead states, alluding to the more mixed reviews Halo entries headed by 343 Industries saw, like <a href="https://www.gamesradar.com/halo-4-review/">Halo 4</a>. <br><br>What Mahler says next about Moon Game Studios' own plans is quite eye-catching, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091588849088815270"><p lang="en" dir="ltr">I can confirm that the Ori 3 rumors are nonsense 👍That said, I had Gareth over for dinner a while ago since he was recording the No Rest for the Wicked Soundtrack in Vienna (you folks will LOVE it!) and even he asked me if we'd be ready to do another one."It's time", he…<a href="https://twitter.com/cantworkitout/status/2091588849088815270">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Internally, we've been discussing our interest in purchasing the IP back," the CEO describes, because "I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!" <br><br>In a later <a href="https://x.com/thomasmahler/status/2091588849088815270" target="_blank">post</a>, he reiterates all of this, writing, "I can confirm that the Ori 3 rumors are nonsense" and stating that composer Gareth Coker "asked me if we'd be ready to do another one" – another Ori game, that is. "'It's time,' he said!"</p><p>So, there you have it – there might not be a new Ori in the works after all. It's important to note that Xbox could still have something up its sleeve, as there's no real way to tell – but that may truly just be wishful thinking at this point, considering everything.</p><p><em>Searching for some </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our handy little roundup of the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> out there right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4RmX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4RmX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/the-ori-3-rumors-are-nonsense-metroidvania-series-creator-says-and-that-halo-has-taught-xbox-youll-undoubtedly-get-more-slop-without-the-right-talent-working-on-beloved-series/</link>
                                                                            <description>
                            <![CDATA[ "I doubt any other studio could really do much with it" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ori and the Blind Forest]]></media:description>                                                            <media:text><![CDATA[Ori and the Blind Forest]]></media:text>
                                <media:title type="plain"><![CDATA[Ori and the Blind Forest]]></media:title>
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                                <p>Amid all of the <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> shenanigans and <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> rumors coming to fruition, word has been circulating online about another series potentially getting a new entry: the beloved Ori games.</p><p>If you're not familiar with<a href="https://www.gamesradar.com/ori-and-blind-forest-review/"> Ori and the Blind Forest</a> or <a href="https://www.gamesradar.com/ori-and-the-will-of-the-wisps-review/">Ori and the Will of the Wisp</a>, they're charming Metroidvanias developed by Moon Game Studios – but published by Microsoft Studios and Xbox Game Studios, respectively. In other words, Microsoft essentially owns the rights to the IP rather than Moon Game Studios. <br><br>So, when <a href="https://www.gamesradar.com/games/platformer/the-legend-of-zelda-ocarina-of-time-leaker-says-xbox-is-working-on-a-new-ori-game-6-years-after-its-last-excellent-metroidvania/">rumors about another Ori game</a> started coming to light, folks thought it'd be handled by new devs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091523063116378130"><p lang="en" dir="ltr">Once again there’s a bunch of people asking me about Ori 3 since there’s rumors floating about…As before, I haven’t heard anything about any of this.I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I’d guess that by now…<a href="https://twitter.com/cantworkitout/status/2091523063116378130">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>According to Thomas Mahler, CEO of Moon Game Studios and director behind both Ori games, however, that's not the case – and, in fact, there is supposedly no Ori 3 in the works anywhere. <br><br>"Once again there's a bunch of people asking me about Ori 3 since there's rumors floating about," as he writes over on <a href="https://x.com/thomasmahler/status/2091523063116378130" target="_blank">X</a>. "As before, I haven't heard anything about any of this." He then explains why he believes only his studio could pull a threequel off.</p><p>"I think after having put billions into 343 to handle Halo and not being able to recapture the old magic, I'd guess that by now Microsoft has learned their lesson that the right talent needs to work on those IP's, otherwise you'll undoubtedly get more slop," the lead states, alluding to the more mixed reviews Halo entries headed by 343 Industries saw, like <a href="https://www.gamesradar.com/halo-4-review/">Halo 4</a>. <br><br>What Mahler says next about Moon Game Studios' own plans is quite eye-catching, though.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091588849088815270"><p lang="en" dir="ltr">I can confirm that the Ori 3 rumors are nonsense 👍That said, I had Gareth over for dinner a while ago since he was recording the No Rest for the Wicked Soundtrack in Vienna (you folks will LOVE it!) and even he asked me if we'd be ready to do another one."It's time", he…<a href="https://twitter.com/cantworkitout/status/2091588849088815270">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Internally, we've been discussing our interest in purchasing the IP back," the CEO describes, because "I doubt any other studio could really do much with it, so it makes sense for this one to come home to Moon!" <br><br>In a later <a href="https://x.com/thomasmahler/status/2091588849088815270" target="_blank">post</a>, he reiterates all of this, writing, "I can confirm that the Ori 3 rumors are nonsense" and stating that composer Gareth Coker "asked me if we'd be ready to do another one" – another Ori game, that is. "'It's time,' he said!"</p><p>So, there you have it – there might not be a new Ori in the works after all. It's important to note that Xbox could still have something up its sleeve, as there's no real way to tell – but that may truly just be wishful thinking at this point, considering everything.</p><p><em>Searching for some </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to play? Browse through our handy little roundup of the </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> out there right now.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4RmX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4RmX.js" async></script>
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                                                            <title><![CDATA[ The Duskbloods devs were "definitely very happy" with the Switch 2's reveal after FromSoftware struggled to get it running on a Switch 1 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The FromSoftware team were relieved when they heard about the Nintendo Switch 2 since the studio was apparently struggling to get <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> up and running on the base Switch console, according to game director and subgenre pinoeer Hidetaka Miyazaki. </p><p>Speaking to <a href="https://www.theverge.com/entertainment/981970/fromsoftware-duskbloods-nintendo-hidetaka-miyazaki" target="_blank">The Verge</a>, Miyazaki says the studio's upcoming multiplayer game actually began life on the original, much weaker system of Switch consoles back in 2021, years before the world found out about the next-gen handheld hybrid and years before FromSoftware transitioned production to make The Duskbloods a Switch 2 exclusive. </p><p>According to him, the Elden Ring and Dark Souls company didn't have an easy time working with Nintendo's previous generation of consoles. "We were definitely very happy when we heard about the Switch 2, because we were thinking, 'How are we going to do this?'" Miyazaki tells the website. "The Switch 2 came along and all of those problems were solved."</p><p>Not only were Nintendo likely providing hefty tech support to the team, Miyazaki also says the publisher helped FromSoftware with another crucial part of the dev process it's traditionally struggled with. </p><p>"The Duskbloods is a challenging game for us," the famed game developer notes. "There are a lot of new things in terms of designing the systems and the rules, and it requires a lot of fine-tuning and adjustments, and Nintendo has provided a lot of support in that regard. Things like onboarding and tutorials for players are something that we are historically not great at, so the support they've provided in that regard has been very, very good and we think that it’s been a great relationship in that sense."</p><p>If there's anything you can criticize FromSoft games on, it's their sometimes shoddy performance and arguably obtuse tutorialization - something that's doubly important in a competitive multiplayer game, and triply so in a game with such a drastically different structure. It's encouraging to hear Nintendo's helping smooth over both issues here, then.</p><p><em></em><a href="https://www.gamesradar.com/games/action/fromsoftware-enters-the-skill-based-matchmaking-debate-with-the-duskbloods-we-definitely-plan-on-having-the-matchmaking-system-work-in-a-way-so-that-its-ranked/"><em>FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-duskbloods-devs-were-definitely-very-happy-with-the-switch-2s-reveal-after-fromsoftware-struggled-to-get-it-running-on-a-switch-1/</link>
                                                                            <description>
                            <![CDATA[ "The Switch 2 came along and all of those problems were solved." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 23 Aug 2026 19:10:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A rat-like creature in The Duskbloods is covered in glowing yellow runes]]></media:description>                                                            <media:text><![CDATA[A rat-like creature in The Duskbloods is covered in glowing yellow runes]]></media:text>
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                                <p>The FromSoftware team were relieved when they heard about the Nintendo Switch 2 since the studio was apparently struggling to get <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> up and running on the base Switch console, according to game director and subgenre pinoeer Hidetaka Miyazaki. </p><p>Speaking to <a href="https://www.theverge.com/entertainment/981970/fromsoftware-duskbloods-nintendo-hidetaka-miyazaki" target="_blank">The Verge</a>, Miyazaki says the studio's upcoming multiplayer game actually began life on the original, much weaker system of Switch consoles back in 2021, years before the world found out about the next-gen handheld hybrid and years before FromSoftware transitioned production to make The Duskbloods a Switch 2 exclusive. </p><p>According to him, the Elden Ring and Dark Souls company didn't have an easy time working with Nintendo's previous generation of consoles. "We were definitely very happy when we heard about the Switch 2, because we were thinking, 'How are we going to do this?'" Miyazaki tells the website. "The Switch 2 came along and all of those problems were solved."</p><p>Not only were Nintendo likely providing hefty tech support to the team, Miyazaki also says the publisher helped FromSoftware with another crucial part of the dev process it's traditionally struggled with. </p><p>"The Duskbloods is a challenging game for us," the famed game developer notes. "There are a lot of new things in terms of designing the systems and the rules, and it requires a lot of fine-tuning and adjustments, and Nintendo has provided a lot of support in that regard. Things like onboarding and tutorials for players are something that we are historically not great at, so the support they've provided in that regard has been very, very good and we think that it’s been a great relationship in that sense."</p><p>If there's anything you can criticize FromSoft games on, it's their sometimes shoddy performance and arguably obtuse tutorialization - something that's doubly important in a competitive multiplayer game, and triply so in a game with such a drastically different structure. It's encouraging to hear Nintendo's helping smooth over both issues here, then.</p><p><em></em><a href="https://www.gamesradar.com/games/action/fromsoftware-enters-the-skill-based-matchmaking-debate-with-the-duskbloods-we-definitely-plan-on-having-the-matchmaking-system-work-in-a-way-so-that-its-ranked/"><em>FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ New Banjo-Kazooie releases are "native ports," so devs could add cut content and "bonus features" to the N64 classics ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/hardware/retro/everything-evercade-all-the-latest-cartridge-releases-and-consoles-for-blazes-modern-retro-platform/">Evercade</a> has just come out with a new physical release combining both Banjo-Kazooie platformers, but the <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handheld</a> maker didn't rely on emulation for its new double pack. The Banjo-Kazooie re-releases are "brand new native ports" because Evercade wanted to retroactively add cut content and features to the classic platformers. </p><p>In a new video diving deep into the Banjo-Kazooie Double Pack, developer Pete Davison says the N64 gems have been "rebuilt from the ground up"  for Evercade's suite of <a href="https://www.gamesradar.com/best-retro-consoles/">best retro consoles</a>. "We didn't want to tamper with the core nature of these games too much, but developing brand new native ports rather than emulating the original 64-bit versions has allowed us to introduce quality-of-life features that make playing them much more comfortable and enjoyable from a modern gamer's perspective," he explains. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0peCyV62FYM" allowfullscreen></iframe></div></div><p>One of the new features is a tip-toe button that lets Banjo take slower, more careful steps without the player having to lightly graze an analogue stick - handy if you're playing on one of Evercade's smaller handhelds. Similarly, camera movement can be shifted to the shoulder buttons or you can simply have the camera follow Banjo automatically rather than wrestle with it as you would on the N64.</p><p>Other quality-of-life highlights include the ability to skip cutscenes, an overhauled options menu, a fine aim mode for Banjo-Tooie's first-person sections, inverted camera toggles, and the option to return to the hub world from anywhere in the game. "This is a cut feature from the original release that we have restored," apparently.</p><p>"We've also added new unlockable bonus features and secrets. You'll have to work hard to get them as you'll need to acquire some secret items which were normally inaccessible in the original game," the port makers explain. </p><p>Bear in mind, this is entirely separate from the <a href="https://www.gamesradar.com/hardware/retro/super-pocket-rare-edition-hands-on/">Super Pocket Rare Edition handheld</a> that bundled in 30 games from legendary developer Rare's catalogue, including the Banjo games and <a href="https://www.gamesradar.com/games/platformer/locked-in-game-boy-jail-for-27-years-the-wholesome-platformer-that-led-to-lewd-n64-classic-conkers-bad-fur-day-is-making-a-comeback-on-a-usd70-retro-handheld/">a Conker's Bad Fur Day prequel that was trapped on the Game Boy</a> for literal decades. Very cool company, indeed. </p><p><em></em><a href="https://www.gamesradar.com/games/platformer/we-asked-xbox-exec-matt-booty-about-legacy-ip-like-banjo-kazooie-theres-options-to-do-all-kinds-of-things-and-were-certainly-looking-at-those-all-the-time/"><em>We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie: "There's options to do all kinds of things, and we're certainly looking at those all the time"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrky2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrky2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/platformer/new-banjo-kazooie-releases-are-native-ports-so-devs-could-add-cut-content-and-bonus-features-to-the-n64-classics/</link>
                                                                            <description>
                            <![CDATA[ The Evercade ports have been "rebuilt from the ground up" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 23 Aug 2026 12:27:00 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 09:45:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Banjo-Kazooie screenshot shows Banjo doing a thumbs up.]]></media:description>                                                            <media:text><![CDATA[Banjo-Kazooie screenshot shows Banjo doing a thumbs up.]]></media:text>
                                <media:title type="plain"><![CDATA[Banjo-Kazooie screenshot shows Banjo doing a thumbs up.]]></media:title>
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                                <p><a href="https://www.gamesradar.com/hardware/retro/everything-evercade-all-the-latest-cartridge-releases-and-consoles-for-blazes-modern-retro-platform/">Evercade</a> has just come out with a new physical release combining both Banjo-Kazooie platformers, but the <a href="https://www.gamesradar.com/hardware/retro/best-retro-handheld/">retro handheld</a> maker didn't rely on emulation for its new double pack. The Banjo-Kazooie re-releases are "brand new native ports" because Evercade wanted to retroactively add cut content and features to the classic platformers. </p><p>In a new video diving deep into the Banjo-Kazooie Double Pack, developer Pete Davison says the N64 gems have been "rebuilt from the ground up"  for Evercade's suite of <a href="https://www.gamesradar.com/best-retro-consoles/">best retro consoles</a>. "We didn't want to tamper with the core nature of these games too much, but developing brand new native ports rather than emulating the original 64-bit versions has allowed us to introduce quality-of-life features that make playing them much more comfortable and enjoyable from a modern gamer's perspective," he explains. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0peCyV62FYM" allowfullscreen></iframe></div></div><p>One of the new features is a tip-toe button that lets Banjo take slower, more careful steps without the player having to lightly graze an analogue stick - handy if you're playing on one of Evercade's smaller handhelds. Similarly, camera movement can be shifted to the shoulder buttons or you can simply have the camera follow Banjo automatically rather than wrestle with it as you would on the N64.</p><p>Other quality-of-life highlights include the ability to skip cutscenes, an overhauled options menu, a fine aim mode for Banjo-Tooie's first-person sections, inverted camera toggles, and the option to return to the hub world from anywhere in the game. "This is a cut feature from the original release that we have restored," apparently.</p><p>"We've also added new unlockable bonus features and secrets. You'll have to work hard to get them as you'll need to acquire some secret items which were normally inaccessible in the original game," the port makers explain. </p><p>Bear in mind, this is entirely separate from the <a href="https://www.gamesradar.com/hardware/retro/super-pocket-rare-edition-hands-on/">Super Pocket Rare Edition handheld</a> that bundled in 30 games from legendary developer Rare's catalogue, including the Banjo games and <a href="https://www.gamesradar.com/games/platformer/locked-in-game-boy-jail-for-27-years-the-wholesome-platformer-that-led-to-lewd-n64-classic-conkers-bad-fur-day-is-making-a-comeback-on-a-usd70-retro-handheld/">a Conker's Bad Fur Day prequel that was trapped on the Game Boy</a> for literal decades. Very cool company, indeed. </p><p><em></em><a href="https://www.gamesradar.com/games/platformer/we-asked-xbox-exec-matt-booty-about-legacy-ip-like-banjo-kazooie-theres-options-to-do-all-kinds-of-things-and-were-certainly-looking-at-those-all-the-time/"><em>We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie: "There's options to do all kinds of things, and we're certainly looking at those all the time"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrky2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrky2e.js" async></script>
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                                                            <title><![CDATA[ Parts of The Duskbloods are "very similar to a lot of RPG elements you might find in a tabletop RPG," says FromSoftware boss Hidetaka Miyazaki ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Some elements in <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> were pulled straight from director Hidetaka Miyazaki's experiences playing tabletop RPGs, which might just explain why you can propose to an enemy player mid-match.</p><p>Speaking to <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, FromSoftware boss and game director Hidetaka Miyazaki says "there are two points I would say that can specifically be pulled from the board games." Instead of winning multiplayer matches by simply beating everyone else to a pulp, The Duskbloods asks players to earn Virtue by completing side objectives or killing mini bosses that stomp around the map or holding king of the hill-style zones, let's say.</p><p>"That's something that isn't as direct as just battling against each other, right? It's not directly a PvP thing. It's a common system in a lot of board games and something that through my own experience of playing board games has definitely rubbed off on me and it's been something that I've constantly thought about. I didn't watch those a lot," Miyazaki explains. </p><p>The second bit of TTRPG inspiration came from the game's Sigil system, which essentially creates match-specific relationships and objectives between players. One Sigil might let you propose to another player with a bouquet of flowers - naturally, they can reply with the pointy end of their sword - while a different Sigil might put you at odds with a specific enemy player.</p><p>Miyazaki calls the system "very similar to a lot of RPG elements you might find in a tabletop RPG," although, "in the past when I played games like that, a lot of it was basically rolling dice to determine certain aspects of your character, and that was pretty much the extent of it." With The Duskbloods, Miyazaki "wanted to have a way of controlling not just that, but the relationships between players and a variety of other elements that might be out of the scope of a TTRPG."</p><p>The Duskbloods' closed network playtests are rolling out now before it comes out in full sometime later this year as <a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/">a Switch 2 exclusive</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/action/fromsoftware-enters-the-skill-based-matchmaking-debate-with-the-duskbloods-we-definitely-plan-on-having-the-matchmaking-system-work-in-a-way-so-that-its-ranked/"><em>FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/parts-of-the-duskbloods-are-very-similar-to-a-lot-of-rpg-elements-you-might-find-in-a-tabletop-rpg-says-fromsoftware-boss-hidetaka-miyazaki/</link>
                                                                            <description>
                            <![CDATA[ The Dark Souls maker "pulled from the board games." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 22 Aug 2026 12:10:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods character holding a chakram receiving a proposal from a kneeling knight]]></media:description>                                                            <media:text><![CDATA[The Duskbloods character holding a chakram receiving a proposal from a kneeling knight]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods character holding a chakram receiving a proposal from a kneeling knight]]></media:title>
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                                <p>Some elements in <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> were pulled straight from director Hidetaka Miyazaki's experiences playing tabletop RPGs, which might just explain why you can propose to an enemy player mid-match.</p><p>Speaking to <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, FromSoftware boss and game director Hidetaka Miyazaki says "there are two points I would say that can specifically be pulled from the board games." Instead of winning multiplayer matches by simply beating everyone else to a pulp, The Duskbloods asks players to earn Virtue by completing side objectives or killing mini bosses that stomp around the map or holding king of the hill-style zones, let's say.</p><p>"That's something that isn't as direct as just battling against each other, right? It's not directly a PvP thing. It's a common system in a lot of board games and something that through my own experience of playing board games has definitely rubbed off on me and it's been something that I've constantly thought about. I didn't watch those a lot," Miyazaki explains. </p><p>The second bit of TTRPG inspiration came from the game's Sigil system, which essentially creates match-specific relationships and objectives between players. One Sigil might let you propose to another player with a bouquet of flowers - naturally, they can reply with the pointy end of their sword - while a different Sigil might put you at odds with a specific enemy player.</p><p>Miyazaki calls the system "very similar to a lot of RPG elements you might find in a tabletop RPG," although, "in the past when I played games like that, a lot of it was basically rolling dice to determine certain aspects of your character, and that was pretty much the extent of it." With The Duskbloods, Miyazaki "wanted to have a way of controlling not just that, but the relationships between players and a variety of other elements that might be out of the scope of a TTRPG."</p><p>The Duskbloods' closed network playtests are rolling out now before it comes out in full sometime later this year as <a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/">a Switch 2 exclusive</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/action/fromsoftware-enters-the-skill-based-matchmaking-debate-with-the-duskbloods-we-definitely-plan-on-having-the-matchmaking-system-work-in-a-way-so-that-its-ranked/"><em>FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Kingdom Hearts modder turns an indie love letter to the JRPG series into an even more blatant Kingdom Hearts-like ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/action/duskfade-gets-a-release-date-at-the-future-games-show-and-reveals-when-you-can-take-a-trip-down-its-ps2-platformer-memory-lane/">Duskfade</a> is a new indie love letter to some classic PS2 action platformers, Kingdom Hearts included. And, now, a Kingdom Hearts modder had made the Kingdom Hearts-like even more like Kingdom Hearts.</p><p>The developers of Duskfade have been <a href="https://www.gamesradar.com/games/action-rpg/kingdom-hearts-4-looks-100-years-away-but-this-3d-action-platformer-with-its-own-sort-of-keyblades-and-heartless-might-scratch-that-itch/">pretty open about their inspirations</a> in the past. It's a fast-paced action game where you swing a big sort-of Keyblade and fight shadowy, sort-of Heartless enemies across bright levels, with some light RPG progression and platforming sections in between. </p><p>Heck, there's even a handful of overt Kingdom Heart references littered in the game itself - one achievement is literally called Heartless, for example. b despite all the references and influences and similarities, Duskfade is still distinct enough to be its own thing... until one modder got involved, that is. </p><p>Modder Dallin1016 recently dressed up the game's main character Zirian in the iconic red outfit that Sora wore in the first Kingdom Hearts game. The mod (<a href="https://www.nexusmods.com/duskfade/mods/6" target="_blank">here on NexusMods</a>) also comes with the option to replace Zirian's spiky hairdo with Sora's, and <a href="https://www.nexusmods.com/duskfade/mods/4" target="_blank">another mod</a> completes the package by replacing Zirian's legally distinct Keyblade with an actual Keyblade. </p><p>Together, the mods turn Duskfade into an even cozier throwback for fans of the Kingdom Hearts series. Squint hard enough and you might not even be able to tell the difference - the distinct lack of Donald quacking every five seconds might be a giveaway, to be fair. </p><p>Modder Dallin1016's put in a bunch of good work elsewhere, too. One work-in-progress <a href="https://www.nexusmods.com/duskfade/mods/9?tab=images" target="_blank">mod</a> adds in Wuhu Island from Wii Sports Resort, of all things, as an explorable map in Duskfade. Another of their Kingdom Hearts 3 mods calls itself the most cursed one in series' history, and I really can't argue with that. Please, <a href="https://www.nexusmods.com/kingdomhearts3/mods/2525">just look</a> at Jigglypuff's head transplanted onto Davy Jones' body.</p><p>Duskfade itself is pretty great with or without the mods - on <a href="https://store.steampowered.com/app/2542020/Duskfade/" target="_blank">Steam</a>, the game has an 89% 'Very Positive' rating. A great appetizer before <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Hearts 4</a> comes out next year, I reckon.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-lead-tetsuya-nomura-plays-4d-chess-potentially-drops-hints-his-canceled-final-fantasy-game-could-somehow-connect-to-the-next-rpg/#viafoura-comments"><em>Kingdom Hearts 4 lead Tetsuya Nomura plays 4D chess, potentially drops hints his canceled Final Fantasy game could somehow connect to the next RPG</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-modder-turns-an-indie-love-letter-to-the-jrpg-series-into-an-even-more-blatant-kingdom-hearts-like/</link>
                                                                            <description>
                            <![CDATA[ Duskfade was already scratching that Kingdom Hearts itch ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 22 Aug 2026 11:23:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Kingdom Hearts]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Hearts PS2 screenshot]]></media:description>                                                            <media:text><![CDATA[Kingdom Hearts PS2 screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Kingdom Hearts PS2 screenshot]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/action/duskfade-gets-a-release-date-at-the-future-games-show-and-reveals-when-you-can-take-a-trip-down-its-ps2-platformer-memory-lane/">Duskfade</a> is a new indie love letter to some classic PS2 action platformers, Kingdom Hearts included. And, now, a Kingdom Hearts modder had made the Kingdom Hearts-like even more like Kingdom Hearts.</p><p>The developers of Duskfade have been <a href="https://www.gamesradar.com/games/action-rpg/kingdom-hearts-4-looks-100-years-away-but-this-3d-action-platformer-with-its-own-sort-of-keyblades-and-heartless-might-scratch-that-itch/">pretty open about their inspirations</a> in the past. It's a fast-paced action game where you swing a big sort-of Keyblade and fight shadowy, sort-of Heartless enemies across bright levels, with some light RPG progression and platforming sections in between. </p><p>Heck, there's even a handful of overt Kingdom Heart references littered in the game itself - one achievement is literally called Heartless, for example. b despite all the references and influences and similarities, Duskfade is still distinct enough to be its own thing... until one modder got involved, that is. </p><p>Modder Dallin1016 recently dressed up the game's main character Zirian in the iconic red outfit that Sora wore in the first Kingdom Hearts game. The mod (<a href="https://www.nexusmods.com/duskfade/mods/6" target="_blank">here on NexusMods</a>) also comes with the option to replace Zirian's spiky hairdo with Sora's, and <a href="https://www.nexusmods.com/duskfade/mods/4" target="_blank">another mod</a> completes the package by replacing Zirian's legally distinct Keyblade with an actual Keyblade. </p><p>Together, the mods turn Duskfade into an even cozier throwback for fans of the Kingdom Hearts series. Squint hard enough and you might not even be able to tell the difference - the distinct lack of Donald quacking every five seconds might be a giveaway, to be fair. </p><p>Modder Dallin1016's put in a bunch of good work elsewhere, too. One work-in-progress <a href="https://www.nexusmods.com/duskfade/mods/9?tab=images" target="_blank">mod</a> adds in Wuhu Island from Wii Sports Resort, of all things, as an explorable map in Duskfade. Another of their Kingdom Hearts 3 mods calls itself the most cursed one in series' history, and I really can't argue with that. Please, <a href="https://www.nexusmods.com/kingdomhearts3/mods/2525">just look</a> at Jigglypuff's head transplanted onto Davy Jones' body.</p><p>Duskfade itself is pretty great with or without the mods - on <a href="https://store.steampowered.com/app/2542020/Duskfade/" target="_blank">Steam</a>, the game has an 89% 'Very Positive' rating. A great appetizer before <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Hearts 4</a> comes out next year, I reckon.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-lead-tetsuya-nomura-plays-4d-chess-potentially-drops-hints-his-canceled-final-fantasy-game-could-somehow-connect-to-the-next-rpg/#viafoura-comments"><em>Kingdom Hearts 4 lead Tetsuya Nomura plays 4D chess, potentially drops hints his canceled Final Fantasy game could somehow connect to the next RPG</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script>
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                                                            <title><![CDATA[ FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>FromSoftware plans to have some kind of skill-based matchmaking in <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> to avoid a situation where Soulslike veterans routinely make newcomers miserable, but eventually, director Hidetaka Miyazaki also wants to give old-timers and newbies a reason to work together.</p><p>Asked about a system that would separate pros and fresh-faced newcomers in the upcoming PvPvE game, Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN </a>that "we definitely plan on having the matchmaking system work in a way so that it's ranked, and players who are really good tend to be matched with other players who are great, and players who are new tend to be matched with other new players." </p><p>The matchmaking system is being implemented in an effort to ease in people who might pick up and buy the Switch 2 exclusive months down the line. Jumping into an online game and immediately getting swamped by high-skilled, <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/">jetpack-wearing divers</a> who have months of experience isn't the most welcoming experience, I imagine.</p><p>But Miyazaki notes that winning matches or surviving until you're in the final PvP showdown isn't the only way to progress and enjoy The Duskbloods: "There are things that you can unlock through just gameplay like story content and customization for your character which should allow you to enjoy it outside of the actual combat." </p><p>Skill-based matchmaking (SBMM) has been quite a hot topic, especially with recent first-person shooters. For instance, some Call of Duty players might complain that super high ranks and super low ranks struggle with poor connection times if SBMM works too strictly - others might even complain that high-skill players are punished with tougher matches for being good, an argument I've never subscribed to - but in a game like The Duskbloods, I imagine being on an even playing field only leads to higher quality matches. <a href="https://www.gamesradar.com/games/call-of-duty/activision-secretly-turned-off-skill-based-call-of-duty-matchmaking-and-turns-out-everyone-hated-it/">Activision once secretly turned off SBMM</a>, and turns out, everyone hated it.</p><p>Interestingly, at some point, Miyazaki also wants to give players on both sides of the spectrum a reason to play together. "This might not be something that comes out initially and may come a bit later on, but we're definitely considering ways to build a relationship between veteran players and new players – something that's positive and not always scary or something they'd want to avoid," he tells the outlet. "For example, things like event customization, having certain in-match events be very rare or have higher chances of appearing if you're in a game with someone who has been playing for a really long time. Or having the Alliance system done in a way where you can specifically say that you want to be paired with someone who's really good and has a high rank. And the player who's high-rank can maybe have their settings prioritize pairing with newcomers if they want to help them out, very similar to leaving signs in front of a boss in our other games."</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/fromsoftware-enters-the-skill-based-matchmaking-debate-with-the-duskbloods-we-definitely-plan-on-having-the-matchmaking-system-work-in-a-way-so-that-its-ranked/</link>
                                                                            <description>
                            <![CDATA[ Hidetaka Miyazaki is also "considering ways to build a relationship between veteran players and new players" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 22 Aug 2026 10:49:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware / Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two fighters jump down to attack a massive frog-like creature that has massive teeth and a tongue wagging out of its mouth in a screenshot from The Duskbloods.]]></media:description>                                                            <media:text><![CDATA[Two fighters jump down to attack a massive frog-like creature that has massive teeth and a tongue wagging out of its mouth in a screenshot from The Duskbloods.]]></media:text>
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                                <p>FromSoftware plans to have some kind of skill-based matchmaking in <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> to avoid a situation where Soulslike veterans routinely make newcomers miserable, but eventually, director Hidetaka Miyazaki also wants to give old-timers and newbies a reason to work together.</p><p>Asked about a system that would separate pros and fresh-faced newcomers in the upcoming PvPvE game, Miyazaki told <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN </a>that "we definitely plan on having the matchmaking system work in a way so that it's ranked, and players who are really good tend to be matched with other players who are great, and players who are new tend to be matched with other new players." </p><p>The matchmaking system is being implemented in an effort to ease in people who might pick up and buy the Switch 2 exclusive months down the line. Jumping into an online game and immediately getting swamped by high-skilled, <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/">jetpack-wearing divers</a> who have months of experience isn't the most welcoming experience, I imagine.</p><p>But Miyazaki notes that winning matches or surviving until you're in the final PvP showdown isn't the only way to progress and enjoy The Duskbloods: "There are things that you can unlock through just gameplay like story content and customization for your character which should allow you to enjoy it outside of the actual combat." </p><p>Skill-based matchmaking (SBMM) has been quite a hot topic, especially with recent first-person shooters. For instance, some Call of Duty players might complain that super high ranks and super low ranks struggle with poor connection times if SBMM works too strictly - others might even complain that high-skill players are punished with tougher matches for being good, an argument I've never subscribed to - but in a game like The Duskbloods, I imagine being on an even playing field only leads to higher quality matches. <a href="https://www.gamesradar.com/games/call-of-duty/activision-secretly-turned-off-skill-based-call-of-duty-matchmaking-and-turns-out-everyone-hated-it/">Activision once secretly turned off SBMM</a>, and turns out, everyone hated it.</p><p>Interestingly, at some point, Miyazaki also wants to give players on both sides of the spectrum a reason to play together. "This might not be something that comes out initially and may come a bit later on, but we're definitely considering ways to build a relationship between veteran players and new players – something that's positive and not always scary or something they'd want to avoid," he tells the outlet. "For example, things like event customization, having certain in-match events be very rare or have higher chances of appearing if you're in a game with someone who has been playing for a really long time. Or having the Alliance system done in a way where you can specifically say that you want to be paired with someone who's really good and has a high rank. And the player who's high-rank can maybe have their settings prioritize pairing with newcomers if they want to help them out, very similar to leaving signs in front of a boss in our other games."</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Pokemon Gold and Silver keep getting referenced by official accounts, and I'm willing myself to believe the classic DS remakes are coming to Switch ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the past couple of weeks, official accounts run by Nintendo and The Pokemon Company have repeatedly made references to Pokemon Gold and Silver. Maybe it's nothing more than a nostalgic tribute to some classic games. But I'm over here drinking hopium straight from the tap, and I'm willing myself to believe this is a tease for a HeartGold and SoulSilver revival on Switch.</p><p>Earlier this week, Nintendo of America <a href="https://x.com/NintendoAmerica/status/2090212212115730647" target="_blank">tweeted</a> "Make new friends, but keep the old. One is silver, the other is gold." Attached is a screenshot from <a href="https://www.gamesradar.com/games/pokemon-pokopia-guide/">Pokopia</a>, recreating the bit in Pokemon Gold and Silver's intro where you find your rival peeking through a window into Professor Elm's laboratory.</p><p>That alone would hardly be a reason to infer anything, but it's not the only suspicious recent tweet. Back on August 10, an official Japanese Pokemon account <a href="https://x.com/poke_times/status/2086980925208858882?s=20" target="_blank">tweeted</a> an image of the ultimate battle in HeartGold and SoulSilver, where you confront the original game's protagonist in a mountaintop battle against his uber-powerful Pokemon team.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090568797208080451"><p lang="en" dir="ltr">おい待て、明らかに最近の公式おかしくないか？？？？こんなに金銀擦る理由ないだろ？近いうちに何か起こるんじゃないか？ pic.twitter.com/eAeyuVKANI<a href="https://twitter.com/cantworkitout/status/2090568797208080451">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Two tweets counts as a pattern, right? After all, Pokemon FireRed and LeafGreen hit the Switch earlier this year. Wouldn't it make sense for Nintendo and The Pokemon Company to follow up on these modern versions of classic gen 1 remakes with modern versions of classic gen 2 remakes?</p><p>And! – I shout as I start stretching red strings along my conspiracy board – FireRed and LeafGreen are about to get Pokemon Home support. If you've completed the Pokedex in those games, once that update hits, you'll be gifted a Celebi in Home. That's the very same legendary Pokemon that was introduced alongside Gold and Silver all those years ago. Johto fever is running wild, baby.</p><p>This is, admittedly, a lot of wishful thinking. But we're now celebrating Pokemon's 30th anniversary, and HeartGold and SoulSilver are often regarded as the <a href="https://www.gamesradar.com/best-pokemon-games/">best Pokemon games</a> ever made. What better way to see out the year than a new way to play the classics?</p><p><em>For now, </em><a href="https://www.gamesradar.com/games/pokemon-winds-and-waves-guide/"><em>Pokemon Winds and Waves</em></a><em> are the biggest things on the horizon.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpJ4lW"></div>                            </div>                            <script src="https://kwizly.com/embed/XpJ4lW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/pokemon/pokemon-gold-and-silver-keep-getting-referenced-by-official-accounts-and-im-willing-myself-to-believe-the-classic-ds-remakes-are-coming-to-switch/</link>
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                            <![CDATA[ "Make new friends, but keep the old. One is silver, the other is gold." ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 18:51:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Pokemon]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Adventure Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[The Pokemon Company]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Approaching the final mountaintop battle in Pokemon HeartGold and SoulSilver]]></media:description>                                                            <media:text><![CDATA[Approaching the final mountaintop battle in Pokemon HeartGold and SoulSilver]]></media:text>
                                <media:title type="plain"><![CDATA[Approaching the final mountaintop battle in Pokemon HeartGold and SoulSilver]]></media:title>
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                                <p>Over the past couple of weeks, official accounts run by Nintendo and The Pokemon Company have repeatedly made references to Pokemon Gold and Silver. Maybe it's nothing more than a nostalgic tribute to some classic games. But I'm over here drinking hopium straight from the tap, and I'm willing myself to believe this is a tease for a HeartGold and SoulSilver revival on Switch.</p><p>Earlier this week, Nintendo of America <a href="https://x.com/NintendoAmerica/status/2090212212115730647" target="_blank">tweeted</a> "Make new friends, but keep the old. One is silver, the other is gold." Attached is a screenshot from <a href="https://www.gamesradar.com/games/pokemon-pokopia-guide/">Pokopia</a>, recreating the bit in Pokemon Gold and Silver's intro where you find your rival peeking through a window into Professor Elm's laboratory.</p><p>That alone would hardly be a reason to infer anything, but it's not the only suspicious recent tweet. Back on August 10, an official Japanese Pokemon account <a href="https://x.com/poke_times/status/2086980925208858882?s=20" target="_blank">tweeted</a> an image of the ultimate battle in HeartGold and SoulSilver, where you confront the original game's protagonist in a mountaintop battle against his uber-powerful Pokemon team.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090568797208080451"><p lang="en" dir="ltr">おい待て、明らかに最近の公式おかしくないか？？？？こんなに金銀擦る理由ないだろ？近いうちに何か起こるんじゃないか？ pic.twitter.com/eAeyuVKANI<a href="https://twitter.com/cantworkitout/status/2090568797208080451">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Two tweets counts as a pattern, right? After all, Pokemon FireRed and LeafGreen hit the Switch earlier this year. Wouldn't it make sense for Nintendo and The Pokemon Company to follow up on these modern versions of classic gen 1 remakes with modern versions of classic gen 2 remakes?</p><p>And! – I shout as I start stretching red strings along my conspiracy board – FireRed and LeafGreen are about to get Pokemon Home support. If you've completed the Pokedex in those games, once that update hits, you'll be gifted a Celebi in Home. That's the very same legendary Pokemon that was introduced alongside Gold and Silver all those years ago. Johto fever is running wild, baby.</p><p>This is, admittedly, a lot of wishful thinking. But we're now celebrating Pokemon's 30th anniversary, and HeartGold and SoulSilver are often regarded as the <a href="https://www.gamesradar.com/best-pokemon-games/">best Pokemon games</a> ever made. What better way to see out the year than a new way to play the classics?</p><p><em>For now, </em><a href="https://www.gamesradar.com/games/pokemon-winds-and-waves-guide/"><em>Pokemon Winds and Waves</em></a><em> are the biggest things on the horizon.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpJ4lW"></div>                            </div>                            <script src="https://kwizly.com/embed/XpJ4lW.js" async></script>
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                                                            <title><![CDATA[ FromSoftware knows what it's doing with The Duskbloods character Zork, the internet's new obsession: "I have developed a powerful, almost maternal affection" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There is nothing the internet loves more than collectively obsessing over a surprisingly cute animated character. Groot from Guardians of the Galaxy. <a href="https://www.gamesradar.com/games/god-of-war/theres-more-to-god-of-war-laufeys-cube-than-your-small-brain-can-possibly-understand-this-is-the-best-theory-ive-seen/">God of War Laufey's Phranque the Cube</a>. The <a href="https://www.gamesradar.com/games/fps/in-the-best-thing-overwatch-has-brought-to-the-world-in-years-fans-flood-the-internet-with-edits-of-their-own-pets-cosplaying-as-jetpack-cat/">Overwatch hero Jetpack Cat</a>, and his <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/marvel-rivals-made-jeff-the-land-shark-so-stinkin-adorable-that-the-mcu-is-bringing-him-on-as-an-official-hero-were-all-jeff-fans-around-here-man-is-he-fun-to-play/">Marvel Rivals analogue, Jeff the Shark</a>. Dark Souls developer FromSoftware knows what it's doing, and that's why we have Zork, a new and admittedly endearing playable character from The Duskbloods, the studio's upcoming Switch 2-exclusive multiplayer action game.</p><p><a href="https://www.gamesradar.com/games/action/the-duskbloods-servers-buckle-as-the-first-closed-network-test-struggles-to-support-the-onslaught-of-fans-trying-to-play-fromsoftwares-switch-2-exclusive/">FromSoftware ended The Duskbloods' first closed network test early</a> today after players flooded the servers and really put the stress in stress test. People are upset about that and talking about it a lot on <a href="https://www.reddit.com/r/TheDuskbloods/" target="_blank">The Duskbloods subreddit</a> and elsewhere online, but deep, deep down, they know they can't be too mad. FromSoftware planned for this. Zork.</p><p>Zork can only do so much. Server issues are no fun... but you know what <em>is</em> fun? A dorky little armored freak with a beak shooting missiles and yeeting people off cliff edges. Zork. Following in the ancient tradition laid down by characters like Wooloo and <a href="https://www.gamesradar.com/forget-bowsette-gooigi-is-a-luigi-doppelganger-made-out-of-a-slime-and-this-one-actually-has-nintendos-blessing/">Gooigi</a> before it, Zork is here to do one thing: make you love him, and he's already stolen the hearts of so many.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090446697050587210"><p lang="en" dir="ltr">i'm so maternal over zork pic.twitter.com/krwcsHt5yK<a href="https://twitter.com/cantworkitout/status/2090446697050587210">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090480054891372846"><p lang="en" dir="ltr">pic.twitter.com/nwerxCcBLd<a href="https://twitter.com/cantworkitout/status/2090480054891372846">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090507517772103947"><p lang="en" dir="ltr">zorking it rn pic.twitter.com/tetJwvPHgR<a href="https://twitter.com/cantworkitout/status/2090507517772103947">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090535817819168860"><p lang="en" dir="ltr">i have developed a powerful, almost maternal affection for zork https://t.co/nkxjTKEgqN<a href="https://twitter.com/cantworkitout/status/2090535817819168860">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Zork definitely knows how to stand out. Defiant next to Senator Samir Patres in the character selection screen, opting for a wide-eyed, tongue (beak?)-out expression instead of brooding like the rest of his playable brethren, Zork is clearly the class clown of Duskbloods' roster. There's also something indescribably cute about him, which makes him ideal meme material, and that's precisely what's happening. </p><p>Over the course of about 24 hours, <a href="https://www.reddit.com/r/TheDuskbloods/search/?q=zork&cId=677527f7-673d-4a21-96f9-d2edb0192b56&iId=a699e5eb-cc86-4bf6-acb9-d6d793490be8" target="_blank">likely hundreds of memes</a> have turned Zork into a verb (zorking it), and otherwise infantilized what is in reality an extremely dangerous killing machine.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:6lpzbwaoouyyqczqgr4h7hg3/app.bsky.feed.post/3mtjjp7i4fk2e" data-bluesky-cid="bafyreiczn7trmgayut75gqj5zdtkktszrsqdr4ofkniz2imquylnsqzxri" cite="https://bsky.app/profile/did:plc:6lpzbwaoouyyqczqgr4h7hg3/post/3mtjjp7i4fk2e?ref_src=embed"><p lang="en">ZORK</p>— @berardbro.bsky.social (<a href="https://bsky.app/profile/did:plc:6lpzbwaoouyyqczqgr4h7hg3?ref_src=embed">@berardbro.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:6lpzbwaoouyyqczqgr4h7hg3/post/3mtjjp7i4fk2e?ref_src=embed">2026-08-21T18:24:21.502Z</a></blockquote><p>Despite the frivolity, a question with potentially disturbing implications lingers... what is Zork? Beneath the armor, beneath the three-inch steel veneer of innocent friendliness? Is there a soul in there? The Duskbloods characters are called Bloodsworn, Vampiric entities of a sort, but what does Zork actually look like without his armor? Some have speculated that he may have come from the sea due to various nautical references in his design and moveset, and the beak and propulsion method have led some to theorize he's actually a squid or octopus, but Zork's true nature will likely remain a mystery until launch.</p><p>In the meantime, you have to applaud FromSoftware of all studios, the crew famous for coming up with some of the most horrific, grotesque, mind-numbingly challenging monsters in all of video gamedom, for getting the internet to love-bomb a literal war machine.</p><p><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/fromsoftware-knows-what-its-doing-with-the-duskbloods-character-zork-the-internets-new-obsession-i-have-developed-a-powerful-almost-maternal-affection/</link>
                                                                            <description>
                            <![CDATA[ "Zorking it" ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 18:31:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware / Nintendo via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods character Zork in a welded suit of iron armor]]></media:description>                                                            <media:text><![CDATA[The Duskbloods character Zork in a welded suit of iron armor]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods character Zork in a welded suit of iron armor]]></media:title>
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                                <p>There is nothing the internet loves more than collectively obsessing over a surprisingly cute animated character. Groot from Guardians of the Galaxy. <a href="https://www.gamesradar.com/games/god-of-war/theres-more-to-god-of-war-laufeys-cube-than-your-small-brain-can-possibly-understand-this-is-the-best-theory-ive-seen/">God of War Laufey's Phranque the Cube</a>. The <a href="https://www.gamesradar.com/games/fps/in-the-best-thing-overwatch-has-brought-to-the-world-in-years-fans-flood-the-internet-with-edits-of-their-own-pets-cosplaying-as-jetpack-cat/">Overwatch hero Jetpack Cat</a>, and his <a href="https://www.gamesradar.com/entertainment/marvel-tv-shows/marvel-rivals-made-jeff-the-land-shark-so-stinkin-adorable-that-the-mcu-is-bringing-him-on-as-an-official-hero-were-all-jeff-fans-around-here-man-is-he-fun-to-play/">Marvel Rivals analogue, Jeff the Shark</a>. Dark Souls developer FromSoftware knows what it's doing, and that's why we have Zork, a new and admittedly endearing playable character from The Duskbloods, the studio's upcoming Switch 2-exclusive multiplayer action game.</p><p><a href="https://www.gamesradar.com/games/action/the-duskbloods-servers-buckle-as-the-first-closed-network-test-struggles-to-support-the-onslaught-of-fans-trying-to-play-fromsoftwares-switch-2-exclusive/">FromSoftware ended The Duskbloods' first closed network test early</a> today after players flooded the servers and really put the stress in stress test. People are upset about that and talking about it a lot on <a href="https://www.reddit.com/r/TheDuskbloods/" target="_blank">The Duskbloods subreddit</a> and elsewhere online, but deep, deep down, they know they can't be too mad. FromSoftware planned for this. Zork.</p><p>Zork can only do so much. Server issues are no fun... but you know what <em>is</em> fun? A dorky little armored freak with a beak shooting missiles and yeeting people off cliff edges. Zork. Following in the ancient tradition laid down by characters like Wooloo and <a href="https://www.gamesradar.com/forget-bowsette-gooigi-is-a-luigi-doppelganger-made-out-of-a-slime-and-this-one-actually-has-nintendos-blessing/">Gooigi</a> before it, Zork is here to do one thing: make you love him, and he's already stolen the hearts of so many.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090446697050587210"><p lang="en" dir="ltr">i'm so maternal over zork pic.twitter.com/krwcsHt5yK<a href="https://twitter.com/cantworkitout/status/2090446697050587210">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090480054891372846"><p lang="en" dir="ltr">pic.twitter.com/nwerxCcBLd<a href="https://twitter.com/cantworkitout/status/2090480054891372846">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090507517772103947"><p lang="en" dir="ltr">zorking it rn pic.twitter.com/tetJwvPHgR<a href="https://twitter.com/cantworkitout/status/2090507517772103947">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090535817819168860"><p lang="en" dir="ltr">i have developed a powerful, almost maternal affection for zork https://t.co/nkxjTKEgqN<a href="https://twitter.com/cantworkitout/status/2090535817819168860">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Zork definitely knows how to stand out. Defiant next to Senator Samir Patres in the character selection screen, opting for a wide-eyed, tongue (beak?)-out expression instead of brooding like the rest of his playable brethren, Zork is clearly the class clown of Duskbloods' roster. There's also something indescribably cute about him, which makes him ideal meme material, and that's precisely what's happening. </p><p>Over the course of about 24 hours, <a href="https://www.reddit.com/r/TheDuskbloods/search/?q=zork&cId=677527f7-673d-4a21-96f9-d2edb0192b56&iId=a699e5eb-cc86-4bf6-acb9-d6d793490be8" target="_blank">likely hundreds of memes</a> have turned Zork into a verb (zorking it), and otherwise infantilized what is in reality an extremely dangerous killing machine.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:6lpzbwaoouyyqczqgr4h7hg3/app.bsky.feed.post/3mtjjp7i4fk2e" data-bluesky-cid="bafyreiczn7trmgayut75gqj5zdtkktszrsqdr4ofkniz2imquylnsqzxri" cite="https://bsky.app/profile/did:plc:6lpzbwaoouyyqczqgr4h7hg3/post/3mtjjp7i4fk2e?ref_src=embed"><p lang="en">ZORK</p>— @berardbro.bsky.social (<a href="https://bsky.app/profile/did:plc:6lpzbwaoouyyqczqgr4h7hg3?ref_src=embed">@berardbro.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:6lpzbwaoouyyqczqgr4h7hg3/post/3mtjjp7i4fk2e?ref_src=embed">2026-08-21T18:24:21.502Z</a></blockquote><p>Despite the frivolity, a question with potentially disturbing implications lingers... what is Zork? Beneath the armor, beneath the three-inch steel veneer of innocent friendliness? Is there a soul in there? The Duskbloods characters are called Bloodsworn, Vampiric entities of a sort, but what does Zork actually look like without his armor? Some have speculated that he may have come from the sea due to various nautical references in his design and moveset, and the beak and propulsion method have led some to theorize he's actually a squid or octopus, but Zork's true nature will likely remain a mystery until launch.</p><p>In the meantime, you have to applaud FromSoftware of all studios, the crew famous for coming up with some of the most horrific, grotesque, mind-numbingly challenging monsters in all of video gamedom, for getting the internet to love-bomb a literal war machine.</p><p><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Is The Duskbloods multiplayer and PvP only? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Duskbloods is a multiplayer-only game from Elden Ring and Dark Souls devs FromSoftware, that pits eight players against each other in vampiric combat. If you were expecting another Elden Ring: Nightreign but in the style of Bloodborne, that's not what <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> is promising – this game isn't just about bringing down massive bosses but also putting other players in their place and hopefully emerging victorious as the best Bloodsworn. It is admittedly quite a confusing game though, so here's I've laid out some key details for how multiplayer works in The Duskbloods.</p><h2 class="article-body__section" id="section-is-the-duskbloods-a-pvp-multiplayer-game-only"><span>Is The Duskbloods a PvP multiplayer game only?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iJhjhEPPYxRxqjLfb9oJnf" name="HQLFVZ5aMAEsU_3" alt="The Duskbloods character holding a chakram receiving a proposal from a kneeling knight" src="https://cdn.mos.cms.futurecdn.net/iJhjhEPPYxRxqjLfb9oJnf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p><strong>The Duskbloods is multiplayer only but is a PvPvE game</strong>, with a much greater emphasis on fighting enemies and bosses. In short, while PvP does feature, you won't be fighting other players the whole time.</p><p>And if the sound of PvP of any kind sends shivers up thine spine, don't fear as game director <a href="https://www.gamesradar.com/games/action/dark-souls-creator-hidetaka-miyazaki-has-good-news-for-anyone-worried-about-pvp-in-the-duskbloods-he-sucks-at-it-too-and-you-dont-have-to-be-great-at-pvp-in-order-to-win/">Hidetaka Miyazki himself said you don't need to be good at PvP games to do well in The Duskbloods</a> – he says he's bad at PvP in other games too. </p><h2 class="article-body__section" id="section-how-does-the-duskbloods-multiplayer-work"><span>How does The Duskbloods multiplayer work?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ssLfD47nnU6XMgkx3gqzh" name="the duskbloods" alt="The Duskbloods screenshot shows a character wielding a gun and sword, facing two foes against a red moon." src="https://cdn.mos.cms.futurecdn.net/3ssLfD47nnU6XMgkx3gqzh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Every Duskbloods match is a sort of multi-round battle royale where you and seven other players compete to earn Virtue Points before facing a final challenge to decide the victor. Round one allows all players to charge around the map doing whatever they can to earn these points, which is usually defeating bosses, collecting them from specific spots, and stealing them from dead players.</p><p>Round two is much the same but may have some special events or effects running. Then, at the end of round two, the two players with the fewest Virute Points are eliminated from the game, culled by Dusk. For round three, a Ritual Site opens on the map, beckoning players to battle each other for great Virtue Point rewards. At the end of round three, the bottom three players are eliminated.</p><p>That leaves the final three players to duke it out in PvP arena combat, with the last Bloodsworn standing being the ultimate winner. So, while the likelihood of fighting another player increases as a match goes on, it's not necessarily the focus. Having said that, there are ranked and casual match options, so if you want something a bit sweatier, you can queue into a ranked match instead.<br><br><em>If you're also wondering if </em><a href="https://www.gamesradar.com/games/action/the-duskbloods-pc-xbox-ps5/"><em>The Duskbloods on PC</em></a><em> is happening, I've got bad news for you.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-duskbloods-multiplayer/</link>
                                                                            <description>
                            <![CDATA[ Here's everything you need to know about multiplayer works in The Duskbloods ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 16:42:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins]]></media:description>                                                            <media:text><![CDATA[The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins]]></media:title>
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                                <p>The Duskbloods is a multiplayer-only game from Elden Ring and Dark Souls devs FromSoftware, that pits eight players against each other in vampiric combat. If you were expecting another Elden Ring: Nightreign but in the style of Bloodborne, that's not what <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> is promising – this game isn't just about bringing down massive bosses but also putting other players in their place and hopefully emerging victorious as the best Bloodsworn. It is admittedly quite a confusing game though, so here's I've laid out some key details for how multiplayer works in The Duskbloods.</p><h2 class="article-body__section" id="section-is-the-duskbloods-a-pvp-multiplayer-game-only"><span>Is The Duskbloods a PvP multiplayer game only?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iJhjhEPPYxRxqjLfb9oJnf" name="HQLFVZ5aMAEsU_3" alt="The Duskbloods character holding a chakram receiving a proposal from a kneeling knight" src="https://cdn.mos.cms.futurecdn.net/iJhjhEPPYxRxqjLfb9oJnf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p><strong>The Duskbloods is multiplayer only but is a PvPvE game</strong>, with a much greater emphasis on fighting enemies and bosses. In short, while PvP does feature, you won't be fighting other players the whole time.</p><p>And if the sound of PvP of any kind sends shivers up thine spine, don't fear as game director <a href="https://www.gamesradar.com/games/action/dark-souls-creator-hidetaka-miyazaki-has-good-news-for-anyone-worried-about-pvp-in-the-duskbloods-he-sucks-at-it-too-and-you-dont-have-to-be-great-at-pvp-in-order-to-win/">Hidetaka Miyazki himself said you don't need to be good at PvP games to do well in The Duskbloods</a> – he says he's bad at PvP in other games too. </p><h2 class="article-body__section" id="section-how-does-the-duskbloods-multiplayer-work"><span>How does The Duskbloods multiplayer work?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3ssLfD47nnU6XMgkx3gqzh" name="the duskbloods" alt="The Duskbloods screenshot shows a character wielding a gun and sword, facing two foes against a red moon." src="https://cdn.mos.cms.futurecdn.net/3ssLfD47nnU6XMgkx3gqzh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>Every Duskbloods match is a sort of multi-round battle royale where you and seven other players compete to earn Virtue Points before facing a final challenge to decide the victor. Round one allows all players to charge around the map doing whatever they can to earn these points, which is usually defeating bosses, collecting them from specific spots, and stealing them from dead players.</p><p>Round two is much the same but may have some special events or effects running. Then, at the end of round two, the two players with the fewest Virute Points are eliminated from the game, culled by Dusk. For round three, a Ritual Site opens on the map, beckoning players to battle each other for great Virtue Point rewards. At the end of round three, the bottom three players are eliminated.</p><p>That leaves the final three players to duke it out in PvP arena combat, with the last Bloodsworn standing being the ultimate winner. So, while the likelihood of fighting another player increases as a match goes on, it's not necessarily the focus. Having said that, there are ranked and casual match options, so if you want something a bit sweatier, you can queue into a ranked match instead.<br><br><em>If you're also wondering if </em><a href="https://www.gamesradar.com/games/action/the-duskbloods-pc-xbox-ps5/"><em>The Duskbloods on PC</em></a><em> is happening, I've got bad news for you.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Some classic jokes from <a href="https://www.gamesradar.com/uk/metal-gear-solid/">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.</p><p>The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.</p><p>In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"</p><p>Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c_69rBtxG1k" allowfullscreen></iframe></div></div><p>Now, as has been highlighted by reviewers (<a href="https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review" target="_blank">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the  Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.</p><p>Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/"><em>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/</link>
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                            <![CDATA[ We're not on PS3 any more ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:56:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:title>
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                                <p>Some classic jokes from <a href="https://www.gamesradar.com/uk/metal-gear-solid/">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.</p><p>The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.</p><p>In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"</p><p>Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c_69rBtxG1k" allowfullscreen></iframe></div></div><p>Now, as has been highlighted by reviewers (<a href="https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review" target="_blank">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the  Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.</p><p>Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/"><em>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Will The Duskbloods be on PC and consoles? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Is The Duskbloods going to be on PC and other consoles? For now, it's not looking good because the game is locked to the Switch 2. That's obviously quite unfortunate if you wanted to play <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> given that many of FromSoftware's games, like Elden Ring, its Nightreign spinoff, and the Dark Souls series have all been widely available across PC, PlayStation, Xbox, and even Nintendo's consoles. But there is a chance it could eventually come to other platforms, so I've explained how a PlayStation, Xbox, or PC release for The Duskbloods could happen.</p><h2 class="article-body__section" id="section-is-the-duskbloods-coming-to-pc-ps5-and-xbox-series-x"><span>Is The Duskbloods coming to PC, PS5, and Xbox Series X?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cJMr2GskGX4vEuvBfXqWrR" name="Duskbloods closed network test trailer blood moon" alt="The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins" src="https://cdn.mos.cms.futurecdn.net/cJMr2GskGX4vEuvBfXqWrR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p><strong>No, The Duskbloods will not be coming to PC, PlayStation, and Xbox at launch because </strong><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><strong>it's a Nintendo Switch 2 exclusive</strong></a><strong> </strong>– if you don't have a Switch 2, you won't be playing it, sadly.</p><p>But it's possible that The Duskbloods could come to PC and other consoles after launch. Looking at previous games, Monster Hunter: Rise launched on the Nintendo Switch in March 2021 and came to PC in January the following year, then PS4, PS5, Xbox One, and Xbox Series X/S in January 2023. The Duskbloods could follow suit depending on the agreement between Nintendo and FromSoftware, remaining a Switch 2 exclusive for at least a year or two to help sell a few more units by banking on FromSoftware's following. Then the game can get a second wind from a wider release.<br><br>Alternatively, Bloodborne is one of FromSoftware's best and has been infamously imprisoned on the PS4 (though you can play the PS4 version on a PS5 as well) for over a decade. That's partly because Sony owns the Bloodborne intellectual property rather than FromSoftware, so the developer can't just do what it wants with the game.<br><br>However, it seems like FromSoftware <em>does</em> own the Duskbloods IP and made the game with heavy involvement from Nintendo instead. That means the studio should have more freedom to do what it wants with The Duskbloods unless there's an extremely long or perpetual exclusivity agreement with Nintendo that specifically forbids bringing the game to other platforms. Fingers crossed that isn't the case and The Duskbloods does eventually reach other platforms, and I really hope crossplay is added too – I'm looking at you, Nightreign!</p><p><em>Want to know how The Duskbloods multiplayer and PvP work? I've explained the basics here.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-duskbloods-pc-xbox-ps5/</link>
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                            <![CDATA[ Here's everything you need to know about the possibility of The Duskbloods coming to PC ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:52:05 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 16:43:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods trailer screenshot showing a bald old man with small glasses raiding a chalice up to his mouth]]></media:description>                                                            <media:text><![CDATA[The Duskbloods trailer screenshot showing a bald old man with small glasses raiding a chalice up to his mouth]]></media:text>
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                                <p>Is The Duskbloods going to be on PC and other consoles? For now, it's not looking good because the game is locked to the Switch 2. That's obviously quite unfortunate if you wanted to play <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> given that many of FromSoftware's games, like Elden Ring, its Nightreign spinoff, and the Dark Souls series have all been widely available across PC, PlayStation, Xbox, and even Nintendo's consoles. But there is a chance it could eventually come to other platforms, so I've explained how a PlayStation, Xbox, or PC release for The Duskbloods could happen.</p><h2 class="article-body__section" id="section-is-the-duskbloods-coming-to-pc-ps5-and-xbox-series-x"><span>Is The Duskbloods coming to PC, PS5, and Xbox Series X?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cJMr2GskGX4vEuvBfXqWrR" name="Duskbloods closed network test trailer blood moon" alt="The Duskbloods trailer screenshot showing a blood red moon and sky with a bloodsworn woman standing directly under the moon on some ruins" src="https://cdn.mos.cms.futurecdn.net/cJMr2GskGX4vEuvBfXqWrR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p><strong>No, The Duskbloods will not be coming to PC, PlayStation, and Xbox at launch because </strong><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><strong>it's a Nintendo Switch 2 exclusive</strong></a><strong> </strong>– if you don't have a Switch 2, you won't be playing it, sadly.</p><p>But it's possible that The Duskbloods could come to PC and other consoles after launch. Looking at previous games, Monster Hunter: Rise launched on the Nintendo Switch in March 2021 and came to PC in January the following year, then PS4, PS5, Xbox One, and Xbox Series X/S in January 2023. The Duskbloods could follow suit depending on the agreement between Nintendo and FromSoftware, remaining a Switch 2 exclusive for at least a year or two to help sell a few more units by banking on FromSoftware's following. Then the game can get a second wind from a wider release.<br><br>Alternatively, Bloodborne is one of FromSoftware's best and has been infamously imprisoned on the PS4 (though you can play the PS4 version on a PS5 as well) for over a decade. That's partly because Sony owns the Bloodborne intellectual property rather than FromSoftware, so the developer can't just do what it wants with the game.<br><br>However, it seems like FromSoftware <em>does</em> own the Duskbloods IP and made the game with heavy involvement from Nintendo instead. That means the studio should have more freedom to do what it wants with The Duskbloods unless there's an extremely long or perpetual exclusivity agreement with Nintendo that specifically forbids bringing the game to other platforms. Fingers crossed that isn't the case and The Duskbloods does eventually reach other platforms, and I really hope crossplay is added too – I'm looking at you, Nightreign!</p><p><em>Want to know how The Duskbloods multiplayer and PvP work? I've explained the basics here.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ After over 1,000 hours in Cyberpunk 2077, I'm convinced the Nomads are the best group and lifepath in the RPG ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Just as I get out of my car in <a href="https://www.gamesradar.com/cyberpunk-2077-guide/"><u>Cyberpunk 2077</u></a>, I receive a text message from Panam. Given that I've clocked a little over 1,000 hours in CD Projekt Red's RPG at this point, it's one I'm no stranger to, but it still hits me like it's the first time. "You were right, V. It's good being back with your people," the message begins. "In NC I felt like the loneliest person in the world."</p><p>A photo of Panam and the Nomadic Aldecaldos accompanies the text, and while they're all sitting around a fire, the warmth of the snapshot comes from the found family portrait it captures. As I take in the image again, I'm reminded of why I'm so consistently drawn to the Nomads as a group above all. </p><p>In a dystopian setting like Night City – where ruthless gangs such as the scavs kidnap and harvest people, and cold corporations care only for raking in more eddies – the Nomads exist on the fringes of the neon-tinted metropolis. There, they can give you something more valuable than any souped-up cyberware: a sense of belonging. No matter how many times I play, the Aldecaldos and their found family dynamic are the highlight of my experience as V, and the group are partly why I've come to the conclusion that the <a href="https://www.gamesradar.com/which-cyberpunk-2077-lifepath-should-you-pick/"><u>best Cyberpunk 2077 lifepath</u></a> is Nomad. </p><h2 id="outsider-no-more">Outsider No More</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mnpoV5PFct2Lie4sUsG58L" name="Cyberpunk 2077_20230305200911" alt="V looks into a mirror in a garage with the prompt to rip off her Nomad Bakkers patch in the Nomad lifepath opening to Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/mnpoV5PFct2Lie4sUsG58L.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Every lifepath in Cyberpunk 2077 offers something I enjoy from a role-playing standpoint. I love the way playing as a Street Kid often gives me the upper hand when I'm dealing with the many rival gangs that populate Night City. <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-has-finally-made-me-the-corpo-baddie-of-my-dreams-even-if-this-rpg-makes-me-think-hard-about-being-selfish/"><u>Being a Corpo</u></a>, on the other hand, can give V an entirely different vibe and viewpoint, and it's fun to try and channel the ruthless edge so many corporations have . </p><p>But the Nomad lifepath is the most satisfying from a role-playing and story perspective overall – particularly when it comes to the Aldecaldo questlines. After leaving the Bakkers who were once your Nomad clan before they decided to join Snake Nation, V is now adrift with no backing or support system to speak of. As the codex shards you can find in the world will tell you, to be a Nomad is to adopt a lifestyle built upon family and freedom, and you protect your family and clan first and foremost. So, being a Nomad like V who's without one is a very lonely and vulnerable position to be in. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pjDAvUx53BqU6ohPLmnfoU" name="Cyberpunk 2077_20230305201036" alt="V holds the Bakker patch in her hand during the Nomad lifepath opening in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/pjDAvUx53BqU6ohPLmnfoU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>This background makes it all the more meaningful when you meet the Aldecaldos. Fiercely supportive and loyal to one another, they represent something V's lost: family. To want to belong is universal, and it's easy to get attached to the Aldecaldos because of the way they can give you that. Once you help them out, they have your back no matter what, and isn't that what family should be all about? Night City is a lonely place, after all, regardless of which V you're playing, and the Nomadic group really do feel like they bring some light and love to an otherwise harsh world. </p><p>Since I'm something of a virtual gearhead who loves driving in games, I also have a natural affinity for the Nomads as a group and lifepath. Aside from being your ride or dies in a familial sense, they also deeply care about the actual rides they drive. As Mitch, one of my favorite clan members, puts it, "those wheels are our life". Not only do they rely on their vehicles out in the Badlands, but they also customize them as though they're an extension of themselves. I immediately connected to this idea, and I love that in the lifepath, you get a set of wheels that feels personal to you, too, which you can even reclaim later on – it's such a welcome role-playing touch. </p><h2 id="the-star">The Star</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bsUtLGwCaSDAXu7BUA4DFm" name="Cyberpunk 2077_20260816113554" alt="Mitch, a member of the Aldecaldos, speaks to V in Cyberpunk 2077, saying, "Here in the Aldecaldos, it all stays in the family."" src="https://cdn.mos.cms.futurecdn.net/bsUtLGwCaSDAXu7BUA4DFm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Passenger side</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gAYcYbsg7preh77GBVWvi6" name="Cyberpunk 2077_20241214212237" caption="" alt="Cyberpunk 2077 screenshot showing Johnny Silverhand sitting the passenger seat of V's car" src="https://cdn.mos.cms.futurecdn.net/gAYcYbsg7preh77GBVWvi6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/one-small-feature-in-the-latest-cyberpunk-2077-update-made-me-fall-in-love-with-driving-through-night-city-all-over-again/"><strong>One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again</strong></a><strong></strong></p></div></div><p>The characters who make up the Aldecaldo family are really what hooks me in time and again. The way Cyberpunk 2077 introduces you to the Nomads through Panam brilliantly establishes the hardships of going it alone, what the group are all about, and how much the Aldecaldo's care when it comes to a member of their clan. Having stepped away from the family, Panam is on a similar road to you when you first meet her. But as you help her out and get to know her, you can play a part in re-establishing her connection with the Aldecaldos. </p><p>Sometimes hotheaded, obviously lonely, but with so much strength and heart, Panam is a beautifully flawed, relatable character I quickly got very attached to, but I can honestly say I felt a kinship and fondness for all of the Aldecaldos in their own right. Throughout their questlines, they banter with one another, have disagreements, and share intimate, fond moments like any real family, and I always just want to spend more time with them. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jqVXd8FLFoyfHhefjrGTiA" name="Cyberpunk 2077_20260816160406" alt="A text from Panam in Cyberpunk 2077 shows an image of her sitting around a fire with the Nomad Aldecaldos" src="https://cdn.mos.cms.futurecdn.net/jqVXd8FLFoyfHhefjrGTiA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div><blockquote><p>"They are the engine of things"</p><p>Tomasz Marchewka, lead writer</p></blockquote></div><p>While the Nomads' found family bond and the lifepath resonate, the role they play in Night City is also quite fascinating. I was reminded of this fact last year, when I had the chance to sit down and talk with lead writer, Tomasz Marchewka, for <a href="https://www.gamesradar.com/games/rpg/5-years-on-from-cyberpunk-2077-cd-projekt-red-reveals-why-making-night-city-the-main-antagonist-created-an-irresistible-rpg-exploring-the-darker-side-of-human-nature-is-exciting/"><u>Cyberpunk 2077's five-year anniversary</u></a>. Diving into the antagonistic setting, I couldn't pass up the opportunity to talk about the Nomads and express my love for the group. While I said that in some respects, they feel like they rebel against the city by going their own way, Marchewka explained that they're such a vital part of it – even if they're on the outside of things. </p><p>"When you think about it for a second, Nomads are crucial to make this ecosystem [in Night City] work," Marcheweka said. "Yeah, they seem to be outside of the city, but the city wouldn't be itself without Nomads running around bringing stuff from the other places with them, being the link between different cities. They need to be there. They are part of the ecosystem. They are kind of the blood flow, like they make the system run from under the hood. Using that metaphor, they are the engine of things. So the city wouldn't be itself without them, even though they seem detached, it's not that easy, they are connected to it." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HEKKdBwHjamnHT88jzW8ZQ" name="Cyberpunk 2077_20250601170052_" alt="Panam looks at V as they sit around a fire with the Aldecaldos in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/HEKKdBwHjamnHT88jzW8ZQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>I really love this idea that they're the "blood flow", or "engine" of the city who keep things running, even if it's from "under the hood" or out of sight. As an in-game shard details, it's said that it's actually "thanks to the Nomads that the cities were rebuilt after the wars and catastrophes that marked the first half of the 21st century", meaning that many cities wouldn't remain without them, even if they often seemingly exist outside of them. The opening of the Nomad lifepath even sees you smuggle something into Night City, which speaks to Marchewka's note about "being the link between different cities".</p><p>As you can probably tell I've thought about all of this too much, and dissected my attachment to the group a lot, but if nothing else, that speaks to how deeply invested I've become in the Nomads across my many playthroughs. Ultimately, the main reason for that will always come back to that photo from Panam. The Aldecaldos are a family – V's family – and I'll forever want to sit beside the fire with them. </p><p><em></em><a href="https://www.gamesradar.com/phantom-liberty-didnt-change-my-mind-about-the-best-cyberpunk-2077-ending/"><em><strong>Phantom Liberty didn't change my mind about the best Cyberpunk 2077 ending.</strong></em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/cyberpunk/after-over-1-000-hours-in-cyberpunk-2077-im-convinced-the-nomads-are-the-best-group-and-lifepath-in-the-rpg/</link>
                                                                            <description>
                            <![CDATA[ Exploring what makes the Nomads my favorite group and lifepath in Cyberpunk 2077 ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cyberpunk]]></category>
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                                                                                                <author><![CDATA[ heather.wald@futurenet.com (Heather Wald) ]]></author>                    <dc:creator><![CDATA[ Heather Wald ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C49K85cGeET5bdXry39ZfF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Heather Wald is the Evergreen Editor for games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You&#039;ll also see her contribute op-eds, interview-led features, and more. In her spare time, you&#039;ll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Nomad Aldecaldos surrounding a fire in Cyberpunk 20777]]></media:description>                                                            <media:text><![CDATA[The Nomad Aldecaldos surrounding a fire in Cyberpunk 20777]]></media:text>
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                            <article>
                                <p>Just as I get out of my car in <a href="https://www.gamesradar.com/cyberpunk-2077-guide/"><u>Cyberpunk 2077</u></a>, I receive a text message from Panam. Given that I've clocked a little over 1,000 hours in CD Projekt Red's RPG at this point, it's one I'm no stranger to, but it still hits me like it's the first time. "You were right, V. It's good being back with your people," the message begins. "In NC I felt like the loneliest person in the world."</p><p>A photo of Panam and the Nomadic Aldecaldos accompanies the text, and while they're all sitting around a fire, the warmth of the snapshot comes from the found family portrait it captures. As I take in the image again, I'm reminded of why I'm so consistently drawn to the Nomads as a group above all. </p><p>In a dystopian setting like Night City – where ruthless gangs such as the scavs kidnap and harvest people, and cold corporations care only for raking in more eddies – the Nomads exist on the fringes of the neon-tinted metropolis. There, they can give you something more valuable than any souped-up cyberware: a sense of belonging. No matter how many times I play, the Aldecaldos and their found family dynamic are the highlight of my experience as V, and the group are partly why I've come to the conclusion that the <a href="https://www.gamesradar.com/which-cyberpunk-2077-lifepath-should-you-pick/"><u>best Cyberpunk 2077 lifepath</u></a> is Nomad. </p><h2 id="outsider-no-more">Outsider No More</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mnpoV5PFct2Lie4sUsG58L" name="Cyberpunk 2077_20230305200911" alt="V looks into a mirror in a garage with the prompt to rip off her Nomad Bakkers patch in the Nomad lifepath opening to Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/mnpoV5PFct2Lie4sUsG58L.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Every lifepath in Cyberpunk 2077 offers something I enjoy from a role-playing standpoint. I love the way playing as a Street Kid often gives me the upper hand when I'm dealing with the many rival gangs that populate Night City. <a href="https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077-has-finally-made-me-the-corpo-baddie-of-my-dreams-even-if-this-rpg-makes-me-think-hard-about-being-selfish/"><u>Being a Corpo</u></a>, on the other hand, can give V an entirely different vibe and viewpoint, and it's fun to try and channel the ruthless edge so many corporations have . </p><p>But the Nomad lifepath is the most satisfying from a role-playing and story perspective overall – particularly when it comes to the Aldecaldo questlines. After leaving the Bakkers who were once your Nomad clan before they decided to join Snake Nation, V is now adrift with no backing or support system to speak of. As the codex shards you can find in the world will tell you, to be a Nomad is to adopt a lifestyle built upon family and freedom, and you protect your family and clan first and foremost. So, being a Nomad like V who's without one is a very lonely and vulnerable position to be in. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pjDAvUx53BqU6ohPLmnfoU" name="Cyberpunk 2077_20230305201036" alt="V holds the Bakker patch in her hand during the Nomad lifepath opening in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/pjDAvUx53BqU6ohPLmnfoU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>This background makes it all the more meaningful when you meet the Aldecaldos. Fiercely supportive and loyal to one another, they represent something V's lost: family. To want to belong is universal, and it's easy to get attached to the Aldecaldos because of the way they can give you that. Once you help them out, they have your back no matter what, and isn't that what family should be all about? Night City is a lonely place, after all, regardless of which V you're playing, and the Nomadic group really do feel like they bring some light and love to an otherwise harsh world. </p><p>Since I'm something of a virtual gearhead who loves driving in games, I also have a natural affinity for the Nomads as a group and lifepath. Aside from being your ride or dies in a familial sense, they also deeply care about the actual rides they drive. As Mitch, one of my favorite clan members, puts it, "those wheels are our life". Not only do they rely on their vehicles out in the Badlands, but they also customize them as though they're an extension of themselves. I immediately connected to this idea, and I love that in the lifepath, you get a set of wheels that feels personal to you, too, which you can even reclaim later on – it's such a welcome role-playing touch. </p><h2 id="the-star">The Star</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bsUtLGwCaSDAXu7BUA4DFm" name="Cyberpunk 2077_20260816113554" alt="Mitch, a member of the Aldecaldos, speaks to V in Cyberpunk 2077, saying, "Here in the Aldecaldos, it all stays in the family."" src="https://cdn.mos.cms.futurecdn.net/bsUtLGwCaSDAXu7BUA4DFm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Passenger side</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gAYcYbsg7preh77GBVWvi6" name="Cyberpunk 2077_20241214212237" caption="" alt="Cyberpunk 2077 screenshot showing Johnny Silverhand sitting the passenger seat of V's car" src="https://cdn.mos.cms.futurecdn.net/gAYcYbsg7preh77GBVWvi6.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/rpg/one-small-feature-in-the-latest-cyberpunk-2077-update-made-me-fall-in-love-with-driving-through-night-city-all-over-again/"><strong>One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again</strong></a><strong></strong></p></div></div><p>The characters who make up the Aldecaldo family are really what hooks me in time and again. The way Cyberpunk 2077 introduces you to the Nomads through Panam brilliantly establishes the hardships of going it alone, what the group are all about, and how much the Aldecaldo's care when it comes to a member of their clan. Having stepped away from the family, Panam is on a similar road to you when you first meet her. But as you help her out and get to know her, you can play a part in re-establishing her connection with the Aldecaldos. </p><p>Sometimes hotheaded, obviously lonely, but with so much strength and heart, Panam is a beautifully flawed, relatable character I quickly got very attached to, but I can honestly say I felt a kinship and fondness for all of the Aldecaldos in their own right. Throughout their questlines, they banter with one another, have disagreements, and share intimate, fond moments like any real family, and I always just want to spend more time with them. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jqVXd8FLFoyfHhefjrGTiA" name="Cyberpunk 2077_20260816160406" alt="A text from Panam in Cyberpunk 2077 shows an image of her sitting around a fire with the Nomad Aldecaldos" src="https://cdn.mos.cms.futurecdn.net/jqVXd8FLFoyfHhefjrGTiA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><div><blockquote><p>"They are the engine of things"</p><p>Tomasz Marchewka, lead writer</p></blockquote></div><p>While the Nomads' found family bond and the lifepath resonate, the role they play in Night City is also quite fascinating. I was reminded of this fact last year, when I had the chance to sit down and talk with lead writer, Tomasz Marchewka, for <a href="https://www.gamesradar.com/games/rpg/5-years-on-from-cyberpunk-2077-cd-projekt-red-reveals-why-making-night-city-the-main-antagonist-created-an-irresistible-rpg-exploring-the-darker-side-of-human-nature-is-exciting/"><u>Cyberpunk 2077's five-year anniversary</u></a>. Diving into the antagonistic setting, I couldn't pass up the opportunity to talk about the Nomads and express my love for the group. While I said that in some respects, they feel like they rebel against the city by going their own way, Marchewka explained that they're such a vital part of it – even if they're on the outside of things. </p><p>"When you think about it for a second, Nomads are crucial to make this ecosystem [in Night City] work," Marcheweka said. "Yeah, they seem to be outside of the city, but the city wouldn't be itself without Nomads running around bringing stuff from the other places with them, being the link between different cities. They need to be there. They are part of the ecosystem. They are kind of the blood flow, like they make the system run from under the hood. Using that metaphor, they are the engine of things. So the city wouldn't be itself without them, even though they seem detached, it's not that easy, they are connected to it." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HEKKdBwHjamnHT88jzW8ZQ" name="Cyberpunk 2077_20250601170052_" alt="Panam looks at V as they sit around a fire with the Aldecaldos in Cyberpunk 2077" src="https://cdn.mos.cms.futurecdn.net/HEKKdBwHjamnHT88jzW8ZQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>I really love this idea that they're the "blood flow", or "engine" of the city who keep things running, even if it's from "under the hood" or out of sight. As an in-game shard details, it's said that it's actually "thanks to the Nomads that the cities were rebuilt after the wars and catastrophes that marked the first half of the 21st century", meaning that many cities wouldn't remain without them, even if they often seemingly exist outside of them. The opening of the Nomad lifepath even sees you smuggle something into Night City, which speaks to Marchewka's note about "being the link between different cities".</p><p>As you can probably tell I've thought about all of this too much, and dissected my attachment to the group a lot, but if nothing else, that speaks to how deeply invested I've become in the Nomads across my many playthroughs. Ultimately, the main reason for that will always come back to that photo from Panam. The Aldecaldos are a family – V's family – and I'll forever want to sit beside the fire with them. </p><p><em></em><a href="https://www.gamesradar.com/phantom-liberty-didnt-change-my-mind-about-the-best-cyberpunk-2077-ending/"><em><strong>Phantom Liberty didn't change my mind about the best Cyberpunk 2077 ending.</strong></em></a></p>
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                                                            <title><![CDATA[ Dark Souls creator Hidetaka Miyazaki has good news for anyone worried about PvP in The Duskbloods: he sucks at it too, and you don't "have to be great at PvP in order to win" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Being a FromSoftware game, there are dangers on all sides when it comes to <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a>. You'll have the monsters you face, and then your opponents, the other Bloodsworn. If that scares you, don't be too worried – creator Hidetaka Miyazaki isn't great at the PvP, and according to him, you don't need to be to win.</p><p>He went through the logic in <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">an interview with IGN</a>. "Personally, I am not very great at these high-intensity action games and things like PvP," he says.</p><p>"So, at the start, the audience really is just myself while thinking about how I would go at this," he explains. "Are there systems in place that I would enjoy, that cater to me as a player, not being someone who's really into that intense PvP?"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/d0ij2uQ87nc" allowfullscreen></iframe></div></div><p>There's some irony in hearing Miyazaki is bad at aspects of these games, when their reputation is of being relentlessly punishing. But his own experience raises important questions: how prominent should the player-versus-player aspects be? And what should be the alternative strategies? As is pointed after, it's impossible to avoid facing at least one other person directly in a match.</p><p>"You will have to fight two other players in the final round. That doesn't necessarily mean that you have to be great at PvP in order to win," Miyazaki says, pointing to the Kin, companion fighters that join you, as an option for dealing with other opponents less.</p><p>"The Kin [computer-controlled companions] can be further emphasized, and you can customize your character to further supplement their power to turn them into someone who can fight for you while you take a bit of a backseat," he explains. "There will definitely be a section of the customization that caters towards that play style for people who don't want to necessarily always be in an intense PvP thing, even if they make it to the end and want to take more of a backseat and enjoy the game in a different way."</p><p>That's good to hear, because I'm in the Miyazaki camp of just not being very good at these more tense moments. He makes it clear that, "We're trying our best to cater to that playstyle as much as we can, currently," so we might see more mechanics and ideas appear post-launch, too. The Duskbloods comes out on Switch 2 later this year.</p><p><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/dark-souls-creator-hidetaka-miyazaki-has-good-news-for-anyone-worried-about-pvp-in-the-duskbloods-he-sucks-at-it-too-and-you-dont-have-to-be-great-at-pvp-in-order-to-win/</link>
                                                                            <description>
                            <![CDATA[ FromSoftware's making sure everyone has options ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nintendo / FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A wide shot of a gothic city after dark, with a ban jumping across the skyline in a screenshot from The Duskbloods.]]></media:description>                                                            <media:text><![CDATA[A wide shot of a gothic city after dark, with a ban jumping across the skyline in a screenshot from The Duskbloods.]]></media:text>
                                <media:title type="plain"><![CDATA[A wide shot of a gothic city after dark, with a ban jumping across the skyline in a screenshot from The Duskbloods.]]></media:title>
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                                <p>Being a FromSoftware game, there are dangers on all sides when it comes to <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a>. You'll have the monsters you face, and then your opponents, the other Bloodsworn. If that scares you, don't be too worried – creator Hidetaka Miyazaki isn't great at the PvP, and according to him, you don't need to be to win.</p><p>He went through the logic in <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">an interview with IGN</a>. "Personally, I am not very great at these high-intensity action games and things like PvP," he says.</p><p>"So, at the start, the audience really is just myself while thinking about how I would go at this," he explains. "Are there systems in place that I would enjoy, that cater to me as a player, not being someone who's really into that intense PvP?"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/d0ij2uQ87nc" allowfullscreen></iframe></div></div><p>There's some irony in hearing Miyazaki is bad at aspects of these games, when their reputation is of being relentlessly punishing. But his own experience raises important questions: how prominent should the player-versus-player aspects be? And what should be the alternative strategies? As is pointed after, it's impossible to avoid facing at least one other person directly in a match.</p><p>"You will have to fight two other players in the final round. That doesn't necessarily mean that you have to be great at PvP in order to win," Miyazaki says, pointing to the Kin, companion fighters that join you, as an option for dealing with other opponents less.</p><p>"The Kin [computer-controlled companions] can be further emphasized, and you can customize your character to further supplement their power to turn them into someone who can fight for you while you take a bit of a backseat," he explains. "There will definitely be a section of the customization that caters towards that play style for people who don't want to necessarily always be in an intense PvP thing, even if they make it to the end and want to take more of a backseat and enjoy the game in a different way."</p><p>That's good to hear, because I'm in the Miyazaki camp of just not being very good at these more tense moments. He makes it clear that, "We're trying our best to cater to that playstyle as much as we can, currently," so we might see more mechanics and ideas appear post-launch, too. The Duskbloods comes out on Switch 2 later this year.</p><p><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Alien: Isolation 2 release date "won't" be unveiled during Gamescom next week, confirm the survival horror game sequel's devs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> looming over us, it comes as no surprise that <a href="https://www.gamesradar.com/alien-isolation-2-guide/">Alien: Isolation 2</a> fans are hopeful they'll see a release date at the big event – but they shouldn't hold their breath.</p><p>Developer Creative Assembly and publisher Sega are apparently <em>not</em> planning to unveil the long-awaited sequel's release date next week during the annual gaming event, as per their response to a fan's excitement over on <a href="https://x.com/AlienIsolation/status/2090378796650160621?s=20" target="_blank">Twitter</a>. <br><br>The original post shows somebody exclaim that they "hope we get a release date next week," to which the official Alien: Isolation 2 account replies, "Hello, you won't get a release date next week."</p><p>It's short (not sweet, sadly), but it does provide all folks need to know, I suppose: there'll be no launch date reveal during Gamescom. Thankfully, the fan who initially posted in the first place is taking the news well, though. <br><br>They simply write, "Thank you for letting us know!" The Alien: Isolation 2 team says "you're welcome" in turn – so, all in all, it's not a bad interaction or anything… it's just disappointing.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090378796650160621"><p lang="en" dir="ltr">Hello, you won't get a release date next week.<a href="https://twitter.com/cantworkitout/status/2090378796650160621">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As one fan jokes in the comments, it was "worth a try" regardless. That checks out, seeing as Alien: Isolation 2 has been in the works for at least a little while now, with its first footage having aired as part of the <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest 2026 schedule</a> earlier this summer. <br><br>It wouldn't be <em>too</em> surprising, then, to see people expecting a release date (or, at the least, a release window) to drop soon… but, alas, it won't be in August, anyway.</p><p>Here's hoping Creative Assembly and Sega give us another teaser of sorts, however – it's still possible, seeing as they only confirm they won't be showcasing a release date during this year's Gamescom. <br><br>Anything more than a quick sneak-peek at a xenomorph's mouth would be great at this point, as the original Alien: Isolation landed way back in 2014. I know I'll be keeping my own fingers crossed over the next few days.</p><p><a href="https://www.gamesradar.com/games/horror/alien-isolation-2-uses-unreal-engine-5-instead-of-creative-assemblys-custom-engine-and-fans-are-starting-to-worry-this-completely-ruins-any-enthusiasm-i-have-for-the-game/"><em>Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly's custom engine, and fans are starting to worry: "This completely ruins any enthusiasm I have for the game."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ72NW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ72NW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival-horror/alien-isolation-2-release-date-wont-be-unveiled-during-gamescom-next-week-confirm-the-survival-horror-game-sequels-devs/</link>
                                                                            <description>
                            <![CDATA[ Creative Assembly and Sega aren't ready to mark their calendars just yet ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 14:26:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival Horror Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p>With <a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/">Gamescom 2026</a> looming over us, it comes as no surprise that <a href="https://www.gamesradar.com/alien-isolation-2-guide/">Alien: Isolation 2</a> fans are hopeful they'll see a release date at the big event – but they shouldn't hold their breath.</p><p>Developer Creative Assembly and publisher Sega are apparently <em>not</em> planning to unveil the long-awaited sequel's release date next week during the annual gaming event, as per their response to a fan's excitement over on <a href="https://x.com/AlienIsolation/status/2090378796650160621?s=20" target="_blank">Twitter</a>. <br><br>The original post shows somebody exclaim that they "hope we get a release date next week," to which the official Alien: Isolation 2 account replies, "Hello, you won't get a release date next week."</p><p>It's short (not sweet, sadly), but it does provide all folks need to know, I suppose: there'll be no launch date reveal during Gamescom. Thankfully, the fan who initially posted in the first place is taking the news well, though. <br><br>They simply write, "Thank you for letting us know!" The Alien: Isolation 2 team says "you're welcome" in turn – so, all in all, it's not a bad interaction or anything… it's just disappointing.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090378796650160621"><p lang="en" dir="ltr">Hello, you won't get a release date next week.<a href="https://twitter.com/cantworkitout/status/2090378796650160621">August 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>As one fan jokes in the comments, it was "worth a try" regardless. That checks out, seeing as Alien: Isolation 2 has been in the works for at least a little while now, with its first footage having aired as part of the <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest 2026 schedule</a> earlier this summer. <br><br>It wouldn't be <em>too</em> surprising, then, to see people expecting a release date (or, at the least, a release window) to drop soon… but, alas, it won't be in August, anyway.</p><p>Here's hoping Creative Assembly and Sega give us another teaser of sorts, however – it's still possible, seeing as they only confirm they won't be showcasing a release date during this year's Gamescom. <br><br>Anything more than a quick sneak-peek at a xenomorph's mouth would be great at this point, as the original Alien: Isolation landed way back in 2014. I know I'll be keeping my own fingers crossed over the next few days.</p><p><a href="https://www.gamesradar.com/games/horror/alien-isolation-2-uses-unreal-engine-5-instead-of-creative-assemblys-custom-engine-and-fans-are-starting-to-worry-this-completely-ruins-any-enthusiasm-i-have-for-the-game/"><em>Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly's custom engine, and fans are starting to worry: "This completely ruins any enthusiasm I have for the game."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ72NW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ72NW.js" async></script>
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                                                            <title><![CDATA[ Game of the Week – The Sinking City 2 is my Silent Hill-loving brain's new survival horror obsession ]]></title>
                                                                                                <dc:content><![CDATA[ <ul><li><strong>The Sinking City 2 is perfect if you want</strong> a freshly themed modern survival horror like Resident Evil 2 or Silent Hill 2 remake</li></ul><p>Here's the <strong>60-second pitch</strong> for why you should play The Sinking City 2 this weekend: With the love of his life trapped in a Lovecraftian dream space, Calvin Rafferty must brave the flooded streets of Arkham as he tries to track down the occult tools to wake her, all as creatures from the deep surface and the city is plunged into chaos. Shambling enemies puppeted by the Slither are unpredictable, with shifting weak points, and maze-like, nightmarish maps are packed with arcane puzzles and tempting upgrades that'll have you constantly considering your dwindling resources.</p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7be43PiALDpT6yqispCrta" name="SS_The Sinking City 2_20260806200659_1080" alt="A Slither Pawn approaches Calvin in The Sinking City 2 as he aims at it with a handgun" src="https://cdn.mos.cms.futurecdn.net/7be43PiALDpT6yqispCrta.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frogwares)</span></figcaption></figure><ul><li><strong>The Sinking City 2 is a fresh twist on modern survival horror</strong> that feels just as good to play as recent Silent Hill and Resident Evil games, rather than a retro revival</li></ul><p>A lot of recent survival horror games outside of the big names position themselves as throwbacks to retro sensibilities. While I still love that angle, it's interesting to see The Sinking City 2 take most of its cues from the likes of Resident Evil 2 remake rather than just the original Resident Evil 2.</p><p>Even so, The Sinking City 2 has a lot of its own ideas. Developer Frogwares is well-known for its detective games, including the first The Sinking City, and a whole catalog of Sherlock Holmes adventures. This means the bevy of survival horror puzzles required to progress or unlock upgrades are all smartly designed, and a detective mindmap allows you to sort and organize uncovered clues to arrive on solutions. It'll only tell you if evidence is related, never reveal a final solution. It's a light touch compared to their detective games, but adds a neat flavor to Calvin's adventure.</p><p>Lovecraftian eldritch horror is well utilized to make The Sinking City 2's stand out. Flooded streets and buildings allow for effective jump scares as monsters emerge. Twitchy movements, and shifting Slither on bodies mean you're never quite sure where to best aim. Down a foe, and escaping Slither can animate other corpses. It creates an uneasy atmosphere where you're never quite sure what the rules are, and are always weighing up when to stand and fight, and when to make a break for it.</p><h3 id="time-commitment">Time commitment:</h3><p>The Sinking City is about the same length as Resident Evil 2 remake, <strong>taking me about 10 hours to beat on my first playthrough</strong>. Post-game unlocks, as is often the case in the genre, <strong>makes for rewarding replays</strong>. With each area taking just a few hours, <strong>this is an adventure you can chip away at</strong>.</p><h3 id="play-the-sinking-city-2-if-you-love">Play The Sinking City 2 if you love:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/resident-evil-2-remake-guide-walkthrough/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CgTGM4HENkB3KSqJEbgbVb.jpg" alt="Resident Evil 2 remake screenshot of Leon Kennedy being attacked by a zombie who's trying bite him"></p></div><div class="card__content"><h3 class="card__title">Resident Evil 2 style maps and inventory management</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/silent-hill-2-remake-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kdo8vvMR5GT5JwtfCGwHLj.jpg" alt="Silent Hill 2 Remake screenshot"></p></div><div class="card__content"><h3 class="card__title">Silent Hill 2 style intensity and urban exploration</h3></div></a><h3 id="skip-the-sinking-city-2-if-you-want">Skip The Sinking City 2 if you want:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/sherlock-holmes-chapter-one-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/matHz35E7GQRhqS33a2Kz5.jpg" alt="Sherlock Holmes Chapter One review"></p></div><div class="card__content"><h3 class="card__title">Another detective game like Sherlock Holmes: Chapter One</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/i-was-ready-for-the-ps1-and-ps2-era-nostalgia-this-survival-horror-game-would-bring-but-i-never-expected-it-to-remind-me-of-the-most-divisive-silent-hill-game/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/dNHH6SWMEGS2mrQZ8zLLKM.jpg" alt="With TV sets lighting her from behind, Sam readies her camera in a cutscene in Heartworm"></p></div><div class="card__content"><h3 class="card__title">New survival horror that is more classic feeling, like Heartworm</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>The Sinking City 2 has some great, forgiving difficulty options, but this is still a survival horror game. There are a lot of situations that can be quite stressful to get through with relentless swarm of enemies that'll turn you into fish food if you don't know when to cut and run. Even when backtracking, Frogwares takes the opportunity to add more pressure and challenge to catch you out. That's part of the fun. But, for those used to their more sedate detective games, this can be intense if you're not ready for it.</p><h3 id="a-moment-you-39-ll-remember">A moment you'll remember:</h3><p>First feeling overwhelmed as you struggle to understand how the Slither work. Survival horror games are often at their best when they're unpredictable and you're learning a game for the first time, and The Sinking City 2 has enough strange foes that you'll find yourself unsure of the threat before you, and how to best deal with them. It doesn't get more horrifying or Lovecraftian than that. Even now, I don't fully understand how some systems work.</p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VdYsHhSiSvQUDCpzK8mjka" name="SS_The Sinking City 2_20260808110039_1080" alt="A whale corpse is suspended above Calvin's boat in The Sinking City 2" src="https://cdn.mos.cms.futurecdn.net/VdYsHhSiSvQUDCpzK8mjka.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frogwares)</span></figcaption></figure><p>In my <a href="https://www.gamesradar.com/games/survival-horror/the-sinking-city-2-review/">The Sinking City 2 review</a>, I said it's a "Lovecraftian fusion of Resident Evil and Silent Hill that boasts its own delightfully gruesome pleasures", and I meant it. Given the shift into the survival horror genre was such a departure for Frogwares, I was skeptical when this was announced, but the end result has blown me away. I like a lot of games in the genre, so it's great to see this in conversation with the modern big-hitters, and with plenty of fresh angles of its own.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>The Sinking City 2 is currently available on most major platforms: PC, PS5, and Xbox Series X/S. It is not currently available on Xbox Game Pass or PS Plus. Launching at $49.99 for the base edition, the price is appealing, too.</p>        <div class="featured_product_block featured_block_standard" data-id="242784d0-9d38-11f1-84df-173b7f68911c">            <a href="https://store.playstation.com/en-us/concept/10009208" data-model-name="Frogwares The Sinking City 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" alt="The Sinking City 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Sinking City 2 (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="2427853e-9d38-11f1-b564-b1a858a7d566">            <a href="https://www.xbox.com/en-US/games/store/the-sinking-city-2/9nfpc1z6hsn4?wfExp=382A" data-model-name="Frogwares The Sinking City 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" alt="The Sinking City 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Sinking City 2 (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="ea83cffc-9d3e-11f1-82bb-03a761d68e29">            <a href="https://store.steampowered.com/app/2825860/The_Sinking_City_2/" data-model-name="Frogwares The Sinking City 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" alt="The Sinking City 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Sinking City 2 (PC)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-the-sinking-city-2">How to get started with The Sinking City 2:</h3><p>The Sinking City 2's horror works best when you don't know too much going in. But, if you get stuck, or just need some pointers, we've got plenty of guides already for where to start with The Sinking City 2 this weekend.</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-walkthrough/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RV7DAeHxLDZ8dR2nwjJigZ.jpg" alt="A close-up of Calvin's eyes as he partakes in forbidden knowledge in The Sinking City 2"></p></div><div class="card__content"><h3 class="card__title">The Sinking City 2 walkthrough and guide</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-trident-obelisk-puzzle-solution/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/iQYUm8GE69ECkbVAYXXanS.jpg" alt="sinking city 2 walkthrough"></p></div><div class="card__content"><h3 class="card__title">How to solve the Sinking City 2 trident puzzle</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-printing-press/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3.jpg" alt="sinking city 2 printing press"></p></div><div class="card__content"><h3 class="card__title">The Sinking City 2 Printing Press puzzle solution</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-hospital-walkthrough/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UTLUFyaxEZn4bf7wwFFEna.jpg" alt="Calvin looks a door sealed by a strange device that has a screen with a woman's face on it in The Sinking City 2"></p></div><div class="card__content"><h3 class="card__title">The Sinking City 2 Hospital walkthrough</h3></div></a><h2 id="have-your-say">Have your say:</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqM9X.js" async></script><p><em>Check out our </em><a href="https://www.gamesradar.com/best-survival-horror-games/"><em>best survival horror games</em></a><em> list for more!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/survival-horror/game-of-the-week-august-17-21-the-sinking-city-2/</link>
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                            <![CDATA[ You've got a weekend free to play video games? Here's why it's worth surviving The Sinking City 2's flooded streets ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 14:46:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival Horror Games]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of Calvin Rafferty in The Sinking City 2]]></media:description>                                                            <media:text><![CDATA[A close-up of Calvin Rafferty in The Sinking City 2]]></media:text>
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                                <ul><li><strong>The Sinking City 2 is perfect if you want</strong> a freshly themed modern survival horror like Resident Evil 2 or Silent Hill 2 remake</li></ul><p>Here's the <strong>60-second pitch</strong> for why you should play The Sinking City 2 this weekend: With the love of his life trapped in a Lovecraftian dream space, Calvin Rafferty must brave the flooded streets of Arkham as he tries to track down the occult tools to wake her, all as creatures from the deep surface and the city is plunged into chaos. Shambling enemies puppeted by the Slither are unpredictable, with shifting weak points, and maze-like, nightmarish maps are packed with arcane puzzles and tempting upgrades that'll have you constantly considering your dwindling resources.</p><h3 id="why-play-it-today">Why play it today?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7be43PiALDpT6yqispCrta" name="SS_The Sinking City 2_20260806200659_1080" alt="A Slither Pawn approaches Calvin in The Sinking City 2 as he aims at it with a handgun" src="https://cdn.mos.cms.futurecdn.net/7be43PiALDpT6yqispCrta.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frogwares)</span></figcaption></figure><ul><li><strong>The Sinking City 2 is a fresh twist on modern survival horror</strong> that feels just as good to play as recent Silent Hill and Resident Evil games, rather than a retro revival</li></ul><p>A lot of recent survival horror games outside of the big names position themselves as throwbacks to retro sensibilities. While I still love that angle, it's interesting to see The Sinking City 2 take most of its cues from the likes of Resident Evil 2 remake rather than just the original Resident Evil 2.</p><p>Even so, The Sinking City 2 has a lot of its own ideas. Developer Frogwares is well-known for its detective games, including the first The Sinking City, and a whole catalog of Sherlock Holmes adventures. This means the bevy of survival horror puzzles required to progress or unlock upgrades are all smartly designed, and a detective mindmap allows you to sort and organize uncovered clues to arrive on solutions. It'll only tell you if evidence is related, never reveal a final solution. It's a light touch compared to their detective games, but adds a neat flavor to Calvin's adventure.</p><p>Lovecraftian eldritch horror is well utilized to make The Sinking City 2's stand out. Flooded streets and buildings allow for effective jump scares as monsters emerge. Twitchy movements, and shifting Slither on bodies mean you're never quite sure where to best aim. Down a foe, and escaping Slither can animate other corpses. It creates an uneasy atmosphere where you're never quite sure what the rules are, and are always weighing up when to stand and fight, and when to make a break for it.</p><h3 id="time-commitment">Time commitment:</h3><p>The Sinking City is about the same length as Resident Evil 2 remake, <strong>taking me about 10 hours to beat on my first playthrough</strong>. Post-game unlocks, as is often the case in the genre, <strong>makes for rewarding replays</strong>. With each area taking just a few hours, <strong>this is an adventure you can chip away at</strong>.</p><h3 id="play-the-sinking-city-2-if-you-love">Play The Sinking City 2 if you love:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/resident-evil-2-remake-guide-walkthrough/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CgTGM4HENkB3KSqJEbgbVb.jpg" alt="Resident Evil 2 remake screenshot of Leon Kennedy being attacked by a zombie who's trying bite him"></p></div><div class="card__content"><h3 class="card__title">Resident Evil 2 style maps and inventory management</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/silent-hill-2-remake-guide/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kdo8vvMR5GT5JwtfCGwHLj.jpg" alt="Silent Hill 2 Remake screenshot"></p></div><div class="card__content"><h3 class="card__title">Silent Hill 2 style intensity and urban exploration</h3></div></a><h3 id="skip-the-sinking-city-2-if-you-want">Skip The Sinking City 2 if you want:</h3><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/sherlock-holmes-chapter-one-review/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/matHz35E7GQRhqS33a2Kz5.jpg" alt="Sherlock Holmes Chapter One review"></p></div><div class="card__content"><h3 class="card__title">Another detective game like Sherlock Holmes: Chapter One</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/i-was-ready-for-the-ps1-and-ps2-era-nostalgia-this-survival-horror-game-would-bring-but-i-never-expected-it-to-remind-me-of-the-most-divisive-silent-hill-game/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/dNHH6SWMEGS2mrQZ8zLLKM.jpg" alt="With TV sets lighting her from behind, Sam readies her camera in a cutscene in Heartworm"></p></div><div class="card__content"><h3 class="card__title">New survival horror that is more classic feeling, like Heartworm</h3></div></a><h3 id="one-thing-to-know">One thing to know:</h3><p>The Sinking City 2 has some great, forgiving difficulty options, but this is still a survival horror game. There are a lot of situations that can be quite stressful to get through with relentless swarm of enemies that'll turn you into fish food if you don't know when to cut and run. Even when backtracking, Frogwares takes the opportunity to add more pressure and challenge to catch you out. That's part of the fun. But, for those used to their more sedate detective games, this can be intense if you're not ready for it.</p><h3 id="a-moment-you-39-ll-remember">A moment you'll remember:</h3><p>First feeling overwhelmed as you struggle to understand how the Slither work. Survival horror games are often at their best when they're unpredictable and you're learning a game for the first time, and The Sinking City 2 has enough strange foes that you'll find yourself unsure of the threat before you, and how to best deal with them. It doesn't get more horrifying or Lovecraftian than that. Even now, I don't fully understand how some systems work.</p><h3 id="the-final-verdict">The final verdict:</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VdYsHhSiSvQUDCpzK8mjka" name="SS_The Sinking City 2_20260808110039_1080" alt="A whale corpse is suspended above Calvin's boat in The Sinking City 2" src="https://cdn.mos.cms.futurecdn.net/VdYsHhSiSvQUDCpzK8mjka.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frogwares)</span></figcaption></figure><p>In my <a href="https://www.gamesradar.com/games/survival-horror/the-sinking-city-2-review/">The Sinking City 2 review</a>, I said it's a "Lovecraftian fusion of Resident Evil and Silent Hill that boasts its own delightfully gruesome pleasures", and I meant it. Given the shift into the survival horror genre was such a departure for Frogwares, I was skeptical when this was announced, but the end result has blown me away. I like a lot of games in the genre, so it's great to see this in conversation with the modern big-hitters, and with plenty of fresh angles of its own.</p><h3 id="so-where-can-you-play-it">So, where can you play it?</h3><p>The Sinking City 2 is currently available on most major platforms: PC, PS5, and Xbox Series X/S. It is not currently available on Xbox Game Pass or PS Plus. Launching at $49.99 for the base edition, the price is appealing, too.</p>        <div class="featured_product_block featured_block_standard" data-id="242784d0-9d38-11f1-84df-173b7f68911c">            <a href="https://store.playstation.com/en-us/concept/10009208" data-model-name="Frogwares The Sinking City 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" alt="The Sinking City 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Sinking City 2 (PS5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="2427853e-9d38-11f1-b564-b1a858a7d566">            <a href="https://www.xbox.com/en-US/games/store/the-sinking-city-2/9nfpc1z6hsn4?wfExp=382A" data-model-name="Frogwares The Sinking City 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" alt="The Sinking City 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Sinking City 2 (Xbox)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="ea83cffc-9d3e-11f1-82bb-03a761d68e29">            <a href="https://store.steampowered.com/app/2825860/The_Sinking_City_2/" data-model-name="Frogwares The Sinking City 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" alt="The Sinking City 2"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Sinking City 2 (PC)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><h3 id="how-to-get-started-with-the-sinking-city-2">How to get started with The Sinking City 2:</h3><p>The Sinking City 2's horror works best when you don't know too much going in. But, if you get stuck, or just need some pointers, we've got plenty of guides already for where to start with The Sinking City 2 this weekend.</p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-walkthrough/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RV7DAeHxLDZ8dR2nwjJigZ.jpg" alt="A close-up of Calvin's eyes as he partakes in forbidden knowledge in The Sinking City 2"></p></div><div class="card__content"><h3 class="card__title">The Sinking City 2 walkthrough and guide</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-trident-obelisk-puzzle-solution/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/iQYUm8GE69ECkbVAYXXanS.jpg" alt="sinking city 2 walkthrough"></p></div><div class="card__content"><h3 class="card__title">How to solve the Sinking City 2 trident puzzle</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-printing-press/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3.jpg" alt="sinking city 2 printing press"></p></div><div class="card__content"><h3 class="card__title">The Sinking City 2 Printing Press puzzle solution</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/survival-horror/sinking-city-2-hospital-walkthrough/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UTLUFyaxEZn4bf7wwFFEna.jpg" alt="Calvin looks a door sealed by a strange device that has a screen with a woman's face on it in The Sinking City 2"></p></div><div class="card__content"><h3 class="card__title">The Sinking City 2 Hospital walkthrough</h3></div></a><h2 id="have-your-say">Have your say:</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqM9X"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqM9X.js" async></script><p><em>Check out our </em><a href="https://www.gamesradar.com/best-survival-horror-games/"><em>best survival horror games</em></a><em> list for more!</em></p>
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                                                            <title><![CDATA[ Kingdom Hearts 4 lead Tetsuya Nomura plays 4D chess, potentially drops hints his canceled Final Fantasy game could somehow connect to the next RPG ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Tetsuya Nomura's been sliding Final Fantasy Versus 13 references through the backdoor of Kingdom Hearts for years. And in the most on-brand move for the puzzling developer, even his clothes are now potentially dropping hints about how the canceled Final Fantasy game could connect to <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Hearts 4</a>. </p><p>Last week put an end to the Kingdom Hearts 4 news drought with Square Enix announcing that <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far/">Pixar's Coco will feature</a> in the game, alongside <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4s-goofy-and-donald-are-playable-for-the-first-time-ever-and-mickeys-paper-mario-style-sections-are-very-different-from-soras-adventure/">playable King Mickey sections that are more focused on papercraft puzzles</a> than the series' signature floaty combat. </p><p>But perhaps the most notable and brain-scratching tidbit actually came from <a href="https://x.com/NOCTO_Official/status/2088838129524572392?s=20" target="_blank">a shirt</a> that series co-creator Tetsuya Nomura wore to a D23 panel discussing the game. <em>Stick with me now. </em>His plain black shirt had one simple logo printed on top: 'Black Honey Chili Cookie.'</p><p>Real sickos might recognize Black Honey Chili Cookie as a fashion brand that appears in NEO: The World Ends With You, a beloved but overlooked JRPG that Nomura was heavily involved in as well. Of course, characters from the original The World Ends With You game have appeared in the Kingdom Hearts series before. Since The World Ends With You is set in Tokyo and Kingdom Hearts 4 sends us to an alternate version of the city, there's a very real chance those characters could return in next year's sequel.</p><p>How does any of this relate to Final Fantasy Versus 13, the game Nomura was supposed to direct before it was repurposed into Final Fantasy 15? Well, here's where we enter a potentially fruitless rabbit hole. </p><p>The in-game shopkeeper of the Black Honey Chilli Cookie store is called Hiromu Takahara. Not so coincidentally, Hiromu Takahara also happens to be the name of the in-real-life fashion designer behind Final Fantasy Versus 13's (and Final Fantasy 15's) cast of characters. Hiromu Takahara's inclusion in The World Ends With You was a heart warming tribute to Tetsuya Nomura's once creative collaborator at the time – the Black Honey t-shirt is potentially something more. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088824959380455616"><p lang="en" dir="ltr">SO LIKE THATS THE EXACT SAME FUCKING MODEL?THATS LITERALLY THE CROWN GUARDS FROM FFXV??? 😭😭😭😭😭😭😭 pic.twitter.com/mqaCBUXJmU<a href="https://twitter.com/cantworkitout/status/2088824959380455616">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Wouldn't you have guessed it? Things get even more loopy from here. In the days since Kingdom Hearts 4's Coco trailer, series fans have been combing over every frame for clues and found <a href="https://x.com/noctisismyking/status/2088824959380455616" target="_blank">striking similarities</a> between the city guards in Kingdom Hearts 4 and Final Fantasy 15. The design of the military airships in both games are <a href="https://x.com/noctisismyking/status/2064649125451481439?s=20" target="_blank">almost an exact mirror</a> of each other, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9RM5p9tl1WA" allowfullscreen></iframe></div></div><p>YouTuber The Night Sky Prince theorizes there's a method behind the madness and there might even be some parallels between Kingdom Hearts 4's narrative and the story Final Fantasy Versus 13 was supposed to tell. A foreign invasion of Kingdom Hearts' Tokyo could be what spurs the series' shadowy Heartless to begin wreaking havoc in the city, in the same way that the Empire of Niflheim spreads their own daemons across Final Fantasy 15 world, on top of whatever meta clues Nomura may sneak into the game.</p><p>While the theory is convoluted and requires <em>a lot </em>of background knowledge to understand, I'm convinced because it's also perfectly in line with Kingdom Hearts' already twisty-turvy, sometimes non-sensical lore. It wouldn't be the first time <a href="https://www.kh13.com/forums/topic/118827-list-of-versus-xiii-references-in-kh3/" target="_blank">Nomura's referenced FF Versus 13</a> with all the subtlety of a bulldozer, either – the man seemingly can't let go of his baby. But I also wouldn't rule out the possibility this is all just a red herring that Kingdom Hearts fans, me included, are reading way too much into, as usual.</p><p>Whether the references are just <em>references </em>or something more remains to be seen. We'll find out when <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-delay-is-not-happening-tetsuya-nomura-says-after-fans-immediately-doubt-the-rpgs-late-2027-launch-window-i-want-to-set-the-record-straight/">Kingdom Hearts 4 "100%" comes out next year</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-references-a-bit-of-og-lore-so-obscure-i-wouldnt-have-blamed-tetsuya-nomura-for-forgetting-it/"><em>Kingdom Hearts 4 references a bit of OG lore so obscure I wouldn't have blamed Tetsuya Nomura for forgetting it.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-lead-tetsuya-nomura-plays-4d-chess-potentially-drops-hints-his-canceled-final-fantasy-game-could-somehow-connect-to-the-next-rpg/</link>
                                                                            <description>
                            <![CDATA[ Alongside the fan favorite The World Ends With You series ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 21 Aug 2026 12:02:35 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 13:16:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Kingdom Hearts]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPGs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/dwhMRpj7L7HgM9BnFpktKn-1280-80.jpg">
                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sora looks shocked in a Kingdom Hearts 4 trailer screenshot.]]></media:description>                                                            <media:text><![CDATA[Sora looks shocked in a Kingdom Hearts 4 trailer screenshot.]]></media:text>
                                <media:title type="plain"><![CDATA[Sora looks shocked in a Kingdom Hearts 4 trailer screenshot.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/dwhMRpj7L7HgM9BnFpktKn-1280-80.jpg" />
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                            <![CDATA[
                            <article>
                                <p>Tetsuya Nomura's been sliding Final Fantasy Versus 13 references through the backdoor of Kingdom Hearts for years. And in the most on-brand move for the puzzling developer, even his clothes are now potentially dropping hints about how the canceled Final Fantasy game could connect to <a href="https://www.gamesradar.com/kingdom-hearts-4-guide/">Kingdom Hearts 4</a>. </p><p>Last week put an end to the Kingdom Hearts 4 news drought with Square Enix announcing that <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far/">Pixar's Coco will feature</a> in the game, alongside <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4s-goofy-and-donald-are-playable-for-the-first-time-ever-and-mickeys-paper-mario-style-sections-are-very-different-from-soras-adventure/">playable King Mickey sections that are more focused on papercraft puzzles</a> than the series' signature floaty combat. </p><p>But perhaps the most notable and brain-scratching tidbit actually came from <a href="https://x.com/NOCTO_Official/status/2088838129524572392?s=20" target="_blank">a shirt</a> that series co-creator Tetsuya Nomura wore to a D23 panel discussing the game. <em>Stick with me now. </em>His plain black shirt had one simple logo printed on top: 'Black Honey Chili Cookie.'</p><p>Real sickos might recognize Black Honey Chili Cookie as a fashion brand that appears in NEO: The World Ends With You, a beloved but overlooked JRPG that Nomura was heavily involved in as well. Of course, characters from the original The World Ends With You game have appeared in the Kingdom Hearts series before. Since The World Ends With You is set in Tokyo and Kingdom Hearts 4 sends us to an alternate version of the city, there's a very real chance those characters could return in next year's sequel.</p><p>How does any of this relate to Final Fantasy Versus 13, the game Nomura was supposed to direct before it was repurposed into Final Fantasy 15? Well, here's where we enter a potentially fruitless rabbit hole. </p><p>The in-game shopkeeper of the Black Honey Chilli Cookie store is called Hiromu Takahara. Not so coincidentally, Hiromu Takahara also happens to be the name of the in-real-life fashion designer behind Final Fantasy Versus 13's (and Final Fantasy 15's) cast of characters. Hiromu Takahara's inclusion in The World Ends With You was a heart warming tribute to Tetsuya Nomura's once creative collaborator at the time – the Black Honey t-shirt is potentially something more. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088824959380455616"><p lang="en" dir="ltr">SO LIKE THATS THE EXACT SAME FUCKING MODEL?THATS LITERALLY THE CROWN GUARDS FROM FFXV??? 😭😭😭😭😭😭😭 pic.twitter.com/mqaCBUXJmU<a href="https://twitter.com/cantworkitout/status/2088824959380455616">August 16, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Wouldn't you have guessed it? Things get even more loopy from here. In the days since Kingdom Hearts 4's Coco trailer, series fans have been combing over every frame for clues and found <a href="https://x.com/noctisismyking/status/2088824959380455616" target="_blank">striking similarities</a> between the city guards in Kingdom Hearts 4 and Final Fantasy 15. The design of the military airships in both games are <a href="https://x.com/noctisismyking/status/2064649125451481439?s=20" target="_blank">almost an exact mirror</a> of each other, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9RM5p9tl1WA" allowfullscreen></iframe></div></div><p>YouTuber The Night Sky Prince theorizes there's a method behind the madness and there might even be some parallels between Kingdom Hearts 4's narrative and the story Final Fantasy Versus 13 was supposed to tell. A foreign invasion of Kingdom Hearts' Tokyo could be what spurs the series' shadowy Heartless to begin wreaking havoc in the city, in the same way that the Empire of Niflheim spreads their own daemons across Final Fantasy 15 world, on top of whatever meta clues Nomura may sneak into the game.</p><p>While the theory is convoluted and requires <em>a lot </em>of background knowledge to understand, I'm convinced because it's also perfectly in line with Kingdom Hearts' already twisty-turvy, sometimes non-sensical lore. It wouldn't be the first time <a href="https://www.kh13.com/forums/topic/118827-list-of-versus-xiii-references-in-kh3/" target="_blank">Nomura's referenced FF Versus 13</a> with all the subtlety of a bulldozer, either – the man seemingly can't let go of his baby. But I also wouldn't rule out the possibility this is all just a red herring that Kingdom Hearts fans, me included, are reading way too much into, as usual.</p><p>Whether the references are just <em>references </em>or something more remains to be seen. We'll find out when <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-delay-is-not-happening-tetsuya-nomura-says-after-fans-immediately-doubt-the-rpgs-late-2027-launch-window-i-want-to-set-the-record-straight/">Kingdom Hearts 4 "100%" comes out next year</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-references-a-bit-of-og-lore-so-obscure-i-wouldnt-have-blamed-tetsuya-nomura-for-forgetting-it/"><em>Kingdom Hearts 4 references a bit of OG lore so obscure I wouldn't have blamed Tetsuya Nomura for forgetting it.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RV2X"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RV2X.js" async></script>
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                                                            <title><![CDATA[ FromSoftware ends The Duskbloods' first closed network test session early after fans flooded its servers and got stuck on the title screen ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Update, 1pm BST: </strong>FromSoftware has now announced that The Duskbloods' first closed network test session today has been canceled following persistent server issues. </p><p>In an <a href="https://x.com/fromsoftware_pr/status/2090766523422101948?s=20" target="_blank">official post,</a> FromSoftware apologizes to fans, saying that it must end the first day's session immediately. It was originally supposed to run from 3am PDT / 12pm CEST / 11am BST to 7am PDT / 4pm CEST  / 3pm BST.</p><p>"We regret to inform you that today's session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date," it says.</p><p><strong>Original story:</strong></p><p><a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> closed network test went live less than an hour ago, but the drooling hordes hoping to get a taste of FromSoftware's new multiplayer game might be left waiting. The Duskbloods' servers are absolutely swamped. </p><p>The first round of closed playtests for The Duskbloods began at 3am PDT / 12pm CEST / 11am BST, and almost immediately, hopeful fans all began posting about exactly the same thing: being stuck on the home screen and staring at the game's daunting logo.</p><p>"Let me in," on fan <a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc1e4/let_me_in/" target="_blank">writes</a> over on Reddit. "The screen is taunting us all," says another. "Network successfully tested (it doesn't work)," a third <a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc125/comment/p4zv6tq/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">jokes</a>.</p><p>FromSoftware acknowledges the rough start, too: "We are experiencing issues with logging into the The Duskbloods Network Test Ver. game server. We are currently investigating the matter and kindly ask for your patience until the issue is resolved. Thank you for your understanding," the studio <a href="https://x.com/fromsoftware_sp/status/2090747407474872524?s=20" target="_blank">says</a>.</p><p><a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc0j1/the_servers_are_already_flooded/" target="_blank">Numerous</a> <a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc125/mfw_i_am_logging_in_to_the_duskbloods_game_server/" target="_blank">online</a> <a href="https://www.reddit.com/r/TheDuskbloods/s/gYJhIwq9qx" target="_blank">posts </a>all paint the same picture. Everyone online is stuck trying to log into The Duskbloods' servers. Everyone else might already be in and enjoying the upcoming Switch 2 exclusive game, though they probably wouldn't be online if so. At least the main menu music is doing a lot of heavy lifting. </p><p>FromSoftware's servers were likely slammed with a torrent of fans banging to be let in the door. Thankfully, players have a few days to try the game since its first closed network test runs until August 24. The crowds should hopefully be a little sparser as the days tick along.</p><p>It's worth noting that The Duskbloods' closed network test is being split into multiple four-hour time slots spread across the next few days. You can see the <a href="https://x.com/TheDuskbloods/status/2077392879836889156" target="_blank">full schedule here</a> to plan ahead. </p><p>Elsewhere, Nintendo recently <a href="https://www.gamesradar.com/games/co-op/nintendo-denies-the-duskbloods-september-release-date-in-the-least-convincing-way-possible/">denied that The Duskbloods is launching in September</a> in maybe the least convincing way possible. Before you do jump in with high hopes, game director Hidetaka Miyazaki also wants fans to know <a href="https://www.gamesradar.com/games/action-rpg/stop-the-bloodborne-hunt-miyazaki-says-the-duskbloods-is-totally-unrelated-i-almost-regret-putting-the-word-blood-in-the-title/">The Duskbloods and Bloordborne aren't related</a>. The names are just a bloody coincidence.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/the-duskbloods-servers-buckle-as-the-first-closed-network-test-struggles-to-support-the-onslaught-of-fans-trying-to-play-fromsoftwares-switch-2-exclusive/</link>
                                                                            <description>
                            <![CDATA[ Here's hoping tomorrow's test runs more smoothly ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 10:45:01 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 13:16:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[FromSoftware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot shows a character wielding a gun and sword, facing two foes against a red moon.]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot shows a character wielding a gun and sword, facing two foes against a red moon.]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods screenshot shows a character wielding a gun and sword, facing two foes against a red moon.]]></media:title>
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                                <p><strong>Update, 1pm BST: </strong>FromSoftware has now announced that The Duskbloods' first closed network test session today has been canceled following persistent server issues. </p><p>In an <a href="https://x.com/fromsoftware_pr/status/2090766523422101948?s=20" target="_blank">official post,</a> FromSoftware apologizes to fans, saying that it must end the first day's session immediately. It was originally supposed to run from 3am PDT / 12pm CEST / 11am BST to 7am PDT / 4pm CEST  / 3pm BST.</p><p>"We regret to inform you that today's session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date," it says.</p><p><strong>Original story:</strong></p><p><a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> closed network test went live less than an hour ago, but the drooling hordes hoping to get a taste of FromSoftware's new multiplayer game might be left waiting. The Duskbloods' servers are absolutely swamped. </p><p>The first round of closed playtests for The Duskbloods began at 3am PDT / 12pm CEST / 11am BST, and almost immediately, hopeful fans all began posting about exactly the same thing: being stuck on the home screen and staring at the game's daunting logo.</p><p>"Let me in," on fan <a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc1e4/let_me_in/" target="_blank">writes</a> over on Reddit. "The screen is taunting us all," says another. "Network successfully tested (it doesn't work)," a third <a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc125/comment/p4zv6tq/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">jokes</a>.</p><p>FromSoftware acknowledges the rough start, too: "We are experiencing issues with logging into the The Duskbloods Network Test Ver. game server. We are currently investigating the matter and kindly ask for your patience until the issue is resolved. Thank you for your understanding," the studio <a href="https://x.com/fromsoftware_sp/status/2090747407474872524?s=20" target="_blank">says</a>.</p><p><a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc0j1/the_servers_are_already_flooded/" target="_blank">Numerous</a> <a href="https://www.reddit.com/r/TheDuskbloods/comments/1vuc125/mfw_i_am_logging_in_to_the_duskbloods_game_server/" target="_blank">online</a> <a href="https://www.reddit.com/r/TheDuskbloods/s/gYJhIwq9qx" target="_blank">posts </a>all paint the same picture. Everyone online is stuck trying to log into The Duskbloods' servers. Everyone else might already be in and enjoying the upcoming Switch 2 exclusive game, though they probably wouldn't be online if so. At least the main menu music is doing a lot of heavy lifting. </p><p>FromSoftware's servers were likely slammed with a torrent of fans banging to be let in the door. Thankfully, players have a few days to try the game since its first closed network test runs until August 24. The crowds should hopefully be a little sparser as the days tick along.</p><p>It's worth noting that The Duskbloods' closed network test is being split into multiple four-hour time slots spread across the next few days. You can see the <a href="https://x.com/TheDuskbloods/status/2077392879836889156" target="_blank">full schedule here</a> to plan ahead. </p><p>Elsewhere, Nintendo recently <a href="https://www.gamesradar.com/games/co-op/nintendo-denies-the-duskbloods-september-release-date-in-the-least-convincing-way-possible/">denied that The Duskbloods is launching in September</a> in maybe the least convincing way possible. Before you do jump in with high hopes, game director Hidetaka Miyazaki also wants fans to know <a href="https://www.gamesradar.com/games/action-rpg/stop-the-bloodborne-hunt-miyazaki-says-the-duskbloods-is-totally-unrelated-i-almost-regret-putting-the-word-blood-in-the-title/">The Duskbloods and Bloordborne aren't related</a>. The names are just a bloody coincidence.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/"><em>The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/fromsoftware/">FromSoftware</a>'s Hidetaka Miyazaki has explained why <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> is a Nintendo Switch 2 exclusive.</p><p>Speaking to <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, Miyazaki explains, "In terms of the reason that we initially decided to go with Nintendo, we had had an opportunity to discuss the idea for the game with them and I think they seemed very excited and very receptive to the idea, they seemed very forward thinking in terms of how to do it." He adds that this had an impact on his decision before he even thought about the business side of things, saying "that alone was something that I found very appealing and gave me a lot more reassurance for moving forward with this."</p><p>Miyazaki adds, "Of course the game isn't out yet so there are more things to consider, but in terms of the relationship currently and how we think it's going," Miyazaki notes that the games systems and rules set are "very unique" and adds, "I think having someone who can constantly give us feedback, support, additional ideas, and the balancing first of all because these features are quite complex and difficult – having this relationship is definitely key to that."</p><p>He notes that "the complexity of the systems" was another major factor. "The onboarding tutorials and making sure players understand how the game works and how to succeed in the game is something we've historically not been super great at conveying instantly," Miyazaki explains, adding, "We've definitely just dropped players in and hoped they would figure it out." He notes, "Nintendo is definitely the right partner for better conveying that information in a way that is understandable to the player; it definitely suits their strengths."</p><p>Of course, From Software is no stranger to exclusive titles, with two of its most beloved games of all time – Demon's Souls and Bloodborne – being published by Sony and were worked on alongside the now-closed Japan Studio. However, this will be the first time in the post-Dark Souls era that the studio has released a game on a Nintendo console on day one, and not to mention the first Nintendo home console exclusive by the company since 2003's Lost Kingdoms 2.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/"><em>Hidetaka Miyazaki says The Duskbloods is full of ideas FromSoftware couldn't fit into Dark Souls or Demon's Souls: "That was always at the forefront of my mind"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/the-duskbloods-is-a-switch-2-exclusive-because-nintendo-was-the-right-partner-and-very-receptive-to-fromsoftwares-weird-idea-says-hidetaka-miyazaki/</link>
                                                                            <description>
                            <![CDATA[ "That alone was something that I found very appealing" ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 08:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[FromSoftware/Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods screenshot showing someone standing beneath a giant spherical moonlike creature, which has a staring face and angelic wings]]></media:description>                                                            <media:text><![CDATA[The Duskbloods screenshot showing someone standing beneath a giant spherical moonlike creature, which has a staring face and angelic wings]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/fromsoftware/">FromSoftware</a>'s Hidetaka Miyazaki has explained why <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> is a Nintendo Switch 2 exclusive.</p><p>Speaking to <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>, Miyazaki explains, "In terms of the reason that we initially decided to go with Nintendo, we had had an opportunity to discuss the idea for the game with them and I think they seemed very excited and very receptive to the idea, they seemed very forward thinking in terms of how to do it." He adds that this had an impact on his decision before he even thought about the business side of things, saying "that alone was something that I found very appealing and gave me a lot more reassurance for moving forward with this."</p><p>Miyazaki adds, "Of course the game isn't out yet so there are more things to consider, but in terms of the relationship currently and how we think it's going," Miyazaki notes that the games systems and rules set are "very unique" and adds, "I think having someone who can constantly give us feedback, support, additional ideas, and the balancing first of all because these features are quite complex and difficult – having this relationship is definitely key to that."</p><p>He notes that "the complexity of the systems" was another major factor. "The onboarding tutorials and making sure players understand how the game works and how to succeed in the game is something we've historically not been super great at conveying instantly," Miyazaki explains, adding, "We've definitely just dropped players in and hoped they would figure it out." He notes, "Nintendo is definitely the right partner for better conveying that information in a way that is understandable to the player; it definitely suits their strengths."</p><p>Of course, From Software is no stranger to exclusive titles, with two of its most beloved games of all time – Demon's Souls and Bloodborne – being published by Sony and were worked on alongside the now-closed Japan Studio. However, this will be the first time in the post-Dark Souls era that the studio has released a game on a Nintendo console on day one, and not to mention the first Nintendo home console exclusive by the company since 2003's Lost Kingdoms 2.</p><p><em></em><a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/"><em>Hidetaka Miyazaki says The Duskbloods is full of ideas FromSoftware couldn't fit into Dark Souls or Demon's Souls: "That was always at the forefront of my mind"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Red Dead Redemption multiplayer launched with so many bugs, lead dev thought Rockstar was being hacked: "Is somebody trolling us? What's going on?" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Red Dead Redemption lead multiplayer designer Kris Roberts once tried enjoying his much-needed compensated time off. The 2010 open-world game's demanding pre-launch period put him in <a href="https://www.gamesradar.com/games/red-dead/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs/">"an amnesiac state" of sleep deprivation</a>, and he was starting to get irritable with his bosses at Rockstar. But then he got assigned jury duty, and then Red Dead's multiplayer bugs started to show themselves, and any hopes for going to bed on time were replaced with cold panic.</p><p>"Sort of like the punchline," Roberts tells Kiwi Talkz in a new interview, which you can watch below. "I was on jury in a criminal case, where somebody was potentially going to go to prison when we shipped. And, I don't know if you were aware or whatever, but when Red Dead shipped, multiplayer was broken. Just absolutely broken." Members of the Rockstar New England team – he credits someone named Jeremy, likely programmer Jeremy Tudisco – helped him patch it up, but not before he was made to have a few 3AM sessions spent staring at the American frontier gone wild. </p><p>"There were people riding chickens, and old ladies flying around, and all these wacky things that we had never, ever seen," Roberts says, "and it's like, 'Are we being hacked? Is somebody trolling us? What's going on?"</p><p>He'd work on finding a solution after his jury duty sessions, and while presumably unpleasant, the hard work during what was <em>meant</em> to be his free time eventually paid off. "What we discovered was, there were these special assets for the competitive games, these bags of gold that were really resource heavy, because everybody needed to agree, exactly, on who owned them, where they were, all that kind of stuff," says Roberts. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/L5Lc22_yAZ4" allowfullscreen></iframe></div></div><p>"And I remember riding around in a public session, and near Escalera, or some place like that where there was a competitive game, and I saw this array of bags, like, just there on the ground. Which shouldn't be there. They should never be in free roam. And that was, like, the first clue."</p><p>"We never actually, to the best of my understanding, figured out <em>how</em> it was happening," Roberts admits. But Rockstar devs were able to make a good guess: there was likely "some edge case" where a player leaving a competitive game could grab a money bag and take it with them while they free roamed like an outlaw. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikgWC3yVtFdziUzkNmJboR" name="red dead 1 pc.jpg" alt="Red Dead Redemption" src="https://cdn.mos.cms.futurecdn.net/ikgWC3yVtFdziUzkNmJboR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>"Basically, the theory was those [bags] were soaking up all the resources so none of the actual game logic or scripting could function as designed," says Roberts. Eventually, Jeremy came along and "came up with a script that would purge those bags with extreme prejudice. So, it's like, if you're in free roam, and you're an asset with this ID range, you are a bag, and you are gone."</p><p>"It was amazing, we were able to fix that," Roberts says, sounding relieved even 16 years later. Jeremy linked his bag removal script with the sound of a slot machine payout, too, for extra, flashy satisfaction. </p><p>Even better, the irreproachable technology of 2010 allowed Rockstar's multiplayer team to release emergency fixes with the easy slickness of shoe polish on cowboy boots. </p><p>Roberts observes about the money bag fix, "That kind of thing would normally have to go through a whole patch and approval process and testing, and, you know, it could have taken weeks or longer to deploy that." But developers' Xbox 360 and PS3 kits gave them access to title storage. "The intention was you would get, like, notifications about tournaments, or things that were happening, that could show up on the client," Roberts says, "and it turned out we could deploy Jeremy [Tudisco]'s script through the title storage update."</p><p>"So, with no oversight, and no testing, or no delay, we were able to get that script into the public sessions within 24 hours," he says. "I thought we had won the lottery as far as, like, 'It's actually getting fixed. It's not a catastrophe.' </p><p>In fact, it was finally over. "And it was three in the morning, or so, and I remember going to talk to – we had a new studio head then, Gordon [Hall] had left – and I remember talking to him," says Roberts. He told his boss, "'This is what we're doing, this is how it's being deployed, blah, blah, blah. But I got to go, because I'm expected in court in a few hours.'" <br><br>Sorry, Rockstar – duty calls. </p><p><a href="https://www.gamesradar.com/games/red-dead/after-16-years-red-dead-redemptions-john-marston-actor-completes-rockstars-epic-western-breaks-down-crying-during-the-end-credits-oh-my-goodness/"><em>After 16 years, Red Dead Redemption's John Marston actor completes Rockstar's epic Western, breaks down crying during the end credits: "Oh my goodness."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0217X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0217X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/red-dead/red-dead-redemption-multiplayer-launched-with-so-many-bugs-lead-dev-thought-rockstar-was-being-hacked-is-somebody-trolling-us-whats-going-on/</link>
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                            <![CDATA[ Jackpot! ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 21:16:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Red Dead]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Red Dead Redemption]]></media:description>                                                            <media:text><![CDATA[Red Dead Redemption]]></media:text>
                                <media:title type="plain"><![CDATA[Red Dead Redemption]]></media:title>
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                                <p>Red Dead Redemption lead multiplayer designer Kris Roberts once tried enjoying his much-needed compensated time off. The 2010 open-world game's demanding pre-launch period put him in <a href="https://www.gamesradar.com/games/red-dead/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs/">"an amnesiac state" of sleep deprivation</a>, and he was starting to get irritable with his bosses at Rockstar. But then he got assigned jury duty, and then Red Dead's multiplayer bugs started to show themselves, and any hopes for going to bed on time were replaced with cold panic.</p><p>"Sort of like the punchline," Roberts tells Kiwi Talkz in a new interview, which you can watch below. "I was on jury in a criminal case, where somebody was potentially going to go to prison when we shipped. And, I don't know if you were aware or whatever, but when Red Dead shipped, multiplayer was broken. Just absolutely broken." Members of the Rockstar New England team – he credits someone named Jeremy, likely programmer Jeremy Tudisco – helped him patch it up, but not before he was made to have a few 3AM sessions spent staring at the American frontier gone wild. </p><p>"There were people riding chickens, and old ladies flying around, and all these wacky things that we had never, ever seen," Roberts says, "and it's like, 'Are we being hacked? Is somebody trolling us? What's going on?"</p><p>He'd work on finding a solution after his jury duty sessions, and while presumably unpleasant, the hard work during what was <em>meant</em> to be his free time eventually paid off. "What we discovered was, there were these special assets for the competitive games, these bags of gold that were really resource heavy, because everybody needed to agree, exactly, on who owned them, where they were, all that kind of stuff," says Roberts. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/L5Lc22_yAZ4" allowfullscreen></iframe></div></div><p>"And I remember riding around in a public session, and near Escalera, or some place like that where there was a competitive game, and I saw this array of bags, like, just there on the ground. Which shouldn't be there. They should never be in free roam. And that was, like, the first clue."</p><p>"We never actually, to the best of my understanding, figured out <em>how</em> it was happening," Roberts admits. But Rockstar devs were able to make a good guess: there was likely "some edge case" where a player leaving a competitive game could grab a money bag and take it with them while they free roamed like an outlaw. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ikgWC3yVtFdziUzkNmJboR" name="red dead 1 pc.jpg" alt="Red Dead Redemption" src="https://cdn.mos.cms.futurecdn.net/ikgWC3yVtFdziUzkNmJboR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>"Basically, the theory was those [bags] were soaking up all the resources so none of the actual game logic or scripting could function as designed," says Roberts. Eventually, Jeremy came along and "came up with a script that would purge those bags with extreme prejudice. So, it's like, if you're in free roam, and you're an asset with this ID range, you are a bag, and you are gone."</p><p>"It was amazing, we were able to fix that," Roberts says, sounding relieved even 16 years later. Jeremy linked his bag removal script with the sound of a slot machine payout, too, for extra, flashy satisfaction. </p><p>Even better, the irreproachable technology of 2010 allowed Rockstar's multiplayer team to release emergency fixes with the easy slickness of shoe polish on cowboy boots. </p><p>Roberts observes about the money bag fix, "That kind of thing would normally have to go through a whole patch and approval process and testing, and, you know, it could have taken weeks or longer to deploy that." But developers' Xbox 360 and PS3 kits gave them access to title storage. "The intention was you would get, like, notifications about tournaments, or things that were happening, that could show up on the client," Roberts says, "and it turned out we could deploy Jeremy [Tudisco]'s script through the title storage update."</p><p>"So, with no oversight, and no testing, or no delay, we were able to get that script into the public sessions within 24 hours," he says. "I thought we had won the lottery as far as, like, 'It's actually getting fixed. It's not a catastrophe.' </p><p>In fact, it was finally over. "And it was three in the morning, or so, and I remember going to talk to – we had a new studio head then, Gordon [Hall] had left – and I remember talking to him," says Roberts. He told his boss, "'This is what we're doing, this is how it's being deployed, blah, blah, blah. But I got to go, because I'm expected in court in a few hours.'" <br><br>Sorry, Rockstar – duty calls. </p><p><a href="https://www.gamesradar.com/games/red-dead/after-16-years-red-dead-redemptions-john-marston-actor-completes-rockstars-epic-western-breaks-down-crying-during-the-end-credits-oh-my-goodness/"><em>After 16 years, Red Dead Redemption's John Marston actor completes Rockstar's epic Western, breaks down crying during the end credits: "Oh my goodness."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0217X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0217X.js" async></script>
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                                                            <title><![CDATA[ Borderlands 4's next big DLC is a John Wick-inspired rescue mission to save a Borderlands 3 hero's dog ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gearbox is sticking to its word and continuing to support Borderlands 4 with big new content drops despite what <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-will-continue-to-be-supported-says-gearbox-owner-and-we-still-are-very-optimistic-about-that-title-despite-launch-being-a-bit-softer-than-we-wouldve-liked/">it's admitted was a "softer" launch than expected</a>. The developer has released the full details for the $20 Borderlands 4 Story Pack 2, titled FL4K and the Last Resort, and, as you might've gleaned from that title, the Borderlands 3 playable Beastmaster class FL4K is making a triumphant comeback.</p><p>At the heart of FL4K and the Last Resort's story is a rescue mission for the vault hunter's dog, who is kidnapped by Tediore soldiers while accompanying FL4K on a hunting mission on the new tropical jungle map, Providence, which makes up much of the new DLC's visual identity. Art director Chris Neely tells <a href="https://www.polygon.com/borderlands-4-story-pack-2-interview/" target="_blank">Polygon</a> the update has "a little bit of a Mad Max edge" and "a little John Wick action."</p><p>"Tediore has captured one of my best friends. He's a skag, and he's helpless without me. If he is alive, I require assistance rescuing him. If he is dead, go Vault Hunter, put things in their place," says FL4K in the below trailer. Frankly, if there's one guaranteed trick to get me to buy a DLC, it's telling me there's an animal that needs rescuing. Diabolical work, Gearbox.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JClOBSrg6Ic" allowfullscreen></iframe></div></div><p>Story Pack 2 also adds a bunch of new goons called Deadframes to blast through and a new Vault Hunter to embody while doing so, <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-unveils-final-dlc-vault-hunter-a-stunning-tech-savvy-queen-fans-say-looks-like-a-netrunner-from-cyberpunk/">the previously unveiled Cyberpunk hacker, Loveless</a>. Gearbox says Loveless makes use of "advanced cybernetics and a sentient digital virus pet for a unique combat approach," and again, just take my money already.</p><p>Ultimately, we're here for the loot, and Story Pack 2 delivers on that front. <a href="https://borderlands.2k.com/borderlands-4/news/story-pack-2-bounty-pack-5-gearbox-devcast/" target="_blank">Gearbox says</a> you'll be able to find two new Pearlescent weapons; the Astonisher Ripper shotgun and the Quadratus, a Vladof Heavy Weapon Ordnance; as well as 18 new pieces of Legendary gear.</p><p>Borderlands 4's second big expansion releases alongside a smaller new Bounty Pack, titled Amara and the Vile Shadows, which is a separate $6 purchase and comes with a new replayable mission and new loot including a new Pearlescent weapon and six new pieces of Legendaries.</p><p>All of that is releasing alongside a new system update that'll bring the game up to version 1.10 and increase the max level cap by 10 for everyone.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> to play in 2026.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2vbX"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2vbX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/borderlands/borderlands-4s-next-big-dlc-is-a-john-wick-inspired-rescue-mission-to-save-a-borderlands-3-heros-dog/</link>
                                                                            <description>
                            <![CDATA[ Borderlands 4 Story Pack 2, FL4K and the Last Resort, is out September 10 ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 20:05:49 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 21:00:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Borderlands]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Gearbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Borderlands 4 Vault Hunter stands armed and ready]]></media:description>                                                            <media:text><![CDATA[A Borderlands 4 Vault Hunter stands armed and ready]]></media:text>
                                <media:title type="plain"><![CDATA[A Borderlands 4 Vault Hunter stands armed and ready]]></media:title>
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                                <p>Gearbox is sticking to its word and continuing to support Borderlands 4 with big new content drops despite what <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-will-continue-to-be-supported-says-gearbox-owner-and-we-still-are-very-optimistic-about-that-title-despite-launch-being-a-bit-softer-than-we-wouldve-liked/">it's admitted was a "softer" launch than expected</a>. The developer has released the full details for the $20 Borderlands 4 Story Pack 2, titled FL4K and the Last Resort, and, as you might've gleaned from that title, the Borderlands 3 playable Beastmaster class FL4K is making a triumphant comeback.</p><p>At the heart of FL4K and the Last Resort's story is a rescue mission for the vault hunter's dog, who is kidnapped by Tediore soldiers while accompanying FL4K on a hunting mission on the new tropical jungle map, Providence, which makes up much of the new DLC's visual identity. Art director Chris Neely tells <a href="https://www.polygon.com/borderlands-4-story-pack-2-interview/" target="_blank">Polygon</a> the update has "a little bit of a Mad Max edge" and "a little John Wick action."</p><p>"Tediore has captured one of my best friends. He's a skag, and he's helpless without me. If he is alive, I require assistance rescuing him. If he is dead, go Vault Hunter, put things in their place," says FL4K in the below trailer. Frankly, if there's one guaranteed trick to get me to buy a DLC, it's telling me there's an animal that needs rescuing. Diabolical work, Gearbox.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JClOBSrg6Ic" allowfullscreen></iframe></div></div><p>Story Pack 2 also adds a bunch of new goons called Deadframes to blast through and a new Vault Hunter to embody while doing so, <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-unveils-final-dlc-vault-hunter-a-stunning-tech-savvy-queen-fans-say-looks-like-a-netrunner-from-cyberpunk/">the previously unveiled Cyberpunk hacker, Loveless</a>. Gearbox says Loveless makes use of "advanced cybernetics and a sentient digital virus pet for a unique combat approach," and again, just take my money already.</p><p>Ultimately, we're here for the loot, and Story Pack 2 delivers on that front. <a href="https://borderlands.2k.com/borderlands-4/news/story-pack-2-bounty-pack-5-gearbox-devcast/" target="_blank">Gearbox says</a> you'll be able to find two new Pearlescent weapons; the Astonisher Ripper shotgun and the Quadratus, a Vladof Heavy Weapon Ordnance; as well as 18 new pieces of Legendary gear.</p><p>Borderlands 4's second big expansion releases alongside a smaller new Bounty Pack, titled Amara and the Vile Shadows, which is a separate $6 purchase and comes with a new replayable mission and new loot including a new Pearlescent weapon and six new pieces of Legendaries.</p><p>All of that is releasing alongside a new system update that'll bring the game up to version 1.10 and increase the max level cap by 10 for everyone.</p><p><em>Here are the </em><a href="https://www.gamesradar.com/best-fps-games/"><em>best FPS games</em></a><em> to play in 2026.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2vbX"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2vbX.js" async></script>
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                                                            <title><![CDATA[ Even after Elden Ring exploded, Hidetaka Miyazaki says FromSoftware doesn't make games for anyone: "The motivation is that this is a game I want to see exist" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>FromSoftware president and longtime Souls series director Hidetaka Miyazaki says the studio doesn't make games to target a specific audience. In his case, he says he just makes the games he wants to see. </p><p>Miyazaki discusses his, and the FromSoftware team's, design philosophy in an interview with <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>. "We don't really have a set audience in mind at the start," he says. "It's very much showing that this is what I wanted to make; the motivation is that this is a game I want to see exist."</p><p>The Duskbloods comes at an unusual time for FromSoftware. 2022's Elden Ring proved to be the studio's biggest commercial success – and, to many or most fans, its finest RPG – which is the type of game that many companies would want to make a sequel for, or at least a similar follow-up. But ever since, and for several years now, we haven't gotten even one of the single-player dark fantasy RPGs that the studio is known for today.</p><p>2023 saw Armored Core 6: Fires of Rubicon, the first-in-a-decade numbered installment in one of FromSoftware's oldest series. Per our <a href="https://www.gamesradar.com/armored-core-6-review/">Armored Core 6 review</a>, the game was great – but it (very deliberately) wasn't more Elden Ring and didn't scratch the same itch. Ironically, neither did Elden Ring Nightreign, an experimental PvE battle royale of sorts forged from Elden Ring assets in a cave. </p><p>The Duskbloods is the studio's next game, and while it is a dark fantasy action RPG, it's a multiplayer-first experience with a blend of PvP and PvE. Thanks to a Nintendo partnership, it's also FromSoftware's first exclusive game since Bloodborne, making it another outlier in about 13 years of otherwise consistent action hits.  </p><p>Miyazaki says there was no grand design behind this brief multiplayer bubble, nor has the studio moved away from single-player games. "At the end of the day, our motivation is always to just make a game that we want to play, something we've been wanting to make," he reiterates.</p><p>"There was never really any big plan that these two games [Nightreign and The Duskbloods] would both release next to each other," Miyazaki continues. "I mean, that's a different director, but both of those ideas just coincided with being multiplayer games. It's not necessarily some big reveal saying that this is the direction we plan to go moving forward. We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MCQXU8BSe2rDxekZWZpo7j" name="TheDuskbloods-scrn-02" alt="A masked character in The Duskbloods holding their hand up in front of them while standing in moonlight" src="https://cdn.mos.cms.futurecdn.net/MCQXU8BSe2rDxekZWZpo7j.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The director of Nightreign, Junya Ishizaki, joined by FromSoft producer Yasuhiro Kitao, said as much to me in an interview last year: <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-is-an-extension-of-fromsoftwares-philosophy-director-says-not-a-revision-were-always-looking-to-make-something-valuable-in-our-games-something-that-feels-worthwhile/">FromSoftware is dabbling in more multiplayer, but its interest in single-player games hasn't waned</a>. </p><p>However, Miyazaki says it is "very fun to make a multiplayer game like this. It's not something we've done a lot and we're looking forward to seeing players' reactions and getting the feedback."</p><p>Separately, he explains that <a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/">The Duskbloods leverages ideas that were brought up years ago</a> but didn't suit the likes of Dark Souls or Demon's Souls. </p><p>Similar comments come up in a separate chat with <a href="https://www.invenglobal.com/articles/24962/unrelated-to-bloodborne-fromsoftware-president-miyazaki-reveals-everything-about-the-duskbloods" target="_blank">Inven Global</a>, with Miyazaki reaffirming that FromSoftware hasn't suddenly lost interest in single-player games despite a small string of multiplayer releases.</p><p>"Our stance remains unchanged even now: 'We make the games we want to make,'" he says. "The timing of planning The Duskbloods and the timing of planning by the [Elden Ring] Nightreign team happened to overlap by chance, and Nightreign just happened to be released first, which seems to have led to this misunderstanding." The Duskbloods actually entered development before Nightreign, which reflects the quick-and-dirty development pipeline that Nightreign seems to have had. </p><p><a href="https://www.gamesradar.com/games/action-rpg/stop-the-bloodborne-hunt-miyazaki-says-the-duskbloods-is-totally-unrelated-i-almost-regret-putting-the-word-blood-in-the-title/"><em>Stop the Bloodborne hunt, Miyazaki says The Duskbloods is totally unrelated: "I almost regret putting the word 'Blood' in the title."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePV5oO"></div>                            </div>                            <script src="https://kwizly.com/embed/ePV5oO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/even-after-elden-ring-exploded-hidetaka-miyazaki-says-fromsoftware-doesnt-make-games-for-anyone-the-motivation-is-that-this-is-a-game-i-want-to-see-exist/</link>
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                            <![CDATA[ Miyazaki just makes what he likes, not something for a target demographic ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 19:58:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring screenshot showing Ranni, a young woman with pale ice-y blue skin and a large brimmed witch-like hat]]></media:description>                                                            <media:text><![CDATA[Elden Ring screenshot showing Ranni, a young woman with pale ice-y blue skin and a large brimmed witch-like hat]]></media:text>
                                <media:title type="plain"><![CDATA[Elden Ring screenshot showing Ranni, a young woman with pale ice-y blue skin and a large brimmed witch-like hat]]></media:title>
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                                <p>FromSoftware president and longtime Souls series director Hidetaka Miyazaki says the studio doesn't make games to target a specific audience. In his case, he says he just makes the games he wants to see. </p><p>Miyazaki discusses his, and the FromSoftware team's, design philosophy in an interview with <a href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank">IGN</a>. "We don't really have a set audience in mind at the start," he says. "It's very much showing that this is what I wanted to make; the motivation is that this is a game I want to see exist."</p><p>The Duskbloods comes at an unusual time for FromSoftware. 2022's Elden Ring proved to be the studio's biggest commercial success – and, to many or most fans, its finest RPG – which is the type of game that many companies would want to make a sequel for, or at least a similar follow-up. But ever since, and for several years now, we haven't gotten even one of the single-player dark fantasy RPGs that the studio is known for today.</p><p>2023 saw Armored Core 6: Fires of Rubicon, the first-in-a-decade numbered installment in one of FromSoftware's oldest series. Per our <a href="https://www.gamesradar.com/armored-core-6-review/">Armored Core 6 review</a>, the game was great – but it (very deliberately) wasn't more Elden Ring and didn't scratch the same itch. Ironically, neither did Elden Ring Nightreign, an experimental PvE battle royale of sorts forged from Elden Ring assets in a cave. </p><p>The Duskbloods is the studio's next game, and while it is a dark fantasy action RPG, it's a multiplayer-first experience with a blend of PvP and PvE. Thanks to a Nintendo partnership, it's also FromSoftware's first exclusive game since Bloodborne, making it another outlier in about 13 years of otherwise consistent action hits.  </p><p>Miyazaki says there was no grand design behind this brief multiplayer bubble, nor has the studio moved away from single-player games. "At the end of the day, our motivation is always to just make a game that we want to play, something we've been wanting to make," he reiterates.</p><p>"There was never really any big plan that these two games [Nightreign and The Duskbloods] would both release next to each other," Miyazaki continues. "I mean, that's a different director, but both of those ideas just coincided with being multiplayer games. It's not necessarily some big reveal saying that this is the direction we plan to go moving forward. We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MCQXU8BSe2rDxekZWZpo7j" name="TheDuskbloods-scrn-02" alt="A masked character in The Duskbloods holding their hand up in front of them while standing in moonlight" src="https://cdn.mos.cms.futurecdn.net/MCQXU8BSe2rDxekZWZpo7j.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>The director of Nightreign, Junya Ishizaki, joined by FromSoft producer Yasuhiro Kitao, said as much to me in an interview last year: <a href="https://www.gamesradar.com/games/action-rpg/elden-ring-nightreign-is-an-extension-of-fromsoftwares-philosophy-director-says-not-a-revision-were-always-looking-to-make-something-valuable-in-our-games-something-that-feels-worthwhile/">FromSoftware is dabbling in more multiplayer, but its interest in single-player games hasn't waned</a>. </p><p>However, Miyazaki says it is "very fun to make a multiplayer game like this. It's not something we've done a lot and we're looking forward to seeing players' reactions and getting the feedback."</p><p>Separately, he explains that <a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/">The Duskbloods leverages ideas that were brought up years ago</a> but didn't suit the likes of Dark Souls or Demon's Souls. </p><p>Similar comments come up in a separate chat with <a href="https://www.invenglobal.com/articles/24962/unrelated-to-bloodborne-fromsoftware-president-miyazaki-reveals-everything-about-the-duskbloods" target="_blank">Inven Global</a>, with Miyazaki reaffirming that FromSoftware hasn't suddenly lost interest in single-player games despite a small string of multiplayer releases.</p><p>"Our stance remains unchanged even now: 'We make the games we want to make,'" he says. "The timing of planning The Duskbloods and the timing of planning by the [Elden Ring] Nightreign team happened to overlap by chance, and Nightreign just happened to be released first, which seems to have led to this misunderstanding." The Duskbloods actually entered development before Nightreign, which reflects the quick-and-dirty development pipeline that Nightreign seems to have had. </p><p><a href="https://www.gamesradar.com/games/action-rpg/stop-the-bloodborne-hunt-miyazaki-says-the-duskbloods-is-totally-unrelated-i-almost-regret-putting-the-word-blood-in-the-title/"><em>Stop the Bloodborne hunt, Miyazaki says The Duskbloods is totally unrelated: "I almost regret putting the word 'Blood' in the title."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePV5oO"></div>                            </div>                            <script src="https://kwizly.com/embed/ePV5oO.js" async></script>
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                                                            <title><![CDATA[ Stop the Bloodborne hunt, Miyazaki says The Duskbloods is totally unrelated: "I almost regret putting the word 'Blood' in the title" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Aesthetic and thematic similarities, not to mention the word "blood," have many FromSoftware fans convinced The Duskbloods is related in some way to the beloved 2015 action RPG, Bloodborne. To be fair, they're definitely related by virtue of the fact that they're both developed by FromSofware with Hidetaka Miyazaki at the helm, but according to Miyazaki himself, that's where the connection ends.</p><p>"I expected this question, but it is a game with no connection whatsoever to Bloodborne," he tells <a href="https://www.invenglobal.com/articles/24962/unrelated-to-bloodborne-fromsoftware-president-miyazaki-reveals-everything-about-the-duskbloods" target="_blank">Inven Global</a>. "In fact, because we've received this question so often, I almost regret putting the word 'Blood' in the title (laughs). There are merely similar terms and concepts; the themes are quite different."</p><p>FromSoft sickos have been begging for a Bloodborne remake or remaster, or even just an official PC port, for years now, but so far it seems their pleading has fallen on deaf ears. In fact, <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-shot-down-a-bloodborne-remake-from-now-dead-studio-bluepoint-in-2025-report/">FromSoft reportedly shot down a Bloodborne remake pitch from Demon's Souls remake studio Bluepoint</a> before the developer was shut down by Sony earlier this year. </p><p>Point being, Bloodborne hopefuls are desperate for something, anything to suggest FromSoft is aware of their existence. But unfortunately, The Duskbloods ain't it, and Miyazaki says the Switch 2 exclusive will prove itself a very different game from Bloodborne at launch.<br><br>"In this network test, not much of the world's lore is revealed, so it might be difficult to feel the differences," he says. "However, in the commercial release (the official launch version), much more of the world lore will be uncovered, and I think by then people will realize the two games are completely different."</p><p>Right from its announcement, The Duskbloods has been billed as something fresh and new for FromSoft, a PvPvE action game where groups of up to eight players take part in online matches with varying victory conditions. <a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/">Miyazaki says it's full of ideas FromSoft couldn't fit into Dark Souls or Demon's Souls</a>, including "things that seemed like great ideas, but didn't really fit in the context of a single-player game or within the context of those games, specifically."</p><p>The Duskbloods is due out in 2026, and <a href="https://www.gamesradar.com/games/co-op/nintendo-denies-the-duskbloods-september-release-date-in-the-least-convincing-way-possible/">a possible leak suggests a September release date</a>.</p><p><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-gameplay-footage-leaks-ahead-of-network-test-showing-off-slick-aerial-combat-buttery-smooth-movement-options-and-a-dude-turning-into-a-dinosaur/"><em>The Duskbloods gameplay footage leaks ahead of network test, showing off slick aerial combat, buttery smooth movement options, and a dude turning into a dinosaur.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action-rpg/stop-the-bloodborne-hunt-miyazaki-says-the-duskbloods-is-totally-unrelated-i-almost-regret-putting-the-word-blood-in-the-title/</link>
                                                                            <description>
                            <![CDATA[ The Duskbloods has "no connection whatsoever to Bloodborne" ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 18:25:40 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 18:27:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Action RPGs]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods character holding hammer]]></media:description>                                                            <media:text><![CDATA[The Duskbloods character holding hammer]]></media:text>
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                                <p>Aesthetic and thematic similarities, not to mention the word "blood," have many FromSoftware fans convinced The Duskbloods is related in some way to the beloved 2015 action RPG, Bloodborne. To be fair, they're definitely related by virtue of the fact that they're both developed by FromSofware with Hidetaka Miyazaki at the helm, but according to Miyazaki himself, that's where the connection ends.</p><p>"I expected this question, but it is a game with no connection whatsoever to Bloodborne," he tells <a href="https://www.invenglobal.com/articles/24962/unrelated-to-bloodborne-fromsoftware-president-miyazaki-reveals-everything-about-the-duskbloods" target="_blank">Inven Global</a>. "In fact, because we've received this question so often, I almost regret putting the word 'Blood' in the title (laughs). There are merely similar terms and concepts; the themes are quite different."</p><p>FromSoft sickos have been begging for a Bloodborne remake or remaster, or even just an official PC port, for years now, but so far it seems their pleading has fallen on deaf ears. In fact, <a href="https://www.gamesradar.com/games/action-rpg/fromsoftware-shot-down-a-bloodborne-remake-from-now-dead-studio-bluepoint-in-2025-report/">FromSoft reportedly shot down a Bloodborne remake pitch from Demon's Souls remake studio Bluepoint</a> before the developer was shut down by Sony earlier this year. </p><p>Point being, Bloodborne hopefuls are desperate for something, anything to suggest FromSoft is aware of their existence. But unfortunately, The Duskbloods ain't it, and Miyazaki says the Switch 2 exclusive will prove itself a very different game from Bloodborne at launch.<br><br>"In this network test, not much of the world's lore is revealed, so it might be difficult to feel the differences," he says. "However, in the commercial release (the official launch version), much more of the world lore will be uncovered, and I think by then people will realize the two games are completely different."</p><p>Right from its announcement, The Duskbloods has been billed as something fresh and new for FromSoft, a PvPvE action game where groups of up to eight players take part in online matches with varying victory conditions. <a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/">Miyazaki says it's full of ideas FromSoft couldn't fit into Dark Souls or Demon's Souls</a>, including "things that seemed like great ideas, but didn't really fit in the context of a single-player game or within the context of those games, specifically."</p><p>The Duskbloods is due out in 2026, and <a href="https://www.gamesradar.com/games/co-op/nintendo-denies-the-duskbloods-september-release-date-in-the-least-convincing-way-possible/">a possible leak suggests a September release date</a>.</p><p><a href="https://www.gamesradar.com/games/action-rpg/the-duskbloods-gameplay-footage-leaks-ahead-of-network-test-showing-off-slick-aerial-combat-buttery-smooth-movement-options-and-a-dude-turning-into-a-dinosaur/"><em>The Duskbloods gameplay footage leaks ahead of network test, showing off slick aerial combat, buttery smooth movement options, and a dude turning into a dinosaur.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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                                                            <title><![CDATA[ Nintendo denies The Duskbloods' September release date in the least convincing way possible ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Earlier today, a wave of hands-on previews for FromSoftware's <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> went up around the internet. One of them claimed that the <a href="https://www.gamesradar.com/upcoming-switch-2-games/">upcoming Switch 2 game</a> is due to be released on September 24. Now, Nintendo says that information is "inaccurate," but it's done so in the least convincing way possible.</p><p>"The release date is inaccurate because there is no information regarding [the] release date of the Duskbloods," a Nintendo spokesperson tells <a href="https://www.eurogamer.net/the-duskbloods-release-date-nintendo-denied" target="_blank">Eurogamer</a>. I don't know about you, but that's such a bizarrely specific framing that it almost inclines me to believe that the September 24 date is real. Like yeah, sure, maybe the date is "inaccurate" in Nintendo's eyes because it's not officially been revealed yet.</p><p>At least, that was my first reaction – my less conspiratorial side is starting to win out. The September 24 date was originally published in a Duskbloods preview by <a href="https://www.theguardian.com/games/2026/aug/20/the-duskbloods-fromsoftware-feature" target="_blank">The Guardian</a>, as a footnote at the end of the article. Author Kirk McKeand later posted on <a href="https://bsky.app/profile/mckkirk.bsky.social/post/3mtjjkn6lsk2i" target="_blank">Bluesky</a> that "the editor added that in by mistake. It's not accurate and they're amending it."</p><p>In my mind, there are two possibilities for how this date slipped into that preview. One is that September 24 is the real release date, and it was meant to be revealed as part of a later embargo. The other is that an under-informed editor thought the article should note the game's release date, then somehow stumbled upon an inaccurate date and simply inserted it. There are, after all, plenty of <em>other</em> notable games launching on September 24, including <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> and <a href="https://www.gamesradar.com/games/silent-hill-townfall-guide/">Silent Hill: Downfall</a>, so there's plenty of room for confusion.</p><p>Ultimately, I do now think the release date was a true mistake, not a leak. Since the launch of the first Switch, Nintendo has tended to release one game per month for the platform. The Duskbloods isn't technically a first-party launch, but it is a big Switch 2 exclusive that Nintendo is marketing heavily. I suspect that the company's partnership with FromSoftware goes far enough that neither would want to step on the other's toes – and with <a href="https://www.gamesradar.com/games/fire-emblem-fortunes-weave-guide/">Fire Emblem: Fortune's Weave</a> set to be released on September 17, a September 24 launch for The Duskbloods would certainly be a poor dance partner.</p><p>The Duskbloods is officially set to launch in 2026, but we've not yet gotten any information more specific than that. There are only two months in Nintendo's 2026 release calendar left unaccounted for, and only two big 2026 Switch 2 games left to fill them. I think the real question is whether we're getting The Duskbloods or the <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Zelda: Ocarina of Time remake</a> first.</p><p><a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/"><em>Hidetaka Miyazaki says The Duskbloods is full of ideas FromSoftware couldn't fit into Dark Souls or Demon's Souls: "That was always at the forefront of my mind."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/co-op/nintendo-denies-the-duskbloods-september-release-date-in-the-least-convincing-way-possible/</link>
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                            <![CDATA[ It's probably not coming so soon, but Nintendo's doing a bad job convincing me of that ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 17:18:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Co-op Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A masked character in The Duskbloods holding their hand up in front of them while standing in moonlight]]></media:description>                                                            <media:text><![CDATA[A masked character in The Duskbloods holding their hand up in front of them while standing in moonlight]]></media:text>
                                <media:title type="plain"><![CDATA[A masked character in The Duskbloods holding their hand up in front of them while standing in moonlight]]></media:title>
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                                <p>Earlier today, a wave of hands-on previews for FromSoftware's <a href="https://www.gamesradar.com/the-duskbloods-guide/">The Duskbloods</a> went up around the internet. One of them claimed that the <a href="https://www.gamesradar.com/upcoming-switch-2-games/">upcoming Switch 2 game</a> is due to be released on September 24. Now, Nintendo says that information is "inaccurate," but it's done so in the least convincing way possible.</p><p>"The release date is inaccurate because there is no information regarding [the] release date of the Duskbloods," a Nintendo spokesperson tells <a href="https://www.eurogamer.net/the-duskbloods-release-date-nintendo-denied" target="_blank">Eurogamer</a>. I don't know about you, but that's such a bizarrely specific framing that it almost inclines me to believe that the September 24 date is real. Like yeah, sure, maybe the date is "inaccurate" in Nintendo's eyes because it's not officially been revealed yet.</p><p>At least, that was my first reaction – my less conspiratorial side is starting to win out. The September 24 date was originally published in a Duskbloods preview by <a href="https://www.theguardian.com/games/2026/aug/20/the-duskbloods-fromsoftware-feature" target="_blank">The Guardian</a>, as a footnote at the end of the article. Author Kirk McKeand later posted on <a href="https://bsky.app/profile/mckkirk.bsky.social/post/3mtjjkn6lsk2i" target="_blank">Bluesky</a> that "the editor added that in by mistake. It's not accurate and they're amending it."</p><p>In my mind, there are two possibilities for how this date slipped into that preview. One is that September 24 is the real release date, and it was meant to be revealed as part of a later embargo. The other is that an under-informed editor thought the article should note the game's release date, then somehow stumbled upon an inaccurate date and simply inserted it. There are, after all, plenty of <em>other</em> notable games launching on September 24, including <a href="https://www.gamesradar.com/games/control-resonant-guide/">Control Resonant</a> and <a href="https://www.gamesradar.com/games/silent-hill-townfall-guide/">Silent Hill: Downfall</a>, so there's plenty of room for confusion.</p><p>Ultimately, I do now think the release date was a true mistake, not a leak. Since the launch of the first Switch, Nintendo has tended to release one game per month for the platform. The Duskbloods isn't technically a first-party launch, but it is a big Switch 2 exclusive that Nintendo is marketing heavily. I suspect that the company's partnership with FromSoftware goes far enough that neither would want to step on the other's toes – and with <a href="https://www.gamesradar.com/games/fire-emblem-fortunes-weave-guide/">Fire Emblem: Fortune's Weave</a> set to be released on September 17, a September 24 launch for The Duskbloods would certainly be a poor dance partner.</p><p>The Duskbloods is officially set to launch in 2026, but we've not yet gotten any information more specific than that. There are only two months in Nintendo's 2026 release calendar left unaccounted for, and only two big 2026 Switch 2 games left to fill them. I think the real question is whether we're getting The Duskbloods or the <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Zelda: Ocarina of Time remake</a> first.</p><p><a href="https://www.gamesradar.com/games/action-rpg/hidetaka-miyazaki-says-the-duskbloods-is-full-of-ideas-fromsoftware-couldnt-fit-into-dark-souls-or-demons-souls-that-was-always-at-the-forefront-of-my-mind/"><em>Hidetaka Miyazaki says The Duskbloods is full of ideas FromSoftware couldn't fit into Dark Souls or Demon's Souls: "That was always at the forefront of my mind."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQDPpe"></div>                            </div>                            <script src="https://kwizly.com/embed/WQDPpe.js" async></script>
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